This document is copyright 
HCGamer 2002
djmacd1@earthlink.net


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PIKMIN WALKTHROUGH/FAQ
for the NINTENDO GAMECUBE


#################################

1. INTRODUCTION

#################################

     This guide will tell you how to get all 30 spaceship parts in 30 
days, strategies on how to get the individual spaceship parts, and a 
complete enemy list.  It will also give information on all five levels.  
My e-mail is at the top of the page if you have any comments, if I made 
any mistakes, or if you have any miscellaneous info for me.  Now sit 
back, relax, and let me tell you how to beat one of the best games for 
the GCN.



#################################

2. CONTENTS

#################################

1. INTRODUCTION
2. CONTENTS
3. VERSIONS
4. CHARACTERS
5. CONTROLS
6. TACTICS
7. WALKTHROUGH
8. INDIVIDUAL PART STRATEGIES/INFORMATION
9. LEVEL INFORMATION
10. ENEMY FIELD GUIDE
11. SPECIAL THANKS
12. LEGAL STUFF



#################################

3. VERSIONS

#################################

Version 1.1
-----------
2/10/02
-----------

Added the days on which you find Mamuta and Goolix and fixed a typo in 
the Walkthrough introduction.


Version 1.0
-----------
2/6/02
-----------
Microsoft Word
-----------

This is the first version (obviously).  Finished characters, controls, 
tactics, walkthrough, individual part strategies/information, level 
information and enemy field guide.



#################################

4. CHARACTERS

#################################

-Captain Olimar: This is the person you control.  His home planet is
                 Planet Hocotate.  He crash landed on a strange planet
                 while on vacation, and has to find all 30 of his
                 spaceship parts before his Life Support runs out in
                 30 days.

-Red Pikmin: These are the first things you encounter on the planet.
             They live in a red Onion.  Their attacks are more powerful
             than that of their differently-colored brethren, and they
             are invulnerable to fire.  Interestingly enough, they are
             the only Pikmin with noses...

-Yellow Pikmin: These are the second Pikmin that you discover.  They
                live in a yellow Onion.  Because of their large ears,
                Captain Olimar can throw them twice as high as any other
                Pikmin.  They are also quite skilled in the usage of
                explosive bomb-rocks.  Uh-oh...

-Blue Pikmin: The third type of Pikmin you discover.  They live in a
              blue Onion.  Because they are blessed with gills, they
              are the only type of Pikmin that can survive in the water.
              Another interesting trait of Blues is that they can save
              drowning Pikmin.  If you surround them and press X, your
              Blues will throw the drowning Pikmin on to the shore.
              Useful, no?

-Purple Pikmin: You can not control these Pikmin, and the only way to
                get them is to infect them with the poisonous gas of a
                Puffstool.  They have mushrooms on their heads, and
                their only purpose in life is to attack Olimar.  So
                basically, you don't want to get Purples.  To drain the
                evilness out of Purple Pikmin, have some normal ones
                attack them.

That's it for characters.  Every other creature in the game has one 
purpose: to eat Pikmin and kill Olimar.  How do you like those odds?



#################################

5. CONTROLS

#################################

Control Stick - moves Olimar
                scroll through menus

C Stick - controls Pikmin as a group

A - picks Pikmin out of the ground (tap repeatedly to move faster).
    throws Pikmin at cursor (hold A to hold the Pikmin and separate
      your Pikmin into color groups)
    when no Pikmin with you, punches enemies
    confirms menu selections

B - calls Pikmin to you with your whistle (hold B to call more)
    cancel menu selection

X - dismiss and separate Pikmin by color that are with you
    delete file

Y - bring up monitor (during gameplay)
    view journal entries (at level select screen)
    copy file

L - rotate camera

R - toggle camera between three zoom views

Z - toggle camera angle

D-Pad - press down to make Pikmin carry you back to your ship

Start - pause the game



#################################

6. TACTICS

#################################

Written here are strategies for accomplishing certain mandatory 
objectives in the game.

Battling - This is a very important skill to learn.  When you fight
           enemies, you can usually do one (or both) of two things...
            1. You can swarm the enemy.  Just push the C Stick towards
               the enemy and let your Pikmin go to work.  This works
               best when you have a lot of Pikmin and the enemy is only
               a minor one.
            2. You can throw your Pikmin on the enemy with A.  Most
               enemies are vulnerable on their backs, so that is an
               ideal place to throw your Pikmin.  Also, you can throw
               your Pikmin at a faster rate if you push the C Stick in
               such a way that your Pikmin swarm around you.  This will
               allow you to throw Pikmin twice as fast, and kill the
               enemy twice as fast.

Working - Two words: multi-task.  Although you can send a lot of Pikmin
          to do one job at a time, it is much more efficient to divide
          your Pikmin up into groups and assign each group to a task.
          For example, 25 Pikmin could be carrying a spaceship part back
          to your ship, 25 more could be building a bridge, and another
          50 could be battling an enemy with you.  This strategy will
          help you get multiple spaceship parts in one day.

Gardening - The most important task in Pikmin (other than getting
            spaceship parts) is to grow lots of the little guys.
            The best way to do this is match the color of your Pikmin
            with the colors of pellets.  For example, let red Pikmin
            have all the red pellets.  Also, when you beat an enemy, 99%
            of the time you are going to want to bring that enemy back
            to your Onions.  The WORST thing you can do is beat a boss
            and then let its carcass rot overnight.  ALWAYS ALWAYS
            ALWAYS bring back boss bodies, as they will produce many
            many Pikmin.  Other than that, just remember, "To the victor
            go the spoils."



#################################

7. WALKTHROUGH

#################################

This is probably the section you've been waiting for.  The immortal 
walkthrough.  Written here is my best completion score for Pikmin.  
Incidentally, it is the fourth time I've beat it, so don't feel bad if 
your scores don't match mine and this is your first time playing.  If 
you are a veteran, you should have no trouble matching or beating my 
scores.  If you need more reference, be sure to check the Level 
Information and Individual Part strategies as well.  And now... the 
walkthrough.


THE STORY (taken directly from the Instruction Booklet)

My name is Captain Olimar.  On my homeworld of Hocotate, I am a well-
known navigator of the stars.  I use my faithful ship, the Dolphin, to 
carry small freight and deep-space minerals from planet to planet.  It 
is a job of no small importance, and I take it seriously.

For a long time I had been working too hard, a tendency of mine, so I 
decided to take some time off by myself to recuperate.  The night before 
I left, my wife prepared my favorite soup.  This soup is a famous dish 
on my planet, made with three large onions and hundreds of miniature 
red, yellow, and blue carrots.  Once I had my fill of this delicious 
dinner, I climbed into my warm bed and began to think of the leisurely 
vacation that would start the next morning.  I finally fell into a deep, 
peaceful sleep.

The journey began well.  With no set destination in mind, I simply 
allowed the sleek Dolphin to make its own efficient way throughout the 
vast reaches of space.  A strange feeling came over me... I then felt a 
premonition that my short trip would soon be become an epic adventure.  
I dismissed the thought as foolishness from my overactive brain, then 
switched the Dolphin to autopilot and stood up from the control seat to 
make a hot cup of tea.  Just then, a massive jolt shook the Dolphin!  
For a brief moment, my mind reeled with the possibilities of what might 
have happened, but I had little time to react.  I was thrown against the 
control panel, and I blacked out.

When I came to, I found that the Dolphin had crashed on a strange 
planet, in a place whose name and location I could not guess.  I thanked 
the laws of chaos that I was at least, for the time, safe.  After some 
inspection, I noticed that the Dolphin was so shaken during the reentry 
that several of her pieces had been jarred loose, probably scattered 
around the planet.  To make matters worse, my space suit's sensors 
indicated that the planet's atmosphere contained oxygen, an element 
incredibly deadly to my people.  Fortunately, the life-support system 
built into my suit seemed unharmed, but I knew that it had only enough 
remaining battery power to function for another 30 days.  If only I 
could find the engine, then at least I could fly within this planets 
atmosphere to search for the other parts...

Will I be able to find the missing parts for my spaceship?  Will I be 
able to return safely to my have and family?  I must steel myself 
against fear and loneliness if I am ever to see them again.

I have decided to record all of my observations and experiences in my 
journal until I am able to leave this forbidding planet.  My only hope 
lies in the promise of two strange encounters that I had today.  The 
first was the discovery of a large object, similar to the onions on my 
planet.  But it was enormous, and it rested on three legs.  The other 
was the appearance of a small life-form eerily similar in appearance to 
my planet's miniature carrots.  I have decided to name this small life-
form...Pikmin...


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 1: The Impact Site
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     When you first start out, walk around until you find the Red Onion.  
It will pop up and release a Pikmin seed.  Now just wait until it 
sprouts up.  When it does, pick it with A.  You now have 1 Pikmin.  Yay.  
Lead it around collecting all the pellets you can.  You can also destroy 
the flowers to collect the pellets they hold.  Also, don't miss the 5 
pellet on the stone ledge.  When you have at least 10 Pikmin, lead them 
over to the brown box and make them push it away (use the C Stick or 
throw them towards it).  Call them to you, and observe the engine.  You 
need 20 Pikmin to carry it, so you can't get it yet.  Instead, lead your 
little army up across the bridge that the box now makes and collect all 
the pellets that are in there.  Don't miss the one that's up high.  If 
you collected every pellet, you should now have 25 red Pikmin.  Lead 
them over to the engine and have them carry it back to your ship.  You 
have now completed Day 1.

Sprouted: 25  Lost: 0  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 2: The Forest of Hope
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     Now's when things start to get exciting.  Take out all your reds, 
and have them break down the white stick gate.  While they are doing 
this, have one Pikmin harvest the red pellet.  NOTE: leave ALL yellow 
pellets alone.  They are for the yellow Pikmin.  Don't let your reds get 
greedy.  Now, when the wall is down, get ready for your first battle.  
Lead all 25 of your Pikmin out and to the left towards the Dwarf 
Bulborbs.  The best way to beat them is to lure them towards you and 
then throw Pikmin on their heads.  Bring their bodies back to base, 
along with any red pellets.  Now with your strengthened army, go over 
towards the Spotty Bulborbs to the right of your camp.  Sneak around 
behind them and throw Pikmin on their backs.  When it is dead, kill all 
the other enemies in this area.  Now, you can carry that high-tech 
looking thing, which happens to be the Eternal Fuel Dynamo, back to your 
ship, along with the red 10 pellet.  Use the rest of your reds to carry 
your spoils and break down the gate at the far end of this area.  If 
you've been playing right, you should now have around 80 Pikmin.  Make 
them all work on breaking down that gate.  When it is gone, lead them in 
and kill the Dwarfs first, followed by the Spottys.  NOTE: Do not have 
your reds carry any enemies back to the Onion for the rest of this day!  
All enemies killed in here are for the yellows.  Now, when all the 
enemies are dead, lead your reds to just outside the gate and leave them 
there.  Now walk over to the yellow Onion.  Pick the Yellow that it 
spits out, and have it harvest all the yellow pellets in this area.  
When you have enough, collect the enemies too.  You should now have 
about 20 yellows, since they stop coming out when your Pikmin in the 
field reach 100.  Lead them over to the bomb rocks, either in a can or 
next to a big stone gate, and have them break down both white gates in 
this area.  It should now be around sunset, so get all your Pikmin 
together and stick 'em back in their Onions.

