Shin Nekketsu Kouha: Kunio Tachi No Banka by Technos Japan Corp.
Copyright (c) 2003 Ominae (Mark Soo)
Date Created: April 2, 2003
Version Number: 2.6
System: Super Famicom (SFC)

LEGAL NOTICE:

Shin Nekketsu Kouha: Kunio Tachi No Banka is a registered trademark of 
Technos Japan Corp.
Shin Nekketsu Kouha: Kunio Tachi No Banka is (c) 1995 Technos Japan 
Corp. All rights are reserved

This document is only for your own use. It is under copyright law, 
which means that you can't use this to earn profit. You can't also 
copy this document and place it in either your website or someone 
else's website. If you want to put this at your website other than 
Gamefaqs, pls. e-mail me at arcamdunit@yahoo.com for permission. Use 
of this guide at any website or as part of public display is 
prohibited and is a violation of the copyright law.

Type of Document: FAQ/Walkthrough (General)

As of 7/25/03, the following websites are authorized to post this 
document:

http://www.gamefaqs.com
http://www.cheats.de
http://faqs.ign.com

CONTACT LINE:

Please contact me at my e-mail, which is arcamdunit@yahoo.com, if you 
have the following

- Questions
- Suggestions
- Corrections
- Comments
- Tips
- Things that I may have missed out

Don't forgot to put Shin Nekketsu Kouha Kunio Tachi No Banka FAQ as 
the subject of your e-mail

Otherwise, I will ignore your e-mail as spam mail

Table of Contents:

I.    Version
II.   Story
III.  Controls
IV.   Main Menu
V.    Passwords
VI.   Characters
VII.  Enemies
VIII. Moves
IX.   Walkthrough
A.)	DETENTION CENTER
B.)	NEKKETSU HIGH SCHOOL
C.)	HANAZONO HIGH SCHOOL
D.)	AMUSEMENT PARK
E.)	HIGHWAY TRAVEL 1
F.)	PIER 13
G.)	HIGHWAY TRAVEL 2
H.)	ROPPONGI CITY
I.)	HIGHWAY TRAVEL 3
J.)	SHINJUKU CITY
K.)	MAIN ROAD TRAVEL
L.)	IZU
M.)	ENDING
X.    Credits

I. Version

1.0	
- My 1st version of this FAQ
- Half of Walkthrough now complete

1.1
- Made correction in copyright notice
- Little update in Walkthrough

1.2
- Updated controls for motorbike part
- Made correction in Story
- More than half of Walkthrough complete

1.21
- Updated contact line

1.22
- Made typo correction in Walkthrough
- Revised one sentence in Story 

1.23
- Yaay!! Walkthrough's complete
- Revised Kunio's stats in Characters
- Completed Moves List
- Made typo adjustments in Controls and Moves
- Added and completed Enemies section
- Edited first part of Walkthrough
- Fixed some parts of Walkthrough
- Updated Controls

1.24
- Updated Walkthrough...again
- Updated Controls for the second time
- Updated Credits

1.25
- Realigned some words in Table of Contents
- Fixed Credits

2.0
- Revamped first half of this FAQ (Thanks to a darn error!!)
- Made correction in Walkthrough
- Added headings in Walkthrough

2.1
- Made typo corrections in Walkthrough
- Made typo corrections in Characters

2.2
- Updated upper heading

2.3
- Made more typo corrections

2.4
- Made one more typo correction

2.5
- Updated Legal Notice

2.6
- Updated Legal Notice
- Current version of this FAQ

II. Story

A hit and run accident has occurred in Central Tokyo. Police officers 
have blamed the accident on students Kunio of Nekketsu High and Riki 
of Hanazono High School. Caught and arrested, officials have 
instructed them to detain the offenders at the local detention 
center. Jailed, Kunio and Riki must escape the detention center and 
follow clues around Japan to prove their innocence before its too 
late.

III. Controls

During side-scrolling part:

Directional Pad - move around screen
Y - Punch
X - Back Attack
B - Jump
A - Kick
Left Trigger - Guard
Right Trigger - Same (See Left Trigger)
Select - Switch character (If you have more than 1 character)
Start - Pause game

B - Climb ladder (when near one)
B + Directional Pad down - Land with your feet
B + Y - Grab while standing (onto ledges, etc.)
Directional Pad (rapidly pressed left/right) and B + Y
- Running grab 

During motorbike part:

Directional Pad left and right - move motorbike
Y - Instant brake
X - Brake
B - Accelerate
A - Brake
Left Trigger - Side Kick to Left
Right Trigger - Side Kick to Right

IV. Main Menu

When you load the game, you'll see the following:

1P Start - You'll play the game with one player

2P Start - Same thing, except with two players

* Before you select either of these modes, use the Directional
  Pad to choose which difficulty to play (Easy and Normal)

1P Continue - Resume where you left off with one player

2P Continue - Same thing, except with two players

When you die, you'll see the following:

1P Continue - Continue from where you left off for one player

2P Continue - Same thing, only for two players

End - Exits screen and goes back to the main menu

V. Passwords

To continue your journey, you'll need Passwords. In order to find 
one, pause the game. You'll see them in the lower right corner of the 
screen. Take note and jot down what the password is. 

