=====================================================================

             Dave Mirra Freestyle BMX 2 FAQ/Walkthrough

=====================================================================

Game:                       Dave Mirra Freestyle BMX 2
Platform:                   PlayStation 2
Author of FAQ/Walkthrough:  Tom Hayes
Version:                    5.0
Last updated:               January 2nd, 2002
E-mail:                     tom@flipmode.com

=====================================================================
                        Copyright Information
=====================================================================

This Dave Mirra Freestyle BMX 2 FAQ/Walkthrough is Copyright 2001-2002 
by Tom Hayes.

This document is not to be distributed in any form without the 
permission of the author, Tom Hayes. The author of this document is not 
affiliated with the creators of this game in any way.

The latest version of this document can be found at www.gamefaqs.com.

=====================================================================
                           Version History
=====================================================================

-------------------------------
Version 5.0 - January 2nd, 2002
-------------------------------

Final version of this FAQ/Walkthrough.

---------------------------------
Version 4.0 - December 29th, 2001
---------------------------------

Corrected the explanation of a gap in Devil's Peak, thanks to 
Squirrel6262.

--------------------------------
Version 3.0 - November 7th, 2001
--------------------------------

Added the Park Editor Mode section.

--------------------------------
Version 2.0 - November 3rd, 2001
--------------------------------

Improved the layout of the modifier tricks in the Trick section. All of 
the special tricks have been included.

--------------------------------
Version 1.0 - November 2nd, 2001
--------------------------------

First version. Completed sections: Character Statistics and Information, 
Proquest Mode Walkthrough, Gaps, Cheats, and Secrets.

=====================================================================
                              Contents
=====================================================================

1. Character Statistics and Information
2. Tricks
3. Proquest Mode Walkthrough
4. Gap List
5. Park Editor Mode
6. Cheats
7. Secrets
8. Copyright Information

=====================================================================

1.                Character Statistics and Information

=====================================================================

---------------------------------------------------------------------
Normal Characters
---------------------------------------------------------------------

=====================================================================
Dave Mirra
=====================================================================

Nickname:         Miracle Boy
Hometown:         Chittenango, NY
Lives:            Greenville, NC

Years Riding:     21
Years Pro:        9
Height:           5ft 9in
Weight:           160 lbs.
Birthdate:        April 4, 1974
Known For:        Winning
Favorite Spot:    Greenville
Favorite Terrain: Vert and Park
Hobbies:          Cars, Golf, Family
Injuries:         Broken shoulder, removed spleen
Last Words:       Stay Strong.

Air:       | | | | | | |
Speed:     | | | | |
Spins:     | | | | | |
Balance:   | | | | | | |
Technique: | | | | | | |
Manuals:   | | | | |
Landing:   | | |
Wallrides: | | |

=====================================================================
Ryan Nyquist
=====================================================================

Nickname:         Triple Threat
Hometown:         Los Gatos, CA
Lives:            Greenville, NC

Years Riding:     15
Years Pro:        5
Height:           5ft 6in
Weight:           150 lbs.
Birthdate:        March 6, 1979
Known For:        Riding three BMX disciplines
Favorite Spot:    Greenville
Favorite Terrain: Dirt
Hobbies:          Soccer, Movies
Injuries:         Ankle, thumb, bruised liver
Last Words:       Keep on keepin' on.

Air:       | | | | |
Speed:     | | | | | |
Spins:     | | | | | | |
Balance:   | | | |
Technique: | | | | |
Manuals:   | | | |
Landing:   | | | |
Wallrides: | | | | |

=====================================================================
Troy McMurray
=====================================================================

Nickname:         McMurr-yay
Hometown:         Denver, CO
Lives:            Huntington Beach, CA

Years Riding:     18
Years Pro:        6
Height:           5ft 10in
Weight:           190 lbs.
Birthdate:        February 2, 1973
Known For:        Everything
Favorite Spot:    Hidden Valley
Favorite Terrain: Everything
Hobbies:          Just riding
Injuries:         One knee operation
Last Words:       Live.

Air:       | | | | |
Speed:     | | | | | | |
Spins:     | | | | | | |
Balance:   | | | | |
Technique: | | | | |
Manuals:   |
Landing:   | | | | |
Wallrides: | | | | |

=====================================================================
Mike Laird
=====================================================================

Hometown:         Virginia Beach, VA
Lives:            Greenville, NC

Years Riding:     17
Years Pro:        4
Height:           5ft 10in
Weight:           150 lbs.
Birthdate:        July 1, 1974
Known For:        Going big
Favorite Spot:    Greenville
Favorite Terrain: Park
Hobbies:          Video games
Injuries:         Broken jaw, wrist
Last Words:       Ride your damn bike.

Air:       | | | | | | |
Speed:     | | | | |
Spins:     | | | | |
Balance:   | | | | |
Technique: | | | | |
Manuals:   | | | | |
Landing:   | | | | |
Wallrides: | | |

=====================================================================
Tim Mirra
=====================================================================

Nickname:         Turbo
Hometown:         Chittenango, NY
Lives:            Raleigh, NC

Years Riding:     18
Years Pro:        3
Height:           6ft 1in
Weight:           170 lbs.
Birthdate:        April 28, 1972
Known For:        Jumping high
Favorite Spot:    Woodward Camp
Favorite Terrain: Park
Hobbies:          Racing cars, mountain biking
Injuries:         Two broken wrists, broken thumb.
Last Words:       Forget about it.

Air:       | | | | |
Speed:     | | | | |
Spins:     | | | | |
Balance:   | | | | | |
Technique: | | |
Manuals:   | | | | | |
Landing:   | | | |
Wallrides: | | | | |

=====================================================================
Kenan Harkin
=====================================================================

Nickname:         Hark Dog
Hometown:         Center Moriches, NY
Lives:            Woodward, PA

Years Riding:     18
Years Pro:        5
Height:           5ft 11in
Weight:           165 lbs.
Birthdate:        June 13, 1974
Known For:        Having hard box jump variations wired
Favorite Spot:    Woodward Camp
Favorite Terrain: Ramps
Hobbies:          Being a television host, reptiles
Injuries:         Broken clavicle, leg (twice), concussions, ankle
                  surgery
Last Words:       It's easy to criticize when you're not having fun.

Air:       | | | | |
Speed:     | | | | | |
Spins:     | | | | | |
Balance:   | | | | |
Technique: | | | | |
Manuals:   | | | | |
Landing:   | | | |
Wallrides: | | | |

=====================================================================
Leigh Ramsdell
=====================================================================

Hometown:         Havelock, NC
Lives:            Chapel Hill, NC

Years Riding:     17
Years Pro:        7
Height:           5ft 6in
Weight:           135 lbs.
Birthdate:        August 1, 1970
Known For:        Being sketchy but pulling tricks out my ass
Favorite Spot:    Anyplace relaxed
Favorite Terrain: Street
Hobbies:          Music
Injuries:         Broken arm (plate inserted), constantly knocking
                  self out performing highly skilled crashes
Last Words:       Find something you love to do and do it for the
                  rest of your life.

Air:       | | | | |
Speed:     | | | | |
Spins:     | | | | | |
Balance:   | | | | | |
Technique: | | | |
Manuals:   | | |
Landing:   | | | |
Wallrides: | | | | | | |

=====================================================================
Joey Garcia
=====================================================================

Hometown:         Gilroy, CA
Lives:            Gilroy, CA

Years Riding:     13
Years Pro:        7
Height:           5ft 11in
Weight:           180 lbs.
Birthdate:        April 16, 1978
Known For:        Being smooth
Favorite Spot:    Hidden Valley
Favorite Terrain: Dirt
Hobbies:          Motocross
Injuries:         Three knee reconstructions, broken wrists, broken
                  kneecap
Last Words:       Don't let a win get to your head or a loss to your
                  heart.

Air:       | | | |
Speed:     | | | | | |
Spins:     | | | |
Balance:   | | | |
Technique: | | | | | |
Manuals:   | | | | |
Landing:   | | | | | |
Wallrides: | | | | |

=====================================================================
Rick Moliterno
=====================================================================

Hometown:         Davenport, IA
Lives:            Davenport, IA

Years Riding:     29
Years Pro:        20
Height:           6ft 2in
Weight:           205 lbs.
Birthdate:        January 2, 1965
Known For:        Being the owner of Standard Byke Co.
Favorite Spot:    Rampage Skatepark
Favorite Terrain: Street, Park, and Trails 
Hobbies:          BMX racing
Injuries:         None, ever
Last Words:       You are the only person that can determine whether
                  you are a success or not. No one else.

Air:       | | | | | |
Speed:     | | | | | | |
Spins:     |
Balance:   | | | | |
Technique: | | | | | | |
Manuals:   | | | |
Landing:   | | | | | |
Wallrides: | | | |

=====================================================================
Todd Lyons
=====================================================================

Nickname:         The Wildman
Hometown:         Columbus, OH
Lives:            Huntington Beach, CA

Years Riding:     20
Years Pro:        11
Height:           5ft 7in
Weight:           180 lbs.
Birthdate:        November 21, 1971
Known For:        Being wild on AND off the bike
Favorite Spot:    Sheep Hills
Favorite Terrain: Dirt
Hobbies:          Updating www.toddlyons.com
Injuries:         Torn ligaments in both knees, six pins in wrist
Last Words:       Big doubles, no troubles!

Air:       | | | | | |
Speed:     | | | | | | |
Spins:     | | | | |
Balance:   | | | |
Technique: | | | | | |
Manuals:   | | | |
Landing:   | | | | 
Wallrides: | | | |

=====================================================================
Luc-E
=====================================================================

Real Name:        John Englebert
Hometown:         Bethlehem, PA
Lives:            Bethlehem, PA

Years Riding:     11
Years Pro:        What's pro?
Height:           6ft 0in
Weight:           180 lbs.
Birthdate:        December 8, 1972
Known For:        Originality, smooth style, positive atitude
Favorite Spot:    On the street
Favorite Terrain: Any grind
Hobbies:          Art design
Injuries:         Bad knees, bum ankle, screws, plate, some wire
Last Words:       If you play as me, it's a must to bust!

Air:       | | | | |
Speed:     | | | | | |
Spins:     | | | | |
Balance:   | | | | | | |
Technique: | | | | | |
Manuals:   |
Landing:   | | | | | |
Wallrides: | | | |

=====================================================================
Scott Wirch
=====================================================================

Nickname:         Salty
Hometown:         Mt. Henry, IL
Lives:            Greenville, NC

Years Riding:     10
Years Pro:        4
Height:           5ft 11in
Weight:           175 lbs.
Birthdate:        December 19, 1978
Known For:        Lots of 360 variations
Favorite Spot:    Greenville
Favorite Terrain: Everything
Hobbies:          Motocross, golfing
Injuries:         Seperated tibula and fibula in ankle
Last Words:       Word.

Air:       | | | | | |
Speed:     | | | | | |
Spins:     | | | | | | |
Balance:   | | | | |
Technique: | | | | |
Manuals:   | | | |
Landing:   | | | | |
Wallrides: | |

=====================================================================
Colin Mackay
=====================================================================

Hometown:         Brisbane, Australia
Lives:            Greenville, NC

Years Riding:     10
Years Pro:        3
Height:           6ft 0in
Weight:           175 lbs.
Birthdate:        August 18, 1978
Known For:        Being the first Austalian to make it big in
                  America
Favorite Spot:    Beenleigh, Queensland, Australia
Favorite Terrain: Park and Dirt
Hobbies:          Beach camping, fishing
Injuries:         Broken elbow, torn ACL
Last Words:       Live your dream.

Air:       | | | |
Speed:     | | | | |
Spins:     | | | | |
Balance:   | | | | |
Technique: | | | | | |
Manuals:   | | | | | |
Landing:   | | | | |
Wallrides: | | | |

=====================================================================
Zach Shaw
=====================================================================

Nickname:         Prozak
Hometown:         Harlow, UK
Lives:            Harlow, UK

Years Riding:     21
Years Pro:        12
Height:           5ft 10in
Weight:           Ten-and-a-half stone
Birthdate:        June 10, 1971
Known For:        First person to do a 360 backflip
Favorite Spot:    Romford Skatepark
Favorite Terrain: Vert
Hobbies:          Video editing
Injuries:         Four knee surgeries, left knee reconstruction
Last Words:       Sometimes my back beats the hell out of me... and I
                  will always go back for more.

Air:       | | | | | | |
Speed:     | | | | | |
Spins:     | | | | | |
Balance:   | | |
Technique: | | | | | |
Manuals:   | | |
Landing:   | | | |
Wallrides: | | | | |

=====================================================================
Slim Jim Guy
=====================================================================

Nickname:         Mad Cow
Hometown:         Raleigh, NC
Lives:            Convenience store shelves

Years Riding:     4
Years Pro:        6
Height:           6ft 3in (with the hair, 7ft 2in)
Weight:           190 lbs
Birthdate:        June 9, 2014
Known For:        Bad attitude
Favorite Spot:    Seat of the bike
Favorite Terrain: Yellow snow
Hobbies:          Screaming
Injuries:         Broken hair, pulled jerky
Last Words:       Eat me!

Air:       | | | | |
Speed:     | | | | | | |
Spins:     | | |
Balance:   | |
Technique: | | | |
Manuals:   | | | |
Landing:   | | | | |
Wallrides: | | | | |

---------------------------------------------------------------------
Secret Characters
---------------------------------------------------------------------

=====================================================================
Amish Boy
=====================================================================

SLIM JIM'S 'BE IN THE VIDEOGAME' CONTEST WINNER!

Nickname:         The Kid
Hometown:         Woodward, PA
Lives:            Woodward, PA

Years Riding:     5
Years Pro:        0
Height:           5ft 10in
Weight:           165 lbs.
Birthdate:        June 27, 1971
Known For:        Mad milking skillz
Favorite Spot:    Woodward Camp
Favorite Terrain: Handmade ramps
Hobbies:          Milkin', Pimpin'
Injuries:         Torn beard, pulled suspender
Last Words:       On my bike, I party like it's 1699.

Air:       | | | | | | |
Speed:     | | | | | |
Spins:     | |
Balance:   | | |
Technique: | | | | | | |
Manuals:   | | | |
Landing:   | | | | |
Wallrides: | | | | |

=====================================================================
Mike Dias
=====================================================================

SLIM JIM'S 'BE IN THE VIDEOGAME' CONTEST WINNER!

Nickname:         Lil D
Hometown:         Old Bridge, NJ
Lives:            Old Bridge, NJ

Years Riding:     13
Years Pro:        0
Height:           4ft 10in
Weight:           120 lbs
Birthdate:        May 20, 1987
Known For:        Saying 'Eat Me!' to everyone else who entered the
                  Slim Jim contest
Hobbies:          Button mashing and Slim Jim gnashing
Injuries:         Concussion
Last Words:       Just chill.

Air:       | | | | | |
Speed:     | | | | |
Spins:     | | | |
Balance:   | | | | | |
Technique: | | | |
Manuals:   | | | |
Landing:   | | |
Wallrides: | | |

=====================================================================

2.                     Tricks

=====================================================================

Below is the explanation for the trick layout in this guide:

+ = buttons must be pressed at the same time
, = release previous buttons, and then press next button

So, for example, suppose a move was up + right, up, right + square. The 
first thing would be to press up and right on the controller at the same 
time. Quickly release the direction, and press up. Quickly release up 
and press right and the square button at the same time.

=====================================================================
Air Tricks
=====================================================================

Turndown           - Left + Square
Can-can            - Right + Square
Tabletop           - Up + Square
Backflip           - Down + Square
Superman           - Up + Right + Square
Candy Bar          - Down + Left + Square
Tailwhip           - Down + Right + Square
Toboggan           - Up + Left + Square
Double Backflip    - Down, Down + Square
Front Flip         - Up, Up + Square
Turndown Backflip  - Left, Down + Square
Can-can Backflip   - Right, Down + Square
Tabletop Backflip  - Up, Down + Square
Toboggan Backflip  - Up + Left, Down + Square
Superflip          - Up + Right, Down + Square
Candy Bar Backflip - Down + Left, Down + Square
Tailwhip Backflip  - Down + Right, Down + Square
Decade             - Right, Left + Square
No Footed Can Can  - Up + Right, Right + Square
Un-turndown        - Left, Left + Square
Double Tailwhip    - Down + Right, Down + Right + Square
Can-can Lookdown   - Left, Right + Square
Candy bar Lookdown - Left, Down + Left + Square
Superman Indian    - Up + Right, Up + Right + Square
Superman Tabletop  - Up + Right, Up + Square
Can Can Tabletop   - Right, Up + Square
Candy Bar Tabletop - Down + Left, Up + Square
Superman Tailwhip  - Up + Right, Down + Right + Square
Superman Toboggan  - Up + Right, Up + Left + Square
Pendulum Air       - Right, Right + Square
Can Can Tailwhip   - Right, Down + Right + Square
Candy Can          - Down + Left, Right + Square
Can Can Toboggan   - Right, Up + Left + Square
Barhop             - Down + Left, Down + Left + Square

=====================================================================
Modifiers
=====================================================================

Barspin                         - Down + Circle
One Footer                      - Left + Circle
One Hander                      - Right + Circle
X-Up                            - Up + Circle
X-Down                          - Up, Up + Circle
Suicide No Hander               - Down + Right, Down + Right + Circle
No Footer                       - Down + Left + Circle
No Hander                       - Down + Right + Circle
Nothing                         - Down + Left, Down + Right + Circle
One Hand One Footer             - Right, Left + Circle
One Hand X-up                   - Right, Up + Circle
Swicth Hander                   - Right, Right + Circle
No Footed X-up                  - Down + Left, Up + Circle
One Footed X-up                 - Left, Up + Circle
No Footed One Hander            - Down + Left, Right + Circle
No Handed One Footer            - Left, Down + Right + Circle
No Handed Barspin               - Down, Down + Right + Circle
Barspin to Barspin Back         - Down, Down + Circle
No Footed Barspin               - Down + Left, Down + Circle
One Footed Barspin              - Left, Down + Circle
Indian                          - Down + Left, Down + Left + Circle
Switch Footer                   - Left, Left + Circle
Busdriver                       - Down, Right + Circle

=====================================================================
Custom Modifiers
=====================================================================

In the trick list below, there are question marks by the modifier tricks 
that need to be changed at the modifier setup screen. For example, to do 
a Rocket Air, you will need to change trick one on the modifier screen 
to Rocket Air. For a peg grab, change trick two on the modifier screen. 
And for a crankflip framegrab, both tricks will need to be changed on 
the modifier setup screen for the trick to work. All tricks below 
require a different trick setup on the modifier setup screen.

