"This document Copyright 2001-2002 Nathan Norris"

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/  __| | \  / | | | | | /  ___| /  ___| | |    /  __| |  _  \ // /  __|
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\__  \ |      | | | | | | ||  | | ||  | | |    |  __| |     /    \__  \
___| | | |\/| | | \_/ | | \_| | | \_| | | |__  | |__  | |\ \     ___| |
|____/ |_|  |_| \_____/ \_____/ \_____/ |____| \____| |_| \_\    |____/

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                |  _  \ | | | | | \ | |   |____  \
                | |_| | | | | | |  \| |    ____| |
                |     / | | | | |     |   /  ____/
                | |\ \  | \_/ | | |\  |   | |____
                |_| \_\ \_____/ |_| \_|   |______|

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            Smuggler's Run 2 - FAQ/Walkthrough Version 1.0
     By: Minesweeper (Nathan Norris) Email:  minesweeper1@hotmail.com

***********************************************************************

Last updated:  1/01/02

Table of Contents

If you are looking for something in particular in this big guide, try Ctrl + 
F.

1:  Introduction
2:  Revision History
3:  E-mail Policy
4:  General Strategies
    4A - CONTROLS
    4B - MAPS AND PLAYFIELD MARKERS
    4C - CONTRABAND
    4D - VEHICLES
    4E - DRIVING TACTICS
5:  Walkthrough
    5A - RUSSIA MISSIONS
         (TRAINING 1-3, MISSIONS 1-9)
    5B - VIETNAM MISSIONS
         (MISSIONS 10-22)
    5C - RUSSIAN WINTER MISSIONS
         (MISSIONS 23-36)
6:  Thanks
7:  Copyright

-----------------------------------------------------------------------

1:  Introduction

Smuggler's Run 2 is a great game.  The graphics are spectacular, and so is 
the sounds.  It's also an extremely difficult game, with the local law 
enforcement after you as you deliver your illegal cargo.  Those police are 
more persistent than mosquitoes on a warm summer night and sting like 
African killer bees, a lot like the last game.

You may have seen my walkthrough for Smuggler's Run 1.  I'm going to try to 
give out the same help I did before.   This guide is going to try to help 
you get through this big, bad world of smuggling merchandise across borders 
while everyone is trying to capture you.  The journey will be difficult, but 
your odds will hopefully go down a little after trying out my unofficial 
mission walkthroughs.

-----------------------------------------------------------------------

2:  Revision History

Version 1.0 1/01/02 - HAPPY NEW YEAR!!!  Anyway, this is the first edition.

-----------------------------------------------------------------------

3:  E-mail Policy

I have received a lot of stupid e-mail in the past, but now it is starting 
to get ridiculous so I am going to start enforcing what kinds of messages 
will and will not get answered.

Please DO:

- read the whole document before sending a question.  If you have time to 
waste your life away on video games, then you have enough time to scan my 
document for a few minutes for an answer to a problem.

- put the name of the game in the message topic.  It makes it A LOT easier 
for me to pick out which messages are on games and which are not.  Also if 
the name is not there, I might accidentally delete it, thinking it is junk 
mail.

- spell correctly.  I won't be able to help much with your problem if you 
send me something like "Hy mn cn u hlp me wth ths 1 prblm, I cnt bt ths 1 
lvl ok thnks gby."

- send a message in English.  I can barely read Spanish, let alone translate 
Japanese.  You wouldn't believe how many messages I have received in some 
foreign languages that I don't even know which continent they are from.

- be polite.  Any mail with excessive flaming will be instantly deleted.

Please DO NOT:

- write the title of the message as "About your walkthrough" or something 
similar to that.

- flame.  I hate flaming.  Especially messages with the f-word or the 
s-word.  These will be instantly deleted.

- send advertisements.  These will be considered junk mail and will be 
deleted instantly.

- ask me something that is already answered in the walkthrough or the 
manual.  C'mon, would you rather spend a few minutes skimming my guide, or 
would you rather spend a few hours, days, or even weeks waiting for me to 
get back to you?

- forget to include the name of the game in the message or on the title.  I 
am not a psychic.  I cannot tell what game you are after if you do not 
include the name in it.

- send me a message in any language other than English.  The only other 
language I can barely understand at all is Spanish, and even then, I can 
hardly form simple sentences.  So don't send the message in any language 
besides English or I simply won't be able to help you.

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4:  General Strategies

*************
4A - CONTROLS
*************

STEERING           - Left analog stick
ACCELERATION       - Press up on the right analog stick or press X
REVERSE            - Hold back on the right analog stick or press Triangle
BRAKE              - Press back on the right analog stick or press Square
HANDBRAKE          - Press R3 or Circle
PAUSE              - Start
CAMERA             - Select
VIEW MAP           - R1
REARVIEW           - R2
UPSHIFT            - L2
DOWNSHIFT          - L1
HORN/SIREN         - L3
USE COUNTERMEASURE - Down on D-pad

HANDBRAKE
=========
The HANDBRAKE is very important in this game, because you'll be spending a 
lot of time with your wheels off the ground.  The HANDBRAKE will level out 
your wheels so you'll have a smooth landing instead of falling end over end.

MAP
===
The map you trigger on R1 will be your best friend in this game.  You'll 
need it to find the easiest route from pickup point to pickup point.  The 
map doesn't have a compass, but I will use north, south, east, and west 
anyway.  UP on the map is north, RIGHT is west, DOWN is south, and LEFT is 
east.  I will also use a lot of location names, from the maps in the manual.

COUNTERMEASURES
===============
USE your REARVIEW button in conjunction with your weapon COUNTERMEASURES to 
get away from the cops.  Look behind you with REARVIEW, then when you see a 
big pack of cops behind you, use your speed boost/oil slick/smokescreen/bomb 
to get away from them, at least temporarily...

*******************************
4B - MAPS AND PLAYFIELD MARKERS
*******************************

ARROWS
======
On the map, red arrows are you and your allies, blue arrows are your rivals, 
and flashing white arrows are law enforcement.  In the
playfield, the arrow on the top of the screen guides you to the next
checkpoint.  It will be red if you are going to drop off your contraband, 
and it will be yellow if you are going to pick up more contraband.

However, arrows are often misleading.  Don't follow the arrow in a straight 
line to your destination or you won't last long.  You need to use the map to 
find better routes.  Also, there are some missions where there will be 
multiple pickup points.  They don't always point to the best target.  My 
guide will tell you what I think is the best order to collect them in.

CONTRABAND
==========
On the map, contraband is indicated by a yellow box.  The box icon will 
overlay the arrow of the vehicle that is carrying it.  In the playfield, the 
contraband will be indicated by a single yellow flare.  If a vehicle is 
carrying it, a box icon will appear over it.  If it's a friend, the box will 
be red.  If it is an enemy, the box will be blue.

DROPOFF POINTS
==============
On the map, a red X will show your drop off point, a blue X will show your 
rivals' drop off point.  In the playfield, three red flares indicate your 
drop-off point, and three blue flares indicate your rivals' drop off point.

***************
4C - CONTRABAND
***************
SCORING
=======
Contraband could be anything:  computer chips, jewels, radioactive 
containers, etc.  That part doesn't really matter.  No matter what you have, 
someone is almost always trying to take it away from you or damage it.  
Everytime you collide with something, the value of your cargo decreases.

This is usually not a big deal unless you are going for a high score.  It IS 
a big deal if you are carrying a bomb, which is indicated by a silver 
container with a radioactive symbol on it.  This item's value drops a lot 
faster than other cargo.  If it goes all the way down, they're gonna be 
scraping you off the hillsides.

CONTRABAND EXCHANGE - When you drive into the yellow smoke to pick up the 
stuff, "CONTRABAND ACQUIRED" will flash across the bottom of the screen.  If 
a rival collides with you, "CONTRABAND LOST" will flash across the bottom of 
the screen, telling you that the enemy has made off with your loot.  Get the 
loot back by crashing into him.  "CONTRABAND SNAGGED" will flash, indicating 
you have taken it back.

You can also give the contraband to another teammate if you want.  Collide 
into them and "CONTRABAND TRANSFERRED" will appear, indicating you have 
given the goods to your ally, who will now (hopefully) take the loot to the 
drop off point.  You can also get it back by slamming them again.  Transport 
loot yourself as often as possible, because your computerized teammates are 
not very reliable when it comes to keeping contraband from being stolen off.

If you do let you teammate carry cargo, keep a careful eye on him.  Watch 
them until they make it to the goal, otherwise your contraband might get 
snagged when you're not looking.  By the time you figure out what happened, 
he's almost to his base!  Stay alert constantly!

Cops cannot take loot away from you, no matter how much they hammer you into 
the ground.

CHEAP CONTRABAND TRICK
======================
If you are getting tired of chasing your rivals all over the map and they 
are still getting the cargo back first, then here is a cheap trick I made 
around it in my Smuggler's Run 1 guide.  Wait at the enemy dropoff point.  
When they try to deliver the contraband, they may hit you instead of the 
checkpoint!  Now you have the cargo and should be able to easily deliver it 
to your base since both bases are usually close together.

It seems that these guys in the game have been reading my Smuggler's Run 1 
guide and will use this trick against you themselves.  Fake one way, then 
swerve the other direction.  Counter this cheap trick by having one of your 
own teammates wait at their dropoff point.  Select a vehicle that has a team 
role called CORNER and they will stay by the enemy base at all times, 
waiting for a rival to try to make a dropoff.

