   _______
  |/     || ____T H_E  L E_G_E_N D  O F
  |     //  ||  \| ||     ||   \     /\ 
       //   ||   | ||     ||    |   |  | 
      //    ||-<|  ||     ||    |   |  | 
     //     ||     ||     ||    |  |____| 
    //      ||   | ||   | ||    |  |    |
   //     | ||__/| ||__/| ||___/  ||    ||
  ||_____/|     M A J O R A ' S  M A S K

    _|_  _|_
 --/   \/   \--
--( (o)  (o) )--
 / \_  /\  _/ \
   / \/__\/\ 
       \/

-+- THE LEGEND OF ZELDA: MAJORA'S MASK -+-

FAQ V1.3 (C) 2000 by Bedman
e-mail: bedman@fcmail.com
Other sites by Bedman:
www.geocities.com/classicnintendo
www.geocities.com/classicnintendo/majora.html
www.geocities.com/pokemon4dummies
www.geocities.com/thejackfarm
 _________________
|TABLE OF CONTENTS|
|-----------------|

-*- CONTENTS AT A GLANCE -*-

I.  TABLE OF CONTENTS
II. INTRO
III.STORY
IV. WALKTHROUGH       (incomplete)
V.  SONGS             (nearly complete)
VI. MASKS             (nearly complete)
VII.ITEMS
VIIIPIECES OF HEART   (incomplete)
IX. BOTTLES
X.  VERSION HISTORY
XI. COPYRIGHT
XII.THANKS!

-*- EXPANDED CONTENTS -*-

I.  TABLE OF CONTENTS
    A.  CONTENTS AT A GLANCE
    B.  EXPANDED TABLE OF CONTENTS
II. INTRO
    A.  Explaination of FAQ, E-mail, general info on FAQ
III.STORY
IV. WALKTHROUGH
    A.  CLOCK TOWN
        1.  FIRST THREE DAYS
            a.  Explains how to begin the game
        2.  GO SEE THE FAIRY
        3.  GET THE PASSWORD
        4.  OBSERVATORY
        5.  CLOCKTOWER
            a.  How to SAVE for the first time
        6.  NEW SONGS
            a.  Become human again
        7.  GET THE BOMBER'S NOTEBOOK
    B.  SOUTHERN SWAMP
        1.  SOUTHERN SWAMP
        2.  WOODS OF MYSTERY
    C.  DEKU PALACE
    D.  WOODFALL
   =E.  =WOODFALL TEMPLE=
        1.  (temporary temple info)
       *2.  *MASKED JUNGLE WARRIOR ODOWLA*
        3.  AFTER ODOWLA
    F.  MOUNTAIN VILLAGE
    G.  GORON VILLAGE
    H.  SNOWHEAD
   =I.  =SNOWHEAD TEMPLE=
        1.  (temporary temple info)
       *2.  *MASKED MECHANICAL MONSTER GHOT
        3.  AFTER GHOT
    J.  GREAT BAY
        1.  ZORA HALL
        2.  PIRATES' FORTRESS
        3.  PINNACLE ROCK
   =K.  =GREAT BAY TEMPLE=
        1.  (temporary temple info)
       *2.  *GARGANTUAN MASKED FISH GYORG*
        3.  AFTER GYORG
V.  SONGS
    A.  SONG OF TIME
    B.  SONG OF HEALING
    C.  EPONA'S SONG
    D.  SONG OF SOARING
    E.  SONG OF STORMS
    G.  SONATA OF AWAKENING
    H.  GORON LULLABY
        1.  LULLABY INTRO
        2.  GORON LULLABY
    I.  NEW WAVE BOSSA NOVA
    J.  ELEGY OF EMPTYNESS
    K.  OATH TO ORDER
    L.  SCARECROW'S SONGS
        1.  INVERTED SONG OF TIME
        2.  SONG OF DOUBLE TIME
        3.  SCARECROW SONG
VI. MASKS
    A.  TRANSFORMATION MASKS
        1.  DEKU MASK
        2.  GORON MASK
        3.  ZORA MASK
    B.  NON-TRANSFORMATION MASKS
        (I'll fix this later)
        1.  POSTMAN'S HAT
        2.  ALL-NIGHT MASK
	3.  BLAST MASK
        4.  STONE MASK
        5.  GREAT FAIRY'S MASK
	3.  ROMANI'S MASK
	4.  BREMEN MASK
	5.  BUNNY HOOD
	6.  KAMARO'S MASK
	7.  GARO MASK
	8.  CIRCUS LEADER's MASK
	9.  KEATON MASK
	10. KAFEI'S MASK
      (there's more than listed here, but I'll fix this later)
VII.ITEMS
    A.  OCARINA OF TIME
    B.  HERO'S BOW
        1.  FIRE ARROW
        2.  ICE ARROW
        3.  LIGHT ARROW
    C.  DEKU STICK
    D.  DEKU NUT
    E.  BOMBCHU
    F.  LENS OF TRUTH
    G.  MAGIC BEANS
    H.  BOMB
    I.  POWERDER KEG
    J.  HOOKSHOT
    K.  GREAT FAIRY SWORD
    L.  BOTTLES
    M.  TRADE ITEMS
VIIIPIECES OF HEART
IX. BOTTLES
X.  VERSION HISTORY
    A.  1.1
    B.  1.2
    C.  1.3
XI. COPYRIGHT
XII.THANKS!
    
 _____
|INTRO|
|-----|

This FAQ isn't quite complete, but I wanted to get as much info up on it
ASAP (if you want to know why, go read Armagetz's Harvest Moon 64 FAQ and
take a guess). Anyway, Majora's Mask just came out and I'm going
pretty slowly. I'm not reading the player's guide much, but I'm playing
through it pretty quickly without it. I hope that this will be much better
by Christmas so I can help those people who get it for Christmas. By the
way, if you want to e-mail me, send it to "bedman@fcmail.com." Feel free to
e-mail me with any questions, and who knows, I'll probably be willing
to look in the player's guide and answer your question (I do have
the players guide, since I got NP's $50 bundle pack with the gold
game, soundtrack, and player's guide). For the subject, please put
in MAJORA'S MASK and I'll notice it sooner. And let me know if you
don't want your e-mail printed in this FAQ. If you don't tell me not
too, I will put it in here if I want to (and I probably will). I may
even put in every Majora's Mask e-mail I get (at least until I start
getting loads and loads each day), just so that I don't get the same
questions over and over. Thanks!

One final note, since I don't have internet access at home, (only
at the library), don't be surprised if I don't have updates very
often (I do go to the Library regularly, about every two weeks or
so). Also, if you have a question and I don't answer, a great site
on the web is www.whquestion.com. Sign up and you can ask thousands
of people a question. If they know the answer, they can send it to
you, and if they ask you a question, you can answer them. My user
name there is Bedman (why? read my e-mail address and take a guess).

Here goes!

