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            Sonic the Hedgehog Advance FAQ/Walkthrough (GBA)
                          v. 1.1      2/18/02
                           By insane clown
                        Mrhal88@majorelec.com
This Document Copyright 2002 Hal DeCoursey (insane clown).  For full legal 
stuff, see the Legal section.

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( C | o | n | t | e | n | t | s )
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1. Introduction
2. Version History
3. Review
4. FAQ
5. Game Layout
6. Controls
7. The Four Characters
   a. Sonic the Hedgehog
   b. Miles Tails Prower
   c. Knuckles the Echidna
   d. Amy Rose
8. Items
9. Walkthrough
   a. Neo Green Hill Zone
   b. Secret Base Zone
   c. Casino Paradise Zone
   d. Ice Mountain Zone
   e. Angel Island Zone
   f. Egg Rocket/Cosmic Angel Zone
   g. Final Zone
   h. Moon Zone
10. Special Stages
11. Tiny Chao Garden
12. Codes/Secrets
13. Credits
14. Legal
15. Contact Info
16. In Conclusion

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( I | n | t | r | o | d | u | c | t | i | o | n )
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Welcome to my Sonic Advance FAQ!  Sonic Advance is the first 2-D Sonic Game 
released since Sonic Triple Trouble for the Game Gear in 1996.  Sonic is the 
loveable, speedy little hedgehog who must collect golden rings and Chao 
(formerly Chaos) Emeralds to prevent the evil Dr. Robotnik from taking over 
the world.  In this adventure Sonic is joined by three of his friends.  
Tails, the two tailed, flying fox; Knuckles, the echidna (anteater kind of 
thing) who can glide and climb walls; and Amy Rose, Sonics girlfriend.  Have 
fun!

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( V | e | r | s | i | o | n ) ( H | i | s | t | o | r | y )
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1.0 (2/17/02) Started the FAQ, did a lot on it.

1.1 (2/18/02) Changed my name and added the location of the Ice Cap (act 2)
bonus spring

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( R | e | v | i | e | w )
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Heres the review I wrote for Sonic Advance.

Sonic Advance is what the video gaming world has needed for the past 6 or so 
years; a new Sonic 2-D game. The lack of development for other systems and 
the halt of Game Gear games, as well as the advances of technology made a 2-D 
Sonic game seem so far away. But then the Dreamcast failed, and Sega went 
third party. Now, one awesome 2-D game later, Sega is back and kicking in the 
world of Sonic, with Sonic Advance. Our hedgehog friend is back in the latest 
installment of the classic series, and your goal is to collect rings and Chao 
(used to be Chaos for all of you Sonic players) emeralds, while trying to 
stop Dr. Robotnik. Overall, a great game.  
 
The graphics in Sonic Advance are above average for the Game Boy Advance, and 
a striking resemblance to the old Sonic games of the Sega Genesis can be 
found. You can especially tell in zones like the Casino zone, where you can 
find a mix of the casino zones from Sonic 2 and Sonic 3, both on Genesis. A 
great plus.  
 
The sound is like any other Sonic game; absolutely great. Beautifully 
orchestrated in-game music, as well as a wide variety of sound effects makes 
this a definite plus.  
 
Like said before, the basic goal of the game is to collect rings while 
avoiding enemies. Also, Chao emeralds can be picked up in each zone that will 
help in fully beating the game. You can select from four different 
characters; Sonic, Tails, Knuckles, and Amy, who is Sonics girlfriend. 
Overall the storyline of Sonic Advance is great, plus the ability to link it 
up with the Nintendo Gamecube makes it even better.  
 
Going with the theme of Sonic 3, you have the ability to play any level you 
have unlocked. This makes it so that you dont have to play over and over 
again, and you only have to earn things once with each character. Versus mode 
makes a great addition, and the Tiny Chao Garden will be the main usage of 
the Gamecube/Game Boy Advance link cable. The options in Sonic Advance are 
great, and couldnt be better in any way.  
 
In the end, definitely buy Sonic Advance, because it is one of the most fun, 
yet one of the most challenging games that the Game Boy Advance has seen 
nearly since its release back in June.  
 
OVERALL: 10/10

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( F | A | Q )
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Q: What is the Tiny Chao Garden?
A: The Tiny Chao Garden is an area where you can raise your own little Chao!  
Sounds exciting, doesnt it!  You dont like it either, do you?  Personally, 
I find it really boring, but that might just be because I dont have the GC-
GBA link cable, which can link it up to Sonic Adventure 2: Battle.  But yeah, 
its an area where you can play minigames with your Chao.

