
Bio Hazard Code Veronica Complete

For Sega Dreamcast

Author: Thanos rulzs

May 20th 2002

Version 1.0

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 Version History

Version 1.0- Created this guide

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Contents
1.	Introduction
2.	Legal notes
3.	Bio datas of important characters as well as enemy information
4.	Game Walkthrough 
4.1	Controls
4.2	Basic guide
4.3	Weapons Guide
4.4	Game Guide
4.5	Battle game basic guide
5.	Codes and secrets
6.	FAQs
7.	Contact information
8.	Credits


**********************
1.	Introduction
**********************

Hi, welcome to his guide. The aim of the guide is to give a simple 
walkthrough to the game as well give some information the game's 
characters, enemies and some brief game information what is it about 
and what is the story plot that evolves around this game.

Bio Hazard: Code Veronica Complete is a slight upgrade from Bio Hazard: 
Code Veronica with some minor changes in the FMV and a bit of the game 
play. So in fact, it's almost the same game play so there's not much 
difference when you ask for what difference it has.

Well, this game's the fourth installment of the Bio Hazard series that 
all evolves in a little mansion in Raccoon City. Strange Experiments 
have been taken place there. As a result, some strange noises are heard 
and the city folks complain to the Raccoon City Police Department so 
the Special train team led by Albert Wesker, went to investigate. 
Wesker first dispatch the Barvo team first. 

They will all kill or barely survive so Wesker sent the Alpha Team to 
help up. To their horror, they found several flesh eating zombies in 
their way and later found out that Wesker the black mole of the team, 
then the story plot of all the Bio Hazard series evolves around here. 
Bio Hazard: Code Veronica Complete story plots sort of begin from Bio 
Hazard 2 where Claire Redfield went to Raccoon City to look for her 
brother, Chris Redfield. 

Then she went there and found out many zombies there as well as Chris 
Redfield has gone for Europe. With the help of Leon, she manages to 
escape and the game's story plot starts with Claire infiltrating One of 
Umbrella's bases looking for some information about her brother and she 
gets caught and the story plot starts here. 

Well, this is my first survival game walkthrough so do give some 
constructive critisms if you have any. Being a Biohazard fan, I decided 
to try to write out this game so do give some comments. Just read the 
legal notes for if you have any intention of using this FAQ for any 
purposes. 

The game's is a survival horror with lots of action and as well as 
plots to uncover in order to move on further to the game.

This game is created and copyright by Capcom and licensed by Sega for 
this game port to be possible for the Dreamcast.  


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    2. Legal Notes
-------------------------

This FAQ is a legal document of Thanos rulzs and no one should sell, 
copy, modify, put up on your website or have any selfish intentions of 
benefiting yourself. In short, you can't do anything to this FAQ unless 
you have my permission.  Anyone who voids this disclaimer will be 
prosecuted by international law should you be caught red handed. Anyone 
who sees this FAQ being put to illegal purposes should contact me at 
maxidestroyer@hotmail.com. Only mentioned websites are only allowed to 
be place this FAQ. (Refer to FAQ Appearance)


-----------------
  FAQ Appearance
-----------------
*	GameFaqs


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  3. Bio datas of important characters as well as enemy information
---------------------------------------------------------------------- 

Short Bio about Claire Redfield:


Name: Claire Redfield
Note: A controllable character in the game
Age: 19
Bio: 

She's a sister of Chris Redfield, in search of her brother, which 
starts in Bio Hazard 2 which brings her futile search to Bio Hazard: 
Code Veronica Complete. Here, she infiltrated into Umbrella's base to 
find some information about her brother and she's been caught and sent 
to one of Umbrella's base as a prisoner. Then the island shortly been 
attack be Wesker, now working for another organization. Then the 
person, who caught her, Rodrigo, sets her free, thinking that there's 
no escape route. She then went around and found a new friend, Steve who 
aids her quest to escape from the island. On her way, she found many 
zombies to clear to reach her escape route and faxes to her brother who 
finally be reunited with her later on.

Short Bio about Chris Redfield


Name: Chris Redfield
Age: 26
Note: Another controllable character in the game

Bio:

He's an ex RPD officer of the S.T.A.R.S squad, who went to Europe in 
search of some information about Umberella. Little does he know he's 
been taken tabs and monitor closely by Umberella.  He's brother of 
Claire Redfield. It all started from the little place in the Spencer's 
Mansion. Many of his fellow members from the Bravo team have been 
perished and the Alpha team has been dispatch there. Chris one of the 
Alpha team members uncovers that Wesker the team leader is the mole of 
Umberella and somehow some of the S.T.A.R.S team manage to escape from 
the mansion. Then he made up his mind to leave RPD and went to Europe 
and finally reunited with here sister as well meet an old fiend.

The Ashford Family

Short Bio about them


Name: Alfred Ashford, Alexia Ashford, and Alexander Ashford  
Their Age: Unknown

Note: The bad guys from the game

Alfred's Bio:

He took over the family legacy early because of their "father" death. 
As he took over the family legacy early, he became very pressurized 
that he became to take as his sister's form in her absence. A rather 
loyal man as her sister would describe as. All the power and unhappy 
childhood very sick man can you describe as when you later play into 
the game, carries a sniper rifle in the game. 

Alexia's Bio:

She made Alfred to make everyone believe that she was death and so as 
to inject herself with the T-Veronica virus and place in the incubation 
area so as to keep the virus cells in harmony with the body. Extremely 
talented person as well as smart as she's the one who created the 
virus. You also can say she's a pretty, young, sly, dangerous person as 
you uncover later in the game and her own virus can even compare with 
the G-virus created by William Birkin. Later became a monster with very 
powerful powers that took over the entire Antarctica base.

Both of their common bios:

They both are born from a womb experiment by their "father". They have 
an unhappy childhood and sick guys that have an urge to torture 
dragonflies as you uncover later in the game. Also very gifted are them 
as their studies are rather good. They both hated their father at a 
very young age.

Alexander's Bio:

Born in one of the famous and great family, his ancestors are one of 
the two who discover the T-virus. Somehow, he did not do the family 
proud but did somehow "made" the birth of Alfred and Alexia whom he 
made as children of his. Later became a monster as his "children" 
injected him with the virus.

Short Bio about Albert Wesker


Name: Albert Wesker
Age: 38
Note: A character that can be played in the battle mode

Bio:

The traitor as you can say in the S.T.A.R.S squad, which later the team 
discover and which he "died" under the hands of the Tyrant. He's back 
and now working for another organization and he have super human 
abilities after consuming an unknown virus given by William Birkin as 
you can see later in the game as well the confrontation with Chris 
later in the game. He's the one who attack the island and causes the 
people in the island to become zombies.

Short Bio about Steve Burnside:


Name: Steve Burnside
Age: 17

Note: You can play as him for a while and play as him in the battle 
mode

Bio:

He's a prisoner of the island because his dad took some top-secret 
information about Umbrella. His dad was caught and the family paid the 
price as his mom as killed and his dad and him were taken as prisoners 
in the island. Rather cocky person and a distrust person as you can see 
later in the game. Very smart person as he's good in with weapons as 
well as can operate machineries easily. From the age, you can see he's 
rather young and quite smart from the age of his.


Short Bio about Rodrigo


Name: Rodigro
Age: Unknown

Bio:

He's the one who help capture in Europe and set Claire free from the 
cellblock. As you can see from the FMVs, a very responsible person and 
very professional person. Seems to be injured when he sets Claire free 
from the cellblock. His role isn't quite an impact to the game, though 
he will give you some things quite useful later in the game.

Enemy information:

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Name: Normal Zombies
Attacks: Biting the character
State: Walking or lying on the ground
Comment: Very commonly found in the game, very easy to kill. Just pump 
in a few handgun bullets or use a knife to swipe its legs to make them 
fall and kill them using the knife.
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Name: Bandersnatches 
Attacks: Using arms that can be stretched to hit you, when it is near 
you, it will grab you and injure you. Can move to high place with 
thanks to the arms. Like Spiderman's web shooter indeed.  
State: Walking
Comment: Very hard to kill monsters, so use powerful weapons like the 
MP-100s, shotgun or grenade launchers to kill them off fast before they 
can damage you.

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Name: Hunters:
Attacks: Gives a low slash at you or runs and jumps with a high slash 
towards you. Some of the hunters can poison you when nail you.
State: Walking
Comment: Like Bandersnatches, hard to kill. Use powerful weapons to 
kill them. Don't get hit by them as that can injure you fast. Some of 
them are a bit purple and can be differentiate by its colors. This type 
of monster can poisons you so take note of that. 

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Sensors
Attacks: no attacks, but uses a light to scan through the floor
State: On the Ceiling, scanning for human presence. 
Comment: Just avoid the things because once they scan you, a hunter 
will come out from nowhere and attack you.

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Name: Big worms
State: moving on the ground all the time
Attacks: It moves underground all the time, you can see it's movement 
from the movement and vibrations of the sand, once it gets up, it jumps 
and move towards you and hurt you
Comment: You can choose to kill it or just simple avoid it, it's better 
of cause to avoid it.  

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Name: Spiders
State: Crawling about on the ground or on the walls
Attacks: Spit acid from mouth at you to poison you or move near you and 
grab you and bites you to damage you badly
Comment: Use powerful weapons or upgraded handguns to beat this 
creature, don't get corner or it will grab you and bite you or get too 
close to it.

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Name: Moths
State: Flying about in the air
Attacks: Poisons you with the powder it gives out poisons you or 
injures character. It also lay an egg on your body, when the time is 
right, it explodes and poisons.
Comment: Very weak creature, just pump some handgun bullets to it but 
normally comes with three moths and fly about, making the camera angle 
difficult to shoot. Avoid it power attack, kill them fast to prevent 
them to fly to the back of your character's body to lay an egg on. 
  
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Name: Tentacles
State: Hangs around the walls
Attacks: When you are near it, it just hit you and damages you
Comment: just move away from it at some distance and pump some bullets 
to it, as it needs quite a lot of handgun ammo to make it immobile and 
move away.

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  4. Game Walkthrough
------------------------------

Here, I will give you the walkthrough of the game as well some basic 
things you should take note of. Please don't email me with all sorts of 
walkthroughs you go unless it's faster and better.

