     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 
              		  THE MISADVENTURES OF TRON BONNE
     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 
	                  Walkthrough created by: Goroshi Okada
                                    Version 1.8
                           First Update: December 4, 2000
                         Previous Update: December 17, 2000
                             Contact me: [Goroshi Okada]        
                               goroshi@edsamail.com.ph

					UPDATES:
		New Section Up! Part X - Ending Credits and Cast
		Map of Mission 2 Level 2 Round 4
		Mission 2 Level 2
		
				- PREVOIOUS UPDATES - 
- December 14, 2000 - Updated Version 1.7
			    PART VIII - Messages
			    Walkthrough Part j. Strengthen Up The Gustaff		
			    Mission 4 Level-Free continuation
			    Map of Mission 4
			    Mission 5 Level 1 
			    Map of Mission 2 Level 1 Round 2
			    Mission 2 Level 1 Round 2
			    Map of Mission 2 Level 1 Round 3
			    Mission 2 Level 1 Round 3
- December 10, 2000 - Updated Version 1.6
	 		    Mission 1 Level 3
			    Servbot Special Skills # 2,3,8,9,17,20,30,36,37,39,40
			    Characters - Extras
			    Mission 4 Level-Free
			    New Sub-sections - Walkthrough: Strengthen Up The Gustaff
- December 9, 2000  - Updated Version 1.5
			    Part X - Messages and credits
			    Completed All Servbots! Added # 22,23,27
			    Mission 1 Level 2
			    Torture Room
- December 8, 2000  - Updated Version 1.4
			    Servbot Skills Added - 19, 32, 34
			    Servbot Added - 20, 24, 25, 28, 29  
			    Another Way To Get Servbot's Skills
			    Game Controls - Controls of Gustaff And Finkel
			    MAP OF MISSION 3 LEVEL 2
- December 6, 2000  - Updated Version 1.3
			    Game Maps - Map of Mission 3 Level 1
					    Map of Mission 2 Level 2
			    Mission 2 Round 1 [Containers]
- December 5, 2000  - Updated Version 1.2
			    Training Course 1 and 2	
			    Mission 1 Level 1 [Robbing the bank]
- December 4, 2000  - Updated Version 1.1

                               ~ ~ ~ ~ ~ ~ ~ ~ ~
                                 IMPORTANT NOTE
                               ~ ~ ~ ~ ~ ~ ~ ~ ~

	This walkthrough is especially made for Gamefaqs and for your personal 
	use of the game Tron Bonne. Please do not use this on any activities 
	that gives you money. Do not use on magazines, websites, and other 
	published materials. If you would like to use this on your website, 
	please ask my consent first. And please do not use any part of this
	walkthrough for I have tried my best to work on this.

 
				    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
  				      C O N T E N T S
				    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

	I.	Introduction of Tron Bonne
	II.	Charcters
			a. Protagonist
			b. Antagonist
			c. The 40 Servbots
			d. Extras
	III. 	Machines and Transportation needs
	IV.	Game Controls
	V.	Items and Weapons
	VI	Walkthrough
			a. Start Mission Now!
			b. Training
			c. Torture Room
			d. Mission 1
			e. Mission 2
			f. Mission 3
			g. Mission 4
			h. Mission 5
			i. Mission 6
			j. Strengthen Up The Gustaff
			k. Paybacks
			l. Plan 0024
	VII.    Game Maps
	VIII. 	Game Tips and Note
	IX. 	Ending Credits and Cast
	X.	Copyrights, other things and walkthroughs


 		        ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
  			  I. I N T R O D U C T I O N
 			~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Teisel Bonne, the brother of Tron Bonne, is searching for a treasure. 
While he searches for that treasure, he was caught in a trouble while he 
was already in the subgate. Teisel and his servbots tried to escape but 
they were hit by the the "Ultimate Glyde Laser". When Tron in the 
Gesselchaft came, one of the servbots who witnessed what happened told 
her that Teisel and Bon Bonne was taken away. There was a debt that 
Teisel wasn't able to pay yet which Tron did not even know about it. 
Back at the Gesselshaft, Tron's servbots found the receipt of his 
brother's debt and they were all surprised when they saw that Teisel is 
going to pay back 1,000,000 zenny back in full. Tron is now planning 
some mission in order to get 1,000,000 zenny and pay the debt.	

                            ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                               II. C H A R A C T E R S
                            ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

= = = = = = = = = = = =
A.PROTAGONIST [HEROES]
= = = = = = = = = = = =

	Tron Bonne
	Teisel Bonne
	Bon Bonne
	40 Sevbots

= = = = = = = = = = = =
B.ANTAGONIST [ENEMIES]
= = = = = = = = = = = =
	
	Glyde
	Lex Loath
	Birdbots

= = = = = = = = = =
 C.THE 40 SERVBOTS
= = = = = = = = = =

GETTING THE SKILLS AND THE SERVBOTS THEMSELVES
If you'd like to search for all your servbots, go to all parts on the 
ship by choosing move on the game menu. To get their skills, talk to 
them and if suspect that the servbot has this skill in your mind, give 
items to the servbot. If you think the servbot is good at painting 
(especially servbot #35), give it a paint set. So you know now how to 
get the servbots. In the list below, there are starting areas written. 
It is where you can find the servbots. There's another one, bring them
to some missions.

SERVBOT #1	RELIABLE
SKILL: SNIPER
STARTING AREA:HQ
FACE: LARGE EYES, OPEN MOUTH
First servbot made. Has a strong sense of responsibility.

SERVBOT #2	SMART
SKILL: BAZOOKA
STARTING AREA:LAB
FACE: LARGE EYES, CONVEX-SHAPED MOUTH [FROWN]
works in development and fields; a fighter and a scientist.

SERVBOT #3	GOURMET
SKILL: RAPID
STARTING AREA:CAFE
FACE: : LARGE EYES, CONVEX-SHAPED MOUTH
Known for his appetite; always thinking his next meal.

SERVBOT #4 	QUIET
SKILL: SLINGS
STARTING AREA:STORAGE
FACE: SMALL EYES, OPEN MOUTH
A little irresponsible. Is kind and very talented with his hand

SERVBOT #5 	STRANGE
SKILL:???
STARTING AREA:CAFE
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Kind of personality where you never know what he's thinking.

SERVBOT #6 	NORMAL
SKILL: SLINGS
STARTING AREA:HQ
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Normal servbot; performs tasks he is assigned competently.

SERVBOT #7 	SERIOUS
SKILL:???
STARTING AREA:MTG ROOM [MEETING ROOM]
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Serious servbot who asks that he be given a chance to prove himself

SERVBOT #8 	COOL
SKILL: SNIPER
STARTING AREA:MTG ROOM
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Cool and observant, this servbot tries to act more mature than he is.