*************
4D - VEHICLES
*************
Each vehicle has advantages and disadvantages over each other.  Choosing the 
right car in this game is quite important.  It's also important in team 
missions where you and your friends have to work together to beat the police 
and your rival team.  Below is a little explanation of the ratings and what 
each category is for:

RATINGS
=======
none of the ratings on any vehicles go below 6, so I think it's not 
important to examine ratings below that number.

6  - pitiful

7  - below average

8  - decent

9  - pretty good

10 - awesome!

CATEGORIES
==========
this is an explanation of each category a vehicle is based on.

SPEED - this is the vehicle's overall top speed.  Speed's important in this 
game, because cops will dog you for entire missions.

ACCELERATION - this stands for how fast a vehicle can get up to top speed.  
This category is often more important than top speed because you WILL crash 
constantly in this game, no matter how good you are at driving.  You need to 
get up to speed quickly to get away from the cops.

HANDBRAKE - this rates how well a vehicle can turn.  Most of the vehicles 
seem to turn just right for me, minus the ATV MONSTER and the SPECIAL DU 
MONDE, so it doesn't matter much what number this category has, unless the 
number is 6 or lower.

WEIGHT - this is how heavy and well armored your vehicle is.  This category 
is important because you will be crashing into a lot of stuff during the 
game.  It's also important your car is heavy because whenever you are 
airborne you have no control over where you are going.   You also lose at 
least a little health every time you land.  It's often not much, but it will 
add up.  Heavy-weights won't fly into the air a lot.

CLIMBING - I made up this category myself, even though the game never 
bothers with this one.  IMO the game should have covered it.  I will say how 
well the vehicle can climb.  You're literally gonna be crossing mountains, 
and it would be bad if your car should get stuck on the way up one.

TEAM ROLE
=========
This tells what role the vehicle will play when it is controlled by the 
computer in a contraband race.  A FORWARD will zoom out and try to collect 
the contraband.  A GUARD will try to protect the vehicle carrying the 
contraband.  A BACK will go around trying to wreck into opponents, favoring 
FORWARDS.  CORNERS will hide out at enemy bases and wait for enemies to try 
to deliver their contraband there.

The best combo IMO for a contraband race is one FORWARD and one CORNER, and 
you driving a fast vehicle.  That way you have two people gathering up cargo 
quickly, and one last vehicle to gather up the contraband that got snagged 
by the enemy before you could take it.

COUNTERMEASURE
==============
This is a device that can be used to escape enemies.  It differs depending 
upon which vehicle is used.  You'll be able to use a countermeasure only 
five times per mission.  You must unlock a countermeasure on a vehicle 
before you can use it.

SPEED BURST - The first one, SPEED BURST, is used by the SUPER BUGGY and the 
ATV MONSTER.  This is the only countermeasure that does no harm to enemies.  
It's self explanatory.  You just get a massive burst of speed to propel you 
away from enemies.

OIL SLICK - This drops a strip of oil behind you.  It will cause vehicles 
behind you to spin out and maybe have a crash.  Quite handy in my opinion.  
It's used by the D-5 HONDO and the SPECIAL DU MONDE.

SMOKE SCREEN - This drops a line of smoke, forcing enemies to turn so they 
can see.  This is the most worthless special of all, because it's only 
useful on bridges and in narrow passageways.  If used anywhere else it does 
little good.  I'm real sad it's used by one of my favorite cars, the SAHARA 
SPECIAL.   It's also used by the KAVOSTOV.

BOMBS - My favorite countermeasure.  You'll release a bomb behind you.  It 
will explode when an enemy collides with it or after a few seconds pass, 
whichever comes first.  Don't release it when the enemy is close by or 
you'll get thrown for a loop as well.  By close I mean closer than several 
car lengths away.  It's used by the BAJA TRUCK and the GRENADIER.

VEHICLE STATS
=============
SUPER BUGGY
Speed          - 8
Acceleration   - 8
Handling       - 7
Weight         - 7
Climbing       - 6
Team role      - forward
Countermeasure - speed burst

Hmph, I was never a fan of the BUGGY from the original Smuggler's Run, and 
this so-called SUPER BUGGY doesn't catch my eyes either.  It can't climb for 
anything.  You'll need a speed burst if you need to get up hills at anything 
faster than a crawl.

It's a little speedy, and much easier to use than the original BUGGY, but I 
still don't like it.  Sadly, this is the only car we have at the start of 
the game.  You'll get another one soon, but in the meantime you'll still be 
stuck with this.

One thing it is helpful for is in contraband races.  Assign your teammates 
this car and they will be useful in gathering up the cargo before the 
enemies can.

D-5 HONDO
Speed          - 7
Acceleration   - 7
Handling       - 8
Weight         - 7
Climbing       - 9
Team role      - guard
Countermeasure - oil slick

This little jeep is MUCH better than the SUPER BUGGY.  It's a little 
underpowered, but it's real useful, even in later stages.  For having a 
lawnmower engine it sure can climb!  You can take on anything short of the 
steepest slopes in it.

It's oil slick is real handy for losing pursuers, especially in later levels 
in Vietnam and Russia in the winter.

ATV MONSTER
Speed          - 9
Acceleration   - 9
Handling       - 6
Weight         - 6
Climbing       - 7
Team role      - forward
Countermeasure - speed burst

This is the fastest vehicle in the game realistically, because it has 
acceleration to recover from crashes.  It's light as a feather and quite 
difficult to steer.  Anything bigger than a box will send the rider flying.  
It's a tad better than the SUPER BUGGY at climbing, but not by much.

Use it as a Forward in contraband races and it will serve you well.

SPECIAL DU MONDE
Speed          - 10
Acceleration   - 6
Handling       - 6
Weight         - 7
Climbing       - 6
Team role      - corner
Countermeasure - oil slick

This is the true fastest car in the game, but because of it's awful 
acceleration, handling, and climbing ability you won't get to enjoy the 
speed much.  Keep it far away from the mountains.  The only place you should 
use this car is on gently sloping plains and graceful roads, and easy hills 
on occasion.

At least the cornering and jumping was improved from last year's RALLY CAR 
model.  I can actually keep it on course now, and it doesn't flip end over 
end on every jump.

BAJA TRUCK
Speed          - 8
Acceleration   - 9
Handling       - 9
Weight         - 9
Climbing       - 8
Team role      - corner
Countermeasure - bombs

I LOVE this truck!  It's awesome looking and has at a great rating in 
everything except climbing.  It also has my favorite countermeasure, bombs!  
This will probably be a good friend of yours during the early part of the 
game.  As long as you stay away from steep slopes you should be okay.

Don't release those bombs too close to enemies or you'll be heading for the 
moon.

SAHARA SPECIAL
Speed          - 8
Acceleration   - 8
Handling       - 8
Weight         - 9
Climbing       - 10
Team role      - guard
Countermeasure - smoke screen

This is the best climbing vehicle in the game.  It goes up slopes like they 
aren't even there.  It's got considerable power too to motor down smooth 
landscapes as well.  It also has a lot of bulk and can push weaker cars 
away.

The one downside is that is has to have the smoke screen as a special 
weapon...  Smoke screen is worthless unless you are on a narrow bridge or 
inside a small passageway.

GRENADIER
Speed          - 8
Acceleration   - 7
Handling       - 9
Weight         - 10
Climbing       - 8
Team role      - back
Countermeasure - bombs

This is one freakin' huge monster!  It will suprise you with it's 
considerable speed though.  Nothing save a KAVOSTOV will push this beast 
around.   Those bombs won't bounce around the BAJA TRUCK as much either, so 
you can release them sooner.  You'll become good friends in Russia Winter.  
Overall this vehicle doesn't seem to have any real big weaknesses.

KAVOSTOV
Speed          - 6
Acceleration   - 10
Handling       - 10
Weight         - 10
Climbing       - 8
Team role      - back
Countermeasure - smoke screen

This is also a mighty giant.  The treads it has are pretty cool.  It takes 
on most hills easily.  Unfortunately, it has one fatal weakness:  it's just 
too darn slow.  Everybody will have a very easy time keeping up with you.  
The smoke screen doesn't help much either in discouraging pursuers.

A big problem is that this is the last car you get, so by the time you 
unlock it everyone will be faster than you and the time limits will be too 
short for you to keep up with.  We should have been able to access this 
vehicle earlier.

********************
4E - DRIVING TACTICS
********************
DRIVING EFFICIENTLY
===================
You will follow the arrow constantly in this game.  It always points in a 
straight line at the next checkpoint.  However, in this game, a straight 
line is almost never the fastest way.  There are often steep hills, rocks, 
and buildings in the way.  You need to get around them.

Usually, if you have a choice between heading over a steep hill and taking a 
longer but faster road, you should go with the road.  This will keep your 
speed up and make it more difficult for the cops to stay with you.  Always 
take roads or follow railroad tracks when possible.

If there are several locations you could go, don't always trust the arrow.  
There are often better targets to attack than the one the arrow focuses on.  
My guide will ignore the arrow on occasion, but it is for the best I assure 
you.

MINEFIELDS
==========
Minefields are a new addition to this game.  Unfortunately, there is no 
minesweeper around except me.  While I am THE Minesweeper, I'm afraid I 
can't defuse them for you.  Whenever you come close to a mine, it will 
explode and send dark smoke into the air.  If you hit this smoke right after 
it appears, you're gonna be heavily damaged if not totally destroyed.

