             JAMES BOND 007: AGENT UNDER FIRE

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Table of Contents  TABLE_OF_CONTENTS

1. Controls
2. Mission Select
3. Weapons
4. Gadgets
5. Allied Characters
6. Enemy Characters
7. Walkthrough
8. Bond Moves
9. 007 Tokens
10. Mission Scoring
11. Scenes from levels- Intro
12. Objectives
13. Rewards Index
14. Multiplayer
15. Helpful print pages
16. Editor's(me) comments
17. The Story

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Dan here, today is 2/11/02 and I have just finished this FAQ. The date I
started is unclear at this point. I want to thank two of my friends, who
have beaten this game before, for guiding me along as a have beaten it.
I pretty much made this FAQ on my own so, here is the legal stuff I've got
to say. THIS IS MY DOCUMENT, DO NOT COPY THIS IN ANY WAY, SHAPE, OR FORM
AND/OR SELL AND/OR POST ON ANY OTHER WEBSITE, BESIDES GAMEFAQS.COM, WITH
OUT MY PERMISSION! FEEL FREE TO DOWNLOAD OR PRINT OFF THIS FAQ FOR YOUR
PERSONAL USE. IF A FRIEND OF YOURS WANTS IT, TELL HIM/HER TO GO TO
GAMEFAQS.COM TO GET IT THEM SELVES. THIS FAQ IS ONLY POSTED ON GAMEFAQS.COM,
AND LET'S KEEP IT THAT WAY. IF YOU ARE CAUGHT COPYING THIS, POSTING, SELLING,
ETC. WITH OUT MY PERMISSION YOU WILL BE IN DEEP TROUBLE!!!!Thank you.
Copyright 2002. About my e-mail address, I will get my address on here soon,
as soon as I get my own. I may add hints at the end of the mission to help
you out on later updates.  That is all I want to say, other than good luck
on the game and I hope this FAQ helps.
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2/12/02- Update complete- v. 1.1 Added level hints/reminders section at
the end of some levels, made some levels clearer to understand what to do,
and finally added objectives section.
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2/14/02- Update complete- v. 1.2- Added total new section for Night of the
Jackal, Streets of Bucharest, and Fire and Water to make it easier to
understand. Also a general update.
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3/9/02- Update complete- v. 1.3- General update, fixed Cold Reception
walkthrough a bit. Added section 13- Rewards Index, MASSIVE UPDATE,
Added section 14, 007 word art., SUPER MASSIVE UPDATE

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Note: I noticed in Streets of Buchares walkthrough Level hints section I
had said something about you don't need the crane program but it comes in
handy. This wasn't for this section it is for Fire and Water. Sorry if this
confused anyone.
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Note: If you noticed the Mediterranean Crisis section was a bit confusing
I noticed that too. I got it fixed up and is better than ever. Sorry if
this confused anyone.

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Note: I'm writting a FAQ for Gran Turismo 3 A-spec currently. I'll be
finishing it soon.
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News: This may concern 007 fans. There will be a new Bond movie released
this fall sometime. All I know is that its called DIE ANOTHER DAY. Plus,
Bond trades in his Z8 for an Aston Martin Vanquish. Halle Berry drives a
Ford Thunderbird, and a badguy drives a Jaguar XKR. I will add news as it
happens.
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You can use Ctrl+F on most internet browsers to quickly find something.
So use these words listed below to quickly find what your looking for. Make
sure to use the underscore for the spaces.

Table of Contents: TABLE_OF_CONTENTS
1. Controls: CONTROLS_
2. Mission Select: MISSION_SELECT
3. Weapons: WEAPONS
4. Gadgets: GADGETS
5. Allied Characters: ALLIES
6. Enemy Characters: ENEMY
Trouble in Paradise: TROUBLE_IN_PARADISE
Precious Cargo: PRECIOUS_CARGO
Dangerous Pursuit: DANGEROUS_PURSUIT
Bad Diplomacy: BAD_DIPLOMACY
Cold Reception: COLD_RECEPTION
Night of the Jackal: NIGHT_OF_THE_JACKAL
Streets of Bucharest: STREETS_OF_BUCHAREST
Fire and Water: FIRE_AND_WATER
Forbidden Depths: FORRBIDDEN_DEPTHS
Poseidon: POSEIDON_
Mediterrean Crisis: MEDITERRANEAN_CRISIS
Evil Summit: EVIL_SUMMIT
8. Bond Moves: BOND_MOVES
9. 007 Tokens: 007_TOKENS
10. Mission Scoring: MISSION_SCORING
11. Scenes from levels-Intro: INTRO
12. Objectives: OBJECTIVES_
13. Rewards Index: REWARDS_INDEX
14. 007 word art: WORD_ART
15. Multiplayer: MULTIPLAYER_
16. Helpful print pages: PRINT_
17. Editor's comments: COMMENTS_
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1. Controls  CONTROLS

^^^^^^^^^^^^^^^^^
a. Normal Controls
^^^^^^^^^^^^^^^^^
X- Fire Weapon/Punch
O- Use gadget
Square- Action Button(open doors, talk, etc.)

Triangle- Jump
L1- Strafe Left
R1- Strafe Right
L2- Crouch
R2- Manual Aim
D-Pad up/down- Select Weapon
D-Pad left/right- Select Gadget
Left Analog Stick- Move Around
Right Analog Stick- Look Around
Start- Pause Menu
Select- Alt. Fire
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Driving Controls
^^^^^^^^^^^^^^^^^^^^^^^^^^^
X- Accelerate
O- Handbrake
Square- Brake
Triangle- Change View
L1- Fire Machine Gun(unlimited ammo)
R1- Fire Selected Weapon
R2- Select Weapon
L2- Look Behind


^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Rail Mission Controls
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
D-Pad up/down- Change Weapon
X-Fire Selected Weapon
O- no use
Square- Action
Triangle- No Use
L2- Turn 180 Degrees
R2- Manual Aim
Left and Right Analog Stick- Look Around/Aim
===============================================================
2. Mission Select  MISSION_SELECT

1. Trouble in Paradise
2. Precious Cargo
3. Dangerous Pursuit
4. Bad Diplomacy
5. Cold Reception
6. Night of the Jackal
7. Streets of Bucharest
8. Fire and Water
9. Forbidden Depths
10. Poseidon
11. Mediterranean Crisis
12. Evil Summit
===============================================================
3. Weapons  WEAPONS

Wolfram P2K-

Starting Ammo- 24
 Clip size- 6

Windsor Viper-
 Starting Ammo- 6
 Clip Size- 6

IAC Defender-
 Starting Ammo- 6
 Clip Size- 6

Koffler & Stock KS7-
 Starting Ammo- 30
 Clip Size- 30

Ingalls Type 20-
 Starting Ammo- 40
 Clip Size- 40

Calypso P-750-
 Starting Ammo- 40
 Clip Size- 80


Munitions Belgique PS100-
 Starting Ammo- 60
 Clip Size- 60

Kazakovich KA-57
 Starting Ammo- 30
 Clip Size- 60

Windsor FSU-4
 Starting Ammo- 40
 Clip Size- 40

Meyer- Westlicher UGW-
 Starting Ammo- 40
 Clip Size- 40

Koffler & Stock D-17
 Starting Ammo- 50
 Clip Size- 50

Frinesi Special 12 Shotgun-
 Starting Ammo- 8
 Clip Size- 8

SWZ SSR 4000 Sniper Rifle-
 Starting Ammo- 5
 Clip Size- 5

MRL-22 Rocket Launcher
 Starting Ammo- 3

Clip Size- 1



===============================================================
4. Gadgets  GADGETS

Q-Claw- Used to reach high or far away places. Look out for a special patch
that the Q-claw can clip onto.

Q-Decryptor- Used to open digital locks and to access computer files.

Q-Remote- Used to download and send programs. It may also open doors that
require programs to open.

Q-Laser- This laser is used primarily to burn locks off of gates, vents,
and doors.

Q-Jet- A rocket that gives a quick boost of upward thrust. It can be refueled
by any compressed gas.

Q-Card- An access card that unlocks any locked door requiring a keycard
to open.

Q-Camera - This compact tool of the spy trade should come in handy take
pictures.

Q-Specs- These X-Ray glasses reveal hidden doors, hatches or panels.

Q-Card- Point and activate the Q-card at any electronic  lock.

^^^^^^^^^^^^^^
Driving Gadgets
^^^^^^^^^^^^^^
Q-Pulse- emits an electromagnetic shock wave that disables electronic
devices within its radius. Make sure you hold down R1 until it is fully
charged to get maximum benefit.

Q-Vision - Goggles that reveal all sources of heat. They are good for
locating enemy in the dark.

Q-Smoke- Use this to throw up a smoke screen in front of pursuing enemies.

Q-Slick- Makes pursuing vehicle spin out of control.

Q-Boost- For a temporary burst of speed.

===============================================================
5.  Allied Characters  ALLIES

R- He provides gadgets for James. And analyzes data to help M16.

M- Head of M16. She provides briefings and mission help to James.

Zoe Nightshade- An American CIA agent who is captured by Bloch. James has
been sent to help her escape.
===============================================================
6. Enemy Characters   ENEMY

Nigel Bloch- He is the owner of Identicon Corp., a leader in biotechnology.
You must stop him at all costs.

Adrian Malprave. She is the owner of Malprave Ind., a large corporation
based in the Swiss Alps.
===============================================================
7. Walkthrough


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level One- Trouble in Paradise  TROUBLE_IN_PARADISE

Gold score- 50,000
Gold reward- Golden Gun
Platinum reward- MP map- Rocket Manor

You may either enter using the Q-Claw or the Q-Decyrptor on the lock. To
get the 1st 007 token you must enter through the ventilation ducts(Q-Claw).
Q-Claw up to the catwalk, walk down the catwalk, and the first 007 token
is at the end of the catwalk. You must crouch down to get into the ventilation
duct. You will see a guard typing at a computer. DO NOT shoot him. Jump
down, walk up behind him, aim for his head and punch him. This will give
you a key card to get into the armory. Pick up the keycard. Go straight
ahead use the Q-Decryptor on the door. Walk to the opposite side of the
lobby. Use key card on armory door. Pick up the grenades and the MRL-22.
Go back out across the lobby into the office(where you picked the keycard)
Just walk over to the elevator after the first guard and press the Action
button at the blinking green light. There is a guard here. Defeat him. There
are is a 007 token on the crates. Walk up the steps to the locked door.
Use the Q-Laser on the lock. Walk down the hallway. You will see 2-3 guards
run across at the bottom of the second ramp. Pull out the MRL-22(or toss
a grenade down there) shoot the red container (fireworks on a forklift)watch
it blow up. Hang a right. You will see a crate hanging from the ceiling(use
P2K)aim for the rope the crate will fall on the guard(Bond Move). Crouch
behind the crates on the left side and wait for the four guards to pass,
collect the armor walk down the hallway. Or simply blow them away with the
MRL-22. There are several guards in this area. First crawl along the plants
to the right. There is a guard with grenades. Kill him then concentrate
on the other two guards in ahead. Another guard may come to where the other
guards were. There are two or three on the other side. One guard in the
glass room has a shotgun. Then a guy lurks behind crates to the left. Defeat
all the guys here. Look for a 007 token on the middle left side. Walk into
the red room. Watch out for a guy with a shotgun on the left. Grab the vials
on the right side of the room. Go through the door. Head up the steps. Look
for a 007 token on the left side at the top of the stairs. Walk down the
walkway. There is a sniper here. Take a right. Shoot the sniper, he

falls of catwalk. Walk down catwalk. The stairs are on the left back side
of the area. Go down stairs. Walk over to the elevator. You can use the
SSR at the bottom of the steps to get as many guards as possible. But this
takes way too long and you only have five minutes so don't do this if
possible. Use the barrels to take out guards but don't stand to close. A
guy dead ahead behind crates is waiting for you and there is a guy to the
left. There 'll be a guard or two ahead. Hug the left wall to grab some
armor. There is a guard ahead. A guard runs out and ducks behind crates.
Two guys come out ahead. Make your way to the dock. Walk onto the sub and
use the Q-Laser on the lock holding Zoe.