SERVBOT #9 	HURRIED
SKILL: SNIPER
STARTING AREA:GYM
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A sharpshooter known by his nickname, "The Gunslinger"

SERVBOT #10 	DILIGENT
SKILL:???
STARTING AREA:MTG ROOM
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A serious servbot, who ascts prim and proper at all times

SERVBOT #11	 FAILURE
SKILL:???
STARTING AREA:HQ
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A servbot who has great expectations of himself.

SERVBOT #12 	CLUMSY
SKILL:???
STARTING AREA:GYM
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A clumsy servbot who always manages to avoid blame.

SERVBOT #13 	RUDE
SKILL:???	
STARTING AREA:GYM
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A practical joker with a bit of an attitude.

SERVBOT #14 	MATURE
SKILL: APPRAISE
STARTING AREA:STORAGE
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A superb manager and organizer who remembers everything he sees.

SERVBOT #15 	PLAIN
SKILL:???
STARTING AREA:HQ
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Jogs on the deck every morning(except when it is cold).

SERVBOT #16 	ACHIEVER 
SKILL:???
STARTING AREA:HQ
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
No special talents, but works hard to make up for it.

SERVBOT #17 	DEDICATED
SKILL: GRENADES
STARTING AREA:TRON'S [TRON'S ROOM]
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Not respected by his fellows, His only merit is he's hardworking

SERVBOT #18	GENTLE
SKILL:???
STARTING AREA:TRON'S
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A thoughtful servbot who enjoys cleaning

SERVBOT #19 	HAPPY
SKILL:APPRAISE
STARTING AREA:STORAGE
FACE: LARGE EYES (MOUTH COVERED ON THE START)
Apprentice quarter master who works hard everyday and has ambition.

SERVBOT #20 	SHY
SKILL: GRENADES
STARTING AREA:TORTURE ROOM
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Positive thinking, quiet servbot who doesn't get angry much.

SERVBOT #21	SLOW...
SKILL:???
STARTING AREA:CAFE
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Slow servbot who is trying to watch his weight.

SERVBOT #22 	RESPONSIBLE
SKILL:???
STARTING AREA:ENGINE
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Works in the engine room everyday; hard work but someone has to do it.

SERVBOT #23 	HONEST
SKILL:???
STARTING AREA:ENGINE
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Works in the engine room; likes a hot bath after work.

SERVBOT #24 	OPTIMIST
SKILL:???
STARTING AREA:DECK
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
An explorer at heart; dreams of traveling around the world.

SERVBOT #25 	HARDWORKING
SKILL: SNIPER
STARTING AREA: DECK
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Throws himself into his work; excellent concentration.

SERVBOT #26 	POPULAR
SKILL:???
STARTING AREA:CAFE
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A humbling, hopeless servbot, yet everyone loves him.

SERVBOT #27	ATTENTIVE
SKILL:???
STARTING AREA:ENGINE
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
A methodical servbot who is well-organized;saves all his receipts.

SERVBOT #28 MACHO
SKILL:???
STARTING AREA:TEISEL'S [TEISEL'S ROOM]
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Respects and looks up to Teisel; sometimes cries out in his sleep.

SERVBOT #29 	CLEAN 
SKILL:???
STARTING AREA:DECK
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Consummate cleaner who takes pride in a spotless ship.

SERVBOT #30 	HARD HEADED
SKILL: TANK DEV [TANK DEVELOPMENT]
STARTING AREA:LAB
FACE: WEARS EYEGLASSES, CONVEX-SHAPED MOUTH
In charge of new tank development; keeps a strict schedule.

SERVBOT #31 	HEROIC
SKILL:???
STARTING AREA:LAB
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
In charge of weapons development; loud and aggressive personality.

SERVBOT #32 	SHORT-TEMPER
SKILL: GALTING GUN DEV [GATLING GUN DEVELOPMENT]
STARTING AREA:LAB
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Works in weapons development; has a violent temper.

SERVBOT #33 	COQUETTISH 
SKILL: BOTTLE DEV [BOTTLE DEVELOPMENT]
STARTING AREA:LAB
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
In charge of bottle development; appears quiet but is radical

SERVBOT #34 	STUDIOUS
SKILL: ARMOR DEV [ARMOR DEVELOPMENT]
STARTING AREA:LAB
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
In charge of armor development; has contemplative mind

SERVBOT #35 	RELAXED
SKILL: PAINTING
STARTING AREA:MTG ROOM
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Likes to draw but not a good designer; enjoys paint-by-numbers.

SERVBOT #36 NERVOUS
SKILL: MUSIC
STARTING AREA:TRON'S
FACE: LARGE EYES, CONVEX-SHAPED MOUTH
Likes nothing more than making a melody that lingers in the heart.

SERVBOT #37 	IDEALEST
SKILL: STRATEGY
STARTING AREA:MTG ROOM
FACE: WEARS EYEGLASSES, CONVEX-SHAPED MOUTH
No good in battle but is a master strategist; make plans for Tron.

SERVBOT #38 	STRICT
SKILL: TRAIN DEV [TRAINING DEVELOPMENT]
STARTING AREA:GYM
FACE: FIERCE EYES, SHOUTING MOUTH
A harsh trainer who works hard at designing programs for everyone.

SERVBOT #39 	ROMANTIC
SKILL: POETRY
STARTING AREA:CAFE
FACE: SMALL EYES, OPEN MOUTH
A slightly odd servbot who is always thinking about what to say next.

SERVBOT #40	 INNOCENT
SKILL: DESIGN
STARTING AREA:TRON'S
FACE: LARGE EYES, OPEN MOUTH
Young servbot who is learning about being different.

= = = = = = = = =
 d. E X T R A S
= = = = = = = = =

	Dantz      - Mission 3 Level 1 and 3
	Perl       - Mission 3 Level 1 and 3 
	Zhig       - Mission 3 Level 2
	Zhag       - Mission 3 Level 2
	Roxette    - Mission 3 Level 2 and 3
	Tuttle	   - Mission 3 Level 2 and 3
	Russel     - Mission 3 Level 3
	Uncle Digg - Mission 3 Level 3

    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
      III. M A C H I N E S   A N D   T R A N S P O R T A T I O N   N E E D S
    ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 

		GESSELSHAFT - The homebase of our heroes
		GUSTAFF 	- The oftenly used machine in missions


                     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 
                       IV. G A M E   C O N T R O L S
                     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

		    L	              ||		  R
	      _ _ _ _ _ _	        ||	       _ _ _ _ _ _
	    _/2/_ _ 1_ _ _\	  ||	      /_ _ _1 _ _\2\_
 	   /               \ _ _ _ _ _ _ _ /		   \
	  |       UP				     |T|        |
	  |	   					                |
	  |  LEFT    RIGHT		    |S|		|C| |
	  |						                |
	  |	 DOWN				           |X|	    |
	 /		     SELECT  START	                 \
	/            _______ _ _ _ _ _ _ _ _______            \
     /            /       \             /       \            \
    /		      |ANALOG |             |ANALOG |	        \
   /		      |   1   |	          |   2   |              \
  /		     /\_______/             \_______/\              \
 /		    /				              \              \
 \             /				               \		     /
  \           / 				                \		    /
   - - - - - -				                 - - - - - -