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When you get to the main title screen, there will be 5 options for you to 
choose from:

Game Start: Allows you to start the game.  Brings you to the Character Select 
screen.  After you select a character, you either start the game (if you 
havent beaten the first act) or go to the level select screen.  From here, 
you can pick which level you want to play.

VS: Allows you to start up a 2-player game.  First select if you are using 
more than 1 game pack or just one.  After that, go ahead.

Time Attack: Your goal is to set the fastest time for a single level.  You 
can also look at the records.

Options: Where you set the options for the game.  Here they are:

PLAYER DATA: You can name your save file whatever you want.  Do it here.
LEVEL: Set the difficulty level for the game.
TIME UP: Decide whether or not running out of time causes you to lose a life.
SOUND TEST: Listen to all the different sounds from the game.
LANGUAGE: Decide whether or not you want all of the text to be in English or 
Japanese.
BUTTON CONFIGURATION: Set whether you want the controls (A and B buttons) to 
be regular (A=Jump, B=Special Move) or flipped.
DELETE GAME DATA: Delete all of your game data, except for the Chao Garden.
END: Go back to the main screen

Tiny Chao Garden: Here is where you enter the Tiny Chao Garden.  To find out 
more about it, see that section.

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The controls are very simple, and are the best for what the Game Boy Advance 
has to offer.

A: Jump; Select option (on title/option screen)
B: Do Special Move; Cancel selection (on title/option screen)
L: Not used.
R: Grind Rail (Sonic and Amy only)
Select: Not used
Start: Pause Game; Confirm selection

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These are the four characters that you can use throughout the game.  They all 
have their own moves that can be used.  Here they are:

Sonic the Hedgehog:
The main character of the game, and all Sonic games.  The fast, spiny 
hedgehog who has still not ceased to amaze the world.

Moves:
Spin Dash: Down+A.  Let go of A to move.
Jump Dash: Right/Left twice while in air.
Somersault: B.
Forward flip: B+B.
Sliding Attack: B+B+B.
Spin Attack: A+A.

Miles Tails Prower:
Sonics friend since Sonic 2.  This two-tailed fox has the ability to swim 
and to fly for a short period of time.

Moves:
Spin Dash: Down+A.  Let go of A to move.
Fly: A+A.  Keep pressing A to fly higher
Swim: A in water.  Keep pressing A to go higher.
Tail Whip: B.

Knuckles the Echidna:
The red anteater type thing that joined Sonic and Tails in Sonic 3.  He has 
the ability to climb walls, glide across levels, and float in water.

Moves:
Spin Dash: Down+A.  Let go of A to move.
Glide: A+A.  Hold down A in air to keep going.
Climbing: Up/Down.  Glide into a wall to latch onto it, then climb.
Punch Attack: B
3 Punch Combo: B+B+B.

Amy Rose:
Sonics friend and fellow hedgehog, Amy at first look is the weakling of the 
group.  But youll beg to differ when she hammers you into the ground.

Moves:
Attack: B.
Hammer Jump: Down+B.
Giant Step: Down+A.
Head Slide: Down+A+B.
In-air Hammer Attack: A+B.

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( I | t | e | m | s )
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Items come in a grayish box with a picture on it, as all people who have ever 
played a Sonic game will remember.

Speed Shoes: Give you an added burst of speed for a short period of time.  
Box has a shoe on it.

Invincibility: Gives you invincibility from enemies for a short period of 
time.  Box has a star on it.

5 Rings: Gives you 5 rings.  Box has a ring on it with a 5 in the middle.

10 Rings: Gives you 10 rings.  Box has a ring on it with a 10 in the middle.

? Rings: Gives you a random number of rings between 1 and 40.  Box has a ring 
on it with a ? in the middle.

Barrier: Gives you a shield that protects you from enemies.  You lose it 
after you are hit.  Box has a green circle on it.

Magnetic Barrier: A barrier that attracts rings to it.  Similar to the 
lightning shield from Sonic 3/S+K.  Box has a blue circle on it.

Extra Life: Gives you a 1-Up.  Box has your characters face on it.

Checkpoint: A pole with a blue dot on top.  Acts as a save point.  You 
restart from there when you die.

