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               ----=======================================----
                      G  R  A  N  D  I  A   X T R E M E
               ----=======================================----

      Complete Walkthrough/FAQ for English PS2 version of Grandia Xtreme
               Created by KingK (e-mail: Kamangren@yahoo.com)
                          Version 0.4 (2003-08-01)

-==========================================================================-

     TABLE OF CONTENTS:

     ____________________________
     SECTION I - REVISION HISTORY
     ============================
     _________________________
     SECTION II - INTRODUCTION
     ==========
                Introduction
                Disclaimer
                E-Mail Policy (read it!)
     ___________________________
     SECTION III - GAME TUTORIAL
     ===========
                 Let's get EXTREME!
                 Preparing for Adventure
                 Magic and Skills
                 Battles
     ________________________________
     SECTION IV - PLAYABLE CHARACTERS
     ==========
                Evann
                Brandol
                Carmyne
                Ulk
                Titto
                Myam
                Jaid
                Lutina
                FAQ
     _____________________________
     SECTION V - COMBINATION MOVES
     =========
               Single Moves
               Double Combinations
               Triple Combinations
               Quadruple Combinations
               FAQ
     ___________________
     SECTION VI - SKILLS
     ==========
                Vellums
                Skill Books
                Selling Skills/Books
                Skill List
                FAQ
     _______________________
     SECTION VII - MANA EGGS
     ===========
                 General Situation
                 Getting Started
                 Combinations
                 Combination List
                 Magic List
                 Mana Egg Magic List
     __________________________
     SECTION VIII - WALKTHROUGH
     ============
_________
CHAPTER I
=========

          Locca Village
          ~~~~~~~~~~~~~

          Land Ruins
          ~~~~~~~~~~
          Sandworm's Den
          Land Ruins 1
          Land Ruins 2
          Land Ruins 3
          Spiritual Atrium

          Flame Ruins
          ~~~~~~~~~~~
          Inferno Pit
          Volcano - Exterior
          Flame Ruins - Interior
          Flame Ruins - Hall of Flames
          Flame Ruins - Spiritual Atrium

          Escarre (first visit)
          ~~~~~~~~~~~~~~~~~~~~~

          Aqua Ruins
          ~~~~~~~~~~
          Tsunami Trough - Ocean Bed
          Tsunami Trough - Ocean Cave
          Tsunami Trough - Ocean Temple
          Aqua Ruins - Interior
          Aqua Ruins - Energy Conversion Room
          Aqua Ruins - Spiritual Atrium

          Gale Ruins
          ~~~~~~~~~~
          Whirlwind Peak - Ghost Town
          Ghost Town - Outskirts
          Gale Ruins - Interior 1
          Gale Ruins - Exterior - Lower Level
          Gale Ruins - Interior 2 - 1st FL Ent.
          Gale Ruins - Exterior - Middle Level
          Gale Ruins - Interior 2 - 2nd FL Ent.
          Gale Ruins - Exterior - Upper Level
          Gale Ruins - Equipment Housing Area
          Gale Ruins - Great Engine Room
          Gale Ruins - Spiritual Atrium

          Boost Level 1
          ~~~~~~~~~~~~~

__________
CHAPTER II
==========

          Escarre (second visit)
          ~~~~~~~~~~~~~~~~~~~~~~

          Starry Corridor
          ~~~~~~~~~~~~~~~
          Starry Corridor Levels 1-5
          Starry Corridor Levels 6-10

          Venom Ruins
          ~~~~~~~~~~~
          Illusory Meadow 1
          Illusory Meadow 2
          Venom Ruins - Red Quartz Park
          Venom Ruins - Interior
          Venom Ruins - Red Quartz Throne
          Venom Ruins - Spiritual Atrium

          Escarre (third visit)
          ~~~~~~~~~~~~~~~~~~~~~

          Starry Corridor
          ~~~~~~~~~~~~~~~
          Starry Corridor Levels 11-15
          Starry Corridor Levels 16-20

          Darkness Ruins
          ~~~~~~~~~~~~~~
          Darkness Ruins - Ancient Factory
          Darkness Ruins - Interior
          Darkness Ruins - Loading Area
          Darkness Ruins - Cold Lab
          Darkness Ruins - Spiritual Atrium
          Darkness Ruins - Evol's Chamber

          Starry Corridor
          ~~~~~~~~~~~~~~~
          Starry Corridor Levels 21-25
          Starry Corridor Levels 26-30

          Light Ruins
          ~~~~~~~~~~~
          Ground Chasm 1
          Light Ruins - Interior 1
          Light Ruins - Interior 2
          Ground Chasm 2
          Underground Cavern (first visit)
          Light Ruins - Vestige
          Underground Cavern (second visit)
          Light Ruins - Laboratory
          Quanlee's Birthplace

          Boost Level 2
          ~~~~~~~~~~~~~

___________
CHAPTER III
===========
            Working on...

     ______________________
     SECTION IX - BEASTIARY
     ======================
     ______________________________
     SECTION X - COMPLETE ITEM LIST
     =========
               Weapons
               Gear
               Items
     _______________________
     SECTION XI - SIDEQUESTS
     ==========
                Crash Heads
                The Spirit Search
                Juston Gamble
                Vortex Corridor (Bonus Dungeon)
                Lucky Minks Madness
                Level 200 Zenothlee
     _________________________
     SECTION XII - GENERAL FAQ
     =========================
     ______________________
     SECTION XIII - CREDITS
     ======================


                     W A R N I N G:   S P O I L E R S!!!
  ________________________________________________________________________
 |This guide is a spoiler. The story is not as deep as the stories in it's|
 |predecessors but you may still be spoiled. So if you want to get spoiled|
 |then read on. That's your warning. Do not blame me later if you get your|
 |ass spoiled! You spoiled brat! ;> With that cleared lets get it started!|
 '========================================================================'

____________________________________________________________________________
============================================================================
   SECTION I : REVISION HISTORY
============================================================================

- Version 0.1 (2003-07-01): Finished primary version of the FAQ. Four
                            elemental dungeons are complete. A lot more
                            to come...

- Version 0.2 (2003-07-12): Starry Corridor Levels 1-10 and the Illusory
                            Meadow along with Venom Ruins are completed.
                            Added the Limited Book skill book (how the
                            hell did I miss that?! Thanks Karen). Added
                            more monsters/items. Also added the Triple
                            and Quadruple Combination moves thus finishing
                            Section V. A lot more info on the Crash Heads
                            also from Karen. Added more info regarding the
                            Spirit equipment thanks to Buster. Small tipos
                            here and there.

- Version 0.3 (2003-07-18): Starry Corridor Levels 11-20 are complete along
                            with the Darkness Ruins. Added the B-Rank
                            skills. Extended the FAQ section. Also check
                            out contributed info about the Devil Chest from
                            the magicalhappyman, it's important!. More
                            monsters in the Bestiary section. Buster makes
                            his comeback in this version with even more
                            info on the Spirit equipment. Small corrections
                            here and there.

- Version 0.4 (2003-08-01): Whew... where to begin? This is a big update.
                            Well first of all, Starry Corridor Levels 21-30
                            are complete along with the Light Ruins. Added
                            Boost Level 2 and thus finished Chapter II. Most
                            of the Sections were revised and rewritten,
                            added the FAQ sub-sections for most of the
                            Sections. The only Section that was left intact
                            is the Mana Egg Section, sorry but I have major
                            plans for that one in a future updates. Also
                            added the A-Rank Skill list. Fixed a lot of bugs
                            and errors, added more contributed stuff. You
                            might have noticed the new ASCII art, yeah I've
                            changed the old one--I hope you'll like new one.
                            I also began the Rare Item listing.

                            As a side note: Carro Concert is now known as
                            'Crash Heads' and FAQ Section was renamed to
                            'General FAQ'.

W A R N I N G ! -------->   This version is also special about the fact that
                            I'm going on a vacation. My family have bunched
                            up and forced me to go on holiday. I WILL BE
                            GONE from about the 1 of August till the 1 of
                            September. That does NOT mean that I'll be
                            completely disconnected, no, but I won't be able
                            to update the FAQ until I return. Simply because
                            I won't have an access to my PS2. But once
                            again: that does not mean that I will be
                            offline, you may send your e-mail and expect a
                            reply. The more I accumulate info from you
                            (reader) the more I will update when I get back.
                            I may also be hanging out on the Grandia Xtreme
                            Message Board as KingK (or King Kamangren) look
                            me up. Thanks.

                            % Completed:

                            I Revision History...........................N/A
                            II Introduction..............................N/A
                            III Game Tutorial......................Completed
                            IV Playable Characters.......................95%
                            V Combination Moves....................Completed
                            VI Skills....................................70%
                            VII Mana Eggs................................40%
                            VIII Walkthrough.............................90%
                            IX Beastiary.................................85%
                            X Complete Item List.........................15%
                            XI Sidequests................................40%
                            XII General FAQ..............................N/A
                            XIII Credits.................................N/A

                            All contributions are welcome. Thanks!

____________________________________________________________________________
============================================================================
   SECTION II : INTRODUCTION
============================================================================

Introduction
~~~~~~~~~~~~

Hail! Well, Grandia Xtreme is upon us. I must say that English version of
this game took its time to be released in _my_ country, but it's still not
as long as some games that I know. ^_^

What is Grandia Xtreme you ask? Well it's a third installment in Grandia
series however Grandia Xtreme is not Grandia III, it is a dungeon crawler
with entirely different world and story, although its system is based on
Grandia II it has improved graphics along wiht gameplay and also magic and
skills became much more realistic and beautiful.

Surprisingly it was released pretty much at the same time in Japan as
Grandia II, January 2002. However the Western players, along with us,
Europeans had to wait a bit to play this game. It was scheduled to be
released worldwide September 2002. So as always Japan gets all good stuff
before anyone else.

Moreover, there was a special limited edition of Grandia Xtreme which came
out, guess where only Japan of course! It was scheduled to be released with
the first shipment of Japanese Grandia Xtreme. The best chance for anyone
other than Japanese to get this edition was to import it. The Limited
Edition contained special Grandia Xtreme clock and a 'Geo Gate' diorama,
with a design of Evann. In addition, there was special Grandia miniature
tote bag. The price was 9800 yen (~$78).

In my opinion the whole game became more dynamic and fun to play. It's
really for Grandia series fans. Yes the story of this game pulls back a
bit compared to its predecessors but other than that Grandia Xtreme excels
in pretty  much every other aspect, even graphically. Although it's not
story-based it is still very enjoyable game. You'll find a lot of things
to do, and yes there _is_ a story in this game! With Enix in the party the
games system got really boosted. Grandia Xtreme has all the classical
Grandia features and adds a lot more to explore!

Anyway, my Grandia II debute FAQ was published on gamefaqs. And of course
I'm feeling obliged to write another FAQ for yet another part of Grandia
series. If you have something to contribute to my guide or if you've
noticed some incorrections, tipos or anything else then do please send
an e-mail, I will reply to you or credit you if I can.

- KingK

-==========================================================================-

Disclaimer
~~~~~~~~~~

          This guide is my property and is protected by copyright
          and other intellectual property laws. You have acquired
          only the right to use the guide and you do not have any
          other rights, express or implied, in the FAQ other than
          those specified in the Disclaimer. You shouldn't remove
          anything from this FAQ. You strictly are not allowed to
          sell or rent this FAQ. Don't publish, edit, plagiarize,
          transform or translate this guide into other languages,
          convert into .HTML .DOC or any other format except TXT.

          You cannot execute nothing of the above except and only
          to the extent that it is expressly permitted by myself.
          In no event shall I be liable for any damage consisting
          of direct, indirect, special, incidental, consequential
          or any kind of physical or mental harm arising from the
          use of or inability to use my guide.

          Grandia series and all names, items, characters and all
          other bits of the game are trademarks of their rightful
          owners.

Come on people; don't steal it! Want this FAQ on your site? Fine, just don't
change the FAQ, send me the name of the site, never charge people for it and
keep this FAQ updated. Always remember that act of plagiarism is never, ever
welcome!!!!! It is a damn crime! And plagiarist is a fucking criminal! Thank
you for your cooperation.

Remember the Golden Rule: Give credit when due!

The latest version of this guide can always be found at GameFaqs.

The following web sites have my FAQ:

- GameFaqs (http://www.gamefaqs.com)
- Gamers Realm (http://www.gamers-realm.com) (Once it's back online...)
- Neoseeker (http://www.neoseeker.com)

And also check my other FAQ on Gamefaqs:

- Grandia II complete FAQ/Walkthrough for the PC

-==========================================================================-

E-Mail Policy
~~~~~~~~~~~~~

I can't believe I have to do this so soon! But well, I guess it's
unavoidable. Please send me an e-mail if you know you really must. To help
you here's some rules. You should read them because failure to comply with
these rules will result in termination of your e-mail on sight. Yes, I'm
that cruel.

GOOD mails:
~~~~~~~~~~

+  Mails stating something I missed, contributions, suggestions, strategy
   and so on. You will be fully credited.

+  Mails with 'Grandia X' or 'GX' or something like that as a subject.

+  Mails with questions that were _not_ answered in this FAQ.

   You can't believe how many letters I got asking the same question over
   an over again which is already in the guide. It is somewhat annoying.
   Before sending me those check the FAQ, it's not there? Then check
   again. Check the other FAQs, and if you're 120% sure _then_ send an
   e-mail, OK!?

+  Polite letters. Good language is preferred but not necessary, I
   understand that not everybody is perfect in English but at least try
   to keep spelling mistakes to a minimum. You wouldn't read an illegible
   guide right? I will not damage my brain trying to decipher your
   nonsense.

   I will only accept letters in English and Russian languages. Those are
   not my native languages but the one's that I know best, believe me you
   don't know the language of _my_ country. so only English and Russian
   OK?

+  E-mails in a text format. Shouldn't be a problem here, right?

+  Alert mails. If you found my FAQ plagiarized then warn me immediately.
   Or if you stole this FAQ then tell me about it ASAP. >_<

BAD mails:
~~~~~~~~~

-  Don't swear or send rude and offensive e-mails, don't send hate mails,
   flames and so on. Continue to be annoying and I will ban your address so
   you could never pester me again. Don't like may FAQ? I don't care! Take
   it somewhere else!

-  VIRUSES! MY GAWD! Do I even have to tell you this?!! Do not send me any
   attachments, I will not open any executables, I will not accept any LOVE
   letters from you or any super-effective anti-virus progs, except if I
   know you well. My mailbox is overloaded with junk as it is so I will not
   appreciate your viruses. I don't want them! Really, don't send them!

-  Mails that are not related to the game.

-  Mails with questions about Grandia I. I only did the Grandia II and
   Grandia Xtreme guides.

-  Don't send duplicate mails. I'm not a retard, one letter is enough.

I will try to respond ASAP but be patient and wait (maybe 1-2 days). If you
send any of the inappropriate letters they will be deleted on sight. Don't
be inpatient or overdemanding. Thank you.

____________________________________________________________________________
============================================================================
   SECTION III : GAME TUTORIAL
============================================================================

OK now the Tutorial is for those who are new to the Grandia series or for
those who want to refresh their knowledge and learn all the new things in
Grandia Xtreme. Let's get EXTREME! was done by me and it concentrates on
the things that are new to Grandia series and some things that have changed.
The rest is the Tutorial that you can find inside the game.


Let's get EXTREME!
==================


- LEVELS ARE IMPORTANT! I will point this out in every FAQ that I'll write!
  If you think that levels are not important in Grandia then stop playing
  it. If you think that levels are not important at all, then you shouldn't
  start playing any RPG whatsoever!

  And it gets better in Grandia Xtreme because it is concentrated on
  dungeons so monsters and Bosses are now more difficult and smarter.
  Got it?! Earn levels!

- There will be more than 4 characters in the game at any point given. And
  you'll be able switch between them like in Final Fantasy. Evann, as the
  main hero, will always be in the party. This differs from Grandia I,II
  because there you had 4 characters max.

- OK, Grandia Xtreme has a mapping system, which is very, _VERY_ helpful in
  the game. And also it makes writing my FAQ very easy. Use the map! All
  the monsters and all treasures are marked! Only a lame retard could
  possibly miss something. If you think that you missed anything then go
  back and fly through the dungeon once more.

- Geo Points are special points of energy. They can only be manipulated by
  Geo Rangers and they give you the ability to travel from dungeon to town
  and vise versa. They are not Save Points! To save see below.

- You can only save your progress in the Armory inside the town and after
  some key points in the story. You _cannot_ save in dungeons. You can
  only use the Geo Points to travel back to town and then save there in the
  Armory.

- There are 3 ways the battle can begin: In normal mode it starts normally
  while the Surprise mode puts enemies before your characters and they'll
  act quicker. To Forestall enemies you'll have to press and hold the X
  button. That way Evann will be ready for action and the battle will
  never be surprised. No matter where the enemy came from the battle should
  be Forestalled or at least normal.

- The Xtreme indicator on the lower-right of the screen shows whether
  there is an enemy nearby or an item. If the is, the meter begins to
  flicker. This is useful if you're not using map.

- Now you can _combine_ Mana Eggs to create more powerful ones! For more
  info on Mana Eggs check the Mana Eggs section.

- Skills now grow on their own, after participating in battle. You don't
  need to collect and distribute skill points among the skills to level
  then up. To learn more about skills look up the 'Magic & Skills'
  section of the Tutorial.

- The items in dungeons are now randomly generated. They will be in
  different locations should you try to redo the dungeon. Monsters will
  be revived as well. So using the Geo Point to heal or drop some items
  in town will automatically reset-to-defaults the whole dungeon and
  randomize all the items! Some items/chests may not appear at all when
  you redo the dungeon!

- You can get a bonus experience after combat. There are 4 situations:

  Excellent: No one endured damage during combat. Everyone gets Exp. x1.2
  Finished by Moves: One who killed last foe by a move gets Skill Exp. x1.1
  Finished by Feat: Killed last foe by a combo. Participants Skill Exp. x1.2
  MVP: ???? Exp. x1.1

- Your SP will restore if you endure damage or attack/defend.

- You should store items which you don't need in the Item Shop. The amount
  of items you can carry is limited.

- Characters now can perform combos in collision using their Special Moves
  to inflict more damage upon the enemy. To learn more about combos check
  the 'Combination Moves' section.

- Chatting with your friends while you eat has _not_ been deleted. You'll
  be able to do this in the Diner.

- Classical PS RPG in-game soft reset can be used in Grandia Xtreme: hold
  L1 + L2 + R1 + R2 and then press START + SELECT.

- There are secret areas. Keep your eyes open! A simple wall may be in fact
  a hidden room with a chest!


Preparing for Adventure
=======================


And here is the general tutorial of the game:

Character Select
~~~~~~~~~~~~~~~~
Talk to the Armory Manager. Select 'Character & Slot Select' Confirm
members choice: Use directional buttons to select members other than
Evann, then use the circle button to confirm the change. After changing
members, check their slot assignment and rearrange if necessary.

Slot System
~~~~~~~~~~~
Each character is allotted six personal slots in the status area in their
own personal info screens. Personal slots include 'Mana Egg Slots' and
'Skill Book Slots'. Equip the character with as many Mana Eggs and Skill
Books as the slots allow. Each character has varying strengths and
weaknesses for each skill. Slots can only be changed at the Armory, Magic
or Skill Shop, but not during an adventure.

Magic & Skills Equipping
~~~~~~~~~~~~~~~~~~~~~~~~
You can use magic once a Mana Egg has been set to a slot. To equip Mana
Eggs, select 'Equip Mana Egg' in the Slot Assignment Screen. Select the
Mana Egg to be equipped. A Skill Book is needed to equip skills. Select
'Equip Skill Book' and the desired book. After Skill Books are equipped,
select 'Equip Skill' and choose the desired skill. Different skill ranks
are set in Skill Books. Even if you have a skill, you cannot use it
without the right book.

Recovering & Saving
~~~~~~~~~~~~~~~~~~~
Talk to Armory Manager when you return. You can select 'Rest' to recover all
HP, MP, and Disorders. Caution: You can only 'Save' by talking to the Armory
Manager inside the Armory. You cannot save anywhere else!


Magic and Skills
================


Mana Egg Junction
~~~~~~~~~~~~~~~~~
The magic and MPs in each Mana Egg varies depending on the type of Egg. You
can create a more powerful Mana Egg by combining two different Mana Eggs
into one. Combined Mana Egg may have an extra effect called 'SF'.

Skills
~~~~~~
Skills are assigned to personal slots. By equipping skills to Skill Books,
you can create various effects. Skill Books are for managing skills. You
cannot obtain a skill until you equip a Skill Book. Skill Books can be
customized with your skill preferences. Caution: Like other slots, skills
can only be equipped at the Armory, Magic or Skill Shop.

Skill Creation
~~~~~~~~~~~~~~
In a dungeon, if you pick up a Vellum, make sure to take it to the Skill
Shop. It can be made into a skill. Until the skill is created, you won't
know what kind of skill it is. If it turns out you have too many duplicate
skills or skills you don't want, you can trade them at the Skill Shop.

Skill Growth
~~~~~~~~~~~~
Skills can be developed by earning skill experience points from winning
battles. Depending on the enemy, the type of experience points you get
varies. Fight as many types of enemies as possible. If there is space in
Skill Books, fill it with the skills you want to have strengthened.

Experience points you get in battles are only good for skills that have been
equipped to the Skill Book.


Battles
=======


Ultimate Action - Battle
~~~~~~~~~~~~~~~~~~~~~~~~
Enemies and allies in battles are shown as icons on the IP Gauge (bottom
right). Read action turns then enter commands. 'Combo' is the basic attack.
'Critical' lowers the enemy's IP and may also 'Cancel' the enemys attack.
Use Defend or Evade for unavoidable attacks to reduce overall damage. This
is the key to staying alive.

SP attack & Magic
~~~~~~~~~~~~~~~~~
SP Attacks consume 'SP', which increases as the battle progresses. It is a
powerful attack. The more you use SP Attacks, the higher your skill level
gets. As you become more powerful, the time an action takes gets shorter,
which makes SP Attacks easier to use. Depending on battle conditions, SP
Attacks can change into very powerful JT Attacks, so use your allies in
battle. Casting magic spells use up MP from Mana Eggs. Remember that Each
Mana Egg has its own MP.

Status Disorder & E-Resist
~~~~~~~~~~~~~~~~~~~~~~~~~~
When getting a Status Disorder (poison, paralysis, etc.) a battle can
change. To prevent it use items, skills, or magic. Elemental Resist is a
resistance against elements such as Fire or Wind, which reduces Magic or SP
Attack damage. Monsters may also have Elemental Resist which makes your
Magic or SP Attack ineffective. Try using anti-element spells or SP Attacks
to defeat these monsters. Be aware of your enemy's weaknesses.

Bonus Points
~~~~~~~~~~~~
Consecutive attacks inflict extra damage and increase Combo Bonuses. Those
who do well in battles get more experience points or skill points as a
bonus!

____________________________________________________________________________
============================================================================
   SECTION IV : PLAYABLE CHARACTERS
============================================================================

As mentioned above there will be more than 4 characters at any point given
and you'll be able to switch the party members in the Armory. This is a new
feature for the Grandia series, before Grandia Xtreme the party was decided
for you. You'll get everyone except Lutina pretty early in the game, and
then a bit later Lutina will join. Don't worry she won't be at level 1.

A few words about the voices. Pretty much every plot character in Grandia
Xtreme has his done by a person and here are a few interesting examples:
Evann the main hero of the game has the voice of Dean Cain the Superman
while Lutina was voiced by singer Lisa Loeb. And here comes the best part,
the everyones favorite bastard Kroitz was voiced by Mark Hamill himself,
yep you've heard me right Luke Skywalker is Kroitz! Ha! Didn't see that
coming?!

NOTICE: You might have noticed that the weight field of the female
        characters is empty. At first I was quite confused about it.
        However, after consulting my sister I became enlightened. It
        appears that it is somewhat rude to ask a female her weight!
        Can you believe that!? Well, strange indeed. Anyway if you have
        the info on the female weight in Grandia Xtreme then do send it
        over!

Evann
~~~~~

Name: Evann
Voice of: Dean Cain
Gender: Male
Age: 18
Height: 5' 7''
Weight: 62 kg.
Occupation: Geo Ranger
Weapon: Sword
Origin: Nortis

Description:

The main character of this story, Evann is a cocky kid who still shows
traces of his bad days. He is quick to pick a fight and tends to act
recklessly. When he gets excited in a conversation, he often gets others
excited as well. He hates to work, but after his father death, he has been
trying to start over. He is a 'Geo Ranger' with the ability to teleport a
party in and out of dungeons using the flow of Elemental Spirits. However,
he is inexperienced and unsure of his abilities.

Evann will always be in your party as he is the main hero. As expected
Evann will be effective in every aspect of combat. He can use powerful magic
while performing one of the most damaging moves in the game. He's the
character you'll be using the entire game, and as such he is strong in
pretty much anything. Evann is the character that you can always bet on to
lead the battle.
____________________________________________________________________________


Brandol
~~~~~~~

Name: Brandol
Voice of: ????
Gender: Male
Age: 38
Height: 6' 2''
Weight: 95 kg.
Occupation: 2nd Master Sergeant of the Nortis Military
Weapon: Broad Sword
Origin: Nortis

Description:

Brandol is an experienced Master Sergeant in the Nortis Army. He can
operate almost any vehicle, from tanks to trucks. Just by looking at him,
it is apparent that he is a well-built soldier who stands out and would
rather be on the front lines. He believes that the ends justify the means,
and will lash out at anyone, even senior officers when dissatisfied. He
looks tough, but those who know him see a lively person who smiles easily.
He is not good with women and often gets turned down.

Brandol uses raw strength rather than powerful magic. A well balanced
character for physical combat with 5-slots for Skill Books, he can unleash
loads of damage. He has also great moves, and I should mention his Victory
Roar which ups your attack, very effective. A good character to have in
your party.
____________________________________________________________________________


Carmyne
~~~~~~~

Name: Carmyne
Voice of: ????
Gender: Female
Age: 31
Height: 5' 7''
Weight: ? kg.
Occupation: 1st Master Sergeant of the Nortis Military
Weapon: Saber
Origin: Nortis

Description:

A beautiful body wrapped in an army uniform, she is a Master Sergeant in the
Nortis Army. She pays close attention to fashion and accessories. She loves
life and does not care for strict rules, so she does not fit well into the
army lifestyle. She is pretty lazy and likes to have other people doing
things for her. She gets angry if someone does not listen to her, but she
pays good attention to details and takes care of people. Brandol says,
'She's trouble'.

Well Carmyne is somewhere between Evann and Brandol (not like that! ^_^).
She can do some damage and has greater speed that of Brandols. But there
is no really good point in using her other than for her magic abilities.
If you want a good fighter then your choice should be Brandol or Ulk, but
if you want a moderate fighter and pretty good magic user then you might as
well give her a chance.
____________________________________________________________________________


Ulk
~~~

Name: Ulk
Voice of: ????
Gender: Male
Age: 50
Height: 6' 6''
Weight: 130 kg.
Occupation: Spirit Warrior of the Hazma
Weapon: Axe
Origin: Hazma

Description:

Ulk is one of the demi-humans called 'the people of Hazma' who live at one
with nature. He does not say much but does what needs to be done. He
normally stands with his arms folded without saying a word, but when he is
angry, he can become boisterous. He thought that the Elemental Disorder was
a natural disaster, but when he learned from the Nortis that it was
artificially created, he joined their operation. Although he rarely smiles,
people find that he is a very kind person once they get to know him.

The biggest disadvantage of Ulk is that he is so damn SLOW! And I mean slow.
Yeah of course he can bring some unholy punishment onto enemies but you'll
notice that most of the enemies are to fast for him to catch. Your
characters will be doing triple techs while Ulk will be catching that
monster that got away. Other than that he has no disadvantages. His 5-slots
can be very useful. As expected he's not to bright in magic, but his moves
are pretty useful, especially the Yggdrasil Grace which removes all status
disorders. Overall, if you must use Ulk then be sure to bring along some
fast characters to back him up.
____________________________________________________________________________


Titto
~~~~~

Name: Titto
Voice of: ????
Gender: Male
Age: 16
Height: 5' 3''
Weight: 53 kg.
Occupation: Combat Thief
Weapon: Knife
Origin: Arcadia

Description:

Titto is Arcadian and the youngest member of the party. He appears shy and
restless. He doesn't speak much and looks into people's eyes as if he were
staring into their hearts. When he is alone or with people he knows, he acts
cheerful and energetic, but when he is with unfamiliar people, he rarely
speaks and hides behind Jaid. He often worries about the bad relationship
between Nortis and Arcada.

Let's face it, the main reason you'll be using him is because his Get Item
move. And I don't blame you, because everyone does! Grandia Xtreme is all
about hunting items and Titto is perfect for that. Needles to say that Get
Item should be maxed out ASAP. Other than his Get Item move Titto is quite
good in magic and of course he is very fast. Long range fighter who can
cancel powerful enemy attacks in a flash. Put Titto into your party and
never remove him, plain and simple.
____________________________________________________________________________


Myam
~~~~

Name: Myam
Voice of: ????
Gender: Female
Age: 16
Height: 5' 5''
Weight: ? kg.
Occupation: Hazma Archer
Weapon: Bow
Origin: Hazma

Description:

Myam is one of the people of Hazma, who live in the forest and are famous
for their agility. She is impulsive and gets bored easily. She is confused
by theories and logic, so she prefers not to think about them. If she finds
something interesting, she tends to get very excited. Because of her cute
and starry-eye looks, she appears as if she's always daydreaming. However,
she has a strong desire to help people who are tormented by the elemental
Disorder.

Well, Myam is one of those characters that you won't be using very often.
Her Recover all move is useful only in the beginning of the game and her
other moves are a bit lame. The fact that she is a long range is a plus.
She is quite good in magic, but you have other good magic users. Overall,
I can't see why would you use Myam it's really up to you, thoug her speed
is above average, BTW.
____________________________________________________________________________


Jaid
~~~~

Name: Jaid
Voice of: ????
Gender: Male
Age: 22
Height: 5' 10''
Weight: 68 kg.
Occupation: Battle Mage
Weapon: Battle Staff
Origin: Arcadia

Description:

Jaid, an Arcadian knight of honor and oath, is handsome and hot-blooded. He
doesn't recognize his own arrogance because it stems from his pride in the
legends and history of Arcada. He looks after Titto, who only trusts him.
However, Jiad feels frustrated, and has a strong distrust for the Nortis.

Jaid is a great character. He is pretty much the best magic user around and
the best thing is that he can go melee if he needs to. I really don't see
any big disadvantages, his speed is ok. His damage may be a bit low if you
won't give him a decent weapon. In a long run he's a good character to have
in your party, he is the best character to replace Myam for example.
____________________________________________________________________________


Lutina
~~~~~~

Name: Lutina
Voice of: Lisa Loeb
Gender: Female
Age: 18
Height: 5' 7''
Weight: ? kg.
Occupation: Elite Commanding Officer of the Arcadia Military
Weapon: Dagger
Origin: Arcadia

Description:

Lutina is the commanding officer of an elite Arcadian unit. She excels in
martial arts and is an expert in secret weapons. She is a dangerous woman
and could be classified as a 'lethal weapon'. She has lived her life
fighting the boundary disputs between the various territories under the
shadow of the Elemental Disorder, and cannot understand peaceful life as a
normal person. She believes that she can survive on her own without any help
from anyone. she is rather hard to approach and appears to have no feelings,
except when she flies off the handle at Evann for his bad posture.

Lutina is my favorite character in Grandia Xtreme, so it's quite hard to
point her disadvantages so instead I'll talk about her advantages ^_^. No
seriously, Lutina is very fast, not a long range fighter but she is able to
overcome foes across the filed in a flash. Her moves are top notch and can
wreak some havoc. She is very good magic user and well... she's hot babe but
that's beside the point. >_< In any case I can't see any bad sides of her
really except that she could inflict a bit more damage. Nevertheless I use
her all the time.

FAQ
~~~

----------------------------------------------------------------------------

Q: How many characters are there?

