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               Castlevania: White Night Concerto FAQ/Walkthrough
                           For the Gameboy Advance
                      Version 0.2 (Last Updated 6/9/2002)
                     By Devin Morgan (dbm11085@hotmail.com)

      This file is Copyright (c)2002 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Walkthrough
6. Enemies
7. Bosses
8. Equipment
9. Items
10. Spellbooks
11. Relics
12. Max Increase Items
13. Secrets/Tips and Tricks
14. Credits
15. Copyright Notice
16. Contact Information

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 0.2 (6/9/02): Got alot more added since the first version. I'm still
working on it, so expect more updates in the coming days.

Version 0.1 (6/5/02): The first version of this FAQ. This is a VERY basic
version of my new FAQ, but it will be done in due time, as always.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

The second installment to the Castlevania franchise on Gameboy Advance has
arrived. This title plays like Circle of the Moon, but has all new weapons,
items, places to go, etc. The old DSS card system is gone, and a system of
using magic spells/relics has been implemented (sorta like Symphony of the
Night). This game is one of the better Castlevania games I've played, so if
you'd like, import/download it now, or wait until September 2002 for the US
release.

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-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Since this game is only in Japan currently, and I can't read Japanese fluently,
I really do not know/understand this game's story. If someone can send me a
transcript of the story or something to put in this space, please email me.

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-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Start: Start/pause game, bring up submenu

Control Pad: Move character, move cursor on menu screens

A: Jump, confirm selection on menu screens

B: Use whip, cancel selection on menu screens (Up + B to use subweapon)

L/R: Dash

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-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

========
Castle A
========

Introduction
------------

This game opens with your main character, Juste, talking to another man known
as Maxim. It appears that Maxim had been stabbed, and you must help him. When
you have control of Juste for the first time, head eastward. Jump over the pile
of junk along the way, and touch the far edge of the screen. The junk will
rise, revealing a giant robot-like creature that chases you. Simply dash to the
right through here, and you'll reach the bridge. Cross it, then it'll raise up,
causing the creature to drop into a pit to its doom. Now, head through the door
into the castle itself.

Entrance
--------

In this opening area of the castle, head east and you'll come to a statue
blocking your path. Whip it and it'll break, causing steps to come down. Go up
the steps and continue east into the next room. There, go east and defeat some
Zombies. About halfway through the room, you'll notice a thin floorboard you
can drop through; stand on it and press Down + A to fall into the next room.
Here, simply head downward and pick up the first Life Max Up upgrade! Now, go
back up to the previous room and head west. You'll find a hole in the ceiling
with a ledge just below it. Jump onto the ledge and up into the next room. Land
on the west ledge and grab the Leather Boots there (be sure to equip it on
Juste's legs immediately). Go east and defeat the Skeletons, then into the room
at the end. There, grab the Soul Orb relic.

Now, make your way back west and south to the room where you found the Zombies.
Go west into the first room of the castle. You'll see a hole in the ceiling you
can jump through. Jump onto the ledge and into that room. Land on the east
ledge and grab the Leather Armor, then continue northwest up the steps. Go west
and defeat the Bats, then jump up the ledges and enter the following room. In
this room, grab the Potion on the west ledge, then go east and north through
here. Continue northward while defeating the Skeletons and Armor Knights along
the way. You can grab another Potion on the way up as well. When you make it to
the northmost area, jump up the ledges and into another room. There, take the
west path into your first Save Room. Stand in the middle of the room and press
Up to recover your health/save your game.

After you do that, leave the Save Room and head east. Defeat the Skeletons you
encounter, then jump onto the ledge in the air halfway through the room. Jump
up through the ceiling into another room. Land on the east ledge and grab the
first Heart Max Increase. Since there's noplace else of interest for you to
visit at this time, drop back down to the previous room. Drop through the small
ledge to the floor and go east to the door; go through it to reach the next
room, which is the Corridor of Marble.

Corridor of Marble
------------------

Here, head east and defeat the Skeletons, as well as the Skeleton Soldiers.
Continue into the next room, where you will meet Death. After some dialogue,
Death will disappear. Continue east into the next room. Go east and jump over
the small pit and grab the Castle Map 1. This allows you to see a small amount
of the full castle map (press Select to view). Anyway, make your way north
through this room, defeating the Spearmen along the way. At the top, go through
the west doorway into the next room. There, jump onto the upper ledge in front
of you, then onto the next one with a crate on it. Push the crate east so it
drops to the floor below. Push it west when you knock it down, then when you
can't push it any further to the west, jump on it and onto the higher ledge. Go
northwest and defeat the Armor Knight on the following ledge. From there,
continue east, north, and west, defeating the Armor Knights along the way. At
the end, go west into another room. There, grab another Heart Max Increase, as
well as the Ice Book.

Now, backtrack a couple rooms until you come to the large room with all the
Armor Knights. You should arrive in the northwest corner of that room. From
where you are, head east and take the northeast path into another room. There,
head southward to the bottom of the room, then continue east to the next area.
In this room, go east and defeat the small hopping enemy, and continue to the
middle of the room. There, you have to option of going northward, so jump on
the ledge and go north into the next room. There, go west into a Save Room.
Save/recover, then leave the room.

Head all the way east through this room while defeating the Medusa Heads along
the way. Grab the Leather Glove on the floor and continue into the next room.
Here, stay in the top area of the room and head east. You'll find a Red Stone
in a small alcove in the northeast area of the room; be sure to equip that on
Juste's whip immediately! Now, get to the bottom-most section of this room,
then enter the southwest door into the following room. Here, the room will be
dark, so continue onward and the Giant Bat boss will appear. Read the Bosses
section for help winning if needed.

After the fight, take the orb that falls to recover your HP, then head west to
the next room. There, continue all the way west into the following room. In
this room, jump up the ledges and head northward, then west into another room
at the top. Drop down to the bottom of this large room, and then through a hole
in the floor to a new room. Make your way all the way to the bottom of this
chamber, grabbing the Potion along the way. At the bottom, take the west door
into the Room of Illusion.

Room of Illusion
----------------

In here, go west and defeat the Lizardmen for some good experience. At the end,
take the HP Max Increase upgrade you find. Now, go back to the previous room,
and this time enter the east door. In that room, follow the paths around as you
make your way to the bottom of the room. Defeat the Medusa Heads along the way,
and make sure you take the Bandana on a ledge you pass. Since you cannot find
anything of interest further ahead for now (come back later with the Lizard
Tail to slide under the wall for a Hearts Max Increase upgrade), head back to
the previous room.

Corridor of Marble
------------------

Back in the narrow vertical room, go up the steps and jump ledges to reach the
room to the north. From there, head east 3 rooms to the large room after the
one where you fought Giant Bat. Once there, continue eastward into another
large room. Go forward and defeat the Skeleton Soldiers, then go up the steps.
You'll see a ledge sticking out to the west; jump onto it and head west on it.
Go west and north, then up more steps. You'll notice an Antidote and a Heart
Max Increase item on 2 different ledges. You can reach the Antidote now, but
you'll need to come back here later for the Heart Max. Anyway, continue up the
steps and eastward to find a Heart Max Increase you can take now. After that,
go all the way back south and west out of this room. Go west and you'll see a
pit in the floor below; drop down into another room. There, go east and grab
the Fairy Journal relic floating in the air. Now you can view the names of
enemies when you fight them. Now, continue east through the door into the
Approach of Deplore.