 _____
|STORY|
|-----|

   It had been a long time since Link and Navi had separated after defeating
Ganon and saving Hyrule. Zelda had used the Ocarina of Time to return Link to
his younger age. Now, with the ocarina and a new shield, new sword, and his
trusty horse Epona, Link set out to find Navi, his fairy friend. As he got
deeper and deeper into the Lost Woods, he recognized less and less of his sur-
roundings. He turned to take a look around, but Epona screamed and threw him to
the ground. . . .
   He awoke a few minutes later. "Hey, skull kid, let me play!" said a shrill
little voice.
   "No way, you'd drop it and break it!" Laughter. Link slowly got up. A strange
little skull kid was turned away from him, playing a few notes on the Ocarina
of Time. Ding ding ding! Two fairies, a dark and a light, were trying to get the
Skull Kid's attention. He turned around with a jump when he noticed Link, looked
down at the Ocarina, and quickly hid it behind his back. Link lunged at the
skull kid, but he quickly leaped over Link's head onto Epona and took off.
   Link quickly grabbed onto the skull kid's leg as the skull kid rode quickly
through the forest. Just before the skull kid reached a log tunnel, Link fell
off. The skull kid continued, and Link followed at a swift run. Little did he
know what lay beyond the log tunnel. He didn't have enough time to stop himself
as he plunged off a cliff into darkness.
   He landed on a small plant in the middle of a pool of water. Floating along-
side his two fairies, the skull kid explained what he had done with Epona. Link
was about to attack when the skull kid transformed him into a tiny little deku
scrub. Link stared at his reflection in disbelief. He was a little wooden crea-
ture, with a little green hat and shorts. Laughing, the skull kid began to float
away through a doorway. Link tried to follow, but Tatl, the light fairy, stopped
him. Tael, the dark-colored little brother of Tatl, noticed too late. The door
slammed shut. The two fairies were separated. "This is all your fault!" Tatl
yelled at Link. "Open that door!" she commanded. Link complied, and the two of
them began their quest. Tatl agreed to follow Link, at least until she met up
with her brother again. Link used his deku powers to hover on pink flowers until
he reached a strange area. A waterwheel was turning some large gears which
seemed to be part of a large clock. Climbing up higher, Link met up with the
Happy Mask salesman. The salesman struck a deal with Link: once Link recovored
the Ocarina and the Majora's Mask that the skull kid had stolen, he would teach
Link how to become human again.
   As Link stepped out of the clock, a whole new world filled his eyes. Clock
Town, the center of Termina, was where he now stood. Everyone in the town looked
oddly familiar, but none of them recognized him. Even stranger was the fact that
the moon was falling, and it would hit in only three days. . .

___________
|WALKTHROUGH|
|-----------|

-*- CLOCK TOWN -*-

FIRST THREE DAYS
Once you reach the part where you're a scrub and you can move around, follow the
Skull Kid through the door, then use the pink flowers by pressing AND HOLDING
the A button to burrow. Aim with the control stick, then release A to fly
through the air using the pink flowers. They have a limited time, though. Use
the control stick to move forward, and A to drop down. Use this technique to
reach the Deku Nuts in the next room, then fly over to the next door. Inside is
the Clock. Up above, talk to the Happy Mask salesman. He can return you to your
original form once you recover the Ocarina of Time and the Majora's Mask. Leave
the clock to find yourself in the heart of Termina: Clock Town.

-=- NEW ITEM: DEKU NUTS -=-

GO SEE THE FAIRY - The Great Fairy is in Northern Clock Town, so take the path
behind the clock to reach her. She'll ask you to find her missing piece, so find
it in town. During the day, the piece will be at the Laundry Pool, and during
the night, the fairy will be hanging out in East Clock Town. Use the pink flower
move to get it. Take it back to the Great Fairy. She will now give you magic
power. As a deku scrub, you can press B to fire a bubble. Hold the B button to
blower a larger bubble.

-=- NEW ABILITY: MAGIC -=-

GET THE PASSWORD - Now, use a bubble to pop the Majora balloon in North Clock
Town. Talk to the Bomber leader (the little boy with the red bandana, the others
have blue bandandas), then he'll ask his buddies to hide all over town. Now you
have to find all five of them before tomorrow morning (do this in the morning to
get the most time). Two will be nearby in North Clock Town. They shouldn't be
too tough. One of them will be in Western Clock Town, no trouble. The Toughest
two will be in Eastern Clock Town. One of them is on the thatched roof next to
the Inn. Use the pink flower to chase him down. The last one is holding onto a
cucco on another roof (use the stairs). He'll also jump down as soon as he sees
you. Once you catch the fifth bomber, they'll all gather with you at North Clock
Town. They'll give you their secret password (I'm pretty sure it's different
every time), so write it down so you don't forget. Unfortunately, you're just a
little deku scrub, so they won't accept you into their club. Use the password to
get past the bomber guard with a yellow bandana in West Clock Town.

OBSERVATORY - Follow the passage down to the water. As a deku scrub, you can hop
on the water five times in a row, but you can't swim. If you try to hop more
than five times, you'll return to where you first jumped onto the water. Hop
along the stone platforms until you reach the skulltulla. Use a bubble against
him, and also against the balloon. Follow the hallway to the observatory. For 
now, ignore the scarecrow. Climb the stairs to find an old man. Talk to him and
look through his telescope. You can look at anything in Termina Field, but the
important thing is the Skull Kid, dancing atop the Clock Tower. Press the A
button to zoom in on the clock tower. The camera should center on the Skull Kid,
then the moon will shed a single tear. Now you can go outside the Observatory
(take the upper door) and take the Moon's Tear. Take it back to Southern Clock
Town and visit the deku scrub with the flower.

-=- NEW TRADE ITEM: MOON'S TEAR (becomes TOWN LAND DEED)-=-
-=- NEW TRADE ITEM: TOWN LAND DEED (becomes SWAMP LAND DEED)-=-

CLOCK TOWER - Trade him your Moon's Tear for a Land Title. Now you can use the
flower (note: these kind of trading items can't be saved). Use the flower to
reach the upper door of the Clock Tower. If it's earlier than the third day, you
finished early! Take some time to explore town and get used to everything. Talk
to people and explore. Get to know the town. Once you reach Night of the Third
Day, it's time to go back to the tower. The door will only open at Midnight of
the Third Day. Once it opens, go inside and you'll automatically go up to the
top. Watch the cinematic sequence, then shoot the Skull Kid with a bubble. He'll
drop the Ocarina of Time. Grab it, then remember . . . Princess Zelda . . . the
Song of Time . . . remember . . . hey! Snap out of it! This is no time for
memories! Hey! Where'd that instrument come from! Now you have some big pipes!
Play the Song of Time to save your game and return to Dawn of the First Day. Why
would you want to do this? Otherwise the moon would fall right on top of your
little wooden head. Bye bye clocktown! We don't want that to happen, do we? Get
used to the fact that you loose some items (not the important ones) and that
people don't recognize you.

-=- NEW ITEM: OCARINA OF TIME -=-
-=- NEW SONG: SONG OF TIME -=-

NEW SONGS - Go inside the Clock Tower (lower door this time) and meet up with
the Happy mask salesman. He'll teach you the Song of Healing, then he'll ask for
the Majora's Mask . . . you didn't get it . . . oops. Too bad, Mr. Salesman.
He'll go off complaining about how important it is and why it's so evil, etc.
Now that you're back to your human (hylian?) self again, you can use all sorts
of cool stuff. Not only can you use your sword and shield, you can also use the
Deku Mask (from the salesman) to transform into a deku scrub again, if you need
to (you will). For now, you can either explore town or head south, though I
recommend heading south on on the first day (you can explore, then use the song
of time to go back to the first day). This isn't really important, but you can
visit the scarecrow in the Astral Observatory to hear about the two songs that
manipulate time (you don't actually learn them, but they work).

-=- NEW SONG: SONG OF HEALING -=-
-=- NEW SONG: INVERTED SONG OF TIME -=-
-=- NEW SONG: SONG OF DOUBLE TIME -=-
-=- NEW MASK: DEKU MASK -=-

GET THE BOMBER'S NOTEBOOK - I almost forgot this! This is extremely important.
As Link, do the whole Bomber hunt again, but this time, you'll be accepted into
their club (make sure you're human). They'll give you a Bomber's notebook. The
Bombers are a gang of kids devoted to solving people's problems. Each time you
meet someone, they'll be entered into your notebook (unless they're really minor
and they have no problems that you can solve). Their whole schedule is entered,
so use this to help them. To use this, go to the STATUS screen, choose it, then
press the A button. Oh yeah, and, um, . . . The Bombers Secret Society of
Justice Forever!

-=- NEW ITEM: BOMBER'S NOTEBOOK -=-

-*- SOUTHERN SWAMP -*-

From South Clock Town, take the southern entrance to town (guarded by a guard).
With your sword showing, he'll let you out. Head south through Termina Field
(YES!!! THE ZELDA THEME MUSIC!!!) to the swamp (just behind the southern tree).
Follow the trail farther south, ignoring the pink flowers for now, until you
reach the actual swamp itself. Climb up the ladder to the house and talk to the
guy. Want to go for a boat ride? You can't. Koume is missing. Her sister, Kotake
lives in the teapot-house a little ways away. Visit her, then enter the woods
behind her house.

