                    /| |\                        Jedi Knight II: Jedi Outcast
                    || ||                        Single Player Walkthrough
                    || ||                        by - Billy Lee
                    || ||                             leeroy3825@hotmail.com
                    || ||                             Version 3
                    || ||                             4/5/02
                    || ||
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                    || ||
                    || ||
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                  --|| ||--
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             --    _|| ||_    --
           --      | | | |      --
         --        | | | |        --
        --         | | | |/|       --
        --         | | |   /       --
        --         | | |  /        --
        --        / /| |  \        -- 
         --      / / | | \ \      --
          --    / /| | | |\ \    --
            --  |/ | | | | \|  --
              --   | | | |   --
                 --| | | |--
                    \| |/

*****************************************************************************
                               Disclaimer
This document (c)2002 Billy Lee.  This FAQ may not be used or distributed for
commercial use.  It may not be distributed at all without written permission
from the author(that's me).  Jedi Knight 2: Jedi Outcast and the Jedi Knight
2: Jedi Outcast Logo are (c)2002 LucasArts Entertainment.  All Star Wars
stuff (c)Lucasfilm.  This guide must be displayed in its entirety.  No pieces
of it may be removed and/or copied to another location for public display.
*****************************************************************************

Version 1: Initial Release.
Version 2: Added in more about fighting with the lightsaber.  Touched up the
  walkthrough.
Version 3: Fixed a slight glitch in the walkthrough and added a few more
  secret areas.  A couple other bugs fixed.

=============================================================================
Fighting - Jedi Style

  Maximizing your ability to use the Force and Lightsaber are crucial to
staying alive.  These are just some basic tactics/techniques to help you get
started.

Force Push/Pull
- If you're on a bridge with enemies, or someplace high up, you can use
either Force Push or Force Pull to knock them off, depending on where they
are.  This is a very easy way to defeat enemies quickly with minimum risk to
you.
- Also, when you use Pull to take an enemies' weapon, they will in effect, no
longer be any threat to you.  Most of the time they'll just run away, but if
they get cornered they'll put up their hands and surrender.
- Use Push often in a crowd if you're being swamped, knocking the enemy down
means one less enemy to worry about for a few seconds.

Force Speed
- Until it's level 3, there really isn't a whole lot of difference between
using it and not using it.  Even once it gets to level 3 it's still not that
good since turning with it is really sluggish.  Use it only when you need to
get out of/into hectic situations.

Jedi Mind Trick
- Other than the few times it's required, oh heck it's still a good skill to
use.  Choosing the right target can be devastating once you get it to level 3
and can make allies.  For example, using it on a Rocket Launching
Stormtrooper.

Force Healing
- A true life saver.  Once you get it, you should always use it right after a
fight to regain your health.  Just find a quiet place to heal and let your
Force keep replenishing.  Time consuming, but well worth it.

Force Grip
- Vader's trademark move, and for good reason.  Against a single enemy it's
the cheapest attack in the game.  Why?  Simple.  Use grip on your enemy and
then throw your saber at them.  At level 3, it's incredibly easy to do.  On
earlier levels, you'll have to time it a little better.

Force Lightning
- Useful, but not as much as to make it a really great skill.  It's fun to
use, just not as effective as I'd like.  It works great against anything
robotic, however.  From the mounted turrets, to floating droids, to the
walking things(the one's that look like ED-209 from Robocop).

--------------------------------------

Use of Lightsaber
Fast Stance
  Your second stance, this one has fast movements and a quicker recovery time
than the others for post-swing movement.  However, it's the weakest of the 3,
which in single player, doesn't really mean much.
 When to use: Always use it against normal enemies whenever possible.
 When not to use: Lightsaber duels.  You can, but they will take a lot longer
   to win.

Medium Stance
  The one you start out with, your everyday, average, ordinary Jedi fighting
stance.  It's got average speed and power, which is ok, because sometimes,
being average is better than being off-balanced.
 When to use: Until you get a new stance, always.  Once you get Fast stance,
   use it for most lightsaber duels.
 When not to use: Normal enemies after you get Fast stance, certain light-
   saber duels.

Strong Stance
  The last stance you get, this one has slow movements, but delivers attacks
that cannot be blocked by normal enemies, and tends to deal more damage to
enemies that take more than one hit to die.
 When to use: Lightsaber duels against the "enhanced" Dark Jedi, strong
   enemies.
 When not to use: Pretty much every other time.

--------------------

Lightsaber Moves - These are moves I more or less made up or got from the
  game: "Masters of Teras Kasi," there's nothing special about them, I just
  like the way they look.

Medium Stance
360' Sweep - Hold Left, Attack

Any Stance
Figure 8 - Left Diagonal Slash Up, Right Diagonal Slash Up, Left Diagonal
  Slash Up
Somersault Slash - Attack, then right after jump to do a somersault with the
  saber.

=============================================================================
Walkthrough
=============================================================================

Kejim Post

----------------------------------
| Level Breakdown                |
|--------------------------------|
| 1. Get inside the base         |
| 2. Power up the cannon and use |
|     it to destroy the door     |
| 3. Destroy Power Generator and |
|     open doors for Jan         |
| 4. Get the 3 passwords for the |
|     array and enter them       |
----------------------------------

Part 1
  After the opening movies, you'll start with Jan on an emperial base(jeez,
don't these guys ever quit?).  Kill the two stormtroopers talking to each
other and go in the small room that should be to the left of where you
started.  Inside is a Bacta Tank, jump up onto the cylinders to get to it,
then go back out and follow the pathway near the ledge on the far end of the
landing bay.  There will be an officer who comes around the corner, so kill
him then move to the main platform where about 5 Stormtroopers are waiting.
Once they've been disposed of, make your way to the far end of this and you
should see a small doorway.  Go through and kill the people in here(note:
there is a weapon charger just inside the door if you're running low on ammo,
but you shouldn't be).  Check the officer for a Key Card and walk around
until you get to the elevator.  Take it up and go right to take another
elevator to the control room.  Near the windows is a blue control panel, hit
that to power up the cannon outside.  Make your way back to where Jan is and
at the edge of the platform is a cannon.  Look down at the pedals and press
the Use key(default "E") to aim/fire it.  Turn it around with the directional
keys and fire at the door, blowing it away.  Go inside the newly opened door
to hit Checkpoint 1.