A: There is a total of 8 characters.

----------------------------------------------------------------------------

Q: Can I miss anyone?

A: No, you can't.

----------------------------------------------------------------------------

Q: Can I kick Evann out of my party?

A: No, you can't!

----------------------------------------------------------------------------

Q: Are there any hidden characters?

A: No, there isn't.

----------------------------------------------------------------------------

Q: Will someone leave my party at some point in the game?

A: No, no one will leave your party.

----------------------------------------------------------------------------
____________________________________________________________________________
============================================================================
   SECTION V : COMBINATION MOVES
============================================================================

In Grandia Xtreme characters can perform moves in a collision with other
characters. They can perform single moves, make dual combination, they can
go trio or even execute the most powerful combos in a group of four.

Before you can learn new combination moves you'll first have to meat curtain
requirements, those are: high enough level (you won't be doing a 4-character
combo with level 6), you'll have to learn required personal moves (maxed out
preferably) and characters involved in the combo must participate in battle.
Each character needs to have the required SP for the move.

Watch the effect level; the higher it is the more damage your move will
deal. Moves with no effect level are usually healing, restoring or status
inflicting.

If you just can't seem to learn a certain combo then check levels, if only 2
out of 3-4 characters have high enough levels then try leveling up the
remaining ones. Check your moves, maybe you don't have the required single
character moves or if you have then try to level them up a bit. Most of the
time it's because one of your characters doesn't have the SP needed for the
combination.

Also equiping the Foreboding skill is a must, try to equip every character
partaking in the combination with this skill (maxed out). That way when the
combo is available to learn a flashing line will appear between the
characters. When that happens select the [move] command and choose the move
rquired for the combination.

Here is a list of all the moves:

____________________________________________________________________________
   SINGLE MOVES
----------------------------------------------------------------------------

The Single Moves are an exception of course. To progress in the single
moves you only need to meet the requirements. For example to learn Evann's
Spark Volt you need X Slash level 3, so once you get it to level 3 the next
time you choose combo command you'll learn the Spark Volt, 100% guaranteed.

The list goes like this:

- Single Move
  ~~~~~~~~~~~

  Description: Move description.
  Effect Level: The effect level of the move.
  Maximum Lvl: The maximum level that you can get for this move.
  Requirements: Moves needed to learn particular move.
  SP needed: The SP needed to execute the move.
  Move range: The range of the move.

Evann
=====

- X Slash
  ~~~~~~~

  Description: Big double slash. Cancel effect.
  Effect Level: 4
  Maximum Lvl: ******* (7)
  Requirements: None
  SP needed: 25
  Move range: Single Enemy

- Spark Volt
  ~~~~~~~~~~

  Description: Power of Geo Stream. (Bolt) Magic attack.
  Effect Level: 5
  Maximum Lvl: ******* (7)
  Requirements: X Slash Lv 3
  SP needed: 32
  Move range: Around Self

- Thunder Split
  ~~~~~~~~~~~~~

  Description: Shockwave from sword. (Bolt).
  Effect Level: 6
  Maximum Lvl: ***** (5)
  Requirements: Spark Volt Lv 3
  SP needed: 45
  Move range: Enemy Line

- Invincible Aura
  ~~~~~~~~~~~~~~~

  Description: Barrier from attacks. Invalidates certain damage.
  Effect Level: None
  Maximum Lvl: ***** (5)
  Requirements: Thunder Split Lv 3
  SP needed: 36
  Move range: Own

- Sky Dragon Slash
  ~~~~~~~~~~~~~~~~

  Description: Ultimate sword attack.
  Effect Level: 9
  Maximum Lvl: *** (3)
  Requirements: X Slash Lv 5 & Invincible Aura Lv 3
  SP needed: 72
  Move range: All Enemies

Brandol
=======

- Great Divide
  ~~~~~~~~~~~~

  Description: Jump slash. Cancel effect.
  Effect Level: 5
  Maximum Lvl: ******* (7)
  Requirements: None
  SP needed: 24
  Move range: Single Enemy

- Spinning Slash
  ~~~~~~~~~~~~~~

  Description: Huge swing of sword.
  Effect Level: 6
  Maximum Lvl: ******* (7)
  Requirements: Great Divide Lv 3
  SP needed: 36
  Move range: Around Self

- Victory Roar
  ~~~~~~~~~~~~

  Description: Courageous was cry. Improves Attack.
  Effect Level: None
  Maximum Lvl: ***** (5)
  Requirements: Spinning Slash Lv 3
  SP needed: 30
  Move range: All Allies

- Cyclone Slash
  ~~~~~~~~~~~~~

  Description: Power of cyclone. (Wind).
  Effect Level: 7
  Maximum Lvl: ***** (5)
  Requirements: Spinning Slash Lv 4
  SP needed: 48
  Move range: Around Self

- Eruption Slash
  ~~~~~~~~~~~~~~

  Description: Land-penetrating slash. (Bomb).
  Effect Level: 10
  Maximum Lvl: *** (3)
  Requirements: Cyclone Slash Lv 3 & Great Divide Lv 5
  SP needed: 44
  Move range: Single Enemy

Carmyne
=======

- Sonic Sable
  ~~~~~~~~~~~

  Description: Whirlwinds from slash. Cancel effect.
  Effect Level: 4
  Maximum Lvl: ******* (7)
  Requirements: None
  SP needed: 30
  Move range: Enemy Line

- Smash
  ~~~~~

  Description: Close-range attack.
  Effect Level: 6
  Maximum Lvl: ******* (7)
  Requirements: Sonic Sable Lv 3
  SP needed: 22
  Move range: Single Enemy

- Shock Wave
  ~~~~~~~~~~

  Description: Shockwave from sword.
  Effect Level: 7
  Maximum Lvl: ***** (5)
  Requirements: Smash Lv 3
  SP needed: 46
  Move range: Around Enemy

- Holy Breath
  ~~~~~~~~~~~

  Description: Will of replenishing. Restores HP for limited period.
  Effect Level: None
  Maximum Lvl: ***** (5)
  Requirements: Shock Wave Lv 3
  SP needed: 32
  Move range: All Allies

- Rosette Slash
  ~~~~~~~~~~~~~

  Description: Seductive dance of roses.
  Effect Level: 10
  Maximum Lvl: *** (3)
  Requirements: Sonic Sable Lv 5 & Smash LV 5
  SP needed: 42
  Move range: Single Enemy

Ulk
===

- Super Penetration
  ~~~~~~~~~~~~~~~~~

  Description: Destructive driver. Cancel effect.
  Effect Level: 6
  Maximum Lvl: ******* (7)
  Requirements: None
  SP needed: 26
  Move range: Single Enemy

- Spiral Blow
  ~~~~~~~~~~~

  Description: Strong spiral of ax. (Wind).
  Effect Level: 7
  Maximum Lvl: ******* (7)
  Requirements: Super Penetration Lv 2
  SP needed: 38
  Move range: Enemy Line

- Yggdrasil Grace
  ~~~~~~~~~~~~~~~

  Description: Healing power of trees. Cures all Status disorders.
  Effect Level: None
  Maximum Lvl: ***** (5)
  Requirements: Spiral Blow Lv 3
  SP needed: 20
  Move range: All Allies

- Hercules Smash
  ~~~~~~~~~~~~~~

  Description: All-out power move.
  Effect Level: 8
  Maximum Lvl: ***** (5)
  Requirements: Super Penetration Lv 4
  SP needed: 56
  Move range: Around Self

- Spinning Hurler
  ~~~~~~~~~~~~~~~

  Description: Pierce and throw.
  Effect Level: 12
  Maximum Lvl: *** (3)
  Requirements: Spiral Blow Lv 4 & Hercules Smash Lv 3
  SP needed: 46
  Move range: One Enemy

Titto
=====

- Aerial Slash
  ~~~~~~~~~~~~

  Description: Aerial assault. Cancel effect.
  Effect Level: 4
  Maximum Lvl: ******* (7)
  Requirements: None
  SP needed: 20
  Move range: Single Enemy

- Get Item
  ~~~~~~~~

  Description: Quick hands of thievery. Steals items.
  Effect Level: None
  Maximum Lvl: ******* (7)
  Requirements: None
  SP needed: 20
  Move range: Single Enemy

- Disk Cutter
  ~~~~~~~~~~~

  Description: Disk blade hurler.
  Effect Level: 5
  Maximum Lvl: ***** (5)
  Requirements: Aerial Slash Lv 4
  SP needed: 44
  Move range: Enemy Line

- Shadow Binder
  ~~~~~~~~~~~~~

  Description: Mysterious paralysis. Paralysis.
  Effect Level: 2
  Maximum Lvl: ***** (5)
  Requirements: Disk Cutter Lv 3
  SP needed: 25
  Move range: Enemy Circle

- Illusion Slash
  ~~~~~~~~~~~~~~

  Description: Attack with alter ego.
  Effect Level: 9
  Maximum Lvl: *** (3)
  Requirements: Aerial Slash Lv 5 & Shadow Binder LV 3
  SP needed: 38
  Move range: Single Enemy

Myam
====

- Spinning Wheel
  ~~~~~~~~~~~~~~

  Description: Spinning tackle. Cancel effect.
  Effect Level: 3
  Maximum Lvl: ******* (7)
  Requirements: None
  SP needed: 28
  Move range: Enemy Line

- Recover All
  ~~~~~~~~~~~

  Description: Encouragement to heal. Restores HP. Effect: Small.
  Maximum Lvl: ******* (7)
  Requirements: None
  SP needed: 35
  Move range: All Allies


- Hail Shower
  ~~~~~~~~~~~

  Description: Shower of ice arrows. (Blizzard).
  Effect Level: 6
  Maximum Lvl: ***** (5)
  Requirements: Spinning Wheel Lv 3
  SP needed: 46
  Move range: Enemy Circle

- Cheer Up
  ~~~~~~~~

  Description: Cheer up to speed up. Increases IP.
  Effect Level: None
  Maximum Lvl: ***** (5)
  Requirements: Recover All Lv 5
  SP needed: 24
  Move range: Single Ally

- Super Frosty Attack
  ~~~~~~~~~~~~~~~~~~~

  Description: Tackle covered with ice. (Blizzard).
  Effect Level: 9
  Maximum Lvl: *** (3)
  Requirements: Spinning Wheel Lv 4 & Hail Shower Lv 3
  SP needed: 38
  Move range: Single Enemy

Jaid
====

- Blaster Bomb
  ~~~~~~~~~~~~

  Description: Energy blasting wand. Cancel effect.
  Effect Level: 4
  Maximum Lvl: ******* (7)
  Requirements: None
  SP needed: 25
  Move range: Single Enemy

- Nightmare Ball
  ~~~~~~~~~~~~~~

  Description: Foam of drowsiness. (Aqua). Magic attack:Sleep
  Effect Level: 1
  Maximum Lvl: ******* (7)
  Requirements: Blaster Bomb Lv 2
  SP needed: 18
  Move range: Fan

- Fist Burst
  ~~~~~~~~~~

  Description: Engulfing flame. (Fire) Magic attack.
  Effect Level: 7
  Maximum Lvl: ***** (5)
  Requirements: Nightmare Ball Lv 3
  SP needed: 32
  Move range: Single Enemy

- Titan Fist
  ~~~~~~~~~~

  Description: Wrath of divine fist.
  Effect Level: 6
  Maximum Lvl: ***** (5)
  Requirements: Fist Burst Lv 3
  SP needed: 50
  Move range: Enemy Circle

- Jolt Knuckle
  ~~~~~~~~~~~~

  Description: Fist of tremor. Magic attack.
  Effect Level: 8
  Maximum Lvl: *** (3)
  Requirements: Blaster Bomb Lv 4 & Fist Burst Lv 4
  SP needed: 64
  Move range: Around Self

Lutina
======

- Dragon Rise
  ~~~~~~~~~~~

  Description: Rapid multiple slashes. Cancel effect.
  Effect Level: 4
  Maximum Lvl: ******* (7)
  Requirements: None
  SP needed: 24
  Move range: Single Enemy

- Shockwave Slash
  ~~~~~~~~~~~~~~~

  Description: Shockwave jolts area.
  Effect Level: 5
  Maximum Lvl: ******* (7)
  Requirements: None
  SP needed: 30
  Move range: Around Self

- Spider Net
  ~~~~~~~~~~

  Description: Net to slow down foes. Stops enemy movement.
  Effect Level: None
  Maximum Lvl: ***** (5)
  Requirements: None
  SP needed: 28
  Move range: Enemy Fan

- Meteor Slash
  ~~~~~~~~~~~~

  Description: Hurls fighting spirit.
  Effect Level: 6
  Maximum Lvl: ***** (5)
  Requirements: Shockwave Slash LV 5
  SP needed: 45
  Move range: Enemy Fan

- Dragon Mirage
  ~~~~~~~~~~

  Description: Attack with mirage.
  Effect Level: 10
  Maximum Lvl: *** (3)
  Requirements: Dragon Rise Lv 5 & Meteor Slash Lv 3
  SP needed: 36
  Move range: Single Enemy

Well that wraps up the single moves.

____________________________________________________________________________
   DOUBLE COMBINATIONS
----------------------------------------------------------------------------

There is a total of 24 double combination moves. As mentioned above, equip
the Foreboding skill to quickly learn these moves. Most of these are single
enemy and have cancel effect, but some are really powerful all-enemies
combos. Use them a lot.

The list goes like this:

- Double Move
  ~~~~~~~~~~~

  Description: Move description.
  Effect Level: The effect level of the move.
  Move Lvl: The level of this move.
  Characters: Characters that perform this move.
  Required Moves: Moves that make-up this double move.
  SP needed: The SP needed to execute this move.
  Move range: The range of the move.

- Volt Slash
  ~~~~~~~~~~

  Description: Electric discharge. (Bolt). Paralysis.
  Effect Level: 15
  Move Lvl: ** (2)
  Characters: Evann + Brandol
  Required Moves: Sky Dragon Slash + Eruption Slash
  SP needed: 60
  Move range: All Enemies

- Sword Dance
  ~~~~~~~~~~~

  Description: Rhythmic 6-hit Combo. Cancel effect.
  Effect Level: 8
  Move Lvl: ***** (5)
  Characters: Evann + Carmyne
  Required Moves: X-Slash + Smash
  SP needed: 21
  Move range: Single Enemy

- Cross Break
  ~~~~~~~~~~~

  Description: Critical 2-hit Combo. Cancel effect.
  Effect Level: 7
  Move Lvl: **** (4)
  Characters: Evann + Jaid
  Required Moves: X-Slash + Blaster Bomb
  SP needed: 15
  Move range: Single Enemy

- Shiva Slash
  ~~~~~~~~~~~

  Description: Electrocuting lightning. (Bolt). Paralysis. Cancel effect.
  Effect Level: 18
  Move Lvl: **** (4)
  Characters: Evann + Titto
  Required Moves: Thunder Split + aerial Slash
  SP needed: 38
  Move range: Single Enemy

- Lighting Split
  ~~~~~~~~~~~~~~

  Description: thunderous 5-hit Combo. (Bolt). Cancel effect.
  Effect Level: 9
  Move Lvl: *** (3)
  Characters: Evann + Ulk
  Required Moves: Thunder Split + Spiral Blow
  SP needed: 24
  Move range: Single Enemy

- Swallow Smash
  ~~~~~~~~~~~~~

  Description: Smashing 7-hit Combo. Cancel effect.
  Effect Level: 7
  Move Lvl: **** (4)
  Characters: Evann + Myam
  Required Moves: X-Slash + Spinning Wheel
  SP needed: 18
  Move range: Single Enemy

- Double Dragon
  ~~~~~~~~~~~~~

  Description: Orchestrated 8-hit Combo. Cancel effect.
  Effect Level: 12
  Move Lvl: *** (3)
  Characters: Evann + Lutina
  Required Moves: Thunder Split + Meteor Slash
  SP needed: 28
  Move range: Single Enemy

- Combination Alpha
  ~~~~~~~~~~~~~~~~~

  Description: Trusting partners' 8-hit. cancel effect.
  Effect Level: 9
  Move Lvl: **** (4)
  Characters: Brandol + Carmyne
  Required Moves: Spinning Slash + Sonic Sable
  SP needed: 24
  Move range: Single Enemy

- Fire Slash
  ~~~~~~~~~~

  Description: Fire-spewing 4-hit Combo. (Fire). Cancel effect.
  Effect Level: 7
  Move Lvl: **** (4)
  Characters: Brandol + Jaid
  Required Moves: Great Divide + Fist Burst
  SP needed: 20
  Move range: Single Enemy

- Super Slasher
  ~~~~~~~~~~~~~

  Description: Swordsmen's 5-hit Combo. Cancel effect.
  Effect Level: 7
  Move Lvl: **** (4)
  Characters: Brandol + Titto
  Required Moves: Spinning Slash + Aerial Slash
  SP needed: 17
  Move range: Single Enemy

- Double Impact
  ~~~~~~~~~~~~~

  Description: Major pummelling 2-hit. Cancel effect.
  Effect Level: 12
  Move Lvl: ** (2)
  Characters: Brandol + Ulk
  Required Moves: Eruption Slash + Super Penetration
  SP needed: 32
  Move range: Single Enemy

- Sirine Slash
  ~~~~~~~~~~~~

  Description: Cage of ice. Cancel effect. (Blizzard).
  Effect Level: 18
  Move Lvl: **** (4)
  Characters: Brandol + Myam
  Required Moves: Great Divide + Hail Shower
  SP needed: 36
  Move range: Single Enemy


- Ifrit Slash
  ~~~~~~~~~~~

  Description: Engulfing flame. (Fire). Cancel effect.
  Effect Level: 18
  Move Lvl: **** (4)
  Characters: Carmyne + Jaid
  Required Moves: Smash + Fist Burst
  SP needed: 35
  Move range: Single Enemy

- Rush Thrust
  ~~~~~~~~~~~

  Description: Rapid fire 6-hit thrusts. Cancel effect.
  Effect Level: 8
  Move Lvl: **** (4)
  Characters: Carmyne + Ulk
  Required Moves: Smash + Super Penetration
  SP needed: 20
  Move range: Single Enemy

- Ice Prison
  ~~~~~~~~~~

  Description: Icebreaker 7-hit Combo. (Blizzard). Cancel effect.
  Effect Level: 10
  Move Lvl: *** (3)
  Characters: Carmyne + Myam
  Required Moves: Shock Wave + Hail Shower
  SP needed: 27
  Move range: Single Enemy

- Sacred Beam
  ~~~~~~~~~~~

  Description: Penetrating sacred light.
  Effect Level: 12
  Move Lvl: **** (4)
  Characters: Carmyne + Lutina
  Required Moves: Shock Wave + Shockwave Slash
  SP needed: 48
  Move range: All Enemies

- Burst Rondo
  ~~~~~~~~~~~

  Description: Burning spirit 8-hit Combo. (Fire). Cancel effect.
  Effect Level: 10
  Move Lvl: **** (4)
  Characters: Jaid + Titto
  Required Moves: Fist Burst + Shadow Binder
  SP needed: 25
  Move range: Single Enemy

- Flame Tornado
  ~~~~~~~~~~~~~

  Description: Scorching inferno. (Fire).
  Effect Level: 12
  Move Lvl: *** (3)
  Characters: Jaid + Ulk
  Required Moves: Fist Burst + Hercules Smash
  SP needed: 55
  Move range: All Enemies

- Dancing Attack
  ~~~~~~~~~~~~~~

  Description: Dancing 6-hit Combo. Cancel effect.
  Effect Level: 8
  Move Lvl: **** (4)
  Characters: Jaid + Lutina
  Required Moves: Titan Fist + Dragon Rise
  SP needed: 24
  Move range: Single Enemy

- Twin Slash
  ~~~~~~~~~~

  Description: 2-level 2-hit Combo.
  Effect Level: 8
  Move Lvl: **** (4)
  Characters: Titto + Ulk
  Required Moves: Aerial Slash + Hercules Smash
  SP needed: 22
  Move range: Single Enemy

- Twin Shot
  ~~~~~~~~~

  Description: Double 5-hit Combos. Cancel effect.
  Effect Level: 10
  Move Lvl: *** (3)
  Characters: Titto + Myam
  Required Moves: Disk Cutter + Spinning Wheel
  SP needed: 25
  Move range: Single Enemy

- Aero Slash
  ~~~~~~~~~~

  Description: Sky-ripping 5-hit Combo. (Wind). Cancel effect.
  Effect Level: 8
  Move Lvl: ***** (5)
  Characters: Titto + Lutina
  Required Moves: Aerial Slash + Dragon Rise
  SP needed: 16
  Move range: Single Enemy

- Droplets of Life
  ~~~~~~~~~~~~~~~~

  Description: Healing power of forest. Restore HP. Heals disorders.
  Effect Level: None
  Move Lvl: **** (4)
  Characters: Ulk + Myam
  Required Moves: Yggdrasil Grace + Recover All
  SP needed: 30
  Move range: All Allies

- Freezing Dust
  ~~~~~~~~~~~~~

  Description: Chilling effect of ice. (Blizzard).
  Effect Level: 12
  Move Lvl: **** (4)
  Characters: Myam + Lutina
  Required Moves: Hail Shoer + Shockwave Slash
  SP needed: 52
  Move range: All Enemies

Well that wraps up the double moves. On to the Triple Combinations.

___________________________________________________________________________
   TRIPLE COMBINATIONS
---------------------------------------------------------------------------

There is a total of 19 triple combination moves, 16 of which involve Evann.
As mentioned above, equip the Foreboding skill to quickly learn these
combos. Most of these are single enemy and have cancel effect, but some
are really powerful all-enemies moves. Don't use them that often, instead
I suggest you use the double techs more, most of the time they have lower
SP cost and in some cases are more effective than the triple combos.

The list goes like this:

- Triple Move
  ~~~~~~~~~~~

  Description: Move description.
  Effect Level: The effect level of the move.
  Move Lvl: The level of this move.
  Characters: Characters that perform this move.
  Required Moves: Moves that make-up this triple move.
  SP needed: The SP needed to execute this move.
  Move range: The range of the move.

- Divine Dragon Slash
  ~~~~~~~~~~~~~~~~~~~

  Description: Ultimate Geo power.
  Effect Level: 30
  Move Lvl: * (1)
  Characters: Evann + Brandol + Carmyne
  Required Moves: Sky Dragon Slash + Eruption Slash + Rosette Slash
  SP needed: 99
  Move range: All Enemies

- Explosion Smash
  ~~~~~~~~~~~~~~~

  Description: Explosive 9-hit Combo. (Bomb). Cancel effect.
  Effect Level: 14
  Move Lvl: **** (4)
  Characters: Evann + Brandol + Jaid
  Required Moves: X-Slash + Great Divide + Titan Fist
  SP needed: 25
  Move range: Single Enemy

- Dancing Sword Slash
  ~~~~~~~~~~~~~~~~~~~

  Description: Mixture of 7 attacks. Cancel effect.
  Effect Level: 10
  Move Lvl: **** (4)
  Characters: Evann + Brandol + Titto
  Required Moves: X-Slash + Spinning Slash + Disk Cutter
  SP needed: 19
  Move range: Single Enemy

- Tri-Crush
  ~~~~~~~~~

  Description: Critical 3-hit Combo. Cancel effect.
  Effect Level: 20
  Move Lvl: ** (2)
  Characters: Evann + Brandol + Ulk
  Required Moves: Thunder Split + Eruption Slash + Hercules Smash
  SP needed: 32
  Move range: Single Enemy

- Tripler
  ~~~~~~~

  Description: Synchronized 9-hit Combo. Cancel effect.
  Effect Level: 12
  Move Lvl: **** (4)
  Characters: Evann + Brandol + Myam
  Required Moves: Thunder Split + Great Divide + Spinning Wheel
  SP needed: 21
  Move range: Single Enemy

- Triple Blaze Smash
  ~~~~~~~~~~~~~~~~~~

  Description: Burst of flame 3-hit. (Fire). Cancel effect.
  Effect Level: 10
  Move Lvl: **** (4)
  Characters: Evann + Carmyne + Jaid
  Required Moves: X-Slash + Sonic Sable + Fist Burst
  SP needed: 20
  Move range: Single Enemy

- Jet Storm
  ~~~~~~~~~

  Description: Bone-breaking 6-hit. (Wind). Cancel effect.
  Effect Level: 12
  Move Lvl: **** (4)
  Characters: Evann + Carmyne + Myam
  Required Moves: Thunder Split + Smash + Spinning Wheel
  SP needed: 22
  Move range: Single Enemy

- Fast Dance Whirl
  ~~~~~~~~~~~~~~~~

  Description: No-gap 12-hit Combo. Cancel effect.
  Effect Level: 20
  Move Lvl: ** (2)
  Characters: Evann + Carmyne + Lutina
  Required Moves: Thunder Split + Rosette Slash + Meteor Slash
  SP needed: 35
  Move range: Single Enemy

- Phoenix Formation
  ~~~~~~~~~~~~~~~~~

  Description: Sandwiching 8-hit Combo. (Fire). Cancel effect.
  Effect Level: 15
  Move Lvl: **** (4)
  Characters: Evann + Jaid + Titto
  Required Moves: X-Slash + Fist Burst + Disk Cutter
  SP needed: 26
  Move range: Single Enemy

- Big Bang Hammer
  ~~~~~~~~~~~~~~~

  Description: Ultimate fire power. (Fire).
  Effect Level: 16
  Move Lvl: *** (3)
  Characters: Evann + Jiad + Ulk
  Required Moves: Spark Volt + Titan Fist + Hercules Smash
  SP needed: 55
  Move range: All Enemies

- Delta Formation
  ~~~~~~~~~~~~~~~

  Description: Delta-form 9-hit Combo.
  Effect Level: 14
  Move Lvl: **** (4)
  Characters: Evann + Jiad + Lutina
  Required Moves: X-Slash + Blaster Bomb + Meteor Smash
  SP needed: 24
  Move range: Single Enemy

- Purple Lighting
  ~~~~~~~~~~~~~~~

  Description: Bolt-charged 3-hit Combo. (Bolt). Cancel effect.
  Effect Level: 20
  Move Lvl: *** (3)
  Characters: Evann + Titto + Ulk
  Required Moves: Thunder Split + Illusion Slash + Hercules Smash
  SP needed: 30
  Move range: Single Enemy

- Binding Force
  ~~~~~~~~~~~~~

  Description: Ultimate restraint. Shock effect.
  Effect Level: None
  Move Lvl: ** (2)
  Characters: Evann + Titto + Myam
  Required Moves: Thunder Split + Shadow Binder + Super Frosty Attack
  SP needed: 75
  Move range: Single Enemy

- Photon Shower
  ~~~~~~~~~~~~~

  Description: Ultimate photon power.
  Effect Level: 16
  Move Lvl: *** (3)
  Characters: Evann + Titto + Lutina
  Required Moves: Spark Volt + Disk Cutter + Meteor Slash
  SP needed: 50
  Move range: All Enemies

- Southern Cross
  ~~~~~~~~~~~~~~

  Description: Soul-breaking 6-hit Combo. (Blizzard). Cancel effect.
  Effect Level: 15
  Move Lvl: *** (3)
  Characters: Evann + Ulk + Myam
  Required Moves: X-Slash + Hercules Smash + Hail Shower
  SP needed: 28
  Move range: Single Enemy

- Rapid Fire
  ~~~~~~~~~~

  Description: Lightning fast 6-hit Combo. Cancel effect.
  Effect Level: 10
  Move Lvl: **** (4)
  Characters: Evann + Myam + Lutina
  Required Moves: X-Slash + Spinning Wheel + Meteor Slash
  SP needed: 18
  Move range: Single Enemy

- Armageddon
  ~~~~~~~~~~

  Description: Ultimate destruction.
  Effect Level: 24
  Move Lvl: * (1)
  Characters: Brandol + Jaid + Ulk
  Required Moves: Eruption Slash + Jolt Knuckle + Spinning Hurler
  SP needed: 80
  Move range: All Enemies

- Star Twinkle
  ~~~~~~~~~~~~

  Description: Stars improve all status. Improves all Status.
  Effect Level: None
  Move Lvl: ** (2)
  Characters: Carmyne + Myam + Lutina
  Required Moves: Holy Breath + Cheer Up + Meteor Slash
  SP needed: 45
  Move range: All Allies

- Requiem Force
  ~~~~~~~~~~~~~

  Description: Deteriorates foes' status. All Status down.
  Effect Level: 5
  Move Lvl: ** (2)
  Characters: Jaid + Titto + Lutina
  Required Moves: Jolt Knuckle + Shadow Binder + Spider Net
  SP needed: 60
  Move range: All Enemies

Well that wraps up the triple moves. On to the Quadruple Combinations.

___________________________________________________________________________
   QUADRUPLE COMBINATIONS
---------------------------------------------------------------------------

As far as quadruples go there are only 2 of them. And Jaid is the character
that has no four-way tech. Why? Because Evann has to be in the party and
nobody will make a combo just for Jaid. Although in my opinion Myam could
be left out instead of Jaid.

These 2 combos--SUCK, IMHO because it takes forever to execute them and it
drains quite a lot of SP from all of your party members. They are SINGLE
enemy, both, yeah sure they're powerful but in a long run it's not worth
the effort. If you have absolutely nothing left to do then you could try
them, I guess. The other thing that you should try is to finish a Boss or
a powerful enemy using one of the Quadruples, that way everyone in your
party will get bonus skill experience.

The list goes like this:

- Quadruple Move
  ~~~~~~~~~~~~~~

  Description: Move description.
  Effect Level: The effect level of the move.
  Move Lvl: The level of this move.
  Characters: Characters that perform this move.
  Required Moves: Moves that make-up this triple move.
  SP needed: The SP needed to execute this move.
  Move range: The range of the move.


- Quadruple Combo
  ~~~~~~~~~~~~~~~

  Description: Perfect 16-hit Combo.
  Effect Level: 28
  Move Lvl: * (1)
  Characters: Evann + Brandol + Carmyne + Ulk
  Required Moves: Sky Dragon Slash + Eruption Slash + Rosette Slash +
                  + Spinning hurler
  SP needed: 35
  Move range: Single Enemy

- Gatling Spike
  ~~~~~~~~~~~~~

  Description: Super rapid fire 18-hit.
  Effect Level: 26
  Move Lvl: *** (3)
  Characters: Evann + Titto + Myam + Lutina
  Required Moves: Thunder Split + Disk Cutter + Hail Shower + Meteor Slash
  SP needed: 32
  Move range: Single Enemy

Well that concludes the Quadruple Moves and wraps up this Section.
Combination moves are not that necessary but if you use them with wisdom
your battles will be much easier.

FAQ
~~~

---------------------------------------------------------------------------

Q: Are there any hidden combos/moves?

A: No, there isn't.

---------------------------------------------------------------------------

Q: Is there any characters without double combos?

A: No, there isn't.

---------------------------------------------------------------------------

Q: Is there any characters without triple combos?

A: No, there isn't.

---------------------------------------------------------------------------

Q: Is there any characters without quadruple combos?

A: Yes, Jaid.

---------------------------------------------------------------------------

Q: Can I miss a combo/move. Is there a certain time/event for combo
   learning?

A: No, you can learn any combo/single move any time.

---------------------------------------------------------------------------
___________________________________________________________________________
===========================================================================
   SECTION VI : SKILLS
===========================================================================

In Grandia Xtreme Skill Books are empty and you'll have to insert skills
to actually use them in combat. There is a wide range of skills to
choose from and there are 4 ranks of them: C, B, A and S ranks. To learn
new skills you'll have to seek out special Vellums in dungeons. When you
find one take it to a skills shop to reveal what skill it is. In the same
way you'll have to look for the Skill Books in dungeons.

After you have found and equipped the Skill Book and identified the skill
you can equip characters with skills. Choose a character and equip the
Skill into the Skill Book. After that skills can be used in combat.

