=======================================================================
                Final Fantasy Origins FAQ/Walkthrough
                           Version 1.00
                       Written by Pseudonym
                    Email: shdwswrm@hotmail.com
=======================================================================


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               FINAL FANTASY 1     +     FINAL FANTASY 2

                 R E M A S T E R E D   E D I T I O N S

=======================================================================
_______________________________________________________________________
NOTE: This document is full of spoilers. If you don't want to ruin   
the game for yourself and possibly others, please consider using the 
quick walkthrough or be careful when you read the full walkthrough. I won't 
be held responsible for ruining the game for you and I'll delete and filter 
any email I get about it.
_______________________________________________________________________

                   T A B L E  O F  C O N T E N T S 

                       [1.0] REVISION HISTORY  (rev)
                       [2.0] FAQ               (faq)
                       [3.0] COPYRIGHT         (cop)
                       [4.0] INTRODUCTION      (int)
                       [5.0] FINAL FANTASY 1   (ff1)
                             [5.1] Game Basics (ff1_ga)
                             [5.2] Walkthrough (ff1_wa)
                             [5.3] Appendices  (ff1_ap)
                             [5.4] Collections (ff1_co) 
                       [6.0] FINAL FANTASY 2   (ff2)
                             [6.1] Game Basics (ff2_ga)
                             [6.2] Walkthrough (ff2_wa)
                             [6.3] Appendices  (ff2_ap)
                             [6.4] Collections (ff2_co)
                       [7.0] CLOSING           (clo)
_______________________________________________________________________

***********************************************************************
***************************[Revision History]**************************
***********************************************************************

   Version 1.00
   July 9th, 2003

   -Completed the Copyright section
   -Completed 75% of the FF1 walkthrough
   -Completed 95% of the Bestiary section
   -Completed the Weapons/Armour sections
   -Completed 60% of the Magic section
   -Completed the Closing section
   -Added some ASCII art (beginning of guide)
   -Added some ASCII art (FF1 walkthrough) 
   -Started work on the FF2 walkthrough
   -Added a string search system.

***********************************************************************
*********************************[FAQ]*********************************
***********************************************************************

   Q1: How do I upgrade my character's class?

   A1: You need the Rat's Tale which you can get in the Citadel of 
       Trials. Once you've collected it, you have to take it to 
       Bahamut's Cave in the Cardia Islands (the group of little 
       islands between the northeastern and northwestern continents).

   Q2: How come I can't find some of the monsters listed in the 
       bestiary?

   A2: Some of the monsters are rarer than others. Check one of the 
       other guides for information you need.

***********************************************************************
******************************[Copyright]******************************
***********************************************************************

   This document is licensed for public use according to the GNU Free 
   Documentation License. If you'll read the license, you'll see that 
   it allows for inclusion within another work, provided that the other 
   work in turn maintains the license.

   Some key parts of the license:

   This license applies to any manual or other work, in any medium, 
   that contains a notice placed by the copyright holder saying it can 
   be distributed under the terms of this license.  Such a notice 
   grants a world-wide, royalty-free license, unlimited in duration, to 
   use that work under the conditions stated herein.  The "document", 
   below, refers to any such manual or work.  Any member of the public 
   is a licensee, and is addressed as "you".  You accept the license if 
   you copy, modify or distribute the work in a way requiring 
   permission under copyright law.

   A "modified version" of the document means any work containing the 
   document or a portion of it, either copied verbatim, or with 
   modifications and/or translated into another language. You may copy    
   and distribute a modified version of the document under the 
   conditions of sections 2 and 3 above, provided that you release the 
   modified version under precisely this License, with the modified 
   version filling the role of the document, thus licensing 
   distribution and modification of the modified version to whoever 
   possesses a copy of it. 

   To summarize, you may use my guide in part or whole, without any 
   additional permission from myself, provided that the resulting guide 
   is similarly released under the GNU FDL. If this is a major problem
   for you, I would be happy to give you separate permission to use 
   parts of the guide, provided that I am given credit and a link to my 
   guide is provided. 

   Copyright 2003 Tim Courchene aka Pseudonym. 

***********************************************************************
*****************************[Introduction]****************************
***********************************************************************

   To be completed...

***********************************************************************
***************************[Final Fantasy 1]***************************
***********************************************************************


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=======================================================================
------------------------[Game Basics/Mechanics]------------------------
=======================================================================

   To be completed...

=======================================================================
-----------------------------[Walkthrough]-----------------------------
=======================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=                            
-------------------------------[Prologue]------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   A great darkness shrouded the world.

   The wind died.
 
   The seas raged.
 
   The earth began to decay.

   Only a prophecy kept hope alive in people's hearts: 
     
   "When darkness veils the world, four warriors shall come."

   And after journeying far, four young warriors did at last appear. 

   In the hands of each rested a mysterious crystal...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=                            
--------------------------[Chapter 1: Corneria]------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   Treasure: Mythril Knife, Saber, Crosier, Steel Plate, Iron Shield, 
             Werebane, Rune Sword, Potion, Tent, Leather Cap, Gold  
             Needle, NITRO POWDER, LUTE

   When you're dumped in front of Corneria, head straight to the 
   castle. Go up until you see some stairs, go up them, then up again 
   into the king's room. The king will explain that a rogue knight, 
   Garland, stole Princess Sarah and whisked her away to the ruined 
   temple to the north-west. Ok, so he doesn't actually tell you where 
   to go, but it's easier than wandering around. Anyway. After he's 
   finished talking, head back outside and into the town so you can 
   equip yourself for the (easy) battle with Garland. Depending on 
   which characters you've chosen, you'll need different stuff for each 
   of them. Note that the important spells are in CAPS, the less 
   important ones are, um, spelled normally.

   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   *WARRIOR* - Rapier (10g), Chain Mail (80g)
   *MONK* - Nunchuku (10g), Leather Armour (50g)
   *RED MAGE* - Rapier (10g), Chain Mail (80g), CURE1 (100g), FIRE1 
   (100g), Blink (100g)
   *WHITE MAGE* - Hammer (10g), Shirt (10g), CURE1 (100g), Dia1 (100g),   
   Blink (100g)
   *BLACK MAGE* - Knife (5g), Shirt (10g), FIRE1 (100g), BOLT1 (100g),   
   Sleep1 (100g)
   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

   If you have more than one mage, you won't have enough to buy both 
   Fire1 or Bolt1 then Cure1. If you want Cure1, you should battle for 
   awhile to gather the necessary funds to get it. By the time you have 
   both spells, you should have gained a level. Now you should be ready 
   to go kick Garland's ass. Head to the north-west and you'll see a 
   large temple at the end of a peninsula. Enter it. Ignore everything 
   for now and head up into the room. Garland will be doing his own 
   thing, so go and talk to him. Unfortunately, he no longer wants to 
   simply knock you down, but would rather kill you. =P

   --------------------------------------------------------------------
   BOSS: Garland

   Have your Warriors, Monks, and Red Mages attack, and your Black 
   Mages use Fire1 or Bolt1. Your White Mages should just attack and 
   use Cure1 if necessary. He should go down quickly. 
   --------------------------------------------------------------------

   When you talk to the princess, you'll both be warped back to the
   castle. The king will thank you and Princess Sarah will give you a 
   very important item, the Lute. Once you leave the castle, a bunch of 
   Cornerian soldiers will rebuild the busted bridge so you can cross.
   As soon as you touch the bridge some more text will pop up: "And so 
   their journey began. As warrior of light, the four youths faced a 
   staggering mission and a stormy destiny. The four crystals they 
   carried remained a mystery to them... In ages past, those crystals 
   had a radiant dazzling light, the time for Heroes is at hand. 
   Darkness must be banished again so the life and peace can illuminate 
   the world once more". 

   And with that, you're free to go to Provoca.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=                            
---------------[Chapter 2: And so the journey begins...]---------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 

   Treasure: Potion x2, Antidote, JOLT TONIC, SHIP

   Head north-west past the mountains and you'll eventually see a cave 
   at the end of the peninsula. Talk to the broom inside, it will give 
   you an important tip, "Press Start and Circle". That will pull up a 
   map of the world along with the position of any town/cave/dungeon 
   you've visited already. Go into the room and speak to the rude old 
   woman there. It seems she's lost her CRYSTAL EYE, which gives her 
   the ability to see... because she's blind if you didn't figure it 
   out already. I guess she ran out of medical "herb" to use, and none 
   for you or the elf prince either so hahaha! Ahem. There's nothing 
   you can do for her right now, so empty the treasure chests on the 
   left side of the room and exit the cave. 

   Now head back down the peninsula to the mountainous section that 
   splits to the east and the north-west (where you went), but this go 
   east until you reach another town, Provoca. If you can, buy some 
   weapons, armour, and magic (you probably won't be able too much, but 
   it doesn't matter), then stay at the inn to refill your magic 
   charges and such.  If any of your characters are dead, you'll want 
   to revive them at the church on the far right side of Provoca. Once 
   you're ready, go all the way to the upper-left side of Provoca until 
   you see a pirate... go and talk to him to initiate a battle. He'll 
   find nine burly buddies of his to do battle with you. Arrr matey... 

   --------------------------------------------------------------------
   SUB-BOSS: Pirates x9

   These guys are pretty wimpy by themselves, but as a group they can  
   easily kill your equally wimpy mages, so watch out. Just attack with 
   your Warriors, Monks, and Red Mages, they'll be able to kill a 
   pirate with each of their attacks. Your Black Mages should 
   continually use Bolt1 or Fire1, and your White Mages should just 
   attack and use Cure1 if necessary.
   --------------------------------------------------------------------

   After you've cleaned house, talk to the lead pirate, Bikke, and 
   he'll hand over his SHIP to you. At this point, you can do several 
   things. The first of which should do is to buy some new weapons, 
   armour, and whatever. Note that the Battle Axe does a little more 
   damage than the Broad Sword, but the Broad Sword hits more times 
   resulting in more damage overall. Something else of importance is 
   your inevitable realization that you'll won't be able to collect all 
   the Gil necessary to keep yourself fully equipped with the latest 
   stuff. The only way to do so is to fight enemies at the Power 
   Peninsula (outlined below)... or be nearly broke for a long time. 
   Trust me, it sucks fighting enemies around Elfheim for hours on end, 
   just to buy equipment. Use the Power Peninsula.

   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   *WARRIOR* - Broad Sword (550g), Steel Plate (800g), Leather Shield 
   (15g), Leather Gloves (60g)
   *MONK* - Nothing!
   *RED MAGE* -Broad Sword (550g), ICE1 (400g), Leather Shield (15g), 
   Leather Gloves (60g)
   *WHITE MAGE* - Leather Shield (15g), Leather Gloves (60g), INVS1 
   (400g), NULBOLT (400g), Silence (400g)
   *BLACK MAGE* - Leather Shield, Leather Gloves (60g), ICE1 (400g), 
   Slow1 (400g)
   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

   If you're up to it, there is a well known secret that can net you a 
   lot of experience and a hell of a lot gil... if you can survive. 
   Most people call it the Power Peninsula and while you're there you 
   can fight enemies that you normally wouldn't see until a lot later 
   in the game. To get there, head east until you see a port, then 
   north until you reach a dead end. The top two squares here contain 
   very powerful enemies: Winter Wolves, Hill Gigas, Trolls, and 
   Necrotaurs. There's also the odd chance that you'll run into a group 
   of Wyverns, but it's unlikely, plus they're relatively weak so you 
   should be able to kill them. Still, you should be very careful 
   because all of these enemies can hit hard, often too hard for your 
   current level.

   Winter Wolves are susceptible to Fire and Fire2, but make sure you 
   use NulIce beforehand or you'll quickly get owned by their Ice Storm 
   attack. Fire and Fire2 also works well on Trolls, but you'd better 
   get off some Invs1 and Blink spells before you start attacking. 
   Necrotaurs are weak against Fire and Fire2 as well as Dia stuff. As 
   usual, cast Invs1 and Blink for a few rounds, then let loose with 
   your stock of spells. On the other hand, a group of Hill Gigas are a 
   mixed bag. They give lots of experience and gil, but they're very 
   difficult to defeat at low levels. The only real way you're going to 
   defeat Hill Gigas at low levels is to use Invs1 and Blink like crazy 
   on a single character, then start hacking at their HP. If you manage 
   to win any of these battles, you'll usually get between 500-900 
   experience and 2000-3000 Gil. Not bad, right? I though so. Time to 
   head to Elfland.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
--------------------[Chapter 3: Trouble in Elfland]--------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 

   Treasure: 330 Gil, 400 Gil, 295 Gil, 385 Gil, 620 Gil, 680 Gil, 1020 
             Gil, 450 Gil, 575 Gil, 575 Gil, Mythril Hammer, Bronze 
             Gloves, Power Staff, Falchion, Steel Gloves, Cottage x2, 
             Mythril Knife x2, Broadsword, Steel Plate, Copper Armlet, 
             Silver Armlet, Tent, Helmet, Grand Helm, Wyrmkiller, 
             Mythril Mail, Excalibur, MYSTIC KEY, CRYSTAL EYE, CROWN

   The easiest way to get there from Provoca is to go west until you're  
   back at Corneria's port, then slightly to the south-west until you 
   see another port. Drop anchor then go south until you see Elfheim 
   and the Elven Castle. Go to the Elven Castle first. The elves there 
   will tell you that their prince has been sleeping ever since the 
   dark elf, Astos (heh), raided the castle and put him into his 
   current condition. Exit the castle and head into the town. Stay at 
   the inn, then buy some equipment for your party. You might not have 
   enough Gil at this point to buy much, so head back to the Power 
   Peninsula whenever you run out. And, you don't have to buy any 
   weapons for your Monk anymore. His bare fists will do more damage 
   than any weapon you can equip him with.

   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   *WARRIOR* - Mythril Sword (4000g), Helmet (100g), Iron Shield (100g)
   *MONK* - Nothing!
   *RED MAGE* - Mythril Sword (4000g), Helmet (100g), Iron Shield 
   (100g), CURE2 (1500g), FIRE2 (1500g), BOLT2 (1500g)
   *WHITE MAGE* - Copper Armlet (1000g), Leather Cap (100g), CURE2 
   (1500g), DIA2 (1500g), NulFire (1500g) 
   *BLACK MAGE* - Copper Armlet (1000g), Leather Cap (100g), FIRE2 
   (1500g), BOLT2 (1500g), Bind (1500g)
   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

   It's going to take a hell of a lot of Gil before you'll be able to 
   outfit your party entirely, so you'll be at it for awhile. Also, 
   don't bother with Level 4 magic right now, most of it sucks. Once 
   you've fully equipped your party, head west then north-west through 
   the mountains and past the forest until you're at a river. Follow 
   the river west and you should see a small opening where the river 
   ends. Now make your way north until you reach the Western Keep. 
   Poke around, you should find the door into a throne room where the 
   lone king sits. He'll ask you to find his crown, then direct you to 
   the Marsh Cave, which is located at the south-western part of the 
   continent. 

   Leave the castle and make your way south. At the southern edge of 
   the continent, there'll be a hole in the ground. Yup, that's the 
   Marsh Cave. Before you enter, make sure you have some antidotes and 
   potions (fifteen+ of each) because this is the first significantly 
   difficult spot in the game. And almost all of the enemies in here 
   have the ability to poison you, so don't walk around when they do, 
   instead go into your items menu and use an antidote. That's about 
   it, so when you feel you're ready, use a tent and enter.

   FLOOR 1/FLOOR 2a - Go up and make your way around the winding path
   until your at a set of stairs. There's quite a bit of treasure here, 
   be sure to grab it all. After that, head back to the previous floor, 
   and make your way down to the bottom where there'll be a small room. 
   Enter and go down the rope ladder.

   FLOOR 2b - Another fairly large floor with lots of pillars and other
   rooms. Again, there's plenty of treasure here, grab it, head down to 
   the bottom of the floor, then follow the wall to the right until you 
   reach the room that will lead to the next floor.

   FLOOR 3 - Unlike the other floors, this one is very large which can 
   be confusing to first-time Final Fantasy players. This room also has 
   a lot of those small treasure rooms like the other floors, but the 
   one you're looking for (the one with the CROWN) is one to the right, 
   and two rooms down. The square in front of the CROWN is spiked, so 
   you'll have to fight some rather annoying enemies. 

