                 _______  ___    ___    _______   ____
               |     _ | \ /    \ /    \   __ | / __ \
               |_/| | \| | |    | |     | /  \| | |/_|
                  | |   | | |   | |     | |      \ \
                  | |  | |_| |  | |     | |_-|   \ \
                  | |  | ___ |  | |    <   ___|  __\ \
                  | | | |   | | | |  /| | |     / _\\ \
                  | | | |   | | | |_/ | | \__/| | \_/ /
                  /_\ \__\ /__//______|/______| \____/
                             ___   _______
                            / _ \  \  ___ |
                           | / \ |  |/   \|
                           ||   || < '-|
                           ||   ||  ||
                           | \_/ |  ||
                            \___/  /__\
 _____  ___  __    ___  __     ___ _______  ___    ____   _     ___
 \  _  \\ / / /    \ /  \ \    \ /|     _ | \ /   / __ \ ( \    \ /
 | | / /| | \ \    | |   | \   | ||_/| | \| | |   | |/_|  \ \   | |
 | |/ / | |  | |  | | |  |  \  | |   | |   | | |   \ \    / /  | | |
<   _/  | '-  | | |_| | |   \ | |   | |  | |_| |   \ \   \ \ | |_| |
 | |    | || | | ___ | | |\ \| |   | |  | ___ |  __\ \  | | | ___ |
 | |    | |  | || |   | || | \   |   | | | |   | |/ _\\ \ | || |   | |
 | |    | |  | || |   | || |  \  |   | | | |   | || \_/ / | || |   | |
 /_\    /_\  /_|\__\ /__//_\   \_\   /_\ \__\ /__/\____/  /_\\__\ /__/




           /\
          ||                                              ||
          || TALES OF PHANTASIA FAQ AND WALKTHROUGH V 1.0 ||
          ||              BY JOAQUIN PUGA                 ||
          ||         [joaquinpuga@infovia.com.ar]         ||
          ||       Copyright () 2000 Joaquin Puga        ||
          ||                                              ||
           \______________________________________________/




======================================================================
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                              DISCLAIMER
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
======================================================================

             Unpublished work Copyright 2000 Joaquin Puga

This FAQ and everything included within this file cannot be reproduced
in any way, shape or form (physical, electronical, or otherwise) aside
from being placed on a freely-accessible, non-commercial web page in
it's original, unedited and unaltered format.  This FAQ cannot be used
for profitable purposes (even if no money would be made from selling
it) or promotional purposes.  It cannot be used in any sort of
commercial transaction.  It cannot be given away as some sort of
bonus, gift, etc., with a purchase as this creates incentive to buy
and is therefore prohibited.  Furthermore, this FAQ cannot be used by
the publishers, editors, employees or associates, etc. of any company,
group, business, or association, etc., nor can it be used by game
sites and the like. It cannot be used in magazines, guides, books,
etc. or in any other form of printed or electronic media (including
mediums not specifically mentioned) in ANY way, shape, or form
(including reprinting, reference or inclusion), without the express
written permission of the author, myself.  This FAQ was created and is
owned by me, Joaquin Puga.  All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned in this
FAQ.

 The above Copyright Notice was developed by Kao Megura (with a tiny
bit of helping from Ignacio de Lucas). It is self-affecting, meaning
that it cannot be reproduced without crediting its author (for all
purposes, Kao Megura). A lot of FAQ writers out there are starting to
be aware of the need to protect their work from plagiarism. This is
Good. However, there's been an increasing trend among some of them do
so by just copying and pasting Kao Megura's copyright notice, without
crediting him at all. This is Wrong. He's too good a guy and is more
happy about these people protecting their work (and doing so with
something he has devoted a lot of time to perfect) than concerned
about his own protection being transgressed. Thus, he'll say nothing,
but I won't. If you're going to just copy his Copyright Notice (one
that warns against plagiarism, for goodness' sake) at least have the
decency of thanking him properly!

 ____________________________________________________________________
//\\
| THANKS A LOT TO IGNACIO DE LUCAS for letting me use the disclaimer |
| from his Xenogears FAQ. THANKS TO KAO MEGURA because he is the one |
| who made it in the first place. Remember that, if you want to use  |
| the above disclaimer you MUST ask for permission from Kao Megura or|
| Ignacio de Lucas, not from me.                                     |
|                                                                    |
|       Ignacio de Lucas                          Kao Megura         |
|     <de_lucas@yahoo.com>                   <kmegura@yahoo.com>     |
\\__________________________________________________________________//
 

======================================================================
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                           REVISION HISTORY
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
======================================================================

Version 0.1 [08/14/00] - Decided to make a walkthrough for Tales of
                         Phantasia. Made the ASCII art of the FAQ and
                         wrote the introduction. The design used is
                         the same from my FF IX FAQ project.

Version 0.2 [08/30/00] - The FAQ covers as far as the Morlia Gallery
                         and a little more. More to come soon!

Version 0.3 [09/07/00] - Walkthrough up to The Tower of the Twelve
                         Stars. Added the Norse Mythology Section (I'm
                         not even near finishing it, but it's there).

Version 0.4 [09/14/00] - Expanded the walkthrough up to the end of
                         Dhaos' fortress. Added lots of information to
                         the Norse Mythology section. This is the
                         largest Tales of Phantasia FAQ that I know of
                         already, and I'm not even half done yet! (is
                         that good or bad?...).

Version 0.5 [09/21/00] - The walkthrough is done until right before
                         going to the Fire Tower and the Ice Cavern.
                         Added a new part to the introduction. The
                         file now is as big as 242 KB, that's 54 KB
                         more than last week!

Version 0.6 [09/28/00] - The walkthrough is almost complete, I'm right
                         before going after Dhaos. I'm almost sure
                         that the walkthrough will be complete by next
                         week!

Version 0.7 [10/08/00] - I know I almost promised the complete
                         walkthrough, but I was busy half the time
                         last week, and the other half I was... well,
                         just lazy. I had to delay the release of this
                         revision to include the full walkthrough of
                         the Morlia Gallery and the Treasure Quest.

Version 0.8 [11/05/00] - Okay, I'm really sorry about taking so long,
                         but the walkthrough is complete now and the
                         Coliseum section has been added. The next
                         revision will include cheats!

Version 0.9 [11/29/00] - And yet again I'm late! This time I added the
                         'Cheats and Codes' section, check it out!
                         Last AND least, I completed the 'Menu
                         Explanation' section, but it's huge, so I
                         might move it somewhere below the
                         Walkthrough (mail me to let me know your
                         opinion).

Version 1.0 [12/15/00] - Made the list of skills for Mint, Klarth and
                         Arche. Added more information in section 8.3
                         Creatde the 'Voice Actors' Section and added
                         the 'Patch Related Questions' to section 9.


======================================================================
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                          TABLE OF CONTENTS
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
======================================================================

 1.- INTRODUCTION
        1.1  About this walkthrough
        1.2  About Tales of Phantasia
        1.3  About the Game and the Translation Patch


 2.- PLAYING THE GAME
        2.1  Characters Introduction
        2.2  Gameplay basics
        2.3  The Controls [not done yet]
        2.4  The Battles  [not done yet]
        2.5  Menu Explanation


 3.- THE WALKTHROUGH
        3.1  Tortis Town and the Southern Forest
        3.2  Betrayal in Euclid
        3.3  Escaping Jail
        3.4  Awakening of Dhaos
        3.5  A New World, or an Old Time?
        3.6  Euclid in the Past
        3.7  The Valley of the Sylph
        3.8  Yggdrasill and the Destruction of Harmel
        3.9  Venetia and Demitel's Island
        3.10 On the Way to Alvanista
        3.11 The Kingdom of Alvanista
        3.12 Undine's Water Cave
        3.13 Ifrit, the Fire Elemental Spirit
        3.14 Gnome, the Spirit of Earth
        3.15 The Morlia Gallery
        3.16 Looking for Edward
        3.17 Maze! Forest of the Treant
        3.18 The City of Mid Galds
        3.19 The Tower of the Twelve Stars
        3.20 War! The Valhalla Plains and the Aerial Battle
        3.21 Dhaos' Fortress
        3.22 Unicorn! Help us Save the Yggdrasill
        3.23 Thor, the sunken Hi-Tech City
        3.24 Future Times are Better!
        3.25 Lightning Spirit! Volt's Cave
        3.26 The Future of Alvanista and the Grand World Tour
        3.27 Freeze! Fenrir's Ice Cavern
        3.28 Burn! Odin's Fire Tower
        3.29 Spirit of Creation, Origin
        3.30 Before Taking on Dhaos
        3.31 The Final Confrontation


 4.- SECRETS AND EXTRA STUFF
        4.1  The Racing Boy in Alvanista
        4.2  The Numbers Game in Alvanista
        4.3  The Ninja Village
        4.4  Aiflite's Treasure
        4.5  Morlia Gallery, the Lower Levels
        4.6  The Coliseum
        4.7  Ninjas at Euclid
        4.8  Cless' Jobs [Not done yet]


 5.- SPELLS AND SKILLS
        5.1  List of Skills for Cless [Not Done Yet]
        5.2  List of Skills for Mint
        5.3  List of Spirits for Klarth
        5.4  List of Spells for Arche

 6.- ITEM LIST [not done yet]

 7.- CODES AND CHEATS
        7.1  Toying with Character's Level and Status
        7.2  General Toying

 8.- MISCELLANEOUS [not done yet]
        8.1  Yume Wa Owaranai Lyrics
        8.2  Norse Mythology in Tales of Phantasia
        8.3  Some Other Interesting Things
        8.4  Voice Actors

 9.- FREQUENTLY ASKED QUESTIONS
        9.1  Clearing Things Out
        9.2  Game Related Questions
        9.3  Patch Related Questions


10.- CREDITS



======================================================================
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
1.-                          INTRODUCTION
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
======================================================================


-----------------------------------
1.1- About this Walkthrough
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


 First of all, note that I'm not a native English speaker, so expect
to see spelling mistakes, and I mean BIG spelling mistakes, whenever
that happens, please e-mail me to let me know, any correction will be
received with open arms. Not only spelling mistakes, also expressions
wrongly used should be pointed out. I want to correct EVERYTHING.

 I'd really like this FAQ to get to be one of the best (yes, I know
it's not very likely), so any contributions will be accepted, and
credit will be given. Suggestions will also be taken, so will codes.

 The walkthrough will be done using the currently available patch
that translates the items and enemies. As soon as the complete patch
is released I will re-do the walkthrough with plot information and
will add the Item, Spells, Tech, etc. lists.


 The latest version of this file can always be found in the following
sites:
         - GameFaqs <www.gamefaqs.com>

         - Video Game Strategies <vgstrategies.about.com>

         - PSX Codez <www.psxcodez.com>

         - Neoseeker <www.neoseeker.com>

         - Fresh Baked Games <www.fbgames.com>


-----------------------------------
1.2- About Tales of Phantasia
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


 Tales of Phantasia is a Super Famicom classic released by Namco in
Japan during 1995. The game was very innovative, it even included a
full J-Pop song and lots of voice acting.  The battle system was
different from most RPGs, instead of the classic turn based fights, in
TOP, you control your main character in a battle field that looks a
lot like a fighting game, you run, hit your enemies with your sword,
use special skills, etc. Of course, like most good games, TOP never
got released in America. Frosty840 says it's because of some rather
mature scenes in the game and the people who would go crazy about it
being in a videogame in America; I think it's true (thanks a lot to
Frosty840 for this!).


 A few years later, Namco released a game in the same style of TOP for
the Playstation, Tales of Destiny was its name. TOD followed the story
of Stahn Aileron, a young man from a country village that goes out to
see the world. Of course, being the character of an RPG he couldn't do
anything different from getting involved in a fight to save the world.
Even though Tales of Destiny was made to resemble TOP (they also
included a J-Pop song -which is not as good as TOP's- ), TOD had lots
of original things, like the inclusion in the game of talking swords
that level up and learn spells, the super hard secret dungeon, etc.
Tales of Destiny was released in America, the only thing changed was
the opening song, which was replaced in the opening video.


 Tales of Destiny was a great game, but people wanted to see Tales of
Phantasia again, so Namco was nice and released a remake of TOP for
the Sony Playstation. The game was completely re-done, even the
dialogues where written again. The remake included a new version of
the original J-Pop song, a few videos and even some new dungeons and a
secret character. But again, the game was not released in America,
probably for the same reasons that kept the Super Famicom version of
the game away from these shores.


 The latest "Tales" game, named Tales of Eternia, was just released in
Japan and it seems it will even have a TV anime series by its name.
Whether the game will be brought over to America or not is still not
known. Let's just keep our finger crossed for now...


 Finally, less than a month ago, 'Tales of Phantasia Narikiri
Dungeon' was released for the Color Game Boy. The story takes place in
the same world of ToP, but some time later (I'm not sure how many
years). In a short time of playing, I met Arche and Klarth, and even
did some time travelling. However, it is my opinion (yours may differ)
that the game is quite bad. If you want to try it, the Rom is already
available, mail me if you can't find it.



-----------------------------------
1.3- About the Game and the Translation Patch
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


 Well, I don't know where you can get the original cartridge of Tales
of Phantasia for the Super Famicom, probably you can find one in one
of those auction sites, however, if you want to be able to use a patch
to play the game in English, you will have to get the Rom of the game
and a good emulator (neither of them are hard to find).

 The best Super Famicom and Super Nes emulator (in my humble opinion)
is Zsnes, which can be downloaded from the Zsnes site at www.zsnes.com
(and in many other sites of course, but that's the main one).

 As for the translation Patch, there are at least two groups of people
working on in, one is Trans-Tech, but they have kind of left the patch
aside and  are working on... I don't know ^_^ The ones who are really
close to releasing the patch are the people of Dejap, their progress
is of about 85% and it is expected that they release the complete
patch in about a few months. They have already released a version of
the patch which in not complete. They didn't intend to do that, but
some Beta Tester leaked the patch, and some people around the net were
distributing it, some even claiming it to be their own work (this
words are from the Dejap site). So, in order to protect their work,
they released that version to the public, but it is full of bugs, and
it doesn't reflect how the final patch will be. Download the beta
version available now ONLY if you can't wait to play the game in
English, but if you are patient, you will wait a month or two, won't
you?

 And finally, the Rom, "where do I get it?" you may be wondering,
well, try on a search engine! Roms are not hard to find and everyone
knows that, but you must remember this: IT IS ILEGAL TO HAVE A ROM IN
YOUR HARD DRIVE FOR OVER 24 HOURS IF YOU DO NOT OWN THE ORIGINAL
CARTRIDGE. So, if you don't have the original cartridge, you have to
break the law to play the game (unless you finish it in less than 24
hours ^_~). It's your choice, not mine...

NOTE:  Alexiyies pointed out that even backup copies are forbidden,
      but until I confirm it, this note will remain here. Thanks a
      million, Alexiyies!


Where to find everything that's mentioned here:

Zsnes        - http://www.zsnes.com

Trans-Tech   - http://www.geocities.com/TimesSquare/Cavern/6462/

Dejap        - http://www.zsnes.com/dejap/



======================================================================
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
2.-                        PLAYING THE GAME
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
======================================================================

 This section has some info on the game that you might want to know
before starting the game.


-----------------------------------
2.1- Characters Introduction
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


==============
 Cless Alvein
==============

 Cless is the hero of the game, son of a great swordsman who lives in
a town called Tortis. After receiving a Pendant for his 15th birthday,
he goes hunting with his best friend, everything is just fine until
they hear the town's emergency bell. When they get there, the town has
been destroyed. This is the start of a series of events that will
change the world, present, past and future...


==================
 Chester Barklight
==================

 Chester is Cless' best friend, he lives in Tortis with his little
sister Amy. He goes hunting with Cless and also gets involved in the
sad events that follow. The death of sister during the attack makes
him swear revenge on those who destroyed the town.


=============
 Mint Adnade
=============

 A shy girl whom Cless meets in jail. After their escape, they find
out that there was some relation between their parents and the evil
wizard Dhaos. The circumstances develop in such strange ways that they
end up in the past...


==================
 Klarth F. Lester
==================

 Klarth is a human from the village of Euclid in the past. After years
of studying, he is able to make contracts with spirits and then summon
them in battle. Cless and Mint request his help to defeat Dhaos in the
past, so they can return to the present.


==============
 Arche Klaine
==============

 A pink haired half-elf whom the party meets under weird circumstances
(at first she was possessed by an old friend's spirit). Once her true
self comes out, she decides to join the others to go get some
adventures. Being a half-elf, she can cast powerful magic, all she has
to do is find book to learn the spells.


=========
  Dhaos
=========

 A powerful black wizard who's real intentions no one knows. Is he
just another megalomaniac trying to conquer the world, is he just plain evil or
is there a more meaningful task he is carrying on? You
will know once you play the game...



-----------------------------------
2.2- Gameplay basics
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

 Some things you should know before you play the game:

HP (Hit Points):    These represent your health, when an enemy hurts
      you, the number that appears is the amount of Hit
                    Points that you lose. When the number is zero,
                    your character dies. Hit Points can be regained by
                    casting healing magic on the character, using an
                    item (such as an Apple Gummy), sleeping at an inn,
                    etc.

TP (Tech Points):   When you cast a spell, use a technique, summon a
     Spirit, etc. you use some of these. They are like
                    MP are in most games. In TOP you regain a little
                    TP after each battle. You can also recover these
                    by using an item (such as a Pine Gummy) or
                    sleeping at an inn.

Sleeping at an inn: You can stay at inns to get your HP and TP to the
     maximum without spending an item or using your
                    magic. Of course, staying at inns will cost you
                    some money.

Gald:               Gald is the money in Tales of Phantasia, you get
                it by fighting monsters and sometimes in chests in
                    dungeons.

Food Sack:          The Food Sack is a special item were you put food
           items. When a character's hurt, he/she will regain
                    a little HP by eating from the bag with each step
                    (of course, the food value decreases).



-----------------------------------
2.3- The Controls
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


----------Will be done soon---------



-----------------------------------
2.4- The Battles
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

 Fighting in Tales of Phantasia in completely different from most
RPGs. Normally, battles are completely menu-based, but in Tales of
Phantasia, it's more like a fighting game...

----------Will be done soon---------


-----------------------------------
2.5- Menu Explanation
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


======================================================================
The Main Menu:
======================================================================
 ________________________________________________________
|SKILL        ITEM           FORM               CUSTOM   |
|EQUIP        TACTIC         STATUS             SAVE     |
 
||||
|CLESS                      ||[Character Name]           |
| LV    99                  || LV    99                  |
| HP    9999/9999           || HP    9999/9999           |
| TP     999/ 999           || TP     999/ 999           |
|                           ||                           |
| EXP           0           || EXP           0           |
| NEXT         10           || NEXT         10           |
|___________________________||___________________________|
||||
|[Character Name]           ||[Character Name]           |
| LV    99                  || LV    99                  |
| HP    9999/9999           || HP    9999/9999           |
| TP     999/ 999           || TP     999/ 999           |
|                           ||                           |
| EXP           0           || EXP           0           |
| NEXT         10           || NEXT         10           |
|___________________________||___________________________|
 ________________________________________________________
| TIME                15:30    GALD              9999999 |
| BATTLES              1254    FOOD                    0 |
 
__________________________________________________________

On the Characters' Boxes:
    
LV:     Shows the current level of the character. Higher levels means
       the characters are stronger. The highest level the characters
       can have is 99 and the lowest is 1.

HP:     It's shown in the following format: Current HP/Maximum HP. The
       highest Maximum HP possible is 9999 for all characters.

TP:     It's shown in the following format: Current TP/Maximum TP. The
       highest Maximum TP possible is 9999 for all characters (except
       Chester, who doesn't have TP at all).

EXP:    Shows how many Experience Points the character has gained.
       Experience Points are used to raise levels of the characters.

NEXT:   Shows how many Experience Points the character has to gain to
       raise a level. If the character has reached level 99 this space
       will display the word 'MASTER'.


On The Bottom Box:
   
TIME:      Shows for how much time you have been playing the game.

BATTLES:   Shows in how many battles you have engaged since the
          beginning of the game.

GALD:      Gald is the money of the game. This shows how much money
          you have at the moment.

FOOD:      ToP has a Food Sack system. You can put food you find in
          the sack and characters will consume it while they walk in a
          dungeon, recovering HP if they are hurt. There are three
          different Food Sacks you can get in this game.


======================================================================
The Skill Menu:
======================================================================

 For Cless:
  
 __________________________  ______________________
|              SKILL       ||       SET    UNDO    |
|__________________________||______________________|
||||
|  Char.  [Name]              || [The list of skills     |
| Sprite  TP  999/999         ||  appears here when you  |
|                             ||  are selecting skills]  |
| S  1  [Skill]               ||                         |
|    2  [Skill]               ||                         |
|                             ||                         |
| L  1  [Skill/Combo]         ||                         |
|    2  [Skill/Combo]         ||                         |
|_____________________________||_________________________|
||
| [When selecting skills this box displays a short       |
|  description of them; if you are not selecting skills, |
|  a message about using skills appears]                 |
|________________________________________________________|
__________________________________________________________


On the top-right box:
   
SET:    Use this command to accept all changes and return to the main
       menu.

UNDO:   Use this command to return everything to how it was before.


On the middle-left box:
   
S       This marks the slots for the Short-Range skills.

L       This marks the slots for the Long Range Skills.


On the middle-right box:
   
 Obviously, if you are selecting skills for the Short-Range slots, the
Long-Range skills and Combos will not be displayed and vice versa.
Note that some skills can be used as Long and/or Short-Range.


On the bottom box:
   
 The information displayed for skills includes a description, the TP
cost and the learning percentage. The information displayed for combos
includes the name of the two skills that form it, the learning
percentage of both skills and the TP cost of the combo.

----------------------------------------------------------------------

 For The Others:
   
 __________________________
|              SKILL       |
|__________________________|
||
|   Char.     [Name]       TP   999/999                  |
|  Sprite                                                |
|                                                        |
|   X [Spell Name]    X [Spell Name]    X [Spell Name]   |
|   X [Spell Name]    X [Spell Name]    X [Spell Name]   |
|   X [Spell Name]    X [Spell Name]    X [Spell Name]   |
|   X [Spell Name]    X [Spell Name]    X [Spell Name]   |
|   X [Spell Name]    X [Spell Name]    X [Spell Name]   |
|________________________________________________________|
||
| [Displays a short description of the spell the cursor  |
|  is pointing. The TP Cost is also included]            |
|                                                        |
|________________________________________________________|
__________________________________________________________


On the middle box:
   
 The symbol next to the spell name can either be a 'X' or a 'O'. The
'O' is for the spells that can be used outside of battle.

 You can tell the AI of the character which spells it mustn't cast by
pressing the 'Y' button next to the spell name. Once you do this, the
name will be displayed in gray. Remember that you can still tell that
character to cast the spell via a battle command. To reverse the
process just press 'Y' next to the spell again.


======================================================================
The Equip Menu:
======================================================================

 __________________________  ____________________________
|              EQUIP       ||   EQUIP   REMOVE   BEST    |
|__________________________||____________________________|
||||
| [This box displays the list || [Name]           Char.  |
|  of items the character can ||                 Sprite  |
|  equip in a certain slot]   ||                         |
|                             || HAND [Item Equipped]    |
|                             || BODY [Item Equipped]    |
|                             || SHLD [Item Equipped]    |
|                             || HEAD [Item Equipped]    |
|                             || ARMS [Item Equipped]    |
|                             || RLC1 [Item Equipped]    |
|                             || RLC2 [Item Equipped]    |
|_____________________________||_________________________|
||
| Equipment  [See complete description under the graphic]|
|  Picture                                               |
|                                                        |
|________________________________________________________|
__________________________________________________________


On the top-right box:
   
EQUIP:   Self-explanatory.

REMOVE:  Self-explanatory too, just choose this and then select what
        you want to remove from the character.

BEST:    The game simply selects the equipment that will raise the
        character's stats the most. Bear in mind that the game doesn't
        consider elemental advantages and disadvantages. Finally, this
        command doesn't affect the Relic slots.

On the middle-right box:
    
 When equipping something, this box displays how some of the
character's stats will be affected. The four affected stats are:

ATK:     Easy to guess, this is the power of the physical attacks of
        the character. When equipping gear on Cless, this attribute is
        changed for STB (Stab) and SLC (Slice), since he has two kinds
        of attacks. The Attack can be modified by equipping weapons or
        some special Relics.

DEF:     Self-explanatory. The higher your defense, the less damage
        you receive. The defense can be modified by equipping armor,
        Relics and sometimes even weapons (such as Mint's Unicorn
        Staff).

ACY:     The accuracy of the character when hitting. The Accuracy can
        be modified by equipping weapons or Relics.

RUN:     Also known as Evade, this is the chance that your character
        has of avoid any harm from an attack. This stat can be
        modified by equipping armor or Relics.



On the bottom box:
   
 When selecting equipment, this box displays a short description of
it. If you press 'Y' the box will display useful information of what
you chose in this fashion:


||
|[Equipment] [Name of the Item]            <[Item Type]> |
| [Picture]                                              |
|           ATK       **     ACY       **      TYPE      |
|           DEF       **     RUN       **                |
|________________________________________________________|


ATK:     How much it adds to your Attack.

DEF:     How much it adds to your Defense.

ACY:     How much it adds to your Accuracy.

RUN:     How much it adds to your Evasion.

TYPE:    Under this title will appear the elemental attributes of the
        weapon, armor, etc. Note that a piece of armor can have
        different elemental resistance, being there armors that
        diminish elemental damage, others that annul damage and others
        that absorb it.



======================================================================
The Item Menu:
======================================================================

 __________________________  ______________________
|              ITEM        ||       TREASURE       |
|__________________________||______________________|
||
|       */160      |||||||||| |
|                  |New|Btl|ABC|Wpn|Arm|Shl|Rlc|Fod|Msc| |
|                             |
|   O [Item Name] : **              O [Item Name] : **   |
|   O [Item Name] : **              O [Item Name] : **   |
|   X [Item Name] : **              O [Item Name] : **   |
|   O [Item Name] : **              X [Item Name] : **   |
|   O [Item Name] : **              O [Item Name] : **   |
|   X [Item Name] : **              X [Item Name] : **   |
|   X [Item Name] : **              X [Item Name] : **   |
|________________________________________________________|
||
|   Item                                   <[Item Type]> |
|  Picture  [This box displays a short description of    |
|            the item you are pointing with the cursor]  |
|________________________________________________________|
__________________________________________________________


On the top-right box:
   
 This option allows you to see a list of your rare items. To select
it, simply press up while the cursor is pointing one the item sorting
icons (see below).


On the middle box:
   
 To scroll the Item List up and down quickly, just press L (to go up)
or R (to go down).


  */160:  This displays the line being pointed by the cursor at the
         moment, so that you can easily find that item again if you
         don't sort your items.

O:        The circle next to an item means that it can be used at the
         moment, from the menu.

X:        The cross next to an item means that it can't be used at the
         moment.

**:       Shows the stock you have of each item.


 The grid on the top right part of this box allows you to choose how
to sort your items:

New:      Places the items you got since the last time you entered the
         item menu first. Note that new items are always displayed in
         green instead of white.

Btl:      Places items usable in battle first. This is quite useful
         and I recommend you always sort your items like this before
         fighting to save time.

ABC:      Sorts items in alphabetical order.

Wpn:      Places weapons first.

Arm:      Places armor first.

Shl:      Places shields, gloves and other protective pieces of
         equipment first.

Rlc:      Places Relics first.

Fod:      Places food items first.

Msc:      Places miscellaneous items first (such as Apple Gummies,
         Remedy Bottles, etc.).


On the bottom box:
   
 Aside from the description of the item, this window can display other
useful info if you press the 'Y' button. It can show you the 'Food
Value' of Food Items and the attributes of equipment.



======================================================================
The Tactical Menu:
======================================================================

 __________________________
|                TACTICAL  |
|__________________________|
||
|  Char. 2     [Name] [Artificial Intelligence option 1] |
|  Sprite             [Artificial Intelligence option 2] |
|                     [Artificial Intelligence option 3] |
|                     [Artificial Intelligence option 4] |
|________________________________________________________|
||
|  Char. 3     [Name] [Artificial Intelligence option 1] |
|  Sprite             [Artificial Intelligence option 2] |
|                     [Artificial Intelligence option 3] |
|                     [Artificial Intelligence option 4] |
|________________________________________________________|
||
|  Char. 4     [Name] [Artificial Intelligence option 1] |
|  Sprite             [Artificial Intelligence option 2] |
|                     [Artificial Intelligence option 3] |
|                     [Artificial Intelligence option 4] |
|________________________________________________________|
__________________________________________________________


 This menu allows you to choose one out of four different AI options
for the character that you are not controlling all the time. This is
specially useful for spell casters, since you can have them use magic
moderately for normal battles or use all they have got for boss
battles.

 To change the AI configuration of a character, simply select him/her
in this menu and choose how you want them to behave. The options are
pretty self-explanatory, hence I will not go into more detail.



======================================================================
The Formation Menu:
======================================================================
 __________________________  ____________________________
|               FORMATION  ||    SET    UNDO    CHAR     |
|__________________________||____________________________|
||
|                                                        |
|  [This window displays the disposition of your party   |
|   in battles. You can change it easily by selecting a  |
|   character and moving him/her to the left or right]   |
|                                                        |
|                                                        |
|________________________________________________________|
||||
| Char.  [Name]             || Char.  [Name]             |
|Sprite  HP  9999/9999      ||Sprite  HP  9999/9999      |
|        TP   999/ 999      ||        TP   999/ 999      |
|___________________________||___________________________|
||||
| Char.  [Name]             || Char.  [Name]             |
|Sprite  HP  9999/9999      ||Sprite  HP  9999/9999      |
|        TP   999/ 999      ||        TP   999/ 999      |
|___________________________||___________________________|
__________________________________________________________


On the top-right box:
   
SET:      Use this to confirm all changes and return to the main menu.

UNDO:     Use this to cancel any changes you may have done.

CHAR:     This option allows you to switch one of your active party
         members for the inactive party member. Obviously, this option
         can only be used once you get a fifth character, and that's
         after playing through the first half of the game. Note that
         Cless can NEVER be the inactive party member.



======================================================================
The Status Menu:
======================================================================
 __________________________
|                  STATUS  |
|__________________________|          ||
||  Character   ||
|  [Name]   [Last Name]         Char. |  Portrait    |   |
|  [Class]                     Sprite |              |   |
|  LV   99                            |              |   |
|  HP  9999/9999                      |______________|   |
|  TP   999/ 999                                         |
|                             HAND  [Equipped Item]      |
|  EXP   9999999              BOBY  [Equipped Item]      |
|  NEXT   MASTER              SHLD  [Equipped Item]      |
|                             HEAD  [Equipped Item]      |
|  STR   999                  ARMS  [Equipped Item]      |
|  CON   999                  RLC1  [Equipped Item]      |
|  AGL   999                  RLC2  [Equipped Item]      |
|  LUC   999                                             |
|                             TACTIC                     |
|  STR  9999                  [Chosen AI option]         |
|  DEF  9999                                             |
|  ACY  9999                                             |
|  RUN  9999                                             |
|________________________________________________________|
__________________________________________________________


 Quite easy to understand, the Status Screen shows you almost all the
information there is about your characters. You can always change
character names from here, just place the cursor next to his/her name
and press the accept button.

 Cless' Status Screen is a bit different from the others. There can be
up to eight stars next to his current level, each star represents a
class that he has acquired (the classes don't affect anything in the
game). You can check the skills and combos equipped on Cless by
pressing down on your controller. Finally, just in the Equip Menu,
instead of 'ATK', Cless has 'STB' (Stab) and 'SLC' (Slice), because
he has two kind of attacks.


======================================================================
The Setup Menu:
======================================================================
 __________________________  ______________________
|              CUSTOM      ||     SET     UNDO     |
|__________________________||______________________|
||
|    MSG. SPEED                   1   2   3   4   5      |
|                                                        |
|    CUSTOM                       ACCEPT.(A)             |
|                                 CANCEL...(B)           |
|                                 MENU.......(X)         |
|                                 TARGET.......(Y)       |
|    SOUND                        MONO   DUAL   QUAD     |
|    BATTLE                       ON  OFF                |
|    TARGETING                    AUTO   SEMI   MANUAL   |
|    BATTLE VOICE                 ON  OFF                |
|    EVENT VOICE                  ON  OFF                |
|    COMBO COUNT                  ON  OFF                |
|                                                        |
|________________________________________________________|
__________________________________________________________

On the top-right box:
   
SET:      Use this to confirm all changes and return to the main menu.

UNDO:     Use this to cancel any changes you may have done.


On the lower box:
   
 Everything is pretty much self-explanatory. Only a few things are
worth of noticing: The 'Combo Count' option doesn't appear until you
get the 'Combo Counter' item from Morlia Gallery.

 If place the cursor next to the bottom option and press down once,
you can change the color configuration of the windows.


======================================================================
The Save Menu:
======================================================================

 Not much to explain here, so I won't make a graphic. Just select a
'Save Slot' and confirm to save your game. The basic information about
your active party will be displayed.



======================================================================
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
3.-                         THE WALKTHROUGH
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
======================================================================


 When you choose to start a new game you will be asked to name your
character. The default name is Cless (or Cress), you can put it in
romanji (the romanic symbols, the ones we use) if you want to, just
press down and scroll until you see symbols you understand ^_^ Of the
two options you have at the top box, the first one is to accept the
name you put, the other is to put a random name. Remember that you can
always change the name from the status screen.


-----------------------------------
3.1- Tortis Town and the Southern Forest
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:  Pendant [Rare Item], Food Bag S [Rare Item],
               Apple Gummy [2], Apple [1], Life Bottle [1]

----------------------------------------------------------------------

 Once you select your name you will see a battle between four unknown
guys and a powerful wizard. The wizard is powerful, but one of his
opponents casts a powerful spell and defeats him.

 The next thing you see is a star flying around while the names of the
staff members appear. You can skip this scene by pressing any button.

It turns out that the star was really the wizard. He appears in a
temple inside a mountain and is sealed by the party that was fighting
him before.

 Then, many years later, our hero finally appears. Cless talks with
his father a bit, then you see Cless' best friend, Chester, who is
with his little sister Amy. He then goes to Cless' house. Cless tells
his father that he is going hunting with Chester and leaves. Maria
(the hero's mother) comes out and gives you two Apple Gummies.

 Now you can access your menu for the first time. You might want to
put Chester's name in romanji, so go to his status screen and use the
confirm button over his name. There's one problem, Chester has too
many characters, so the closest thing you can put is "Chestr". Note
that you start with two Rare Items in your inventory, the Pendant and
the Food Bag. To see them go to your Item menu, press up twice and
confirm.

 There isn't much to do in town, you cannot buy anything at the store
or stay at the inn. Talk to everyone anyway, when you go to the Item
Store, the owner will give you a free Apple. The Apple is a Food Item,
you can't heal a character by giving it to him/her, you have to put
the Apple in your Food Sack and your characters will regain a little
HP while walking (if they are hurt). To put it into the Food Sack, go
to your Item Menu, pick the apple and confirm.

 Try to leave town and Tristan will interrupt you and leave. Go out,
you can save your game on the world map. It is advisable that you
raise a few levels, so you can get used to the battle system. Remember
that you can always go to your house to sleep if your characters are
wounded.

 When Cless reaches level 2 he gets the long-range skill Majinken,
equip it right away. Go to the Tech menu and choose one of the two
bottom slots, then choose your only ability. Try to use abilities
often, you regain TP after each battle, and it's important to master
every skill to get better ones.

 If you head West and then South you can reach a house and a cave, but
you can't enter the house or go too far into the cave yet. Going East
takes you to another cave, but there's nothing to do now. To North is
the mountain pass, you will go there later, don't worry.

 Now, once you are used to the battle system, and a have a nice level
(between three and five is OK) go south of the town to enter the
forest. Soon after you enter, Chester will see a wild boar. You have
to chase it, but first lets get some treasure: head right from where
you are and then head up, you will get a chest with a Life Bottle. Go
down and then right to see the boar again. Follow it right and up
until you see a big burned tree. Chester will go to look for the boar
and Cless will have a vision of a lady and the tree when it was alive.
Chester comes back and the boar appears to attack. The battle is so
easy that it's not even a boss fight, just attack the boar with Cless
while Chester shoots arrows at it. If you reached level 5 with Cless,
then he should have a short distance skill that's very useful.

 When the fight's over you hear the town's alarm bell. Leave the
forest and enter the town only to discover that it's been destroyed!
Chester leaves to go see his sister, you can explore the rests of the
town, but the bad guys seem to like to break the doors to every non
plot-essential building, so you can't access any of the houses or
shops.

 Go near Cless' house to see his dead father. His mother comes out,
says something about Euclid and the Pendant Cless is wearing and dies.
Now Cless goes to Chester's house, who's holding his dead sister.
Cless decides to go to Euclid, but Chester stays to bury everyone.
As Cless leaves the house he hears a voice. You can go up the stairs
at the hero's house to get a powerful sword, but if you do that now,
you will lose it soon, so leave it where it is and go north from the
town to reach the mountain pass.



-----------------------------------
3.2- Betrayal in Euclid
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:  Life Bottle [1], Orange Gummy [1]

----------------------------------------------------------------------


 In the mountain pass you can buy items from a woman.

 Here's a list of what she sells:
 ____________________________________________________________________
/    Item             |         Effect                       | Price \
|_____________________|______________________________________|_______|
|Apple Gummy          | Recovers 30% of maximum HP           |     60|
|---------------------|--------------------------------------|-------|
|Orange Gummy         | Recovers 30% of maximum TP           |    200|
|---------------------|--------------------------------------|-------|
|Panashia Bottle      | Cures Status Ailments                |    105|
|---------------------|--------------------------------------|-------|
\Flare Bottle         | Raises power by 30% for a short time |    150/
 



 You  should  have a few  Apple Gummies since you win  them  from  the
enemies in the area. Buy at least one  Orange Gummy just in case, and
two  or three  Panashia Bottles. You can choose  one of two ways, the
short and easy  (just go left twice) or the difficult one, with  more
enemies, but with some treasure. To get  the treasure move the stone
soldier out of the way (press and hold the confirm button to move it).
The encounter rate is quite high in this part, but the enemies are the
same from before. You should have no problem reaching the top, where
you  get a Life Bottle  and an Orange Gummy. Once you  get  them, head
left and leave to the world map.

 Remember you can save anytime on the world map. In this part of the
continent the only place to visit is the city of Euclid (the bridge to
the other cities is conveniently broken).

 Enter the city and Cless will say something. If you head right from
the entrance you can go to the shop, it sells exactly the same things
the woman in the mountain was selling. North from the shop you find
the weapon and armor shop, but you shouldn't get any new weapons,
because you will lose them very soon. Buy a pair of Jetboots from the
armor shop end equip them (Jetboots allow you to run in the field
map). Directly north from the entrance is a juggler, a little more to
the north is a guy selling various stuff, including items, armor,
weapons and food items, he also sells rods, buy one in advance (it's
only 10 Gald). Right from there is a food shop, buy some good food
from there, check how much it adds to your food bag by pressing Y
(this is also useful to check weapon and armor stats).

 Right from the juggler you find the Inn, but you don't need to go
there. The North exit of the town takes you to the castle, but cannot
enter. Once you have got all you need, head to the top left house of
the town. Cless asks if his uncle Olson is there, Olson and his wife
appear and welcome him. Cless tells them what happened in Tortis.

 Talk to Olson again and he will invite you to stay over. Say yes to
continue with the plot. During the night, some soldiers will come and
take you with them. Now we see Chester, who's in Tortis. He hears some
horses and hides.



-----------------------------------
3.3- Escaping Jail
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to Get:  Earring [Rare Item], Long Sword [1], Che [1], Apple
               Gummy [2], Orange Gummy [1], Wooden Shield [1],
               Savo[1], Rapi [1]

----------------------------------------------------------------------

 Cless is  taken  into a dark castle,  where a spooky  guy takes  his
pendant  and has him thrown into jail. Check the door and the hole in
the back wall, then and wait a little. You will hear a woman's voice,
now go check the hole in the back wall again, the voice will ask you
to pass your hand through the hole, answer yes (first option) and
Cless will find an earring, that he uses to enlarge the hole. Go near
then dead body and you will be asked if you want to take the sword.
Answer 'Yes' (the first option) and you will get a Long Sword. Equip
it, and you will be able to open the cell doors. Exit through the
nearest one (the one near the dead body) and go right, into the small
cell with a barely visible bag (which contains a Che). Exit that cell
and enter the one directly south,  were a woman is standing. Talk to
her, she thanks you  for releasing her and asks about her mother.
Cless lies saying he didn't see anyone.  Now Mint (that's her name)
joins you. She's a powerful healer, and will help a lot in the future
battles.

 Equip the Rod you should have bought at Euclid on her. Now with Mint
in the party, you cannot enter the room with the dead body (since it's
her mother's body). You cannot go near the guard either, so you should
go down, then right, and check the sewer access, Mint will say
something, now check it again and you will be able to pass.

 As you enter the new zone, you will get a long message (I think it's
about how to give orders to other party members during battle). Now
you will find random battles, when Mint reaches level three she gets
the ability "First Aid", you can give her the order to use it during
battles by pressing the Y button, choosing the first icon, choosing
Mint (Cless can't cast spells) and then selecting the ability to use
and on whom.

 Head a little left and pick the Apple Gummy from the chest (if you
can't, then it's because you already have maxed out that item in your
inventory). Now go north and right to pick an Orange Gummy. Go back
down and then head left. Mint will talk about the Save Point, which
you can use now (step on it, go to your menu and select save).

 Save and go up, then right along the passage, and north. Now head
left and down to get a Wooden Shield (equip it on Cless). Go back and
head right to leave the screen.

 In the new area take the Apple Gummy and go up. Now head right, enter
the passage and go down to get a Savory (this item raises your max TP
by 5%, but it's better to use it later). Go directly north until you
get another chest (contains a Rapi), go down a little and then left to
the Save Point. Go left and up, then right to get a chest with 1000
Gald. Go back to the Save Point and use it. Use an Orange Gummy on
Cless if his TP are too low. Now go up and face the first real boss of
the game.


BOSS: Devil___________________________________________________________

Companies:   2 G Slug

EXP:         41
GALD:        566
----------------------------------------------------------------------


 First get rid of the two slugs using Cless' first short range
ability. Mint will probably spend most of her TP casting Pico Hammer
if she has it (she gets it at level 3). Use her to heal if you are
badly hurt.

 Once the two slugs are dead, go for the Devil. Just attack it with
the short range tech and it will not stand a chance.
______________________________________________________________________


Now follow the path and exit the area. Once in the forest, go down and
Mint will be attacked by a slime. Cless protects her, gets poisoned in
the process and faints. Horses are heard and Mint carries Cless to a
safe place.


-----------------------------------
3.4- Awakening of Dhaos
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:  Stone [1], Mixed Gummy [2], Protect Ring [1],
               Spectacles [1], Timer [1], Chain Armor [2],
               Rune Bottle [1], Che [2], Apple Gummy [1],
               Sabre [1], Sag [1], Cheese [2], Orange Gummy [1],
               Panashia Bottle [1], Ruby [Rare Item],
               Rabbit Charm [1], Revdoll [1], Lavender [1],
               Morrison's Book [Rare Item]

----------------------------------------------------------------------


 Cless calls for his mother and father in nightmares. When he wakes
up, an unknown man is standing by the bed. This man introduces himself
as Trinix D. Morrison and explains you are in his house. Then Mint
comes in.

 When you can walk, exit the room though the door Mint just used and
go down the hallway. Follow the stairs down and exit the house. Go
near the tree left from the entrance and an arrow will pass by. You'll
be happy to see that it's just your good old friend Chester. Everyone
comes outside. The long chat involves Cless' parents (Miguel and
Maria) and Mint's mother (called Merril), whom Morrison seems to have
known. After the conversation, Morrison leaves, and then everyone else
goes into the house to talk about what happened.

 During the chat, someone knocks the door. It turns out it's Tristan!,
the old man who left the village before you went hunting. The party
decides to go help Morrison fight the one responsible for the
destruction of Tortis. For some reason, the Earring disappears from
your Rare Item list during this scene (I guess it's related to the
story, since the earring is mentioned in the conversation). Check out
the music and go down the stairs. In the hall you will find a person
selling items, buy a few Orange Gummies, and the gear for you
characters that you can afford (concentrate on Mint and Cless and
don't buy Chain Armor, you will get two pieces soon for free). You
can go back to Tortis and get the sword in the upper floor of Cless'
house now.

 Go outside, go left from the tree that Chester hit with an arrow and
there should be a hidden chest containing a Stone. Exit to the world
map and save if you want to.

 Head south until you see a cave and enter it. Inside the cave, go up
and cross the bridge. A little north from there you find an enemy
guarding a chest (contains a Mixed Gummy). Go near Tristan and he will
tell you that Morrison went into the cave and then give Cless his
first combination Skill, in order to use it, you have to master the
abilities that are part of the skill (that's the meaning of the % next
to the techs). In short, make sure that you use every skill with a %
next to it's name at least a hundred times.

 Now enter the real dungeon by going north. When you get to a hallway
with many doors, enter every one and choose to open the coffin, you
will have to face a monster in each and then you will get your well
earned item, the items you get are:

  First Coffin - Protect Ring
 Second Coffin - Spectacles
  Third Coffin - Timer
 Fourth Coffin - Chain Armor
  Fifth Coffin - Rune Bottle


 You can't enter the big door in the middle of the hallway, so you
will have to go deeper into the dungeon by the stairs in the near the
right end. You will see a few rooms with nothing remarkable, just go
through them.