Each monster can give Mental, Physical, Combat or Special experience.
This experience is needed to level-up your skills. Skills will level-up
only if they are equipped by a character. Fight more battles to learn
skill experience. The more stars (levels) the skill has the more effective
it is. Remember: equipping only the Skill Book is not enough, you have to
put skills into the Skill Book.

Vellums
~~~~~~~

There are 10 kinds of Vellums that can be found in dungeons. Those are:

Combat Vellum: 1 C-Rank Combat Skill (100G to create)
Mental Vellum: 1 C-Rank Mental Skill (100G to create)
Physical Vellum: 1 C-Rank Physical Skill (100G to create)
Secret Vellum: 1 C-Rank Special Skill (100G to create)
Battle Vellum: 1 B-Rank Combat Skill (250G to create)
Psyche Vellum: 1 B-Rank Mental Skill (250G to create)
Corporal Vellum: 1 B-Rank Physical Skill (250G to create)
High Vellum: 1 A-Rank Combat, Physical or Mental Skills (600G to create)
Coverted Vellum: 1 A-Rank Special Skill (600G to create)
Ultimate Vellum: Any 1 S-Rank Skill (1000G to create)

Each rank has its own maximum skill level (those yellow stars). The higher
the level the more valueble/efficient a skill becomes. When you reach the
maximum skill level that skill becomes maxed and cannot be leveled-up
anymore. The higher the skill Rank the lower the maximum level. Well you
can't have the best S-Rank skills at level 7 now can you?

C-Rank: Maximum Level 7 (7 stars)
B-Rank: Maximum Level 5 (5 stars)
A-Rank: Maximum Level 3 (3 stars)
S-Rank: Maximum Level 1 (1 star)

The skill levels are very important actually. It determines the possibility
of executing that skill and the effective power of the skill. How? Well if
you look at some of the skill descriptions it may say that chance of
executing is 'Level x X%'. Make no mistake, not your character level, but
the level of the skill multiplied by X%. Skill will take effect only if it
has at least 1 level. Most of the skills are stackable. So it is a good
idea to have more than one skill equiped. As with the Skill Books, the
further you are in the game the higher Vellums you find.

Skill Books
~~~~~~~~~~~

There are 7 different Skill Books. Explore the dungeon to find Skill Books.
The further you are in the game the better Skill Books you find.

Each can equip different type and number of skills:

Beginner Book: Equips 1 C-Rank Skill
Novice Book: Equips 2 C-Rank Skills
Extra Book: Equips 3 C-Rank Skills
Advanced Book: Equips 1 B-Rank Skill
Expert Book: Equips 2 B-Rank Skills
Master Book: Equips 1 A-Rank Skill
Limited Book: Equips 1 Any-Rank Skill

Selling Skills/Books
~~~~~~~~~~~~~~~~~~~~

You can sell skills at Skillman's shop. This is a lowdown on the value of
the different level skills for the item exchange. Alright, first off the
value of the mental, combat, and physical skills are all the same, while
the special skills are worth double. Here is a simple table showing the
selling rates:

           x______________ _______________ _______________ ________________x
           |  C - RANK    |  B - RANK     |  A - RANK     |  S - RANK      |
x__________|______________|_______________|_______________|________________|
|          | Min Lvl: 10G | Min Lvl: 30G  | Min Lvl: 60G  | Min Lvl: 200G  |
| Mental   | Max Lvl: 80G | Max Lvl: 150G | Max Lvl: 240G | Max Lvl: 400G  |
|__________|______________|_______________|_______________|________________|
|          | Min Lvl: 10G | Min Lvl: 30G  | Min Lvl: 60G  | Min Lvl: 200G  |
| Combat   | Max Lvl: 80G | Max Lvl: 150G | Max Lvl: 240G | Max Lvl: 400G  |
|__________|______________|_______________|_______________|________________|
|          | Min Lvl: 10G | Min Lvl: 30G  | Min Lvl: 60G  | Min Lvl: 200G  |
| Physical | Max Lvl: 80G | Max Lvl: 150G | Max Lvl: 240G | Max Lvl: 400G  |
|__________|______________|_______________|_______________|________________|
|          | Min Lvl: 20G | Min Lvl: 60G  | Min Lvl: 120G | Min Lvl: 400G  |
| Special  | Max Lvl: 160G| Max Lvl: 300G | Max Lvl: 480G | Max Lvl: 800G  |
|__________|______________|_______________|_______________|________________|
x                                                                          x

The value of the books are the same as how many 'G' it takes to create a
skill from that level. Ex: Beginner Book is 100 pts and it takes 100G to
make a C-rank skill. Novice Book is 200 pts, it equips 2 C-Rank skills and
it takes 200G to create 2 C-Rank skills and so on:

Beginner Book: 100 pts
Novice Book: 200 pts
Extra Book: 300 pts
Advanced Book: 250 pts
Expert Book: 500 pts
Master Book: 600 pts
Limited Book: 1000 pts

When you have accumulated enough Points from selling skills or books you
can buy various items/eggs from the Skillman. Most of the things he sells
are quite useless but he has one item which is worth all the effort--Spirit
Helm, it costs 48000 Points. You can buy any item as many times as you want
as long as you have enough Points.

Skill List
~~~~~~~~~~

Here are the lists of the skills that can be learnt from different Vellums.
The skills are arranged like this:

C-Rank (Combat, Physical, Mental, Special)
B-Rank (Combat, Physical, Mental, Special)
A-Rank (Combat, Physical, Mental, Special)
S-Rank (Combat, Physical, Mental, Special)

____________________________________________________________________________
   C-RANK SKILLS
----------------------------------------------------------------------------

Combat Skills
~~~~~~~~~~~~~

x________________ _________________________________________________________x
|     Skill      |                        Description                      |
|________________|_________________________________________________________|
|Abandonment     |Improves evasion rate (Level x 10%)                      |
|________________|_________________________________________________________|
|Counterattack   |Attacks after evading (Level x 15%)                      |
|________________|_________________________________________________________|
|Defensive       |Decreases IP damage (Level x 10%)                        |
|________________|_________________________________________________________|
|Diver           |More damage to aquatics and floating beings (Level x 10%)|
|________________|_________________________________________________________|
|Exorcist        |More damage to undead and Devils (Level x 10%)           |
|________________|_________________________________________________________|
|Forrester       |More damage to plants, insects and reptiles (Level x 10%)|
|________________|_________________________________________________________|
|Grappler        |More damage to humans and minerals (Level x 10%)         |
|________________|_________________________________________________________|
|Hunter          |More damage to birds, beasts and dragons (Level x 10%)   |
|________________|_________________________________________________________|
x                                                                          x

Physical Skills
~~~~~~~~~~~~~~~

x________________ _________________________________________________________x
|     Skill      |                        Description                      |
|________________|_________________________________________________________|
|Dash            |Improves speed (Level x 3%)                              |
|________________|_________________________________________________________|
|Iron Guard      |No effect from damage less than Level x 10%              |
|________________|_________________________________________________________|
|Intelligence    |Improves intelligence (Level x 3%)                       |
|________________|_________________________________________________________|
|Mentality       |Improves mentality (Level x 3%)                          |
|________________|_________________________________________________________|
|Mighty Guard    |Improves defence if defending (Level x 10%)              |
|________________|_________________________________________________________|
|Quick Feet      |Improves escape success ratio (in %) (Level x 10%)       |
|________________|_________________________________________________________|
|Strength        |Improves strength (Level x 3%)                           |
|________________|_________________________________________________________|
|Toughness       |Improves vitality (Level x 3%)                           |
|________________|_________________________________________________________|
x                                                                          x

Mental Skills
~~~~~~~~~~~~~

x________________ _________________________________________________________x
|     Skill      |                        Description                      |
|________________|_________________________________________________________|
|Block Counter   |Resists Counter effects (Level  15%)                     |
|________________|_________________________________________________________|
|Foreboding      |Displays hints for Combo moves (Level x 15%)             |
|________________|_________________________________________________________|
|Morale Boost    |Extends Status increase (Level x 25%)                    |
|________________|_________________________________________________________|
|Mystic Chant    |More power to Water & Forest (Level x 5%)                |
|________________|_________________________________________________________|
|NorthWind Chant |More power to Wind & Blizzard (Level x 5%)               |
|________________|_________________________________________________________|
|Observation     |Predicts foes' moves (Level x 10%)                       |
|________________|_________________________________________________________|
|Quakeblast Chant|More power to Land & Bomb (Level x 5%)                   |
|________________|_________________________________________________________|
|ZapFire Chant   |More power to Fire & Bolt (Level x 5%)                   |
|________________|_________________________________________________________|
x                                                                          x

Special Skills
~~~~~~~~~~~~~~

x________________ _________________________________________________________x
|     Skill      |                        Description                      |
|________________|_________________________________________________________|
|Coercion        |Captures fleeing monsters (Level x 10%)                  |
|________________|_________________________________________________________|
|Miracle Balance |Defeted enemy may drop more gold (Level x 2%)            |
|________________|_________________________________________________________|
|Speed           |Increases agility (Level x 3%)                           |
|________________|_________________________________________________________|
x                                                                          x

And that concludes the C-Rank skills. You'll be hanging around those a lot
during the first part of the game when exploring the elemental dungeons. And
even later in the game some of the C-Rank skills may come in handy, like
Iron Guard and Coercion.

____________________________________________________________________________
   B-RANK SKILLS
----------------------------------------------------------------------------

Combat Skills
~~~~~~~~~~~~~

x________________ _________________________________________________________x
|     Skill      |                        Description                      |
|________________|_________________________________________________________|
|Full-Body Blow  |More IP damage for Critical. Level x 1000P.              |
|________________|_________________________________________________________|
|Maximize Item   |More power to items in battle. Level x 10%.              |
|________________|_________________________________________________________|
|Pirates Ring    |Enemy may drop more gold. Only if enemy's defeated.      |
|                |Level x2%.                                               |
|________________|_________________________________________________________|
|Skilled Item Use|Less time needed for using items. Level x 20%.           |
|________________|_________________________________________________________|
|Unassailable    |Covers weak spots in attack. Level x 15%.                |
|________________|_________________________________________________________|
x                                                                          x

Physical Skills
~~~~~~~~~~~~~~~

x________________ _________________________________________________________x
|     Skill      |                        Description                      |
|________________|_________________________________________________________|
|Firm Stance     |Continue moving even if hit. Level x 30%.                |
|________________|_________________________________________________________|
|Life Up         |Increases Max. HP. Level x 8%.                           |
|________________|_________________________________________________________|
|Prayer          |Restores HP by defending. Level x 80P.                   |
|________________|_________________________________________________________|
|Repel           |Deflects damage. Level x 20%.                            |
|________________|_________________________________________________________|
|SP Up           |Increases Max. SP. Level x 10%.                          |
|________________|_________________________________________________________|
x                                                                          x

Mental Skills
~~~~~~~~~~~~~

x________________ _________________________________________________________x
|     Skill      |                        Description                      |
|________________|_________________________________________________________|
|Immunity        |Resists Illnes Paralysis & Poison. Success rate: 30% 55% |
|                |70% 85% 100% for each level.                             |
|________________|_________________________________________________________|
|Life Blessing   |Resists sudden death. Success rate: 30% 55% 70% 85% 100% |
|                |for each level.                                          |
|________________|_________________________________________________________|
|Lustration      |Resists Sleep Confusion & Curse. Success rate: 30% 55%   |
|                |70% 85% 100% for each level.                             |
|________________|_________________________________________________________|
|Meditate        |Restores SP by defending. Level x 5P.                    |
|________________|_________________________________________________________|
|Psycho-Shield   |Resist Stop Sap Moves & Magic. Success rate: 30% 55% 70% |
|                |85% 100% for each level.                                 |
|________________|_________________________________________________________|
x                                                                          x

Special Skills
~~~~~~~~~~~~~~

x________________ _________________________________________________________x
|     Skill      |                        Description                      |
|________________|_________________________________________________________|
|Berserk         |Uncontrollable anger strikes. Higher probability as level|
|                |advances.                                                |
|________________|_________________________________________________________|
|Super Reflex    |Defends against damage quickly. Level x 15%.             |
|________________|_________________________________________________________|
|Thief Trick     |Enemy may drop better items. Only if enemy's defeated.   |
|                |Level x2%.                                               |
|________________|_________________________________________________________|
x                                                                          x

And that concludes the B-Rank skills. You'll be using these skills mostly
in the Starry Corridor and while exploring dungeons there. In my opinion
C-Rank skills are more effective in the long run. Or you could wait a bit
till you can get your hands on those A and S rank skill later.

____________________________________________________________________________
   A-RANK SKILLS
----------------------------------------------------------------------------

Combat Skills
~~~~~~~~~~~~~

x________________ _________________________________________________________x
|     Skill      |                        Description                      |
|________________|_________________________________________________________|
|Asura Spirit    |More hits for Combo. Level x 1.                          |
|________________|_________________________________________________________|
|Triple Attack   |More hits for Critical. Level x 1.                       |
|________________|_________________________________________________________|
|Versatile       |More damage to all species. Level x 10%.                 |
|________________|_________________________________________________________|
x                                                                          x

Physical Skills
~~~~~~~~~~~~~~~

x________________ _________________________________________________________x
|     Skill      |                        Description                      |
|________________|_________________________________________________________|
|Decoy           |Become enemy target. Level x 25%.                        |
|________________|_________________________________________________________|
|Full Potential  |Improves all parameters. Level x 4%.                     |
|________________|_________________________________________________________|
|Tactics Eye     |Adds IP before battle. Level x 1000P.                    |
|________________|_________________________________________________________|
x                                                                          x

Mental Skills
~~~~~~~~~~~~~

x________________ _________________________________________________________x
|     Skill      |                        Description                      |
|________________|_________________________________________________________|
|Magical Esoteric|Adds Cancel effect on magic. Level x 1500P. Effective on |
|                |single-target magic spells.                              |
|________________|_________________________________________________________|
|Status Guard    |Resists Status disorders. Success rate: 50% 75% and 100% |
|                |for each level.                                          |
|________________|_________________________________________________________|
|Wizardry Chant  |Strengthens all magic spells. Adds 10% to each level.    |
|________________|_________________________________________________________|
x                                                                          x

Special Skills
~~~~~~~~~~~~~~

x________________ _________________________________________________________x
|     Skill      |                        Description                      |
|________________|_________________________________________________________|
|Fighting Spirit |Speeds up SP restoration. Level x 20%.                   |
|________________|_________________________________________________________|
|Hercules Power  |Adds IP damage to Combo. Level x 500P.                   |
|________________|_________________________________________________________|
|Hero's Energy   |Revives from immobility. Level x 20%.                    |
|________________|_________________________________________________________|
x                                                                          x

That's it for the A-Rank Skills. Not to many of them but they are very
usefull especially combat skills. Use them all the time. You can get these
skills mostly at the end of Starry Corridor and in the Light Ruins.

____________________________________________________________________________
   S-RANK SKILLS
----------------------------------------------------------------------------

TO BE CONTINUED SOON...


FAQ
~~~

----------------------------------------------------------------------------

Q: Can I steal Vellums from monsters?

A: Yes, you can.

----------------------------------------------------------------------------

Q: Can I steal Skill Books from monsters?

A: No, you can't.

----------------------------------------------------------------------------

Q: Is there a limit to how many Skills I can carry?

A: Yes, there is a limit. You can carry no more than 100 skills.

----------------------------------------------------------------------------

Q: Is there a limit to how many Skill Books I can carry?

A: Yes, there is a limit. You can carry no more than 24 Skill Books.

----------------------------------------------------------------------------

Q: Is there any hidden Vellums or Skill Books?

A: No, there isn't.

----------------------------------------------------------------------------

Q: How many Skill Book slots does each character have?

A: Evann: 3 Slots
   Brandol: 5 Slots
   Carmyne: 4 Slots
   Jaid: 2 Slots
   Titto: 4 Slots
   Ulk: 5 Slots
   Myam: 2 Slots
   Lutina: 3 Slots

----------------------------------------------------------------------------

Q: Can I increase Skill Book slots somehow?

A: No, you can't.

----------------------------------------------------------------------------
____________________________________________________________________________
============================================================================
   SECTION VII : MANA EGGS
============================================================================

General Situation
~~~~~~~~~~~~~~~~~

     It has been more then 5 years since Grandia I was released and over the
period of time Mana Eggs have somewhat evolved. They went a long way from
treasured artifacts to being ordinary items that you can find in every
dungeon. Now you can collect them, buy them, have more then 1 Mana Egg of
the same type and most importantly now you can combine them to get more
powerful ones! The Mana Egg system got a lot more flexible (kind of like
the Materia system in Final Fantasy VII). Each Mana Egg has its own MP and
it cannot exceed 999.

Getting Started
~~~~~~~~~~~~~~~

To manage your Mana Eggs you'll have to visit the Magician Shop.

Talk to the shop owner and you'll have a number of options. Choose
'Check Junction Recipe', you'll notice a simple 4x5 grid. This is
your starting table with 4 primary elemental eggs:

Flame(fire)     Wind(wind)     Aqua(water)     Stone(earth).

Now those are 4 primary elemental Mana Eggs. Using (combining) those
eggs will eventually lead you to higher level Mana Eggs. There are 10
levels of Mana Eggs:

Lvl 0: Dust
-----
Lvl 1: Flare, Aqua, Wind, Stone
-----
Lvl 2: Lava, Bomb, Heat, Sand, Mist
-----
Lvl 3: Thunder, Frost, Leaf, Burst
-----
Lvl 4: Forest, Booster, Decreass, Darkness, Star, Lightning, Icicle
-----
Lvl 5: Volcano, Cyclone, Rainbow, Gravity, Fairy
-----
Lvl 6: Cluster, Photon, Blizzard, Soul, Restore
-----
Lvl 7: Life, Astral, Protect, Void
-----
Lvl 8: Crown, Calamity, Dragon, Fenrir
-----
Lvl 9: Chaos, Ether, Holy
-----

SF (Special Force) indicates a magical power-up element. There are
six varieties of power-ups:

[ Mp ] : MP consumption decreases.

[ P ]  : Power rises, or Effect Time extends.

[ H ]  : Offensive spell hit count increases.

[ W ]  : Spell area of effect range extends.

[ S ]  : Time to activate spell decreases.

[ Ip ] : Offensive spell IP damage climbs.


Well, apparently your goal is to get your hands on those high level (8-9)
Mana Eggs. To do so you'll have to collect Mana Eggs that lay around in
dungeons.

First of all you'll have to expand your primary grid, enhancing your 4
elemental eggs up to level 5 elemental eggs. But that does not mean that
you absolutely have to complete it, actually you can expand the grid to 6x7
even before completing the primary one! Anyway after you complete the 4x5
grid it'll look like this:

x____________ ______________ ____________ ____________x
|  Flare     |  Wind        |  Aqua      |  Stone     |<- Level 1
|____________|______________|____________|____________|     \/
|  Lava      |  Heat        |  Mist      |  Sand      |<- Level 2
|____________|______________|____________|____________|     \/
|  Bomb      |  Thunder     |  Frost     |  Leaf      |<- Level 3
|____________|______________|____________|____________|     \/
|  Star      |  Lightning   |  Icicle    |  Forest    |<- Level 4
|____________|______________|____________|____________|     \/
|  Volcano   |  Cyclone     |  Rainbow   |  Gravity   |<- Level 5
|____________|______________|____________|____________|
x                                                     x

OK, now you'll need to combine your level 1-5 Mana eggs from the first grid
to obtain some really powerful eggs! So all the combinations include 42 Mana
eggs and your 4x5 grid will eventually expand to 6x7 grid. Like this:

x___________ ____________ ____________ ____________ ___________ ___________x
|  Holy     |  Fenrir    |  Protect   |  Astral    |  Dragon   |  Chaos    |
|___________|____________|____________|____________|___________|___________|
|  Booster  |  Flare     |  Wind      |  Aqua      |  Stone    |  Dust     |
|___________|____________|____________|____________|___________|___________|
|  Decrease |  Lava      |  Heat      |  Mist      |  Sand     |  Burst    |
|___________|____________|____________|____________|___________|___________|
|  Darkness |  Bomb      |  Thunder   |  Frost     |  Leaf     |  Restore  |
|___________|____________|____________|____________|___________|___________|
|  Void     |  Star      |  Lightning |  Icicle    |  Forest   |  Fairy    |
|___________|____________|____________|____________|___________|___________|
|  Calamity |  Volcano   |  Cyclone   |  Rainbow   |  Gravity  |  Life     |
|___________|____________|____________|____________|___________|___________|
|  Ether    |  Cluster   |  Photon    |  Blizzard  |  Soul     |  Crown    |
|___________|____________|____________|____________|___________|___________|
x                                                                          x


Combinations
~~~~~~~~~~~~

Let's get some load off our heads, now shall we? We'll be calculating the
exact number of combinations.

Each Egg can be combined with another which will result in a creation of a
completely new Egg. Combining Eggs in a reverse order will have exactly the
same effect so we will not consider that as a factor. We have 42 Mana Eggs
in total and each Egg can be combined with another one. So after some
arithmetical calculations we find that there should be a total of 904
potential combinations, and that's a lot! And thank God or whatever that
those reverse combinations result in the same Egg! But still 904
combinations, will most definitely put your ass in front of TV screen for
like hours! Terrible man!

However...

It is apparent that combinations of the same type will result in Eggs of
the same type. For example Aqua Egg + Aqua Egg = Aqua Egg, Flare Egg +
Flare Egg = Flare Egg and so on, EXCEPT: Dust Egg + Dust Egg = Invalid.
OK, so 904-42=862 Thus, 862 practical combinations. But that still is a
large number, isn't it?

Moreover...

To further the reduction of the number of combinations there are so cold
invalid combinations where Mana Egg + Mana Egg = Nothing (Invalid). And
there are a total of 612 invalid combinations!! Sweet! So ultimately we
have 862-612=250. Yep, there can only be 250 new Eggs created.

Well that was relieving now wasn't it? After initial 904, we end up with
250 functional combinations. Damn! My head hurts! ^_^

So the bottom line is that there are:

Possible combinations: [ 292 ]

Combinations resulting in a different Egg: [ 250 ]

NOTICE: Everything written above is purely my opinion based on my own
        calculations. If you disagree then well, tough for you. However
        if you believe that I have miscalculated somewhere _and_ have
        some solid proof _then_ send me an e-mail and I will correct
        whatever is necessary.


The Combination List
~~~~~~~~~~~~~~~~~~~~

And here is the combination list, it goes like this: The primary and
secondary eggs are the eggs that you combine, and the resulting egg is
the product. The primary and secondary eggs are arranged by their
level (0-9). Caution! As mentioned above there can be some useless
results during all the fusion, sometimes you'll get Mana Egg that
is of lower level than the primary/secondary ones, for example if you
combine Wind Egg (lv1) with Stone Egg (lv1) you'll get the Dust Egg
(lv0!). Although it depends on how you look at it, I suppose. If you
really need the lower level Egg then go for it, you might want different
magic, or something but be aware of those combinations.

To find a desirable combination you should press Ctrl+F and type
#[Your Mana Egg] but remember due to a specific chart you'll have to type
an Egg of a lower level, meaning that if you want to find out the result
after combining for example Aqua Egg with Photon Egg you should type #Aqua
Egg. That way an Aqua Egg combination list will appear where you will find
Aqua Egg + Photon Egg, on the other hand if you type #Photon Egg you'll end
up in a Photon Egg combination list where Aqua Egg will be absent because
it was already combined in the Aqua Egg combination list.

To find a desirable result press Ctrl+F and type = [Your Mana Egg] and
start pressing that [Enter].

Confusing? Well, it is really simple, think of something and just try to
find it using the above method. You'll get a hand of it pretty quick.


------------------: Means invalid combination.

??????????????????: Means I don't know the result yet.

________________   __________________   __________________
Primary Mana Egg + Secondary Mana Egg = Resulting Mana Egg
----------------   ------------------   ------------------

#DUST EGG        + Dust Egg           = ------------------
~~~~~~~~~        + Aqua Egg           = Flare Egg
                 + Flare Egg          = Wind Egg
                 + Wind Egg           = Burst Egg
                 + Stone Egg          = Heat Egg
                 + Lava Egg           = Booster Egg
                 + Bomb Egg           = Stone Egg
                 + Sand Egg           = Mist Egg
                 + Heat Egg           = Stone Egg
                 + Mist Egg           = Decrease Egg
                 + Thunder Egg        = Mist Egg
                 + Frost Egg          = Darkness Egg
                 + Leaf Egg           = Rainbow Egg
                 + Burst Egg          = ------------------
                 + Booster Egg        = Darkness Egg
                 + Forest Egg         = Darkness Egg
                 + Decrease Egg       = Thunder Egg
                 + Darkness Egg       = Decrease Egg
                 + Star Egg           = Lava Egg
                 + Lightning Egg      = Sand Egg
                 + Icicle Egg         = Frost Egg
                 + Volcano Egg        = Thunder Egg
                 + Cyclone Egg        = Soul Egg
                 + Rainbow Egg        = Forest Egg
                 + Gravity Egg        = Bomb Egg
                 + Fairy Egg          = ------------------
                 + Cluster Egg        = Restore Egg
                 + Photon Egg         = Gravity Egg
                 + Blizzard Egg       = Decrease Egg
                 + Soul Egg           = Lightning Egg
                 + Restore Egg        = ------------------
                 + Life Egg           = ------------------
                 + Astral Egg         = Booster Egg
                 + Protect Egg        = Darkness Egg
                 + Void Egg           = Lightning Egg
                 + Crown Egg          = ??????????????????
                 + Calamity Egg       = ??????????????????
                 + Dragon Egg         = ??????????????????
                 + Fenrir Egg         = ??????????????????
                 + Chaos Egg          = ??????????????????
                 + Ether Egg          = ??????????????????
                 + Holy Egg           = ??????????????????
____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

#AQUA EGG        + Aqua Egg           = Aqua Egg
~~~~~~~~~        + Flare Egg          = Dust Egg
                 + Wind Egg           = Mist Egg
                 + Stone Egg          = Sand Egg
                 + Lava Egg           = Stone Egg
                 + Bomb Egg           = Lava Egg
                 + Sand Egg           = Leaf Egg
                 + Heat Egg           = Mist Egg
                 + Mist Egg           = Frost Egg
                 + Thunder Egg        = Frost Egg
                 + Frost Egg          = Icicle Egg
                 + Leaf Egg           = Forest Egg
                 + Burst Egg          = Lava Egg
                 + Booster Egg        = ------------------
                 + Forest Egg         = Sand Egg
                 + Decrease Egg       = ------------------
                 + Darkness Egg       = ------------------
                 + Star Egg           = Dust Egg
                 + Lightning Egg      = Mist Egg
                 + Icicle Egg         = Frost Egg
                 + Volcano Egg        = Dust Egg
                 + Cyclone Egg        = Frost Egg
                 + Rainbow Egg        = Icicle Egg
                 + Gravity Egg        = Leaf Egg
                 + Fairy Egg          = Mist Egg
                 + Cluster Egg        = Dust Egg
                 + Photon Egg         = Icicle Egg
                 + Blizzard Egg       = Rainbow Egg
                 + Soul Egg           = Forest Egg
                 + Restore Egg        = Wind Egg
                 + Life Egg           = Fairy Egg
                 + Astral Egg         = ------------------
                 + Protect Egg        = ------------------
                 + Void Egg           = ------------------
                 + Crown Egg          = ??????????????????
                 + Calamity Egg       = ??????????????????
                 + Dragon Egg         = ??????????????????
                 + Fenrir Egg         = ??????????????????
                 + Chaos Egg          = ??????????????????
                 + Ether Egg          = ??????????????????
                 + Holy Egg           = ??????????????????
____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

#FLARE EGG       + Flare Egg          = Flare Egg
~~~~~~~~~~       + Wind Egg           = Heat Egg
                 + Stone Egg          = Lava Egg
                 + Lava Egg           = Bomb Egg
                 + Bomb Egg           = Star Egg
                 + Sand Egg           = Lava Egg
                 + Heat Egg           = Thunder Egg
                 + Mist Egg           = Wind Egg
                 + Thunder Egg        = Lightning Egg
                 + Frost Egg          = Mist Egg
                 + Leaf Egg           = Bomb Egg
                 + Burst Egg          = Dust Egg
                 + Booster Egg        = ------------------
                 + Forest Egg         = Lava Egg
                 + Decrease Egg       = ------------------
                 + Darkness Egg       = ------------------
                 + Star Egg           = Bomb Egg
                 + Lightning Egg      = Heat Egg
                 + Icicle Egg         = Dust Egg
                 + Volcano Egg        = Star Egg
                 + Cyclone Egg        = Thunder Egg
                 + Rainbow Egg        = Dust Egg
                 + Gravity Egg        = Bomb Egg
                 + Fairy Egg          = Leaf Egg
                 + Cluster Egg        = Volcano Egg
                 + Photon Egg         = Life Egg
                 + Blizzard Egg       = Dust Egg
                 + Soul Egg           = Star Egg
                 + Restore Egg        = Mist Egg
                 + Life Egg           = Heat Egg
                 + Astral Egg         = ------------------
                 + Protect Egg        = ------------------
                 + Void Egg           = ------------------
                 + Crown Egg          = ??????????????????
                 + Calamity Egg       = ??????????????????
                 + Dragon Egg         = ??????????????????
                 + Fenrir Egg         = ??????????????????
                 + Chaos Egg          = ??????????????????
                 + Ether Egg          = ??????????????????
                 + Holy Egg           = ??????????????????
____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

#WIND EGG        + Wind Egg           = Wind Egg
~~~~~~~~~        + Stone Egg          = Dust Egg
                 + Lava Egg           = Heat Egg
                 + Bomb Egg           = Thunder Egg
                 + Sand Egg           = Aqua Egg
                 + Heat Egg           = Thunder Egg
                 + Mist Egg           = Frost Egg
                 + Thunder Egg        = Lightning Egg
                 + Frost Egg          = Icicle Egg
                 + Leaf Egg           = Sand Egg
                 + Burst Egg          = Stone Egg
                 + Booster Egg        = ------------------
                 + Forest Egg         = Dust Egg
                 + Decrease Egg       = ------------------
                 + Darkness Egg       = ------------------
                 + Star Egg           = Heat Egg
                 + Lightning Egg      = Thunder Egg
                 + Icicle Egg         = Mist Egg
                 + Volcano Egg        = Thunder Egg
                 + Cyclone Egg        = Lightning Egg
                 + Rainbow Egg        = Frost Egg
                 + Gravity Egg        = Dust Egg
                 + Fairy Egg          = Burst Egg
                 + Cluster Egg        = Lightning Egg
                 + Photon Egg         = Cyclone Egg
                 + Blizzard Egg       = Icicle Egg
                 + Soul Egg           = Dust Egg
                 + Restore Egg        = Sand Egg
                 + Life Egg           = Frost Egg
                 + Astral Egg         = ------------------
                 + Protect Egg        = ------------------
                 + Void Egg           = ------------------
                 + Crown Egg          = ??????????????????
                 + Calamity Egg       = ??????????????????
                 + Dragon Egg         = ??????????????????
                 + Fenrir Egg         = ??????????????????
                 + Chaos Egg          = ??????????????????
                 + Ether Egg          = ??????????????????
                 + Holy Egg           = ??????????????????
____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

#STONE EGG       + Stone Egg          = Stone Egg
~~~~~~~~~~       + Lava Egg           = Bomb Egg
                 + Bomb Egg           = Star Egg
                 + Sand Egg           = Leaf Egg
                 + Heat Egg           = Flare Egg
                 + Mist Egg           = Sand Egg
                 + Thunder Egg        = Heat Egg
                 + Frost Egg          = Leaf Egg
                 + Leaf Egg           = Forest Egg
                 + Burst Egg          = Aqua Egg
                 + Booster Egg        = ------------------
                 + Forest Egg         = Leaf Egg
                 + Decrease Egg       = ------------------
                 + Darkness Egg       = ------------------
                 + Star Egg           = Lava Egg
                 + Lightning Egg      = Dust Egg
                 + Icicle Egg         = Sand Egg
                 + Volcano Egg        = Bomb Egg
                 + Cyclone Egg        = Dust Egg
                 + Rainbow Egg        = Leaf Egg
                 + Gravity Egg        = Forest Egg
                 + Fairy Egg          = Aqua Egg
                 + Cluster Egg        = Star Egg
                 + Photon Egg         = Dust Egg
                 + Blizzard Egg       = Forest Egg
                 + Soul Egg           = Gravity Egg
                 + Restore Egg        = Fairy Egg
                 + Life Egg           = Leaf Egg
                 + Astral Egg         = ------------------
                 + Protect Egg        = ------------------
                 + Void Egg           = ------------------
                 + Crown Egg          = ??????????????????
                 + Calamity Egg       = ??????????????????
                 + Dragon Egg         = ??????????????????
                 + Fenrir Egg         = ??????????????????
                 + Chaos Egg          = ??????????????????
                 + Ether Egg          = ??????????????????
                 + Holy Egg           = ??????????????????