Part 2
  Ride the elevator down and get off it when you hit the bottom.  You'll
split up with Jan again.  Wait for the elevator to start going up again, then
jump down and go through the small door.  First, go to your right and hit the
red panel at the end of the corridor to turn off the electric thingy.  Now go
back to the small doorway and face the opposite direction you just went(in
other words, when you entered the door you went right, now face left).  Fire
at the power generator down the hall and as soon as it starts to blow up,
side-step through the door so you won't get caught in the explosion.  Go back
through and around it, and go up the small elevator.  Shoot through the grate
at the top, jump through it, kill the officer, get his key, then open the
door for Jan by hitting all the switches where the glass is.  More bad guys
will show up(if you triggered the alarm by firing in the small corridor),
kill them then Jan will start fiddling with stuff(as well as turning off the
alarm).  Get the key from the officer and then leave the room.  Go right and
take the left of the two doors.  Kill the Stormtroopers and get the shield
bonus on top of the crates.  Then go through the other door and go straight.
Around the corner is a small glowing crate, hit the switch on the side for
another Bacta Tank.  Go down the elevator by pressing the switch then getting
off on the bottom.  Go through the near pitch black area(just feel your way
through) until you get back to a lighted area(note, there is another secret
area in the pitch black zone with some health power ups).  Crouch through the
doorway and engage in more fighting, followed by picking up the key from the
dead officer.  Hit the switches on the control panel to light them all up,
then examine the blue thing on the screen to the left to get a clearance
code.  Go through the door and hit the switch on the left side of the wall to
bring the force field down, and go up the stairs.  Same old, kill all the bad
guys(actually, I'm going to stop telling you to kill the bad guys.  This is a
first person shooter for the most part, you should have figured out by now
this game is going to consist of mindless killing.  So from now on, kill the
bad guys at your leisure.)  Go left, and keep going left until you reach an
area with 3 walkways and a big thing in the middle.  Go across the first
walkway and then go left across the next one.  Run past the gun mount and
into the command office, kill the officer and get the key, then turn off the
gun mount.  Go down the small staircase nearby and into the room with several
pillars that are glowing red.  Watch your fire in here as those pillars
deflect blaster shots.  Make your way to the blue control console and press
the blue switch that's blinking.  Kyle will call Jan to come help, but she'll
get pinned down.  Now run back out the door you came in and go back past the
3 walkways, taking a right at the intersection, then go straight until you
get to the first door on the left.  You'll see Jan in here fighting some
stormtroopers.  Help her out then make your way back to the blinking blue
switch.  Jan will work it for you, unlocking a door.  Go through the newly
unlocked door(simply go back out the way you came, it's the door close to
that staircase).  There are a bunch of power ups to the left of the door.  Go
left in the room and look along the right wall for another code to the main
array.  Leave this room and go back to the area with the three walkways.  Go
left at the intersection, run past the gun turret and deactivate it in the
small control room.  Go up the stairs then left to an elevator.  Go up the
elevator into another control room, there is a switch near the glass.  Hit it
then go out onto the balcony to the far end to hit another switch.  When you
get back to the control room make sure you kill the officer for his key.  Go
back down the elevator and to the area with the 3 platforms(if you haven't
guessed by now, that's the main array).  To enter the blue code, press the
three switches to make combinations until they resemble the drawing you found
earlier.  If you forgot what it looks like, just open up the mission
objectives(default "Tab").  Do the same with the green one.  Go back to where
the control room stairs are, but don't go back up to the control room.
Instead, go through the doorway below and head right.  Press the blinking
blue button 4 times, then turn around and go through the passageway leading
right.  Wait a few seconds then go through the door, watch the explosion,
then go through the tunnel.  After the brief scene of it blowing up, keep
going forward.  Keep going along the given path and down the stairs to a
room.  There are a few probe droids down here, so watch out since they blow
up when destroyed.  Go up the small elevator to the left and through the
door.  Try to go through the corridor and it will be blown up.  Go back the
way you came but remember to jump over the small crack in the floor so you
don't die.  Go back to the room where the droids were and take the elevator
behind the glass wall up to the roof.  Go to the right past the satellite
dish and walk over the tunnel, and drop down the hole in it at the end.  Go
through a small door to the left then turn right, going through another door,
then look around at the walls for the last code.  Go through the door and
turn left.  You should recognize where you are now.  Turn right and go around
the glowing red wall to the area where the array control room is.  Go back to
the array platform and enter the final code.  Then hit the 3 switches on the
side of the array where there is no code input panel.  Now... go across the
newly made platform and through the door to end the level.

-----------------------------------------------------------------------------

Kejim Base

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Make your way though the    |
|    level and it's obstacles,   |
|    nothing special             |
----------------------------------

  Make sure you kill the officer for his key.  Now, use it on the switch to
open the door, then go left through the other unlocked door.  Go forward and
look to the left for a switch.  Hit it then shoot the glass and go through.
Get the officer's key and hit the switch to deactivate the force field.  Hit
the two switches on the small platform then shoot one of the glass panes to
go into the refrigeration area.  Go through the door and hit the switch on
the side of the wall, then hit the switch in the room that it opens.  Go up
the stairs and hit the switch to unlock the door and make your way back to
the refrigerator room.  Go through the glass pane on the right, near where
the crane arm should be, and walk along the edge of that to the arm.  Jump
up the part of the arm that's against the wall to a corridor(note: You can
crouch down and walk along the outside edge of the refrigeration tank for a
secret area).  Walk across this to a door(note: if you jump across the chain-
link platform, you can get to another secret area).  Walk along the edge of
the room so you can see inside the control-ish room.  Shoot the container in
there to make a bridge come out.  Walk back around or jump down and take the
elevator up and go across the new bridge.  Hit the switch in the control room
to make another bridge appear.  Before you go back, however, go down the
elevator to a small room.  Go through the door down here and follow the
corridor to a switch.  Hit this switch, then go back up to the main room and
take that new bridge.  Go down into the tunnel and follow it to another room
with refrigeration canisters in it.  In the far right corner of the room is
a small control area with a switch on it, hit the switch.  Go through the
door nearest to you and go left.  Kill the officer and get the security key,
then use it to open the nearby door.  Flip the 2 switches along the wall then
go back through the same door and head straight to the detention area(there's
a monopoly joke in there someplace).  Walk along the cells to an elevator and
then go through a door.  There is another nearby door that looks like the one
you just came through, go through that one and hit the 2 switches at the top
to turn off the laser turrets.  Come back from that and turn right to go to
the area above the cells.  At the far end is a control panel, use the switch
to turn off the power to the cells.  Jump down into one of the cells and go
back out.  Go through the door at the other end again, but this time go
through the door on the other side.  In the back left corner is a container
you can shoot.  Do so and walk through the small tunnel.  If you didn't
destroy the turrets, hit the switches here to turn them off.  Go down the
small stairs and through the door, then walk to the glass to trigger the bad
guys.  Wait for the door to open and go through.  Get the security card from
the officer then use it to open a door at the far corner of the room.  First,
go up the stairs there to hit a switch.  Now go through the security door and
watch out for the explosive on the wall.  If you go down the elevator, there
are more powerups you can get, but watch out for the turrets.  To move on, go
back to the room with the stairs and the security lock and on the far end go
through the glowing reddish pinkish door.  Go to the far end and hit the
switch on the wall.  You can use the cannon here if you want, which is really
a lot of fun to do.  Anyways... Go back and through the now turned off force
field.  Go into the little control area and hit the switches to turn on the
laser beam thingys.  Watch out though, they will hurt you if you hit them.
Make your way to the left corner of the room where the lasers have cut open a
hole in the door.  Go down the stairs and through the door at the end.  Pick
up the security key from the dead guard and go back through the door.  Use
the key to open a control area.  Control the droid and make him/her/it go
through the small door.  Use the "Use" key on the switch in front of the door
to open it.  Go to the right in the next room and through the small conduit.
On the left with be a switch in a small alcove, hit it then continue along.
Go down the small ramp and hit the switch on the wall.  You're done with the
droid now so hit the "jump" key to go back to Kyle.  Go through the door
again where the dead guard is and turn left to another door.(note: there will
be an energy recharger opened now, crouch down to get to it and a secret
area)  Destroy all the glass cylinders in here then go to the opposite side
and through a door.  Go through the corridor and you're finally done with the
level!

-----------------------------------------------------------------------------

Artus Mine

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Again, nothing special,     |
|    just make your way through  |
|    and blow the place up       |
----------------------------------

Part 1
  After more dialogue, you'll wind up in a canyonish type place.  Keep going
straight until you come out into a clearing.  Now, you have to try and get
through here without attracting too much attention.  Basically, you just have
to avoid the searchlights.  So slide down the cliff and move over to the
right of the platform.  There's another small hill you can go down to reach a
ledge with a Wookie Bowcaster on it.  Now walk back around the platform and
go to the other side.  Walk across the ledge below the lights until you reach
a door.  Go in the door and hit the switch, it's the glowing red panel on the
opposite wall.  Now go back over to the platform and get on the grey Hexagon
platform.  Fall down onto the piping and move forward a little.  Watch out
for the meteor that's coming to destroy the 3 pipes next to you.  Keep going
over the pipe you're on to the end and use the pipework there as a makeshift
staircase to go up to the middle main beam.  Don't try to go up any more,
they'll fall down.  Instead, walk along this pipe to the other end, where
there are pipes going up like a ramp.  One of them will fall though, so don't
try to use that one.  Once you're back on safe ground go up either staircase
into a controlish room.  Go up the elevator in the far corner and get the key
from the officer.  Now use that key to unlock the door below.  Through the
next door, one of the grey officers has a supply key and the tannish-beige
officer has a security key so make sure you get both.  To the left of where
you came in there is a security door leading to an elevator, at the bottom of
which is another door to go through.(note: if you turn around inside the
elevator so you're facing the doorway, you'll see a small opening in the
shaft on the way down.  Go in there to get to a secret area)  To the left in
here is a Bacta Tank container, get that if you're running low on bacta.  Go
to the far end and through the door, leading to a corridor and an elevator.
Once you're off the elevator, go left and then past the canyon area back to
the imperial decorations, and go right for the checkpoint.