****MISSION COMPLETE****

Reminder: To get the armory key card, at the beginning, Q-Claw to the top
of the building. Walk to the end of the catwalk. Duck down to drop in to
the ventilation duct. Drop down by the guard and punch him. The card will
be to the right on the desk. The armory is to the left if you come in the
door at the beginning.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

LEVEL 2- Precious Cargo  PRECIOUS_CARGO

Gold Score- 50,000
Gold Reward- Golden Ch-6(unlimited ammo)
Platinum Reward- MP golden gun mode

If you have the Golden CH-6 you might want to use this on the whole level.

The helicopter that comes up behind you can be damaged with other weapons
other than the CH-6. If you don't blow him up he will leave you alone. Take
care of this helicopter. There will be another helicopter ahead that shoots
rockets and fires a machine gun. Take care of this helicopter. If you didn't
take care of him before you pass him up spin around and take care of him.
Stay turned around and a bad guy car comes up on the left-hand shoulder.
Take care of him. Turn forwards again. An armored van comes pulls in front
of you shoot his tires out.(bond move) or blow him up with the CH-6. Reload.
Turn around backwards. A bad guy comes out of a side street. Blow him up.
One more bad guy comes out of a side street. Blow him up. Reload. Turn
forwards. When Zoe says there's a road block ahead start fire straight ahead
and blow up both cars in the blockade(with the CH-6,007 token). You don't
need to blow these cars up but it will it will give you a 007 token. Reload.
There is a three way blockade ahead. Shoot the guys in front of you. Wipe
out the guys on the right. Ignore the guys on the left. Reload. Right before
you turn left. A helicopter is flying ahead of you. This is easy if you
hit the distant building to blow him up this will give a 007 token. A guy
pulls up behind you, blow him up. Reload. Turn forwards. You take a left.
Then right before you turn right there is a lone gunman on the corner. Blow
him up. (there will be a guy behind you-ignore him)This will give you a
007 token. Instead of turning right you will go

straight and pick up the token, armor, and ammo. Turn around. Take care
of the guy behind you. Reload and turn forwards. Cut-scene shows you there
is a blockade ahead. Blow up the tank in the back. Then take care of the
chopper. Reload. There will be a guy shooting rockets at you from above
the entrance to the building. Blow him up. This will give you a 007 token.
When you stop in the building. Blow up the structure in the middle of the
room. This will wipe out any bad guys in the area plus a 007 token. You
move into the next area. If you are going for platinum, ignore all the bad
guys. If you aren't take care of the guys on the gantry.(bond move.)and
move on. If you are ignore the bad guys and you will see three fans on the
right side blow the farthest one up to kill the bad guy on the gantry. This
will give you the final 007 token. On the last stop you will see a barrel
to the right shoot it. This takes care of the three bad guys on the right.
There is one bad guy behind you. Take him out. Shoot the red switch. The
block moves over the generator. Shoot that red square and the block falls.
The door in front of you opens.

****MISSION COMPLETE****

Level Hints: If you are going for platinum you may want to use the Golden
CH-6 on the whole level. As you know it has unlimited ammo and you always
have 100% accuracy and efficiency.
Level Hints: Once you get into the building, hit the structure with the
CH-6 to kill all the guards in the area, saving ammo this way plus a 007
token.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 3- Dangerous Pursuit  DANGEROUS_PURSUIT
Gold Score-70,000
Gold Reward- Unlimited Missiles
Platinum Reward- Mp model- Stealth Bond

Not much to say here basically follow the road and when you get to the fork
head left. And staying left.(there are tons of other ways but this is one
of them, I can't possibly list them all) When you reach the van it is pretty
much straight forward. Accel up to him using the Q-Booster if needed. Get
up behind the vans bumper and allow the Q-Pulse a second to charge up and
let it rip. Try not to blow up the van or you will fail. Or civilian cars.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 4- Bad Diplomacy  BAD_DIPLOMACY
Gold Score- 70,000
Gold Reward- Golden Accuracy
Platinum Reward- Mp Power-up: Gravity boots

There is one guard here as you start. Subdue him. Walk through the doorway.
Walk around the corner. Then take the right turn and find the elevator.
Keep walking past it and shoot the guard walking down that hall. Walk into
the room and get the darts in the room. There is some darts on the desk.
A 007 token is located here. Get the darts then leave for the elevator and
go upstairs. Once up stairs turn to the left and follow the hall to the
rotunda. There a guard in the

area. If you need a 007 token walk around the rotunda and find the 007 token
on the opposite side. Turn around and head to the right of the elevator
and go through the doors. Walk through towards the doors on the other side
of the kitchen. No matter what you do  cut scene will play, showing you
knocking some dishs or knives or whatever around, and a guard will head
towards the room. Duck down until you have a good shot at him. Or simply
run out and hit him. After defeating him leave the room and hit the guard
by the end of the hallway. There are a few lasers on the floor. Jump over
the first laser. Here is a guard with a machine gun standing on the balcony.
Hit him. Now you can disarm the lasers. How? Use the Q-Specs to find a secret
hatch. Press the Action button and then use the Q-Laser on the wires. Now
past the balcony to the right. By the locked door there is a secret door.
Use the Q-Specs to find the secret door. Press the Action button. Or simply
turn to the left and press the action button and the door. There is armor
and darts, plus a 007 token. Head back to the balcony. Jump onto the balcony
and look up. Use the Q-Claw to get to the upper level. Walk into the first
door on the right and get he Keycard. Then walk out past the statue to the
door on the left. Enter and get the dark gun ammo. Then walk over to the
locked door and the cut scene takes over. Get ready to fight Griffin. Just
shoot him twice with the dart gun. If you botch this one- GOOD LUCK. Pick
up the access code and head back towards the balcony. Go over to the computer
and press the action button. Now you have to escape the embassy. You can
go back the way you came if you want, but there are a few guards left. If
you go back the way you came try backing down the balcony ladder otherwise
you will suffer damage jumping off the balcony. Or you can go back to
Griffin's office there is another door. Use the keycard to unlock it. There
is a guard patrolling the area around the glass display cases. Subdue him,
then continue down the hallway. There is a laser that moves up and down.
Jump over it when it is at it's lowest point. Subdue the guard. Then if
you want disarm the laser. This comes in handy if you are going for the
007 tokens, so if you head back you don't have to worry about it. Walk past
the elevator and subdue the guard and then turn around and head to the
elevator. Enter it and press the action button. At the bottom turn left
and walk down he hall. In the main area head for the door. Walk through
the doors opposite the stairs. There is one guard in the door to the outside.
Defeat him.

****MISSION COMPLETE****

Reminder: DON'T PRESS THE ALARMS! If you do or a guard does you fail the
mission. On higher difficulty levels the guards run for the alarm faster
than if it is set on easy.
Level Hint: You can disarm the lasers. How? Pull out the Q-Specs and scan
the area for a secret hatch. Press the action button and use the Q-Laser
on the wires. This also gives you a Bond move.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 5- Cold Reception  COLD_RECEPTION

Gold Score- 90,000
Gold Reward- Golden Clip (a 12 shot clip for GG)
Platinum Reward- Mp Character- Guard

This mission has a timer a the bottom of the screen. If you are not quick
enough the security will notice you are gone.

There are three desks on the raised area in front of the stain glass window.
Go to the one on the right if you are facing the windows. Be aware if you
press any other button tons of guards will come out. Press the action button
and the doors on the left will open. Walk through the doors and to the end
of the hall. Use the Q-Laser to open the vent and crawl through it. Continue
through the vent and use Q-Laser on the lock. Use the P2K to defeat the
guard looking at the pictures. Or you can simply run in and shoot him. After
subduing him, use the Q-Camera on the satellite images. Then enter through
the double doors. There is two guards in this room. If you want to make
a stealthy entrance continue through the ducts and shoot the guards without
them knowing your there. You can continue through all the rooms via ducts.
Otherwise, after defeating them go through the next door. There may be a
guard here. There is always a guard in the entrance to the hallway. Then
photograph the blueprints.  There is a set of doors on the right. Go through
them and kill the guard and then pick up the keycard. The card will disable
the mainframe alarms later in the level. After acquiring the card go into
the elevator. If you are quick enough to get into the elevator you will
be given more time on the clock. There is one guard in the elevator landing
room. Shoot him and then get the body armor if you need it. There is a set
of doors on the right from the elevator. There is several guards in this
room. You will need to subdue all of them before beginning to download the
data. If one of the guards sounds the alarm, turn it off as soon as possible
to prevent access guards to come in. Once the guards have been handled with
head over to the wall opposite the way you entered. There is a place where
the keycard can be used. Press the action button and a message saying, Data
Port Alarms Disabled should appear. Now it is safe to use the Q-Decryptor
on the data ports. If you haven't disabled the alarms every time you download
an alarm is sounded. Now download the info from the data ports. There is
three downloads to complete. Now on the same wall as the card scanner, there
is a door at the end of the wall. Go through it. Before you go through by
the window there is a raised area you can reach by going up the steps to
the left. You can photograph the model for a Bond Move and pick up the
grenades in the box. Then head back to the door. Walk through the hall all
the way down until you see another door. Use the elevator on the right.
After going down the elevator you will see another walkway. Walk down to
the end and a cut scene will take over. You can use the Q-claw on  the grate
to go through the ventilation shaft or simply walk through the blast doors.
It is easier to walk through the blast door. There are several guards in
here. You need to eliminate them as quickly as possible to prevent them
from sounding the alarm. If the alarm is sounded the blast doors close and
the base is sealed. There is some body armor scattered around if you need
it. Here are the details on completing this area. First turn left and take
out the guard patrolling in front of the doors. Keep moving forward and
there is a guard ahead of you. A little farther ahead there is another guard.
One guard is across the hole in  the floor. You can shoot the steam valve
to kill the enemy. To the right there is a guard in the doorway. And one
farther past

the door. The entrance to the next room is on the other end of the cavern
from where you entered. You can use this door if it is open but it is easier
to use the following option. If you go through the door you'll have to clear
the area using the following srategy. Then find the security room with the
door program. For a little easier plan follow this srategy: By the exit
blast door there is a ladder, go up the ladder and go down the shaft way.
Or there is many places where you can Q-Claw to the ducts. But at any rate
you should use the ducts. I wouldn't go through the blast doors if they
are open. At the end shoot the guard from above or drop down and eliminate
the guard. There is a computer that contains the security door program that
you need to acquire to complete the level. There also is some ammo in this
room. If you got through the blast doors you have to find this room. There
are several guards in this area too. The best plan of action is to go across
the walkway, take a right up the steps. Kill the sniper here. Hit some
barrels to kill several guards. Then run down the steps. Stop before the
last set of steps. Wait for several to run out then pull out the MRL-22
if you got it and blast them away. Then inch forward until more guards run
out do the same thing. If you didn't get the MRL the just take the guards
one on one. I suggest our defeat them before you leave. You can shoot the
chemical tanks placed around the area to defeat enemies easier and to save
ammo. To the left of the base of the stairs there is armor and ammo. Now
run in where the guards came out. There is some armor and ammo at the end
of the path. Continue up the stairs and head to the right. At the end use
the Q-Remote on the door. There are two Super Thugs in the hall. Pull out
the Frinesi on the first guy. Use his ammo on the next guy. There are two
guys in this room. Shoot the first guard. Run to the right into the next
room. Go through the next door. Finish off the sniper quickly. Or better
yet throw a grenade over by him or blast a rocket over there. Go back into
the room and climb the ladder.(on the left if you came from the sniper)Walk
to the tramline and press the action button.

