        _____   _____   _   _   _____   _    _   _____   _    _
       |  _  | |  _  | | | / / |  ___| | \  / | |  _  | | \  | |
       | |_| | | | | | | |/ /  | |_    |  \/  | | | | | |  \ | |
       |  ___| | | | | |   |   |  _|   |      | | | | | |   \| |
       | |     | |_| | | |\ \  | |___  | |\/| | | |_| | | |\   |
       |_|     |_____| |_| \_\ |_____| |_|  |_| |_____| |_| \__|

             G O L D   A N D   S I L V E R   V E R S I O N
_________________________________________________________________________
POKEMON GOLD/SILVER FAQ/WALKTHROUGH
Written by Donald
Started on November 28, 2000 9:58:20 AM AST
Completed on December 2, 2000
Version 2.5
E-mail: DonaldFAQ@metacrawler.com
_________________________________________________________________________

Heh heh... you finally found it didn't you? My most ambititous project
ever... a FAQ/Walkthrough for Pokemon Gold/Silver. Uh huh... I bet you're
proud. Now for some, Pokemon is a demon seed, and any Pikachus should be
shot on sight. I agree with the last part, but Pokemon is probably the most
complex game ever released for Game Boy. Now, on with the show.

Table of Contents:

1) Revision History
2) Copyright
2a) Webmaster Instructions
3) FAQs
4) Team Ratings
5) Walkthrough
6) Pokdex
7) Movesets by Ibuki
8) Miscellaneous Information
   8.1- Those (radio edit) Mystical Beasts
   8.2- Game Corners
   8.3- TM and HM Descriptions
   8.4- Breeding
   8.5- Happiness Evolution
   8.6- Move Listing
   8.7- Type (Dis)Advantages
   8.8- Attaching Items
   8.9- Weekly Calendar
9) Tips and Tricks
10) For the cheaters in the crowd... (Gameshark/Game Genie Codes)
11) Future Games
12) Conclusion

1) Revision History:

v 2.5
-Added that nasty little ASCII art at the top (which I freely admit, I
lifted it from MetroidMoo's Pokemon Yellow guide and modified).
-Banned another site, due to plagarism. Tsk tsk... I warned you, didn't
I?
-Corrected the L50 stats to reflect the Wild Maximum (the current values
are logically impossible to do DV checks with).
-Updated the Movesets by Ibuki section.
-Added two more tips. These are evil...
-Made minor corrections. If anything major breaks, I'll put it in,
otherwise, this will be the final update. *444 KB*

v 2.0 (Final?)
-This FAQ (and my others) can now be found at NeoSeeker (www.neoseeker.com).
-Added Minimize in the move list (insert giant DOH! here) thanks to Feng
Rao)
-Added a clarification to the Breeding section (thanks to SpaceDog)
-Found a new method for calculating DVs, and added L50 max stats to
everyone in the Pokedex.
-Updated Movesets by Ibuki.
This update would've been up earlier, but the start of school delayed me,
as did my loss of enthusiasm after September 11 (and if you don't know
what happened on that day, what rock have you been living under?) *449 KB*

v 1.9- Made some minor changes to the FAQs (read carefully)
-Added a note on the Ruins (thanks to Tristan). Also, if you need to know
the answers for the Ruins, go to

http://www.geocities.com/meowth346/gs/faq/alphabet/alphabet.htm

-Added a note about Mystery Gift in the Walkthrough (check Goldenrod)
-Also added something for those who need more training time in the Indigo
Plateau section.
-Since Pokemon Crystal has been released, I've added Crystal moves to the
Pokedex and changed its description around in the Future Games section. (Bad
news for Celebi fans...)
-Amended one of the GameShark cheats (the one for getting all three starters)
thanks to Murky the Murkrow.
-frank@cheats.de is not smart... for spidering the GameFAQs contributor
database and sending us all annoying e-mails, you are the weakest link!
G'bye. (I love that show!!) *438 KB*

v 1.8- Added two FAQs, both of which deal with Hidden Power in some way.
-Corrected some mistakes in Movesets, and added (Crystal Influence) where
needed
-Corrected something in Game Corners (thanks to Magcannon).
-Added the Perfect Pokemon codes (mad props to cfalcon for getting these
together)
-Also added Max PP codes (thanks to spunman) *428 KB*

v 1.7- Added Webmaster's Instructions (read them very carefully).
-Added a new FAQ, and eliminated the FAQ about Pokemon evolution (look in
the Pokdex for that info).
-The Pokdex still isn't a one stop shop for all Pokemon data, but it's
close... Added R/B/Y move info and shuffled the Pokemon so they are in
New Pokdex order.
-Added Movesets by Ibuki. Read or your life is forefit (KIDDING!!)
-Corrected something in the Attachment section (thanks to Darcy Wartenkin)
-Added new Tips (thanks to Byron Kazek and Vaughn Wares)
-Added some notes about Stadium 2 and Crystal in the Future Games section
Don't ask why there hasn't been an update since March, as I don't have time
to get into it. *421 KB*

v 1.6-Added 3 FAQs. Thanks to John Jones for the team in the second one.
-Added 7 teams. This will be the last update that I will add teams to 
the FAQ. Afterwards, either see me on the GameFAQs message boards, or Azure 
Heights (www.azureheights.com).
-Added a Public Service Announcement (check the bottom of Team Ratings).
-Added that Jigglypuff can be caught on Route 46 (thanks to Byron Kazek)
-Added a ranking system for each of the stats in the Pokdex.
-Corrected a few notes in the Attaching Items section.
-Added a new trick (Better Credit Skip) thanks to Stephanie Ng.
-Added a note about Stadium 2 in the Future Games section. What is it? Let's
just say it involves early moves...
-Made the formatting in the FAQ uniform. *371 KB*

v 1.5-Pokdex is done! Yeah! *does a weird dance*
-Corrected some of the info about Pokemon Locations (thanks to MMevasian's
Pokemon G/S FAQ).
-Added some important info to the Breeding Section.
-Added two FAQs.
-Added several teams. *NOTE* Ibuki will not be rating any teams for the
time being, as he has some personal problems to work out.
-Added a new trick (the Box Trick)
-Added a Future Games section. (Most of the stuff in there is rumor, but
hey, it'll help get you ready.) *353 KB*

v 1.4-Pokdex done to Mew. Still adding moves that can be learned by 
breeding for previously listed Pokemon.
-Added 3 more teams, and modified my team.
-Added Attaching Items section.
-Added Calender of Events.
-Added Tips and Tricks section (currently 3 in there, if you know more,
please submit!)
-Corrected a couple of moves in Move List (Curse does _not_ double the
Attack and Defense ratings while cutting Speed in half, it just raises
Attack and Defense while lowering Speed. Also, Safeguard has Reflect's
property: you can switch and the new Pokemon is guarded).
-Added Gameshark/Game Genie section, though I don't condone use of those
devices. (I've had several files deleted on my Red and Yellow games due
to over-Sharking.)
-Organized the credits by section for my own convience.
-Please, if you're going to e-mail me a question, read the entire FAQ
before typing out the e-mail. 95% of the e-mails I get regarding this game
are in here, so why not just look for yourself? (If this does continue, I
will start blocking adresses... and you don't want that, do you?) *294 KB*

v 1.3: (a big update)
-Pokdex done to Golem. Made a few changes for the Pokemon that
were previously listed (some new moves that can be learned by breeding.)
-Added a note to the walkthrough under the Ruins of Alph. I will be ignoring
any e-mail about this from now on.
-By popular demand, fixed up a part of the Whirl Islands walkthrough.
-Added a Move Listing.
-Added a Type (Dis)Advantages section. Basically, it tells what types are
good or bad against a specific type. (Thanks to John Jones.)
-Added 2 teams to the Team Rating section. Thanks to Ibuki2002 for the help
with ratings.
-Added a new FAQ.
-Added a note to the Happiness Evolution section (thanks to TheRockBoS)
*196 KB*

v 1.2: Pokdex done up to Dugtrio. Added a couple of Miscellaneous Sections,
(Breeding and Happiness). Made a few TM corrections. Added a new question
to the FAQ section. Added the Team Rating section.
*146 KB*

v 1.1: Pokdex complete up to Raichu. Added Mystical Beast, Game Corner, and 
TM/HM sections. Also, you can now view this FAQ at www.gamespot.com. 
*126 KB*

v 1.0: Walkthrough is complete, Pokdex should be completely up within
another update. Considering adding a Best Teams section, where I'll rate
your teams. Don't expect that for another few revisions. *94 KB*

2) Copyright

This document is copyright 2000-2001 Donald Theriault, and may not be used 
in any way, shape, and form without my express written consent. As of this 
date, this document is only available for public viewing at:

http://www.gamefaqs.com
http://www.gamewinners.com
http://www.gamespot.com
http://www.rpgclassics.com
http://www.neoseeker.com

My work is something that I am quite proud of, and if anyone is caught 
using this FAQ for anything OTHER than what it was desinged for, it is 
PLAGARISM. Pure and simple. If I receive an email telling me that this 
document is being misused on the web, I will contact the webmaster and 
demand it be removed. If this is not done within 14 days, I will be 
forced to take legal action, and I don't want to go that far. Make my 
life easier, and don't plagarise.

Pokemon, Pikachu, and all copyrights contained within are copyright 2000-
2001 Nintendo/Creatures/Game Freak, all rights reserved.

2a) Webmaster Instructions

Some basic guidlines for those who are interested in getting this or any
of my guides.

-I will NOT have this document put up on any personal webpage, except my
own. Why? Because I'm not sure if you're going to use the document properly
(basically, I'm paranoid that you'll commit one of the Deadly Sins outlined
below).

-If you want to use this guide on your site, e-mail me about it first. That
way, I can see if the site is worth it, or a waste of time. By the same 
token, if you e-mail me saying "I'm starting a website, and was wondering if 
I could use your guide", or something similar, I'm going to turn you down on 
the spot.

-GameFAQs (and Gamewinners, with the two sites recently pairing up) are the
only sites that get my guides automatically. Anyone else, you'll have to
ask me.

The deadly sins that will see you automatically rejected are:

-HTMLizing the guide. I feel that it's pointless to HTML a quide of this
size when you can get a smaller, more manageable version at GameFAQs/Winners,
and get the exact same info.
-Ad banners on the top. Most people don't like someone else getting paid
for their work, and I'm one of them.
-Plagarising another guide of mine (Earthbound and Mega Man 4 currently).
If you pull this little stunt, consider any partnerships we have had
severed.
-Posting the guide without my express written permission. Guaranteed to
tick me off, and will warrant the 14-day notice that I outline in the
disclaimer.
-Spidering a site like GameFAQs and sending me multiple e-mails asking to
use the guide.

Currently banned:
freshbakedgames.com (Spidering)
frank@cheats.de (Spidering)
pokemonelite.cjb.net (Plagarism)

More to come...

3) FAQs

This is the section where I answer some of the questions about the game. Be
warned: If you ask me a question by e-mail that's already in here, it will
be ignored completely.

Q: Which Pokemon are not available in G/S in any legitimate way?

A: The Red/Blue starters and their evolutions (the Bulbasaur, Charmander,
and Squirtle families), Omanyte and Omastar, Kabuto and Kabutops, the
mystical birds (Articuno, Zapdos, Moltres), Mewtwo, and Mew.

Q: I heard about a Pokemon called Celebi. Where is it?

A; Anywhere you want... if you have a Gameshark/Game Genie. Otherwise,
you'll have to go to a Nintendo-sponsered event and ask for one there. Dates
are posted on Pokemon.com.

Q: How do I attach an item?

A: Select it in your inventory and select "Give." This will open the
Pokemon screen, where you pick the Pokemon that you want to give the item
to.

Q: What's the point of the Mystery Gift option?

A: It gives you the option to pick up certain items that you can use in the
game. For example, it's the only way to get extra Evolution Stones, and a
rare item called the Scope Lens.

Q: Where can I find the Super Rod?

A: On Kanto's Route 12, same as in the original games.

Q: Which are better: Red/Blue Pokemon or Gold/Silver Pokemon?

A: In a fight, Gold/Silver would probably win. Since many of the G/S Pokemon
learn brand-new moves, you're probably better off raising in G/S than
importing from your old game.

Q: When does the Time Capsule open?

A: The day after you hit Ecruteak City. See the walkthrough for more info.

Q: What Pokemon are eligible for the Time Capsule?

A: Any of the original 151, as long as they have no new moves, and no items
attached. *Thanks to Roberto for this question*

Q: What Pokemon swarm, and how do I find out?

A: Pokemon swarms happen only if a trainer calls you and says "You've gotta
see this! A whole bunch of (insert Pokemon here) are swarming all over
(insert location here)!" The Pokemon and trainers you need to contact are:

Ralph on Route 32 tells you when Qwilfish swarm. Fish Route 32 when they do.
Anthony on 33 has information on when Dunsparce swarm. The Dunsparce are in
Dark Cave.
On Route 35, get Arnie's number to find out about when Yanma swarm. Yanma
will be in Route 35.
Chad on Route 38 knows when the Snubbull swarm in that area.
Wilton on Route 44 will call you if the Remoraid swarm Route 44.
Parry on Route 45 keeps his eye on the Marill situation in Mt. Mortar.

Q: Where are the Once-A-Week Siblings, and what do they have?

A: Sibling       Location          Day           Item
   Sunny         Route 37          Sunday        Magnet (powers up Electric)
   Monica        Route 40          Monday        Sharp Beak (Flying)
   Tuscany       Route 29          Tuesday       Pink Bow (Normal)
   Wesley        Lake of Rage      Wednesday     Black Belt (Fighting)
   Arthur        Route 36          Thursday      Hard Rock (Rock)
   Frieda        Route 32          Friday        Poison Barb (Poison)
   Santos        Blackthorne City  Saturday      Spell Tag (Ghost)

These will not be mentioned in the Walkthrough, so be sure to remember when
and where they are.

Q: The order I fought the trainer's Pokemon didn't match the walkthrough!
What's going on?

A: Unlike Red/Blue, where it was obvious in what order you'd fight the
Pokemon in, the people at Game Freak decided to randomize things in G/S. In
the walkthrough, the trainer's Pokemon are listed in order of level. But
the hints remain the same.

Q: What attacks are based on the Attack stat? *Thanks to Michael for this*

A: Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, and Steel
are all considered physical attacks, and run on the Attack stat. By the
same token, Fire, Water, Electric, Grass, Ice, Psychic, Dragon, and Dark
are Special moves. Hence, they run on the Special Attack stat.

Q: What Pokemon evolve by Element Stones?

A:

Fire- Vulpix (Ninetales), Growlithe (Arcanine), Eevee (Flareon)
Water- Poliwhirl (Poliwrath), Shellder (Cloyster), Staryu (Starmie), Eevee
(Vaporeon)
Electric- Pikachu (Raichu), Eevee (Jolteon)
Grass- Gloom (Vileplume), Weepinbell (Victreebel), Exeggcute (Exeggutor)
Moon- Nidorina (Nidoqueen), Nidorino (Nidoking), Clefairy (Clefable),
Jigglypuff (Wigglytuff)
Sun (new stone)- Gloom (Bellossom), Sunkern (Sunflora)

Q: Okay, fine. Now where are these stones? (This question asked in some way
by about ten people).

A: Fire, Water, Grass, and Electric: The Route 25 side quest. (See the
walkthrough for more info). After they are exausted, you can Mystery Gift
them.
Sun- Win the Bug-Catching Contest.
Moon- Route 26 (Waterfall area), Mt. Moon on Mondays, Mom might buy one for
you.

Q: When are you going to update?

A: When I get the chance. Keep some things in mind:

1)) I do have a life outside of my FAQs. I am in school, go to a youth group,
coordinate three Key Clubs in my area, and get very tired very quickly.

2)) I am a hideously slow typer.

3)) I have other projects besides this FAQ. (Though you wouldn't know it if
you could see my inbox.)

Q: What areas are considered forest, and what areas are considered mountains?
And why does it mean anything?

A: Second question first: It means something because there are Pokemon (4,
6 if you count the fact that they evolve) that can only be found by using
Headbutt on small trees. Forest areas yield Pineco and Exeggcute, while
mountain areas give up Aipom and Heracross.

Forest areas are the areas between Cherrygrove and Ecruteak Cities,
plus Routes 35-41. Everything else is considered mountain. Easy, isn't it?

Q: What do I do after beating Red?

A: You can complete your Pokdex, or try to get a team up to max stats.
This should keep you occupied for a good two months.

Q: What's a good team for catching Pokemon?

A: This is from John Jones (you'll see him later in Type (Dis)Advantages).
The levels aren't important, just make sure they're not too high.

Paras/Parasect - Leech Life, Spore, Slash, Giga Drain

Jynx - Lovely Kiss, Ice Punch, Body Slam, Powder Snow

Cubone/Marowak - Bonemerang, Headbutt, Bone Rush, False Swipe (attaching a
Thick Bone makes this even deadlier)

Scyther/Scizor - False Swipe, Wing Attack, Metal Claw/Pursuit, Slash

Koffing/Weezing - Sludge, Sludge Bomb, Poison Gas, Selfdestruct/Explosion

Pikachu/Raichu - Thunder Wave, Thunderbolt, Thunder, Hidden Power

Now the trick is this: Lead with Parasect, and Spore the target to sleep. If
it's a fast Fire-type or Flying-type, you're dust, but that's what Pikachu's
Thunder Wave is for. Against anything but Ghost, Poison, Ground, Rock, or
Steel-types, trust in Poison Gas or even Sludge (Watch any level
disadvantages, as you don't want to KO the target.) Once their incapacitated,
send in Scyther or Cubone to False Swipe them within an inch of living. Then
send Parasect/Jynx into action for capture purposes, ONLY if you used a
sleep attack on them. keep the target alseep once it's down to 1 HP, and
start tossing pokeballs. And as for the movesets, well there needn't be an
EXACT match, but I use some of my hunting party in battle as well, plus
you'll need Headbutt to find some Pokemon anyways.

Q: How the (radio edit) do I get those max stats? IT'S DRIVING ME CRAZY!!!

A: Simmer down, cowpoke. There's no definite way to get max stats, but
these things will help.

1) Catching a Pokemon with good potential. If the Pokemon can be caught,
snag 4-5 of each species at their lowest level (where possible) and compare 
their stats. Take the one with higher stats in the categories you consider
important (I like Pokemon that can take plenty of hits, so the Defenses
and HP are important to me. You may see things differently.) and raise
that sucker up!

2) Raising its levels. This means one thing: Lots of battling. Yes, in some
cases you'll have to take that sucker up from L5 to L100. But it's worth it.
A piece of advice: Make sure your Pokemon can apply the finishing blow in
the fight. The "bait-and-switch" method may make get you level-ups faster,
but the stats will be lower.

3) Drugs. They're bad for you, but good for Pokemon. At some point (some
prefer the lowest level, others prefer L100, I personally just give them
as I can), pump them full of HP Up, Protein, Iron, Carbos, and Calcium. This
can be an expensive operation ($9800 x 10 boosters x 5 different boosters
x 6 Pokemon = $2,940,000, or about 97 run-throughs of the Elite 4 and
Ash), but worth it for Step 4.

4) The Box Trick. Outlined in full in the Tips and Tricks section, this
will fill in any missing stats. You won't have to do this as much if you
turn your Pokemon into drug addicts, but it's still a necessary operation.

*NOTE* Shiny Pokemon CANNOT achieve max stats. Thus making them useless...
:<:(

Q: How the heck are you getting (Thunderbolt Lapras, Rock Slide Machamp,
Thunder Wave Alakazam)? They can't learn it in G/S, so you've got to be
Sharking!

A: Firstly, I'm shocked that you'd accuse me of a stunt like Sharking. But
I digress...

To get the moves on, send old Pokemon back to R/B/Y, following the rules
outlined in the Time Capsule question. Next, use the appropriate R/B/Y TM
on the Pokemon, and send it back. The moves that can be learned in this
fashion are in the Pokdex.

Q: Can you help me with my team?

A: I'll let Dilbert cartoonist Scott Adams answer this question: "I'm sorry
to report that if your brain does not create any ideas, you are dead. This
is hell." (Dilbert Future, p. 47)

No, seriously now. There are certain things a team maker can do to ensure
a good team for Internet tournaments (probably the hardest thing trainers
have to face.)

-Keep the number of Pokemon weak to a type down. For example, a team of
Blissey/Pilowswine/Umbreon/Charizard/Raichu/Dodrio isn't balanced, as a
standard Machamp will utterly destroy it. (Rock Slide Dodrio/Charizard,
Earthquake the rat, Cross Chop everything else).
-DO NOT double up on element moves. It'll essentially leave you with three
attacks (you'll use one all the time and the other in desperate situations).
There were a few exceptions in the originals, but they've been rectified in
G/S.
-Know thy types. You might think that your Tyranitar is the strongest 
Pokemon in the game, but if I send in Machamp, you either have to switch
and eat a hit, or leave it in there to die. If you must leave it in...
-Don't be afraid to mess around with Hidden Power. I can't explain the
mechanics of it here (I don't even understand half of it), but check some
of the topics in the Azure Heights or GameFAQs Pokemon Forums for help.

Well... that's it, really. Those are basic suggestions.

Q: What are DVs? And do they have any practical use?

A: The Hidden Power element (and the basic damage) is based on a Pokemon's
Diversification Values, or DVs. Each stat (HP, Attack, Defense, Speed,
Special) has a different value. These are locked in when you catch a Pokemon.
(NOTE: These may appear under different names, so the acronym DV is used.)

The DVs are a number between 0 and 15. A Pokemon with a DV of 15 in a
particular category can achieve maximum stats. If the DV is lower, then
two points are deducted from the stat at L100. (Example: A Tyranitar with
an Attack DV of 8 would lose 14 points from its attack, creating a 352
Attack Tyranitar.)

To determine the Pokemon's DVs, get a ton of Rare Candies, and pump the
Pokemon up to L100, then box them until the stats don't increase anymore. 
Compare the stats you have to the max stats in the Pokedex, and you'll find 
the DVs. (NOTE2: If you catch a Pokemon with maximum DVs in every category, 
consider yourself extremely blessed: The odds of getting a max-DV Pokemon 
are approx. 1 in 1,040,000.)

Use this chart to find the DVs.

DV      # Off Max Stat
15      0
14      -2
13      -4
12      -6
11      -8
10      -10
9       -12
8       -14
7       -16
6       -18
5       -20
4       -22
3       -24
2       -26
1       -28
0       -30

To find the HP DV, start with H(HP DV) = 0

If the attack DV is odd, add 8. Otherwise, add 0.
If the defense DV is odd, add 4. Otherwise, add 0.
If the speed DV is odd, add 2. Otherwise, add 0.
If the special DV is odd, add 1. Otherwise, add 0.

Whatever H equals at the end is your HP DV. *Thanks to NickWhiz1 for the
info. Read his Breeding guide, now.*

NOTE: There's another way to get DVs, and it's a heck of a lot easier. You
will need a lot of Rare Candies to do it.

1) Catch or acquire the Pokemon that you want to check.
2) Use Rare Candies to pump their level up to L50. Don't get in any fights,
as that might throw the numbers off.
3) Subtract your stats from the L50 max (listed in the Pokedex).
4) For each point you are off, subtract 1 from 15 (the highest a DV can
go). For some Pokemon (your version's L70 bird, plus Mewtwo, and any L100s
you import from RBY), this won't be possible, and you'll have to do the
method above. *Thanks to Azure Heights' forum for teaching me how to do
this*

Q: How the heck do you figure out Hidden Power?

A: *Thanks to Christian Walley at pokemasters.com for the Hidden Power info.
Though I used my own examples.*

The HP damage formula is: Base Power = ((X  5 + Y)  2) + 31

To get the Hidden Power, you need to determine the DVs of your Pokemon.
*See above* My example is a Tyranitar with DVs of 15 in Speed and Special,
13 in Defense, and 12 in Attack. These yield a HP DV of 7. (His L100 stats
are 387 HP, 360 Attack, 314 Defense, 220 Speed, 288 Special Attack, 298
Special Defense.)

Next, convert each DV into a binary number (be it 0 or 1)

If DV = 8+, let # = 1.
If DV = 7-, let # = 0.

Plug them into a number, in the order of Attack, Defense, Speed, Special.
Mine came up 1111. Joy.

Check this chart to find what your binary number equals.

Binary    X
0000      0
0001      1
0010      2
0011      3
0100      4
0101      5
0110      6
0111      7
1000      8
1001      9
1010      10
1011      11
1100      12
1101      13
1110      14
1111      15

So, the X part of the formula is 15. Good score!

To find Y, we take our Special DV and convert it. In this case, the highest
possible number is 3. Anything above this number is reduced to 3.

So our formula looks like this: Base Power = ((15  5 + 3)  2) + 31

Order of operations rules state that we do brackets first. So, we get:
(75 + 3)/2 )+31
(78/2) + 31
49 + 31
70

Our base damage is 70. Score!

To determine the type we'll be hitting with, convert the Attack and Defense
numbers to binary. 12 (the Attack DV) is 1100 in binary, 13 (Defense) is
1101.

Combine the last two digits of the number. So, 00 + 01 = 0001.

Use this chart to determine type.

Value Type
15    Dark
14    Dragon
13    Ice
12    Psychic
11    Electric
10    Grass
9     Water
8     Fire
7     Steel
6     Ghost
5     Bug
4     Rock
3     Ground
2     Poison
1     Flying
0     Fighting

0001 = 1 in standard numerals, so Tyranitar's got a base 70 Flying Hidden
Power.

NOTE: Even though you've figured all of this stuff out, the game will still
say that HP's type is Normal. That only comes into play if someone decides
to Counter your Hidden Power. (I've heard of Zapdos with HP Ice let fly
against Sandslash, only to have it Countered back in their face for a faint.
Watch it.)

4) Team Ratings

If you've got a team that you consider unbeatable, send it to me at the
regular address, and it will be rated. Make sure you include:

-The Pokemon that you use
-Their levels
-The movesets
-Any items you attached

Also, sharked movesets (moves that cannot be put on a Pokemon) will not be 
considered.

*I do have someone to help me rate the teams. He is Ibuki2002. If you ask to
help, I will excercise my right to delete your mail.*

*I will add the first 3 teams sent to me after every update. I apologize if
you're not posted, but it keeps me and my fellow rater sane.*

My first good G/S team: All level 100.

Electabuzz: Thunder Wave, Thunderbolt, Ice Punch, Barrier *Bright Powder*

My usual lead. Thunder Wave the lead, Barrier up to cover the pourous
defense, and use Thunderbolt 'til they drop. Ice Punch gets rid of those
annoying Ground-types that destroy 'Buzz. Bright Powder acts as a defense
until I can Barrier up.

Lapras: Surf, Ice Beam, Thunderbolt, Confuse Ray *Leftovers*

If Electabuzz goes down, this guy picks him up. Confuse Ray the victim, and
use one of the elemental attacks to score KOs.

Magmar: Flamethrower, Psychic, Barrier, Swagger *Twisted Spoon*

Modified since the last update. Flamethrower's still as powerful as ever,
and Psychic's even better with the Spoon attached. Swagger causes great
confusion damage, and Barrier keeps Magmar alive against the newly powered
up physical attacks of the opponent.

Tyranitar: Crunch, Earthquake, Rock Slide, Hidden Power (Flying) *Sharp
Beak*

Gotta love the Pokemon who has a 368 max Attack. Hidden Power gets rid
of Fighters who have a field day with Tyranitar. Hopefully, the Electabuzz
has paralyzed the Fighter so Tyranitar can clean up.

Machamp: Headbutt, Cross Chop, Rock Slide, Earthquake *King's Rock*

If the opponent has less speed than Machamp, it's a flinch festival. 
Earthquake and Rock Slide almost make Tyranitar redundant. Almost.

Alakazam: Psychic, Recover, Barrier, T-Wave *Bright Powder*

Once those annoying Dark-types are out of the way (Thank you Machamp!),
Alakazam's Speed and Special Attack allow for a potential sweep. Barrier
keeps those physical attackers at bay. The Bright Powder does the same
thing as it does for Electabuzz, keeping him alive so Barrier can rise.

Submitted by: Mudtrace (all level 100)

Blastoise: Blizzard,Hydro Pump, Surf, Waterfall *Mystic Water*
Donald: Ugh... Blizzard's accuracy bites, and 3 Water moves? Keep Surf, and 
try Earthquake, Mirror Coat (breed with Corsola) and Endure. Attach 
Leftovers. 
Ibuki2002: Don't listen to him.  He's nuts. =P No, j/k.  I recommend his 
moveset, except I use Rain Dance over Endure to lure out Electric Pokemon 
with Thunder... Blastoise has good enough SpDef to survive a Thunder from 
anything, except MAYBE a Zapdos. 

Venusaur: Solarbeam, Razor leaf, Sleep Powder, Leech Seed *Miracle Seed*
Donald: Never double up on damaging moves of one type. Keep Sleep Powder and 
Solarbeam, add Synthesis and Sunny Day, with Leftovers. 
Ibuki2002: I don't recommend Grass types.  Their purpose is very downgraded 
in G/S. I suggest getting rid of this for a strong Dark type such as Umbreon.
Give it Substitute, Screech, Swagger, and Pursuit, attach the Leftovers. 
Sub first. Leftovers will heal you.  Proceed to Swagger and Screech, and 
when you think the enemy will switch BAM! with Pursuit. =P 

Flareon: Fire Blast, Flamethower, Ember, Fire Spin *Charcoal* 
Donald: This is wrong... Flareon has a sky-high Attack, so put Shadow Ball, 
Focus Energy, and Body Slam with Flamethrower. Maybe attach the Scope Lens 
or Spell Tag. 
Ibuki2002: Blah dee dah... Flareon kicks arse. =P Try Sunny Day, Fire Blast 
(with Flareon's sky high SpAtk + Sunny Day + 120 base damage + same-type
damage bonus... *droooooooooool....*) Return/Body Slam (if you can't get 
Return high enough), and Shadow Ball.  I'm partial to leftovers so I say 
Leftovers. 8-) 

Nidoking: Hyper Beam, Fire Blast, Thrash, Ice Punch *King's Rock* 
Donald: A Ground-type without Earthquake is useless. Put it over Hyper Beam. 
Ibuki2002: o.O Amnesia (fend off pesky Water, Ice, Psychic), Earthquake, 
Thunderbolt (for Water), and Shadow Ball (for Psychic). 

Lugia: Hydro Pump, Psychic, Fly, Ancientpower *Leftovers* 
Donald: Ack! Keep Psychic, get Aeroblast back, and add Earthquake. And NEVER 
DELETE RECOVER! 
Ibuki2002: He's right... go with Aeroblast, Psychic, Earthquake, and Recover. 

Snorlax: Hyper beam, Body slam, Snore, & Rest *Pink Bow* 
Donald: Amnesia over Hyper Beam. 
Ibuki2002: Either: 
Snore, Double-Edge, Rest, Belly Drum (attached Leftovers) 
Double-Edge, Rest, Belly Drum, Amnesia (attached Leftovers) 
The only thing that can survive 2 Double-Edges from a Belly Drummed Snorlax 
is a Steelix. =P *drool*

From: PeoplesChamp401

Mewtwo (100): Psychic, Recover, Hyper Beam, Swift 
Donald: At least Mewtwo isn't automatic disqualification, like in the 
originals. OK... put Amnesia over Hyper Beam (auto-recharge will destroy 
you, guaranteed), and an elemental punch over Swift. Attach what will boost
the element of the punch.
Ibuki2002: Ah yes... the newbies of today try to create the team of tomorrow 
and still think that Mewtwo is awesome.  Oh wait, Mewtwo is awesome. *ducks* 
Swift is blargo without an attack raiser.  I say go with the great
Hyrulian_Genius's Mewtwo-set: Safeguard, Recover, Thunder Wave, Thunderbolt/
Ice Beam/Psychic ~attached Miracle Berry~  Here's the idea: if your opponent 
leads with that dreaded Death Star (Surf/Thunder Wave/Confuse Ray/Recover
w/King's Rock attached), it will paralyze you.  Miracle Berry heals you and 
you Safeguard, meaning for 5 turns you're juuuuust fine. ^_^ 

Szizor (100): Thief, Steel Wing, Pursuit, False Swipe 
Donald: Nay, nay, nay... 2 Dark moves suck with Scizor's Special Attack. Put 
Swords' Dance and Agility over them. Get Wing Attack over Steel Wing, and 
maybe Swift or Baton Pass (breed with Ledian) over False Swipe. Attach
Leftovers.
Ibuki2002: *stares blankly at the screen* Have you looked at Scizor's SpAtk 
yet? It stinks worse than me after I just came out of the bathroom after
eating bean dip (Donald: Ewww...). Here's what you want... Swords Dance, 
Agility, Baton Pass, (insert strong physical attack here, I recommend Fury 
Cutter or Bug Hidden Power). BP Swords Dance to Electabuzz and Agility to 
Blastoise/Venusaur. Attach Leftovers.

Electabuzz (100): Psychic, Thunder, Thunderbolt, Hyper Beam 
Donald: Oh my god... Breed with Mr. Mime for Barrier, trade back to R/B/Y for 
Thunder Wave, put Ice Punch with Thunderbolt, and voila. Attah Bright
Powder.
Ibuki2002: *cough* Okay... breed with a Hitmonlee for Rolling Kick, trade to 
R/B/Y for Thunder Wave and Reflect, and put in Thunderbolt.  Works nicely 
after getting a Swords Dance from Scizor.  Attach King's Rock. 

Blastoise (100): Ice Beam, Bubblebeam, Hyper Beam, Ice Punch 
Donald: *bangs head on computer monitor* Surf, Endure, Mirror Coat, Rain 
Dance w/Leftovers. 
Ibuki2002: *note to self: Hyper Beam stinks in G/S* I recommend the above set
with Earthquake over Endure.  Attach Leftovers. 

Charizard (100): Fire Blast, Flamethrower, Slash, Fire Punch 
Donald: *explodes* If you want an all-out attack Charizard, go with 
Flamethrower, Earthquake, Rock Slide (breed w/Magcargo) and Swords' Dance.
Put the King's Rock on.
Ibuki2002: *points to above set*  Attach Leftovers. 

Venusaur (100): Solar Beam, Razor Leaf, Sleep Powder, Stun Spore 
Donald: Uh... Venusaur can't learn Stun Spore to my knowledge... Sleep 
Powder, Sunny Day, Synthesis, and Solarbeam works. Put on a Bright Powder.
Ibuki2002: I like Sleep Powder, Ancientpower (Ready for this?  Breed a 
Corsola with a Tyranitar, take the baby Larvitar, breed with Charizard, take 
baby Charmander and breed with Bulbasaur to get AP), Giga Drain, and... 
Swagger. Attach Leftovers.

From: Chris Withheld

Jynx (100): Lovely Kiss, Mean Look, Perish Song, Ice Punch

Donald: Perfect. 
Ibuki2002:Reflect over Ice Punch to make it purely utility.. for pseudo-
passing. 

Kingdra (100): Smokescreen, Hydro Pump, Dragonbreath, Rain Dance

Donald: Surf over Hydro Pump, pretty good otherwise. Have it hold Bright 
Powder, as it helps with Smokescreen. 
Ibuki2002: I see that you don't have conflicting weather patters with a Fire 
type, so Ice Beam over Rain Dance to back up Jynx, and Surf over Hydro Pump.
Attach the Leftovers. :D 

Heracross (100): Megahorn, Endure, Reversal, Strength

Donald: Earthquake over Strength. Attach Leftovers. 
Ibuki2002: *points to first opinion* 

Mr. Mime (100): Psychic, Encore, Substitute, elemental punch

Donald: Where's Barrier? Put it over Encore, and go with the Leftovers 
again. 
Ibuki2002: Put Light Screen in the last place for pseudo-passing.  Attach 
Leftovers. :D 

Kabutops (100): Slash, Ancientpower, Mega Drain, Ice Beam

Donald: No need for two Waters... go with that set (attach Miracle Seed), 
but you could use an Electric Pokemon. 
Ibuki2002: BLAH... breed for Dig, trade to R/B/Y and teach Swords Dance and 
Body Slam, trade back and give Ancientpower. 

Donphan (100): Earthquake, Rollout, Rapid Spin, Flail

Donald: Hmm... either put Endure over Rapid Spin (to survive a hit and 
really score with Flail), or Defense Curl over Flail (to double the opening 
damage of Rollout.) Put Leftovers on if you go with Flail, attack Hard Rock 
if you pick Rollout. 
Ibuki2002: He said it all.

Submitted by: Justin Rinehuls

L63 Machamp: Cross Chop, Vital Throw, Earthquake, Strength 

Donald: Put something over Strength (Light Screen/Body Slam/Headbutt), and 
Rock Slide over Vital Throw. Attach Leftovers, Scope Lens, or King's Rock. 
Ibuki2002: Rock Slide over Vital Throw, Light Screen/Reflect/Curse over 
Strength, attach Leftovers. 

L62 Snorlax: Hyper Beam, Rest, Double-Edge, Surf 

Donald: Try the Belly Drum/Amnesia/Double-Edge/Rest combo. Attach Leftovers. 
Ibuki2002: *points to above suggestion* 

L62 Dragonite: Outrage, Blizzard, Thunder, Iron Tail 

Donald: Okay... Haze is a must, with Thunder Wave, Wing Attack, and Iron 
Tail. Put on... Leftovers again. :<:) 
Ibuki2002: Sweeper- Ice Beam, Thunderbolt, Dragon Breath, Return *Dragon 
Fang*
Your case- Thunder Wave, Haze, Swagger, Safeguard *Miracle Berry* 

L62 Lugia: Aeroblast, Waterfall, Whirlpool, Psychic 

Donald: Hmm... Aeroblast, Earthquake, Safeguard, and Recover. Aeroblast and 
Earthquake cover all of Psychic's strengths, so it's dead weight. Attach 
Miracle Berry. 
Ibuki2002: *points to above suggestion* 

L62 Tyranitar: Crunch, Hyper Beam, Earthquake, Cut 

Donald: Two Normal moves, even with Tyranitar's attack, makes no sense. This 
works if you retrain and put Rock Slide over Cut. Attach Leftovers (use the 
duping items trick if you need to.) 
Ibuki2002: Rock Slide over Hyper Beam, Fire Blast over Cut.  Attach Charcoal. 

L70 Ho-oh: Fire Blast, Fly, Flash, Solarbeam 

Donald: Sunny Day over Flash, and get a new one with Recover (if it's L40, 
put Sacred Fire over Fire Blast.) 
Ibuki2002: Ugh. Earthquake, Recover, Safeguard, Fire Blast *Leftovers* 

Here's Ibuki's team. I'm assuming all are L100.

Porygon2 *Opener*
- Swagger
- Recover
- Ice Beam
- Thunder Wave
~Miracle Berry~
[I start paralyzing here.  Parafusion gives the enemy only a 40% chance of 
attacking.  Ground types can't be paralyzed so are therefore exterminated.
One doesn't see a Fighting type lead, so I'm not worried about that. Miracle 
Berry will foil other opening T-Wavers for a turn.]
Donald: Pretty good.

Exeggutor *Supporter/Quagsire killer*
- Swagger
- Psychic
- Stun Spore
- Giga Drain
~Miracle Seed~
[Again, paralysis continues.  Psychic is for Fighters and STAB.  Giga Drain 
+ Mystic Seed = base damage of 396 vs. a Quagsire. o.O;; I like Quagsire, 
it's that st00pid Quagsyrex that I hate. =P Body Slam/Safeguard/Amnesia/
Earthquake just doesn't cover full potential if you ask me.]
Donald: Okay, but the Miracle Seed really isn't needed, as Eggy has a great
Special Attack. Maybe attach a Scope Lens.

Quagsire *Hazer/Passer*
- Haze 
- Earthquake
- Amnesia
- Safeguard
~Leftovers~
[*ducks* This is my Quagsire.  Should be self-explanatory.]
Donald: Who am I to argue with success?

Gengar *Attacker/Annoyer*
- Spite
- Confuse Ray
- Thunderbolt
- Shadow Ball
~Magnet~
[Spite can whittle down those attacks like Recover.  My team has no other 
Electric support so I magnetized Gengar. =P]
Donald: Be careful against Psychic, good otherwise. Maybe a Spell Tag, as
Gengar's got great Special Attack but bad Attack (which Shadow Ball runs off
of.)

Charizard *Sweeper/Cleaner*
- Slash
- Flamethrower
- Outrage
- Rock Slide/Wing Attack
~Bitter Berry~
[Rock Slide would be for lack of Rock support and Wing Attack would be for 
Fighters. *shrugs* Bitter Berry gets rid of confusion from Outrage.]
Donald: Take either Slide or Wing Attack and put it over Outrage, or Swords'
Dance. Your call. If you do keep Outrage, don't pass Safeguard to it and
hope to avoid the confusion that way. Self-induced conditions (like Outrage
and Rest) ignore Safeguard.

Umbreon *Cleaner*
- Curse
- Swagger
- Shadow Ball
- Moonlight
~Leftovers~
[It's not the Dark attack that counts, it's the type.  Shadow Ball does the 
same thing as Dark attacks, except it can run off of Curse.]
Donald: Mweep.

Submitted by: Gustavo Gil

Tyranitar (84) *Leftovers* EarthQuake, Rock Slide, Fire Punch, Crunch

Donald: Put a good physical attack or Fire Blast over Fire Punch.
Ibuki: Fire Blast over Fire Punch.

Lugia (93)*Scope Lens* Aeroblast, Recover, Psychic, Hydro Pump

Donald: Earthquake over Hydro Pump, Safeguard over Psychic (the next time 
you raise one)
Ibuki: Earthquake over Hydro Pump, Safeguard over Psychic.

Espeon (87)*Black Glasses* Bite, Mourning Sun, Psychic, Quick Attack

Donald: Uh... Reflect over Quick Attack.
Ibuki: *nods* Reflect over Quick Attack.

Feraligatr (83)*Leftovers* Slash, Ice Punch, Bite, Hydro Pump

Donald: Hoo boy... Go with Surf/Screech/Earthquake/Rock Slide (breed). 
Attach Leftovers.
Ibuki: Try Swagger, Attract, Earthquake, Surf.

Charizard (84)*Leftovers* Slash, Dig, Flamethrower, Fly

Donald: Earthquake over Dig, breed for Rock Slide and put it over Fly.
Ibuki: Breed for Rock Slide. Trade and teach Swords Dance, trade back and 
give Earthquake and Flamethrower.

Raichu (90)*Mystic Water* Thunder, Rain Dance, Thunder Wave, Surf (Took 
Pikachu from Blue. Did Surfing Pikachu task on Pokemon Stadium. Traded to 
Silver as Raichu )

Donald: Good.
Ibuki: Good.

Another team of mine (all L100, of course).

Jolteon: Thunderbolt, Thunder Wave, Reflect, Grass/Ice/Water Hidden Power
*Leftovers*

Comments: Parashuffle (paralyze a Pokemon, use Roar/Whirlwind, paralyze
again, repeat), doesn't work all that well. They can switch in a Ground-type
or a poke who's already paralyzed, and well, it won't be pretty. The Hidden
Power saves Jolty from Ground-types.

Octillery: Surf, Ice Beam, Return, Focus Energy *Scope Lens*

Comments: Heh, standard Water Pokemon. Return takes advantage of the great
Attack rating, especially because I've showered the thing with affection
since it was a L5 Remoraid *gags*. Focus Energy + Scope Lens = good number
of critical hits. :<:)

Arcanine: Flamethrower, Crunch, Curse, Extreme Speed *Quick Claw*

Comments: Thanks to Ibuki for this moveset. Since you go first with Extreme
Speed, the major speed penalty is almost nullified. I attached the Quick 
Claw so when I need to use Flamethrower or Crunch, I'll be able to get it 
off without fainting due to lack of speed.

Dodrio: Haze, Drill Peck, Tri Attack, Steel Wing *Leftovers*

Comments: My Hazer (those suckers are a necessity), Fighting counter, and 
can cross up victims with a good Steel Wing shot. Tri Attack got a lot 
better in this game... a 1-in-5 chance of burn, freeze, or paralysis... 
*drools*

Heracross: Earthquake, Return, Megahorn, Fighting Hidden Power *Blackbelt*

Comments: I know the standard goes Endure/Reversal/Megahorn/Quake, but I 
like to be able to do consistent damage to my victims. Fighting HP gets good 
damage, powered up with the Blackbelt.

Marowak: Earthquake, Rock Slide, Swagger, Screech *Thick Club*

Comments: Why am I using Marowak? Take a look at the item... instant 500+ 
Attack rating. Throw in some Screeches, and they'd probably faint to Tackle. 
But since I'm using Earthquake/Rock Slide...

Submitted by: Steve Walker

Lugia L74: Hydro Pump, Fly, Surf, Recover *Mystic Water*

Oh my god... Get the L40 Lugia, go with Aeroblast, Earthquake, Recover, and
Safeguard. Attach Leftovers.

Tyranitar L62: Crunch, Thrash, Rock Slide, Earthquake *Blackglasses*

Fire Blast/Punch over Thrash. Attach a Charcoal or Leftovers.

Ho-oh L75: Fire Blast, Sacred Fire, Fly, Recover *Charcoal*

Sunny Day and Solarbeam over Fire Blast and Fly. Attach a King's Rock.

Hypno L75: Psychic, Flash, Hypnosis, Nightmare *Amulet Coin*

*shakes head* You're kidding, right? Hypnosis has jack-squat for accuracy,
and Flash is pointless. Go with a modified Alakazam: Psychic, Thunder Wave,
Barrier/Light Screen, and an elemental punch. Attach Nevermelt Ice, Charcoal,
or a Magnet.

Typhlosion L75: Fire Blast, Flamethrower, Earthquake, Strength *Charcoal*

2 out of four ain't bad... Put Thunderpunch over Fire Blast and Sunny Day
over Strength.

Dragonite L75: Blizzard, Fly, Outrage, Hyper Beam *Leftovers*

Dear god... Wing Attack, Haze, Thunder Wave, and Thunderbolt *shrugs*.

Note that a Tyranitar could have a field day with this team.

Submitted by: Daniel Turner

Tyranitaur: Crunch, Ancientpower, Hyper Beam, Screech

Well, you'd better start over... Rock Slide is way better than Ancientpower,
so that's easy. I'd put Earthquake over either Screech or Hyper Beam. Attach
Leftovers.

Alakazam: Flash, Psychic, Toxic, Recover

Breed on Barrier or Light Screen and put T-Wave over Flash and Toxic.

Charizard: Fly, Dragonbreath, Flamethrower, Slash

Wing Attack will serve 'Zard better in the long run, so put it over Fly.
Also, put Earthquake over Dragonbreath. Attach Soft Sand or Leftovers.

Clefable: Body Slam/Mega Punch, Sing, Psychic, Minimize

Interesting choice... Minimize without being able to recover is suicide,
so put Rest over Sing. Take Body Slam as well. Attach Bright Powder for some
evasion assistance.

Bellossom: Absorb, Sleep Powder, Solarbeam, Double Team

Go with Sleep Powder, Solarbeam, Sunny Day, either Synthesis or Moonlight.
Attach Leftovers.

Dragonite: Hyper Beam, Blizzard, Thunder, Fire Blast

Accuracy is a real problem here... Ice Beam over Blizzard, Thunderbolt over
Thunder, maybe Wing Attack over Fire Blast, and put either Thunder Wave or
Haze over Hyper Beam. Attach a Scope Lens.

Submitted by: Lenn28

Electabuzz: T-wave, Thunderbolt, Ice Punch, Barrier 

Nice. Attach a Bright Powder.

Scizor: Baton Pass, Agility, Pursuit, Fury Cutter 

Not bad, but Scizor's Spec. Atk bites, and Fury Cutter takes waaaaay too
long to set up. Swords' Dance and Wing Attack over the two offending moves,
and attach Leftovers.

Slowking: Psychic, Surf, Curse, Swagger 

Rest over Swagger, attach a Miracle/Mint Berry.

Tyranitar: Crunch, Earthquake, Rock Slide, Fire Blast

Perfect. Maybe a Scope Lens or Leftovers here.

Umbreon: Psychic, Moonlight, Bite, Screech

Oh boy... Umbreon's Special Attack is almost as bad as Scizor's (and that 
says quite a lot). Since Umbreon really was designed to be a tank Pokemon,
try Mean Look, Confuse Ray/Swagger, Toxic, Moonlight w/Leftovers or Focus
Band.

Gengar: Confuse Ray Toxic Hypnosis Dream Eater

If you want the Hypnosis/DE combo, put Mean Look over Toxic. Or, Mean Look,
Confuse Ray, two of Thunderbolt/Giga Drain/Psychic. Attach Miracle Seed if
you use Giga Drain, King's Rock otherwise.

Submitted by: Ryan Rousseau

1. Raichu *Leftovers* 

*Surf 
*Thunder 
*Rain Dance 
*Thunder Wave 

Excellent.

2. Poliwrath *FocusBand 

*Ice Beam 
*Psychic
*Mind Reader/ EarthQuake 
*Fissure/ DynamicPunch 

Heh... good combo. Just ignore the people who think Mind Fissures are cheap.

3. Wobbuffet *Leftovers* 

*Counter 
*MirrorCoat 
*SafeGuard 
*Destiny Bond 

What can you do with Wobb?

4. Heracross *SoftSand* 

*MegaHorn 
*EarthQuake 
*Reversal 
*Endure 

Heh, it's the standard.

5. Houndoom *Miracle Seed* 

*Flamethrower 
*Crunch 
*SolarBeam 
*Sunny Day 

Another standard.

6. Skarmory *(Probably Leftovers or Bright Powder)* 

*DrillPeck 
*SteelWing 
*MudSlap 
*Swift/Hidden Power 

Hmm... Maybe Sandstorm and Whirlwind in the final slots. Kick up the storm,
and Whirlwind away any Ground/Rock/Steel Pokemon.

Contributed by: Buddudandslash

Dugtrio (*Brightpowder) 
-Mud Slap 
-Double Team 
-Rock slide 
-Earthquake 

Ouch... very nice.

Feraligatr (*Mystic water/Silver powder) 
-Surf 
-Hidden Power (bug type attack) 
-slash 
-earthquake 

Maybe Screech or Rock Slide over the Hidden Power.

Pidgeot *sharpbeak
-Wing attack 
-Swagger 
-Sky attack 
-Steel Wing 

Double Team and Rest over Swagger/Sky Attack. Pidgeot has no defense against
a doubled Attack rating. Or, drop for Dodrio (much better Attack and Speed
ratings). 

Misdreavus (*Focus Band) 
-Shadow Ball 
-Persish Song 
-Mean look 
-(Protect or psychic) 

Hmm... good. I'd take Protect in the last slot.

Jynx (*quick claw) 
-Psychic 
-Ice beam 
-Mean look 
-Lovely kiss 

Good set. Maybe Dream Eater over Psychic (I never thought I'd type that),
with a King's Rock.

Amphoros (*Magnet or Leftovers) 
-Rain Dance 
-Thunder 
-Thunder wave 
-Zap cannon 

Rain Dance does NOTHING for Zap Cannon, only Lock-On makes it (Cannon) 
decent. If you want Rain Dance/Thunder, try rigging a Water Hidden Power
to take full advantage of the Dance.

Submitted by: JohnQ1216

Umbreon: Faint Attack, Confuse Ray, Mean Look, Moonlight ''Blackglasses''

Maybe Toxic over Faint Attack w/Leftovers. Good otherwise.

Steelix: Iron Tail, Earthquake, Rock Slide, Screech ''Quick Claw''

Nice. Some people put Curse over Screech (Steelix being slower than me over
100 meters).

Mewtwo: Psychic, Recover, Amnesia, Submission "Leftovers''

Heh, excellent.

Primeape: Rock Slide, Crosschop, Screech, Psych Up "Scope Lens"

Underused fighter... nice moveset. Just what do you hope to take with Psych
Up, though? Maybe Focus Energy over it. 

Parasect: Leech Life, Sword Dance, Spore, Substitute "Leftovers"

Ah, the Parasyrex from R/B/Y... however, in G/S, it really is useless. A
Dark Pokemon will do pretty much the same thing. It's a good set, but maybe
drop him for a Water Pokemon.

Sudowoodo: Rock Slide, Mimic, Earthquake, Curse ''Quick Claw"

Good set, but drop either him or Steelix (see above) for an Electric.

Submitted by: Brandon

Kingdra - Surf, Dragonbreath, Double Team, Rest *Mint Berry* (starter)

Ah, good ol' Kingdra. Good moveset.

Machamp - Earthquake, Rock Slide, Cross Chop, Fire Blast *Blackbelt*

Light Screen over Fire Blast. Machamp really doesn't use Special moves
well.

Dragonite - Thunderbolt, Ice Beam, Double Edge, Thunderwave *Leftovers*

Perfect.

Tyranitar - Earthquake, Rock Slide, Fire Blast, Crunch *Leftovers*

Another perfect.

Lanturn - Thunder, Surf, Rain Dance, Thunderwave *Leftovers*

Excellent.

Skarmony - Steel Wing, Drill Peck, Double Team, Rest *Mint Berry*

Good again. Just watch out for Haze/Foresight Pokemon when you have Skarmory
and Kingdra out.

Submitted by: ajz32

Typhlosion (L100) *CHARCOAL* Sunny Day, Flamethrower, Iron Tail, Thunderpunch

Earthquake over Iron Tail.

Espeon (L100) *BLACK BELT* Double Team, Psychic, Morning Sun, Hidden Power
(Fighting)

Bite over the Hidden Power, Reflect over Double Team.

Golem (L100) *HARD STONE* Dig, Rollout, Earthquake, Fire Punch

Oh boy... Either Defense Curl/Rollout/Earthquake/Body Slam with Leftovers,
or Rock Slide/Earthquake/Body Slam/Explosion. 

Snorlax (L100) *LEFTOVERS* Snore, Rest, Rollout, Body Slam

Amnesia over Rollout, Curse over Body Slam.

Lapras (L100)  *QUICK CLAW* Surf, Ice Beam, Body Slam, Confuse Ray

I'll give you the same advice my Lapras got before this section started...
Thunderbolt over Body Slam.

Electabuzz (L100) *LEFTOVERS* Ice Punch, Thunderbolt, Double Team, Psychic

Barrier and Thunder Wave over DT and Psychic.

Submitted by: Brendon Walker

Steelix: *leftovers* earthqauke iron tail crunch strength

Rock Slide and Screech/Body Slam over Crunch and Strength.

Ampharos: *magnet* Thunderpunch light screen headbutt thunder wave

Breed on Thunderbolt over Thunderpunch, Reflect over Light Screen, Fire
Punch over Headbutt.

Meganium: *miracle seed* sunny day solarbeam body slam synethes

If you're going to use Sunny Day on Meganium, put Earthquake over Body
Slam. That way, the Fire-type that comes in to roast you is greeted with
a nasty surprise.

Feraligatr: hydro pump slash waterfall dig

Surf over Hydro Pump, upgrade to Earthquake over Dig, and Rock Slide/Slash
over Waterfall.
 
Typhlosion: *charcol* fire punch sunny day earthquake Thunderpunch

Flamethrower over Fire Punch, good otherwise.

Machamp: *black belt* cross chop focus energy karate chop mega punch

A critical hit Machamp? Go with a Scope Lens as the item, put Rock Slide
and Earthquake over Mega Punch and Karate Chop.

That's it for the teams, but I leave you with this public service
announcement, from Ian "EeveeTrainer" Garvey, North American Pokemon
Champion. It's in regard to item attachments.

"Don't place Mystic Water, Magnet, etc on your Pokemon unless you have 
nothing better to put on it and the attack is already super powerful, and 
the boost will make a large difference (ie Machamp and Cross Chop, or 
Forretress and Explosion) I have been seeing a lot of these lately, and it 
is clear that items like Leftovers and Miracle Berry are best! Even in the 
confinements of Stadium*, try to avoid these attack boosters! Quick Claw and 
RestBerry** are also good alternatives!"

*Stadium confinements: In Stadium 2, you'll only be allowed to attach an
item to a Pokemon once. Example: My second team would not be allowed to
go into Stadium as is, because Jolteon and Dodrio both have Leftovers. If
I was to change Dodrio's item to the King's Rock, tho, I'd get it in.

**RestBerry: Using Rest while you have a Mint/Miracle Berry attached. This
will wake you up instantly.

5) Walkthrough

The meat-and-potatoes of any guide, the Walkthrough is long, important, and
carries spoilers up the ying-yang. If you don't want the story to be given
away, stop reading... NOW!

When the game starts, you'll be asked to enter the time. Make sure you set
it accurately. After the brief intro from Prof. Oak, with Marill as the
model, and you give your name (Oscar for this FAQ), the game begins.

NEW BARK TOWN

Items: Pokegear
Pokemon: Either Chikorita, Cyndaquil, or Totodile (anytime)

When you wake up, you'll be in your bedroom. Head downstairs and set the day
of the week (this has major implications later on). Mom will give you the
pokegear and offer to save your money. Do it to have a constant source of
cash later.

After leaving home, head to Prof. Elm's lab. He'll ask you to run an errand
for him, and will give you a Pokemon for company. The choice will be your
first Pokemon.

What to choose?

Chikorita: Good defense stats, nice typing (pure Grass), and a powerful 
attack quite early. However, the type yeilds big problems in the first two 
gyms.

Cyndaquil: Fire is an important type in G/S, and he's the firey one. It has
a good Spec. Attack, and nice stats everywhere else. However, you'll only
have one damaging attack until level 12.

Totodile: Has a high physical Attack rating, and a pretty high HP count.
Starts with Scratch, which is more damaging and accurate than the Tackle
attack the other starters have. However, there's many good Waters in this
game.

Personally, I went with Totodile, but it's your call. After you give it a
nickname, which is optional, Prof. Oak's aide will give you a Potion. Take
it and head west to Route 29.

ROUTE 29

Items- Berry, Potion
Pokemon- Sentret (Morning, Afternoon), Pidgey (Morning, Afternoon), Rattata
(all times), Hoothoot (Evening)

(Hereafter, Morning is M, Afternoon is A, Evening is E. MAE means they're
always available.)

The grass is one of the places to fight Wild Pokemon, and there's lots of it
between home and Cherrygrove. Get in some fights to build levels, as you'll
need them soon. Save the Berries, as you'll need them later. At the end, try
to have learned their next move (either Smokescreen, Razor Leaf, or Rage).
When that's done, go into Cherrygrove.

CHERRYGROVE CITY

Items- Map Card for pokegear
Pokemon- None

As you enter the town, an old man will offer to give you a tour of the town.
Accept, and you'll get a Map Card for the pokegear for your effort. Pick
up some Potions at the pokemart, and heal. When prepared, move north to
Route 30.