NOTICE: The list is nowhere near complete and it'll take _A LOT_ of time
        for me to complete it. I've provided the first 5 Mana Eggs charts
        so 37 more are coming up. I will accept any contributions to this
        section disregarding the progress of my walkthrough for the sake of
        quicker completion of this section.

TO BE CONTINUED SOON...

Magic List
~~~~~~~~~~

TO BE CONTINUED SOON...

Mana Egg Magic List
~~~~~~~~~~~~~~~~~~~

TO BE CONTINUED SOON...

____________________________________________________________________________
============================================================================
   SECTION VIII : WALKTHROUGH
============================================================================

Our story begins when a new nation, Nortis, had finally finished a
long-standing border conflict with a country known as Arcada.

Far from the savagery of the battles at the Nortis border, a boy named
Evann was born into a family of 'Geo Rangers'. He was known in his
neighborhood for being rash and hating to lose. He went around with
hot-blooded friends doing stupid things, but as they got older, they got
jobs and adapted to society.

After his father's death, Evann decided to follow in his footsteps and
became a Geo Ranger. He turned over a new leaf, and trained everyday to
continue his family trade.

Geo Rangers have the ability to use the power of the force, which flows in
the Geo Stream of the world. It is a job, once valued in places like mines,
where one can instantly transport to another place by making a 'Geo Gate'
and 'diving' into it. Geo Gates are created at places where the power of
the force is strong.

____________________________________________________________________________
    __       __   __  __ __  __  __   __ __
   |   |__| /__\ |__)   |   |__ |__)    |
   |__ |  | |  | |      |   |__ |  \  __|__
____________________________________________________________________________

The game starts with a man driving some strange-looking motorcycle. Action
shifts to Evann, the main hero of the game. Evann is practicing his fighting
skills when his bud, a mailman named Pike, delivers him his fourth letter
from the ever annoying Nortis Army. Evann doesn't like the army. Then they
chat and Evann complains a bit about a guy named Kroitz.

Then Pike leaves.

Evan tries to create a Geo Point but he fails. He then lies down to rest.
He remembers his dead father. Then a woman with some military thugs attacks
Evann and takes him captive.

LOCCA VILLAGE
===========================================================================-

Geo Points: Base Geo Point

Action shifts into a room. Evann sits there very angry. A woman comes in and
starts bossing Evann around. Her name is Diene. Apparently she is a military
commander. She says that Evann should cool down, check out the town and then
find her.

When you gain control, as always, check the menu and get used to the
controls. Then go outside and examine the village of Locca. Talk to people.
Visit the shops.

Don't go across the bridge to Locca park it's pointless, and don't go to
Starry Park either. In the end you'll want to go to the Command Post and
meet the party.

Inside, you meet your party Carmyne and Brandol. Diene explains that you
were chosen by the military to assist in the operation against the
Elemental Disorder. She tells that tomorrow a truck will pick you up so
you've got to rest until then. Anyway, Diene leaves and you to get closer
acquainted with Carmyne and Brandol. Evann tells them that he is a ranger.

After that leave the post and proceed to the Armory. Talk to the manager
and choose Rest.

The next day. Go through the back door and meet Carmyne with Brandol.
Brandol says that they are going to the Sandworm's Den. He'll ask if
you're prepared, say yes. Then he starts complaining about this mission,
Evann, and that they made Evann the leader of this party. Evann doesn't
want to and doesn't know how to be one. Everyone boards the truck.

On the road the party discusses the situation. The Elemental Disorder has
caused great havoc, (see the trashed tanks?). Although the Disorder in this
region has been neutralized, four ruins were found with the Disorder. Your
party is here to investigate.

SANDWORM'S DEN
===========================================================================-

Geo Points: None

When you arrive, go to the H.Q. Control Room and talk to Diene. Well
something is definitely under those Elementally Disordered ruins. And
Colonel himself is leading the investigation. Once you regain control hit
the Land Ruins.

LAND RUINS 1
===========================================================================-

Geo Points: None

Start walking. The path is without forks. When you reach a guard talk
to him. He will tell you that there will be some traps and monsters ahead.
(oh, is that so?!) Reach the ladder and climb down into the circle room with
the tree in the middle. Then go through the huge doors and into the Land
Ruins 2.

LAND RUINS 2
===========================================================================-

Geo Points: None

Use the ladder to go down. As you can see this is a wide open area with
a lot of mushrooms. Cut them all! In Grandia Xtreme mushrooms contain not
only items and foes(!) but also they can heal or poison you. Anyway after
you've got some mushrooms and killed some enemies, go into the center and
use the (!) mark to activate the shining pillar. Using the floating stones
examine all the tunnels and in the end of one push big stone pillar to
create a floating bridge to Land Ruins 3.

LAND RUINS 3
===========================================================================-

Geo Points: None

Start walking. No forks here either. After the floor will collapse use
the other path and activate the shining pillar. Return and jump to the other
side. Keep walking. Step on the trap and the floor will go down, take some
items, kill some monsters. Watch out for those huge boulders! After the
boulder madness walk into the room and the door will close, Huge Minotaur
will crash down and will try to encounter you! Yes, you can actually try
and flee from him a bit but eventually you'll see that there is no point in
that. Anyway prepare for a Boss battle.

BOSS BATTLE
===========================================================================-

Boss: Minotaur
      Type: Beast
      Drop item: Secret Vellum
                 Physical Vellum
                 Seed of Magic
      Steal item: Mental Vellum
                  Psyche Vellum
                  Bamboo Armor
                  Bamboo Glove
                  Bracelet
                  Red High Heels
                  Face Guard
                  Head Gear
                  Purifying Dress
                  Legguard
      Special attacks: Tornado Horn (Confusion effect, one)
                       Land Crush (Land damage, around self)

Minions: Gilled Pawn x4
         Status: Humanoid
         Drop item: Flint Stone
                    Wound Salve
                    Paralysis Salve
                    Panacea
                    Medicinal Herb
                    Combat Vellum
                    Shamshir
                    Machinegun Arrow
         Steal item: Mental Vellum
                     Medicinal Herb
                     Mogay Suit DX
                     Bandit Armor
                     Pebble Scroll
         Special attacks: Critical Hit (Cancel effect, one)
                          Bomb (Flame damage, circle)
                          WOW! (ATK +UP, circle)

The Minotaur is not very different from Grandia II. His 4 sidekicks
should be dealt with first. Then it's 4 against 1, unleash your strongest
moves. He is quite slow but keep your eyes open for his Tornado Horn,
cancelling it is a good idea. Your Mana Eggs are not very strong yet so use
them mainly for healing. And be prepared for this fight! It'll be very
annoying if the Minotaur will kick your ass becasue you were unprepared!

After the battle proceed to the shining pillar and activate it. You will be
elevated down, go through the passage and into the door to the Spiritual
Atrium.

SPIRITUAL ATRIUM
===========================================================================-

Geo Points: None

You meet up with the Colonel. It appears to be Kroitz, Evann with him
go way back, I guess, and Evann doesn't like Kroitz very much. But Kroitz
is the Colonel so everyone has to listen to him. He explains that these
ruins were invented by ancient people to control the elements therefore the
ruins have the power to stop the Disorder.

Kroitz tells that Evann and the party have to travel to other ruins and stop
the Elemental Disorder in other places.

When you gain control go to the Barracks for your reinforcements.

In the barracks Evann and Brandol starts arguing again. Then Diene comes in
and Evann asks her about Kroitz, she doesn't know anything and tells that
she's just following orders from Colonel. She's screwed. Enter the room to
meet additional members.

OK... now there are 4 new recruits who are determined to stop the Disorder.
The big brute Ulk with the spiritual protection from elements and who likes
blowing things away(!), the little guy Titto who's good in long range combat,
Jaid the magician with combat skills and Myam the girl who uses the bow.
Brandol starts mocking them, Evann doesn't care. Anyway after a lot of
arguments the party decides that the leader should be Evann.

OK gather your party and hit the Inferno Pit.

INFERNO PIT
===========================================================================-

Geo Points: Full Geo Point

Enjoy the CG movie involving Evann, tanks and the spirit. After that you'll
find yourself  in some kind of cavern. This place is quite empty except for
one Geo Point (this is the first one normal, I believe). Use it if you need
something in town. Then climb the ladders up.

Now this is a wide open area and it has 2 main paths. Go left and climb
down the hole and through the tunnel then climb up. You'll be on a small
island take the item and leave. Watch out for the lava rivers. Return to
the start and head right. Watch out for the lava eruptions, each eruption
will spawn an enemy.

Don't mind the fork and just keep heading up the path. When you reach the
ladders climb them. You'll be on the mountain. You can go left and climb
down to collect the items but your main goal is to reach the top of the
mountain. Your path up will be shaped as the letter Z.

When you reach the top head straight up but watch out for the erupting lava,

this time there will be no enemies but it can damage you. Before you proceed
to Volcano - Exterior head all the way right and collect the chest.

VOLCANO - EXTERIOR
===========================================================================-

Geo Points: None

This place does look like the volcano but with some kind of mechanical
device in the middle. The cave to the left of you is empty (well I mean
mine was empty but who knows...). Go right stay off the edge because the
floor will fall down and you'll collapse one level down. Instead miss one
ladder and use the second. When you find huge rock blocking your path use
the big pipe and go down. Use the ladders up twice and push the rock down
(be careful not to fall). This rock smashed the first rock that blocked your
path. Return to the first rock and you'll find another cavern (mine was
empty). Then use the huge pipe and follow the path down ignoring the ladder.
Use the ladder down when you reach it.

Go to the end of the path and you should probably find a Mana Egg. Then
return and enter the huge pipe. One path is closed to you therefore use the
other. Follow the tunnel into a cave (there should be an item behind the
rock). Follow the other path until you find yourself inside the pipe again.
Exit the pipe. Take the chest and then use the controller it'll open a path
to Flame Ruins - Interior.

FLAME RUINS - INTERIOR
===========================================================================-

Geo Points: Full Geo Point

Use the Geo Point. Then use the elevator to go down to hell. (:E

Once there step on the blue pillar of light to clear a path of flames.
Go left and open a hidden door in the wall. Then head right through the
hall of flames. Then you'll reach infernal pillars here's how to jump:
Jump on the first pillar when it's _below_ you, the following pillar should
be below you to. Continue jumping until you reach the other side. Take the
chest and again into the hallway. Step on another blue light pillar and
head left. Open a hidden room in the wall and take the treasure chest. Take
the item and step on another blue light pillar. Then follow the path into
another hallway. In the next room youll notice a block. Next to the block
there is a switch, activate it and flames will push the block. Pushed block
will activate the mechanism and the door will open. Enter the room and push

another block then activate the switch and flames will once again push the
block near the first one and open the other door. Return to the previous
room and enter the opened door, follow the path until you reach the last
blue light pillar, step on it. Go left and open the secret door (it's in
the wall). Now make your way into the center.

All the flames are gone.

Enter the room with fire blazing from the walls. Push the block on the
right. Then use the path on the left to reach the left block and push it
also. The fire is gone. Use the middle path and kill the guards. Then head
through the right sides path to take the book. Return and head up into the
Flame Ruins - Hall of Flames.

FLAME RUINS - HALL OF FLAMES
===========================================================================-

Geo Points: One-time Geo Point

How many Baby Crustaceans have you killed? Well it's a pay back time! He he!
Anyway, Mother Crustacean is upon you. Follow the path and encounter the
Boss.

BOOS BATTLE
===========================================================================-

Boss: Mother Crustacean
      Type: ????
      Drop item: ????
      Steal item: Seed of Power
                  Mental Vellum
      Special attacks: Swallow (Cancel effect, one)
                       Hi-Jump (Damage, circle)
                       Breeding (Summons Baby Crustaceans)
                       Burnflame (Flame damage, circle)

      Left Claw/Right Claw
      Type: ????
      Drop item: None
      Steal item: Devil Clothes
                  Horn Shield
                  Quartz Pendant
                  Forest Suit
      Special attacks: Side Slash (Damage, special)
                       Scissors Beat (Confusion effect, one)
                       Burnflame (Flame damage, circle)

Minions: Baby Crustacean x2
         Type: ????
         Drop item: Physical Vellum
                    Smelling Salts
         Steal item: Southern Banana
                     Medicinal Herb
                     Physical Vellum
                     Red Fly Agarics
         Special attacks: Attack (Poison effect, one)

This Boss is much more harder then the previous one. It's a Boss with 2
claws. Moreover it has 2 sidekicks. Forget about the Baby Crustaceans, if
you kill them the mother will use Breeding and they will reappear. You can
also forget about the claws because it'll be just a waste of you SP.
Concentrate on the main body.

Her 2 most deadly attacks are Hi-Jump and Scissors Beat plus the Scissors
Beat will give your character confusion. Use your most deadly moves on the
body only. You should probably have learned a couple of combos by now so use
them to the fullest.

Fire, of course, is ineffective here so don't use any fire magic. It is a
good idea to leave one character for healing only, using Alheal or Alhealer.

After the fight proceed into the Flame Ruins - Spiritual Atrium

FLAME RUINS - SPIRITUAL ATRIUM
===========================================================================-

Geo Points: None

When you enter the Atrium Evann is amazed by this place because it's
different from the Land Ruins. When you gain control speak to you friends.
Check the crystal dragon, a beautiful beast! Brandol is examining some
ancient writings which says:

                   ...614 ...star ...until the cycle ends.
                   Even... spiritual power...
                   unable to attain... lost
                   Give birth to Quaniee under Evol...
                   Quaniee...
                   Existence filled with spiritual power...

What could this mean? Anyway, reach the top and take the Flame Slab. Return
to Locca and go to the Command post to meet Diene.

In the Command Post Evann hits Diene about the dragon and the mural found
in the Flame Ruins. She doesn't know anything about but says that their
scientist Specto wants to hear your report. She tells you take your team
and head to Escarre.

So grab your team they are:

Brandol - near the Diner
Carmyne - inside the Diner
Titto - Barracks 2nd floor
Jaid - Barracks 2nd floor room 202
Ulk - Locca park
Myam - Locca park (across the river)

and hit the railway platform. You meet Diene in the station and she says
that Specto the scientist will answer all you questions in Escarre. Board
the train and head for Escarre.

ESCARRE (first visit)
===========================================================================-

Geo Points: None

When you arrive to Escarre everyone is excited about the city. Jaid with
Titto decide to lurk about the local houses, Brandol and Carmyne went to
the local pub while Ulk and Myam went to enjoy the water.

You can explore the downtown of Escarre although there is nothing to do
there. Eventually you'll have to visit the Music Hall.

In the Music Hall you'll meet Specto the scientist and the 'musicians'.
Talk to Specto and he will answer your questions. When he's done feeding
you his useless information leave the Music Hall and head for the station.
Speak to Diene and choose 'OK, let's go back.' You board the train and
return to Locca.

In the meantime Specto with Kroitz are discussing something about some
Disorder ruins, creatures and the Quaniee project. Anyway it seems that they
are plotting something.........EVIL!

Back in Locca. The party discusses 'information' given by Specto. Everyone
agrees that Specto didn't tell everything and that Kroitz is involved in all
this. But they are still up on their mission: to once and for all stop the
Elemental Disorder!!!

The next stop is the stormy seas of Tsunami Trough and you'll have to take
Jaid with you.

TSUNAMI TROUGH - OCEAN BED
===========================================================================-

Geo Points: Full Geo Point

Diene explains that Tsunami Trough is under s heavy storm and the Aqua
Ruins are now under the water. So this won't be a picnic! In order for you
to walk around under the water you'll have to eat the Aeolus Seed which
makes you burp. The party boards 'submarine' and dives under the water.
Inside Evann asks Jaid what's bugging him and Jaid explains that he was once
a knight sworn to a beautiful and noble lady but when the disorder started
she died because of him in the Aqua Ruins. And now Jaid has to honor her
memory by neutralizing the Elemental Disorder.

Watch the CG cutscenes that show the fall of your ship. The chain to which
the 'submarine' is connected brakes and it goes down under like Titanic. The
party is on the ocean floor without the 'submarine'. But you can use the Geo
point to go back.

Another CG movie, meeting with a ship.

Anyway, gather your party and start the dungeon... and get Evann out of that
fish-plant!! Now! <:E

So this is a big open area. You may explore it a bit (cut some plants, open
some shells) but eventually you'll want to go all the way left and up the
steps. Keep walking along the edge until you reach the fork. Take the left
path to encounter the Mimic.

Caution! Mimic may seem like an easy kill BUT he can be the end of you. Just
before his death he usually does the Hell Blast move which probably will kill
all your characters. It deals about 1000-1200 HP damage. Be prepared! And try
to cancel it whenever you see it being charged-up.

After that fight proceed into Tsunami Trough - Ocean Cave.

TSUNAMI TROUGH - OCEAN CAVE
===========================================================================-

Geo Points: Full Geo Point

Start walking straight ahead. When you reach a fork go right for some item,
if not then go straight and turn right at the next fork for some shells.
Then return to the fork and go up.

In the area with lots of medusas (careful they'll damage you) go left for
more shells and items. Return and go right. You'll reach the edge with lots
of weird lights floating around... and... they're beautiful... umm...
anyway, use the (!) mark to call a big weird transport fish which will carry
you over to the other edge.

Start walking and at the fork go right to take an item. Return and go up to
activate the Geo Point. Go straight up and crack the shell. Then go back and
head all the way left (ignore the first fork). At the second fork go right
for some shell action. Return, go up for... more shells (damn shells). OK,
now return to the ignored fork and go right. Go past the medusas in the next
area and you'll reach yet another fork, right--items, left--Tsunami
Trough - Ocean Temple.

TSUNAMI TROUGH - OCEAN TEMPLE
===========================================================================-

Geo Points: None

Well, it's a wide open area with no forks. Make a circle-run around the
temple to collect the items and fight the monsters. Then enter the temple
to Aqua Ruins - Interior.

AQUA RUINS - INTERIOR
===========================================================================-

Geo Points: None

The right passage is closed so take the left one. The are 4 paths in the
next big room, 3 are closed but 1 is open so use it. You'll reach some kind
of control device, switch to Red and go back to the room with the 4 doors.
This time another door is open to you, use it. You'll reach the elevator
which will take you down.

At this point in the game you'll find you first Sound Bite it's the Sound
Bite 1. More about Sound Bites read in the Sidequests Section.

Take the path you have to a room with a huge ball of water. This room has
5 paths and 3 of them are closed. Use the path that leads to the stone
monolith and activate it this will lower the control device which you've
activated earlier. Go back and go through the other opened path. You'll
reach a room with a shining globe, and lots of Dragonfly Toads, kill them
all. This room has 3 paths, 1 is closed, 1 leads to some items and the last
one leads to the lowered control device, go through the last path to reach

the device, switch it to Green. Proceed into newly opened door into a room
with Sound Bite 3. Take the right path into a room where the view changes
and the Automap disappears there you'll find Sound Bite 2. Go through the
path opposite of where you entered for some items and then go back all the
way back to the room with Sound Bite 3. This time take the left path
thorough the water and into a room with some kind of water pumping device.
The water walls disappear from time to time and that's how you'll have to
reach another path. After the water walls you'll end up in the upper level
of the room where you got Sound Bite 2. Switch the device to Blue and that
will open a path to you. Go through it into the room where you started. Now
all the 5 doors are open, first go through a path that leads to a room with
Sound Bite 3. After that there's only one unexplored path left, go through
it into the elevator room and elevate yourself down to Aqua Ruins - Energy
Conversion Room and prepare for a Boss battle.

AQUA RUINS - ENERGY CONVERSION ROOM
===========================================================================-

Geo Points: One-time Geo Point

BOSS BATTLE
===========================================================================-

Boss: Deava
      Type: ????
      Drop item: ????
      Steal item: Freezrain Bow
                  Fishmonger Knife
      Special attacks: Healer (Heal HP)
                       Diamond Dust (blizzard damage, fan)
                       Snooze (Sleep effect, circle)
                       Shock Bomb (Cancel effect, one)
                       Halvah (Cures all abnormalities)
                       Freeze! (MOV +DOWN, circle)
                       Crackle Floe (Blizzard damage, one)
                       Ocean Wave (Water damage, all)
                       Evap (Cuts HP by 1/2, one)

      Left Knuckle/Right Knuckle
      Type: ????
      Drop item: ????
      Steal item: Mental Vellum
                  Robe of Admonition
                  Life Gem
                  Ice Shield
      Special attacks: Aqua Splash (Water damage, one)
                       Fiora (Sap moves, circle)
                       Crackle (Ice damage, one)
                       Snooze (Sleep effect, circle)

Now this shrimp is actually a 2-part-Boss: the Body and 2 Knuckles. Once you
beat up the first part it'll crack, the second form will emerge and you'll
have to fight the true form of Deava. Moreover, it has 2 Knuckles.

His Knuckles use mainly support magic but their Aqua Splash is quite strong
although it damages one character. You can firstly kill of his Knuckles
it'll sap his Aqua Splash and Crackles.

But I suggest you concentrate on his main body when he opens up. He won't
be using all his most damaging moves like Shock Bomb, Crackle Floe and
Ocean Wave up until you defeat his shell.

Water/Ice is practically useless here so use mainly Fire/Bomb and
Lightning/Thunder. Moves and combos will be effective here so use them a
lot. If you must cancel anything then use moves for that, I don't see any
really punising to cancel although you could try and cancel his Ocean Wave
but don't bother about anything else.

AQUA RUINS - SPIRITUAL ATRIUM
===========================================================================-

Geo Points: None

You'll find another corpse of Elemental Beast. Also notice another strange
pillar with words:

                   Despite the application of power of...
                   to the planet's 1095 rotation...
                   stability not achieved, plan failed.
                   Quanlee... created under Evol.
                   Quanlee is...
                   able to change all worlds.

'Able to change all worlds' I don't like the sound of that... Anyway, take
the slab and leave the Atrium. In elevator room use the incomplete Geo Point
to travel back to Locca.

Back in Locca. You meet up with Kroitz and claims that he knows the cause
of the suffering. Diene is all over Kroitz as usual.

And when things were starting to get hot... Evann penetrates the command
post like mad. He starts question Kroitz around but Kroitz plays dumb.
Anyway, this conversation was useless Colonel Kroitz departs leaving your
party 'refreshed-and-motivated' for action! Yeah!

When you leave the Command Post Myam is standing under the tree. She says
that she has to go along with you to the next mission. So you'll have to
take her along to your next destination: the Gale Ruins.

But before that, visit Escarre and talk to Specto for the latest 'info'.
He's in the Uptown area which is available to you now.

WHIRLWIND PEAK - GHOST TOWN
===========================================================================-

When you enter Myam explains that her grandma used to work here as a
teacher so she used to visit this town often. But due to the Elemental
Disorder this place was attacked by a huge Tornado and has become a ghost
town.

When you gain control head down the path and through the tunnel then turn
left into another tunnel. At the fork go left and up for some items, then
return to the fork and turn right. Keep walking down the path then go up
and turn left. Enter the ruined house and push aside the bookshelf for an
item. Then push the wall and it'll collapse making a bridge for you. Cross
it and go a bit up-left and push another wall in the ruined house for
another item. You may go forward and then down, there may be an item but
eventually you'll have to go across the ruined house to your right. No forks
here just keep walking, jump across a couple of times, head down and take
the Sound Bite B1. Head into the tunnel and at the tunnel fork turn left.
Explore this area for items and eggs and then return to the fork and go
straight up, follow the path until you reach Ghost Town - Outskirts.

GHOST TOWN - OUTSKIRTS
===========================================================================-

Geo Points: None

In this area the party finally can see their destination: the Whirlwind
Peak. But how to get there? Evann, as a Geo Ranger, has a superb idea:
Using the... this... machine the party is going to slide down to
Whirlwind Peak.

The party finally descends into the Gale Ruins.

GALE RUINS - INTERIOR 1
===========================================================================-

Geo Points: Full Geo Point

Well, there's only one door open, go through it. Wow... a wacky tunnel. The
next room will also have only one door so use it. Head through another
tunnel and through a room with 2 mechanisms and into a room with the main
device. The first door to your right should contain some items, check it.
Then head through another door and past the room with blistering fire
coming from those machines. In the next room you'll find a Geo Point, use
it.

After the Geo Point head into the passageway, turn left and you'll reach a
square room with some mechanisms that spit bunch of junk on top of your
head! Ouch! Don't get under it. There are also lots of mushrooms here.
Anyway kill the monsters and smash some shrooms. After that exit the room
through the top-right door. Head through another tunnel into another room.
There should be chest in the upper-right corner of this room. Also head
through the upper door and push the block so it will block the fire coming
through the machine. Return and go through the left exit. Head all the way
until you reach the circular room. Continue right but skip the first turn
for now and enter the second. Head straight up until you reach a shiny
triangle, activate it and the paths will begin spinning.

The rooms looks like something like this:

                Exit
                 |
Sound Bite B2\   |   /Push block
              \__|__/
              /\ | /\
              | \|/ |
              | /|\ |
              \/_|_\/
              /  |  \
        Items/   |   \Push block
                 |
               Enter

First stop them so that you can go to the upper-left door, go there and
grab the Sound Bite B2. Then return and spin them again to gain access to
the lower-left door, go there and take item there. Return and rotate them
once again and visit the upper-right and lower-right rooms to push the
blocks there. Once that is done return to the room I told you to skip and
go up the stairs to push the last block. The last block will deactivate the
horizontal flames completely, but the vertical flame is still on, to
deactivate it find the shinning triangle in this room and touch it. Take the
Mana Egg and return to the room with the rotating paths.

Once there, rotate the paths so that you can gain access to the last
unvisited path, straight up. Go there and you'll reach Gale Ruins - Exterior
- Lower Level.

GALE RUINS - EXTERIOR - LOWER LEVEL
===========================================================================-

Geo Points: None

Just follow the path until you reach the ladder up. Don't mind those
triangular stones. Once elevated, head straight to Gale Ruins - Interior 2
- 1st FL Ent.

GALE RUINS - INTERIOR 2 - 1ST FL ENT.
===========================================================================-

Geo Points: None

Push the stone triangle to ride the rail. Once you have arrived check the
hidden room to your right, there may be some items. Then head into the left
path. On the intersection head right to grab some items, then return and
head up. In the next room you'll find a big horizontal flame pillar, go
round it and grab some items on the right side. No matter what path you'll
take you'll end up in a huge are with a floating platform and lots of
monsters. Go through the left path to kill some fiends for Exp. After that
go back and choose the upper path to reach the circularly-floating
platform, ride it.

You may dismount on the middle structure of the big room, don't do that,
instead hop on the other floating platform when the two meet each other
and continue. When you'll see a bunch of monsters impatiently waiting for
your arrival, get off there and hunt them down. Also if you follow the path
to the next room you may find some items. After all is done return to the
floating platform and ride it a bit up then get off to enter the door.
Continue all the way up the steps to find another big platform, push the
triangle to ride it.

On the opposite side of the entrance to the Middle Level there is a hidden
room, enter it and you may find some items.

Following that progress into the Gale Ruins - Exterior - Middle Level.

GALE RUINS - EXTERIOR - MIDDLE LEVEL
===========================================================================-

Geo Points: None

Absolutely nothing to do here. Just go straight into the Gale Ruins -
Interior 2 - 2nd FL Ent.

GALE RUINS 2 - 2ND FL ENT.
===========================================================================-

Geo Points: None

Go up into the room, round the vertical flame and continue up. Enter the
next room and activate the triangle, thus dissolving the vertical flames,
but not completely. Return to the previous room and ride the platform down.

You're in a room you were before, head left and climb down the ladders. And
then climb up onto the middle structure, once blocked by the flame the
platform is now accessible, ride it up. Check this room for some chests or
items, once done continue through the door. Follow the path into the Gale
Ruins - Exterior - Upper Level.

GALE RUINS - EXTERIOR - UPPER LEVEL
===========================================================================-

Geo Points: One-time Geo Point

Follow the path and climb up the ladder a couple of times. Congratulations!
You've reached the top! Anyway, once on the top be sure to pick up Sound
Bite B3 under a little purple tree.

After that go down the ramp into the Gale Ruins - Equipment Housing Area.

GALE RUINS - EQUIPMENT HOUSING AREA
===========================================================================-

Geo Points: None

Follow the path, down some stairs and into the Gale Ruins - Great Engine
Room. Prepare for a Boss fight!

GALE RUINS - GREAT ENGINE ROOM
===========================================================================-

Geo Points: None

Head straight up and encounter Bone Mantis.

BOSS BATTLE
===========================================================================-

Boss: Bone Mantis
      Type: ????
      Drop item: ????
      Steal item: Devilbuster Sword
                  High Vellum
      Special attacks: Mist Blast (Paralysis effect, fan)
                       Shhh! (Sap Magic, circle)
                       Howlslash (Wind damage, line)
                       Howlnado (Wind damage, around self)

      Right Arm/Left Arm
      Type: ????
      Drop item: ????
      Steal item: Silver Feather
                  Mental Vellum
                  Flame Helm
      Special attacks: Wind Slash (Cancel effect, fan)
                       Crackle (Blizzard damage, one)
                       Crackle Floe (Blizzard damage, one)
                       Zap! (Bolt damage, one)
                       Alheal (Heal HP, one)
                       Binder (Stop effect, one)
                       Cold (ACT +DOWN, one)
                       Fiora (Sap Moves effect, circle)

Well this Boss is easy. Apart from his immunity to Lightning he has nothing
to set against your party. I suggest you learn the Invincible Aura before
the battle and cast it on Evann it'll cancel almost all of his moves, ha!
Myam is in your party so use her mostly for healing and the Mana Eggs should
be used for healing as well.

It appears that his Right Arm is physical damage resistant while the Left
Arm is magic resistant (I'm not sure about the Left Arm because I've killed
before I checked). So you'd better not bother with his arms. Canceling is
quite pointless in this battle, nothing he does is really punishing, if
you'll be using moves with Cancel ability--great but otherwise don't bother.

In one point during the battle, when you dealt enough damage to his main
body his arms will try to heal him using the Alheal, use should try to
cancel that. But if you can't, no matter, it doesn't heal that much anyway.

Fire magic goes OK here, but try to use more moves on his main body and he
will go down easy. Peace-a-cake!

After the fight continue into the Spiritual Atrium.

GALE REUINS - SPIRITUAL ATRIUM
===========================================================================-

Geo Points: None

Enter the Atrium. Talk to everyone if you like and check yet another
monolith:

                   Despite application of wind...
                   To... period of... 1435,
                   stability not... failed.
                   Under the eye of Evol, Quanlee
                   was given life. He is an ultimate
                   being who will wield the greatest
                   power in the world!

After that grab the last Slab. But wait, something is not right! Everything
starts shaking, take your party and the hell out of there! The Ruins are
falling apart and the party is trapped. Just as they were about to be
squashed by falling rocks, Diene with the rest of your party rushes in and
saves your ass.

On the surface, everyone is happy that their mission is finally 'over'.
People will finally make peace with their lives... or will they?

Kroitz and Specto show up and Evann hands all the Slabs to Specto (just like
that!). Everyone leaves and the party decides to head to Locca for their
reward.

