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                    t   ff     l l 
                ii  t   f      l l 
           ppp     ttt fff  aa l l 
           p  p ii  t   f  a a l l 
           ppp  ii  tt  f  aaa l l 
           p                       
           p 

		  The Mayan Adventure





-------------------
|Table of Contents|
-------------------

- Guide Stats

- Revision History

- Intro & Story

- Walkthrough

  - Ceiba Jungle

  - Xibalba Falls

  - Tazamul Mines

  - Lost City of Copan

  - Copan Temple

  - Lakamul Rainforest

  - Yaxchilan Lagoon

  - Runaway Mine Car

  - Tikal Ruins

  - Temple of Tikal

  - Warrior Spirit

- Boss Strategies

- Items

- Legal Info & Quote


=======================================================================
			Guide Stats
=======================================================================

Stats
-----
Author: flip
System: GameBoy Advance
Percent Complete: 100%
Site: http:/www.escalix.com/freepage/flip
E-Mail: flip15@softhome.net
Last Updated: May 25, 2002
Build: 1.0


=======================================================================
			Revision History
=======================================================================

Revision History
----------------
b.00 (July 28, 2001) - even though the hard work on the line draw                    
                       ascii was finished yesterday, I started the                       
                       guide today. basically everything before you was                          
                       done except for the art

b.10 (March 17, 2002) - holy hell it's been a long while. I plan on
                        completing this guide within the next month or
                        so, so bear with me as I struggle through this
                        insanely difficult platformer.

b.05 (April 28, 2002) - another month has passed, and I got the FAQ
                        writing flu once again. This guide will be a year
                        old in three months...but enough of that I rehauled
                        some things and added how to beat the Ceiba Jungle
                        boss, so be cool.

b.10 (April 29, 2002) - changed the two to three in the above paragraph,
                        not much else but I *did* finish the second level.

b.18 (May 4, 2002) - polished off two more levels in the game for your 
gaming
                     pleasure. That's about it.

b.28 (May 19, 2002) - beat the level where I left off with the twin bosses.

b1.0 (May 25, 2002) - the whole game & guide are now finished.


=======================================================================
			Intro & Story
=======================================================================

Intro
-----
A direct port from the SNES, only with better graphics & sound. The gameplay 
is pretty much the 
same and so is the story. I've never even played the SNES version though, so 
it makes the above 
sentences invalid (har har). It's a neat platformer although FAR difficult. 
This game isn't for 
the weak boned, or those who can't control their temper as you'll end up 
trashing your costly 
GBA.


Story
-----
Even though it's a bit lackluster, I'll do my best to elaborate.
A kid is deep in the jungle and explores a temple. Behind him his father is 
trying to catch up 
with the yuletide pranksters and ends up getting snatched by a malevolent 
baddie. Thus, his son 
must rescue him from the jaws of the shark.


=======================================================================
			Walkthrough
=======================================================================

Ceiba Jungle
------------
Run behind you for 10 sling stones. You'll meet your first enemy, who 
happens to be a snake. 
(Does anyone else catch the Adam/Eve scenario here?) Thrash him good with 
the A button. Wait 
until the pits retract into a small hole then leap over them. After the 
third pit a wild boar is 
roaming around, make some bacon out of him. 10 more sling stones are located 
here, run up the 
hill and leap to the branch. Use the monkeys here for experiments then jump 
onto the rope. Touch 
the little Aztec statue then grab onto a swinging rope. Swing onto a 
boomerang along with a 
snake hanging down off a rope. Climb down for a coin then climb all the way 
up.

Drop left and use the spider-web as a trampoline to reach the rope. Go from 
rope to rope, drop 
down and past the two monkeys is an Aztec. Travel left to spot another 
spider-web. On the 
branch, hang off of the red thing and you can obtain a diamond ring, three 
coins and more 
stones. Use the first red thing to reach the second one and the second one 
to reach the Aztec. 
To the left is an exploding stone if you want it. Jump to the rope 
accurately if you don't want 
to repeat this over. Kill the little monkey on the rope and land anywhere 
away from the spikes.