ROUTE 30

Items- Berry x2, Poisoncure Berry, Mystery Egg, Pokdex
Pokemon- Gold-- Caterpie (MA), Metapod (MA), Pidgey (MA), Hoothoot (E),
Rattata (E), Spinarak (E)
Silver-- Ledyba (M), Weedle (MA), Kakuna (MA), Pidgey (MA), Hoothoot (E),
Rattata (E)

At the first house you come to, pick the Berry outside, and talk to the
guy inside. He'll give you a Berry, for a total of 4 so far. Go to the
right, and up to Mr. Pokemon's house. Professor Oak is there, and he'll give
you a Pokdex. Mr. Pokemon will give you the Mystery Egg, which you should
run back to Prof. Elm. Heal when you get to Cherrygrove, as a nasty suprise
is waiting outside of town... your rival.

???- Weakness of your starter (you picked Chikorita, he takes Cyndaquil. You
pick Cyndaquil, he takes Totodile. You pick Totodile, he takes Chikorita.)

His Pokemon beats yours on type. But he's level 5, and you should be at
least level 8. Tackle/Scratch away. Heal with a Potion if your Pokemon gets
into the red.

The rival takes off after the loss, leaving you with a clear path to New
Bark. When you get there, there's a cop talking to Prof. Elm, and the
ensuing conversation gives you a chance to name the rival (called Rival
for our purposes). You'll give the egg to Prof. Elm, and he'll send you
on your way. Before you leave, though, the Aide gives you 5 poke Balls. Time
to start catching.

Go back to Route 29, and go to the tollbooth area. When you get through,
you'll be in Route 46. You can't go far here, but there is a grassy area
where you can catch Geodude and Spearow. Get them both. Also, raise their
levels to that of your starter. On Route 29, catch whatever you can find,
although I'll be blunt: They all suck. Restock the Balls in Cherrygrove, as
they're finally for sale.

On Route 30, pick up the bug that's appropriate to your version (either
Ledyba or Spinirak). As well, get either Caterpie or Weedle (again, depends
on version), and level them up. At Level 10, you'll get a good early
Bug-type.

At this point, you'll be able to fight trainers. They serve the purpose of
being punching bags for your Pokemon, and they pay you for beating them.
Nice deal. In G/S, some of them will offer you their phone #'s for future
battles. Don't take any of the #s here, though.

ROUTE 31

Items- Antidote, poke Ball, Bitter Berry
Pokemon- Same as Route 30, add Bellsprout (MAE)

On Route 31, catch Bellsprout (pathetic as it might be). At least it's data
for the Pokdex. Raise a team (starter, Spearow, Geodude, bug-type), to
L11. This is important because Geodude learns Rock Throw at that level, and
that will carry you through the first gym. Grab the items, and head west to
Violet City.

VIOLET CITY- HOME OF THE ZEPHYR BADGE

Items- Paralyzecure Berry, Zephyr Badge, TM 31 (Mud-Slap)
Pokemon- Togepi Egg (after beating the Gym)

When you enter the city, heal at the center, and pick up any items along the
way. Before going to the Gym, make a pitstop at Sprout Tower, preferably at
night.

SPROUT TOWER

Items- Paralyze Heal, X Defend, Potion, Escape Rope
Pokemon- Rattata (MAE), Gastly (E).

This place is quite simple. Just find the stairs and take them up (or down,
like on the second floor). Also, catch Gastly here: It's got a Hypnosis
skill that will be very useful for catching Pokemon. Level it up by beating
the trainers. They all use Bellsprouts except for a couple of deviants who
have Hoothoots on their teams.

On the third floor, pick up the Potion, and see that your rival is up to
his old tricks. There's no fight, thankfully. Get the Escape Rope and fight
the leader, who has 2 Bellsprouts (L7) and a Hoothoot (L10). Beat him for
HM 05, which teaches Flash to a Pokemon. It lowers accuracy in battle, and
lights up caves outside. But, you can't use it outside without the Zephyr
Badge, so go to the gym.

Pokemon Gyms are usually dedicated to one type. In this case, the type du
jour is Flying. There are two minor trainers before the leader, but they're
easily defeated. When the underlings' wings are clipped, go to the top to
find Falkner, the Gym Leader. Talk to him and the fun begins.

Leader Falkner
Pokemon- L7 Pidgey, L9 Pidgeotto.
Rewards- $900, Zephyr Badge, TM 31 (Mud-Slap)

This is too easy if you have a Geodude at Level 11. Just Rock Throw them to
death. The Pidgeotto has a Mud-Slap attack that does Ground-type damage
(WHY?) and lowers accuracy, but Rock Throw will win the day.

Collect the badge and the TM (Technical Machine, teaches 1 Pokemon 1 move
they couldn't learn normally), and leave. When you leave the gym, you'll get
a call from Elm, whose aide is at the Center. At the center, talk to the
Aide to get the Egg back. This time, it takes a spot in your party, and you
have to keep it in your party until it hatches. Very irritating... After
getting the Egg, you have a choice to make. Head west to Route 36 and the
Ruins of Alph, or south to Route 32? Go south for a Paralyzecure Berry, and
make the choice. I'll take you through the Ruins first.

RUINS OF ALPH

Items- Unown Pokdex
Pokemon- Unown (forms A-K)

From Violet Gym, go west, and then north until you come to a tollbooth. This
leads to Route 36, which is blocked by a tree that shakes when you talk to
it. You can't move it, so head south to the ruins. Go into the first cave you
see, and check the left side of the panel. Complete the puzzle (it's a below
view of a Kabuto) to send yourself into the Ruins of Alph.

*NOTE: I have received many e-mails about this, as people are saying they
have completed the puzzle but nothing happens. Tristan says: "It is my 
belief that they placed the eyes in the wrong position, because that is what 
I did so many times, the eyes in the opposite position other than the right 
way look just fine and I believe that is what confused them." Thank you,
Tristain. Anyway, when you do complete the puzzle, a small song will play. 
When this happens, press A to cause the platform to fall.*

SIDEQUEST: The Ruins of Alph Puzzles

All of these puzzles are annoying, but if you want to do them, I'll post
them.

The first puzzle you can access is a Kabuto.
The other three are Aerodactyl, Omanyte, and Ho-oh.

The actual ruins is a very small room. But while exploring, you'll come
across Unown Pokemon, in one of 12 forms (one/letter of the alphabet). The
only attack they will ever have is an attack called Hidden Power, which does
random damage of a random type. Collect three forms and climb the ladder to
meet a scientist, who'll update your Pokdex to track these weird whatevers.
From the hut, follow the trees to a booth that leads to Route 32.

ROUTE 32

Items- Miracle Seed, Potion, Great Ball, Poison Barb (Friday only), Phone
Number Ralph, Old Rod

Pokemon- Gold-- Hoppip (MA), Rattata (MAE), Bellsprout (MAE), Mareep (MAE),
Wooper (ME)
Silver-- Same, but add Ekans (MAE)
Fishing-- Magikarp, Tentacool, Qwilfish (swarmer)

When you come to the entrance of Route 32, a trainer will reward you with
a Miracle Seed item to boost the effetiveness of Grass moves by about 20%.
If you have Chikorita on you, equip it, but save it if you don't. Battle
the trainers, and try to catch Mareep. It's the only Electric-type you'll
see for a while, and is quite useful. Build Mareep up along the docks by
beating Fishers. Ralph, a Fisher, has information on when Qwilfish swarm, 
so get his number.

When you come to the Pokemon Center, talk to the fisherman inside to collect
the Old Rod. Now you'll be able to fish waterways for Pokemon.

By now, everyone should be L14 or within a few exp. of it. When all is taken
care of, enter the Union Cave.

*NOTE* My Egg hatched here. If you didn't, just press on with 5 Pokemon.
Otherwise, keep Mareep with you.

UNION CAVE

Items- Potion, X Attack, Great Ball, Awakening, TM 39 (Swift), X Defend
Pokemon- Gold-- Geodude, Onix, Rattata, Zubat, Sandshrew
Silver-- Same, but no Sandshrew
Fishing-- Magikarp, Goldeen, Seaking (need Super Rod)

Mainly, this place is for leveling up. Beat around the trainers for Exp, and
catch any new Pokemon. If you're going for Onix, use Gastly to put it to
sleep, and its Lick attack to weaken. Swift, the TM you pick up here, does
some damage, but only misses once in a blue moon (or if the opponent's
Digging or Flying, but that shouldn't matter yet). It's a straight-forward
path, and when you come out, you'll be on Route 33.

ROUTE 33

Items- Poisoncure Berry, Anthony's #
Pokemon- Gold-- Spearow (MA), Hoppip (MA), Zubat (ME), Rattata (MAE)
Silver-- Spearow (MA), Hoppip (MA), Zubat (ME), Ekans (MAE), Rattata (MAE)

Simple route, with one item and one trainer. Anthony, the trainer, will
offer his # after you beat him, and you should take it. He'll then call you
if the Dunsparce start swarming in the Dark Cave. After thrashing him, raise
all Pokemon to level 15, and head into Azalea.

AZALEA TOWN

Items- Lure Ball, White Apricorn, Hive Badge, TM 49 (Fury Cutter)
Pokemon- None

After healing and getting items (get the Super Potions, but don't bother
with the Charcoal. You'll get a freebie soon.), go to the house with the
Berry bush behind it. Talk to Kurt inside to open up the path to the Slowpoke
well. It seems that the Slowpoke is the town mascot, and their tails are
being cut off... to be eaten. Gross... Anyway, defeat the Rockets, grab the
Super Potion (be warned... the last Rocket has a L14 Koffing), and escape the
well.

For your efforts, Kurt will give you a Lure Ball, which catches Pokemon you
fish for easier. Also, if you take the Apricorn behind Kurt's house and give
it to him, he'll offer to turn it into a special poke Ball. Do it, and one
day later, you'll have a Fast Ball. This catches Pokemon that run, and should
be saved for the mystical beasts.

After collecting your reward, head to the gym. The trainers inside like Bugs,
so Cyndaquil really shines here. Also, Spearow and Geodude, and Mareep
(Flaaffy if it evolved), are useful. Beat the 4 trainers inside, and fight
the leader, Bugsy.

Leader Bugsy
Pokemon- L14 Metapod, L14 Kakuna, L16 Scyther
Rewards- $1600, Hive Badge, TM 49 (Fury Cutter)

If you lose to the first two, take out the game and sell it. Scyther is the
main problem here. Its Fury Cutter attack will waste you if it gets any
momentum going, so use Geodude (Rock is 4x effective to the Bug/Flying
Scyther) to beat him. Also, since Spearow resists Bug, a couple of Pecks
could do the job.

After the fight, collect the Badge and TM 49, which lets you turn Fury Cutter
on unsuspecting opponents. Heal after the gym and try to head west to Ilex
Forest. Your rival will cut you off, and after a few idle threats, a fight
will start.

Rival
Pokemon- L12 Gastly, L14 Zubat, L16 second form of starter

Use a powerful physical attack (that isn't Normal) to get rid of Gastly.
Flaaffy takes out Zubat in a Thundershock. Use Spearow's Peck on Bayleef,
Geodude's Rock Throw/Magnitude attack on Quilava, and Flaaffy's Thundershock
on Croconaw.

After he runs off, enter the Ilex Forest.

ILEX FOREST

Items- Revive, HM 01 (Cut), Charcoal, TM 02 (Headbutt)
Pokemon- Gold-- Caterpie (MA), Metapod (MA), Zubat (ME), Paras (MAE), Oddish
(MAE)
Silver-- Weedle (MA), Kakuna (MA), Zubat (MA), Paras (MAE), Oddish (MAE)
Fishing-- Magikarp, Poliwag

The first thing you'll find is a person looking for a Farfetch'd. To reunite
trainer and Pokemon, go down, and right. Get the Revive, and go up past the
platform. Go left to find Farfetch'd, and follow the path back to the
trainer. Your reward is the Cut HM. Give it to whoever's eligible. Use it to
cut your way into the second part of the forest.

*To get the Charcoal, you'll have to return to Azaela and go to the charcoal
maker's home. Pick it up, and equip it on Quilava if you have it, or save it
for Magmar later.*

After you cut down the bush, go left and then up. Follow the trees around
until you find someone who'll give you the Headbutt TM. Try it on the trees
to knock out some Pokemon. You'll get your versions' Bug family (Caterpie
in Gold, Weedle in Silver), Pineco, a new Pokemon who should be put to sleep
instantly to avoid Selfdestruct, and Exeggcute.

From the TM, hop the ledge, and go up to the gapped platform. Go through the
gap and left to the tollbooth leading to Route 34.

ROUTE 34

Items- TM 12 (Sweet Scent)
Pokemon- Abra, Drowzee, Rattata, Ditto (all MAE)
Fishing- Magikarp, Krabby, Kingler (Super Rod), Corsola (Good Rod, MA),
Staryu (Good Rod E).

In the booth is a Butterfree trainer. Talk to her to get TM 12, which is
Sweet Scent. It drops Evade in battle, and attracts Pokemon outside of it.

The Pokemon you can catch here are all important. Abra's still Teleporting
away, but Gastly's Mean Look can stop the Psychic in its tracks. Drowzees
are quite common, so make sure you catch one. There's an important trade
in the next city.

Ditto's an important catch because of the Daycare Center located on Route 34.
As in the originals, you can leave a Pokemon here and let it get Exp. But
now, if you leave two similar Pokemon of opposite genders here, they may make
an egg. But what if the Pokemon you want to mate doesn't have a match? Simply
pimp Ditto in... the sick little guy will make eggs with everything. (Except
certain Pokemon, usually mysticals.)

Beat all the trainers, as they are important exp. Try to be L18 for everyone
by Goldenrod, and prepare to dump Beedrill for a frentic little Fighting
Pokemon.

GOLDENROD CITY

Items- Bicycle, Bill's #, Radio Card (pokegear), TM 27/21 (only available on
Sundays, available every week) (Return/Frustration), Coin Case, Plain Badge,
TM 45 (Attract), Squirtbottle, Mystery Gift option
Pokemon- Machop (trade Drowzee on 5th floor of department store)

A lot to do here, starting with healing. Next, go around the Department Store
and down to find a Bike Shop. No voucher necessary, just walk in and they'll
give you a Bike. Next, right by the water in the bottom part of town is
Bill's house. Talk to his family for a conveinent check on when your current
storage box is full. After that, go to the radio tower (the large black
building) and talk to the receptionist to take a quick quiz. The questions
are easy, but if you get stumped, I've typed the answers backwards for you.

sey, sey, on, sey, on.

Get the 5 questions right to win a Radio Card for your pokegear, which will
allow you to listen to the radio whenever you want. (And, if you get lucky
in the Lucky Number game, win a Master Ball. But one of your Pokemon's ID #
must be the exact same as the number they draw. The draw's on Friday.)

Next is the department store, which is 6 floors designed with your personal
bankruptcy in mind. Bring Drowzee (over the bug) for this part. On the
second floor, buy up some Full Heals. This early on, they're a steal. The
stuff on the 3rd floor is useless, and the 4th floor is out of your price
range. But the 5th... aaah. The elemental punches are now TMs, and you can
buy them. Pick up a Thunderpunch for Flaaffy and Quilava (if you have it),
a Fire Punch for Quilava (if you have one), and an Ice Punch for Croconaw
(if you have one). Also, pick up a couple of Headbutts, as they are a great
offensive move. On Sundays, there's a lady at the counter who will give you
a TM depending on how happy your Pokemon is. If it's happy, you'll get
Return: if it's unhappy, you'll get Frustration.

*NOTE* If you're on a Game Boy Color, talk to one of the girls on the 5th 
floor, and you'll unlock the Mystery Gift item, which can give you up to 
five items free every day! (Thanks to Raynor for suggesting I include this).

Also on the 5th floor is a person willing to trade a Machop for a Drowzee.
SAVE BEFORE MAKING THIS TRADE! When it's done, check the gender. If it's
female, fine. If not, reset and trade again. You need a female Machop for the
next section. On the 6th floor are the traditional vending machines. Pick up
some Lemonade here: it's 1/2 the price of a Super Potion, but heals 30 more
HP.

From the store, go to an indented building across the street from the gym.
This leads to an underground path, which has the Coin Case and several weird
shops in it. One sells beauty treatments (not open Monday), one has bitter
items (only on weekends), and the final one has trinkets that can be sold for
a profit (Monday mornings). Beat the trainers, get the case, and go.

After all that bankruptcy, you must've thought I'd ignore the gym. Yeah,
right. Anyway, the gym caters to Normal-types. That's why I told you to
trade for Machop. Low Kick (and Karate Chop when you learn it) will destroy
this gym. Beat the 4 trainers (Machop should jump about 6-7 levels because of
boosted exp.) and fight Whitney. (PS: Did anyone besides me notice that the
gym's shaped like Clefairy?)

Leader Whitney
Pokemon- L18 Clefairy, L20 Milktank
Rewards- $2000, Plain Badge, TM 45 (Attract)

Easy if you're using a female Machop. Use either Fighting move for a quick
KO. The reason why I said female Machop is because Milktank is always female,
and it has Attract, which stops Pokemon of the opposite gender from attacking
1/2 the time.

Crybaby Whitney will refuse to give you the Badge and TM at first. However,
after she gets a quick tongue-lashing, you'll get the goods. Head out to
heal, and go east to a little house in the corner of town. For beating
Whitney, the lady will give you a Squirtbottle, which is an important item.

With the city cleaned out temporarily, head north to Route 35.

*NOTE: The Game Corner will be dealt with in the Miscellaneous Information 
Section.*

ROUTE 35

Items- Mystery Berry, TM 04 (Rollout), Arnie's #
Pokemon- Abra (MAE), Drowzee (MAE), Ditto (MAE), Nidoran Male and Female
(MAE), Pidgey (MA), Hoothoot (E), Yanma (MAE, swarmer)

Beat the trainers around for a while, and catch the wild Pokemon. The Nidos
are the new attraction, but if you talk to Arnie after kicking his roody-poo
candy-(radio edit) all over the Route, he'll give you a call when the Yanma
swarm. After beating Arnie, go down to find a TM 04, which is a Rock-type
attack that lasts 5 rounds, and doubles in power every round.

Just north of here is the National Park, home to the thrice-weekly Bug
Catching Contest.

NATIONAL PARK

Items- Quick Claw, Paralyze Heal, TM 28 (Dig)
Pokemon- Gold-- Caterpie (MA), Metapod (MA), Pidgey (MA), Sunkern (A),
Hoothoot (E)
Silver-- Weedle (MA), Kakuna (MA), Pidgey (MA), Sunkern (A), Hoothoot (E)

The Quick Claw (a possible first hit even if you're slower) is in the
possession of a lady on a bench on the right side of the park. To get the
Paralyze Heal, go along the top until you see a fence with no ring. Go in
the open area and it's staring you right in the face. As for TM 28, go left
from the Paralyze Heal and all the way down. But the items or even the
Pokemon aren't the main attraction here. That honor is reserved for the Bug
Catching Contest.

Held on Tuesday, Thursday, and Saturday, Bug Catching contestants pay
nothing to try to catch a good Bug type. At their disposal are 20 not-very
good Park Balls, 1 Pokemon, and 20 minutes. (In this case, bring a sleeper.)
Bugs are graded on rarity (A Caterpie would get far less points than a
Scyther, for example), and level. (A level 9 Scyther would get less points
than a Level 18.) When time expires, Pokemon are graded, and the winner
receives the new Sun Stone, which evolves Sunkern and Gloom. Second place
gets an Everstone, which is a holdable item that stops evolution. 3rd place
gets a Gold Berry, which restores some HP. Consolation prizes are Berries.
Also, you keep the Pokemon you caught.

This is the only place to get Caterpie in Silver, Weedle in Gold, Scyther,
and Pinsir. Be sure to come back often. When done here, head east to Route
36.

ROUTE 36

Items- Ice Berry, TM 08 (Rock Smash)
Pokemon- Gold-- Pidgey (MA), Pidgeotto (A), Growlithe (MAE), Stantler (MAE),
Nidoran Male and Female (MAE), Hoothoot (E), Sudowoodo
Silver-- Pidgey (MA), Pidgeotto (A), Vulpix (MAE), Stantler (MAE), Nidoran
Male and Female (MAE), Hoothoot (E), Sudowoodo

Simple route, a couple of trainers. The reason you're here is to clear that
stupid tree out of the way. It's actually Sudowoodo, a pure-Rock Pokemon.
You've got one chance to catch it, so save and don't take stupid chances.

After catching the tree, talk to the portly man to get TM 08, Rock Smash.
In battle, it will do light Fighting damage and lower Defense. Out of
battle, it clears rocks. Next is Route 37.

ROUTE 37

Items- Red Apricorn, Blue Apricorn, Black Apricorn
Pokemon- Gold-- Pidgey (MA), Pidgeotto (A), Growlithe (MAE), Stantler (MAE),
Hoothoot (E), Spinarak (E)
Silver-- Ledyba (M), Pidgey (MA), Pidgeotto (A), Vulpix (MAE), Stantler
(MAE), Hoothoot (E)

Some more trainers to beat around, and the infamous Apricorns. The Red one
becomes a Level Ball, which makes catching low-level Pokemon easier. The
Blue Apricorn is a Lure Ball, which Kurt gave you. The Black one becomes
a Heavy Ball, which catches Pokemon like Snorlax and Lapras. When you're
done Apricorn-picking, level up to 21 (Spearow will evolve), and head to 
Ecruteak City.

ECRUTEAK CITY

Items- HM 03, Itemfinder, Fog Badge, TM 30 (Shadow Ball)
Pokemon- Eevee

As usual, heal when you hit town. When you enter the Center, Bill will be
waiting with important news: The Time Capsule has been fixed! Now, you can
trade across to Red/Blue/Yellow and fill some of those Pokdex holes. When
Bill leaves, follow him to Goldenrod with an open slot on the team to get
Eevee!

Back in town, heal and go to the dance hall. There are 5 dancers there, and
if you beat them all, you get the Surf HM. The Dancers use the 5 (no, that's
not a misprint, there are 5) forms of Eevee. The usual crowd of Vaporeon,
Jolteon, and Flareon has swelled to include Psychic-type Esperon and
Dark-type Umbreon. Dark goes down to Fighting and Bug.

After getting Surf, go to the Burned Tower.

BURNED TOWER

Items- X Speed, Burn Heal, HP Up
Pokemon- Rattata, Raticate (1st), Zubat, Koffing, Magmar (2nd)
*The Wandering Legendary Pokemon are released here*

Rival
Pokemon- L20 Haunter, L18 Magnemite, L20 Zubat, L22 second form of starter

Deal with these guys the same way you did last time. Haunter drops at the
hands of a good, non-Normal, physical attack. Thunderpunch from Flaaffy
will get rid of Zubat. Magnemite is part-Steel, which has many resistances.
Problem for Rival is, Electric and Steel have a common weakness... Dig or
Magnitude it away. The starter drops to Geodude's Rock or Ground attack
(Quilava), Flaaffy's Thunderpunch (Crocanaw), or Fearow's Peck (Bayleef).

Catch Koffing, then retreat to the Pokemon Center to heal and drop Gastly.
Why? Because Gastly's become less useful, and Magmar's coming up. (If you
have Quilava, keep Gastly and drop it for Lapras later.) Work on getting
Magmar to around level 23 with the rest of your party if you're using him.

To actually complete your objective, which is release the Legendary
Wandering Pokemon, go to the left, go up, and break the rock with Rock
Smash. Beat the trainer, and drop down. Walk up the stairs, and they will
break out. Accomplish the level goal and dart.

Back outside, collect your thoughts and go after Morty's Fog Badge. To get
to Morty, you have to fight every trainer in the gym, and negotiate an
invisble path. From the first trainer, go to the right statue and up.
Beat the trainer, and go left until you are parallel with the left statue.
Go up, beat the trainer, and go right until you line up with the right
statue. Up from there is the final trainer and Morty's platform.

This path has given you an idea as to how the Ghosts here fight. They like
to use Mean Look to stop you from switching, and then use Curse. Quick
attacks are needed to beat them. Make sure everyone has one non-Normal
or Fighting attack (maybe give Machop Dig or one of the element punches).
When ready, talk to Morty and let the fun begin.

Leader- Morty
Pokemon- L21 Gastly, L21 Haunter, L23 Haunter, L25 Gengar
Rewards- $1600, Fog Badge, TM 30 (Shadow Ball)

This is probably the hardest fight you've had so far. The Ghosts will often
use the Mean/Curse combo, which will really mess you up. If you've been
raising a Psychic, bring it here. Ground attacks will also work, considering
the Ghosts are all part Poison. Gengar is a royal pain... he's already got
Hypnosis/Dream Eater. Get Machop either Digging or switching to avoid a
slaughter.

After you beat Morty, he'll hand over the Fog Badge, and Shadow Ball, the
best Ghost attack in the game. Drop into the pit to go back to the start,
and get out to heal. When you have all the things you need, go to Route 38.
Oh, and how many Berries do you have? Try to have 6.

ROUTE 38

Items- Berry, Chad's #
Pokemon- Gold-- Farfetch'd (MA), Magnemite (MAE), Tauros (MAE), Rattata
(MAE), Raticate (MAE), Milktank (MAE), Snubbull (MAE, swarmer)
Silver-- Farfetch'd (MA), Magnemite (MAE), Tauros (MAE), Meowth (MAE), 
Raticate (MAE), Milktank (MAE), Snubbull (MAE, swarmer)

Some trainers, a Berry tree, and several new Pokemon are the highlights of
this route. Chad, the Mr. Mime trainer, knows when the Snubbull swarm, so
say hi to him. Grab the Berry, for 7 total. You'll need them on Route 39.

ROUTE 39

Items- Mint Berry, MooMoo Milk, TM 13 (Snore) (last two items require 7
Berries)
Pokemon- Same as 38, except for Snubbull

The first place you'll want to go is the farmhouse. Talk to the farmers and
they'll tell you about their sick Milktank. The cow is next door, so feed
it all the Berries you've got. When you feed it 7, she'll start producing
milk again, and the farmer will give you TM 13, which teaches Snore. This
does damage while you're asleep. Also, MooMoo Milk will go on sale here for
$500. Stock up, as it's an excellent healing item (100 HP).

The Pokemon are nothing new, and the trainers are easy. Beat them and head
south to enter Olivine City.

OLIVINE CITY

Items- Good Rod, HM 04 (Strength)
Pokemon- Fish Olivine Proper- Same as Route 34
Olivine Docks- Magikarp, Tentacool, Shellder (Good Rod +), Chinchou (Good
Rod +), Lanturn (Super Rod), Tentacruel (Super Rod)
Rock Smash- Krabby, Shuckle

Your rival will intercept you as you enter town. He doesn't want to fight
you, because he's looking for Olivine's Gym Leader, Jasmine. The story
around town is that she's helping a sick Pokemon at the Lighthouse in the
southeast part of the city.

We'll get to her later, but for now, start by going to the house right below
the Gym. Someone there will give you a Good Rod, which is a serious upgrade.
Deposit the Old Rod in your PC. Also, just west of the Pokemon Center is a
restraunt. Talk to the sailor at the table to get HM 04, which teaches
Strength.

Now, it's time to backtrack all the way to Azalea Town. Teach Surf to some-
one you don't intend to use, and give Kurt a Black Apricorn on Thursday. On
Friday, get the Heavy Ball and duck into Union Cave. Remember when you got
the Swift TM? Well, go back to the platform and surf down. From there, go
down the ladder and beat a few trainers. In this area on Friday only is
Lapras, a Water/Ice Pokemon. Use someone to wear it down, paralyze/sleep it,
and use the Heavy Ball. You should now have a great Pokemon. Give it Surf
because it has no Water move.

Back in Olivine (with Lapras in your party for good), fish around for a 
while and catch some Pokemon. When you have everyone at level 26, enter the
Lighthouse.

OLIVINE LIGHTHOUSE

Items- Great Ball, TM 34 (Swagger), Rare Candy, Ether, Super Potion
Pokemon- None

This is pretty straightforward for the first couple of floors. Beat the
Gentlemen: they carry a lot of money. On the fourth floor, you can either go
up or down. Go up to collect some good items: A Rare Candy and TM 34, which
teaches the Swagger move. This will confuse your opponent and double their
physical Attack. Drop down to the 4th floor, and fall down the hole to a part
of the 3rd floor you couldn't reach before. From there, take the stairs to
to the 6th floor and Jasmine. She won't come down until you get the Ampharos
who charges the lighthouse some medicine. The medicine's in Cianwood City,
across the ocean.

From the lighthouse, go to the open land area. Use Rock Smash to break some
of the rocks and find some Pokemon. Krabby are pretty common, but every once
in a while, you'll find the Bug/Rock Shuckle. This guy has no offense to
speak of, and his speed's terrible. But his defensive stats... Off the page.
Don't worry if you don't get one here, as there's one in Cianwood. When
ready, shove off for Routes 40-41.

ROUTES 40-41

Items- None
Pokemon- Tentacool (MAE), Tentacruel (MAE), Mantine (MAE, Gold only)

This whole route is Surfing, so I hope you don't get seasick easily. Just
go along, getting level ups (if the trainers don't give them to you, the
wild Pokemon will) and any Pokemon you may have missed. Along the way, you
will see islands with Whirlpools blocking the entrances. These are the Whirl
Islands, home to the mystical Psychic/Flying Pokemon Lugia. However, there's
a couple of items you need to catch Lugia (the Whirlpool HM and the Silver
Wing) that you won't get 'til much later. So, head into Cianwood City.

CIANWOOD CITY

Items- Secret Potion, Storm Badge, TM 01 (Dynamicpunch), HM 02 (Fly)
Pokemon- Shuckle

After healing, the first place you should go is the house down-and-left from
the Pokemon Center. The guy inside has Jasmine's medicine. If you leave and
come back, he'll sell some healing items. Just above his house is a paranoid
trainer. It would appear that Rival bullied him into giving up a rare
Pokemon. He'll give you Shuckle if you have an open slot on the team.

Next stop would be the gym. This is a fighting-type gym, so bring any
Psychics and Flyers you might have. Also, bring someone with Strength, and
an Electric Pokemon. The trainers all have non-Fighting attacks on their
Pokemon, so Ghost's invulnerability is nullified. Beat the three trainers,
move the rocks (move the left and right ones up, then move the center one
either to the left or right), beat one more trainer, and fight Chuck, the
local Gym Leader.

Leader Chuck
Pokemon- L27 Primeape, L30 Poliwrath
Rewards- $3000, Storm Badge, TM 01 (Dynamicpunch)

Primeape is easy. Just use decent Psychic, Flying, or powerful Special
techniques. Poliwrath is extremely hard, though. If it uses Mind Reader,
you will be hit with Dynamicpunch next turn. DP does massive Fighting-type
damage and Confuses instantly. It's only got 1/2 accuracy, but Mind Reader
makes it so the next move always hits. Use an Electric with Thunder Wave
(Flaaffy) to paralyze it, and wear it down with Electric attacks.

After the fight, you'll get the Storm Badge and the TM for Dynamicpunch,
which really isn't useful now. When you get outside, talk to Chuck's wife
to get HM 02, which is Fly. This will get you back to Olivine very quickly.

OLIVINE CITY GYM

Items- Mineral Badge, TM 23 (Iron Tail)
Pokemon- None

When you land in Olivine, climb back to Jasmine's location. Give her the
medicine and she'll go back to the gym. Inside, she'll offer to fight you
for the Mineral Badge. She uses one of the new types, Steel.

Leader Jasmine
Pokemon- L30 Magnemite (x2), L35 Steelix
Rewards- $3500, Mineral Badge, TM 23 (Iron Tail)

The two Magnemites are a cinch. Just Dig/Magnitude them out. Steelix is the
real pain. Steel-types resist everything but Fire, Ground, Fighting, (which
does double damage) Water, and Electric (which are neutral.) Because Steelix
is part-Ground, Fire and Electric are out. Ground could work, but unless 
you've got Sandslash, your ground type is part Rock, which takes double 
damage from Steel. Fighting moves like Low Kick and Lapras' Surf will do the 
most damage, even with Steelix's Sunny Day attack, which cuts Water damage 
in half.

After you beat Jasmine, she'll give you the Mineral Badge, and the Iron
Tail attack. This should go on your Fire-type.

Now, the next stop is Route 42, east of Ecruteak City. However, there are
some side items you can do with the HMs. These are outlined below.

Cherrygrove City: Surf to the fisherman and talk to him. He'll give you
the Mystic Water that boosts Water damage.

Violet City: Use Surf in the waterways to get a PP Up and a Rare Candy.

Route 32: Use Cut to access a portly man who has TM 05, Roar.

Union Cave: In the room where you got Swift, Surf the water to a new part
of the cave. Go left the first chance you get and go out. This leads to a
new part of the ruins with a trainer, and is the only place in the game to
catch Psychic/Flying Natu and Normal-type Smeargle. Smeargle's unusual, in
that it learns only one move, Sketch. But that move can open up any move in
the game, because it permanetly copies the last move the other Pokemon used.

Azalea Town: You can use Strength in the Slowpoke Well to access a couple of
new items. One is TM 18, Rain Dance. The other one is the King's Rock, which
gives all moves a chance at flinching, and evolves Poliwhirl and Slowpoke
when you trade them with the rock attached. As well, this is the earliest
place to catch Slowpoke, Slowbro, and Golbat.

Ilex Forest: Surf in the pond by the exit to find Psyduck and Golduck.

Route 34: On the left side of the Route is a water path. Surf down it and
go into the inlet. Beat the 3 trainers inside to earn the Soft Sand item,
which boosts Ground damage.

Ecruteak City: In the Burned Tower, use Rock Smash on the right side and go
up to a hole. Fall down and use Strength to get TM 20, which is Endure.

With all that done, head east to Route 42.

ROUTE 42

Items- Ultra Ball, Yellow Apricorn, Green Apricorn, Peach Apricorn
Pokemon- Gold-- Spearow (MA), Mankey (MAE), Mareep (MAE), Flaaffy (MAE),
Zubat (E)
Silver-- Spearow (MA), Mareep (MAE), Flaaffy (MAE), Zubat (E)
Headbutt-- Spearow, Aipom, Heracross

The main features of the route are the Apricorn grove (you'll need Cut), and
the new Pokemon that can be caught here. Aipom's a Normal-type who has a
weird hand as its back passage, and Heracross learns the new power move
Megahorn. The damage is similar to that of Fire Blast and Thunder.

The only reason why you're on this route is that it's the only route leading
to Mahogany Town. That's the next destination.

MAHOGANY TOWN

Items- Glacier Badge, TM 16 (Icy Wind)
Pokemon- None

When you come into town, you'll notice several things. The poke Mart is
selling useless items, the Gym is blocked off, and the path to Route 44 is
blocked. And I'll give you 3 guesses as to who's behind this. So heal, and 
head north to Route 43/Lake of Rage.

ROUTE 43/LAKE OF RAGE

Items- Bitter Berry, Max Ether x2, TM 10 (Hidden Power), TM 43 (Detect),
Red Scale
Pokemon- Pidgeotto (MA), Venonat (ME), Mareep (MAE), Flaaffy (MAE), Girafarig
(MAE), Noctowl (E), Red Gyarados
Fishing- Magikarp, Gyarados

The tollbooth on Route 43 is being manned by a member of Team Rocket. If you
want to pass, they'll let you, but it'll cost $1000. It's better to take the
grassy path, as you can catch some Pokemon and fight some trainers. The route
leads to the Lake of Rage.

If you take the left entrance to the Lake, you'll be able to use Cut to get
some TMs. In the house is TM 10, Hidden Power. You may remember the Unowns
back in the Ruins of Alph using this move. Also, you can find TM 43, Detect.
This will prevent damage for 1 round, but doesn't work the more you use it.
The main reason why you're here, though, is the Red Gyarados. To find it,
take the right path and Surf the lake.

The Red Gyarados is your typical Gyarados, but it's colored. That means its
stats (other than HP) will be very high if/when you level it up. It's your
typical one-shot Pokemon, but don't worry if you accidently faint it. You
still get the Red Scale item, and you can just catch Gyarados later.

*Note: When you get the Red Scale, go back to Route 30 and talk to Mr.
Pokemon. If you have the Scale on you, he'll give you an Exp. Share item.*

After dealing with the Red Gyarados, Surf back to shore to find Lance, the
dragon member of Red/Blue's Elite 4. He doesn't want to fight you (in your
shape, you'd probably lose), but he is looking to stop Team Rocket. Follow
him to Mahogany's Item Shop, where TR has a secret base for you to bust
up.

TEAM ROCKET BASE

Items- Hyper Potion, Nugget, X Accuracy, Protein, Ice Heal, Dire Hit, Full
Heal, TM 46 (Thief), HM 06 (Whirlpool)
Pokemon- Geodude, Voltorb, Electrode, Koffing

When you go down the stairs, you'll walk by a Persian statue. As soon as you
do, two Rockets will attack you. After beating them off, walk left to a
passage, and right to another. Go down and around to find a computer. Engage
it to stop that from happening.

Next, you'll want to double back, and go left past the passage. After a
trainer, you'll come to a booby-trapped field. When you step on a tile, a
random Pokemon of Geodude, Koffing, and Voltorb will attack. This is your
first crack at getting Voltorb, so catch one.

When you come to a flight of stairs, go down and Lance will give you a one-
time healing. Go to the right, and down the stairs. Now, you'll have to beat
two specific trainers to get passwords to the leader. The trainers you have
to beat are the trainer by the Full Heal and Dire Hit items (1 L19 Raticate)
and the trainer at the upper computer bank (L18 Arbok, L18 Gloom). They will
give you the password after you beat them and talk to them again. When you
get the passwords, take the stairs above the Protein and go left. Down the
stairs, and take the next flight to TM 46, Thief. Head back down the stairs,
run into Rival (Lance kicked his butt so you don't have to), and check the
door. When it opens, fight the Rocket inside....

Male Rocket Leader
Pokemon- L22 Zubat, L22 Koffing, L24 Raticate
Rewards- $1584, Generator Room Password

Simple trainer. A Rock with a ground move (Graveler/Golem) will do well here.

After you beat him, he teleports away, but his Murkrow has the password.
Backtrack to the hallway where Lance healed you to start a 2-vs-2 match.
Lance will take the guy, while you fight this evil lady....

Female Rocket Leader
Pokemon- L26 Ekans, L26 Gloom, L26 Murkrow
Rewards- $1800, access to the Generator room

Pretty easy. Ground gets Ekans, Fire takes Gloom, and Murkrow falls to an
Ice or Electric attack.

When the leaders book, you and Lance will eliminate the Electrode by any
means necessary. You can catch them if you want, but only catch 1 and faint
the other 2. When the Pokemon are gone, Lance will thank you and give you
HM 06, Whirlpool. Don't use this on a team member, though. (If you caught the
Red Gyarados and aren't using it, give it Whirlpool.)

When you come out of the shop, the Gym will be opened up. Walk in to find
pretty early on that this place loves Ice-types. Here's the path, fighting
every trainer:

From the start, go one step past the left statue and go up to the trainer.
Beat her, and go back to the start. Beat the trainers on the side in any
order. Next, go one square to the left of the right statue, and up to the
trainer. Beat him and go back down. Finally, go to the left side of the left
statue, and go up, right, down, left, up, and right to find the old man
Pryce.

Leader Pryce
Pokemon- L27 Seel, L29 Dewgong, L31 Pilowswine
Rewards- $3100, Glacier Badge, TM 16 (Icy Wind)

Seel and Dewgong are part-Water (in fact, Seel is pure-Water). Use Electric
and Grass on those two. Pilowswine is Ice/Ground, so be careful. Use Fire
and Fighting attacks on this guy.

When you defrost Pryce, he'll hand over the Glacier Badge and TM 16, which is
the Icy Wind attack. It doesn't do the highest amount of damage, and is
slightly inaccurate. But if you want to use it on Lapras, go for it.

After you leave the Gym, you'll get a call from Prof. Elm. Team Rocket has
seized the Radio Tower! Get back to Goldenrod ASAP!

RADIO TOWER: 1st PASS

Items- Underground Key, Max Ether, TM 35 (Sleep Talk), Card Key, Amulet Coin
Pokemon- None

The basic point of this area is to waste the 11 Rockets hanging around.
Expect Poison, Normal, Steel, and part-Flying Pokemon. When you get to the
5th floor, talk to the "director" to engage a fight.

Fake Director
Pokemon- L30 Koffing (x5), Weezing L32
Rewards- $2160, Underground Key

Can this get any easier? A Psychic or Ground will destroy him.

The "director" will give you the Underground Key for beating him. Now, you
have to go to the Underground section of Goldenrod and use the key on the
locked door. When you do, Rival will take the time to attack....

Rival
Pokemon- L30 Golbat, L28 Magnemite, L30 Haunter, L32 Sneasel, L32 final form
of starter

Golbat is wasted in a Thunderpunch, and Magnemite in a Dig attack.
Haunter's tough, but Dig will be his undoing. Sneasel is Dark/Ice, so use
a Fighting move for a quick KO. The starter can be Surfed, Thunderpunched, 
or Fire Punched into oblivion.

After he goes down, you'll fight 3 Rockets, each guarding a switch. The
switches manipulate walls and doors in an effort to get to the final door.
To get to it, activate the left, center, and right switches in that order.
Waste a Rocket, and go through to the storeroom. Go around, beating all the
Rockets. The TM (Sleep Talk) is a variation of Metronone in that it only
works while you sleep. After getting all the items, fight the last Rocket
guarding the real director.

Rocket Guard
Pokemon- L25 Koffing (x2)
Rewards- $1000

You'd think Team Rocket would put something harder as a guard. Beat him the
same way you beat the fake director.

Talk to the director for the Card Key, which opens the shuttle doors in the
Radio Tower. Before you leave, take the stairs to the cash-doubling Amulet
Coin. Then, head back to Radio Tower.

RADIO TOWER: 2nd PASS

Items- Rainbow/Silver Wing (Rainbow in Gold, Silver in Silver), Pink Bow,
TM 11 (Sunny Day)
Pokemon- None

In the tower, go up to the 3rd floor, and use the Card Key in the slot. This
will give you access to the hardest Rocket fights. Go up three floors,
beating Rockets along the way. On the 5th floor, you'll have to fight the
female and male leaders of TR back to back, so be ready.

Female Leader (Round 2)
Pokemon- L32 Arbok, L32 Vileplume, L32 Murkrow

Same Pokemon as in Mahogany, and should be dealt with in the same way.

Male Leader (Round 2)
Pokemon- L33 Houndoor, L33 Koffing, L35 Houndoom
Reward- Rainbow/Silver Wing

Koffing you should have no problem with. Houndoor and Houndoom are both
Fire/Dark, so use the approriate counters (Water, Ground, Rock, Fighting).

When the man drops, the real director will take his seat and give you a
different-colored Wing. In Silver, it's the Silver Wing. In Gold, you get
the Rainbow Wing. These are the keys to getting the Mystical Birds of G/S.
On the 4th floor, Mary (Prof. Oak's cohost on the Pokemon Talk show) will
give you a Pink Bow, which powers up Normal moves. On the 3rd floor, a girl
will give you TM 11, which is the Sunny Day technique.

After you collect your rewards, beat it back to Mahogany. Now that Team
Rocket is dead for good, you can now go on Route 44.

ROUTE 44

Items- Burnt Berry, Max Revive, Ultra Ball, Wilton's #
Pokemon- Bellsprout (MAE), Weepinbell (MAE), Tangela (MAE), Lickitung (MAE)
Fishing- Magikarp, Poliwag, Remoraid (swarmer)

The trainers on this route are easy after the experience you got fighting
Team Rocket. Wilton, a fisherman on the eastern part of the Route, will
let you know when the Remoraid swarm, so keep in touch. As for the wild
Pokemon, you have to Surf to the grass patch, which has a Max Revive in it.
Be sure to get Lickitung, as you'll need it for a scenario later.

The cave at the end of the route is the Ice Path. Enter and prepare to
freeze your poke Balls off.

ICE PATH

Items- HM 07 (Waterfall), Max Potion, Full Heal, Nevermelt Ice, TM 44
(Rest), Iron, PP Up
Pokemon- Gold-- Zubat (ME), Golbat (MAE), Jynx (MAE), Swinub (MAE)
Silver-- Zubat (ME), Golbat (MAE), Jynx (MAE), Delibird (MAE), Swinub (MAE)

Remember the sliding puzzles of the Mahogany Gym? Well, they're back and
worse than ever. The first major one is a pain in the neck, but I'll guide
you through.

First, go up, then left, down, left, up, right, up, and right. This will
place you in the upper-right corner. From there, go down, left, up, left,
down, right, down, right, up, and right to escape. To the right is another
path, one you have to negotiate to beat this game. Starting at the higher
point, go right, up, left, down, right, up, and right to get HM 07. This
is Waterfall, which is needed to win the game. From the HM, go left, down
and left to get out and go up the ladder.

When up the ladder, go right and down to appear in a boulder-and-hole room.
Push the boulders into the holes and go down the ladder. (It shouldn't be 
that hard.) You'll appear in a giant ice sheet with items around it. From the
ladder, go left, down, left, up, and right to get to the next ladder. When
you come up, go around the rocks and get the Nevermelt Ice, which increases
the power of Ice moves. Double back to a ladder, and you'll turn up in a room
with a Z-shaped platform. Go to the stairs and jump down, then go over to get
TM 44 (Rest). Then, slide up, left, and down to the final ladder. Get the PP
Up on the way out. You'll end up in Blackthorne City.

As for the Pokemon, Delibird only learns one move (the usually bad Present),
but Swinub and Jynx are both powerful. Swinub has a weird typing (Ice/Ground)
that helps in many situations, and Jynx's Lovely Kiss is an accurate sleep
move.

BLACKTHORNE CITY

Items- Dragon Fang, Rising Badge, TM 24 (Dragonbreath)
Pokemon- None

The best part of the city is the Move Deleter. This man located near the
south end of town will make your Pokemon forget useless moves, including HMs!
Finally, giving someone good a rotten HM isn't permanent.

The other main attraction is the Rising Badge, the final badge in the Johto
League. To get it, you'll need to defeat Clair in the Gym. Bring Strength and
high-levelled Pokemon. Lapras' Ice Beam, Confuse Ray, and Body Slam attacks
are key weapons. Also, make sure Ampharos is ready, and that you have as
strong a team as possible. I recommend being L38 for everyone here (yes,
Clair's that hard.)

To get to Clair, you'll need to beat a trainer, then go up a ladder. Move the
rock on the right all the way up, and move the left one into the pit. Go
down, fight the trainer, and go to the right. Push the right boulder down,
and the left one up all the way, then two spaces right. After beating a third
trainer, push a boulder all the way to the right, and a final boulder down
into the pit. Go down the ladder you passed, beat two more trainers, and
fight the hardest (radio edit) boss in the history of Pokemon.

Leader Clair
Pokemon- L37 Dragonair (x3), L40 Kingdra
Rewards- $4000, Rising Badge, TM 24 (Dragonbreath)

The 3 Dragonair aren't a problem. Lapras' Ice Beam will wear them out pretty
quickly. If you aren't raising Lapras, Feraligatr's Ice Punch will suffice.
The main problem is Kingdra. This Water/Dragon's only real weakness is
Dragon, and that's almost impossible to exploit without opening yourself up
to serious damage. Use Lapras' Confuse Ray and Body Slam attacks to wreak
some havoc. You might have to bring out Lugia (if you have it yet) and
Aeroblast Kingdra into next year.

After the toughest fight yet, Clair refuses to give you the Badge! Unless you
enter the Dragon's Den and get the Dragon Fang item. Bring a Whirlpooler, and
follow the left side of the screen to a Whirlpool. Have said Pokemon destroy
it, and surf on. Eventually, you'll find the Dragon Fang and claim your
well-deserved prize. Now, with all 8 badges, Prof. Elm will call with a
suprise at his lab. But, instead of Flying, go south to Route 45.

ROUTE 45

Items- Elixir, Max Potion, X Special, Revive, Mystery Berry, Parry's #
Pokemon- Gold-- Geodude, Graveler, Gilgar, Teddiursa (all MAE)
Silver-- Geodude, Graveler, Skarmony, Phanpy (all MAE)

The two new Pokemon in this area are different depending on your version.
Gold players get the Ground/Flying (?) Gilgar, and the Normal-type bear
Teddiursa. In Silver, you get Steel/Flying Skarmony and the Ground-type
Phanpy.

The other big thing on this route is Parry's phone number. Parry's a Hiker
with one Onix, and will keep his eye on the Marills at Mt. Mortar. We'll
get to Mt. Mortar later (it's a side quest).

Basically, just hop the fences and beat up all the trainers. At the bottom,
you can hang a left and enter Route 46.

ROUTE 46

Items- Berry, Paralyzecure Berry, Dire Hit
Pokemon- Spearow (MA), Geodude (MAE), Rattata (MAE), Jigglypuff (MAE)
*thanks to Byron Kazek for the Jigglypuff report*

You may remember this as the place where you caught Spearow and Geodude
way back when. At the bottom of Route 46 is Route 29, which means you have
officialy come full circle.

WELCOME BACK TO NEW BARK

Items- Master Ball
Pokemon- None

When you get home, go see Prof. Elm to get a Master Ball! This is a once-in
a lifetime item that catches any Pokemon without fail. Save this for much
later, as you'll need it.

At this point, the next required place is Route 26/27. However, you can now
go after some interesting Pokemon at Mt. Mortar, Whirl Islands (Silver),
Tin Tower (Gold), and the Dark Cave. We'll start in Mt. Mortar. You'll need
Surf, Flash, Waterfall, and an open space in your party.

MT. MORTAR

Items- Rare Candy, Max Potion, TM 40 (Defense Curl), Escape Rope, Dragon
Scale, Elixir, Max Revive
Pokemon- Geodude (MAE), Rattata (MAE), Zubat (MAE), Machop (MAE), Machoke
(MAE), Raticate (MAE), Graveler (MAE), Marill (MAE, swarmer), Tyrogue (beat
Karate Kiyo), Goldeen (MAE), Seaking (MAE)

If you've seen a map of this place, you'll know this is one big mountain.
But most of it is bad items and wasted time. To get to where you need to,
take the second entrance on Route 42. (NOTE: I will only cover the parts
leading to Tyrogue. You can explore further if you wish.)

Use Flash when you enter, or you'll be banging your head a lot. When the
place is lit up, surf around the platform. When you come to the waterfall,
use Waterfall to fly right up. From there, surf around the blocks and enter
the next room.

This next room is a pain, but the items are worth it. Go left and Surf the
little pond to get a Rare Candy, then go back to the start. Go right, and
Surf through two ponds to get the Max Potion. From the item, go up, Surf
another pond, and go past where the item was. Jump down and head left. When
you come to another pond, Surf it and head right. Jump down the first fence
and collect TM 40 (Defense Curl), then return to the fence just above the
TM. Keep going right, and Surf up. This will take you to an Escape Rope. Get
it, and go right to another Surf pond. Go around the rocks and hop two
fences to collect the Dragon Scale, which evolves Seadra to Kingdra after
trading. Go left and pick up the Elixir, and retrace your steps to the
point where you took the two jumps. This time, go left, take one last leap,
and left to a ladder. Whew....

You'll appear on a platform. Go around to the maze of rocks, and look for
a Max Revive. From the item, go up, left, and down to come to another
ladder. From the ladder, it's a short jaunt to the Karate Master, Kiyo.

Karate Kiyo
Pokemon- L34 Hitmonlee, L34 Hitmonchan
Rewards- $816, Tyrogue

Getting to him is hard, beating him's a snap. Just use good Flying/Psychic
Pokemon and you'll have no problem.

After you win, the Master will give you a rare Pokemon that evolves 3
different ways, based on his L20 stats.

Attack higher than Defense = Hitmonlee.
Defense higher than Attack = Hitmonchan.
Equal stats = new Pokemon Hitmontop.

After collecting your prize, Escape Rope out of here.

DARK CAVE

Items- Revive, Darkglasses, TM 13 (Snore), Max Potion, Full Heal, Potion
Pokemon- Geodude (MAE), Graveler (MAE), Zubat (MAE), Golbat (MAE), 
Wobbuffet (MAE), Dunsparce (MAE, swarm)

The best entrance to take is just south of Blackthorne, on Route 45. You'll
need Surf, Flash, and Rock Smash.

When you go in, you'll see a giant lake. Surf down to a distant platform to
find a Revive, and go left to TM 13 (Snore). Double back to the pond, and
exit on the left side. Go up a set of stairs and down another, then go up
past the platforms. The guy there will give you the Darkglasses, which power
up Dark-element moves. Go down from him to exit the room.

The next section starts with a corner entrance. Go down and Smash the rock,
and go right. Break rocks and jump platforms for the other items, and go
out on Route 46. Or, you can go left from the entrance, and down to find
the exit leading to Route 31.

WHIRL ISLANDS

Items- Ultra Ball, Max Revive, Max Ether, Full Restore *These are just the 
items on the way to Lugia.*
Pokemon- Krabby (MAE), Seel (MAE), Zubat (MAE), Golbat (MAE), Horsea (MAE), 
Seadra (MAE), Tentacool (MAE), Tentacruel (MAE), Lugia (ONE, need Silver 
Wing)

To even go near Lugia, you'll need Surf and Whirlpool. You'll need Surf
and Flash to get to it. Also, bring an Escape Rope. You'll need a sleep 
Pokemon, so break out Jynx and level it up quickly.

Go back to Route 41. Remember the 4 islands? Take the northeastern one and
use Whirlpool on the right side. When you enter the cave, go right and get
down the ladder. (Take the upper jump. The old info had a lot of people
confused.) When you land, go down as far as you can, left, and down again
to a ladder.

When you land again, get the Max Revive, then take the waterfall down. Enter 
the cave and Surf up to Lugia. Save right now.

To catch it, you'll need to put it to sleep, wear its health down with
attacks, then throw Ultra Balls. A Jynx at a similar level (within a couple
of levels of 40) with Lovely Kiss, Ice Punch, and Doubleslap would do great
here. Sleep it, Ice Punch it once, then use Doubleslap (which does little
damage) to put it in the red. When it's health is as low as you can get it,
and it's asleep, throw Ultra/Heavy Balls for the catch.

Lugia starts at L40, with the best Flying technique in the game, Aeroblast.
It also has Safeguard (prevents status for 5 rounds), Gust, and Recover (you
know what this does.) Give it Psychic and Earthquake by TM, and you'll have
little problems. Attach the Soft Sand or Leftovers (you'll get them later)
for even more power.

*Note: If you're playing Gold, this doesn't apply. Just catch Lugia with
the Master Ball later, and meet me in Tin Tower.*

TIN TOWER

Items- Full Heal, Ultra Bal, Escape Rope, Max Revive, Full Restore, Rare
Candy, Super Potion, Nugget, Max Elixir
Pokemon- Rattata (MAE), Gastly (E), Ho-Oh (ONE, need Rainbow Wing)

Go to Ecruteak City, and have a sleep Pokemon handy. The Jynx I recommended
for Whirl Islands would be good enough. To get to the tower, go to the house
north of the Dance Hall (where you got Surf.)

The first couple of floors are pretty basic, just get ready for an amaze-ing
next few floors. Starting on the 3rd floor, go left to the Full Heal, then
go right. Next, go up and left to the pillar, then go around the pillar and
up. Take the ramps going right to get to the 4th floor.

The 4th floor is simple. From the ladder, go down, left 2, down to the Ultra
Ball, and right. Go down to the Super Potion, then bounce all the way to the
left. Ignore the stairs, but get the Escape Rope. Go left from there, and
past the left side of the pillar. Take the next staircase.

On the 5th floor, go up and right, until you come to the first ramp. Go 
right 2 ramps, down 1, left 2, down 5, right 2, and down to the next
staircase.

The 6th floor is easy. Go up to the pillar, right, up, and left to the
ramps. Hop down and take the stairs. The 7th floor is where the fun begins.
Go up, ignore the teleporter, and right to the Max Revive. Next, go down and
left until you come to a fork. Take this one down and step on the pad. From
there, follow the teleporters until you come to a lone teleporter and the
pillar. Take the stairs to Ho-oh.

To get this one, use Lovely Kiss/Hypnosis to put it to sleep. Use weak
attacks like Ice Punch and Doubleslap or set damage moves (like Night Shade
and Seismic Toss) to put it in the red. Next, toss Ultra/Heavy Balls and
ka-ching! You've got Ho-oh.

In Gold, Ho-oh starts at L40 and has Sacred Fire, the most powerful Fire
move in the game. It also has Recover, Gust, and Safeguard. It can learn
the Grass-type Solarbeam, and the Sunny Day attack that makes its Fire
moves more powerful (and eliminates Solarbeam's charge.) Be sure to keep
Recover.

*Silver players, come back here later with the Rainbow Wing and a Master
Ball.*

Now that that's taken care of, it's time to fight the Elite 4. Bring a Surf
a Waterfall, and a Whirlpool Pokemon, and your team for the final fight.

ROUTE 26/27

Items- Rare Candy, Moon Stone, TM 37 (Sandstorm), TM 22 (Solarbeam), Ice 
Berry, Max Elixir
Pokemon- Gold-- Doduo, Dodrio, Raticate, Sandslash, Quagsire, Ponyta
Silver-- Doduo, Dodrio, Arbok, Raticate, Ponyta, Quagsire

Surf east from New Bark to come out on Route 26. Oh, and welcome to Kanto
by the way. To get the Candy, Surf to the far right. Enter the first cave 
you see and surf to the Moon Stone, then Waterfall up to the other side of 
the fence. When you come out, enter the house, where a lady will check the 
happiness of your lead Pokemon. If it likes you, you'll get TM 37 
(Sandstorm), which damages both Pokemon every turn. Steel, Rock, and Ground 
aren't affected, so give it to one of those. To get TM 22 (Solarbeam), go
on the boardwalk and Surf until you see the Whirlpool. Destroy it and Surf
until you see an item and a trainer. Beat the trainer for Solarbeam.

The trainers in this area are not easy by any stretch of the imagination.
On Route 37, there's a lady who will heal your Pokemon, so stop in. At the
end of the route, you'll come to Champion's Path. Show the badges, ignore
the guards (they'll clear out eventually), and enter Victory Road.

VICTORY ROAD

Items- Max Revive, Full Heal, X Special, TM 26 (Earthquake), Full Restore
Pokemon- Gold-- Onix (MAE), Graveler (MAE), Golbat (MAE), Rhyhorn (MAE),
Ursaring (MAE)
Silver-- Onix (MAE), Graveler (MAE), Golbat (MAE), Rhyhorn (MAE), Donphan
(MAE)

The most annoying parts of the Red/Blue Victory Road (the trainers and the
rock puzzles) are gone. However, the wild Pokemon still roam. This is quite
easy, with one exception. Rival's back for another butt-kicking.