At this point you may save your progress. Do it.

____________________________________________________________________________
============================================================================
   BOOST LEVEL 1
----------------------------------------------------------------------------

OK it's time for Boost Level 1. At this point if you check the base Geo
Point in Locca you'll notice that it's empty! All the Geo Points you've
previously opened have been closed. You'll have to revisit the dungeons and
reopen the Gates from there. Here is the list of all the Full Geo Points
that you have opened to this point:

Inferno Pit
Flame Ruins - Interior
Tsunami Trough - Ocean Bed
Tsunami Trough - Ocean Cave
Gale Ruins - Interior 1

Here is a quick synopsis of what happened:

- All 4 elemental dungeons got enhanced. Levels of all the monsters got
  boosted and there will be new enemies to encounter. Also the majority of
  the creatures will get a combination attack involving 2-3 or even 4
  creatures, needles to say that you should try to cancel this. But these
  attacks are not very punishing and a couple of Iron Guards will be enough
  to safeguard yourself against this annoyance.

- You will be able to re-kill all the previous Bosses you fought. They also
  got a bit of a level increase but other that nothing new. Except the
  Land Ruins which I will mention soon. This time you can steal from Bosses
  and that's great, because they have valuable items to steal! Be sure to
  take Titto along with you.

- Each time you redo the dungeon (and kill the Boss, of course) visit the
  Spiritual Atrium and you'll be rewarded with items and/or level 1 or 2
  Mana Eggs, sweet! You may do this as long as your heart desires.

OK, now let's analyze each dungeon:

Land Ruins
~~~~~~~~~~

This is the dungeon which got changed the most. First of all, new/stronger
enemies will appear. Some (most) of them will have new combination move
which was mentioned above, cancel them. Items will be better, Mana Eggs
you find should all be at level 2. Minotaur's sidekicks will be running
around loose; geez... I thought the disorder was neutralized. When you reach
the area with the floating panels you'll notice another anomaly: Minotaur
himself got tired of waiting for you and hence gathered his new sidekicks
and went on a crusade to finally put and end to your existence :), no
seriously, you will encounter him in this area so just be prepared. He is
no match for you now (probably why he got kicked out of the Boss position
... hehe) but don't let him take you by surprise.

And the most important change of this dungeon is that it now has a new and
_a lot_ stronger Boss, umm... 2 Bosses. Anyway they are:

Boss: Giant Soldier x2
      Type: ????
      Drop item: Battle Vellum
      Steal item: Lion Field Garb
                  Seed of Running
                  Seed of Swift
                  Corporal Vellum
      Special attacks: Mystery Steam (ACT +DOWN, around self)
                       Lightning (Paralysis effect, All)

These guys will get on your nerves, fast! And there's two of them. BEFORE
THE BATTLE: EQUIP YOUR ENTIRE PARTY WITH PARALYSIS EMUNITY ITEMS, NOW! I
don't care about their Mystery Steam which lowers ACT but the Lightning is
a total killer. This move damages everyone AND it inflicts paralysis and if
everyone in your party gets paralyzed then well... you're pretty much dead.
Their physical attacks are also strong but shouldn't be a problem because
they can be avoided easily.

There are a few things to do to avoid the Lightning. If you're like me and
fight the Giant Soldiers as soon as they are available then your best bet on
paralysis protection are Paralysis Charms that can be bought in Locca. So
buy 4 of them and equip your party with them, OK? Now with that fatal
paralysis out of the way you'll still be facing serious damage from the
move. To nullify the damage simply equip everyone with Iron Guard
(maxed out) and the damage will be 0! The Iron Guard is optional but very
useful.

These golems are made of stone so physical attacks, as well as most of your
moves, will be of little harm against them. Magic, on the other hand will
work fine here, but don't be using Land magic you silly, ok? I found that
Lightning (oh the irony!) will be the most punishing here. And also here's
what you should really use: Evann's Spark Volt! Yeah! If you have the Spark
Volt at a reasonable level (~5) it should do more 1500 points of damage
(at least mine did) and that's a lot! Compared to the lousy 150-200 points
of damage from my other moves. The problem is that you'll have to wait for
the giants to come closer to you because the move is around self, but I'm
sure you'll manage! It goes without saying that you should use whatever any
combo move that has lightning element. After a long battle these guys should
go down.

Well that's pretty much wraps up the Land Ruins. Oh yeah, don't forget to
visit the Spiritual Atrium after you kill the Giants, ok?

Flame Ruins
~~~~~~~~~~~

Well the first part is all the same with all the dungeons so I'll just
copy-paste it verbatim: New/stronger enemies will appear. Some (most) of
them will have new combination moves which was mentioned above, cancel them.
Items will be better, Mana Eggs you find should all be at level 2.

Now there's one crony that I should mention, it's the Flame Knight. Be
prepared! You'll encounter him only once and you won't even see him on the
field he will (should) appear just as one of the monsters in a bunch that
you encounter. When activate the last of the shinning pillars inside the
Volcano enemies will emerge and will try to encounter you immediately that's
where you'll meet the Flame Knight.

He has a good amount of HP and his Burning Shot is quite punishing. He
should cast WOW! at the begging of the battle while you dispatch the regular
monsters. Cancel/remove it if you want. Use the water/blizzard magic/moves
here and watch the HP of your characters, if it gets below 500 then heal.
When you nail him to critical he'll try to do the Hell Blast move (which he
shares with the Mimic, BTW). This move _should_ be a nightmare, be it isn't.
Well at least it wasn't to my party, and it hit only Evann so everything was
ok for me there. You, on the other hand, should try to cancel it or even
better, finish the Flame Knight for good, better safe than sorry, ya know?

Well that's it for the Flame Ruins.

Aqua Ruins
~~~~~~~~~~

Well the first part is all the same with all the dungeons so I'll just
copy-paste it verbatim: New/stronger enemies will appear. Some (most) of
them will have new combination moves which was mentioned above, cancel them.
Items will be better, Mana Eggs you find should all be at level 2.

Anyway, there is a new 'strong' enemy in the Aqua Ruins kind of like
Crimson Tail in the Gale Ruins, Flame Knight in the Flame Ruins and the
Minotaur in the Land Ruins. It is the Naga Queen. You encounter one of those
before you enter the temple.

And she's a joke! Her skills are useless and her HP is low. Nothing to it,
just beat her up.

Nothing else to mention about the Aqua Ruins. Everything else is pretty
much the same.

Gale Ruins
~~~~~~~~~~

Well the first part is all the same with all the dungeons so I'll just
copy-paste it verbatim: New/stronger enemies will appear. Some (most) of
them will have new combination moves which was mentioned above, cancel them.
Items will be better, Mana Eggs you find should all be at level 2.

Yet again nothing new to mention about the Gale Ruins... Except the fact
that you'll be meeting some olf friends... The Crimson Tale!

Yeah, those Mini Boss guys from Grandia II make their come-back here.
You'll find them in the main engine room with a big turbine. There will be
2 of them but they are pretty easy to beat. They have all the moves from
Grandia II plus a new combination attack. Just make paste out of them.

And that wraps up Boost Level 1 and ends Chapter I. Moving on to Chapter II.

-==========================================================================-
____________________________________________________________________________
    __       __   __  __ __  __  __   __ _ __
   |   |__| /__\ |__)   |   |__ |__)    | |
   |__ |  | |  | |      |   |__ |  \  __|_|__
____________________________________________________________________________

Your party will be in a truck. Everyone is uneasy, although the Disorder was
neutralized something about Kroitz makes everyone edgy. Anyway, the Evann
and the rest of the party decide to get back to Locca and party! Yeah!

However...

The truck was stopped by a road block. The other way was blocked to!
Something smells fishy here. Suddenly rocks come crashing from the edge of
the mountain creating an impassable barrier, there is now way for your
retreat, you better believe it! it's a trap.

Arcadian woman appears and demands the slabs from the ruins. You gave
everything to Kroitz so you don't have them. She naturally doesn't believe
you and initiates an attack.

Here you'll have to do a series (4) of battles:

1) Arcada Soldier x4

You'll encounter first 4 soldiers without delay. They're easy, it's your
choice to take them one by one or use area magic/moves. However I suggest
being conservative and keep those SP for the final battle against Lutina.

After the battle proceed up the mountain path and you'll encounter another
group of soldiers.

2) Arcada Soldier x3

Pretty much the same fight, these are a bit stronger but there are only 3
of them. Just wipe the floor with them and continue.

Keep walking and soon you'll encounter the third group of soldiers.

3) Arcada Soldier x3

These are even stronger then the previous ones, but your party is still
tougher, right? Kill em quick. Don't forget about healing, you might want
to utilize a Mana Egg or two to heal your party before the final battle.

After the battle heal and prepare yourself for the final showdown with
Lutina.

4) Lutina & Arcada Soldier x4

If you've been conserving those SP then this fight becomes much easier.
They're usually bunched up so what I do is Shadow Bind them with Titto
and then use line/area attacks like Sky Dragon Slash. Eventually the
soldiers will take their last breaths leaving Lutina all alone to fight you.

Apparently Lutina is the strongest of the enemies here so if you're not using
the strategy I gave above then you might want to consider dispatching her
first because she can do some damage.

Canceling her moves is a superb idea. Some of the moves she uses can deal a
lot of damage, like Shockwave Slash which hits everything around her, her
other attacks include Spider Net, Dragon Rise and Howlslash. She also warps
to counter your physical attacks, so those will not work very well here.
Try to use more single enemy moves and preferably with cancel against her.

NOTICE: Oh yeah BTW, I don't think that you can steal anything from
        Lutina and her soldiers so don't try to. And I believe that
        they won't drop any items after battle whatsoever.

After the fight Lutina tells you that everything was a part of the Nortis
Military to revive the ancient power known as the Quanlee and use it as a
tool of war.

The party notices a strange light coming from near Locca.

At the same time, Kroitz and Specto are preparing for war and already
activated the four slabs.

Anyway the party decides to get back to Locca and check things out.

Back in Locca. Speak with the soldiers and they will not let you in.
Head to Starry Park. You'll notice that there are military people and
vehicles all around. Speak with the soldier and he'll tell you to get
lost. Return to the entrance and this time the soldiers decide to let
you in. Get in, save if you want.

Eventually you'll need to go to the Command Post. You can forget about
going shopping or skill creating because everything is closed! Yeah you
heard me right, closed! The only thing that is available to you now is
the item storage, which you should use.

In the Command Post, Lutina and the other have cornered Diene and want
some answers, but she doesn't know anything. Diene doesn't tell you
anything new. Everyone gets pissed and run out leaving Diene and Evann.
Diene suggests going to Escarre Military Base to find out some answers.
So onwards!

ESCARRE (second visit)
===========================================================================-

Geo Points: None

At Escarre. Reach the base and speak with the soldier guarding the
entrance, Diene will tell him to let you in and he will.

Inside the base. Nothing really to do here, you may want to speak with
the soldiers, Diene will scold them a bit. When you're ready go to the
barracks and talk to the soldier there. The idiot tells you everything
and now you can return to Locca. Head to the train station.

Whew... Back in Locca, Evann gathers his party and everyone agrees that
bastard Kroitz along with that lizard Specto are the common enemy and
should be dealt with ASAP. Also everyone is back in business, new items
appear in the item shop skillman and magician are operational.

Get evrything ready and head to the roadside, push the stone near the tree
and continue to the Starry Park. Take the 4 Elemental Slab and go down to
the Starry Corridor.

Now this is the time when you should pump up your characters with
experience. Make a run through a couple of dungeons. Gather/combine some
eggs because you will need all the help you can get later on. In my opinion
levels 25-30 with Mana Eggs of level 6-7 should be enough.

STARRY CORRIDOR
===========================================================================-

Geo Points: Geo Point every 5th Level.

This is a randomly generated dungeon, thus each time you enter it the layout
will be different. You explore each level and at the end of every level
there will be a red glowing orb, examine it and you will transported down 1
level. You cannot go back up, however once you reach every fifth level
there will be a Geo Point waiting for you.

The purpose of each level is to find the exit to another. So it's up to you
to explore the whole level or just to search for the exit. The only things
that I found worth searching for were level 2 mana eggs AND those Devil
Chests.

Use the map. If you think that you've missed something on a level then check
with the automap. Press the square button to zoom in/out the map.

Once again the levels are randomly generated, so there is no point in making
a detailed walkthrough. I'll just drop a few hints and a quick overview for
every 5 levels.

But first, here is some info from magicalhappyman about the Devil Chests.
The creature you can encounter in the Starry Corridor.

'The Devil Chest is kind of like a mimic of a Mimic. The only differences I
remember are: it's green instead of blue, it's a lot rarer, it gives 300
mental skill points instead of 600 special, it has less HP, it's slower
and you don't always steal/drop a Revival Gem from it. It can be
encountered anywhere a Mimic can in the same matter, with the exception
of the one in the Aqua Ruins and maybe the one in the Light Ruins.

One important point to note is that the Devil Chest disappears from the
field almost instantaneously after it changes from the normal treasure
chest. So if you want to fight one, you'll have to run at treasure chests
without stopping and make sure you don't enter the defensive stance
(don't press X).

The reason I'm mentioning these is because of the excellent items you can
steal from them, another reason to always have Titto with you. The first
time I encountered one was my first time through the Starry Corridor, level
18 or 19, can't remember. I stole a Duel Ax from it, a weapon for Ulk with
+420 Attack! 420!!! You won't be able to get any weapon even close to that
attack power until the Vortex Corridor.

I only saw one more Devil Chest after that, and it disappeared before I
could fight it, so I don't know any other items you can get from it.
One other person on the Message Boards said he got an Omnipotent Seed from
it, which raises all stats +3. You can start finding them as soon as you
get to the Starry Corridor, so getting equipment that powerful that early
in the game is extremely useful. I'm pretty sure they never appear in any
of the ruins, only in the 3 corridors (Starry, Evolution and Vortex).'

Now wasn't that extra enlightening!? Thanks magicalhappyman.

STARRY CORRIDOR LEVELS 1-5
===========================================================================-

- The enemy's at the first five levels are quite easy to handle. I was
  surprised to find a 2-hit-kill Dodo's flapping about and Sasquatches
  lurking around. There will be a couple of new foes to battle but the are
  nothing to worry about.

- Continue exploring these levels killing monsters. I didn't find that
  many eggs really, most of the time you'll be getting simple recovery
  items.

- Monsters here don't give many experience or skill points so it's not
  really worth hunting them all down.

- Once everything is done continue down to the fifth floor and use the Geo
  Point to go back to Locca. After visiting Locca go back to the Starry
  Corridor and continue down.

STARRY CORRIDOR LEVELS 6-10
===========================================================================-

- Well the looks have changed ^_^. Everything looks cleaner.

- Watch out for those mischievous Mimics, I found lots of those here so I
  suggest you approach treasure chests by pressing X, just in case. Also
  watch out for the black smoke coming from walls, damage = 60 HP.

- Once you reach the tenth level there will be yet another Geo Point. Plus,
  don't forget to pick up the Sound Bite B4 near the Geo Point.

- Now in order to proceed past the tenth level you'll have to complete the
  Illusory Meadow dungeon first. From the Geo Point head left to reach the
  dungeon.

ILLUSORY MEADOW 1
===========================================================================-

Geo Points: None

This is a big labyrinth of grass. Start walking and when you a fork head
right to check for items, then return and go left. Once you reach another
fork go left and check for items then return and head right up the path.
Keep walking up the path then down the path, you should reach a circle
area with a treasure chest in the middle, take it and continue. Past
another circle area and up the path, you'll be ambushed by some
Lycanthropes. Once you reach another fork check the left path then
continue up. When you reach yet another fork go up then return and head
right. Once here search the leftmost area to find the Sound Bite C1. After
that check the left path (I got a Mana Egg here) and then return and head
right. Past the group of Lycanthropes and up the path.

Once at the top take the treasure chest if there is one, then go right.
Check this area for items and then go back and head left. No forks here,
just follow the path until you reach the Illusory Meadow 2.

ILLUSORY MEADOW 2
===========================================================================-

Geo Points: None

At first there will be no forks here, just keep walking killing everything
on sight. Once you reach one head right to check it out. Return and head
left, but watch out! Plant Alert! Some Sarracenia Mantises will pop up from
below you and will try their best to encounter you. After the fight you'll
be able to enter the big circle area in the middle, but first head right and
down to grab the Sound Bite C2, you also may want to check the other area for
items, just exit this circle area through the other way and go down a bit.

When everything is done go back and approach the blue dome to enter the
Venom Ruins - Red Quartz Park.

VENOM RUINS - RED QUARTZ PARK
===========================================================================-

Geo Point: Full Geo Point

Once inside you'll witness a scene involving Kroitz getting pissed, Specto
getting over himself a bit and Evann mocking everybody as usual. Once it's
done make a good use of the Geo Point there. Return, use the 4 Elemental
Slab and enter the Venom Ruins - Interior.

VENOM RUINS - INTERIOR
===========================================================================-

Geo Points: None

Ok the thing you must do here is to shoot all the guns to activate the
crystalls in order to open the door to a Boss.

Once inside you may want to check the room to your left. Then return and
head past the beam gun and into the room to the right. Push the green
crystal and return to fire the gun, the crystal then will open the door
for you. Head through it.

Once inside you'll notice another beam gun, this time it's red. Head left
to the room and check it for items then return and head past the gun to the
right. On your way there will be 2 rooms to your left and right. The room to
your right does not have anything while the one to your left has a hidden
room and if you follow it all the way down you can get the Sound Bite C3.

Return to the fork and head up into the room with 3 crystal red, green and
blue. Push the red crystal in the center and return to the room with a gun
to shoot it. Return to the room with the crystals and push the glowing red
crystal onto the red circle. OK now push the blue crystal onto the blue
square and the green crystal onto the green circle.

Now from the room with 3 crystals head up and then at the fork head left.
Go up, at the fork the left path is a dead end while up is the way to go.
Continue going up,  right and down until you reach the pedestal, activate it
thus bringing up the blue gun (there was a hidden path on your way, BTW).
Head all the way back and the first intersection and go up into the room
with the blue gun. Shoot it. Return to the 3 crystal room and push the
glowing blue crystal onto the blue circle.

To activate the green crystal you should pretty much do the same thing. From
the room with 3 crystals head right then at the fork go left, then up
(left path-dead end). Follow the path until you reach the green pedestal,
activate it to bring down the green gun. Return to the green gun room and
shoot it activating the green crystal.

Return to the room with the 3 crystals and activate that thing that rose up
thus opening the door to Venom Ruins - Red Quartz Throne.

VENOM RUINS - RED QUARTZ THRONE
===========================================================================-

Geo Points: None

Walk up the stairs and the try to go back. This will revive Volt Beast. Get
ready for a Boss battle!

BOSS BATTLE
===========================================================================-

Boss: Volt Beast
      Type: ????
      Drop item: ????
      Steal item: Freeze Staff
      Special attacks: Gust Bazooka (Cancel effect, circle)
                       Cosmic Dawn (Multi-hit, all)
                       Metamorphosis (Shifts immunity, self)
                       Shake (Land damage, one)
                       Meteor Fall (Bomb damage, one)
                       BOOM! (Bomb damage, line)

      Horn
      Type: ????
      Drop item: ????
      Steal item: Whale Mustache
      Special attacks: Gravity (Gather enemies, circle)
                       Zap All (Bolt damage, fan)
                       Stram (ATK +DOWN, circle)

      Right Claw/Left Claw
      Type: ????
      Drop item: ????
      Steal item: Batlle Vellum
                  Hurricane Belt
      Special attacks: Circle Slicer (Damage, around self)
                       Burnflame (Flame damage, circle)
                       Hellburner (Flame damage, one)

To tell you the truth I expected a bit more from this guy. He was easy for
me. Maybe because I've leveled up a bit before this dungeon. Anyway if
you're having trouble beating him then go level up and combine some
powerful Mana Eggs because you'll need them.

Ok the first thing that you should notice is his Metamorphosis. When he
is standing he is immune to magic and every skill/move/combo that has an
element with it. I found that while he stands it is best to use simple
combos or moves/combos with multi hit and without magic. Photon Shower
worked very well for me here. Keep hitting him until he performs his
Metamorphosis.

Once he does, he'll be crouching and that means that he is immune to
physical attacks, but not moves/combos with elementals and you can use
weapons that have elements added also. Anyway when he does that stop using
physical attacks and ring up your Mana Eggs. Everything will go ok here,
really even Bolt magic. I suggest using Bomb/Bolt multi hit magic for best
results. Also any combo/move that has added element will do fine here.

Really nothing he does needs much canceling. His Gust Bazooka doesn't do
that much damage though he uses it like there is no tomorrow. The other
move worth mentioning is the Cosmic Dawn which multi-hits everyone. The
other trick he like to do is to cast Gravity onto your party and then use
Gust Bazooka or Circle Slicer. Cancel Gravity.

Now to make this battle ridiculously easy, equip every character with at
least one Iron Guard for each (maxed out). You won't believe how easy the
battle becomes. Most of his minor magic attacks will do 0 damage as well
as his Cosmic Dawn. Sweet!

Once the battle is over go to the Spiritual Atrium.

VENOM RUINS - SPIRITUAL ATRIUM
===========================================================================-

Geo Points: None

Enter the Atrium. Wow, nice beast. Read the writings about Evol and Quanlee
if you want, it says:

                   'After 1,735 orbits, successful
                   synthesis and energy transfer
                   produced a stable, yet imperfect
                   specimen. Under the watchful eye
                   of Evol, Quanlee was given the
                   life possessing traits of both
                   an angel and a devil.'

Grab the Ancient Seal. The seal give you a hint to your next
destination--Escarre. Leave the Venom Ruins the way you came.

Once outside you'll be greeted by Kroitz. He, of course, wants the slab.
So before a battle could occur Evann gives up the slab and runs for the
Geo Point where your party teleports back to Locca.

Back in Locca. Get ready and head to the train station where Lutina will
meet you and say that she wants to come along. Take her (not that way!)
and head to Escarre.

ESCARRE (third visit)
===========================================================================-

Geo Points: None

Once at Escarre head to Downtown. Then go to the Base via the crack and
speak with the Soldier guarding the entrance. After some convincing, he
will let you in.

Head right and into the Central Facility. But it's closed. Lutina can open
it. So Evann the goofball stands on guard while Lutina the Green Pepper No1
is picking the lock. Once she's done enter the facility.

Once inside you find a strange map on the wall with pictures of various
elemental dungeons but before you can examine it Kroitz Guards attack.

MINI BOSS BATTLE
===========================================================================-

Boss: Kroitz Guard x3
      Type: ????
      Drop item: None
      Steal item: None
      Special attacks: Sonic Shot (Cancel effect, line)
                       Tremor (Land damage, around self)
                       Shake (Land damage, one)
                       Poizn (poison damage, one)

Ok, they are a joke. It's 3 to 2 but you'll be ok. Equip your characters
with Iron Guards and you're good to go. Even if you don't use Lutina, Evann
should be strong enough to beat the crap out of these guys. Concentrate on
one of them and then finish the other one.

After the battle investigate the map and you'll find out that you'll have
to go even deeper into the Starry Corridor.

So head back to Locca prepare, and head into the Starry Corridor via the
Geo Point.

STARRY CORRIDOR LEVELS 11-15
===========================================================================-

- Everything looks even more decent here...

- Enemies here get a bit stronger compared to previous levels. But again,
  nothing you can't handle. One character with a decent healing magic will
  suffice.

- Black smoke will damage you for 80 HP this time. Watch out!

- I'd like to say some things about levels 11-15. First this was the first
  time I ever encountered those Lucky Minks. I'm not sure but I think that
  you can meet them as soon as level 10. Of course they all ran away before
  I could do anything. The other thing about these levels is that they have
  one level with an extra mini-puzzle for you to complete. You'll notice a
  strange door unlike any other. It has 4 orbs blue, green, yellow and red.
  At first the door won't open in order to open it you'll have to search
  this level for appropriate square panel on the floor. Once you find one
  and step on it one of the orbs on the door will begin to shine marking
  that it was activated. You'll have to find 4 panels, blue, green, yellow
  and red, once you activate them all the door will open. Once you enter
  the door there should be 2 chests. Well I got a whooping Recovery
  Medicine and Cure Herb, maybe you'll have a better luck.

STARRY CORRIDOR LEVELS 16-20
===========================================================================-

- You'll find a couple of new foes. But yet again: nothing to punishing.

- Ok, the next day after magicalhappyman have e-mailed me about the Devil
  Chest I've encountered it myself, FOUR TIMES!!! It was between 15 and 20
  floors of the Starry Corridor. I was quite a bit surprised and amazed. I
  instantly tried to Get Item them and stole a whooping Clover Knife
  ATK +285, Arondyte ATK +320, Sage's Staff MAG +120 and quite good Mistral
  Armor thus confirming magicalhappyman's words about great items this
  monster has. I mean, this is insane! Arondyte +320 ATK. Sweet! As
  magicalhappyman mentioned you won't get _anything_ near that good before
  the bonus dungeon.

- Continue down to the 20th floor and use the Geo Point to restock on
  items and save in Locca. Then return head left and enter the Darkness
  Ruins - Ancient Factory. You'll need to finish this ruin before you can
  go even deeper into the Starry Corridor.

DARKNESS RUINS - ANCIENT FACTORY
===========================================================================-

Geo Pints: None

Enter the dungeon and head a bit up killing ant foe in your sight. Then
head left across the bridge and into the green pipe. Go left for dead
end/enemies/maybe items otherwise, head right and climb the ladder you
see. Once atop continue up the path until you reach another ladder--climb
down. You may explore a bit but in the end you'll have to climb the ladder
a bit to the left from where you came.

Once atop, step on the elevator and you'll be elevated down. Head right to
check the small island for items, then go back and head left. Follow the
path all the way, crossing the bridges and jumping across. At the end there
should a ladder, go down.

Go around this structure and look for items, after that get on the pipe and
head straight into Darkness Ruins - Interior.

DARKNESS RUINS - INTERIOR
===========================================================================-

Geo Points: Full Geo Point

Whew... finally, a Geo Point. Once you're done with it head down the spiral
path. Take note that you won't get any more Geo Points before the Boss
fight.

Once you're at the bottom keep going around this spiral structure to the
end to take the Sound Bite D5. Head back and through the passageway into a
room with a huge machine. Well, nothing to do here so head through the
northern door into a room with ancient spinning gears. You know what to
do--run past each so that it won't hit you. They are quite slow so there
should be no problem for you. Keep going until you reach an elevator, the
room up ahead contains enemies/items if you want--check it out, otherwise
use the elevator and go up.

Head up and then left. Press the yellow crystal switch which will lower the
bridge for you. Follow the path until you reach the room with green and red
energy coming up from the device, go around it and up to reach an elevator
which will elevate you down.

Left past the ancient gears is a room with enemies/items. Right is where you
have to go. Enter the room which seems to be ancient gear production
facility. Go up the ramp to reach the upper door. Head through it. The path
to the right is blocked so go left and up through the door and pass the
following room. Keep following the path, if you want you may visit the room
to the right but it is a dead end. So keep going up, at the end turn right
into the room. Pass this room there will be another ancient gear production
facility. Head down the ramp and up to exit this room.

You'll be once again in a room with green and red energy only a level down
this time. Go around it and exit through the northern door. You'll end up
in yet another ancient gear production facility, head up and exit it. Go
right and up into another room. Caution! There should be a new enemy
waiting there for you--Calibus. It looks exactly like the Minotaur but
it's red. It's not a boss or anything just be prepared.

Past this room head up. Visit the room to your left if you wish then
continue up. At the end head left into the room. Go up and exit this room,
head left and up into a gear transporting facility.

Step on the gears once they gather up to your level and you'll be
transported. Evann will jump on his own when the time comes. Once he does
use the ladder to go up. Go to the left and activate the yellow crystal thus
making it easier for you to go back to the Geo Point if you choose to. After
that go back to the ladder and head up and to the right. You'll reach
Darkness Ruins - Loading Area

DARKNESS RUINS - LOADING AREA
===========================================================================-

Geo Points: None

Well it's just as it says--a loading area. It kind of looks like the train
station. Anyway, first of all go and kill all the enemies in this area
which will make your life a lot easier. Done? OK.

There are 3 carriers where you entered. One to the left, to the right and
the middle one. Left and right ones operate normally delivering gears while
the middle one is the one you can ride. However you'll have to regulate the
lights on the field so that your carrier could go straight to the exit
up ahead.

There is a number of small islands scattered around the main field. It's
up to you to explore them, they may have some items but I think that it's
just not worth the effort. You'll have to switch the lights and navigate
the carrier to those islands and there will be enemies once you get off.
Only 2 islands have had items with them in my case so I just had my carrier
take me directly to the exit.

The lights are placed like this:

   .------.
   | EXIT |
   '------'
               ______ Regulating lights
        ______/
     (1)      |
              |
             /
(2)       (3)


     (4)



     (5)


                     _____ Carriers
 __   __   __       /
 ||   ||   || _____/
 ||   ||   ||
 ||   ||   ||
 ==   ==   ==

So to reach the exit you'll have to activate lights in the following
order: 1-4-5. Once Evann jumps down head straight into the Darkness
Ruins - Cold Lab.

DARKNESS RUINS - COLD LAB
===========================================================================-

Geo Points: One-time Geo Point

Head down the stairs and enter the cold lab. Evann finds a dying deserter
under the command of Kroitz. The door shuts and your party is trapped
inside. Kroitz pokes some fun at Evann and the party and then leaves.
Anyway enjoy the cutscene and prepare for a Boss battle!

BOSS BATTLE
===========================================================================-

Boss: Zenothlee
      Type: ????
      Drop item: None
      Steal item: None
      Special attacks: Titan Cannon (Crystal damage, all)
                       Crystal Capture (Immobilize enemy, one)

Minions: Crystal x4
         Type: ????
         Drop item: None
         Steal item: None
         Special attacks: Neo-Delta Burst (3 Crystal attack, one)
                          Crystal Capture (Immobilize enemy, one)
                          Crackle Floe (Blizzard damage, one)

There are a few things you need to know before fighting him. First of all,
this guy is practically immune to Lightning/Bolt so it would quite foolish
using that kind of magic against him. Second of all, you should not bother
hunting down his Crystals because Zenothlee will be quick about reviving
them. Also he has quite high defense against physical attacks so simple
combos might not work well here if you are at rather low levels.

Well with that out of the way I have to say that Zenothlee's biggest
problem is that he expects his Crystals to do all the dirty work. You'll
find him attacking aimlessly and taking his time to do it, while his
Crystals do battle against you. If you kill of his Crystals he'll revive
them the next turn so well... it's not worth the effort. If you waste them
while doing some area move/magic then ok, but otherwise forget them.

Zenothlee has only one special attack, unless I've missed something. It's
the Titan Cannon which hits all your characters for 0 damage, if you have
Iron Guard equipped that is. As always, I had 2 Iron Guards per character
and well... nothing he/his Crystals did damaged me more that 0. Although
you see, Titan Cannon is technicaly Zenothlee's attack so if a Crystal is
preparing to cast Crackle Floe and Zenothlee decides to use the Tittan
Cannon than he will do so and then the Crystal will immidiately execute
the magic spell. The only attack I found effective against me was Crystal
Capture which had my Evann down for a bit.

There is nothing you should cancel in this battle, however if you're short
on those Iron Guards then you might want to cancel the Titan Cannon.

You should use all the powerful magic you have, except Lightning/Bolt that
is. I found that everything works fine here. Also moves and combos go very
well here also, especially the multi-hit ones. He has a lot of HP but it
should go down in no time.

If you are getting your ass kicked by Zenothlee or if you have no Iron
Guards then well... I really don't know what to tell you. Except maybe
'What a hell are you thinking, man?!'. Get some Iron Guards, combine some
powerful Mana Eggs. You see if you read about the Devil Chests then you
probably have an idea what weapons my characters have had. And even normal
combos were doing a lot of damage to Zenothlee, I had absolutely no problem
with this slow guy. If you just can't pull it off then your best bet is
powerful magic and strong combos. Once again: Devil Chests are a great way
to get your hands on some very powerful weapons and Armor.