Approach of Deplore
-------------------

In this new area, head east and drop down into the following room. Here, drop
down to a ledge below you, then take the path east into a new room. Defeat the
Big Spirit and take the Monster Tome relic there. Leave the room and make your
way westward until you reach the northwest corner of the room. Jump up the
ledges and take the Mana Prism, used to recover MP. Drop down to the ground,
and continue west through the door into the next room. Defeat the Bone Heads up
ahead, then jump up the ledges to reach a Potion. There is nothing of interest
up ahead for now, so simply head to the southeast area of the room. There, go
through the east door into the next room. In this room, go forward and drop
down into a small alcove. Take the Silk Cape and equip it. There is also a HP
Max Increase upgrade in the northeast area of the room, but you need the Sylph
Feather to reach there, so come back later for it.

Anyway, go northward by jumping up ledges to reach the top. Then, drop down the
other side of the wall, grab the Meat, and go east into the next room. Here,
defeat the Lizardman and take the Heart Max Increase up ahead, then go back to
the previous room. Make your way up and over the wall, then westward to the
following room. Keep going west until you reach a pit; drop into it to reach a
new room. Go east through this and the following empty rooms, being sure to
take the Potion at the end. Then, drop down into a new room. There, go down the
steps and defeat the Lizardman, then drop into the first pit to the room below.
There, head all the way east as far as you can go. There's a HP Max Increase,
which you can get after obtaining the Lizard Tail, so remember that. For now,
just up the ledges into another room, then in that room, go east and grab the
Opal off the ledge at the end.

Now, head west through this room and defeat the Lizardman, then go upstairs
into another room. There, go east and beat the tough Victory Armor enemy for
some good experience. Then, drop through the thin floor at the end to reach a
new room where you find the Circle of Energy for your whip. Equip it, then
backtrack a couple rooms to the one with the Lizardmen. From where you arrive
there, go down the steps and drop to the floor, then go east and drop through
the floor to reach the following room. Drop through a few more ledges and
continue all the way westward through this area until you reach the doorway.
Continue into a new room through there. In this room, follow the path all the
way to the top of the room by means of hopping up ledges and defeating Bone
Heads. At the northwest area of the room, simply jump across to the doorway and
enter another room.

In this room, go west and defeat the Lizardman, Stone Armor, and White Dragon
enemies you encounter. After you pass the White Dragon, pick up a HP Max
Increase item. Next, head all the way back through this room and you'll see a
section of the floor you can drop through. So, drop down into the room below.
There, take the east door into a Save Room; take advantage of this save and
recovery point, you'll need it by now. After you're done, exit there and
continue west to meet Maxim again. After some quick dialogue, he runs away.
Progress forward, being sure to hit the candleabra hanging on the wall to get
Holy Water as your subweapon (it helps for the upcoming fight). Then, gp ahead
and continue west through the door into the boss room. Go west to find the
Giant Armor (you should remember this one from the beginning of the game). Read
the Bosses section if you need help with winning here.

After you win, take the orb to recover your HP/MP and continue into the
following room, which is the Heretic's Grave.

Heretic's Grave
---------------

In this area, grab the Lizard Tail relic, which allows you to slide! Now would
be a good time to consult the Max Increase Items section and see what you can
pick up now that you have a new relic. Before we continue, head to the second
Save Room in the Corridor of Marble (it's the middle one on the map since you
should only have uncovered 3 such rooms so far).

Corridor of Marble
------------------

From this Save Room, exit it and jump up the ledges going north into another
room. There, go east and slide under the wall, then progress into a room you
can now access. Grab the Fire Book, as well as the Thin Clothes. Now it's time
to make your way to the Room of Illusion (it's a group of rooms southwest of
your current position, but with emptiness surrounding it; if you have trouble
reaching there, consult an earlier area of the walkthrough).

Room of Illusion
----------------

In this area, take the east path into the next room, then make your way south
and west through that room. In the following room, go west and defeat Zombies,
then slide under the wall at the end and grab the Heart Max item. Continue into
the next room, where you'll find it to be a Warp Room. Use it by pressing Up
(be sure to pick up the Charm sitting there, too). You'll reappear in a new
area of the castle.

Castle's Treasury
-----------------

Here, exit the Warp Room to the east. In this first main room, defeat the
boomerang-throwing Skeleton Rib enemies along the way. Continue eastward into
the new room at the end of the hall. Grab the Potion in the corner, then jump
up the ledges to reach the very top of the room. From there, take the west path
into the next room (we'll be back here shortly; just taking the west way for
the meantime). In that room, drop into the first pit into another room. Go west
and defeat the difficult Feather Demon enemy, then take the HP Max Increase
item it was guarding (if you don't want to fight, try to slide past and grab it
for minimal damage). Go back up to the previous room, then continue west and
defeat the Skeleton Blaze enemies you encounter. Continue west and into the
next room. There, go west and take the Wrist Band on the west ledge. Continue
downward through this room, defeating the Spirits and Skeleton Frails. Also,
grab the Uncurse item on the following ledge. At the end, drop through the thin
floor and into another room. Take the west path first into a room with a Hearts
Max Increase item. Then, go back and take the east path into a Save Room.

After you're done there, leave the room and backtrack a couple rooms. Go back
to the room where you took the west path and I said you'll be returning there
shortly. Go to that room, and this time go east into a new room. There, jump
over the pit and defeat the Zombies, Peeping Eyes, and Bomb Armors while
heading eastward. When you come to ledges in the air below a hole in the
ceiling, jump onto it and up into another room. In this room, make your way up
to the very top, defeating the Skeletons and Ectoplasm along the way. At the
top, take the Cross Armor, making sure to equip that since it's helpful for you
now. Then, go back down to the previous room. Back there, continue east to the
end, then drop into another room.

In this room, go west and defeat the Skeleton Soldiers, Peeping Eyes, and Bomb
Armors here. At the end, take the Chair, then head all the way back east. Drop
into a pit you passed before into a new room. There, go all the way east,
defeating the Skeleton Frail and Ectoplasm enemies along the way. When you come
to an area of thin floor, drop through it into another room. Make your way
south through this room. Pass the first door to the west and continue to the
bottom. At the bottom, enter the west room, which is Juste's Room. It will
start off as being empty, except for the Chair you just found moments earlier.
You can come back here anytime to further furnish the room with more
collectibles you obtain. Anyway, leave here and go back north to the first door
you passed, and go west into that room. There, continue all the way west while
defeating the Skeleton Ribs and Peeping Eyes. At the end, go through the door
to enter the Cave of Skeletons.

Cave of Skeletons
-----------------

Here, simply go from ledge to ledge to reach the bottom of the room, all while
defeating some Skeletons as you pass. Continue down into the next room. Drop
through a few thin ledges, then take the path east. Defeat the Skeleton Spider
you encounter. At the next path split, go north and west and defeat a few
Skeleton Soldiers, then grab the Foot Guard. Go back east and drop through the
ledges, then continue dropping through the ledges until you come to the bottom.
Then, go west and down the steps and continue west to the end. Jump up the
ledges at the end to get a Potion, then drop through the pit into a new room.
Go west for now (come back here later to go east and into another room where
you can find a Heart Max Increase item, provided you have the Sylph Feather).

Since there's really nothing you can do down here currently (until you have at
least the Sylph Feather and later the Crushing Stone), backtrack a couple rooms
to the top of the second room in this area, below the vertical room with the
Skeletons (where you went east instead of west). Get there, then go west into a
new room. There, go west and defeat the Skeleton Spear enemy. Jump on the ledge
to reach the higher platform, then defeat another Skeleton Spear and take the
Side Table collectible.

