CRYSTALIS 

FAQ 
Written By: Superboc (Superboc@hotmail.com) 

Copyright 2002, Dave Thomas.  You may use any part of this FAQ you want to, 
but I ask that you give me credit.  I also ask that you don't try to profit 
from it, and all that other great stuff that I'm not bothering to mention, but 
which applies to the law. 

----------------------------------------------------------- 
Version History- 

Version 1.0- first version of the FAQ.  Will cover all of the beginning up to 
and through the first boss, as well as the swords on the Stuff list and the 
character stats for the first 3 levels. 

Version 1.1- first addition to the FAQ.  This adds quite a bit, covering up to 
Mt. Sabre and a little into it. 

Version 1.2- when I send this to CJayC, it'll have everything covered through 
Portoa. 

Version 1.3- this will have information on The Angry Sea and Mt. Hydra.  It's 
been a little while between updates, huh?
----------------------------------------------------------- 
Table of Contents: 
    I. Introduction 
   II. Walkthrough 
         a. Leaf Village & Vampire Cave 
         b. Brinmaer Village & Oak Village 
         c. Mt. Sabre 
         d. Portoa Area 
         e. The Angry Sea
         f. Mt. Hydra 
  III. Stuff List 
         a. Swords 
         b. Armor and Shields 
         c. Items 
   IV. Character Stats 

More as I complete the FAQ... 

----------------------------------------------------------- 
I. Introduction 

Before I start to write this walkthrough, I should warn the reader, this is my 
first FAQ.  I should also warn you that it's very difficult to describe where 
a person has to go because a lot of the scenery in this game stays the same 
all the way around.  This is going to sound rude, and I'm sorry, but I refuse 
to answer any questions that I know are easily found in the FAQ.  Just look 
for them.  Anyway, this is a great RPG for the NES, one of the greatest RPG's 
on the system.  The only problem it has is that it's a little unbalanced; you 
might have to kill upwards of 100 enemies at a time just to level up your 
character, unless you're way behind. 

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II. Walkthrough 

Leaf Village & Vampire Cave 

The game begins when you step out of a machine.  I guess it's a freezing 
chamber you wake from; not sure, though.  Doesn't matter.  You step out, and 
in the next scene, you see a man run from you in fear.  Follow him and you'll 
immediately enter Leaf Village. 

LEAF VILLAGE 
Stores: Items shop, Armor Shop, Inn 
Important Stuff: Talk to village elder for Sword of Wind, talk to man in 
northeast hut for money 

When you enter the village, you will see several people.  Talk to them if you 
want; it's not that important.  Visit every house that doesn't have a sign 
above it right away.  In the northeasternmost hut a man sits who will give you 
$100, saying it's a gift from the wise man Zebu.  Nice guy, huh?  In the hut 
to the northwest (it seems to have an orange addition to it on the side) you 
will find the village elder, who will tell you that you are the world's last 
hope as he gives you your first sword, the Sword of Wind.  Talk to the girl 
who's walking around in the same hut, and you discover that there's a broken 
down windmill nearby.  Now visit the armor shop, the building to the 
southwest, which has an image of a shield above it.  Buy the carapace shield 
for $80 and equip it when you leave.  Now leave town and get ready to fight. 

OUTSIDE LEAF 

You're in an open field.  Walk around.  You'll encounter tigers and blue 
blobs.  They aren't that tough to beat; just charge up your sword (hold the 
"B" button) and fire repeatedly until they die.  Always pick up the money they 
leave behind.  You can find three landmarks here: a cave to the west, a bridge 
that leads north to another cave, and the windmill mentioned earlier.  Visit 
the western cave to talk to Zebu.  He'll tell you to activate the windmill and 
that if you do, he'll give you some magic.  Hang out in the field, fighting 
monsters and collecting money, until you've earned $150.  This works out 
nicely because you're likely to level up at least once; maybe twice, depending 
on how many blue blobs you kill.  Head back south to Leaf and buy the Tanned 
Hide you didn't buy earlier, as well as an alarm flute in the item shop.  Now 
head north to the bridge, cross it, and enter the cave.  Inside, follow it 
until you reach a fork, which leads either to the left or up.  Go up.  You'll 
see a sleeping man.  Use the alarm flute to awaken him.  He'll give you the 
windmill key, and mention a strange ball that can break rock walls. 