   --------------------------------------------------------------------
   SUB-BOSS: Piscodemon 2x-4x

   They have low amounts of HP, but you'll want to defeat them quickly.
   Warriors and Monks should attack, Black Mages and Red Mages should 
   use their Bolt2 charges. White Mages should cast Invs1, Blink, and 
   Cure2 if necessary. 
   --------------------------------------------------------------------

   After you kill all of them, grab the CROWN and get the heck out of 
   there. When you get out of the Marsh Cave, you can either go back to 
   Elfheim, stay at the inn to refill your HP and magic charges, then 
   go head back up to the Western Keep... or you can just head straight 
   to the Western Keep if you feel you're strong enough. Once you're 
   inside, go and talk to the lone king again. Oops. It looks like the 
   king was actually the dark elf, Astos... like that was unexpected... 
   well, you'll have to fight him now... (Pssh, he's a piece of cake, 
   don't worry about it)

   --------------------------------------------------------------------
   BOSS: Astos
  
   He doesn't have very much HP, but you should end him quickly because 
   of his wide array of spells, including Reaper, Slow2, Bolt2, Fire2, 
   and Ice2. Your Black Mages should cast their Ice1 or Ice2, or Fire2 
   if you have it. White Mages should cast NulIce and NulFire then 
   continually cast Invs1 to protect your party. Red Mages should use 
   Fire2 or Bolt2, or just attack if you want. Your Warrior and Monk 
   should just attack. With all those attacks, Astos should go down in
   one or two rounds. 
   --------------------------------------------------------------------

   After he's gone, he'll leave behind the CRYSTAL EYE. I bet you know 
   who needs that, so go take it to her. When you do, she'll be so 
   happy that she'll give you a special item, the JOLT TONIC, which 
   just happens to be what the Elf people need to revive their prince. 
   Once she's finished though, she'll be back to her old bitchy self, 
   so ignore her and take the JOLT TONIC back to the Elven Castle and 
   talk to the prince. He'll awaken and give you the MYSTIC KEY, which 
   will open all of those stupid "You need the MYSTIC KEY" doors. There 
   are quite a bit of those doors around (Temple of Chaos, Elven 
   Castle, Marsh Cave) but the most important door to open is at 
   Corneria Castle. Back at Corneria Castle, opening one of the 
   treasure chests will net you some TNT, which you'll need right away. 

   At this point feel free to open the rest of the MYSTIC KEY doors and 
   level up if you have some trouble with Astos. After you're done, get 
   back on your ship and head to Corneria's port, then follow the 
   coastline to the north-west until you reach another port. Now go to 
   the south-west on foot and you'll find a cave. Inside is the 
   dwarves' haven, Mt. Duergar. You can find some treasure in here but 
   you should go to the left then down until you get to a dead end. A 
   dwarf around here is specifically looking for TNT, so give it to him 
   and he'll blow a hole in the wall which will then cause a narrow 
   section of land to collapse into the sea. When you get to that point 
   (it's just a little south of Mt. Duergar as you probably already 
   know) you'll see that it leads to an whole new area. Head to the 
   west and you'll see Melmond and a port nearby.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
----------------------[Chapter 4: Vampire Hunting]---------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 

   Treasure: 330 Gil, 575 Gil, 880 Gil, 1250 Gil, 1520 Gil, 795 Gil, 
             1020 Gil, 450 Gil, 1455 Gil, 1975 Gil, 3400 Gil, 620 Gil, 
             3400 Gil, 5000 Gil, 5450 Gil, Potion x2, Antidote, 
             Sleeping Bag, Tent x2, Staff, Coral Sword, Leather Shield, 
             Mythril Shield, Great Axe, Mythril Helm, EARTH ROD, STAR 
             RUBY

   When you first enter Melmond, you'll quickly find out something's   
   wrong - the ground is withered and several of the buildings are 
   destroyed, including the church. The villagers aren't happy campers 
   either... if you ask around they'll say a vampire is causing all the 
   trouble, so they'll ask you to take care of it for them... the 
   Vampire that is. Before you can do that, you might what to level a 
   little and try to upgrade your equipment yet again. Why? Just 
   because, and, um... you should just trust me, the cave where the 
   Vampire dwells is difficult. 
   
   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
   *WARRIOR* -
   *MONK* - 
   *RED MAGE* - 
   *WHITE MAGE* - 
   *BLACK MAGE* - 
   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

   Once your ready, go south along the coastline until you reach a 
   narrow section of land. Continue across and you'll be in an 
   mountainous area with another narrow section of land between the 
   mountains. Follow the path between the mountains and the Terra Cave 
   will be there.

   FLOOR 1: There isn't much of anything of interest on this floor. 
   There's some treasure if you go to the north and the south-east of 
   the entrance stairs. The stairs that lead to floor 2 are to the 
   east. And don't go west of the entrance stairs, that leads to the 
   hall of giants, where you'll run into various Orge-type monsters.

   FLOOR 2: Floor 2 is a mess of corridors and small interconnected 
   chambers. There's some more treasure if you go to the very bottom of 
   the floor, and the top-right corner of the floor. The stairs to 
   floor 3 are in the bottom right side of the floor.

   FLOOR 3: Head to the left and you'll eventually see a small room 
   with some treasure. Exit the room and continue up, then to the left 
   and down again for some more treasure. Now go back up and continue 
   left, you'll see some more rooms along the way. After you plunder 
   the treasures in the rooms, head down and follow the path until you 
   come to another room. Enter it and you'll see the supposed culprit 
   of the earth rot - the Vampire! (dun, dun, dun...). Unfortunately, 
   he's a push over... (too much time in the Terra Cave, I think)

   --------------------------------------------------------------------
   SUB-BOSS: Vampire

   The vampire is easy to kill. Warriors and Monks should attack, 
   Black Mages and Red Mages should use Fire2 and Fire3, or Bolt2 
   if you have it. White Mages should use up their stock of Dia1 and 
   Dia2, as well as provide Cure2 to those who need it. He'll go down 
   well before he actually puts up a fight.
   --------------------------------------------------------------------

   Check the treasure chest to the left for the STAR RUBY. Now head 
   back the surface and go to the Titan's Cave. Make your way around 
   then give the STAR RUBY to the titan. He'll eat it then move out of 
   the way, stepping really hard cause your (mine anyway) controller 
   starts vibrating. Now that you can past, don't go up the stairs 
   right away, instead head down and grab the treasure there. After 
   that, head up the stairs and make your way around the mountains 
   until you get to the Sage's Cave. Enter it. Ignore the first door 
   and enter the second one to meet Sarda. Talk to him and he'll give 
   you the Earth Rod, so you can go deeper into the Terra Cave and meet 
   the true boss of the Terra Cave. Oh, scary... Anyway. Before you 
   enter the Terra Cave again, you should restock your potion and 
   antidote supply, and stay at the inn to refill your magic charges. 
   
   FLOOR 3: Once you've made it back to where you fought the Vampire, 
   go through the door to the right and follow the path around until 
   you reach a tablet. Use the Earth Rod on the tablet and another 
   staircase will appear. 

   FLOOR 4: Now you're entering the depths of the Terra Cave, drawing 
   closer to the true source of the earth rot. OOoooOOo... =P. Much 
   like floor 2, this floor is a smattering of corridors and 
   interconnected chambers, not like this means much anyway. Head up, 
   and to the left to get some treasure. Now do some backtracking to 
   the first path that leads to the left. Once you're able to make your 
   way around, you'll find another small room with treasure in the 
   lower left corner of the floor. The stairs to floor 5 are in the 
   upper left corner of the floor.

   FLOOR 5: This is it! The final floor before the true boss, the first 
   of four fiends. And it's also easy to navigate. Head left until you 
   reach a path that leads up and follow it all the way. Now all you 
   have to do is follow the path around until you reach another room. 
   Enter and you'll find an orb sitting in front of you. Touch it and 
   the fiend, Lich, will appear and attack you!

   --------------------------------------------------------------------
   BOSS: Lich

   You can probably tell, but Lich is unlike any other enemy or sub-  
   boss thus far. It can take a good beating and give out one just the 
   same, so the first thing you should do is defend yourself, then you 
   can worry about offense. He can also take out your weak characters 
   in a snap, so have your White Mages continually cast Blink and 
   Invs1, or Invs2 if you have it. Black Mages should try to weaken him 
   with Slow, Slow2, Silence, and Bind (I think I got this to work), 
   then he should throw his stock of Fire spells and any other strong 
   magic at Lich.

   --------------------------------------------------------------------

   After you kill Lich, and the short fanfare concludes, enter the 
   teleporter to get sent back to the surface. Woo hoo, the first fiend 
   is gone, but this is only the beginning...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
------------------[Chapter 5: Meeting at Crescent Lake]----------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 

   Treasure: 10 Gil, 155 Gil, 750 Gil, 795 Gil, 880 Gil, 1250 Gil, 1455 
             Gil, 1520 Gil, 1520 Gil, 1760 Gil, 1760 Gil, 1975 Gil, 
             2000 Gil, 2750 Gil, 4150 Gil, 7340 Gil, Potion x2, 
             Antidote x2, Gold Needle, Tent, Cottage, Staff, Claymore, 
             Mythril Axe, Ice Brand, Mythril Helm x2, Flame Mail, 
             Mythril Shield, Flame Shield, Mythril Gloves, CANOE

   Crescent Lake has a new selection of weapons and armour, as well as 
   level 6 magic for your White and Black Mages. It's expensive, but 
   you should check them out anyway. After you're done outfitting your 
   characters, go past the Black Magic shop and follow the path through 
   the forest until you reach a group of sages. Talk to them and 
   they'll tell you some important stuff about the remaining three 
   fiends. Most of the other sages will tell you the same stuff over 
   and over again, but one of them will give you the CANOE, which 
   you'll need to get to Mt. Gulg. 

   Exit the town, bust out your newly acquired CANOE and paddle 
   yourself down... er, up the river. There are several annoying 
   enemies you can encounter here, I would suggest you run away from 
   most of them unless you have a cabin on hand so you can refill your 
   magic charges. Either way, if you choose to attack them, do it with 
   your Ice or Bolt spells, they shouldn't last too long against that. 
   Anyway. Jump into your CANOE and head left until the river branches 
   off to the north, follow it up. Take a right at the next branch and 
   continue up, then take a left at the next branch. Continue up and 
   take a final left at the branch. Now all you have to do is follow 
   the river and you'll near Mt. Gulg. Cross the small lake with your 
   CANOE and use a tent or a cabin if you used some magic beforehand.

   FLOOR 1: The first floor is just a large cone-shaped nothing. 
   There's no treasure and more importantly, no real difficult enemies 
   here. The obvious path would take you down around the bottom, then 
   back to the top where the stairs to floor 2 are located. An easier 
   choice might be to just cross the lava field to the left and be at 
   the stairs in no time.

   FLOOR 2: Floor 2 is a long corridor connected to a very large room 
   which coincidently has a large cache of treasure, but most of it is 
   guarded by a rather annoying enemy called Pyros. If you come across 
   a Pyros, just use some of your strong Ice spells. Another enemy you 
   should watch out for are Pyrolisks, which have an auto-kill spell 
   that they use rather frequently. If you come across a group of them, 
   don't hesitate to use your strong spells to kill them quickly. Once 
   you've collected the treasure, the stairs to floor 3 are at the far 
   end of the aforementioned corridor. 

   FLOOR 3a: Ho, hum... just another inane floor checkered with lava 
   patches. There's no treasure here, just head to the right and you 
   eventually see the stairs to floor 4.

   FLOOR 4: If you look at the map of this floor, you'll see that there 
   are actually two different and separate sections here. You're in the 
   wide lava field with occasional little spots of safety area... 
   There's no treasure here either, so just hotfoot it to each 
   "island" as I call them and you should see a set of stairs at the 
   far right side that head back up. Back up? What the hell...

   FLOOR 3b: This floor is a lot like the other floor 3, except that 
   this one has wide lava pools and is moderately more complex. Walk to 
   the left past two of the rooms, then go all the way down, then go 
   all the way to the left again. Stairs that back down? Yes!

   FLOOR 4: Unlike most the other floors here, this one has lots of 
   treasure, including the vaunted Ice Brand. If you don't like the 
   stupid sound it makes (it almost sounds like it's going to break 
   every time you use it), that's too bad! It's the strongest sword 
   you'll have for quite awhile. Ahem. Anywho. The stairs to floor 5 
   are at the very bottom of this floor. It shouldn't be hard to find.

   FLOOR 5: Well, you're finally near the fiend of fire. Scared? Pssh. 
   Don't worry about it... There's a choice of direction here. Actually 
   eight directions. The one your looking for is the one heading to the 
   south-west. Go there, enter the room, go up to the orb, and touch 
   it. The fire fiend, Marilith, will appear and attack you...

   --------------------------------------------------------------------
   BOSS: Marilith

   Marilith has very strong physical attacks that can do more than 100   
   damage to a Warrior and well over 200 to a White Mage or Black Mage. 
   In addition to that, she has several mid-range spells that can wear 
   you down easily. The first thing you should do in this battle is 
   cast Mute on her to stop her from casting spells, or if you don't 
   have that, cast NulBolt and NulFire to halve the damage caused by 
   her spells. The second thing you should do is have your White 
   Mages cast Blink on themselves, then start casting Invs1 or Invs2 
   for a few turns on the rest of your characters for protection. 

   After that start casting Haste1 and Steel on your Warriors then    
   continue using Invs1 and Invs2 until Marilith can't hit you... or 
   until you run out of charges. As for your Black Mage(s), they're out 
   of luck. Marilith has a good resistance to all of his spells, even 
   ice, which you would think she would be weak against. Just use up 
   your strong offensive spells like Ice2 and Bolt3 (if you have it), 
   curiously, Fire3 actually does some damage to Marilith. Heh. Anyway. 
   After all of that, she should bite the dust soon. 
   --------------------------------------------------------------------

   Do the same thing you did when you defeated Lich, touch the crystal, 
   and after the fanfare, enter the teleporter to get sent to the 
   surface. Yay! Two down, two to go, but first, a short side quest...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
------------------------[Chapter 6: The Trials]------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 

   Treasure: 10 Gil, 160 Gil, 180 Gil, 500 Gil, 575 Gil, 1455 Gil, 1455 
             Gil, 1520 Gil, 2000 Gil, 2750 Gil, 2750 Gil, 5000 Gil, 
             5454 Gil, 7340 Gil, 7900 Gil, 9500 Gil, 9500 Gil, 9900 
             Gil, 10000 Gil, 12350 Gil, Cottage x2, Tent, Gold 
             Needle,  Flame Sword, Shirt, Ice Armour, Ice Shield, 
             Mythril Gloves, Healing Staff, Ice Brand, Steel Gloves, 
             Gauntlets, Ruby Armlet, LEVISTONE, RAT'S TAIL 

   Well, you have a choice of things to do... you can go to the Ice 
   Cavern to get the LEVISTONE, which you'll need to find the remaining 
   two fiends, or you can head to the Citadel of Trials, which has some 
   good equipment and allows you to get the class upgrade! Well, not 
   really, but it's a good place to go.I would recommend you go to the 
   Citadel of Trials first, simply because it's much easier, and you 
   can get the aforementioned goodies while you're there. Take your 
   ship to the north-west corner of the north-eastern continent. If you 
   look around with your ship, you'll find a small river, go down it 
   with your canoe, then walk south until you see a castle. Use a tent 
   then enter.

   FLOOR 1: Walk up and the old man blocking the path through the 
   pillars will ask for the CROWN. Once you show him the CROWN, he'll 
   disappear, so continue up and enter the small throne room to the 
   left. It's a dead end, right? Nope. Sit on the throne and you'll get 
   transported to the next floor.

   FLOOR 2: This floor is pretty confusing, right? Because of all the 
   teleporters around in each of the rooms, it might take awhile if 
   you're doing this by yourself. But you're not, if you're actually 
   reading this. Heh. Anyway. First, exit the room and enter the 
   teleporter in the lower corner of the adjoining room. Next, enter 
   each of the next three teleporters until you end up in another room 
   with another teleporter and a door. Don't enter that teleporter, 
   instead, exit the room, and enter the teleporter near the door in 
   the corridor. In the next room, enter the teleporter on the right 
   side of the room. After that, walk to the left, then up, but ignore 
   all the teleporters for now. Instead, continue up and get the chest 
   in the room in the corner. Now, walk down and enter the first 
   teleporter you came across when you first warped to this area.

   FLOOR 3: Go up and enter the room, then head to the right and grab 
   the chests at the deadend. Now, head all the way to the left, and 
   follow the path around until you reach another group of chests, 
   you'll find the RAT'S TALE in one of them. After that, head towards 
   the throne, but like almost every other important spot in this game, 
   you'll run into another spiked square, with a fortunately easy sub-
   boss. Yay!

   --------------------------------------------------------------------
   SUB-BOSS: Dragon Zombie

   I guess this guy can be considered a sub-boss, but he's REALLY easy 
   compared to the others. Warriors and Monks should attack, Red Mages 
   should and Black Mages should use Fire2, and White Mages should use 
   Dia2 and Cure2 when necessary. He'll go down for the count in one or 
   two rounds.
   --------------------------------------------------------------------

   Sit on the throne in front of you to get teleported outside. Time to 
   head to the Ice Cavern, the second and most dangerous stop in this 
   chapter, and trust me this place is dangerous... so you should take 
   the time to get any weapons, armour, and magic you missed. When 
   you're ready, jump in your ship and head near the north-eastern edge 
   of the southern continent. There should be a sheltered bay a little 
   to the south of where you are, go to it then enter the river system. 
   Follow the river around and you should be at the Ice Cavern soon. 
   It's up to you, but I would strongly recommend that you use a tent 
   or even better, a cabin before you enter.
      
   FLOOR 1: The first floor is extremely linear, so you shouldn't have 
   any problem finding the stairs to floor 2. Note that you can't get 
   through the rubble around the stairs, so don't bother.   

   FLOOR 2a: Yawn. Another very linear floor. Just follow the path and 
   go down the stairs at the far left side of the floor.

   FLOOR 3b: This is a very, very small room... just take the stairs 
   up.