Now, go back down to the lower floor and continue west. You'll see a giant
skull; drop through the ledge to the left of it and whip it to get it rolling
down the hill. When it stops, go down the hill and use it as a stepping stone
to reach the high ledge. Then, follow the path east, south, and west into the
following room. In that room, go west and defeat the Skeleton Hunch enemy. Go
up the hill to reach the higher ledge, then go east and defeat another enemy.
Whip the stick holding the giant skull up to make it fall, allowing you access.
Continue west and north to the top of the room, but before you go through the
door, jump to the top ledge and go east. Defeat the Skeleton Hunch and take the
Deer Mount collectible. Then, go west into the next room.

In this next room, go west and you'll come to a giant swinging blade pendulum.
When it's at its peak when it swings to the west, slide under it. Then,
continue west and you'll meet with Maxim again. After some dialogue, Maxim will
laugh and run off. Go into the next room. There, make your way around this room
while defeating the Red Skeletons and Skeleton Ribs. At the end, head west into
the next room. In that Save Room, save/recover, then continue west to the
following room. There, make your way around here just like the previous room,
defeating Skeleton Hunches and Skeleton Frails. At the end, go through the door
into the boss room. Walk past the shaking shield on the floor and the Skeleton
Knight will rise. Read the Bosses section for help on defeating this boss.

After this battle, recover via the orb that falls from the ceiling. Then,
continue into the next room and claim the Sylph Feather relic! Now would be a
good time to consult the Max Increase items list to see what you needed the
Sylph Feather to reach, and claim those items now. When you're ready to
continue, from the room where you got this relic, go back to the previous room,
then continue east to the following room. Get to the northeast corner of the
room, then double jump to the high ledge and continue into a new room. There,
go east into yet another room. Defeat the Big Skeleton and move on to the next
room; defeat the 4 Slow Masters and continue into the last room. There, drop
down into one more room where you'll find a HP Max Increase item.

Now, go back up to the previous room, and make your way all the west through 5
rooms, until you reach the end of the line. In that end room, drop down the
ledges while defeating the Flying Skeleton enemies along the way. At the
bottom, go west into the next room. Go west there and whip the wooden board to
lower the giant rock structure so you can jump onto it. Make your way all the
way north through this room while defeating the Slow Masters. When you reach
the end, take the Leather Cap. Since there's noplace further you can visit here
at this point, backtrack a few rooms and make your way to the Save Room
(consult the map if you need help). Once there, it's time to backtrack a bit
more; this time to Juste's Room. When you get there, redecorate with the new
collectibles you've found, then exit the room.

Castle's Treasury
-----------------

Outside of Juste's Room, jump up the ledges to the top and go through the
ceiling into another room. In this long hall, take the east path to reach a new
room. There, double jump to the upper ledge next to the elevator. Enter the
elevator and press Up to make it pull you upward. Go all the way to the top of
the room in this manor, then go east and north into the next room. Jump up the
ledges to reach the top of this room as well, then double jump to a high ledge
with a Heart Max Increase item on it. Then, continue west and over the pit, and
take the Padded Armor in the northwest corner of the room. Your work here is
done for now, so go back east and south to exit here. Here, go west to the
elevator and ride it to the bottom of this room. Then, continue south to the
following room. Go west here until you reach the thin floor; drop through it
into the following room. There, drop down a few ledges to the middle
intersection. This time, go through the east door into the Moss-Grown Cave.

Moss-Grown Cave
---------------

In this new area, head east and defeat the Axe Armor and Bat enemies until you
reach the end, then go into the next room. There, make your way northward
through this room, defeating the same enemies as in the previous room. At the
top, go east into the next room. Here, go east and take the first path north
into another room. Go up the ledges to reach the top of the room, then take the
Turquoise. Now, go back to the previous room below. Go all the way east through
here this time. Defeat the Meal Flowers and Witches as you progress through
here. At the end, go into the next room, which is a Save Room. Now is a great
time to save/recover, you'll need it by now probably. When you're done, go east
to the next room.

Here, go east and up the hill, then back west and north through here. Get to
the northeast area of the room, where you'll find the Wise Man's Sculpture,
which is a collectible for Juste's room. Now, go back south and west towards
the entrance of this room. You'll notice a path going east in the middle of the
room; that room it leads to is irrelevant, unless you want the single Potion
found there. Anyway, make your way all the way south, but instead of taking the
path west the same way you came, go all the way east, then southwest down a new
path. Go south and drop into a new room. There, head all the way west to the
end, then drop down into another room. In that room, defeat the Small Slime,
Slime, and Scarecrow enemies as you go east into the following room.

In the next room, continue east and defeat some Bone Heads and Sirens as you
make your way around this winding path. Grab the Utensils on the ledge to the
east, then continue to the southwest corner where you continue into the next
room. Here, go west and jump across the ledges to reach a crate in the middle
of the area. Start by pushing it east until it falls, then push it west to make
it go to the third level down. Push it to the east, then west and over a switch
to open a door further ahead. Go west through the opened door and continue into
the next room, where you'll find a HP Max Increase item! Now, go back to the
previous room. There is a path in the southeast area leading to an empty room
for now, so simply continue northeast into the following room. Continue through
the next few rooms until you're back in the long room above the one with the
Slimes.

In that room when you get there, follow the path all the way east this time. At
the end, go through the door into the boss's room. Go forward and you'll
encounter the Golem boss. Read the Bosses section for help winning this fight.
After you win, take the recovery orb and continue eastward into a new room.
There, hit the switch on the wall and the room will start to fill with liquid,
causing the platform you're standing on to float upward. Ride it to the top
while avoiding the spikes underneath the leges on the way up. At the top, go
west and into the next room. Defeat the various Slime enemies and continue into
another room. There, take the Mirror collectible, as well as the Yellow Stone.
Equip the Yellow Stone to your whip, then exit the room.

Now it is time to backtrack a bunch of rooms again. Consult your map and get to
the Save Room several rooms back. Once there, save/recover, then exit to the
west. Head all the way west and drop into the first pit you reach to enter
another room. Go west through here, defeating the Witches you meet. At the end,
drop down into the next room. At this path split, go east and defeat an Axe
Armor, then grab the Heart Max Increase item it was guarding. Next, head all
the way to the west and defeat a few more Axe Armors. Drop through several thin
platforms to the area below. Grab a Hi Potion at the very bottom, then head
east into the next room. In that room, continue east and defeat a bunch of
Scarecrows, then continue into the following room at the end.

There in the next room, head north by jumping up the ledges and defeating the 2
Sirens along the way. At the top, go west into the next room. Defeat a Meal
Flower and continue westward to yet another room. Here is another Warp Room;
press Up and you'll be taken to a new area of the castle. Once there, go east
out of this room, into the Corridor in the Air.

Corridor in the Air
-------------------

In this new area, go east and you'll meet Maxim once again. After a bit of
talking, Maxim will run past you and leave. Continue into the next room. Go
down the steps and be careful of defeating the Balloons floating overhead. If
you destroy one, its spores will shoot out, poisoning you on contact, so be
careful! At the path split, go south and drop through the thin ledge to the
lowest area. Go west and avoid/defeat the Flying Skeletons and Balloons, then
take the HP Max Increase item at the end. Now, go back east and north to where
you were, then jump up the ledges. Take a Hi Potion on a ledge to the
northwest, then continue northward to the top of the room. Defeat the Big
Balloon and the regular Balloons that come out upon defeat. Continue northwest
to a really high ledge (double jump to reach it) to get an Antidote. Then, head
east and into the next room.

