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                                   for
                        Sony Playstation2 console


            Grand Theft Auto III Strategy Guide and Walkthrough
                   Version 1.78: Released February 7, 2002

                           Written by AdrenalineSL
                               & Bonds Legacy

       The very latest versions and updates can be found at GameFAQs:
                          http://www.gamefaqs.com

_____________________________________________________________________________


* Please stop sending us mail about  rumors you've heard.  Especially when it
  concerns piloting a full-winged Dodo that doesn't exist or a helicopter. I
  assure you that 99.8% of the rumors you hear are all FALSE. No, you cannot
  pilot or even FIND a full-winged dodo. No, you will not and CANNOT fly a
  helicopter, or even enter one for that matter. No, you do not unlock a
  secret fourth island when you complete 100% of the game. And finally, no, I
  will NOT make out with you.

  This matter must be ironed out since it's driving me and Bonds up the wall,
  answering these questions daily. Have some common sense, people.

* There are many glitches in the game, such as the "Uzi Money" mission and El
  Burro's repeated "Turismo" mission. While I understand your frustration,
  you absolutely cannot depend on us to help fix it for you. If you need to
  blame someone, blame the intoxicated Rockstar staff for leaving so many
  errors left unfixed.  My only solution  to your problem is to just SKIP the
  damned mission and move on.  Although I think the purple Nine glitch occurs
  randomly.

* Lastly, I delete more mails than reply to them. If you don't get an answer,
  it means A.)  Your question was answered in the guide.  B.)  You were rude
  and sounded like an idiot.  C.)  I don't know the  answer to your question.
  We have a tight schedule and we're getting busier. We (acutally I am, I'm
  not sure about Bonds) are strictly following the e-mail policy. If you want
  to get in touch, you must be absolutely sure your question is valid (unless
  I don't know the answer. I apologize for that).

* Eh, one FINAL note: There are some rumors circulating the boards that there
  is a secret "Ghost Town", which is typically the "fourth island" many
  people refer to. Although this could be true, I think this is merely just a
  glitch. If you have the time to explore and would like to set your soul at
  rest to finding the truth, read the Ghost Town FAQ at GameFAQs.com.  I make
  no claim as to the validity of this uh, thing.



+-----------------------------------+---------------------------------------+
|    VERSION HISTORY                |    You are reading Version 1.78       |
+-----------------------------------+---------------------------------------+

--> New Updates <--

Version 1.78 | February 7, 2002
This might be my first guide to reach Version 1.8.  Normally, I hardly make
that many revisions past Version 1.75. Anything new, you ask? Of course,
although not really drastic. Most of it are contributions. I also corrected
some errors and added a few FAQs in the FAQ section. That's all for this
update.

--> Past Updates <--

Version 1.7  | January 23, 2002
Added more contributions. I don't think I'll accept anymore unless they are
worth mentioning. The guide is pretty much complete with the exception of a
few missing "Locations" of items, weapons, rampages and Unique jumps. But
that's ok 'cause I will still pop in to finish those!  Anyway, don't expect
another update anytime soon.  By the way, it has been Adrenaline working on
the guide for the last 6 updates or so.

Version 1.62 | January 12, 2002
Proofread the guide. It wasn't a very thorough perusal, but good enough to
clean out most of the glaring mistakes.

Version 1.6  | January 8, 2002
More stuff for the Locations section. Corrected some mistakes and then some.

Version 1.5  | January 5, 2002
Same day, another update. I have about everything done, but I know I'm missin
some stuff on the locations.  If possible, I would like anyone to fill in the
holes. Also, added some tips and the Secret Vehicles section. This is the
first version of a fully complete guide. All I need are small updates
correcting and adding small tidbits of info.  Still haven't sorted anything
out in my inbox yet. Will do, later.

Version 1.47 | January 5, 2002
Whew! Huge guide make-over. Created a new Table of Contents. Read the note at
the top for full use. Also, touched up many of the stuff left undone, like
the Weapons section and small introductory paragraphs to each boss.  Now, I'm
pooped. Going to finish the Unique Stunt locations next version, then I'm
done with the guide. Oh, also, gonna add the reader contributions later.  Not
now. Bleah.

Version 1.4  | January 4, 2002
New stuff and added stuff.

Version 1.3  | January 1, 2002
The first update of the new year. New stuff. Check out the Table of Contents.
Also, reformatted some stuff slightly. That's it.

Version 1.12 | December 16, 2001
Back from the dead after  Bonds marked a Final version.  I would like to keep
it open until I feel this is completely complete. Anyway, I've added new,
miscellaneous stuff, as  part of my  coalition with Bonds.  The Vehicles and
Hidden Packages section are done. I don't feel the need to add any more stuff
unless I get an unusually high demand for something. Other than that, my
weed-smoking gangster friend, we're done.

Version 1.0  | December 7, 2001
Well, the walkthrough is now 100% complete. Well, i guess that's it for
everything. Until I decide to add another section ro something, this FAQ is
now complete. Thanks for tuning in! Bonds Legacy

Version 0.9  | December 6, 2001
Well, a lot has been done in the past few days. I created the secrets section
I finished up the walkthrough. I finished about half of the side missions
even though they're not included in the FAQ.  I've also added the vehicle
missions in. Bonds Leagacy

Version 0.8  | December 1, 2001
Been almost 3 weeks since I last updated this thing.  Since then, I've teamed
up with Bonds Legacy just to get this guide over with. He's taken care of 96%
of the walkthrough, while I threw in a few tips and corrected his excessive
grammar mistakes. :P  The only thing that's been updated is the walkthrough
to a full blown by-the-hand walk and a confirmation of telling time by a half
a dozen people. -AdrenalineSL

Version 0.4  | November 11, 2001
Pretty sketchy. Missions up to Staunton Island. Planning to finish them in a
coming update--probably the next. I've got many things to do in the next
version and the guide needs major work. I hope to get all this done by
Wednesday.  I'll make time to finish this as quickly as possible. Help? Yes.
-AdrenalineSL



+=--=+=--+=--=+=--+=--=+=--+=--=+=--+=--=+=--+=--=+=--+=--=+=--+=--=+=--+=--+
| TABLE OF CONTENTS                                                         |
+=--=+=--+=--=+=--+=--=+=--+=--=+=--+=--=+=--+=--=+=--+=--=+=--+=--=+=--+=--+

Welcome!  The Table of Contents may be a teeny bit confusing, but don't worry
about it. Search through it and find the number that corresponds to the
section you would like to view.  Then press Ctrl + F and  input the number to
be magically anchored to  that section!  Wow!  And remember, "I ain't knowin'
what you smokin', but I want sum o' it."



         Introduction. . . . . . . . . . . . . . . . . . . . . 00

         Welcome to Liberty City. . . . . . . . . . . . . . . .01
              Basic Controls..................................011
              Basic Shiznat...................................012
              Methods of Mayhem...............................013
              Car Handling....................................014
              The Authorities.................................015
              Local Gangs.....................................016
              Gotta Have the Right Stuff!.....................017
              Other Stuff.....................................018

         The Big Enchilada: Portland. . . . . . . . . . . . . .02
              Luigi Goterelli.................................021
              Joey Leone......................................022
              Tony Cirpriani..................................023
              Salvatore Leone.................................024

         Respects & Missions: Staunton Island. . . . . . . . . 03
              Asuka Kasen.....................................031
              Ray Machowski...................................032
              Kenji Kasen.....................................033
              Donald Love.....................................034

         Payload: Shoreside Vale. . . . . . . . . . . . . . . .04
              Donald Love II..................................041
              Ray Machowski II................................042
              Asuka Kasen II..................................043
              Catalina........................................044

         The Small Fry: Sub-Crime Bosses. . . . . . . . . . . .05
              Marty Chonks....................................051
              El Burro........................................052
              King Courtney...................................053
              D-Ice...........................................054

         Urban Chaos: RC Toyz Missions. . . . . . . . . . . . .06
              Mafia Massacre..................................061
              Diablo Destruction..............................062
              Casino Calamity.................................063
              Rumpo Rampage...................................064

         Playtime: 4x4 Missions . . . . . . . . . . . . . . . .07
              Patriot Playground..............................071
              A Ride in the Park..............................072
              Multi-Story Mayhem..............................073
              Gripped!........................................074

         Stuff That Don't Belong. . . . . . . . . . . . . . . .08
              Vehicles........................................081
              Hidden Packages.................................082
              Import/Export Garage............................083
              Emergency Vehicle Crane.........................084
              Locations.......................................085
              Secret Vehicles.................................086

         Miscellaneous. . . . . . . . . . . . . . . . . . . .  09
              Fun Stuff.......................................091
              Tips & Tricks...................................092
              Cheat Codes.....................................093
              Mini-Review.....................................094
              Frequently Asked Questions......................095

         Outro. . . . . . . . . . . . . . . . . . . . . . . . .10
              Contact Information.............................101
              Legal Junk......................................102
              Sources.........................................103
              Credits, Plugs and Extra Junk...................104
              Contributor Credits.............................105
              Closing Statement...............................106




[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=

  00.  Introduction

--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=


It is truly a blessing to have been granted this  game by our best friends at
Rockstar. When was the last time you had this much freedom in a game? Instead
of being confined and limited to your actions. GTA3 takes the spotlight and
serenades a whole, different tune.  It composed  a new style of gaming, a new
way the critics will look at the gaming industry; a new, oblique step towards
the future of our games.


Ah, Liberty City, the bustling metropolis where  any citizen can be in harm's
way.  It's the best place to make  something of yourself, or make your grave.

Grand Theft  Auto 3 isn't  what you call just any old game.  It's more like a
film--underground life gleaned straight from a  gangster movie. Grand Theft
Auto 3 sets its course in the heart of  Liberty City, a true-to-life parody
of New York City.  Liberty City, where all things know no bounds and a bloody
death  site is never  too far away.  You'll soon be  swallowed  by the city's
resplendent flow and retrogression.  It's fun, funny, surrealistic, beautiful
and most of all, it's down right dirty.

What do you think  takes to be a  gangster?  With GTA3, you'll have plenty of
time to refine your car-jacking skills, selective guns from a wide arsenal
for gun fights with the local gangs, cars upon cars, and if you need fast
cash, feel free to beat down common citizens and steal their money. Just
don't get busted by the cops.  Not everyone is what they appear to be. If you
do what you're told, you'll earn quick cash and pave your way to the easy
life. Just  remember not to double-cross  your mob boss.  Fooling around with
gangs isn't  the right way to  make  friends.   And lastly, don't  leave home
without a bat or some automatic.  Enjoy your stay.



[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=

  01.  Welcome to Liberty City

--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=


Welcome to Liberty City.  Please enjoy your stay.  There's a  map of the city
included with the game. Your only ticket way out now is to follow the path of
the notorious gangs scattered around the areas. Your past, identity, and
everything you thought you had is up in smoke and being blown away by a light
swirl from the harbor.  Learn fast and you'll survive.  The theory of Natural
Selection begins here. It's survival of the fittest now. Can you take it?

 _____   ___________________________________________________________________
( 011 ) (   BASIC CONTROLS/NAVIGATION                                       )
    


TRANSPORTATION BY FOOT

D-Pad..........................................................Move character
Left Analog Stick..............................................Move character
Right Analog Stick..............................Look behind/First-person View
Circle Button................................................Punch/Shoot/Beat
Cross Button...........................................................Sprint
Triangle Button.................................Enter transportation vehicles
Square Button............................................................Jump
L1 Button....................................Adjust Third-person view Forward
L2 Button...............................................Switch weapons (Left)
R1 Button...................................................Target (with Gun)
R2 Button..............................................Switch weapons (Right)
SELECT Button.............................................Adjust camera modes
START Button.........................................Pause/Open status window


TRANSPORTATION BY VEHICLE

D-Pad...............................................................Steer car
Left Analog Stick....................................Steer car/Honk Horn (L3)
Right Analog Stick.........................Trigger community service missions
Circle Button...............................................Drive-by shooting
Cross Button.......................................................Accelerate
Triangle Button..................................................Exit vehicle
Square Button...................................................Brake/Reverse
L1 Button...............................................Change radio stations
L2 Button...............................Change to side angle/Behind (with R2)
R1 Button...........................................Hand brake (Instant Stop)
R2 Button...............................Change to side angle/Behind (with L2)
SELECT Button.............................................Adjust camera modes
START Button.........................................Pause/Open status window


 _____   ___________________________________________________________________
( 012 ) (   BASIC SHIZNAT                                                   )
    

While there are  many other things to do in the city, you've got lay down the
fundamentals in doing them first.


MANAGING GAME FILES

Unlike most games where the title  screen proffers you the options to start a
New Game, Load Game, etc., GTA3 just kicks into the game engine immediately.
If you've just begun a game, the system will  automatically start a new game
so you could engross yourself into it from scratch. If you already have a
save file, the system takes you to the point, where  you last saved.  So, how
in the blue hell do I start a new game?  I'm glad you asked that. When you
gain control of the character, pop into the menu screen and scroll through
the pages until you come across "Load Game, New Game, and Delete Game".
Select whatever command and kapow! There it is.  If you start a new game, the
save file from the last game will be demolished.


HIDEOUT

Every criminal has got to have a hideout, right? Typically speaking, yes. Say
yes, dammit! You're a criminal, and you've got a hideout.  You find out about
it at the very beginning of the game with your pal, 8-Ball. Your Hideout
appears on your radar as an "A" icon. It's on one long street that runs
through the Red Light District along with other places. Well, just follow the
direction of the radar  for easy comprehension.  Each district accommodates a
hideout. When you move to your new hideout, the old one can still be
accessible, except it won't be too safe.

Generally, the Hideout is used for saving. Just head in through the doors and
select your save file. Once you head into your hideout, you will advance the
clock by 6 hours. The Hideout isn't only used for saving. It also serves as a
refuge from the cops and a repair shop for your car. Each Hideout has a fixed
capacity for cars you want to save. Simply drive your car into the garage and
step out. It'll magically repair any  damage done to the car and keep it safe
and snug. There will also be regenerating Power-Up points that provide
weapons, or other cool things. What you get depends on later repercussions.


RADAR

In the lower left corner, you'll find a circular map with depicted icons. The
white dot represents your current location and shows where you're headed.
Whenever a red or green dot appears on the perimeter of the circle, that
marks your destination.  To get to it, simply  drive, walk, hop, bounce, haul
ass to the dot  by heading in  its direction.  These appear only when you are
currently undergoing a mission.


BLUE ARROW

Grand Theft Auto 3 is a vast world with millions of things to do and see.  So
how is it possible to determine which person, car, or any object is the real
deal in a mission? Thankfully, a large blue arrow points down at the
objective once you reach it.  Don't lose sight of the blue arrow if it moves.
Well, you can since you can find it again by following the radar.


REAL TIME

Liberty City  does elapse time  as the day wanders by.  Time  affects how the
city works.  Some mob bosses don't give out jobs until a certain period of
time. More Police Cars patrol the area near the wee hours of the night and
early dawn.  Not to mention, more prostitutes prowl for more business at this
time. Scores of gangsters make their appearances to affix deals with other
gangs.  Night is the best time  to wreck havoc, while daytime is reserved for
missions and exploring.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[TELLING TIME]

Look in the upper right corner of your screen.  You'll see a timer.  It's the
time of the day. The reason why it might seem like it's not is because of the
fact that it goes from 13 to 23.  Its military time.  So 23:47 would be 11:47
p.m  and 13:01 would be 1:01 p.m etc.

Submitted by Kevin Melnick. Extra thanks goes out to: Eminem41188@aol.com, J.
Shipley, The Doctor What, and Danny "LaCe" as a little nod for helping out.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/


WEATHER

Today's  forecast--Sunny.  High in the upper 70's with a cold  front swirling
slowly overhead. Looks like we're gonna get a slight drizzle in the evening,
folks. Liberty City has great weather effects that looks exactly like the
real thing. In the world of GTA3, the weather is always unpredictable and you
will get what you least expect. However, the weather doesn't really hinder
your motives--it's just there for pretty looks.  When the fog rolls in, it'll
impair your vision. Cool.


WASTED

In a way, getting wasted is dying in other games. However, it doesn't trigger
an instant game over. You simply get transported to the nearest Hospital to
get your wounds  treated. After being discharged from the hospital, you'll
have to pay up $1000 to compensate for the medical bills. You'll also lose
all your  weapons, and consequently, automatically  fail any mission you were
attempting at the time.


BUSTED

Getting Busted is not as bad as getting wasted. It's less painful. Basically,
you get arrested and get taken to the nearest police station, where they will
deduct $400 and confiscate all your weapons.  You will automatically fail any
mission you were going through. You don't get Busted for nothing. You have to
have a wanted level of at least 1 and be pulled over and dragged out of the
car.  Otherwise, they'll go on a  shooting rampage and stop you regardless of
their moral codes.


AEROBIC EXERCISE

Your character is  capable of  sprinting for a  short amount of time.  In the
beginning, he can get tired very easily. Like any human, our muscles need an
abundant of oxygen to keep them working. If we keep exercising and
disciplining our intake of oxygen, we can eventually build the stamina to run
a greater distance. By exercising, your character will be able to run as far
as a few blocks nonstop!  Be sure to give him daily exercise. Jogging helps
too.  Once he's  learned to  run farther, he  will  consequently, take longer
to recuperate when exhausted.


WEAPONS

As you find and add  weapons to your inventory, you can  cycle  through them.
The weapon that is currently equipped is displayed in the orange box on the
top right corner. You can find weapons from power-up's and by letting the
local mafia die for you. They always tend to drop weapons (if they are
carrying any). The weapons range in weight and destruction power.  Like real-
life weapons, the armaments in GTA3 have recoil times and mass too. With some
weapons, you can run with them in hand.  While with more destructive weapons,
you are detained by its weight and will move at walking speed. Even more dire
weapons permits standing in a stationary position only.


STATISTICS

An in-game diary keeps track of everything you do.  Simply pop open the pause
menu, and wait for the stats to scroll up. It's a great way to see what
you've been doing and what you need to do.  Sprinkled throughout Liberty City
are items, jump ramps, and many other things this journal tallies.


 _____   ___________________________________________________________________
( 013 ) (   METHODS OF MAYHEM                                               )
    

Many ways to deal with everyday life in Liberty City starts here.  Everything
you need to know to become a Scarface wannabe.


LET THE BODIES HIT THE FLOOR!

Grab a baseball bat, a  handgun, a flamethrower, your  fists or anything that
can knock a common citizen dead on the concrete of urban streets and whack an
unlucky bypasser. Inciting a royal rumble with strollers can cause them to
chase after you and fight back, or turn tail and scamper away. Once the
victim starts to cower on the floor, hover over him and kick (or beat) him
'till he screams in agony. That's when you know he's had enough. At this
point, he will have  also dropped all his money.  Bounce  around to the green
indications and collect the Benjamins. Each stack is worth either $25 or $50,
and a single person can drop a load.


YOU STEAL MAH CAH!

Stop a car or just press Triangle to attempt to open the vehicle door. If you
press a Triangle as a car slowly passes by, you will chase after it, but it
is unlikely you can catch up to it unless it stops. Anyway, by entering a car
or any other vehicle, you will pull out the driver and put yourself behind
the wheel.  Some drivers will be overcome  with fear and run away, screaming.
Angry drivers tend to be persistent in pulling you out of their car and
beating you to a bloody pulp.  Gangsters  tend to drag you  out and pull away
with their own car. To avoid getting thrown out of the car, immediately after
you've set yourself, step on the  reverse or accelerate gear and get the hell
out!  If you attempt to hijack a police car  with the officer  inside, you'll
automatically secure a wanted level of 1.


HIT-AND-RUN

Don't like to stain your hands with blood?  Then why not just run pedestrians
over and stain the wheels instead? Yes, that will do. Simply hop into a car
and start squashing innocent civilians, but don't let the cops catch you.
This method is better than prostrating people  with your bat since they won't
hold a grudge against you if you run them over. Direct contact with the
wheels instantly kills them, but if you just gently tap them with  the fender
and or whatever, they'll miraculously survive! Mow them down several times to
relinquish cash and weapons (on gangsters). Then hop out of the car and
collect the goods. Yes, we are truly evil.  Some civilians are quick on their
feet and will leap to the side.


CAR EXPLOSIONS

Once the car is  caught in flames, park  it near a clogged area of people and
run away! When the car lets out a large boom, nearby civilians will let out a
scream in pain, as they feel the wrath of a poorly managed car. If an
explosion occurs, and it injures (or kills) an innocent civilian, surrounding
bystanders will be curious and crowd around the crash site.  Better yet, this
act of defacing property doesn't penalize you!


DEATH SITES

Hit-and-runs will attract cops and bystanders.  The body will be indicated by
the chalk outline of the body contour...and lots of blood.


GUN FIGHTS

If you attack a gangster armed with a weapon, his back-up will appear and gun
you down. If you don't have an automatic, you'd better run for your life.
Brawls with gangsters fascinate the cops, and they'll come to break it up and
suppress YOU. Not the big, faceless cretins. That's the only twisted part
about Liberty City.  Other people can  beat on cops and not get arrested, but
one flick on the forehead and they're on your ass.


HOLD-UP'S

With a gun, simply  target  someone, preferably a  mafia member, where he can
see you, and he'll put his hands up. However, he won't stay in place too long
especially if he has a gun. He'll draw his own gun and be gun-blazin' man! If
he targets you at close range, you'll receive double the damage.  If you hold
anyone  else up, they'll just run away screaming and call you names.


 _____   ___________________________________________________________________
( 014 ) (   CAR HANDLING                                                    )
    

Ah, one of the greatest aspects of GTA3--car-jacking, and then some.


SO MANY CARS, SO LITTLE TIME

There's a point to being selective in which cars you'll hijack since each one
has very individual performance and handling attributes. Vans tend to be
clumsy, but they do not flip over as easily as certain muscle cars.  Each car
has its advantages and fallbacks. Need a fast car?  Just pull over any of the
Stallions, or if you're lucky, get behind the wheel of a Banshee. If you're
looking to  ditch the cops  nipping on your ass, fast cars  don't necessarily
boost the success rate of escaping.  Once you migrate to other places, you'll
find more than enough fast cars to go around.


DRIVING

Driving  is not  really a problem, but if  you put  full  throttle  on a long
straightway, your speed will hit its peak, which will make it harder for
control. It's always good to slow down. Not only for turns, you can also
avoid banging up the traffic and road kill.  Going fast won't help you escape
the binding of the  law enforcements  either. But  you can  powerslide and do
crazy stunts, which are recorded in the statistics journal.


RADIO STATIONS

Headbang to dope beats and mad vibes. You can set the radio station that gets
your adrenaline pumpin' while driving. Each station was individually
programmed to have DJs, commercials and their own songs. There are 10
stations in all, each are likely to suit your taste of music.  When you enter
a stranger's car, it will already be tuned to a certain station.


CAR TROUBLE

Never worry about scraping  your car against walls, crashing  headlong into a
brick wall at 120MPH, colliding with other cars, and knocking down lamp posts
or other street objects. That is, until you start to see heavy smoke
billowing out of the engine. This indicates the car is letting out an enraged
roar of pain. It's about to give. No worries yet, though. Once the car is
engulfed in flames, bail out NOW!  It'll detonate  and take you along with it
within seconds, calling an instant WASTED! Scramble out of the car and get as
far away as possible.  If you are caught in the explosion, and sent to take a
dirt nap, you'll get hurt.


 _____   ___________________________________________________________________
( 015 ) (   THE AUTHORITIES                                                 )
    

The Liberty City Police Department are sworn to oath to  keep the city a safe
place. To help old ladies cross the street, to care for stray dogs, to put
wrong-doers  to justice, and to  give up their donut-eating habits for crime-
fighting...Yeah, right.

They're not interested in the local  gangs, or even street brawls  with other
people. They have on job in mind: To annihilate you only.