Rival
Pokemon- L34 Sneasel, L35 Magneton, L35 Kadabra, L35 Haunter, L36 Golbat,
L38 starter.

Sneasel is dead in a fighting move, and Magneton in a Ground move. Kadabra
and Haunter both fall victim to Dark moves, or strong physical attacks.
Golbat is Thunderpunched, and use the approriate counter (Fire, Water, or
Electric) on the starter.

After the fight, Rival runs away. But you'll see him again. After the fight,
go left and drop down the hole. This leads to TM 26 (Earthquake), the best
Ground move in the game. Give this to a Ground or Rock type if they
don't already have it. Get back to the exit, and enter Indigo Plateau.

INDIGO PLATEAU/ELITE 4

Items- None
Pokemon- None

This is it. The halfway point of the game. My general advice: Have everyone
at least L45, and have plenty of items from the Mart with you. That way, if
you do manage to lose, your cash penalty won't be as bad. I have only made
passing references to it before, but here's my recommended team for the
Elite 4. *attached item*

Lapras: Surf, Ice Beam, Body Slam, Confuse Ray *Nevermelt Ice* or
Feraligatr: Surf, Slash, Bite, Ice Punch *Nevermelt Ice*

Magmar: Flamethrower, Iron Tail, Thunderpunch, Smokescreen *Charcoal* or
Typhlosion: Thunderpunch, Flame Wheel, Iron Tail, Smokescreen *Charcoal*

Ampharos: Thunderpunch, Fire Punch, Thunder Wave, Light Screen *Magnet*

Golem (Graveler if you can't trade): Earthquake, Rollout, Headbutt,
Defense Curl *Hard Rock*

Machamp/Machoke: Cross Chop, Earthquake, Headbutt, Foresight *Soft Sand*

Alakazam/Kadabra: Psychic, Recover, Reflect, Shadow Ball *Spell Tag*

If you need more time, talk to the gentleman near the stairs, and he can use
his Abra to teleport you home.

If you're ready, let's do it! By the way, I'll be using this team (with
Lapras and Magmar) in my examples.

Elite 4 Will
Pokemon- L40 Xatu, L41 Slowbro, L41 Jynx, L41 Slowbro, L42 Xatu.

There's two ways of approaching this. One is two bring in a Dark-type and
wipe them out in Crunch or Bite attacks. The other is to remember that all
of these are dual-typed Psychics, and work on the other type. Ampharos'
Thunderpunch and Magmar's Flamethrower will do well here. Just watch out,
as all of these Pokemon know Psychic, and will use it liberally.

Elite 4 Koga
Pokemon- L40 Ariados, L41 Venomoth, L42 Muk, L43 Forretress, L44 Crobat

Looks like Koga got a promotion. Anyway, the Bug-types can be taken out
by Magmar's Flamethrower. The Muk and Crobat can be beaten by Psychic
or Ground/Rock attacks from Alakazam and Golem. I'd use Golem and save
Alakazam for the next guy, though.

Elite 4 Bruno
Pokemon- L42 Hitmontop, L42 Hitmonchan, L42 Hitmonlee, L43 Onix, L46 Machamp

See why I said to save Alakazam? 4 of these guys will be beaten in one or
two Psychic attacks per. The Onix is destroyed by Lapras' Surf attack. If
you don't have Alakazam, use a Flying-type (like an Aeroblasting Lugia.)

Elite 4 Karen
Pokemon- L42 Umbreon, L42 Vileplume, L44 Murkrow, L45 Gengar, L47 Houndoom

You haven't had much in the way of battle experience with Dark types. Yeah,
I know TR had some, but they don't count. The best way to beat these Pokemon
is to use Fighting moves. Machamp's Cross Chop will do a ton of damage to
Umbreon and Houndoom. Vileplume's literally toasted by Magmar's
Flamethrower, and Murkrow in Ampharos' Thunderpunch. Gengar will try to
Curse you, and then use Destiny Bond, which faints you if you faint Gengar.
Use Alakazam's Psychic to KO the Ghost before it gets going.

After beating Karen, because they're called the Elite 4, you'll probably 
think it's over. But it's not over yet, because Lance awaits. The winner
is League Champion. Are you ready for the fight of your career so far?
Lead with Ampharos, and good luck.

League Champion Lance
Pokemon- L44 Gyarados, L46 Charizard, L46 Aerodactyl, L47 Dragonite (x2),
L50 Dragonite

Ampharos' Thunderpunch will easily take the Water/Flying Gyarados. Golem's
Rollout attack can destroy Charizard. The rest is the Lapras show. Surf
should easily dispose of Aerodactyl, just watch for Rock Slide*. Finally,
the 3 Dragonite are super-weak to Ice, so Ice Beam them all to death and
claim league supremacy.

*How exactly does one get a Rock Sliding Aerodactyl? Answer: You don't.
It would appear that Lance has read the Gameshark codes section and sharked
it on to his Aerodactyl. </blatant plug>

After you win, Mary tries to get a word with you, but Lance pulls you into
the Hall of Fame room where you and your Pokemon are enshrined. The credits
roll, and the game is over.

Or is it...?

FREE TRIP TO KANTO

Items- S.S. Ticket
Pokemon- None

When you restart the game, you'll be back home in New Bark, when Prof. Elm
calls. He has a present for you: it's a ticket for the S.S. Aqua, which is 
docked in Olivine City. So get there.

Head to the docks (the building in the south end of town), and go down the
stairs. When you come out in a watery area, show the man the ticket, and hop
on the S.S. Aqua.

S.S. AQUA

Items- Metal Coat
Pokemon- None

The Prof. must have some connections to get you a private room. It's also a
miniature Pokemon center, with the ability to heal and a PC. Go around,
beat a few trainers, break in some new Pokemon, etc. Eventually, you'll hear
about a man whose daughter is missing. She's downstairs with someone, but a
sailor is blocking the path because one of his sailors is shirking.

To find the lazy bum, check the room next to yours. You'll have to beat him
in a fight, but he's a cinch.

Sailor Stanley
Pokemon- L31 Machop, L26 Psyduck, L33 Machoke

Too easy. Psychic and Electric attacks waste him.

He'll report for duty after you beat him, so you can now access the ship's
lower decks. Beat a few trainers, and find a staircase on the left side.
Follow the doors to find the child. A grateful father will give you the
Metal Coat, which powers Steel moves and evolves a couple of Pokemon. After
collecting your prize, the ship will pull into Vermillion City.

VERMILLION CITY

Items- Rare Candy, Thunder Badge
Pokemon- None

When you pull into port, you'll come out in familiar surroundings for
Pokemon veterans: Vermillion City! Not a lot has changed, but the prize for
hearing the Fan Club president's speech is different. Now, it's a Rare
Candy.

The town is small, and it feels smaller because there's a huge Snorlax
blocking Diglett's Cave. However, the Gym is still around, and they still
train Electric Pokemon. The Jr. Trainers are easy, and the puzzle is
deactivated. Which means, you can easily access Lt. Surge.

Leader Lt. Surge
Pokemon- L44 Raichu, L40 Electrode (x2), L40 Magneton, L46 Electabuzz
Rewards- $4600, Thunder Badge

5 Electric Pokemon? A single Ground type will defeat this guy. His Raichu
might be a Surfer, but I don't know for sure.

You'll collect the Thunder Badge, the first of the 8 Kanto badges. Leave,
and heal before heading north to Route 6.

ROUTE 6

Items- None
Pokemon- Pidgey (MA), Bellsprout (MAE), Abra (MAE), Magnemite (MAE), Meowth
(MAE, Silver only), Oddish (E)

Quick route. You should have all of these guys already, so just waltz into
Saffron City.

SAFFRON CITY

Items- Upgrade, TM 29 (Psychic), Focus Band, Marsh Badge
Pokemon- None

The big city's just as busy. Silph Co. is sealed off above the first floor,
but the Upgrade, which evolves Porygon after a trade, is in there. Also, Mr.
Psychic is still reading people's minds, so pick up the Psychic TM from him.
The Fighting gym has only one person in it (you probably beat their leader,
Kiyo, already), but the Focus Band is inside. This sometimes prevents
fainting.

This is probably the first place you'll hear that the power is out across
Kanto. But, the Psychic Gym is up and running, and Sabrina's still in
charge. The teleporter puzzle is still the same (for those who don't know,
it's upper-right, upper-left, lower-left, lower-left teleporters). The only
difference is in Sabrina's party.

Leader Sabrina
Pokemon- L46 Espeon, L46 Mr. Mime, L48 Alakazam
Rewards- $4800, Marsh Badge

A single Dark-type (there's some great ones on Route 7, west of Saffron)
would defeat this team without difficulty. If you can't swing that, try
Pokemon with high Spec. Defense and Attack ratings and put their bad Defense
rating under the gun.

After you get the Marsh Badge, take the same route out of the gym, and
head north of Saffron to Route 5. You'll be back.

ROTUE 5

Items- Cleanse Tag
Pokemon- Pidgey (MA), Bellsprout (MAE), Abra (MAE), Meowth (MAE, Silver),
Oddish (E), Gloom (E)

When you get to the top of Route 5, jump down for wild Pokemon, and go into
the house where the Daycare was in Red/Blue. The old lady inside will give
you the Cleanse Tag, which lowers the chances of meeting a Wild Pokemon when
it's attached. After that, head north to Cerulean City.

CERULEAN CITY

Items- None
Pokemon- None

The Gym would be a logical place to start, but it's empty except for a
chicken TR member with a weird accent. So, head east (with Cut) to Route 9.

ROUTE 9

Items- None
Pokemon- Spearow (MA), Fearow (MA), Rattata (MAE), Raticate (MAE), Mankey
(MAE, Gold), Primeape (MAE, Gold)

Route 9 is from Cerulean to the Pokemon Center outside of the Rock Tunnel
(which we'll deal with later.) Basically, beat around the trainers, and get
some Exp. When you see water, surf it to Route 10.

ROUTE 10

Items- Machine Part, TM 07 (Zap Cannon)
Pokemon- Spearow (MA), Fearow (MA), Raticate (MAE), Voltorb (MAE),
Electabuzz (MAE), Quagsire (ME)

There's a grass area outside of the Power Plant with Electabuzz in it. Be
sure to pick one up, as it's useful for breeding purposes. When you go into
the plant, talk to everyone inside to learn that a part was stolen.

Go back to Cerulean and head north to the bridge. The Rocket you ran into
earlier will be waiting.

Rocket Grunt
Pokemon- L30 Golbat

Zap it out of the sky. I don't know why this is considered a boss.

After the fight, the Rocket will reveal the location of the part. It's in
Cerulean Gym. To get it, go to the square of water in the middle. Go to the
upper-left part and search downwards to get the part. Return to the Power
Plant and give the manager the part to kick-start the power and receive TM
07 (Zap Cannon). This is the Electric equivalent of Dynamicpunch, but it
paralyzes instead of causing confusion.

After you get the power restarted, go back to Saffron and talk to the
Copycat Girl. Her house is right below the Train Station. She'll wonder
about a Poke Doll that someone gave her 3 years ago. To find it, go back
to Vermillion's Fan Club and talk to the fat guy. Return the doll to get
the Rail Pass! Now, you can easily transport between Saffron and Goldenrod
back in Johto.

The power's back on, but the Cerulean Gym is still empty. Try looking on
Route 24/25.

ROUTE 24/25

Items- Protein, Nugget, EverStone, Leaf Stone, Fire Stone, Water Stone,
Thunder Stone
Pokemon- Sunkern (A), Venonat (ME), Venomoth (E), Oddish (E), Bellsprout
(MAE), Weepinbell (MAE), Abra (MAE), Pidgey (MA), Pidgeotto (MA)

The old Nugget Challenge is back, and under legitimate ownership. Beat the
first 7 trainers you see, and the 8th will give you a Nugget. Then, he'll
challenge you.

Shortly after that, you'll come to Bill's house, and you'll see Misty, head
over heels in love with someone. When you break up the smooch-fest, you'll
be able to fight for the Cascade Badge.

SIDE QUEST: In Bill's house is someone house-sitting, who's been reading
about Pokemon. He wants to see Lickitung, so bring him one to get an Ever-
Stone, which prevents evolution. After that, he'll want to see other
Pokemon, in riddle form. The answers are below.

"The one with leaves coming out of its head."-Oddish. You'll get a Leaf
Stone.
Either "The one with many tails" or "The one with big jaws." This varies
depending on your version, but it's either Vulpix or Growlithe. For this,
you get a Fire Stone.
"The one with the multi-colored core, that's shaped like a star."-Staryu.
Your reward is a Water Stone.
"The really popular one, before it evolves."-Baby Pokemon Pichu. Collect
a Thunder Stone for your efforts. 

This is the only chance you get to collect these particular stones, and you 
only get one (unless you use Mystery Gift.)

CERULEAN CITY- PART 2

Items- Cascade Badge
Pokemon- None

Enter the Gym to see the Jr. Trainers hanging around. Beat the three of them
and talk to Misty to let the fun begin.

Leader Misty
Pokemon- L42 Golduck, L42 Quagsire, L44 Lapras, L47 Starmie
Rewards- $4700, Cascade Badge

Electric Pokemon will take all but part-Ground Quagsire. Use a Grass-type
against this one.

After getting the Cascade Badge, go back toward the Power Plant, but enter
the Rock Tunnel instead. Bring a Flasher as well.

ROCK TUNNEL

Items- Iron, Revive, PP Up, TM 47 (Steel Wing), Elixir
Pokemon- Geodude (MAE), Machop (MAE), Machoke (MAE), Zubat (MAE), Onix
(MAE), Cubone (MAE), Marowak (MAE), Kanghaskhan (MAE)

Rock Tunnel looks a little different, and it actually has items in it.
Otherwise, it's the same dungeon with new Pokemon.

Go right to the ladder from the start, and take it down. When you go down,
go all the way to the left for the Iron, then double back and go up. Go
up, avoiding rocks, until you come to the next ladder. Take the ladder, and
then go down and right to another ladder. In the next room, go up to a
Revive, and left and down to get the PP Up. Go to the next ladder, and
snag the Elixir and Steel Wing TM, then go down to the exit. When outside,
just jump ledges to Lavender Town.

LAVENDER TOWN

Items- Expansion Card
Pokemon- None

First, go to the Radio Tower (it's where Pokemon Tower was in Red/Blue.)
Talk to the people to get Kanto's Radio Card, which has a poke Flute
channel. You'll need that later. There's not much else here, so go west,
young trainer, to Route 8.

ROUTE 8

Items- Paralyzecure Berry
Pokemon- Gold-- Pidgeotto (MA), Abra (MAE), Kadabra (MAE), Growlithe (MAE),
Haunter (E), Noctowl (E)
Silver-- Pidgeotto (MA), Abra (MAE), Kadabra (MAE), Vulpix (MAE), Meowth
(MAE), Haunter (E), Noctowl (E)

You'll need Cut to get any of the Pokemon here. Just as in Yellow, Kadabra
caught here have the Kinesis move, which lowers accuracy. Get anything
you don't have, and beat some trainers around. The Underground Path is
closed, so cut through Saffron to Route 7.

ROUTE 7

Items- None
Pokemon- Gold-- Spearow (MA), Rattata (MAE), Raticate (MAE), Growlithe
(MAE), Houndour (E), Murkrow (E)
Silver-- Spearow (MA), Raticate (MAE), Meowth (MAE), Persian (MAE), Vulpix
(MAE), Houndour (E), Murkrow (E)

Come here at night to catch some Dark-types (as mentioned in the Saffron
Gym). Houndour is Fire/Dark, and can learn the best Dark move, Crunch.
Murkrow is Dark/Flying, and can learn Faint Attack, which is the Dark
version of Swift. After collecting anything needed, go to Celadon City.

CELADON CITY

Items- Leftovers, TM 03 (Curse), Rainbow Badge, TM 19 (Giga Drain), PP Up
(thanks to Delong Yang)
Pokemon- None

When you enter Celadon City, start by going around the Pokemon Center to
the back entrance. If you do this at night, you'll get a scary (?) story
and TM 03, which is Curse. You know what it does to Ghosts, but in the
possession of anyone else, it raises Attack and Defense while cutting Speed.

Go to the bottom block of buildings, on the right side, and go in the second
building. Check the trash can for the Leftovers, which restore HP after
every turn.

The Department Store isn't selling anything big, except for maybe the TMs.
You can now buy Hidden Power (TM 10), Sunny Day (TM 11), Protect (TM 17,
exact same as Detect), Rain Dance (TM 18), and Sandstorm (TM 37). Find all
these on the 3rd floor.

Fortunatley, you don't HAVE to do any of that. Instead, Cut your way into
the Celadon Gym. Beat the 4 Grass-element trainers, and talk to Erika to
start a fight for the Rainbow Badge.

Leader Erika
Pokemon- L42 Tangela, L41 Jumpluff, L46 Victreebel, L46 Bellossom
Rewards- $4600, Rainbow Badge, TM 19 (Giga Drain)

Use Fire, Flying, Ice, or Psychic Pokemon to put these Pokemon away. Watch
out for Sunny Day/Solarbeam combonations.

After defeating Erika, you'll get the Rainbow Badge and TM 19, Giga Drain.
It's a more powerful version of Mega Drain, because it does damage and
returns 1/2 of it to you. With Erika defeated, get out the Bicycle and move
west to Cycling Road.

*NOTE* The PP Up is in the right side of town, hidden in the bushes.

CYCLING ROAD

Items- None
Pokemon- Fearow (M), Grimer (MAE), Muk (MAE), Slugma (MAE), Murkrow (E)

To get to the wild Pokemon on top of the hill, you'll need Cut. Slugma is
a Fire-type, but its evolved form, Magcargo, is Fire/Rock, which is
a very weird combo. Get Grimer and Muk, as well. When you start down the
hill, beat the trainers. At the bottom is Fuschia City.

FUSCHIA CITY

Items- Burnt Berry, Soul Badge, TM 06 (Toxic)
Pokemon- None

First, Cut your way to the Safari Zone building to find... that the owner
shut it down ((radio edit)). Pick up the Burnt Berry as consolation.

The fact that the Zone is closed makes this a very boring town. Routes 19-
21 are closed because the volcano that is Cinnabar Island blew its top one
day. However, the Gym is still running, and they're dedicated to Poison. All
the Jr. Trainers look like the new leader, Janine, but they're easy to find
and defeat. When you've fought 4 trainers, Janine is just a few feet away.
She'll fight you for the Soul Badge. (And for the record, she's Koga's
daughter.)

Leader Janine
Pokemon- L36 Crobat, L33 Ariados, L36 Weezing (x2), L39 Venomoth
Rewards- $3900, Soul Badge, TM 06 (Toxic)

All of these are part-Poison Pokemon. Use Psychic attacks, or Ground/Rock
attacks. Fire works nicely on Venomoth, and you can use Ice/Electric attacks
on Crobat.

Beat Janine to claim the Soul Badge, and the Toxic TM. Toxic does what it
always did: Poison the enemy, with the damage doubling every turn. Heal
after the fight, and move on to Route 15.

ROUTES 15-12

Items- PP Up, Nugget, Calcium, Super Rod
Pokemon- Pidgeotto (MA), Hoppip (MA), Skiploom (MA, Route 14 only), Nidorino
(MAE), Nidorina (MAE), Chansey (MAE), Noctowl (E), Quagsire (ME), Aerodactyl
(trade Chansey on Route 14)
Surfing- Tentacool, Tentacruel, Quagsire (all MAE)
Fishing- Magikarp, Tentacool, Qwilfish (Super Rod)

Routes 12-15 are the only places in the game to find Chansey. And she's
just as hard to find as she was in the original. But it's important to get
two of them. One for evolving, as it has a new form. The other to trade on
Route 14 (you'll need Cut) to a trainer for Aerodactyl. In that same patch
are wild Skiploom (Hoppip's evolved form).

All the items, with the exception of the Super Rod, need Cut to access. So
bring a Cutter with you. The Super Rod is in a house on Route 12, so grab
it. It's the only way to catch certain Pokemon.

There are about 20 trainers on the 4 routes combined, which means major exp.
for all your Pokemon. At the end of the routes is Lavender Town. Heal there,
and go back down to Route 11.

ROUTE 11

Items- Berry
Pokemon- Rattata (MAE), Magnemite (MAE), Drowzee (MAE), Hypno (MAE), Snorlax
(ONE)

This is the final area in the eastern section of Kanto. Grab Hypno, and make
sure you have a Heavy Ball or two on you. Because now, you have the ability
to wake the Snorlax. This is your only chance to catch one, so good luck.

To wake it up, select the pokeFlute station on your poke Gear's radio, then
walk up to Snorlax and press A. To catch him, you'll need a sleep Pokemon
and a Pokemon with either False Swipe or Seismic Toss. Put Snorlax to sleep,
and wear it down with those moves. When it's down as far as possible, and
sleeping, throw Heavy Balls.

This Snorlax starts at level 50, so it missed a few moves (like Belly Drum
and Amnesia). If you want them, breed it. After Snorlax shoves off, you
can enter Diglett's Cave.

DIGLETT'S CAVE

Items- None
Pokemon- Diglett (MAE), Dugtrio (MAE)

Catch the moles and move through to Route 2. Very short and very sweet. Just
make sure you have Cut for the next part.

ROUTE 2

Items- Carbos, Nugget, Elixir, Max Potion, Poisoncureberry, Dire Hit
Pokemon- Gold-- Caterpie (MA), Metapod (MA), Butterfree (M), Pidgey (MA),
Pidgeotto (MA), Pikachu (MAE), Spinarak (E), Ariados (E), Hoothoot (E),
Noctowl (E)
Silver-- Weedle (MA), Kakuna (MA), Beedrill (M), Ledyba (M), Ledian (M),
Pidgey (A), Pidgeotto (A), Pikachu (MAE), Hoothoot (E), Noctowl (E)

If you want ANYTHING here, you'll need a False Swiper or a ton of Level
Balls. The Pokemon here go from levels 3-8. The Pikachu at most are L4, so
excercise extreme caution.

To get all the items here, start with the Carbos in the upper-right corner
of the area. Go down to the house to get a Nugget, and Cut down a bush. Keep
going to get an Elixir, then cut down another bush to come out on the left
side. Go through what's left of Viridian Forest, and get the remaining
items in there. Go north to Pewter City.

PEWTER CITY

Items- Mint Berry, Ice Berry, Silver/Rainbow Wing (the one you didn't get in
Goldenrod), Boulder Badge
Pokemon- None

The Berries are in the top-right corner of the map. The Wing is held by an
old man who's hanging out at the entrance to Route 3. Pick up the wing, grab
a Master Ball, and go for that second bird. (The way to get to them is back
in Johto, under the second set of Side Areas.)

After you get back, go to the old gym. There's still only one Jr. Trainer,
so beat him and get a piece of the Brock.

Leader Brock
Pokemon- L41 Graveler, L41 Rhyhorn, L42 Omastar, L42 Kabutops, L44 Onix
Rewards- $4200, Boulder Badge

A single Grass type will defeat this team with no problems, as all 5 of the
Pokemon are 4x weak to Grass. If you don't have a Grass-type raised, go for
Water Pokemon and Electrics on Omastar and Kabutops.

Collect the Boulder Badge, and head out. At this point, you can check out
Mt. Moon, or go to Viridian City. We'll be going to Mt. Moon first, by
Route 3.

ROUTE 3

Items- None
Pokemon- Gold-- Spearow (MA), Rattata (MAE), Jigglypuff (MAE), Zubat (E)
Silver-- Spearow (MA), Rattata (MAE), Jigglypuff (MAE), Ekans (MAE), Arbok
(MAE), Zubat (E)

Only 4 trainers to defeat this time. Snag Jigglypuff and Arbok (Silver only)
and go into Mt. Moon. Just be healed before entering.

MT. MOON

Items- Moon Stone (Monday nights, need Rock Smash)
Pokemon- Gold-- Sandshrew (MAE), Sandslash (MAE), Clefairy (MAE), Zubat
(MAE), Paras (MAE), Geodude (MAE)
Silver-- Clefairy (MAE), Zubat (MAE), Paras (MAE), Geodude (MAE)

As soon as you enter Mt. Moon, the Rival will make one last forced
appearence. (After this, he's fighting at Indigo Plateau on Monday and
Wednesday.)

Rival
Pokemon- L41 Sneasel, L41 Magneton, L42 Golbat, L43 Alakazam, L43 Gengar,
L45 starter.

Sneasel's dead in a Cross Chop, and Magneton in an Earthquake. Golbat will
fall victim to Thunderpunch, and Alakazam to a Crunch attack. Gengar falls
victim to Earthquake/Psychic, and the starter to a Flamethrower/Thunder
Punch/Surf attack.

After he goes, catch Clefairy and leave by the top ladder. This will take
you to a small shop that sells large quantities of Lemonade, and the site of
the Clefairy's Moon Dance. After the dance, break the rock for a Moon Stone,
then go to the lower cave entrance. A quick hop to Route 4.

ROUTE 4

Items- HP Up
Pokemon- Same as Route 3

Just head east, beat the trainers, and go to Cerulean. Go through Saffron
to Diglett's Cave, and back to Route 2. This time, head south to Viridian
City.

VIRIDIAN CITY

Items- TM 42 (Dream Eater)
Pokemon- None

To get Dream Eater, go down to the Pokemon Center, and Surf the pond to a
sleeping guy. Talk to him for the TM.

The Viridian Gym is closed, but the One-on-One Trainer House is now open.
Once a day, you can fight the last person you used Mystery Gift with. It's
a great way to learn your friend's strengths and weaknesses. If you've not
used Mystery Gift, you'll fight this guy (who looks awfully familiar.)

Pokemon Trainer Cal
Pokemon- L50 Meganium, L50 Typhlosion, L50 Feraligatr

Use Fire on Meganium, Water on Typhlosion, and Electric/Grass on Feraligatr.

After finishing here, go south to Route 1.

ROUTE 1

Items- Bitter Berry
Pokemon- Pidgey (MA), Sentret (MA), Furret (MA), Rattata (MAE), Hoothoot (E)

Ah, memories... Catch Furret if you don't have one, then go down through
Pallet Town to Route 21.

ROUTE 21-19

Items- Volcano Badge
Pokemon- Tangela (MAE), Mr. Mime (MAE), Tentacool (MAE), Tentacruel (MAE)

Stick around the grass and try for a Mr. Mime. (And yes, you can get a
female Mr. Mime. If you do catch a female, call it Mrs. Mime.) After
catching Mr. Mime, surf south to what's left of Cinnabar Island. Talk to
Gary (the game calls him Blue for some reason), and he'll fly away. Surf
east until you come to the old Seafoam Islands, where it seems that Blaine
is hiding. Beat him.

Leader Blaine
Pokemon- L45 Magcargo, L45 Magmar, L50 Rapidash
Rewards- $5000, Volcano Badge

Use a Water or Ground type. That should put the old man away.

After you get the Badge, surf east until you come to Fuschia. The rocks have
been cleared, and the world unlocked. But you haven't the time for
celebration, as you've got one badge to go before you can call yourself a
great trainer.

VIRIDIAN CITY PART TWO

Items- Earth Badge
Pokemon- None

Go back to the Gym. Gary (Blue)'s the only one around. Get a balanced team
ready for the only hard trainer in Kanto.

Leader Blue
Pokemon- L56 Pidgeot, L54 Alakazam, L56 Rhydon, L58 Exeggutor, L58 Gyarados,
L58 Arcanine
Rewards- $5800, Earth Badge

Pidgeot is toast in a Rock/Ice/Electric attack. Alakazam goes down in a Dark
attack (Houndoom's Crunch) and Rhydon in any Water move. Use a Fire-type to
roast Eggy, an Electric Pokemon for Gyarados, and a Water for Arcanine.

After Blue hands over the Earth Badge, return to Pallet and go to Oak's Lab.
He'll tell you that Ash (Red) is training in Mt. Silver. The good Prof. will
show you the way to get there, and it involves Route 22.

ROUTE 22

Items- None
Pokemon- Spearow (MA), Fearow (MA), Doduo (MA), Rattata (MAE), Ponyta (MAE)

The only thing you need to do is go into the building. When you go in, the
guards you passed on the way to Indigo Plateau will be gone, and you'll be
on Route 28.

ROUTE 28

Items- TM 47 (Steel Wing)
Pokemon- Doduo (MA), Dodrio (MA), Ponyta (MAE), Rapidash (MAE), Tangela
(MAE), Ursaring (MAE, Gold), Donphan (MAE, Silver), Sneasel (E)

This is it. The final grass path of the game. Train well, and get any
Pokemon you don't have already. To get the second Steel Wing TM, go to the
Pokemon Center and cut down the bushes to find a house. The woman inside
will give it to you.

When you are ready, enter Mt. Silver, the final dungeon.

MT. SILVER

Items- X Accuracy, Escape Rope, Max Elixir, Full Restore, Max Revive
Pokemon- Section 1-- Onix (MAE), Graveler (MAE), Golbat (MAE), Larvitar
(MAE), Ursaring (MAE, Gold), Donphan (MAE, Silver)
Section 2-- Golduck (MAE), Quagsire (MAE), Golbat (MAE), Larvitar (MAE),
Ursaring (MAE, Gold), Donphan (MAE, Silver), Misdreavus (E)

You don't need them, but Flash and Waterfall help here. Flash lets you see
in section 1, and Waterfall gets the last two items.

To get through Section 1, go up, up the stairs, and around. Take the next
set down, then go right. Take these stairs up, and follow the wall to the
right. Go down the stairs, right a little bit, and up into Section 2.

In Section 2, the main thing is to get experience and catch the new Pokemon
here. Larvitar's always at L20, so beware. If you raise it for a long, long
time, it becomes Tyranitar, the Rock/Dark Pokemon with some great moves. As
for the nocturnal Misdreavus, it's a Ghost with no Poison (YES!) but weak
attacks.

For the final fight with Ash (Red), your party should look similar to the
one you fought the Elite 4 with. The exception: Replace Magmar with a
Houndoom that has at least Flamethrower and Crunch. (If you want, try Sunny
Day and Solarbeam for the other two.) Attach Dark Glasses. Also, give
Ampharos the Rain Dance/Thunder combo, or switch for an Electabuzz with
Thunderbolt, Ice Punch, Psychic, and Light Screen. Attach Magnet. I'll be
using Electabuzz and Houndoom in the examples.

When you have a team of Level 70 Pokemon, go up the stairs in Section 2, and
over to the door in the wall. Go up to Ash and stick Golem out front, then
let the climatic battle begin.

Pokemon Trainer Red
Pokemon- L81 Pikachu, L73 Espeon, L75 Snorlax, L77 Venusaur, L77 Charizard,
L77 Blastoise

Pikachu's toast in an Earthquake. Espeon goes down to Houndoom's Crunch
attack. Snorlax is a pain in the rear, but Machamp's Cross Chop attack
should KO the big lug. Alakazam's Psychic gets rid of the part-Poison
Venusaur, and Lapras' Surf will wash up Charizard. Finally, Electabuzz's
Thunderbolt attack will KO Blastoise and make you Pokemon World Champion!

Ash, the eternal man of few words, disappears after you beat him. The
end credits roll, and now the only thing left to do is get all 251 Pokemon.

6) Pokdex

Here we go. The biggest, most time-consuming part of any Pokemon FAQ. It's
also the section where most of the info is, so take notes.

Huge thanks to White Cat for the breeding info, and Articuno64 for the max
stats.

*NOTES* Anything marked with a * means that there is some little note at the
bottom of the Pokemon's data (after Max Stats). 

The numbers in brackets after the max stats indicate the overall ranking. 
For example, (45) means that the stat listed is 45th out of 138 (the number 
of final form Pokemon). Ties are indicated by a T before the number. (T20) 
means that the stat is 20th, but there are other Pokemon with that score as 
well.

R/B/Y TMs are only listed if the Pokemon can't learn the move any other way.
Example: Whirlwind is a R/B/Y TM, but I won't list it in the Pidgey family's
data because they learn it naturally.

152-153-154: Chikorita/Bayleef/Meganium (Grass)
Location: Chikorita: Choose as starter
Bayleef: Evolve Chikorita (L16)
Meganium: Evolve Bayleef (L32)

Natural Moves: 
Tackle (start)
Growl (start)
Razor Leaf (L8 Chikorita)
Reflect (L12 Chikorita)
Poison Powder (L15 Chikorita)
Synthesis (L22 Chikorita, L23 Bayleef)
Body Slam (L29 Chikorita, L31 Bayleef)
Light Screen (L36 Chikorita, L39 Bayleef, L41 Meganium)
Safeguard (L43 Chikorita, L47 Bayleef, L51 Meganium)
Solarbeam (L50 Chikorita, L55 Bayleef, L61 Meganium)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8, not Chikorita), 
Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam 
(15, Meganium), Protect (17), Giga Drain (19), Endure (20), Frustration 
(21), Solarbeam (22), Iron Tail (23), Earthquake (26, Meganium), Return 
(27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), 
Detect (43), Rest (44), Attract (45), Fury Cutter (49, Meganium), Cut (H1), 
Strength (H4, Meganium), Flash (H5)

Breeding: Ancientpower, Flail, Counter, Leech Seed, Vine Whip, Swords
Dance (Crystal)

Crystal Move Tutor: None

Maximum Stats: L50: 155 HP, 102 Attack, 120 Defense, 131 Speed, 134 Special
Attack, 151 Special Defense
L100: 363 HP (Tied for 54th), 262 Attack (Tied for 71st), 298 Defense (Tied
for 25th), 258 Speed (Tied for 63rd), 264 Special Attck (60th), 298 Special
Defense (Tied for 21st)

155-156-157: Cyndaquil/Quilava/Typhlosion (Fire)
Location: Cyndaquil: Choose as starter
Quilava: Evolve Cyndaquil (L14)
Typhlosion: Evolve Quilava (L36)

Natural Moves:
Tackle (start)
Growl (start)
Smokescreen (L6 Cyndaquil)
Ember (L12 Cyndaquil)
Quick Attack (L19 Cyndaquil, L21 Quilava)
Flame Wheel (L27 Cyndaquil, L31 Quilava)
Swift (L36 Cyndaquil, L42 Quilava, L45 Typhlosion)
Flamethrower (L46 Cyndaquil, L54 Quilava, L60 Typhlosion)

TM/HM: Dynamicpunch (1, Typhlosion), Headbutt (2), Curse (3), Rollout (4),
Roar (5, not Cyndaquil), Toxic (6), Rock Smash (8, not Cyndaquil), Hidden
Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Typhlosion), 
Protect (17), Endure (20), Frustration (21), Iron Tail (23), Earthquake 
(26, Typhlosion), Return (27), Dig (28), Mud-Slap (31), Double Team (32), 
Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Defense Curl 
(40), Thunderpunch (41, Typhlosion), Detect (43), Rest (44), Attract (45), 
Fire Punch (48), Fury Cutter (49, not Cyndaquil), Cut (H1), Strength (H4, 
not Cyndaquil)

Breeding: Reversal, Thrash, Foresight, Quick Attack, Fury Swipes,
Submission (Crystal)

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special
Attack, 105 Special Defense
L100: 359 HP (T64), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19),
316 Special Attack (T17), 268 Special Defense (T49)

158-159-160: Totodile/Croconaw/Feraligatr (Water)
Location: Totodile: Choose as starter
Croconaw: Evolve Totodile (L18)
Feraligatr: Evolve Croconaw (L30)

Natural Moves:
Scratch (start)
Leer (start)
Rage (L7 Totodile)
Water Gun (L13 Totodile)
Bite (L20 Totodile, L21 Croconaw)
Scary Face (L27 Totodile, L28 Croconaw)
Slash (L35 Totodile, L37 Croconaw, L38 Feraligatr)
Screech (L43 Totodile, L45 Croconaw, L47 Feraligatr)
Hydro Pump (L52 Totodile, L55 Croconaw, L58 Feraligatr)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, not Totodile),
Toxic (6), Rock Smash (8, not Totodile), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, Feraligatr), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake
(26, Feraligatr), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
Ice Punch (33), Swagger (34), Sleep Talk (35), Detect (43), Rest (44),
Attract (45), Fury Cutter (49, not Totodile), Cut (H1), Surf (H3), Strength
(H4, Feraligatr), Whirlpool (H6)

Breeding: Rock Slide, Ancientpower, Thrash, Crunch, Razor Wind, Hydro Pump

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 160 HP, 125 Attack, 120 Defense, 98 Speed, 99 Special
Attack, 103 Special Defense
L100: 373 HP (T47), 308 Attack (T23), 298 Defense (T25), 254 Speed (T68),
256 Special Attack (69), 264 Special Defense (62)

16-17-18: Pidgey/Pidgeotto/Pidgeot (Normal/Flying)
Location: Pidgey- Route 29, Route 30, Route 31, Route 35, National Park,
Route 36, Route 37, Route 6, Route 5, Route 25, Route 2, Route 1
Pidgeotto- Evolve Pidgey (L18), Route 36, Route 37, Route 43, Route 25, 
Route 8, Route 12, Route 13, Route 14, Route 15, Route 2
Pidgeot- Evolve Pidgeotto (L36)

Natural Moves:
Tackle (start)
Sand-Attack (L5 Pidgey)
Gust (L9 Pidgey)
Quick Attack (L15 Pidgey)
Whirwind (L23 Pidgeotto)
Wing Attack (L29 Pidgey, L33 Pidgeotto)
Agility (L37 Pidgey, L43 Pidgeotto, L46 Pidgeot)
Mirror Move (L47 Pidgey, L55 Pidgeotto, L61 Pidgeot)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Pidgeot), Protect (17), Endure (20), Frustration (21),
Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk 
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel 
Wing (47), Fly (H2)

R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Sky Attack, Substitute

Breeding: Pursuit, Faint Attack, Foresight, Steel Wing

Crystal Move Tutor: None

Maximum Stats: L50: 158 HP, 100 Attack, 95 Defense, 111 Speed, 90 Special
Attack, 90 Special Defense
L100: 369 HP (52), 258 Attack (T76), 248 Defense (T70), 280 Speed (T39),
238 Special Attack (T78), 238 Special Defense (T91)

21-22: Spearow/Fearow (Normal/Flying)
Location: Spearow- Route 33, Route 42, Route 46, Route 9, Route 10, Route
3, Route 4, Route 22, Route 7, Headbutt mountain area trees.
Fearow- Route 9, Route 10, Route 16, Route 17, Route 18, Route 22, evolve
Spearow (L20)

Natural Moves:
Peck (start)
Growl (start)
Leer (L7 Spearow)
Fury Attack (L14 Spearow)
Pursuit (L25 Spearow, L26 Fearow)
Mirror Move (L31 Spearow, L32 Fearow)
Drill Peck (L37 Spearow, L40 Fearow)
Agility (L43 Spearow, L47 Fearow)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Fearow), Protect (17), Endure (20), Frustration (21),
Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk 
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel 
Wing  (47), Fly (H2)

R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mimic,
Double Team, Reflect, Bide, Sky Attack, Substitute

Breeding: Scary Face, Faint Attack, Quick Attack, Tri Attack, False Swipe

Crystal Move Tutor: None

Maximum Stats: L50: 140 HP, 110 Attack, 85 Defense, 120 Speed, 81 Special
Attack, 81 Special Defense
L100: 333 HP (T85), 278 Attack (T50), 228 Defense (T93), 298 Speed (T19),
220 Special Attack (93), 220 Special Defense (115)

163-164: Hoothoot/Noctowl (Normal/Flying)
Location: Hoothoot: Route 29, Route 30, Route 31, Route 35, National Park,
Route 36, Route 37, Route 2, Route 1
Noctowl: Route 43, Route 8, Route 12, Route 13, Route 14, Route 15, Route 2,
evolve Hoothoot (L20)

Natural Moves:
Tackle (start)
Growl (start)
Foresight (L6 Hoothoot)
Peck (L11 Hoothoot)
Hypnosis (L16 Hoothoot)
Reflect (L22 Hoothoot, L25 Noctowl)
Take Down (L28 Hoothoot, L33 Noctowl)
Confusion (L34 Hoothoot, L41 Noctowl)
Dream Eater (L48 Hoothoot, L56 Noctowl)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Noctowl), Protect (17), Endure (20), Frustration (21),
Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk 
(35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), 
Thief (46), Steel Wing (47), Nightmare (50), Fly (H2), Flash (H5)

Breeding: Wing Attack, Whirlwind, Mirror Move, Faint Attack, Supersonic,
Sky Attack (Crystal)

Crystal Move Tutor: None

Maximum Stats: L50: 175 HP, 70 Attack, 70 Defense, 90 Speed, 96 Special
Attack, 116 Special Defense
L100: 403 HP (T15), 198 Attack (T123), 198 Defense (T123), 238 Speed (T76),
250 Special Attack (T70), 290 Special Defense (33)

19-20: Rattata/Raticate (Normal)
Location: Rattata- Route 29, Route 30, Route 31, Sprout Tower, Route 32, 
Union Cave, Route 33, Route 34, Burned Tower, Route 38, Route 39, Route 46,
Mt. Mortar, Tin Tower, Route 9, Route 7, Route 11, Route 3, Route 4, Route
1, Route 22
Raticate- Evolve Rattata (L20), Burned Tower (1st floor), Route 38, Route
39, Mt. Mortar, Route 26/27, Route 9, Route 10, Route 7

Natural Moves:
Tackle (start)
Tail Whip (start)
Quick Attack (L7 Rattata)
Hyper Fang (L13 Rattata)
Focus Energy (L20 Rattata)
Scary Face (L20 Raticate)
Pursuit (L27 Rattata, L30 Raticate)
Super Fang (L34 Rattata, L40 Raticate)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power
(10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Raticate),
Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23),
Thunder (25), Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), 
Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl 
(40), Rest (44), Attract (45), Thief (46), Cut (H1, Raticate), Strength 
(H4, Raticate)

R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice
Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute

Breeding: Reversal, Bite, Flame Wheel, Fury Swipes, Screech, Counter

Crystal Move Tutor: Ice Beam, Thunderbolt (Raticate)

Maximum Stats: L50: 130 HP, 101 Attack, 80 Defense, 117 Speed, 70 Special
Attack, 90 Special Defense
L100: 313 HP (T117), 260 Attack (75), 218 Defense (T103), 292 Speed (31),
198 Special Attack (T113), 238 Special Defense (T90)

161-162: Sentret/Furret (Normal)
Location: Sentret: Route 29, Route 1
Furret: Route 1, evolve Sentret (L15)

Natural Moves:
Tackle (start)
Defense Curl (L5 Sentret)
Quick Attack (L11 Sentret)
Fury Swipes (L17 Sentret, L18 Furret)
Slam (L25 Sentret, L28 Furret)
Rest (L33 Sentret, L38 Furret)
Amnesia (L41 Sentret, L48 Furret)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Furret),
Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27),
Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch 
(33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), 
Thunderpunch (41), Detect (43), Rest (44), Attract (45), Fire Punch (48), 
Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4, Furret)

Breeding: Slash, Focus Energy, Double-Edge, Reversal, Pursuit

Crystal Move Tutor: None

Maximum Stats: L50: 160 HP, 96 Attack, 84 Defense, 110 Speed, 65 Special
Attack, 75 Special Defense
L100: 373 HP (T47), 250 Attack (T86), 226 Defense (101), 278 Speed (T41),
188 Special Attack (T119), 208 Special Defense (T124)

172-25-26: Pichu/Pikachu/Raichu (Electric)
Location: Pichu- Breed Pikachu/Raichu
Pikachu- Evolve Pichu (happy), Route 2
Raichu- Evolve Pikachu (Thunder Stone)

Natural Moves:
Thundershock (start)
Charm (Pichu starts with this)
Growl (Pikachu starts with this)
Tail Whip (L6 Pichu/Pikachu)
Thunder Wave (L8 Pichu/Pikachu)
Sweet Kiss (L11 Pichu)
Quick Attack (L11 Pikachu)
Double Team (L15 Pikachu)
Slam (L20 Pikachu)
Thunderbolt (L26 Pikachu)
Agility (L33 Pikachu)
Thunder (L41 Pikachu)
Light Screen (L50 Pikachu)

TM/HM: Dynamicpunch (1, not Pichu), Headbutt (2), Curse (3), Rollout (4),
Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15,
Raichu), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
Iron Tail (23), Thunder (25), Return (27), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch
(41, not Pichu), Detect (43), Rest (44), Attract (45), Strength (H4, not 
Pichu), Flash (H5)

R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay
Day, Submission, Seismic Toss, Rage, Mimic, Reflect, Bide, Skull Bash,
Substitute, Surf (import Surfing Pikachu/Raichu)

Breeding: Present, Reversal, Bide, Doubleslap, Encore, Dizzy Punch (Crystal)

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 135 HP, 110 Attack, 75 Defense, 120 Speed, 110 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 278 Attack (T50), 208 Defense (T117), 298 Speed (T19),
278 Special Attack (T42), 258 Special Defense (T63)

10-11-12: Caterpie/Metapod/Butterfree (Bug, Bug, Bug/Flying)
Location: Caterpie- Route 30, 31, Ilex Forest, National Park, Bug-Catching
Contest, Route 2 (Gold), Bug-Catching Contest (Silver), Headbutt trees in
forest areas.
Metapod- Same as Caterpie, or evolve Caterpie (L7)
Butterfree- Bug-Catching Contest, Route 2 (Gold), evolve Metapod (L10),
Headbutt trees in forest areas.

Natural Moves:
Tackle (start)
String Shot (start)
Harden (start if Metapod caught wild, L7 if evolved to Metapod)
Confusion (L10 Butterfree)
Poison Powder (L13 Butterfree)
Stun Spore (L14 Butterfree)
Sleep Powder (L15 Butterfree)
Supersonic (L18 Butterfree)
Whirlwind (L23 Butterfree)
Gust (L28 Butterfree)
Psybeam (L34 Butterfree)
Safeguard (L40 Butterfree)

TM/HM: *Only Butterfree can use TMs and HMs*
Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), 
Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20),
Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team
(32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45),
Nightmare (50), Flash (H5)

R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mega Drain, Teleport,
Mimic, Reflect, Bide, Psywave, Substitute

Breeding: None

Crystal Move Tutor: None

Maximum Stats: L50: 135 HP, 65 Attack, 70 Defense, 90 Speed, 100 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 188 Attack (T130), 198 Defense (T123), 238 Speed (T76),
258 Special Attack (T62), 258 Special Defense (T63)

13-14-15: Weedle/Kakuna/Beedrill (Bug/Poison)
Location: Weedle- Route 30, 31, Ilex Forest, National Park, Bug-Catching
Contest, Route 2 (Silver), Bug-Catching Contest (Gold), Headbutt trees in
forest areas.
Kakuna- Same as Weedle, or evolve Weedle (L7)
Beedrill- Bug-Catching Contest, Route 2 (Silver), evolve Kakuna (L10),
Headbutt forest area trees.

Natural Moves:
Poison Sting (start)
String Shot (start)
Harden (start if Kakuna caught wild, level 7 if evolved to Kakuna)
Fury Attack (L10 Beedrill)
Focus Energy (L15 Beedrill)
Twineedle (L20 Beedrill)
Rage (L25 Beedrill)
Pursuit (L30 Beedrill)
Pin Missile (L35 Beedrill)
Agility (L40 Beedrill)

TM/HM: *Only Beedrill can use TMs and HMs*
Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12),
Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21),
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb
(36), Swift (39), Rest (44), Attract (45), Fury Cutter (49), Cut (H1)

R/B/Y TMs: Swords' Dance, Take Down, Double-Edge, Rage, Mega Drain, Mimic,
Reflect, Bide, Skull Bash, Substitute

Breeding: None

Crystal Move Tutor: None

Maximum Stats: L50: 140 HP, 100 Attack, 60 Defense, 95 Speed, 65 Special
Attack, 100 Special Defense
L100: 333 HP (T85), 258 Attack (T76), 178 Defense (135), 248 Speed (T72),
188 Special Attack (T119), 258 Special Defense (T63)

165-166: Ledyba/Ledian (Bug/Flying)
Location: Ledyba: Route 30, Route 31, Route 36, Route 37, Route 2 (Silver
only)
Ledian: Route 2, evolve Ledyba (L18)

Natural Moves:
Tackle (start)
Supersonic (L8 Ledyba)
Comet Punch (L15 Ledyba)
Light Screen \
Reflect------ (L22 Ledyba, L24 Ledian)
Safeguard    /
Baton Pass (L29 Ledyba, L33 Ledian)
Swift (L36 Ledyba, L42 Ledian)
Agility (L43 Ledyba, L51 Ledian)
Double-Edge (L50 Ledyba, L60 Ledian)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam
(15, Ledian), Protect (17), Giga Drain (19), Endure (20), Frustration (21),
Solarbeam (22), Return (27), Dig (28), Double Team (32), Ice Punch (33),
Swagger (34), Sleep Talk (35), Swift (39), Thunderpunch (41), Rest (44),
Attract (45), Thief (46), Flash (H5)

Breeding: Psybeam, Light Screen, Bide

Crystal Move Tutor: None

Maximum Stats: L50: 130 HP, 55 Attack, 70 Defense, 105 Speed, 75 Special
Attack, 130 Special Defense
L100: 313 HP (T117), 168 Attack (134), 198 Defense (T123), 268 Speed (T48),
208 Special Attack (T106), 318 Special Defense (T12)

167-168: Spinarak/Ariados (Poison/Bug)
Location: Spinarak: Route 30, Route 31, Route 36, Route 37, Route 2 (Gold
only)
Ariados: Route 2, evolve Spinarak (L22)

Natural Moves:
Poison Sting (start)
String Shot (start)
Scary Face (L6 Spinarak)
Constrict (L11 Spinarak)
Night Shade (L17 Spinarak)
Leech Life (L23 Spinarak, L25 Ariados)
Fury Swipes (L30 Spinarak, L34 Ariados)
Spider Web (L37 Spinarak, L43 Ariados)
Screech (L45 Spinarak, L53 Ariados)
Agility (Crystal; L45 Spinarak, L53 Ariados)
Psychic (L53 Spinarak, L63 Ariados)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration
(21), Solarbeam (22), Return (27), Dig (28), Psychic (29), Double Team 
(32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract 
(45), Thief (46), Flash (H5)

Breeding: Baton Pass, Pursuit, Psybeam, Disable, Sonicboom

Crystal Move Tutor: None

Maximum Stats: L50: 145 HP, 110 Attack, 90 Defense, 60 Speed, 80 Special
Attack, 80 Special Defense
L100: 343 HP (T79), 278 Attack (T50), 238 Defense (T83), 178 Speed (T122)
218 Special Attack (T94), 218 Special Defense (T116)

74-75-76: Geodude/Graveler/Golem (Rock/Ground)
Location: Geodude: Union Cave, Team Rocket Base (Mahogany), Route 45, Route
46, Mt. Mortar, Dark Cave, Rock Tunnel, Mt. Moon
Graveler: Route 45, Mt. Mortar, Dark Cave, Victory Road, Rock Tunnel,
Mt. Silver, evolve Geodude (L25)
Golem: Trade Graveler (no item required)

Natural Moves:
Tackle (start)
Defense Curl (L6 Geodude)
Rock Throw (L11 Geodude)
Magnitude (L16 Geodude)
Selfdestruct (L21 Geodude)
Harden (L26 Geodude, L27 Graveler/Golem)
Rollout (L31 Geodude, L34 Graveler/Golem)
Earthquake (L36 Geodude, L41 Graveler/Golem)
Explosion (L41 Geodude, L48 Graveler/Golem)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Golem), Protect (17), Endure (20), Frustration (21), Earthquake (26),
Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Rest
(44), Attract (45), Fire Punch (48), Strength (H4)

R/B/Y TMs: Mega Punch, Mega Kick (Golem), Body Slam, Take Down, Double-
Edge, Submission, Counter, Seismic Toss, Rage, Fissure, Mimic, Bide, 
Metronome, Rock Slide, Substitute

Breeding: Rock Slide, Mega Punch

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 155 HP, 130 Attack, 150 Defense, 65 Speed, 75 Special
Attack, 85 Special Defense
L100: 363 HP (T54), 318 Attack (T18), 358 Defense (T6), 188 Speed (T116)
208 Special Attack (T106), 228 Special Defense (T104)

41-42-169: Zubat/Golbat/Crobat (Poison/Flying)
Location: Zubat: Union Cave, Route 33, Slowpoke Well, Ilex Forest, Burned
Tower, Route 42, Ice Path, Mt. Mortar, Dark Cave, Whirl Islands, Rock
Tunnel, Route 3, Route 4, Mt. Moon
Golbat: Slowpoke Well, Ice Cave, Dark Cave, Mt. Mortar, Victory Road,
Whirl Islands, Mt. Silver, evolve Zubat (L22)
Crobat: Evolve Golbat (happy)

Natural Moves:
Leech Life (start)
Supersonic (L6 Zubat)
Bite (L12 Zubat)
Confuse Ray (L19 Zubat)
Wing Attack (L27 Zubat, L30 Golbat/Crobat)
Mean Look (L36 Zubat, L42 Golbat/Crobat)
Haze (L46 Zubat, L55 Golbat/Crobat)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, not Zubat), Protect (17), Giga Drain (19), Endure (20),
Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel
Wing (47), Fly (H2, Crobat)

R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mega Drain,
Mimic, Bide, Substitute (Screech)

Breeding: Pursuit, Whirlwind, Gust, Faint Attack, Quick Attack

Crystal Move Tutor: None

Maximum Stats: L50: 160 HP, 110 Attack, 100 Defense, 150 Speed, 90 Special
Attack, 100 Special Defense
L100: 373 HP (T47), 278 Attack (T50), 258 Defense (T54), 358 Speed (T2),
238 Special Attack (T78), 258 Special Defense (T63)

173-35-36: Cleffa/Clefairy/Clefable (Normal)
Location: Cleffa: Breed Clefairy/Clefable
Clefairy: Mt. Moon, evolve Cleffa (happy)
Clefable: Evolve Clefairy (Moon Stone)

Natural Moves:
Pound (start)
Charm (Cleffa starts with this)
Growl (Clefairy starts with this)
Encore (L4 Cleffa/Clefairy)
Sing (L8 Cleffa/Clefairy)
Sweet Kiss (L13 Cleffa)
Doubleslap (L13 Clefairy)
Minimize (L19 Clefairy)
Defense Curl (L26 Clefairy)
Metronome (L34 Clefairy)
Moonlight (L43 Clefairy)
Light Screen (L53 Clefairy)

TM/HM: Dynamicpunch (1, not Cleffa) Headbutt (2), Curse (3), Rollout (4),
Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11),
Snore (13), Blizzard (14), Hyper Beam (15, Clefable), Icy Wind (16, Cleffa) 
Protect (17), Rain Dance (18), Endure (20), Return (21), Solarbeam (22), 
Iron Tail (23), Thunder (25, not Cleffa), Return (27), Psychic (29), Shadow 
Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33, not Cleffa), 
Swagger (34), Sleep Talk (35), Fire Blast (38), Defense Curl (40), Thunder 
Punch (41, not Cleffa), Dream Eater (42), Detect (43), Rest (44), Attract 
(45), Fire Punch (48, not Cleffa), Nightmare (50), Strength (H4, not 
Cleffa),  Flash (H5)

R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave,
Psywave, Tri Attack, Substitute

Breeding: Amnesia, Splash, Metronome, Belly Drum, Present, Mimic, Dizzy
Punch (Crystal)

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 170 HP, 90 Attack, 93 Defense, 80 Speed, 105 Special
Attack, 110 Special Defense
L100: 393 HP (23), 238 Attack (T99), 244 Defense (82), 218 Speed (T96),
268 Special Attack (T50), 278 Special Defense (T43)

174-39-40: Igglybuff/Jigglypuff/Wigglytuff (Normal)
Location: Igglybuff: Breed Jigglypuff/Wigglytuff
Jigglypuff: Route 46, Route 3, Route 4, evolve Igglybuff (happy)
Wigglytuff: Evolve Jigglypuff (Moon Stone)

Natural Moves:
Sing (start)
Charm (Igglybuff starts with this)
Defense Curl (L4 Igglybuff/Jigglypuff)
Pound (L9 Igglybuff/Jigglypuff)
Sweet Kiss (L14 Igglybuff)
Disable (L14 Jigglypuff)
Rollout (L19 Jigglypuff)
Doubleslap (L24 Jigglypuff)
Rest (L29 Jigglypuff)
Body Slam (L34 Jigglypuff)
Double-Edge (L39 Jigglypuff)

TM/HM: Dynamicpunch (1, not Igglybuff), Headbutt (2), Curse (3), Rollout 
(4), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day 
(11), Snore (13), Blizzard (14, not Igglybuff), Hyper Beam (15, 
Wigglytuff), Icy Wind (16, Igglybuff) Protect (17), Rain Dance (18), Endure
(20), Frustration (21), Solarbeam (22), Thunder (25, not Igglybuff), Return
(27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice 
Punch (33, not Igglybuff), Swagger (34), Sleep Talk (35), Fire Blast (38), 
Defense Curl (40), Thunderpunch (41, not Igglybuff), Dream Eater (42),
Detect (43), Rest (44), Attract (45), Fire Punch (48, not Igglybuff), 
Nightmare (50), Strength (H4, not Igglybuff), Flash (H5)

R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave,
Psywave, Tri Attack, Substitute

Breeding: Perish Song, Faint Attack, Present, Dizzy Punch (Crystal)

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 215 HP, 90 Attack, 65 Defense, 65 Speed, 95 Special
Attack, 70 Special Defense
L100: 483 HP (4), 238 Attack (T99), 188 Defense (T130), 188 Speed (T116),
248 Special Attack (T72), 198 Special Defense (T128)

175-176: Togepi/Togetic (Normal, Normal/Flying)
Location: Togepi: Hatch the egg given to you in Violet City
Togetic: Evolve Togepi (happy)

Natural Moves:
Growl (start)
Charm (start)
Metronome (L7 Togepi/Togetic)
Sweet Kiss (L18 Togepi/Togetic)
Encore (L25 Togepi/Togetic)
Safeguard (L31 Togepi/Togetic)
Double-Edge (L38 Togepi/Togetic)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7),
Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
(13), Hyper Beam (15, Togetic), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Solarbeam (22), Return (27), Psychic (29), Shadow Ball
(30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire
Blast (38), Swift (39), Defense Curl (40), Dream Eater (42), Detect (43),
Rest (44), Attract (45), Steel Wing (47), Fly (H2, Togetic), Flash (H5)

Breeding: Foresight, Future Sight, Peck, Present, Mirror Move

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 130 HP, 60 Attack, 105 Defense, 60 Speed, 100 Special
Attack, 125 Special Defense
L100: 313 HP (T117), 178 Attack (T132), 268 Defense (T44), 178 Speed (T122),
258 Special Attack (T62), 308 Special Defense (T19)

