******************************************************************************

                         Chrono Cross FAQ/Walkthrough
                           For the Sony Playstation
                     Version FINAL (Last Updated 1/7/2002)
                   By Devin Morgan (devin_morgan@netzero.net)

    This file is Copyright (c)2000-2002 Devin Morgan. All rights reserved.

******************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Controls
4. Battle System Guide
5. Walkthrough
6. Enemies
7. Bosses
8. Weapons
9. Armor
10. Accessories
11. Elements
12. Shops
13. Credits
14. Copyright Notice
15. Contact Information

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version FINAL (1/7/02): After a LONG passing of time since this FAQ was 
touched, I have resubmitted it to GameFAQs as the Final version! Everything is 
covered within this FAQ, except for information on defeating Criosphinx. If 
you want to know how to beat that boss, I really recommend using JESy's FAQ 
(also at GameFAQs) for help on beating it. Other than that, this is it for my 
Chrono Cross FAQ!

Version 1.01 (10/17/00): I corrected some errors in the Armor section, thanks 
to James Hughes!

Version 1.0 (10/15/00): This guide is finally complete after all this time! 
Sorry for the long delay, you can blame school and the fact that I hardly had 
time to play often. I know there are a couple of things I have yet to add, but 
they will be coming in the next day or so.

Version 0.75 (10/5/00): This version covers up to when you first enter 
Chronopolis after defeating Vita. As a quick note, this is going to be the 
last update I'm making until I TOTALLY finish this guide. That large update 
will include the last parts of the walkthrough, as well as all the lists 
(Enemies/Weapons/Armor/Accessories/Elements), so it'll take about a week at 
most, then this guide will be finished! One more thing, I am not adding Game 
Shark codes to this guide since there are WAY too many of them to list. Go 
visit http://www.cmgsccc.com if you need those codes so badly!

Version 0.6 (10/3/00): Got a bit more of the walkthrough done with this 
update. The walkthrough now covers just before entering the Sky Dragon Isle to 
fight the Sky Dragon. The next update will really cover much more of the game, 
I promise!

Version 0.5 (9/25/00): Here's a moderately sized update that I've made during 
the past few days. The walkthrough now covers up to the return to Viper Manor. 
Expect the next few updates or so to finish up the walkthrough and the 
addition of the "non-walkthrough" sections will begin.

Version 0.4 (9/18/00): Look, I'm really sorry about the lack of updates I've 
been making lately. It's all because of the fact I have school and I hardly 
have time to play the game and work on this guide. However, this guide will be 
worked on daily, but won't be publicly updated as often. Sorry, but just try 
to bear with me here.

Version 0.35 (9/10/00): I updated the walkthrough section a bit more with this 
new update. The guide now covers all the way up to the second save point in 
the Water Dragon Isle at Another World. Expect bigger updates to the 
walkthrough to appear in the next couple of guide updates!

Version 0.3 (9/2/00): This update includes a walkthrough all the way up to 
when you return to Termina after Guldove. I also included guides for all 3 
paths to Viper Manor, as well as if you chose to save Kid or not. Expect a 
larger portion of the walkthrough to be added with the next update!

Version 0.2 (8/28/00): I added some more of the walkthrough, as well as a 
Bosses section and a Shops section. My walkthrough is up to Viper Manor with 
Guile as your guide. Next update will include a guide for the other 2 paths 
(Nikki and Pierre as your guides).

Version 0.1 (8/21/00): The first and VERY incomplete version of this guide! I 
only covered the first parts of the game, but that's because I wanted to write 
for this game and I wanted to make sure my FAQ is posted to "save my spot" 
before the crowds oversaturate the game. This guide will be completed at some 
point, so please be patient since I'm playing the game as I write the 
walkthrough.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Chrono Cross is the long-awaited sequel to the legendary game, Chrono Trigger, 
for the Super Nintendo. This new sequel is for the Sony Playstation. In this 
game, there is a whole new battle system, a large cast of characters, and many 
different things to choose from. Because of the many characters you can 
recruit throughout the game, there are many different "paths" you can take 
through certain parts of the game. However, my walkthrough is going to be 
written the way I played the game, but I will also try to explain what will 
happen if you do/do not recruit a certain character at a certain time. I don't 
want to make this a "strict" guide, I'm just going to write the walkthrough 
and assume you have the characters I have chosen throughout the game, and 
that's all.

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Battle Screen Controls
----------------------

Start: Pause game, bring up submenu

Control Pad/Left Analog Stick: Move cursor, change to another active character
                               (Left Analog Stick only works when the LED
                               light is on)

X: Confirm or execute command

Triangle: Change viewpoint during target selection

Circle: Cancel command before executing

Square, L1 and R1 Buttons: Switch to another active character

L3: Confirm or execute command (Press down the Left Analog Stick to trigger
    when the LED light is on)

R3: Cancel command before executing (Press down the Right Analog Stick to
    trigger when the LED light is on)


Field Screen Controls
---------------------

Start: Pause game, bring up submenu

Control Pad/Left Analog Stick: Move your characters in the overworld, move
                               cursor in the menu screens (Left Analog Stick
                               only works when the LED light is on)

Right Analog Stick: Change the direction you're facing while standing still
                    (Only works when the LED light is on)

X and L1 Buttons: Talk, enter buildings, inspect an area, confirm options

Triangle: Open menu screen

Circle and R1 Buttons: Cancel option, exit menu screen, run (while moving with
                       the Control Pad/Left Analog Stick)

Square: Open/close Key Items window

L3: Talk, enter buildings, inspect an area, confirm options (Press down the
    Left Analog Stick to trigger when the LED light is on)

R3: Cancel option, exit menu screen, run while moving the Control Pad/Left
    Analog Stick (Press down the Right Analog Stick to trigger when the LED
    light is on)

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  4. Battle System Guide  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

To start, the battle system used in Chrono Cross is pretty unique and pretty 
difficult to get used to. There are 4 different things you can do during the 
battle when it's your character(s) turn in battle: you can attack, use an 
element, defend, or try to run away. Each character also has a Stamina Meter 
in their on-screen status box during the battle. I'll explain everything 
you'll need to know about getting through battles below.


=========
Attacking
=========

When you select the "Attack" command, you'll be given the option to pick a 
target for your attack. After you pick that target, you'll be given a list of 
4 different options. The first 3 options will be for physically attacking and 
the last option is if you want to use an Element to attack. As for those top 
three options, you'll be able to pick the degree of damage you'll cause to the 
enemy if your attack connects. Option #1 is for a Weak attack, #2 is for a 
Strong attack, and #3 for a Fierce attack. Each one has a number percentage 
next to it, which tells you the chances that your attack at that level will 
connect with the enemy and cause damage. It's recommended that you start out 
with using a Weak attack because the percentage will raise for the much 
stronger levels of attacking. Also, whenever you attack, you will lose Stamina 
points depending on the level of your attack. For instance, you'll lose one 
Stamina point if you use a Weak attack, 2 points for a Strong attack, and 3 
points for a Fierce attack. When an attack of a specific level connects with 
the monster, your Power Level will rise that many points (1 point for Weak, 2 
for Strong, and 3 for Fierce). As that meter rises, you'll be able to use 
Elements to attack.


===============
Element Attacks
===============

Your second option will be to use an element to attack the enemy/enemies in 
the battlefield or heal your party. Elements can be considered as magic 
spells, and you can only use them when the Power Level rises. Each element has 
a specific color known as an Innate, and each element can be performed only 
when the Power Level fills to the element's level. It takes 7 Stamina points 
to use an element, plus it'll empty your Power Level depending on the level of 
the element you used.


===========
Tech Skills
===========

With the addition of Elements, each character has his/her own unique 
abilities, known as Tech Skills. They're gained as you win battles and gain 
Star Levels, and they permanently stay in your character's Element grid after 
allocated. These skills are usually strong attacks and are very good against 
bosses. There are also Double and Triple Tech Skills that you can perform with 
certain groups of characters in your party, provided they have stamina 
remaining and have a high enough Power Level. Here's a quick list of what's 
required to perform a Double/Triple Tech Skill:

Double Tech Skills
------------------

Characters      Level    Tech Name    Innate
----------      -----    ---------    ------
Serge/Glenn     3/3      X-Strike     Red
Kid/Mel         3/3      DoubleTake   Red
Guile/Sneff     5/7      SwordStorm   Black
Norris/Grobyc   7/7      PitchBlack   Black
Radius/Viper    7/5      VitalForce   White
Karsh/Zoah      3/7      DragonSpike  Green
Nikki/Miki      7/7      Flamenco     Red
Draggy/Leah     7/7      DraggyRider  Yellow
NeoFio/Turnip   7/7      TossedSalad  Green


Triple Tech Skills
------------------

Characters          Level    Tech Name    Innate
----------          -----    ---------    ------
Serge/Leena/Razzly  5/7/7    DeltaAttack  White
Serge/Kid/Sprigg    7/5/4    Z-Slash      Blue

Note: For the Z-Slash Triple Tech to work, you must have Sprigg Doppelgang 
into Slash and be at Level 4.


=========
Defending
=========

Well, there's nothing to explain here except for the fact that when you're 
attacked while defending, you only sustain about half the amount of damage 
you'd take if you weren't defending. You must have at least one Stamina point 
in order to defend, or else you're out of luck using this option in battle.


============
Running Away
============

As in pretty much all other RPG games, you'll be given the option to run away 
from the battle. You use this option to run away from the enemy or enemies if 
you don't want to fight in the battle. That's all I can say about this option 
because it doesn't need much explaining.


==============
Stamina Points
==============

An important aspect of each battle is the Stamina points each character has. 
Each time you attack or use an element, you lose Stamina points, whether or 
not your attacks connect. You start off with 7 Stamina points in a battle, and 
when you have less than one point left, you can't do anything in the battle 
until you regain those Stamina points. You regain points each time another 
ally/enemy attacks or uses an element in battle. If someone uses a Fierce 
attack, you'll regain 3 Stamina points, regardless if that attack connects or 
not. The same thing goes if someone else uses a Strong or Weak attack (you'll 
regain 2 or 1 Stamina point, respectively). If someone uses an element, you'll 
also regain Stamina points (I don't know the exact amount though). To sum it 
up, you need these Stamina points in order to do anything in battle, therefore 
they're probably the most important aspect of the battle system.


=======
Innates
=======

The classes that each character is classified under, known as Innates, are 
also important to the outcome of each battle. The six classes are: Green, Red, 
Yellow, Blue, White, and Black. All the elements have a specific Innate, as 
does each character and enemy in the game. The Innates are made up of 3 pairs: 
White and Black, Yellow and Green, and Red and Blue. Say someone with an 
element with a Blue Innate attacks an enemy with the Red Innate, that enemy 
will lose more Hit Points because Blue is the opposite of Red and elements 
with those Innates do more damage to their opposites than any other Innate. 
There is a graph in the upper-left corner of the screen during battle known as 
the "Field Effect". This chart is split into 3 sections, and the smallest one 
is to the right. Each time an element is used to attack and it connects, the 
Innate color of that element will fill in the right-most section of the Field 
Effect graph. When that graph is filled in entirely with one Innate color, any 
element attack of the color in that graph will be much stronger. However, any 
enemy/ally with the opposite Innate color will become weaker and attacks by 
the dominating color will cause much more damage. If you want to use a 
Summoning Element, all 3 sections of the Field Effect graph must be the same 
color. You'll consume a Star Level each time you use Summoning Element as 
well.


============
After Battle
============

When you defeat all the enemies and complete the battle, you'll be given three 
options. You can either use the remaining power in your character(s) Power 
Levels to automatically use a curing element and heal the party. You can 
choose to heal like the above option, but you'll also be able to use 
Consumable Elements to do so. You'll also have the option not to heal the 
party and exit. There's no point in not healing because the power in the Power 
Levels don't carry on to the next battle, so make sure to always heal after 
each battle!


==============
Status Effects
==============

During battle, there can be many different ailments caused by being attacked 
with a certain Element. Here is a full list of the different effects, the 
Innate color of that effect, and what they do:

Status Effects That Remain Even After Battle
--------------------------------------------

(A Consumable Element of the same color as the ailment must be used to cure 
it)

Status    Property    Effects
------    --------    -------
Poison    Green       Loss of HP in and out of battle
Burn      Red         Defense decreases in battle; 2x damage outside battle
Sprain    Yellow      Attack decreases in battle; can't run outside battle
Flu       Blue        Stamina recovery rate decreases in battle; control
                      becomes difficult outside battle

Status Effects That Occur Only During Battle
--------------------------------------------

(Wears off in time, or a Consumable Element of the same color can cure it)

Status    Property    Effects
------    --------    -------
Afraid    Green       Become more likely to get hit by critical hits in battle
Confused  Red         Loss of control; you attack allies and enemies in battle
Dizzy     Yellow      Chances of avoiding enemy attacks decrease
Frozen    Blue        Cannot move at all in battle
Fatigued  White       You'll need more stamina in battle to perform any 
actions
Asleep    White       Defense decreases; can't do anything in battle
Darkness  Black       Chances of hitting the enemy decrease
Cursed    Black       You lose stamina each time you're attacked in battle
E. Lock   All         You'll be unable to use elements of the corresponding
                      Color (E. Lock is an abbreviation of Unable to use
                      Elements)

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  5. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

Dream Dungeon
-------------

You start this adventure inside a place known as Dream Dungeon. After the 
pretty cool FMV at the opening sequence ends, you'll go inside the actual 
dungeon. An elevator will rise up and standing on it will be Serge, Kid, and a 
random third member. After the short conversation here ends and the elevator 
door closes, take control and head left and down the hallway into the next 
room. You'll appear on a balcony where you'll see a purplish crystal-like 
thing in the room below. After Kid complains about not being able to reach it, 
head back out of the room and go up and right. Follow the path down and right 
into the following room and head down along the path. Go left up the steps and 
continue down, then fight the Cybot you encounter if you want. It would help 
to get you used to the battle system if you fought it now. Next, continue down 
the steps and go down the path into the next room. Go left up the steps and 
into the next room, and then follow the path up and left. Don't go up the 
first set of steps to the right of the path just yet. Continue up and left 
past the second set of steps and into the next room. Go up to the altar and 
press X to make that purplish crystal in front of you disappear. Leave the 
room after that and go down the path to that set of steps leading up to the 
right ledge with another Cybot. Go up those steps and fight the Cybot if you 
want, otherwise continue up and left across a bridge onto a purplish circular 
ledge. Stand on it and press X to be teleported upward to a higher area. When 
you reach the higher ledge, Kid will talk for a moment and the third character 
will comment. After the conversation ends, walk up to the door and watch the 
freaky FMV after this. After all that, you'll end up in Serge's house in Arni 
Village.

Arni Village (Home World)
-------------------------

After the FMV, you'll see that someone is telling you (Serge) to wake up. 
After Serge gets off the bed and opens the windows, go to the bed and press X 
to find the secret savings, which is 200G. Also, check out the pots in the 
left side of the room to find a hidden Tablet Element. Now, walk down out of 
your room and talk to your mother, Marge, in the next room. She'll tell you 
that you've slept really late and that Leena was looking for you. Marge will 
also remind you of a promise that you made, which was that you'll see Leena 
that day. Now, go right out of the house into the actual village. Once 
outside, head left and talk to the man in the far-left. When he asks for your 
opinion of the sawfish, pick the answer "You're probably right!" and he'll 
give you a Komodo Scale after he finishes talking. Now, head right along the 
upper path and talk to the small boy there. After he tells you about his 
little problem, open the Key Items menu and select the Komodo Scale to give it 
to the boy for free (don't charge him money for it!). He'll give you an Uplift 
Element for your help, then give you a hint about Poshul. After he's done, go 
up and into the house just north of the boy. Go right through the house and 
down the stairs into the basement. Talk to the man in the basement, then after 
he's done rambling for a while, he'll give you a Shark Tooth. Now, go left up 
the ramp and continue left out of the house. Back outside, head up the path to 
the pier and talk to Leena (she's the one standing up). Talk to her and she'll 
ask you to get some Komodo Scales from Lizard Rock because she wants a 
necklace. Agree to get her the scales, then go up and off the pier.

Now, head down and enter the first house to your left. Go up into the house 
and check the buckets next to the plant in the back to get a PhotonRay 
Element. Now, exit the house and head straight down through the center of 
town. Go down the ramp and search the cart next to the old lady to get a 
Shellfish Frame. Now, head left and into the next area. There, talk to Radius 
(the old man with the stick) and you'll enter a training battle against him. 
You'll learn about using Elements and general rules about fighting in the 
game. I recommend it to those who wish to get used to the flow of battle in 
this game. After that, go left and check out the small bucket to the right of 
the steps to get an AquaBeam Element. Then, enter the house and go down and 
left into the smaller room. Inspect the small frame on the wall with the 
symbol to get a Cure Element as well. Now, exit the house and go right to the 
previous village area and get to the right side of the village. Go up into the 
building to the right of the small boy you helped before and enter the 
restaurant. Go right and up to the barrel, then check it out 4 times to get an 
Uplift Element. Then, go up the steps into the back room and go up to the 
sheet on the floor and press X to get a Heckran Bone. Also, open the chest on 
the right shelf to get an Ivory Helmet. Be sure to equip that helmet right 
away! Now, go down into the previous room and continue down out of the 
restaurant. Then, follow the path down and right to exit Arni Village and 
appear on the World Map.

As soon as you enter the World Map, access the menu screen and save your game, 
then head up and left from the village to reach Cape Howl. When you reach it 
(as well as any other area from the World Map in the game), press X to enter 
the area.

Cape Howl (Home World)
----------------------

In this area, there are small holes in the ground from which geysers erupt. 
Try not to step across those holes when the geysers are erupting because 
you'll lose HP if you do that. Anyway, head up the path, then left and open 
the chest to get a Heal Element. Then, go right and up along the path until 
you can go left again. Follow the path left and open another chest to get a 
Bone. Now, go back right and continue up the path to the next area. There, go 
up the path to the peak and press X by the rock to make Serge carve "Serge and 
Leena forever..." on the rock. After that, go back down into the previous 
area, then continue down and out of Cape Howl.

Back on the World Map, head down and left and enter the Lizard Rock area.

Lizard Rock (Home World)
------------------------

When you enter Lizard Rock, walk up to the large boulder in the path and press 
X to push it into the water so it's out of your way. Then, follow the path 
down and right, and then open the chest to get a Fireball Element. Be sure to 
allocate it to Serge as soon as you get it. Now, go directly to the left and 
you'll find the first Komodo Pup just standing there in the path. Approach it 
to make it run into the cave. Then, get to the left side of the boulder to the 
left of the cave and press X to push it in front of the cave, thus blocking 
the entrance. Now, go back right and up, then left to find that Komodo Pup 
again. Go near it to make it run back into the cave. Quickly run into that 
cave and fight it since it's trapped. Use regular attacks to boost up your 
Power Level, and then use the Fireball Element to attack the Komodo Pup. After 
you win this fight and collect the Komodo Scale it leaves behind, head left 
along the path into the next area. There, follow the first path down and left 
to the wooden bridge. Before you cross it, go down the nearby ladder and open 
the chest to the north in the water to get a Tablet Element. Now, go down and 
climb up the ladder and take the path up, then when it splits, head up and 
left to the top. Drop down to the lower ledge and along the path to find the 
next Komodo Pup. Run towards it and it'll run south and jump down to a lower 
ledge. Run after it since it runs around the path along the watery part of 
this area. Just run after it and stay close until you catch it, then fight and 
defeat it like you did with the other one. Take the Komodo Scale after you 
win, then make your way to the lower-left section of this area. Go down and 
you'll find a hole in the ground nearby, so press X to drop into the hole. 
When you land in the water nearby, go right and onto the ledge and open the 
chest to get a Bone. Then, get back into the water and head up into a cave. 
Head left onto another ledge and open the chest there to get an Ivory Helmet. 
Now, go back right and down through the cave, then go to the lower-left area 
of the water and press X to go back through that hole. Now, go to the lower-
right part of the room and follow the path down into the next area.

In this area, you'll see the third Komodo Pup to the right, but it'll start 
running if you move down the path. Let it run for now, and go down and push 
the boulder into the water to make a chest rise to the surface. Open it to get 
a Silver Loupe, then go right and up the first chance you get. Go up and 
defeat the Beach Bum, then go up along the green tree to the next area. There, 
go up and onto the higher ledge with the Beach Bum. Defeat it and go down 
along the ledge back to the previous area. Walk down to the very edge of the 
high ledge, and then wait for the Komodo Pup below to start walking past the 
cliff you're on. Right before it walks in front of you, press X to jump down 
and you should land on it to engage battle. Fight and defeat this Komodo Pup, 
then after you beat it, get ready to fight the Mama Komodo boss! Read the 
Bosses section to find out how to take care of this creature. After you win, 
you'll gain a Star Level and all your stats will boost slightly. After the 
battle, you'll also get the final Komodo Scale that you need for Leena's 
necklace. Now, head left to the end and go up the leftmost path into the next 
area. Continue up and left along the path, then drop down to the lower ledge 
and keep going left straight to the World Map.

On the World Map, save your game if you want, then go down and enter the 
Opassa Beach area.

Opassa Beach (Home World)
-------------------------

Upon entering this area, walk to the left and Leena will appear behind you. 
She'll take the Komodo scales and sit down by the beach while you stand next 
to her, then there will be a conversation between Serge and Leena. When she 
asks if you remember talking by the beach when you were younger, say "I 
remember" and she'll continue talking. When she asks about what to make of 
this day, pick "We'll never forget this day!" as your answer. After that, 
Leena will try to tell you something, but Serge will hear something else 
calling his name. An FMV will start and show some quick flashbacks from when 
Serge was younger. After it ends, you'll suddenly be warped somewhere, then 
knocked unconscious. An old man and his Komodo Pup will find you lying on the 
beach. He'll tell you that Leena is in the village babysitting, then he and 
his pet will leave. Now, just head right out to the World Map again.

At the beach, you were warped to Another World, which is the same as the Home 
World, but there are different things to be done/found. So, head right and 
enter Lizard Rock again.

Lizard Rock (Another World)
---------------------------

As soon as you enter this area, you'll find that there are stronger enemies 
moving around here. So, make sure to allocate the AquaBeam Element (Blue) in 
the new space on your grid for Element Level 1. You'll need it if you 
encounter the enemies in this area. For now, head down and follow the left 
path downward. Press X when you reach the hole in the ground to come out at 
the end of the secret passage. At the other side, just walk onto the small 
island and open the chest to get a Feather. Now, go back down and left and 
press X at the hole you came out of to crawl back through to the other side. 
Next, go back up and follow the path right and down. Drop down to the lower 
ledge and continue right across the wooden bridge, then follow the path down 
into the next area. Head straight down to the lower-left corner and defeat the 
OpahFish there, then open the chest to get a Bone. Then, go up and follow the 
path all the way right through this area. Watch out when you pass the high 
ledge because a Komodo Pup will jump down on you as you pass. Go right and up 
the path at the end to reach the next area. Go up and right and fight the 
Komodo Pup in your way. After you beat it, go right and open the chest it was 
blocking to get an Ivory Helmet. Then, continue up and right out of Lizard 
Rock.

Back at the Another World Map, head right and enter Arni Village.

Arni Village (Another World)
----------------------------

When you enter Arni Village, head up the path and go up into the first 
building to the right to enter a flower shop. Go right to the large pot (it 
was a barrel in the Home World) and press X four times to get the IceLance 
Element inside. Then, go up the steps and into the back room. Here, go up to 
the blue curtain in the upper-right part of the room to reveal a chest with 5 
Tablet Elements inside! Now, get out of the back room and continue left and 
down out of the flower shop. Back outside, continue up the path all the way to 
the pier. There, talk to Leena and she won't even recognize you because the 
Another World is 10 years into the future. She'll tell you that there used to 
be a boy named Serge in town, but he died 10 years ago by drowning. You can 
pick whatever option you want when talking to her. After she suggests you 
visit his grave at Cape Howl, leave the pier and enter the village area again. 
Head down and go left into the first house you come across. Inside this house, 
go up and check out the bucket near the plant to find a PhotonRay Element. 
Now, leave the house and follow the path left to the second house, then enter 
that house. Go left and up the steps into the following room. There, go up and 
left behind the high shelves and check out that area to find a MagmaBomb 
Element. Now, go back down into the previous room and continue right out of 
the house. Then, follow the path down and left into the next area. Go left to 
Radius's house, but before entering the house, check out the small bucket to 
the right of the steps to find a Turn Red Element. Now, enter the house and go 
down and left, then check out the framed symbol on the wall to get 5 more 
Tablet Elements! Then, go back up and right out of the house. Now, head right 
to the main area of the village, and then continue right and up the ramp at 
the end. Then, just continue down and right out of town.

On the World Map, head left a small bit, then go up to Cape Howl.

Cape Howl (Another World)
-------------------------

When you enter this area, remember not to walk across the small holes in the 
ground because if the geysers come out of them, you'll lose some hit points. 
Head up and right, then when you can go left the second time (right behind 
that giant rose-shaped thing in the path), head left and open the chest to get 
an ElectroJolt Element. Make sure to allocate it as soon as you get it (you 
may want to replace the Fireball Element in the Level 3 space with this one). 
Then, go right and up the ladder to the higher ledge. Open the chest there to 
get a Bone. Climb back down the ladder and continue up the path to the next 
area. Head up to the peak of the hill and press X when you reach the rock. 
Serge will check out the tombstone, then 3 people will suddenly appear behind 
him. They say that he's the "ghost" of the Serge that died 10 years ago and 
their orders are to capture him. After these guys are done arguing and get 
ready to seize Serge, a mysterious girl appears and jumps in between Serge and 
the 3 men. She'll challenge them to a fight and then a boss battle will start 
against Karsh, Solt, and Peppor. Read the Bosses section for help on defeating 
these guys. After you win, the three men will leave the area and the girl will 
introduce herself as Kid. She'll ask if you want her in your party after that. 
For now, just refuse her 3 times and she'll tell you she's heading to a town 
called Termina, then leave. After that, you'll reappear in Arni Village.

Arni Village (Another World)
----------------------------

When you appear here, you'll be in Serge's room (you'll remember this place 
from the Home World) and Leena and Poshul will be there too. Leena will offer 
to help and will join your party, as well as Poshul. After they both join, 
it's time to head to Termina in the north. So, exit this room and continue 
right towards the exit of the house. A lady will come in and get upset, then 
request you leave. So, go right out of Serge's old house. Then, head right and 
down out of Arni Village to the World Map.

From Arni Village, head up and right to the path between the mountains to 
enter Fossil Valley. Before you enter Fossil Valley, here's a quick list of 
which Elements should be allocated to each of your 3 characters, and to which 
spaces in their grids:

Serge: (Level 1 Spaces) Tablet x5, Cure
       (Level 2 Spaces) Fireball, Photon Ray
       (Level 3 Space) MagmaBomb

Leena: (Level 1 Spaces) TurnRed, Tablet x5
       (Level 2 Spaces) Cure, AquaBeam
       (Level 3 Space) IceLance

Poshul: (Level 1 Spaces) Uplift, Tablet x5
        (Level 2 Spaces) ElectroJolt, PhotonRay
        (Level 3 Space) Heal

Fossil Valley (Another World)
-----------------------------

When you enter this area, head up and between the two guards. They'll tell you 
that there's excavation going on and that you should stay on the low path. 
Continue up the path to the end and head left along the path. When you see the 
path going upward, take that path up to the guard standing by the ladder. Talk 
to him and he'll ask if you are the exorcist that they called for. Say yes and 
he'll move out of the way, allowing you to climb up the ladder. So, climb the 
ladder and go up into the next area. At the top, go up the path and talk to 
the guy standing there. He'll tell you that they want the weird noises to 
stop, then he'll move out of the way for you. Continue up the path and a 
skeleton dressed as a clown will appear in front of you. It'll ask for you to 
help find its body parts, so say "Sure" and you'll receive the Heavy Skull.

Now, go down a small bit, then head left along the path to where the path 
heads north. Instead of going north, go down the white-colored path and the 
guy will tell you not to go down there since he thinks a monster is there. 
Ignore him and continue down into the next area. There, go left to the eggs 
and press X to get a Big Egg, then quickly go back up that white path before 
the giant bird comes near and you'll have to fight it. When you get to the top 
of the white path, just continue going up and when you see the white path 
intersect and go towards the right, continue north. Go around the brownish 
thing in the way because you'll enter a battle if you touch it and the enemies 
are pretty tough. After that, continue up and collect the Bellflower sitting 
there. Now, go back down around that brown thing in the path and continue down 
and right through this area. Keep going right and down into the next area.

Here, go down to the main path and follow it left and up to the end. You'll 
see Solt and Peppor standing around at the end complaining about how they lost 
the other battle with you. They will notice you're there and engage in battle 
against you. Read the Bosses section for help on taking care of these two guys 
again. After you win, your party will gain another Star Level and receive a 
boost in some of their stats, as well as their first Tech Skills! After Solt 
and Peppor run away, just follow the path up and out of Fossil Valley.

On the World Map, head northwest and enter the large town of Termina. Make 
sure you save before entering Termina though.

Termina (Another World)
-----------------------

When you enter Termina, you'll see a flower lady and a dragoon talking to the 
left. She says there was a ruckus at Fossil Valley and she can't get 
Bellflowers right now. She also asked about Karsh and the dragoon told her 
he's gone ghost hunting. After the dragoon leaves and you gain control again, 
head forward up the steps and you'll run into Kid at the top. She'll say 
something about Leena, then leave the area. After this, go up and enter Lisa's 
Element Shop to the right. Inside, buy at least 5 of the Antidote, Medicine, 
Ointment, and Brace Elements. Also, buy one of the Bushwhacker and AeroSaucer 
Elements. Then, exit the shop and go up the steps to the top, where you'll 
hear a guy talking about polishing the statue of Lord Viper. After he's done 
talking about being the Viper Manor, Kid will appear again and ask to join 
your party. This time, recruit her but don't put her in your party just yet. 
She'll also give you the Tele-Porter so you can switch your party members at a 
Record of Fate or on the World Map. Now, go left into the shady area in the 
corner and you'll find a hidden person out of view. When he asks if you 
understand him, pick the top option and he'll give you the Tea for Three 
Frame. Then, go down the steps and go right past Lisa's shop to the next area. 
Continue right until you're stopped to see a mermaid in a tank. Korcha will 
appear and cause trouble, then dive into the water below and paddle away in a 
boat. After that, keep going right and down the steps into the following area.

Go down across the bridge and follow the path all the way around the watery 
area with the island in the middle. You'll hear a conversation between a young 
man named Glenn and a woman named Riddel. The man will notice you and ask if 
you'd be willing to give up the Bellflower that you have. Ask for money, then 
select 99G and he'll pay it. After that, they'll do what they have to do with 
the flower and then talk for a little while. They'll then decide to return to 
Viper Manor. After they leave, go back down and left around the path, then up 
across the bridge and up the steps to the next area. Go up the steps and head 
left to the intersection where you can go up or left. Talk to the man in 
yellow in front of the path going up and he'll ask you if you think his 
churros are too expensive. Say "Too high" and then pick 50G as the new price. 
After that, continue left into the next area.

Now, it's time to worry about getting to Viper Manor. You'll need a guide in 
order to get there, and that's what the next part of my guide will cover. 
There are 3 different guides you can get: Guile, Nikki, and Pierre. The 
walkthrough for Viper Manor is based on if you picked Guile since I personally 
chose him as a guide. I will not add a walkthrough if you chose Nikki or 
Pierre as your guides since that's not how this walkthrough is set up.

============
Guile's Path
============

To start this path, enter the Bar (it's to the left of Lisa's Element Shop). 
Head left through the bar and talk to the mysterious man standing in the far 
left part of the room. He'll introduce himself as Guile, then talk for a 
little while. When you're given the option, select "Ask for his help" and 
he'll say that you need a sailor and a ship and he'll guide you to Viper 
Manor. Don't let him join your party just yet. Now, head right out of the bar, 
then go down the steps and right into the Inn. Go right to the Record of Fate 
(transparent greenish diamond). Remove all the Elements on both Leena and 
Poshul, then use the Tele-Porter and switch them with Kid and Guile. Equip 
each of the new party members with an Ivory Helmet accessory. Now, arrange 
your Elements on your new lineup like this:

Serge: (Level 1 Spaces) Fireball, Cure
       (Level 2 Spaces) MagmaBomb, PhotonRay
       (Level 3 Spaces) AeroSaucer, Dash&Slash (Tech)

Kid: (Level 1 Spaces) Bushwhacker, Fireball
     (Level 2 Spaces) MagmaBomb, AquaBeam
     (Level 3 Spaces) Heal, Pilfer (Tech)

Guile (Level 1 Space) PhotonRay
      (Level 2 Space) Cure
      (Level 3 Spaces) IceLance, Wandaln (Tech)

With your lineup now in order, save your game by the Record of Fate and exit 
the Inn. Head up the steps one level and follow the path right past Lisa's to 
the next area. Continue all the way right and down the steps at the end to the 
following area by the water. Go down across the bridge and around the path. Go 
right and up, then left around the small watery area. Don't go down to that 
middle island where they were praying before; instead, head left under the 
hut. Follow that path left and down and you'll come across Korcha sitting next 
to his boat. Talk to him and he'll offer to take you anywhere on his boat if 
you pay him. Keep talking to him and pay the 100G when he asks you to, then 
get on board the boat and you'll be on your way. When you dock, you'll be at 
the Viper Manor Bluffs.

Viper Manor Bluffs (Another World)
----------------------------------

When you get there and the group is done talking, start by climbing up the 
rock wall to the next area. There, a guard at the very top of the cliff will 
notice there are intruders and will start throwing giant boulders down the 
cliff at you. This can be hazardous because each time your group gets hit by a 
boulder, they'll each lose 10HP. Luckily, there are only 3 boulders dropped at 
a time, so you should climb upward when they aren't being thrown. Also, there 
are geysers coming out of some walls, and if you go through one, you'll get 
pushed off the wall onto an otherwise unreachable ledge. Now, quickly climb up 
to the first ledge while avoiding the boulders. Then, climb up to the second 
larger ledge and go right. Go up that wall and climb right into the geyser to 
reach another ledge. Open the chest there to get 5 Tablet Elements. Then, go 
to the left edge and drop down to the lower ledge. Climb back up the wall to 
the larger ledge and go right again. Climb on that wall with the geyser and 
stop just below where the geyser comes out. When it stops for a moment, 
quickly climb up to the next ledge. There, go all the way left to the end and 
climb up that wall to the next area. On the ledge you appear on, open the 
chest to get the Meteorite Element. Go back down the wall to the previous 
area, and then go right to the middle path going up. Climb up the middle wall 
there to reach the next area. There, continue up the middle path to the next 
ledge, and then go all the way to the far left. Climb up that wall while 
watching out for the geyser along the way. If it hits you, you'll fall to the 
lower ledge and will have to climb this wall again. When you get to the top, 
open the chest to get the FreeFall Trap Element.

Now, go back down that cliff you just climbed up and go right along the path. 
When you can go up or down, go down and right, then start climbing up the wall 
there. Climb all the way up to the following ledge, then go left and down the 
small cliff. Go left to the end and climb up the cliff there to the next 
ledge. Then, go right and up the next cliff to the top. You'll enter a boss 
battle against the Acacia PVTs. Read the Bosses section to find out how to win 
this battle. After you win that battle, a giant bird creature will fly in and 
kill the guard. Before you fight it, take this time to move the PhotonRay 
allocated to Serge to the new Level 1 space and put the Meteorite Element in 
Serge's Level 2 space. Also, be sure to allocate an Uplift Element to the new 
Level 1 Space on Kid's element grid. Now, just climb up the cliff to reach the 
flying creature, then you'll be in another boss battle. Read the Bosses 
section again for help on defeating this creature known as KingMoaman. After 
you defeat it, you'll gain a second Star Level for the second boss battle 
here. Your group will then jump over the wall at the top and wait for 
nightfall to do anything. At this point, you'll be inside Viper Manor. (Please 
skip down to the Viper Manor section for the next part of this walkthrough.)

============
Nikki's Path
============

To start this path, head left all the way past the Bar to the next area. Head 
left through this area until you reach a pink staircase going up. Go up those 
stairs onto Nikki's ship, then go up and through the door in front of you. In 
that room, go right and talk to the guy there and he'll tell you Nikki is 
missing and Miki went to look for him. At that point, Miki enters the room and 
asks if you'll help find Nikki. Select "OK, rock on!" as your answer and Miki 
will run out of the room. Leave the room and go down the steps off the ship, 
then head right into the next area. Go right and down the steps to exit 
Termina. Head east on the World Map across the bridge over the small river. Go 
right a little more and enter the Shadow Forest.

Shadow Forest (Another World)
-----------------------------

When you enter the Shadow Forest, head left all the way into the following 
area. There, go up the ledges to the north to reach the top, then open the 
chest to get an AeroSaucer Element. Get back down to the ground, and then 
follow the path down and left. You'll see Nikki talking to some monster, and 
then he'll run away. So, follow him by continuing left and up the path. Go 
down and left and open the chest to get the Uplift Element along the way. 
Then, just go up into the next area. Go left and you'll see 2 monsters chasing 
after Nikki. After they corner him, go down the path and engage in battle with 
the demons known as Cassowaries. Read the Bosses section for help on defeating 
them. After you win and gain a Star Level, Nikki will jump into the water 
below and walk into the waterfall. Now, follow the path left to the end, then 
go down and right into the water and up into the waterfall to the next room. 
There, you'll find Nikki again. Go up to him and he'll ask to join your party 
since he wants to go to Viper Manor too. Let him join, then he'll ask if you 
want to hear a song. Say "No, thanks" for now, then he'll tell you there's a 
monster blocking the path to the manor. After you all leave the cave and name 
Nikki, remove Poshul and put Nikki in your party. Equip Nikki and your other 
party members with Green Elements and the Antidote and Brace Elements for the 
next battle in the forest. Now, head back into the waterfall and open the 
chest to get an Aroma Pouch. Then, check out the notebook and you'll find the 
Angry Scapula. Now, exit this room and go left to the giant plant in the way. 
Then, go up and right through the water to the round tree above the waterfall. 
Press X and a blue ball of pollen will follow you. Now, go back left, then 
down and right and into the waterfall. There, go up to the blue creature 
sitting there and walk by it so it follows you. Don't let it get too close 
that it'll eat the pollen; just start running when it follows you. Exit the 
waterfall and head right to the giant plant. Stay still so the creature will 
eat the pollen, then the plant will eat that creature!

After the giant plant eats that blue creature, press X to enter a battle with 
it. Just use regular attacks and Yellow Elements to attack when needed. After 
you beat this creature, continue left into the next area. Here, go up and Solt 
and Peppor will appear in front of you. A dragoon will also jump from a tree 
above you, then a boss battle will engage. Read the Bosses section for help in 
winning this fight. After you win and get your 5th Star Level, Zoah will leave 
and let you pass. Before you go into the next area, go up and right and open 
the chest there to get a Heal Element. Now, go up into the next area and head 
up the path. Open the semi-hidden chest along the way to get a MagmaBomb 
Element. Continue up into the next area, and then follow the path north. Stay 
to the left wall and go up onto the green area of land. Defeat the "guy" 
standing there (Wraith), then push the boulder up to the bug hole. Push it up 
and it'll block the hole completely. Now, go back down to the water and 
continue up through the water to the next area. Here, just go all the way up 
into the next room, which is at the bottom of a well. The party will wait 
until nightfall, then climb up to the Viper Manor area.

=============
Pierre's Path
=============

To start Pierre's path to Viper Manor, head right past Lisa's Element shop to 
the next area. There, go north on the path to reach the next area. Continue up 
and into the building marked "Smithy", which happens to be the place where you 
can forge equipment. However, you don't need anything yet, so don't buy 
anything. Instead, go left through the room and down into the back room. Here, 
go right and talk to the guy standing there and he will introduce himself as 
Pierre. He'll also say he lost his medal and he can't get to Viper Manor 
without it. So, go left and down to get into the backyard of the building. 
There, talk to the boy running around and he'll give you the Hero's Medal. 
Now, re-enter the building and go up to Pierre and select the Hero's Medal 
from the Key Items Menu. After you give it to him, talk to him again and 
choose to take him with you to Viper Manor. Replace Poshul with Pierre in your 
party and equip him with Green Elements. Now, go left and up to the next room 
and continue right to exit the Smithy. Then, go down the path to the next area 
and head left when you reach the end. Go left past Lisa's and head down the 
steps all the way out of Termina.

On the World Map, head right and up around the mountains and go up to Viper 
Manor. Press X when you get there to reach the Viper Manor Gates.

Viper Manor Gates (Another World)
---------------------------------

When you arrive at the gates, walk up to the guards and Pierre will try to get 
in. They won't let him in, so you're now given the option of what to do next. 
Choose "Charge!" and the group will engage in a boss battle against the 
guards, known as Acacia Guards. Read the Bosses section to find out how to 
beat them. After you win and gain that Star Level for winning a boss battle, 
go up to the gate and press X to open it. Now, walk up a small bit and you'll 
run into Solt and Peppor again. You'll enter another boss battle against them 
and their new friend as well. After you beat the trio, go behind the gate to 
the left and open the chest to get a TurnYellow Element. Then, go up the path 
and the group will stop and wait for nightfall before going any further. After 
that, you'll be inside the Viper Manor area.

Viper Manor (Another World)
---------------------------

When you enter the Viper Manor (remember that the walkthrough for this area is 
assuming you had Guile as your guide), you'll be outside in the dark 
courtyard. There will be guards you can fight and defeat here, and there's a 
large spotlight moving around the area. Don't get spotted because you'll be 
chased down by the guards and attacked. Before you go anywhere, go up and 
press X to open the door, then go up and open the chest to get a TurnBlue 
Element. Now, make your way up through the middle of this courtyard while 
avoiding the spotlight. Open the large doors when you get to the wall to enter 
the stables. Here, go up and use the Record of Fate to save your game. Then, 
go up and talk to the man standing there. He'll ask if you're the new helpers, 
so pick "That's right" as the answer and he'll ask you to feed the dragons. 
After you feed them, he'll let you have the key to the manor. Choose to feed 
them and you'll be asked how many times you'll feed the dragons. I'd say go 
for 10 or 20 times the first time to get used to it. Here's a quick list of 
the prizes you can win and how many times you have to feed the dragons to win 
them:

Times   Prize
-----   -----
10      Knee Pad (Accessory)
20      Bronze Helmet (Accessory)
30      Bronze Mail (Armor)
40      RecoverAll (Element)
50      Iron Vest (Armor)

This mini-game is set up like this: there are 5 dragons in a row that you must 
feed. You feed them bales of hay, which you get by going to the left-most spot 
and pressing X. You can only hold 3 bales of hay at once, and each dragon eats 
one bale at a time. However, you can only feed the dragons when their heads 
are raised. You must be quick because if you don't feed a dragon when its head 
is raised, it'll get mad and lower its head. If you fail to feed one of the 
dragons four times (it'll be VERY red at that point), you lose. After you win 
this mini-game once, the man will tell you to take the Manor Key from the 
cupboard, and he'll give you a prize according to the number of times you fed 
the dragons. After that, talk to the man a second time to be able to feed the 
dragons again. Choose to feed them 10 times and succeed to win a Knee Pad 
accessory. Then, feed them 20 times and succeed to get a Bronze Helmet. Then, 
feed them 30 times to get a Bronze Mail. Finally, feed them 40 times to get a 
RecoverAll Element. Equip the Bronze Helmet and Bronze Mail to Kid. Now, go 
right and up to the cupboard against the north wall and press X to get the 
Manor Key. Now, go down all the way out of the stable. It's time to allocate 
some more elements to your party like so:

Serge: (Level 1 Elements) Fireball, Cure, PhotonRay
       (Level 2 Elements) Meteorite, Medicine x5
       (Level 3 Elements) AeroSaucer, Dash&Slash (Tech)
       (Level 4 Element) MagmaBomb

Kid: (Level 1 Elements) Uplift, Fireball, Fireball
     (Level 2 Elements) MagmaBomb, AquaBeam
     (Level 3 Elements) TurnBlue, Pilfer (Tech)
     (Level 4 Element) RecoverAll

Guile: (Level 1 Element) PhotonRay
       (Level 2 Element) MagmaBomb
       (Level 3 Elements) IceLance, Wandaln (Tech)
       (Level 4 Element) Cure

Now that your group is set up for Viper Manor, exit the stables and go down 
through the area while avoiding the spotlight. At the south wall, head left 
into the next area. Follow the path up through this area and defeat the guards 
along the way. Defeat the guards in front of the entrance to the manor, then 
continue up to the end and open the chest in the left corner to get 5 Ointment 
Elements. Now, go down to the entrance and press X to enter the manor itself. 
In this room, go up and try to open the door, but you can't. Check out the 
snake statue to the left and decide to turn the numbers on it. Just pick any 
numbers because you don't know the combo just yet. You'll fall into a trap 
that puts your group in a cage in the basement guarded by dragoons. Kid will 
make the dragoons mad, then they'll unlock the cage for you. Press X to exit 
the cage and you'll fight the guards. Defeat them, then exit the cage and your 
group will take the guard uniforms as disguises. Now, go down the steps to the 
next area. Here, go try to open the chest and you'll have to fight the Boxer 
Boys. Pick one and you'll automatically win the fight or you'll have to fight 
them. After you get through this, go left and talk to the guard. After that, 
go back up the stairs to the previous room and go through the left door down 
the hallway. Enter the first door to enter the kitchen area. Go up and left 
into the actual kitchen, then go up and open the cabinet to get a TurnGreen 
Element. Then, get to the upper-right corner of the room to get the Dragoon's 
Honor.

Now, go down and talk to Glenn standing there and he'll say something and walk 
out of the room. Follow him out of this room and go left, then enter the third 
door in this hallway. Go up and talk to Glenn by the wall, then he'll write 
something on the wall and walk away. Check the wall where he was standing to 
read the code for the lock in the upper level. It's a random combo from what I 
know, so I'm just going to ask you write down the combo for later use in Viper 
Manor. Now, go left to the other half of this room, then go down and open the 
chest to get a Revive Element. Get back to the right side of the room and save 
your game using the Record of Fate, and then leave this room completely. Head 
right and press X at the end to get out of the left hallway. Then, go right 
and press X to reach the right half of this area. Talk to the guards and 
they'll say you need a password to enter the treasure vault. When they ask for 
the password, don't even pick an answer and they'll respond after a few 
seconds saying that the password is silence. They'll then move and allow you 
to enter the room. Try opening the chest to the right and you'll fight the 
Boxer Boys. After you take care of them, go up and your party will comment 
about the absence of the Frozen Flame. After that, go up to the wall and take 
the 3 items from the pedestals: a Bronze Sword, Bronze Mail, and Hero's 
Shield. Equip Serge with the Bronze Mail right now, Then, go right and press X 
by the vase and you'll fight a monster. Beat it and you'll get the TurnRed 
Element. Now, check out that shiny thing on the right wall and choose to "Grab 
it" to get a Silver Pendant. After you take it, you'll be caught in a trap, 
which brings you into a cage in the following room.

When you arrive in the next room, a woman will come up to your cage and 
realize you're not really a group of dragoons. She'll then open the cage and 
you'll all walk out. The woman will introduce herself as Luccia, then unleash 
her Neo-N-Bulbs to attack you. Read the Bosses section for help on defeating 
these creatures. After you win, you'll obviously gain another Star Level, as 
well as gain some status boosts! Luccia won't be too impressed and she'll just 
ask you to leave. Before you do anything else, be sure to allocate the Revive 
Element on Serge's new Level 2 space in his grid, and a TurnRed Element in 
Kid's new space as well. At this point, go left to the small cage on the 
shelf. Talk to the creature inside and it'll introduce itself as Pip. Talk to 
it a second time and open its cage. After that, go right and try to exit the 
room. Luccia will offer to help you again sometime. Then, you'll be able to 
exit the room. In the hallway, talk to the giant Roborg and choose to bust it 
up. You'll enter a battle against it at that point. Defeat it using regular 
attacks and lots of attack Elements, particularly the Green ones. Since the 
Roborg has a lot of strength and causes lots of damage in one shot, make sure 
your party is in good shape for the whole battle. After you win, head right in 
front of the next door. Go up to the door and wait for the eyeball to close, 
then press X and enter the room. In this room, open the chest to the right to 
get a Bronze Helmet. Equip it on Serge, replacing the Ivory Helmet, then go up 
and take the Dcor Shield off the wall. Then, go to the north part of the room 
and you'll see 5 statues lined up, but one's missing a shield. Go up to the 
one without it and select the Dcor Shield to place it on the statue. You'll 
have to fight 5 Man-Of-Wars now because of this.