WOODS OF MYSTERY - Remind you of anything? Same music too, except this time,
the little monkey will guide you through the woods. And remember, if you go
through the wrong tunnel, you have to start over from the beginning.
Once you reach the last room, you'll find Koume. She was attacked by the
Skull Kid, so return to the Teapot House to tell Kotake. She'll give you a
free red potion to take to Koume, and she'll even let you keep the bottle.
Take the potion to Koume and give it to her, though this is the toughest
part of the whole darned game. This took me five or six tries. Seriously!
Every time you try to give the potion to Koume, you just drink it yourself!
Don't worry if this happens, you can get another free one at the Teapot. To
actually give it to her, all you need to do is wait until she says "Press
START and set it to a C button, then use the C button to give it to me."
While this message is still displayed, set the bottle to a C button if you
haven't already, then press the C button WHILE THE MESSAGE IS STILL
DISPLAYED! Otherwise she'll just say "What good are you?" or something.
Once you give it to her, she'll take the potion and drink it, then she'll
return to the swamp house. Return there, then talk to her through the boat
ride window. She'll give you free ride through the swamp. Yay. Won't this
be fun.

-=- NEW ITEM: BOTTLE #1 -=-
-=- NEW ITEM: PICTOGRAPH BOX -=-

-*- DEKU PALACE -*-

Enjoy the cruise, then jump off at the first stop (don't get your feet wet,
the swamp water is poisonous, hop as a deku scrub if you need to). Transform
into a deku scrub, then get past the guards. Check in the King's Chamber
directly in front of you to find out what's going on with the monkey, then
exit. Take the door on your left (on your right when you first come in).
Avoid the guards (if they see you, they'll kick you out) until you reach an
underground grotto. Hop down inside, then get the free sample of beans.
Plant them and water them in the nearby dirt hole, then hop on the platform
to find twenty rupees. Use this to buy at least one more bean. Get more
water (put it in your bottle), then leave. Let a guard catch you to get
outside the palace, then hop on the water and the lily pads to the right
of the palace. You'll find another patch of dirt. Do the same thing, then
use the plant to climb up higher. Now use the pink flowers (this is tough)
to jump from platform to platform. You have to time it just right, or else
it won't work. Cross the little bridge to the other side, then do the same
untill you reach the last platform. WAIT until it rises up, then jump out.
Enter the tunnel and talk to the monkey. Do whatever he says (take out your
deku pipes when he asks for some loud instrument), then let him teach you
the Song of Awakening. Now the monkey's in trouble, so exit the palace and
use the water hop to reach the Woodfall Shortcut (it's on the same path
you took, if you're facing the exit, it's a small ledge on your left).

-=- NEW ITEM: MAGIC BEANS -=-
-=- NEW SONG: SONATA OF AWAKENING -=-

WOODFALL - Transform into Link to take care of the dragonflies (use the
shield, then attack the tail with your sword), then use the deku flower jump
to fly over to Kaepora Gaebora the owl. He will teach you the Song of
Soaring (very useful, you can fly to any owl statue you've hit with your
sword, kind of like FLY in Pokemon). Now enter the door next to the
waterfall (if you fall down, I think there's a vine wall you can climb).
In the next area, try to kill the guys with your sword (it's tough,
especially if they knock you into the poison water). It may be easier to
kill them as a deku scrub. Anyway, get over to the rock platform with the
deku symbol on it and an owl statue. Hit the statue, then play the Song of
Awakening to make the Woodfall Temple rise out of the swamp. Break open the
middle pot and use your bottle to catch the fairy (if you die, your energy
will automatically be refilled). Now use the deku flower hop to reach the
temple (you will barely be able to make it, so keep pushing Up on the
control stick).

-=- NEW SONG: SONG OF SOARING -=-

-*- WOODFALL TEMPLE -*-

The temples are kinda hard to describe, but I'll do my
best. In the first room, use the deku flower jump to reach the platform on
the other side. Enter the door. The room you're now in is a very important
room, since it's right in the middle of the temple. Go in the door on the
right, then find a key somewhere in there. Return to the main room, then use
the key on the locked door (use the deku hop to hop on the big ugly plants
that try to eat you if you're Link).

(I'll finish the temples later, they're hard to describe. Some tips for the
Woodfall Temple: once you find the bow, you can shoot an arrow through a
flame to lite it on fire. If the arrow hits a torch or some other object,
it will catch on fire. You can also use Deku Sticks to make your own
torches. To beat the turtles, burrow as a scrub, then launch out right
before they run over the flower.)

-=- NEW ITEM: HERO'S BOW -=-

MASKED JUNGLE WARRIOR ODOWLA - Pretty easy. Just hurt him in any way you
can. Your sword works the best, so use your shield to run in and slash him.
He seems to like to dance more than fight, but he does have one huge sword.
A great strategy once Odowla sends in the little bugs is to grab a bomb
flower. The bugs will be attracted by the light. Place the bomb next to
Odowla if you can. When the bomb goes off, all the bugs will die! If Odowla
happens to be nearby, he'll also take damage. Get the hearts and such that
the bugs leave behind. It's also a good idea to catch a fairy in a bottle.
If you die (you likely will), the fairy will refill your energy automatic-
ally (note: the fairy must be a red one, shaped like Tatl, not an ugly
dungeon fairy with wings on it's head). One final note: the bow may seem
like it would work well, but since Odowla is dancing all over the place, it
may be a bit tough to hit him, even with Z Targeting. As a scrub, you can
also use the burrow-and-pop strategy, but it's tough to hit Odowla. The
sword is probably the best. Once you hit him enough times, he'll turn into
a mask. Take it and watch the cool story scene . . .

-=- NEW SONG: OATH TO ORDER -=-

AFTER ODOWLA - You will now find the Deku Princess, and she'll explain some
stuff, then she asks you to find something to carry her in back to the
palace. Got an empty jar? Sure, she'll fit. It's a tight squeeze, though!
Hurry back to the palace. Plop her out in front of the king before the
monkey gets turned into stew. The monkey is saved! The king is so thankful,
he'll give you a reward, though you have to find it. If you played the
original Ocarina of Time, you'll know what to do when you get there. It's in
a cave on the left side of the palace (right side as you exit). Instead of
Dampe leading you through a twisting maze, it's the butler this time. Keep
up with him, and don't touch the fire as a scrub, or else you're toast. It's
a lot tougher this time. Your prize is the Mask of Scents.

-=- NEW MASK: MASK OF SCENTS -=-

-*- MOUNTAIN VILLAGE -*-

Your next destination is snowhead temple, but from now on, I'm going to
give only critical information to get this walkthrough as complete as
possible and as quickly as possible. I will give information about things
that shouldn't be tough but are tough, due to the game's format (like giving
Koume the red potion). To get to the mountain village, head north from Clock
Town. Use an arrow to drop the small ice chunk onto the large ice blocks.
TIP: Fight the dodongo's for easy rupees! Jump attack their tail while they
breath fire, shield up, then repeat. Take the trail up to the mountain
village, then take the trail behind the smithy's shop. Buy the map from
tingle if you want (pop his baloon with an arrow, the map here is cheap).
Continue on to find the Goron Village. Talk to Kaepora Gaebora near the
cliffs. Follow his feathers (jump onto them, there are hidden platforms
underneath them). Get the Lens of Truth, then use that to return. Look above
the little shadow to meet the ghost of Darmani, the Goron warrior. Follow
him back to the mountain village. Use the Deku Scrub's water hop to reach
the cliffs with the hidden rungs. Climb them to find Darmani's grave. Get
the Goron mask, then fill your bottle with hot spring water by moving
Darmani's grave. Hurry to the middle area (with the white wolfos), and break
open the first snowball on your right as you enter the area. Use the hot
spring water to thaw the Goron Elder. Learn the Lullaby Intro, then return
to the Goron Village.