Swing on the ropes Gorge of the jungle style to activate a Aztec. Slide 
along the yellow line 
to activate another Aztec. Hop over right from there onto a spider-web for 
the rope and a coin. 
Drop right and another spider-web will give you access to a red thing. Use 
it to land on weak 
branches, go from one to the other before they snap for some health. Fall 
down right and you 
will face this level's boss.


Xibalba Falls
-------------
Hooray! More jungle cavorting fun! Don't you just love it? That is if you 
haven't broken your 
head on glass all ready... Leap up the steps and across the stones, then 
land down and jump onto 
the rope from beneath. If you jump from the stones you'll get hit by the 
monkey. Move quick to 
on the slingly rope and jump up high to reach a collectible of some sort and 
another elastic 
rope. Move high with that one too, get rid of that damned blood sucking 
mosquito to zoom down a 
green jungle line which lands you at the totem pole (continue if you forgot 
or weren't paying 
attention).

Go up from stone to stone now, and eliminate those damned monkeys on each 
step. When you reach 
the top finally (pause to take a breath, I know you're tired) move across on 
the green above 
your head then drop for the elastic rope and skyrocket above onto the mud 
ledge. Play hotpotato 
only with these platforms and end up traveling left. Grab the rope and the 
health up in the air 
by it then keep going up. Slide down another green line, take care of the 
mosquito and his 
monkey pal then be lured by the gold only to fall down the tree hole. You 
might get it if you 
are skilled enough.

Leap over that chasm to the left that will cause you to repeat some work for 
a health up and a 
bag of stones. More stones await to be jumped up so do it, you know you want 
to. Touch the totem 
pole and continue leftward. Grab the coin and the rope, traverse up on that 
long thing. Take the 
boomerang again if you lost it, it's a great companion. Just remember if you 
use it, leap up 
when its done on its arc to regain it. Leap to the totem pole above past 
some stones and a mud 
platform. Go across to face two mosquitos, then to the left an elastic rope 
will propel you 
above to another totem pole. Grab the gold bar while thacking those birds 
twice.

Then, don't grab the green line just yet. Drop down to where those mosquitos 
just were and look 
to the right of you, there should be another stretching line. Use it to 
propel yourself high 
onto some rackety wooden walkways. Beat all the birds here and collect the 
various collectibles. 
After that, flip on top of the tree branch for an extra life, and the way 
out of here through 
the tree.


Tazamul Mines
-------------
At the start, turn left and drop all the way down the rope. Drop again for a 
diamond ring. The 
web will bounce you back up. Grab the bag of stones then travel left, 
smashing the bats and the 
rats. The bats will suck your blood (life) if you just stand there so always 
be moving. At the 
end of here there is a heart, when you have it go back to the beginning of 
the mines where you 
first were at. Push the cart as far as you can, then use it to jump to the 
rope above your head. 
You'll have reached the first totem pole for this level.

All you have to do is stand on the mini-cart and it'll start going fast. 
After that exhilirating 
ride you'll arrive at another totem pole. Hop over the racing rats to fight 
bats, rats and 
jumping spiders. If you see the spiders crawling on the ceiling jump and hit 
them before they 
can even touch you. Get on the barrel for the rope (there's a stop time 
around here too), then 
go right. Push the over for another rope, get up there and annihilate all 
the rats and spiders 
for a health up. Keep going left now for a coin and run up those tracks you 
see.

Go up the rope in the middle of the hole previously inaccessible, snatch 
that diamond. Leap 
across for the next totem pole. More spiders await, as well as a stretched 
web. Hit it three 
times and venture into the next section. Don't take the rope just yet, head 
left hopping for a 
life up then play some Russian Roulette and have a blast. Now hop upwards to 
a mini-cart which 
takes you to another rope. If you didn't know by the presence of the rope, 
you have to climb up 
here. You can get a coin, but you'll probably be distracted by the rats on 
the ropes. Move 
carefully right across five rat infested pieces of fiber.

For your hard timing efforts, there is an extra life to pick up. Head all 
the way back right for 
the totem pole, hurraY! There is a health up along with an exploding stone 
and some puerto rican 
hookers (haha). At the barrier here, there is a switch. Pull it down by 
pressing up + jump. Go 
back to where the exploding stone was to drop down. Immediately jump over 
the runaway cart. They 
(the carts) come at regular intervals so you must be good at timing the 
leaps over them. After 
you've completed all of them, spring to the hole above where the carts are 
coming out.