You have just enough time to react and get out of the way.  Immediately 
swerve left or right if you're headed straight for a blast.  Maybe if you 
get lucky the cops will hit one instead of you.  You can avoid minefields by 
learning where they are.  You will seldom get blasted if you stick to the 
perimeter of no man's land.  Also, stay on roads.  Mines are never planted 
on roadways.

ROCK SLIDES
===========
These are far less common than minefields.  If you run into the rocks that 
are rolling down the hill, expect to suffer quite a bit of damage in 
addition to getting swept down the hill and off course.  Learn where 
rockslides will occur in levels.  After you do that, you can anticipate when 
to slow down to let one pass.  Be careful, cops will take advantage of this 
hesitation to get you.

POLICE EVASION
==============
The cops will be after you all throughout this game, and will stick to you 
like shadows.  They will damage you until you can't move anymore, then they 
will come and arrest you.  They even single you out of multiple gang cars 
and will only come after you.  You gotta think of some ways to get them off 
your back.  BTW, these tactics also apply when enemy gangs are after you.

NOTE:  I know most of these guys in the game really are the army, but I like 
to refer to the law enforcement generally as cops so there's less confusion.

Use the environment to your advantage.  If a bridge is coming up, try 
swerving one way and make it look like you'll go below the bridge.  Suddenly 
swerve back and you'll be on the bridge while the cops are trapped in the 
valley below.  If some ruins are coming up, then zig zag through the stones. 
  The cops follow you like lemmings wherever you go, so they may have 
crashes.

Make wide, long turns to keep your speed up.  If you make sudden moves, 
you'll lose all speed and cops will be on you in an instant.  I have seen 
this happen many times when I had to make a sudden move to evade a blast 
from a mine.

When there is a cop oncoming against you, drift a little one way, then at 
the last second brake then swerve the other direction.  The cop will fly 
right by you and maybe even take out some of your other pursuers behind you.

If a cop pulls up beside you, he's gonna try to sideswipe you off course.  
Slam on the brakes and he'll fly right past and maybe spin out.  If that 
will not work, turn INTO him, not away.  Turning away will only make his job 
easier.  Slam into him and maybe he'll back off a little.

Use your countermeasures to slow them down, but use them sparingly.  In some 
missions you must lose all pursuers after completing all other objectives.  
This will often come with a tight time limit.  The fastest way to escape is 
to use countermeasures, so you had better save one or two ammo of them for 
the end of the level just in case.  I will warn when a level will require 
you to lose enemies at the end.

If you are out of countermeasures, you will have a real hard time escaping.  
The best places to lose pursuers is to draw them into a place with a large 
amount of obstacles.  Main Village in Vietnam is an excellent example.  
After you draw them in, drive close to buildings and maybe turn onto 
different streets.  All your pursuers are bound to have collisions into the 
buildings.  Now, you can just casually drive away as the enemies are too 
confused to follow.

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5:  Walkthrough

Before we begin our game, I'd like to talk about some of the characters you 
will be meeting over the course of the storyline.

FRANK LUGER
===========
Luger is the leader of Exotic Imports, who you work for.  He's gruff and 
gravely voiced.  At the start of the story he is met by Tan, an errand boy 
of the Colonel.  The Colonel offers him jobs to deliver supplies deep inside 
Russia for his army of rebels, the Liberation Faction.  His intentions are 
unknown, so Frank is a little hesitant to accept these mystery jobs.  After 
being offered a large sum of money, Frank reluctantly agrees to help the 
Colonel out.

THE COLONEL
===========
The Colonel is the man who is organizing all these missions for you in the 
game.  He is an ex-Soviet general, but he has access to Russian arms.  Since 
being kicked out of the army, he's organized a group of rebels called the 
Liberation Faction.  He thinks he is untouchable, and that people are just 
pawns for him to use in his games.  The Colonel seldom shows himself.  
Usually his offers and advice are delivered through Tan, his errand boy.

SHODI
=====
Shodi is a Russian border guard who will serve as the client contact 
operative.  He's very profreedom, especially for himself, and likes to bully 
people into doing what he wants.

TAN
===
He's the errand boy for the Colonel, and handles his business.  He presents 
the Colonel's offer to Luger at the start of the story.  He reports what the 
Colonel wants Luger to do, and gives out bits of advice.  Tan is very 
devious sycophantic and manipulative.  Tan cares about nothing but money and 
has done many bad things apart from fighting.  He has no respect for 
anything or anyone, not even himself.  He even sold his own sister for very 
little.

***********************************************************************
5A - RUSSIA MISSIONS
***********************************************************************
               ______   _   _   _____   _____   _   _____
               |  _  | | | | | |  ___| |  ___| | | |  _  |
               | |_| | | | | | | |___  | |___  | | | |_| |
               |  _  / | | | | |___  | |___  | | | |  _  |
               | | | \ | |_| |  ___| |  ___| | | | | | | |
               |_| |_| |_____| |_____| |_____| |_| |_| |_|

=======================================================================
TRAINING 1
=======================================================================

OBJECTIVES      - Clear five checkpoints

REWARD          - Nothing

RECOMMENDED CAR - Super Buggy

Your first training exercise is so easy it'll bore you to tears.  The time 
limit is so generous that you could do the mission three times!  Head 
northeast and tag the first checkpoint, then follow the trail of checkpoints 
around the Oasis until you have all five.  If you can't win here, then why 
the heck are you playing videogames?

=======================================================================
TRAINING 2
=======================================================================

OBJECTIVES      - Deliver three pieces of contraband

REWARD          - Nothing

RECOMMENDED CAR - Super Buggy

This second training exercise is also extremely easy.  Drive north to 
collect the contraband, then follow the road a little to where the 
checkpoint is.  Continue north into Hill Village where the next piece of 
contraband is.  Turn northeast and tag the next checkpoint.

Go northwest to find the next piece of contraband. Make a U-turn and go 
south through the village again to deliver the final piece of contraband.

=======================================================================
TRAINING 3
=======================================================================

OBJECTIVES      - Follow Luger to the base without losing him

REWARD          - D-5 Hondo

RECOMMENDED CAR - Super Buggy

This mission has many firsts in it.  It's the first time you're driving at 
night, it's the first mission where you have to pursue a target, and it's 
also the first mission where you'll actually unlock something.

Despite the night conditions, it's not going to be that difficult to follow 
Luger.  Follow Luger northwest down the road.  When he gets to the Oasis, 
he'll suddenly go north.  Pursue him as he travels beside the railroad 
tracks.  When you come up to the tunnel, he'll make another sudden turn to 
the east.

After that, he will turn onto a trail and go north again.  Follow him past 
the snow packs and into Hill Village.  After passing through Hill Village, 
he'll turn onto another trail and go east.  He'll curve this way and that 
down the road, but the general direction he is heading is north.

When you reach the northeast corner of the map, he'll go west and you will 
arrive at your base.  You are now officially a member of Exotic Imports and 
may do actual missions.

=======================================================================
MISSION 1
=======================================================================

OBJECTIVES      - Deliver three pieces of contraband

REWARD          - Nothing

RECOMMENDED CAR - D-5 Hondo

This is your first real mission against real cops.  It's still not going to 
be that difficult anyway.  After the mission begins, turn south into Hill 
Village to collect the contraband.  Continue south over the hills to the 
next checkpoint.

Keep going south towards the Oasis.  Get the contraband here then go west 
along the railroad tracks nearby.  After tagging the checkpoint, turn 
southwest to get another piece of contraband.  Next, go west near the lake 
to the final checkpoint at the border pass.

=======================================================================
MISSION 2
=======================================================================

OBJECTIVES      - Deliver four pieces of contraband

REWARD          - Speed Boost for Super Buggy

RECOMMENDED CAR - Super Buggy

This is your first mission where you must take contraband from a helicopter. 
  If you take too long to get to the helicopter's dropoff point, it will 
move somewhere else to keep from getting targeted by the police.  Aaargh, 
moving checkpoints, one of an FAQ writer's worst nightmares.

The helicopter moves around too much, the dropoff points don't move at all.  
I will list the dropoff locations below for you, and do the same for each 
helicopter mission to follow:

1 - to the south of the Half Biscuits.

2 - to the west of Water Town, at the lakeside.

3 - to the southwest of the Pits, near the railroad tracks.

4 - in the Ridge Ruins.

After this mission, you will unlock your first countermeasure:  the Speed 
Boost for the Super Buggy.

=======================================================================
MISSION 3
=======================================================================

OBJECTIVES       - Deliver five pieces of contraband before the Free Trade 
Faction can

REWARD           - Nothing

RECOMMENDED CARS - YOU - Super Buggy
                 - PARTNER - Super Buggy
                 - PARTNER - Super Buggy

This is your first contraband race.  This kind of mission is usually quite 
easy.  All you have to do is deliver contraband before the rival team can do 
the same.  The Super Buggy's speed and extra Speed Boosts will serve you 
well in this job.  The checkpoints move around a lot so I can't give a 
listing.

If you can't keep up with your rivals, hang out at their base and steal 
their cargo when they deliver it.  Watch out for the Baja Truck on the enemy 
team, because he's gonna use this trick on you too.