 SOME LEGENDS:
|T| - Triangle 
|S| - Square
|X| - X
|C| - Circle
L   - Left
R   - Right
1   - Either L1 or R1 [depending on the place]
2   - Either L2 or R2 [depending on the place]

MANUAL AIM AND DEFAULT SETTINGS CONTROL

MOVEMENT:
UP      - Forward
LEFT    - Slide left
DOWN    - Backward
RIGHT   - Slide right
L1      - Turn left
R1      - Turn Right
Analog 1- Turn and move in all directions
|X|     - Jump

ABILITIES AND ATTACKS:
|S|     - Fire
|T|     - Carry objects
L2      - Aim target
R2      - Beacon Bomb

GAME SETTINGS AND OPTIONS:
|C|     - Gives description on menus and servbots
Start   - Opens the menu
|S|	- Show servbot's numbers

				MACHINE CONTROLS:

	|- - - - - - - - |- - - - - -|- - - - - - - - - - - -|
	|MACHINE	     |  BUTTON   |USE		           |
	|- - - - - - - - |- - - - - -|- - - - - - - - - - - -| 
	|GUSTAFF	     |    |S|    |ATTACK		     |
	|		     |    |T|    |CARRY AN OBJECT        |
	|		     |    |X|    |JUMP		           |
	|		     |    L2     |AIM ON TARGETS	     |
 	|		     |    R2+C   |BEACON BOMB	           |
	|FINKEL	     |  SAME AS  |SAME AS GUSTAFF	     |
	|- - - - - - - - |- - - - - -|- - - - - - - - - - - -|   
	 

Beacon Bomb - This asks your servbots to get things from a building, 
chase a certain creature, or get on things like riding a truck. The 
beacon bomb will help you in ways you'll never expect.

				~ ~ ~ ~ ~ ~
				 V. ITEMS
				~ ~ ~ ~ ~ ~
			  *THIS PART COMING SOON!*

 
                      ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
                       VI. W A L K T H R O U G H
                      ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

NOTE: If you don't know what to do with several items, just see the items
      section when it is finished.

			a. START MISSION NOW!

Run and move around the place and you'll see a reaverbot. After killing 
the reaverbot, you'll see a cave. Use the becaon bomb to ask your 
servbots to go in and get some refractors. Once finished, you'll see a 
crack on the wall ahead. Get some boulder and throw against the crack. 
Be sure that you're distance on the crack is correct. If you're too 
near, it won't work. The same goes if you're far. Get the refractors. 
Then, you'll see two servbots. Once you've destroyed them, you'll see a 
boulder with cracks behind. Carry the boulder and carry it. Don't throw 
it away. Use your beacon bomb. Ahead, you'll encounter a large 
reaverbot. Throw the boulder against it and it will be killed easily. If 
you have thrown away the boulder, it will take you long to take down 
that reaverbot.

SCENE:
Teisel will be in front of the Subgate. He contacts the Gesselshaft and 
suddenly, Glyde who works for Mr. Loath hit Bon Bonne. He tries 
to get the money Teisel owes him. He'll battle with you.

II. First Encounter

Evade his attacks. Try to throw him some rock and aim on him when he is 
not facing you.

SCENE:
Teisel tries to escape but Glyde used his Ultimate Glyde Laser. Tron and 
the servbots will search for Teisel. They'll go to the place where 
Teisel had trouble. All the servbots are crying. One of the servbot 
tells Tron what happened. Loath's men won't return Teisel if they do not 
pay the debt.

Back at the base, the servbots found Teisel's receipts. It's a total of
1,000,000 zenny. Tron will then try to save Teisel and Bon Bonne.


			~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 
 			 Inside the Gesselshaft
			~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Now while inside the Gesselshaft, you can do anything you like. But 
remember to go to all parts of the ship by choosing move on the menu so
as to find all the servbots. But it will not instantly be 40 servbots 
if you went throughout the ship because there are still some places of 
the Gesselshaft that are not yet finished. For now, do what you like.

*NOTE:If there are symbols here to press that you don't understand,
      go to the game controls part of this walkthrough so as to 
      know what they mean. 
           example: |S| (Go and find it out in game controls.


   			       ~ ~ ~ ~ ~ ~ ~
    				b. TRAINING 
   			       ~ ~ ~ ~ ~ ~ ~

   To go training, go to the gym by choosing move in the
   game menu. By training, you can increase your servbots' attacks,
   speed and other more.
   
   TRAINING COURSE 1

	There'll be two servbots and three lanes. The First servbot will 
	throw to you ammunition (bombs) and the other one will raise the
	targets at the second and last lane. To get ammos, press |S|. If
	in case you catch food, eat it by pressing |C| and the time will
        stop. If you see a bazooka on the targets, hit it and get a 
	bazooka for easier ammunition but it is limited with 40 milli-
	seconds.

	Here are the time limits and levels (all are 1min)

	Level 1-1 15 targets
	      1-2 20 targets
	      1-3 25 targets
	Level 2-1 30 targets
	      2-2 35 targets
	      2-3 40 targets
	Level 3-1 43 targets
	      3-2 46 targets
	      3-3 50 targets	

   TIP: Throw your ammunition in between two targets to be able to hit two 
     targets at once so you can earn more points and hit more targets. And
     stay near the servbot who throws ammunition to be easier.

   TRAINING COURSE 2

	This Training increases the speed of a servbot. A servbot will 
	serve several servbots their meal at the cafe. Each servbot who
	orders will say the meal and the chosen servbot will serve that
	specific meal. Here are the controls

	MEAL		BUTTONS TO PRESS
	---------------------------------
	A Lunch		UP + |C|
	B Lunch		LEFT + |C|
	C Lunch		DOWN + |C|
	D Lunch		RIGHT + |C|
	Spaghetti		|S|	
	Curry Rice		|T|

	And here are the round and # of servbots to be served (all are 36sec).

	Round 1 Day 1 - 20 servbots
		Day 2 - 22 servbots
		Day 3 - 26 servbots
	Round 2	Day 1 - 28 servbots
		Day 2 - 30 servbots
		Day 3 - 32 servbots
	Round 3 Day 1 - 34 servbots
		Day 2 - 36 servbots
		Day 3 - 38 servbots

				~ ~ ~ ~ ~ ~ ~ ~ ~
				 c.TORTURE ROOM 
				~ ~ ~ ~ ~ ~ ~ ~ ~ 

	This is my favorite room. Yeah! If you go to this room, you can
	torture a servbot who had been lazy while you were on a mission.
	You'll know if there's someon lazy when the report after a mission
    	is done. To torture a servbot, you'll need to press buttons. Here	
	are the buttons to press:

		|S| - Spikes 
		|C| - Flame
		|X| - Weight

	This can lessen the sloth of a servbot in just 20 seconds. But the
	time limit is 30 seconds.