Seat Grab                     ? - Up + Right + Circle
Rocket Air                    ? - Up + Left + Circle 
Double Peg Grab               ? - Up + Left, Up + Left + Circle
One Handed Seat Grab          ? - Right, Up + Right + Circle
No Footed Seat Grab           ? - Down + Left, Up + Right + Circle
One Footed Seat Grab          ? - Left, Up + Right + Circle
Double Seat Grab              ? - Up + Right, Up + Right + Circle
Rocket X-up                   ? - Up + Left, Up + Circle
Crotch Rocket                 ? - Up + Left, Up + Right + Circle
Rocket One Hander             ? - Up + Left, Right + Circle
Rocket No Hander              ? - Up + Left, Down + Right + Circle
Rocket Barspin                ? - Up + Left, Down + Circle
Rocket One Footer             ? - Up + Left, Left + Circle
X-up Seat Grab                ? - Up, Up + Right + Circle
Barspin Seat Grab             ? - Down, Up + Right + Circle
Crankflip                     ? - Up + Left + Circle
Framestand                    ? - Up + Right + Circle
Peg Grab                      ? - Up + Right
Tire Grab                     ? - Up + Left
Frame Grab                    ? - Up + Left
Crotch Grab                   ? - Up + Left
Suicide Clapper               ? - Down + Right, Right + Circle
X-up Crankflip                ? - Up, Up + Left + Circle
Crankflip Seat Grab           ? - Up + Left, Up + Right + Circle
One Handed Crankflip          ? - Right, Up + Left + Circle
No Handed Crankflip           ? - Down + Right, Up + Left + Circle 
Barspin Crankflip             ? - Down, Up + Left + Circle
No Footed Crankflip           ? - Down + Left, Up + Left + Circle
One Footed Crankflip          ? - Left, Up + Left + Circle
Rocket Crankflip              ? - Up + Left, Up + Right + Circle
Crankflip to Crankflip Back   ? - Up + Left, Up + Left + Circle
X-up Framestand               ? - Up, Up + Right + Circle
Framestand Seat Grab          ? - Up + Right, Up + Left + Circle
One Handed Framestand         ? - Right, Up + Right + Circle
No Handed Framestand          ? - Down + Right, Up + Right + Circle
Barspin Framestand            ? - Down, Up + Right + Circle
One Footed Framestand         ? - Left, Up + Right + Circle
Rocket Framestand             ? - Up + Left, Up + Right + Circle
Crankflip Framestand          ? - Up + Left, Up + Right + Circle
Surfer                        ? - Up + Left, Up + Right + Circle
X-up Peg Grab                 ? - Up, Up + Right + Circle
One Handed Peg Grab           ? - Right, Up + Right + Circle
No Footed Peg Grab            ? - Down + Left, Up + Right + Circle
One Footed Peg Grab           ? - Left, Up + Right + Circle
Rocket Peg Grab               ? - Up + Left, Up + Right + Circle
Crankflip Peg Grab            ? - Up + Left, Up + Right + Circle
Framestand Peg Grab           ? - Up + Left, Up + Right + Circle
X-up Tire Grab                ? - Up, Up + Left + Circle
One Handed Tire Grab          ? - Right, Up + Left + Circle
No Footed Tire Grab           ? - Down + Left, Up + Left + Circle
One Footed Tire Grab          ? - Left, Up + Left + Circle
Rocket Tire Grab              ? - Up + Right, Up + Left + Circle
Crankflip Tire Grab           ? - Up + Right, Up + Left + Circle
Double Tire Grab              ? - Up + Left, Up + Left + Circle
X-up Frame Grab               ? - Up, Up + Left + Circle
Seat Grab Frame Grab          ? - Up + Right, Up + Left + Circle
One Handed Frame Grab         ? - Right, Up + Left + Circle
Barspin Frame Grab            ? - Down, Up + Left + Circle
No Footed Frame Grab          ? - Down + Left, Up + Left + Circle
One Footed Frame Grab         ? - Left, Left + Up + Circle
Rocket Frame Grab             ? - Up + Right, Up + Left + Circle
Crankflip Frame Grab          ? - Up + Right, Up + Left + Circle
Double Frame Grab             ? - Up + Left, Up + Left + Circle

=====================================================================
Stalls
=====================================================================

Double Peg Stall - Triangle
Toothpick Stall  - Up + Triangle
Icepick Stall    - Down + Triangle
Nosepick         - Up + Left + Triangle
Tail Tap         - Down + Left + Triangle
Disaster         - Left + Triangle
Whiplash         - Right, Right + Triangle

=====================================================================
Grinds
=====================================================================

Double Peg Grind - Triangle
Smith Grind      - Left + Triangle
Feeble Grind     - Right + Triangle
Toothpick Grind  - Up + Triangle
Icepick Grind    - Down + Triangle
Lip Slide        - Up + Left + Triangle
Luc-E Grind      - Up + Right + Triangle
Crooked Grind    - Down + Left + Triangle
Sprocket Grind   - Down + Right + Triangle

=====================================================================
Others
=====================================================================

Fast Plant   - Left + X
Wall Tap     - Right + X
Wall Ride    - Up + X
Manual       - Down, Down
Nose Wheelie - Up, Up

=====================================================================
Signature Moves
=====================================================================

All characters start off with only one basic signature move. As you 
progress through Proquest Mode, the number of signature moves increase 
for each character. Below is the full list of signature moves.

Triple Backflip         - Down, Down, Down + Square
Double Frontflip        - Up, Up, Up + Square
Decade Backflip         - Right, Left, Down + Square
Superman Decade         - Up + Right, Right, Left + Square
Nothing No Foot Can Can - Right, Right, Right + Square
Christmas Tree          - Right, Left, Up + Square
Vertical Tailwhip       - Down + Right, Up, Down + Right + Square
Triple Tailwhip         - Down + Right, Down + Right, Down + Right
                          + Square
Body Varial             - Right, Left, Right + Square
Half Whip Half          - Down + Right, Down, Down + Right + Square
Double Decade           - Left, Right, Left + Square
Chainsaw                - Right, Right, Up + Square
Bike Flip               - Left, Up, Right + Square
Mr Dinner               - Up, Up + Right, Right + Square
Kangaroo Flip           - Down, Up, Down + Square
Beefy Spicy             - Up, Down, Up + Square
Raise The Barn          - Up + Left, Up, Up + Right + Square

=====================================================================

3.                     Proquest Mode Walkthrough

=====================================================================

---------------------------------------------------------------------

Woodward Camp

---------------------------------------------------------------------

=====================================================================
Amateur Challenges
=====================================================================

---------------------------------------------------------------------
Knock over four ladders
---------------------------------------------------------------------

Ladder 1 - Turn left at the start of the level, and go down the two 
slopes to the blue floor. Ride forward and then go through the gap just 
to the right of the big quarter pipe. Go down the grass slope to the 
path, and then turn right and ride forward. The Morton Building will be 
on the right. Go around the outside edge of the Morton Building to come 
to the first ladder. Just ride into the ladder to knock it over.

Ladder 2 - After knocking over the first ladder, turn so that you are 
facing the Outdoor Street course and the houses in the distance. Ride 
towards the houses, riding up the slopes of each. At the third house, 
the second ladder will be at the top of the slope.

Ladder 3 - After the second ladder has been knocked down, ride down the 
slope of the house that faces Lot 8 in the distance. Ride along the side 
of Cloud 9. Shortly after Cloud 9, there will be a metal roof up on the 
left with some quarter pipes on it. Continue past the metal roof to come 
to the third ladder, which is on the second grass bump. 
 
Ladder 4 - After knocking over the third ladder, turn to the right, and 
go down the path between the Cage area and Lot 8. Turn right around the 
corner of Lot 8, and the fourth and final ladder will be leaning up 
against the Egypt building. 

---------------------------------------------------------------------
Get over 9 metres of air on the Titanic vert ramp
---------------------------------------------------------------------

Ride down the rollin at the start of the level, and hold jump when you 
reach the bottom of the rollin. Release the jump button when you reach 
the top of the half pipe, and you should easily get over 9 metres of 
air.

---------------------------------------------------------------------
Transfer over the Titanic vert ramp channel
---------------------------------------------------------------------

Go down the rollin at the start of the level, and swerve slightly to the 
right so that you're riding up the ramp at an angle. Jump over the 
channel for this challenge.

---------------------------------------------------------------------
Clear the glowing jumps at the Woodward Trails 8-pack
---------------------------------------------------------------------  

Turn right at the start of the level, head across the platform of the 
vert ramp and then go down the slope. Continue going forwards to find a 
set of large glowing dirt jumps. Jump over the four glowing dirt jumps 
to complete this challenge.

=====================================================================
Pro Challenges
=====================================================================

---------------------------------------------------------------------
Grind the four Lot 8 doors open
---------------------------------------------------------------------

Turn right at the start of the level, and head along the deck of the 
Titanic. Go down the slope, and then turn left before you enter Egypt. 
Turn right when you get to the corner of the Egypt warehouse, and then 
go up the grassy slope and through the gap in the rail. Continue to the 
right up the path, and Lot 8 will be on the left. There are four doors 
on the Lot 8 building, and each door has a bar next to it. Grind each of 
the four bar to open the four doors.

---------------------------------------------------------------------
Pull a 360 spin anywhere
---------------------------------------------------------------------

Jump anywhere in the level and spin 360.

---------------------------------------------------------------------
Bust out a 5,000 point trick set score
---------------------------------------------------------------------

The best place to complete this challenge would be on the half pipe at 
the start of the level. Just do a combination of tricks in the air, line 
yourself up for the landing, and then quickly press down twice to go 
into a manual. Do another trick on the other side of the half pipe, and 
you should easily get the 5,000 points required for this challenge.

---------------------------------------------------------------------
Manual the picnic bench in the outdoor street
---------------------------------------------------------------------

Turn slightly to the right at the start of the level, and ride down the 
ramp. Go through the bumpy middle of the Titanic vert ramp and then turn 
left. Go forward, and then turn right before you go down the small 
wooden ramp. Go to the right of the Morton building to come to the 
outdoor street area. Enter the outdoor street area. The bench will be up 
on the platform of a small ramp in the middle of the area. Use the ramp 
to jump up onto a manual on the bench.

=====================================================================
Hardcore Challenges
=====================================================================

---------------------------------------------------------------------
Wallride the four Cloud 9 doors open
---------------------------------------------------------------------

Turn right at the start of the level, and head along the deck of the 
Titanic. Go down the slope, and then turn left before you enter Egypt. 
Turn right when you get to the corner of the Egypt warehouse, and then 
go up the grassy slope and through the gap in the rail. Continue right 
up the path, and then turn left before you get to Lot 8. Continue along 
side the sloping ramps outside of Lot 8, and keep going straight forward 
until you arrive at Cloud 9. There are glowing areas on the outside of 
Cloud 9 indicating where you have to wallride. Wallride the glowing 
areas to complete this challenge.

---------------------------------------------------------------------
Grind 170 meters down the rails near the trails
---------------------------------------------------------------------

Turn right at the start of the level, head across the platform of the 
vert ramp and then go down the slope. Ride forward to find a set of 
large glowing dirt jumps. Continue riding over the dirt jumps to come to 
some rails leading all the way down a path near the trails. For this 
challenge, use manuals. Don't try and grind and jump down all the rails, 
as it's extremely difficult to do it this way. Instead, get as far as 
you can grinding on the rails, and then jump off the bottom rail and 
head over to where the cars are racing. There are some rails going 
around the small race track. Grind them until you get the 170m. As long 
as you start the challenge by grinding down the small rails near the 
trails, it doesn't matter which other rails you use to get the 170m.

---------------------------------------------------------------------
Pull backflips down the Woodward Trails 8-pack
---------------------------------------------------------------------

Turn right at the start of the level, head across the platform of the 
vert ramp and then go down the slope. Continue going forward to find a 
set of large glowing dirt jumps. Backflip over the three glowing dirt 
jumps to complete this challenge.

---------------------------------------------------------------------
Transfer from one cabin roof to another
---------------------------------------------------------------------

Turn right at the start of the level, and then head across and down the 
deck of the Titanic ramp. Go forward over the two large dirt jumps, and 
keep going straight on, avoiding the rail on the way, to arrive at the 
entrance to the Cage area. Go across to the other side of the Cage area, 
and then turn right. There should be a big cabin, with a dirt jump just 
before it. Use the dirt jump to get launched up onto the cabin. On one 
side of this roof there is a long quarter pipe, and on the other side 
there are two more quarter pipes, seperated by a big launch ramp. Get 
some speed by airing the long quarter pipe, and then rush over the top 
of the roof and go up the launch ramp. For this challenge, jump from the 
launch ramp on the one cabin, and land on the next launch ramp on the 
other cabin. 

=====================================================================
Insane Challenges
=====================================================================

---------------------------------------------------------------------
Grind any four glowing floodlights above the outdoor rhythm section
---------------------------------------------------------------------

Turn right at the start of the level, and head along the deck of the 
Titanic. Go down the slope, and then turn left before you enter Egypt. 
Turn right when you get to the corner of the Egypt warehouse, and then 
go up the grassy slope and through the gap in the rail. Continue right 
up the path, and then turn left before you get to Lot 8 to arrive near 
some sloping ramps, known as the rhythm section. These sloping ramps are 
where you will get the height to launch onto the floodlights above. This 
is one of the more difficult insane challenges in the game. There are 
six floodlights in all. Four along the side, and two at either end of 
the rhythm section. Use the larger part of the sloping ramp to launch up 
onto the floodlight at the side. Use the quarter pipe at one end to get 
up onto the next floodlight. And launch forward over the quarter pipe at 
both ends to get onto the final two floodlights. If you have trouble 
getting the speed or height to grind the floodlights, then use manuals 
between jumps to gain speed.

---------------------------------------------------------------------

Trainyards

---------------------------------------------------------------------

=====================================================================
Amateur Challenges
=====================================================================

---------------------------------------------------------------------
Wallride the four billboards underneath the canopies
---------------------------------------------------------------------

You start the level on the middle platform between two tracks near some 
canopies. On one wall of the canopy is a glowing billboard. There are 
two glowing billboards on the middle platform of the track, one glowing 
billboard on the left side of the track, and one glowing billboard on 
the right side of the track. Wallride the four billboards to complete 
this challenge.

---------------------------------------------------------------------
Grind the station chandelier
---------------------------------------------------------------------

Go straight forward from the start of the level, and go up the set of 
stairs on the right. At the top of the stairs, air the half pipe, and 
then head straight back towards the stairs you just came up. In the 
middle of the stairs is a small launch ramp, and above the launch ramp 
is the chandelier. Use the launch ramp to jump up onto the chandelier 
and start grinding it.

---------------------------------------------------------------------
Grind over 30 meters
---------------------------------------------------------------------

This challenge can be completed by grinding 30 meters anywhere in the 
level. For the best place to complete the challenge, do a half turn to 
the right at the start of the level, and ride forward, staying to the 
left of the benches. You will arrive at a long slope leading down. Grind 
down the tracks on this long slope.

---------------------------------------------------------------------
Wallride the Huffy traincar
---------------------------------------------------------------------

Do a half turn at the start of the level to see the Huffy traincar 
disappearing off into the tunnel on the left. When the rest of the train 
has gone into the tunnel, get onto the tracks where the train was, and 
follow them away from the tunnel all the way to the tunnel at the other 
side of the level. The train should just be appearing from the tunnel. 
Wait for the Huffy traincar which is near the front of the train, and 
wallride it to complete the challenge.

===================================================================== 
Pro Challenges
=====================================================================

---------------------------------------------------------------------
Break the four windows in the train station
---------------------------------------------------------------------

Go straight forward from the start of the level, and go up the set of 
stairs on the right. Turn left or right at the top of the stairs, and go 
around the corner. Keep going forward to see some windows. Jump over the 
balcony and smash the first window. Break the remaining windows to 
complete the challenge.

---------------------------------------------------------------------
Jump over the moving flatbed car
---------------------------------------------------------------------

Do a half turn at the start of the level to see the train with flatbed 
car	disappearing off into the tunnel on the left. When the rest of the 
train has gone into the tunnel, get onto the tracks where the train was, 
and follow them away from the tunnel until you see a big kicker ramp on 
the right of the track. Go off the track to the right and line up facing 
the kicker ramp. Wait for the train to start riding slowly past. When 
the flatbed car comes into view ride up the kicker ramp and jump over 
the flatbed car to complete the challenge.

---------------------------------------------------------------------
Perform a 4-trick combo
---------------------------------------------------------------------

Do four combinations in the same trick anywhere in the level.

---------------------------------------------------------------------
Do a fastplant on the clock
---------------------------------------------------------------------

Go straight forward from the start of the level, and there will be two 
sets of stairs leading up. In the middle of the stairs is a clock. Go up 
the green ledge of either of the stairs, and jump onto a fastplant on 
the clock by pressing left and jump. 

=====================================================================
Hardcore Challenges
=====================================================================

---------------------------------------------------------------------
Get on the deck of each cargo ship
---------------------------------------------------------------------

Do a half turn to the right at the start of the level, and ride forward, 
staying to the left of the benches. Go down the long slope, and turn 
right before you reach the tunnel. Go up the slope, and then up the 
other slope on the crane. At the top of the slope to the crane, on the 
small platform, turn left and stop. There will be a boat below. To get 
onto this boat, go forward and go up the small launch ramp of the crane, 
and then jump over the water to land on the boat. Once on the boat, go 
to the middle of it, and then turn so that you're facing the two quarter 
pipes with a slope between them. To get onto the second cargo ship, ride 
up the slope between the two quarter pipes, and there will be a small 
red launch ramp on the edge of the boat. Jump over the gap between the 
two cargo ships to complete this challenge.

---------------------------------------------------------------------
Transfer between two commuter bench awnings
---------------------------------------------------------------------

Go straight forward from the start of the level, and go up the set of 
stairs on the right. Turn right at the top of the stairs, and go around 
the corner. Go forward and stay to the right, as the platform will fall 
down in the middle. Go around the corner to the right, and ride down the 
small set of steps. There will be a small wooden kicker ramp just to the 
left. Use this ramp to jump onto the awning. Once on the first awning, 
go forward and jump the gap to the next awning. There are many awnings 
in this area. You can complete this challenge by jumping the gap between 
any awning.

---------------------------------------------------------------------
Grind-to-grind transfer between each commuter bench
---------------------------------------------------------------------

At the start of the level there are four benches, each with a gap 
between them. Start grinding along a bench, and then jump over the gap, 
and land grinding on then next bench. Jump the gap between each of the 
four benches for this challenge.

---------------------------------------------------------------------
Transfer between the bulldozers
---------------------------------------------------------------------

This is one of the most difficult challenges in the game, due to the 
massive space you have to jump. Go forward from the start of the level, 
and go down the stairs in the middle. Keep going straight forward 
through the arch, and then go left once you get onto the tracks. Do a 
sharp turn to the left at the top of the slope and stop. The timing to 
this gap is crucial. Every so often a train goes along the tracks at the 
top, and will wreck any potential chance you have of completing this 
gap. The destination is the two bulldozers, which each have a shovel on 
them that acts as a quarter pipe. You will need to clear the gap between 
one shovel to the next. You can attempt this either from the left ramp 
to the right, or the right ramp to the left. Go for the ramp to the 
right, as there is a dirt jump along the way. Start manualling before 
you get to the dirt jump, and then do a difficult trick over the dirt 
jump itself. This should give you enough speed for the actual jump. Make 
sure that you stay riding near the wall until you get to the ramp, and 
then turn steeply up to the left before jumping the distance.