 When you get to a place where the path splits, go down first and
collect a Che and an Apple Gummy and then go back to the last room.
Head right, there are a few chests in here, the one to the north has a
Saber (equip it on Cless if you don't have one yet). From the right
door you can go north to another room with many small statues and a
Chain Armor. Check the fourth statue from left to right to activate a
switch that makes appear two chests in the last room.

 From the room with the Chain Armor, grab your new treasure boxes
(they contain a Sag and a Mixed Gummy). Take the lower door. In this
room go right first, grab the bag with a Cheese, heal up and save,
then check the big statue to fight it. To defeat it, simply have Mint
cast Pico Hammer on it and attack with Cless' first short range tech
until it dies.

 Once the enemy is defeated, get in front of the statue and press the
action button to move it. Go left, down, and then left again to put it
over a weird looking tile on the floor (you'll now you placed it well
when the door opens). Before you go through that door, go all the way
right and enter the door guarded by two small statues, there you will
find a Che, an Orange Gummy and a Panashia Bottle.

 Now go through the door you opened with the help of the big statue to
get the Ruby (a rare item). Go back to the hallway with the big closed
door, which won't be closed anymore. Inside you find a teleport field,
step on it.

 In this room with lava you have to move from platform to platform
using the tiles. First take the upper tile, when you get down, go a
little left and throw the switch on the wall. Before you go back, take
the northern tile and grab a Rabbit Charm and a Cheese. Go back to the
platform with the transporter and go down a little, don't take the
stairs yet, just wait for a tile and go to the platform on the left to
grab a Revdoll.

 Go back to the first platform and take the tile in the right end of
it. While you ride it Cless loses the Ruby, go down the stairs and try
to get it back, it will drop to the floor below. Go back up the stairs
and step on the symbol, Cless will start flying! Take the tile back to
the first platform again and this time go down the stairs. While you
are floating you won't get damage. Go down and get the Ruby, follow
the short path and get the Lavender from the chest.

 Go back up and enter the big door in the platform with the symbol.
Save and heal up. In the next room you will fight two Golems. Have
Mint cast Pico Hammer on one of them and throw everything you've got
at the other. If Cless is at level 9 you should use his second long
distance tech on the Golems to kill them quickly.

 After the fight, unequip everything from Chester to sell it later, as
he won't be in your party for a long time. Go ahead to find Morrison
talking to the person who took Cless' pendant. He will enter the
energy field and put the pendant to release the wizard we saw in the
intro. The bad guy mentions that the wizard is called Dhaos. During
the conversation the tomb opens, Dhaos comes out and destroys the bad
guy! When he's getting ready to destroy the party Morrison gives Cless
a book and starts casting a spell to take you to a safe place. Seeing
Morrison wont make it in time, Chester attacks Dhaos directly, and so,
only Cless and Mint are warped, leaving the other two behind.


-----------------------------------
3.5- A new world, or an old time?
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:  Broken Bow [Rare Item], Food Sack M [Rare Item],
               Orange Gummy [2], Panashia Bottle [1], Sag [1],
               Timer [1], Revdoll [1], Spectacles [1], Life Bottle [1]
               Steak [1], Mystic Symbol [1], Elixir [1]


----------------------------------------------------------------------

 Cless wakes up calling for Chester, but only finds Mint lying nearby.
Not knowing where they are or the location of the others, they
remember the book Morrison gave Cless and look at it. After the
conversation Cless finds Chester's bow on the floor.

 Now you are on the map, enter the town next to you and approach the
group of people. A conversation will be triggered. Cless mentions he
comes from the town of Tortis, but now one there heard about it. The
old man takes you to his house and says his name is Lenios. At one
point Mint shows her healing powers, and then the old man shows his
own little trick. The conversation mentions Dhaos and that leads to
Lenios mentioning which year it is, that freaks out Cless and Mint,
because it's 100 years before their time!

 When night comes, the old man mentions he is an Elf (or half Elf, I'm
not sure), and that's why he can use magic. He mentions a person
called Klarth, in Euclid.

 Cless and Mint agree to stay in Lenios' house, but there is one
problem, only one bed is available, so Cless decides to sleep on the
floor. In the morning, talk to Lenios' wife to get the Medium Size
Food Sack (it can contain up to 2000 units of food).

 Outside the Item Shop, on the left side you find two bags containing
an Orange Gummy and a Panashia Bottle. Go to the Weapon Shop and buy a
weapon you like, the Fine Saber is pretty well balanced if you ask me.
Go by the Item Shop and buy anything you need.


 Now you should go to Euclid, but there are a few things to do before.

 First go to the southern forest, since you can go and rest for free
at Lenios' house, don't refrain your TP use with Cless' skills, it's
important that you master them. From the place where Cless and Chester
spot the boar (directly south from the entrance) head right to grab
two chests, one is barely visible, and the other is hidden under a
nearby tree (the chests contain a Sag and an Orange Gummy). From there
go up and pick up a Timer from the chest. Go to the big three where
Cless has a vision at the beginning of the game and get a Revdoll from
the chest. Now exit the forest, go to the town and rest, then leave
through the northern exit.

 The area where Morrison's house and the cave would be is empty, so
don't bother going there. There's a dock if you head a little north
and then go right. You can find Spectacles, a Life Bottle, a Steak,
a Mystic Symbol and an Elixir. Right from there is a cave, but you
will use it later.

 Now get some training. Stay near the town and use Cless techs as much
as you can, going to the town for healing when you run out of TP. The
enemies in the area leave some good Gald, it's better to save for
later. Don't overtrain your characters anyway, because you will be
going to a better place for EXP quite soon.


-----------------------------------
3.6- Euclid in the Past
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:  Charm Bottle [1], Mixed Gummy [1], Rune Bottle [1]


----------------------------------------------------------------------


 Once you are ready head to the mountain pass. Just like you did
before, you can choose the easy or the taxing way. I recommend you go
up in the fork (that's the taxing way), the encounter rate is higher
which gives you some good EXP and the chance to practice Cless' skills
a bit more.

 Once you are on the north part of the continent enter Euclid town.
Under the tree near the Inn is a woman, talk to her and walk away,
Mint will say something, now talk to the woman again and Mint will
decide to handle the conversation. The woman mentions someone called
Elwin. Go to the armor shop and talk a guy with blue hair, that's
Elwin! Cless tells him about the woman who wants to know him, and he
asks her name, but you don't knot it, so go and ask the woman, her
name is Nancy. Talk to Elwin and then to Nancy again. Make sure that
they both have disappeared, if not, keep talking to the two of them.
You may wonder what the point in doing this is, well, you have to do
it later anyway.

 Enter the upper right house. The person looking at the books is
Klarth, at first he will refuse to go with the party, but Mirald (his
wife, I presume) will make him go.

 Now that Klarth has joined the party, lets get the treasure available
in town: behind Klarth's house, to the right, you can enter the bushes
if you stand on the little flower on the floor, then move one step up,
and the rest to the right, in the bushes move up as far as you can,
left, up, left, down, left, up and finally left to get a chest with a
Charm Bottle.

 Left from the Armor Shop is a chest containing 1000 Gald. Go to the
food shop and buy enough Apples to fill your Food Sack (the maximum
you can have at one time is 15), and then buy as many as possible
(Apples cost 1 Gald and have a food value of 60!). Right and up from
the Inn you find a pair of chests containing a Mixed Gummy and a Rune
Bottle.

 There are some musicians in the center of the town , you can give
them money, and they will thank you accordingly, but whether you give
them money or not and how much you give does not affect anything.

 Exit the town and head to the town directly north (the town, not the
little house you find on your way north).


-----------------------------------
3.7- The Valley of the Sylph
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:  Thief Cloak [1], Opal Ring [1], Blue Ribbon [1],
               Apple Gummy [1], Spectacles [1], Talisman [1],
               Rune Bottle [1], Charm Bottle [1],
               Element Orb [Rare Item]

----------------------------------------------------------------------


 This is Harmel town, first go to the Item shop and buy a Pick and a
Rope, you will need them for the next dungeon. You should also buy a
few Holy and Dark Bottles (one makes you find less enemies, and the
other makes you find lots more when used, it's good for training).

 At the Inn you can talk to Nancy, who's on her way to see Elwin in
Venetia. The Weapon and Armor Shop in town sell some good equipment
for Cless, buy a new weapon for him, unless you want to go north to
the city of Venetia and buy a better weapon (it's not necessary).

 Exit the town using the same gate you used to enter (the south one)
and enter the little house you didn't enter before. Klarth explains
this place is called the Ron Valley (maybe it is Lone Valley?).

 Before entering the house grab the chest behind it (contains a Thief
Cloak). Inside the cabin the party meets Bart, he mentions his
daughter is missing, her name is Arche and she has a Pony Tail. Bart
gives you the Opal Ring (it can only be equipped on Klarth, it raises
his defense).

 Now exit the house and go north to enter a new area. You fight
enemies here, so be careful and remember you can always go heal at
Bart's place.

 Check the stones blocking the way and Cless will use the Pick to
break them, then go ahead. The way will be blocked by wind, head right
to discover the Sylphs making it. Try to talk to them to enter a
battle. The two blue ones are easily killed with one attack of Cless'
second long range tech (the one with lightning), but the other two are
healed with it, so you will have to make Cless run and jump to hit
them. When they are defeated go a few steps down and get the chest
(it has a Blue Ribbon inside).

 The next screen has a Save Point. In this screen you also find some
tornadoes, they draw some HP from you if you step on them, but it's
not a big problem. Go up until the Sylphs move you to the right, and
then go up again, and right as soon as you can to get an Apple Gummy.

 Where you are now are two different entrances to the cave and one way
that goes north (that one's to the right). The path going north takes
you nowhere, all you get is a short comment from Cless. Of the two
entrances to the cave, you should use the left one (the other one
leads to a place blocked by wind). So, enter the left opening and let
the Sylphs move you to the right, use the Save Point there if you want
to and check the little stalagmite near the hole in the floor to place
the rope. Go down.

 Down there go south and right, check the weird wall to break it with
the Pick. Go right as far as you can and break the wall to grab a
chest with a Spectacles, then go back a little and go down the stairs.
Now go right and up, and use the rope you find there.

 Once you are in the floor above, go directly south from the hole and
exit the cave, get the treasure ( a Kite Shield and an Amber Cloak)
and go back inside. Attack the group of Sylphs to your right (just
make Cless run and jump, don't use the Lightning skill or you will
heal them).

 Once the Sylphs are defeated, you can go to a new area of the cavern,
use the Save Point from before if you want to and then go north, to
the area with poison clouds. While in the clouds, you will some HP
with each step, it's best to fill your Food Sack to also recover a
little while you walk. Now go right and break the wall with your Pick,
then press and hold the action button next to the rock to be able to
move it. Place it on the hole in the floor to your right and the
poisonous gas will disappear.

 Go right as far as you can and the go down. Put the rope on the
stalagmite and descend to the floor below, which is filled with more
poisonous gas. What you have to do here is find two rocks and two
holes to eliminate the gas which sustains the monsters. If you run
into and enemy that looks like the monster that appeared when you
entered the place then RUN! That guy is quite hard to beat and doesn't
give any good EXP. If the enemy fight here annoy you, then use one of
the Holy Bottles you bought in Harmel.

 Go right to the Save Point and go down a little, then go right and
grab the rock. Move directly south from where it is as far as
possible, then go left until you hit the wall and place the rock over
the hole north from there. That's one, rock, one more to go! Go back
to where you found the first rock. From there go up and right as far
as you can (avoid the little hole) and grab the chest with containing
a Talisman. Now break the wall south from you and move the rock on top
of the little hole you just avoided. That should make the gas go. Now
go back up and notice that all the Sylphs are gone, so you are free to
take the chest near you (contains a Rune Bottle). There are no more
random fights in the cave either, so smile and take any treasures you
didn't take before.

 Go outside the cave and the party will comment on how the Sylphs are
back to normal now that the gas is gone. Go get the chest that the
Sylphs on the left where guarding before (it contains a Charm Bottle)
and  go right passing the caves and up. Cross the two bridges as you
head right and then approach the tree to meet Sylph, the wind
elemental. It says something about the Yggdrassil (the Tree of Life I
think) and then accepts to make a contract with Klarth. And thus,
Klarth gets his very first summon, and you get the Element Orb (a Rare
Item).

 Go back to Bart's place, he will meet you outside and ask about his
daughter. The party tells him they didn't see Arche and then discuss
the location of the Yggdrassil, which is south of Beladam, the very
first town you met in this period of time. But before you go anywhere,
use the beds in Bart's place to heal up. Also, now that Klarth can
summon Sylph, he will use it a lot, unless you go to his tactic menu
and change his settings.


-----------------------------------
3.8- Yggdrassil and the Destruction of Harmel
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:  None

----------------------------------------------------------------------


 Exit the Valley, then go to Harmel and buy any items you are running
short of.

 Make the long way to Beladam, go to rest in Lenios' house if you want
to and then use the lower exit of town to enter the forest. Go to the
place where the burned tree was when Cless and Chester went hunting
(if you didn't come here to get treasure right after you left Beladam
for the first time, then get it now).

 Klarth says that is the Yggdrassil. The spirit of the tree appears in
front of you and introduces herself as Martel. She Mana energy, which
is disappearing from the world. When Martel leaves Mint has an idea,
she tries to heal the Yggdrassil with the spell First Aid, but it's
useless. Klarth mentions the spirit Luna and the Morlia Gallery (gosh
I'd like to understand Japanese!). The Morlia Gallery is near
Alvanista, and to get there, you have to take a boat from Venetia. So,
exit the forest and go north, to Harmel.

 When you enter tha village you will notice something... It's been
destroyed! All the doors in town are broken, so the only thing to do
is to talk to the pink haired girl near the northern exit. She says
Demitel is the one who did this. Cless and Mint want to help her take
revenge on Demitel, but Klarth doesn't seem to be so happy with the
idea. The girl introduces herself as Ria Scarlet, and joins your party
as an NPC (Non Playable Character).


-----------------------------------
3.9- Venetia and Demitel's Island
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:  Protect Ring [1], Mixed Gummy [1], ?Book [1],
               Spectacles [1], Savo [2], Demitel's Key [Rare Item],
               Elixir [1], Apple Gummy [2], Bourb [1], Revdoll [1],
               Sesca [1], Helmet [1], Holy Bottle [2],
               Rune Bottle [2], ?Book [1], Ruby Ring [1],
               Diamond Ring [1]

----------------------------------------------------------------------


 Go north to Venetia. At the inn (go north from the entrance) you can
find Nancy again, talk to her and answer yes when you are asked
something (it's about helping her). Now go to the house north from the
inn and find Elwin to make a date between the two of them. Now go and
tell Nancy about the date. She will leave the inn, follow her and go
right, to the fountain. Talk to her and Elwin will show up. Leave the
town and re-enter. Go upstairs in the house where you found Elwin to
see his father (named Dogg) very angry at him for dating Nancy. When
the couple leaves use the door south from Dogg to get a chest with a
Protect Ring. Go to the font and speak to Nancy and then to Elwin
(he's hiding between the columns behind the fountain) and agree to
help him.

 Now with that couple set, lets get with the business in town. From
the entrance of town go right and enter the only house with a door
there. Talk to everyone, some people will talk about Demitel, who now
lives on a small island. Once you have talked to everyone leave the
house. Remember that you MUST talk to these people in order to be able
to take the ship to Demitel's Island.

 From the fountain, go up and right, talk to the guy on the boat and
pay him to be transported around. First choose number 1 to be taken to
the Weapon Shop (buy a new weapon for Cless and a Gem Rod for Mint).
Talk to the guy again and choose number 2, in the Armor Shop talk to
the person walking around and pay 3000 Gald for a new combination tech
for Cless, then buy any armor needed. Go back to the boat guy and
choose number four to be left near the Item Shop. Buy anything you
need and exit to the right.

 You are now in the docks of Venetia, but the only boat you can get on
right now will not take you to Demitel's island, so take the northern
exit to enter the city again. There go down and buy food at the store
(Apples and Beefs are the best, they are cheap and have a quite high
food value). Now go up and left to the fountain. Go past the place
where you took the boat the first time and talk to the captain of the
Ship. He will charge you 400 Gald per head, so you have to pay 1600
Gald.

 Inside the ship you can buy items from the guy in the upper left
corner of the bar. You can also rest and save in your cabin. And if
you talk to the captain, don't say yes or he will take you back to
the city. In the docks you can find two chests, one has a Mixed Gummy
and the other contains a ?Book. The Items that start with ? are items
on which you have to use a rune bottle to discover what they are. This
one transforms into a Hentai Book (hentai means pornography), it's a
weapon for Klarth, but it's very weak, so don't waste a Rune Bottle on
it.

 Now go north, to the left from the gates to the mansion is a chest
containing Spectacles. When you try to enter the party will say a few
words about Demitel and Harmel. Go in and ignore the crystal things.
Head left, there are three doors, the first one contains a Save Point,
in the second one (Demitel's room) go to the back to get a chest with
a Savo (it's hidden behind a pot) and check the closet next to the
chest to get Demitel's Key (a rare item). The third door in the
corridor is the bathroom's door, and someone seems to be using it :)

 Go back to the room with the crystals and head right. Of the two
doors use the right on first to get an Elixir, 430 Gald, a Savo, two
Apple Gummies and a Bourb. Now exit the room and use the key you just
got on the left door. There are random battles in this garden, but the
enemies are the same from before. Check the big tree four times to
get into a battle with two Oakpots. Use Cless long-range lightning
skills, make Mint cast Pico Hammer on them and let Klarth use Sylph
as many times as you want to.

 After the battle the big tree is no more and now the light can come
into the house. If your characters are hurt and have little TP (it's
very probable) go to the ship and rest in your cabin to recover.

 Back in the room with the crystal prisms, open the middle curtain,
then move the middle prism twice (that should make the light split
into two rays, each going to one of the other prisms), then move the
other two prisms three times, so the light goes into the orbs. A
passage should be open.

 Enter the just opened passage and go south until the path splits into
two, go left to get a Revdoll, then go right until you have the choice
to go up or down, go down and follow the path right to get a Sesca
(weapon for Cless) and a Helmet (helmet for Cless, duh!). Now go back
and this time go up. Use the Save Point and heal your characters,
don't forget to recover your TP if you are low on it.

 Proceed into the chamber where Demitel awaits. After quite a long
chat, Demitel attacks.

BOSS: Demitel_________________________________________________________

    Demitel
         HP   2700
         TP      0

2 x Lilt
         HP    600
         TP     20

2 x Golem
         HP    280
         TP      0

EXP            805

GALD          6440

ITEMS    Holy Bottle [2], Rune Bottle [2], ?Book [1]

----------------------------------------------------------------------


 An easy fight. Have Klarth summon Sylph to attack Demitel while
Cless uses short range techs on the Golems. Mint should just use Pico
Hammer on Demitel to prevent him from casting some nasty spell. Don't
worry too much about the Lilts, they have low TP, so after casting two
spells that Mint can easily heal they will not be a menace anymore.


 NEVER let Demitel alone for too long, or he will cast the Garnet
spell which can easily make a damage of more than 700 HP! When Demitel
is all alone use your best techs on him. The short-range skill that
gives many stabs to the enemy will work wonders. Have Mint ready to
heal all the time, because Demitel can hurt your characters quite
badly pretty quick.

______________________________________________________________________


 When the battle is over Ria says 'Thanks a lot' and other stuff, then
she faints and her soul leaves the body. Mint says something about a
ribbon, and then everyone freaks out because Ria gets up! She asks
where she is and where is Ria. It turns out she is Bart's daughter
Arche! So now you are taken to Bart's place. Arche decides to come
with the party, so now we have a Half-Elf that can cast magic! And
that's not all! The package includes a Ruby and a Diamond Ring! :)



-----------------------------------
3.10- On the Way to Alvanista
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Halberd [1], Veg [1], ?Book [1], ?Sword [1]


Spells to Get:   Fire Ball [Arche already knows this spell]
                 Ice Needle [Arche already knows this spell]
                 Grave [Klarth's house]
                 Ice Tornado [Klarth's House]
                 Eruption [Beladam, talk to Lenios]
                 Lightning [bought from woman in Venetia]
                 Storm [bought from woman in Venetia]

----------------------------------------------------------------------

 The ?Book you got from your fight with Demitel can be transformed
into a weapon for Klarth that's much better than the one he has now
(you transform things using Rune Bottles).

 Arche has two spells already, the Fire Ball and Ice Needle spells,
but can get a few more right now, so why not? First, go to Klarth's
house in Euclid and check the bookcase next to the bed (upper-right
corner of the house) to get the Grave spell, then check the right-most
bookcase (in a small corridor south of the room with the bed) for the
Ice Tornado spell. Now go to Beladam and talk to the good old Lenios,
he gives Arche the Eruption spell.

 Now go to Venetia. In the small house left from the fountain (not
Elwin's, the other) a woman can sell you two spells: Lightning (for
200 Gald) and Storm (for 1000 Gald).

 Remember there where a few item bags in Demitel's chamber that you
didn't have a chance to get? Well, why not go there now? Talk to the
Captain of the ship from before and pay the 1600 Gald. Work your way
to Demitel's chamber (remember you can use a Holy Bottle) and get the
items: a Halberd (weapon for Cless, quite strong), a Veg (food item)
and another ?Book (transforms into a slightly more powerful weapon for
Klarth).

 Go back to Venetia and heal at the inn. Once you are ready go right
from the fountain and talk to the captain of the ship there. Klarth
will convince him to take you. The price is 200 per head, so that's
800 Gald total.

 During the trip Klarth asks Cless which of the girls he likes the
most, Cless gets quite nervous about it, and asks about Mirald and
Klarth, making Klarth nervous too! A stranger introduces himself as
Meyer and goes to the pub. The party comments they are hungry, so
enter the pub. There are no sits left, but Meyer invites you to have
a few drinks with him. One hour later Klarth and Meyer are drunk and
happy, another hour later Arche starts drinking, and by the third
hour Cless and Mint already went to sleep, Meyer mentions Dhaos and
the country of Mid Galds, then he goes to sleep. Klarth has to drag
Arche into bed (and she seems to be dreaming about Cless).

 The next morning Meyer knocks the door and Klarth knocks him! It
seems there's something wrong about Meyer, Klarth and Arche have a
hangover and Mint is just sleepy, so Cless has to go all by himself to
look for Meyer. Save your game if you want to, if you haven't equipped
the halberd you got at Demitel's Mansion then equip it now, it's very
powerful. When you are ready exit the room and go north, to the pub,
go outside and talk to Meyer to engage in a battle.


BOSS: Meyer___________________________________________________________

Meyer
         HP   2400
         TP      0

EXP            450
GALD          4000

ITEMS    ?Sword [1]

----------------------------------------------------------------------

 This battle is not hard even with Cless all alone. Most of Meyer's
attacks are weak but some of them can make up to 200 of damage, which
is quite a lot. The boss is fast, but is you make the most out of your
techs you will win easily.
______________________________________________________________________


 When the battle is over Klarth comes out and talks about how there's
something in Alvanista related to Dhaos.


-----------------------------------
3.11- The Kingdom of Alvanista
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Laven [2], Bourb [1], Black Onix [1], Sranofra [1],
                 Gungnir [1], Amethe [1], Permit [Rare Item]


Spells to Get:   Tractor Beam [Magic Research Room in the Castle]
                 Thunder Blade [Magic Research Room in the Castle]

----------------------------------------------------------------------

 In the docks of Alvanista you can catch a ship going to the docks
near Beladam (but don't want to go there, so don't say yes to the
Captain if you speak to him). There's a chest in the docks that might
be hard to get because of the crabs. You have to go down the short
stairs near the old lady talking to a sailor and follow the path, the
problem is, it might be blocked at some point by a crab, and even
worst you may get the item and be stuck for a while if a crab gets in
the way! The item is a Laven, so try to get it (another tip is, if a
crab is blocking the path, exit the screen and re-enter, all crabs
will be reseted to other position).

 About the ?Sword you got from Meyer, it transforms into a Fameface,
a water elemental sword. It's weaker than the Halberd you found in
Demitel's chamber, and the next boss you face absorbs water, don't
equip it.

 Okay, the city is quite big and has plenty of things to see. In the
food shop fill your food sack as always. The weapon and armor shop
sell things that are a little bit better than what you have now, but
you can go to better stores pretty soon, so don't spend all of your
Gald. The Item shop sells some good stuff, they have Rune Bottles (too
bad they are so expensive) and good equipment, such as an item that
raises attack by 10% (it costs 10,000 Gald). Nancy and Elwin are there
too, they seem to be doing well. In the Pharmacy buy Apple and Orange
Gummies if you don't have any, and don't go down the stairs to the
pub, you will be going there later).

 There's a boy in the right side of town whom you can race. Speak to
the man next to the lady and answer yes three to see the route you
have to follow. Look at the 'Secrets and Extra Stuff' section of the
FAQ to see the rules of the contest. The prices you can get are:

1.-Cateye
2.-Good Beef [Food value 700]
3.-?Sword [transforms into a weak Long Sword]
4.-?Sword [Transforms into a Fameface]

 The only thing worth to get is the Cateye, the Goodbeef isn't that
impressive and you already have a Fameface and a Long Sword. Try to
get as many Cateyes as you can, they can be sold for lots of money
later.


 When you are ready go outside, save and go to inn of the city (we'll
explore the area later). When you go to sleep the party will think of
a way to sneak into the castle, and Arche's broom seems to be the only
way. Answer 'Yes' to sneak into the castle, and 'No' to just go to
sleep (if your characters are low on TP then choose no).

 Answer to and then yes again to confirm. Arche will take everyone up
to the castle. Inside, you have to wait until the guards are outside
the screen to walk past the hallway the are watching, you will be
kicked out (only to the balcony) even if the soldier is facing the
other way. Before going any further, make sure Cless isn't equipped
with the weapon you got from Meyer, because the next boss absorbs
the damage from water elemental stuff. Also, turn off Arche's ice
spells (go to her skill menu and press Y next to the spell). Equip
the Stone you got a chest in Morrison's house on one of the characters
(Mint is a good option) to protect him/her from the Tractor Beam spell
the boss will be casting.

 Go to the right and don't enter the trone room (it's empty), enter
the door in front of the stairs (there's nothing downstairs). The
prince will be in the dark room. He calls for the guards, and the
party realizes that the bird is controlling him. The bird then goes
next to the prince and reveals it's true form, Jamiel. You have to
fight the demon now.


BOSS: Jamiel__________________________________________________________

Jamiel
         HP   3400
         TP    100

Ars [2]
         HP   2500
         TP      0

EXP            825

GALD         10528

ITEMS    Laven [1], Bourb [1], Black Onix [1]

----------------------------------------------------------------------

 First destroy the two Ars with Cless' techs while Klarth and Arche
cast spells on Jamiel to prevent her from casting any powerful spells
on your party. Mint must be ready to heal all the time, for Jamiel's
attacks are really strong.

When both Ars are dead, go for Jamiel, but don't get too close. Have
Cless use his long distance skills and the others cast spells (Arche
must not use ice or water spells or the boss will be healed).

 Jamiel can protect herself with a magic bubble anytime, during this
times, Cless cannot hurt her, he will be hurt instead if he touches
the bubble.

 When you win you will receive some EXP and a ton of Gald. Also, the
Black Onix, an item that raises the wearer's MAX HP by 30%
______________________________________________________________________



 Upon Jamiel's defeat the prince freaks out and the guards come in to
get you and take you to jail.

 After some time in the cell, a person (called Runeglome) comes and
takes you out. It seems that they realized you saved the prince from
Dhaos' control. At the trone room Runeglome gives Klarth a new book to
use  a weapon,  the Gungnir for Cless  (it's pretty strong)  and the
Amethe Ring.

 You can now explore the castle freely. First go down the stairs in
front of the prince's room. In the left room talk to a pink haired
person in a green hood, buy the Thunder Blade (12,000 Gald) and the
Tractor Beam (4,000 Gald) spells. Talk to everyone else there, they
mention the location of the elemental spirits you will have to
contact (you MUST talk to the people here to be able to access
Undine's Cave).

 Go down the stairs that are right from the throne room. Go right from
the stairs and talk to the old guy there, he will ask something (he
gives Cless a new class, which doesn't affect a thing). In the center
of this room is a guy against whom you can play a little game, look at
the 'Secrets and Extra Stuff' section for more info. You get a Mental
Ring from this game (only once, after that the guy won't play with
you).

 The floor below doesn't have anything worth of noticing (only two
guys that play with the BGM speed). To the right you can visit the
castle's jail, but you cannot go too far.

 Leave the castle and go to the pharmacy in town (from the castle
gates go left, down as soon as possible and left again until you see a
sign on a building). Go down the stairs there, to the Adventurer's
Guild. The guy near the stairs will sell you a new combination tech
for Cless for 6000 Gald (if you run out of money, go outside and get
it from monsters, or just sell the stuff Cless doesn't need any more).
Talk to the old man behind the counter to receive the Permit to enter
the Morlia Gallery (it's a rare item). If you talk to the old man
again and answer yes if you want to hear Sakuraba play the Piano
(Sakuraba was one of the composers of the game's music). If you talk
to Sakuraba he will sell you a password for 1000 Gald, but you don't
need to ask for it, since I'll tell you the password when you need it.

 You can enter the Morlia Gallery now, but you cannot do a thing there
without the four Elemental Spirits, you have one of them already, so
there are only three left.

 Before going anywhere, exit Alvanista and cross the left bridge,
avoid the house near the lake (you can't do a thing there yet) and go
along the southern shore to reach a small camp. Talk to the woman to
get a new combination tech for Cless (remember that, in order to use
them, you have to master the long and short range skills that compose
them). Go back to Alvanista and now cross the right bridge, head
south, then left and south until you reach another small camp, talk
twice to the man there and he will offer to sell you a new combination
tech for Cless for 12,000 (buy it of course, if you don't have enough,
then stay in the area fighting enemies until you can pay for it).

 The next three chapters can be done in any order, but it might be
easier to make them in the order presented in this guide.



-----------------------------------
3.12- Undine's Water Cave
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Orange Gummy [1], Spectacles [1], Rune Bottle [1],
                 Aqua Cape [1], Sushi [2], ?Book [1]

Spirits to Get:  Undine

----------------------------------------------------------------------

 Go to Alvanista's harbor and talk to the captain of the leftmost ship
to travel to Venetia. Stay at the inn there and then go talk to the
captain of the ship that took you to Demitel's Island. Now you can
choose where to go, 1 takes you to Demitel's place, 2 takes you to
Undine's Cavern (choose 2, duh!).

 In the pub of the ship you can buy Items from the guy in the top-left
corner. When you are ready, go north from the ship and enter the cave
(the other way takes you to the map, and that's useless at the moment
unless you want to save). Inside the cave there are strong enemies
given some good experience, so if you want to, use a Dark Bottle to
fight enemies more frequently and go to rest at the ship when you need
to.

 When you are ready (with all characters around level 20 you will be
OK) go right, follow the path and go down the stairs. Cross the little
bridge and throw the switch on the wall to the right, then  go up,
left and go down the stairs there. Get the chests in the formerly
flooded pool (contains an Orange Gummy and Spectacles). Go down the
stairs in the same pool. Get the Rune Bottle and throw the switch.

 Go back the way you came into the room and throw again the switch to
make the water re-flood the pool you have just been to. Use the top
left door, enter the empty pool, get the Aqua Cape from the chest and
equip it on someone (it reduces damage from water). Go through the now
unlocked door.

 There are two pools in this room. First go into the left one (it
should be empty), get the treasure (it's Sushi) and then go down the
stairs to throw the switch. Go back up and exit north use the Save
Point if you want to and proceed. There are two switches here, the one
nearer to the stairs makes the pool in this room flood (that's useless
now), the other one changes which pool is filled in the last room. Of
course throw the second switch and go back. In the right pool (now
empty if you did it right) get the chest (contains a Sushi), then go
downstairs and throw the switch (you should hear a weird sound when
you throw it).

 Go into the room north, there should be a hole in the ground of the
pool. Save and heal, both HP and TP, because a boss battle is to come.
Go to Arche's Skill menu and turn off all of her Ice spells, and do
remember to go to the tactic menu and put her and Klarth in the 'Cast
Many Spells'/'Call Many Spirits' mode. Cross the empty pool and throw
the nearest switch, the one that floods this room. Undine will appear
and quickly attack you!

BOSS: Undine__________________________________________________________

Undine
         HP   6450
         TP    300

G Red
         HP    650
         TP      0

Squid
         HP   2243
         TP      0


EXP           2618
GALD          8885

ITEMS    ?Book [1]

----------------------------------------------------------------------

 At the beginning of the battle have Arche cast Thunder Blade on the
G Red to eliminate it (it can do some damage if you let it). If Cless
is at level 23 or above he should have the Phoenix skill, use it on
the Squid until it dies, and then go for Undine, it takes an awful lot
of her HP (for my case, about 800!). If Cless does not have the
Phoenix skill, then attack with his Lightning Kick, it does pretty
decent damage, if she gets too close, the skill that stabs the enemy
many times fails on her, so don't use it. Klarth should cast Sylph on
Undine to prevent her from casting a spell (remember that you cannot
attack the Squid with Sylph, it won't hurt it). Have Mint use Hammer
on Undine to knock her for a good while. IF you want to, use a Flare
Bottle on Cless to raise his attack power for a short time.

 As for Undines attacks, she can cast a spell that drops an ice ball
on a party member, this damages for about 600 HP. The worst is not a
spell, but a skill she has. She moves her sword and a wave of energy
crosses the whole battlefield, hurting your guys quite badly and
stopping the casting of any spells. If Mint is at level 23 or above,
have her cast the Nurse spell, which heals all characters on the
screen at once (if she's not at level 23, then have her heal two of
them and use Apple Gummies to heal the others).

 The key for this battle is to bomb her with all you've got. When
she's alone, make sure that Arche uses Thunder Blade and that Klarth
calls Sylph (it won't hurt her much, but it will stop any spells)
while Cless uses his Phoenix tech. After a not-that-long time, Undine
should be defeated.

______________________________________________________________________



 Okay, now Klarth makes a contract with Undine using the Aquamarine
Ring and you have to leave the dungeon, but first, turn off Undine
from Klarth's skill menu, to avoid healing the enemies in here. Don't
waste a Rune Bottle on the ?Book you got from the battle because it is
a weapon for Klarth that you should already have.

 Save if you want to and go south, past the chamber with the two
pools. When you get to the screen where you found the first switch of
the dungeon, you have to throw it and go up, left and down, because
the door leading to the path around is now locked. Cross the pool and
exit the cave.

 Go to the ship and say yes to the captain to leave to Venetia. There
go to the house of Elwin's father, if you talked to Elwin and Nancy in
Alvanista, Klarth should say something, and then you should be asked
wetter you want to tell the man where Elwin is or not. It's your
choice, I used to think this made him accept the feelings of his son
for Nancy, but it seems I was wrong (thanks to Diego Campano for
correcting me about this).

 From Venetia catch the ship to Alvanista, to go for the next spirit.



-----------------------------------
3.13- Ifrit, the Fire Elemental Spirit
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Mixed Gummy [2], Spectacles [1], Talisman [1],
                 Resist Ring [1], Sorcerer Ring [1], Savo [1],
                 ?Sword [1], Foot [1], Lava Key [Rare Item],
                 Charm Bottle [1], Flame Cape [1]

Spirits to Get:  Ifrit [In the Fire Cave of Flare Land]

Spells to Get:   Fire Wall [In Ifrit's Chamber]

----------------------------------------------------------------------


 In Alvanista, get any spells or techs for Cless you couldn't pay
before (refer to 3.11). Refill your supplies of Gummies, Holy Bottles,
Dark Bottles, anything you have spent and buy a few Rune Bottles if
you don't have any, and of course, do fill your Food Sack, remember
that the cheapest way to do that is with Apples.

 Once you are ready, go to the map and cross the bridge to the right
of the city. Go south and enter the little structure on the shore,
that's the docks. Get on the Ship and talk to the Captain, the price
to go to the Flare Land is 80 Gald per person, 320 Gald in all. Accept
of course.

 When you get to the desert continent exit the docks (use the narrow
path south). Go directly east to get to Olive Village. There are two
treasure chests in the city, one is near the southern entrance of the
village (contains a Mixed Gummy) and the other is north, between two
houses (contains 2600 Gald). Buy equipment you need (you can get to a
city with better equipment right now, but you have to travel quite a
lot and the stuff there is VERY expensive). In the Item Shop buy two
Silver Capes, one for Mint and one for Arche, then use a Rune Bottle
on them to make them Princess Capes (protect much more, against what,
I don't know!). Use a Rune bottle on the Aqua Cape you got from
Undine's Dungeon to make it a Flame Cape that reduces damage in
Ifrit's Cave (equip it on Cless or Klarth). In the Food Shop is a
bunch of weird people (probably programmers). Oh! make sure you have
Panashia Bottles, because some enemies in the next dungeon can
paralyze Cless.

 When you feel ready, go East from the city, save your game and enter
the cave. Inside, equip Cless with the Fameface you got from your
fight against Meyer (it is a ?Sword until you use a Rune Bottle on
it), it is a water elemental weapon, so it will hurt enemies pretty
bad in here. Make sure Klarth can summon Undine (from his Skill Menu)
and turn off Arche's fire spells (such as Fire Ball, Eruption, etc.).
If Cless has the Phoenix Skill, replace it by another one, as it will
not hurt the enemies here.

 Go right and up to get a chest (contains Spectacles), then go south
and down the stairs. Go south here and get the treasure chests, they
contain a Talisman and a Resist Ring, then go left and up to get the
blue chest containing a Sorcerer Ring. With it you can shoot rays of
energy (if it is equipped, of course), so equip it on one of the
characters and go back, because the door here is locked.

 From the stairs go all the way left (ignore the door you find in your
way for now). The door is locked, but there is a button in the wall
that you cannot reach normally. Walk over the column, face the button
and press A, the ray from the Sorcerer Ring should open the door. Go
through it, and get the three chests in the top-left corner of the
room /they contain a Savo, a ?Sword and a Foot). The Foot raises the
attack power of the character by 10%, so equip it on Cless if he
doesn't have one yet. Go south and down the stairs to continue with
the dungeon.

 Go through the empty room and when you get to the room where the door
locks behind you get the three chest containing a Mixed Gummy, 1000
Gald and the Lava Key (a special Item). Continue on and you will reach
the chamber where you got your Sorcerer Ring. Go up the stairs and
walk left to the open door you ignored earlier, go through it.

 Go left from the Save Point and get the Charm Bottle from the chest,
then shoot the button on the upper wall to open the door near the save
point. Recover all your HP and TP and save, because the battle against
Ifrit is near. Go Through the door, and use the Lava Key on the next
one. Use the Sorcerer Ring on the pillars over the lava to knock them
down and be able to walk around (it's really easy).

 When you cross you will find Ifrit guarding a chest, get near him and
he will say a few things and then attack.


BOSS: Ifrit___________________________________________________________

Ifrit
         HP   5500
         TP      0

EXP           1000
GALD          8000

ITEMS    Flame Cape [1]

----------------------------------------------------------------------

 He's really easy to beat. Ifrit can teleport around and throw a few
fire balls at your characters.

 To kill him quick use a Flare Bottle on Cless and have him use Short
Range skills (that should get about 500 HP per hit!) while Arche casts
Thunder Blade and Klarth summons Undine (she can knock about 1000 HP
from Ifrit each time she's summoned). Mint should try to use the Slow
spell on Ifrit to make it easier for your other spell casters to get
a spell out without being hit.

 Ifrit should die in a few minutes this way, without any difficulty.
______________________________________________________________________



 After the fight, Klarth makes a contract with Ifrit, using the Garnet
Ring. When the talk is over get the chest in the back for the Fire
Wall spell. Now Turn off Ifrit and Fire Wall from Klarth and Arche's
menu because they will heal enemies in here. Exit the Fire Cave now
and return to Olive Village to heal up, then go back to Alvanista.



-----------------------------------
3.14- Gnome, the Spirit of Earth
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    ?Book

Spirits to Get:  Gnome [In the Cave East of Beladam]

Spells to Get:   Stone Wall [In Gnome's Chamber]

----------------------------------------------------------------------

 In Alvanista do as always, buy any Items you need (remember that Rune
Bottles are always useful, so make sure you have a few). Go to the
Adventure's Guild (the place under the pharmacy where you got the
permit to enter Morlia Gallery) and talk to the guy right from the
counter (he's the one that plays the Piano). You can go the pub and
pay 1000 Gald to Sakuraba to get a password you need for the next
dungeon, but you have a guide here so why would you waste your money?

 Go to the docks of the city and get on the Ship to the right, talk to
the Captain and he will offer to take you to the docks east of Beladam
for 100 Gald each, making a grand total of 400 Gald. Say yes, because
Gnome's Cave is near that place. Note that this ship is a Cargo Ship,
so there's is no pub and there is no guy to buy Items from, and, more
importantly, they won't wait for you, so you will have to take long
way back later!

 Once in the continent of Beladam (and Euclid), exit the docks (get
the treasure if didn't get it after leaving Beladam for the first
time). Exit the docks and walk South over the bridge and then East to
the cave (if you are hurt for some weird reason, then go to Beladam
and rest).

 Inside the cave cross the bridge to your right and go north. Touch
the door and you will have to put the password. You have to choose a
syllable (in Japanese characters of course) each time to form the word
you were given by Sakuraba. The password is KIKURIN, so the numbers
are: 3124. If you did it right, the door should open.

 Go down the stairs, go south through the door, then go right and up
to talk to the small guy. He will ask if he can come along. Answer
yes and he will start following you, but he's not fast, and you have
to keep him near you when you pass from a screen to the other.

 Go south (remember to keep the guy near you, and make sure he appears
after you in each screen, if not, then go back for him). This screen
has lots of his people like him, but they a re a little hostile, and
attack you if you come too close. The bad part is that they seem to
be unbeatable! So watch your step when walking near them and run away
if you enter a battle. Walk left, ignoring the first door you see (it
takes you nowhere) and then go through the next one, follow the path
avoiding the guys that go after you (equip the JetBoots and press A to
run in the field and you will be safe). Remember to wait until the
small guy is near you to cross the screen.

 Go north and then right, talk to the group of guys and they will run
out with the one following you. Go right and downstairs. Cross the
bridge to the right and go through the door up there (following the
other path takes you to the same place anyway). Use the Save Point
because the battle against Gnome is near. If you ask the guys guarding
the doors North from the Save Point they will ask you something.
Saying yes makes you fight them, and they are still unbeatable, so I
think you understand you shouldn't say yes. The top-right door takes
you around back to the bridge you just crossed, so it's useless.

 Okay, after healing and saving, go right from the Save Point and
examine the switch and choose yes. The alarm will sound and all the
little guys will leave their post to go see what happened. Now's your
chance! The top-left room is empty, so the only thing to do is to
enter the middle room (make sure you are healed before!). The party
will go near the chest and Gnome will attack.

BOSS: Gnome___________________________________________________________

Gnome
         HP   3400
         TP    150

EXP           2300
GALD         13003

ITEMS    ?Book [1]

----------------------------------------------------------------------

 Gnome can be more an annoyance than a menace. It has a rocket attack
that doesn't hurt the guys badly, but that stops any spells, and you
cannot attack it while it is underground or in the air.

 Whenever you see that the four shadows are going into one point of
the ground, calculate the time it takes your guys to cast spells and
have Mint use the Hammer spell, have Klarth summon Ifrit and Arche
cast Thunder Blade. Use a Flare Bottle on Cless and hit it with your
best techs. If you have good timing and a little luck, you can hurt
Gnome pretty badly, leaving it ready to be defeated the next time it
shows its head.

 Remember that when Gnome starts its missile attack you can't do a
thing about it, only wait until it stops and heal if necessary.

______________________________________________________________________


 After that annoying battle Klarth makes a contract with Gnome using
the Ruby Ring. Now open the chest in the back to get the Stone Wall
spell for Arche. The ?Book you got from the battle is just another
Hentai book, so it's not worth the Rune Bottle. Now exit the cave, you
will notice that all the little guys are gone now and you can walk
freely. You will have to walk North to Venetia, because the Ship you
used to come here is gone. If you need to rest go to Beladam and use
Lenios' beds.

 Go through the Mountain Pass, this time around use the short path,
because the enemies in this area don't give good experience at your
levels. Buy anything you need in Euclid and then just go to Venetia.
Get on the ship to Alvanista and that's it!


-----------------------------------
3.15- The Morlia Gallery
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Orange Gummy [1], Laven [1], Protect Ring [1],
                 Stea [1], Rune Bottle [3]Lemon Gummy [2], Cake [2],
                 Misty Broom [1], Apple Gummy [1], Turquoise Ring [1],
                 Stone [1], Broken Ring [Rare Item], ?Rod [1],
                 ?Armor [2], Bourb [1], Black Onix [1]

Spirits to Get:  Maxwell [10th floor of the Morlia Gallery]

----------------------------------------------------------------------

 Well, buy all the Items you might need, such as Apple and Orange
Gummies, Panashia Bottles, Flare Bottles, and don't forget to bring a
few extra Rune Bottles, because you might need them. Go to the Food
Shop and fill you Bag (again, the cheapest way to do it is buying
Apples and filling the Sack, them repeat until it is full). Buy 15 of
any food available, just in case. Make sure you still have the Pick
and the rope you bought a long time ago (you don't want nasty
surprises)

 When you are ready leave the town and cross the bridge to your right.
Go south. The Morlia Gallery is near the Docks where you caught the
Ship to the Flare Land, just go right and up from there and enter the
cave.