Now go back to the fork and follow the left path.  You'll come out right next 
to the windmill.  Go inside, then walk up to the key hole and put the key in.  
Now leave, and you'll see a new cave opening up.  Just head for the new cave.  
Just as you reach it, Zebu's voice will tell you that he will teach you 
Refresh, the first magic spell.  Go inside the cave and follow the path.  The 
enemies here are slightly stronger than in the first area, but they're still 
not bad.  Also, they're worth 2 EXP, not 1, so you'll level up faster from 
here on.  After a while, you come to a fork where the path up leads to a gray 
dead end.  Obviously, you have to head to the right.  This leads to two 
doorways.  Take the top one first to face an easy, optional battle against a 
rock-dude (technical term) for some warp boots, as well as a ton of EXP and 
money.  It's worth it.  On the second path, you come to a four way 
intersection.  Explore down first, and you'll get a medical herb, which can 
heal you.  Then explore right, heading down first.  You'll find the Ball of 
Wind.  This is a very important item in this cave.  Remember what the sleepy 
guy said?  This is what he was talking about.  You have to equip it to use it, 
but it allows you to charge your sword to level 2, which makes an even more 
powerful blast, strong enough to take out rock walls!

Head up immediately afterward, and break the rock wall.  Behind it you'll find 
an antidote.  This'll be useful if you're hit by one of the red blobs here, 
because they cause poison, which is relieved by an antidote.  Head back to the 
first rock wall you saw, and break it.  Behind it is a two way intersection.  
The left path leads to an easy-to-get Medical Herb, the right leads to the 
boss, a vampire-type dude.

BOSS: Vampire

This guy's not the hardest boss in the game by far, but he's no pushover 
either.  He makes two bats which both try to fly at you.  He also vanishes 
into thin air, then reappears in a different place.  You can fight the bats 
all day, but it won't do anything.  Instead, try to charge up your sword to 
level 2 and hit the vampire himself.  The more he's been hit, the less time he 
sits around before vanishing again.  About 6-8 hits should do it, depending on 
your level.  After you beat him, you can pick up the rabbit boots from the 
chest he leaves behind.  Leave out the top of the screen, follow the path, and 
break the rock wall to open up the path to the exit.

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Brinmaer Village and Oak Village

BRINMAER VILLAGE
Stores: Items Shop, Armor Shop, Pawn Shop, Inn, Bar
Important Stuff: Talk to Akahana

Head south from the cave until you see the opening to the west.  This is 
Brinmaer Village, the second city in the game.  Once inside, the first thing 
you'll see is a man standing right in front of the entrance.  Talk to him and 
he'll introduce himself as Akahana.  He lost his statue, and he wants you to 
find it.  Don't go yet, though.  First, look around town.  If you need to, 
stop at the inn for $20.  If you have $140 lying around, you can buy Leather 
Armor from the Armor shop.  You can also buy a Bronze shield for $220.  You 
can also sell your current equipment for half of what you paid for it.  You 
should have enough money to buy the Leather armor after you sell off the 
Tanned Hide.  You'll never wear the Tanned hide again anyway, since the 
Leather armor is better.  Now talk to all the people in the village, and 
they'll foreshadow later events in the game for you.

OUTSIDE BRINMAER

You'll need to find Akahana's statue to move on.  Head north along the river 
and cross the bridge, but watch out for the brown stuff.  Once you've crossed 
the bridge, head west and walk around in the tall grass until you find the 
Statue of Onyx.  BE WARNED!  The enemies in this area are MUCH, MUCH HARDER 
than in the last.  They take 3 shots to kill at level 4, and throw axes at 
you.  Cross the bridge again, and go back to Brinmaer.  Give the statue to 
Akahana and he'll reward you with a gas mask.  Some gift, huh?  Well it comes 
in handy later.  Leave Brinmaer if there's nothing new you want to buy.

I advise that you try to level up until you're at level 5 right now, for 
safety's sake.  Go back across the bridge, but head east this time.  See that 
brown spot that you can't seem to get around?  Put on the rabbit boots and 
press A to jump.  You can jump over the pit and take minimal damage!  Avoid 
the blue mushroom-thingys in the next area; you can't hurt them yet, but they 
can hurt you.  If you head north from here, you'll jump over another pit, only 
to be told at the far north that you "can't climb this yet!"  Instead, head 
east.  Before you exit this screen, though, equip your gas mask.

OAK FOREST AND OAK VILLAGE
Stores: Item Shop, Inn
Important Stuff: get the Sword of Fire here

This has got to be one of the most frustrating parts of the game early on.  
Oak forest is a dark place where there are vicious monsters.  You have to 
travel through this place to reach Oak village, though, so it's a necessary 
evil.  From the entrance, follow this path: right, up, right, up.  This will 
take you through the maze to Oak village.  Watch for any enemies along the 
way; they're really bad here.  Once inside Oak village, walk around.  You'll 
notice that all the people in the village tell you the same exact thing: "Go 
in peace."  They aren't friendly in Oak village.  That's okay.  Head back out, 
all the way back to Brinmaer village, and stay at the inn if you need to.

From Brinmaer, go north until you've found an opening in the mountains.  
Follow it and you'll find a house.  There are two men inside the house.  One 
introduces himself as Tornel, the other as his trainee, Stom.  They test your 
skill, as you fight Stom.  If you hit the B button rapidly enough and if 
you're at a high enough level (I gained experience until I had 250 experience 
on level 5), he's not hard to beat, and when you do beat him, Tornel teaches 
you the telepathy spell.