BAD COP, NO DONUT

Police cars and single officers cover every street in the city. So if you see
a corpulent lard in blue, swinging his baton like an idiot, that's your cop
from the friendly neighborhood. If you do anything devilish while they're
around, they'll give chase. They're persistent bastards and when needed, they
will not hesitate to shoot you dead.


WANTED LEVEL

There are six star  slots right below  your health meter.  They indicate your
Wanted Level, or the rating of criminal behavior.  By deviating from missions
and putting others in danger, you can easily get one star for a wanted level
of 1.  The six wanted levels get increasingly harder  for you to be safe from
the cops. As the row of stars begin to fill more, the police force will do
whatever it takes to whack you dead.  They resort to shooting you and getting
you wasted.  They start to get dangerous at the  star level of 2.  Below is a
chart of what the police force will deploy depending on your delinquency.

Level     Reinforcement Team
-----------------------------------------------------------------------------
  1       Single police officer, or car.  Any other policemen that sees you
          will attempt to knock you out.
  2       Policemen will shoot and become persistent. Many police cars.
  3       Numerous police cars that come from many directions. A helicopter
          is searching overhead.
  4       SWAT team. Skilled drivers.
  5       Fast and extremely skilled guys. Hard to shake loose.
  6       The army rolls in with a tank and 2 helicopters. Start running...


INCREASING WANTED LEVEL

Increasing your wanted level is very simple.  Simply hijack a car or the SWAT
car, thwack an innocent citizen, start a gun fight, murder someone, etc. when
an officer is around for an instant level 1. Target a police officer with
your gun for an instant level 2; no questions asked. No warning.  Continue to
take out  the police  numbers to increase  your wanted  level like crazy.  So
basically, start tapping into your criminal mastermind and wreck havoc.


DECREASING WANTED LEVEL

Now that the heat is all over you, how are you going to handle it? First, the
fundamentals. Plan your getaway in a car, unless you only have 1 star, then
travel around on foot.  The police can pinpoint exactly  where you are if you
seem to be out in the open.  So make scarce  appearances in commotive places.

If you have a wanted level of 3-6, laying low will  not help at all.  They'll
track you down and nail you. The only way to lose them is to use the paint
shop (Pay 'n' Spray) and give your car a new engine and paint job. The cops
won't recognize you, thereafter and will cut off all pursuits. An alternative
is to collect an item called a Police Bribe. It embodies a yellow star in the
center.  You can find these sparged throughout any district you're in.  These
diminish one star level at a time.


DITCHING THE COPS

As explained above, you can either collect the Police Bribes, remodel the car
or just lay low until the madness abates. For people who have 1 star, it is
very easy to curtail. But if you constantly bump into patrolling officers and
law enforcement vehicles, it may be harder. Hop into a car and drive away
anywhere like mad (and do so before a cop pulls you out of the car).  You can
also run into alleyways and roofs. They never follow you up there. If you are
being chased by a single officer, outrun him and turn a corner. They almost
always never catch up. When the police find that you are impossible to catch,
they'll just forget it and move on until you stir up some trouble again.


 _____   ___________________________________________________________________
( 016 ) (   LOCAL GANGS                                                     )
    

What's a gangster  interactive film without  getting to know  your friends or
enemies? This info was taken from the instruction booklet.


* LEONE FAMILY *

TURF:     Around St. Marks (Industrial Sector)
BUSINESS: Protection, Extortion, Robbery
FRONT:    Restaurants, Clubs
STYLE:    Charming, smart, traditionally well-dressed, strong Sicilian family
CHARACTERISTICS:  Loyalty to the family above all else, strong family values,
very traditional
WHEELS:   Limos, supplied by Joey Leone
FAVORITE RADIO STATION:  Double Cleff FM


* TRIADS *

TURF:      Chinatown (Industrial Sector)
BUSINESS:  Protection, Laundry, Bullying the Mafia
FRONT:     Artificial Mackerel Factory ('more fish, less kipper')
STYLE:     Heavily Tattooed
CHARACTERISTICS:    Intensely loyal and obsessively territorial maniacs
WHEELS:    Laundry Vans
FAVORITE RADIO STATION:  Chatterbox FM


* YAKUZA *

TURF:     Central Business District (Commercial Sector)
BUSINESS: Gambling, Protection, Counterfeiting
FRONT:    Casinos
STYLE:    Impeccably dressed
CHARACTERISTICS:    Traditional Japanese organized crime syndicate that is
centuries old. Honor, loyalty, efficiency are key. Patriarchal hierarchy.
FAVORITE RADIO STATION:   Lips 106


* DIABLOS *

TURF: Hepburn Heights (Industrial Sector)
STYLE: Denim, trainers, red bandannas and slicked back hair
CHARACTERISTICS: Hispanic street gang
WHEELS: Diablo Stallion
FAVORITE RADIO STATION: Head Radio


* SOUTH SIDE HOODS *

TURF:     The projects (suburbia)
STYLE:    Gold chains, rings and teeth, branded streetwear, hooded
sweatshirts, platinum
WHEELS:   Rumpo XL
FAVORITE RADIO STATION:   Game Radio, MSX


* COLOMBIAN CARTEL *

TURF:    Around the airport, the construction site and the derelict freighter
(all over the city)
FRONT:   Freight
STYLE:   Snake skin cowboy boots, jeans, printed shirts and ten-gallon hats
rimmed with gator/snake teeth.
CHARACTERISTICS:  Ruthless and disloyal
WHEELS:  Suped-up 4x4 chrome-buckets
FAVORITE RADIO STATION:   Flashback FM, Rise FM


* YARDIES *

TURF:     Up town (commercial sector)
STYLE:    Loaded with Caribbean style, dreadlocks and long dark suits.
CHARACTERISTICS:   They love penthouse suites and often mark their territory
with voodoo charms.
WHEELS:   Lobo
FAVORITE RADIO STATION:   K-Jah


 _____   ___________________________________________________________________
( 017 ) (   GOTTA HAVE THE RIGHT STUFF!                                     )
    

If you're gonna be bangin' it up in Liberty City, you gotta have and know the
right stuff!


 ___________________________________________________________________________
| | Weapons                                                                 |
|  
 

Every criminal needs something for protection from the law enforcements. GTA3
has just the thing for you. Need a rocket launcher?  No problem. Need a handy
baseball bat? You got it.  Need to let  out some steam on the local citizens?
We're with ya'.


BASEBALL BAT

The bat  is a  short-ranged  weapon (No sh!t), and it's a  great for  reaping
dough the dirty way. It hurts more than planting your fist in someone's face,
and it doesn't take as many hits to knock 'em dead either. Don't count on a
baseball game going on anywhere, so take off the Yankee's hat, and start
clubbing  people!  Of course, this  weapon  is not  preferred  when you're up
against a gun...It's common sense, ya know?


HANDGUN

While it's a  gun, and  guns are cool, the Handgun  isn't really reliable. If
you were engaged in a gunfight with the Yakuza, for example, you'll drop dead
on the concrete before you can open fire. The Handgun is generally weak in
fire power, but it _does_ get the job painfully done. It's also light and
travel friendly, so you could run and shoot with it.  You don't need a Rocket
Launcher to gun down the local citizens, do you?


SHOTGUN

The Shotgun is your friend. It packs a punch. It kills a person at moderately
close range with one shell. Helluva lot better than the handgun.  Its impact
can also drop other civilians surrounding your target. Because of its heavy
nature, the  shotgun disallows  you to run with it.  It's  also  bad for long
distance sniping.


SNIPER RIFLE

A Sniper Rifle works  best when you're  perched somewhere, where you won't be
disturbed while you get a bead on unaware citizens. When you press the
shoulder aim button, it goes  into a  first-person snipe view, where a center
target mark is displayed for precision shooting. Sniper Rifles are to be used
from afar on slow targets.


FLAME THROWER

Toast to the new millennium, or something.  This bad ass, portable hipster is
sick.  Pull the trigger and a stream of roaring fire shoots out, eager to lap
at its victim. You must stay in place for the flame thrower to ignite and
incinerate all those around you.  Just remember that anything you set ablaze,
the fire could be spat right back at you.


GRENADE

Bah.  I always hate these things, other people seem to find a lot of uses for
them though. By holding circle, you will pull your arm back, but the longer
you hold it, the further the grenade will go. Sounds cool, huh? Well, there's
a catch, if you hold on to it for too long, then it'll blow up in your own
hands! That can never be too good. You also have to be careful when throwing
them. They might hit an object and bounce back at you. You can find them in
a lot of places.  You can buy them from the  Ammu-nation in  Staunton Island.


MOLOTOV COCKTAIL

A classic weapon that still works like a charm. The Molotov is a glass bottle
filled with corrosive, inflammable liquid. A damp rag soaked with fuel is
stuffed at the neck. Once lit, it can be thrown to create explosive
demolition points at its contact point. Just don't get careless  when you try
to set  things on fire with these.  You might end up setting yourself ablaze.


AK-47

The AK is a  semi-automatic  weapon  works well  against a flock of  agitated
gangsters and in fairly close-combat. However, it loses its fidelity over
long distances. This awesome fire power is too heavy to be able run and shoot
with at the same time, so it restricts you to walking only or standing still.
Feel free to blast ugly scumbags into submission.


M-16

A pretty bad-ass assault rifle used by the army guys when they come after you
in the game. When you use it and try to aim, you will immediately lock-into
First-person perspective with a center cross-hair to aim with. You cannot
move or do anything while firing this weapon, although it is very effective
against the police.


UZI

The Uzi is awesome.  This rapid-fire machine  gun pumps out shots faster than
the AK and is always great to have around when angry mobsters start to get
touchy.  The Uzi can be used for drive-by shootings, in which you drive-by in
a car...and shoot. To achieve this, enter any car.  When you do, the Uzi will
be automatically equipped to  accommodate the technique.  Then press L2 or R2
to stick your arm out. Then use the Circle button to let the chaos ensue!


ROCKET LAUNCHER

No one is brave in front of a Rocket Launcher. When crooks see you waving the
weapon menacingly anywhere, they'll steer clear of you and wouldn't touch you
with a 80-foot pole. This massive weapon needs the support of your shoulder
to focus and fire.  Therefore, you won't be able to move at all, and you will
be vulnerable when this is equipped. The impact of the shrapnel that jolt out
from the weapon is explosive. Short-range use is never recommended. The
Rocket Launcher is generally used to obliterate helicopters and tanks.  Or to
torch the buildings and trees.


 ___________________________________________________________________________
| | Items                                                                   |
|  
 

There are a few items that help you through tough times in the world of GTA3.
Let's not get too greedy.


HEART

Hearts help restore health to your meter.  When you find one of these charms,
your  health will  instantly be  nurtured to max.  Hospital entrances usually
carry these around. Other times, they're well hidden in  alleys and apartment
corners.


HIDDEN PACKAGES

When you first pick one of these up, you'll  think "I have to pick up 100 of
these g'damn suckas?!" Yeah. "What do I get out of it?" You can check that
out in the section below about the location of Hidden Packages. Once you
amass a  number in tens, you'll earn  special items  or weapons that will
produce at your hideout.  Also, when you  pick up a Hidden Package, you earn
$1000 for each one. So, $1000 x 100. You do the math. Lots 'o dough.


POLICE BRIBES

As explained in the  Authorities section, you can use  these to cut down your
Wanted Level by one. If you don't have a Wanted Level, you will not be able
to pick them up. I'd recommend getting one only if you have a Wanted Level of
4 or greater.  The Police Bribe icon is  indicated by the  yellow star in the
center.


RAMPAGE SKULLS

Pick up a Rampage icon when you're  not currently  on a mission to initiate a
side mission that generally involves assassinating a set number of gangsters
of a certain group within the allotted time. As you begin the challenge,
you're provided with a  predetermined weapon of choice.  You will not be able
to cycle between the other  weapons you have.  Complete the mission  and earn
some extra mula. Fail, and the icons relocate.


ARMOR

An armor is generally what it implies. It protects your health. When you find
an armor, a second statistic meter will appear to the left of your health
meter. If you're hurt, collecting this item restores your health too. Now
that you have a safe guard, the armor will absorb any damage done to you,
leaving your health untouched.  However, once this protection wears down, you
will begin to take damage again.


ADRENALINE PILLS

These pills slow down movement, but allows for insane jumps.  Punching people
won't be a problem anymore. The pill gives you superhuman strength to knock
people 10 feet into the air and  20 feet away.  It's kinda like "E" where you
won't be able  to feel pain.  This item looks like a Tylenol  pill, but works
better.


 _____   ___________________________________________________________________
( 018 ) (   OTHER STUFF                                                     )
    

CAR ALARMS

Parked cars are usually  ripe for the taking.  However, some cars have alarms
planted in the security system so that if you try to steal it, it goes off.
Car alarms will attract nearby law officers, or if you drive it, you'll
eventually get 1  star for  Wanted Level.  You can  still drive them, and the
alarm will eventually stop ringing. So there.


NO LAWS

Don't worry  about running  red lights  or violating little rules. The police
won't care. If you're posing a threat to the society and corrupting the
tranquil flow, they'll bite onto your ass on the double.  While the attention
to detail is great, the citizens of  Liberty City won't  report any potential
criminals to  the police, even if  there are 20 witnesses who've  watched you
run over a helpless elderly lady.


HONE YOUR DRIVING SKILLS

Trying to get away from the authorities  will quickly become a daily chore if
you're feeling evil and constantly causing trouble. A get-away by car will
need exceptional car handling skills. So when you're not bogged down by a
mission, or frolicking off to explore, hop into a car and touch up your
driving skills.  Learn to pull  away from a  corner without  losing  too much
speed, and playing with the cops so that they get blown to bits by
obstructions.  It will take some work, but it will help immensely in the long
run.


AMMU-NATION

Ammu-nation is a special store  that carries fire arms.  As you complete more
and more missions, the store will begin to sell better weapons. Otherwise,
they'll just be "Out of Stock".  You can also use Ammu-nation as a safe house
to hide from the police...for wanted level of 1, that is.

+----------------+-------------+            +----------------+-------------+
| Weapon         | Price       |            | Weapon         | Price       |
+----------------+-------------+            +----------------+-------------+
| Handgun        | $250        |            | Uzi            | $800        |
+----------------+-------------+            +----------------+-------------+
| Uzi            | $800        |            | Grenades       | $2000       |
+----------------+-------------+            +----------------+-------------+
                                            | AK-47          | $3000       |
+----------------+-------------+            +----------------+-------------+
| Molotovs       | $3000       |            | Sniper Rifle   | $10,000     |
+----------------+-------------+            +----------------+-------------+
| Flamethrower   | $25,000     |            | Armor          | $3000       |
+----------------+-------------+            +----------------+-------------+


NOTE: In order to buy the Molotovs and Flamethrower. Head to the third
island. In Shoreside Vale, there is a sort of Ammu-Nation Store behind the
Police Station. Here you can buy Molotov Cocktails and Flamethrower ammo.
-Thanks to Carl Buffoni-


PAY 'N' SPRAY

Your life saver from the cops.  It's a paint  shop to give your car cosmetics
and other neat stuff. Not only that, but it also helps completely wipe out
all the current stars on the Wanted Level meter.  Although each  time you use
it, it sucks up $1000 from your pocket.  Don't try to paint over police cars!
They like it the way it is.  The shop is labeled on the radar as a spray-can.




[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=

  02.  The Big Enchilada: Portland

--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=


Job missions will be listed in the  chronological order they can be  done for
EACH BOSS in EACH DISTRICT.



+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+
| 021   |   LUIGI GOTERELLI                                                 |
+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+

The master pimp  Luigi  works the lowest step of the  figureheads ladder.  He
owns and maintains a Sex Club in the Red Light District. The letter "L" will
appear on your radar once you've started taking his jobs. Don't let him down,
and he'll connect you to the bigger dough.


[---------------------------------------------------------------------------]
  -GIVE ME LIBERTY-
[---------------------------------------------------------------------------]

Rewards: A hideout
         A new crime boss

This is your first mission, so obviously, it won't be very hard.  Simply turn
around and hop into the car with 8-ball. Now, a purple dot will appear on
your radar. Head in that direction. In this time, get used to driving,
because you'll be doing it a lot more than you think you will. When you reach
the dot, you'll find out that it is your new hideout. You can save here, but
not right now, in the middle of your first mission. You and 8-ball get a
change of clothing. Now, hop back in the car again and follow the new beeping
dot. This will take you to Luigi's club. The bouncer will tell you to go
around back, so head through  the alleyway.  After a cut scene, you'll have a
new employer. Luigi.


[---------------------------------------------------------------------------]
  -LUIGI'S GIRL-
[---------------------------------------------------------------------------]

Rewards: $1500

This is your first mission for a crime boss. To start with, steal a car. When
you do, a pink dot will appear on your radar. Head towards the dot. It turns
out to be a blue circle. Stop inside the circle.  The girl next to it, Misty,
will climb in.  Now, head back to Luigi's by following the pink dot (or L) on
your radar. Stop in the blue circle. Mission Complete! How does it feel to be
a well paid taxi-driver? :P


[---------------------------------------------------------------------------]
  -DON'T SPANKA MA BITCH UP-
[---------------------------------------------------------------------------]

Rewards: $4000

This can be easy or hard, it's your decision. First, grab a car.  You need to
drive towards the pink coloured dot on your radar. It helps greatly if you
have the baseball bat. When you can see the Blue Arrow hovering over a
person, then you know you've found him. When you get out of the car, he will
run at you. Use either your fists or a baseball bat to kill him. Or, you can
kill him by running him over a few times with your stolen vehicle. It's
cleaner, and you don't even have to get out of the car. Anyways, after he's
dead, take his car. A new dot will appear on your radar. Follow it to find
the Pay 'n' Spray, an autobody shop around the corner from Luigi's. Go inside
the garage. Exit the car and walk out of the garage to complete the mission.


[---------------------------------------------------------------------------]
  -DRIVE MISTY FOR ME-
[---------------------------------------------------------------------------]

Rewards: $1000
         New employer

Hmm, yes, another easy mission. It seems you really are Luigi's personal taxi
driver, aren't you? Anyways, grab a car and head towards the dot. Stop inside
the blue circle and honk the horn (L3) to let  Misty know you're here.  Misty
will come, walking out of the building.  After she gets in the car, a new dot
will appear on the radar.  Head towards it.  Park in front of  the blue light
and a cinematic scene will take over.

Once you complete this mission, Joey will begin to provide you with jobs, but
it's better to finish off Luigi's requests before going to a new boss.  Also,
during the time  you've had Misty  with you, she can help you  fight with any
punkass bitches that try to pack heat. But don't let her die.


[---------------------------------------------------------------------------]
  -PUMP ACTION PIMP-
[---------------------------------------------------------------------------]

Rewards: $4000

Now, you need to get a "piece" in order to do this mission. First, follow the
gun icon on your radar. It leads to a store called "Ammu-Nation", which
specializes in selling fire arms.  Talk to the shop owner.  He says he's been
expecting you and has prepared a piece for you ahead of time. You can find it
waiting for you behind the shop.

Head outside and go down the  alley behind  the store.  The gun is resting in
the center of a small, empty lot. There are a couple of targets here, in case
you want to practice. However, in Liberty City, constant gun shots will
attract the cops!  Find yourself a set of wheels  and head towards the dot on
the radar.  When you reach  the car (a Diablo Stallion), ram it  off the road
and attempt to  turn it over.  Do anything in  your power to try to  lure the
pimp out of his car.

Once the pimp is lying  helplessly in the middle  of the road, run him over a
few times with your car.  You can also start shooting him if you want more of
a challenge.  If you can lure him  out of his car, it'd be  easier  and safer
since he likes to brandish a good ol' shotgun.


[---------------------------------------------------------------------------]
  -THE FUZZ BALL-
[---------------------------------------------------------------------------]

Rewards: $2000 - $4000

Now, you have six minutes  to run around town, pick up  hookers and take them
to a police ball. Sounds fun?  Start cramming nearby girls into a VAN. Not a
car. It'll take one passenger per ride. Go to the nearest green dot. Pick up
the hooker and deposit  her to the  police ball--the pink dot.  Pull into the
Blue Marker, and the hooker will get out.  Now, go and find a new hooker. You
have to get at least four of them to the fuzz ball  in order to complete  the
mission. Additional drop-offs can net your some extra cash.


+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+
| 022   |   JOEY LEONE                                                      |
+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+

Once you've  begun to  take Joey jobs, a  phone  will sound nearby.  It's the
Bitch 'n' Dog Food Factory, and Marty  Chonks, the owner, wants some business
taken care of.  You can choose to take them by approaching the phone booth on
the other side of the street.


[---------------------------------------------------------------------------]
  -MIKE "LIP" LAST LUNCH-
[---------------------------------------------------------------------------]

Rewards: $10,000

This is one of my favorite  missions just  because the idea of it makes you a
bit giddy. You have to steal a guy's car, put a bomb in it, then return it to
where you've found it.  Well, to start, steal a car and head towards the pink
radar dot. It'll lead you to the diner. Enter the vehicle with the blue arrow
pointing down on it.  Now, you have to be really careful when taking it to 8-
Ball's (the new pink dot on the radar) because if you damage it, then you
have to make a special trip to the Pay 'n' Spray to repair the damages, fool!

When you get to 8-Ball's, drive into the garage. When the garage  door opens,
your car will be fitted with a brand spankin' new bomb. Press circle to
activate it, but don't do that just yet. Drive all the way back to the diner;
the way is marked on the radar.  When you get there, you have to park the car
how you found it, right between the lines.  Afterwards, press circle and exit
the car. Now, just stick around until the timer reaches zero. Then watch Lips
splatter his food all over his car.


[---------------------------------------------------------------------------]
  -FAREWELL "CHUNKY" LEE CHONG-
[---------------------------------------------------------------------------]

Rewards: $10,000

This mission is easy. It helps if you have a gun, so head over to Ammu-Nation
and grab the pistol set out for you from the back. Now, head towards the pink
dot. You can't drive there because there are poles that prevent cars from
going in.  So get out and run through them to start a cutscene.  It will show
Chunky managing a noodle stand (Chow mein, anyone?).

This is where it can get difficult.  See all the guys standing around wearing
blue? Those are Triads, and they don't like you. Some will pull out Uzis on
you, while others will run at you with baseball bats. You can stand there and
kill them, but then Chunky might slip away. To avoid raging Triads, enter
Chinatown without becoming an instant hit; don't try to target Chunky, as you
might accidentally target a grumpy Triad instead.

Run towards his stand, and he  will flee into an alley, towards his car.  Try
to kill him before he gets there.  If you don't get to him in time, grab the
nearest car and chase after him.  Hunt him down, and ram him off the road, or
some evil way to that extent.  He killed himself in my game. He got run over.
Yay.


/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY]  Thanks to Lardawg

In the "Farewell 'Chunky' Lee Chong mission, you can drive a car into the
blocked off area.  Steal a patriot and drive it up to the the posts, then
back up and get out.  Then steal 2 cars, parking them side by side with the
the hoods touching the posts (the cars must be right next to each other).
Then get in the patriot and floor it right over the two cars.  Now you can
just run him down, a lot easier than on foot.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY]  Thanks to Brendan Marks

There is a car parked on the South side of the blocked off area.  It's
Chunky's.  Steal it and have a bomb planted in it.  Park it back where you
found it.  Be sure to come at Chunky from another direction so he doesn't run
away from his getaway car and just wait for the explosion.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/


[---------------------------------------------------------------------------]
  -VAN HEIST-
[---------------------------------------------------------------------------]

Rewards: $20,000

This mission is pretty cool.  You need to steal a Securicar and deliver it to
the warehouse at the Portland Harbor. Let's get to work. Grab a nearby car,
preferably a van, or some strong vehicle. Now, make your way towards the pink
dot on the radar. It'll move, so move with it. When you see it, start ramming
it.  The damage meter displayed on  the side tells you how much damage you're
causing.