-----------------------------
   4.1 Controls
-----------------------------

Dpad: Controls your character movement, up, down, left and right 
Analog pad: Controls your character movement, up, down, left and right

Take note that the left and right are rotation movement of character

Buttons:

X button: Action or selection button or shooting with guns when R 
trigger is hold
Y button: Show the map of the area
A button: Dash button with the guidance with the DPAD, also for the 
cancel selection option
B button: Your current status screen as well as use it to do many other 
things like selection of weapons

Start button: Shows the menu that is in the option screen

Options screen:
*	Audio Setup- Stereo or Mono
*	Key Config- See which type of controls suit you
*	Screen Setup- not important if you use video mode
*	Monitor Tuning- not important if you use video mode
*	Vibration- On or Off, firstly you must have the vibration pack
*	Default- Reset all settings to default
*	Exit- Exit the option screen

Triggers:

L trigger: auto aim so to speak when R trigger is held
R trigger: raise weapon and in fire gun position and hold it to hold 
the weapon

Note: Once you let go of the R trigger, your character will 
automatically not be the fire gun position and can move freely around.

---------------------
  4.2 Basic Guide
---------------------

Here I will talk about the basics of the game which you need to know to 
at least has some knowledge of the game

At the beginning there are a few options here for you to choose:
*	Load game- Load your previous save game
*	New game- Start a new game at normal, easy, very easy difficulty 
levels
*	Battle game- mini battle game for you to clear zombies and bosses 
in the game
*	Options- Configures what you like or want in the game


Herbs:

Green herb: Cure a injure condition
Red herb: Does nothing but combining with green herb is its 
effectiveness
Blue Herb: Cures poison

Herb combinations:

Effective ones:

Green herb and Red herb: Cures character back to full health, but not 
poison

Triple Green herbs: Cures character back to full health, but not 
poison, same power as the green herb and red herb mixture

Green herb, Blue herb and Red herb as Super Herb: Not only Cures 
character back to full health, but also cure poison. Best mixture among 
all the combination of herbs

Non-effective ones:

Blue herb and a green herb: Cures poison as well cure an injury 
condition

Two green herbs: Cure two state of injury condition

Red herb alone: Does not do anything but need to mix with green herb to 
maximize its power. In other words, it's a herb that enhance the power 
of the herbs

First aid spray: Powerful, has the power of triple green herbs and the 
mixture of Red herb and Green herb. It cures the character back to full 
health. 

Injury condition:

Fine green: Your character is not injured

Caution Yellow: An injury state and needs a green herb to cure, 
normally just ignore this injury

Caution Orange: Take note of this injury because one more hit you will 
be in danger zone, cure it using two herbs or a mixture of green and 
Red herb.

Danger Red: Take note of this injury because one more damaging hit and 
you're dead. Use triple green herb or a mixture of green and Red herb 
to cure this injury.

Note: When your character is in Caution zone, your character will use 
his/her arm over his/her other side of the shoulder, indicating an 
injury. When in danger zone, your character staggers and moves slowly 
to indicate it and cure him/her immediately.

Status screen:

*	Show a portrait of character
*	Number of items in the inventory
*	Injury status of character
*	Character's Biodata
*	Standard equipment
*	File you collected
*	View Maps you collected
*	Exit menu
 
In the status screen you can:
*	Cure your character
*	Choose an item
1.	You can view it
2.	Or combine it 
3.	Use it
4.	Carry it
*	View maps and files


How to save a Game?

Plain simple. Just need to have an ink ribbon that looks like a black 
wheel and go over to the typewriter to save it.


To push something or climb over something, just press the Dpad the move 
to the direction you want, if you want to climb over it, just move 
towards it and use the action button. 

Some briefcases or some other things need to be examine before you can 
open it. To do that just select the view key to do it. Some things can 
be combine like herbs and gun upgrades. 

Just use the combine key to execute it. Another basic thing you need to 
know is to place some things you don't need to the magical box, when 
you need it, just go to any of the boxes to gain access to anything you 
place in the box. 

Maps are useful at times to see where you are but mostly players don't 
use it. The files you collected can be examined in the status screen. 
To pick up something just go towards and press the action button. 
During the game, there's a black backpack for you to get to increase 
your inventory space.

To struggle when a zombie or any creatures, just press the DPAD and 
buttons simultaneously to escape from further damage or if done fast, 
character does not get any damage.

When your character's poisoned, heal with the blue herb immediately 
because the longer it drags on, the more serious injury like danger 
will appear after you cure yourself off the poison. 

Finally, those objects blinking are hints to take like proofs, ammo etc 
for you to go on further in the game.



Tips to get high grade:

*	Don't save
*	Don't take and use first aid sprays
*	Use routes that straight away needs you to fulfill tasks instead 
of using long cuts
*	If possible, avoiding enemies saves time not to kill them
*	Don't take maps
*	Don't take articles, dairies, information things
*	Skip them by pressing B button
*	Use knife if possible, saves ammo, slashing their legs to make 
them fall, then slash their body, be careful not be bear them or 
they will bite your legs
*	Skip cut scene
*	Don't pick up too may ammos as it wastes time


How to survive and improve:

*	Use my walkthrough
*	Always carry a mix herb with you
*	Be brave, dodge and knife zombies when you can

--------------------------  
  4.3 Weapons Guide
--------------------------

Here I will talk about the weapons in the game. The power size is what 
I judge from the weapon, max is 3 stars and minimum is 1 star.

Claire's weapons:

Knife:

Storage size: 1 place
Power: 1 star
Need to be close range to be effective. When near the zombies, swipe 
their legs first to make them fall down, then swipe their bodies to 
kill them. Don't get too close or they will bite you. Very good weapon 
to save up ammos from all firepowers.

Handgun Beretta M93R: 

Storage size: 1 place
Power: 1 star
Rounds per reload: 12
A normal gun, which uses bullets to kill. No very damaging but can 
store many bullets. Can be upgraded to enhance its firepower like 
shooting a few bullets at one go instead of one.

Grenade launcher:

Storage size: 1 place
Power: 3 stars
Rounds: As many as in the rounds bad
A very powerful weapon is your arsenal so don't waste them on the 
normal zombies. Store them up for the bosses and the powerful monsters. 
Have 4 types of grenades you can choose, the acid type, flame type, 
grenade type, anti-bow type.

Bows and arrows

Storage: 1 place
Rounds: As many as you place except for explosive arrows which is equal 
10 per round
Power: 1 star, 2 stars when its explosive arrows
Very weak weapon that is worst than the handgun bullets. But when pick 
up arrows, they come with a lot of arrows. When it comes to explosive 
arrows, very damaging so save it to the bosses or the more powerful 
monsters.

Ak47 assault rifle:

Storage space: 2 places
Power: 2 stars
Rounds per reload: 100%
You can find this weapon in the Antarctica. Quite a powerful weapon. 
But it can be useful later in the game when Chris uses it or use it one 
the boss in the Antarctica.

MP-100s

Storage space: 2 places
Power: 2 stars
Rounds per reload: 100%
A full automatic gun which when held the fire button, it just keeps 
shooting bullets. It is useful to take down Bandersnatches because it 
can take them down. Save this weapon for this monster as it's the most 
current powerful weapon early in the game.

Sniper Rifle:

Storage space: 2 places
Power: 3 stars
Number of rounds: 10
You get this weapon later in the game when you pick it up after Alfred 
drops it.  

Chris's weapons:

Knife:

Storage size: 1 place
Power: 1 star
Need to be close range to be effective. When near the zombies, swipe 
their legs first to make them fall down, then swipe their bodies to 
kill them. Don't get too close or they will bite you. Very good weapon 
to save up ammos from all firepowers.


Glock 18:

Storage: 1 place
Power: 1 star
Rounds per reload: 12
Rounds per reload after upgrading: 16
A normal handgun. Like Claire's handgun, rather weak but it can still 
useful to take down the normal zombies. Can be upgraded to a stronger 
weapon later in the game.

Shotgun: 

Storage: 1 place
Power: 2 stars
Rounds per reload: 7
A powerful weapons that can take down zombies in a bunch as well as 
powerful monsters like the Hunters. Zombies can be headshot using this 
weapon by press up and R trigger and use the fire button. Useful on the 
monster but I don't think you can use it on the bosses.

Desert Eagle:

Storage: 1 place
Power: 3 stars
Rounds per reload: 6
Can be found later in the game. Although it's a rather small weapon, 
but it packs a powerful punch as a shot can kill all-powerful monsters. 
Can use this weapon to headshot zombies or save it up for the bosses 
instead. To have this weapon, you need the fire extinguisher. 

Ingrams:

Storage space: 2 places
Power: 2 stars
Rounds per reload: 100%
Like Claire's Mp-100s, it's a fully automated weapon. Can be use to 
take down many zombies or hunters when you are short of ammo. To get 
this weapon you need a lighter to have this weapon possible.

Steve Burnsides's Weapon

Two Ingrams:

Storage space: 2 places
Power: 2 stars
Like Claire's Mp-100s and Chris's Ingrams, it's a fully automated 
weapon. Can be use to take down many zombies. Only weapon that he has 
in the mini walkthrough when it is his turn.

The two golden guns:

Storage space: 2 places
Power: 1 star
A normal handgun weapon power but it has a high rate of fire because it 
has two guns. Only accessible in the battle game mode.


----------------------------
  4.4 Game Guide
----------------------------

Disc 1: 

Claire's Walkthrough:

The game starts out like this:
Claire Redfield who arrived in Raccoon City to search for her lost 
brother Chris and the rookie police officer Leon S. Kennedy managed to 
escape from the city but their ordeal was only a prelude of things to 
come..............

Current priority: Duplicate an eagle emblem 

After the awesome cut scene, you will find yourself in the cellblock. 
Then use the lighter to light up and see the person who captures you 
sets you free. Then after a dialogue, you will be control as Claire. In 
the cell has a green herb and on the desk has a knife and the corner of 
the room has a handgun bullets on the chair. Exit through the door and 
see an ink ribbon near the typewriter and some handgun bullets on the 
floor. Pick the ammo up and go up the stairs.

Mission: Get the fire extinguisher 

You will then be in the graveyard. After a short FMV about the truck 
explosion seeing a briefcase fall out of there. Once you are here, 
dodge all zombies or if you feel unsafe, use the knife and cut the 
zombies down to size. Remember that you need to clean out the fire on 
the truck you see afterwards. 