To beat the Man-Of-Wars, use regular attacks and lots of White Elements to 
fight them with. Keep the party in good shape since their attacks cause a lot 
of damage. After you win this tough battle, go down to the statue of a snake 
in the middle of the room. Push it up and right into the niche against the 
wall to open up a hidden door in the wall. Enter that room and try to get near 
the chest, but you'll lose 10HP because of the steam. Leave the room and talk 
to the guard in the corner of the room and he'll tell you that you'll need the 
general to open the chest. So, go down out of this room and head right up the 
stairs to the next floor. Here, go in front of the first door to the right and 
wait for the eyeball to blink. Then, quickly press X and enter that room. Go 
up to the chest and try to open it, but Zoah will wake up and won't let you 
open it. Talk to him a few times and ask each of the 3 options as they appear. 
However, he still won't let you open the chest, so leave the room. Go left and 
enter the next room and try to open the chest here. Karsh will stop you, so 
talk to him and ask some questions as well. After that, try opening the chest 
20 times and Karsh will finally let you have the Dragoon Gauntlet inside. Now, 
equip it on Serge as his second accessory, and then leave this room. Head left 
to the end of the hallway and press X to enter that middle room again. Go up 
to that snake statue and enter the code you found out from Glenn earlier in 
Viper Manor. After you do that, the door will open. Now, go up the stairs and 
into the next room. A Roborg blocks the door to the right, so go left and into 
that room instead. Go left across the bridge and open the door at the other 
side to enter the library.

Head left up the staircase and walk up to the girl standing to the right. Your 
group will reveal themselves and an old man from a higher ledge will climb 
down a ladder to talk to you. He'll talk to you about the two different worlds 
and the difference between the two. After he's finally done talking, you'll 
enter a battle with the little girl known as Marcy. Read the Bosses section to 
find out how to defeat her. After you win, you'll gain a Star Level and Serge 
and Kid will gain another Level 1 slot in their grids. Marcy will run away and 
the Prophet will give you a hint about the next part of the Viper Manor. Now, 
go up the stairs to the higher balcony and go right. Press X at the spot where 
Marcy did to lower the ladder before, then climb the ladder and open the chest 
there to get a TurnWhite Element. Then, climb down the ladder and go left down 
the stairs again, then go down and exit the library. Go right across the 
bridge to the main area of the manor and go right. A harlequin named Harle 
will walk up to you and insult Kid a couple times. She'll tell you not to 
fight Lynx and then she'll leave. After she leaves, go up through the middle 
of the room and defeat the enemy that falls from above on you. Defeat it, then 
get to the left side of the room. You'll see a few thin pillars to the left; 
go up to the second to last one and press X to find a switch. Hit it to lower 
a platform behind the nearby guards. The guards will then run towards you and 
fight. Defeat them, then go onto that platform and press X by the throne to 
find a switch. Hit it and the platform will bring you up to another ledge. 
Then, just go up the steps into the next room.

In this room, go left and save the game using the Record of Fate. Also, it's 
time to re-arrange your Elements for the next part of the game.

Serge: (Level 1 Elements) Revive, Fireball, Cure, PhotonRay
       (Level 2 Elements) Meteorite, Medicine x5, ElectroJolt
       (Level 3 Elements) AeroSaucer, Dash&Slash (Tech)
       (Level 4 Element) MagmaBomb

Kid: (Level 1 Elements) Bushwhacker, Uplift, Fireball, Fireball
     (Level 2 Elements) MagmaBomb, AquaBeam, AeroSaucer
     (Level 3 Elements) TurnBlue, Pilfer (Tech)
     (Level 4 Element) RecoverAll

Guile: (Level 1 Element) PhotonRay
       (Level 2 Element) MagmaBomb
       (Level 3 Element) IceLance, Wandaln (Tech)
       (Level 4 Element) Cure

Now that everything's set up, go up to the second door to the right and wait 
for the eyeball to blink, then enter the room. Go up to the desk and press X 
and Kid will think the Frozen Flame is there. When she says she'll ask the 
general directly, the wall panel will open and General Viper will come out. 
He'll talk to Kid for a moment, then Lynx will come out and talk. Kid will 
threaten him and the battle will begin. Read the Bosses section for help on 
defeating Lynx. After you defeat Lynx, your party will gain yet another Star 
Level and gain some status boosts. Then, Lynx will reappear since you merely 
defeated his shadow and try to talk to Serge. An FMV will start and the blue 
item on the desk will activate, causing Serge to see something happen to the 
world. After it ends, a bunch of shadow cats will appear and Riddel will enter 
the room. Kid will take her captive and the group will leave the room. Your 
group will then make an escape to the roof of Viper Manor with Lynx, General 
Viper, Karsh, and a couple guards following you. They'll try to work out a 
deal with Kid, then when she looks away, Lynx attacks Kid and she falls off 
the roof to the water below. Lynx will come closer to Serge, and then Serge 
and Guile will jump off the roof as well. When you all land at the very bottom 
of the bluffs by Korcha, the main menu will open up. Save your game and then 
exit the menu, then the game will show Serge lying in a bed in the town of 
Guldove.

Guldove (Another World)
-----------------------

When you wake up in Guldove, a lady will tell you your friends are outside 
waiting for you. So, go right out of the house and Kid will start talking to 
you. After a few words, she'll pass out and Serge, Korcha, and Guile will 
bring her to the clinic in town. You'll find out she's been poisoned and has 2 
days to live. The only thing that can cure her is Hydra Humour, but the Hydra 
is supposedly extinct. The doctor will leave the room and Korcha will try to 
get him back, but he'll bump into Harle. She'll enter the room and make Korcha 
mad, then disappear after talking for a moment. After that, Kid will want to 
talk to you, so go to her bedside and talk to her. She'll give you the Astral 
Amulet and decide to rest for a while. Korcha will then ask you what you're 
going to do. At this point, you have two different options: you can either 
choose to save Kid, or say "...I don't know" and not try to save her. Whether 
or not you choose to save her will affect the next part of the game and whom 
you'll be able to meet and recruit. If you choose to save her, you'll be able 
to recruit Korcha, Razzly, and Mel later in the game. If you choose not to, 
you can recruit Macha, Glenn, and Doc. I personally chose to save her, so 
that's what this guide is going to reflect later on in the game. Below, I will 
add a walkthrough for both ways (if you choose to/not to save Kid), but keep 
in mind that my guide is going to assume you saved Kid later on.

==============
Not Saving Kid
==============

If you're choosing not to save her, Korcha will get upset and demand you leave 
the Astral Amulet here. He'll then leave the building and you'll have to 
choose a third party member for your group. I'd say you should just put Leena 
in your group for now. Then, go left into the next room and continue down out 
of this hut. Head left across this area to the next section by the pub. Go 
left and up the ladder to the second floor and go right to the next area. 
Here, go right and enter Korcha's house. Talk to him and he'll refuse to lend 
you his boat, then his mother Macha will come in. She'll have a long talk with 
him, then she'll decide to borrow the boat and bring you to Termina herself. 
She'll tell you to call her when you're ready to leave the village. She'll 
also give you the Tropical Paradise Frame, and then she'll really leave the 
house. Now, leave Korcha's house and go left across the bridge to the next 
area. Go around the hut and continue left to the leftmost area. Enter this 
large hut and talk to the shaman, Direa. After she's done talking, you can 
save your game with the nearby Record of Fate if you want, otherwise leave the 
shaman's hut. Go right around the hut and head right across the bridge to the 
next area. Climb down the ladder to the ground level and go right to the 
following area. Go right and talk to the person in yellow clothes. Choose to 
trade Elements, then hit Circle to exit this shop. She'll ask you to take this 
bone she has, so take the Pelvic Bone for Skelly and go right and talk to 
Macha. Tell her you're ready to go, then get on the boat and she'll take you 
to Termina.

Termina (Another World)
-----------------------

When you arrive in Termina, a man will tell Macha to move the boat elsewhere. 
She'll get mad and the guy will walk away. Macha will then allow your group to 
go explore Termina since you're here. So, go up and right up the path to the 
next area. Go right and down the set of stairs, then you'll hear a 
conversation between Glenn and the florist. He'll talk about going to a fort 
and how he might be discharged from the Acacia Dragoons if he goes there. 
After he leaves, go back up the stairs and go right to the next area. Go right 
and talk to the fortuneteller (the glowing eyes in the dark tent) and ask for 
Guile's fortune. The fortuneteller will realize he lost the bet and will give 
Guile a Brass Rod for winning the bet. Then, choose to quit and he will say 
something to Serge about being the key of destruction. After that, go back 
left to the previous area. Continue left across to the following area to the 
left. Go down the steps and talk to Macha, then choose to straighten things 
out. Keep talking and she'll let you borrow the boat permanently! Glenn will 
then appear and ask to borrow the boat. Macha will direct him to you, then let 
him join your group. After that, let Macha join your crew as well. You don't 
have to put her in your party, but you should replace Leena with Glenn though. 
After Macha leaves, press X to get onto the boat. When you appear at the World 
Map on the boat, head north and east across the north shore of the large 
continent. Go right and up around the island with the smoke coming out of it 
and dock on the east side of it to reach Hermit's Hideaway.

==========
Saving Kid
==========

After you choose to find a way to save Kid, Korcha will join you and you'll be 
asked to put a third member in your party for now. Put Leena in there for now, 
then Korcha will ask what to do now. They'll decide to visit the shaman, then 
leave the room. Korcha will talk to a cat and a girl will run out and take the 
cat away. The group will then go outside and Korcha will allow you to do what 
you want to do, then call him when you're ready to go. For now, go down and 
talk to the guy in yellow. He'll trade you items you'll need to forge weapons, 
armor, and accessories for Elements you may have. Don't trade right now, then 
he'll ask you to take this bone he has. Take the Pelvic Bone, and then go left 
to the guy behind the blue counter. De-equip the Ivory Helmets that your 3 
current party members might have equipped, then talk to the man to get 
equipment forged or disassembled. Choose to disassemble all the Ivory 
equipment (mails, vests, and helmets) that isn't equipped. Also, disassemble 
the Knee Pad, Pendragon Sigil C, and all other accessories you have de-
equipped. Forge the Copper Swallow and Besom Cu29 as weapons for Serge and 
Leena, then forge 2 Bronze Mails for Guile and Leena. Finally, forge a couple 
of Bronze Helmets for those in your current party that don't have it equipped. 
Now, disassemble as much of the old stuff as you can, then head up and left 
into the next area. Go left and into the bar in the next area. You'll hear Doc 
talking about his problems to Orlha the bartender. After they're done and 
you're back outside again, go up the ladder to the second floor and go left to 
the next area. Here, enter the hut and you'll meet the shaman of the village, 
Direa, inside. After you talk to her for a moment, she'll tell you that you 
should try to return to the Home World because the hydra might still exist 
there. Then, save your game with the Record of Fate and exit this hut.

Go right and across the bridge to the next area. Continue right around the 
building and keep going right to the third hut. Go up and around so you're 
behind this hut, which is Korcha's house. When you get behind it, walk down 
into the back wall to enter a hidden room. There, open the brown chest to get 
a Feathery Dress. Leave the room and go back around and left out of this area. 
Go around the middle building and down the ladder to the floor below. There, 
enter the bar again and talk to the dwarf to find out about the Hydra Marshes. 
Talk to it a second time to get the Green Tinkler. Now, leave the bar and go 
down and right into the next area. Head all the way right and talk to Korcha 
and tell him you're totally ready to go. At that point, board Korcha's boat 
and he'll take you to Termina.

Termina (Another World)
-----------------------

When you dock at Termina, a man will come running out complaining about where 
Korcha docked the boat. Korcha will bribe him, then the man will walk away 
happy. Now, recruit Korcha, but don't let him in your party yet. Now, head up 
the steps and right up the path to the next area. Continue right all the way 
to the following screen. There, go right and talk to the fortuneteller (the 
glowing eyes in the dark tent) and choose to hear Guile's fortune. The 
fortuneteller will give him a Brass Rod for winning a bet they made before. 
Then, choose "Quit" and she'll say something to Serge. After that, go back 
left to the previous area. Go left and into Lisa's Element Shop. Buy two of 
each non-consumable Element (Cure, Heal, Fireball, MagmaBomb, AquaBeam, 
IceLance, ElectroJolt, Uplift, Bushwhacker, and AeroSaucer), and then exit the 
shop. Go down the steps and enter the Inn, then save your game using the 
Record of Fate. Now, it's time to reallocate your Elements (both allocated and 
in stock) as follows:

Serge: (Level 1 Elements) Uplift, Fireball, Cure, PhotonRay
       (Level 2 Elements) IceLance, Meteorite, Bushwhacker, ElectroJolt
       (Level 3 Elements) AeroSaucer, Dash&Slash
       (Level 4 Element) MagmaBomb

Guile: (Level 1 Element) Cure
       (Level 2 Element) ElectroJolt
       (Level 3 Elements) AeroSaucer, Wandaln (Tech)
       (Level 4 Element) IceLance

Leena: (Level 1 Elements) Revive, Cure, Uplift, AquaBeam
       (Level 2 Elements) ElectroJolt, TurnRed, AeroSaucer, Fireball
       (Level 3 Elements) IceLance, MaidenHand (Tech)
       (Level 4 Element) MagmaBomb

Now that your group is properly equipped with both elements and equipment, 
exit the Inn and go up the steps and go right past Lisa's to the next area. Go 
all the way right and down the steps at the end to reach the following area, 
then head down and across the bridge to witness a funeral. After the funeral, 
a masked man named Greco will come up to you and say something, and then he'll 
go into his hut. Follow him into his hut and talk to him, then choose to take 
him with you. You'll now recruit Greco into your party, but I'd prefer not to 
actually put him in current party right now though. Now, exit the hut and go 
down the steps to the left, then go up the path and up the white stairs to the 
next area. Go all the way left through this section to the following scene, 
and then go left past Lisa's and down the white steps all the way out of 
Termina.

On the World Map again, go right and down through the Fossil Valley, then 
continue south and east to the Hydra Marshes.

Hydra Marshes (Another World)
-----------------------------

When you enter this area, go up and press X by that plant on the left path. 
Then, walk over it and into the marsh's poisonous water. Before you enter this 
area, I must warn you that the longer you stay in that marshy water, your 
party will lose hit points. That is unless you have the Safety Gear, which I'm 
going to tell you how to find soon. Now, quickly run up and left through the 
marsh to the piece of dry land. Walk up into the marsh by going on that log, 
then go left and open the underwater chest to get 5 Tablets. Now, quickly get 
back onto the dry land and go left to the next area. Here, head up and left 
along the path, then follow it left to the next area. Go left and up and save 
your game with the Record of Fate if you want. Otherwise, continue right to 
the next area. Continue up the path, but right before you walk under the 
overpass, take the thin path right and up to the higher ledge. Go left and 
open the chest to get an ElectroJolt Element, then head right and up to the 
next area. Go up the path and talk to the first guy to get Safety Gear. Now 
you'll be able to walk through the marshes without losing HP! Now, go back 
down to the previous area and go left along the path. Go down that thin path 
to the lower area and go down and left to the next area. Save your game here, 
then go down and right to the following area. Continue down and right along 
the path to the next area, then head down into the marshes again. Go right and 
into the marshes by going right across that little log. Then, go up the path 
to the next area.

In this next area, enter the marshes and go down and left and open the chest 
to get a Bushwhacker Element. Then, go right and up and walk up across the log 
to the top. Go up to the plant and select the Green Tinkler from the Key Items 
menu to make it bend for you. Walk down it into the marsh and go up and left 
around the bend. Take the path up onto the dry land and open the chest to get 
a Seed. Now, go down into the marsh again and go left and up to the next area. 
Head up and right through the marsh and open the chest to get Carapace, then 
go right to the next area. Go right and down and save your game if you want 
with the Record of Fate. Otherwise, continue right and up through the marshes 
to the dry land again. Go up and right along the path to the following area, 
then go up to the marsh's edge. You'll see a couple of enemies in the marsh 
going after an underwater chest. They'll notice you and start a fight with 
you. Simply use regular attacks and Yellow Elements to defeat them. After the 
battle, open that underwater chest to get the Life Sparkle. Now, go left to 
the previous area and go left while holding Down to stay against the south 
wall. Go down through the secret passage, then go right and up and open the 
hidden chest to get a BatEye. Now, go left and up through that passage again 
and continue left and down, then left some more through the marsh.  Go down 
onto the dry land and defeat the enemies roaming around if you feel like it, 
otherwise continue down and right along the path. Go up at the end and open 
the chest to get Copper, then go down and right to the next area. Go down the 
path past the Centaurpede, unless you want to fight it. Then, continue down to 
the marsh and go right and down to the dry spot again.

Go right and up around the wall and open the chest to get 5 Tablets. Then, go 
down the dry path to the next area and open the chest there to get Copper. Go 
left and defeat the Potpourri enemy, then go left down the slippery slope into 
the marsh. Now, just go all the way left through the area to the log at the 
end. Walk down onto the dry land and continue down and right through that 
marsh. Go right and down onto the dry land, then go down the path out of Hydra 
Marshes.

Back on the World Map, head west and north through Fossil Valley, then 
continue northeast around the mountains to reach Viper Manor again.

Viper Manor (Another World)
---------------------------

When you enter this area, go up to the Roborg by the gates and choose to bust 
it up. After you defeat it, press X to open the gate, then go behind the left 
gate and open the chest to get a TurnYellow Element. Then, continue right to 
the next area and go right and press X to enter the actual manor. Open the 
right door and go right through the hallway and through the doorway at the 
very end to go downstairs. Head left and open the gate at the end, then go 
down the stairs below to reach the basement. Check out the desk below the 
stairs to get a Parlor Key, then go back upstairs and open the left doorway, 
then go down the hallway and up the stairs at the end. On this floor, enter 
the first door to the left and open the chest here to get a TurnBlack Element. 
Leave the room and enter the second room by using the Parlor Key, then open 
the chest here to get a Daemon Charm. Now, leave the room and go right down 
the hallway, then open the door at the end. Go up and through the double doors 
up the stairs and into the next room. Open the door to the left and go into 
that room, then go left across the bridge and open the door at the other side 
to enter the library. Get into the middle area and go behind the desk the 
Prophet is standing in front of. Go up to the bookcase and press X to find a 
secret area. Choose to go down, then talk to the Beach Bum there to get the 
Porre's Furnace Frame. It'll also offer to change Serge's name. Do so if you 
want, then go up the ladder to the library again. Go right around the room and 
go down to exit the library.

Now, go across the bridge to the main area again and head right and down to 
the next room. Go right and up the hallway to the throne at the end. Push X by 
the throne and press the switch to make the platform raise up to a higher 
ledge. Then, just go up the steps and into the next room. There, head up and 
right to reach the roof of Viper Manor. Go right, but before talking to 
Luccia, go up and right and climb the ladder to the higher platform. Open the 
nearby chest to find a Sight Scope accessory. Climb back down the ladder and 
talk to Luccia. She'll tell you about the NeoFio plant and the Life Sparkle's 
use. After she walks away, use the Life Sparkle from the Key Items menu to 
make NeoFio blossom and become recruited! Name it, but do not put it into your 
party right now. After this, go back left and into the manor again. Go left 
and down the hall to the following room, then go down the steps to the throne. 
Press X and hit the switch to lower the platform to the floor below. Then, 
just go down the hall and into the next room. Go down the steps and open the 
double doors, then open the right door and go right down that hall. Go through 
the doorway at the end to go downstairs. There, go left and enter the second 
door to reach Luccia's lab. When you enter, Luccia will be letting the 
dishwasher guy for the kitchen out of her trap. After he leaves, talk to 
Luccia and allow her to join your group. Like with NeoFio, don't let her into 
your party yet either. Now, go up and right and press X by Luccia's desk to 
find a Silver Earring. Then, go right and exit the lab.

Now, go right and up the stairs to the next floor again. There, go all the way 
left and open the gate door at the end, then go down to exit the building. Go 
left to the next area, and then just keep going through the gates to exit 
Viper Manor completely. On the World Map, head south and through Fossil 
Valley. Then, just continue southwest all the way to Opassa Beach.

Opassa Beach (Another World)
----------------------------

When you arrive at Opassa Beach, your party will talk for a moment. After you 
can move, go left and you'll find the green wormhole that connects the two 
worlds together. Select and use the Astral Amulet from the Key Items menu and 
your party will warp to the Home World via the wormhole. After you arrive 
there, go right and exit Opassa Beach.

On the Home World Map, go up and head all the way east to the Hydra Marshes.

Hydra Marshes (Home World)
--------------------------

When you enter the marshes, go up and talk to the guy in your way. After he 
lets you pass, take the right path up into the marshes and go right and down 
around the bend. Then, go left and open the chest to get a Feather. Now, go 
back up and left and up some more to reach the dry land. Serge will see a 
spirit floating around, then moving to the next area. After that, go up and 
across that log into the marsh at the other side, then go right and down and 
open the chest to get a Bone. Go back left and up that log and continue left 
to the next area. Go up the path a little bit and the party will stop because 
something big is coming near. After the giant creature flies by, continue up 
the path all the way to the north-most point. Open the chest to get a Brace 
Element, and then go down and left to the next area. Go left and up and a 
weird creature known as a Beeba will appear and tell you to leave. You'll then 
choose to fight this creature and its cohorts. After you beat it, it'll 
apologize and leave a chest behind for you. Open it to get a Beeba Flute, then 
stand on the blue spot and use the Beeba Flute, but nothing will happen. So, 
go up and save your game and go right to the next area. Continue right and up 
the path, then go along the path leading under the higher one and talk to the 
Beeba standing there to battle it. After you finally defeat this group of 
Beebas, they'll disappear and let you open the chest. Take the Bushbasher 
Element inside, then go down and right up that small path to the higher ledge.

Now, go right and up the path to the next area. There, go right and onto the 
center platform, then use the Beeba Flute to make the Wingapede appear. You'll 
then enter a battle against it. In this battle, you should be careful because 
when Wingapede attacks with AcidicGas or PoisonGas, it'll take away HP and 
possibly poison your party. Luckily, the poison effect doesn't take your HP 
away THAT quickly! Start off by using regular attacks to boost the power 
levels, then have your characters use their Yellow Elements to attack. Heal 
your group by using Cure or Heal elements if needed, then keep pummeling the 
Wingapede with regular attacks and Yellow Elements until you defeat it. After 
you win (no you do not gain a Star Level, sorry), walk into the middle of this 
platform. The floor will collapse since it's cracked after Wingapede was 
defeated, and you will land in a room below with a huge creature. After that, 
go up to the giant monster and press X to find out that it is sleeping. Now, 
go around the room to the south end and talk to the fairy in the small cage. 
The monster will awaken and your group will be stuck fighting Pentapus, which 
is that monster's name. This creature has pretty high defense, so you can't do 
too much damage to it with regular attacks. Fight it by using regular attacks 
to boost your characters' power levels, then use all sorts of Elements to 
attack. It's preferred you use Guile's Tech Skill, Wandaln, to attack this 
creature, as well as any Red Elements you have. Watch out because when it 
attacks a party member, it does a whole lot of damage to them. Use Cure or 
Heal Elements to keep your party in good shape, then keep using regular 
attacks and Elements/Tech Skills until you manage to defeat this horrible 
creature.

After this battle, open the chest behind the cage to get a RecoverAll Element. 
Then, open the cage to free the fairy by pressing X. She'll introduce herself 
as Razzly, then she'll tell you about how she's from Water Dragon Isle. Your 
party will explain to Razzly the link between the two worlds and all. She'll 
talk some more, then join your group, but do not let her in your party right 
now though. Now, exit this pit by climbing the upper-right wall and going into 
the hole to the next area. Go right and press X at the edge to jump down to 
the lower area. Head up onto the dry land and open the chest to get an 
AeroSaucer Element. Now, go back down and left, then up to the next area. Go 
up and right through this small area while either avoiding or 
fighting/defeating those giant creatures. Continue right to the next area and 
go down, then save your game with the Record of Fate. Then, go down onto the 
dry land and follow the path right and up to a chest. Open it to get an 
Antidote Element. Now, go back down and left, and then up into the marsh and 
head right where you'll find a group of dwarves. They will then engage in 
battle against you, so you'll have to fight. Read the Bosses section for help 
on defeating the Hi-Ho Dwarves. After you win, you'll gain a Star Level and 
Serge and Leena will get a new space in their Element grids. After the dwarves 
disappear, continue up and right through the marshes. Stay against the south 
wall and hold Down to enter a hidden passage. Follow it down and right, and 
then open the underwater chest to get a Medicine Element.

Now, go back left and up through that passageway, then continue right. Before 
you enter the next area, take the time to allocate the Bushbasher Element to 
Leena's new empty space, and the RecoverAll Element to Serge's empty space. 
Now, go right and enter the next area. Here, go right and the dwarf will 
awaken the Hydra to attack you. You will now enter another boss battle against 
the giant Hydra. Read the Bosses section (as usual) to find out how to fight 
it. After you win and gain that Star Level and new stats, the dwarves will 
become very upset and leave. Now, go up to the Hydra and press X to get the 
Hydra Humour you needed. Then, head left along the path to the next area. Go 
left and your party will automatically reappear in the first scene of the 
marshes. Just go up that log onto the dry land and head down into the marshes 
again. Go down and right, then down onto dry land, and continue all the way 
out of the Hydra Marshes.

On the World Map, head west all the way past Arni Village to Opassa Beach.

Opassa Beach (Home World)
-------------------------

At Opassa Beach, go left and find that wormhole, then use the Astral Amulet to 
warp to Another World. When you arrive, head right out of the area to the 
World Map.

Back on the World Map, head northeast and then north through Fossil Valley. 
Then, go northwest and enter Termina.

Termina (Another World)
-----------------------

When you enter Termina, head up the steps and go left past the bar to the next 
area. Go down the ramp and the steps, then talk to Korcha. Choose to return to 
Guldove and he'll take you on his boat all the way to Guldove again.

Guldove (Another World)
-----------------------

After you dock, Korcha will run into the nearby building, so follow him 
inside. In the building, go right into the next room and talk to Doc, who is 
sitting next to Kid's bed. Go up to him and select the Hydra Humour from the 
Key Items menu. Doc will then take it and run off to make the antidote for it. 
In the waiting room, your party along with Korcha will stand around and wait. 
When the Doc comes out, he'll tell Serge that Kid wants to talk to him. In the 
next room, Doc will tell you he'll be in the other room, and then he'll leave. 
So, go to Kid and she'll talk for a moment before falling asleep. In the next 
scene, Korcha will be talking to Doc for a moment about the two worlds. After 
everyone's done talking, the group will rest for the night. During the night, 
a girl will enter Kid's room and steal all of her Elements! In the morning, 
Kid will be well again and will ask Serge about what to do next. After you 
watch the FMV, choose the "I won't go back yet" option and Kid will choose to 
stick with our group. She'll continue talking for a while, then she'll look 
for the Elements. The group will then decide to ask the Doc about it, so they 
go to the next room to find that girl standing nearby. She challenges you to 
catch her, and then she'll run outside. When Kid asks Serge about it, keep 
choosing to look for Mel and the chase will begin.

Start by going down and out of the building and take the path left to the next 
area. There, go left and enter the bar, and talk to Orlha. She'll tell you 
that Mel hasn't been in the bar today, so leave the bar and climb up the 
nearby ladder to the second floor. Then, head left to the next area and talk 
to the guy blocking the entrance to the shaman's hut. Korcha will ask about 
Mel and the guard will suggest visiting the residential tower. So, head right 
to the next area and Mel will walk by, then run to the residential tower. Go 
around the building and follow the path to the next area, then Korcha will 
have a kid on the top floor block off the top exit. Now, your group will enter 
the bottom door and corner Mel. She'll start crying and Kid will have her 
Elements back. After a bit of talking, Korcha will leave the house and meet 
you at the dock. So, reassemble your party to consist of Serge, Kid, and Leena 
for now. Then, go down out of the house and climb the nearby ladder to the 
second floor, then head left to the next area. Continue left around the middle 
building (this is where the Element shop is located) and head left to the 
following area. Go left and enter the shaman's hut. Now, remove all the 
Elements allocated to Leena, then go to the Record of Fate and use the Tele-
porter to switch Leena for Guile. Now, save your game at this point. Now, it's 
time to reallocate a lot of the Elements you have to Serge, Kid, and Guile as 
follows:

Serge: (Level 1 Elements) Uplift, Fireball, Cure, PhotonRay
       (Level 2 Elements) IceLance, Meteorite, Bushwhacker, ElectroJolt
       (Level 3 Elements) MagmaBomb, AeroSaucer, Dash&Slash (Tech)
       (Level 4 Elements) Upheaval, RecoverAll

Kid: (Level 1 Elements) Cure, Revive, Fireball, Uplift
     (Level 2 Elements) MagmaBomb, Fireball, AquaBeam, TurnRed
     (Level 3 Elements) IceLance, AeroSaucer, Pilfer (Tech)
     (Level 4 Elements) MagmaBomb, RecoverAll

Guile: (Level 1 Element) Cure
       (Level 2 Element) PhotonRay
       (Level 3 Elements) AeroSaucer, Wandaln (Tech)
       (Level 4 Elements) IceLance, Bushbasher

Now that your Elements are reallocated, save your game again if you want, then 
exit the shaman's hut. Head right along the bridge to the next area, then go 
down the ladder there to the first floor. From here, head right and down to 
the next area. Then, continue right to the dock and talk to Korcha to be able 
to return to Termina. Korcha will leave your party, but he'll still take you 
to Termina safely.

Termina (Another World)
-----------------------

When you arrive in Termina again, go up the steps and follow the path right to 
the next area. Go right and down the steps, then left to witness a 
conversation between Glenn and the flower lady again. Your party will listen 
in, then Kid will annoy Glenn for a moment. Glenn will tell you to go to an 
island north and east of Termina before heading to Fort Dragonia. Then, he'll 
leave the town. So, go back up the steps and head left to the previous area. 
There, go left and down and talk to Korcha. He'll lend you his boat under two 
conditions: you give the Dragon Tear to him, and that Kid agrees to become his 
wife after everything is over. Just accept the offer and he'll lend you the 
boat! Continue talking, then choose to "Take him with you" to recruit him. 
Don't put in him your party, though. After Korcha swims back to Guldove, go up 
to the boat and press X to depart Termina.

On the World Map, head up and right along the north shore of the main island 
you were on. Then, go up and right, then down around that island with the 
smoke coming out of it to reach the Hermit's Hideaway shoreline. Press X to 
dock, then walk along the path to reach the burned out Hermit's Hideaway.

Hermit's Hideaway (Another World)
--------------------------------

When you enter this area, Harle will appear and say that she caused all this 
destruction on the island. Talk to her until you enter a battle against her 
(this is NOT a boss battle, don't worry). Just use regular attacks and White 
Elements to cause the most damage to Harle. Keep attacking until she finally 
runs away and you win the battle. After you win and Harle runs away, an old 
man will appear and tell you about what happened. He'll then walk up a path to 
his secret hideaway, so follow him up the path and down the ladder into the 
hideaway. Talk to the old man, known as Radius, and he'll explain a whole lot 
of stuff to you. He'll also warn you about the cursed spirits on the seas, 
which makes Guile bring up something about a ghost ship. Radius will let you 
stay for the night after you're done talking. On the next day, go right down 
the steps and go up to the ladder and climb it to exit the underground area. 
Now, just continue down the path to the ground, then head south and out of 
this area completely.

Back on the World Map, head onto the boat and go south into the foggy area. 
Choose to head into the fog and you will see a giant ship. The party will then 
decide to board the large ghost ship, known as S.S. Invincible.

S.S. Invincible (Another World)
-------------------------------

Upon boarding the ghost ship, your party will be surrounded by the pirates 
inhabiting the ship. Their captain, Fargo, will come out and question you 
about going to Mount Pyre. After you're done talking to him, he'll have one of 
his pirates get some enemies for you to battle (some Man-O-Wars). Just have 
Serge use regular attacks, and be sure to use lots of White Elements to defeat 
these enemies easily. After that, Fargo will unleash a giant flying creature 
named Polly to attack you. Fight Polly by using regular attacks and lots of 
Blue Elements since they cause the most damage. Be sure to use your party's 
Tech Skills, as well as other attack Elements after the Blue Elements run out. 
Be careful when Polly fights back because its attacks can take away a big 
chunk of your character's energy. After you beat Polly, Fargo will choose to 
challenge you as well. Fight using strong regular attacks, then use all sorts 
of Elements to attack, especially the Red Elements. Keep your party healed 
whenever Fargo attacks to prevent anyone from losing their hit points, then 
just keep attacking until you defeat Fargo. After that, Fargo will make your 
party go to sleep, and then a FMV will play. After the FMV is over, Kid will 
warn Serge about something going on outside. Some ghosts will attack the ship, 
and a crew member on the deck gets killed. After that, your party will engage 
in a battle against two Crossbones. Defeat them quickly, then use the Record 
of Fate nearby to save your game. Now, go down and out of this room.

Go left down the hallway and defeat the skeleton enemy fighting the pirate. 
Then, enter the door to the right of where this fight took place and go into 
that room. Defeat the enemy here, and then walk onto the small crate to reach 
the elevated platform. Open the chest to get an AquaBall Element, then get 
back down to the ground and leave this room. Before you do anything else, be 
sure to allocate the AquaBall Element to Kid by removing the IceLance Element 
she has, then replacing it with AquaBall. Continue left and down the hallway, 
then open the chest at the very end to get a FirePillar Element. Now, go back 
right to the ladder and climb up it to the next floor. There, go right and 
enter the first door to reach the next room. Go up and left to the chest and 
open it to get 5 Panacea Elements. Now, leave this room and go left since you 
can't pass the fire to the right and defeat the enemies down here. Now, go all 
the way back to the door near the fire and enter that room again. Go to the 
upper-right corner of the room and press X to go through the vents to the next 
room. Go right and open the chest to get some Capsules, then go down and 
defeat the skeleton attacking the pirate. Then, just go down and out of this 
room and head right down the hallway a little more. Talk to the pirate in the 
way twice and he'll move for you, then go and talk to the tall man to get the 
"key". Now, go back left and into that room, then go to the upper-left corner 
of the room. Go through the vent into the next room, and then head down and 
out of this room as well. Go left to the ladder and climb down to the lower 
floor, and then go right.

Go all the way to the end of the hallway and press X to use the key and open 
the door. Now, just continue right and into the next room. Here, defeat the 
Dead Beat enemy that charges at you immediately. Then, go up and right down 
the path to the next area, which is outside again. Head left and down the 
ladder to the lower ledge. Then, just go right and up the steps and into the 
next room. Go up and left through this room while defeating the Dead Beats 
along the way. Talk to Pip, who is standing nearby and he'll run away to 
another spot nearby. Go left and talk to him again and he'll run away a second 
time. Go down and right, then down the first path and go left. Go up the ramp 
and open the chest on the higher ledge to get a Gravitonne Element. Then, make 
your way right and up and open that chest to get some more Capsules. Go down 
and talk to Pip, who is in a hidden area where you can't see it, but Pip will 
run again. Follow it left to the corner and talk once more to recruit it into 
your group! Don't place it in your party, as always. Now, follow the path 
right up the steps to the next floor. Open the chest to get a PhotonBeam, then 
replace the Upheaval Element in Serge's level 4 space with the PhotonBeam 
Element you just found. Then, go down to get outside again and go right to the 
Record of Fate. Save your game, then go up the ladder and the steps to reach 
the deck. When you get there, you'll have to fight a couple of enemies. After 
that, you'll be told to help Captain Fargo and your party will automatically 
go left to the next area.

Go up the steps and Fargo will fight off a couple of ghosts that were there 
surrounding him. Choose to take control of the wheel and your group will enter 
a boss battle against Dead Head. Read the Bosses section for help on defeating 
this creature. After you defeat Dead Head, your party will gain their 11th 
Star Level! After that's over, Fargo will talk for a moment, then let you 
leave. You'll then be back on the World Map.

On the World Map, go up and take the rapidly moving path of water up to the 
north area, then go left and up to the Earth Dragon Isle shore. Now, just walk 
down and right into the actual Earth Dragon Isle.

Earth Dragon Isle (Another World)
---------------------------------

When you enter this area, go up all the way along the lower path until you 
reach the man standing next to the giant hole. Go up to the hole and press X 
to jump in. In the area you drop into, the sand will be moving to the left, so 
quickly hold Circle and run to the lower-right area and drop onto the regular 
ledge. Now, go left and down the ladder to a chest and open it to get 5 Brace 
Elements. Go back up that ladder and take the path right and down past the 
guy, then drop down to the lower ledge. Go down the next 2 ladders to reach 
the sandy floor of this place. I suggest you try not to engage in battle at 
all during this visit to the isle because the battles will take way too long, 
and they aren't worth it. So, just go left and down the path to the next area. 
Here, go left and down to the chest, then open it to get 5 Capsule Elements. 
Now, go back up and right to where you started, and then go down the ladder to 
the next ledge. Head left and down and right along this path all the way to 
the chest. Avoid battle along the way with the enemy roaming, and then open 
the chest to get an Upheaval Element. Next, go left and up along the path, 
then when it splits, continue up and right to the ladder. Climb the ladder and 
go up into the next room. Go right and up the two ladders, then press X at the 
hole to jump in and be shot back outside. When you get there, head left along 
the path and down the ladder, then down to exit this isle.

Back on the World Map, get on the boat and head south past Termina, all the 
way to the smaller island to the south. It should be labeled as the Water 
Dragon Isle shore. There, dock the boat and enter the Water Dragon Isle in 
this world.

Water Dragon Isle (Another World)
---------------------------------

When you arrive in the Water Dragon Isle, you'll find that there isn't any 
water around due to some water shortages here. The enemies you encounter here 
aren't too powerful so you can fight them, but it's highly recommended you 
equip one or two of your party members with some Medicine Elements to heal the 
Freeze status effect in battle. Go up along the fallen column to reach the 
main area, then make your way right and up to the ladder. Climb up 2 ladders, 
then go right and down another ladder to reach a chest. Open it to get Iron, 
then go back up and down the ladders to the bottom area. Head all the way left 
to the wall, then climb up the thin yellowish portion of it to reach a chest 
containing Iron. Climb back down to the ground, then go right and up around 
the obstruction in the path. Go up and climb the yellowish wall to a higher 
ledge, then continue up the path and climb the next wall to reach another 
area. Here, go up and left to a chest in a shady area, then open it to get 
more Iron. Then, go right and talk to the blue fairy named Rosetta to find out 
the Water Dragon isn't there. So, continue right and down as far as you can 
go, then head right to another hidden chest. Open it to get Iron, then go left 
and down to the next area. Climb down the 2 walls along the way and continue 
down all the way out of the Water Dragon Isle.

On the World Map again, get onto your boat and head north to Arni Village. 
When you dock near the village, go left and down to Opassa Beach. 

Opassa Beach (Another World)
----------------------------

At Opassa Beach, go left and find that green wormhole and use the Astral 
Amulet to warp to the Home World. Then, just go right and onto the World Map 
again.

When you reach the World Map yet again, go up and right and enter Arni 
Village.

Arni Village (Home World)
-------------------------

When you enter Arni Village, go up the path all the way to the dock. There, 
talk to Leena and she'll think you played a magic trick on her the first time 
you warped from Opassa Beach. After that, talk to the guy sitting at the edge 
of the dock and have him take you to Water Dragon Isle for 100G. He'll then 
take you by boat to the Water Dragon Isle.

Water Dragon Isle (Home World)
------------------------------

When you get here, the guy that took you here will tell you to go looking for 
the fairies that live on the isle. So, go up to the lily pad and press X to 
ride it to a small island in the pond. From there, go up and ride that lily 
pad to the next stop. Go down and ride that lily pad to the next platform, and 
then ride the second one to reach another ledge. Go up the path and climb up 
the yellowish wall into a shallow water area, then go up and right to a chest. 
Open it to get an AquaBall Element. Now, go back down that wall and down the 
path to the lily pad, then ride it to the previous ledge. Use the one to the 
right to get to the next ledge, then go up and ride that one to reach yet 
another island. Ride the lower-right one to the next island, and then ride the 
next lily pad you see to another stop. Go up the ladder, then down the next 
one to a chest. Open it to get an IceBlast Element. Climb up and down the 
ladders to the lily pad and ride it to the next island. Ride the next lily 
pad, then go up and ride the following one to another platform. Save your game 
via the Record of Fate if you want, then go up and before climbing the wall, 
go right into the water and press X by the waterfall to get an Iron. Now, go 
back left and climb the wall to reach the next area. When you enter this area, 
you'll see the dwarves have taken over the fairy community. After the dwarves, 
including the chief leave, go around the area and defeat all the dwarves 
wandering around. Make sure to get to the lower-right area and open the chest 
to get a Nimble Element. After you clear the area of dwarves, climb the ladder 
with the cave at the top and enter the next area. Here, the dwarves and their 
chief will engage in a battle against you. Read the Bosses section to find out 
how to beat the dwarves again. After you win the battle, the chief and a 
couple of dwarves will retreat.

Now, continue up the path and go left, then climb down the long ladder to the 
lower area. There, defeat a couple of dwarves if you want, and then go down 
into the next area. Defeat the two dwarves to the left, then save your game at 
the Record of Fate. After you do that, go right and down the two ladders to 
the next ledge. Go left and enter the small cave behind the waterfall, then 
defeat the dwarf guarding the chest. Open the chest to get a Scaley Dress, 
then equip it on Kid as her new Armor. Then, exit the cave and continue left 
to the next ladder going down. Climb down to the lower ledge and head right to 
confront the dwarves again. They'll engage in another boss battle with you, so 
read the Bosses section to find out how to defeat them, as well as their giant 
Hi-Ho Tank. After you defeat it, your team will gain a Star Level and a raise 
in some stats. When the dwarves finally die, continue right to find a fairy 
lying on the ground. Serge will check it to find out it's already dead. So, 
continue up to the next area. Go up the path and your group will meet the 
Water Dragon. It'll talk to you for a moment, then give you the Ice Breath, as 
well as the FrogPrince Summon Element! The Ice Breath will allow you to freeze 
the burning magma in Mount Pyre. You'll then be brought to the entrance of the 
fairy village, where the fairies will be upset at the humans, then ask Razzly 
to leave your group. Razzly will decide to stay with you for a while, then 
you'll leave the area. When you reappear in the next area, go down and ride 
the lily pad to the small island. Ride the one to the left, then the one to 
the right across the pond. Ride the lily pad to the left, then go down and 
talk to the fisherman to return to Arni Village.

Arni Village (Home World)
-------------------------

After you return to the dock at Arni Village, go up and into the actual 
village area. Then, just continue down and along the right path to completely 
exit the village and return to the World Map.

When you appear on the World Map again, head southwest to Opassa Beach.

Opassa Beach (Home World)
-------------------------

As usual, head left to the beach area to find the green wormhole, then use the 
Astral Amulet to warp to Another World. When you arrive, go right and onto the 
World Map again.

On the World Map, go right and board your boat to get to the larger map. Now, 
go northwest to the mountainous island, where Guldove is nestled within.

Guldove (Another World)
-----------------------

When you enter Guldove, go up and left to the next area. There, go left and up 
the ladder, then right into that hut. Talk to the masked person that sells 
Elements, then buy the MeteorShower, PhotonBeam, GravityBlow, Gravitonne, 
HellSoul, and HellBound Elements. Now, leave the shop and go left and down the 
ladder. Then, go right to the next area and continue onto your boat to leave 
Guldove.

Back on the World Map, simply head east around the island, then go to Termina. 
After you dock nearby, just walk around the bend and enter Termina.

Termina (Another World)
-----------------------

When you enter Termina, go up and enter the Inn. De-equip all of Kid's 
Elements, and then step into the Record of Fate diamond. Now, use the Tele-
Porter to replace Kid with Leena, then leave the Inn. Go up the steps and 
enter Lisa's Element Shop. There is a better selection here, as well as 
Guldove this time around. Anyway, buy an AquaBall, HealAll, and maybe another 
IceLance Element. Then, leave the shop and go right to the next area. Head up 
the path going north to reach the following area. There, enter the Smithy 
nearby and have the following equipment forged: Steel Swallow, Ladle Fe26, 
Iron Rod, 3 Iron Mails, and that's it. Equip all that stuff to your current 
crew (Serge, Leena, Guile), then have all the old equipment disassembled or 
sold. Now, leave the Smithy and go down to the previous area. Head down and 
left to the following area, then head down the steps to exit Termina.

Now that you've gotten some more Elements and new equipment, it is time to re-
arrange your Elements before taking on Mount Pyre:

Serge: (Level 1 Elements) Revive, Uplift, Fireball, Cure, PhotonRay
       (Level 2 Elements) IceLance, Meteorite, AeroSaucer, ElectroJolt
       (Level 3 Elements) RecoverAll, AquaBall, Dash&Slash (Tech)
       (Level 4 Elements) PhotonBeam, ElectroBolt, MagmaBomb
       (Level 5 Element) MeteorShower

Leena: (Level 1 Elements) AquaBeam, Cure, Fireball, Uplift, GravityBlow
       (Level 2 Elements) AeroSaucer, IceLance, PhotonRay, ElectroJolt
       (Level 3 Elements) PhotonBeam, AquaBall, MaidenHand (Tech)
       (Level 4 Elements) Upheaval, RecoverAll, Bushbasher
       (Level 5 Element) FrogPrince (Summon)

Guile: (Level 1 Element) AquaBeam
       (Level 2 Element) IceLance
       (Level 3 Elements) PhotonBeam, Wandaln (Tech)
       (Level 4 Elements) Bushbasher, AquaBall
       (Level 5 Element) HealAll

After you finish with your new Element lineup here, go up and around and board 
your boat. Now, head down and right around the central island, then go to the 
east section to find Pyre Shore. Dock the boat there and head up into Mount 
Pyre.

Mount Pyre (Another World)
--------------------------

When you enter Mount Pyre, you must realize that there is boiling hot lava in 
many areas. For each second your party is in that lava, you'll lose 10 HP, so 
make your trips into the lava QUICK! Anyway, from the start, go up into the 
lava and quickly go left and open the chest to get a MagmaBurst Element. Now, 
get back onto that platform you were on and use Capsules to recover your 
party's health. Now, use the Ice Breath to freeze the molten lava so you can 
walk freely across it. Then, head up the path to where it splits, and then 
head up the left path. At the top, go left and open the chest to get 5 
Tablets. Now, continue up the path and climb up into the next area. Here, 
you'll enter yet another battle against Solt and Peppor. As in all your other 
encounters with these two guys, you seem to learn something new about 
Elements. This time, Solt and Peppor will demonstrate how to use a "Trap" 
Element, so pay attention. After their demonstration is over and Peppor 
attacks Solt, you'll be able to attack. Use regular attacks to fight each one 
separately. Be sure to use some Green Elements here and there to make the 
battle go a bit quicker. After you defeat one of them, just repeat the same 
process on the second one until this battle ends. Too bad you don't gain a 
Star Level from this fight. After the two guys run away, continue all the way 
up the path to the next area. There, go up to the lava and use Ice Breath to 
freeze it. Unless you wanted that Inferno Trap Element, you should just freeze 
this area. Anyway, head right to the end and open the chest at the end to get 
5 more Tablets. Go left a tiny bit from there and go up the steps to the 
higher ledge, then open that chest to get 5 Capsules. Now, go back down the 
steps and head left and up the path all the way to the Record of Fate. Save 
your game, then continue into the next area.

Here, go up and you'll see a giant creature stuck in a hole nearby. A small 
dragon will then run up and challenge you to a fight, which you automatically 
enter. Here, you'll be fighting the Firedragon (NOT the actual Fire Dragon 
god), so read the Bosses section for help on defeating it. After you beat it 
and gain the Star Level/better stats, continue up the path until someone stops 
you. The Dragoon Devas will appear in front of you (Karsh, Marcy, and Zoah). 
After a quick conversation, your party will enter another battle against all 3 
of them. Read the Bosses section for help on defeating them. When you defeat 
the group, you'll gain the 15th Star Level, as well as some better stats for 
your current characters. After they run away, Harle will appear again as you 
try to move. She'll try to keep you from continuing on your journey, so just 
choose to keep going and she'll leave. Now, just go up and out of Mount Pyre. 
You'll also be able to view a VERY familiar FMV from the beginning area of the 
game.

After the FMV ends, your party will be on the World Map in the center of the 
mountain areas. Now, just go around the middle structure and enter Fort 
Dragonia.