When the bar maximizes, the van stops  and the security  guards bail  out. If
the cops see you doing this, they will be on you like a rat to a moldy
banana; it can easily bring your Wanted Level to 3.  Take the security van. A
new dot is on the radar, so head towards it.  It'll take you to  an abandoned
warehouse. Park the van inside the garage and calmly exit. Cha-ching.


[---------------------------------------------------------------------------]
  -CIPRIAN'S CHAUFFEUR-
[---------------------------------------------------------------------------]

Rewards: $3000
         A new crime boss
         Uzi in stock at Ammu-Nation

Start by driving out of Joey's garage. I hated the limo, but you may like it.
It's big and clumsy. Now, head towards the pink radar dot; it's a laundry
place. Park in the blue circle and a cut scene will take over. When it's
over, Cipriani will be back in the limo. Why so obedient? Oh, crap! Looks
like he intimidated a bunch o' Triads. Now the heat is all over yo' ass!  Put
the pedal to the metal and get the hell out of there. Drive Cipriani home as
indicated on the radar.  After the mission's over, a big T will appear on the
radar, and the Uzi will be in stock at Ammu-Nation.


[---------------------------------------------------------------------------]
  -DEAD SKUNK IN THE TRUNK-
[---------------------------------------------------------------------------]

Rewards: $10,000

Start by stealing a car. Head towards the, you guessed it, pretty pink dot on
the radar. It'll take you to a restaurant with a parked car out front. Get
out of the car and take the one with the blue arrow marked over it.  Doing so
will trigger a cutscene, and the Forelli brothers will be coming after you.
Back up onto the road and try to head down it. You might get banged up by the
brothers, but keep on racing past them. When you reach the crusher, park the
car in the blue circle, get out and run away.  You can  also stand  there and
watch the car get  lowered into the crusher, if for some bizzare  reason, you
want to. But stay away from the Forelli brothers until the car gets eaten up.


[---------------------------------------------------------------------------]
  -THE GETAWAY-
[---------------------------------------------------------------------------]

Rewards: $30,000

Another one of my least favorite missions. Joey must be famous for this. Grab
a car. Now, you have to head towards the pink dot on  the radar. Be really
careful that you don't get a  wanted meter, otherwise, you'll have to  find a
way to get rid of it completely. Anyways, head towards the radar dot and park
in the Blue Circle. Honk the horn and three guys will come running out. After
they get in the car, take them to the new radar dot.

They'll hop out of a car and run inside the bank, when  they come out and get
back inside your car, floor it. You NEED to get out of here. The cops are
after you!  Head for Pay 'n' Spray and get your car repainted to diminish the
wanted meter. Now, head back to the thieves hideout by going to the pink
radar dot. Park in the blue circle to trigger a cut scene, and the end of the
mission.


+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+
| 023   |   TONI CIPRIANI                                                   |
+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+

A total momma's boy.  He listens to his bad-ass, elderly lady for tips on how
to fare with the Triad sleezebags. Once you start taking jobs from him, Triad
members will be hunting you down  every time you catch their eye or step into
their territory.


[---------------------------------------------------------------------------]
  -TAKING OUT THE LAUNDRY-
[---------------------------------------------------------------------------]

Rewards: $20,000

This mission is hard when you don't know how to do it. At the beginning, Tony
suggests that you stop by 8-ball's and get some grenades. Heed his advice and
stop by 8-Ball's to collect the Grenades. They have no real use, but they
will be added to your inventory when the mission is over.

Now, grab the nearest car and head towards any of the three green dots on the
radar. It'll lead to one of three fish trucks owned by Mr. Wong.  You need to
destroy them. Park a car in front of truck.  Toss the driver out and take off
with your new wheels! At this point, you have a few ways of demolishing it.
You can drive it around until it blows up, you can take it to the crusher,
you can throw it in the lake; so many choices, so little time. Do the same to
the remaining two.


[---------------------------------------------------------------------------]
  -THE PICK-UP-
[---------------------------------------------------------------------------]

Rewards: $10,000

The objective is to grab a suitcase full of money and bring it back to Tony's
restaurant. What are you waiting for? Grab a car and drive to the pink radar
dot. Get out of the car and run down the alleyway. As soon as you pick up the
suitcase, a bunch of Triads barricade all the exits.  I don't care how you do
it, nor do I want to know how you do it, but kill all of them. The safest way
to do it is to floor the pedal and run them over. Before you breach the alley
entrance back on to the streets, step in reverse and squish any remaining
Triads.  The last one can be found inside the Belly-Up truck, blocking one of
the exits. Drag the driver out and beat him to death.

Once they're dead, head back to Tony's restaurant.  Pull into the Blue Marker
to claim your money.


[---------------------------------------------------------------------------]
  -SALVATORE CALLED A MEETING-
[---------------------------------------------------------------------------]

Rewards: $15,000
         A new crime boss

Head to the pink dot on the  you-know-what with  a stolen car.  Walk into the
blue circle to trigger a cutscene. The limo in Joey's garage is ready and you
climb in the driver's seat.  As you pull  out of the garage, head towards the
new pink dot, Luigi's club. Pull up in front and honk the horn to let him
know you're there.  After he gets in the limo, head to Toni's. Pull up on the
side of the road and park in the Blue Marker. Honk the horn to call Toni out.

As soon as he gets in, a couple of  Triad trucks will  appear from  different
directions and charge after you. Floor it towards the new pink dot. You'll
have to go up a steep hill  to get there.  There is a Triad truck on the side
of the road. Squeeze past the little space beside it and follow the dirt path
around to find a house. Park the limo into the garage to escape the Triad
rampage.


[---------------------------------------------------------------------------]
  -TRIADS AND TRIBULATIONS-
[---------------------------------------------------------------------------]

Rewards: $30,000

This mission is somewhat hard.  You have to whack 3 Triad warlords.  Take the
car outside Toni's place and wait for his men to get in. Then, drive towards
the pink dot. It's where you had to kill Chunky Lee Chong. Anyways, don't get
out of the car just yet, there are a lot of Triads guarding their leader.
Get out of the car and fire a couple of warning  shots at them, then get back
in the car. When the little punks come running at you, run them over. After a
while, get out, grab their guns, and run into the area, firing at the leader.

Head to the second pink dot on the radar. There will be a warlord standing in
front of a convenience store. He's just out in the open, all by himself.
Sounds a little easy to me. When you get near him, a flock of Triads will
appear from inside the building with their guns upholstered.  The easiest way
is to run them over with your car, but you can also put a couple of bullets
through their head if you want.  Afterwards, ditch your  current car and grab
the Triad truck (the one with Belly-Up on the side) and start driving towards
the final dot.

This last warlord is hiding  inside the Triad fish factory, and  the only way
to get in is to drive a fish van. Luckily, you've already stolen one. The
gate will slide open when you get near it. The warlord inside is randomly
placed; sometimes he'll be right in the middle, sometimes he'll be behind the
building. If you go to the left, there's a hidden package behind the
building. Anyways, hunt around for the triad. He might be accompanied by
other Triads, or he may be by himself. Simply run him over a few times or put
some lead into him.  When he's dead, you'll complete the mission and get your
money.


/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[OTHER TIPS AND STRATEGIES]  Thanks to KingLink

On the "Triads And Tribulations" mission in the  Grand Theft Auto 3 game, in
Portland, there is an easier way and a harder way for you to kill the Triads
in the compound.  The easiest way we have found is to lob a grenade from the
hill that faces the Triad leader into the compound. We found this to be quite
simple once you know how.

The hardest way is to get a fast car and using the same hill, you must
accelerate quite fast and hit the ramp and land inside the compound. Exit
the car and blow away any Triad men there (you should have the two guards
and a shotgun).

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
Thanks to Astrologik (D-Ko)

Follow the directions on killing the first two Triad bosses, then for the
third, park a Triad Fishtruck in the way of the gates. This effectively props
them open for as long as you need. Run back down the road towards the hideout
and grab the Semi truck at the store on your right. Drive it back to the last
warlord and just run him and his croonies over after luring them off of the
loading docks.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/


[---------------------------------------------------------------------------]
  -BLOW FISH-
[---------------------------------------------------------------------------]

Rewards: $30,000

You never can get enough of these easy missions.  Anyways, grab a car and get
a move on over to 8-ball's.  There is a Trashmaster marked  with a blue arrow
over it here.  When you enter the vehicle, a damage meter appears.  If you do
enough damage to it, you'll blow yourself up!  Don't worry though, unless you
crash A LOT, you should be fine.

The idea of the mission is to drive this truck all  the way back to the Triad
Fish factory.  It'll permit the Trashmaster to enter. Head around to the back
of the building and park in the Blue Marker.  Push circle and exit the truck.
Your timer will shift to about 30 seconds. Start running for the gate
Entrance while trying to avoid the flying gun shots. When you reach the gate,
the truck will explode, taking the factory with it. Mission Complete!



+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+
| 024   |   SALVATORE LEONE                                                 |
+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+

The head of the Leone Family gang.  Also the father  of Joey.  As soon as you
start missions with this guy, you'll soon realize he pays the big greens
around Portland. Working with him and doing the job right will  get you well-
deserved recognition everywhere. The Don is stirring up bad blood with the
Columbian Cartels, then add along Toni's  little skirmishes  with the Triads.
Anything involved with Salvatore  will get you an instant  hit with either of
the opposing gangs!


[---------------------------------------------------------------------------]
  -CHAPERONE-
[---------------------------------------------------------------------------]

Rewards: $10,000

Stupid limo.  You have to drive the limo for this mission. Well, actually, as
the name implies, you have to bring Maria around town, basically, to where
she wants to go. Head towards the pink dot on the radar.  It'll lead to the
reservoir, where Maria  will purchase some hot SPANK from a her  drug dealer,
Chico.  He also tips off that there is some huge  party going  on at Atlantic
Quays and that she should check it out.

When she gets back in the car, head towards the new pink dot. It leads to the
warehouse party. When Maria gets out and tells you to stay there, stay put!
She will go inside, a few moments later, police will be everywhere.  When she
enters the vehicle, high-tail it out of there! There'll be gun fire every
where and others trying to escape the scene.  Head towards the pink dot. It's
Salvatore's house. Park the car in the garage to complete the mission.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[USELESS TRIVIA]  Thanks to Steve Thomas

There's a Cheetah yours for the taking in Portland during the "Chaperone"
mission.  When you take Maria to the club, you can hop out of the limo and
steal the Cheetah in the middle of the line of three club patrons' cars, and
haul it back to your garage. Then get back to the limo in time to catch Maria
exiting the club during the raid.

You end up with the Cheetah earlier than waiting until you get to Staunton
or Portside Vale.  You can even race the other Cheetahs with it in the
Turismo.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


[---------------------------------------------------------------------------]
  -CUTTING THE GRASS-
[---------------------------------------------------------------------------]

Rewards: $15,000

I suggest grabbing a taxi for this one.  It shouldn't  be hard to find, since
they're found just about everywhere. Anyways, when you get one, head towards
Luigi's club, aka, the pink dot on the radar. When you get there, there'll be
a taxi with a blue arrow hovering over it.  Wait for Curly to come out of the
club and get in the taxi. The object of this mission is  to not let ol' Curly
know he's being stalked. A Spookometer appears  right below  other statistics
that reflects Curly's current paranoia.

The taxi won't show up on your radar, so you  have to  keep it within viewing
range. Stay far back from the taxi and stop whenever the taxi stops. Curly
eventually leads you to the Portland Harbor. After he's gotten out of the
car, stop in the middle of the Blue Circle. After a cut scene, you'll be left
playing again.  There's a pink dot on the radar; it's Curly. Go around the
building to find him. Try to run him over. He does have a shotgun though, so
if he shoots the car, the engine might get caught on fire. Anyways, when he's
dead, you'll recieve your payment.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY]  Thanks to Mercer Prescott

Steal a cab and when you get to Luigi's, park as close as you can to the cab
already waiting there. There's a good chance that Curly Bob will jump in your
cab instead so all you have to do is drive him to the harbor.

Extra thanks to Markus and IcemanX-treme.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


[---------------------------------------------------------------------------]
  -BOMB DA BASE-
[---------------------------------------------------------------------------]

Rewards: $100,000

This is a fun mission in a weird twisted sort of way. Start by grabbing a car
and heading to 8-ball's. When you get there, go and stand on the blue circle
of light. 8-ball will open the door and tell you to come back with $100,000.
Well, if you have the money, then simply walk onto the blue  circle again. If
you don't have the money, then you better grab a taxi and start giving people
rides. :P

Once you pay 8-ball the $100,000, you don't have to pay the money again, even
if you fail the mission. Anyways, 8-ball will give you a Sniper Rifle. The
top left hand corner of the screen will give you directions on how to use it.
Grab the van nearby and 8-ball will get in with you. Head towards the pink
dot on the radar. It'll lead you to the Portland Harbor.  The objective is to
destroy the big ship--well, actually that's 8-ball's job. Your job is to back
him up.

Go around to the side of the building nearby  to find a set of stairs leading
to the top. Follow them to the roof. Go to the other side of it so that you
have a perfect view of the entire ship. Take aim with your Sniper Rifle. Zoom
in on the the guards beside the ramp.  As soon as the first shot is fired, 8-
Ball will infiltrating the ship.

Kill the men beside the ramp first. Then go up and kill the guards here. Now,
move to the right, sniping all the guards you see.  If done correctly, 8-ball
will have no trouble running up the ramp and continuing to the hull of the
ship.  If you don't kill the guards, then they will kill 8-ball, thus failing
the mission.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[TIP]  Thanks to goblin

I found that sniping the Cartels can be hard, so  there is a pill just up the
way inbetween the little portables (mobile home type-things) and I used that.
It helps to slow things down when sniping.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


[---------------------------------------------------------------------------]
  -LAST REQUESTS-
[---------------------------------------------------------------------------]

Rewards: $20,000

Salvatore is pleased with your progress, so he gives you an easy mission. You
need to grab a car from outside Luigi's and take it to a crusher. Well, grab
the Mafia Sentenal outside Sal's house and head in the direction  of the pink
dot. When you get near it, a message will appear on your pager. It's Maria
and she says she wants to meet with you. Well, ditch your current mission and
head towards the new pink dot. It's a slip just under the Callahan Bridge.

Pull into the blue circle and  a cut scene  will take over.  Head towards the
pink dot . It's Staunton Island! A cut scene will appear when you pull into
the Blue Marker. Afterwards, Asuka tells you about your new hideout. It'll be
on your radar. A big "A" will also appear, representing Asuka.

*

*

After this mission, you'll be at Staunton Island. Portland is now history. My
friend, this is your new home for a while. However, you can still access
Portland via the Callahan Bridge. Many things open up for you like the Subway
and Porter Tunnel to the  commercial district.  Take the time to  familiarize
with the new surroundings.  It's going to be a long stay.  Why not jack a few
new cars.




[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=

  03.  Respects & Missions: Staunton Island

--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=


Honestly, your hideout in Portland was much better and not to say, a lot more
comfortable than some friggin' elevator shaft. The good news is that your car
garage can now house 2 cars, but there are crazy  ways to cram  a few more in
there.  Staunton Island--the commercial district, where all the nice cars are
found rippin' the busy streets.  A lot more things to see, a  lot more things
to do.



+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+
| 031   |   ASUKA KASEN                                                     |
+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+

Long-time friends with Maria, a sexy, new crime boss for you. A member of the
Yakuza crime syndicate, she'll prove to you that she can do anything  just as
well as the big boys.  Pretty soon you'll be  wrapped around her pinky  and
she'll have you eating out of her palm.  Working with Asuka  eventually leads
you to her brother, Kenji.


[---------------------------------------------------------------------------]
  -SAYONARA SALVATORE-
[---------------------------------------------------------------------------]

Rewards: $25,000

Before beginning this mission, I suggest you explore Staunton Island and take
in the pretty sights. Also, make sure you know the fastest route from Asuka's
condo to the Callahand Bridge. Chart a small route for yourself. This mission
requires you to travel from Staunton to Portland in a certain amount of time.

I like this mission. Yep, I do...Grab a car and start heading towards the dot
on the radar. Grab a Sniper Rifle at Ammu-Nation as you pass by it. Head back
the bridge back to portland. Continue to follow the dot to get to Luigi's
club.  If you hang around outside, the mission fail, so go into the  alleyway
beside the building, straight across from the club.

There is a flight of stairs here. Follow them to the roof.  Position yourself
in the corner, so that you can see the entrance to the club perfectly. Now,
wait.  Around the time that he's supposed to be leaving the club, several
Mafia men will be filing out from the entrance. Soon after, Salvatore will
follow.  Before he enters the Mafia Sentinel, put  one shot through  his head
and the mission will be complete. His body guards will just disperse and walk
away. Hehe.

Since Salvatore is a chickenwuss, he'll order a slew of men toting automatics
to guard him. Don't let them see you before Salvatore leaves the club or they
will bite onto your crotch and never let go.


[---------------------------------------------------------------------------]
  -PAPARAZZI PURGE-
[---------------------------------------------------------------------------]

Rewards: $5,000

Now, the idea is to  kill the reporter sitting  on a boat in the water.  Head
down to the docks and grab a police boat. If there isn't one floating in the
docks you are on, then drive one over to the other docks and get the police
boat. Now, start chasing down the reporter.  A damage meter will appear.  You
can use the Circle button to fire the police cannon at it. That's the easy
way. You can also chase the reporter all around the lake.  When you  get back
to where you started, he'll dock his boat and begin running up the stairs.
You'll need to follow him.  He'll get into his car and begin to drive around.
Just hunt him down and kill him. Mission over, you get paid.


[---------------------------------------------------------------------------]
  -UNDER SURVEILLANCE-
[---------------------------------------------------------------------------]

Rewards: $15,000
         New Crime Boss

I dislike this mission.  I dislike it a lot.  Start by  grabbing  the Stinger
outside of a Asuka's. Go up to Ammu-Nation and get a sniper rifle. Now, head
towards the dot on the far right hand side. It will lead you into the park.
As soon as you can see a floating arrow in the distance, stop, get out of the
car and take aim with your sniper rifle. There's two of them there, so fire a
shot at each and get back in your car.

Head to the dot in the middle. It's a big, black van. If it sees you, it will
begin charging at you. Try to get behind it. Steal it and run over the two
surveillance guys. A grenade will also work. Now, for the last dot. Instead
of going down the street towards the dot, go to the casino. Follow the stairs
all the way to the roof. Here, you'll have a clear view of the apartment
buildings in front of you. Pull out your sniper rifle and start firing at
them. I think there's about seven of them. When they all drop to take a brief
dirt nap, your mission wil be complete.  There's a hidden  package behind the
helicoptor on the roof.

After completing the mission, King Courtney pages you for extra missions, and
also, you are now  capable of getting  jobs from Asuka's  brother, Kenji when
you visit his casino.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATIVE STRATEGY]  Thanks to Vince Bank

To beat "Under Surveillence" isn't that hard, if you're willing to cheat.

Get your assignment, and hop in the Stinger.  Go to the park first, as you
suggested. Then with a weapons code, take out the two bad guys with the
rocket launcher.

Head back out to the next target, the black van.  Park at a distance and take
out the van with the launcher, too.

Hit the casino and run up the stairs, as you suggested, to get a good vantage
point.  But don't run all the way up the stairs, go half way up.  Use the
rifle with zoom to blast the first guy you see on the lowest level, and go
back to the rocket launcher to take out the other two.  There are only 3 guys
total, not seven, as you suggested. These weapons cheat codes are all over
the net, but I understand some purists avoid them.   Not me : )

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


[---------------------------------------------------------------------------]
  -PAYDAY FOR RAY-
[---------------------------------------------------------------------------]

Rewards: $10,000
         New Crime Boss

This is basically a go-to-a-payphone-and-follow-my-instructions-while-I-fuck-
with-your-mind mission. Finding the payphones will be pretty hard. Scale
every inch of the following areas in order: Torrington, Belleville Park,
Liberty Campus, and Belleville Park again. After the sick chase around the
city, you finally meet Ray  in the f-in bathroom!  Talk  about sumptuousness.

I suggest parking the  Stinger right beside the Blue  Marker  outside Asuka's
door before you enter. This way, when the mission begins, you don't waste
time running to the car. Anyways, begin driving to the first pink dot. When
you get there, try to park right beside the payphone. Run in front of it to
pick it up.  When it's over, hop into  the car and race to the next pink dot.
If you see a Cheetah on your way, make  sure you grab it because it's  faster
than the Stinger. Once you've answered all 4 phones, the timer will
disappear.  Head to the new pink dot in Belleville Park. Head down the stairs
and enter the men's restroom.

At this point, you can  also start to  accept jobs from  Ray, but finish with
Asuka first, ok?


[---------------------------------------------------------------------------]
  -TWO-FACED TANNER-
[---------------------------------------------------------------------------]

Rewards: $20,000

Grab the Stinger outside of Asuka's and head to Ammu-Nation. Get an Uzi. Now,
head towards the pink dot on the radar. It's the casino. Park in the blue
light and a cutscene will take over. Tanner will come walking down the stairs
and get into a car. Now, start chasing him. You have only one problem though,
the moment you hit  him, he'll call for backup.  In other  words, your wanted
level will go up to four.

Now, drive up along side Tanner and  hold either R2 or L2  (depending on what
side of him  you're driving on) and push Circle to enact a drive-by shooting.
This will do insane amounts of damage  to his car really quickly.  Even after
the cops start ramming you like crazy, just get beside Tanner and pull out
the Uzi. Like I said, easy, right? Sometimes, using the Uzi might set his
engine on fire. He'll get out and start running away.  In that case, just run
him over. When he's dead, you're wanted level will go back down to zero.


+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+
| 032   |   RAY MACHOWSKI                                                   |
+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+

Ray doesn't really set up a good first impression of himself, especially when
you end up meeting him in a grimy, public restroom.  He has  pretty cool jobs
for you and pays fairly well. That's good enough. No complaints, right?


[---------------------------------------------------------------------------]
  -SILENCE THE SNEAK-
[---------------------------------------------------------------------------]

Rewards: $30,000

Well, this is an  interesting  mission.  You need to kill  somebody  inside a
witness protection house. Well, grab a car and head to Ammu-Nation. Get a
couple clips of Uzi ammo. Now, head to the pink dot on the radar.  You should
pull into a back alley.  Stop the car and the camera will pan upwards so that
you see an open window. Get out of the car and throw one of the grenades you
got from Ray through the window. The place will catch on fire and the witness
will begin to run away.  Hop into your car and chase him down.  Use the Uzi's
to do some serious damage to the car.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY]  Thanks to N.C.

What you do is take fire truck in front of the garage the guy escapes from.
After you do this, throw the grenade in the window, then when the garage door
opens, throw a grenade at the fire truck. This way the grenade does some
damage to the truck, but it also sets the fire truck on fire. When the fire
truck explodes, it makes his car catch on fire and his car will explode
killing him and the two guards.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


[---------------------------------------------------------------------------]
  -ARMS SHORTAGE-
[---------------------------------------------------------------------------]

Rewards: $10,000
         New Weapon Shop

For me, this was one of the hardest missions in the game, at  least at first,
then, I'm not sure if it was by luck or skill that I happened to beat the
mission. I'm hoping it was skill though... :P  Anyways, grab  a car and head
towards the pink dot.  Pull in to  the gate  and run into the  blue light. A
short cut scene will come on, with you talking to Phil.

Afterwards, run behind  him and grab the guns.  Now, switch back  to a weapon
that you can run with. Run to the back of the area to find a stack of
cardboard boxes (check around for them before you step into the blue light if
you don't know where  they are) Then, jump up on them to reach the top of the
wall. Now, run back on it towards Phil. Step onto the big box. Jump across to
the next one and you'll get a rocket launcher. Hold R1 to aim with it.