Here, go east and down the stairs a short distance, then jump over to the ledge
you see. Go east and slide under the wall and defeat the Archer Skeletons, then
jump up the ledges above you and enter another room. Go west and defeat the
Balloons there, then continue west into the Chapel of the Heretic.

Chapel of the Heretic
---------------------

Here, go west and north at the end into another room. Follow the path all the
way through this room while defeating the Archer Skeletons along the way. At
the northeast area where you should end up, go north into a new room. Go west
through this empty hallway, then jump up the ledges at the end and enter the
north room. There, jump onto the right ledge and take the Antidote, then head
west and defeat the Slow Masters. Continue into the following room at the end,
then in that room, start by going all the way to the east wall. Jump up the
many ledges and continue directly northward while avoiding the Flying
Skeletons. Double jump to a high ledge at the top to reach a Heart Max Increase
item.

Next, drop through the one thin platform separating this little room with the
upgrade from the rest of the area. Then, jump to the west and go up the steps.
Defeat the first set of Bone Heads, then jump up and right to another ledge.
Take the Verdure Mantle there, and continue west and up the steps. At the top,
continue west to the locked door. From there, jump up the ledges directly above
you to the very top of the room, where you will find a Potion and a HP Max
Increase item. Since there is nothing more of interest here to collect at the
moment, it's time to backtrack through the last bunch of rooms. Backtrack all
the way to the Corridor in the Air again, into the first room you saw the
Archer Skeletons.

Corridor in the Air
-------------------

When you're back in that room, continue northeast through here. Don't take the
path going directly east yet; instead go northeast and north into another room.
Go east and defeat the Balloons and White Dragon at the end, then take the Ex
Potion. Go back west and jump up the ledges until you reach a path split. Jump
up to the east ledge and go east, then north to the top. Grab the Silver
Ornament collectible at the top, then drop back down and go back west to the
split. This time, jump across and go north on that side. Defeat the Balloons
and get to the top, where you'll find the Gold Ornament collectible. Now, head
all the way south and into the previous room. Go all the way south and make
your way to the southeast corner of the room. Go east into another room, which
is a Save Room. Save and recover there, then go back to the previous room. Get
to the northeast area of the room, then go east and through that door. In this
next room, you'll fight the Devil, so read the Bosses section for help winning.

After you win, take the recovery orb and go east into the next room. Double
jump to the high ledge to get the Sunglasses, then go back into the boss room.
Before progressing to the Clockwork Tower, there is another place to go. Go
back to the next room from here, then south to the Save Room. Save and recover
again if needed, then leave that room and drop down to the south into another
new room. There, go west and defeat the Ruler Sword, being careful of the
flying objects that surround it. Continue west and drop through the thin floor
into the dark room below.

As soon as you enter this room, equip the Sunglasses so you can see slightly
better. Then, go east and drop down to a lower area, then go west. Collect the
Face Guard, then go east and jump onto the higher ledge. Continue east through
this room to the end while avoiding the spikes. At the end, drop down into the
next dark room. There, drop down a few ledges and slide under the east wall.
Take the Hint Card 2, then slide back under the wall and head west. Make your
way across a bunch of spike pits, and you'll come to a path split of sorts
where you can take the upper (spiky) path, or slide under the wall. Slide under
it and take the Chaos Ring, then slide to the west and continue to the next
room, which is the Waterway of Aquatic.

Waterway of Aquatic
-------------------

Here, go south by dropping from ledge to ledge. At the bottom, drop through the
floor into the next room. There, head east and defeat the Fishman enemies that
jump out from the water below. At the far end of the room, drop through the
thin floor into another room. Here, head west and defeat the Merman enemies,
picking up the Heart Max Increase upgrade at the end. Then, head all the way
east to the end and go through the east door into the next room. Here, continue
eastward and defeat the enemies you come across. You'll come to a part with 4
guillotine blades hanging from the ceiling. Dash underneath them all quickly,
then whip the candleabra to get $250, and collect the Blue Stone on the ledge.

Now, go back west into the previous room. There, jump up the ledges in front of
you and enter the room above you. Head through the west doorway there into a
Save Room, where you can save/recover. Be sure to do so, then leave this room
and continue eastward to the boss door. Go through into the boss room where you
will meet the Giant Merman. Read the Bosses section for help with beating this
one. After the fight, take the orb and go to the next room. Grab the HP Max
Increase and Heart Max Increase upgrades there, then continue into the
following room, which is the Clockwork Tower.

Clockwork Tower
---------------

Here, start by jumping up a couple ledges until you reach the first path
leading west into another room. Take that path into the next room, then go west
and defeat the 2 Big Skeletons there. Continue into the next room, then go
north and east into yet another new room. Defeat the group of Bone Heads and
take the Heart Max Increase item there. Now, backtrack a few rooms to the first
room of the tower. From there, continue northward all the way into the next
room. In that room, step on the switch to the left to open the door to the
right. Continue east and defeat the Specter enemies along the way. At the end,
go up into the next room. There, head west across this room by jumping across
swinging pendulums; that's the only way to safely cross the spike pits, so why
not? At the end where there is a split, drop down into the next room. Drop some
Holy Water into the Fleaman pit (provided you have it), then collect the Castle
Map 3. Go back up to the previous room, then go west into that one.

In this tall room, drop down to the very bottom of the room while defeating the
Harpy enemies flying around. Grab the Burgeonet, then make your way back up
through this room. Once you get to the very top of the room with some
assistance from the gear further ahead, go east into the next room. Head north
through here, defeating the Gold Heads along the way. At the top, take the Hint
Card 4, then go back down to the previous room. Drop down a few ledges here
until you reach the next east door. Go through that doorway to reach another
room. Go east and defeat the Harpies until you reach some ledges a little
further into the room. Jump up them to reach the above room, then take the HP
Max Increase item there.

Go back down to the previous room, then go all the way to the east end,
defeating Harpies along the way. Defeat the Disk Armor and take the Scale Armor
it was guarding. Now, head back west a bit until you reach a pit. Drop down it
into the room below. Defeat the Fleaman and Disk Armor enemies around, then
continue east into the following room. Defeat the Ruler Sword LV2 there, then
continue to the next room. Make your way upward through this room, defeating
the Gold Heads and Harpies along the way. When you reach the first doorway to
the east, enter that room. Go east and drop through the floor, and continue to
the very bottom of the area while defeating the Harpies and White Dragon here.
At the bottom, take the Fancy Table collectible. Now, go back to the top of
this room, then go east into another room. Make your way north, east, and south
through here, then east into the following room. Go east and you'll find a
Guardian Armor enemy that you cannot damage. Its legs seem to be weak, so
constantly whip its legs to make it back up a bit. Repeat that until you reach
the back wall where the enemy will fall into the gears and destruct, spitting
out all its armor. Pick up the Guardian Armor, Helm, Boots, and Glove (equip
all parts immediately).

After collecting/equipping your new treasures, it's time to backtrack again. Go
back to the first vertical room (the one following the room with the Ruler
Sword LV2). From there, continue north through the room and go east at the next
stop. That is a Save Room, so be sure to save/recover here. When you're done,
exit and continue to the top of the room. Go through the east door into another
boss room. You will fight the Max Slimer here, so read the Bosses section for
help beating this boss. After defeating the boss, take the orb and go east into
the next room. Head north up the ledges and defeat the Harpies flying around.
When you reach the first doorway to the west, enter that room. Defeat the 2
Feather Demons here, then grab the Green Stone to the far left.