Fort Dragonia (Another World)
-----------------------------

When you enter this large and confusing fort, go up and around to the next 
area. (Note that you may have to fight a Dragoon here, if you didn't choose to 
save Kid earlier.) Here, go up across the really long bridge to the following 
room. In this new room, go left and save your game at the Record of Fate. Now, 
before you continue, you should notice that your party finally has their Level 
5 Tech Skills, as well as a new Level 2 space on their grids (except Guile). 
Allocate the GravityBlow Element in Serge's new space on the grid, and the 
MagmaBomb Element in Leena's new space. Now, head right and enter the first 
door to the far right. Here, go right across the long bridge to the following 
area, and then keep going into the next room. In this puzzling room, there is 
a dragon statue facing in a certain direction. The dragon is facing to the 
north, even if it doesn't look like it, so if it's facing to the left, north 
is the left gap, east is the top gap, and so on. Press X by the statue and get 
through that puzzle so you fall in the left gap. There, go down and to the red 
crystal to fully replenish your party's Star Levels. After that, go up and 
left to the next area. Here, go left and up the ladder to the high ledge, then 
go right into the room with the dragon statue. This time, try to fall into the 
south pit to reach the next room. Here, walk around and open all 4 chests to 
get a Flame Charm, a FirePillar Element, a MagmaBurst Element, and a Volcano 
Trap Element. Replace the MagmaBomb allocated to Serge with the MagmaBurst 
one. Then, go left to the next area and climb up to the higher ledge, and then 
go right to the room with the dragon statue again. This time around, play the 
puzzle so you fall in the hole to the right and land in the room below.

When you land in the room below, head right and up around the path to the red 
crystal, then go up to it and press X to deactivate it. After that, go down 
all the way to the bottom, and then go left to the next room. Here, just go 
left and climb up to the higher ledge, but this time, go left a couple screens 
back to that middle room with the Record of Fate. Here, go up and enter the 
second door from the right. Head up the bridge to the next area, then go up 
and left up the steps. Then, continue around the path to the next room. In 
this room, just follow the path all the way around, then follow the path down 
through the room to the very end. There, you can open a chest to get the 
Tornado Trap Element. Be sure to allocate it immediately to a party member 
because you'll need it soon! Now, go back around that path to the part where 
you can either go left or up, then choose to continue up. Go up the steps 
along the way and follow the path to the following area. Here, go down to the 
following room. Here, go down and open the chest to get an AeroBlaster 
Element. Now, go up to the previous room and go up the steps. G up to the 
higher ledge, then follow the path around to the next room. Follow the path 
until you reach a blue switch. Go up to the switch and press X to lower steps 
nearby to make access to the lower area much easier. Now, go down those new 
steps and right down the steps, and then go up into the next area. Head up and 
down the steps, then go right. Go right and down, then take the other path 
left and up the steps to the higher ledge. Open the chests to the left and 
right to get the Bushbasher and HealAll Elements. Now, go right down the steps 
and go up the path all the way left and down into the next area. Open the 
chest to get 4 Antidotes, then go back up to the previous area.

Here, follow the path to the end and go down the steps, then go left through 
the upper pathway. Go left and up the steps, then go down to the next room. In 
this room, go down to the steps leading left, and go up them. Continue left up 
the next set of steps, then go left and up to the next room. Follow the path 
all the way up into the following room. Here, go up and you'll enter a fight 
against the giant Taurusoid. Read the Bosses section for help on defeating it. 
After you win the battle, you'll gain a Star Level, some better stats, and a 
new space on Serge and Leena's Element Grids! Now, go up to the green 
crystal's altar and press X to deactivate that crystal. Then, go back down and 
exit this room and continue all the way down into the following area. Here, 
head down and directly right, going down the two sets of steps. Then, just go 
down the path to the next room. Go all the way down that long bridge to the 
main area again. Here, save your game with the Record of Fate, then enter the 
upper-left room. Before you continue here, it's time to re-arrange/allocate a 
couple of Elements real quick. For Serge, just put the Gravitonne Element in 
his new Level 3 space. As for Leena, move the Upheaval Element she has in a 
Level 4 space down to that new Level 3 space. Then, put the MagmaBurst Element 
in the now free Level 4 space. Now that you're set up, head all the way up the 
path in the upper-left room you just entered to reach the following room. Head 
left around the room and you'll come across 2 chests next to each other. Open 
the bottom one to make the large platform swing around so you can walk on it. 
Now, go up and right along that platform, then go all the way right and up to 
2 more chests.

Don't do anything to the two chests here for now. Instead, just go up and 
around the wall and continue left and up to the end. Open the right chest to 
make a platform swing around in front of a door nearby. Now, go back down and 
right to the second group of chests, then go around the wall and continue all 
the way left into the next room. Go left and open the chest to get a Sea 
Charm, then exit the room. Go all the way right to the chests, then go up and 
left along the upper path to the chests at the end. Open the right chest and 
keep the left chest closed. Then, go right along the path to the next group of 
chests and open the right one and close the left one. Now, go back left and up 
to the end and walk around the wall. Now, go down and right along the middle 
platform, then down to the blue switch. Press X to lower a small staircase 
next to you for easy access. Now, enter the room next to you, but before you 
go anywhere else, you must change your Element lineup slightly. Allocate 5 
Medicine Elements to 2 of your characters in the Level 2 slots (you should 
have the 10 I told you to buy early in the game). Now, continue up the path 
and towards the crystal. A giant blob-like creature will suddenly appear and 
you'll enter battle against it. Read the Bosses section for help on defeating 
this creature, known as GiantGloop. After you defeat it and gain another Star 
Level, as well as a couple more spaces on Serge's and Leena's Element Grids. 
Now, go up to the altar and press X to deactivate the blue crystal. Then, exit 
the room and go down the steps and down into the next area, then continue down 
the bridge to the main room. Go down and save your game at the Record of Fate 
right now. Before we continue, here's the list of what Elements should be 
allocated to each character in your party:

Serge: (Level 1 Elements) Revive, Uplift, Fireball, Cure, PhotonRay,
                          GravityBlow
       (Level 2 Elements) MagmaBomb, IceLance, Meteorite, AeroSaucer,
                          ElectroJolt
       (Level 3 Elements) PhotonBeam, RecoverAll, AquaBall, Dash&Slash (Tech)
       (Level 4 Elements) MeteorShower, ElectroBolt, MagmaBurst
       (Level 5 Elements) FreeFall (Trap), Luminaire (Tech)

Leena: (Level 1 Elements) AquaBeam, Cure, Fireball, Uplift, GravityBlow,
                          PhotonRay
       (Level 2 Elements) MagmaBomb, AeroSaucer, IceLance, Meteorite,
                          ElectroJolt
       (Level 3 Elements) Gravitonne, PhotonBeam, AquaBall, MaidenHand (Tech)
       (Level 4 Elements) Upheaval, RecoverAll, AeroBlaster
       (Level 5 Elements) FrogPrince (Summon), MaidenHeart (Tech)

Guile: (Level 1 Element) AquaBeam
       (Level 2 Element) IceLance
       (Level 3 Elements) PhotonBeam, Wandaln (Tech)
       (Level 4 Elements) Bushbasher, HealAll
       (Level 5 Elements) IceBlast, WandaSwords (Tech)

Now, go left and enter the room you haven't yet entered. Head all the way left 
across the bridge and into the following room. Here, go down and left until 
you're able to go up, then head up and left. Continue until you can go up 
between the boundaries again, then go left and down and go up the steps to the 
higher level. Now, go left and up into the next room. In this room, go left 
and press X to read the inscription on the pedestal. Your party will be 
standing on 3 sets of footprints, and the game will tell you what order you're 
in. Say your party lineup is Serge, Leena, and Guile in that order, then the 
game says "head, tail, then body", it means Serge is considered the head, 
Leena the tail, and Guile the body. The order that your party is in when 
pressing X and stepping on those footprints affects the layout of the circular 
maze of a room you're in. There's also a bluish tile outside this room that'll 
slightly switch the order of two of your characters when you step on it. You 
can also change your lineup by pressing Select, but you can only get ALL the 
different orders by standing on that blue tile. Anyway, now that you know 
which character is what part, arrange your party so it's in the "body, tail, 
then head" lineup and step on those footprints. After the room shakes, exit 
the room and go down and around the steps. Continue up the other path and 
cross to the other platform where you can open a chest to get an Earth Chest. 
Now, get back to that room with the footprints and arrange your lineup so it's 
now "head, body, then tail". If you need to use that blue tile in order to get 
that arrangement, go ahead and do so. After you arrange your party like that, 
activate the footprints and exit the room.

Now, go down and right across the block to the ledge with the blue switch. 
Press X by the switch to lower steps on the other side of the room. After 
that, go back down and left, then up to the footprint room. Press Select a 
couple times to rearrange your party so it's "tail, head, then body", and 
enter the footprint room and activate them. Exit this room and go down, then 
use the steps to get to the lower area and continue up and right. Continue 
along the path until you can go down, then go down and left and down in 
between the boundaries again. Head right and between the boundaries, then go 
down and left. Go down when you can, then go back right and up to the steps at 
the very end. Go up the steps and head left across that block, then open the 
chest to get an ElectroBolt Element. Next, backtrack all the way back to the 
room with the footprints. Rearrange your party so the order is "tail, body, 
then head" by using that blue tile if necessary. Then, go up to that pedestal 
in the room and press X to activate the footprints yet again. Now, exit the 
room and take the same path as you did before when you got the ElectroBolt 
Element. This time, when you go up that set of steps, follow the path down to 
the block. Go up across the block and go left, and then press X by the wall 
panel to lower the middle area with the yellow crystal. Now, go back right and 
up, then right down those steps again. Then, just follow the path down and 
left until you can go up. Go up and right, then up again to the yellow 
crystal. Go up to it and press X to deactivate it. You'll then see a middle 
platform rise in the room with the Record of Fate. So, go back down and right 
and up through this room, then continue right all the way out of this room 
completely. Go right across the bridge to the next room, then save your game 
here.

Now, go up to the closed door in that middle wall to enter the next room. Walk 
up to the crystal and a creepy looking sun creature will come down and enter 
battle against you. Find out how to beat SunOfAGun by reading the Bosses 
section of this guide. After you beat it, you'll gain a Star Level, as well as 
your party's first Level 6 Element spaces! I'd keep them empty for the time 
being until you obtain much stronger Elements. Now, go up to the altar and 
press X to deactivate the white crystal. After that, an elevator will lower in 
the room. Go around and choose to go up on the elevator and you'll be brought 
up to the next floor. This place is that "Dream Dungeon" you started in at the 
beginning of the game, so it should be familiar to you. When you arrive here, 
go down and right through the hallway to the next room. Go down and right when 
you can, then go down around the middle platform and open the chest to get a 
Capsule Element. Now, go back up and continue left up the steps, and then go 
down the hall to the steps. Go down the steps and head down into the next 
room. Here, go left up the stairs to reach the following room. Go right a tiny 
bit, and then go straight down the steps into another room. Go left and up to 
a chest containing the MeteorShower Element, then allocate it to Guile's Level 
6 space in his Element Grid. Now, follow the path all the way right to the 
end, then enter that room. Open the chest to get an Angel Charm, then go back 
to the previous room and go left through the other door back to the room 
before that one. This time, go up and left all the way around this path, then 
go up the second set of steps to the right. Defeat the guard and open the 
chest to get a Daemon Charm. Then, go back down the steps and go up into the 
next room.

In this room, go up and you'll encounter a giant creature known as Bunyip. You 
will then enter a boss battle against this creature, so read the Bosses 
section for help on defeating it. After you win and gain that Star Level (I'm 
assuming you also trapped that FreeFall Element as well), go up to the altar 
and press X to deactivate the black crystal. Now, leave this room and follow 
the path down to the second set of steps. Then, go right up the steps and 
follow the path up and left onto the round platform. At that point, press X to 
be warped up to a much higher area, as you did in the beginning of the game. 
When you get there, go up and press X to view a FMV, then the door will open 
and your group will enter. Here, Lynx and General Viper will confront you 
again. You will then enter a boss battle against Gen. Viper, so read the 
Bosses section to find out how to beat him. After you beat Viper, your party 
will gain its 20th Star Level! After that, Lynx will kill Viper and enter 
another boss battle against you! Read the Bosses section again to get help on 
defeating Lynx. Then, after you win and gain another Star Level and better 
stats, Lynx will continue to taunt you. Kid will then appear and yell at Lynx. 
Lynx will make a long speech and Serge will see the Frozen Flame, which will 
cause him to freak out. After that, Kid will go after Lynx and another battle 
will begin. This time around, you are controlling Lynx and you're fighting 
against your party! You cannot really win this battle, so just play along 
until you (Lynx) are defeated. After that, Serge will end up becoming evil and 
will severely wound Kid. He'll defeat the other 2 party members, and then you 
will be warped away as Lynx.

Dimensional Vortex
------------------

When Lynx reappears, you will be in the Dimensional Vortex between worlds. So, 
head down and left around the path, then go up the nearby ladder to the hut. 
You cannot enter the hut for now, so take the right path up to the next ledge. 
Then, go right onto a branch to shake a berry out to the ground below. At this 
point, an old lady will QUICKLY run out and try to collect the berry. During 
that quick period of time, go left down the path and enter the now-open hut. 
When you enter, the old lady named Sprigg will catch you. After she talks for 
a moment and then goes up to sleep, you will get some rest. After you gain 
control of Lynx again, go right and climb down the ladder to the lower floor. 
Here, save your game with the Record of Fate. After that, go back up the 
ladder into Sprigg's house, then head left as if you're exiting the house. 
Sprigg will wake up and automatically join your party. Sprigg has only two 
empty Element spaces in her grid, but they're the Level 5 and 6 spots, so just 
wait until later to equip her with some Elements. Anyway, exit the house and 
go up the right path, then continue up and right through the tunnel passage. 
At the higher ledge, go left and up the next path to the higher area, then go 
all the way around to the other side of the tower. Before you enter, continue 
to the boulder at the edge of the cliff and push it down to the lower ledge. 
Now, go back around and down to the lower area and go left around the 
waterfall to the boulder. Push it downward again and it'll fall again, 
knocking the other boulder out of the way. So, go back around the waterfall 
and then go down through the tunnel passage to the lower ledge. Just continue 
down the narrow path to Sprigg's hut, but instead of entering the hut, 
continue up the left path and open the chest to get a Revive Element.

Now, it's time to backtrack all the way back up to that top ledge by the 
tower. Once you get up to that point, get to the left side of the area and go 
right across the bridge to the tower's entrance. Press X at the door to enter 
the tower. Once inside, you'll encounter Harle and she'll talk to you since 
she knows you as Lynx. During the conversation, just pick any old options as 
an answer. After a while, she'll transform into Serge and stand on the higher 
ledge. Then, he'll walk into one of the doors to the left, right, south, or 
north of you. Enter the same door on your level as "Serge" did on the higher 
level and you'll reach the higher ledge. Repeat the same process by entering 
the same door on your ledge as Serge does on the lower/higher ledge until you 
end up in a different area. Harle will then finally choose to join your party 
when you arrive here. Now that you have 3 party members again, it's time to 
allocate your Elements to them.

Lynx: (Level 1 Elements) GravityBlow, AquaBeam, Fireball, Cure, Revive, Uplift
                         Bushwhacker
      (Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Heal, Meteorite
                         ElectroJolt
      (Level 3 Elements) Gravitonne, RecoverAll, Upheaval, GlideHook (Tech)
      (Level 4 Elements) MagmaBurst, ElectroBolt, Bushbasher
      (Level 5 Elements) FreeFall, PhotonBeam, FeralCats (Tech)
      (Level 6 Element) MeteorShower

Sprigg: (Level 5 Elements) HealAll, Doppelgang (Tech)
        (Level 6 Element) MeteorShower

Harle: (Level 1 Elements) Revive, GravityBlow, PhotonRay, Bushwhacker,
                          AquaBeam
       (Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Meteorite
                          ElectroJolt
       (Level 3 Elements) RecoverAll, AquaBall, Gravitonne, MoonBeams (Tech)
       (Level 4 Elements) MagmaBurst, AeroBlaster, ElectroBolt
       (Level 5 Elements) PhotonBeam, Bushbasher, MoonShine (Tech)
       (Level 6 Element) Empty

Now that your Elements are now allocated to your new party, head down and 
around the path to the lever. For now, take the path going down to the left of 
the lever. Follow this path down until you can go down and left, then head 
down and to the left. In the open area, get to the left and follow that path 
left and down to a chest containing Mythril. Then, backtrack all the way back 
to that lever on the highest ledge and press X to turn it to the right. Now, 
go left and down the path all the way to the right. Open the chest in this 
area to get more Mythril, then follow the path down to the end. Go right at 
the intersection and open that chest to get the Pendragon Sigil C. While we're 
here, be sure to equip the Dragoon Gauntlet accessory on Lynx to improve his 
attacking power. Now, go back left and up to the more open area, then go up 
and left along the other path to the end. At that point, go up and right and 
press X to switch the lever to the left again. Then, go back left, down, 
right, then down again through this area. Continue going straight down to the 
end, then go right down the stairs. Follow the path right and up, then go 
right and down around the path to a round hole in the floor. There, press X 
and your group will be warped to the Hydra Marshes in the Home World.

Hydra Marshes (Home World)
--------------------------

When you arrive, Sprigg will be really happy to be in the real world again. 
After a bit of talking, head left, then go up the yellowish hill and open the 
chest at the top to get a Cure Element. After that, go right and down into the 
next area. Here, go down and walk up the log to reach the dry ledge, then 
continue down and right through the area. Go down onto the dry path when you 
reach it and follow it out of Hydra Marshes.

On the World Map, head west all the way past Arni Village, then continue down 
to Opassa Beach.

Opassa Beach (Home World)
-------------------------

When you enter Opassa Beach, go left to where that green wormhole would be and 
use the Astral Amulet. The wormhole has disappeared and Sprigg suggests you go 
ask your "mother" about what happened. So, leave Opassa Beach and head up and 
right into Arni Village.

Arni Village (Home World)
-------------------------

When you enter Arni Village with Lynx and his group, the villager at the 
entrance will freak out at the sight of you. Anyway, just go up and left into 
the left hut, which is Serge's house. Go left and talk to Marge to hear a 
story about Serge and Leena's fathers. After the story, Radius will enter the 
house and challenge Lynx and his party to a fight. Read the Bosses section for 
help on defeating Radius. After you beat him, he'll join your group, so 
replace Sprigg with Radius since he's much stronger and can use many more 
Elements at once. Radius will then suggest heading to Termina, so leave 
Serge's house when you gain control again. Then, head right and down to exit 
Arni Village.

On the World Map, head north of Arni Village to enter the Fossil Valley.

Fossil Valley (Home World)
--------------------------

From where you enter this valley, go up and you'll hear a couple of guards. 
After they leave, continue up and left around the bend. Go down and left, then 
up the first upward path you see. Follow it up and climb the ladder to the 
next area. Here, go straight up all the way past that giant skull to find a 
chest. Open it to get the Infrared Vision Frame. Now, head back down and 
follow the path left to the end. Then, follow the path all the way up to the 
end and open the chest to get some Mythril. After that, go all the way down 
the path to the end by the white path, then climb down to the next area. Here, 
defeat the giant Dodo that's hopping around, then open the chest to get 
Mythril. Next, climb up that white wall to the previous area, then follow the 
path all the way right to the end. Then, just go down and climb the ladder 
down to the next area. There, go down and follow the path all the way up and 
left out of Fossil Valley.

Back at the World Map, go up and left and enter the city of Termina.

Termina (Home World)
--------------------

As soon as you enter Termina, you'll find that soldiers are around patrolling 
the entire town. An angry person will yell at Lynx for entering town, but it's 
nothing to worry about. Just go straight up the path and go right to enter 
Lisa's Element Shop. Here, buy 3 of the IceBlast, AeroBlaster, and FirePillar 
Elements. After that, exit the shop and go right to the next area. Here, just 
go up the path heading north to the following area. In this area, go up and 
enter the first building you come across. Enter Zappa's Smithy and go left 
behind the counter to find Zappa and Zippa in the corner talking. After 
they're done, press Select to get Radius in front of your party, then talk to 
Zappa. Choose to let him join and he'll give you the Smith Spirit, which will 
let you forge items anywhere on the World Map! Don't put Zappa in your current 
party for now, though. Now, go down into the back room of the shop and talk to 
the guy there. You'll find out that he's now an Element Trader and will trade 
you Items you can forge things with for Elements. Don't trade anything for 
now; instead just continue down to get outside again. Now, head down through 
the fence to the main path and follow it down to the next area. Go down and 
left into the following area, then continue left and talk to the guard in the 
path. He won't let you pass, but he'll tell you to go to Viper Manor and find 
Commander Norris right away. So, go right and down the steps, then enter the 
Inn. Here, go to the Record of Fate and use the Smith Spirit item to be able 
to forge/disassemble stuff. For now, buy a Silver Swallow, 2 Mythril Mails, 
and 3 Mythril Helmets. Now, equip all that stuff onto your current party 
(Lynx, Radius, Harle). Then, use the Smith Spirit again and disassemble all 
the old equipment for the spare parts. Also, it's time to reallocate your 
Elements like so:

Lynx: (Level 1 Elements) Bushwhacker, GravityBlow, AquaBeam, Fireball, Cure,
                         Revive, Uplift (leave last slot empty)
      (Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Heal, GravityBlow,
                         ElectroJolt
      (Level 3 Elements) Gravitonne, RecoverAll, Upheaval, GlideHook (Tech)
      (Level 4 Elements) MagmaBurst, ElectroBolt, IceBlast
      (Level 5 Elements) FreeFall, PhotonBeam, FeralCats (Tech)
      (Level 6 Element) MeteorShower

Radius: (Level 1 Elements) Cure, GravityBlow, Uplift, Bushwhacker, PhotonRay,
                           Fireball, AquaBeam (leave last slot empty)
        (Level 2 Elements) AeroSaucer, MagmaBomb, GravityBlow, IceLance,
                           ElectroJolt, Meteorite
        (Level 3 Elements) PhotonBeam, FirePillar, Gravitonne, LongShot (Tech)
        (Level 4 Elements) HealAll, ElectroBolt, AeroBlaster
        (Level 5 Elements) IceBlast, MagmaBurst, QuickDraw (Tech)
        (Level 6 Element) MeteorShower

Harle: (Level 1 Elements) Revive, GravityBlow, PhotonRay, Bushwhacker,
                          AquaBeam
       (Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Meteorite,
                          ElectroJolt
       (Level 3 Elements) RecoverAll, AquaBall, Gravitonne, MoonBeams (Tech)
       (Level 4 Elements) MagmaBurst, AeroBlaster, ElectroBolt
       (Level 5 Elements) PhotonBeam, Bushbasher, MoonShine (Tech)
       (Level 6 Elements) (leave both theses slots empty)

After you're done there, save your game and exit the Inn. Go left and up the 
steps, then enter Lisa's Element Shop again. Inside, go through the door to 
the right to enter the back room. Here, go up and left and Lisa will come in 
and tell you her father is in the forest gathering mushrooms. Since the only 
forest around is the Shadow Forest, it's time to head there before anyplace 
else! Exit this room and continue out of Lisa's Shop, then go down the steps 
to leave Termina.

When you appear on the World Map again, go right and across the bridge over 
the small canal. At the other side, continue right and into Shadow Forest.

Shadow Forest (Home World)
--------------------------

When you enter Shadow Forest, go left and defeat the easy enemies in the area. 
Then, continue left into the next area. Here, follow the path up a small bit, 
and then walk up onto the higher ledges directly north of you to reach the 
top. There, open the chest to get 5 Capsules. Now, walk back down to the 
ground and continue up and left along the path to the end. Open the chest at 
the end of the path to get Mythril. Now, go all the way back right and down to 
the entrance of this area, then follow the path down and left this time. When 
you reach the water section, follow the land path down and left, then up to 
the next area. In this area, head down and left across the narrow path. At the 
end, go down to the bottom of the screen and follow the path left into the 
water. Then, go up through the waterfall to enter a hidden room. Go up and 
talk to the man sitting there, and he'll offer to give you the treasure if you 
bring him a Mushroom. So, leave this room and head left to the dry land. Then, 
just follow the path left into the next area. Here, go up into the water and 
get to the upper-right area of the room to find an underwater chest. Open it 
to get a Carnivore Trap Element. Defeat the enemies in the area, then continue 
up into the next area. Here, defeat all of the easy enemies roaming the area, 
and then continue north along the path to the following room. Here, go up and 
take the left path onto the ledge of dry land. Go up and press X to fight the 
Wraith blocking the hole. Defeat it, then the father that was trapped in that 
hole will come out and reward you with a Mushroom. Now, head all the way back 
down through the next couple of rooms to exit that giant tree. Continue down 
through the large pond and onto the dry land, then go down into the following 
area.

In this area, go down and right through the water to reach the waterfall, then 
enter the room behind the waterfall. Go up and talk to that guy again and 
accept the deal he makes with you. He'll turn into a mushroom after eating the 
mushroom you gave him, then he'll be known as Funguy and join your party. 
Don't put him in your current party, though. Now, open that chest you couldn't 
open before to get a Forest Charm. Now, go down and out of this cave and head 
left onto the dry land. Now, go up and right along that narrow ledge, then 
continue up and right to the next area. Go down and right through this area 
while staying on the dry land. Just follow the path of dry land all the way to 
the right side of the room, then go up and right to the next area. In this 
area, simply head all the way right and you'll be out of the Shadow Forest.

Back on the World Map, head left across the bridge, then go up and enter Viper 
Manor.

Viper Manor (Home World)
------------------------

When you enter Viper Manor, just go up past the guards since they won't do 
anything, and continue to the next area. Here, go right and Radius will talk 
for a moment. After that, go down the path to find a guard standing next to a 
well. Press X to go down the well, then when you get there, go down and right 
through a hidden tunnel. At the other side, go up the hill to the left and 
continue up through the sewer to the next area. Continue all the way up 
through the sewer tunnel and you'll end up in the basement of Viper Manor. 
Here, go up and left, then down and left through the water. Go left up the 
steps onto the platform and go up and right. Then, go up and left around the 
two pillars to reach the chest. Open it to get a Mythril Helmet. Now, go back 
around the pillars and follow the path down and left. Go back down those steps 
into the water and follow the path all the way right and up through this room. 
When the path splits, go right and continue all the way around the watery path 
until you reach another platform with a guard to the left. Go up those steps 
and climb up the ladder to enter the prison. When you emerge here, go right 
and up through the now open gate. Then, continue all the way right and enter 
the last door to find Sir Norris. After a long talk and explanation about what 
to do next, Norris will join your party. After that, you'll end up in Termina. 
There, just go left and press X by the boat to climb aboard and leave the area 
with a new boat!

When you end up on the larger World Map with a new boat, head south past the 
Water Dragon Isle and you'll see 3 large rocks in the form of a triangle. 
There is a light section of water in the middle of that triangle, which is 
known as the El Nido Triangle. Go to that middle area and press X to enter the 
El Nido Triangle.

El Nido Triangle (Home World)
-----------------------------

When you enter this area, your group will still be on the boat. Just head up 
to that light area in the middle and choose to go in. You will now be in a 
completely underwater area. The enemies here are pretty easy, and you gain 
high amounts of money after beating them. Anyway, head right and up through 
the area. Get to the upper-right area of this room and open the chest to get 
Mythril. Then, go left along the path and climb down into the next area. In 
this room, follow the path all the way down and right, then up to a chest. 
Open it to get some more Mythril, then go all the way back around the path to 
the entrance of this area. Now, take the path going right to reach the center 
of the room. When you get there, open the chest to get a Star Fragment. Now, 
follow that path back to the ladder and climb up to the previous area. There, 
go around the path and continue right and down when the path splits. Go all 
the way down to the bottom path and go left to the ladder, then climb it to 
get outside again to your boat. Now, just move off the screen to exit the area 
completely.

Back on the World Map, head north and west to a crescent-shaped island known 
as Sky Dragon Isle. Dock your boat at its shore and go into the island itself.

Sky Dragon Isle (Home World)
----------------------------

When you arrive at this island, go left and up the steps to an area where 
tourists are wandering around. Talk to them if you feel like it, otherwise go 
up the steps to the next area. Go all the way up this long set of steps to the 
very top to reach the next area. Talk to the guy standing nearby, then go up 
and try to open the chest in the center of the area. Suddenly, a giant alien 
known as MegaStarky will appear and demand you give it the Star Fragment, then 
you'll enter battle against it. Read the Bosses section for help on defeating 
MegaStarky. After you beat it, it'll become its normal size as a small alien, 
then start running around the area. Chase it around, and then press X to catch 
it. After that, Starky will join your party, but don't put it in your group 
for now. Now, talk to the guy standing nearby to get the "Our Favorite 
Martian" Frame. Then, go back down to the next area. Run all the way down the 
long set of steps to the following area, and then take the right path to the 
World Map again.

Back on the World Map, head east to the large island where Termina is located. 
Then, head north from there and dock the boat at the Earth Dragon Isle's 
shore. From there, just walk into the Earth Dragon Isle.

Earth Dragon Isle (Home World)
------------------------------

When you enter this area, go up a tiny bit, then right up the steps. Open the 
chest at the top to get 5 Capsules, then get back down and continue all the 
way up the path to a flat bed of sand. A man standing on the ledge above you 
will warn you that it's quicksand. So, walk into the center of the quicksand 
to be sucked into the cave below. When you land, run to the right as soon as 
you land to drop down onto the right ledge. Then, go down the ladder and 
defeat the Fossicker in your way. After that, open the chest to get Mythril. 
Now, go back up and take the other path right. Drop off the edge to land near 
a hole below, and then go down the ladders to the sandy floor. There, go left 
and onto the dry ledge, where you'll find a giant obstacle in the way. Press X 
and your group will be unable to budge it. So, head back right and up the 2 
ladders to a higher ledge. Face the hole and press X to be shot out of the 
sand boil to the surface of the isle. When you arrive at the surface, the 
captain nearby will talk to you for a moment. After he's done, go all the way 
left and down the ladder, then go up into the quicksand again. This time, move 
to the left and drop down the first two sand waterfalls. Then, open the chest 
on the ledge to get Mythril. Now, drop down the next sandy fall to the ground. 
There, go right and up the two ladders to the sand boil hole. Press X and jump 
in to reach the surface again. Now, go left and down the ladder, then continue 
down to exit this area completely.

Now, get back on your boat and head south to the El Nido Triangle area. Then, 
go east to another island and dock your boat at the Marbule shore. After that, 
just walk up and left into the town of Marbule.

Marbule (Home World)
--------------------

In this deserted town, you'll find that there are ghosts of demi-humans 
walking around. They won't do anything to you, so don't worry. Anyway, when 
you enter this village, go up and talk to the man known as "The Great Explorer 
Toma" and ask him about everything. After you're done talking to him, go down 
and enter that hut, then choose to rest for the night. In the night, you'll 
hear voices outside and get the option to check it out or just ignore it. 
Choose to check it out, then go up and right to find a mermaid standing on the 
bridge. Approach her and she'll jump into the water and swim away. After that, 
the Great Explorer Toma will come and tell you about the mermaid. You will 
then walk back to the hut, but the mermaid will overhear the conversation. In 
the morning, exit the hut and the mermaid will call you from the water below. 
She'll ask you to go with her to the S.S. Zelbess, then swim off the screen. 
Follow her by going down and out of Marbule.

On the World Map, go down and board your boat, then go up and around the 
island of Marbule. Then, head north and through the water current pushing to 
the northwest. You will then see the S.S. Zelbess docked along the northeast 
coast of the large continent. Save your game, then press X to enter the S.S. 
Zelbess.

S.S. Zelbess (Home World)
-------------------------

After you board the S.S. Zelbess, head right and up the steps, then continue 
up all the ladders and steps to reach the top deck. On this deck, feel free to 
talk to any people lounging around. After you're done here, go right to the 
far side of the deck and go down the other steps to get inside the ship. 
There, go left and enter the first door you come across. In that room, go up 
and talk to the young woman by the balcony. She'll introduce herself as Miki, 
the dancer in Nikki's performance. When she asks if you're Nikki's fans pick 
either answer (I picked yes) and she'll talk some more. After she leaves, go 
down and exit this room. Continue left down the hallway to the end, and then 
enter the top door to reach the captain's room. You'll walk in on a 
conversation between Fargo and Irenes, the mermaid. After Irenes leaves, go up 
to Fargo and talk to him and he'll tell you to enjoy your stay on his ship. 
After that, leave this room and go right to the ladder going down, then climb 
it to reach the lower floor. There, go all the way right down the hallway and 
enter the last door by the guy in your way. In this room, an old man will ask 
for you to let him pass. Pick either option because it doesn't matter, then 
after he leaves, exit the room as well. After the short conversation with the 
guard, go left and enter the door to the right of the ladder. In that room, go 
up and you'll see a magic show by Sneff. Some guy in the audience will 
complain and Sneff will turn him into a cat! After he turns him back to a 
human and Sneff walks offstage, leave this room. Head left and up the ladder 
to the other floor, then go left and up the steps to Fargo's cabin. Go up and 
talk to him, and he'll ask you to try your luck against him at the casino. 
Agree to challenge him, then after he leaves the room, go down and out as 
well.

Go down the steps next to you, then go left down more steps and enter the 
casino. Here, Fargo will mock Sneff until he leaves, then Fargo will make the 
rest of the people in the casino leave. Now, you'll have to play a game, which 
involves a spinning compass and you have to stop the pointer anywhere but on 
the South mark. If you do, you lose and Fargo takes your boat. To advance the 
story, just play along until you lose, then Fargo will leave. Now, exit this 
room and go right to that ladder again. Climb down it to the lower floor and 
head left to enter the Inn. Your group will realize that Fargo's casino is on 
the above floor and they sense something fishy is going on. Then, go right and 
save your game at the Record of Fate. After that, leave the Inn and go right 
and enter the next room you come across, which is the bar where Sneff 
performs. Go up and when the show starts, volunteer in his magic trick and 
he'll turn your party into cats! Sneff will then strain his back and the scene 
will shift to the back room of the bar. Since Sneff cannot turn you back into 
humans for now, go down and left through that path to the next room. Back in 
the bar, go down and exit this room as well. Go left and enter the Inn again, 
then go left under the counter and up the ladder. Here, you'll see the 
innkeeper operating a giant magnet, which is rigging that compass game 
directly above you. After the innkeeper goes and sits down, go up to the shiny 
piece of the magnet to get the Handle. Now, go back down the ladder to the Inn 
and go right under the counter, then exit the Inn. Go right and up the ladder 
to the next floor and go right to the first door, which is the kitchen. Since 
the door is locked, enter through the small hole to the right of the door.

In the kitchen, go up and open the large chest in the corner to get a Frypan 
Ag47. Talk to the other cat wandering around and it'll give you the Monster 
Mouth Frame. Then, just exit this room the same way you came, and go down the 
nearby ladder to the bottom floor again. Go right and enter the bar, then go 
right through that small hole to enter the dressing room. Talk to Sneff and 
he'll transform your group back to their original form. Now, go down and out 
the regular way and go left up the ladder yet again. Then, go left and up the 
steps to Fargo's cabin. Here, you'll witness a conversation between Fargo and 
Nikki, the ship's entertainment. After they're done talking and Nikki leaves, 
go up and talk to Fargo and challenge him again at the compass game. When 
Fargo leaves the room, follow him out, and then go down both sets of steps to 
the casino below. Fargo will go first this time and will lose on the first 
shot. He'll then allow you to enter the Grand Slam and give you your boat 
back, and then he'll leave. You can stay and continue playing the compass 
game, or you can exit the room as well. If you choose to stay to play the 
compass game, here's a quick tip on winning every time. Keep pressing Start to 
pause the game, then keep doing that until you pause the game with the pointer 
just slightly past the South mark. At that point, hit Start again to resume 
the game and press X IMMEDIATELY after you press Start and the pointer will 
almost always land on the North spot. Here's a list of prizes you can win for 
playing this game:

Points       Prize
------       -----
500-950      Bone
1000-4950    Iron
5000-9950    Mythril
10,000+      Rainbow Shell (Denadorite if you already won the Rainbow Shell)

In my game, I played this game and won the Rainbow Shell AND a Denadorite at 
this point in the game. I'd prefer you have done things like I just did, but 
if you didn't I guess you shouldn't worry too much about it. After you're done 
here, exit the bar and go right down the nearby ladder to the lower level. 
Then, go all the way right and talk to the guy in the way to be given access 
to the Grand Slam. Now, just go right into the next room. Here, go right and 
down through one of the paths to get outside. You'll see the old man walking 
back inside the ship through another of the holes. Follow him through the same 
hole back inside and you'll see him go through another path to get outside. 
Keep following him until he confronts you. Ask him about the Dead Sea, then 
choose to use brute force and you'll enter a boss battle against the Sage. 
Read the Bosses section for help on defeating this boss. After you win and 
gain a Star Level, the Sage will realize you're serious about the Dead Sea and 
he'll give you the Fiddler Crab. Nikki will then appear and try asking the 
Sage to teach him the song of Marbule. The Sage will just ignore him and walk 
off, and Nikki will follow him. As for you, head down the nearby ladder to 
enter the Grand Slam. There, go left and up around to the guy standing at the 
gate. Talk to him and choose to fight in the Grand Slam against Janice if you 
want. I recommend not to since you will not have good enough monsters to fight 
with. To get monsters, you'd need to find the Forget-Me-Not Pot later in the 
game and equip it on Sprigg, then have her Doppelgang monsters and defeat them 
to gain their form for this type of contest. Here's a quick list of what you 
can win if you took part in this fight:

Round   Prize
-----   -----
1       Stamina Belt
2       Resistance Belt
3       Dreamer's Scarf

Since there really isn't anything of interest here, just go back up that 
ladder to exit the Grand Slam. Then, go left up the steps to the next room and 
open the door in front of you, then continue left to the ladder. Climb up that 
ladder to reach the upper floor, then continue all the way right to the very 
end. Go up the steps at the end to reach the top deck of this ship. Go all the 
way to the left side of the ship and climb that huge pole to a platform at the 
top. Talk to the guy there and choose to hop onto the pulley, which will bring 
you to Nikki's ship. There, enter the bottom door and there will be a 
discussion with Nikki about getting rid of the monsters in Marbule. Choose to 
help Nikki with this task. After the long talk, Irenes the mermaid will offer 
to join your group, so let her join but don't put her into your current party 
yet. After this, leave the room and ride that pulley back to the S.S. Zelbess. 
When you arrive, climb down the pole and go right across the deck. Then, go 
down the steps along the side of the ship. Continue down the steps and the 
ladders to reach your boat, and then press X to leave the S.S. Zelbess.

Back on the World Map, head northeast around the Hermit's Hideaway island. 
Then, go south and east right below that area with the large circular clouds. 
When you see the Dead Sea title pop up in purple, use the Fiddler Crab from 
the Key Items menu and a section of the mountain surrounding it will 
disappear. Then, go up and enter Death's Door.

Death's Door (Home World)
-------------------------

When you enter this area, simply go up and you'll find the evil sword, 
Masamune, in the way. After your group realizes that they can't pass through 
here because of the sword, Radius will explain that you need the Einlanzer 
sword to break the Masamune's seal. He also says that you're going to need an 
item from a hut in which him and Garai used to train in. So, go back down and 
onto your boat to exit the area.

Now, head north and dock at the shore of Hermit's Hideaway, then just walk up 
and enter that hideaway.

Hermit's Hideaway (Home World)
-----------------------------

When you arrive here, Radius will have a flashback from when he and Garai used 
to train. After he talks for a while longer, he'll leave the party and enter 
his hut for a moment. Wait around for him to come back, then talk to him again 
to get Garai's Keepsake. After the group automatically exits this area, just 
re-enter the area and go up into Radius's hut. Inside the hut, go left and up 
onto a branch leading out the window. Open the chest there to get a Resistance 
Ring. Then, climb the nearby ladder and open the chest up there to get an 
Energizer Suit. Now, exit the hut and climb down the ladder, and then continue 
down and out of Hermit's Hideaway.

On the World Map again, go down the path and onto your boat. Then, head west 
around the island and continue to Guldove, which is the town on the island 
north of Sky Dragon Isle. Dock your boat at Guldove.

Guldove (Home World)
--------------------

When you enter Guldove head straight to the left to reach the next area. 
There, go up and left and climb the nearby ladder to reach the upper level. 
Then, enter the hut to the right. Talk to the Element merchant and she'll have 
many more Elements in stock for you, which are listed in the Shops section. 
Here, buy a RecoverAll and 2 Purify Elements. Now, leave the shop and climb 
down the nearby ladder. Go down and right to the previous area, then continue 
all the way right and get back on your boat to leave Guldove.

Back on the World Map, head east around the island of Guldove, then go east 
along the north shore of the main continent. After you pass the S.S. Zelbess, 
go up and right, then continue right to a pink-colored island known as the 
Isle of the Damned. Dock your boat at its shore when you get there. After you 
dock, remove all of Radius' Elements, and then use the Tele-Porter to replace 
Radius with Norris. Then, use the Smith Spirit and forge Norris an Argent Gun, 
a Mythril Mail, and a Mythril Helmet. Equip those things on him and 
disassemble the old equipment. Also, if you have a spare Dragoon Gauntlet, 
equip Norris with it as well. Now, it's time to allocate your Elements like 
so:

Lynx: (Level 1 Elements) Bushwhacker, GravityBlow, AquaBeam, Fireball, Cure,
                         Revive, Uplift, GravityBlow
      (Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Heal, PhotonBeam,
                         ElectroJolt
      (Level 3 Elements) Gravitonne, RecoverAll, Upheaval, GlideHook (Tech)
      (Level 4 Elements) HealAll, Strengthen, ElectroBolt, IceBlast
      (Level 5 Elements) MagmaBurst, MeteorShower, FeralCats (Tech)
      (Level 6 Element) FreeFall

Harle: (Level 1 Elements) Revive, GravityBlow, PhotonRay, Bushwhacker,
                          AquaBeam
       (Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Meteorite,
                          ElectroJolt
       (Level 3 Elements) RecoverAll, AquaBall, Gravitonne, MoonBeams (Tech)
       (Level 4 Elements) MagmaBurst, AeroBlaster, ElectroBolt
       (Level 5 Elements) PhotonBeam, Bushbasher, MoonShine (Tech)
       (Level 6 Elements) (leave both these slots empty)

Norris: (Level 1 Elements) Fireball, GravityBlow, Uplift, Cure, PhotonRay,
                           Bushwhacker, AquaBeam, TurnGreen
        (Level 2 Elements) IceLance, AeroSaucer, ElectroJolt, Meteorite, Heal,
                           AquaBall
        (Level 3 Elements) PhotonBeam, FirePillar, Gravitonne, SpiralRay
                           (Tech)
        (Level 4 Elements) LoRes, ElectroBolt, Upheaval
        (Level 5 Elements) MagmaBurst, IceBlast, SunShower (Tech)
        (Level 6 Element) MeteorShower

Now, just go around the path and enter the Isle of the Damned.

Isle of the Damned (Home World)
-------------------------------

When you enter this area, go up and right along the path. Go up the 3 small 
ramps to the top ledge, then follow the path right and down and left through 
the room. When you reach the fiery enemy, defeat it and its cohorts to make it 
explode and open the doorway in front of you. Before going through it, head 
back right and up around the path to find another fiery enemy. Get it to 
follow you, then walk to the left by the other blocked door and fight it 
there. After you win, go through the hole in the wall that appears after you 
defeat that enemy, then press X inside to get the Earthquake Element. When the 
third fiery enemy appears nearby, get it to follow you, then go down the 3 
ramps and continue down the path to the southeast corner of the room. Go right 
to a blocked off room and defeat the fiery enemy at that point. When it 
explodes after you beat it, enter that new room and press X to get Carapace. 
Next, go left and up the path and go up those 3 ramps again. Then, follow the 
path right and down and left into the next room. Here, go up the path and 
defeat any enemies in your way. Continue up the path, then go left underneath 
the giant bone. Walk down the path underneath the giant bone to the next area. 
Here, go up to the mirror and use Garai's Keepsake from the Key Items menu to 
be able to walk through the mirror. So, just walk up through to the next room. 
Here, go up and left along the path, making sure to get that fiery enemy to 
follow you here. Head left and down, then take the first path left past the 
orange doorway. Climb down the ladder, then fight the fiery enemy in front of 
the wall to the left. After you win, go through the hole that the explosion 
creates and collect the Inferno Element! Be sure to place it in one of Harle's 
Level 6 Element slots as soon as possible.

Now, climb back up the ladder and go all the way left. Walk up the bones to 
the next ledge and head up and right to find another fiery enemy. Get it to 
follow you and head left and straight down the path this time. Go right to 
find an empty suit of armor, then fight the fiery enemy there. Defeat it, then 
fight the creature that the body armor turns into. After you collect the 
Golden Tiara from this battle, go back left and up to the next path going 
right. Take that path and enter the orange door to the next room. Go up and 
press X at the tombstone to see your party's names listed on it. Radius will 
then appear and have another flashback. After a bit of explaining, the ghost 
of Garai will appear and your group will have to fight him to gain the 
Einlanzer sword. Read the Bosses section for help on defeating Garai. After 
you win and gain that VERY well-earned Star Level, you'll receive the 
Einlanzer sword. When Radius leaves, follow him down and to the next area. Go 
left and up to the other ledge, then follow the path right and down to the 
following area. Here, go down and left to the next area. Walk up to the end of 
the giant bone, then go right and down the other path to the next area. In 
this area, go right and up, then left to the ramps. Go down those 3 ramps to 
the bottom level and go left and down out of the Isle of the Damned.

On the World Map again, get on your boat nearby and head south to Death's Door 
again.

Death's Door (Home World)
-------------------------

When you enter this area, go right and save your game at the Record of Fate. 
Then, continue up the path to reach the Masamune. This time, Radius will use 
the Einlanzer to make the evil sword disappear. After that, continue up the 
path and enter the Dead Sea.

Dead Sea (Home World)
---------------------

When you enter this dead area, head up the middle path over the frozen water. 
At the end of that path, open the chest to get an AntiRed Element. Then, go 
back down and right to the greenish crystal and enter the Highway Ruins. When 
you enter this area, go up the ladder in front of you to the next platform. Go 
all the way right, then down a chest containing 5 Capsules. Then, go back up 
to the steps and go down to the ground again. This time, go left and up the 
path to the next area. There, go up the nearby steps to reach the lower 
highway section. Go right down the road and open the chest to get a Screw. Go 
back left to the end, then go up and climb the bluish ladder against the blue 
wall. Here, go around and left onto the balcony above you and open the chest 
there to get another Screw. Now, go right across the bridge, then down the 
steps at the end. At the bottom, go left and up to another chest that has a 
Mythril inside. Now, go straight down the road to the next area. Here, 
continue down the highway to where it ends, and then open the chest there to 
get a FreeFall Element. Allocate that Element into Harle's other Level 6 
Element slot right away. After you open the chest, the ledge you're on will 
collapse and you'll land on the ground below. Now, go up the stairs in front 
of you and follow the path up to the next area. Continue up the path to a 
giant mechanical creature you'll have to defeat in order to pass. Go up to it 
and you'll enter battle against the Highwayman. Read the Bosses section for 
help on defeating it. After you beat it, you'll gain another well-earned Star 
Level, some more slots on your party's Element grids, and Harle will receive 
her Level 7 Tech Skill. Now, continue up the long road to exit the Highway 
Ruins.

Now, continue up the path of frozen water until you reach a path branching off 
of the main one. Go down and open the chest to get an AntiBlue Element. Then, 
go right and up and continue all the way left to another chest. Open it to get 
an AntiYellow Element. Now, go right to that green crystal you passed and 
press X in front of it to enter the City Ruins. When you enter the City Ruins, 
head along the path to the right and open the chest there to get a Resistance 
Belt. Equip this accessory on Lynx at once. Then, go back left and continue 
down to the next path going right. Take that path and enter the room at the 
end, then press X to get the Kung-fu Shoes. Now, head back left to the middle 
path and go down the path to the very end. At that point, go left and up to 
another chest containing a Stamina Ring. Then, go back down and right and go 
up the path to the first path you come across leading to the left. Take that 
path and climb up the ladder next to the building to enter the control tower. 
Here, go up and press X at the giant computer. Norris will take care of 
something with the computer, which will give your party information regarding 
a creature known as Lavos. Before you leave this room, go left to the wall and 
go down to find a semi-hidden chest. Open it to get an Earring of Light, then 
exit this room. Climb back down the ladder and continue right and then down 
the middle path to exit this area completely. Back in the Dead Sea map, go 
down and left to another path, then go down it to a chest. Open it to get an 
AntiGreen Element. Then, go back up and right to the other path and take it 
down to the end. Save your game, then press X at the green crystal to enter 
the Tower of Geddon.