   FLOOR 2b: The LEVISTONE is on this floor, but unreachable from your 
   current position. Walk down and to the left, and enter the room. 
   Grab the treasure on the sides, then step in a hole to fall through.

   FLOOR 3a: This floor is very large, and filled with treasure... and 
   dangerous enemies so don't mess around. Exit the room, and walk to 
   the left across the spikes, they act the same as the lava in Mt. 
   Gulg (they hurt you), but are nothing to worry about. Follow the 
   path and enter the room. You'll run into a spiked square with a 
   White Dragon here. Black Mages and Red Mages should use their strong 
   fire attacks, and your Warriors and Monks should attack. It'll 
   probably help if you cast NulIce as well. Once you've won, grab the 
   treasure and backtrack across the spikes again. Now head all the way 
   down and when you get to a point where the path splits to the left 
   and right, take the left path first and grab the treasure there. Go 
   back up and follow the right path now, and you'll be at the stairs.

   FLOOR 1: Wee. You'll appear on the other side of the rubble on floor 
   1. Take the time to grab the treasure in each of the rooms. When 
   you're ready, fall walk into the hole in the second room.

   FLOOR 2b: You'll be right beside the LEVISTONE now, but when you 
   step on the square next to it, you'll run into another enemy...

   --------------------------------------------------------------------
   SUB-BOSS: Evil Eye

   The Evil Eye has some pretty nasty spells, mostly of the auto-kill    
   variety... so just attack, don't worry about defence. Warriors 
   and Monks should attack, and Black Mages and Red Mages should use 
   Fire3 and Bolt3. White Mages should use Dia3 or Cure2 when 
   necessary. It shouldn't last any long than one round to finish.
   -------------------------------------------------------------------- 

   After you win, you'll be able to take the LEVISTONE. Walk around, 
   and you'll probably fall through the floor back to floor 3a. Make 
   your way back to the stairs, and you'll be on your way out. Now 
   you'll have to put your LEVISTONE to work, but where you ask. First, 
   get back to your SHIP, then take it to the southeastern edge of the 
   continent, you should see a river that goes westward. Take your 
   CANOE down this river, then turn south, get out and walk west into 
   the Lykion Desert (L. Desert in this game). Use the LEVISTONE while 
   standing in the desert and you'll get the (start short fanfare) 
   AIRHIP!!! Take your new AIRSHIP to the group of islands between the     
   northwestern and northeastern continents. Check out each of the 
   islands for some treasure, then land on the island with two holes, 
   and enter the right one. Head down, and you'll eventually find your 
   way to Bahamut, the king of the dragons. Talk to him and he'll 
   reward you with the class upgrade. Now, it's time to find the third 
   fiend.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------[Chapter 7: The Sunken Shrine]--------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   Treasure: 10 Gil, 20 Gil, 110 Gil, 385 Gil, 450 Gil, 1760 Gil, 2000 
             Gil, 2750 Gil, 2750 Gil, 4150 Gil, 5000 Gil, 5000 Gil, 
             5450 Gil, 6400 Gil, 7340 Gil, 7690 Gil, 8135 Gil, 9000 
             Gil, 9900 Gil, 9900 Gil, 10000 Gil, 12350 Gil, 13350 Gil, 
             Antidote, Mage's Staff, Light Axe, Ribbon x2, Diamond 
             Helm, Diamond Armour, Diamond Shield, Giant's Gloves, 
             Diamond Gloves, Diamond Armlet, Spellbinder, Defender, 
             WARP CUBE, ROSETTA STONE

   Now it's time to make good use of all that loot you cleared out of 
   the Ice Cavern (plus extra, if you haven't sold any of your previous 
   weapons). Take a trip to Gaia. Don't know where it is? It's the town  
   at the north-eastern edge of north-eastern continent. You'll know 
   you're at the right spot because it's the only town surrounded by 
   mountains. Check out the armour shop and buy some Prorings, one of 
   the best items you can buy in my opinion. Get some for your entire 
   party if you can. Now, go back to the north-western continent and 
   land at the southern edge of the continent. Go up, and jump into 
   your CANOE again at the river. Paddle up the river until reach the 
   waterfall. It's been said before, but I'll say it again if only for 
   the sake of redundancy: there's ALWAYS something behind the 
   waterfall in RPGs. 

   FLOOR 1: There's some difficult enemies in here, but nothing you 
   can't handle due to your new, shiny Prorings. This place is also 
   full of dead-ends, but the real path to the treasure is left. Yes, 
   really, just keep going left, then down when you can't go left 
   anymore. Talk to the malfunctioning robot in the room to get the 
   WARP CUBE, another very important item, then get the treasure. Now 
   backtrack to the exit again.

   I hope you have some money left over because you're going to need 
   it. Take your CANOE back down the river, then get off and go north 
   into the desert. If you walk a little to the west of the forested 
   area you'll be at the desert caravan. Talk to the guy and buy the 
   BOTTLED FAIRY for 50,000 Gil. Use it and the fairy will appear, then 
   fly off. Now go back to your AIRSHIP and head to Gaia again. Once 
   you're there, go to the northeastern corner of the town and follow 
   the path around until you reach a small lake. If you end up back on 
   the world map, you've gone too far =P. Anyway. Talk to the fairy and 
   it'll thank you for freeing him/her. It'll go to the bottom of the 
   lake and get you some OXYALE, which you'll need to get to the third 
   fiend. Now, go all the way back to the northwestern continent, land 
   someplace, then walk to the north-east along the coastline. You'll 
   eventually reach Onlak.

   Some of the people here are weird, as they act as if they're 
   surprised that you have legs. You'll eventually see why they're like 
   that. There's also some shops here, including black and white magic 
   shops, so check them out. It might be best if you use the inn and 
   save your game there, simply because it's the closest spot to the 
   Sunken Shrine, the third fiend's home. When you're ready, go to the 
   southeastern corner of the town and talk to the woman there. She'll 
   give a short, rather cyptic message, then disappear. Jump into the 
   barrel and you'll be on your way to the Sunken Shrine. Note that you 
   actually start on the third floor of the Sunken Shrine. 

   FLOOR 3a: Go up past the pillars until you reach a crossroad, head 
   to the right from here and grab the treasure in the first room. Now 
   go all the way to the left, then up and get the treasure in the 
   second room. After this, you have a choice: you can either head 
   straight to the third fiend, Kraken, by going to the upper-left 
   corner of the room and taking the stairs down, or getting all the 
   goodies by going to the upper-right corner of the floor and taking 
   the stairs up. I suggest you go straight for Kraken so you get him 
   out of your way, then clear out the treasure on the upper levels.

   FLOOR 4a: You'll be on floor four now. There's no treasure here so 
   just head straight up to the stairs at the top. 

   FLOOR 3b: You're back on floor three, but in a different area. Just 
   go up the stairs.
 
   FLOOR 2b: Nothing happening here, just grab the treasure in the room 
   and go down the other set of stairs. 

   FLOOR 3c: Yet another area of floor three, enter the room, grab the 
   treasure and go down the stairs at the bottom of the floor.

   FLOOR 4b: You're finally in the main section of floor 4, and there's 
   lots of treasure here. Check all of the rooms and grab the treasure 
   in each of them. After that, walk all the way up and go down the 
   stairs.
 
   FLOOR 5: Whew! Confused yet. You're finally on the final floor where 
   Kraken is located. Walk up a little ways, and go left, then up, then 
   left again. Now all you have to do is follow the path through the 
   rather large room and you'll be at the orb. Touch it, and yadda, 
   yadda, yadda, Kraken will attack you.

   --------------------------------------------------------------------
   BOSS: Kraken


   --------------------------------------------------------------------

   After you defeat Kraken, go inside the teleporter to get sent back 
   to the surface; it's easier than going all the way back to floor 3, 
   then going up to get the treasure. Once you're back in Onrak, stay 
   at the inn to refill your charges, then head back down into the 
   Sunken Shrine.

   FLOOR 3a: Time to go treasure hunting =). Go all the way to the 
   upper-right corner of the floor and take the stairs up.
 
   FLOOR 2a: Lots of treasure here, just be quick because there are a 
   few annoying enemies here, one of them (Ghosts) is fairly dangerous. 
   Once you've collected all the treasure, go all the way down and 
   continue to the right to find the stairs to floor 1.

   FLOOR 1: Get ready because there's tons of treasure here, along with 
   the mermaids several of the people in Onrak where talking about. 
   Hmmm. So I guess the woman guarding the barrel in the beginning was 
   a mermaid at one point... Anyway. Grab all of the treasure here, 
   then walk to the top left corner of the floor and go left. You'll 
   eventually wrap around to the right corner of the floor to a 
   previously unexplored area. There'll be one room on this side, 
   enter it, grab the treasure which includes the ROSETTA STONE, then 
   backtrack to the stairs again. Now backtrack all the way back to 
   floor 3 and enter the barrel again to get sent to the surface.

   Now that you're back on the surface, the question remains, what do 
   you with the ROSETTA STONE. Well, I would sell it, but that would 
   defeat the purpose of the Light Warriors since it's an important 
   item to the plot of the game. Then, the fiends would continue to 
   dominate the world. Ahhh!! Ahem. Anyway. Do the next best thing, 
   take it to Dr. Unne in Melmond. That pompous ass surely knows what 
   to do with it, and he does! He'll teach out the Lufenian language, 
   which you can use right away but going to Lufenia. Fly to the 
   northeastern continent near Gaia to find Lufenia.
 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------[Chapter 8: Entering The Flying Fortress]---------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   Treasure: 180 Gil, 800 Gil, 880 Gil, 2750 Gil, 3400 Gil, 3400 Gil, 
             4150 Gil, 4150 Gil, 5000 Gil, 5450 Gil, 6400 Gil, 6720 
             Gil, 7600 Gil, 7900 Gil, 7900 Gil, 8135 Gil, 8135 Gil, 
             9000 Gil, 9500 Gil, 9900 Gil, 10000 Gil, 12350 Gil, 13000 
             Gil, 13000 Gil, 18010 Gil, 18010 Gil, Tent, Potion x2, 
             Gold Needle x2, Cottage, Thor's Hammer, Vorpal Sword, 
             Sunblade, Healing Helm x2, Dragon Mail, Aegis Shield, 
             Venom Blade, Sasuke, Ribbon, Mythril Helm, Shirt, Protect 
             Cloak, Black Robe, White Robe, Diamond Shield, Diamond 
             Gloves, Protect Ring x2, BELL, ADAMANTITE

   You can't land anywhere near Lufenia because of the swamp and forest 
   all around the area. The only place to land is a small square north 
   of Lufenia near Gaia. Land then make your way down to Lufenia. You 
   can buy some more level 8 magic here, the very best spells actually, 
   but the magic shop where you buy them is "hidden". Go to the north-
   eastern corner of the town, then walk off to the right. You should 
   see a merged black and white magic shop ahead of you. Go inside and 
   buy both Flare and Life2. They may cost an arm and leg (60,000 Gil 
   each!) but there well worth it. 

   After that, talk to the guy on the right pier for the BELL, which 
   you'll need to enter the Mirage Tower. Walk back to the airship and 
   go back to Gaia so you can restock and stay at the inn if necessary.
   Now land on the patch of green beside the Yahnikurm Desert (what a 
   mouthful, good thing it's called the Y. Desert in this game) and 
   walk to the Mirage Tower. You'll automatically be able to enter it 
   now. Use a tent outside if you want.

   FLOOR 1 (M. Tower): The stairs to the next floor are to the left of 
   you, just go through the door in front of you to get to them. The 
   center of the floor has a pile of treasure chests. You'll have to go 
   out of your way to get them, but it's worth it in my opinion.

   FLOOR 2 (M. Tower): Go all the way around to the top of the floor, 
   then continue down the other side until you see a space between the 
   pillars. That's where you enter. Go right past the groups of pillars 
   until you reach the stairs. There's another pile of treasure in the 
   center of the floor, which you'll of course have to go out of your 
   way to get.

   FLOOR 3 (M. Tower): This room is simple enough, just head down and 
   enter the room at the bottom. You'll have to battle a Blue Dragon at 
   the door, but it's fairly easy to kill. After you defeat it, enter 
   the teleporter in the center.

   FLOOR 1 (Fortress): This floor is shaped like a cross, if that helps   
   you visualize it. You'll appear in the center and the exit to the 
   north, but there's lots of treasure you'll be missing out on to the 
   south, west and east. Grab them before you leave the floor.

   FLOOR 2 (Fortress): Head to the center of the floor (the large open 
   area). The teleporter to floor 3 is south, and as usual, there's 
   lots of treasure along the other paths, so check them out before you 
   leave the floor.

   FLOOR 3 (Fortress): The teleporter to floor 4 is just to your left, 
   there's also some treasure here, but it's not worth it in my 
   opinion. Something else of interest here is the large window near 
   the floor 3 teleporter. If you look out of it, you'll find out where 
   to go once you defeat Tiamat.

   FLOOR 4 (Fortress): The whole of floor 4 is a maze of sorts. If you 
   start walking you'll notice you don't run into any dead ends, it 
   just keeps going and going and going... That's because I believe the 
   top and the bottom, and the left and the right boundaries of the 
   floor wrap around to each other respectively. So, you'll just keep 
   walking around until you happen to find the teleporter. To get to 
   the floor 5 teleporter, go past two of the pillars, then down until 
   you see it.

   FLOOR 5 (Fortress): Just go up until you get to Tiamat. Don't mess  
   around on this floor because there's a slight chance you'll run into 
   a Warmech and if you do, you'll probably get your ass handed to you. 
   If you actually win, you'll most likely have to leave the flying 
   Fortress and refill your magic charges for your fight against 
   Tiamat. Anyway. Head across the corridor and touch the orb in front 
   of you. Tiamat will appear, talk for awhile, then attack...

   --------------------------------------------------------------------
   BOSS: Tiamat

   As for your Black Mage... well, he's out of luck, again. Black magic 
   doesn't work particularly well against Tiamat... well, that's a lie, 
   Flare will do some good damage and Slow, and Slow2 will work wonders 
   on reducing the amount of damage Tiamat does. Also, the auto-kill 
   spell, Break, will work on him, but it takes some time for it to 
   actually connect; The Venom Sword is actually more effective because 
   you can use it an unlimited amount of times, and it will usually 
   work faster. Most of the other spells in the Black Wizard's 
   inventory will either do low amounts of damage or not work at all. 
   --------------------------------------------------------------------

   Walk up to the crystal, shine it up until it gets it's nice glow 
   back, then head into the teleporter to get warped outside. Now what 
   are you supposed to do, you ask. Simple. Go back to the Temple of 
   Chaos, where you first fought Garland, the pathetically easy, not-
   really-fit-to-be-a-bad-guy knight, if you were paying attention... 
   but first, you should do some stuff to prepare yourself for the 
   gauntlet that is the Temple of Chaos. 

   Firstly...

   1. Level up a bit more if you're not in the late twenties, most 
      likely level 29+, a little more (34 or so) if you're still 
      uncomfortable at that level. Level 40+ is an overkill, and no fun 
      at all.

   Secondly...

   2. Check for the following items:

      ADAMANTITE from the Flying Fortress. Take it to the blacksmith at 
      Mt. Duergar to have him forge it into the Excalibur, the second-
      most powerful sword in the game, but only Knights can equip it. 

      Four Protect Rings from Gaia. These will help greatly in not 
      getting you killed from auto-kill spells.

      Three Ribbons from various places. You'll NEED these, so don't 
      forget them when you enter the Temple of Chaos.

      The Healing Staff, and the Healing Helm. These help again, but 
      aren't totally neccessary, they just help ease the burden of 
      using Potions.

      99 Potions, and Antidotes. They just help for obvious reasons.

      Any other weapon, armor, or spell you may have missed in the 
      dungeons, especially Flare, Holy, NulAll, and Warp2. The first 
      three spells are just useful offensive/defensive spells, but the 
      Warp2 spell is critical. If anything happens to go wrong, and/or 
      you're crippled for some reason, you can use this spell to exit 
      the dungeon to heal or whatever.

   That's about it. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------[Chapter 9: Temple of Chaos Revisited]----------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   When you're ready, make your way to the temple of Chaos, enter it, 
   and head to the room in the center. Talk to the bats for some more 
   of the story. Now, touch the black orb on the pedestal, and it will 
   disappear, when you step on it, you'll get transported 2000 years in 
   the past. The first thing you'll probably notice here, and on the 
   next three floors, is that there are ALOT of dangerous enemies 
   roaming around, the most dangerous of which is the Green Dragon aka 
   the Gas Dragon from the NES version of Final Fantasy. These guys 
   have been the bane of many Light Warriors before, so if you 
   encounter 1-2 of them, just run; their not worth fighting in my 
   opinion. If you run into 4 of them, you might as well fight them, 
   because you're going to take a beating anyways. Anyways, you'll run 
   into plenty of old "friends" also, deal with them accordingly.

   FLOOR 1: Exit the room you start in, and mosey on down to the 
   bottom, then head to the right, and down the stairs in the 
   southeastern corner of the floor.
   
   FLOOR 2: Head to the right and head down the stairs at the far end.

   FLOOR 3: Go down past the first room, then make a right until you 
   reach a group of pillars leading up into the central room. The 
   square in front of the door is spiked (go figure..) so get ready for 
   a battle.