Then exit through the door and find yourself in a cut scene with Steve. 
Near the truck has a dead body that has handgun ammo. After that, equip 
yourself with the handgun you pick up and enter the door near you and 
see yourself in a prison house and as you climb up the stairs, 
something drags the body of a dead person. Then go all the way to the 
end and pick up the green herb and enter the door. Once you are in, 
some zombies are here to clear. 

Then go up the small stairs to grab a green herb and enter the door at 
the right or pick up some ammo in the shelves. Once you are in another 
room, grab the prisoner's diary and move forward and turn right to grab 
some handgun bullets from the dead body. Then to the left also have 
some handgun ammo for you to pick up. Once you do that, a zombie will 
barge in through the window and some zombies will be active. Clear them 
and pick up the MP-100s on the floor and exit the room. Then back in 
the first room, zombies are back, dodge them and exit the house. Then 
exit the stairs for a cut scene. Make your way to the end of the area 
and make your around and enter the guillotine room. Here there are some 
zombies to clear and enter through another door to the right. 

In here, you will see a security room that need you to place all 
metallic items to the security box. There you move forward and see a 
duplicating machine and some flame and acid rounds and a first aid 
spray. Enter the door here and move forward to have a cut scene with 
Steve. Then hit the switch near the door as well as to check the drawer 
in the desk for the eagle emblem.

Don't forget that you can't transport the emblem through the room 
because it made of metal and you need to duplicate it. Then exit the 
room and place the emblem at the machine and grab you things back from 
the box and exit the room.

Then back in the guillotine room, flip the switch open and the big door 
will open with many zombies here as well some zombies crashing out the 
guillotine gate. Then shoot the Explosive barrel to kill them 
effectively as well as to save ammo. Then head inside the guillotine 
room and grab the key on the floor. 

Mission: Get the briefcase to get the TG-01 to duplicate the emblem

Then grab the fire extinguisher and left the room and head back to the 
graveyard. On the way, avoid all dogs and the lock gate near the prison 
room use the key you pick up and unlock the gate so that when you 
revisit the place again, just enter this gate to save time. Then clear 
the zombies in the graveyard and put out the fire at the truck place. 
Then grab the briefcase and head back to the guillotine room. In the 
way where you first meet Steve, Zombies have taken over so do dodge 
them. Go back to the right door in the guillotine room and place all 
metallic items and check the briefcase to reveal TG-01 and a file. 

Then use the TG-01 at the machine to duplicate the eagle emblem. After 
that, zombies will break through the windows and grab the duplicated 
emblem and dodge all zombies and grab the items you left on the box and 
head back to the place where you first met Steve. Then run to the big 
metal gate dodging all zombies and place the emblem at the big door. 
Once you do that, you can now enter the door.

Main priority: Grab all proofs to get out of the island    

Once you enter here in the bridge, run and go down the stairs and move 
forward to the end of the area. Then if you want, go to the jeep and 
grab handgun ammo. Here have some green herbs to take.

Puzzle!!!

Very simple one. Just push the crate right first to meet up to the near 
by crate, and then push up to fill up the gap that contain the fire. 
Whoala!! Then the easy puzzle is solve.

Then climb up the stairs and climb it again to arrive to the place that 
excesses to the military training facility as well the palace. The door 
to the right is to the military training facility and the door far away 
is to the palace. Zombies are present here so dodge them or kill them 
off. It is prefer to dodge them, as Bandersnatches will take over 
later.

Current priority: get the steering wheel

Go to the palace first. Once you enter, there will be three dogs here. 
Kill them off and grab the proof on the floor at the demolish place. 
Then head up the stairs and grabs some green herbs. At this time there 
will be a lot of green herbs, you may mix them if you wish but mix them 
to full effectiveness like triple green herbs. The rest of the herbs 
can be store up later for mixing with other herbs. Once you are inside 
the palace, then go to the computer and activate it and type NTC0394 
and the door in the short cut scene will be unlock. Then head to the 
door to the right to go to the toilet. Once in there, use the lighter 
so that the bats won't touch you. Then grab the briefcase and some 
handgun ammo in the toilet. Exit the room and go up the stairs and move 
right. Then place some things like the briefcase and the proof in the 
box and some herbs in the magical box. 

Well, you wonder why the password is NTC0394? It is because it's one of 
the staff's passwords, just push the small cardboard and reveal a card. 
When this card is examined, the password is revealed. 

There is some handgun bullets here near the shelf and a green herb at 
the around the small cardboard you push. There's a door near the 
cardboard that requires two golden lugars in order to unlock it. Then 
head over to the unlocked door you unlocked earlier and enter it. 

Once inside, you will face many zombies. Clear them and there are some 
handgun bullets behind you and a red herb on the floor. The door to the 
right needs to be unlocked which you will do later. Then head to the 
end of the hallway and enter the door. 

There's a zombie to the right, which you can't see so kill it. Once 
inside the room, flip the blue switch to view a short FMV. 

There's a handgun bullet here to take also. Then once it is over, the 
display case will move to reveal a hidden area. Go in and grab the 
steering wheel on the floor, you will see many types of weapons here. 
Want them? Nope, you can't take them except the two golden lugars. 
Sounds familiar?

Well, I did say that one door needs that two lugars isn't is? But you 
can't take them because once you do that the display case will close by 
itself and some heat air will be surrounding. To counter this, put the 
lugars back to its original place.

Then head back to the entrance of the palace and exit it. Once you do 
that you will hear a scream. Then head back to the room where you get 
the steering wheel and see that Steve is stuck inside. Then use the 
computer and choose the two guns which is C and E. Once you do that, 
there will be a short FMV. 

Current priority: Get an ID card

After that, then exit the palace with a short FMV with Alfred and enter 
the place to the right that has a gate there. Once there, move around 
to the right to grab a map and some handgun bullets. 

There's some arrows here but ignore it near the control panel that 
control the submarine movement. Then head over to the there and use the 
steering wheel to move the sub up and enter it. 

Once inside grab the backpack to increase space in your inventory and 
press the switch to move down. Once you have done that, go out and move 
down some stairs and enter the door. There are some zombies for you to 
clear and enter the door to the left.

The door near the fish tank is the place where you put all your proofs 
later. Then run at the long stretch of bridge and then head up the 
elevator and use the machine here.

Puzzle!!!

Very simple one. Your aim is to get the big box out of the way using 
the hook. The machine operates the hook to move to the left and up. 
Just move the hook to the up direction first, and then move to the 
left. If done right, the hook will carry the box up and the hindrance 
is gone.

Then head down and press the blue switch and a big elevator will move 
up with many zombies there. Kill all of them and grab the ID card, 
ignore the arrows here and retrace your steps and head to the military 
training facility, dodging all zombies along the way. Enter the door 
and see a short FMV. 

The big worm you will encounter. Just avoid it and enter the big double 
doors. Once inside grab and red herb and there are three direction for 
you to head. 

*	The open door next you 
*	The door to the right is the photocopy room
*	Move forward to see a door to the sauna room


Move to the open door and climb up the stairs and enter the door. You 
will enter a lab area. Grab the bow gun on the table and view a cut 
scene. After that, You just exit the door for a cut scene. Then go to 
the door near the sauna room and use the ID card to open it. 

Then move on exit the door and move forward for a short FMV and avoid 
the red beam aim at you which means that Alfred trying to snipe you. 
Then climb up the stairs for Alfred to escape. Then enter the door and 
move forward and enter the silver door.

In here have two green herbs on the floor, a hemosatic medicine on the 
couch and a typewriter here. Then put some unwanted items like the bow 
gun, some herbs to the magical box to allow a three free inventory 
space but do bring the medicine with you. 

Then exit the room and enter to another door for a cur scene. The 
shutter will move down trapping you. Then enter the door you wanted to 
enter the door earlier. Then grab the ingrams on the floor and view 
ammo on the boxes. 

Then move forward to view a cut scene. Kill the Bandersnatch with the 
MP-100s you have and move down the stairs which a door will auto open. 

Enter it and view a cut scene of a bandersntach grabbing Claire's head 
and Steve coming to the rescue and exchange with him for the two 
golden lugars and view another cut scene. Then you will be control as 
Steve.

Steve's Walkthrough

Use the ingrams to clear all zombies here as well as some of them in 
the cage, there's a explosive barrel here in the cage for you to shoot 
to kill them easier. Then exit through the door near the cage and move 
down the stairs all kill a zombie and shoot two explosive barrels and 
kill all zombies here. Then move forward and climb up the stairs and 
exit the door and move to the area of the Lion's head to view a cut 
scene, which brings you up from an elevator. End of Steve's 
walkthrough.

Mission: Take a key

Then follow Steve exiting the door and move where he it to view a cut 
scene. Then enter the door to the left and kill the zombies here. Then 
move forward and grab the eagle shield on the wall and exit the room. 
Return back where Steve is and exit the double door. Avoid the dogs 
here and exit the room. Then run and avoid the big worm and exit the 
military training facility.

Then go back to the palace, this time this place is infested with 
zombies on the stairs and on the ground floor. Clear them and climb on 
the stairs and enter the safe room to the right. 

Then place the two lugars on the wall to unlock the door and enter it. 
Once inside, grab the handgun ammo and activate the computer to view a 
cut scene. If the password's right, the clock will move aside to 
reveal a hidden place to access.

Puzzle!!!

The password's is 1971, very easy puzzle to solve.

Then a Bandersnatch will break through the window. Avoid it and enter 
the area where the clock will move away. Then move forward and enter a 
door and move forward and climb up the stairs to hear an eerie laugh. 

Here, kill the Bandersnatch here and move forward to kill another 
Bandersnatch, you can avoid them if you wish to though. Then climb up 
the stairs and enter the door to the castle. Here has a green herb to 
take also.

Once inside, equip the lighter to fend of the bats and climb up the 
stairs to the highest level there. Once there, there's a first aid 
spray and some handgun ammo here to take. Enter the door and view a 
cut scene. Then enter the door where Claire is and switch the music 
box then the big metal box will rise up revealing a key. 

Current priority: Grab two shields and a piano note

Take the key and head back to the safe room in the palace, avoiding 
the Bandersnatch along the way. Then, exit the safe room and climb 
down the stairs and move forward and climb up a small flight of stairs 
and enter the door. 