Lost City of Copan
------------------
First off, you can take a shortcut pass the bosses right into the next 
level. Maybe if I receive 
enough carping from readers I'll do it but it isn't likely. To start, obtain 
the bag of stones 
then use them on two snakes. When the Aztec sticks his tongue out at your 
sucky game-
playability, hop on it to be bounced above. 

The snakes here can shoot poison projectiles as well as snap at you so take 
them down quick. Let 
the second tongue hit your private spot before you bounce again to the 
platforms above (oh the 
innuendo!) Grab a health up while you are being pleasured and destroy the 
snake up here, along 
with the Aztec warrior head.

Stand at a vantage point when you fight them, so when they throw their axes 
you can still hit 
them but not be hit BY them. There are some stones to the left too. Use the 
block to get up to 
kill Bonezy then veer right. Up & past the bald eagle (two stones will 
exterminate this 
bothersome creature). Crouch down by pressing jump + down and crawl to a 
mini-cornucopia of 
items. Now go back and drop down the long shaft to be greeted by a pack of 
rats.

Time your jumps for the alternating platforms then scale that rope! There 
have been far too many 
ropes in this game...break apart the skeleton warrior then head inside the 
door to fight an 
Aztec warrior. Touch the totem pole then whip across the top for another 
"strategically" placed 
warrior. Leap left just enough to not fall in the hole, you can go if you 
want to for the 
diamond but to get up out of it use the snake as a rope (hit him twice to 
climb).

Back by the hole I told you to avoid trampling down, either leap over it or 
see the dangling 
snake, hit him to ascend by a bothersome eagle. Fall againt for a dancing 
skull, get flat on 
your belly to get across the small space. After you've reached the totem 
pole, you must use the 
alternating platforms to get higher. It's difficult, but you must adjust 
your timing of the 
jumps twice to reach the tongue then shift slightly left for the second 
tongue then slightly 
right for the third.

These jumps would be a LOT easier if the life meter didn't take up that 
whole top-right corner. 
After the third tongue you'll automatically be scrolled on a line by a place 
with a big hole 
(vague? very...). Stop time temporarily with the hourglass to your right, 
then keep going right 
, down then left to beat the static skeleton warrior. Touch the totem pole 
for yer progress and 
go on. To hit that switch in the left hand corner you must jump then shoot a 
stone and it will 
push in allowing you to go on.

Smash the skeleton warrior, use the tongue to go up then snatch the item 
there (forgot the 
name). Hit the snake to climb up then take the boomerang as well as the 
stones and go from block 
to block to land into a boss arena. After you have consulted my handy dandy" 
strategy and 
they've bit the dust, take the twenty stones and leave through the left.


Copan Temple
------------
The first pot has a heart, the second has some rats. Be wise and choose 
correctly, especially 
since I just told ya what was in 'em. Go past the bowman and past still some 
alternating flames, 
calm down and wait for them to die down to reach the left with a cordoned 
off section. Run onto 
the bouncy bouncy spider-web and bounce right past the second. Press up to 
activate the switch. 
Go back left to the blocked wall, get rid of the Aztec bowman for a handful 
of useful items and 
powerups. I even saw a free AOL CD in the pile! Re-jump past the second web 
now.

Go into the door and touch the totem-pole. Try not to land in the tar pits, 
they're real sticky. 
After that go on platform to platform avoiding the flames. Hit the pot high 
in the left end, 
drop down and take your extra life then scoot back up there again. Move 
expediently but 
precisely on these whip pegs and you'll be rewarded with a door. If you want 
the heart, take it.  
Immediately smash on two vampire bats, take that coin and the diamond bar 
then activate the 
totem pole. Stop midway down the rope & hop left, then press up for that 
switch. That way the 
wall down will be open for you already.

Kill the Aztec archer and his pet snake, but in reverse order. Bounce on the 
web for the heart 
to quickly expose a vampire bat to the sun, then smash the horizontal web 
open and arrive in a 
small cove. In this storeroom, break every pot except for the first one in 
the air, it contains 
some sort of explosive. TNT? C-4? I don't know. 