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( W | a | l | k | t | h | r | o | u | g | h )
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The main walkthrough for the game.  In each level, there are rings scattered 
about that you must collect.  If you get hit by an enemy without any rings or 
a shield, you lose a life and go back to the last checkpoint.  Throughout 
your journey you will find many enemies and traps that Dr. Robotnik has 
designed to slow you down.  At the end of each zone, you will face Dr. 
Robotnik in a machine that he has built to try to stop you.  Good luck!

+-+-+-+-+-+ +-+-+- +-+-+-
|Neo-Green| |Hill| |Zone|
+-+-+-+-+-+ +-+-+- +-+-+-

The first zone.  Traditionally, a very easy zone.  This one sticks to 
tradition.  By far the easiest.  There are well over 150 rings in the first 
act, and the second act isnt that hard either.  Remember, stay as high as 
you can, and keep going.  Eventually, youll reach the end.  At the end of 
act two, youll reach Robotniks first machine.

BOSS: Hammer Robotnik
8 Hits to kill

This one is rather easy to beat.  When Robotnik comes on, hell be in his 
ship, then hell fly off.  Follow him to start the battle.  When the hammer 
comes down, avoid it and jump on the car he is driving on.  After 7 hits, he 
will start to use the hammer as a vault and will jump after every hit from 
the hammer.  Hit him one more time to destroy him.  Hit the barrel that comes 
down, and run off to the next stage!

+-+-+-+- +-+-+- +-+-+-
|Secret| |Base| |Zone|
+-+-+-+- +-+-+- +-+-+-

Slightly harder than Neo-Green Hill Zone, Secret Base Zone offers the games 
first real challenge in trying to navigate all of the different paths.  
Remember, its not always a bad thing to go left.  Keep going and youll find 
it.  Act Two is really stepped up from Act One, so be prepared for a big 
challenge.  At the end youll meet Robotnik, and his machine will seem 
familiar if you ever played Sonic Chaos for Game Gear.

BOSS: Pogo Robotnik
8 Hits to kill

A little harder than the first boss.  When he first comes down, nail some 
hits on him.  Eventually, he will jump up and go away for a few seconds.  Run 
around so he doesnt come down on you.  When he does come down, jump because 
the shockwave will make you lose your rings.  After 8 hits, this guy is 
toast.

+-+-+-+- +-+-+-+-+- +-+-+-
|Casino| |Paradise| |Zone|
+-+-+-+- +-+-+-+-+- +-+-+- 

One of the most common zones in Sonic games, the Casino zone.  This one 
happens to be a mix of the Casino zones from Sonic 2 and Sonic 3.  Features 
bumpers, flippers, jumbo springs, everything imaginable.  Also features 
enemies galore, so watch out.  Act two is actually easier than act 1, as 
there are a lot less enemies, and it is actually shorter.  Once you reach the 
end, you will face Robotnik in an Arena with 8 holes.

BOSS: Gopher Robotnik
8 Hits to kill

Gets the name Gopher Robotnik because it is somewhat like the Whack-A-Gopher 
arcade game.  Like I said, there are 8 holes coming out of the sides, with a 
platform up top.  There are two cars riding around.  A blue one, which is 
what Robotnik is in, and a red one, with spikes on it.  My strategy is to 
stay on the bottom, between the two.  Whenever you have a chance, hit 
Robotnik.  When the red one comes by you, just duck.  Repeat until you beat 
him.

+-+-+ +-+-+-+-+- +-+-+-
|Ice| |Mountain| |Zone|
+-+-+ +-+-+-+-+- +-+-+-

Another common zone in Sonic games.  This one happens to be like Act 2 from 
Ice Cap zone in Sonic 3.  There is water, so be careful you dont drown.  
Underwater, there are pockets of bubbles on the ground.  If a big bubble 
rises from these, grab it to get air.  Keep going and going until you reach 
the end.  Act 2 is very easy.  Just go all out and kill everything you see 
until you reach the boss.

BOSS: Ceiling-Crawler Robotnik
8 Hits to kill

Robotnik is hanging from the ceiling, and you are submerged in water.  He 
will start earthquakes that will bring icicles down from the ceiling.  Jump 
on these to get air, and also to hit Robotnik.  Repeat until hes dead.