=====================================================================
Insane Challenges
=====================================================================

---------------------------------------------------------------------
Manual on the flatbed car
---------------------------------------------------------------------

Do a half turn at the start of the level to see the train with flatbed 
car	disappearing off into the tunnel on the left. When the rest of the 
train has gone into the tunnel, get onto the tracks where the train was, 
and follow them away from the tunnel until you see a big kicker ramp on 
the right of the track. Go off the track to the right and line up facing 
the kicker ramp. Wait for the train to start riding slowly past. When 
the flatbed car comes into view ride up the kicker ramp and jump onto a 
manual on the flatbed car.

---------------------------------------------------------------------

Swamp Trails

---------------------------------------------------------------------

=====================================================================
Amateur Challenges
=====================================================================

---------------------------------------------------------------------
Grind the four glowing tree branches
---------------------------------------------------------------------

Turn left at the start of the level to see some dirt jumps. The four 
tree branches are high up in the trees above the various dirt jumps in 
the area. Ride slowly under the trees, and a message will show up when 
you are near a glowing branch. Grind the four branches for this 
challenge.

---------------------------------------------------------------------
Wallride the fanboat garage to open the doors
---------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy 
slope to reach two large dirt jumps. Ride over the two dirt jumps, and 
continue going forward until you reach a long bridge over some water. 
Cross the bridge to arrive at a big building. Wallride the doors of the 
building by jumping, and then pressing forward and jump on both the 
doors.

---------------------------------------------------------------------
Grind-to-grind transfer between any two logs
---------------------------------------------------------------------

There are lots of double logs all over the level. The most convenient 
logs being right near the start of the level. Just turn right at the 
start of the level to spot the logs, and then grind the gap between the 
logs to complete the challenge.

---------------------------------------------------------------------
Do a trick over the tree trunk in the upper eight-pack
---------------------------------------------------------------------

Turn to the right at the start of the level, and ride along near the 
fence to the dirt jumps. Go over the first dirt jump, and then turn left 
and follow the path to a huge dirt jump over a tree trunk. Do any trick 
over this tree trunk.

===================================================================== 
Pro Challenges
=====================================================================

---------------------------------------------------------------------
Destroy four rusty boats hanging in the fanboat garage
---------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy 
slope to reach two large dirt jumps. Ride over the two dirt jumps, and 
continue going forward until you reach a long bridge over some water. 
Cross the bridge, and enter the garage. Hanging from the ceiling are 
four rusty boats. Use the various ramps in the garage to jump up and 
destroy the four rusty boats.

---------------------------------------------------------------------
Wallride on the TSG sign to open the back garage door
---------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy 
slope to reach two large dirt jumps. Ride over the two dirt jumps, and 
continue going forward until you reach a long bridge over some water. 
Cross the bridge, and enter the garage. As soon as you enter the garage, 
stop, and half turn so that you are facing the entrance. On the wall 
between the two entrances will be the TSG sign. Wallride the TSG sign to 
complete the challenge. 

---------------------------------------------------------------------
Pull a modified backflip between the junkyard trailers
---------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy 
slope to reach two large dirt jumps. Ride over the two dirt jumps, and 
continue going forward until you reach a long bridge over some water. 
Cross the bridge, turn slightly to the left, and keep going straight 
forward to come to an area with some small launch ramps. There are two 
places to complete this challenge. You can either do a modified backflip 
over the trailer with three barrels or the trailer with the two green 
cars. To do a modified backflip, do a normal backflip, then press any 
direction and the modifier trick button.

---------------------------------------------------------------------
Grind the drawbridge cable from the upper garage deck
---------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy 
slope to reach two large dirt jumps. Ride over the two dirt jumps, and 
continue going forward until you reach a long bridge over some water. 
Cross the bridge, and enter the building. Go through the building to the 
other side. From here turn around to the right, and go up the path which 
leads to the next floor of the building. At the top of the path, turn 
around to the right, and ride quickly forward. At the end of the path 
will be a window. Jump through the window and start grinding down the 
drawbridge cable for this challenge.

=====================================================================
Hardcore Challenges
=====================================================================

---------------------------------------------------------------------
Pull four modified supermans on the upper eight-pack
---------------------------------------------------------------------

Turn to the right at the start of the level, and ride along near the 
fence to the dirt jumps. Go over the first dirt jump, and then turn left 
and follow the path to some huge dirt jumps. Do a modified superman over 
each of the four jumps. To do a modified superman, do a normal superman, 
then press any direction and the modifier trick button.

---------------------------------------------------------------------
Grind the three sections of the tree canopy
---------------------------------------------------------------------

Turn left at the start of the level to see a small wooden path going 
behind a tree. Ride onto the path, and then jump off the small ramp at 
the end and start grinding on the first section of the tree canopy. 
Between the first and second canopy, don't press anything except for the 
grind button. Between the second and third canopy, lean over to the 
right and jump.

---------------------------------------------------------------------
Transfer from the fanboat garage across the channel
---------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy 
slope to reach two large dirt jumps. Ride over the two dirt jumps, and 
continue going forward until you reach a long bridge over some water. 
Cross the bridge, and enter the building. Go through the building to the 
other side. From here turn around to the right, and go up the path which 
leads to the next floor of the building. At the top of the path, there 
will be a crate in front. Smash through the crate to reveal a small 
wooden launch ramp. Go to the other end of the building, and then turn 
around. Ride towards the wooden launch ramp, and jump from the ramp, 
over the water, to the land below.

---------------------------------------------------------------------
Grind on any of the fanboats
---------------------------------------------------------------------

Go straight down the path at the start of the level, and jump over the 
gap between the two kicker ramps. Keep going straight forward down the 
path, ignoring the paths leading off to the left, and you'll soon come 
to two bridges. One is a broken one, and one is a curved wooden one. 
Face the broken one, and wait for a fanboat to come along. When it does, 
ride up the broken bridge, jump, and hold the grind button to do a quick 
grind on the fanboat.

=====================================================================
Insane Challenges
=====================================================================

---------------------------------------------------------------------
Grind all the way from the garage to the bird refugee island
---------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy 
slope to reach two large dirt jumps. Ride over the two dirt jumps, and 
continue going forward until you reach a long bridge over some water. 
Cross the bridge, and enter the building. Go through the building to the 
other side. From here turn around to the right, and go up the path which 
leads to the next floor of the building. Turn right at the top of the 
slope to face the window. There will be a hanging boat just behind the 
window, so jump through the window to land on the boat. From the first 
boat, ride onto the second boat, and then jump through the window to 
land on the other side of the building. Turn right after smashing 
through the window. There will be the wall on the right side, and up 
above that is the roof of the garage. To get up onto the roof, start 
wallriding the wall, and then jump and hold triangle. Even if you fall 
down, you should start up on the roof. Go over to the other side of the 
roof, and then ride to the right corner. There will be a wire leading 
across the water to the island. Grind all the way down the wire from the 
roof to the island to complete this challenge.

---------------------------------------------------------------------

Commmercial District

---------------------------------------------------------------------

=====================================================================
Amateur Challenges
=====================================================================

---------------------------------------------------------------------
Break the 4 glowing lamps on the park stone wall
---------------------------------------------------------------------

Ride straight forward down the grass hill at the start of the level, and 
keep going forward past the fountain to come to some swingrails, and 
behind them, three benches. Ride straight past the benches to come to a 
wall. Get onto the top of the wall, and then stop. This is the wall 
where the four glowing lamps are located. Ride up and down the slopes of 
the wall, smashing the glowing lamps on the way.

---------------------------------------------------------------------
Wallride the walkway support over the stair gap
---------------------------------------------------------------------

Turn slightly to the left at the start of the level, and head down the 
grass slope. Go to the right of the three benches, and then turn left. 
On the right, there will be some steps going up, and just in front of 
the steps will be a quarter pipe. To the right of the quarter pipe, the 
wall should be glowing. Wallride the wall by jumping onto the wall and 
pressing forward and jump to complete this challenge.

---------------------------------------------------------------------
Jump over any police car
---------------------------------------------------------------------

Find your way onto the main road going around near the edge of the 
level, and wait for the police car to come into view. When it does, jump 
over it to complete this challenge.

---------------------------------------------------------------------
Grind the electric wire that crosses over Madison Street
---------------------------------------------------------------------

Turn to the left at the start of the level to see a curved wall sloping 
down. Get onto the curved wall, and then ride down the wall to the end. 
At the end, the wall slopes up steeply. Use this slope to jump onto one 
of the electric wires above.

===================================================================== 
Pro Challenges
=====================================================================

---------------------------------------------------------------------
Break all four of the lower level plaza awnings
---------------------------------------------------------------------

Turn left at the start of the level, and ride down the grass. Go to the 
right of the tree at the end of the grass, and continue across the road. 
Keep going forward, and you will arrive at a small ramp area under some 
awnings and a bridge. Use the quarter pipes on either side of the area 
to break the awnings above.

---------------------------------------------------------------------
Pull an 8-trick combo anywhere
---------------------------------------------------------------------

Do eight combinations in the same trick anywhere in the level.

---------------------------------------------------------------------
Grind transfer from the walkway rail to the support arch
---------------------------------------------------------------------

Turn slightly to the left at the start of the level, and head down the 
grass slope. Go to the right of the three benches, and then turn left. 
On the right, there will be some steps going up. Go up the two sets of 
steps. Up on the walkway, start grinding along the left rail, and then 
jump across to a grind on the arch.

---------------------------------------------------------------------
Manual 15 meters on the plank in the construction area
---------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left 
side, and go down the grass slope. Continue going forward across the 
first road, and keep riding across the road going straight on. Some 
parts of the fence can be broken. Break through the part of the fence 
with the "Do Not Enter" sign on it to enter the construction area, and 
then turn left. Ride up the first set of stairs, then go straight 
forward and ride up the next set of stairs. At the top of the stairs 
turn to the left. There will be a small thin plank leading off to the 
left. Face the plank. Jump into a manual before you reach the plank. 
Manual 15 meters on the floor, and then ride onto the plank to complete 
the challenge. 

=====================================================================
Hardcore Challenges
=====================================================================

---------------------------------------------------------------------
Break all four of the upper level plaza awnings
---------------------------------------------------------------------

Turn left at the start of the level, and ride down the grass. Go to the 
right of the tree at the end of the grass, and continue across the road. 
Keep going forward, and you will arrive at a small ramp area under some 
awnings and a bridge. Similar to the pro challenge where you have to 
break the lower level plaza awnings, these upper level plaza awnings are 
even higher. You may need to use manuals to get extra height after 
coming down from a big jump. Break all four of the upper plaza awnings 
using both quarter pipes in the area to complete this challenge.

---------------------------------------------------------------------
Pull a modified manual 70 meters down Washington St
---------------------------------------------------------------------

Do a half turn to the right at the start of the level, and go through 
the exit to the park. Turn right after leaving the park to arrive on 
Washington St. The middle of the road will be glowing. Do a modified 
manual down the glowing section of the road. To do a modified manual, do 
a normal manual, then press any direction and the modifier trick button.

---------------------------------------------------------------------
Transfer over the caged walkway in the skatepark
---------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left 
side, and go down the grass slope. Continue going forward across the 
first road, and ride onto the left side of the road going straight on. 
There will be a caged walkway going up to the left, so follow it to 
arrive in a small area with some ramps. Keep going straight forward 
until you reach the corner of the brown ramp, and then turn around to 
face the walkway. There are two green quarter pipes on either side of 
the walkway. To complete this challenge, jump over the walkway using the 
quarter pipes.

---------------------------------------------------------------------
Transfer over the pedestrian overpass
---------------------------------------------------------------------

Turn slightly to the left, and head down the grass slope. Go to the 
right of the three benches, and then turn left. On the right, there will 
be some steps going up, and just in front of the steps will be a quarter 
pipe. For this challenge, you need to use the quarter pipe to jump all 
the way over the overpass and land on the quarter pipe on the other 
side.

=====================================================================
Insane Challenges
=====================================================================

---------------------------------------------------------------------
Do the giant quarterpipe transfer in the skatepark
---------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left 
side, and go down the grass slope. Continue going forward across the 
first road, and ride onto the left side of the road going straight on. 
There will be a caged walkway going up to the left, so follow it to 
arrive in a small area with some ramps. Keep going straight forward over 
the corner of the brown ramp, and you'll soon drop down onto a spine 
ramp. Stop when you reach the ramp, and turn around so that you're 
facing in the direction of the caged walkway. Look over to the right, 
and there will be another ramp a massive distance away. For this gap, 
get speed on the spine ramp, and then jump the gap between one quarter 
pipe to the other. This can be done from both directions. It may be 
easier to work up speed on the ramp first by doing a trick and landing 
in a manual. The manual should help with the speed of the jump.

---------------------------------------------------------------------

Galloon Water Park

---------------------------------------------------------------------

=====================================================================
Amateur Challenges
=====================================================================

---------------------------------------------------------------------
Hit the four beach balls
---------------------------------------------------------------------

Beach ball 1 - Do a half turn at the start of the level, and then go 
forward and through the tunnel at the left. Turn left after exiting the 
tunnel, and go around the side of the first castle. The first beachball 
will be sitting patiently on the bridge to the second castle.

Beach ball 2 - After hitting the first beach ball, turn around and go 
back up the tunnel towards the start of the level. After coming out of 
the tunnel, go straight forward and down the fish ladder. After the fish 
ladder, continue forward to arrive at some quarter pipes, three on each 
side. Go through the middle of the three quarter pipes to arrive at a 
fountain. In the fountain is the second beach ball.

Beach ball 3 - After hitting the second beach ball, jump out of the 
fountain in the direction of the three quarter pipes. Before the three 
quarter pipes, there is a wooden path leading up on the left. Go up the 
path, and then turn left to arrive at the top of a slide. Go down the 
slide, and the third beach ball will be waiting for you at the end.

Beach ball 4 - Drop down into the pool after collecting the third beach 
ball, and then jump out of the pool and make your way over to the 
massive double yellow slide. Near the end of the slide, jump up onto the 
grass. Cross the vine bridge in front to arrive on a grass platform with 
some dirt jumps. Turn right before you reach the dirt jumps to see 
another vine bridge. Cross this bridge as well, and then turn right and 
ride along near the edge of the grass platform to come to the fourth and 
final beach ball.

---------------------------------------------------------------------
Fastplant on the four floor signs
---------------------------------------------------------------------

Floor sign 1 - Do a half turn at the start of the level, and then go 
forward and through the tunnel at the left. After exiting the tunnel, go 
straight forward to come to the first floor sign. Fastplant the first 
floor sign by pressing jump and left.

Floor sign 2 - After fastplanting the first floor sign, go back up the 
tunnel towards the start of the level. After coming out of the tunnel, 
go straight forward and down the fish ladder. After the fish ladder, 
continue forward to arrive at some quarter pipes, three on each side. Go 
through the three quarter pipes. As soon as you go past the third 
quarter pipe, turn right and go forward to come to the second floor 
sign.

Floor sign 3 - After fastplanting the second floor sign, turn around and 
head back through the middle of the half pipes, and go up the fish 
ladder to get to the start of the level. Turn left before entering the 
tunnel, and go down the left side of the massive blue slide. At the 
bottom of the slide, turn around to the left and exit the bowl. Continue 
going forward until you come to the third floor sign by a fountain.

Floor sign 4 - After fastplanting the third floor sign, turn around and 
head back into the bowl where the massive blue slide ends. Jump forward 
out of the bowl onto the path near the small hut, and then start riding 
along the path, which curves around to the left. Keep following the path 
along, which will lead to the fourth and final floor sign near a tree at 
the end.

---------------------------------------------------------------------
Pull a 540 anywhere
---------------------------------------------------------------------

Jump anywhere in the level and spin 540.

---------------------------------------------------------------------
Grind the tops of both iron archways
---------------------------------------------------------------------

Go down the left side of the massive blue slide at the beginning of the 
level, and drop off to the left near the end. Follow the path between 
the two bowls to come to a wide bridge. After crossing the bridge, stop 
and turn slightly to the right. There will be two sets of steps leading 
down, with an iron archway over the top of each set. To complete this 
challenge, use the quarter pipes on either side of the steps to launch 
up into a grind on the iron archways.

===================================================================== 
Pro Challenges
=====================================================================

---------------------------------------------------------------------
Break the four lights in the lower walkway
---------------------------------------------------------------------

Go all the way down the massive blue slide at the start of the level 
into the bowl at the end. Jump forward out of the bowl onto the path 
near the small hut, and then start riding along the path, which curves 
around to the left. Keep following the path along, staying to the right. 
Go down the slope to arrive on the lower walkway. This walkway has 
benches around the edge of it, and above the benches are some lights. 
Not all the lights are glowing. Follow the path around, and break the 
four glowing lights.

---------------------------------------------------------------------
Bust out a 15,000 point trick set
---------------------------------------------------------------------

The requirements for trick set challenges become more difficult as the 
game progresses, meaning that manuals must be used. To manual, press 
down and down, or up and up while in the air before landing. Combine 
these manuals before tricks, such as grinds or spins, to complete this 
challenge.

---------------------------------------------------------------------
Pull a 720 anywhere
---------------------------------------------------------------------

Jump anywhere in the level and spin 720.

---------------------------------------------------------------------
Transfer over one of the bridges between the castles
---------------------------------------------------------------------

Do a half turn at the start of the level, and then go forward and 
through the tunnel at the left. There will be a castle on the left. 
Approach the castle, but don't enter it. Instead, go around the side of 
the castle to drop down into a quarter pipe between the two castles. To 
complete this challenge, jump over the bridge between the two castles. 
This will only work on the bridge nearest the fence.

=====================================================================
Hardcore Challenges
=====================================================================

---------------------------------------------------------------------
Grind all four hot dog stands
---------------------------------------------------------------------

Hot dog stand 1 - Do a half turn at the start of the level, and then go 
forward and through the tunnel at the left. Turn left after exiting the 
tunnel, and turn right before entering the castle. The first hot dog 
stand will be around the corner of the wall to the right.

Hot dog stand 2 - After grinding the first hot dog stand, turn around 
and go back up towards the tunnel, but just before entering the tunnel, 
turn right and go down the fish ladder to find the second hot dog stand 
at the bottom.

Hot dog stand 3 - Make your way over to the bowl where the massive blue 
slide ends, and then ride up the blue slide to the top. Turn righ at the 
top, and go down the fish ladder to the bottom. At the bottom of the 
fish ladder, go forward and ride through the middle of the three half 
pipes. The third hot dog stand will be just to the left of the fountain.

Hot dog stand 4 - After grinding the third hot dog stand, go through the 
tunnel next to the fountain. The tunnel splits onto the two yellow 
slides. Take the left path, and go down to the end of the slide. Near 
the end of the slide, turn to the left and jump up onto the grass. Cross 
the vine bridge in front to arrive on a grass platform with some dirt 
jumps. Turn right before you reach the dirt jumps to see another vine 
bridge. Cross this bridge, and then go forward and up the steps. The 
fourth and final hot dog stand will be near the middle of this area.