When a couple of Cartel Cruisers pull up in Phil's parking lot, fire a rocket
at them. Three cars will pull up. One rocket each. If you look to your left,
there's another  Columbian that has some how appeared in the alley. Shoot a
rocket at him. If there are any more of them around, kill them. When the
message "Go check on  Phil" appears  at the bottom of the screen, go and talk
to him. The mission will be complete, and you get to buy some bigger guns.


/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY]  Thanks to Riggs

Well, first it's a cute title considering the dude's only got one arm.  But
the easiest way to beat this mission is 1) make sure you have grenades.  2)
as soon as the mission starts, get the barracks OL and park it in front of
the gate.  3) kill the Cartel member (sometimes there's two) that comes
around the building.  4) lob a few grenades over the truck, at different
distances and directions.  and 5) run around the building with the AK-47 or
M-16 to finish off any that are left (they'll show up as green dots on the
radar so you'll know what to expect.)

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/


[---------------------------------------------------------------------------]
  -EVIDENCE DASH-
[---------------------------------------------------------------------------]

Rewards: $10,000
         A new crime boss

Now, this mission is really easy, with the right  car of course.  Jack a fast
Car: a Stinger, a Cheetah, etc. Head towards the pink dot on the radar. It's
a truck, and it's moving pretty fast, hence the reasoning behind grabbing a
fast car.  Simply drive up to it and ram it with  your car. A little orb will
fall out, and you're wanted level will shoot up to two. Grab the orb and
head after the truck again. You need to ram it 5 more times to get a total of
6 orbs. When you have them, you need to torch the car. Well, you should be an
expert at that by now, just drive around hitting everything and it should
ignite soon enough. You can also step outside of it and blow it up with guns.
The choice is yours.  Be creative at how you'll dismantle the van.


[---------------------------------------------------------------------------]
  -GONE FISHING-
[---------------------------------------------------------------------------]

Rewards: $15,000

There's not a lot to do in this mission.  Simply head to the docks.  Dont' go
down to the one by Asuka's, go to the next one over, there's a police boat
waiting for you. Now, you need to drive to the other side of portland. It'll
take a while, and if you get turned around, follow the pink dot on the radar.
When you get there, a brief cut scene will show Ray's friend "fishing". Head
towards him and he will begin to speed away. Go after him. Using Circle, you
can fire the police cannons. There's a damage meter to the right and when
it's full, his boat will explode. Be careful, though, he will drop mines when
you chase him for too long.


[---------------------------------------------------------------------------]
  -PLASTER BLASTER-
[---------------------------------------------------------------------------]

Reward: $10,000

Like any car-ramming  mission, chances  are you  are always  on  the verge of
making your Wanted Level sky-rocket.  This mission is no exception. Violently
ram the ambulence until the damage meter bursts. As the sheathed witness
makes his escape, start  squashing him  several times over  until his "armor"
gives. By this time, your Wanted Level will be of 3 or more, so  get the hell
out before the cavalry rolls in!


+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+
| 033   |   KENJI KASEN                                                     |
+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+

Asuka's brother, Kenji, owns the huge casino in Torrington.  That's where you
go to pick up jobs from the guy.


[---------------------------------------------------------------------------]
  -KANBU BUST-OUT-
[---------------------------------------------------------------------------]

Rewards: $30,000

Now, when you start, a message  will appear on your screen  saying to steal a
police car. Well, that seems like a hint to go find a cop car, don't ya
think?  The easiest way to find one is to run over some innocent pedestrians.
After a while, a star will light up on your wanted list and a cop will appear
shortly, stop your car so that he will get out of his car. Then, run over
and steal it.  Now, you need to head to 8-ball's to fit a bomb in the car. Do
this by following  the pink radar dot.  No, you don't need to  go back to his
place in Portland, 8-ball has conveniently set up one in Staunton Island.

After the bomb is planted, go to the police station. Park the car in the blue
circle and press Circle to activate it. Get out of the car and run to the
SWAT team van behind you. When the car gets blown up, a hole will appear in
the wall. Drive over to it and Kenji's friend will climb into the back of the
van.

Take the passage on the right. Your wanted level will shoot up to 3 stars, so
you'll have a couple of cops and a  helicoptor after you.  If you go down the
right alley, then you'll  run into a police bribe, therefore, reducing your
wanted level to 2. Once you leave the area, ditch the vehicle for a another
one. Follow the pink dot to the Pay 'n' Spray next to 8-Ball's shop. Park it
inside to completely lose your wanted level.  Now, head to the last pink dot.


[---------------------------------------------------------------------------]
  -GRAND THEFT AUTO-
[---------------------------------------------------------------------------]

Rewards: $25,000

This mission can be  easy, or it can be hard, that's  up to you.  The idea is
to steal three cars and take them to a garage in mint condition. Well, you
only have 6 minutes, so if  you were to get them all there in mint, well, you
just wouldn't have enough time.

There is a Pay 'n' Spray next to the garage. Simply follow the red radar dots
to find one of three cars: a Stinger, an Infernus, and a Cheetah.  Just drive
back to the  pink dot with the  car. If it's not in mint condition, which I'm
pretty sure it won't be, then drive into Pay 'n' spray.  Get the car repaired
and drive into the  garage next door.  There is a van outside  of the Pay 'n'
Spray, so you can use that to reach the next car you need to steal.


[---------------------------------------------------------------------------]
  -DEAL STEAL-
[---------------------------------------------------------------------------]

Rewards: $25,000

When the mission  starts, look at the  radar and  head north.  When you reach
Newport, you will see a lot of Yardie Lobos, only you might not recognize
them. They are red with a white hood over them. When you get in one, a dot
will appear on the radar. Head towards it. It's Kenji's contact. When he gets
in the car, drive towards the new dot on the radar. It'll lead you to the
hospital. Either drive down the stairs or go  around and enter  the parking
from the far end.  Either way, drive into the Blue Marker and honk  the horn.

This triggers a short cutscene.  When it ends, a lot of Columbians will begin
shooting at you.  Simply squash all of  them. Afterwards, get out of the car
and pick up their guns. Start firing at both of the vehicles until they blow
up.  Now, collect the money-filled briefcase and  take it  back to the casino
by following the pink radar dot.

Hit-and-run! HIT-AND-RUN!


[---------------------------------------------------------------------------]
  -SHIMA-
[---------------------------------------------------------------------------]

Rewards: $10,000

Now, exit the casino and  grab one of the Stingers racing past.  Head towards
the first pink radar dot. It's a briefcase full of money, so get out of the
car, pick it up and get back in the car. Now, head to the new radar dot. It's
another briefcase, so get out again and pick it up. Now, head towards the
third dot. Pull up into the Blue Marker beside the fire station. A cutscene
will ensue. Afterwards, return to your car and drive to Portland. Head
towards the green dot and knock off the gang members.  Collect the  briefcase
full of money that they drop. Finish the mission by heading  back to Staunton
Island and following the pink dot back to the casino.


[---------------------------------------------------------------------------]
  -SMACK DOWN-
[---------------------------------------------------------------------------]

Rewards: $10,000

Well, for some  reason, Kenji is  mad at  you, so you don't  exactly want  to
fail this mission. It's pretty straight forward. You need to kill 8 out of
the 16 or so SPANK dealers around the city. Just follow the pink dots around
the radar and run over the dealers as soon as you see them. They're
pushovers. All you have to do is hit them once with your car and they'll die.
But before they do, they could set your car engine on fire with the Uzis
every single one of them is holding.  If you wait too long to kill them, then
they'll sell their stash and get off the streets.


+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+
| 034   |   DONALD LOVE                                                     |
+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+

You can find Donald lounging at the Love Media Building in Bedford Point. The
typical pretty boy with loads of cash!


[---------------------------------------------------------------------------]
  -LIBERATOR-
[---------------------------------------------------------------------------]

Rewards: $40,000

Now, as soon as you start, a text mission  will appear on the  screen telling
you to head north to Fort Staunton to find a Columbian gang car AKA, the
Cartel cruiser. It's a big blue truck with a white bar on the back. Anyways,
grab one (there's literally dozens in Fort Staunton) and head towards the
pink radar dot. Stop outside the gate and it will open. Now, drive through
and run over the first Columbian you see.  Now, trample all the others in the
area. Careful though, because they all have AK47s.

If your engine lights on fire, hop out. There is a car in almost every garage
around you. Now, there are two closed garages at the end of the area. Go over
to them. Go through the one on the right. Kill the Columbian here and get out
of the car. Go and talk to the oriental gentleman. Now, get back in the car
and he'll get in with you.  Drive all the way back to the Love Media building
to complete the mission.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY]  Thanks to SSJKRILLIN

First do as it says and go get a Cartel Cruiser!! After that get a few
grenades or molotovs and drive to the place where the asian guy is. Don't go
to close to the fence because you don't want to open it-yet! So park the car
a few feet away and go right to the fence. Lob a few grenades and/or
molotovs. this will kill most of the columbians and leave about two or three
left!! Run over the rest of them with cartel cruiser. When you have to open
the garages to find the asian man. In case he is in the garage you pick run
away immediately to lure the columbian out so there is no danger in killing
the asian man! After you get him go to the little pink dot.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


[---------------------------------------------------------------------------]
  -WAKA GASHIRA WIPEOUT-
[---------------------------------------------------------------------------]

Rewards: $30,000

In this mission, your objective  is to assassinate  Kenji Kasen, so make sure
you've completed all of his missions before you do this one. Anyways, drive
back to Fort Staunton and grab a Cartel Cruiser. A pink dot will appear on
your radar, indicating where the five-story garage is. It's just up the
street. Start driving up the ramps leading to the roof. That's where Kenji is
having his meeting.

When  you get to the fourth  floor, drive  to the right side of the floor and
head up the ramp. Go between all the cars and run over Kenji. Turn around and
drive over the unique jump ramp. When you get to the ground, speed your way
out of Newport, towards some reward money.


[---------------------------------------------------------------------------]
  -A DROP IN THE OCEAN-
[---------------------------------------------------------------------------]

Rewards: $10,000

A timer appears on your screen.  Head towards  the pink dot on your  radar to
find some docks. Hop into either a police boat or the speed boat. Then head
towards the yellow radar dot. This is the plane that will fly overhead.
Follow it and pick up whatever packages it drops.  It will drop six in total.
When you get each one, your wanted level will raise. When you're done, you'll
be up to 5 stars. Head back to the docks, get out of your boat and run up the
stairs. Hop into the Stinger and floor it. The FBI is after you, so you'll
have to drive fast.  Get all the way back to the Love Media building. Mission
Complete.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[MANY WAYS TO SHORESIDE]  Thanks to Matt Hixson

You mentioned that there are only two ways to get to Shoresdale Vale: a
bridge and a tunnel.  If I'm correct, I may have found a third way.  I picked
up Ray in a Stinger and drove it down to the subway.  When I got to the
tracks, I took a left and eventually ended up just outside the airport.  It
was blind luck on my part, but it worked and I had something like 20 seconds
to spare.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\




[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=

  04.  Payload: Shoreside Vale

--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=



+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+
| 041   |   DONALD LOVE II                                                  |
+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+

Still lounging around  Love Media building, Donald is  too busy  counting his
money and plotting ways to get his hands on the money plates. Visit him there
to continue his jobs.


[---------------------------------------------------------------------------]
  -GRAND THEFT AERO-
[---------------------------------------------------------------------------]

Rewards: $50,000
         Reunion with an old crime boss

Now, this mission is a long one, and if you die, it's  annoying to replay it,
so do it right the first time!  Anyways, head  to the Love Media building and
get your briefing with Donald. Your mission is to pick up a package in a
plane on Shoreside Vale. Grab a car and head to Ammu-Nation. Grab two rounds
of sniper rifle bullets, the extra is in case you're not exactly a perfect
shot with the thing.  Hop into a car and start heading towards the pink radar
dot.

There are two ways to get to Shoreside Vale. One is to use the bridge by
Belleville Park (not the Callahan bridge), the other is to use the
underground tunnel.  I'd prefer the bridge myself.  Anyways, when  you get to
Francis International Airport, go towards the back of it to find an airport
hanger. Head to the doorway.  You may want to  run back a few meters, though.

Leave the car and pull out your sniper rifle. Drop all the Columbians inside.
Then run into the hanger and  hop into the plane.  The  package is  gone! The
Cartels must have taken it!

Walk out of the hanger and the camera will zoom in on a Pan-Lantic
construction Van.  Seems the Cartels must have taken it there! Hop into a car
and drive back to Staunton Island and towards the pink dot. When you get to
the construction area, you will notice that the dot is inside a big blue
maze. Circle the building from far away and snipe any Columbians that you can
see. For most of them, you'll have to climb to the top of the building
overlooking the maze.  When it's safe to  enter the maze, run through it  and
enter the Blue Marker.


[---------------------------------------------------------------------------]
  -ESCORT SERVICE-
[---------------------------------------------------------------------------]

Rewards: $40,000

This mission is easiest with a heavy  vehicle that can  take a lot of damage,
like a bus, fire engine, or a Barracks OL. Once you have a good car, head to
Love's Media building. After the briefing, there will be a Securicar in the
alley beside you. Hop into your car and drive over to it. When you get close,
it will start moving. Now, stay behind it. Every once in a while, look behind
you to see if any Columbians are coming at you. If they are, just try to move
over so they can't get to Donald's friend.  After a while, he'll pull  into a
garage in Shoreside Vale.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY]  Thanks to Riggs

The easiest way to win is do nothing.  I found this one out by accident, as
one time while I was following the Securicar my car was flipped and it took
me a minute to find another.  By the time I did, the Securicar was pretty far
off, so I figured I was screwed and went to mess around with some Yardie scum
until the mission failed and I could try again.  Well, it didn't fail, and I
noticed the damage bar was hardly increasing at all.  A couple minutes later,
I got the message saying I needed to scout out the end of the tunnel, so I
caught up to the now-stopped van, bringing a couple more Cartel cruisers out
to mess with it.  I didn't follow the Securicar, and the mission passed after
a minute or two.  Apparently, if you're not near the Securicar, the
Columbians don't mess with it--you just have to meet up with it at the end of
the tunnel.  Pretty easy.  By the way, if you haven't found a securicar yet,
one usually appears outside Love's building at the very start of the mission,
just after the one you're protecting drives off.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


[---------------------------------------------------------------------------]
  -DECOY-
[---------------------------------------------------------------------------]

Rewards: $35,000

I must be the only person that found this  mission almost impossible.  Simply
head over to Shoreside Vale and go to where Donald's friend brought his car.
There are FBI and SWAT teams covering the area, but don't worry about them
right now.  Hop into the car. As soon as you do, your wanted level will shoot
up to a whopping six stars! That means the army is after you. Better get a
move on. You need to drive this car around for three minutes without it
blowing up. It's not exactly an easy task, though.  I found  that the easiest
way is to head towards the underground tunnel and go back to Staunton Island.

The police can't overrun you so you only take damage from behind, which isn't
a lot. By the time you reach Staunton, you'll only have about 30 seconds
left, so simply drive around the city  until the timer  reaches zero, and you
get paid.


/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY]  Thanks to jjkgamers

Here is a very easy way to beat the "Decoy" mission if you're having trouble
with the others. First, get a large car, like a stretch or something. Any car
will do. Park it in front of the SWAT cars and go get the Securicar. Now come
out and drive past the SWAT vans and down the road until you get to the
airport. Now, go in the back way that leads to the runways. Drive around in
here until time runs out. Usually only 1 car comes after you, or maybe none
at all. Have fun!

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[TIP]  Thanks to TOEJAM1087

In the Donald Love Missions, there is a Decoy mission. Instead of going into
the tunnel to get away from all of the cops and swat teams, go to the save
house in Shoreside Vale, take the armored car and drive into the garage and
stay in there until the remaining time is up. Nothing can hurt you while the
car is in the garage.  It just seemed to work better for me.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/


[---------------------------------------------------------------------------]
  -LOVE'S DISAPPEARANCE-
[---------------------------------------------------------------------------]

Rewards: None

This isn't really a mission, but  it does have it's  own lovely title screen,
so I decided to add it. As soon as you enter Love Media building, it will
show a scene of the  courtyard where Love usually is.  He's no longer  there.
Oh well, that's one crime boss down, 2 more to go.


+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+
| 042   |   RAY MACHOWSKI II                                                |
+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+

Ray's first mission of Shoreside and his last.


[---------------------------------------------------------------------------]
  -MARKED MAN-
[---------------------------------------------------------------------------]

Rewards: $20,000
         Prizes from his lock-up

This is Ray's last mission, and one of his easiest.  First, before  you start
the mission, make sure you have a fast car. As soon as your mission starts,
run up to your car and get in. As soon as Ray gets in behind you. Take off
towards the underground tunnel. You can't take the bridge to Shoreside
because the FBI is watching it. When you get to the end of the underground
tunnel, head forward.  There is a pink dot on your radar. Follow the road and
park in the big blue circle.  Ray will get out and give you the key to his
lock-up back in Staunton. Well, there's a new pink dot on your radar, so I
think you'd  better  head towards  it.  It leads to  his lock up, which has a
couple of guns and a bullet-proof Patiot!


+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+
| 043   |   ASUKA KASEN II                                                  |
+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+

She's migrated to the Pan-Lantic  construction sites, in Columbian territory.
Visit her to take up on more of her jobs.


[---------------------------------------------------------------------------]
  -BAIT-
[---------------------------------------------------------------------------]

Reward: $35,000

Now, this is a very easy mission. Drive over to Shoreside Vale. There will be
a yellow radar dot along with three pink ones. Head towards any of the pink
ones. A Cartel Cruiser will be waiting there. Get it to follow you.  Now, you
can head to the yellow dot if you want, but I suggest going around to the
other two pink dots to round up all three cartel cruisers.  Then, head to the
yellow dot.  This  is where Asuka's men are waiting.  I suggest hiding in the
back corner, behind the box while Asuka's men kill the Columbians. As soon as
the Columbians drop on the floor, the mission ends successfully.


[---------------------------------------------------------------------------]
  -ESPRESSO-2-GO-
[---------------------------------------------------------------------------]

Reward: $40,000

This mission is so hard if you don't  develop a  strategy.  What's that?  You
don't want to? Well, I guess that's why you're here. My suggestion is to
drive around Staunton Island. You see, the coffee shops don't appear on the
radar. It appears only when you enter the neighborhood with one. So drive
around and make sure  you can see all 5 of the  Staunton  Island shops on the
radar. Now, drive to Portland to uncover two more coffee shops there.

To destroy them, ram them with your car  at a relatively fast speed.  As soon
as you destroy the first one, a timer will appear at the top with 8 minutes
left. You must destroy all the other coffee shops before the time runs out.
Finish up in Portland and drive over to Staunton.  Run around the city and
destroy the 5 here.  Now, take  the bridge to Shoreside Vale.  As soon as you
reach the airport, one  pink dot will  appear on your radar.  Continue up the
road, where you'll find the last one.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY]  Thanks to John Kaelin

On the Expresso-2-Go, I had alot of trouble, b/c my car kept on blowing up on
me after destroying a few shops, so, I went to the Army surplus area on the
second island where you do the 'Arms Shortage' Mission, and bought at least
15 rockets, or more. And then I went and started the mission, I drove around
to be able to see all the shops, I then went to the third island and worked
myself to the first, and when I got close to one of the shops, I jumped out
and shot a rocket at the shop and blew it up, and it gets rid of the pesky
columbians that run out of the spank shops, this is a really handy tactic for
all the shops in Staunton Island and most of the others on Shorside Vale, and
Portland. it cut almost a minute to a minute and a half off of my time on the
mission.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


[---------------------------------------------------------------------------]
  -S.A.M.-
[---------------------------------------------------------------------------]

Rewards: $45,000

For this mission, grab the Stinger and head towards the pink dot. You'll have
to go down some stairs to reach it. You'll appear on an old, rickety dock.
Pick up the rocket launcher and hop into the boat. Go towards the blue dot.
You'll be near a buoy. Behind the buoy is a landing pad for an airplane.
Park your boat on the ramp here and get out of it. Straight ahead, you'll
see a Columbian standing beside a car. Get fairly close to him, pull out
your rocket launcher and shoot one missile at his car.  This should kill him.
Go and get his gun.

Shoot the Columbian standing  on the runway.  Now, go  stand at the part that
is closest to the buoy. There should be a yellow dot on your radar now. Pull
out your rocket launcher and watch where it goes. Eventually, an airplane
will appear right in front of you. Blow it up with the rocket launcher and
it will crash on the runway.  Your wanted level shoots up to 4. Grab the 8
items the plane dropped and head back to your boat, hop in and go back to the
docks.  Run up the stairs and grab a car.  Go back to  the construction yard.
when you get there, enter the blue light.


[---------------------------------------------------------------------------]
  -RANSOM-
[---------------------------------------------------------------------------]

Reward: Nothing

Well, like Love's Disappearance, this isn't a real mission either. Basically,
Asuka's been murdered, and Maria's been kidnapped by Catalina.  The ransom is
$500,000. If you have the money, great, head towards the big C on your radar.
If you don't have it, then grab a police vehicle.  Press R3. You'll enter the
vigilante mission. This is sort of a glitch, though. Head towards the
criminal. When you get close, pause the game. Then un-pause it, and the
criminal will crawl out of his car, run over him to get your money. If you
kill lots of criminals in a row, your prize money increases. It's a great way
to get money.


+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+
| 044   |   CATALINA                                                        |
+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+

Maria's been kidnapped by none other than Catalina, and you need to fork over
$500,000 from your pocket  as ransom money!  Well, it's  not that bad, if you
think about it. Then you gotta sink her chopper before she gets away!


[---------------------------------------------------------------------------]
  -THE EXCHANGE-
[---------------------------------------------------------------------------]

Reward: $1,000,000

Ouch, this mission is a HARD one.  Well, to start off, drive to Catalina's by
following the big C. Step into the blue light to trigger a cutscene. When
it's over, run forward and grab the gun.  Turn and run to the Cartel Cruiser.
Hop in and run over all the Columbians in the area. Get out and collect their
weapons since they took all of yours. There is a guy up on a balcony, but
don't worry about him.  Exit the compuund through the gate you came from.  It
will show a helicoptor that's starting to take off. You're supposed to follow
it to find Catalina. Well, go in the opposite direction of the helicoptor and
follow the path to the dam. At the entrance, there are a couple of Cartel
Cruisers. Kill the columbians with your guns and run down the path.  There is
a Sniper Rifle on the right.

Go forward and kill the Columbians beside the Cartel Cruisers.  Pull out your
sniper rifle and snipe the guys perched on the balconies of the two towers on
the right. Hop into one of the Cartel Cruisers and drive over all the
Columbians around here.  If they drop a gun that glows blue, then pick it up!
There is a guy wielding a flame thrower at the end.  Whack him and run up the
stairs.

There will be three people standing there.  Kill the one on the left, and the
one on the right. The one in the middle is Maria, and if you kill her, you
die. Anyway, around this time, Catalina's helicopter should be taking off.
Kill the Columbian standing beside the box and run to the far end of the
roof to find a Rocket Launcher.  Take aim and fire at the helicopter. When it
blows up, the mission is complete.