Tread back in the hole and be at a new spot. Swing fast across the pegs on 
the top, then down 
the rope. Don't jump all the way, for there is a tar pit there. Drop down 
then take the powered 
up stone and head all the way left, past multiple hazards to your health.

On the rope, go to both ends of the covered up top for two coins, drop for 
an undead bird man 
and a health power-up. Avoid the first spikes then step on the spider. Crawl 
all the way through 
for a coin and totem pole. First grab the heart then catapult with the web. 
This space has some 
bouncing goodness and two items at that. By bouncing goodness, I don't mean 
"bouncing goodness" 
if you catch my meaning...Get rid of the bat duo and the spider sidekick 
then stop drop and roll 
after some spikes.

Keep going upward then down and over some shifting static soldiers. 
Slaughter the bats then fall 
in the hole. More bats await, go in the door to go up, hit the switch then 
jump in the middle 
for the diamond. Land on the right side with the static soldier and drop. 
Enter that door 
Watson! 

Go now, across the tar pit, down and destroying the two snakes with the 
vases, into the next 
door which sends you back up, hit the switch then descend to the static 
soldier room and hit the 
floor! Just kidding, hit the left pad now, in your field of vision is a vase 
with an extra life 
inside, as well as a bat and totem pole to mark your progress. Hit that 
switch fast, it's next 
to a torch spouting fire. After that door opens up, get ready for one of 
those giant rocks 
straight outta Indiana Jones. Leap high over it to go into the next area.


Lakamul Rainforest
------------------
The heart is luring, no? Too bad you cannot reach it now. Turn left, grab 
the swinging vine 
across the tar pool of death and hop up on the tree stump. Avoid the little 
spikes that come 
flying at you and bean the snake to climb up him. Bean the monkey, take the 
stones and swing 
across both vines to snag a coin. Drop for a rolling spiked wild boar and 
the first totem pole. 
From your field of vision is the heart you saw earlier, so snatch it if you 
need it.

This huge tar pool forms an impasse to your journey. Shoot some stones at 
the snake to cross. 
Simple, no? Up is a banana shooting monkey, but these bananas hurt for some 
reason. There are 
two ways to get up here but just manipulate the web and smack the dummy 
monkey. Slide down, then 
clear out two boards and two vines to land at another totem pole. Clear 
another board, then 
shimmy up the swooning snake.

On the next branch is a monkey, along with a snake and a heart. Drop and 
sprint quick because of 
another enraged boar, swing right on the vine then hit the next rope. Beyond 
these monkeys, you 
are done here. Make a jump right on the branch then start from the snake to 
your left and leave 
outta here.


Yaxchilan Lagoon
----------------
As soon as you are done gliding, jump on the rope then leap over for the 
heart. Now go all the 
way up the brown rope, put your hand into the mosquito for an exploding 
stone. Keep going, take 
the extra life. Snatch the gold bar, then glide down another slanted vine to 
hit the first totem 
pole in this area. Watch out for the eagle, but if he irks you enough put 
him on the endangered 
species list.

Leap on the crocodile/alligator whichever the bloody creature is. Use it as 
a ferry across, as 
soon as it stops jump up for the rope. Combat another eagle and some 
mosquito misfits then leap 
to another rope. Climb all the way up, then waste your efforts by jumping 
down onto a vine that 
you can whip on. Move quickly, for some gargantuan crocodiles will hit you 
and cause you to 
drown in the water below.

Use the sling there to spring (rhyme) high over right, then whip over, blast 
those mosquitoes 
away and drop down. If you move slightly down to your left, there is a heart 
there on a green 
platform in the water. Play hopscotch over the crocodiles noggins, climb up 
a rope take care of 
the monkeys around, there is even one on the rope to your left. Keep going, 
pausing for the 
various items. Run right now, grab the heart and take care of the eagle.

Reach the end of the branch, then drop immediately down for a totem pole. 
Hop two green 
platforms, then catch a ferry crocodile ride. Repeat the exact process 
mentioned, thwack two 
monkeys and an eagle for a boomerang right above the exit. The exit is 
there, so quit 
procrastinating and leave!