Part 2
  Through the door, the beige officer has a supply key, so get that.  Go out
one of the doors in the far end of the room and then walk along the cliff,
looking down.  There are 2 beams that stick out from the cliff and below them
is a pipe.  Wait for the pipe to come out and jump down to it, then wait for
it to retract back into the wall.  Follow the piping to a room with a pillar
in the middle and destroy the 4 red pipes on the wall, then shoot the thing
in the middle.  Now get in the middle of where that was(it's an elevator) and
wait for it to go up, then wait again for a moving platform to come through.
Move up one of the beams that goes above it and jump on.  Ride this to where
it turns and jump off when you can onto the ledge as you go by it.  Go down
the green corridor.  The enemies to look out for here are little bugs that
crawl around and bit you.  Go either left or right, they both lead to the
same place.  Make you way through here, it's pretty much just on path that
divides and then rejoins itself.  Eventually, you'll come to a drill(you'll
recognize it by the fact that there are normal lights around it).  Press the
switch on the back of it to activate it, then follow it on it's burrowing
path.  When it falls through an opening, go around that opening to a grate.
Shoot through the grate and wait for a moving platform to come below it.
Jump onto that platform and ride it to a ledge, which is your exit.  Well,
it's where you jump off anyway...  To the left is a bunch of ammo for the
E11, to the right is an elevator, and oddly enough, the way you need to go
eventually.  Down the elevator, walk around to the other side where a door
awaits you.  When the big smashing thing slams down, jump onto it and use it
as an elevator.  Go through the door at the top and then down the elevator to
the left.  The beige officer has a supply key(like always).  See that big
contraption on a dais?  Guess what.  You're about to blow it up.  Hit the
switch to the right of it on the dais for a few scenes.

Part 3
  Go over to the red-lit door and follow the corridor to the area you were in
before.  Go straight to another door and to the elevator.  Follow the trail
to another control room looking room.  Go through the big door on the far
side.  Get on the platform there and hit the switch to end the level.

-----------------------------------------------------------------------------

Artus Detention

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Free the prisoners          |
| 2. Capture the Base Commander  |
----------------------------------

Part 1
  Remember, the place is still in the process of blowing up.  First, jump off
the cart and walk along the chain-link floor.  There will be a small
explosion, after which you can jump onto the metal beam that fell down and
walk up that to a control room.  Hit the switch to the right of a door then
go back down and through the door here.  Walk to the end of the corridor and
wait for the stormtroopers to open the door for you.  Go through and follow
this passageway to another switch.  Hit it then go back through the door,
down the hallway, and through the door at the end.  Walk around the giant
circular pillar type thing and through the door on the other side.  Go up the
stairs and through the door at the top, and walk along the walkway to yet
another doorway and staircase.  Repeat this process until you're at the top
of the cylinder thingy.  Once you're in the control room, hit the switch in
the far corner to open all the cells and "let the people go!"(okay, bad Bible
reference joke, but I couldn't resist).  Turn left and hit the switch under
the red screen to turn on the fan.  Go down the staircase and out the door to
the right.  Follow the trail of dead bodies for a brief scene.

Artus Detention - Part 2
  Follow the guy through the door and turn left.  Look for an elevator and go
up it.  There should be a door on your right, go through it and follow this
to another door, which should land you on a chain link bridge.  If you go
through the door you'll be back in the room that opened the cells, so don't
go in there.  Instead, look to your right.  Shoot the grate and jump through.
Follow this trail to an opening with a hole in the ground.  If you didn't
turn the fan on for some reason, go do so now, then come back and jump into
the hole.  You'll glide down gently(instead of slamming down and dying).
When you're at the bottom, crawl through the small opening to a scenery
change.  Walk around the pillar and then through another small conduit to be
back in the greenly lit area from before(well, it's a different one, but they
all look the same).  Just as before, all paths lead to the same place, so try
not to go in circles.  Keep making your way up and eventually you'll come to
another scenery change(back to the emperial scenery, but at least you can see
now).  Go through the door then turn left and follow this into a room with a
switch under a red screen.  This will unlock a door, but don't go through it,
it leads back to the hanger.  Instead, go back around and through the door on
the other side.  At the next intersection, turn left and go through the door
to capture the base commander.  In order to move him you have to walk into
him.  Once he goes through the door he''l move on his own, just follow him
and nudge him when he stops(he'll only stop if you get too far away or too
close).  At the top of the staircase he'll open a door and a bunch of those
biting things will start attacking.  If he dies it's game over so make sure
he stays safe.  Keep following him.  Once all that's over with, go through
the door the stormtroopers came out of and follow this to a corridor with a
bunch of uniforms hanging up(I know there's a name for places like this, I
just forgot it...) and shoot the grate to gain access to the vents.  Go right
and follow this to end the level.

-----------------------------------------------------------------------------

Artus Topside

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Keep the prisoners alive by |
|    destroying the AT-ST's with |
|    the cannons                 |
| 2. Work your way to a control  |
|    room and turn off the power |
|    for the Ion shields         |
| 3. Destroy the Ion Cannons     |
|    with the cannons located    |
|    near them                   |
| 4. Go to Jan's ship and get    |
|     your butt kicked           |
----------------------------------

  Go through the door on the left and hit the switch.  Don't forget the key
from the beige officer.  Quickly go back out and get on the elevator before
it starts to go up, otherwise you'll have to wait for it to come down and hit
the switch again.  Once up there, go around the room and use the cannon to
destroy the AT-ST Walkers.  Now go in the room to call the elevator and go
back down to the far end of the canyon.  Run past the Walker and go through
the door on the right to an elevator.  Go through the door to be back out in
the open canyon area(note: go right and shoot the grate to get a secret area)
and go left.  Use the cannon to destroy the Walker below then walk across and
past the ion cannons into a room.  Go through the door at the end and walk
along the ledge to an elevator.  Go down and get off, then wait for the
elevator to go back up and fall through the opening where it was.  Go through
the door that's right there and get the security and supply keys from the
officers.  Use the key then go through the door and hit the switch on the
wall to disable the shields for the ion cannons.  Go back outside and use the
cannons to destroy the ion cannons.  Go back to the Hanger with the Walkers
in it and go all the way around the ledge, through the door at the end, and
keep going to end the level(sort of...).
  Jan will get kidnaped and you'll have to fight a Dark Jedi/Sith(whatever
they're calling themselves nowadays).  Just let yourself get pummeled and the
level will end.

-----------------------------------------------------------------------------

Yavin Temple

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Go up the elevators to meet |
|    Luke                        |
| 2. Enter the area for your     |
|    trials                      |
----------------------------------

Part 1
  After some scenes you'll be on the Jedi Training grounds at Yavin.  Make
your way over to the elevator and keep going up.  You can watch a lightsaber
duel after the second elevator if you want, but otherwise just keep going up.
At the top, follow the pathway to a big door to meet with good'ole Luke(hey,
that's not Mark Hamill's voice!  What the hell!?!).

Part 2
  Leave the Auditorium and go down 2 elevators(right above the hanger bay).
Go to the far end and through the now unlocked door.  Follow this to an area
with a bunch of holes in the wall and go up to the platform and through the
hole near the tree to end the level.