Then there's two green herbs here and some handgun ammo here. Then 
proceed down to the door you unlock with the computer earlier and 
enter it and enter to the door near you, then leave the key there and 
enter it.

Once inside, kill the two Bandersnatchers here with the MP-100s and 
grab another eagle shield on the floor. There's a Hunk's report and 
some handgun ammo here.

Exit the door and make your way back to the prison room where you are 
at the start of the game. Enter to the Gullotine room through the 
small gate you unlock with a key earlier and enter the room. Then kill 
the zombies here as well as in the cage. 

Then enter the cage and place a shield at the door revealing some 
zombies in front of you. Kill them. Move forward and kill more zombies 
and enter the house. Grab some handgun ammo here. 

Then move forward all the way and enter to another door for a short 
cut scene as a body bag move. There's a red herb on the floor and some 
handgun ammo and a brief case as you kill all the zombies here.

Then exit the door and move forward to see a doctor zombie feeding on 
another zombie and sees you and attacks you. The doctor's quite 
powerful, can take up some damage as well it moves quite fast. 

Just move away and allow some free space to kill it with a handgun, 
making sure there's some distance you and it. Kill it and the zombie 
with it and take the eye and put it on the statue in an open room 
revealing a hidden passage. 

Then use the lighter to avoid all bats and grab a green herb on the 
floor and enter the door. Then kill all zombies here, then move to the 
left and climb the stairs and enter the door. Grab the sword and the 
door you enter will be lock and poisonous gas will start to flow in 
the room. 

Puzzle!!!

Just push the rod at the statue and push it clockwise to make it face 
the statue you grab the sword from.



Then the door will be unlock and the statue will move back. Then place 
the sword through the hole and a zombie will come out. Dispose of it 
and grab the piano score and make your way to the graveyard.

In the graveyard, kill all zombies and climb down the stairs where to 
move to the place where you start the game. Enter the door and see a 
cut scene with Rodigro.

Then you will have a lockpick and use it to open the briefcase to see 
a handgun upgrade. Then head back to the military training facility.

Then enter the double doors and reopen the shutter near the sauna room 
once again. Then move forward and enter the door and kill all dogs 
that occupy this area and climb up the stairs and use the eagle shield 
you have to reveal another ID card. 

Then climb down the stairs and move to the area with a fence with an 
open hole and move in and climb down the stairs. Then use the card to 
unlock the cage that you will see and move to the place where Steve 
first kill some zombies. 

Then unlock the gate near the door you enter and grab the grenade 
launcher as well as some grenade rounds on the shelf.

Remember to have the two ID cards with you!!

Mission: Get another proof

Then head back to the lion head statue is and use the elevator and go 
up to the 2nd floor. Then use the ID card and discard it and the 
shutter will open and a zombie will fall out. 

Then climb up the stairs and take a grenade rounds and move down and 
move towards the big screen computer. Grab a proof here and use the 
computer to look at the painting that has a number if 1126.

Then as you try to leave, the zombies get up, avoid them and use the 
elevator to move to 1st floor. Then move to the left and enter the 
door. You will be at where Steve is earlier. Then exit the double door 
and avoid the dog and exit a door.

Mission: Get the painting 

Then avoid the worm and enter the double doors near the exit of the 
military facility area. Once inside, use the card to open the shutter 
near you which have a Bio hazard contamination earlier. Then climb up 
the stairs and equip yourself with a grenade launcher. Then enter the 
door and move to the small computer unit and enter 1126 to unlock the 
door. Enter it, grab the painting and see a cut scene.

Move around and kill a small alboind among all alboinds if done fast 
and escape through the door and climb down the stairs within the time 
limit. Then retrace your steps where Steve is earlier and enter the 
door at the left. 

Then kill some zombies here and move forward to enter to another door. 
Then place the painting on the wall where you take the eagle shield 
earlier and a small model of the whole island will appear. Grab the 
key and head back to the palace, avoiding dogs and worms. 

Along the route back to the palace, some Bandersnatchers will climb up 
and occupy the area, so do avoid them or if you want dispose of them. 
But by now, it is assume that your MP-100s has no more ammo, so avoid 
them is the best option.

When you reach the palace, have a short FMV with wesker and enter the 
palace. Inside the palace, go back to the unlock door, run along the 
passage way and this time move right to unlock the door, not enter the 
room which you take the steering wheel and leave the key behind.

Mission: Get the Red ant and the blue ant


Inside here, you will see many paintings which you need to hit the 
switch at each painting at in order to take a vase.

Puzzle!!!

Quite tough of a puzzle because you need to know in order as you can't 
guess as there are two many of combinations to try and error. So the 
answer of the puzzle is:

1. A portrait of a lady
2. A man cuddling two babies
3. A man by himself
4. A man with candle plate at the background
5. An old man with book
6. Man with candle
7. Finally the big painting 

Then it will reveal a vase. Examine it to get a red ant and exit the 
room and then exit the door. Climb up the stairs and move left and 
enter the door. Place the piano score in the piano and examine the 
machine that has light in the screen to get the blue ant. 

Then head back to the safe room putting all unnecessary items into the 
magical box like the second proof, enter the lugars door, avoid the 
Bandersnatch and enter the open area occupy by the clock earlier. 

Reminder: Remember to bring the two ants with you!!!

Mission: To get the last proof

In here, this place is now infested with zombies. Then two 
Bandersnatchers will appear so avoid them and enter the castle. 

Clear the zombies in the castle as you go up the stairs and clear them 
and climb up the stairs to the highest floor and enter it. 

Clear the zombies here and go to the left which you can the key here 
earlier and enter it. Use the red ant on it and take the music CD from 
the music box. Then exit the door and go right and enter another door 
to another bedroom. 

Then use the blue ant to open the music box and place the music CD into 
the music box. Then the big stone will move down on the bed and climb 
up on the bed and head up the stairs.

Then move down a small flight of steps and move around and get the 
dragonfly near the clock. Examine the dragonfly to get a key. Then move 
to the painting of the wall with a big ant and place the key into it.

Then the ladder on the top will join together and go up and see a 
magical box here as well a document on a chair. Push the big wooden box 
to the right towards the shelf. Then climb on the box and get the book. 
Look and it or just skip it and get the last proof.

Mission: Grab all three proofs and get the hell out of here

Then go all the way down back to the bedroom. Then as you exit the door 
you will see a cut scene and move into the stone door as the secret 
passage. 

Then observe the wig to trigger another cut scene. Then Alfred will 
activate the self-destruct explosion and then have another cut scene. 
Then make your way back the safe room and grab all proofs and exit the 
palace.

Then it will trigger a cut scene and go to the submarine place. There, 
Steve will be waiting and view a short cut scene. After that, climb 
down the stairs and into the door and clear all zombies here and move 
to the left and enter the door.

Mission: Rise up the bridge

Steve will be there and activate the CPU and place all proofs into the 
machine that rises up after activating the CPU. Then you will 
automatically enter the airplane. Then climb up the stairs and have a 
short cut scene and grab the lever on the ground and exit the plane.

Mission: Get a key
  
Then after exiting the plane, exit the door and go over to the right 
and enter the shutter. Then run to the end of the bridge and enter 
another shutter. Then proceed to move up the elevator and enter the 
green door.

Then you will see a big machine here. Use the lever to raise the bridge 
and run to the end of the bridge and enter the door. Grab the key near 
the dead corpse and exit the room and run back the bridge exit the 
green door move down the elevator.

Then use the key on the gate near the elevator to open it and enter the 
shutter. Once inside, there are two green herbs, grenade rounds and 
handgun ammo as well as a typewriter and a magical box. There's also a 
last puzzle to solve before heading to Disc 2.

Puzzle!!!!

There are two big cargo boxes to worry about. Just push the one near 
the herbs to meet the other box and push it inside the plane's cargo. 

Then turn over to the other side and push the box near the herbs and 
then push it inside the plane. Then the puzzle is solved. Do remember 
to take all goodies here before solving the puzzle.

Mission: Defeat the tyrant and head back to the plane.

Then after solving the puzzle, view FMVs of the place going to explode 
soon in 5 minutes as well as Alfred releasing a Tyrant. After the FMVs, 
you will find yourself in the military training facility.

Exit the door and head back to the palace. Along the way, a FMV is to 
be view of the tyrant crashing out of the gate. Pump him with grenade 
rounds until he falls to the ground and head to the submarine area. 

Then enter the submarine and go back to the place where you put all 
your proofs then head into the plane to view some FMVs of you as well 
as Alfred escaping and a loud thug in the plane as Steve complain the 
cargo door is open.

Then after the FMVs, grab all herbs and take some powerful arsenal like 
the grenade launcher and equip some explosive arrows in the bow gun and 
some herbs and enter the door.

Mission: Defeat the tyrant to complete Disc 1.

Then see a short FMV of the Tyrant you defeat earlier is back. 

Tyrant's attacks:
*	When near, push you down with a back hand attack
*	When near, delivers a karate chop, very damaging one

Just pump this guy with all your powerful weapons long enough for the 
blue light be active as well injure the tyrant badly enough. When he 
use the karate chop attack and nail you, cure immediately as well when 
nail by Tyrant attacks, cure yourself. 

When you see lots of blood on the floor, then head to the machine and 
hit the blue switch. If it is damage enough, the cargo box will hit it 
and you will get rid of the unwanted passenger in the plane. 

If not, it will reflect back and you need to damage it more and then 
hit the blue switch again. Some good players do use knife to knife this 
tyrant and soon get rid of it easily.

Once you defeat the tyrant, head back to exit the door to view a FMV 
with Steve and that's the end of Disc 1. Whoops!! I forget to say to 
free save of the game before heading to Disc 2.


Disc 2

Claire's Walkthrough in Antarctica

Mission: Get some ammos

After a short FMV, you be back controlling as Claire, move forward and 
climb down the stairs and see the double doors, keep moving and enter 
the door. 

Once inside grabs some handgun on the bed and some rounds for the 
grenade launcher on the floor, search thoroughly because you can't see 
properly in the dark. In the locker has a first aid spray and handgun 
ammo. Near it has 20 explosive arrow ammo to take. Once you do that, a 
zombie will fall of its bed. When you move near it, it gets up as well 
as some zombies getting up. 

Mission: Power up this place

Clear them and exit the room. Then head down the stairs and see a 
wooden door and enter it. Here is the safe room with the typewriter and 
the magical box. There are some handgun ammo and arrows here as well as 
some green herbs here to take. 