Sprouted: 108  Lost: 4  Left:0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 3: The Forest of Hope
Parts Collected: 3
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     Take out all your yellow.  Walk out the stick gate and curve to the 
right.  If there are any enemies, avoid fighting them.  March them over 
to the can and have them pick up the bomb rocks.  Take them back to camp 
and have them break down the stone gate.  Now put all your yellows in 
the Onion, and take them out again.  This will cause them to drop their 
bomb rocks without detonating them.  Lead them just past the gate and 
collect the 20 pellet up on the stump.  Now take out all your reds and 
march them over the gate.  Kill all of the enemies past it, then turn 
left and walk through the grass.  You should come upon some Sheargrubs 
and larva.  Kill them all, and lead your Pikmin a little farther until 
you can see the Whimsical Radar on a ledge.  Throw 20 Pikmin up to it 
and have them carry it back.  Take your spoils back to camp, and take 
control of your yellows again.  Make them pick up their forgotten bomb 
rocks and lead them over to where the Radar was.  Break down the stone 
gate, and then walk back through the tall grass and straight ahead to 
the stick gate.  Blow that up too.  You can break it with normal Pikmin, 
but bombs are faster.  You don't need any more bomb rocks, so throw all 
your Pikmin and call them back to you to get rid of the bombs.  Lead 
them back over to where the stone gate was and collect the Extraordinary 
Bolt with 30 yellows.  Put the rest of your yellows backin their Onions, 
and take out 70 reds.  Take them to the stick gate that you blew up with 
bombs.  Kill all of the enemies beyond it, starting with the Dwarfs 
since they are already awake.  When all of the enemies are dead, carry 
your spoils and the Nova Blaster, which lies beyond them, back to camp 
and finish the day.

Sprouted: 95  Lost: 3  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 4: The Forest Navel
Parts Collected: 2
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     First take out all your reds.  Have about 20 of them start to break 
down the stick gate that's right next to your camp.  Now lead the rest 
to the path beyond it and make them build the stick bridge over to the 
Automatic Gear.  15 Pikmin is all you need to carry it, so take the rest 
of your Pikmin and go left onto the beach a little bit.  All you need to 
do is kill all the bugs and larva.  Now go back up to camp and collect 
the Pikmin that were working on the gate (it should be down.  If not, 
break it really quickly).  Regroup and head back to camp.  Now go and 
start breaking the Pellet Posys, but DON'T collect the pellets.  They 
are for luring the Breadbug to you.  When he grabs one or comes near, 
throw Pikmin on him until he has lost about 1/8 of his health.  Wait for 
him to grab a pellet.  When he does, throw two Pikmin on the pellet, and 
watch as they drag him up to the Onion.  When the Onion tries to suck 
him up he will die and leave behind the Space Float.  Take it to your 
ship.  Now get 100 reds and go straight ahead and build the two ramps 
that will lead you down to the beach.  Kill all the Fiery Blowhogs on 
the beach and take all of them except one back to your camp.  Just be 
sure to attack them on the side away from the water so they don't get 
blown into it.  If the Wollywog attacks you, kill it too.  Now the beach 
should be cleared except for one dead Blowhog and a few pellets.  Take 
all your Pikmin back to the Onion and put them in it.  Go over to near 
where the Automatic Gear was and you should see the Blue Onion.  Take 
the blue Pikmin that it spits out and use it to gather as many blues as 
possible before the day is done.  Be sure to get the 5 pellet, the 
Blowhog on the beach, and any grubs that your reds killed.  Now the day 
should be over.

Sprouted: 78  Lost: 17  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 5: The Impact Site
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     First take out 10 yellows, 20 reds, and all your blues.  Collect 
some of the pellets, but pay special attention to the 10 pellets on top 
of the tree stump.  To get to them, have your Pikmin break open the 
geyser near its base in the tall grass.  Then build the stick ladder and 
have you Pikmin climb up it.  Color code your Pikmin and carry them all 
back to your camp.  Now take out Pikmin until you have 100 in the field, 
so all the Pikmin you gather will just stay in the Onions and you don't 
have to bother with picking them.  Now gather all the blues you have, 
along with the 10 yellows and 20 reds you started with, and go over to 
where the engine was.  Use reds to get the 20 pellet, then dismiss all 
your Pikmin and get only yellows in your group.  Pick up the bomb rocks 
that are inside the box and blow up the stone gate that's in the area 
over the box.  Go back to the Onions now and collect your 20 reds again.  
Now take all your Pikmin and enter the beach area.  Walk left first and 
break down the gate.  Then put your reds and yellows on the 20 red 
pellet, making sure there are more reds than yellows carrying it.  Now 
take your blue Pikmin and go over to the blue 20 pellet.  Have them 
carry it away.  Now walk up to the Pearly Clamclamp with the green thing 
in it.  That is the Positron Generator.  To get it, throw all the blue 
Pikmin you have onto the Clamclamp's protective bubble inside it.  Call 
them all back to you when it is just about to open all the way.  That 
should allow plenty of time for your Pikmin to escape before they are 
shut in.  Just repeat this process until the Generator falls out.  Go 
back to your camp and get all the blues that you have.  Lead them all 
the way back up to the beach and assign 20 of them to carry the 
Generator back to your ship.  Now attack both of the Clams one at a time 
in order to get their pearls.  They are worth 50 Pikmin each!  You can 
do what you want, but I always give both of them to my blue Pikmin.  
Make 6 carry it just so it goes faster, and when you have both the day 
should be just about done.  Make sure all you Pikmin are out of the 
ground, since you won't be coming back here again.

Sprouted: 172  Lost: 0  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 6: The Forest of Hope
Parts Collected: 3
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     First take out 30 blues and 70 reds.  Lead your army outside 
through the stick gate and kill any dwarfs in the immediate area.  
Ignore all the monsters off to the right.  Dismiss your Pikmin, and grab 
your blues.  Walk through the water across to the island on the other 
side.  If you stand on the little ledge, you should be able to throw all 
30 on to the bridge.  They should start building it.  Now go back to 
your reds.  Call 30 of them, and have them work on the bridge on this 
side of the lake.  Now walk over to the left of the bridge with the 
other 40 reds and you should see a ledge.  Throw them onto it.  Now walk 
back to the stick gate, and turn right just before you enter it.  You 
should come to a little puddle.  Walk up the tree root and turn right, 
and you should see the Shock Absorber.  Ignore it for now, and walk 
quietly past the monsters so as not to wake them up.  Once you are past 
them, you can meet up with your reds again.  Call them all, and then 
kill all the enemies in this area.  Once they are dead, assign 30 of 
them to carry the Shock Absorber and have the rest carry your spoils.  
Your bridge builders should be about done by now.  Walk across both 
bridges, calling your 30 reds and 30 blues as you do so.  Once across, 
you should now be on the island with the Sagittarius.  Have 20 Pikmin 
carry it (prefferably reds, you'll see why in a second) back to camp.  
Here's where things start to get tricky.  You're going to want to take 
out as many blues as you can, so put any reds that are in camp away for 
the moment.  Once you have a lot of blues, around 80, go out the stone 
gate.  Kill any enemies in here, and turn right at your first chance.  
Then immediatly turn left, and you should be in this little puddle.  
Have all you Pikmin work on breaking the gate down.  The Sagittarius 
should be in your ship by now, so put all those reds back and take out 
10 yellows.  Go around the level collecting as many bomb rocks as you 
can, and then return to camp.  Go out the stone gate and walk straight 
ahead.  Throw all your yellows onto the ledge and go back to your blues, 
who should be done.  Walk through the gate, but don't collect any blues.  
Now turn left and WALK INTO your yellows.  If you call them, they will 
drop their bombs.  Now turn around and destroy the black stick gate with 
the bombs.  Now go call your blues and return to camp.  Put all your 
Pikmin in their Onions, and call out 100 reds.  Go back out the stone 
gate, and throw them all on the ledge you threw the yellow on.  Now walk 
through the puddle, call them all back to you, and enter the arena with 
the Armored Cannon Beetle.  To avoid dying, stay away from the front of 
it.  Just throw Pikmin at the hole in its head, and when he sucks one 
in, run around behind him and throw Pikmin on its exposed back.  Do this 
once or twice and you should beat him.  Now you should have just enough 
daylight left to bring the carcass and the Radiation Canopy, which is in 
the back of the arena, back to your camp.

Sprouted: 113  Lost: 18  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 7: Forest of Hope
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     Oh, goody.  Today we get to fight another boss battle!!!  Take out 
85 reds and 15 blues.  Go out the stick gate to where the yellow Onion 
was when you first found it, killing any enemies along the way.  Once 
you enter the area, turn almost completely around and enter the area 
that your yellows unblocked the first day you found them.  There are a 
couple of Bulborbs in here, so kill them first.  Now dismiss all your 
Pikmin, making sure they don't go and carry anything, and get only 
blues.  Walk into the water and throw them at the far side of the box.  
Once it is out of the way, call all your Pikmin to you.  Now throw them 
all in the middle of the bridge where the box was, making sure none fall 
in the water.  Once they are all there, walk through them so you have 
about 20.  Go over the bridge and deposit them DIRECTLY to the right and 
as close to the water as possible.  Any farther away and you'll wake up 
the boss.  Repeat this until all of them are across (you do this weird 
thing to prevent any Pikmin from drowning when you go across the bridge.  
You can use blue Pikmin to fight the boss, but their attacks hurt less).  
Now walk slowly into the arena until the Burrowing Snagret pops its head 
up.  Immediatly retreat so it can't reach you.  Just don't walk farther 
up, or you'll wake another Snagret.  When it goes underground again, 
walk slowly around until it pops up again.  If its whole neck is above 
the ground, retreat again.  Repeat this until it only sticks its head up 
above the ground.  This is your cue to swarm it with all your Pikmin on 
its head.  If you do this correctly, you should be able to kill it in 
one hit.  Repeat this strategy two more times on the other Snagrets, and 
you'll be rewarded with the Geiger Counter.  Carry this, and all the 
enemies you killed earlier, back to camp.