   --------------------------------------------------------------------
   SUB-BOSS: Death Eye

   Meh. Death Eye is just a slightly stronger, slightly more menacing 
   Evil Eye, but it's still no problem if you brought along some 
   Protect Rings. Just pound on it until it dies. Easy enough.
   --------------------------------------------------------------------

   Ignore the chests to the right and left of the statues if you want, 
   they're just hoards of Gil, 45,000 and 65,000 to be exact. So, 
   whatever you do, walk up to the slab of stone between the statues 
   and use the LUTE to open it. 

   FLOOR 2: Exit the room you're in and walk to the northwest corner 
   of the floor for the stairs to... floor 1?!? Meh. 

   FLOOR 1: Walk around to the northwestern corner of this floor to 
   find the stairs to the Earth floor.

   EARTH FLOOR: Getting tougher but still no problem if you liberally 
   use the Healing Helm/Staff, along with Potions when you need them. 
   Walk along the edge of the floor to the southeastern corner of the 
   floor to find the stairs leading down. DON'T go near them yet, 
   instead, heal to the fullest, then try to go down them. You'll run 
   into a battle here... with the new, and (slightly) improved Lich 2!!
   (dun, dun, dun).

   --------------------------------------------------------------------
   BOSS: Lich 2

   This guy is seriously a pushover, but watch your HP when he casts
   Flare. Yup, Flare, but as long as your HP is at least decent level 
   you won't have any problems. Just beat on him until he dies, it 
   won't take long.
   --------------------------------------------------------------------

   Now, head down the stairs...

   FIRE FLOOR: There's some chests here, but I wouldn't bother with 
   them, since it's stuff you already (hopefully) have. The stairs to 
   floor 3 are just to the right of the stairs you just came down. And 
   like the previous floor, you'll have to fight the fire fiend,
   Marilith before you can go down the stairs...

   --------------------------------------------------------------------
   BOSS: Marilith 2

   Another pushover. First, have your White Mage cast NulFire, then 
   beat the crap out of it until it dies. It might help if you have 
   your Black Mage cast Bind a few times to possibly reduce the amount 
   of damage you suffer, but it's up to you. 
   --------------------------------------------------------------------

   Two down, two to go. Unfortunately, these last two are quite a bit 
   tougher so be careful how you handle yourself from this point. Now, 
   just mosey on down the stairs to the Water Floor.

   WATER FLOOR: This floor is annoying (to me anyway), it's basically 
   just a huge area with a bunch of little rooms. From the stairs, head 
   to the northeast, then down, while you make your way through the 
   rooms to the southeastern corner. Again, you'll have to fight the  
   water fiend... Kraken! 

   --------------------------------------------------------------------
   BOSS: Kraken 2

   Well, he's still one of the most resiliant bastards in this game, as 
   you won't do much damage unless you get a critical hit. And, he in 
   turn, can still pummel your White and Black Wizards unless you 
   protect them, namely with a couple of castings each of Shld2, Blink, 
   and Invs2. He'll even do a good deal of damage to Knights, and 
   others if you're not careful. Luckily, your Knights, and hopefully 
   your Master and Red Wizards will be able to take him down before he 
   does too much damage, of which Haste will help speed up the process.
   Also, don't bother trying to get Break to work on him; if you have 
   the Venom Sword on hand, you might want to try that, but it's a long 
   shot. Good luck!
   --------------------------------------------------------------------

   Head to the right and down the stairs to the almost final floor, 
   yup, the air floor, where Tiamat inevitiablly awaits...

   AIR FLOOR: At last, a simple floor! The battle with Tiamat lies to 
   the right, but don't go there yet. Instead, go down, and to the 
   right where you should see a small path leading to a small room. 
   Inside is the Masamune, the strongest sword in the game, but don't 
   give it to a Knight or a Master, instead, give it to someone 
   else so you have three effective attackers in your party. Or, just 
   for the fight with Tiamat and the ultimate boss, give it to a Knight 
   with Haste and Sabre so he'll do a ton of damage to them. It's your 
   choice. Now, go back to the stairs to the Water Floor, and go to the 
   right, and you'll run into Tiamat.

   --------------------------------------------------------------------
   BOSS: Tiamat 2

   Hmm. This guy could be tough, since you just recently battled him 
   in the Flying Fortress. Just take the same actions you did in that 
   fight. Your Knights, Masters, and Red Wizards should attack. Your 
   White Wizards should act as support for them and everyone else, by 
   casting Shld2, Blink, Invs2, NulAll, Steel (if you want) and Haste 
   on all the attackers, including the one who has the Masamune if you 
   gave it to a Wizard or Ninja. Black Wizards are largely useless, 
   since almost none of their spells will do any significant damage to 
   Tiamat, but you're welcome to try. Heh. Also, you should always be 
   on guard, since Tiamat has a good deal of both stregth for 
   attacking, and spells, including Poison (or whatever it's called); 
   one of your characters will most likely die if it casts that (since 
   one of you doesn't have a ribbon). Just play defensively for a few 
   rounds so you can stregthen yourself, then attack until Tiamat 
   falls. It won't take long if you do it right.
   --------------------------------------------------------------------

   Once you've won, head down the stairs to the final floor where the 
   ultimate boss is located. OoooOO. =P. Heh.

   CHAOS FLOOR: You won't run into any battles here, so don't worry. 
   Head down past the pillars to the center room. Before you enter, you 
   should heal as much as you can (hopefully to the max), memo save, 
   then enter, and talk to... Garland! Heh. He'll tell you a little of 
   what happened after you knocked him senseless in the future. There's 
   no point putting that here, since, if you made it here, you'll be 
   able to read what he said. At least, he's not angry about the 
   beating you gave him back in the future. Heh. Anyway, lets get this 
   over with...

   --------------------------------------------------------------------
   BOSS: Chaos

   This guy is one tough bastard, so I feel another FAQ writer's idea 
   concerning this battle is sound, the best strategy I've seen for 
   this battle, in fact. Don't attack until Chaos casts Cure4, which 
   takes roughly seven rounds if I remember the NES version of this 
   game correctly. In the mean time, start casting defensive/supportive 
   spells like Steel, Haste, Sabre, Shld2, Blink, Invs, Invs2, NulAll, 
   even NulMgc if you feel like it, just keep casting spells on 
   yourself until he casts Cure4. Once he does, start attacking with 
   all your might, and he'll fall rather quickly. If he happens to kill 
   one of your characters, revive them with Life or Life2 and keep 
   attacking. If you feel like doing this battle the "normal" way, by 
   attacking and casting various spells before he casts Cure4 on 
   himself be my guest. Just be warned if you can't kill him by the 
   time he casts Cure4, you might as well reset your game and start 
   over. Anyway, good luck!
   --------------------------------------------------------------------

   Well, you finished the game, so I should congratulate you for 
   finishing this rather tough game. Enjoy the lame ending...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=  
-------------------------------[Epilogue]------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   The time loop was served at last.

   The battle spanning 2000 years came to an end, and peace prevailed.

   The light of the four crystals revived the wind, water, earth, and              
   fire.

   It all began with a trivial misunderstanding, but it was enough to 
   open Garland's heart of darkness.

   His hatred swelled with the four forces of nature, and from it were  
   born the four fiends of chaos.

   Evil swallowed the world, plunging it into darkness.

   But that is now part of the stuff of legends. Thanks to the courage 
   and strength of the four warriors.

   The warriors will travel in time once more. The world to which they
   will be restored to it's nature state.  

   Princess Sarah, Queen Jane, and even Garland will be there, 
   oblivious to what happened in that time twisted dimension.

   But when did it all happen?

   The source of chaos lay in a strand of time looped around to connect  
   2000 years.

   Four warriors were chosen by the very same forces that had plunged 
   the world into darkenss.

   These four forces were the key to banishing the darkness as well.

   And when everything was over... the memories of the four warriors' 
   journey to the past was destined to be lost forever.

   But their deeds will survive in people's hearts as legend. The tales 
   will be passed down for generations to come.

   Dwarves and Elves, Dragons, and people who reach for the stars - all 
   will cherish the tales.

   The warriors are returning. Travelling back from the world 2000  
   years past.

   With the memory of their journey buried deep within their hearts, 
   they will carry on their lives and watch over the world.

   Never forget... the light of this world must always be guided in the 
   right direction.

   If it goes astray, darkness will come again.

   A crystal shines within every heart.

   A crystal gleams within your heart, too... for you are the one who 
   fought the battle spanning 2000 years.

   May the world be blessed with light for eternity. 


   I didn't think it was possible, but Square-Enix actually made this 
   ending WORSE than the NES one! Ugh... Or, at the very least, they    
   didn't improve on it at all. *Sighs*

=======================================================================
-----------------------------[Appendices]------------------------------
=======================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=                  
------------------------------[Beastiary]------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------------------------------------------------------------------
A
-----------------------------------------------------------------------

Name     |   Aeros
HP       |   358
Gil      |   807
Exp      |   1614
Atk      |   53
Def      |   4
MDef     |   130
Resists  |   Quake, Death, Confusion, Paralysis
Weakness |   None
-----------------------------------------------------------------------
Name     |   Anaconda
HP       |   80
Gil      |   50
Exp      |   165
Atk      |   22
Def      |   10
MDef     |   56
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   ASTOS
HP       |   168
Gil      |   2000
Exp      |   2250
Atk      |   26
Def      |   40
MDef     |   170
Resists  |   None
Weakness |   Silence
-----------------------------------------------------------------------
Name     |   Aquos
HP       |   300
Gil      |   800
Exp      |   1962
Atk      |   69
Def      |   20
MDef     |   130
Resists  |   Quake, Fire, Death, Confusion, Paralysis
Weakness |   Ice

-----------------------------------------------------------------------
B
-----------------------------------------------------------------------

Name     |   Basilisk
HP       |   196
Gil      |   658
Exp      |   1977
Atk      |   30
Def      |   20
MDef     |   91
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Black Widow
HP       |   28
Gil      |   8
Exp      |   30
Atk      |   10
Def      |   0
MDef     |   28
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Bloodbones 
HP       |   144
Gil      |   378
Exp      |   378
Atk      |   26
Def      |   12
MDef     |   76
Resists  |   Ice, Death, Confusion, Paralysis
Weakness |   Fire, Dia
-----------------------------------------------------------------------
Name     |   Blue Dragon
HP       |   454
Gil      |   2000
Exp      |   3274
Atk      |   92
Def      |   20
MDef     |   200
Resists  |   Quake, Bolt
Weakness |   None

-----------------------------------------------------------------------
C
-----------------------------------------------------------------------

Name     |   Centipede
HP       |   222
Gil      |   300
Exp      |   1194
Atk      |   39
Def      |   20
MDef     |   116
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   CHAOS
HP       |   4000
Gil      |   0
Exp      |   0
Atk      |   100
Def      |   100
MDef     |   200
Resists  |   Every damn spell in the game...
Weakness |   None
-----------------------------------------------------------------------
Name     |   Chimera
HP       |   300
Gil      |   2500
Exp      |   2064
Atk      |   30
Def      |   20
MDef     |   130
Resists  |   Quake, Fire
Weakness |   Ice
-----------------------------------------------------------------------
Name     |   Crawler
HP       |   84
Gil      |   200
Exp      |   186
Atk      |   1
Def      |   8
MDef     |   51
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Crazy Horse
HP       |   64
Gil      |   15
Exp      |   63
Atk      |   10
Def      |   2
MDef     |   40
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Crocodile
HP       |   184
Gil      |   900
Exp      |   816
Atk      |   42
Def      |   16
MDef     |   103
Resists  |   Quake, Fire
Weakness |   Bolt, Ice
-----------------------------------------------------------------------
Name     |   Cobra
HP       |   56
Gil      |   50
Exp      |   123
Atk      |   6
Def      |   6
MDef     |   46
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Cockatrice
HP       |   50
Gil      |   200
Exp      |   186
Atk      |   1
Def      |   4
MDef     |   47
Resists  |   Quake
Weakness |   None

-----------------------------------------------------------------------
D
-----------------------------------------------------------------------

Name     |   Dark Wizard
HP       |   105
Gil      |   1095
Exp      |   1095
Atk      |   26
Def      |   40
MDef     |   170
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Death Eye
HP       |   360
Gil      |   1
Exp      |   1
Atk      |   120
Def      |   60
MDef     |   160
Resists  |   Quake, Ice, Death, Confusion, Paralysis
Weakness |   Fire, Dia
-----------------------------------------------------------------------
Name     |   Desert Baretta
HP       |   352
Gil      |   1
Exp      |   2610
Atk      |   98
Def      |   48
MDef     |   156
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Dragon Zombie
HP       |   268
Gil      |   999
Exp      |   2331
Atk      |   56
Def      |   30
MDef     |   135
Resists  |   Quake, Ice, Death, Confusion, Paralysis
Weakness |   Fire, Dia

-----------------------------------------------------------------------
E
-----------------------------------------------------------------------

Name     |   Earth Medusa
HP       |   96
Gil      |   1218
Exp      |   1218
Atk      |   11
Def      |   12
MDef     |   70
Resists  |   Quake, Ice
Weakness |   Fire
-----------------------------------------------------------------------
Name     |   EVIL EYE
HP       |   162
Gil      |   3225
Exp      |   3225
Atk      |   30
Def      |   30
MDef     |   92
Resists  |   Quake
Weakness |   None

-----------------------------------------------------------------------
F
-----------------------------------------------------------------------

Name     |   Fire Gigas
HP       |   300
Gil      |   1506
Exp      |   1506
Atk:     |   73
Def      |   20
MDef     |   135
Resists  |   Fire
Weakness |   Ice
-----------------------------------------------------------------------
Name     |   Fire Hydra
HP       |   182
Gil      |   400
Exp      |   1215
Atk:     |   20
Def      |   14
MDef     |   103
Resists  |   Fire
Weakness |   Ice
-----------------------------------------------------------------------
Name     |   Fire Lizard
HP       |   296
Gil      |   1200
Exp      |   2472
Atk:     |   31
Def      |   18
MDef     |   143
Resists  |   Fire
Weakness |   Ice

-----------------------------------------------------------------------
G
-----------------------------------------------------------------------

Name     |   GARLAND
HP       |   106
Gil      |   250
Exp      |   130
Atk      |   15
Def      |   10
MDef     |   64
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Gigas Worm
HP       |   56
Gil      |   15
Exp      |   63
Atk      |   17
Def      |   8
MDef     |   40
Resists  |   None
Weakness |   Fire
-----------------------------------------------------------------------
Name     |   Ghast
HP       |   56
Gil      |   117
Exp      |   117
Atk      |   8
Def      |   10
MDef     |   40
Resists  |   Quake, Ice, Death, Paralysis, Confusion
Weakness |   Fire, Dia
-----------------------------------------------------------------------
Name     |   Ghost
HP       |   180
Gil      |   990
Exp      |   990
Atk      |   93
Def      |   30
MDef     |   85
Resists  |   Quake, Ice, Death, Paralysis, Confusion
Weakness |   Fire, Dia
-----------------------------------------------------------------------
Name     |   Ghoul
HP       |   48
Gil      |   50
Exp      |   93
Atk:     |   8
Def      |   6
MDef     |   36
Resists  |   Quake, Ice, Death, Paralysis, Confusion
Weakness |   Fire, Dia
-----------------------------------------------------------------------
Name     |   Gnoma
HP       |   288
Gil      |   768
Exp      |   1536
Atk:     |   66
Def      |   20
MDef     |   130
Resists  |   Quake, Ice, Bolt, Death, Confusion, Paralysis
Weakness |   Fire
-----------------------------------------------------------------------
Name     |   Goblin
HP       |   8
Gil      |   6
Exp      |   6
Atk:     |   4
Def      |   4
MDef     |   16
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Goblin Guard
HP       |   16
Gil      |   18
Exp      |   18
Atk      |   8
Def      |   6
MDef     |   23
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Goggler
HP       |   10
Gil      |   10
Exp      |   42
Atk      |   4
Def      |   0
MDef     |   14
Resists  |   Bolt, Ice
Weakness |   Quake, Fire
-----------------------------------------------------------------------
Name     |   Green Dragon
HP       |   342
Gil      |   5000
Exp      |   4068
Atk      |   72
Def      |   16
MDef     |   200
Resists  |   Quake
Weakness |   Ice
-----------------------------------------------------------------------
Name     |   Green Slime
HP       |   24
Gil      |   20
Exp      |   84
Atk      |   1
Def      |   255
MDef     |   36
Resists  |   Quake, Bolt, Confusion, Death, Paralysis
Weakness |   Ice, Fire
-----------------------------------------------------------------------
Name     |   Grey Ooze
HP       |   76
Gil      |   70
Exp      |   255
Atk      |   30
Def      |   7
MDef     |   55
Resists  |   Quake, Ice, Fire, Confusion, Death
Weakness |   Bolt
-----------------------------------------------------------------------
Name     |   Guardian
HP       |   200
Gil      |   400
Exp      |   1224
Atk      |   25
Def      |   40
MDef     |   110
Resists  |   Death, Confusion, Paralysis
Weakness |   Bolt

-----------------------------------------------------------------------
H
-----------------------------------------------------------------------