After the fight head up and then to the left to use the elevator. After
that enter the Spiritual Atrium.

DARKNESS RUINS - SPIRITUAL ATRIUM
===========================================================================-

Geo Points: None

No beast here because well... you've just wasted him. Umm... there is
nothing you can do here. So head into the Darkness Ruins - Evol's Chamber.

DARKNESS RUINS - EVOL'S CHAMBER
===========================================================================-

Geo Points: None

You find yourself in Evol's room. Who seems to be a human researching on
Quanlee. Speak to everyone and then grab the 4 Elemental Slab on the floor.
Now head back all the way to the Cold Lab. The door is opened this time and
there should be a one-time Geo Point waiting for you. Use it.

Do everything you need to do in Locca and then you'll have to go to the
Starry Corridor via the Geo Point and the door will be open for you to go
even deeper into the Starry Corridor.

STARRY CORRIDOR LEVELS 21-25
===========================================================================-

- Again, a few new enemies, bunch of old ones. Sable activity is high on
  these levels, yeah they're not Lucky Minks but you can steal some good
  items from them. Also I should mention Death Dobermans, these dogs have
  some good equipment to steal.

- 2 types of smoke here, the normal which deals 100 damage and the green
  smoke = 10 damage + slow down. Watch out!

- Level 22 and 24 were the levels of that door puzzle. I'm not sure if it's
  fixed but don't be surprised if you find one of these. Once again I
  didn't get any god items from it.

STARRY CORRIDOR LEVELS 26-30
===========================================================================-

- As expected these last levels of the Starry Corridor will have the
  toughest enemies. Don't take me wrong, I had no problems with them but if
  you have low levels, low level Mana Eggs or scrawny equipment then you'll
  have a hard time here. Enemies are mostly old news to you but they have a
  descent levels thus more HP, ATK and so on. They also tend to spawn in a
  larger number. If you're being beat up here than you'll have even harder
  time later on.

- I've had an unexpected encounter here. I found a Lucky Mink AND I nailed
  one of them before he could escape. Each character got 2 levels. Sweet!

- Guess who you should meat on these levels? The Minotaur! Who else? Yep!
  These guys (yes as in more than one) will wander around like they own
  this place. Damn, they don't know when to give up. How the hell did they
  ended up here!? Anyway, teach them a lesson or two.

- Continue down to the 30th level, use the Geo Point and prepare for the
  last dungeon in the Starry Corridor--Light Ruins.

GROUND CHASM 1
===========================================================================-

Geo Points: None

Use the green platform to transport yourself across. Go down the path until
you see another green platform to your right. This one will take you a
treasure chest, use it if you want. Then head up the path then round and
down the path until you reach an intersection. Head right if you want an
item. Otherwise go left.

Keep following all the way down the path until you reach another fork. The
path to the left is just a quicker version of the path to the right, with
some chests. So I suggest you take the right path. Follow it until you
reach a pipe, cross it. The path to the left has item while the right path
is the way to go. So go down the path to the right and use the green
platform to go across, and then use another one. Follow up the path until
you reach another green platform which will transport you to your next path.

Follow this path until you reach a fork. The left path has item while the
right path is the path to the next level. Follow the path, use green
platform and enter Light Ruins - Interior 1.

LIGHT RUINS - INTERIOR 1
===========================================================================-

Geo Points: None

The path to the right only looks like a dead end but it actually isn't. So
head right and press the action button in front of the wall to open it.
Inside there are 2 platforms: to your left and to your right and a pedestal.
Go up the stairs and activate the pedestal to lower the right platform and
elevate up the left platform. This will cause some monsters appear form the
left platform and encounter you. Once you deal with them you can take the
treasure that was lowered with the right platform.

If you don't want to bother with it then just head left and follow the path.
You will reach a room with many small green pillars. The trick is to break
the right one in order to lower the green platform down. It looks like this:

     ______________________ This is the one you need to break.
    /
   / __
  / (  )
 *

These pillars have all the usual: creatures, items, random damage, healing.
So the one you need to break is the one shown in my nice drawing. Or, you
can call me an idiot and just smash them all until you find the right one.
Anyway, breaking the right pillar will reveal a crystal, touch the crystal
and it will lower the green elevator. Use it to go into the next room.

There are 3 pedestals here but only 2 of them can be activated. If you
choose to activate the blue pedestal it will lead to some items. If not
then activate the red one.

In the next room there will be a chest which looks kind of suspicious. If
you open it the scene will change and 2 Armored Slimes will appear to
encounter you. So if you want the treasure you'll have to defeat them first.
Armored Slimes? Nope, there just a pushovers. They have some decent HP but
are slow as hell and not to damaging. Once you're done with them touch the
crystal and everything will be back to normal with the chest opened.

After that head into the next room. This one also has 3 pedestals, the
green is for items and the blue one lets you continue.

In another room with yet another set of pedestals. Activate the red one and
enter a hallway to find a chest. But be careful after some chasing around
you'll find that the chest you were after is actually a Mimic! Oh yeah, on
your way to fight the Mimic there is a hidden room, it's to your left and
it the same as in the beginning of this level.

After that return to the room and activate the green pedestal. It will
eventually lead to another room with a lot of pillars. Break the pillar
that is shown on my drawing:

 __   _______________ This is the one you need to break.
(  ) /
    /
   *

And use the green elevator to go up. Follow the path all the way until you
reach a room where you can enter the Light Ruins - Interior 2. If you want
an item then head all the way up the path, if not then just head straight
into the Light Ruins - Interior 2.

LIGHT RUINS - INTERIOR 2
===========================================================================-

Geo Points: Full Geo Point

Once back continue into the room ahead. Once inside you'll notice that it
has pillars placed in a circular pattern. This is the room where you can get
the Spirit Shield. To get it you'll have to break the pillars in the counter
clock order:

They are placed like this:

       6

  7         5

8             4

  1         3

       2
         ______________________ You enter here.
        /
    |_____|

You start from 1 (not 2) and continue breaking them all 1-2-3-4-5-6-7-8.
Once you break number 8 a hidden door to your left will open revealing a
room. Enter it, take an item from the right platform. activate the pedestal
and it will lower the left platform. grab the Spirit Shield.

Once you've taken the Spirit Shield go up. When you reach a dead end
head left and into the hallway. At the end of it there will be a room which
is actually a big elevator. Board the elevator.

Once the elevator starts moving enemies will begin dropping down on you.
They consist of a set of Merman Warriors with some cronies and for desert
there will be a couple of Thunder Dragons with some sidekicks. Nothing to
serious. You can actually try to evade them and they will disappear once
the elevator stops but your evading skills must be outstanding.

Once the elevator stops head out and into the hallway, follow it. You'll
reach an edge with only one path to the left, use it. Eventually you'll find
another elevator, board it. Again, a set of battles will commence. Only this
time the final battle will be against some Dragonoids. Once the elevator
stops head out and follow the hallway.

You'll reach a smaller elevator, this one will take you all the way up so
you can use the Geo Point. Use it if you wish. In any case, continue down
another hallway which will lead you into another room with an elevator. This
time it'll take you down. There are some items in the corners of this room,
BTW. Once you're ready use the elevator to go down.

The upper path leads to Ground Chasm 2. However I suggest you first take
the path down and use the elevator to go up into a room. This room has some
items behind an energy field. I got a Mana Egg and a Master Book, nice.
Anyway, once you're ready return and head up to enter the Ground Chasm 2.

GROUND CHASM 2
===========================================================================-

Geo Points: None

Follow this narrow path all the way until you reach a ladder. Climb down.
Follow the path until you reach a fork. Head left and climb the ladder if
you want an item, otherwise head right. Keep walking and soon you'll reach
a ladder, climb up.

You'll notice a small island to your right, it may have an item so check
it out if you want. If not, then head left and follow the path.

You'll reach an edge overlooking a wide open area. You'll notice a
transporting device. The are below is infested with monster, however it
also has a bunch of treasure chests scattered around. Plus extra exp. and
maybe some items won't hurt you. If you want then use either ladder on the
right or left and clear this area from monsters.

If you can't be bothered with it then board the transporter. Be careful
however, those flying small purple things will try to push you, and if
you fall then you'll have to start all over again.

Once you reach a fork the left transporter will take you to items/monster.
Board the right one to continue. Keep riding those transporting panels, past
another wide open area and then follow the path until you find a fork. If
you go right and around you may find an item, otherwise head up and into the
Underground Cavern.

UNDERGROUND CAVERN (first visit)
===========================================================================-

Geo Points: None

Head straight up and enjoy a CG movie. After that you'll find your party's
path is blocked. Try to go back and yet another CG movie will commence,
once it's over you find your party in Light Ruins - Vestige.

LIGHT RUINS - VESTIGE
===========================================================================-

Geo Points: None

The goal is to get back up. Head up and at the fork go right and check the
room there. There was a Mana Egg in my case. Then head left.

In the next room head left and at the dead end you'll find Sound Bite D6.
Return and head right. Everything is thrashed so you won't need to activate
anything. Follow the path and check the room at the far end for items then
return and head left. Use the elevator to go up.

Once a top follow the path leading into the cave. Once inside you'll notice
a ladder leading up. Use it to go back up into the Underground Cavern.

UNDERGROUND CAVERN (second visit)
===========================================================================-

Geo Points: None

Once back up watch the CG movie. After that your party meets Diene. You can
speak to everyone and wonder around. There are some Kroitz troops lying
around. Eventually you'll find Specto. The pathetic fool is ranting
something about taking over the world, ya know his usual stuff.

But before Evann and the party could waste this loony Kroitz shows up.
Kroitz and Evann engage in a debate. After some chat about what a real man
should a battle will finally start. It's the Boss battle, BTW.

BOSS BATTLE
===========================================================================-

Boss: Colonel Kroitz
      Type: ????
      Drop item: None
      Steal item: None
      Special attacks: Meteor Fall (Bomb damage, one)
                       Shhh! (Sap Magic, circle)
                       Convene (Summons Kroitz Guards)

      Crimson
      Type: ????
      Drop item: None
      Steal item: None
      Special attacks: Demon Slash (Damage, all)
                       Sonic Wave (Cancel effect, line)

Minions: Kroitz Guard x4
         Type: ????
         Drop item: None
         Steal item: None
         Special attacks: Sonic Shot (Cancel effect, line)
                          Tremor (Land damage, around self)
                          Shake (Land damage, one)
                          Poizn (poison damage, one)

Your biggest advantage in this battle is that Kroitz doesn't have a lot of
HP. And I believe that any magic will work fine here. His Crimson is not
invincible, however it is almost exactly like Lucky Mink--nothing you do
will damage it more than 1-2 points of damage so you can forget about
wasting his blade.

He has some sidekicks with him and they can actually get quite a bit
annoying if you don't have some Iron Guards equiped. They will start
using Sonic Shot like mad thus canceling your moves/magic. However I
suggest you don't bother hunting them down because Kroitz will call more
once you waste them.

Nothing Kroitz does needs much canceling or healing. But his Crimson is
a different story... It has a super powerful attack called Demon Slash
(which looks suspiciously like Evann's Sky Dragon Slash). It will damage
your entire party so you should try to cancel it as soon as you see it. If
you're unsuccessful in doing so then heal immediately. My characters were
all at level 40 during this battle, I had 2 Iron Guards per character and
I still had to heal after this move. Speaking of which, Iron Guards
(as usual) will be very helpful in this battle. It also has a Sonic Wave
move which is a more powerful version of Sonic Shot.

At the beginning of the battle try to use a powerful all area attack which
should waste Kroitz Guars and damage Kroitz. If needed use another one until
it kills his guards for good. After that Kroitz should be busy calling them
back, now is your chance. Attack Kroitz like there's no tomorrow, use
everything--moves, combos, magic whatever and sooner or later he will go
down.

===========================================================================-

Once the battle is over you'll see scene where Specto finally meets Evol.
Evol shows Specto Quanlee and explains that bringing him a message was
Specto's ultimate purpose. Then he reveals his face showing that Specto
was merely a clone.

After that it's back to Kroitz who just can't let go. Anyway, Evann
realizes that he must find Specto so he leaves Kroitz alive.

One you gain control head into the Light Ruins Laboratory.

LIGHT RUINS - LABORATORY
===========================================================================-

Geo Points: None

Once inside the party finally meets Evol. Evann tries to get some answers
from him but he suggest to gaze upon the Quanlee itself. So head right into
Quanlee's Birthplace.

QUANLEE'S BIRTHPLACE
===========================================================================-

Geo Points: None

When Evann enters he finds that the birthplace is empty. In fact, it has
been empty for the last 50 years. As Evol explains Quanlee has already been
born long ago. The entire Elemental Disorder event was just a side effect.
It was preordained that Quanlee shall become the ruler of this entire world
and as you speak Quanlee is preparing to take over.

Apparently this revelation was to much for poor old Evol because he goes
nuts. At the same time Kroitz shows up. After seeing that Quanlee is
missing he decides to stab the nearest thing, which happens to be Evol.
After killing the old bag Kroitz calms down a bit.

The party and Kroitz leaves this place. On the way up Kroitz keeps raving
about capturing Quanlee no matter what.

When everyone arrives back into the base Evann and Kroitz argue a bit, as
always, and Kroitz leaves to find Quanlee.

And thus your party has only 7 days before the 'Arrival of Quanlee'...

____________________________________________________________________________
============================================================================
   BOOST LEVEL 2
----------------------------------------------------------------------------

OK it's time for Boost Level 2. At this point if you check the base Geo
Point in Locca you'll notice that it's empty! All the Geo Points you've
previously opened have been closed. You'll have to revisit the dungeons and
reopen the Gates from there. Here is the list of all the Full Geo Points
that you have opened to this point:

Inferno Pit
Flame Ruins - Interior
Tsunami Trough - Ocean Bed
Tsunami Trough - Ocean Cave
Gale Ruins - Interior
Starry Corridor - 5th Level
Starry Corridor - 10th Level
Starry Corridor - 15th Level
Starry Corridor - 20th Level
Starry Corridor - 25th Level
Starry Corridor - 30th Level
Venom Ruins - Red Quartz Park
Darkness Ruins - Factory Interior
Light Ruins - Interior 1

Here is a quick synopsis of what happened:

- All 7 dungeons along with Starry Corridor got boosted. Levels of all the
  monsters got boosted again. Some new enemies may appear but not many, most
  of them are old news. The majority of the creatures will get a more
  powerful magic/moves. As always--Iron Guard is your best friend.

- Bosses will get level increase and there will be a couple of new Bosses for
  you to fight.

- After you kill the Boss visit the Spiritual Atrium and you'll be rewarded
  with items and/or level 1 or 2 Mana Eggs. Nothing changed here except the
  fact that you cannot visit the Spiritual Atrium in Light Ruins. You will
  not get level 3 Mana Eggs.

OK, now let's analyze each dungeon:

Land Ruins
~~~~~~~~~~

New/stronger enemies will appear. All of the old ones will get a level boost.
Items should be better, Mana Eggs you find should all be at level 1 or 2.
Overall dungeon difficulty increases: more foes and they will appear in
larger quantities, layout obstacles (like smoke and flame) will do more
damage and so on.

The area where you fought Minotaur will now have 2 of them. Plus you may even
encounter one these pretty much anywhere in Land Ruins. Giant Soldiers are at
a standstill with a level boost.

You can get your hands on one extra Carro this time. He's near a tree.

That's it for Land Ruins. No major chages here.

Flame Ruins
~~~~~~~~~~~

New/stronger enemies will appear. All of the old ones will get a level boost.
Items should be better, Mana Eggs you find should all be at level 1 or 2.
Overall dungeon difficulty increases: more foes and they will appear in
larger quantities, layout obstacles (like smoke and flame) will do more
damage and so on.

Flame Knights will get more aggressive and frequent. After the boost they
will have a couple of new spells. Watch out.

Once you enter the Volcano check the cave to your left and grab a Carro.

Well that's it for the Flame Ruins.

Aqua Ruins
~~~~~~~~~~

New/stronger enemies will appear. All of the old ones will get a level boost.
Items should be better, Mana Eggs you find should all be at level 1 or 2.
Overall dungeon difficulty increases: more foes and they will appear in
larger quantities, layout obstacles (like smoke and flame) will do more
damage and so on.

As always, nobody cares about the Aqua Ruins and thus it has absolutely
nothing new except the general boost. The Naga Queens will also have a
boost.

Everything else is pretty much the same.

Gale Ruins
~~~~~~~~~~

New/stronger enemies will appear. All of the old ones will get a level boost.
Items should be better, Mana Eggs you find should all be at level 1 or 2.
Overall dungeon difficulty increases: more foes and they will appear in
larger quantities, layout obstacles (like smoke and flame) will do more
damage and so on.

You can find yet another Carro but other than that--nothing new. Except the
general boost, that is.

Starry Corridor
~~~~~~~~~~~~~~~

'Nothing new in the Starry Corridor' is what I was about to say. That was
before I encountered Lucky Minks on the 25-30 floors. 5 TIMES! Each and
every character got 15-20 levels in about 15 minutes. How about that!?

In any case, you will have to redo the Starry Corridor if you want to
revisit Venom, Darkness or Light Ruins. Most of the fights in the corridor
will be more than easy. To reduce the annoyance from these super easy
battles try to set the AI to [ Play Fair ] mode. That way your characters
won't be using any long moves or magic. Battles will become much less
annoying and time consuming _if_ your characters are strong enough to fight
only using [ Combo ] and [ Critical ] commands that is.

Venom Ruins
~~~~~~~~~~~

New/stronger enemies will appear. All of the old ones will get a level boost.
Items should be better, Mana Eggs you find should all be at level 1 or 2.
Overall dungeon difficulty increases: more foes and they will appear in
larger quantities, layout obstacles (like smoke and flame) will do more
damage and so on.

Some new pants will emerge like Viridian Plant. Be sure to bring some poison
curing items/magic.

You can get even 2 Carros here. One is in the Illusory Meadow and another
one is inside the Venom Ruins.

That is it.

Darkness Ruins
~~~~~~~~~~~~~~

New/stronger enemies will appear. All of the old ones will get a level boost.
Items should be better, Mana Eggs you find should all be at level 1 or 2.
Overall dungeon difficulty increases: more foes and they will appear in
larger quantities, layout obstacles (like smoke and flame) will do more
damage and so on.

Nothing that new here. Some new foes will appear, check out the Mega Beast
creature in the Loading area, you'd expect a bit more from a Mega Beast than
that. Anyway, the most important change in this dungeon is that now you can
encounter a new Boss. It is where Zenothlee used to be, a three-headed
Serpent.

Boss: Serpent-Center, Left & Right
      Type: ????
      Drop item: ????
      Steal item: Coverted Vellum
                  High Vellum
                  Giant's Ring
      Special attacks: Tri-Bites (Triple head attack, one)
                       Aqua Breath (Water damage, fan)
                       Alhealer (Heal HP, all)
                       Crackle Floe (Blizzard damage, one)

Minions: Mega Beast x2
         Type: Insect
         Drop item: Bardiche
         Steal item: Combat Armor
                     Deepblue Slayer
                     Judge Saber
                     Corporal Vellum
                     Bonds of Trust
                     Brave Scarf
         Special attacks: Attack (Poison effect, one)
                          Dark Quartz (...?, one)

Well first of all you can try to evade him, yeah it's hilarious! He sees
you all the time but you are faster. Anyway once you're done messing around
with him go ahead and encounter him.

This guy is somewhat water aligned and therefore water magic will be
ineffective against him. Not that you'll be using damaging water spells but
still. In my case for example Evann did 0 damage because I had Arondyte
equipped which has water element.

He should have some Mega Beasts sidekicks with him--waste them all.

Feel free to use any combo or magic you have. This guy will eat anything
you throw at him (except water that it). His attacks are not very punishing
although you might want to cancel his triple combo whenever you see it. If
you manage to waste one of his heads then he'll become even more pathetic.

After a short battle this serpent will go down.

Well that is it for the Darkness Ruins.

Light Ruins
~~~~~~~~~~~

New/stronger enemies will appear. All of the old ones will get a level boost.
Items should be better, Mana Eggs you find should all be at level 1 or 2.
Overall dungeon difficulty increases: more foes and they will appear in
larger quantities, layout obstacles (like smoke and flame) will do more
damage and so on.

Don't you even bother going into the room where the Spirit Shield was--it's
empty, unless you didn't get the shield first time.

Once you reach Light Ruins - Interior 2 you may use the smaller elevator
previously opened to quickly go down. However if you choose to use the big
blue elevators then be prepared to encounter a bunch of Armored Slimes on
your way down.

Keep exploring this ruin until you reach the Underground Cavern, once there
you will find stairs going down into the Vestige.

Once you try to leave after visiting one of the last rooms in the Vestige a
Boss will encounter you. I really have a hard time calling these guys a
Boss as they are just combined forces of a bunch of Lycanthropes and a
Thunder Dragon. That 'Dragon Rider' is actually Lycanthrope.

Boss: Dragon Rider (a.k.a. Lycanthrope) atop a Thunder Dragon
      Type: Humanoid & Dragon
      Drop item: ????
      Steal item: Carapace
      Special attacks: Zap All (Bolt damage, fan)
                       Rising Charge (ATK +DOWN, one)

Minions: Lycanthrope x2
         Type: Humanoid
         Drop item: Psyche Vellum
                    Alumina Stone
                    Physical Vellum
                    Secret Vellum
                    Iceberg Sword
                    BlackQuartz Mail
                    Dyte Giant Armor
         Steal item: Whirlwind Staff
                     Corporal Vellum
                     Butterfly Knife
                     Mental Vellum
                     Psyche Vellum
                     Mystic Blade
         Special attacks: Diggin' (DEF +UP, circle)
                          WOW! (ATK +UP, circle)
                          Zap! (Bolt damage, circle)
                          Zap All (Bolt damage, fan)
                          Stram (ATK +DOWN, circle)

This is a joke! Waste those Lycanthropes first as they will get annoying.
After that you may do whatever you want. That 'Dragon Rider' is actually
Lycanthrope in disguise. If you waste him first then the Thunder Dragon
will be all alone but if you waste the Thunder Dragon first then the
'Dragon Rider' will turn into a Lycanthrope. Ha! Bunch of pushovers.

Use everything you have to win this fight.

Well that is it for the Light Ruins. You can't visit the Spiritual Atrium
for items becasue there isn't one.

Well that conclude Boost Level 2 and thus wraps up Chapter II. I suggest you
revisit all the dungeons during Boost Level 2 to level up your characters
and to get some powerful Mana Eggs. At the end of Chapter II I had all 3
Level 9 Mana Eggs, try to get at least one of them. It will come in handy.

-==========================================================================-
____________________________________________________________________________
    __       __   __  __ __  __  __   __ _ _ __
   |   |__| /__\ |__)   |   |__ |__)    | | |
   |__ |  | |  | |      |   |__ |  \  __|_|_|__
____________________________________________________________________________

7 days later. Back in locca...


FURTHER WALKTHROUGH WILL BE CONTINUED SOON...

____________________________________________________________________________
============================================================================
   SECTION IX : BEASTIARY
============================================================================

OK, this is a list of all fiends that you'll encounter in dungeons. They are
arranged in alphabetical order for your convenience. Here you'll find
monster items and their special moves. Hey! Where are the stats?! You ask?
You won't find them here. In Grandia Xtreme monsters have variable stats.
There is a certain range of levels for every monster of one type. Although
the amount of Gold you get does not depend on level, experience does, as
well as HP, Skill Points and everything else. I would have to calculate
numeric stats of EVERY monster for EVERY level! And that is a very time
consuming task! Come on people, I have a FAQ to complete! Thus, no stats
here. I'm not saying that they won't appear 100%, but you won't see them
until I (at least) completely finish the walkthrough.

However, if anyone is willing to bigheartedly contribute this info I would
be very indebted.

There are a total of 12 monster types in the game. They are:

- Beasts        - Devils        - Insects       - Reptiles

- Birds         - Aquatics      - Minerals      - Undead

- Dragons       - Humanoids     - Plants        - Floating Beings

Take note of the monster type because weapons and armors may have special
bonuses for some monster type. Weapons may inflict more damage while armors
may protect you from a specific type. For example: When are running around
the Aqua Ruins it is a good idea to equip some gear that deals more
damage/protects you from Aquatics, don't you think?

Some monsters have skills equipped with them. To view what skills they
have press the R1 button on their stat screen.

NOTICE: But the trick is to understand which icon is which species. The
        icons are very small and it gets quite a bit tricky. As you can
        see I have not yet fully mastered the skill of identifying those
        balloons >_<. I'll get it done, but bare with me until then, OK?

The list goes like this:

>> Creature name
   ~~~~~~~~~~~~~

   Type: Creature type (Humanoid, Devil, etc.)
   Drop item: Item that creature _may_ drop after battle.
   Steal item: Items you may steal from a creature using [Get Item] move.
   Special attacks: Moves/Magic that creature uses during combat.

Here it is:
____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-A-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Arcada Soldier
   ~~~~~~~~~~~~~~

   Type: ????
   Droo items: None
   Steal item: None
   Special attack: Sonic Shot (Cancel effect, line)
                   Poizn (Poison damage, one)
                   Burnflame (Flame damage, circle)
                   Runner (MOV +UP, circle)

>> Angry Spirits
   ~~~~~~~~~~~~~

   Type: Undead
   Drop item: Alumina Stone
              Angel Tear
              First Aid Kit
              Butterfly Knife
              Wolf Fang Ax
              Absorber Ring
              Fire Sword
              Wintry Dagger
   Steal item: Mental Vellum
               Battle Vellum
               Flame Helm
               Blazzing Staff
   Special attacks: Ghost Hand (Cancel effect, circle)
                    Craze (Confusion effect, circle)
                    Crackle (Blizzard damage, one)
                    Gravity (Gathers enemies, circle)

>> Armored Slime
   ~~~~~~~~~~~~~

   Type: Undead
   Drop item: Wind Bracelet
              Aqua Bracelet
   Stels item: Schweizerabel
               Titan's Ring
               Talisman
               Bonds of Trust
               Earth Bracelet
               Aqua Hat
               Bursthaken
               Multicut Blade
               Knowledge Medal
               Freeze Staff
               Skull Armor
               Mikage Katana
               Devil Cloth
   Specila attacks: Blade Zap (Bolt damage, one)
                    Burst Shot (Cancel effect, circle)
                    Absorber (Drain HP, circle)

____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-B-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Brain Bat
   ~~~~~~~~~

   Type: Undead
   Drop item: Battle Vellum
              Bread
              Combat Vellum
              Physical Vellum
              Smelling Salts
              Whirlwind Scroll
              Pebble Scroll
              Medicinal Herb
              Red Fly Agarics
   Steal item: Mental Vellum
               Fireball Scroll
               Poison Antidote
               Psyche Vellum
   Special attacks: Burn! (Flame damage, one)
                    Poizn (Poison damage, one)
                    Snooze (Sleep effect, circle)
                    Hellburner (Flame damage, one)
                    BOOM! (Bomb damage, line)
                    Head Beating (Triple combo, one)

>> Baby Crustacean
   ~~~~~~~~~~~~~~~

   Type: ????
   Drop item: Physical Vellum
              Smelling Salts
   Steal item: Southern Banana
               Medicinal Herb
               Physical Vellum
               Red Fly Agarics
   Special attacks: Attack (Poison effect, one)

>> Bigfoot
   ~~~~~~~

   Type: Humanoid
   Drop item: Earth Ax
   Steal item: Psyche Vellum
               Flame Helm
               Wolf Fang
               Bonds of Trust
               Slashing Sword
               Beast Necklace
               Goldbee Dagger
               Sylph's Robe
               Dyte Giant Armor
               Red Shoes
               Absorber Ring
               Earth Scimitar
               Iceberg Sword
   Special attacks: Snow Ball (ACT +DOWN/Cancel effect, one)
                    Scrum Charge (Damage, one)

>> Big Devil
   ~~~~~~~~~

   Type: Devil
   Drop item: Secret Vellum
              High Vellum
   Steal item: High Vellum
               Battle Vellum
               Corporal Vellum
   Special attacks: BOOM! (Bomb damage, line)
                    BOOMOR! (Bomb damage, around self)
                    Hellburner (Flame damage, one)
                    Vanish (Voids all effects, around self)

____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-C-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Crag Snake
   ~~~~~~~~~~

   Type: Reptile
   Drop item: Battle Vellum
              Mental Vellum
              Yomi Elixir
              Medicinal Herb
              Pebble Scroll
              Snake Earrings
              Hand Grenade
              Whirlwind Scroll
   Steal item: Fireball Scroll
               Yomi Elixir
   Special attacks: Attack (Poison effect, one)

>> Crimson Tail
   ~~~~~~~~~~~~

   Type: Insect
   Drop item: ????
   Steal item: Mikage Katana
               Skull Armor
   Special attacks: Phantom Echo (Confusion effect, fan)
                    Scissors Storm (Damage, one)
                    Twin Attack (Double combo, one)

>> Crimson Claw
   ~~~~~~~~~~~~

   Type: Aquatic
   Drop item: Corporal Vellum
              Rainbow Seaweed
              Smelling Salts
              Vaccine
              Purifying Herb
              Combat Vellum
              Red Shoes
   Steal item: Vaccine
               Honey Syrup
               Poison Antidote
               Combat Vellum
   Special attacks: Sleep Dance (Sleep effect, one)
                    Call for Help (Summons Crimson Claw x2)
                    Escape (Flee)

>> Chameleon
   ~~~~~~~~~

   Type: Reptile
   Drop item: Physical Vellum
              Combat Vellum
              Blessing Scroll
              Yomi Elixir
              Vaccine
              Poison Antidote
              Smelling Salts
              First Aid Kit
              Insecticide Bomb
   Steal item: Flame Stone
   Special attacks: Shock Bomb (Cancel effect, one)
                    Poizn (Poison effect, one)
                    Fader (Invisibility, one)

>> Calibus
   ~~~~~~~

   Type: Beast
   Drop item: Mental Vellum
   Steal item: Magic Glove
               Trooper Halberd
               Seed of Magic
               Seed of Power
               Sylph's Robe
   Special attacks: Buster Horn (Cancel/Sap Moves effect, one)
                    Burst Crush (Cancel/Paralysis effect, circle)

>> Clay Birds
   ~~~~~~~~~~

   Type: Mineral
   Drop item: High Vellum
   Steal item: High Vellum
               Combat Armor
               Mald Geer
               Seed of Psyche
   Special attacks: Feather Needle (Paralysis effect, fan)
                    Gravity (Gathers enemies, circle)

____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-D-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Dragonfly Toad
   ~~~~~~~~~~~~~~

   Type: Reptile
   Drop item: Tranquilizing Shot
              First Aid Kit
              Toad Oil
              Medicinal Herb
              Quake Stone
   Steal item: Toad Oil
               Wound Salve
               Battle Vellum
               Recovery Medicine
               Quake Stone
               Physical Vellum
               Torte's Reedpipe
               Combat Vellum
   Special attacks: Buzz (Summons Dragonfly Toad x2)
                    Decamp (Flee)

>> Dodo
   ~~~~

   Type: Bird
   Drop item: Paralysis Salve
              Strawberry
              Mental Vellum
              First Aid Kit
              Wound Salve
              Physical Vellum
              Move Blessing
              Magic Blessing
              Quake Stone
              Time Bomb
              Flint Stone
              Southern Banana
   Steal item: Time Bomb
               Yomi Elixir
   Special attacks: Roar (Summons Dodo x2)
                    Snooze (Sleep effect, circle)
                    Sky Raid (Quadruple combo, one)

>> Devil Chest
   ~~~~~~~~~~~

   Type: Mineral
   Drop item: ????
   Steal item: Omnipotent Seed
               Duel Ax
               Clover Knife
               Arondyte
               Sage's Staff
               Mistral Armor
   Special attacks: Def-Loss (DEF +DOWN, circle)
                    Erebos (Sudden Death effect, one)

>> Dark Raven
   ~~~~~~~~~~