Sprouted: 89  Lost: 13  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 8: The Forest Navel
Parts Collected: 3
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     Score.  Another 3-part day.  You're basically going to want 100 
blues on this one, unless there are any Fiery Blowhogs on the beach.  If 
there are, use reds to beat them as quickly as possible.  When you have 
100 blues with you, walk out of camp into the water areas to the right, 
and you should see a big golden thing that looks like a cup.  This is 
the #1 Ionium Jet.  Assign 15 Pikmin to carry it and run over to the 
beach.  Walk straight into the water and go fight the Wollywogs, one at 
a time.  There are two ways to beat them, and you can read about it in 
the Enemy Field Guide.  Anyway, once they're dead, you will have a clear 
road to the Anti-Dioxin Filter.  40 Pikmin can carry it back to camp.  
Now walk all the way over to the left of the lake you are in and you 
should see a little ledge with a blue spring on it.  This is the Gravity 
Jumper.  Put about 1/2 of your Pikmin on the ramp to the right of it, 
and walk over to the left.  You will see a ramp on top of the little 
ledge.  Thow all you Pikmin up there, and use the geyser to meet up with 
them again.  Now just command them to build the other ramp.  When all 
your Pikmin are done, assign as many as you can to carry the Gravity 
Jumper and head back to camp.  If you have time, collect the bodies of 
the Wollywogs as well.

Sprouted: 36  Lost: 43  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 9: The Forest Navel
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     All right, one of the two bosses in this level.  First take out 100 
reds.  Go over to where you found the Gravity Jumper and turn left.  
Enter the area with all the blue lights.  Keep going and you should come 
upon what looks like a giant mushroom on legs.  Well, it IS a giant 
mushroom on legs.  This is a Puffstool.  Just charge it and have all 
your Pikmin attack its legs until it trips.  Then call them all over to 
you and throw them as fast as you can onto its soft underbelly.  If it 
dies, cool.  If it flips back up, call all your Pikmin away QUICKLY!!!  
It's about to use its gas attack which changes all you Pikmin into 
purple Pikmin.  If any do get caught in the gas, just attack them with 
normal Pikmin to get them back to normal.  If ALL your Pikmin get caught 
in the gas, then your in trouble.  Just start the day over.  Once it 
does the attack, do the tripping thing again until it dies.  It will 
drop the Omega Stabilizer.  Carry that and the Puffstool back to camp.  
I would advise giving the Puffstool to your yellows, since you will need 
a lot in the battle tomorrow.  Now, take out about 15 yellows.  Lead 
them all to bomb rocks.  There are some by where the Gravity Jumper and 
#1 Ionium Engine were.  Now look at your map with Y.  See the star 
that's off by itself in that arena looking thing?  Go over there.  You 
will see many stone walls.  Destroy as many as you can, but just make 
sure you unblock the arena as well.  Now just grow some of the little 
dudes (again, preferably yellow) until the day is over.

Sprouted: 103  Lost: 13  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 10: The Forest Navel
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     This is my least favorite part in the game to get, because I always 
lose about half my yellows (not that you use them much anyway, but you 
get the point).  Lead all your yellows over to the rock walls that you 
destroyed yesterday and into the arena.  A big spider looking thing will 
drop down.  This is Beady Long Legs.  It is the devil.  Just throw your 
yellows onto that big sphere in the middle of its body (well, it IS its 
body) and use the C Stick to steer your Pikmin away from its feet to 
avoid making any more Pikmin pancakes than necessary.  Once it is dead, 
Take your yellows and put them back in their Onion.  DO NOT try to take 
back the Guard Sattelite with yellows, as they will be burned by the 
flame geysers.  Use reds to collect the part and any other spoils to be 
found in the arena.  Now you can do one of two things.  You can try to 
build your poor yellows back up to strength, or you can take 100 Pikmin 
over to the far right side of the beach and break down the stick wall.  
This will aid you in getting tomorrow's parts.  NOW build up your sorry 
yellow army.

Sprouted: 58  Lost: 57  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 11: The Forest Navel
Parts Collected: 2
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     All right!!!  This is your last day in the Forest Navel!!!  I 
really hate this level... Take 60 reds, 20 yellows, and 20 blues.  Go 
over to the stick wall that I described on the previous day, and break 
it down if you have not already done so.  Lead all you Pikmin in, and 
push the C Stick so that your Pikmin get as close to the wall as 
possible.  You don't want ANY to get burned.  Once you are past the 
first flame geysers, you should be in a place with a bridge on the left.  
Dismiss you Pikmin, and have your reds and yellows work on the bridge.  
Take your 20 blues and travel through the rest of the flame geysers, 
using the same strategy applied on the previous ones.  You should now be 
in an area with a little pool.  Lead your blues in and have them carry 
the Analog Computer out, but not into the flame geysers.  Once it is out 
of the water, leave it there and take your blues back to the rest of 
your Pikmin.  When the bridge is complete, bring 20 reds back over the 
flames to the Computer and have them carry it back to camp.  Now have 
your blues go into the puddle on the other side of the bridge and break 
open the geyser.  Throw all your yellows onto the ledge above you, and 
use the geyser to meet up with them again.  Throw them up the rest of 
the way and they will retrieve the Libra.  As soon as they bring it down 
to the rest of your Pikmin, have the rest of your reds ONLY carry it 
back to camp.  Now bring your remaining blues and yellows out the rest 
of the way, using the wall-hug stratagy once more.  Now just garden 
until the day is over. And the Forest Navel is complete! Yay!

Sprouted: 15  Lost: 1  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 12: The Distant Spring
Parts Collected: 2
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     My favorite level.  Ah, bliss.  Take out 100 blues.  Go over onto 
the little area with the Yellow Wollywog on it, and kill it, along with 
its partner, and carry their bodies back to camp.  Now go straight ahead 
across the beach and into the water.  Now go over to where the bridge is 
and have them kill the little bugs that are there.  When they are dead, 
assign some Pikmin to build the bridge.  Now take the rest of your 
Pikmin (about 20) back to camp.  Collect the ones that were carrying the 
Yellow Wollywogs.  You see that little path extending into the water, 
and ending with a tower with a spinning thing on top?  That's the 
Repair-type Bolt.  To get it, throw all 30 Pikmin onto the ledge to the 
left of the path.  Now things get tricky. Go on the path and call them 
to you, so they are walking towards the barrier on the ledge that they 
are on.  Now walk along on the path, and they should follow.  When they 
reach the tower with the Bolt on it, shove the C Stick towards it, and 
at least 20 should grab on and take it to your ship.  Take the rest of 
your Pikmin over to the bridge builders, who should be done.  Lead all 
of them over to the far side of the bridge.  You will see an enemy that 
looks like a black Spotty Bulborb.  This is a Spotty Bulbear.  He's just 
a little tougher than Bulborbs.  Use the same strategy to beat him and 
take his body back to camp.  Have the rest of your Pikmin carry the 
Massage Machine that was behind him to your ship as well.  If you still 
have any time left in the day, walk in the direction parallel to the 
lake until you come upon a Yellow Wollywog.  Kill it with 100 blues.  If 
you don't have time, kill it sometime before day 15, as it will help you 
greatly.

Sprouted: 105  Lost: 24  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 13: Distant Spring
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     Today you will fight one of the coolest enemies in the game.  Make 
sure you have no Pikmin sprouts in the ground.  Now take 100 blues and 
walk into the giant lake.  Use your map: it's the BIG lake.  Go over to 
the chain of islands that form a circle, and you should see a giant egg 
on them.  Break open the egg, and RUN RUN RUN back to camp and deposite 
all your blues.  Don't wait for the THING to chase you.  You shouldn't 
have any Pikmin out now.  When the monstrosity enters your camp, take 
out 10, and only 10, reds.  Throw them on his face, and keep doing this 
until he dies.  For a better description on how to beat him, check the 
Enemy Field Guide.  Once he is dead, he will leave behind a nut that is 
worth 100 Pikmin!!!  I usually give it to blues, but the choice is 
yours.  Now go back to the chain of islands and go farther this time.  
You will see some Water Dumples and a Puffy Blowhog in the water.  Kill 
the first 3 Dumples, then kill the Blowhog, who is holding the 
Interstellar Radio.  Have 20 Pikmin carry it, and then watch which way 
they are going.  Follow them, and protect them from any Water Dumples or 
Yellow Wollywogs that will try to kill them with the rest of your 
Pikmin.  By the time the Radio reaches your ship, it will be almost 
night.  Really quick take out 10 yellows and go across the bridge you 
built on the first day.  There will be some bomb rocks in the skulls 
here.  Get a few and head back to camp.  You should have just enough 
time to blow up the stone gate right next to your camp before the sun 
sets.

Sprouted: 147  Lost: 46  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 14: Distant Spring
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     Take out 100 blues and go through the stone gate you blew up 
yesterday.  While avoiding waking up the Bulbears, kill the Puffy 
Blowhog.  Now kill the two Bulbears and bring everything back to the 
Onions.  Now put the blues back in their Onion and take out 100 reds.  
Walk through the gate and go past the first puddle, then turn left.  
Kill any more enemies you find here, then break down the white stick 
gate which is near the yellow 10 pellet.  After it's down, throw them up 
on the ledge and build the ramp.  Now bring your spoils back to camp and 
return everything to their Onions.  The day should be almost done.  Get 
20 yellows out and go through the stone gate.  Turn right and you will 
see a big ledge with a pit in the middle.  Throw all 20 to the right of 
the pit.  Now walk left and go up the stone ramp, circle around, and go 
down to your yellows.  Gather them all and throw them in the stone 
indention on the ledge above you.  Now go up the ramp again and call 
your yellows once more, making sure none fall off with the C Stick.  Now 
its just a simple matter of throwing them up to the UV Lamp.  It only 
takes 10, but have as many as possible bring it back to your ship and 
finish the day.

Sprouted: 57  Lost: 36  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 15: Distant Spring
Parts Collected: 2
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     All right, the only boss in this level.  Take out 100 reds and go 
in the direction parallel to the big lake.  You will come upon a 
Bulbear, if you haven't killed it yet.  Do so now.  In the hollow stump 
it was guarding, there is a closed geyser behind the skull.  Break it 
open.  Now exit the skull and go a little left and you will see a stick 
ladder that needs building.  Build it.  Have all your Pikmin go up, then 
meet up with them using the geyser.  Take all 100 and enter the arena 
with the Armored Cannon Beetle.  Use the same strategy against him that 
you used in the Forest of Hope.  Once he is dead, have 30 Pikmin carry 
the Bowsprit and a couple carry the Beetle.  They will walk through the 
area you cleared out yesterday, in case you were wondering.  Now take 
the rest of your reds and go back out to where the stick ladder was.  
Walk straight ahead to the bridge and start building it with about 25 
Pikmin.  NOTE: You should have already killed the Yellow Wollywog here 
during a previous day, as written in the day 12 strategy.  Deposit the 
rest in the Onion, and take out as many blues as possible.  Go back to 
your red bridge builders and enter the pool.  Go to the other side and 
build the bridge from the other direction once you kill the bugs.  When 
both bridges are complete, you can get the heaviest part in the game: 
the Gluon Drive.  It takes 50 Pikmin.  Spend the rest of the day 
gardening.