-=- NEW ITEM: LENS OF TRUTH -=-
-=- NEW MASK: GORON MASK -=-
-=- NEW SONG: LULLABY INTRO -=-

-*- GORON VILLAGE -*-

Transform into Darmani, then press and hold A, then tap B to pound the
ground. Use this to open up the door to the Goron Shrine. WAAAAAAAHHHH!!!!!
WAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!
It's a good thing you know that Lullaby, or at least the first part. Run up
to the upper room, then play the Lullaby Intro to calm the baby goron, son
of the Elder. He'll teach you the whole lullaby. Now head to Snowhead.

-=- NEW SONG: GORON LULLABY -=-

-*- SNOWHEAD -*-

Use Darmani's roll move to jump the ramps (make sure you have spikes coming
out of your body or it won't work). I'll be referring to Goron Link as
Darmani, so get used to it. Once you reach Snowhead, play the Goron Lullaby
to put the giant Goron to sleep (you can only see him with the Lens of
Truth). Now climb up the path to Snowhead Temple.

-*- SNOWHEAD TEMPLE -*-

TIPS: Use the Goron Roll to jump the ramps. Darmani can walk on Lava (remind
you of anybody, like maybe a certain hero named after an asteroid?). Use the
pound move to pound the circular switches. Use the fire arrows to melt ice
(the fire arrows are held by the Wizrobe, to get to him, jump the ramp in
the center room, roll across the snow, then jump the other ramp; the real
wizrobe will appear on your compass). Use Darmani's punch to break the blue
blocks in the center column in the main center room.

-=- NEW ITEM: FIRE ARROW -=-

MASKED MECHANICAL MONSTER GHOT - Ghot is pretty easy. Transform into
Darmani, then keep on rollin' rollin' rollin'. Make sure you only attack him
when your spikes are out. To refill on Magic, just roll through a green jar.
When Ghot stumbles, don't stop! Keep it up until he really dies! Trust me,
you'll know when he dies. If he just falls down, that's really an invitation
to hit him more! A longer but easier way of doing it is to stand in the door
way and shoot fire arrows as he runs by.

AFTER GHOT - Return to the Goron Village. The cave that was blocked with ice
is now thawed. Enter to recieve a Goron Powder Keg, an extremely explosive
bomb only used by gorons. Throw it up to the next ledge, then roll up to it
and repeat. Take it to the Goron Racetrack (just above Goron Pond). Use it
to open up the track. Enter in the race to win something nice . . .

-=- NEW ITEM: BOTTLE -=-

-*- ROMANI RANCH -*-

Return to the Clock Town Bomb Shop to buy another Powder Keg (Darmani only).
Take it to the Milk Road just south of Clock Town. Use the keg to blast
away the boulder blocking the road (don't worry, the guy will run out of the
way). Now you can reach Romani Ranch. If you want to, you can make a promise
to Romani to protect her and the cows at 2:30 AM, but only on the first day.
You'll also get Epona back. You can use her to practise your archery skills
while riding a horse. If you don't care about protecting the poor cows from
"Them," then you can go to the Great Bay if you want. If you do save the
farm from "Them," return there at night to find Cremia, Romani's older
sister. Talk to her to hitch a ride to Termina Field. On the way there,
you'll have to pass throught the Gorman Track. With your arrows, shoot off
the "bandits," then take the Romani's Mask from Cremia.

-=- NEW ABILITY: EPONA -=-
-=- NEW ITEM: BOTTLE -=-
-=- NEW MASK: ROMANI'S MASK -=-

Before you head to Great Bay, take Epona East of Clock Town, taking along a red
potion as well. Hop over the fence with Epona, then use the Lens of Truth to
find Shiro, the mysterious invisible soldier. Give him the red potion to recieve
the Stone Mask.

-=- NEW MASK: STONE MASK -=-

-*- GREAT BAY -*-

To reach Great Bay, hop on Epona to jump the fence. Swim out to where the
seagulls are flying to find Mikau. Grab onto him from behind, then push him
to shore. Whith his last breath, he'll sing a song for you, then he'll leave
you the Zora Mask. With this, you can transform into a Zora. Now head to Zora
Hall.

-=- NEW MASK: ZORA MASK -=-

ZORA HALL - To get to Zora hall, enter the cave on shore, west of the Fisher-
man's house. Enter the tunnel to reach another beach. Swim underwater to find
Zora Hall. Inside, you'll find the Zora's, who all mistake you for Mikau
(actually, you're Link AND Mikau). Talk to everyone, especiall Evan, to find out
about the missing eggs. Now, head back to the northern beach. Stop by the fish-
erman's house and talk to the Golden Sea Horse. The Fisherman wants a picture of
a female pirate, so turn into Mikau to swim underwater. Go North to reach the
Pirates' Fortress.

PIRATES' FORTRESS - To enter, hit the skull-and-crossbone doors underwater. Put
on the Stone Mask to prevent the guards from seeing you. Swim north to the ramp,
then transform into Darmani and hit the switch to open the underwater gate.
Transform into Mikau to swim inside (make sure the pirates don't see you).
Follow the maze to the room with the spike balls and the barrels. Break down the
barrels, hit the switch, then hurry down the ramp to the door to find a piece of
heart. Now, hit the switch to open the gate. Make your way up to the telescope.
Look around at the inner fortress. Now there should be a door nearby (sorry, I'm
doing this from memory), so enter the inner fortress as Link wearing the Stone
Mask. Stand right in front of one of the guards and take a close-up pictograph.
Climb the guard tower, cross the bridge, then enter the door behind the statue
first. Look in the window to eavesdrop on the conversation, then fire an arrow
at the beehive (if you're out of arrows, there are a few pots at the end of the
hallway). The bees will escape and chase out the pirates. Exit the hallway, then
enter the lower door to find the hookshot. Use this to latch onto wood and the
little targets. Explore the whole fortress to find the four Zora eggs. Put one
each in a bottle (if you don't have four bottles, rescue as many as you can and
return them to the tank). Once you fill up your bottles, all four or not, return
to the lab in the bay (the one with the big tank and the crazy professor). Okay,
this is another one of those toughest-things-in-the-whole-darned-game-that-
shouldn't-be-this-tough things. Climb the ladder, then stand in the CENTER of
the bars (or right next to the center) so that when you drop the egg into the
water, it will fall right in the center. Otherwise, it will just say "It looks
like this item doesn't work here." Once you get all four eggs in the tank, go to
the Fisherman's House back on shore.

-=- NEW ITEM: HOOKSHOT -=-

PINNACLE ROCK - Show the pictograph to the Fisherman to get the Golden Seahorse
in a bottle. Take it to pinnacle rock (west of the Pirates' Fortress) as Mikau,
then release it into the water. Follow it to Pinnacle Rock. Kill all seven eels
by using the electric shield as Mikau (press the R Button as Mikau underwater),
rescue the three other eggs, and reunite the two Golden Seahorses. Take the eggs
back to the lab. Once all seven are in the tank, they'll hatch. They seem to be
in a certain formation, so take out your guitar and learn the New Wave Bossa
Nova from them. Now return to Zora Hall. Take the back exit to find Lulu. Play
the New Wave Bossa Nova for her to wake up the nearby turtle-island. Hookshot
yourself onto it's back to be transported to the Great Bay Temple.

-*- GREAT BAY TEMPLE -*-

(TEMPORARY INFO: Push the switches to turn the water on (or off). Once the red
pipeline water reaches the first room, you can reverse the direction of the
waterwheel to reverse the spin of the water in the central room. Use the ice
arrows (recieved from the Wart) to freeze the waterfalls, and the fire arrows to
melt them).