When you enter this area, your party will make a couple of quick comments. 
When you are able to move your characters, go up the hall and then walk up the 
stairs to the higher ledge. On the first floor, go all the way left around the 
room to a chest at the other side. Open it to get a Feather, then go back to 
the middle area of the room by the stairs. Go up to the next floor and head 
left to the elevator at the end of that path. Press X and make the elevator go 
down to 1F. Now, go back right and down the steps to the ground floor. There, 
go left to the elevator and open the chest inside to get a Trashy Tiara. Now, 
go back up the steps to the top floor and take the path all the way right and 
down this time. At the very end of the path, open the chest to get Mythril. 
Next, go back around to the steps and walk down to the floor below. Then, go 
right and enter the next room. In this room, go up until you can go right 
around the wall. Then, go right and down to find a transparent creature 
standing there. Talk to it, then follow it to wherever it disappears. Go up 
the steps where it disappears until a message appears telling you something's 
on the ground. At that point, press X to get a Station Pass. Now, go back 
right and down to the steps, then walk up to the higher ledge. On the higher 
ledge, go up and right around the wall, then come back down and open a chest 
containing a Purify Element. Now, head up along the right side of this path 
until it turns, then go left. Go up the path and through the turnstiles and 
you'll see a small ramp leading to a ledge to the right. Go down that ramp and 
open the chest on the ledge to get a HolyLight Element. Then, go left to the 
main ledge and continue to the next room. In this room, go down and open the 
chest to get the Medical Book. Then, exit this room the same way you came.

Now, go back down through the turnstiles and continue straight down through 
the vent duct. When you reach the bottom of that slide, continue down the path 
to the next room. Here, go left to the stairs and walk up to the top floor. 
Then, go left and through the large hole to reach the next room. In this room, 
go left and down the short incline, where you'll see a ghostly child appear 
and run away. As a quick notice, you'll see that there are blob-like creatures 
roaming around in this area. Be sure to encounter each one because before the 
battle starts, each one will tell you what Element it has. I only brought that 
fact up in case you had some good Trap Elements available and you wish to 
allocate them for just this area. Anyway, go left and up the second path going 
up that you come across. Take the path up and left, then around to a chest on 
a higher ledge that contains a Feather. Now, go back around and down the path 
to the ground level and go right, then up the other path. Follow this path all 
the way up and to the left. Go all the way left along the path, and then go 
down and around the bend to find another chest. Open it to get a HealAll 
Element, then go back around the bend and right along the path. Go up when you 
can, then go right and up into the grassy area. Go left and up the path, then 
go around to the left and press X to get the Prop Sword. Now, get back around 
and down to exit this park area, and then go right and down to a chest 
containing a CurePlus Element. Then, go all the way left along the path to the 
next room. Here, go along the twisting path to the center platform, where you 
will see a child running on a higher balcony. After that, go on the left path 
and climb up the ladder to the higher ledge. There, go all the way right to 
the end and open the chest there to get a SealAll Element.

Now, head all the way left to the ladder and climb down to the lower ledge. 
Then, go right up the path to the middle area and go up the north path to 
reach the next area. Here, go up and Norris will realize that the missing 
Dragoons were held captive here, but are now dead. The ghostly girl will 
appear and leave again. After that, go left and up the straight path separate 
from the zigzag path. Then, go left and down to a chest, which contains a 
Diminish Element inside. Now, go back up and right, then down to the beginning 
of the area. Then, go right and start to go up and around the zigzag path. 
Your party will make sure that Serge/Lynx is all right along the way. Then, 
continue up the path and through the glowing hole at the end to reach a new 
area. After your group makes a couple comments about your new location, go 
right to the Record of Fate. Use consumable Elements you may have to heal your 
party, then save your game. Before you continue, equip the Daemon Charm 
accessory on Lynx since he has better Black Elements and the upcoming boss 
uses AntiBlack. Now that you're ready for battle, go up and left down the 
steps. Take the path straight up into the middle path and go right up the 
steps, then go up and open the chest to get a Screwy Dress. Be sure to equip 
it on Harle right away since it'll raise her Magic Defense rating. Next, go 
down and left, then down again. This time, go left and up around to the left 
side, then go right and up through the middle. Go left and open another chest 
to get a HellBound Element, then go right and up the steps to the next area. 
Go up and try talking to the guy sitting on the ledge in the middle of the 
area. The ghostly children will become mad at you for causing the world to end 
like this for some reason. After that, a real man will appear and introduce 
himself as Miguel. After a flashback and a talk with Miguel, refuse his offer 
to stay in his world and he'll fight you in a boss battle. Read the Bosses 
section for help on beating Miguel.

When you defeat Miguel, your group will gain another Star Level. After that, 
talk to Miguel and he'll give a long speech. The ghostly kids will return and 
continue talking about the fate of the planet. After a long talk, fate will 
start to carry out its plan and you must leave the area quickly. After saying 
goodbye, your group will automatically go down to the previous area. Here, a 
giant dragon known as the Sky Dragon will take you away quickly, and then 
you'll see a FMV of the Dead Sea being destroyed.

The Sky Dragon will drop you off on the island of Marbule, and then it'll fly 
away. After this, you'll appear on the World Map. There, go around the path 
past Marbule and get on your boat. Now, head northwest and dock the boat by 
Arni Village. Then, go left and down the path to Opassa Beach.

Opassa Beach (Home World)
-------------------------

When you enter this area, go left and find that green wormhole that allows you 
to cross between dimensions has been restored. Use the Astral Amulet to warp 
to Another World. When you get there, go right as if you're leaving and you'll 
hear a boy being attacked by a bunch of giant shadow cats. Your party will 
make the demons leave, then the boy will thank you. After he leaves, continue 
right and out of Opassa Beach.

On the World Map, go up and right to enter Arni Village.

Arni Village (Another World)
----------------------------

When you enter this deserted town, go left down the ramp and press X by the 
cart to get a Rainbow Shell. Since there's nothing else to do here, just go 
back right and down to exit this village.

Back on the World Map, head north and enter Fossil Valley.

Fossil Valley (Another World)
-----------------------------

This time around when you go through Fossil Valley, you'll find many stronger 
enemies roaming around. Anyway, head up and left around the path, then 
continue down and left along the lower path to the exit of this valley.

When you get to the World Map again, just go left and up to enter Termina.

Termina (Another World)
-----------------------

When you enter this town, go up the steps to the bar, then enter the bar. The 
bartender will catch your party when you enter. This time, she'll unlock that 
room to the far left for you. So, go left and enter that room. You can talk to 
Guile, who won't join you at this point, as well as a lady who will tell you 
to enter from the left. So, check out the upper wall in the left corner of 
this room and you'll enter a secret room. Go up and Zoah will come up to you. 
Talk to him if you want, then go right and Karsh will appear. Karsh will 
explain some things to you for a while, then he'll give you the Tear of Hate. 
When you're given the option of having either Karsh or Zoah in your party, 
pick Zoah. You'll see my reason for this after we enter Viper Manor shortly. 
After you recruit him, replace Harle to place Zoah in your current party. 
After that, enter the submenu and then choose to allocate Elements. Before you 
choose someone to allocate Elements to, go all the way left and a menu will 
appear. Scroll down to Harle and remove all her Elements, then go right out of 
this menu and start allocating to Zoah. Here's the lineup of what you should 
allocate to Zoah only (there isn't a change for Lynx or Norris, so there's no 
need to list them too):

Zoah: (Level 1 Elements) Uplift, GravityBlow, Fireball, Revive, Cure,
                         Bushwhacker, PhotonRay, Uplift
      (Level 2 Elements) Heal, ElectroJolt, IceLance, MagmaBomb, Meteorite,
                         AeroSaucer
      (Level 3 Elements) PhotonBeam, RecoverAll, Gravitonne, DragonRide
                         (Tech), AquaBall
      (Level 4 Elements) MagmaBurst, ElectroBolt, FirePillar, IceBlast
      (Level 5 Elements) Inferno, FreeFall, Gyronimo (Tech)
      (Level 6 Element) HolyLight
      (Level 7 Element) (leave this space empty for now)

Now, go down and left and exit this hidden room. Then, continue down and into 
the regular bar area. Just continue right and out of the bar. Then, go down 
the steps to hear the Porre Army guards being given orders. After that, their 
leader, Norris, will come up to your group and have no idea who your group's 
Norris is. After a bit more of talking, as well as a message from a guard, 
Another World's Norris will leave (Home World's Norris is in your group). 
Then, just go down the steps and exit town as well.

On the World Map, head right and up around the mountains to reach Viper Manor. 
Before you enter the manor, save your game. Then, go up and press X to enter 
Viper Manor.

Viper Manor (Another World)
---------------------------

When you enter this area outside of the gates, go up and talk to the soldiers 
to get them to open the gate. Then, continue right to the next area. Keep 
going right and talk to the guard in front of the manor's entrance to get 
through. Press X and enter the manor, then you'll hear a talk between the 
other Norris's troops and the captive Lady Riddel. After the guards take 
Riddel away, the scene will shift back to you. In the room you're in, open the 
right door and go down that hallway. Open the second door to enter Zoah's 
room, then press Select to move Zoah to the front of your party. Then, go up 
and open the chest to get Zoah's Level 7 Tech Skill, Toss&Spike! Allocate that 
Tech Skill to his empty Level 7 slot right away. After that, exit this room 
and go left to the middle area again. This time, go left and open that gate 
and enter the last door to the left. Go up and talk to the other Norris. After 
having a conversation with him, he'll give you the Prison Key. After you're 
done here, leave this room and you'll see a scene of the manor's kitchen and a 
guard turning Orcha, the cook, into a much more evil person. As for your 
group, go left and down the steps to the lower floor. You'll see a square 
hatch in front of you, so press X in front of it and go down to the basement. 
Once there, go down along the path and then right into the rapidly moving 
water. You'll be washed down into another room, where you'll fall down a short 
waterfall. When you land, go up the steps and take the path all the way right 
across the barrel bridging the gap. Go right and up the path to the end, then 
go left and up, and then right to a chest in the corner. Open it to get a 
Humour. Now, go back left and down to find a barrel by the edge. Push it down 
into the water, then go right and down the path to the end. Go left and down 
the steps to the right to enter the water.

Follow the path right and up, then right through the tunnel to the next area. 
Continue down to the following area, then go up to the bars and press X to 
make the creature on the high ledge knock the chest down to the lower area. 
Now, go back up and left to the sewer area. Now, continue up until you reach 
the steps, then go up onto the platform. Push the second barrel into the 
water, then go down the steps into the water again. Follow the path right and 
up around the platform and to the left across the upper section of the room. 
Continue left to a chest containing Denadorite. Now, make your way back to 
that platform you were just on, then go down and left from there. Go left and 
onto the dry platform, then go up and right. Go up and left across the bridge 
of barrels, then continue left and up the stairs to the next room. Here, press 
X by the valve and choose to tighten it. It'll cause the water to slow down so 
you can go through it safely. Now, go back down the steps to the previous 
room. Go right across the barrels, then go down and left along the path. Go 
down the path to the right and go right down the steps. Then, follow the 
watery path right and up until you reach the second right turn. Go right and 
up around the platform, then continue all the way left to a platform in the 
upper-left corner of this room. Go up the steps leading onto that platform, 
then climb the ladder to reach the basement floor. Go up the steps in front of 
you to get to the first floor, then open the left gate. Enter the second door 
here, and then go straight up through the kitchen. Get to the hatch in the 
upper corner of the kitchen and press X to go back down to the sewers. When 
you land in the sewers, go right into the water, and then go down and right to 
the right alcove. Go up the step to the dry ledge, then go up and right to 
find a chest. Open it to get the Magic Seal, then go back left and down to the 
water.

Go down a short bit, then get onto the second ledge to the right and follow 
the path upward. Follow this path to the end, and then go down the steps and 
go up and left along the path to another valve. Press X and open the gate 
below, then go back right and take the upper path right into the next area. Go 
right and down to another valve and choose to tighten it. Then, go back around 
to the previous room. Now, go all the way down to the bottom path going left, 
and then go left up the steps. Continue left and up into the water, then go 
right into the next room. Here, go right and up onto the dry ledge, then go up 
and around the path. Go down and right to the end, then go up to a chest and 
open it to get a Nimble Element. Now, go back down and left and you'll see a 
small step leading into the canal above you. Get into that water and go left 
and up the ladder to the valve. Open the valve this time, and then climb back 
down into the water and take the new path to the right. A giant roach will 
suddenly fall from the ceiling and you'll enter a boss battle against the 
Roachester. Read the Bosses section for help on defeating this giant bug. 
After you win, your group will gain their 27th Star Level, as well as new 
Level 2 Element slots on their Element grids! Now, go right and up the ladder, 
then through the door to the next room. Here, there are 3 different walls you 
can climb up to reach a different jail cell above you. In the left one, you'll 
find Glenn in there sleeping. In the middle one, you'll find a guy yelling 
about being in the prison. In the right cell (you should go up this one), 
you'll find Fargo. Talk to him and he'll tell you where Riddel is being held 
captive. Then, he'll use your Prison Key to escape and free the others. Now, 
go down and out of the cell.

Head right and save your game at the Record of Fate. Then, enter the last door 
to the right and you'll find Riddel and the guards. The evil Orcha will 
confront you and you'll enter another boss battle against Hell's Cook. As 
always, read the Bosses section for help on defeating this boss. After you 
win, your group will gain the Star Level, some stat boosts, and new Element 
slots on their grids. After the guards run away, Orcha will become normal 
again and join your group, but don't put him in your current party. Your group 
will end up in the entrance area of Viper Manor with the other Norris and 
Riddel. Riddel will tell you she's going to Hermit's Hideaway to care for her 
father, and then she and the other Norris will leave. Try to go down and exit, 
but Zoah will tell you that it's not safe to leave yet. So, go up and open the 
double doors, then go up the steps and open the door to enter the next room. 
Here, you'll be confronted by the Porre army troops. Defeat them in battle, 
then you'll meet Grobyc. He'll challenge you, and then you'll enter a third 
boss battle in this manor! Read the Bosses section again for help on defeating 
Grobyc. When you win, your group will win another Star Level, gain better 
stats, and another slot on their Element grids. Now, a guard will go and 
activate a giant robot in the lower part of the room. The robot, known as 
Guillot, will attack and you'll enter a pretty easy battle against it. Just 
use lots of strong attacks, especially Green Elements, while keeping your 
group's HP high until you defeat it. After that, it'll pretty much push you 
all the way to the library. When you get there, the Prophet will tell you to 
run upstairs since the robot is still following. Your group will automatically 
run upstairs, then fight the Guillot again.

After you beat it the second time, your group will lower the nearby ladder and 
climb to the top of this area. Guillot will get up and try to pursue you again 
by jumping on the chandelier, but Grobyc will appear and take it on. The 
guards will start coming after you, so your group makes an escape by jumping 
through the stained glass window. When you land in the stables below, the man 
there will be confused at first as far as how you suddenly appeared. When he 
asks about what you'll do about the guards, pick either answer (I picked the 
first one) and the man will help you. He'll release the dragons into the 
courtyard to trample all the guards. Grobyc will then appear and join your 
group. Don't put him in your current lineup just yet. Your group will then 
decide to go to Hermit's Hideaway and exit the manor. Don't leave just yet; go 
back to the manor and get through the gates, then go right into the actual 
building. Inside, go up and open the left gate, then go left and enter the 
last door. Talk to the other Norris and he'll give you Norris's Level 7 Tech 
Skill, TopShot! After Norris leaves, exit this room and go left down the 
stairs. Go right and open the first gate, then go right and open the other 
gate. Then, go right down the hallway and enter the last room to the right. 
Here, go up and push the snake statue in the middle of the room up, then to 
the right. Push it into the small alcove in the floor and you'll open up a 
hidden room. Before entering this room, go to the column in the left corner 
and press X to reveal a hidden switch. Push it, then enter that hidden room 
and open the chests to get Viper's Venom and a Rainbow Shell. Now, go back 
left and down and exit this room. Then, go left and up the steps to the second 
floor. Go left and open the gate at the end, then go down and exit the 
building. Go down to the well in the corner, then press X to climb down. At 
the bottom, go down through the lower-right wall to the next area, then open 
the nearby chest to get a Deluge Element. Now, go back up and climb out of the 
well. After that, go up and left to the next area, then continue through the 
next area to exit Viper Manor completely.

Back outside, use the Tele-Porter to put Harle into your party. Then, remove 
all accessories she's equipped with, as well as any Elements you left on her 
(Techs cannot be removed). Then, switch back to your other party member. Now, 
go down and left around the mountain, then go up and left to the boat and 
press X to depart the main continent. Head up and right across the water, then 
go right around the large island you come across. Dock at the Hermit's 
Hideaway shore, and then walk up the path to Hermit's Hideaway.

Hermit's Hideaway (Another World)
--------------------------------

When you enter this area, go straight up to the paths leading upward. Take 
those paths to the ladder, then climb down into the hideout. Radius will stop 
you and realize that you're Serge. Go left into the side room and talk to 
Marcy if you want, then talk to Riddel standing nearby. She'll thank you again 
and choose to join your group. After that, choose to rest and Karsh will panic 
because an invader is outside. General Viper will wake up feeling better 
again, and then that person will call out to Lynx. Your group will run outside 
to confront none other than Kid, who thinks you're the real Lynx. The evil 
Serge will then appear and talk for a moment before getting ready for a fight. 
Fargo will then fly in on Polly and rescue you from this place.

Fargo will fly your group back to his ship, the S.S. Invincible. Lynx/Serge 
will then walk away and think for a while about Kid for some reason. Harle 
will then show up and talk for a moment. After that, you'll have control of 
your group again, so go right and down the steps, then go all the way to the 
other side of the ship. Go down the steps and enter the inside of the ship. 
Here, you'll see Fargo and Viper ready to fight each other. They will notice 
you, and then Fargo and Viper will join your party. Marcy and Karsh will then 
appear and join your party as well. Do not put them into your current party 
just yet. After that, you'll automatically get onto your boat and head to the 
Pearly Gates.

Pearly Gates (Another World)
----------------------------

When you enter this area, go up and talk to Harle. She'll explain how to get 
through to the Sea of Eden, and how you can't do it as Lynx. She'll then ask 
you a question, but you can answer whatever way you want. After that, the 
scene will shift back to the S.S. Invincible and Harle will be gone. Your 
group will then leave the giant ship and Harle will be left behind talking to 
Starky.

Back on the World Map, it's time to switch your party around. Remove all of 
Zoah and Norris's Elements and accessories, and then switch them for Karsh and 
Grobyc. Then, equip the Mythril Helmets on your new group, and put the Dragoon 
Gauntlet on Karsh to raise his attack power. Now, it's time to re-allocate all 
your Elements like so:

Lynx: (Level 1 Elements) Bushwhacker, GravityBlow, AquaBeam, Fireball, Cure,
                         Revive, Uplift, GravityBlow
      (Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Heal, GravityBlow,
                         ElectroJolt, Meteorite
      (Level 3 Elements) PhotonBeam, Gravitonne, RecoverAll, Upheaval,
                         GlideHook (Tech), FirePillar
      (Level 4 Elements) HealAll, Strengthen, ElectroBolt, IceBlast,
                         MeteorShower
      (Level 5 Elements) MagmaBurst, Inferno, FeralCats (Tech)
      (Level 6 Elements) FreeFall, Deluge
      (Level 7 Elements) (leave this empty for now)

Karsh: (Level 1 Elements) GravityBlow, AquaBeam, Fireball, Bushwhacker,
                          PhotonRay
       (Level 2 Elements) IceLance, Meteorite, AeroSaucer, MagmaBomb, Heal
       (Level 3 Elements) AquaBall, PhotonBeam, DragonRider (Tech), Gravitonne
       (Level 4 Elements) AeroBlaster, MeteorShower, IceBlast, FirePillar,
                          HealAll
       (Level 5 Elements) HolyLight, AeroBlaster, AxialAxe (Tech)
       (Level 6 Elements) (leave these spaces empty for now)
       (Level 7 Element) (leave this empty for now)

Grobyc: (Level 1 Elements) Revive, Bushwhacker, GravityBlow, AquaBeam, Uplift
        (Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
                           MagmaBomb
        (Level 3 Elements) Gravitonne, FirePillar, Upheaval, RocketFist
                           (Tech), Bushbasher
        (Level 4 Elements) ElectroBolt, IceBlast, AquaBall, AeroBlaster,
                           MagmaBurst
        (Level 5 Elements) FreeFall, Inferno, HairCutter (Tech)
        (Level 6 Elements) Inferno, Earthquake, (leave this empty for now)
        (Level 7 Element) (leave this empty for now)

Now that you've taken care of things with your new party, head west and dock 
near Arni Village. Then, head all the way east and enter the Hydra Marshes.

Hydra Marshes (Another World)
-----------------------------

When you enter this area, go up and take the right path into the marsh. Then, 
go left and up into the next area. Here, go up the path and go left at the end 
to reach the following area. Go left and up and you'll see a couple of 
creatures confronting a Beeba. Choose to "Help out" and defeat the enemies, 
then the Beeba will thank you by giving you the Ancient Fruit. After the Beeba 
walks away, go up and save your game if you want, otherwise continue right to 
the next area. Continue right and up, then walk up the narrow path to reach 
the higher ledge. Then, go right to the next area and you'll find a giant hole 
there. Go up to it and press X, and then choose to jump in to land in the cave 
below. A giant skeleton known as De-Hydrate will appear and you'll enter a 
battle against it. This has to be one of the absolute EASIEST battles you'll 
ever play for the rest of the game. Just use regular attacks to boost the 
Element power levels, then use HolyLight once to defeat it on the spot. After 
the battle, your group will talk a little more, then gain the HydraShadow (a 
Level 5 Tech Skill for Steena, who hasn't been recruited yet). Now, go down 
and open the chest on the ledge to get a Pendragon Sigil B. Then, climb up the 
upper-right wall to exit this cave. Go right to the edge of this platform and 
press X along the upper side to jump down into the marsh. Then, go left and up 
through the marsh into the next area. Just go right through this area into the 
following area, and then go down and save your game. Now, go down onto the dry 
land and follow the dry path all the way down and right into the next area. Go 
down until you reach the path going to the left, and then go left into the 
next area.

Here, go left and use the Green Tinkler next to the plant to make it stretch 
downward for you. Walk down it to reach the marsh, then go down the path to 
the next area. In this area, go down and up the log to the dry ledge. Then, go 
down and right until you reach the dry path going down. Go down that path and 
exit the Hydra Marshes altogether.

On the World Map, go northwest to Arni Village, then go around and press X to 
get on your boat and leave. Now, head to the northeast corner of the World Map 
and dock the boat at the shore of the Isle of the Damned. Then, just walk 
around the path to enter the isle.

Isle of the Damned (Another World)
----------------------------------

Upon entering this area, go up and right to the end, then go down. Go down 
under the higher ledge, then go right and into the room and press X to get an 
Eyeball. Now, go back up the path and go up the 3 sets of steps to the higher 
ledge. Once there, go left and into the room, then press X to find Mixed 
Bones. Next, go right and down along the path, then go left into the next 
room. Go up the path to the end of the large bone to the left, then go left 
and under the bone. Follow the path all the way down under the bone to reach 
the next area. Go up the short path to the mirror and use the Garai Keepsake, 
then walk through the mirror to the next area. Here, go up and left around the 
path to the other side of the room, then go right and down the small ramp to 
the middle ledge. Go right and climb down the ladder, then enter the dark room 
and press X to get the Revenge Element. Then, climb back up and go left into 
the orange-colored doorway to enter the next room. Go up and you'll confront 
Solt and Peppor again. They will accuse Karsh of killing Dario. After a long 
flashback, you'll enter a fight against Solt and Peppor. Read the Bosses 
section for help on defeating them. After you win (no, you do not win a Star 
Level here), Karsh will gain his Level 7 Tech Skill, Axiomatic! Solt and 
Peppor will apologize, give you the MementoPendant, and then they'll leave. 
After they leave, allocate the new Tech Skill to Karsh's Element grid, then go 
down to the previous area. Go left and up the hill, then go up, right, and 
down along the path to reach the following area. Here, go down and left 
through the orange-colored door to the next area, then go all the way up under 
the giant bone. At the end, go right and down to the next area. Go right and 
up along the path, then go down the 3 sets of steps to the bottom area. Then, 
continue left and down out of this isle.

Back on the World Map, go around the path to your boat, and then press X to 
board it. Head west all the way past the large continent and dock at Guldove.

Guldove (Another World)
-----------------------

As soon as you enter Guldove, your party will notice that people are gathering 
nearby. They'll automatically run to the left and find that Orlha the 
bartender is fighting off the invading Porre troops. She'll notice your group 
is there and thinks they're the enemies, so she'll attack. Read the Bosses 
section for help on defeating Orlha. After this fight (you don't win a Star 
Level, sadly), you'll force the Porre troops to leave Guldove at once. You'll 
end up in Doc's office with Orlha. She'll give you the SapphireBrooch and ask 
you return when you regain Serge's real body again. After that, go left and 
down and exit this building. Go left along the path to the next area, then go 
left and climb up the ladder to the higher ledge. There, go left to the next 
area, and then continue left and enter the hut. Go up to Direa and select the 
Tear of Hate from the Key Items menu and she'll give you the Dragon Emblem. 
Save your game if you want, then exit this hut. Go right and talk to the girl 
standing on the ledge and choose to become the wind. Pay 2G and you'll take a 
ride down to the entrance of town as a shortcut. Now, just go right and onto 
your boat to leave Guldove completely.

On the World Map again, remove all of Karsh's Elements/accessories and use the 
Tele-Porter to replace him with Fargo. Now, equip the Mythril Helmet and 
Dragoon Gauntlet on Fargo. Then, allocate the Elements to Fargo like so:

Fargo: (Level 1 Elements) AquaBeam, GravityBlow, PhotonRay, Uplift,
                          Bushwhacker, Cure, Fireball
       (Level 2 Elements) IceLance, Meteorite, ElectroJolt, Heal, AeroSaucer,
                          FirePillar
       (Level 3 Elements) Gravitonne, AquaBall, RecoverAll, Pillage (Tech),
                          PhotonBeam
       (Level 4 Elements) HealAll, AeroBlaster, AquaBall, IceBlast
       (Level 5 Elements) FreeFall, Inferno, CannonBalls (Tech)
       (Level 6 Elements) HolyLight, FrogPrince (Summon)
       (Level 7 Element) (leave this empty for now)

After you're done preparing Fargo for the next part of the game, head 
southeast a little bit and dock at Arni Village. From there, go left and down 
to Opassa Beach.

Opassa Beach (Another World)
----------------------------

When you enter this area, go left to the green wormhole and use the Astral 
Amulet to warp to Home World. Once there, go right and exit Opassa Beach.

Back on the World Map, go right and get onto your boat again. Then, go left 
and up along the side of the large continent. Then, go right to the S.S. 
Zelbess and dock there.

S.S. Zelbess (Home World)
-------------------------

When you board the giant cruise ship, head right and up the steps and ladders 
all the way to the next area. Go right and down the steps to get inside the 
actual ship. Inside, go left down the hall to the end, then go up the steps 
and enter Fargo's cabin. Go up and talk to the other Fargo to have a little 
confrontation. Your group's Fargo will take over the ship and steer it all the 
way to Marbule, then have Nikki play his song to make the ghosts of Marbule 
materialize. When you get to Marbule, your group will go onto the top deck and 
Nikki will begin the concert. After a really long performance, your group will 
start to leave the ship and Fargo will gain his Level 7 Tech Skill, 
Invincible! Be sure to allocate it as soon as you can! Now, press X and get on 
your boat to leave the S.S. Zelbess and arrive in Marbule

Marbule (Home World)
--------------------

When you arrive in Marbule, you'll have a quick conversation with The Great 
Explorer Toma. After he leaves, your job is to go through town and defeat all 
the monsters that have appeared. So, go up and fight these creatures one by 
one. Head up and right across the bridge to the other side of town and fight 
every single creature here. After you eventually beat all of them, go up and 
left into the cave. There, go up and defeat a couple more enemies. After that, 
a dialogue box will appear telling you that a dragon's cry was heard in the 
far-off distance. Now that you accomplished your goal, go down and exit this 
cave. Go right and down the steps, then go down and left across the bridge. Go 
down and enter the building, then go up to the bed and press X to rest for the 
night. That way, you'll recover all Star Levels may have used for Summons, as 
well as your group's HP. Then, exit the hut and go down to exit Marbule.

On the World Map, use the Smith Spirit and forge 3 Stone Mails since you 
should have enough Denadorite for that by now. Equip them on your current 
party members, and then disassemble the old mails. Also, disassemble all of 
the following accessories: any "Earring" accessory, any "Pendant" accessory, 
the Pendragon Sigil B, any unequipped Mythril Helmets, and the Dragoon's 
Honor. Now, get on your boat and head west towards the El Nido Triangle. Then, 
go up and dock at the shore of the Water Dragon Isle, and then walk right to 
enter the actual isle.

Water Dragon Isle (Home World)
------------------------------

When you enter this isle, go up and press X by the lily pad and ride it to 
another small island in the pond. Then, go up and ride that one to the next 
island. Press X and ride the one north of you to another island, then ride the 
upper-right lily pad to the next ledge. Save your game with the Record of 
Fate, then climb up the wall north of you and enter the next area. Here, go up 
through the small fairy community and climb up the middle ladder. Then, just 
go up into the next area. In this room, go up and left, then climb down the 
ladder to the bottom of this area. There, go down and into the following room. 
Save your game here, then go right and down the ladders to the lower ledge. 
Then, go left and down another ladder and go right. Defeat the two Sidesteppas 
in the way, and then go right into the next room. Go up and onto the platform, 
and then press X to talk to the Water Dragon. Tell it you want its blessing, 
then you'll enter a boss battle against it. Read the Bosses section for help 
on defeating the Water Dragon. After you win, you'll gain a Star Level, as 
well as the BlueWhale Summon as spoils from the fight! The Water Dragon will 
then give you the Blue Relic as its blessing. Now, use some consumable 
Elements you may have to cure the Flu on your party if they have it. Then, go 
down and into the next room and go left. Climb up the ladder, then go right 
and up the next couple ladders and into the next room. Go up the long ladder 
in front of you here, then go right and down to the following room. Here, go 
down the ladder and continue down all the way to the next area. Climb down the 
wall, then go down and ride the lily pad to the small island. Ride the lily 
pad to the left to the next island, and then ride the one to the right across 
the pond. Then, ride the one to the left, and then go down and out of this 
isle completely.

On the World Map, get on your boat and head directly north of the large 
continent. Dock at the Earth Dragon Isle's shore, then go right and enter the 
actual isle.

Earth Dragon Isle (Home World)
------------------------------

When you enter this isle, go up the path to the quicksand area. Then, go up 
into the quicksand and your group will sink into the caverns below. When you 
land, run towards the right and fall onto the right ledge. Go right along the 
path, then drop down to the lower ledge by the sand geyser. From there, go 
down the ladders to the bottom of this room. Go left and talk to the guy 
standing nearby and he'll explain something to you about the Rockroaches, then 
he'll give you the Explosive. Now, go down into the next room. In this room, 
go left and down to a chest. Open it to get Denadorite, then go back up and 
right to the entrance of this room. Take the path to the left by the Rockroach 
on the ledge. Set the Explosive on it by selecting it from the Key Items menu. 
The explosion will cause the Rockroach to go flying and cover a sand geyser 
below. Now, go left and down the ladder, then go left and talk to the guy 
there. He'll give you a hint on what to do about the next Rockroach. So, wait 
for it to walk by the right ledge, then defeat it in battle. After you beat 
it, press X by it and push it down the cliff to cover the sand geyser. Then, 
continue down and right along the path. Go all the way right and open the 
chest at the end to get another Denadorite. Go back left, and then go down the 
ladder to the ground level. Go right and defeat the Rockroach standing nearby. 
Afterwards, press X and push it into the third sand geyser. Now, a fourth hole 
will appear, which is a sand boil. Go up and press X by it to drop down into 
the next room. Here, just go down and into the following room. Go to the 
Record of Fate and use the Smith Spirit to forge new weapons for your current 
party. Equip the new weapons, and then sell the old stuff since you should 
have more than enough of the raw materials. Now, save your game at the Record 
of Fate and go down and right along the path. At the end, your group will 
think there's nothing to do here, but the Earth Dragon will then appear. Talk 
to it and you'll enter a battle. Read the Bosses section for help on defeating 
the Earth Dragon.

When you defeat the Earth Dragon, your group will gain a Star Level, better 
stats, and the ThundaSnake Summon Element! It'll then give you the Yellow 
Relic for defeating it. Now, go back left and up to the previous room. Go up 
the path to the end, and then press X at the left edge. Your group will decide 
to try jumping down, so press X at that edge again and jump down into the sand 
boil, which will then shoot you onto another ledge. From there, go up the 
ladder and up to the next room. Go right and up the two ladders to the ledge 
with the sand boil. Press X and you'll be shot to the outside of the isle. 
Now, go left across the bridge, then go down the ladder at the other side. 
Continue down the path and exit this isle completely.

Back on the World Map, go left to your boat and head southeast to Arni 
Village. Dock your boat there and head east to the Hydra Marshes.

Hydra Marshes (Home World)
--------------------------

When you enter this area, go up and right into the marsh. Follow the marsh 
path all the way left and up, then walk left to the next area. Go up the path, 
then left near the end to reach the following area. Go left and up and talk to 
the Beeba to enter battle against it. Defeat it, then after it leaves you 
along, continue up and right to the next area. Go right to the second Beeba, 
then play the Beeba Flute to make Wingapede appear and take you to the 
impenetrable Gaea's Navel.

Gaea's Navel (Home World)
-------------------------

As soon as you land here, a small girl will appear and talk to you. Her name 
is Leah and she'll choose to join your party. After she joins (don't put her 
in your current lineup), go on the left path and climb up the wall to a chest 
on the high ledge. Open it to get a Green Brooch, then equip it on Lynx or 
Fargo. Also, equip the Star Fragment on Grobyc so he won't be affected by most 
status effects. As a quick note: although I'm not going to be telling you to 
do this throughout the walkthrough, you should try and kill pretty much every 
enemy and open every chest in Gaea's Navel. That means you should actually 
explore the island and go to places I'm not directing you to. It's also the 
only way you can advance to the next part of the game. Now, climb back down to 
the ground and go left to the next area. Here, go left and up the hill, then 
go up and right to a chest on the ledge. Open it to get Denadorite, then go 
back left and down the path. Climb down the wall to the lower area and go left 
to the next area. Here, go all the way left and up and open the chest to get 
Denadorite. Now, go down and right a tiny bit, then climb up the wall to the 
higher ledge. Anyway, go right and up the hill, then climb up the wall to a 
high ledge. Open the chest there to get Denadorite yet again, then climb back 
down and continue down the ramp again. Then, go right to the next area and 
open the chest to the right to get Denadorite. Go back left to the previous 
area, then go left and climb down the wall to reach the lower ledge. Now, go 
right to the next area. There, go all the way right to the end, then open the 
chest to get Denadorite. Then, go back left and climb up the weird section of 
the wall to reach the higher ledge. Once there, go right and down the hill, 
then go up and climb the wall to the higher ledge. Go left and open the chest 
to get Denadorite, then go right and down again to the ground. Now, go right 
to the Record of Fate and use the Smith Spirit, and then forge 3 Stone Helmets 
for your current party. Equip them, then disassemble or sell the old helmets. 
Now, save your game and go right to the next area.

Here, it'll suddenly go quiet if you defeated the majority of the enemies. Go 
right and up and a giant dinosaur will appear and attack your group. Read the 
Bosses section for help on defeating Tyrano. After you beat it and gain a Star 
Level, Leah will run off and your group will follow her. When you arrive in 
this next area, go back down to the previous area and go down and right to the 
end. Then, go up and all the way to the right side of the area. Then, go all 
the way up and go left on the high ledge and open the chest to get Denadorite 
again.

Now, go back right and around to the area where Leah was hanging around and go 
up to the next area. Go up and you'll meet the Green Dragon. When it asks you 
to come hither, go up to it and press X to talk. It'll enter a battle against 
you, so use the Bosses section for help on defeating the Green Dragon. After 
you win and gain that Star Level and the Genie Summon, the Green Dragon will 
give you the Green Relic that you needed! Leah will join your group again, but 
don't put her in your current lineup. Now, go down to the next area and play 
the Beeba Flute to make the Wingapede come and get your group and bring you to 
Hydra Marshes.

Hydra Marshes (Home World)
--------------------------

When you land here again, go left along the path to the next area. Here, save 
your game using the Record of Fate. Then, go down and right to the next area. 
Head down and right along the path all the way to the following area. Then, 
continue down and right through the marsh until you reach the dry path to the 
south of the marsh. At that point, go down the dry path and out of the Hydra 
Marshes.

On the World Map, head northwest towards Arni Village, then head southwest and 
enter Opassa Beach.

Opassa Beach (Home World)
-------------------------

In this area, go left and find the wormhole, then use the Astral Amulet to 
warp to Another World. When you get there, go right and out of this area.

Back on the World Map, go up and right and get on your boat. Then, head to the 
southeast corner of the map and dock at the shore of Marbule. From there, just 
walk up and enter Marbule.

Marbule (Another World)
-----------------------

When you enter Marbule, go up and talk to the pink child standing north of the 
entrance to buy some Elements. Buy at least 3 of every Trap Element he has for 
sale. Then, talk to the other pink guy in the pool to get some more Elements. 
Buy about 10 of each consumable Element, and 3 Weaken, LoRes, BatEye, and 
WeakMinded Elements. After that, go down and exit Marbule completely. (Note: 
Return here later with a party of non-human characters and talk to the guy 
standing at the entrance; you'll receive the Valencian Cloth Frame.)

On the World Map, go down onto your boat, then head north to the S.S. 
Invincible. From there, go west and dock at the Pyre Shore. Before you enter 
Mount Pyre, it's time to allocate some more Elements to your group:

Lynx: (Level 1 Elements) Bushwhacker, GravityBlow, AquaBeam, Fireball, Cure,
                         Revive, Uplift, GravityBlow
      (Level 2 Elements) Ointment x5, IceLance, MagmaBomb, AeroSaucer, Heal,
                         GravityBlow, ElectroJolt, Meteorite
      (Level 3 Elements) PhotonBeam, Gravitonne, RecoverAll, Upheaval,
                         GlideHook (Tech), FirePillar, AquaBall
      (Level 4 Elements) Purify, HealAll, Strengthen, ElectroBolt, IceBlast,
                         MeteorShower
      (Level 5 Elements) BatEye, WeakMinded, FeralCats (Tech), IceBlast
      (Level 6 Elements) FreeFall, LoRes
      (Level 7 Element) (leave this space empty for now)

Fargo: (Level 1 Elements) AquaBeam, GravityBlow, PhotonRay, Uplift,
                          Bushwhacker, Cure, Fireball
       (Level 2 Elements) IceLance, Meteorite, ElectroJolt, Heal, AeroSaucer,
                          Ointment x5
       (Level 3 Elements) Gravitonne, AquaBall, RecoverAll, Pillage (Tech),
                          PhotonBeam
       (Level 4 Elements) HealAll, AeroBlaster, AquaBall, IceBlast
       (Level 5 Elements) FreeFall, Deluge, CannonBalls (Tech)
       (Level 6 Elements) HolyLight, FrogPrince (Summon)
       (Level 7 Element) Invincible (Tech)

Grobyc: (Level 1 Elements) Revive, Bushwhacker, GravityBlow, AquaBeam, Uplift
        (Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
                           MagmaBomb
        (Level 3 Elements) Gravitonne, AquaBall, Upheaval, RocketFist (Tech),
                           Bushbasher
        (Level 4 Elements) ElectroBolt, IceBlast, AquaBall, AeroBlaster,
                           MagmaBurst
        (Level 5 Elements) FreeFall, IceBlast, HairCutter (Tech), LoRes
        (Level 6 Elements) Inferno, Earthquake, Volcano (Trap)
        (Level 7 Elements) (leave these empty for now)

After you prepare your group's Elements, go left and enter Mount Pyre.

Mount Pyre (Another World)
--------------------------

When you enter Mount Pyre, go straight up the path (it should still be frozen 
from earlier in the game). Go up the left path and climb the wall at the end 
to reach the next room. Here, go up and take the right path to the next room. 
In this room, go right to the edge of the lava and use the Ice Breath to 
freeze all the lava. Now, go right onto the ice and slide down the long hill 
to the bottom, then go right and open the chest to get a MagmaBomb Element. 
Then, follow the path up and right to another room. Here, QUICKLY run up the 
lava hill without freezing it, then open the chest to get a Pendragon Sigil A. 
Then, run onto the dry ledge to the right and use Capsules/Tablets to recover 
all the lost HP from going in the lava. Go right across the bridge and open 
the chest there to get a Poultice Cap. Now, go back left into the lava and use 
the Ice Breath to freeze the lava. After that, slide down the hill and 
continue up the path to the next room. Here, talk to the small Fire Dragon to 
enter a boss battle against it. Read the Bosses section for help on defeating 
the Fire Dragon. When you win, your group will gain another Star Level, as 
well as the Salamander Summon. The Red Dragon will then hand over the Red 
Relic, then leave the area. So, go right out of this room and follow the path 
all the way down and left to the following area. Continue down the tunnel to 
the icy lava, then go down and right to the next area. Slide down to the next 
ledge, then go left and down out of Mount Pyre.

Back on the World Map, go right and board your boat. Head southeast and dock 
at the Marbule shore, then save your game and enter Marbule.

Marbule (Another World)
-----------------------

When you enter Marbule, go up and right through town. Get to the upper-right 
part of Marbule, then go left and up the steps to the cave at the end. Enter 
that cave and you'll see the Black Dragon has awakened. Go up and talk to it 
to enter a boss battle. Read the Bosses section for help on defeating the 
Black Dragon. When you beat it, your group will gain their 35th Star Level, 
Lynx's Level 7 Tech, and better stats! You'll also win the GrimReaper Summon 
Element. After that, the Black Dragon will give you the Black Relic. Now, 
leave this cave and go right down the path. Then, go down and left across the 
bridge and continue down out of Marbule.

On the World Map, go down and onto your boat. Then, head west towards Gaea's 
Navel. From there, go north and dock at the crescent shaped island known as 
Sky Dragon Isle. After you dock, go up and enter this isle.

Sky Dragon Isle (Another World)
-------------------------------

When you enter this isle, go left up the path to the middle area. Talk to the 
people if you want, then go up the next set of steps to the next area. Here, 
continue all the way up the long set of steps to the top, which is the next 
area. Go up and talk to the Sky Dragon standing there. It'll challenge you to 
a fight, then you'll enter battle against it. Read the Bosses section for help 
on defeating the Sky Dragon. After you beat it, you'll gain another Star 
Level, some better stats, and the Saints Summon Element! The Sky Dragon will 
then acknowledge that you defeated it and give you the White Relic. After it 
flies away, go down and out of this area. Go all the way down the steps to the 
following area, and then take the right path out of this isle completely.

On the World Map again, get on your boat and go east, then dock at Arni 
Village. Then, head southwest to Opassa Beach.

Opassa Beach (Another World)
----------------------------

As you always do in this area, go left to the wormhole and use the Astral 
Amulet to warp back to the Home World. When you get there, go right and out of 
this area.

Back on the World Map, go right and get on your boat, then head northwest to 
Guldove.

Guldove (Another World)
-----------------------

When you enter Guldove, go left along the path to the next area. Here, go left 
and up and climb the ladder to reach the upper ledge. Go left to the next 
area, then talk to the guard in front of the hut. He won't let you in, but 
your party will suggest showing him the Dragon Emblem. So, go up to him again 
and select the Dragon Emblem from the Key Items menu and he'll let you in. 
Enter this hut and go up around the table, then talk to Steena in the back. 
She will join your party and give you the Dragon Tear. Now, leave this hut and 
go right to the next area. Climb down the ladder and then go right and down to 
the following area. From here, just continue right onto your boat to leave 
this town.

Now, before doing anything else, remove all of Fargo's Elements and 
accessories. Then, use the Tele-Porter and replace him with Riddel. Then, use 
the Smith Spirit and forge her a Denadorite Rod and a Stone Mail. Equip her 
with the new weapon, but instead of the Stone Mail, give her the Black Plate 
armor, as well as the Dragoon Gauntlet and Stone Helmet that you just removed 
from Fargo. Also, remove the Revive Element from Grobyc and replace it with 
PhotonRay. Then, allocate Elements onto Riddel like so:

Riddel: (Level 1 Elements) PhotonRay, Fireball, AquaBeam, Bushwhacker, Revive,
                           Uplift, Cure
        (Level 2 Elements) IceLance, Meteorite, MagmaBomb, AeroSaucer, Heal,
                           ElectroJolt
        (Level 3 Elements) Bushbasher, RecoverAll, PhotonBeam, Gravitonne,
                           SnakeEyes (Tech), Upheaval
        (Level 4 Elements) MeteorShower, IceBlast, RecoverAll, HealAll,
                           ElectroBolt
        (Level 5 Elements) HolyLight, AeroBlaster, SnakeSkin (Tech),
                           MagmaBurst
        (Level 6 Elements) UltraNova, Inferno, WeakMinded
        (Level 7 Elements) (leave these empty for now)

After you're done here, head east to the northern shore of the main continent. 
At a position about north of Mount Pyre, you should see a small, unmarked 
island with smoke puffs coming out of the middle of it. Go up to that island 
and press X to dock there, then press X on the actual island to enter the 
Forbidden Island.

Forbidden Island (Home World)
-----------------------------

When you enter this secret island, follow the path left and up into a house. 
Talk to the man sitting there and Riddel will think that it's Dario. After a 
quick talk, Riddel will show him a MementoPendant and he will suddenly tell 
her to run. Radius and Karsh will walk in and the Masamune Sword will appear. 
Dario will grab the sword and Karsh will have a flashback about what really 
happened with that cursed sword. After a flashback, your group will end up 
outside of the house with Dario possessed. Radius will tell you that you have 
to defeat the Masamune to save Dario, then you'll enter a boss fight versus 
Dario. Read the Bosses section for help on defeating Dario. After you win, 
(you don't gain a Star Level for this fight, unfortunately) the Masamune will 
become uncursed. It'll then choose Lynx as its new owner after a little 
conversation between the sword's 3 parts. It'll intertwine with the Sea 
Swallow and become the Mastermune, which is Lynx's new weapon! After Dario 
regains his senses, your group will take Dario to the Viper Manor ruins. After 
another long talk here, Dario will give Riddel the SnakeFangs, which is her 
Level 7 Tech Skill! After that, you'll end up on the World Map again.

Back on the World Map, allocate the SnakeFangs to Riddel right away. Then, 
remove her Elements, accessories, and replace the Black Plate with the Stone 
Mail. Now, use the Tele-Porter and replace her with Steena. Use the Smith 
Spirit and forge Steena a Stone Sword, and sell the old sword she had. Equip 
her with the Black Plate armor, as well as the Dragoon Gauntlet and Stone 
Helmet. Allocate her Level 5 Tech, HydraShadow, as well, then allocate the 
other Elements in this arrangement:

Lynx: (Level 1 Elements) Bushwhacker, GravityBlow, AquaBeam, Fireball, Cure,
                         Revive, Uplift, GravityBlow
      (Level 2 Elements) Fireball, IceLance, MagmaBomb, AeroSaucer, Heal,
                         GravityBlow, ElectroJolt, Meteorite
      (Level 3 Elements) PhotonBeam, Gravitonne, RecoverAll, Upheaval,
                         GlideHook (Tech), FirePillar, AquaBall
      (Level 4 Elements) Purify, HealAll, Strengthen, ElectroBolt, IceBlast,
                         MeteorShower
      (Level 5 Elements) LoRes, BatEye, WeakMinded, FeralCats (Tech), IceBlast
      (Level 6 Elements) FreeFall, Deluge (leave the other space empty)
      (Level 7 Elements) ForeverZero (Tech) (leave the other space empty)

Steena: (Level 1 Elements) PhotonRay, Fireball, Bushwhacker, Revive, AquaBeam,
                           Uplift, Cure
        (Level 2 Elements) IceLance, MagmaBomb, AeroSaucer, Meteorite,
                           ElectroJolt, Heal
        (Level 3 Elements) FirePillar, RecoverAll, PhotonBeam, DireaShadow
                           (Tech), Upheaval
        (Level 4 Elements) AeroBlaster, IceBlast, MeteorShower, HealAll, LoRes
        (Level 5 Elements) HydraShadow (Tech), HolyLight, WeakMinded, Weaken
        (Level 6 Elements) Tornado (Trap), UltraNova, Iceberg (Trap)
        (Level 7 Elements) MagNegate (leave the other space empty for now)

Grobyc: (Level 1 Elements) PhotonRay, Bushwhacker, GravityBlow, AquaBeam,
                           Uplift
        (Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
                           MagmaBomb
        (Level 3 Elements) Gravitonne, AquaBall, Upheaval, RocketFist (Tech),
                           Bushbasher
        (Level 4 Elements) ElectroBolt, IceBlast, AquaBall, AeroBlaster,
                           MagmaBurst
        (Level 5 Elements) FreeFall, IceBlast, HairCutter (Tech), LoRes
        (Level 6 Elements) Inferno, Earthquake, UltraNova (Trap)
        (Level 7 Elements) (leave these spaces empty for now)

After that, you should also equip the Mastermune on Lynx. Then, head down and 
left around the mountain, and then continue up and left to your boat. Now, 
head south and east around the main continent. Dock the boat at the other side 
by Mount Pyre, and then enter the fiery mountain again.