****MISSION COMPLETE****

Level Hints: At the beginning press the button on the left side of your
start. If you press another button a buzz like a wrong answer buzz, and
a ton of guards rush you.
Level Hints: If you didn't use the Access card on the mainframe alarms,
every time you download something the alarm sounds. If it does quickly turn
it off and face the guards that rush in.
Level Hints: In the mainframe room, by the window there is a raised area
you can reach by going up the steps to the left. You can photograph the
model for a bond move and pick up the grenades in the box.
Level Hints: In the last room where the sniper and super thugs were, it
would be best to throw a grenade or blast a rocket toward him.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 6- Night of the Jackal  NIGHT_OF_THE_JACKAL

Gold Score- 90,000
Gold Reward- Golden Grenades

Platinum Reward- MP weapon- Viper

Head forward and let the bus carsh into the fence spilling terrorist
everywhere. Head to the left to the porch. Two terrorists come in. Once
you kill them move over to the cars. There is a terrorist by one of the
cars. He has grenades so quickly finish him off. Slide along this wall and
you will see a sniper ahead. Slide to the corner of the building. Quickly
finish him off. Then head straight into the alley, there is some armor.
Now if you want you can take out the guards in front of the Embassy. Either
throw some grenades over, be careful and not bounce them of the fence
otherwise they come back at you. Use a weapon against the rest(preferably
a KA-57, P2K, Frinesi, Ingalls, or the Viper.)  Straight past the sniper
is a dead end alley. In the shop window there is some armor. In another
window the Frinesi is there. To get the 007 token from the window jump onto
the car and jump from just the right postion and you land in the window.
Back up and turn right along the fence. Then take a left. Two guards pop
out here. Take them out. There is a second sniper here. Quickly finish him
off. Now look up to the right, there is a place to Q-Claw to. Head up there.
You jump to where the sniper was and collect the ammo. This is difficult.
Then head to the window. Smash it and jump through.  Or simply walk along
the ledge and enter through the conveniently open doors. Walk into the
apartment then open the left door, the right door is locked. Then as R
appears he will give you a keycard. Now you can Q-Claw across the road.
Drop down on one side. Then walk to the door. Now you can enter the Embassy.
Grab the armor under the stairs. Head up the steps and through the door.
A lady screams and runs out of her office. Kill the guy in the office. Don't
shoot the hostages. Then another terrorist is guarding the lady. Kill him.
Now by the overturned furniture is a window. Aim for the guard in the middle.
The hostages duck down. Hit the other guard you see. Then look to the left.
There is a guard to the left. Kill him. Jump through the window and collect
the ammo. In the next hallway the wall gets blasted away. A guy appears
on the balcony. Shoot him. Head down the hallway to the kitchen. There are
about four guards here. Take out the two that rush in towards. Then duck
down. Crawl to the other side of the counters. Then take out the other two.
There is some SSR ammo on the counters. This will be handy later on. Then
head out the opposite door. Head past the blown elevator. Two terrorists
jump out and fire on you. Take care of them. Then another one is in the
entrance to the rotunda. Now head right and stop at the first flag, the
British flag. Press the action button and it will open up. At the end of
the hallway Dr. Damescu is here. Don't shoot her! Grab the armor to the
right of the elevator. Use the elevator. At the end a terrorist on a catwalk
above shoots at you. Hit the barrels behind him to blow him up. Then blow
up the barrels on your level, revealing armor and Viper ammo. Then head
through the door. Carla the Jackal is here. Run to the stack of crates to
the right and crouch down. There is a button here. Don't press it yet. Hit
the barrels in the corner to make Carla  move on. Now you can get a clear
shot at here. Hit here until she moves. Repeat this until she is over what
looks like a container and a crane. Now press the button. She is knocked
into the ventilation fan. If you collected the SSR at the beginning and
the

ammo in the kitchen you can shoot Carla in the head a few times and she
will move quicker. This saves ammo and armor. Now head to the other side
and up the ladder. Collect her weapon. Get the armor. Down bellow there
is some Defender and Ingalls ammo. Head through the door. Let the helicopter
take off. Now head to one of the sentry guns and get ready. A helicopter
gunship appears. Nail it until the gun runs out of ammo. Then run to another
one. There are four total. There also is MRL-22 rockets you can use against
it. Once it starts spinning out of control head to a corner and it will
crash into the building. Or better yet stand in the door way and pull out
your SSR and snipe the pilot. A 007 token is located behind some crates
opposite the door.

****MISSION COMPLETE****


Level Hints: Don't hang around the bus that crashes into the fence because
after a while it will explode.
Level Hints: After the second sniper it is somewhat difficult to jump to
his balcony.
Level Hints: To reach the 007 token in the street jump onto the car and
jump standing just right and you will land in the window.
Level Hints: There is a 007 token on the helipad. Get it quickly before
the gunship arrives.
Level Hints: An easy way to defeat Carla is to hit her in the head with
the SSR until she is by the crane.
Level Hints: An easy way to defeat the gunship is to snipe the pilot from
the door way. This saves ammo and health. Do quickly but take your time
or you will be wasted quickly.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 7- Streets of Bucharest  STREETS_OF_BUCHAREST

Gold Score- 100,000
Gold Reward- Lotus Esprit
Platinum Reward- MP character- Alpine Guard
Streets of Bucharest-

The driving part of this walkthrough will be very basic, then the rail
shooter will be more in-depth.

Basically your going to want to use the GPS map in the upper right corner
of your screen to find the Q-Locator. From the train station head to the
right and keep going right. A helicopter smashes out a bridge. Jump it.
Find an entrance to a courtyard type area. Pick up the chip and head down
the steps. You'll head up a hill and jump a gap. Then you jump across the
rooftops. Then find the road that leads away from the cicular area and pick
up the Q-Booster. Head down the path and dodge the gunships rockets. Head
past the water fountain. There is a ramp. Fire off the Q-Booster right when
you hit the ramp and you'll fly across the river and crash through the
building.

As the tank hit the guys who pull out in front of you. As soon as you make
the corner swing around and a limo comes up from behind. Then

turn around and a limo comes head on- this guy fires rockets. Then as you
turn right under the arch there is a guard. Kill him. Then focus on the
barrels straight ahead. Then kill the van to the right. You'll pick up some
armor. Then when you stop there will be to cars in front of you firing rockets
at you. Quickly blow them up. Then there will be a helicopter ahead, pound
him. Then a car ahead tries to block you off. Kill him and then you turn
right and you pick up some armor. Another helicopter flies above the bridge.
When he falls it knocks out the bridge and the cars below. Then as you turn
back onto the main road two vans pull out in front. To easily kill these
guys hit the tanker making the vans explode. Then as you approach the hotel
two helicopters come in. Hit both of them. When you get out of the hotel
you will pick up the Q-Vision. Kill the car that is in front of you. Once
you blow him up then kill the guy up above. Then there will be two guys
with rocket launchers to the right. Quickly demolish them.  Then a
helicopter comes around the corner and fires at you. Quickly demolish him.
Then there will be several guys on rooftops. Kill them. Then a van rushes
past you. Kill him. There are two more guys on the right then some on the
roofs. Then there will be a car and a couple guys. Hit the barrel next to
them. Then another car pulls out. Blow him up just as your battery pack
runs out. Then you pick up the final armor. Then take out the helicopter.
You will pick up some shells, your going to need them. Then go to your cannon.
There will be a train on a bridge and two tanks below. Hit a red tanker
on the train to make the bridge collapse crushing the tanks.

****MISSION COMPLETE****
Note: I noticed in Streets of Buchares walkthrough Level hints section I
had said something about you don't need the crane program but it comes in
handy. This wasn't for this section it is for Fire and Water. Sorry if this
confused anyone.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 8- Fire and Water  FIRE_AND_WATER

Gold Score- 100,000
Gold Reward- Rapid Fire
Platinum Reward- MP Weapon- Calypso

As you start out head across the pipes. Climb the ladder and kill the guard.
Climb up to the next guard. Then head up the next ladder. There is two guards
here. Kill the one that is not hiding behind crates. Then take out the other
one. Head up the next ladder. When you get into the control room, take out
the guard at the computer before the cut-scene. Then let the cut-scene play.
Fire at Bloch until he runs away or just run up to him and he will run away.
Now get the Q-Remote program. Now head out the door and there will be several
guards waiting for you and a helicopter who will fire at you. Kill these
guys, you can use the barrels to help. The best way would be to blow up
the barrels in front of you and be sure to stand back. Then stand where
they were. Aim for the guards you can see. The run for a stack of crates
closest to the control room. Aim for the guard you can see. Run around the
big stack of crates to find a guard lurking around. You can also drop the
cranes, but this takes time and

you might take massive damage. There is some armor in the middle of the
area. Head down the stairs. At the fence fire at Bloch until he runs or
Q-Laser the door and he will run away. Then best and the easiest way to
complete this area is to do this. Turn right after the fence. Q-Laser the
lock on the duct and head through. Follow it to the end and Q-Laser the
other door. Take a right and go up the ladder. There will be a guard here
unless you killed him from down below. Then a guard runs around the corner.
Quickly run down the path. Then take out the sniper. Then run to the door
and press the action button. This will complete a objective and will take
you to the pump room. Completely ignore the other guys and the helicopter.
Or the second best way, which takes longer is to head to the left. After
going through the fence. Q-Laser the lock and crawl through the vent. At
the end hit the barrels in the small room killing the guard. Crawl out of
the duct and look through the door. Lower the first crate with the Q-Remote-
you need the program, if you don't have it turn around and head back the
other way. Walk don't jump onto the crate or you will overshoot. Then shoot
the guys within range. Then lower the next crate. Again walk, don't jump
onto the next crate. Look up and raise the crate you are on. Now jump to
the next crate and the onto the main land. If you fall turn around and head
up the ladder and try again. This may take several tries. Once over hide
under the cover area and wait for the gunship that shoots at you while taking
out guards. Then head up the ladder and get behind the  sentry gun. Clear
the area of guards. There is some armor bellow the gun. Then head across
the gap. To the helipad and let Bloch run away. Take out any remaining
guards. Head across the lowered bridge and through the door to the pump
room. There are other ways such as running ahead and use the small building
for cover. Do whatever it takes to get to the pump room. Three guards will
rush up the steps to greet you. Take them out. Then move halfway down the
steps and pull out the SSR and snipe the two snipers ahead. There is another
guard throwing grenades you can snipe. Now change back to the Calypso or
similar weapon. Run down the steps and take on the guards that are here.
There is some armor behind the large pipes. Then head up the ladder on the
left side. Stand back from the door and wait for a Super Thug to come in.
Hit the barrels and get back. This should kill him. Now another guard rushes
in. Kill him. In the control room. Press the button to activate the oilpump.
Walk out on the platform. More guards have rushed in. You can hit the Super
Thug to the right until he falls or run to the pole and take out the guard
here and grab the armor. Then drop down and take out the guards. There is
a guard throwing grenades where you entered the pump room. Now refill the
Q-Jet and go up the ladder to the right of the control room entrance. Walk
up and face the pump as it goes up and down. Jump on it when it is low enough.
When you reach the top fire off your Q-Jet. There will be a fork lift. Shoot
it to take out three of the five guards. Then take out the others. Now head
through the door. Shoot the sniper to the left. Q-Claw to where he was and
aim for the sniper on the other side. There is armor on the other side of
the first platform. Q-Claw to where the second sniper was and hop on the
zip line. There is a bunch of guards here. Take all of them out. There is
about three pieces of armor here. Then head up the elevator. As you are
going up pull out the SSR and snipe the helicopter pilot. If you

don't have the SSR you must pound him with bullets. Or collect the MRL laying
around.  There is armor here. Then head through the door and follow the
edge around to the ladder. Climb up. Here's where the crane program comes
in very handy. Use it to drop the snipers into the water. If not shoot them.
Then take out the guards running around. Watch out for a guy throwing
grenades on a higher platform. Keep moving around to avoid the grenades.
Then once all the guards are cleared. Q-Claw to where the grenadier is or
was. Then climb the ladder and laser the lock.