/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[ALTERNATE STRATEGY] (Uses Rhino)  Thanks to Riggs

This made the final mission 10 times easier for me.  Before starting the
mission, go get a tank and store it in your Shoreside garage.  It's a tough
fit, but you can do it.  Save your game, grab a car, and start the mission.
Instead of taking the truck that's outside, go in the garage and take that
one.  There's body armor next to it, allowing you to recharge.  Drive down to
your hideout and get in the tank, and turn the turret around so it's facing
directly behind you.  Take a right just out of your hideout, then another
right, then go right over the cliff to your left.  The tank's hard to flip,
but if it does just start over.  As soon as you hit the ground, start firing
behind you and revving the engine--the recoil from the tank will help you
climb the hill.  Now, with only a minute or two gone by, you should have a
tank at the dam gates.  Drive right through the Cartel Cruisers and turn your
turret around.  Blow up the next set of Cruisers, take out the two Barracks
OL's with the turret, and run over or shoot the remaining Cartel members on
the ground.  You can ignore the two in the towers, but make sure to shoot the
guy who's standing on the building all the way at the end.  Just aim at him,
and the shell will explode just below him and kill him (if you don't, his M-
16 will be lethal while you climb the stairs.)  Get up there, take his -16
(you'll still be out of range of the other 3 Cartel guys) and use it to take
them out.  Grab the rocket launcher, wait for the chopper to come close, and
congrats; you've won.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[TIPS]  Thanks to KramerS

It makes the last mission easier if you go down to your home before following
the 'copter. You pick up tons of ammo and then can use the sniper to pick off
the Cartel first from behind the Cruisers, and then from atop the staircases.
If you use an Uzi for the other guys, you still have a minute at the helipad
to destroy the 'copter.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


* Congratulations on beating the story mode of Grand Theft Auto III. Now,
      you must complete all the side missions and such. Have fun! *




[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=

  05.  The Small Fry: Sub-Crime Bosses

--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=


You've finished the real missions and made  somethin' of yourself, eh?  Well,
good for you. Now it's time to take care of the smaller fry. It's menial work
but at least you get money.


+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+
| 051   |   MARTY CHONKS                                                    |
+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+

Owner of the Bitch 'n' Dog Food  factory in Trenton.  The payphone to receive
his calls and missions can be found right at the entrance to his compound.
His missions are no-brainers and they usually  involve escort service for his
pals.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[USELESS TRIVIA]  Thanks to Jacob Busby

If you put the titles of the four Marty Chonks missions together you get "The
Crook, The Thieves, The Wife, Her Lover"--not a million miles away from the
1989 film starring Michael Gambon and Helen  Mirren "The cook, the thief, his
wife and her lover".

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


[---------------------------------------------------------------------------]
  -THE CROOK-
[---------------------------------------------------------------------------]

Reward: $1000

All of the missions with this guy are basically the same so get used to them.
Approach the gate to the factory and they will open for you.  Go to the back
corner of the confinement and get into the car with the Blue Arrow over of
it. Now, drive towards the pink dot on the radar. You will pull up beside
Chonk's bank manager.  When the  manager gets into the car, bring him back to
Marty's by following the radar.  Park in the Blue Marker  and a cutscene will
begin.

Afterwards, deliver the car to the crusher to get rid of the evidence.  Marty
is a paranoid, little fellow.


[---------------------------------------------------------------------------]
  -THE THIEVES-
[---------------------------------------------------------------------------]

Reward: $3000

Enter the factory parking lot and jump in the Sentinel waiting for you. Go to
the pink dot and pick up the two thieves for Marty. Drive them back to the
factory and park in the Blue Marker.  When that's over, head to Pay 'n' Spray
by following the pink dot. Get the car repainted and drive it to the next dot
to complete the mission.


[---------------------------------------------------------------------------]
  -THE WIFE-
[---------------------------------------------------------------------------]

Reward: $2000

Now, like the other  two missions, go and get the car  in the factory parking
lot. Drive it to Classic Nails, where Marty's wife will be waiting for you.
Escort her back to the factory and park in the Blue Marker. When the cut
ends, you'll need to dump the car in some water. Well, go find a body of
water. It's all around Portland.  Park the car on the edge, so that the front
of it is hanging over the edge.  Get out of it and go to the back of it. Push
it into the water, or get another car and force it into the water.


[---------------------------------------------------------------------------]
  -HER LOVER-
[---------------------------------------------------------------------------]

Reward: $4000

I bet you can't guess what you have to do next, huh?  Once again, go into the
factory parking lot and grab the car. Now, take the guy back to Marty's.
Usually, Marty is still in the building, but this time, he's standing in the
parking lot. The wife's lover gets out of the car and goes over to talk to
Marty, wait, not talk to him. He pulls out a shotgun and blows Marty to hell.
Oh well.  You get paid, and there's also no more repetitive missions from Mr.
Chonks.


+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+
| 052   |   EL BURRO                                                        |
+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+

Contact with El Burro of the  Diablos can be made by  stepping into  the Blue
Marker marked next to the payphone in Hepburn Heights. He is the first of
many crime bosses to cite you for your rising status among the ranks. Yay for
you!


[---------------------------------------------------------------------------]
  -TURISMO-
[---------------------------------------------------------------------------]

Reward: $10,000

For this mission to be  successful, you need a  fast car.  I suggest either a
Banshee, a police car, or a Mafia Sentinal. Once you have a good car, race
towards the pink dot. Park in the Blue Marker and a timer will begin its
countdown.  Once the big  zero flashes on the screen, floor the gas pedal and
burnout! All the other drivers are lunatics driving Cheetahs. They will
really mess you up, if you  let them.  The race goes  through 18 check points
scattered all around Portland. I suggest completing this mission before doing
Asuka's first mission in Staunton Island. Otherwise, the Mafia and their nice
shotguns will be after you when you drive through Saint Marks.


[---------------------------------------------------------------------------]
  -I SCREAM, YOU SCREAM-
[---------------------------------------------------------------------------]

Reward: $6000

After you've had your mission briefing, a pink radar dot will appear.  Follow
it around the corner to find a briefcase bomb! Hop out of the car and then
hop right back in. A new radar dot will appear. Follow it to Saint Marks to
find an ice cream truck.  Get inside of it and a new dot will appear in
Portland View.  At the end, park in the Blue Marker.  Now, push down the Left
Analog Stick (L3) to blast the jingle. The Ferrelli brothers will come
crawling from behind the warehouse in a few moments. When they start shooting
at you, hop out and run away. When you're at a safe distance, hold down
Circle to detonate the bomb. If all the brothers aren't dead, then grab a car
and run 'em over.


[---------------------------------------------------------------------------]
  -TRIAL BY FIRE-
[---------------------------------------------------------------------------]

Reward: $10,000

Finally, a mission  that's as fun as  it is, twisted.  Head  towards the pink
radar. It will lead you to the end of Chinatown.  Get out of your car and run
down the alley. There's a flame-thrower here.  Once you do, you'll have to do
something like a Rampage mission--A Triad burn-fest. How much gas does it
take to incinerate 20 Triad members, Mr. Owl?

You have two minutes to kill 20 Triads. Luckily, they don't have any weapons,
so run around lighting up anything that moves. Or, if you're not quite that
cruel, only go after the people dressed in blue overalls. When you've killed
enough, the mission will be complete, but now  the Triads will pull out their
guns so I suggest hightailing it out of there.


[---------------------------------------------------------------------------]
  -BIG 'N' VEINY-
[---------------------------------------------------------------------------]

Reward: $20,000

This mission may have a gross name, but don't let it  fool you.  Wait, let it
fool you. You might not be sickened by the thought of the mission then.
Anyways, hop into the van with the blue arrow over it.  Drive forward to find
the first of the porn mags. You have 20 seconds to do so. Every mag you
collect adds 1 second to your timer. Follow the trail of mags all around the
city until you reach an alley. Pull up beside the guy here and the timer will
stop. Kill the man by running him over. Next, hop back in the van and head to
the "bookstore" by following the pink dot on the radar. You'll get paid.


+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+
| 053   |   KING COURTNEY                                                   |
+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+


[---------------------------------------------------------------------------]
  -THE INTERVIEW-
[---------------------------------------------------------------------------]

Reward: $1000 per checkpoint

Get a fast car before entering this mission.  There are  a total of 15 points
spread out around Staunton Island. One will appear at a time. The objective
is to race around trying to collect more than the other drivers. Don't worry.
This time you're not up against maniac drivers in Cheetahs. This time, you're
only up against nutcases in Patriots and those other heavy vehicles. You will
need a fast car, like an Infernus or Cheetah. A Banshee works well, except it
isn't nearly as "durable" as the aforementioned two. Race around town and
collect the checkpoints before the other drivers do. Sometimes they will beat
you to it, but you shall prevail!


[---------------------------------------------------------------------------]
  -UZI RIDER-
[---------------------------------------------------------------------------]

Reward: $10,000

As soon as you hang  up the phone, a car  will pull up  behind you.  The guys
will get out, give you an Uzi with unlimited ammo and will let you drive.
Now, drive back to Portland. Go to Hepburn Heights  AKA, the  pink dot on the
radar. You need to do a total of 10 drive by shootings at the Diablos. When
they're dead, go back to Staunton  Island and park the car at their hideout.


[---------------------------------------------------------------------------]
  -GANG CAR ROUND-UP-
[---------------------------------------------------------------------------]

Reward: $10,000

This mission is pretty cool.  You need to steal a Stinger, a Diablo Stallion,
and a Mafia Sentenal. Well, start with the Stinger, there are  quite a few on
Staunton Island. Get one and drive it to the pink radar dot. It must be in
mint condition for them to accept it though. For the other two cars, you must
travel back to Portland to find them. The Diablo Stallion can be found around
Hepburn Heights and the Mafia  Sentenal is found, driving around Saint Marks.


[---------------------------------------------------------------------------]
  -KINGDOM COME-
[---------------------------------------------------------------------------]

Reward: $10,000

Maybe it was just me, but the only way I found that I could beat this mission
was to go buy a AK47 and a rocket launcher. Take a fast car and answer the
payphone. After that, you must race towards the pink dot. When you get to it,
you'll discover that it's an old Esperanto. Climb inside. There's a letter
inside from Catalina. A Spanked up Madman will come at you. They're also
known as suicide bombers.  Now, climb out of the car.  There  are four trucks
with madmen around you. I found that the best way was to blow them up with
the rocket launcher. If a madman gets too close to you, RUN. They will blow
up in your face and do some serious damage.  When all  4 trucks are gone, the
mission is complete.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE STRATEGY]  Thanks to Modium

First, you go to the Ammu-Nation and grab some armor and an Uzi or two. Then
grab a fast car and answer the phone. Run over to where the Esperanto is
parked, and hop in it. When the SPANKed-up madmen come charging at you, drive
to where the van is that they first showed in the cutscene with the Madmen
(it's to the Southwest of the Esperanto when you first enter it) and drive
past the van as fast as you can, and back onto the street. Stay close to the
tunnel though, and hop out of the Esperanto. Next, turn around, and lock onto
the Madman coming towards you with the Uzi, and blow him away. You have to
make it quick, because if you shoot him when he's too close, he'll blow you
up too.

After you take him out, another will run out of the van towards you, take him
out too, and make your way towards the van. When you're close enough (but not
too close) shoot one of the Madmen right as he leaves the van, and he should
take the van out with him. You can do this with the rest of the vans as well,
just make sure you know where the Madmen are at all times, and if they get
too close to you, switch to your fists and run away as fast as you can. With
some patience, you should be  able to take out  all of the  vans, and win the
mission.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\



+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+
| 054   |   D-ICE                                                           |
+--=--=-+=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+


[---------------------------------------------------------------------------]
  -UZI MONEY-
[---------------------------------------------------------------------------]

Reward: $10,000

The idea is to enact  drive-by shootings  at 20 Nines.  Nines are the guys in
purple shirts and black pants. Crazy, but beware, they will get their Rumpo
XL's after you soon after.  Sometimes, a glitch prevents you from completing
this mission properly. The Nines will re-spawn as red jacks, which look
exactly the  same, except they  wear red instead of purple.  Just keep trying
until you do it.  All of the  Nines are located in Witchita Gardens, the area
right around D-Ice's payphone.


[---------------------------------------------------------------------------]
  -TOYMINATOR-
[---------------------------------------------------------------------------]

Reward: $5,000

You know all of those Toyz mission where  you get to drive around remote cars
blowing up gang members?  Well, this is just like that. Drive towards the
pink radar dot to find none other than a Toyz van. Hop in. Now, the only
differeence between this and the other missions is that you only have 4 RC
cars to blow up the three enemy cars.  If your car hits  another car, then
it'll  blow up.  If it gets  out of range, it will  blow up.  Take your time.
Because you can only afford to mess up with one car.


[---------------------------------------------------------------------------]
  -RIGGED TO BLOW-
[---------------------------------------------------------------------------]

Reward: $20,000

It seems that somebody has planted a bomb in D-Ice's car.  So grab a fast car
and race to the pink dot on the radar. You'll find a blue Infernus sitting
there. Hop in and drive all the way back to Portland via the tunnel. You
can't afford to hit more than a few cars, otherwise you'll get blown to hell.
When you reach the garage in Saint Marks, go inside. When the door opens up
again, the bomb will be defused. Now, drive it back to where you've found the
car, near your hideout in Shoreside Vale, in mint condition.  If you rough it
up, head to the nearest Pay 'N' Spray to get it fixed.


[---------------------------------------------------------------------------]
  -BULLION RUN-
[---------------------------------------------------------------------------]

Reward: $25,000

Now, I suggest grabbing a fairly big vehicle for this mission, it makes that
much easier. Head to the pink dot on the radar. There will be platinum
spread throughout the entire area, so start collecting it. The police will
start coming after you, but you have a big vehicle to take the damage. When
you have about 15 pieces, haul your vehicle to the new pink dot. Pull into
Garage number 2 to empty your stash. Now, head back for more. Keep doing so
until you have 30 pieces total. That's when the mission will be accomplished.


[---------------------------------------------------------------------------]
  -RUMBLE-
[---------------------------------------------------------------------------]

Reward: $10,000

This mission may seem hard  at first, but it can be  beaten in about a minute
total.  When it starts, hop in a car and ride to the pink dot to find D-Ice's
brother. After a short converstation, grab a baseball bat, and if you get it,
you may as well get some armor too. Hop back in the car and drive to Cedar
Gardens. It's right by D-Ice's payphone.  When you can see all the Nines, run
out. Put the bat away. Run around so that all the Nines are clustered in a
big group.  Then, pull out your baseball bat, turn around  and start smacking
everybody in sight. If they're in a group, then hitting one will knock a
bunch of them down.  Then proceed to hit them while they're down so to speak.




[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=

  06.  Urban Chaos: RC Toyz Missions

--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=


Pilot little remote control cars rigged with bombs to  other vehicles to blow
them up! And you get paid to do so! Oh man, Liberty City rocks! RC Toyz
missions are usually triggered when you enter light-blue vans  that look like
the Moonbeam.


+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
| 061   |   MAFIA MASSACRE                                                  |
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

Reward: $1000 per car
Location: Saint Mark's, in alley across the street from Mama Cipriani's.

To activate this mission, head to Saint Marks.  Right  across the street from
Tony Cipriani's restaurnat is a dark alley. Run into it. There is a blue van
with a white circular logo on the side. Climb in it to start the mission.
These missions are pretty fun.  You get to drive a little remote-controlled
car around.  For the purpose of this mission, you must drive  it into as many
Mafia Sentenals as you can. For every car you blow up, you get $1000. There
are two ways to detonate your car.  Either drive into the vehicles wheels, or
push circle.


+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
| 062   |   DIABLO DESTRUCTION                                              |
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

Reward: $1000 per car
Location: Hepburn Heights, at the bottom of stairs to El Train station

To activate this mission, head  to Hepburn Heights.  Near the  pay phone used
to accept El Burro's business, there is a blue van with a white circular logo
on the side. Climb in it to start the mission. This mission is pretty fun.
You get to drive a little remote-controlled car around. For the purpose of
this mission, you must drive it into as many Diablo Stallions as you can. For
every car you blow up you get $1000. There are two ways to detonate your car.
Either drive into the vehicles wheels, or push circle.


+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
| 063   |   CASINO CALAMITY                                                 |
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

Rewards: $1000 per car
Location: Torrington, in parking lot one block west from Kenji's casino

Head to Kenji's casino to activate the mission.  Right across the street from
it is a blue van with a blue circle on the side. Run over to it and hop in.
Climb in it to start the mission. These missions are pretty fun. You get to
drive a little remote-controlled car around. For the purpose of this mission,
you must drive it into as many Yakuza Stingers as you can.  For every car you
blow up, you get $1000.  There are two ways to  detonate a car.  Either drive
into the vehicles' wheels, or push circle.


+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
| 064   |   RUMPO RAMPAGE                                                   |
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

Reward: $1000 per car
Location: Wichita Gardens, in a corner behind two billboards behind the hide-
out.

To activate this mission, head to your hideout.  Right  behind it, there is a
blue van with a white symbol on it, it's hidden behind a tree and a few
advertising boards. Run over to it and hop in. This mission is pretty fun.
You get to drive a little remote-controlled car around.  For the purpose of
this mission, you must drive it into as many Rumpo XLs as you can. For every
car you blow up, you  get $1,000.  There are two ways  to detonate  your car.
Either drive into the vehicles' wheels, or push circle.



[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=

  07.  Playtime: 4x4 Missions

--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=



+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
| 071   |   PATRIOT PLAYGROUND                                              |
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

Rewards: $30,000
Location: Portland View, enter the Patriot parked at the Supa-Save market.

In this mission, you must race around, collecting checkpiints. You start with
a limited time, and with  each checkpoint you collect, you get more time. In
this particular mission, you must get inside a Patriot. Not just any Patriot,
though. There is one parked outside of the "Supa Save" grocery store in
Portland View.  Go to the right of the Police Station and follow the grass to
the other side of the road.  There's a huge sign that says Supa Save, so pull
into the place to find a Patriot parked outside. Hop in to start the mission.


+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
| 072   |   A RIDE IN THE PARK                                              |
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

Reward: $30,000
Location: Belleville Park, near house

For the mission, you must drive a LandStalker through a bunch of checkpoints.
The Stalker is located in Belleville Park. Head into the park itself and go
to where the poind is. There is a small cottage there with a LandStalker
parked outside. I bet ya' can't guess what THAT's for. :P Hop in to start the
mission. Now, the timr starts once you get the first checkpoint. There are
two checkpoints right near you, but I suggest  saving them for last.  But HOW
you do it is up to you.  Just keep doing it  over and over  again, developing
different strategies.


+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
| 073   |   MULTI-STORY MAYHEM                                              |
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

Reward: $30,000
Location: Trenton, go to parking garage in a Stallion; get out and re-enter.

For this mission, you get to drive a Stallion.  Go to Newport and head to the
5-story parking garage here. You need to jack a Stallion, so if there's
none in the immediate area around the parking lot, then head inside, get a
Stallion and drive it back outside.  You see, you have to get into a Stallion
from outside the garage. When you do so, the mission briefing screen will
show up. Now, drive into the garage. Start with the first floor and make
your way upwards.  At the top, there is one  that is just  past the ramp. Get
all the others before jumping the ramp to reach it.


+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
| 074   |   GRIPPED!                                                        |
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+

Reward: $30,000
Location: Cedar Gardens

Like the other Checkpoint  missions, you must race  through a bunch of check-
points, while gaining more time.  This is the hardest of the four missions in
the game.  The Patriot you must use is in Cedar Gardens, where you fought the
rumble with D-Ice's brother. Hop in and have fun!




[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=

  08.  Stuff That Don't Belong

--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=


As the section name implies, this section features stuff  that can't fit into
any other section! Most secrets can be found here.


 _____   ___________________________________________________________________
( 081 ) (   VEHICLES                                                        )
    

Know your set of wheels!  Know what you want and what to avoid, by using this
list!  Various kinds of vehicles can be found throughout the three districts.
Each district stage different cars.


 ___________________________________________________________________________
| | Vehicle List                                                            |
|  
 


Ambulance
Banshee
Barracks OL
Blista
Bobcat
Bus
Cabbie
Cartel Cruiser
Cheetah
Coach
Diablo Stallion
Dodo
Enforcer
Esperanto
FBI Car
Firetruck
Flatbed
Idaho
Infernus
Kuruma
Landstalker
Linerunner
Mafia Sentinel
Manana
Moonbeam
Mr. Whoopee
Mr. Wongs
Mule
Patriot
Perennial
Police Car
Pony
Rhino
Rumpo
Rumpo XL
Securicar
Sentinel
Stallion
Stinger
Stretch
Taxi
Triad Fish Truck
Trashmaster
Yakuza Stinger
Yankee
Yardie Lobo

 ___________________________________________________________________________
| | Vehicle List By Location                                                |
|  
 

---- Portland: ---------

Ambulance
Cabbie
Coach
Diablo Stallion
Esperanto
Firetruck
Idaho
Kuruma
Linerunner
Mafia Sentinel
Manana
Moonbeam
Mr. Whoopee
Mr. Wongs
Mule
Patriot
Perennial
Police Car
Pony
Securicar
Stallion
Taxi
Triad Fish Truck
Trashmaster
Yankee

---- Staunton Island: ----------

Ambulance
Banshee
Barracks OL
Blista
Bobcat
Bus
Cartel Cruiser
Cheetah
FBI Car
Firetruck
Flatbed
Infernus
Kuruma
Landstalker
Manana
Moonbeam
Mule
Perennial
Police Car
Rumpo
Sentinel
Stallion
Stinger
Stretch
Taxi
Yakuza Stinger
Yardie Lobo

---- Shoreside Vale: -----------

Ambulance
Banshee
Barracks OL
Blista
Bobcat
Cartel Cruiser
Cheetah
Dodo
Enforcer
Esperanto
FBI Car
Firetruck
Infernus
Landstalker
Manana
Mr. Whoopee
Patriot
Perennial
Police Car
Rhino
Rumpo
Rumpo XL
Securicar
Sentinel
Stallion
Stinger
Stretch
Taxi
Trashmaster

 ___________________________________________________________________________
| | Vehicle Characteristics                                                 |
|  
 

Scale:

5  All that 'n' a bag of chips
4  Body Rock
3  Yeah, I've seen better
2  What the hell is this ****?
1  And you were going to use it?