-----------------------------------------------------------------------------

Yavin Trial

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Get your Force Powers       |
| 2. Get your Lightsaber         |
----------------------------------

Push - Go left and through the door to get your first Force Power, Push.
  Through the door you have to use Force Push to get the tiles so that the
  arrows are pointing at the image on the floor.  In other words, Push so the
  tile matching the one on the wall is in the middle.
Pull - Once you're past the Push trial, walk along until you get the next
  power, Force Pull.  In the next room you need to use Pull to pull out the
  stairs as you walk up them.  The easy way to do it is to just stand on the
  bottom and pull them all out, then walk up.
Speed - Through that door is Force Speed.  Fall down the crack in the wall
  and go down.  Stand on the pressure switch to open the door then go through
  and stand on the next switch.  Activate Speed and run past all the doors.
  Now go up the ramps and through the door.
Jump - Next comes Force Jump.  This one works a little different.  Instead of
  activating it with "F1" - "F8" all you do is jump normally and it will kick
  in.  Go out the door and use Jump to go up the gold pillars on the right to
  the ledge.
  Take a left through the door and through another door.  Use Pull to open
the stone faces and let the water flow.  Walk back to the door and wait for
the bars to go up, then activate Speed and run through.  Once you're through
the door use Push on the crack in the wall to make an opening and go through.
When you get to the next puzzle, use Push on the symbols to lower the...
things... then use jump to make it on top of them.  Do this to work your way
up to the door.  Go left and hit the pressure switch, activate Speed, then
run across and jump on the platform, run across to the other side and through
the door.  In here you have to go to where the ramp is and face the pillar.
Use Push to push in all the pegs along the pillar and lower it.  Now, jump
onto the landing above the ramp, go inside the alcove and jump onto the small
riser platform inside.  It's an elevator so ride it down to the bottom and
activate Speed.  Run up the ramp and use Pull to get your lightsaber before
the cage falls down again.  Congratulations, you now have your lightsaber(and
it's about damn well time!)!
  Now, to get out...  Throw your saber(using the secondary fire key) at the
ropes hanging with the stones above them to make the stones drop down,
opening the door.  Hit the lock on the next one with your lightsaber to open
it and voila!  You're done!

-----------------------------------------------------------------------------

NS Streets

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Go into the bar and talk to |
|    the bartender               |
| 2. Make your way to the        |
|    garbage area                |
----------------------------------

  After some dialogue, you're in control again.  The first thing you should
notice is that all of your weapons are disabled.  Go straight to another
platform area and then left(but... not down the hole) and through a door
where you'll be greeted by the security forces who ask for your disabled
weapons(yeesh, when do we get to use our saber in combat!).  Walk up to the
bartender for some dialogue and then you're attacked with only your
lightsaber for defense(oh yeah baby!).  Go to the backstage area and around
the divider, up the ramp, up the staircase, and hit the switch.  Go down the
stairs and back to the bar.  Go back behind the bar and hit the switch for
another brief dialogue, then go back up to the second level and through the
door up there, across the ledge.  Once outside go left and make your way
across the bridge and continue along until you come to a room.  Hit the
switch on the wall to make the elevator come down and get on it.  Once you're
up, go to the doorway and use Push on the block to get it out of the way,
then turn left and jump over to the next building.  Go up the ramps to the
door at the top and get on the elevator and take it down.  Watch out for the
falling bridge and jump across the gap.  Walk around to the left to a closed
doorway and jump from the stairs onto the ledge, and from there make your way
onto the roof.  Fall through the glass and hit the switch to extend the
bridge, then leave the room through the door, turn right, and go across the
bridge.  Walk through the door and over behind the crates.  There are 2 there
that you can move with the Force, so Push/Pull them over to the glass where
there is a metal piece in it that moves.  The crate will bring it down and
hold the elevator down with.  Get on the elevator and activate Push again to
move the crate and make the elevator go up.  Go outside ands hit the switch
next to the edge to make the ramp come down and follow it all the way to the
top.  At the top there is another ledge and ramp to follow, leading to a
skylight.  Jump on down and go the window near the door that won't open.
(note: you can go through the door that opens, and hit the switch to make the
elevator come down.  Get on it, go out the door at the top an across more
ledges.  Again, the bridge breaks, jump across, go left and jump onto the
roof, then walk up it and jump on the platform for a secret area.  Jump down
onto the ledge near the secret area, the place before the jump you had to
cross.  Now comes the fun part.  If you walk to the end of the walkway and
stand at the edge of it, you can see a small little ledge right above a door,
where another walkway is.  Guess what.  You're gonna jump onto that, and go
to the next walkway down, and repeat this process for yet another walkway.
After this walkway jump down onto the roof of a building and then jump down
onto another bridge and go right for another secret area.  This is all up to
you whether you want to do it or not, but I wouldn't since you'd pretty much
have to start from the beginning again.)  Walk along the ledge and kill the
guys in the craft to make it start wobbling around.  Jump onto it when it
comes close.  When it gets close to the ledge above you, jump onto that.  Hit
the switch to bring down the elevator and go up to the top.  You have to be
careful here as most of the walkway will break(all the parts that are glass
actually).  What you do is walk along the metal beams so you won't fall.
Make sure you stay on the right though, if you go on the left side a mine
will trigger and you'll get blown up.  Once across, go in the next room.  Be
very careful in here, if you touch the water you get an instant game over.
Turn left and shoot the barrel in the corner to blast a hole in the wall, go
through, and use your saber to cut the pipe, turning off the electricity.
Now you can walk through the water.  Use Pull on the bridge right below the
door to extend it, then jump on the bridge and onto the area above.  If you
go to the edge and look down, you will see yellow and black striped prongs.
Carefully jump onto the one you can and use Pull to bring the other one next
to you.  Walk along this and then jump over to the garbage hauler.  Every
time you stop, use Push to activate the switches and continue on and end the
level.

-----------------------------------------------------------------------------

NS Hideout

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Get to the jail for the     |
|    passcode                    |
| 2. Use the password to get to  |
|    Reelo                       |
| 3. Meet up with Lando          |
----------------------------------

Part 1
  Notice that your Force Jump has evolved to the point where you can now
actually notice a difference.(note: before you get dumped down you can jump
onto the pillars to the left/right and from there jump up to the ledge for a
secret area)  When you get dumped down, use the saber to cut away the bars
and get inside so you're not crushed.  Go through the door and use Push on
the cart to move it.(note: you can turn right and walk along the wall around
a corner, to a door that looks like the one you just came out of and go in.
Shoot the barrel for a secret area.)  Follow the tracks going forward to a
blue-grey floor with an empty vent above it.  Jump up into the vent and wait
for the compressor to smash down.  When it goes back up, run like hell to the
door on the other side(make sure you're crouching to go through).  Go through
the door and fall down to a small ledge, then jump over to the crate
platform.  From here you can either play it safe and jump to the left crate,
and work you way around to the platform slightly above and to the right of
where you are, or you can do a big jump to get directly to the crate right
before the platform.  Once you're up there, use Pull to get the box out of
your way and jump up.  Follow this trail to a bridge and go across.  Go down
the ramp and use Pull on the cart.  Go back up and across the bridge to the
ledge in the corner and jump down onto the crates.  Now run back to the main
area and follow the tracks to the end(yes, you just did all that to pull a
bloody cart).  See the hole in the platform?  What you do now is jump on a
small ledge in the pitch black area and then jump through the hole onto the
landing.  Go through the door and ignore the stuff on the right.  Just keep
going straight to a small corridor with a door.  In here, jump down one of
the small holes in the ground.  Go through the tunnel that takes an immediate
turn and follow it to a conveyor belt.  If the door is closed, hit the switch
to open it, then run against the flow of the conveyor(turn left) to the
opening in the wall.  Now use Push to get it out of the way and continue on.
(note: you can jump up in the area where there is a break in the piping for a
secret area)  At the intersection turn left, then crouch where the opening
is and use Push to move the crate.  Now go back past the conveyor belt to the
intersection where the drop was and go the other way.  When you get out into
a room, jump down and shoot the object on the door to unlock it.  Now go up
the ramp and break the grate.  Jump in and crawl to the end.  Shoot the
barrel and then go back down and through the door you unlocked.  Go through
the hole in the wall and through the door.  Shoot the lock on it to unlock
the door then go down the ramp.  Go straight for some dialogue(Lando actually
is Billy Dee Williams, the guy who played him in the movies!).