27-28: Sandshrew/Sandslash (Ground)
Location: Sandshrew: Union Cave, Mt. Moon, (Gold), Game Corner (Silver)
Sandslash: Evolve Sandshrew (L22), Route 26, Route 27, Mt. Moon (Gold)

Natural Moves:
Scratch (start)
Defense Curl (L6 Sandshrew)
Sand-Attack (L11 Sandshrew)
Poison Sting (L7 Sandshrew/Sandslash)
Slash (L23 Sandshrew, L24 Sandslash)
Swift (L30 Sandshrew, L33 Sandslash)
Fury Swipes (L37 Sandshrew, L42 Sandslash)
Sandstorm (L45 Sandshrew, L52 Sandslash)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Sandslash), Protect (17), Endure (20), Frustration (21), Iron Tail
(23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team
(32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Defense
Curl (40), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter
(49), Cut (H1), Strength (H4)

R/B/Y TMs: Swords' Dance, Body Slam, Take Down, Double-Edge, Submission,
Seismic Toss, Rage, Fissure, Mimic, Bide, Skull Bash, Rock Slide,
Substitute

Breeding: Rapid Spin, Counter, Flail, Safeguard, Metal Claw (Crystal)

Crystal Move Tutor: None

Maximum Stats: L50: 150 HP, 120 Attack, 130 Defense, 85 Speed, 65 Special
Attack, 75 Special Defense
L100: 353 HP (T66), 298 Attack (T30), 318 Defense (T17), 228 Speed (T90),
188 Special Attack (T119), 208 Special Defense (T124)

23-24: Ekans/Arbok (Poison)
Location: Ekans- Route 32, Route 33, Route 3, Route 4 (Silver), Game Corner 
(Gold)
Arbok- Route 26, Route 27, Route 3, Route 4 (Silver), evolve Ekans (L22)

Natural Moves:
Wrap (start)
Leer (start)
Poison Sting (L9 Ekans)
Bite (L15 Ekans)
Glare (L23 Ekans, L25 Arbok)
Screech (L29 Ekans, L33 Arbok)
Acid (L37 Ekans, L43 Arbok)
Haze (L43 Ekans, L51 Arbok)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day
(11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure
(20), Frustration (21), Earthquake (26), Return (27), Dig (28), Double Team
(32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
(45), Thief (46), Strength (H4)

R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Fissure,
Mimic, Bide, Skull Bash, Rock Slide, Substitute

Breeding: Pursuit, Beat Up, Slam, Spite, Crunch (Crystal)

Crystal Move Tutor: None

Maximum Stats: L50: 135 HP, 105 Attack, 89 Defense, 100 Speed, 85 Special
Attack, 99 Special Defense
L100: 323 HP (T105), 268 Attack (T59), 236 Defense (92), 258 Speed (T63),
228 Special Attack (T82), 256 Special Defense (80)

206: Dunsparce (Normal)
Location: Dark Cave

Natural Moves:
Rage (start)
Defense Curl (L5 Dunsparce)
Glare (L13 Dunsparce)
Spite (L18 Dunsparce)
Pursuit (L26 Dunsparce)
Screech (L30 Dunsparce)
Take Down (L38 Dunsparce)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), 
Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore 
(13), Protect (17), Rain Dance (18), Endure (20), Frustration (21), 
Solarbeam (22), Iron Tail (23), Thunder (25), Return (27), Dig (28), 
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Defense 
Curl (40), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare
(50), Strength (H4)

Breeding: Rock Slide, Ancientpower, Bite, Bide

Crystal Move Tutor: Thunderbolt, Flamethrower

Maximum Stats: L50: 175 HP, 90 Attack, 90 Defense, 65 Speed, 85 Special
Attack, 85 Special Defense
L100: 403 HP (T15), 238 Attack (T99), 238 Defense (T83), 188 Speed (T116),
228 Special Attack (T82), 228 Special Defense (T104)

179-180-181: Mareep/Flaaffy/Ampharos (Electric)
Location: Mareep: Route 32, Route 42, Route 43
Flaaffy: Route 42, Route 43, evolve Mareep (L15)
Ampharos: Evolve Flaaffy (L30)

Natural Moves:
Tackle (start)
Growl (start)
Thundershock (L9 Mareep)
Thunder Wave (L16 Mareep, L18 Flaaffy)
Cotton Spore (L23 Mareep, L27 Flaaffy)
Thunderpunch (L30 Ampharos)
Light Screen (L30 Mareep, L36 Flaaffy, L42 Ampharos)
Thunder (L37 Mareep, L45 Flaaffy, L57 Ampharos)

TM/HM: Dynamicpunch (1, not Mareep), Headbutt (2), Curse (3), Toxic (6),
Zap Cannon (7), Rock Smash (8, not Mareep), Hidden Power (10), Snore (13),
Hyper Beam (15, Ampharos), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Iron Tail (23), Thunder (25), Return (27), Double Team
(32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), 
Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48, not Mareep), 
Strength (H4, not Mareep), Flash (H5)

Breeding: Thunderbolt, Reflect, Safeguard, Body Slam, Screech, Take Down

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 165 HP, 95 Attack, 95 Defense, 75 Speed, 135 Special 
Attack, 95 Special Defense
L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 208 Speed (T102),
328 Special Attack (T8), 278 Special Defense (T43)

194-195: Wooper/Quagsire (Water/Ground)
Location: Wooper: Route 32, Ruins of Alph
Quagsire: Union Cave, Ruins of Alph, Route 26, Route 27, Route 10, Route 15,
Route 14, Route 13, Route 12, Mt. Silver, evolve Wooper (L20)

Natural Moves:
Water Gun (start)
Tail Whip (start)
Slam (L11 Wooper)
Amnesia (L21 Wooper, L23 Quagsire)
Earthquake (L31 Wooper, L35 Quagsire)
Rain Dance (L41 Wooper, L47 Quagsire)
Mist (L51 Wooper, L59 Quagsire)
Haze (L51 Wooper, L59 Quagsire)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Hidden Power (10), Snore (13), Hyper Beam (15, Quagsire),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail 
(23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team 
(32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sludge Bomb (36),
Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Surf (H3), 
Strength (H4, Quagsire), Flash (H5), Whirlpool (H6)

Breeding: Safeguard, Body Slam, Ancientpower

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 170 HP, 105 Attack, 105 Defense, 55 Speed, 85 Special 
Attack, 85 Special Defense
L100: 393 HP (T23), 268 Attack (T59), 268 Defense (T44), 168 Speed (T126)
228 Special Attack (T82), 228 Special Defense (T104)

92-93-94: Gastly/Haunter/Gengar (Ghost/Poison)
Location: Gastly: Sprout Tower, Tin Tower
Haunter: Route 8, evolve Gastly (L25)
Gengar: Trade Haunter (no item required)

Natural Moves:
Hypnosis (start)
Lick (start)
Spite (L8 Gastly)
Mean Look (L13 Gastly)
Curse (L16 Gastly)
Night Shade (L21 Gastly)
Confuse Ray (L28 Gastly, L31 Haunter/Gengar)
Dream Eater (L33 Gastly, L39 Haunter/Gengar)
Destiny Bond (L36 Gastly, L48 Haunter/Gengar)

TM/HM: Dynamicpunch (1, Gengar), Headbutt (2, Gengar), Curse (3), Toxic
(6), Zap Cannon (7), Rock Smash (8, Gengar), Psych Up (9), Hidden Power
(10), Sunny Day (11), Snore (13), Hyper Beam (15, Gengar), Protect (17),
Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Thunder
(25), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice
Punch (33, Gengar), Swagger (34), Sleep Talk (35), Thunderpunch (41, 
Gengar), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch 
(48, Gengar), Nightmare (50), Strength (H4, Gengar)

R/B/Y TMs: Mega Punch (Gengar), Mega Kick (Gengar), Body Slam (Gengar),
Take Down (Gengar), Double-Edge (Gengar), Submission (Gengar), Counter
(Gengar), Seismic Toss (Gengar), Rage, Mega Drain, Thunderbolt, Mimic,
Bide, Metronome (Gengar), Selfdestruct, Skull Bash (Gengar), Explosion
(Gengar), Substitute

Breeding: Haze, Perish Song, Psywave

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 135 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special
Attack, 95 Special Defense
L100: 323 HP (T105), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12),
358 Special Attack (T3), 248 Special Defense (T82)

201: Unown (Psychic)
Location: Ruins of Alph

Natural Moves:
Hidden Power (start)

TM/HM: None

Breeding: None (genderless Pokemon)

Crystal Move Tutor: None

Maximum Stats: L50: 123 HP, 92 Attack, 68 Defense, 68 Speed, 92 Special 
Attack, 68 Special Defense
L100: 299 HP (T133), 242 Attack (98), 194 Defense (T128), 194 Speed (T114),
242 Special Attack (77), 194 Special Defense (T130)

95-208: Onix/Steelix (Rock/Ground, Steel/Ground)
Location: Onix: Union Cave, Victory Road, Rock Tunnel, Mt. Silver
Steelix: Evolve Onix (trade with Metal Coat attached)

Natural Moves:
Tackle (start)
Screech (start)
Bind (L10 Onix/Steelix)
Rock Throw (L14 Onix/Steelix)
Harden (L23 Steelix)
Rage (L27 Onix/Steelix)
Sandstorm (L36 Onix/Steelix)
Slam (L40 Onix/Steelix)
Crunch (L49 Steelix)

TM/HM: Headbutt (2), Curse (3), Rollout (4, Steelix) Roar (5), Toxic (6), 
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam 
(15, Steelix), Protect (17), Endure (20), Frustration (21), Iron Tail (23), 
Dragonbreath (24), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), 
Double Team (32), Swagger (34), Sandstorm (37), Defense Curl (40, Steelix), 
Rest (44), Attract (45), Cut (H1, Steelix), Strength (H4)

R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Fissure, Mimic, Bide,
Selfdestruct, Skull Bash, Explosion, Substitute

Breeding: Rock Slide, Flail

Crystal Move Tutor: None

Maximum Stats: L50: 150 HP, 105 Attack, 220 Defense, 50 Speed, 75 Special
Attack, 85 Special Defense
L100: 353 HP (T66), 268 Attack (T58), 498 Defense (2), 158 Speed (T129),
208 Special Attack (T106), 228 Special Defense (T104)

69-70-71: Bellsprout/Weepinbell/Victreebel (Grass/Poison)
Location: Bellsprout: Route 31, Route 32, Route 44, Route 6, Route 5, Route
24, Route 25
Weepinbell: Route 44, Route 24, Route 25, evolve Bellsprout (L21)
Victreebel: Evolve Weepinbell (Leaf Stone)

Natural Moves:
Vine Whip (start)
Growth (L6 Bellsprout)
Wrap (L11 Bellsprout)
Sleep Powder (L15 Bellsprout)
Poison Powder (L17 Bellsprout)
Stun Spore (L19 Bellsprout)
Acid (L23 Bellsprout, L24 Weepinbell)
Sweet Scent (L30 Bellsprout, L33 Weepinbell)
Razor Leaf (L37 Bellsprout, L42 Weepinbell)
Slam (L45 Bellsprout, L54 Weepinbell)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
(12), Snore (13), Hyper Beam (15, Victreebel), Protect (17), Giga Drain
(19), Endure (20), Frustration (21), Solar Beam (22), Return (27), Double
Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
Attract (45), Cut (H1), Flash (H5)

R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Mimic,
Bide, Substitute

Breeding: Synthesis, Swords' Dance, Reflect, Leech Life, Encore

Crystal Move Tutor: None

Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 90 Speed, 120 Special
Attack, 80 Special Defense
L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 238 Speed (T76),
298 Special Attack (T22), 218 Special Defense (T116)

187-188-189: Hoppip/Skiploom/Jumpluff (Grass/Flying)
Location: Hoppip: Route 32, Route 33, Route 15, Route 14, Route 13, Route 12
Skiploom: Route 14, evolve Hoppip (L18)
Jumpluff: Evolve Skiploom (L27)

Natural Moves:
Splash (start)
Synthesis (starts in GS, L5 in Crystal)
Tail Whip (L5 Hoppip)
Tackle (L10 Hoppip)
Poison Powder (L13 Hoppip)
Stun Spore (L15 Hoppip)
Sleep Powder (L17 Hoppip)
Leech Seed (L20 Hoppip, L22 Skiploom)
Cotton Spore (L25 Hoppip, L29 Skiploom, L33 Jumpluff)
Mega Drain (L30 Hoppip, L36 Skiploom, L44 Jumpluff)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day 
(11), Sweet Scent (12), Snore (13), Hyper Beam (15, Jumpluff), Protect 
(17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), 
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Defense Curl
(40), Rest (44), Attract (45), Flash (H5)

Breeding: Amnesia, Reflect, Double-Edge, Confusion, Pay Day, Growl, Encore

Crystal Move Tutor: None

Maximum Stats: L50: 150 HP, 75 Attack, 90 Defense, 130 Speed, 75 Special
Attack, 105 Special Defense
L100: 353 HP (T66), 208 Attack (T118), 238 Defense (T83), 318 Speed (T12),
208 Special Attack (T106), 268 Special Defense (T49)

46-47: Paras/Parasect (Bug/Grass)
Location: Paras: Ilex Forest, Mt. Moon
Parasect: Evolve Paras (L24)

Natural Moves:
Scratch (start)
Stun Spore (L7 Paras)
Poison Powder (L13 Paras)
Leech Life (L19 Paras)
Spore (L25 Paras, L28 Parasect)
Slash (L31 Paras, L37 Parasect)
Growth (L37 Paras, L46 Parasect)
Giga Drain (L43 Paras, L55 Parasect)

TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day
(11), Sweet Scent (12), Snore (13), Hyper Beam (15, Parasect), Protect 
(17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), 
Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35), 
Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Fury Cutter (49), 
Cut (H1), Flash (H5)

R/B/Y TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega
Drain, Mimic, Reflect, Bide, Skull Bash, Substitute

Breeding: Psybeam, False Swipe, Light Screen, Flail, Counter, Screech,
Pursuit, Sweet Scent

Crystal Move Tutor: None

Maximum Stats: L50: 135 HP, 115 Attack, 100 Defense, 50 Speed, 80 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 288 Attack (T38), 258 Defense (T54), 158 Speed (T129),
218 Special Attack (T94), 258 Special Defense (T63)

60-61-62/186: Poliwag/Poliwhirl/Poliwrath/Politoed (Water, Water, Water/
Fighting, Water)
Location: Poliwag: Route 30, Route 31, Ecruteak City, Viridian City, Route 
22, Route 28, Mt. Silver, Ilex Forest (Fish), Route 44 (Fish), Route 28 
(Fish)
Poliwhirl: Same as Poliwag, evolve Poliwag (L25)
Poliwrath: Evolve Poliwhirl (Water Stone)
Politoed: Evolve Poliwhirl (trade with King's Rock attached)

Natural Moves:
Bubble (start)
Hypnosis (L7 Poliwag)
Water Gun (L13 Poliwag)
Doubleslap (L19 Poliwag)
Rain Dance (L25 Poliwag)
Body Slam (L31 Poliwag, L35 Poliwrath)
Belly Drum (L37 Poliwag, L43 Poliwhirl)
Hydro Pump (L43 Poliwag, L51 Poliwhirl)
Submission (L35 Poliwrath)
Perish Song (L35 Politoed)
Mind Reader (L51 Poliwrath)
Swagger (L51 Politoed)

TM/HM: Dynamicpunch (1, Poliwrath/Politoed), Headbutt (2), Curse (3), Roar
(5, Poliwrath), Toxic (6), Rock Smash (8, not Poliwag), Hidden Power (10),
Snore (13), Blizzard (14), Hyper Beam (15, Poliwrath/Politoed), Icy Wind
(16), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
Earthquake (26, Poliwrath/Politoed), Return (27), Psychic (29), Shadow Ball
(30, Poliwrath), Mud-Slap (31, not Poliwag), Double Team (32), Ice Punch
(33, not Poliwag), Swagger (34), Sleep Talk (35), Defense Curl (40), Detect
(43, not Poliwag), Rest (44), Attract (45), Thief (46), Surf (H3), Strength
(H4, not Poliwag), Whirlpool (H6), Waterfall (H7)

R/B/Y TMs: Mega Punch (not Poliwag), Mega Kick (not Poliwag), Body Slam,
Take Down, Double-Edge, Ice Beam, Submission (Poliwhirl), Seismic Toss (not
Poliwag), Rage, Earthquake (Poliwhirl), Fissure (Poliwhirl), Mimic, Bide, 
Metronome (not Poliwag), Skull Bash, Psywave, Substitute, Strength
(Poliwhirl)

Breeding: Haze, Mind Reader, Bubblebeam, Mist, Splash

Crystal Move Tutor: Ice Beam

Maximum Stats (Poliwrath): L50: 165 HP, 105 Attack, 115 Defense, 90 Speed,
90 Special Attack, 110 Special Defense
L100: 383 HP (T32), 268 Attack (T59), 288 Defense (T33), 238 Speed (T76),
238 Special Attack (T78), 278 Special Defense (T43)
(Politoed): L50: 165 HP, 95 Attack, 95 Defense, 90 Speed, 110 Special 
Attack, 120 Special Defense
L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 238 Speed (T76),
278 Special Attack (T42), 298 Special Defense (T21)

129-130: Magikarp/Gyarados (Water, Water/Flying)
Location: Magikarp: Fish anywhere (with Old Rod)
Gyarados: Fish Route 43, Lake of Rage, Red Gyarados in Lake of Rage, evolve
Magikarp (L20)

Natural Moves:
Splash (Magikarp starts with this)
Thrash (Gyarados starts with this)
Tackle (L15 Magikarp)
Bite (L20 Gyarados)
Dragon Rage (L25 Gyarados)
Flail (L30 Magikarp)
Leer (L30 Gyarados)
Twister (L35 Gyarados)
Hydro Pump (L40 Gyarados)
Rain Dance (L45 Gyarados)
Hyper Beam (L50 Gyarados)

TM/HM (Only Gyarados can use these): Headbutt (2), Curse (3), Roar (5),
Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance
(18), Endure (20), Frustration (21), Dragonbreath (24), Thunder (25),
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Fire Blast (38), Rest (44), Attract (45), Surf (H3), Strength (H4),
Whirlpool (H6), Waterfall (H7)

R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice
Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute

Breeding: None

Crystal Move Tutor (again, Gyarados only): Thunderbolt, Ice Beam,
Flamethrower

Maximum Stats: L50: 170 HP, 145 Attack, 99 Defense, 101 Speed, 80 Special
Attack, 120 Special Defense
L100: 393 HP (T23), 348 Attack (T10), 256 Defense (T64), 260 Speed (62),
218 Special Attack (T94), 298 Special Defense (T21)

118-119: Goldeen/Seaking (Water)
Location: Goldeen: Mt. Mortar, Route 42, Waterfall Pass, Route 4, Route 9,  
Route 10, Cerulean City, Route 24, Route 25, Mt. Silver (All fish), Surf
the same areas
Seaking: Same as Goldeen, evolve Goldeen (L33)

Natural Moves:
Peck (start)
Tail Whip (start)
Supersonic (L10 Goldeen)
Horn Attack (L15 Goldeen)
Flail (L24 Goldeen)
Fury Attack (L29 Goldeen)
Waterfall* (L38 Goldeen, L41 Seaking)
Horn Drill (L43 Goldeen, L49 Seaking)
Agility (L52 Goldeen, L61 Seaking)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
Hyper Beam (15, Seaking), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Waterfall
(H7)

R/B/Y TMs: Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage,
Mimic, Bide, Skull Bash, Substitute

Breeding: Haze, Psybeam, Hydro Pump

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 155 HP, 112 Attack, 85 Defense, 88 Speed, 85 Special
Attack, 100 Special Defense
L100: 363 HP (T54), 282 Attack (T48), 228 Defense (T93), 234 Speed (87),
228 Special Attack (T82), 258 Special Defense (T63)

*Here's a little trivia for you: What Pokemon family is the only one to
learn a HM move naturally? Answer: The Seaking family, with Waterfall.

79-80/199: Slowpoke/Slowbro/Slowking (Water/Psychic)
Location: Slowpoke: Slowpoke Well, Route 26/27 (Waterfall area)
Slowbro: Slowpoke Well, evolve Slowpoke (L37)
Slowking: Evolve Slowpoke (trade with King's Rock attached)

Natural Moves:
Curse (start)
Tackle (start)
Growl (L6 Slowpoke)
Water Gun (L15 Slowpoke)
Confusion (L20 Slowpoke)
Disable (L29 Slowpoke)
Headbutt (L34 Slowpoke)
Withdraw (L37 Slowbro)
Swagger (L43 Slowking)
Amnesia (L43 Slowpoke, L46 Slowbro)
Psychic (L48 Slowpoke/Slowking, L54 Slowbro)

TM/HM: Dynamicpunch (1, not Slowpoke), Headbutt (2), Curse (3), Toxic (6),
Zap Cannon (7), Rock Smash (8, not Slowpoke), Psych Up (9), Hidden Power
(10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, not
Slowpoke), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28),
Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch
(33, not Slowpoke), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift
(39), Dream Eater (42), Rest (44), Attract (45), Fury Cutter (49, not
Slowpoke), Nightmare (50), Surf (H3), Strength (H4), Flash (H5), Whirlpool
(H6, Slowking)

R/B/Y TMs: Mega Punch (Slowbro), Mega Kick (Slowbro), Body Slam, Take Down,
Double-Edge, Bubblebeam, Ice Beam, Pay Day, Submission (Slowbro), Counter
(Slowbro), Seismic Toss (Slowbro), Rage, Fissure, Teleport, Mimic, Reflect,
Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute

Breeding: Belly Drum, Stomp, Safeguard, Future Sight

Crystal Move Tutor: Ice Beam, Flamethrower

Maximum Stats (Slowbro): L50: 170 HP, 95 Attack, 130 Defense, 50 Speed,
120 Special Attack, 100 Special Defense
L100: 393 HP (T23), 248 Attack (T88), 318 Defense (T17), 158 Speed (T129),
298 Special Attack (T22), 258 Special Defense (T63)
(Slowking): L50: 170 HP, 95 Attack, 100 Defense, 50 Speed, 120 Special
Attack, 130 Special Defense
L100: 393 HP (T23), 248 Attack (T88), 258 Defense (T54), 158 Speed (T129)
298 Special Attack (T22), 318 Special Defense (T12)

43-44-45/186: Oddish/Gloom/Vileplume/Bellossom (Grass/Poison, Grass/Poison,
Grass/Poison, Grass)
Location: Oddish: Ilex Forest, Route 6, Route 5, Route 24, Route 25
Gloom: Route 5, evolve Oddish (L22)
Vileplume: Evolve Gloom (Leaf Stone)
Bellossom: Evolve Gloom (Sun Stone)

Natural Moves:
Absorb (start)
Sweet Scent (L7 Oddish)
Poison Powder (L14 Oddish)
Stun Spore (L16 Oddish)
Sleep Powder (L18 Oddish)
Acid (L23 Oddish, L24 Gloom)
Moonlight (L32 Oddish, L35 Gloom)
Petal Dance (L39 Oddish, L44 Gloom)
Solarbeam (L55 Bellossom)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
(12), Snore (13), Hyper Beam (15, Vileplume/Bellossom), Protect (17),
Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
Attract (45), Cut (H1), Flash (H5)

R/B/Y TMs: Body Slam (Vileplume), Take Down, Double-Edge, Rage, Mega Drain,
Mimic, Reflect, Bide, Substitute

Breeding: Flail, Razor Leaf, Synthesis, Swords' Dance, Charm

Crystal Move Tutor: None

Maximum Stats (Vileplume): L50: 150 HP, 100 Attack, 105 Defense, 70 Speed,
120 Special Attack, 110 Special Defense
L100: 353 HP (T66), 258 Attack (T76), 268 Defense (T44), 198 Speed (T108),
298 Special Attack (T22), 278 Special Defense (T43)
(Bellossom): L50: 150 HP, 100 Attack, 105 Defense, 70 Speed, 110 Special
Attack, 120 Special Defense
L100: 353 HP (T66), 258 Attack (T76), 268 Defense (T44), 198 Speed (T108),
278 Special Attack (T42), 298 Special Defense (T21)

96-97: Drowzee/Hypno (Psychic)
Location: Drowzee: Route 34, Route 35, Route 11
Hypno: Route 11, evolve Drowzee (L28)

Natural Moves:
Ponud (start)
Hypnosis (start)
Disable (L10 Drowzee)
Confusion (L18 Drowzee)
Headbutt (L25 Drowzee)
Poison Gas (L31 Drowzee, L33 Hypno)
Meditate (L36 Drowzee, L40 Hypno)
Psychic (L40 Drowzee, L49 Hypno)
Psych Up (L43 Drowzee, L55 Hypno)
Future Sight (L45 Drowzee, L60 Hypno)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
(7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper
Beam (15, Hypno), Protect (17), Rain Dance (18), Endure (20), Frustration
(21), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice 
Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41), Dream Eater
(42), Rest (44), Attract (45), Fire Punch (48), Nightmare (50), Flash (H5)

R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide,
Metronome, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute

Breeding: Barrier, Light Screen

Crystal Move Tutor: None

Maximum Stats: L50: 160 HP, 93 Attack, 90 Defense, 87 Speed, 93 Special
Attack, 135 Special Defense
L100: 373 HP (T47), 244 Attack (97), 238 Defense (T83), 232 Speed (T88),
244 Special Attack (T76), 328 Special Defense (T10)

63-64-65: Abra/Kadabra/Alakazam (Psychic)
Location: Abra: Route 34, Goldenrod Game Corner, Route 35, Route 6, Route
5, Route 24, Route 25, Route 8
Kadabra: Route 8, evolve Abra (L16)
Alakazam: Trade Kadabra (no item required)

Natural Moves:
Teleport (start)
Confusion (L16 Kadabra)
Kinesis (Kadabra caught wild start with this)
Disable (L18 Kadabra/Alakazam)
Psybeam (L21 Kadabra/Alakazam)
Recover (L26 Kadabra/Alakazam)
Future Sight (L31 Kadabra/Alakazam)
Psychic (L38 Kadabra/Alakazam)
Reflect (L45 Kadabra/Alakazam)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon 
(7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper 
Beam (15, Alakazam), Protect (17), Rain Dance (18), Endure (20), 
Frustration (21), Return (27), Dig (28, not Abra), Psychic (29), Shadow 
Ball (30), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Thief (46), 
Fire Punch (48), Nightmare (50), Flash (H5)

R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Submission, Counter, Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash,
Thunder Wave, Psywave, Tri Attack, Substitute

Breeding: Barrier, Light Screen, Encore

Crystal Move Tutor: None

Maximum Stats: L50: 130 HP, 70 Attack, 65 Defense, 140 Speed, 155 Special
Attack, 105 Special Defense
L100: 313 HP (T117), 198 Attack (T123), 188 Defense (T130), 338 Speed (T6),
368 Special Attack (T2), 268 Special Defense (T49)

132: Ditto (Normal)
Location: Route 34, Route 35

Natural Moves:
Transform (start)

TM/HM: None

R/B/Y TMs: None

Breeding: None

Crystal Move Tutor: None

Maximum Stats: L50: 123 HP, 68 Attack, 68 Defense, 68 Speed, 68 Special
Attack, 68 Special Defense
L100: 299 HP (T133), 194 Attack (129), 194 Defense (T128), 194 Speed (T114),
194 Special Attack (118), 194 Special Defense (T130)

204-205: Pineco/Forretress (Bug, Bug/Steel)
Location: Pineco: Headbutt forest area trees
Forretress: Evolve Pineco (L31)

Natural Moves:
Tackle (start)
Protect (start)
Selfdestruct (L8 Pineco)
Take Down (L15 Pineco)
Rapid Spin (L22 Pineco)
Bide (L29 Pineco)
Explosion (L36 Pineco, L39 Forretress)
Spikes (L43 Pineco, L49 Forretress)
Double-Edge (L50 Pineco, L59 Forretress)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam
(15, Forretress), Protect (17), Giga Drain (19), Endure (20), Frustration
(21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep
Talk (35), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45),
Strength (H4)

Breeding: Reflect, Pin Missile, Flail, Swift

Crystal Move Tutor: None

Maximum Stats: L50: 150 HP, 110 Attack, 160 Defense, 60 Speed, 80 Special
Attack, 80 Special Defense
L100: 353 HP (T66), 278 Attack (T50), 378 Defense (T4), 178 Speed (T122),
218 Special Attack (T94), 218 Special Defense (T116)

29-30-31: NidoranF/Nidorina/Nidoqueen (Poison, Poison, Poison/Ground)
Location: NidoranF: Route 35, Route 36
Nidorina: Route 12, Route 13, Route 14, Route 15, evolve NidoranF (L16)
Nidoqueen: Evolve Nidorina (Moon Stone)

Natural Moves:
Tackle (start)
Growl (start)
Scratch (L8 NidoranF)
Double Kick (L12 NidoranF)
Poison Sting (L17 NidoranF, L19 Nidorina)
Body Slam (L23 Nidoqueen)
Tail Whip (L23 NidoranF, L27 Nidorina)
Bite (L30 NidoranF, L36 Nidorina)
Fury Swipes (L38 NidoranF, L46 Nidorina)

TM/HM: Dynamicpunch (1, Nidoqueen), Headbutt (2), Curse (3), Rollout (4,
Nidoqueen), Roar (5, Nidoqueen), Toxic (6), Rock Smash (8, not NidoranF)
Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
(15, Nidoqueen), Icy Wind (16, Nidoqueen), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake 
(26, Nidoqueen), Return (27), Shadow Ball (30, Nidoqueen), Mud-Slap (31), 
Double Team (32), Ice Punch (33, Nidoqueen), Swagger (34), Sleep Talk (35),
Sandstorm (37, Nidoqueen), Fire Blast (38, Nidoqueen), Defense Curl (40),
Thunderpunch (41, Nidoqueen), Detect (43), Rest (44), Attract (45), Thief
(46), Fire Punch (48, Nidoqueen), Fury Cutter (49, Nidoqueen), Surf (H3,
Nidoqueen), Strength (H4, not NidoranF)

RBY TMs: Mega Punch (Nidoqueen), Mega Kick (Nidoqueen), Horn Drill (not
NidoranF), Double-Edge, Bubblebeam (not NidoranF), Water Gun (not 
NidoranF), Ice Beam (not NidoranF), Pay Day (Nidoqueen), Submission
(Nidoqueen), Seismic Toss (Nidoqueen), Rage, Thunderbolt, Fissure 
(Nidoqueen), Mimic, Reflect, Bide, Skull Bash, Rock Slide (Nidoqueen),
Substitute

Breeding: Take Down, Beat Up, Supersonic, Focus Energy, Charm, Counter, 
Disable

Crystal Move Tutor: Thunderbolt, Ice Beam (not NidoranF), Flamethrower
(Nidoqueen)

Maximum Stats: L50: 165 HP, 102 Attack, 107 Defense, 96 Speed, 95 Special
Attack, 105 Special Defense
L100: 383 HP (T32), 262 Attack (T71), 272 Defense (43), 250 Speed (T70),
248 Special Attack (T72), 268 Special Defense (T49)

32-33-34: NidoranM/Nidorino/Nidoking (Poison, Poison, Poison/Ground)
Location: NidoranM: Route 35, Route 36
Nidorino: Route 12, ROute 13, Route 14, Route 15, evolve NidoranM (L16)
Nidoking: Evolve Nidorino (Moon Stone)

Natural Moves:
Tackle (start)
Leer (start)
Horn Attack (L8 NidoranM)
Double Kick (L12 NidoranM)
Poison Sting (L17 NidoranM, L19 Nidorino)
Thrash (L23 Nidoking)
Focus Energy (L23 NidoranM, L27 Nidorino)
Fury Attack (L30 NidoranM, L36 Nidorino)
Horn Drill (L38 NidoranM, L46 Nidorino)

TM/HM: Dynamicpunch (1, Nidoking), Headbutt (2), Curse (3), Rollout (4,
Nidoking), Roar (5, Nidoking), Toxic (6), Rock Smash (8, not NidoranM)
Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
(15, Nidoking), Icy Wind (16, Nidoking), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake 
(26, Nidoking), Return (27), Shadow Ball (30, Nidoking), Mud-Slap (31),
Double Team (32), Ice Punch (33, Nidoking), Swagger (34), Sleep Talk (35),
Sandstorm (37, Nidoking), Fire Blast (38, Nidoking), Defense Curl (40),
Thunderpunch (41, Nidoking), Detect (43), Rest (44), Attract (45), Thief
(46), Fire Punch (48, Nidoking), Fury Cutter (49, Nidoking), Surf (H3,
Nidoking), Strength (H4, not NidoranM)

RBY TMs: Mega Punch (Nidoking), Mega Kick (Nidoking), Body Slam, Double-
Edge, Bubblebeam (not NidoranM), Water Gun (not NidoranM), Ice Beam (not
NidoranM), Pay Day (Nidoking), Submission (Nidoking), Seismic Toss
(Nidoking), Rage, Thunderbolt, Fissure (Nidoking), Mimic, Reflect, Bide,
Skull Bash, Rock Slide (Nidoking), Substitute

Breeding: Confusion, Amnesia, Beat Up, Disable, Counter, Supersonic, Take
Down

Crystal Move Tutor: Thunderbolt, Ice Beam (not NidoranM), Flamethrower
(Nidoking)

Maximum Stats: L50: 156 HP, 112 Attack, 97 Defense, 105 Speed, 105 Special
Attack, 95 Special Defense
L100: 365 HP (53), 282 Attack (T48), 252 Defense (69), 268 Speed (T48),
268 Special Attack (T50), 248 Special Defense (T82)

193: Yanma (Bug/Flying)
Location: Route 35

Natural Moves:
Tackle (start)
Foresoght (start)
Quick Attack (L7 Yanma)
Double Team (L13 Yanma)
Sonicboom (L19 Yanma)
Detect (L25 Yanma)
Supersonic (L31 Yanma)
Swift (L37 Yanma)
Wing Attack (Crystal: L37 Yanma)
Screech (L43 Yanma)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day
(11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure
(20), Frustration (21), Solarbeam (22), Return (27), Double Team (32),
Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract
(45), Thief (46), Flash (H6)

Breeding: Leech Life, Reversal, Supersonic

Crystal Move Tutor: None

Maximum Stats: L50: 140 HP, 85 Attack, 65 Defense, 115 Speed, 95 Special
Attack, 65 Special Defense
L100: 333 HP (T85), 228 Attack (T106), 188 Defense (T130), 288 Speed (T32),
268 Special Attack (T50), 188 Special Defense (T132)

191-192: Sunkern/Sunflora (Grass)
Location: Sunkern: National Park, Route 24
Sunflora: Evolve Sunkern (Sun Stone)

Natural Moves:
Absorb (start)
Growth (L4 Sunkern/Sunflora)
Mega Drain (L10 Sunkern)
Razor Leaf (L10 Sunflora)
Sunny Day (L19 Sunkern/Sunflora)
Synthesis (L31 Sunkern)
Petal Dance (L31 Sunflora)
Giga Drain (L46 Sunkern)
Solarbeam (L46 Sunflora)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
(12), Snore (13), Hyper Beam (15, Sunflora), Protect (17), Giga Drain (19),
Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team
(32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
(45), Cut (H1), Flash (H5)

Breeding: None

Crystal Move Tutor: None

Maximum Stats: L50: 150 HP, 95 Attack, 75 Defense, 50 Speed, 125 Special
Attack, 105 Special Defense
L100: 353 HP (T66), 248 Attack (T88), 208 Defense (T117), 158 Speed (T129),
308 Special Attack (T19), 268 Special Defense (T49)

102-103: Exeggcute/Exeggutor (Grass/Psychic)
Location: Exeggcute: Headbutt trees (forest areas)
Exeggutor: Evolve Exeggcute (Leaf Stone)

Natural Moves:
Barrage (start)
Hypnosis (start)
Reflect (L7 Exeggcute)
Leech Seed (L13 Exeggcute)
Confusion (L19 Exeggcute)
Stomp (L19 Exeggutor)
Stun Spore (L25 Exeggcute)
Poison Powder (L31 Exeggcute)
Egg Bomb (L31 Exeggutor)
Sleep Powder (L37 Exeggcute)
Solarbeam (L43 Exeggcute)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Psych Up (9), 
Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Exeggutor),
Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam 
(22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk 
(35), Sludge Bomb (36), Dream Eater (42), Rest (44), Attract (45), Thief
(46), Nightmare (50), Strength (H4), Flash (H5)

RBY TMs: Take Down, Double-Edge, Rage, Teleport, Mimic, Reflect, Bide,
Selfdestruct, Psywave, Explosion, Substitute

Breeding: Ancientpower, Synthesis, Moonlight, Mega Drain, Reflect

Crystal Move Tutor: None

Maximum Stats: L50: 170 HP, 115 Attack, 105 Defense, 75 Speed, 145 Special
Attack, 85 Special Defense
L100: 393 HP (T23). 288 Attack (T38), 268 Defense (T44), 208 Speed (T102),
348 Special Attack (T5), 228 Special Defense (T104)

185: Sudowoodo (Rock)
Location: Route 36 (need Squirtbottle)

Natural Moves:
Rock Throw (start)
Mimic (start)
Flail (L10 Sudowoodo)
Low Kick (L19 Sudowoodo)
Rock Slide (L28 Sudowoodo)
Faint Attack (L37 Sudowoodo)
Slam (L46 Sudowoodo)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
(13), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return
(27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger
(34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Thunderpunch
(41), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4)

Breeding: Selfdestruct

Crystal Move Tutor: None

Maximum Stats: L50: 145 HP, 120 Attack, 135 Defense, 50 Speed, 50 Special
Attack, 85 Special Defense
L100: 343 HP (T79), 298 Attack (T30), 328 Defense (T13), 158 Speed (T129),
158 Special Attack (136), 228 Special Defense (T104)

202: Wobbuffet (Psychic)
Location: Dark Cave (route 45 entrance)

Natural Moves:
Counter (start)
Mirror Coat (start)
Destiny Bond (start)
Safeguard (start)

TM/HM: None

Breeding: None

Crystal Move Tutor: None

Maximum Stats: L50: 265 HP, 53 Attack, 78 Defense, 53 Speed, 53 Special
Attack, 78 Special Defense
L100: 583 HP (2), 164 Attack (135), 214 Defense (T113), 164 Speed (128)
164 Special Attack (135), 214 Special Defense (123)

48-49: Venonat/Venomoth (Bug/Poison)
Location: Venonat: Route 43, Route 24, Route 25
Venomoth: Route 24, Route 25, evolve Venonat (L31)

Natural Moves:
Tackle (start)
Disable (start)
Foresight (start)
Supersonic (L9 Venonat)
Confusion (L17 Venonat)
Poison Powder (L20 Venonat)
Leech Life (L25 Venonat)
Stun Spore (L28 Venonat)
Gust (L31 Venomoth)
Psybeam (L33 Venonat, L36 Venomoth)
Sleep Powder (L36 Venonat, L42 Venomoth)
Psychic (L41 Venonat, L52 Venomoth)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
(12), Snore (13), Hyper Beam (15, Venomoth), Protect (17), Giga Drain (19),
Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Swift
(39), Rest (44), Attract (45), Thief (46), Flash (H5)

RBY TMs: Razor Wind (Yellow), Whirlwind (Yellow), Take Down, Double-Edge,
Rage, Mega Drain, Teleport (Yellow), Mimic, Reflect, Bide, Psywave,
Substitute

Breeding: Baton Pass, Screech, Giga Drain

Crystal Move Tutor: None

Maximum Stats: L50: 145 HP, 85 Attack, 80 Defense, 110 Speed, 110 Special
Attack, 95 Special Defense
L100: 343 HP (T79), 228 Attack (T106), 218 Defense (T103), 278 Speed (T41),
278 Special Attack (T42), 248 Special Defense (T82)

123-212: Scyther/Scizor (Bug/Flying, Bug/Steel)
Location: Scyther: Bug-Catching Contest
Scizor: Evolve Scyther (trade with Metal Coat attached)

Natural Moves:
Quick Attack (start)
Leer (start)
Focus Energy (L6 Scyther/Scizor)
Pursuit (L12 Scyther/Scizor)
False Swipe (L18 Scyther/Scizor)
Agility (L24 Scyther/Scizor)
Wing Attack (L30 Scyther)
Metal Claw (L30 Scizor)
Slash (L36 Scyther/Scizor)
Swords' Dance (L42 Scyther/Scizor)
Double Team (L48 Scyther/Scizor)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power 
(10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure
(20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep 
Talk (35), Sandstorm (37, Scizor), Swift (39), Detect (43), Rest (44), 
Attract (45), Thief (46), Steel Wing (47), Fury Cutter (49), Cut (H1), 
Strength (H4)

RBY TMs: Take Down, Double-Edge, Rage, Mimic, Bide, Skull Bash, Substitute

Breeding: Baton Pass, Safeguard, Light Screen, Reversal, Counter, Razor 
Wind

Crystal Move Tutor: None

Maximum Stats: L50: 145 HP, 150 Attack, 120 Defense, 85 Speed, 75 Special
Attack, 100 Special Defense
L100: 343 HP (T79), 358 Attack (T3), 298 Defense (T25), 228 Speed (T90),
208 Special Attack (T106), 258 Special Defense (T63)

127: Pinsir (Bug)
Location: Bug-Catching Contest

Natural Moves:
Vicegrip (start)
Focus Energy (L7 Pinsir)
Bind (L13 Pinsir)
Seismic Toss (L19 Pinsir)
Harden (L25 Pinsir)
Guillotine (L31 Pinsir)
Submission (L37 Pinsir)
Swords' Dance (L43 Pinsir)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power 
(10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure 
(20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep 
Talk (35), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1),
Strength (H4)

RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Substitute

Breeding: Flail, Fury Attack

Crystal Move Tutor: None

Maximum Stats: L50: 140 HP, 145 Attack, 120 Defense, 105 Speed, 75 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 348 Attack (T10), 298 Defense (T25), 268 Speed (T48),
208 Special Attack (T106), 238 Special Defense (T91)

214: Heracross (Bug/Fighting)
Location: Headbutt mountain area trees

Natural Moves:
Tackle (start)
Leer (start)
Horn Attack (L6 Heracross)
Endure (L12 Heracross)
Fury Attack (L19 Heracross)
Counter (L27 Heracross)
Take Down (L35 Heracross)
Reversal (L44 Heracross)
Megahorn (L54 Heracross)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power 
(10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration
(21), Earthquake (26), Return (27), Double Team (32), Swagger (34), Sleep
Talk (35), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter
(49), Cut (H1), Strength (H4)

Breeding: Flail, Bide, Harden

Crystal Move Tutor: None

Maximum Stats: L50: 155 HP, 145 Attack, 95 Defense, 105 Speed, 60 Special
Attack, 115 Special Defense
L100: 363 HP (T54), 348 Attack (T10), 248 Defense (T70), 268 Speed (T48),
178 Special Attack (T123), 288 Special Defense (T34)

109-110: Koffing/Weezing (Poison)
Location: Koffing: Burned Tower, Team Rocket HQ
Weezing: Evolve Koffing (L35)

Natural Moves:
Poison Gas (start)
Tackle (start)
Smog (L9 Koffing)
Selfdestruct (L17 Koffing)
Sludge (L21 Koffing)
Smokescreen (L25 Koffing)
Haze (L33 Koffing)
Explosion (L41 Koffing, L44 Weezing)
Destiny Bond (L45 Koffing, L51 Weezing)

TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power 
(10), Sunny Day (11), Snore (13), Hyper Beam (15, Weezing), Protect (17),
Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32),
Swagger (34), Sleep Talk (35), Sludge Bomb (36), Fire Blast (38), Rest 
(44), Attract (45), Thief (46)

RBY TMs: Rage, Thunderbolt, Mimic, Bide, Substitute

Breeding: Psybeam, Pain Split, Screech, Destiny Bond, Psywave

Crystal Move Tutor: Thunderbolt, Flamethrower

Maximum Stats: L50: 140 HP, 110 Attack, 140 Defense, 80 Speed, 105 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 278 Attack (T50), 338 Defense (T9), 218 Speed (T96),
268 Special Attack (T50), 238 Special Defense (T91)

88-89: Grimer/Muk (Poison)
Location: Grimer: Route 16, Route 17, Route 18, Celadon City
Muk: Route 16, Route 17, Route 18, Celadon City, evolve Grimer (L38)

Natural Moves:
Poison Gas (start)
Pound (start)
Harden (L5 Grimer, L33 Muk)
Disable (L10 Grimer, L37 Muk)
Sludge (L16 Grimer, L45 Muk)
Minimize (L21 Grimer)
Screech (L31 Grimer)
Acid Armor (L40 Grimer, L45 Muk)
Sludge Bomb (L50 Grimer, L60 Muk)

TM/HM: Dynamicpunch (1), Curse (3), Toxic (6), Zap Cannon (7), Hidden 
Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Muk), Protect (17),
Giga Drain (19), Endure (20), Frustration (21), Thunder (25), Return (27),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
(35), Sludge Bomb (36), Fire Blast (38), Thunderpunch (41), Rest (44),
Attract (45), Thief (46), Fire Punch (48)

RBY TMs: Body Slam, Rage, Mega Drain, Thunderbolt, Mimic, Bide, 
Selfdestruct, Explosion, Substitute

Breeding: Haze, Mean Look, Lick, Pursuit

Crystal Move Tutor: Thunderbolt, Flamethrower 

Maximum Stats: L50: 180 HP, 125 Attack, 95 Defense, 70 Speed, 85 Special
Attack, 120 Special Defense
L100: 413 HP (T12), 308 Attack (T23), 248 Defense (T70), 198 Speed (T108),
228 Special Attack (T82), 298 Special Defense (T21)

81-82: Magnemite/Magneton (Electric/Steel)
Location: Magnemite: Route 38, Route 39, Route 6, Route 11
Magneton: Evolve Magnemite (L30)

Natural Moves:
Tackle (start)
Thundershock (L6 Magnemite)
Supersonic (L11 Magnemite)
Sonicboom (L16 Magnemite)
Thunder Wave (L21 Magnemite)
Lock-On (L27 Magnemite)
Swift (L33 Magnemite, L35 Magneton)
Tri Attack (Crystal: L35 Magneton)
Screech (L39 Magnemite, L43 Magneton)
Zap Cannon (L45 Magnemite, L53 Magneton)

TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power 
(10), Snore (13), Hyper Beam (15, Magneton), Icy Wind (16, Magneton), 
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25),
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Rest (44), Flash (H5)

RBY TMs: Take Down, Double-Edge, Rage, Thunderbolt, Teleport, Mimic, 
Reflect, Bide, Substitute

Breeding: None (genderless Pokemon)

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 125 HP, 80 Attack, 115 Defense, 90 Speed, 140 Special
Attack, 90 Special Defense
L100: 303 HP (T127), 218 Attack (T114), 288 Defense (T33), 238 Speed (T76),
338 Special Attack (T8), 238 Special Defense (T91)

100-101: Voltorb/Electrode (Electric)
Location: Voltorb: Team Rocket Base- Mahogany, Route 10
Electrode: Team Rocket Base- Mahogany, evolve Voltorb (L30)

Natural Moves:
Tackle (start)
Screech (L9 Voltorb)
Sonicboom (L17 Voltorb)
Selfdestruct (L23 Voltorb)
Rollout (L29 Voltorb)
Light Screen (L33 Voltorb, L34 Electrode)
Swift (L37 Voltorb, L40 Electrode)
Explosion (L39 Voltorb, L44 Electrode)
Mirror Coat (L41 Voltorb, L48 Electrode)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7),
Hidden Power (10), Snore (13), Hyper Beam (15, Electrode), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27),
Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44),
Flash (H5)

RBY TMs: Take Down, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide,
Skull Bash, Thunder Wave, Substitute

Breeding: None (genderless Pokemon)

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 135 HP, 70 Attack, 90 Defense, 160 Speed, 100 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 198 Attack (T123), 238 Defense (T83), 378 Speed (1),
258 Special Attack (T62), 258 Special Defense (T63)

190: Aipom (Normal)
Location: Headbutt mountain area trees

Natural Moves:
Scratch (start)
Tail Whip (start)
Sand-Attack (L6 Aipom)
Baton Pass (L12 Aipom)
Swift (L27 Aipom)
Screech (L36 Aipom)
Agility (L46 Aipom)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon 
(7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper 
Beam (15), Protect (17), Endure (20), Frustration (21), Iron Tail (23), 
Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team 
(32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense 
Curl (40), Thunderpunch (41), Dream Eater (42), Detect (43), Rest (44),
Attract (45), Thief (46), Fire Punch (48), Fury Cutter (49), Nightmare 
(50), Cut (H1), Strength (H4)

Breeding: Agility, Spite, Pursuit, Doubleslap, Counter, Slam, Beat Up, 
Screech

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 130 HP, 90 Attack, 75 Defense, 105 Speed, 60 Special
Attack, 75 Special Defense
L100: 313 HP (T117), 238 Attack (T99), 208 Defense (T117), 268 Speed (T48),
178 Special Attack (T123), 208 Special Defense (T124)

209-210: Snubbull/Granbull (Normal)
Location: Snubbull: Route 38
Granbull: Evolve Snubbull (L23)

Natural Moves:
Tackle (start)
Scary Face (start)
Tail Whip (L4 Snubbull)
Charm (L8 Snubbull)
Bite (L13 Snubbull)
Lick (L18 Snubbull)
Roar (L26 Snubbull, L28 Granbull)
Rage (L34 Snubbull, L38 Granbull)
Take Down (L43 Snubbull, L51 Granbull)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6),
Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore
(13), Hyper Beam (15, Granbull), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap 
(31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
Sludge Bomb (36), Defense Curl (40), Thunderpunch (41), Detect (43), Rest
(44), Attract (45), Thief (46), Fire Punch (48), Strength (H4)

Breeding: Heal Bell, Reflect, Crunch, Faint Attack, Lick, Metronome, Leer,
Present

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 165 HP, 140 Attack, 95 Defense, 65 Speed, 80 Special
Attack, 80 Special Defense
L100: 383 HP (T32), 338 Attack (T13), 248 Defense (T70), 188 Speed (T116),
218 Special Attack (T94), 218 Special Defense (T116)

37-38: Vulpix/Ninetales (Fire)
Location: Vulpix: Route 36, Route 37, Route 8, Route 7 (Silver only)
Ninetales: Evolve Vulpix (Fire Stone)

Natural Moves:
Ember (start)
Tail Whip (start)
Quick Attack (L7 Vulpix)
Roar (L13 Vulpix)
Confuse Ray (L19 Vulpix)
Safeguard (L25 Vulpix)
Flamethrower (L31 Vulpix)
Fire Spin (L37 Vulpix)

TM/HM: Headbutt (2), Curse (3), Roar (5, Ninetales), Toxic (6), Hidden Power
(10), Sunny Day (11), Snore (13), Hyper Beam (15, Ninetales), Protect (17)
Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28),
Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift
(39), Rest (44), Attract (45)

RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute

Breeding: Hypnosis, Faint Attack, Flail, Disable, Spite

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 148 HP, 96 Attack, 95 Defense, 120 Speed, 101 Special
Attack, 120 Special Defense
L100: 349 HP (T47), 250 Attack (T86), 248 Defense (T70), 298 Speed (T19),
260 Special Attack (61), 298 Special Defense (T21)

58-59: Growlithe/Arcanine (Fire)
Location: Growlithe: Route 36, Route 37, Route 8, Route 7 (Gold only)
Arcanine: Evolve Growlithe (Fire Stone)

Natural Moves:
Bite (start)
Roar (start)
Ember (L9 Growlithe)
Leer (L18 Growlithe)
Take Down (L26 Growlithe)
Flame Wheel (L34 Growlithe)
Agility (L42 Growlithe)
Flamethrower (L50 Growlithe)
Extremespeed (L50 Arcanine)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Arcanine), Protect
(17), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24),
Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35),
Fire Blast (38), Swift (39), Rest (44), Attract (45)

RBY TMs: Double-Edge, Rage, Dragon Rage, Teleport (Arcanine), Mimic, Reflect,
Bide, Skull Bash, Substitute

Breeding: Crunch, Body Slam, Safeguard, Thrash, Fire Spin

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 165 HP, 130 Attack, 100 Defense, 115 Speed, 120 Special
Attack, 100 Special Defense
L100: 383 HP (T32), 318 Attack (T18), 258 Defense (T54), 288 Speed (T32),
298 Special Attack (T22), 258 Special Defense (T63)

234: Stantler (Normal)
Location: Route 36, Route 37

Natural Moves:
Tackle (start)
Leer (L8 Stantler)
Hypnosis (L15 Stantler)
Stomp (L23 Stantler)
Sand-Attack (L31 Stantler)
Take Down (L40 Stantler)
Confuse Ray (L49 Stantler)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Psych Up (9), Hidden
Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), 
Nightmare (50), Flash (H5)

Breeding: Reflect, Light Screen, Bite, Disable, Spite

Crystal Move Tutor: None

Maximum Stats: L50: 148 HP, 115 Attack, 82 Defense, 105 Speed, 105 Special
Attack, 85 Special Defense
L100: 349 HP (T77), 288 Attack (T38), 222 Defense (102), 268 Speed (T48),
268 Special Attack (T50), 228 Special Defense (T104)

183-184: Marill/Azumarill (Water)
Location: Marill: Mt. Mortar
Azumarill: Evolve Marill (L18)

Natural Moves:
Tackle (start)
Defense Curl (L3 Marill)
Tail Whip (L6 Marill)
Water Gun (L10 Marill)
Rollout (L15 Marill)
Bubblebeam (L21 Marill, L25 Azumarill)
Double-Edge (L28 Marill, L36 Azumarill)
Rain Dance (L36 Marill, L48 Azumarill)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8, Azumarill), Hidden Power (10), Snore (13), Blizzard (14),
Hyper Beam (15, Azumarill), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Return (27), Mud-Slap (31),
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39),
Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4,
Azumarill), Whirlpool (H6), Waterfall (H7)

Breeding: Amnesia, Belly Drum, Light Screen, Perish Song, Future Sight,
Present, Foresight, Supersonic

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 175 HP, 70 Attack, 100 Defense, 70 Speed, 70 Special
Attack, 100 Special Defense
L100: 403 HP (T15), 198 Attack (T123), 258 Defense (T54), 198 Speed (T108),
198 Special Attack (T113), 258 Special Defense (T63)

50-51: Diglett/Dugtrio (Ground)
Location: Diglett: Diglett's Cave
Dugtrio: Diglett's Cave, evolve Diglett (L26)

Natural Moves:
Scratch (start)
Tri-Attack (Crystal: capture a Dugtrio and it will have this)
Growl (L5 Diglett)
Magnitude (L9 Diglett)
Dig (L17 Diglett)
Sand-Attack (L25 Diglett)
Slash (L33 Diglett, L37 Dugtrio)
Earthquake (L41 Diglett, L49 Dugtrio)
Fissure (L49 Diglett, L61 Dugtrio)

TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day
(11), Snore (13), Hyper Beam (15, Dugtrio), Protect (17), Endure (20),
Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
Attract (45), Thief (46), Cut (H1)

RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Rock Slide,
Substitute

Breeding: Screech, Pursuit, Ancientpower, Faint Attack, Beat Up

Crystal Move Tutor: None

Maximum Stats: L50: 110 HP, 100 Attack, 70 Defense, 140 Speed, 70 Special
Attack, 90 Special Defense
L100: 273 HP (137), 258 Attack (T76), 198 Defense (T123), 338 Speed (T6),
198 Special Attack (T113), 238 Special Defense (T91)

56-57: Mankey/Primeape (Fighting)
Location: Mankey: Route 42, Route 9 (Gold only)
Primeape: Route 9 (Gold only), evolve Mankey (L28)

Natural Moves:
Scratch (start)
Leer (start)
Low Kick (L9 Mankey)
Karate Chop (L15 Mankey)
Fury Swipes (L21 Mankey)
Focus Energy (L27 Mankey)
Rage (L28 Primeape)
Seismic Toss (L33 Mankey, L36 Primeape)
Cross Chop (L39 Mankey, L45 Primeape)
Screech (L45 Mankey, L54 Primeape)
Thrash (L51 Mankey, L63 Primeape)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
(8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Primeape), Protect (17), Endure (20), Frustration (21), Iron Tail (23),
Thunder (25), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice
Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40),
Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46),
Fire Punch (48), Strength (H4)

RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay Day,
Submission, Rage, Thunderbolt, Mimic, Bide, Metronome, Skull Bash,
Substitute

Breeding: Rock Slide, Reversal, Foresight, Counter, Meditate, Beat Up

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 140 HP, 125 Attack, 80 Defense, 115 Speed, 80 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 308 Attack (T23), 218 Defense (T103), 288 Speed (T32),
218 Special Attack (T94), 238 Special Defense (T91)

52-53: Meowth/Persian (Normal)
Location: Meowth: Route 38, Route 39, Route 5, Route 6, Route 7, Route 8
(Silver only)
Persian: Route 7 (Silver only), evolve Meowth (L28)

Natural Moves:
Scratch (start)
Growl (start)
Bite (L11 Meowth)
Pay Day (L20 Meowth)
Faint Attack (L28 Meowth, L29 Persian)
Screech (L35 Meowth, L38 Persian)
Fury Swipes (L41 Meowth, L46 Persian)
Slash (L46 Meowth, L53 Persian)

TM/HM: Headbutt (2), Curse (3), Roar (5, Persian) Toxic (6), Zap Cannon (7),
Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15,
Persian), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron
Tail (23), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl
(40), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46),
Nightmare (50)

RBY TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Rage,
Thunderbolt, Mimic, Bide, Skull Bash, Substitute

Breeding: Amnesia, Spite, Hypnosis, Charm

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 140 HP, 90 Attack, 80 Defense, 135 Speed, 85 Special
Attack, 85 Special Defense
L100: 333 HP (T85), 238 Attack (T99), 218 Defense (T103), 328 Speed (T8),
228 Special Attack (T82), 228 Special Defense (T104)

54-55: Psyduck/Golduck (Water)
Location: Psyduck: Surf Route 35, Ilex Forest, Route 6
Golduck: Surf Route 35, Ilex Forest, Route 6, Mt. Silver, evolve Psyduck 
(L33)

Natural Moves:
Scratch (start)
Tail Whip (L5 Psyduck)
Disable (L10 Psyduck)
Confusion (L16 Psyduck)
Screech (L23 Psyduck)
Psych Up (L31 Psyduck)
Fury Swipes (L40 Psyduck, L44 Golduck)
Hydro Pump (L50 Psyduck, L58 Golduck)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
(8), Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam
(15, Golduck), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39),
Rest (44), Attract (45), Fury Cutter (49, Golduck), Surf (H3), Strength (H4),
Flash (H5), Whirlpool (H6), Waterfall (H7)

RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Pay Day, Submission, Counter, Seismic Toss, Rage,
Mimic, Bide, Skull Bash, Substitute, Amnesia (not a TM, Amnesia Psyduck can
be imported).