---------------------------------------------------------------------
Pull a double backflip anywhere
---------------------------------------------------------------------

Jump anywhere in the level and do a double backflip. It is possible to 
combine this challenge with the 900 spin challenge, completing both 
challenges in one trick. Get some speed by going down the side of the 
massive blue slide, and hold jump when you are about half way down it. 
When you come to the quarter pipe at the end, release the jump button, 
and then press down, down + square to do the double backflip.

---------------------------------------------------------------------
Pull a 900 spin anywhere
---------------------------------------------------------------------

Jump anywhere in the level and spin 900 to complete this challenge. It 
is possible to combine this challenge with the double backflip 
challenge, completing both challenges in one trick. Get some speed by 
going down the side of the massive blue slide, and hold jump when you 
are about half way down it. When you come to the quarter pipe at the 
end, release the jump button, and then hold R1 or L1 to start spinning 
for the the 900.

---------------------------------------------------------------------
Pull a backflip on each level of the upper fish ladder
---------------------------------------------------------------------

Do a half turn to the left at the start of the level, and then go 
forward and to the right to arrive at the fish ladder. Backflip each 
level of the fish ladder by jumping and pressing down and square.

=====================================================================
Insane Challenges
=====================================================================

---------------------------------------------------------------------
Manual 220 meters down the center of the Typhoon Ride
---------------------------------------------------------------------

Turn around at the start of the level, and ride a short distance away 
from the blue slide. Then turn around and face the middle of the slide. 
Start manualling before you reach the slide, and then ride onto the 
middle of the slide in a manual. From here, balance by pressing up and 
down as you manual all the way down the middle of the slide. Make sure 
that you start the manual before the slide, otherwise the challenge will 
not be completed.

---------------------------------------------------------------------

HWY 47 Cloverleaf

---------------------------------------------------------------------

=====================================================================
Amateur Challenges
=====================================================================

---------------------------------------------------------------------
Knock over four small exit signs
---------------------------------------------------------------------

Exit sign 1 - You start the level near two roads, one leading off to the 
left and one leading off to the right. Go onto the left road, and 
staying to the left of the road, go forward to find the first exit sign.

Exit sign 2 - After knocking over the first small exit sign, return to 
the starting point of the level, facing the dirt slope leading down. Go 
onto the right road, and continue going forward on the right side of the 
road to come to the second small exit sign.

Exit sign 3 - Go down the road that the second exit sign used to be next 
to, and at the bottom of the road turn left to come to the third exit 
sign.

Exit sign 4 - After knocking over the third exit sign, do a half turn to 
the right, and face the road leading straight forward. Go all the way 
forward along this long road to the pipe going along near the bridge at 
the end. Turn left before you go under the bridge, and cross the two 
roads. On the last road before the grass slope, turn left to see the 
fourth and final exit sign.

---------------------------------------------------------------------
Pull a 540 spin over the sewer channel hip
---------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and 
ride across the three roads to arrive at the skate park. Go down into 
the skatepark, turn left, and ride to the other end of the skatepark to 
drop down into the sewer half pipe. Turn right once you get into the 
sewer half pipe, and go forward to come to the sewer channel hip. Do a 
540 over the hip to complete this challenge.

---------------------------------------------------------------------
Transfer from the offramp down into the skatepark
---------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and 
ride across the three roads. You'll come to the railing of the skate 
park. Turn right at the railing, and keep going forward, past the road 
leading up to the left, until you come to some dirt on the left side of 
the road. Ride onto the dirt, and then turn around. You should see a 
small thin dirt path leading to the right of the road going up. Go down 
this path to come to a small wooden launch ramp. Using this launch ramp, 
jump over the road and land down near the skate park to complete this 
challenge.

---------------------------------------------------------------------
Grind all the way across the pipe over the highway
---------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and 
turn left when you get onto the road.  Go all the way forward along this 
long road to the pipe going along near the bridge at the end. Go up onto 
the grass bank on the left, and face the pipe. Grind all the way along 
the pipe to complete this challenge.

===================================================================== 
Pro Challenges
=====================================================================

---------------------------------------------------------------------
Get inside the four dumpsters and open the doors
---------------------------------------------------------------------

You start the level near two roads, one leading off to the left and one 
leading off to the right. Go onto the right road, and then go to the 
left of the first dumpster to find a small launch ramp. Use this launch 
ramp to jump into the second dumpster. When you jump into the dumpsters, 
the doors open. Jump into all four of the dumpsters to complete this 
challenge.

---------------------------------------------------------------------
Fastplant at the top of the blue column in the skatepark
---------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and 
ride across the three roads to arrive at the skate park. In the middle 
of the skate park is a tall blue column. Jump forward out of the quarter 
pipes to the left of the column to launch up into a fastplant on the 
glowing section of the column. Fastplant by pressing left and the jump 
button.

---------------------------------------------------------------------
Pull a 12-trick combo anywhere
---------------------------------------------------------------------

Do twelve combinations in the same trick anywhere in the level.

---------------------------------------------------------------------
Manual across the i-beam in the upper construction area
---------------------------------------------------------------------

You start the level near two roads, one leading off to the left and one 
leading off to the right. Go onto the left road, and continue forward 
until you come to a gap in the road, which has four i-beams going across 
it. Manual all the way across one of the i-beams to complete this 
challenge.

=====================================================================
Hardcore Challenges
=====================================================================

---------------------------------------------------------------------
Grind the four Slim Jim billboards
---------------------------------------------------------------------

Slim Jim billboard 1 - Go down the dirt path at the start of the level, 
and turn right at the end before you get to the road. Go over the dirt 
jump, and then ride up to the right to cross a road. After crossing the 
road, ride up toward the fence, and turn around. The first billboard 
will be straight down the bumpy dirt path. Use either of the wooden 
launch ramps to jump up onto a grind on the billboard.

Slim Jim billboard 2 - After grinding the first billboard, turn around 
and head back up the dirt path to the fence at the top. Turn left at the 
fence, and go along by it to come to a small wooden launch ramp on the 
left. Use this ramp to launch up onto a grind on the second billboard.

Slim Jim billboard 3 - After grinding the second billboard, drop down 
onto the road and turn to the left. Go forward along the road until you 
see a big dirt jump near the left side of the road. Go over the dirt 
jump, and then go straight forward to come to the third Slim Jim 
billboard. Use the side of the road to jump onto the billboard.

Slim Jim billboard 4 - After grinding the third billboard, turn right 
and go forward to come to a road. Cross over the road, and then turn to 
the right. Go forward to come to the fourth and final billboard.

---------------------------------------------------------------------
Grind the scaffold above the concrete park bowl
---------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and 
ride across the three roads to arrive at the skate park. In the middle 
of the skate park is a tall blue column. To the right of the column is a 
bowl. Drop into the bowl and jump up to a grind on the scaffold above.

---------------------------------------------------------------------
Jump from the I-beam across the construction gap
---------------------------------------------------------------------

You start the level near two roads, one leading off to the left and one 
leading off to the right. Go onto the right road, and continue going 
forward past the two roads leading off to the right. Shortly before the 
exit to the level, there will be a final road leading off to the right. 
Go down the middle of this road. There will be a small I-beam sloping 
up. Jump from this I-beam, over the big gap between the two roads, and 
land on either the road or the I-beam.

---------------------------------------------------------------------
Transfer over the bridge that crosses the sewer halfpipe
---------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and 
ride across the three roads to arrive at the skate park. Go down into 
the skatepark, turn left, and ride to the other end of the skatepark to 
drop down into the sewer half pipe. There is a road above the half pipe. 
Using the half pipe, jump over the road.

=====================================================================
Insane Challenges
=====================================================================

---------------------------------------------------------------------
Do the triple grind from the lightpost across the road signs
---------------------------------------------------------------------

Go down the dirt path at the start of the level, and turn right at the 
end before you get to the road. Go over the dirt jump, and then ride up 
to the right to cross a road. After crossing the road, ride up toward 
the fence, and turn around. The first billboard will be straight down 
the bumpy dirt path. Use either of the wooden launch ramps to jump up 
onto the billboard. And from the billboard, drop down onto a grind onto 
the lightpost. Continue to hold the grind button to grind on all three 
sections of the lightpost.

---------------------------------------------------------------------

Devil's Peak

---------------------------------------------------------------------

=====================================================================
Amateur Challenges
=====================================================================

---------------------------------------------------------------------
Knock out the four glowing dinosaur teeth
---------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the 
first small dirt jump, and the second dirt jump shortly after it. Go 
over the small slope in front, and the dirt jump after it. You'll come 
to a small sign post with "Fallen Angel" written on it. Go to the right 
of this sign, and drop down onto the path below. Ride down the path, and 
turn left at the first turning. There will be a big dinosaur head in 
front. Go down the slope to arrive in the dinosaur head. Knock out the 
four glowing teeth to complete this challenge.

---------------------------------------------------------------------
Grind the four fallen dinosaur ribs
---------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the 
first small dirt jump, and the second dirt jump shortly after it. Go 
over the small slope in front, and the dirt jump after it. You'll come 
to a small sign post with "Fallen Angel" written on it. Go to the right 
of this sign, and drop down onto the path below. Ride down the path, and 
turn left at the first turning. There will be a big dinosaur head in 
front. Go down the slope and jump over the bottom jaw of the dinosaur 
head. In the area near the dinosaur head, four ribs are scattered. Two 
of the ribs are on the floor, and two of the ribs are up near the 
quarter pipes. Grind the four ribs to complete this challenge. 

---------------------------------------------------------------------
Pull a 360 tailwhip over the center of the dinosaur skeleton spine
---------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the 
first small dirt jump, and the second dirt jump shortly after it. Go 
over the small slope in front, and the dirt jump after it. You'll come 
to a small sign post with "Fallen Angel" written on it. Go to the right 
of this sign, and drop down onto the path below. Ride down the path, and 
turn left at the first turning. There will be a big dinosaur head in 
front. Go down the slope and jump over the bottom jaw of the dinosaur 
head. Turn left after exiting the dinosaur head, and turn left again 
straight away before you reach the dinosaur skeleton bowl. Turn right 
before you reach the quarter pipe in front, and then continue forward 
over the bumps to come to the dinosaur skeleton spine. 360 tailwhip the 
spine by jumping over the glowing section, spinning by pressing R1 or 
L1, and then tapping down, right + square to do the tailwhip.

---------------------------------------------------------------------
Transfer across Anvil Island
---------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the 
first small dirt jump. Before you reach the next dirt jump, quarter turn 
to the left and ride along the wide path. The path has a gap in it. Jump 
the gap and land on the next section of the wide path. Continue riding 
along the wide path and jump over the next gap to complete the 
challenge.

===================================================================== 
Pro Challenges
=====================================================================

---------------------------------------------------------------------
Grind the four rusty mine cars
---------------------------------------------------------------------

Turn right at the start of the level, and ride onto the mine tracks. 
Wait for the mine car to come along, and jump onto the first car and 
hold the grind button. Grind each of the four rusty mine cars to 
complete this challenge. There are two rusty mine cars on each train. 
You will need to grind both trains to complete this challenge.

---------------------------------------------------------------------
Pull a 900 in the dinosaur skeleton bowl
---------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the 
first small dirt jump, and the second dirt jump shortly after it. Go 
over the small slope in front, and the dirt jump after it. You'll come 
to a small sign post with "Fallen Angel" written on it. Go to the right 
of this sign, and drop down onto the path below. Ride down the path, and 
turn left at the first turning. There will be a big dinosaur head in 
front. Go down the slope and jump over the bottom jaw of the dinosaur 
head. Turn left after exiting the dinosaur head, and then drop down into 
the dinosaur skeleton bowl. Ride up one side of the bowl, jump, and 
press down twice to land in a manual. Landing in a manual will make the 
rider go higher. Hold R1 or L1 to start spinning for the the 900.

---------------------------------------------------------------------
Bust out a 20,000 point trick set
---------------------------------------------------------------------

The requirements for trick set challenges become more difficult as the 
game progresses, meaning that manuals must be used. To manual, press 
down and down, or up and up while in the air before landing. Combine 
these manuals before tricks, such as grinds or spins, to complete this 
challenge.

---------------------------------------------------------------------
Walltap or fastplant higher than 10 meters anywhere
---------------------------------------------------------------------

Press left and the jump button, or right and the jump button on a wall 
after jumping 10 meters in the air. 

=====================================================================
Hardcore Challenges
=====================================================================

---------------------------------------------------------------------
Fastplant the four giant boulders
---------------------------------------------------------------------

The four giant boulders are scattered around the top section of the 
level. Just ride around the path to find them all. Fastplant the 
boulders by jumping and then pressing left and the jump button.

---------------------------------------------------------------------
Grind transfer between each mine track at the canyon bottom
---------------------------------------------------------------------

Do a half turn to the left at the start of the level, and head forward. 
Turn right before you reach the wall, and ride over three dirt jumps. 
After the third dirt jumps, there will be some mine tracks over on the 
left. Go onto the tracks, and ride down the slope. At the flat section 
at the bottom, the tracks will be glowing. Start grinding on the first 
glowing track, and then start leaning over in the direction of the other 
glowing track. From there, jump and land on the next glowing track. Do 
this with each of the mine tracks to complete the challenge.

---------------------------------------------------------------------
Pull a 1080 anywhere
---------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the 
first small dirt jump, and the second dirt jump shortly after it. Go 
over the small slope in front, and the dirt jump after it. You'll come 
to a small sign post with "Fallen Angel" written on it. Go to the right 
of this sign, and drop down onto the path below. Ride down the path, and 
turn left at the first turning. There will be a big dinosaur head in 
front. Go down the slope and jump over the bottom jaw of the dinosaur 
head. There are two bowls in this area. The first one is the dinosaur 
rib bowl, and the second is the smooth rock bowl. Ignore the dinsaur rib 
bowl. Go straight forward after exiting the dinosaur head, and then turn 
left before you reach the quarter pipe in front. Go forward over the 
small slope, and drop down into the bowl. This is the best place in the 
level to do a 1080. Ride up one side of the bowl, jump, and press down 
twice to land in a manual. Landing in a manual will make the rider go 
higher. Do this manual and jump a few times and hold R1 or L1 to start 
spinning for the the 1080.

---------------------------------------------------------------------
Jump to the top of the mushroom pillar
---------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the 
first small dirt jump, and the second dirt jump shortly after it. Go 
over the small slope in front. Before you reach the next dirt jump, 
quarter turn to the left and ride along the wide path. The path has a 
gap in it. Down to the right is the mushroom pillar. To complete this 
challenge, ride towards the gap in the rock, and then quickly turn to 
the right just before you reach it and jump down to the mushroom pillar 
below. You have to land on the middle of the mushroom pillar to complete 
this challenge.

=====================================================================
Insane Challenges
=====================================================================

---------------------------------------------------------------------
Grind 350 meters on the mine car tracks
---------------------------------------------------------------------

Go forward at the start of the level and ride onto the mine car tracks. 
Turn right on the tracks, and go up to the top of the slope. At the top 
of the slope, stop and wait for the mine car to come up the track. As 
soon as it has gone past, start grinding down the tracks in the opposite 
direction to the way the mine car was going. When you get down to the 
bottom of the canyon, the mine car should be riding towards you. 
Transfer over to a grind on the other mine car tracks to complete the 
350 meters grind.

---------------------------------------------------------------------

Airport Garage

---------------------------------------------------------------------

=====================================================================
Amateur Challenges
=====================================================================

---------------------------------------------------------------------
Defuse the four package bombs
---------------------------------------------------------------------

Package bomb 1 - At the start of the level, there are three main ways to 
go. Left, right, or down the slope in the middle. Take the right path, 
and continue along the third floor. Up on the ledge at the far right 
corner is the first package bomb, up near the helicopter. Just ride into 
the bomb to defuse it.

Package bomb 2 - Go straight forward at the start of the level and ride 
down the slope to the second level of the car park. Turn right at the 
end of the slope, and ride along the walkway to the building with the 
baggage carousel. The second package bomb will be just inside the 
building on the second floor.

Package bomb 3 - After defusing the second package bomb on the second 
level of the baggage building, go down the steps with the two red rails 
on either side, and then turn left. There will be a mound of dirt in 
front. Ride up the mound and drop down into the half pipe made out of 
plane parts on the other side. The third package bomb is in this half 
pipe.

Package bomb 4 - Get out of the half pipe after defusing the third 
package bomb, and turn right. Ride over to the wooden ramps on the 
trucks, and turn right just before you get to the trucks. Go to the end 
of the path, and on the right will be a stack of crates. Break through 
these crates, and ride over the three dirt jumps. Go over the slope at 
the end to drop down into the area with the fourth and final package 
bomb.

---------------------------------------------------------------------
Jump over the red suv on the third floor ramp
---------------------------------------------------------------------

Go straight forward at the start of the level and stay to the left as 
you ride down the slope. Use the small launch ramp to jump over the red 
car to complete this challenge.

---------------------------------------------------------------------
Bust out a 10,000 point trick set
---------------------------------------------------------------------

The requirements for trick set challenges become more difficult as the 
game progresses, meaning that manuals must be used. To manual, press 
down and down, or up and up while in the air before landing. Combine 
these manuals before tricks, such as grinds or spins, to complete this 
challenge.

---------------------------------------------------------------------
Grind all the way around the baggage carousel
---------------------------------------------------------------------

Go straight forward at the start of the level and ride down the slope to 
the second level of the car park. Turn right at the end of the slope, 
and ride along the walkway. Jump over the red balcony rail at the end to 
land on the first floor of the baggage carousel building. Grind all the 
way around the bottom of the carousel to complete this challenge.

===================================================================== 
Pro Challenges
=====================================================================

---------------------------------------------------------------------
Ride on the four wing sculptures
---------------------------------------------------------------------

Wing sculpture 1 - At the start of the level, there are three main ways 
to go. Left, right, or down the slope in the middle. Take the right 
path, and continue along the third floor. Use the ramps near the right 
wall to jump up onto the top of the wall. Ride along the top of the thin 
wall, and near the end, jump off to the right to land on the first wing 
sculpture.

Wing sculpture 2 - After riding on the first wing sculpture, go to the 
second floor of the car park, and jump over the wide launch ramp to land 
down in the rest area. Go down the steps, and then turn so that you can 
see the quarter pipe. The second wing sculpture will be above the 
quarter pipe. Hold triangle to stall on the sculpture, and then lean 
over to ride onto it.

Wing sculpture 3 - After riding on the second wing sculpture, drop down 
into the rest area below and turn to face the quarter pipe. Go up the 
steps and turn right. Continue along past the four ramps on the right, 
and the third wing sculpture will be near the bus stop.

Wing sculpture 4 - After riding on the third wing sculpture, drop down 
and ride along the road to arrive at the fourth and final wing 
sculpture, which will be in front. Go down either of the steps, and then 
turn and face the quarter pipe. The wing sculpture will be above the 
quarter pipe. Hold triangle to stall on the sculpture, and then lean 
over to ride onto it.