Now it's time to head back to Oak.  When you get there, go into the house to 
the southwest.  The person there says their child has been missing since he 
went into the forest.  You have to find him.  The other people in the village 
also say different things, now, but they're not very nice.  The kid is hiding 
in a corner of Oak forest and isn't easy to find, unless you cover the entire 
area.  From Oak, go down as far as possible, then right, then down again.  
You'll find the kid, who you must then lead back to Oak.  When you enter Oak, 
the kid returns to his house.  Follow him and talk to his parent.  (S)he'll 
give you the insect flute, which you'll need soon enough.  Now go to the 
village elder for the real reward.  He'll ask you to kill a giant monster, 
which can't attack their village because of a certain item they have.  Then he 
gives you the item: The Sword of Fire, the second sword in the game.  You'll 
notice this sword's power almost immediately if you fight enemies.  Now, let's 
go get the Ball of Fire so we can get its level 2 attack.  Remember that 
monster?  Well, now you have to find it and fight it.  From Oak, go down, take 
the first path to the right, and follow it all the way, until your screen is 
half blue, half black.  Use the insect flute.  You'll summon the boss.

BOSS: Giant Insect

Another vicious creature you really don't want to mess with.  This thing 
shoots poison out of its mouth.  It also has one of those annoying bugs you 
see in the forest helping it.  The bug can't be killed, so don't bother.  
Equip the Sword of Fire if you already haven't.  You have to shoot the 
monster's mouth when it isn't shooting its poison at you.  This takes good 
timing.  By the seventh shot, he should be dead.  After he dies, he'll give 
you the Ball of Fire.

Head back to Oak, where everyone has totally changed their opinion of you.  
Rest if you need to, and head back to Brinmaer.  You're about to climb a 
mountain.  PLEASE NOTE: The Inn in Oak village costs twice as much as the one 
in Brinmaer.  If you think you can possibly make it back to Brinmaer w/o 
dying, do so, as you'll save $20 in the process!

------------------------------------------------------------------------------
Mt. Sabre

OUTSIDE MT. SABRE

You might want to level up, but it's not important yet.  The enemies you'll 
face on the mountain aren't incredibly difficult, but you'll probably switch 
swords quite a bit.  In fact, I'll get this out of the way right now.  
Whenever you're outside, have the Sword of Fire equipped.  Whenever you're 
inside, have the Sword of Wind equipped, unless you need to break an ice wall.

ON MT. SABRE

You should start you trip up the mountain by going to the southwest corner of 
the Brinmaer-Oak area.  Follow the path until you see the ground in front of 
you moving slightly.  This is a zombie from the mountain.  They're good for 
experience and they don't fight back (much), so they're great targets, but 
they take a couple shots to kill.  Anyway, this zombie is in the middle of a 
fork in the road.  Take the right fork and enter the cave.  You can fight the 
monsters here if you want, or you can just avoid them.  Go up the staircase- 
type-thingy.  Recognize the music?  It's the same song that played when you 
talked to Zebu in the cave outside of Leaf.  Remember the ice wall behind 
Zebu?  Now you can break it with your Sword of Fire.  Do so and talk to Zebu.  
He tells you to return to Leaf.  When you get there, you'll notice that 
everyone is missing except for a dog in the addition to the wise man's house 
(the one where you got the Sword of Wind).  He'll inform you that evil people 
attacked and took everyone away.  It's your job to get them back.  Head back 
the way you came, all the way out to the fork in the road where you went 
right, but go left this time.  Follow the path, and be careful to avoid the 
ice slopes when they're on both sides.  You can't climb these.  You can, 
however, climb the one immediately after them if you're wearing rabbit boots.  
Do so and follow the path along the bridge into the cave.  When you're inside, 
break the ice wall, go around the circle (it's a squared circle, both 
directions of the fork lead the same place), and break the second ice wall.  
Behind this wall, you get the Tornado Bracelet, which allows you to charge the 
Sword of Wind up to level 3, but costs MP to use.  Head back outside.

Once outside, cross the bridge, slide down the hill, and go left.  This path 
eventually leads to another cave.  Inside the cave, you come to a fork rather 
early.  Go left first.  Use the Sword of Fire in this part of the cave; you'll 
only face a few enemies that're invulnerable to it anyway, and you have to 
break the ice walls.  At the end of the path, you'll find Warp Boots.  Travel 
back and take the other path.  At the end, you'll reach a staircase.  Take it 
and at the first branch, the left path is short and offers a Medical Herb.  
When you take the right path, after breaking the ice wall, go right again to 
reach a staircase.  Take it, then go up at the first fork.  After a few 
segments, you'll meet Tornel again outside.  He'll teach you Teleport this 
time, which allows you to travel between areas very quickly at the cost of MP.  
You'll also get a Magic Ring outside.  Head back to the vertical fork and go 
down this time.  It leads outside, to an area similar to the one you were in 
when you first started climbing Mt. Sabre.  As you look around, you'll notice 
the ice sheet, which you'll have to slide down.  Remember that bridge?  Yep, 
you guessed it.  You're back in the beginning.  You've made a full circuit, 
which means you can leave now.  Get out of there and head back to Brinmaer to 
rest if you need to.  I recommend it; Mt. Sabre isn't done yet, and the 
enemies are no laughing matter in the next part.