Dispose some unwanted items here and push the bookshelf to the end 
where you can't push anymore. There move inside and see a locker here. 
Then open the locker to see a mouse escaping.

You can't flip the switch because the place does not have power so exit 
the room. Then move left and see a short FMV of the moth appearing. 
Kill them, should you get poison, there a lot of blue herbs near the 
door to take to cure yourself and don't drag and poison condition.

Enter the doors and dispose the zombie in your path. Then run forward 
and turn right and move on to enter the weapons' room. Once inside kill 
all zombies here and grab the key shining and grab the AK47 in the 
locker.

Exit the room and move back and climb up the stairs and enter door near 
the BOW room. Then move on and enter a power generator room. Once 
inside to the left have some green herbs and some handgun ammos. 

Then kill the two dogs along the way and move forward to kill another 
door then move to the end of the room and power up the place. Then back 
track a bit and move inside where you kill the second and flip the 
switch to power up the whole place.

Mission: Get the sticker

Then exit the room and head into the BOW room that is label on the 
front door. Kill the two spiders here, don't get corner or wait for 
them to come and use the AK to kill them off. There's the third spider 
underneath, avoid it as it spits the acid towards. You can't take the 
mask just yet which is behind you.

Here as some arrows and handguns ammos to take. There's also a blue and 
green herb to take and move to the end of the room and the sticker. 
Then exit the place and run and move right and see some boxes here, 
Then place the sticker on the box and flip the blue switch on the wall,

Then flip the controls on the panel in front of you to bring the box to 
the weapons' room. Then exit the place. Kill the three moths here and 
enter the safe room.

Mission: Get a key

Once inside, go into the bookshelf area and flip on the switch. The 
locker will move away to see a small space here. Then go into and see a 
short cut scene. Then grab the flowerpot in it and observe it to get 
the key. 

Mission: Get the valve handle
 
Head back and exit the room and kill the moths. Should you anytime get 
poison, there's always a free supple of blue herbs to the right. Then 
climb up the stairs and move on and enter the double doors.

Then move left where your character is facing and run along to enter 
the door. Then once inside, move into another door and move on to get 
the valve handle.

Mission: Get the mask

Exit the room and have a short cut scene with Steve. Then you will find 
yourself out of the room. Then move forward and climb down the stairs 
where the moths' are. Kill them and turn right and enter the door 
again.

Then kill the zombies and enter the BOW room and grab the mask and exit 
the room.

Mission: Redesign the valve handle

Then head up the stairs near the BOW room and enter the door. Then move 
right with respect to the character's direction and move up the big 
stairs to see a tractor and climb up the stairs and observe the gap in 
the pipe. Then exit the room and then exit the place.

Kill all moths again and climb up the stairs and enter the double doors 
again. This time move left and run along and enter the door. Once 
inside you can grabs some handguns ammos as well as a green and blue 
herb here. There's an ink ribbon here and some arrows here too. 

Then use the valve handle on the machine and it will automatically 
redesign it for you. Exit the room and then exit the place.

Mission: Use the valve handle on the pipe

Then exit the door and also exit the double doors. Then move forward 
and head down the stairs and kill the moths and move left and enter the 
door.

You may enter the safe room and take some explosive arrows and a 
grenade launcher, as you will soon face a boss.

Then kill the zombies here and move forward and climb up the small 
flight of stairs and enter the door. Once inside, move left and climb 
up the stairs and place the valve handle on the pipe for view a FMV.

Mission: Grab Alfred's sniper rifle

After the FMV, move down the big stones and grab the sniper rifle to 
again view a short FMV and shortly face the boss.

Mission: Beat the boss

After the short FMV, you will take control of Claire once again. 
Attempt to go down the stairs to view a cut scene of the boss climbing 
up the stairs, after the cut scene, you will face the boss.

Boss: Nosferatu (Alexia and Alfred's dad)

This boss will mutate with two tentacles and some change to the body.

His attacks:
*	Delivers some poison powder over a certain range
*	Uses the tentacles to hurt you


Once you face him, move away some distance and use the sniper rifle 
and shoot at its exposed heart. Then after running of ammo, use the 
explosive arrows on this guy and you will soon finish him off. Not 
done yet? Prepare for Chris's walkthrough. Also avoid the poison he 
uses by just moving away some distance. Should you get poison, you 
will have a extra job to do with Chris if you beat this boss.

There's some extra animation when you beat the boss:
*	Injure him until he dying and use the knife to stab his heart 



Chris's walkthrough:

After the FMV, there's a green herb to take and move forward to have a 
cut scene with Rodigro. Then the worm will swallow him and disappear.

Mission: Get the lighter

Then move on and see a small statue and move on to see a typewriter and 
a magical box and some handgun ammo. Grab the AK47 from the box and 
equip it and exit the door and prepare to face the mini boss. Put some 
unwanted stuff like the first aid spray and the combat knife into the 
magical box to free up some inventory space.

Boss: Big worm

It's attacks:
*	Diving into the ground and gets up with a quick dive at you
*	Diving into the ground and gets up and rises and prepare to dive 
with much force into the ground

As long as you keep moving around the worm can't hurt you. Move around 
to avoid his quick diving attack and wait for it rise up again. When it 
rises up again and prepare to dive down again. Move aside or at the 
back of it where it's likely to dive away from you and use the AK and 
let it eat your ammo.

As long as you wait it to rise up, keep using the AK to damage it and 
soon beat this boss easily. Then view a short cut scene of Rodigro's 
final moment on earth. He will give you the lighter and you will 
receive it in your inventory.

Mission: Get the ingrams

Go back to the safe room and activate the statue and use the lighter to 
light up the empty torch. Once you do that, the bars will rise and you 
will get the ingrams. Put it in the magical box and exit the door to 
where Rodigro died. 

Mission: Get the battery

Then move on and there's handgun ammo and some arrows near the 
elevator. Then flip the switch of the elevator and enter it. It will 
take you to the place where Steve's father died. Move down the stairs 
and kill all zombies here. This place will have a handgun ammo if 
Claire didn't take it earlier.

Then enter the double doors. Once outside, go to the end of the tank 
and flip the switch, which allows the tank to move forward and reveal a 
small elevator. Grab the handgun ammo on the floor and proceed down the 
elevator.

Then move on and grab a blue herb and a green herb and move forward to 
grab the battery. As you move forward, two spiders will appear. As soon 
as the short cut scene is over, move away and don't get corner and use 
the AK to fend them off. You may take some damage and heal here and 
enter the door to another safe room.

Take note that this is the place where you put the gold key here in 
order to get out of this island. 

Mission: Get a Lugar by solving a simple puzzle

Once inside the safe room, take the two green herbs here and the acid 
rounds on the shelf and shotgun ammo as well as handgun ammo here. This 
place has an infinite blue herbs here should you get poisoned, come 
here and heal.

Then you will see many drawers here near the table and solve the simple 
puzzle.

Puzzle!!!!!

In order to take the gold lugar, you must flip open the drawers in 
sequence, very simple puzzle to solve. 

Answer of puzzle in sequence:
1.	Drawer 2
2.	Drawer 3
3.	Drawer 1

Drawer 1:

|-------------------|
|                   |
|                   |
|-------------------|

Drawer 2:

|-------------------|
|                   |
|                   |
|-------------------|

Drawer 3:

|-------------------|
|                   |
|                   |
|-------------------|

Drawer 4 (always lock, needs to be unlocked)

|-------------------|
|                   |
|                   |
|-------------------|


Then the fourth puzzle will be unlock and open it and the gold lugar 
and take it place it in the magical box. Remember to leave two free 
spaces and grab the grenade launcher with ammo inside.

Mission: Get a key

Then exit the room, go back up the elevator and head back the double 
doors. Then find the yellow machine and place the battery in it, climb 
up and use the machine to bring you up.

Head left and grab the key and look at a document then head right and 
enter the door. After you enter it, move forward for a cut scene. After 
that, go to the door at the left and enter it. Kill the zombies in this 
room and grab the side pack to add space in your inventory.

Then exit the room and take the elevator down to the basement. Then go 
pass the lion head statue and down the stairs. Grab the shotgun and the 
stairs will rise up. Here have handgun ammo and flame rounds to take.

Mission: Get Chemical A and Door knob

Enter the door to be in the Tyrant storage room. Move ahead and pick up 
the green herb and head up the stairs and activate the computer move 
have one of the incubation tube move down to grab the AK's ammo. Then 
enter the door near the computer.

Then move on and enter a door to the left and move through the auto 
doors that will move up when you are near it. Then you will see handgun 
ammo and shotgun shells on the table. 

Head to the fridge and use the action button to open the fridge and 
solve the puzzle to the chemical.

Puzzle!!!

In order to get the chemical A, you need to enter the degree in the 
fridge to get it. Type 12.8 degree and you will get the chemical A. 
Then hit the button on the bottom right hand corner to confirm.


|-----------------------------------------|
|                                         | 
|                12.8                     |
|                                         |
|                                         |
|                                         | 
|                                         |
|                                         |
|                                         | 
|                                |---- |  |
|                                |---- |  |
|-----------------------------------------|                                         
Then exit the room and grab the doorknob on the floor. View a short FMV 
and see two hunters attacking you. Waste them the shotgun and exit the 
place.


Mission: Get the mini tank

From now on, avoid all sensors by avoiding the light it gives out. If 
it nails you, a hunter will appear and attack you.

Exit the Tyrant's storage room and put the shotgun back. Head up the 
stairs and enter the elevator to go up to the second level. Kill the 
zombies in your path and enter the computer room and enter the door to 
go to the room where you get your side pack. 

Avoid the sensor here and enter a door. You will see a cut scene of the 
shield dropping off and you need to remove the gold key from the shield 
to get out of here.

Mission: Get the elevator key 

Move on and enter another door and go over to the brown door and attach 
the doorknob to the door and enter it. Then move left with respect to 
the character's direction to get the mini tank. To the right has some 
handgun ammo to take.

Exit the door and move on back to the place where you get your side 
pack. Then exit the door avoiding the sensor and use the elevator to 
bring you to the first floor. Avoid the sensor here and enter the door.

Then place the mini tank on the toy model and the painting near the 
typewriter will move up. Grab the elevator key as well as the book. You 
will see three empty slots which needs the proof to remove the lasers.