---------------------------------------------------------------------
Grind 30 meters on the spiral baggage claim sculpture
---------------------------------------------------------------------

Go straight forward at the start of the level and ride down the slope to 
the second level of the car park. Turn right at the end of the slope, 
and ride along the walkway to the building with the baggage carousel. 
Jump over the balcony rail and land on the spiral sculpture above the 
baggage carousel. After grinding up the spiral as far as you can go, 
lean over to the right and hold triangle and down. This does two things. 
One, it stops you from moving, and two, in the likely chance that you 
fall off and start dangling from the sculpture, the game will nicely 
plong you onto the sculpture. Once up on the sculpture, turn around and 
jump onto a grind until you get to 30 meters.

---------------------------------------------------------------------
Do a 16-trick combo
---------------------------------------------------------------------

Do sixteen combinations in the same trick anywhere in the level.

---------------------------------------------------------------------
Grind the switches to open the hangar doors
---------------------------------------------------------------------

Turn right at the start of the level, and jump over the ledge all the 
way down to the floor below. Aim slightly to the left, and go forward to 
arrive at the doors of the hangar, which are unfortunatly closed. Go 
around to the left of the hangar, go over the dirt mound and drop down 
into the half pipe made of plane parts. Get some speed by jumping on the 
left side of the half pipe, and as you approach the other side, turn 
slightly to the left and jump up onto the platform above. Go up the 
small launch ramp, and smash through the window to drop down into the 
hangar. On either side of the hangar are some switches. Use the ramps to 
launch up to grinds on both switches to complete the challenge.

=====================================================================
Hardcore Challenges
=====================================================================

---------------------------------------------------------------------
Grind down the spiral ramp from the 3rd floor to the 1st floor
---------------------------------------------------------------------

Ride along the flat path at the start of the level, and turn left before 
you go down the slope leading to the second level of the car park. The 
beginning of the spiral will be visible. Grind down the whole thing to 
complete this challenge.

---------------------------------------------------------------------
Pull a double backflip while jumping to the rest area
---------------------------------------------------------------------

Go straight forward at the start of the level and ride down the slope to 
the second level of the car park. In front will be a wide launch ramp. 
Jump from this launch ramp, press down, down and square to do the double 
back flip, and land on the other side of the road. To get the speed 
required to make the jump over the road, try manualling down the slope 
before the jump.

---------------------------------------------------------------------
Get up to each of the hanging plane sections
---------------------------------------------------------------------

Turn right at the start of the level, and jump over the ledge all the 
way down to the floor below. Aim slightly to the left, and go forward to 
arrive at the doors of the hangar. Go around to the left of the hangar, 
go over the dirt mound and drop down into the half pipe made of plane 
parts. Get some speed by jumping on the left side of the half pipe, and 
as you approach the other side, swerve over to the left and jump up onto 
the platform above. Jump through the window by using the small ramp, and 
land in the first hanging plane section on the other side. There will be 
a wide metal bar running along near the ceiling. Jump from the first 
hanging plane section and land on the bar. From the beam, jump into the 
second hanging plane section. From the second hanging plane section, 
jump onto the second wide metal bar. And from the second wide metal bar, 
jump into the third and final hanging plane section.

---------------------------------------------------------------------
Pull a 540 double tailwhip while transferring into the spiral
---------------------------------------------------------------------

Go down the path at the start of the level, turn left before you reach 
the slope, and then shortly after turn right. There will be a large 
quarter pipe on the left side. To the left of the quarter pipe is the 
spiral, and all the way at the bottom of the spiral is a bowl. Use the 
quarter pipe to launch over to the left, spin the 540 by pressing R1 or 
L1, do the double tailwhip by pressing down + right, down + right, 
square, and then land in the bowl to complete this challenge.

=====================================================================
Insane Challenges
=====================================================================

---------------------------------------------------------------------
Grind each of the three helicopters
---------------------------------------------------------------------

It's best to do this challenge in stages, taking each of the helicopters 
in a certain order. You should aim to stall or grind the edge of the 
helicopters.

Helicopter 1 - Go along the path at the start of the level, turn left 
before you reach the slope, and then shortly after turn right. There 
will be a large quarter pipe on the left side, and on the right side 
there will be three smaller quarter pipes, each with a gap between them. 
Jump the gap from the second to the third and hold triangle in the air 
to land on the side of the helicopter.

Helicopter 2 - Take the helicopter behind the left quarter pipe next. Do 
this by jumping on the long left quarter pipe, and holding triangle to 
land in a grind. Next, lean over in the direction of the massive drop to 
land on the thin platform of the quarter pipe. From this thin platform, 
jump onto the side of the second helicopter.

Helicopter 3 - Over at the far right corner of the third floor. Using 
the ramps, jump up onto a grind on the top of the wall, and then lean 
over in the direction of the wall to land on it. Ride along the wall, 
and then jump off and land on the side of the helicopter.

=====================================================================

4.                            Gap List

=====================================================================

---------------------------------------------------------------------

Woodward Camp

---------------------------------------------------------------------

---------------------------------------------------------------------
Across The Titanic Deck - 100 points
---------------------------------------------------------------------

Go down the roll-in at the start of the level, and get up onto the deck 
of the ramp in front. Turn right to see a gap between two small kicker 
ramps. Jump the gap between the two ramps.

---------------------------------------------------------------------
Another Cabin To Cabin - 100 points
---------------------------------------------------------------------

Continuing on from the Cabin to Cabin gap above, you should be safely on 
the second roof, having jumped from one cabin to the other using the big 
launch ramp. On this second cabin, there is another launch ramp on the 
other side of the roof. For this gap, use the launch ramp to jump over 
to the third cabin. 

---------------------------------------------------------------------
Cabin To Cabin - 100 points
---------------------------------------------------------------------

Turn right at the start of the level, and then head across and down the 
deck of the Titanic ramp. Go forward over the two large dirt jumps, and 
keep going straight on, avoiding the rail on the way, to arrive at the 
entrance to the Cage area. Go across to the other side of the Cage area, 
and then turn right. There should be a big cabin, with a dirt jump just 
before it. Use the dirt jump to get launched up onto the cabin. On one 
side of this roof there is a long quarter pipe, and on the other side 
there are two more quarter pipes, seperated by a big launch ramp. Get 
some speed by airing the long quarter pipe, and then rush over the top 
of the roof and go up the launch ramp. For this gap, jump from the 
launch ramp on the one cabin, and land on the next launch ramp on the 
other cabin.

---------------------------------------------------------------------
Cloud 9 Step Up - 100 points
---------------------------------------------------------------------

Turn right at the start of the level, and head along the deck of the 
Titanic. Go down the slope, and then turn left before you enter Egypt. 
Turn right when you get to the corner of the Egypt warehouse, and then 
go up the grassy slope and through the gap in the rail. Continue right 
up the path, and then turn left before you get to Lot 8. Continue along 
side the sloping ramps outside of Lot 8, and keep going straight forward 
until you arrive at Cloud 9. Go to the far side of the building, and 
then turn right. Go up and over the small ramp. Stop on the small 
platform on top. You should see a small slope leading immediatly onto a 
big quarter pipe. To the right of that, there's a quarter pipe which is 
higher. For this gap, jump from the low quarter pipe over the rail, and 
land on the higher quarter pipe. You can also jump from the high quarter 
pipe down onto either of the lower quarter pipes to achieve this gap.   

---------------------------------------------------------------------
Crazy Vert To Vert - 500 points
---------------------------------------------------------------------

At the start of the level, turn to the left until you see a vert ramp. 
That's the destination for this gap, so get off the Titanic ramp, and 
head over to the other ramp. On closer inspection, the ramp is a kind of 
massive double vert ramp. Go up the two slopes to get onto the deck of 
the ramp. On the left will be a huge roll-in. Turn towards the roll-in, 
but don't go down it yet. Have a look around. There will be a gap 
between two fences, and a big deck between the two vert ramps. To get 
this gap, go down the roll-in not pressing any buttons, and then once 
you get to the lip of the ramp, hold forward and jump. If all goes well, 
you should jump over the deck and land on the other vert ramp.

---------------------------------------------------------------------
Dish Dogs Gap - 100 points
---------------------------------------------------------------------

In the Titanic area, near the massive brown quarter pipe which has the 
Woodward sign over it, there is a small gap between two kicker ramps. 
Jump the gap.

---------------------------------------------------------------------
Egypt Step-Up - 100 points
---------------------------------------------------------------------

Turn right, and head along the deck of the Titanic ramp. Head down the 
slope, and go forwards to enter the Egypt building. Turn immediatly 
right as you enter Egypt to spot a tiny quarter pipe. For this gap, jump 
from the small quarter pipe to the long quarter pipe over to the left. 
You can also get the same gap by jumping from the long quarter pipe up 
to the small one.

---------------------------------------------------------------------
Over The Roll-In - 100 points
---------------------------------------------------------------------

Use the Titanic half pipe to clear the roll-in that you can go down at 
the start of the level. 

---------------------------------------------------------------------
Over The Titanic Channel - 100 points
---------------------------------------------------------------------

Go straight down the rollin at the start of the level, swerve to the 
right as you start going up the other side, and then turn slightly to 
the right and jump the gap from one side of the half pipe to the other. 
You can also get the same gap by jumping forward from one half pipe all 
the way over the deck to the other half pipe.

---------------------------------------------------------------------

Trainyards

---------------------------------------------------------------------

---------------------------------------------------------------------
Ahoy Matey Gap - 100 points
---------------------------------------------------------------------

Follow the "Seasick Gap" above to get onto the first boat. Once on the 
boat, go to the middle of it, and then turn so that you're facing the 
two quarter pipes with a slope between them. For this gap, ride up the 
slope between the two quarter pipes, and there will be a small red 
launch ramp on the edge of the boat. For this gap, jump from the small 
ramp over to the other boat.

---------------------------------------------------------------------
Awning-to-Awning - 100 points
---------------------------------------------------------------------

Go straight forward from the start of the level, and go up the set of 
stairs on the right. Turn right at the top of the stairs, and go around 
the corner. Go forward and stay to the right, as the platform will fall 
down in the middle. Go around the corner to the right, and ride down the 
small set of steps. There will be a small wooden kicker ramp just to the 
left. Use this ramp to jump onto the awning. Once on the first awning, 
go forward and jump the gap to the next awning. There are many awnings 
in this area. You can get this gap by jumping the gap between any 
awning.

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Bench-To-Bench Gap - 100 points
---------------------------------------------------------------------

You start the level near some benches. There is a gap between each 
bench. Get this gap either by jumping or grinding from one bench to the 
next.

---------------------------------------------------------------------
Bridge Crossover - 100 points
---------------------------------------------------------------------

Start by doing a half turn to the right at the start of the level, and 
head forward, staying to the left of the benches. Go down the long 
slope, and turn to the left before you reach the tunnel. You'll arrive 
at a long quarter pipe, with three smaller quarter pipes over to the 
left, each with a gap between them. For this gap, transfer over the gap 
from any of the quarter pipes. You don't have to jump over the bridges 
above the ramps to get this gap.

---------------------------------------------------------------------
Dirt Don't Hurt - 100 points
---------------------------------------------------------------------

Turn slightly to the right at the start of the level, and wait for the 
train to pass. When the train has passed, jump over the gap between the 
platforms, and stop on the other side. There will be a small stationary 
cargo train with three carriages. Go to the left side of the train, and 
turn around so that you're facing it. There will be a launch ramp to 
help you into the first carriage. To get this gap, jump from one 
carriage to another.

---------------------------------------------------------------------
Down to First Floor! - 100 points
---------------------------------------------------------------------

Follow the "Up to Second Floor!" gap above, and once you are up on the 
second floor, turn around so that you are facing the quarter pipe. For 
this gap, turn slightly to the left as you go up the quarter pipe on the 
second floor, and transfer down to the quarter pipe on the first floor.

---------------------------------------------------------------------
Eastside Trackpipe Transfer - 100 points
---------------------------------------------------------------------

One of the most difficult gaps in the game, due to the massive space you 
have to jump. Go forward from the start of the level, and go down the 
stairs in the middle. Keep going straight forward and stop just before 
you go down the steps after going through the arch. There are two 
railway tracks up above. One to the left, and one to the right. Jump 
over the one on the right to get this gap.

---------------------------------------------------------------------
New York Style - 100 points
---------------------------------------------------------------------

Follow the Awning-to-Awning gap guide above until you reach the platform 
after going up the stairs and turning right. Go straight forward and 
stay to the right, being careful of the hole in the platform. Go 
straight forward after the hole, and jump over the rail to land on the 
awning.

---------------------------------------------------------------------
Over the Sea - 100 points
---------------------------------------------------------------------

Do a half turn to the left at the start of the level, and go to the 
right of the first bench you come to. Drop down onto the train track, 
and follow it around the corner to the right. Go straight forward over 
the junctions, and you'll soon see a set of traffic lights up above. Go 
past the traffic lights, and then turn left before you reach the tunnel. 
Head straight across the two tracks, and go down the small grassy slope. 
You'll come to an area with two small quarter pipes with a large gap 
between them. Jump the gap.

---------------------------------------------------------------------
Over the Water - 100 points
---------------------------------------------------------------------

Do a half turn to the right at the start of the level, and ride forward, 
staying to the left of the benches. Go down the long slope, and turn 
right before you reach the tunnel. Stay to the left as you go up the 
slope, and you'll come onto a wooden path with arrows on it. There are 
three gaps in the path. Jump over one of the gaps. 

---------------------------------------------------------------------
Platform to Platform - 100 points
---------------------------------------------------------------------

Turn to the left at the start of the level, and there will be a small 
gap over the railway track between one platform and the other. Jump the 
gap.


---------------------------------------------------------------------
Pretty Sneaky Sis Gap - 100 points
---------------------------------------------------------------------

Go straight forward from the start of the level, and go up the set of 
stairs on the right. Turn right at the top of the stairs, and go around 
the corner. Go forward in the middle of the platform. The platform will 
break through. Once you've fallen to the level below, turn around and 
head back up the stairs. To get this gap, jump over the hole in the 
platform. 

---------------------------------------------------------------------
Roof-to-Roof Goodness - 100 points
---------------------------------------------------------------------

Do a half turn to the left at the start of the level, and go to the 
right of the first bench you come to. Drop down onto the train track, 
and follow it around the corner to the right. Go straight forward over 
the junctions, and you'll soon see a set of traffic lights up above. 
There will be one building on the right, and one building on the left. 
Go to the right side of the right building. There will be a quarter pipe 
on the side of the building. Ride up the quarter pipe not pressing any 
buttons, and then press forward and jump at the top of the quarter pipe 
to land on the roof. For this gap, ride up onto one of the traffic 
lights, and jump over the gap to land on the other traffic light.

---------------------------------------------------------------------
Roundhouse Drop - 100 points
---------------------------------------------------------------------

Do a quarter to the left at the start of the level. The warehouse will 
be in front. Drop down off the platform, and go up the slope to enter 
the warehouse. Once in the warehouse, there will be two quarter pipes on 
each side. Turn to the right quarter pipes, and ride up them. While in 
the air, hold the grind button to stall on the ledge above. Lean towards 
the ledge to land on it. Once on the ledge, turn around to face the 
warehouse and jump over to the right to land on a platform. Go forward. 
There will be a road to the right, and a building with fences on to the 
left. Jump onto the roof of the building with fences on, and then stop. 
Down below will be a single part of a train with dirt in it. For this 
gap, jump from the roof down to the train below. It's important that you 
jump from the flat of the roof, as jumping from the slope of the roof to 
the train part will not work.

---------------------------------------------------------------------
Seasick Gap - 100 points
---------------------------------------------------------------------

Do a half turn to the right at the start of the level, and ride forward, 
staying to the left of the benches. Go down the long slope, and turn 
right before you reach the tunnel. Go up the slope, and then up the 
other slope on the crane. At the top of the slope to the crane, on the 
small platform, turn left and stop. There will be a boat below. To get 
onto this boat, go forward and go up the small launch ramp of the crane, 
and then jump over the water to land on the boat. On the right side of 
this boat, there will be two quarter pipes with a slope between them. 
Jump over the slope for this gap. 

---------------------------------------------------------------------
Shovel-iscious Gap - 500 points
---------------------------------------------------------------------

This is one of the most difficult gaps in the game, due to the massive 
space you have to jump. Go forward from the start of the level, and go 
down the stairs in the middle. Keep going straight forward through the 
arch, and then go left once you get onto the tracks. Do a sharp turn to 
the left at the top of the slope and stop. The timing to this gap is 
crucial. Every so often a train goes along the tracks at the top, and 
will wreck any potential chance you have of completing this gap. The 
destination is the two bulldozers, which each have a shovel on them that 
acts as a quarter pipe. You will need to clear the gap between one 
shovel to the next. You can attempt this either from the left ramp to 
the right, or the right ramp to the left. Go for the ramp to the right, 
as there is a dirt jump along the way. Start manualling before you get 
to the dirt jump, and then do a difficult trick over the dirt jump 
itself. This should give you enough speed for the actual jump. Make sure 
that you stay riding near the wall until you get to the ramp, and then 
turn steeply up to the left before jumping the distance.

---------------------------------------------------------------------
Stair-rific - 100 points
---------------------------------------------------------------------

Go forward from the start of the level, and go down the set of stairs in 
the middle. On either side of this set of stairs is a small launch ramp. 
Turn around so that you're facing either side of the set of stairs, and 
jump over them using the launch ramps on either side.

---------------------------------------------------------------------
Stinky Sewer Gap - 100 points
---------------------------------------------------------------------

Do a half turn to the left at the start of the level, and go to the 
right of the first bench you come to. Drop down onto the train track, 
and follow it around the corner to the right. Go straight forward over 
the junctions, and you'll soon see a set of traffic lights up above. 
There will be one building on the right, and one building on the left. 
Go towards the tiny slope on the right side of the left building, but 
stop just before you reach it. Turn around the other way, and there will 
be a small wooden launch ramp with a big drop below. For this gap, use 
the launch ramp to jump over the drop.

---------------------------------------------------------------------
Up to Second Floor! - 100 points
---------------------------------------------------------------------

Wait for the train to pass on the right, and then cross the tracks to 
the benches on the other side. Turn left at the benches, and go forward 
past the quarter pipe on the right to some stairs. Go down the stairs. 
There will be one quarter pipe on the right, and one quarter pipe in 
front. For this difficult gap, you will need to get a lot of speed on 
the ramp in front, and then turn left upon landing to go up the other 
quarter pipe. Turn slightly to the right as you go up the quarter pipe. 
To get this gap, you need to launch from the quarter pipe below, all the 
way up to the quarter pipe on the second floor.

---------------------------------------------------------------------
Warehouse Gap - 100 points
---------------------------------------------------------------------

Do a quarter turn to the left at the start of the level. The warehouse 
will be in front. Drop down off the platform, and go up the slope to 
enter the warehouse. Once in the warehouse, there will be two quarter 
pipes on each side, with a gap between them. Jump the gap between either 
of the quarter pipes.