GARGANTUAN MASKED FISH GYORG - Make sure you have as many red fairies as you can
cram into those bottles, because you will be taking some heavy damage. As Mikau,
swim around and use the electric shield to attack Gyorg's head. This is danger-
ous, since Gyorg's mouth is on his head. He loves to take a bite out of you, so
be careful. If you run out of magic, swim to a green jar in the corner and break
it open. Hit Gyorg enough times to turn him into a mask.

SORRY! THE WALKTHROUGH WILL BE FINISHED LATER!
 _____
|SONGS|
|-----|

KEY:
UC  Up-C
DC  Down-C
RC  Right-C
LC  Left-C
A   A
:|  Repeat

NAME: SONG OF TIME
NOTES: RC, A, DC, :|
LEARNED FROM: Memory of Princess Zelda
USE: Use this to save your game permanently and to go back to Dawn of the
First Day. VERY important, you will get nowhere without this (duh). This is
the same song that was in Ocarina of Time, but it's much more important this
time (it can do more than just moving blue blocks).

NAME: SONG OF HEALING
NOTES: LC, RC, DC, :|
LEARNED FROM: Happy Mask Salesman
USE: To turn yourself back into a human (only once) and to HEAL people
(whenever they say "I need my soul to be HEALed," or something like that,
this song will solve their problems). It's also just a really peaceful song.
Notice that this is Saria's Song in reverse.

NAME: EPONA'S SONG
NOTES: UC, LC, RC, :|
LEARNED FROM: Romani
USE: Calls your horse, Epona. Wherever she may be, she will magically appear
in front of you, galloping towards you even if you play it facing a fence or
something. She may not be able to reach you, depending on where you are (if
you can ride her there, she can get to you there, but there may be little
obstacles in the way that any horse would be able to go around). This song
was also in Ocarina of Time.

NAME: SONG OF SOARING
NOTES: DC, LC, UC, :|
LEARNED FROM: Kaepora Gaebora
USE: Once you play it, a map will be displayed. All the owl statues that you
hit with your sword will be shown on the map. Choose one to fly there
instantly. Very useful.

NAME: SONG OF STORMS
NOTES: A, DC, UC, :|
LEARNED FROM: ?
USE: I haven't gotten that far . . . SORRY!

NAME: SONATA OF AWAKENING
NOTES:L UC, LC, UC, LC, A, RC, A
LEARNED FROM: MONKEY
USE: Opens Woodfall Temple, awakens things.

NAME: LULLABY INTRO
NOTES: A, RC, LC, :|
LEARNED FROM: GORON ELDER
USE: Calms the baby goron who won't stop crying. GORON LULLABY will replace
this song once you learn it from the baby.

NAME: GORON LULLABY
NOTES: A, RC, LC, A, RC, LC, RC, A
LEARNED FROM: BABY GORON
USE: Puts gorons to sleep, including ones with breath like a strong wind...
This song replaces LULLABY INTRO.

NAME: NEW WAVE BOSSA NOVA
NOTES: LC, UC, LC, RC, DC, LC, RC
LEARNED FROM: ZORA HATCHLINGS
USE: Awakens giant turtles disguised as small islands... and Lulu.

NAME: ELEGY OF EMPTYNESS
NOTES: ?
LEARNED FROM: ?
USE: ?

NAME: OATH TO ORDER
NOTES: RC, DC, A, DC, RC, UC
LEARNED FROM: ODOWLA
USE: On the final day, once you've rescued all four giants, play this song
on top of the clock tower. The four giants will come...

*Following songs do not appear on the STATUS subscreen, nor are they saved*

NAME: INVERSE SONG OF TIME
NOTES: DC, A, RC, :|
LEARNED FROM: SCARECROW
USE: Slows down time (VERY useful and important, this slows down time so that it
takes two real-time minutes for one game hour to pass.

NAME: SONG OF DOUBLE TIME
NOTES: RC, RC, A, A, DC, DC
LEARNED FROM: SCARECROW
USE: Skips ahead to either night or day.

NAME: SCARECROW SONG
NOTES: DC, RC, UC, RC, LC, UC, RC, DC
LEARNED FROM: ME! (you can make up your own eight-note song, but this is the one
I always use).
USE: If a scarecrow is nearby, but underground, play this to make him pop up.
You can shoot him with your hookshot to pull yourself ot him.
 _____
|MASKS|
|-----|

-*- TRANSFORMATION MASKS -*-

DEKU MASK
RECIEVED FROM: HAPPY MASK SALESMAN
HOW TO GET IT: After recovering the Ocarina of Time, visit the Happy Mask
salesman to learn the Song of Healing, which will turn you into a human and put
the spirit of the Deku Scrub into the Deku Mask.
USE: Transforms you into a deku scrub (see instruction manual for details).

GORON MASK
RECIEVED FROM: SPIRIT OF DARMANI
HOW TO GET IT: After recieving the Lens of Truth from the Goron Village cave,
use it to look at the Spirit of Darmani (above the floating shadow). Follow
Darmani to the Hot Spring cave to recieve the Goron Mask.
USE: Transforms you into Darmani (see instruction manual for details).

ZORA MASK
RECIEVED FROM: MIKAU
HOW TO GET IT: Out in Great Bay floats Mikau, on the verge of death, with the
seagulls about to eat him. Spoil thier dinner (or breakfast, or lunch) by
grabbing onto the Zora and pushing him to shore. After singing his last, he will
leave you his guitar, along with his spirit, sealed in the Zora mask.
USE: Transforms you into Mikau (see instruction manual for details).

Are there any more? You'll find out later...

-*- NON-TRANSFORMATION MASKS -*-

POSTMAN'S HAT
RECIEVED FROM: POSTMAN
HOW TO GET IT: Go through the Kafei side story, but make sure you play the
postman's ten-second game and win (this may not be required, but I think it
is). When you get the Express Mail to Mama from the Curiosity Shop owner,
take it to the post office and give it to the postman. He'll be so happy
that he'll deliver it to Kafei's Mama. Talk to the postman later to get the
postman's hat.
USE: Check the mailbox once to find a piece of heart. Use it again to find
a green rupee (trust me, your time would be better spent killing dodongos if
you want lots of rupees).

ALL-NIGHT MASK
RECIEVED FROM: CURIOSITY SHOP
HOW TO GET IT: At midnight on the first day, stake out North Clock Town with
your sword ready. Sakon the thief will attack the old lady from the bomb shop,
so hit him with your sword to make him drop her pack. Now make sure you have 500
rupees (you must have the giant's wallet by finding all 30 skulltulas in the
Great Bay Skulltula House on the first day). After 10 pm on the Final Day, visit
the Curiosity Shop to find the All Night Mask on sale for 500 rupees. Buy it!
USE: Visit the Old Lady in the Stock Pot Inn and listen to her two stories while
wearing the mask to stay awake the whole time. You'll win a piece of heart for
each story.

BLAST MASK
RECIEVED FROM: BOMB SHOP LADY
HOW TO GET IT: At midnight on the first day, stake out North Clock Town with
your sword ready. Sakon the thief will attack the old lady from the bomb shop,
so hit him with your sword to make him drop her pack. Once he takes off, the old
lady will reward you with the Blast Mask.
USE: If you're out of bombs, don this mask and press B to blast yourself. It
hurts, and it has to recharge between uses, but it's worth it if you're out of
bombs.

STONE MASK
RECIEVED FROM: SHIRO
HOW TO GET IT: In Ikana Valley, across from the entrance to the graveyard, there
is a circle of stones. In the middle sits Shiro, an unknown soldier who has sat
there like a rock for years, but nobody has seen him. Use the Lens of Truth to
find him, then give him a red or blue potion. He'll give give you the very
useful Stone Mask.
USE: Basically makes you invisible. Very few enemies will be able to see you,
but you can still see yourself (obviously). Most Gerudo guards (female pirates)
won't notice you, either (there are a couple of guards who can see you). Use
this to get the perfect picture for the fisherman (a good shot is to hop onto
the bow of a boat and face the guard in the boat, then take a pictograph). I'm
not sure, but this may make you invisible to Sakon, the thief, on day three.