 			         ~ ~ ~ ~ ~ ~
			         d.MISSION 1
 			         ~ ~ ~ ~ ~ ~
				Bank [Action] 
	
   Level 1
   Time Duration: 3 mins
   Money to Collect 50000 z (zenny)
   New Plan:
	Use beacon bombs to target the buildings and have the servbots
   steal what's inside.

	Rob all houses and houses. Destroy the houses by firing at it
	several times and get some refractors. You'll get a gold statue
	If you destroy the animal hospital. The police will come. Get 
	the tires by using the beacon bomb. Then a late policewoman will
	come. Destroy of the car of the policewoman and kill her.

   SCENE:
   The policewoman failed to catch you. Tron then escapes. 
   = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 
   Level 2
   SCENE:
   They ended up at the Animal Hospital again. But stick to the plan.
   Current Plan: 
   Get to the next town and rob the bank.

	Do what you did in level 1 and go to the road which was blocked 
	recently. There'll be police coming. Kill them and beware of the
	helicopter. Escape until you see the next bridge. The bridge will
	wall. If you get stuck, order your servbots to go to the truck by
	using the beacon bomb. Once the truck has fallen, you're now able
	to go back up. You'll get stuck again with a police van. Use your
	beacon bomb so the servbots will stop and shake it while you pass. 
	You'll be at the bank after a tunnel. The police will be after you.
	Finish them.

   SCENE:
   The servbots will throw bombs at the bank and get gold in the big safe.
   = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 
   Level 3
   Money to Collect:400,000
   Current Plan: Go around the destroyed bridge and get to the bank.

	You'll be in the town but something's blocking your way. Go near
	to the police van and destroy the houses there until you can 
	pass through. Another police van will block you. Use your beacon
	bomb to stop it by shaking it. When you are at the bridge, two
	police vans will block you. Go in front of them until they move
	forward. Dodge them. When they are fully moved forward, use your
	beacon bomb to shake one van and while the other moves backward,
	run through. Go to the bank by looking for another bridge. The 
	policewoman will also come and now, with a robot. Run as far 


 			           ~ ~ ~ ~ ~ ~
				     e.MISSION 2
 				     ~ ~ ~ ~ ~ ~
			       Containers [Puzzle]
     NOTE: I guarantee you that you'll get all green and red containers.

   Level 1 Round 1
   GOAL: Put all the green boxes containing high quality beef in the ship.

	In this mission, you'll carry cargos with beef inside it. A crab 
	cargo will be sold in high price. You'll only have maximum lifts
	of 8. To restart, press START, then choose Restart on the menu 
	that opens. While carrying those containers, you'll have maximum
	of 10 steps so try to carry the containers from a right place 
	that will need 10 and less steps. Brown boxes don't have limit 
	in steps because it is light. If you're going to carry green and
	red containers, the maximum steps of 10. And for the blue ones, 
	there's no step to be given to you. You can't go another step 
	but place it beside or behind you.

	Carry the first container G1(refer to my walkthrough's map) and
	bring it to the ship. Next, get the brown container and put it 
	between the bodies of water. It should be aligned with container
	G2 and G3. Get containers G2 and G3 and put them in the ship. 
	Then go for the crab container, the red one. Bring it to the 
	ship too. Then get the last container, G4.
   = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 
   Level 1 Round 2

	Get the first blue cargo and put it to the water. To carry that blue
	container, go below it and throw it the left. Get the green container
	near the blue containers. Get the other blue container below another 
	blue cargo and put it on the water near the first blue container you
	placed in the water recently. Get the last blue containter and put it
	any place not blocking all the green cargoes. Get the green one near
	the red one and pass through the container on the water. Get the red
	one and get the last green container.
   = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 
   Level 1 Round 3
	
	Get the first green container ahead. Carry the blue one and put it to
	the right. Next, carry the green cargo and bring it to the ship.
	There'll be three blue cargoes. Carry the one in the middle and place 
	it to the left. Get the brown one and place it between two lands
	at the elevation near the red container. Get the red one and all that 
	is left.

 			              ~ ~ ~ ~ ~ ~
				        f.MISSION 3
 				        ~ ~ ~ ~ ~ ~	
   				        Digout [RPG]

   Only the servbots will go to this mission but you'll use the minirobot
   "Finkel". The finkel is basically controlled the same way as the Gustaff.
   [|S|-The Finkel will ram something , |T|-Funny sound that will get people's
   attention]

   Level 1
   50000 z

	Go straight ahead. When you see a digger, talk to him. He is Dantz.
	Check out the hole on the wall on Area 2. Go to Area 3, use the
	beacon bomb on the treasure chest. Go out and continue. Beware of the 
	ceiling in Area 4. On Area 5, beware of the trap. Then turn right.
	Continue all the way. Beware of traps. At the dead end, the hole will
	be sparkling. Use beacon bomb and you'll get 800 zenny. Go back up.
	Continue on Area 6 and beware of the fire trap. The switch is on the
	right side. Ahead, there is an intersection. Turn right. You'll see a
 	gold thing. Get it. It is the Card key. Go to the other side. Open the
	treasure box and get the "E. Bottle 1". Go back to the intersection 
	and go straight ahead. Turn right and go to Area 7. Beware of the 
  	falling rocks. There are three lanes where the rocks fall. Pass through
	the first two lanes and stop before the third lane. Use your beacon
	bomb to the switch. When the switch is pushed, go to the dead end of
	Area 7 and get the Card key. Go back to Area 8 and continue. Open the
	treasure box and get a room key (green). Go back to Area 9 and proceed.
	Turn left. Go to the wall and read Uncle Digg's Tips. It says about the
	Elixir of Youth. You'll get a Blue Crystal. Go back and while you 
	continue, a shock will shake the Finkel, some kind of force field. Ask
	your servbots to push the switch ahead. Use the room key on the door 
	you're about to gain sight. Suddenly, a woman comes to. When you enter,
	There'll be a big reaverbot. If you kill the reaverbot, you'll get the 
	Blue Aurora Stone. It is worth 50000 z.
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    Level 2
    150000 z