Part 2
  Make your way all the way back to the room that had the grate you smashed
through and go up the ramp and out the door onto the bridge way.  Go all the
way across to the control room again and this time go to the right, once
inside the door, and you will automatically tell the droid the password.  Go
up the elevator and keep going to a down elevator, then swing the saber to
break open the bars.  Run the gauntlet here and break the small pane of glass
that's already chipped, then use Push to trigger the switch and open the door
to a checkpoint and a scene.

Part 3
  After the scene you'll be fired at by a lot of moving turrets.  Keep moving
and equip any gun you're comfortable with and blow them all away.  Now switch
to your lightsaber for the next group of baddies.  Run across to the door
near where Reelo was and go up to his control room.  Hit the switch in front
of his chair to release Lando.  Go back out into the open area and down the
elevator in the middle of the room.(note: just below the staircase is a
switch you can trigger with Push to get into a secret area)  Follow this to
the detention area to meet up with Lando for another scene.  Now follow Lando
to an elevator to end the level.

-----------------------------------------------------------------------------

NS Starpad

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Get to the control room to  |
|    free Lady Luck, sort of     |
| 2. Protect the ship/Lando      |
| 3. Open the Launch Bay doors   |
| 4. Get the fuel running        |
----------------------------------

Part 1
  Your Force Speed has been upgraded and you've acquired a new power, Jedi
Mind Trick(this is a lot of fun).  Make your way up the ramp then Lando will
take the lead again.  You'll find the ship then you'll have to do more
running around of the errands variety.  Step on the elevator in the corner to
go down.(note: you can jump up onto the cylinder and run/jump over to the
next one, then walk along a pipe to another jump for a secret area).  Go
across the bridge and unlock the door via destroying the lock, then go
through for Lando's first progress report.  Turn left and go through a series
of doors to a room with an open pit in the middle of it.  Go around to the
other side and into the pitch black area.  Activate the Light Amplification
Goggles(forgot about them didn't you?) and make your way along the trail.  Go
around the crates and onto the bridge.  Keep going along this and destroy the
turrets for Lando.  Now, continue through the door to another door and back
out onto the bridge area.  Walk forward a bit and you'll be right in front of
where the turrets were.  Jump up here and then take the stairs, following the
path to a door that leads to the control room.  Flip the switch inside and
then go outside(take a left when you head back out of the control room).
Walk along the walkways until you get to the ship, and the checkpoint.

Part 2
  Talk to Lando and then make sure he stays alive when the attack comes.
Work your way to behind the ship and go inside.  Lando will join you and
then another attack will come.  After that, listen to the brief dialogue,
then leave the ship.  Turn left and walk over to where the big red cylinders
are.  There is a grate nearby, slash it and drop down(I forgot if there was
a crate blocking the way, if there is destroy it).  At the end of the tunnel
is a giant pillar with 4 switches, flip them all then get the switch that's
not attached to the pillar.  Now go back to the hanger with the ship and go
to the other side.  Use Pull to get the crate out of the way and use your
saber on the grate and drop down.  It's the same as before, only this time,
in order to get to the giant pillar you have to throw your saber through the
grate on the other end of the tunnel.  Now go back to the ship and follow the
red tubing connected to the ship to it's base and look at the symbol on it.
Now look at the yellow one.  After you know what they are(at least one of
them, the other you can just fiddle with until you get it right) go out the
door at the rear of the ship and take a left.  Jump up onto the giant
cylinder and press the switches until their pattern matches the ones on the
fuel lines.  Now get back to the ship and go to the cockpit. After the
dialogue, hit the switch in the corner to use the gun.  Just kill everyone
there and try not to run out of ammo.  After that the level is over.
Finally...

-----------------------------------------------------------------------------

Bespin Undercity

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Make your way up the shafts |
|    and corridors               |
| 2. Fight your first duel and   |
|    get comfortable with duels  |
| 3. Activate the R5 unit        |
----------------------------------

  Force Push and Pull have been upgraded, and you now have Force Heal Lvl 1.
  Run around the pillar to any grate and wait for the wind gust to die down.
Now break the grate and look inside.  If there is an elevator in there get on
it quick.  If not, move back so you won't get blow off and wait for the
elevator to come down, then get on it.  At the top, go through the door.  Go
left and into through the door.  Now, stand next to the glass door where the
fire jets are and use Mind Trick on the worker at the control panel to have
him open the door for you.  Run through here and destroy the lock to get
through the next door, then hit the switch and get on the elevator.  Go along
the ring to get to a makeshift lift.  Repeat this process until you're up at
the top, then go to the door(if you're facing the giant hole, it's to the
left).  Hit the switch and hop on the elevator.  Past the door, go through
the left grate and go up the vent.  Use the air currents to help you jump up
the platforms.  At the top of the platform you get your very first saber duel
(hurra!!).  It's nothing special though, just maneuver him and knock him off
the ledge.  Easy breezy.  Once you're done with him work your way around the
platforms to the door.  Follow this pathway and you'll arrive in an area that
looks like a carbonite freezing room and you'll have another lightsaber duel.
This one is a bit harder since you can't just knock him off a ledge, but it
shouldn't be that much of a problem.  Just bring him up onto the platform and
fight him there, otherwise he'll jump around you so much Kyle's neck will
start to hurt.  Once it's over, go up the stairs, through the door, and hit
the switch near the R5 unit and follow it onto the elevator to end the level.

-----------------------------------------------------------------------------

Bespin Streets

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Protect the R5 and follow   |
|    it                          |
| 2. Find the barracade and help |
|    the survivors               |
| 3. That's about all the fun    |
|    stuff, the rest is just     |
|    routine                     |
----------------------------------

Part 1
  You now have Force Grip.  Once you're at the top of the elevator, keep
following the droid.  When you can, jump up to the ledge to the left and go
through the door(watch out for the mine).  Hit the orange switch to lower the
elevator for R5 then let him open the next door.  Make sure the R5 doesn't
trip the explosives or he'll die(which leads to mission failure).  Follow him
and he'll unlock another door for you to go through.  The only real thing you
have to look out for in here is anyone throwing thermal detonators, the
splash damage from them can kill R5.  If he makes it through alive he'll open
a secret area, thus ending his use(R-series are so wonderful, aren't they?).
Go through the other door in the room(the one you don't need him for) and
follow the wall right to another door.  Work your way across the landing area
to the door on the other side.  First however, you have to fight another Jedi
Wannabe.  This guy is really fond of doing acrobatics, which can get annoying
very quick.  Once he's dead, go through the door you were going to(before you
were so rudely interrupted) and listen to the brief dialogue, then go through
the next door for a checkpoint.

Part 2
  Go left when you're out on a street(well, it is called "Streets") and then
left again to get to a barricade.  Watch out for the guy at the Cannon.  Make
your way through the door on the right.  Go up the elevator at the far end of
the room.  At the top of the elevator go either left or right(they both lead
to the same place) and work your way over to a door.  Once through, go 
straight ahead to another doorway, go around the bend through the next door,
then turn left and break the lock to free 2 more personnel.  Turn around and
go through the other door.  Work your way around this area to an elevator
and take it down.  Try not to fall down the big hole in the center as you
work your way across to another elevator.  Go up and around to a side room
where there is a switch on the left wall.  Go back outside and through the
newly opened really big door.  Once you go far enough you'll have to fight 2
Jedi Wannabe's at the same time.  They're still really easy, but they can get
a bit annoying when they gang up on you, which they tend to often do...  Once
they kiss pavement, head to the elevator and take it up.  At the top, run
across the bridge and watch out for the mines.  They're placed next to the
hubs that stick out, and you can avoid them by jumping through the middle.
Once you reach the end of the walkway, jump down into the water to avoid
taking damage and then go through the door.  Follow this path and you'll go
through another door, then meet up with a few old friends(aka stormtroopers).
Keep going and you'll end up at an elevator.  Go up and through the door.
You'll have to go outside onto a landing platform and kill another wannabe,
then take out an officer to get his key.  Now go back to the room you just
came out of and use the key on the lock.  Go through the door to end the
level.