At the main menu, select either 1P/2P Continue and press Start. The 
password option will work. Input the numbers and press Start after 
you're done. Then, you're start where you left off. 

VI. Characters

Kunio:
- The hero of the game. Was arrested and thrown in the slammer by the
  police for being involved in the hit and run accident. Later 
  broke out of jail in order to find out who was responsible for 
  sending him there in the first place.

Riki:
- The second hero of the game. Was also arrested and thrown in the
  slammer alongside Kunio for his involvement. Also broke out 
  with Kunio to find clues and track down the real culprit.

Misako:
- The girl of Kunio. Was rumored to be linked to Daiki, but was
  false. She'll join the pack after taking care of business in
  Nekketsu High School.

Kyouko:
- Riki's girl. Harassed by Ryuuta on the rooftop of Hanazono High 
  School, but was later rescued by Kunio and the gang. She'll also
  join up after you're done with things in Hanazono High.

Tooru:
- One of Gouji's "buddies". You'll also face him. But later,
  he'll you alongside Gouji and the other guy to facilitate your
  escape from jail.

Hiroshi:
- An ally of Kunio and Riki in the other games. He'll provide you 
  the details of the condition of what's happening to Nekketsu
  High and as well as to the rumors that were happening in the city
  while you're in jail.

Takayama:
- The snooty warden of the jail. He'll be the first boss that you'll
  encounter. But later, he'll be an ally later in the game when he 
  investigates the details of the accident and finds out who was
  responsible for setting Kunio and Riki up.

Mamoru:
- The son of Takayama. He'll assist you in your getaway when you meet
  Takayama outside Nekketsu. Later, he'll provide details on who 
  was responsible for framing you for the hit and run accident, as 
  well as who are "the big shots" playing around with the recent
  events after Kunio and Riki were arrested.

Nobu:
- One of the students who escaped from the amusement park. Warned
  Riki about Ryuuta, who forced most of the students from major 
  secondary schools to work against their will.

Ryuusaku:
- A student in Hanazono High. Loafing around the amusement park at   
  first, he'll eventually give information about the first known
  location of Shinji and about the presence of Ken in the 
  amusement park.

VII. Enemies

In this game, you'll face various enemies as they try to stop Kunio 
and company from reaching their main objective. You'll see the 
various types of bad guys (and gals) here, their skills and how you 
can get rid of them.

Prison Officers:

Encountered at: Outside the Detention Center and the walls of the
                Detention Center
Moves: Baton Strike, Kick
How to beat them: First thing you should know is that you have to
                  watch out for their batons. Block and afterwards,
                  kick the crap out of them. Keep punching and 
                  kicking them and do the kick pin.

Student Gangsters:

Encountered at: Grounds of Nekketsu and Hanazono High School, inside
                Nekketsu and Hanazono High School, Amusement Park &
                Grounds of Sabu's villa 
Moves: Drop Kick, Flying Kick, Knee Attack, Grab and Throw, Uppercut, 
       Punch, Kick, Kick Pin
How to beat them: Your basic baddie in the Nekketsu series.
                  Keep an eye out for them to gang up on you
                  and use moves that will knock out most of them. If
                  they move in singles, just knock them down and do 
                  the kick pin. Remember to block their blows to 
                  avoid getting damaged.

Karate Fighters:

Encountered at: Pier 13 and Pier 13 Warehouse
Moves: Flying Kick, Grab and Throw, Punch, Kick, Kick Pin
How to beat them: These Karate wannabees are not that hard to defeat.
                  Keep your guard up and counter them with punch,
                  kicks & special moves. Doing the kick pin will 
                  hasten their defeats. Keep in mind that these guys
                  tend to rely on their kicks than punches to fight 
                  you.

Bousozoku Bikers:

Encountered at: Highway when going to Pier 13, Roppongi and Shinjuku
Moves: Side Kick
How to beat them: Let them come to you and when they do, get ready to
                  use your kicks to hit their bikes and knock the
                  bikers of the road. 
   
                  OR

                  When you're confident with your motor biking 
                  skills, ram them to the walls with the help of your
                  motorbike.