Breeding: Psychic, Ice Beam, Psybeam, Light Screen, Foresight, Hypnosis,
Future Sight, Cross Chop (Crystal)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 155 HP, 102 Attack, 98 Defense, 105 Speed, 115 Special
Attack, 100 Special Defense
L100: 363 HP (T54), 262 Attack (T61), 254 Defense (T66), 268 Speed (T48),
288 Special Attack (T35), 258 Special Defense (T63)

66-67-68: Machop/Machoke/Machamp (Fighting)
Location: Machop: Trade (Goldenrod Dept. Store), Mt. Mortar, Rock Tunnel
Machoke: Mt. Mortar, Rock Tunnel, evolve Machop (L28)
Machamp: Trade Machoke (no item required)

Natural Moves:
Low Kick (start)
Leer (start)
Focus Energy (L7 Machop)
Karate Chop (L13 Machop)
Seismic Toss (L19 Machop)
Foresight (L25 Machop)
Vital Throw (L31 Machop, L34 Machoke/Machamp)
Cross Chop (L37 Machop, L43 Machoke/Machamp)
Scary Face (L43 Machop, L52 Machoke/Machamp)
Submission (L49 Machop, L61 Machoke/Machamp)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
(8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Machamp),
Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27),
Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34),
Sleep Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44),
Attract (45), Thief (46), Fire Punch (48), Strength (H4)

RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Counter,
Rage, Fissure, Mimic, Bide, Metronome, Skull Bash, Rock Slide, Substitute

Breeding: Light Screen, Rolling Kick, Meditate, Encore

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 165 HP, 150 Attack, 100 Defense, 75 Speed, 85 Special
Attack, 105 Special Defense
L100: 383 HP (T32), 358 Attack (T3), 258 Defense (T54), 208 Speed (T102),
228 Special Attack (T82), 268 Special Defense (T49)

236-106: Tyrogue/Hitmonlee (Fighting)
Location: Tyrogue: Mt. Mortar
Hitmonlee: Evolve Tyrogue (L20, Attack must be greater than Defense)

Natural Moves:
Tackle (Tyrogue starts with this)
Double Kick (Hitmonlee starts with this)
Meditate (L6 Hitmonlee)
Rolling Kick (L11 Hitmonlee)
Jump Kick (L16 Hitmonlee)
Focus Energy (L21 Hitmonlee)
Hi Jump Kick (L26 Hitmonlee)
Mind Reader (L31 Hitmonlee)
Foresight (L36 Hitmonlee)
Endure (L41 Hitmonlee)
Mega Kick (L46 Hitmonlee)
Reversal (L51 Hitmonlee)

TM/HM: Dynamicpunch (1, Hitmonlee), Headbutt (2), Curse (3), Toxic (6),
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Hitmonlee), Protect (17), Endure (20), Frustration (21), Return (27),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Detect (43), Rest (44), Attract (45), Thief (46), Strength (H4)

RBY TMs: Mega Punch, Body Slam, Take Down, Double-Edge, Submission, Counter,
Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute

Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
(Crystal)

Crystal Move Tutor: None

Maximum Stats: L50: 125 HP, 140 Attack, 73 Defense, 107 Speed, 55 Special
Attack, 130 Special Defense
L100: 303 HP (T127), 338 Attack (T13), 204 Defense (122), 272 Speed (47),
168 Special Attack (T130), 318 Special Defense (T12)

236-107: Tyrogue/Hitmonchan (Fighting)
Location: Tyrogue: Mt. Mortar
Hitmonchan: Evolve Tyrogue (L20, Attack must be less than Defense)

Natural Moves:
Tackle (Tyrogue starts with this)
Comet Punch (Hitmonchan starts with this)
Agility (L7 Hitmonchan)
Pursuit (L13 Hitmonchan)
Thunderpunch \
Ice Punch----- (L26 Hitmonchan)
Fire Punch    /
Mach Punch (L32 Hitmonchan)
Mega Punch (L38 Hitmonchan)
Detect (L44 Hitmonchan)
Counter (L50 Hitmonchan)

TM/HM: Dynamicpunch (1, Hitmonchan), Headbutt (2), Curse (3), Toxic (6),
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Hitmonchan), Protect (17), Endure (20), Frustration (21), Return (27),
Mud-Slap (31), Double Team (32), Ice Punch (33, Hitmonchan), Swagger (34),
Sleep Talk (35), Swift (39), Thunderpunch (41, Hitmonchan), Rest (44),
Attract (45), Thief (46), Strength (H4)

RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Seismic
Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute

Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
(Crystal)

Crystal Move Tutor: None

Maximum Stats: L50: 125 HP, 125 Attack, 99 Defense, 96 Speed, 55 Special
Attack, 130 Special Defense
L100: 303 HP (T127), 308 Attack (T23), 256 Defense (T64), 250 Speed (T70),
168 Special Attack (T130), 318 Special Defense (T12)

236-237: Tyrogue/Hitmontop (Fighting)
Location: Tyrogue: Mt. Mortar
Hitmontop: Evolve Tyrogue (L20, Attack must = Defense)

Natural Moves:
Tackle (Tyrogue starts with this)
Rolling Kick (Hitmontop starts with this)
Focus Energy (L7 Hitmontop)
Pursuit (L13 Hitmontop)
Quick Attack (L19 Hitmontop)
Rapid Spin (L25 Hitmontop)
Counter (L31 Hitmontop)
Detect (L37 Hitmontop)
Agility (L43 Hitmontop)
Triple Kick (L49 Hitmontop)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10),
Snore (13), Protect (17), Endure (20), Frustration (21), Return (27), Dig
(28, Hitmontop), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Strength
(H4)

Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
(Crystal)

Maximum Stats: L50: 125 HP, 115 Attack, 115 Defense, 90 Speed, 55 Special
Attack, 130 Special Defense
L100: 303 HP (T127), 288 Attack (T38), 288 Defense (T33), 238 Speed (T76),
168 Special Attack (T130), 318 Special Defense (T12)

203: Girafarig (Normal/Psychic)
Location: Route 43

Natural Moves:
Tackle (start)
Growl (start)
Confusion (L7 Girafarig)
Stomp (L13 Girafarig)
Agility* (L20 Girafarig)
Baton Pass* (L30 Girafarig)
Psybeam (L41 Girafarig)
Crunch (L54 Girafarig)

TM/HM: Headbutt (2), Curse* (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17),
Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26),
Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Rest (44),
Attract (45), Thief (46), Nightmare (50), Strength (H4)

Breeding: Amnesia*, Beat Up, Foresight, Future Sight, Take Down

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 145 HP, 100 Attack, 85 Defense, 105 Speed, 110 Special
Attack, 85 Special Defense
L100: 343 HP (T79), 258 Attack (T76), 228 Defense (T93), 268 Speed (T48),
278 Special Attack (T42), 228 Special Defense (T104)

*The four moves with stars beside them are the four that make Girafarig the
ultimate Baton Passer.

128: Tauros (Normal)
Location: Route 38, Route 39

Natural Moves:
Tackle (start)
Tail Whip (L4 Tauros)
Rage (L8 Tauros)
Horn Attack (L13 Tauros)
Scary Face (L19 Tauros)
Pursuit (L26 Tauros)
Rest (L34 Tauros)
Thrash (L43 Tauros)
Take Down (L53 Tauros)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
(15), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail
(23), Thunder (25), Earthquake (26), Return (27), Double Team (32), Swagger
(34), Sleep Talk (35), Fire Blast (38), Rest (44), Attract (45), Surf (H3),
Strength (H4)

RBY TMs: Horn Drill, Body Slam, Double-Edge, Ice Beam, Rage, Thunderbolt,
Fissure, Mimic, Bide, Skull Bash, Substitute, Stomp (import a Tauros with
Stomp).

Breeding: None

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 150 HP, 120 Attack, 115 Defense, 130 Speed, 60 Special
Attack, 90 Special Defense
L100: 353 HP (T66), 298 Attack (T30), 288 Defense (T33), 318 Speed (T12),
178 Special Attack (T123), 238 Special Defense (T91)

241: Miltank (Normal)
Location: Route 38, Route 39

Natural Moves:
Tackle (start)
Growl (L4 Miltank)
Defense Curl (L8 Miltank)
Stomp (L13 Miltank)
Milk Drink (L19 Miltank)
Bide (L26 Miltank)
Rollout (L34 Miltank)
Body Slam (L43 Miltank)
Heal Bell (L53 Miltank)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
(11), Sweet Scent (12), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind
(16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron
Tail (23), Thunder (25), Earthquake (26), Return (27), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
(35), Sandstorm (37), Defense Curl (40), Thunderpunch (41), Rest (44),
Attract (45), Fire Punch (48), Surf (H3), Strength (H4)

Breeding: Seismic Toss, Reversal, Present

Crystal Move Tutor: Thunderbolt, Ice Beam

Maximum Stats: L50: 170 HP, 100 Attack, 125 Defense, 120 Speed, 60 Special
Attack, 90 Special Defense
L100: 393 HP (T23), 258 Attack (T76), 308 Defense (T22), 298 Speed (T19),
178 Special Attack (T123), 238 Special Defense (T91)

240-126: Magby/Magmar (Fire)
Location: Magby: Breed Magmar
Magmar: Burned Tower, evolve Magby (L30)

Natural Moves:
Ember (start)
Leer (L7 Magby/Magmar)
Smog (L13 Magby/Magmar)
Fire Punch (L19 Magby/Magmar, captured Magmar start with this)
Smokescreen (L25 Magby/Magmar)
Sunny Day (L31 Magby, L33 Magmar)
Flamethrower (L37 Magby, L41 Magmar)
Confuse Ray (L43 Magby, L49 Magmar)
Fire Blast (L49 Magby, L57 Fire Blast)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8, 
Magmar), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, 
Magmar), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return 
(27), Psychic (29), Mud-Slap (31), Double Team (32), Swagger (34), Sleep 
Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), 
Attract (45), Thief (46), Fire Punch (48), Strength (H4, Magmar)

RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter,
Seismic Toss, Rage, Teleport, Mimic, Bide, Metronome, Skull Bash, Psywave,
Substitute

Breeding: Barrier, Karate Chop, Screech, Mega Punch, Cross Chop (Crystal),
Dizzy Punch (Crystal)

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 140 HP, 115 Attack, 77 Defense, 113 Speed, 120 Special
Attack, 105 Special Defense
L100: 333 HP (T85), 288 Attack (T38), 212 Defense (T115), 284 Speed (T38),
298 Special Attack (T22), 268 Special Defense (T49)

238-124: Smoochum/Jynx (Ice/Psychic)
Location: Smoochum: Breed Jynx
Jynx: Evolve Smoochum (L30), Ice Cave

Natural Moves:
Pound (start)
Lick (start)
Sweet Kiss (L9 Smoochum)
Lovely Kiss (L9 Jynx)
Powder Snow (L13 Smoochum/Jynx)
Confusion (L21 Smoochum)
Doubleslap (L21 Jynx)
Sing (L25 Smoochum)
Ice Punch (L25 Smoochum)
Mean Look (L33 Smoochum, L35 Jynx)
Psychic (L37 Smoochum)
Body Slam (L41 Smoochum)
Perish Song (L45 Smoochum, L51 Jynx)
Blizzard (L49 Smoochum, L57 Jynx)

TM/HM: Dynamicpunch (1), Headbutt (2, Jynx), Curse (3), Toxic (6), Psych
Up (9), Hidden Power (10), Sweet Scent (12), Snore (13), Blizzard (14),
Hyper Beam (15, Electabuzz), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Return (27), Psychic (29), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
(35), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50)

RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water
Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic,
Reflect, Bide, Metronome, Skull Bash, Psywave, Substitute

Breeding: Meditate, Dizzy Punch (Crystal)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 140 HP, 70 Attack, 55 Defense, 115 Speed, 135 Special
Attack, 115 Special Defense
L100: 333 HP (T85), 198 Attack (T123), 168 Defense (T136), 288 Speed (T32),
328 Special Attack (T8), 288 Special Defense (T34)

239-125: Elekid/Electabuzz (Electric)
Location: Elekid: Breed Electabuzz
Electabuzz: Route 10, evolve Elekid (L30)

Natural Moves:
Quick Attack (start)
Leer (start)
Thunderpunch (L9 Elekid/Electabuzz)
Light Screen (L17 Elekid/Electabuzz)
Swift (L25 Elekid/Electabuzz)
Screech (L33 Elekid, L36 Electabuzz)
Thunderbolt (L41 Elekid, L47 Electabuzz)
Thunder (L49 Elekid, L58 Electabuzz)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7),
Rock Smash (8, Electabuzz), Hidden Power (10), Snore (13), Hyper Beam (15,
Electabuzz), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
Iron Tail (23, Electabuzz), Thunder (25), Return (27), Psychic (29), Mud-
Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
Swift (39), Thunderpunch (41), Detect (43), Rest (44), Attract (45),
Thief (46), Fire Punch (48), Strength (H4, Electabuzz), Flash (H5)

RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide,
Metronome, Skull Bash, Thunder Wave, Psywave, Substitute

Breeding: Barrier, Rolling Kick, Karate Chop, Meditate, Cross Chop
(Crystal), Dizzy Punch (Crystal)

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 140 HP, 103 Attack, 77 Defense, 125 Speed, 115 Special
Attack, 105 Special Defense
L100: 333 HP (T85), 264 Attack (T69), 212 Defense (T115), 308 Speed (T17),
288 Special Attack (T35), 268 Special Defense (T49)

122: Mr. Mime (Psychic)
Location: Celadon Game Corner, Route 21

Natural Moves:
Barrier (start)
Confusion (L6 Mr. Mime)
Substitute (L11 Mr. Mime)
Meditate (L16 Mr. Mime)
Doubleslap (L21 Mr. Mime)
Reflect (L26 Mr. Mime)
Light Screen (L26 Mr. Mime)
Encore (L31 Mr. Mime)
Psybeam (L36 Mr. Mime)
Baton Pass (L41 Mr. Mime)
Safeguard (L46 Mr. Mime)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
(7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15), Protect (17), Endure (20), Frustration (21), Solarbeam (22), Thunder
(25), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double
Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41),
Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48),
Nightmare (50), Flash (H5)

RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Reflect,
Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Substitute

Crystal Move Tutor: Thunderbolt

Breeding: Mimic, Hypnosis, Future Sight

Maximum Stats: L50: 115 HP, 65 Attack, 85 Defense, 110 Speed, 120 Special
Attack, 140 Special Defense
L100: 283 HP (136), 188 Attack (T130), 228 Defense (T93), 278 Speed (T41),
298 Special Attack (T22), 338 Special Defense (9)

235: Smeargle (Normal)
Location: Ruins of Alph

Natural Moves:
Sketch (start)
Sketch (L11 Smeargle, and every 10 levels after that)

TM/HM: None

Breeding: None

Crystal Move Tutor: None

Maximum Stats: L50: 130 HP, 40 Attack, 55 Defense, 95 Speed, 40 Special
Attack, 65 Special Defense
L100: 313 HP (T117), 138 Attack (T136), 168 Defense (T136), 248 Speed (T72),
138 Special Attack (137), 188 Special Defense (T132)

83: Farfetch'd (Normal/Flying)
Location: Route 38, Route 39

Natural Moves:
Peck (start)
Sand-Attack (L7 Farfetch'd)
Leer (L13 Farfetch'd)
Fury Attack (L19 Farfetch'd)
Swords' Dance (L25 Farfetch'd)
Agility (L31 Farfetch'd)
Slash (L37 Farfetch'd)
False Swipe (L44 Farfetch'd)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10),
Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21),
Iron Tail (23), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief
(46), Steel Wing (47), Cut (H1), Fly (H2)

RBY TMs: Razor Wind, Whirlwind, Body Slam, Take Down, Double-Edge, Rage,
Mimic, Reflect, Bide, Skull Bash, Substitute

Breeding: Mirror Move, Gust, Steel Wing (Gold/Silver only), Foresight,
Flail, Quick Attack

Crystal Move Tutor: None

Other: Baton Pass (Pokemon Stadium 2)

Maximum Stats: L50: 127 HP, 85 Attack, 75 Defense, 80 Speed, 78 Special
Attack, 82 Special Defense
L100: 307 HP (126), 228 Attack (T106), 208 Defense (T117), 218 Speed (T96),
214 Special Attack (105), 222 Special Defense (114)

177-178: Natu/Xatu (Psychic/Flying)
Location: Natu: Ruins of Alph
Xatu: Evolve Natu (L25)

Natural Moves:
Peck (start)
Leer (start)
Night Shade (L10 Natu)
Teleport (L20 Natu)
Future Sight (L30 Natu, L35 Xatu)
Confuse Ray (L40 Natu, L50 Xatu)
Psychic (L50 Natu, L65 Xatu)

TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day
(11), Snore (13), Hyper Beam (15, Xatu), Protect (17), Giga Drain (19),
Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29),
Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater
(42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50),
Fly (H2, Xatu), Flash (H5)

Breeding: Haze, Drill Peck, Steel Wing, Faint Attack, Quick Attack

Crystal Move Tutor: None

Maximum Stats: L50: 140 HP, 95 Attack, 90 Defense, 115 Speed, 115 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 248 Attack (T88), 238 Defense (T83), 288 Speed (T32),
288 Special Attack (T35), 238 Special Defense (T91)

211: Qwilfish (Water/Poison)
Location: Route 32, Route 12, Route 13 (fishing, need Super Rod unless
swarming on Route 32)

Natural Moves:
Spikes (Crystal: Start)
Tackle (start)
Poison Sting (start)
Harden (L10 Qwilfish)
Minimize (L10 Qwilfish)
Water Gun (L19 Qwilfish)
Pin Missile (L28 Qwilfish)
Take Down (L37 Qwilfish)
Hydro Pump (L46 Qwilfish)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Hidden Power (10),
Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Sludge Bomb (36), Swift (39), Defense Curl (40), Rest (44),
Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7)

Breeding: Haze, Bubblebeam, Flail, Supersonic

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 140 HP, 115 Attack, 95 Defense, 105 Speed, 75 Special
Attack, 75 Special Defense
L100: 333 HP (T85), 288 Attack (T38), 248 Defense (T70), 268 Speed (T48),
208 Special Attack (T106), 208 Special Defense (T124)

72-73: Tentacool/Tentacruel (Water/Poison)
Location: Tentacool: New Bark Town, Cherrygrove City, Route 32, Union Cave, 
Route 34, Olivine City, Route 40, Route 41, Whirl Islands, Cianwood City, 
Pallet Town, Vermilion City, Cinnibar Island, Route 12, Route 13, Route 19, 
Route 20, Route 21, Route 26, Route 27
Tentacruel: Same as Tentacool, evolve Tentacool (L30)

Natural Moves:
Poison Sting (start)
Supersonic (L6 Tentacool)
Constrict (L12 Tentacool)
Acid (L19 Tentacool)
Bubblebeam (L25 Tentacool)
Wrap (L30 Tentacool)
Barrier (L36 Tentacool, L38 Tentacruel)
Screech (L43 Tentacool, L47 Tentacruel)
Hydro Pump (L49 Tentacool, L55 Tentacruel)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
Hyper Beam (15, Tentacruel), Icy Wind (16), Protect (17), Rain Dance (18),
Giga Drain (19), Endure (20), Frustration (21), Return (27), Double Team
(32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
(45), Cut (H1), Surf (H3), Whirlpool (H6)

RBY TMs: Swords Dance, Take Down, Double-Edge, Water Gun, Ice Beam, Rage,
Mega Drain, Mimic, Reflect, Bide, Skull Bash, Substitute

Breeding: Haze, Mirror Coat, Aurora Beam, Rapid Spin, Safeguard

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 155 HP, 90 Attack, 85 Defense, 120 Speed, 100 Special
Attack, 140 Special Defense
L100: 363 HP (T54), 238 Attack (T99), 228 Defense (T93), 298 Speed (T19),
258 Special Attack (T52), 338 Special Defense (8)

98-99: Krabby/Kingler (Water)
Location: Krabby: Route 34 (fish), Olivine City (fish), Route 40 (Rock
Smash, Fish), Route 41 (fish), Whirl Islands
Kingler: Route 34 (fish, Super Rod), Olivine City (fish, Super Rod), Route 
40 (fish), Route 41 (fish), evolve Krabby (L28)

Natural Moves:
Bubble (start)
Leer (start)
Vicegrip (L12 Krabby)
Harden (L16 Krabby)
Stomp (L23 Krabby)
Guillotine (L27 Krabby)
Protect (L34 Krabby, L38 Kingler)
Crabhammer (L38 Krabby, L49 Kingler)

TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, Kingler), Icy Wind (16), Protect (17), Rain
Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Rest (44), Attract (45),
Thief (46), Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4), Whirlpool
(H6)

RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Bubblebeam, Water
Gun, Ice Beam, Rage, Mimic, Bide, Substitute

Breeding: Haze, Amnesia, Dig, Flail, Slam

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 130 HP, 150 Attack, 135 Defense, 95 Speed, 70 Special
Attack, 70 Special Defense
L100: 313 HP (T117), 358 Attack (T3), 328 Defense (T13), 248 Speed (T72),
198 Special Attack (T113), 198 Special Defense (T128)

213: Shuckle (Bug/Rock)
Location: Route 40, Cianwood City

Natural Moves:
Constrict (start)
Withdraw (start)
Wrap (L9 Shuckle)
Encore (L14 Shuckle)
Safeguard (L23 Shuckle)
Bide (L28 Shuckle)
Rest (L37 Shuckle)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20),
Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Sandstorm
(37), Defense Curl (40), Rest (44), Attract (45), Strength (H4), Flash (H5)

Breeding: Sweet Scent

Crystal Move Tutor: None

Maximum Stats: L50: 95 HP, 30 Attack, 250 Defense, 25 Speed, 30 Special
Attack, 250 Special Defense
L100: 243 HP (138), 118 Attack (T138), 558 Defense (1), 108 Speed (138),
118 Special Attack (138), 558 Special Defense (1)

120-121: Staryu/Starmie (Water/Psychic)
Location: Staryu: Route 34, Route 40, Route 41, Olivine City, Cianwood City,
Cerulean Gym (need Good Rod or better, only at night)
Starmie: Evolve Staryu (Water Stone)

Natural Moves:
Tackle (start)
Harden (start)
Water Gun (L7 Staryu)
Rapid Spin (L13 Staryu)
Recover (L19 Staryu)
Swift (L25 Staryu)
Bubblebeam (L31 Staryu, L23 Starmie)
Minimize (L37 Staryu)
Confuse Ray (L37 Starmie)
Light Screen (L43 Staryu)
Hydro Pump (L50 Staryu)

TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10),
Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27),
Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Dream Eater (42), Rest (44), Attract (45), Nightmare (50), Surf (H3), Flash
(H5), Whirlpool (H6), Waterfall (H7)

RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Teleport,
Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack,
Substitute

Breeding: None (genderless Pokemon)

Crystal Move Tutor: Thunderbolt, Ice Beam

Maximum Stats: L50: 135 HP, 95 Attack, 105 Defense, 135 Speed, 120 Special
Attack, 105 Special Defense
L100: 323 HP (T105), 248 Attack (T88), 268 Defense (T44), 328 Speed (T8),
298 Special Attack (T22), 268 Special Defense (T49)

90-91: Shellder/Cloyster (Water, Water/Ice)
Location: Shellder: Olivine Docks, Vermillion Docks, Route 19, Route 20,
Route 21 (Good Rod needed)
Cloyster: Evolve Shellder (Water Stone)

Natural Moves:
Tackle (start)
Withdraw (start)
Supersonic (L9 Shellder)
Aurora Beam (L17 Shellder)
Protect (L25 Shellder)
Leer (L33 Shellder)
Spikes (Crystal: L33 Cloyster)
Clamp (L41 Shellder)
Spike Cannon (L41 Cloyster)
Ice Beam (L49 Shellder)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
Hyper Beam (15, Cloyster), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool
(H6)

RBY TMs: Double-Edge, Bubblebeam, Water Gun, Rage, Teleport, Mimic,
Reflect, Bide, Selfdestruct, Explosion, Tri Attack, Substitute

Breeding: Barrier, Rapid Spin, Bubblebeam, Screech, Take Down

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 125 HP, 115 Attack, 200 Defense, 90 Speed, 105 Special
Attack, 65 Special Defense
L100: 303 HP (T127), 288 Attack (T38), 458 Defense (3), 238 Speed (T76),
268 Special Attack (T50), 188 Special Defense (T132)

222: Corsola (Water/Rock)
Location: Route 19, Route 34, Route 40, Olivine City (need Good Rod or 
better, only during morning or afternoon)

Natural Moves:
Tackle (start)
Harden (L7 Corsola)
Bubble (L13 Corsola)
Recover (L19 Corsola)
Bubblebeam (L25 Corsola)
Spike Cannon (L31 Corsola)
Mirror Coat (L37 Corsola)
Ancientpower (L43 Corsola)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4),
Whirlpool (H6)

Breeding: Amnesia, Safeguard, Rock Slide, Screech, Mist

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 130 HP, 75 Attack, 105 Defense, 55 Speed, 85 Special
Attack, 105 Special Defense
L100: 313 HP (T117), 208 Attack (T118), 268 Defense (T44), 168 Speed (T126),
228 Special Attack (T82), 268 Special Defense (T49)

223-224: Remoraid/Octillery (Water)
Location: Remoraid: Route 44 (fish, need Super Rod unless swarming)
Octillery: Evolve Remoraid (L25)

Natural Moves:
Water Gun (start)
Lock-On (L11 Remoraid)
Bubblebeam  \
Psybeam----- (L22 Remoraid)
Aurora Beam /
Octazooka (L25 Octillery)
Focus Energy (L33 Remoraid, L38 Octillery)
Ice Beam (L44 Remoraid, L54 Octillery)
Hyper Beam (L55 Remoraid, L70 Octillery)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Hyper Beam (15),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Defense Curl (40), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool
(H6)

Breeding: Haze, Aurora Beam, Octazooka, Screech, Supersonic

Crystal Move Tutor: Ice Beam, Flamethrower

Maximum Stats: L50: 150 HP, 125 Attack, 95 Defense, 65 Speed, 125 Special
Attack, 95 Special Defense
L100: 353 HP (T66), 308 Attack (T23), 248 Defense (T70), 188 Speed (T116),
308 Special Attack (T19), 248 Special Defense (T82)

170-171: Chinchou/Lanturn (Water/Electric)
Location: Chinchou: Fish around New Bark, Olivine Harbor, Vermillion
Harbor, Route 21 (need Good Rod)
Lanturn: Fish same areas as Chinchou (need Super Rod), evolve Chinchou (L27)

Natural Moves:
Bubble (start)
Thunder Wave (start)
Supersonic (L5 Chinchou)
Flail (L13 Chinchou)
Water Gun (L17 Chinchou)
Spark (L25 Chinchou)
Confuse Ray (L29 Chinchou, L33 Lanturn)
Take Down (L37 Chinchou, L43 Lanturn)
Hydro Pump (L41 Chinchou, L53 Lanturn)

TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), 
Hyper Beam (15, Lanturn), Protect (17), Rain Dance (18), Endure (20), 
Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34), 
Sleep Talk (35), Rest (44), Attract (45), Surf (H3), Flash (H5), Whirlpool 
(H6), Waterfall (H7)

Breeding: Screech, Flail, Supersonic

Crystal Move Tutor: Thunderbolt, Ice Beam

Maximum Stats: L50: 200 HP, 78 Attack, 78 Defense, 87 Speed, 96 Special
Attack, 96 Special Defense
L100: 453 HP (7), 214 Attack (117), 214 Defense (T113), 232 Speed (T88),
250 Special Attack (T70), 250 Special Defense (81)

86-87: Seel/Dewgong (Water, Water/Ice)
Location: Seel: Whirl Islands
Dewgong: Evolve Seel (L34)

Natural Moves:
Headbutt (start)
Growl (start)
Aurora Beam (L16 Seel)
Rest (L21 Seel)
Take Down (L32 Seel)
Ice Beam (L37 Seel, L43 Dewgong)
Safeguard (L48 Seel, L60 Dewgong)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, Dewgong), Icy Wind (16), Protect (17), Rain
Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32),
Swagger (34), Sleep Talk (35), Rest (44), Attract (45), Surf (H3), Whirlpool
(H6), Waterfall (H7)

RBY TMs: Horn Drill, Body Slam, Double-Edge, Bubblebeam, Water Gun,
Pay Day, Rage, Mimic, Bide, Skull Bash, Substitute

Breeding: Perish Song, Lick, Slam, Peck, Disable, Encore

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 165 HP, 90 Attack, 100 Defense, 90 Speed, 90 Special
Attack, 115 Special Defense
L100: 383 HP (T32), 238 Attack (T99), 258 Defense (T54), 238 Speed (T76),
238 Special Attack (T78), 288 Special Defense (T34)

108: Lickitung (Normal)
Location: Route 44

Natural Moves:
Lick (start)
Supersonic (L7 Lickitung)
Defense Curl (L13 Lickitung)
Stomp (L19 Lickitung)
Wrap (L25 Lickitung)
Disable (L31 Lickitung)
Slam (L37 Lickitung)
Screech (L43 Lickitung)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26),
Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch
(33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38),
Defense Curl (40), Thunderpunch (41), Dream Eater (42), Rest (44), Attract
(45), Thief (46), Fire Punch (48), Nightmare (50), Cut (H1), Surf (H3),
Strength (H4)

RBY TMs: Mega Punch, Swords Dance, Mega Kick, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Thunderbolt, Earthquake, Fissure, Mimic, Bide, Skull Bash, Substitute

Breeding: Belly Drum, Body Slam, Magnitude

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 165 HP, 75 Attack, 95 Defense, 50 Speed, 80 Special
Attack, 95 Special Defense
L100: 383 HP (T32), 208 Attack (T118), 248 Defense (T70), 158 Speed (T129),
218 Special Attack (T94), 248 Special Defense (T82)

114: Tangela (Grass)
Location: Route 44, Route 21, Route 28

Natural Moves:
Constrict (start)
Sleep Powder (L4 Tangela)
Absorb (L10 Tangela)
Poison Powder (L13 Tangela)
Vine Whip (L19 Tangela)
Bind (L25 Tangela)
Mega Drain (L31 Tangela)
Stun Spore (L34 Tangela)
Slam (L40 Tangela)
Growth (L46 Tangela)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10),
Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17),
Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest
(44), Attract (45), Thief (46), Cut (H1), Flash (H5)

RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mimic,
Bide, Substitute

Breeding: Amnesia, Reflect, Confusion, Mega Drain, Flail

Crystal Move Tutor: None

Maximum Stats: L50: 140 HP, 75 Attack, 135 Defense, 80 Speed, 120 Special
Attack, 60 Special Defense
L100: 333 HP (T85), 208 Attack (T118), 328 Defense (T13), 218 Speed (T96),
298 Special Attack (T22), 178 Special Defense (138)

133-134: Eevee/Vaporeon (Normal, Water)
Location: Eevee: Goldenrod City after reactivating the Time Capsule,
Celadon Game Corner
Vaporeon: Evolve Eevee (Water Stone)

Natural Moves:
Tackle (start)
Tail Whip (start)
Sand-Attack (L8 Eevee/Vaporeon)
Growl (L16 Eevee)
Water Gun (L16 Vaporeon)
Quick Attack (L23 Eevee/Vaporeon)
Bite (L30 Eevee/Vaporeon)
Focus Energy (L36 Eevee)
Baton Pass (Crystal: L36 Eevee)
Aurora Beam (L36 Vaporeon)
Take Down (L42 Eevee)
Haze (L42 Vaporeon)
Acid Armor (L47 Vaporeon)
Hydro Pump (L52 Vaporeon)

TM/HM: Headbutt (2), Curse (3), Roar (5, Vaporeon), Toxic (6), Hidden Power
(10), Sunny Day (11), Snore (13), Blizzard (14, Vaporeon), Hyper Beam (15,
Vaporeon), Icy Wind (16, Vaporeon), Protect (17), Rain Dance (18, Vaporeon),
Endure (20), Frustration (21), Iron Tail (23), Return (27), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Detect (43), Rest (44), Attract (45), Surf (H3, Vaporeon), Whirlpool (H6,
Vaporeon), Waterfall (H7, Vaporeon)

RBY TMs: Body Slam, Take Down, Double-Edge, Bubblebeam (Vaporeon), Water
Gun (Vaporeon), Ice Beam (Vaporeon), Rage, Mimic, Reflect, Bide, Skull
Bash, Substitute

Breeding: Flail, Charm

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 205 HP, 85 Attack, 80 Defense, 85 Speed, 130 Special
Attack, 115 Special Defense
L100: 463 HP (T5), 228 Attack (T106), 218 Defense (T103), 228 Speed (T90),
318 Special Attack (T13), 288 Special Defense (T34)

133-135: Eevee/Jolteon (Normal, Electric)
Location: Eevee: Goldenrod City after reactivating the Time Capsule,
Celadon Game Corner
Jolteon: Evolve Eevee (Thunder Stone)

Natural Moves:
Tackle (start)
Tail Whip (start)
Sand-Attack (L8 Eevee/Jolteon)
Growl (L16 Eevee)
Thundershock (L16 Jolteon)
Quick Attack (L23 Eevee/Jolteon)
Bite (L30 Eevee)
Double Kick (L30 Jolteon)
Focus Energy (L36 Eevee)
Baton Pass (Crystal: L36 Eevee)
Pin Missile (L36 Jolteon)
Take Down (L42 Eevee)
Thunder Wave (L42 Jolteon)
Agility (L47 Jolteon)
Thunder (L52 Jolteon)

TM/HM: Headbutt (2), Curse (3), Roar (5, Jolteon), Toxic (6), Zap Cannon 
(7, Jolteon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, 
Jolteon), Protect (17), Rain Dance (18, Jolteon), Endure (20), Frustration 
(21), Iron Tail (23), Thunder (25, Jolteon) Return (27), Shadow Ball (30), 
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), 
Detect (43), Rest (44), Attract (45), Flash (H5, Jolteon)

RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Thunderbolt, Mimic,
Reflect, Bide, Skull Bash, Substitute

Breeding: Flail, Charm

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 150 Speed, 130 Special
Attack, 115 Special Defense
L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 358 Speed (T2),
318 Special Attack (T13), 288 Special Defense (T34)

133-136: Eevee/Flareon (Normal, Fire)
Location: Eevee: Goldenrod City after reactivating the Time Capsule,
Celadon Game Corner
Flareon: Evolve Eevee (Fire Stone)

Natural Moves:
Tackle (start)
Tail Whip (start)
Sand-Attack (L8 Eevee/Flareon)
Growl (L16 Eevee)
Ember (L16 Flareon)
Quick Attack (L23 Eevee/Flareon)
Bite (L30 Eevee/Flareon)
Focus Energy (L36 Eevee)
Baton Pass (Crystal: L36 Eevee)
Fire Spin (L36 Flareon)
Take Down (L42 Eevee)
Smog (L42 Flareon)
Leer (L47 Flareon)
Flamethrower (L52 Flareon)

TM/HM: Headbutt (2), Curse (3), Roar (5, Flareon), Toxic (6), Zap Cannon 
(7, Flareon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, 
Flareon), Protect (17), Rain Dance (18, Flareon), Endure (20), Frustration 
(21), Iron Tail (23), Return (27), Shadow Ball (30), Mud-Slap (31), Double 
Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), 
Detect (43), Rest (44), Attract (45)

RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute

Breeding: Flail, Charm

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 140 HP, 150 Attack, 80 Defense, 85 Speed, 115 Special
Attack, 130 Special Defense
L100: 333 HP (T85), 358 Attack (T3), 218 Defense (T103), 228 Speed (T90), 
288 Special Attack (T35), 318 Special Defense (T12)

133-196: Eevee/Espeon (Normal, Psychic)
Location: Eevee: Goldenrod City after reactivating the Time Capsule,
Celadon Game Corner
Espeon: Evolve Eevee (happiness, must evolve in morning/afternoon)

Natural Moves:
Tackle (start)
Tail Whip (start)
Sand-Attack (L8 Eevee/Espeon)
Growl (L16 Eevee)
Confusion (L16 Espeon)
Quick Attack (L23 Eevee/Espeon)
Bite (L30 Eevee)
Swift (L30 Espeon)
Focus Energy (L36 Eevee)
Baton Pass (Crystal: L36 Eevee)
Psybeam (L36 Espeon)
Take Down (L42 Eevee)
Psych Up (L42 Espeon)
Psychic (L47 Espeon)
Morning Sun (L52 Espeon)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7, Espeon), Psych
Up (9, Espeon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam 
(15, Espeon), Protect (17), Rain Dance (18, Espeon), Endure (20), 
Frustration (21), Iron Tail (23), Return (27), Psychic (29, Espeon), Shadow 
Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), 
Swift (39), Dream Eater (42, Espeon), Detect (43), Rest (44), Attract (45), 
Nightmare (50, Espeon), Cut (H1, Espeon), Strength (H4, Espeon)

RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute

Breeding: Flail, Charm

Crystal Move Tutor: None

Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special
Attack, 115 Special Defense
L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12),
358 Special Attack (T3), 288 Special Defense (T34)

133-197: Eevee/Umbreon (Normal, Dark)
Location: Eevee: Goldenrod City after reactivating the Time Capsule,
Celadon Game Corner
Umbreon: Evolve Eevee (happiness, must evolve at night)

Natural Moves:
Tackle (start)
Tail Whip (start)
Sand-Attack (L8 Eevee/Umbreon)
Growl (L16 Eevee)
Pursuit (L16 Umbreon)
Quick Attack (L23 Eevee/Umbreon)
Bite (L30 Eevee)
Confuse Ray (L30 Umbreon)
Focus Energy (L36 Eevee)
Baton Pass (Crystal: L36 Eevee)
Faint Attack (L36 Umbreon)
Take Down (L42 Eevee)
Mean Look (L42 Umbreon)
Screech (L47 Umbreon)
Moonlight (L52 Umbreon)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7, Umbreon), Psych
Up (9, Umbreon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Umbreon), Protect (17), Rain Dance (18, Umbreon), Endure (20),
Frustration (21), Iron Tail (23), Return (27), Psychic (29, Umbreon),
Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Dream Eater (42, Umbreon), Detect (43), Rest (44),
Attract (45), Nightmare (50, Umbreon), Cut (H1, Umbreon), Flash (H5, Umbreon)

RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute

Breeding: Flail, Charm

Crystal Move Tutor: None

Maximum Stats: L50: 170 HP, 85 Attack, 130 Defense, 85 Speed, 80 Special
Attack, 150 Special Defense
L100: 393 HP (T23), 228 Attack (T106), 318 Defense (T17), 228 Speed (T90),
218 Special Attack (T94), 358 Special Defense (T6)

116-117-230: Horsea/Seadra/Kingdra (Water, Water, Water/Dragon)
Location: Horsea: Whirl Islands (fish)
Seadra: Whirl Islands (fish), evolve Horsea (L32)
Kingdra: Evolve Seadra (trade with Dragon Scale attached)

Natural Moves:
Bubble (start)
Smokescreen (L8 Horsea)
Leer (L15 Horsea)
Water Gun (L22 Horsea)
Twister (L29 Horsea)
Agility (L36 Horsea, L40 Seadra/Kingdra)
Hydro Pump (L43 Horsea, L51 Seadra/Kingdra)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, not Horsea), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Dragonbreath (24), Return
(27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44),
Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7)

RBY TMs: Take Down, Double-Edge, Bubblebeam, Ice Beam, Rage, Mimic,
Bide, Skull Bash, Substitute

Breeding: Aurora Beam, Octazooka, Flail, Dragon Rage, Disable, Splash

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 150 HP, 115 Attack, 115 Defense, 105 Speed, 115 Special
Attack, 115 Special Defense
L100: 353 HP (T66), 288 Attack (T38), 288 Defense (T33), 268 Speed (T48),
288 Special Attack (T35), 288 Special Defense (T34)

207: Gligar (Ground/Flying)
Location: Route 45 (Gold only)

Natural Moves:
Poison Sting (start)
Sand-Attack (L6 Gligar)
Harden (L13 Gligar)
Quick Attack (L20 Gligar)
Faint Attack (L28 Gligar)
Slash (L36 Gligar)
Screech (L44 Gligar)
Guillotine (L54 Gligar)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10),
Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21),
Iron Tail (23), Return (27), Double Team (32), Swagger (34), Sleep Talk (35),
Sludge Bomb (36), Sandstorm (37), Swift (39), Detect (43), Rest (44),
Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4)

Breeding: Wing Attack, Metal Claw, Razor Wind, Counter

Crystal Move Tutor: None

Other: Earthquake (Pokemon Stadium 2)

Maximum Stats: L50: 140 HP, 95 Attack, 125 Defense, 105 Speed, 55 Special
Attack, 85 Special Defense
L100: 333 HP (T85), 248 Attack (T88), 308 Defense (T22), 268 Speed (T48),
168 Special Attack (T130), 228 Special Defense (T104)

225: Deliberd (Ice/Flying)
Location: Ice Cave (Silver only)

Natural Move:
Present (start)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief
(46), Fly (H2)

Breeding: Aurora Beam, Future Sight, Rapid Spin, Quick Attack, Splash

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 120 HP, 75 Attack, 65 Defense, 95 Speed, 85 Special
Attack, 65 Special Defense
L100: 293 HP (135), 208 Attack (T118), 188 Defense (T130), 248 Speed (T72),
228 Special Attack (T82), 188 Special Defense (T132)

220-221: Swinub/Pilowswine (Ice/Ground)
Location: Swinub: Ice Cave
Pilowswine: Evolve Swinub (L33)

Natural Moves:
Tackle (start)
Powder Snow (L10 Swinub)
Endure (L19 Swinub)
Take Down (L28 Swinub)
Fury Attack (L33 Pilowswine)
Mist (L37 Swinub, L42 Pilowswine)
Blizzard (L46 Swinub, L56 Pilowswine)
Amnesia (Crystal: L55 Swinub, L70 Pilowswine)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
Power (1), Snore (13), Blizzard (14), Hyper Beam (15, Pilowswine), Icy Wind
(16), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
Earthquake (26), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
Defense Curl (40), Detect (43), Rest (44), Attract (45), Strength (H4)

Breeding: Rock Slide, Body Slam, Ancientpower, Bite, Take Down

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 175 HP, 120 Attack, 100 Defense, 70 Speed, 80 Special
Attack, 80 Special Defense
L100: 403 HP (T15), 298 Attack (T30), 258 Defense (T54), 198 Speed (T108),
218 Special Attack (T94), 218 Special Defense (T116)

216-217: Teddiursa/Ursaring (Normal)
Location: Teddiursa: Route 45 (Gold only)
Ursaring: Victory Road, Route 28, Mt. Silver (Gold only), evolve Teddiursa
(L30)

Natural Moves:
Scratch (start)
Leer (start)
Lick (L8 Teddiursa)
Fury Swipes (L15 Teddiursa)
Faint Attack (L22 Teddiursa)
Rest (L29 Teddiursa)
Slash (L36 Teddiursa, L39 Ursaring)
Snore (L43 Teddiursa, L49 Ursaring)
Thrash (L50 Teddiursa, L59 Ursaring)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5),
Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11),
Snore (13), Hyper Beam (15, Ursaring), Protect (17), Endure (20),
Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39),
Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Thief (46),
Fire Punch (48), Fury Cutter (49), Cut (H1), Strength (H4)

Breeding: Crunch, Seismic Toss, Focus Energy, Counter, Take Down, Metal
Claw (Crystal)

Crystal Move Tutor: None

Maximum Stats: L50: 165 HP, 150 Attack, 95 Defense, 75 Speed, 95 Special
Attack, 95 Special Defense
L100: 383 HP (T32), 358 Attack (T3), 248 Defense (T70), 208 Speed (T102),
248 Special Attack (T72), 248 Special Defense (T82)

231-232: Phanpy/Donphan (Ground)
Location: Phanpy: Route 45 (Silver only)
Donphan: Victory Road, Route 28, Mt. Silver (Silver only), evolve Phanpy
(L25)

Natural Moves:
Tackle (start)
Growl (start)
Defense Curl (L9 Phanpy)
Flail (L17 Phanpy)
Take Down (L25 Phanpy)
Fury Attack (L25 Donphan)
Rollout (L33 Phanpy/Donphan)
Endure (L41 Phanpy)
Rapid Spin (L41 Donphan)
Double-Edge (L49 Phanpy)
Earthquake (L49 Donphan)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Roar (5), Toxic (6), Rock Smash
(8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Donphan),
Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Defense Curl (40), Rest (44), Attract (45), Strength (H4)

Breeding: Ancientpower, Body Slam, Focus Energy, Water Gun (Crystal, but
why?)

Crystal Move Tutor: None

Maximum Stats: L50: 165 HP, 140 Attack, 140 Defense, 70 Speed, 80 Special
Attack, 80 Special Defense
L100: 383 HP (T32), 338 Attack (T13), 338 Defense (T9), 198 Speed (T108),
218 Special Attack (T94), 218 Special Defense (T116)

226: Mantine (Water/Flying)
Location: Route 41 (Gold only)

Natural Moves:
Tackle (start)
Bubble (start)
Supersonic (L10 Mantine)
Bubblebeam (L18 Mantine)
Take Down (L25 Mantine)
Agility (L32 Mantine) 
Wing Attack (L40 Mantine)
Confuse Ray (L49 Mantine)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool
(H6), Waterfall (H7)

Breeding: Haze, Twister, Hydro Pump, Slam

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 140 HP, 60 Attack, 90 Defense, 90 Speed, 100 Special
Attack, 160 Special Defense
L100: 333 HP (T85), 178 Attack (T132), 238 Defense (T83), 238 Speed (T76),
258 Special Attack (T62), 378 Special Defense (4)

227: Skarmory (Steel/Flying)
Location: Route 45 (Silver only)

Natural Moves:
Leer (start)
Peck (start)
Sand-Attack (L13 Skarmory)
Swift (L19 Skarmory)
Agility (L25 Skarmory)
Fury Attack (L37 Skarmory)
Steel Wing (L49 Skarmory)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
Detect (43), Rest (44), Attract (45), Steel Wing (47), Cut (H1), Fly (H2)

Breeding: Drill Peck, Whirlwind, Pursuit, Sky Attack (Crystal)

Crystal Move Tutor: None

Maximum Stats: L50: 140 HP, 100 Attack, 160 Defense, 90 Speed, 60 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 258 Attack (T76), 378 Defense (T4), 238 Speed (T76),
178 Special Attack (T123), 238 Special Defense (T91)

84-85: Doduo/Dodrio (Normal/Flying)
Location: Doduo: Route 26, Route 27, Route 22, Route 28
Dodrio: Route 26, Route 28, evolve Doduo (L31)

Natural Moves:
Peck (start)
Growl (start)
Pursuit (L9 Doduo)
Fury Attack (L13 Doduo)
Tri Attack (L21 Doduo)
Rage (L25 Doduo)
Drill Peck (L33 Doduo, L38 Dodrio)
Agility (L37 Doduo, L47 Dodrio)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Dodrio), Protect (17), Endure (20), Frustration (21),
Solarbeam (22, Dodrio), Return (27), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Thief
(46), Steel Wing (47), Fly (H2)

RBY TMs: Whirlwind, Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect,
Bide, Skull Bash, Sky Attack, Substitute

Breeding: Haze, Supersonic, Flail, Faint Attack, Quick Attack

Crystal Move Tutor: None

Maximum Stats: L50: 135 HP, 130 Attack, 90 Defense, 120 Speed, 80 Special
Attack, 80 Special Defense
L100: 323 HP (T105), 318 Attack (T18), 238 Defense (T83), 298 Speed (T19),
218 Special Attack (T94), 218 Special Defense (T116)

77-78: Ponyta/Rapidash (Fire)
Location: Ponyta: Route 27, Route 26, Route 22, Route 28
Rapidash: Route 28, evolve Ponyta (L40)

Natural Moves:
Tackle (start)
Growl (L4 Ponyta)
Tail Whip (L8 Ponyta)
Ember (L13 Ponyta)
Stomp (L19 Ponyta)
Fire Spin (L26 Ponyta)
Take Down (L34 Ponyta)
Fury Attack (L40 Rapidash)
Agility (L43 Ponyta, L47 Rapidash)
Fire Blast (L53 Ponyta, L61 Rapidash)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day 
(11), Snore (13), Hyper Beam (15, Rapidash), Protect (17), Endure (20),
Frustration (21), Iron Tail (23), Return (27), Double Team (32), Swagger
(34), Sleep Talk (35), Fire Blast (38), Swift (39), Rest (44), Attract (45)

RBY TMs: Horn Drill, Body Slam, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute

Breeding: Thrash, Charm, Flame Wheel, Hypnosis, Quick Attack, Double Kick

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 140 HP, 120 Attack, 90 Defense, 125 Speed, 100 Special
Attack, 100 Special Defense
L100: 333 HP (T85), 298 Attack (T30), 238 Defense (T83), 308 Speed (T17),
258 Special Attack (T62), 258 Special Defense (T63)

104-105: Cubone/Marowak (Ground)
Location: Cubone: Rock Tunnel
Marowak: Rock Tunnel, evolve Cubone (L28)

Natural Moves:
Growl (start)
Tail Whip (L5 Cubone)
Bone Club (L9 Cubone)
Headbutt (L13 Cubone)
Leer (L17 Cubone)
Focus Energy (L21 Cubone)
Bonemerang (L25 Cubone)
Rage (L29 Cubone, L32 Marowak)
False Swipe (L33 Cubone, L39 Marowak)
Thrash (L37 Cubone, L46 Marowak)
Bone Rush (L41 Cubone, L53 Marowak)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
(8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper
Beam (15, Marowak), Icy Wind (16), Protect (17), Endure (20), Frustration
(21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm
(37), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), Attract
(45), Thief (46), Fire Punch (48), Strength (H4)

RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Fissure, Mimic, Bide, Skull Bash, Substitute

Breeding: Rock Slide, Screech, Ancientpower, Skull Bash, Belly Drum, Perish
Song, Swords Dance (Crystal)

Crystal Move Tutor: Ice Beam, Flamethrower

Maximum Stats: L50: 135 HP, 100 Attack, 130 Defense, 65 Speed, 70 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 258 Attack* (T76), 318 Defense (T17), 188 Speed (T116),
198 Special Attack (T113), 258 Special Defense (T63)

*This increases to 516 if Marowak is holding the Thick Club

115: Kangaskhan (Normal)
Location: Rock Tunnel

Natural Moves:
Comet Punch (start)
Leer (L7 Kangaskhan)
Bite (L13 Kangaskhan)
Tail Whip (L19 Kangaskhan)
Mega Punch (L25 Kangaskhan)
Rage (L31 Kangaskhan)
Endure (L37 Kangaskhan)
Dizzy Punch (L43 Kangaskhan)
Reversal (L49 Kangaskhan)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap
Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13),
Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance
(18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25),
Earthquake (26), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team
(32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire
Blast (38), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48),
Fury Cutter (49), Surf (H3), Strength (H4)

RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water
Gun, Ice Beam, Submission, Counter, Seismic Toss, Thunderbolt, Fissure,
Mimic, Bide, Skull Bash, Rock Slide, Substitute

Breeding: Safeguard, Focus Energy, Foresight, Stomp, Disable

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 180 HP, 115 Attack, 100 Defense, 110 Speed, 60 Special
Attack, 100 Special Defense
L100: 413 HP (T12), 288 Attack (T38), 258 Defense (T54), 278 Speed (T41),
178 Special Attack (T123), 258 Special Defense (T63)

111-112: Rhyhorn/Rhydon (Ground/Rock)
Location: Rhyhorn: Victory Road
Rhydon: Evolve Rhyhorn (L42)

Natural Moves:
Horn Attack (start)
Tail Whip (start)
Stomp (L13 Rhyhorn)
Fury Attack (L19 Rhyhorn)
Scary Face (L31 Rhyhorn)
Horn Drill (L37 Rhyhorn)
Take Down (L49 Rhyhorn, L54 Rhydon)
Earthquake (L55 Rhyhorn, L65 Rhydon)

TM/HM: Dynamicpunch (1, Rhydon), Headbutt (2), Curse (3), Rollout (4), Roar
(5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny
Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Rhydon), Icy Wind (16),
Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25),
Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Thunder
Punch (41, Rhydon), Rest (44), Attract (45), Fire Punch (48, Rhydon), Fury
Cutter (49, Rhydon), Surf (H3, Rhydon), Strength (H4)

RBY TMs: Mega Punch (Rhydon), Mega Kick (Rhydon), Body Slam, Double-Edge,
Bubblebeam (Rhydon), Water Gun (Rhydon), Ice Beam (Rhydon), Pay Day
(Rhydon), Submission (Rhydon), Seismic Toss (Rhydon), Rage, Thunderbolt,
Fissure, Mimic, Double Team, Bide, Skull Bash, Substitute

Breeding: Rock Slide, Magnitude, Reversal, Thrash, Counter, Crunch, Pursuit

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 180 HP, 150 Attack, 140 Defense, 60 Speed, 65 Special
Attack, 65 Special Defense
L100: 413 HP (T12), 358 Attack (T3), 338 Defense (T9), 178 Speed (T122),
188 Special Attack (T119), 188 Special Defense (T132)

198: Murkrow (Dark/Flying)
Location: Route 7, Route 16

Natural Moves:
Peck (start)
Pursuit (L11 Murkrow)
Haze (L16 Murkrow)
Night Shade (L26 Murkrow)
Faint Attack (L31 Murkrow)
Mean Look (L41 Murkrow)

TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11),
Snore (13), Icy Wind (16), Protect (17), Endure (20), Frustration (21),
Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44),
Attract (45), Thief (46), Steel Wing (47), Nightmare (50), Fly (H2)

Breeding: Drill Peck, Wing Attack, Whirlwind, Quick Attack, Mirror Move,
Sky Attack (Crystal)

Crystal Move Tutor: None

Maximum Stats: L50: 135 HP, 105 Attack, 62 Defense, 111 Speed, 105 Special
Attack, 62 Special Defense
L100: 323 HP (T105), 268 Attack (T59), 182 Defense (T134), 280 Speed (T30),
268 Special Attack (T50), 182 Special Defense (137)

228-229: Houndour/Houndoom (Dark/Fire)
Location: Houndour: Route 7
Houndoom: Evolve Houndour (L24)

Natural Moves:
Leer (start)
Ember (start)
Roar (L7 Houndour)
Smog (L13 Houndour)
Bite (L20 Houndour)
Faint Attack (L27 Houndour, L30 Houndoom)
Flamethrower (L35 Houndour, L41 Houndoom)
Crunch (L43 Houndour, L52 Houndoom)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17),
Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Return (27),
Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Sludge Bomb (36), Fire Blast (38), Swift (39), Dream Eater (42),
Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength
(H4, Houndoom)

Breeding: Counter, Pursuit, Reversal, Rage, Spite, Beat Up, Fire Spin

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 150 HP, 110 Attack, 70 Defense, 115 Speed, 130 Special
Attack, 100 Special Defense
L100: 353 HP (T66), 278 Attack (T50), 198 Defense (T123), 288 Speed (T32),
318 Special Attack (T13), 258 Special Defense (T63)

218-219: Slugma/Magcargo (Fire, Fire/Rock)
Location: Slugma: Route 16, Route 17, Route 18
Magcargo: Evolve Slugma (L38)

Natural Moves:
Smog (start)
Ember (L8 Slugma)
Rock Throw (L15 Slugma)
Harden (L22 Slugma)
Amnesia (L29 Slugma)
Flamethrower (L36 Slugma)
Rock Slide (L43 Slugma, L48 Magcargo)
Body Slam (L48 Slugma, L60 Magcargo)

TM/HM: Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10),
Sunny Day (11), Snore (13), Hyper Beam (15, Magcargo), Protect (17), Endure
(20), Frustration (21), Earthquake (26, Magcargo), Return (27), Mud-Slap 
(31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), 
Defense Curl (40), Rest (44), Attract (45), Strength (H4)

Breeding: Acid Armor

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 125 HP, 70 Attack, 140 Defense, 50 Speed, 100 Special
Attack, 100 Special Defense
L100: 303 HP (T127), 198 Attack (T123), 338 Defense (T9), 158 Speed (T129),
258 Special Attack (T62), 258 Special Defense (T63)

215: Sneasel (Dark/Ice)
Location: Route 28

Natural Moves:
Scratch (start)
Leer (start)
Quick Attack (L9 Sneasel)
Screech (L17 Sneasel)
Faint Attack (L25 Sneasel)
Fury Swipes (L33 Sneasel)
Agility (L41 Sneasel)
Slash (L49 Sneasel)
Beat Up (L57 Sneasel)
Metal Claw (Crystal: L65 Sneasel)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8),
Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23),
Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32),
Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40),
Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Fury
Cutter (49), Nightmare (50), Cut (H1), Surf (H3), Strength (H4)

Breeding: Reflect, Foresight, Counter, Bite, Spite

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 130 HP, 115 Attack, 75 Defense, 135 Speed, 55 Special
Attack, 95 Special Defense
L100: 313 HP (T117), 288 Attack (T38), 208 Defense (T117), 328 Speed (T8),
168 Special Attack (T130), 248 Special Defense (T82)

200: Misdreavus (Ghost)
Location: Mt. Silver

Natural Moves:
Growl (start)
Psywave (start)
Spite (L6 Misdreavus)
Confuse Ray (L12 Misdreavus)
Mean Look (L19 Misdreavus)
Psybeam (L27 Misdreavus)
Pain Split (L36 Misdreavus)
Perish Song (L46 Misdreavus)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9),
Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Thunder (25), Return (27), Psychic (29),
Shadow Ball (30), Double Team (32), Swagger (34), Sleep Talk (35), Swift
(39), Defense Curl (40), Dream Eater (42), Rest (44), Attract (45), Thief
(46), Nightmare (50), Flash (H5)

Breeding: Destiny Bond, Screech

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 135 HP, 80 Attack, 80 Defense, 105 Speed, 105 Special
Attack, 105 Special Defense
L100: 323 HP (T105), 218 Attack (T114), 218 Defense (T103), 268 Speed (T48),
268 Special Attack (T50), 268 Special Defense (T49)

137-233: Porygon/Porygon2 (Normal)
Location: Porygon: Celadon Game Corner
Porygon2: Evolve Porygon (trade with Upgrade attached)

Natural Moves:
Conversion (start)
Tackle (start)
Conversion2 (start)
Agility (L9 Porygon/Porygon2)
Psybeam (L12 Porygon/Porygon2)
Recover (L20 Porygon/Porygon2)
Sharpen (L24 Porygon)
Defense Curl (L24 Porygon2)
Lock-On (L32 Porygon/Porygon2)
Tri Attack (L36 Porygon/Porygon2)
Zap Cannon (L44 Porygon/Porygon2)

TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10),
Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail
(23), Thunder (25), Return (27), Psychic (29), Double Team (32), Swagger
(34), Sleep Talk (35), Swift (39), Defense Curl (40, Porygon2), Dream Eater 
(42), Rest (44), Thief (46), Nightmare (50), Flash (H5)

RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Mimic, Reflect,
Bide, Skull Bash, Thunder Wave, Psywave, Substitute

Breeding: None (genderless Pokemon)

Crystal Move Tutor: Ice Beam, Thunderbolt

Maximum Stats: L50: 160 HP, 100 Attack, 110 Defense, 80 Speed, 125 Special
Attack, 115 Special Defense
L100: 373 HP (T47), 258 Attack (T76), 278 Defense (T39), 218 Speed (T96),
308 Special Attack (T19), 288 Special Defense (T34)

113-242: Chansey/Blissey (Normal)
Location: Chansey: Route 12, Route 13, Route 14, Route 15
Blissey: Evolve Chansey (happy)

Natural Moves:
Pound (start)
Growl (L5 Chansey)
Tail Whip (L9 Chansey, L7 Blissey)
Softboiled (L13 Chansey, L10 Blissey)
Doubleslap (L17 Chansey, L13 Blissey)
Minimize (L23 Chansey, L18 Blissey)
Sing (L29 Chansey, L23 Blissey)
Egg Bomb (L35 Chansey, L28 Blissey)
Defense Curl (L41 Chansey, L33 Blissey)
Light Screen (L49 Chansey, L40 Blissey)
Double-Edge (L57 Chansey, L47 Blissey)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
(11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect
(17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron
Tail (23), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud-
Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37),
Fire Blast (38), Defense Curl (40), Dream Eater (42), Rest (44), Attract
(45), Strength (H4), Flash (H5)

RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave,
Psywave, Tri Attack, Substitute

Breeding: Heal Bell, Metronome, Present

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 330 HP, 30 Attack, 30 Defense, 75 Speed, 95 Special
Attack, 155 Special Defense
L100: 713 HP (1), 118 Attack (T138), 118 Defense (138), 208 Speed (T102),
248 Special Attack (T72), 368 Special Defense (5)

131: Lapras (Water/Ice)
Location: Union Cave (Fridays ONLY)

Natural Moves:
Water Gun (start)
Growl (start)
Sing (start)
Mist (L8 Lapras)
Body Slam (L15 Lapras)
Confuse Ray (L22 Lapras)
Perish Song (L29 Lapras)
Ice Beam (L36 Lapras)
Rain Dance (L43 Lapras)
Safeguard (L50 Lapras)
Hydro Pump (L57 Lapras)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind
(16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron
Tail (23), Dragonbreath (24), Thunder (25), Return (27), Psychic (29),
Double Team (32), Swagger (34), Sleep Talk (35), Dream Eater (42), Rest (44),
Attract (45), Nightmare (50), Surf (H3), Strength (H4), Whirlpool (H6)

RBY TMs: Horn Drill, Body Slam, Take Down, Double-Edge, Bubblebeam, Rage,
Solarbeam, Dragon Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash,
Psywave, Substitute

Breeding: Aurora Beam, Foresight

Crystal Move Tutor: Thunderbolt, Ice Beam

Maximum Stats: L50: 205 HP, 105 Attack, 100 Defense, 80 Speed, 105 Special
Attack, 115 Special Defense
L100: 463 HP (T5), 268 Attack (T59), 258 Defense (T54), 218 Speed (T96),
268 Special Attack (T50), 288 Special Defense (T34)

138-139: Omanyte/Omastar (Water/Rock)
Location: Omanyte: Import from R/B/Y
Omastar: Import from R/B/Y, evolve Omanyte (L40)

Natural Moves:
Constrict (start)
Withdraw (start)
Bite (L13 Omanyte)
Water Gun (L19 Omanyte)
Leer (L31 Omanyte)
Protect (L37 Omanyte)
Spike Cannon (L40 Omastar)
Ancientpower (L49 Omanyte, L54 Omastar)
Hydro Pump (L55 Omanyte, L65 Omastar)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Omastar),
Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool (H6)

RBY TMs: Horn Drill (Omastar), Body Slam, Take Down, Double-Edge, Ice Beam, 
Submission (Omastar), Seismic Toss (Omastar), Rage, Mimic, Reflect, Bide, 
Skull Bash (Omastar), Substitute

Breeding: Haze, Aurora Beam, Bubblebeam, Slam, Supersonic

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 145 HP, 80 Attack, 145 Defense, 75 Speed, 135 Special
Attack, 90 Special Defense
L100: 343 HP (T79), 218 Attack (T114), 348 Defense (8), 208 Speed (T102),
328 Special Attack (T8), 238 Special Defense (T91)

140-141: Kabuto/Kabutops (Water/Rock)
Location: Kabuto: Import from R/B/Y
Kabutops: Import from R/B/Y, evolve Kabuto (L40)

Natural Moves:
Scratch (start)
Harden (start)
Absorb (L10 Kabuto)
Leer (L19 Kabuto)
Sand-Attack (L28 Kabuto)
Endure (L37 Kabuto)
Slash (L40 Kabutops)
Mega Drain (L46 Kabuto, L55 Kabutops)
Ancientpower (L55 Kabuto, L65 Kabutops)

TM/HM: Headbutt (2, Kabutops), Curse (3), Rollout (4), Toxic (6), Rock
Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15,
Kabutops), Icy Wind (16), Protect (17), Rain Dance (18), Giga Drain (19),
Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Sandstorm (37), Rest (44), Attract (45), Thief (46),
Fury Cutter (49, Kabutops), Cut (H1, Kabutops), Surf (H3, Kabutops), 
Whirlpool (H6, Kabutops)

RBY TMs: Razor Wind (Yellow), Swords Dance (Yellow), Mega Kick (Yellow),
Body Slam, Take Down, Double-Edge, Water Gun, Ice Beam, Submission (Yellow),
Submission (Yellow), Seismic Toss (Yellow), Rage, Mimic, Reflect, Bide,
Skull Bash (Yellow), Substitute

Breeding: Dig, Aurora Beam, Bubblebeam, Flail, Rapid Spin

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 135 HP, 135 Attack, 125 Defense, 100 Speed, 85 Special
Attack, 90 Special Defense
L100: 323 HP (T105), 328 Attack (T16), 308 Defense (T22), 258 Speed (T63),
228 Special Attack (T82), 238 Special Defense (T91)

142: Aerodactyl (Rock/Flying)
Location: Route 14 (trade a Chansey)

Natural Moves:
Wing Attack (start)
Agility (L8 Aerodactyl)
Bite (L15 Aerodactyl)
Supersonic (L22 Aerodactyl)
Ancientpower (L29 Aerodactyl)
Scary Face (L36 Aerodactyl)
Take Down (L43 Aerodactyl)
Hyper Beam (L50 Aerodactyl)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
Power (10), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Earthquake
(26), Return (27), Double Team (32), Swagger (34), Sleep Talk (35),
Sandstorm (37), Fire Blast (38), Swift (39), Detect (43), Rest (44), Attract
(45), Thief (46), Steel Wing (47), Fly (H2)

RBY TMs: Razor Wind, Take Down, Double-Edge, Rage, Dragon Rage, Mimic,
Reflect, Bide, Sky Attack, Substitute

Breeding: Steel Wing, Whirlwind, Foresight, Pursuit

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 150 Speed, 80 Special
Attack, 95 Special Defense
L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 358 Speed (T2),
218 Special Attack (T94), 248 Special Defense (T82)

143: Snorlax (Normal)
Location: Route 11 (only one)

Natural Moves:
Tackle (start)
Amnesia (L8 Snorlax)
Defense Curl (L15 Snorlax)
Belly Drum (L22 Snorlax)
Headbutt (L29 Snorlax)
Snore (L36 Snorlax)
Rest (L36 Snorlax)
Body Slam (L43 Snorlax)
Rollout (L50 Snorlax)
Hyper Beam (L57 Snorlax)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
(11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect
(17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22),
Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
(35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Thunderpunch
(41), Rest (44), Attract (45), Fire Punch (48), Surf (H3), Strength (H4)

RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water
Gun, Ice Beam, Pay Day, Submission, Counter, Seismic Toss, Rage, Thunderbolt,
Fissure, Mimic, Reflect, Bide, Metronome, Selfdestruct, Skull Bash, Psywave,
Rock Slide, Substitute

Breeding: Charm, Lick

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 235 HP, 130 Attack, 85 Defense, 50 Speed, 85 Special
Attack, 130 Special Defense
L100: 523 HP (3), 318 Attack (T18), 228 Defense (T93), 158 Speed (T129),
228 Special Attack (T82), 318 Special Defense (T12)

1-2-3: Bulbasaur/Ivysaur/Venusaur (Grass/Poison)
Location: Bulbasaur- Import from Red/Blue/Yellow
Ivysaur- Evolve Bulbasaur (L16), Import from R/B/Y
Venusaur- Evolve Venusaur (L32), Import from R/B/Y

Natural Moves:
Tackle (start)
Growl (L4 Bulbasaur)
Leech Seed (L7 Bulbasaur)
Vine Whip (L10 Bulbasaur)
Poison Powder (L15 Bulbasaur)
Sleep Powder (L15 Bulbasaur)
Razor Leaf (L20 Bulbasaur, L22 Ivysaur)
Sweet Scent (L25 Bulbasaur, L29 Ivysaur)
Growth (L32 Bulbasaur, L38 Ivysaur, L41 Venusaur)
Synthesis (L39 Bulbasaur, L47 Ivysaur, L53 Venusaur)
Solarbeam (L46 Bulbasaur, L56 Ivysaur, L65 Venusaur)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), 
Sweet Scent (12), Snore (13), Hyper Beam (15, Venusaur only) Protect (17), 
Giga Drain (19), Endure (20), Frustration (21), Solar Beam (22), Return (27), 
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35, Defense Curl
(40), Rest (44), Attract (45), Cut (H1), Flash (H5)

RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega
Drain, Mimic, Reflect, Bide, Substitute

Breed: Razor Wind, Petal Dance, Skull Bash, Light Screen, Safeguard, Charm

Crystal Move Tutor: None

Maximum Stats: L50: 155 HP, 102 Attack, 103 Defense, 100 Speed, 120 Special
Attack, 120 Special Defense
L100: 363 HP (T54), 262 Attack (T71), 264 Defense (53), 258 Speed (T63),
298 Special Attack (T22), 298 Special Defense (T21)

4-5-6: Charmander/Charmeleon/Charizard (Fire, Fire, Fire/Flying)
Location: Charmander- Import from Red/Blue/Yellow
Charmeleon- Evolve Charmander (L16), Import from R/B/Y
Charizard- Evolve Charmeleon (L36), Import from R/B/Y

Natural Moves:
Scratch (start)
Growl (start)
Ember (L7 Charmander)
Smokescreen (L13 Charmander)
Rage (L20 Charmeleon)
Scary Face (L25 Charmander, L27 Charmeleon)
Flamethrower (L31 Charmander, L34 Charmeleon)
Wing Attack (L36 Charizard)
Slash (L37 Charmander, L41 Charmeleon, L44 Charizard)
Dragon Rage (L43 Charmander, L48 Charmeleon, L54 Charizard)
Fire Spin (L49 Charmander, L55 Charmeleon, L64 Charizard)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, Charizard),
Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Charizard), Protect (17), Endure (20), Frustration (21),
Iron Tail (23), Dragonbreath (24), Earthquake (26, Charizard), Return (27),
Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35),
Sandstorm (37, Charizard), Fire Blast (38), Swift (39), Defense Curl (40),
Rest (44), Attract (45), Steel Wing (47, Charizard), Fire Punch (48),
Fury Cutter (49), Cut (H1), Fly (H2, Charizard), Strength (H4)

RBY TMs: Mega Punch, Swords Dance, Mega Kick, Body Slam, Take Down,
Double-Edge, Submission, Counter, Seismic Toss, Fissure (Charizard), Mimic,
Reflect, Bide, Skull Bash, Substitute 

Breeding: Rock Slide, Beat Up, Ancientpower, Outrage, Bite, Belly Drum

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special
Attack, 105 Special Defense
L100: 359 HP (T60), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19),
316 Special Attack (T17), 268 Special Defense (T49)

7-8-9: Squirtle/Wartortle/Blastoise (Water)
Location: Squirtle- Import from Red/Blue/Yellow
Wartortle- Evolve Squirtle (L16), Import from R/B/Y
Blastoise- Evolve Wartortle (L36), Import from R/B/Y

Natural Moves:
Tackle (start)
Tail Whip (L4 Squirtle)
Bubble (L7 Squirtle)
Withdraw (L10 Squirtle)
Water Gun (L13 Squirtle)
Bite (L18 Squirtle, L19 Wartortle)
Rapid Spin (L23 Squirtle, L25 Wartortle)
Protect (L28 Squirtle, L31 Wartortle)
Rain Dance (L33 Squirtle, L37 Wartortle, L42 Blastoise)
Skull Bash (L40 Squirtle, L45 Wartortle, L55 Blastoise)
Hydro Pump (L47 Squirtle, L53 Wartortle, L68 Blastoise)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5,
Blastoise), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, Blastoise), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake
(26, Blastoise), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
Ice Punch (33), Swagger (34), Sleep Talk (35), Defense Curl (40), Rest (44),
Attract (45), Surf (H3), Strength (H4), Whirlpool (H6), Waterfall (H7)

RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Ice Beam, Submission, Counter, Seismic Toss, Rage, Fissure
(Blastoise), Mimic, Reflect, Bide, Substitute

Breeding: Haze, Mirror Coat, Flail, Confusion, Foresight, Mist

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 154 HP, 103 Attack, 120 Defense, 98 Speed, 105 Special
Attack, 125 Special Defense
L100: 361 HP (63), 264 Attack (T64), 298 Defense (T25), 254 Speed (T68),
268 Special Attack (T50), 308 Special Defense (T19)

144: Articuno (Ice/Flying)
Location: Import from R/B/Y

Natural Moves:
Gust (start)
Powder Snow (start)
Mist (L13 Articuno)
Agility (L25 Articuno)
Mind Reader (L37 Articuno)
Ice Beam (L49 Articuno)
Reflect (L61 Articuno)
Blizzard (L73 Articuno)

TM/HM: Curse (3), Roar (5), Toxic (6), Hidden Power (10), Sunny Day (11),
Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
Detect (43), Rest (44), Steel Wing (47), Fly (H2)

RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Bubblebeam, Water
Gun, Rage, Mimic, Reflect, Bide, Sky Attack, Substitute

Breeding: None (mystical, can't breed)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 165 HP, 105 Attack, 120 Defense, 105 Speed, 115 Special
Attack, 145 Special Defense
L100: 383 HP (T32), 268 Attack (T59), 298 Defense (T25), 268 Speed (T48),
288 Special Attack (T35), 348 Special Defense (T7)

145: Zapdos (Electric/Flying)
Location: Import from R/B/Y

Natural Moves:
Peck (start)
Thundershock (start)
Thunder Wave (L13 Zapdos)
Agility (L25 Zapdos)
Detect (L37 Zapdos)
Drill Peck (L49 Zapdos)
Light Screen (L61 Zapdos)
Thunder (L73 Zapdos)

TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Swift (39), Detect (43), Rest (44), Steel Wing (47), Fly (H2), Flash
(H5)

RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Thunderbolt,
Mimic, Reflect, Bide, Sky Attack, Substitute

Breeding: None (mystical, can't breed)

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 165 HP, 110 Attack, 105 Defense, 120 Speed, 145 Special
Attack, 110 Special Defense
L100: 383 HP (T32), 278 Attack (T50), 268 Defense (T44), 298 Speed (T19),
348 Special Attack (T5), 278 Special Defense (T43)

146: Moltres (Fire/Flying)
Location: Import from R/B/Y

Natural Moves:
Wing Attack (start)
Ember (start)
Fire Spin (L13 Moltres)
Agility (L25 Moltres)
Endure (L37 Moltres)
Flamethrower (L49 Moltres)
Safeguard (L61 Moltres)
Sky Attack (L73 Moltres)

TM/HM: Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10),
Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20),
Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Detect (43),
Rest (44), Steel Wing (47), Fly (H2)

RBY TMs: Razor Wind, Whirlwind, Toxic, Take Down, Double-Edge, Rage,
Mimic, Reflect, Bide, Substitute

Breeding: None (mystical, can't breed)

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 165 HP, 120 Attack, 110 Defense, 110 Speed, 145 Special
Attack, 105 Special Defense
L100: 383 HP (T32), 298 Attack (T30), 278 Defense (T39), 278 Speed (T41),
348 Special Attack (T5), 268 Special Defense (T49)

243: Raikou (Electric)
Location: Wanders around Johto

Natural Moves:
Bite (start)
Leer (start)
Thundershock (L11 Raikou)
Roar (L21 Raikou)
Quick Attack (L31 Raikou)
Spark (L41 Raikou)
Reflect (L51 Raikou)
Crunch (L61 Raikou)
Thunder (L71 Raikou)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock
Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration
(21), Iron Tail (23), Thunder (25), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5)

Breeding: None (mystical, can't breed)

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 165 HP, 105 Attack, 95 Defense, 135 Speed, 135 Special
Attack, 120 Special Defense
L100: 383 HP (T32), 268 Attack (T59), 248 Defense (T70), 328 Speed (T8),
328 Special Attack (T8), 298 Special Defense (T21)

244: Entei (Fire)
Location: Wanders around Johto

Natural Moves:
Bite (start)
Leer (start)
Ember (L11 Entei)
Roar (L21 Entei)
Fire Spin (L31 Entei)
Stomp (L41 Entei)
Flamethrower (L51 Entei)
Swagger (L61 Entei)
Fire Blast (L71 Entei)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych
Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22),
Iron Tail (23), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39),
Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5)

Breeding: None (mystical, can't breed)

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 190 HP, 135 Attack, 105 Defense, 120 Speed, 110 Special
Attack, 95 Special Defense
L100: 433 HP (8), 328 Attack (T16), 268 Defense (T44), 298 Speed (T19),
278 Special Attack (T42), 248 Special Defense (T82)

245: Suicune (Water)
Location: Wanders around Johto

Natural Moves:
Bite (start)
Leer (start)
Water Gun (L11 Suicune)
Roar (L21 Suicune)
Rain Dance (Crystal: L21 Suicune)
Gust (L31 Suicune)
Bubblebeam (L41 Suicune (GS), L11 Suicune (Crystal))
Aurora Beam (Crystal: L41 Suicune)
Mist (L51 Suicune)
Mirror Coat (L61 Suicune)
Hydro Pump (L71 Suicune)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych
Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper
Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
Detect (43), Rest (44), Cut (H1), Surf (H3), Whirlpool (H6), Waterfall (H7)

Breeding: None (mystical, can't breed)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 175 HP, 95 Attack, 135 Defense, 105 Speed, 110 Special
Attack, 135 Special Defense
L100: 403 HP (T15), 248 Attack (T88), 328 Defense (T13), 268 Speed (T48),
278 Special Attack (T42), 328 Special Defense (T10)

147-148-149: Dratini/Dragonair/Dragonite (Dragon, Dragon, Dragon/Flying)
Location: Dratini: Celadon Game Corner, Route 45, Dragon's Den
Dragonair: Route 45, Dragon's Den, evolve Dratini (L30)
Dragonite: Evolve Dragonair (L55)

Natural Moves:
Wrap (start)
Leer (start)
Extremespeed (Crystal Dratini may start with this)*
Thunder Wave (L8 Dratini)
Twister (L15 Dratini)
Dragon Rage (L22 Dratini)
Slam (L29 Dratini)
Agility (L36 Dratini, L38 Dragonair)
Safegurard (L43 Dratini, L48 Dragonair)
Wing Attack (L55 Dragonite)
Outrage (L50 Dratini, L56 Dragonair, L61 Dragonite)
Hyper Beam (L57 Dratini, L65 Dragonair, L75 Dragonite)

TM/HM: Dynamicpunch (1, Dragonite), Headbutt (2), Curse (3), Toxic (6),
Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard
(14), Hyper Beam (15, Dragonite), Icy Wind (16), Protect (17), Rain Dance
(18), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24),
Thunder (25), Return (27), Mud-Slap (31, Dragonite), Double Team (32), Ice
Punch (33, Dragonite), Swagger (34), Sleep Talk (35), Sandstorm (37,
Dragonite), Fire Blast (38), Swift (39), Thunderpunch (41, Dragonite),
Detect (43), Rest (44), Attract (45), Steel Wing (47, Dragonite), Fire Punch
(48, Dragonite), Fury Cutter (49, Dragonite), Fly (H2, Dragonite), Surf (H3),
Strength (H4, Dragonite), Whirlpool (H6, Dragonite), Waterfall (H7)

RBY TMs: Razor Wind (Dragonite), Horn Drill, Body Slam, Take Down, Double-
Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Thunderbolt, Mimic, Reflect,
Bide, Skull Bash, Thunder Wave, Substitute

Breeding: Haze, Light Screen, Mist, Supersonic

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 136 HP, 104 Attack, 85 Defense, 90 Speed, 90 Special
Attack, 90 Special Defense**
L100: 385 HP (31), 366 Attack (T1), 288 Defense (T33), 258 Speed (T63),
298 Special Attack (T22), 298 Special Defense (T21)

*In Crystal, the Dragon Shrine opens and you have to take a test. If you
answer all five questions properly, you'll get the Rising Badge, TM 24, and
the Extremespeed Dratini.
**Dragonite's L50 stats are actually those of Dragonair, as it is legally
impossible to get a L50 Dragonite.

246-247-248: Larvitar/Pupitar/Tyranitar (Ground/Rock, Ground/Rock,
Rock/Dark)
Location: Larvitar: Mt. Silver
Pupitar: Evolve Larvitar (L30)
Tyranitar: Evolve Pupitar (L55)

Natural Moves:
Bite (start)
Leer (start)
Sandstorm (L8 Larvitar)
Screech (L15 Larvitar)
Rock Slide (L22 Larvitar)
Thrash (L29 Larvitar)
Scary Face (L36 Larvitar, L38 Pupitar)
Crunch (L43 Larvitar, L47 Pupitar)
Earthquake (L50 Larvitar, L56 Pupitar, L61 Tyranitar)
Hyper Beam (L57 Larvitar, L65 Pupitar, L75 Tyranitar)

TM/HM: Dynamicpunch (1, Tyranitar), Headbutt (2), Curse (3), Roar (5,
Tyranitar), Toxic (6), Rock Smash (8, Tyranitar), Hidden Power (10), Sunny
Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure
(20), Frustration (21), Iron Tail (23, Tyranitar), Dragonbreath (24,
Tyranitar), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double
Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38,
Tyranitar), Detect (43), Rest (44), Attract (45), Fire Punch (48, Tyranitar),
Fury Cutter (49, Tyranitar), Nightmare (50, Tyranitar), Cut (H1, Tyranitar),
Surf (H3, Tyranitar), Strength (H4, Tyranitar)

Breeding: Outrage, Stomp, Focus Energy, Ancientpower, Pursuit

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower (all three are
Tyranitar only)

Maximum Stats: L50: 145 HP, 104 Attack, 90 Defense, 71 Speed, 85 Special
Attack, 90 Special Defense*
L100: 403 HP (T15), 366 Attack (T1), 318 Defense (T17), 220 Speed (95),
288 Special Attack (T35), 298 Special Defense (T21)

*As with Dragonair/Dragonite, the L50 stats for Tyranitar are those for
Pupitar.

249: Lugia (Psychic/Flying)
Location: Whirl Islands (only one)

Natural Moves:
Aeroblast (start)
Safeguard (L11 Lugia)
Gust (L22 Lugia)
Recover (L33 Lugia)
Hydro Pump (L44 Lugia)
Rain Dance (L55 Lugia)
Swift (L66 Lugia)
Whirlwind (L77 Lugia)
Ancientpower (L88 Lugia)
Future Sight (L99 Lugia)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock
Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18),
Giga Drain (19), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath
(24), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball
(30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35),
Sandstorm (37), Swift (39), Dream Eater (42), Detect (43), Rest (44), Steel
Wing (47), Nightmare (50), Fly (H2), Surf (H3), Strength (H4), Whirlpool
(H6), Waterfall (H7)

Breeding: None (mystical, can't breed)

Crystal Move Tutor: Thunderbolt, Ice Beam

Maximum Stats: L50: 181 HP, 110 Attack, 150 Defense, 130 Speed, 110 Special
Attack, 174 Special Defense
L100: 415 HP (T9), 278 Attack (T50), 358 Defense (T6), 318 Speed (T12),
278 Special Attack (T42), 406 Special Defense (T2)

250: Ho-oh (Fire/Flying)
Location: Tin Tower (only one)

Natural Moves:
Sacred Fire (start)
Safeguard (L11 Ho-oh)
Gust (L22 Ho-oh)
Recover (L33 Ho-oh)
Fire Blast (L44 Ho-oh)
Sunny Day (L55 Ho-oh)
Swift (L66 Ho-oh)
Whirlwind (L77 Ho-oh)
Ancientpower (L88 Ho-oh)
Future Sight (L99 Ho-oh)

TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych
Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15),
Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration
(21), Solarbeam (22), Dragonbreath (24), Thunder (25), Earthquake (26),
Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39),
Dream Eater (42), Detect (43), Rest (44), Steel Wing (47), Nightmare (50),
Fly (H2), Strength (H4), Flash (H5)

Breeding: None (mystical, can't breed)

Crystal Move Tutor: Thunderbolt, Flamethrower

Maximum Stats: L50: 181 HP, 150 Attack, 110 Defense, 110 Speed, 130 Special
Attack, 174 Special Defense
L100: 415 HP (T9), 358 Attack (T3), 278 Defense (T39), 278 Speed (T41),
318 Special Attack (T13), 406 Special Defense (T2)

150: Mewtwo (Psychic)
Location: Import from R/B/Y

Natural Moves:
Confusion (start)
Disable (start)
Barrier (L11 Mewtwo)
Swift (L22 Mewtwo)
Psych Up (L33 Mewtwo)
Future Sight (L44 Mewtwo)
Mist (L55 Mewtwo)
Psychic (L66 Mewtwo)
Amnesia (L77 Mewtwo)
Recover (L88 Mewtwo)
Safeguard (L99 Mewtwo)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
(7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
(13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain
Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23),
Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31),
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Fire Blast
(38), Swift (39), Thunderpunch (41), Dream Eater (42), Detect (43), Rest
(44), Fire Punch (48), Nightmare (50), Strength (H4), Flash (H5)

R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Pay Day (R/B only), Submission, Counter,
Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, 
Selfdestruct, Skull Bash, Psywave, Tri Attack, Substitute

Breeding: None (mystical, can't breed)

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: 415 HP (T9), 318 Attack (T18), 278 Defense (T39), 358 Speed
(T2), 406 Special Attack (1), 278 Special Defense (T42)*

*Mewtwo doesn't have L50 stats because the lowest level Mewtwo legally
allowed is 70.

151: Mew (Psychic)
Location: Import from R/B/Y

Natural Moves:
Pound (start)
Transform (L10 Mew)
Mega Punch (L20 Mew)
Metronome (L30 Mew)
Psychic (L40 Mew)
Ancientpower (L50 Mew)

TM/HM: All of them

RBY TMs: All of them

Breeding: None (mystical, can't breed)

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special
Attack, 120 Special Defense
L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19),
298 Special Attack (T22), 298 Special Defense (T21)

251: Celebi (Psychic/Grass)
Location: Use a Gameshark code

Natural Moves:
Leech Seed (start)
Confusion (start)
Recover (start)
Heal Bell (start)
Safeguard (L10 Celebi)
Ancientpower (L20 Celebi)
Future Sight (L30 Celebi)
Baton Pass (L40 Celebi)
Perish Song (L50 Celebi)

TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day
(11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Rain
Dance (18), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22),
Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Defense Curl (40),
Detect (43), Rest (44), Nightmare (50), Flash (H5)

Breeding: None (mystical, can't breed)

Crystal Move Tutor: None

Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special
Attack, 120 Special Defense
L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19),
298 Special Attack (T22), 298 Special Defense (T21)

7) Movesets by Ibuki

Ibuki's back, with movesets for EVERY final-form Pokemon in the game. These
will be of great help in those climatic battles. (For the record: STAB
stands for Same-Type Attack Bonus; if the type of the Pokemon and the type
of the move are the same, the damage is increased by 1.5).

If my own recommendation is different, I will add it. Take it away, Ibuki!

In some cases, you will see more than one move choice for a slot. They are
both equally effective, but the first move listed is my recommendation. 

#003 Venusaur 
~ Leech Seed 
~ Body Slam 
~ Giga Drain 
~ HP Rock 
@Leftovers/Quick Claw/Scope Lens/Miracle Berry 
Leech Seed + Body Slam is for paralysis-seeding. HP Rock if you get in a 
corner.

#006 Charizard 
~ Sunny Day 
~ Fire Blast 
~ Earthquake 
~ Reflect/Wing Attack/Ancientpower 
@Leftovers/Scope Lens 
Sunny Day + STAB + Fire Blast is great. CH is even better, but I wouldn't 
count on it. Whatever suits your fancy for the last slot. 

#009 Blastoise 
~ Rest 
~ Surf 
~ Haze/Reflect/Attract 
~ Earthquake/Ice Beam/Mirror Coat/Counter 
@Leftovers 
Blastoise is an -excellent- Rester. It really helps his staying power. 
Remember that if you want Reflect or Mirror Coat, you can only get one or 
the other. Attract is a good choice if you go with Ice Beam in the last 
slot. 

#012 Butterfree (1)
~ Stun Spore 
~ Attract 
~ Swagger/Reflect 
~ Psychic 
@Leftovers 
If you do decide to go with Swagger, it would probably be in your best 
interest to avoid using it on a Rhydon or a Machamp or something. 

#012 Butterfree (2)
~ Stun Spore
~ Sleep Powder
~ Nightmare
~ Psychic
@Leftovers
Causes mass status disruption. Nightmare to force even more switching.
-Donald

#015 Beedrill 
~ Swords Dance 
~ Agility 
~ Return 
~ Twineedle 
@Leftovers/Scope Lens/Bright Powder/Miracle Berry 
Beedrill is the only Pokmon that learns the best Bug move in the game. If 
only you could get it setup... 

#018 Pidgeot 
~ Rest 
~ Return 
~ Mud-Slap 
~ Wing Attack/Whirlwind
@Mint Berry 
Too bad she can't get a stronger Flying move... 

#020 Raticate 
~ Screech/Counter 
~ Super Fang 
~ Return 
~ Shadow Ball 
@Leftovers 
Pretty much standard... Super Fang rocks. 

#022 Fearow 
~ Rest 
~ Drill Peck 
~ HP Ground 
~ Return 
@Mint Berry 
Fearow is fun. HP Ground for sticky situations. 

#024 Arbok 
~ Glare 
~ Screech 
~ Earthquake 
~ Sludge Bomb 
@Leftovers 
Arbok has one of those few movesets that I haven't changed since the first 
release of this file. What can I say? It works. 

#026 Raichu (#1) 
~ Attract/Charm 
~ Sweet Kiss 
~ Thunderbolt 
~ Thunder Wave 
@Leftovers/Miracle Berry 
Excellent annoyer. 

#026 Raichu (#2) 
~ Surf 
~ Rain Dance 
~ Thunder 
~ Thunder Wave 
@Leftovers 
Excellent attacker. 

#026 Raichu (#3) 
~ Endure 
~ Reversal 
~ Thunderbolt 
~ Thunder Wave 
@Miracle Berry/Scope Lens 
Talk about happy little surprises. Raichu can Endure a Tyranitar's 
Earthquake to 1 HP, then strike back, doing about 750-800 points of damage 
to it. Ouch. 

#028 Sandslash 
~ Rest 
~ Swords Dance 
~ Earthquake 
~ Rock Slide 
@Mint Berry 
Pretty much standard. Sandslash can survive 2-3 Surfs/Ice Beams (depending 
on the user), then Rest and sweep. 

#031 Nidoqueen 
~ Rest 
~ Roar 
~ Earthquake 
~ Counter/Rock Slide/Fire Blast/Thunderbolt 
@Leftovers 
She has a large movepool and defends extremely well, making her a good 
candidate for Resting and pseudo-Hazing. 

#034 Nidoking 
~ Rest 
~ Earthquake 
~ Counter/Thunderbolt 
~ Fire Blast 
@Mint Berry/Leftovers 
Extremely effective starter. Earthquake for STAB and Fire Blast for 
Scizor/Forretress. Both Counter and Thunderbolt work well. 

#036 Clefable (1) 
~ Fire Blast 
~ Sunny Day 
~ Solarbeam 
~ Moonlight 
@Leftovers/Miracle Berry/Scope Lens/Quick Claw 
Old standard. 

#036 Clefable (2) 
~ Counter 
~ Light Screen 
~ Shadow Ball 
~ Moonlight 
@Leftovers 
Fun! Light Screen forces the opponent to use a physical attack, which you 
can Counter. Shadow Ball is for Ghosts. 

#036 Clefable (3) 
~ Return 
~ Shadow Ball 
~ Belly Drum 
~ Moonlight 
@Miracle Berry/Scope Lens/Leftovers/Quick Claw 
Great for Misdreavus. It comes out, you Belly Drum, it Mean Looks, you 
Moonlight, it Perish Sings, you Shadow Ball for the KO. 

#038 Ninetales 
~ Attract 
~ Confuse Ray 
~ Safeguard/Reflect/Sunny Day 
~ Flamethrower 
@Leftovers 
Mweep. 

#040 Wigglytuff 
~ Rest 
~ Curse 
~ Return 
~ Shadow Ball 
@Mint Berry 
Her stats are so low, what else can you do with her? 

#045 Vileplume 
~ Stun Spore 
~ Giga Drain/Razor Leaf 
~ Sludge Bomb/Attract 
~ Moonlight 
@Leftovers 
If you go with Attract, stick with Razor Leaf for more PP. 

#047 Parasect 
~ Spore/Stun Spore 
~ Substitute 
~ Swords Dance 
~ Return 
@Leftovers 
I think Sleep is cheap, but geez, Parasect REALLY needs it. 

#049 Venomoth 
~ Stun Spore 
~ Attract 
~ Psychic 
~ Sludge Bomb/Reflect 
@Leftovers 
Yep. Butterfree with fewer weaknesses and higher stats here. 

#051 Dugtrio 
~ Screech/Fissure 
~ Substitute 
~ Earthquake 
~ Rock Slide 
@Leftovers 
Dugtrio is great with Substitute. Send out against an Electric and Sub out, 
then Screech for a strong EQ or try a Fissure. 

#053 Persian 
~ Rest 
~ Screech 
~ Return 
~ Shadow Ball 
@Mint Berry 
*shrug* 

#055 Golduck 
~ Rest 
~ Surf 
~ Light Screen/Screech 
~ Body Slam 
@Leftovers 
Yay. Golduck is yay. 

#057 Primeape 
~ Psych Up 
~ Screech/Counter 
~ Cross Chop 
~ Rock Slide 
@Leftovers 
Psych Up their Curses, then hit 'em back. 

#059 Arcanine (1)
~ Protect 
~ Substitute 
~ Fire Blast 
~ Body Slam/Return/Crunch
@Leftovers 
Protect is the funnest move. ^_^ 

#059 Arcanine (2)
~ Attract
~ Fire Blast/Flamethrower
~ Body Slam
~ Substitute
@Leftovers
Ibuki's taken me down twice with this monster. It's a Parattracter that
works best if you get a female. Flamethrower vs. Fire Blast is all about
PP.
-Donald

#062 Poliwrath 
~ Rest 
~ Amnesia 
~ Surf/Earthquake 
~ Counter 
@Leftovers 
I stand by my Poliwrath. It works very well. 

#065 Alakazam 
~ Psychic 
~ Thunder Wave/Counter 
~ Attract/Fire Punch 
~ Recover 
@Leftovers/Miracle Berry/Scope Lens 
I was thinking about a Counterzam since his Defense is fairly low, but eh, 
you wouldn't be able to have Thunder Wave and Counter since paralysis 
conflicts with Counter, so eh. 

#068 Machamp (1)
~ Cross Chop 
~ Earthquake 
~ Light Screen/Return/Rock Slide 
~ Encore/Rest/Counter 
@Leftovers 
If you go with Counter, go with Light Screen or Return. If you go with Rock 
Slide, go with Encore or Rest. 

#068 Machamp (2)
~ Cross Chop
~ Earthquake
~ HP Bug
~ Encore
@Leftovers
Anti-Psychic Machamp. If they do a move that isn't Psychic, Encore it and
take them down with Bug Power. Also smokes Celebis and Exeggutors.
-Donald

#071 Victreebel 
~ Stun Spore 
~ Synthesis 
~ Sludge Bomb 
~ Giga Drain 
@Leftovers/Scope Lens/Miracle Berry 
Mweep. 

#073 Tentacruel 
~ Rest 
~ Barrier 
~ Mirror Coat 
~ Surf 
@Leftovers 
There is nothing more fun. Barrier to force the use of a special attack, 
then knock it back with Mirror Coat. 

#076 Golem 
~ Earthquake 
~ Rock Slide 
~ Rest/Explosion 
~ Counter/Fire Blast 
@Leftovers/Scope Lens 
If you feel lucky, go with Fire Blast for Scizor and Forretress. A note 
about Resting Golem: do not send it out against a special attacker or any 
kind. Send it against a physical attacker and you will be fine. 

#078 Rapidash 
~ Charm/Reflect 
~ Return 
~ Sunny Day 
~ Fire Blast 
@Leftovers 
Fun. Rapidash is very overlooked, but she has an excellent Attack and SpAtk. 

#080 Slowbro 
~ Rest 
~ Surf 
~ Thunder Wave 
~ Protect 
@Leftovers 
I saw Ryan/Odi/The Truth using this, and I love it. It works ridiculously 
well. 

#082 Magneton 
~ Thunderbolt 
~ Thunder Wave 
~ Reflect 
~ Swagger 
@Leftovers 
Poor Magneton really came out on the short end of the stick... 

#083 Farfetch'd 
~ Rest/Return 
~ Swords Dance 
~ Agility 
~ Baton Pass 
@Mint Berry/Stick 
Whatever. 

#085 Dodrio 
~ Haze/Reflect 
~ HP Ground 
~ Return
~ Drill Peck 
@Leftovers 
Dodrio would rule with Earthquake... HP Ground is the next best thing, I 
suppose. 

#087 Dewgong 
~ Rest 
~ Surf 
~ Substitute 
~ Attract 
@Leftovers 
This Dewgong is great. Attract, and keep trying to Sub out until they are 
fully infatuated, then man the offensive. 

#089 Muk 
~ Rest 
~ Curse/Screech 
~ Sludge Bomb 
~ HP Ground/Body Slam 
@Leftovers/Mint Berry 
Standard, could slightly variate from the Atmuk. 

#091 Cloyster 
~ Spikes 
~ Ice Beam 
~ Screech 
~ Explosion 
@Leftovers 
People really downplay how useful Screech is with Spikes. It will force 
those switches like crazy. 

#094 Gengar (#1) 
~ Spite 
~ Protect 
~ Psychic 
~ Thunderbolt 
@Leftovers 
So much to do with Gengar! This one deals with PP wasting. 

#094 Gengar (#2) 
~ Haze 
~ Confuse Ray 
~ Thunderbolt 
~ Psychic 
@Leftovers 
Hazer. 

#094 Gengar (#3) 
~ Counter 
~ Fire Punch 
~ Thunderbolt 
~ Destiny Bond 
@Miracle Berry 
EXCELLENT starter. 

#094 Gengar (#4)
~ Mean Look
~ Perish Song
~ Protect
~ Destiny Bond
@Leftovers
Ugly trapper that isn't as annoying as Missy because Gengar has very
common weaknesses.
-Donald

#097 Hypno (#1)
~ Psychic 
~ Thunder Wave 
~ Attract 
~ Reflect/Seismic Toss 
@Leftovers 
Parattraction Hypno. 

#097 Hypno (#2)
~ Curse
~ Thunder Wave/Rest
~ Submission
~ Shadow Ball
@Leftovers
Hypno's got tank qualities if you give it Curse (328 Special Defense will
do that). Thunder Wave to maintain speed advantage, or Rest if you don't
like to stat-up without a recovery move.
-Donald

#099 Kingler 
~ Surf 
~ Return/Body Slam 
~ Swords Dance 
~ Mud-Slap 
@Quick Claw/Bright Powder/Leftovers 
I realize that Kingler's SpAtk is not great. However, if you're up against a 
Rock/Ground type, it will do good damage considering their low SpDef. 
Crabhammer is too chancy, seeing how it's accuracy is lower, less PP, and 
the CH rate dropped. Mud-Slap is good for Electrics (a full SDed Mud-Slap 
can do some damage... right?). 

#101 Electrode 
~ Thunder Wave 
~ Swagger 
~ Reflect/Screech/HP Grass/Thunderbolt 
~ Explosion 
@Berserk Gene 
The Swaggertrode! Exclusively for annoyance. Screech + Berserk Gene can work 
wonders with Explosion. 

#103 Exeggutor (1) 
~ Psychic 
~ Solar Beam 
~ Sunny Day 
~ Moonlight 
@Quick Claw/Leftovers 
I got this moveset from Uiru. If you're leading with it, go with Quick Claw. 

#103 Exeggutor (2) 
~ Stun Spore 
~ Sleep Powder/Moonlight 
~ Psychic 
~ Explosion 
@Miracle Berry 
The standard Exeggutor. Heal until you can't anymore, then boom. 

#105 Marowak 
~ Screech 
~ HP Bug 
~ Earthquake 
~ Rock Slide 
@Cheese Stick (Thick Club, for the clueless)
Screech, overkill, ne? HP Bug for dealing with Exeggutor. 

#106 Hitmonlee (#1)
~ Counter 
~ Agility 
~ Fire Punch 
~ Hi Jump Kick 
@Leftovers 
Fire Punch can 2-HKO Scizor and Forretress. *shrug* 

#106 Hitmonlee (#2)
~ Hi Jump Kick
~ Return
~ HP Ghost
~ Rest
@Mint Berry
Sweeper Hitmonlee. He rocks. ^_~
-Donald

#107 Hitmonchan 
~ Curse 
~ Mach Punch/Hi Jump Kick 
~ Return 
~ HP Ghost 
@Leftovers 
Yep. 

#108 Lickitung 
~ Counter 
~ Screech
~ Return 
~ Earthquake 
@Leftovers 
Normally, I would go with Body Slam, but the paralysis conflicts with 
Counter. 

#110 Weezing 
~ Curse 
~ Sludge Bomb 
~ Fire Blast 
~ Explosion 
@Leftovers 
Weezing is slow as is, so Curse won't hurt the Speed department too badly. 
Fire Blast is for Steel types. 

#112 Rhydon 
~ Rest 
~ Zap Cannon 
~ Earthquake 
~ Rock Slide 
@Leftovers 
My evil paralyzing Rhydon. 

#114 Tangela 
~ Amnesia 
~ Stun Spore 
~ Giga Drain 
~ Growth/Return
@Leftovers 
Tangela is crap now. It was awesome in chromatics, but times change. The 
Special split worsened Tangela. 

#115 Kangaskhan 
~ Rest 
~ Return 
~ Earthquake 
~ Counter 
@Mint Berry 
Essentially a Nidoking with 1 weakness and overall, slightly worse. 

#119 Seaking 
~ Rest 
~ Surf 
~ Agility 
~ Return 
@Mint Berry 
Yeah... 

#121 Starmie 
~ Surf 
~ Confuse Ray 
~ Thunder Wave 
~ Recover 
@King's Rock 
The Death Star is still evil after all these months. There are many other 
useful variations to Starmie because of its large movepool. 

#122 Mr. Mime 
~ Psychic 
~ Thunder Wave 
~ Attract 
~ Thunderbolt/Fire Punch 
@Leftovers 
Effective starter. 

#124 Jynx (#1)
~ Attract 
~ Substitute 
~ Psychic 
~ Ice Beam 
@Leftovers 
Extremely effetive. 

#124 Jynx (#2)
~ Mean Look
~ Lovely Kiss
~ Dream Eater
~ Ice Beam
@Leftovers/Miracle Berry
Succubbi Jynx. Ice Beam for Darks or if Lovely Kiss misses.
-Donald

#125 Electabuzz (#1)
~ Thunderbolt 
~ Thunder Wave 
~ Screech/Attract 
~ Headbutt/Return/Rolling Kick 
@Leftovers 
Screech helps force a switch to get more opponents paralyzed. I would say
Cross Chop instead of Rolling Kick, but you can't get both CC and T-Wave,
and besides, Rolling Kick can cause a flinch. 

#125 Electabuzz (#2)
~ Thunderbolt
~ Ice Punch
~ Cross Chop
~ Psychic
@Leftovers
Four-attack 'Buzz I picked up at Azure. Super-effective against more than
one would expect.
-Donald

#126 Magmar 
~ Screech 
~ Confuse Ray 
~ Fire Blast 
~ Cross Chop 
@Leftovers 
Yep. 

#127 Pinsir 
~ Rest 
~ Swords Dance 
~ HP Bug 
~ Body Slam 
@Mint Berry 
Sweeper. 

#128 Tauros 
~ Rest 
~ Sleeptalk 
~ Fissure 
~ Horn Drill 
@Leftovers 
The FishTauros. It's cheap, but it works. 

#130 Gyarados 
~ Surf 
~ Reflect 
~ HP Flying 
~ Return 
@Leftovers 
It would be useful to have an Agility BPed to it first. 

#131 Lapras 
~ Rest 
~ Confuse Ray 
~ Zap Cannon 
~ Surf/Ice Beam 
@Leftovers 
Parafusion Lapras. 

#132 Ditto 
~ Transform 
@Metal Powder 
I know I said I'd stay away from standards, but... 

#134 Vaporeon (#1)
~ Rest 
~ Surf 
~ Ice Beam 
~ Haze/Acid Armor 
@Leftovers 
Deadly. 1337. 

#134 Vaporeon (#2)
~ Haze
~ Surf
~ Ice Beam
~ HP Electric
@Leftovers
A Vap with this set only has 447 HP at max. But NO ONE expects Electric
attacks from Vap.
-Donald

#135 Jolteon (#1)
~ Attract 
~ Substitute 
~ Thunder Wave 
~ Thunderbolt 
@Leftovers 
The deadly Pympeon. Ph33r. 

#135 Jolteon (#2)
~ Thunderbolt
~ HP Ice/Water/Grass
~ Reflect
~ Thunder Wave
@Miracle Berry
Standard elemental Jolteon.
-Donald

#136 Flareon: 
~ Rest 
~ Fire Blast 
~ Body Slam 
~ Sunny Day 
@Mint Berry 
Sweeper Flareon. 

#139 Omastar 
~ Rest 
~ Surf 
~ Ice Beam 
~ Protect 
@Leftovers 
Attacking Omastar. 

#141 Kabutops 
~ Rest 
~ Surf 
~ Swords Dance 
~ Ancientpower 
@Leftovers 
Attacking Kabutops. 

#142 Aerodactyl 
~ Rest 
~ Whirlwind 
~ Earthquake 
~ Ancientpower 
@Mint Berry 
Standard Aerodactyl. 

#143 Snorlax (1) 
~ Rest 
~ Curse 
~ Return 
~ Earthquake 
@Leftovers
The standard Curselax, which I hate. 

#143 Snorlax (2) 
~ Rest 
~ Amnesia 
~ Counter 
~ Frustration 
@Leftovers 
My Snorlax of choice. 

#143 Snorlax (3) 
~ Rest/Selfdestruct
~ Fire Blast 
~ Body Slam 
~ Earthquake 
@Leftovers/Pink Bow
Paralax. 

Donald: Selfdestruct and the Pink Bow there creates StarterLax, which
my brother uses and has wasted many Pokemon.

#144 Articuno 
~ Reflect 
~ Ice Beam 
~ Rain Dance 
~ Bubblebeam 
@Leftovers 
Rain Dance + Bubblebeam fights off Fire and Rock/Ground types should it be 
so necessary. 

#145 Zapdos 
~ Rest 
~ Thunderbolt 
~ Thunder Wave 
~ Drill Peck 
@Leftovers 
Standard Zapdos. 

#146 Moltres 
~ Substitute 
~ Fire Blast 
~ Sunny Day 
~ HP Grass/Whirlwind/Safeguard/Wing Attack/Agility/Reflect 
@Leftovers 
Moltres is awesome. 

#149 Dragonite (#1)
~ Return 
~ Thunder Wave 
~ Thunderbolt 
~ Fire Blast 
@Leftovers 
Return takes advantage of his high Attack, and Thunderbolt takes out the 
dual Water/Ice types. 

#149 Dragonite (#2)
~ Curse
~ Extremespeed
~ Thunder Wave
~ Surf
@Leftovers
Curse ups the extreme Attack, and Extremespeed nullifies the speed penalty.
Surf for Rocks/Steels/Ghosts who resist Extremespeed.
-Donald

#149 Dragonite (#3)
~ Wing Attack
~ Dragonbreath
~ Haze
~ Fire Blast
@Leftovers
Combination Haze/STAB Dragonite. There's a lot more that Draggy can do,
though.
-Donald

#150 Mewtwo 
~ Psychic/Fire Blast/Thunderbolt/Ice Beam 
~ Thunder Wave 
~ Safeguard 
~ Self-destruct 
@Miracle Berry 
Yay. 

#151 Mew 
~ Roar 
~ Thunder Wave 
~ Ice Beam 
~ Softboiled 
@Leftovers 
Quasi-Mew. There's a lot more you can do with it. 

#154 Meganium 
~ Rest 
~ Counter 
~ Earthquake 
~ Giga Drain 
@Leftovers 
Fun Meganium! 

#157 Typhlosion 
~ Roar/Sunny Day/Attract 
~ Fire Blast 
~ Earthquake 
~ Thunderpunch 
@Leftovers 
Standard Typhlosion. 

#160 Feraligatr 
~ Surf 
~ Screech 
~ Ancientpower 
~ Earthquake 
@Leftovers 
Feraligatr is sexy. 

#162 Furret 
~ Rest 
~ Curse 
~ Amnesia 
~ Return 
@Leftovers 
TANK! 

#164 Noctowl 
~ Reflect 
~ Wing Attack 
~ Faint Attack 
~ Return 
@Leftovers 
Faint Attack would hurt a Psychic/Ghost type more than Return/Wing Attack 
would, considering Noctowl's 198 Attack vs. his 250 SpAtk. 

#166 Ledian 
~ Agility 
~ Safeguard/Light Screen/Reflect 
~ Safeguard/Light Screen/Reflect 
~ Baton Pass 
@Leftovers 
Support Ledian. 

#168 Ariados 
~ Agility 
~ Spider Web 
~ Baton Pass 
~ Sludge Bomb 
@Leftovers 
Support Ariados. 

#169 Crobat (#1)
~ Screech 
~ Confuse Ray 
~ Wing Attack 
~ Return 
@Leftovers 
Attacking Crobat. Too bad it can't get Headbutt. 

#169 Crobat (#2)
~ Mean Look
~ Toxic
~ Confuse Ray
~ Fly
@Leftovers
Standard, 00ber-annoying Trap Crobat.
-Donald

#171 Lanturn 
~ Surf 
~ Thunderbolt/Attract 
~ Thunder Wave 
~ Confuse Ray 
@King's Rock/Leftovers 
One can raise some hell with Lanturn. 

#176 Togetic 
~ Charm 
~ Attract 
~ Sweet Kiss 
~ Future Sight 
@Leftovers/Bright Powder/Miracle Berry 
*shrug* Togetic sucks. 

#178 Xatu 
~ Psychic 
~ Confuse Ray 
~ Drill Peck 
~ Haze/Faint Attack 
@Leftovers 
Faint Attack can deal with other Psychics well. 

#181 Ampharos 
~ Thunderbolt 
~ Thunder Wave 
~ Fire Punch 
~ Reflect/Attract/Safeguard 
@Leftovers/Miracle Berry/Scope Lens 
Fairly standard Ampharos. 

#182 Bellossom 
~ Stun Spore 
~ Moonlight 
~ Return 
~ Giga Drain 
@Leftovers/Scope Lens/Miracle Berry 
One of my favorite Pokmon. 

#184 Azumarril 
~ Rest 
~ Surf 
~ Icy Wind 
~ Attract 
@Mint Berry 
Whatever. Azumarril has fairly high HP. Icy Wind gives her the Speed 
advantage. 

#185 Sudowoodo 
~ Curse 
~ Earthquake 
~ Rock Slide 
~ Selfdestruct 
@Leftovers/Quick Claw/Scope Lens 
Kami-Sudowoodo. 

#186 Politoed 
~ Rest 
~ Surf 
~ Protect/Haze 
~ Ice Beam 
@Leftovers 
Standard Politoed, I guess. 

#189 Jumpluff 
~ Stun Spore 
~ Leech Seed 
~ Attract 
~ Mega Drain 
@Leftovers 
Annoyer Jumpluff. Mega Drain was chosen over Giga Drain for more PP. 

#190 Aipom 
~ Rest 
~ Agility 
~ Counter/Baton Pass 
~ Return 
@Mint Berry 
Quasi-good Aipom. 

#192 Sunflora 
~ Synthesis 
~ Sunny Day 
~ Solarbeam 
~ HP Fire 
@Leftovers 
The epitom of crap. Sunflora has the lowest stats for any final-form 
Pokmon in the game, with SpAtk being the only stat above-average (at 308). 

#193 Yanma (#1)
~ Rest 
~ Screech 
~ Wing Attack 
~ Bug HP 
@Mint Berry 
That's about the best I can do there. 

#193 Yanma (#2)
~ Screech
~ Endure
~ Reversal
~ Wing Attack
@Focus Band
A 1 HP Yanma can OHKO Tyranitar with Reversal. :)
-Donald

#195 Quagsire 
~ Surf 
~ Body Slam 
~ Safeguard/Amnesia 
~ Earthquake 
@Leftovers 
Attacking Quagsire. Surf works well against Rock/Ground types. 

#196 Espeon 
~ Psychic 
~ Bite 
~ Attract/Zap Cannon 
~ Morning Sun 
@Leftovers/Miracle Berry 
Standard attack/annoy Espeon. 

#197 Umbreon (#1)
~ Mean Look 
~ Screech 
~ Body Slam 
~ Confuse Ray 
@Leftovers 
Extremely useful, and deadly. 

#197 Umbreon (#2)
~ Double Team
~ Moonlight
~ Baton Pass
~ Faint Attack/Body Slam/Shadow Ball
@Leftovers
Basic purpose: Pass Double Team along to any member of your team. This
is the focal point of my current EeveeChamp team (all 5 Eevees and
Machamp). The attack is so Umbreon doesn't get caught as the last
Pokemon.
-Donald

#198 Murkrow 
~ Psych Up 
~ Drill Peck 
~ Faint Attack 
~ Whirlwind 
@Leftovers 
You'll want Whirlwind instead of Haze so that you don't lose what you gain 
from Psych Up. And Justin, Murkrow 0wnz Fearow. 

#199 Slowking 
~ Rest 
~ Surf 
~ Thunder Wave 
~ Protect 
@Leftovers 
Same as Slowbro, but again, there's a lot you can do with it. 

#200 Misdreavus (#1)
~ Protect 
~ Pain Split 
~ Confuse Ray 
~ Thunderbolt/Screech 
@Leftovers 
I came up with this while I was meditating in the smallest room of the house 
one day. Protect + Pain Split + Leftovers works well, and Confuse Ray adds 
to that. I'm not even going to list that cheap Perish Singer, because we all 
know what it is. 

#200 Misdreavus (#2)
~ Mean Look
~ Curse
~ Pain Split
~ Protect
@Leftovers
Curse-Trapping is evil, and with Pain Split, and Protect + Leftovers,
it's not as costly to you. A refreshing variant on the pain-in-the-ass
Perish Trapper.
-Donald

#202 Wobbuffet 
~ Counter 
~ Mirror Coat 
~ Safeguard 
~ Destiny Bond 
@Quick Claw/Miracle Berry/Leftovers 
Wobbuffet 0wnz. The Quick Claw could help when trying to D-Bond. 

#203 Girafarig 
~ Return 
~ Amnesia/Agility 
~ Baton Pass 
~ Rest/Psychic 
@Leftovers 
A nice mix of a support/attacking Girafarig. 

#205 Forretress 
~ Rest 
~ Reflect/Protect 
~ Spikes 
~ Return 
@Leftovers 
Send this out against a physical attacker and it is DEADLY. 

#206 Dunsparce 
~ Swagger 
~ Psych Up 
~ Screech 
~ Headbutt 
@Leftovers 
It's difficult to setup, but it pays if you can. 

#207 Gligar 
~ Rest 
~ Screech 
~ Earthquake 
~ Wing Attack 
@Mint Berry 
I disagree with a Countering Gligar due to Gligar's low HP and high Defense. 
Wouldn't work well IMO. 

#208 Steelix 
~ Rest/Screech 
~ Earthquake 
~ Rock Slide 
~ Explosion 
@Mint Berry/Leftovers 
Rest/Screech, attack, and Explosion when you're done. 

#210 Granbull 
~ Rest 
~ Return 
~ Reflect/Curse 
~ Heal Bell 
@Mint Berry 
Fairly standard Granbull. 

#211 Qwilfish 
~ Surf 
~ Haze 
~ Spikes 
~ Sludge Bomb 
@Miracle Berry/Leftovers 
STAB and support all in one nice, weak package. Stay with Cloyster or 
Forretress. 

Donald: Qwilfish, however, is the fastest Spiker. So if you're dead set
on getting those Spikes laid, the 'Fish at least gives you a chance at
first shot.

#212 Scizor (#1)
~ Rest 
~ Agility 
~ Swords Dance 
~ Baton Pass
@Mint Berry 
This is a devious little Scizor that I came up with after I got the idea of 
Minty Resting Baton Passers from Phildo. You may need the full heal to 
finish BPing once, or to do it again. I haven't found much use for Scizor 
outside of BPing, though. 

#212 Scizor (#2)
~ HP Bug
~ Return
~ Wing Attack
~ Agility
@Leftovers
Physical sweeper Scizor. Agility if you get the chance, then flail away
with the appropriate physical attack.
-Donald

#213 Shuckle 
~ Rest 
~ Toxic 
~ Sandstorm 
~ Attract 
@Leftovers 
Yep. 

#214 Heracross (#1)
~ Rest 
~ Earthquake 
~ Megahorn 
~ Thief 
@Mint Berry 
When you use your Mint Berry, steal the opponent's. 