Mission: Get Chemical B

Then exit the door and you will see the sensors stop moving and use the 
elevator to head back to the basement. Then climb down the stairs and 
grabbing the shotgun with you.

Go back to the Tyrant storage room to have a FMV with Wesker. After 
that, kill the bandersnatch and enter the door and use the key to the 
machine near the doorknob location.   

It will then bring you down. Then move on by moving up and down the 
crate and find yourself in the military training facility room. Go in 
the photocopy room and kill all zombies here and move on. In the locker 
has a flame round and move on and turn right and enter the door.

You will find yourself on the other end where the shield drops. Kill 
the zombie playing and climb down the stairs. Then activate the machine 
on the wall to blow away the poisonous fumes. 

Then kill the zombies in your path and move to the right and climb the 
stairs and enter the room where Claire first get the grenade launcher. 
Kill the hunter here and enter the door near the shelf.

Move on and see a tool box, use it to upgrade your handgun and the 
shelf to the right has a handgun ammo and the shelf to the left has 
Chemical B. Grab it and mix the two chemicals together to chemical C.

Mission: Get all three proofs 

Then exit the room and go back where you just kill the zombies and 
climb up the ledge where you activate the fan's machine on the wall and 
climb up the ladder. Then exit the place and find yourself back at the 
photocopy room.

Exit the room and exit the double doors. Then dodge the two hunters and 
enter the big elevator where Claire solves the cargo puzzle near the 
end of Disc 1.

Then find yourself at the cargo solving puzzle area. There's a 
typewriter and a magical here and empty three slots in your inventory. 
Get rid of things like the herbs. Then exit the shutter.

Then kill the hunter here and move up the elevator and enter the green 
door. Then run down the bridge to the other end and enter the door. 
There's a puzzle here to solve.

Puzzle!!!!
Your objective is to fill up the glass with the length of 10 through 
the 3 litres and 5-litre water.

3 litre water:

 (--------------------)
 (	 )
 (	 )
3(--------------------}
 (	 )
 (	 )
 (---------------------)

5 litre water:


 (--------------------)
 (	)
5(---------------------)
 (                    }
 (	)
 (	)
 (--------------------)

10 litre level (required level)	

  (--------------------)
10(--------------------)
  (                    )
  (                    }
  (	  )
  (	  )
  (--------------------)

Solution:

I actually solve it the first time without any help. Lucky huh?
First empty twice the 3 litre water and then the five litre water. Then 
select it and the 3 litre water will drop to 1 litre. Then select the 3 
litre thrice as after it fills up 1 litre, the 3 litre water gauge will 
come back to 3 litres and select it four times to solve the simple 
puzzle.

Then the three zombies will rise. Kill them and grab shotgun ammo and 
exit the door. Run back to the other enter and use the machine to move 
the bridge down.

Then exit the room and move down the small elevator and exit the other 
shutter and kill the hunter here. You may not see it because of the 
camera angle but kill it with the shotgun. Move down the bridge and 
enter another shutter.

You will find the place near the airplane controls room. Kill the 
zombies here with the handgun and run and turn around and kill two 
zombies and enter the door.

Once inside, kill the hunter here and use the computer to shut off the 
electric current on the where the machine that has all three proofs. 
Grab the three proofs and exit the room.

Mission: Get the shield

Then run and turn around and exit the shutter. Run back across the 
bridge and enter the shutter and enter the shutter near the elevator 
and enter the big lift to bring you back to the military training 
facility.

Avoid the poisonous roaming around and enter the double doors. Then 
move left to the crack wall, climbing up and over the box and use the 
elevator to bring you back where you first meet the hunters. Then exit 
the room to the tyrant's storage room.

Exit the tyrant's storage room and place the shotgun back for the 
stairs to move down. Then go back up and enter the elevator to go to 
the first floor. Enter the door where the toy model is and place all 
three proofs near the lasers.

Then after that, the model table will move and move around grab shotgun 
shells as well as some green herbs and head down the ladder. Then kill 
the spiders with the grenade launcher filled with acid rounds and move 
on and head down another ladder. Then there's a blue herbs and two 
green herbs to get. Move on and have a short FMV before you face a mini 
boss.

Boss:  Albinoid Adult

It's attacks:
*	Discharges electricity 


Don't bother to kill the boss, there's a handgun ammo on the floor. Its 
attacks is simple, when it detects your presence, it will discharge 
electricity as electricity travels through water, the whole water area 
will be filled with electricity for a short time.

Just move down and go to the middle of the pool and grab the shield. 
When you get nailed, just cure yourself and head up to the ground where 
you be safe and go back and move up the ladder. Then move along and 
climb up the stairs to go back to the toy model room.

Mission: Get the gold key and exit this place 

Then use chemical C to remove the gold key from the shield and exit the 
room and use the elevator to move down to the basement. Then head down 
the stairs and grab the shotgun and move down the water and get up the 
other side and climb up. A zombie will rise but ignore it since you are 
leaving this place in a short while. 

Then grab the two red herbs here and climb up the ladder to bring you 
to the safe room area. Run along and use the gold key on the door and 
view a short FMV of Chris escaping this place and reaching Antarctica.  

Prepare yourself for the walkthrough in Antarctica.

Chris's walkthrough in Antarctica:

Main priority: Collect the dragonfly wings along the way

You will find yourself at the landing plane area. Just run around and 
exit this place.

Mission: Get the Valve handle:

Enter the double doors and move left where Claire first get the valve 
handle. You will see the bottom area covered with Ice when you enter 
the double doors and a spider moving around underneath the Ice.

After heading left, enter the door, run along the Ice as you see some 
dead bodies here. Then you will see a valve handle on the pipe, that's 
where Claire left it earlier. 

Grab it and move forward to view a short FMV, then zombies will crash 
out of the Ice and some zombies gets up, just dodge them and exit this 
place.

Then go the door to the right, kill all zombies inside and grab some 
shotgun ammos and a brief case in the cage then exit the room. Head 
back to the double doors and exit it.

Mission: Get a dice 

Then run along and enter the door near the stairs, grab something here 
you missed out earlier like the handgun ammo on the shelf, grenade 
rounds in the bed. Then exit this room.

Head down the stairs and you will see that the moths are now gone. Go 
to the safe room. Then place the gold key near at the shape that 
resembles it on the wall to unlock a small cardboard underneath. Here 
there's a ribbon here and a diary as well as a dice.

Mission: Power up the place

Then exit the room, head up the stairs, go back to the double doors. 
Then move left where you get the briefcase, move down the ice, move up 
the platform to see a door and a crane towards the end. 

Enter the door for a short FMV. Then equip the shotgun as the sensor 
shine on you. Then a hunter will appear and dispose of it with the 
shotgun. Then move forward and take the lift. You will see another 
sensor which means there's two sensor in the walkway. 

Take note that when you kill the hunter, the light will turn red 
meaning the sensors will stop moving unless you exit the place and 
enter it again for the sensors to detect again. 

After moving down the lift, you can hear a hunter's footsteps. Kill it 
and enter the door next to you. Once inside, enter the door near you 
again. Then go to the end of the room and use the valve handle to 
trigger power to the generator.

Then go to the machine to power up the place. Then grab the handgun 
ammo and shotgun shells on the table near the typewriter. There's two 
green herb and blue herb on the floor grab it and put the valve handle 
inside the magical box.

Remember to take the dice with you!!!!!!


Mission: Get the blue jewel and the valve handle modifier 

Then exit the room and move on and kill zombies along the way. Grab 
some herbs on the floor and move on and face more zombies and take 
another lift.

Once you get out, you will see a statue here, a simple puzzle to solve.

Puzzle!!!!

Just push the statue to the left which meets the wall, then push up to 
meet up the crack floor and take the map which the statue which she is 
grabbing. Then move on and see some suits here.

Then proceed and see a familiar tiger. 

Take the blue jewel eye and the tiger statue aside to get the valve 
handle modifier and put blue eye back to the tiger.

The Red eye contains the SPAS 12 ammo.

Put the Red eye back and move back and take a lift near the suits and 
move on and see a cut scene of a giant ant's nest. Then grab a 
dragonfly wing and run as you might step on some ant as well as get hit 
by some ants, that won't damage you much.

Go to the right hand side with respect to the character's direction and 
grab the green herb here and enter the room. Then move on and turn to 
the right to see a report and climb up the stairs to solve a puzzle.


Puzzle!!!!

You need to choose a correct sequence of the spade, double As, crown 
and heart to open the capsule. The other signs are unimportant so 
ignore them.

Choose the sequence of:

-Double As
-Crown
-Heart
-Spade

Then the capsule will open and place the dice into the capsule. Then 
the incubation tube will then open and see Alfred falling out of the 
tube. Take the ring and examine it to receive blue jewel.


Mission: Save Claire

Then exit the room and take the lift and then go back to the lift that 
take you to the power generator area where you use the valve handle on. 

Inside the generator room, grab only the knife and the valve handle and 
the fire extinguisher and the grenade launcher with grenade rounds and 
herbs and shotgun and the jewels from the magical box and exit the 
room. 

Then exit the place and move on to see a playground and grab two 
dragonfly wings, one on the floor and the other in the shallow waters. 
Then enter the doors to see a familiar mansion. Go to the back and move 
along and use the knife to free Claire from the gluey stuff.


At this point I will split the walkthrough into to:

*	Claire poison path 
*	Claire normal path

The walkthroughs and missions are pretty much the same, but I decide to 
split the section into two so as two give a better understanding.


Mission:  Take the crane key and the green jewel and the blood pack 
(optional)

Claire's poison path:

If Claire's poison, you just need to do an extra job of grabbing the 
blood pack but it's still does not provide any inconvenience as it is 
along the way. 

Then exit the palace and take the lift go back to the sensors' room. 
Avoid them and enter the door near the first sensor. Combine the valve 
handle to the modifier and go up the lift and use it on the pipe to 
suck the water away.

Then equip yourself with the shotgun (trust me) and go down the ladder 
to grab the crane key. Then a hunter will burst through the glass and 
kill it with the shotgun.

Then head up the ladder, move down the elevator and fill the fire 
extinguisher with water.