   Type: Bird
   Drop item: Combat Vellum
              Aquamarine Ring
              Cure Herb
              Recovery Medicine
   Steal item: Mental Vellum
               Ruby Ring
               Pearl Necklace
   Special attacks: Decamp (Flee)

>> Death Doberman
   ~~~~~~~~~~~~~~

   Type: Beast
   Drop item: Combat Vellum
              Psyche Vellum
              Rob of Admonition
   Steal item: Sword Breaker
               Mage Staff
               BlackQuartz Sword
               Forbear Necklace
               Earth Bracelet
               High Vellum
               Aqua Hat
               Crescent Jade
   Special attacks: Crackle (Blizzard damage, one)
                    Howlslah (Wind damage, line)
                    Retreat (Flee)

>> Dragonoid
   ~~~~~~~~~

   Type: Dragon
   Drop item: High Vellum
   Steal item: High Vellum
               Dragon Scales
   Special attacks: Fire Ball (Cancel/Flame effect, one)
                    WOW! (ATK +UP, circle)
                    Blade Zap (Bolt damage, one)

>> Dual Scissors
   ~~~~~~~~~~~~~

   Type: Insect
   Drop item: Blackfeather Knife
   Steal item: Dragon Scales
               Psyche Vellum
               Battle Vellum
               Seed of Running
               Amethyst Shield
   Special attacks: Freeze Down (Sleep/Cancel effect, one)
                    Blizzard Rise (ACT +DOWN, fan)

>> Dino Freezer
   ~~~~~~~~~~~~

   Type: Dragon
   Drop item: ????
   Steal item: High Vellum
   Special attacks: Blizzard Breath (MOV +DOWN, special)

____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-F-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Flare Ogre
   ~~~~~~~~~~

   Type: Humanoid
   Drop item: Bamboo Katana
              Physical Vellum
              Wood Sword
              Angel Tear
              Darts
   Steal item: Jade Charm
               Volt Stick
               Shine Prism
   Special attacks: Slow Body (Cancel effect, one)

>> Frost Frog
   ~~~~~~~~~~

   Type: Aquatic
   Drop item: Toad Oil
              Wound Salve
              Medicinal Herb
              Corporal Vellum
              Voltbird Feather
              Torte's Reedpipe
              Combat Vellum
              Paralysis Salve
              Gale Stone
              Physical Vellum
              First Aid Kit
   Steal item: Toad Oil
               Mental Vellum
   Special attacks: Roar (Summons Frost Frog x2)
                    Escape (Flee)
                    Toad Special (Triple combo, one)

>> Flame Knight
   ~~~~~~~~~~~~

   Type: Undead
   Drop item: ????
   Steal item: Anti-Evil Blade
               Battle Vellum
               Psyche Vellum
               Wind Robe
               Gold Feather
   Special attacks: WOW! (ATK +UP, circle)
                    Hellburner (Flame damage, one)
                    Burning Shot (Flame damage, line)
                    Hell Blast (Self-Destruct, around self)

>> Fish Man
   ~~~~~~~~

   Type: Aquatic
   Drop item: Physical Vellum
   Steal item: Ice Quartz
               Flint Stone
               Battle Vellum
               Tranquilizing Shot
   Special attacks: Snooze (Sleep effect, circle)
                    Crackle (Blizzard damage, one)
                    Evap (Cuts HP by 1/2, one)

>> Falcon Devil
   ~~~~~~~~~~~~

   Type: Humanoid
   Drop item: Combat Vellum
              Wave Ripper
   Steal item: Cure Herb
               Secret Vellum
               Magic Glove
               Fire Sword
               Talwar
   Special attacks: Sonic Pulse (Confusion effect, Line)
                    Howlslash (Wind damage, line)
                    Howlnado (Wind damage, around self)

>> Flame Toad
   ~~~~~~~~~~

   Type: Aquatic
   Drop item: Voltfang Stone
   Steal item: Mental Vellum
   Special attacks: Frog Song (Triple combo, one)
                    Roar (Summons Flame Toad x2)
                    Escape (Flee)

____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-G-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Gilled Pawn
   ~~~~~~~~~~~

   Type: Humanoid
   Drop item: Flint Stone
              Wound Salve
              Paralysis Salve
              Panacea
              Medicinal Herb
              Combat Vellum
              Shamshir
              Machinegun Arrow
   Steal item: Mental Vellum
               Medicinal Herb
               Mogay Suit DX
               Bandit Armor
               Pebble Scroll
   Special attacks: Critical Hit (Cancel effect, one)
                    Bomb (Flame damage, circle)
                    WOW! (ATK +UP, circle)

>> Gilled Shaman
   ~~~~~~~~~~~~~

   Type: Humanoid
   Drop item: Miner's Candy
              Gold Feather
   Steal item: Yomi Elixir
               Psyche Vellum
               First Aid Kit
   Special attacks: Tremor (Land damage, around self)
                    Sealing Blow (Damage, one)
                    BOOM! (Bomb damage, line)
                    BOOMOR! (Bomb damage, around self)

>> Gilled Sarge
   ~~~~~~~~~~~~

   Type: Humanoid
   Drop item: Estok
              Secret Vellum
              Combat Vellum
              Thunder Armor
              Warrior Mail
   Steal item: Ice Armor
               Battle Vellum
               Pixie Feather
               Miser Turban
   Special attacks: Time Bomb (Drops time bomb, circle)
                    Mogay Bomb (Flame damage, one)
                    Critical Hit (Cancel effect, one)
                    Snooze (Sleep effect, circle)
                    Bomb (Flame damage, circle)

>> Gilled General
   ~~~~~~~~~~~~~~

   Type: Humanoid
   Drop item: Psyche Vellum
              Combat Vellum
              Bandit Armor
              Bursthaken
              Trooper Halberd
   Steal item: BlackQuartz Mail
               Miser Turban
               Bandit Armor
   Special attacks: Full-Body Blow (Cancel effect, one)
                    Mogay Bomb (Flame damage, one)
                    Hyper Mogay Bomb (Flame damage, circle)
                    Run Away (Flee)

>> Gargoyle
   ~~~~~~~~

   Type: Mineral
   Drop item: Recovery Medicine
              Strengh Glove
              Warrior Helm
              Angel Tear
   Steal item: Flint Knife
               Battle Vellum
               Shamshir
               Iron Helm
               Corporal Vellum
               Secret Vellum
               Energy Lance
               Fur Coat
   Special attack: Howlslah (Wind damage, line)
                   Stram (ATK +DOWN, circle)
                   Zap! (Bolt damage, circle)
                   Blade Zap (Bolt damage, one)
                   Demon Claw (Triple combo, one)

>> Giant Hermit Crab
   ~~~~~~~~~~~~~~~~~

   Type: ????
   Drop item: Physical Vellum
              First Aid Kit
              Medicinal Herb
   Steal item: Southern Banana
   Special attacks: Assault Punch (Triple combo, one)
                    Confusion Waltz (Confusion effect, one)
                    Call for Help (Summons Giant Hermit Crab x3)

>> Giant Caterpillar
   ~~~~~~~~~~~~~~~~~

   Type: Insect
   Drop item: Vaccine
              Recovery Medicine
              Time Bomb
              Panacea
              Flame Stone
              Blessing Scroll
   Steal item: First Aid Kit
   Special attacks: Poison Gas (Poison effect, around self)

>> Giant Mantis
   ~~~~~~~~~~~~

   Type: Insect
   Drop item: Physical Vellum
              Voltfang Stone
              Southern Banana
              Insecticide Burst
   Steal item: Insecticide Burst
               Pixie Dew
               Corporal Vellum
   Special attacks: Bug Whistle (Summons Giant Mantis x2)

____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-H-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Hammerhead
   ~~~~~~~~~~

   Type: Dragon
   Drop item: Yomi Elixir
              Water Shot
              Burn Bracelet
              Chain Sleeve
   Steal item: Physical Vellum
               Combat Vellum
               Falcon Clothes
               Purifying Dress
               Hammer Ax
   Special attacks: Fire Breath (Flame damage, special)

>> Hellhound
   ~~~~~~~~~

   Type: Beast
   Drop item: Purple Robe
   Steal item: Mystic Blade
               Mental Vellum
               Physical Vellum
               Beast Necklace
               Thunder Helm
   Special attacks: WOW! (ATK +UP, circle)
                    Burnflame (Flame damage, circle)
                    Dog Rush (Triple combo, one)

____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-I-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Immune Cell
   ~~~~~~~~~~~

   Type: Aquatic
   Drop item: Corporal Vellum
              Combat Vellum
   Steal item: Corporal Vellum
               Physical vellum
               Panacea
               Cure Powder
   Special attacks: Spark Press (Cancel/Paralysis effects, one)
                    Shootingstar Blow (Triple combo, one)

____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-K-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Kite Ray
   ~~~~~~~~

   Type: Aquatic
   Drop item: Mental Vellum
              Forebear Necklace
              Kuko Berry
              Bamboo Glove
   Steal item: First Aid Kit
               Swordfish Armor
               Mental Vellum
               Physical Vellum
               Phoenix Feather
               Ritual Stone Ax
               Battle Vellum
               Purifying Dress
               Combat Vellum
               Bronze Helm
               Warrior Helm
               Silk Clothes
               Heavy Blade
               Lullaby Staff
               Battle Vellum
   Special attacks: Stun Needle (Paralysis effect, fan)
                    Snooze (Sleep effect, circle)
                    Blade Zap (Bolt damage, one)

>> Killer Moth
   ~~~~~~~~~~~

   Type: Insect
   Drop item: ????
   Steal item: Cure Powder
   Special attacks: Blast Cutter (Triple combo, one)
                    Absorber (HP drain, circle)
                    Poizn (Poison damage, one)

____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-L-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Lantern Demon
   ~~~~~~~~~~~~~

   Type: Devil
   Drop item: Silver Feather
              Chain Mail
              Bonds of Trust
              Bronze Mail
              Swordfish Helm
              Crampons
              Phoenix Feather
   Steal item: Secret Vellum
               Butterfly Knife
               Silence Orb
               Bronze Helm
   Special attacks: Burner (Flame damage/Cancel effect, circle)
                    Burnflame (Flame damage, circle)
                    Burnstrike (Flame damage, one)
                    Burn! (Flame damage, one)
                    WOW! (ATK +UP, circle)

>> Land Cougar
   ~~~~~~~~~~~

   Type: Beast
   Drop item: Knuckle Guard
              Kuko Berry
              Wolf Fanf Ax
              Krepp Scythe
              Cutlass
              Honor's Glasses
              Red Shoes
              Cutlass
              Energy Lance
              Thunder Armor
              Flint Ax
   Steal item: Medicinal Herb
               Secret Vellum
               Mental Vellum
               Lullaby Staff
               Shamshir
               Bonds of Trust
               Physical Vellum
   Special attacks: Runner (MOV +UP, circle)
                    Howlslash (Wind damage, line)
                    Howlnado (Wind damage, around self)
                    Shhh! (Sap Magic effect, circle)
                    Panther Strike (Triple combo, one)
                    Retreat (Flee)

>> Lizard Soldier
   ~~~~~~~~~~~~~~

   Type: Dragon
   Drop item: Wound Salve
              Rune Bracelet
   Steal item: Recovery Medicine
               Silver Feather
               High Vellum
               First Aid Kit
               Wolf Fang
   Special attacks: Acid Venom (Poison/Cancel effect, circle)
                    Bomb (Damage, circle)

>> Lycanthrope
   ~~~~~~~~~~~

   Type: Humanoid
   Drop item: Psyche Vellum
              Alumina Stone
              Physical Vellum
              Secret Vellum
              Iceberg Sword
              BlackQuartz Mail
              Dyte Giant Armor
   Steal item: Whirlwind Staff
               Corporal Vellum
               Butterfly Knife
               Mental Vellum
               Psyche Vellum
               Mystic Blade
   Special attacks: Diggin' (DEF +UP, circle)
                    WOW! (ATK +UP, circle)
                    Zap! (Bolt damage, circle)
                    Zap All (Bolt damage, fan)
                    Stram (ATK +DOWN, circle)

>> Lucky Mink
   ~~~~~~~~~~

   Type: Beast
   Drop item: ????
   Steal item: Rabbit Ears
               Red Costume
               Snowwhite Dress
   Special attack: Call for Help (Summons Lucky Mink x2)
                   Mink Rush (Triple combo, one)
                   High Agility (Flee)

____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-M-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Mottled Spider
   ~~~~~~~~~~~~~~

   Type: Insect
   Drop item: Paralysis Salve
              Smelling Salts
              Mental Vellum
              Psyche Vellum
              Whirlwind Scroll
              Medicinal Herb
              Combat Vellum
              Panacea
              Yomi Elixir
              Pebble Scroll
              Flint Stone
              Hand Grenade
              Golden Nut
   Steal item: Physical Vellum
               Red Fly Agarics
               Combat Vellum
   Special attacks: Sticky Strings (MOV -1, one)
                    Triple Bites (Triple combo, one)

>> Merman
   ~~~~~~

   Type: Aquatic
   Drop item: Physical Vellum
              Mermaid Harp
              Wound Salve
              Combat Vellum
              Quake Stone
              Torte's Reedpipe
              Paralysis Salve
              Recovery Medicine
              Tranquilizing Shot
              Voltbird Feather
   Steal item: First Aid Kit
               Physical Vellum
               Mental Vellum
               Torte's Reedpipe
   Special attacks: Evap (Reduce HP by 1/2, one)
                    Snooze (Sleep effect, circle)
                    Healer (Restore HP, one)
                    Crackle (Blizzard damage, one)
                    Flee (Escape)

>> Merman Warrior
   ~~~~~~~~~~~~~~

   Type: Aquatic
   Drop item: Holy Wound Salve
              Physical Vellum
   Steal item: Mental Vellum
               Corporal Vellum
   Special attacks: Shock Bomb (Cancel effect, one)
                    Binder (Stop effect, one)
                    Stram (ATK +DOWN, circle)
                    Zap! (Bolt damage, circle)

>> Mimic
   ~~~~~

   Type: Mineral
   Drop item: Revival Gem
   Steal item: Revival Gem
   Special attacks: Burnstrike (Flame damage, one)
                    Hellburner (Flame damage, one)
                    Meteor Fall (Bomb damage, one)
                    Meteor Strike (Bomb damage, one)
                    Erebos (Death, one)
                    Tartarus Rain (Sudden Death effect, one)
                    Hell Blast (Self-Destruct, around self)

>> Moccasin
   ~~~~~~~~

   Type: Reptile
   Drop item: Pixie Dew
   Steal item: Cure Herb
               Voltbird Feather
               Combat Vellum
               Recovery Medicine
   Special attacks: Attack (Paralysis effect, one)

>> Mega Beast
   ~~~~~~~~~~

   Type: Insect
   Drop item: Bardiche
   Steal item: Combat Armor
               Deepblue Slayer
               Judge Saber
               Corporal Vellum
               Bonds of Trust
               Brave Scarf
   Special attacks: Attack (Poison effect, one)
                    Dark Quartz (...?, one)

>> Mind Eater
   ~~~~~~~~~~

   Type: Undead
   Drop item: Silence Orb
              Fishmonger Knife
   Steal item: Battle Vellum
               Ice Pick
               Freeze Staff
   Special attacks: Ogre Claw (Cancel/Paralysis effects, circle)
                    Curse (Curse effect, one)
____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-N-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Naga Queen
   ~~~~~~~~~~

   Type: ????
   Drop item: Secret Vellum
   Steal item: Wolf Fang Ax
               Battle Vellum
               Dyte Giant Armor
               Heat Haze Bow
               Seed of Power
   Special attacks: Freeze Eye (ACT +DOWN, line)
                    Jet Slicer (Damage, around self)
                    Shock Bomb (Cancel effect, one)
                    Snooze (Sleep effect, circle)
                    Crackle Floe (Blizzard damage, one)

____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-P-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Phoenix
   ~~~~~~~

   Type: Bird
   Drop item: First Aid Kit
              Pebble Scroll
              Physical Vellum
              Medicinal Herb
              Yomi Elixir
              Fireball Scroll
              Battle Vellum
              Combat Vellum
              Mental Vellum
              Corporal Vellum
              Whirlwind Scroll
              Honey Syrup
              Wound Salve
   Steal item: Physical Vellum
               Whirlwind Scroll
   Special attacks: Roar (Summons Phoenix x2)
                    Burst Raid (Quadruple combo, one)
                    Decamp (Flee)

>> Plethodon
   ~~~~~~~~~

   Type: Aquatic
   Drop item: Blazing Stone
              Alumina Stone
   Steal item: Physical Vellum
               Psyche Vellum
               Platinum Feather
               Battle Vellum
               Makabishi
               Pixie Dew
   Special attacks: Burnstrike (Flame damage, one)
                    Burnflame (Flame damage, circle)
                    WOW! (ATK +UP, circle)
                    Guard Up (IMM +UP, circle)

____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-R-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Rainbow Caterpillar
   ~~~~~~~~~~~~~~~~~~~

   Type: Insect
   Drop item: Caterpillar Soup
              First Aid Kit
              Psyche Vellum
              Medicinal Herb
              Paralysis Salve
   Steal item: Combat Vellum
               Yomi Elixir
               Physical Vellum
   Special attacks: Numbing Gas (Cancel effect, around self)

>> Rock Golem
   ~~~~~~~~~~

   Type: Mineral
   Drop item: Sylph's Robe
              Yomi Elixir
              First Aid Kit
   Steal item: Corporal Vellum
               Earth Ax
               Yomi Elixir
               Boomerang
               Dyte Giant Armor
               Ice Shield
               BlackQuartz Helm
               Heavy Shield
               Ice Helm
   Special attacks: Attack (Long range tackle, one)
                    Rock Hurler (Cancel effect, circle)
____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-S-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Sasquatch
   ~~~~~~~~~

   Type: Humanoid
   Drop item: Honor's Glasses
              Bamboo Armor
              Stone Head
              Leather Helm
              Primeval Meat
   Steal item: Chain Mail
               Secret Vellum
               Heavy Stone
               Nurse Cap
               Leather Shoes
               Primeval Meat
   Special attacks: Mud Cannon (Cancel/Confusion effect, circle)
                    Scrum Charge (Triple combo, one)

>> Star Mirage
   ~~~~~~~~~~~

   Type: Aquatic
   Drop item: Bamboo Katana
              First Aid Kit
              Combat Vellum
              Silk Clothes
              Secret Vellum
              Battle Vellum
              Mental Vellum
              Iron Ring
              Wound salve
              Silence Orb
              Medicinal Herb
              Battle Helm
              Battle Rod
              Krepp Scythe
              Leather Bandana
   Steal item: Psyche Vellum
               Secret Vellum
               Medicinal Herb
               Silk Clothes
               Heavy Helm
               Heavy Mail
               Tomahawk
               Goat Leather
               Magic Dress
               Yomi Elixir
               Vacuum Arrow
               Pixie Feather
               Chain Sleeve
   Special attacks: Power Press (Cancel effect, one)
                    Tri-Star (Triple combo, one)

>> Space Warrior
   ~~~~~~~~~~~~~

   Type: Mineral
   Drop item: Black Quartz Glove
              Quartz Pendant
              Diefeen Saber
   Steal item: Physical Vellum
               Secret Vellum
               Goat Leather
               Silk Clothes
               Mental Vellum
               Medicinal Herb
               Leather Cape
               Silence Orb
               Battle Vellum
               Flame Armor
               Falcon Clothes
               Mystic Blade
               Psyche Vellum
               Oak Staff
               Combat Vellum
               Iron Helm
   Special attacks: Triple Demon Thrust (Cancel effect, one)
                    Aerial Slasher (Confusion effect, around self)

>> Saladile
   ~~~~~~~~

   Type: Reptile
   Drop item: Mental Vellum
   Steal item: Cure Herb
               Corporal Vellum
               Physical Vellum
   Special attacks: Burn! (Flame damage, one)
                    Burnstrike (Flame damage, one)
                    Retreat (Flee)

>> Sable
   ~~~~~

   Type: Beast
   Drop item: Corporal Vellum
              Beef Jerky
              Holy Wound Salve
   Steal item: Psyche Vellum
               Physical Vellum
               Battle Vellum
               Rabbit Ear
               Pixie Dew
               Seed of Psyche
               Seed of Defense
   Special attacks: Call for Help (Summons Sable x2)
                    Rushing Sable (Triple combo, one)

>> Sarracenia Mantis
   ~~~~~~~~~~~~~~~~~

   Type: Plant
   Drop item: ????
   Steal item: High Vellum
               Thunder Helm
               Mikage Katana
               Trident
   Special attacks: Blood Sucker (Illnes/Cancel effect, one)
                    Rose Hurricane (Damage, one)
                    Tremor (Land damage, around self)

>> Satan Saber
   ~~~~~~~~~~~

   Type: Mineral
   Drop item: Medicinal Herb
              Mental Vellum
              Recovery Medicine
              Fire Sword
              Landrush Sword
              Anti-Evil Blade
   Steal item: Psyche Vellum
               Physical Vellum
               Diefeen Saber
               Anti-Evil Blade
               Slashing Sword
               Stiletto
               Fire Sword
               Landrush Sword
   Special attacks: WOW! (ATK +UP, circle)
                    Hyper Slash (Cancel effect, one)

____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-T-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Tortogator
   ~~~~~~~~~~

   Type: Reptile
   Drop item: Combat Vellum
              Paralysis Salve
              Pebble Scroll
   Steal item: Combat Vellum
               Physical Vellum
   Special attacks: Diggin' (DEF +UP, circle)
                    Shake (Land damage, one)
                    Tremor (Land damage, around self)

>> Thorny Anchor
   ~~~~~~~~~~~~~

   Type: Mineral
   Drop item: Torte's Reedpipe
              First Aid Kit
              Flint Stone
              Wound Salve
              Paralysis Salve
              Mental Vellum
              Yomi Elixir
              Hot Spring Nut
   Steal item: Physical Vellum
               First Aid Kit
   Special attacks: Gravity (Gather enemies, circle)
                    Snooze (Sleep effect, circle)
                    Def-Loss (DEF +DOWN, circle)
                    Freeze! (MOV +DOWN, circle)
                    Pummel (Triple combo, one)

>> Toader
   ~~~~~~

   Type: Reptile
   Drop item: Medicinal Herb
              Cure Herb
              Voltbird Feather
              Voltfang Stone
              Wound Salve
              Physical Vellum
   Steal item: Pixie Dew
   Special attacks: Tri-Spear (Triple combo, one)
                    Buzz (Summons Toader x2)
                    Decamp (Flee)

>> Thunder Dragon
   ~~~~~~~~~~~~~~

   Type: Dragon
   Drop item: Argestis Armor
              Flame Bracelet
              Giant Broadsword
   Steal item: Trident
               Mage Masher
               Bursthaken
               Priest's Hat
               Mikage Katana
               Talisman
               Seed of Swift
               Seed of Defense
   Special attacks: Thunder Burst (Cancel/Paralysis effects, circle)

____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-v-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Viridian Plant
   ~~~~~~~~~~~~~~

   Type: Plant
   Drop item: Secret Vellum
   Steal item: Bursthaken
               Trooper Halberd
               Earth Robe
               Paladin Leggins
               Lion Field Garb
   Special attacks: Poison Blow (Poison effect, one)
                    Bubble Sprinkle (Damage, around self)

____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-W-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Wind Mantis
   ~~~~~~~~~~~

   Type: Insect
   Drop item: Battle Vellum
              Physical Vellum
              Panacea
              Quake Stone
              Flint Stone
   Steal item: Physical Vellum
               First Aid Kit
   Special attacks: Bug Whistle (Summons Wind Mantis x2)

>> Winged Brain
   ~~~~~~~~~~~~

   Type: Undead
   Drop item: Physical Vellum
              Earth Robe
   Steal item: Panacea
               Pixie Dew
               Insecticide Burst
   Special attacks: Stram (ATK +DOWN, circle)
                    Zap! (Bolt damage, circle)
                    Zap All (Bolt damage, fan)
                    Head Beating (Triple combo, one)

____________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-Y-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

>> Yeti
   ~~~~

   Type: Humanoid
   Drop item: Voltbird Feather
              Silence Orb
   Steal item: Dumpling
               Recovery Medicine
               Secret Vellum
               Ogre Slayer
               Ogre Helm
   Special attacks: Burning Apolo (Cancel/Paralysis effect, one)


TO BE CONTINUED SOON...

____________________________________________________________________________
============================================================================
   SECTION X : COMPLETE ITEM LIST
============================================================================

The items will be listed as they appear in the in-game menu. This section
will not include things like Vellums, Skill Books or Sound Bites. To check
those items you should look it in their sections.

NOTICE: This section will be the hardest to complete as there are so many
        items to be found. I know that my weapons section is the most
        pathetic but please wait until I finish the walkthrough and more
        weapons and armor will appear. Needless to say that any contribution
        will be highly appreciated.

____________________________________________________________________________
==================================WEAPONS===================================

Weapons area arranged from the highest ATK value to the lowest not
alphabeticaly. The list goes like this:

Weapon: the English name of the weapon.

ATK: Attack value of the weapon.

Description: Weapon description.

Addition: Now, weapon may have the folowing added effects:

> Beast: Strong vs. Beasts
  Devils: Strong vs. Devils
  Insects: Strong vs. Insects
  Reptiles: Strong vs. Reptiles
  Birds: Strong vs. Birds
  Aquatics: Strong vs. Aquatics
  Minerals: Strong vs. Minerals
  Undead: Strong vs. Undead
  Dragons: Strong vs. Dragons
  Humanoids: Strong vs. Humanoids
  Plants: Strong vs. Plants
  Floating: Strong vs. Floating Beings

> Death: Can cause Sudden Death
  Curse: Can cause Curse
  Illnes: Can cause Illnes
  Confusion: Can cause Confusion
  Paralysis: Can cause Paralysis
  Poison: Can cause Poison
  Sap Magic: Can Sap enemy Magic
  Sap Moves: Can Sap enemy Moves
  Sleep: Can cause Sleep
  Stop: Can stop an enemy

> Flame/Bomb: Adds Flame/Bomb attack
  Wind/Bolt: Adds Wind/Bolt attack
  Water/Blizzard: Adds Water/Blizzard attack
  Land/Forest: Adds Land/Forest attack

> XXX+*** : Increases a XXX statistic by ***.

> Also certain weapons may have spells within them.
  'Spell' X%: Can cast 'Spell' and X% is the chance of breaking.

________: means no added effects.

> Combo HIT + X. Adds X attacks to your normal attack.


Evann's Swords
~~~~~~~~~~~~~~

x___________________ ___ __________ _______________________________________x
| Weapon            |ATK| Addition | Description                           |
|___________________|___|__________|_______________________________________|
|Bamboo Katana      | 8 | Forest   |Flimsy Sword.                          |
|___________________|___|__________|_______________________________________|
|Broad Blade        |12 | ________ |Regular wide-blade sword.              |
|___________________|___|__________|_______________________________________|
|Falx               |21 | ________ |Sickle-shaped blade.                   |
|___________________|___|__________|_______________________________________|
|Heavy Blade        |35 | ________ |Wide-tipped sword.                     |
|___________________|___|__________|_______________________________________|
|Mystic Blade       |40 | MAG+20   |Flowing magic power.                   |
|___________________|___|__________|_______________________________________|
|Fine Broadblade    |45 | ________ |By master blacksmith.                  |
|___________________|___|__________|_______________________________________|
|Shamshir           |55 | ________ |Curved blade.                          |
|___________________|___|__________|_______________________________________|
|Anti-Evil Blade    |64 | Undead   |Undead slayer.                         |
|___________________|___|__________|_______________________________________|
|Talwar             |70 | ________ |Sword with knuckle guard.              |
|___________________|___|__________|_______________________________________|
|Mikage Katana      |82 | ________ |Slashes through souls.                 |
|___________________|___|__________|_______________________________________|
|Ogre Slayer        |90 | Humanoid |Slashed the toughest ogre.             |
|___________________|___|__________|_______________________________________|
|Great Shamshir     |102| ________ |Giant curved sword.                    |
|___________________|___|__________|_______________________________________|
|Arondyte           |320| Water    |Fairy-tempered sword. Reduces time for |
|                   |   |          |special moves.                         |
|___________________|___|__________|_______________________________________|
x                                                                          x

Brandol's Broad Swords
~~~~~~~~~~~~~~~~~~~~~~

x___________________ ___ __________ _______________________________________x
| Weapon            |ATK| Addition | Description                           |
|___________________|___|__________|_______________________________________|
|Wood Sword         |10 | Forest   |Sword with wooden blade.               |
|___________________|___|__________|_______________________________________|
|Long Sword         |15 | ________ |Straight 2-edged sword.                |
|___________________|___|__________|_______________________________________|
|Bastard Sword      |24 | ________ |Heavy 2-handed sword.                  |
|___________________|___|__________|_______________________________________|
|Great Sword        |38 | ________ |Giant Bbroadsword.                     |
|___________________|___|__________|_______________________________________|
|Iron Sword         |46 | ________ |Normal broadsword.                     |
|___________________|___|__________|_______________________________________|
|Slashing Sword     |48 | Beast    |Equestration-slashing sword.           |
|___________________|___|__________|_______________________________________|
|Claymore           |58 | ________ |Cross-hilted sword.                    |
|___________________|___|__________|_______________________________________|
|Fire Sword         |66 | Flame    |Flame-forged sword.                    |
|___________________|___|__________|_______________________________________|
|Ceramics Sword     |75 | ________ |Non-corrosive blade.                   |
|___________________|___|__________|_______________________________________|
|Viking Sword       |108| ________ |Tempered broadsword.                   |
|___________________|___|__________|_______________________________________|
x                                                                          x

Carmyne's Sabers
~~~~~~~~~~~~~~~~

x___________________ ___ __________ _______________________________________x
| Weapon            |ATK| Addition | Description                           |
|___________________|___|__________|_______________________________________|
|Rapier             |14 | ________ |Sharp piercing blade.                  |
|___________________|___|__________|_______________________________________|
|Poisoned Needle    |20 | Poison   |Fatal venomous blade.                  |
|___________________|___|__________|_______________________________________|
|Saber              |22 | ________ |Long straight blade.                   |
|___________________|___|__________|_______________________________________|
|Estok              |36 | ________ |Long piercing blade.                   |
|___________________|___|__________|_______________________________________|
|Scimitar           |44 | ________ |Curved-blade sword.                    |
|___________________|___|__________|_______________________________________|
|Pallasch           |52 | ________ |Modified cavalry sword.                |
|___________________|___|__________|_______________________________________|
|Diefeen Saber      |55 | Sleep    |Tempered by pixies.                    |
|___________________|___|__________|_______________________________________|
|Ceramics Saber     |68 | ________ |Non-corrosive blade                    |
|___________________|___|__________|_______________________________________|
|Schweizerabel      |100| ________ |Unique 2-edged tip.                    |
|___________________|___|__________|_______________________________________|
x                                                                          x