Name     |   Hellhound
HP       |   192
Gil      |   600
Exp      |   1182
Atk      |   30
Def      |   8
MDef     |   103
Resists  |   None
Weakness |   Ice
-----------------------------------------------------------------------
Name     |   Hill Gigas
HP       |   240
Gil      |   879
Exp      |   879
Atk      |   38
Def      |   12
MDef     |   120
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Horned Devil
HP       |   94
Gil      |   387
Exp      |   387
Atk      |   10
Def      |   32
MDef     |   127
Resists  |   Quake, Fire, Ice
Weakness |   None
-----------------------------------------------------------------------
Name     |   Hydra
HP       |   212
Gil      |   150
Exp      |   915
Atk      |   30
Def      |   14
MDef     |   116
Resists  |   None
Weakness |   None

-----------------------------------------------------------------------
I
-----------------------------------------------------------------------

Name     |   Ice Gigas
HP       |   336
Gil      |   1752
Exp      |   1752
Atk      |   60
Def      |   16
MDef     |   150
Resists  |   Ice
Weakness |   Fire

-----------------------------------------------------------------------
K
-----------------------------------------------------------------------

Name     |   KRAKEN 1
HP       |   1600
Gil      |   5000
Exp      |   4245
Atk      |   50
Def      |   60
MDef     |   160
Resists  |   Quake, Fire
Weakness |   Bolt, Ice
-----------------------------------------------------------------------
Name     |   KRAKEN 2
HP       |   1800
Gil      |   1
Exp      |   2000
Atk      |   70
Def      |   70
MDef     |   200
Resists  |   Quake, Fire
Weakness |   None

-----------------------------------------------------------------------
L
-----------------------------------------------------------------------

Name     |   Lesser Tiger
HP       |   132
Gil      |   108
Exp      |   438
Atk      |   22
Def      |   8
MDef     |   85
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   LICH 1
HP       |   800
Gil      |   3000
Exp      |   2200
Atk      |   40
Def      |   40
MDef     |   120
Resists  |   Ice, Death, Confusion, Paralysis
Weakness |   Fire, Dia
-----------------------------------------------------------------------
Name     |   LICH 2
HP       |   1000
Gil      |   1
Exp      |   2000
Atk      |   50
Def      |   50
MDef     |   140
Resists  |   Ice, Death, Confusion, Paralysis
Weakness |   Fire, Dia
-----------------------------------------------------------------------
Name     |   Lizard
HP       |   92
Gil      |   50
Exp      |   153
Atk      |   18
Def      |   12
MDef     |   55
Resists  |   None
Weakness |   None

-----------------------------------------------------------------------
M
-----------------------------------------------------------------------

Name     |   Manticore
HP       |   164
Gil      |   650
Exp      |   1317
Atk      |   22
Def      |   8
MDef     |   95
Resists  |   Quake
Weakness |   None
-----------------------------------------------------------------------
Name     |   MARILITH 1
HP       |   1200
Gil      |   3000
Exp      |   2475
Atk      |   40
Def      |   50
MDef     |   183
Resists  |   Bolt, Ice, Fire
Weakness |   Paralysis
-----------------------------------------------------------------------
Name     |   MARILITH 2
HP       |   1400
Gil      |   1
Exp      |   2000
Atk      |   60
Def      |   60
MDef     |   183
Resists  |   Bolt, Ice, Fire
Weakness |   None
-----------------------------------------------------------------------
Name     |   Medusa
HP       |   68
Gil      |   699
Exp      |   699
Atk      |   20
Def      |   10
MDef     |   55
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Mummy
HP       |   80
Gil      |   300
Exp      |   300
Atk      |   30
Def      |   20
MDef     |   60
Resists  |   Ice, Death, Paralysis, Confusion
Weakness |   Fire, Dia

-----------------------------------------------------------------------
N
-----------------------------------------------------------------------

Name     |   Necrotaur
HP       |   224
Gil      |   1050
Exp      |   1050
Atk      |   40
Def      |   14
MDef     |   116
Resists  |   Ice, Death, Confusion, Paralysis
Weakness |   Fire, Dia
-----------------------------------------------------------------------
Name     |   Neochu
HP       |   344
Gil      |   500
Exp      |   3189
Atk      |   35
Def      |   32
MDef     |   170
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Nightmare
HP       |   200
Gil      |   700
Exp      |   1272
Atk      |   30
Def      |   24
MDef     |   100
Resists  |   Quake, Fire, Death, Confusion, Paralysis
Weakness |   Ice

-----------------------------------------------------------------------
O
-----------------------------------------------------------------------

Name     |   Orge
HP       |   100
Gil      |   195
Exp      |   195
Atk:     |   18
Def      |   10
MDef     |   65
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Orge Chieftain
HP       |   132
Gil      |   300
Exp      |   282
Atk:     |   23
Def      |   14
MDef     |   71
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Orge Mage
HP       |   144
Gil      |   723
Exp      |   723
Atk:     |   23
Def      |   10
MDef     |   80
Resists  |   Quake
Weakness |   None

-----------------------------------------------------------------------
P
-----------------------------------------------------------------------

Name     |   Piranha
HP       |   92
Gil      |   20
Exp      |   240
Atk      |   22
Def      |   0
MDef     |   68
Resists  |   Quake, Fire
Weakness |   Bolt, Ice
-----------------------------------------------------------------------
Name     |   Pirate
HP       |   6
Gil      |   40
Exp      |   40
Atk:     |   8
Def      |   0
MDef     |   15
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Piscodemon
HP       |   84
Gil      |   300
Exp      |   276
Atk      |   30
Def      |   16
MDef     |   98
Resists  |   Ice, Fire, Confusion, Paralysis
Weakness |   None
-----------------------------------------------------------------------
Name     |   Privateer
HP       |   50
Gil      |   120
Exp      |   60
Atk      |   14
Def      |   6
MDef     |   37
Resists  |   Quake
Weakness |   None
-----------------------------------------------------------------------
Name     |   Purple Worm
HP       |   448
Gil      |   1000
Exp      |   4344
Atk      |   65
Def      |   10
MDef     |   200
Resists  |   Quake
Weakness |   None
-----------------------------------------------------------------------
Name     |   Pyros
HP       |   276
Gil      |   800
Exp      |   1620
Atk      |   50
Def      |   20
MDef     |   130
Resists  |   Quake, Fire, Death, Confusion, Paralysis
Weakness |   Ice
-----------------------------------------------------------------------
Name     |   Pyrolisk
HP       |   44
Gil      |   500
Exp      |   423
Atk      |   20
Def      |   4
MDef     |   45
Resists  |   Quake, Fire
Weakness |   Ice

-----------------------------------------------------------------------
R
-----------------------------------------------------------------------

Name     |   Rakshasa
HP       |   110
Gil      |   800
Exp      |   603
Atk:     |   20
Def      |   30
MDef     |   62
Resists  |   Quake, Bolt, Fire, Ice, Death, Confusion, Paralysis
Weakness |   None
-----------------------------------------------------------------------
Name     |   Red Dragon
HP       |   248
Gil      |   4000
Exp      |   2904
Atk:     |   75
Def      |   30
MDef     |   200
Resists  |   Quake, Fire
Weakness |   None
-----------------------------------------------------------------------
Name     |   Red Piranha
HP       |   172
Gil      |   46
Exp      |   546
Atk      |   37
Def      |   20
MDef     |   83
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Remora
HP       |   320
Gil      |   1000
Exp      |   2244
Atk      |   73
Def      |   24
MDef     |   185
Resists  |   Fire, Ice
Weakness |   None

-----------------------------------------------------------------------
S
-----------------------------------------------------------------------

Name     |   Sabretooth
HP       |   200
Gil      |   500
Exp      |   843
Atk      |   24
Def      |   8
MDef     |   106
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Sand Worm
HP       |   200
Gil      |   900
Exp      |   2683
Atk      |   46
Def      |   14
MDef     |   103
Resists  |   Quake
Weakness |   None
-----------------------------------------------------------------------
Name     |   Sahagin
HP       |   28
Gil      |   30
Exp      |   30
Atk      |   10
Def      |   4
MDef     |   28
Resists  |   Quake, Fire
Weakness |   Bolt, Ice
-----------------------------------------------------------------------
Name     |   Sahagin Chief
HP       |   64
Gil      |   105
Exp      |   105
Atk      |   15
Def      |   8
MDef     |   46
Resists  |   Quake, Fire
Weakness |   Bolt, Ice
-----------------------------------------------------------------------
Name     |   Sahagin Prince
HP       |   204
Gil      |   882
Exp      |   882
Atk      |   47
Def      |   20
MDef     |   101
Resists  |   Quake, Fire
Weakness |   Bolt, Ice
-----------------------------------------------------------------------
Name     |   Scorpion
HP       |   84
Gil      |   70
Exp      |   225
Atk      |   22
Def      |   10
MDef     |   55
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Sea Scorpion
HP       |   148
Gil      |   300
Exp      |   639
Atk      |   35
Def      |   18
MDef     |   85
Resists  |   Quake, Fire
Weakness |   Bolt, Ice
-----------------------------------------------------------------------
Name     |   Sea Snake
HP       |   224
Gil      |   600
Exp      |   957
Atk      |   35
Def      |   12
MDef     |   116
Resists  |   Quake, Fire
Weakness |   Bolt, Ice
-----------------------------------------------------------------------
Name     |   Sea Troll
HP       |   216
Gil      |   852
Exp      |   852
Atk      |   40
Def      |   20
MDef     |   110
Resists  |   Quake
Weakness |   Bolt, Ice
-----------------------------------------------------------------------
Name     |   Shadow
HP       |   50
Gil      |   45
Exp      |   90
Atk      |   10
Def      |   0
MDef     |   37
Resists  |   Quake, Ice, Death, Paralysis, Confusion
Weakness |   Fire, Dia
-----------------------------------------------------------------------
Name     |   Shark
HP       |   120
Gil      |   66
Exp      |   267
Atk      |   22
Def      |   0
MDef     |   70
Resists  |   Quake, Fire
Weakness |   Bolt, Ice
-----------------------------------------------------------------------
Name     |   Skeleton
HP       |   10
Gil      |   3
Exp      |   9
Atk      |   10
Def      |   0
MDef     |   17
Resists  |   Quake, Ice, Death, Paralysis, Confusion
Weakness |   Fire, Dia
-----------------------------------------------------------------------
Name     |   Soldier
HP       |   400
Gil      |   2000
Exp      |   4000
Atk      |   102
Def      |   48
MDef     |   160
Resists  |   Quake, Fire, Ice, Death, Confusion, Paralysis
Weakness |   Bolt
-----------------------------------------------------------------------
Name     |   Specter
HP       |   114
Gil      |   432
Exp      |   432
Atk      |   40
Def      |   12
MDef     |   67
Resists  |   Quake, Ice, Death, Confusion, Paralysis
Weakness |   Fire, Dia
-----------------------------------------------------------------------
Name     |   Sphinx
HP       |   228
Gil      |   1160
Exp      |   1160
Atk      |   23
Def      |   12
MDef     |   115
Resists  |   Quake
Weakness |   None
-----------------------------------------------------------------------
Name     |   Stone Golem
HP       |   200
Gil      |   1000
Exp      |   2385
Atk      |   70
Def      |   16
MDef     |   110
Resists  |   Quake, Bolt, Fire, Ice, Death, Confusion, Paralysis
Weakness |   None

-----------------------------------------------------------------------
T
-----------------------------------------------------------------------

Name     |   TIAMAT 1
HP       |   2000
Gil      |   6000
Exp      |   5496
Atk      |   49
Def      |   80
MDef     |   200
Resists  |   Quake, Bolt, Fire, Ice
Weakness |   Break
-----------------------------------------------------------------------
Name     |   TIAMAT 2
HP       |   2200
Gil      |   1
Exp      |   2000
Atk      |   75
Def      |   90
MDef     |   200
Resists  |   Quake, Bolt, Fire, Ice
Weakness |   None
-----------------------------------------------------------------------
Name     |   Troll
HP       |   184
Gil      |   621
Exp      |   621
Atk      |   24
Def      |   12
MDef     |   100
Resists  |   None
Weakness |   Fire

-----------------------------------------------------------------------
V
-----------------------------------------------------------------------

Name     |   VAMPIRE
HP       |   156
Gil      |   2000
Exp      |   1200
Atk      |   76
Def      |   24
MDef     |   75
Resists  |   Quake, Ice, Death, Confusion, Paralysis
Weakness |   Fire, Dia
-----------------------------------------------------------------------
Name     |   Vampire Lord
HP       |   300
Gil      |   3000
Exp      |   2385
Atk      |   90
Def      |   28
MDef     |   84
Resists  |   Quake, Ice, Death, Confusion, Paralysis
Weakness |   Fire, Dia

-----------------------------------------------------------------------
W
-----------------------------------------------------------------------

Name     |   Warg Wolf
HP       |   72
Gil      |   22
Exp      |   93
Atk      |   14
Def      |   0
MDef     |   46
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Warmech
HP       |   2000
Gil      |   32,000
Exp      |   32,000
Atk      |   128
Def      |   80
MDef     |   200
Resists  |   Quake, Bolt, Death, Ice, Fire, Paralysis, Confusion
Weakness |   None
-----------------------------------------------------------------------
Name     |   Water Naga
HP       |   356
Gil      |   2355
Exp      |   2355
Atk      |   9
Def      |   8
MDef     |   116
Resists  |   Quake, Fire
Weakness |   Bolt, Ice
-----------------------------------------------------------------------
Name     |   Weretiger
HP       |   160
Gil      |   780
Exp      |   780
Atk      |   30
Def      |   16
MDef     |   93
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Werewolf
HP       |   68
Gil      |   67
Exp      |   135
Atk      |   14
Def      |   6
MDef     |   45
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   White Croc
HP       |   288
Gil      |   2000
Exp      |   1890
Atk      |   56
Def      |   20
MDef     |   143
Resists  |   Quake, Fire
Weakness |   Bolt, Ice
-----------------------------------------------------------------------
Name     |   White Dragon
HP       |   200
Gil      |   2000
Exp      |   1701
Atk      |   53
Def      |   8
MDef     |   196
Resists  |   Quake, Ice
Weakness |   Bolt, Fire
-----------------------------------------------------------------------
Name     |   White Shark
HP       |   344
Gil      |   600
Exp      |   2361
Atk      |   50
Def      |   8
MDef     |   170
Resists  |   Quake, Fire
Weakness |   Bolt, Ice
-----------------------------------------------------------------------
Name     |   Wight
HP       |   52
Gil      |   150
Exp      |   150
Atk      |   20
Def      |   12
MDef     |   45
Resists  |   Ice, Death, Confusion, Paralysis
Weakness |   Fire, Dia
-----------------------------------------------------------------------
Name     |   Winter Wolf
HP       |   92
Gil      |   200
Exp      |   402
Atk      |   25
Def      |   0
MDef     |   55
Sp. Atks |   Ice Storm
Mag Atks |   None
Resists  |   Ice
Weakness |   Fire
-----------------------------------------------------------------------
Name     |   Wolf
HP       |   20
Gil      |   6
Exp      |   24
Atk      |   8
Def      |   0
MDef     |   28
Resists  |   None
Weakness |   None
-----------------------------------------------------------------------
Name     |   Wyvern
HP       |   212
Gil      |   50
Exp      |   1173
Atk      |   30
Def      |   12
MDef     |   115
Resists  |   Quake
Weakness |   None

-----------------------------------------------------------------------
Z
-----------------------------------------------------------------------

Name     |   Zombie
HP       |   20
Gil      |   12
Exp      |   24
Atk      |   10
Def      |   0
MDef     |   25
Resists  |   Quake, Ice, Death, Paralysis, Confusion
Weakness |   Fire, Dia

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--------------------------------[Weapon]-------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------------------------------------------------------------------
Swords
-----------------------------------------------------------------------