****MISSION COMPLETE****

Level Hints: You don't need to use the cranes, but it helps a bunch. It
especially helps at the end where two snipers are.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 9- Forbidden Depths  FORBIDDEN_DEPTHS

Gold Score- 110,000
Gold Reward- Golden Armor
Platinum Reward- Mp Modifier- Full Arsenal

On this level you basically want the auto-aim feature to do the aiming.
It is a heck of a lot easier to do it this way.

Shooting the first guy as the corner bends will give you additional
ammo.(Unless you always have 100% ammo efficiency on rail missions, your
going to need to collect as much ammo as possible. Most things to do to
get ammo are listed.) Look out for the gun turret up ahead. Use the auto-aim
to take this one out.(Be careful on higher difficulty levels the auto-aim
doesn't work as well.) As head down the hill a tram is waiting for you ahead.
If you can destroy it before it moves you'll collect some ammo. There will
be some guards above the tunnel. Shoot them to get some ammo, plus a 007
token. After this there is two gun turrets ahead. Destroy these before the
start firing at you. When you enter the security checkpoint clear as many
guards as possible. When a door opens up revealing a red switch. Shoot the
red switch to open the door in front of you to continue and collect the
armor. As you head out of this section there is a tram containing a guard
with a rocket launcher. Blow this guy up as quickly as possible. If you
destroyed him quickly then you'll have time to destroy the turret as you
round the corner and before another tram approaches from behind. Kill the
that tram. When you reach a point when doors start opening you'll have to
keep hitting the guy in the tram to keep him from launching rockets at you.
There is no need to blow this tram up because the guy forgets to open the
door to the right and veers to the right and smashes into the closed blast
door. Oh-uh its Bloch. Shoot him until he veers left to avoid taking much
damage. As you head up the next hill watch out for the gun turret ahead.
This is about the only time when you manually aim. When you pull into the
warehouse shoot the barrel to your right to eliminate four guards by the
barrel. Then turn you attention to the guy on an object with a rocket
launcher. Kill him and there will be another guard below him. Eliminate
him. The turn forward and take out the

guard on the right. Then the one on the left. When the door ahead opens
continually fire at the tram ahead(he has a rocket launcher, although it
take a few rounds for him to zero in on you so be careful). Once he blows
up you'll head forward and collect the armor. Ahead are four turrets
attached to the ceiling. And there'll be a guard in between each one. Before
the last one there is a rocket launcher guy. Again there are two guys above
the path in a red room. Shoot both of them to collect some ammo plus a 007
token. And it's Bloch again. Hit him until he pulls away and starts taunting
you. Then you'll want the auto-aim to lock onto the blinking red lights
on the ground and shoot them. They are land mines and if you don't blow
them up you'll run them over and you'll suffer damage. Blow them all up
and you'll receive a 007 token. As soon as you detonate the last mine the
last turret will pound you. Blow it up and if you've destroyed all the other
gun turrets you'll receive the last 007 token. As you head through the
maintance way there is three fans you must destroy. Just shoot them and
they fall apart. Then you'll see steam rising ahead. You'll suffer if you
go through it. But luckily you can avoid it. Hit the red switches to turn
it off. When you reach the main arena target the three guys along the path.
The first one gives you ammo. The second heads some armor. Finally the last
one drops some ammo. Now Bloch runs out onto a plank. Hit him until he runs
back in to safety. Not for long! Now three more guys appear. Tag them to
get some armor and two packs of RCH-1 ammo. Once you've tagged all three
Bloch opens up the lava doors and shuts down the cooling fan. You better
hurry because it is getting very hot. As time passes your health goes down
and down and down. Use your RCH-1 missiles to hit the red targets above
the stopped fan. When you fire a rocket it'll switch to the view of the
rocket. The target circle over the target and maneuver around the fan. Hit
X to make the rocket explode before they hit the target. Once you hit all
the targets the control room falls letting Bloch fall into the lava. You
think this is it? NOPE! Just to let you know this Bloch you killed IS A
CLONE!! So don't think it is over!

Level Hints: Use the auto-aim for this level. It is alot easier this way.
You don't take the time to aim and keep aiming over the target as you move.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 10- Poseidon  POSEIDON_

Gold Score- 120,000
Gold Reward- Golden Bullets
Platinum Reward- MP character Cyclops Guard

This level is very easy as long as you take your time.

Dropping into a maintance duct you'll see two gratings you can go through.
The large one has some armor. Take note of this so if you get hurt during
the first part you can come back here, it also houses a 007 token. The other
one leads to the next area. Head through it. At the end is another grate.
You have two choices: 1. Silence the P2K and aim for the head. 2. Laser
the lock and run in and tag him. I

recommend the 1st one. Silence the P2K so if you miss you can try again.
Use the Q-Decryptor on the door. This is a storeroom. Watch out for the
guard at the computer. Kill him. Now you can collect the ammo and grenades.
Head to the other door and open it. There are to armed guards here. Once
their ammo is collected. head down the elevator. Two Super Thugs come out
of their little cases and start to fire at you. Either run to one of the
doors behind you or you can take them on. One you reach the laboratory
entrance take out the guy in the middle and then focus on the two haz-mat
guys. There is also armor and ammo. Then head through the door. This is
the clone laboratory. There is about eight guards here. Kill the guard
straight ahead. Head to the left and take out two guards here. Then head
to the right side take the guard here. Three more guards are called in.
Take out these guys. You'll see some barrels behind a control panel. Hit
the barrels to take out the guard hiding behind the panel. Now use the
Q-Remote on the three vats to retrieve the programs. There is armor by the
barrels and some on the opposite side. Now head down the elevator on the
right side.(where reinforcements arrive) At the bottom you see a sentry
gun shoot it until it explodes. Wait for a guard to the left to get out
of view. Then run that way into the terminal. Shoot the guard by the button.
DO NOT PRESS THE BUTTON!!! This activates the lasers. And if you trip it
then the sentry guns are activated. Get the verification card on the bench.
Fire on the three black suited guards then turn your attention to the haz-mat
guys. Once you kill the guards activate the Q-Remote terminals. Now go to
the door on the opposite side of the entrance to the lab and use the
Q-Decryptor on it. Be ready there is a Super Thug on the other side. Head
up the steps and you'll be in the sub pen. Head to the left and take the
guard out that runs in. Do not go into the room. First hit the sniper that
is standing here. Quickly run in and grab the SSR. Then quickly back out
and stand behind the crates. Or a better way is to run back where you entered.
Either way pull out the SSR and snipe as many guards as possible. Take out
the sniper first. Now to the right of the entrance there is a red room.
Go in and pick up grenades and armor. Head to where the first sniper was
and activate the button. This lowers the bridge, which is necessary. Now
continue on and go down the stairs. You can use the SSR if you have ammo
left for it to take out guards off in the distance. Now head forward or
go behind the stairs for armor, but head forward and take out the oncoming
guards. Use the crates as cover and barrels to help. Find the bridge and
run across onto the submarine. You can also continue and finish off the
rest of the guards.
 ****MISSION COMPLETE****

Note: Don't turn on the lasers in the second lab this could be bad. For
one the guards may get caught up in friendly fire, which could be good,
but the guards will most likely skip ahead to the next are and make it very
difficult with the extra guards there. The lasers are sometimes deactivated
after awhile or they are trip, the guns are activated, then go off after
a period of time.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 11- Mediterranean Crisis  MEDITERRANEAN_CRISIS


Gold Score- 130,000
Gold Reward- Regenerative Armor
Platinum Reward- Mp Character- Poseidon Guard

There are two different ways to start this mission. If you received the
Verification Card read start #2. If you didn't get the verification card
use start #1.

Start #1- When you wake up you'll be in a cell. Use your Q-Laser on the
door. Run out and punch the guard to get your gun. You can also Q-Claw the
keys on the table where the Frinesi is. On a table directly across from
your cell is the Frinesi. From Zoe's cell zap the grate behind her and get
in the duct. Ignore the first door in the vent. Shoot the barrels through
the grate to kill the guard. Continue down. You'll see another guard creep
towards the first room. Take him out. Then a Super Thug runs in. Take him
out. Zap the grating at the end to enter the briefing room. There may be
a Super Thug running in.

Start #2- Before you climb the ladder there is armor and a Frinesi around
the ladder. Climb the ladder use the silenced P2K on the guard. Turn the
wheel to the left of the barrels and go through the door. Use the stairs.
Head left into the briefing room.

Under the steps there is armor and some grenades. Walk over to the control
room and kill the haz-mat guy. Wait for another guard to rush up here. Take
him down. Stay behind the control panel and wait for more guards to come
in. Now you have two choices. Here is the first one. Head to the left and
out into the main area. A landing pad will decend. Several guards will jump
off it. One guy has grenades so watch out. There is a guard on the other
side of the fence. Now head all the way back and to the right is a ladder
in a red room. Head up. There is a haz-mat guy at the controls. Kill him.
Retrieve the Q-Remote program. Aim it at the green light behind the jet.
It will come to life. Then head back the way you came. Head down the hall
the go right and into the second hangar. Choice two is to head to the right
of the control room. Q-Laser the lock on the vent and head through the vent.
There is a guard patrolling here. Shoot him and head out the vent. From
here there is a way to get outside. On the right side there is an opening
in the wall. Go outside and look up. There is a place to Q-Claw. Q-Claw
up there. You are in the control room with the Q-Remote program. Kill the
guy. Get the program and the landing pad decends. Aim at the green light
by the jet. Find the ladder to go down. And down the hall and to the right.
Up on the balcony the sniper is here take him out. Use his weapon on whatever
guards as possible. You will not be able to get this until you find the
exit from the hangar and the door to the balcony. Use the signs for the
flight deck to guide you. Your best bet would be from the area where you
Q-Clawed to the control room. Drop down below and take out the two guards
here. Then go back outside and look up. Q-Claw to the platform. Walk through
the hall and turn right into a control room. There is a haz-mat guy and
a guard here. Then before walking onto the catwalk, kill the sniper from
behind the panel. Then walk out onto the catwalk. Two guards will come up
the steps. Then quickly

kill the guards making a dash for the steps. You can also snipe them.