-----------------------------------------------------------------------------

Bespin Platform

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Get to the Sith and kill    |
|    her                         |
----------------------------------

  You now have Force Lightning.  The first thing you do is fight a wannabe.
When he's toast(literally, if you hit him with lightning), go through the
door at the end of the hall.  Jump over the mine trips(you should recognize
their blue line giveaways by now) and go through either door at the end of
the hallway.  Both ways lead to a big room with 2 entrances.  Notice the C3PO
and R2-D2 cameos under the stairs, you can kill them if you want.  Anyways...
go up the stairs(or jump up) to the smaller door and go through.  Get the
officer's security key then head back to the room with an elevator and take
it up.  At the end of this hallway is the door you use the key on, through it
is another wannabe.  In one of the right corners of the room is a switch, hit
it.  Go back out and once you're down the elevator, look for an officer to
get his key.  Use the key on the nearby door and you'll fight another wannabe
and get ammo/shield rechargers.  Go through the doors that led to R2 and 3PO,
but don't go in that room.  Instead go to the end of the passageway to the
door you just unlocked.  Go through to a checkpoint and your first real Jedi
battle.

Battle with the chick - Yes, I forgot her name
  She likes to throw her saber from a distance, and don't use your offensive
Force techs(lightning/grip) as she'll send them right back at you.  Instead
just keep her close and do some saber combos on her and eventually you'll
win, and amazingly enough, end the level.

-----------------------------------------------------------------------------

Cairn Bay

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Meet up with Luke           |
| 2. Make your way to a semi-    |
|    maze and get past it        |
| 3. Do the elevator puzzle      |
----------------------------------

Part 1
  The first thing you should take not of is that Lightsaber Throw has been
upgraded and you now have Fast Style Offense(oooooo), remember, "L" is the
default key to change styles.  As soon as you move you'll be attacked, so go
into the little alcove across from where you are and hit the switch to open a
door.  Go to the right and then go through the next door for some scenes.
You'll fight a bunch of stormtroopers with Luke(hey, no fair, he's better
than I am!) which is pathetically easy, considering how Luke is... well...
Luke...  After they become cream pies a bunch of wannabe's will show up.
Again, not that hard.  Afterwards, there's a bit more dialogue, then you're
on your own again.  There's a door that's locked, and next to it is another
alcove.  Go in that and then through the door.  Follow this to a control room
and hit the blinking switch.  Don't forget the supply key from the black
officer.  Hit the other blue switch in the corner of the room(right next to
the cargo container you can open) plus the one on the opposite wall, and
then go back to the beginning of the level(where the ship you came in on is)
and take the opposite alcove.  Take the side way(not up the ramp) to an area
with an Imperial Shuttle.  Jump onto the shuttle and then onto the chain-link
bridge above.  Throw your saber at the grate above you and jump up into it.
You're now in a maze.  Well, sort of.  Go right, hit the switch on the wall,
drop down, and kill the wannabe.  Then follow the path to another area with a
switch and drop down.  Now, face the switch panel and go left for the next
place to drop down.  Here, you have a choice.  You can either hit the next 
switch and go through the grate here to drop down, or you can follow the path
on this level to a different grate to drop down.  The only difference is the
grate where you don't hit the switch leads directly to a switch, whereas the
other one doesn't.  Either way, go down and flip both switches that are in
separate booths(the switches are the blinking blue lights on the control
panels), then go through the door at the bottom of the ramp.  Go forward for
a checkpoint.

Part 2
  Go into the open door to your right and throw your saber at the grate then
jump through.  Break the other grate and jump down onto the elevator.  Jump
off onto a platform and then jump across the gap to trigger another elevator.
Get on this one as it's going down and ride it down to an opening in the wall
which you have to jump across.  This elevator isn't moving, so walk to
another opening and jump across.  Jump down into the elevator to end the
level.

-----------------------------------------------------------------------------

Cairn Assembly

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Nothing special, just get   |
|    past the electric floor and |
|    make your way to the        |
|    reactor                     |
----------------------------------

Part 1
  Force Grip and Mind Trick have been upgraded.  Go up the ramp and use Mind
Trick on the officer to get him to open the door for you, then go through the
next door.  Go right and up the elevator to hit a switch, then go back down
the elevator and through a door, then down another elevator.  Go to the back
corner where a locked door is and jump up onto the crates.  After that you
jump from there onto the platform with the welder moving around it and jump
up to the second level.  Go to the opposite side of it that you jumped onto
and look up for a grate.  Throw your saber at that to break it then jump onto
the railing and over to the vent.  Destroy the power conduits inside then go
back outside and watch that thing blow up the door.  Go back down the
platforms and through the doorway you just created.  Go up the ramp to the
right and through a couple doors.  Follow this way until it turns and go left
down a ramp to a checkpoint.

Part 2
  Go through the door at the bottom.  Be very careful in here, you touch the
electric part of the ground and you're toast.  First, jump onto the crates
directly ahead of where you came in.  Then jump across to the next set of
crates that are stacked up.  From here jump to 2 smaller crates where you'll
then have to make a long jump.  Aim for the little cylinder next to the tall
crates to make it.  Now jump onto one of the taller crates and then through
the opening in the center... sphere... I guess... and go up the elevator.
Crouch down and go up the control panel onto a chain link bridge and walk
around into a control room.  Hit both switches then go out and onto the
elevator.  The ground is now safe to walk on, so go around to the blast door,
and go through, then through the next blast door.  Make your way up the ramp
to the right and through the door.  Watch out for the mines just inside, it's
easiest to just crouch beneath them.  Go right to the elevator and down it,
then through the door at the bottom.  You'll fight more wannabe's, when
you're done, go through the blast doors.  You now have to fight 2 things that
look like they belong in "Robocop" for some reason.  If possible try to stay
behind them and close to them.  Easy way to beat them is to use Offensive
Fast mode and slash at their legs.  You'll take some damage, but it's better
than wasting more time on them than you want to.  Someone will come through
the door, it's another wannabe(surprise, surprise).  Kill him and go through
the door and up the elevator.  There's only one way up here so take it.  Flip
the switch in the next room then go back and down the elevator, fighting a
wannabe at the end.  Go through the door at the bottom of the elevator for
another checkpoint.

Part 3
  Go back through the blast doors and fight more wannabe's.  This one's a bit
harder as the red one will use Push and Pull on you, which still isn't a
problem, it's just annoying.  When they're dead you get to fight an AT-ST.
You can destroy it with the Flachette Gun, otherwise just run.  Follow the
track to the big ship(I guess that's what it is...) and turn left to go
through a door.  Go to the end of this hall and under the stairs.  In the
center is a hole, drop down to end the level.

-----------------------------------------------------------------------------

Cairn Reactor

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Get past the lasers         |
| 2. Get past the big reactor    |
| 3. Avoid the rockets while not |
|    falling into the abyss      |
| 4. Get to the dock             |
----------------------------------

Part 1
  Force Speed and Force Healing have been upgraded(maybe now you might be
able to get some use out of speed...).  Wait for the timing of the lasers,
then run past them to a corner.  Run along the wall to the next corner and
then repeat the process.  At the next area where there are lasers both on the
wall and on the floor, turn left into a place with a crystal on top and
destroy the crystal.  Try to time it so that when you hit the crystal, the
laser is firing right at it.  This will make a hole in the wall you can go
through.  Run along this wall all the way to the end, then turn right, and
right again at the next intersection to get to a switch.  Switch it to turn
off the lasers.  Go back to where you came through the hole in the wall and
look up for a broken pipe.  Jump up there, then jump up to the next pipe, up
to an opening at the top.  In the next area, jump on the platform right above
you when you go through.  Take note that the lasers in here are active, but
fire at relatively long intervals.  Anyways, jump to the next platform to the
right(of where you came in), then to the next platform to the right, this
should bring you to a door, go through this door, then the next door to a
reactor room(I hate reactors...).  Make your way down to where there are 2
pipes coming out of the wall(they go all the way down to the floor) and go
past them to the next part of the room.  Now go across(under) the reactor
pipe and up to where another 2 pipes are coming out of the wall.  Go past
them and through to the next section.  Cross under again, only this time jump
over 2 pipes on the left wall to get to the next area.  Jump onto the
platform with the 2 pipes, then jump up to the next 2 pipes, then up to an
opening in the wall.  Follow this and go under the reactor to another opening
in the wall.  Follow this then drop down.  Make your way to the other end and
go to either the left or right side and climb up the piping to a checkpoint.