	Go to area 9 on level one's map. Dig the hole. Go straight ahead. Go to
	Area 2. Use your beacon bomb on the pot and on the card key. There is
	A hole in the wall on the opposite side. Dig it and get 2000 z. Inside,
	There's a treasure box. Talk to the boy on area 3. The boy's name is 
	Zhag. Dig the hole on the wall. Go to area 4. And stay put. Use your 
	Beacon bomb on the hole to your left. When it's opened by your servbot's 
	Borer, hurry to enter it because there is a robot there blazing out 
	Flame. Open the treasure box with the card key and get Litnium. Now, go
	Out and head to the left. Use your beacon bomb to drill the hole on the
	Wall. Go talk to the boy over there on the right. He is Zhig, the twin 
	Brother of Zhag. Then dig the wall near him. You'll find reaverbots
	There. Attack them with the Finkel when you are near them. But don't
	Attack it if it's color is red or it'll explode right on you.  Then go
	To area 8A and get a cardkey. Go back to area 8B and use the cardkey 
	To open the treasure box. You'll get an E.Bottle #2. Go to area 5 and 
	Get 2000 z on the shining hole on the area's wall. Move to area 6 by
	Digging the hole on the wall. Go to the right and see a shining thing. 
	It is an Aurora Fountain. You can recharge the Finkel's energy here. 
	Go ahead and see a birdbot. Just go near it and keep attacking it. Go
	To area 7 and you'll see a woman. She is Roxette. Because you saved 
	Her, she gives you a gate key. Return to where the birdbot was and turn
	Right. Proceed to the room there and bump the pots with your beacon 
	Bomb. Then read Uncle Digg's tips and get a green crystal. Go out and
	Turn right. Open the gate by using the gate key. Go straight ahead.
	Turn right and get a card key. Move to the opposite side and receive
	3000 z on the hole on the wall. Go to area 9 and talk to the person
	who is Tuttle. Continue. Talk to the twin. It is the "Zhig and Zhag's
	Quiz Corner". Here are the questions and the answers of each item.
					- + - + - + - + - + - + -
	Question #1
	What is the name of the treasure in this cave?
	Choice: Aura Stone, Aurora Stones, Aurora Borealis
	Answer: Aurora Stone

	Question #2
	What's the name of the incompetent digger?
	Choice: Dartz, Dink, Dantz
	Answer: Dantz

	Question #3
	What's the name of the digger who carries a pick?
	Choice: Maude, Claude, Mudde
	Answer: Maude (Who is this Maude anyway? Never seen him in the game)
	
	Question #4
	What's the name of the digger who writes notes?
	Choice: Degg, Digg, Barryl
	Answer: Digg

	Question #5
	What color of switch stops a steel bell trap?
	Choice: Blue, Red, Green
	Answer: Blue

	Question #6
	What color of switch stops a fire trap?
	Choice: Blue, Red, Green

	Question #7
	Which key opens a locked room?
	Choice: Card key, Gate key, Room key
	Answer: Room key (Quite obvious ain't it?)

	Question #8
	What is the color of the first Aurora Stone you found?
	Choice: Yellow, Pink, Blue
	Answer: Blue
	
	Question #9
	How many times do you have to dig to get here?
	Choice: 5, 6, 7
	Answer: 7

	Question #10
	What's the name of this Island?
	Choice: Kattelox Island, Ryship Island, Capcom Island
	Answer: Ryship Island (Remember Kattelox Island?)
					- + - + - + - + - + - + -
	You've answered all questions now. All doors are open now. Go to the right
	And see an Aurora Fountain. Recharge if you like. Go to area 9A. But you
	Will encounter reaverbots. Kill them. Use your card key to open that
	Treasure box and get a Super Drill to be attached on your servbot Borer.
	Proceed to Area 9 to the lake. Use your beacon bomb open it. You'll find a
	Room key inside . Go to area 9D and open it. Kill the reaverbot who is
	Running around. You can see it as a color blue thing on the map. When you
	Win, you'll get the Yellow Aurora Stone. 

 			                ~ ~ ~ ~ ~ ~
				          g.MISSION 4
 				          ~ ~ ~ ~ ~ ~
				          Nakkai Ruins 
  		     GOAL: Find all the buried treasure in Nakkai Ruins.

	NOTES AND TIPS: Always beware of the XL Reaverbot which is color orange.
			It is terribly powerful if your sniper is low in attack.
			And, bring with you a lot of E Bottles. 

	Go straight and find the four large servbots. Kill them. Proceed to Area
	1A. There'll be a XL sized servbot use your beacon bomb to kill it easily
	and fire at it. When you go ahead, there'll be 4 enemies. Kill them. Then,
	use your beacon bomb on the hole on the wall. In the next room, you'll
	find 4 XL Reaverbots. Kill them and open the treasure box to get a brain 
	cube. Go back to area1 (main). Continue on area 1B. Enter the first door
	you'll see. Kill the snake-like thing there and open the treasure box in
	the inner room. You'll receive fireworks. Enter the next door. Kill those
 	flying creatures, open the treasure box, and get brain cube. On the last
	door on that hall, there'll be 4 XL reaverbots. Kill those four. Use your
 	beacon bomb on the hole on the wall and continue. Go to the hall's exit.
	You'll encounter three snakes. Beware of them. Go to area2. Stay where you
	are, aim, and fire until they're dead meat. Continue to the next room. 
	Kill those winged creatures. On the following room, the is a groups of 
	flying enemies. Then on the next room, kill the source of the winged 
	creatures. On the next room, you'll find Pipe in a treasure box. Go back
	outside and return to the Gesselshaft.

	Now, develop your bazooka at the lab. Then, return to Mission 4.

	Go to Area 2 and fire at the crack on the wall. You'll see a treasure box.
	Open it and get an attack cube(better give this to your favorite servbot).
	go to Area 3. Fire at the crack on the wall but don't forget about the    
small hole. Go to area4a. There is a treasure box on the other side. Use 
your beacon bomb on the hole on the wall near you and get an Iron Plate 
from the treasure box . The hole was some kind of a passageway. Go to 
area4b. Turn right. Continue and kill three XL Reaverbots. Proceed and 
turn right. You'll find those snake things again. Continue and find a 
brain cube in a treasure box. Go to area5. You'll encounter three XL 
Reaverbots in area5b. Continue. You'll see a tree inside that room. Use 
your beacon bomb to shake it and it will drop red and green apples. 
Proceed to the following room. Fight two XL reaverbots and several flying 
creatures. Go to area5c. You'll see a body of water. Use your beacon bomb 
on it three times and get many very large red refractors. Go to area5d and 
enter. Open the treasure box and receive an Old Instrument. Return to 
area5e and watch out for the holes on the wall. Move to area5f and attack 
the wall. Open the treasure box and receive Rusted Tank. Go to area6 and 
kill two XL Rearevbots and 1 snake. Proceed on area6b. Kill 2 XL 
Reaverbots and flying creatures. Open the treasure box and get Memento. On 
the next room, destroy winged creatures.  Continue to the next room, fight 
winged winged creatures and its source (better kill the source first). Go 
to area7 and continue to area8. Destroy the boss by using your beacon bomb 
on its nose and when it opens its mouth, fire at it (you should be 
standing on its hands/feet or whatever those are). If you win, you'll
	get Diana's Tear.

 			              ~ ~ ~ ~ ~ ~
				        h.MISSION 5
 				        ~ ~ ~ ~ ~ ~
			             FARM [ACTION]
		   Goal: Steal all livestock from a ranch (Sart Farm).