Gray Bodyguard:

Encountered at: Outside and inside Pachinko Hall, Outside and inside
                Sabu's villa
Moves: Knife stab, Kick Pin
How to beat them: The tough version. Just be warned that you
                  can't guard against their knives. All you have to
                  do is to utilize your fighting moves and kick pin
                  them after you clobber them. Make sure that you
                  launch your attacks after they stop their attempts
                  to knife you when you're quite near them. 

Green Bodyguard:

Encountered at: Outside and inside Pachinko Hall, Outside and inside
		    Sabu's villa
Moves: Knife stab, Kick Pin 
How to beat them: The tougher version. Similar to the gray bodyguard,
                  there's no way to block against their knives.
                  Just do the same moves when you fight against the
                  gray bodyguards.

Bruiser:

Encountered at: Sabu's vila, Catacombs
Moves: Charging Punch, Triple Punch, Uppercut, Kick Pin
How to beat him: Just like Joe, block and launch some dangerous and 
                 deadly moves after he stops trying to bash you. Use
                 techniques such as Kunio's Cyclone Kick and Riki's 
                 Rapid Punch. Thank goodness that they're only one of 
                 these guys in this game.

Female Fighters:

Encountered at: Sabu's villa, 1st floor
Moves: Flying Kick, High Kick, Knee Attack, Slap, Kick, Kick Pin
How to beat them: Block when they're near you and afterwards, 
                  counterattack. Their slaps and kick moves are
                  not quite serious, but they're a threat if 
                  they're not quelled. So fight them as you'd 
                  fight with Lisa. 

VIII. Moves

These moves will let you assist Kunio and the gang to find out who 
was responsible for their injustice. Learn these moves carefully and 
use them to your advantage.

Kunio

Basic Moves:

Punch - Y
Uppercut - repeatedly press Y
Back Kick - X
Kick - A
Drop Kick - repeatedly press A
Flying Kick - B + Y
Running Flying Kick - press Directional Pad left/right & B + Y 
                      Simultaneously
Grab - get close and press Y with the Directional Pad left/right and                
       after you're done, then...

Punch - Y
Knee - A
Toss - Directional Pad left/right

Punch Pin - get near the downed enemy and press Directional Pad down
            + Y
Kick Pin - get near the downed enemy and press Directional Pad
           Down + A

Special Moves:

Torpedo Spin - hold Left/Right Trigger + Y
Cyclone Kick - hold Left/Right Trigger + A

Riki

Basic Moves:

Punch - Y
Uppercut - repeatedly press Y
Elbow - X
Kick - A
Drop Kick - repeatedly press A
Flying Kick - B + Y
Running Flying Kick - press Directional Pad left/right & B + Y 
                      Simultaneously
Grab - get close and press Y with the Directional Pad left/right and                
       after you're done, then...

Punch - Y
Knee - A
Toss - Directional Pad left/right

Punch Pin - get near the downed enemy and press Directional Pad down
            + Y
Kick Pin - get near the downed enemy and press Directional Pad
           Down + A


Special Moves:

Rising Punch - hold Left/Right Trigger + Y
Rapid Punch - hold Left/Right Trigger + A

Misako

Basic Moves:

Slap - Y
Hand Thrust - repeatedly press Y
Back Slap - X
Kick - A
Roundhouse Kick - repeatedly press A
Flying Kick - B + Y
Running Flying Kick - press Directional pad left/right & B + Y 
                      Simultaneously

Kick Pin - get near the downed enemy and press Directional Pad
           Down + A

Special Moves:

Rolling Attack - hold Left/Right Trigger + Y
Spinning Kick - hold Left/Right Trigger + A

Kyouko

Basic Moves:

Slap - Y
Hand Thrust - repeatedly press Y
Back Kick - X
Kick - A
Roundhouse Kick - repeatedly press A
Flying Kick - B + Y
Running Flying Kick - press Directional pad left/right & B + Y 
                      Simultaneously

Kick Pin - get near the downed enemy and press Directional Pad
           Down + A

Special Moves:

Rising Punch - hold Left/Right Trigger + Y
Rapid Kick - hold Left/Right Trigger + A

IX. Walkthrough

A.) DETENTION CENTER

Location: Detention Center

You'll start the game when you're brought into the detention
center in a police bus. Then, Takayama will introduce to your brand 
new brand home: Cell 218. You'll be brought inside the cell by the
guards.

You'll be introduced in the cell by three thugs led by "hot shot" 
Gouji. He'll say that he'll give you "a big welcome" in the cell. Get 
ready, this is the first battle that you'll face. Watch your 
movements carefully, you'll get pummeled easily if you're not careful 
and use a combination of punches and kicks to beat them. If they're 
grouped together in one place, then use your jump kick to attack 
them.