Name     |   Rapier
Cost     |   10
Sell     |   n/a
Atk Pwr  |   9
Hit Rate |   5
Special  |   None
Location |   Corneria
-----------------------------------------------------------------------
Name     |   Scimitar
Cost     |   200
Sell     |   n/a
Atk Pwr  |   10
Hit Rate |   10
Special  |   None
Location |   Pravoca
-----------------------------------------------------------------------
Name     |   Saber
Cost     |   450
Sell     |   n/a
Atk Pwr  |   13
Hit Rate |   5
Special  |   None
Location |   Elfheim
-----------------------------------------------------------------------
Name     |   Falchion
Cost     |   n/a
Sell     |   n/a
Atk Pwr  |   15
Hit Rate |   10
Special  |   None
Location |   Western Keep
-----------------------------------------------------------------------
Name     |   Broadsword
Cost     |   550
Sell     |   n/a
Atk      |   15
Hit Rate |   10
Special  |   None
Location |   Provoca
-----------------------------------------------------------------------
Name     |   Rune Blade
Cost     |   --
Sell     |   n/a
Atk Pwr  |   18
Hit Rate |   15
Special  |   Added damage done to "giant"-type enemies
Location |   Temple of Chaos
-----------------------------------------------------------------------
Name     |   Werebane
Cost     |   --
Sell     |   n/a
Atk Pwr  |   18
Hit Rate |   15
Special  |   Added damage done to "were"-type enemies
Location |   Temple of Chaos
-----------------------------------------------------------------------
Name     |   Coral Sword
Cost     |   --
Sell     |   n/a
Atk Pwr  |   19
Hit Rate |   15
Special  |   Added damage done to "sea"-type enemies
Location |   Terra Cave
-----------------------------------------------------------------------
Name     |   Wyrmkiller
Cost     |   --
Sell     |   n/a
Atk Pwr  |   19
Hit Rate |   15
Special  |   Added damage done to "dragon"-type enemies
Location |   Mt. Duergar
-----------------------------------------------------------------------
Name     |   Long Sword
Cost     |   1500
Sell     |   n/a
Atk Pwr  |   20
Hit Rate |   20
Special  |   None
Location |   Melmond
-----------------------------------------------------------------------
Name     |   Venom Blade
Cost     |   --
Sell     |   n/a
Atk Pwr  |   22
Hit Rate |   30
Special  |   Added effect of Doom on enemies
Location |   Flying Fortress
-----------------------------------------------------------------------
Name     |   Mythril Sword
Cost     |   4000
Sell     |   n/a
Atk Pwr  |   23
Hit Rate |   15
Special  |   None
Location |   Elfheim/Crescent Lake
-----------------------------------------------------------------------
Name     |   Vorpal Sword
Cost     |   --
Sell     |   n/a
Atk Pwr  |   24
Hit Rate |   25
Special  |   None
Location |   Tower of Mirage
-----------------------------------------------------------------------
Name     |   Flame Sword
Cost     |   --
Sell     |   n/a
Atk Pwr  |   26
Hit Rate |   20
Special  |   Added damage done to "undead"-type enemies
Location |   Ice Cave
-----------------------------------------------------------------------
Name     |   Ice Brand
Cost     |   --
Sell     |   n/a
Atk Pwr  |   29
Hit Rate |   25
Special  |   Added damage done to "sea"-type enemies
Location |   Mt. Gulg/Citadel of Trials
-----------------------------------------------------------------------
Name     |   Defender
Cost     |   --
Sell     |   n/a
Atk Pwr  |   30
Hit Rate |   35
Special  |   Added effect of Blink on user
Location |   Waterfall Cave
-----------------------------------------------------------------------
Name     |   Sunblade
Cost     |   --
Sell     |   n/a
Atk Pwr  |   32
Hit Rate |   25
Special  |   Added damage done to "undead"-type enemies
Location |   Tower of Mirage
-----------------------------------------------------------------------
Name     |   Sasuke
Cost     |   --
Sell     |   n/a
Atk Pwr  |   33
Hit Rate |   35
Special  |   None
Location |   Flying Fortress, Temple of Chaos
-----------------------------------------------------------------------
Name     |   Excalibur
Cost     |   --
Sell     |   n/a
Atk Pwr  |   45
Hit Rate |   35
Special  |   None
Location |   Mt. Duergar
-----------------------------------------------------------------------
Name     |   Masamune
Cost     |   --
Sell     |   n/a
Atk Pwr  |   56
Hit Rate |   50
Special  |   None
Location |   Temple of Chaos

-----------------------------------------------------------------------
Axes
-----------------------------------------------------------------------

Name     |   Battle Axe
Cost     |   550
Sell     |   n/a
Atk Pwr  |   17
Hit Rate |   5
Special  |   None
Location |   Provoca
-----------------------------------------------------------------------
Name     |   Great Axe
Cost     |   --
Sell     |   n/a
Atk Pwr  |   22
Hit Rate |   5
Special  |   None
Location |   Titan's Cave
-----------------------------------------------------------------------
Name     |   Mythril Axe
Cost     |   4500
Sell     |   n/a
Atk Pwr  |   25
Hit Rate |   10
Special  |   None
Location |   Crescent Lake/Mt. Gulg
-----------------------------------------------------------------------
Name     |   Light Axe
Cost     |   --
Sell     |   n/a
Atk Pwr  |   28
Hit Rate |   15
Special  |   n/a
Location |   Sunken Shrine

-----------------------------------------------------------------------
Knives
-----------------------------------------------------------------------

Name     |   Knife
Cost     |   5
Sell     |   n/a
Atk Pwr  |   5
Hit Rate |   10
Special  |   None
Location |   Corneria
-----------------------------------------------------------------------
Name     |   Dagger
Cost     |   175
Sell     |   n/a
Atk Pwr  |   7
Hit Rate |   10
Special  |   None
Location |   Elfheim
-----------------------------------------------------------------------
Name     |   Mythril Knife
Cost     |   800
Sell     |   n/a
Atk Pwr  |   10
Hit Rate |   15
Special  |   None
Location |   Mt. Duergar/Crescent Lake
-----------------------------------------------------------------------
Name     |   Cat Claws
Cost     |   65,000
Sell     |   n/a
Atk Pwr  |   22
Hit Rate |   35
Special  |   None
Location |   Gaia

-----------------------------------------------------------------------
Staves
-----------------------------------------------------------------------

Name     |   Healing Staff
Cost     |   --
Sell     |   n/a
Atk Pwr  |   6
Hit Rate |   --
Special  |   Added effect of Heal1 on party
Location |   Citadel of Trials
-----------------------------------------------------------------------
Name     |   Staff
Cost     |   5
Sell     |   n/a
Atk Pwr  |   7
Hit Rate |   --
Special  |   None
Location |   Corneria/Terra Cave/Mt. Gulg
-----------------------------------------------------------------------
Name     |   Mage Staff
Cost     |   --
Sell     |   n/a
Atk Pwr  |   12
Hit Rate |   10
Special  |   n/a
Location |   Sunken Shrine
-----------------------------------------------------------------------
Name     |   Power Staff
Cost     |   --
Sell     |   n/a
Atk Pwr  |   12
Hit Rate |   --
Special  |   n/a
Location |   Western Keep
-----------------------------------------------------------------------
Name     |   Cosier
Cost     |   200
Sell     |   n/a
Atk Pwr  |   14
Hit Rate |   --
Special  |   n/a
Location |   Elfheim
-----------------------------------------------------------------------
Name     |   Spellbinder
Cost     |   --
Sell     |   n/a
Atk Pwr  |   15
Hit Rate |   15
Special  |   n/a
Location |   Waterfall Cave

-----------------------------------------------------------------------
Hammers
-----------------------------------------------------------------------

Name     |   Hammer
Cost     |   10
Sell     |   n/a
Atk Pwr  |   9
Hit Rate |   --
Special  |   None
Location |   Corneria/Provoca
-----------------------------------------------------------------------
Name     |   Mythril Hammer
Cost     |   2500
Sell     |   n/a
Atk Pwr  |   12
Hit Rate |   5
Special  |   None
Location |   Crescent Lake
-----------------------------------------------------------------------
Name     |   Thor's Hammer
Cost     |   --
Sell     |   n/a
Atk Pwr  |   18
Hit Rate |   15
Special  |   Added effect of Bolt2 on enemies
Location |   Tower of Mirage

-----------------------------------------------------------------------
Nunchaku
-----------------------------------------------------------------------

Name     |   Nunchaku
Cost     |   10
Sell     |   n/a
Atk Pwr  |   12
Hit Rate |   --
Special  |   None
Location |   Corneria
-----------------------------------------------------------------------
Name     |   Iron Nunchaku
Cost     |   200
Sell     |   n/a
Atk Pwr  |   16
Hit Rate |   --
Special  |   None
Location |   Elfheim

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------------[Armor]-------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------------------------------------------------------------------
Body
-----------------------------------------------------------------------

Name     |   Shirt
Cost     |   10
Sell     |   n/a
Def      |   1
Evade    |   2
Special  |   None
Location |   Corneria/Ice Cave/Flying Fortress
-----------------------------------------------------------------------
Name     |   Copper Armlet
Cost     |   1000
Sell     |   n/a
Def      |   4
Evade    |   1
Special  |   None
Location |   Elfheim/Marsh Cave
-----------------------------------------------------------------------
Name     |   Leather Armor
Cost     |   50
Sell     |   n/a
Def      |   4
Evade    |   8
Special  |   None
Location |   Corneria
-----------------------------------------------------------------------
Name     |   Silver Armlet
Cost     |   5000
Sell     |   n/a
Def      |   15
Evade    |   1
Special  |   None
Location |   Marsh Cave/Melmond
-----------------------------------------------------------------------
Name     |   Chain Mail
Cost     |   80
Sell     |   n/a
Def      |   15
Evade    |   15
Special  |   None
Location |   Corneria
-----------------------------------------------------------------------
Name     |   Mythril Mail
Cost     |   7500
Sell     |   n/a
Def      |   18
Evade    |   8
Special  |   None
Location |   Crescent Lake/Mt. Gulg
-----------------------------------------------------------------------
Name     |   Ruby Armlet
Cost     |   50,000
Sell     |   n/a
Def      |   24
Evade    |   1
Special  |   None
Location |   Citadel of Trials/Gaia
-----------------------------------------------------------------------
Name     |   Black Robe
Cost     |   --
Sell     |   n/a
Def      |   24
Evade    |   2
Special  |   n/a
Location |   Flying Fortress
-----------------------------------------------------------------------
Name     |   White Robe
Cost     |   --
Sell     |   n/a
Def      |   24
Evade    |   2
Special  |   Added effect of Invs2 on party
Location |   Flying Fortress
-----------------------------------------------------------------------
Name     |   Steel Plate
Cost     |   800
Sell     |   n/a
Def      |   24
Evade    |   23
Special  |   None
Location |   Provova/Elfheim
-----------------------------------------------------------------------
Name     |   Diamond Armlet
Cost     |   --
Sell     |   n/a
Def      |   34
Evade    |   1
Special  |   None
Location |   Sunken Shrine
-----------------------------------------------------------------------
Name     |   Flame Armor
Cost     |   --
Sell     |   n/a
Def      |   34
Evade    |   10
Special  |   Added defence against Ice attacks
Location |   Mt. Gulg
-----------------------------------------------------------------------
Name     |   Ice Armor
Cost     |   --
Sell     |   n/a
Def      |   34
Evade    |   10
Special  |   Added defence against Fire attacks
Location |   Ice Cave
-----------------------------------------------------------------------
Name     |   Knight's Armor
Cost     |   45,000
Sell     |   n/a
Def      |   34
Evade    |   33
Special  |   None
Location |   Melmond
-----------------------------------------------------------------------
Name     |   Diamond Armor
Cost     |   --
Sell     |   n/a
Def      |   42
Evade    |   10
Special  |   None
Location |   Sunken Shrine
-----------------------------------------------------------------------
Name     |   Dragon Armor
Cost     |   --
Sell     |   n/a
Def      |   42
Evade    |   10
Special  |   n/a
Location |   Tower of Mirage

-----------------------------------------------------------------------
Head
-----------------------------------------------------------------------

Name     |   Leather Cap
Cost     |   80
Sell     |   n/a
Def      |   1
Evade    |   1
Special  |   None
Location |   Temple of Chaos/Provoca/Elfheim
-----------------------------------------------------------------------
Name     |   Ribbon
Cost     |   --
Sell     |   n/a
Def      |   1
Evade    |   1
Special  |   Protects against status effects and auto-kill attacks
Location |   Sunken Shrine/Waterfall Cave/Flying Fortress
-----------------------------------------------------------------------
Name     |   Helmet
Cost     |   100
Sell     |   n/a
Def      |   3
Evade    |   3
Special  |   None
Location |   Mt. Duergar/Elfheim
-----------------------------------------------------------------------
Name     |   Grand Helm
Cost     |   450
Sell     |   n/a
Def      |   5
Evade    |   5
Special  |   None
Location |   Mt. Duergar/Melmond
-----------------------------------------------------------------------
Name     |   Healing Helm
Cost     |   --
Sell     |   n/a
Def      |   6
Evade    |   3
Special  |   Added effect of Heal1 on party.
Location |   Tower of Mirage/Flying Fortress
-----------------------------------------------------------------------
Name     |   Mythril Helm
Cost     |   2500
Sell     |   n/a
Def      |   6
Evade    |   3
Special  |   None
Location |   Titan's Cave/Crescent Lake/Flying Fortress
-----------------------------------------------------------------------
Name     |   Diamond Helm
Cost     |   --
Sell     |   n/a
Def      |   8
Evade    |   3
Special  |   None
Location |   Sunken Shrine

-----------------------------------------------------------------------
Arm
-----------------------------------------------------------------------

Name     |   Leather Gloves
Cost     |   60
Sell     |   n/a
Def      |   1
Evade    |   1
Special  |   None
Location |   Provoca
-----------------------------------------------------------------------
Name     |   Bronze Gloves
Cost     |   200
Sell     |   n/a
Def      |   2
Evade    |   3
Special  |   None
Location |   Elven Castle/Melmond
-----------------------------------------------------------------------
Name     |   Steel Gloves
Cost     |   750
Sell     |   n/a
Def      |   4
Evade    |   5
Special  |   None
Location |   Western Keep/Melmond/Citadel of Trials
-----------------------------------------------------------------------
Name     |   Gauntlets
Cost     |   --
Sell     |   n/a
Def      |   6
Evade    |   3
Special  |   n/a
Location |   Citadel of Trials
-----------------------------------------------------------------------
Name     |   Giant's Gloves
Cost     |   --
Sell     |   n/a
Def      |   6
Evade    |   3
Special  |   n/a
Location |   Sunken Shrine
-----------------------------------------------------------------------
Name     |   Mythril Gloves
Cost     |   2500
Sell     |   n/a
Def      |   6
Evade    |   3
Special  |   None
Location |   Crescent Lake/Mt. Gulg/Ice Cave
-----------------------------------------------------------------------
Name     |   Protect Ring
Cost     |   20,000
Sell     |   n/a
Def      |   8
Evade    |   1
Special  |   Protects against status effects and auto-kill attacks
Location |   Gaia/Flying Fortress/Temple of Chaos
-----------------------------------------------------------------------
Name     |   Diamond Gloves
Cost     |   --
Sell     |   n/a
Def      |   8
Evade    |   3
Special  |   None
Location |   Sunken Shrine/Flying Fortress

-----------------------------------------------------------------------
Shields
-----------------------------------------------------------------------

Name     |   Buckler
Cost     |   2500
Sell     |   n/a
Def      |   2
Evade    |   --
Special  |   n/a
Location |   Crescent Lake
-----------------------------------------------------------------------
Name     |   Leather Shield
Cost     |   15
Sell     |   n/a
Def      |   2
Evade    |   --
Special  |   None
Location |   Pravoca
-----------------------------------------------------------------------
Name     |   Mythril Shield
Cost     |   2500
Sell     |   n/a
Def      |   8
Evade    |   --
Special  |   None
Location |   Terra Cave/Crescent Lake/Mt. Gulg
-----------------------------------------------------------------------
Name     |   Protection Mantle
Cost     |   --
Sell     |   n/a
Def      |   8
Evade    |   2
Special  |   n/a
Location |   Flying Fortress/Temple of Chaos
-----------------------------------------------------------------------
Name     |   Flame Shield
Cost     |   --
Sell     |   n/a
Def      |   12
Evade    |   --
Special  |   n/a
Location |   Mt. Gulg
-----------------------------------------------------------------------
Name     |   Ice Shield
Cost     |   --
Sell     |   n/a
Def      |   12
Evade    |   --
Special  |   n/a
Location |   Ice Cave
-----------------------------------------------------------------------
Name     |   Iron Shield
Cost     |   100
Sell     |   n/a
Def      |   12
Evade    |   --
Special  |   None
Location |   Elfheim
-----------------------------------------------------------------------
Name     |   Aegis Shield
Cost     |   --
Sell     |   n/a
Def      |   16
Evade    |   --
Special  |   n/a
Location |   Tower of Mirage
-----------------------------------------------------------------------
Name     |   Diamond Shield
Cost     |   --
Sell     |   n/a
Def      |   16
Evade    |   --
Special  |   None
Location |   Sunken Shrine/Flying Fortress

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------[Black Magic]-----------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------------------------------------------------------------------
Level 1
-----------------------------------------------------------------------

Name     |   Fire1
Cost     |   100
Effect   |   Inflicts 10-40 fire damage on an enemy
Range    |   One enemy
Users    |   Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja
Location |   Corneria
-----------------------------------------------------------------------
Name     |   Sleep1
Cost     |   100
Effect   |   Puts all enemies to sleep
Range    |   All enemies
Users    |   Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja 
Location |   Corneria
-----------------------------------------------------------------------
Name     |   Focus1
Cost     |   100
Effect   |   Lowers an enemies' Evade by 10 points
Range    |   One enemy
Users    |   Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja 
Location |   Corneria
-----------------------------------------------------------------------
Name     |   Bolt1
Cost     |   100
Effect   |   Inflicts 10-40 lightning damage on an enemy
Range    |   One enemy
Users    |   Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja 
Location |   Corneria

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-----------------------------[White Magic]-----------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------------------------------------------------------------------
Level 1
-----------------------------------------------------------------------