=======================================================================
MISSION 4
=======================================================================

OBJECTIVES      - Deliver one piece of contraband
                - Switch to Baja Truck
                - Deliver two more pieces of contraband in Baja Truck

REWARD          - Baja Truck

RECOMMENDED CAR - D-5 Hondo

In this mission, you need to make a run to the base.  There you will get a 
new vehicle to pursue a plane's drop.  Go north across the river and get the 
contraband, then proceed northeast up the mountain to your base.  Watch out 
for a rock slide on the way up.  When you get there, you will be shifted 
over to the Baja Truck, one of my favorite vehicles in the game.

After getting into the Baja Truck, go west over the hill and past the trees 
to find a piece of contraband.  Go southwest down the mountain again and 
cross the river twice to tag the dropoff point.  After you do that, a plane 
will fly over the plains and drop a piece of contraband by parachute.

It will land south of your position in the Half Biscuits.  Take the cargo 
then go southwest to Water Town where the final checkpoint is.

=======================================================================
MISSION 
5=======================================================================

OBJECTIVES      - Deliver six pieces of contraband
                - Lose all pursuers

REWARD          - Nothing

RECOMMENDED CAR - Baja Truck

In this mission, a plane will drop multiple pieces of cargo.  The parachutes 
ALWAYS carry the cargo in the same direction every time, so you can 
anticipate where it will land and cut seconds off your mission time.

At the start of the mission, the plane will fly past and drop two pieces of 
contraband by parachute.  Follow the parachute that drifts to the southwest, 
then go east to the dropoff point.  After dropping the contraband, go 
northeast to get another piece of contraband, then go southwest to deliver 
it.

After doing that, the plane will drop three more pieces of contraband.  
Follow after the one that heads northwest first.  Go get the cargo, then 
return it at the dropoff point to the southwest.  Head south to get another 
piece of contraband, then go north to deliver it.  Get the final piece to 
the southwest and return it at the pickup point.

The plane will drop one last parachute and it will drift southwest to Water 
Town.  Get the contraband, then go north to near the Burned Village to drop 
the final piece of contraband.  Now you gotta lose the cops.  Turn into the 
Burned Village and zip through the obstacles.  Hopefully the cops will crash 
into the walls and craters, allowing you to get away.

=======================================================================
MISSION 
6=======================================================================

OBJECTIVES       - Deliver 12 pieces of contraband before the Free Trade 
Faction can

REWARD           - Nothing

RECOMMENDED CARS - YOU - Baja Truck
                 - PARTNER - Super Buggy
                 - PARTNER - Baja Truck

There was a bad air drop and you have to go clean up after it.  This is 
another contraband race.  This time though there are several contraband 
pieces at a time so you don't need to worry about arguing over just one.  
Also, don't worry about stalking around the enemy bases, because the other 
Baja Truck on your team has a team role of Corner.  That means he will do 
the stealing from the enemies at their bases for you.

Beware the Baja Truck on the other team though, because he's going to be 
doing the exact same thing as your computer Baja.  Also, the police are 
gonna single you out and try to arrest you, beware of them.

When it's convenient, try to steal from the enemies carrying cargo.  It 
hurts them and gives your less-intelligent teammates a chance to get the 
easy cargo that's still lying around.

=======================================================================
MISSION 7
=======================================================================

OBJECTIVES      - Destroy the spy's vehicle before he escapes

REWARD          - Bombs for Baja Truck

RECOMMENDED CAR - Baja Truck

You have to hunt down and stop the enemy spy before he can report his 
information to his employers.  This is a lot harder to do than it sounds, 
believe me.  His damage meter fills up slowly, so you'll really need to hit 
him a lot.

A good way to get him to stop is to get alongside his rear tire then push 
into him.  This will cause him to spin out if properly executed.  Sometimes 
he'll even get trapped sideways on you front fender.  If this happens, 
you'll be able to inflict some real damage while you push into him.  Every 
second your vehicle is in contact with his it will cause damage.

Try to nudge him into obstacles like trees to stop him dead in his tracks.  
This will inflict good damage, and if you run into him hard enough he'll 
flip over.  You'll be able to put a lot of hurt on him if he goes turtle.  
After his damage meter is full, you'll win.

=======================================================================
MISSION 8
=======================================================================

OBJECTIVES      - Deliver five pieces of contraband

REWARD          - Oil Slick for the D-5 Hondo

RECOMMENDED CAR - Baja Truck

Begin by heading south over the hill and go to the island in the lake to get 
the first piece of contraband.  Continue south into Hill Village to the 
checkpoint.  After delivering the contraband, head west down the hill and 
then back up another hill to get a piece of contraband.

Follow the train tracks south through the tunnel.  After exiting the tunnel, 
go southeast to deliver the cargo at the Oasis.  Go up the mountain to the 
northwest to find yet another piece of contraband.  Next, go north past the 
water basin up here to find another checkpoint.

Keep on going north, down the mountain to find another piece of contraband 
near the river.  Go west over the river, and drive to the pickup point past 
the Ridge Ruins.  After that, go southeast to find the last piece of 
contraband.  Head north to the Burned Village to tag the last checkpoint.  
Now watch the cops get blasted by a mine.

=======================================================================
MISSION 9
=======================================================================

OBJECTIVES      - Deliver one piece of contraband
                - Lure the cops into the trap
                - Deliver one more piece of contraband
                - Lose all pursuers

REWARD          - Vietnam

RECOMMENDED CAR - Baja Truck

Luger has become tired of these cops interfering with his operations.  He 
has laid a trap for them.  You need to lure them into it.  Drive northeast 
to the Burned Village to gather up the cargo.  Next, go south to Water Town. 
  Move fast because the time limit is tight.  You can pretty much travel in 
a straight line because there is not much in your way.  Watch out for that 
stupid perimeter fence though.

After making the delivery, go east from Water Town to the wooden bridge next 
to the railroad bridge.  Move quickly because the time limit in this part is 
also short.  Zoom across the bridge.  A bomb will take out the bridge and 
the cops with it.  Don't relax yet though, because the mission's not over.

Head east past the border station to collect another piece of contraband.  
Follow the river north.  After you pass the little wooden bridge, take the 
dirt road up to the final checkpoint.  Now, you have to get away from the 
cops again.  The best way to do this is to go northwest down the mountain, 
zip across the railroad bridge, and then cross through the Ridge Ruins and 
then the Burned Village.  The large amount of obstacles will stop the cops 
in their tracks.  You might wanna drop some bombs if there are survivors.

Well, you're done in Russia for now.  It's time to pack your bags for 
Vietnam!

***********************************************************************5B - 
VIETNAM MISSIONS
***********************************************************************
        __   _   _   _____   _____   _   _   _____   _    _
        | | | | | | |  ___| |_   _| | \ | | |  _  | | \  / |
        | | | | | | | |___    | |   |  \| | | |_| | |  \/  |
        | | | | | | |  ___|   | |   |     | |  _  | |      |
        \ \_/ / | | | |___    | |   | |\  | | | | | | |\/| |
         \___/  |_| |_____|   |_|   |_| \_| |_| |_| |_|  |_|

=======================================================================
MISSION 10
=======================================================================

OBJECTIVES      - Follow Luger to the base without losing him

REWARD          - ATV Monster

RECOMMENDED CAR - Baja Truck

This is a little training run, to help get you aquainted with the new area.  
You need to follow Luger until he thinks you're familiar enough with the 
terrain.  He'll start by going west through the Fishing Village, then turn 
northwest along the river.  After a little while, he'll go north through a 
little valley between the mountains.

After that, he will go west onto a grassy field called the Jars.  After 
passing the last of the mountains on the left, he'll go southwest over the 
river into what I call the Bridge Valley, because of those big bridges 
overhead.  Watch out for a rock slide on your way through.  After he leaves 
the Bridge Valley, he will turn east, traveling along the north edge of the 
Rice Fields.

Once past the Rice Fields, you'll go southeast and catch a glimpse of Main 
Village.  You'll now go south and head through the Rice Fields.  He'll make 
a long curve here in the fields and you'll be heading north again on a dirt 
road at the perimeter of the fields.

Next, he will decide to make a sharp turn south, and then another one west.  
He will follow up with another swing to the south, then again to the west.  
When you come to the area with the Smuggler's Camp, Luger will decide you've 
had enough and you'll pass the mission.

=======================================================================
MISSION 11
=======================================================================

OBJECTIVES      - Deliver five pieces of contraband

REWARD          - Nothing

RECOMMENDED CAR - Baja Truck

Here, you must gather up cargo from a helicopter and deliver it, but 
thankfully this helicopter doesn't move around like in the last helicopter 
mission.  To begin, drive northeast past your Smuggler's Camp to get the 
first piece of cargo.  Watch for mine explosions in the field.

Continue west through the wide valley, and into the Rice Fields.  Be careful 
driving in the fields because the muddy soil will slow down your truck some 
and make it harder to turn.  Drop the cargo here.  Head southeast from your 
position to the next pickup in another part of the farming fields area.  
Next, get on the two-lane road nearby, and follow it to Main Village where 
the next dropoff point is.

Keep going north on another two-lane road from Main Village to gather up the 
third piece of contraband.  Still staying on the trail, follow it's winding 
path past a border station and over a bridge to where the dropoff point is.  
Next, go west from here to the Bridge Valley to find the fourth piece of 
contraband.

Head south through the Bridge Valley.  Keep an eye out for a rock slide.  
When you are past the second bridge, turn right up the mountain to the 
right.  Deliver your cargo near the third, lower bridge.  After making your 
delivery, go east across the bridge.  Here would be a good spot to deploy a 
bomb.  You will find the last piece of contraband somewhere on the other 
side.  A little down the road from you is a tunnel.  Follow it north.