+-+-+-+ +-+-+-+- +-+-+-
|Angel| |Island| |Zone|
+-+-+-+ +-+-+-+- +-+-+-

Take one look at this level, and ask yourself how it got this name.  It is 
similar to Marble Garden Zone from Sonic 3.  Be careful for bottomless pits, 
as you will automatically die if you fall into one.  Be careful with your 
jumps, and remember; LOOK BEFORE YOU LEAP!  Act Two is much harder, and you 
will be faced with even more challenges.  I cant even really describe it, 
just try to make it through.  At the end you will face a boss, and if you are 
playing as Knuckles, you will know something is up

BOSS: Robo-Knuckles
4 Hits for Each Form

Like I said, you know somethings wrong when you are Knuckles, as it would be 
hard to go against yourself.  The first form is easy.  Jump on him as he 
spin-dashes across the level.  After 4 hits, his true form will be revealed, 
and he will start shooting missiles at you.  Jump over these, and keep 
hitting him until he is dead.  Then Robotnik will be revealed, and the level 
will end.

+-+-+ +-+-+-+- +-+-+-
|Egg| |Rocket| |Zone|
+-+-+ +-+-+-+- +-+-+-

Act One of Zone 6 is called Egg Rocket Zone.  It is the hardest level in the 
game, because there are four different parts to it.  There is the beginning, 
which lasts about five seconds, and goes until the ship takes off.  After 
that, you must keep racing through.  Eventually, the layers of the ship will 
start coming off, and you will have a new challenge to work with.  On the 
last part you will end up in space.  At the end, there will be a spring with 
a red funnel thing above it.  Jump into this to end the act.

+-+-+-+- +-+-+-+ +-+-+-
|Cosmic| |Angel| |Zone|
+-+-+-+- +-+-+-+ +-+-+-

Act Two of Zone 6 is Cosmic Angel Zone.  In this, you are actually inside 
Robotniks ship, and you have to navigate through all of the spikes and bad 
guys, etc.  Certain areas of the ship have anti-gravity, so dont be 
surprised if you are upside down.  At the end, you will go through one of the 
beam shooter things and fall down in to the gap to have a battle with 
Robotnik.

BOSS: Spiked Hanger Robotnik
8 Hits to kill

Robotnik is on a car that is around the platform that you are on.  His spikes 
are up most of the time, and when he flips over, that is your time to hit 
him.  He will release energy orbs after every hit, so avoid those.  After 8 
hits, hes history, and youll move on to

+-+-+ +-+-+-+ +-+-+-
|The| |Final| |Zone|
+-+-+ +-+-+-+ +-+-+-

Ah, the final zone.  It serves as a flashback to the Sonic games of old, as 
two of the three bosses are from previous Sonic games.  So anyways, there are 
three bosses, all in increasing difficulty.  Good luck!

BOSS 1: Ball Robotnik
4 Hits to kill

The first boss from Sonic 1.  Also made an appearance in S+K.  Robotnik has a 
huge ball on a chain hanging from his ship, and there are two platforms on 
the sides of the arena.  Jump on these platforms and hit the ship until it 
explodes.

BOSS 2: Drill Robotnik
4 Hits to kill

The first boss from Sonic 2, this one is actually a little easier than the 
first boss.  Robotnik has a drill on his car.  After 3 hits, the drill will 
shoot in front of him.  Keep hitting him until he dies.

BOSS 3: Hand/Ball/Beam Robotnik
8 Hits to kill

This boss steps it up so much from the second one it might take you a few 
days to beat this one.  This boss has 4 attacks.  He launches a ball at two 
different trajectories.  Dont try to attack while he attacks this way.  He 
also fires a beam from his ship.  Duck to avoid.  His final attack from his 
ship is a hand.  To avoid, run to the edge of the screen.  When the hand 
fires, jump over it and jump on his ship.  Hit it again if you have the time.  
His final attack is just flying across the screen.  Jump over him and land on 
him to register a hit.  Theres a way you can tell which attack he is going 
to do.  Look at the three holes coming out of his ship.  Whichever one comes 
out facing you, you will be able to tell.  If it is a hole that is angled up, 
it will be the cannonball.  If it is just a plain hole, it will be the beam.  
If it a hole with a little thing sticking out of it, it will be the hand.  
When his ship keeps spinning, he will fly across the screen.  Keep hitting 
him until he dies.  If you dont have all the Chao Emeralds, enjoy the 
ending.  If you did, be prepared for

+-+-+ +-+-+- +-+-+-
|The| |Moon| |Zone|
+-+-+ +-+-+- +-+-+-

Similar to the Doomsday Zone from S+K.  You are Super Sonic, and you must 
stop Robotnik once and for all.  I will post more on this when I actually 
unlock it.  Until then, good luck!