Name     |   Cure1
Cost     |   100
Effect   |   Restores 16-32 HP
Range    |   One warrior
Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight 
Location |   Corneria
-----------------------------------------------------------------------
Name     |   Dia1
Cost     |   100
Effect   |   Inflicts 20-80 damage to "undead"-type enemies
Range    |   All enemies
Users    |   White Mage, White Wizard 
Location |   Corneria
-----------------------------------------------------------------------
Name     |   Shld1
Cost     |   100
Effect   |   Raises Defence by 8 points
Range    |   One warrior
Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
Location |   Corneria
-----------------------------------------------------------------------
Name     |   Blink
Cost     |   100
Effect   |   Raises Evade by 80 points
Range    |   Self
Users    |   White Mage, White Wizard, Red Wizard, Knight
Location |   Corneria

-----------------------------------------------------------------------
Level 2
-----------------------------------------------------------------------

Name     |   Lamp
Cost     |   400
Effect   |   Cures Darkness
Range    |   One warrior
Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
Location |   Pravoca
-----------------------------------------------------------------------
Name     |   Silence
Cost     |   400
Effect   |   Prevents enemies from casting spells
Range    |   All enemies
Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
Location |   Pravoca
-----------------------------------------------------------------------
Name     |   NulBolt
Cost     |   400
Effect   |   Reduces lightning-based damage by 50%
Range    |   All warriors
Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
Location |   Pravoca
-----------------------------------------------------------------------
Name     |   Invs1
Cost     |   400
Effect   |   Raises all warriors evade by 40 points
Range    |   All warriors
Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
Location |   Pravoca

-----------------------------------------------------------------------
Level 3
-----------------------------------------------------------------------

Name     |   Cure2
Cost     |   1500
Effect   |   Restores 33-66 HP
Range    |   One warrior
Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
Location |   Elfheim
-----------------------------------------------------------------------
Name     |   Dia2
Cost     |   1500
Effect   |   Inflicts 40-160 damage to "undead"-type enemies
Range    |   One warrior
Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
Location |   Elfheim
-----------------------------------------------------------------------
Name     |   NulFire
Cost     |   1500
Effect   |   Reduces fire-based attacks by 50%
Range    |   All warriors
Users    |   White Mage, White Wizard, Red Mage, Red Wizard, Knight
Location |   Elfheim
-----------------------------------------------------------------------
Name     |   Heal1
Cost     |   1500
Effect   |   Restores 12-24 HP to all warriors
Range    |   All warriors
Users    |   White Mage, White Wizard
Location |   Elfheim

-----------------------------------------------------------------------
Level 4
-----------------------------------------------------------------------

Name     |   Esuna
Cost     |   4000
Effect   |   Cures Poison
Range    |   One warrior
Users    |   White Mage, White Wizard, Red Mage, Red Wizard
Location |   Elfheim
-----------------------------------------------------------------------
Name     |   Fear
Cost     |   4000
Effect   |   Causes all enemies to run away from battle
Range    |   All enemies
Users    |   White Mage, White Wizard
Location |   Elfheim
-----------------------------------------------------------------------
Name     |   NulIce
Cost     |   4000
Effect   |   Reduces ice-based attacks by 50%
Range    |   All warriors
Users    |   White Mage, White Wizard, Red Mage, Red Wizard
Location |   Elfheim
-----------------------------------------------------------------------
Name     |   Vox
Cost     |   4000
Effect   |   Cures Mute
Range    |   One warrior
Users    |   White Mage, White Wizard, Red Wizard
Location |   Elfheim

-----------------------------------------------------------------------
Level 5
-----------------------------------------------------------------------

Name     |   Cure3
Cost     |   8000
Effect   |   Restores 66-132 HP to one warrior
Range    |   One warrior
Users    |   White Mage, White Wizard, Red Mage, Red Wizard
Location |   Melmond
-----------------------------------------------------------------------
Name     |   Life1
Cost     |   8000
Effect   |   Revives one warrior. Can only be used outside of battle
Range    |   One warrior
Users    |   White Mage, White Wizard, Red Wizard
Location |   Melmond
-----------------------------------------------------------------------
Name     |   Dia3
Cost     |   8000
Effect   |   Inflicts 60-240 damage to "undead"-type enemies
Range    |   All enemies
Users    |   White Mage, White Wizard
Location |   Melmond
-----------------------------------------------------------------------
Name     |   Heal2
Cost     |   8000
Effect   |   Restores 24-48 HP to all warriors
Range    |   All warriors
Users    |   White Mage, White Wizard
Location |   Melmond

-----------------------------------------------------------------------
Level 6
-----------------------------------------------------------------------

Name     |   Stona
Cost     |   20,000
Effect   |   Cures Stone
Range    |   One warrior
Users    |   White Mage, White Wizard
Location |   Crescent Lake
-----------------------------------------------------------------------
Name     |   Warp2
Cost     |   20,000
Effect   |   Warps entire party outside of caverns/dungeon
Range    |   All warriors
Users    |   White Wizard, Red Wizard
Location |   Crescent Lake
-----------------------------------------------------------------------
Name     |   Shld2
Cost     |   20,000
Effect   |   Raises Defence by 12 points 
Range    |   All warriors
Users    |   White Mage, White Wizard, Red Wizard
Location |   Crescent Lake
-----------------------------------------------------------------------
Name     |   Invs2
Cost     |   20,000
Effect   |   Raises all warriors Evade by 40 points
Range    |   All warriors
Users    |   White Mage, White Wizard, Red Wizard
Location |   Crescent Lake

-----------------------------------------------------------------------
Level 7
-----------------------------------------------------------------------

Name     |   NulMgc
Cost     |   45,000
Effect   |   Protects all warriors from auto-kill attacks/spells
Range    |   All warriors
Users    |   White Mage, White Wizard, Red Wizard
Location |   Onrak
-----------------------------------------------------------------------
Name     |   Heal3
Cost     |   45,000
Effect   |   Restores 48-96 HP to all warriors
Range    |   All warriors
Users    |   White Mage, White Wizard
Location |   Gaia
-----------------------------------------------------------------------
Name     |   Cure4
Cost     |   45,000
Effect   |   Fully restores all HP of one warrior
Range    |   One warrior
Users    |   White Wizard
Location |   Gaia
-----------------------------------------------------------------------
Name     |   Dia4
Cost     |   45,000
Effect   |   Inflicts 80-320 damage to "undead"-type enemies
Range    |   All enemies
Users    |   White Wizard
Location |   Gaia

-----------------------------------------------------------------------
Level 8
-----------------------------------------------------------------------

Name     |   Holy
Cost     |   60,000
Effect   |   Inflicts lots of damage...
Range    |   All enemies
Users    |   White Wizard
Location |   Gaia
-----------------------------------------------------------------------
Name     |   NulAll
Cost     |   60,000
Effect   |   Reduces all spell damage by 50%
Range    |   All warriors
Users    |   White Wizard
Location |   Gaia
-----------------------------------------------------------------------
Name     |   Dispel
Cost     |   60,000
Effect   |   Removes an enemies positive/protective defences
Range    |   One enemy
Users    |   White Wizard
Location |   Gaia
-----------------------------------------------------------------------
Name     |   Life2
Cost     |   60,000
Effect   |   Revives and fully restores one warrior
Range    |   One warrior
Users    |   White Wizard
Location |   Lufenia

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--------------------------[Item/Key Item Data]-------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------------------------------------------------------------------
Items
-----------------------------------------------------------------------

Name     |   Potion
Cost     |   60
Effect   |   Restores a small amount of HP to one warrior
Range    |   One warrior
Location |   n/a
-----------------------------------------------------------------------
Name     |   Antidote
Cost     |   75
Effect   |   Removes Poison status from one warrior
Range    |   One warrior
Location |   n/a
-----------------------------------------------------------------------
Name     |   Gold Needle
Cost     |   800
Effect   |   Removes Stone status from one warrior
Range    |   One warrior
Location |   n/a
-----------------------------------------------------------------------
Name     |   Sleeping Bag
Cost     |   75
Effect   |   Restores a small amount of HP to all warriors. Saves game
Range    |   All warriors
Location |   n/a
-----------------------------------------------------------------------
Name     |   Tent
Cost     |   250
Effect   |   Restores a good amount of HP to all warriors. Saves game
Range    |   All warriors
Location |   n/a
-----------------------------------------------------------------------
Name     |   Cottage
Cost     |   3000
Effect   |   Restores all HP/MP for all warriors. Saves game
Range    |   All warriors
Location |   n/a

-----------------------------------------------------------------------K
ey Items
-----------------------------------------------------------------------

Name     |   Adamantite
Descript.|   Used to make the sword Excalibur
Used     |   Mt. Duergar
Location |   Flying Fortress, floor 2
-----------------------------------------------------------------------
Name     |   Bell
Descript.|   Allows you to enter the Tower of Mirage
Used     |   Y. Desert 
Location |   Lufenia
-----------------------------------------------------------------------
Name     |   Bottled Faerie
Descript.|   A faerie in a bottle. Leads to entering the Sunken Shrine
Used     |   Anywhere 
Location |   Desert Caravan
-----------------------------------------------------------------------
Name     |   Canoe
Descript.|   Allows you to travel on rivers
Used     |   Rivers
Location |   Crescent Lake
-----------------------------------------------------------------------
Name     |   Crown
Descript.|   Leads to the fight with Astos
Used     |   Western Keep
Location |   Marsh Cave
-----------------------------------------------------------------------
Name     |   Crystal Eye
Descript.|   Trade with Matoya for the Jolt Tonic
Used     |   Matoya's Cave
Location |   Western Keep
-----------------------------------------------------------------------
Name     |   Earth Rod
Descript.|   Allows you to enter floor 4 of the Terra Cave
Used     |   Terra Cave, floor 3
Location |   Sarda's Cave
-----------------------------------------------------------------------
Name     |   Jolt Tonic
Descript.|   Wakes the Elf Prince
Used     |   Elven Castle
Location |   Matoya's Cave
-----------------------------------------------------------------------
Name     |   Levistone
Descript.|   Used to create the airship
Used     |   L. Desert
Location |   Ice Cave
-----------------------------------------------------------------------
Name     |   Lute
Descript.|   Allows you to get sent to the past (Temple of Chaos)
Used     |   Temple of Chaos
Location |   Corneria Castle
-----------------------------------------------------------------------
Name     |   Mystic Key
Descript.|   Allows you to open the various locked doors in the game
Used     |   Various
Location |   Elven Castle
-----------------------------------------------------------------------
Name     |   Nitro Powder
Descript.|   Used to create a canal
Used     |   Ocean, near Mt. Duergar
Location |   Corneria Castle
-----------------------------------------------------------------------
Name     |   Oxyale
Descript.|   Allows you to use the submarine in Onrak
Used     |   Onrak
Location |   Gaia
-----------------------------------------------------------------------
Name     |   Rat's Tale
Descript.|   Used to give you the class upgrade
Used     |   Bahamut's Cave
Location |   Citadel

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
--------------------------------[Shops]--------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------------------------------------------------------------------
   Corneria
-----------------------------------------------------------------------

   Weapon Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Nunchaku      10/8
   Knife         5/4
   Staff         5/4
   Rapier        10/8
   Hammer        10/8

   Armor Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Shirt         10/8
   Leather Arm.  50/40
   Chain Mail    80/65

   Item Shop:
 
   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Potion        60/40
   Antidote      75/50
   Sleeping Bg.  75/50

   White Magic Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Cure1         100/50
   Dia1          100/50
   Shld1         100/50
   Blink         100/50

   Black Magic Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Fire1         100/50
   Bolt1         100/50
   Sleep1        100/50
   Focus1        100/50

   Sanctuary/Inn:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Revive (S)    40
   Heal/Save (I) 30

-----------------------------------------------------------------------
   Pravoca
-----------------------------------------------------------------------   

   Weapon Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Hammer        10/8
   Broadsword    550/450
   Battle Axe    550/450
   Scimitar      200/160

   Armor Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Leather Arm.  50/40
   Chain Mail    80/65
   Steel Plate   800/640
   Leather Glvs. 60/50
   Leather Shld. 15/12 

   Item Shop:
 
   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Potion        60/40
   Antidote      75/50
   Sleeping Bg.  75/50
   Tent          250/125

   White Magic Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Lamp          400/250
   Silence       400/250
   NulBolt       400/250
   Invs1         400/250

   Black Magic Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Ice1          400/250
   Fog           400/250
   Steel         400/250
   Slow1         400/250

   Sanctuary/Inn:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Revive (S)    80
   Heal/Save (I) 50

-----------------------------------------------------------------------
   Elfheim
-----------------------------------------------------------------------

   Weapon Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Iron Nunchaku 200/160
   Dagger        175/140
   Crosier       200/160
   Saber         450/360
   Mythril Swrd. 4000/3200

   Armor Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Steel Plate   800/640
   Copper Armlt. 1000/800
   Iron Shield   100/80
   Leather Cap   80/65
   Helmet        100/80  

   Item Shop:
 
   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Potion        60/40
   Antidote      75/50
   Sleeping Bg.  75/50
   Cottage       3000/2000
   Gold Needle   800/500

   White Magic Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Cure2         1500/1000
   Dia2          1500/1000
   NulFire       1500/1000
   Heal1         1500/1000
   Esuna         4000/2500
   Fear          4000/2500
   NulIce        4000/2500
   Vox           4000/2500      

   Black Magic Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Fire2         1500/1000
   Bolt2         1500/1000
   Focus2        1500/1000
   Bind          1500/1000
   Sleep2        4000/2500
   Haste         4000/2500
   Muddle        4000/2500
   Ice2          4000/2500

   Sanctuary/Inn:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Revive (S)    200
   Heal/Save (I) 100

-----------------------------------------------------------------------
   Melmond
-----------------------------------------------------------------------

   Weapon Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Crosier       200/160
   Saber         450/360
   Long Sword    1500/1200
   Falchion      450/360

   Armor Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Knight's Arm. 45000/36000
   Silver Armlet 5000/4000
   Grand Helm    450/360
   Bronze Glvs.  200/160
   Steel Gloves  750/600
   
   Item Shop:
 
   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   None

   White Magic Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Cure3         8000/5000
   Dia3          8000/5000
   Life1         8000/5000
   Heal2         8000/5000

   Black Magic Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Fire3         8000/5000
   Poison        8000/5000
   Warp1         8000/5000
   Slow2         8000/5000

   Sanctuary/Inn:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   None
   Heal/Save (I) 100

-----------------------------------------------------------------------
   Crescent Lake 
-----------------------------------------------------------------------

   Weapon Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Mythril Knife 800/640
   Mythril Sword 4000/3200
   Mythril Hamr. 2500/2000
   Mythril Axe   4500/3600

   Armor Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Mythril Mail  7500/6000
   Mythril Shld. 2500/2000
   Buckler       2500/2000
   Mythril Helm  2500/2000
   Mythril Glvs. 2500/2000

   Item Shop:
 
   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Potion        60/40
   Antidote      75/50
   Tent          250/125
   Cottage       3000/2000

   White Magic Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Stona         20000/13000
   Warp2         20000/13000
   Shld2         20000/13000
   Invs2         20000/13000

   Black Magic Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------   
   Bolt3         20000/13000
   Reaper        20000/13000
   Quake         20000/13000
   Stun          20000/13000

   Sanctuary/Inn:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Revive (S)    400
   Heal/Save (I) 200

-----------------------------------------------------------------------
   Gaia
-----------------------------------------------------------------------

   Weapon Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Cat Claws     65000/52000

   Armor Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Ruby Armlet   40000/20000
   Protect Ring  16000/10000
   
   Item Shop:
 
   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Potion        60/40
   Antidote      75/50
   Tent          250/125
   Cottage       3000/2000

   White Magic Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Cure4         45000/30000
   Dia4          45000/30000
   Holy          60000/40000
   NulAll        60000/40000
   Dispel        60000/40000

   Black Magic Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Ice3          45000/30000
   Break         45000/30000
   Stop          60000/40000
   Banish        60000/40000
   Doom          60000/40000

   Sanctuary/Inn:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Revive (S)    750
   Heal/Save (I) 300

-----------------------------------------------------------------------
   Onlak
-----------------------------------------------------------------------

   Weapon Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   None

   Armor Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   None

   Item Shop:
 
   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Potion        60/40
   Antidote      75/50
   Tent          250/125
   Cottage       3000/2000
   Gold Needle   800/500

   White Magic Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   NulMgc        45000/30000
   Heal3         45000/30000

   Black Magic Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Sabre         45000/30000
   Blind         45000/30000

   Sanctuary/Inn:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Revive (S)    750
   Heal/Save (I) 300

-----------------------------------------------------------------------
   Lufenia
-----------------------------------------------------------------------

   Weapon Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   None

   Armor Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   None

   Item Shop:
 
   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   None

   White Magic Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Life2         60000/40000

   Black Magic Shop:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   Flare         60000/40000

   Sanctuary/Inn:

   Name          Cost (Normal/Easy)
   --------------------------------------------------------------------
   None
   None

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------[Secrets]-------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------------------------------------------------------------------
   Sliding Puzzle Game/Easy Solution
-----------------------------------------------------------------------

   This game was also present in the NES version of Final Fantasy, but 
   it definately wasn't as good as it is in this game. Why? Because if 
   you did win in the NES version of the game, you'd only win 100 gold. 
   In this version, you can win up to 10,000 Gil, which is a VAST 
   improvement over the original, but unfortunately could lead to some 
   cheapness. Anyway. Well, you can play the game by holding down the X 
   button, then pressing the Circle button 55 times. Yup, 55 times... 
   but it's well worth it. And here's a solution to help you out. Have 
   fun!