Now, go back to the previous room and continue northward. Defeat another Harpy
or two as you reach the top, then go west at the top into a new room. There you
will encounter Death again. After some talk here, where you will learn of
another identical castle you can warp to and from using special warps such as
the one in this current room. After Death leaves, activate the warp by standing
in front of it and pressing Up, and you will be sent to the same room in the
identical castle.

========
Castle B
========

Clockwork Tower
---------------

When you arrive in the other castle, exit to the east. Drop down a few ledges
and you'll see a doorway leading into a west room. Enter that room and defeat
the Armor Fleaman and Peeping Eye enemies. Take the HP Max Increase item at the
end, then go back to the previous room. Continue downward to the bottom of the
room, then enter the room to the west. Defeat the Skeleton Blazes and continue
into the following room. Go up to the northwest ledge and take the Large Clock
collectible sitting there, then head southward through this room. You'll come
to a doorway leading into an east room; enter that room for it is a Save Room.
Save and recover, then exit.

From there, continue south to another room to the east. Enter that room, and in
there, continue across the hall into the following room. In that next room, go
ahead and whip the giant gear a few times to open a hole in the ceiling for you
to jump through. Head north and east, then south and east into another room. Go
east and defeat the Disk Armor and the Screw Dragon, then take the Heart Max
Increase item sitting there on the ledge. After that, go back a few rooms and
into the Save Room. Save/recover again, then exit the room and head all the way
to the bottom of the room. There, go west into the next room, which appears to
be a boss room. Defeat the Peeping Eye in here, then turn around and the giant
Peeping Big boss will appear. Read the Bosses section for help beating this
boss.

After you win, take the orb and head west into the next room. There, pick up
the HP Max Increase item shortly after entering the room. Defeat the Arabahakis
flying around if you want, otherwise jump up the ledges and enter the room
above. There, go east and defeat the Spirits and Specters, then take the Ex
Potion at the far right area. Head back west and you'll come to a couple ledges
leading to another room to the north. Go up to that room and take the Squall
Mantle, then go back down to the previous room. Continue west into another
room. In this next room, head north to the top ledge of the room, then go into
the room to the east. Head up the ledges to the top here, and take the Kaiser
Knuckle there. Now, go back down to the previous room, then continue west to
the top of the next vertical room.

Here, drop down a bunch of ledges and you'll come to an intersection with a
door to the left and an open path to the right. Go through the west door into
another room, which is the Corridor in the Air.

Corridor in the Air
-------------------

Here, jump up the ledges and collect the Mana Prism at the top, then go through
the boss door to the west. In this room you will meet the Legion, so read the
Bosses section for help winning here. When you win, take the orb to recover and
head west into the following room. Defeat the Arabahaki that comes your way,
then jump up to the ledges above you and enter the room to the north. Head
directly north and up the ledges to a path split. Take the path to the east,
defeating the Axe Armor II and Flying Skeleton enemies you meet along the way.
Go east and north to the top of that section to find a Heart Max Increase item.
Go back down and west, then take the west path northward. Defeat the enemies
and take the King Size Bed collectible at the top. Now, go back south to the
previous room.

Here again, head all the way south and east to the southeast corner of the
room. Go east into a Save Room there; save and recover, then exit the room.
Make your way to the top of the room towards the middle area (where you can
slide under the wall). Go north from there and into another room. There, go
west and defeat the Spligun and continue into the next room, which is the
Chapel of the Heretic.

Chapel of the Heretic
---------------------

Here, simply go west and north into the next room. Follow the path around and
up through this enemy-less room. Grab the Hi Potion towards the end, then go
north into the following room. There, go west and defeat the Skeleton Spears,
then go north at the end into another room. Go west in this next room,
defeating the Axe Armor II enemies, then go north into the chapel itself.
There, go east to start, then up a bunch of ledges. Defeat the Specters and
continue northward. Double jump to the highest ledges, and take the Hero's
Sculpure collectible, then go back down a few ledges. Jump to the west and go
up the steps, defeating another Specter that you come across. When you're about
halfway up the stairs, double jump to a ledge with the Heart Max Increase item
on it.

After that, continue west to the top of the steps. Double jump to the ledge to
the northeast, and follow that path going east. Take the Hint Card 6 at the end
of the path. There is a HP Max Increase bottle on a high ledge, but you can't
reach it now, so you'll have to come back later with the Griffin's Wing to
reach there. For now, go back west to the locked door at the top of the steps.
Jump up the ledges directly above you, then at the top, take the Hi Mana Prism.
Now, get all the way to the bottom of this large room again. It is time to do a
bit of backtracking again. Make your way back through the last bunch of rooms
you came through, until you're back in the room with the Arahabakis, in the
Corridor in the Air.

Corridor in the Air
-------------------

From where you arrive here, drop through the ledges and head west. Continue
west into the next room. Go all the way west through here and take the
northwest path this time into the following room. In this room, drop through
the thin floors and get to the very bottom area of the room. Pick up the
Vibrating Chair collectible, as well as the Old Radio to the west of the chair.
Now, go back east and up a couple ledges. In the middle of the room, go west on
a ledge and take the Blizzard Robe. Then, make your way to the west side of the
room. There are 2 paths you can take into a room to the west. Take the bottom
path west into the next room.

In that room, defeat the Ruler Sword LV3, then continue to the following room.
There, take another Heart Max Increase item. Now, backtrack 2 rooms to the
large room. Since you can't go far in the northwest room right now, it's time
to go elsewhere. Go back to the large room to the east, and head to the
southeast corner. Enter the room to the east there. Save and recover in that
room, then exit and drop down the pit into another room.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  6. Enemies  -=
-=-=-=-=-=-=-=-=-=

Arabahaki
    HP: 13
    Experience Points: 113
    Items Dropped: N/A

Archer Skeleton
    HP: 84
    Experience Points: 81
    Tolerance: Ice
    Items Dropped: Potion

Armor Fleaman
    HP: 20
    Experience Points: 55
    Tolerance: Fire
    Weakness: Thunder
    Items Dropped: N/A

Armor Knight
    HP: 32
    Experience Points: 11
    Weakness: Thunder
    Items Dropped: Potion

Axe Armor
    HP: 80
    Experience Points: 62
    Tolerance: Fire
    Weakness: Thunder
    Items Dropped: N/A

Axe Armor II
    HP: 192
    Experience Points: 165
    Weakness: Thunder
    Items Dropped: N/A

Balloon
    HP: 12
    Experience Points: 55
    Weakness: Wind
    Items Dropped: N/A

Bat
    HP: 1
    Experience Points: 5
    Items Dropped: $1

Big Balloon
    HP: 30
    Experience Points: 62
    Weakness: Wind
    Items Dropped: N/A

Big Skeleton
    HP: 120
    Experience Points: 22
    Weakness: Fire
    Items Dropped: N/A

Big Spirit
    HP: 33
    Experience Points: 12
    Weakness: Fire
    Items Dropped: N/A

Bomb Armor
    HP: 96
    Experience Points: 71
    Weakness: Thunder
    Items Dropped: N/A

Bone Head
    HP: 48
    Experience Points: 11
    Tolerance: Fire
    Items Dropped: N/A

Disk Armor
    HP: 156
    Experience Points: 102
    Weakness: Thunder
    Items Dropped: N/A