Sprouted: 62  Lost: 59  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 16: Distant Spring
Parts Collected: 4
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     Four parts in one day!?  You're probably thinking I'm crazy, but 
it's actually really easy.  First take out 100 blues.  Go through the 
stone gate next to your camp, and walk over to the stick gate you broke 
open with your reds on day 14.  Kill any enemies along the way.  Don't 
enter it the gate, though.  Go a little bit past it and go to the other 
stick gate.  Break it open.  Kill the two Yellow Wollywogs that are in 
this area.  Now break the other stick gate, then enter it.  You will 
find the Zirconium Roter.  Assign 30 Pikmin to it.  Now go out the 
second gate you broke and turn left so you are walking through the 
water.  Just turn right a little and follow your map and you will come 
upon the Pilot's Seat.  It takes 25 Pikmin.  Make sure you are still 
left with AT LEAST 35 Pikmin.  If not, go back to your Onion for 
reinforcements.  Now, starting from the area with the Pilot's Seat, go 
back to the little river and turn right.  You will emerge in this little 
lake.  Kill any Water Dumples, but ignore the Wollywogs.  Walk forward 
and left and you should come upon the #2 Ionium Jet.  To get it, walk to 
the far left of the stone ledge and throw 20 Pikmin up onto it, then use 
the geyser to get up yourself.  Lead them all as close to the Jet as you 
can, then throw them the rest of the way.  As soon as your Pikmin bring 
it down, make sure there are ONLY 15 on it.  Now go to the far corner of 
the little lake you are in and throw the rest of your blues up onto the 
little island with the yellow flower (this is a Candypop Bud).  Use the 
geyser to get up there, then throw all your Pikmin into the Bud.  It 
will transform your blues into yellows.  As soon as you have all 
yellows, throw them all into the sandy corner with the blue flower.  Now 
go to the beach yourself.  Call them to you and toss them up to the 
part, which you will find to be the Chronos Reactor.  As soon as they 
bring it down, transform all your yellows back into blues using the Bud.  
Now have all your blues carry the last part of this level back to your 
ship.  Use the rest of the day to bring back any enemies you killed.

Sprouted: 66  Lost: 7  Left: 0


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Day 17: The Final Trial
Parts Collected: 1
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

     This is it: the final level.  Take out 90 blues and 10 reds.  Walk 
over next to the water and dismiss all your Pikmin.  Get only blues and 
walk into the water.  Throw 45 blues towards each bridge on either side 
of the stone gate so that they start building them.  Now go back to your 
reds.  Get them and walk to the left side of the water.  Throw them onto 
the ledge with all the fire geysers on it.  Now go into the water next 
to the ledge and whistle to them so they are trying to get at you but 
are still on the fire ledge.  Walk forward so they will follow you.  
Keep going until they reach the box.  When they are next to it, dismiss 
them and they will automatically push it.  Now wait for the blues to 
complete both bridges and stick them back in their Onion.  now take out 
10 yellows.  Walk with them to the right of the water and throw them on 
the island.  Go onto it yourself and call them to you.  Now walk up on 
the stony cliff and throw them onto the ledge across the gap, making 
sure none fall and drown, of course.  Now use a geyser to get up to 
them.  Call them, and throw them in and around the can on the ledge 
above you until at least five Pikmin have bomb rocks.  Now just get them 
back to dry land the same way you got them here, except for one detail.  
To get them under your control, don't whistle.  If you do, they will 
drop their bomb rocks and kill themselves.  Instead, just touch them.  
Lead them across the first bridge and bomb the gate three times to knock 
it down.  Now go across the second bridge and use a single bomb to blow 
up the white stick gate.  Now lead them into the arena.  NOTE:  DO NOT 
TOUCH THE GREEN THING IN THE MIDDLE.  THIS WILL TRIGGER THE BOSS 
BATTLE!!! and you don't want that.  Bomb the white stick gate on the 
other side of the arena, and lead you yellows back out to where your 10 
reds are.  Dismiss them.  At this point, if this is your first time 
playing, I would advise you to gather your Pikmin, select GO TO SUNSET 
from the pause menu, and save the game.  That way you will have a whole 
day to fight the final boss, Emperor Bulblax.  If you have already beat 
him a few times, you should try to fight him AND do all the stuff in a 
single day.  If you want to do this, you should have at least half a day 
left to fight him.  That's what I did, and it saved me a whole extra 
day.  Either way, use this strategy to beat him. Go to your Onions and 
take out 80 reds and 20 yellows.  Lead them all over to just outside of 
the arena.  Take the yellows only and go through the arena and out the 
other side without waking up Emperor Bulblax.  Now go up to the cans and 
have all 20 collect bomb rocks.  There are multiple cans spread along 
the outside of the arena.  Now return to your reds and dismiss ALL your 
Pikmin.  Walk into the arena by yourself and wake up the boss by 
touching him.  Now leave and walk SLOWLY into your yellows until only 
one is under your control.  Press and hold A so you have picked him up 
and now walk into your reds until you have about 50 or so.  Now walk 
into the arena (still holding A) and wait until he opens his mouth to do 
his tongue-attack.  Throw the yellow Pikmin in is mouth and run off to 
the side.  The bomb will explode and stun him, and that is your cue to 
throw as many reds as you can onto his fat saggy cheeks.  When he wakes 
up, take all your reds and run outside the arena, where he can't hurt 
you.  Repeat this process until he has about 1/4 health left.  Now he 
will start doing a now attack: he will jump up really high and land on 
your Pikmin that are with you in the arena, killing them all.  To avoid 
this, just stay on the move and use the C Stick to pull your Pikmin away 
from where he will land.  NOTE:  I am not completely sure if he starts 
this attack when he gets 1/4 health; it could depend on the time of day.  
If anyone knows for sure, please tell me.  Once you've beaten the boss, 
you can get the Secret Safe!!!  If you have time, you can harvest the 
pellets he drops, but it only gets you around 20 more Pikmin.  The 
Secret Safe takes 40 Pikmin to carry, but you can use up to 90 to speed 
up the process.  And that's the last part!

CONGRATULATIONS!!!!!!!!!!!!!!!!  You've beat the game!!!
Here are my final scores...

Parts/Days:        30/17
Total Survivors:   951
Total Lost:        391

Compare yours to mine and see how well you did!!!

THE (happy) END



#################################

8. INDIVIDUAL PART STRATEGIES/INFORMATION

#################################

This section will give you a detailed step-by-step guide on how to get 
each individual part and information about it.  NOTE:  This is not 
necessarily the most efficient way to get all the parts...

The Description of each part is taken directly from the game and it is 
what Olimar says when he finds a part and it is beamed up into his ship.

---
KEY
---

N = a part you need to leave the planet
O = a part you don't need to leave the planet
$ = a part that physically appears on the ship when it is beamed up



1. Engine: N,$  weight: 20  Location: The Impact Site
---------------------------------------------------------------------
     Description: Amazing!  There is no mistaking it!  My ship's engine 
rests before my very eyes!  By a stroke of pure luck, I have already 
stumbled upon the most important piece of my damaged craft!  Fate has 
smiled upon me!  But...  How will I get it back to the Dolphin?
     It was pure luck that I found this piece first.  With this I can at 
least lift off!

     Strategy: As soon as you have 10 Pikmin, push the big brown box.  
Note the position of the engine.  Harvest any pellets in the next area 
on top of the tree stump, and keep growing until you have 20.  Then just 
have your Pikmin pick up the engine.


2. Eternal Fuel Dynamo: N,$  weight: 40  Location: The Forest of Hope
---------------------------------------------------------------------
     Description: It has an unlimited energy supply!  I wont have to 
worry about saving electricity anymore!  This will make my fight for 
survival a bit easier...
     This should light things up.  No more candles for me!

     Strategy: Take as many Pikmin as you can and break down the stick 
gate in you landing area.  Walk outside and left and kill any enemies 
there.  Then go right and kill all the Dwarf and Spotty Bulborbs.  Note 
the position of the Eternal Fuel Dynamo.  Use the monster's bodies to 
make more Pikmin, and when you have 40, just pick the part up.


3. Whimsical Radar: N,$  weight: 20  Location: The Forest of Hope
---------------------------------------------------------------------
     Description: With this, I'll be able to see all nearby ship parts 
in a single glance--I just press Y to check it.  This find fills me with 
great hope.
     This important part can detect the location of the other missing 
parts.  The radar will be added to my moniter, which I can press Y to 
view.  C zooms in and out.  This will surely help me in my search for 
the missing parts!

     Strategy: First go through the stick wall.  Now take 10 yellows 
and, being careful not to wake any enemies, walk around the right side 
of the lake and get some bomb rocks from inside the can.  Now go and 
bomb the stone gate at your landing site.  Take some reds and walk 
through and kill any enemies you find.  Walk left through the tall grass 
and kill all the bugs.  The Radar is on a ledge just a little beyond 
that point.


4. Extraordinary Bolt: N  weight: 30  Location: The Forest of Hope.
---------------------------------------------------------------------
     Description: I bought this incredible bolt because the salesman 
told me it is of extraordinary quality that is indiscernible to the 
average person.  Exactly what makes it so extraordinary is a secret.  
But just look at it!  Extraordinary!
     This bolt's bolt holds the kind of value that only a true 
connoisseur can understand.

     Strategy: First go through the stick wall.  Now take 10 yellows 
and, being careful not to wake any enemies, walk around the right side 
of the lake and get some bomb rocks from inside the can.  Now go and 
bomb the stone gate at your landing site.  Take some reds and walk 
through and kill any enemies you find.  Walk left through the tall grass 
and kill all the bugs.  Now go get your yellows agian.  Have them bomb 
the rock wall to the right of your reds.  The Bolt is inside.


5. Nova Blaster: O  weight: 30  Location: The Forest of Hope
---------------------------------------------------------------------
     Description: This emits a dazzling burst of light capable of 
destroying almost anything!  I'm not exactly sure about this, but the 
promotional brochure claims that its blasts can travel in the currents 
of space-time, smashing through stars and into the rifts of space.
     This is a weapon of such incredible destructive force that it can 
blast stars into tiny pieces...
It has a strange allure.