Part 2
  Go through the nearby door and when the rods rotating the cylinder will
allow it, jump over them and walk along the cylinder to the other side of the
room.  Don't step on the rotating parts though, you'll take damage.  Go
through the door at the end and then hit the switch for the next door.  Turn
right and go down to a small platform.  Hit the switch to make it move and
ride it.  Partway through though, 2 pricks with rocket launchers decide to
destroy the thing and you have to jump the rest of the way.  This part is
really annoying since they're still shooting rockets at you even after your
ride is gone, and often you'll fall, so save often.  Jump to the wall and
keep jumping across to get to the landing.  When you finally make it across,
take a break and do the dance of joy!  Then, get on the elevator and go
through the door at the top.  Go across the bridge and through the next door.
Go around and to the elevator on the opposite side and take it up.  Flip the
switch at one of the control consoles and then go back down the elevator.  Go
down another one of the elevators to the bottom and then to another elevator
that takes you even further down.  One of the officers has a security key,
take it and then go all the way back up to the top and use the key to open
the door.  Go through a few more doors to end the level.

-----------------------------------------------------------------------------

Cairn Dock 1

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Get to the other side of    |
|    the level undetected and    |
|    without smashing your fist  |
|    through the monitor         |
----------------------------------

  Force Push and Force Pull have been upgraded.  Go through the door, then
right to another door(not the blast doors), then follow this to another door.
Through here you'll fight another wannabe, and not just any wannabe, this one
is using the quartosis, so he's a bit harder.  Just stand on one of the high
platforms and slash at him when he gets near.  Cheap, yet effective.  When he
dies get the force crystal he leaves behind, then go through the door on the
opposite side.  Get the security key and go back into the room with the
blast doors and turn right.  If you want, through the blast doors are quite a
few powerups.  There should be a door with a security lock on it, unlock it
and go through.  Through the next door hit the switch, then go down the
elevator and out the door.  Welcome to: Metal Gear: Solid Kyle.  Make sure
your lightsaber is turned off and walk behind the crates to the right and
follow the wall, and you'll see a hole in the wall.  Crouch through and
follow it all the way to the end and get out.  Walk along the wall and go up
the elevator.  Walk along the walkway and around the corner, then look left.
See the hole there?  Jump over to it.  Crouch down and go through.  Look to
the right over the pipes and use mind trick on the officer(then kill him if
you want).  Hurry up and flip the switch, then get back out quickly.  Run to
the area with the ships in it and you're in another maze... kinda... Go in at
the far left and then go to the end, quickly I might add, to get to the
stairs.  Kill the 2 officers and continue forward.  There are more troopers
to watch out for, but you don't have to play hide and seek anymore since an
R5 unit is working on the alarm(Go R5!!!). Near the middle of the room is a
console with a security key on a crate.  Get it and then use it to go through
the door at the far end, then up the elevator.  Activate the blinking switch
in here then go through the door and hit the next switch, go through the
door and down the elevator and then run across to the only unlocked door.
Walk around the pipes, avoiding electrocution, and through the next door.
Use Mind Trick on the 2 guys you can see then vault across.  Heh, just
kidding.  Actually, you can snipe them both, just make sure to do it fast
enough so neither one can trigger the alarm.  Run to the corner and jump up
the pipework to get on top of the big thing that's serving as a makeshift
bridge.  Go across and through the door on the other side.  Now go around the
electric pipes again through the door.(note: you can go up the containers at
the end of this next area and go through a grate for a secret area).  Do not
go through the next door, instead jump up the pillar on the left to get up to
a ledge.  From here jump across and through an opening in the wall.  Crawl to
the left and hit a switch to turn off the lights.  Put on the Light Amp.
Goggles and make your way to the next door by going down and to the left, and
behind the glass panels.  You still have to avoid the guards though, so be
careful and crawl past them.  Once you're through the next door you're auto-
matically spotted so chase down the officer who goes after the alarm and kill
him before he trips it, then make your way to the other side of the room to
an elevator, which leads to a bridge.  Follow this until you see a control
room and then  go around it to get in and end the level.  Thank God that's
over.

-----------------------------------------------------------------------------

Doom Comm

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Use the R5 to open a door   |
| 2. Enter the frequency as it   |
|    appears in your mission     |
|    obectives                   |
| 3. Contact Rogue squadron      |
----------------------------------

  Take notice that you've got a whole whopper of Force upgrades, Jump, Mind
Trick, Lightning, and Lightsaber Defense are all upgraded, and you now have
the Strong Offensive Stance.  Go through the door and make your way past the
welcoming committee, down the ramp and to the elevator.  Go around the pillar
at the bottom and hit the switch on it's other side.  Go through the door it
opens and get the security key from the officer and use it to open the door
and get some powerups.  Then go through the door at the end, kill the wannabe
and go down the elevator.  Go along and when you reach an area with 3 doors,
go in the left one.  Look up at the ceiling and throw your saber at the
grate, then jump up into it.  Go right and then left to another grate and
drop through.  Open the door and then flip the red switch.  You're now in
control of an R5.  Go through the door and up to the control area, open the
small panel on the left side of the far wall, then go left and open through
the blue force field.  Turn left and open the door where a black C3PO is.
Switch back to Kyle and first go up and get the portable sentry from the
small locker, then go through the door R5 opened and walk along to the
elevator.  In here go through the door on the left and make your way to the
center where there is a platform and a hole, surrounded by pipes.  Go around
the pipes and break the glass to go into the hole.  Follow the tunnel to an
elevator and then go up into the control room.  Flip all the switches and
then go out.  Go through one of the side door and then down the stairs.  Hit
the switch in here facing into the tunnel to move the car.  Once you reach
the end, get out.  Go up the stairs and get the security key from the officer
and use it to go through the door.  Go through either of the next doors and
around the corner to an elevator.  Check your mission tab and walk around
until you find the panels that match your mission log and flip the
corresponding switch.  If on that first walkway you don't find what you're
looking for, jump over to another one by falling down to the next level and
then jumping up to the one you want.  In the case of the blue code, jump up
first, then fall down.  Something to remember is that each level has the same
code locations, so if you find the one you need for green, but it's on the
red level, then the one for green is right below where you are.  Once you've
entered the right panels, go back up the elevator and go into each of the
three colored rooms and hit the switches in them.  Now go back to the main
array room and press the switch in front of the monitor.  After a scene, make
your way over to where the blue room is and go through the door there to end
the level.

-----------------------------------------------------------------------------

Doom Detention

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Go through the hangers      |
| 2. Use Mind Trick on the       |
|    officer                     |
| 3. Meet up with Jan            |
----------------------------------

  Force Heal has been upgraded.  Follow this corridor to a door, and then
make sure to get the security key from the beige officer then go to the area
where the grey and yellow bridge is, that's where the security door is.  Go
in and down the elevator.  There's another one of those super wannabe's in
here, but just use Push to knock him down and slash him with your saber while
he's down for and easy win.  Get his Force crystal and then hit the red
switch in that circular control area thing.  Use the gun to shoot down a
bunch of tie fighters, when you're done having fun, go back up the elevator
and through the far door(the one that doesn't lead back to the beginning of
the level).  Follow this to a hanger and then go across and in the door at
the other side.  Go in the left door and then the right door and hit both
switches, to open the hanger doors and send all the baddies out.  Then hit
the blue switch again to close the door(so you don't get sucked out).  Now
go into the room next to this one and hit the switch next to the blue one.
Now go back into the main hanger and into the center to get on an elevator.
(note: if you crouch down at the bottom of the elevator, you can get into a
secret area)  Follow this corridor through a door into another hanger and run
all the way across to an elevator.  Up the elevator, run along the walkway to
a control panel at the end and hit the switch.  Go back to the hanger where
the switches are and through the bigger door to the next hanger.  Go to the
end of this hanger and through the door at the end.  Follow this area to a
room with piping above you and jump up to the piping.  Break the grate and go
through.  Go down one of the grates and get the security key from one of the
officers, then use it to unlock a door at the lower level and go down an
elevator.  Go around the center and through the door, then go through  either
door and fight the super wannabe, getting it's crystal.  You can fight both
if you want, but it's not required.  Follow either corridor to another hanger
and to the far corner, where there is an unlocked door and go through.
Crouch down and use Mind Trick on the officer and he'll open the door.  Go
around and to the door on the other side that's still closed.  Hit the switch
and watch the brief reunion, then follow Jan's instructions and hold the
switch after the one she's got and wait for her to go through and hit the
next switch, then... I think you get the idea.  When you're in the hanger
again, go across to the door on the other side to end the level.