-----------------------------------------------------------------------------
Ambulance                     Type: Emergency Vehicle

Speed:    (2)
Balance:  (3)
Handling: (3)
Duration: (4)

-----------------------------------------------------------------------------
Banshee                       Type: Speedy Car

Speed:    (5)
Balance:  (4)
Handling: (4)
Duration: (3)

-----------------------------------------------------------------------------
Barracks OL                   Type: Off-road vehicle

Speed:    (2)
Balance:  (3)
Handling: (2)
Duration: (4)

-----------------------------------------------------------------------------
Blista                        Type: Family van

Speed:    (3)
Balance:  (4)
Handling: (3)
Duration: (4)

-----------------------------------------------------------------------------
Bobcat                        Type: Mini-van

Speed:    (3)
Balance:  (3)
Handling: (3)
Duration: (3)

-----------------------------------------------------------------------------
Cabbie                        Type: Transport Vehicle

Speed:    (3)
Balance:  (2)
Handling: (3)
Duration: (3)

-----------------------------------------------------------------------------
Cartel Cruiser                Type: Off-road Vehicle

Speed:    (4)
Balance:  (3)
Handling: (4)
Duration: (3)

-----------------------------------------------------------------------------
Cheetah                       Type: Speedy Car

Speed:    (5)
Balance:  (4)
Handling: (4)
Duration: (2)

-----------------------------------------------------------------------------
Coach                         Type: Big transport vehicle

Speed:    (2)
Balance:  (2)
Handling: (2)
Duration: (4)

-----------------------------------------------------------------------------
Diablo Stallion               Type: Muscle car

Speed:    (3)
Balance:  (5)
Handling: (4)
Duration: (3)

-----------------------------------------------------------------------------
Enforcer                      Type: Off-road vehicle

Speed:    (3)
Balance:  (4)
Handling: (4)
Duration: (4)

-----------------------------------------------------------------------------
Esperanto                     Type: Low Rider

Speed:    (3)
Balance:  (3)
Handling: (3)
Duration: (3)

-----------------------------------------------------------------------------
FBI Car                       Type: Law enforcement vehicle

Speed:    (4)
Balance:  (4)
Handling: (3)
Duration: (3)

-----------------------------------------------------------------------------
Firetruck                     Type: Emergency Vehicle

Speed:    (1)
Balance:  (3)
Handling: (2)
Duration: (5)

-----------------------------------------------------------------------------
Flatbed                       Type: Truck

Speed:    (2)
Balance:  (3)
Handling: (3)
Duration: (5)

-----------------------------------------------------------------------------
Idaho                         Type: Civilian car

Speed:    (3)
Balance:  (3)
Handling: (4)
Duration: (4)

-----------------------------------------------------------------------------
Infernus                      Type: Speedy Car

Speed:    (5)
Balance:  (4)
Handling: (3)
Duration: (2)

-----------------------------------------------------------------------------
Kuruma                        Type: Civilian car

Speed:    (3)
Balance:  (3)
Handling: (4)
Duration: (3)

-----------------------------------------------------------------------------
Landstalker                   Type: Offroad vehicle

Speed:    (3)
Balance:  (3)
Handling: (4)
Duration: (4)

-----------------------------------------------------------------------------
Linerunner                    Type: Truck

Speed:    (2)
Balance:  (2)
Handling: (3)
Duration: (4)

-----------------------------------------------------------------------------
Mafia Sentinal                Type: Mafia-modeled vehicle

Speed:    (4)
Balance:  (3)
Handling: (4)
Duration: (3)

-----------------------------------------------------------------------------
Manana                        Type: Civilian car

Speed:    (1)
Balance:  (2)
Handling: (2)
Duration: (1)

-----------------------------------------------------------------------------
Moonbeam                      Type: Mini-Van

Speed:    (2)
Balance:  (3)
Handling: (3)
Duration: (4)

-----------------------------------------------------------------------------
Mr Whoopee                    Type: Commercial truck

Speed:    (2)
Balance:  (2)
Handling: (3)
Duration: (4)

-----------------------------------------------------------------------------
Mr Wongs                      Type: Commercial Truck

Speed:    (2)
Balance:  (2)
Handling: (3)
Duration: (4)

-----------------------------------------------------------------------------
Mule                          Type: Truck

Speed:    (3)
Balance:  (3)
Handling: (2)
Duration: (4)

-----------------------------------------------------------------------------
Patriot                       Type: Army vehicle

Speed:    (4)
Balance:  (4)
Handling: (4)
Duration: (4)

-----------------------------------------------------------------------------
Perennial                     Type: Civilian car

Speed:    (3)
Balance:  (2)
Handling: (3)
Duration: (3)

-----------------------------------------------------------------------------
Police                        Type: Law enforcement vehicle

Speed:    (4)
Balance:  (4)
Handling: (4)
Duration: (3)

-----------------------------------------------------------------------------
Pony                          Type: Mini-van

Speed:    (3)
Balance:  (4)
Handling: (4)
Duration: (4)

-----------------------------------------------------------------------------
Rumpo                         Type: Civilian car

Speed:    (2)
Balance:  (4)
Handling: (3)
Duration: (3)

-----------------------------------------------------------------------------
Rumpo XL                      Type: Civilian car

Speed:    (3)
Balance:  (4)
Handling: (4)
Duration: (3)

-----------------------------------------------------------------------------
Securicar                     Type: Transport vehicle

Speed:    (2)
Balance:  (3)
Handling: (3)
Duration: (5)

-----------------------------------------------------------------------------
Sentinal                      Type: Civilian car

Speed:    (4)
Balance:  (4)
Handling: (4)
Duration: (3)

-----------------------------------------------------------------------------
Stallion                      Type: Muscle car/Convertible

Speed:    (3)
Balance:  (5)
Handling: (3)
Duration: (3)

-----------------------------------------------------------------------------
Stinger                       Type: Speedy car

Speed:    (5)
Balance:  (4)
Handling: (5)
Duration: (2)

-----------------------------------------------------------------------------
Stretch                       Type: Limo

Speed:    (3)
Balance:  (2)
Handling: (3)
Duration: (3)

-----------------------------------------------------------------------------
Taxi                          Type: Transportation vehicle

Speed:    (3)
Balance:  (2)
Handling: (3)
Duration: (3)

-----------------------------------------------------------------------------
Triad Fish Truck              Type: Transport Truck

Speed:    (2)
Balance:  (3)
Handling: (2)
Duration: (4)

-----------------------------------------------------------------------------
Trashmaster                   Type: Garbage Truck

Speed:    (1)
Balance:  (2)
Handling: (1)
Duration: (5)

-----------------------------------------------------------------------------
Yakuza Stinger                Type: Speedy car

Speed:    (5)
Balance:  (3)
Handling: (5)
Duration: (2)

-----------------------------------------------------------------------------
Yankee                        Type: Truck

Speed:    (3)
Balance:  (3)
Handling: (4)
Duration: (3)

-----------------------------------------------------------------------------
Yardie Lobo                   Type: Low rider

Speed:    (3)
Balance:  (3)
Handling: (2)
Duration: (3)

-----------------------------------------------------------------------------


 _____   ___________________________________________________________________
( 082 ) (   HIDDEN PACKAGES                                                 )
    

Hidden Packages are rectangular, white packages stuffed with money. Each time
you pick one up, you earn $1000! There are a 100 total sprinkled throughout
Portland, Staunton Island and Shoreside Vale. As you collect them in 10s, new
stuff will start to appear at your Hideout.


  Number of Packages             Prize
-----------------------------------------------------------------------------
  10                             Standard pistol
  20                             Uzi
  30                             Grenades
  40                             Shotgun
  50                             Armor
  60                             Molotov Cocktails
  70                             AK-47
  80                             Sniper Rifle
  90                             M-16
 100                             Rocket Launcher + $1,000,000 bonus



PORTLAND

There are 33 packages in Portland.


 1. Red Light District; On the roof of Luigi's Sex Club
 2. Red Light District; On the adjacent roof of Luigi's Sex Club
 3. Red Light District; On the opposite roof of Luigi's Sex Club
 4. Chinatown subway; near bathrooms on middle level
 5. Hepburn Heights; nestled on the low-lying bushes in the center
 6. Hepburn Heights; across the street from #5 and between trees
 7. Hepburn Heights; behind apartment complex
 8. Portland Beach; Salvatore's back balcony
 9. Harwood; on the roof of Head Radio station
10. St. Mark's; on top of the Amco gas station building
11. St. Mark's; smash through the glass window
12. Portland Beach; north ledge of Salvatore's mansion
13. St. Mark's; in a small parking lot of off Amco gas station
14. St. Mark's; building facing large potholes. Climb building to the back
15. St. Mark's; run around until you reach a dead end, to the back wall
16. Red Light District; inside the Rush Construction Company
17. St. Mark's; tramp tunnel
18. St. Mark's; long alleyway, in the backyard
19. Chinatown, in the L-shaped alley
20. Chinatown, rooftop
21. Chinatown, alley behind Roast Peking Duck
22. Trenton; inside the Bitch 'n' Dog Food Factory
23. Trenton; roof of Liberty Pharmaceuticals
24. Trenton; behind the fence in front of Joey's place
25. Trenton; a yard via alley ramp
26. Portland harbor; use the stairs and jump over the awning to reach rooftop
27. Trenton sawmill; jump the dirt mound behind the mill
28. Callahan point; behind the concrete fence facing the sawmill
29. Callahan point; inside Turtle Head Fish Co.
30. Portland View; on the roof of Supasave
31. Harwood; drive to the end of the path to the north
32. Island south of Portland accessed by boat
33. Atlantic Quays; at the end of the paved pier


STAUNTON ISLAND

There are 36 packages in Staunton


34. Army Surplus; between garage and sea wall
35. Coliseum, behind the Rockstar billboard
36. Hospital rooftop overhang
37. Stadium entrance
38. East side of university
39. Construction site, inside the second level of small building
40. On top of a small bridge
41. In the Colombian Garage
42. Construction site; on the ground in the corner
43. In a garage next to the carpark near 8-Ball's place
44. Second floor of multi-story car park
45. Alley south of Coliseum
46. Do an insane jump off the suburban curvy bridge on to the rooftop
47. On the lower shoreline road, under the road tunnel
48. In the basketball court
49. Staunton-to-Shoreside bridge
50. Under the park bridge
51. On the pier at the end of the south dock
52. Newport; in the alleyway near Callahan Bridge
53. Top of the stairs of the Museum
54. On the pier, south of Callahan Bridge
55. In the parking lot, behind the police station
56. Newport; lower pathway to Police Station
57. Behind the Church
58. End of an alley
59. Underground Amco parking garage
60. On top of Amco rooftop
61. Bedfod Point; smash the glass windows of the building
62. Doorway facing an intersection.
63. On roof in projects area
64. Behind the rocks before the pier
65. Behind the projects building
66. Underground carpark
67. On top of a pedestrian walkway
68. Behind star statue logo
69. On top of Kenji's casino


SHORESIDE VALE

There are 31 packages in Shoreside.


 70. Front porch of third furthest swank house
 71. East dam
 72. First dam tower
 73. Lower dam on the helipad of the Exchange mission
 74. In the corner of dam and canyon wall
 75. Behind the furthest west swank house
 76. West dam
 77. Front porch of fourth furthest swank house
 78. In swimming pool of Columbian mansion
 79. Picnic tables
 80. Fudge Packing Factory; in a fenced-in area
 81. Cedar Grove; behind Hideout
 82. Roof of Police Station
 83. Pike Creek; behind some oil drums
 84. Behind hideout; billboard and Toyz Van
 85. Wichita Gardens; apartment entrance
 86. Wichita Gardens; between apartment buildings
 87. Pike Creek; in a lot east of hospital
 88. Behind hospital
 89. Rooftop of a building; use the stairs opposite it
 90. Pike Creek; beside the Turtle Head garage
 91. Wichita Gardens; under wooden bridge
 92. Airport; across from parking lot
 93. Airport; under a plane
 94. Airport; under the plane's wing in the hangar
 95. Airport; on the ground next to the Dome
 96. Behind the billboards in front of the airport
 97. Lowest level of the subway
 98. Helipad in the airport
 99. Airport runway
100. End of runway


 _____   ___________________________________________________________________
( 083 ) (   IMPORT/EXPORT GARAGE                                            )
    

[---------------------------------------------------------------------------]
  PORTLAND
[---------------------------------------------------------------------------]

You must have received a  page about an  Import/Export garage, otherwise, you
wouldn't be reading this, genius. Kinda like the Emergency Vehicle Crane, you
must take certain cars to the garage in  exchange for some cash.  The list is
posted next to a blue double-door garage.

Securicar
Moonbeam
Coach
Flatbed
Linerunner
Trashmaster
Patriot
Mr. Whoopee
Blista
Mule
Yankee
Bobcat
Dodo
Bus
Rumpo
Pony

By collecting and delivering  them to the garage, you'll receive $200,000 and
16 GTA3 pick-ups, which means you can use any of these cars at any time. Most
of the ones listed above are easy to find around Portland, and some at
Staunton, but I will help you with the  ones that don't exactly cruise around
town very often.

Securicar

Securicars show up in abundance  during Vigilante missions.  They are usually
the ones you have to chase down.


Trashmaster

Like the Securicar, these appear during drastic and Vigilante missions.


Mr. Whoopee

Pop goes the weasel!  It's an ice cream truck.  It only comes out when during
the Vigilante missions.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ALTERNATE WAY]  Thanks to John Kaelin

Easiest way to get a Mr. Whoopee, and not fail a mission for it!! What I did
was follow the instructions on the 'I scream you scream' mission all the way
until you park it outside the gang's hideout, of course, after it told me to
run off and wait to detonate it, I just got back into the Mr. Whoopee, waited
for the four mafia men to walk out looking for ice cream, and I put em full
of holes, you pass the ,mission and you got yourself a snazzy Mr. Whoopee,
and I went and took it over to the garage in portland docks and stuck it into
the car garage to get a check mark over it on the list, and its kinda funny
to do drive-by's with the Mr. Whoopee, and the lil jingle playing as you do
it, heh.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


[---------------------------------------------------------------------------]
  SHORESIDE VALE
[---------------------------------------------------------------------------]

Works like the one in Portland except it  asks for new cars that are a little
harder to find and it's located in  Cochrane Dam as reddish garage.  The holy
list of cars is as follows:

Sentinel
Cheetah
Banshee
Stinger
Infernus
Esperanto
Kuruma
Stretch
Perennial
Landstalker
Manana
Idaho
Stallion
Taxi
Cabbie
BF Injection

By collecting and delivering  them to the garage, you'll receive $200,000 and
16 GTA3 pick-ups, which means you can use any of these cars at any time. Most
of the ones listed above are easy to find around Portland and Staunton
Island, and some at Shoreside Vale, but I will help you with the  ones that
don't exactly cruise around town very often.

BF Injection

This is a special car that's made  by Joey Leone.  After you complete Asuka's
first mission "Sayonara Salvatore" in Staunton Island, it  will be ready for
you at Misty's Apartment in Hepburn Heights. It resembles a buggy. Weird name
though.


 _____   ___________________________________________________________________
( 084 ) (   EMERGENCY VEHICLE CRANE                                         )
    

At some point, you'll receive a page about a crane on a big ship at Portland
Harbor that will give cash in exchange  for certain vehicles.  These are the
vehicles that are needed:

Ambulance
FBI Car
FireTruck
Enforcer
Police Car
Barracks OL
Rhino Tank

Each car nets you $1,500. Not bad money considering that you don't do much to
earn the dough. However, there are some, like the Rhino and FBI Car, that
take a little risky  work to attain the vehicles.  Don't worry!  I'm here to
help ya'! Here are one of the various methods to seize the aforementioned
Vehicles that accompany this section.


Ambulance

The paramedics are  constantly needed  in Liberty City.  That's  why there is
always one ready to be dispatched to the nearest injury site.  While you can
simply find one at  the hospital, I guarantee  it is much quicker to practice
a massacre on the local citizens than scouting the local hospital. Once a
good number of people have either been executed or wounded by your
recklessness, the Paramedics will storm onto the scene. Take the vehicle.
They won't mind.


FBI Car

The FBI isn't too happy about  letting you take their car, so  they will stop
at nothing! They are insane (Repeat: INSANE) driving maniacs. They are
EXTREMELY hard to shake loose. You can get killed very easily if you're not
careful. The FBI don't drive casually around the streets unless urgent
business calls...Like getting 5 stars on the Wanted Level!  That's right. Get
5 stars and they'll be on your George Clooney ass in a matter of seconds. FBI
cars are black Kurumas that swerve crazily around the streets. If you see
one, that's them. Run. It's recommended that you have an extremely durable
vehicle like the Enforcer  or Barracks OL to sustain their constant  ramming.


FireTruck

Like the Ambulance, they'll  appear within  seconds after you've  incinerated
the environment with your sinister Molotovs and Flame Throwers. They can also
be found parked outside of Fire Stations. Although, like I said with the
Ambulance, they'll appear in two shakes of a lamb's tail once you've scorched
major objects like cars.


Enforcer

A SWAT team vehicle. Again, you can scout this out by heading to the Staunton
Island police station. Or go with the alternative: Earn 4 stars by killing
cops repeatedly.  When the local law  enforcements can't handle it, they call
upon the SWAT team.


Police Car

If you can't find one of these, you're pathetic. They are everywhere.


Barracks OL

The Barracks OL roll in with the  Rhino at 6 stars.  These are easier to tame
than the Rhino, although it's  still not  that easy.  There's also one at the
Army Surplus store  on Staunton Island, where it's  safely tucked  behind the
store. If you can't find the store, wait until Ray Machowski's "Arms
Shortage" mission. It requires you to stop by that shop.


Rhino Tank

These aren't found just anywhere. It's a standard military tank. And you just
don't see tanks rolling around the streets everyday. No siree.  You've got to
summon it. Bring your Wanted Level to a whopping 6 stars and the army will
enter the fray.  Rhinos are the most durable vehicles in the entire game, but
the drawback is that they're really sloth-like.


 _____   ___________________________________________________________________
( 085 ) (   LOCATIONS                                                       )
    

Most items can be  found on  the streets  of  Liberty City, just  waiting for
you to pick it up raise hell or uh, something.  This section  is here to help
you find them. I may have goofed up on some directions.  Send any corrections
or additions. Enjoy.


[---------------------------------------------------------------------------]
  Adrenaline Pills
[---------------------------------------------------------------------------]


|| Saint Mark's, in an alcove  between twin warehouse doors of a huge brown
   building.

|| Portland View, in the small alleyway between hospital and white building.

|| Chinatown, the second building towards the hideout from Mr. Wong's Laundry
   shop; between the gap in the warehouse.

|| Portland Harbor, between some trailers further past the Cartel Cruise ship
   and the Police Bribe.

|| Trenton, behind the Liberty Pharmaceuticals billboard across the Bitch 'n'
   Dog Food Factory. Make an insane jump from the St. Mark's El Train tracks;
   when you get to the St. Mark's El Train tracks, make a right and head
   towards Trenton until you come to  a black roof  just before the Bitch 'n'
   Dog Food Factory.  Make a running jump onto the roof  and follow it to the
   end and collect your prize.

 _________________
| Staunton Island |
 

|| Belleville Park, nestled  in the brushes on  the long, road island  coming
   from Newport on the main street,

|| Newport, in a hidden alcove under a protruding roof  of the first building
   on the right when coming from the Callahan Bridge.

|| Newport-Bedford Point, across  from the above pilll, in a  glass building;
   smash the glass to find it on the second story.

|| Fort Staunton, one block north from hideout; on right side of building, on
   the porch; take stairs.

 ________________
| Shoreside Vale |
 

|| Near the D-Ice's contact point, behind LandStalker.

|| Pike Creek, in front of Liberty Pharmaceuticals entrance.


[---------------------------------------------------------------------------]
  Armor
[---------------------------------------------------------------------------]


|| Saint Mark's, in an alley behind Mama  Cipriani's restaurant  with a Mafia
   Sentinel parked there; follow the thin ledge around the  building and down
   a side ramp.

|| Trenton, in the fenced off area across from  Joey's garage; trespass first
   fence and go around to the right of the building.

|| Portland Harbor, in the corner of the dock where the black  cruise ship on
   the other side of the harbor is docked.

|| South from the Callahan Bridge, use the Unique stunt ramp to launch to the
   rusted brown roof, not over it; drop to the private property area (Liberty
   City Sawmills); use the pile of light sawdust to the rooftop and follow it
   down.

|| Atlantic Quays, on the second wooden dock; ram fence.

|| Trenton, behind the Liberty Pharmaceuticals billboard across the Bitch 'n'
   Dog Food Factory. Make an insane jump from the St. Mark's El Train tracks;
   when you get to the St. Mark's El Train tracks, make a right and head
   towards Trenton until you come to  a black roof  just before the Bitch 'n'
   Dog Food Factory.  Make a running jump onto the roof  and follow it to the
   end and collect your prize.

 _________________
| Staunton Island |
 

|| Bedford Point, at the end of long  porch of the  white political  building
   near the church.

|| Fort Staunton, from hideout, go north past one long building complex to  a
   second one; enter the lot and head up the stairs; on the left alcove.

|| Aspartia, on the roof of the building beside the fire station.

 ________________
| Shoreside Vale |
 

|| Pikes Creek, in one of the opened garages behind the Police station.

|| Cedar Grove, in a garage adjacent the Cartel Mansion.

|| Porter Tunnel, on top of the tunnel near a Rampage icon.


[---------------------------------------------------------------------------]
  Weapons
[---------------------------------------------------------------------------]

 _________
| Handgun |
 

|| Callahan Bridge, on a ledge of the incoming traffic side of the bridge.

 _________
| Shotgun |
 

|| Hepburn Heights, in the corner of the apartment building; further  from El
   Burro's contact point.

|| Saint Mark's, one block west from Salvatore's  beachside entrance; head to
   the backside roof of building; climb over small blue rooftops; on the roof
   of left warehouse garage.

|| Belleville Park, at the base of the monument.

 ______________
| Flamethrower |
 

|| Harwood, on the rooftop of  Head Radio station; jump from  Hepburn Heights
   El Train tracks.

|| Underneath the bridge when you come into Shoreside Vale.  -Thanks to munky
   man-

 _____
| Uzi |
 

|| Harwood, past the car crusher on the east edge of the harbor.

|| Saint Mark's, in building adjacent to Mama Cipriani's; enter from the back
   arched entryway to a long alleyway; on the  first right alcove with Hidden
   Package; can also enter from 1 Hour Photo shop.

|| South from the Callahan Bridge, use the Unique stunt ramp to launch to the
   rusted brown roof, not over it; drop to the private property area (Liberty
   City Sawmills); use the pile of light sawdust to the rooftop and follow it
   down.

 ________________
| AK Machine Gun |
 

|| Saint Mark's, in an alley behind Mama  Cipriani's restaurant  with a Mafia
   Sentinel parked there; follow the thin ledge around the  building and down
   a side ramp.

|| Bedford Point, at the end of long  porch of the  white political  building
   near the church.

|| Fort Staunton, under the red building in-progress at the construction site
   next to a white trailer.

|| Pikes Creek, inside the Punk Noodles.

|| Trenton, behind the Liberty Pharmaceuticals billboard across the Bitch 'n'
   Dog Food Factory. Make an insane jump from the St. Mark's El Train tracks;
   when you get to the St. Mark's El Train tracks, make a right and head
   towards Trenton until you come to  a black roof  just before the Bitch 'n'
   Dog Food Factory.  Make a running jump onto the roof  and follow it to the
   end and collect your prize.

 __________________
| Molotov Cocktail |
 

|| Fort Staunton, from hideout, go north past one long building complex to  a
   second one; enter the lot and head up the stairs; on the right alcove.  It
   is in Liberty Campus.

|| Here is a nice area to find four, yes, four Molotov Cocktails, on the
   first island, there is a tunnel by 8-ball's bomb shop, and the Car
   dealership. This tunnel is pretty long, and in the middle of it, there are
   four bums standing around. They each drop a Molotov pick-up when you waste
   them; quick and easy way to rack up some Molotovs--and they reappear too.
   Just have to wait a little.  Thanks to John Kaelin -

 ______________
| Sniper Rifle |
 

|| Aspatria, on the roof of the building beside the fire station.


[---------------------------------------------------------------------------]
  Unique Stunt Ramps and Potential Stunt Launches
[---------------------------------------------------------------------------]


|| Chinatown, a small leap over the subway entrance in the center of town.

|| Chinatown, on the one, long  main street on the  edge  of town  facing the
   harbor; the  trapezoid-shaped concrete  building near the harbor where you
   met Chico.

|| Trenton, south of Callahan Bridge; beside the Liberty City SawMills on the
   outside walls.

|| Callahan Bridge, a small grassy slope  inbetween the two traffic  sides of
   the bridge.

|| Portland Harbor, right from Trenton entrance.

|| Atlantic Quays, near the warehouse party you took Maria to.

|| Atlantic Quays, just further past the first  Atlantic Quays jump; a  mound
   of dirt or something; this is a  suicide jump because it leads  right into
   the water.

|| Callahan Bridge, at the end of the center isle; when the  center flattens,
   turn back and head straight  for the isle; the ramp will launch you in the
   air.

 _________________
| Staunton Island |
 

|| Newport, at the very top of  multi-story parking garage  not too  far from
   your hideout; use the ramps to ascend.

|| Belleville Park, in the building where you  got the Adrenaline Pill; smash
   the glass windows and use the stairs as a launch ramp.

|| Newport, near Asuka's condo on  the left; there are rows of warehouses and
   disconnected truck cargo, at the very end  is a light-colored  wooden ramp
   that can launch you over a gap.

|| Newport, from Ammu-nation, drive  straight across  and dip  to the  street
   below, which is near Asuka's condo. It'll count as some kinda jump.

|| Shoreside Lift Bridge, before the bridge is "opened", use the construction
   blockades as launch  ramps; go fast enough at it, and you'll  end up doing
   several flips.