After you got rid of them, Kunio and Riki will tell Gouji and the 
gang about their condition A guard will enter the cell and tell Kunio 
and Riki that Hiroshi has arrived. Later, Hiroshi will tell about the 
invasion of Nekketsu High School by a school tough named Daiki. To 
make matters worse, Misako and Daiki are making moves on
each other. He'll inform you that someone else saw you in the city. 
Later, Kunio and Gouji confine to each other the escape plan for 
tonight. 

Gouji orders two of his cronies to feign sickness for Takayama to 
open the door. Gouji grabs him from behind when he enters the cell 
and tells Kunio and Riki to bust out.

Location: Outside Detention Center 

When you leave Cell 218, the searchlights will be on you. Takayama
sends two officers to immediately recapture you ASAP. 

A little word of advice: These officers will use their batons to 
subdue you and their kicks are really painful. Keep your guard up and 
use your flying kicks to subdue them. Wait for them to smack you with 
the baton, then block it and hit them back also with your fists and 
feet. Head for the ladder and scale it up to meet up with Hiroshi, 
who will jump out of the compound with Kunio and Riki.

Location: Grounds outside the walls of Detention Center

To start, you'll be chased outside the compound by the officers in a 
cut scene showing the title of the game. Takayama and his "buddy" 
will corner you, initiating a boss battle.

Boss Battle 1:

Boss: Takayama
Moves: Baton Strike; Kick
How to beat him: 
- He's not much of a problem. Except that you should know when you
  have to block the blows with the baton and wait for the opportunity
  to strike at him in return. Get rid of his companion first. Then,
  use flying kicks to help you gain an advantage over him. Use the 
  kick pin to weaken him (It's not needed, but it helps). Use your
  punch and kicks when he strikes you with the baton afterwards. Be
  sure that you blocked it then or you'll be damaged. Switch 
  characters when you're low on health

Takayama will complain over his inability to capture Kunio and Riki 
as they finally leave the grounds of the jail.

B.) NEKKETSU HIGH SCHOOL

Location: Outside Nekketsu High

Kunio and Riki has arrived outside the gates of Nekketsu High. 
They'll attempt to enter, but Takayama is keeping a close watch.
Leaving Hiroshi at the gates, Kunio and Riki has decided to proceed
to the back door via a broken barrier near the gates of the school.

Location: Swimming Pool of Nekketsu High

Meeting Misako, Kunio will be told that Daiki is on the third floor 
of Nekketsu High School. Fuming with anger, Kunio and Riki enters the 
premises.

Location: Inside Nekketsu High, 1st to 3rd floors 

You'll face student gangsters inside Nekketsu High. They're not that 
hard to beat. Just as always, keep blocking their attacks and fight 
back. Use the kick pins to finish your enemy off. Use flying kicks to 
fight the enemy also.

Location: 3rd floor of Nekketsu High

You'll find Daiki emerging out of the classroom, who is happening to 
wear Kunio's white uniform. He'll babble about what's happening to 
you, especially with him taking care of Misako. Kunio gets angry and 
this is where it happens.

Boss Battle 2:

Boss: Daiki
Moves: Elbow Strike; Punch; Back Kick; Upper Kick; Kick; Kick Pin
How to beat him:
- As usual, finish off his friend first, then concentrate your 
  fighting on Daiki. Watch out here, as Daiki'll use the back kick 
  when you're near him. Avoid it and all the other moves by using 
  your guard. Use the flying kicks to give you the upper hand. Use 
  your punch and kicks when you block his attacks. Using the kick pin
  on him while he's down will help you win this boss battle. As 
  usual, swap characters during the fight only if one of your 
  characters is getting low on energy. 

Daiki will be in pain, complaining that his back hurts from the 
fighting. 

Location: Outside Nekketsu High

Kunio and Riki will be back on their uniforms. With this, Kunio and 
Riki will be able to use their moves, such as the punch pin, throws, 
etc. Misako will meet up with Kunio, explaining to him about the 
misunderstanding between her and Daiki. Kunio and Rik then depart 
from Nekketsu High to head for Hanazono High. Misako at first will 
stay, but she'll join you afterwards. 

Strangely, Takayama will show up once more to arrest Kunio and Riki. 
But, a savior in the form of Kunio's buddy, Mamoru, restrains 
Takayama from raising his baton to hit Kunio and Riki and urges them 
to escape while things are still good, in which they complied.

C.) HANAZONO HIGH SCHOOL

Location: Outside Hanazono High

It's a wreck now. Ryuuta has taken control of the school and has 
forced some of Hanazono's students, as well as other students from 
other schools to work at a local amusement park, according to Riki's 
classmate, Nobu. Kunio, Riki and Misako vow to put an end to Ryuuta's 
reign of terror and so, they storm the school.