 Inside a guard will ask to see your Permit and you will be able to
go on (if the guard doesn't let you in, then go back to Alvanista and
talk to the old man behind the counter of the Adventurer's Guild under
the pharmacy).

 In this floor go up and left to get an Orange Gummy from the chest.
Check the switch on the upper wall and choose 'Yes' to throw it. Don't
go down the stairs you see there, they lead to the fourth level, but
the door is closed at the moment, so you would be wasting your time.
Now head right, into the next screen. Go through the door (if it's not
open, you forgot to throw the switch). Go downstairs here.

-Second Level-

 Step on the switch that's right from the door and it should open. Go
through the door. Check behind the sign and you will get a Laven from
a barely visible chest. Walk left to the next screen. Press and hold
the confirm button next to the statue of a woman and move a little
right and then down. Place the statue on the switch and the door will
open. The chests in the room contain 2000 Gald, a Protect Ring, and a
Stea. Remember to throw the switch and go back to the room with the
sign, then head right and go downstairs.


-Third Level-

 Go a little right and north as far as you can. Step on the symbol on
the floor that says 'ON'. Cless will start flying (just like in Dhaos'
Shrine). Go south and left as far as possible avoiding the symbol that
says 'OFF' (or Cless will be walking again). Then fly North and
through the door (it would close if you were walking). The next door
is just like the one you saw in the Second Level, but you are flying
now, so, go a little North and DO step on the symbol that says 'OFF'.
Cless will be walking now, so step on the left switch and go through
the door.

 Head right into the next screen. Move the statue away from the switch
and head South. The door will close behind you, but it doesn't matter,
because all you have to do now is walk right and go down the stairs.


-Fourth Level-

 When you get here all you see is a short corridor, at the end of
which is an angry woman, but if you look closely, the middle torch is
not lit, check it a few times and you will be given the option to
throw the switch (choose yes, of course). A passageway opens, leading
to a room with two doors. The right one is open, so go through it.
Talk to the woman there and step on a switch, when the woman steps on
The other switch (if she's coming towards the one you are on, then
move to the other) a chest with a Rune Bottle will fall.

 Go back to the last room and step on the left switch. Go through the
door that opens (should be the left door). In this room read the sign
(it says Up, Up, Down, Down, Left, Right, Left and Right). Walk right,
into the next room, where you find a statue and four switches. Ignore
the statue for now and step on the switches in the order the sign
indicated (if you make a mistake during this process just start
again). When you hear a door opening go back into the room with the
sign. From it walk a little to the right and down. Go through the just
opened door and use the Save Point if you want to (you probably do ;).
 Throw the switch on the wall and the door there will open, now you
can go between the 4th and 1st level anytime you want to. Step on the
switch there, but don't go down the stairs there, they lead to the 9th
level, but the door is closed there.
 Go back to the room with the statue. The door is now open. Take the
statue with you through the door and place it on the switch there. Now
you are free to go to the Fifth Level.


-Fifth Level-

  This level is in absolute darkness, except for the ligth surrounding
you. From the stairs walk right into the next screen. Keep going right
a little and then go up, a woman there says something. Walk a few
steps left (until you hit the wall), then go up, and finally right to
find a door with two switches like the one's you have seen several
times in this dungeon. Open it and go through it. Remember the ring
you used in the cave where you got Ifrit? Well, you will use it now,
equip it on someone, stand in front of the button on the wall and
shoot. If you do it right, you will hear a door opening.
 Exit that room walk directly left, into the next screen. Walk near
the southern wall of this corridor and ignore the first path going
down. You should see an open door soon, go thorugh it and down the
stairs.

NOTE: If you have any troubles to find anything in this room, use this
      map:
 ____________________________________________________________________
/Morlia Gallery - Fifth Level Map                                    \
||
|   __________________D_                                             |
|  |  __ ___   ____   __|   s - The stairs that come from the 4th    |
|  | |##S###| |####| |##        level.                               |
|  | |######| |####| |##    S - The stairs that take you to the 6th  |
|  | |######| |####|  |       level.                               |
|  | |###s##| |####|   W|   W - The woman.                           |
|  |           |   D - The door to the room with the switch.|
|       # - Places where you cannot walk.        |
|____________________________________________________________________|



-Sixth Level-

 In the first room just go through the door you see. The next room is
dark, and has spikes on the floor, but all you have to do is walk
right into the next screen (make sure you are healed for battle after
walking over the spikes).

 In this screen you can see a chest, but the teleporter takes you back
to the room with spikes if you try to come near it. What you have to
do is enter the room that's near you, where there are three statues,
each on a switch on the floor. Move the rightmost one and throw the
switch on the wall it was covering. A path opens, leading to the chest
that contains a Lemon Gummy. Once you take it put the statue back in
place and leave the room using the door (you can also step on the
teleporter and come back from the room with spikes).

 From the room you have just been to, walk south and go down the
stairs into the 7th level.


-Seventh Level-

 Use the Save Point here and then use shoot energy from the Sorcerer
ring to the unlit torch. A transporter should appear and you should
step on it of course.

 You are taken to a dark room. If you walk few steps to the North you
can see a chest, but if you try to take it a hidden transporter makes
you go back to the last room. The room is square, so you have to walk
the other way to be able to get the chest and continue. When you
finally get the chest (it contains a Lemon Gummy) keep going and you
will be teleported back into the room with the Save Point. Use the
teleporter again and you will be in the same room, but in a different
part of it. A new chest will be near you, but you have to take the
long way around again. This time the chest contains a Cake. step on
the teleporter to be back on the Save Point room. Now repeat the whole
process (this time the chest contains a Misty Broom, a good weapon for
Arche). Finally, go back to the Save Point and step back on the
teleporter. This time you are taken to a room with candles. Shoot them
with the Sorcerer Ring to light them. When all candles are lit the
door will open.

 This is another dark passage. Just go straight and follow the long
path until you reach the next screen. Here you have break the weak
wall with the Pick that you used in Sylph's quest. Go right and up to
light the candles, then walk back down and go through the door.


-Eighth Level-

 There's another candle here, but if you try to light it your
characters will be shot with arrows. Instead of lighting it, check it,
to discover it has a switch, choose to throw it and the door will
open.

 The next passage is dark and spiky, but you can avoid any damage if
you step on the switch just by the entrance to the passage and go back
to the room with the candle. The candle will be gone, and an 'ON'
symbol will be in it's place. Walk over the symbol and enter the
passage flying. The spikes won't hurt you now. Just follow the path,
right after turning right go down to get to a chest containing a Cake,
then return to the path you were following and just keep going. At the
end of the corridor is an 'OFF' symbol.

 The next room is also dark, but it's easy to get around. Just go
South to get a pair o chests (they contain a Rune Bottle and an Apple
Gummy). Now go back to the place from where you entered the room and
head left until you hit the wall, then South and finally right, to
find the door into the 9th level.


-Ninth Level-

  The door here is closed. Take the path to your right. If there are
flames in the holes throw the switch to make drops of water fall.
After that go up and step on the switch to open the door. Go through
it and head left. Throw the switch near the locked door to open it.
Now you can go from the 9th floor to the 4th one, and from the 4th one
to the 1st one directly. If you are running out of items go to
Alvanista and buy whatever you need.

 Go right from there and North into the passage. Walk right and up
when you can until you come into a room with a switch on the floor.
Step on it of course and go back to the locked door near the passage
with holes in the floor. The door should be open now, which means you
can go to the 10th level.


-Tenth Level-

 There's a Save Point here and a chest containing a Turquoise Ring.
Throw both switches on the wall. Each one makes a teleporter appear or
disappear. Use the right teleporter. In this room you find a stone
tablet and a locked door. Check the stone tablet and Klarth will try
to read it. Seeing he can't, Arche does it, as it is in Elf Language
and she is a Half-Elf. The tablet has some kind of poem that clue's
you about the solution to the puzzle in the next room.

 Go back to the room with the Save Point, and this time step on the
left teleporter. You will have to control Klarth to put the four
Elemental Spirits, each in a specific position. In the northern spot
choose to place Ifrit (number 1), in the southern spot place Gnome
(number 2), in the western spot place Undine (number 4) and finally
place Sylph in the eastern spot (number 3). If everything's right
Klarth will hear a voice calling him to the tablet room.

 Now go back to the room with the Save Point and heal up, both HP and
TP, then save, because the boss of this huge dungeon is near. Use
the right teleporter. Go near the stone tablet to find Maxwell. He
will say a few things and then attack you.


BOSS: Maxwell_________________________________________________________

Maxwell
         HP   7500
         TP    400


EXP           3000
GALD         25005

ITEMS    Stone [1]

----------------------------------------------------------------------

 Okay, Maxwell can be quite hard to beat. He can become invincible
and attack you at the same time whenever he wants to. Maxwell can also
use the Heal spell to recover about 900 HP per casting.

 Use Flare Bottle on Cless and make him use his Phoenix attack when he
is far away and his best short distance techs when close. Mint should
cast Haste on Cless at the beginning of the battle and on the others
if she has the opportunity (if everyone was in the screen when she
cast the spell on Cless, it's not necessary). Klarth should summon
Undine constantly and Arche should cast Thunder Blade all the time. If
Anyone gets killed revive him/her immediately with a Life Bottle.

 Do not depend only on Mint for healing, use plenty of items, or you
could be killed in a very short time. And remember to use the Flare
Bottles on Cless when the effect fades away. You mustn't give Maxwell
the chance to start one if his endless attacks.

 If you do it right you should kill him in a few minutes.

EXTRA TACTIC (from Arterion Gothic):
  I fought him BEFORE reading any walkthroughs, and i must say, your
 suggestions are nice, but he's one of those enemies that is really
 easy if you know how... He is easily pushed to the right-hand wall.
 And doesn't attack all the time. Once he's at the wall, have Cless
 use the Wind-Barrier skill(or whatever is its name in the current
 english version). Since Maxwell cannot be pushed further back, he
 will inevitably stay in the 'influence area' of the skill, taking
 lots of hits with quite some damage.  When i came up to him the first
 time, i happened to have the skill in long range slot, pushed him to
 the corner, used the skill, and won... :)
______________________________________________________________________



 After his defeat Maxwell agrees to make a contract with Klarth, using
the Turquoise Ring. When you can walk go North, through the door that
was just closed. The party finds some broken rings, and they wonder if
that's the ring they need to contact Luna. They suggest to go to
Alvanista and talk to Runeglome. The other chests contain a ?Rod (it
transforms into the Rune Rod, a good Rod for Mint), a Timer, an
Elixir, two ?Armors (they both become Mithrill), a Bourb, 6000 Gald,
a Black Onix and a Rune Bottle.

 Equip the Mithrills, one on Cless and the other to the character of
your choice and equip the Rune Rod on Mint. Now go back to the 9th
level, and from there use the short-cut to the 1st floor, then exit
the Morlia Gallery.


-----------------------------------
3.16- Looking for Edward
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Letter [Rare Item], Rune Bottle [1], Flame Cape [1],
                 Liqueur Bottle [1], Life Bottle [1], Mental Ring [1]

----------------------------------------------------------------------

 Walk North to Alvanista and enter the castle. Talk to Runeglome
(in the magic research lab, near the prince's room). Klarth will tell
her about the broken ring, which might be the ring for contract with
Luna.

 Next you will be chatting outside, Runeglome says you need to find
Edward and gives you a Letter. Before leaving town, buy anything you
need and fill your food sack.

 The next destination is West from Alvanista. Cross the bridge and
enter the small house by the lake. Knock the door and Edward's wife
will talk to you, her name is Lilith. She says Edward is in the Flare
Land and then goes back inside. If you try to knock again Mint will
stop you.

 Head to the Flare Land (from the docks near the Morlia Gallery) and
enter Olive Village. Mint suggests to ask the person under the three
about Edward, the person tells you that he might be in one of the
Oasis of the desert, so get ready to travel around the whole desert.


The First Oasis:  Talk to the man looking at the pond and he will say
                  Edward is not around. Even if don't understand what
                  he says, do talk to the man, or you might have to do
                  it all again anyway. There are two chests in this
                  Oasis, the one that's easy to see contains a Rune
                  Bottle, and the one hidden under a tree right from
                  the lower entrance has a Flame Cape.

The Second Oasis: Go west and north from the first Oasis and you will
                  find the second one. Talk to the old man there to
                  hear Edward went to the Oasis to the north. Get the
                  chest that contains a Liqueur Bottle.

The Third Oasis:  Walk north and East to find it. Before you talk to
                  the woman here, get the chests. The visible one
                  (which is near the eastern entrance) contains a Life
                  Bottle, and directly south from if is a hidden chest
                  containing a Mental Ring (it slowly recovers TP in
                  battle). Talk to the person now to hear that Edward
                  went back to Olive Village (don't worry, you will be
                  taken there by the game).

 Cless will ask the man from before about Edward. The guy tells you to
talk to the Inn owner, so enter the Inn and talk to him! The old man
says Edward needs five Basilisk Scales, which you get from fighting
the Basilisks in the desert. Rest and save, because you could get
killed if you are not careful. Buy 15 Panashia Bottles (the Basilisks
can petrify the party members) and any items you don't have.

 The best thing to do is to use a Dark Bottle to lure the enemies and
walk around. Most enemies in the desert (with the lone exception of
the Basilisk) are wimpy, so just kill them. When you run into a
Basilisk, an enemy that comes all alone (it looks like some kind of
big fish in my humble opinion), have Klarth summon Maxwell and Cless
use his lightning skill (the phoenix tech heals the Basilisk). Arche
should cast Thunder Blade and Mint should be ready to heal or cast
Slow on the enemy. Maxwell will most likely kill the Basilisk, if not,
just summon him again. You need 5 of the items this enemy drops, and
it doesn't drop the item after every fight.

 When you have the five Basilisk Scales  go to Olive Village and enter
the Inn. Talk to the keeper and choose yes to hand him the scales. The
party will stay over the night. The next morning Edward appears, this
shocks Cless and Mint, as he is identical to Trinix D Morrison in
their time. They call him Morrison and he answers that's his last
name, meaning that he's the ancestor (maybe the father) of the
Morrison that sent them to the past.

 The party tells Edward about their adventures and about what was
happening to the prince in Alvanista. They also talk about the ring,
Morrison mentions Dwarves and Elves; and the Ymir Forest.

 When Edward is leaving, Cless follows him and shows him the book his
descendant gave him and Mint before sending them to the past. Inside
the inn Mint explains Arche that she and Cless are from a hundred
years into the future.

 After the long long chat the party decides to go ask Runeglome about
Ymir Forest, so get on the ship to the continent of Alvanista.


-----------------------------------
3.17 Maze! Forest of the Treant
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Emblem [Rare Item], Mixed Gummy [2], Sag [1],
                 Laven [3], Spectacles [2], Veg [1], Black Onix [1],
                 Holy Symbol [1], Big Apple [1], Charm Bottle [1],
                 Piyo Ring [2], Savo [2], Timer [1], Stone [1],
                 Apple Gummy [2], Orange Gummy [1], Holy Bottle [1],
                 Foot [1], Life Bottle [2], Bourb [1],
                 Liqueur Bottle [1], Resist Ring [3], Stea [1],
                 Thief Cape [2], Rune Bottle [1], Dark Bottle [1],
                 Revdoll [1], Stone Charm [1], Protect Ring [2],
                 Moonstone Ring [1], Topaz Ring [1]

----------------------------------------------------------------------

 Runeglome will ask you how it went with Edward and the party asks her
about  the Ymir Forest. Outside, she will say a few things and go back
to the Magic Research Lab. Go the inn and sleep, then go talk to her
again. She should give you the Emblem (a Rare Item), if she doesn't,
then go to the inn and come back again.

 The Emblem is an permission to enter the forest, but there is one
problem, Half-Elves, like Arche are not allowed into the forest, so
she will have to stay at the city this time.

 When you leave the castle Arche will separate and go to the inn to
wait for your return. Now go shopping, buy as 15 Orange Gummies,
because you don't have Arche and the enemies will be tough, so you
will be using your skills a lot. Also buy Panashia Bottles, because
the enemies in Ymir con petrify your guys (and of course you don't
need me to tell you to fill your Food Sack, do you?)

 When you exit the city Arche will follow you in a not-so-good
disguise. Cross the eastern bridge and walk far to the south, and west
when you can (that's near the docks). Keep it straight until you see
a forest surrounded by a lake, then enter the place.

 The guard will let you in. Use the small hanging bridge that's a few
steps behind him to go right, then go up. Follow the path and go
up when you have to choose, the go left and up.

 You should arrive in a fork with a Save Point. Save if you want to
and walk to the right, into a new screen. Get the chest in front of
you, then follow the other path for a Sag. Go back to the fork.

 Go left this time to get to a new area. Follow the path and get the
chest behind a big tree (it's in your way, so you can't miss it), the
chest contains a Laven. A few steps forward is a crossroads, first go
south to get a chest with another Laven. Go back and this time walk
left to find yet another Laven.

 Now go back to the crossroads and head north. Klarth will notice a
strange pink haired person... In the village of Elves the party shows
the Emblem Runeglome gave them, and the guards take you to the inn,
where you meet an Elf called Brambard.

 Klarth shows him the ring and Brambard says something, then leaves.
You are now free to explore town, even though there's not much to see.
As you leave the inn, check the hair color of the keeper...

 The weapon shop is not selling a thing (I guess they don't trust
you), so just buy any food you might need and the items you spent
during the trip into town. There are two kids playing hide and seek in
town, if you speak to the one that's hiding, you will reveal his/her
location to the other (this doesn't give you anything, but hey! if you
want to be mean you can do it).

 When you have everything you need exit town going north. Brambard
will join you as an NPC (not playable character). Go into the north
forest, the Treant Forest and save.

 This forest can be quite confusing, but also has lots of goodies to
get. I will write the short path for those not interested in treasure,
and a long long long walkthrough for those who want to get every
treasure in this area (I recommend you get all the treasure, because
you get useful stuff and plenty of experience). I've also made an
ASCII map of the forest... It's not so good, but hopefully it will
help you a little (considering that my instructions might not be clear
enough). The Map is below the whole part of the forest (trust me, you
will see it, it's huge).


                          _-The Short Way-_

 Basically what you have to do is follow the cats, I mean, when a cat
is near the exit of the screen, use that exit. Just get all the
treasure you see. The directions to get to the Stone Slab from the
Save Point are:
                Go north three times, then east twice, then north
twice, then east twice again. Go south twice and exit that screen by
the lower right exit. Follow the path and you will get to the Stone
Slab. Skip the 'The Long Long Way Around' section that's right below
this one to see what happens next.
                          -____________-

                     _-The Long Long Way Around-_

 This will take a while, but it has some advantages. A good tip is to
use the items you have a much as you want, because you can go back to
the town periodically to heal and buy new ones (and the enemies in
this place drop loads of Gald).

 From the Save Point go north once and turn left to find a chest that
contains a Spectacles under a tree. Go back to the last screen and
walk north again, turn left and get the Veg from the chest, then head
back to the last screen and go north.

 In this screen walk up and leave to the left. Go straight into the
next area and get the two chests (they contain a Black Onix and a Holy
Symbol). From there walk left into the next screen. Walk down a little
and get the Big Apple (not it's real name, but it's food value his
much higher that the value of a normal Apple) from the bag near the
water. Go left a little and use the south exit to find a Charm Bottle.

 Go back up and walk into an opening in the foliage for a Piyo Ring.
Get the bag that's right from the northern exit for a Savo, then go
north into the next screen. Turn left for a chest containing a Timer,
go back one screen and north twice to get a Stone (prevents the
character that has it equipped from being affected by the Tractor
Beam spell). We have cleared a whole area! Go back to town for
healing and items (the way is S, S, S, E, E, E, S, S, S (the Save
Point should be here) and S. Fill your food sack and buy items!

 Okay, supposing that you are ready, from the Save Point near town go
three times north, twice west and north again. Garb the chest for an
Apple Gummy and walk up, to your left you will see a chest (it
contains an Orange Gummy). Exit by north for a Holy Bottle, then walk
back down. Near the lower right exit is a chest between two trees, it
contains a Foot (it raises the attack of who wears it by 10%). Use the
lower right exit and follow the path.

 Go up twice for a chest that contains an Apple Gummy. Walk down three
times, if you want to heal and save just keep going south to get to
the town, if not, walk to the right. Near the cats is a Life Bottle,
grab it and exit to the right.

 Exit to the south to get a Bourb, then go back up and head right,
into the next screen. Get the chest in front of you (it contains a
Savo), then walk a few steps left and go down to grab a Piyo Ring from
the chest. Use the southern exit of this screen, get the Spectacles
inside the chest near you and then walk a few steps to the right for
a Mixed Gummy. Leave the screen by south for a Life Bottle. From there
go back up and head right, into the next area.

 Follow the straight path and get the Liqueur Bottle and the Resist
Ring. Back in the screen with the lake use the north-eastern exit for
a Stea, a Thief Cape and a Rune Bottle. Leave the lake screen by north
and walk right for a Dark Bottle. Leave this screen by north too. Go
straight one screen and turn right in the other.

 Go straight  one screen and use the northern exit in the next one for
an Elixir (the chest is hidden under the foliage to the right).

 From the screen with the Elixir walk down and exit the screen by
east. In the T junction go down to get a Revdoll, then go back up and
left. Walk a few steps down to get three chests (they contain a
Protect Ring, a Resist Ring and a Thief Cape. Leave this screen by
south and follow the path.

 Under the tree to your right is a chest containing a Stone Charm
(protects against petrifying). Use the upper right exit and follow
the straight path for a Protect Ring, the go back two screens and use
the lower-right exit.
                     -_ _ _ _ _ __ _ _ _ _ _-


 After the straight path you finally find a Save Point, before using
it or exploring a little to north get the chest under the tree to the
right (it contains a Resist Ring). Use the Save Point now.

 Go near the Stone Slab that's north from the Save Point and a scene
will start. Brambard says a few things about Origin, who seems to be
the King of the Spirits (or something close to that) and about the
name of the forest and Ragnarock (Ragnarock is a Norse version of the
apocalypse). He will start praying and the rings will be repaired.

 Brambard talks about the city of Mid Galds, which is north from the
Flare Land, and about the Tower of the Twelve Stars (I'm not sure
that's the right name for it). You get the Moonstone and Topaz rings
when the chat is finished. Save, because the programmers decided to
make you go on foot to the village. The way out of the forest from
your current location is: twice west, twice north, three times west,
once south, once west, and finally four times south.

 ____________________________________________________________________
/ MAP OF THE TREANT'S FOREST                                         \
||
|  SECTION A                                                         |
|            ____                                                    |
|           | T11|                                                   |
|           |    |                                                   |
|           | -- |   ____                                            |
|           |  |  |T15 |                                           |
|           |    |  |    |              ____                         |
|           |    |  |_--_|___          |T16 |                        |
|           | -- |  |        |___      |    |                        |
|           |  |  |T14    -|-  |     |_--_|                        |
|       ____|    |  |   WW   |      |    |                        |
|      |T10-|-   |  |    WW  |______ __|    |                        |
|       |    |  |T12 T13-|-    -|-      |                        |
|           | -- |  | --_____| |    |                        |
|         |    |  T4 T5|         |    |                        |
|         |   T9  -|-        |         |    |                        |
|         |        |  ###    |         | -- |                        |
|         |        |  ###    |_ ____|  |                      |
|         | T8 WW  |_ --      -|-  -|-        |                      |
|         |     WW | |  | |   ### C |                      |
|         |     T7 |   |           |   ###  -|- To B                |
|         |    -- -|-   |           | --    T3|                      |
|          |  |            |  |                       |
|            |    |           ____ _| C  |                           |
|            | T6 |          |T2 -|-     |                           |
|                          |    |                           |
|                                   |_--_|                           |
|                                   |    |                           |
|                             ____ _| C  |                           |
|                            |T1 -|-     |                           |
|                              |    |                           |
|                                   |_--_|                           |
|                                   |    |                           |
|                                   | C  |                           |
|                                   |    |                           |
|                                   | SP |                           |
|                                   |_--_|                           |
|                                  ENTRANCE                          |
|                                                                    |
|--------------------------------------------------------------------|
|  SECTION B                                                         |
|                                       ____                         |
|            ____                      | T29|                        |
|           |    |                     |    |                        |
|           |    |                   __|_--_|___                     |
|           |    |                  |           |__________ ___      |
|           |_--_|_ ________ _______|          -|-        -|-  |     |
|           |  C  -|-  C   -|-   C -|-  ###     ||_--_|       |
|           | WW   ||_--_| |   ###C T30|  |    |            |
|           |  WW  |_|    |         |     C  T31|  | T33|            |
|           |    C-|-     |         | --     T32|  |____|            |
|          _|_--___||    |         |  |_____ _____   ____  |
|  To A  -|-      |__|_--_|         |   T34 C  -|-   -|- T35| | SS | |
|         |  ###  | T18    |        |     WW    |   |    | |
|         |  ### -|-  ###  |____    |      WW   |_________ ___|SP  | |
|         |     C |T19### -|-   |   | --     C -|-       -|-    T36| |
|         |       |     T20|    |  |    |
|         |_--____| --     |        |____|                           |
|         |    | |   |______________                        |
|         |    | |    T21 T22-|- T24 T25 T26 |                       |
|         |T17 | |    WW      |                        |
|            |     WW     |_______ __________                    |
|                |           -|-     -|- T27 T28 |                   |
|                |_--_________|                    |
|                |    |                                              |
|                |    |                                              |
|                |T23 |                                              |
|                                                                |
|                                                                    |
|--------------------------------------------------------------------|
|    LEGEND:                                                         |
|             SP   Save Point                                        |
|             C    Cat (this show the way to the Stone Slab)         |
|   '--' & '-|-'  This signs show the connections between screens    |
|            ###  Big stone blocks in some screens                   |
|            WWW  Areas with water                                   |
|             T#  Marks a treasure, the meaning of the numbers       |
|                 is below                                           |
|             SS Stone Slab                                          |
|                                                                    |
|  TREASURES:                                                        |
|         T1   Spectacles          T19  Piyo Ring                    |
|         T2   Veg                 T20  Dark Bottle                  |
|         T3   Life Bottle         T21  Spectacles                   |
|         T4   Black Onix          T22  Mixed Gummy                  |
|         T5   Holy Symbol         T23  Life Bottle                  |
|         T6   Charm Bottle        T24  Stea                         |
|         T7   Big Apple           T25  Thief Cape                   |
|         T8   Piyo Ring           T26  Rune Bottle                  |
|         T9   Savo                T27  Liqueur Bottle               |
|         T10  Timer               T28  Resist Ring                  |
|         T11  Stone               T29  Elixir                       |
|         T12  Apple Gummy         T30  Protect Ring                 |
|         T13  Foot                T31  Resist Ring                  |
|         T14  Orange Gummy        T32  Thief Cape                   |
|         T15  Holy Bottle         T33  Revdoll                      |
|         T16  Apple Gummy         T34  Stone Charm                  |
|         T17  Bourb               T35  Protect Ring                 |
|         T18  Savo                T36  Resist Ring                  |
|____________________________________________________________________|
 

 We are done with the forest!!! Yes!!!

 When you get to the town a soldier will talk to Brambard about an
intruder. The party hears a familiar voice... It's Arche, she got
caught snooping around! Brambard wants to get rid of her, but the inn
keeper appears and implores for Arche's life.

 The inn keeper says "I'm sorry, I'm really sorry" and Arche doesn't
understand the reason of that until she is leaving town, when she
realizes that the woman was her mother! But it's too late, you are no
longer allowed into the town. The only thing you can do now is leave
the Ymir Forest.



-----------------------------------
3.18- The City of Mid Galds
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    None

----------------------------------------------------------------------

 Walk east from the forest and enter the docks near the Morlia
Gallery. Get on the ship any 320 Gald to the captain for the trip to
the Flare Land.

 Buy anything you need in Olive Village (which is east from the docks
in case you forgot), especially buy Apple and Orange Gummies and
Panashia Bottles, and do fill your Food Sack.

 From the outside the village walk east and south (you should be able
to see the first of the oases you visited earlier), go far north past
the second oasis and turn west when you find the ocean to see the
third oasis. Head north and you should see a series of bridges, cross
them!

 In this new continent walk north a little and you should see a bridge
over a river to your left, cross it and head left, over another
bridge. Follow the narrow path to find an area with a little house by
the mountains. Enter the house and talk to the lady, she will give
Cless a new combination tech.

 Go back to the place where you were before going over the first
bridge and head north, past a tower near the mountains, cross bridge
over a river and walk right, into the big city by the lake.

 Welcome to the famous city of Mid Galds, the most powerful country
in the world and the leading force in the war against Dhaos. Walk
directly right from the place you enter (assuming you used the western
entrance), when you get near the castle's gates pixy will appear and
say a few things (she mentions the Tower of the Twelve Stars). The
pixy the disappears, note that you can't enter the castle yet, because
the pixy took the Emblem you were given by the King of Alvanista. Your
next destination is the Tower south of town, but you can buy some
good equipment here, so lets have a look around the place.

 This town is so big it is divided into two parts, you are now in the
southernmost one. Walk south from the castle's gates and turn right
(going right takes you to a locked house and an Orphanage). You can't
stay at the inn, but you can buy whatever you need from the Pharmacy.

 From the Pharmacy go up and enter the door in front of you. This is
the Armor and Weapon Shop, most stuff here is better than your current
equipment, but it costs a lot of money. Concentrate on Cless and Arche
(buy the weapon that costs 22,000 Gald for Cless, it's a lot stronger
than the Gungnir you have). If you can't afford the equipment you need
just sell one of the Cat Eyes you got from the racing boy in Alvanista
(it's worth 39,000 Gald and I've not found any other use for it).

Note: When I got to the town I had a ?Sword in my inventory that
transformed into a Slayer sword, which is almost as powerful as the
Mecha Halberd you can buy in the city, I got it from the enemies
outside town, but they don't drop it often. Check if one of your
?Sword transforms into a Slayer Sword if you want to save some money.


 Now use the path going up from the right side of the Weapon Shop
building to get to the northern part of the city. Fill your Food Sack
in the shop you find in the way up and continue. There's a lady hidden
between a building and the right part of the wall in this place, but
she only mentions something about 80,000, but she does nothing else
(and in case you are wondering, bringing 80,000 Gald with you doesn't
help).

 Walk left from the place with the lady, right in front of the Item
Shop is a guy between the buildings, he sells you a combination tech
for Cless for 18,000 Gald, make sure you buy it (if you sold a Cat Eye
you should have enough, try to keep your Cat Eyes, they are REALLY
valuable later on).

 There's nothing else to do in town, so just leave. Note that you
can't go north from the city, so the only new place to visit is the
tower you saw when you where coming to the city (if you don't remember
where it was, go south from the city, near the mountains to the east).


-----------------------------------
3.19- The Tower of the Twelve Stars
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Aqua Book [1], Spectacles [1], Basilisk Scale [2],
                 Sag [2], Apple Gummy [1], Orange Gummy [2],
                 Bread [1], Holy Symbol [1], Panashia Bottle [1],
                 Protect Ring [1], Bee [1], Charm Bottle [1],
                 Silver Hood [1], Foot [1], Rabbit Charm [2],
                 Mant [1], Resist Ring [1], Black Onix [1],
                 Rune Bottle [1], Emblem [Rare Item]

Spirits to Get:  Luna [Top floor of the Tower of the Twelve Stars]

Spells to Get:   Ray [Sixth Floor of the Tower of the Twelve Stars]

----------------------------------------------------------------------


 This tower has an extra twist to make it interesting, the doors in
each floor leading to the next one are controlled by music, a specific
music has to be played in order to make the doors open. To change the
music you have to use the statues scattered around each floor. The
design of each floor is almost the same, only the placing of the
statues and treasure chests change.
 ____________________________________________________________________
/ MAP OF THE TOWER OF THE TWELVE STARS FLOORS                        \
||
|                                __S__                               |
|                               |     |                              |
|                               |     |                              |
|                               |_DDD_|                              |
|                  ______     _/       \_     ______                 |
|                 |      |  _/           \_  |      |                |
|                 |      | |      ---      | |      |                |
|                 |      | |               | |      |                |
|      ______  |                         |  ______     |
|     |      | |  ||_____     __ __||  | |      |    |
|     |      | |  |              |   |  S           |  | |      |    |
|   |       |              |   |              |       |  |
|                   |   |                  |
|             ______    ______   |   |   ______    ______            |
|            |      |  |      |  |   |  |      |  |      |           |
|            |      |  |      |  |   |  |      |  |      |           |
|          |                     |        |
|                    |
|--------------------------------------------------------------------|
| LEGEND                                                             |
|                                                                    |
|     S   Stairs                                                     |
|     DDD The doors that open only when the right music is playing   |
|     --- The stone slab in the middle of each floor                 |
|____________________________________________________________________|

- First Floor -

 This is just the entrance, go through the door and up the stairs in
the room with the image of Aquarius on the floor.


- Second Floor -

 The music that opens the door in this floor is already playing (yes,
the Dungeon Music), so if you have no interest in treasures just go
through the door.

 If you do want treasure then head go down first (the left path has no
treasures). When the passage splits go left, the first door takes to a
chest containing a Spectacles, the second door takes to an Aqua Book
(a good weapon for Klarth). To the right from the Pisces sign on the
floor where the path splits head right, the first room contains a Sag
and a Basilisk Scale, the second room has an Apple Gummy.

 Once you have got all the treasure in this floor go north from the
main room (if you didn't touch any statues, the door should be open).


- Third Floor -

 The music that opens this floor's door is Arche's Theme (the lovely
music that was played when you met her). The statue that controls that
melody is found by going down from the main room and entering the left
room.

 For the treasure lovers: exit the main room to the left, go through
the second door you find for an Orange Gummy, then go back to the main
room and use the southern exit. Turn left over the Taurus symbol on
the floor and enter the first room for a Bread, then enter the next
one and check the statue, say 'Yes' and Arche's Theme should start
playing. Walk right from the Taurus symbol and enter the far right
room for a Holy Symbol. Go back to the main room and head right this
time, go through the first door for a Sag and just walk back into the
main room. Now that we got all the treasure in the floor we can go
into the next one!


- Fourth Floor -

 The key theme here is the Mystic Forest theme, the  statue is in the
second room of the left corridor.

 In the left corridor use the first door to get two chest, containing
a Basilisk Scale and a Panashia Bottle, then go back to the corridor
and use the next door, check the statue and say 'Yes' to change the
music to the Mystic Forest theme.

 The southern corridor (this one has the image of Cancer on the floor)
has a Protect Ring in the first room to the right and a Bee in the
second one (the left hand has no treasures).

 Finally, for the right corridor, ignore the first door (it just takes
you to a statue) and use the second one for an Orange Gummy and a
Charm Bottle. Now just go north from the main room to get to the
stairs.


- Fifth Floor -

 You have to put the Dungeon Music again, you can find the statue by
going down and using the second door to the right.

 As we have been doing in this whole tower, let's go left first, the
first door takes you to a chest containing a Silver Hood and the
second one guards a Foot (an item that raises the wearer's strength
by 10% while equipped).

 From the main room walk down and turn left, inside the first room is
a Rabbit Charm, after getting it use the second door to the right and
check the statue, say 'Yes' and the Dungeon Music theme should be
played.

 In the right corridor of this floor enter the first room for a Mant
and just go back, the other room just contains a statue.


- Sixth Floor -

 In this floor the 'Open Fire' theme must be played to open the door,
the statue is found in the second room of the right corridor.

 Walk west from the main room into the left corridor, go through the
first door for a Resist Ring, then go back to the room with the stone
slab and head down, turn right and enter the second room, which
contains two chests (the treasures are a Rabbit Charm and a Black
Onix).

 Okay, now let's check the right corridor. The first door takes you
to a chest containing a Rune Bottle, and the second door takes to the
statue that activates the 'Open Fire' theme you need to open the door!
We are almost done with the tower!

 From the main room go north, when you try to go up the stairs the
pixy you met in Mid Galds appears and introduces himself as Artemis,
(Luna's brother, I think). He orders Arche to kiss Cless, and she
agrees, but Mint stops her. A voice from upstairs interrupts and tells
Artemis to give the Ray spell to Arche (quite a good spell for her).
After doing what he was told to do, Artemis apologizes for what just
happened and disappears. Now go upstairs to meet Luna!

- Seventh Floor -

 Luna is waiting for you, she gives Cless the Emblem of Alvanista's
Royal Family that Artemis had taken. Klarth talks about Dhaos and war,
and Luna decides to make a contract with him, using the Moonstone ring
you fixed in Treant's Forest.

 You have to go down all by yourself now, but all the doors are open
already so all you have to do is to go down the stairs in each floor.
Finally we have finished this tower!

 Save outside, and don't be afraid of testing Arche's new spells and
Klarth's new summon!


-----------------------------------
3.20- War! The Valhalla Plains and the Aerial Battle
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Poison Charm [2], Chi [1]

Spells to Get:   Indignation [given by Lyzen after the aerial battle]

----------------------------------------------------------------------

 Walk back up to Mid Galds and try to enter the castle. Now that you
have the Emblem Klarth shows it to the guards and says he comes to see
Edward D Morrison. The party is taken into a room to wait, talk to
your party if you want to, note that if you try to leave the room
Klarth stops you. Just wait a while and Edward will come in.

 The man with Edward introduces himself as Lyzen. During the meeting
Arche behaves strangely (something is bugging her). Once you can move
you an explore this floor of the castle, but there's nothing to see,
only a bedroom and a room guarded by soldiers. Go near the stairs to
find Lyzen talking to a lady, he then proceeds to introduce you to the
king. The conversation includes Elves and the Valhalla something
(sorry, my Japanese is almost non existent).

 Now that the chat with the king is over, Lyzen takes you to the Magic
Research Labs and leaves. There's nothing of interest here, just a
bunch of people talking about Dhaos and other subjects, and another
room with guards. Go up the stairs, if you go straight up you can see
a room full of cannon, weapons and armors (but you can't take or use
any of them) with nothing else. You can also visit the king's bedroom
which is right from his throne, but there's nothing to do there
either, so just leave the castle.

 When you leave Arche will start questioning some things that have
happened (the towns Dhaos attacked for example, and her friend Ria).
Arche decides to go see his father Bart, in the valley where you got
Sylph (don't worry, you are taken there by the game).

 Arche calls Bart a liar, because he had told her that her mother was
dead. Bart explains her that when the Elves decided to live away from
humans in Ymir Forest, her mother was taken by force and asked him to
tell their daughter that she was dead. Once the family affairs are
finished, Klarth asks about the Scarlet family (Ria, Arche's friend,
was from that family). Bart says that they came from Mid Galds.


 Now you will be back at Mid Galds, where something seems to be wrong.
All the soldiers are terrified watching something inside the castle.
Go through the gates to find Edward and a monster holding a kid
hostage. The monster's name is Gestona, he's one of Dhaos' servants.
Edward uses a spell and appears behind the monster, surprising him and
making it let the kid go. Gestona grabs Edward, but he casts a spell
which makes them both disappear. Cless says a few things and the scene
fades.

 It's time for a strategy meeting. Lyzen explains the plan, which is
to go through the plains north of the city defeating Dhaos' armies.
The army will divide into four teams, each will have a leader, and
Klarth is named as the leader of the fourth team, so he has to stay
with Lyzen for a while to talk about he mission. When you are outside
just go down the stairs and come back up, go near the door and the
meeting will be over.

 Lyzen goes into one of the rooms that are guarded to check on Mid
Galds' secret weapon, a magic cannon. A series of scenes follow,
showing the preparations for the war. After that you will finally be
in the fields north of the city, where Lyzen instructs everyone on how
to proceed in the Valhalla Plains.

 The main thing here is to find the boss waiting for you in the upper
right corner of the plains in the shortest time possible. The sooner
you do it, the better the prize you get. When night comes you are
asked if you would like to set camp and rest, then the day changes.
You can't leave the plains without having killed the boss.

 You start in the camp. If you want to rest talk to the soldier
standing to the right of the tents. The soldier standing to the left
can give you up to 15 of one of four items each time you talk to him,
the items are:
               1.- Apple Gummy
               2.- Panashia Bottle
               3.- Life Bottle
               4.- Bread

 Here's a map of the plains, hopefully, you can understand it. The
plains are so big that I had to make two sections. Note that I tried
to keep proportion as much as I could, but it wasn't possible all the
time.
 ____________________________________________________________________
/ MAP OF THE VALHALLA PLAINS                                         \
||
|   Unicorn Forest                                                   |
|       |--|    ________     _____ ____________ ______               |
|       |  |   |        |   |    -|-          -|-     |              |
|       |  |   |  ||  |   |  |  |  |              |
|       |--|   |--|  |--|   |--|                   |  |              |
|       |  |___|  |  |  |_ _|  |      _________    |  |              |
|       |         |  |   -|-   |     |         |  _|--|___           |
|             |  |     |  ||  | |        |          |
|                           |--|     |--|   |--| |       -|- To A    |
|                           |  |     |  |   |  |_|        |          |
|                           |  |     |  |   |   -|-       |          |
|   __________              |--|     |--|    |________|          |
|  |          |             |  |__ __|  |   __________               |
|  |  ||  |             |    -|-    |  |          |              |
|  |--|    |  |             |  | |  |  |  ||  |              |
|  |  |   _|--|___          |--|     |--|  |--|    |--|              |
|  |--|  |        |______ __|  |     |  |__|  |    |  |              |
|  |  |__|       -|-    -|-    |     |        |    |  |              |
|  |    -|-       | |  |           |  |              |
|   |        |         |--|                   |  |              |
|                   |  |                   |  |              |
|             _________     |  |                   |  |              |
|            |         |    |  |                   |  |              |
|            |  ||  |    |  |                   |--|              |
|            |--|   |--|    |--|        ____ ____ _|  |              |
|      ____ _|  |   |  |____|  |       |   -|-  -|-   |              |
|     |   -|-   |   |          |       |  |  |  |              |
|     |  |             _|--|___     |--|              |
|     |--|                           |        |____|  |              |
|     |  |_ __________ ____      ____|       -|-      |              |
|     |   -|-        -|-   |    |   -|-       |               |
|     |  |  |  |    |  ||        |                      |
|     |--|              |--|    |--|                         |
|     |  |              |  |____|  | ||                    |
|     |  |              |          | |  ||  |     To B           |
|     |  |                 |--|    |--|     |--|           |
| E   |  |            __________     |  |    |  |__ __|  |           |
| N   |  |           |          |    |  |    |    -|-    |           |
| T  _|--|___        |  ||  |    |  |    |  | |  |           |
| R |      SP|       |--|    |--|    |--|    |--|     |--|           |
| A |        |_____ _|  |    |  |____|  |    |  |_____|  |           |
| N |       -|-   -|-   |    |          |    |           |           |
| C          |              |
|              |  |             |--|     |--|                        |
|              |  |             |  |___ _|  |                        |
|              |  |             |    -|-    |                        |
|              |  |             |  |                          |
|              |--|             |--|                                 |
|              |  |__ ________ _|  |                                 |
|              |    -|-      -|-   |                                 |
|              |  |  |  |                                 |
|              |--|             |--|                                 |
|                B          Southern Exit                            |
|                                                                    |
|--------------------------------------------------------------------|
| LEGEND                                                             |
|                                                                    |
|  -- Connection between screens                                     |
|  SP Save Point                                                     |
|  B  Boss                                                           |
|____________________________________________________________________|


 The shortest way to take, starting from the camp, up, up up, right,
up, right, right up, up, right, up, up, right, right, right and up.
There should be a Save Point in this screen if not, then either you
messed up, or I made a mistake while writing the instructions ^_^
Heal your characters and save. If you still have the Princess Hoods
you used in Ifrit's cave, equip them on Mint and Arche, because the
next boss can use a very powerful fire spell.

 Go right to find a Dragon, its name is Ishran and he is one of Dhaos'
servants (of course you have to fight him). If it took you more than
five days to find this place, another party will be there already, but
you have to fight the same boss anyway.


BOSS: Ishran__________________________________________________________

Ishran
         HP   5000
         TP    100

Drake [2]

         HP   1500
         TP    100

EXP           3300
GALD         15402

ITEMS    Poison Charm [1]

----------------------------------------------------------------------

  First have Cless take care of the Drakes, they are just like the
Lizard Men you fought in the Ymir Forest, just use your best short
distance techs to kill them (use a Flare Bottle if you want to).

 While Cless kills the Drakes, Arche should cast Ray on Ishran, it can
make quite some damage, and keeps him from casting spells. Klarth
should summon Maxwell or Luna (the later can hurt Ishran for about
900 HP always, but with a little luck, Maxwell can reach 1500 HP and
even more!). If you want to be completely safe, have Mint cast Hammer
on the boss, but remember that she must be ready for healing in case
Ishran casts the Fire Storm spell.

 When both Drakes die, have Cless use long-range skills on the boss,
but don't get too close, because Ishram can bake a little fire barrier
in front of him that hurts you if you touch it.

 NEVER let Ishran for too long, or he will use a deadly spell, he can
use Thunder Blade (this one is not that powerful) and Fire Storm,
which happens to be his favorite spell and the most damaging (can take
about 1400 HP from all the characters!). Equipment with fire
protection (like the Princess Hood for Mint and Arche) is very useful
here.