Now walk to the end of the catwalk. Turn left. Then turn right. There'll
be a set of steps ahead. Climb up the steps. At the top turn right. Around
the corner a Super Thug is waiting for you. Kill him quickly. Head through
the door. Take the guard out in the control room. Break the window use the
Q-Remote for the Harrier. When the engines roar to life they toast the
guards. Turn around take the left exit up the steps. Make a double left.
Kill the guard that is patrolling. Continue past what looks like a dead
end. Look up to your left. Q-Claw to the conference room. Take out the guard
here. Use the walls for a shield from fire inside. Run in and tackle the
guards. Two in the main room, two in a left storage alcove along with some
armor and SSR ammo. Open the door in front of you. AH! Zoe's been kidnapped!
This next area has a ton of guards. Three guards, two of which are throwing
grenades, and a sniper. Well, maybe not a ton. Grab the armor from the far
corner. Up the first flight of steps take out the grenadier.  Take out the
Super Thug. Run up the rest of the steps. Take out another guard. Then finish
off the sniper. Armor is located at the top of the steps. Take out as many
guards before a helicopter gunship arrives. DO NOT RUN INTO THE CONTROL
TOWER. Let the guards come to you. You can snipe the gunship pilot. But
be careful more reinforcements come up the steps behind you and from the
control tower. As soon as the gunship leaves move into the control room.
Two more guards will come into the control room, unless you killed them
as they came up the steps behind you. Climb up the ladder and Q-Laser the
lock. On the roof move right and tag the running guard. Hit the barrels
farther on to kill the guards. Note: I don't know if this happens on my
game or if it is a bug, but when you hit some of the barrels they explode
silently. A little strange, don't ya think. But anyway climb the red ladder
and laser the lock. At the top take out the guard. Kill the guard by the
crew member. Be ever so careful not to shoot the crew member. Free the crew
member by Q-Lasering the lock above her arms. Then retrieve the missile
program. Head out the door. You'll see tons of explosives. DO NOT BLOW UP
THE EXPLOSIVES TO TAKE OUT THE GUARDS HOLDING ZOE, OTHERWISE ZOE GOES
KA-BOOM, WHICH IS BAD!!!! The best way is to move around to the left of
the crates and find a hole. Drop through. Now find the hatch on the roof.
Q-Laser the lock. Drop below and press the green button. An crane moves
out and Zoe grabs on and it takes her to safety. Now blow up the barrels.
While Zoe secures a jet to escape in head to the right side to find a door.
USE the ladder at the hole otherwise you will fall a great distance. Go
slowly down the ladder. If you go down as fast as you can, you get moving
so fast you crash into the floor, taking damage. Pick up the armor and head
out the door. Take out the guard quicky. Or crouch behind the stand where
the missile activator is. Do it quickly because the guard comes around
behind you. As soon as he is gone back up behind the Q-Remote station. A
sniper comes out. Use the Q-Remote on the missile, launching the missile.
Don't worry it crashes into the ocean and takes out the sniper. HURRY! Run
to the deck and use the sentry gun on the helicopter and blow it up. Nail
it as many times as possible while it is on the runway. It will take off
and hover sideways and allow you to hit it easily. Then it will take off
towards you. Keep nailing it until it blows up. If you

are good enough you can blow it up while it is hovering. Then a jet takes
off. Then a second one pulls up. Walk down the steps to the left and stand
in front of the jet.

****MISSION COMPLETE****

Level Hints: Can't figure out how to get on the jet? Just walk down the
steps to the left and step up to the flight deck.
Level Hints: Don't go into the control tower while the gunship is hiting
the tower. You can snipe the pilot, but guards come up from behind and in
front of you, so do it quickly. If you run through to the upper level you
will be wasted in about ten seconds.
Note: If you noticed the Mediterranean Crisis section was a bit confusing
I noticed that too. I got it fixed up and is better than ever. Sorry if
this confused anyone.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 12- Evil Summit  EVIL_SUMMIT

Gold Score- 130,000
Gold Reward- Infinite Ammo for Golden Gun
Platinum Reward- Mp character- Carrier Guard

The best way to complete the starting area is to turn to the right through
the double doors. Take out the guard. In the security room that you are
in there is a locked chest. Q-Laser it and take the SSR 4000. You have two
bullets so i would recommend you crouch behind the chair. Aim towards the
tower on the right. There is two snipers here. One is facing towards you.
Quickly kill him. Then look at the tower on the left. There are two snipers
here also. Again kill the one looking toward you. Then if you have the golden
gun with Golden Accuracy, use it to take out the other two. You can also
storm the towers and kill them, but this is dangerous. DO NOT do anything
stupid like jump out of a window. Back on the landing pad and find the
elevator. Get on it. There is armor by the elevator. Take the two SSR's.
Also there is some more SSR ammo and some grenades. Head down the elevator.
Run to tower 2. On  the helipad clear the last of the guards and activate
the switch for the hatchway. Head down the stairs and tag the guard. If
you killed him from above don't worry about him. Now you must rescue eight
world leaders.  Open the door and peer over the balcony. Use the D-17 to
take out as many guards as possible before others now your presence. Then
run down hit the last guards guarding four leaders. You may not want to
snipe him from above because a stray bullet may hit one of the leaders.
One way to get some guards is to go the left or right and zap the
holoprojecter and let it fall clear guards underneath. Don't fall into the
pit it left. Any time you see a Q-Jet refill station, REFILL IT!  Pick up
the silo door program for the Q-Remote in the red computer room. Open silo
1, and grab the armor and go left. The French leader is in here. Look to
the right and Q-Claw to the raised platform. Then take out the two guards.
Head back into the main area. Now get the program to open silo 2. Here is
the German chancellor that needs rescueing. Use the sniper to take the
guards in this silo. The leader is behind the

missile. First hit the middle guard then one by the left. One to the right.
The final one runs out of a small chamber to the right. Head back into the
main area. Head for the silo 3 program computer. Get the program. Use it
to open silo 3. The British prime minister is here. Use the Q-Specs to locate
the enemy and armor. Then return to the open door way with the platform
sticking out.  Step out.  Kill the guard nearest the platform, he may
assassinate the leader. This is the easiest way. Use the steps to get to
the lower ground floor. Locate the door to missile ladder. Open it up and
climb the ladder. On the balcony you can get all the guards. You may want
to fill the Q-Jet. Head back out into the main area. Now find the Silo 4
door program and use it on the door. Here is the US president. Hit the guard
from the doorway. Then run left. When the president sees you he runs away.
Hit the guards before they can harm the President. There is some armor to
the right. Also is an elevator. Ride it to the main room. Here is Bloch!!
Your best bet is to jet up to the second-floor. When a rocket comes your
way step back. Eventually he comes up here with you. After being hit so
many times Bloch goes to the third floor and down a shaft. He knocks down
a pathway above the crater where the holoprojector was. Q-Jet onto the
walkway. Climb up to the top. Use the Q-Claw to reach the tunnel quickly
because you may start sliding down. Your best bet would be two go to your
fist before you go down the tunnel.  At the end you end up where you would
start mission 5. Only difference is the floor is retreating into the
platform ahead. Move forward and pick up his rocket launcher he dropped.
This is why you should go to your fist because you won't have to find the
MRL in you inventory. You'll have 10 seconds before the base explodes. Hit
Bloch once with a rocket and he is blasted through the window and lands
on the rocks. Bond jumps out onto the Harrier just as the base explodes.

****MISSION COMPLETE****

Level Hints: When you are in the towers DON'T jump out or you will get
injured.
Level Hints: Switch to your fist before going down the tunnel, this way
you switch to the MRL right away.


 Bond will return...
---------------------------------------------------------------------
8. Bond Moves  BOND_MOVES

Trouble in Paradise-

Q-claw to top of entrance from heli-pad

Use Q-Decryptor on door 1 and door 2

Open Armory door

Q-Laser door to walkway(after second guard)

Blow up fork lift

Drop crate on enemy

Precious Cargo-

Blow up gas station

Use gas barrels to take out 2 different foot soldiers

Dropping gunner out of first chopper

Dropping gunner out of gas station chopper

Taking out tires of six bad guy cars

Take out guys with rocket launcher in central room one in front and one
two the left

Dangerous Pursuit-

Q-Smoke bad guy

Getting van with first Q-Pulse

Take out the roadblock by shooting barrels

Use barrel to take out guys in the tunnel

Take out guys by the gas station

Bad Diplomacy-

Destroy three lasers

Access secret room

Q-claw to second floor

Retrieve key card

Retrieve Pass card

Cold Reception-

Retrieve Computer card

Enter first duct way

Photo the oil rig

Use Card to silence alarms

Q-claw to duct ways in caves

Defeat an enemy by shooting steam valve

Opening Q-remote door

 Night of the Jackal-

Retrieve Sniper from balcony

Q-claw to safe house

Q-claw to embassy

Free hostages

Open secret flag door

Rescue Damescu

Push Carla into fan

Snipe the helicopter

 Streets of Bucharest-

Use Q-slick on bad guy

Two wheel it

Jump blown bridge

Making first rooftop shortcut jump

Down both helicopters in station

Hit barrels in courtyard

Down the next chopper

Hit barrels next to limo during Q-vision

 Fire and Water-

Retrieve crane program

Crane on first helipad, crane 1, 2, on tower deck

Laser door lock, duct 1, 2

Snipe two helicopters

Q-claw to catwalk in pump room, second large cistern, top tower cage

 Forbidden Depths-

Shoot red switch at first stop


Shut of both steams valves

Destroy the fans

Shoot the barrel in the second stop

 Poseidon-

Laser first hatch

Retrieve 3 programs in the first lab

Turn on lasers

Set Q-Remote target 1,2, and 3

Lower bridge

 Mediterranean Crisis-

Q-claw keys

Get in vent from Zoe's cell

Laser fence gate

Q-Claw stealth route 1 and 2

Harrier program

Use Harrier program

Q-claw to conference room

Snipe chopper

Laser missile

Have missile program

Q-slide

Activate zoe's crane

Q-remote missile

 Evil Summit-

Laser weapon case

Retrieve Q-remote program in tower

Q-remote door


Slide from tower 2 to 1 then from 1 to control room

Shoot cable

Rescue hostages
---------------------------------------------------------------
9. 007 Tokens  007_TOKENS

 Trouble in Paradise-

Q-Claw to the top of the building follow the catwalk to the end.

At the bottom of the elevator. Jump up some crates to reach it.

Behind third row of plants on the left(cultivation area)

To the left of the metal walkway in the submarine pen(at the
beginning)

 Precious Cargo-

Blow up cars a first road block where you swerve left

Shoot helicopter after three way blockade(hit the building in the
distance to make it easier)

Shoot the foot soldier at the corner to the right heading towards the gas
station(you'll go straight ahead and pick it up plus some armor and ammo.