     Strategy: First go through the stick wall.  Now take 10 yellows 
and, being careful not to wake any enemies, walk around the right side 
of the lake and get some bomb rocks from inside the can.  Now go and 
bomb the stone gate at your landing site.  Take some reds and walk 
through and kill any enemies you find.  Now turn right and break down 
the black stick wall.  When you've done that, walk through it and kill 
any enemies in this area.  The Blaster is at the far end of this area.


6. Automatic Gear: N  weight: 15  Location: The Forest Navel
---------------------------------------------------------------------
     Description: This thing chugs along at its own pace.  it makes 
piloting much easier, giving me time to concentrate on the finer points 
of space travel.
     It has thin cracks running through it.  I tried to fill them with 
dirt...  I hope it will be alright.

     Strategy: Just take 15 Pikmin of any color and fall off the landing 
area towards where you found the blue Onion.  Have them build the stick 
bridge to the Gear, and they will automatically grab it and take it back 
to the Dolphin.


7. Space Float: O  weight: 25  Location: The Forest Navel
---------------------------------------------------------------------
     Description: This float is an absolute necessity for any pilot who 
lacks skill at swimming in space.
     An excellent swimmer like me has no need for something like this, 
but my motto is "always be prepared."  Really.  It's just for 
emergencies.

     Strategy: Take some Pikmin and find the Breadbug walking around 
near your landing site.  Throw Pikmin on him until he has lost about 1/8 
health.  Now pick all the Pellet Posys around the area until he grabs 
one.  Have two Pikmin latch on to the pellet the Breadbug is trying to 
steal, and watch as he is dragged into an Onion and killed.  When he 
dies, he will drop the Float.  Now just pick it up.


8. Positron Generator: N  weight: 20  Location: The Impact Site
---------------------------------------------------------------------
     Description: By combining batteries with solar cells, this machine 
can generate incredible amounts of electricity.  What a timely find!  
Those Instant Space Noodles will taste better heated up.
     This electric generator is so powerful that if you approach it 
carelessly, you'll get an electric shock!

     Strategy: Take 10 yellows and push the box away.  Then go and look 
inside: there are some bomb rocks.  Collect them and bomb the stone gate 
that is in the area on top of the stump across from the box.  Now get 
100 blues and enter this beach area.  Go up to the Pearly Clamclamp with 
the green thing inside it.  Throw all the blue Pikmin you have onto the 
Clamclamp's protective bubble inside it.  Call them all back to you when 
it is just about to open all the way.  That should allow plenty of time 
for your Pikmin to escape before they are shut in.  Just repeat this 
process until the Generator falls out.


9. Shock Absorber: N  weight: 30  Location: The Forest of Hope
---------------------------------------------------------------------
     Description: This apparatus counteracts the shaking and saying that 
normally occurs during flight.  It's smooth sailing with this in 
place...  Usually.
     This nifty little device counteracts the shaking and swaying 
experienced in typical space flight.

     Strategy: Take 50 reds and break down the stick gate.  Walk out to 
the lake and then turn left.  Kill any enemies you encounter.  Go 
straight and throw all your Pikmin up onto the ledge.  Now turn left and 
go into the puddle and walk up the tree root.  Turn right and you will 
see the Shock Absorber.  Sneak past the enemies and call all your reds 
to you.  Now kill all the monsters and the Shock Absorber is yours for 
the taking.


10. Sagittarius: N,$  weight: 20  Location: The Forest of Hope
---------------------------------------------------------------------
     Description: My son gave this to me as a present.  It brings to 
mind visions of my son back at home on Planet Hocotate.  Oh, to be back 
there right now!
     This was a gift from my son.  He must be very worried about me...

Strategy: Take out 100 blues and break down the stick gate.  Walk 
straight ahead and to the left.  Kill any enemies you find.  Have 50 
Pikmin build the bridge that you see.  Now enter the lake and go to the 
little island with the Sagittarius on it.  Stand on the ledge and throw 
the rest of your Pikmin towards the second bridge.  When both bridges 
are complete, have 20 blues carry it to your ship.


11. Radiation Canopy: N,$  weight: 30  Location: The Forest of Hope
---------------------------------------------------------------------
     Description: This turns the harsh radiatoion of deep space into 
soft, infrared rays that are easy on the body.  I'll sleep like a baby 
once I get this back to the ship!
     I'll have to inspect it later to make sure it hasn't cracked.  I'll 
be in for even more trouble if I have any radiation leaks.

     Strategy: Take 80 reds and break down the stick gate.  Take 10 
yellows and exit and have them collect bomb rocks from the can to the 
right of the lake.  Now bomb the stone gate near your ship.  Take your 
reds and kill any enemies in this area.  Use bomb rocks to destroy the 
gate on the right, then throw them you reds and yellows on the ledge 
straight ahead.  Take 10 blues and walk through the gate you just blew 
up and then turn left.  Have them open the gate in the puddle.  When 
it's down, go through and call your yellows, and use as many bombs as 
you have left to open the black stick gate.  When you run out, just hit 
it with your 100 Pikmin.  When it's down, enter the arena with the 
Armored Cannon Beetle. To avoid dying, stay away from the front of it.  
Just throw Pikmin at the hole in its head, and when he sucks one in, run 
around behind him and throw Pikmin on its exposed back.  Do this once or 
twice and you should beat him.  Now just take the Radiaton Canopy from 
the far end of the arena.


12. Geiger Counter: N,$  weight: 15  Location: The Forest of Hope
---------------------------------------------------------------------
     Description: Every spaceship needs one of these, but I don't 
actually know what it's for.  Every once in a while, it goes wild and 
lets out a lot of noise, but I never pay much attention to it, so it 
doesn't do me much good.  I really should read that manuel one of these 
days!
     This noisy guage is always letting off spontaneous clicks and 
buzzes.  It can be kind of annoying.

     Strategy: Take out 75 reds, 15 blues, and 10 yellows.  Go out the 
stick gate to where the can with bomb rocks, and have your yellows load 
up.  Now go to where the yellow Onion was when you first found it, 
killing any enemies along the way.  Once you enter the area, turn almost 
completely around and use bomb rocks on that gate.  There are a couple 
of Bulborbs in here, so kill them first.  Now dismiss all your Pikmin, 
making sure they don't go and carry anything, and get only blues.  Walk 
into the water and throw them at the far side of the box.  Once it is 
out of the way, call all your Pikmin to you.  Now throw them all in the 
middle of the bridge where the box was, making sure none fall in the 
water.  Once they are all there, walk through them so you have about 20.  
Go over the bridge and deposit them DIRECTLY to the right and as close 
to the water as possible.  Any farther away and you'll wake up the boss.  
Repeat this until all of them are across (you do this weird thing to 
prevent any Pikmin from drowning when you go across the bridge.  You can 
use blue Pikmin to fight the boss, but their attacks hurt less).  Now 
walk slowly into the arena until the Burrowing Snagret pops its head up.  
Immediatly retreat so it can't reach you.  Just don't walk farther up, 
or you'll wake another Snagret.  When it goes underground again, walk 
slowly around until it pops up again.  If its whole neck is above the 
ground, retreat again.  Repeat this until it only sticks its head up 
above the ground.  This is your cue to swarm it with all your Pikmin on 
its head.  If you do this correctly, you should be able to kill it in 
one hit.  Repeat this strategy two more times on the other Snagrets, and 
you'll be rewarded with the Geiger Counter.  Carry it back to the 
Dolphin.


13. #1 Ionium Jet: N,$  weight: 15  Location: The Forest Navel
---------------------------------------------------------------------
     Description: Unfortunately, this puts out a slightly odiferous 
exaust, but it does propel me to escape velocity in an instant.  The 
stench is a small price to pay for such performance!
     If this is damaged, I'll be in dire straights.  I will have to run 
a system check as soon as I can.

     Strategy: Take 15 blues and walk off the right of the platform you 
are on towards where the blue Onion was when you found it.  Turn right a 
little so you are facing the small pool area.  Fall in, and the Jet 
should be right in front of you.


14. Anti-Dioxin Filter: N,$  weight: 40  Location: The Forest Navel
---------------------------------------------------------------------
     Description: This fits over the rocket's exhaust port and filters 
out all disease-causing agents from the ships exhaust.  That means I'll 
be able to move around without polluting the planet's atmosphere!  I 
feel worlds better!
     The laws of deep space require all ships to eliminate all 
pollutants.

     Strategy: Take 100 reds and walk straight down.  Build both ramps 
and go down to the beach.  Kill ALL the Fiery Blowhogs here.  Now put 
all 100 back and take out 100 blue.  Walk down to the beach and into the 
lake.  Kill both Wollywogs, then get the Filter in the deepest part of 
the water.


15. Gravity Jumper: N  weight: 25  Location: The Forest Navel
---------------------------------------------------------------------
     Description: By manipulating the forces of gravity, this key 
component gives me the final boost I need to make the jump to light 
speed.  Good thing I found it.
     This anti-gravity device allows the Dolphin to swim gracefully 
through the sea of stars like... a dolphin.

     Strategy: Take 100 reds and walk straight down.  Build both ramps 
and go down to the beach.  Kill ALL the Fiery Blowhogs here.  Now put 
all 100 back and take out 100 blue.  Walk down to the beach and into the 
lake.  Kill both Wollywogs.  Now walk all the way to the left of the 
lake and you will see a ledge with the Jumper on it.  Go to the other 
side of this ledge and throw the all of your Pikmin up to the ramp, and 
use the geyser to meet up with them.  Command them to build this ramp.  
Once the ramp is completed, just pick up the part.


16. Omega Stabilizer: N,$  weight: 30  Location: The Forest Navel
---------------------------------------------------------------------
     Description: I absolutely must have this piece if my battered ship 
is ever to fly straight again.  It has steered me through countless deep 
space storms.  That, and it looks rather cool.
     This is the Dolphin's fin.  It is a little beaten up, but it should 
still function.  I've made great strides in repairing the Dolphin!  With 
this, I should be able to fly again--even if I don't recover all 30 
parts.

     Strategy: Take out 100 reds.  Go over to where you found the 
Gravity Jumper and turn left.  Enter the area with all the blue lights.  
Keep going and you should come upon what looks like a giant mushroom on 
legs.  Well, it IS a giant mushroom on legs.  This is a Puffstool.  Just 
charge it and have all your Pikmin attack its legs until it trips.  Then 
call them all over to you and throw them as fast as you can onto its 
soft underbelly.  If it dies, cool.  If it flips back up, call all your 
Pikmin away QUICKLY!!!  It's about to use its gas attack which changes 
all your Pikmin into purple Pikmin.  If any do get caught in the gas, 
just attack them with normal Pikmin to get them back to normal.  If ALL 
your Pikmin get caught in the gas, then your in trouble.  Just start the 
day over.  Once it does the attack, do the tripping thing again until it 
dies.  It will drop the Omega Stabilizer.  Bring it on back.