Mount Pyre (Home World)
-----------------------

When you enter this mountain, go up to the lava in front of you and use the 
Ice Breath to freeze it. Then, continue up and onto the left path, then go up 
and right to the next area. In this new area, go straight up the path all the 
way to the end, and then climb up the wall to reach the following area. Here, 
go up and use the Ice Breath to freeze the lava. Then, take the path to the 
right and defeat the Lava-boy in your way. After that, open the chest to get 
Mythril. Go left and up the steps to the higher ledge and open the chest there 
to get Denadorite. Go back down to the ground, then go left and up the path. 
Follow the path up and right to the next area. Here, go up and across the 
bridge to the end and you'll exit Mount Pyre.

Outside again, go down and left to enter Fort Dragonia.

Fort Dragonia (Home World)
--------------------------

As soon as you enter this fort, go up and your group will place the Dragon 
Tear on the pedestal. It'll then unlock every door in the fort for easy 
access. So, go around and up to the next room. Go up across the long bridge to 
the following room, then go left and save your game. Then, go right and enter 
the right room. Go across the bridge through the next 2 areas to reach another 
room. In this room, go right and you'll see that statue from earlier in the 
game. Read back in the earlier section of Fort Dragonia if you want to try 
this puzzle. Pick the direction that'll get you dropped into the south pit. 
When you land in that room, go down and right and open the chests to get 10 
Nostrums. Open the other 2 chests to the left and get Denadorite and the 
Volcano Element. Then, go left to the next room. Here, go down and left and 
climb up the wall. Go left out of this room and continue across the bridge 
until you get to the middle room again. This time, go up and enter the upper-
left door and go across the bridge in that room. (I'm skipping the upper-right 
room since there's nothing of real importance there. If you want the 
Denadorite and Nostrums there, go exploring and you'll find them.) In the 
following room, follow the path up and left to the 2 chests at the other side 
of the room. Open the bottom chest to make the ledge come near you, then take 
the path up and right to the other side. There, close the left chest and open 
the right one. Then, go up and left along the north path to the next group of 
chests. Make sure both chests are opened, then go back right and down across 
the middle platform to the next room. Here, open the chest to get the Iceberg 
Element.

Now, exit this room and go right and up to the chests. Just continue up and 
left along the other path to reach the other set of chests. Close the right 
chest to move the ledge where you want it. Then, go back right and take the 
other path down and left to the first group of chests. From there, go right 
and down out of this room. Go across the bridge to the main room, and then 
enter the left room. Go across the bridge, then in the next room, go left and 
down along the path. Go up and left when you can, then go up and left at the 
north side of the room. Follow the path up the steps at the end to reach the 
higher ledge, then go up and left into another room. Go to the altar and press 
X to be assigned the "head", "body", and "tail". (For me, it was head, body, 
and tail in that order.) Now, press Select to switch the order to body, tail, 
and head, then go left to that room again. Go up to the altar and press X, 
then exit this room. Then, go down and right, then go up the path until you 
reach the block to the right. Go across it and open the chest on the ledge to 
get a Denadorite. Now, go back left and down, then left and up into that room 
again. Press Select to change your order to tail, head, body, then press X at 
the altar to change the room layout. Exit this room and go down and right to 
the steps. Go down the steps and follow the path upward. Go down when you get 
a chance, then go left and down again. Go right and down around the middle 
area, then take the path down and left. Go down on the path between the walls 
again and go right and up. Go up to the very end, then go up the steps and go 
left across the block. Open the chest to get a ThundaStorm Element, then go 
back right across that block. Go down the steps and go right out of this room. 
Go right across the bridge and you'll end up in the middle area again.

Now, save your game at the Record of Fate, then open the middle door and enter 
that room. Go up and you'll see the evil Serge floating there. Your group will 
then enter a boss battle against him, so read the Bosses section for help on 
winning. After you win, you'll gain a Star Level and your group will gain 
their first Level 8 Element slots! After this, Dark Serge will disappear 
again. Now, go up onto the elevator and choose to ride it downward. In the 
room you arrive in, go down and press X by the middle orange device. Select 
the Big Egg from the Key Items menu and it'll hatch a creature named Draggy. 
Choose to take it with you and Draggy will join your party. Don't put it into 
your current group, though. After that, go up the elevator twice to reach the 
top floor. Once at the top, go down and right to the next room. Here, go down 
and right along the path, then go down around the middle base and open the 
chest to get 5 Nostrums. Then, go back up and left all the way across to the 
leftmost platform and head down. Go down the steps at the end and continue 
down to the next room. Go left up the steps and go through the door to the 
following room. Go up a tiny bit, and then go down the steps going straight 
down. In the next room, go left and open the chest in the corner to get an 
AntiBlack Element. Then, go all the way to the right side of the room and go 
through the door to the next room. Open the chest there to get 5 more 
Nostrums, then go back to the previous room. Go left and enter the middle door 
to reach the next room, then go up and right along the path. Go up the second 
set of steps to the right and open the chest to get an AntiWhite Element. 
Then, go down the path to the first set of steps and go up to the higher 
ledge. From there, go up and left to the middle platform and press X to warp 
to an area high above.

When you appear in the next area, go up and press X to open the giant door. 
Your group will tell you (Lynx/Serge) to enter the room by yourself, and then 
you'll enter the room alone. There, go up to the middle pedestal and press X 
to hear a story of the planet's history. You can somewhat follow along as well 
by looking at the wall paintings that the floating ball of light stops in 
front of. After that, you'll see an FMV where Lynx looks at the Dragon Tear, 
but it unfreezes the real Serge and Lynx will disappear. After that, Serge 
will leave the room and meet your other 2 party members. Then, you'll gain the 
Tear of Love from the shattered Dragon Tear. Before you go anywhere, equip 
Serge with a Stone Helmet and Dragoon Gauntlet accessories (he automatically 
has the Mastermune and Stone Mail equipped). Now, go down and press X on the 
platform to teleport back down into the fort. There, go down the steps, then 
go left and up around the middle section. Go left and up the path to the next 
room. Go left and up to the elevator and press X to go back down. Once there, 
go down to the next room, then continue down to the following room. Head down 
across the bridge, then continue down and exit Fort Dragonia completely.

On the World Map, go right and down through the sections of Mount Pyre 
quickly. Then, remove all of Steena's Elements and accessories, as well as 
removing the Black Plate and replacing it with a Stone Mail. Also, use the 
Tele-Porter and replace her with Norris. Use the Smith Spirit and forge Norris 
a Denadorite Gun and Stone Mail. You can sell the old equipment if you want. 
Then, go right onto your boat and head down and left, then dock at Arni 
Village. Go left from there and down to Opassa Beach.

Opassa Beach (Home World)
-------------------------

Here, go left as always to the wormhole, then use the Astral Amulet to warp to 
Another World. Then, go right and exit Opassa Beach.

On the World Map, go right and onto your boat, then head northwest to Guldove.

Guldove (Another World)
-----------------------

When you enter Guldove, go directly left to the following area. Here, go up 
and enter the bar, then talk to Orlha. Select the SapphireBrooch from the Key 
Items menu and she'll join your party. After that, exit the bar and go left up 
the ladder. Then, go right and enter the Element Shop. Talk to the shaman and 
buy at least 2 of the following Elements: MeteorShower, Meteorite, and 
PhotonBeam. Leave the shop and climb back down the ladder, then go right and 
down to the next area. Go right and back onto your boat to leave Guldove.

Back on the World Map, go east and dock your boat at Termina. Then, walk 
around the bend and enter Termina.

Termina (Home World)
--------------------

When you enter Termina, go up the steps and enter Lisa's Element Shop. Here, 
buy at least 2 or 3 of the following Elements: AquaBeam, HealAll, RecoverAll, 
Uplift, Bushwhacker, and IceLance. Then, exit the shop and continue down to 
exit Termina completely.

Back on the World Map yet again, it's time to allocate Elements to your party 
again like so:

Serge: (Level 1 Elements) Revive, Fireball, Cure, Uplift, GravityBlow,
                          AquaBeam, PhotonRay, Bushwhacker
       (Level 2 Elements) Meteorite, IceLance, Heal, ElectroJolt, Meteorite,
                          GravityBlow, AeroSaucer, MagmaBomb
       (Level 3 Elements) PhotonBeam, Upheaval, Gravitonne, RecoverAll,
                          Dash&Slash (Tech), AquaBall, FirePillar
       (Level 4 Elements) MeteorShower, HealAll, Strengthen, ElectroBolt,
                          IceBlast, AeroBlaster
       (Level 5 Elements) Deluge, FreeFall, WeakMinded, Luminaire (Tech),
                          MagmaBurst
       (Level 6 Elements) HolyLight, LoRes, Inferno
       (Level 7 Elements) UltraNova, FlyingArrow (Tech)
       (Level 8 Element) Saints (Summon)

Norris: (Level 1 Elements) Uplift, AquaBeam, Bushwhacker, GravityBlow,
                           Fireball, Cure, Uplift, Revive
        (Level 2 Elements) ElectroJolt, MagmaBomb, Meteorite, IceLance, Heal,
                           FirePillar, ElectroJolt
        (Level 3 Elements) PhotonBeam, AquaBall, RecoverAll, SpiralRay (Tech),
                           Upheaval, Gravitonne
        (Level 4 Elements) MeteorShower, IceBlast, MagmaBurst, HealAll
        (Level 5 Elements) FreeFall, ElectroBolt, SunShower (Tech), LoRes
        (Level 6 Elements) Earthquake, ThundaStorm
        (Level 7 Element) TopShot (Tech)

Grobyc: (Level 1 Elements) PhotonRay, Bushwhacker, GravityBlow, AquaBeam,
                           Uplift
        (Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
                           MagmaBomb
        (Level 3 Elements) Gravitonne, AquaBall, Upheaval, RocketFist (Tech),
                           Bushbasher
        (Level 4 Elements) ElectroBolt, IceBlast, RecoverAll, HealAll,
                           MagmaBurst
        (Level 5 Elements) MeteorShower, AeroBlaster, HairCutter (Tech), LoRes
        (Level 6 Elements) Inferno, FreeFall, WeakMinded
        (Level 7 Elements) (leave these empty for now)
        (Level 8 Element) GrimReaper (Summon)

After you're done allocating, go right and up, then left onto your boat. Then, 
go down and right and dock at Arni Village. From there, go left and down to 
Opassa Beach again.

Opassa Beach (Another World)
----------------------------

When you enter this area, go left to the wormhole and warp to the Home World 
(you should know how to do this by now ^_^). After that, go right and out of 
this area.

On the World Map, go right and get onto your boat again. Now, head all the way 
east and enter the Dead Sea Ruins.

Dead Sea Ruins (Home World)
---------------------------

When you enter this area, you'll find 3 lightly colored sections of water 
called Fate Distortions. Go to any of them and press X, then your group will 
be allowed to enter the Sea of Eden. You will then be asked to enter Disc 2, 
so insert Disc 2 into your Playstation now!

Sea of Eden (Another World)
---------------------------

After you switch discs, your group will end up in the Sea of Eden, which is in 
Another World. There will be 3 islands at each point of the triangular shape 
formed in the middle of this area. Each island will represent the past, 
present, and future, and the order you visit each one determines which form of 
Vita you'll have to face soon. In my game, I visited the islands in this 
order: Past, Present, then Future just to be simple. On each island, be sure 
to press X at the floating triangles to make that visit count. After you visit 
the third island, Vita will appear and you'll fight a boss battle against it. 
Read the Bosses section for help on defeating Vita. After you defeat Vita, 
your group will gain its 38th Star Level, as well as improved stats. When the 
rumbling stops, go down and exit the last island you were in. Get on your boat 
and go to the center area, then dock the boat. Equip Grobyc with the White 
Plate armor for the upcoming battle, then save your game and enter 
Chronopolis.

Chronopolis (Another World)
---------------------------

When you enter this futuristic area, you can go right and listen in on 2 
ghosts having a conversation. Otherwise, go up the middle hall and a giant 
robot known as PolisPolice will encounter you. When you enter battle against 
it, read the Bosses section for help on winning. After you win, you'll gain a 
VERY well earned Star Level and better stats. Now, go up and left and down the 
steps. Defeat the robotic enemies and go right to the other side of the room, 
then go up to a chest containing a Yellow Brooch. Equip that accessory on 
Norris, then go back left and up the steps. Then, go right and up to the next 
room. In this room, go right and up to the wall, then press X to open the 
cabinet. Open the chest to get 5 Nostrums, then go down and press X to open 
the hatch. Climb down to the next room and go all the way left to a control 
panel. Press X and choose to activate a small robot. Control this robot with 
the Control Pad/Stick and maneuver it over the paths underwater. Use it to 
open the 2 chests in the upper-left and lower-left sections of this room, 
which contain a White Brooch and the CureAll Element. After you open them 
both, get the robot to the rightmost path. Have it go up and left onto the dry 
ledge at the other side, then go right up the ramp and go right to the wall. 
Have it go down, then press X by the flashing light on the wall to make half 
of the bridge form in front of you. Now, press Triangle and choose to quit 
controlling the robot. Now, go back to the right and go up to the ledge. Look 
to the right where there's a flashing light, and then press X to make the 
other half of the bridge form. Then, go up across the bridge and climb the 
ladder to reach the next room. In this room, go down and around the desk, and 
then press X to make the light turn red and the barrier to the left open. Now, 
go left and up to the next room.

Here, go up and defeat any enemies in this large room. Then, take the left 
path to the next room. Go left and down the steps, then save your game at the 
Record of Fate. Now, go back to the previous room and go all the way to the 
right side of the room. Go through the right door to the next room. Here, go 
right and up to a staircase, but before going up it, go around the stairs to a 
chest. Open it to get the Forget-me-not-Pot. Now, go up the staircase to the 
point where it says "2F" on the wall, and then go left to the next room. In 
this room, go left and open the second door, then run left through the red 
laser sensor. Defeat the enemy that appears, and then go down into the next 
room. Defeat some more robots and make your way to the left side of this room, 
then enter the door there to reach the following room. Here, go up and talk to 
the ghost standing on the World Map to learn some history about El Nido. Go up 
to the control panel with the pink light on the far left, then press X to 
release the Level 2 lock. Leave this room and go all the way right to the 
following room. When you're in the room with the laser sensor, go up and open 
the previously locked door and enter that room. In this room, go right and 
open the large, brown trunk to get Grobyc's StrongArm Level 7 Tech Skill. 
Allocate that Tech to him right away! There is also a puzzle you must solve in 
this room. The door to the left requires a code to open, and that code depends 
on which of the hatches to the right are open. The absolute easiest way to do 
this is by closing the open hatch, then enter "00" as the code to open the 
door and get 5 Recharge Elements. Now, leave this room and go down to the 
following room. Here, go left and press X to open the elevator in the middle. 
Choose to go up to the third floor with this elevator.

Once on the third floor, defeat all of the flying robotic creatures here, and 
then enter the room to the left. Go up to the left corner and enter the room 
there, then open the chest to get a Rainbow Shell. Now, go down out of this 
small room, and then continue down and out of this larger room. This time, 
enter the room in the right side. Here, go up and talk to the ghosts to learn 
more about FATE. Then, enter the door in the lower-right section of this room 
and defeat the giant Combot. After you beat it, go right and open the chest to 
get a HellBound Element. Now, go left and down out of this room. Go left to 
the elevator and ride it up to the 4th floor. There, go right and enter the 
room to the right. Go up and you'll listen in on a meeting among the ghosts. 
You'll learn more about the history of El Nido, as well as the Time Egg. After 
this meeting ends, go right and through that door, then continue right to the 
next room. Go down 2 sets of steps and open the chest to get a Magnify 
Element. Now, talk to the ghost standing nearby to find out where the chief 
is. After that, go upstairs and into that room, then in this room, go left and 
down into the following room. Go left and ride the elevator down to the 1st 
floor. There, go left and down the steps into the next room. In this room, go 
up and left to the steps, then go up the steps to the higher platform. Go up 
and left and talk to the ghost standing there and listen to what it says. 
After it leaves, go back right and down, then continue right and down to the 
previous room. Go right and press X at the elevator, then ride it up to the 
4th floor again. There, go left and enter the room that is now unblocked.

In this room, go up and left, then up the ramp. Defeat the Combot you 
encounter, then open the chest to get a Card Key. Then, go up and press X at 
the blue light to hear a talk between Kid and another comrade. After the whole 
thing is over, go down and right to the bottom of the ramp. Go right and press 
X at the middle Record of Fate on the table to hear a demonstration about 
their purpose in the game. After that, talk to the ghosts if you want. 
Otherwise go down and out of this room. Go right to the elevator and ride it 
down to B1, thanks to the Card Key. (You may want to return to the Record of 
Fate on the first floor to save your game.) Before you go any further, equip 
Serge with the Black Plate and remove the White Plate from Grobyc, replacing 
it with the Stone Mail. After that, go left along the path and defeat the 
Combots in your way. Then, go left and press X at the console to the left of 
the door. After the scan, you'll be authorized to enter the next room. In the 
next room, you'll have an encounter with Lynx again. After a long talk and 
explanation, he'll turn into Fate and attack. Read the Bosses section for help 
on defeating Fate. After you defeat Fate and gain a Star Level, Lynx/Fate will 
die and Kid will wake up. She'll see the Frozen Flame, and then Harle will 
appear and try to stop her. After that, the Dragon Gods will become happy that 
Fate has died. Then, a FMV will start showing the Sky Dragon Isle transform 
into the giant Terra Tower. Kid will then talk for a moment, and then another 
FMV will begin. The Dragon Gods will all come together and get ready for 
battle. After that's over, Harle will disappear and Kid will collapse, then 
the next scene will show most of your group in a room on the S.S. Invincible.

Your group will talk about what to do next, and then you'll hear that Kid is 
at Radius's Hermit's Hideaway resting. After the talk, you'll be given the 
option to change your party around, although I wouldn't do that. After that, 
you'll be on the World Map again. Head north and dock at Hermit's Hideaway, 
then go around the path and enter this place.

Hermit's Hideaway (Another World)
---------------------------------

When you enter this area, just go up the path all the way to the end, then go 
up the hill and climb down into the actual hideout. Go down and left to where 
Kid is in a coma, then try talking to her. The parts of the Mastermune will 
have a conversation, and then they'll send you back into the past to where 
Kid's having trouble. There, you'll end up in an orphanage on fire and 
infested with Lava-boys! To start this mission, go right and up and defeat the 
first Lava-boy. Then, check out the clock in the corner to find a child in 
hiding. Tell him everything's going to be all right and he'll give you a 
Rainbow Shell. Then, check out the machine to the left of the clock, then go 
up to it and press the following buttons in this order: L1, Triangle, R1, 
Triangle, X. By doing that, you'll gain Kid's Level 7 Tech Skill, HotShot. 
Now, go up and into the next room. Defeat the Lava-boy to the left, and then 
check out the plant in the corner to find another child. He'll give you 5 
Nostrums, then tell you about the other rooms. Now, go up and into the next 
room. Go right and down and open the chest in the corner to get a Stardust 
Cape. Now, go back up and left, then defeat the Lava-boy in the way and exit 
this room. Go right up the steps and into the following room. There, defeat 
the Lava-boy, then check out the bed to find another hidden child. Talk to the 
child to get another Rainbow Shell, then go left and down to the next room. 
Defeat the Lava-boy, then talk to the boy to the left and get 5 more Nostrums. 
Go back to the previous room, and then go around and down the steps to the 
lower floor. Now, go up the left staircase to the next room. Here, just go 
left and down to the following room. Open the chest to get a Diva Dress, then 
go back to the previous room.

Here, get to the upper-right corner of the room and press X. Take the Ice Gun 
and the Mastermune will make your third party member disappear. Now, examine 
the papers on the ground if you want, then go down the stairs to the bottom 
floor. Go right and up the other staircase to reach the next room. Here, 
defeat a Lava-boy, then go to the upper-right corner of the room to find a 
square hatch. Press X and remove it, then climb down to the next room. Go down 
the path to the following room. There, the Mastermune will make your other 
party member disappear. After that, go left and use the Ice Gun to put out 
that fire. Go right and up into the large area, then go up to the fire and use 
the Ice Gun to put it out. Put out all 5 sections of it, and then go up to the 
next room. Here, you'll witness an FMV showing Lynx in the burning house with 
Harle. After they disappear, a child will appear and Serge will take it away 
from the house. After Serge and the child are watching the fire, tell the girl 
that you won't leave her. After that, Serge will disappear and end up back in 
Hermit's Hideaway. Kid will finally wake up and join your party. Radius will 
then come and have your group rest for the night. After that, you'll end up 
outside of the hideout again. So, just go down the path and exit this area 
completely.

Back on the World Map, get onto your boat and head southwest around the main 
continent. Dock your boat at Arni Village, then walk right and up at the other 
side of the small stream. Go up to the waterfall and press X to enter Divine 
Dragon Falls.

Divine Dragon Falls (Another World)
-----------------------------------

When you enter this area, go left across the water to the other side. Follow 
the path left and up, then right across the bridge and continue up the path to 
a cave. Enter the cave and go left along the path to a small room with 2 
pedestals. Go up to each altar and select the Tear of Hate and the Tear of 
Love to place them on the altars. After that, the floating orbs of light will 
combine and you will receive the Chrono Cross (it's an Element and a Key 
Item)! Now, go right and down out of the cave. Then, continue down and left 
along the path to the end, then go down and right out of this area completely.

On the World Map again, go down and left towards Arni Village, then go down 
and board your boat. Now, use the Smith Spirit and forge a Denadorite Gun, 
Stone Mail, and a Stone Helmet. Then, remove all of Norris's Elements and the 
Dragoon Gauntlet, and use the Tele-Porter to switch him for Starky. Equip 
Starky with the new equipment you forged, as well as that Dragoon Gauntlet. 
Then, allocate some Elements really quick to him and you'll be set to go. (The 
only reason I'm not going to give a detailed list of what to allocate to 
Starky is because I'm not keeping him in the group for long.) After this, head 
all the way south and enter the El Nido Triangle.

El Nido Triangle (Another World)
--------------------------------

When you enter this area, paddle up to the light area of water and choose to 
go down. There, follow the path right and up, then right and up again. Follow 
the path up and right, and then open the chest to get a Rainbow Shell. Then, 
go left and up to the other side of this room, then climb down the ladder to 
the next area. There, take the path down and right first, then open the chest 
at the end to get a Rainbow Shell. Then, take the path back down and left, 
then up to the ladder. This time, follow the path right and down to the center 
of this room. There, you'll encounter a giant jellyfish creature, so press X 
and enter battle against it. Read the Bosses section for help on defeating the 
RoyalJelly. When you defeat it, you'll gain a Star Level and some better 
stats. Now, go up to the UFO and Starky will become amazed. Your group will 
then enter the craft and Starky will give you an Anti-Gravity Device. Then, 
you'll end up at the docks inside of Chronopolis. Starky will install the 
device on your boat so you can fly to Terra Tower. Then, just talk to Kid and 
choose to fly to Terra Tower.

Terra Tower (Another World)
---------------------------

You'll see an FMV of the boat taking off and flying into the sky towards the 
tower. After it lands, go up to the Record of Fate. Remove all of Starky's 
Elements and accessories, and then use the Tele-Porter and switch him for 
Norris again. Equip Norris with the Dragoon Gauntlet again, then allocate his 
Elements like they were before. If you don't remember or don't feel like 
scrolling up to see how they were before, just allocate them like so:

Norris: (Level 1 Elements) Uplift, AquaBeam, Bushwhacker, GravityBlow,
                           Fireball, Cure, Uplift, Revive
        (Level 2 Elements) ElectroJolt, MagmaBomb, Meteorite, IceLance, Heal,
                           FirePillar, ElectroJolt
        (Level 3 Elements) PhotonBeam, AquaBall, RecoverAll, SpiralRay (Tech),
                           Upheaval, Gravitonne
        (Level 4 Elements) MeteorShower, IceBlast, MagmaBurst, HealAll
        (Level 5 Elements) FreeFall, ElectroBolt, SunShower (Tech), LoRes
        (Level 6 Elements) Earthquake, ThundaStorm (leave the last space
                           empty)
        (Level 7 Element) TopShot (Tech)
        (Level 8 Element) ThundaSnake (Summon)

You should also allocate the Golem and RedWolf Trap Elements to Grobyc's empty 
Level 7 spaces. Now that you're set, save your game and go left and up the 
steps into the tower. Go left down the hallway to the floating yellow object, 
then it'll enter battle with you. Read the Bosses section for help on 
defeating Terrator. After you beat it and gain the Star Level, you'll also 
receive the YellowField Element. Now, remove the Golem Traps from Grobyc and 
put the Sonja Traps in its spot. Also, allocate YellowField to Serge's empty 
Level 6 space. Now, go left and to the next room. Here, follow the path up and 
left around the room, then open the chest at the end to get 5 Nostrums. Take 
the path back around to the entrance of this room, then go down and left. 
Press X to knock down the pillar, then walk across to the other side and 
continue to the next room. Go down all of the sets of steps in this room until 
you reach the very bottom of this chamber. From there, go right and defeat the 
TerraTerror in the way, then continue to the next room. In this room, open the 
chest to get some Nostrums, then follow the path down and left to the bottom-
left corner of the room. Continue down the path and go left into the next 
room. Go down the path and climb all the way down to the bottom of this room. 
Then, go left and up around the path, then at the end, go left across the 
bridge to the chest. The floor will collapse and you'll fall into the water 
below, then sink into the next room. Go left and up the path and Serge will 
hear voices. After a conversation with a giant stone head, go left and up to 
the next room. Go up the path in front of you, then at the top, go right and 
down to the lower ledge. From there, go left and down, then right to the end. 
Climb up the wall and go right to the next room.

On this ledge, open the chest to get the Pack of Lies. Now, go back to the 
previous room and continue up the path. Go left and hold Up as you cross the 
waterfall to avoid falling to the ledge below. Open the chest to get Defender 
Plus, then go all the way right to the next room. Here, go right into the 
water and climb up the column to the next ledge. Go left and open the chest 
behind the waterfall to get a Rainbow Shell. Then, go right and climb to the 
next ledge, and then go left and up to the following ledge. Go right and climb 
up to the next ledge, then go right and slide down the slope. Go right into 
the next room and open the chest to get the Betta Carotene. Now, go back to 
the previous room and go left, and then slide down to the ledge below. Go left 
and up to the next ledge, then go right and climb up to the following ledge. 
From there, go left and up, then follow the path right to the next room. Go up 
and right around the room, then go to each of the pillars and press X to knock 
them down. Then, walk down the second pillar and cross the other one to reach 
the other ledge. After that, go up and left to the next room. Here, go right 
and up, then go left and up to a floating red ball. Go up to it and you'll 
enter battle against Pyrotor. Read the Bosses section for help on defeating 
it. After you win and gain a Star Level, you'll also win the RedField Element. 
Now, remove the RedWolf Trap and replace it with a Sonja Trap. After that, go 
down and left along the path, then go down and right to a chest. Open it to 
get a HealPlus Element, then go back around the path to where you fought 
Pyrotor. From that point, continue up the path to the next room. There, climb 
up the ladder and go around the circular ledge. Then, follow the path straight 
across to the next ladder, and climb up to the next ledge. Climb up the 
following ladder, then go right and down the ladder to a ledge with a chest. 
Open it to get a Rainbow Shell.

Now, climb back up to the higher ledge and go around the path, then go right 
to the next ladder. Climb up the next couple of ladders to a high ledge, then 
go left and down the following ladder. Go around the ledge and up another 
ladder, then go left and down that ladder. Go around and down the next ladder 
and open the chest there to get a Spectral Glove. Be sure to equip it on 
Grobyc right away! Next, climb back up to the higher ledge again, and then go 
up the following ladder. From there, climb up the vine to reach the next room. 
There, go all the way right and up the first 2 sets of steps. Then, go left 
and down the middle steps to a chest containing the HolyHealing Element. Be 
sure to allocate that one to Serge's empty Level 7 slot immediately! Now, go 
right and up the steps again, then go right and up the last set of steps 
straight to the top. Open the chest to get a Rainbow Shell, then go back down 
2 sets of steps and go all the way left. Go up those steps, and then go right 
and up another set. There, go left and into the next room. Go left across the 
bridge and press X to open the door. Go right and talk to the Prophet to hear 
a long story about the future and Dinopolis, and the war with Chronopolis. 
After the LONG talk is over, go left and up the steps to the higher ledge. Go 
right to the last bookshelf, and press X to find a switch. Activate it and 
climb up the ladder, then open the chest there to get the BlackHole Element. 
Now, climb all the way back down to the bottom floor where you talked to the 
Prophet. From there, go down and out of this room. Go right across the bridge 
to the next room, then go right and up into the following room. Here, go up 
and you'll see 6 giant crystals. Watch them to see what order they light up, 
then continue up to the next room.

There, go up and press X by the green mass in the middle of the room. You'll 
then enter battle against Anemotor. Read the Bosses section for help on 
defeating it. After you win, you'll gain a new Star Level, as well as better 
stats! You'll also win the GreenField Element for winning. After that, go up 
onto the middle platform and press X to warp up to another area. Your group 
will look up at a forcefield surrounding the top of the tower. Next, go left 
to the Record of Fate and save your game. Also, it's a safe time to list what 
Elements you should have allocated now:

Serge: (Level 1 Elements) Revive, Fireball, Cure, Uplift, GravityBlow,
                          AquaBeam,
                          PhotonRay, Bushwhacker
       (Level 2 Elements) Meteorite, IceLance, Heal, ElectroJolt, Meteorite,
                          GravityBlow, AeroSaucer, MagmaBomb
       (Level 3 Elements) AntiBlack, PhotonBeam, Upheaval, Gravitonne,
                          RecoverAll, Dash&Slash (Tech), AquaBall, FirePillar
       (Level 4 Elements) MeteorShower, HealAll, Strengthen, ElectroBolt,
                          IceBlast, AeroBlaster
       (Level 5 Elements) Deluge, FreeFall, WeakMinded, Luminaire (Tech),
                          MagmaBurst
       (Level 6 Elements) HolyLight, LoRes, Inferno, HolyHealing
       (Level 7 Elements) UltraNova, FlyingArrow (Tech) (leave last space
                          empty)
       (Level 8 Elements) Saints (Summon) (leave the other spaces empty)

Norris: (Level 1 Elements) Uplift, AquaBeam, Bushwhacker, GravityBlow,
                           Fireball, Cure, Uplift, Revive
        (Level 2 Elements) ElectroJolt, MagmaBomb, Meteorite, IceLance, Heal,
                           FirePillar, ElectroJolt
        (Level 3 Elements) PhotonBeam, AquaBall, RecoverAll, SpiralRay (Tech),
                           Upheaval, Gravitonne
        (Level 4 Elements) MeteorShower, IceBlast, MagmaBurst, HealAll
        (Level 5 Elements) HolyLight (Trap), ElectroBolt, SunShower (Tech),
                           LoRes
        (Level 6 Elements) Earthquake, ThundaStorm, FreeFall
        (Level 7 Elements) TopShot (Tech), MotherShip (Trap)
        (Level 8 Elements) ThundaSnake (Summon) (leave last space empty)

Grobyc: (Level 1 Elements) PhotonRay, Bushwhacker, GravityBlow, AquaBeam,
                           Uplift
        (Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
                           MagmaBomb
        (Level 3 Elements) Gravitonne, AquaBall, Upheaval, RocketFist (Tech),
                           Bushbasher
        (Level 4 Elements) ElectroBolt, IceBlast, RecoverAll, HealAll,
                           MagmaBurst
        (Level 5 Elements) MeteorShower, AeroBlaster, HairCutter (Tech), LoRes
        (Level 6 Elements) Inferno, FreeFall, WeakMinded, BlackHole
        (Level 7 Elements) StrongArm (Tech), Inferno (leave other spaces 
empty)
        (Level 8 Element) GrimReaper (Summon)

After you're done allocating Elements, you should equip the Black Plate on 
Serge and the White Plate on Grobyc. Then, save your game again if you want, 
and then go up and left into the next room. Here, go left and defeat all the 
Cupoids flying around until you reach the next area. There, continue left 
until you reach the teleporter at the end. Stand on it and press X to be 
warped across the huge chasm to the next ledge. When you appear there, go up 
and talk to the giant black creature to enter battle. Read the Bosses section 
for help on defeating Gravitor. After you win, you'll win another Star Level 
and gain some stat boosts as well. You'll also receive the BlackHole Element, 
which you should allocate to one of Grobyc's empty Level 7 slots. Now that 
you're done here, go down onto the teleporter and press X to warp back across 
the chasm. Once there, go down and right to the next area. Here, go right and 
defeat the Cupoids, then continue to the following room. Here, save your game 
at the Record of Fate. Then, go right and into the next room. This area is 
worse than the other area because in addition to the enemies, there are also 
strong wind currents pushing you around. They may push you into enemies if 
you're not careful. Make your way to the right side of this area, and then 
continue right to the next area. Here, go right onto the teleporter and press 
X to warp across the large gap. When you land, go up to the giant creature and 
press X to enter battle against Luxator. Read the Bosses section for help on 
defeating Luxator. After you win, you'll gain yet another Star Level, as well 
as better stats and the UltraNova Element! The other beam creating the 
forcefield at the top of the tower will disappear, thus causing the forcefield 
to disappear completely. Be sure to allocate UltraNova to one of Serge's empty 
Level 7 or 8 slots right away! Now, go down onto the teleporter and press X to 
warp back to the previous ledge. When you land, just go left to the following 
area. Here, go left while fighting the wind currents to avoid the enemies. 
Defeat the enemies if you want, then continue left to the next room.

Back in the middle chamber, you'll find that the middle door is now open. So, 
go left and save your game, then go up through the middle door to the next 
room. Here, go up to the blue portal floating in the middle of the room. Press 
X and you'll enter battle against the last Elemental boss, Aquator. Read the 
Bosses section for help on defeating it. After you win, you'll gain another 
Star Level, stat boosts, and the BlueField Element. After that, 6 lights will 
light up and make a sound as they appear around where you're standing. Pay 
attention to the order in which they light up since it'll help you defeat the 
final boss very soon! (The order is as follows: Yellow, Red, Green, Blue, 
Black, and White.) Before going any further, go down to the previous room and 
save your game. After you're ready, go up to the middle room again. Go up, 
then left up the steps to the higher ledge. Go up and right, then down the 
middle path onto the teleporter. Press X while standing on it to be warped 
very high in the sky, atop Terra Tower. There, go up and the wall in front of 
you will sink. After that, continue straight up to the next area. Your group 
will walk up the steps while listening to some voice. At the top, go up to the 
middle and you'll see an FMV revealing the Frozen Flame. Kid will demand that 
the evil creature reveals itself, then a giant flying creature will appear. 
After its speech is over, you'll enter battle against the TimeDevourer. Read 
the Bosses section to find out how to defeat this creature. When you defeat 
it, you'll win a Star Level, better stats, and the Earring of Hope. The 
TimeDevourer will then warp to another dimension and the Prophet will appear. 
After he explains something to you about the Dragon God, a voice will tell you 
to go to the darkness between the dimensions. He will then give you the Time 
Egg, then disappear. The water then starts to rise and Terra Tower falls to 
the water and becomes a weird shape.

Your group will end up on the boat outside of Terra Tower. After a 
conversation about what to do next, it's decided that you should head to 
Opassa Beach again. So, head east and dock the boat at Arni Village. Then, 
walk left and down to Opassa Beach.

Opassa Beach (Another World)
----------------------------

When you visit this beach again, head left to find the green wormhole and use 
the Astral Amulet to warp to Home World. When you arrive, you'll see 3 
children from the original Chrono Trigger (those of you who played it should 
be familiar with them). Talk to each of them to find out a lot of history 
about everything. After you talk to them all go right and exit this beach 
completely for now.

Back on the World Map, go up and right to your boat, then press X to board it. 
Head southeast and dock at the shore of Marbule, then enter the town itself.

Marbule (Home World)
--------------------

When you enter Marbule, make your way around and up into the cave where you 
fought the Black Dragon earlier. Here, talk to the bluish guy standing up and 
to the left, and then buy the Master Hammer from him for 10000G. After that, 
go down and out of this cave, and then continue around and out of town 
completely.

On the World Map, go down and onto your boat. Use the Tele-Porter to switch 
someone really quick for Zappa. Then, equip the Master Hammer on him and head 
northwest and dock at Arni Village. From there, head left and down to Opassa 
Beach.

Opassa Beach (Home World)
-------------------------

When you enter this area, go left to the green wormhole and use the Astral 
Amulet to warp back to Another World. When you get there, go right and out of 
Opassa Beach.

On the World Map, head northeast and north through Fossil Valley, then 
northwest to enter Termina.

Termina (Another World)
-----------------------

When you arrive in Termina, go up the steps and go right by Lisa's Element 
Shop to reach the next area. There, take the path going north to the following 
area. From there, go up and enter Zappa's Smithy. Go left into the back of 
this room and talk to the other Zappa. He'll notice you have Rainbow Shells, 
then both Zappas will work to create the Rainbow Axe. Your Zappa will then 
learn to make Rainbow weapons/armor/accessories! Now, go right and exit this 
building, then go down the path to the next area. Go down and left to the 
following area, then continue left and down the steps to exit Termina.

When you get to the World Map, use the Tele-Porter and replace Zappa with the 
character you previously had in your party. After that, use the Smith Spirit 
and you'll see that you can now forge Rainbow stuff. You'll notice that there 
are shiny materials involved in making them. You only gain those materials by 
using a summon to defeat an enemy. The material you gain depends on the Innate 
of the summon you used. Here's a quick list of what Innate the summon you use 
in order to obtain shiny material:

Innate      Material
------      --------
Blue        Shiny Dew
Green       Shiny Leaf
Yellow      Shiny Sand
Black       Shiny Soot
Red         Shiny Ember
White       Shiny Salt

I'm not going to force you to forge any Rainbow equipment, although if you 
want to get the extra power/protection, go ahead and spend a little while 
defeating enemies with summons, and switching to characters of different 
Innates to use different colored summons. Anyway, head south through Fossil 
Valley again, then head southwest to Opassa Beach.

Opassa Beach (Another World)
----------------------------

When you enter Opassa Beach, head left to the green wormhole, then use the 
Astral Amulet to warp again to the Home World. Once there, go right and out of 
Opassa Beach. Save your game there and make sure you have lots of great 
Elements equipped in your party. To make sure you're prepared, try to allocate 
your Elements like so:

Serge: (Level 1 Elements) Revive, Fireball, Cure, Uplift, GravityBlow,
                          AquaBeam, PhotonRay, Bushwhacker
       (Level 2 Elements) Meteorite, IceLance, Heal, ElectroJolt, Meteorite,
                          GravityBlow, AeroSaucer, MagmaBomb
       (Level 3 Elements) AntiBlack, PhotonBeam, Upheaval, Gravitonne,
                          RecoverAll, Dash&Slash (Tech), AquaBall, FirePillar
       (Level 4 Elements) MeteorShower, HealAll, Strengthen, ElectroBolt,
                          IceBlast, AeroBlaster, MeteorShower
       (Level 5 Elements) Deluge, FreeFall, WeakMinded, Luminaire (Tech),
                          MagmaBurst
       (Level 6 Elements) HolyLight, LoRes, Inferno, HolyHealing
       (Level 7 Elements) UltraNova, UltraNova, FlyingArrow (Tech), Inferno
       (Level 8 Elements) Chrono Cross, Saints (Summon) (leave the other
                          spaces empty)

Norris: (Level 1 Elements) Uplift, AquaBeam, Bushwhacker, GravityBlow,
                           Fireball, Cure, Uplift, Revive
        (Level 2 Elements) ElectroJolt, MagmaBomb, Meteorite, IceLance, Heal,
                           FirePillar, ElectroJolt
        (Level 3 Elements) PhotonBeam, AquaBall, RecoverAll, SpiralRay (Tech),
                           Upheaval, Gravitonne
        (Level 4 Elements) MeteorShower, IceBlast, MagmaBurst, HealAll
        (Level 5 Elements) AntiGreen, ElectroBolt, SunShower (Tech), LoRes
        (Level 6 Elements) Earthquake, ThundaStorm, FreeFall
        (Level 7 Elements) TopShot (Tech), Inferno
        (Level 8 Elements) ThundaSnake (Summon) (leave last space empty)

Grobyc: (Level 1 Elements) PhotonRay, Bushwhacker, GravityBlow, AquaBeam,
                           Uplift
        (Level 2 Elements) AeroSaucer, Heal, ElectroJolt, GravityBlow,
                           MagmaBomb
        (Level 3 Elements) Gravitonne, AquaBall, Upheaval, RocketFist (Tech),
                           Bushbasher
        (Level 4 Elements) ElectroBolt, IceBlast, RecoverAll, HealAll,
                           MagmaBurst
        (Level 5 Elements) MeteorShower, AeroBlaster, HairCutter (Tech), LoRes
        (Level 6 Elements) Inferno, FreeFall, WeakMinded, Recharge (x5)
        (Level 7 Elements) StrongArm (Tech), Inferno, BlackHole, BlackHole
        (Level 8 Element) GrimReaper (Summon) (leave other spaces empty)

After that, you should also equip the Green Plate on Serge, the Power Seal 
accessory on Norris, the White Plate and Defender accessory on Grobyc. Now 
that everything is in order, reenter Opassa Beach and go left to the 3 kids 
standing around. Go down to the purple wormhole and use the Time Egg, then 
choose to warp to the darkness of time. After you warp, you'll enter battle 
against the TimeDevourer for the last time. Read the Bosses section for help 
on beating it, then congratulations on beating Chrono Cross! (Note: After the 
ending, save your game. That way, you'll gain access to the "New Game+" mode.)