Location: Inside Hanazono High, 1st to 3rd floors

Student gangsters still roam the hallways of this wrecked school. Do 
the usual method to deal with them. Don't forget to take advantage of
each of your hero's specials, such as Riki's Rising Punch, Kunio's 
Cyclone Kick or Misako's Rolling Attack. Always block and strike back
when they stop attacking you.

Location: Rooftop of Hanazono High

Ryuuta's attempting to make the moves of Kyouko. But the sight of 
Riki makes her run away for safety. Ryuuta's getting angry at Riki's 
appearance and threatens to get rid of him before the entire school 
collapses.

Boss Battle 3:

Boss: Ryuuta
Moves: Back Kick; Cyclone Punch; Kick Pin
How to beat him:
- Take out his companions as always, since there's a pain in the  
  neck. Then, take out Ryuuta. Note that since the school's a major 
  wreck now, the school will collapse for five times. When the roof 
  shakes for collapsing, jump up at the last time. You'll have
  enough time to do the kick pin. Use the special moves here too, 
  they'll help increase your lifespan in this battle. Block his 
  moves and fight back when his guards down. Basic moves used with
  the specials will also help you here.

  After an intense interrogation (with help from Misako), Ryuuta
  reveals that a Shinji and the Sanwa gang are responsible for all  
  the chaos behind the two high schools. He also tells them that the 
  rest of the students are located in the amusement park. 

Location: From outside Hanazono High to Amusement Park

You'll see student gangs roaming in the streets to stop you from 
reaching the amusement park. Take them out with your special moves.

D.) AMUSEMENT PARK

Location: Inside Amusement Park

When the gang enters the amusement park, Ryuusaku thinks that he's 
caught for slacking off from work. But, he's thankful when he sees 
Riki. Ryuusaku informs them that Shinji speaks with Ken once in a 
while. He also informs them that Shinji was last seen entering the 
Ferris wheel area. Ryuusaku then leaves. 

Enter the Ferris Wheel area first. Then, there are around five 
student gangsters on top of the Ferris wheel stations. Use the 
running grab and climb on them and knock 'em out. Jump down and beat 
the pulp out of them.

Shinji will speak at the P.A. system and will mock Kunio to come 
after him at the Jet Coaster. So, leave the Ferris wheel to the left.

Enter the Jet Coaster after leaving the Ferris wheel. Quell the 
student gangsters who are in the Jet Coaster area by fighting them. 
Then afterwards, Shinji will taunt you to come after him at the Kart 
Track area. You can ride the Jet Coaster if you want. But if you use 
it, then your health will be refilled.

Leave the Jet Coaster area and enter the Kart Track area for another 
boss battle.

Shinji will mock you for having "a good time" in the amusement park, 
but Kunio and Riki are furious and demands to find out about Ken. 
Shinji mocks you once more about Ken as he prepares to fight you.

Boss Battle 4:

Boss: Shinji
Moves: Cyclone Kick; Roundhouse Kick 
How to beat him:
- Do flying kicks on this guy to give you an advantage. Doing the 
  kick pin will also help you win this battle. The specials of your
  heroes will play a key role in beating the crap from this guy. 
  Just be sure not to fall prey to his Cyclone Kick. Always block!
  Strike back when he least expects your blows to come. Smack 
  them with punches (not slaps from the girls, they're quite weak).

  Shinji runs away from the scene. Ryuusaku informs them that he
  left for Pier 13 via highway. So, get Kunio's motorbike and 
  head out to the highway.

E.) HIGHWAY TRAVEL 1

Location: To Pier 13 via highway

Since you're going to use the motorbike, I'll tell you a few things

1. Control your bike carefully. Because, one wrong turn and you'll
   be smacking down from the bike and you'll kiss the concrete.

2. Monitor your speed. Make sure that the bike's speed is not
   too much when you navigate around curves. In reality, high
   speed is one of the reasons why people get killed in road
   accidents.

3. When you see Bousozoku bikers on the road, don't come near them.
   Instead, let them come to you and when there are near, smack 
   them with your feet to knock the bikers from the road.

   You could ram them to the wall, but that's too risky to try and
   do.

4. Slow down when you see the curves by using the motorbike's brakes, 
   or you'll smash and say hello to the wall.

   You'll see a sign, leading you to Pier 13

F.) PIER 13

Location: Pier 13 Harbor

You'll see some Karate Fighters in the harbor. I proposed two methods
to clear the harbor:

1. Use special moves that can clear them out, such as Kunio's Cyclone 
   Kick or Misako's Spinning Kick. Make sure that they're near the 
   end of the harbor to do the trick.

   OR

2. When they approach and prepare to punch or kick, block and smack 
   them with moves that can limit their life, like Riki's Rapid Punch
   and Kyouko's Rapid Kick.

When you're done, enter the warehouse after the garage door opens up.