Kill guards at the entrance of the final building
Blow up structure in the middle to wipe out the bad guys

Hit the fan by the bad guy to the right

 Dangerous Pursuit-

Turn around right away. It is at the end of the road way.

Shoot crate in the middle of the road

In the blue building with the sky walk.

Behind the gas station.

Around the corner where the trees start

 Bad Diplomacy-

In the office at the end of the first floor hallway

In the secret room by the no entry door.

Far side of the rotunda second floor.


Behind the glass cases.

 Cold Reception-

In the door to the left

In the second duct

To the right of the steps that lead down to the mainframe room

Second duct in the caverns

Behind canister in second cavern

On top of a canister in the second cavern

 Night of the Jackal-

In display case beyond the first sniper

Behind second sniper

In the embassy in the second office to the right of the stairs

Behind crates on helipad

 Streets of Bucharest-

Under the bridge(you must get this one before you get the Q-Locator)

In the shortcut at the top of the hill

At the far end of the station

In the air after the second rooftop shortcut



Hit the tanker by the two or three vans which blows up the vans

Destroy both helicopters if front of the hotel

 Fire and Water-

Behind barrels on the first rooftop by helicopter pad near Q-Laser door

In the small room beyond the first grating you laser (to the right)

Behind the first crane on the main deck near the suspended crates

Under the exit door on the main deck


On the platform on the far side of the pump room

On the upper deck outside above to the right as you go through the door

Between two large canisters outside above the pump room

Behind barrels in the middle tower where you face the helicopter

 Forbidden Depths-

Destroy all turrets (nine of them[appears after the last turret, before
the first fan])

Take out the two guards above the first tower(appears under them)

Take out the two guards above the second tower(appears under them)

Destroy all land mines(appears right before the last turret starts firing
at you

 Poseidon-

In a small duct in the first room

Behind barrels in the entrance to the first lab's control room

Behind the entrance stairway of the second large lab

In the small storeroom in the sub bay control room

Around the corner behind the large crane near the base of the far stair
to the ground floor

 Mediterranean Crisis-

In Bond's cell

At the far end of the first duct that leads out of the brig

On the balcony outside, where Bond starts if he succeeded in the
previous mission

In the duct that exits the first control room in hangar 1

Near barrels beside the second Harrier in hangar 2

On the upper deck outside hangar 2

Under the stairs beyond the conference room

On the deck outside, overlooking the depth charge deck

Behind the depth charges


 Evil Summit-

Behind the top of tower 1 & 2

On the catwalk above the large holoprojecter in the central command
room

On the ground floor of silo 1

At the far end of the hallway leading to silo3

Opposite the door on the ground floor of silo 4

_______________________________________________________________
10. Mission Scoring  MISSION_SCORING

Ex:
                          			Max points
Bond Moves              			20,000
Enemies Subdued 			           20,000
Ammo Efficiency       100%           	15,000
Weapon Accuracy      100%           	20,000
Damage Taken 	         0%		15,000
Mission Duration    Under time       	10,000
007 Bonus(only available after getting gold)50,000
 Total					     150,000 (170,000 if all enemies are
killed by hand)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
11. Scenes from levels-Intro  INTRO

Clip 1- Fire and Water
Clip 2- Poseidon
Clip 3- Evil Summit
Clip 4- Night of the Jackal
Clip 5- Cold Reception
Clip 6- Evil Summit
Clip 7- Night of the Jackal
Clip 8- Bad Diplomacy
Clip 9 - Trouble In Paradise
Clip 10- Trouble In Paradise
Clip 11- Trouble In Paradise
Clip 12- Mediterranean Crisis
Clip 13- Streets of Bucharest
Clip 14- Poseidon
Clip 15- Poseidon
Clip 16- Trouble In Paradise
Clip 17- Trouble In Paradise
Clip 18- Streets of Bucharest
Clip 19- Trouble In Paradise
Clip 20- Dangerous Pursuit
Clip 21- Night of the Jackal
Clip 22- Forbidden Depths

Clip 23- Night of the Jackal
Clip 24- Streets of Bucharest
Clip 25- Mediterranean Crisis
Clip 26- Fire and Water
Clip 27- Trouble in Paradise
Clip 28- Trouble in Paradise
Clip 29- Trouble in Paradise
Clip 30- Fire and Water
Clip 31- Bad Diplomacy
Clip 32- Evil Summit
Clip 33- Poseidon
Clip 34- Evil Summit

---------------------------------------------------------------------
12. Objectives  OBJECTIVES

Trouble in Paradise-
1. Infiltrate Research Lab
2. Find courier case containing vials
3. Rescue CIA Agent Zoe Nightshade

Precious Cargo-
1. Infiltrate Identicon facility
2. Locate missing vials

Dangerous Pursuit-
1. Locate stolen vials
2. Disable aromed van

Bad Diplomacy-
1. Infiltrate private quarters on top floor
2. Gain access to secure room
3. Use Passcode Genorator on Griffin's computer
4. Escape embassy undected

Cold Reception-
1. Photograph satellite imagery
2. Photograph the blueprints
3. Retrieve data from basement mainframes
4. Use tram cable to escape facility

Night of the Jackal-
1. Use Q-Claw to enter R's safehouse
2. Infiltrate embassy
3. Rescue 5 civilian hostages
4. Find secret passage and rescue Dr. Natalya Damescu
5. Destroy helicopter gunship

Streets of Bucharest-
1. Retrieve Q-Locator
2. Locate Data chip
3. Deliver Data Chip to R

Fire and Water-

1. Infiltrate control room
2. Chase Bloch into pump room
3. Escape pump room
4. Enter tower control room and confront Bloch

Forbidden Depths-
1. Eliminate Nigel Bloch

Poseidon-
1. Infiltrate clone labs
2. Raise lab equipment temperature
3. Increase lab system pressure
4. Disrupt chemical balance in the lab equipment
5. Board submarine to escape

Mediterranean Crisis-
1. Go to briefing room for MI6 update
2. Disarm warhead
3. Rescue Zoe Nightshade
4. Destroy cloned leaders' helicopter

Evil Summit-
1. Infiltrate Alpine Base
2. Rescue eight world leaders
3. Escape silo on elevator
4. Defeat Bloch
---------------------------------------------------------------------
13. Rewards Index  REWARDS_INDEX

Gold Rewards-

Trouble in Paradise- Golden Gun

Precious Cargo- Golden CH-6

Dangerous Pursuit- Unlimited missiles

Bad Diplomacy- Golden Accuracy

Cold Reception- Gold Clip

Night of the Jackal- Golden grenades

Streets of Bucharest- Lotus Esprit

Fire and Water- Rapid Fire

Forbidden Depths- Golden Armor

Poseidon- Golden Bullets

Mediterranean Crisis- Regenerative Armor

Evil Summit- Unlimited Golden Gun ammo

Platinum Rewards-

Trouble in Paradise- Rocket manor- map

Precious Cargo- Golden Gun- mode and weapon

Dangerous Pursuit- Stealth Bond- character

Bad Diplomacy- Gravity Boots- Power-up

Cold Reception- Thug- character

Night of the Jackal- Viper- weapon

Streets of Bucharest- Alpine Guard- Character

Fire and Water- Calypso- weapon

Forbidden Depths- Full Arsenal- modifier

Poseidon- Cyclops Guard- character

Mediterranean Crisis- Poseidon Guard- character

Evil Summit- Carrier Guard- character
---------------------------------------------------------------------





















---------------------------------------------------------------------
15. Multiplayer   MULTIPLAYER_

These are some helpful hints and strategies for the different levels.


Wine Cellar- An easy way to trap someone is to find one of two little wheels
that you can turn. Set up camp here. You may have noticed a little hole
in the ground where some armor and ammo is located. Wait for someone to
go in there. As the go down turn the wheel. The grape smasher thingy comes
down and smushes them. Is smushes a word?? OK maybe I better use smashes
instead. Oh well.

Escort- Here you must protect the VIP if he gets out on your side,

and eliminate the VIP if he gets out on your side. A message tells you what
you must do to get points flashes at the top of your screen. When you start
or restart find all the weapons and head up the stairs inside or go up a
ladder on either side. If you are facing the opposite side, head up the
ladder on the left. Directly to the left, at the top is the only armor in
this level. Pick it up. Walk to the middle of the roof. Here is a great
spot to sniper people. With the SSR you can shoot through the walls. It
doesn't do as much damage as it normaly would. Your best choice of weapons
is the SSR 4000, D17 or UGW, not both, maybe a pistol of some sort, and
a submacine gun or two. Don't use the Frinesi it has terrible accuarcy at
long range. Here is a little trick you can play on an unsuspecting opponent.
When a train lets off or picks up a VIP on the opposite side find the steps
to the track. Wait behind the train. When it moves follow behind it. As
soon as you reach the steps to the other side walk up. Only do this if your
opponent is on the roof otherwise he will kill you as you approach. Creep
up the steps. Aim for the opponents head and fire away. You will probably
kill him even before he has a chance to turn around. If you are fast enough
he will die before he knows whats happening. Watch for his restart place.
Hide behind the stairs or something and jump out at him. Keep repeating
until you die. Wait awhile before trying it again, because he will be
watching for you. You probably won't be able to kill the oppenent more than
three times before you run out of health. Here's a way to protect yourself
against invaders that are useing the technique I just listed. If you see
the enemy on the tracks have a G-Laucher handy, switch to scatter grenade,
spread grenade or whatever you want to call it by pressing select. Aim for
the tracks. The little grenades that spread out pretty much puts an explode
on the whole track, or if head makes it past this line of defense and he
heads for a ladder chuck a grenade off the side off the ladder, if this
fails switch to different weapon, submachine gun, or assualt rifle works
best, and prepare for an all out battle. If you don't have the G-Laucher
run quickly and locate the telephone both and stand behind. It is right
where the enemy pops out. Attack him as he pops outs. He may not be exepecting
it. This works great with four players or at least two on your side. The
jobs would be, one guy protects from invaders, and kills opponents, the
other player will kill and protect the VIP. When doing this handy sneak
attack one will do the attacking and the other will eliminate the other
guys that are hiding and waiting for the your guy to come over. Or both
of you can storm over. If the two different sides are on the tracks at the
same time with the same idea, just fight for your life. You will probably
get run over by the train, but if you kill the opponent fast enough you
can get off the tracks in time. And you will probably get killed trying
to back up and get off the tracks or get killed trying to advance to the
other side. This would be a bad idea because you would have to go past the
oppenent to get there unless he backs up, way back. I would recomend not
hanging around on the ground floor outside unless your under cover or the
opponent(s) are busy collect weapons, etc.. Since you are out in the open
you are spotted and killed quickly. Here's a handy tip, when your on the
roof, press down on the right anolog stick and you will have centered your
aim. Use the left stick and only go left and right and as long as you are
alinged with the enemy verticaly, meaning if

you aren't lined up the bullets, rockets will miss them to the left your
right, you will be lined up horizontally, meaning the bullet don't miss
by going over there heads or colliding with the little wall covering about
half the body. The SSR4000 can penatrate these walls but it won't do much
damage. Use the chimneys for cover, note the SSR4000 will not penatrate
these. Here is the peffered list of weapons to use.

SLOT 1- P2K
SLOT 2- SSR4000
SLOT 3- D17 or UGW
SLOT 4- PS100
SLOT 5- Ingalls
SLOT 6- FSU-4

Here is the defualt list.