Optional path: Necessary if you want the SPAS 12 and the blood pack if 
Claire's poison

Then take another elevator near the fire extinguisher refiller and to 
move down and kill the zombies here. Grab the blood pack near the shelf 
and use the fire extinguisher to clear the fire and move on and grab 
the SPAS 12 gun on the box and take the elevator to bring you back to 
the fire extinguisher refiller room and exit this place.

Avoid the sensors and enter the door exit the door near you. Then run 
to the crane machine and use the key to lift Nosferatu's body up as 
well it crack the ice and the spider will be free.

Spider attacks:

*	Attacks you
*	Spit poison salvia at you

From here you can:

*	Kill the spider

Lure it near the ice and use the shotgun to dispose of it and the grab 
the necklace on the ice.

*	Avoid the spider

Dodge it and travel along the ice and grab the necklace and then climb 
back up the platform and enter the door to the sensor's room.

Check the necklace to get the green jewel. 

Then head back to the mansion and give Claire the blood pack. Then 
after the FMV you will take control of Claire once again.

Claire's mini walkthrough:

Mission: Get an ID card

Head into the room and there's some handgun ammo and a green and red 
herbs on the floor.

Then put all unnecessary items in the magical box. Bring with you one 
green herb and a super herb as well as the handgun to fend off zombies 
in the jail area. Cure yourself as when you are poison, you will have a 
danger condition.

Then exit the room through the door near the painting. Kill the 
tentacles in your way and move on and L shape path and enter through 
the door.

You will find yourself in the jail area. Then move on and climb a 
flight of stairs and inspect the cannon after grabbing the file near 
the cannon. A ball will drop off and the concrete wall will smash down.

Your aim is to get the ball and put under the concrete stab at the 
small stone in the middle and it will smash it to get the ID card.

It's a tricky part here, so listen up. Go and grab the ball first. Then 
quickly run to the middle and press the selection screen to select the 
ball. 

Then Claire will put place it for the concrete stab to smash down and 
quickly run and grab the card and the concrete stab will be lock and no 
longer smash down. Take note that one wrong mistake and you'll be smash 
like a pulp.

After getting the card, go down the stairs and enter the silver door 
near the first jail cell you see upon entering the area. You will then 
see a gate which requires the card to open it and run down the end off 
the hall to have a short cut scene with Steve which becomes a monster 
thanks to Alexia.

Mission: Escape from Steve

Boss: Steve

His attacks:

*	Uses the weapon to attack you

1.	First hit gives a yellow caution
2.	Second successive hit give you a danger if you are at full health

After the cut scene, rotate your character and run away from Steve, you 
may get damage. Cure by using the green herb, when he hits you the 
second time, use the super herb and run a bit more to trigger a cut 
scene and you will control as Chris again. 

Chris walkthrough:

Mission: Get the Red jewel

As you take control as him again, you will see an awesome FMV which I 
won't spoil it for you. After the FMV, prepare for a showdown with 
Alexia Tyrant.

Boss: Alexia Tyrant

Her attacks:

*	Throw flames at you
*	Get near you and strangle you to death

When you take control as Chris, getting the damage from the flames is 
still okay but don't let her strangle you. For a quick kill, pump her 
with the grenade launcher with grenade rounds and you will beat her 
fast. 

Mission: Get a key and power down the area to get the tiger's eye

Then grab the necklace she drop earlier and examine it to get the Red 
jewel. Then head up the stairs and place all the jewels in the painting 
to reveal a door. Enter it and kill the zombies and go left and enter 
the door near it.

There's a typewriter here and search the desk without the typewriter to 
grab the key and exit this place and back to the mansion where you face 
Alexia earlier.

Then exit the mansion and go to the generator room and use the machine 
to power down the area and get back to the mansion. Then enter the 
double doors to the left and use the key and leave it and enter it.

You will find yourself at the room where you solve the statue's puzzle. 
Then proceed and get the tiger's eyes from the tiger statue. Then exit 
the room.

Mission: Get the metal stick and the last dragonfly wing

Then head up the stairs and enter the door. Then kill the zombies here 
and move right and run along and enter the door. Then you use the 
tiger's red eye and take Music CD like the mission Claire did in Disc 
1.


Then enter the metal door to gain access like Alfred did when Claire 
get the third proof. Then place the blue eye on the music box and place 
the CD into it to play the music for the stone on the bed to move down. 
Then go up the ladder and take the metal stick from the waste paper 
basket on the table and some handgun ammo and green herbs on the floor.

Then move down the stairs and exit the room. Then enter the lift near 
the door where the jewels where placed. You will find yourself at the 
incubation room. 

Go down the small lift and use the computer to open the incubation tube 
to reveal a last dragonfly wing. Mix it with the metal stick to get the 
last dragonfly.


Mission: Get the self-destruct key card

There's a shotgun ammo on top of the machine on the computer and get up 
the small elevator. Grab the green herbs on the floor and head up the 
stairs and move right to the room where Claire first enter a room. 

Place all unnecessary items to the magical box, bring all the herbs and 
a shotgun without ammo but full ammo in it as well as the grenade 
launcher with you with grenade rounds in it.


Mission: Blow this place up and escape from this place

Then exit the room and enter the jail room. As you move forward, you 
will view a short FMV of Claire giving a file to you. Inspect it to get 
the self-destruct key card and head up the stairs near the elevator. 
Then use the dragonfly on the security door to unlock it and enter it.

Then equip yourself with the shotgun and headshot it and head up the 
small stairs and grab the green herb near the computer and use the card 
to activate the computer.

Enter the password:
Veronica

And view a short FMV of Chris and Claire activating the linear launcher 
as it charges slowly and once it's over, use the shotgun and shoot 
Alexia tyrant once to save Claire and view a short FMV of Alexia 
mutating further.

Then prepare the last showdown with Alexia

Alexia's second form:

Her attacks:

*	Spit acid poison at you 
*	Use it tentacles at you
*	Commands the small ants to attack you


Then run to area where you place the dragonfly at the end of the corner 
and pump her with the Grenade rounds. Take the damage and cure yourself 
when you get to much damage. 

You may shoot downward to kill off some of the ants but you need about 
15 rounds to beat her. Stay at the corner so that the tentacles will 
swipe and injure and make you fall. 

After pumping her for about 15 rounds, you will be able to beat her to 
face her in the third form.

Alexia third form:

She becomes a fly and moves around

Her attacks:

*	Fly around
*	Spit acid with fire at you

Grab the linear launcher and equip it and give her a shot to finish her 
off. I prefer to single scope covers a wider range as because double 
scooping is quite hard when she easily flies off your target.

Sit back and enjoy the ending.

If Claire's not poisoned path: 

Claire's mini walkthrough:

After rescuing her, see a FMV and you will take control of Claire once 
again. 

Mission: Get an ID card

Head into the room and there's some handgun ammo and a green and red 
herbs on the floor. Then put all unnecessary items in the magical box. 
Bring with you one green herb and a super herb as well as the handgun 
to fend off zombies in the jail area. 


Then exit the room through the door near the painting. Kill the 
tentacles in your way and move on and L shape path and enter through 
the door.

You will find yourself in the jail area. Then move on and climb a 
flight of stairs and inspect the cannon after grabbing the file near 
the cannon. A ball will drop off and the concrete wall will smash down.

Your aim is to get the ball and put under the concrete stab at the 
small stone in the middle and it will smash it to get the ID card.

It's a tricky part here, so listen up. Go and grab the ball first. Then 
quickly run to the middle and press the selection screen to select the 
ball.

Then Claire will put place it for the concrete stab to smash down and 
quickly run and grab the card and the concrete stab will be lock and no 
longer smash down. Take note that one wrong mistake and you'll be smash 
like a pulp.

After getting the card, go down the stairs and enter the silver door 
near the first jail cell you see upon entering the area. You will then 
see a gate which requires the card to open it and run down the end off 
the hall to have a short cut scene with Steve which becomes a monster 
thanks to Alexia.


Mission: Escape from Steve

Boss: Steve

His attacks:

*	Uses the weapon to attack you

3.	First hit gives a yellow caution
4.	Second successive hit give you a danger if you are at full health

After the cut scene, rotate your character and run away from Steve, you 
may get damage. Cure by using the green herb, when he hits you the 
second time, use the super herb and run a bit more to trigger a cut 
scene and you will control as Chris again. 

Chris walkthrough:

Mission: Get the Red jewel

As you take control as him again, you will see an awesome FMV which I 
won't spoil it for you. After the FMV, prepare for a showdown with 
Alexia Tyrant.

Boss: Alexia Tyrant

Her attacks:

*	Throw flames at you
*	Get near you and strangle you to death

When you take control as Chris, getting the damage from the flames is 
still okay but don't let her strangle you. For a quick kill, pump her 
with the grenade launcher with grenade rounds and you will beat her 
fast. 


Then exit the palace and take the lift go back to the sensors' room. 
Avoid them and enter the door near the first sensor. Combine the valve 
handle to the modifier and go up the lift and use it on the pipe to 
suck the water away.

Then equip yourself with the shotgun (trust me) and go down the ladder 
to grab the crane key. Then a hunter will burst through the glass and 
kill it with the shotgun.

Then head up the ladder, move down the elevator and fill the fire 
extinguisher with water.


Then take another elevator near the fire extinguisher refiller and to 
move down and kill the zombies here. Use the fire extinguisher to clear 
the fire and move on and grab the SPAS 12 gun on the box and take the 
elevator to bring you back to the fire extinguisher refiller room and 
exit this place.

Avoid the sensors and enter the door exit the door near you. Then run 
to the crane machine and use the key to lift Nosferatu's body up as 
well it crack the ice and the spider will be free.


Spider attacks:

*	Attacks you
*	Spit poison salvia at you

From here you can:

*	Kill the spider

Lure it near the ice and use the shotgun to dispose of it and the grab 
the necklace on the ice.

*	Avoid the spider

Dodge it and travel along the ice and grab the necklace and then climb 
back up the platform and enter the door to the sensor's room.

Check the necklace to get the green jewel. 

Mission: Get a key and power down the area to get the tiger's eye

Then grab the necklace she drop earlier and examine it to get the Red 
jewel. Then head up the stairs and place all the jewels in the painting 
to reveal a door. Enter it and kill the zombies and go left and enter 
the door near it.

There's a typewriter here and search the desk without the typewriter to 
grab the key and exit this place and back to the mansion where you face 
Alexia earlier.