MT. SABRE NORTH

First, let me say this: level up to level 6 if you haven't already.  The 
enemies in this area can't be hurt unless you're at level 6 or higher, so 
level up before coming here.

Remember when you went to the far northern part of the map near Oak?  That 
voice said you wouldn't make it?  Well, apparently, you will now.  Go there 
and follow the path up Mt. Sabre.  Visit the inn and talk to everyone.  One 
person mentions someone from Brinmaer climbing the mountain.  Remember that; 
it becomes important in a minute.  Now go outside and head left.  Just a bit 
outside the inn, you'll meet the man you talked to in the bar in Brinmaer.  
He's hurt, and mentions that some people captured him and put him to work, as 
well as people from Leaf.  Then he dies.  Continue going left and you'll 
eventually meet two guards standing in front of a doorway.  They talk about 
how they're forcing the Leaf villagers to work, and they even say "Long live 
the Draygonia Empire!"  Walk up to them and try to talk; they'll attack you.  
Don't bother trying to beat them, just slip inside while they go berserk.  Go 
up the long hallway, then go through the stairway.  After this, you can go 
left and get an Antidote or down to continue.  From here, it doesn't matter 
how you go; you'll end up in a hallway that has two staircases, one right 
above and off to the left of the other.  Go to the top one.  The guards in 
this part aren't easy.  I suggest you avoid them, but if you really want to 
fight them, it pays well - they're worth 25 EXP each.  When you're outside 
again, just head right and go in the first cave you see.  Break each ice wall 
in this hallway.  You'll be in a "holding pen" for Leaf residents.  Pass by 
the first pen and go to the second one instead.  Each pen has its own ice wall 
in the back, which has an area behind it.  The second one is important, as it 
has the Key to the Prison hidden behind it.  Behind the first one is a hallway 
that leads outside.  Once outside, go up the staircase.  Be prepared; the boss 
is ahead.

BOSS: General Kelbesque

This guy isn't easy at all.  He claims to be one of Draygonia's "finest four".  
Whatever.  Here's the problem: YOU CAN'T EVEN HURT HIM UNLESS YOU'RE AT LEVEL 
7!  Not even a bit, not even from your very strongest attack.  He doesn't get 
hurt unless you're at level 7 or higher.  How do you beat him then?  Just load 
up your Sword of Wind, prepare a few shots of level 3 tornadoes, and let him 
have it.  He'll come back by stamping the ground, which sends stuff flying at 
you.  Just avoid it, and avoid running into him, as he can easily come very 
close to you.  AT ALL COSTS avoid getting cornered, as he loves to trap you.  
If you run out of MP, you can also hurt him with a level 1 or 2 shot, but it's 
not as easy to aim.

After you beat Kelbesque, he flees and leaves the Flame Bracelet behind.  
That's not all, though.  Use the Prison Key to open up the locked door at the 
top of the screen.  Inside is the village Elder, who tells you to proceed 
through the cave to the city of Portoa.  The queen there should be able to 
help you.  Just before you reach the exit, someone teaches you Paralysis, 
which will come in handy inside Portoa.

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Portoa

PORTOA VILLAGE

This place is referred to as the Capitol of Water, and it shows.  From the 
cave, just head southwest and cross the bridge, and you'll end up in Portoa 
itself.

PORTOA
Stores: Item Shop, Armor Shop, Inn, Pawn Shop
Important Stuff: talk to queen and fortune teller repeatedly; freeze guard in 
palace when you're not welcome and he's not blocking the door to open up the 
back room

You can refresh and everything here, but for now, there's only one major thing 
you have to do; first, visit the queen.  See what she has to say.  Then, visit 
the fortune teller.  She'll allow you to visit the queen by saying the palace 
will be open for you.  Here's the thing: in order to keep moving, you have to 
visit the Queen's chamber WHILE SHE ISN'T IN IT.  The people in the palace 
talk a lot about how she disappears.  When this happens, the guard standing at 
her door blocks it off from you if you get too close w/o talking to the 
fortune teller first.  Here's what you do.  Visit the Queen and talk to her, 
but then don't visit the fortune teller.  Just go back inside the castle 
immediately after leaving, then equip your new Paralysis magic and freeze the 
guard that would otherwise move in front of the door.  You can now freely 
visit the door on the Queen's chamber's right hand side.  Nothing inside 
though - yet.  Go back out, visit the fortune teller, and visit the Queen 
again.  This time, she'll give you the Flute of Lime and tell you about a 
waterfall with a cave behind it.  If you explored the area rather than 
visiting Portoa immediately, you know which waterfall I'm talking about.  From 
Portoa, head east as far as possible, then north as far as possible.