______________________________________________________________________



 Right after the battle you are taken to Mid Galds, go to the inn and
stay for free (you are a hero now), then go to the world map and save
your game.

 When you are ready, enter the castle. The guards will take you to see
the king. The king will pay you 10,000 I guess that if you finish the
mission in one day you could get more money, but I just cant make it.
If any of you knows what the king give you finishing the mission in
one day, please tell me. And regarding the other party that's is there
if it takes you more than five days to defeat the boss, it doesn't
change a thing.

 Everyone is happy with the victory, until a soldier comes in
terrified. It turns out that Dhaos not only had an army, he also has
his personal Air Force! A scene shows how monsters slowly appear on
the sky. Lyzen runs into the room of the Magic Cannon.

 Before going out, buy anything you need from the merchants inside the
castle (the old man sells weapons, the young man sells gummies and
some other items, the woman to the left sells food and the other woman
sells accessories). Buy the best armor you can find for Cless and
Arche, and if you don't have the Mecha Halberd yet, don't buy it now
(you wont use it right now, and you can get one for free a little
after that).

 When you have everything you may need go outside. Cless will hear a
woman's voice and separates from the party, Klarth asks what's the
matter and Cless disappears into a gate.

 You are now in an unknown place, there's a transporter near you, but
it just takes you to a dead end (a cat statue is blocking a corridor).
Go north and Cless will see a woman on a winged horse. She says that
this place belongs to Odin, and that she is a Valkyrie. The Gungnir
you have belonged to Odin. Cless has an idea and asks her to lend her
the Pegasus to fight Dhaos' armies (or something like that).

 In the mean while, Lyzen shoots the Magic Cannon, killing many
monsters and anything else that was near. At the same time, in the
forest south of Beladam, Martel is surrounded by animals near the
Yggdrasill, she can feel how the Mana is disappearing. Lyzen now tries
to shoot again, but there is not enough Mana energy, so the cannon
breaks and fills the room with smoke.

 Klarth and the others are just watching, as they can't do a thing
against enemies in the sky. Suddenly, Cless appears with the Pegasus
and explains his plan. He and Arche will fly into the sky and fight
the remaining monsters. The Pegasus lends some of his power to Arche's
broom, allowing her to fly really high with Cless.

 While on the Pegasus, Cless can only do normal attacks. Remember to
heal yourself as soon as needed, because you only have two party
members, and Mint is not around to heal you.

 ____________________________________________________________________
/ FIRST BATTLE       | MID GALDS - AERIAL BATTLE                     \
|||
|Vulture [2]         |  The Vultures can hurt your characters for    |
|         HP   1800  | about 400 HP with each hit, so watch out. The |
|         TP    100  | effective way to kill them is to have Arche   |
|--------------------| cast Thunder Blade while Cless attacks Thunder|
|EXP   1100          | Blade hurts them for about 1000 HP each time, |
|GALD  2640          | and Cless' attacks make about 300 points of   |
|                    | damage.                                       |
|ITEMS  Chi [1]      |                                               |
|                    |                                               |
\                    |                                               /
 

 ____________________________________________________________________
/ SECOND BATTLE      | MID GALDS - AERIAL BATTLE                     \
|||
|                    |  The Chars are the toughest enemies of the    |
|                    | whole aerial battle, because they can cast    |
|                    | Thunder Blade (hurting your characters for    |
|Char [3]            | about 500 HP) and ABSORB all elements. To     |
|         HP   2000  | Arche from screwing up, go to her tactical    |
|         TP     60  | menu and put her on Passive mode (the tactic  |
|                    | menu is the third icon of the battle menu, the|
|--------------------| Passive mode is the last word of the list next|
|                    | to Arche in the menu). Use a Flare Bottle on  |
|                    | Cless and attach the Chars. Some times they   |
|EXP   1500          | can fly very low, not letting Cless hit them  |
|GALD  1200          | with normal attacks, in those cases go far    |
|                    | from the enemy, press the attack button and   |
|                    | push up in the control pad to make him jump to|
|                    | hit the enemies.                              |
\____________________|_______________________________________________/


 ____________________________________________________________________
/ THIRD BATTLE       | MID GALDS - AERIAL BATTLE                     \
|||
|Demon [2]           |                                               |
|         HP   1150  |  First, have Arche cast Thunder Blade on the  |
|         TP      0  | group of enemies to kill the Demons and the   |
|                    | Vulture (but let her in Passive mode, so she  |
|Char                | doesn't heal the Char when are trying to kill |
|         HP   2000  | it.                                           |
|         TP     60  |                                               |
|                    |                                               |
|Vulture             |  Now use a Flare Bottle on Cless and kill the |
|         HP   1800  | little Char.                                  |
|         TP    100  |                                               |
|--------------------|                                               |
|EXP   2080          |                                               |
|GALD  3720          |                                               |
\____________________|_______________________________________________/


 ____________________________________________________________________
/ FOURTH BATTLE      | MID GALDS - AERIAL BATTLE                     \
|||
|Demon [3]           |                                               |
|         HP   1150  |                                               |
|         TP      0  |  Very simple, just have Arche cast Ray on the |
|--------------------| Demon while Cless attacks with the Gungnir.   |
|EXP   1545          |                                               |
|GALD  3000          |  Use this chance to heal your characters to   |
|                    | HP, because the next battle is a boss.        |
\____________________|_______________________________________________/


BOSS: Ishran__________________________________________________________

Ishran
         HP   5000
         TP    100

Demon [2]
         HP   1150
         TP      0

Char
         HP   2000
         TP     60

EXP           7530
GALD         17400

ITEMS    Poison Charm [1]

----------------------------------------------------------------------

 This Ishram is the same from the battle in the Valhalla Plains, that
means it can cast Fire Storm and hurt you pretty badly.

 First cast Ray on the Demons to kill them (it doesn't matter if you
heal the Char right now), then use a Flare Bottle on Cless and take
care of the Char, while Arche casts Ray on Ishran to prevent it from
casting Fire Storm. When Cless kills the Char use another Flare Bottle
on him and attack Ishran until it dies.

 Remember that if Ishran is left alone for a while, he will cast a
spell, and that Fire Storm is really powerful. If he ever gets to cast
if, heal immediately with the items at your disposal.
______________________________________________________________________



 After the battle Cless thanks the Pegasus and it leaves (taking the
Gungnir with him). Lyzen appears and gives you a book that belonged to
Edward, it contains the awesome Indignation spell for Arche! (you do
remember the Indignation spell, don't you? The spell that is used on
Dhaos during the introduction).

 Now, you have defeated Dhaos' Army and Air Force, it's time to go for
his Navy... Just kidding! The party goes to bed and now it's time to
enter Dhaos' castle. Of course, make sure you fill your Food Sack, buy
any items you need, if you want Holy and Dark Bottles you will have to
go as far as Olive Village, because nobody sells them in Mid Galds
(same for Rune Bottles, but you have to go to Alvanista). Reequip
weapons on Cless, because the Valkyrie took the Gungnir.



-----------------------------------
3.21- Dhaos' Fortress
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Flame Cape [1], Aqua Cape [1], Misty Symbol [1],
                 ?Sword [5], Mecha Halberd [2], Halberd [2], Savo [1],
                 Sag [1], Orange Gummy [2], Life Bottle [2],
                 Apple Gummy [3], Rune Bottle [8], Protect Ring [1],
                 Foot [1], Stea [1], Magic Mirror [Rare Item],
                 Laven [1], Timer [1], Elixir [1], Mist [1],
                 Mental Ring [1], Magical Broom [1], Piyo Ring [1],
                 Charm Bottle [1], Emerald Ring [1]

Spells to Get:   Fire Storm [Dhaos' Fortress, near the entrance]
                 Distortion [Dhaos' Fortress, behind a mirror]

----------------------------------------------------------------------


 When you are ready, exit the city, save of course, and enter the
Valhalla Plains. You have to work your way to the spot where you faced
Ishran, happily, there are no fights this time around. In case you
don't remember, the way is (from the entrance) up, up, up, right, up,
right, right up, up, right, up, up, right, right, right, up, right,
and finally, right again. Refer to the map in the previous section.

 You should appear in the map, near a small bridge. Cross it and walk
north until you see a castle (it look more like a factory if you ask
me). Save your game and enter the place.

Okay, before going deeper into this dungeon, here are some general
tips:
       The Golems absorb many elements, so make sure the weapon
       equipped on Cless is a non elemental one, the Mecha Halberd is
       fine, if you don't have one, don't worry, you will get one
       soon).
       Equip the Lighting tech on Cless, it hurts the Golems and
       most of the enemies here. Arche should cast Indignation and
       Ray and Klarth should summon Luna, of course, whenever you find
       an enemy that absorbs all elements (such as the Chars) summon
       Maxwell.
       Some enemies in this place can leave a ?Sword after a fight
       which can be modified into a powerful Moon Sword with a Rune
       Bottle. However, don't equip this weapon on Cless, you need
       him to hurt enemies that absorb all elements most of the time.



 From the first room, exit to the left. There should be two doors in
this room, use the left-most one and get the Flame Cape from the
chest, then go right and grab the Aqua Cape. Use the door directly to
the south from the chest (or where it used to be). You should come out
in a staircase, walk to the right and check the gargoyle to get a
Misty Symbol, then use the door a few steps down from there to come
out in the first room. Go down the stairs, then go through the other
door in the northern wall. At a first glance, this room is empty, but
if you check the three groups of weapons standing there (anyone knows
the right name for this?) you can get a Halberd, a Mecha Halberd and a
?Sword (this one transforms into a Slayer Sword). If you don't have
one yet, equip the Mecha Halberd on Cless, if you already had it, take
it anyway, because it can be sold for quite some money. Once you have
all the weapons found here, just go back to the main room and exit to
the right.

 You should come to a small room with two gargoyles and a door that
opens only from the other side. Before you leave, check the red plant
near the door to get a Savo and a Sag, then just proceed to your
right. Walk through the narrow passage, when you step on the switch,
the door in front of you will open, go through it and get the Fire
Storm spell from the chest, then go back to the last room and head
left. Check both groups of weapons for another Halberd and Mecha
Halberd. The door in the left end of the room in locked, so use the
door found south from the mirrors on the wall to appear in the room of
the red plant, go left and step on the same switch from before, the
door in front of you should close, walk to the door that was locked
before and it will be open, go through it!

 Just go up the stairs to come to a corridor with two doors, the left
one takes to a locked door, and the right one to a switch puzzle (the
choice seems to be pretty obvious). In the right room the sign reads:
Up, Down, Right, Left, Down, Up. Step on the switches in that order
and the sound of a door opening should be heard (if you mess up, just
read the sign again or re-enter the room). Once you are done with the
switches, go back to the corridor and use the left door, follow the
path and go through the open door.

 This corridor is full of mirrors, in one of them you see a monster
instead of your reflection. Ignore that for now and go up the stairs.
This new room also has mirror with monsters, but ignore them to and go
up the stairs to come to three doors. Go through the left one to get
an Orange Gummy and a Life Bottle, then go back to the last room and
use the right most door to get two Apple Gummies and a Rune Bottle. Go
back one room and now use the middle door.

 You should be in a fork shaped room. Head left first and enter the
room to get an Orange Gummy, a Life Bottle and an Apple Gummy, then
go back and head right. You will come into a large room with a long
table in the middle and eight switches. Read the sign near the
northern door (it's in the same language as the stone slab in Morlia
Gallery, so Arche has to read it). The switches on both sides of the
table have to be pressed at the same time. Here's my method to do it:

     - When the countdown starts stand next to the first switch and
      step on it right after Arche does.
     - From the second to the third switch just walk straight, right
      after stepping on the first switch.
     - For the third and fourth switches, try to do the same thing you
      did in the first one (of course it's harder now). Remember to
      step on the switches right AFTER Arche does, it's quite hard to
      do it at the same time, and the game counts it as bad timing if
      you step on the switches before she does.

 If you mess up and the door doesn't open Arche will ask you if you
want to try again.

 It should take a couple of tries, but finally you will get it right.
Go through the door to see a Save Point, use it of course and go up
the stairs.

 Of the two doors here, use the lower one first to find a Protect Ring
and a Rune Bottle, then go through the northern door. You come to yet
another three doors here, one is in front of you and the other two are
a little to the left, go through the later ones to get some treasure
(a Foot and a Stea), then proceed by the northern room.

 This room has some stairs and a room that opens only when something
in placed over the switch next to it. Go up the stairs, there's a hole
in the floor and a statue that looks like Demitel in the southern part
of the room. Garb the statue and push it into the hole, then go back
down the stairs and place the statue on the switch to open the door.

 The next room has the same kind of door you just saw, but there's a
problem, you don't have a statue here. Step on the switch twice and
Klarth will suggest you leave someone behind to step on the switch. I
recommend you choose Arche, but it's up to you. If you change your
mind about the character you leave behind, just talk to him/her and
choose whom you'd like to leave.

 Go through the open door and up the stairs. Walk down through the
door and then go left (the door to the right is locked). Go straight
left and follow the stairs up. This is the top floor of the castle,
a Mini Boss battle is coming soon, so you probably want to save your
game. Exit to the left and follow the path, a couple of screens later
you should come to a room with two doors, use the right-most one and
the Save Point should be there (don't bother trying to open the door
behind it, you need the strength of four people here). Now, to face
the Mini Boss, from the Save Point go back to the room with two doors
and go through the left door, you should appear in the main room of
the top floor.

 Now heal up and, if you have a Moon Sword, equip it on Cless. Exit by
the north door in this room to find a chest guarded by a monster, get
near it to face the Mini Boss!


MINI BOSS: Evil Lord__________________________________________________

Evil Lord
         HP  10500
         TP     60

Dracona [2]
         HP   2000
         TP      5

EXP           3467
GALD          9200

ITEMS    ?Sword [1], Rune Bottle [1]

----------------------------------------------------------------------

 All the enemies in this battle are weak to light, that's why a Moon
Sword helps a lot (not only it is more powerful than the Mecha
Halberd, it also has the elemental advantage). If Cless has a Moon
Sword, he will probably hurt the enemies for about 1000 HP with each
hit (more if you use a Flare Bottle, which you should).

 Klarth of course should summon his most powerful and happily Light
elemental spirit Luna to hurt the enemies for about 2000 HP with each
casting, if left Klarth instead of Arche, the later should cast
Indignation but it's not as powerful as Luna for this battle.

 As for Mint, just have her ready to heal anytime it's needed, after
all she's just the healer of the party, you can't expect her to do
much else ^_^ If you want to, let her cast Hammer on the Evil Lord
while you take care of the Draconas.
______________________________________________________________________


 After the battle open the blue chest that was guarded by the monster
to get the Magic Mirror (a Rare Item), which allows you to fight all
the monsters you saw inside mirror before. Go back to pick up the
character you left behind so he can help you fight the many Mini
Bosses you will be finding now, just talk to the one standing on the
switch and choose the fourth option.

 From the room with the statue of Demitel go south twice, then down
the stairs and use the Save Point. Exit this room by south to find the
Dinning Room (the one with the eight switches), then go south again
and down the stairs.

 There should be two mirrors with monsters in this room, each leads to
a fight against the same group from before, which will be easier to
kill now that you have all your characters (refer to the strategy
above if you have any problems, and remember that a Moon Sword makes
this a piece of cake). To engage in a fight with the monsters on the
mirror just try to talk to them, when a monster is defeated you are
taken inside its mirror to get the treasure inside, when you got it,
just check the mirror to exit. Of the tow mirror in this room, the
left one takes you to a room with treasure (a Laven, 10,000 Gald, a
Timer, an Elixir and a Mist) and the right one takes you to a room
where you find the Distortion spell for Arche (her first death spell).

 When you are done in that part go down the stairs and talk to the
monster in the mirror there and fight yet the same Mini Boss to be
transported into another part of the castle. Walk left, check both
gargoyles and say 'Yes' when you are asked if you want to throw a
switch, when you throw the second switch a chest containing a Mental
Ring will appear. The other chests in the room contain a Rune Bottle,
a Magical Broom (which you should equip on Arche right away) and a
Piyo Ring. Now go right, past the mirror, then down, and enter the
door to your left in the next room. The puzzle here is just like the
one you saw earlier in this fortress, but instead of left you have to
press right and vice versa. In case you are just too lazy to look at
the instructions above, step on the switches in the following order,
Up, Down, Left, Right, Down and Up. When you do it right go outside
the room and a chest should be there, it contains a Gold Key (a Rare
Item), which allows you to open all the locked doors in this castle.

 Go all the way back to the room where you have to leave one of your
characters and choose to leave Arche (don't worry, you will get her
back really soon). Go up the stairs and head south like you did
before, but this time open the door to your right with the Gold Key,
this door connects to the room with the hole on the floor. Cless will
call Arche and she will fly with her broom through the hole! Just get
the chest near you (it contains a Charm Bottle) and go back to the
last room, then exit to the left.

 There is a small table in the middle of this room, and directly south
from it is a door, go through it and use your Gold Key on the locked
door, get the four chests (three Dragon Steaks and a Silver Hood) and
just go to the top floor of the castle. We are getting close to Dhaos!

 From the first room of the top floor use the door on the southern
wall that's found to your right, then go through the door to your left
to find a Save Point (use it of course). Check the door in this room
and Klarth will say you need four people to open this door (that's
why you couldn't open it earlier). When the door opens proceed into
the next room, where you have to fight another Mini Boss, refer to the
strategy above if you need help.

 Before you go on, save your game, heal up and recover full TP to all
your characters, because Dhaos is next. Put Arche and Klarth in the
Cast Many Spells/Summon Many Spirits mode, also go to their Skill menu
and cancel all the spells but Indignation and Luna (just press Y next
to the spell name to gray it out). Equip Cless with his Lightning
skill, it works just fine. Make sure Arche has the Mysti Symbol you
got at this castle equipped, it halves the time it takes to cast a
spell.

 Once you are completely ready and have saved, go north twice from the
Save Point to face Dhaos!


BOSS: Dhaos___________________________________________________________

Dhaos
         HP  49900
         TP   1000

Evil Lord [2]
         HP  10500
         TP     60


EXP           6250
GALD         25000

ITEMS    Emerald ring [1], Rune Bottle [2]

----------------------------------------------------------------------

 Dhaos comes with two bonus Evil Lord, but this is good, because he
won't do a thing as long as they are between you and him, so you will
want to cast spells on Dhaos and keep the Evil Lords alive for as long
as you can, leaving Cless receive their hits and healing him
periodically.

 If you remember the introduction of the game, you know that Arche
MUST cast Indignation on Dhaos, it takes about 6000 HP each time she
casts it! Luna does decent damage (about 2000 HP) but it's not that
much, however it's the best summon for this battle.

 Cless can't hurt Dhaos normally, because Dhaos heals back all the
damage taken from physical hits, however, as you hurt him with spells,
he becomes weak, and starts healing only half of the damage or nothing
at all. Even if you can't hurt him, attack all the time once the Evil
Lords are dead, because Dhaos could cast some very damaging spells,
or even worst, use one of his deadly attacks. When you note that you
can hurt him, use the Lightning Tech to take about 1200 HP out of
Dhaos each time.

 Once the Evil Lords die (you will end up killing them  before Dhaos
even if you don't want to, that's for sure), Dhaos will start casting
spells, his repertory includes God Breath (about 2400 points of damage
to one character), Fire Storm, Thunder Blade and some others. But the
worst thing he can do are his very own attacks, they take no casting
time, and are just as deadly (and even more) as the spells, his
attacks include (the names are just my best guess):

         Dhaos Laser: hurts all characters in front of him for about
           1200 HP
         Tetra Assault: A combo of four hits, each one hurts for
           about 700 HP
         Dhaos Koreda: A big explosion, it hurts all characters in
           the screen for about 2500 HP! And about the name of the
           attack, I've seen it translated as 'Dhaos Corridor', but it
           just doesn't make sense to me.
         Just plain hits that can hurt one or two characters for
          about 700 HP
______________________________________________________________________


 After the battle Dhaos vanishes, just like he did in the
introduction, and Cless is mad at him for that. Being unable to do
anything, the party goes to Alvanista.



-----------------------------------
3.22- Unicorn! Help us Save the Yggdrasill
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Herb [6], Rune Bottle [3], Unicorn Staff [1]

----------------------------------------------------------------------

 Runeglome welcomes you in Alvanista, she has a letter Edward left
before disappearing, the letter has a key attached, but Runeglome
doesn't know what it is for, so she suggest to go ask Edward's wife
about it.

 Once in Edward's house, Lilith (his wife) says it is the key to his
husband's private library and opens the door for you. The party reads
in a book that Edward was researching Time Travel and that an ancient
civilization called Thor had mastered it's secrets. However, Thor sunk
into the sea, and the book doesn't mention a way to get there, but
Klarth has an idea and says that one of the spirits you have might
help you to get to the bottom of the ocean, he also says that Thor was
supposed to be about a hundred kilometers north from Venetia, so they
should go there first, but Mint comments that they need to heal the
Yggdrasill before going to the present and facing Dhaos in the shrine,
because if the tree dies, they will not be able to use magic in that
time, and Dhaos will surely kill them. Klarth says it's true and asks
Cless if he understands, say yes to go on with the game.

 Go to Alvanista and stay at the inn. Mint will have a dream about her
own childhood. She was talking with her mother (Merryl) about her
beautiful earrings, which are shaped like a Unicorn. Mint wanted to
have them, but her mother told her that her mother gave them to her,
and that she would give them to Mint when she was older and
experienced, because the earrings are a proof of being a healer.
Merryl gave Mint her hat instead.

 Before leaving Alvanista, make sure you win all the Cat Eyes possible
from the racing kid (three prices is the maximum you can get from
him). Buy Rune Bottles, use one of them on the Emerald Ring you got
from your fight against Dhaos to transform it into a Fairy Ring, which
cuts TP usage of the spells by one half.

 Now buy items if you need them and catch a ship to the Flare Land in
the docks near the Morlia Gallery. During the trip a conversation will
start, in which Mint mentions she could heal the Yggdrasill, but she
is not powerful enough by herself and needs the help of the Unicorn,
symbol of healing. And so, the party decides to go to the Unicorn
Forest, found north from the Valhalla Plains.

 Work your way to Mid Galds (you will notice that now that Dhaos is
gone, there's people on the streets) and buy whatever you need, then
enter the Valhalla Plains. You have to find the top left exit of this
place, to do so, go up three times, right once, then up, right twice,
up four times, left once, up, left twice and finally up (if you need
any more help, just look at the map of the plains in section 3.20. You
should come out in a place of the map near a small forest. Save your
game and enter.

 Inside the forest, Mint and Arche separate, because the Unicorn only
appears to pure girls, which Cless and Klarth are not ^_^ You will be
from now in control of Mint and Arche, but don't worry, because there
are no monsters in this forest. I have drawn a little map of the
forest, here it goes...

 ____________________________________________________________________
/ MAP OF THE UNICORN FOREST                                          \
||
|                                                                    |
|                                        \        /                  |
|                                         \  U   /                   |
|                                          \    /                    |
|                                           |  |                     |
|                                           |  |                     |
|       E                                   |  |                     |
|       N                                   |--|                     |
|       T  ______ _________________ _____   |  |                     |
|       R   C   -|-               -|-  H |  |  |                     |
|       A   |  ||  |    |  |                     |
|       N           |--|     |--|           |--|                     |
|       C           |  |__ __|  |__ _____ __|  |__ _____             |
|       E           |    -|-      -|-   -|-      -|-  H |            |
|                   |  | |  |  |  |              |
|                   |  |     |--|           |--|                     |
|                   |  |__ __|  |           |  |                     |
|                   |    -|-    |           |A |                     |
|                   |  | |  |                                  |
|                   |--|     |  |                                    |
|           _____ __|  |__ __| H|                                    |
|          |H   -|-      -|-    |                                    |
|            |  | |  |                                    |
|                   |--|     |--|                                    |
|                   |  |     |  |                                    |
|                   | H|     | H|                                    |
|                                                                |
|                                                                    |
|--------------------------------------------------------------------|
|                                                                    |
|         -- Connection between screens                              |
|         C  Place where Cless and Klarth are                        |
|         H  Herb                                                    |
|         A  Sport where Arche hides                                 |
|         U  Unicorn                                                 |
|                                                                    |
\____________________________________________________________________/


 If you go near the guys, Cless will ask you if you are ready to leave
the forest, so go near them if for some reason you want to leave.

 From the place where you start, go right, to the next screen, then
straight and pick up the mushroom-looking thing for a Herb (this item
can be sold for quite some money later). Go back one screen and, of
the two paths going down, use the left one. Just walk down until you
find a crossroad, turn left and pick up another Herb, go back and walk
down, get the Herb there.

 Back in the crossroad, go right, then down for another Herb. Go back
one screen and get the Herb that's on the right side of the path as
you go up. When you find another crossroad, turn right and follow the
path, then keep it straight to get yet another Herb (this one is kind
of hidden under a tree in the lower part of the screen).

 Go back once and head up. Follow the long path going north, and when
you try to leave the screen Arche will run away (she will be at the
bottom of the forest if you follow her, but she won't join you
anyway). Just keep going up with Mint and she will meet the Unicorn
and ask it to help her.

 Meanwhile, Cless and Klarth are talking about the girls and about
going to see the forest by themselves when Mint and Arche come back.
All of a sudden, Klarth starts feeling an Evil presence in the forest.
Mint is still talking to the Unicorn, she asks if it understands her
point, but then, monsters appear, and of course it's time for Cless
and Klarth to come to rescue.

 First of all, if you have a Moon Sword, equip it on Cless, because
the monsters you will face are weak to the Light element. From where
you are, go right, then down (using the path to the right), right
twice, down to find Arche (talk to her and she will join), and finally
go all the way up to find Mint and face the bad guys.


MINI BOSS: Evil Lords_________________________________________________

Evil Lord [3]
         HP  10500
         TP     60


EXP           6000
GALD         24000

ITEMS    Rune Bottle [3]

----------------------------------------------------------------------

 This are the same guys you fought in Dhaos' fortress, and they are
just as easy as then, even now that there are three of them. All their
attacks are a whip attack (about 400 HP less to one character) and
an attack called "Hell Gem", which creates five little balls in the
air that hit one or two of your characters for about 250 HP with each
hit.

 Use a Flare Bottle on Cless and just attack with his best short-range
skills (the one that hits the enemies twice and costs 7 TP is great
here). Each hit takes more less 1200 of the Evil Lords' HP.

 Being the enemies weak to light, Klarth should summon Luna to hurt
them for about 2000 HP, and Arche should cast Ray (it's even better
than Indignation for this battle). If you want to give Mint something
to do other than healing, cast Hammer on the Evil Lords, or Haste on
the party to make them faster.
______________________________________________________________________



 The party is OK after the battle, but the Unicorn is mortally hurt.
It decides to help Mint by transforming itself into the Unicorn Staff.
With this precious piece of equipment, Mint's power can be amplified
and the Yggdrasill can be healed! Cless asks Arche why she had run
away, Arche answers she was afraid that the Unicorn wouldn't want to
see her because she had a boyfriend once.

 Now in the forest south of Beladam, the party is in front of the
tree. Mint asks them to step back, because she is about to cast a
spell with all of her strength and the Unicorn Staff, meaning it
should be really powerful. When Mint casts the spell, the effect is
huge indeed, so much that she almost can't hold the staff. Cless tells
her to step back, but she doesn't listen, because she really wants to
heal the Yggdrasill. Mint asks for her mother and father to give her
strength, and a blast of healing energy follows.

 Cless is the first one to regain consciousness, he looks at tree, it
is just like the illusion he saw in his own time, when he went hunting
with Chester, which means that the Yggdrasill has been healed! When
everyone wakes up, they congratulate Mint for accomplishing such
labor, then Martel appears, asking who's power healed the tree. Mint
answers it was a little from her, but the one to thank is the Unicorn.
Everyone tells her not to be so modest and Martel thanks her and
says that the Mana will gradually recover from now on.

 Once Martel disappears, the party starts to discuss how to get to the
city of Thor, they all resolve to go to Venetia. Exit the forest and
enter Beladam, sleep at Lenios' place if you need to (you should,
because you haven't recovered since the fight in Unicorn Forest).
Equip the Unicorn Staff on Mint! It's much more powerful than any
weapon you can buy for her now.



-----------------------------------
3.23- Thor, the sunken Hi-Tech City
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Card [Rare Item], Key [2], Diamond Ring [1]


Spells to Get:   God Breath [In a small room in Thor, the sunken City]

----------------------------------------------------------------------


 Go all the way up to Venetia, if you are missing something to do, do
it now, because you will soon leave this time period. When you are
ready, go talk to the Captain of the ship that took you to Demitel's
Island and to Undine's Cave. You can ask him to take you to the Abyss
of Thor! Choose that option (number 3) and pay the 200 Gald (50 per
person).

 When the ship gets to the place where the city was supposed to be,
Cless tells the Captain that they will get off there. Klarth calls
Undine and she makes an air bubble to take you to the bottom of the
ocean. Once the party dives, the ship leaves.

 Undine takes the party deeper and deeper, until something becomes
visible in the bottom of the sea... It's Thor! Klarth was right! Once
you are down there, the party decides to start the search for the Time
Travel device. The city is quite small, and there's almost nothing to
see here. If you go right from you current position and follow the
stairs going up, you can find a rusted shut door, you can't enter now,
but you should remember this place, because you will have to come back
later.

 Enter the building found a few steps north from where you start in
this city and check the shiny thing on the counter, say 'Yes' to pick
it up, then leave. Walk directly south from the building, go down the
stairs and turn right. Use the Save Point if you want to and check the
panel next to the door near you. Cless will use the card on the panel
and the door will open.

 Follow the short path (there are enemies here, they are all weak to
Lightning attacks) and you will come out in a big room. Walk south,
avoid the monster in the way if you can or just go straight and kill
it (it's not hard to defeat). At the bottom the are eight chest, seven
of them are empty, one of them contains the Key, which is used to open
one of the doors in this room.

 Go up, but don't use the Key yet. This is how this works, there are
eight doors in this room, but only three of them are real, one takes
you to the path you used when you came in, the second door takes you
to a small room in which the God Breath spell is found and the last
one takes you to the Mother Computer and the time travel device. When
you use the Key and a door opens, the Key is lost and you have to come
into the room again to get a new Key. Emulator users will have it
easy, as they can just save before using the Key, and load if it's not
the room you want to enter. Console users will see themselves trying
several times their luck.

 The first thing you should get from this place is the God Breath
spell for Arche, it is in a small room with a chest in the middle, if
you enter any other room before finding the spell, go back, get the
key again and try your luck. Once you have the spell, try to find a
room with a Save Point where the floor is orange, when you find it,
save, equip a Mysti Symbol on Arche, and if you another one, equip it
on Mint. Equip the Moon Stone Ring on Klarth and equip a Mythrill
mail on the other characters to protect them from Light attacks. Make
sure Cless has his Lightning tech equipped.


 When you are ready, go forward, the alarm will sound, sending robots
to attack you!

BOSS: 2SH_____________________________________________________________

2SH [2]
         HP  18600    Weakness:   Lightning, Fire
         TP      0

4400R [3]
         HP   4400    Weakness:   Lightning
         TP     00


EXP           4000

----------------------------------------------------------------------

 This battle could get complicated, as the 2SH just love to shoot
missiles at you. However, casting Indignation a few times will teach
them who's the boss ^_^

 As soon as the battle starts, have Arche cast Indignation on the
4400R near you, so it doesn't bother you any more. When she is done
with that one, she must cast Indignation on the 2SH several time, to
kill them quickly (every casting takes about 5500 of their HP).

 Klarth should summon Maxwell to attack the 2SH, because they are the
most dangerous enemies. Save Mint for healing, you will need it,
because the 2SH can put Cless' HP in red numbers in no time.

 Use a Flare Bottle on Cless and make him attack the 2SH so it doesn't
use it's 'Physics Missile' attack on you. When the first 2SH is killed
and the way to the second one is free, use the Lightning tech.

 Once the two 2SH are dead, just cast Indignation on the 4400R that
might have survived.

______________________________________________________________________


 After the battle you find a contract ring on the floor, the Diamond
Ring.

 Go north until you find a computer, which immediately starts working.
It introduces itself as Oz, the Mother Computer and gives you two
options:
        1. Time Warp
        2. Medical Treatment

 Choose number 2 first, because you will be facing the Dhaos of the
present very soon, and then choose number 1 to request Time Warp. Oz
will do all the necessary checks and inform you that there is not
energy because the city's power is not turned on. The only one who can
decide wetter to turn on the power of not is the mayor, but the mayor
is dead, so Oz makes you the new mayor of Thor and asks you if you
want to turn on the power (answer 'Yes', of course). When the power is
restored, the city is lifted from the bottom of the ocean.

 Now, before talking to Oz again, go back and Save (be careful not to
get out of the room when you step on the Save Point). Do the same
arrangements you made before fighting Dhaos the last time (put Arche
and Klarth into the 'Cast Many Spells/Call Many Spirits' mode, cancel
all spell and spirits but Indignation and Maxwell, etc.). If you have
an extra Mysti Symbol, equip it on Mint, you will soon need lots of
healing, and the faster, the better. Cless should equip his best
combination techs, I found the one that combines the stabbing attack
and the Lightning tech extremely useful for the upcoming battle.

 Talk to Oz and choose 1. Cless instructs the Mother Computer to take
them 102 years into the future, May twenty-first, inside the shrine
south of Tortis, in front of Dhaos' sarcophagus. Then everyone steps
on the machine and the Time Travel begins.

 In the shrine, Dhaos is interrogating Trinix Morrison about where and
when he sent Cless and Mint. Dhaos says he will find them anyway, and
that Trinix is not experienced enough to send himself through time,
so he couldn't warn them.

 When the party arrives Dhaos is threatening Morrison, saying he will
seal him in the shrine to see how he feels about it. The party
appears, says a few things and then attacks Dhaos.


BOSS: Dhaos___________________________________________________________

Dhaos
         HP  16250/65000
         TP   1000

EXP           6250
GALD         25000

----------------------------------------------------------------------

 This version of Dhaos is weird, his full HP is 65000, but he starts
with about one third of it, and thank god for that, because if Dhaos
had full HP here, he would be a nightmare. Oh, forget about how much
you used to hurt him with your spells before, Dhaos has really
improved his magical defense in the last one hundred years.

 As soon as the battle starts, use a good long-distance skill, the one
that combines the stabbing attack and the Lightning tech works great,
as the first attack, even tough it doesn't hurt Dhaos, keeps him busy
defending and gives Arche and Klarth lots of time to cast spells or
summon spirits, and the second part of the attack (the lightning tech)
hurts Dhaos for about 500 HP. And as a bonus, the stabbing attack
could stun Dhaos! As soon as Cless finishes the tech and goes back to
his place next to the party, repeat the process, remember that the key
for this battle is to be so fast that Dhaos dies before knowing what
hit him ^_^

 Arche should cast Indignation, even tough Dhaos is no longer weak to
it, this is the strongest spell you've got so far. Indignation will
hurt Dhaos for about 1500 HP. Right after she casts the spell, give
the order to cast it again.

 Things for Klarth have changed, now he has to summon Maxwell instead
of Luna, Luna does about 550 points of damage, while Maxwell can hurt
Dhaos for about 75 points with each hit, and some of the hits might
be more powerful, reaching 500 and sometimes 1000 points of damage.

 It's really helpful to have Mint casting Haste on Cless, since this
battle depends of speed. After she casts Haste, just save her for
healing, you will probably need it.

 Dhaos' attacks remain more less the same, but he has stronger spells
now, including Explode, which hurts all the characters in screen for
about 4000 HP (surely killing you) and God Breath, which hurts all
the characters on screen for about 2300 HP. However, it's not usual
for Dhaos to cast spells, as he likes more to get near your party and
use his favorite no-casting-time deadly attacks, such as Dhaos Koreder
and Tetra Assault. Also, Dhaos can turn your characters to stone with
his normal attacks (which take about 800 points out of your HP), so
you could use a Liqueur Bottle on Cless, just to be safe.

 This is a hard battle, but if you are fast enough, you can win
easily.

______________________________________________________________________



 Great! This time Dhaos couldn't escape from you, but there's no time
to celebrate, because the whole cave starts to fall apart. All the
energy released by Dhaos' awakening and the battle weakened the
shrine's structure. Everyone runs away, and a bit piece of stone falls
over the unconscious Dhaos. The party escapes from the shrine and take
Tristan with them just in time, before the cave blows up.

 Dhaos was buried in the cave, everyone is happy now, so it's time to
say goodbye to Arche and Klarth, who must return to their own period
in history. When they are leaving to the Abyss of Thor to go back in
time, something terrible happens, comets start crashing on the whole
area! Once that's finished, a man appears in a time-travel fashion and
introduces himself as Harrison, emissary of the King of Alvanista,
fifty years into the future. It seems that Dhaos wasn't dead after
all, and is now doing the evil stuff he likes to do in the future.

 Harrison came back in time to ask for help from the only people who
ever defeated Dhaos. The meteors where an attempt from Dhaos to kill
them, so the can't go to the future. The party decides to go to the
future and defeat Dhaos, Cless invites Chester, who agrees, but Arche
says he looks to weak. Trinix stays behind, while everyone else goes
to the Abyss of Thor. Harrison instructs the Mother Computer to take
them fifty years into the future, to a town in the southern part of
Euclid.


-----------------------------------
3.24- Future Times are Better!
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Items to get:    Food Sack L [Rare Item], Sardnix Ring [1]


----------------------------------------------------------------------


 The party arrives in the future of Tortis town, it's unbelievable how
much the town has progressed after it's destruction fifty years ago,
and it is called Miguel Town now, after Cless' father.

 Harrison goes to Venetia, to arrange transportation to Alvanista, and
tells you to go there as soon as you can. The game explains that you
have five party members now, but that only four people can fight in
a battle. You can change who's in the active party by going to the
Order Menu and choosing 'Change'. Put your party's settings back to
normal (you know, Arche's spells, Klarth's spirits, etc.).

 From where you start in this village, head left and talk to the woman
next to the item shop, pay her 30,000 Gald to get the Food Sack L, a
food sack that can store up to 20,000 units of food. Buy the items you
need from the item shop, don't buy new equipment, because you will
soon need loads of cash to pay for new techs and some really expensive
gear in other towns (as for Chester, just give him Cless' old stuff).

 In the spot where Cless' house used to be (the top left corner of
town) is now a Dojo, go inside, talk to the teacher and pay 20,000
Gald to buy a new combination tech for Cless. Now go to the house that
used to be Chester's, talk to the old man in bed and check his drawers
to get another combination tech.


 Before you leave town to head to Venetia, put Chester in the active
party, so he gains a few levels during the trip, because he is just at
the exact same level he was when you lost him in the shrine. Equip a
Black Onix on him, so his HP his higher and he doesn't get killed too
easily.

 When you get to the mountain pass, choose the long path, so Chester
get some extra levels. At the summit of the pass you will find a chest
containing a Revdoll.


 In Euclid, buy some food and put it in your food sack, but don't try
to fill it, because it will cost you a fortune (or a lot of time
buying and consuming Apples ^_^). While you are in the food shop, talk
to a boy who asks you to buy him an Apple, if you buy the guy about
nine Apples, he will be full, and that's it, I don't know if this has
any effect at all in anything in the rest of the game, but come on!
each Apple only costs you 1 Gald. Also, buy Jet Boots if you don't
have any, because you will need them soon.

 There's is a man hiding between the inn and the exterior wall of the
city, if you talk to him and enter the house a few steps down from
there, you can tell his wife where he his hiding. Again, this doesn't
affect the game, it's just for fun.

 In the top left corner of the city (where uncle Olson's house used to
be) you can find a magic academy, there's not much to see, but some
guards don't let you go downstairs.


 Inside the castle you can find lots of people, all of them are there
for the big tournament being held in the coliseum. You can enter this
tournament and get good prizes, but it's VERY unlikely that you win
right now. Look at the Coliseum Section of the FAQ if you want more
information.

 Go talk to the king, he will be amazed to meet the people who
defeated Dhaos in the past and offer to give you money, say 'Yes' to
get 80,000 Gald.

 Once you've got the money, there's not much else to do here, only a
guy in the First Floor wearing a black armor, who can give Cless a new
class when he fulfill certain requirements (it doesn't seem to affect
anything). Leave the city and go north, if you need to rest just stay
at the house where Bart used to live.

 Venetia hasn't changed much since you last came (one hundred and
fifty years ago!), the only thing to notice is that the building where
Elwin's company was is now empty. Go to the ship in which you used to
go to Alvanista to find Harrison, who's talking to the captain. He
says that no ships are leaving because of the attacks of Dhaos' navy,
so you have to look for some other kind of transportation to
Alvanista, like flying.

 Harrison tells you there is a research center in Euclid, where a new
way of transport is being developed. And so, you are taken to Euclid,
inside the magic academy. Harrison shows his ID and you are allowed to
go down the stairs, where you meet doctor Stanley and his inventions,
the metal birds. The birds can't fly as far as Alvanista, they need to
get more power from somewhere. Stanley says that the spirit Volt could
probably do it, but there are no summoners that he knows of to
contract with Volt. Klarth reveals his ability to contract with
spirits, making Stanley really happy, so much that he offers to give
you the prototypes of the metal birds for free if you can find Volt.

 Stanley gives you the Sardnix Ring, a ring of contract you could use
with Volt and tells you the spirit lives in the mountains east from
Miguel. The summit of the mountains is probably easier to reach by
going through the cave in the area.


-----------------------------------
3.25- Lightning Spirit! Volt's Cave
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Holy Bottle [1], Laven [2], Ring Shield [1],
                 Life Bottle [1], Garfra Book [1], Apple [1],
                 Bread [1], Sylph Broom [1], Protect Ring [1],
                 Emerald Ring [2], ?Armor [1], Wings [Rare Item]


Spirits to Get:  Volt [summit of the mountains near Morrison's house]

----------------------------------------------------------------------

 The cave mentioned by Stanley is near Morrison's house, southeast
from Miguel. Enter Morrison's house first and go to the library to
meet a new member of the Morrison family, Harold D Morrison. Sadly,
he doesn't have any magical powers to help you. Cless asks him if he
knows what happened to then in the past, but Harold refuses to tell
him. While you are in the house, buy any items you need from the
merchant in the kitchen and use the bed to rest if you are hurt. When
you are ready, enter the cave next to the house.


 Inside the cave, walk north first and get the Holy Bottle from the
chest, then go through the door near you to get two Lavens. Go back to
the last room and head left, ignore the door a few steps down and get
the chests in the room (they contain a Ring Shield and a Life Bottle).
Equip the Ring Shield on one of your characters, preferably one of
those who can't use normal shields, like Arche, Mint and Klarth.

 Go back to the first room and exit to the west. Go right in the next
screen and you will find a locked door and some strange device, which
consists mainly of a light bulb and a generator of some kind. Equip
the Sorcerer Ring you got at Ifrit's Cave and shoot the generator to
make it start working for a while, turning on the light bulb and
opening the door for a short time. Go through the door and get the
Garfra Book from the chest (equip the book on Klarth of course), then
walk a few steps to your right and go down follow the stairs down.

 Don't use the door in this room yet, instead walk through the wall to
your right and step on the switch, only then use the door, go north
and turn right.

 In this big place, walk up and right, go through the door and use the
stairs. Get the Orange Gummy and go back (the door going north locks
behind you, forcing you to start from the beginning of the cave). From
the big open place exit to the south to find a room with four
generators, of which only you can only start two by shooting them. If
you start them now, the power is only enough to open the door a
little, what you have to do is enter the little room in the lower part
of the screen and throw the switch, then use the Sorcerer Ring on the
generators, run through the door and go down the stairs.

 Get the Apple and the Bread from the chests here and use the door.
You will come out in a large room, equip the Jet Boots now because you
will need them (if you don't have any, use the teleporter in the right
side of the room to get out of the cave and buy a pair). Walk a few
steps to the right to find a group of generators and a broken switch
near them. Shoot the generators and run right, through the thin wall
there and use the door that just opened, then just use the door in
go straight, because an invisible barrier doesn't let you reach the
other door.

 You will appear in another room, go through the door near you and
throw the switch, then head right and up to get the Sylph Broom for
Arche (equip it right away). Use the southern exit of the room to be
back in the large room from before. Go down and turn left, avoiding
the teleporter that takes you to the entrance of the cave. Note that
a wall on the east side of the room has disappeared, revealing the
path to another group of generators. Throw the switch in the back wall
and use the Sorcerer Ring on the generators. Quickly run down, right
and up, trying to go through the door that just opened (you will need
to be fast). Try as many times as you need to, use a Holy Bottle
before doing it, to reduce the chance of meeting enemies on your way
there.

 When you do it right you will arrive at a room that contains a Save
Point and yet more generators. Equip a Mysti Symbol on Klarth, he will
be really useful for the next battle and cancel all of his summons,
leaving only Maxwell. As for Arche, just make sure you cancel
Indignation and Ray. If you have Chester in the active party, replace
him for a more powerful character.

 Go to the far right of the room (don't step on the teleporter or you
will be taken to the beginning) and shoot the third group of
generators (counting from left to right, that is), then shoot the
second group before it turns of and do the same for the last
generator, then go through the door.

 You will be in the outside of the mountain, walk north to meet Volt.
Cless tries to talk, but Volt just emits weird sounds and attacks.