---------------------------------------------------------------------
Warehouse-to-Repair Station - 100 points
---------------------------------------------------------------------

Do a quarter to the left at the start of the level. The warehouse will 
be in front. Drop down off the platform, and go up the slope to enter 
the warehouse. Once in the warehouse, there will be two quarter pipes on 
each side. Turn to the left quarter pipes, and ride up them. While in 
the air, hold the grind button to stall on the ledge above. Lean towards 
the ledge to land on it. Once on the ledge, stop moving and turn towards 
the cranes in the distance to see a building below, which is the repair 
station. For this gap, jump from the ledge on the warehouse to the 
repair station. 

---------------------------------------------------------------------
Westside Trackpipe Transfer - 100 points
---------------------------------------------------------------------

One of the most difficult gaps in the game, due to the massive space you 
have to jump. Go forward from the start of the level, and go down the 
stairs in the middle. Keep going straight forward and stop just before 
you go down the steps after going through the arch. There are two 
railway tracks up above. One to the left, and one to the right. Jump 
over the one on the left to get this gap.

---------------------------------------------------------------------
Yikes - 100 points
---------------------------------------------------------------------

Follow the "Seasick Gap" above to get onto the first boat. Once on the 
boat, go to the middle of it, and then turn so that you're facing the 
two quarter pipes with a slope between them. For this gap, ride towards 
the quarter pipe on the right and turn slightly to the right before you 
jump. If all goes well, you should transfer off the quarter pipe, over 
the water, and land on the slope.

---------------------------------------------------------------------

Swamp Trails

---------------------------------------------------------------------

---------------------------------------------------------------------
Born Psycho Gap - 500 points
---------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy 
slope to reach two large dirt jumps. Ride over the two dirt jumps, and 
continue going forward until you reach a long bridge over some water. 
Cross the bridge, and enter the building. Go through the building to the 
other side. From here turn around to the right, and go up the path which 
leads to the next floor of the building. At the top of the path, there 
will be a crate in front. Smash through the crate to reveal a small 
wooden launch ramp. Go to the other end of the building, and then turn 
around. Ride towards the wooden launch ramp, and jump from the ramp, all 
the way over the water, to the land below.

---------------------------------------------------------------------
Cajun Chasm - 100 points
---------------------------------------------------------------------

Turn to the right at the start of the level, and ride along near the 
fence over the four dirt jumps. After the fourth dirt jump, keep going 
straight forward and ride down the path. Follow the path around the 
corner to the left, and keep going until you see a bridge on the right. 
Cross over onto the main path, and stop before you reach the bridge. 
There is one dirt jump on either side of the bridge. For this gap, use 
the dirt jump on the right to jump over the water. 

---------------------------------------------------------------------
Creole Chasm - 100 points
---------------------------------------------------------------------

Turn to the right at the start of the level, and ride along near the 
fence over the four dirt jumps. After the fourth dirt jump, keep going 
straight forward and ride down the path. Follow the path around the 
corner to the left, and keep going until you see a bridge on the right. 
Cross over onto the main path, and stop before you reach the bridge. 
There is one dirt jump on either side of the bridge. For this gap, use 
the dirt jump on the left to jump over the water.

---------------------------------------------------------------------
Eight-Pack Hop - 100 points
---------------------------------------------------------------------

Turn to the right at the start of the level, and ride along near the 
fence to the dirt jumps. Go over the first dirt jump, and then turn left 
and follow the path to a huge dirt jump over a log. Jump over the log, 
and you will come to another dirt jump further ahead. This dirt jump 
will have a big gap in it. Jump the gap.

---------------------------------------------------------------------
Foyle Gully - 100 points
---------------------------------------------------------------------

Go straight down the path at the start of the level, and jump over the 
gap between the two kicker ramps. Keep going straight forward down the 
path, ignoring the paths leading off to the left, and you'll soon come 
to two bridges. One is a broken one, and one is a curved wooden one. 
Take the curved bridge, and then go straight forward. Turn right before 
you come to the jump leading over the water, and then stop. To the left 
there will be a path near the water, and over to the right there will a 
kind of small dirt half pipe. Ignore the path, and head onto the ramp 
that resembles a half pipe. For this gap, turn left once on the half 
pipe and jump the big gap over the water.

---------------------------------------------------------------------
Major Mojo Gap - 100 points
---------------------------------------------------------------------

Turn to the right at the start of the level, and ride along near the 
fence over the four dirt jumps. After the fourth dirt jump, stop and 
look around. Down to the right there will be a path going down. Straight 
in front there will be a dirt platform with a small ramp going around 
the edge of it. For this gap, use the ramp at the edge of the platform 
to get launched over the water to the path on the other side.

---------------------------------------------------------------------
Minor Mojo Gap - 100 points
---------------------------------------------------------------------

Follow the "Major Mojo Gap" above until you reach the platform. Down 
below the platform to the left there is a small dirt ramp. Use this ramp 
to jump over the water.

---------------------------------------------------------------------
Pascal's Junkyard Jump - 100 points
---------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy 
slope to reach two large dirt jumps. Ride over the two dirt jumps, and 
continue going forward until you reach a long bridge over some water. 
Cross the bridge, turn slightly to the left, and keep going straight 
forward. There will be two launch ramps with a red car between them. For 
this gap, use the launch ramps to jump over the car.

---------------------------------------------------------------------
Pretty Much Free Gap - 100 points
---------------------------------------------------------------------

Head straight forward down the path at the start of the level and jump 
the gap between the two kicker ramps.

---------------------------------------------------------------------
Sandbar Un - 100 points
---------------------------------------------------------------------

After completing the "Sandbar Deux" gap, continue going forward on the 
island and use the small dirt ramp to jump across the water onto the 
grass for this gap.

---------------------------------------------------------------------
Sandbar Deux - 100 points
---------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy 
slope to reach two large dirt jumps. Ride over the two dirt jumps, and 
continue going forward until you reach a long bridge over some water. 
Cross the bridge, and then turn to the left. There will be a big dirt 
jump over the water to the left. Ignore this big dirt jump, and ride 
past it. Over on the left there will be a smaller dirt jump. Use this 
dirt jump to launch over the water and land on the small island.

---------------------------------------------------------------------
Sandbar Trois - 100 points
---------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy 
slope to reach two large dirt jumps. Ride over the two dirt jumps, and 
continue going forward until you reach a long bridge over some water. 
Cross the bridge, and then turn to the left. There will be a big dirt 
jump over the water to the left. Use this big dirt jump to launch across 
the water and land on the small island.

---------------------------------------------------------------------
Smells Like Chicken - 100 points
---------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy 
slope to reach two large dirt jumps. Ride over the two dirt jumps, and 
continue going forward until you reach a long bridge over some water. 
Cross the bridge, and enter the building. Go through the building to the 
other side. From here turn around to the left, go past the big quarter 
pipe, and head down the outside edge of the building. Go over the first 
two dirt jumps, and then use the final dirt jump to launch over the 
water.

---------------------------------------------------------------------
Tastes Like Chicken - 100 points
---------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy 
slope to reach two large dirt jumps. Ride over the two dirt jumps, and 
continue going forward until you reach a long bridge over some water. 
Cross the bridge, and enter the building. Go through the building to the 
other side. From here turn around to the right, and head down the 
outside edge of the building. Go over the two dirt jumps, and you'll 
come to a launch ramp. Use this ramp to launch over the water.

---------------------------------------------------------------------
The Deep End - 100 points
---------------------------------------------------------------------

Go straight down the path at the start of the level, and jump over the 
gap between the two kicker ramps. Keep going straight forward down the 
path, ignoring the paths leading off to the left, and you'll soon come 
to two bridges. One is a broken one, and one is a curved wooden one. 
Take the curved bridge, and then go straight forward. You'll come to a 
jump over some water. Jump over the water for this gap.

---------------------------------------------------------------------
The Shallow End - 100 points
---------------------------------------------------------------------

Go straight down the path at the start of the level, and jump over the 
gap between the two kicker ramps. Keep going straight forward down the 
path, ignoring the paths leading off to the left, and you'll soon come 
to two bridges. One is a broken one, and one is a curved wooden one. 
Take the curved bridge, and then go straight forward. Turn right before 
you come to the jump leading over the water, and follow the path next to 
the water until you come to the end. Stop and turn left. Jump over the 
water for this gap.

---------------------------------------------------------------------
Trailer Hitch Gap - 100 points
---------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy 
slope to reach two large dirt jumps. Ride over the two dirt jumps, and 
continue going forward until you reach a long bridge over some water. 
Cross the bridge, turn slightly to the left, and keep going straight 
forward. There are two places to get this gap. You can either get the 
gap by jumping over the three barrels or by jumping the two green cars.

---------------------------------------------------------------------

Commmercial District

---------------------------------------------------------------------

---------------------------------------------------------------------
Bike Shop Roof - 100 points
---------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left 
side, and go down the grass slope. Continue going forward across the 
first road, and ride onto the left side of the road going straight on. 
There will be a caged walkway going up to the left. Follow it to arrive 
in a small area with some ramps. Turn slightly to the left and go over 
the brown ramp. After the brown ramp, there will be a green quarter pipe 
on the left. To the left of this, up above, is the bike shop roof. To 
get this gap, transfer from the green quarter pipe up to the roof. This 
can be quite a difficult gap to get right, and it won't be counted if 
you land on the corner of the roof. You need to jump over the corner for 
this gap to work.

---------------------------------------------------------------------
Bonti's Leap of Faith - 100 points
---------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left 
side, and go down the grass slope. Continue going forward across the 
first road, and keep riding across the road going straight on. Some 
parts of the fence can be broken. Break through the part of the fence 
with the "Do Not Enter" sign on it to enter the construction area, and 
then turn left. Ride up the first set of stairs, then go straight 
forward and ride up the next set of stairs. Turn left at the top of 
these stairs, and there will be a wooden ramp at the end of the 
platform. For this gap, jump over the fence below by using the wooden 
launch ramp. This can be a very difficult gap to get, as it's difficult 
to get enough speed. Try quarter turning the bike to the left or right, 
as this will give help from catching the bike on the fence.

---------------------------------------------------------------------
Cash Money Wire Transfer - 100 points
---------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left 
side, and head down the grass slope. You'll come to a road. Cross over 
to the other side of the road, and then turn right and continue going 
forward. You will soon come to a bridge. At the side of the bridge, look 
out for the railings. The one at the start of the bridge is gone, as 
well as the rail at the far end. Go to the far end of the bridge, and 
turn left to see a small gap where a railing is missing. Drop down 
through the gap to land on a path. Once on the path, turn around so that 
you're facing the bridge, and there will be a tiny quarter pipe up 
against the wall. For this gap, use the quarter pipe to jump over the 
wires on the right. You may need to go into a manual before landing on 
the road below. You can get the same gap by jumping from the quarter 
pipe and grinding on either of the wires.

---------------------------------------------------------------------
Construction Conjones - 100 points
---------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left 
side, and go down the grass slope. Continue going forward across the 
first road, and keep riding across the road going straight on. Some 
parts of the fence can be broken. Break through the part of the fence 
with the "Do Not Enter" sign on it to enter the construction area, and 
then turn right. Ride up the wooden slope, and then ride along the 
wooden boards on top until you get to a platform. On the platform, turn 
around and go up the stairs. Once on the next platform, turn around to 
the left. You should see a wooden launch ramp leading off at the end of 
the platform. Over to the right is the bridge. For this gap, use the 
launch ramp to jump onto the bridge.

---------------------------------------------------------------------
Construction Hopping - 100 points
---------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left 
side, and go down the grass slope. Continue going forward across the 
first road, and keep riding across the road going straight on. Some 
parts of the fence can be broken. Break through the part of the fence 
with the "Do Not Enter" sign on it to enter the construction area, and 
then turn left. Ride up the first set of steps, then turn around and 
ride up the next set of steps. There will be some metal ramps in front, 
one leading down on the left, and one leading up on the right. Go down 
the small metal ramp on the left, and then jump over the gap to land on 
the next metal ramp.

---------------------------------------------------------------------
Got Skillz? - 100 points
---------------------------------------------------------------------

Turn left at the start of the level, and ride down the grass. Go to the 
right of the tree at the end of the grass, and turn slightly to the 
right as you cross the road. You'll come to the edge of the drop to the 
underground area. Jump over the corner for this gap.

---------------------------------------------------------------------
Let's Go Bowl - 100 points
---------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left 
side, and head down the grass slope. You'll come to a road. Cross over 
to the other side of the road, and then turn right and continue going 
forward. You will soon come to a bridge. At the side of the bridge, look 
out for the railings. The one at the start of the bridge is gone, as 
well as the rail at the far end. Go to the far end of the bridge, and 
turn left to see a small gap where a railing is missing. Drop down 
through the gap to land on a path. Ride along the path to encounter a 
small bowl with four sets of steps leading into it. For this gap, jump 
across one of the steps using the bowl.

---------------------------------------------------------------------
Lunctime Gap - 100 points
---------------------------------------------------------------------

Turn slightly to the left at the start of the level, and roll down the 
hill to encounter three benches. Each bench has a small gap between it. 
Either grind or jump the gap between the benches.

---------------------------------------------------------------------
Over the Caged Walkway - 100 points
---------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left 
side, and go down the grass slope. Continue going forward across the 
first road, and ride onto the left side of the road going straight on. 
There will be a caged walkway going up to the left, so follow it to 
arrive in a small area with some ramps. Keep going straight forward 
until you reach the corner of the brown ramp, and then turn around to 
face the walkway. There are two green quarter pipes on either side of 
the walkway. For this gap, jump over the walkway using the quarter 
pipes.

---------------------------------------------------------------------
Over the Pedestrian Overpass - 500 points
---------------------------------------------------------------------

Turn slightly to the left, and head down the grass slope. Go to the 
right of the three benches, and then turn left. On the right, there will 
be some steps going up, and just in front of the steps will be a quarter 
pipe. For this gap, you need to use the quarter pipe to jump all the way 
over the overpass and land on the quarter pipe on the other side. This 
is perhaps the most difficult gap in the entire game, as you need so 
much speed to be able to get it right.

---------------------------------------------------------------------
Over the Yawning Abyss - 100 points
---------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left 
side, and head down the grass slope. You'll come to a road. Turn right 
at the road, and continue going forward. You will soon come to a bridge. 
On the bridge, there is a small gap between the two roads. Jump the gap 
between the roads.

---------------------------------------------------------------------
Perfectionist's Dream - 100 points
---------------------------------------------------------------------

Turn left at the start of the level, and ride down the grass. Go to the 
right of the tree at the end of the grass, and continue across the road. 
Keep going forward, and you will arrive at a small ramp area under some 
awnings and a bridge. There are two quarter pipes in this area, with a 
kind of sloped quarter pipe in the middle. Go over to the sloped quarter 
pipe, and turn around. Look towards the normal quarter pipes, and you 
should see some steps leading down. On the other side of these steps is 
a small slope. For this gap, use the quarter pipe to jump over the steps 
and land on the slope. This can be done on the quarter pipes at both 
sides of the area. 

---------------------------------------------------------------------
Phat with a P-H
---------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left 
side, and go down the grass slope. Continue going forward across the 
first road, and ride onto the right side of the road going straight on. 
On the right, before you reach the construction area, there will be some 
steps leading up with a quarter pipe behind them. Go forward a short 
way, and then turn around so that you're facing the quarter pipe. For 
this gap, jump from the quarter pipe up onto the steps.

---------------------------------------------------------------------
Replicant's Drop - points vary
---------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left 
side, and go down the grass slope. Continue going forward across the 
first road, and ride onto the right side of the road going straight on. 
On the right, before you reach the construction area, there will be some 
steps leading up with a quarter pipe behind them. Go up the double set 
of steps to the path. Once on the path, turn around. There will be a 
rail on the right. Keep following the rail along, and you should notice 
that it goes along, then goes to the left, then goes down the steps. For 
this gap, grind along the rail at the side of the path, and then jump to 
the left and grind down the rail going down the steps.

---------------------------------------------------------------------
U R So Rad! - 500 points
---------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left 
side, and go down the grass slope. Continue going forward across the 
first road, and ride onto the left side of the road going straight on. 
There will be a caged walkway going up to the left, so follow it to 
arrive in a small area with some ramps. Keep going straight forward over 
the corner of the brown ramp, and you'll soon drop down onto a spine 
ramp. Stop when you reach the ramp, and turn around so that you're 
facing in the direction of the caged walkway. Look over to the right, 
and there will be another ramp a massive distance away. For this gap, 
get speed on the spine ramp, and then jump the gap between one quarter 
pipe to the other. This can be done from both directions. I find it 
easier to work up speed on the ramp first by doing a trick and landing 
in a manual. The manual should help with the speed of the jump.

---------------------------------------------------------------------
Underground Gap - 100 points
---------------------------------------------------------------------

Head down the grass slope at the start of the level, and turn left when 
you get onto the path. Go straight across the two roads, and you'll drop 
down into the area below. In this area, there are two quarter pipes. 
Jump the gap between the ramps. 

---------------------------------------------------------------------

Galloon Water Park

---------------------------------------------------------------------

---------------------------------------------------------------------
Corn Dogs Are Good Gap - 100 points
---------------------------------------------------------------------

Go down the left side of the blue slide all the way to the end, and then 
quarter turn to the left. Approach the quarter pipe in front not holding 
any buttons, and then press forward and jump as you get to the top of 
the quarter pipe. To get this gap, jump forward from the quarter pipe 
and land in the blue bowl.

---------------------------------------------------------------------
Down The Spillway - 100 points
---------------------------------------------------------------------

Do a half turn to the left at the start of the level, and then go 
forward and to the right to arrive at the fish ladder. Either go down 
the fish ladder, or for a quicker ride, go down the ledge at the side. 
After the fish ladder, continue forward to arrive at some quarter pipes, 
three on each side. Ride straight through the quarter pipes, and then 
stop and half turn to the right. There will be a wooden path leading up 
to the left. Go up the path, and then turn left to arrive at the top of 
a slide. To get this gap, all you have to do is ride all the way down 
the slide.

---------------------------------------------------------------------
Going To Pay Gap - 100 points
---------------------------------------------------------------------

Do a half turn to the left at the start of the level, and then go 
forward and to the right to arrive at the fish ladder. Either go down 
the fish ladder, or for a quicker ride, go down the ledge at the side. 
After the fish ladder, continue forward to arrive at some quarter pipes. 
Three quarter pipes on either side, each with a gap between them. On 
either side, jump the gap between the first and second quarter pipe.  

---------------------------------------------------------------------
Gran's Gap - 100 points
---------------------------------------------------------------------

Do a half turn to the left at the start of the level, and then go 
forward and to the right to arrive at the fish ladder. Either go down 
the fish ladder, or for a quicker ride, go down the ledge at the side. 
After the fish ladder, continue forward to arrive at some quarter pipes, 
three on each side. Ride straight through the quarter pipes. Go past the 
fountain, and then turn right and ride through the tunnel at the end of 
the path. The tunnel splits onto the two yellow slides. Take the left 
path, and go down to the end of the slide. Near the end of the slide, 
turn to the left and jump up onto the grass. Cross the vine bridge in 
front to arrive on a grass platform with some dirt jumps. Turn right 
before you reach the dirt jumps to see another vine bridge. Instead of 
crossing this bridge, jump over the path below and land on the next 
grass platform to get this gap.