Ectoplasm
    HP: 9
    Experience Points: 13
    Items Dropped: N/A

Feather Demon
    HP: 272
    Experience Points: 150
    Tolerance: Wind
    Items Dropped: N/A

Fishman
    HP: 160
    Experience Points: 102
    Tolerance: Fire
    Weakness: Ice
    Items Dropped: N/A

Fleaman
    HP: 3
    Experience Points: 7
    Items Dropped: $1

Flying Skeleton
    HP: 12
    Experience Points: 13
    Tolerance: Wind
    Items Dropped: N/A

Gate Guard
    HP: 640
    Experience Points: 39
    Items Dropped: N/A

Gold Head
    HP: 13
    Experience Points: 55
    Tolerance: Thunder
    Items Dropped: N/A

Harpy
    HP: 192
    Experience Points: 125
    Tolerance: Wind
    Weakness: Ice
    Items Dropped: N/A

Lizardman
    HP: 48
    Experience Points: 17
    Weakness: Ice
    Items Dropped: N/A

Meal Flower
    HP: 96
    Experience Points: 55
    Weakness: Fire, Ice
    Items Dropped: N/A

Medusa Head
    HP: 1
    Experience Points: 5
    Tolerance: Thunder
    Items Dropped: Pendant

Merman
    HP: 160
    Experience Points: 102
    Tolerance: Fire
    Weakness: Ice
    Items Dropped: N/A

Peeping Eye
    HP: 51
    Experience Points: 17
    Items Dropped: Potion

Red Skeleton
    HP: 6
    Experience Points: 0
    Tolerance: Fire
    Items Dropped: N/A

Ruler Sword
    HP: 240
    Experience Points: 102
    Tolerance: Thunder, Wind
    Weakness: Ice
    Items Dropped: N/A

Ruler Sword LV2
    HP: 320
    Experience Points: 113
    Tolerance: Thunder, Wind
    Weakness: Ice
    Items Dropped: N/A

Ruler Sword LV3
    HP: 384
    Experience Points: 209
    Tolerance: Thunder, Wind
    Weakness: Ice
    Items Dropped: N/A

Scarecrow
    HP: 12
    Experience Points: 47
    Weakness: Fire
    Items Dropped: N/A

Screw Dragon
    HP: 204
    Experience Points: 17
    Items Dropped: N/A

Siren
    HP: 80
    Experience Points: 71
    Items Dropped: N/A

Skeleton
    HP: 3
    Experience Points: 7
    Items Dropped: $5, $25

Skeleton Blaze
    HP: 64
    Experience Points: 22
    Items Dropped: $25

Skeleton Frail
    HP: 51
    Experience Points: 27
    Weakness: Thunder
    Items Dropped: $25

Skeleton Hunch
    HP: 51
    Experience Points: 39
    Items Dropped: N/A

Skeleton Rib
    HP: 51
    Experience Points: 33
    Items Dropped: N/A

Skeleton Soldier
    HP: 32
    Experience Points: 9
    Items Dropped: N/A

Skeleton Spear
    HP: 51
    Experience Points: 33
    Items Dropped: N/A

Skeleton Spider
    HP: 400
    Experience Points: 47
    Items Dropped: N/A

Slime
    HP: 32
    Experience Points: 9
    Items Dropped: N/A

Slow Master
    HP: 51
    Experience Points: 39
    Items Dropped: N/A

Small Slime
    HP: 3
    Experience Points: 5
    Items Dropped: N/A

Specter
    HP: 96
    Experience Points: 165
    Items Dropped: N/A

Spirit
    HP: 4
    Experience Points: 11
    Weakness: Fire
    Items Dropped: N/A

Spligun
    HP: 280
    Experience Points: 354
    Weakness: Wind
    Items Dropped: N/A

Stone Armor
    HP: 48
    Experience Points: 13
    Tolerance: Ice
    Weakness: Thunder
    Items Dropped: N/A

Victory Armor
    HP: 280
    Experience Points: 375
    Tolerance: Fire
    Weakness: Thunder
    Items Dropped: N/A

White Dragon
    HP: 96
    Experience Points: 12
    Items Dropped: N/A

Witch
    HP: 80
    Experience Points: 71
    Tolerance: Ice
    Weakness: Fire
    Items Dropped: N/A

Zombie
    HP: 2
    Weakness: Fire
    Experience Points: 5
    Items Dropped: N/A

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  7. Bosses -=
-=-=-=-=-=-=-=-=

Giant Bat
    Found: Corridor of Marble (A)
    HP: 400
    Experience Points: 66
    Strategy: This is the very first boss you will encounter in this game.
              As expected, this guy is hardly difficult at all! It flies
              slowly in place, shooting the occasional fireball and warping
              back and forth across the room. Use your whip and/or whatever
              subweapon you currently possess to attack. When its HP is low,
              this boss will use a spinning drill attack on you by coming
              from the ceiling and dropping on you, spinning and causing
              damage. Continue with a few more attacks and the fight will be
              over.

Giant Armor
    Found: Approach of Deplore (A)
    HP: 900
    Experience Points: 110
    Strategy: This giant robot boss that you met in the beginning of the game
              is truly a piece of cake to defeat. All it does is pull back,
              then swings down its sword in front of it when you come near.
              You can easily back away and avoid that, so no worries in that
              part. If you have the Holy Water as your subweapon, just keep
              throwing that at this boss to cause lots of damage quickly. If
              you run out of hearts, continue the assault with your whip
              until you win.

Skeleton Knight
    Found: Cave of Skeletons (A)
    HP: 1600
    Experience Points: 339
    Weakness: Thunder
    Strategy: Although it is only the third boss, the Skeleton Knight can
              prove to be tough for you here. In its first form, it jumps
              straight up and down, or it pulls back and then stabs forward
              at you. When he's about to stab at you, jump onto a higher
              ledge and over the knight to avoid it. Attack by whipping
              constantly or using Holy Water as your subweapon (provided you
              still have it from the Giant Armor battle). When this guy falls
              and gets up again, he will be without his sword. This knight
              will then jump around, and instead of stabbing at you, he'll
              start to dash, then disappear, reappearing right by you to dash
              into you. When he disappears, get onto a higher ledge quickly
              to avoid the hit. Attack like you did before and he'll soon
              collapse, only to rise for another round. For this final round,
              it'll shoot an energy beam straight ahead for several moments,
              which you can avoid by getting on one of the higher ledges. As
              before, continue your attacks and you will win.

Golem
    Found: Moss-Grown Cave (A)
    HP: 1408
    Experience Points: 273
    Tolerance: Thunder
    Strategy: This giant stone creature isn't really that tough, provided you
              are agile enough to avoid its attacks. The Golem will either
              punch you, which you can tell if it does that by it pulling
              back its arm first. The Golem's other attack is to stomp the
              ground, causing rocks to fall from the ceiling. Dash around to
              avoid those, and whip the head to attack. When you've caused
              enough damage to the head, it'll fall off, revealing a round
              bubble of sorts. In this form, the Golem only moves a couple
              steps, stops, then shoots many bubbles out from where its head
              was. Avoid those and attack when it's safe, and the battle will
              be over soon after.