BOSS: Volt____________________________________________________________

Volt
         HP  28000    Absorbs: Thunder, Light
         TP    400

Hello
         HP   2200
         TP    100


EXP           5750
GALD         32767

ITEMS    Protect Ring [1], Emerald Ring [1]

----------------------------------------------------------------------

 Use a Flare Bottle on Cless and just use his best short distance
skills to get rid of the Hellos, once they are all dead go for Volt,
using your best skills that don't include lightning.

 Klarth is the most useful guy for this battle; Maxwell usually hurts
Volt for about 500 HP per hit (sometimes reaching peaks of 2000 HP!).
As you could have guessed, Volt absorbs lightning, so Arche's
Indignation spell is out of the question, cast God Breath on the
Hellos instead, to help Cless, then just cast the same spell on Volt,
it only hurts him for about 750 HP, but at least she's not healing
him. Make Mint cast Haste on Cless, then just save her for healing or
cast Hammer on the boss to knock him.

 Volt will be casting Thunder Blade most of time, hurting your
characters for about 1000 HP if they are not protected from Lightning.
The other attack he likes to do is a ring of electricity that goes
through the whole battle field, hurting everyone on the floor for
about 500 HP. All of Volt's attacks are Lightning elemental, so it's
important to have Klarth (who's your main attack force in this battle)
protected from that element, this can be achieved by equiping a Holy
Cloak on him (you buy them in Euclid, I think).

______________________________________________________________________


 After the battle, Klarth tries to contract with Volt using the
Sardnix Ring given to him by Stanley and it works!

 Now that you've got a new spirit to summon and are so happy, walk
back south, when you do, Cless will ask Arche to go down to get the
treasure for them. Chester tells Arche not to steal anything, which
makes Arche furious! She says that she really hates Chester, and
Chester replies he doesn't like her either, which seems to make Arche
sad, but she denies it all. The chests contained another Emerald Ring
and a ?Armor (it transforms into a Star Cloak, equip it on one of your
non-fighting-type characters).

 Go back to the room with all the generators and use the teleporter to
leave the cave, then just head to Euclid. Talk to Stanley in the Magic
Academy to inform him that you have made a contract with Volt already.
Klarth will summon his new spirit and tell him to energize the metal
Birds and Arche's broom.

 Once everything is energized, Stanley will show you a cool invention
of him that allows you to take the birds with you everywhere you go.
He gives this invention to you, with the birds inside it, you get the
Wings (a Rare Item) and Harrison gets another one, then he goes to get
everything ready in Alvanista.

 Stanley will explain you how to use the metal birds and then ask you
if you need him to explain again, say 'No'. The controls of the Birds
are as follows:

 ____________________________________________________________________
/ Controls of the Metal Birds:                                       \
|                                                                    |
|                         Accept Button: Take off, Go Forward       |
|                         Cancel Button: Land                       |
|                         Direction Pad: Steer                      |
|                         Y Button: Press this plus any direction to|
|                          strafe.                                   |
\____________________________________________________________________/

 Go outside and press the accept button to feel the magic of flying!
Yahoo! No more walking on the map!



-----------------------------------
3.26- The Future of Alvanista and the Grand World Tour
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Dedis Emblem [1], Drums [1],  Herb [6],
                 Emeral Ring [1],Revdoll [1], Aqua Ring [1], Mist [1],
                 Iron Boots [1],Sapph Ring [1], Star Broom [1],
                 Elven Bow [1],Muramasa [1], Ukyo [1], BC Rod [1]


Spirits to Get:  Asga [In Thor, in the chamber of the Mother Computer]
                 Shadow [In the cave south-east of Ary]

Spells to Get:   Ice Wall [In Undine's Cave, north from Venetia]
                 Death Clouds [In Demitel's Mansion, SW from Venetia]

----------------------------------------------------------------------


 You probably want to go and explore what's new in the world right
now, but I think it's better to go to Alvanista first. The city can be
found to the south-east of Euclid.


 Let's go around the city first. Make sure you talk to the blonde elf
at the southern exit of the city, she mentions how it is said that the
ancient civilization of Thor had captured the spirit of Light, Asga.

 If you go to the right side of town, a new racing boy will be there,
the route and the rules are the same from before, only that the music
is different now, and the race is a bit harder, look at the 'Secrets
and Extra Stuff of the Game' to see the list of prizes.

 Try to enter the castle, the guards will try to stop you, but
Harrison will come out and let you in. Inside the castle you meet with
and old friend, Runeglome, who ages slowly because she is a half elf.
The king explains the problem they are having to fight Dhaos. It seems
that our good old friend has mastered time travel, so it's impossible
for the army to attack him. However, there's still a way to do it,
Runeglome explains that on an expedition to Thor, information was
found about something really interesting. A long time ago, the world
consisted of three countries, Odin, Fenrir and Thor. After Thor was
destroyed by a meteor, the other two countries eliminated each other
in war. A book found in Thor reveals that the most powerful weapons of
each country were hidden, and if you can get the three of them, they
could be combined into a sword capable of controlling time, which
would put you in the same conditions as Dhaos, so you can attack.

 Runeglome tells you to ask to the people in the Magic Research Center
of the castle for information on where to find the treasures (it's not
compulsory to ask). The people on the research center (reached by
using the door next to the princess' room)say that Odin was in the
Flare Land and that all that's left of Fenrir is the town of Freeze
Kill, were Fenrir's church is.

 Now go outside, if you didn't talk to the blonde elf near the
southern exit of the town before, do it now, then just leave the town,
because it's time to explore the world.



=============
 Freeze Kill
=============

 Flying north from Alvanista you can find the town of Freeze Kill,
were you can buy good equipment, however, just buy the Razor Sword for
Cless, it's really powerful, but really expensive too. Sell all the
useless equipment you have (the Mecha Halberds are worth a fortune)
and use a Miracle jam to get a 50% discount (to get a Miracle Jam,
just use a Rune Bottle on a Charm Bottle). If you want to, buy a Holy
Staff for Mint, but don't buy any armor, especially for Cless, because
you will get to a place with better armor soon.

 Go to the inn of the city, talk to the swordsman in the far left room
and pay him 33,000 Gald for a combination tech. Note that if you stay
the night at the inn, you will hear a wolf's howling, that wolf is the
guardian of Fenrir's treasure, which is found in a dungeon inside
the church you reach if you exit the town to the north. However, we
will come back here later, just leave the town now.



=======
  Ary
=======

 Going northwest from Freeze Kill is the town of Ary. This town has
been in perpetual darkness ever since Dhaos reappeared three years
ago. In the pub of the city you can buy a combination tech from a
woman for 50,000 Gald. In the same pub, a soldier from Alvanista will
give you a Dedis Emblem he found on a monster he fought on the
mountain. Talk to the woman next to him, who reveals the location of a
Ninja Village inside of Treant's Forest (remember to actually talk to
her!).



================
 Edward's House
================

 Not too much to do here, this place is now a magic academy, so it's
full of people. Go upstairs, into what used to be Edward's private
library, get in the bed and press the confirm button while looking
south to get a hidden chest containing a set of Drums. The Drums serve
no real purpose as far as I know, but you can have fun with them, just
enter the menu and press the confirm button over them to be able to
play!



=================
 The Flare lands
=================

 Remember Olive Village? Well, go there, you probably are running out
of money, but here's a little something you can do, look for a guy
standing between the item shop and a house (the only building that is
actually a house in this place). When you talk to him, he will offer
to sell you an Egg for 80 Gald, buy 15 of these and go sell them to
the shop right next to you. Each Egg is worth 3140 Gald, making it
47000 Gald for the 15 of them! (the guy selling the Eggs for 80 Gald
sure doesn't know a thing about business, does he? ^_^) Repeat this as
many time as you need, don't do it too much tough, because later you
can get loads of cash from your enemies.

 When you are done there, go to the first of the Oasis in the Flare
Land (you can reach it by going south east from Olive Village). The
swordsman there will offer you a new combination tech for 40000 Gald,
buy it (if you don't have enough, go make some money in Olive
Village).



===============
 The Gift Shop
===============

 More less to the south of Olive Village you can find an island that
is not marked on the map. There is a Gift Shop in this island, where
you can buy some good stuff. Try to buy everything you can equip on
Cless from the girl, not only this equipment is strong, each piece
defends against a different element also! You can get protection from
Fire, Water, Thunder and Darkness (I think). The boy in this store
sells the Combo Command, which, when equipped on Cless, allows you to
use any tech in battle by pressing a sequence of buttons (you know,
like a fighting game), too bad it's worth 5,000,000 Gald!



=============
 Herbs to Go
=============

 Note that Mid Galds is... well, no longer there. Go to Unicorn's
Forest and get all the Herbs (six in total), they are in the same
place they were when you came here seeking help of the Unicorn (if you
need a map, refer to section 3.22).



================
 Gnome's Cavern
================

 Go to the cave where you got Gnome, which is to the east of Miguel.
There are new enemies there now, so watch out. Work your way to the
room where you had to activate the alarm to distract the little guys,
use the left-most door to find a chest containing a contract ring,
the Emeral Ring. Just leave the cave now, because there's nothing
else to do here.



================
 Sylph's Valley
================

 Go to Sylph's Valley, enter the cave and go down the rope into the
room where you had to push two rocks, each into a small bubbling pond,
to make the poisonous gas disappear. Once you are down there, walk
right and go down when you reach the Save Point, get the chest in your
way for a Revdoll and keep going down, then turn left and go up to get
a new contract ring, the Aqua Ring (it's actually an Amethyst Ring).
Go back to the point where you got the Revdoll, walk right and head
up, then right and go down a few steps from the little pond to get a
chest (contains a Mist), then go right and down to get Iron Boots.
Leave the cave now.



===============
 Undine's Cave
===============

 North from Venetia you can find Undine's Cave. The goal here is to
reach the room where you met Undine, which is not a hard task, but for
all the lazy people out there... Exit the first room through the north
door (the pool in this room should be empty). Walk right and down in
the second room, throw the switch and exit to the north. Remember
which of the two pools in this room is empty and go north, in the
upper part of the chamber you will find a chest which contains the Ice
Wall spell for Arche. If the left pool in the last room was empty,
throw the right-most switch, then go back one screen. Use the stairs
going down in the right pool and get the Sapph Ring from the chest
there (a contract ring made of sapphire).



==================
 Demitel's Island
==================

 Fly southwest from Venetia and land in Demitel's Island. Enter the
mansion, go to the chamber where you fought Demitel (it's not hard to
find) and get the Death Clouds spell from the chest in the center of
the room (this is a Death spell, just like Distortion). Now leave the
place.



==============
 City of Thor
==============

 To the east of Undine's Cave is the city of Thor. You do remember the
building in the top right corner of town you couldn't access in the
past, don't you? It's open now, so go there! When you enter, the party
will look through the window and think about how advanced the people
of Thor were. Walk near the lower part of the counter in this place to
discover a holographic TV. You can choose out of four channels to
watch, the first three are just jokes, including a Tales of Phantasia
commercial, but the fourth channel is interesting, it's a news program
from before the city sunk into the sea, it was December second, even
tough the countries of Odin and Fenrir had signed a peace treaty a few
days before, a war declaration had just been signed, and the president
of Thor was in favor of peace. The news report includes a comment
about a Comet that was going to be visible that night, the report
mentioned the scientists denying the possibility of the comet crashing
into the planet (and if you remember what Runeglome said, you know
that Thor was destroyed by a meteor...

 Remember what the elf woman in Alvanista said, about how Thor had
captured the spirit of Light, Asga? Let's check it out. Work your way
to the room where Oz is and talk to it. If you spoke to the elf in
Alvanista, there will be a new option, which is 'Information About
Asga', choose that option (number 3) and you will be told how Asga was
captured by the scientists of Thor to analyze the way in which she
produced light as a part of an investigation about new energy forms.
However, there were no great discoveries, and there is no record of
the spirit being left free. Klarth tells the computer to let her go,
and asks Asga for help to save the planet, she accepts of course,
she's more than thankful because you released her after about 2000
years, so Klarth uses the Topaz Ring to make the contract with Asga.

 Oh, in case you are wondering, you can't travel through time now,
there's no energy left.



========================
 Cave South-East of Ary
========================

 In the same continent of the town of Ary (the one where it's always
night time, north-east from Thor) you can find two caves, enter the
one located to the south-east of Ary. If you got the contract ring in
Sylph's Valley the spirit of Darkness, Shadow will be there. Shadow
will explain that his friends were brainwashed by Dhaos, and he wants
to help you defeat Dhaos to take them back to normal. Klarth makes a
contract with Shadow using the Aqua Ring (which is actually an
amethyst ring).



===============
 Elven Village
===============

 Head to Ymir Forest, southwest of Alvanista. You will have to leave
Arche at the entrance, but Chester will take her place right away. Go
all the way to the Elven Village, in case you don't remember how to
get there, cross the hanging bridge found a few steps behind the
guard, then go up and follow the path. Head up when you have to
choose, turn left and go up to exit this screen. You should be in a
place with a Save Point were the path splits, choose to go left here
and enter the next screen. Now go up, turn left and go up again when
you come to a crossroad.

 Once inside the village, enter the weapon store, which is actually a
Bow Store. Talk to the owner, who explains that his specialty is
bows, Cless asks him if he could repair the Broken Bow he found right
after being transported to the past with Mint. You can have the bow
repaired for 20000 Gald, accept, because the bow you get from this is
great. You need to stay a night at the inn to give time to the shop
owner to repair the bow, so let's go to the inn now.

 At the inn you find Brambard, the elf that helped you in the past to
repair the rings found in the Morlia Gallery. He and some other elves
are discussing about letting half-elves into the village. The village
has undergone lots of changes in the last 150 years, some humans are
welcome in the village now, and an alliance with Alvanista has
developed. However, half-elves are not allowed yet, because the elves
fear something like the disaster of Mid Galds could be repeated. The
party points out that the half-elves that developed the Magic Cannon
in Mid Galds couldn't understand what delicate gift is magic because
they weren't allowed to make contact with the Elven culture. Brambard
says he understands, but that the elders of the village are not very
open minded.

 Talk to the inn keeper (Arche's mother, remember?), she gives you a
Star Broom to give to the "pink haired girl", after that, she refuses
to talk about Arche and just asks if you want to stay the
night for 30 Gald, say 'Yes' and go to the weapon shop the next
morning to get the powerful Elven Bow (equip it right away).

 And lastly, go to the Item Shop and buy the Black Robe from the left
saleswoman.

 Don't leave this place yet, because the next place to visit is inside
the Treant's Forest.



===================
 The Ninja Village
===================

 You can access the hidden town of Tales of Phantasia right now, it's
hidden inside the Treant's Forest. Check section 4.3 of the FAQ to
see how to get there. The forest around town is a great place to build
up levels right now. Remember to equip the Black Robe you bought in
the Elven Village on Arche when you get her back here.

 In the Ninja Village you can buy a good non-elemental sword that
could help you beat the coliseum right now, however it's better to go
to the coliseum later, once you have gained access to better
equipment.




-----------------------------------
3.27- Freeze! Fenrir's Ice Cavern
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    ?Helm [1], ?Armor [1], Piyo Ring [1],
                 Charm Bottle [1], Black Onyx [1], Silver Hood [1],
                 Aqua Cape [1], ?Book [1], Silver Armor [1],
                 Ring Shield [1], Ankh Shield [1], ?Helm [1],
                 Pretty Gloves [1], ?Bow [1], Vorpal Sword [1]

Spells to Get:   Tidal Wave [in the Ice Cavern, maze section]

----------------------------------------------------------------------


 Go to the town of Freeze Kill and use the northern exit, instead of
appearing on the map, you will be in the entrance of a church. In this
screen you can also meet one of Elwin's descendants, with his daughter
and wife, who looks exactly like Nancy (maybe they are cousins or
something and don't even know it! ^_^).

 Before you enter the dungeon, make sure you've got about five Rune
Bottles and at least two Misty Symbols (the ones that cut the casting
time of spells by one half). This shouldn't be a problem, if you
trained enough you should have lots of money now.

 Check the door of the church and Klarth will say it's locked. A voice
from within the church threatens you, then the you hear how the door
unlocks. Mint and Arche try to open the door, but it blows down to
pieces. Inside the church, walk north near the pulpit, Cless will be
amazed by the art of the stained glass. A voice is heard again, and
a beast appears in front of you, he's the guardian of Fenrir's weapon,
the Vorpal Sword. The beast says that he will kill anyone who dares to
take the sword, Cless replies that they will take the sword no matter
what. The beast then invites you to come in to die (how nice of him!).
Now walk behind the pulpit and a secret passage opens, allowing to
enter the Ice Cavern.


 This place could get tough if you are not careful. Equip on Cless
his best fire elemental techs, such as the Phoenix tech (for those
playing the game in full Japanese, it costs 8 TP and consists of four
Kanjis) and the short distance tech that consumes 9 TP (it's name has
four Kanjis). Cancel all of Arche's spells, except for the fire
elemental ones of course. As for Klarth, cancel Undine, Sylph and
Gnome, all the other spirits are useful, especially Asga.


 The first room contains just a Save Point, use it and go down the
stairs. Walk down, left and up, get the ?Helm from the chest (it can
be transformed into a Duel Helmet, which is not as good as the helmet
you bought at the Gift Shop). The switch on the wall near you is
frozen, so equip the Sorcerer Ring on someone and shoot it, then check
the switch twice, the first time Cless will say it's hot, the second
time you will be asked if you want to throw it, say 'Yes'. Walk down
and right, into the next screen.

 If you threw the switch in the last room, the door here should be
open, so just go through it! Then go down the stairs into the next
section.

 You have to light all the candles to open the door in this room, so
make sure you still have the Sorcerer Ring equipped on someone. Light
the first pair of candles, walk right and light the second pair, go
down, light another pair and head left to light two more pairs. Now
go back right and up, then go right again. Light the final pair of
candles (you should hear the door opening), walk directly south to
find the door and get the ?Armor from the chest (it's a Star Cloak,
equip it on Mint or Klarth, Arche has the Black Robe, which absorbs
all elements). Now just go down the stairs.

 Walk down and left in this big room, then go up and you should see
the statue of a nun, use the Sorcerer Ring on it (in other words,
shoot the nun, just kidding ^_^) to unfreeze it. Grab the statue and
place it in front of the cave opening, as close as possible to it).
Now walk right and light the candles to open the door. If the statue
is in the right spot, you will be able to pass, if not, a blizzard
from the cave will put out the candles, closing the door. If this
happens, go back and move statue, then try again. Once you get it
right, go down the stairs.

 The first screen of this floor is pretty simple, just go up and leave
the screen to the left. You will be in a crossroad, this is actually
the beginning of a maze, so here's the map for it, the walkthrough is
under the map:

 ____________________________________________________________________
/ MAP OF THE MAZE INSIDE THE ICE CAVERN                              \
||
|                     EXIT      __       __                          |
|                     |  |     |  |     |  |                         |
|                     |  |     |  |     |T7|                         |
|                     |--|     |--|     |--|                         |
|              ____ __|  |__ __|  |__ __|  |__ ____                  |
|             |T8 -|-      -|-      -|-      -|- T6|                 |
|               |  | |  | |  |                   |
|                     |--|     |--|     |--|                         |
|              ____ __|  |__ __|  |__ __|  |__ ____                  |
|             |   -|-      -|-  T5  -|-      -|-   |                 |
|               |  | |  | |  |                   |
|                     |--|     |--|     |--|                         |
|              ____ __|  |__ __|  |__ __|  |__ ____                  |
|             |T4 -|-  T3  -|-      -|-      -|-    ENTRANCE         |
|               |  | |  | |  |                   |
|                     |--|     |--|     |--|                         |
|              ____ __|  |__ __|  |__ __|  |__ ____                  |
|             |TW -|-      -|-      -|-  T1  -|-   |                 |
|               |  | |  | |  |                   |
|                     |--|     |--|     |--|                         |
|                     |  |     |T2|     |  |                         |
|                     |  |     |  |     |  |                         |
|                                                              |
|                                                                    |
|--------------------------------------------------------------------|
|                                                                    |
|    --  Connection between screens                                  |
|    TW  Tidal Wave spell for Arche                                  |
|                                                                    |
|    T1  Piyo Ring                                                   |
|    T2  Charm Bottle                                                |
|    T3  Black Onyx                                                  |
|    T4  Silver Hood                                                 |
|    T5  Aqua Cape                                                   |
|    T6  ?Book [transforms into Misareq]                             |
|    T7  Silver Armor                                                |
|    T8  Ring Shield                                                 |
\____________________________________________________________________/


 From the first screen of this maze go down, get the Piyo Ring, then
go left and down for a Charm Bottle. Go back up, go left twice and get
the Tidal Wave spell for Arche (turn it off right away, because it
heals the enemies in this dungeon). Head back right and go up, get the
Black Onyx from the chest and exit to the left to get a Silver Hood.
From the screen with the Black Onyx the way to the next treasure is
right and up. Get the Aqua Cape, then go right, up and right to get
a ?Book (it can be transformed into a Misareq, a good weapon for
Klarth). Go back left and then go up to get a Silver Armor from the
chest behind the rocks (the armor is nor as good as the one you bought
in the Gift Shop, so don't equip it). Now, from the screen with the
Silver Armor, go down and three times left to get a Ring Shield (equip
it right away, it's the only shield a magician could use). Finally,
go right and up to find the exit, go down the stairs and that's it.


 You are now in a room with four doors, two of them to your left and
another two to your right. Use the far left door first to get an Ankh
Shield, go back and use the other left door, open the hidden chest
blocking your way to get a ?Helm, which can be transformed into a Star
Hat, which is a good for Mint or Klarth. From where you found the last
chest, go up and right to leave the screen.

 Follow the path going down, eventually you will find a switch, throw
it and you should hear how the water is drained from a pool somewhere
in this floor. Go back to the top of this screen and exit to the
right. You find an empty pool here, go down the stairs inside it to
get to the next screen.

 Walk right and go up through the door. Throw the switch on the wall
near you (this should lock the door behind you and open another one).
Instead of using the door to the left of the switch, walk right and
leave the screen. Get the two chests inside the small chamber in this
room, they contain Pretty Gloves (for Mint or Arche) and a ?Bow (it
can be transformed into a Gale Bow, which is not even nearly as good
as the Elven Bow). Now leave this screen to the left, you will be in a
room with a deep pond, the door near it should be open (if not, you
forgot to throw the switch, just go down the stairs in this room and
do it). When the door is open, go through it and step on the switch to
freeze the water outside. Leave the room and cross the frozen pond,
then go up the stairs to exit the room.

 You appear in the room with the four doors. Go through the door right
door that's closest to the stairs and leave the screen to the right as
you did before. Throw the switch in this room just like before, only
that this time you will hear water flooding the pool and freezing.
Leave the screen to the right; the pool is now filled with ice,
allowing you to take the path going north.

 You find a Save Point, good thing it's there, because the next boss
battle is quite hard. You need to make lots of arrangements for the
upcoming fight, cancel all of Arche's spells, leaving only Fire Storm,
do the same for Klarth, but leave only Maxwell. Equip a Mysti Symbol
on Klarth and Arche, if you have another one, use it on Mint, it's
essential to cast the spells quickly. Equip the ring of contract for
Undine on Klarth, so he is protected against water elemental attacks
(it's name in the Trans-Tech patch is Diamond Ring, but watch it,
there are two of them, the one you need is blue and small). Make sure
Arche has the Black Robe equipped to absorb all elements. As for
Cless, give him a Black Onyx so his HP is higher and he can shield the
party for more time. If you have two Aqua Capes (you should), equip
them on Mint and Cless to reduce the damage taken from water. Finally,
go to the order menu, and put Arche and Klarth far from Mint and
Cless, so they are nor interrupted while casting a spell by another
character who's been hit.

 Now save you game and go north to meet Fang Beast, who quickly
attacks you.

BOSS: Fang Beast______________________________________________________

FBeast
         HP  30000
         TP      0


EXP           3000
GALD          9000

ITEMS

----------------------------------------------------------------------

 This guy's hell! He's really fast and the only element that damages
him is fire, all the other do no damage at all or heal him. For this
battle Cless' attacks are useless.

 The key is to cast spells really fast, that's why the Misty Symbols
are a must. Your main weapon here is Maxwell who usually hurts Fang
Beast for about 700 HP with each hit. Arche should cast Fire Storm,
which only does 800 HP of damage each time, but at least keeps the
boss busy. When one of the characters is going to cast a spell, go
to the menu and choose 'Spell', as soon as the character casts the
spell or calls the spirit, order him/her to cast the spell again, time
is crucial in this battle.

 Mint must be ready to heal Cless all the time, because he must try
to keep Fang Beast busy, so it doesn't get the chance to attack your
other characters, stopping the spells. Use a Flare Bottle on Cless if
you want to, but it won't make much of a difference, because you will
be the one getting hit most of the time.

 If you are quick enough, the Fang Beast won't be much of a problem,
too bad the experience you get from this battle seems to be a joke,
you can get more experience from any group of monsters! I guess
someone in Namco forgot to type another zero into the experience
points.
______________________________________________________________________



 After the battle, Fang Beast decides you are worthy of having the
Vorpal Sword and gives it to you. Cless also receives a new long
distance tech, which you should master right away.

 Don't equip the Vorpal Sword yet, because you still have to get out
of this cavern, use a Holy Bottle to save yourself some troubles. I
guess you know how to get out of here, so I won't write the
instructions, however, if you need help to go through the maze part
again, refer to the map above.


 Stay at the inn of the city now, it's been a pretty tough dungeon and
you deserve it (note that the howling wolf is no longer heard at
nights).



-----------------------------------
3.28- Burn! Odin's Fire Tower
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Basilisk Scale [1], ?Armor [1], Moon Crystal [1],
                 ?Book [1], Bourb [1], Ankh Shield [1],
                 Flame cape [1], Mixed Gummy [2], ?Helm [1],
                 Life Bottle [1], Ring Shield [1], Roast [2],
                 Holy Bottle [1], Revdoll [1], Mental Ring [1],
                 ?Armor [1], Pretty Gloves [1], ?Helm [1],
                 Ring Shield [1], Flamberg Sword [1]

Spells to Get:   Explode [left path of the Fire Tower, top floor]

----------------------------------------------------------------------


 The Fire Tower is located in the Flare Land, near the cave where you
found Ifrit. Put some food in your Sack before entering the dungeon,
just in case. Also, make sure you have at least four Rune Bottles, you
will need them. Save your game and go inside. This tower is (in my
humble opinion) a bit more difficult than the Ice Cave, even though
the boss is not as hard. It's better to come here once you have the
Tidal Wave spell and the Vorpal Sword.

 Now, let's get ready for the dungeon. Make sure you replace any fire
elemental tech from Cless, because all enemies here absorb that
element. Cancel all of Arche's spells, leaving only Tidal Wave. Cancel
Ifrit, Sylph and Gnome for Klarth, all other spirits are useful. Since
Arche will be using a high TP consumption spell most of time, equip a
Fairy Ring to reduce the TP used to one third of the normal amount.

 There are some rooms in this dungeon with lava on the floor where
your characters get hurt really fast, happily there's a way to avoid
it. Almost every time you fight the swordsman enemies in this tower,
you get Flame Rings, using a Rune Bottle on them transforms them into
Ice Charms, which protect you from fire damage, not only in battle,
but also in the rooms with lava. Fight enemies in the first room until
you have enough Ice Charms for your entire active party (note that the
other character will still get hurt and die). It is really important
that you do this to make the rest of the dungeon really easy (oh, just
in case, don't forget to equip the rings!).

 Now that we are done with the preparations, lets get started with the
dungeon. First, go left and use the upper door to get a Basilisk
Scale and a ?Armor (it can be transformed into a Reflex Armor, but
don't do it, because Cless' current armor is better). Go back to the
first room and use the lower-left door, you will find a transporter
that takes you to the room where Cless met the Valkyrie a long time
ago, however, all you find there now is a statue of Odin on his horse
(it resembles more the Quixote than a god, though).

 Back in the first room of the dungeon, in front of the door that
leads to the statue is a passage going north, follow it and throw the
switch on the back wall. Use the lower right door to get a Moon
Crystal (this raises your Max TP by 30%, you can get more by using a
Rune Bottle in a Black Onyx and vice versa) and a ?Book which can be
transformed into a Mist7sun, a book for Klarth that's just a good as
the one he has right now.

 Now, follow the passage in front of the room with the Moon Crystal
and throw the switch on the back wall, this opens the main door of
this floor. The dungeon is divided into two sections here, one of them
takes you to the sword you are looking for, and the other takes you to
the Explode spell. I think you should get the spell first. However,
it's your choice whether you go for the spell or the sword first.


===========================
 Getting the Explode Spell
===========================

 Go through the big door in the first room of the tower (if it's
locked, then you forgot to throw the two switches in this room), then
follow the stairs going up.

 Walk north and leave the screen to the left. Go down and get the
Bourb from the room with lava on the floor (your characters will get
hurt unless they have the Ice Charms equipped), then go back up and
enter the northern room for a worthless Ankh Shield and Fire Cape.
Go back down and right, then enter the room in front of the stairs to
get a pair of Mixed Gummies. Now follow the stairs going up.

 Go north twice from the room with lava, then go left and get the
?Helm from the chest, it can be transformed into a Duel Helmet, but
it's not worth the Rune Bottle. Walk down and use the door to get a
Life Bottle and a Ring Shield (equip it on one of your magicians).
Go back to the firs room of this floor, the one with lava, and use the
southern exit (left from the stairs going down) and go up the stairs.

 Walk up and go right to get a couple of Roasts and a Holy Bottle,
then use the stairs going up in the last room. The next two floors
have no treasure, so just go up the stairs. You will appear in a room
with a chest in the center, open it to get the Explode spell (turn it
off right away!). Now work your way back to the first floor (it's not
hard at all). Before going for the sword, go to Olive Village to rest
and buy the items you need, save your game too.



========================
 Getting the Fire Sword
========================

 To access the main part of this dungeon (the one that takes you to
the fire sword) you have to go through the upper-right door in the
first room of this dungeon. Go up the stairs and you will come into a
room with lava on the floor, the sign talks about a potion that
changes fire to ice and vice versa (this is of course the Rune Bottle
that transforms the Flame Rings into Ice Charms). Get the treasure in
the middle of the room to get a Revdoll, leave to the left, walk a few
steps down and go up the stairs.

 Go north in the first screen of this floor and you will find a locked
door. Head left into the next screen, walk down a little and use the
narrow passage going left. Throw the switch and get the Mental Ring
from the chest, then go back to the locked door and head right. Walk
down a little and go right using the narrow corridor. Grab the ?Armor
from the chest (it can be transformed into another Star Cloak, equip
it on Mint or Klarth, but leave Arche with her Black Robe, because it
absorbs all elements). Throw the switch and go back to the door, which
should now be open (if it's not, you forgot to throw a switch). Then
go up the stairs.

 First, walk right to see a statue near a locked door. Grab the statue
and take it away from the door, once it's far enough, the door will
open, go through it and get the Pretty Gloves from the chest (equip
them on Arche or Mint). Go back to the last room and walk left, enter
the first room for a ?Helm (it's a Star Hat, good for Mint or Klarth),
then go outside and grab the statue near the door to your left and do
as you did before to open the door and get a Ring Shield. Go back to
the last room.

 Walk down and turn right near the bottom to enter a new screen. There
are two statues, two switches and a locked door in this place, if you
have some common sense, then you know that you have to place the
statues over the switches in the lower portion of the screen to open
the door. Once it's open, go through it and up the stairs.

 This floor has four doors, behind each one is a mini-boss (which just
like a normal fight actually). You have to fight them all to open the
path to the main boss of the dungeon.



MINI BOSS: Group of Enemies___________________________________________

Geraldi [2]
         HP  13200    Weak:  Water
         TP      0
Cleri
         HP   8300
         TP     60
Flame
         HP  11200    Weak:  Water
         TP     40

EXP           3588
GALD          8501

ITEMS    Flame Ring [2], Apple Gummy [1], ?Bow [1]

----------------------------------------------------------------------

 These battles are really easy. Cless should just attack with the
Vorpal Sword, using his best techs. Arche should cast Tidal Wave (this
will kill any enemy in one or two castings). Klarth should summon Asga
and Mint... there's nothing to do here for her, too bad.

 The Cleri can cast the Big Hammer spell, which could knock your
entire party, but you will probably kill this enemy before the spell
is cast. Flame can cast Explode, but if you have the Ice Charms
equipped this shouldn't affect you. The Geraldi take about 500 HP with
each hit, but it shouldn't be a problem.

NOTE:  the items you get from this battle may vary.
______________________________________________________________________



 Once the fourth mini boss is killed you will hear a sound coming from
outside. A stairway has appeared to the left!

 Go up the stairs, heal up and use the Save Point. Cancel of Klarth's
spirits, leaving only Maxwell, and check that Arche can only cast
Tidal Wave. If you want to finish the battle quickly, equip a Misty
Symbol on your magic users to half the casting time of spells. When
you are ready walk up to meet the boss, who introduces herself (I
presume) as Flambelk and attacks you.


BOSS: Flambelk________________________________________________________

Flambelk
         HP  45700    Absorbs: Fire
         TP    300    Immune:  Light, Darkness, Wind, Earth, Lightning

EXP           7500
GALD         19800

----------------------------------------------------------------------

 Hey! Someone stole Undine's sprite and repainted it! Shame on you
Namco! Ahem... Now, back to the boss strategy, this battle is not
hard, since the boss' main attack is the Explode Spell, and you are
now immune to it.

 The best of Cless' skills for this battle is the short-range one that
costs 12 TP and gives one blow of power to the enemies in front of
you, it's quite slow, but that can be fixed by having Mint cast Haste
on Cless. Use a Flare Bottle and each time you hit the boss with the
skill mentioned before you will take about 3000 HP!

 Just like the Fang Beast, Flamberk is immune to all elements but Fire
(which she absorbs) and water (the only element that hurts her). This
means that Arche must cast Tidal Wave (about 2000 HP per casting) and
Klarth should summon Maxwell (between 150 and 2000 HP per hit). Mint
should just cast Haste on Cless once or twice and then cast Hammer (if
you want to, it's not needed).


 Among Flambelk's attacks are an energy wave that crosses the whole
battlefield just like the one Undine used (this takes about 700 HP of
your characters); a normal sword hit that takes about 800 HP from you
and a strong sword hit that takes about 1200 HP (the later two only
affect the characters that get too close).
______________________________________________________________________



 After the battle, Flambelk accepts you as worthy of wielding Odin's
weapon and gives you the Flamberg Sword. Also, Cless gets a new short
range tech (try to master it right away).

 Now you have to leave the tower, use a Holy Bottle if you want to
save yourself some trouble.



-----------------------------------
3.29- Spirit of Creation, Origin
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    ?Bow [1], Eternal Sword [1]

Spirits to Get:  Origin [Treant's Forest, in the stone slab]

----------------------------------------------------------------------


 We have all the needed items to make the sword that controls time
now, but how do we make it? The people in Alvanista's Magic Research
Center say that Origin, the king of dwarves, could combine the two
items. If you remember in the past, when Brambard fixed the contract
rings you found in the Morlia Gallery, he borrowed some power from
Origin, so taking a wild guess, I'd say that Origin can be found in
the Treant's Forest.

 However, before going there, let's do some stuff! There are two
things to notice that appeared only now:

            In Alvanista's Castle you can find a person wearing white
             clothes, it's Yukari Yoshida, the singer of ToP's song!
             She will ask you if you want to listen to her singing, be
             aware that she will disappear when you leave the room
             after she sings.

            This one is a bit more interesting, if you visit the
             Yggdrasill now, a scene will take place. The party sees
             how the tree is completely healthy now, after all this
             years. Martel appears, she talks about how the Mana
             consumption of the world has stabilized, she also
             mentions a tall blonde man is in her dreams some times.
             Suddenly, Martel disappears and you are attacked, it's
             Dhaos! He didn't expect you to be there, but he tries to
             kill you anyway, however, he stops because of the respect
             he has to the Yggdrasill and Martel. The party wonders
             what he was doing there...


 Now, let's meet Origin so he combines the two swords. Go to the Ymir
Forest and work your way to the Elven Village (you should know how to
get there by now). Buy anything you may need and enter the Treant's
Forest. From the screen with the Save Point go three times up, right
twice, up twice, right twice again, down, then right using the lower
exit and right again. You will find the Stone Slab where you came with
Brambard to fix the rings found at the Morlia Gallery.

 Before going any further, let's do the arrangements for the boss
battle (what? you thought you could get such a powerful sword just by
talking to Origin?). Give Cless his best combination techniques, the
one that combines the Lionheart attack and the two kicks works just
fine here (it costs 8 TP). As for the short-range skills, make sure
he has the one that creates a barrier of kind of drops on the air, it
costs 3 TP and is placed second in the list of skills.

 Remember to check if you don't have any new equipment for Chester in
case you haven't used him for a while (like I did). Go to Klarth's
skill menu an cancel all spirits but Volt, equip the Sapph Ring on him
so he is protected from lightning and a Misty Symbol to summon
spirits in half the normal time. Finally, go the 'Order' menu and
place Cless and Chester in front of the party.

 When you are ready, save your game and get near the Stone Slab.
Klarth will feel a presence and remember that he saw something here
when he came with Brambard, that's probably the Spirit of Creation,
Origin. Arche appears (now that Volt has powered her broom, she can
fly as high as she wants to) and Origin comes out of the slab to
attack you.


BOSS: Origin__________________________________________________________

Origin
         HP  45000    Absorb:  Light, Darkness
         TP   1000
SRF
         HP  12700    Absorb:  Light, Darkness
         TP    300

EXP          12450
GALD         13280

ITEMS    ?Bow [1]

----------------------------------------------------------------------

 Origin and his fellow Undine clone, SRF (Seraph) absorb Light and
Darkness elemental damage, they are even healed by Maxwell! This makes
Volt your main summoning weapon, so just have Klarth call Origin all
the time (this will take about 3000 HP from Origin and 1500 HP from
the SRF).

 To raise the damage dealt by Cless and Chester, have Mint cast
Valkyrie on them a few times. Cless should use his combination tech,
the one I recommended above hurts Origin for about 3500-4000 HP,
making it a killer weapon. Once the SRF is dead, use the short range
skill from above to corner Origin and prevent him from casting nasty
spells.

 Origin can cast powerful spells like Indignation, so be careful,
just in case, Klarth is protected from Lightning by the Sapph Ring.
His other dangerous attack is 'Collapse', which affects all
characters on screen, hurting them for about 2000 HP.
______________________________________________________________________


 Origin admits his defeat and agrees to listen to you. Cless asks him
to combine the Vorpal and Flamberg Swords so the party can go after
Dhaos. Origin kind of laughs at you for trying to defeat him without
even knowing his true motives. Mint replies that even tough what he
said is true, they can't just sit and watch how Dhaos makes people
suffer.

 Origin says he has been defeated, so he has to carry your request
anyway. The two swords merge into one, making the Eternal Sword. Cless
receives two new combinations and one normal skill, then Klarth makes
a contract using the Diamond Ring.


 Now you need to find out where Dhaos is to be able to fight him, and
the one who may know is Runeglome, which means the party has to go
back to Alvanista.

 Runeglome says that Dhaos is probably hiding near the town of Ary,
which is in perpetual darkness ever since a few years ago, when Dhaos
reappeared. Once the chat is over, equip the Eternal Sword on Cless.
Use a Rune Bottle on the ?Bow you got from the last battle to make it
a Soul Stealer Bow, which is stronger than the Elven Bow. Finally, put
Arche back in the active party is you want to.



-----------------------------------
3.30- Before Taking on Dhaos
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Unicorn Earring [1]


----------------------------------------------------------------------

 Okay, let's go where Runeglome told us to go. The town of Ary can be
reached by flying north-west from Alvanista. When you enter, Klarth
suggests to find the inn and stay there for the night. The inn is
located in the lower-right part of the town, go there and pay 70 Gald
to get a room.

 Quite a nice scene happens now, and it would be a shame if those
playing the game in a console couldn't understand the dialogues, so
I'll copy the dialogues here...

NOTE: these dialogues were taken from the Dejap patch available right
      now at their home page (look at section 1.3 for details). I did
      not translate any of this!

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
                                  

Klarth:   Quit it!! It's Cold!!

 -Arche, Chester and Klarth go to the room-

Cless:    What's wrong Mint?
Mint:     Cless, can I talk to you alone for a few minutes?
Cless:    Sure, Mint, what about?
Mint:     I'll tell you later, just meet me outside, okay?
Cless:    Okay... I'll be out in a few minutes...

 -Mint goes outside, Cless goes to the room-

Arche:    Huh? Where did Mint go?
Cless:    Umm... she took a walk...
Klarth:   Too cold out there for me...

 -We see Mint waiting, she has something shiny with her-

Klarth:   What's wrong, Cless?
Cless:    Huh? Nothing... I'm gonna step outside for a bit...
Arche:    Hey, I'm going too!
Cless:    I'd really prefer to go alone, okay?

 -Cless leaves-

Arche:    Something's fishy...
Klarth:   Cless too? Man, it's too cold for these old bones...
          How nice it must be to be so young and full of life...
Arche:    Oh, puh-lease! You're not so old! You're not even thirty!
Klarth:   Yeah, whatever...
          -Silence for a few seconds-
Klarth:   Well, it's still early. What should we do to kill some time?
          -He has an idea and walks near the table-
Arche:    What are you doing?
Klarth:   I've been toying around with an idea...
          -He summons Origin-
Klarth:   Origin, one of your powers is the ability to see the future
          and the past, correct?
Origin:   ...Well... I can use the Eternal Sword to show you a scene
          from the past... showing a mortal events from the future is
          strictly forbidden.
Arche:    What are you talking about?
Origin:   Even though you technically have a contract with me, this is
          a one-shot deal. I can only do this once, Klarth.
Klarth:   I understand...
          -He remains silent for a few seconds-
Klarth:   Hey, can you guys give me a little privacy?
Arche:    Why? What are you going to see?
Klarth:   Hey, come on! It's private!
Arche:    Man, everyone is trying to get away from me tonight!
          -Chester and Arche leave-
Origin:   So what is it you'd like to see
Klarth:   mumble...
Origin:   What?
Klarth:   mumble, mumble...
Origin:   Ah, I see. You don't need to be embarrassed about that!
          Everyone can tell! You should be shouting that as loud as
          you shout my name when you call me!
          Regardless... Here we go...


-We see Euclid in the past, inside Klarth's house-

Mirald:   Well, that's all for today's lesson, kids.
Children: Thanks! When is Klarth coming home?
          When he beats up Dhaos and comes home, can we have a party?
Mirald:   Well, he's strong like an ox and stern like a zombie.
          So I'm sure he's fine and will be back soon.
Children: -giggle- Yes! See you tomorrow!
Mirald:   Goodbye, children!
          -The students leave-
Mirald:   I wonder where he is now... Please be safe, Klarth.
Mirald:   I will continue to wait for your return.

-End of the scene-


Arche:    What're you doing, Chester?
Chester:  I don't believe you! I was going to check on Mint and Cless.
Arche:    What?
Chester:  What do you mean, what?
Arche:    I swear, we're like total opposites...
Chester:  Well, at least we agree on SOMETHING.
Arche:    Why are you always so mean to me?
Chester:  Me mean to you? Ha! Ever since we met you've done nothing
          but purposefully get under my skin! And to think, when I
          first saw you I thought that you were cu...
Arche:    When you first saw me you thought what?
Chester:  Nothing. Never mind.
Arche:    Hey! Let's go outside!
Chester:  Nah, it's freezing out there. You can go by yourself.
Arche:    Come ON!!!
          -She drags him outside-


-Finally, we are back with Cless-

Cless:    Sorry to keep you waiting...
Mint:     Don't worry about it...
Cless:    It took me a while to get away...
Cless:    Is it okay if I sit down next to you?
Mint:     Yes, please...
Cless:    So... what did you want to talk about?
Mint:     Take a look at this...
Cless:    It's...

-Flashback to when Cless was jailed-
Cless:    It's an earring...
???:      Place this on the wall... and you will be able to escape...
Cless:    Wait just a minute! Who are you?
          ... Okay... I'll give it a try...
-End of the flashback-

Mint:     Unicorn shaped earrings are very rare, Cless.
          The only one I've ever seen belonged to my mother...
Mint:     I just can't believe I never got to say goodbye to her...
Cless:    ... I'm sorry...
Mint:     Cless, I want to thank you for not telling me then...
          If you had... I...
Cless:    Mint...
Mint:     I really think I would have given up hope... Thank you...


-Arche and Chester are outside, they overheard the last conversation-

Arche:    Mint...
Chester:  Hey! It's snowing again!
          PLEASE can we go back inside where it's WARM?
Arche:    Oh, shut up and kiss me...
          -Chester drags her inside-
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
                                  

 When you try to leave the room the next morning a soldier will come
looking for Cless. A huge castle has been seen in the mining area to
the west. The game now lets you know that you have the Unicorn Earring
in your inventory (actually, it was your inventory since you woke up).
This earring can only be equipped on Mint; it raises her stats quite a
lot and makes her spells more effective.


 Okay then, just like the soldier said, leave the town and enter the
cave to the northwest, but don't worry, we are not going to take on
Dhaos yet, but this is necessary to activate a few extra quests.

 The guard in the cave will let you pass, so just go up the stairs to
be outside. Go up a little and the game will take control. Klarth
mentions what Runeglome said, that the castle doesn't exist in any
time, that's why you had to get the Eternal Sword, to bind the castle
to this time and thus be able to attack Dhaos. When Cless uses the
sword, the floating castle appears and you are transported there.