Runaway Mine Car
----------------
"Watch for red lights". This guy, whatever his names is runs to the mine car 
like he is on 
tourettes, then he starts riding on it. The object is to jump whenever there 
are about to be two 
red lights on your level. Sounds easy, no? It is if you have decent hand/eye 
coordination. If 
not, prepare to lose many hard earned lives. To interchange tracks press 
up+jump or down+jump. 
Buenos suerte!

To move faster, just hold the forward button. Some ghouls may chase you, but 
they don't hurt 
you. The foul fiends who programmed this want you to be distracted and 
muddled! Don't stare at 
the background, concentrate at the lights. Towards the end they flash 
faster, then stop. When 
they stop, get on the middle track for an extra life and the exit to this 
damned, damned place.


Tikal Ruins
-----------
Stomp two snakes, jump on the tongue and fly up. Dislocate the bone's bones, 
grab the gold bar 
and then proceed to jump the gap. If you want some extra items, go back 
down, use those pegs to 
flow across the top, grab the heart, dislocate more bones, jump on a tongue 
again for coins, 
take out an axe thrower for a gold coin. Now hop up and across the gap. Take 
the bag of weed. Or 
stones. Take something, run past the little sink pool. Keep jumping to get 
out of here, the 
eagles will make it hard for you though.

Smash bonezy, then step down for the first totem pole. If you want two 
stones go the left path, 
but ultimately it'll lead you back down right. Go there, don't smash the 
first two as they are 
DANGEROUS </jackson>. Now, get ready for those platforms straight outta 
Copan. Yes they are a 
pain, but if you have coordination it'll be slightly easy. The reward for 
missing is of course, 
death by the tar. Maneuver past the eagles to a totem pole. If you want an 
extra life, go all 
the way left from here but you'll have to repeat those dreadful platforms.

Back at the eagle infested tops, shimmy down the rope, throw a rock above 
midway to hit the 
switch, go on down for some coins, a bones warrior as well as a sticky 
tongue. Let it lick you 
all over, then swing to the pegs down for a heart and the door. Go into it, 
once that is done go 
right past the spiked floor. Use the tongue to fly above the bubbling tar, 
where there are many 
items strategically placed. Ah who am I kiddin', this room is difficult even 
for a pro like me. 

Take your time bouncing, and when you are done, maneuver onto the platform 
near the right and go 
in the door. Touch the totem pole, hop on the death platforms into a 
treasure room with an extra 
life! When you are done fall off the edge, crawl for the stones then leap 
over some spikes. 
Crack both vases for another extra life! More death platforms await, then up 
and left is another 
totem pole. Make the leap across, it's important you do. Drop into the arena 
to fight a 
boss...see why I had you get all those extra lives? After he is done, take 
the heart and leave.


Temple of Tikal
---------------
Behind the first pillar is a tongue, so use it on yourself. Due left is a 
switch after a 
retracting spiked ball. Press up to move it, this opened a room due right. 
After the spiked 
ball, hit the next switch but hit the bat first then drop back down. Kill 
the ember throwing guy 
if you haven't all ready, then drop down. Go into the room which will move 
you lower, the 
floating platforms will take you to the first totem pole.

Bats will try to make you fall off, but do not be detered. If you wish, ride 
to the end on the 
floaters for an extra life. Where the totem pole was, keep moving up because 
of those retracting 
spiked wall balls. When you are finally there, go left, battle the archer, 
pocket all those 
coins then go back and smash the bats. As soon as you are in the door, be 
ready because a giant 
rock in your path.

Start running right then make the gap for a totem pole. Move quickly here as 
well, damn overused 
spiked balls. Make the next gap, stand on the alcove above and jump when a 
rock rolls by. As 
soon as it does, start running towards the next. Take the extra life if you 
are daring, then 
leave here. You'll be right at a totem pole. 

Stand at the edge to wait for the bat that immediately springs up, then 
proceed leftwards. 
Besides the spiked balls, you should be pretty much set, along with the 
heart by the room. Be 
ready when you go in for another giant rock. Sprint hard like Michael 
Johnson, across the gap to 
another totem pole and an ember shooter. Behind that pillar is a rope, climb 
up, go into the 
room at the end then hit the switch. Drop down, take the items and make your 
valiant exit.