17. Guard Satellite: N,$  weight: 20  Location: The Forest Navel
---------------------------------------------------------------------
     Description: Deep space is filled dangers.  This automated 
satellite does its part to help guard both me and my spaceship.  I'll 
sleep better at night once this little satellite is back on duty.
     This has protected me from space pirates many, many times.

     Strategy: Take 20 yellow Pikmin and go to the area with the puddles 
to the right of your camp.  There is a thin layer of sand on the far 
left with a can on it.  Drop down there.  First, build the stick ladder.  
Then have as many yellows as possible pick up some bombs.  Have them 
climb up or throw them up onto the ledge above you that the stick ladder 
leads to.  Go around and meet up with them, and lead them back to camp.  
Now look at your map.  See the star in the area that is shaped like an 
arena?  Go there and bomb as many rock walls as possible.  Now get 100 
yellows and enter the arena. A big spider looking thing will drop down.  
This is Beady Long Legs.  Just throw your yellows onto that big sphere 
in the middle of its body (well, it IS its body) and use the C Stick to 
steer your Pikmin away from its feet to avoid making any more Pikmin 
pancakes than necessary.  Once it is dead, Take your yellows and put 
them back in their Onion.  DO NOT try to take back the Guard Sattelite 
with yellows, as they will be burned by the flame geysers.  Use reds to 
collect the part and any other spoils to be found in the arena.


18. Analog Computer: N  weight: 20  Location: The Forest Navel
---------------------------------------------------------------------
     Description: This computer conveys the kind of vague data that 
falls outside the range of ones and zeros.  Actually, to be honest, it's 
a little too vague, so it isn't very helpful.
     This strengthens the outward emotions of the Dolphin's computer.  
While it does make the computer smart, it also makes it quick to anger.  
It's just like my boss.

     Strategy: Take 80 reds and 20 blues.  Go down from your camp and 
build both ramps.  Dismiss you Pikmin and get only reds.  Go kill all 
the Fiery Blowhogs.  Now call your Pikmin and go to the far right of the 
lake.  There should be a black stick wall.  Break it down.  Lead all 
your Pikmin in, and push the C Stick so that your Pikmin get as close to 
the wall as possible.  You don't want ANY to get burned.  Once you are 
past the first flame geysers, you should be in a place with a bridge on 
the left.  Dismiss you Pikmin, and lead your blues the rest of the way, 
using the same wall strategy.  Once you reach the water, have your blues 
carry the Computer out of the pool, and drop it once its on dry land.  
Have reds carry it the rest of the way.


19. Libra: N,$  weight: 15  Location: The Forest Navel
---------------------------------------------------------------------
     Description: My daughter gave this to me.  It's named after her 
astrological sign.  My sweet little girl...  I wonder what she's doing 
right at this moment...
     My daughter gave this to me.  My late return must have her very 
worried...

     Strategy: Take 75 reds, 15 yellows, and 10 blues.  Go down from 
your camp and build both ramps.  Dismiss you Pikmin and get only reds.  
Go kill all the Fiery Blowhogs.  Now call your Pikmin and go to the far 
right of the lake.  There should be a black stick wall.  Break it down.  
Lead all your Pikmin in, and push the C Stick so that your Pikmin get as 
close to the wall as possible.  You don't want ANY to get burned.  Once 
you are past the first flame geysers, you should be in a place with a 
bridge on the left.  Use all your Pikmin to build the bridge.  When it 
is done, cross and have your blues open the geyser in the little pool on 
the left.  Now throw all your yellows up onto the ledge.  Use the geyser 
to get up there yourself, then throw them up to the Libra.  When they 
bring it down, have reds carry it back to the Dolphin.


20. Repair-type Bolt: N  weight: 20  Location: The Distant Spring
---------------------------------------------------------------------
     Description: This robotic marvel can fix just about anything in the 
ship that's broken.  That's good, because I get terribly bored fixing 
little glitches.
     This looks like an ordinary bolt, but it is actually a repair 
robot.

     Strategy: Take out 30 blues.  You see that little path extending 
into the water, and ending with a tower with a spinning thing on top?  
That's the Repair-type Bolt.  To get it, throw all 30 Pikmin onto the 
ledge to the left of the path.  Now things get tricky. Go on the path 
and call them to you, so they are walking towards the barrier on the 
ledge that they are on.  Now walk along on the path, and they should 
follow.  When they reach the tower with the Bolt on it, shove the C 
Stick towards it, and at least 20 should grab on and take it to your 
ship.


21. Massage Machine: O  weight: 30  Location: The Distant Spring
---------------------------------------------------------------------
     Description: Put this right down in the lower back area and let it 
go to work.  I can't wait until I get it installed again, as my lower 
lumbar region has been paining me ever since the crash.  Ahh, sweet 
relief...
     I've been walking so much lately--I'm really looking forward to 
using this...

     Strategy: Take out 100 blues.  Go over onto the little area with 
the Yellow Wollywog on it, and kill it, along with its partner.  Now go 
straight ahead across the beach and into the water.  Now go over to 
where the bridge is and have them kill the little bugs that are there.  
When they are dead, assign all your Pikmin to build the bridge.  When 
they are done, go across it. You will see an enemy that looks like a 
black Spotty Bulborb.  This is a Spotty Bulbear.  He's just a little 
tougher than Bulborbs.  Use the same strategy to beat him.  Have the 
rest of your Pikmin carry the Massage Machine that was behind him to 
your ship.


22. Interstellar Radio: N,$  weight: 20  Location: The Distant Spring
---------------------------------------------------------------------
     Description: Not only does it emit a constant S.O.S. signal, it 
also broadcasts voices from space that will brighten up my moments of 
boredom.  The Dolphin, while comfortble, becomes quite a lonely place in 
the depths of the night...
     This part will send out a daily S.O.S. signal.  I have so little 
time remaining, though, that I have no option but to continue my search 
rather than waiting for a rescue party.  Having to collect every part is 
a bit overwhelming... but I get the impression not all the parts are 
needed to fly the ship.

     Strategy: Take 100 blues and go forward to the chain of islands 
formed in a circle in the big lake.  Keep going.  You will see some 
Water Dumples and a Puffy Blowhog in the water.  Kill the first 3 
Dumples, then kill the Blowhog, who is holding the Interstellar Radio.  
Have 20 Pikmin carry it, and then watch which way they are going.  
Follow them, and protect them from any Water Dumples or Yellow Wollywogs 
that will try to kill them with the rest of your Pikmin.


23. UV Lamp: O  weight: 10  Location: The Distant Spring
---------------------------------------------------------------------
     Description: The only problem with this handheld light is that it 
can be too bright at times.  I have to remember to wear my sun visor 
whenever I look into it.
     This handy light is great for tanning... but it doesn't seem to 
have any relation to the Dolphin's flight capabilities.  I doubt that it 
will affect my escape from this planet.  Perhaps there are other parts 
like this as well.

     Strategy: Take out 100 blues.  Go over onto the little area with 
the Yellow Wollywog on it, and kill it, along with its partner.  Now go 
straight ahead across the beach and into the water.  Now go over to 
where the bridge is and have them kill the little bugs that are there.  
When they are dead, assign all your Pikmin to build the bridge.  When 
they are done, put them back in the blue Onion.  Get 20 yellows out and 
go over the bridge you built and get the bomb rocks that are in the 
skulls.  Go back to camp and blow up the stone gate that is right next 
to it.  Go through and turn right and you will see a big ledge with a 
pit in the middle.  Throw all 20 to the right of the pit.  Now walk left 
and go up the stone ramp, circle around, and go down to your yellows.  
Gather them all and throw them in the stone indention on the ledge above 
you.  Now go up the ramp again and call your yellows once more, making 
sure none fall off with the C Stick.  Now its just a simple matter of 
throwing them up to the UV Lamp.  It only takes 10, but have as many as 
possible bring it back to your ship.


24. Bowsprit: N,$  weight: 30  Location: The Distant Spring
---------------------------------------------------------------------
     Description: With this piece installed, my ship should regain some 
of its sleek shape.
     The so-called face of the Dolphin.  In point of fact, I designed 
it.

     Strategy: Take out 100 blues.  Go over onto the little area with 
the Yellow Wollywog on it, and kill it, along with its partner.  Now go 
straight ahead across the beach and into the water.  Now go over to 
where the bridge is and have them kill the little bugs that are there.  
When they are dead, assign all your Pikmin to build the bridge.  When 
they are done, put them back in the blue Onion.  Get 20 yellows out and 
go over the bridge you built and get the bomb rocks that are in the 
skulls.  Go back to camp and blow up the stone gate that is right next 
to it.  Now take out 100 reds and go in the direction parallel to the 
big lake.  You will come upon a Bulbear, if you haven't killed it yet.  
Do so now.  In the hollow stump it was guarding, there is a closed 
geyser behind the skull.  Break it open.  Now exit the skull and go a 
little left and you will see a stick ladder that needs building.  Build 
it.  Have all your Pikmin go up, then meet up with them using the 
geyser.  Take all 100 and enter the arena with the Armored Cannon 
Beetle.  Use the same strategy against him that you used in the Forest 
of Hope.  Once he is dead, exit the arena and turn right.  Build the 
ramp, then break down the gate.  Go out and forward and kill any enemies 
between here and your camp: mostly Puffy Blowhogs and Spotty Bulborbs.  
Now return to the arena and get the part.


25. Gluon Drive: N,$  weight: 50  Location: The Distant Spring
---------------------------------------------------------------------
     Description: Using the quark-binding metaphysical properties of 
gluons, this device...  Well, it's... very scientific, and I don't fully 
understand it myself, but it was very expensive...
     I have no idea how this works, but it means the Dolphin will again 
lift off with it's characteristic roar!

     Strategy: Take 100 blues and go in the direction parallel to the 
lake and kill any enemies along the way.  When you reach the stone gate, 
turn left and kill the Yellow Wollywog.  Now assign half your Pikmin on 
each bridge, and when they are complete, grab the Gluon Drive.


26. Zirconium Rotor: N  weight: 30  Location: The Distant Spring
---------------------------------------------------------------------
     Description: This is made from rust-proof zirconium, which is 
particularly suited to making spaceship parts.  I had to pay a lot extra 
to have this installed, and I suspect the mechanic overcharged me.
     Made of rust-proof zirconium, it is as shiny as new, despite being 
left out in this planet's harsh elements.