-----------------------------------------------------------------------------

Doom Shields

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Deactivate the shields      |
| 2. Kill Fyyar                  |
| 3. Get the hell out of there   |
----------------------------------

Part 1
  Go through the door and then run along the walkway to the last door and go
through.  Head towards the door that looks locked and turn right at the
intersection, then go up the stairs and through the door.  Hit the switch in
here then go back down the stairs and go out into the large room with the
shield array.  Look down at the pipes coming from it and you'll see that one
of them goes over to a door.  Fall down and run over, then get back up and
hit the switch to open the door.  Get the security key from the beige officer
and go back to the second door from the left.  Turn right just inside to get
into a side room, then use the key to get into a security area and hit the
switch.  Go back to the array and jump down into the rear left hole and
follow the pipe to a tunnel.  Follow this and use Push on the glass to open
it, then jump through and go through the door.  Kill the super wannabe and
get his crystal, then go through the door next to where you were.  Throw your
saber to kill the droids in the blue fields if you want, then go up the
elevator.  Go out the door here and jump up to the walkway above, looking out
for the mine.  Go in the door up here and then break the glass and jump down.
You have to fight 2 wannabe's, so make sure you do it away from the turret.
Follow this corridor to an elevator and go up and through a door around the
pillar at the top, and you're in the shield generator room.  Throw your saber
at each of the red panels above the glowing blue pipes then at the pipes
themselves.  Watch the scene then you get(more like have) to fight Galak
Fyyar, the game's bigmouthed-hotshot-badguy.

Fyyar
  Don't use your lightsaber on him, that'll just get taken away and you'll
have to go pick it up, but keep it out to deflect all his shots.  Also don't
get too close to him or he'll saute you.  Jump up to the rafters and shoot
rockets/the secondary fire for the flachette gun and his shield will go
kaput.  Once that's down sidestep around him and throw your saber until he
croaks.

Part 2
  The gravity's kaput so float your way back out and get to the area with the
array(the really big circular thingy).  When you get lower on health, just
Heal.  Go in the second door from the left and in another door to end the
level.

-----------------------------------------------------------------------------

Yavin Swamp

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Try not to have a hernea as |
|    you navigate this area      |
----------------------------------

  Lightning has been upgraded.  The only thing not at level 3 now is Saber
Throw(what a bummer...).  Make your way down the swamp as best you can(it's
a really confusing area).  Partway down you'll run into a super wannabe.  The
easiest way to defeat him is to Force Grip him and throw your saber at him.
A little further along you'll run into a crashed ship.  In the alcove near
that and to the left, there will be a smaller area you have to jump up to get
to and then walk around and go back down.  Your next landmark is a ruins
site.  Keep going along and you'll see a giant wall eventually with a hole in
it's side.  Go in the hole and fight a super wannabe(use the same tactics as
before), then feel your way around and up a ramp to fight another wannabe.
Once he's toast, go out the opening and to the left.  Get over the semi-
barricade and then go past the ruins to a metal boardwalk.  Follow this and
then you'll meet up with some alliance people.  There's nothing to do here
so just continue past them.  Eventually you'll run into an AT-ST, so whip out
the rocket/flachette guns and kill it.  To the right, past the AT-ST, you'll
start to encounter more enemies, which means(as Kyle says) you're getting
close.  Go in that ship to end the level.

-----------------------------------------------------------------------------

Yavin Canyon

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Have fun in the AT-ST       |
----------------------------------

  Jump up to the AT-ST and hit the "Use" key to get inside and pilot it!
Walk along the canyon and fire/walk on the stormtroopers.  All you really
have to watch out for are Rocket Launchers and Cannons.  This is pretty
monotonous, just go along the canyon, there aren't really any wrong ways to
go.  Eventually you'll have to get off and do some rock climbing and fight a
super wannabe.  Go into the greyish-blackish area and jump down to end the
level.

-----------------------------------------------------------------------------

Yavin Courtyard

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Help the Jedi kill all the  |
|    wannabes                    |
| 2. Go after Desann             |
----------------------------------

  Lightsaber Throw has been upgraded.  Congratulations, all your Force Powers
are at maximum.  Follow the trail and you're back in the academy.  Go to the
other end of the bay(once all the stormtroopers are dead) and through the
hole in the wall.  Go up the sides of the mountain and into the training room
where 2 Jedi are fighting a wannabe.  Help them kill him then go up through
the area of the above walkway that's broken and through the door.  Run over
to the broken glass, jump down, and help fight the wannabe's.  Go through the
opening where the big rock is and fight a super wannabe(by the way, the other
Jedi will tag along so make sure you don't kill them).  Then keep going and
you'll fight 3 wannabe's.  After continuing a bit more, you'll see a brief
scene with Desann and then fight 2 super wannabe's.  Once they're gone drop
down the hole to end the level.

-----------------------------------------------------------------------------

Yavin Final

----------------------------------
|    Level Breakdown             |
|--------------------------------|
| 1. Make your way to Desann     |
| 2. Kill him                    |
----------------------------------

  Throw your saber to clear the path, then follow the path.  In the corridor
after the room where the rocks fall, turn left at the intersection and go
through a false wall.  Activate speed and then try to time it so you can get
through the fire without getting burned.  Next problem, there are 3 Desanns.
That's ok though.  Take the left path.  Now look at the floor and follow
where the ridge in the floor starts.  Above it is a pipe, throw your saber at
it to break it open and put out the flames, then continue on.  Use Push on
all the bricks down here then walk around either the left or middle one to
it's back side and flip a switch with Push there.  A new path will open up,
activate Speed then try to time it so you don't get squashed.  Once you're
past it's time to fight Desann.

Desann
  First of all, no offensive Force powers like Grip and Lightning, they
backfire and you get whammied.  Along the walls on either side of the upper
area are switches you activate with Pull.  Pull both of them to activate the
Force stream you saw Desann in when you entered and get a Jedi power surge.
This will make battling Desann a lot easier.  When it wears off, Pull the
switches again for your boost.  Use either Fast or Medium Stance and slash
away.  Eventually you'll get lucky and beat him(or unlucky and get your ass
kicked).  Well, once you do beat him, congratulations! You've beaten the
single player game.  Now, on to multiplayer!  But first, a coffee break.

=============================================================================
Single Player Cheat codes

To activate the codes, open the console and type them in.

Enable Cheats    - devmapall
God Mode         - god
No Clipping Mode - noclip
Disable Enemy AI - notarget
Suicide          - kill
Full Health      - give health
Full Shields     - give armor
Full Ammunition  - give ammo
All of the above - give all
Spawn Item       - give <item> <quantity you want>
All Force Powers - setForceAll 3
Dismemberments   - g_saberRealisticCombat 1

=============================================================================
Ending stuff

Most recent version always available at www.gamefaqs.com

Thanks to:
Mike - my best friend... aww.......
Everyone at Lucas - Not only this great game, but also the greatness that is
                    Star Wars
Game Winners - the cheat codes
bsingh - the All Force Powers cheat code
Tim Swindler - a correction on the Dismemberments code
Greg Evans - Kejim Base secret area
KyleKatrn, Azraelot - My fellow Jedi Oucast FAQ writers on GameFAQs.