SLOT 1- SSR4000
SLOT 2- No weapon
SLOt 3- No weapon
SLOT 4- No weapon
SLOT 5- No weapon
SLOT 6- No weapon

Here is the second best list.

SLOT 1- P2K
SLOT 2- D17 or UGW
SLOT 3- PS100
SLOT 4- MRL-22
SLOT 5- FSU-4
SLOT 6- KA-57

Here is the list if you want to do major damage.

SLOT 1- P2K
SLOT 2- PS100
SLOT 3- UGW or D17
SLOT 4- MRL-22
SLOT 5- Grenade Launcher
SLOT 6- FSU-4

Here is the best list if you have won all the weapons, Viper and Calypso.

SLOT 1- P2k
SLOT 2- Viper
SLOT 3- Calypso
SLOT 4- PS100
SLOT 5- KA-57
SLOT 6- No weapon


The different mines are pretty much useless on this level, although

if you plan to sneak attack get some Detonator Mines. When you go to attack
place some mines where the enemy will not see them. When you see an enemy
by a mine detonate them. Best to place one at time so you don't waste them
because when you detonate them they all explode.
Don't place more the six because the first one you placed explodes then
the second one and so on.

---------------------------------------------------------------------
16. Hepful print pages PRINT_

Under "File" click on "print". Then on the setup menu click the dot on
"pages". Then in  [ ] to [ ] put the pages that you want.
 ex: 3 to 12. Note: These #s might change because of something being changed
or whatever. So you should just refer to the page numbers on each page.

Beginning section- pages 1 to 5
Trouble in Pardise- pages 5 to 6(about three lines are left off)
Precious Cargo- pages 7 to 8
Dangerous Pursuit- 8
Bad Diplomacy- 8 to 9
Cold Reception- 9 to 11
Night of the Jackal- 11 to 13
Streets of Bucharest- 13 to 14
Fire and Water- 14 to 15
Forbidden Depths- 16 to 17
Poseidon- 17 to 18
Mediterranean Crisis- 18 to 20
Evil Summit- 21 to 22
Rest of the FAQ- pages 22 to





















---------------------------------------------------------------------
18. Editors Comments  COMMENTS_


Here are some of the comments that I have about the game. Most of the comments
ramble on and on. I was just bored. There is no need to read this, although
it will give you a perspective on things to come. If you don't really care
about what I have to say skip this section. See what I mean about rambling
on. Alright I'll stop talking and get to the juice.

Overall- Good

Graphics- Very good, people actually look like people, not little blobs
and squares.

Sound- OK, hard to tell where some sounds come from even on surround sound
systems. I've heard better sounds from other games.

Game play- Very good ideas, since it is not based off of a James Bond movie.
The guys at EA games did a very good job on creating the storyline.

Life of the game- This game doesn't have enough levels to really have a
long lifetime. Just beating the game is easy and doesn't take very long.
But to counterbalance this, this game has a very good scoring and rewards
system so it will give you hours of play to get all the rewards. Good idea
on the 007 tokens, unlike Tommorrow Never Dies and
The World Is Not Enough(TWINE) which doesn't really have a good rewards
system so as soon as you beat it you're usually onto another game, but the
levels are a little more challenging, unlike AUF.

Trouble in Paradise- This level is challenging for beginners and will build
skill for later on. This level has a good plot, infiltrate the factory,
retrieve the vials and then rescue Zoe. Although the spot right before you
pick up the vials was a bit surprising to me the first time I played the
game. Probably because the first area was so easy. Maybe a few less guards
all bunched in one spot would be better, sorta like the last part of the
level. The bit before the vials was the hardest for me. This level is good
for building skills later on without a lot of pressure.


Precious Cargo- This level is challenging for beginners on this type of
mission, it is best to build your skills here for Streets of Bucharest and
Forbidden Depths, especially Forbidden Depths. Once you get used to this
type of mission it is pretty easy to get the hang of it. This level took
me a couple tries to get the hang of because this type wasn't in TWINE or
TND. So be patient when trying to do this level. The ideas where good on
this level- plot whatever. Transport Zoe to saftey and find the missing
vials. The ending part was a bit dramatic- Zip out of an exploding building
then Zoe being killed and them taking off with the vials and all. All and
all a good level to build skills for later on.

Dangerous Pursuit- A great level that involves good driving skills and the
quickness of the finger, meaning you need to be alert and ready to attack
enemies that pop out of side streets or follow up behind. A great level
to build skills and get used to this type of mission for later levels(Streets
of Bucharest). This type of mission requires a combination of driving and
firing skills. As your fighting off enemies you must rememeber that you
are in control of the vehicle and you can't let your guard off. Here's a
hint keep one eye on the road and one eye on the map to navagate around,
unless ofcourse you have memerized where you go, the just keep one eye on
the road and one on enemies. Some of the weapons require a little skill
to use. It is fairly easy once you know what to do- find the van and stop
it to get the vials.

Bad Diplomacy- A fairly easy level to complete. As long as you have are
a combo of stealthy and quick. If you meet this standard this will be an
easy level. This level requires non-lethal actions so you are supplied with
a dart gun, it has limited ammuntion so wise. This level doesn't require
to much worry about health, you can subdue any enemy in one shot rather
than normally multiple shots. You must be very stealthy. If you subdue,
not kill the guards without them knowing you're there they don't run for
the alarm. The alarms sound you fail. This level builds skill on
stealthiness for later levels. Is stealthiness a word. Oh well. This level's
ending may be a bit shocking. Well you don't find out what I'm saying is
a bit shocking until the next level. Fighting Griffin- EASY if you botch
it you mightaswell give up.

Cold Reception- This level combines your quickness and stealthiness. You
need to be quick to beat the clock. Stealthiness comes in handy so the guards
don't know you're there and they turn on the alarm, bringing in more guards
making it more difficult and takes up more time risking the chances of you
succeding. This level will continue to increase your quickness and
stealthiness skills. Great for just for fun/skillbuilding mission. All and
all a great level- not much to say.

Night of the Jackal- This level combines a ton of stealth and quickness.
See I didn't use the word stealthiness! Anyways this level is very easy
as long as you are the things I just listed. You don't want the terrorists
in the first part to scare you. Once you get inside it is very easy. But
than again you have to fight Carla and
											page 52
then destroy the gunship. But as long as you take your time it will be easy.
Personally I would rate it at about a medium skill level, it would be rated
easy but considering the first part and killing Carla and the gunship, ups
it up a skill level.

Streets of Bucharest- Here's where the skills learned in Precious Cargo
and Dangerous Pursuit come in handy. Again it uses a combo of driving skills
and quickness to complete this level. Also, as long as you can keep your
cool under presure it will be a piece of cake. All and all a medium skill
level mission.

Fire and Water- The hardest one yet. Because of the mass guards and the
fact that you can't be all the stealthy makes this level a difficult mission.
Be prepared. Although the huge clip size on the Calypso makes this a bit
easier considering that you don't have to reload as often. But than again
it takes literally and hour or two to reload. Your best bet would be to
find a place to hide for a second while you reload so your not subject to
damage.

Forbidden Depths- Your going to need all the skills you learned in Precious
Cargo and Streets of Bucharest for this level. You'll get to use some new
weapons in this level- the RCH-1- an awesome fly-by-wire weapon- you get
to control the mini rockets. Your first encounter and killing of Bloch is
here. Don't let his taunting hurt you. Suck up and continue onwards.

Poseidon- This level is one of the easier levels, considering that it is
the tenth level. A new weapon is introduced here- the PS100. As long as
you take one objective at a time you'll complete the mission before you
know it. Don't try to rush otherwise it will be harder. One little tip-
don't worry about making it under time on any mission, you'll end up getting
a worse score if you rush. So take your time.

Mediterranean Crisis- This may look like a hard level, well it is- in some
parts. But as long as you travel along the outside of the ship, being
stealthy, in the first part of the mission, the rest will be fairly easy.
There are plenty of spots to be stealthy after the first spots, so don't
worry.

Evil Summit- Your going to need all the skill you devolped here for this
mission. The two major ones- stealth and quickness. When rescuing the
leaders first you'll need stealth, to kill the guards before they know your
there, and then quickness to kill the guards once they know your there,
so the don't have time to do harm to the leaders. Then you'll need all the
skill for fighting Bloch. Quickness to avoid his rockets, believe me they
HURT, and stealth to hit him and he won't know where to fire his rockets
because he don't know where you are. Then quickness to quickly end the last
part. Be prepared for a fight.

---------------------------------------------------------------------
17. The Story


This is basically the story of AUF.


				Agent Under Fire

Table of Contents

Part I- The Vials

Part II- Griffin

Part III- Malprave Ind.