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  6. Enemies  -=
-=-=-=-=-=-=-=-=-=

Acacia PVT (1st encounter)
    HP: 70
    Innate: Yellow
    Attack: 13
    Magic Attack: 10
    Defense: 0
    Magic Defense: 1
    Drop (Common): Tablet
    Drop (Rare): PhotonRay
    Steal (Common): Ivory Helmet
    Steal (Rare): Capsule

Acacia PVT (2nd encounter)
    HP: 210
    Innate: Red
    Attack: 29
    Magic Attack: 10
    Defense: 12
    Magic Defense: 0
    Drop (Common): LoRes
    Drop (Rare): Silver Earring
    Steal (Common): Capsule
    Steal (Rare): LoRes

Acacia SGT (1st encounter)
    HP: 84
    Innate: Yellow
    Attack: 14
    Magic Attack: 10
    Defense: 0
    Magic Defense: 2
    Drop (Common): Copper
    Drop (Rare): Meteorite
    Steal (Common): Bronze Helmet
    Steal (Rare): Capsule

Acacia SGT (2nd encounter)
    HP: 240
    Innate: Yellow
    Attack: 31
    Magic Attack: 10
    Defense: 15
    Magic Defense: 1
    Drop (Common): ElectroBolt
    Drop (Rare): Iron
    Steal (Common): Upheaval
    Steal (Rare): LoRes

Aero Guard
    HP: 540
    Innate: Blue
    Attack: 65
    Magic Attack: 15
    Defense: 65
    Magic Defense: 8
    Drop (Common): Screw
    Drop (Rare): N/A
    Steal (Common): Denadorite
    Steal (Rare): HolyLight

AirFrame
    HP: 450
    Innate: Black
    Attack: 9
    Magic Attack: 20
    Defense: 24
    Magic Defense: 45
    Drop (Common): Bone
    Drop (Rare): SealAll
    Steal (Common): Mythril
    Steal (Rare): Elbow Pad

Alphabat (Home World)
    HP: 260
    Innate: Black
    Attack: 30
    Magic Attack: 10
    Defense: 20
    Magic Defense: 7
    Drop (Common): Iron
    Drop (Rare): HellBound
    Steal (Common): GravityBlow
    Steal (Rare): HellBound

Alphabat (Another World)
    HP: 100
    Innate: Black
    Attack: 28
    Magic Attack: 10
    Defense: 1
    Magic Defense: 0
    Drop (Common): GravityBlow
    Drop (Rare): N/A
    Steal (Common): Tablet
    Steal (Rare): HellBound

BeachBum
    HP: 32
    Innate: Blue
    Attack: 4
    Magic Attack: 4
    Defense: 0
    Magic Defense: 0
    Drop (Common): Humour
    Drop (Rare): Tablet
    Steal (Common): Medicine
    Steal (Rare): Cure

Beeba
    HP: 280
    Innate: Yellow
    Attack: 22
    Magic Attack: 10
    Defense: 3
    Magic Defense: 6
    Drop (Common): Fur
    Drop (Rare): Upheaval
    Steal (Common): Tablet
    Steal (Rare): Copper

Big Boxer
    HP: 80
    Innate: Yellow
    Attack: 12
    Magic Attack: 10
    Defense: 5
    Magic Defense: 0
    Drop (Common): AeroSaucer
    Drop (Rare): ElectroJolt
    Steal (Common): Heal
    Steal (Rare): ElectroJolt

BlueMoaman
    HP: 145
    Innate: Blue
    Attack: 11
    Magic Attack: 10
    Defense: 0
    Magic Defense: 5
    Drop (Common): Feather
    Drop (Rare): IceBlast
    Steal (Common): IceLance
    Steal (Rare): N/A

Bomber
    HP: 650
    Innate: Black
    Attack: 20
    Magic Attack: 10
    Defense: 40
    Magic Defense: 10
    Drop (Common): N/A
    Drop (Rare): N/A
    Steal (Common): Capsule
    Steal (Rare): Cloud Cape

Bubba Dingo (Home World)
    HP: 140
    Innate: Red
    Attack: 28
    Magic Attack: 10
    Defense: 32
    Magic Defense: 8
    Drop (Common): Leather
    Drop (Rare): Ointment
    Steal (Common): Tablet
    Steal (Rare): Capsule

Bubba Dingo (Another World)
    HP: 30
    Innate: Red
    Attack: 7
    Magic Attack: 10
    Defense: 0
    Magic Defense: 0
    Drop (Common): Fur
    Drop (Rare): Fireball
    Steal (Common): Fur
    Steal (Rare): Cure

Bulb (Home World)
    HP: 280
    Innate: Green
    Attack: 21
    Magic Attack: 10
    Defense: 31
    Magic Defense: 10
    Drop (Common): Seed
    Drop (Rare): Sonja Trap
    Steal (Common): Heal
    Steal (Rare): Capsule

Bulb (Another World)
    HP: 50
    Innate: Green
    Attack: 11
    Magic Attack: 10
    Defense: 0
    Magic Defense: 1
    Drop (Common): Seed
    Drop (Rare): Bushbasher
    Steal (Common): Tablet
    Steal (Rare): Bronze Pick

Cassowary (Home World)
    HP: 500
    Innate: Yellow
    Attack: 41
    Magic Attack: 10
    Defense: 32
    Magic Defense: 7
    Drop (Common): Mythril
    Drop (Rare): Nostrum
    Steal (Common): Sight Scope
    Steal (Rare): Nostrum

Cassowary (Another World)
    HP: 100
    Innate: Yellow
    Attack: 14
    Magic Attack: 10
    Defense: 1
    Magic Defense: 0
    Drop (Common): Uplift
    Drop (Rare): Feather
    Steal (Common): Ivory Mail
    Steal (Rare): ElectroJolt

Cat Burglar (Home World)
    HP: 588
    Innate: Red
    Attack: 58
    Magic Attack: 10
    Defense: 42
    Magic Defense: 8
    Drop (Common): Fur
    Drop (Rare): N/A
    Steal (Common): Mythril
    Steal (Rare): Denadorite

Cat Burglar (Another World)
    HP: 195
    Innate: Red
    Attack: 26
    Magic Attack: 10
    Defense: 7
    Magic Defense: 0
    Drop (Common): Ointment
    Drop (Rare): Leather
    Steal (Common): Poultice Cap
    Steal (Rare): Power Glove

Centaurpede
    HP: 370
    Innate: Yellow
    Attack: 45
    Magic Attack: 10
    Defense: 28
    Magic Defense: 7
    Drop (Common): Fang
    Drop (Rare): Upheaval
    Steal (Common): ElectroBolt
    Steal (Rare): Earthquake

Chamellion
    HP: 530
    Innate: Blue
    Attack: 60
    Magic Attack: 14
    Defense: 50
    Magic Defense: 12
    Drop (Common): WhiteOut
    Drop (Rare): Panacea
    Steal (Common): Denadorite
    Steal (Rare): Trashy Tiara

Combat
    HP: 200
    Innate: Black
    Attack: 27
    Magic Attack: 10
    Defense: 10
    Magic Defense: 1
    Drop (Common): BlackOut
    Drop (Rare): Imbecile
    Steal (Common): Capsule
    Steal (Rare): Nostrum

Combot
    HP: 1900
    Innate: Red
    Attack: 74
    Magic Attack: 16
    Defense: 70
    Magic Defense: 10
    Drop (Common): Inferno
    Drop (Rare): Screw
    Steal (Common): Denadorite
    Steal (Rare): Nostrum

Crossbones
    HP: 150
    Innate: Black
    Attack: 28
    Magic Attack: 10
    Defense: 0
    Magic Defense: 0
    Drop (Common): Bone
    Drop (Rare): Iron
    Steal (Common): Iron
    Steal (Rare): HellBound

Cupoid
    HP: 570
    Innate: White
    Attack: 63
    Magic Attack: 10
    Defense: 46
    Magic Defense: 10
    Drop (Common): Purify
    Drop (Rare): Winged Shoes
    Steal (Common): Stardust Cape
    Steal (Rare): Purify

Cuscus (Home World)
    HP: 200
    Innate: Green
    Attack: 32
    Magic Attack: 10
    Defense: 95
    Magic Defense: 28
    Drop (Common): EagleEye
    Drop (Rare): BatEye
    Steal (Common): Capsule
    Steal (Rare): AeroBlaster

Cuscus (Another World)
    HP: 56
    Innate: Green
    Attack: 10
    Magic Attack: 10
    Defense: 0
    Magic Defense: 0
    Drop (Common): Tablet
    Drop (Rare): Eyeball
    Steal (Common): ElectroJolt
    Steal (Rare): Tablet

Cybot (Home World)
    HP: 980
    Innate: Yellow
    Attack: 72
    Magic Attack: 10
    Defense: 72
    Magic Defense: 0
    Drop (Common): Screw
    Drop (Rare): ThundaStorm
    Steal (Common): Denadorite
    Steal (Rare): Nostrum

Cybot (Another World)
    HP: 314
    Innate: Yellow
    Attack: 40
    Magic Attack: 10
    Defense: 60
    Magic Defense: 0
    Drop (Common): Screw
    Drop (Rare): Iron
    Steal (Common): Knee Pad
    Steal (Rare): HiRes

Daffy Dwarf (1st encounter)
    HP: 90
    Innate: Yellow
    Attack: 18
    Magic Attack: 8
    Defense: 1
    Magic Defense: 2
    Drop (Common): Tablet
    Drop (Rare): Bronze Vest
    Steal (Common): ElectroBolt
    Steal (Rare): AeroBlaster

Daffy Dwarf (2nd encounter)
    HP: 130
    Innate: Yellow
    Attack: 16
    Magic Attack: 7
    Defense: 0
    Magic Defense: 2
    Drop (Common): ElectroBolt
    Drop (Rare): Leather
    Steal (Common): Iron
    Steal (Rare): Capsule

Daggy Dwarf (1st encounter)
    HP: 100
    Innate: Yellow
    Attack: 20
    Magic Attack: 8
    Defense: 1
    Magic Defense: 2
    Drop (Common): Fur
    Drop (Rare): Bronze Vest
    Steal (Common): ElectroBolt
    Steal (Rare): AeroBlaster

Daggy Dwarf (2nd encounter)
    HP: 140
    Innate: Yellow
    Attack: 20
    Magic Attack: 7
    Defense: 0
    Magic Defense: 2
    Drop (Common): ElectroJolt
    Drop (Rare): Copper
    Steal (Common): Tablet
    Steal (Rare): Iron

Dead Beat (1st encounter)
    HP: 90
    Innate: Black
    Attack: 22
    Magic Attack: 10
    Defense: 2
    Magic Defense: 5
    Drop (Common): Iron
    Drop (Rare): HellSoul
    Steal (Common): HellSoul
    Steal (Rare): Bone

Dead Beat (2nd encounter)
    HP: 150
    Innate: Black
    Attack: 22
    Magic Attack: 10
    Defense: 10
    Magic Defense: 5
    Drop (Common): Eyeball
    Drop (Rare): HolyLight Trap
    Steal (Common): Unicorn Trap
    Steal (Rare): UltraNova Trap

Dodo (Home World)
    HP: 500
    Innate: White
    Attack: 40
    Magic Attack: 10
    Defense: 40
    Magic Defense: 12
    Drop (Common): Feather
    Drop (Rare): StrongMinded
    Steal (Common): Mythril
    Steal (Rare): Magnify

Dodo (Another World, 1st encounter)
    HP: 220
    Innate: White
    Attack: 24
    Magic Attack: 11
    Defense: 7
    Magic Defense: 0
    Drop (Common): Bone
    Drop (Rare): Feather
    Steal (Common): Feather
    Steal (Rare): Tablet

Dodo (Another World, 2nd encounter)
    HP: 168
    Innate: White
    Attack: 17
    Magic Attack: 10
    Defense: 5
    Magic Defense: 0
    Drop (Common): Feather
    Drop (Rare): Feather
    Steal (Common): Feather
    Steal (Rare): Purify

Dragoon (1st encounter)
    HP: 350
    Innate: Red
    Attack: 42
    Magic Attack: 15
    Defense: 39
    Magic Defense: 10
    Drop (Common): Ointment
    Drop (Rare): Knee Pad
    Steal (Common): Silver Pendant
    Steal (Rare): Gold Earring

Dragoon (2nd encounter)
    HP: 700
    Innate: Red
    Attack: 49
    Magic Attack: 18
    Defense: 40
    Magic Defense: 7
    Drop (Common): FrogPrince Trap
    Drop (Rare): N/A
    Steal (Common): Dragoon Gauntlet
    Steal (Rare): N/A

Drongo (Home World)
    HP: 200
    Innate: Green
    Attack: 32
    Magic Attack: 10
    Defense: 33
    Magic Defense: 10
    Drop (Common): Carapace
    Drop (Rare): Mythril
    Steal (Common): Carapace
    Steal (Rare): Heal

Drongo (Another World)
    HP: 40
    Innate: Green
    Attack: 8
    Magic Attack: 10
    Defense: 0
    Magic Defense: 0
    Drop (Common): Seed
    Drop (Rare): AeroSaucer
    Steal (Common): Tablet
    Steal (Rare): Heal

Dwarf (1st encounter)
    HP: 140
    Innate: Yellow
    Attack: 19
    Magic Attack: 8
    Defense: 1
    Magic Defense: 2
    Drop (Common): Uplift
    Drop (Rare): Bronze Mail
    Steal (Common): Capsule     Steal (Rare): Heal

Dwarf (2nd encounter)
    HP: 150
    Innate: Yellow
    Attack: 18
    Magic Attack: 7
    Defense: 0
    Magic Defense: 2
    Drop (Common): Upheaval
    Drop (Rare): Copper
    Steal (Common): Iron
    Steal (Rare): Capsule

Ectoplasm
    HP: 450
    Innate: Red
    Attack: 19
    Magic Attack: 15
    Defense: 40
    Magic Defense: 7
    Drop (Common): Nostrum
    Drop (Rare): N/A
    Steal (Common): CureAll
    Steal (Rare): N/A

Fossicker
    HP: 555
    Innate: Yellow
    Attack: 50
    Magic Attack: 3
    Defense: 52
    Magic Defense: 14
    Drop (Common): Mythril
    Drop (Rare): N/A
    Steal (Common): Mythril
    Steal (Rare): Denadorite

Geos
    HP: 208
    Innate: Black
    Attack: 28
    Magic Attack: 10
    Defense: 31
    Magic Defense: 10
    Drop (Common): HiRes
    Drop (Rare): Eyeball
    Steal (Common): Capsule
    Steal (Rare): Heal

Gerridae (Home World)
    HP: 260
    Innate: Blue
    Attack: 14
    Magic Attack: 10
    Defense: 30
    Magic Defense: 7
    Drop (Common): AquaBeam
    Drop (Rare): CurePlus
    Steal (Common): CurePlus
    Steal (Rare): Deluge

Gerridae (Another World)
    HP: 54
    Innate: Blue
    Attack: 9
    Magic Attack: 10
    Defense: 0
    Magic Defense: 0
    Drop (Common): Fang
    Drop (Rare): AquaBeam
    Steal (Common): Medicine
    Steal (Rare): Antiviral Cap

Gizmotoid
    HP: 500
    Innate: Red
    Attack: 70
    Magic Attack: 15
    Defense: 68
    Magic Defense: 8
    Drop (Common): Denadorite
    Drop (Rare): Power Seal
    Steal (Common): Denadorite
    Steal (Rare): Nostrum

Gloop (Home World, 1st encounter)
    HP: 230
    Innate: Blue
    Attack: 31
    Magic Attack: 10
    Defense: 21
    Magic Defense: 10
    Drop (Common): Medicine
    Drop (Rare): CurePlus
    Steal (Common): Medicine
    Steal (Rare): CurePlus

Gloop (Home World, 2nd encounter)
    HP: 200
    Innate: Blue
    Attack: 18
    Magic Attack: 10
    Defense: 30
    Magic Defense: 6
    Drop (Common): CurePlus
    Drop (Rare): Numble
    Steal (Common): Numble
    Steal (Rare): Deluge

Gloop (Another World)
    HP: 50
    Innate: Blue
    Attack: 9
    Magic Attack: 10
    Defense: 0
    Magic Defense: 0
    Drop (Common): Humour
    Drop (Rare): Poultice Cap
    Steal (Common): Humour
    Steal (Rare): N/A

Gobledygook (Home World)
    HP: 270
    Innate: Red
    Attack: 32
    Magic Attack: 10
    Defense: 25
    Magic Defense: 10
    Drop (Common): Feather
    Drop (Rare): Dancing Shoes
    Steal (Common): HellSoul
    Steal (Rare): MagmaBurst

Gobledygook (Another World)
    HP: 47
    Innate: Red
    Attack: 10
    Magic Attack: 10
    Defense: 0
    Magic Defense: 0
    Drop (Common): MagmaBomb
    Drop (Rare): Antitoxinal Cap
    Steal (Common): Ointment
    Steal (Rare): Bronze

Googhoul
    HP: 180
    Innate: Yellow
    Attack: 28
    Magic Attack: 10
    Defense: 8
    Magic Defense: 0
    Drop (Common): Eyeball
    Drop (Rare): ElectroBolt
    Steal (Common): Capsule
    Steal (Rare): HiRes

Gremlin
    HP: 280
    Innate: Green
    Attack: 34
    Magic Attack: 10
    Defense: 20
    Magic Defense: 10
    Drop (Common): Humour
    Drop (Rare): Leather
    Steal (Common): Dancing Shoes
    Steal (Rare): Sight Scope

Guillot
    HP: 1001
    Innate: Yellow
    Attack: 65
    Magic Attack: 10
    Defense: 73
    Magic Defense: 0
    Drop (Common): Mythril
    Drop (Rare): Screw
    Steal (Common): N/A
    Steal (Rare): N/A

Gurgoyle
    HP: 520
    Innate: Yellow
    Attack: 60
    Magic Attack: 14
    Defense: 50
    Magic Defense: 12
    Drop (Common): Earth Charm
    Drop (Rare): N/A
    Steal (Common): Denadorite
    Steal (Rare): Nostrum

Gyroblade
    HP: 460
    Innate: White
    Attack: 75
    Magic Attack: 20
    Defense: 63
    Magic Defense: 8
    Drop (Common): MeteorShower
    Drop (Rare): N/A
    Steal (Common): Denadorite
    Steal (Rare): Gold Earring

Harle
    HP: 400
    Innate: Black
    Attack: 32
    Magic Attack: 10
    Defense: 10
    Magic Defense: 5
    Drop (Common): PhotonBeam
    Drop (Rare): Moonglasses
    Steal (Common): PhotonBeam
    Steal (Rare): Moonglasses

HotDiggity (Home World)
    HP: 417
    Innate: Red
    Attack: 54
    Magic Attack: 10
    Defense: 40
    Magic Defense: 7
    Drop (Common): Fang
    Drop (Rare): RedWolf Trap
    Steal (Common): RedWolf Trap
    Steal (Rare): Mythril

HotDiggity (Another World)
    HP: 165
    Innate: Red
    Attack: 22
    Magic Attack: 10
    Defense: 6
    Magic Defense: 0
    Drop (Common): Fang
    Drop (Rare): Iron
    Steal (Common): Dancing Shoes
    Steal (Rare): N/A

JellyBlubba
    HP: 475
    Innate: Blue
    Attack: 52
    Magic Attack: 10
    Defense: 25
    Magic Defense: 9
    Drop (Common): Mythril
    Drop (Rare): CureAll
    Steal (Common): CureAll
    Steal (Rare): Iceberg

Komodo Pup
    HP: 28
    Innate: Blue
    Attack: 4
    Magic Attack: 4
    Defense: 0
    Magic Defense: 0
    Drop (Common): Bone
    Drop (Rare): Feather
    Steal (Common): Tablet
    Steal (Rare): Medicine

Lagoonate
    HP: 510
    Innate: Blue
    Attack: 45
    Magic Attack: 10
    Defense: 62
    Magic Defense: 21
    Drop (Common): Fang
    Drop (Rare): Resistance Ring
    Steal (Common): Capsule
    Steal (Rare): CureAll

Lantern Jaw
    HP: 290
    Innate: Blue
    Attack: 42
    Magic Attack: 10
    Defense: 25
    Magic Defense: 11
    Drop (Common): Capsule
    Drop (Rare): Inferno
    Steal (Common): MagmaBurst
    Steal (Rare): Cloud Cape

Lava-boy (Home World, 1st encounter)
    HP: 780
    Innate: Red
    Attack: 63
    Magic Attack: 13
    Defense: 48
    Magic Defense: 10
    Drop (Common): Denadorite
    Drop (Rare): Red Brooch
    Steal (Common): Red Brooch
    Steal (Rare): Stone Helmet

Lava-boy (Home World, 2nd encounter)
    HP: 614
    Innate: Red
    Attack: 60
    Magic Attack: 10
    Defense: 48
    Magic Defense: 7
    Drop (Common): Inferno
    Drop (Rare): Gold Earring
    Steal (Common): Flame Charm
    Steal (Rare): Red Brooch

Lava-boy (Another World)
    HP: 230
    Innate: Red
    Attack: 28
    Magic Attack: 10
    Defense: 11
    Magic Defense: 0
    Drop (Common): MagmaBurst
    Drop (Rare): Gold Pendant
    Steal (Common): Tablet
    Steal (Rare): Sight Scope

Li'l Boxer
    HP: 70
    Innate: Yellow
    Attack: 11
    Magic Attack: 10
    Defense: 5
    Magic Defense: 0
    Drop (Common): IceLance
    Drop (Rare): Meteorite
    Steal (Common): Heal
    Steal (Rare): ElectroBolt

Locknest (Home World)
    HP: 210
    Innate: Green
    Attack: 31
    Magic Attack: 10
    Defense: 30
    Magic Defense: 6
    Drop (Common): Capsule
    Drop (Rare): HealAll
    Steal (Common): Capsule
    Steal (Rare): Carnivore

Locknest (Another World)
    HP: 43
    Innate: Green
    Attack: 10
    Magic Attack: 10
    Defense: 0
    Magic Defense: 0
    Drop (Common): Eyeball
    Drop (Rare): Antidote
    Steal (Common): Antidote
    Steal (Rare): Seed

Mamma Dingo (Home World)
    HP: 140
    Innate: Red
    Attack: 28
    Magic Attack: 10
    Defense: 32
    Magic Defense: 8
    Drop (Common): Strengthen
    Drop (Rare): MagmaBurst
    Steal (Common): Poultice Cap
    Steal (Rare): Capsule

Mamma Dingo (Another World)
    HP: 70
    Innate: Red
    Attack: 12
    Magic Attack: 10
    Defense: 0
    Magic Defense: 0
    Drop (Common): Leather
    Drop (Rare): MagmaBomb
    Steal (Common): Cure
    Steal (Rare): N/A

Mannequeen
    HP: 200
    Innate: Yellow
    Attack: 42
    Magic Attack: 15
    Defense: 32
    Magic Defense: 20
    Drop (Common): Mythril
    Drop (Rare): Inferno
    Steal (Common): Mythril
    Steal (Rare): Sight Scope

Man-at-Arms
    HP: 160
    Innate: Black
    Attack: 20
    Magic Attack: 10
    Defense: 6
    Magic Defense: 0
    Drop (Common): Heal
    Drop (Rare): Bronze Mail
    Steal (Common): HellSoul
    Steal (Rare): Iron

Man-O-War
    HP: 100
    Innate: Black
    Attack: 16
    Magic Attack: 10
    Defense: 5
    Magic Defense: 0
    Drop (Common): Capsule
    Drop (Rare): Heal
    Steal (Common): GravityBlow
    Steal (Rare): Iron

Mantarrey (Home World)
    HP: 500
    Innate: Yellow
    Attack: 60
    Magic Attack: 10
    Defense: 46
    Magic Defense: 20
    Drop (Common): Leather
    Drop (Rare): CurePlus
    Steal (Common): Medicine
    Steal (Rare): Antiviral Cap

Mantarrey (Another World)
    HP: 480
    Innate: Yellow
    Attack: 54
    Magic Attack: 10
    Defense: 30
    Magic Defense: 10
    Drop (Common): Leather
    Drop (Rare): FrogPrince Trap
    Steal (Common): Mythril
    Steal (Rare): FrogPrince Trap

Opah Fish
    HP: 40
    Innate: Red
    Attack: 8
    Magic Attack: 4
    Defense: 0
    Magic Defense: 0
    Drop (Common): Scale
    Drop (Rare): Bone
    Steal (Common): Ointment
    Steal (Rare): Tablet

Paper Boy
    HP: 165
    Innate: Yellow
    Attack: 26
    Magic Attack: 10
    Defense: 5
    Magic Defense: 0
    Drop (Common): Capsule
    Drop (Rare): WeakMinded
    Steal (Common): WhiteOut
    Steal (Rare): RecoverAll

Pentapus
    HP: 600
    Innate: Green
    Attack: 36
    Magic Attack: 10
    Defense: 15
    Magic Defense: 5
    Drop (Common): AquaBall
    Drop (Rare): IceBlast
    Steal (Common): N/A
    Steal (Rare): N/A

Porre PVT
    HP: 350
    Innate: White
    Attack: 52
    Magic Attack: 10
    Defense: 28
    Magic Defense: 5
    Drop (Common): AquaBall
    Drop (Rare): Iron Helmet
    Steal (Common): N/A
    Steal (Rare): N/A

Porre SGT
    HP: 400
    Innate: White
    Attack: 55
    Magic Attack: 10
    Defense: 31
    Magic Defense: 5
    Drop (Common): IceBlast
    Drop (Rare): Stamina Ring
    Steal (Common): N/A
    Steal (Rare): N/A

PortalGhiest
    HP: 330
    Innate: Yellow
    Attack: 22
    Magic Attack: 10
    Defense: 5
    Magic Defense: 0
    Drop (Common): Capsule
    Drop (Rare): Eyeball
    Steal (Common): Magnify
    Steal (Rare): Heal

Potpourri
    HP: 68
    Innate: Green
    Attack: 19
    Magic Attack: 10
    Defense: 0
    Magic Defense: 0
    Drop (Common): AeroSaucer
    Drop (Rare): Brace
    Steal (Common): Brace
    Steal (Rare): Tablet

Potty
    HP: 350
    Innate: Yellow
    Attack: 14
    Magic Attack: 10
    Defense: 5
    Magic Defense: 0
    Drop (Common): Brace
    Drop (Rare): Bronze
    Steal (Common): Capsule
    Steal (Rare): Upheaval

Prehysteric
    HP: 550
    Innate: Yellow
    Attack: 58
    Magic Attack: 10
    Defense: 54
    Magic Defense: 7
    Drop (Common): Denadorite
    Drop (Rare): Golem Trap
    Steal (Common): Earth Charm
    Steal (Rare): Yellow Brooch

Prey Mantis
    HP: 610
    Innate: Green
    Attack: 50
    Magic Attack: 10
    Defense: 50
    Magic Defense: 7
    Drop (Common): Feather
    Drop (Rare): Sonja Trap
    Steal (Common): Forest Charm
    Steal (Rare): Green Brooch

Pterodact
    HP: 750
    Innate: Red
    Attack: 58
    Magic Attack: 11
    Defense: 50
    Magic Defense: 10
    Drop (Common): Inferno
    Drop (Rare): Gold Earring
    Steal (Common): Cloud Cape
    Steal (Rare): Stamina Belt

Puffy
    HP: 300
    Innate: Yellow
    Attack: 50
    Magic Attack: 10
    Defense: 23
    Magic Defense: 7
    Drop (Common): Scale
    Drop (Rare): Mythril
    Steal (Common): Mythril
    Steal (Rare): Deluge

Quaffid (Home World)
    HP: 320
    Innate: Green
    Attack: 24
    Magic Attack: 11
    Defense: 0
    Magic Defense: 5
    Drop (Common): Bushbasher
    Drop (Rare): AeroBlaster
    Steal (Common): Capsule
    Steal (Rare): Antidote

Quaffid (Another World)
    HP: 200
    Innate: Green
    Attack: 12
    Magic Attack: 10
    Defense: 0
    Magic Defense: 1
    Drop (Common): Seed
    Drop (Rare): Bushbasher
    Steal (Common): Antidote
    Steal (Rare): BatEye

RedMoaman
    HP: 145
    Innate: Red
    Attack: 11
    Magic Attack: 10
    Defense: 0
    Magic Defense: 5
    Drop (Common): Feather
    Drop (Rare): FirePillar
    Steal (Common): MagmaBomb
    Steal (Rare): N/A

Robo Ducky
    HP: 450
    Innate: White
    Attack: 45
    Magic Attack: 10
    Defense: 38
    Magic Defense: 7
    Drop (Common): Screw
    Drop (Rare): Mythril
    Steal (Common): Mythril
    Steal (Rare): Gold Earring

Roborg
    HP: 300
    Innate: Yellow
    Attack: 35
    Magic Attack: 12
    Defense: 8
    Magic Defense: 0
    Drop (Common): Copper
    Drop (Rare): ElectroBolt
    Steal (Common): Screw
    Steal (Rare): Capsule

Rockroach
    HP: 515
    Innate: Yellow
    Attack: 75
    Magic Attack: 11
    Defense: 77
    Magic Defense: 10
    Drop (Common): Denadorite
    Drop (Rare): Fang
    Steal (Common): Sonja Trap
    Steal (Rare): Tornado Trap

SandSquirt
    HP: 26
    Innate: Blue
    Attack: 3
    Magic Attack: 4
    Defense: 0
    Magic Defense: 0
    Drop (Common): Fang
    Drop (Rare): Scale
    Steal (Common): Tablet
    Steal (Rare): N/A

SchoolMates
    HP: 400
    Innate: Blue
    Attack: 49
    Magic Attack: 10
    Defense: 25
    Magic Defense: 10
    Drop (Common): Scale
    Drop (Rare): Mythril
    Steal (Common): CureAll
    Steal (Rare): Nostrum

Scorpoid
    HP: 250
    Innate: Blue
    Attack: 32
    Magic Attack: 10
    Defense: 5
    Magic Defense: 0
    Drop (Common): Feather
    Drop (Rare): Knee Pad
    Steal (Common): Tablet
    Steal (Rare): Capsule

Shadow Cat
    HP: 350
    Innate: Black
    Attack: 45
    Magic Attack: 10
    Defense: 25
    Magic Defense: 20
    Drop (Common): Fur
    Drop (Rare): MotherShip Trap
    Steal (Common): Daemon Charm
    Steal (Rare): FreeFall

Sidesteppa (Home World)
    HP: 680
    Innate: Blue
    Attack: 82
    Magic Attack: 10
    Defense: 63
    Magic Defense: 20
    Drop (Common): Fang
    Drop (Rare): CureAll
    Steal (Common): CurePlus
    Steal (Rare): Sea Charm

Sidesteppa (Another World)
    HP: 620
    Innate: Blue
    Attack: 52
    Magic Attack: 10
    Defense: 35
    Magic Defense: 10
    Drop (Common): CureAll
    Drop (Rare): N/A
    Steal (Common): Deluge
    Steal (Rare): Nostrum

Snibgoblin
    HP: 110
    Innate: Green
    Attack: 24
    Magic Attack: 10
    Defense: 1
    Magic Defense: 0
    Drop (Common): AeroSaucer
    Drop (Rare): Bushbasher
    Steal (Common): AeroBlaster
    Steal (Rare): Antidote

Snobgoblin
    HP: 120
    Innate: Green
    Attack: 24
    Magic Attack: 10
    Defense: 1
    Magic Defense: 1
    Drop (Common): Fang
    Drop (Rare): Bushbasher
    Steal (Common): Antidote
    Steal (Rare): Capsule

Spearfisher
    HP: 487
    Innate: Blue
    Attack: 44
    Magic Attack: 10
    Defense: 30
    Magic Defense: 16
    Drop (Common): Nimble
    Drop (Rare): CureAll
    Steal (Common): Antiviral Cap
    Steal (Rare): IceBlast

Swamp Bug
    HP: 80
    Innate: Blue
    Attack: 20
    Magic Attack: 10
    Defense: 0
    Magic Defense: 1
    Drop (Common): Fang
    Drop (Rare): Feather
    Steal (Common): Medicine
    Steal (Rare): Numble

Taurminator
    HP: 658
    Innate: Red
    Attack: 60
    Magic Attack: 10
    Defense: 45
    Magic Defense: 10
    Drop (Common): Mythril
    Drop (Rare): Mythril Helmet
    Steal (Common): Mythril
    Steal (Rare): Gold Earring

TerraTerror
    HP: 700
    Innate: White
    Attack: 69
    Magic Attack: 10
    Defense: 53
    Magic Defense: 10
    Drop (Common): Nostrum
    Drop (Rare): Defender
    Steal (Common): Waist Pad
    Steal (Rare): Nostrum

Total Chaos
    HP: 230
    Innate: Black
    Attack: 30
    Magic Attack: 10
    Defense: 32
    Magic Defense: 10
    Drop (Common): Gravitonne
    Drop (Rare): Mythril
    Steal (Common): Mythril
    Steal (Rare): Trashy Tiara

Tragedienne
    HP: 380
    Innate: Red
    Attack: 32
    Magic Attack: 10
    Defense: 18
    Magic Defense: 10
    Drop (Common): AquaBall
    Drop (Rare): Deluge
    Steal (Common): Heal
    Steal (Rare): Carnivore

TutanShaman
    HP: 300
    Innate: Red
    Attack: 43
    Magic Attack: 9
    Defense: 22
    Magic Defense: 22
    Drop (Common): Weaken
    Drop (Rare): Elbow Pad
    Steal (Common): Capsule
    Steal (Rare): Sky Djinn Ring

Tzetze Fly
    HP: 160
    Innate: Black
    Attack: 25
    Magic Attack: 14
    Defense: 0
    Magic Defense: 0
    Drop (Common): Humour
    Drop (Rare): GravityBlow
    Steal (Common): Heal
    Steal (Rare): HolyHealing

Whoot
    HP: 600
    Innate: Yellow
    Attack: 68
    Magic Attack: 10
    Defense: 60
    Magic Defense: 18
    Drop (Common): Earth Charm
    Drop (Rare): Yellow Brooch
    Steal (Common): Third Eye
    Steal (Rare): Trashy Tiara

Wight Knight
    HP: 750
    Innate: Black
    Attack: 80
    Magic Attack: 18
    Defense: 45
    Magic Defense: 10
    Drop (Common): Iron
    Drop (Rare): Rainbow Shell
    Steal (Common): Nostrum
    Steal (Rare): HellBound

Willo'Wisp (1st encounter)
    HP: 45
    Innate: Red
    Attack: 11
    Magic Attack: 8
    Defense: 0
    Magic Defense: 2
    Drop (Common): Tablet
    Drop (Rare): Ointment
    Steal (Common): Capsule
    Steal (Rare): FirePillar

Willo'Wisp (2nd encounter)
    HP: 200
    Innate: Red
    Attack: 35
    Magic Attack: 10
    Defense: 20
    Magic Defense: 15
    Drop (Common): FirePillar
    Drop (Rare): Inferno
    Steal (Common): Capsule
    Steal (Rare): Heal

Witchetty
    HP: 468
    Innate: Blue
    Attack: 34
    Magic Attack: 10
    Defense: 34
    Magic Defense: 10
    Drop (Common): Humour
    Drop (Rare): Medicine
    Steal (Common): AquaBall
    Steal (Rare): CurePlus

Wraith (Home World)
    HP: 400
    Innate: Black
    Attack: 47
    Magic Attack: 10
    Defense: 30
    Magic Defense: 6
    Drop (Common): HellSoul
    Drop (Rare): N/A
    Steal (Common): Capsule
    Steal (Rare): FreeFall

Wraith (Another World, 1st encounter)
    HP: 200
    Innate: Black
    Attack: 25
    Magic Attack: 10
    Defense: 0
    Magic Defense: 0
    Drop (Common): Leather
    Drop (Rare): GravityBlow
    Steal (Common): Copper
    Steal (Rare): GravityBlow

Wraith (Another World, 2nd encounter)
    HP: 210
    Innate: Black
    Attack: 27
    Magic Attack: 10
    Defense: 0
    Magic Defense: 0
    Drop (Common): Leather
    Drop (Rare): GravityBlow
    Steal (Common): Heal
    Steal (Rare): Nostrum

Wraith (Another World, 3rd encounter)
    HP: 198
    Innate: Black
    Attack: 27
    Magic Attack: 10
    Defense: 0
    Magic Defense: 0
    Drop (Common): Leather
    Drop (Rare): HellSoul
    Steal (Common): Power Glove
    Steal (Rare): Heal

YellowBelly
    HP: 621
    Innate: Yellow
    Attack: 68
    Magic Attack: 10
    Defense: 42
    Magic Defense: 10
    Drop (Common): Numble
    Drop (Rare): Humour
    Steal (Common): Earth Charm
    Steal (Rare): Capsule

******************************************************************************

-=-=-=-=-=-=-=-=
-=  7. Bosses -=
-=-=-=-=-=-=-=-=

Mama Komodo
    HP: 160
    Found: Lizard Rock (Home World)
    Innate: Blue
    Strategy: This is a fairly easy fight against the very first actual boss
              creature of the game! You automatically enter the battle against
              Mama Komodo after you defeat the third Komodo Pup. To defeat
              this boss, start off by boosting your Power Level by using
              physical attacks first until you're at Element Level 3. Then,
              use the Fire Element to attack effectively since the Fireball
              Element is Red and does more damage to enemies of the Blue
              Innate. Whenever the Mama Komodo attacks, be prepared to use a
              Tablet or Cure Elements to recover from the attack. Just attack,
              and then use the Fireball Element until this boss is defeated.

Karsh/Solt/Peppor
    HP: 115 (Karsh), 52 (Solt), 60 (Peppor)
    Found: Cape Howl (Another World)
    Innate: Green (Karsh), Yellow (Peppor), Yellow (Solt)
    Strategy: Here is another pretty easy boss battle against these three men.
              They even drop some hints in the first part of the battle on how
              to effectively attack using elements. You should focus on
              defeating Karsh (the man in the middle) because he has the
              strongest attacks. To defeat Karsh, use regular attacks to build
              up both your characters' Power Levels, then have Serge use
              ElectroJolt when he reaches Level 3. That'll take a good chunk
              of HP away from Karsh. Have the Girl use regular attacks or use
              her Red Elements if you want. Just keep attacking Karsh until
              you defeat him. Then, concentrate on Solt and Peppor by using
              regular attacks until you defeat them.

Solt/Peppor
    HP: 52 (Solt), 60 (Peppor)
    Found: Fossil Valley (Another World)
    Innate: Yellow/Yellow
    Strategy: When you enter this battle, Solt and Peppor will talk about
              having a Black Element this time around because it'll do more
              damage to Serge since he's of the White Innate. Solt will cast
              TurnBlack on Serge, but it's useless because neither of them
              have White Elements to attack with! Anyway, defeat them one at a
              time by having Leena cast TurnRed on one of them, then use Blue
              Element attacks to cause damage. After you defeat one of them,
              just repeat the same process until the second one is defeated.

Acacia PVTs
    HP: 70 each
    Found: Viper Manor Bluffs (Another World)
    Innate: Yellow
    Strategy: This is a pretty simple battle against a couple of Acacia PVT
              soldiers. To win this one very quickly, have Serge and Kid
              attack to build up their Power Levels, then have them use their
              Green Elements to attack. For added damage, you can also have
              Guile attack and use another Element to attack. After you beat
              the two soldiers, the battle is over and you'll gain another
              Star Level!

KingMoaman
    HP: 245
    Found: Viper Manor Bluffs (Another World)
    Innate: Black
    Strategy: In this battle, you'll have to fight KingMoaman and its two
              companions: RedMoaman and BlueMoaman, each with an Innate just
              like its name. Here, you should concentrate on KingMoaman first
              because it's the strongest one and can cause the most damage.
              This is going to be one really hard battle because of the damage
              their attacks cause. Attack by using regular attacks to boost
              the Power Levels, then use Tech Skills that each character has
              to cause damage. Make sure you use the White Innate Elements you
              have (PhotonRay and Meteorite) against KingMoaman to cause a
              good amount of damage. Make sure to use Cure to keep your entire
              party alive and well throughout the battle. After you beat
              KingMoaman, concentrate on the other two enemies. Use Red and
              Blue Innate Elements to attack each one (use Red to attack
              BlueMoaman, and vice versa). Keep your group's health high and
              use regular attacks, as well as elements and Tech Skills until
              you finally defeat both RedMoaman and BlueMoaman.

Cassowaries
    HP: 500
    Found: Shadow Forest (Another World)
    Innate: Yellow
    Strategy: In this battle, there are 3 Cassowaries against Nikki. In the
              first 2 rounds, they'll be fighting Nikki while he tries to
              fight back. When your group is able to fight, just keep using
              regular attacks on each one until you defeat them. It really
              isn't worth using Elements in this battle because the
              Cassowaries are pretty easy to begin with!

Zoah/Solt/Peppor
    HP: 200 (Zoah), 80 (Solt), 90 (Peppor)
    Found: Shadow Forest (Another World)
    Innate: Yellow (All)
    Strategy: When this battle starts, Solt and Peppor will talk about their
              new Summoning Element they have. They'll try and summon Golem,
              but it won't work because the Field Effect isn't the same color.
              Anyway, concentrate on Zoah first by using regular attacks and
              Green Elements to attack. Use Tech Skills as well if you want to
              cause some extra damage. After you beat Zoah, concentrate on
              defeating Solt and Peppor by attacking one of them until you
              beat them. Use Green Elements and regular attacks while keeping
              your party's HP high enough. Be quick because they'll use their
              CrossCut Tech Skill to inflict a good amount of damage to you.
              Keep attacking and healing when needed until you defeat them.

Acacia Guards
    HP: 210
    Found: Viper Manor Gates (Another World)
    Innate: Yellow
    Strategy: This is a very simple battle and you'll get through it quickly.
              Fight by using regular attacks to build up the power levels,
              then use elements, particularly the Green Elements, to attack.
              Concentrate on one guard at a time to defeat them easier. Keep
              attacking/using Elements until you beat both guards and win the
              battle.

Solt/Peppor/Ketchop
    HP: 80 (Solt), 90 (Peppor), 260 (Ketchop)
    Found: Viper Manor Gates (Another World)
    Innate: Yellow (All)
    Strategy: This battle is going to be a bit more difficult because of
              Ketchop, which is Solt and Peppor's new friend. At the start of
              the battle, Ketchop will come and knock out one of your
              characters completely. Go through a couple rounds of battle by
              using regular attacks/Green Elements/Tech Skills on Ketchop
              because it's the strongest one there. After a couple rounds,
              Solt will revive your fallen party member for you. Keep your
              party's hit points as high as you can while attacking Ketchop.
              After a while, Ketchop will use an attack where it grabs Solt
              and Peppor and bangs them together to hurt a party member
              severely. The good thing is that Solt and Peppor will
              automatically be out of the battle after that (that's why I told
              you to go after Ketchop). Just keep using attacks and Elements
              while keeping your party in good shape until you finally defeat
              Ketchop.

Neo-N-Bulbs
    HP: 160 each
    Found: Viper Manor (Another World)
    Innate: Green
    Strategy: This shouldn't be a really hard battle, but it's classified as a
              boss because you gain a Star Level after winning. To defeat the
              Neo-N-Bulbs, use regular attacks to boost the power levels, then
              use Yellow Elements and Tech Skills to attack. Make sure Kid
              uses Uplift and Guile uses IceLance because they'll both cause
              good amounts of damage. Serge should also use PhotonRay and
              Meteorite to cause some added damage to these creatures. Just
              use mainly regular attacks and those Elements and you'll defeat
              these two creatures with ease.

Marcy
    HP: 525
    Found: Viper Manor (Another World)
    Innate: Blue
    Strategy: Here is a pretty difficult boss fight for you, especially when
              Marcy starts really attacking! Use the first few rounds to
              attack normally and build up the power levels, and then use
              Elements to attack. Make sure to use lots of Red Elements as
              well, particularly Kid's Red Elements because she causes more
              damage with them thanks to her Innate. Try to get as many strong
              attacks in as possible in the beginning to weaken her early in
              the battle. When she starts using Elements, your group will
              really be damaged by her attacks. Make sure you keep your party
              in good shape by using Cure often or maybe Revive if a character
              loses consciousness. If she starts using IceBlast on your party,
              use Medicine Elements to unfreeze them, then keep attacking
              until you defeat her.

Lynx
    HP: 1000
    Found: Viper Manor (Another World)
    Innate: Black
    Strategy: Here is a really big battle you'll be entering against Lynx. His
              attacks are pretty strong, but the fact that he has a Black
              Innate is an advantage to Serge and the White Elements your
              party has. So, during the first few rounds, have Serge mainly
              use regular attacks and some White Elements before Lynx uses
              AntiWhite on him, which temporarily disables the use of White
              Elements. Have Kid and Guile use regular attacks and their
              attack Elements as well to cause damage. As for Lynx, he'll just
              use some status-affecting elements for the first couple rounds
              (Imbecile), then he'll start with the HellSoul and maybe
              HellBound attacks. While fighting Lynx, keep using regular
              attacks and elements to keep the Field Effect from becoming
              completely black. Just keep having your party attack and use
              Elements, especially White Elements, until you finally defeat
              Lynx. The key to this battle is attacking strong early in the
              battle so you defeat him before he uses HellBound to take lots
              of damage from your group. That's why I said to use elements of
              different colors to keep the Field Effect from being totally
              black.

Hi-Ho Dwarves
    HP: 90 each
    Found: Hydra Marshes (Home World)
    Innate: Yellow
    Strategy: This battle is being fought against 6 different dwarf enemies
              with some pretty strong Elements. Fight by using regular attacks
              to boost your characters' power levels, then use Elements such
              as MagmaBomb to hit all the dwarves at once. You should
              definitely use Green Elements as well to weaken a single dwarf
              and possibly finish it off quickly. Be careful when the dwarves
              use their Elements and Tech Skills to attack because they'll
              damage your party severely after a few attacks. So, make sure to
              keep using Cure Elements to keep your party in good shape in
              this battle. I think you should concentrate on attacking the
              heck out of one dwarf at a time, but you can also use multi-hit
              attacks as well to make things go somewhat faster. Just keep
              downing the dwarves one by one until you defeat them all for
              that new Star Level!

Hydra
    HP: 700
    Found: Hydra Marshes (Home World)
    Innate: Yellow
    Strategy: In this battle against the Hydra, you better be prepared for a
              fight! Start off by using regular attacks, mostly the stronger
              ones, to boost the power levels, then unleash all the Green
              Elements to attack the Hydra. Be careful when it retaliates by
              attacking or using PutridOdor because it can take a decent
              amount of damage away with just a single hit! After you run out
              of Green Elements to use, start using other attack elements of
              various colors to attack. When you really weaken Hydra, it'll
              start to boost its defense and lower your party's defense.
              Continue with the barrage of attacks while keeping your party in
              top shape until you defeat it.

Dead Head
    HP: 700
    Found: S.S. Invincible (Another World)
    Innate: Black
    Strategy: When you first enter this battle, it looks like you're going to
              fight 5 Dead Beats, but they'll all fuse together to become the
              boss creature, Dead Head. Attack by using regular attacks to
              boost the power levels, then use White9 Elements to cause some
              real damage. When Dead Head uses Diminish and Death'sOdor, keep
              attacking, but wait around 3 or 4 rounds for the effects of
              Diminish to wear off. Then, you can use your Elements with full
              force again, so use your best White Elements (PhotonBeam,
              Meteorite, PhotonRay) at that point. Whenever Dead Head attacks
              your party, be sure to keep them in top shape by using Cures and
              RecoverAlls on your party often. This is a long fight, but just
              keep up with attacking/using Elements and you'll finally defeat
              it.

Hi-Ho Dwarves
    HP: 200 each
    Found: Water Dragon Isle (Home World)
    Innate: Yellow
    Strategy: As soon as this battle starts, the group of dwarves will use Hi-
              Ho Chorus to attack your entire party. It won't hurt you too
              much, so don't worry. Concentrate on attacking one dwarf at a
              time by using regular attacks, then Green Elements to cause a
              whole lot more damage. You can also use multi-hit Elements, such
              as MagmaBomb to hit them all at once. You won't even have to
              worry about your party's HP since the dwarves don't hurt you too
              much. So, just keep nailing them with Green Elements and multi
              hitting attacks until you manage to defeat the Hi-Ho Dwarves
              again!

Hi-Ho Tank
    HP: 1000
    Found: Water Dragon Isle (Home World)
    Innate: Yellow
    Strategy: Now, this is going to be a pretty tough fight because of the
              large amount of damage taken whenever the Hi-Ho Tank attacks!
              Don't worry about the two Dwarves accompanying the Hi-Ho Tank
              because they won't cause that much damage to you, fortunately.
              Concentrate on defeating the Hi-Ho Tank by using regular attacks
              to boost the power levels, then use Green Elements to cause some
              damage. Make sure that whenever the tank attacks a party member
              that you use Cure immediately to keep their HP high, in case of
              another attack. Make sure you use Tech Skills, especially
              Guile's because his is the most powerful one. After you cause
              enough damage to the tank, it'll have the two Dwarves Repair it,
              thus recovering around 100 HP each time. At this point, start
              defeating those two Dwarves to prevent future Repairs. After you
              beat those Dwarves, keep attacking the Hi-Ho Tank while keeping
              your party's HP high until you finally defeat it.

Firedragon
    HP: 850
    Found: Mount Pyre (Another World)
    Innate: Red
    Strategy: This battle is going to be pretty tough, especially because
              whenever the Firedragon uses a Red Element attack and it hits
              Leena, she'll lose practically all her HP in one shot! The plan
              here is to use LOTS of Blue Elements to weaken it, as well as to
              fill up the Field Effect. You must do that in order to cast the
              FrogPrince Summon. Have each of your characters attack regularly
              to boost their levels, then have each of them cast a Blue
              Element to attack. Hopefully, if your 3 members get enough
              attacks in quick enough and the Field Effect is blue, you can
              have Leena cast FrogPrince and pretty much finish off this fight
              quickly. If not, just use regular attacks and Blue Elements,
              while keeping your party's health high, until you defeat it.

Karsh/Marcy/Zoah
    HP: 370 (Karsh), 300 (Marcy), 436 (Zoah)
    Found: Mount Pyre (Another World)
    Innate: Green (Karsh), Blue (Marcy), Yellow (Zoah)
    Strategy: In this battle, you're stuck having to fight and defeat all 3 of
              the Dragoon Devas. I advise you start off by concentrating on
              attacking Zoah. Since he's the strongest one there. Use lots of
              regular attacks on Zoah, as well as many strong Elements,
              especially the Green ones to hurt Zoah more. As you fight, the 3
              enemies will be attacking you, but it's nothing to REALLY worry
              about. So, just keep your party in good shape and you'll be just
              fine. After you beat Zoah, concentrate on Marcy. Like with Zoah,
              use lots of strong attacks and Elements to defeat her. After you
              beat her, just use the same battle plan to defeat Karsh and win
              the battle.

Taurusoid
    HP: 1200
    Found: Fort Dragonia (Another World)
    Innate: Green
    Strategy: Let me warn you right now that this is going to be a pretty
              tough battle if you can't keep your party's health up. Taurusoid
              has some really tough attacks that take a whole lot of HP away
              from your party. Just attack quickly and powerfully while making
              sure to use lots of good Elements to attack. Try not to use
              Yellow Elements since it seems to use HealAll on itself each
              time you attack with one. Just keep attacking/using Elements
              while keeping your party's HP high whenever Taurusoid attacks
              and you'll eventually beat him.

GiantGloop
    HP: 800
    Found: Fort Dragonia (Another World)
    Innate: Blue
    Strategy: Now, this creature is a real pain in the neck to fight, mainly
              because of its attacks that can freeze your party members!
              Luckily, its attacks aren't THAT devastating, but you should
              still keep your party in good shape. Just use regular attacks
              and strong Elements, especially Guile's Level 5 Tech skill,
              which takes over 200HP of damage in one shot! You should also
              use every Red Element your party has to cause added damage and
              to keep the Field Effect from becoming totally blue. After a
              while, GiantGloop will use BlueField, which turns the Field
              Effect completely blue. When that happens, quickly use a
              different colored Element to mix the Field Effect again. After
              that, just keep attacking/using Elements until you defeat it.

SunOfAGun
    HP: 365
    Found: Fort Dragonia (Another World)
    Innate: White
    Strategy: This sun-shaped creature is quite creepy when you encounter it
              here. SunOfAGun has very good defense, so your attacks won't
              cause that much damage. In this battle, the boss has 3 different
              modes. One mode is when it's happy and smiling, another is when
              it's angry, and the third is when it's sad. For each mode,
              SunOfAGun attacks differently, so you better be ready to heal
              your party a lot in this battle! Just use regular attacks to
              build the element power, and then let loose with lots of strong
              Elements, especially the Black Elements. I find that using
              Guile's WandaSwords Level 5 Tech Skill is extremely powerful
              during this fight. Just keep your party's HP high and keep the
              Field Effect from becoming totally white. Also, keep using lots
              of Black Elements and other strong attacks until you finally
              defeat this creepy boss!

Bunyip
    HP: 400
    Found: Fort Dragonia (Another World)
    Innate: Red, then Black
    Strategy: This creature starts out in the battle as a Red Innate, weak
              creature that hardly even attacks. During that time, just use
              regular attacks to build up Element Power, while healing quickly
              if it attacks. After you take away enough of its HP, it'll
              transform into a giant creature with a huge eyeball. When it
              transforms, have Serge use that FreeFall Trap Element on Bunyip.
              That way, when it uses the FreeFall to attack, you'll trap the
              Element and gain it as your own! After that, continue your
              assault by using more regular attacks and strong Elements.
              Whenever Bunyip attacks, just heal quickly and continue your
              attack until you win this seemingly easy battle. Hopefully, you
              obtained that FreeFall Element from that trap during the battle,
              which you should have since Bunyip does cast it!

Gen. Viper
    HP: 820
    Found: Fort Dragonia (Another World)
    Innate: Yellow
    Strategy: This is a pretty simple battle as opposed to a few of the ones
              you just went through in the fort. Just attack using strong
              attacks, as well as Green Elements to cause good amounts of
              damage. Don't worry about when Viper attacks because they won't
              hurt your group too much. Just keep your party's HP high and
              keep on attacking until you defeat Viper. The battle is honestly
              a piece of cake, so there's no reason to really get into detail
              about defeating him.