   NOTE: This solution is by Dzarrin from the FFO Boards. Thanks!

   The final layout should (hopefully) look like this:

   01...02...03...04 
   05...06...07...08
   09...10...11...12
   13...14...15...OP   <-- OP = Open Slot

   Note that that with this strategy, the second-to-last step has the  
   '15' over one slot, so the bottom row looks like this --> 
   13...14...OP...15. Now put these numbers into their respective slots 
   first, and don't move them, except for the '15' at the very end.

   01...xx...xx...04
   xx...xx...xx...xx
   xx...xx...xx...xx
   13...xx...xx...15

   Now line up the '2' and the '3' so that they will be able to follow    
   each others former slots

   01...xx...xx...04
   02...03...xx...xx   <-- In this case, the '2' follows the '3'
   xx...xx...xx...xx         but it can work either way. 
   13...xx...xx...15

   Now do the same thing with the '5' and the '9', then the '4' and the 
   '12' so you should have something that looks like this:

   01...02...03...04
   05...xx...xx...08
   09...xx...xx...12
   13...xx...xx...15

   Next you have to put the '6' and the '7' in then the '10' and the   
   '11'. After that, you should only have the '14' left at the bottom. 
   Now you only have to move the '15' over to win the game.

-----------------------------------------------------------------------
   Here Lies Link?
-----------------------------------------------------------------------

   If you check out the grave closest to the level 4 White Magic shop 
   in Elfheim, you'll find it says, "Here Lies Link". Weird, and also 
   unsolved, I think. No one knows why Square but that in the game in 
   the first place, except for Square themselves of course. In the NES 
   version of Final Fantasy, it said, "Here Lies Erdrick" (the hero 
   from the Dragon Warrior series), and the Japanese version of Final 
   Fantasy said, "Here Lies Link", which is the one Square-Enix used 
   for Final Fantasy Origins. 

=======================================================================
-----------------------------[Collections]-----------------------------
=======================================================================

   Collections is a relatively new idea that probably started with 
   Final Fantasy Anthology, the first in Square's (now Square-Enix) 
   series of classic RPGs that either never made it to North America, 
   or are too old for most younger people to remember. Anyway, 
   Collections is just another incentive to play the game so you can 
   see the original artwork drawn, and the stats for all of the enemies 
   in both games. To check out what you uncovered so far, go into 
   "Config", then select "Collections". 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=                            
------------------------------[Beastiary]------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   1. Goblin
   2. Goblin Guard
   3. Wolf
   4. Crazy Horse
   5. Skeleton
   6. Black Widow
   7. Gigas Worm
   8. Warg Wolf
   9. Werewolf
   10. Zombie
   11. Ghoul
   12. GARLAND
   13. Cobra
   14. Ogre
   15. Ogre Chieftain
   16. Lizard
   17. Pirate
   18. Sahagin
   19. Sahagin Chief
   20. Privateer
   21. Shark
   22. Goggler
   23. Tarantula
   24. Ghast
   25. Scorpion
   26. Shadow
   27. Green Slime
   28. Crawler
   29. Gray Ooze
   30. Gargoyle
   31. Bloodbones
   32. Piscodemon
   33. ASTOS
   34. Mummy 
   35. Wraith
   36. Anaconda
   37. Hyenadon
   38. Lesser Tiger
   39. Minotaur
   40. Hill Gigas
   41. Gnoma
   42. Troll
   43. Wight
   44. Ochre Jelly
   45. Cockatrice
   46. VAMPIRE
   47. Ogre Mage
   48. Sphinx
   49. LICH 1
   50. Centipede
   51. Piranha
   52. Red Piranha
   53. Crocodile
   54. White Croc
   55. Ochu
   56. Neochu
   57. Hydra
   58. Horned Devil
   59. Pyrolisk
   60. Pyros
   61. Fire Hydra
   62. Lava Worm
   63. Hellhound
   64. Fire Lizard
   65. Fire Gigas
   66. Red Dragon
   67. MARILITH 1
   68. White Dragon
   69. Winter Wolf
   70. Mindflayer
   71. Ice Gigas
   72. Specter
   73. Remora
   74. Dark Wizard
   75. EVIL EYE
   76. Desert Baretta
   77. Sabretooth
   78. Wyvern
   79. Wyrm
   80. Manticore
   81. Baretta
   82. Basilisk
   83. Allosaurus
   84. Weretiger
   85. Sand Worm
   86. Necrotaur
   87. King Mummy 
   88. Medusa
   89. Rakshasa
   90. Clay Golem
   91. Nightmare
   92. Dragon Zombie
   93. Sahagin Prince
   94. White Shark
   95. Deepeyes
   96. Sea Snake
   97. Sea Scorpion
   98. Sea Troll
   99. Ghost
   100. Aquos
   101. Water Naga
   102. KRAKEN 1 
   103. Tyrannosaur
   104. Black Knight
   105. Chimera
   106. Guardian
   107. Blue Dragon
   108. Green Dragon
   109. Stone Golem
   110. Aeros
   111. Spirit Naga
   112. Doom Knight
   113. Earth Medusa
   114. Dark Flan
   115. Soldier
   116. Vampire Lord
   117. Dark Warrior
   118. Warmech
   119. TIAMAT 1
   120. Rhyos
   121. Death Eye
   122. Purple Worm
   123. Iron Golem
   124. LICH 2
   125. MARILITH 2
   126. KRAKEN 2
   127. TIAMAT 2
   128. CHAOS

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=                            
--------------------------------[Items]--------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----------------------------------------------------------------------
   Castle Corneria
-----------------------------------------------------------------------

   Mythril Knife
   Saber
   Crosier
   Steel Plate
   Iron Shield
   NITRO POWDER
   LUTE

-----------------------------------------------------------------------
   Temple of Chaos (present)
-----------------------------------------------------------------------

   Potion
   Gold Needle
   Tent
   Werebane
   Rune Blade
   Leather Hat

-----------------------------------------------------------------------
   Matoya's Cave
-----------------------------------------------------------------------

   Potion x2
   Antidote
   JOLT TONIC

-----------------------------------------------------------------------
   Elven Castle
-----------------------------------------------------------------------

   330 Gil
   400 Gil
   Mythril Hammer
   Bronze Gloves
   MYSTIC KEY

-----------------------------------------------------------------------
   Mt. Duergar
-----------------------------------------------------------------------

   450 Gil
   575 Gil
   575 Gil
   Tent
   Cottage
   Mythril Knife
   Wyrmkiller
   Helmet
   Grand Helm
   Mythril Mail
   Excalibur

-----------------------------------------------------------------------
   Western Keep
-----------------------------------------------------------------------

   Power Staff
   Falchion
   Steel Gloves
   CRYSTAL EYE

-----------------------------------------------------------------------
   Marsh Cave
-----------------------------------------------------------------------

   295 Gil
   385 Gil
   629 Gil
   680 Gil
   1020 Gil
   Cottage
   Dagger
   Mythril Knife
   Broadsword
   Steel Plate
   Copper Armlet
   Silver Armlet
   CROWN

-----------------------------------------------------------------------
   Titan's Cave
-----------------------------------------------------------------------

   450 Gil
   620 Gil
   Great Axe
   Mythril Helm

-----------------------------------------------------------------------
   Terra Cave
-----------------------------------------------------------------------

   300 Gil
   575 Gil
   795 Gil
   880 Gil
   1020 Gil
   1250 Gil
   1455 Gil
   1520 Gil
   1975 Gil
   3400 Gil
   3400 Gil
   5000 Gil
   5450 Gil
   Potion x2
   Antidote
   Sleeping Bag
   Tent x2
   Staff
   Coral Sword
   Leather Shield
   Mythril Shield
   STAR RUBY
   
-----------------------------------------------------------------------
   Sarda's Cave
-----------------------------------------------------------------------

   EARTH ROD

-----------------------------------------------------------------------
   Crescent Lake
-----------------------------------------------------------------------

   CANOE

-----------------------------------------------------------------------
   Mt. Gulg
-----------------------------------------------------------------------

   10 Gil
   155 Gil
   750 Gil
   795 Gil
   880 Gil
   1250 Gil
   1455 Gil
   1520 Gil
   1520 Gil
   1760 Gil
   1760 Gil
   1975 Gil
   2000 Gil
   2750 Gil
   4150 Gil
   7340 Gil
   Potion x2
   Antidote x2
   Gold Needle
   Tent
   Cottage
   Staff
   Claymore
   Mythril Axe
   Ice Brand
   Mythril Helm x2
   Flame Mail
   Mythril Shield
   Flame Shield
   Mythril Gloves

-----------------------------------------------------------------------
   Ice Cave
-----------------------------------------------------------------------

   180 Gil
   5000 Gil
   5454 Gil
   7900 Gil
   9500 Gil
   9900 Gil
   10,000 Gil
   12,350 Gil
   Potion
   Sleeping Bag
   Flame Sword
   Shirt
   Ice Armor 
   Ice Shield
   Mythril Gloves
   LEVISTONE

-----------------------------------------------------------------------
   Desert Caravan
-----------------------------------------------------------------------

   BOTTLED FAERIE

-----------------------------------------------------------------------
   Gaia
-----------------------------------------------------------------------

   OXYALE

-----------------------------------------------------------------------
   Dragon's Cave
-----------------------------------------------------------------------

   10 Gil
   160 Gil
   500 Gil
   575 Gil
   1455 Gil
   1520 Gil
   2000 Gil
   2750 Gil
   2750 Gil
   9500 Gil
   Gold Needle
   Tent
   Cottage

-----------------------------------------------------------------------
   Citadel of Trials 
-----------------------------------------------------------------------

   1455 Gil
   7340 Gil
   Cottage
   Healing Staff
   Ice Brand
   Steel Gloves
   Gauntlets
   Ruby Armlet
   RAT'S TALE

-----------------------------------------------------------------------
   Sunken Shrine
-----------------------------------------------------------------------

   10 Gil
   20 Gil
   110 Gil
   385 Gil
   450 Gil
   1760 Gil
   2000 Gil
   2750 Gil
   2750 Gil
   4150 Gil
   5000 Gil
   5450 Gil
   7340 Gil
   7690 Gil
   8135 Gil
   9000 Gil
   9900 Gil
   9900 Gil
   10,000 Gil
   12,350 Gil
   Antidote
   Mage's Staff
   Light Axe x2
   Ribbon
   Diamond Helm
   Diamond Armor
   Diamond Shield
   Giant's Gloves
   Diamond Gloves
   Diamond Armlet
   ROSETTA STONE
   
-----------------------------------------------------------------------
   Lufenia
-----------------------------------------------------------------------

   BELL

-----------------------------------------------------------------------
   Tower of Mirage
-----------------------------------------------------------------------

   800 Gil
   2750 Gil
   3400 Gil
   7600 Gil
   7900 Gil
   8135 Gil
   10,000 Gil
   12,350 Gil
   13,000 Gil
   18,010 Gil
   Tent
   Cottage
   Thor's Hammer
   Vorpal Sword
   Sunblade
   Healing Helm
   Dragon Mail
   Aegis Shield

-----------------------------------------------------------------------
   Waterfall Cave
-----------------------------------------------------------------------

   5000 Gil
   6400 Gil
   13,450 Gil
   Spellbinder
   Defender
   Ribbon 
   WARP CUBE

-----------------------------------------------------------------------
   Flying Fortress
-----------------------------------------------------------------------

   180 Gil
   880 Gil
   3400 Gil
   4150 Gil
   4150 Gil
   5000 Gil
   5450 Gil
   6400 Gil
   6720 Gil
   7900 Gil
   8135 Gil
   9000 Gil 
   9500 Gil
   9900 Gil
   13,000 Gil
   Potion x2
   Gold Needle x2
   Cottage
   Venom Blade
   Sasuke
   Ribbon
   Healing Helm
   Mythril Helm
   Shirt
   Protect Cloak
   Black Robe
   White Robe
   Diamond Shield
   Diamond Gloves
   Protect Ring x2
   ADAMANTITE
   
-----------------------------------------------------------------------
   Temple of Chaos (past)
-----------------------------------------------------------------------   

   26,000 Gil
   45,000 Gil
   65,000 Gil
   Sasuke
   Masamune
   Protect Cloak
   Protect Ring

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=                            
-----------------------------[Art Gallery]-----------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   1. Goblin
   2. Princess and Her Light
   3. Skeleton
   4. Zombie
   5. Princess Sarah
   6. Sahagin
   7. Shark
   8. Tarantula
   9. Scorpion
   10. Strange Land
   11. Green Slime
   12. Crawler
   13. Gargoyle
   14. Mummy
   15. Anaconda
   16. Minotaur
   17. Behemoth vs. Light
   18. Gigas
   19. Troll
   20. Cockatrice
   21. Lich
   22. Crocodile
   23. Ochu
   24. Ochu vs. Light
   25. Hydra
   26. Hellhound
   27. Dragon
   28. Marilith
   29. Mindflayer
   30. Dark Elf
   31. Dragon vs. Light
   32. Death Eye
   33. Sabretooth
   34. Wyvern 
   35. Manticore
   36. Baretta
   37. Basilisk
   38. Medusa
   39. Demon in the Clouds
   40. Rakshasa
   41. Golem
   42. Nightmare
   43. Ghost
   44. Naga
   45. Kraken
   46. Kraken vs. Light
   47. Tyrannosaur
   48. Black Knight
   49. Chimera
   50. Flying Fortress
   51. Soldier
   52. Tiamat
   53. Chaos
   54. Phoenix
   55. Princess and Her Light II

***********************************************************************
***************************[Final Fantasy 2]***************************
***********************************************************************

=======================================================================
------------------------[Game Basics/Mechanics]------------------------
=======================================================================

   To be completed...

=======================================================================
-----------------------------[Walkthrough]-----------------------------
=======================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=                            
-------------------------------[Prologue]------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   In a distant land...

   The peace long enjoyed by the people came to a crashing end.
   The emperor of Palamecia summoned fiends from another dimension...
   And the empire launched it's campaign for world conquest.

   In the insuing clash between rebel and empire, Castle Fynn was 
   taken.
   The rebels were forced to the remote town of Altair.

   Admist the chaos, four youths also fled the occupied Fynn. 
   They were childhood friends, now orphaned and homeless.

   And they suddenly found themselves running for their lives.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=                            
------------------------[Chapter 1: On the Run]------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   To be completed...

***********************************************************************
*******************************[Closing]*******************************
***********************************************************************

=======================================================================
-----------------------------[Final Words]-----------------------------
=======================================================================

   This guide (v. 1.00) took the better part of a week to complete. I'd 
   appreciate it if you emailed me if you're planning on using it as 
   part of another guide or anything along those lines. And read the 
   damn copyright and understand if you do use it you have to use the 
   same copyright for your own guide. If that's a problem for you, I 
   can give you separate permission to use part of this guide. In any 
   case, I don't really care how this guide is used, as long as it 
   isn't used for any monetary-related purposes, and you follow the 
   copyright. Thanks.

   Questions, comments, suggestions, praise and criticism should be 
   sent to <shdwswrm@hotmail.com>. If you're looking for specific 
   information and it isn't in this guide, please tell me about it and 
   I'll remedy the problem as soon as possible. I'm eventually going to 
   add everything that's pertinent to this game, or rather, games, but 
   I can't help you with technical information, as I'm not really the 
   technical type. Check the GameFAQs Final Fantasy Origins, Final 
   Fantasy, and Final Fantasy 2 boards for that kind of information. 
   I'm sure that there are plenty of experts there to help you out. 

=======================================================================
-------------------------------[Credits]-------------------------------
=======================================================================

   Squaresoft 
   - for making this game as well as many others that I've enjoyed 
     playing.

   My brother 
   - for his help with many parts of my "work in progress" Final 
     Fantasy 2 section.

   NeoDemiForce 
   - for his Final Fantasy 2 translation which allowed me to play the 
     game.

   B. Siron 
   - for his Final Fantasy 1 'Handbook'.

   Patbuns17 aka sqpat17 
   - for his newer Final Fantasy 1 'Handbook'-type guide.
  
   Dzarrin 
   - for his strategy for the sliding puzzle game.

   Edge
   - for his excellent Final Fantasy (NES) guide.

   The Final Fantasy Origins Manual 
   - for the prologue and some other information.

   The Original Final Fantasy Maps/Bestiary (NES)
   - for some help and insight on the game.

   Mountain Dew, Pepsi, Coke, and the occasional beer 
   - for helping me stay awake while I am playing/writing.

   Loud Music
   - for keeping me awake during these infrequent, but usually long 
     nights when I write guides...

   And thank you for reading...

=======================================================================
_________                         ___
\_____   \______ _____  __ __  __| _/_____  _____ ___ __  _____
 |     __/ ____//  __ \|  |  \/ _  |/  _  \/     <   |  |/     \
 |    |  \___  \\  ___/|  |  / /_/ (  <_>  )   |  \___  |  Y Y  \
 |____| /____  >\____  >____/\____ |\_____/|___|  /  ___|__|_|  /
             \/      \/           \/            \/ \/         \/

=======================================================================

Copyright 2003 Tim Courchene aka Pseudonym.

End of Document________________________________________________________