 Well, that's all we had to do; now just step back and you will be
taken to the mountain near Ary. This might seem pointless, but
actually you just opened the way for two extra quests, the Treasure
Quest and the lower floors of the Morlia Gallery. It will be a lot
easier to win at the coliseum after you complete these two quests, but
it's your choice. I recommend you do the Treasure Quest first, and
then go to the Morlia Gallery, look at the 'Secrets and Extra Stuff'
section for all the information about these three quests. Of course,
try to do all other sub quests, even though they lack importance in
front of the ones mentioned above.



-----------------------------------
3.31- The Final Confrontation
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Stone Charm [1], Holy Bottle [5], Sag [5],
                 ?Armor [1], Rune Bottle [2], Elixir [2], ?Armor [2],
                 Dedis Emblem [4], ?Helm [1], ?Book [1], ?Rod [1],
                 Star Gauntlet [1], Spectacles [2], Charm Bottle [1],
                 ?Helm [1], ?Sword [1], Apple Gummy [1],
                 Mixed Gummy [1], Savo [2], Life Bottle [1],
                 Emerald Ring [1], Resist Ring [1], Laven [2],
                 Timer [1], Magic Pouch [1], Elven Boots [1],
                 Dragon Steak [1]


Spells to Get:   Meteor Storm [Second Floor of Dhaos' Castle]

----------------------------------------------------------------------

 Okay, of course you have to be prepared before going to Dhaos'
Castle, which means you should go to Alvanista and buy everything you
can think of. Buy 15 of every kind of gummy, Panashia Bottles, Flare
Bottles and Rune Bottles. If you feel like it, you can use Rune
Bottles on the gummies you bought to make them better (you know, the
kind of gummies that restore 60% of something instead of 30%);
naturally, remember to buy more Rune Bottles and gummies of the normal
kind after this.

 You also have to check your equipment. Put the best gear you have on
your party, this is easy with the 'Auto' command of the 'Equip' menu,
but remember to leave the Black Robe on Arche to protect her from
elemental attacks. In the 'Relic' slots of your magicians you ought to
put a Fairy Ring and a Misty Symbol. As for Cless and Chester, the
accessory that raises their attack by 10% is always useful. Also, equip
an Emerald Ring on Cless, because he will be using techs constantly.
Chester is not all that important, he is probably really low in levels
(in my case, he was at level 42 while the rest of the party was around
level 90!). And finally, your favorite skills and combinations will
work fine; if you want my advice, the combinations that include
Teleport always work as well as the combo of the skills from the Ice
Cavern and Fire Tower.


 Once you are ready enter the cave to the northwest from the town of
Ary (the snowy town where it's always nighttime). The guard should let
you pass, go up the stairs and walk a bit right and up. Cless will use
the Eternal Sword to enter Dhaos' Castle.

 You will arrive in a platform outside the castle. If you want to go
back all you have to do is walk to the southern piece of the platform
where Cless asks you if you want to go down.

 Now use the Save Point if you want to and enter. You will find a big
eye thing in your way, in you 'Order' menu replace Arche with Chester,
even if he is low in levels, then put him behind Cless from the same
menu. Now talk to the eye to fight it.


MINI BOSS: Dark Eye___________________________________________________

Dark Eye
         HP  56600
         TP    100

EXP           6600
GALD         10780

ITEMS    Stone Charm [1]

----------------------------------------------------------------------

 Wow, this guy sure has a lot of HP! And to make it worst, it is
resistant to most elements, that's why Arche wouldn't be useful for
this fight.

 Cless and Chester will be your main attack force. Have Mint cast
Valkyrie and Haste on them while they attack. The Dark Eye will most
likely start casting a spell at the beginning of the fight, take the
chance to use one of Cless' techs, them keep hitting until you get it
cornered in the right side of the battle field. Once you have the
it there, use Teleport or Wind Barrier to make lots of damage and stun
the Dark Eye. Chester, if equipped with the Berserk Bow from the
Morlia Gallery, can shoot two arrows at the same time, each one
hurting the boss for 2300 HP (if Valkyrie has been cast of course).

 If the Dark Eye teleports away from the corner, just press L on your
controller to change the direction of your party and start the process
again.

 Klarth should call Gremlin Rea to deal about 3300 HP of damage or
Origin (2200 HP of damage) if you haven't been to the Morlia Gallery
yet.


 Dark Eye can cast Explode and Tidal Wave, but it is too slow, so you
will probably stop any spells it tries to cast. Aside from the spells,
Dark Eye uses a spin attack that deals several blows for about 500 HP
of damage to anyone around it; this is really annoying if the boss
appears between your party members during the fight.

______________________________________________________________________



 Put Arche back in the active party after the fight. You can explore
the area now. To your left is a door that takes you to a dark dungeon,
but there's nothing to do there right now. From where you fought the
mini boss walk up a little and use the door there to get a Holy Bottle
and a Sag, then go back out and leave the screen using the path going
north that's found to your right. In the nest screen turn right and
enter the room there for a Star Shield, which is almost as good as the
B Line Shield you got from the Treasure Quest. Now, go back out and
this time go up, throw the switch there and return to the entrance of
the castle.

 Go right in the first room to find and open door (if it's closed,
it's because you didn't throw the switch). Go through the door and use
the stairs to access the next floor.


===============
- First Floor -
===============

 This floor has good treasure, which is very useful if you haven't
been to the Morlia Gallery yet, and of course this includes the best
spell in the game, Meteor Storm. Here's a map of the place:

 ____________________________________________________________________
/    MAP OF THE FIRST FLOOR OF DHAOS' CASTLE                         \
||
|               ______                                               |
|              | Sign |                                              |
|              |__--__|________________________________              |
|              |  --                     ||   MS    |             |
|              |   _______________       ||   --    |             |
|              |  ||==||      |--|             |
|              |  ||    ||      |             |             |
|              |  ||           <<<      |_____  __    |             |
|              |  ||___________||                |   |             |
|              |  ||                |   |             |
|              |           __    ___|   |             |
|               /  \|      ||==||   |             |
|              |  ||      |/ T1 |             |
|              |  ||    T2 |             |
|              |  ||____________________/             |
|              |  |             |
|              |  |             |
|              \--/             |
|                 /--\      _____                                    |
|                 |  |     |  s  |                                   |
|                 |  |_____|_--__|                                   |
|                 |          --  |                                   |
|                 |  |                                    |
|               __\--/___                                            |
|              |  T3 T4  |                                           |
|              |_________|                                           |
|                                                                    |
|--------------------------------------------------------------------|
|                                                                    |
|      Unwalkable Areas        --  Connections Between Screens    |
|    <<<  Fake Piece of Wall      ==  Stairs                         |
|                                                                    |
|     T1  ?Armor                  MS  Meteor Storm spell             |
|     T2  Rune Bottle                                                |
|     T3  Elixir                                                     |
|     T4  ?Armor                                                     |
\____________________________________________________________________/


 From the stairs you used to enter, go up and use the door that takes
you to a hallway (the door wont let you go back). Go through a bit to
your right now and get the Meteor Storm spell for Arche, then return
to the last room. Walk right and down, get a Rune Bottle and a ?Armor
(becomes a Star Robe for magicians, but you should have more than
enough of these by now). Head left and use the one-way-only door to go
up.

 Walk up a bit and turn left, then use the small corridor going down
to enter a new screen. Go south again to get an Elixir and a ?Armor
(this armor is actually a Gaia Armor, which is almost as good as the
Golden Armor). Go back up and, if you want to, turn right, enter the
room there and throw the switch. Now return to the first room of this
floor.

 If you threw the switch the door in the upper left corner of the room
will be open, but it just takes you to a sign that mentions the hidden
passage in this floor.

 To continue further into the castle you simply have to walk through
the right one of the walls that enclose the stairs. Of course, those
who are here just for the Meteor Storm spell should leave now.


================
- Second Floor -
================

 Just walk north in the first room. You will come upon a big magic
seal in the middle of a crossroad. DON'T STEP ON IT! Equip the Dedis
Emblem you got from the soldier in Ary's Pub on Cless (the emblem
looks like a golden leaf).

 Now with the Dedis Emblem on Cless, step on the magic seal to see how
everyone else is warped away (in fact, they are taken back to the dark
dungeon near the entrance). It's incredible that Cless doesn't even
make a small comment after everyone disappears ^_^'

 However, you have to find Dedis Emblems for the rest of your party
members, so they can pass together with Cless. In case you are
wondering, if you equip the Dedis Emblem on another character, you
won't be controlling that character for this section, you will have to
come back with Cless and get your party member and emblem back.

 Here's a map of this place:

 ____________________________________________________________________
/    MAP OF THE SECOND FLOOR OF DHAOS' CASTLE                        \
||
|                                             _______                |
|                                            | T3 T4 |               |
|                                            |_     _|               |
|                                              |---|                 |
|                  ____________ ____________ __|   |_____            |
|                 ><          -|-     E    -|-          ><           |
|                  | | \    / |   |            |
|                       | |         |--|       |---|_____            |
|                      _|-|_        |  |       |   |  E  |           |
|   EXIT           ___|     |_ _____|  |_____ _|   |__-__|           |
|   _  _          |          -|-    ()    -|-     _____|           |
|  | BD |    _____|  | |  | |   |                 |
|  |    |   |  E  |  |              |--|       |---|     _____       |
|  |    |_ _|__ __|  |            ENTRANCE     |   |____|  E  |      |
|  \     -|-         |                         |        |__-__|      |
|    |  |                         | -            |      |
|                 |__|                      |-|       |
|                                           |  T1 T2  |              |
|                                                           |
|                                                                    |
|--------------------------------------------------------------------|
|                                                                    |
|   ()  Magic Seal on the Floor      E   Dedis Emblem and Ninja    |
|    ><   Takes you to the other      BD   Big Door (you need five   |
|         side of the area                 people to open it)        |
|    --   Marks the connections      -|-   Marks the connections     |
|         between screens                  between screens           |
|                                                                    |
|                T1  ?Helm          T3  ?Rod                         |
|                T2  ?Book          T4  Star Gauntlet                |
\____________________________________________________________________/


 Getting the Dedis Emblem won't be as easy as you'd like it to be.
Each time you get near a chest containing one of the emblems you will
have to defeat a ninja mini-boss.

 Go right from the magic seal that transported your party away. In the
next screen use the door to your right and get near the chest to fight
the first mini-boss:


MINI BOSS: Hanzo______________________________________________________

Hanzo
         HP  17500    Weak:  Light
         TP      0

EXP           6600
GALD          8800

----------------------------------------------------------------------

 This enemy is not all that hard, specially because of its low HP.

 To make things short, use a Flare Bottle or the Focus II skill to
raise your attack, then use a jumping attack or a combo that includes
Teleport. Now all you have to do is stay near the ninja and keep using
Teleport. This will probably make Hanzo run to the corner, where you
can just repeat what you did a moment ago to kill him!

 Just like every other ninja in Tales of Phantasia, Hanzo can throw
shurikens at you, but they are not really powerful. The only attack
worth of mentioning is the one called 'Critical', which hurts Cless
for about 1700 HP and may stun or/and poison him.
______________________________________________________________________


 Heal yourself after the battle, don't hesitate to use your items, as
you will have to go near the entrance soon, giving you the perfect
chance to go down to earth and shop. Remember to grab the Dedis Emblem
from the chest and leave the room.

 Go down into the next screen, turn right and enter the room to fight
another Hanzo and get the second Dedis Emblem. Go back out and head
down for a ?Helm and a ?Book (they transform into a Star Hat and a
Tool Magk).

 From where you got the last two chests go up three times to find a
crossroads, then up once more to get a ?Rod and a Star Gauntlet (the
?Rod becomes the Star Rod for Mint, but it is not as good as the BC
Rod).

 Back in the crossroads head left this time, fight another mini boss
and get the third Dedis Emblem from the chest, then go left again. Use
the passage that takes you southward, then walk a bit left and down.
Enter the room to your left to find the last of the Dedis Emblems (of
course you will have to fight again). Leave the room now.

 Now that you have the four emblems needed for the rest of your party,
go up and leave to the right. You will find yourself next to the magic
seal again. Remove Cless' Dedis Emblem and step on the symbol to be
transported to the place where your party awaits (this saves you
walking back to the entrance).



============
- Basement -
============

 You are now in the dark dungeon near the entrance of th castle. In
order to go on, you have to rescue your party frm their cells. This
map will help:

 ____________________________________________________________________
/    MAP OF THE BASEMENT OF DHAOS' CASTLE                            \
||
|                              ENTRANCE                              |
|                               |==|                               |
|                           _____|  |                                |
|             _____ _____  |     |      |||             |
|            |     |  Cl | |  |       |  Mn |  Ar |             |
|            |     |     | |  |          ||           |
|          |   |  _____   | || |           |
|          |_______   _____   | |  Ch |  | |  ||  | |           |
|                  | |     |  | |     |  | |  |     |  | |           |
|                  | |_____|     |  || | |           |
|                  |_______                |   | | | |           |
|                   _____  |           ____   | | |           |
|                  |  Kl | |   _______|    | |  | |           |
|                  |     | |  |____________| |_________| |           |
|                |                              |           |
|                             |
|                                                                    |
|--------------------------------------------------------------------|
|                                                                    |
|    Jail Door                    Mn   Cell where Mint appears    |
|  Cl   Cell where Cless appears     Ar   Cell where Arche appears   |
|  Ch   Cell where Chester appears   Kl   Cell where Klarth appears  |
\____________________________________________________________________/


 Check the door in Cless' cell to make him open it with his sword.
Leave the cell and walk right until you hit a wall, then head down and
turn right shortly after. Open the cell there to get Chester back in
the party, then leave the cell and head right, then up. Enter the two
cells in that place to get Mint and Arche.

 Use the long path going down near Arche's cell. Once you reach the
bottom, go far left, until you see yet another cell. Open the door and
get Klarth back, then go a bit right and up as far as possible. Turn
right, open the cell door and use the stairs to leave this place. In
the next screen simply go up.

 You'll be at the entrance of the castle, this is the perfect chance
to go down to earth and buy the items you used to heal Cless between
the mini boss fights.

 Save you game if you want to, then go back to the second floor.
Again, DO NOT STEP ON THE MAGIC SEAL! Equip EVERYONE with a Dedis
Emblem, that includes your inactive party member (you'll have to put
him/her in the active party to change his/her equipment).

 Once EVERYONE has a Dedis Emblem, go over the magic seal and turn
left. Walk a bit left and down in the next screen, then leave to the
left. Check the big door, Klarth will say that you need five people
facing in specific directions to open it. The party proceeds as told
by Klarth and the door opens, just go through it!

 There is a set of stairs and six treasure chests here. The treasures
are: Spectacles, a Charm Bottle, a Holy Bottle, a Sag, a ?Helm and a
?Sword. The later two become a Star Helmet (not as good as the Gold
Helmet the Treasure Quest) and a Rapier (a good darkness elemental
weapon, not as good as the Bahamut Tail Axe or Excalibur though).
Once you get the treasure, go up the stairs.

NOTE:  Anytime after you cross over the Magic Seal, you can replace
      the Dedis Emblems for something useful, you won't need them
      anymore.


===============
- Third Floor -
===============

 First of all, save your game, you deserve it. As usual, here's the
map of this floor:

 ____________________________________________________________________
/    MAP OF THE THIRD FLOOR OF DHAOS' CASTLE                         \
||
|                      ____                       Stairs Room        |
|                     | T6 |        ____   ____   ________         |
|                     |_--_|______ | T5 | |T3T4| |   ____   |        |
|                     |   ___  ___||_--_|_|_--_|_|--|    |  |        |
|                     |  |   `  -|-                |  __|--|        |
|                     |--|________|___  ____________| |   __|        |
|                     |          -|-  `   |___|T1T2| |  |           |
|                     |  | \      __  _|_--_|_|  |           |
|        ______       |  |          \ SP /| `     -|-   |           |
|       |  ss  |      |  |           |==| |_________||__|           |
|       |  SE  |      |  |        ____    ____    _____              |
|       |      |      |  |       | T7 |  | T8 |  |T9T10|             |
|       |      |_ ____|--|____ __|_--_|__|_--_|__|_--__|_            |
|       |       -|-          -|-                         |           |
|          |--|            |
|                                    |    |                          |
|                                                                |
|--------------------------------------------------------------------|
|                                                                    |
|          ==  Stairs                  Locked door                 |
|          SP  Save Point            `  Doors that can only be used |
|  -|- and --  Mark the connection       to go down                  |
|              between screens       SE  Mini Boss - Seal Eye        |
|          ss  Switch that opens                                     |
|              the locked door                                       |
|                                                                    |
|             T1   Apple Gummy         T6   Holy Bottle              |
|             T2   Sag                 T7   Holy Bottle              |
|             T3   Mixed Gummy         T8   Sag                      |
|             T4   Savo                T9   Life Bottle              |
|             T5   Rune Bottle         T10  Emerald Ring             |
\____________________________________________________________________/


 Yes, the map is a bit confusing, but I think you can understand it.

 Anyway, after using the Save Point, walk right and use the door going
down (note that you can't go back using this door). Now enter the room
to your right for an Apple Gummy and a Sag, then go back out and head
right. Use the only door there to get to a stairway and a wooden door,
but it is locked, just go left and leave.

 Walk left and enter the first door you find on the upper wall, get
the Mixed Gummy and Savo, then return outside. Go through the door to
your left for a Rune Bottle, go back outside and use the door in the
lower part of the screen to get back to the Save Point.

 Save your game if you want to and leave to the left. Use the door
going up there and then go through the door in the upper wall there
to get a Holy Bottle. Now leave the room and go back down using the
same path from before.

 Go down to access a corridor. Head right and go through every door on
the upper wall to get treasure (Holy Bottle, Sag, Life Bottle and
Emerald Ring). Return to the corridor, we will explore the left side
now, where you find a big room. At the top of the room is a switch
guarded by a mini boss.


MINI BOSS: Seal Eye___________________________________________________

Seal Eye [2]
         HP  62600
         TP     50

EXP           5500
GALD         22000

----------------------------------------------------------------------

 Although the amount of HP is pretty impressive, this guys are not all
that hard to beat up.

 First of all, have Mint cast Valkyrie on Cless to raise his attack
power, then have her cast Haste. Cless should use the combo of the
techs from the Fire Tower and Ice Cavern, since it hits the front
enemy pretty hard with the first attack, while the waves of energy of
the second attack reach the second enemy as well. When Cless is close
to the Seal Eyes, the Teleport skill does its magic again ;)

 Arche and Klarth should be using their most powerful stuff, Meteor
Storm and Gremlin Rea. Meteor Storm hurts both enemies for about
6100 HP and Gremlin Rea does the same for about 6700 HP!! Of course
Arche and Klarth should have the Misty Symbols to halve the casting
time of spells.

 Mint should be always ready to heal, since the course of the battle
could be changed at any moment if the Seal Eyes begin to Teleport
around.

 Try to corner the Seal Eyes and keep them busy as much as possible,
because if one of them Teleports away, you could be in troubles,
specially if they end up appearing between your party members and
start using their spin attack. If that ever happens, try to distract
them with Cless so that they teleport away again and give Mint enough
time to heal everyone up.

 This guys can cast powerful spells, such as God Breath, Explode and
even Meteor Storm! Explode hurts everyone not protected against fire
for about 4000 HP, while Meteor Storm hurts Arche (with Black Robe)
for about 6000 HP, Mint and Klarth for about 3000 HP; and heals Cless
(with the Golden Armor) for about 6000 HP.
______________________________________________________________________




 After the battle, walk up and throw the switch on the wall This
unlocks the wooden door we saw before.

 Leave the big room, go up in the corridor, then right to be back at
the beginning of the area. Save your game if you feel like it, then
use the door on the right side of the room, go right again, use the
only door in the following room and go through the now open door in
the stairway.


================
- Fourth Floor -
================

 The first thing you find in this floor is a stone sign that reads:
"Everything Begins from the End". Before solving the puzzle in this
floor, walk right and save you game. You will notice a locked door and
a switch on the floor, however, it is useless right now.

 Here's the map:

 ____________________________________________________________________
/    MAP OF THE FOURTH FLOOR OF DHAOS' CASTLE                        \
||
|                                 ____     ____                      |
|                                |   |   |   |                     |
|                                |_--_|_ _|_--_|     EXIT            |
|                 ____   ____    |     -|-     |    _|==|_           |
|                |T1  | |   |   |  | |  |   |      |          |
|          ____ _|_--_|_|_--_|   |--|       |--|___|__..__|          |
|         |  -|-            \_ _|  |       |      SP    |          |
|         |____|              -|-  |       |  __________|          |
|              |______ _  _ _| |__|       |  |                     |
|                     | -- |                |  |                     |
|                     |T2T3|                |==|                     |
|                                     ENTRANCE                   |
|                                                                    |
|--------------------------------------------------------------------|
|                                                                    |
|             Stone Sign                   T1  ?Armor               |
|             Switch                       T2  Dragon Steak         |
|            Locked Door                  T3  Revdoll              |
|          SP  Save Point                                            |
|          ==  Stairs                                                |
|  -|- and --  Connections between                                   |
|              screens                                               |
\____________________________________________________________________/


 From the Save Point, walk left a little and use the door going up,
turn left, walk down, turn left near the switch and go straight to
enter a small room with another switch on the floor. Step on it and
leave.

 Go through the door above you to get a ?Armor (it becomes a Gaia
Armor, which is not as good as the Golden Armor). Return outside; walk
right a little and use the door at the bottom of the screen, you find
a Dragon Steak and a Revdoll behind this one. Go back up; walk right
and up and go through the door, step on the switch and leave the room.

 Head right and step on the switch on your way, then go up. Go through
the door above you and step on the switch, return and go left. Repeat
what you did in the last screen and go down to the room with the Save
Point. Step on the final switch there and the door will open. Save
your game and proceed upstairs.


===============
- Fifth Floor -
===============

 This floor is tricky at the beginning, the actual exit is near the
entrance, but it's hidden. There's an optional part if you go up from
the stairs and touch the mirror, but all you get from that place is a
Holy Bottle, a Resist Ring and a hint about the real exit. I will only
describe the needed part here, but if you want you can explore the
rest of the floor.

 Note that the design of the carpet has a path going into the right
wall. Walk into the wall in that place to discover the secret passage.
Walk right until you see a room directly above you. Go up there to
get a chest containing a Laven, then return down. Keep walking right,
past the small room in your way. Now go up to find the stairs, don't
use them though, go left instead and look for a passage in the wall
that takes you to six treasure chests which contain a Laven, a Savo,
a Timer, a Magic Pouch, and Elixir and a Sag. Now go up the stairs, we
are really close to Dhaos!


===============
- Sixth Floor -
===============

 This floor is really simple, here's the map to probe it:

 ____________________________________________________________________
/    MAP OF THE FOURTH FLOOR OF DHAOS' CASTLE                        \
||
|                                    ____       ____                 |
|             ____                  | ss |     | T1 |     ____       |
|            |    |_ _____________  |_--_|__ __|_--_|__ _|  |      |
|        ____|     -|-      _    _| |      -|-        -|-     |      |
|       |         | |  | |`|___|  |  |____|      |
|       |         |     |  | |_________|                             |
|       |   ___   |     |  |                                         |
|       |--|  _|--|_    |  | ||                                  |
|       |  | |  T2  |  _|--|_|_--_|_                                 |
|       |  | |      | |             |                                |
|       |  |     |==|                                 |
|       |  |__ ___/\ ENTRANCE                                     |
|       |    -|-       )                                             |
|       |  | \___/                                              |
|       |  |                                                         |
|       |  |                                                         |
|       |--|                                                         |
|      Stairs                                                        |
|       Room                                                         |
|                                                                    |
|--------------------------------------------------------------------|
|                                                                    |
|             Mirror                   T1  Elven Boots             |
|           ==  Stairs                   T2  Dragon Steak            |
|           `  Door that can only be                                |
|               used to go down                                      |
|           ss  Switch                                               |
|  --  and -|-  Connection between                                   |
|               screens                                              |
\____________________________________________________________________/


 At the beginning, use the door on the left, then walk up and use the
door to your right. Ignore the door that takes you to a switch there
and just go right, then enter the room above for some Elven Boots.
Leave the room and go right, check the mirror to be transported near
the beginning of the floor.

 Leave the small room and use the door to your left. Walk up and turn
left into the next room. Of the two doors going down, use the right
one first to get a Dragon Steak, then use the left one and keep going
down until you reach a big room with stairs from where you can reach
the next floor.


===========================
- Seventh to Tenth Floors -
===========================

 The only thing to note is the Save Point in the seventh floor and the
nice effect of the clouds around the castle. The rest is really
straight forward, all you have to do is go up stairs.


==================
- Eleventh Floor -
==================

 You'll know you in the eleventh floor when you have to go up a series
of stairs that revolve around a big pillar. At the top you find a Save
Point and a door. SAVE YOUR GAME, for Dhaos is behind that door.

 The preparations are just the usual, use your best stuff, but leave
the Black Robe on Arche. You should only change the accessories your
characters are wearing. For example, remove all the Fairy and Emerald
Rings, since you can spend all of your items to recover TP, you'll
want to equip useful accessories. As always, Misty Symbols are a must
for all your spell casters, what you put in the other Accessory Slot
depends on the character and your personal criterion, this is how my
characters ended up:

 ____________________________________________________________________
/  CHARACTER STATS AND EQUIPMENT BEFORE FACING DHAOS                 \
|\/|
|  CLESS                           |  MINT                           |
|                                  |                                 |
|  Level 99                        |  Level 94                       |
|  MAX HP  9999                    |  MAX HP  9999                   |
|  MAX TP   999                    |  MAX TP   999                   |
|                                  |                                 |
|  Hand     Excalibur              |  Hand     BC Rod                |
|  Body     Golden Armor           |  Body     Star Cloak            |
|  Shield   B Line shield          |  Shield   Ring Shield           |
|  Head     Gold Helmet            |  Head     Star Hat              |
|  Arms     H Gauntlet             |  Arms     Pretty Gloves         |
|  Relic 1  Foot                   |  Relic 1  Earring               |
|  Relic 2  Stone Charm            |  Relic 2  Misty Symbol          |
|                                  |                                 |
|----------------------------------|---------------------------------|
|                                  |                                 |
|  KLARTH                          |  ARCHE                          |
|                                  |                                 |
|  Level 93                        |  Level 92                       |
|  MAX HP  9999                    |  MAX HP  9999                   |
|  MAX TP   999                    |  MAX TP   999                   |
|                                  |                                 |
|  Hand     Namco Gamer Magazine   |  Hand     Star Broom            |
|  Body     Star Cloak             |  Body     Black Robe            |
|  Shield   Ring Shield            |  Shield   Ring Shield           |
|  Head     Star Hat               |  Head     Magical Ribbon        |
|  Arms      -                     |  Arms     Pretty Gloves         |
|  Relic 1  Diamond Ring           |  Relic 1  Fairy Ring            |
|  Relic 2  Misty Symbol           |  Relic 2  Misty Symbol          |
|                                  |                                 |
\_________________________________/_\________________________________/


NOTE:  Chester is not included because I didn't use him very much,
      which means his levels were really low and his equipment was
      outdated.


 As for Cless' skills, here's my recommendation:

  Short-Range   Teleport     <--- This one's always useful!
                Wind Barrier <--- This one might help in the second
                                  stage of the fight.

  Long-Range    Psion Crush  <--- Very Powerful, beats the hell out of
                                  Dhaos!
                Flame Edge   <--- The flying attack of the Phoenix
                                  works well against Dhaos' second
                                  form.

 In the Tactic Menu put Arche in the 'Cast Many Spells' mode, Klarth
in the 'Call Many Spirits' mode and Mint in the 'Value HP over TP'
mode.

 It is really important that you go to the 'Order' menu and put Cless
away from the party in the battle field. Make sure that Cless is on
the right side while the others are on the left corner, this will
prevent Dhaos from hurting them easily.

 Finally, turn off all of Arche's spells but Meteor Shower and all of
Klarth's spirits but Gremlin Rea.


 Okay, once you are done with the preparations, heal completely both
HP and TP and save your game (you don't want to do all the
arrangements again).  Go through the door and up the stairs to meet
Dhaos. This is the dialogue between the party and Dhaos for those
playing the game without patch (the dialogue is extracted from
De-Jap's beta patch):

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
                                  

Cless:    This is it, Dhaos! You've got nowhere to run this time!
Dhaos:    Ha!... I respect your accomplishments in making it this far,
          I may just call you my equals.
Chester:  I'm going to make you pay for all the suffering you've
          caused our planet!
Mint:     Wait!!
          - she steps up -
Klarth:   Mint, stay away from him!
Dhaos:    Perhaps she's come to her senses and has come to beg for her
          life.
Mint:     Dhaos, I want to ask something. Many centuries ago, you told
          us you had no quarrel with us. I don't understand your
          reasoning.
Dhaos:    Because you're not harming this planet's supply of Mana. If
          anything I should thank you for healing the Tree of Life.
Mint:     Why is magic so important to you?
Dhaos:    Because magic drains this planet's supply of Mana.
          And I need that Mana for myself.
Cless:    Mana? For yourself? I don't follow...
Klarth:   Are you tying to preserve this planet's natural state?
Dhaos:    Ha ha ha... To preserve this planet that I hate so much?
          You must be joking! I'm only here to collect Mana.
Chester:  Then you are trying to rule this world using Mana's power?
Dhaos:    Ha ha ha! You foolish boy! I thought I made it clear that
          this planet and everything on it does not interest me in the
          least! I need the Mana to create a Mana Seed.
Chester:  Mana Seed?
Cless:    I don't care what your goal is! Thousands of people DIED
          because of you, and that we cannot forgive!
Dhaos:    You are one to talk! I hope you are ready for me...!!


BOSS: Dhaos___________________________________________________________

Dhaos
         HP  56000
         TP   1000

EXP          13750
GALD         35200

----------------------------------------------------------------------

 The moment the battle starts, use Psion Crush. While Cless hits
Dhaos, quickly have Mint cast Haste on him; Arche cast Meteor Storm
and Klarth call Gremlin Rea.

 Right after Cless uses Psion Crush, have him use Teleport, you
mustn't give Dhaos any chance to attack. Have Mint cast Valkyrie on
Cless this time, then just have her cast Hammer on Dhaos all the time.
Of course Arche and Klarth will just keep casting/calling Meteor Storm
and Gremlin Lea.

 Keep using Teleport, hopefully this will make Dhaos move to the
right, cornering him. It's not a sure bet, but most of time when Dhaos
just stands there doing nothing, if you place Cless next to him he
will retreat, making it easier for you to corner him.

 If you are lucky and fast you will have Dhaos cornered in the right
side of the battlefield. Once he's there, start using Teleport like
mad while the others keep casting their spells.


 As for Dhaos' attacks, they are the same from before. His spells are
not all that powerful, but his special techs are as deadly as ever. He
has two new attacks:

         Tetra Spell:    No big deal, he just casts the four weakest
                          elemental spells at the same time. Damage is
                          minimum.
         Para-Triangle:  Stuns all characters on the screen, Cless is
                          easily affected by this tech.

 Just like all the other times you fought him, Dhaos recovers all
damage dealt by physical attacks until you weaken him enough with
magic. You should attack all the time anyway to keep him busy. Oh,
this time no elemental spells affect him, not even Indignation.
______________________________________________________________________



 Upon Dhaos' defeat, a short dialogue takes place:

Cless:    Is it really over?
          - Dhaos moves and everyone steps back -
Dhaos:    You think that the death of this body means anything to me?
          You are so narrow-minded! I will NEVER die!
          - everything starts shaking, then the floor disappears -
Cless:    ...? The floor... it's gone...!
Dhaos:    Bwahahaha. Enough! The time has come!
          Mother Gaia! Father Chaos! Please release our final power!
          - Dhaos becomes a big monster -


BOSS: Neo Dhaos_______________________________________________________

Neo Dhaos
         HP  64765
         TP   3765

Dhaos Arm
         HP  40765
         TP   1765

EXP           8461
GALD         33841
----------------------------------------------------------------------

 Don't be fooled into thinking this will be an easy fight just because
the enemy can't move! This is the most annoying battle in the whole
game, because Dhaos is a coward and likes to make himself invulnerable
for long periods of time. Remember that this is the real last battle,
so don't hesitate to use every item you have been saving, the
Hourglasses will be really helpful.


 This guy is kinda tough, but the best description would be ANNOYING.
Here are his attacks and abilities:

         Chaos:          The head shoots several red bullets. Try to
                          make Cless get hit by these, so they don't
                          touch Arche or Klarth and stop the spells.
         Circular:       The arm shoots a big ball of light that
                          floats in circles until it hits one of your
                          characters, pushing him/her next to the arm.
                          It doesn't hurt very much, but it is REALLY
                          annoying.
         Last Ray:       A light elemental attack, just like the ray
                          Ray spell. It hurts Arche for about 2500 HP,
                          Mint and Klarth for 1200 HP and it heals
                          Cless.
         Meteor Storm:   About 6000 HP of damage to everyone on the
                          screen (if Cless has the Golden Armor, he
                          will be healed).
         Tidal Wave:     About 5000 HP of damage to everyone on the
                          screen.
         Acid Rain:      Lowers the party's defense.

 His other abilities are healing himself (only when the head or the
arm are low on HP) and making the screen go dark, becoming invincible.


 You begin the battle on the far left of the battlefield, I suggest
you use a Hourglass and start attacking with combos. The Flame Edge
combo gives you a high chance of getting Cless to the right of Dhaos,
where the arm can't attack you (remember that the other party members
should be separated from Cless in the 'Order' menu, or they will try
to go next to Cless and the arm will kill them).

 No matter if you got Cless to stand on the right of Dhaos or not, use
a Flare Bottle and then a Hourglass while Dhaos is vulnerable, then
start using Teleport or Wind Barrier. Use all your Hourglasses, or it
might take ages to kill Dhaos. The other item that's very useful here
is the Mah Jong, it drops several pieces of Mah Jong (an oriental
game, I think) on the chosen target, each piece hurts the target for
about  2000 HP!

 Arche and Klarth should do the usual, cast Meteor Storm and call
Gremlin Rea constantly. Meteor Storm does about 3000 HP of damage and
Gremlin Rea does about 3300 HP of damage. Sadly, whenever Dhaos
becomes invincible and they try to cast the spell and fail, they will
waste the TP; be ready to use Orange and Pine Gummies all the time.

 You will probably kill the arm before the head, this makes the battle
a whole lot easier. Just stand under the head and use Teleport or Wind
Barrier while the others cast spells.
______________________________________________________________________


 Congratulations! Now just enjoy the ending...



======================================================================
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
4.-                     SECRETS AND EXTRA STUFF
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
======================================================================


-----------------------------------
4.1- The Racing Boy in Alvanista
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


 In the East side of Alvanista you can race a boy. To enter the
contest you have to talk to the one of the men near the boy. To see
the route of the race answer yes three times in a row. Then answer no
to start the race. You have to make the full route three times, and
when you complete a lap you must hear a sound, if not, the game
considers you didn't complete the lap.

 You can have a fake start, so watch it. The boy is really dumb, if
stand in his way he will be stuck! Use that to your advantage. If you
ever want to stop the race talk to the man from before and say yes.

 When you win the race you will be offered one of four different
prices:

First Challenge:

1.-Cateye
2.-Good Beef [Food value 700]
3.-?Sword [transforms into a Long Sword]
4.-?Sword [Transforms into a Fameface]

 The best thing here is the Cateye, race three times and choose the
Cateye each time, this item can be sold for 39,000 Gald in a near
city (and even more later)! The other stuff is just not worth the
effort, the Long Sword is too weak, the Goof Beaf can be bought almost
everywhere and you should already have a Fameface from the ?Sword you
win after defeating Meyer.



Second Challenge:

1.- Flag [Brings back a dead ally with full HP]
2.- Silver Mattock [protects against certain spells]
3.- ?Bow [transforms into a powerful Flare Bow for Chester]
4.- ?Bow [transforms into a weak Self-S Bow for Chester]


 The big prize here seems to be the Flag item, it's really helpful
when fighting big bosses. I haven't found yet the real use of the
Silver Mattock, if any of you knows what it is for, clue me.


-----------------------------------
4.2- The Numbers Game in Alvanista
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


 In Alvanista Castle in the past, in the floor below the throne room
is a guy next to a large pot, a barrel and a small pot. He offers you
to play a number game.

 He gives you a random number (always higher than 16 and lower from
29), you both get turns to take away from the number, and the one to
take away last loses. If you played Tales of Destiny you might
remember this game.

 In order to win you have to put him in a position he can't escape.
You have to make the number be one of the following when his turn
comes: 1, 5, 9, 13, 17, 21, 25, 28. Before starting he will say the
number and ask if you want to go first, if the starting number is one
of the above say no, if not, take the first turn and take away the
number needed to make it one of the special numbers. If the number is
27 you have to take away 2 to make it 25, suppose your opponent takes
2, the number is now 23, so take two more to make it 21.

 When you win you get a Mental Ring (slowly recovers TP during
battles) and after that the guy won't play with you anymore.



-----------------------------------
4.3- The Ninja Village
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Muramasa [1], Ukyo [1], BC Rod [1]

Spells to Get:   Flare Tornado [Forest around the Ninja Village]

----------------------------------------------------------------------

 The Ninja Village is hidden deep inside the Treant's Forest. I think
you have to talk to certain people to be able to find it, like a woman
inside the Cafe in the town of Ary and some other people who talk
about the village. However, this still needs to be proven, as of now,
just make sure you talk to the woman in Ary.

 From the Save Point north of the Elven Village go up three times,
left three times and finally go up three times more (if you need
reference, check the map in section 3.17). You should find a little
girl (if not, you probably didn't talk to the needed people), when you
talk to her, Arche comes with her broom and you are all taken to the
Ninja Village.

 The girl introduces herself as Suzu and takes you to her house, to
see the elder. Inside the house, Cless avoids two mortal traps but
gets caught in the third trap, which is more less harmless (all it
does is throw Cless into a pond).

 The Elder, called Lanzo, apologizes for the traps and offers the
party to use the hot springs in the house. Quite a funny scene
develops in the hot springs, Arche comments on how big Mint's breasts
are, Chester hears that and decides to take a peek, but gets hit by a
wooden... thing thrown by Arche (I don't know the word for what she
throws).

 After the scene in the Hot Springs, Lanzo explains that the Ninja
nation is not really isolated, they have spies in every country, but
lately, some ninjas that are sent as spies to other countries are
caught and brainwashed to work for Dhaos, among those ninjas are
Suzu's father and mother, Dozo and Okiyo. Lanzo asks you to look for
them if you have the time, they were last seen near Euclid.

 Lanzo gives you the Muramasa, a great weapon for Cless (it's even
better than the Razor Blade). Now you are free to explore the village,
but there's not really much to see. Talk to the guy in a room on the
left side of Suzu's house and pay 30,000 Gald to buy his painting,
which you can later sell for more money (the item's name is Ukyo).

 Now leave the house and use the eastern exit of the town to enter the
forest around it. Go right to get the Flare Tornado spell from a chest
and then go back into town. Leave the town using the western exit,
follow the straight path and go down to get the BC Rod for Mint (this
Blue Crystal Rod is quite good, equip it right away). There's nothing
else in the forest now, so just go back to the town. In case you need
reference, here's a map of the forest:

 ____________________________________________________________________
/ MAP OF THE FOREST AROUND THE NINJA VILLAGE                         \
||
|                                                                    |
|      ||                                 ||                     |
|      |  |                                 |  |                     |
|      |--|                                 |--|    ||             |
|    |--|_____ ________ ________ ___|  |    |  |             |
|    |         -|-   -|-      -|-      -|-     |    |--|             |
|    |    www   | |  | |  | |  |    |  |             |
|    |   www    |__    __|--|_____|--|______|--|_   |  |             |
|    |    ww   -|- |  |   --       --            |__|--|____         |
|    |  --      |   |                          |   --     |        |
|    |--|     |      NINJA VILLAGE      -|-   ###   |____    |
|  __|    ###   |_____|                          |    ###  -|- T1|   |
| | -|-   ###  -|-   -|-                         |          |    |
|  |          ||                          |__--______|        |
|    |  --      |     |                          | |--|              |
|     |--|      |__________________________| |  |              |
|      |  |                                        |__|              |
|      |T2|                                                          |
|                                                                  |
|--------------------------------------------------------------------|
|                                                                    |
|             --  This sign show the connections between screens     |
|            ###  Big stone blocks in some screens                   |
|            www  Areas with water                                   |
|                                                                    |
|             T1  Flare Tornado spell                                |
|             T2  BC Rod                                             |
|                                                                    |
\____________________________________________________________________/


 The forest around the Ninja village is a great place to train your
characters, because the enemies here give lots of experience and
money, and you can train Arche (you can't have her in the rest of the
forest). If you still have to go to the Fire Tower and Ice Cave, train
you characters a lot here, take them all to at least level 50, level
60 if possible.



-----------------------------------
4.4-  Aiflite's Treasure
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Aiflite's Notes [Rare Item], Whale Meat [12],
                 Moon Crystal [1], Revdoll [2], Silver Hood [2],
                 Black Onyx [1], Piyo Ring [1], B Line Shield [1],
                 Green Torch [1], Elixir [6], Dark Seal [1],
                 Mental Ring [2], Protect Ring [2], Resist Ring [2],
                 Blue Candle [1], Saph [1], H Gauntlet [1],
                 Rosania's Dress [Rare Item], Silver Mattock [1],
                 Drums [1], Emerald Ring [2], Pot [1], Wine [9],
                 Gold Helmet [1], Flag [1], Namco Gamer Magazine [1],
                 ?Sword [1], Elven Boots [2], R Line Shield [1],
                 ?Sword [1], Red Lamp [1], Cat Eye [1]

----------------------------------------------------------------------

NOTE:   This quest can only be started once Dhaos' Castle has appeared
       in the future and you are transported there by the Eternal
       Sword (you don't need to go further than the entrance).

 Go to the pub in Freezekill, there will be a person in the left side
of the room, next to the counter. Talk to this person, he asks you if
he could talk with you for a minute, say 'Yes'.

 His name is Graham Aiflite, son of the great pirate Aiflite, however,
he didn't follow his father's steps and sold his ship when his father
died. Aside from the treasures that where in the ship, Aiflite had
lots of other riches hidden all over the world. Since Graham has no
ship or experience to go for the treasure himself, he wants you to get
them. The good part is that he only wants what his father described in
his notes has the 'True Treasure', and you can keep everything else
you find!

 Graham gives you Aiflite's Notes, a rare item. If you talk to Graham
again he will repeat the instructions left by his father to find the
'True Treasure', which are:

     'With Fenrir at your left, and Odin to your back...
           There the True Treasure can be found'

 Then an option will appear, if you say 'Yes' he will give you the
location of all the treasure spots:

      -Two in North Euclid
      -One near Long Valley
      -Four in South Euclid (two of those four are on islands)
      -Two on Ary's Island
      -One on Fenrir's island
      -Three to the west of Ymir in South Alvanista
      -Two on Alvanista's northeast
      -One in East Flare Land
      -One in West Flare Land
      -One to the east of Mid Galds
      -Four to the north of Mid Galds

      There are 22 treasure spots in all.



 Here are the instructions to find each and every treasure spot, with
the treasures in them listed. If you have any troubles to find one the
locations let me know, so I re-write the instructions and make this as
clear as possible.



Two in North Euclid

         - Fly north from Euclid and land on a small island that's
           half sand and half rock (if you need more help, this island
           is west and a bit north from where Harmel used to be).
           ITEMS:   Whale Meat [1], Moon Crystal [1]

         - From the last treasure spot, fly northeast and land on the
           small portion of beach on the eastern edge of the continent
           (in the mountain range between Venetia and where Harmel
           used to be).
           ITEMS:   Revdoll [1], Whale Meat [1]


One near Long Valley

         - Land on the small beach that's east from what was Bart's
           house.
           ITEMS:   Silver Hood [1]


Four in South Euclid

         - Fly directly west from Morrison's house and land on a piece
           of the continent separated from the mainland by a small
           mountain.
           ITEMS:   Whale Meat [1], Black Onyx [1], Piyo Ring [1],
                    B Line Shield [1], Green Torch [1], Elixir [1]

         - Land on a small beach southeast from the forest where the
           Yggdrasill is (if you need more help, the beach is found
           southwest from the small hut in the area).
           ITEMS:   Revdoll [1]

         - Fly northeast from the cave where you got Gnome and land on
           the big portion of the island divided by a mountain (the
           one with grass on it). The chests are hidden under the
           trees in the middle of the screen.
           ITEMS:   Dark Seal [1], Elixir [1], Mental Ring [1]

         - In the same island of the last treasure spot, land on the
           small beach to the east (it might be hard to land on such a
           small spot, but it's possible).
           ITEMS:   Whale Meat [1], Protect Ring [1]


Two on Ary's island

         - Fly west and a bit south from Ary, land on the grassy part
           of the island that has a mountain on it.
           ITEMS:   Whale Meat [1], Resist Ring [1]

         - Fly north from the cave where you used the Eternal Sword to
           reveal Dhaos' Castle and land on the grassy part of the
           long peninsula.
           ITEMS:   Blue Candle [1], Saph [1]


One on Fenrir's island

         - Fly southwest from Freezekill and land the tip of a
           peninsula connected to the mountainous part of the island
           (sorry, it's hard to explain). The beach I'm talking about
           has a small spot of grass. Also, note that if you go right
           from the screen with the treasure you find a small area
           with trees and grass, but it's empty.
           ITEMS:   Whale Meat [1], Mental Ring [1], H Gauntlet [1]


Three to the west of Ymir in South Alvanista

NOTE: The patch says 'west', but the treasures are all to the east of
      the forest.