#214 Heracross (#2)
~ Curse
~ Counter
~ Megahorn
~ Earthquake
@Leftovers
As mentioned previously, 1 Curse gives Hera enough Defense to survive
almost every Flying attack (save for Lugia's Aeroblast) and Counter for the
kill.
-Donald

#215 Sneasel 
~ Rest/Reflect 
~ Screech 
~ Return 
~ Shadow Ball 
@Mint Berry/Leftovers 
Sneasel is sexy too. 

#217 Ursaring 
~ Rest 
~ Curse 
~ Return 
~ Earthquake 
@Leftovers 
Cursaring. 

#219 Magcargo 
~ Curse 
~ Rock Slide 
~ Fire Blast 
~ Sunny Day 
@Quick Claw/Leftovers/Scope Lens 
Well... what else can you do with this piece of crap? It probably can't 
survive the setup. 

#221 Piloswine 
~ Rest 
~ Body Slam 
~ Earthquake 
~ Ice Beam 
@Leftovers 
Body Slam for paralysis, everything else is self-explanatory. 

#222 Corsola 
~ Curse 
~ Return 
~ Mirror Coat 
~ Recover 
@Leftovers 
Evil. Curse forces the use of a SpAtk, which can be Mirror Coated. 

#224 Octillery 
~ Rest 
~ Surf 
~ Flamethrower 
~ HP Ground 
@Mint Berry 
Attacker. Flamethrower for Steels, such as Skarmory, that HP Ground can't 
hurt. 

Donald: As an Octillery lover, the above set does intrigue me... though
sweeping is my style, and my Octo would have Ice Beam over Rest and
a Quick Claw.

#225 Delibird 
~ Fly 
~ Protect 
~ Ice Beam 
~ Future Sight 
@Leftovers 
Protect + Fly allows for 2 turns of free recovery. 

#226 Mantine 
~ Surf 
~ Rain Dance 
~ Confuse Ray 
~ Attract 
@Leftovers 
378 SpDef... *drool* NO ONE uses Rain Dance/Thunder anymore, they all use 
Thunderbolt. So, Rain Dance is okay. 

#227 Skarmory 
~ Drill Peck 
~ Swagger 
~ Protect 
~ Whirlwind 
@Leftovers 
Standard, effective, Skarmory. 

#229 Houndoom (#1)
~ Crunch 
~ Fire Blast 
~ Sunny Day 
~ Solarbeam 
@Leftovers/Miracle Berry/Scope Lens 
The standard we all love to hate.

#229 Houndoom (#2)
~ Curse
~ Counter
~ Pursuit
~ Fire Blast/Flamethrower
@Leftovers/Focus Band
Curse + Counter for the slim chance of killing Fighters, and then there's
Pursuit... This Houndoom might be better for killing Psychics, as Pursuit
will hit the Psychic with an 80-power Dark attack BEFORE they get switched
out. So if you need to take down Pokemon like Alakazam...
-Donald

#230 Kingdra 
~ Rest 
~ Surf 
~ Attract 
~ Dragonbreath 
@Leftovers 
Parattraction Kingdra. 

#232 Donphan 
~ Rest 
~ Roar 
~ Earthquake 
~ Ancientpower 
@Mint Berry 
Quasi-attacking Donphan. 

#233 Porygon2 (#1)
~ Return 
~ Ice Beam 
~ Thunder Wave 
~ Recover 
@Leftovers 
I don't understand why more people don't use Porygon2. It rocks. 

#233 Porygon2 (#2)
~ Psych Up
~ Agility
~ Recover
~ Return/Double-Edge/Tri Attack
@Leftovers
Anti-Curser. Psychs Up, uses Agility to regain some speed, then attacks as
normal.
-Donald

#234 Stantler 
~ Reflect 
~ Return 
~ Earthquake 
~ Confuse Ray
@Leftovers 
Mweep. 

#235 Smeargle (#1)
~ Spikes 
~ Thunder Wave 
~ Leech Seed 
~ Safeguard 
@Miracle Berry 
Quasi-effective starter. 

#235 Smeargle (#2)
~ Spore
~ Spider Web
~ Super Fang
~ Seismic Toss
@Leftovers
3 Super Fangs will put most Pokemon under 100 HP (barring Leftovers), then
Seismic Toss for a cheap win. Pass some Foresight along, or there will
be some problems with Ghosts. Smeargle can play most roles except for
physical/special sweeper, so what he uses is really personal preference.
-Donald

#237 Hitmontop 
~ Rest 
~ Counter 
~ Return 
~ Hi Jump Kick 
@Mint Berry 
Attacker. 

#241 Miltank 
~ Body Slam 
~ Attract 
~ Heal Bell 
~ Milk Drink 
@Leftovers/Miracle Berry 
Parattraction Pymptank. 

#242 Blissey 
~ Flamethrower/Thunderbolt 
~ Light Screen/Attract 
~ Heal Bell 
~ Softboiled 
@Leftovers 
Mweep. 

#243 Raikou 
~ Rest 
~ Crunch 
~ Thunderbolt 
~ Reflect 
@Leftovers 
Standard Raikou. 

#244 Entei 
~ Rest/Return 
~ Fire Blast 
~ Sunny Day 
~ Solarbeam 
@Leftovers 
Standard Entei. 

#245 Suicune 
~ Rest 
~ Roar 
~ Surf 
~ Ice Beam/Mirror Coat 
@Leftovers 
Standard Suicune. 

#248 Tyranitar 
~ Ice Beam/Crunch 
~ Thunderbolt 
~ Earthquake 
~ Ancientpower 
@Leftovers 
Super-effective against many, many types. 

#249 Lugia 
~ Psychic 
~ Aeroblast 
~ Ice Beam/Thunderbolt/Earthquake 
~ Recover 
Sweeper Lugia. 

#250 Ho-oh 
~ Sacred Fire 
~ Earthquake 
~ Thunderbolt 
~ Recover 
@Miracle Berry 
Evil lead. 

#251 Celebi (1) 
~ Psychic 
~ Leech Seed/Giga Drain 
~ Heal Bell 
~ Recover 
@Leftovers/Miracle Berry/Scope Lens 
Heal Bell Celebi. 

#251 Celebi (2) 
~ Recover 
~ Ancientpower 
~ Baton Pass 
~ Psychic 
@Leftovers/Mystery Berry 
Evil. Keep trying until you get the AP-stat boost, then BP it.

8) Miscellaneous Information

If there's a situation that isn't in the Walkthrough, it'll be covered here.
This is all the fun stuff you can do on the side in G/S.

8.1- Those (radio edit) Mystical Beasts

Raikou, Entei, and Suicune are the Gold/Silver equivalent of Articuno,
Zapdos, and Moltres (the mystical Birds of Red/Blue/Yellow). The difference
is, the beasts are a lot harder to catch, because they are constantly
moving. This makes capture incredibly difficult.

First, you have to bust them out of their prison in Ecruteak City. That's
covered in the walkthrough, under Burned Tower.

Next, you have to find them, put them to sleep, and catch them. You'll need
a fast Pokemon with a Sleep move, at L40 or a couple of levels below. Jynx
works, but her Ice moves won't help against Entei and Suicune. The best one
to catch these things is a Gengar. It's fast, has a Sleep move, and can
learn Night Shade, which does damage = your level and won't critical hit.

To get them to come out of hiding, bring about 30 Max Repels, and put Gengar
in the top spot on the team. Go to a grassy area, and use the Repels.
Because Gengar is L40, the only thing that could show up would be the beast.
If, after three Repels one hasn't shown up, go to another area and try
again.

When they do show up, use Hypnosis right away, or they will run. (Because
you have Gengar, you might be tempted to use Mean Look and stop them. That
doesn't work, because they will Roar you away.) When they go down, use Night
Shade to lower its health, and when it's in the red, use Fast Balls (give
Kurt some White Apricorns) to catch it.

They start at L40, but with some effort, can be pretty powerful.

*NOTE* (Thanks to Pablo for this) If you even see one, you'll be able to
track it using the "Area" function of your Pokdex. If you happen to run
into one while looking for Wild Pokemon in Johto, make that your first
target when looking for all three.

8.2- Game Corners

Yes, there are TWO Game Corners. To play, you'll need the Coin Case found
in the Underground of Goldenrod. From there, go to either one and buy some
coins. 50 coins cost $1000, or you can get 500 coins for $10,000.

The two games available are Slots and Cards. The slots, found in both Game
Corners, are your typical slot machines, except that the chances of getting
3 7's (and the 300-coin payoff) are better. Because in this game, if you
line up two 7s, Golems start falling from out of nowhere. If there are 3 7s
in a line when they are done, you'll collect 300 coins. The other payoffs
are:

3 Cherries- 6 Coins
3 Pikachu- 8 Coins
3 Squirtle- 10 Coins
3 Staryu- 15 Coins
3 Poke Balls- 50 Coins
3 7s- 300 Coins

The other game is Card Flip. *CORRECTION* Courtesy of Magcannon: "I went to 
Celadon Game Corner and if you go all the way to the left and play the game, 
it's the card game." So you can play cards in Celadon, contrary to previous 
updates.

Anyway, the game's a version of Roulette. You pay 3 coins to pick a card, or 
a group of cards. Your odds of getting a winner are:

2-1- Two columns
3-1- Two rows
4-1- A column
6-1- A row
24-1- A single card

However, these odds only apply to the first draw, as the cards are not
replaced after they are drawn. These odds could be cut in half if you go 12
rounds before winning. If you win, you'll get a pretty good payoff.

If you win enough coins, you can trade them in for some neat prizes. They
are different in each Corner.

Goldenrod:
Abra (200 Coins)
Ekans (Gold)/Sandshrew (Silver) (700 Coins)
Dratini (2100 Coins)
TM 14 (Blizzard)  \
TM 25 (Thunder)--- 5500 Coins
TM 38 (Fire Blast)/

Celadon:
Mr. Mime (3333 Coins)
Eevee (6666 Coins)
Porygon (9999 Coins)
TM 32 (Double Team) (1500 Coins)
TM 29 (Psychic) (3500 Coins)
TM 15 (Hyper Beam) (7500 Coins)

8.3 -TM and HM Descriptions

This will deal with the various TMs and HMs in Gold/Silver. Where they are,
what they teach, even good Pokemon to use them on.

TM 01- Dynamicpunch (Fighting)
100 Power, 50 Accuracy, 5 PP, Confuses on contact
Location: Beat Chuck in Cianwood City
Description: A very powerful punch, but horribly inaccurate. Best used on
Pokemon with next-move-hits moves (Poliwrath, the Hitmons)

TM 02- Headbutt (Normal)
70 Power, 100 Accuracy, 15 PP, flinches (30%) and knocks Pokemon from trees
Location: Ilex Forest, available in Goldenrod Dept. Store afterwards
Description: The Body Slam of G/S. Good all around Normal move, has a nice
side effect also. Use it liberally, because you can always buy more.

TM 03- Curse (element unknown)
10 PP, curses opposing Pokemon if used by Ghost, raises user's Attack and
Defense while cutting Speed otherwise
Location: Back entrance of Celadon Mansion at night
Description: If a Ghost uses it, the move will take 1/2 the Ghost's HP and
then the opponent will take that damage every round unless it switches.
Otherwise, a good status-raiser (if you have Agility).

TM 04- Rollout (Rock)
30 Power, 90 Accuracy, 20 PP, lasts 5 rounds with damage doubled every round
(barring a miss)
Location: Route 35
Description: If you can accept the fact that you will lose control of your
Pokemon for up to 5 rounds, go nuts. It's an ok Rock move, but I really wish
that they kept Rock Slide as a TM.

TM 05- Roar (Normal)
100 Accuracy, 20 PP, causes Wild Pokemon to run, forces trainer to switch,
user always goes 2nd
Location: Route 32 (need Cut)
Descrpition: Great way to scare off the Pokemon that could beat yours.

TM 06- Toxic (Poison)
85 Accuracy, 10 PP, badly Poisons opponent (poison damage doubled every
round unless opponent switches)
Location: Beat Janine in Fuschia Gym.
Description: Same as in R/B/Y, but the presence of Spider Web and Mean Look
(both stop opposing Pokemon from running) makes it a good move.

TM 07- Zap Cannon (Electric)
100 Power, 50 Accuracy, 5 PP, Paralyzes on contact
Location: Return the Machine Part to the Power Plant
Description: An Electric version of Dynamicpunch. Paralyzes opponent on
contact. Pair this with a Lock-On move for best results.

TM 08- Rock Smash (Fighting)
20 Power, 100 Accuracy, 15 PP, lowers opponent's Defense in battle , breaks
rocks in the field
Location: Route 36, get rid of Sudowoodo and talk to the portly man
Descrpition: Pretty bad as a Fighting move. But if you want the Mystical
Beasts, you'll need it.

TM 09- Psych Up (Normal)
10 PP, steals any status boosters used on your opponent
Location: Import Abra from Red/Blue/Yellow
Description: Keep this for long fights. If your opponent likes to use
Swords' Dance/Amnesia/Barrier/the like on you, you can turn the tables.
Any benefits from those moves will be yours.

TM 10- Hidden Power (random element)
10-70 Power, 100 Accuracy, 15 PP, damage and element depends on the Pokemon
Location: Lake of Rage, Celadon Dept. Store
Description: A very unusual move, it attacks for a set damage with a set
element that varies from Pokemon to Pokemon. It's best used to counter
severe weaknesses, but make sure you have the appropriate Attack stat to
back it up.

TM 11- Sunny Day (Fire)
5 PP, increases Fire damage for 5 turns
Location: 3rd floor of Goldenrod Radio Tower (beat the leaders), Celadon
Dept. Store
Descrition: It increases Fire damage for 5 turns, but has other great
effects. It cuts Water damage in half, makes the normally two-turn Solarbeam
a one-turn move, and increases the effectiveness of the Synthesis, Morning
Sun, and Moonlight healing moves.

TM 12- Sweet Scent (Normal)
100 Accuracy, 20 PP, raises user's Accuracy/lures Wild Pokemon
Location: Tollbooth leading to Route 34
Description: Draws Pokemon toward you, making them easier to hit. As well,
it helps find Wild Pokemon, so you may want to try it to lure out the
Mystical Beasts.

TM 13- Snore (Normal)
40 Power, 100 Accuracy, 15 PP, flinches (30%), only works while user Sleeps
Location: Route 39 (feed 7 Berries to Milktank), Dark Cave
Description: One of the moves designed to help sleeping Pokemon. Does
pretty fair damage.

TM 14- Blizzard (Ice)
120 Power, 70 Accuracy, 5 PP, freezes (10%)
Location: Goldenrod Game Corner
Description: The Ice-type really got shafted in G/S, and this is proof. 70
Accuracy (the same as Thunder's!) means you will miss a lot. And, it doesn't
have many PP either. Avoid this one.

TM 15- Hyper Beam (Normal)
150 Power, 90 Accuracy, 5 PP, user does nothing next turn
Location: Celadon Game Corner
Description: It's freakishly powerful, but the turn you lose after using
it (like in Pokemon Stadium), no matter what, is painful. Headbutt and Body
Slam will be my picks for best Normal attack.

TM 16- Icy Wind (Ice)
55 Power, 95 Accuracy, 15 PP, lowers opponent's Speed (10%)
Location: Beat Pryce at Mahogany Gym
Descrpition: A fair Ice move, but not very powerful. Best used on someone
with a beefy Spec. Atk rating.

TM 17- Protect (Normal)
10 PP, prevents all damage for one round, accuracy decreases with use
Location: Celadon Dept. Store
Descprition: Stops all damage for one round. Great if you need to buy some
time, but don't abuse it or it'll turn on you.

TM 18- Rain Dance (Water)
5 PP, raises Water damage
Location: Slowpoke Well (need Strength and Surf), Celadon Dept. Store
Descrpition: The antithesis of Sunny Day. It powers up Water moves, cuts
Solarbeam damage in half, and cuts the Grass healing moves' effectivness. My
personal favorite effect? It gives Thunder the accuracy of Swift (which
never misses) for 5 turns.

TM 19- Giga Drain (Grass)
60 Power, 100 Accuracy, 5 PP, 1/2 of the damage is given to the user
Location: Beat Erika at Celadon Gym
Description: Does okay damage, and the healing is nice, but the PP isn't
all that great. Also, Grass has a lot of resistances, so use with caution.

TM 20- Endure (Normal)
10 PP, prevents fainting, accuracy decreases with use
Location: Burned Tower (need Strength)
Description: If you use Endure, the next move will not faint you. Even if
it's Gyarados taking a Thunderbolt, it'll survive with 1 HP. Deadly if
the user knows Flail or Reversal.

TM 21- Frustration (Normal)
100 Accuracy, 20 PP, damage increases if Pokemon is unhappy
Location: 5th floor of Goldenrod Dept. Store on Sunday, either this or
Return (can be gotten every Sunday)
Description: Pokemon abusers, rejoice! You have a move that rewards you for
mistreatment. This (and its companion, Return), are capable of 100 power if
they are (un)happy enough.

TM 22- Solarbeam (Grass)
120 Power, 100 Accuracy, 10 PP, 2nd turn move (depending on other attacks)
Location: Route 26
Description: Unassisted, the user charges on Turn 1, and lets fly on Turn 2.
With Sunny Day, you don't charge, and with Rain Dance, it's only 60 power.
Quite powerful, even with bad Spec. Atk Pokemon.

TM 23- Iron Tail (Steel)
100 Power, 75 Accuracy, 15 PP, lowers opponent's Defense (30%)
Location: Beat Jasmine at Olivine Gym
Description: Has the highest Power rating of any Steel move, but the lowest
accuracy. When it hits, it hits HARD. Also, makes itself more powerful by
lowering Defense. Good for Fire-types or Steel-types.

TM 24- Dragonbreath (Dragon)
60 Power, 100 Accuracy, 20 PP, paralyzes (30%)
Location: Beat Clair at Blackthorne Gym
Description: An actual Dragon move (the 40-everytime Dragon Rage doesn't
count). Probably the best of the three new Dragon moves in G/S, because it
does decent damage and doesn't confuse (like Outrage).

TM 25- Thunder (Electric)
120 Power, 70 Accuracy, 10 PP, paralyzes (10%)
Location: Goldenrod Game Corner
Description: Still as inaccurate as ever. However, if you use Rain Dance,
Thunder has perfect accuracy. That's the only way you should use it.

TM 26- Earthquake (Ground)
100 Power, 100 Accuracy, 10 PP
Location: 2nd floor of Victory Road
Description: One of the best damaging moves in the game. The only Pokemon
that could take this attack are Flying, Grass, and Bug Pokemon. Make sure
you have at least one Pokemon with this move.

TM 27- Return (Normal)
100 Accuracy, 20 PP, damage increases if the Pokemon is happy
Location: 5th floor of Goldenrod Dept. Store on Sunday (either this or
Frustration) (can be gotten every Sunday)
Descripion: This move rewards you for treating your Pokemon well. Give it
items, use it in battle, and pamper it to bring up this move's power.

TM 28- Dig (Ground)
60 Power, 100 Accuracy, 10 PP, user digs Turn 1, attacks turn 2
Location: National Park
Description: Not as good as in the original games, as the power has been
reduced by 40%. Still a good dodge move, but beware of using it against Rock
Pokemon. If they use Earthquake while you're underground, you'll take double
damage.

TM 29- Psychic (Psychic)
90 Power, 100 Accuracy, 10 PP, lowers opponent's Spec. Defense (10%)
Location: Celadon Game Corner
Description: The best attack in Red/Blue/Yellow comes back for more. Still
powerful, but both new types can resist this.

TM 30- Shadow Ball (Ghost)
80 Power, 100 Accuracy, 15 PP, lowers opponent's Spec. Defense (20%)
Location: Beat Morty at Ecruteak Gym
Description: Finally a decent Ghost-element move. Capable of making lowering
Spec. Defense, so use this with a Special move to wreak some havoc.
*Thanks to Pablo for a PP correction*

TM 31- Mud-Slap (Ground)
20 Power, 100 Accuracy, 10 PP, lowers opponent's Accuracy (10%)
Location: Beat Falkner at Violet Gym
Description: Does light damage, but is best used to lower the Accuracy of
your opponent. For some reason, Flying Pokemonmon seem attracted to this move.

TM 32- Double Team (Normal)
15 PP, raises user's Evade
Location: Celadon Game Corner
Description: It's a great move because it can raise your Evade, making you
harder to hit. Just be careful with it, as Haze is more common now, and
there is a Special move with perfect Accuracy (Faint Attack).

TM 33- Ice Punch (Ice)
75 Power, 100 Accuracy, 15 PP, freezes (10%)
Location: 5th floor of Goldenrod Dept. Store
Description: The replacement for Ice Beam as a TM. Does comparitive damage,
and has a few more PP. Take your pick as to which one you want.

TM 34- Swagger (Normal)
90 Accuracy, 10 PP, confuses opponent and doubles their Attack rating
Location: Olivine Lighthouse
Description: The point of this move is to have the opponent do more damage
to themselves if they hurt themselves while Confused. But if the opponent
has a lot of physical attacks, and they aren't confused...

TM 35- Sleep Talk (Normal)
10 PP, uses one of user's moves while they sleep
Location: Underground of Goldenrod City
Description: A variation of the popular Metronome attack, it uses a move at
random. You must be asleep, but if you hit a good move, you can potentially
do big damage.

TM 36- Sludge Bomb (Poison)
90 Power, 100 Accuracy, 10 PP, poisons opponent (30%)
Location: Tollbooth on Route 43 after beating Team Rocket in Mahogany
Description: A more powerful version of the Sludge attack. Does decent
damage, but has a lot of resistant Pokemon.

TM 37- Sandstorm (Rock)
10 PP, damages both Pokemon unless one is part Ground/Rock/Steel for 5
rounds
Location: Route 26, Celadon Dept. Store
Description: When used, a sandstorm kicks up that lasts 5 rounds. Both
Pokemon will take damage during that time unless one is Ground/Rock/Steel.
This overrides moves like Sunny Day, so use if needed.

TM 38- Fire Blast (Fire)
120 Power, 85 Accuracy, 5 PP, burns opponent (10%)
Location: Goldenrod Game Corner
Description: Fire's power move. Does great damage, but has low PP. If you
don't mind missing every so often, fire away. Otherwise, stick with
Flamethrower and Fire Punch.

TM 39- Swift (Normal)
60 Power, 20 PP, only misses if opponent Digs or Flys
Location: Union Cave
Description: One of the most accurate moves in the game. A little weak in
damage, but a Swords' Dance move will clear that up quite easily.

TM 40- Defense Curl (Normal)
40 PP, raises user's Defense
Location: Mt. Mortar
Description: The Defense Curl attack that so many Pokemon have is a TM?
Okay... this requires 6 turns to have noticeable effect, so take care.
*CORRECTION* (Thanks to Chris for this) If you use Rollout right after this,
the base damage will double.

TM 41- Thunderpunch (Electric)
75 Power, 100 Accuracy, 15 PP, paralyzes (10%)
Location: 5th floor of Goldenrod Dept. Store
Description: The Electric attack if you don't like Rain Dance/Thunder combos
and can't get Thunderbolt on there somewhere. A good mid-game attack.

TM 42- Dream Eater (Psychic)
100 Power, 100 Accuracy, 15 PP, only works when opponent is Asleep
Location: Viridian City
Description: More powerful than Psychic, but since the victim has to be
asleep, it's not all that good. Especially when Sleep moves do miss. (If
only Parasect could learn it...)

TM 43- Detect (Fighting)
5 PP, prevents all damage for one round, accuracy decreases with use
Location: Lake of Rage
Description: The exact same as TM 17 (Protect), but with less PP.

TM 44- Rest (Psychic)
10 PP, user restores all HP and status, but sleeps two turns
Location: Ice Cave
Description: If you've used Double Team, Barrier/Acid Armor, or Amnesia,
use this to restore anything you may have lost. Otherwise, it's an open
two rounds for your opponent.

TM 45- Attract (Normal)
100 Accuracy, 10 PP, prevents opposing Pokemon from attacking if of the
opposite sex (50%)
Location: Beat Whitney in Goldenrod Gym
Description: Seems like a good move, but the fact that it's based on gender
isn't very impressive. However, it can help you get Exp. for Pokemon you're
trying to raise.

TM 46- Thief (Dark)
40 Power, 100 Accuracy, 10 PP, steals items from Wild Pokemon
Location: Mahogany Team Rocket Base
Description: A fair Dark move, but the fact that you can swipe items from
Wild Pokemon helps. It'll usually take Berries, but you can get other rare
treats.

TM 47- Steel Wing (Steel)
70 Power, 90 Accuracy, 25 PP, raises user's Defense (10%)
Location: Rock Tunnel, Route 28
Description: Almost every Flying Pokemon can use this. Good way to round
out a Flyer, and it increases their Defense.

TM 48- Fire Punch (Fire)
75 Power, 100 Accuracy, 15 PP, burns opponent (10%)
Location: Goldenrod Dept. Store
Description: The Fire version of the Ice and Thunderpunches. 'Nuff said.

TM 49- Fury Cutter (Bug)
10 Power, 95 Accuracy, 20 PP, Power doubles if used consecutively, reverts
to normal if missed.
Location: Beat Bugsy in Azaela Gym
Description: I understand that Bug needed a TM, but did it have to be this?
Even if you use it 6 times in a row, it won't do a lot.

TM 50- Nightmare (Ghost)
100 Power, 15 PP, damages a Sleeping Pokemon every round
Location: Route 31 (bring the Route 35 guard's Spearow to the portly man)
Description: I don't understand this move. It's supposed to be a sleeping
Pokemon version of Leech Seed.
Pablo says: The damage that tm50 does its one quarter of the enemy
Pokemons hp. So, even if its at full hp it will faint in 4 turns.

HM 01- Cut (Normal)
50 Power, 95 Accuracy, 30 PP, cuts small trees in the field
Location: Ilex Forest
Description: Cuts down certain trees in the field, and is an OK Normal move
in battle. Not very impressive.

HM 02- Fly (Flying)
70 Power, 95 Accuracy, 15 PP, user flies into the air Turn 1, attacks Turn
2 and flies you back to previously visited locations.
Location: Cianwood City, talk to Chuck's wife after earning the Storm Badge
Description: This is the only HM you don't have to have to win the game. An
OK Flying move, but the transportation aspect is great.

HM 03- Surf (Water)
95 Power, 100 Accuracy, 15 PP, crosses waterways in the field
Location: Ecruteak City (beat the Dance Hall)
Description: The only HM that I would actually use in battle. Does good
Water damage, has good accuracy, and you need it to cross water anyway.

HM 04- Strength (Normal)
80 Power, 100 Accuracy, 15 PP, moves rocks in the field
Location: Olivine City
Description: An OK Normal move, and you'll need the rock-moving capabilities
to beat a couple of gyms.

HM 05- Flash (Normal)
70 Accuracy, 20 PP, lowers opponent's Accuracy and lights up caves
Location: Sprout Tower
Description: An inaccurate Accuracy-dropping move, and lights up caves.
Pretty much useless until the end, where it helps you get to Ash.

HM 06- Whirlpool (Water)
15 Power, 70 Accuracy, 15 PP, binds opponent for 2-5 turns, destroys
Whirlpools in the water
Location: Beat Team Rocket in Mahogany
Description: A poor binding move, but the Whirlpool destruction is needed
for getting a Mystical Bird and getting the last badge.

HM 07- Waterfall (Water)
80 Power, 100 Accuracy, 15 PP, climbs waterfalls
Location: Ice Cave
Description: In battle, it's a weaker version of Surf. Outside, it gets
you up Waterfalls you couldn't climb normally.

8.4- Breeding (This section rated PG-13)

The most popular feature of Gold and Silver is the breeding. Whether it's
filling in that last Pokdex spot, or rounding out a good Pokemon, every-
one's breeding. But how does it work?

The concept is simple. Take two Pokemon that either are the same, or are
of a similar look/type, and bring them to the Daycare on Route 34 (south
of Goldenrod). Give the people in there the Pokemon you want to breed, and
wait. Come back, and if the man is standing in the backyard with the
Pokemon, you've got an egg.

Q: How can I tell if they will mate?

A: Go in the backyard and talk to one of them. If the second text box says
"It shows interest in (insert second Pokemon here)," you'll eventually get
an egg.

When you get the egg, you have to do what you did with the Togepi egg when
you got it. Walk around for a while, and get in some fights. Eventually, the
egg will hatch.

Q: What Pokemon will the egg hatch into?

A: The egg will hatch into the lowest evolution of the mother. For example,
if you breed a female Charizard and a male Dragonite, you'll get a
Charmander.

Q: What level will the Pokemon be?

A: All eggs hatch at L5.

There are three reasons why breeding is so important. The first is Pokdex
data. There are 6 new Pokemon that can only be acquired by breeding. They
are:

Pichu (breed a Pikachu/Raichu)
Magby (breed Magmar)
Cleffa (breed Clefairy/Clefable)
Electabuzz (breed Electabuzz)
Igglybuff (breed Jigglypuff/Wigglytuff)
Smoochum (breed Jynx)

Also, you can get lower level versions of your favorite Pokemon. If you
raise a Pokemon from an egg, it will be very powerful and know good moves
that it would pass over if you raised its mother or father.

Another good reason to breed is that you can breed Pokemon so the baby knows
moves it couldn't learn ordinarily. The father will give a move if it knows
it now, and the baby is eligible to learn it. (These are listed by Pokemon
in the Pokdex.) An example would be breeding a male Houndoom and a female
Arcanine, to get a Growlithe that knows Crunch!

*NOTE* There are other instances where baby Pokemon pick up moves. They
are:

1) If both parents have it, and the baby learns it naturally. In the 
Crunching Growlithe example, if Houndoom and Arcanine both knew Flamethrower 
when conception occured, the Growlithe would learn Flamethrower.

2) Any move the baby Pokemon learns before L5. If you breed for Tangela,
the baby will know Sleep Powder (Tangelas learn it at L4).

3) Any TMs passed down from the father that the baby can learn. Going back
to Crunching Growlithe, if the Houndoom knew Sunny Day (TM 11) and Hidden
Power (TM 10), the baby Growlithe would have both moves by TM. (This does
not apply to R/B/Y TMs, unless they can learn it by breeding: Mankey can
learn Rock Slide by breeding, as one example.)

(If the Pokemon would pick up 4 moves from any combonation of the above
events, then breeding moves overwrite natural ones. Since Growlithe starts
with Bite and Roar, but learns four different moves by breeding in our
examples, the moveset at start would be Flamethrower, Crunch, Sunny Day,
and Hidden Power).

Q: But what if the Pokemon I want to breed doesn't have a gender? I want to
breed a Starmie, but I can't!

A: In that case, simply slide Ditto in there. Ditto is the perfect
Pokemon for breeding, as it breeds with just about ANYTHING! The baby will
not know any new moves, but that's a small price to pay. Also, any 
"mystical" Pokemon will not be able to breed. They are Articuno, Zapdos, 
Moltres, Mewtwo, Mew, Raikou, Entei, Suicune, Ho-oh, Lugia, and Celebi,
plus baby Pokemon like Togepi, Elekid, Magby, etc. (Thanks to Sniper Bob
for that heads-up. As for why they don't breed, don't ask me why... I don't
know enough about biology to give you a straight answer.)

The other side effect of breeding, is since they are in a Daycare, the
parents are getting experience (1 point/step.) This can lead to some pretty
high level Pokemon when you're done. "My Ditto (radio edit)ed itself to
L40". (Actual quote from a Pokemon message board)

*If you have ANY questions about breeding, I encourage you to check out
the Breeding guide written by NickWhiz1. It goes into greater detail, gives
you a Masters' in Math, and explains "Chain Breeding"*

8.5- Happiness Evolution

One of the most frustrating parts of Gold and Silver is that certain Pokemon
only evolve when they are happy enough. This is similar to the Pikachu in
Pokemon Yellow that changes facial expression if you let it level up, use
items on it, the like. The "taming" of Pikachu led to a couple of rare
Pokemon, but that's it.

In Gold and Silver, there are 5 new Pokemon that evolve based on happiness.
They are:

#42 Golbat- #169 Crobat
#113 Chansey- #242 Blissey
#175 Togepi- #176 Togetic
#133 Eevee- #196 Espeon if evolved in the morning or afternoon, #197 Umbreon
if evolved at night

Also, Pichu, Igglybuff, and Cleffa evolve to their next form by happiness.

How do you raise a Pokemon's happiness? There's certain things that can
speed up the process.

1) If possible, catch it with a Friend Ball (Green Apricorn). Make sure you
have an open spot in your party. That way, the Pokemon will like you more.

2) Have it groomed. In Goldenrod's Underground Tunnel, you can have one
Pokemon groomed a day. The younger brother, who charges $300, works on
Sunday, Wednesday, and Saturday. The older brother charges $500, but does
a bit better job. He's available on Tuesday, Thursday, and Saturday.
(Note: Some guides say that Blue's sister, Daisy, will also do grooming.
Can someone confirm this?)

*CONFIRMED!* This from TheRockBos:

Daisy, Blue's little sister, will groom one of your Pokemon for free. But, 
she will only do it during her "tea time", which is 3 - 4 P.M. everyday. She 
sees that your Pokemon (plural?) is/are dirty and will offer to groom it for 
you. This is a good way to get your Pokemon even happier, though I'm not sure 
how happy they get after she grooms them. But who cares? She grooms them, 
enough said.

3) Use items on it or give it items to hold. This will increase the trust
between you and your teammate.

4) Let it battle and win. This will make it quite happy.

5) DO NOT USE BITTER ITEMS ON THEM! These items are cheap, but they taste
awful. This will upset your Pokemon quite severly.

If you follow these methods, you should have no problem making your Pokemon
love you. In the case of Pokemon that evolve by happiness, go out and get
a level up, and you'll get a new Pokemon!

8.6- Move Listing

Every move in Gold and Silver is listed here, in alphabetical order. They
are listed as follows:

Name of Move  Type    Damage PP  Accuracy   Side Effect (if needed)

All percentages needed are in brackets. For example, Ice Beam has a 10%
chance of freezing, so it is listed as (10).

As well, if a section is unneeded, -- will appear.

*A*
Absorb        Grass    20     20  100        1/2 of damage done given to 
                                             user.
Acid          Poison   40     20  100        Lowers enemy's Defense (10)
Acid Armor    Poison   --     40  --         Doubles user's Defense
Aeroblast     Flying   100    5   95         High Critical Hit %
Agility       Psychic  --     30  --         Doubles user's Speed
Amnesia       Psychic  --     20  --         Doubles user's Special Defense
Ancientpower  Rock     60     5   100        Raises all user's stats (10)
Attract       Normal   --     10  100        Prevents opposite gender Pokemon
                                             from attacking (50)
Aurora Beam   Ice      65     20  100        Lowers opponent's Attack (10)

*B*
Barrage       Normal   15     20  85         Hits 2-5 times per use
Barrier       Psychic  --     30  --         Doubles user's Defense
Baton Pass    Normal   --     40  --         Switches Pokemon, gives new
                                             Pokemon any stat boosters used
Beat Up       Dark     10     10  100        Power +10 for every healthy
                                             Pokemon on team
Belly Drum    Normal   --     10  --         Raises user's Attack to max,
                                             takes 1/2 of max HP
Bide          Normal   --     10  100        User waits 2-3 turns, then
                                             returns damage done x2
Bind          Normal   15     10  75         Opponent trapped for 2-5 turns
Bite          Dark     60     25  100        Opponent flinches (30)
Blizzard      Ice      120    5   70         Opponent frozen (10)
Body Slam     Normal   85     15  100        Opponent paralyzed (30)
Bone Club     Ground   65     20  85         Opponent flinches (10)
Bone Rush     Ground   25     10  80         Hits 2-5 times per use
Bonemerang    Ground   50     10  90         Hits twice
Bubble        Water    20     30  100        Lowers opponent's Speed (10)
Bubblebeam    Water    65     20  100        Lowers opponent's Speed (10)

*C*
Charm         Normal   --     20  100        Cuts opponent's Attack in half
Clamp         Water    35     10  75         Opponent trapped for 2-5 turns
Comet Punch   Normal   18     15  85         Hits 2-5 times per use
Confuse Ray   Ghost    --     10  100        Confuses opponent
Confusion     Psychic  50     25  100        Confuses opponent (10)
Constrict     Normal   10     35  10         Lowers opponent's Speed (10)
Conversion    Normal   --     30  --         Changes user's type to that of
                                             the opponent
Conversion2   Normal   --     30  --         Changes user's type to that of
                                             one of their moves
Cotton Spore  Grass    --     40  85         Cuts opponent's Speed in half
Counter       Fighting --     20  100        Damage = 2x damage from physical
                                             attack (user goes 2nd)
Crabhammer    Water    90     10  85         High Critical Hit %
Cross Chop    Fighting 100    5   80         High Critical Hit %
Crunch        Dark     80     15  100        Lowers opponent's Spec. Def (10)
Curse         ????     --     10  --         Ghost uses it: Takes 1/2 of
                                             users HP, damages opponent
                                             every turn. Otherwise, raises
                                             Attack and Defense while cutting
                                             Speed
Cut           Normal   50     30  95         Cuts trees in field

*D*
Defense Curl  Normal   --     40  --         Raises Defense, increases power
                                             of Rollout
Destiny Bond  Ghost    --     5   --         Both Pokemon faint when user
                                             faints
Detect        Fighting --     5   --         Prevents round of damage,
                                             accuracy lowers with use
Dig           Ground   60     10  100        Escapes caves, user digs Turn 1
                                             and attacks Turn 2
Disable       Normal   --     20  55         Opponent's last move blocked
Dizzy Punch   Normal   70     20  100        Confuses opponent (20)
Double-Edge   Normal   120    10  100        1/4 recoil
Double Kick   Fighting 30     30  100        Hits twice
Doubleslap    Normal   15     10  85         Hits 2-5 times per use
Double Team   Normal   --     15  100        Raises user's Evade
Dragon Rage   Dragon   --     10  100        Always does 40 damage
Dragonbreath  Dragon   60     20  100        Parakyzes opponent (20)
Dream Eater   Psychic  100    15  100        Opponent must be asleep, 1/2 of
                                             damage done returned to user
Drill Peck    Flying   80     20  100        --
Dynamicpunch  Fighting 100    5   50         Confuses opponent on contact

*E*
Earthquake    Ground   100    10  100        2x damage if opponent is Digging
Egg Bomb      Normal   100    10  75         --
Ember         Fire     40     25  100        Burns opponent (10)
Encore        Normal   --     5   100        Opponent repeats last move 2-5
                                             times
Endure        Normal   --     10  --         User cannot faint for 1 turn,
                                             accuracy decreases with use
Explosion     Normal   250    5   100        User faints
Extremespeed  Normal   80     5   100        User attacks first

*F*
Faint Attack  Dark     60     20  --         Always hits
False Swipe   Normal   40     40  100        Cannot faint opponent
Fire Blast    Fire     120    5   85         Burns opponent (10)
Fire Punch    Fire     75     15  100        Burns opponent (10)
Fire Spin     Fire     15     15  70         Opponent trapped for 2-5 turns
Fissure       Ground   --     5   30         Faints opponent on contact
Flail         Normal   --     15  100        Damage depends on how few HP
                                             user has left
Flame Wheel   Fire     60     25  100        Burns opponent (10), unFreezes
Flamethrower  Fire     95     15  100        Burns opponent (10)
Flash         Normal   --     20  70         Lowers opponent's Accuracy,
                                             lights up caves
Fly           Flying   70     15  95         User flies on Turn 1, attacks
                                             Turn 2, flies player to any
                                             previous city visited
Focus Energy  Normal   --     30  --         Next attack should Critical Hit
Foresight     Normal   --     40  --         Cancels out Evade raising moves,
                                             Normal/Fighting attacks can hit
                                             Ghost Pokemon
Frustration   Normal   --     20  100        Gains power if Pokemon is unhappy
Fury Attack   Normal   15     20  85         Hits 2-5 times per use
Fury Cutter   Bug      10     20  95         2x damage each consecutive turn
                                             used
Fury Swiped   Normal   15     15  85         Hits 2-5 times per use
Future Sight  Psychic  80     15  90         Hits 2 turns after use

*G*
Giga Drain    Grass    60     5   100        1/2 of damage done given to 
                                             user
Glare         Normal   --     30  75         Paralyzes opponent instantly
Growl         Normal   --     40  --         Lowers opponent's Attack
Growth        Normal   --     40  --         Raises user's Special Attack
Guillotine    Normal   --     5   30         Faints opponent on contact
Gust          Flying   40     35  100        --

*H*
Harden        Normal   --     40  --         Raises user's Defense
Haze          Ice      --     30  --         Cancels out all status-affecting
                                             moves
Headbutt      Normal   70     15  100        Knocks Pokemon from trees,
                                             flinches opponent (30)
Heal Bell     Normal   --     5   ---        Heals all status conditions for
                                             user's Pokemon
Hi Jump Kick  Fighting 85     20  90         If missed, user takes 1/8 of
                                             the damage that would've been
                                             done
Hidden Power  Normal   --     15  100        Type/Damage depends on Pokemon
Horn Attack   Normal   65     35  100        --
Horn Drill    Normal   --     5   30         Faints opponent on contact
Hydro Pump    Water    120    5   80         --
Hyper Beam    Normal   150    5   90         User does nothing next turn
Hyper Fang    Normal   80     15  90         Opponent flinches (10)
Hypnosis      Psychic  --     20  60         Opponent falls asleep

*I*
Ice Beam      Ice      95     10  100        Freezes opponent (10)
Ice Punch     Ice      75     15  100        Freezes opponent (10)
Icy Wind      Ice      55     15  95         Lowers opponent's Speed (10)
Iron Tail     Steel    100    15  75         Lowers opponent's Defense (30)

*J*
Jump Kick     Fighting 70     25  95         If missed, user takes 1/8 of
                                             the damage that would've been
                                             done

*K*
Karate Chop   Fighting 50     25  100        High Critical Hit %
Kinesis       Psychic  --     15  80         Lowers opponent's Accuracy

*L*
Leech Life    Bug      20     15  100        1/2 of damage done given to 
                                             user
Leech Seed    Grass    --     10  90         Steals some HP from opponent
                                             until it leaves the fight
Leer          Normal   --     30  100        Lowers opponent's Defense
Lick          Ghost    20     30  100        Paralyzes opponent (30)
Light Screen  Psychic  --     30  --         User's Pokemon take 1/2 damage
                                             from special attacks for 5 rounds
Lock-On       Normal   --     5   100        Next move has perfect accuracy
Lovely Kiss   Normal   --     15  75         Opponent falls asleep
Low Kick      Fighting 50     20  90         Opponent flinches (30)

*M*
Mach Punch    Fighting 40     30  100        User attacks first
Magnitude     Ground   --     30  100        Damage varies (10-150 base)
Mean Look     Normal   --     5   --         While user is in battle, so is
                                             opponent
Meditate      Psychic  --     40  --         Raises user's Attack
Mega Drain    Grass    40     10  100        1/2 of damage done given to 
                                             user
Mega Kick     Normal   120    5   75         --
Mega Punch    Normal   80     20  85         --
Megahorn      Bug      120    10  85         --
Metal Claw    Steel    50     35  95         Raises user's Attack (10)
Metronome     Normal   --     10  --         Uses a random attack
Milk Drink    Normal   --     10  --         Heals 1/2 HP in battle, heals
                                             teammates out of battle (user
                                             loses 1/5 of HP)
Mimic         Normal   --     10  100        Copies last attack used until
                                             user leaves battle
Mind Reader   Normal   --     5   100        Next move has perfect accuracy
Minimize      Normal   --     20  --         Raises user's Evade
Mirror Coat   Psychic  --     20  100        Damage = 2x damage from special
                                             attack (user goes 2nd)
Mirror Move   Flying   --     20  --         User uses last move done by
                                             opponent
Mist          Ice      --     30  --         Prevents moves that lower user's
                                             stats
Moonlight     Normal   --     5   --         Restores HP (best used at night)
Morning Sun   Normal   --     5   --         Restores HP (best used in 
                                             morning)
Mud-Slap      Ground   20     10  100        Lowers opponent's Accuracy

*N*
Night Shade   Ghost    --     15  100        Damage = level of user
Nightmare     Ghost    --     15  100        Takes 1/4 of opponent's HP while
                                             they sleep

*O*
Octazooka     Water    65     10  85         Lowers opponent's Accuracy (50)
Outrage       Dragon   90     15  100        Attacks for 2-3 rounds, then
                                             user is Confused

*P*
Pain Split    Normal   --     20  100        Combines user's and opponents
                                             HP, each Pokemon getting 1/2
                                             of the total
Pay Day       Normal   40     20  100        Winner of fight claims 2x level
                                             of user per use in cash
Peck          Flying   35     35  100        --
Perish Song   Normal   --     5   --         Both Pokemon faint in 3 rounds
                                             unless one is switched
Petal Dance   Grass    70     20  100        Attacks for 2-3 rounds, then
                                             user is Confused
Pin Missile   Bug      14     20  85         Attacks 2-5 times per turn
Poison Gas    Poison   --     40  55         Opponent is Poisoned
Poisonpowder  Poison   --     35  75         Opponent is Poisoned
Poison Sting  Poison   15     35  100        Opponent is Poisoned (30)
Pound         Normal   40     35  100        --
Powder Snow   Ice      40     25  100        Opponent is frozen (10)
Present       Normal   --     15  95         Either does 40, 80, 120, or
                                             heals 80 damage to opponent
Protect       Normal   --     10  --         Prevents round of damage,
                                             accuracy lowers with use
Psybeam       Psychic  65     20  100        Confuses opponent (10)
Psych Up      Normal   --     10  --         User gains any status boosts
                                             used by opponent
Psychic       Psychic  90     10  100        Lowers opponent's Spec. Def (10)
Psywave       Psychic  --     15  80         Damage = between 1 and 1.5
                                             x user's level
Pursuit       Dark     40     20  100        Double damage if opponent
                                             switched Pokemon

*Q*
Quick Attack  Normal   40     30  100        User attacks first

*R*
Rage          Normal   20     20  100        Power grows as damage increases
                                             (must be used consecutively)
Rain Dance    Water    --     5   --         Powers up Water moves for 5
                                             rounds (see TM section for more
                                             effects)
Rapid Spin    Normal   20     40  100        User escapes from binding moves
                                             and Leech Seed
Razor Leaf    Grass    55     25  95         High Critical Hit %
Razor Wind    Normal   80     15  75         High Critical Hit %
Recover       Normal   --     20  --         Returns 1/2 of max HP to user
Reflect       Psychic  --     30  --         User's Pokemon take 1/2 damage
                                             from physical attacks for 5 
                                             rounds
Rest          Psychic  --     10  --         User restores all HP and
                                             conditions, sleeps two rounds
Return        Normal   --     20  100        Gains power if Pokemon is happy
Reversal      Fighting --     15  100        Damage depends on how few HP
                                             user has left
Roar          Normal   --     20  --         Wild Pokemon run away, trainers
                                             must switch, user goes 2nd
Rock Slide    Rock     75     10  90         Opponent flinches (30)
Rock Smash    Fighting 20     15  100        Lowers opponent's Defense,
                                             breaks rocks in field
Rock Throw    Rock     50     15  90         --
Rolling Kick  Fighting 60     15  85         Opponent flinches (30)
Rollout       Rock     30     20  90         Lasts 5 turns, damage doubles
                                             every round barring a miss

*S*
Sacred Fire   Fire     100    5   95         Burns opponent (50)
Safeguard     Normal   --     25  --         User's Pokemon protected from 
                                             conditions for 5 rounds
Sand-Attack   Ground   --     15  100        Lowers user's Accuracy
Sandstorm     Rock     --     10  --         Both Pokemon damaged for 5
                                             rounds (Rock, Steel, and Ground
                                             unaffected)
Scary Face    Normal   --     10  90         Cuts opponent's Speed in half
Scratch       Normal   40     35  100        --
Screech       Normal   --     40  85         Cuts opponent's Defense in half
Seismic Toss  Fighting --     20  100        Damage = level of user
Selfdestruct  Normal   200    5   100        User faints
Shadow Ball   Ghost    80     15  100        Lowers opponent's Spec. Def (20)
Sharpen       Normal   --     30  --         Raises user's Attack
Sing          Normal   --     15  55         Opponent falls asleep
Sketch        Normal   --     1   --         Copies last move used on user
                                             permanently
Skull Bash    Normal   100    15  100        Ducks head on turn 1, attacks
                                             Turn 2, raises user's Defense
Sky Attack    Flying   140    5   100        User glows on turn 1, attacks
                                             Turn 2
Slam          Normal   80     20  75         --
Slash         Normal   70     15  100        High Critical Hit %
Sleep Powder  Grass    --     15  75         Opponent falls asleep
Sleep Talk    Normal   --     10  --         One of user's moves chosen at
                                             random while asleep
Sludge        Poison   65     20  100        Poisons opponent (30)
Sludge Bomb   Poison   90     10  100        Poisons opponent (30)
Smog          Poison   20     20  70         Poisons opponent (50)
Smokescreen   Normal   --     20  100        Lowers opponent's Accuracy
Snore         Normal   40     15  100        Opponent flinches (30), user
                                             must be asleep
Softboiled    Normal   --     10  --         Heals 1/2 HP in battle, heals
                                             teammates out of battle (user
                                             loses 1/5 of HP)
Solarbeam     Grass    120    10  100        User charges on Turn 1, attacks
                                             Turn 2
Sonicboom     Normal   --     20  90         Always does 20 damage
Spark         Electric 65     20  100        Paralyzes opponent (30)
Spider Web    Bug      --     10  100        While user is in battle, so is
                                             opponent
Spike Cannon  Normal   20     15  100        Attacks 2-5 times per turn
Spikes        Normal   15     20  85         Any Pokemon that is switched in
                                             takes damage
Spite         Ghost    --     10  100        PP of last move done reduced by
                                             2-5
Splash        Normal   --     40  --         Does absolutely squat
Spore         Grass    --     15  --         Opponent falls asleep
Steel Wing    Steel    70     25  90         Raises user's Defense (10)
Stomp         Normal   65     20  100        Opponent flinches (30)
Strength      Normal   80     15  100        Moves rocks in field
String Shot   Bug      --     40  95         Lowers opponent's Speed
Struggle      Normal   50     --  100        All Pokemon use this when their
                                             moves run out of PP. Has 1/4
                                             recoil
Stun Spore    Grass    --     30  75         Opponent becomes paralyzed
Submission    Fighting 80     25  80         Has 1/4 recoil
Substitute    Normal   --     10  --         Takes 1/4 of user's HP to make
                                             a clone. Clone has 1/2 of the
                                             HP of the creator
Sunny Day     Fire     --     5   --         Powers up Fire moves for 5
                                             rounds (see TM section for more
                                             effects)
Super Fang    Normal   --     10  90         Cuts opponent's current HP in
                                             half
Supersonic    Normal   --     20  55         Opponent becomes Confused
Surf          Water    95     15  100        Lets player ride Pokemon on
                                             water
Swagger       Normal   --     10  90         Confuses opponent while doubling
                                             their Attack
Sweet Kiss    Normal   --     10  75         Cuts opponent's Attack in half
Sweet Scent   Normal   --     20  100        Lowers opponent's Evade, lures
                                             Wild Pokemon
Swift         Normal   60     20  --         Misses very rarely, or if the
                                             opponent is Digging or Flying
Swords' Dance Normal   --     30  --         Doubles user's Attack
Synthesis     Grass    --     5   --         Restores HP (best used during
                                             afternoon)

*T*
Tackle        Normal   35     35  95         --
Tail Whip     Normal   --     40  --         Lowers opponent's Defense
Take Down     Normal   90     20  85         Has 1/4 recoil
Teleport      Psychic  --     20  --         Escapes from wild Pokemon,
                                             sends player to last Pokemon
                                             Center
Thief         Dark     40     10  100        May take an item from Wild
                                             Pokemon
Thrash        Normal   90     20  100        Attacks for 2-3 rounds, then
                                             user is Confused
Thunder       Electric 120    10  70         Paralyzes opponent (10)
Thunder Wave  Electric --     20  --         Paralyzes opponent
Thunderbolt   Electric 95     15  100        Paralyzes opponent (10)
Thunderpunch Electric 75     15  100        Paralyzes opponent (10)
Thundershock  Electric 40     30  100        Paralyzes opponent (10)
Toxic         Poison   --     10  85         Poisons opponent, poison damage
                                             doubles every round unless
                                             opponent is switched
Transform     Normal   --     10  --         User turns into opponent, with
                                             opponent's moves but own stats
Tri Attack    Normal   80     10  100        Paralyzes, burns, or freezes
                                             opponent (20)
Triple Kick   Fighting 10     10  90         Attacks three times per turn,
                                             damage increases each use until
                                             miss
Twineedle     Bug      25     20  100        Attacks twice per use, poisons
                                             opponent (20)
Twister       Dragon   40     20  100        Opponent flinches (20)

*V*
Vicegrip      Normal   55     30  100        --
Vine Whip     Grass    35     10  100        --
Vital Throw   Fighting 70     10  100        User goes second, has
                                             perfect accuracy

*W*
Water Gun     Water    40     25  100        --
Waterfall     Water    80     15  100        Can swim up waterfalls in field
Whirlpool     Water    15     15  70         Opponent trapped for 2-5 turns,
                                             destroys waterfalls in field
Whirlwind     Normal   --     20  100        Wild Pokemon run away, trainers
                                             must switch, user goes 2nd
Wing Attack   Flying   65     35  100        --
Withdraw      Water    --     40  --         Raises user's Defense
Wrap          Normal   15     20  85         Opponent trapped for 2-5 turns

*Z*
Zap Cannon    Electric 100    5   50         Paralyzes opponent on contact

8.7- Type (Dis)Advantages

Special thanks to John Jones for the information listed here.

Normal: (All-around well balanced type)
Defensive Strengths: None
Weaknesses: Fighting
Immune to: Ghost (Exception: Confuse Ray and Nightmare)
Offensive Advantages: None
Disadvantages: Rock, Steel
Immunities: Ghost (Exception: Use Foresight, and all Normal and Fighting
type moves will hit Ghosts)

Water:
Defensive Strengths: Water, Fire, Ice, Steel
Weaknesses: Grass, Electric
Immune to: None
Offensive Advantages: Fire, Ground, Rock
Disadvantages: Water, Grass, Dragon
Immunities: None

Fire:
Defensive Strengths: Fire, Grass, Ice, Bug, Steel
Weaknesses: Water, Ground, Rock
Immune to: none
Offensive Advantages: Grass, Ice, Bug, Steel
Disadvantages: Fire, Water, Rock, Dragon
Immunities: None

Grass:
Defensive Strengths: Water, Grass, Electric, Ground
Weaknesses: Fire, Poison, Bug, Flying, Ice
Immune to: none
Offensive Advantages: Water, Ground, Rock
Disadvantages: Grass, Fire, Bug, Flying, Poison, Steel, Dragon
Immunities: None

Electric:
Defensive Strengths: Electric, Flying, Steel
Weaknesses: Ground
Immune to: none
Offensive Advantages: Water, Flying
Disadvantages: Grass, Electric, Dragon
Immunities: Ground

Ice: (Only appears as a sub-type. Always with Water/Flying/Ground/Psychic. 
Keep that in mind.) <--- Thanks to Reid for pointing out that I missed
Psychic.
Defensive Strengths: Ice
Weaknesses: Fire, Fighting, Rock, Steel
Immune to: None
Offensive Advantages: Grass, Ground, Flying
Disadvantages: Water, Fire, Ice, Steel
Immunities: None

Fighting:
Defensive Strengths: Bug, Rock, Dark
Weaknesses: Flying, Psychic
Immune to: None
Offensive Advantages: Normal, Ice, Rock, Dark, Steel
Disadvantages: Poison, Flying, Psychic, Bug
Immunites: Ghost (Exception: Use Foresight, and all Fighting and Normal-type 
moves will connect)

Poison:
Defensive Strengths: Grass, Poison, Bug, Fighting
Weaknesses: Ground, Psychic
Immune to: None (Noticing sort of a trend here?)
Offensive Advantages: Grass
Disadvantages: Poison, Ground
Immunities: Steel

Ground:
Defensive Strengths: Poison, Rock
Weaknesses: Water, Grass, Ice
Immune to: Electric (so much for the trend)
Offensive Advantages: Fire, Electric, Poison, Rock, Steel
Disadvantages: Grass, Bug
Immunities: Flying

Flying: (Which, for some reason, NEVER appears as a free-standing type. See
Notes.)
Defensive Strengths: Grass, Fighting, Bug
Weaknesses: Electric, Ice, Rock
Immune to: Ground
Offensive Advantages: Grass, Bug, Fighting
Disadvantages: Electric, Rock, Steel
Immunties: None
Notes: Why are all Flying-types either part-elemental or part Normal-type? 
(Or Bug, Psychic, or Steel) Flying is always a subtype, and mixed with 
Normal, Steel, or Ice-type, negates the strength to Fighting-type moves.

Psychic: (The KILLERS of R/B/Y)
Defensive Strengths: Fighting, Psychic
Weaknesses: Bug, Ghost, Dark
Immune to: none
Offensive Advantages: Fighting, Poison (Why?)
Disadantages: Psychic, Steel
Immunities: Dark (Uh-oh...)
Notes: A trainer in Sabrina's gym in Saffron City (In Red and Blue) once
said that Psychics feared only Ghost and Bug-type Pokemon. The show also
supported this. The same trainer in Yellow said that Psychics feared ony
Bug-types (Naturally, Psychic was IMMUNE to Ghost in R/B/Y). Now Psychic
is weak to Ghost. I guess Nintendo said "majority rules, 2 to 1".

Bug:
Defensive Strengths: Grass, Ground, Fighting
Weaknesses: Fire, Flying, Rock
Immune to: none
Offensive Advantages: Grass, Psychic, Dark
Disadvantages: Fire, Fighting, Poison, Flying, Ghost, Steel
Immunities: None

Rock:
Defensive Strengths: Normal, Fire, Poison, Flying
Weaknesses: Water, Grass, Fighting, Ground, Steel
Immune to: none
Offensive Advantages: Fire, Ice, Flying, Bug
Disadvantages: Fighting, Ground, Steel
Immunities: None

Ghost:
Defensive Strengths: Poison, Bug
Weaknesses: Ghost, Dark
Immune to: Normal, Fighting (Exception: If Foresight is cast, those attacks 
will damage Ghosts)
Advantages: Psychic, Ghost
Disadvantages: Dark, Steel
Immunities: Normal (Exception: Confuse Ray and Nightmare)
Notes: Too bad the only pure Ghost-type (No Poison, and therefore no
weakness to Psychics) learns no Ghost-type attacks. Of course, you could
always give Misdreavus the Shadow Ball TM...