WATERFALL CAVE

Inside the cave, just follow the path early on.  Don't even bother fighting, 
as the enemies here are immune to both fire and wind.  When you come to a 4-
way intersection, go right.  AVOID GOING LEFT OR UP because there's a vicious 
enemy there that likes to poison you.  Follow the path to the right and 
continue until you meet two statues blocking your path.  Use the Flute of Lime 
to return their bodies to normal and continue into the next area.  Watch out 
here, because you'll meet Medusas, who can turn you to stone if they shoot 
you.  Fortunately, they're not very fast or smart, but you can't hurt them 
yet.  Take a right at the first fork in the road.  Follow this path and you 
will eventually come across a river you can't get over.  Go up its shore 
instead, break the ice wall, and the Sword of Water is inside a treasure 
chest.  Equip it, and you can finally hurt all the enemies in this cave.  
Which is good, considering Medusas are worth 50 EXP and $50!  You can level up 
quite a bit here if you want to.  Head back and take the left direction at the 
fork in the Medusa area.  Just follow this path, and after the stairway, go up 
the first chance you get.  You'll see a familiar (hopefully) face, only he's 
frozen in stone.  Yep, it's Akahana.  You have to revive him like you did 
earlier to the other two guys, by using the Flute of Lime.  Problem is, you 
don't have one.  Go back and turn right this time instead of up.  This is the 
other side of the river where you got the Sword of Water.  Go up and you'll 
find another Flute of Lime.  Use it to revive Akahana, and he'll give you a 
Shield Ring, which will double your shield rating for the rest of the game 
when you have it equipped.  Now you can leave the cave or do some serious 
leveling-up.  It's up to you.

Back in Portoa, the fortune-teller informs you that someone is waiting in a 
lake to the south.  Best not keep them waiting, right?  Head south across the 
bridge from Portoa, then west, then back north when you change screens.  In 
the next area, you'll talk to Rage, who happens to be carrying the Ball of 
Water.  Pick it up, and equip it.  Rage mentions someone waiting inside the 
tree behind him.  Power up a level 2 water shot and watch what it does to the 
water.  You can use this power to freeze certain parts of rivers that are a 
certain distance apart.  Inside the tree, you'll talk to Mesia.  She has 
almost nothing really important to say; just leave after you talk to her and 
head back to Portoa.

Head back to the palace.  In the room behind the Throne room, see that part 
where the bubbles in the water reach across to each other?  You can freeze 
this water and then cross it.  Cross it, then freeze the next area, then enter 
the crack on the far wall.  In here, the Queen will reveal herself as Asina, 
one of three wise men who will help you.  She teaches you Recover magic, which 
cures your status ailments, and promises to teach you Barrier magic if you 
eliminate the whirlpools from the Angry Sea.  Beyond this part, you can talk 
to a dolphin that seems to need an herb to heal it.  An ordinary Medical Herb 
is all it needs, and in return, it'll give you a Shell Flute, which you'll use 
later.  Leave the palace, leave Portoa, and head east.  Freeze the river, 
cross it, and enter the cave on the other side.

INSIDE THE CAVE

The Fog Lamp is in here, but so are a lot of enemies that can't be hurt by the 
Sword of Wind.  Just your luck, since you've got to use it to break the rock 
walls in here.  Take the first right, then go down, then from there, I'm sorry 
but I simply can't remember.  This place is a veritable maze.  If you explore 
every path thoroughly, you'll find the Fog Lamp.  Work your way back out of 
the cave, but explore up at the first fork and you'll find a Lysis Plant. When 
you're satisfied with this cave's completion, head back out and south, across 
the swamp, through the mountain pass, and along the river.  There's another 
cave across this river.

There are lots of different enemies in this cave.  The blue mushrooms can be 
beaten with the Sword of Fire.  Any purple enemies can be, too, (except purple 
dragons) but the Sword of Wind also works on them.

If you go through the entire cave, you will eventually arrive at an unusual 
opening.  In the northeast corner of this place, you can find a patch of 
flowers, in which lies a Kirisa Plant.  Save it for now (although come to 
think of it, you can only use it in one place, so it doesn't matter anyway!)

PORTOA

Back in Portoa, head to the far west, where you'll find a solitary house on 
the waterfront with a boat sitting on a dock to the side of it.  Go inside and 
give the person who says, "We're not open, go away!" the Fog Lamp.  In return, 
he'll give you access to the boat.  Congratulations!  You've finished off the 
Portoa area!

------------------------------------------------------------------------------
The Angry Sea

DEPARTURE FROM PORTOA

Hopefully by now you have the Shell Flute and access to the boat.  If not, 
you've got to get both.