     Strategy: Take out 100 blues.  Go over onto the little area with 
the Yellow Wollywog on it, and kill it, along with its partner.  Now go 
straight ahead across the beach and into the water.  Now go over to 
where the bridge is and have them kill the little bugs that are there.  
When they are dead, assign all your Pikmin to build the bridge.  When 
they are done, put them back in the blue Onion.  Get 20 yellows out and 
go over the bridge you built and get the bomb rocks that are in the 
skulls.  Go back to camp and blow up the stone gate that is right next 
to it.  Now get 100 blues again, and walk through the gate.  Kill all 
the enemies you see.  Go straight and a little left and you will see a 
white gate that leads to the Armored Cannon Beetle arena.  Just go a 
little farther until you come upon another gate.  Break it down and kill 
both Yellow Wollywogs in this area.  Now break down the second gate and 
walk in.  The Rotor is right there.


27. Pilot's Seat: N  weight: 25  Location: The Distant Spring
---------------------------------------------------------------------
     Description: Once I get this installed, my cockpit will finally be 
back in order.  Soon, my ship will be starting to look more and more 
like the Dolphin of old.  Ah, the memories...
     Picturing this in the cockpit, images of me lifting off into space 
begin to fill my tired brain.  It fills me with inspiration once agian!

     Strategy: Take out 100 blues.  Go over onto the little area with 
the Yellow Wollywog on it, and kill it, along with its partner.  Now go 
straight ahead across the beach and into the water.  Now go over to 
where the bridge is and have them kill the little bugs that are there.  
When they are dead, assign all your Pikmin to build the bridge.  When 
they are done, put them back in the blue Onion.  Get 20 yellows out and 
go over the bridge you built and get the bomb rocks that are in the 
skulls.  Go back to camp and blow up the stone gate that is right next 
to it.  Now get 100 blues again, and walk through the gate.  Kill all 
the enemies you see.  Go straight and a little left and you will see a 
white gate that leads to the Armored Cannon Beetle arena.  Just go a 
little farther until you come upon another gate.  Break it down and kill 
both Yellow Wollywogs in this area.  Now walk to the right and curve 
around the wall on the right until you find the Seat.


28. #2 Ionium Jet: N,$  weight: 15  Location: The Distant Spring
---------------------------------------------------------------------
     Description: It's easy on the eyes, and its fuel efficiency is easy  
on the budget.
     The ads for these jets boast that "with excellent mileage that's 
easy on the family budget, this jet will keep your wife smiling and 
propel you to a happy love life!"

     Strategy: Take out 100 blues.  Go over onto the little area with 
the Yellow Wollywog on it, and kill it, along with its partner.  Now go 
straight ahead across the beach and into the water.  Now go over to 
where the bridge is and have them kill the little bugs that are there.  
When they are dead, assign all your Pikmin to build the bridge.  When 
they are done, put them back in the blue Onion.  Get 20 yellows out and 
go over the bridge you built and get the bomb rocks that are in the 
skulls.  Go back to camp and blow up the stone gate that is right next 
to it.  Now get 100 blues again, and walk through the gate.  Kill all 
the enemies you see.  Go straight ahead and you will come to a small 
lake.  Kill all the Water Dumples in here then turn left.  You will see 
the Jet on a ledge. To get it, walk to the far left of the stone ledge 
and throw 20 Pikmin up onto it, then use the geyser to get up yourself.  
Lead them all as close to the Jet as you can, then throw them the rest 
of the way.  They should automatically grab it and take it back to the 
Dolphin.


29. Chronos Reactor: N,$  weight: 20  Location: The Distant Spring
---------------------------------------------------------------------
     Description: Using strange new technology, this machine is able to 
warp the space-time continuum and turn it into energy.  I am constantly 
amazed at how many mysteries are locked inside the parts of my ship...
     This reactor changes permutations in the space-time continuum into 
pure energy...  Basically, it's like a big rubber band.

     Strategy: Take out 100 blues.  Go over onto the little area with 
the Yellow Wollywog on it, and kill it, along with its partner.  Now go 
straight ahead across the beach and into the water.  Now go over to 
where the bridge is and have them kill the little bugs that are there.  
When they are dead, assign all your Pikmin to build the bridge.  When 
they are done, put them back in the blue Onion.  Get 20 yellows out and 
go over the bridge you built and get the bomb rocks that are in the 
skulls.  Go back to camp and blow up the stone gate that is right next 
to it.  Now get 100 blues again, and walk through the gate.  Kill all 
the enemies you see.  Go straight ahead and you will come to a small 
lake.  Kill all the Water Dumples in here.  Now go to the far right 
corner of the little lake you are in and throw 20 of your blues up onto 
the little island with the yellow flower (this is a Candypop Bud).  Use 
the geyser to get up there, then throw all 20 Pikmin into the Bud.  It 
will transform your blues into yellows.  As soon as you have all 20 
yellows, throw them all into the sandy corner with the blue flower.  Now 
go to the beach yourself.  Call them to you and toss them up to the 
part, which you will find to be the Chronos Reactor.  As soon as they 
bring it down, transform all your yellows back into blues using the Bud.  
Now have all your blues carry the part back to your ship.


30. The Secret Safe: O  weight: 40  Location: The Final Trial
---------------------------------------------------------------------
     Description: At long last...  I've finally found the final part... 
my Secret Safe!  And it's as full as ever!  How glad I am that I have 
persisted in my search without losing hope...  Now I can leave this 
planet without any regrets.  Maybe I'll even stop and pick up some 
souvenirs for my wife and kids back on Planet Hocotate!
     At last I have found it--my most prized possession!  I am so 
releived...  It's as heavy as ever.

     Strategy: Take out 90 blues and 10 reds.  Walk over next to the 
water and dismiss all your Pikmin.  Get only blues and walk into the 
water.  Throw 45 blues towards each bridge on either side of the stone 
gate so that they start building them.  Now go back to your reds.  Get 
them and walk to the left side of the water.  Throw them onto the ledge 
with all the fire geysers on it.  Now go into the water next to the 
ledge and whistle to them so they are trying to get at you but are still 
on the fire ledge.  Walk forward so they will follow you.  Keep going 
until they reach the box.  When they are next to it, dismiss them and 
they will automatically push it.  Now wait for the blues to complete 
both bridges and stick them back in their Onion.  now take out 10 
yellows.  Walk with them to the right of the water and throw them on the 
island.  Go onto it yourself and call them to you.  Now walk up on the 
stony cliff and throw them onto the ledge across the gap, making sure 
none fall and drown, of course.  Now use a geyser to get up to them.  
Call them, and throw them in and around the can on the ledge above you 
until at least five Pikmin have bomb rocks.  Now just get them back to 
dry land the same way you got them here, except for one detail.  To get 
them under your control, don't whistle.  If you do, they will drop their 
bomb rocks and kill themselves.  Instead, just touch them.  Lead them 
across the first bridge and bomb the gate three times to knock it down.  
Now go across the second bridge and use a single bomb to blow up the 
white stick gate.  Now lead them into the arena.  NOTE:  DO NOT TOUCH 
THE GREEN THING IN THE MIDDLE.  THIS WILL TRIGGER THE BOSS BATTLE!!! and 
you don't want that.  Bomb the white stick gate on the other side of the 
arena, and lead you yellows back out to where your 10 reds are.  Dismiss 
them. Go to your Onions and take out Pikmin so you have 80 reds and 20 
yellows.  Lead them all over to just outside of the arena.  Take the 
yellows only and go through the arena and out the other side without 
waking up Emperor Bulblax.  Now go up to the cans and have all 20 
collect bomb rocks.  There are multiple cans spread along the outside of 
the arena.  Now return to your reds and dismiss ALL your Pikmin.  Walk 
into the arena by yourself and wake up the boss by touching him.  Now 
leave and walk SLOWLY into your yellows until only one is under your 
control.  Press and hold A so you have picked him up and now walk into 
your reds until you have about 50 or so.  Now walk into the arena (still 
holding A) and wait until he opens his mouth to do his tongue-attack.  
Throw the yellow Pikmin in is mouth and run off to the side.  The bomb 
will explode and stun him, and that is your cue to throw as many reds as 
you can onto his fat saggy cheeks.  When he wakes up, take all your reds 
and run outside the arena, where he can't hurt you.  Repeat this process 
until he has about 1/4 health left.  Now he will start doing a now 
attack: he will jump up really high and land on your Pikmin that are 
with you in the arena, killing them all.  To avoid this, just stay on 
the move and use the C Stick to pull your Pikmin away from where he will 
land.  NOTE:  I am not completely sure if he starts this attack when he 
gets 1/4 health; it could depend on the time of day.  If anyone knows 
for sure, please tell me.  When he dies, just grab the Secret Safe: the 
final part.



#################################

9. LEVEL INFORMATION

#################################

This section will give you miscellaneous information about each level.

The numbers next to each part name refer to the number they are listed 
under in the previous section.


Level 1: The Impact Site
-----------------------------

PARTS
-----
1. Engine
8. Positron Generator

MONSTERS
--------
Iridescent Flint Beetle
Goolix
Mamuta
Pearly Clamclamp


Level 2: The Forest of Hope
-----------------------------

PARTS
-----
2. Eternal Fuel Dynamo
3. Whimsical Radar
4. Extraordinary Bolt
5. Nova Blaster
9. Shock Absorber
10. Sagittarius
11. Radiation Canopy
12. Geiger Counter

MONSTERS
--------
Iridescent Flint Beetle
Dwarf Bulborb
Spotty Bulborb
Sheargrub
Shearwig
Armored Cannon Beetle
Burrowing Snagret


3. The Forest Navel
-----------------------------

PARTS
-----
6. Automatic Gear
7. Space Float
13. #1 Ionium Jet
14. Anti-dioxin Filter
15. Gravity Jumper
16. Omega Stabilizer
17. Guard Satellite
18. Analog Computer
19. Libra

MONSTERS
--------
Iridescent Flint Beetle
Breadbug
Sheargrub
Shearwig
Fiery Blowhog
Wollywog
Puffstool
Beady Long Legs


Level 4: The Distant Spring
---------------------------

PARTS
-----
20. Repair-type Bolt
21. Massage Machine
22. Interstellar Radio
23. UV Lamp
24. Bowsprit
25. Gluon Drive
26. Zirconium Rotor
27. Pilot's Seat
28. #2 Ionium Jet
29. Chronos Reactor

MONSTERS
--------
Iridescent Flint Beetle
Yellow Wollywog
Dwarf Bulbear
Spotty Bulbear
Puffy Blowhog
Water Dumple
Wollywog
Sheargrub
Shearwig
Armored Cannon Beetle
Smoky Progg


Level 5: The Final Trial
-----------------------------

PARTS
-----
30. The Secret Safe

MONSTERS
--------
Emperor Bulblax



#################################

10. ENEMY FIELD GUIDE

#################################

This section has a list of all the monsters in alphabetical order, along 
with how heavy they are (N/A means they can not be carried) and 
stratagies on how to beat them.  It also says what levels they appear 
in, and how many Pikmin you get for harvesting them.