 ________________
| Shoreside Vale |
 

|| Shoreside Lift Bridge, near the airport entrance on a dirt mound.

|| On the long road up through Witchita Gardens through Cedar Grove up to the
   entrance to where the final mission takes place. There is one hell of a
   jump. The road bends around to your right, but if you left instead, you'll
   go flying over the big river, and if you've  angled it right, land  on the
   other side. I have got over 100 metres on this jump, and proud of it.
   - Thanks to Ben Fillmore 

|| In the lot where you take some gang members and you act as 'bait', there
   are two ramps. The first one straight ahead of you when you enter the lot
   you have to land in the closed off bit just left and quite far down. Use a
   Cheetah and angle it just slightly to the left of the jump and you will
   land it. The other ramp you need a stinger to do it, and you have to land
   over the warehouse at the bottom. It is quite hard, but worthwhile.
   - Thanks to Ben Fillmore -

|| At the airport, there are yellow-striped ramp like things next to a few of
   the hangars; each one is a unique jump. Thanks to Evad Nosrettap-


Know any more?  E-mail me (Adrenaline).


[---------------------------------------------------------------------------]
  Rampage Icons
[---------------------------------------------------------------------------]

Rampage missions usually ask you to  execute a certain number of gangsters or
blow up as many cars as possible. Each mission provides a fixed weapon to
work with. During the mission, you cannot cycle between your weapon
inventory. You can trigger Rampage  missions  by collecting an  icon with an
inscribed  skull in the center. Once you've accessed a Rampage mission, you
must successfully complete it within the allotted time. If you fail, the icon
will relocate.

Once you find the second location of the  icon and fail again, it will return
to its original position. So there are 2 possible locations for each Rampage
icon.  This section strives to help you find them, but it does not issue some
easy methods to beat it. If I've missed any, please tell me.


/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/
[TIP]  Thanks to Darren

All you need to do is have one star in your wanted level, and have a
police man follow you when you pick up the icon. When the rampage
starts the police man will still follow you, but because he is there
the gangs won't shoot at you. Leaving you to freely pop them off
without any hassle. Except for a police man that randomly punches you
in the back of the head.

/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/

 __________
| Portland |
 

 Rampage No. 1
-=-=-=-=-=-=-=-
Rampage:      Kill 30 Diablos in 2 minutes
Weapon:       M-16
1st Location: Red Light District
              Behind the building across from Luigi's Sex club
2nd Location: Trenton
              The basketball courts


 Rampage No. 2
-=-=-=-=-=-=-=-
Rampage:      Kill 25 Triad members in 2 minutes
Weapon:       Uzi
1st Location: Chinatown
              Near a Rockstar billboard
2nd Location: Portland View
              Down the street from Supa Save Market


 Rampage No. 3
-=-=-=-=-=-=-=-
Rampage:      Destroy 13 vehicles in 2 minutes
Weapon:       Rocket Launcher
1st Location: Trenton
              Near the basketball courts in a brown building
2nd Location: Callahan Point
              On the slope behind Joe's Greasy Caf


 Rampage No. 4
-=-=-=-=-=-=-=-
Rampage:      Destroy 10 vehicles in 2 minutes
Weapon:       Grenades
1st Location: St. Mark's
              At the El Train station
2nd Location: Trenton
              At the El Train station


 Rampage No. 5
-=-=-=-=-=-=-=-
Rampage:      Kill 20 Triad members in 2 minutes
Weapon:       Shotgun
1st Location: Portland View
              In an alleyway beside Mean Street Taxi building
2nd Location: Portland View
              On the hill behind the police station


 Rampage No. 6
-=-=-=-=-=-=-=-
Rampage:      Kill 20 Mafia members in 2 minutes
Weapon:       AK-47
1st Location: St. Mark's
              Near Salvatore's beachside mansion
2nd Location: St. Mark's
              In an alleyway one block south from Mama Cipriani's restaurant

 _________________
| Staunton Island |
 

 Rampage No. 7
-=-=-=-=-=-=-=-
Rampage:      Kill 17 Yardie members in 2 minutes
Weapon:       Sniper Rifle
1st Location: Torrington
              On the roof of the Amco building
2nd Location: Torrington
              Go up the stairs in Kenji's casino


 Rampage No. 8
-=-=-=-=-=-=-=-
Rampage:      Kill 25 Yardie members in 2 minutes
Weapon:       Grenades
1st Location: Belleville Park
              In an alley behind the fire station
2nd Location: Liberty Campus
              In an alley south of Liberty Campus


 Rampage No. 9
-=-=-=-=-=-=-=-
Rampage:      Kill 20 Yardie members in 2 minutes
Weapon:       Rocket Launcher
1st Location: Bedford Point
              Located in one of the corners in the cemetary behind church
2nd Location: Bedford Point
              Near the entrance to the "projects" area


 Rampage No. 10
-=-=-=-=-=-=-=-=-
Rampage:      Destroy 15 vehicles in 2 minutes
Weapon:       M-16
1st Location: Liberty Campus
              Across from the construction site
2nd Location: Fort Staunton
              In one corner of the construction site


 Rampage No. 11
-=-=-=-=-=-=-=-=-
Rampage:      Destroy 8 vehicles in 2 minutes
Weapon:       Shotgun
1st Location: Belleville Park
              Northeast corner of the park
2nd Location: Belleville Park
              Southwest corner of the park

 ________________
| Shoreside Vale |
 

 Rampage No. 12
-=-=-=-=-=-=-=-=-
Rampage:      Kill 20 Southside Hoods in 2 minutes
Weapon:       Shotgun
1st Location: Wichita Gardens
              On the roof of a small building not far from your hideout
2nd Location: ????


 Rampage No. 13
-=-=-=-=-=-=-=-=-
Rampage:      Kill 20 Cartel members in 2 minutes
Weapon:       Flame Thrower
1st Location: Cedar Grove
              Behind the garage of a civilian home
2nd Location: ????


 _____   ___________________________________________________________________
( 086 ) (   SECRET VEHICLES                                                 )
    

There are some really awesome vehicles  you may not have been able to find at
your disposal.  This section helps you get your sticky hands on them and buck
wild.


[---------------------------------------------------------------------------]
  Bullet-Proof Patriot
[---------------------------------------------------------------------------]

Bullet-Proof cars are always a luv, and you don't  want to leave home without
one, especially since there are gangs everywhere who want your head served on
a platter.

The Bullel-proof Patriot is safely secured in Ray's lock-up, and the only way
to get it is to acquire the key to it. The only way to persuade Ray into
doing that is to become butt-buddies with him. That can be achieved by
completing his last mission in Shoreside Vale, in which he  will give you the
key to his lock-up.  It's a one time deal-steal only! So, SAVE your game when
you get it! As you enter the lock-up in Newport, you'll receive a warm
welcome from a rocket launcher, sniper rifle, flame-thrower and an extra
$20,000! Whew!  It may be late in the game, but I assure you you'll have many
chances to put it to good use!


[---------------------------------------------------------------------------]
  BF Injection
[---------------------------------------------------------------------------]

The BF Injection, while sounds like some bizarre, twisted object, is actually
an old-fashioned buggy. If you paid attention to the cinemas when you went to
absorb the details of Joey's missions, you can see him working on it in one
of the movies.  To get this vehicle, simply complete Asuka's first mission in
Staunton Island, "Sayonara Salvatore", and the BF  will be created at Misty's
apartments in Hepburn Heights.  You can find it in  the parking lot inbetween
the game hours of 22:00 to 5:00.


[---------------------------------------------------------------------------]
  Borgnine
[---------------------------------------------------------------------------]

Complete a total of 100 Taxi missions.  They don't have  to be completed in a
row.  The new  Borgnine taxi  will be  created in Harwood (In the  Head Radio
Station parking lot).


[---------------------------------------------------------------------------]
  Bullet Proof Cheetah
[---------------------------------------------------------------------------]

A speedy car and it's bullet-proof! Alright! The method to obtain this car is
pretty hard, but if you're patient enough, you'll be driving home in a sleek,
new BP Cheetah. Yowza!

First, enter El  Burro's "Turismo" mission, which is  his first.  His contact
point is in Hepburn Heights. At some point, one of the cars should be a BP
Cheetah. Before you drive into the Blue Marker to begin the race, go around
Chinatown and round up some  Belly-Up trucks, or any heavy truck.  Drive them
to the starting point  of the race. Then park them in front of the Cheetah
and the other cars.  Do what you can to surround the cars and  create a thick
blockade.  When the race begins, they will  have  trouble getting through it.

Don't try car-jack the car since it's locked. Wait until the race is over. To
insure that the Cheetah doesn't go anywhere, ram it with your car and flip it
over, revealing its belly.  When the mission fails, the driver  will bail out
of the car and the Cheetah is yours to keep. Flip the car back over by
ramming it hard.  Well, there you go.  Your BP  Cheetah, taken the  easy way.


[---------------------------------------------------------------------------]
  Bullet Proof Securicar
[---------------------------------------------------------------------------]

This can't be found, rather, it must be hi-jacked during a mission.  The only
time it's available in a mission, or anywhere, is during Joey's "Van Heist"
mission, where you are instructed to total a Securicar. Well, there you go.
That's your  Bullet-proof  Securicar.  Not much.  It's slow  as hell, but its
invulnerable to bullets, right?!


[---------------------------------------------------------------------------]
  Mafia Stretch
[---------------------------------------------------------------------------]

Available only  during the "Drive Maria For Me" mission  from Salvatore.  The
special Stretch also  makes an appearance in the "Salvatore Called a Meeting"
mission with Toni Cipriani, but it's impossible to take off with without
bringing your crime bosses along.  Maria doesn't mind and won't tag along, so
the mission with her is the best time to add this exclusive vehicle to your
growing collection. Go along with the mission as usual. After you deposit her
at the party in Atlantic Quays, she'll leave the  limo, permitting the player
full control of the limo!  Drive away  and idle somewhere  until the  mission
fails, you evil person, you.


[---------------------------------------------------------------------------]
  Yardie Lobo
[---------------------------------------------------------------------------]

Not so much of a secret car, as  it can be found roaming the busy  streets of
Staunton Island, but it has an unique ability to raise and lower car to
perform crazy wheelie stunts!  It's a crazy, hydraulics car!  The Yardia Lobo
is usually painted red with a white hood over it. It may look like a
Stallion, but when you pull one over, you'll soon realize it's a Yardie Lobo!
And when you drag the driver out, he'll  always get a little pissy about your
taking his car.

The Right Analog Stick is  used to manage the  cars special  movements.  Then
move the stick to the  desired direction to  bounce the car.  Experiment with
one and go wild! One thing to do for fun is to park it right on a fairly long
set of stairs.  Then move the Right Analog stick around  and it'll  look like
the Lobo is dancing! Cool. Whatever.


[---------------------------------------------------------------------------]
  Bullet-Proof Bobcat
[---------------------------------------------------------------------------]

You can get a Bullet-Proof Bobcat in the mission "Evidence Dash" for Ray.  If
you flip it over, you will get  the message that it's a decoy.  Then use some
car to push it back.
- Thanks to Jon (FLiPNiNeX3)

ED'S NOTE: I personally haven't confirmed  whether this is  true yet, but  if
someone could fill in that role for me, that would be great. Anyone?


[---------------------------------------------------------------------------]
  GHOST Missing Boat
[---------------------------------------------------------------------------]

There's an additional boat  to find. It's available during  "Paparazzi Purge"
with Asuka  or the "Gone Fishing" mission with Ray--both in  Staunton Island.
In the boats your targets try to escape in, try to keep up with them until
they land on shore, or force them to land on the shoreline. When they get
out, you could enter it and check out the trippy boat. It makes weird
clanking noises. It's really light-weight too.  If you use your own weight to
push it, it'll budge. To use the speedboat, use a heavy land vehicle and push
it back  into the water.  It's  fairly swift, but there's  nothing alarmingly
special about it.

Thanks to Therock200170036 and one other person. Sorry, lost your e-mail.




[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=

  09.  Miscellaneous

--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=


Conquering Grand Theft Auto III is only the beginning!  There are many things
left undone! Many things left undiscovered! Read this section to find out
what they are!  You may already  know about them, but--you'll never know--you
might find something that you haven't noticed yet.


 _____   ___________________________________________________________________
( 091 ) (   FUN STUFF                                                       )
    


[---------------------------------------------------------------------------]
  HOOKER TRICK
[---------------------------------------------------------------------------]

You must have at least  HEARD about  this.  Basically, you must  grab an okay
looking car, but not a police car or ambulance. Now, drive up to a hooker.
They really stand out in a crowd, with their black boots, red coat and black
bra. Anyways, pull up to one, and she should come over and bend over,
appearing as if she's talking to you.  After a while, she should climb into a
car with you.  The prostitutes won't help you if you're already at 100 points
of health.

While she's in the car, a dollar will be deducted for every  second you spend
with her. Talk about expensive! Anyways, head to either a park or a dark
alley. Stop your car and keep still. The car will begin to rock, and your
health will start to recover. It will be slow at first, but gradually, the
pace will pick up a little.  Each "session" with the  hooker will gain you 40
health points.  You can exceed  the maximum--up to 125--if  you rock  it when
your health is at 99--85 at the least.

When the girl leaves the car to stretch, exit your  vehicle and make her give
you your money back, that expensive bitch!

Also, if you pick up a chick in a  convertible (without a hood), she'll leave
the car with your health full and without going through the car-rockin'
interactive frame. Cool!  Although she  still does  take your money.  Let the
girl go. She's done you a favor, foo.


[---------------------------------------------------------------------------]
  WEAPONS AT HIDEOUT
[---------------------------------------------------------------------------]

At the beginning of the game, there  is a baseball bat  outside your hideout.
Wondering how to get guns to appear there? Thought so. Collect hidden
packages. Yep, that's all. Whenever you reach an  increment of 10, you'll get
paged saying that [???] will now be delivered to your hideout. So, there's
another incentive to finding those  hidden packages, other than to  get 100%.


[---------------------------------------------------------------------------]
  VEHICLE MISSIONS
[---------------------------------------------------------------------------]

For all emergency vehicles, there is a secret mission that can be  performed.
By doing enough of these types of missions, you can make items like police
bribes, etc. appear  outside your  hideout.  The missions  are as  follows...


VIGILANTE (POLICE CAR/ENFORCER/RHINO TANK)

  When you jack one of three vehicles listed above, a little black text
  Message will appear in the corner of the screen. It says press R3 to enter
  a vigilante mission. Well, press R3 (the right analog stick) and and you
  will be entered into the mission. A pink dot will appear on your radar.
  Race to the dot to find a car with a blue arrow above it. You must do
  anything in your power to destroy it. I like cheat, err, use a "glitch" to
  my advantage. When you get near the car, hit start, then unpause it.
  Surprise! The criminal will stop his car and get out, leaving you able to
  run him over. Every time you kill a criminal in a row, your prize money
  increases by $500.

Locations of Police Stations:

- Portland -
Situated next to the hospital not too distant from Chinatown.

- Staunton Island -
Newport, across the  street from  the building  adjacent to FBI head quarters
Near the Callahan Bridge.

- Shoreside Vale -
Pike Creek, on the farthest northern (I think) road, next to the hospital. If
you come off the road at the top of the dam, and keep going straight, it is
on the left hand side of the road, right after the road takes a slight bend
to the right. Thanks to Chris Beacom-


TAXI

  Ever wish you could be a taxi driver?  Ever wish you could work those long,
  dreadful hours of driving people from place to place? Didn't think
  so, but to unlock a special car, you'll need to do a lot of these missions.
  Simply jack a Taxi. You know, they're yellow, and they're found at every
  corner in the damn game!  When you get in, push R3. Now, you need to find a
  fare. Drive around until a dot appears on your radar. The dot will be
  nearby. Drive over to it and park next to the person with arrow on his/her
  head.  When they get in, they'll tell you where they want to go.  A timer
  will begin to tick down.  Get them to their  destination alive, and  you'll
  get paid. If you do it really fast, you get a speed bonus.


FIRE FIGHTER (FIRE TRUCK)

  I consider this  the hardest  mission of them all.  At least, hard  to find
  the vehicle. You have two choices. Either find the fire station and jack
  the fire engine, or grab a flame-thrower and go psycho with it in a busy
  street. Eventually, a fire engine will come along to extinguish the fire.
  When you get inside one, push R3. This starts the mission. Now, you must
  head to the dot on the radar. When you get there, there will be a burning
  vehicle. Push circle to shoot out a spray of water and put out the fire.
  You will now get paid and another dot will appear on your radar. Good luck!

Locations of the Fire stations:

- Portland -
Harwood, not too far from 8-Ball's franchise.

- Staunton Island -
Asparatus, on the edge of town, facing the shoreline.

- Shoreside Vale -
On the side of the road that leads to the back of the airport.


PARAMEDIC (AMBULANCE)

  This mission is second hardest compared to the fire engine.  You see, it's
  fairly easy to get an amulance. You can grab one of many usually sitting
  at a hospital, or you can  go and run over a few people, an amulance will
  be along in a few moments to ressurect them.  Anyways, when you have an
  ambulance, push R3.  Now, you must go  around the district and collect a
  wounded victim. Bring him back to the hospital to cumulate the number of
  bleeding pedestrians you've saved. The more, the better.  The mission gets
  harder and harder as you save more people. It also doesn't help if you
  don't slow down while going past a corner, it's very likely that you  will
  tip the thing.


 _____   ___________________________________________________________________
( 092 ) (   TIPS & TRICKS                                                   )
    

Car Repair Shops

No need to spend $1000 for the Pay 'n' Spray to get  yourself a new paint job
and to repair the excruciating  dents on the car. Just park  your damaged car
in your hideout's garage.  Step out and leave to close  the garage door. When
you open it again, the car is completely renewed and purring!


Free Shotgun

Every time you enter and leave a Police Car, you'll  exit the  vehicle with 5
Shotgun shells!


Free Armor

First, you must get the army to roll in with the Enforcer.  Try your  luck at
stealing this vehicle and when you exit, you'll leave with a full-proof armor
at your disposal!


Free Health

Hop into an Ambulance and when you exit, you'll leave with 20 points added to
your health meter. Although I don't think it works when your health is
already at maximum.


Drag Drivers

Not really an awesome discovery, but it's worth menitoning.  You can pull out
drivers without actually getting into the car. However, from experimenting
over and over again, I've found out that you could only do this with the more
"submissive" citizens--ones that will run  away from you.  The gruff ones are
likely to  punch your lights out, so you're automatically put behind the
wheel. To toss a driver out without entering, as you try to steal a vehicle,
gear the Analog stick down, so that it goes  in the opposite direction you're
facing. This will tell your character to _not_ enter the vehicle. Again, this
may not be a really worthwhile tidbit and I may even be incorrect, but like I
said, it's interesting to mention.


Securicar Garage

At the Portland Harbor, when you enter  from the  Trenton entrance, turn left
to find a row of blue-toned garages. One of them isn't numbered. If you drive
a Securicar into the garage, you'll receive $5,000!  Do this  repeatedly and
you can rake in the extra dough! However, every other time you deliver
another Securicar, $500 will be deducted every time.  You could do this until
the garage will not accept anymore since  you've wringed every trickle of its
dough.


Burn-outs

This is really cool, especially for those people who love seeing smoke billow
out of screeching tires. Powersliding with the cars can be done in this way
too. Simply accelerate while applying the brakes.  This will induce a massive
burnout that will leave tire marks on the street!


Make Some Easy Cash

There are numerous  ways to make  cash in  Liberty City.  Most of the methods
involve completing jobs for certain people, Rampages, or Vehicle Missions.
However, with this method, you can make money the fun way, without risking to
be shot to death by  gangs and other threats.  Simply blow up some cars!
That's right. For each car you disintegrate, you'll make some cash. Not a
whole lot, but you still get the greens, right?  The size, weight and type of
vehicle all contribute to the amount of money you get with blowing up each
vehicle. It can range from $30-$70 (The highest I got was $70, so I'm not
entirely sure if you can get any more). And also, make sure you don't do this
on a busy street, or you're bound to attract the cop's attention.


Store 3 to 4 Cars in Your Staunton Hideout

As you probably know, the garage in Staunton  was originally made to fit only
2 cars, but with some improvising, you could cram up to 4 cars in that space.
However, 4 cars in the  garage can sometimes get  you stuck, as you  won't be
able to enter the vehicle to drive it out, so be careful.

For 3 cars, first, park the two cars  in the spaces  accordingly (vertically)
and leave the garage. Fetch a third car and take it to the hideout.  The door
won't open for you when you're in the vehicle.  Now, park the vehicle _right_
next to the garage horizontally, so when you exit the vehicle, you're forced
to come out the passenger side. Go around the car to open the garage. Quickly
hop back in the driver seat and rush into the garage. The door won't close,
but it will make faltering noises. Park your car in a horizontal position and
leave. The garage should close and voila! Three cars in the garage.

Storing four cars in there follows  the same method, except 3  of them should
be squeezed closely together so the fourth car can be parked behind them in a
horizontal position.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[SIX CARS IN THE GARAGE]  Thanks to Kel Webb

I've managed to get 6. Yes, SIX cars into my garage. Here's how:

First, park two cars in the garage. When you try to park the third, the "too
many cars" message will appear. Get out and get into one of your cars that's
already in the garage. Drive this car so that it's half-in and half-out of
the garage. Now your garage door won't close because it doesn't know if your
putting that car in or taking it out. Now quickly (because your garage door
might close, "sawing" your car  in half, but not actually destroying the car)
drive your third car into the garage and park it.

Get out and park your second car (the half-in half-out) back  in the garage.
Repeat this process until you have a garage stuffed with all the finer cars
from the game (I've got an Infernus, Banshee, BP Hummer/Patriot, Mafia
Sentinel, FBI car, and a BP Cheetah). Warning: Filling your garage with 6
cars can make it difficult to remove some of the cars, so place the cars that
you like to drive a lot near the garage door.

Hope this helps gamers out there who really want those cars but can't seem to
save them.

ED'S NOTE: I've tested this  myself and it does  seem to  work.  However, you
must park all the cars closely together and all in a vertical position.  Like
how you normally park a car.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


Evil Stuff

Get into a fire truck and use the water hose mounted on the top to blast away
people and cops!  Press the Circle button to allow the water to spurt out and
use the Right Analog stick to control the nozzle.


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[OTHER EVIL STUFF]  Thanks to Darren Fedorchuk

1) In the RC car missions that are activated by entering a TOYZ van, use that
RC car to blow up civilians on the sidewalk.  Listen to opera (Double Cleff
FM) while you do it.

2) On the first mission, "Give me Liberty", take the car to the crusher. Have
it crushed while 8-Ball is still inside.

3) On the "Chaperone" mission for Salvatore, kill Chico and get Maria's money
back.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


Vehicle Mission Benefits

When you enter a Taxi, Police Car, Ambulence or any of the  vehicles that can
activate vehicle missions, completing a certain amount of work with each type
of mission can pay well.

- Taxi -
As explained in the Secret  Vehicles  section:  Complete  100 non-consecutive
Taxi missions and a new Borgnine Taxi is  created in the parking  lot of Head
Radio Station.

- Vigilante -
Exterminate 30 criminals in each  district for  increasing numbers  of Police
Bribes. You get only two for each district.

- Ambulence -
Save 50 wounded  pedestrians, Heart  icons will be created  at your hideouts.
Save 100 citizens, Adrenaline icons will be created at your hideouts.
Complete Ambulence level 12, and earn  the Infinite Run ability, where you'll
never have to stop running from energy loss.

- Fire truck -
Extinguish 30 fires in each district and the  Flame Thrower  power-up will be
awarded at your hideouts.


Flying Tanks

With the dodo cheat, you  can use a tank to  fly, and get  around better than
the dodo airplane.  Just turn the turret around directly behind you and keep
firing, you  can stay up  indefinitely.   ONE  IMPORTANT FACT: DO  NOT PUT ON
PERFECT HANDLELING, as it will make it much harder to fly.
- Thanks to Michael Rosequist -


Run Without Getting Tired

You can sprint without getting tired, but you don't have to do anything to
achieve this ability either. Simply tap the X button as long as possible to
keep running. As long as there no slow-downs, your character will keep
running and the game will reset his "respiration" rate. Although your fingers
will get tired.