---------------------------------------------------------------------
Kiddie Kastle Bridge - 100 points
---------------------------------------------------------------------

Do a half turn at the start of the level, and then go forward and 
through the tunnel at the left. There will be a castle on the left. 
Approach the castle, but don't enter it. Instead, go around the side of 
the castle to drop down into a quarter pipe between the two castles. For 
this gap, jump over the bridge between the two castles. This gap will 
only work on the bridge nearest the fence.

---------------------------------------------------------------------
Kiddie Kastle Koolness - 100 points
---------------------------------------------------------------------

Do a half turn at the start of the level, and then go forward and 
through the tunnel at the left. Turn left after exiting the tunnel, and 
enter the castle. There are some quarter pipes in the castle, one on 
each side, with a gap where the entrances to the castle are. Use the 
quarter pipes to jump the gap. There are two castles in the level, with 
each castle having two entrances. This gap can be done by jumping over 
the entrances in either castle.

---------------------------------------------------------------------
No Lifeguard On Duty! - 100 points
---------------------------------------------------------------------

Do a half turn at the start of the level, and then go forward and 
through the tunnel at the left. There will be a castle on the left. 
Approach the castle, but turn to the right before you enter it. Drop 
down into the area with the three bowls. For this gap, jump from one 
bowl to the other bowl.

---------------------------------------------------------------------
Sticky Sweet Gap - 100 points
---------------------------------------------------------------------

Do a half turn to the left at the start of the level, and then go 
forward and to the right to arrive at the fish ladder. Either go down 
the fish ladder, or for a quicker ride, go down the ledge at the side. 
After the fish ladder, continue forward to arrive at some quarter pipes, 
three on each side. Ride straight through the quarter pipes, and then 
stop and half turn to the right. There will be a wooden path leading up 
to the left. Go up the path, and then turn left to arrive at the top of 
a slide. Go down the slide, and when you come to the first corner, jump 
it and land further down the slide. You can also get this gap by jumping 
the second corner of the slide.

---------------------------------------------------------------------
Super Mad Clown Gap - 100 points
---------------------------------------------------------------------

Go down the left side of the blue slide all the way to the end, and then 
turn slightly to the left to approach the quarter pipe. Don't hold any 
buttons as you approach the quarter pipe, and then press forward and 
jump as you get to the top of the quarter pipe. To get this gap, use the 
quarter pipe to jump over the fence which is to the right of the bridge.

---------------------------------------------------------------------
Sweeter Than Sugar - 100 points
---------------------------------------------------------------------

Go down the left side of the blue slide, and then drop off to the left 
near the middle. Make your way over to the big yellow slides. There is a 
small gap between the slides. Jump the gap.

---------------------------------------------------------------------
That Monkey Gap - 100 points
---------------------------------------------------------------------

Do a half turn to the left at the start of the level, and then go 
forward and to the right to arrive at a the fish ladder. Either go down 
the fish ladder, or for a quicker ride, go down the ledge at the side. 
After the fish ladder, continue forward to arrive at some quarter pipes. 
Three quarter pipes on either side, each with a gap between them. On 
either side, jump the gap between the second and third quarter pipe.  

---------------------------------------------------------------------
Typhoon Wading Pool - 100 points
---------------------------------------------------------------------

Go down the blue slide at the start of the level, and you will arrive at 
a quarter pipe at the bottom. Turn slightly to the left as you approach 
the first quarter pipe, jump over the platform, and then land on the 
next quarter pipe.

---------------------------------------------------------------------
Typhoon Transfer - 100 points
---------------------------------------------------------------------

The massive blue slide that you start the level on has a small channel 
running down the middle. Jump over the channel for this gap.

---------------------------------------------------------------------

HWY 47 Cloverleaf

---------------------------------------------------------------------

---------------------------------------------------------------------
Dumpster Diving - 100 points
---------------------------------------------------------------------

You start the level near two roads, one leading off to the left and one 
leading off to the right. On the right road are two dumpsters with ramps 
in them. Using the ramps, jump from one dumpster to the next.

---------------------------------------------------------------------
Huge Canal Off Ramp Gap - 100 points
---------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and 
ride across the three roads to arrive at the skate park. Go down into 
the skatepark, turn left, and ride to the other end of the skatepark to 
drop down into the sewer half pipe. There is a road above the half pipe. 
Using the half pipe, jump over the road.

---------------------------------------------------------------------
HWY 47 Lane Change - 100 points
---------------------------------------------------------------------

You start the level near two roads, one leading off to the left and one 
leading off to the right. There is a gap between the two roads. Jump the 
gap.

---------------------------------------------------------------------
Serious Mad Skills I-Beam Gap - 500 points
---------------------------------------------------------------------

You start the level near two roads, one leading off to the left and one 
leading off to the right. Go onto the right road, and continue going 
forward past the two roads leading off to the right. Shortly before the 
exit to the level, there will be a final road leading off to the right. 
Go down the middle of this road. There will be a small I-beam sloping 
up. Jump from this I-beam, over the big gap between the two roads, and 
land on either the road or the I-beam.

---------------------------------------------------------------------
Shea Stylee - 100 points
---------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and 
ride across the three roads to arrive at the skate park. Go down into 
the skatepark, turn left, and ride to the other end of the skatepark to 
drop down into the sewer half pipe. Once you arrive in the half pipe, 
ride over to the other side not pressing any buttons, and then press 
forward and jump when you approach the top to land on the road behind 
the half pipe.

---------------------------------------------------------------------
Skatepark - Road Transfer - 100 points
---------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and 
ride across the three roads to arrive at the skate park. Go down into 
the skatepark, turn left and ride forward until you reach the blue 
pillar in the middle of the park. Turn right at the pillar, and go 
forward to come to a long quarter pipe with a rad behind it. For this 
gap, jump from the quarter pipe up onto the road. 

---------------------------------------------------------------------
Spillways Gap - 100 points
---------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and 
ride across the three roads to arrive at the skate park. Go down into 
the skatepark, turn left, and ride to the other end of the skatepark to 
drop down into the sewer half pipe. Near the middle of this sewer half 
pipe is a small entrance leading back into the skate park. Jump the 
entrance for this gap.

---------------------------------------------------------------------
Up And Over The Offramp - 100 points
---------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and 
ride across the three roads. You'll come to the railing of the skate 
park. Turn right at the railing, and keep going forward, past the road 
leading up to the left, until you come to some dirt on the left side of 
the road. Ride onto the dirt, and then turn around. You should see a 
small thin dirt path leading to the right of the road going up. Go down 
this path to come to a small wooden launch ramp. Using this launch ramp, 
jump over the road and land down near the skate park.

---------------------------------------------------------------------

Devil's Peak

---------------------------------------------------------------------

---------------------------------------------------------------------
Acrophobia Gorge - 100 points
---------------------------------------------------------------------

Do a half turn to the left at the start of the level, and head forward. 
Turn right before you reach the wall, and ride over the five small dirt 
jumps. After the fifth dirt jump, stay to the left and go to the right 
of the slope. Continue riding down the path, going straight forward 
instead of turning right at the junction to Satan's Belly. Go up the 
other side of the path, and ride up and over the three dirt jumps. 
Ignore the second right turning to Satan's Belly, going straight on 
instead. There will be a small slope at the end of the path. Use this 
slope to jump over the gorge.

---------------------------------------------------------------------
Acrophobia Gorge The Wrong Way - 500 points 
---------------------------------------------------------------------

After completing the "Acrophobia Gorge" gap, go straight forward up the 
path in front. Go over the two dirt jumps, and then turn around and face 
back down the path. Hold jump as you roll over the first dirt jump you 
come to, and continue to hold the jump button as you roll all the way 
down the path. Release the jump button at the top of the slope of the 
gorge.

---------------------------------------------------------------------
Acrophobia Shortcut - 100 points
---------------------------------------------------------------------

After completing the "Acrophobia Gorge" gap, turn around so that you're 
facing the gorge. Ride up the slope to the gorge, but swerve sharply to 
the left before you jump to clear the fence.

---------------------------------------------------------------------
Anvil Island Northside - 100 points
---------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the 
first small dirt jump. Before you reach the next dirt jump, quarter turn 
to the left and ride along the wide path. The path has a gap in it. Jump 
the gap and land on the next section of the wide path.

---------------------------------------------------------------------
Anvil Island Southside - 100 points
---------------------------------------------------------------------

After completing the "Anvil Island Northside" gap, continue riding along 
the wide path and jump over the next gap.

---------------------------------------------------------------------
Diablo's Dare - 100 points
---------------------------------------------------------------------

After completing the "Satan's Burp" gap, continue forward and jump over 
the next gap to land on the middle of Anvil Island.

---------------------------------------------------------------------
Dino-Spine - 100 points
---------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the 
first small dirt jump, and the second dirt jump shortly after it. Go 
over the small slope in front, and the dirt jump after it. You'll come 
to a small sign post with "Fallen Angel" written on it. Go to the right 
of this sign, and drop down onto the path below. Ride down the path, and 
turn left at the first turning. There will be a big dinosaur head in 
front. Go down the slope and jump over the bottom jaw of the dinosaur 
head. Turn left after exiting the dinosaur head, and turn left again 
straight away before you reach the rib half pipe. Turn right before you 
reach the quarter pipe in front, and then continue forward over the 
bumps to come to the dinosaur skeleton spine. Jump over the middle of 
the spine for this gap.

---------------------------------------------------------------------
Don't Look Down! - 100 points
---------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the 
first small dirt jump, and the second dirt jump shortly after it. Go 
over the small slope in front. Before you reach the next dirt jump, 
quarter turn to the left and ride along the wide path. The path has a 
gap in it. Jump the gap and land on the next section of the wide path.

---------------------------------------------------------------------
Hang Right Or Else! - 100 points
---------------------------------------------------------------------

Do a half turn to the left at the start of the level, and head forward. 
Turn right before you reach the wall, and ride over the five small dirt 
jumps. After the fifth dirt jump, stay to the left and ride over the 
slope. At the top of the slope, there will be an anvil shaped rock with 
a ramp in front. Use the ramp to clear the rock and land on the other 
side.

---------------------------------------------------------------------
I Ain't Trippin' - 100 points
---------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the 
first small dirt jump, and the second dirt jump shortly after it. Go 
over the small slope in front, and the dirt jump after it. Stay to the 
left of the path, and follow it to the end. The path slopes up slightly 
at the end. Use this small slope to jump over the gap and land on the 
big rock.

---------------------------------------------------------------------
Lover's Leap - 100 points
---------------------------------------------------------------------

After completing the "I Ain't Trippin'" gap, continue over the rock and 
jump from the rock onto the rock ledge.

---------------------------------------------------------------------
Make Your Time! - 500 points
---------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Stay to the 
right of the path, and you should soon see a small flat rock over to the 
right. The end of the path forms a small ramp. Use this ramp to jump 
onto the flat of the rock. From the flat of the rock, ride forward and 
jump down to the second rock below.

---------------------------------------------------------------------
Mine Shaft Squeeze - 100 points
---------------------------------------------------------------------

Go forward at the start of the level and ride onto the mine car tracks. 
Turn left on the tracks, and ride all the way down them to the flat 
section. At the beginning of the flat section, there will be a ledge up 
on the left and right. For this gap, jump from one ledge, over the mine 
tracks below, and land on the other ledge. 

---------------------------------------------------------------------
Satan's Burp - 100 points
---------------------------------------------------------------------

You first have to complete the Hardcore objective "Fastplant the four 
giant boulders", as this will clear the path allowing you to make the 
gap. Turn right at the start of the level, and face the dirt jump in 
front. Ride over the two dirt jumps, and follow the path down the steep 
slope. Turn left straight after the small slope, and go through the arch 
of rock. A sign will be there pointing to Satan's Belly. There is a gap 
at the end of the path to another part of rock. Jump the gap.

---------------------------------------------------------------------
Through The Jaws - 100 points
---------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the 
first small dirt jump, and the second dirt jump shortly after it. Go 
over the small slope in front, and the dirt jump after it. You'll come 
to a small sign post with "Fallen Angel" written on it. Go to the right 
of this sign, and drop down onto the path below. Ride down the path, and 
turn left at the first turning. There will be a big dinosaur head in 
front. Go down the slope and jump over the bottom jaw of the dinosaur 
head.

---------------------------------------------------------------------
Vertigo Gap - 100 points
---------------------------------------------------------------------

After completing the "Don't Look Down!" gap, continue riding along the 
wide path and jump over the next gap.

---------------------------------------------------------------------
Weeeeeeeeeee! - 100 points
---------------------------------------------------------------------

After completing the "Lover's Leap" gap, you should have landed on the 
rock ledge. There are three levels to jump off, and only one will work. 
There is the lower ledge of the rock, the medium ledge, and the big rock 
itself right at the top. To get this gap, jump off the medium ledge to 
the rocks below. Jumping off the highest point of the rock itself will 
not work.

---------------------------------------------------------------------
You Have No Chance To Survive - 100 points
---------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Stay to the 
right of the path, and you should soon see a small flat rock over to the 
right. The end of the path forms a small ramp. Use this ramp to jump 
onto the flat of the rock.

---------------------------------------------------------------------

Airport Garage

---------------------------------------------------------------------

---------------------------------------------------------------------
Arch Support - 100 points
---------------------------------------------------------------------

Ride along the flat path at the start of the level, and turn left before 
you go down the slope. The beginning of the spiral will be visible in 
front. Go down the sprial to the second level of the car park. A small 
metal ramp, next to a big wooden quarter pipe is near the spiral. On the 
other side of the small metal ramp is an arch. Ride over the metal ramp 
and land on the arch for this gap.

---------------------------------------------------------------------
Baggage Gap - 100 points
---------------------------------------------------------------------

Turn right at the start of the level, and jump over the ledge all the 
way down to the floor below. Aim slightly to the left, and go forward to 
arrive at the doors of the hangar. Go around the hangar to the left, and 
go around the dirt mound to the left. Continue straight forward to come 
to some trucks with ramps on them. Jump the gap between the two trucks 
furthest to the left.

---------------------------------------------------------------------
Baggage Balcony Gap - 100 points
---------------------------------------------------------------------

Go straight forward at the start of the level and ride down the slope to 
the second level of the car park. Turn right at the end of the slope, 
and ride along the walkway to the building with the baggage carousel. 
Turn right after entering the building, and ride through the windows at 
the end to arrive on the balcony. There will be a small launch ramp. For 
this gap, use the launch ramp to jump from one balcony to the other.

---------------------------------------------------------------------
Da Plane! Gap - 100 points
---------------------------------------------------------------------

Go along the path at the start of the level, turn left before you reach 
the slope, and then shortly after turn right. There will be a large 
quarter pipe on the left side, and on the right side there will be three 
smaller quarter pipes, each with a gap between them. Jump the gap from 
the middle quarter pipe to the right quarter pipe for this gap.

---------------------------------------------------------------------
Excess Baggage Gap - 100 points
---------------------------------------------------------------------

After completing the "Baggage Gap", continue straight forward and jump 
the gap between the next two trucks.

---------------------------------------------------------------------
Justin's Mega-Plunge - 500 points
---------------------------------------------------------------------

Go down the path at the start of the level, turn left before you reach 
the slope, and then shortly after turn right. There will be a large 
quarter pipe on the left side. Use this long quarter pipe to launch over 
to the left, to drop down through the spiral and end up in a big blue 
bowl. This is one of the highest jumps of the game.

---------------------------------------------------------------------
Long Term Parking Box - 100 points
---------------------------------------------------------------------

Go down the path at the start of the level, turn left or right before 
you reach the slope, and then continue along the 

---------------------------------------------------------------------
Low Flying Aircraft Gap - 100 points
---------------------------------------------------------------------

Go along the path at the start of the level, turn left before you reach 
the slope, and then shortly after turn right. There will be a large 
quarter pipe on the left side, and on the right side there will be three 
smaller quarter pipes, each with a gap between them. Jump the gap from 
the middle quarter pipe to the left quarter pipe for this gap.

---------------------------------------------------------------------
Mee Krob Gap - 100 points
---------------------------------------------------------------------

You start the level on a flat path on the third floor of the car park. 
Go to the end of the flat path, but jump over to the left to land on the 
second floor of the car park.

---------------------------------------------------------------------
Oversize Baggage Gap - 100 points
---------------------------------------------------------------------

After completing the "Excess Baggage Gap", continue straight forward and 
jump from the truck with the ramp and land on top of the yellow truck.

---------------------------------------------------------------------
Smashbox Gap - 100 points
---------------------------------------------------------------------

Turn right at the start of the level, and jump over the ledge all the 
way down to the floor below. Aim slightly to the left, and go forward to 
arrive at the doors of the hangar. Go around the hangar to the left, and 
go around the dirt mound to the left. Continue straight forward to come 
to some trucks with ramps on them. Turn right before you reach the 
trucks. Go to the end of the path, and on the right will be a stack of 
crates. Break through these crates, and ride over the three dirt jumps. 
Go over the slope at the end to get this gap.

=====================================================================

5.                         Park Editor Mode

=====================================================================

=====================================================================
1. Park Editor Basics
=====================================================================

---------------------------------------------------------------------
Controls
---------------------------------------------------------------------

Right Analog Stick - Zoom in or out of the park 

Left Analog Stick  - Move around and above the grid

D-pad              - Move up, down, left or right on the grid

X                  - Places a piece on the grid.

Circle             - Rotates an object in four different directions

Select             - Changes to Terrain Editor. 

Triangle           - Changes to Copy Tool.

R1                 - Moves up a set. 

R2                 - Move down a set.

L1                 - Move up a piece in the set. 

L2                 - Move down a piece in the set.

Start              - Park Editor menu.

---------------------------------------------------------------------
Themes
---------------------------------------------------------------------

The name of the nine themes and the games description of each theme are 
shown below.

----------------
Z-Axis Warehouse
----------------

Come ride at the best kept secret in Nor Cal. The exclusive Z-Axis 
Warehouse is the best place to learn tricks out of the public eye.

-------------------
Shoreline Wasteland
-------------------

Do you have the guts to gap a train? Build transfers to reach your 
custom park on the deck of the barge!

-------------
Urban Renewal
-------------

Take advantage of the traffic-free cityscape! This block is closed off 
to the public indefinitely. It's a street rider's dream!

--------------
Crescent Beach
--------------

A perfectly secluded and unspoiled beach-front location! Build your own 
tropical BMX paradise!

--------------
Parking Garage
--------------

This parking garage is secluded for demolition in the near future. As it 
wears out it's usefulness, local riders have built makeshift ramps in 
the massive amounts of empty space!

-------------
Woodward Camp
-------------

Night riding at Woodward represents the true BMX spirit, and what better 
place to shred with your crew than at the camp's latest venue!

----------
Swamplands
----------

Dirt, sweat, and big jumps! An undeveloped dirt lot is like an artist's 
blank canvas. Start digging!