Warrior Spirit
--------------
Basically all that's here is a pissed off giant stone monolith, and he'll do 
his best to beat 
your ass into a pulp. Look in the boss section for more info. If you run low 
on stones, some 
more will drop down into the arena. Grab the L and you'll be transported 
outta here! You rescue 
your pops, And that's all folks! 

======================================================================
			Boss Strategies
======================================================================

Ceiba Jungle - Raging Tiger
Speed & strength make for a deadly combo here, as is proved in a couple of 
seconds. When it says 
get ready you damned well better be ready. If you don't have your boomerang, 
that takes 
tremendous strength away from your arsenal. Sling some stones (button R) 
immediately at him then 
jump high. As you keep throwing stones while leaping over him in his mad 
furor, watch out 
because when you jump he can also pounce on you, while you are still in the 
air. As you throw 
more and more at him he'll get faster and faster, causing you to shoot one 
stone at a time. 
Don't be afraid to take a hit or two for your cause, but only if you are at 
full health/near 
full health when you start fighting him.

Lost City of Copan - Twin Tigers
Double the trouble makes for twice the slicing, of you. What that means is 
if you don't move 
quick and sling stones just like when you fought the one tiger, you'll be 
decimated quickly. Add 
to the fact that they punch out (take breaks) whenever you gave them enough 
rocks and you have a 
lethal situation on your hands. At one time, they'll both be out together so 
leap like there 
isn't a tomorrow (there really isn't). To compensate, just leap over them 
and shoot, shoot, 
shoot. The only time you should get hit is when they switch up on you. Yes I 
was killed multiple 
times by these monsters, but trial n' error is the way to go. These guys are 
THAT strong.

Tikal Ruins - Transforming Tiger
Whoa this guy is strong. At first it may seem like a regular tiger from 
before, then after you 
hit it a few times it modifies itself into human shape and proceed to blast 
you. Use the tactics 
employed on previous bosses to beat the running tiger form, then when it 
transforms hit him hard 
and fast before he retaliates. If you hit him enough at the start, he won't 
bother to go back to 
regular speed form. His attacks are pretty strong, as the snake on his head 
spits fire and his 
staff will make you fall from wherever you are. Jump when the staff comes 
out. When he is close, 
whip him or boomerang as it is far stronger than just slingin' stones. Don't 
plan on being close 
often however.

Warrior Spirit - Stone Aztec
Well, it goes without saying this guy is hard. He'll make you pay for each 
missed blast. Aim up 
at his head to hit him square, (up+hit) but it takes many stones to beat 
him. His attacks mainly 
consist of the projectile hand which also can track you down, the great leap 
forward and the 
reassembler. He can also shake the ground with one hop. Leap over his hands 
which he'll 
constantly throw at your in plethoras at a time, and keep throwing at him. 
His reassemble attack 
follows a predictable pattern, so you can be ready whenever he comes back 
down. Don't stay in 
the same place either, be mobile or he'll land right on your head. That's 
about it.

=======================================================================
			Items
=======================================================================

Weapons
-------
Exploding Stone - Stone with a blue aura around it
Stronger than your av-er-age stone
 
Boomerang - use it for enemies that are too high or too far away, if you are 
fast you will 
regain it.

Sling Stones - very weak but you can hold a lot of them

Power Ups
---------
1 Up - if you see one, take it immediately 

Health Up - makes the crocodile shy away from you

Super Strength - makes your weapon super strong, it's all right

Stop Time - stops time, but only for a limited time

Collectables
--------
Diamond Ring - counts as 10 coins

Gold Bar - counts as 5 coins

Silver Bar - counts as 2 coins

Coin - i don't know how many this registers as </heavy sarcasm>


=======================================================================
			Legal Info & Quote
=======================================================================

Legal Info
----------
Just don't steal my work, that's all I ask of you.  copyright flip.


Quote
-----
"Ignorance is the night of the mind, but a night without moon or star."
-- Confucius (c. 551-479? BC), Chinese sage


                                -EOF-