         - Fly southeast from the Ymir Forest and land on a small
           beach separated from the mainland by a mountain.
           ITEMS:   Protect Ring [1]

         - Fly directly east from the Ymir Forest and land on a small,
           rather round (if you need more help, the island is found
           southwest from the Morlia Gallery). The 'True Treasure' is
           here, but Fenrir is to your back and Odin to your right!.
           ITEMS:   Rosania's Dress [Rare Item]

         - Fly directly south and a little east from Alvanista and on
           the long island (if you need more help, it's directly west
           from the entrance to the Morlia Gallery).
           ITEMS:   Silver Mattock [1]


Two on Alvanista's northeast

         - Fly a bit east from Alvanista and go north, then land on
           the island north from the long peninsula.
           ITEMS:   Whale Meat [1], Silver Hood [1], Resist Ring [1]

         - Fly northeast from Alvanista and look for a piece of the
           continent you couldn't reach by walking because of a small
           portion of water. Enter the forest next to the mountain
           there (if you need more help, this place is directly west
           from the Tower of the Twelve Stars). The treasure here
           becomes a Centuary Halberd (a water elemental weapon, it's
           not better than the Eternal Sword).
           ITEMS:   ?Sword [1]


One in East Flare Land

         - Fly east from the northernmost oasis and land on the a big
           island with mountains on it. Walk on the sand south from
           the mountain.
           ITEMS:   Whale Meat [1], Elixir [2], Drums [1]


One in West Flare Land

         - Fly west from the third oasis and land on a rather
           elongated island divided by a small mountain range, land on
           the lower portion.
           ITEMS:   Whale Meat [1], Emerald Ring [1], Pot [1]


One to the east of Mid Galds

         - This one is quite hard to explain. Starting from where Mid
           Galds used to be, fly southeast for about 3 seconds. You
           should be more less over a peninsula cut into several sand
           portions by the rocks. Land on the southeastern tip.
           ITEMS:   Wine [9]


Four to the north of Mid Galds

         - Fly directly north from the Unicorn Forest and land on the
           beach there.
           ITEMS:   Elixir [1], Gold Helmet [1], Flag [1]

         - From the last treasure spot, fly a little to the east and
           land on the big patch of snow on the mountains northwest of
           the Valhalla Plains. The treasure here is barely visible
           because of the color of the ground and the trees, just
           remember that the four chests are aligned and half covered
           by the foliage. The sword you get here is a Lucky Blade,
           it raises your luck a ton, but it's not as powerful as the
           Eternal Sword.
           ITEMS:   Namco Gamer Magazine [1], ?Sword [1],
                    Elven Boots [1], Emerald Ring [1]

         - Land on the small beach a bit south from the bridge that
           connects the island where Dhaos' Fortress used to be and
           the main land. The ?Sword you find here transforms into
           a Duel Sword, nothing great.
           ITEMS:   R Line Shield [1], ?Sword [1], Elixir [1],
                    Red Lamp [1], Elven Boots [1], Cat Eye [1]

         - Fly a bit northwest from the island where Dhaos' Fortress
           was in the past and land on the southern portion of the
           small island cut divided into two parts by a small
           mountain.
           ITEMS:   Whale Meat [3]



 Once you have all the treasures, go back to Graham and give him the
Rosania's Dress, which is actually his mother's wedding dress. He will
be very happy and you will have lots of treasures! Now that's a happy
ending... Please note that you can give the dress to Graham at any
time, you don't need to have gotten everything.

 Now, about the equipment you just got, equip the Namco Gamer Magazine
on Klarth and change all of Cless' equipment for the new pieces of
armor you found. If you use the Auto command to equip him, you will
have to change his shield manually, because the B Line Shield has the
same defense of the shield bought at the Gift Shop, but it's Evade
value is higher.

 Other useful items you just got are the Dark Seal and the Saph. The
Dark Seal can be equipped on Cless and allows him to win 50% more EXP
from each battle at the expense of not being able to use skills,
however it's better to use a Rune Bottle on it now to make it a
Demon Seal, which makes Cless get twice as much EXP from each battle
(and of course you can't use skills). The Saph makes the party get 10%
extra EXP and Gald from each battle, use a Rune Bottle on it to make
it a Sefura, which makes you win 20% extra EXP and Gald (this items
work all the time since you get them, just by being in you inventory).



-----------------------------------
4.5- Morlia Gallery, the Lower Levels
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Cake [1], Veg [1], Dark Bottle [2], Orange Gummy [3],
                 Spectacles [1], Flare Bottle [1], Life Bottle [3],
                 Che [1], Sag [1], Bread [1], Apple Gummy [2],
                 Iron Boots [1], Iron Helm [1], Broom [1],
                 Mixed Gummy [6], Silver Hood [1], ?Armor [1],
                 Poison Charm [3], Miracle Jam [1], Pine Gummy [2],
                 ?Sword [1], ?Armor [2], Miracle Gummy [5],
                 Cheese [1], Stone Charm [3], ?Sword [2],
                 Lemon Gummy [2], Dragon Steak [1], Resist Ring [2],
                 Burger [2], Combo Counter [1], Protect Ring [2],
                 Rune Bottle [2], ?Armor [1], Savory [1],
                 Emerald Ring [3], Revdoll [1], ?Sword [1],
                 Elixir [2], ?Sword [1], ?Armor [1], Timer [2],
                 ?Helm [1], ?Armor [1], ?Helm [1], Scout Orb [1],
                 ?Sword [1]


Spirits to Get:  Chameleon [Morlia Gallery, 16th level]
                 Gremlin Rea [Morlia Gallery, 21st Level]

Spells to Get:   Black Hole [Morlia Gallery, 18th Level]
                 Extinction [Morlia Gallery, 21st Level]


----------------------------------------------------------------------


 Remember the Morlia Gallery? Well, there are eleven new levels to
visit! In order to open the way to this sub-quest, you must have used
the Eternal Sword to reveal Dhaos Castle in the future.

 This is one tough dungeon, so make sure you buy all the essentials,
such as 15 Rune Bottles, 15 Apple and Orange Gummies, 15 Panashia
Bottles, 15 Flare Bottles, etc. Oh, and do remember to bring at least
one Holy Bottle and some Dark Bottles, you will know why later.

 Make sure you have the extra contract rings we got in section 3.26,
because you will need them to contract with two spirits down there.
Also, you might want to get the Meteor Shower spell for Arche from
Dhaos's Castle before coming here, even though it's not that important
and I went through the whole dungeon without it, it may be a great
help. Check section 3.31 for the walkthrough of the castle (don't
worry the spell is not very deep into the dungeon).


 When you are ready, go to the Morlia Gallery (it's located southeast
from Alvanista) and use the stairs in the upper left corner of the
first level, this stairs lead to the ninth level, all you have to do
is keep going.

 When you arrive at the ninth level you will notice a new guard next
to the stairs you used to come. Walk right and use the upper exit of
the room. You should find a whole bunch of people and the passage to
the new section there.

 The merchant standing in front of the stairs going down sells useful
stuff you might have forgotten to bring. If you want to and have the
money (most likely) make a whole set of Lemon, Pine and Miracle
Gummies by using Rune Bottles on the Apple, Orange and Mixed Gummies
you can buy here. The transformed items restore 60% of HP/TP instead
of the 30% recovered by the other items, however, do buy a new set of
the original items, you can never be too careful. Don't forget to buy
another 15 Rune Bottles before going down.

 This is important, sell your oldest equipment and useless items, then
fill your food sack. The reason for this is that there's a bug in the
game that transforms items randomly into Chi (a food item) if you have
too many items (I have only experienced this bug here in the Morlia
Gallery.

 As for the equipment, make sure everyone has their best gear, but
leave Arche with her Black Robe instead of any other armor, because it
absorbs all elements. Equip an Emerald Ring on Cless to cut the TP
consumption of his skills and use a Rune Bottle on all the other
Emerald Rings you have to make them Fairy Rings, which can't be
equipped on Cless, but cut the TP use of spells by two thirds on your
spell casters. As for Klarth, Mint and Arche, make sure they have a
Misty Symbol and a Fairy Ring, because they will be casting a lot of
spells soon. Equip the last two combinations techs on Cless (or the
attacks that form them to master them) and your favorite short range
techs (the Teleport techs given to Cless by Origin is great here).

 If you need to recover, just talk to the person next to the tent and
say 'Yes' to sleep for free. Now go downstairs to reach the 10th
level. Use the Save Point and go left, you will receive a message
telling you that all of your Holy Bottles shattered (if you don't have
Holy Bottles, there's the risk that the game destroys all of your
Panashia Bottles).

 Before going any deeper, you should gain a few levels. Use a Dark
Bottle and start walking around to meet enemies. Be careful though, if
you find a little worm just run! There's no way to hurt it and you die
automatically when it touches you! All the other enemies can be killed
more less easily by summoning Origin and Asga; casting Explode, Tidal
Wave or a death spell; and using Cless' best skills.

 Once your four main characters are around level 75, proceed (unless
you want to train Chester, but he isn't very useful here). Heal up and
save your game, then go left from the Save Point and cross the
bridges, go into the next room and use the stairs going down.


==================
- Eleventh Level -
==================

 Go right and cross the bridge. In the next screen just walk down and
exit to the left to enter the next level.


=================
- Twelfth Level -
=================

  Cross the bridge going left and leave the screen. Now go down and
exit by south to get four chests (they contain an Orange Gummy, a Dark
Bottle, a Veg and a Cake). Go back up and use the exit to your right.


====================
- Thirteenth Level -
====================

 As always, cross the bridges and leave the screen. In the next room,
grab the chest in front of you for a Spectacles, then go down, get a
Flare Bottle from the chest left from the stairs and a Life Bottle
from a chest to the right. Now go down the stairs.


====================
- Fourteenth Level -
====================

 Just another simple level, cross the bridge and leave the screen.
Then go down the stairs into the 15th level.


===================
- Fifteenth Level -
===================

 Go right and cross the bridges. Walk down in the next room, the
person there just talks about how she will never make it back that far
if she heads back. Just go left at the bottom of the screen to enter
the 16th level. I know this is pretty boring so far, but wait a little
and you'll see why this place is hell!


===================
- Sixteenth Level -
===================

 Go left over the bridges and walk down in the next room. Use the
southern exit to find a room filled with poisonous gas. Grab the
barely visible chest near the right wall, then go to the left side of
the place for a Che. Walk down and grab the Sag from the chest, then
head right. If you got the Emerald contract ring from Gnome's Cave,
you will meet a spirit, Kameleon. He says you are near the entrance to
the realm of magic, and you shouldn't be there. Klarth doesn't lose a
moment and offers him a contract, Kameleon accepts and so you Klarth
uses the Emerald Ring to house your new spirit. This spirit is just
like a death spell, if you are lucky an enemy will be killed, but it
doesn't work very often, and it doesn't have what you could call
flashy special effects, this means that you will probably summon this
spirit only once to see how it is and just cancel it later, but don't
worry, the best spirit in the game is in the last floor of this cave.

 Leave the room with gas and use the door to your right to enter the
17th level.


=====================
- Seventeenth Level -
=====================

 Just cross the bridges going right, the soldier in this screen talks
about the houses of the dwarves in this cave. Go right to find a
puzzle.

 Aside from the puzzle, there's a transporter that takes you back to
the 10th level, DO NOT step on it! The point of the puzzle is to
depress all four switches, when you step on a switch, the ones next to
it go up or down, depending on how they where before. Naming the
puzzles A, B, C and D (counting from the left to the right) you have
to press the switches in the following order, A - B - C - D - B and
the door will open. Ignore the copy of the puzzle in the lower side
of the room and go down the stairs.


====================
- Eighteenth Level -
====================

 This is where the dungeon gets tough! Happily for you, I have made
maps of the floors to come, so that you can save yourself a lot of troubles.

 This floor consists of a big dark room, in which all you can see is a
small circle of light around you. This is the map of the floor (yes, I
know it's not too clear

 ____________________________________________________________________
/    MAP OF THE 18TH LEVEL OF THE MORLIA GALLERY                     \
||
|                                                ___                 |
|                                             __| T2|__              |
|                                            |T1     T3|             |
|                ENTRANCE        __________   \__   __/             |
|            ______|==|_____    |   _      |     |-|             |
|           |               |___|  ||     |     | |             |
|           |    _____             ||     |_____| |_             |
|           |   |     |__==________||_==____________|             |
|           |   |        ==         \ ==    \/  /             |
|           |   |_____________        \       \/  /             |
|           |                 |       /___     \/   |______       |
|           |__________   ____|______/    \           -|- T5  |      |
|           || ||__==_\    __     |T4  T6|      |
|        ___|| ||  ==     ||    |       |
|       |   ||   ||         ||    |             |
|       |BH-|-      |          ||   _==__//     |             |
|       |___|       |__==______/   | == |/      |             |
|           |          ==     |         |     /       |             |
|           |                 |         |     /        |             |
|            ==              |
|                                STAIRS                              |
|                           TO THE 19TH LEVEL                        |
|                                                                    |
|--------------------------------------------------------------------|
|                                                                    |
|           Places where you can't walk                            |
|         ==  Stairs                                                 |
|   -|- & --  This signs mark the                                    |
|             connections between screens                            |
|                                                                    |
|    BH  Black Hole spell for Arche                                  |
|                                                                    |
|    T1  Bread             T4  Iron Helm                             |
|    T2  Apple Gummy       T5  Broom                                 |
|    T3  Iron Boots        T6  Mixed Gummy                           |
|____________________________________________________________________|


 Okay, here's the walkthrough to get all the treasure in this place
(even though the only thing worthy of your efforts is the Black Hole
spell).

 From the stairs go left and walk down until you hit a wall. Head
right and use the narrow passage going down between the rocks walls.
Go straight down, using the stairs, then turn left and walk up and
enter the cave on the left wall to find the Black Hole spell. This
spell is quite useful, because when it works, it can absorbs more than
one enemy, also, it works more often than any other death spell you
have now, and that is useful for enemies like the GBeast, which you
can't hurt with any of Arche's spells, all you have to do now is lower
its HP with Klarth and Cless and then cast the spell.

 Now go all the way back to the entrance of the dark room (if you
don't remember how, just look at the map). Walk right and down a bit,
ignore the stairs near you and head right. Go up, left and down to
avoid the stone wall, ignore the new set of stairs and walk far right,
and look for a narrow path going up, this takes you to a room with
three chests (they contain Bread, and Apple Gummy and Iron Boots).

 From the room with the treasure, go back down and left, this time go
down the stairs you find. Walk down and right, look for an entrance on
the wall, this takes you to a small room with an Iron Helm, a Broom
and a Mixed Gummy. Back in the dark room, walk left past a big stone
wall. When you see a set of stairs going up, all you have to do is
walk right and down to find the stairs that take you to the 19th
level. Remember to look at the map if you ever get lost!


====================
- Nineteenth Level -
====================

 And yet more darkness in this level... Anyway, here's the map:

 ____________________________________________________________________
/    MAP OF THE 19TH LEVEL OF THE MORLIA GALLERY - FIRST ROOM        \
||
|                              ENTRANCE                              |
|    ____________________________|==|_____________________________   |
|   |    _   ________    _____    ____   ___   _________   ____   |  |
|   |   || ||  ||  |_| || || ||  |  |
|   |   || ||\|  ||  ||T1 ||__|| |____|  |  |
|   |      || |\     |___|   |ׯ| || ||___      |  |
|   |_____  || ||_   __   ____| __ |_ || _| _______|     |  |
|   | || ||_|| ||T2|| || |____|  _____      |  |
|   | _||  \| ||  || ||________|\_____|  |
|   |  _  ||  _ \| ||     |  |
|   | ||  || || || |   |
|   |   _  ||     \/   \_____ ___  |
| E ||| ||   ==  \/     \|     |/   \  |
| X |   || ||==\    ||    -|-    |  |
| I     || ||  _   _  |    |_______   __|_==__|\___/  |
| T |   |/  || || || |_   _ ___==_\_/    ==  |  |
|   |   | T3|| || || || ||   ==  ___  ___  |  |
|   |        T6||-||_||      |||| |  |
|     /   \|           |  |
|                    |T4 T5|ׯ  |
|                     \___/                                          |
|                                                                    |
|--------------------------------------------------------------------|
|                                                                    |
|         Rocks/Walls                                              |
|       ==  Stairs                                                   |
|  - & -|-  Mark the connection between screens                      |
|                                                                    |
|         T1  Silver Hood              T4    Miracle Jam             |
|         T2  ?Armor                   T5    Pine Gummy              |
|         T3  Poison Charm             T6    ?Sword                  |
|____________________________________________________________________|



 From the entrance walk right until you find a passage going down, use
it. While you go down you should find a treasure chest to your left,
it contains a Silver Hood. Follow the path to the end and you will
find a ?Armor (I think this transforms into a Star Cloak, but I
experienced a bug in this dungeon, so I'm not sure). Now go all the
way back to the entrance of this level (use the map if you need to).

 Walk left from the entrance, ignore the first two paths going down
and use the third one. Follow it as far as you can (this is pretty
straight forward) and at the end you will find a Poison Charm.

 As always, it's easier to guide you from the entrance, so go there.
Walk left, this time use the second path going down that you see and
go left as soon as you can to find another path. Go down in the
passage until you hit a wall, then walk right and use the stairs.
The way divides into three here, use the right-most one and you will
eventually find a small room with chests (they contain a Miracle Jam
and a Pine Gummy).

 Go back to where the way splits, this time use the middle path to go
down, get the chest in the corner for a ?Sword and go far left (the
?Sword becomes a Long Sword, I think). When you hit the wall, walk up
and look for an opening in the wall to enter another part of this
level.


 Cross the first bridge and grab the ?Sword from the chest, use a Rune
Bottle on it to make it the powerful Bahamut Tail Axe, which is
stronger than the Eternal Sword and is a Darkness elemental. Equip it
on Cless right away (don't worry, you won't heal any enemies). Now
cross the second bridge and exit to the left, you will find another
dark room, but in this one, you can't even see a circle of light, all
you have is a moment of light every a few seconds and the torches on
the some walls. Here's the map of the place:

 ____________________________________________________________________
/    MAP OF THE 19TH LEVEL OF THE MORLIA GALLERY - SECOND ROOM       \
||
|                             ______                                 |
|                            |      |                                |
|                             \    /                                 |
|        ______________________|  |_______________________           |
|       |  # 12                   #  05                   |          |
|       |## ||  ||##||##||04||   |          |
|       |13 |     |  |     |09|     |08|     |##|     | 03|          |
|       |   |_____|  |_____|  |_____|  |_____|06|_____|   |          |
|       |                                                 |          |
|       |   ||  ||  ||  ||  ||   | E        |
|       |   |     |11|     |10|     |  |     |  |     |   | N        |
|       |   |_____|##|_____|##|_____|  |_____|07|_____|   | T        |
|   ___ |    #20                            18##01          R        |
|  /14 \|   ||  ||  ||  ||22||   | A        |
| | 15      |     |  |     |19|     |  |     |  |     |   | N        |
|  \16 /|   |_____|  |_____|##|_____|##|_____|  |_____|   | C        |
|    |17#                                    #02       | E        |
|       |## ||  ||  ||  ||  ||   |          |
|       |21 |     |  |     |  |     |  |     |  |     |###|          |
|       |   |_____|  |_____|  |_____|##|_____|  |_____|   |          |
|       |                   ## #                     23 24|          |
|        |==|           |
|                                EXIT                                |
|                             TO LEVEL 20                            |
|                                                                    |
|--------------------------------------------------------------------|
|  LEGEND                                                            |
|                                                                    |
|      ##   Rocks blocking your way                                  |
|      ==   Stairs                                                   |
|                                                                    |
|      01   ?Armor                13   Burger                        |
|      02   Miracle Gummy         14   Combo Counter                 |
|      03   Cheese                15   Protect Ring                  |
|      04   Stone Charm           16   Rune Bottle                   |
|      05   ?Sword                17   Lemon Gummy                   |
|      06   Poison Charm          18   Burger                        |
|      07   Stone Charm           19   ?Armor                        |
|      08   Lemon Gummy           20   Poison Charm                  |
|      09   Dragon Steak          21   Resist Ring                   |
|      10   ?Armor                22   ?Sword                        |
|      11   Resist Ring           23   Pine Gummy                    |
|      12   Stone Charm           24   Savory                        |
|____________________________________________________________________|


 This place can be annoying because the lights coming and going, be
glad that the torches on the walls are always visible, this helps you
guide yourself, specially when you have a map ^_^ In case your IQ is
under 10, note that this place is formed by big stone blocks that
divide the big room into a series of paths. When I mention a 'Square'
in the walkthrough of this rooms, it means the distance of the side of
one of these blocks, you get it?

 Okay, from the entrance of this place go straight left and pick up a
?Armor from the chest (this can be transformed into a Leather Coat).
Go back right and head down, then turn left to get a Miracle Gummy,
then go back to the door from which you came in and walk up, past a
path going left. You should find a Cheese in a chest near the right
wall. Keep going up and turn left, when you see a new path going down,
use it, this leads to a Stone Charm. Go up again and left to get a
?Sword (transforms into a Long Sword). Now walk right as far as
possible and go down, then turn left at the first chance you get.

 In the crossroads you find go up for a Poison Charm, then down for a
Stone Charm. From the same crossroads head left into another one, this
time go up for a Lemon Gummy, then go back down to the last crossroads
and head left. At the next junction go up for a Dragon Steak, down for
a ?Armor (another Leather Coat), and finally left to proceed.

 When you reach yet another junction, go down for a Resist Ring, then
go far up and turn left to get another Stone Charm. Go back to the
last four-way-junction and head left, then up for a Burger. Go far
down from the spot with the Burger, looking for an opening on the left
wall, this takes you to a small room with a Combo Counter, a Protect
Ring and a Rune Bottle. The Combo Counter (not surprisingly) counts
how many hits in a row you deliver to an enemy, but first you have to
activate it from your Config Menu (it's the last option). I'm not sure
if having the counter on gives you any advantages, but it won't hurt,
so do it!

 Get out of the small room and go down a little to get a Lemon Gummy,
then walk two squares and turn right. Go right for three squares, head
down and left to get a Burger from the chest. Go left two squares,
then down for a ?Armor, this one becomes the Golden Armor for Cless,
equip it right now, it absorbs many elements and is quite strong (in
fact, this is the best armor for Cless in the game).

 From the spot where you got the Golden Armor, go back up and walk
left for two squares to get a Poison Charm from a chest. Go back left
and head down when you can, keep going until you hit the bottom wall,
then go left until you hit the wall and up until you find a chest
containing a Resist Ring.

 Now, after picking up the Resist Ring, go back down and left, then up
one square and right until you find a stalagmite in your way. Walk up
for a ?Sword (transforms into a Long Sword), then down to the bottom
and left for a Pine Gummy and a Savory (there might be something
blocking half of the path, but you can still pass). Now, to leave this
place, go left until the way is blocked, you should find the stairs
going to the 20th level around there, in the lower wall.


===================
- Twentieth Level -
===================

 This whole floor is pretty simple, it consists of a room filled with
statues looking in different ways. When you get too close to a statue,
you are pushed away. Here's an approximate map of the place, the dot
line is where you have to walk to be able to leave the room.

 ____________________________________________________________________
/    MAP OF THE 20TH LEVEL OF THE MORLIA GALLERY                     \
||
|                            ENTRANCE                                |
|        _____________________|====|_________________________        |
|       |                                                   |       |
|       |                                                   |       |
|       |                                    |       |
|       |>>     XXXX            <<    XXXX        <<XXXX    |       |
|       |           XX/\        >>              XXXX    |       |
|       |           /\>> /\                        |       |
|       |                       /\XX          <<  |       |
|       |XX/\XXXX      <<XXXX/\XXXX>>  XXXX/\    XXXX/\|       |
|       |        /\             EM     /\                   |       |
|       |                                         |       |
|        |====|        |
|                              EXIT                                  |
|                           TO LEVEL 21                              |
|                                                                    |
|--------------------------------------------------------------------|
|                                                                    |
|     /\  Statue Looking Up                                          |
|     <<  Statue Looking Left                                        |
|     >>  Statue Looking Right                                       |
|     XX  Spot on the field occupied by rocks/stalagmites            |
|       Route to Follow                                            |
|                                                                    |
|     EM  Chest containing an Emerald Ring                           |
|____________________________________________________________________|


 I know the map is not too clear, but try to deal with it.  The dot
line is the route you have to follow to get out of this place, but in
case you have any problems, here's the walkthrough.

NOTE:  By 'Step' I mean the small square of the floor that a person's
      body occupies.

 When you enter, go to the left side of the room, stand to the left of
a pair of long and thin stalagmites. Walk one step down, two steps
right and one more down (you should be next to a statue looking up).
Move one step down and three right, now go one up and a statue will
push you to the right, out of the reach of the looking north in the
area. Walk a step down,, three right and one more down to be pushed to
the right again. Finally, just walk down and left around the statue
looking north, get the chest and leave this floor.


======================
- Twenty-first Level -
======================

 What's the matter with the music here? It sounds horrible... Anyway,
head right from the stairs and get the chest for a Rune Bottle. Go
down the stairs near you and get the chest that's left and down from
there (it contains a Protect Ring). Now go to the left side of the
room and leave.

 Cross the bridges, then enter a new dark area, which is even more
annoying than the last one, because this one is not designed in such a
simple way.

 ____________________________________________________________________
/    MAP OF THE 21ST LEVEL OF THE MORLIA GALLERY                     \
||
|                          _____                                     |
|                       __/06 07\__                                  |
|                      |           |                                 |
|                      |____    ___|                                 |
|                           |  |                                     |
|     ______________________|--|__________________________           |
|    |  ___         |_______|==|__________________________|          |
|    | |___|  _==__/  ____==____/             ____ 08 | __|          |
|    |       | ==    / | _==      ________==_/ __ \__/ /  |          |
|  E |   _==_|    _  | ||_|      /| 09  | == \/  \____/   | E        |
|  N |  | == |   |_| | \___==___/ |     |    |              X        |
|  T |  |    |__==___| _   ==     |     |_==_/            | I        |
|  R    |    | _==  | |_| ____==_/|       ==  \__         | T        |
|  A |__|   / |_|   |    /    ==  |  __          \__ _==_/           |
|  N |01 ==|05     /     |        |_|~~|_       _|~~| == |           |
|  C |== \_____|11 == |10      |~~~~~~|_   _|~~~ |    |           |
|  E |     02|     ==||##||#|_~~~~~~~|_|~~~~~ |    |           |
|    |___==_/                     |_~~~~~~~~~~~~ _|    | _____     |
|    |  _== |     ____                |__~~~~~~~~_|      |/     \    |
|    | |_|  |    |~~~~|_           _     |______|  || -|-      |   |
|    |__==_/|_|~~~~~~~|___      |_|            |\_____/    |
|    |  == 03|~~~~~~~~~~~~~~|_         __||_       |           |
|    |       |~~~~~~~~~~~~~~~~|_    __|~~~~~~~~~~~|_   13|           |
|    |     04|~~~~~~~~~~~~~~~~~~|  |~~~~~~~~~~~~~~~ |____|           |
|    |      /|~~~~~~~~~~~~~~~~~~|  |~~~~~~~~~~~~~~~~~~~~~|           |
|    | |~~~~~~~~~~~~_||  ||~~~~~~~~~~~~~~~~~~~|           |
|    |          |~~~~~~~~|    |==|  |~~~~~~~~~~~~~~~|           |
|    |                  |--|      |           |
|                 |
|                                                                    |
|--------------------------------------------------------------------|
|                                                                    |
|               Bridge                     ## Stalagmites          |
|            ~~   Water                      == Stairs               |
|      -- & -|-   Connections                                        |
|                 between screens                                    |
|                                                                    |
|         01  ?Sword                   08  ?Armor                    |
|         02  Emerald Ring             09  Timer                     |
|         03  Elixir                   10  ?Helm                     |
|         04  Apple Gummy              11  ?Armor                    |
|         05  ?Sword                   12  ?Helm                     |
|         06  Emerald Ring             13  Mixed Gummy               |
|         07  Orange Gummy                                           |
|____________________________________________________________________|


 From the entrance go up until you see the torches on a big column,
then go left a little and use the stairs going down. Keep going down,
when you see another set of stairs go left a little and get a ?Sword
from the chest (it can be transformed into a Coffin Sword, a water
elemental, it's not worth the Rune Bottle). Now go down the stairs
near you and head right for an Emerald Ring.

 From the last chest go a bit left and down, then down the stairs,
walk down and use yet another set of stairs, then look for two chest
on the right side of the platform (they contain an Elixir and an Apple
Gummy). Now all the way back up (you will know you are there when you
see two torches on a big column. From the torches go a bit up and
right, then go down the stairs, walk down, past the column and use
the new set of stairs, then go down and left for a ?Sword (transforms
into a weak Fameface).

 Go back to the last column you saw and head up and right. As you walk
right, look for a path going up, use it to find a small room with an
Emerald Ring and an Orange Gummy. Get out of the room and use the
stairs, then head far right, past some more stairs to get a ?Armor
(it becomes a Reflex Armor, which is not very strong, don't waste a
Rune Bottle).

 Now walk left and go down the first stairs you see, walk down and use
yet more guess what? Stairs! Head left and up and get a Timer from the
chest. Go all the way up and walk left, then down and down the stairs
to your right, look for a chest near the columns there, it contains a
?Helm (it becomes a Star Hat, but you don't need any more, so don't
transform it).

 Go up one set of stairs, then go left and down. When you see more
stairs go left and get a ?Armor that becomes a Mithrill Robe (it's not
worth the Rune Bottle). Now go down the stairs, head down and left to
get a ?Helm (it's just a Leather Helmet). Walk right until you see a
column with a torch, from there go down and leave the screen to enter
a room with gas, just like the one where you met Kameleon. Walk down
a little, Cless hears a voice and a spirit appears behind him. The
spirit introduces himself as Gremlin Rea (I'm not sure, the patch
names him simply as Gremlin). He is from the Spirit World, but now he
lives in this cave. Klarth offers to give him food if he accepts to
make a contract, the spirit accepts and Klarth uses the Sapphire Ring.
Gremlin Rea is the strongest spirit in the game, it hurts all the
enemies on the screen for about 7000 HP with non elemental damage (of
course the amount of damage can vary with some special enemies).

 Well, now we have all of Klarth's spirits. Just get out of the room
and walk up until you hit the column with the torch. Go right and
cross the bridge, head down and get a Mixed Gummy from the chest. Walk
far up, use the stairs you find and look for an entrance in the right
wall, use it of course.


 Walk right and up, to your left you will see a Save Point. Hooray!
Play the Final Fantasy fanfare in your head and save your game!

 Now's the time to face the boss of this dungeon. You probably think
it will incredibly hard but in fact, it is a wimp. Actually, you are
more likely to get killed in a random encounter than in the boss
fight.

 Anyway, heal up just in case, cancel all of Arche's death spells,
because they obviously won't work on the boss, and you don't want her
to waste time casting those spells.

 Once you are ready go up the stairs and follow the path going up to
meet Wyvern, the guardian of the Dwarves' treasures, who will quickly
attack you.


BOSS: Wyvern__________________________________________________________

Wyvern
         HP  41000
         TP    400

EXP          13750
GALD         11000

----------------------------------------------------------------------

 This guy's a joke! He's not fast, he's not strong and he doesn't have
too much HP after all.

 To make this quick, use a Flare Bottle on Cless, so that a hit while
jumping with the Bahamut Tail Axe hurts the Wyvern for 3400 HP. When
you have the chance to stand under the boss, use the Teleport skill
given to Cless by Origin, this should hit Wyvern a few times for about
700 HP and do even more damage with the physical attacks.

 The most damaging spell that Arche can cast for this battle is Tidal
Wave, which hurts the boss for about 5000 HP. Summoning Gremlin Rea
will take 6700 HP from Wyvern, if you are lucky, Maxwell can do much
more damage, but it doesn't happen very often.

 As for the Wyvern's attacks, his physical attacks hurt Cless for
about 1300 HP, but Mint can heal that in a snap. The only of the boss'
attacks that stands up is his ability to create fireballs appear in
front of him for protection, but if Cless has the Golden Armor, he
will be completely healed! If you give it enough time, the Wyvern will
cast Explode, hurting everyone on the screen for about 4200 HP, but it
is not very likely that it gets enough time to cast the spell without
being hit.
______________________________________________________________________



 After the battle Wyvern disappears, leaving the way open for you to
get the Dwarves' treasures. In the room you find a Timer, two Life
Bottles, four Miracle Gummies, four Mixed Gummies an Elixir and the
four main treasures of this place, which are:

        Scout Orb    - This item allows you to set the encounter rate
                        in normal, low and high. This is basically
                        like using Holy or Dark Bottles, but it
                        doesn't wear off. It will be really helpful
                        while leaving the cave. To set the encounter
                        rate go to your Item Menu, place the cursor
                        next to the Scout Orb and press the confirm
                        button. You will have three options, the first
                        one is 'Normal', the second one is 'Low' and
                        the last one is 'High'.

         ?Sword      - This is the great Excalibur Sword, the
                        strongest weapon in the game. Equip it on
                        Cless right away.

         Extinction  - The last death spell for Arche, it works quite
                        often and can kill many enemies at once.

         New Skill   - A new combination for Cless, it's not what you
                        would call great though.



 Now we have to leave the cave, and that can be hard too, that's why
I put here the walkthrough to get out of here:



-Twenty-first Level-

 First, to make your life easier, use the Scout Orb to set the
encounter in 'Low', then save your game and go back to the dark room.

 Walk left a couple of steps, then down until you see the bridge to
your left. Cross it and keep going left, the use the stairs going up
in the area. Walk up and turn right behind the column with the torch,
wait for a flash of light to locate the stairs going up and use them.
Walk north around another column and use the stairs going up.

 Walk left and look for yet another set of stairs going up, use them!.
Now go left until you hit the wall and head down, looking for an
opening in the left wall (use it of course). If you any trouble, look
at the map.

 Now cross the bridges and just exit by north in the other room.


-Twentieth Level-

 Just let the statues to the left push you, then go up the stairs.


-Nineteenth Level-

 In the grid room walk right two squares, one up, three left, one up,
two right, one up, two right and one down, then look for the opening
in the wall to your right. Cross the bridges and enter the other room
of this floor.

 At least now you can see a whole circle of light. Walk down to the
bottom of the screen, then walk right and head up when you can. Turn
right and use the stairs going up there. Go up and left and follow the
path going north, turn right and then go up and right to find the
stairs to the 18th level.


-Eighteenth Level-

 Go up and right through some narrow passages (you will have to walk
around some stalagmites). When you see a torch, start going up and
left and look for a set of stairs going up. Go up and left around a
wall, then go down, turn left and walk up when you can. Finally, go
left and use the stairs that take you to the 17th level.


-Seventeenth Level-

 You have to solve the same puzzle from before, but the only switch
you can push at the beginning is to the right, which means you have to
do it in the inverse order. So, if we name the switches A, B, C and D
(counting from left to right), the order to step on the buttons is
D - C - B - A -B.

 Now go through the door and head right, stand on the teleporter and
you will be back in the 10th level! Go up and talk to the person next
to the tent if you want to sleep, then use the exit on the left side
of this room, walk left and use the stairs to go to the first level,
I guess you know what to do from there...



-----------------------------------
4.6- The Coliseum
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Pot [1], Flag [1], Paralysis Charm [1],
                 Stone Charm [1], Poison Charm [1], Good Beef [1],
                 Dragon [1], Roast [1], Bee [1],  Stea [1], Chi [1],
                 Roa [1], Roast [1], Bourb [1], Lave [1], Sag [1],
                 Savo [1], Bourbon [1], Lavender [1], Sage [1],
                 Savory [1], Panashia Bottle [1], Liquor Bottle [1],
                 Rune Bottle [1], Flare Bottle [1], Charm Bottle [1],
                 Life Bottle [1], Mag Roug [1], Magical Ribbon [1],
                 Magical Broom [1], Magical Pouch [1], Star hat [1],
                 Star Robe [1], Star Broom [1], Star Rod [1],
                 Star Gauntlet [1], Star Helmet [1], Star Helmet [1],
                 Star Shield [1], Apple Gummy [1], Orange Gummy [1],
                 Mixed Gummy [1], Miracle Gummy [1]

----------------------------------------------------------------------


 At any moment in the future (as weird as that sounds) you can enter
the tournament held at the Coliseum in Euclid. However, it's quite
hard to win at least until you get the Eternal Sword. The ideal would
be to come here with the best equipment in the game, which you get
from the Treasure Quest and the lower levels of the Morlia Gallery
(sections 4.4 and 4.5).

 Before going to the coliseum, heal Cless and make sure he is equipped
with the best stuff you have. Put a Stone and Paralysis Charm on his
'Relic' slots, because some of the enemies here can put those nasty
status effects on Cless, making him lose the battle. As for his
skills, use Teleport and Focus II for short-range, and for long range
put any combination that includes Teleport and the combo made up of
the skills from the Fire Tower and the Ice Cavern.

 When you are ready, enter Euclid's castle and leave to the left of
the ground floor. Talk to the soldier standing in front of the door,
he will ask you if you want to participate, say 'Yes' and confirm your
answer when you are asked again.

 You can only have certain items for your coliseum battles, the
soldiers will keep all the items that may make your battles a bit too
easy. You will be left with only three Apple Gummies and one Orange
Gummy, all other healing items are not allowed. Good for you, Flare
Bottles are alowed in these battles, so are all the attacks items, but
they are not necessary.


 You have to win eight battles in a row to be allowed in the next
round. As a plus, every time you defeat all eight enemies you will be
asked if you want to participate in a special battle, if you want good
prizes, you'll have to answer yes. A nurse will come out and heal you
completely for your battle. If you refuse to fight the boss, you'll
only get 30,000 Gald.

 The eight battles shouldn't be too hard, specially if you have been
to the Morlia Gallery, here's the boss tactic, below it is the list
of prizes you can get from the colisseum.

TIP:  In the 4th and 6th rounds you will meet and enemy which is
     immune to Darkness, that counts Excalibur out, so you will have
     to use the Eternal Sword.


NOTE:  The first time you defeat all enemies after visiting the Ninja
      Village a special event will take place, look at section 4.7 for
      the details about that.


BOSS: Wyvern__________________________________________________________

Wyvern
         HP  41000
         TP    400


EXP          65535
GALD         11000

----------------------------------------------------------------------

 This is in fact the exact same boss you fight at the bottom level of
the Morlia Gallery, the only difference is that Cless is alone this
time, which means you have to be careful.

 If you got the Golden Armor from the Morlia Gallery, then this boss
will be healing you most of the time. Wyvern can cast Explode, healing
Cless for about 4000 HP! The best part is that the deadliest attack of
the Wyvern, the wall made of fire balls, that would normally kill you,
will fully heal you instead!

 The only way in which the Wyvern can hurt you is physically, but
don't underestimate the boss for that, because its attacks can be too
fast for Cless alone. When the Wyvern starts a series of attacks, it's
best to use a simple jumping slash rather than using a skill, as the
jumping slash is faster and easily stuns the boss.

 As always, begin using a Focus II and your best attack skills. When
the boss starts casting a spell while flying high up in the hair, walk
below it and use the Teleport skill to make lots of damage.

 When your HP drops below 4000, use an Apple Gummy just in case. Of
course, if you are low on HP and the boss is casting a spell, just
wait for it to heal you (assuming that you have the Golden Armor).
______________________________________________________________________



 After defeating the last enemy, the king will praise your for your
victory and the queen will give you a prize. The prize differs the
first ten times you defeat all the enemies, here's the list of what
you get:

  First Time - A new combination for Cless

 Second Time - Souvenir Set:  Pot [1], Flag [1],

  Third Time - Amulets Set:   Paralysis Charm [1], Stone Charm [1],
                              Poison Charm [1]

 Fourth Time - Meats Set:     Good Beef [1], Dragon [1], Roast [1],
                              Bee [1], Stea [1], Chi [1], Roa [1],
                              Roast [1]

  Fifth Time - Herbs Set:     Bourb [1], Laven [1], Sag [1], Savo [1],
                              Bourbon [1], Lavender [1], Sage [1],
                              Savory [1]

  Sixth Time - Bottle Set:    Panashia Bottle [1], Liquor Bottle [1],
                              Rune Bottle [1], Flare Bottle [1],
                              Charm Bottle [1], Life Bottle [1]

Seventh Time - Magical Set:   Mag Roug [1], Magical Ribbon [1],
                              Magical Broom [1], Magical Pouch [1]

 Eighth Time - Star Item Set: Star Hat [1], Star Robe [1],
                              Star Broom [1], Star Rod [1]

  Ninth Time - Star Item Set: Star Gauntlet [1], Star Helmet [1],
                              Star Shield [1]

  Tenth Time - Gummy Set:     Apple Gummy [1], Orange Gummy [1],
                              Mixed Gummy [1], Miracle Gummy [1]

 Any time you win all the battles after that will only get you more
Gummy Sets, which are not pretty impresive I must say... My personal
advice is to fight until you get the Magical Set, which contains good
stuff, the rest is worthless, unless you really want a Star Gaunlet
for Chester.

 The most remarkable items you get here are herbs from the Fifth Round
(there's not much I can say about them, you should know what they are
for by now), the Mag Roug, which works quite like a Miracle Jam (gets
you big discounts in stores) but can be used an infinite amount of
times; and the Magical Pouch, which makes random items appear in your
inventory while you walk with it equipped.



-----------------------------------
4.7- Ninjas at Euclid
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Items to get:    Wine [1], Ukyo [1]

----------------------------------------------------------------------

 This is actually the second part of the Ninja Village sub-quest,
which means you have to do that first, look at section 4.3 if you
haven't been there yet.

 In order to begin this quest, you must defeat all eight enemies at
the Coliseum in Euclid anytime after visiting the Ninja Village, look
at section 4.6 to get the tips for the Coliseum.


 Once you have defeated all eight enemies, a pair of ninjas sent by
Dhaos appear to kill Cless. Remembering what Lanzo said back in the
Ninja Village, he realizes that the two ninjas in front of him are
probably Suzu's parents. Someone's voice is then heard, asking for
death. Now the Ninjas attack Cless.


BOSS: Dozo and Okiyo__________________________________________________

Dozo
         HP  28500    Absorbs:  Light
         TP      0

Lilt
         HP  15500    Absorbs:  Light
         TP     20

EXP          16500
GALD         11000

ITEMS    Wine [1], Ukyo [1]

----------------------------------------------------------------------

 The key for this fight is to be fast, or else the ninjas will kick
your behind in no time. Keeping your distance is also important.

 At the beginning of the battle both ninjas will start throwing
shuriken (each hurts Cless for about 450 HP) while they slowly get
closer to you. Once they are near enough, they will teleport next to
you and use a powerful attack that can take about 2500 of Cless' HP!

 Knowing what Dozo and Okiyo usually do, lets see what you have to do.
As soon as the battle begins, use a Flare Bottle on Cless to raise his
strength, then use Teleport on the enemy to your left, Okiyo, who's
HP is quite lower than Dozo's. Repeat this until she is done for (this
shouldn't take long with the Flare Bottle). Dozo will probably appear
next to you before you can defeat Okiyo, but it doesn't matter,
because Cless' Teleport skill protects him from any enemies that are
too close.

 Once Okiyo is gone, use another Flare Bottle and go for Dozo, the
same strategy works again.

 It's important to keep your HP above 6000 all the time to avoid any
possible complications, and to use Flare Bottle eahc time the effect
of the last one wears off.

NOTE:  It's not game over if you lose this battle, refer to the text
      below for more information.
______________________________________________________________________



 After the battle, there are two different possibilities for the next
scene, depending on whether you defeated the ninjas or not. However,
it doesn't really matter, the result is the same.

If you lost:
    Suzu appears to stop her parents. Seeing there's no other
way to do it, she uses a special technique to attack. Her parents fall
for the trick and get surprised by her from behind. Before dying,
Suzu's parents tell her that she did the right thing, releasing them
from their misery; and they are proud of her.
 When Cless comes to, he feels guilty about what happened.


If you won:
     Cless realizes that the ninjas laying on the floor are
fake, then the true ninjas reappear. Okiyo tells him that since they
are master ninjas, there is no way, there is no way for you to defeat
them. Suzu comes to stop her parents, the voice from before (which
seems to be one of Suzu's parents voice) asks her to kill them. The
young ninja answers she couldn't do it, then her parents come back to
their true selves and stab each other to eliminate the evil spirits
controlling their bodies.
 Okiyo apologizes for not being a good mother, both parents say
goodbye and go to heaven. Cless feels guilty about what happened, Suzu
tells him that it was not his fault, and that he saved them from a
fate worst than death.


 Anyway, after the scene takes place, Suzu tells Cless to visit her in
the Ninja Village soon and leaves. Cless is disqualified because of
the ninja's intervention. Cless still feels guilty about the whole
thing, Arche suggest that you should go to the Ninja Village to give
your condolences to Suzu and her grandfather.