Part IV- The Data Chip

Part V- Poseidon

Part VI- Stopping World Chaos
































Part I- The Vials


	Bond was enjoying some evening entertainment at the local club, he
got a phone call from HQ. It was M, head of MI6, a secret British agency,
out to stop the world's bad guys. Here's what M had to say to Bond.
	"007, the CIA has come to us for assistance. It appears one of their
agents, a Ms. Zoe Nightshade recently sent out a distress signal. Since
you are already on location in Hong Kong, we saw this as an opportunity
to help out our American friends.
	Nightshade was leading an undercover investigation of a biogenetic
research firm known as Identicon. This company is headed by Nigel Bloch,
a suspected global criminal king pin. This CIA believes that Identicon is
a front for a massive smuggling ring dealing in bio-terrorism weapons.
	In Nightshade's last report, she mentioned that Identicon had taken
considerable security measures to protect a metal case containing a number
of vials. She intended to steal the case to get it's contents analyzed,
but her mission was compromised at the last minute. You need to find that
case, and rescue Ms. Nightshade."
	Then R chimed in.
	"I provided you with some new equipment. First the Q-Claw, a high
tension grapple line that allows you to latch on to special surfaces and
pull yourself up to ledges and platforms. You also carry the Q-Laser, which
emits a powerful beam of coherent light, capable of slicing through certain
metal allows, commonly used in locks."
	After the briefing Bond headed over to the facility. Crouched under
the helipad, he watched a helicopter come in and land. Then a man steps
out holding a metal briefcase. He walks over to the door, guarded by an
armed guard. As soon as the helicopter takes off and the guard and the man
disappear inside the building, Bond pops up onto the helipad. Then M radios
Bond and tells him this.
	"007, a CIA agent is being held in the research facility. She was
caught retrieving a case containing suspitous research materials, please
see to her safety."
	R has something to say.
	"Bond, R here, there appears to be two ways into the building. Use
your Q-Claw to on the pipe vent to sneak in through the ventilation system,
or your Q-Decyptor could open that digital lock."
	So Bond decides to use the Q-Claw, for a more stealthy infiltration.
At the top he walks across the catwalk, and drops into the duct work. There
is a guard working at a computer. Bond drops down and punches him in the
head. He drops a keycard. I wonder where this will work, thought Bond.
	Bond uses the Q-Decryptor on the lock. He walks across the lobby and
uses the keycard to enter the armory. Some grenades and a rocket launcher,
these might come in handy.
	Bond head back across the lobby, past the guards post and gets in the
elevator. Of course there's a guard waiting for him at the bottom. The guard
runs over by some barrels. Not a good choice, because Bond shoots the
barrels.
	Only one thing in the way, a locked gate. Then R gives Bond some advice,
your Q-Laser could cut through that. So Bond does just that. As he walks
down the tunnel M chimes in.
	"Bond, they may know your inside, be careful."
	Now he turns to the right. Several guards run in and crouch behind
some crates. There are some fireworks ahead. So Bond shoots the fireworks
taking out the guards. To the right Bond notices a guard behind a crate.
Does he jump in and kill him, nope he shoots a cable holding a crate up
above the guard, dropping the crate.
	Oh no there are some guard coming down the hall. So Bond jumps behind
some crates, and the guards go past him. Bond heads down the hall. At the
end is a greenhouse type area. Bond crawls in and takes out the guards,
without the guards knowing where he is.
	Bond finds the vials on a table. So he reports to M. "M I've located
the vials, but I still need to find Nightshade herself."
	So Bond heads through the doors, and climbs the steps. He finds him
self on a metal walkway. He follows it. There is a sniper to the right.
But he sees Nightshade tied to a submarine mast. Is that Bloch talking to
her. So Bond listens in to the conversation.
	"Don't lie to me, I know your a spy. Now call off your compatriots,"
says Bloch.
	"Go to hell," says Zoe.
	Bloch nods his head. "You first, enjoy the ride." He starts to walk
away. "Prepare to launch the sub."
	Zoe struggles. She looks up and sees Bond. Bond nods to her.
	So Bond heads over to the sniper and punches him in the head. Bond
runs across the catwalk to the far side where the stairs are. He goes down.
Now the guards now he is here. Bond shoots as many barrels as possible to
eliminate the guards. The guards start shooting at him. Better get moving
thought Bond. So he heads over to the elevator. M tells him he better hurry.
	There is a guard waiting for him at the bottom. Bond works his way
to the sub bridge where to more guards come out of a side room. Bond heads
across the bridge.
	"Hurry," says Zoe. Bond runs over to her. "Thank God your here. Please
cut this lock off." So Bond cuts of the lock. "Thank you."
	They start to run away, when two guards start shooting at them. Bond
returns the fire. The stumble into a elevator.
	"I don't know how to thank you."
	"I'm sure we'll think of something."
	They escape in a BMW 750i. Now M tells Bond this.
	"Good work on your successful infiltration of the research facility.
As you know your liberation of Agent Nightshade did not go undeteced.
Bloch's men have been ordered to apprehend you at all costs.
	Your destination is Identicon's factory near the dockyards. Agent
Nightshade has indicated that the second shipment with the last set of vials
can be found there. Penetrate their defenses and recover that case.
	Once you have recovered the vials, deliver them to R for analysis.
He will be waiting for you within the dockyards and will escort Agent
Nightshade to safety."
	Bond sees a helicopter approaching them and says, "Looks like we got
company Zoe, keep a firm grip on the wheel and I'll hold them off." So Bond
pulls out his weapons and fires away, as they head down the streets of Hong
Kong.
	After Bond dispatches the first helicopter, a second one appears. Soon
after that a car comes from behind. Oh no, there is an armored van ahead.
Here comes a classic Bond move. He shoots out the tires and slows the van.
A couple more cars come from behind.
	Then Zoe says, "James, there's a road block ahead."
	Bond replies, "Turn left here, Zoe."
	Looks like Malprave put together a road block. Bond thinks, Well
aren't they smart, park right next to explosive barrels. But I'll use that
to my advantage.
	A little while later, the two run into to a huge blockade. A gunship,
two cars, an armored van, and several foot soldiers. Time to put this rocket
launcher to use, thought Bond. Of course the guys park in front of a gas
station. So Bond blows up the gas station. Ahead is the factory.
	"Let's drop in and say hello," says Bond. So they drive into the
factory. Bond hits the structure in the middle of the building opening the
door ahead. Bond knocks the rocket launchers off their platform. There are
guards surrounding this room. So he takes out these guys. There is a red
switch, which will jeopardize the generator. And then Bond destroys the
generator.
	"Bulls-eye", says Zoe.
	Bond jumps out and grabs the last set of vials.
	"Hurry James, this whole place is about to go up."
	Zoe races the car out of the building, smashes through the wall, just
as the building explodes. They land on the road and drive away.
	"Head to the docks, Zoe, we'll get my car," says R.
	Zoe replies, "Thought you'd never ask."
	They race off to the docks. When they get there, R appears, and then
Bond and Nightshade get out of the wrecked car.
	"Nice of you to join me, 007," says R.
	"Sorry, R, I was delayed," says Bond.
	"Let's get on with it, shall we? May I present to you our new BMW Z8.
With modifications of course. Forward mounted rockets, retractable machine
guns, dual side mounted missiles, titanium armor and a rocket booster
concealed behind the rear license plate. And of course a refrigerated
beverage holder."
	"Hmm."
	"Do take care of this machine, 007, you seem to have no appreciation
for the painstaking effort that goes into this type of equipment."
	At this time a car comes from behind and stops next to them. A woman
pops out of the sunroof with a rocket launcher. Bond and Zoe, stand ready
to move. She fires the rocket, launching the beat up car into flames, sending
Zoe and Bond flying, knocking the vials out of Bond's hands. The woman gets
out and takes off with the vials. Bond gets up. Although Zoe does not move.
R and Bond move over to Zoe.
	"She's dead, 007," says R.
	Then M chimes in, "Bond it's too late for her, but the assain has taken
the vials, get off to them."
	Bond jumps in the Z8 and goes after the vials.
	While Bond looks for the vials, M briefs him.
	"007- it's too late for Agent Nightshade, but she needn't died in vain.
It's imperative that you reclaim those vials as quickly as possible.
	We intercepted their radio transmission- They intend to transfer the
vials to an aromred van for more secure transportation. You must get to
the rendezous before they escape.
	Should you be unable to prevent that transfer from occuring, you must
stop that armored van at all costs. Use caution, however, we need those
vials intact."
	Then R has some advice.
	"I've airdropped some Q-Lab equipment into your area. It will appear
as blips on your radar. The Q-Pulse is particulary effective at disabling
vehicles without damaging their contents. You'll need to get within a few
meters of your target and allow adequate charge-up tiime to ensure success."
	"The Q-Branch briefcase that contains the vials is equipped with a
locating beacon, 007. The arrow on your radar will help you to track it."
	So Bond races after the vials. After getting past a few enemies, Bond
sees the armored van ahead. Bond pulls up behind the van. Time to use R's
Q-Pulse. The van is disables the van. He opens the back door of the van
and takes the vials and races away, to give them to R.



Part II- Griffin



	While Bond is resting up, he is told he needs to go on a secret mission
to the British Embassy in Romania. Bond doesn't know why until he is on
the plane to Romania.
	"The briefcase you retrieved contained nine vials of human blood
samples, as well as photographs of the British Embassy in Romania. Eight
of the vials were labled with the initials of the world's leading industrial
nations. The last vial was marked GRIFFIN.
	A computer database search has turned up a man named Reginald Griffin
serving as a British diplomat in Romania. Griffin's recent behavior has
been the subject of an internal Foreign Ministry report. In particular,
he seems obsessed with protecting a "secure room" in the Embassy, an area
outside his jurisdiction.
	Infiltrate Griffin's secure room, find out what he's hiding, and
access his computer records. Griffin is a personal of the Prime Minister,
so this must remain a strictly covert investigation. Remember, too, that
the guards are not suspected and may not be harmed."
	After M filled Bond in, R takes over.
	"On that note I have provided you with a special dartgun, which allows
you to tranquilize but not harm the guards. Plus I have provided you with
a pair of Q-Specs, which can be used to see hidden doors, and hatches.
British embassys, rely heavily on this security measure."
	So Bond enters the Embassy through the roof on a rope. When Bond
reaches the ground he pulls out his dartgun. There is a guard ahead the
Bond shoots. Bond walks through the door to a elevator. To the right is
a guard patrolling by a kitchen. After that guard, Bond is in  that kitchen.
Bond knocks over a plate. A guard hears him and comes in to investigate.
A guard ahead, plus some trip wires. Bond goes out onto the balcony. He
looks up. He Q-Claws up to the upper floor.
	Bond goes into a room. There is a woman dressing here. Bond looks
around and finds a keycard. The woman walks out.
	"These are private quarters," says the woman.
	"Sorry Miss, I'm with the new security team sent by the home office.
I seem to have taken a wrong turn," replied Bond.
	"Really, shall I show you the way?"
	Bond walks back out. He finds a closet with soom darts. There is a
door across from the closet. Bond uses the keycard. Inside there is a desk.
With somebody slumped over in it. Bond walks up and turns the chair around.
The he radios in to M.
	"M, I've found Griffin. He's been tortured to death. It looks like
an interrogation gone bad."
	Then the real Griffin comes in. He points his gun at Bond.
	"No sir, your eyes don't deceive you, unfortunately I'm the last thing
they will ever see."
	Griffin starts shooting at Bond. But Bond hits him with the dartgun.
He drops a passcode. Bond picks it up and walks back to where he entered
the upper floor. There is a computer at the table. Bond uses the passcode.
He downloads this and sends it to HQ. Then escapes the embassy.
	Back at HQ M fills him in.


Part III- Malprave Ind.

	"Shocking news 007, we've conducted tests on the man who attack you
in the Embassy. He was more than an imposter. He was an exact genic duplicate
of Griffin- in short, a clone. It seems our friend Nigel Bloch is engaged
in something far more sinister than smuggling.
	The message you retrieved from Griffin's computer contained the name
of a company- Malprave Industries, based in Switzerland. This firm is known
as a leader in bioengineering research. It fits the evidence that Malprave
Industries is somehow involved in the illegal advancement of human cloning.
	Your mission is to infiltrate Malprave Industries and collect any
incriminating information. You'll be posing as Mr. Somerset, a journalist
who has arranged an interview with Adrian Malprave, the company's owner
and CEO. Once inside look for evidence that will give us an indicates of
Malprave's plan."
	The R has some advice.
	"For this mission we've provided you with your Q-Decryptor which
allows you to hack into any mainframe computer. You'll also be equipped
with a micro-camera for photographing objects. In addition, you'll also
be provided with a Q-Remote gadget. This clever device records electronic
signals that can be used to remotely control a matching machine or
computer."
	When Bond arrives in Switerland, he is greeted by some very nice girls.
	"Mr. Somerset, right this way please," says one girl.
	Then the other girl walks in. "I'm afraid your interview with Ms.
Malprave has been delayed. In the meantime you can enjoy the view."
	They walk away. Then Bond comments, "I already am."
	Bond takes a look around. Then informs M.
	"M, I previously met Adrian Malprave, she was in the Embassy in
Romania."
	M replies, "Then you better get your info and get out. You only have
a limited amount of time before they notice your gone. Find your evidnece
and get out before they seal you in."
	Bond finds a switch to open some doors. He walks in. He finds a guy
guarding some sattelite imagary. Bond snaps a picture of this and heads
into the next room through a ventilation duct. He quickly shoots two guards.
Bond can access another vent and shoots another guard. As he ventures on
he sees another guard, which he shoots. Bond goes back, snaps a picture
of the blueprints and finds a pass card. Then he heads down a elevator and
M tells him he bought himself some more time.
	One guard at the bottom waiting for him. In the mainframe room, he
finds a couple of guards. Bond finds a place to use the card which disable
the mainframe alarms. Bond uses the Q-Decryptor to hack the computers. Once
this is over he heads out into the caverens.
	He makes his way through them and escapes on a tram line.



THis will be finished in my next update


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 Copyright 2002