First, get on the boat on the western side of Portoa.  The boat will 
automatically take you to a watch-house right on the beach.  Inside, talk to 
Kensu, who has lost something.  Next, use the Shell Flute.  It will call the 
dolphin you healed earlier, and now you can ride on his back!

Feel free to explore your surroundings.  Directly to the north, there is an 
island with a cave on its southern side: inside the cave is the village of 
Joel.

JOEL VILLAGE
Shops: Item Shop, Inn
Important Stuff: none, yet...later, though

In Joel, the main thing you can do is buy items, rest at the inn, and gather 
information.  Apparently, someone came from the next village asking for a 
sacrifice, and Mesia volunteered.

Leave Joel for now, and explore to your west.  First, you should notice a 
lighthouse on Joel's western side, and a cave to access it.  Along the 
southern shore of this area, you can find a cave, which leads back into 
Portoa, coincidentally to the Queen's chamber.  To the north of this, there is 
another island, with another cave -- this time into a sort of dungeon.  The 
enemies here are great for EXP, though -- 160 each, and they don't even really 
fight back.  North of this island, you'll find what's blocking your path: a 
waterfall with an opening between two rocks, which is blocked by a whirlpool.  
You'll have to stop the whirlpool to advance.  You can also find an altar of 
sorts between these two land (sea?)-marks.

SEA CAVE

This place is fairly tricky.  You have to walk on one side or the other of a 
river, occasionally freezing the water with the Sword of Water in order to 
move forward.  However, some of the enemies are invulnerable to water (such as 
the red mushrooms), so you'll be switching swords rather often.  At the first 
fork (when you first find water), head down and follow this path until you can 
leave the watery area.  You'll come to a four-way intersection, but the choice 
is easy; to the right, there's a dead-end, and to the left and down both head 
back to the water.  So, go up.  Behind the wall, you'll find a Magic Ring.  
Continuing along the path, you'll come to another area with a stone wall.  
Behind this is a staircase.  Explore the next area to the west and you'll find 
an Iron Necklace; to the east, there as a moving platform.  Time this 
carefully, as it's easy to fall.  Across this pit, you'll find a Lysis Plant, 
and a staircase to a very odd area.  In one of the torn-up houses, you'll find 
Clark, a man who was mentioned repeatedly in Joel.  He warns you of Sabera, a 
woman sorcerer who turned this town's residents into zombies.

To the north of this, you'll find a weird castle.  Inside, you'll recognize 
some Draygonian soldiers.  Head left, then up, and you'll find a Fruit of 
Power at the end of the path.  Heading right brings you into a battle with the 
Vampire from the cave you traveled through to get to Brinmaer earlier.

BOSS: Vampire

Not very difficult.  His bats are invulnerable this time around, so you have 
no choice but to try to avoid them.  With a little skill, it's not too hard.  
When he's dead, he drops another Fruit of Power.

In the next area, first head left, then right at the first fork, and across a 
pit of spikes (use your rabbit boots), you'll get a Medical Herb.  Go down, 
instead of right, and you'll come to an unusual situation: Mesia stands there, 
warning you about a sorcerer in the next room.  In the next room, you'll find 
a pit, with ANOTHER Mesia standing there, claiming to be the real one.  If you 
already went through the room and found the real Mesia, you'll have to drop in 
the pit; there's no other way out.  Otherwise, you can fight the fake one.  
How?  By attacking her with fire.  After attacking three times, she'll 
transform into Sabera.

BOSS: Sabera

Another one of Draygonia's "finest four".  Like Kelbesque, you have to be at a 
certain level (in this case, level 11) to beat her.  Her attack isn't that 
difficult to avoid; she moves slowly, and shoots attacks in a wave around 
herself that you can outrun.  She's also rather weak; 4 or 5 well-placed level 
3 fire attacks is all it should take to beat her.  The trick is to avoid her 
attacks, and still manage to send some of your own.

When Sabera departs, she takes Mesia with her, but leaves the Broken Statue.  
Also, the town she messed up is back to (relative) normal.  Talk to Clark 
again, and he'll give you the Eye Glasses.  You can also get some hints as to 
what else to do in this area.  For instance, a man tells you, "A legend says 
that if the Statue of Gold is placed properly, we can return from any storm."  
Another person mentions an altar to the Statue of Gold, and tells you that 
it's on an island.  Remember that?  Yet another person tells you that a 
glowing lamp is in the lighthouse, which can fix things.

WRAPPING UP

If you haven't put two and two together by now, you have to fix the Broken 
Statue with the Glowing Lamp in the lighthouse, then place it on the altar to 
stop the whirlpool.  Teleport back to Joel, where everyone is eager to 
congratulate you.  In the orange shed on the side of the elder's house, use 
the Eye Glasses to reveal a secret door.  (How one could miss a door that big 
is beyond me.)  The door leads to the lighthouse, where Kensu has fallen 
asleep.  Buy an Alarm Flute from the Item shop and use it to wake him up.  
After cursing you for waking him up, he'll leave behind the Glowing Lamp.  Use 
it right away to fix the Broken Statue, then head for the island with the 
altar.  Place the statue on the altar, and check the passage between the 
rocks.  You can move through it, now.  As you do so, a voice teaches you 
Barrier, and tells you that the Wise Men are headed for Shyron in Mt. Hydra.  
Head east along the shore, and you'll come to a beach.  Beyond the beach is 
the town of Swan, and the end of the Angry Sea.