Dragon:
Defensive Strengths: Water, Fire, Grass, Electric
Weaknesses: Dragon, Ice (And especially the part Flying-type Dragonite)
Immune to: None
Offensive Advantages: Dragon (Why though?)
Disadvantages: Steel
Immunities: None
Notes: Earlier guides once bypassed this type, since it had only one
attack. (Which wasn't a real attack; Dragon Rage took off 40 HP always)

Dark: (New Type, about time)
Defensive Strengths: Ghost, Dark
Weaknesses: Fighting, Bug
Immune to: Psychic (Uh-oh...)
Offensive Advantages: Psychic, Ghost
Disadvantages: Dark, Steel, Fighting
Immunities: None
Notes: Psychics aren't ruling the playing field anymore, now are they?
(Donald: Mwa ha ha...) Still, this type only shows up ONCE as a free-
standing type, and that's with Umbreon

Steel: (New type, but not Free-standing at all. The Steel/Ground-type
Steelix shows off the Steel-type nicely (Except it's immune to Electric
and weak to Water.). All other mixed types (Skarmory, Magnemite/Magneton, 
etc.) toss the advantages/strengths/weaknesses/disadvantages around a bit.
Defensive Strengths: Nearly everything (Only Fire, Ground, and Fighting 
attacks will put a dent in Steel-types, and Water and Electric do standard
damage.) Everything else is wasted effort, especially Poison. (For the
whole list, it's Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost,
Dragon, Dark, and Steel)
Weaknesses: Fire, Fighting, Ground
Immune to: Poison
Offensive Advantages: Ice, Rock
Disadvantages: Water, Fire, Electric, Steel
Immunities: None

8.8- Attaching Items

This is a list of all the stuff you can attach to your Pokemon. From the
lowliest Berry to the ultra-cool Leftovers, it's all covered.

*NOTE* -You can attach any item to a Pokemon, but only the items listed below
will have any affect on them.
-In any case where it says 'Catch', you can also use Thief (TM 46) to try
to steal the item.

Healing Items:

Berry (Restores 10 HP): Find in Berry trees on Route 29, 30, 38, 46, and in
a house on Route 30, consolation prize in Bug Catching Contest
Berry Juice (Restores 20 HP): Attach a Berry to Shuckle and use in battle
Gold Berry (Restores 30 HP): finish 3rd in Bug-Catching Contest, in-game
traded Pokemon usually come with one
Poisoncure Berry (cures Poison): Berry Trees on Route 30, 33, and 2
Paralyzecure Berry (cures Paralysis): Berry Trees in Violet City, Route 46,
and Route 8
Bitter Berry (cures Confusion): Berry Trees on Route 31, 43, and Route 1
Mint Berry (cures Sleep): Berry Trees on Route 39, and in Pewter City
Ice Berry (cures Burn): Berry Trees on Route 36, and in Pewter City
Burnt Berry (cures Freeze): Route 44 Berry Tree, Fuschia City
Miracle Berry (cures all conditions except fainting): Mystery Gift
Mystery Berry (restores PP of one move): Route 35, Route 45
Leftovers (restores one Pokemon's HP every round): Celadon City, acquire a
Snorlax (catch, although imported Snorlax or Clefairy might have one too)
Sacred Ash (revives all fainted Pokemon): Catch Ho-oh

Attack Type Boosters:

Pink Bow (Normal power up): Route 29 on Tuesday, Radio Tower (beat Team 
Rocket)
Polkadot Bow (same effect as a Pink Bow): Import Jigglypuff
Charcoal (Fire power up): Buy in Azalea, return to Charcoal Maker's house 
after getting Cut
Mystic Water (Water power up): Cherrygrove City (need Surf)
Magnet (Electric power up): Route 37 on Sunday
Miracle Seed (Grass power up): Route 32 after beating Falkner
Nevermelt Ice (Ice power up): Ice Path
Blackbelt (Fighting power up): Lake of Rage on Wednesday
Poison Barb (Poison power up): Route 32 on Friday
Soft Sand (Ground power up): Beat the three Water trainers on Route 34
Sharp Beak (Flying power up): Route 40 on Monday
Twistedspoon (Psychic power up): Import captured Kadabra from Pokemon
Yellow. Red/Blue Kadabra WILL NOT work (thanks to Darcy Warkentin for the
info).
Silver Powder (Bug power up) Catch Butterfree on Route 2 (Gold only)
Hard Rock (Rock power up): Route 36 on Thursday
Spell Tag (Ghost power up): Blackthorne City on Saturday
Dragon Fang (Dragon power up): Dragon's Den
Dark Glasses (Dark power up): Dark Cave (route 45 entrance)
Metal Coat (Steel power up, evolves Onix to Steelix and Scyther to Scizor): 
S.S Aqua on first trip, catch wild Magnemite

Other Status changers:

Bright Powder (raises Evade): Import Articuno, Zapdos, Moltres, or Mewtwo
Beserk Gene (raises Attack, but confuses): Route 24
Scope Lens (increases Critical Hit %): Mystery Gift
King's Rock (increased Flinch rate, evolves Poliwhirl to Politoed and
Slowpoke to Slowking): Slowpoke Well, catch wild Slowpoke/Slowbro/Poliwhirl
Cleanse Tag (reduces wild Pokemon rate): Route 5
Exp. Share (holding Pokemon gains 1/2 of exp. in battle): Route 30, give
Mr. Pokemon the Red Scale
Quick Claw (holding Pokemon may go first regardless of speed): National
Park, catch wild Sneasel
Amulet Coin (if holding Pokemon appears in a trainer fight, money at the
end is doubled): Basement of Goldenrod Department Store
Everstone (prevents holding Pokemon from evolving): Prof. Elm (show him
Togepi), Route 25 (show Bill's grandfather Lickitung), 2nd prize in
Bug-Catching Contest

Attachments exclusive to one Pokemon Family:

*All items in this category that have 'Catch' are extremley rare*

Chansey Egg (double Exp.): Catch wild Chansey
Farfetch'd Stick (Farfetch'd has higher Critical Hit %): Catch wild
Farfetch'd
Thick Club (doubles Marowak's Attack): Catch wild Cubone/Marowak
Light Ball (doubles Pikachu's Special Attack): Import Pikachu from Yellow
Lucky Punch (increases Chansey's Attack): Import Chansey
Metal Powder (increases Ditto's Defense): Import Ditto
Dragon Scale (evolves Seadra to Kingdra): Mt. Mortar
Upgrade (evolves Porygon to Porygon2): Silph Co. in Saffron City

8.9- Weekly Calendar of Events

This handy guide, sorted by day, tells what you can do every day of the
week in Gold and Silver.

Sunday:
-Goldenrod Salon is open, younger brother is cutting today
-Goldenrod Pharmacy open for business
-Pokemon March available on your pokegear Radio (attracts Wild Pokemon)
-Sunny is on Route 37 with a Magnet
-S.S. Aqua is running from Vermillion to Olivine
-Lady with TMs for Return or Frustration on 5th floor of Goldenrod Dept.
Store

Monday:
-Goldenrod Salon is closed today
-Goldenrod Trinket shop open this morning
-Clefairy are dancing in Mt. Moon. After the dance, use Rock Smash on
the rock for a Moon Stone
-Pokemon Lullaby available on your pokegear Radio (repels Pokemon)
-Monica is on Route 40 with a Sharp Beak
-S.S. Aqua is running from Olivine to Vermillion
-Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and
L50)

Tuesday:
-Bug-Catching Contest runs today
-Goldenrod Salon is open, older brother is cutting today
-Pokemon March available on your pokegear Radio (attracts Wild Pokemon)
-Tuscany is on Route 29 with a Pink Bow
-Rival is in Dragon's Den (no fight)

Wednesday:
-Goldenrod Salon is open, younger brother is cutting today
-Pokemon Lullaby available on your pokegear Radio (repels Pokemon)
-Wesley is at Lake of Rage with a Blackbelt
-S.S. Aqua is running from Vermillion to Olivine
-Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and
L50)

Thursday:
-Bug-Catching Contest runs today
-Goldenrod Salon is open, older brother is cutting today
-Pokemon March available on your pokegear Radio (attracts Wild Pokemon)
-Arthur is on Route 36 with a Hard Rock
-Rival is in Dragon's Den (no fight)

Friday:
-Goldenrod Salon is open, younger brother is cutting today
-Lapras in Union Cave
-Pokemon Lullaby available on your pokegear Radio (repels Pokemon)
-New number drawn for Lucky Number show
-Frieda is on Route 32 with a Poison Barb
-S.S. Aqua is running from Olivine to Vermillion

Saturday:
-Bug-Catching Contest runs today
-Goldenrod Salon is open, older brother is cutting today
-Pokemon March available on your pokegear Radio (attracts Wild Pokemon)
-Santos is in Blackthorne City with a Spell Tag
-Goldenrod Pharmacy open for business

9) Tips and Tricks

All the stuff you can do to make your game easier is listed here. Gameshark/
Game Genie codes are listed in Section 10.

Fast Credits
Contributed by: Donald

To speed through the end credits after beating Red or the Elite 4, simply
hold the B button while they play.

Skip Credits
Contributed by: Stephanie Ng

If taking the credits at Mach 2 isn't good enough, simply reset the game
(Start+Select+A+B) during or just before the credits. When the game
restarts, you'll be in New Bark. *NOTE* This DOES NOT work with the Red
fight.

Mutiply items and Pokemon.(may screw up your game but didn't for me)
Contributed by: Thomas Eller

If you go to a Pokemon center walk in and give a Pokemon an item. Then, save 
your game go to the pc and turn it on. Deposit the Pokemon, and change boxes. 
In the text box where it says "SAVING DON'T TURN OFF THE POWER" turn off the 
power before "POWER" comes up. When you turn it back on you will have a 
duplicate of your Pokemon and that item (this code is useful for sacred 
ashes and masterballs)

Donald: And Leftovers, and Metal Coats, and King's Rocks, etc...

Pokerus
Contributed by: Donald (thanks to Alucard for asking me the original question
by e-mail.)

Rarely (the odds of getting are less than the odds of finding shiny Pokemon),
your Pokemon may become infected with the pokerus. It doubles the number
of experience points needed for a level up. However, when the level-up
occurs, your Pokemon will gain more points in their statistics than they
normally would. After a day, it clears up if (and only if) you've kept the
Pokemon in your party the whole day. Boxing a pokerused Pokemon does 
infect the rest of the Pokemon in the box. If a Pokemon is pokerused once, it
becomes immune, so you can't get it more than once. *Thanks to Ultima Mog 
for the corrections*

Box Trick
Contributed by: Donald (thanks to the guys at the main Pokemon Board for
pointing this out)

If you're having trouble getting maximum stats, try this. Get into a large
sucession of fights without getting a level up (best done at L100). After
the fights are done, go to a Pokemon Center. Deposit the Pokemon, then
withdraw it. The Pokemon's stats should have gone up a few points. Repeat
until they are at the maximum stats for their DVs.

Fight Red Again
Contributed by: Byron Kazek
You can fight Red after you beat him, but you have to beat the Elite 4 first.

Donald: I thought that this one was obvious, but oh well. Next.

Pay Day Trick
Contributed by: Vaughn Wares

If you give the amulet coin to Meowth or Persian, and get it to use Payday, 
this doubles what would normally have been earned from that move. (So 
instead of a level 40 Persian earning $80, it earns you $160!) If you use 
this against another trainer, the prize money really adds up.

Donald: Actually, try it with a Jumpluff (208 Attack) against a Rock type
like Shuckle. (Female Jumpluff + Male Pay Day Raichu = Pay Day Hoppip.)

Let's Go Home Trick
Contributed by: Tadd Pagaduan

As long as you haven't beaten the unElite 4 yet, you can talk to a man near
the Pokemon Center lady at Indigo Plateau and teleport home to New Bark.

Donald: Very useful for getting those final levels needed to easily kick
butt.

Starter Glitch
Contributed by: NateC

This three-step process uses the Duping trick to get you all three
starters.

Step 1. Start a new game and right before you are going to get your 
starter, save.

Step 2. Go through the game till you get youre first Pokeball. Go catch a 
Pokemon.

Step 3. You then do the duplicating code, with your starter. When you turn 
the Gameboy back on, you will back to where you were going to get your
starter.(As long as you didn't save any other time). Grab the other pokemon.
Go to Bill's PC. You will also have the first starter! Keep doing this till
you have all three. (The cloned Pokemon (the first two) will not show up
in your Pokedex until after they evolve.)

"Cheap" Happiness
Contributed by: cheats@caramail.com

If you give a Pokemon 10 of each permanent booster (HP Up, Protein, etc),
then trigger a level up, the Pokemon will have enough happiness to evolve.

Donald: And who says money can't buy happiness? j/k No, really. Buying
10 of each booster is $500,000.

10) For the cheaters in the crowd... (Gameshark/GameGenie codes)

Please practice safe Sharking. Basically, this means:
-Don't have the Gameshark switch on when you start
-Only have it on for the time needed for the code to take effect
-If the desired effect doesn't occur, don't save
-Don't save with the GS switch on
-Don't eat the Gameboy or Gameshark

*Thanks to Gomazu at the GameFAQs Pokemon main board for assembling these.*

Catch Any Pokemon In The Wild 01??EDD0 
01 - Bulbasaur 
02 - Ivysaur 
03 - Venusaur 
04 - Charmander 
05 - Charmeleon 
06 - Charizard 
07 - Squirtle 
08 - Wartortle 
09 - Blasttoise 
0A - Caterpie 
0B - Metapod 
0C - Butterfree 
0D - Weedle 
0E - Kakuna 
0F - Beedrill 
10 - Pidgey 
11 - Pidgeotto 
12 - Pidgeot 
13 - Rattata 
14 - Raticate 
15 - Spearow 
16 - Fearow 
17 - Ekans 
18 - Arbok 
19 - Pikachu 
1A - Raichu 
1B - Sandshrew 
1C - Sandslash 
1D - Nidoran (F) 
1E - Nidorina 
1F - Nidoqueen 
20 - Nidoran male 
21 - Nidorino 
22 - Nidoking 
23 - Clefairy 
24 - Clefable 
25 - Vulpix 
26 - Ninetails 
27 - Jigglypuff 
28 - Wigglytuff 
29 - Zubat 
2A - Golbat 
2B - Oddish 
2C - Gloom 
2D - Vileplume 
2E - Paras 
2F - Parasect 
30 - Venonat 
31 - Venomoth 
32 - Diglett 
33 - Dugtrio 
34 - Meowth 
35 - Persian 
36 - Psyduck 
37 - Golduck 
38 - Mankey 
39 - Primeape 
3A - Growlithe 
3B - Arcanine 
3C - Poliwag 
3D - Poliwhirl 
3E - Poliwrath 
3F - Abra 
40 - Kadabra 
41 - Alakazam 
42 - Machop 
43 - Machoke 
44 - Machamp 
45 - Bellsprout 
46 - Weepinbell 
47 - Victreebell 
48 - Tentacool 
49 - Tentacruel 
4A - Geodude 
4B - Graveler 
4C - Golem 
4D - Ponyta 
4E - Rapidash 
4F - Slowpoke 
50 - Slowbro 
51 - Magnemite 
52 - Magneton 
53 - Farfetch'd 
54 - Doduo  
55 - Dodrio 
56 - Seel 
57 - Dewgong 
58 - Grimer 
59 - Muk 
5A - Shellder 
5B - Cloyster 
5C - Gastly 
5D - Haunter 
5E - Gengar 
5F - Onix 
60 - Drowzee 
61 - Hypno 
62 - Krabby 
63 - Kingler 
64 - Voltorb 
65 - Electrode 
66 - Exeggcute 
67 - Exeggcutor 
68 - Cubone 
69 - Marowak 
6A - Hitmonlee 
6B - Hitmonchan 
6C - Lickitung 
6D - Koffing 
6E - Weezing 
6F - Rhyhorn 
70 - Rhydon 
71 - Chansey 
72 - Tangela 
73 - Kangaskhan 
74 - Horsea 
75 - Seadra 
76 - Goldeen 
77 - Seaking 
78 - Staryu 
79 - Starmie 
7A - Mr. Mime 
7B - Scyther 
7C - Jynx 
7D - Electabuzz 
7E - Magmar 
7F - Pinsir 
80 - Tauros 
81 - Magikarp 
82 - Gyarados 
83 - Lapras 
84 - Ditto 
85 - Eevee 
86 - Vaporeon 
87 - Jolteon 
88 - Flareon 
89 - Porygon 
8A - Omanyte 
8B - Omastar 
8C - Kabuto 
8D - Kabutops 
8E - Aerodactyl 
8F - Snorlax 
90 - Articuno 
91 - Zapdos 
92 - Moltres 
93 - Dratini 
94 - Dragonair 
95 - Dragonite 
96 - Mewtwo 
97 - Mew 
98 - Chikorita 
99 - Bayleef 
9A - Meganium 
9B - Cyndaquil 
9C - Quilava 
9D - Typhlosion 
9E - Totodile 
9F - Croconaw 
A0 - Feraligatr 
A1 - Sentret 
A2 - Furret 
A3 - Hoothoot 
A4 - Noctowl 
A5 - Ledyba 
A6 - Ledian 
A7 - Spinarak 
A8 - Ariados 
A9 - Crobat 
AA - Chinchou 
AB - Lanturn 
AC - Pichu 
AD - Cleffa 
AE - Igglybuff 
AF - Togepi 
B0 - Togetic 
B1 - Natu 
B2 - Xatu 
B3 - Mareep 
B4 - Flaaffy 
B5 - Ampharos 
B6 - Bellossom 
B7 - Marill 
B8 - Azumarill 
B9 - Sudowoodo 
BA - Politoed 
BB - Hoppip 
BC - Skiploom 
BD - Jumpluff 
BE - Aipom 
BF - Sunkern 
C0 - Sunflora 
C1 - Yanma 
C2 - Wooper 
C3 - Quagsire 
C4 - Espeon 
C5 - Umbreon 
C6 - Murkrow 
C7 - Slowking 
C8 - Misdreavus 
C9 - Unown 
CA - Wobbuffet 
CB - Girafarig 
CC - Pineco 
CD - Forretress 
CE - Dunsparce 
CF - Gligar 
D0 - Steelix 
D1 - Snubbull 
D2 - Granbull 
D3 - Qwilfish 
D4 - Scizor 
D5 - Shuckle 
D6 - Heracross 
D7 - Sneasel 
D8 - Teddiursa 
D9 - Ursaring 
DA - Slugma 
DB - Magcargo 
DC - Swinub 
DD - Piloswine 
DE - Corsola 
DF - Remoraid 
E0 - Octillery 
E1 - Delibird 
E2 - Mantine 
E3 - Skarmory 
E4 - Houndour 
E5 - Houndoom 
E6 - Kingdra 
E7 - Phanpy 
E8 - Donphan 
E9 - Porygon2 
EA - Stantler 
EB - Smeargle 
EC - Tyrogue 
ED - Hitmontop 
EE - Smoochum 
EF - Elekid 
F0 - Magby 
F1 - Miltank 
F2 - Blissey 
F3 - Raikou 
F4 - Entei 
F5 - Suicune 
F6 - Larvitar 
F7 - Pupitar 
F8 - Tyranitar 
F9 - Lugia 
FA - Ho-oh 
FB - Celebi 

Items 
Item Modifier 1st Position 01??B8D5 
Infinite Quantity 1st Position 0163B9D5 
Item Modifier 2nd Position 01??BAD5 
Infinite Quantity 2nd Position 0163BBD5 
Item Modifier 3rd Position 01??BCD5 
Infinite Quantity 3rd Position 0163BDD5 
Item Modifier 4th Position 01??BED5 
Infinite Quantity 4th Position 0163BFD5 
Item Modifier 5th Position 01??C0D5 
Infinite Quantity 5th Position 0163C1D5 
Item Modifier 6th Position 01??C2D5 
Infinite Quantity 6th Position 0163C3D5 
Item Modifier 7th Position 01??C4D5 
Infinite Quantity 7th Position 0163C5D5 
Item Modifier 8th Position 01??C6D5 
Infinite Quantity 8th Position 0163C7D5 
Item Modifier 9th Position 01??C8D5 
Infinite Quantity 9th Position 0163C9D5 
Item Modifier 10th Position 01??CAD5 
Infinite Quantity 10th Position 0163CBD5 
Item Modifier 11th Position 01??CCD5 
Infinite Quantity 11th Position 0163CDD5 
Item Modifier 12th Position 01??CED5 
Infinite Quantity 12th Position 0163CFD5 
Item Modifier 13th Position 01??D0D5 
Infinite Quantity 13th Position 0163D1D5 
Item Modifier 14th Position 01??D2D5 
Infinite Quantity 14th Position 0163D3D5 
Item Modifier 15th Position 01??D4D5 
Infinite Quantity 15th Position 0163D5D5 

01 - Master Ball 
02 - Ultra Ball 
03 - Bright Powder 
04 - Great Ball 
05 - poke Ball 
06 - N/A 
07 - Bicycle 
08 - Moon Stone 
09 - Antidote 
0A - Burn heal 
0B - Ice heal 
0C - Awakening 
0D - Paralyze heal 
0E - Full Restore 
0F - Max Potion 
10 - Hyper Potion 
11 - Super Potion 
12 - Potion 
13 - Escape Rope 
14 - Repel 
15 - Max Ether 
16 - Fire Stone 
17 - Thunder Stone 
18 - Water Stone 
19 - N/A 
1A - HP Up 
1B - Protein 
1C - Iron 
1D - Carbos 
1E - Lucky Punch 
1F - Calcium 
20 - Rare Candy 
21 - X Accuracy 
22 - Leaf Stone 
23 - Metal Powder 
24 - Nugget 
25 - pokeDoll 
26 - Full Heal 
27 - Revive 
28 - Max Revive 
29 - Guard Spec. 
2A - Super Repel 
2B - Max Repel 
2C - Dire Hit 
2D - N/A 
2E - Fresh Water 
2F - Soda Pop 
30 - Lemonade 
31 - X - Attack 
32 - N/A 
33 - X - Defend 
34 - X - Speed 
35 - X - Special 
36 - Coin Case 
37 - Item Finder 
38 - N/A 
39 - Exp. Share 
3A - Old Rod 
3B - Good Rod 
3C - Silver Leaf 
3D - Super Rod 
3E - PP UP 
3F - Ether 
40 - Max Ether 
41 - Elixer 
42 - Red Scale 
43 - Secret Potion 
44 - S.S.Aqua Ticket 
45 - Mystery Egg 
46 - N/A 
47 - Silver Wing 
48 - MooMoo Milk 
49 - Quick Claw 
4A - Poison Cure Berry 
4B - Gold Leaf 
4C - Soft Sand 
4D - Sharp Beak 
4E - Paralyze Cure Berry 
4F - Burnt Berry 
50 - Ice Berry 
51 - Poison Barb 
52 - King's Rock 
53 - Bitter Berry 
54 - Mint Berry 
55 - Red Apricorn 
56 - Tiny Mushroom 
57 - Big Mushroom 
58 - Silver Powder 
59 - Blue Apricorn 
5A - N/A 
5B - Amulet Coin 
5C - Yellow Apricorn 
5D - Green Apricorn 
5E - Cleanse Tag 
5F - Mystic Water 
60 - Twisted Spoon 
61 - White Apricorn 
62 - Black Belt 
63 - Black Apricorn 
64 - N/A 
65 - Pink Apricorn
66 - Black Glasses 
67 - Slowpoke Tail 
68 - Pink Bow 
69 - Stick 
6A - Smoke Ball 
6B - Never - Melt Ice 
6C - Magnet 
6D - Miracle Berry 
6E - Pearl 
6F - Big Pearl 
70 - EverStone 
71 - Spell Tag 
72 - Rage Candy Bar 
73 - N/A 
74 - N/A 
75 - Miracle seed 
76 - Thick Club 
77 - Focus Band 
78 - N/A 
79 - Energy Powder 
7A - Energy Root 
7B - Heal Powder 
7C - Revival Herb 
7D - Hard Stone 
7E - Lucky Egg 
7F - Card Key 
80 - Machine Part 
81 - N/A 
82 - Lost Item 
83 - Star Dust 
84 - Star Piece 
85 - Basement key 
86 - Pass 
87 - N/A 
88 - N/A 
89 - N/A 
8A - Charcoal 
8B - Berry Juice 
8C - Scope Lens 
8D - N/A 
8E - N/A 
8F - Metal Coat 
90 - Dragon Fang 
91 - N/A 
92 - LeftOvers 
93 - N/A 
94 - N/A 
95 - N/A 
96 - Mystery Berry 
97 - Dragon scale 
98 - Berserk Gene 
99 - N/A 
9A - N/A 
9B - N/A 
9C - Sacred Ash 
9D - Heavy Ball 
9E - Flower Mail 
9F - Level Ball 
A0 - Lure Ball 
A1 - Fast Ball 
A2 - N/A 
A3 - Light Ball 
A4 - Friend Ball 
A5 - Moon Ball 
A6 - Love Ball 
A7 - Normal Box 
A8 - Gorgeous Box 
A9 - Sun Stone 
AA - Polkadot Bow 
AB - N/A 
AC - Up - Grade 
AD - Berry 
AE - Gold Berry 
AF - Squirt Bottle 
B0 - N/A 
B1 - Park Ball 
B2 - Rainbow Wing 
B3 - N/A 
B4 - Brick Piece 
B5 - Surf Mail 
B6 - Lite Blue Mail 
B7 - Portrait Mail 
B8 - Lovely Mail 
B9 - Eon Mail 
BA - Morph Mail 
BB - Blue Sky Mail 
BC - Music Mail 
BD - Mirage Mail 
BE - N/A 
BF - TM 1 - Dynamicpunch 
C0 - TM 2 - Headbutt 
C1 - TM 3 - Curse 
C2 - TM 4 - Rollout 
C3 - TM 4 - Rollout (not a typo. It shows up twice.) 
C4 - TM 5 - Roar 
C5 - TM 6 - Toxic 
C6 - TM 7 - Zap Cannon 
C7 - TM 8 - Rock Smash 
C8 - TM 9 - Psych Up 
C9 - TM 10 - Hidden Power 
CA - TM 11 - Sunny Day 
CB - TM 12 - Sweet Scent 
CC - TM 13 - Snore 
CD - TM 14 - Blizzard 
CE - TM 15 - Hyper Beam 
CF - TM 16 - Icy Wind 
D0 - TM 17 - Protect 
D1 - TM 18 - Rain Dance 
D2 - TM 19 - Giga Drain 
D3 - TM 20 - Endure 
D4 - TM 21 - Frustration 
D5 - TM 22 - Solar Beam 
D6 - TM 23 - Iron Tail 
D7 - TM 24 - Dragon Breath 
D8 - TM 25 - Thunder 
D9 - TM 26 - Earthquake 
DA - TM 27 - Return 
DB - TM 28 - Dig 
DC - TM 28 - Dig (not a typo. It shows up twice.) 
DD - TM 29 - Psychic 
DE - TM 30 - Shadow Ball 
DF - TM 31 - Mud - Slap 
E0 - TM 32 - Double Team 
E1 - TM 33 - Ice Punch 
E2 - TM 34 - Swagger 
E3 - TM 35 - Sleep Talk 
E4 - TM 36 - Sludge Bomb 
E5 - TM 37 - Sand Storm 
E6 - TM 38 - Fire Blast 
E7 - TM 39 - Swift 
E8 - TM 40 - Defense Curl 
E9 - TM 41 - Thunderpunch 
EA - TM 42 - Dream Eater 
EB - TM 43 - Detect 
EC - TM 44 - Rest 
ED - TM 45 - Attract 
EE - TM 46 - Thief 
EF - TM 47 - Steel Wing 
F0 - TM 48 - Fire Punch 
F1 - TM 49 - Fury Cutter 
F2 - TM 50 - Nightmare 
F3 - HM 1 - Cut 
F4 - HM 2 - Fly 
F5 - HM 3 - Surf 
F6 - HM 4 - Strength 
F7 - HM 5 - Flash 
F8 - HM 6 - Whirlpool 
F9 - HM 7 - Waterfall 
FF - Nothing 

Infinite Money 
019973D5 
019974D5 
019975D5 

pokeball Modifier Slot 1 01XXFDD5 
Infinite pokeball Slot 1 0163FED5 

01 MASTER BALL The best BALL. It never misses. 
02 ULTRA BALL A BALL with a high rate of success. 
04 GREAT BALL A BALL with a decent success rate. 
05 poke BALL An item for catching pokeMON. 
9D HEAVY BALL A BALL for catching heavy pokeMON. 
9F LEVEL BALL A BALL for lower level pokeMON. 
A0 LURE BALL A BALL for pokeMON hooked by a ROD. 
A1 FAST BALL A BALL for catching fast pokeMON. 
A4 FRIEND BALL A BALL that makes pokeMON friendly. 
A5 MOON BALL A BALL for MOON STONE evolvers. 
A6 LOVE BALL For catching the opposite gender. 
B1 PARK BALL The Bug-Catching Contest BALL. 

Day Of Week Modifier 01??DCD1 
00 - Monday 
01 - Tuesday 
02 - Wednesday 
03 - Thursday 
04 - Friday 
05 - Saturday 
06 - Sunday 

Catch colored Pokemon (like always fighting a Red Gyarados):
010719D1 

Make the EGG hatch faster 
010145DA 

Change first Pokemon colour- 
01EA3FDA + 01AA40DA 

Catch trainers Pokemon- 010116D1 
(for this code,turn the gameshark off,when the Pokemon 
you want to steal (or clone) turn the gameshark on and off 
real fast)This code acts like you are in a wild Pokemon 
battle and lets you catch the Pokemon as if you are in one)

US VIRUS codes(doubles the stat exp. earned) 
010146DA 
010176DA 
0101A6DA 
0101D6DA 
010106DA 
010136DA 

Buy item 
01xxEDCF or 
01xxF5CF 

First Pokemons 
Skill Modifier (1st Position) 01??2CDA 
Skill Modifier (2nd Position) 01??2DDA 
Skill Modifier (3rd Position) 01??2EDA 
Skill Modifier (4th Position) 01??2FDA 

Substitute ?? for 
00 - Nothing 
01 - Pound 
02 - Karate Chop 
03 - Double Slap 
04 - Comet Punch 
05 - Mega Punch 
06 - Pay Day 
07 - Fire Punch 
08 - Ice Punch 
09 - Thunderpunch 
0A - Scratch 
0B - Vice Grip 
0C - Guillotine 
0D - Razor Wind 
0E - Swords Dance 
0F - Cut 
10 - Gust 
11 - Wing Attack 
12 - Whirl Wind 
13 - Fly 
14 - Bird 
15 - Slam 
16 - Vine Whip 
17 - Stomp 
18 - Double Kick 
19 - Mega Kick 
1A - Jump Kick 
1B - Rolling Kick 
1C - Sand Attack 
1D - Head Butt 
1E - Horn Attack 
1F - Fury Attack 
20 - Horn Drill 
21 - Tackle 
22 - Body Slam 
23 - Wrap 
24 - Take Down 
25 - Thrash 
26 - Double Edge 
27 - Tail Whip 
28 - Poison Sting 
29 - Twineedle
2A - Pin Missile 
2B - Leer 
2C - Bite 
2D - Growl 
2E - Roar 
2F - Sing 
30 - Supersonic 
31 - Sonicboom 
32 - Disable 
33 - Acid 
34 - Ember 
35 - Flamethrower 
36 - Mist 
37 - Water Gun 
38 - Hydro Pump 
39 - Surf 
3A - Ice Beam 
3B - Blizzard 
3C - Psybeam 
3D - Bubblebeam 
3E - Aurora Beam 
3F - Hyper Beam 
40 - Peck 
41 - Drill Peck 
42 - Submission 
43 - Low Kick 
44 - Counter 
45 - Seismic Toss 
46 - Strength 
47 - Absorb 
48 - Mega Drain 
49 - Leech Seed 
4A - Growth 
4B - Razor Leaf 
4C - Solar Beam 
4D - Poisonpowder 
4E - Stun Spore 
4F - Sleep Powder 
50 - Petal Dance 
51 - String Shot 
52 - Dragon Rage 
53 - Fire Spin 
54 - Thundershock 
55 - Thunderbolt 
56 - Thunder Wave 
57 - Thunder 
58 - Rock Throw 
59 - Earthquake 
5A - Fissure 
5B - Dig 
5C - Toxic 
5D - Confusion 
5E - Psychic 
5F - Hypnosis 
60 - Meditate 
61 - Agility 
62 - Quick Attack 
63 - Rage 
64 - Teleport 
65 - Night Shade 
66 - Mimic 
67 - Screech 
68 - Double Team 
69 - Recover 
6A - Harden 
6B - Minimize 
6C - Smoke Screen 
6D - Confuse Ray 
6E - Withdraw 
6F - Defense Curl 
70 - Barrier 
71 - Light Screen 
72 - Haze 
73 - Reflect 
74 - Focus Energy 
75 - Bide 
76 - Metronome 
77 - Mirror Move 
78 - Selfdestruct 
79 - Egg Bomb 
7A - Lick 
7B - Smog 
7C - Sludge 
7D - Bone Club 
7E - Fire Blast 
7F - Waterfall 
80 - Clamp 
81 - Swift 
82 - Skull Bash 
83 - Spike Cannon 
84 - Constrict 
85 - Amnesia 
86 - Kinesis 
87 - Softboiled 
88 - Hi Jump Kick 
89 - Glare 
8A - Dream Eater 
8B - Poison Gas 
8C - Barrage 
8D - Leech Life 
8E - Lovely Kiss 
8F - Sky Attack 
90 - Transform 
91 - Bubble 
92 - Dizzy Punch 
93 - Spore 
94 - Flash 
95 - Psywave 
96 - Splash 
97 - Acid Armor 
98 - Crabhammer 
99 - Exposion 
9A - Fury Swipes 
9B - Bonemerang 
9C - Rest 
9D - Rock Slide 
9E - Hyper Fang 
9F - Sharpen 
A0 - Conversion 
A1 - Tri Attack 
A2 - Super Fang 
A3 - Slash 
A4 - Substitute 
A5 - Struggle 
A6 - Sketch 
A7 - Triple Kick 
A8 - Thief 
A9 - Spider Web 
AA - Mind Reader 
AB - Nightmare 
AC - Flame Wheel 
AD - Snore 
AE - Curse 
AF - Flail 
B0 - Conversion2 
B1 - Aeroblast 
B2 - Cotton Spore 
B3 - Reversal 
B4 - Spite 
B5 - Powder Snow 
B6 - Protect 
B7 - Mach Punch 
B8 - Scary Face 
B9 - Faint Attack 
BA - Sweet Kiss 
BB - Belly Drum 
BC - Sludge Bomb 
BD - Mud - Slap 
BE - Octazooka 
BF - Spikes 
C0 - Zap Cannon 
C1 - Foresight 
C2 - Destiny Bond 
C3 - Perish Song 
C4 - Icy Wind 
C5 - Detect 
C6 - Bone Rush 
C7 - Lock - On 
C8 - Outrage 
C9 - Sandstorm 
CA - Giga Drain 
CB - Endure 
CC - Charm 
CD - Rollout 
CE - False Swipe 
CF - Swagger 
D0 - Milk Drink 
D1 - Spark 
D2 - Fury Cutter 
D3 - Steel Wing 
D4 - Mean Look 
D5 - Attract 
D6 - Sleep Talk 
D7 - Heal Bell 
D8 - Return 
D9 - Present 
DA - Frustration 
DB - Safeguard 
DC - Pain Split 
DD - Sacred Fire 
DE - Magnitude 
DF - Dynamicpunch 
E0 - Megahorn 
E1 - Dragonbreath 
E2 - Baton Pass 
E3 - Encore 
E4 - Pursuit 
E5 - Rapid Spin 
E6 - Sweet Scent 
E7 - Iron Tail 
E8 - Metal Claw 
E9 - Vital Throw 
EA - Morning Sun 
EB - Synthesis 
EC - Moonlight 
ED - Hidden Power 
EE - Cross Chop 
EF - Twister 
F0 - Rain Dance 
F1 - Sunny Day 
F2 - Crunch 
F3 - Mirror Coat 
F4 - Psych Up 
F5 - Extremespeed 
F6 - Ancientpower 
F7 - Shadow Ball 
F8 - Future Sight 
F9 - Rock Smash 
FA - Whirlpool 
FB - Beat Up 

Easy Training:
010000D1 
0195EDD0 
01FFFCD0 

You can use any Pokemon for this. Go face the elite four and throw a 
pokeball. You'll get about 10000 exp. for each KO'ed Pokemon. 

Submitted by Donald (thanks to Gameshark.com)

Catch Pokemon at L100: 
0164FCD0 

Get All 3 Starter Pokemon From Prof Elm
0100BAD7
(Just keep taking Pokemon until you have all three. NOTE: The Rival will
pick the Pokemon that beats the first one you pick. -Thanks to Murky The
Murkrow)

CHALLENGE: According to my brother, a fair Sharker in his own right, the
other two starters that you pick with this code will have no moves and are
fainted when you get them. Can anyone confirm this? Also, what happens if
you take them into a fight?

Happiness Modifier: 
01??45DA
00 (0) means your Pokemon hates you (sets Frustration's base at 102.)
46 (70) is where you start from after catching or trading.
DA (218) is the requirement for happiness evolution.
FF (255) is the maximum. (This will set Return's base damage to 102.)

Perfect Pokemon (L100, 15 in every DV, and full Stat Experience) 
*contributed by cfalcon*

011332DA
011233DA
01D034DA
01FF35DA
01FF36DA
01FF37DA
01FF38DA
01FF39DA
01FF3ADA
01FF3BDA
01FF3CDA
01FF3DDA
01FF3EDA
01FF3FDA
01FF40DA

The first three codes give you enough experience to be at L100, the last
two are DV modifiers, the rest give you the experience as though you caught 
a Pokemon and raised it. This may give you a level that is higher than 100,
so get in a fight to correct it. 

For the DV codes, the variables are in the FF section. FF will give you a
15 DV (first code: Attack and Defense, second code: Speed and Specials).
Those are hexidecimal numbers, so if you want 12/13/15/15, enter 01CD3FDA
as the first code. 0-9 are the same as standard numbers, A-F is 10 to 15.

Max PP (thanks to spunman)

01ff41da
01ff42da
01ff43da
01ff44da

These codes work only for the first Pokemon in the party. They are like
using three PP Ups on your Pokemon at once.

Game Genie (for Gold only)
Thanks to Tony Hedstrom for these.

Pokemon Gold

NOTES:
These codes will only work on the old style of Game 
Boy, or on any emulator that can use Game Genie codes.
So if you have a Color Game Boy, then the codes will
probably not work.

There is a possibility that these codes may erase your
saved game, so use the codes AT YOUR OWN RISK.

FF9-189-E6E
New and improved money code!  This code is MUCH easier
to use than the old money code.  Here's how:
Enter any shop (pokemart) that sells "Potion".  Buy
as many Potions as you can (for $300 each).  Now turn
on the money code (FF9-189-E6E) and sell the potions
back for $32,662 each!!

----------------------------------------------------

NOTE: Any of the free item codes below can also be
used to get free money by buying the items for free
with the code turned on, then turn the code off and
sell the items back for lots of money.

008-BC9-C49
poke Balls are free (instead of $200).

008-B69-E62
Great Balls cost $88 (instead of $600).

008-A89-F7A
Ultra Balls cost $176 (instead of $1200).

008-A89-F7A + 008-A79-2A8
Ultra Balls are free (instead of $1200).

008-F49-C49
Parlyz Heal is free (instead of $200).

008-DF9-081
Burn Heal is free (instead of $250).

008-E69-081
Ice Heal is free (instead of $250).

008-D89-7FB
Antidotes are free (instead of $100).

008-ED9-081
Awakening is free (instead of $250).

009-1F9-E62
Escape Rope costs $38 (instead of $550).

009-FF9-E62
X Defend costs $38 (instead of $550).

00A-069-E6E
X Speed costs $94 (instead of $350).

009-119-E62
Super Potions cost $188 (instead of $700).

009-119-E62 + 009-109-198
Super Potions are free (instead of $700).

009-0A9-F7A
Hyper Potions cost $176 (instead of $1200).

009-0A9-F7A + 009-099-2A8
Hyper Potions are free (instead of $1200).

009-039-C4E
Max Potions cost $196 (instead of $2500).

009-039-C4E + 009-029-F79
Max Potions are free (instead of $2500).

009-AB9-F7E
Revive costs $220 (instead of $1500).

009-AB9-F7E + 009-AA9-919
Revive is free (instead of $1500).


----------------------------------------------------

xx3-439-A22 + xx3-4A9-A22
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Potion/2nd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-449-C4E + xx3-4B9-C4E
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Antidote/3rd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-459-D5E + xx3-4C9-D5E
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Parlyz Heal/4th slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-469-D5A + xx3-4D9-D5A
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Awakening/5th slot). 
Replace "xx" with a 2 digit code from the list below.



xx3-B49-F7E
Allows you to buy any item you want at the shop (Mart)
in ECRUTEAK CITY (instead of poke Ball/1st slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-B59-F7A
Allows you to buy any item you want at the shop (Mart)
in ECRUTEAK CITY (instead of Great Ball/2nd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-B69-A22
Allows you to buy any item you want at the shop (Mart)
in ECRUTEAK CITY (instead of Potion/3rd slot). 
Replace "xx" with a 2 digit code from the list below.



xx3-A99-F7A
Allows you to buy any item you want at the shop (Mart)
in OLIVINE CITY (instead of Great Ball/1st slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-AA9-A2E
Allows you to buy any item you want at the shop (Mart)
in OLIVINE CITY (instead of Super Potion/2nd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-AB9-A2A
Allows you to buy any item you want at the shop (Mart)
in OLIVINE CITY (instead of Hyper Potion/3rd slot). 
Replace "xx" with a 2 digit code from the list below.

Use the list below and pick the item you want, then
put the 2 digit code on the left in place of the "xx"
in the code (or codes) above.

01 - Master Ball
02 - Ultra Ball
03 - Bright Powder
04 - Great Ball
05 - poke Ball
06 - N/A
07 - Bicycle
08 - Moon Stone
09 - Antidote
0A - Burn heal
0B - Ice heal
0C - Awakening
0D - Paralyze heal
0E - Full Restore
0F - Max Potion
10 - Hyper Potion
11 - Super Potion
12 - Potion
13 - Escape Rope
14 - Repel
15 - Max Ether
16 - Fire Stone
17 - Thunder Stone
18 - Water Stone
19 - N/A
1A - HP Up
1B - Protein
1C - Iron
1D - Carbos
1E - Lucky Punch
1F - Calcium
20 - Rare Candy
21 - X Accuracy
22 - Leaf Stone
23 - Metal Powder
24 - Nugget
25 - pokeDoll
26 - Full Heal
27 - Revive
28 - Max Revive
29 - Guard Spec.
2A - Super Repel
2B - Max Repel
2C - Dire Hit
2D - N/A
2E - Fresh Water
2F - Soda Pop
30 - Lemonade
31 - X - Attack
32 - N/A
33 - X - Defend
34 - X - Speed
35 - X - Special
36 - Coin Case
37 - Item Finder
38 - N/A
39 - Exp. Share
3A - Old Rod
3B - Good Rod
3C - Silver Leaf
3D - Super Rod
3E - PP UP
3F - Ether
40 - Max Ether
41 - Elixer
42 - Red Scale
43 - Secret Potion
44 - S.S.Aqua Ticket
45 - Mystery Egg
46 - N/A
47 - Silver Wing
48 - MooMoo Milk
49 - Quick Claw
4A - Poison Cure Berry
4B - Gold Leaf
4C - Soft Sand
4D - Sharp Beak
4E - Paralyze Cure Berry
4F - Burnt Berry
50 - Ice Berry
51 - Poison Barb
52 - King's Rock
53 - Bitter Berry
54 - Mint Berry
55 - Red Apricorn
56 - Tiny Mushroom
57 - Big Mushroom
58 - Silver Powder
59 - Blue Apricorn
5A - N/A
5B - Amulet Coin
5C - Yellow Apricorn
5D - Green Apricorn
5E - Cleanse Tag
5F - Mystic Water
60 - Twisted Spoon
61 - White Apricorn
62 - Black Belt
63 - Black Apricorn
64 - N/A
65 - Pink Apricorn
66 - Black Glasses
67 - Slowpoke Tail
68 - Pink Bow
69 - Stick
6A - Smoke Ball
6B - Never - Melt Ice
6C - Magnet
6D - Miracle Berry
6E - Pearl
6F - Big Pearl
70 - EverStone
71 - Spell Tag
72 - Rage Candy Bar
73 - N/A
74 - N/A
75 - Miracle seed
76 - Thick Club
77 - Focus Band
78 - N/A
79 - Energy Powder
7A - Energy Root
7B - Heal Powder
7C - Revival Herb
7D - Hard Stone
7E - Lucky Egg
7F - Card Key
80 - Machine Part
81 - N/A
82 - Lost Item
83 - Star Dust
84 - Star Piece
85 - Basement key
86 - Pass
87 - N/A
88 - N/A
89 - N/A
8A - Charcoal
8B - Berry Juice
8C - Scope Lens
8D - N/A
8E - N/A
8F - Metal Coat
90 - Dragon Fang
91 - N/A
92 - LeftOvers
93 - N/A
94 - N/A
95 - N/A
96 - Mystery Berry
97 - Dragon scale
98 - Berserk Gene
99 - N/A
9A - N/A
9B - N/A
9C - Sacred Ash
9D - Heavy Ball
9E - Flower Mail
9F - Level Ball
A0 - Lure Ball
A1 - Fast Ball
A2 - N/A
A3 - Light Ball
A4 - Friend Ball
A5 - Moon Ball
A6 - Love Ball
A7 - Normal Box
A8 - Gorgeous Box
A9 - Sun Stone
AA - Polkadot Bow
AB - N/A
AC - Up - Grade
AD - Berry
AE - Gold Berry
AF - Squirt Bottle
B0 - N/A
B1 - Park Ball
B2 - Rainbow Wing
B3 - N/A
B4 - Brick Piece
B5 - Surf Mail
B6 - Lite Blue Mail
B7 - Portrait Mail
B8 - Lovely Mail
B9 - Eon Mail
BA - Morph Mail
BB - Blue Sky Mail
BC - Music Mail
BD - Mirage Mail
BE - N/A
BF - TM 1 - Dynamicpunch
C0 - TM 2 - Headbutt
C1 - TM 3 - Curse
C2 - TM 4 - Rollout
C3 - TM 4 - Rollout ??
C4 - TM 5 - Roar
C5 - TM 6 - Toxic
C6 - TM 7 - Zap Cannon
C7 - TM 8 - Rock Smash
C8 - TM 9 - Psych Up
C9 - TM 10 - Hidden Power
CA - TM 11 - Sunny Day
CB - TM 12 - Sweet Scent
CC - TM 13 - Snore
CD - TM 14 - Blizzard
CE - TM 15 - Hyper Beam
CF - TM 16 - Icy Wind
D0 - TM 17 - Protect
D1 - TM 18 - Rain Dance
D2 - TM 19 - Giga Drain
D3 - TM 20 - Endure
D4 - TM 21 - Frustration
D5 - TM 22 - Solar Beam
D6 - TM 23 - Iron Tail
D7 - TM 24 - Dragon Breath
D8 - TM 25 - Thunder
D9 - TM 26 - Earthquake
DA - TM 27 - Return
DB - TM 28 - Dig
DC - TM 28 - Dig ??
DD - TM 29 - Psychic
DE - TM 30 - Shadow Ball
DF - TM 31 - Mud - Slap
E0 - TM 32 - Double Team
E1 - TM 33 - Ice Punch
E2 - TM 34 - Swagger
E3 - TM 35 - Sleep Talk
E4 - TM 36 - Sludge Bomb
E5 - TM 37 - Sand Storm
E6 - TM 38 - Fire Blast
E7 - TM 39 - Swift
E8 - TM 40 - Defense Curl
E9 - TM 41 - Thunderpunch
EA - TM 42 - Dream Eater
EB - TM 43 - Detect
EC - TM 44 - Rest
ED - TM 45 - Attract
EE - TM 46 - Thief
EF - TM 47 - Steel Wing
F0 - TM 48 - Fire Punch
F1 - TM 49 - Fury Cutter
F2 - TM 50 - Nightmare
F3 - HM 1 - Cut
F4 - HM 2 - Fly
F5 - HM 3 - Surf
F6 - HM 4 - Strength
F7 - HM 5 - Flash
F8 - HM 6 - Whirlpool
F9 - HM 7 - Waterfall
FF - Nothing

Silver Version:

Pokemon Silver

NOTES:
These codes will only work on the old style of Game 
Boy, or on any emulator that can use Game Genie codes.
So if you have a Color Game Boy, then the codes will
probably not work.

There is a possibility that these codes may erase your
saved game, so use the codes AT YOUR OWN RISK.


FF8-DE9-E6E
New and improved money code!  This code is MUCH easier
to use than the old money code.  Here's how:
Enter any shop (pokemart) that sells "Potion".  Buy
as many Potions as you can (for $300 each).  Now turn
on the money code (FF8-DE9-E6E) and sell the potions
back for $32,662 each!!

----------------------------------------------------

NOTE: Any of the free item codes below can also be
used to get free money by buying the items for free
with the code turned on, then turn the code off and
sell the items back for lots of money.


008-829-C49
poke Balls are free (instead of $200).

008-7C9-E62
Great Balls cost $88 (instead of $600).

008-6E9-F7A
Ultra Balls cost $176 (instead of $1200).

008-6E9-F7A + 008-6D9-2A8
Ultra Balls are free (instead of $1200).

008-BA9-C49
Parlyz Heal is free (instead of $200).

008-A59-081
Burn Heal is free (instead of $250).

008-AC9-081
Ice Heal is free (instead of $250).

008-9E9-7FB
Antidotes are free (instead of $100).

008-B39-081
Awakening is free (instead of $250).

008-E59-E62
Escape Rope costs $38 (instead of $550).

009-C59-E62
X Defend costs $38 (instead of $550).

009-CC9-E6E
X Speed costs $94 (instead of $350).

008-D79-E62
Super Potions cost $188 (instead of $700).

008-D79-E62 + 008-D69-198
Super Potions are free (instead of $700).

008-D09-F7A
Hyper Potions cost $176 (instead of $1200).

008-D09-F7A + 008-CF9-2A8
Hyper Potions are free (instead of $1200).

008-C99-C4E
Max Potions cost $196 (instead of $2500).

008-C99-C4E + 008-C89-F79
Max Potions are free (instead of $2500).

009-719-F7E
Revive costs $220 (instead of $1500).

009-719-F7E + 009-709-919
Revive is free (instead of $1500).


----------------------------------------------------

xx3-439-A22 + xx3-4A9-A22
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Potion/2nd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-449-C4E + xx3-4B9-C4E
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Antidote/3rd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-459-D5E + xx3-4C9-D5E
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Parlyz Heal/4th slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-469-D5A + xx3-4D9-D5A
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Awakening/5th slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-B49-F7E
Allows you to buy any item you want at the shop (Mart)
in ECRUTEAK CITY (instead of poke Ball/1st slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-B59-F7A
Allows you to buy any item you want at the shop (Mart)
in ECRUTEAK CITY (instead of Great Ball/2nd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-B69-A22
Allows you to buy any item you want at the shop (Mart)
in ECRUTEAK CITY (instead of Potion/3rd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-A99-F7A
Allows you to buy any item you want at the shop (Mart)
in OLIVINE CITY (instead of Great Ball/1st slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-AA9-A2E
Allows you to buy any item you want at the shop (Mart)
in OLIVINE CITY (instead of Super Potion/2nd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-AB9-A2A
Allows you to buy any item you want at the shop (Mart)
in OLIVINE CITY (instead of Hyper Potion/3rd slot). 
Replace "xx" with a 2 digit code from the list below.

(Replace the xx with the Item Modifier, listed above.)

11) Future Games

Pokemon is still popular several years after release, so you KNOW Nintendo's
gonna milk this cash cow until it drops. What offerings await Pokemon fans?
Read on and see.

Pokemon Stadium 2 (N64)
Release Date: March 26, 2001 (translation, it's out now.)

The sequel to one of the biggest selling N64 games in history, Pokemon
Stadium 2 is compatible with all Pokemon RPGs, even the yet-to-be-released
Crystal (see below). Contains full color graphics of all 251 Pokemon, and
3D battling sequences. As before, there will be four different Cups, or
tournaments:

Poke Cup: Pokemon between L50 and L55 only allowed. Probably the hardest
cup in the whole game.
Prime Cup: All Pokemon are allowed, with no level discrimination. Good way
to test your mad skills before taking on a tournament.
Little Cup: L5 Pokemon and below. A showcase for breeding.
Challenge Cup: This thing is ANNOYING!! There's four levels (L30 Pokemon,
L45, L60, and L75 respectively), with Pokemon and moves randomly chosen
Occasionally, you'll get lucky, but stay close to the Reset button just in
case.

As well, you'll be able to climb the Gym Leader Castle again, with a sweet
prize (see note). You can organize your game in Prof. Oak's Lab, do Mystery 
Gift (yyyyeeeessss!), and play your Pokemon RPGs on N64 in the Game Boy 
Tower. (Dodrio Mode, the 4x speed option, is confirmed to be coming back). 
For those who think all work and no play make dull trainers, there are 12 
minigames. Most of the battle functions will require the Transfer Pak, so 
pick one up (at least).

*NOTE* The actual Gym Leader Castle prize is that you'll be able to take
one of the Pokemon you used and teach them a move that they have forgotten.
Finally, you'll be able to get Aeroblast Lugia and Sacred Fire Ho-oh without
trading. The other prizes (Earthquake Gligar and Baton Pass Farfetch'd) will
require you to beat each round of the game (there's two). I think R1 gives
you the BP Farfetch'd, R2 gives the Earthquake Gligar.

Chances of a guide: There's a PS2 guide written by me on GameFAQs right now.
Go read it.

Pokemon Crystal (Game Boy Color)
Release Date: July 31, 2001 (also available now)

The Gold/Silver equivalent of Pokemon Yellow, minus the annoying little rat.
(You know who I'm talking about). Some serious changes to gameplay have been
made in this game:

1) Ho-oh is catchable (further research and the Pokemon Crystal board at
GameFAQs confirms this), but you need to catch the other legends first.
Suicune's in Tin Tower at L40, Lugia (at L60) is in the Whirl Islands,
and the dogs still wander.

2) Celebi, the 251st Pokemon, will NOT be available. (Insert long string of
swear words here.) You'll have to GameShark it, or go to a Nintendo event.

3) In the Goldenrod Game Corner, there is a man who you can pay 4000 coins,
and he will teach Thunderbolt, Flamethrower, and Ice Beam to any eligible
Pokemon! In the words of WWF wrestlers Edge and Christian, "This totally
reeks of awesomeness!" (Seeing as those moves are the best in their element)

4) Certain Pokemon will not be available. The Mareep line is confirmed to
be out. Also gone are the Remoraid line, the Vulpix line, the Meowth line,
and Girafarig, plus the RB Starters, Fossils, and Legends.

5) Certain Pokemon will be able to learn new moves, by natural methods, TM,
and even breeding! How does a Baton Pass Eevee, Tri Attack Magneton, and
Swords' Dance Chikorita sound?

6) You'll be able to play this game in Pokemon Stadium 2.

There's probably more, but those are the best ones.

Chances of a guide: I have a guide for this game as well. It's incomplete,
but I'm working my tail off.

These are the ones Nintendo has announced, but how much do you want to bet
that you'll see a Pokemon game on their new systems, Game Boy Advance and
Gamecube?

12) Conclusion

Well, that's it. The biggest FAQ of my career is done, and now I can settle
back and take a few days off. Then I start updating!

Credits:

Websites- 

CJayC (www.gamefaqs.com): For somehow sliding me into an already crowded
Pokemon G/S FAQ list. Also, this guy deserves some credit for maintaining
the biggest strategy guide archive in the world. Way to go, Jeff!

Al Alamoo (www.gamewinners.com): If CJayC's the king of FAQ hosting, this
guy's the crown prince. He runs a very professional site, and is extremley
polite in his e-mail corrospondence.

Gamespot (www.gamespot.com): For hosting the FAQ. Thanks guys!

NeoSeeker (www.neoseeker.com): Another site that hosts my FAQs. Great work.

Azure Heights (www.azureheights.com): For the notes about Stadium 2, the
public service announcement, and for vastly increasing my knowledge about 
Pokemon.

Walkthrough:

Versus Books (www.versusbooks.com): For some of the info that appeared in
the FAQ (items, how much $$$ the trainers give away.)

Everyone who e-mailed me about the Whirl Islands and Ruins of Alph.

Tristan: For the Ruins of Alph advice.

Byron Kazek: For the little note about Jigglypuff on Route 46, and the Fight
Red Again trick.

Pokdex:

White Cat: For the Breeding Info in the Pokdex.

Articuno64: For the max stats and for being a G/S genius.

FAQ's:

Roberto: For sending in a question for the FAQ section.

Michael: For a question that is answered in the FAQ section.

Everyone who asked about the Stones (and there were a lot of you!)

NickWhiz1: For the information on the Hit Point DVs.

Christian Walley: For the Hidden Power formula information.

Miscellaneous Information:

Pablo: For the note about the Mystical Beasts, and a couple of TM
corrections.

Chris: For a TM Correction.

John Jones: For all the information in the Type (Dis)Advantages section.

TheRockBoS: For confirmation on something in the breeding section.

Darcy Wartenkin: For the Twisted Spoon info.

Magcannon: For information on Celadon Game Corner and Card Flip.

Team Ratings:

Ibuki2002: For the help with team ratings, and all of those movesets. You 
rule, Brian!

All those who sent in teams. I apologize if yours was not posted, but try
again next time, or find me on the GameFAQs Pokemon message board. I'm under
the name cmsnrub25.

Tips and Tricks:

Thomas Eller: For the info on Item Boosting.

Alucard: For the question about pokerus.

Stephanie Ng: For the "Skip Credits" trick.

Vaughn Wares: For the Pay Day/Amulet Coin trick.

Cheaters:

Gomazu: For the majority of the Gameshark codes.

Gameshark.com: For the rest of the GS codes.

cfalcon: For the Perfect Pokemon codes.

spunman: For the Max PP codes.

Tony Hedstrom: For the Game Genie codes.

Upcoming Games:

GameFAQs Pokemon Crystal Board: For the information on Crystal.

Nintendo Power: For the Pokemon Stadium 2 information (most of what I
remember is a combonation of the info in the February and March 2001
issues).

You: For reading this. Check back here, as I will update as frequently
as my schedule will allow.

Thank you for reading, and good day.

--Donald