Devil
    Found: Corridor in the Air (A)
    HP: 2176
    Experience Points: 627
    Strategy: This boss is a rather difficult one, so be well healed before
              entering this battle. This creature flies around the room, then
              stops mid-flight or lands on the floor to launch an attack. If
              the Devil is in the air, it'll shoot a diagonal beam downward
              in the direction it's facing, so get behind the boss to avoid
              that. When the Devil lands and charges up, duck down to avoid
              the fireball blast that results. That attack is often followed
              up by a fiery uppercut, so be ready to move quickly after
              ducking and whipping while the fireballs are going. Whenever
              the Devil stops, constantly try to whip it or use your
              subweapon to cause further damage. When it lands to charge the
              fireball shot, duck down and continuously whip it to cause good
              damage as well. Be careful when coming in contact with this one
              since you may become cursed, which can be dangerous since it
              stops you from dashing temporarily. Use an Uncurse and continue
              the above strategy, while keeping yourself healthy, in order to
              win.

Giant Merman
    Found: Waterway of Aquatic (A)
    HP: 3520
    Experience Points: 1298
    Tolerance: Fire
    Weakness: Ice
    Strategy: This giant fishman really is no big challenge for you to take
              over. It has few attacks, all of which you can avoid with ease,
              so there are no problems. After taking a couple steps forward
              or backward, it'll either curl up and charge across the room,
              summon Fishmen to attack, or send a moderately sized wave
              towards you. The curled up charge and the wave are both things
              you can jump over, and you won't have too much of a hard time
              with the enemies it summons. If you have Holy Water here, now
              is a GREAT time to use it, since this creature stands still
              quite often, giving you a chance to really damage it with the
              stuff. You have plenty of opportunities to whip this creature
              like all hell, so take advantage and you will win easily.

Max Slimer
    Found: Clockwork Tower (A)
    HP: 3680
    Experience Points: 1479
    Strategy: This giant blob creature truly shouldn't be considered as a
              boss one bit! It does nothing to harm you, besides moving in
              your direction rather slowly. When you whip it, tiny pieces fly
              off, and they can hurt if they touch you, so use a subweapon or
              your regular whip to clear those out quickly. The basic idea is
              to whip this boss into nothingness, and there's not much more
              to it.

Peeping Big
    Found: Clockwork Tower (B)
    HP: 2000
    Experience Points: 1981
    Strategy: This giant version of the Peeping Eye enemy is just that, but
              with a couple more moves. This giant eye floats around,
              sometimes whipping its tail at you when you get close, so be
              careful of that. Every now and then it'll curl up and bounce
              around the room, but you can dash under it when it bounces, so
              no worries there either. Whenever you get a chance, jump up and
              whip the eye of the beast. Avoid its attacks and attack often,
              and this battle will be over soon enough.

Legion (Saint)
    Found: Corridor in the Air (B)
    HP: 1920
    Experience Points: 2230
    Strategy: When you first meet this boss, it is protected by a giant
              shield-type thing divided into 4 parts. Cause enough damage to
              any part and it'll fall off, revealing part of the small boss
              itself. If you have the Cross as your subweapon, you'll REALLY
              be in business for finishing this one off FAST! Anyway, attack
              all 4 quadrants of the Legion's shield to reveal the boss in
              the flesh. It is a floating eyeball with 3 tails surrounding
              it. Each of its tails can shoot an energy beam in any direction
              to attack, so be careful when fighting with this enemy. Again,
              if you have the Cross, life will be easier with beating this
              one, but if you don't, your whip will do justice.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  8. Equipment  -=
-=-=-=-=-=-=-=-=-=-=

=============
Whip Upgrades
=============

Blue Stone
    Status Changes: Strength +2
    Note: Adds an ice elemental to your whip

Circle of Energy
    Status Changes: Be able to spin whip (when equipped, hold down B to
                    perform a spinning attack)

Green Stone
    Status Changes: Strength +2
    Note: Adds a wind elemental to your whip

Red Stone
    Status Changes: Strength +2
    Note: Adds a fire elemental to your whip

Yellow Stone
    Status Changes: Strength +2
    Note: Adds a thunder elemental to your whip


==============
Body Equipment
==============

Blizzard Robe
    Status Changes: Defense +30
                    Intelligence +5

Cross Armor
    Status Changes: Defense +14

Fire Armor
    Status Changes: Defense +8

Guardian Armor
    Status Changes: Defense +36

Leather Armor
    Status Changes: Defense +4

Padded Armor
    Status Changes: Defense +23

Scale Armor
    Status Changes: Defense +30

Thin Clothes
    Status Changes: Defense +2
                    Intelligence +5


==============
Hand Equipment
==============

Guardian Glove
    Status Changes: Defense +2 (+14 if Guardian Armor is equipped)

Leather Glove
    Status Changes: Defense +2


==============
Head Equipment
==============

Bandana
    Status Changes: Defense +1

Burgeonet
    Status Changes: Defense +12

Face Guard
    Status Changes: Defense +10

Guardian Helm
    Status Changes: Defense +2 (+14 if Guardian Armor is equipped)

Leather Cap
    Status Changes: Defense +4


=============
Leg Equipment
=============

Foot Guard
    Status Changes: Defense +5

Guardian Boots
    Status Changes: Defense +8

Leather Boots
    Status Changes: Defense +2


===============
Other Equipment
===============

Chaos Ring
    Status Changes: N/A
    Note: Makes your Holy Water subweapon more powerful/usable for 5 Hearts.

Charm
    Status Changes: Luck +10

Juste Bangle
    Status Changes: N/A

Kaiser Knuckle
    Status Changes: Strength +3
                    Defense +3

Pendant
    Status Changes: Defense +1

Silk Cape
    Status Changes: Defense +2

Squall Mantle
    Status Changes: Defense +8
    Note: Protects against wind elemental attacks

Sunglasses
    Status Changes: Intelligence +2
                    Luck +1
    Note: Allows you to see slightly better in dark rooms.

Verdure Mantle
    Status Changes: Defense +5

Wrist Band
    Status Changes: Defense +2

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  9. Items  -=
-=-=-=-=-=-=-=-=

=============
Regular Items
=============

Antidote: Cures Poison status.

Castle Map 1: Allows you to see more areas of the castle.

Castle Map 3: Allows you to see more areas of the castle.

Ex Potion: Recovers more HP.

Hi Potion: Recovers 150 HP.

Hint Card 2: N/A

Hint Card 4: N/A

Mana Prism: Recover some MP.

Meat: Recovers 100 HP.

Opal: N/A

Potion: Recovers 70 HP.

Turquoise: N/A

Uncurse: Cures Curse status.


============
Collectibles
============

Chair
    Found: Castle's Treasury (A)

Deer Mount
    Found: Cave of Skeletons (A)

Fancy Table
    Found: Clockwork Tower (A)

Gold Ornament
    Found: Corridor in the Air (A)

Hero's Sculpture
    Found: Chapel of the Heretic (B)

King Size Bed
    Found: Corridor in the Air (B)

Large Clock
    Found: Clockwork Tower (B)

Mirror
    Found: Moss-Grown Cave (A)

Old Radio
    Found: Corridor in the Air (B)

Side Table
    Found: Cave of Skeletons (A)

Silver Ornament
    Found: Corridor in the Air (A)

Vibrating Chair
    Found: Corridor in the Air (B)

Wise Man's Sculpture
    Found: Moss-Grown Cave (A)

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  10. Spellbooks  -=
-=-=-=-=-=-=-=-=-=-=-=

Fire Book
    Found: Corridor of Marble
    Description: Adds a fiery edge to your subweapons when used.

Ice Book
    Found: Corridor of Marble
    Description: Adds an icy edge to your subweapons when used.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  11. Relics  -=
-=-=-=-=-=-=-=-=-=

Fairy Journal
    Description: Allows you to view the names of enemies when attacking.