Location: Pier 13 Warehouse, First Room

Karate Fighters still roam around here. Take them out fast and 
afterwards, enter the doors to the next room.

 *You could try to use the moving hook on the ceiling's conveyor
  belt to help you engage with the Karate Fighters. Be warned, the
  hook will not move if you're on it. But, you can also swap       
  characters when needed. Just use the shadow to guide you and
  jump when you're aligned with the hook's shadow.

Location: Pier 13 Warehouse, Second Room

Take out the Karate Fighters and climb up the boxes to get to the 
ladder. Climb up and when you beat up the rest of the Karate 
Fighters, enter the storage room.

Location: Pier 13 Warehouse, Storage Room

There are more Karate Fighters for you to take out here. Just be 
careful and make sure they don't corner you. After you're done, then 
get to the platform and go down. You'll soon meet Shinji for another 
boss battle.

Boss Battle 5:

Boss: Shinji
Moves: The usual; see his stats above
How to beat him:
- The usual, except that you can move only left or right and he has a 
  buddy with him. You have to be aware that you have to keep on 
  moving, since you have limited space. 

  Knocked out of combat, Shinji confesses that he doesn't know 
  anything about Ken. Misako says that she knows that Shinji is
  acting on Ken's orders. But, Shinji warns them that they'll be
  in big trouble if they interfere with Ken's business.

Location: Outside the Pier 13 Warehouse

Takayama and Mamoru meet Kunio and the gang outside the warehouse. 
But this time, Takayama entrusts to you to arrest Ken and Sabu and 
bring them to justice.

Both father and son will give you Ken's background, who seems to be
Kunio's long lost brother. He was separated when he was small and was 
brought up in an orphanage. Bitter of Kunio, he swears that he will 
make his life a living hell. His chances were high when Sabu of the 
Sanwa gang adopted him two years ago as his own son.

Takayama informs them that Ken was last seen at a certain disco in
Roppongi. So, you better leave the warehouse and head out for the 
disco in Roppongi and board your motorbike.

G.) HIGHWAY TRAVEL 2

Location: To Roppongi via highway

Nothing much to do here, except that you use the motorbike to arrive 
there. Just make sure to adjust your speed and when the Bouzozokus 
come near you, kick their bikes to make them stay out of your way.

Afterwards, you'll arrive at Roppongi

H.) ROPPONGI CITY

Location: Outside Club, Roppongi

The gang will arrive outside a club and you'll meet Lisa and Joe, 
hired fighters sought out by the Sanwa gang to eliminate Kunio and 
the gang. You'll have to face these guys in a boss battle.

Boss Battle 6:

Bosses: Lisa and Joe
Moves: Lisa - Flying Kick; High Kick; Knee Attack; Slap; Kick Pin
       Joe - Charging Punch; Triple Punch; Uppercut; Kick Pin
How to beat them:
- Both of these guys are easy. Use each of the character's special 
  moves to save your life. When they charge at you like a raging
  bull, use the flying kicks to smack their faces. Using the kick
  pins will help you weaken them to make your lifespan a little 
  longer. Combine them with your basic attacks to maximize your
  fighting skills to defeat them. Guard yourself and counterattack
  when their own guard is down.

  Lisa will run in the club after you defeat them after Kinji.

Kunio and the gang are baffled by the name, Kinji. So, enter the 
club.

Location: Inside Club, Roppongi

You'll encounter a man inside. He'll stop the gang and Kunio'll 
inquire about Kinji. But, the same man will reveal himself as the man 
himself and he warns them about interfering with the Sanwa gang.

Boss Battle 7:

Bosses: Kinji and Lisa
Moves: Kinji - Double Kick; Uppercut; Kick Pin 
       Lisa - Same as above
How to beat them:
- Use the same strategy to beat Lisa. As for Kinji, watch out for 
  his moves, especially his double kick. It's a lethal and painful
  attack, so you better block it. But overall, KEEP BLOCKING and know 
  when to smack their faces when they don't have their guard up. Keep
  using the kick pins here too. Use the flying kicks to keep them 
  down. But warn you, Kinji always block here. So, keep doing the 
  flying kicks to wear him down. 

  Kinji will confess that Ken's in his Shinjuku office in the 2nd
  Floor of the Pachinko Hall.
      
  Just head to the exit door of the club and board the motorbike
  again and head out for the Pachinko Hall at Shinjuku.

I.) HIGHWAY TRAVEL 3

Location: To Shinjuku via highway

As usual, watch for your speed and keep an eye out for the Bouzozokus 
to come near you. You'll arrive soon at Shinjuku.

J.) SHINJUKU CITY

Location: Outside Pachinko Hall, Shinjuku

Some bodyguards (In gray and green suits) will fight you outside the 
Pachinko Hall. Face them carefully, since they got knives. Just block 
and fight back when they stop attacking you.