GREAT FAIRY'S MASK
RECIEVED FROM: GREAT FAIRY
HOW TO GET IT: Complete the Great Fairy in Clock Town as Link to recieve this
mask. 
USE: Wear it to attract the lost fairies in the duneons. Return all 15 of
the lost fairies to the nearby Great Fairy to get a new ability or item...

ROMANI'S MASK
RECIEVED FROM: CREMIA
HOW TO GET IT: Save the ranch from "them," then wait until the middle of the
night on the Second Day to hitch a ride with Cremia, Romani's older sister. The
wagon has to take a detour through the Gorman Track, so either shoot the Gorman
Brothers with your bow to save the wagon, or wear the Gorman Mask to prevent the
brothers from attacking. You'll win the mask, and possibly a hug, from Cremia.
USE: Lets you into the milk bar at night.

BREMEN MASK
RECIEVED FROM: GURU-GURU
HOW TO GET IT: Visit Guru-Guru at night by the Laundry Pool to listen to his
story. He'll give you the Bremen Mask.
USE: Press AND HOLD the B button to march around playing a marching song on
your Ocarina (where are those drum sounds coming from?). Only logical use:
in the chicken coop on Romani Ranch, march around and get all the chicks to
follow you. Once all of them are in line, they'll grow into chickens. The
chicken keeper will be so happy, he'll give you the Bunny Hood.

BUNNY HOOD
RECIEVED FROM: ROMANI CHICKEN KEEPER
HOW TO GET IT: Use the Bremen Mask on the many chicks at Romani Ranch to make
them grow older. The chicken keeper will be so happy, he'll give you the bunny
hood.
USE: Wear it as link to run really fast. It also allows you to jump as far
as Mikau can jump (for you Zora dummies, you can jump farthur as Mikau than
Link). Another random use is the postman's 10-second game. While wearing the
bunny hood, you will be able to see the timer the whole time. I actually hit
ten seconds on the nose the first time I used the bunny hood.

COUPLE'S MASK
RECIEVED FROM: KAFEI AND ANJU
HOW TO GET IT: I'll describe this better elsewhere. Get the room key on the
first day (from Anju, the innkeeper), meet her at night, send the letter, meet
Kafei in the Curiosity Shop (enter through the door at the laundry pool), give
Anju the pendant, visit the Curiosity Shop Owner the next afternoon (3rd day),
then hide behind the rocks near Sakon's Hideout in Ikana Canyon before 6 pm
(make sure he can't see you). Follow him inside, along with Kafei, then work
together to press the blue switches and recover the Sun's mask. Warp back to
town, enter the Employees Only room in the Stock Pot Inn to get the Couple's
Mask.
USE: Put it on, then use it to end the Mayor's meeting to win a piece of heart.

DON GARO'S MASK
RECIEVED FROM: HUNGRY GORON
HOW TO GET IT: Calm the baby Goron, then light all the torches in the Goron
Shrine to make the chandelier start rotating. Start rolling in the baby's room,
then jump off the ramp to break the pots on the chandelier. The Top Sirloin Rock
is in one of these. Grab it, then take it to the hungry goron in the Mountain
Village. Throw it up to him to recieve Don Gero's frog mask.
USE: Show it to all five frogs (after defeating Snowhead). Once all five frogs
have arrived, they'll give you something...

KAMARO'S MASK
RECIEVED FROM: KAMARO
HOW TO GET IT: At night, visit Kamaro, dancing on the mushroom-shaped rocks
north of Clock Town in Termina Field. Jump over and learn the dance from him in
the form of a mask. Now, go make it popular!
USE: Press AND HOLD B to dance like Kamaro. Dance in front of the Rosa twins
at night to teach them how to dance. You'll be rewarded with a piece of heart.

GARO'S MASK
RECIEVED FROM: GORMAN BROTHERS
HOW TO GET IT: Once you get Epona, race the Gorman Brothers at their race track
to win this mask. You must beat both of them in order to win this mask. A good
strategy is to get in front of one or both of them and prevent them from passing
you. This buys you precious seconds. Use carrots slowly, since they regenerate
faster if you use less of them. Use a few, though, to jump over the fences that
the Gorman Bros. have to go around. It's tough, but possible.
USE: Allows you to enter Ikana Canyon. The Garos will pop out of the ground
in certain places. Beat them to get a hint.

CIRCUS LEADER'S MASK
RECIEVED FROM: GORMAN
HOW TO GET IT: Use the Romani Mask to enter the Milk Bar at night. Play your
Ocarina, Deku Pipes, Drums, and Guitar to play the Ballad of the Wind Fish. The
Circus Leader will hear it . . .
USE: Use it on the Gorman Brothers. . . They won't attack the Milk Wagon! They
also will be too sad to race you if you wear it in front of them.

KEATON'S MASK
RECIEVED FROM: CURIOSITY SHOP OWNER
HOW TO GET IT: Go through the Kafei sequence to enter the back door to the
Curiosity Shop on day two after about 1 pm. The shop owner will give you Kafei's
Keaton Mask and the Express Mail to Mama.
USE: Wear it, then chop up some of the moving shrubs (like in north clock
town or the milk road). Keaton will appear. If you answer his questions,
he'll give you a prize.

KAFEI'S MASK
RECIEVED FROM: MADAME AROMA
HOW TO GET IT: Talk to Madame Aroma in the Boarding Room of the Mayor's Office
on the first day to be hired by Madame Aroma. She asks you to find her son,
Kafei. She'll give you this mask that looks like him.
USE: Use it to ask the townsfolk if they've seen him. This is a very long
sequence that takes up all three days. I'll have more info on it later.

CAPTAIN'S HAT
RECIEVED FROM: GIANT SKELETON
HOW TO GET IT: In the graveyard, play the Sonata of Awakening to wake up the
giant skeleton. Shoot him with a few arrows, then fight him with your sword.
Once you defeat him, run up the trail to talk to him. He'll turn off the fire,
so use your hookshot to reach the chest. Open it to recieve the Captain's Hat.
USE: Use it to get useful and funny reactions from the stalchildren.

More to be added later...

 _____
|ITEMS|
|-----|

OCARINA OF TIME]
USED BY: LINK, SCRUB, DARMANI, AND MIKAU
LOCATION: CLOCK TOWER
HOW TO GET IT: As a Deku Scrub on the last day after midnight, climb the clock
tower and shoot the Skull Kid with a bubble. He'll drop the ocarina. Grab it
and it's yours!
USE: The most important item in the game, and the funnest too! Play with the
four C buttons and the A button. Top C is the note D, Left C is the note B,
Right C is the note A, Down C is the note F, and A is the note D. Using these
five notes, you can play anything in the game that you need to. Using the con-
trol stick, you can push Up to push the note up one step, and vice versa. You
can press R to push it up a half step, and Z to push it down a half step (usu-
ally to make the note sharp or flat). There are ten songs you can play on it,
but you can also just play anything you want to. See the SONGS section for more
details. One last note (get it? last note? get it?) is that when you transform
into another creature (deku, goron or zora), your instrument changes to the
Deku Pipes, drums, and guitar respectively. This way, you can play different
instruments by transforming into other people! Once you have all three masks
and Romani's Mask, check out the Milk Bar at night and talk to the zora . . .

HERO'S BOW
USED BY: LINK
LOCATION: WOODFALL TEMPLE
HOW TO GET IT: (better description later) It's hidden somewhere in Woodfall, try
beating mini-bosses, they usually guard the big items . . .
USE: Long range projectile. Press the C button to take it out, and the camera
will switch to First Person (like you're looking through Link's eyes). Press AND
HOLD the same C button again to take out an arrow, then release to shoot it (you
might want to aim first too). Or, if you're in a hurry, once you switch to first
person, you can simply tap the C button to quickly fire an arrow, but make sure
you've aimed first. Use the arrows to shoot flying enemies, distant enemies,
dangerous enemies, temple switches, balloons, the Gorman Bros., and whatever
else you want to.