-------
Galloon
-------

The new addition to the galloon complex has plenty of open space for 
BMXers to build ramps!

-----------------
Acclaim Max Games
-----------------

Welcome to Glen Cove, NY, the home of the Acclaim Max Games! Win over 
the crowd and you win... their respect!

---------------------------------------------------------------------
Park Editor Menu
---------------------------------------------------------------------

To get to this menu, select "Park Editor" from the main menu of the 
game.

--------
Continue
--------

This allows you to start, or continue creating a park.
        
---------
Save Park
---------

This saves your park onto your memory card.

--------
Test Run
--------

Test out your park. This enables you to test your park before you've 
finished creating it.

-------------
Light Options
-------------

Brings up a bar which you can use to set the amount of light in certain 
themes. Set the brightness bar to the desired ligth, and then select 
light park.
 
---------
Clear All            
---------

Resets the terrain, clearing the park.

----
Exit
----

This exits the editor and takes you back to the main screen.

---------------------------------------------------------------------
Gap Editor Menu
---------------------------------------------------------------------

To get to the Gap Editor menu, place an object, such as a quarter pipe 
in the middle of the park. Place another object down next to the other 
object, so there's a small gap between them. Then go through the sets of 
objects until you come to the Gap Tool. Select the first object, and it 
will turn blue. Then select the other object, and the Gap Editor menu 
will appear.

--------
Gap Name
--------

This will allow you to name your gap. You can name your gaps whatever 
you like, as they don't effect your park in any way. You can use up to a 
maximum of 16 characters in your gap names.

---------
Gap Value
---------

Each difficulty is a certain number of points.

Simple    - 500 points
Easy      - 1000 points
Medium    - 2500 points
Hard      - 5000 points
Very Hard - 7500 points
Insane    - 10000 points

=====================================================================
2. Park Editor Pieces
=====================================================================

This section lists the name of the pieces in Park Editor mode, including 
all the secret pieces, and also lists the games description of each 
piece.

---------------------------------------------------------------------
Set 1: Terrain Tool
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 1

-----------
Piece Names
-----------
 
Terrain Tool - No description

---------------------------------------------------------------------
Set 2: Quarter Pipes
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 9

-----------
Piece Names
-----------
 
Quarter Pipe 2                - The smallest, 2 meter quarter pipe
Quarter Pipe 2 Outside Corner - Outside corner for quarter pipe 2
Quarter Pipe 2 Inside Corner  - Inside corner for quarter pipe 2
Quarter Pipe 4                - The medium, 4 meter quarter pipe
Quarter Pipe 4 Outside Corner - Outside corner for quarter pipe 4
Quarter Pipe 4 Inside Corner  - Inside corner for quarter pipe 4
Quarter Pipe 6                - The largest, 6 meter quarter pipe
Quarter Pipe 6 Outside Corner - Outside corner for quarter pipe 6
Quarter Pipe 6 Inside Corner  - Inside corner for quarter pipe 6

---------------------------------------------------------------------
Set 3: Spine Ramps
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 7

-----------
Piece Names
-----------

Mini Spine          - The smallest spine
Mini Spine Corner   - Corner for the mini-spine
Street Spine        - The medium spine
Street Spine Corner - Corner for the street-spine
Vert Spine          - Can you hang with the vert-spine?
Vert Spine Corner   - Corner for the vert spine
Fish Ladder         - Use this spine to transition between an 
                      elevation change

---------------------------------------------------------------------
Set 4: Roll ins
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 8

-----------
Piece Names
-----------

Roll In 2        - The smallest 2 meter roll in
Roll In 2 Corner - Corner for roll in 2
Roll In 4        - A nice smooth 4 meter roll in for style lines
Roll In 4 Corner - Corner for roll in 4
Roll In 6        - 6 meters: Steep, fast, not for wimps
Roll In 6 Corner - Corner for roll in 6
Roll In 8        - The launch pad
Roll In 8 Corner - Corner for roll in 8

---------------------------------------------------------------------
Set 5: Flat ramps
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 21

-----------
Piece Names
-----------

Short Ramp                  - Smallest ramp, use to connect 1 meter 
                              elevation changes
Short Ramp Outside Corner   - Outside corner for short ramp
Short Ramp Inside Corner    - Inside corner for short ramp
Ramp 1                      - Use ramp 1 to connect 1 meter elevation 
                              changes
Ramp 1 Outside Corner       - Outside corner for ramp 1
Ramp 1 Inside Corner        - Inside corner for ramp 1
Short Ramp 2                - A small, 2 meter high ramp
Short Ramp 2 Outside Corner - Outside corner for short ramp 2
Short Ramp 2 Inside Corner  - Inside corner for short ramp 2
Ramp 2                      - Use ramp 2 to connect to 2 meter 
                              elevation changes
Ramp 2 Outside Corner       - Outside corner for ramp 2
Ramp 2 Inside Corner        - Inside corner for ramp 2
Ramp 3                      - Use ramp 3 to connect to 3 meter
                              elevation changes
Ramp 3 Outside Corner       - Outside corner for ramp 3
Ramp 3 Inside Corner        - Inside corner for ramp 3
Ramp 4                      - Use ramp 4 to connect to 4 meter
                              elevation changes
Ramp 4 Outside Corner       - Outside corner for ramp 4
Ramp 4 Inside Corner        - Inside corner for ramp 4
Ramp 5                      - Use ramp 5 to connect to 5 meter
                               elevation changes
Ramp 5 Outside Corner       - Outside corner for ramp 5
Ramp 5 Inside Corner        - Inside corner for ramp 5

---------------------------------------------------------------------
Set 6: Kicker Ramps
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 13

-----------
Piece Names
-----------

Kicker 1                - 1 meter launch ramp
Kicker 1 Outside Corner - Outside corner for 1 meter launch ramp
Kicker 1 Inside Corner  - Inside corner for 1 meter launch ramp
Kicker 2                - 2 meter launch ramp
Kicker 2 Outside Corner - Outside corner for 2 meter launch ramp
Kicker 2 Inside Corner  - Inside corner for 2 meter launch ramp
Kicker 3                - 3 meter launch ramp
Kicker 3 Outside Corner - Outside corner for 3 meter launch ramp
Kicker 3 Inside Corner  - Inside corner for 3 meter launch ramp
Kicker 4                - 4 meter launch ramp
Kicker 4 Outside Corner - Outside corner for 4 meter launch ramp
Kicker 4 Inside Corner  - Inside corner for 4 meter launch ramp
Kicker 5                - A sick launch ramp

---------------------------------------------------------------------
Set 7: Stairs
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 6

-----------
Piece Names
-----------

Double Stairs                - A rideable staircase with 2 shallow 
                               steps
Double Stairs Outside Corner - Outside corner for double stairs
Double Stairs Inside Corner  - Inside corner for double stairs
Quad Stairs                  - A rideable staircase with 4 steep
                               stairs
Double Stairs Outside Corner - Outside corner for quad stairs
Double Stairs Inside Corner  - Inside corner for quad stairs

---------------------------------------------------------------------
Set 7: Sub Boxes
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 21

-----------
Piece Names
-----------

Sub Box 1       - Small rollable sub box
Sub Box 2       - Offset version of the standard box
Sub Box 3       - Standard Sub Wall
Sub Box 4       - A two-stage box
Right Sub Box 4 - Use with sub box 4 to make a rollable, two-stage
                  box
Left Sub Box 4  - Use with sub box 4 to make a rollable two-stage box
Sub Box 5       - The car box; can you manual the whole thing?
Sub Box 6       - Use these back to back and make a big rolling box!
Left Sub Box 7  - A nice smooth curve to grind on!
Right Sub Box 7 - A nice smooth curve to grind on!
Sub Wall        - Sub wall
1M Riser        - Use these to make higher platforms
1M Wedge        - Use these to make higher platforms
2M Riser        - Use these to make higher platforms
2M Wedge        - Use these to make higher platforms
3M Riser        - Use these to make higher platforms
3M Wedge        - Use these to make higher platforms
4M Riser        - Use these to make higher platforms
4M Wedge        - Use these to make higher platforms
5M Riser        - Use these to make higher platforms
5M Wedge        - Use these to make higher platforms

---------------------------------------------------------------------
Set 8: Pyramids
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 4

-----------
Piece Names
-----------

Pyramid      - Standard Pyramid
Wall Pyramid - Pyramid with a grind wall
Penta Box    - A short 5 sided box
Stair Gap    - Can you gap the center?

---------------------------------------------------------------------
Set 9: Hips
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 13

-----------
Piece Names
-----------

Hip 1        - A dope set of hips
Wall Hip 1   - Try to hit the wallride!
Hip 2        - A dope set of hips
Wall Hip 2   - Try to hit the wallride!
Block        - A small, street-style wedge
Small Slab   - Short, double level box jump, for rookies
Big Slab     - Massive double level box, go big on this one!
Straight Box - Standard jump box, with tricky sub. Jump early to
               clear!
Wedge Box    - Crescent box with a steep launch attached
Multistep    - Grinds galore!
Side Saddle  - Stretched jump box with a sub
Diamond Box  - Works well as a park's centerpiece
Hex Box      - Works well with the side saddle

---------------------------------------------------------------------
Set 10: Bowls
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 4

-----------
Piece Names
-----------

QP Bowl           - 5 meters tall
Kicker Bowl       - 3 meters tall
Roller Bowl       - 3 meters tall
Small Roller Bowl - 3 meters tall

---------------------------------------------------------------------
Set 11: Rollers
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 22

-----------
Piece Names
-----------

Small Roller         - Try pulling a manual across a bunch of these!
Medium Roller        - Good for rolling or jumping
Big Roller           - Super smooth single jump
Small Lip            - Small dirt launch
Big Lip              - Big dirt launch
Small Rhythm         - Spice up the big rhythm packs with these
Big Rhythm           - Trails style baby!
Short Step           - Trails style baby!
Step Up              - Trails style baby!
Step Up Left         - Match this up to the side of the step up
Step Up Right        - Match this up to the side of the step up
Step Down            - Trails style baby!
Step Down Right      - Match this up to the side of the step down
Step Down Left       - Match this up to the side of the step down
Double Step          - Trails style baby!
Connect Roller 1     - This jump will connect to a 1 meter height 
                       change
Connect Stepdown 1   - This jump will connect to a 1 meter height
                       change
Connect Shortstep 1  - This jump will connect to a 1 meter height
                       change
Connect Doublestep 2 - This jump will connect to a 2 meter height
                       change   
Connect Shortstep 2  - This jump will connect to a 2 meter height
                       change
Connect Lip 1        - This jump will connect to a 1 meter height
                       change
Connect Lip 2        - This jump will connect to a 2 meter height
                       change

---------------------------------------------------------------------
Set 12: Bridges
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 4

-----------
Piece Names
-----------

Bridge              - Try lining these up to make tunnels
Bridge Corner       - Angled bridge
Small Bridge        - Bridge gaps between raised sections of terrain
Small Bridge Corner - Bridge gaps between raised sections of terrain

---------------------------------------------------------------------
Set 13: ?
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 13

-----------
Piece Names
-----------

Left Arc Ramp    - These are awesome for corners
Right Arc Ramp   - These are awesome for corners
Banks 1          - Just like a village plaza
Banks 2          - Just like a village plaza
Banks 3          - Just like a village plaza
Left Arc Stairs  - Sweet angled grind edges!
Right Arc Stairs - Sweet angled grind edges!
Kidney Pool      - A huge wallride on the back
Ryan's Miniramp  - The essential Greenville photo-op
Dave's Halfpipe  - Dave's very own vert ramp with a resi extension
Loop             - You too can conquer the loop
Fin              - European Style
DC Super Ramp    - Sickest ramp in the world; can you break Dave's
                   record?

---------------------------------------------------------------------
Set 14: Rails
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 16

-----------
Piece Names
-----------

Kink                        - Connects high + low rails
Bow Rail                    - Connects to low rails
Offset Corkscrew            - Connects to low rails
Low Curve                   - Connects low rails
Offset Low Curve            - Connects low offset rails
Low Curve 2                 - Connects low rails
Offset Low Curve 2          - Connects low offset rails
Center To Right Offset Low  - Connects low center and offset rails
Center To Left Offset Low   - Connects low center and offset rails
High Curve                  - Connects high rails
Offset High Curve           - Connects high offset rails
High Curve 2                - Connects high rails
Offset High Curve 2         - Connects high offset rails
Center To Right Offset High - Connects high center and offset rails
Center To Left Offset High  - Connects high center and offset rails
Dragon Tail                 - 3 meters tall

---------------------------------------------------------------------
Set 15: Scenery
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 23

-----------
Piece Names
-----------

Trailer Jump          - Backyard skatepark
Picnic Table Jump     - Backyard skatepark
Bench                 - Sidewalk stuff for decorating
Planter               - Sidewalk stuff for decorating
Picnic Table          - Sidewalk stuff for decorating
Phone Booth           - A phone booth
Woodpile              - Construction materials
Pipe Jump             - Construction materials
Divider               - Construction materials
Girder                - Construction materials
Billboard             - Cool for building gaps
Fountain              - The sides work like a spine!
Dumpster              - Dumpster Diving!
Small Cargo Container - Something to transfer over between quarter
                        pipes!
Cargo Container       - Something to transfer over between quarter
                        pipes!
Small Tree            - Foliage
Tropical Tree         - Foliage
Small Pine Tree       - Foliage
Large Pine tree       - Foliage
Large Tree            - Foliage
Cypress Tree          - Foliage
Bulldozer             - Use the plow as a quarter pipe
Helicopter            - Grind the propeller

---------------------------------------------------------------------
Set 16: Lights
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 9

-----------
Piece Names
-----------

Bollard              - To illuminate this, pick "Light Park" in the
                       pause menu
Lampost              - To illuminate this, pick "Light Park" in the
                       pause menu
Contemporary         - To illuminate this, pick "Light Park" in the
                       pause menu
Small Traffic Signal - To illuminate this, pick "Light Park" in the
                       pause menu
Traffic Signal       - To illuminate this, pick "Light Park" in the
                       pause menu
Big Traffic Signal   - To illuminate this, pick "Light Park" in the
                       pause menu
Double Street Light  - To illuminate this, pick "Light Park" in the
                       pause menu
Flood Light          - To illuminate this, pick "Light Park" in the
                       pause menu
Light Trailer        - To illuminate this, pick "Light Park" in the
                       pause menu

---------------------------------------------------------------------
Set 17: Rail Tool
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 4

-----------
Piece Names
-----------

Low Rail     - No description
High Rail    - No description
Low Planter  - No description
High Planter - No description

---------------------------------------------------------------------
Set 18: Start Tool
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 1

-----------
Piece Names
-----------

Start Tool - No description

---------------------------------------------------------------------
Set 19: Gap Tool
---------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 1

-----------
Piece Names
-----------

Gap Tool - Place a gap between two objects

=====================================================================
 
6.                              Cheats

=====================================================================

---------------------------------------------------------------------
Unlock Everything
---------------------------------------------------------------------

Up, Right, Down, Left, Right, Right, Up, Down, Left, Right, Up, Left, 
Right, Right, Down, Square

---------------------------------------------------------------------
Tim Mirra's comp outfit
---------------------------------------------------------------------

Up, Down, Right, Left, Left, Up, Down, Up, Square

---------------------------------------------------------------------
Ryan Nyquist's comp outfit
---------------------------------------------------------------------

Up, Down, Down, Left, Down, Up, Up, Down, Square

---------------------------------------------------------------------
Mike Laird's comp outfit
---------------------------------------------------------------------

Up, Down, Right, Left, Right, Up, Up, Right, Square

---------------------------------------------------------------------
Scott Wirch's comp outfit
---------------------------------------------------------------------

Up, Down, Right, Up, Down, Right, Left, Right, Square

---------------------------------------------------------------------
Dave Mirra's comp outfit
---------------------------------------------------------------------

Up, Down, Up, Down, Right, Left, Up, Up, Square

---------------------------------------------------------------------
Troy McMurray's comp outfit
---------------------------------------------------------------------

Up, Down, Left, Down, Right, Left, Up, Left, Square

---------------------------------------------------------------------
Joey Garcia's comp outfit
---------------------------------------------------------------------

Up, Down, Up, Left, Down, Right, Down, Right, Square

---------------------------------------------------------------------
Luc-e's comp outfit
---------------------------------------------------------------------

Up, Down, Left, Down, Left, Right, Left, Left, Square

---------------------------------------------------------------------
Leigh Ramsdell's comp outfit
---------------------------------------------------------------------

Up, Down, Down, Left, Down, Down, Down, Left, Square

---------------------------------------------------------------------
Kenan Harkin's comp outfit
---------------------------------------------------------------------

Up, Down, Left, Down, Left, Up, Down, Down, Square

---------------------------------------------------------------------
Rick Moliterno
---------------------------------------------------------------------

Up, Down, Up, Up, Up, Up, Left, Up, Square

---------------------------------------------------------------------
Todd Lyons
---------------------------------------------------------------------

Up, Down, Down, Right, Up, Left, Left, Down, Square

---------------------------------------------------------------------
Colin Mackay
---------------------------------------------------------------------

Up, Down, Right, Down, Up, Right, Right, Up, Square

--------------------------------------------------------------------- 
Zach Shaw
---------------------------------------------------------------------

Up, Down, Left, Right, Down, Down, Right, Down, Square

=====================================================================

7.                             Secrets

=====================================================================

---------------------------------------------------------------------
Trainyards
---------------------------------------------------------------------

Complete the amateur challenges on Woodward with any character to unlock 
the Trainyards.

---------------------------------------------------------------------
Swamp Trails
---------------------------------------------------------------------

Complete the amateur challenges on Trainyards with any character to 
unlock the Swamp Trails.

---------------------------------------------------------------------
Commercial District
---------------------------------------------------------------------

Complete the amateur challenges on Swamp Trails with any character to 
unlock the Commercial District.

---------------------------------------------------------------------
Galloon Water Park
---------------------------------------------------------------------

Complete the pro challenges on Commercial District with any character to 
unlock the Galloon Water Park.

---------------------------------------------------------------------
Highway 47 Cloverleaf
---------------------------------------------------------------------

Complete the pro challenges on Galloon Water Park with any character to 
unlock the Highway 47 Cloverleaf.

---------------------------------------------------------------------
Devil's Peak
---------------------------------------------------------------------

Complete the pro challenges on Highway 47 Cloverleaf with any character 
to unlock the Devil's Peak.

---------------------------------------------------------------------
Airport Garage
---------------------------------------------------------------------

Complete the pro challenges on Devil's Peak with any character to unlock 
the Airport Garage.

---------------------------------------------------------------------
Amish Boy
---------------------------------------------------------------------

Complete the game once with any character to unlock Amish Boy.

=====================================================================

8.                       Copyright Information

=====================================================================

This Dave Mirra Freestyle BMX 2 FAQ/Walkthrough is Copyright 2001-2002 
by Tom Hayes.

This document is not to be distributed in any form without the 
permission of the author, Tom Hayes. The author of this document is not 
affiliated with the creators of this game in any way.

The latest version of this document can be found at www.gamefaqs.com.