Goblin Book
    Description: Unlocks the Encyclopedia option under Secret Info menu.

Lizard Tail
    Description: Allows you to slide through low pasages (Down + A).

Soul Orb
    Description: Allows you to view amount of HP taken when attacking an
                 enemy, and vice versa.

Sylph Feather
    Description: Allows you to double jump.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Max Increase Items  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

====================================
HP Max Increase Locations - Castle A
====================================

Entrance
--------

1. In the first room you encounter enemies (Zombies) in, drop through the
   thin floor in the middle of this room to reach another room below. Head
   south and you'll find this upgrade.


Room of Illusion
----------------

2. In this long room with the lizard swordsmen, you'll find this upgrade at
   the end.


Approach of Deplore
-------------------

3. In the room directly west of the one with the locked door, you'll find
   this one on a high ledge (must have Sylph Feather to reach).

4. In a long room which you reach via stairs from the above room, go eastward
   to a wall you can slide under. Use the Lizard Tail to get this one.

5. In the long room with the Lizardmen, Stone Armor, and White Dragon, you'll
   find this upgrade at the end to the far left.


Castle's Treasury
-----------------

6. In the room with the Feather Demon, you'll find this upgrade right below
   the enemy.


Cave of Skeletons
-----------------

7. In the room east of where you fought the Skeleton Knight, double jump to a
   northeast ledge to reach another bunch of rooms. Go east a few rooms, then
   down one into the room with this upgrade.


Moss-Grown Cave
---------------

8. In the large puzzle room with the crate and the switch, get the crate to
   sit on the switch so you can go through the door to the west. Continue
   into the next room to find the upgrade.

9. In the room below the one with only Witches flying around, go all the way
   east to an Axe Armor. The upgrade is behind that enemy.


Corridor in the Air
-------------------

10. In the first area with the Balloons and Flying Skeletons, this upgrade is
    in the southwest corner of the room.


Chapel of the Heretic
---------------------

11. At the very top of the large chapel room, you'll find this upgrade
    opposite a Potion.


Waterway of Aquatic
-------------------

12. In the room following the Giant Merman boss room, you'll find this one.


Clockwork Tower
---------------

13. From the long vertical room with the Harpies, take the second highest
    path into the east room. Go east, then north the first chance you get to
    find this upgrade in another small room.


====================================
HP Max Increase Locations - Castle B
====================================

Chapel of the Heretic
---------------------

1. In the large chapel room, this one is sitting on a high ledge above where
   the Hint Card 6 was found. You need the Griffin's Wing to reach this.


Clockwork Tower
---------------

2. From the room with the warp you used to first enter this area, enter the
   room directly below that. Defeat the Armor Fleamen and Peeping Eyes, and
   you'll find this item to the far left.

3. In the room following the Peeping Big boss room, you'll find this upgrade
   right in front of you.


=======================================
Heart Max Increase Locations - Castle A
=======================================

Entrance
--------

1. From the first save room of the game, go east and jump on the ledge
   halfway through the room, then go up into another room. You'll see this
   upgrade on the east ledge as soon as you jump into the room.


Corridor of Marble
------------------

2. In the room where you find the Ice Book, you'll find this upgrade there in
   the corner.

3. In the large room with all the stairs (2 rooms east of the Giant Bat
   room), you'll see this on a high ledge in the northwest area. Use the
   Sylph Feather to get this upgrade.

4. From #2, continue eastward and you'll find this one, too.


Room of Illusion
----------------

5. At the end of the long room with the Zombies, use the Lizard Tail to slide
   under the wall and reach this upgrade.


Approach of Deplore
-------------------

6. In the long room with the Lizardman and locked door, you'll find this
   sitting in the middle of the room.


Castle's Treasury
-----------------

7. In the room where you can either go east into a Save Room or west into
   another room, take the west path. The upgrade is in that room.

8. In the room north of the one with the elevator, use teh Sylph Feather to
   reach the high ledge with this upgrade on it.


Cave of Skeletons
-----------------

9. In the vertical room with the Bone Heads, you'll find this upgrade at the
   top of the room with help from the Sylph Feather to reach it.


Chapel of the Heretic
---------------------

10. In the large chapel room in the top of this area, from the bottom, go
    east and north, jumping from ledge to ledge. Continue directly northward
    and double jump to a high ledge where this upgrade is near.


Waterway of Aquatic
-------------------

11. In the first room you see the golden Fishman enemies, head all the way
    west to find this one.

12. In the room following the Giant Merman boss room, you'll find this one.


Clockwork Tower
---------------

13. From the very first room of the tower (coming from the Giant Merman boss
    room), go upward and take the first path west. Go west into another room,
    then go north and east to the room with Bone Heads guarding this upgrade.


=======================================
Heart Max Increase Locations - Castle B
=======================================

Corridor in the Air
-------------------

1. In the large room with the Arabahakis and Flying Skeletons, head west and
   take the middle/bottom path into the west room. Beat the Ruler Sword LV3
   there and in the following room is where you'll find this upgrade.


Chapel of the Heretic
---------------------

2. In the large chapel room, head east and north up a bunch of ledges. At the
   top, go west and up some steps. Halfway up the steps, double jump to a
   northeast ledge with this one sitting there.


Clockwork Tower
---------------

3. From the first save room (coming from the warp room), enter the room
   directly below the save room. Make your way east through the next few
   rooms, and you'll find this upgrade in the last room.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Unlock Collectibles Secret
--------------------------

To unlock the Collectibles option on the Secret Info menu, collect any
collectible item throughout the castle. Any subsequent collectibles will be
added to that list.


Unlock Encyclopedia Secret
--------------------------

To unlock the Encyclopedia option on the Secret Info menu, simply collect the
Monster Tome relic.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  14. Credits -=
-=-=-=-=-=-=-=-=-=

AstroBlue/Shdwrlm3: For helping me with some enemy translations I couldn't get.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  15. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2002 Devin Morgan. All rights reserved. This file was
entirely written by me, unless otherwise noted in the Credits section of this
file. This file may NOT be posted on ANY website, except the select few I list
below:

GameFAQs (http://www.gamefaqs.com)
GameWinners (http://www.gamewinners.com)
VG Strategies (http://vgstrategies.about.com)
GameAdvice (http://www.gameadvice.com)

Do not ask me if you may post this file as a whole or in part, because you WILL
be denied. I have been ripped off WAY too many times in the past, and even in
the present day, and I just prefer to keep my work on the sites above. If you
are writing a FAQ for this game and would like to use a little snippet, please
ask me first since I sometimes allow people to use tiny bits and pieces; either
way you must still ask first! I don't care who you are, how good your site is,
etc., because I do not give permission to ANYONE nowadays; nothing against you
if you truly are legitimate, but this is how I have to be thanks to the bad
ones out there. If I find you have posted this or any other file I have created
where it is not authorized, I will make sure it is removed and you will be
sorry, simply put.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  16. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have to contact me for any reason regarding my work or any other
matters, please email me at dbm11085@hotmail.com. Note that I do NOT respond to
emails with questions already answered in this file; unless this file is not
marked as "FINAL", this file most likely has any information you may need.
Therefore, if you mail me, do not expect a response; I am busy mostly and I
have no time to paraphrase my own work to help you if you're too lazy to look
yourself!

If you have anything to add/contribute to this file, email it to the address
above. If it's of use, I will most likely email you back saying I'm going to
post it, giving you full credit for what I use. Thank you for reading this
file, and be sure to take a peek at all my work at the URL below:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=