Then exit the mansion and go to the generator room and use the machine 
to power down the area and get back to the mansion. Then enter the 
double doors to the left and use the key and leave it and enter it.

You will find yourself at the room where you solve the statue's puzzle. 
Then proceed and get the tiger's eyes from the tiger statue. Then exit 
the room.

Mission: Get the metal stick and the last dragonfly wing

Then head up the stairs and enter the door. Then kill the zombies here 
and move right and run along and enter the door. Then you use the 
tiger's red eye and take Music CD like the mission Claire did in Disc 
1.


Then enter the metal door to gain access like Alfred did when Claire 
get the third proof. Then place the blue eye on the music box and place 
the CD into it to play the music for the stone on the bed to move down. 
Then go up the ladder and take the metal stick from the waste paper 
basket on the table and some handgun ammo and green herbs on the floor.

Then move down the stairs and exit the room. Then enter the lift near 
the door where the jewels where placed. You will find yourself at the 
incubation room. 


Go down the small lift and use the computer to open the incubation tube 
to reveal a last dragonfly wing. Mix it with the metal stick to get the 
last dragonfly.


Mission: Get the self-destruct key card

There's a shotgun ammo on top of the machine on the computer and get up 
the small elevator. Grab the green herbs on the floor and head up the 
stairs and move right to the room where Claire first enter a room. 

Place all unnecessary items to the magical box, bring all the herbs and 
a shotgun without ammo but full ammo in it as well as the grenade 
launcher with you with grenade rounds in it.


Mission: Blow this place up and escape from this place

Then exit the room and enter the jail room. As you move forward, you 
will view a short FMV of Claire giving a file to you. Inspect it to get 
the self-destruct key card and head up the stairs near the elevator. 
Then use the dragonfly on the security door to unlock it and enter it.

Then equip yourself with the shotgun and headshot it and head up the 
small stairs and grab the green herb near the computer and use the card 
to activate the computer.

Enter the password:
Veronica

And view a short FMV of Chris and Claire activating the linear launcher 
as it charges slowly and once it's over, use the shotgun and shoot 
Alexia tyrant once to save Claire and view a short FMV of Alexia 
mutating further.

Then prepare the last showdown with Alexia

Alexia's second form:


Her attacks:

*	Spit acid poison at you 
*	Use it tentacles at you
*	Commands the small ants to attack you


Then run to area where you place the dragonfly at the end of the corner 
and pump her with the Grenade rounds. Take the damage and cure yourself 
when you get to much damage. 

You may shoot downward to kill off some of the ants but you need about 
15 rounds to beat her. Stay at the corner so that the tentacles will 
swipe and injure and make you fall. 

After pumping her for about 15 rounds, you will be able to beat her to 
face her in the third form.


Alexia third form:

She becomes a fly and moves around

Her attacks:

*	Fly around
*	Spit acid with fire at you

Grab the linear launcher and equip it and give her a shot to finish her 
off. I prefer to single scope covers a wider range as because double 
scooping is quite hard when she easily flies off your target.

Sit back and enjoy the ending.


----------------------------
My thoughts of the game:
----------------------------

The game can easily be the best among the RE series, but there are some 
pros and cons in this game.


The pros:

*	Improve video graphics
*	Nice audio music
*	New weapons
*	Nice story plot
*	Great FMVs
*	New monsters
*	Some monsters like hunter are back



The cons:

*	Lack replay value, should have like RE2
*	RE difficulty
*	Too many weapons
*	Lack multiple routes
*	Camera angle can still improve


-----------------------------
 Some extra ammos location
---------------------------

Coming soon........................


-------------------------
  3.4 Battle Game guide
-------------------------

Well, this section is for the guide for the battle game. First, I will 
take about the characters in the battle then the brief walkthrough of 
the battle game, then the brief walkthrough of each character.

In this battle game, you select a character first then choose the 
camera angles you want:

*	First person
*	3rd person like the game walkthrough


--------------------
 Character's Guide
--------------------


Name: Claire Redfield
Appearance: Exactly the same appearance in the game

Weapons she carries:

*	Handgun Beretta M93R
*	Infinite handgun ammo
*	Bow gun with explosive arrows
*	4 super herbs


Name: Chris Redfield
Appearance: Exactly the same appearance in the game

Weapons he carries:

*	Knife
*	Colt Python Shotgun
*	SPAS 12 magnum gun
*	Infinite shotgun ammo
*	2 super herbs

Characters that need to be unlock:


Name: Steve Burnside
Appearance: Exactly the same appearance in the game

Weapons he carries:

*	Two gold Lugars
*	Knife
*	2 Ingrams M10
*	2 super herbs


Name: Alternative Claire Redfield
Appearance: Wear a white boot, sexy outfit with sunglasses on the head

Weapons she carries:

*	Grenade Launcher
*	Grenade Rounds
*	Napalm rounds (flame rounds)
*	Sulphuric acid
*	AK47
*	1 super herb 



Name: Albert Wesker
Appearance: Exactly the same appearance in the game

Weapons he carries:

*	Knife
*	3 super herbs



---------------------------------------
 Brief walkthrough of the battle game
---------------------------------------

1st room:

*	3 zombies
*	Climb on the stairs to move on



2nd room:

*	5 walking zombies
*	1 playing dead
*	1 explosive barrel
*	1 green herb
*	Enter the door to exit 2nd room


3rd room:

*	3 bandersnatchers
*	1 first aid spray in the phone booth
*	Run a L shape and exit the door to exit the 3rd room


4th room:

*	1 explosive barrel
*	3 zombies


5th room:

*	6 zombies
*	1 near you
*	The other 5 to take down as you move down the stairs


6th room:

*	2 hunters
*	1 green herb

   
   7th room:

*	3 hunters
*	1 explosive barrels
*	Some green herbs here
*	GO forward, move up the stairs to exit the room


8th room:

*	4 zombies
*	1 explosive barrels



9th room:

*	5 walking zombies
*	1 playing dead
*	1 explosive barrel


10th room:

*	5 zombies


11th room:


*	5 zombies
*	1 zombie in the doctor statue room
*	1 first aid spray


12th room:

*	4 zombies
*	1 explosive barrel
*	Two directions to head to:

1.	The door to the left leads to the piano room in Disc 1, hit the 
machine to get a DIJ diary or a SPAS 12 for Wesker
2.	The other door exits the room



13th room:

*	2 hunters
*	In locker has a first aid spray


    14th room:


*	7 zombies


15th room:

*	1 explosive barrel
*	3 zombies


16th room:

*	4 zombies


17th room:

*	3 bandersnatchers
*	1 first aid spray on the table


18th room:

*	Boss!!!!



Which boss you face depends on the character you select:

For Claire Redfield: 
*	Nosferatu


For Chris Redfield:
*	Alexia's 2nd and 3rd form

For Steve Burnside:
*	Big worm

For Alternative Claire Redfield:
*	Tyrant in Disc 1


For Albert Wesker:
*	Alexia tyrant first form



---------------------------------
5.	Code and secrets
---------------------------------


For first person view:
Successfully complete the game under easy and normal difficulty setting

Unlock Steve burnside in battle mode:
Solve the drawer and place the gold lugar into the magical box

Unlock Albert Wesker in battle mode:
Complete Chris battle game mode

Unlock Alternative Claire Redfield in battle mode:
Complete battle game with Claire

Use rocket launcher in game under normal and easy difficult setting:
Use your code veronica save, though you need to unlock it first in the 
code veronica game




------------------------
  6. FAQs
------------------------


Que:

How do I play this game?

Ans: 

Read the above FAQ.

Que:

Any secrets in the game?

Ans: 

Read my codes and secrets section

Que:

How to solve the painting puzzle to get the red ant?

Ans: 

Flip the paintings' switch in sequence:

1. A portrait of a lady
2. A man cuddling two babies
3. A man by himself
4. A man with candle plate at the background
5. An old man with book
6. Man with candle
7. Finally the big painting 

Que:

Can you use your Bio Hazard code veronica save?

Ans: 

Yes, in the Japanese version you are able to do that, I'm not sure 
about the American version though.

Que:

Is there any other way where I accidentally left the fire extinguisher 
behind in the security box before I left to Antarctica?

Ans: 

Nope, unless you hack the game save file or use game shark codes and 
don't ask me how to hack the file though. 

Que:

How to get the gold key for Chris before heading to Antarctica?

Ans: 

You need to get to chemicals first, then mix them. Go and take the 
shield from the Alboind area and combine it with the mixed chemical to 
get the key.

Que:

I forgot to give Rodigro the lighter and the medicine after heading to 
Antarctica? Will that affect Chris?

Ans: 

Sorry, since you didn't give him the lighter, Chris will not have the 
lighter so you can't get the sub machine guns but it won't affect much 
though.


Que:

How do I get the lockpick?

Ans:

Just give Rodigro the medicine, then he will give you the lock pick, 
though you need to sacrifice the lighter.

Que:

How to solve the water gauge puzzle?

Ans:

I actually solve it the first time without any help. Lucky huh?
First empty twice the 3 litre water and then the five litre water. Then 
select it and the 3 litre water will drop to 1 litre. Then select the 3 
litre thrice as after it fills up 1 litre, the 3 litre water gauge will 
come back to 3 litres and select it four times to solve the simple 
puzzle.

Que:

Any difference between Code veronica and code Veronica complete?

Ans:

Yes, in the FMVs though, not much change in the gameplay.



----------------------------
  7. Contact information
----------------------------

Any comments or strategies or anything I have left out, please drop me 
a mail at maxidestroyer@hotmail.com. You will be credited and please 
don't be annoyed when I don't reply because I quite busy at school at 
times. Thanks for reading this guide. And don't give stupid questions 
or I won't answer them. Once again, thank you for reading this guide.
And also don't give your own routes but additional routes for ammos I 
will accept.


Emails I will take:

*	Constructive criticisms
*	Additional route for ammos
*	Boss strategies
*	Any things I miss out
*	Requesting the FAQ to put on certain website
*	Questions
*	Useful information


Email I will not take:

*	Spam mails
*	Your own routes
*	Spam my thoughts on the game
*	Stupid questions
*	Useless information
*	Questions that's covered in the guide



-----------------------
  8. Credits
-----------------------

I will like to thank:

*	Myself
*	CjayC (for putting on his website)



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This document is @copyright by Thanos rulzs 
maxidestroyer@hotmail.com


	End of document