Ulk's Axes
~~~~~~~~~~

x___________________ ___ __________ _______________________________________x
| Weapon            |ATK| Addition | Description                           |
|___________________|___|__________|_______________________________________|
|Tomahawk           |25 | ACT+5    |Small throwing ax.                     |
|___________________|___|__________|_______________________________________|
|Battleax           |26 | ________ |Normal iron battle-ax                  |
|___________________|___|__________|_______________________________________|
|Ritual Stone Ax    |36 | Forest   |Ceremonial rock ax.                    |
|___________________|___|__________|_______________________________________|
|Hammer Ax          |40 | ________ |Smashing heavy weight.                 |
|___________________|___|__________|_______________________________________|
|Bullova            |50 | ________ |Unique ax of the south                 |
|___________________|___|__________|_______________________________________|
|Energy Lance       |60 | ACT+15   |Fountain of energy.                    |
|___________________|___|__________|_______________________________________|
|Glaive             |62 | ________ |Western long sword.                    |
|___________________|___|__________|_______________________________________|
|Krepp Scythe       |68 | Bird     |Bird-slashing sickle.                  |
|___________________|___|__________|_______________________________________|
|Ceramics Ax        |78 | ________ |Non-corrosive battle-ax                |
|___________________|___|__________|_______________________________________|
|Bursthaken         |100| ACT+25   |Powered by flame blast.                |
|___________________|___|__________|_______________________________________|
|Wolf Fang Ax       |105| Beast    |Battle-ax from the east.               |
|___________________|___|__________|_______________________________________|
|Trooper Halberd    |110| Devil    |Lance of mounted soldier.              |
|___________________|___|__________|_______________________________________|
|Halberd            |115| ________ |Cavalry's versatile ax.                |
|___________________|___|__________|_______________________________________|
|Earth Ax           |142| ________ |Defeated return to earth.              |
|___________________|___|__________|_______________________________________|
x                                                                          x

Titto's Knives
~~~~~~~~~~~~~~

x___________________ ___ __________ _______________________________________x
| Weapon            |ATK| Addition | Description                           |
|___________________|___|__________|_______________________________________|
|Multiple Knife     |20 | ________ |Multi-function knife.                  |
|___________________|___|__________|_______________________________________|
|Bronze Knife       |24 | ________ |Regular bronze knife.                  |
|___________________|___|__________|_______________________________________|
|Ninja Needle       |32 | ________ |Assassin's deadly needle.              |
|___________________|___|__________|_______________________________________|
|Poisoned Knife     |40 | Poison   |Assassin's poison knife.               |
|___________________|___|__________|_______________________________________|
|Cutlass            |50 | ________ |Ancient knife.                         |
|___________________|___|__________|_______________________________________|
|Butterfly Knife    |55 | Insects  |Power of insect powder.                |
|___________________|___|__________|_______________________________________|
|Flint Knife        |60 | Flame    |Shoots sparks when used.               |
|___________________|___|__________|_______________________________________|
|Boomerang          |62 | ________ |Hunting projectile.                    |
|___________________|___|__________|_______________________________________|
|Throwing Star      |68 | ________ |Assassin's dirk.                       |
|___________________|___|__________|_______________________________________|
|Katar              |98 | ________ |Knife with curved blade.               |
|___________________|___|__________|_______________________________________|
|Clover Knife       |285| ________ |Engraved four-leaf clover.             |
|___________________|___|__________|_______________________________________|
x                                                                          x

Myam's Bows
~~~~~~~~~~~

x___________________ ___ __________ _______________________________________x
| Weapon            |ATK| Addition | Description                           |
|___________________|___|__________|_______________________________________|
|Short Bow          |25 | ________ |Ordinary bow.                          |
|___________________|___|__________|_______________________________________|
|Long Bow           |36 | ________ |Normal long bow.                       |
|___________________|___|__________|_______________________________________|
|Water Shot         |40 | Water    |High-pressured water.                  |
|___________________|___|__________|_______________________________________|
|Poisoned Arrow     |42 | Poison   |Fatally venomous arrows.               |
|___________________|___|__________|_______________________________________|
|Vacuum Arrow       |45 | ________ |Cuts foes with whirlwinds.             |
|___________________|___|__________|_______________________________________|
|Flying Fish Bow    |48 | Aquatic  |Made of giant fish bone.               |
|___________________|___|__________|_______________________________________|
|Machinegun Arrow   |50 | HIT+2    |Bow for easy reload                    |
|___________________|___|__________|_______________________________________|
|Composite Bow      |58 | ________ |Made of many woods.                    |
|___________________|___|__________|_______________________________________|
|Ceramics Bow       |76 | ________ |Non-corrosive bow.                     |
|___________________|___|__________|_______________________________________|
|Freezrain Bow      |104| Blizzard |Storm of arrows.                       |
|___________________|___|__________|_______________________________________|
|Great Bow          |110| ________ |Gargantuan crossbow.                   |
|___________________|___|__________|_______________________________________|
x                                                                          x

Jaid's Staffs
~~~~~~~~~~~~~

x___________________ ___ __________ _______________________________________x
| Weapon            |ATK| Addition | Description                           |
|___________________|___|__________|_______________________________________|
|Oak Staff          |8  | MAG+16   |Hardwood staff.                        |
|___________________|___|__________|_______________________________________|
|Mage Staff         |12 | MAG+24   |Increases concentration.               |
|___________________|___|__________|_______________________________________|
|Iron Mace          |28 | ________ |Crushing physical attack.              |
|___________________|___|__________|_______________________________________|
|Battle Rod         |42 | ________ |Rod with thorny tip.                   |
|___________________|___|__________|_______________________________________|
|Lullaby Staff      |48 | Sleep    |Plays relaxing song.                   |
|___________________|___|__________|_______________________________________|
|Volt Stick         |55 |Bolt+Paral|Protection of lightning.               |
|___________________|___|__________|_______________________________________|
|Sage's Staff       |60 | MAG+120  |Intelligence enchancement.             |
|___________________|___|__________|_______________________________________|
|Whirlwind Staff    |75 | ________ |Staff of gale element. Howlslash 0%    |
|___________________|___|__________|_______________________________________|
|Blazing Staff      |78 | Flame    |Staff of flame element. Burnflame 0%   |
|___________________|___|__________|_______________________________________|
|Buster Flail       |80 | ________ |Physically strong flail.               |
|___________________|___|__________|_______________________________________|
|Maul               |122| ________ |Whack with spiritual wood.             |
|___________________|___|__________|_______________________________________|
x                                                                          x

Lutina's Daggers
~~~~~~~~~~~~~~~~

x___________________ ___ __________ _______________________________________x
| Weapon            |ATK| Addition | Description                           |
|___________________|___|__________|_______________________________________|
|Striking Edge      |48 | ________ |Dagger with jagged edge.               |
|___________________|___|__________|_______________________________________|
|Stilletto          |55 | ________ |Sharp piercing dagger.                 |
|___________________|___|__________|_______________________________________|
|Ceramics Dagger    |68 | ________ |Non-corrosive dagger.                  |
|___________________|___|__________|_______________________________________|
|Goldbee Dagger     |72 | Insect   |Pinpoint accurate knife.               |
|___________________|___|__________|_______________________________________|
|Baselard           |98 | ________ |Versatile knife.                       |
|___________________|___|__________|_______________________________________|
x                                                                          x

TO BE CONTINUED SOON...

____________________________________________________________________________
==================================GEAR======================================

TO BE CONTINUED SOON...

____________________________________________________________________________
==================================ITEMS=====================================

TO BE CONTINUED SOON...


Rare Items
~~~~~~~~~~

x_____________________ ____________________________________________________x
| Rare Item           | Description                                        |
|_____________________|____________________________________________________|
|4 Elemental Slab     |Mysterious ancient artifact. Made of slabs of all   |
|                     |four Elementals. Starry Gate's Key.                 |
|_____________________|____________________________________________________|
|Arcada Bread         |Homemade soft bread. Staple food of Arcada. Tasty   |
|                     |bread with chewy texture and joyful flavor.         |
|_____________________|____________________________________________________|
|Ancient Seal         |Mysterious message plate. A plate found in Venom    |
|                     |Ruins. Has an image similar to one found in         |
|                     |Escarre's army facility.                            |
|_____________________|____________________________________________________|
|Aqua Slab            |Mysterious ancient artifact. Slab found in Aqua     |
|                     |Ruins. Thought to be the fuse to control Element of |
|                     |Water.                                              |
|_____________________|____________________________________________________|
|Book of Ancient Gears|Books of ancient knowledge. Analyses of Ancient     |
|                     |Gears. 54 volumes. Taller than normal person when   |
|                     |stocked up.                                         |
|_____________________|____________________________________________________|
|Cogwheel Toy         |Toy of Ancient Gear. Special toy bought with        |
|                     |savings. Very detailed for a toy.                   |
|_____________________|____________________________________________________|
|Delicious Fish       |Fish caught near Escarre. Fish given by a boy. So   |
|                     |delicious it tastes out of this world.              |
|_____________________|____________________________________________________|
|Driving Manual       |Driving instructions. Army driver's manual booklet. |
|                     |Unpopular among soldiers for its thickness and      |
|                     |weight.                                             |
|_____________________|____________________________________________________|
|Emotion Bracelet     |Handmade bracelet. Traditional craft of Arcada.     |
|                     |Craftsmanship is superb in this handmade accessory. |
|_____________________|____________________________________________________|
|Flame Slab           |Mysterious ancient artifact. Slab found in Flame    |
|                     |Ruins. Thought to be the fuse to control Element of |
|                     |Flame.                                              |
|_____________________|____________________________________________________|
|Hazma Nut            |Hazman forest's fruit. Hazman forest's rare fruit.  |
|                     |Unimaginably flaroably.                             |
|_____________________|____________________________________________________|
|Lovely Vesture       |Popular clothes for women. Cutting-edge designer    |
|                     |clothes. Lots of exposed skin. Requires confidence  |
|                     |to wear it.                                         |
|_____________________|____________________________________________________|
|Land Slab            |Mysterious ancient artifact. Slab found in Land     |
|                     |Ruins. Thought to be the fuse to control Element of |
|                     |Land.                                               |
|_____________________|____________________________________________________|
|Old Pipe             |Pipe for relaxation. Men's item made of Baobab.     |
|                     |Strong smell makes it offensive to smoke in public. |
|_____________________|____________________________________________________|
|Redwing Charm        |Charm with red feather. Courageous hero's symbol.   |
|                     |The owner will be forever respected for bravery.    |
|_____________________|____________________________________________________|
|Rich Perfume         |Expensive fragrance. Must-have for classy woman.    |
|                     |Extremely expensive although works very well.       |
|_____________________|____________________________________________________|
|Wind Slab            |Mysterious ancient artifact. Slab found in Gale     |
|                     |Ruins. Thought to be the fuse to control Element of |
|                     |Wind.                                               |
|_____________________|____________________________________________________|
x                                                                          x


____________________________________________________________________________
============================================================================
   SECTION XI : SIDEQUESTS
============================================================================

The ones below are those that I pretty much identified as a sidequests. If
you think that I missed any sidequest then do please tell me. For now I'll
just start the Crash Heads and the Spirit Search portions of the sidequests.
Bear with me because most of these sidequests require you to finish the game
or be near the end.

____________________________________________________________________________
   CRASH HEADS
----------------------------------------------------------------------------

You first get to do this sidequest when you visit Escarre. Go to the music
hall and there will be 3 unlucky musicians 'Crash Heads' who just can't
make any music without your help.

To help them compile some music you'll have to search for the Sound Bites
scattered across the dungeons. When you find a Sound Bite bring it back and
show it to the musicians, they'll say 'oh, ok!' and tell you to go search
for the rest of them. When you bring all the Sound Bites required to learn
a specific song that song appears in your menu. When that happens you'll be
able to play this song for the public. Later in the game these guys move to
Locca Park.

Songs & Sound Bites
~~~~~~~~~~~~~~~~~~~

You find your first Sound Bite in Aqua Ruins, I'm pretty sure that you can't
miss it. After that Sound Bites 2, 3, B1, B2 and B3 are gained when you
continue exploring elemental dungeons they are really hard to miss. Look
below on how to get the rest of them.

There should be a total of 5 songs. The first four you get normaly and the
last one, the hidden, you get after you beat the last boss. It's in the
bonus dungeon.

Here is the list of Songs and the appropriate Sound Bites:


Seagul Restaurant: [ Sound Bite 1 ]: Aqua Ruins - Interior
-----------------         +
                   [ Sound Bite 2 ]: Aqua Ruins - Interior
                          +
                   [ Sound Bite 3 ]: Aqua Ruins - Interior


Grana Saber: [ Sound Bite B1 ]: Whirlwind Peak - Ghost Town
-----------         +
             [ Sound Bite B2 ]: Gale Ruins - Interior 1
                    +
             [ Sound Bite B3 ]: Gale Ruins - Exterior - Upper Level
                    +
             [ Sound Bite B4 ]: Starry Corridor 10th Level


Live!Live!Live!: [ Sound Bite C1 ]: Illusory Meadow 1
---------------         +
                 [ Sound Bite C2 ]: Illusory Meadow 2
                        +
                 [ Sound Bite C3 ]: Venom Ruins - Interior (hidden room)
                        +
                 [ Sound Bite C4 ]: Land Ruins 1 (Boost Level 1)
                        +
                 [ Sound Bite C5 ]: Land Ruins 2 (Boost Level 1)


Grandia's Theme: [ Sound Bite D1 ]: Land Ruins 3 (Boost Level 1)
---------------         +
                 [ Sound Bite D2 ]: Inferno Pit (Boost Level 1)
                        +
                 [ Sound Bite D3 ]: Volcano - Exterior (Boost Level 1)
                        +
                 [ Sound Bite D4 ]: Flame Ruins - Interior (Boost Level 1)
                        +
                 [ Sound Bite D5 ]: Darkness Ruins - Factory Interior
                        +
                 [ Sound Bite D6 ]: Light Ruins - Vestige


????: [ Sound Bite E1 ]: Vortex Corridor 20th Level
----         +
      [ Sound Bite E2 ]: Vortex Corridor 30th Level
             +
      [ Sound Bite E3 ]: Vortex Corridor 40th Level
             +
      [ Sound Bite E4 ]: ????
             +
      [ Sound Bite E5 ]: ????
             +
      [ Sound Bite E6 ]: ????
             +
      [ Sound Bite E7 ]: ????
             +
      [ Sound Bite E8 ]: ????


Carros
~~~~~~

What is Carro? It is a fluffy creature who likes to eat Poff Nuts. You know
it's Carro by looking at its tail which looks frighteningly like none other
than [insert male genital here ^_^ ] Oi!

Carros have a history with the Grandia series. Carros in Grandia II for
example, were quite useless. All they did there was light your way through
a dungeon, and appeared in some mini games. Carros make their comeback this
time in Grandia Xtreme. In order for you to do well in the concert you'll
have to search the dungeons for them.

A Carro found in one ruin will look, act, and sound different then one from
another ruin. The colors of the Carros vary depending on were you got them
from. For instance a Carro found in the water ruins will be blue while the
one found in flame ruins will be red. The wild Carros that you will
encounter are about as big as Evann's foot, possibly a little bigger, not
to mention they blend into the scenery very well so hunting them down will
be quite a task.

You will need to hunt them down for the concert. The more Carros you have
and the better you make them dance--the better your chances of getting a rare
items after the concert are.

You can place up to 5 Carros on the 3x3 grid. 1 Carro occupies 1 slot on the
grid like this:

 ___ ___ ___  <--- For example, this grid is occupied by 5 Carros. No more
| C | C | C |      can be placed here.
|___|___|___|
| C |   | C |
|___|___|___|
|   |   |   |
|___|___|___|

At first you have only one Carro. If you want to have more you'll have to
search the dungeons for them. Here's a list of Carros and their locations:

Land Carro 1: You automatically have this one.
Land Carro 2: Land Ruins 1 (Search under the tall tree)
Land Carro 3: Land Ruins 3 (Inside the room where the Minotaur was)

Flame Carro 1: Inferno Pit (Mauntain peak near the Volcano entrance)
Flame Carro 2: Volcano - Exterior (Head left into the cave near entrance)
Flame Carro 3: ????

Water Carro 1: Tsunami Trough - Ocean Bed (Near a chest with fishes)
Water Carro 2: ????
Water Carro 3: ????

Wind Carro 1: Gale Ruins - Interior (Inside a room with lots of machines)
Wind Carro 2: Gale Ruins - Interior 2 (Use floating panel to get in a room)
Wind Carro 3: ????

Venomous Carro 1: Illusory Meadow 1 (Head to the right from the entrance)
Venomous Carro 2: Venom Ruins - Interior (Inside one of the rooms)
Venomous Carro 3: ????

???? Carro 1: ????
???? Carro 2: ????
???? Carro 3: ????

Concert
~~~~~~~

First you choose the song you want to play. Then you chose how many Carros
you want to put on display. You make Carros dance according to music and
make people happy. As mentioned above the better Carros dance the better
your chances of getting an item from the audience after the concert are.

'So, ok I have my Carros placed the song is ready... what should I do?!'
Rock, baby! Listen to the tune and watch the musical notes appear on the
phonograph, when they do press the buttons to make Carros dance. Sometimes
a triangle button will appear, press the triangle button when it does. Keep
pressing the buttons along with the music.

Here are some thoughts of Karen concerning this sidequest, rephrased a bit:

'You know when the yellow notes come up? Instead of pushing the same button
for every note, switch. Press the square, the X and the O at different
notes. One note you press X, the other you press O. But of course you press
triangle when it comes up.'

A funny thing to notice: While you play one of the songs you'll notice
that occasionally one of your audience is a Lucky Mink.

Prize list
~~~~~~~~~~

For your performance you can get rare items. The only rare items that that
have been discovered so far are:

- Driving Manual
- Rich Perfume
- Hazma Nut (no... the edible one... you perv)
- Arcada Bread
- Delicious Fish
- Old Pipe
- Redwing Charm
- Cogwheel Toy
- Emotion Bracelet
- Lovely Vesture
- Book of Ancient Gears

FAQ
~~~

Q: What is the difference between these songs?

A: Well the tune, of course. And it appears that items you get form the
   audience differ from one song to another.

----------------------------------------------------------------------------

Q: How many songs are there?

A: 5 ????

----------------------------------------------------------------------------

Q: Can I buy/sell/use in battle a Sound Bite?

A: No, you can't

----------------------------------------------------------------------------

Q: Can I miss a Sound Bite?

A: No, you can't.

----------------------------------------------------------------------------

Q: I looked in that place and there was no Sound Bite!

A: Some of the Sound Bites will only be available after a Boost.

----------------------------------------------------------------------------

Q: Can I buy/sell/use in battle a Carro?

A: No, they won't appear in the inventory and you can't use them in battle.

----------------------------------------------------------------------------

Q: Can I miss a Carro?

A: Err.. well this is a tricky one. I believ that you can't.

----------------------------------------------------------------------------

Q: Do Carros light your way through the dungeon like they did in Grandia II?

A: No, they are only needed for the Crash Heads sidequest.

----------------------------------------------------------------------------

Q: How many Carros are there?

A: ????

----------------------------------------------------------------------------

Q: I looked in that place and there was no Carro!

A: It should be there. But if it isn't then you'll probably need to wait
   until the Boost happens.

____________________________________________________________________________
   THE SPIRIT SEARCH
----------------------------------------------------------------------------

Well the spirit stuff is a set of really good equipment. Anyway, there is a
complete set of spirit equipment to be found. You should note that you can't
start using the Spirit equipment right away. First you'll have to get the
S-Rank Skill Full Armor. Equip this skill and then you'll be able to equip
those items. Excepth the Spirit Blade, Evann can use it any time.

Big thanks to Buster for the greater part of the info on the Spirit
equipment. Here is what he has to say about it, rephrased:

Spirit Blade: Evann's best weapon. It can be found on levels 75-80 in the
              Bonus Dungeon (Vortex Corridor). Encounter the King's Knight
              then steal the blade from it. You will grab a WHOLE LOT of
              Curse Blades before you snag the grand prize. Also it appears
              that if Titto is about the same level as the King Knight then
              it becomes much easier to steal the blade.

Spirit Armor: The Spirit Armor is found much like the Spirit Sword. It is
              found on levels 75-80 of the Bonus Dungeon (same place the
              King's Knight can be found). Those Steel Soldiers with WAY
              too many life points for their own good...yeah, they have
              the great armor! Sure as day you'll find MAAANY Plague
              Armors before you can get the Spirit Armor, but it WILL
              drop!!!

Spirit Shield: This item is in the Light Ruins - Interior 2. In the dungeon
               you will find a room with a ring of pillars. There will be a
               pillar directly in front of you, but you will have to go to
               the one just to the left of it and break it...then continue
               to break the other pillars in a counter-clockwise order. As
               far as I can tell there is only one Spirit Shield. You can
               get it later if you missed it the first time through the
               Light Ruins but you can only take it once.

Spirit Helm: The Spirit Helm is in Locca at Skillmans shop. You can buy it
             for 48000 points, and that's a lot. You'll have to sell tons
             of Skills/Skill Books to get this item.

Spirit Ring: You can get this item in the Platinum level of Juston's Game
             after beating Quanlee (final Boss). It will take a nice chunk
             of your money to claim this one!! *hint*...if you play the
             game a lot without success...just reset the game from before
             you started and play your money again...its easier than
             throwing it all away and earning it back with blood and
             sweat!

Spirit Shoes: Same as above. Win it at the Juston's Platinum Game.

Spirit Staff: Jaid's weapon. [Has not been found yet]

FAQ
~~~

----------------------------------------------------------------------------

Q: What is the easiest Spirit equipment to get?

A: Spirit Shield, or the Spirit Helm.

----------------------------------------------------------------------------

Q: How soon can I get any of the Spirit equipment?

A: The Spirit Helm is the earliest piece you can get. Followed by the Spirit
   Shield.

----------------------------------------------------------------------------

Q: Can I miss any of the Spirit equipment?

A: No, you can't. Even if you're at the end of the game and without a single
   Spirit item--you can still go and hunt them all down.

----------------------------------------------------------------------------

Q: Can I buy anything else beside the Spirit Helm?

A: No, you'll have to find all the other Spirit equipment.

----------------------------------------------------------------------------

____________________________________________________________________________
   JUSTON GAMBLE
----------------------------------------------------------------------------

TO BE COMPLETED SOON...

____________________________________________________________________________
   VORTEX CORRIDOR (Bonus Dungeon)
----------------------------------------------------------------------------

TO BE COMPLETED SOON...

____________________________________________________________________________
   LUCKY MINKS MADNESS
----------------------------------------------------------------------------

TO BE COMPLETED SOON...

____________________________________________________________________________
   LEVEL 200 ZENOTHLEE
----------------------------------------------------------------------------

TO BE COMPLETED SOON...

____________________________________________________________________________
============================================================================
   SECTION XII : GENERAL FAQ
============================================================================

Well there can be no FAQ without the FAQ section, right? ^_^ I gather these
questions from different sources. A lot of these come from the message
board, some questions I think up myself and then there are those very few
that are actually asked by the reader. If you ask a good question then I'll
probably add it to this section.

This is the general FAQ, for in depth questions refer to an appropriate
section.

----------------------------------------------------------------------------

Q: Should I buy this game or other Grandia instalments?

A: This is one of those really frequently asked questions. It is your
   choice really. But there are some cases where you should or should not
   buy it, IMO.

   You _should_ buy it if:

   - You played and liked Grandia II.
   - You played and liked both Grandia I and Grandia II.
   - You want a quality dungeon crawler without to complicating storyline.
   - You're a die-hard Grandia fan.
   - You're a die-hard RPG fan and will play every RPG you can get.
   - You don't know where to spend your overflowing money. ^_^

   You _should not_ buy it if:

   - You don't like Grandia series.
   - You played but did not like Grandia II.
   - You only liked Grandia I while Grandia II disappointed you.
   - You only played Grandia I. (get Grandia II first!)
   - You want a thrilling story with outstanding plot.
   - You don't like RPGs.

----------------------------------------------------------------------------

Q: Is Grandia Xtreme related to Grandia I or II?

A: No. Of course the usual carry-over features are present:
   item/magic/skill names, overall battle system, Man Eggs, long and
   confusing main intro, the dinner sequence and small things here and
   there. As always the main character has his final trademark move: the
   Sky Dragon Slash which is not only identical in terms of name but also
   has almost the same animation as it was in Grandia II. You can tell
   that you're playing a Grandia series game from a first glimpse. But
   other than that, no. This is not sequel nor prequel to anything, the
   game has it's own independent story.

----------------------------------------------------------------------------

Q: Is there a PC, GC, X-Box, Dreamcast or whatever release of the game?

A: No. As far as I know Grandia Xtreme is only for PS2.

----------------------------------------------------------------------------

Q: Is there any web sites for Grandia Xtreme that I can visit?

A: http://www.square-enix-usa.com/enix/grandia-xtreme/index.html is the
   official Grandia Xtreme web site and as such it has only the most basic
   info. If you want some really good and in depth info on Grandia series
   then you should definitely check out this one: http://jump.to/grandia

----------------------------------------------------------------------------

Q: What is Grandia: Parallel Trippers?

A: It's an RPG for Game Boy Color. The game's story is based on the original
   Grandia. In Grandia: Parallel Trippers, three school students named
   Yuuhi, Mizuki and Shirou are somehow carried over to the world of
   Grandia. In this world, they meet Liete, who tells them that to return to
   their own world, they will require the help of Justin, Feena and Sue
   (all from Grandia I), as well as Sweats. However, as the story
   progresses, they find themselves as the only ones who can save the world.
   There is a new 'synthesis card battle' system now. It will involve
   collecting cards and trading them with other players.

   Grandia: Parallel Trippers was scheduled for a December 22nd in Japan,
   and was on a 32MB cartridge. The game was 4500 yen (~$40).

   Is there an English version? You ask? Of course not, my naive friend!
   Where do you think you live, in Wonderland or something!?

----------------------------------------------------------------------------

Q: What is Grandia: Digital Museum?

A: It's a ESP/GAME ARTS released game for the fans who brought Grandia...
   although I think around 40000 copies were sold. It was intended to be
   released on the Mega CD and took around 5 years untill it was finally
   released on Saturn. It's basically a CD which shows stuff from the
   original game, like production art, game info, enemy data, music tracks,
   character avatars and save files of the important events (for this
   option you will need the original CD to view). You'll have to explore
   dungeons which are NOT in the original game, so its really a new game in
   its own right. But there is lots of menus and stuff in Japanese so it's
   hard navigating.

   You start of with Justin, Feena and Sue (who are around lvl 25 and with
   most of their magics and attacks intact) but these enemies (which are
   also in the original game) are really HARD! Find stuff to unlock the
   above mentioned goodies and view them in some theatre (not in the
   original game btw).

----------------------------------------------------------------------------

Q: What?! I can't save where I want!!?

A: No, sorry you can't... The only place where you can save is in the
   Armory and after some key points in the game. This is Grandia Xtreme
   after all. And believe me, it's not as complicated as in BoFV:DQ.

----------------------------------------------------------------------------

Q: I looked, but [insert your location here] had no [insert your item here]!

A: They are placed randomly everytime you enter the dungeon and may not
   appear at all. When I tell you to 'go and grab that chest' it means that
   there _might_ be a chest. Items get randomly generated and every now and
   then you might stumble upon an empty room. These rooms are obviously were
   created to contain treasure chests/items but with the item-randomizer
   operational they get emptied.

----------------------------------------------------------------------------

Q: Where can I get [insert your item here]?

A: Ok, I'm going to say this once more and I'm not going to say this again!
   Everything is random! Got it? Random! Treasure chests, items, Mana
   Eggs--everything is randomly generated once you enter the dungeon. Of
   course everything is based on a level of logic and common sense; you
   won't be stealing Spirit Blade from Mottled Spider no matter how hard
   you try, you can't get a level 9 Mana Eggs from the first dungeon no
   matter how hard you look for it! Really, there are very few
   exceptions/items that I can point you towards, like the Spirit
   equipment or rare items.

   If you want some middle class weapon/armor/whatever you'll have to
   search in the appropriate dungeon. Steal from some monsters, open some
   chests. If you still can't find the desired item then go to a
   different dungeon that of a similar difficulty. It's also true for the
   skills: the better the skill you want the harder the dungeon should
   be. Also after you beat the game you could try the Juston's Game.

----------------------------------------------------------------------------

Q: Where is the best place to lvl up?

A: Ah yes... the multi-award-winning question. It's clear that the Lucky
   Minks are your best bet. Look in the Sidequest section for more details.

----------------------------------------------------------------------------

Q: What is a Boost Level?

A: There are 3 Boost Levels in this game. Level 1 is after the Gale Ruins,
   level 2 is after the Light Ruins and Bosst Level 3 is when you finish the
   Evolution Corridor. Simply put everything gets boosted after each:
   monster levels, better items, new monsters and so on. For more info on
   Boosts see the walkthrough.

----------------------------------------------------------------------------

Q: I can't steal from Bosses!?

A: You can't steal from Bosses first time you meet them (except for
   Minotaur, I think) but you can steal from the bosses on your re-run
   through the dungeons after the boost.

----------------------------------------------------------------------------

Q: What is the maximum level a character can have?

A: Well considering that there is a Level 200 Zenothlee I assume it could
   be 200, some say it's 255. I'm not sure.

----------------------------------------------------------------------------

Q: How come I can't equip my characters with Skills or Mana Eggs?

A: You need to go to the Skillman's shop or to the Mana Egg shop or speak
   with the Manager in the barracks. They will have the desired option.

----------------------------------------------------------------------------

Q: What does the break X% in some items descriptions mean?

A: It means that if you use the magic that item has it might break with
   X% chance.

----------------------------------------------------------------------------

Q: Why does the IP gauge flash sometimes?

A: Because this is when you can learn new combination move. Look in the
   combo moves section for more info.

----------------------------------------------------------------------------

Q: When you equip a weapon does the appearance of it change in battle?

A: No, it doesn't. However if your weapon has an element added to it then
   you'll be able to see that element. For example: When you equip Titto
   with Flint Knife, which has Flame element, he will throw knives which
   look like fire balls. Or if you equip Myam with Freezrain Bow her bow
   will sparkle. But the sprite of the weapon will never change.

----------------------------------------------------------------------------

Q: How long is this game?

A: As long as you want it to be. But if you choose to do absolutely
   _everything_ then it might take up to 100 hours or even more. Trust me...

----------------------------------------------------------------------------

Q: Diene is so hot! How can I get her into my party!? Or maybe Kroitz?

A: No, you can't get them into your party.

----------------------------------------------------------------------------

Q: I can't find anything in your guide, I'm lost.

A: Press Ctrl + F and type what you're looking for.

----------------------------------------------------------------------------

Q: What is the Golden Rule of GameFaqs?

A: 'Provide credit where it is due.'

----------------------------------------------------------------------------

Q: I don't like your guide! What should I do!?

A: Write a better one.

----------------------------------------------------------------------------
____________________________________________________________________________
============================================================================
   SECTION XIII : CREDITS
============================================================================

I'd like to thank the following beings for making this FAQ possible directly
or otherwise:

- Enix (SquareEnix) and GameArts, for making it possible for me to play this
  grand game.

- http://www.square-enix-usa.com/enix/grandia-xtreme/index.html for a lot of
  info on characters and the story. Check it out!

- http://jump.to/grandia for being a great Grandia site.

- FAQ-writers on GameFaqs for inspiring me to write guides.

- Of course Jeff 'CJayC' Veasey (www.gamefaqs.com), for posting my FAQ and
  for his inhuman devotion to GameFaqs, the greatest FAQ site ever! Ever!
  He makes internet a place worth visiting.

- Console-makers and game developers. For making my life worth living,
  without them I would not exist!

- My friend (and gamer comrade) Maegnar, for at least trying to play
  through the NTSC version of Grandia Xtreme although he did not give a
  damn about it :). I eventually took over but still.

- Special thanks goes to Karen, for a _lot_ of info on the Crash Heads
  sidequest, Carro locations and the Limited Book. And your e-mail is so
  silly! heh heh -_^!

- Special thanks to Buster for _a lot_ of info on the Spirit equipment and
  a lot of miscellaneous info throughout the guide. Thanks!

- Thanks to magicalhappyman for extensive info about the Devil Chest enemy.

- WizKid8844 for a Red Carro 2 location.

- Shakey_Jake33 and RPGamer for the info I used when answering the Grandia:
  Parallel Trippers question.

- digitalK for Grandia: Digital Museum info. I used it when answering the
  question.

- Krazedaliens for some info on Carros and a bunch of Carro locationes from
  the elemental ruins.

- You, for reading my hard work.

- And myself, for creating this FAQ. <:E

-==========================================================================-

               They say the mind bends and twists in order to deal

   with the horrors of life...

      ...sometimes the mind bends so much it snaps in two.

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                              (C) 2003 KingK