Lynx
    HP: 1000
    Found: Fort Dragonia (Another World)
    Innate: Black
    Strategy: This battle with Lynx is pretty much the same as the one with
              him in Viper Manor. The only difference is that Lynx actually
              attacks this time around! Use regular attacks, as well as strong
              Elements to attack. Be sure to use Serge's Level 5 Tech Skill,
              as well as all White Elements allocated to your party. When Lynx
              attacks with GlideHook or PhotonBeam, you should be ready to
              heal afterward because those attacks take a bit of damage away.
              Just keep on attacking strongly and the battle will be over in
              no time flat!

Radius
    HP: 750
    Found: Arni Village (Home World)
    Innate: Green
    Strategy: This battle with Radius won't take too long because he doesn't
              have THAT much HP, but he has strong defensive power, so attacks
              won't hurt as much. Just use regular attacks to build up the
              element power, and then use lots of strong Elements, especially
              Yellow Elements to attack. Whenever Radius attacks with
              Elements, be sure to heal your party quickly because those
              attacks tend to really cause damage after a while. Be sure to
              also use some strong Tech Skills to cause damage as well. All I
              can say is that you should just keep attacking and healing if
              needed until you defeat Radius and gain that Star Level!

MegaStarky
    HP: 2800
    Found: Sky Dragon Isle (Home World)
    Innate: White
    Strategy: Despite the large amount of HP that MegaStarky has, it really
              isn't the tough opponent you'd think it was. MegaStarky uses
              White Elements to attack, but they won't take too much damage
              away, so don't worry that much. Just use regular attacks and
              many Black Elements. Be sure to use Harle's MoonShine Tech to
              raise your party's Magic Defense. Make sure you have Lynx use
              his Techs, as well as the FreeFall Element because they both
              take a large amount of HP away. Also, Lynx and Harle will
              naturally take more HP away from MegaStarky when they attack
              because their Black Innate is the opposite of MegaStarky's White
              one. Just keep on attacking with lots of Black Elements and
              regular attacks, while keeping your party's HP high in case one
              of your characters is near death. When you take away almost all
              of MegaStarky's HP, it'll cast UltraNova, which will take a
              large amount of HP from your group. Be ready with a RecoverAll
              or two to keep your party alive. You'll eventually defeat
              MegaStarky if you manage to outlast it with stronger attacks and
              high amounts of hit points. Too bad you won't gain another Star
              Level after you defeat MegaStarky.

Sage
    HP: 1500
    Found: S.S. Zelbess (Home World)
    Innate: White
    Strategy: In this battle against the Sage of Marbule, your group will have
              a bit of an advantage since black is the opposite of white, so
              Lynx and Harle's regular attacks and all Black Elements will
              cause extra damage. This guy isn't too hard to beat, but
              whenever he attacks, you lose a pretty decent amount of HP on
              the spot. Since Radius is the only one in your party with weak
              regular attacks, have him heal your party when needed. Be
              careful when the Sage uses TurnBlack, then PhotonBeam because
              that attack will really cause lots of damage to whomever it
              hits. Just keep your group alive while attacking with strong
              Black Elements until you defeat the Sage.

Garai
    HP: 1987
    Found: Isle of the Damned (Home World)
    Innate: White
    Strategy: This is really going to be a tough fight since Garai has
              powerful attacks and Tech Skills. As soon as the battle starts,
              use regular attacks to boost your party's power levels, then
              have Lynx use Strengthen on himself and Norris use LoRes on
              Garai to lower his defense. Also, make sure you have Harle use
              her MoonShine Tech Skill to raise your group's defense. After
              that, use regular attacks and lots of Black Elements to try and
              weaken Garai quickly. Whenever Garai attacks or uses his Tech
              Skills, be ready to heal immediately after that since those
              attacks REALLY damage your party, especially Lynx or Harle. Take
              note that this battle is really tough, so make sure your party
              has high HP at all times! In other words, just try to survive
              while keeping up with attacking Garai and you'll eventually win.

Highwayman
    HP: 2000
    Found: Dead Sea (Home World)
    Innate: Black
    Strategy: This boss battle is considerably easier compared to the one
              against Garai. The fact that this boss's innate is Black may be
              a disadvantage to your group since your great Black Elements
              won't take that much extra damage away. Anyway, use regular
              attacks to build up the power levels, and then use lots of
              strong Elements to attack. Be sure to use all different colors
              of Elements, especially the White Elements. Highwayman's attacks
              aren't too strong, so you won't have to worry about dying
              quickly in this battle. After a few rounds, Highwayman will use
              ExhaustGas, which will cause black status effects for your
              party. When it does that, those who are affected will have a
              lowered hit percentage for a couple of rounds. When that
              happens, either wait until the status wears off or just take a
              chance by attacking with weak blows first. During this battle,
              make sure you cast LoRes on it to lower its defense. After that,
              just keep on attacking/using Elements while healing if needed
              until you defeat it.

Miguel
    HP: 1950
    Found: Dead Sea (Home World)
    Innate: White
    Strategy: In this battle, Miguel starts by casting AntiBlack on a party
              member, then StrongMinded on himself to raise his magic defense.
              Just have Lynx and Harle use regular attacks since they'll hurt
              more thanks to their Black Innate. Also, if they aren't affected
              by AntiBlack, be sure to use lots of Black Elements to attack,
              especially FreeFall and all of Lynx's and Harle's Tech Skills.
              Also on your half, be sure to use Strengthen on someone like
              Lynx to raise attack power, as well as LoRes on Miguel to lower
              his defense. Miguel can be a real pain in the neck since he'll
              use stat lowering Elements, followed by a strong White
              Element/Tech to cause massive damage. You should really keep
              your party's HP near full at all times in case of a really
              strong attack. Then, just keep up with the strong attacks and
              Elements/Techs until you finally beat him.

Roachester
    HP: 1245
    Found: Viper Manor (Another World)
    Innate: Blue
    Strategy: Now, this is a really simple boss battle! Roachester's attacks
              don't really take too much damage from you, so that's a good
              thing for you. Just use regular attacks and lots of strong Red
              Elements to get through this battle quickly. Be careful when it
              uses the BugKamikaze attack since it'll take a good amount of HP
              from one of your party members. Just stay consistent with your
              strong attacks and Element attacks until you defeat this huge
              bugger.

Hell's Cook
    HP: 2800
    Found: Viper Manor (Another World)
    Innate: Red
    Strategy: This battle won't take too long to complete, but it's going to
              be pretty difficult to win this one. First off, Hell's Cook has
              pretty strong attacking power, so his regular attacks will
              inflict a decent amount of damage on your group. To counter
              that, use lots of your own regular attacks, as well as strong
              Elements and Tech Skills when you can. Be sure to use lots of
              strong Blue Elements, such as IceBlast or AquaBall, to cause
              added damage to Hell's Cook. I'd recommend that you try to use
              your stronger Elements, regardless of their innate color, as
              quickly as possible to take away more damage earlier in the
              battle. Also, keep your party's HP as high as possible because
              this boss and his strong attacks can wipe out your party if
              you're not careful. When you almost defeat Hell's Cook, he'll
              use the SpiceOfLife to recover some lost HP. After that, just
              keep attacking until you defeat this evil form of Orcha.

Grobyc
    HP: 2800
    Found: Viper Manor (Another World)
    Innate: Black
    Strategy: Grobyc is another strong boss you'll be fighting here. Although
              Grobyc doesn't have really strong regular attacks, but his
              Elements/Techs are pretty strong against you. Keep your party's
              HP high while attacking with strong attacks/Elements/Techs. Be
              sure to use lots of White Elements to attack as well. Halfway
              through the battle, Grobyc will start healing himself. Just keep
              on attacking and using lots of strong Elements while keeping
              your party in good shape and you'll eventually beat Grobyc.

Solt/Peppor
    HP: 900 (Solt), 1000 (Peppor)
    Found: Isle of the Damned (Another World)
    Innate: Yellow (All)
    Strategy: Although you don't gain a Star Level for fighting this duo
              again, I consider this as a boss fight. This time around, Solt
              and Peppor actually attack your group and their attacks hurt!
              Keep your HP high at all times, especially for Karsh since he's
              the opposite Innate color of them. Just use lots of strong
              attacks and Elements to cause a decent amount of damage here.
              Try to concentrate on one of these guys first, then after you
              beat one of them, defeat the other.

Orlha
    HP: 1800
    Found: Guldove (Another World)
    Innate: Blue
    Strategy: In this battle, you'll find that your Hit percentages are
              drastically lowered, therefore lowering your chances of landing
              an attack on Orlha. Use lots of Level 1 physical attacks and
              work your way down to the strongest attacks and build up the
              power meters. Be sure to cast lots of strong Elements,
              especially Inferno and MagmaBurst to take a decent amount of HP
              away from Orlha. Be careful when she attacks since she has a
              very high evade rate, so she'll land many more attacks on you in
              less time. Keep your group's HP high, that way you won't die
              after she uses some Elements/Techs. Just keep on attacking while
              healing every so often and you'll eventually defeat her.
              Unfortunately, you will not gain a Star Level from this battle,
              either.

Water Dragon
    HP: 2800
    Found: Water Dragon Isle (Home World)
    Innate: Blue
    Strategy: This is the first of the 6 Dragon Gods that you'll be facing in
              order to enter the Sea of Eden. The Water Dragon's regular
              attacks aren't VERY strong, but you should keep an eye on your
              party's HP at all times in case of a big attack. Use regular
              attacks and lots of Red Elements to cause damage to this
              creature. Have Fargo use his Pillage Tech to steal a Blue Plate
              from the Water Dragon. Be sure to use lots of strong
              Elements/Techs that are NOT blue to cause a whole lot of damage
              to the Water Dragon. That's because Blue Elements tend to heal
              the dragon instead of hurting it. It's a good thing you bought
              those Stone Mails for your party since they help you defend
              against the attacks much better. When the Water Dragon is nearly
              defeated, be careful since it'll start to use some really strong
              Elements against your group. Just keep using HealAll and
              RecoverAll while attacking steadily and you'll win this battle.

Earth Dragon
    HP: 3100
    Found: Earth Dragon Isle (Home World)
    Innate: Yellow
    Strategy: This battle with the second Dragon God isn't as tough as it
              seems. The Earth Dragon's physical attacks don't hurt too much
              (they only take around 60-70 HP total), and its Techs/Elements
              aren't going to devastate your group either. Anyway, just use
              strong regular attacks to boost your Element levels, and then
              use lots of strong Elements, especially the Green Elements. Make
              sure you have Fargo use his Pillage Tech and steal the Yellow
              Plate from the Earth Dragon. Keep using lots of strong
              Elements/Techs while watching your HP and you'll eventually
              defeat this creature.

Tyrano
    HP: 1600
    Found: Gaea's Navel (Home World)
    Innate: Red
    Strategy: As big as this giant prehistoric creature is, it really isn't
              that hard of a boss to beat. Tyrano comes accompanied with a
              Pterodact, but it shouldn't be too much of a problem either.
              Just use lots of regular attacks and Blue Elements/Techs. Fargo
              has a great advantage here since his opposite innate makes his
              powers much stronger! Keep your HP high in case it gets too low,
              and keep attacking until you defeat both of these generally easy
              creatures!

Green Dragon
    HP: 3700
    Found: Gaea's Navel (Home World)
    Innate: Green
    Strategy: Now this is going to be a tough battle against the third Dragon
              God. First off, the Green Dragon has strong Techs/Elements to
              use against you, which will make this fight difficult. Second,
              its BadBreath Tech causes status effects on your group, which
              will make things more difficult. As for your group, stick with
              using strong attacks, then strong Elements/Techs to attack. Be
              sure to use the Yellow Elements to cause added damage to this
              boss. Also, make sure you have Fargo use Pillage to steal the
              Green Plate from the Green Dragon. Just keep on attacking/using
              Elements and Techs while keeping your party in good shape and
              you'll eventually beat this tough dragon.

Fire Dragon
    HP: 3400
    Found: Mount Pyre (Another World)
    Innate: Red
    Strategy: The battle with this Dragon God is somewhat different than the
              previous battles. It'll start off small, then become a giant
              beast after losing enough HP. When it's small, just use regular
              attacks to build up the Element power. Also, you should start
              with casting LoRes, BatEye, or WeakMinded on the Red Dragon
              early in the fight. After it evolves into the giant dragon,
              it'll become much stronger so make sure you're prepared for
              battle! Be sure to use the Volcano Trap Element, that way you'll
              trap the Volcano Element when Fire Dragon uses it. If the battle
              doesn't last long enough for it to use Volcano and for you to
              trap it, don't worry since it's not required for you to have it.
              Also, make sure you have Fargo steal the Red Plate from it as
              well. The Fire Dragon's attacks REALLY cause problems for your
              group, so you must DEFINITELY use BatEye to lower its chances of
              hitting you. Also, keep using HealAll and RecoverAll to keep
              your party's HP high at all times. Make sure you use Strengthen
              on Fargo to make his Blue Innate attacks/Elements/Techs cause
              MUCH more damage than normal! Just try not to let the Field
              Effect turn completely red, and keep up with attacking and
              healing until you win.

Black Dragon
    HP: 3900
    Found: Marbule (Another World)
    Innate: Black
    Strategy: The battle against this dragon shouldn't be as hard as the
              previous two battles. It may have high amounts of HP, but its
              attacks aren't going to hurt you too much, provided you keep
              your group's HP up at all times. Start by using regular attacks
              to build the power levels, then use Elements like BatEye, LoRes,
              and WeakMinded on the Black Dragon. After that, make sure you
              have Fargo steal the Black Plate from this creature as well. Try
              not to use White Elements too often since it'll cast AntiWhite
              on members of your group. If black status effects hit your
              group, be sure to use Purify to heal them right away. When you
              get a chance, use White Elements like HolyLight, MeteorShower,
              and PhotonBeam to weaken it. Then, just keep attacking and
              healing until you win.

Sky Dragon
    HP: 3800
    Found: Sky Dragon Isle (Another World)
    Innate: White
    Strategy: This battle is one of the easier Dragon God battles, in my
              opinion. Both Lynx and Grobyc have a big advantage here because
              of their innate colors, but they're also at a disadvantage since
              they'll take more damage from the Sky Dragon's attacks! During
              the first few rounds of battle, use regular attacks, then
              Elements such as LoRes and WeakMinded, as well as the UltraNova
              Trap Element. Also, make sure you have Fargo steal the White
              Plate from this creature. After all that, just keep using lots
              of regular attacks and Black Elements/Techs. Try to keep your
              group's HP high at all times in case it uses a powerful attack,
              which it will. When the Sky Dragon is almost defeated, it'll
              cast UltraNova, but your trap will catch it! So, you'll walk
              away with a new Element after this battle.

Dario
    HP: 3500
    Found: Forbidden Island (Home World)
    Innate: Black
    Strategy: Right from the start, this is going to be a HARD fight! However,
              if you equipped the Black Plate on Riddel, this battle is a
              piece of cake! There is a pattern, in which Dario attacks, which
              starts with Riddel. Since Dario mainly attacks with Black
              Elements/Techs, when he starts the pattern on Riddel, she'll be
              healed by all those attacks thanks to the Black Plate. The
              pattern would never advance since Dario must kill Riddel before
              moving on to the next character, but she doesn't die! Anyway,
              just use regular attacks and lots of White Elements to damage
              Dario. Keep your party's HP high for whenever Dario uses regular
              attacks, then just keep up with your attacking pattern until you
              defeat him and the Masamune.

Dark Serge
    HP: 3000
    Found: Fort Dragonia (Home World)
    Innate: Black
    Strategy: This battle can be pretty easy if you know what you're doing
              here. Dark Serge's attacks are pretty tough, especially if he
              uses Elements/Techs. Steena is at a disadvantage here since
              she'll take the most damage from his attacks. Since you equipped
              her with the Black Plate, every Black Element/Tech used against
              her will heal her! Just use lots of regular attacks and White
              Elements/Techs to cause damage. Be sure to use the Iceberg or
              Tornado Traps in case he uses either of those Elements. Make
              sure you use LoRes since it'll make Lynx's attacks that much
              stronger since his Mastermune is just GREAT! This battle will be
              over in no time, so just keep attacking and keeping your party's
              HP high until you win!

Vita Unus/Dos/Tres
    HP: 2500
    Found: Sea of Eden (Another World)
    Innate: Red (Unus), Green (Dos), Blue (Tres)
    Strategy: This is a rather different boss than the other battles you've
              faced before. The color that Vita takes depends on the last
              island of Fate you visited. Visit Present last, you fight Vita
              Unus; for Future, you fight Vita Dos; for Past, you fight Vita
              Tres. This boss shouldn't be too hard for you at all, especially
              with Serge equipped with the Mastermune. Use regular attacks and
              all sorts of colored Elements/Techs against Vita to cause
              massive damage. Be careful when Vita uses strong Elements, such
              as Volcano, against your group. Just keep your group in good
              shape and continue the attack until you defeat Vita completely.

PolisPolice
    HP: 3200
    Found: Chronopolis (Another World)
    Innate: White
    Strategy: This is really going to be a tough battle against the giant
              robot boss. Its Techs are really strong, even against Serge, and
              they'll practically kill Grobyc in one hit if you didn't give
              him the White Plate earlier. The key here is to keep your group
              in very good shape for this whole battle. Use lots of regular
              attacks here, as well as Black Elements/Techs from Grobyc. Keep
              your group's HP up at ALL times in case of a quick attack
              that'll kill your group. After a long struggle, you'll
              eventually defeat this horribly tough robot.

Fate
    HP: 5000
    Found: Chronopolis (Another World)
    Innate: Black
    Strategy: Now, this is going to be one hell of a battle, right from the
              get-go! Serge has a big advantage here since he's of the White
              Innate, and has the Mastermune and Black Plate equipped. He'll
              be able to last through Black Element/Tech attacks, as well as
              cause massive amounts of damage to Fate. As for Fate, it has a
              pretty interesting battle pattern. It'll start a countdown from
              the start of the battle, then after each number, it'll do an
              attack to your group. When the countdown starts, it'll use
              Diminish. At 4, it'll use Gravitonne on your group. On 3, it
              will use a powerful HeatRay attack against someone in your group
              (hopefully Serge). When it hits 2, it'll use FreeFall. At 1,
              it'll use GravityBlow twice against 2 members of your group.
              Finally, at 0, it'll use DarkEnergy against your whole group,
              which will take lots of your power away. With that all being
              said, you better be prepared for this battle! A good plan of
              battle is to use lots of regular attacks, including White
              Elements/Techs against it. Here's advice on casting the Saints
              summon with Serge: build Serge's power level to Level 7. Have
              him use a Level 1 White Element with the last Stamina point
              before his turn is over. Then, wait until Fate does another
              attack from its countdown, then have your other 2 party members
              use White Elements to attack/heal. When it's Serge's turn again,
              use a regular attack to go up to Level 8, then cast Saints.
              Since Fate's countdown isn't too fast, you should be able to
              accomplish this. Just keep on attacking while keeping your party
              in great shape and this battle shouldn't be too hard.

RoyalJelly
    HP: 1657
    Found: El Nido Triangle (Another World)
    Innate: Blue
    Strategy: This is a pretty different battle against the RoyalJelly. First
              off, all physical attacks and many Elements cause no damage
              whatsoever to it. The only things that'll hurt it are Red
              Elements/Techs. However, your group's power level will rise even
              though they don't cause any damage. As long as they connect with
              the boss, the level will boost. Anyway, just use regular attacks
              to boost the power levels, then use every Red Element you have.
              This creature doesn't really attack, so you won't have to worry
              about your HP at all. Continue using Red Elements until you
              defeat this creature.

Terrator
    HP: 2200
    Found: Terra Tower (Another World)
    Innate: Yellow
    Strategy: This is a seemingly tough battle because of the frequency of
              Terrator using Elements, but it really isn't tough. As soon as
              you can, have Grobyc use the Golem Trap Element so you'll catch
              this summon if Terrator uses it. Just use regular attacks and
              keep your party's HP up at all times since its attacks will
              really devastate your party. Just continue attacking and healing
              until you defeat this creature.

Pyrotor
    HP: 2400
    Found: Terra Tower (Another World)
    Innate: Red
    Strategy: Here is a somewhat easy battle against the Pyrotor boss. Pyrotor
              has some pretty strong regular attacks, so it's advised you
              watch your group's HP at all times. As for your party, use lots
              of regular attacks and Blue Elements to fight this creature. Be
              sure to have Grobyc cast the RedWolf Trap Element in case the
              Field Effect becomes completely red because Pyrotor will cast
              that summon. Use a lot of Tech Skill s as well against this
              creature. Just keep attacking/healing often and you'll defeat
              Pyrotor in no time.

Anemotor
    HP: 2500
    Found: Terra Tower (Another World)
    Innate: Green
    Strategy: The battle against the third Elemental boss isn't too hard.
              It'll try to make the Field Effect completely green, so prevent
              that by using lots of Yellow Elements. Use regular attacks to
              build the power levels, then use lots of strong Elements to
              attack. Keep your party healed at all times since Anemotor uses
              lots of Green Elements very often. One good battle plan is that
              you build Serge and Norris to their highest Element levels, then
              have Serge use YellowField and Norris summon ThundaSnake after
              that. If that doesn't defeat this creature, just keep up with
              the strong attacks until you win.

Gravitor
    HP: 3000
    Found: Terra Tower (Another World)
    Innate: Black
    Strategy: This is one hell of a boss because of its great and powerful
              attacks against your group! It's pretty easy when you look at it
              because Serge's Mastermune and the Dragoon Gauntlet accessory
              cause him to take away over 500 HP per fierce hit! Gravitor uses
              OmegaBlack and that takes LOTS of damage away from one person,
              so you'd better be prepared to heal after getting hit. You
              should definitely cast AntiBlack as soon as possible to try and
              prevent it from using Black Elements for a few rounds. Use lots
              of White Elements to attack, as well as Serge's strong regular
              attacks. Keep your party in good shape and keep on attacking
              until you win this seemingly tough battle!

Luxator
    HP: 3000
    Found: Terra Tower (Another World)
    Innate: White
    Strategy: This battle against the fifth Elemental boss isn't as hard as
              Gravitor, in my opinion. Whenever Luxator attacks, the character
              it hits takes a good amount of damage. Be ready to heal often
              because you will need it for this battle. Use lots of regular
              attacks, especially for Norris and Grobyc. After you build their
              power levels to at least Level 7, have them use their Double
              Tech to cause serious damage! If that doesn't finish off this
              boss, just continue with the strong attacks and Black Elements
              until you win.

Aquator
    HP: 2800
    Found: Terra Tower (Another World)
    Innate: Blue
    Strategy: Although this battle is with the last Elemental boss, it really
              isn't too hard to beat. It'll use lots of Blue Elements to
              temporarily lower your party's stats, as well as boost its own.
              Try not to let the Field Effect turn completely blue. Prevent
              that by using lots of different colored Elements, especially Red
              Elements. When Aquator attacks, it takes A LOT of damage from
              your group, so you should definitely be ready to heal quickly!
              Try to get Norris and Grobyc's power levels to Level 7, then
              have them use their Double Tech to cause more damage. Just keep
              up with attacking and healing when needed until you destroy this
              creature!

TimeDevourer (1st encounter)
    HP: N/A
    Found: Terra Tower (Another World)
    Innate: Varies
    Strategy: Although this creature is the second-to-last boss in the game,
              it really isn't TOO tough to defeat! Its attacks don't hurt too
              much, but its Elements will cause a little bit more damage. None
              of them should critically harm your group, though. Just use lots
              of strong physical attacks and Elements to cause lots of damage.
              Every now and then, the TimeDevourer will warp itself and your
              group to a different Dragon Isle from the game. It'll also
              assume the Innate of the isle its on (if it's on Earth Dragon
              Isle, its Innate is Yellow). Each time the surrounding/Innate
              changes, just keep on attacking and using Elements of the
              opposite color at TimeDevourer's Innate. After you cause enough
              damage to the TimeDevourer in one area, it'll warp you to
              another area with an Innate change. Like I said, keep using
              Elements of the opposite Innate to attack, and keep your party
              healed when their HP drops low. You should just keep attacking
              TimeDevourer, as well as healing if needed, until you reappear
              in Terra Tower for the last phase of this battle. Then, just
              keep on attacking and using opposite Elements until you defeat
              this creature for the first time!

TimeDevourer (Final encounter)
    HP: N/A
    Found: Darkness at the End of Time
    Innate: White
    Strategy: Here you are, against the final boss of this long game! You had
              better be ready for a long and tiresome fight because that's
              what you have here. You'll notice that there is a girl held
              captive inside of the TimeDevourer, and you must defeat it to
              free her. Also, you'll notice that whenever an Element is used,
              a round circle with the Innate of that Element appears on the
              top of the screen. There should be 7 total after you cast some
              Elements, but you have to use Elements in a certain order to
              practically win this battle. The order is this: Yellow, Red,
              Green, Blue, Black, and finally, White. After you perform all of
              them in the correct order, use the Chrono Cross Element.
              Sometimes, it can be tough since TimeDevourer sometimes casts
              Elements and it screws up the whole order! Anyway, have your
              group use lots of regular attacks to cause damage, as well as
              raise their power levels to Level 8. Then, just wait around and
              defend, or just use low-level curing Elements when needed to
              keep your party in great shape. Now, just wait until
              TimeDevourer uses a Yellow Element to attack (it will take a
              while for that, so please be patient). After the attack, use a
              low-level Red Element to attack (it's the next color in the
              series). When it's the next person's turn, have them use a low
              level Green Element, and so on and so forth until you completed
              the order (Yellow, Red, Green, Blue, Black, and White). After
              you successfully cast the White Element, have Serge do a weak
              attack to bring his power level to 8. Then, have him use the
              Chrono Cross Element and that'll play the melody of those 6
              crystals you saw in Terra Tower. The girl will be free and the
              TimeDevourer will be destroyed!

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  8. Weapons  -=
-=-=-=-=-=-=-=-=-=

(Note: For the Attack Up and Hit% stats, the number symbolizes how much your 
stats will increase from the base level.)

Axes
----

Bone Axe
    Price: N/A
    Attack Up: N/A
    Hit%: N/A
    Materials: Bone (1), Copper (1), Fang (1)

Iron Axe
    Price: 560G
    Attack Up: +5
    Hit%: +1
    Materials: Copper (1), Iron (1), Humour (1), Fang (1)

Rainbow Axe
    HP: Price: 24000G
    Attack Up: +17
    Hit%: +3
    Materials: Copper (1), Rainbow Shell (1), Humour (1), Fang (1), Shiny
               Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny
               Salt (1), Shiny Soot (1)

Silver Axe
    Price: 2000G
    Attack Up: +8
    Hit%: +2
    Materials: Copper (1), Mythril (1), Humour (1), Fang (1), Screw (1)

Stone Axe
    Price: 7980G
    Attack Up: +12
    Hit%: +3
    Materials: Copper (1), Denadorite (1), Humour (1), Fang (2), Screw (1)


Boomerangs
----------

Prismarang
    Price: 24000G
    Attack Up: +12
    Hit%: +2
    Materials: Rainbow Shell (1), Feather (1), Scale (1), Fur (1), Shiny Ember
               (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt
               (1), Shiny Soot (1)

Rockerang
    Price: 7980G
    Attack Up: +7
    Hit%: +2
    Materials: Denadorite (1), Feather (2), Scale (2), Fur (1)

Silverang
    Price: 1600G
    Attack Up: +3
    Hit%: N/A
    Materials: Mythril (1), Feather (1), Scale (1), Fur (1)

Steelerang
    Price: 420G
    Attack Up: N/A
    Hit%: N/A
    Materials: Iron (1), Feather (1), Scale (1)


Card Decks
----------

Pack of Lies
    Price: N/A
    Attack Up: +15
    Hit%: +3
    Materials: Denadorite (1), Eyeball (6), Fur (6)

Private Deck
    Price: N/A
    Attack Up: +10
    Hit%: +3
    Materials: Mythril (1), Eyeball (3), Fur (3)


Carrots
-------

Betta Carotene
    Price: N/A
    Attack Up: +6
    Hit%: N/A
    Materials: Rainbow Shell (1), Seed (4), Shiny Ember (1), Shiny Dew (1),
               Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1), Shiny Soot (1)

Carrot
    Price: N/A
    Attack Up: N/A
    Hit%: N/A
    Materials: Cannot be disassembled


Daggers
-------

Bronze Dagger
    Price: 150G
    Attack Up: +2
    Hit%: +1
    Materials: Copper (1), Humour (1), Fang (1)

Denadorite Dagger
    Price: 7980G
    Attack Up: +12
    Hit%: +3
    Materials: Denadorite (1), Humour (2), Feather (1), Fang (2)

Iron Dagger
    Price: 420G
    Attack Up: +5
    Hit%: +2
    Materials: Iron (1), Humour (1), Fang (1)

Ivory Dagger
    Price: 40G
    Attack Up: N/A
    Hit%: N/A
    Materials: Bone (1), Fang (1)

Mythril Dagger
    Price: 1200G
    Attack Up: +8
    Hit%: +2
    Materials: Mythril (1), Humour (1), Fang (1)

Prism Dagger
    Price: 21600G
    Attack Up: +19
    Hit%: +4
    Materials: Rainbow Shell (1), Feather (1), Fang (1), Shiny Ember (1),
               Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1),
               Shiny Soot (1)


Gloves
------

Bone Glove
    Price: 40G
    Attack Up: N/A
    Hit%: N/A
    Materials: Bone (1), Leather (1)

Bronze Glove
    Price: 150G
    Attack Up: +2
    Hit%: +1
    Materials: Copper (1), Humour (1), Leather (1)

Granite Glove
    Price: 7980G
    Attack Up: +12
    Hit%: +3
    Materials: Denadorite (1), Humour (1), Leather (2), Fang (2)

Iron Glove
    Price: 420G
    Attack Up: +5
    Hit%: +2
    Materials: Iron (1), Humour (1), Leather (1)

Mythril Glove
    Price: 1600G
    Attack Up: +8
    Hit%: +2
    Materials: Mythril (1), Humour (1), Leather (1), Fang (1)

Spectral Glove
    Price: 24000G
    Attack Up: +17
    Hit%: +4
    Materials: Rainbow Shell (1), Humour (1), Leather (1), Fang (1), Shiny
               Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny
               Salt (1), Shiny Soot (1)


Guns
----

Argent Gun
    Price: 2000G
    Attack Up: +3
    Hit%: N/A
    Materials: Copper (1), Mythril (1), Eyeball (1), Humour (1), Screw (1)

Denadorite Gun
    Price: 7980G
    Attack Up: +7
    Hit%: +1
    Materials: Copper (1), Denadorite (1), Scale (2), Screw (2)

Ferrous Gun
    Price: N/A
    Attack Up: N/A
    Hit%: N/A
    Materials: Copper (1), Iron (1), Humour (1), Screw (1)

Plasma Pistol
    Price: N/A
    Attack Up: +11
    Hit%: +2
    Materials: Cannot be disassembled

Shockwave Gun
    Price: N/A
    Attack Up: +5
    Hit%: +2
    Materials: Cannot be disassembled

Spectral Gun
    Price: 24000G
    Attack Up: +12
    Hit%: +2
    Materials: Rainbow Shell (1), Copper (1), Scale (1), Screw (1), Shiny
               Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny
               Salt (1), Shiny Soot (1)


Hammers
-------

Great Hammer
    Price: N/A
    Attack Up: +9
    Hit%: +5
    Materials: Copper (1), Iron (1), Mythril (1), Eyeball (1), Fang (1), Screw
               (1)

Master Hammer
    Price: 10000G
    Attack Up: +15
    Hit%: +5
    Materials: Bone (1), Copper (1), Iron (1), Mythril (1), Denadorite (1),
               Eyeball (1), Fang (1), Screw (1)


Kitchen Utensils
----------------

Besom Cu29
    Price: 150G
    Attack Up: +2
    Hit%: +1
    Materials: Copper (1), Humour (1), Carapace (1)

Crystalpan C6
    Price: 24000G
    Attack Up: +14
    Hit%: +4
    Materials: Rainbow Shell (1), Humour (1), Fur (1), Carapace (1), Shiny
               Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny
               Salt (1), Shiny Soot (1)

Frypan Ag47
    Price: 1600G
    Attack Up: +8
    Hit%: +2
    Materials: Mythril (1), Humour (1), Fur (1), Carapace (1)

Ladle Fe26
    Price: 420G
    Attack Up: +5
    Hit%: +2
    Materials: Iron (1), Humour (1), Carapace (1)

Saucepan Si02
    Price: 7980G
    Attack Up: +12
    Hit%: +3
    Materials: Denadorite (1), Humour (2), Fur (1), Carapace (2)

Spatula Ca20
    Price: N/A
    Attack Up: N/A
    Hit%: N/A
    Materials: Bone (1), Carapace (1)


Lures
-----

Bronze Lure
    Price: N/A
    Attack Up: N/A
    Hit%: N/A
    Materials: Bone (1), Copper (1), Scale (1), Seed (1)

Iron Lure
    Price: 560G
    Attack Up: +3
    Hit%: +1
    Materials: Bone (1), Iron (1), Scale (1), Seed (1)

Mythril Lure
    Price: 1600G
    Attack Up: +6
    Hit%: +1
    Materials: Bone (1), Mythril (1), Scale (1), Seed (1)

Prism Lure
    Price: 24000G
    Attack Up: +15
    Hit%: +3
    Materials: Bone (1), Rainbow Shell (1), Scale (1), Seed (1), Shiny Ember
               (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt
               (1), Shiny Soot (1)

Stone Lure
    Price: 7980G
    Attack Up: +10
    Hit%: +2
    Materials: Bone (1), Denadorite (1), Scale (2), Seed (2)


Picks
-----

Brass Pick
    Price: 150G
    Attack Up: +2
    Hit%: +1
    Materials: Copper (1), Feather (1), Fur (1)

Iron Pick
    Price: 420G
    Attack Up: +5
    Hit%: +2
    Materials: Iron (1), Feather (1), Fur (1)

Mythril Pick
    Price: 1600G
    Attack Up: +8
    Hit%: +2
    Materials: Mythril (1), Eyeball (1), Feather (1), Fur (1)

Pebble Pick
    Price: 7980G
    Attack Up: +12
    Hit%: +3
    Materials: Denadorite (1), Eyeball (1), Feather (2), Fur (2)

Porcelain Pick
    Price: N/A
    Attack Up: N/A
    Hit%: N/A
    Materials: Bone (1), Fur (1)

Prism Pick
    Price: 24000G
    Attack Up: +17
    Hit%: +4
    Materials: Rainbow Shell (1), Feather (2), Fur (1), Shiny Ember (1), Shiny
               Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1), Shiny
               Soot (1)


Rods
----

Brass Rod
    Price: 150G
    Attack Up: +2
    Hit%: +1
    Materials: Copper (1), Eyeball (1), Humour (1)

Denadorite Rod
    Price: 7980G
    Attack Up: +12
    Hit%: +1
    Materials: Denadorite (1), Eyeball (1), Humour (1), Feather (1), Screw (2)

Floral Rod
    Price: N/A
    Attack Up: +16
    Hit%: N/A
    Materials: Cannot be disassembled

Iron Rod
    Price: 420G
    Attack Up: +5
    Hit%: N/A
    Materials: Iron (1), Eyeball (1), Humour (1)

Mythril Rod
    Price: 1600G
    Attack Up: +8
    Hit%: N/A
    Materials: Mythril (1), Eyeball (1), Humour (1), Screw (1)

Porcelain Rod
    Price: N/A
    Attack Up: N/A
    Hit%: N/A
    Materials: Bone (1), Eyeball (1)

Rainbow Rod
    Price: 21600G
    Attack Up: +17
    Hit%: +2
    Materials: Rainbow Shell (1), Eyeball (1), Screw (1), Shiny Ember (1),
               Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1),
               Shiny Soot (1)


Shots
-----

Bronze Shot
    Price: 150G
    Attack Up: N/A
    Hit%: N/A
    Materials: Copper (1), Humour (1), Feather (1)

Prism Pellets
    Price: 24000G
    Attack Up: +15
    Hit%: +3
    Materials: Rainbow Shell (1), Humour (1), Feather (1), Scale (1), Shiny
               Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny
               Salt (1), Shiny Soot (1)

Silver Shot
    Price: 1600G
    Attack Up: +6
    Hit%: +1
    Materials: Mythril (1), Humour (1), Feather (1), Scale (1)

Steel Shot
    Price: 420G
    Attack Up: +3
    Hit%: +1
    Materials: Iron (1), Humour (1), Feather (1)

Stone Shot
    Price: 7980G
    Attack Up: +10
    Hit%: +2
    Materials: Denadorite (1), Humour (2), Feather (2), Scale (1)


Staffs
------

Silver Staff
    Price: 1200G
    Attack Up: N/A
    Hit%: N/A
    Materials: Mythril (1), Eyeball (1), Humour (1)

Spectral Staff
    Price: 19200G
    Attack Up: +9
    Hit%: +2
    Materials: Rainbow Shell (1), Eyeball (1), Shiny Ember (1), Shiny Dew (1),
               Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1), Shiny Soot (1)

Stone Staff
    Price: 2660G
    Attack Up: +4
    Hit%: +1
    Materials: Denadorite (1), Eyeball (1)


Swallows
--------

Copper Swallow
    Price: 100G
    Attack Up: +2
    Hit%: +1
    Materials: Copper (1), Humour (1)

Mastermune
    Price: N/A
    Attack Up: +15
    Hit%: +4
    Materials: Cannot be disassembled

Sea Swallow
    Price: N/A
    Attack Up: N/A
    Hit%: N/A
    Materials: Cannot be disassembled

Silver Swallow
    Price: 1600G
    Attack Up: +8
    Hit%: +2
    Materials: Mythril (1), Eyeball (1), Humour (1), Feather (1)

Spectra Swallow
    Price: 21600G
    Attack Up: +17
    Hit%: +4
    Materials: Rainbow Shell (1), Feather (1), Scale (1), Shiny Ember (1),
               Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny Salt (1),
               Shiny Soot (1)

Steel Swallow
    Price: 420G
    Attack Up: +5
    Hit%: +2
    Materials: Iron (1), Humour (1), Feather (1)

Stone Swallow
    Price: 7980G
    Attack Up: +12
    Hit%: +3
    Materials: Denadorite (1), Humour (1), Feather (2), Scale (2)


Swords
------

Bone Sword
    Price: N/A
    Attack Up: N/A
    Hit%: N/A
    Materials: Bone (1), Leather (1)

Bronze Sword
    Price: 150G
    Attack Up: +2
    Hit%: +1
    Materials: Copper (1), Humour (1), Leather (1)

Einlanzer (1)
    Price: N/A
    Attack Up: +13
    Hit%: +4
    Materials: Cannot be disassembled

Einlanzer (2)
    Price: N/A
    Attack Up: +18
    Hit%: +4
    Materials: Cannot be disassembled

Hero's Blade
    Price: N/A
    Attack Up: +3
    Hit%: +4
    Materials: Cannot be disassembled

Silver Sword
    Price: 1200G
    Attack Up: +8
    Hit%: +2
    Materials: Mythril (1), Humour (1), Leather (1)

Slasher
    Price: N/A
    Attack Up: +15
    Hit%: +4
    Materials: Cannot be disassembled

Spectral Sword
    Price: 24000G
    Attack Up: +17
    Hit%: +4
    Materials: Rainbow Shell (1), Humour (1), Leather (1), Screw (1), Shiny
               Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1), Shiny
               Salt (1), Shiny Soot (1)

Steel Sword
    Price: 420G
    Attack Up: +5
    Hit%: +2
    Materials: Iron (1), Humour (1), Leather (1)

Stone Sword
    Price: 7980G
    Attack Up: +12
    Hit%: +3
    Materials: Denadorite (1), Humour (2), Leather (2), Screw (1)

Viper's Venom (only Viper can equip this weapon)
    Price: N/A
    Attack Up: +15
    Hit%: N/A
    Materials: Cannot be disassembled

******************************************************************************

-=-=-=-=-=-=-=-=
-=  9. Armor  -=
-=-=-=-=-=-=-=-=

(Note: For the Defense Up, Magic Defense Up, and Evade% stats, the number 
symbolizes how much your stats will increase from the base level.)

Capes
-----

(Note: Only children characters can equip capes for their armor.)

Cloud Cape
    Price: N/A
    Defense Up: +4
    Magic Defense: +3
    Evade%: +12%
    Materials: Bone (1), Iron (1), Carapace (2), Seed (2)

Stardust Cape
    Price: N/A
    Defense Up: +9
    Magic Defense: +8
    Evade%: +11%
    Materials: Bone (1), Mythril (1), Screw (2), Seed (2)

Wisp Cape
    Price: N/A
    Defense Up: +4
    Magic Defense: +3
    Evade%: +12%
    Materials: Bone (1), Copper (1), Leather (2), Seed (2)


Dresses
-------

(Note: Only female characters can equip dresses as their armor.)

Carapace Dress
    Price: N/A
    Defense Up: +6
    Magic Defense: +8
    Evade%: -3%
    Materials: Bone (1), Mythril (1), Fur (2), Leather (4)

Diva Dress
    Price: N/A
    Defense Up: +10
    Magic Defense: +12
    Evade%: -3%
    Materials: Bone (1), Mythril (1), Denadorite (1), Feather (2), Scale (2),
               Fur (2), Leather (2)

Feathery Dress
    Price: N/A
    Defense Up: +2
    Magic Defense: +4
    Evade%: -3%
    Materials: Bone (1), Copper (1), Feather (4), Fur (2)

Scaley Dress
    Price: N/A
    Defense Up: +4
    Magic Defense: +6
    Evade%: -3%
    Materials: Bone (1), Iron (1), Scale (4), Fur (2)

Screwy Dress
    Price: N/A
    Defense Up: +8
    Magic Defense: +10
    Evade%: -3%
    Materials: Bone (1), Denadorite (1), Feather (4), Scale (4), Fur (2),
               Leather (4)


Mails
-----

Bronze Mail
    Price: 200G
    Defense Up: +3
    Magic Defense: +3
    Evade%: -3%
    Materials: Bone (1), Copper (1), Humour (1), Fur (1)

Iron Mail
    Price: 560G
    Defense Up: +6
    Magic Defense: +5
    Evade%: -3%
    Materials: Copper (1), Iron (1), Humour (1), Leather (1)

Ivory Mail
    Price: 60G
    Defense Up: +1
    Magic Defense: +1
    Evade%: -3%
    Materials: Bone (1), Humour (1), Scale (1)

Mythril Mail
    Price: 2000G
    Defense Up: +9
    Magic Defense: +8
    Evade%: -3%
    Materials: Iron (1), Mythril (1), Humour (1), Leather (1), Carapace (1)

Prism Mail
    Price: 24000G
    Defense: +16
    Magic Defense: +14
    Evade%: -3%
    Materials: Denadorite (1), Rainbow Shell (1), Leather (1), Carapace (1),
               Shiny Ember (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1),
               Shiny Salt (1), Shiny Soot (1)

Stone Mail
    Price: 9310G
    Defense Up: +12
    Magic Defense: +12
    Evade%: -3%
    Materials: Mythril (1), Denadorite (1), Humour (1), Leather (2), Carapace
               (2)


Plates
------

(Note: Each plate allows its wearer to absorb any Elements/Techs of that 
color.)

Black Plate
    Price: N/A
    Defense Up: +7
    Magic Defense: +4
    Evade%: -3%
    Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
               Screw (1), Shiny Salt (2), Shiny Soot (1)

Blue Plate
    Price: N/A
    Defense Up: +7
    Magic Defense: +4
    Evade%: -3%
    Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
               Screw (1), Shiny Ember (2), Shiny Dew (1)

Green Plate
    Price: N/A
    Defense Up: +7
    Magic Defense: +4
    Evade%: -3%
    Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
               Screw (1), Shiny Leaf (1), Shiny Sand (2)

Red Plate
    Price: N/A
    Defense Up: +7
    Magic Defense: +4
    Evade%: -3%
    Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
               Screw (1), Shiny Ember (1), Shiny Dew (2)

White Plate
    Price: N/A
    Defense Up: +7
    Magic Defense: +4
    Evade%: -3%
    Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
               Screw (1), Shiny Salt (1), Shiny Soot (2)

Yellow Plate
    Price: N/A
    Defense Up: +7
    Magic Defense: +4
    Evade%: -3%
    Materials: Copper (2), Iron (2), Mythril (2), Eyeball (1), Carapace (1),
               Screw (1), Shiny Leaf (2), Shiny Sand (1)


Suits
-----

Energizer Suit
    Price: N/A
    Defense Up: +6
    Magic Defense: +4
    Evade%: -3%
    Materials: Copper (1), Iron (1), Mythril (1), Feather (4), Scale (4),
               Leather (2), Shiny Salt (1)


Vests
-----

Bronze Vest
    Price: 100G
    Defense Up: +2
    Magic Defense: +2
    Materials: Copper (1), Fur (1)

Iron Vest
    Price: 420G
    Defense Up: +5
    Magic Defense: +4
    Materials: Iron (1), Fur (1), Fang (1)

Ivory Vest
    Price: 40G
    Defense Up: N/A
    Magic Defense: N/A
    Materials: Bone (1), Fur (1)

Mythril Vest
    Price
    Defense Up: +8
    Magic Defense: +7
    Materials: Mythril (1), Fur (1), Fang (1)

Prism Vest
    Price: 19200G
    Defense Up: +14
    Magic Defense: +12
    Materials: Rainbow Shell (1), Fur (1), Fang (1), Carapace (1), Shiny Ember
               (1), Shiny Dew (1), Shiny Leaf (1), Shiny Sand (1)

Stone Vest
    Price: 3990G
    Defense Up: +11
    Magic Defense: +10
    Materials: Denadorite (1), Fur (1), Fang (1)

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  10. Accessories -=
-=-=-=-=-=-=-=-=-=-=-=

(Note: For the stat boosts, the numbers symbolize how much your stats will 
increase from the base level.)