After exiting the tunnel, follow the road to the left.  It will lead you to 
another bridge.  Cross north across it and go through the second tunnel 
here.  Here's another good spot to make use of your bombs.  You will find 
the finishing checkpoint next to the Temple ruins.

=======================================================================
MISSION 12
=======================================================================

OBJECTIVES      - Destroy seven radar towers

REWARD          - Nothing

RECOMMENDED CAR - Baja Truck

The Colonel wants to fly stuff in, but new radar towers have been installed 
on the hilltops.  You must ram each of these towers to complete the mission. 
  While you'll be encountering some serious hills here, you ought to use the 
Baja Truck instead of the D-5 Hondo.  Unless you're a good driver,  you 
won't be able to keep up with the time limit.

Go southwest and climb up the hill to destroy the first tower.  You don't 
have to crash head on into it.  In fact it's better if you don't.  Just 
gently tapping it is enough to bring it down.  Remember that you need to 
keep your vehicle's damage meter low while the cops are after you.

Go south from here to take down radar tower #2 atop another hill.  Head 
southeast from this place to radar tower #3 up on yet another hill.  Go 
northeast down into the valley below.  Continue northeast through the Temple 
grounds.  The easiest place to get by is on the staircases.

Go northeast up a hill and tag radar tower #4.  Head north into the valley 
and back up again to radar tower #5.  Slow down before you hit it because 
you'll need to make a quick 90 degree turn after hitting it.  After you do 
hit it, quickly jerk right and drop to the road below you.  Follow it east 
to radar tower #6.  When you see the red smoke, leave the road and head for 
the tower.

Go east some more to tag the final tower.  Great, now the Colonel's planes 
can finally start delivering here!

=======================================================================
MISSION 13
=======================================================================

OBJECTIVES      - Deliver six pieces of contraband
                - Lose all pursuers

REWARD          - Sahara Special

RECOMMENDED CAR - Baja Truck

Here you will again be gathering loot dropped by parachute.  Learn where 
which piece will land first and go there.  At the start of the mission, the 
plane will fly past and drop three parachutes.  In this first drop, chase 
after the one that drifts to the southwest.

After you collect it, head to the east to drop it off.  Go back to the 
clearing where the cargo was dropped and head north to pick up that bit of 
cargo.  Go south again and dump it at the dropoff point.   Return to the 
clearing one last time and head northwest to collect the final piece of 
contraband.  Go back southeast on the road.  If you get the one in the field 
last, you should be aimed in the correct direction for the next drop.

Here, you must gather three pieces of loot in the Rice Fields.  Head 
southeast from the entrance to the fields to the farmers' houses.  A piece 
of loot should land there first.  Next, go northeast to Main Village to drop 
the cargo.  After that, take the cargo to the northwest.  Return southeast 
to the village, then get the cargo to the northeast.  Drop the final piece 
of cargo at Main Village.

Now, you have to escape the cops.  A quick lap through Main Village and some 
bombs ought to take care of that.  Now, say hello to the single best 
climbing vehicle in the game, the Sahara Special!  It ought to be a good 
friend of yours in a few of these upcoming missions.

=======================================================================
MISSION 
14=======================================================================

OBJECTIVES       - Deliver 14 pieces of contraband before the Bac Kan can

REWARD           - Speed Boost for ATV Monster

RECOMMENDED CARS - YOU - Baja Truck
                 - PARTNER - ATV Monster
                 - PARTNER - Baja Truck

One of your gang's pilots accidentally scattered his plane and his cargo all 
over Main Village and the surrounding area.  You and your partners have to 
clean up after this mess.  Here we have another multi-piece contraband race. 
  Don't worry about stalking around the enemy bases, because the other Baja 
Truck on your team has a team role of Corner.  That means he will do the 
stealing from the enemies at their bases for you.

Beware the Baja Truck on the enemy side, because he'll be waiting for you at 
your base when you come to deliver cargo.  Circle wide around your base 
first to sneak past him.  Also watch out for the rival Grenadier.  He tends 
to single you out and will hit you HARD.  Even worse, the police will target 
only YOU like last time.

When it's convenient, try to steal from the enemies carrying cargo.  It 
hurts them and gives your less-intelligent teammates a chance to get the 
easy cargo that's still lying around.

=======================================================================
MISSION 15
=======================================================================

OBJECTIVES      - Deliver four pieces of contraband

REWARD          - Nothing

RECOMMENDED CAR - Sahara Special

This is another mission where the helicopter moves around but the 
destinations don't.  You'll need the Sahara's speed and climbing power to 
keep up with the helicopter's constant movements over the rough terrain.  
The D-5 Hondo is just too darn slow for this mission.  It does have a 
countermeasure at this time when the Sahara doesn't, but it won't make up 
for it's lack of power.

I can't really help you here because that helicopter moves around too much.  
I can, however, provide all the locations for the dropoffs.  This is where 
you need to go once you get the stuff:

1 - To the southeast of the Temple ruins.

2 - Northwestern side of the Rice Fields.

3 - To the south of where the river begins.

4 - Southeastern corner of the Temple ruins.

=======================================================================
MISSION 16
=======================================================================

OBJECTIVES      - Deliver four pieces of contraband
                - Lose all pursuers

REWARD          - Nothing

RECOMMENDED CAR - Sahara Special

If it's necessary, you may also take the Baja Truck instead, because it has 
bombs and good speed.  You'll need these to elude the cops at the end.  Go 
north down the hill, and get on the road.  Follow it to the first contraband 
pickup.  Use the ramp nearby to jump northwest to an island.  Follow the 
little road northwest to another ramp to jump to the next island.  Again 
follow the little road here to another ramp which will send you to another 
island.

On this next island, go to the border station and get on the road here.  
Follow the road north across the iron bridge.  After crossing the bridge, 
turn left to tag the checkpoint in the Fishing Village.  Next, go south 
through the marsh to get another piece of contraband.

Follow the two-lane road here to the west where Main Village is.  If you 
want to, there should be a ramp in front of the buildings that you can use 
to jump over them.  Deliver your cargo here, then go west to the Rice 
Fields.  Turn southwest to the place where you get the cargo.

Continue southwest to the valleys.  Get to your Smuggler's Camp via the 
fields, and deliver the cargo.  Be careful, there are mines everywhere and 
it's difficult to enter the camp because of all the trees, trash and tents 
in the way.  Next, go north via the fields and small valleys between the 
hills, when you can.  At the clearing where the plane dropped the crates in 
Mission 13.  Take the cargo, then go west over a bridge.  Down the hill from 
you is a ramp with the dropoff point on top of it.

Now you have to escape all pursuers.  There should be a road nearby that 
goes south into Main Village.  Lure the cops there, do a lap or two around 
the inside of the town, and most if not all the cops in the immediate 
vicinity should get stuck on the buildings.  They'll get too slowed down to 
keep up with you.  You can now drive away scott free.  If you used the Baja 
Truck, use your bombs to slow down those that escape.

=======================================================================
MISSION 17
=======================================================================

OBJECTIVES      - Deliver two pieces of contraband
                - Meet the boat
                - Deliver one more piece of contraband from the boat
                - Lose all pursuers

REWARD          - Smoke Screen for Sahara Special

RECOMMENDED CAR - Baja Truck

A shipment is coming in via a small boat in the marshes.  You have to meet 
this boat and protect the shipment.  Start by going south along a two-lane 
road to get to a flatbed transporting some cargo you need.  Ram it, and you 
will get the cargo.  You HAVE to ram it otherwise you won't get the 
contraband.

The flatbed moves around.  I'll assume you nailed him at the Rice Fields, 
because that's where I usually get him.  Head northwest across the fields.  
Be sure to slow down over the ledges, because the damage you take from 
thrashing the ground will add up.  Dump the cargo at the farmers' houses, 
and continue northwest over the fields.

At the northwest corner of the fields there is a road, and a second flatbed 
to tag is traveling along this road.  He is traveling the opposite 
direction.  If you hit him head on, you'll suffer heavy damage and the 
police will likely get you.  Let him pass, then turn around and hit him to 
get the cargo.  The flatbed will even somewhat cover you from the cops 
because they'll crash into it while trying to get you.  Follow this road 
east along the edge of the fields to Main Village.

Here, deliver your cargo at the checkpoint.  You'll get a quick scene of the 
boat arriving at its delivery point in the Marsh.  Before rushing to gather 
up the cargo, make a quick run through Main Village to mess up your pursuers 
so they'll crash.  You gotta love Main Village.

Anyway, follow a two-lane road here, which will generally lead you east.  
You will wind up at the marsh where the boat is waiting with the cargo.  
Dive into the water going east and use the dead trees as cover from the 
cops.  After collecting the cargo, continue north while taking cover among 
the tree trunks.

Note the small island next to the southernmost tip of the big island where 
you need to dump the cargo.  Drive up onto this island and you will find a 
road.  You can follow this road north over to the big island, and all the 
way up the mountain to the dropoff point.  Now you have to get away from 
everyone.

This shouldn't be too hard however.  Continue following the trail west down 
the hill.  The long straight-away will end at a jump.  This area is labeled 
as the Ski Jump in the instruction manual.  If you zoom down the Ski Jump 
while releasing smoke screens, then you ought to be able to get away easily 
as soon as you jump to the opposite shore.