Location: Inside Pachinko Hall

You'll see Misuzu using a Pachinko Machine. Facing Kunio and company 
just panics Misako and says that she's scary. Misuzu hears that and 
starts to get angry. But, Kunio tries to dissuade her from doing so. 
Misuzu then faces Kunio ang gang in a showdown.

Boss Battle 8:

Boss: Misuzu
Moves: Grab and slap; Grab and throw; Slap; Tackle
How to beat her:
- This is one of the toughest boss battles that you'll ever face.
  She'll always try to tackle you, losing a lot of health. Run away  
  from her first. Then, land a flying kick on her face and 
  afterwards, do the kick pin thrice on her. Then, run away from her
  again and do the flying kick on her again and use the kick pin on
  her thrice. If you can do the kick pin more than thrice, then 
  you're extremely lucky. Keep an eye for her to smack you with 
  either a tackle, which is a common move, or a slap.

  Misuzu will immediately leave after the battle

Enter the lift when you're done with Misuzu.

Location: Pachinko Hall, 2nd floor

Two bodyguards will show up when you step out of the lift. Kick their 
butts and enter the open door at the end of the hall.

Location: Office

Ken and Sabu are here in this office. Ken will insult you about being 
cold towards here and Kunio says that Ken isn't his own brother. Sabu 
will greet you for not meeting him for a long, long time.

But if you're playing on Easy Mode, the game will officially end here 
and both of them will tell you how you can continue.

But if you're in Normal, the game will still continue and Sabu 
threatens to end the troubles between his gang and Kunio's by drawing 
out his automatic pistol and shoot Misako and Kyouko. Kunio, Riki and 
Ken will be shocked by Sabu's actions and Sabu will leave the office 
with Ken. 

Kunio and Riki attends to both Misako and Kyouko, but both of the 
girls will eventually pass out from their gunshot wounds. 

Location: Outside Pachinko Hall, Shinjuku

Takayama and Mamoru meet up with Kunio and Riki outside the Pachinko 
Hall. Takayama will inform the two that Sabu and Ken escaped to Izu, 
where Sabu's villa is. He'll immediately arrange for police escort to 
head to Izu right away as a gratitude to Kunio and Riki for helping 
him to try and stop Sabu. Takayama tells Mamoru to call up for an 
ambulance to bring the two girls to the local hospital.

At this point, you won't be able to select Misako and Kyouko.

K.) MAIN ROAD TRAVEL

Location: Izu via main road

Don't worry about driving the motorbike. Kunio and Riki will be 
accompanied by a squad car to Sabu's villa; so it's the game that 
will take care of the navigation for you. 

L.) IZU 

Location: Sabu's villa grounds, Izu

Kunio and Riki will meet up with Takayama near a wooden bridge. 
Takayama notified Kunio and Riki that he requested his superiors to 
immediately clear them, since they weren't involved in the hit and 
run accident.

Walk over the wooden bridge and prepare to face some hired student 
gangsters. Beat them up and cross the wooden bridge.

Ken shows up and holds a lighted torch on his hand. He burns up the 
bridge's supports and sends you plummeting to your imminent doom. 

You're lucky that you're floating on the broken bridge on the river 
itself. Continue fighting on the floating bridge and get ready to 
fight more as more student gangsters will show up. 

You'll eventually stop by a cave once the floating bridge stops. 

Location: Cave

Kunio and Riki are shocked to see what's inside the cave, since 
everything here is metallic.

Climb up the rotating platform and get up on one of them. Wait for 
the retractable platform to show itself. Hop on it and then, jump to 
the next platform. Enter the automatic door afterwards.

Location: Outside Sabu's villa, Izu

Bodyguards are swarming around here. So, be on your guard and get rid 
of them. Get to the main doors of Sabu's villas after you clean them 
out.

Location: Sabu's villa, 1st floor

Sabu, who blames Ken for not stopping them, stops Kunio and Riki in 
their tracks. Kunio then wants to give him some smacks in the face. 
But unfortunately, Sabu triggers a floor trap that drops the two of 
them downwards.

Location: Sabu's villa, Catacombs

A bruiser is waiting for you here. Get to the right side of the 
catacombs and kick his ass, 'cause the grounds are going to give way. 
Kick him down and keep him there in case the grounds are about to 
collapse. Get to the ladder and climb out.

Location: Sabu's villa, 1st floor

There are now female enemies around the 1st floor of Sabu's villa. 
Get rid of the female fighters and enter the second set of double 
doors in the middle of the hallway.

Location: Inside elevator room, Sabu's villa, 1st floor

Misuzu will rush to the doors to get out, but the mirrors get smashed 
as she gets knocked out. She got a job as Sabu's personal bodyguard 
and won't let Kunio and Riki through.