------------------------------------------------------------------------------
Mt. Hydra

SWAN
Stores: Item Shop, Armor Shop, Inn, Bar, Pawn Shop
Important Stuff: Talk to Stom, then track down Kensu to learn Change

Swan is a nice city, but the prices are pretty high.  First, talk to Stom.  
He's in the shed next to the Item shop.  He'll tell you to find Kensu.  At 
this point, upon using Telepathy, you can get some clues: first, Kensu has 
changed form, and second, you can find his true form by using Paralysis on 
him.

The first form of Kensu is in the bar, disguised as the only Draygonian 
soldier that isn't moving.  When you hit him with Paralysis, he says, "Shoot!" 
and vanishes.  His second form is in the unmarked building at the far eastern 
side of Swan.  If you visit this building before you start your Kensu hunt, 
it's easy to spot him as the new guy.  He's the one that says, "Many thanks 
for your promise," in case you didn't bother.  This time he asks you to find 
his pendant, which is in an underground river.  Use Telepathy again, and you 
can learn that he thinks it's in a channel behind a palace.  He's referring to 
the palace at Portoa.  You'll find the pendant in the water if you explore 
thoroughly.  Teleport or use some other method of travel (across the Angry 
Sea, for instance) to get back to Swan, and return the Love Pendant.  He'll 
teach you Change, which allows you to assume various different forms.  It 
comes in handy right away.  He also tells you to travel to Mt. Hydra.  First, 
though, let's take a detour.
 
Teleport back to Brinmaer and stay at the Inn there to replenish your MP.  You 
could stay elsewhere, but hey, it's $20 - you won't find a much better deal.  
From Brinmaer, head east until you find the river, then head south along its 
shore.  You'll spot an area that can be frozen by the Sword of Water.  Do so, 
cross it, and explore.  To the south, you'll find the city of Amazones.  
Remember the lady in Brinmaer who mentioned a city inhabited by only women?  
This is it.

AMAZONES
Stores: Item Shop, Armor Shop, Inn
Important Stuff: Blizzard Bracelet in Aryllis' house

Talk to some people.  They hate you.  After all, you're a man.  The Armor shop 
has the Sacred Shield, if you can afford it.  I advise against buying it, 
though; in a short while you'll be able to get it for about $3000 less.

There are two ways into Aryllis' house: Paralysis on the front guard (which 
will get you ejected if you talk to Aryllis), or Changing into a woman.  Also, 
an added notice: if you talk to the people, they're really nice to you as a 
woman.  A little discussion with the guards will reveal that Aryllis is 
interested in the Kirisa Plant, which you conveniently have.  Give it to her 
and you will receive the Bow of Moon.  Teleport back to Swan.

Change comes in handy immediately.  To the west of Swan, a pair of Draygonians 
guard a gate.  If you Change into a Draygonian, they let you through.  To the 
south of this new area, you'll find the desert, but you're not interested in 
that yet, nor are you interested in Mt. Hydra to the west.  To the north is 
the fortress of Goa, which is guarded by Draygonian archers.

GOA
Stores: Item Shop, Inn, Bar
Important Stuff: Nothing yet

In Goa, you'll notice that almost all the doors are blocked by Draygonian 
guards.  On the northern wall, you'll find Kensu, telling you to go to Mt. 
Hydra.  Why'd we stop in Goa, then?  So we'd be able to Teleport back here 
later, just in case.

MT. HYDRA

There are two paths to take here, eventually: one goes up, and one goes left.  
Take the left path.  There are no enemies here, so don't worry about that.  At 
the end of the path, you'll find something very similar to Mt. Sabre: a gate 
being guarded by two people.  These guys won't attack you, though.  They tell 
you that this is the gate to Shyron, in fact, but they can't let strange 
people in.  Solution?  Change into Stom.  They know him.

SHYRON
Stores: Item Shop, Armor Shop, Inn
Important Stuff: Learn about Sword of Thunder and get Key to Styx from Zebu

Not much here.  An Inn, which costs more than you really need to spend; after 
all, you can Teleport back to Leaf, stay there for $16, and get the same 
treatment, minus about 20 MP.  Small loss compared to $134.  Akahana explains 
that his hometown, Goa, has changed too much for his comfort.  Stom has 
some...encouraging news.  Tornel mentions an armor that is causing devastating 
losses.  Most importantly, Zebu orders you to climb to the top of Mt. Hydra, 
open the Gate of Styx, and retrieve the Sword of Thunder.  The other 
significant thing is in the Armor Shop: everything is cheaper than it was in 
Swan and Amazones.  If you're going to buy armor or a shield, do it here.