=======================================================================
MISSION 18
=======================================================================

OBJECTIVES      - Deliver two pieces of contraband
                - Switch to Special Du Monde
                - Deliver two more pieces of contraband in Special Du Monde

REWARD          - Special Du Monde

RECOMMENDED CAR - Sahara Special

Here, you will need to make a few deliveries from air drops, switch over to 
another car, then make some more deliveries.  When you start the mission, 
you'll see the plane with the contraband fly by.  DON'T chase after it 
immediately.  The parachute will drift down slowly.  While you are waiting 
for it to hit the ground, the cops can get in a free beating.

Instead, after the screen says "ACTIVATE!" stay right where you are until 
the timer hits 1:26.50.  When it does, zoom out and follow after the 
parachute to the west.  It should hit the ground right when you get to where 
it will land.  Do a wide U-turn to the left and turn into the small valley 
on the right side of this field.  Follow it south.  Cross the river, and go 
up the big hill directly in front of you.  Drop the contraband here.

Turn left and go down the mountain towards Main Village.  Don't go there 
though, instead, move east along the perimeter of the valley Main Village is 
in.  In the distance, you may catch a glimpse of the parachute hitting the 
top of the mountain, and yellow smoke coming up.  Head up there and collect 
the contraband.  Jump down the opposite side of the mountain, and head 
northeast over the water to where the dropoff point is near the Ruins.  Here 
you will switch over to the Special Du Monde.

This car is much better than last year's Rally Car in the original 
Smuggler's Run.  It's not quite as jumpy as the old model.  But, it still 
can't take a lot of abuse.  Be careful with this little car.  Go southwest 
through the water to collect the contraband dropped from the plane.

Turn around and go north by following the two-lane road here.  Circle around 
the base of the mountain on the road so that you are facing west.  When you 
are facing west, go over the hillsides west, past Main Village.  Drop the 
cargo on the outskirts.

Turn northeast, and get to the next checkpoint.  There's no distinct path 
really, so just go whichever way here.  Try to stay off the hills when you 
can.  You'll find the cargo near where you started the mission.  Next, you 
need to go south again to find the last checkpoint.  There isn't any 
distinct path here.  Again try to stay away from the mountains if you can.  
Move quickly because there is a short time limit.

=======================================================================
MISSION 19
=======================================================================

OBJECTIVES      - Deliver two bombs
                - Lose all pursuers

REWARD          - Nothing

RECOMMENDED CAR - Sahara Special

This will be your first mission where you will be carrying volatile 
explosives.  If you get struck too hard while carrying a bomb, then it will 
go off.  If the bomb explodes before it reaches the target, then you will 
fail the mission.  Take extra, extra care when you have the hot potato.  
Avoid being hit at all costs, try not to catch air over jumps, and drive 
more alertly.

To start, go to the left a little until you are in a valley.  This valley 
goes up and down a lot.  Follow the valley north to collect the bomb.  Okay, 
you'll need to drive much more carefully now.  The cops will try to ram you 
like maniacs still, so watch for that.  If only they knew what you were 
carrying...

After you have the bomb,  go northwest to the farmer's houses at the Rice 
Fields, and drop the bomb there.  Whew, that's one bomb down, one more to 
go.  Remember where you started the last mission?  The next dropoff point is 
to the north of there.  Go north all the way there and get the bomb.  Watch 
out, there will be a lot of cops on you about now.  Use the field to make a 
wide U-turn and go south back down the trail.

Remember where you got the Special Du Monde in the last mission?  That is 
where the bomb must be dropped.  Cross over the water to the island with the 
Ruins.  The Ruins is where you must drop the bomb.  Be careful not to hit 
any of the stone buildings while delivering the cargo, because they are hard 
to see with nightvision on.

Follow the trail that should be nearby you up the mountain.  The cops will 
have difficulty following you up the hill and get stuck.  If there are still 
people after you when you get to the top, use the Ski Jump like in the end 
of Mission 17.  That ought to get rid of everyone.

=======================================================================
MISSION 
20=======================================================================

OBJECTIVES       - Deliver 8 pieces of contraband before the Bac Kan can

REWARD           - Nothing

RECOMMENDED CARS - YOU - Sahara Special
                 - PARTNER - ATV Monster
                 - PARTNER - Baja Truck

It's time to reclaim the cargo that the Bac Kan took from you.  You'll be 
playing this contraband race in the Rice Fields while it's raining.  That 
means your tires are gonna sink down into deep mud, making it hard to steer 
and hard to get up to speed.  The Sahara Special is very good at traveling 
in the mud, so you ought to use that.  This mission's not that hard.  It's 
kind of a rest break from the hard missions you've had recently.

Don't worry about stalking around the enemy bases, because the other Baja 
Truck on your team has a team role of Corner.  That means he will do the 
stealing from the enemies at their bases for you.

Beware the Special Du Monde on the enemy side, because he'll be waiting for 
you at your base when you come to deliver cargo.  Circle wide around your 
base to sneak past him.  Like always, the police will pick on you and nobody 
else.

=======================================================================
MISSION 21
=======================================================================

OBJECTIVES      - Destroy the black car before it escapes

REWARD          - Oil Slick for Special Du Monde

RECOMMENDED CAR - Sahara Special

You have to hunt down and stop the black car to find out who he works for.  
His damage meter fills up slowly, so you'll really need to hit him a lot.  
That Special Du Monde of his is also quite fast, so you'll need to try hard 
to keep up with him.

A good way to get him to stop is to get alongside his rear tire then push 
into him.  This will cause him to spin out if properly executed.  Sometimes 
he'll even get trapped sideways on you front fender.  If this happens, 
you'll be able to inflict some real damage while you push into him.  Every 
second your vehicle is in contact with his it will cause damage.

Try to nudge him into obstacles like trees to stop him dead in his tracks.  
When he passes by the Temple, try making him crash into a wall.  This will 
inflict good damage, and if you run into him hard enough he'll flip over.  
You'll be able to put a lot of hurt on him if he goes turtle.

It's kind of tricky to pull off, but if you are driving the Baja Truck, you 
can dump bombs in his face if you get in front.  It inflicts good damage, 
but it's hard to hit him due to the fact he turns a lot.  After his damage 
meter is full, you'll win.

=======================================================================
MISSION 22
=======================================================================

OBJECTIVES      - Deliver two pieces of contraband
                - Deliver one bomb
                - Destroy Cio Bong hideout
                - Lose all pursuers

REWARD          - Russian Winter

RECOMMENDED CAR - Sahara Special

The man driving the black car was a CIA agent.  He reveals that what you 
were really transporting over the border in Russia was weapons-grade 
plutonium.  Luger is ready to pack up and head back to Russia, so he can 
have a little chat with the Colonel about this.  You can't leave until the 
Cio Bong are taken care of, though.  You are ordered to deliver a bomb to 
their hideout in Main Village.

Start by going through the trees in front of you.  You'll find a road.  
Follow this road west onto a cliff face.  Watch out for a big rock slide or 
you'll get swept off the mountain.  If you're lucky it might take out one of 
the cops ahead of you.  Pick up the contraband here and go into the tunnel 
at the end of the mountain path.

You will pop out into a plain near the Temple.  When you get close to the 
Temple, turn right to the northwest.  Continue northwest and you should see 
the checkpoint on the other side of a field.  After dumping the cargo, head 
southwest over the hills to the next piece of cargo.

Go south across the fields.  When you pass a large patch of trees on the 
left that stretch into the fields, go southwest onto a mountain.  Go over 
the top of the mountain and you will find the next checkpoint at the 
entrance to one of those big bridges.

Go east over the bridge while using a smoke screen.  That ought to cause 
most of the cops to fall off the bridge.  Gather up the bomb on the other 
side of the bridge, then continue to head east down the mountain.  Slow down 
over those jumps.  As you near Main Village, the Cio Bong will come after 
you.  They will capture you like the police if they touch you while your 
car's engine is stalled.  Get inside Main Village and drop the bomb at their 
hideout.

You'll get a short scene of their headquarters being blown up.  Now, you 
must escape from all pursuers.  Make a lap or two around Main Village then 
drive away while everyone gets stuck on the buildings.  Well, now you have 
defeated Vietnam, it's time to return to Russia again, only this time it's 
winter.

***********************************************************************
5C - RUSSIAN WINTER
***********************************************************************

          ______   _   _   _____   _____   _   _____   _   _
          |  _  | | | | | |  ___| |  ___| | | |  _  | | \ | |
          | |_| | | | | | | |___  | |___  | | | |_| | |  \| |
          |  _  / | | | | |___  | |___  | | | |  _  | |     |
          | | | \ | |_| |  ___| |  ___| | | | | | | | | |\  |
          |_| |_| |_____| |_____| |_____| |_| |_| |_| |_| \_|
            __   _   _   _   _   _   _____   _____   _____
            | | | | | | | | | \ | | |_   _| |  ___| |  _  |
            | | | | | | | | |  \| |   | |   | |___  | |_| |
            | | | | | | | | |     |   | |   |  ___| |  _  /
            | |_| |_| | | | | |\  |   | |   | |___  | | | \
            |_________| |_| |_| \_|   |_|   |_____| |_| |_|

=======================================================================
MISSION 23
=======================================================================

OBJECTIVES      - Deliver three pieces of contraband
                - Lose all pursuers

REWARD          - Nothing

RECOMMENDED CAR - Baja Truck

This mission ought to be short and sweet.  Start by going west down the road 
into Hill Village.  Go southwest from Hill Village up to where the railroad 
tunnel is.  Tag the checkpoint, then jump down into the railroad tunnel.  
You can follow the tracks all the way to the next checkpoint.  Follow them 
south, then west.  After hitting the checkpoint, continue following the 
tracks to the west.