Boss Battle 9:

Boss: Misuzu
Moves: The usual, see stats above
How to beat her:
- The same thing, just make sure to keep moving. Otherwise, she'll 
  clobber you with her moves

  Beaten again, Misuzu will warn you about a self-destruct mechanism
  rigged in the villa. 

Kunio and Riki will automatically enter Sabu's own private elevator 
up.

Location: Sabu's villa, 2nd floor

Watch out for more of Sabu's bodyguards to show up on this floor. 
Eliminate them and enter the door.

Location: Inside guest room, Sabu's villa, 2nd floor

Sabu and Ken are worried that Kunio and Riki has shown up in the 
floor. Sabu instructs Ken to keep the two of them busy for the 
meantime. Sabu then enters another room.

Kunio and Riki gets in the room and meets face to face with Ken 
himself. Kunio says that he's a bastard, but Ken replies that Kunio 
and Riki has to die.

Boss Battle 10:

Boss: Ken
Moves: Drop Kick; Flying Kick; Knee Attack; Kick; Rising Punch;
       Torpedo Spin; Uppercut; Punch; Kick Pin 
How to beat him:
- He fights with the moves of Kunio and Riki (Riki's Rapid Punch 
  isn't used here). So, keep blocking and blocking and use the 
  special moves of Kunio and Riki to fight fire with fire.
  If Ken uses his Flying Kick, then use Riki's Rising Punch to 
  counter (It's the best move to use). Flying Kicks will be handy
  here too. Do the Kick Pin move on Ken thrice when he's knocked 
  out. Overall, you should try your best to keep your guard up.

  Sabu then shows up to the room once again and when Ken runs up to
  him, he draws out his automatic pistol and shoots Ken. 

  Ken reveals that Kunio was not his own brother and that Sabu
  adopted him so that he could avenge his defeats. Ken also warns 
  Kunio and Riki of the dangers that the self-destruct mechanism
  Has been activated by Sabu himself. And breathing his last, Ken 
  wanted to call Kunio "his brother" just for once.  

Location: Torched room, Sabu's villa, 2nd floor

The room is now burning with fire. Sabu intimidates Kunio and Riki, 
saying that they shouldn't have interfered with his plans. Shinjuku 
and Roppongi were under his control and was doing well until they 
showed up. Kunio mentions that he'll have better parting words if he 
was in his place.

Boss Battle 11:

Boss: Sabu
Moves: Pistol Shot; Strong Punch; Strong Kick
How to beat him:
- Since you can move only in two directions, make it a priority to 
  avoid his pistol, since it gives a big loss of life. Get close to 
  him and use the Flying Kick. Get very close so that he'll miss 
  when he fires his pistol at you and for you to use your special
  moves. Beat him up and use the Kick Pin when he's down for the 
  taking. Don't forget to block when you're near him. Repeat the 
  pattern again until he's down permanently. Make sure to run
  after he's knocked down and always block when you're near him.

  OR

- Run a short distance from him and smack him down. Then afterwards, 
  use the Kick Pin on him thrice. Repeat the pattern all the time
  until he's defeated. Don't forget to run a little bit fast or else,
  he'll try to shoot you to death with his automatic pistol. Keep 
  your guard up after you do it as he might try to sneak it a punch
  or a kick at you. As of now, this is the best technique that I've 
  ever used.

  Sabu will expire and breathe his last.

M.) ENDING

Location: In plateau, near Sabu's villa

Kunio and Riki oversee the destruction of Sabu's villa in Izu. 
Takayama then arrives and informs that police has arrested all of 
Sabu's henchmen when they came to the villa. Takayama then tells the 
two of them that Mamoru has been notified that Misako and Kyouko have 
recovered from their pistol wounds inflicted by Sabu. Riki then tells 
Kunio if he's ready to head back to Tokyo. Kunio tells Riki that he's 
already set to go back. 

Later, the opening scenes will also play here. But instead, Kunio and 
Riki will stop the motorbike and Kunio instructs the girl to be 
careful the next time she tries to cross the road. 

Congratulations, you've defeated Sabu and the entire Sanwa gang while 
saving the day by clearing your name. Hope you enjoyed the entire 
ending and the credits.
  
X. Credits

I would like to thank the following:

Technos Japan Corp.
-	for creating, developing and marketing the game

Gamefaqs
-	for posting this FAQ

Godai-Kun
-	for explaining the passwords at Gamefaqs 

http://www.rom-world.com (ROM WORLD)
-	for them to have the rom in their site for me to download

http://agtp.romhack.net/ (Aeon Genesis)
-	for putting up the English patch of the game

You
-	for taking your time to read my FAQ