   Level 1
   Money to Collect: 150000 z

	Go straight and you'll find a pig. Use your beacon bomb. If you like to,
Use beacon bomb on a house there and destroy it. You'll get some cheese,
meat, or even milk. Get another pig. Then, go to the other part of the
ranch. Near the entrance, there is a pig. Beware of the robots landing.
Destroy those and the birdbots will be thrown out of those units. Get
those birdbots for after the mission if you wish, you can those birdbots
for 500 z. Go to the left side and get that rabbit. Destroy the structure
there but don't forget to use your beacon bomb first. Go to the opposite  
and get the other rabbit. Go straight ahead and get the pig on the right 
side. There is still another pig at the last part of the ranch. When 
you've collected all the pigs, there'll be pink robots flying. Kill them 
by firing at them and by using the beacon bomb.

 			              ~ ~ ~ ~ ~ ~
				        i.MISSION 6
 				        ~ ~ ~ ~ ~ ~
				    Containers [Puzzle 2]
     NOTE: I guarantee you that you'll get all green and red containers.

			     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
			       j.STRENGTHEN UP THE GUSTAFF
			     ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

 = = = = =
   NOTES
 = = = = = 
	
  WEAPONS - Weapons you develop will automatically be attached to the Gustaff.
    But if you wish to change it, you can only change it on missions.
    While you are at the meeting room (only after you've chosen a
    mission), choose robot on the menu. The servbot will ask you to choose
    a weapon you like to use by pressing the left and right directional
    buttons.
	    
  ATTACKS - You may wonder that even if your Gustaff is well-prepared, its
    attack is low. To make to attack higher, assign your best Sniper.
    Enemies will instantly be destroyed. If your Sniper is not good, you
    might get killed or have that battle with that enemy for 2-5 minutes.

  ARMOR   - Armor is automatically attached so there's no much problem about it.
	    The only problem is the price while developing it. There's an armor
	    to develop worth 1,000,000 z.

  E.TANKS - E. Tanks are very important because they add more space for your
   	    Gustaff's energy. For short, increase the life. There are 6 E. Tanks
          in all. But there's 7 actually. The last E.Tank is E. Tank P. It is
    free if you give Rusted Tank (To be found at Mission 4) to Servbot
    #30.

= = = = = = = = = = = = = 
 - Develop your Bazooka
= = = = = = = = = = = = =

	To develop your bazooka, be sure that you have pipe. When you are
     at the lab, give the pipe to servbot #31. Then at the menu, choose
     Develop. Develop the Bazooka then it will be automatically attached.

= = = = = = = = = = = = = = =
 - Develop your Gatling Gun
= = = = = = = = = = = = = = =

	To develop your galting gun, be sure that you have pipe. When you
     are at the lab, give the fireworks to servbot #31. Then at the menu, 
     choose Develop. Develop the Gatling Gun then it will be automatically
     attached.

			       	~ ~ ~ ~ ~ ~
				      k.PAYBACKS
				      ~ ~ ~ ~ ~ ~
				      ~ ~ ~ ~ ~ ~
				      l.PLAN 0024
				      ~ ~ ~ ~ ~ ~			


			       ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
			        VII. G A M E   M A P S
			       ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Here are some game maps I tried to place to help you out. But they are not
not in order but there are titles labeling them.

MAP #1 - SCOUTING MAP

	  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  
       |               |               |               |               |
       |      D1       |      C1       |      B1       |      A1       |
       |               |               |               |               |
       |               |               |Shala-kun Ruins|               |
       |               |               |               |               |
       |               |               |               |               |
        - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
       |               |               |               |               |
       |      D2       |      C2       |      B2       |      A2       |
       |               |               |               |               |
       | Nakkai Desert |  Casino Town  |               |   Goldcity    |
       |               |     Nukky     |               |               |
       |               |               |               |               |
        - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
       |               |               |               |               |
       |      D3       |      C3       |      B3       |      A3       |
       |               |               |               |               |
       |    Primiki    |               |               |   Sart Farm   |
       |    Harbor     |               |               |               |
       |               |               |               |               |
        - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
       |               |               |               |               |
       |      D4       |      C4       |      B4       |      A4       |
       |               |               |               |               |
       |               | Teche Harbor  |               |               |
       |               |               |               |               |
       |               |               |               |               |
        - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

MAP #2A - Map In Mission 2 Level 1 Round 1
       
	Legend:
	G - Green [contains beef]
	BR- Brown [empty]
	R - Red [contains crab]
 	B - Blue [empty but heavy]
	E - Elevation
	S - Ship
	SP- Starting Position

                  _ _ _ _ _ _ _ _ _ _ 
                 |   |G4 |BR |   |   |
	           |_ _|_ _|_ _|_ _|_ _|
          	             |   |   |   |	
	    	             |_ _|_ _|_ _|
		             |   |   |   |
          _ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _
         |R  |   |   |B  |G3 |E  |G1 |   |   |   |   |
         |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _
         |   |   |   |E  |   |   |   |       |   |   |   |
         |_ _|_ _|_ _|_ _|   |_ _|_ _|       |_ _|_ _|_ _|
         |   |   |G2 |   |   |   |   |       |   |   |   |
         |_ _|_ _|_ _|_ _|   |_ _|_ _|       |_ _|   |_ _|
		                 |   |   |       |   |   |   | 
        	                 |_ _|_ _|       |_ _|   |_ _|
		                     |   |               |   |
  		                  _ _|_ _|        _ _ _ _|_ _|
		                 |S  |SP |       |   |   |   |
		                 |_ _|_ _|       |_ _|_ _|_ _|
			               |   |
			               |_ _|	
 			               |   |
			               |_ _| 

MAP #2C - Map in Mission 1 Level 1 Round 2
                  _ _ _ _ _ _ _ _ _ _ 
                 |   |   |G  |BR |G  |
	           |_ _|_ _|_ _|_ _|_ _|
          	             |B  |B  |B  |	
	    	             |_ _|_ _|_ _|
		             |G  |   |B  |
          _ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _
         |   |   |   |R  |B  |E  |B  |G  |   |B  |   |
         |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _
         |   |   |   |E  |   |   |   |       |   |   |   |
         |_ _|_ _|_ _|_ _|   |_ _|_ _|       |_ _|_ _|_ _|
         |   |   |   |   |   |   |   |       |   |   |   |
         |_ _|_ _|_ _|_ _|   |_ _|_ _|       |_ _|   |_ _|_ _
		                 |   |G  |       |G  |   |SP |S  |
        	                 |_ _|_ _|       |_ _|   |_ _|_ _|
		                     |   |               |   |
  		                     |_ _|        _ _ _ _|_ _|
		                     |R  |       |   |   |   |
		                     |_ _|       |_ _|_ _|_ _|
			               |   |
			               |_ _|	
 			               |   |
			               |_ _| 