When you go over the bridge, the next piece of contraband should be right in 
front of you.  After tagging the cargo, go northwest across the plains to 
the dropoff point.  Next, head southwest to a mountain on the edge of the 
plains.  Grab the cargo here, then go southeast towards the last checkpoint. 
  After you hit it, it's time to lose the cops.

Make a quick run through Water Town to the east and that ought to shake them 
off.

=======================================================================
MISSION 24
=======================================================================

OBJECTIVES      - Deliver two pieces of contraband
                - Switch to Grenadier
                - Deliver two more pieces of contraband in Grenadier

REWARD          - Grenadier

RECOMMENDED CAR - Sahara Special

Go east through the valley to Hill Village.  Collect the contraband on the 
other side of Hill Village.  Watch out for the cop who will try to suprise 
you from over the hill when you get it.  Follow the road from Hill Village 
southwest to the next checkpoint.

Next, head west from here to the iced-over lake.  You can easily drive 
across it to where the next piece of contraband is.  The cops also seem to 
have lots of trouble steering here, so you can slip away (bad pun intended). 
Just watch out for places where the ice has broken up and you'll be fine.  
After gathering the loot, continue west to the next checkpoint at Water 
Town.

After making your delivery here, you will switch over to the Grenadier, 
which I think is the best car in the game :)  Nobody will pretty much be 
able to shove you around in that big tank.  Head northeast from Water Town 
to pick up the cargo.  Beware mine explosions.

You might be able to see red flares in the distance.  Just north of you is a 
road.  Get onto it and follow it past the border station, then over a narrow 
wooden bridge.  Leave the road and climb east then, because I expect the 
time limit is going short.

After dropping the loot, head south to the water basin in the middle of the 
mountain.  Get the cargo here, then head north to the final dropoff point 
near your base.

=======================================================================
MISSION 
25=======================================================================

OBJECTIVES       - Deliver 6 pieces of contraband before the Liberation 
Faction can

REWARD           - Bombs for Grenadier

RECOMMENDED CARS - YOU - Grenadier
                 - PARTNER - ATV Monster
                 - PARTNER - Baja Truck

You'll need the Grenadier's ability to perform well in snow to beat this 
level.  Don't worry about stalking around the enemy bases, because the other 
Baja Truck on your team has a team role of Corner.  That means he will do 
the stealing from the enemies at their bases for you.

Beware the other Baja Truck on the enemy side, because he'll be waiting for 
you at your base when you come to deliver cargo.  Circle wide around your 
base to sneak past him.  The police, again, will target only you.  This 
level, like all the other contraband race levels, will be relatively easy.  
It's just a little break from tough missions.

=======================================================================
MISSION 26
=======================================================================

OBJECTIVES      - Deliver five pieces of contraband
                - Lose all pursuers

REWARD          - Nothing

RECOMMENDED CAR - Grenadier

Another shipment is coming in by air.  Gather up the cargo the plane drops 
like usual.  At the start of the mission you will see the plane drop two 
parachutes.  The first one you should get will land a little to the 
northwest of your starting position.  Drive slowly to the northwest and nab 
the package that falls there.  Head northwest some more to deliver the 
package down at the icy river.

After getting that one, head east up the hillside to get package number two. 
  Zoom back down the hill again to deliver the cargo.  Crash through the 
fence to the west and head in that direction.  Follow the river under the 
first railroad bridge, and go south.  You should be led right to where the 
package will land.  Get back in the river and continue to follow it south.  
You will come upon the next dropoff.

The plane will now drop the last two pieces of cargo over the lake.  The 
first piece of cargo to get is out in the middle of the lake, on an island.  
Go south to get there, then go north again to deliver it.  Next, get the one 
that lands on the eastern side of the second railroad bridge.  Bring it to 
the dropoff.  After delivering the final bit of cargo, make a quick run 
through Water Town to lose anybody who is chasing you.  If that will not 
work, use a bomb or two.

=======================================================================
MISSION 27
=======================================================================

OBJECTIVES      - Destroy the intruder's vehicle before he escapes

REWARD          - Kavostov

RECOMMENDED CAR - Grenadier

You have to hunt down and stop the intruder before he can get away. This 
will probably be the easiest of the chases to finish due to the fact he is 
driving a heavily-armored but slow Kavostov.  His damage meter fills up 
slowly, so you'll really need to hit him a lot.

A good way to get him to stop is to get alongside his rear tread then push 
into him.  This will cause him to spin out if properly executed.  Sometimes 
he'll even get trapped sideways on you front fender.  If this happens, 
you'll be able to inflict some real damage while you push into him.  Every 
second your vehicle is in contact with his it will cause damage.

Try to nudge him into obstacles like trees to stop him dead in his tracks.  
This will inflict good damage, and if you run into him hard enough he'll 
flip over.  You'll be able to put a lot of hurt on him if he goes turtle.

If you are using the Grenadier or the Baja Truck, you can dump bombs in 
front of him.  It inflicts decent damage, but it hard to do because he turns 
all over the place and you have to be in front of him.  After his damage 
meter is full, you'll win.

=======================================================================
MISSION 
28=======================================================================

OBJECTIVES       - Deliver 14 pieces of contraband before the Free Trade 
Faction can

REWARD           - Nothing

RECOMMENDED CARS - YOU - Sahara Special
                 - PARTNER - ATV Monster
                 - PARTNER - Baja Truck

One of your helicopters has crashed and your goods are scattered everywhere 
for your rivals to take them.  You must gather up the goods before too many 
get stolen off.

Don't worry about stalking around the enemy bases, because the Baja Truck on 
your team has a team role of Corner.  That means he will do the stealing 
from the enemies at their bases for you.

Beware the Special Du Monde on the enemy side, because he'll be waiting for 
you at your base when you come to deliver cargo.  Circle wide around your 
base to sneak past him.  The police will single you out again.  This is the 
epitome of cheapness.

When it's convenient, try to steal from the enemies carrying cargo.  It 
hurts them and gives your less-intelligent teammates a chance to get the 
easy cargo that's still lying around.

=======================================================================
MISSION 29
=======================================================================

OBJECTIVES      - Destroy 10 radar towers

REWARD          - Smoke Screen for Kavostov

RECOMMENDED CAR - Grenadier

Radar towers have been set up recently, and they've become quite a problem.  
You need to take them down.  Remember to try to only give them a gentle tap 
on the side.  If you hit them head on you'll lose serious speed and get lots 
of damage.

Head west down and up a hill to radar tower #1.  Tag it, then go a little 
southwest to the nearby radar tower #2.  Go southwest some more, and destroy 
radar tower #3.  Head southwest even more.  Go down the hill into the Burned 
Village.  Watch out here, because some of the rocks are almost as white as 
the snow.  They might as well be invisible.

Tag radar tower #4 here, then go southwest EVEN MORE!  Tag radar tower #5 on 
top of the mountain, then hit radar tower #6 again to the southwest.  Head 
east and hit radar tower #7.  Go south over the mountain range to tag radar 
tower #8.  Go to the southeast down then up a high mountain for radar tower 
#9.  Now, go southeast to the tip of a cliff at the lake for final radar 
tower #10.  Feel free to just bash head on into the last one because the 
mission will be complete after you hit it.

=======================================================================
MISSION 30
=======================================================================

OBJECTIVES      - Deliver four pieces of contraband
                - Lose all pursuers

REWARD          - Nothing

RECOMMENDED CAR - Grenadier

This is another mission where the helicopter moves around but the 
destinations don't.  You'll need the speed of the Grenadier to keep up with 
the helicopter, because this time the pilot is really panicky and moves 
around frequently.  You'll also need its strength to survive being slammed 
all over the map by the cops.  Most everything else is too slow, too weak, 
or both, to stand up to police beatings.

I can't really help you here because that helicopter moves around too much.  
I can, however, provide all the locations for the dropoffs.  This is where 
you need to go once you get the stuff:

1 - Hill village.

2 - To the northeast of the one-car bridge, on the hill.

3 - To the east of the water basin, on top of the mountain.

4 - To the east of the northern railroad bridge.

After you have delivered the final bit of cargo, you need to lose all 
pursuers.  Make a quick run through the Ridge Ruins and the Burned Village 
to lose them.

=======================================================================
MISSION 31
=======================================================================

OBJECTIVES      - Deliver one piece of contraband
                - Deliver three more pieces of contraband
                - Lose all pursuers

REWARD          - Nothing

RECOMMENDED CAR - Grenadier

The first piece of contraband you must get is being transported in a 
flatbed.  Go west over the railroad bridge.  After leaving the railroad 
bridge, go straight west.  If you hold that course, you ought to practically 
run right into the flatbed.

Take the contraband and head north to the Ridge Ruins to drop the cargo.  
Next, go west and tag the checkpoint there.  You will get a scene of a plane 
flying over the plains.  The plane will now drop three parachutes.  I say 
you should go after the one that lands in the Burned Village first, because 
it's the package that attracts the least attention from cops.  Head west to 
get there, then drive east again to drop it off at the railroad tracks.

The next one you should get is to the west, in a field by itself.  Get it, 
then do a wide U-turn and bring it back east to the dropoff.  Now there's 
one more box to get.  It's to the southwest at Water Town.  Go down there to 
get it, then bring it back northeast to deliver it.