Acquiring the Rhino Tank

Jacking the massive army tank is almost  suicide and is a great feat, so when
you have managed to lay your hands on one, I'll give you my praise.

My method of acquiring is wussy, as it doesn't require fighting.  However, if
you're a dare-devil and love to see the law enforcements attempt to bust you,
then you'll need to consult MRorie's excellent Rhino Tank FAQ.

To knab the army's fine ride, simply  complete the  "Exchange" mission, which
is the very last story-related mission.  After the sequence, you can  head to
Phil's Army Surplus shop, where you'll be awarded with his own tank.  Simple,
eh?


\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\
[ACQUIRING IT THE HARD WAY]  Thanks to MacPheerson

In staunton, go to the area where you have to pick up the car and deal with
the spanked-up madmen. Next to one of the areas entrances, there's a building
with two staircases leading to each other, then another leading up.  Go up on
the stairs.  Start picking people off with the rifle, and  when the cops show
up, use the launcher and grenades to kill them. Stray cops will run up the
stairs, but cycle to a gun quickly to kill them. Bow the **** out of the
enforcement until the army comes. (dont bother w/choppers, youre under  a
roof. When the tanks stop against the wall in fron of you, run down the
stairs. The army guys will get out, but the wall stops them from killing you.
Run back up and toss grenades or cocktails at them to kill them. Hop the
wall, get in a tank and go- drive to the pay n spray entrance. Get out and
sprint- get in the van in the nearby garage and get it painted, then go and
get your tank- w/no wanted level.

\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\


Clingy Prostitutes

I was also able to get a partner (sound odd, right?).  I was about to pick up
a hooker so I can bring up my health, and  right before she got in the car my
car was jacked.  I was thrown down on the street and the guy drove away.  The
hooker somehow became attached to me, and everywhere I went, she followed.  I
even drove real fast to try  and get away, but guess what, she ran faster.
This is just for laughs. Hope you enjoyed it.  Submitted by Ron Savion -


Collecting Power-Ups

In Portland and Staunton Island you can  get lots of weapons  really quickly.
Go to your hideout, go into the garage and make sure you touch the back wall.
All weapon/armor/health/etc. pickups will re-spawn. So in these two areas you
go in and out and stock up on any weapons you have at your hideout.  Hope you
can get this to work for you too.  Thanks to AflyingSquirrel, John Shumate -


Decreasing Wanted Level through Train Rides

It takes seemingly forever but works. Just hop on a train and don't get off.
Period. It may take a whole game day or so, but as long as you stay in there,
they can't touch you. Had a level of 5 stars knocked down to two before I got
bored outta my head. : )  - Thanks to CW K -


Flying the Gap

I found this out when I was cruising around after I had just failed Ray's
evidence mission. This has to do with launching a car over the bridge
connecting Shoreside Vale and Staunton Island when you can't yet reach
Shoreside Vale.

1. First things first, there is now way you can pull this off unless you have
two codes activated. The first code you need to activate is the one that is
titled "Good handling car"(R1,L1,R2,L1,Left,R1,R1,Triangle). After you have
activated it enter this next code. Activate the code titled "Fly" (R2,Circle,
R1, L2, Down, L1, R1).

2. After those two codes have been activated you need to steal a regular car
like a Taxi or a Bobcat. Don't steal a fast car or the Good handling car
code will not work. I don't know about a slow car, you can try it with a slow
car if you want to.

3. Ok, after you have stolen a regular speed car drive up to the orange
barriers that are supposed to block you from taking a car onto the bridge,
go around the barrier on the right side. Now go up the curved on ramp until
you get the part of the bridge that goes straight. Dividing the two lanes of
the bridge is a barrier. Drive up so that you are on top of that barrier. Now
stop once you get to the top.

4. Ok now that you are on top of the barrier you need to go full speed. Start
speeding down the top of the barrier, don't make any sudden turns or you will
fall off the barrier and you will need to get back on. Stay center as you
speed down, now this is where the two codes you activated earlier come into
the picture. When you get to the end of the barrier slightly turn to the left
so when you jump you will land on the left or right lanes and not the
center barrier of the opposite side of the bridge.  Right as you turn left or
right push down on the R3 button (left or right joystick). When you push the
R3 button the code called "Good handling car" will shoot you straight into
the air. And you will soon notice that you are not going to plunge into the
water, thanks to the code called "fly" your car should float all the way down
to the other side of the bridge and  onto Shoreside Vale--an impossible place
to reach until now. Voila, you have made it the Last Part of liberty city and
you haven't even completed all the missions on Staunton Island yet.
- Thanks to John Nolan -


Make Cars Commit Suicide

On the lit bridge connecting Shoreside and Staunton, wait for the bridge to
lift up.  When it's up the cars will stop in front of the gap. If you bump
into any of those cars, they'll drive straight into the gap and their deaths!
It's really funny to watch them do that. Thanks to Banzai Man-

You mentioned how you can make  cars commit suicide  on the Shoreside bridge.
Try doing the same thing, but timing it so they get crushed when the bridge
lowers back into place.  It's tough, but cool--the ass-end of the car sticks
out of the road. Thanks to Riggs-


 _____   ___________________________________________________________________
( 093 ) (   CHEAT CODES                                                     )
    

Do NOT ask for anymore.  Bonds added  these.  Personally, I (Adrenaline) have
never used them (not yet, anyway).  Stop  asking me for more! And stop asking
if I've heard of a so-and-so code!!  Thanks for your  courtesy.  Now, go buck
wild!

Note: If you ever want to turn off a cheat, like riots with pedestrians,
input the code again to disenact it.
- Thanks to Michael Rosequist -


RHINO TANK

For this code, to work, the following button combination must be entered
during game play: CIRCLE, CIRCLE, CIRCLE, CIRCLE, CIRCLE, CIRCLE, R1, L2,
L1, TRIANGLE, CIRCLE, TRIANGLE. It will make a Rhino fall from the sky, no,
not the animal, the police tank. Be careful though, if you do the code in
the wrong spot, it might fall on you!


DECREASE WANTED LEVEL

For this code, to work, the following button combination must be entered
during game play: R2, R2, L1, R2, UP, DOWN, UP, DOWN, UP, DOWN. If you
previously had a wanted level, it will disappear to nothingness.


INCREASE WANTED LEVEL

For this code, to work, the following button combination must be entered
during game play: R2, R2, L1, R2, LEFT, RIGHT, LEFT, RIGHT, LEFT, RIGHT.
Well, nobody in their right mind would WANT to use this code, except to try
to get the Rhino, but if you're going to cheat anyways, just use the Tank
code. It will increase your wanted level by a couple of stars.


CLEAR WEATHER

For this code, to work, the following button combination must be entered
during game play: L1, L2, R1, R2, R2, R1, L2, TRIANGLE. If the weather is
foggy or rainy, it will be come sunny and clear.


FOGGY WEATHER

For this code, to work, the following button combination must be entered
during game play:L1, L2, R1, R2, R2, R1, L2, X. Like the previous code, if
it is clear or rainy out, it will magically become foggy, yeah right, magic.


CLOUDY WEATHER

For this code, to work, the following button combination must be entered
during game play: L1, L2, R1, R2, R2, R1, L2, SQUARE. I bet you a quarter
you can't guess what THIS one does...Okay, you got me. It changes the
weather from whatever it's current state is over to cloudy weather.


RAINY WEATHER

For this code, to work, the following button combination must be entered
during game play: L1, L2, R1, R2, R2, R1, L2, CIRCLE. Well, THIS one's a no
brainer, entering it will change the weather into a rainy dreary dreadful
day.


FASTER TIME

For this code, to work, the following button combination must be entered
during game play: CIRCLE, CIRCLE, CIRCLE, SQUARE, SQUARE, SQUARE, SQUARE,
SQUARE, L1, TRIANGLE, CIRCLE, TRIANGLE. It will make the in-game time speed
up, morning will become night quicker and vice versa.


OUTFITS

For this code, to work, the following button combination must be entered
during game play: RIGHT, DOWN, LEFT, UP, L1, L2, UP, LEFT, DOWN, RIGHT. This
will allow you to assume the role of any character in the game. Well, not
any, but many of the pedestrians you see around the city. But even if you
assume the guise, it won't fool the cops or the gangs who want you sprawled
out on the streets.


RIOT

For this code, to work, the following button combination must be entered
during game play: DOWN, UP, LEFT, UP, X, R1, R2, L2, L1. This is a fun code.
All the pedestrians will run around beating the hell out of each other, and
if you're not careful, you too! But take caution, if you save your game with
the code entered, you can never take it off.


ALL WEAPONS

For this code, to work, the following button combination must be entered
during game play: R2, R2, L1, R2, LEFT, DOWN, RIGHT, UP, LEFT, DOWN, RIGHT,
UP. It will give you all of the weapons in the game.


FULL ARMOR

For this code, to work, the following button combination must be entered
during game play: R2, R2, L1, L2, LEFT, DOWN, RIGHT, UP, LEFT, DOWN, RIGHT,
UP. As the name implies, it will bring your armor up to 100%


FULL HEALTH

For this code, to work, the following button combination must be entered
during game play: R2, R2, L1, R1, LEFT, DOWN, RIGHT, UP, LEFT, DOWN, RIGHT,
UP. Once again, the name says it all, it will bring your health all the way
back up to 100


MONEY

For this code, to work, the following button combination must be entered
during game play: R2, R2, L1, L1, LEFT, DOWN, RIGHT, UP, LEFT, DOWN,
RIGHT, UP. You'll get some quick cash, and not from an ATM machine.


MORE GORE

For this code, to work, the following button combination must be entered
during game play: SQUARE, L1, CIRCLE, DOWN, L1, R1, TRIANGLE, RIGHT, L1, X.
Yay, more gore. That means more blood, guts, violence, etc. Over all, adds
to the already fun game play if you're into that twisted sort of stuff :P


The following codes were submitted by John Kaelin:

Make Cars invisible: L1, L1, Square, R2, Triangle, L1, Triangle

This code makes the entire body of the car dissapear, except the Tires,
headlights, tailights, steering wheel, and driver, on all the cars.


Slow Down Gameplay: Triangle, Up, Right, Down, Square, R1, R2

This code is one of my favorites, it makes the entire game slow down, as if
you took the matrix pill, or if you enter it a few times or more, even
slower. Also, to warn you, I noticed I couldn't get out of my car while the
game had this code on, I'm not sure if that's the case with your games, but
an easy way to unable this code is to go and do a unique jump, the cinematic
sequence will be the same speed, and when it cuts, the gameplay will be
normal speed, although I didn't save with this one, yet anyway. ;)


Speed up gameplay: Triangle, Up, Right, Down, Square, L1, L2

THE BEST CODE! For me anyway, it makes the game hilariously fast. I was
laughing so hard while I was watching my player run crazily around. I entered
this code 10X or more on my game, and he ran so fast--I got from my first
island base, to my third island base, in under two minutes, running ^_^ and
he only takes 1 second to catch his breath. Although it's easy to get busted
if you're in a super speedy car; the police will appear out of nowhere and
pull you out of your car before you can think to enter the no wanted code if
you use it.


 _____   ___________________________________________________________________
( 094 ) (   REVIEW                                                          )
    


INTRODUCTION
-------------

Grand Theft Auto III. That name sends shivers down some people's spines. The
series has been around for a while. It's a "Mayhem" Simulator which pits you
as a criminal (the days of being the good guy are over :P) who must go
around town and take "jobs" from various crime bosses. Doesn't sound fun?
Wait until you find out what types of jobs they give you. The only problem
that people complained about for Grand Theft Auto I and II, was the fact
that it has an overhead view. Well, don't worry, that's all been fixed. Look
for more details in the Game Play section.


GAME PLAY - 9/10
-----------------

The game play is incredible. Who knew that so much FUN could come from a
videogame? The controls are, for the most part perfectly placed. The analog
sticks work pretty well too. By holding down X while running, you can sprint
to get away from cops, etc. But at the beginning of the game, you can only
sprint short distances. As you get further into the game, and s you get more
exercise, you'll be able to sprint for much longer periods of time. Most of
the game play revolves around the missions or jobs that you must accomplish.
Each one is different in their own aspects, but some of them seem
frightfully familiar. Sometimes, you may have to steal somebody's car, rig
it with a bomb, and park it back where you found it.

As soon as the driver steps into the car and starts the engine, he gets
blown up. That's only one example of one of the 73 missions in the game. The
cities are HUGE. Not exactly the size of a real city, but big enough to get
lost without enough experience. You may say, "How do I find anything then?"
Well, the answer is simple. In the bottom left hand corner of the screen,
there's a radar. More like a map I should say. It has the city implanted on
it. If you need to see a crime boss, the first letter of their first name
will appear on the radar. If you need to head towards a mission objective,
that too will be displayed on the radar. Without it, this game would be a
lot harder than it already is. Now, onto the weapons.

There are a lot of them in this game, ranging from pistols to rocket
launchers. As you progress through the game, you get to pick up stronger
weapons. The best part of the game play, in my opinion, is not when you're
playing a mission, but when you're just normally fooling around. There is a
wanted meter underneath your health. As you do bad things, it will begin to
light up. This means that the police's artificial intelligence is getting
smarter. As you get really high, helicopters, the FBI and even the army will
be after you! It's fun to see how high you can get the wanted meter while
still avoiding the police.


GRAPHICS - 7/10
----------------

Here's where the game starts to take a turn for the worse. The graphics
aren't exactly bad, but they are by no means, good. All the cars have look
smooth, but the people in the game look a little messed up. When they talk,
the voice acting isn't exactly matching their lips. They look more like
ventriloquist dummies. The thing I like is that if you go to a top of a tall
building, you can see all three of the main cities in the horizon. No pop
ups, whatsoever. And in a game this immense, that's quite an accomplishment.
There are a lot of glitches in this game though. You may be riding along on
your car, when suddenly, the road in front of you will completely disappear,
replaces by a blue screen! It's kind of freaky to say the least. Also, you
may be walking past a building, when you fall through the ground and end up
underneath it with no way to get back up. If you are driving into the sun
while driving, you may even be temporarily blinded by the light. This is a
neat little feature that I thought was cool, until I went over a cliff.
Sometimes, the graphics are good, sometimes, they are really really bad, and
sometimes, they are just there to make you mad.


SOUND - 6/10
-------------

Sound? There's hardly any to speak of. During cut scenes, the crime bosses
will be given voice actors for you to listen to. That's the best quality
sound in the game, and it isn't saying much. The other sound option you have
is the car radio. Yep, you get to change the stations whilst in the vehicle.
For the most part though, it's a bunch of weird music, with an ad thrown in
there every once in a while. Hmm, kind of sounds like a real car radio. The
sound effects aren't bad. As you're driving, you can hear the muffler. With
some cars, they have bigger mufflers, so they make a deeper louder noise. As
you run around in puddles, you can hear water splash up. You can hear the
regular noises of a city while on the streets, car horns honking, people
talking, police sirens going. There are some good points thrown into the
sound, but there's also some bad ones that I think out number the good ones.


RENT/BUY  Buy
---------------

Trust me, you'll be playing this game for a long time to come. It takes over
60 hours without a guide to beat the game 100%. Then, even when you're done
that, it's still fun to drive around causing trouble. Try to find all the
hidden packages, all of the unique jumps. When you hi-jack a fire truck,
police vehicle, taxi, or an ambulance, you are given the option to take a
mission based on that. You need to pick up a customer and drive them to
their destination for the taxi, you must drive an immured person to the
hospital for the ambulance, put out fires with the fire engine, and finally,
kill criminals in the vigilante missions (police vehicles) This game will
keep you playing for a long time, I guarantee it.

Last Comment - "Is that old lady giving me the finger?"


 _____   ___________________________________________________________________
( 095 ) (   FREQUENTLY ASKED QUESTIONS                                      )
    

Enough with the questions! Seeing GTA3 mail gives me headaches.


-----------------------------------------------------------------------------
 Q: Why can't I get past a Wanted Level of 4? I keep shooting all the cops
    like you said, but it won't budge!

 A: It's kinda weird, but this  is the dealy, folks: If you're in Portland, 4
    stars can be achieved at maximum, 5 if you really are agitating the law
    enforcers. In Staunton--5 stars. In Shoreside--6 stars. Why it works this
    way is beyond me.  Probably because the FBI and Army headquarters are all
    located in those places.  But, Portland is where  all the lower gangsters
    dwell, anyway.

-----------------------------------------------------------------------------
 Q: How do I fly the Dodo?!

 A: Flying the Dodo is very hard. It takes some patience and practice, or you
    could be like me and not play GTA3 for a while after 20 unsuccessful
    attempts at it. First, use the Analog stick and press forward to gain
    some momentum for take off. Once it's gained enough speed, slowly pull
    the stick back, to lift the nose. If you've done it right, it should lift
    off into the air and fly for a while. More strategy is appreciated.

-----------------------------------------------------------------------------
 Q: I can't get past the subway or the bridge. It says that it will be fixed
    After I complete a certain objective. How do I get to the other islands?

 A: Routes to other islands will not be  opened until you've completed every
    (main) mission in each district.

-----------------------------------------------------------------------------
 Q: Is there anyway I can enter the football stadium or the observatory?

 A: NO! Not that I know of, anyway. Although I could be wrong. If anyone is
    willing to object, be prepared to have something to back it up when you
    send some outlandish method.

-----------------------------------------------------------------------------




[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=

  10.  Outro

--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=--=[]=



             [!][!][!] READ THIS BEFORE E-MAILING US [!][!][!]          [101]


Do's:
- Send me a question which cannot be found in the CURRENT version of the
  guide.
- Be specific! I cannot stress this enough. I get tons of e-mails a day,
  and it will be very helpful if I can scan through them quickly. And that
  is when you come into play. Specify what you want, how you want it and
  whatever.
- State the name of the game you are talking about. I do not have psychic
  powers!
- Check the newest version of the guide before e-mailing me! And READ it!
  I will not answer you otherwise.
- Try to put your English skills to good use (good grammar, spelling, etc.)
- Drop a line telling how good my FAQ is. ^_^

Don'ts:
- Ask a question that has already been explained in the guide. All you
  need to do is peruse it.
- Send me any help on the walkthrough.
- Request that I send you an updated version of my FAQ. The answer will
  be no. Just check GameFAQs.com or other sites that have my FAQ!
- E-mail me with something stupid.
- Type in all CAPS or in PRETTY COLORS like yellow. That's just blinding.
- Send me an e-mail in another language. I may or may not understand it, but
  I will ignore you nonetheless.
- Ask me to be your friend!
- Send me something just to annoy me.


AdrenalineSL's contacts:              Bonds Legacy's contacts:
       E-mail: narnia_M3@hotmail.com    E-mail: bondslegacy@yahoo.com
       MSN Messenger: see above         MSN Messenger: brutalican@hotmail.com
       ICQ: 70967247                    AIM: Brutalican



=============================================================================
                                LEGAL JUNK                              [102]
=============================================================================


The unofficial Grand Theft Auto 3 strategy guide was created on  November 10,
2001.   2001-2002 AdrenalineSL and Bonds Legacy. All rights reserved.

All rights reserved including the right of reproduction in whole and  in part
in any form.  Playstation 2 and Playstation 2 logos are registered trademarks
of Sony, Inc.  Grand Theft Auto 3 is a registered trademark of Rockstar, Inc.
The authors of this  document is in no way affiliated with Sony Entertainment
of America.  You may not place  this document on your website or reproduce it
in any way without the author's consent.

This Grand  Theft Auto III  FAQ/Walkthrough was  written by  AdrenalineSL and
Bonds Legacy, who hold all copyright for this document, in whole and in part.
This guide may be used for private and  personal use only. You may not permit
anyone under any patents to reproduce it, in part or in whole, or use it for
profitable purposes. All content within this file is owned and created by
Stephanie Lee and Ryan Kavanagh. Should you  attempt to  infraction under the
fallacy  that you  are right, it must  be said  straight out  that you  are a
moron.

This guide may be distributed  freely assuming everything within this file is
fully intact and I receive my proper credits. It may not be distributed for
profit or any means of economical gains. Please do not modify or swindle this
FAQ in any way, even if you find errors, wildly inaccurate information,
grammatical idiocy, et cetera.  Get it?  Get it?! Get  that clear, you thief.
Think before you steal.

DISCLAIMER: Grand Theft Auto 3, the Grand Theft Auto 3 logo, and all related
characters are copyright and property of Rockstar, Inc.

*****************************************************************************

Webmasters- If you want to use this guide, just ask for  permission.  To make
this known, here is a list of the official or authorized carriers of this
FAQ:

GameFAQs <http://www.gamefaqs.com>
Neoseeker <http://www.neoseeker.com>
Happy Puppy <http://happypuppy.com>
GameShark <http://www.gameshark.com>
Game Winners <http://www.gamewinners.com>

All other sites are FAQ stealers that  do not respect  copyrighted works! And
if we do grant permission, we reserve the right to ask that it be removed for
any reason! We also sincerely urge you to keep ALL our FAQs UPDATED! UPDATED!
UPDATED!  Outdated versions of FAQs are the devil! Are we clear on both terms
here? Great.


Sources                                                                 [103]
--------

Some of the sections would not have been made possible without the help of
the following:

- BradyGAMES OSG for the Hidden Packages Locations and prizes for them.
- GTA3 Instruction booklet for a couple of things and the gang trivia.
- Sweetpimp324's Rampage FAQ for almost all of the second locations of the
  rampages. It's a sweet FAQ! Check it out when you need Rampage help!
- Where ever Bonds got the cheat codes from! Be it IGN, some magazine, rotten
  gum, or anyone's grandma.


Credits                                                                 [104]
--------

- AstroBlue for making the cool art at the top!
- Bonds Leagacy for doing the hard stuff (Walkthrough).
- Adrenaline for doing practically everything else.
- CJayC for posting this guide and hosting all my other works.
- Anyone else who wants to be thanked.


Contributor Credits:                                                    [105]
----------------------

Thanks to the readers of this FAQ who have taken some time aside to e-mail me
with corrections, tips, hints and suggestions; the guide is immensely
improved by their efforts. The people that are listed here are not
particularly special than the  other contributors listed  throughout the FAQ,
but they have sent me  small tidbits of information I've incorporated into my
own info. Credit due to them is found here.

- Greg for correcting a small error in the Hidden Packages chart.
- Ron Savion and dawg88 for correcting the maximum wanted level in Portland.
- John Kaelin and Colonel814 for correcting the Securicar Garage money amount
  error.
- Riggs for helluva lot of corrections and various contributions to the FAQ.
- cartman420 for the "Running Without Getting Tired" tip.



_____________________________________________________________________________
                                                                        [106]
                       ***** CLOSING STATEMENTS *****
_____________________________________________________________________________

We're done.  While this guide may not be the most comprehensive guide for the
game, it's time to move on to other things. Not my best work, definitely, but
I have to be thankful for  Bonds to come and  help me finish it, otherwise, I
wouldn't have.  I have personal reasons to not make this guide match my other
"works", and you may find out about it someday, if you care. Chances are, you
don't.  Anyway, this is Adrenaline  resigning from another  complete project.
BaBOOM!

~AdrenalineSL

Shameless plug--Other FAQs by yours truly:
http://www.gamefaqs.com/features/recognition/8212.html

-------------------------

My tongue is blue!

~Bonds Legacy


=============================================================================
                              MUCHAS GRACIAS!!
=============================================================================


               The Unofficial Grand Theft Auto 3 Strategy Guide
             Copyright 2001-2002 Stephanie Lee and Ryan Kavanagh
                               November 2001

                                   -EOF-