MAP #2B - Map in Mission 1 Level 1 Round 2
                  _ _ _ _ _ _ _ _ _ _ 
                 |   |   |   |   |   |
	           |_ _|_ _|_ _|_ _|_ _|
          	             |   |   |   |	
	    	             |_ _|_ _|_ _|
		             |   |   |   |
          _ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _
         |   |   |   |   |   |E  |B  |G  |   |B  |   |
         |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _
         |   |   |   |E  |   |   |   |       |   |   |   |
         |_ _|_ _|_ _|_ _|   |_ _|_ _|       |_ _|_ _|_ _|
         |   |   |   |   |   |   |   |       |   |   |   |
         |_ _|_ _|_ _|_ _|   |_ _|_ _|       |_ _|   |_ _|_ _
		                 |   |G  |       |G  |   |SP |S  |
        	                 |_ _|_ _|       |_ _|   |_ _|_ _|
		                     |   |               |   |
  		                     |_ _|        _ _ _ _|_ _|
		                     |R  |       |   |   |   |
		                     |_ _|       |_ _|_ _|_ _|
			               |   |
			               |_ _|	
 			               |   |
			               |_ _| 

MAP #2C - Map in Mission 1 Level 1 Round 3
                  _ _ _ _ _ _ _ _ _ _ 
                 |   |   |G  |BR |G  |
	           |_ _|_ _|_ _|_ _|_ _|
          	             |B  |B  |B  |	
	    	             |_ _|_ _|_ _|
		             |G  |   |B  |
          _ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _
         |   |   |   |R  |B  |E  |G  |   |   |   |   |
         |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _
         |   |   |   |E  |   |   |   |       |   |   |   |
         |_ _|_ _|_ _|_ _|   |_ _|_ _|       |_ _|_ _|_ _|
         |   |   |   |   |   |   |   |       |   |   |   |
         |_ _|_ _|_ _|_ _|   |_ _|_ _|       |_ _|   |_ _|
		                 |   |   |       |   |   |   |   
        	                 |_ _|_ _|       |_ _|   |_ _|
		                     |   |               |   |
  		                     |_ _|        _ _ _ _|_ _|
		                     |   |       |   |   |   |
		                  _ _|_ _|       |_ _|_ _|_ _|
			           |S  |SP |
			           |_ _|_ _|	
 			               |   |
			               |_ _|

MAP #2D - Map in Mission 1 Level 2 Round 4
                  _ _ _ _ _ _ _ _ _ _ 
                 |   |   |   |   |   |
	           |_ _|_ _|_ _|_ _|_ _|
          	             |   |   |   |	
	    	             |_ _|_ _|_ _|
		             |   |   |   |
          _ _ _ _ _ _ _ _|_ _|_ _|_ _|_ _ _ _ _ _ _ _
         |   |   |   |   |   |E  |BR1|   |   |   |G1 |
         |_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _|_ _
         |   |   |   |E  |   |   |G2 |       |B1 |B2 |   |
         |_ _|_ _|_ _|_ _|   |_ _|_ _|       |_ _|_ _|_ _|
         |   |   |   |   |   |   |B  |       |   |   |   |
         |_ _|_ _|_ _|_ _|   |_ _|_ _|       |_ _|   |_ _|_ _
		                 |   |G3 |       |   |   |SP |S  |
        	                 |_ _|_ _|       |_ _|   |_ _|_ _|
		                     |BR2|               |   |
  		                     |_ _|        _ _ _ _|_ _|
		                     |   |       |   |   |   |
		                     |_ _|       |_ _|_ _|_ _|
			               |G4 |
			               |_ _|	
 			               |R  |
			               |_ _| 


MAP #3A - Map in Mission 3 Level 1 [Digout]

 *NOTE: All numbers/areas here are just created for you to understand my
        walkthrough. And all place with written small s, it means switch 
        for a trap. And obviously, the trap is just near the switch. And
	  one switch below is not placed. 
 		     
         		     _ _ _	
  		          |     |	             _ _ _
  		          |_   _|             |     |
		            | |_ _ _ _ 	      |_   _|
			      |_ _ _ _  |	        | |	
 			       _ _ _ _| |_ _ _ _ _| |_ _ _ _ _ _ _
			      |  _ _ _   _ _ 9 _ _ _ _ _ _ _ _ _  |
 			      | |     | |   | |		          |s|
  _ _	                  | |_   _| |  _| |		          | |
 |   |_ _     _ _ _     |  s| |_ _| |  _|      _ _ _	    | |_ _ _
 | 3  _  |   | 4_  |    |6|_ _ _ _  | |       |     |     |_ _ _  |	
 |_ _| | |   | | | |    |_ _ _ _  | | |       |_   _|	          | |
    _ _| |_ _| | | |		  | | | |         | |	   _ _ _ _| |_ _ _ _
   |  _ _ _ _ _| | |   	        | | | |         | |	  |		        |
   | |_ _ _      | |_||_ _ _ _ _| | | |_ _ _ _ _| |	  |		        |
   |_ 2 _  |     |_5_  s _   _A_ _| |_ _ 8 _ _ _ _|	  |    s	   s    |
         | |         ||   |B|		    | |             |                 |
    _ _ _| |	       _| |    _ _ _ _| |	        |    s	   s    |	
   |  _ _ _|   	     _|  _|	  |_7_ _ _ _|	        |                 |
  _| |_		    |  _|		         	        |_ _ _ _ _ _ _ _ _|
 |     |		    | |					
 |Start|  		    | |
 |_   _|		    | |
  |_ _|  		    |_|


MAP #3B - Map in Mission 3 Level 2

	NOTE:Those ways with blocking lines are holes that you are to dig.
				          _ _ _ 	          _ _ _
				         |     |	         | 8B  |		      _
				         |_   _|	         |_   _|	      _ _ _| |
	            _           _ _ _| |_ _ _	_ _ _|_|_ _ _   _|       |
            _ _ _|2|_ _ _    |  _ _ _ _ _  |   |  _ _ _ _ _  |_|    _ _ _|	
    _ _    |  _ _ _ _ _  |   | |	     | |   | |  _ _ _  |  _	 |	
  _|   |_ _| |         | |_ _| |  	     | |_ _| |_|     | | | |_  |_ _ _
 |_  1  _ _  |         |3|_ _ 4|	     | |_ _   _      | | |   |_   5	 |
   |_ _|   | |_ _ _ _ _| |   | |	     | |   | | |_ _ _| | |	 |_ _ _|
	     |_ _ _ _ _ _ _|   | |_ _ _ _ _| |   | |_ _ _ _ _| |_ _ _
	   	    _| |_	     |_ _ _ _ _ _ _| _ |_ _ _ _ _ _ _|_ _  |_
	         |     |		     | |	  | |_ _ _ |6|_ _ _    |8A_|
	         |_ _ _|	 	     | |	  |  _ _ _ _ _ _   |		
				           | |      |_|		     | |	
	        _ _ _ _ _     _ _    |9|		_ _ _ _ _ _| |_ _ _ _ _ _ _
	       |	     |   |9B |   |C|  _   _  |  _ _ _ _    _ _ _ _ _ _   |
	       |	     |   |_ _|_ _| |_| | | |_| |	   |  |  _ _ _ _  |  |
	       |	     |_ _|         |_  | |  _  |	   |  | |	    | |  |
	       |	     |9D_|	      _| |_| |_| | |	   |  | |   7   | |  |	
	       |         |   |_ _ _  |    _ _ _  |-|	   |  | |       | |  |
	       |	     |   | |   | |_ _|     |_| |	   |  | |_     _| |  |
	       |_ _ _ _ _|  _|_|   |_ _ _   9   _  |	   |  |_ _|- -|_ _|  |
			       |   |	   |- - -| | |	   |_ _ _ _ _ _ _ _ _|
			       |_ _|	   |     | | |
			        _| |_	   |_ _ _| | |
  			       | 9A  |     	    _| |_
			       |_ _ _|            _|     |_
					            _|  _ _ _  |_
					           |   |     |   |
					           |   |     |   |
					           |_ _|     |_ _|
			