Caps
----

Antitoxinal Cap
    Price: N/A
    Defense Up: +1
    Magic Defense Up: +1
    Materials: Copper (1), Shiny Leaf (1)

Antiviral Cap
    Price: N/A
    Defense Up: +1
    Magic Defense Up: +1
    Materials: Copper (1), Shiny Dew (1)

Plaster Cap
    Price: N/A
    Defense Up: +1
    Magic Defense Up: +1
    Materials: Copper (1), Shiny Sand (1)

Poultice Cap
    Price: N/A
    Defense Up: +1
    Magic Defense Up: +1
    Materials: Copper (1), Shiny Ember (1)


Helmets
-------

Bronze Helmet
    Price: 100G
    Defense Up: +2
    Magic Defense Up: +1
    Materials: Copper (1), Screw (1)

Iron Helmet
    Price: 200G
    Defense Up: +3
    Magic Defense Up: +1
    Materials: Iron (1), Fang (1), Screw (1)

Ivory Helmet
    Price: 40G
    Defense Up: +1
    Magic Defense Up: +1
    Materials: Bone (1), Screw (1)

Mythril Helmet
    Price: 1600G
    Defense Up: +4
    Magic Defense Up: +2
    Materials: Mythril (1), Leather (1), Fang (1), Screw (1)

Prism Helmet
    Price: 16800G
    Defense Up: +6
    Magic Defense Up: +3
    Materials: Rainbow Shell (1), Fang (1), Screw (1), Shiny Ember (1), Shiny
               Dew (1), Shiny Leaf (1), Shiny Sand (1)

Stone Helmet
    Price: 6650G
    Defense Up: +5
    Magic Defense Up: +2
    Materials: Denadorite (1), Scale (1), Leather (1), Fang (1), Screw (1)


Other Accessories
-----------------

Angel Charm
    Price: N/A
    Stat Boosts: N/A
    Materials: Copper (1), Mythril (1), Shiny Salt (1)
    Information: Protects wearer from AntiWhite Elements

Black Brooch
    Price: N/A
    Stat Boosts: N/A
    Materials: Cannot be disassembled
    Information: Protects wearer from AntiBlack and Black status effects

Blue Brooch
    Price: N/A
    Stat Boosts: N/A
    Materials: Cannot be disassembled
    Information: Protects wearer from AntiBlue and Blue status effects

Daemon Charm
    Price: N/A
    Stat Boosts: N/A
    Materials: Copper (1), Mythril (1), Shiny Soot (1)
    Information: Protects wearer from AntiBlack Elements

Dancing Shoes
    Price: N/A
    Stat Boosts: Evade +6
    Materials: Copper (1), Feather (1)

Dragoon Gauntlet
    Price: N/A
    Stat Boosts: Attack +3
    Materials: Iron (1), Fang (2)

Dragoon's Glory
    Price: N/A
    Stat Boosts: Attack +3, Hit% +3, Magic +2
    Materials: Denadorite (1), Scale (2), Fur (2), Fang (2)

Dragoon's Honor
    Price: N/A
    Stat Boosts: Attack +1, Hit% +2, Magic +1
    Materials: Mythril (1), Scale (2), Fur (2), Fang (2)

Defender
    Price: N/A
    Stat Boosts: Defense +1, Evade% +6%, Magic Defense +1
    Materials: Mythril (1), Feather (2), Leather (2), Carapace (2)

Defender Plus
    Price: N/A
    Stat Boosts: Defense +3, Evade%: +12%, Magic Defense +2
    Materials: Denadorite (1), Feather (2), Leather (2), Carapace (2)

Dreamer's Sarong
    Price: N/A
    Stat Boosts: N/A
    Materials: Mythril (1), Denadorite (1), Rainbow Shell (1)
    Information: Starts wearer off in battle with Power Level at 8

Dreamer's Sash
    Price: N/A
    Stat Boosts: N/A
    Materials: Iron (1), Mythril (1), Denadorite (1)
    Information: Starts wearer off in battle with Power Level at 2

Dreamer's Scarf
    Price: N/A
    Stat Boosts: N/A
    Materials: Copper (1), Iron (1), Mythril (1)
    Information: Starts wearer off in battle with Power Level at 1

Earring of Hope
    Price: N/A
    Stat Boosts: N/A
    Materials: Iron (1), Mythril (1), Denadorite (1), Humour (5)
    Information: Increases the amount of HP its wearer has during battle

Earring of Light
    Price: N/A
    Stat Boosts: N/A
    Materials: Denadorite (1), Humour (4)
    Information: Increases the amount of HP its wearer has during battle

Elbow Pad
    Price: N/A
    Stat Boosts: Defense +3
    Materials: Iron (1), Leather (2)

Earth Charm
    Price: N/A
    Stat Boosts: N/A
    Materials: Copper (1), Mythril (1), Shiny Sand (1)
    Information: Protects wearer from AntiYellow Elements

Flame Charm
    Price: N/A
    Stat Boosts: N/A
    Materials: Copper (1), Mythril (1), Shiny Ember (1)
    Information: Protects wearer from AntiRed Elements

Flea Vest
    Price: N/A
    Stat Boosts: Magic Defense +13
    Materials: Mythril (1), Feather (10)

Forest Charm
    Price: N/A
    Stat Boosts: N/A
    Materials: Copper (1), Mythril (1), Shiny Leaf (1)
    Information: Protects wearer from AntiGreen Elements

Forget-me-not Pot
    Price: N/A
    Stat Boosts: N/A
    Materials: Bone (5)
    Information: Allows Sprigg to remember Doppelganged monsters

Gold Earring
    Price: N/A
    Stat Boosts: N/A
    Materials: Mythril (1), Humour (3)
    Information: Increases the amount of HP its wearer has during battle

Gold Pendant
    Price: N/A
    Stat Boosts: Magic Defense +2
    Materials: Iron (1), Carapace (2)

Golden Tiara
    Price: N/A
    Stat Boosts: Magic Defense +1
    Materials: Copper (1), Iron (1), Mythril (1)

Green Brooch
    Price: N/A
    Stat Boosts: N/A
    Materials: Cannot be disassembled
    Information: Protects wearer from AntiGreen and Green status effects

Hero's Medal
    Price: N/A
    Stat Boosts: Evade%: +24%
    Materials: Cannot be disassembled

Hero's Shield
    Price: N/A
    Stat Boosts: Defense +1, Magic Defense +1
    Materials: Cannot be disassembled

Knee Pad
    Price: N/A
    Stat Boosts: Defense +1
    Materials: Copper (1), Leather (1)

Kung-fu Shoes
    Price: N/A
    Stat Boosts: Evade%: +12%
    Materials: Iron (1), Feather (2)

Magic Ring
    Price: N/A
    Stat Boosts: Magic +1
    Materials: Copper (1), Scale (1)

Magic Seal
    Price: N/A
    Stat Boosts: Magic +4
    Materials: Mythril (1), Scale (3)

Memento Pendant
    Price: N/A
    Stat Boosts: Magic Defense +4
    Materials: Cannot be disassembled

Moonglasses
    Price: N/A
    Stat Boosts: N/A
    Materials: Iron (1), Mythril (1), Denadorite (1)
    Information: Reduces damage taken from many enemies' attacks

Ozzie Pants
    Price: N/A
    Stat Boosts: Defense +13
    Materials: Denadorite (1), Fur (10)

Pendragon Sigil A
    Price: N/A
    Stat Boosts: N/A
    Materials: Mythril (1)
    Information: Shifts attribute of low-high level Element attacks to weapon

Pendragon Sigil B
    Price: N/A
    Stat Boosts: N/A
    Materials: Iron (1)
    Information: Shifts attribute of low-middle level Element attacks to
                 weapon

Pendragon Sigil C
    Price: N/A
    Stat Boosts: N/A
    Materials: Copper (1)
    Information: Shifts attribute of low level Element attacks to weapon

Power Glove
    Price: N/A
    Stat Boosts: Attack +1
    Materials: Copper (1), Fang (1)

Power Seal
    Price: N/A
    Stat Boosts: Attack +5
    Materials: Mythril (1), Fang (3)

Profiteer Purse
    Price: N/A
    Stat Boosts: N/A
    Materials: Bone (3), Copper (3), Iron (3)
    Information: Slightly increases amount of money won in battle

Resistance Belt
    Price: N/A
    Stat Boosts: N/A
    Materials: Mythril (1), Seed (2)
    Information: Decreases amount of time status effects last

Resistance Ring
    Price: N/A
    Stat Boosts: N/A
    Materials: Iron (1), Seed (1)
    Information: Decreases amount of time status effects last

Sea Charm
    Price: N/A
    Stat Boosts: N/A
    Materials: Copper (1), Mythril (1), Shiny Dew (1)
    Information: Protects wearer from AntiBlue Elements

Sight Scope
    Price: N/A
    Stat Boosts: Hit% +3
    Materials: Iron (1), Fur (2)

Silver Earring
    Price: N/A
    Stat Boosts: N/A
    Materials: Iron (1), Humour (2)
    Information: Increases amount of HP its wearer has during battle

Silver Loupe
    Price: N/A
    Stat Boosts: Hit% +2
    Materials: Copper (1), Fur (1)

Silver Pendant
    Price: N/A
    Stat Boosts: Magic Defense +1
    Materials: Copper (1), Carapace (1)

Sky Djinn Ring
    Price: N/A
    Stat Boosts: Magic +2
    Materials: Iron (1), Scale (2)

Stamina Belt
    Price: N/A
    Stat Boosts: N/A
    Materials: Mythril (1), Eyeball (2)
    Information: Improves wearer's stamina recovery rate

Stamina Ring
    Price: N/A
    Stat Boosts: N/A
    Materials: Iron (1), Eyeball (1)
    Information: Improves wearer's stamina recovery rate

Star Fragment
    Price: N/A
    Stat Boosts: N/A
    Materials: Cannot be disassembled
    Information: Protects wearer from the flu, burns, sprains, and poisons

Sunglasses
    Price: N/A
    Stat Boosts: N/A
    Materials: Iron (1), Mythril (1), Denadorite (1)
    Information: Increases damage given to enemies when wearer attacks

Third Eye
    Price: N/A
    Stat Boosts: Hit% +4
    Materials: Mythril (1), Fur (3)

Trashy Tiara
    Price: N/A
    Stat Boosts: Magic Defense +1
    Materials: Bone (1), Eyeball (1), Humour (1), Feather (1), Scale (1), Fur
               (1), Leather (1), Fang (1), Carapace (1), Screw (1), Seed (1)

Waist Pad
    Price: N/A
    Stat Boosts: Defense +5
    Materials: Mythril (1), Leather (3)

White Brooch
    Price: N/A
    Stat Boosts: N/A
    Materials: Cannot be disassembled
    Information: Protects wearer from AntiWhite and White status effects

Winged Shoes
    Price: N/A
    Stat Boosts: Evade% +18%
    Materials: Mythril (1), Feather (3)

Yellow Brooch
    Price: N/A
    Stat Boosts: N/A
    Materials: Cannot be disassembled
    Information: Protects wearer from AntiYellow and Yellow status effects

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  11. Elements  -=
-=-=-=-=-=-=-=-=-=-=

Black Elements
--------------

AntiWhite
    Price: N/A
    Level: 3/5
    Range: Single Enemy
    Information: Only a Black Innate character can use this Element,
                 temporarily seals the use of White Elements

BlackHole
    Price: N/A
    Level: 6/2
    Range: All Enemies
    Information: Only a Black Innate character can use this Element

BlackHole (Trap)
    Price: 400G
    Level: 6/0
    Range: All Enemies
    Information: Consumable Element, sets trap to catch BlackHole Element

BlackOut
    Price: 15G
    Level: 2/0
    Range: Single Ally
    Information: Consumable Element, removes Black status effects

Diminish
    Price: 1670G
    Level: 6/2
    Range: All Allies/Enemies
    Information: Temporarily halves amount of damage taken from Elements

FreeFall
    Price: N/A
    Level: 5/3
    Range: Single Enemy

FreeFall (Trap)
    Price: 300G
    Level: 5/0
    Range: All Enemies
    Information: Consumable Element, sets trap to catch FreeFall Element

Genius
    Price: 430G
    Level: 4/4
    Range: Single Ally
    Information: Temporarily increases ally's magic power

Gravitonne
    Price: N/A
    Level: 3/5
    Range: All Enemies

GravityBlow
    Price: 60G
    Level: 1/7
    Range: Single Enemy

GrimReaper (Summon)
    Price: N/A
    Level: 8/0
    Range: All Enemies
    Information: Only a Black Innate color can use this Element, can only be
                 used when the Field Effect is completely black

HellBound     Price: N/A
    Level: 4/0
    Range: Single Enemy

HellSoul
    Price: 100G
    Level: 2/0
    Range: Single Enemy

Imbecile
    Price: 430G
    Level: 4/4
    Range: Single Enemy
    Information: Temporarily decreases enemy's magic power

MotherShip (Summon)
    Price: N/A
    Level: 7/1
    Range: All Enemies
    Information: Only a Black Innate character can use this Element, can only
                 be used when the Field Effect is completely black

MotherShip (Trap)
    Price: 400G
    Level: 7/0
    Range: All Enemies
    Information: Consumable Element, sets trap to catch MotherShip Element

Nostrum
    Price: 60G
    Level: 6/0
    Range: Single Ally
    Information: Consumable Element, restores a large amount of HP

Revenge
    Price: 600G
    Level: 5/3
    Range: Single Enemy
    Information: Only a Black Innate character can use this Element, shifts
                 your status effects onto the enemy

SealAll
    Price: 2880G
    Level: 6/2
    Range: All Allies/Enemies
    Information: Only a Black Innate character can use this Element,
                 temporarily stops everyone's Elements

TurnBlack
    Price: 75G
    Level: 1/7
    Range: Single Ally/Enemy
    Information: Gives ally/enemy the Black Innate


Blue Elements
-------------

AntiRed
    Price: N/A
    Level: 3/5
    Range: Single Enemy
    Information: Only a Blue Innate character can use this Element,
                 temporarily seals the use of Red Elements

AquaBall
    Price: 100G
    Level: 3/5
    Range: Single Enemy

AquaBeam
    Price: 50G
    Level: 1/7
    Range: Single Enemy

BlueField
    Price: N/A
    Level: 5/3
    Range: All Allies/Enemies
    Information: Turns the Field Effect entirely blue

BlueWhale (Summon)
    Price: N/A
    Level: 8/0
    Range: All Enemies
    Information: Only a Blue Innate character can use this Element, can only
                 be used when the Field Effect is completely blue

Cure
    Price: 100G
    Level: 1/7
    Range: Single Ally/Enemy
    Information: Restores a small amount of HP

CureAll
    Price: N/A
    Level: 5/3
    Range: All Allies
    Information: Restores a large amount of HP

CurePlus
    Price: 220G
    Level: 3/5
    Range: Single Ally/Enemy
    Information: Restores a medium amount of HP

Deluge
    Price: N/A
    Level: 5/3
    Range: All Enemies

Deluge (Trap)
    Price: 300G
    Level: 5/0
    Range: All Enemies

FrogPrince (Summon)
    Price: N/A
    Level: 7/2
    Range: All Enemies
    Information: Only a Blue Innate character can use this Element, can only
                 be used when the Field Effect is completely blue

FrogPrince (Trap)
    Price: 500G
    Level: 7/0
    Range: All Enemies
    Information: Consumable Element, sets trap to catch FrogPrince Element

Iceberg
    Price: N/A
    Level: 6/2
    Range: All Enemies
    Information: Only a Blue Innate character can use this Element

Iceberg (Trap)
    Price: 400G
    Level: 6/0
    Range: All Enemies
    Information: Consumable Element, sets trap to catch Iceberg Element

IceBlast
    Price: 240G
    Level: 4/4
    Range: Single Enemy

IceLance
    Price: 80G
    Level: 2/6
    Range: Single Enemy

Medicine
    Price: 15G
    Level: 2/0
    Range: Single Ally
    Information: Consumable Element, heals Blue status effects

Nimble
    Price: 430G
    Level: 4/4
    Range: Single Ally
    Information: Temporarily increases physical Evade%

Numble
    Price: 430G
    Level: 4/4
    Range: Single Enemy
    Information: Temporarily decreases physical Evade%

TurnBlue
    Price: 75G
    Level: 1/7
    Range: Single Ally/Enemy
    Information: Gives ally/enemy the Blue Innate

Vigora
    Price: N/A
    Level: 6/2
    Range: Single Ally
    Information: Temporarily stops ally's stamina from decreasing


Green Elements
--------------

AeroBlaster
    Price: 240G
    Level: 4/4
    Range: Single Enemy

AeroSaucer
    Price: 80G
    Level: 2/6
    Range: Single Enemy

Antidote
    Price: 15G
    Level: 2/0
    Range: Single Ally
    Information: Consumable Element, heals Green status effects

AntiYellow
    Price: N/A
    Level: 3/5
    Range: Single Enemy
    Information: Only a Green Innate character can use this Element,
                 temporarily seals the use of Yellow Elements

BatEye
    Price: 430G
    Level: 4/4
    Range: Single Enemy
    Information: Temporarily decreases enemy's attack Hit%

Bushbasher
    Price: 100G
    Level: 3/5
    Range: Single Enemy

Bushwhacker
    Price: 50G
    Level: 1/7
    Range: Single Enemy

Carnivore
    Price: N/A
    Level: 5/3
    Range: All Enemies

Carnivore (Trap)
    Price: 300G
    Level: 5/0
    Range: All Enemies
    Information: Consumable Element, sets trap to catch Carnivore Element

EagleEye
    Price: 430G
    Level: 4/4
    Range: Single Ally
    Information: Temporarily increases ally's attack Hit%

Genie (Summon)
    Price: N/A
    Level: 8/0
    Range: All Enemies
    Information: Only a Green Innate character can use this Element, can only
                 be used when the Field Effect is completely green

GreenField
    Price: N/A
    Level: 5/3
    Range: All Allies/Enemies
    Information: Turns the Field Effect completely green

Heal
    Price: 100G
    Level: 2/6
    Range: Single Ally/Enemy
    Information: Restores a small amount of HP

HealAll
    Price: 300G
    Level: 4/4
    Range: All Allies
    Information: Restores a medium amount of HP

HealPlus
    Price: N/A
    Level: 6/2
    Range: Single Ally/Enemy
    Information: Only a Green Innate character can use this Element, restores
                 a large amount of HP

InfoScope
    Price: 880G
    Level: 6/2
    Range: Single Enemy
    Information: Detects an enemy's HP

Sonja (Summon)
    Price: N/A
    Level: 7/2
    Range: All Enemies
    Information: Only a Green Innate character can use this Element, can only
                 be used when the Field Effect is completely green

Sonja (Trap)
    Price: 500G
    Level: 7/0
    Range: All Enemies
    Information Consumable Element, sets trap to catch Sonja Element

Tornado
    Price: N/A
    Level: 6/2
    Range: All Enemies
    Information: Only a Green Innate character can use this Element

Tornado (Trap)
    Price: 400G
    Level: 6/0
    Range: All Enemies
    Information: Consumable Element, sets trap to catch Tornado Element

TurnGreen
    Price: 75G
    Level: 1/7
    Range: Single Ally/Enemy
    Information: Gives ally/enemy the Green Innate


Red Elements
------------

AntiBlue
    Price: N/A
    Level: 3/5
    Range: Single Enemy
    Information: Only a Red Innate character can use this Element, temporarily
                 seals the use of Blue Elements

Fireball
    Price: 50G
    Level: 1/7
    Range: Single Enemy

FirePillar
    Price: 100G
    Level: 3/5
    Range: Single Enemy

Inferno
    Price: N/A
    Level: 5/3
    Range: All Enemies

Inferno (Trap)
    Price: 300G
    Level: 5/0
    Range: All Enemies
    Information: Consumable Element, sets trap to catch Inferno Element

MagmaBomb
    Price: 80G
    Level: 2/6
    Range: All Enemies

MagmaBurst
    Price: 240G
    Level: 4/4
    Range: Single Enemy

Ninety-Nine
    Price: 2880G
    Level: 6/2
    Range: Single Ally
    Information: Temporarily keeps ally's Hit% of regular attacks at 99%

Ointment
    Price: 15G
    Level: 2/0
    Range: Single Ally
    Information: Consumable Element, heals Red status effects

Recharge
    Price: N/A
    Level: 6/0
    Range: Single Ally
    Information: Consumable Element, recharges a used Element for a second use

RedField
    Price: N/A
    Level: 5/3
    Range: All Allies/Enemies
    Information: Turns the Field Effect completely red

RedWolf (Summon)
    Price: N/A
    Level: 7/2
    Range: All Enemies
    Information: Only a Red Innate character can use this Element, can only be
                 used when the Field Effect is completely red

RedWolf (Trap)
    Price: 500G
    Level: 7/0
    Range: All Enemies
    Information: Consumable Element, sets trap to catch RedWolf Element

Salamander (Summon)
    Price: N/A
    Level: 8/0
    Range: All Enemies
    Information: Only a Red Innate character can use this Element, can only be
                 used when Field Effect is completely red

Strengthen
    Price: 430G
    Level: 4/4
    Range: Single Ally
    Information: Temporarily increases ally's attack power

Tablet
    Price: 10G
    Level: 1/0
    Range: Single Ally
    Information: Consumable Element, restores a small amount of HP

TurnRed
    Price: 75G
    Level: 1/7
    Range: Single Ally/Enemy
    Information: Gives ally/enemy the Red Innate

Volcano
    Price: N/A
    Level: 6/2
    Range: All Enemies
    Information: Only a Red Innate character can use this Element

Volcano (Trap)
    Price: 400G
    Level: 6/0
    Range: All Enemies
    Information: Consumable Element, sets trap to catch Volcano Element

Weaken
    Price: 430G
    Level: 4/4
    Range: Single Enemy
    Information: Temporarily decreases enemy's attack power


White Elements
--------------

AntiBlack
    Price: N/A
    Level: 3/5
    Range: Single Enemy
    Information: Only a White Innate character can use this Element,
                 temporarily seals the use of Black Elements

FullRevival
    Price: N/A
    Level: 5/3
    Range: All Allies
    Information: Only a White Innate character can use this Element, revives
                 all fallen allies and restores all their HP

HolyHealing
    Price: N/A
    Level: 6/2
    Range: All Allies
    Information: Only a White Innate character can use this Element, restores
                 all ally's HP and removes status effects

HolyLight
    Price: N/A
    Level: 5/3
    Range: All Enemies
    Information: Instantly kills undead enemies

HolyLight (Trap)
    Price: 300G
    Level: 5/0
    Range: All Enemies
    Information: Consumable Element, sets trap to catch HolyLight Element

MagNegate
    Price: 2880G
    Level: 6/2
    Range: Single Ally
    Information: Only a White Innate character can use this Element,
                 temporarily nullify enemy's magic attacks

Magnify
    Price: 1670G
    Level: 6/2
    Range: All Allies/Enemies
    Information: Temporarily increases damage from Elements by 1.5

Meteorite
    Price: 100G
    Level: 2/6
    Range: Single Enemy

MeteorShower
    Price: N/A
    Level: 4/4
    Range: All Enemies

Panacea
    Price: 500G
    Level: 4/0
    Range: Single Ally
    Information: Consumable Element, removes all status effects

PhotonBeam
    Price: N/A
    Level: 3/5
    Range: Single Enemy

PhotonRay
    Price: 60G
    Level: 1/7
    Range: Single Enemy

Purify
    Price: 210G
    Level: 4/4
    Range: Single Ally
    Information: Removes all status effects

RecoverAll
    Price: 380G
    Level: 3/5
    Range: All Allies
    Information: Restores a medium amount of HP

Revive
    Price: N/A
    Level: 1/7
    Range: Single Ally
    Information: Revives a fallen ally

Saints (Summon)
    Price: N/A
    Level: 8/0
    Range: All Allies/Enemies
    Information: Only a White Innate character can use this Element, attacks
                 enemies and heals allies

StrongMinded
    Price: 430G
    Level: 4/4
    Range: Single Ally
    Information: Temporarily increases ally's magic defense

TurnWhite
    Price: 75G
    Level: 1/7
    Range: Single Ally/Enemy
    Information: Gives ally/enemy the White Innate

UltraNova
    Price: N/A
    Level: 6/2
    Range: All Enemies
    Information: Only a White Innate character can use this Element

UltraNova (Trap)
    Price: 400G
    Level: 6/0
    Range: All Enemies
    Information: Consumable Element, sets trap to catch UltraNova Element

Unicorn (Summon)
    Price: N/A
    Level: 7/1
    Range: All Allies
    Information: Only a White Innate character can use this Element, increases
                 ally's defense and magic defense

Unicorn (Trap)
    Price: 500G
    Level: 7/0
    Range: All Enemies
    Information: Consumable Element, sets trap to catch Unicorn Element

WeakMinded
    Price: 430G
    Level: 4/4
    Range: Single Enemy
    Information: Temporarily decreases enemy's magic defense

WhiteOut
    Price: 40G
    Level: 2/0
    Range: Single Ally
    Information: Consumable Element, removes White status effects


Yellow Elements
---------------

AntiGreen
    Price: N/A
    Level: 3/5
    Range: Single Enemy
    Information: Only a Yellow Innate character can use this Element,
                 temporarily seals the use of Green Elements

Brace
    Price: 15G
    Level: 2/0
    Range: Single Ally
    Information: Consumable Element, heals Yellow status effects

Capsule
    Price: 25G
    Level: 3/0
    Range: Single Ally
    Information: Consumable Element, restores a medium amount of HP

Earthquake
    Price: N/A
    Level: 5/3
    Range: All Enemies

Earthquake (Trap)
    Price: 300G
    Level: 5/0
    Range: All Enemies
    Information: Consumable Element, sets trap to catch Earthquake Element

ElectroBolt
    Price: 240G
    Level: 4/4
    Range: Single Enemy

ElectroJolt
    Price: 80G
    Level: 2/6
    Range: Single Enemy

Golem (Summon)
    Price: N/A
    Level: 7/2
    Range: All Enemies
    Information: Only a Yellow Innate character can use this Element

Golem (Trap)
    Price: 500G
    Level: 7/0
    Range: All Enemies
    Information: Consumable Element, sets trap to catch Golem Element

HiRes
    Price: 430G
    Level: 4/4
    Range: Single Ally
    Information: Temporarily increases ally's defense

LoRes
    Price: 430G
    Level: 4/4
    Range: Single Enemy
    Information: Temporarily decreases enemy's defense

PhysNegate
    Price: 2880G
    Level: 6/2
    Range: Single Ally
    Information: Only a Yellow Innate character can use this Element,
                 temporarily nullify enemy's physical attacks

ThundaSnake (Summon)
    Price: N/A
    Level: 8/0
    Range: All Enemies
    Information: Only a Yellow Innate character can use this Element

ThundaStorm
    Price: N/A
    Level: 6/2
    Range: All Enemies

ThundaStorm (Trap)
    Price: 400G
    Level: 6/0
    Range: All Enemies
    Information: Consumable Element, sets trap to catch ThundaStorm Element

TurnYellow
    Price: 75G
    Level: 1/7
    Range: Single Ally/Enemy
    Information: Give ally/enemy the Yellow Innate

Upheaval
    Price: 100G
    Level: 3/5
    Range: Single Enemy

Uplift
    Price: 50G
    Level: 1/7
    Range: Single Enemy

YellowField
    Price: N/A
    Level: 5/3
    Range: All Allies/Enemies
    Information: Turns the Field Effect completely yellow

******************************************************************************

-=-=-=-=-=-=-=-=
-=  12. Shops -=
-=-=-=-=-=-=-=-=

=========================
Arni Village (Home World)
=========================

Elements (Item Cart)
--------------------

Name         Price    Innate    Level
----         -----    ------    -----
Tablet x1    10G      Red       1/0
Cure         100G     Blue      1/7
Fireball     50G      Red       1/7
AquaBeam     50G      Blue      1/7
Medicine x1  15G      Blue      2/0
Antidote x1  15G      Green     2/0


Equipment (Item Cart)
---------------------

Name           Price    Type
----           -----    ----
Ivory Dagger   40G      Weapon
Ivory Glove    40G      Weapon
Ivory Vest     40G      Armor
Ivory Mail     60G      Armor
Ivory Helmet   40G      Accessory


============================
Arni Village (Another World)
============================

Elements
--------

Name         Price    Innate    Level
----         -----    ------    -----
Tablet x1    10G      Red       1/0
Cure         100G     Blue      1/7
Fireball     50G      Red       1/7
AquaBeam     50G      Blue      1/7
Medicine x1  15G      Blue      2/0
Antidote x1  15G      Green     2/0


Equipment
---------

Name            Price    Type
----            -----    ----
Ivory Dagger    40G      Weapon
Spatula Ca20    40G      Weapon
Ivory Vest      40G      Armor
Ivory Mail      60G      Armor
Ivory Helmet    40G      Accessory


=======================
Termina (Another World)
=======================

Elements (Lisa's Shop)
----------------------

Name         Price    Innate    Level
----         -----    ------    -----
Tablet x1    10G      Red       1/0
Capsule x1   25G      Yellow    3/0 (Added after visiting Water Dragon Isle)
Nostrum x1   60G      Black     6/0 (Added after beating Dead Sea)
Medicine x1  15G      Blue      2/0
Ointment x1  15G      Red       2/0
Antidote x1  15G      Green     2/0
Brace x1     15G      Yellow    2/0
WhiteOut x1  40G      White     2/0 (Added after beating Dead Sea)
BlackOut x1  15G      Black     2/0 (Added after beating Dead Sea)
Cure         100G     Blue      1/7 (Removed after beating Dead Sea)
CurePlus     220G     Blue      3/5 (Added after visiting Water Dragon Isle)
Heal         100G     Green     2/6
HealAll      300G     Green     4/4 (Added after visiting Water Dragon Isle)
RecoverAll   380G     White     3/5 (Added after beating Dead Sea)
Fireball     50G      Red       1/7
MagmaBomb    80G      Red       2/6
FirePillar   100G     Red       3/5 (Added after visiting Water Dragon Isle)
MagmaBurst   240G     Red       4/4 (Added after beating Dead Sea)
AquaBeam     50G      Blue      1/7
IceLance     80G      Blue      2/6
AquaBall     100G     Blue      3/5 (Added after visiting Water Dragon Isle)
IceBlast     240G     Blue      4/4 (Added after beating Dead Sea)
Bushwhacker  50G      Green     1/7
AeroSaucer   80G      Green     2/6
Bushbasher   100G     Green     3/5 (Added after visiting Water Dragon Isle)
AeroBlaster  240G     Green     4/4 (Added after beating Dead Sea)
Uplift       50G      Yellow    1/7
ElectroJolt  80G      Yellow    2/6
Upheaval     100G     Yellow    3/5 (Added after visiting Water Dragon Isle)


Equipment (Zappa's Smithy)
--------------------------

Name              Price    Type
----              -----    ----
Copper Swallow    100G     Weapon (Removed after beating Dead Sea)
Steel Swallow     420G     Weapon (Removed after beating Dead Sea)
Silver Swallow    1600G    Weapon
Stone Swallow     7980G    Weapon (Added after beating Dead Sea)
Bronze Dagger     150G     Weapon (Removed after beating Dead Sea)
Iron Dagger       420G     Weapon (Removed after beating Dead Sea)
Mythril Dagger    1200G    Weapon
Denadorite Dagger 7980G    Weapon (Added after beating Dead Sea)
Silver Staff      1200G    Weapon
Stone Staff       2660G    Weapon (Added after beating Dead Sea)
Bronze Rod        150G     Weapon (Removed after beating Dead Sea)
Iron Rod          420G     Weapon (Removed after beating Dead Sea)
Mythril Rod       1600G    Weapon
Denadorite Rod    7980G    Weapon (Added after beating Dead Sea)
Bronze Sword      150G     Weapon (Removed after beating Dead Sea)
Steel Sword       420G     Weapon (Not on list after beating Dead Sea)
Silver Sword      1200G    Weapon
Stone Sword       7980G    Weapon (Added after beating Dead Sea)
Argent Gun        2000G    Weapon
Denadorite Gun    7980G    Weapon (Added after beating Dead Sea)
Bronze Pick       150G     Weapon (Removed after beating Dead Sea)
Iron Pick         420G     Weapon (Not on list after beating Dead Sea)
Mythril Pick      1600G    Weapon
Pebble Pick       7980G    Weapon (Added after beating Dead Sea)
Iron Axe          560G     Weapon (Removed after beating Dead Sea)
Silver Axe        2000G    Weapon
Stone Axe         7980G    Weapon (Added after beating Dead Sea)
Iron Lure         560G     Weapon (Removed after beating Dead Sea)
Mythril Lure      1600G    Weapon
Stone Lure        7980G    Weapon (Added after beating Dead Sea)
Steelerang        420G     Weapon (Removed after beating Dead Sea)
Silverang         1600G    Weapon
Rockerang         7980G    Weapon (Added after beating Dead Sea)
Bronze Shot       150G     Weapon (Removed after beating Dead Sea)
Steel Shot        420G     Weapon (Removed after beating Dead Sea)
Silver Shot       1600G    Weapon
Stone Shot        7980G    Weapon (Added after beating Dead Sea)
Besom Cu29        150G     Weapon (Removed after beating Dead Sea)
Ladle Fe26        420G     Weapon (Removed after beating Dead Sea)
Frypan Ag47       1600G    Weapon
Saucepan SiO2     7980G    Weapon (Added after beating Dead Sea)
Bronze Glove      150G     Weapon (Removed after beating Dead Sea)
Iron Glove        420G     Weapon (Removed after beating Dead Sea)
Mythril Glove     1600G    Weapon
Granite Glove     7980G    Weapon (Added after beating Dead Sea)
Bronze Vest       100G     Armor (Removed after beating Dead Sea)
Iron Vest         420G     Armor (Removed after beating Dead Sea)
Mythril Vest      1200G    Armor
Stone Vest        3990G    Armor (Added after beating Dead Sea)
Bronze Mail       200G     Armor (Removed after beating Dead Sea)
Iron Mail         560G     Armor (Removed after beating Dead Sea)
Mythril Mail      2000G    Armor
Stone Mail        9310G    Armor (Added after beating Dead Sea)
Ivory Helmet      40G      Accessory (Removed after beating Dead Sea)
Bronze Helmet     100G     Accessory (Removed after beating Dead Sea)
Iron Helmet       420G     Accessory (Removed after beating Dead Sea)
Mythril Helmet    1600G    Accessory
Stone Helmet      6650G    Accessory (Added after beating Dead Sea)


=======================
Guldove (Another World)
=======================

Elements (Shop above Bar)
-------------------------

Name         Price    Innate    Level
----         -----    ------    -----
Tablet x1    10G      Red       1/0
Capsule x1   25G      Yellow    3/0 (Added after visiting Water Dragon Isle)
Medicine x1  15G      Blue      2/0
Ointment x1  15G      Red       2/0
Antidote x1  15G      Green     2/0
Brace x1     15G      Yellow    2/0
Cure         100G     Blue      1/7 (Added after visiting Water Dragon Isle)
CurePlus     220G     Blue      3/5 (Added after visiting Water Dragon Isle)
RecoverAll   380G     White     3/5 (Added after visiting Water Dragon Isle)
GravityBlow  60G      Black     1/7
Gravitonne   120G     Black     3/5 (Added after visiting Water Dragon Isle)
HellSoul     100G     Black     2/0
HellBound    300G     Black     4/0 (Added after visiting Water Dragon Isle)
PhotonRay    60G      White     1/7
PhotonBeam   120G     White     3/5 (Added after visiting Water Dragon Isle)
Meteorite    100G     White     2/6
MeteorShower 300G     White     4/4 (Added after visiting Water Dragon Isle)
Strengthen   430G     Red       4/4 (Added after visiting Water Dragon Isle)
Weaken       430G     Red       4/4 (Added after visiting Water Dragon Isle)
Nimble       430G     Blue      4/4 (Added after visiting Water Dragon Isle)
Numble       430G     Blue      4/4 (Added after visiting Water Dragon Isle)
HiRes        430G     Yellow    4/4 (Added after visiting Water Dragon Isle)
LoRes        430G     Yellow    4/4 (Added after visiting Water Dragon Isle)
EagleEye     430G     Green     4/4 (Added after visiting Water Dragon Isle)
BatEye       430G     Green     4/4 (Added after visiting Water Dragon Isle)
Bushwhacker  50G      Green     1/7 (Removed after visiting Water Dragon Isle)
AeroSaucer   80G      Green     2/6 (Removed after visiting Water Dragon Isle)
Uplift       50G      Yellow    1/7 (Removed after visiting Water Dragon Isle)
ElectroJolt  80G      Yellow    2/6 (Removed after visiting Water Dragon Isle)


Items (Trading Post)
--------------------

Name        # of Levels
----        -----------
Eyeball     12 Levels
Humour      10 Levels
Feather     22 Levels
Scale       20 Levels
Fur         16 Levels
Leather     18 Levels
Fang        28 Levels
Carapace    32 Levels
Screw       20 Levels
Seed        14 Levels


Equipment (Blacksmith)
----------------------

Name            Price    Type
----            -----    ----
Copper Swallow  100G     Weapon
Bronze Glove    150G     Weapon
Bronze Dagger   150G     Weapon
Besom Cu29      150G     Weapon
Bronze Sword    150G     Weapon
Brass Pick      150G     Weapon
Brass Rod       150G     Weapon
Iron Lure       560G     Weapon
Steelerang      420G     Weapon
Bronze Vest     100G     Armor
Bronze Mail     200G     Armor
Bronze Helmet   100G     Accessory


====================
Termina (Home World)
====================

Elements (Lisa's Shop)
----------------------

Name         Price    Innate    Level
----         -----    ------    -----
Tablet x1    10G      Red       1/0
Capsule x1   25G      Yellow    3/0
Medicine x1  15G      Blue      2/0
Ointment x1  15G      Red       2/0
Antidote x1  15G      Green     2/0
Brace x1     15G      Yellow    2/0
WhiteOut x1  40G      White     2/0
BlackOut x1  15G      Black     2/0
CurePlus     220G     Blue      3/5
HealAll      300G     Green     4/4
Fireball     50G      Red       1/7
MagmaBomb    80G      Red       2/6
FirePillar   100G     Red       3/5
MagmaBurst   240G     Red       4/4
AquaBeam     50G      Blue      1/7
IceLance     80G      Blue      2/6
AquaBall     100G     Blue      3/5
IceBlast     240G     Blue      4/4
Bushwhacker  50G      Green     1/7
AeroSaucer   80G      Green     2/6
Bushbasher   100G     Green     3/5
AeroBlaster  240G     Green     4/4
Uplift       50G      Yellow    1/7
ElectroJolt  80G      Yellow    2/6
Upheaval     100G     Yellow    3/5
ElectroBolt  240G     Yellow    4/4


Items (Back room of Zappa's Shop)
---------------------------------

Name        Innate Required          # of Levels
----        ---------------          -----------
Eyeball     Black                    4 Levels
Humour      Blue                     3 Levels
Feather     White                    10 Levels
Scale       Blue                     10 Levels
Fur         Yellow                   8 Levels
Leather     Green                    6 Levels
Fang        Red                      10 Levels
Carapace    Yellow                   8 Levels
Screw       Red                      6 Levels
Seed        Green                    6 Levels
Bone        N/A                      10 Levels
Copper      N/A                      15 Levels
Iron        N/A                      20 Levels
Mythril     N/A                      30 Levels


====================
Guldove (Home World)
====================

Elements (Shop above Bar)
-------------------------

Name         Price    Innate    Level
----         -----    ------    -----
Tablet x1    10G      Red       1/0
Capsule x1   25G      Yellow    3/0
Nostrum x1   60G      Black     6/0
Panacea x1   500G     White     4/0
Purify       210G     White     4/4
RecoverAll   380G     White     3/5
Ninety-Nine  2880G    Red       6/2
InfoScope    880G     Green     6/2
PhysNegate   2880G    Yellow    6/2
MagNegate    2880G    White     6/2
Genius       430G     Black     4/4
Imbecile     430G     Black     4/4
StrongMinded 430G     White     4/4
WeakMinded   430G     White     4/4
Magnify      1670G    White     6/2
Diminish     1670G    Black     6/2
SealAll      2880G    Black     6/2
Revenge      600G     Black     5/3


Items (Trading Post)
--------------------

Name        # of Levels
----        -----------
Eyeball     12 Levels
Humour      10 Levels
Feather     22 Levels
Scale       20 Levels
Fur         16 Levels
Leather     18 Levels
Fang        28 Levels
Carapace    32 Levels
Screw       20 Levels
Seed        14 Levels


Equipment (Blacksmith)
----------------------

Name              Price    Type
----              -----    ----
Steel Swallow     420G     Weapon (Removed after beating Dead Sea)
Silver Swallow    1600G    Weapon
Stone Swallow     7980G    Weapon (Added after beating Dead Sea)
Iron Dagger       420G     Weapon (Removed after beating Dead Sea)
Mythril Dagger    1200G    Weapon
Denadorite Dagger 7980G    Weapon (Added after beating Dead Sea)
Silver Staff      1200G    Weapon
Stone Staff       2660G    Weapon (Added after beating Dead Sea)
Iron Rod          420G     Weapon (Removed after beating Dead Sea)
Mythril Rod       1600G    Weapon
Denadorite Rod    7980G    Weapon (Added after beating Dead Sea)
Steel Sword       420G     Weapon (Not on list after beating Dead Sea)
Silver Sword      1200G    Weapon
Stone Sword       7980G    Weapon (Added after beating Dead Sea)
Argent Gun        2000G    Weapon
Denadorite Gun    7980G    Weapon (Added after beating Dead Sea)
Iron Pick         420G     Weapon (Not on list after beating Dead Sea)
Mythril Pick      1600G    Weapon
Pebble Pick       7980G    Weapon (Added after beating Dead Sea)
Iron Axe          560G     Weapon (Removed after beating Dead Sea)
Silver Axe        2000G    Weapon
Stone Axe         7980G    Weapon (Added after beating Dead Sea)
Iron Lure         560G     Weapon (Removed after beating Dead Sea)
Mythril Lure      1600G    Weapon
Stone Lure        7980G    Weapon (Added after beating Dead Sea)
Steelerang        420G     Weapon (Removed after beating Dead Sea)
Silverang         1600G    Weapon
Rockerang         7980G    Weapon (Added after beating Dead Sea)
Steel Shot        420G     Weapon (Removed after beating Dead Sea)
Silver Shot       1600G    Weapon
Stone Shot        7980G    Weapon (Added after beating Dead Sea)
Ladle Fe26        420G     Weapon (Removed after beating Dead Sea)
Frypan Ag47       1600G    Weapon
Saucepan SiO2     7980G    Weapon (Added after beating Dead Sea)
Iron Glove        420G     Weapon (Removed after beating Dead Sea)
Mythril Glove     1600G    Weapon
Granite Glove     7980G    Weapon (Added after beating Dead Sea)
Iron Vest         420G     Armor  (Removed after beating Dead Sea)
Mythril Vest      1200G    Armor
Stone Vest        3990G    Armor  (Added after beating Dead Sea)
Iron Mail         560G     Armor  (Removed after beating Dead Sea)
Mythril Mail      2000G    Armor
Stone Mail        9310G    Armor  (Added after beating Dead Sea)
Iron Helmet       420G     Accessory (Removed after beating Dead Sea)
Mythril Helmet    1600G    Accessory
Stone Helmet      6650G    Accessory (Added after beating Dead Sea)


=======================
Marbule (Another World)
=======================

Elements (Pink kid standing around)
-----------------------------------

Name                Price    Innate    Level
----                -----    ------    -----
Inferno (Trap)      300G     Red       5/0
Volcano (Trap)      400G     Red       6/0
RedWolf (Trap)      500G     Red       7/0
Deluge (Trap)       300G     Blue      5/0
Iceberg (Trap)      400G     Blue      6/0
FrogPrince (Trap)   500G     Blue      7/0
Earthquake (Trap)   300G     Yellow    5/0
ThundaStorm (Trap)  400G     Yellow    6/0
Golem (Trap)        500G     Yellow    7/0
Carnivore (Trap)    300G     Green     5/0
Tornado (Trap)      400G     Green     6/0
Sonja (Trap)        500G     Green     7/0
FreeFall (Trap)     300G     Black     5/0
BlackHole (Trap)    400G     Black     6/0
MotherShip (Trap)   500G     Black     7/0
HolyLight (Trap)    300G     White     5/0
UltraNova (Trap)    400G     White     6/0
Unicorn (Trap)      500G     White     7/0
Magnify             1670G    White     6/2
Diminish            1670G    Black     6/2


Elements (Pink guy in the pool)
-------------------------------

Name         Price    Innate    Level
----         -----    ------    -----
Capsule x1   25G      Yellow    3/0
Medicine x1  15G      Blue      2/0
Ointment x1  15G      Red       2/0
Antidote x1  15G      Green     2/0
Brace x1     15G      Yellow    2/0
TurnBlue     75G      Blue      1/7
TurnRed      75G      Red       1/7
TurnGreen    75G      Green     1/7
TurnYellow   75G      Yellow    1/7
TurnWhite    75G      White     1/7
TurnBlack    75G      Black     1/7
Strengthen   430G     Red       4/4
Weaken       430G     Red       4/4
Nimble       430G     Blue      4/4
Numble       430G     Blue      4/4
HiRes        430G     Yellow    4/4
LoRes        430G     Yellow    4/4
EagleEye     430G     Green     4/4
BatEye       430G     Green     4/4
Genius       430G     Black     4/4
Imbecile     430G     Black     4/4
StrongMinded 430G     White     4/4
WeakMinded   430G     White     4/4


=========================================
Smith Spirit Shop (Use Smith Spirit Item)
=========================================

Name              Price    Type
----              -----    ----
Steel Swallow     420G     Weapon (Removed after beating Dead Sea)
Silver Swallow    1600G    Weapon
Stone Swallow     7980G    Weapon (Added after beating Dead Sea)
Iron Dagger       420G     Weapon (Removed after beating Dead Sea)
Mythril Dagger    1200G    Weapon
Denadorite Dagger 7980G    Weapon (Added after beating Dead Sea)
Silver Staff      1200G    Weapon
Stone Staff       2660G    Weapon (Added after beating Dead Sea)
Iron Rod          420G     Weapon (Removed after beating Dead Sea)
Mythril Rod       1600G    Weapon
Denadorite Rod    7980G    Weapon (Added after beating Dead Sea)
Steel Sword       420G     Weapon (Removed after beating Dead Sea)
Silver Sword      1200G    Weapon
Stone Sword       7980G    Weapon (Added after beating Dead Sea)
Argent Gun        2000G    Weapon
Denadorite Gun    7980G    Weapon (Added after beating Dead Sea)
Iron Pick         420G     Weapon (Removed after beating Dead Sea)
Mythril Pick      1600G    Weapon
Pebble Pick       7980G    Weapon (Added after beating Dead Sea)
Iron Axe          560G     Weapon (Removed after beating Dead Sea)
Silver Axe        2000G    Weapon
Stone Axe         7980G    Weapon (Added after beating Dead Sea)
Iron Lure         560G     Weapon (Removed after beating Dead Sea)
Mythril Lure      1600G    Weapon
Stone Lure        7980G    Weapon (Added after beating Dead Sea)
Steelerang        420G     Weapon (Removed after beating Dead Sea)
Silverang         1600G    Weapon
Rockerang         7980G    Weapon (Added after beating Dead Sea)
Steel Shot        420G     Weapon (Removed after beating Dead Sea)
Silver Shot       1600G    Weapon
Stone Shot        7980G    Weapon (Added after beating Dead Sea)
Ladle Fe26        420G     Weapon (Removed after beating Dead Sea)
Frypan Ag47       1600G    Weapon
Saucepan SiO2     7980G    Weapon (Added after beating Dead Sea)
Iron Glove        420G     Weapon (Removed after beating Dead Sea)
Mythril Glove     1600G    Weapon
Granite Glove     7980G    Weapon (Added after beating Dead Sea)
Iron Vest         420G     Armor  (Removed after beating Dead Sea)
Mythril Vest      1200G    Armor
Stone Vest        3990G    Armor  (Added after beating Dead Sea)
Iron Mail         560G     Armor  (Removed after beating Dead Sea)
Mythril Mail      2000G    Armor
Stone Mail        9310G    Armor  (Added after beating Dead Sea)
Iron Helmet       420G     Accessory (Removed after beating Dead Sea)
Mythril Helmet    1600G    Accessory
Stone Helmet      6650G    Accessory (Added after beating Dead Sea)


====================================================
Smith Spirit (After learning to forge Rainbow stuff)
====================================================

Name              Price    Type
----              -----    ----
Stone Swallow     7980G    Weapon
Spectra Swallow   21600G   Weapon
Denadorite Dagger 7980G    Weapon
Prism Dagger      21600G   Weapon
Stone Staff       2660G    Weapon
Spectral Staff    19200G   Weapon
Denadorite Rod    7980G    Weapon
Rainbow Rod       21600G   Weapon
Spectral Sword    24000G   Weapon
Denadorite Gun    7980G    Weapon
Spectral Gun      24000G   Weapon
Pebble Pick       7980G    Weapon
Prism Pick        24000G   Weapon
Stone Axe         7980G    Weapon
Rainbow Axe       24000G   Weapon
Stone Lure        7980G    Weapon
Prism Lure        24000G   Weapon
Rockerang         7980G    Weapon
Prismarang        24000G   Weapon
Stone Shot        7980G    Weapon
Prism Pellets     24000G   Weapon
Saucepan Si02     7980G    Weapon
Crystalpan C6     24000G   Weapon
Granite Glove     7980G    Weapon
Spectral Glove    24000G   Weapon
Stone Vest        3990G    Armor
Prism Vest        19200G   Armor
Stone Mail        9310G    Armor
Prism Mail        24000G   Armor
Stone Helmet      6650G    Accessory
Prism Helmet      16800G   Accessory

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  13. Credits -=
-=-=-=-=-=-=-=-=-=

James Hughes: For correcting the errors in the Armor section (replaced Attack 
with Defense, and Hit% with Magic Defense).

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is Copyright (c)2000-2002 Devin Morgan. This FAQ is for private and 
personal use only. It may NOT be used on any website other than the following 
sites:

GameFAQs (http://www.gamefaqs.com)
Game Winners (http://www.gamewinners.com)
Video Game Strategies (http://vgstrategies.about.com)
Game Advice (http://www.gameadvice.com)

If you find this or any of my other FAQs on any other site, contact me 
immediately! Please do not ask me if you may post this FAQ on your site or 
publish it in your magazine, book, etc., because the answer is no. If you use 
ANY information from within this FAQ, please give me FULL credit for what you 
took and do not alter my information in any way, shape, or form. The most 
recent version of this FAQ can always be found at the sites listed above.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  15. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have anything that you would wish to contribute to this FAQ, anything 
to correct, or have any questions about something not already covered in this 
FAQ, please e-mail me at devin_morgan@netzero.net. You will be given full 
credit for whatever you submit. Please do not send me flames or nasty e-mails; 
that will only result in your e-mail address being blocked from contacting me. 
Thanks for reading this FAQ, and check out all my other work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=