 Whenever you want to, go to the Ninja Village, in case you don't
remember the way... well, learn it already! Come on, repeat after me:
 "Starting at the Save Point north of the Elven Village, go up three
times, left three times and finally go up three times more (if you
need reference, check the map in section 3.17)."

 Talk to Suzu there and she will take you to the village. Go inside
her house and speak to her grandfather. He will thank Cless for what
he did, but Cless feels as if it was all his fault. Lanzo tells him
that he set free their spirits, all ninjas are in debt with him.

 Lanzo then proceeds to give you a book of sword techniques left in
the village by a swordsman who visited the ninjas when Lanzo was but a
child (this would around the time when Cless' father lived...). Well,
now that you've got your new combination tech, there's nothing else to
do in town, just go back out.



======================================================================
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
5.-                        SPELLS AND SKILLS
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
======================================================================


-----------------------------------
5.1- List of Skills for Cless
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----------More to come soon---------



-----------------------------------
5.2- List of Skills for Mint
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 Being Mint the only healer in the group, her spells will ALWAYS be
useful. Of course not all of her spells are that good, you will mostly
use healing and power boosting spells, rather than any others.

 Note that after a status modifying spell has been cast (like Acid
Rain or Valkyrie) the enemies/allies affected by it are denoted by a
little wave of energy over them being blue and going down (when
affected by a bad status, like Slow) or being red and going up (when
affected by a good status, like Haste).


                                                             First Aid

 Description:   A simple spell to recover HP.
     TP Cost:   5
       Range:   One Ally
What it does:   A few light blue sparkles appear over the character
                healing a few hundreds HP.
     Acquire:   Mint gets this spell at level 3
    Comments:    Mint's very first healing spell. Obviously very
                useful until you acquire a more powerful healing
                spell.


                                                             Deep Mist

 Description:   Blinds enemies, lowering their attack power.
     TP Cost:   3
       Range:   All Enemies on the Screen
What it does:   A white mist covers the battlefield.
     Acquire:   Mint gets this spell at level 8
    Comments:    I personally don't use this spell much, since it
                doesn't work on powerful enemies, which are the ones
                you want to weaken.


                                                                Hammer

 Description:   Stuns an enemy.
     TP Cost:   4
       Range:   One Enemy
What it does:   Mint throws a hammer at an enemy. It may or may not
                get to hit the target. Obviously, if it does, the foe
                gets stunned.
     Acquire:   Mint gets this spell at level 5
    Comments:    A good spell that can be useful even near the end of
                the game. Watch out though, if you let her, Mint might
                waste all of her TP using this.


                                                                  Heal

 Description:   Restores a fair amount of HP.
     TP Cost:   10
       Range:   One Ally
What it does:   A magic seal appears over the character.
     Acquire:   Mint gets this spell at level 14
    Comments:    Another healing spell, which means it is really
                useful, at least until you get a better one.


                                                              Antidote

 Description:   Remove the poison from an ally's body.
     TP Cost:   8
       Range:   One Ally
What it does:   Tree red triangles appear over the character sprite,
                then separate and vanish.
     Acquire:   Mint gets this spell at level 20
    Comments:    Very useful when facing those nasty monsters that
                just love to poison Cless.


                                                               Silence

 Description:   Prevents an enemy from casting spells.
     TP Cost:   6
       Range:   One Enemy
What it does:   Mint throws a black strip of paper (a Japanese mystic
                seal) at an enemy.
     Acquire:   Mint gets this spell at level 29
    Comments:    I never actually used this one, and I doubt it works
                on powerful enemies, which makes it almost useless.


                                                             Acid Rain

 Description:   Lowers enemies' defense.
     TP Cost:   7
       Range:   All Enemies on the Screen
What it does:   A crimson rain falls all over the battlefield.
     Acquire:   Mint gets this spell at level 17
    Comments:    You may use this one in some battles when Mint has
                nothing to do.


                                                                  Cure

 Description:   Restores large amount of HP.
     TP Cost:   22
       Range:   One Ally
What it does:   Many light blue sparkles form a circle around the
                target and converge at him/her.
     Acquire:   Mint gets this spell at level 38
    Comments:    Mint's most powerful individual healing spell.


                                                              Valkyrie

 Description:   Summons a war goddess to bless that party.
     TP Cost:   15
       Range:   All Allies on the Screen
What it does:   A Valkyrie flyes through the screen, raising the
                attack power of the characters on the screen.
     Acquire:   Mint gets this spell at level 44
    Comments:    Very useful in many boss battles, especially if you
                like to use Chester, as it will affect him and Cless
                at the same time.


                                                               Recover

 Description:   Removes ailments (eg. Stone, Paralyzed).
     TP Cost:   18
       Range:   All Allies on the Screen
What it does:   Very much like the Antidote spell, to big, red
                triangles appear in the center of the screen, removing
                all status ailments from the characters on the screen.
     Acquire:   Mint gets this spell at level 47
    Comments:    You will be using this one contantly while facing
                those nasty monsters that just love to Paralyze Cless.


                                                               Barrier

 Description:   Removes ailments. (eg. Stone, Paralyzed)
     TP Cost:   15
       Range:   One Ally
What it does:   Creates a blue energy blast in the center of the
                screen, dispersing stars that surround the characters
                afterwards.
     Acquire:   Mint gets this spell at level 35
    Comments:    I didn't use this one too often, but it may be useful
                in some cases.


                                                                Dispel

 Description:   Restores an ally to normal. (eg. Silenced or Slowed)
     TP Cost:   14
       Range:   One Ally
What it does:   A green pyramid appears over a character.
     Acquire:   Mint gets this spell at level 32
    Comments:    Your characters are rarely affected by Silence or
                Slow, which makes this spell almost unnecessary.


                                                                 Nurse

 Description:   Summons angels to heal the party.
     TP Cost:   20
       Range:   All Allies on the Screen
What it does:   One nurse per party member on the screen appears over
                the battlefield and fly towards them to heal medium
                amount of HP.
     Acquire:   Mint gets this spell at level 23
    Comments:    Obviously a great spell, as it allows you to heal the
                whole party at once.


                                                                 Haste

 Description:   Increase an ally's speed.
     TP Cost:   16
       Range:   All Allies on the Screen
What it does:   Several clocks appear on the screen and start to move
                forward, quickly acquiring speed.
     Acquire:   Mint gets this spell at level 26
    Comments:    Very useful, you will probably want to use this
                whenever Mint isn't busy healing.


                                                                 Delay

 Description:   Slows an enemy down.
     TP Cost:   14
       Range:   All Enemies on the Screen
What it does:   Several clocks appear on the screen and start to move
                backwards, diminishing speed.
     Acquire:   Mint gets this spell at level 11
    Comments:    Not as useful as it may seem, since it doesn't work
                on most powerful enemies or bosses.


                                                             P. Hammer

 Description:   Stuns the enemies.
     TP Cost:   16
       Range:   All Enemies on the Screen
What it does:   A huge hammer falls over the battlefield.
     Acquire:   Mint gets this spell at level 41
    Comments:    Almost useless, unless you are facing a big group of
                annoying foes.


                                                                Revive

 Description:   Holy power restores the party's HP.
     TP Cost:   32
       Range:   All Allies on the Screen
What it does:   Many stars converge at the center of the screen, then
                a powerful healing light emanates from there.
     Acquire:   Mint gets this spell at level 54
    Comments:    Mint's most powerful group healing spell. You don't
                need me to tell you how useful it is.


                                                                  Life

 Description:   Revives an ally who has been slain.
     TP Cost:   26
       Range:   One Ally
What it does:   A beam of light descends over the slain ally, the
                ally's spirit enters his/her body afterwards.
     Acquire:   Mint gets this spell at level 50
    Comments:    If reviving slain allies in battles is not useful, I
                don't know what is... ^_^



-----------------------------------
5.3- List of Spirits for Klarth
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 Klarth doesn't seem to be really useful when you first get him, but
once you start acquiring spirits to summon, he becomes an essential
member of your party.

NOTE:  If you want to know the meaning of the names of the Spirits,
      look at section 8.3

                                                                 Sylph

 Description:   Summons the Spirit of Air, Sylph
     TP Cost:   5
       Range:   One enemy
     Element:   Wind
What it does:   A group of Sylphs surroud the enemy for little damage.
     Acquire:   Get in Lawn Valley, see section 3.7
    Comments:    The very first Spirit you get. Sylph is useful until
                you find the others Elemental Spirits. After that, you
                will probably just forget about Sylph.


                                                                Undine

 Description:   Summons the Spirit of Water, Undine
     TP Cost:   8
       Range:   All enemies on the screen
     Element:   Water
What it does:   Undine crosses the screen holding her sword.
     Acquire:   Get in Undine's Cavern in the past - See section 3.12
    Comments:    One of the four Elemental spells which you need to
                meet Maxwell in Morlia Gallery. Undine is quite
                powerful and comes in handy in a certain fire dungeon
                later in the game.


                                                                  Nome

 Description:   Summons the Spirit of Earth, Nome
     TP Cost:   14
       Range:   All enemies on the screen
     Element:   Earth
What it does:   Missiles come out of the ground and fall over the
                enemies
     Acquire:   Get in Cave east of Beladam in the past - See section
                3.14
    Comments:    One of the four Elemental spells which you need to
                meet Maxwell in Morlia Gallery. Nome is really
                powerful and amusing to watch, too bad he is pain in
                the... head when you fight it ^_^


                                                                 Ifrit

 Description:   Summons the Spirit of Fire, Ifrit
     TP Cost:   16
       Range:   One Enemy
     Element:   Fire
What it does:   Ifrit commands several fire balls to hit the enemy
     Acquire:   Get in Fire Cave in the past - See section 3.13
    Comments:    One of the four Elemental spells which you need to
                meet Maxwell in Morlia Gallery. Ifrit is powerful, but
                just like the other Elementals, he becomes outdated
                once you find Maxwell.


                                                               Maxwell

 Description:   Summons the Spirit of the Worldly Elements, Maxwell
     TP Cost:   20
       Range:   One Enemy/All Enemies on the screen
     Element:   N/A
What it does:   Several images of Maxwell in his bubble appear and
                bounce around the screen, doing random damage to the
                enemies in their way. This attack may not hit anyone,
                but happily this doesn't happen often.
     Acquire:   You get Maxwell in the 10th Level of the Morlia
                Gallery - See section 3.15
    Comments:    A very powerful summon. Since the damage is basically
                random, he is never really outdated. Maxwell is
                specially useful when facing some nasty bosses near
                the end of the game.


                                                                  Luna

 Description:   Summons the Spirit the Moon, Luna
     TP Cost:   24
       Range:   All Enemies on the screen
     Element:   Light
What it does:   Luna commands huge beams of light to fall over the
                battlefield
     Acquire:   You get Luna in the top floor of the Tower of the
                Twelve Stars in the past - See section 3.19
    Comments:    This is a very powerful spirit, specially useful
                almost immediately after you get it, when you enter
                Dhaos' Fortress about halfway through the game. Too
                bad, soon after that you get a better Light elemental.


                                                                Shadow

 Description:   Summons the Spirit of Darkness, Shadow
     TP Cost:   25
       Range:   All Enemies on the screen
     Element:   Darkness
What it does:   Shadow envelops the battlefield in darkness, damaging
                your foes.
     Acquire:   You can get Shadow in the cave south-east of Ary in
                the future if you have the Ametyst Ring - See section
                3.26
    Comments:    This is one of the optional spirits you can get, but
                unlike the others, Shadow is not very useful. Even
                though this is the only Darkness Elemental you have,
                you will probably just use him once or twice to see
                his animation and just banish him into the oblivion
                together with Sylph and Luna :(


                                                                  Asga

 Description:   Summons the Spirit of Light, Asga
     TP Cost:   25
       Range:   All Enemies on the screen
     Element:   Light
What it does:   Several images of Asga fly through the screen, dealing
                light elemental damage to all enemies on the screen.
     Acquire:   You can get Asga in the city of Thor in the future if
                you have the Topaz Ring and talked to an elf woman in
                Alvanista - See section 3.26
    Comments:    One of the most useful spirits you can get. Asga does
                heavy light-elemental damage, which is really useful
                when you are in the Lower Levels of the Morlia Gallery
                to get a better summon. Unlike Shadow, Asga is NEVER
                outdated.


                                                                  Volt

 Description:   Summons the Spirit of Electricity, Volt
     TP Cost:   32
       Range:   All Enemies on the screen
     Element:   Lightning
What it does:   Three images of Volt converge in the center of the
                screen and summon a huge lightning that hits the
                ground.
     Acquire:   You get Volt in the cave south-west of Miguel in the
                future after talking to Harrison in Euclid - See
                section 3.24 & 3.25
    Comments:    Volt is powerful, but even though his power is great,
                Asga is a whole lot better. You will summon this
                spirit every once in a while, but not really often.


                                                                Origin

 Description:   Summons the Spirit of Creation, Origin
     TP Cost:   40
       Range:   All Enemies on the screen
     Element:   N/A
What it does:   Two images of Origin appear on both sides of the
                screen and create powerful flow of energy.
     Acquire:   You get Origin in Treant's Forest in the future - See
                section 3.29
    Comments:    The most powerful of the non-optional spirits. Origin
                is quite useful until you get Gremlin, the best non
                elemental spirit.


                                                               Gremlin

 Description:   Summons a hungry Gremlin and his friends.
     TP Cost:   45
       Range:   All Enemies on the screen
     Element:   N/A
What it does:   Several Gremlins appear (one per foe on the screen)
                and jump over the enemies, dealing heavy non elemental
                damage.
     Acquire:   You can get Gremlin in the 21st level of the Morlia
                Gallery in the future if you have the Sapphire Ring -
                See section 4.5
    Comments:    THE BEST spirit in the game. Gremlin does lots of
                 damage on all the enemies on the screen. To prove you
                 are worthy of such power, you must enter the Lower
                 Levels of the Morlia Gallery.


                                                              Kameleon

 Description:   Summons the Kameleon
     TP Cost:   40
       Range:   One Enemy
     Element:   N/A
What it does:   A Chameleon's head appears on top of the screen and
                tryes to devour an enemy.
     Acquire:   You can get Kameleon in the 16th Level of the Morlia
                Gallery in the future if you have the Emerald Ring -
                See section 4.5
    Comments:    The lowest of the lowest, not only his summoning
                animation is bad, he also misses most of times. It can
                even make the game crash if you try to eat certain
                big sized enemies.



-----------------------------------
5.4- List of Spells for Arche
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 The only party member who can use real magic to attack. She is just
as powerful as Klarth, but she has about twice as many spells, meaning
that you get new spells more often.


                                                              Fireball

 Description:   Fires three fireballs at the target.
     TP Cost:   3
       Range:   One Enemy
     Element:   Fire
What it does:   Three fireballs appear over Arche's head and then hit
                an enemy.
     Acquire:   Arche already knows this spells when she joins you -
                See section 3.10
    Comments:    A basic spell, you won't use it much since you can
                better ones almost immediately.


                                                              Litening

 Description:   Zaps an enemy with lightning.
     TP Cost:   4
       Range:   One Enemy
     Element:   Lightning
What it does:   A small lightning appears near the enemy and strikes
                it.
     Acquire:   You can buy this spell from a woman in Venetia in the
                future for 200 Gald - See section 3.10
    Comments:    A basic spell, you won't use it much since you can
                better ones almost immediately.


                                                                Icicle

 Description:   Drops icicles on the enemy.
     TP Cost:   4
       Range:   One Enemy
     Element:   Water
What it does:   Creates ice needles that hit an enemy.
     Acquire:   Arche already knows this spells when she joins you -
                See section 3.10
    Comments:    A basic spell, you won't use it much since you can
                better ones almost immediately.


                                                                 Grave

 Description:   Stone spikes pierce the enemies.
     TP Cost:   4
       Range:   One Enemy
     Element:   Earth
What it does:   A big stone spike comes out of the ground under the
                target.
     Acquire:   You can get this spell by checking a bookcase in
                Klarth's house in the past - See section 3.10
    Comments:    A basic spell, you won't use it much since you can
                better ones almost immediately.


                                                              Eruption

 Description:   Lava sears the enemies.
     TP Cost:   8
       Range:   Area
     Element:   Fire
What it does:   Creates an eruption around the target, damaging also
                the other foes in the area.
     Acquire:   You can get this spell by takking to Lenios in Beladam
                after Arche joins - See section 3.10
    Comments:    A mid level fire spell. Useful when fighting Jamiel
                Alvanista.


                                                                 Storm

 Description:   Blows chunks of debris into the enemies.
     TP Cost:   10
       Range:   All Enemies on the screen
     Element:   Wind
What it does:   A powerful wind blows rocks into the enemies dealing
                wind elemental damage.
     Acquire:   You can buy this spell from a woman in Venetia in the
                future for 1000 Gald - See section 3.10
    Comments:    A good option when fighting lots of weak foes. You
                get it right after Arche joins, which is good.


                                                           Ice Tornado

 Description:   Blows a freezing wind onto the enemies.
     TP Cost:   10
       Range:   One Enemy
     Element:   Water
What it does:   Creates an ice vortex over an enemy, freezing it.
     Acquire:   You can get this spell by checking a bookcase in
                Klarth's house in the past - See section 3.10
    Comments:    Actually, you won't be using this spell very much,
                not even against Ifrit.


                                                            Stone Wall

 Description:   Buries the enemy in stone.
     TP Cost:   10
       Range:   One Enemy
     Element:   Earth
What it does:   Big chunks of rock completely surround the target,
                creating a square-shaped wall.
     Acquire:   You get this spell in the cave east of Beladam in the
                past after defeating Nome - See section 3.14
    Comments:    A nice spell, but you won't use it much though.


                                                          Tractor Beam

 Description:   Lifts the enemies off the floor and drops them.
     TP Cost:   12
       Range:   Area
     Element:   N/A
What it does:   A beam lifts the enemies in the area around the target
                and then drops them. This spell doesn't affect flying
                enemies.
     Acquire:   You can buy this spell from a woman in Alvanista's
                Magic Research Room in the past for 4,000 Gald - See
                section 3.11
    Comments:    Quite a powerful spell, you will find yourself using
                it every once in a while.


                                                              Firewall

 Description:   Burns an enemy in a wall of flame.
     TP Cost:   12
       Range:   One enemy
     Element:   Fire
What it does:   A column of fire rises from the ground under the
                enemy.
     Acquire:   You get this spell in the Fire Cavern east of Olive
                Village in the past after defeating Nome - See section
                3.13
    Comments:    This another of those spells that you don't use very
                often.


                                                         Thunder Blade

 Description:   Strikes all enemies with thunder.
     TP Cost:   12
       Range:   All Enemies on the screen.
     Element:   Lightning
What it does:   Four lightnings converge at the center of the screen
                creating a powerful shockwave that damages all foes.
     Acquire:   You can buy this spell from a woman in Alvanista's
                Magic Research Room in the past for 12,000 Gald - See
                section 3.11
    Comments:    A really powerful spell. You will use this for a long
                time after you get it. Too bad it's so expensive.



                                                              Ice Wall

 Description:   Drops a large chunk of ice on an enemy.
     TP Cost:   12
       Range:   One Enemy
     Element:   Water
What it does:   A big block of ice falls over an enemy.
     Acquire:   You can get this spell in Undine's Cavern in the
                future - See section 3.26
    Comments:    This spell can be useful if you visit the Fire Tower
                before the Ice Cavern.


                                                         Flare Tornado

 Description:   Waves of fire course through the enemies.
     TP Cost:   15
       Range:   All Enemies on the screen
     Element:   Fire
What it does:   Powerful flames surge from the ground.
     Acquire:   You can get this spell in the forest around the Ninja
                Village in the future - See section 4.3
    Comments:    A weak spell, considering that by the time you get it
                you already have a more powerful Fire elemental spell.


                                                                   Ray

 Description:   Fires lasers at all the enemies.
     TP Cost:   15
       Range:   All Enemies on the screen
     Element:   Light
What it does:   Rays of light hit the battlefield.
     Acquire:   You get this spell in the Tower of the Twelve Stars in
                the past - See section 3.19
    Comments:    Arche's only Light elemental spell. It comes in handy
                in Dhaos' Fortress in the past.


                                                            Fire Storm

 Description:   Blows burning debris into enemies.
     TP Cost:   18
       Range:   All Enemies on the screen
     Element:   Fire
What it does:   Hot air blows through the battlefield, crashing
                burning pieces of magma into the enemies.
     Acquire:   You can get this spell in Dhaos' Fortress in the past
                - See setion 3.21
    Comments:    This spell can be useful if you visit the Ice Cavern
                before the Fire Tower.


                                                            God Breath

 Description:   Summons a freezing wind from the heavens.
     TP Cost:   18
       Range:   All Enemies on the screen
     Element:   Wind
What it does:   A powerful air stream hits the battlefield in the
                middle of the screen.
     Acquire:   You can get this spell in the City of Thor - See
                Section 3.23
    Comments:    A powerful spell, you will use this every once in a
                while.


                                                            Distortion

 Description:   Rips an enemy apart from the inside out.
     TP Cost:   18
       Range:   One Enemy
     Element:   N/A
What it does:   The effect is not as violent as its description. A
                transparent rectangle appears and the enemy is drawn
                to it. Then the rectangle rotates a few times and
                vanishes.
     Acquire:   You can get this spell in Dhaos' Fortress in the past
                - See setion 3.21
    Comments:    Arche's first death spell. Wheter yo use it or not
                depends on how fond of death spells you are. Note that
                death spells can fail anytime and will NEVER work on
                bosses.


                                                               Explode

 Description:   Drops a fire bomb on the enemies.
     TP Cost:   25
       Range:   All Enemies on the screen
     Element:   Fire
What it does:   A huge explosion occurs in the middle of the
                battlefield.
     Acquire:   You can get this spell in the Fire Tower in the future
                - See section 3.28
    Comments:    One of the most powerful spells you can have. This
                one is specially useful in the Ice Cavern and
                generally everywhere.


                                                            Holy Wrath

 Description:   Induces the wrath of the gods on the enemies.
     TP Cost:   30
       Range:   All Enemies on the screen
     Element:   Lightning
What it does:   Several sparks appear over the battlefield and
                converge in the center to make one powerful
                lightining.
     Acquire:   You get this spell in Mid Galds, right after the
                aerial battle - See section 3.20
    Comments:    A awesome spell when you get it. It is your main form
                of attack when you first fight Dhaos, taking an
                incredible amount of his HP each time.


                                                            Tidal Wave

 Description:   Creates a tsunami to crush the enemies.
     TP Cost:   25
       Range:   All Enemies on the screen
     Element:   Water
What it does:   A huge wave crashes on the battlefield.
     Acquire:   You can get this spell in the Ice Cavern in the future
                - See section 3.27
    Comments:    One of the most powerful spells you can have. This
                one is specially useful in the Fire Tower and
                generally everywhere.


                                                           Death Cloud

 Description:   Envelops an enemy in the very substance of death.
     TP Cost:   25
       Range:   One Enemy
     Element:   N/A
What it does:   Clouds appear and a black circle surges from them. The
                circle places itself behind the target and tries to
                make it disappear.
     Acquire:   You can get this spell in Demitel's Mansion in the
                future - See section 3.26
    Comments:    Another death spell. This one works a little more
                often that Distortion, but still doesn't work on
                bosses.


                                                          Meteor Storm

 Description:   Pounds meteors into the enemies.
     TP Cost:   40
       Range:   All Enemies on the Screen
     Element:   N/A
What it does:   Several small meteorites followed by a big one crash
                against the battlefield.
     Acquire:   You can get this spell in Dhaos' Flying Castle in the
                future - See section 3.31
    Comments:    The best spell you can have. Once you get it, it will
                be the only one you will use.

                                                            Black Hole

 Description:   Warps an enemy to another dimension.
     TP Cost:   35
       Range:   All Enemies on the Screen
     Element:   N/A
What it does:   A very simple effect. A black circle appears over the
                battlefield and absorbs one or more enemies.
     Acquire:   You can get this spell in the Lower Levels of the
                Morlia Gallery in the future - See section 4.5
    Comments:    Your first massive death spell. Works quite often,
                making it usefull against some enemies that come in
                bir groups inside the Morlia Gallery. Remember that
                death spells NEVER works on bosses.


                                                               Extinct

 Description:   Erradicates enemies.
     TP Cost:   50
       Range:   All Enemies on the Screen
     Element:   N/A
What it does:   A powerful energy flows to the center of the screen,
                then the screen goes white. When you see the
                battlefield again, the affected enemies disappear.
     Acquire:   You can get this spell in the Lower Levels of the
                Morlia Gallery in the future - See section 4.5
    Comments:    The best death spell. This one has the best success
                rate, you will most likely not use it much anyway.
                Finally, do not try to use this spell on bosses, as it
                will NEVER work.



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6.-                            ITEM LIST
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======================================================================



----------More to come soon---------



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7.- CODES AND CHEATS
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
======================================================================


 How could I call this a complete guide for Tales of Phantasia if
didn't had cheats for you people! Specially since there are almost no
cheats out there for this great game.

 All of these cheats were made by me, so please don't distribute them
separated from this file without my authorization. Feel free to send
codes made by yourself or suggestions about codes and you will be
given proper credit.

 To use this codes with Zsnes simply go to the 'Cheat' menu of the
emulator and choose 'Add Code'. Many of the cheats here consist of two
or three codes, to make them work, just input all the codes separately
and write the same description for each, so that you know that they
all do the same thing.


 By the way, there are no 'o's in the codes, only '0's (zero). Have
that in mind while copying the codes.



-----------------------------------
7.1- Toying with Character's Level and Status
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


 I'll explain something before getting on with the cheats. The codes
work by modifying the number that represents a character's attribute
(strength, agility, etc). The thing is, the game doesn't store the
attributes of each character by their name, it stores them by the
position of the character in the menu screen, like this:

 ___________ ___________
|           |           |   The first slot always corresponds to
| Character | Character |  Cless, but the others can be switched from
|     1     |     2     |  the 'Formation' menu once you get Chester
|___________|___________|  to rejoin your party after the first half
|           |           |  of the game.
| Character | Character |
|     3     |     4     |
|___________|___________|

 So, to use cheats for a certain character, say Mint, look at her
position in the menu and use cheats for that slot. It's pretty easy,
so I won't go into more detail unless someone asks me to.



----------------------------------------------------------------------
 CHARACTER REACHES LEVEL 99 AFTER ONE FIGHT
----------------------------------------------------------------------

 These codes modify the total amount of experience points for a
character. When the character gains some experience points, the game
checks if he/she fulfills the requirements for a new level, since the
character has tons of experience points, he/she goes up to level 99
immediately. The only thing that's bad about this code is that the
game will notify you for EVERY level gained, but it's still worth it.


         Character 1:  7E6B1A7F        Character 2:  7E6C1A7F
                       7E6B1B96                      7E6C1B96
                       7E6B1C98                      7E6C1C98

         Character 3:  7E6D1A7F        Character 4:  7E6E1A7F
                       7E6D1B96                      7E6E1B96
                       7E6D1C98                      7E6E1C98


----------------------------------------------------------------------
 9999 SLASH AND THRUST
----------------------------------------------------------------------

 Obviously, this code works for Cless only. When at some points, Cless
is not the first character on the menu (when Mint goes into the
Unicorn Forest, for example), you should turn off this code, just in
case.

 Even though these two codes are awesome, using them will destroy the
fun of fighting, since a few hits can kill even the last boss. My
advice is to use them only if you are plain sick of getting your
behind kicked by a boss or if you are replaying the game to review the
story.


                         9999 Slash:  7E6ADB0F
                                      7E6ADC27

                         9999 Thrust: 7E6ADF0F
                                      7E6AE027


----------------------------------------------------------------------
 9999 ATTACK
----------------------------------------------------------------------

 Have you ever wondered 'What if Mint kicked ass?'. Well, no more
wondering, for this codes will make her "kick Dhaos' sorry arse so
hard he'll kiss the moons" (sorry about that, I've been playing Chrono
Cross ^_^).

         Character 2:  7E6BDB0F        Character 3:  7E6CDB0F
                       7E6BDC27                      7E6CDC27

                        Character 3:  7E6DDB0F
                                      7E6DDC27


----------------------------------------------------------------------
 9999 DEFENSE
----------------------------------------------------------------------

 Yes! Nothing can hurt you when these babies are on, but again, using
these will make the game just plain boring. As tempting as being a
good sounds, it is really boring...


         Character 1:  7E6AE50F        Character 2:  7E6BE50F
                       7E6AE627                      7E6BE627

         Character 3:  7E6CE50F        Character 4:  7E6DE50F
                       7E6CE627                      7E6DE627


----------------------------------------------------------------------
 9999 HIT
----------------------------------------------------------------------

 You will NEVER miss a hit with these, but it's boring again...


         Character 1:  7E6AF60F        Character 2:  7E6BF60F
                       7E6AF727                      7E6BF727

         Character 3:  7E6CF60F        Character 4:  7E6DF60F
                       7E6CF727                      7E6DF727


----------------------------------------------------------------------
 9999 EVASION
----------------------------------------------------------------------

 And to complete what I like to call the 'God Code Pack', no one will
be able to hit you! However, it's not recommended that you use these.


         Character 1:  7E6AF10F        Character 2:  7E6BF10F
                       7E6AF227                      7E6BF227

         Character 3:  7E6CF10F        Character 4:  7E6DF10F
                       7E6CF227                      7E6DF227



-----------------------------------
7.2- General Toying
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


----------------------------------------------------------------------
 NO RANDOM BATTLES!
----------------------------------------------------------------------

 This is my personal favorite; too bad I learned how to make codes
after I had finished the walkthrough. I'll explain how it works: after
every battle, the number of steps you can take before fighting is
decided. For each step you take, the number is reduced by one. When
the number reaches zero, you enter a battle. This codes locks that
number in ten (it could have been any other number), hence, you NEVER
have to enter a random battle. Now enjoy!

WARNING:  Turning this code off while in a town or a place where there
         aren't random encounters will cause a random battle to take
         place after you walk a few steps. If it is in a town, you'll
         have to fight a powerful enemy from the lower levels of the
         Morlia Gallery that will most likely kill your characters
         in a few hits. The cool part is, that the background will be
         a ruined castle, which is something you can't normally see.
         Thanks a lot to Tyson Anderson for telling me this.

            No Random Fights:   7E143C0A

          Game Genie Version:   CDF7-FE7B


----------------------------------------------------------------------
 9,999,999 GALD
----------------------------------------------------------------------

 Just the regular lots-of-money cheat. Thanks a lot to Tyson Anderson,
who pointed that I had forgotten to add this cheat.

                Lots of Gald:   7E14B37F
                                7E14B496
                                7E14B598


----------------------------------------------------------------------
 THE FIGHTS COUNTER MARKS 9999
----------------------------------------------------------------------

 And what's the use of that you might wonder. Well, in order to get
some things (such as one of Cless' jobs), you need to have fought a
certain amount of times. This solves the problem for those who just
use the 'No Random Battles'code all the time.

                 9999 Fights:   7E143D7F
                                7E143E96
                                7E143F98


----------------------------------------------------------------------
 LOTS OF FOOD
----------------------------------------------------------------------

 Yep, this code will keep your food bag better than filled, however,
the amount of food is weird and is not as much as I'd like it to be
but... whatever!

                Tons of Food:   7E14867F
                                7E148796
                                7E148898



======================================================================
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
8.-                          MISCELLANEOUS
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
======================================================================

-----------------------------------
8.1  Yume Wa Owaranai Lyrics
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


 Yume Wa Owaranai is the J-Pop song of Tales of Phantasia, the lyrics
are for the short version included in the game.


Singer:  Yukari Yoshida


                        Mahiro no sora tsuki ga
                         Anata no me wo sarau
                        Zutto matteta kono toki
                     Mo namida owaraseru no akeni

                        Mabuta tokeru hizashi
                          Tooi ase no kioku
                     Koko ni mezame no toki oriru

                   Mitsukete your dream kowarekaketa
                            Toki ni umoreta
                        Sono chikara ni kizuite

                   Mitsukete your dream doko e itemo
                  Kikoeteru omoi tsutai kiss kiss kiss




-----------------------------------
8.2 Norse Mythology in Tales of Phantasia
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

 Tales of Phantasia has a lot of Norse Mythology, this section will
try to cover as much of it as possible, please send any other info you
can add.

Yggdrasill  -  It's the World Tree, it keeps the world's balance. The
               Tree keeps the many worlds of the Norse Mythology,
               Midgar (the realm of humans) in the middle, Asgard (the
               realm of gods) at the top, at the bottom is Nifelheim,
               also called Hel by some people (the land of the dead).
               In Tales of Phantasia the Yggdrasill is more like the
               Mana Tree, if the tree dies the magic disappears, but
               in Norse Mythology the Yggdrasill is the universe
               itself, so if the tree dies there is no more world.


Odin        -  The highest of the Norse gods. He possessed a spear
               which never missed it's mark, called Gungnir, a horse
               with eight legs which could run through the seas and
               the skies and a magic ring which created nine of itself
               each night. Odin once hanged himself of the Yggdrasill
               for nine nights to learn the runes, he also gives one
               of his eyes for wisdom. Odin would die during Ragnarok,
               swallowed by the Fenris Wolf, but even knowing that, he
               chose to battle. In Tales of Phantasia Odin is one of
               the three civilizations that destroyed each other long
               ago (together with Thor and Fenris).


Thor        -  The God of Thunder, he possessed the mighty hammer
               Mjollnir, which was so powerful that he needed a steel
               gauntlet and belt that gave him strength (the tighter
               he pulled it, the more powerful he got). Thor would be
               at Odin's side during Ragnarok, but he could not save
               Odin, for his hands would be full fighting the Midgar
               Serpent. Thor would defeat the Serpent, but he would
               die after walking nine paces. In Tales of Phantasia,
               Thor is one of the ancient civilizations, it was
               sunk into the sea by a meteor when the war between Odin
               and Fenrir was just beginning.


Fenrir      -  A wolf son of Loki. It reached Asgard (the world of the
               gods) and had to be bound. The Gods tried many times to
               control him, but the wolf broke all fetters, until the
               Gods used a fetter made by dwarves called Gleipnir, too
               bad the God Tyr lost his hand in the process. Fenris
               will break free during Ragnarok and devour Odin. In
               Tales of Phantasia, Fenris is one of the ancient
               civilizations that destroyed each other long ago.


Gungnir     -  Odin's spear, made by the dwarves, it never missed it's
               mark. In Tales of Phantasia the Gungnir is the weapon
               Runeglome gives Cless after the party saves the prince
               from Dhaos' control.


Sleipnir    -  Odin's eight legged horse. Sleipnir could run through
               the seas and the skies. This horse was the offspring of
               Loki, a Giant that lived with the Gods until he killed
               Odin's son and was bound until Ragnarock. Sleipnir is
               not actually in the game, but he should. Near the
               middle of the game, you get to ride on Odin's horse,
               but you are given a Pegasus for some reason. However,
               Sleipnir does appear in some art of the game, like the
               image in the package.


Valkyrie    -  They were female warriors which served the slain
               warriors in the Valhalla. They are sent by Odin to
               battles and they choose the warriors to die in battles
               and join Odin's Army. In Tales of Phantasia Valkyrie is
               one of Mint's spell, it summons a Valkyrie which raises
               the party's attack power. Also, the person who lets
               you ride on Odin's horse near the middle of the game is
               a Valkyrie


Valhalla    -  The place where Odin gathered the dead warriors chosen
               by the Valkyries. The Valhalla Plains are named after
               this place in the game.


Ymir        -  The first Giant to exist. He was killed by Odin and his
               brothers. The blood spilt drowned almost the whole race
               of Giants. After the battle Odin and his brothers used
               Ymir's body to make the world, his blood became the sea
               and lakes, his flesh became earth, his skull became the
               sky, his hair became the trees, and so on. In Tales of
               Phantasia, Ymir is the name of a forest.


Ragnarok    -  The end and the beginning of the world. The Fenris wolf
               locked by the gods shall break free and swallow Odin,
               the nine worlds under the Yggdrasill will be destroyed,
               the sun and the moon will be swallowed, leaving the
               world in absolute darkness. After the battle, Odin's
               sons shall reappear and the world shall flourish again.


Mid Galds   -  I'm not sure, but it could be a reference to Midgard,
               the world of mankind in Norse mythology. Midgar means
               middle earth or middle garden, it was created by Odin
               and his brother's out of the eyebrows of the defeated
               giant Ymir.



-----------------------------------
8.3- Some Other Interesting Things
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Euclid      -  Famous Greek mathematic, considered father of the
               Geometry. He lived about 300 years before Christ. In
               Tales of Phantasia, Euclid is the name of a city, more
               exactly the one in which Klarth lives.


Sylph       -  Paracelsus, a 16th century alchemist, believed that
               Syplhs were elemental beings without a soul, inhabiting
               the air and influencing Man's temperament (usually
               badly). Other definitions just say a Sylph is a nymph
               of the air. In Tales of Phantasia, Sylph is one of the
               four Elemental Spirits that make a contract with
               Klarth.


Undine      -  A nymph of the water. In Tales of Phantasia, Undine is
               one of the four Elemental Spirits that make a copntract
               with Klarth.


Ifrit       -  A fire elemental or djinn in Arabic mythology. In Tales
               of Phantasia, Ifrit is one of the four Elemental
               Spirits that make contracts with Klarth.


Gnome       -  A fantastic creature thought to have the figure of a
               dwarf. They are said to work on the veins of metal in
               the mines. In Tales of Phantasia, Gnome is one of the
               four Elemental Spirits that make contracts with Klarth.


Maxwell     -  James Clerk Maxwell, a Scottish Physicist whose main
               works was 'Electricity and Magnetism'. It was stated in
               a webpage that Mr. Maxwell said once that if a small
               being could use low and high energy particles to
               transport itself by creating a cushion of hot air, it
               would be able be in perpetual motion. This sounds weird
               to me, but taking a look at Maxwell in ToP may make you
               believe it, since Maxwell floats around in some kind of
               energy bubble. If anyone can confirm this, I'd be
               really grateful.


Luna        -  Luna means 'Moon' in Spanish (and probably in some
               other languages too). In Tales of Phantasia, Luna is
               the name of one the spirits that make a contract with
               Klarth. She lives in the Tower of the Twelve Stars with
               her helper Artemis.


Artemis     -  The Greek goddess of hunting. She was the twin sister
               of Apollo and daughter of Zeus. She never married, nor
               had a partner. She was also the goddess of childbirth
               because she is said to have helped her mother as a
               midwife during the birth of her brother. The Romans
               identified her with Diana. In Tales of Phantasia,
               Artemis is the name of Luna's helper.


Basilisk    -  Also known as Cockatrice, a reptile that had the body
               of a bird and the tail of a snake. The Greeks and
               Romans thought that looking into this monster's eyes
               was fatal. In Tales of Phantasia, the Basilisk in just
               enemy you meet.


Harpy       -  Harpies: In Greek mythology monsters with the heads of
               old women and the bodies of birds. They were very
               fierce and vengeful. In Tales of Phantasia the Harpys
               are just enemies you meet.


Maria       -  She is Cless' mother in Tales of Phantasia. Maria is
               the Spanish for Mary, just like the mother of Jesus in
               Christianity. However, I don't think Cless' mother's
               name has any real meaning (or at least, not a meaning
               related to this).


-----------------------------------
8.4- Voice Actors
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

 I got the inspiration for this section in a Tales of Destiny guide.
This information could be especially interesting for those who like
anime. All the information here is from Hitoshi Doi's Seiyuu Database,
which is huge. I was surprised about the information I found.

 The list of the works the seiyuus have done is not by any means
complete, I only out the series I have heard about and consider
important. If you think that I'm missing a significant anime or game
which involves them, just let me know.

NOTE:  'Anime' is the name for Japanese Cartoons. With the information
      for each Seiyuu (Japanese voice actor) is a list of some of the
      animes they have worked in.


Takeshi Kusao

   Character:   Cless and Chester
General Info:   Kusao Takeshi was born on November 20th in Saitama.
                His blood type is B. He is 165 cm tall and weighs 58
                kg. His three sizes are 88-76-87. His shoe size is
                25.5 cm. He works for Aoni Production.
       Anime:    'Dragon Ball Z' as Trunks
                 'Gundam F-91' as Drell Rona
                 'Kareshi Kanojo no Jijou' as Mirazawa Hiroyuki
                 'Record of Lodoss War' as Parn
                 'Saint Seiya' as Wolf Nachi
                 'Shoujo Kakumei Utena' as Saionji Kyouichi
                 'Slam Dunk' as Sakuragi Hanamichi
                 'Video Girl Ai' as Moteuchi Youta
       Games:   - 'Langrisser' I and II for the PSX as Erwin
                - 'Tales of Phantasia' for the PSX as Cless Alvein


----------More to come soon---------


======================================================================
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
9.-                   FREQUENTLY ASKED QUESTIONS
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
======================================================================


-----------------------------------
9.1- Clearing Things Out
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


 In this section I put additional info that you might want to know.
These questions weren't really asked, I'm just putting this here
because it didn't fit anywhere else.


Q - If you are not a native English speaker, then, where are you from?

A - I'm from Argentina, a South American country, I live in the city
    of Bariloche, a tourists center, so maybe some of you have been
    here sometime (not quite likely). By the way, the language spoken
    in Argentina is Spanish.


Q - Then why make a FAQ in English?

A - Because not many Spanish speaking people play RPGs, thus the FAQ
    wouldn't be worth writing.


Q - Your spelling and grammar suck!

A - Well, I'm working on that, that's what writing FAQs is all about
    for me, English practice! Please do not hesitate to send any
    corrections, especially for grammar (Microsoft Word is not very
    good when it comes to that).



-----------------------------------
9.2- Game Related Questions
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Q - The Captain of the ship that is supposed to take me to Demitel's
    Island won't take me there, why?

A - You probably forgot to talk to the people in the City Hall of
    Venetia. You MUST listen to a conversation between two people
    who mention that Demitel used to live in the city, but he works in
    an island to the west now.


Q - The ship that is supposed to take me to Undine's Cavern will only
    take me to Demitel's Island, why is that?

A - Just like when you have to go to Demitel's Island for the first
    time, you must talk to a certain person, so your characters know
    where to go and tell the Captain. You have to talk to a person in
    Alvanista's Magic Research Lab, the one who mentions the location
    of Undine's Cavern.


-----------------------------------
9.3- Patch Related Questions
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Q - Where can I get the Patch?

A - You can get a copy from De-Jap's site at <www.zsnes.com/dejap/>.
    Please note that the version available right now is a Beta
    Release, it's full of bugs.


Q - How do I aply the Patch on the ROM?

A - The best and easiest way to aply the patch is with Zsnes'
    Auto-Patching feature. All you have to do is change the file name
    of the IPS file (the patch) to the same name of the ROM (the
    game) and put both files in the same folder in your computer.

    Example:

    ToP.078 <-- Name of the ROM file.
    ToP.ips <-- Name of the Patch file.

    When you load the game, the emulator will aply the patch for you
    without modifying your rom, meaning that if you need the original
    Japanese version one day, you just have to delete or rename the
    IPS file.

    If for some reason you want to modify the ROM permanently, use
    'ips.exe' to aply the patch on the rom. You can get this little
    program at Zophar's Domain <www.zophar.net>. It's really easy to
    use.



======================================================================
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
10.-                            CREDITS
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
======================================================================


Pablo Rossi       - My friend, who indirectly introduced me to the RPG
                    world  (long story...).  He also  introduced me to
                    PSX world.  He did many other things for me but it
                    would  be too much for  this section.  And for you
                    people who love  anime,  he's also the Webmaster
                    of <www.anime2040.com.ar> (English version
                    available now!)

Ignacio de Lucas  - For  letting  me  use  the  Disclaimer  from  his
                    Xenogears FAQ  (an excellent FAQ if you want my
                    opinion).

Kao Megura        - Original writer of the Disclaimer (remember to ask
                    for his approval if you want to use it).  Also, he
                    is the one who wrote one of the best FF 7 FAQs
                    ever.

GameFAQs          - For publishing my FAQ of course! Thanks a lot!

Al Amaloo         - For publishing this FAQ on his personal server,
                    <www.gameadvice.com>

Diego Campano     - For pointing out a mistake in the FAQ about what
                    Elwin's father says and some other things.

ngelo Braz       - For caring enough to point out a few misspells and
                    insisting about them when I thought he was wrong!
                    Really, thanks a lot, ngelo.

Alexiyies         - For pointing out something about ROMs and legal
                    stuff, thanks a lot. Oh yeah, and for explaining
                    the meaning of a certain expression ^_^

Frosty840         - For giving me the probable reasons for Tales of
                    Phantasia not being released in America and for
                    his support.

Arterion Gothic   - For sending a tactic to defeat Maxwell.

Dragonmaxter      - For pointing out a mistake in section 3.3

De-Jap            - For translating the game, of course! Also, they
                    allowed me to put pieces of the script in the FAQ.
                    Thanks a lot, guys!

Stefan Zammit     - For sending the meaning of 'Artemis', 'Ifrit',
                    'Harpy', 'Sylph' and 'Basilisk' for section 8.3

Tyson Anderson    - For pointing out that I hadn't put the classical
                    cheat to get lots of Gald for section 7.2 and for
                    making me notice a glitch produced by turning off
                    the 'No Random Battles' code while in town or area
                    where there are usually no battles.

Sam Chen          - For making me notice a mistake regarding where to
                    place the Elemental Spirits in the 10th level of
                    the Morlia Gallery.