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The Special Stages are similar to those of Sonic 2, but they are in a whole 
new 3-D perspective.  To get to the special stage, you must find the Special 
Spring in each level.  The springs are big and are red and blue.  Jump on 
this spring to access the special stage.  There is one in every zone (except 
for Ice Mountain, where there is one in each act, and the Final Zone, where 
there is none).  They are generally found near the top of each level, and 
generally require some daring jumps and some tight navigation to get to.  
Here are the locations of each one.

Neo-Green Hill Zone, Act 1.  Pick Tails for this one.  Fly along the top of 
the level.  Just keep going until you find the spring.  Not that hard.

Secret Base Zone, Act 2.  Go off of the things in the beginning, and keep 
going up.  Once you reach a loop with a 1 up on top, jump over to the 
platform with the ? box on it.  Jump the gap going right here, and go down 
these things.  When you reach the next loop, jump AS SOON AS YOU REACH THE 
TOP.  Also, make sure you dont go on the clothesline thing, or else the 
spring will be inaccessible.  Once at the bottom of the loop, get on top of 
the loop using the springs, and jump on the spring.

Casino Paradise Zone, Act 1.  Very simple.  Whenever you reach a fork, take 
the top path.  Eventually youll reach a place with a lot of flagpoles.  
There is a platform here with a flipper on the right side.  On this platform 
is the spring.

Ice Mountain Zone, Act 1.  Go until you reach a left/right fork.  Go left, 
and keep following the path.  If this doesnt eventually lead to the spring, 
then go back to the path, and keep going until you reach another one.  Keep 
doing this until you reach it.

Ice Mountain Zone, Act 2.  For once, you might not want to stay at the very
top.  Stay slighty below the top, and you will reach a section of springs and
ice blocks.  Move through these, and keep going, and you'll eventually find
the spring against a wall.

Angel Island Zone, Act 2. After a loop, there is a hook that will pull you 
up.  Go up on it, and follow the path.  Get to the top of the level via 
wheels, and keep going until you find the spring.

Cosmic Angel Zone, Act 2.  Look for two conveyer belts near the top with the 
spring above it.  Seriously, thats the best I can describe it.

After getting all 7, give yourself a pat on the back!

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The Tiny Chao garden was debuted in Sonic games in Sonic Adventure for 
Dreamcast.  You have the ability to raise a little Chao, and play different 
mini-games with him.  The two mini-games in the GBA can be found in the two 
systems at the top of the screen.  They are:

Rocks Paper Scissors: Traditional Rocks paper scissors.  Try to win.  
Remember:

Rocks beat scissors
Scissors beats paper
Paper beats rocks

Have fun.

Matching game: Traditional matching game.  Not that hard.

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( C | o | d | e | s | / | S | e | c | r | e | t | s )
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If you dont like only one character on the screen, you can go back to the 
old Sonic & Tails on the screen.  To do this, go to the character select 
screen.  Go to Sonic, then press up.  Go to Tails, and press down.  At 
Knuckles, press L.  And at Amy, press R.  Now go to Sonic, and select him.  
When you start, Sonic and Tails will be together.

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( C | r | e | d | i | t | s )
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Many thanks go to: 
 
CJayC, for posting this and all of my FAQs.

Sega, for bringing Sonic to Nintendo.

You, who took the time to read this.

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( L | e | g | a | l )
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This document copyright 2002 Hal DeCoursey (insane clown).  It may not be 
reproduced or altered, either electronically or otherwise, in any way, shape, 
or form without the written extent of the author.  The only sites that may 
use this are:

www.gamefaqs.com
www.neoseeker.com

NOT www.gameyourway.com or www.cybergamingnet.com

If you would like to use this on your website, drop me an e-mail at 
Mrhal88@majorelec.com  Chances are, unless your site really sucks, Ill let 
you use it.

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( C | o | n | t | a | c | t ) ( I | n | f | o )
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If you have any comment, suggestion, or contribution, e-mail me at 
Mrhal88@majorelec.com.  I AM open to constructive criticism.  I am NOT open 
to flaming or SPAM.  As long as you dont flame me or spam me, youll get a 
reply.

  _   _     _   _   _   _   _   _   _   _   _   _
 / \ / \   / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( I | n ) ( C | o | n | c | l | u | s | i | o | n )
 \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/

In Conclusion, Sonic Advance is a great return to the 2-d roots Sonic 
originally had, and is a great debut for Sonic on Nintendo.