Return to that fork in the road from earlier, and head up this time.  The 
enemies in this area are tough; in the caves, they swing maces at you, and 
outside, there are puddles which can poison you, and which are only 
occasionally damageable.  Inside the first cave, turn right to find a Fruit of 
Lime, and turn left to progress.  Stay outside.  If you explore the outside 
area enough, you'll find a staircase leading to a gate.  That's the Gate of 
Styx that Zebu mentioned.  (If you want, you can also explore the caves; the 
reward is a Magic Ring and a ton of EXP.)

STYX

First, activate Barrier and use it to slip through the shots.  Be quick, 
because it uses quite a bit of MP.  Go to the left, and you'll find a guy 
guarding the way.  He's easy to kill; go to the top of the screen and blast 
away.  He won't be able to touch you.  Follow the path along the river of 
stuff, and you'll eventually reach the second floor.  Take the first right, 
and use your Rabbit Boots to jump across the pit of spikes.  To the right side 
of the pit, you'll find the Sword of Thunder.  Immediately, you're 
congratulated and warped to the temple of Azteca, where everyone explains the 
finer points of the plot for you.  ('bout time.)

Equip the Sword of Thunder and witness its awesome power.  For now at least, 
there's nothing else you can do on Mt. Hydra.  Move on to Goa.
-----------------------------------------------------------
III. Stuff List

Swords- 
1. Sword of Wind- Given to you by the elder in Leaf.  Not bad, but they get 
better.  Adds 1 to attack power.
   Level 1: Small gust of wind.
   Level 2: Rather large, yellow-green ball.  Breaks rock walls.
   Level 3: Several tornadoes cross the screen from the direction you're 
facing.  Costs MP.

2. Sword of Fire- Given to you by the elder in Oak.  Considerably better than 
Wind Sword.  Also kills different enemies that otherwise couldn't be harmed.  
Adds 2 to attack power.
   Level 1: Small flame shot crosses screen.
   Level 2: Several flames cross the screen.  Melts ice walls.  BENEFIT: You 
can hit the same enemy twice or even 3 times with one of these shots.
   Level 3: Circle of flames appears in front of you.  Causes absolute chaos 
on enemies, but costs MP.

3. Sword of Water- Found in a cave behind a waterfall near Portoa.  Often the 
most valuable sword in the game, and the one you'll be switching to the most 
often, but not because of its power.  Adds 4 to attack power.
   Level 1: Drop of water, not unlike the first two swords.
   Level 2: A wave crosses the screen. Can freeze certain parts of rivers, 
allowing you to cross them.
   Level 3: A wave of snowflakes spreads around you in a circle. Costs MP.

4. Sword of Lightning- Found in a cave.  Very powerful sword, and also 
extremely useful until the very end of the game.  Adds 8 to attack power.
   Level 1: 3 lightning bolts shoot away from you in 3 different directions.
   Level 2: 7 lightning bolts shoot away from you in 7 different directions.
   Level 3: Huge lightning bolts hit the ground. Kills all enemies, but once 
again, costs MP.

5. Crystalis- The game's namesake.  It'd be really important, too, if you used 
it against more than just the last guy in the game.
   Level 1: Crystalis' only level.



Armor- 
Name                    Adds to Armor Rating                Other Notes
Tanned Hide                       2
Leather Armor                     6
Bronze Armor                     10
Platinum Armor                   14
Soldier Suit                     18
Ceramic Suit                     24
Battle Armor                                           Guards against Poison
Psycho Armor                                         Restores HP Automatically

Shields- 
Name                    Adds to Shield Rating               Other Notes
Carapice Shield                   2
Bronze Shield                     6
Platinum Shield                   8
Mirrored Shield                  12                   Guards against Petrify
Ceramic Shield                   18
Sacred Shield                    16                   Guards against Paralyze
Battle Shield                    24
Psycho Shield                                        Guards against Everything

-----------------------------------------------------------
IV. Character Stats

As you progress through the game, and kill enemies, your character levels up.  
There are 14 different levels, and each one has an impact on your total stats.  
Note that the attack and defense ratings assume that you have nothing 
equipped.

Level     HP     MP     Attack     Defense(Armor/Shield)     EXP to level up
1         48     34        1               (1/1)                     30
2         64     34        2               (2/2)                     60
3         80     51        3               (3/3)                    150
4         96     68        4               (4/4)                    300
5        112     85        5               (5/5)                    700
6        128    102        6               (6/6)                   1200
7        144    119        7               (7/7)                   1600
8        160    136        8               (8/8)                   3500
9        176    153        9               (9/9)                   5800
10       192    170       10              (10/10)                  8000
11       208    187       11              (11/11)                 10000
12       224    204       12              (12/12)                 20000