FIRE ARROW
USED BY: LINK
LOCATION: SNOWHEAD TEMPLE
HOW TO GET IT: In the central room, up above, there is a place where there are
four ramps. Climb up to this area, jump the first ramp as Darmani, roll across
the snow, then jump the next ramp to find the Wizrobe. Defeat him the first time
to win the fire arrow.
USE: Melts any ice, and lights torches on fire. Also hurts enemies (duh).

ICE ARROW
USED BY: LINK
LOCATION: GREAT BAY TEMPLE
HOW TO GET IT: Get the key, then go to the only locked door and enter it. Con-
tinue on to find the Wart. Shoot his little eyeballs with your hookshot to reel
them in, then hit them with your sword. Once enough of them are gone, shoot the
bigger eye with arrows. Continue hitting him in the OPEN eye to kill him. Your
prize is the ice arrow.
USE: Freezes water, waterfalls, and some enemies. Usually, after freezing, the
enemy will turn into a very large block of ice, which you can push or climb.
The ice will melt after about 10-15 seconds.

LIGHT ARROW
USED BY: LINK
LOCATION: . . .
HOW TO GET IT: . . .
USE: Some enemies will leave behind purple rupees if you shoot them with this...

DEKU STICK
USED BY: LINK
LOCATION: PLANTS, POTS, ROCKS, AND SHOPS
HOW TO GET IT: Just bust open some bushes, rocks, or pots, or buy them at some
shops.
USE: Can be used to hit enemies, but it is weak and will break easily. The best
use is to light them on fire and use them to light torches or spiderwebs.

DEKU NUT
USED BY: LINK AND SCRUB
LOCATION: LOST WOODS, PLANTS, POTS, ROCKS, AND SHOPS
HOW TO GET IT: Either open the chest in the third room of the game (the one with
the pink flowers and bottomless pit), or find them in the same kind of places
that you would find a deku stick.
USE: Throw them at enemies to stun them, or drop them like bombs as a Scrub when
flying with pink flowers.

BOMBCHU
USED BY: LINK
LOCATION: SHOPS AND CHESTS
HOW TO GET IT: Find one in a chest or buy them at shops.
USE: Press C once to take out, then press C again (or maybe A) to place it at
your feet. It will then begin to move away, going over any obstacle (except
water), going up walls, across cielings, anywhere it can, until it blows up like
a bomb. 

LENS OF TRUTH
USED BY: LINK, SCRUB, DARMANI, MIKAU
LOCATION: GORON VILLAGE
HOW TO GET IT: As Link, talk to Kaepora Gaebora in the Goron Village. As he
flies over to the cave, jump onto his falling feathers. Once you reach the cave,
enter to find the Lens of Truth.
USE: Makes hidden things seen and fake things invisible, this shows where walls
are and aren't. It also shows hidden things like ghosts, rungs, and hungry
soldiers . . .

MAGIC BEANS
USED BY: LINK
LOCATION: DEKU PALACE
HOW TO GET IT: Using the Deku Scrub, infiltrate the Deku Palace on the right
side (as you enter). Sneak past the guards to find an underground grotto. Inside
is a guy selling beans. Once you have bought some from him, you can also buy
them from the deku scrub next to the Swamp Tour House.
USE: Plant the beans in a soft patch of dirt with a little hole, then dump water
on it (you can store spring water in a bottle), or use the Song of Storms to
make it grow bigger. Hop on to go for a ride.

BOMB
USED BY: LINK
LOCATION: WEST CLOCK TOWN
HOW TO GET IT: Buy a Bomb Bag from the Bomb Shop in town, then you can find
extra bombs in pots, under rocks, and in bushes.
USE: Press the C button once to take out a bomb, then press A while standing
still to drop the bomb, or press A while running to throw the bomb. After about
5 seconds, the bomb will explode, destroying nearby enemies, rocks, plants,
pots, weak walls, or anything else that can be blown up, including you.

POWDER KEG
USED BY: DARMANI
LOCATION: GORON VILLAGE
HOW TO GET IT: Beat Snowhead Temple (or use a fire arrow) to enter the ice-
blocked cave in Goron Village. Inside is Medigoron, who owns the Powder Keg
Shop. After you've completed the test, you can carry Powder Kegs, but only one
at a time. You can also buy one from the Goron in the Bomb Shop in Clock Town.
USE: Used it like a bomb, but the explosion is much more powerful. Use it to
blow up the gigantic boulders like the one near Romani Ranch.

PICTOGRAPH BOX
USED BY: LINK, SCRUB, DARMANI, MIKAU
LOCATION: SOUTHERN SWAMP TOURIST INFORMATION
HOW TO GET IT: Talk to the big hairy man behind the counter to get it for free.
USE: You can take only one picture at a time, but you can choose to delete the
picture. This item is essential for some parts, so be sure to get it. Press the
C button to take it out, then press A to take a picture. If you've already taken
a picture, you will be given the option of keeping the old one before taking a 
new one.

HOOKSHOT
USED BY: LINK
LOCATION: PIRATES' FORTRESS
HOW TO GET IT: Climb the guard tower, cross the bridge, enter the upper room,
shoot the beehive, enter the lower room, and open the chest to recieve the
Hookshot.
USE: One of the most important items in the game. The Hookshot is a spike
attached to a long chain. When fired, the hook will pull the chain out. If the
hook latches onto something, the chain will retract and pull you to the object.
It can also be used as a weapon. The hook will usually work on wood, scarecrows,
targets, target posts, stone torches, and other things. It is used much like the
Her's Bow.

GREAT FAIRY SWORD
USED BY: LINK
LOCATION: . . .
HOW TO GET IT: You'll have to find it yourself . . .
USE: . . .

BOTTLES
USED BY: LINK, SCRUB, DARMANI, MIKAU
LOCATION: VARIOUS (see BOTTLES section for details)
HOW TO GET IT: VARIOUS (see BOTTLES section for details)
USE: Press the C button once to swing it (if it's empty). If there is anything
you can catch nearby, it will go into the bottle. Use it to store red fairies, 
red green and blue potions, spring water, hot spring water, milk, zora eggs,
small princesses, and other small items.

TRADING ITEMS
USED BY: LINK, SCRUB, DARMANI, MIKAU
LOCATION: VARIOUS
HOW TO GET IT: VARIOUS
USE: Use these items (placed on the right side of the ITEMS subscreen) for many
things. Usually, these items can be traded for different items, which can then
be traded again, and again, etc. Some items are just used to give to people,
while others may just be for your use. To give an item to a person, wait until
the message "Press START to set the item to C" etc. is displayed, then press
START and set the item to C if you haven't already done so, then press C to give
it to them WHILE THAT MESSAGE IS DISPLAYED! Otherwise, they may not take it, or
you may drink it, etc. Usually, trade items have no logical use for you, and you
can't use them. Also, they will disappear when you use the Song of Time to save.

 _______________
|PIECES OF HEART|
|---------------|

Now, in random order . . . the pieces of heart!

LOCATION: SOUTH CLOCK TOWN
HOW TO GET IT: As a Deku Scrub on the first three days, buy the flower using the
moon's tear, then use it to fly up to the clock tower. In front of the door is a
piece of heart.

LOCATION: SOUTHERN SWAMP
HOW TO GET IT: Give the Land Title Deed to the scrub by the Tourist Info shop.
Use the flower to fly to the roof of the shop.

LOCATION: GORON VILLAGE
HOW TO GET IT: AS A DEKU SCRUB give the Swamp Title Deed to the scrub. Use the
flower to reach a ledge.

LOCATION: ZORA HALL
HOW TO GET IT: AS DARMANI give the Mountain Title Deed to the scrub in Lulu's
room. Use the flower to fly up to the ledge.

LOCATION: IKANA CANYON
HOW TO GET IT: AS MIKAU give the Ocean Title Deed to the scrub by Sakon's hide-
out. Use the flower to reach the Piece of Heart across the canyon.