MAP #4 - Map in Mission 4
	
	NOTE: Those lines blocking the way are doors. And this map is quite big.
	      Some parts of this map is a bit abnormal.

					              _ _ _ _ _ _
					             |  8   _ _  |
      _ _ _   _ _ _   _ _ _   _ _ _        |_ _ _|   | |
     |     | |     | |     |_|     |	     	     | |	
     |     | |     | |      |      |        _ _ _ _ _| | 
     |_   _| |_   _| |_   _|-|_ _ _|       |  _7_ _ _ _|
   _ _ |-|_ _ _|-|_ _ _|-|_		       | |  	  _ _   _ _ _   _ _ _ _ _
  |_    _H_ _A_ _L_ _L_ _  |_              |-|_ _ _ _ _|   |_|	 |_|         |
   _| |_		       |_  |_ 	       |_ _   _ _ _     |       |          |   
  |     |   _ _ _   _ _ _  |_  |_              | |     |_ _|-|_ _ _|-|_ _ _   _|
  |     |  |     |_|     |   |_  |	           | |  _ _ _	      _ _ _ _ _|-|_
  |     |  |      |      |	 | |  	     | |_|     |	     |	       |
  |_   _|  |_ _ _|-|_   _|     | |	           |  |  4A  |	     |     6B      |
 _ _|-|_ _ _ _ _    _|-|_	 | |	           | |-|_ _ _|	     |_ _   _ _ _ _|
|	          |  |     |	 | |          _ _| |_   _		  _|-|_ _ _ _
|	          |  | 1A  |    _| |_        |       |_| |_	       |	       |
|	          |  |     |   | 1B  |       |   4    _    |_ _ _	 |    6A     |
|_ _ _ _ _ _   _|  |_   _|   |_   _|       |_ _    | |    _    |   |	       |
   _ _ _   _|-|_     |-|	 | |             |_ _| |  _| |_  |   |_ _ _ _ _ _|
  |     |_|     |    | |_ _ _ _| |_ _ _         _ _  | |_   _| |          _| |_
  |      |   2  |    |1 _ _ _ _ _ _ _  |_ _ _ _|   | |   |_|   |_ _ _ _ _|     |
  |_   _|-|_ _ _|    | |	       |             | |_ _ _     _ _ _ _ _      |
   _|-|_   _ _ _     | |	       |       3     |       |4B_|	       |_   _|
  |     | |     |   _| |_	       |_ _ _ _ _ _ _|       | |  _ _ _ _ _  | |
  |	  | |     |  |     |       _ _ _   _ _ _		     | | |         | | |
  |_ _ _| |     |  |_   _|      |     |_|     | _ _ _ _    | | |         | | |
	    |_ _ _|   _|-|_       |      |      ||       |_ _| | |         | | |
	             |     |      |_ _ _|-|_   _||        _ _  | |         | |5|
	             |     |     _ _        |-|  |_   _ _|   | | |         | |E|
	             |_   _|    |   |_   _ _| |_   | |_      | | |_ _ _ _ _| | |               
		         |-|      |     |_|       |_|     |    | |_     _     _| |
		         |_|      | 5D   _ 	     |      |    |   |_ _| |_ _|   |
 			            |    _| |_ _ _ _|-|_ _ _|    |_ _ _ 5F_ _      |
					|   |						     |_   _|
			       _ _  |   |    _ _ _ _ _     _ _ _  _      _ _ _ | |_
                        |   |_|   |_ _|         |_ _|         |_ _|          |
			      |5C  |     _|_           _|_    5B     _|_	5    |
			      |_ _|-|_ _|   |_ _ _ _ _|   |_ _ _ _ _|   |_ _ _ _ _ |  

			      ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
			       VIII. GAME TIPS AND NOTES
			      ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

			      ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 
			       X. ENDING CREADITS AND CAST
			      ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

You may wonder what this section contains. It contains the people who dubbed the 
voices
of our characters and the creators of the game too. They should also be known 
because
they created the game. So, here it is...but only few (the credits is so fast. 
Cannot
write them all).

  - DUBBERS AND VOICES
	
	Tron Bonne    	- Caroly Larson
	Teisel Bonne	- Rob Smith
	Servbot #1		- Liz Hanna
	Servbot #2		- Oly Taketa
	Lex Loath		- Jim Morris
	Birdbots		- Eddie Glenn

  X. COPYRIGHTS, OTHER THINGS AND WALKTHROUGHS

				   CREDITS

	- Credits to Al Amaloo for having interested in my walkthrough and asking
	  my permission.

				   MESSAGES
	
	- I've finished the game. The only problem is I lack time to type all 
	  the other contents to be placed here because there are so many things
	  to be done in school. The servbot skills too. Christmas vacation is
	  near anyway. If anyone can help, I'll really appreciate.
	- I'm going to create a walkthrough of Megaman Legends 2 as soon as I
	  finish this walkthrough.
	- I'm also going to create a walkthrough of Breath of Fire 4 as soon as
	  I'm through with Megaman Legends 2 and Tron Bonne.
	- Join the Capcom mailing list. Go to "http://www.capcom.com".
	- Buy the Megaman Legends Two CD for playstation from Capcom and get
	  1 Servbot Toy free.
 	- Happy Birthday to Goro Inagaki of SMAP (December 8).
	- Advanced Merry Christmas!!!

				   COPYRIGHTS
             
	     The misadventures of Tron Bonne is a trademark of Capcom.
Visit their official website: "http://www.capcom.com/"

        This walkthrough is created by "Goroshi Okada" on December 4, 2000.
	
	Please visit my website: "http://members.xoom.com/hiroshi_n/"
	NOTE:Actually, my site has no connections on my walkthrough. It 
	     contains Japanese stuff such as Ultraman, JPOP, and anime.
	     I used my real name in my website.