Now to lose your pursuers, again make a quick trip through the Ridge Ruins 
and the Burned Village.

=======================================================================
MISSION 32
=======================================================================

OBJECTIVES      - Follow the Free Trade Faction ATV without being seen
                - Lose all pursuers

REWARD          - Nothing

RECOMMENDED CAR - Baja Truck

In this mission, you must follow the Free Trade Faction agent back to his 
base while he's making a delivery.  This is so your gang can learn where to 
go to steal their cargo back.  If you get too close, he will see you and 
abort his mission.  Get too far away, and you'll lose him.  It's a delicate 
balance.

When you see the letters at the bottom of the screen read "YOU'RE TOO 
NEAR!", slow down a little until the letters "TARGET IN RANGE!" appear.  If 
they say "YOU'RE TOO FAR!" then speed up until you get the message "TARGET 
IN RANGE!"  In either case, you have five seconds to catch up or drop out of 
sight before you fail the mission.  Watch out, this guy will take a long and 
winding route, full of sudden stops, starts, and turns.

He'll start off by heading west from Water Town, towards the mountains.  
After he enters the mountains region, he'll make a sudden turn to the north. 
  Slow down a bit for him there.  He will now travel north for awhile.  When 
he crosses over the big hill in the valley, pass by it on the left and slow 
down some, because he'll slow down too.

After crossing over a second smaller jump, he'll make a sudden turn to the 
east, then gun it full speed across the plains.  You need to be careful to 
stay back far enough to stay out of sight during the turn, yet be able to 
get to speed up fast enough when he gets up to speed on the flat terrain 
that follows.

This part of the ride is kind of easy.  You and him will just cruise across 
the gently rolling plains at high speed.  When he gets to the river, stop 
because he'll slow down suddenly, almost to a crawl.  He will make a slow 
turn to the south.  Let him get ahead a little, then and follow after him on 
the shore.  The ice is too slick to maintain tight control on.  He'll make a 
sudden southeast turn past the little wooden bridge.

After that, he'll start to go northeast up a hill.  Be cautious, because 
he'll slow down here and make sudden curves.  Eventually, you will be led to 
the water basin.  Now, about two billion Free Trade Federation cars will 
charge into the area to kick your butt.  You must escape from them.  Get out 
of this area as fast as you can, then head for the lake.  Dump bombs behind 
you to discourage tailgaters, or use the broken-up ice as cover.

=======================================================================
MISSION 
33=======================================================================

OBJECTIVES       - Deliver 6 pieces of contraband before the Free Trade 
Faction can

REWARD           - Nothing

RECOMMENDED CARS - YOU - Grenadier
                 - PARTNER - ATV Monster
                 - PARTNER - Baja Truck

It's time to reclaim everything the leeching Free Trade Faction has stolen 
from you.  Grab everything you can and bring it back into your gang's 
storage.

Don't worry about stalking around the enemy bases, because the other Baja 
Truck on your team has a team role of Corner.  That means he will do the 
stealing from the enemies at their bases for you.

Beware the Baja Truck on the enemy side, because he'll be waiting for you at 
your base when you come to deliver cargo.  Circle wide around your base to 
sneak past him.  The police will single you out again.  This is so cheap!  
Oh well, this mission is a lot easier than the last one.  Consider this 
mission a rest break for the last few tough ones.

=======================================================================
MISSION 34
=======================================================================

OBJECTIVES      - Deliver three pieces of contraband
                - Lose all pursuers

REWARD          - Nothing

RECOMMENDED CAR - Grenadier

Just about every border guard, soldier, and trooper is here today, but you 
still need to take care of a big shipment.  Start by going west down the 
steep slope.  Take it slow so you don't lose health from a nasty fall.  Snag 
the contraband here.  Head south towards the railroad tunnel.  It should be 
easy to find because you can clearly see the red smoke in all this white.  
Deliver the cargo there.  Next, drive a little to the southeast to get the 
next piece of cargo.

Your next destination is near the water basin to the northwest.  Head up the 
mountain you come to past the railroad tracks, and travel along to where the 
water basin is.  Move fast, the time limit is tight.  Drop the cargo near 
the water, then go southwest down the hill.  Your next pickup is near the 
southern railroad bridge.  When crossing the river, use the broken ice as 
cover.

After you get the contraband, you need to drop the cargo on the other side 
of the lake.  Head southwest to get there.  After you drop the cargo, I'm 
betting you're surrounded by about three hundred very angry cops.  You have 
to lose them all.  The best way to do it would be to drop bombs while 
traveling across the ice of the lake.  Again try to bait the cops into the 
broken up ice.

=======================================================================
MISSION 35
=======================================================================

OBJECTIVES      - Deliver one bomb
                - Destroy the Colonel's missile

REWARD          - Nothing

RECOMMENDED CAR - Grenadier

Well, this is it.  The Colonel's scheme has been revealed.  The Colonel has 
personally ordered you to transport a nuke over the border for his missile.  
Luger has accepted the deal.  But, his men don't want to be remembered as 
being responsible for starting a war, no matter how much they're being paid 
for it.  So, you've been given a bomb to blow that missile up instead of the 
real cargo.  This mission will be short but painful.

At the start of the mission, you'll get a little scene showing you where to 
deliver the "nuke."  It's in the middle of the Oasis where the launcher has 
been installed.  Drive east to Water Town, where you will pick up the most 
valuable cargo in the game.  The bomb you have is worth one dollar short of 
a million!

Anyway, continue east to the Oasis.  Don't let ANYONE hit you.  Like it says 
in the briefing, "don't take your foot off the gas!" The safest path to the 
Oasis is probably following the railroad tracks there.  Take the railroad 
bridge across the river, and follow the tracks east.

Travel along the hillside next to the tracks and most of the cars you should 
fly right by.  Eventually you should pass near the Oasis.  Watch out for the 
Colonel's Liberation Faction boys here.  Leave the tracks and deliver your 
deadly cargo there.

You'll escape just as the missile is destroyed by your bomb.  Well, you've 
done it, you've averted the Colonel's plan.

=======================================================================
MISSION 36
=======================================================================

OBJECTIVES      - Destroy Luger's vehicle before he escapes

REWARD          - Nothing

RECOMMENDED CAR - Sahara Special

You may have destroyed the Colonel's plan, but Luger fled in a Sahara 
Special while you were celebrating your victory.  He has the passwords to 
your gang's secret savings accounts.  If you don't stop him he'll keep all 
the money for himself!  You have to take him down!  In this mission, the 
best way to fight fire is with fire.  Use your own Sahara Special to keep up 
with him, because the Grenadier is too slow.

A good way to get him to stop is to get alongside his rear tread then push 
into him.  This will cause him to spin out if properly executed.  Sometimes 
he'll even get trapped sideways on you front fender.  If this happens, 
you'll be able to inflict some real damage while you push into him.  Every 
second your vehicle is in contact with his it will cause damage.

Luger will drive around a lot of mines, so there's a chance he may run into 
those and hurt himself bad.  If he flips over DON'T let him get back on his 
feet!  Luger is a very good driver and hard to keep up with.

Try to nudge him into obstacles like trees to stop him dead in his tracks.  
This will inflict good damage, and if you run into him hard enough he'll 
flip over.  You'll be able to put a lot of hurt on him if he goes turtle.  
After his damage meter is full, you'll win.

Frank's plans have been taken care of and so have the Colonel's.  You'll now 
get your reward and fly off in a helicopter.  Congratulations!!!  You've 
defeated Smuggler's Run 2!!!
______   _   _   _____      _____   _   _   _____     _   _   _
|_   _| | | | | |  ___|    |  ___| | \ | | |  _  \   | | | | | |
  | |   | |_| | | |___     | |___  |  \| | | | \ |   | | | | | |
  | |   |  _  | |  ___|    |  ___| |     | | | | |   |_| |_| |_|
  | |   | | | | | |___     | |___  | |\  | | |_/ |    _   _   _
  |_|   |_| |_| |_____|    |_____| |_| \_| |_____/   |_| |_| |_|

-----------------------------------------------------------------------

6:  Thanks

- Thanks to myself because if it wasn't for me, this FAQ wouldn't exist!
- Thanks to my dad for giving me jobs to do to pay for my Playstation 2  and 
this game!
- Thanks to Rockstar Games!  Nice to know that Japan and England aren't the 
only countries that can make terrific games.
- BIG, Big thanks to GameFaqs, THE best video game site on the net!

-----------------------------------------------------------------------

7:  Copyright

This guide is the sole property of Nathan Norris, author of this guide.  
Don't rip off this guide in part or whole, or I will be forced to act 
against you.  Don't rip off this guide then alter it to death and claim it 
as your own.  This guide may not be used for ANY profitable reasons 
whatsoever, even if no money is made.

I'm tired of all these websites requesting my guides for their sites, so 
from now on, these are the only sites which may use my guides:

www.gamefaqs.com
www.neoseeker.com
www.gameadvice.com
www.psxcodez.com

This makes it very simple for me to keep track of what state each version is 
in each site.  If you find this guide on some other site, and it is 
incomplete, go to www.gamefaqs.com. before requesting help from me.  Since 
gamefaqs.com is the first place I send every piece of my work, they are sure 
to have the most up-to-date version of my guides.

Also, if you find this guide on www.cheatcc.com, notify me immediately.  
They have ripped off of me before and I'm not gonna let them do it again.

I bid you farewell.

-----------------------------------------------------------------------