LOCATION: CLOCK TOWN
HOW TO GET IT: Use the Postman's Hat to get a piece of heart out of a postbox.

LOCATION: MAYOR DOTOUR'S OFFICE
HOW TO GET IT: Wear the Couple's mask to end the meeting. Mayor Dotour will give
you a piece of heart.

LOCATION: OLD LADY'S ROOM IN THE STOCK POT INN
HOW TO GET IT: Wear the All-Night Mask to listen to the Carnival of Time story.

LOCATION: OLD LADY'S ROOM IN THE STOCK POT INN
HOW TO GET IT: Wear the All-Night Mask to listen to the Four Giant's story.

LOCATOIN: GREAT BAY
HOW TO GET IT: After beating the Great Bay Temple, visit the small peninsula in
Great Bay (near the lone Like Like). A small boat will be docked. Hop on to ride
over to the islands. Use the hookshot to reach the tall island. Talk to the
fisherman to play the Jumping game. Jump onto the island with the lit torch to
score a point. Score 20 points in 2 minutes to win.

More to be added later . . .

 _______
|BOTTLES|
|-------|

LOCATION: SOUTHERN SWAMP
HOW TO GET IT: Visit Kotake in the Teapot House to get a free bottle filled with
a red potion.

LOCATION: ROMANI RANCH
HOW TO GET IT: Use a Powder Keg to blast open the large rock on the first day.
Talk to Romani to make a promise to protect the ranch from "them." "They" always
come a few days before the festival, then "they" visit the cow barn and steal
the cows. Practice a few times, then wait form "them" to come. Once "they"
arrive, shoot them to prevent "them" from reaching the cow barn. Once dawn
arrives, "they" will leave. If you're successful, Romani will give you a bottle
filled with milk.

LOCATION: GORON RACE TRACK
HOW TO GET IT: After beating Snowhead Temple, visit the Powder Keg shop in Goron
Village to get a test keg. Take it to the Goron Race track (above Goron Pond) by
throwing it up the ramp, then rolling up to it. Carry it up to the large rock,
then BOOM. Win the race to recieve a bottle with some gold powder in it . . .
Maybe the sword smith could use this stuff . . .

LOCATION: BEAVER'S GAME
HOW TO GET IT: Teach a song to the scarecrow (something simple and easy to
remember, or write it down), then play that song in the river near Zora Hall
(Tatl will fly up to a ledge showing where the scarecrow is) play the song to
make him appear. Use your hookshot to pull yourself up to him. Use the hookshot
to reach the cave above the waterfall. Inside lives a pair of beaver brothers.
As Mikau, follow the smaller beaver through all 20 rings. Now, follow the big
brother through all 25 rings. If you complete it both times, they'll give you
their very special empty bottle.

LOCATION: MILK BAR
HOW TO GET IT: First, get Romani's mask, then follow the Kafei sequence until
you get the Express Mail to Mama. On the final day, after 6 pm, give the mail to
Madame Aroma in the Milk Bar. She'll give you a bottle full of special milk.

LOCATION: GRAVEYARD
HOW TO GET IT: At night, 3rd Day, put on the Captain's Hat and talk to the three
stalchildren around the grave and order them to open the grave. Enter the hole,
Then talk to Dampe. Lead him around to the dirt piles and tell him to dig them
up. For the two up higher, lead him to the squares on the ground, then run up to
the upper platforms. Lead him to those dirt piles and tell him to dig. Once all
three blue flames have been found, Dampe will run away and a giant Poe will
appear. Wait until it hits your shield, then shoot it with an arrow. After about
five shots, it will die and a treasure chest will appear. Open it to recieve the
bottle.

 _______________
|VERSION HISTORY|
|---------------|

1.1 NOVEMBER 2000 - really sucked, incomplete, didn't get posted on
GameFaqs.com. Oh well, I'll keep trying.

1.2 11-20-00 - Better, walkthrough incomplete. Added NEW ITEM/SONG/ABILITY
feature in walkthrough. Added SONGS and MASKS section. 

Still didn't get posted . . . I'll keep trying!

1.3 11-26-00 - Added several masks, added HOW TO GET IT to mask descriptions,
added info on Great Bay. Started Pieces of Heart section. Added Bottles section.
Added ITEMS section and THANKS section. Also added COPYRIGHT section.

FINALLY got posted on GameFaqs.com!

1.31 11-29-00 - Added small note about quotations in COPYRIGHT section after
getting requests for permission to post my FAQ on other sites (see COPYRIGHT
section for details). Nothing else updated, just wanted to clarify quotation
rules.

 _________
|COPYRIGHT|
|---------|

This FAQ is COPYRIGHT 2000 by Nathan Dale. No one can steal info WORD FOR 
WORD from this FAQ, but it's hard not to use knowledge you gain from this
FAQ for your own publishing purposes. You may use any INFO or IDEAS with-
out my permission, but you may redistribute text anywhere else on the
following conditions 1: Credit is given to me 2: Credit is not given to
someone else 3: Info is not distorted, edited, changed etc. (editing using
proper quotation form is acceptable) 4: You don't criticize it in an un-
constructive way 5: You give the address of where you got it from. 6: You
don't insult me 7: LENGTH IS LIMITED TO SMALL QUOTATIONS! (see note below *)
(no more than a paragraph, e-mail me if you want to quote more, I'll most
likely let you, I'd just like to know)

Thank you!

So what's proper quotation format? Basically, just quote it like this example:

ORIGINAL SENTANCE: Use the Bremen Mask on the many chicks at Romani Ranch to
make them grow older.
QUOTED SENTANCE: "Use the Bremen Mask . . . at Romani Ranch to make [the chicks]
grow older." (quoted from Bedman's Majora's Mask FAQ on GameFaqs.com)

(note: this is only an example. I can't see why anyone would want to quote it
like this, but it's only an example)

If you want to replace a word with your own, be sure to put brackets [] around
the new word. If you want to omit text (leave stuff out), put little elipsis,
like ... or . . . where the omitted text used to be. Also, be sure to place
quote marks "" around quotations, and be sure to give me credit! It doesn't
have to be exactly like the example, so you could say something like "I got this
off of Bedman's Majora's Mask FAQ on GameFaqs.com: "Use the Bremen Mask...etc."

Also, if I happen to misspell a word or make some obvious grammatical error,
first, e-mail me at bedman@fcmail.com and tell me the exact location of the
error (section, paragraph, sentence if possible). If you want to quote text
and I've misspelled something in the quotation, put (sic) after it. This is
latin for something, but it's usually used to show that something is wrong or
misspelled in the text that was quoted.

* Heh, when I said you could redistribute this, I ment small quotations, but I
worded it like you could redistribute the whole thing. I already got a couple of
e-mails asking if they could post my FAQ elsewhere! Since I'm too nice, I didn't
decline, but since this FAQ is incomplete, I'm not going to allow this FAQ to be
posted elsewhere until it's done. Once I put COMPLETED VERSION in the VERSION
HISTORY section, you can e-mail me if you really want to post it elsewhere. Of
course, I'll continue to update it on GameFaqs.com, but I probably won't update
on other sites until it's really really done.

 _______
|THANKS!|
|-------|

I'd like to thank the following people:

-*- GameFaqs.com for posting this FAQ (which, if you're reading this, they
    obviously have)
-*- Nintendo for making this awesome game
-*- Nintendo Power for making the Player's Guide (I DIDN'T PLAGIARIZE, DON'T
    WORRY!)
-*- Shigeru Miyamoto for creating Zelda and Link
-*- All the programmers who worked hard to make this game (I know how hard
    programming games can be!)
-*- YOU for taking the time to read this FAQ!
-*- Anybody who e-mails me!

            /\
           /__\
          /\  /\
         /__\/__\

   /\
   ||          |    |
   ||         _|_  _|_
   ||      --/   \/   \--
  _||_    --( (o)  (o) )--
 |o__o|    / \_  /\  _/ \
   ||        / \/__\/\ 
   <>            \/


--------------------------------------------------------------------------------