---
KEY
---
B - a boss enemy.  you usually fight them to get a part
R - a rare enemy.  there are only three of these
M - a minor enemy.  all other enemies are these

1. Armored Cannon Beetle: B
     Seeds Produced: 50
     Weight: 30
     Location: Forest of Hope, Distant Spring
     Strategy: Stay away from the front of it; that's where he shoots 
boulders at you.  Just throw Pikmin at the hole in its head, and when he 
sucks one in, run around behind him and throw Pikmin on its exposed 
back.  Do this once or twice and you should beat him.

2. Beady Long Legs: B
     Seeds Produced: N/A
     Weight: N/A
     Location: Forest Navel
     Strategy: Just throw your yellows onto that big sphere in the 
middle of its body (well, it IS its body) and use the C Stick to steer 
your Pikmin away from its feet to avoid making any more Pikmin pancakes 
than necessary.

3. Breadbug: M
     Seeds Produced: 3
     Weight: 3
     Location: Forest Navel
     Strategy: Throw 2 Pikmin onto a pellet that it has stolen, and it 
will get sucked into and Onion and lose 7/8 of its health.  Do this once 
more or throw Pikmin on its back to kill it the rest of the way.

4. Burrowing Snagret: B
     Seeds Produced: N/A
     Weight: N/A
     Location: Forest of Hope
     Strategy: Walk slowly around the arena until the Burrowing Snagret 
pops its head up.  Immediatly retreat so it can't reach you.  Just don't 
walk farther up, or you'll wake another Snagret.  When it goes 
underground again, walk slowly around until it pops up again.  If its 
whole neck is above the ground, retreat again.  Repeat this until it 
only sticks its head up above the ground.  This is your cue to swarm it 
with all your Pikmin on its head.  If you do this correctly, you should 
be able to kill it in one hit.  Repeat this strategy two more times on 
the other Snagrets.

5. Dwarf Bulbear: M
     Seeds Produced: 5
     Weight: 3
     Location: Distant Spring
     Strategy: Throw Pikmin on its back: usually kills it in one or two 
hits, or you can swarm it if you have lots of Pikmin.  If left alone, it 
will change into a Spotty Bulbear after a few days.

6. Dwarf Bulborb: M
     Seeds Produced: 4
     Weight: 3
     Location: Forest of Hope
     Strategy: Throw Pikmin on its back: usually kills it in one or two 
hits, or you can swarm it if you have lots of Pikmin.

7. Emperor Bulblax: B
     Seeds Produced: N/A
     Weight: N/A
     Location: Final Trial
     Strategy: Go to your Onions and take out 80 reds and 20 yellows.  
Lead them all over to just outside of the arena.  Take the yellows only 
and go through the arena and out the other side without waking up 
Emperor Bulblax.  Now go up to the cans and have all 20 collect bomb 
rocks.  There are multiple cans spread along the outside of the arena.  
Now return to your reds and dismiss ALL your Pikmin.  Walk into the 
arena by yourself and wake up the boss by touching him.  Now leave and 
walk SLOWLY into your yellows until only one is under your control.  
Press and hold A so you have picked him up and now walk into your reds 
until you have about 50 or so.  Now walk into the arena (still holding 
A) and wait until he opens his mouth to do his tongue-attack.  Throw the 
yellow Pikmin in is mouth and run off to the side.  The bomb will 
explode and stun him, and that is your cue to throw as many reds as you 
can onto his fat saggy cheeks.  When he wakes up, take all your reds and 
run outside the arena, where he can't hurt you.  Repeat this process 
until he has about 1/4 health left.  Now he will start doing a now 
attack: he will jump up really high and land on your Pikmin that are 
with you in the arena, killing them all.  To avoid this, just stay on 
the move and use the C Stick to pull your Pikmin away from where he will 
land.  NOTE:  I am not completely sure if he starts this attack when he 
gets 1/4 health; it could depend on the time of day.  If anyone knows 
for sure, please tell me.  When he stops jumping, do the bomb stratagy 
again until he is dead.

8. Fiery Blowhog: M
     Seeds Produced: 8
     Weight: 7
     Location: Forest Navel
     Strategy: Swarm it with red Pikmin, since they are invulnerable to 
its fire.  Just make sure you swarm them on the side away from the lake, 
so they don't get blown into it.

9. Goolix: R
     Seeds Produced: N/A
     Weight: N/A
     Location: Impact Site: Day 8-30 on odd-numbered days
     Strategy: Throw blue Pikmin at the hard part of its body inside the 
watery membrane, and keep Olimar out of the way.

10. Honeywisp: M
     Seeds Produced: N/A
     Weight: N/A
     Location: Impact Site, Forest of Hope, Forest Navel, Distant Spring
     Strategy: Throw a Pikmin up and hit it to make it drop its nectar.

11. Iridescant Flint Beetle: M
     Seeds Produced: N/A
     Weight: N/A
     Location: Impact Site, Distant Spring
     Strategy: Throw Pikmin on its back to flip it and make it drop 
pellets.

12. Mamuta: R
     Seeds Produced: 15
     Weight: 8
     Location: Impact Site: Day 8-30 on even-numbered days
     Strategy: This guy is pretty straightforward.  Just throw Pikmin on 
him until he dies.  If he smashes too many Pikmin into the ground, just 
pull them out again.  He can't kill them.

13. Pearly Clamclamp: M
     Seeds Produced: 50
     Weight: 3
     Location: Impact Site
     Strategy: Throw blue Pikmin onto the Clamclamp's protective bubble 
inside it.  Call them all back to you when it is just about to open all 
the way.  That should allow plenty of time for your Pikmin to escape 
before they are shut in.  Just repeat this process until the pearl falls 
out.

14. Puffstool: B
     Seeds Produced: 30
     Weight: 10
     Location: Forest Navel
     Strategy: Just charge it and have all your Pikmin attack its legs 
until it trips.  Then call them all over to you and throw them as fast 
as you can onto its soft underbelly.  If it dies, cool.  If it flips 
back up, call all your Pikmin away QUICKLY!!!  It's about to use its gas 
attack which changes all you Pikmin into purple Pikmin.  If any do get 
caught in the gas, just attack them with normal Pikmin to get them back 
to normal.  If ALL your Pikmin get caught in the gas, then your in 
trouble.  Just start the day over.  Once it does the attack, do the 
tripping thing again until it dies.

15. Puffy Blowhog: M
     Seeds Produced: N/A
     Weight: N/A
     Location: Distant Spring
     Strategy: Throw any color Pikmin on it and make sure none get blown 
away by staying behind it.  When it gets too heavy and falls to the 
ground, swarm it with Pikmin.

16. Sheargrub: M
     Seeds Produced: Male: 3 Female: 2
     Weight: 1
     Location: Forest of Hope, Forest Navel, Distant Spring
     Strategy: Swarm it until it dies.

17. Shearwig: M
     Seeds Produced: 4
     Weight: 1
     Location: Forest of Hope, Forest Navel, Distant Spring
     Strategy: Swarm it.  When it flys off, throw Pikmin at it.

18. Smoky Progg: R
     Seeds Produced: 100
     Weight: 3
     Location: Distant Spring: Day 1-15
     Strategy: Take some blue Pikmin and walk out into the lake.  Break 
open the egg and run back to camp and put all you Pikmin away: even ones 
underground.  Take out 10 reds.  When it enters your camp, throw all 
your reds onto its face.  Avoid the poisen slime on its back and where 
it walks, it will instantly kill your Pikmin.  When your 10 Pikmin die, 
get 10 more out and repeat.  If it goes in the water, use 10 blues at a 
time.  Eventually it will die and leave behind a nut.

19. Spotty Bulbear: M
     Seeds Produced: 15
     Weight: 10
     Location: Distant Spring
     Strategy: Sneak up behind it when it is sleeping and throw Pikmin 
as fast as you can on its back.  If it starts charging towards you, run 
away and wait for it to fall to sleep again.

20. Spotty Bulborb: M
     Seeds Produced: 12
     Weight: 10
     Location: Forest of Hope
     Strategy: Sneak up behind it when it is sleeping and throw Pikmin 
as fast as you can on its back.  If it starts charging towards you, run 
away and wait for it to fall to sleep again.

21. Swooping Snitchbug: M
     Seeds Produced: 4
     Weight: 3
     Location: Distant Spring
     Strategy: Throw Pikmin at it until it falls down, then swarm it.

22. Water Dumple: M
     Seeds Produced: 5
     Weight: 5
     Location: Distant Spring
     Strategy: Swarm it.  They usually travel in groups of three.

23. Wogpole: M
     Seeds Produced: 1
     Weight: 1
     Location: Distant Spring
     Strategy: Corner it and swarm it with blue Pikmin.

24. Wollywog: M
     Seeds Produced: 8
     Weight: 7
     Location: Forest Navel
     Strategy: 1. Swarm it with 100 Pikmin and hope it will be too heavy 
to get in the air.  If it does, be prepared to lose many Pikmin.  2. 
Swarm it, then call your Pikmin back after it loses some health.  Let it 
go in the air and drop, making sure there are no Pikmin under him.  
Repeat this until it is dead.

25. Yellow Wollywog: M
     Seeds Produced: 8
     Weight: 7
     Location: Distant Spring
     Strategy: 1. Swarm it with 100 Pikmin and hope it will be too heavy 
to get in the air.  If it does, be prepared to lose many Pikmin.  2. 
Swarm it, then call your Pikmin back after it loses some health.  Let it 
go in the air and drop, making sure there are no Pikmin under him.  
Repeat this until it is dead.



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11. SPECIAL THANKS

#################################

Thanks too..........

Nintendo - for making the most innovative game of the year!

GameFAQs - for having a great site to put my creative outlets on.

Protodude - for letting me use his enemy information on how many seeds
            the monsters produce, and the Weight of Armored Cannon
            Beetle, Goolix, Mamuta, and Puffstool.



#################################

12. LEGAL STUFF

#################################

     This FAQ/Walkthrough is copyright HCGamer 2002.  Under no 
circumstances may anyone use this guide to make money.  You may email me 
at djmacd1@earthlink.net and ask permission to use part or all of it.  I 
will probably say yes, but please ask first.

Sites with permission to use this FAQ:
--------------------------------------
www.gamefaqs.com
www.cheatcc.com
