Sybillium presents a FAQ/Walkthrough for:

LLLLLL     UUUUU    UUUUUNNNNNN     NNN    AAAAAAAAAA      RRRRRRRRR
 LLL        UUU      UUU  NNNNNN    NNN     AAAAAAAA        RRRRRRRRR
 LLL        UUU      UUU  NNNNNNN   NNN      AAA AAA        RRR    RRR
 LLL        UUU      UUU  NNN NNNN  NNN     AAA   AAA       RRR    RRR
 LLL        UUU      UUU  NNN  NNNN NNN    AAA     AAA      RRRRRRRR
 LLL       L UUU     UUU  NNN   NNNNNNN   AAAAAAAAAAAAA     RRRRRR
 LLL     LLL  UUU   UUU   NNN    NNNNNN  AAAAAAAAAAAAAAA    RRR RRR
LLLLLLLLLLLL   UUUUUUU    NNNN     NNNNN AAA           AAA  RRR  RRR
LLLLLLLLLLL     UUUUU    NNNNN      NNNNAAAAA          AAAAARRR   RRRRR

                                22222222
                              22222222222
                             222    222222
                            222     222222
                             222   22222
                                  22222
                                222222  2
                              222222   22
                            2222222222222
                          222222222222222

                 - E  T  E  R  N  A  L    B  L  U  E -

NAME: Sybillium
DATE: January 1, 2001
E-Mail: sybillium2@hotmail.com
ICQ: 59862917
AIM: helmacron4
Residence: Palm City, FL, USA
FAQ/VERSION: LUNAR 2 Eternal Blue FAQ/Walkthrough Version 1.1


=====================
COPYRIGHT INFORMATION
=====================
This ENTIRE FAQ is copyright protected. 2000. What does this mean? For 
one, this means that the FAQ cannot be edited in any way or altered from 
its original state. This also means that you cannot use the FAQ for 
profitable purposes. That includes selling it for money, trading it for 
something else, or giving away as an incentive to attract buyers.

So what can you do with this FAQ?
-You can read it and use it to help you through the game.
-You can print a copy for your own personal use.
-You can print out several copies and freely distribute them. FREELY!

But you can not...
-As I said, use it for any profit.
-Edit it in any way.
-Include it in any printed work. This includes compilation CDs!

You can do the following things by asking my permission first.
-Link to it from your own website.

 ______________________________________________________________________
|                                                                      |
|                       I M P O R T A N T !!!!                         |
|______________________________________________________________________|
I DO NOT ALLOW ANY OTHER WEBMASTERS TO POST MY FAQ ON THEIR WEBSITE. 
This FAQ was written for www.gamefaqs.com and ONLY this website. Please 
do not ask me for permission to post my FAQ on your website. I will not 
entertain it. In the same way, if you find my FAQ on another website, 
please inform me immediately so I can do something about it! THANK YOU!


VERSION HISTORY

Version 1.0 - December 29, 2000
-Original release.
-Introduction finished.
-The Box/Goodies section finished.
-All other sections begun.

Version 1.1 - January 1, 2001
-Walkthrough completed up through Meribia Sewers.
-Weapons/Armor section overhauled.
-All other sections added to.
-Took lines away in Bromide section.
-Switched some things in the Characters/Magic section.

Version 1.15 - January 2, 2001
-Added "Figuring Damage" section.
-Bestiary Overhauled.
-Fixed various errors.
-Walkthrough completed up through Vane.


>>>From the instruction book...

     Welcome back to the magical world of LUNAR! Over a thousand years 
have passed since Dragonmaster Alex and his companions crushed the evil 
ambitions of Ghaleon and rescued Luna. From that time forward, LUNAR was 
at peace.
      With the passing of time, however, the details of that epic 
conflict were lost. But, ancient writings scattered in the ruins around 
LUNAR bear silent witness to LUNAR's mysterious past. A boy named, oddly 
enough, Hiro is fascinated by these stories.  He lives with his 
grandfather Gwyn, an arcaheologist who has shown him the wonder of 
history. now, Hiro and his longtime friend Ruby often steal away to 
explore the ruins nearby -- even though Gwyn has told them not to go 
without him.
     The story that fascinates Hiro most is the one that tells of the 
time when Althena lived in human form, a Dragonmaster named Alex 
controlled the four Dragons, and a magic city flew in the sky.  To most, 
these stories seem like fairy tales, but to Hiro they seem just as real 
as the smell of Grandpa Gwyn's liniments in the morning.
     Many believe that the inhabitants of LUNAR lived on the Blue Star 
before the Goddess brought them to this world.  Hiro hopes to find a 
link between his world and the Blue Star by exploring the ancient ruins 
near his Grandpa's home. There are so many questions to be answered, and 
unfortunately for all, the answers are coming...


-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                               INTRODUCTION
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

LUNAR 2: ETERNAL BLUE
Platform: Playstation
US Producer: Working Designs (www.workingdesigns.com)
MSRP: $59.99
Game CDs: 3
Also included: 1 "Making of Lunar 2" video CD
               1 LUNAR 2 Soundtrack CD (running time: 73:31)
               1 Hardcover Eternal Blue instruction book
               Omake Box with:
                  -Full-size, wearable Lucia's Pendant
                  -Two-sided game map
                  -17 cardboard mini character standees


Thank you for choosing this LUNAR guide for all your LUNAR needs. In 
designing this guide, I have tried to make it so that readers can easily 
find what they're looking for, follow directions easily, but not have to 
take their eyes off the TV screen every three seconds to stare at the 
guide. Some players want to be able to collect all the items and make 
sure they have everything but they want to do it on their own with only 
a little bit of help. Others, however, wanrand it of what it in to be 
guided through the world of LUNAR step-by-step.  With this in mind I 
have designed this walkthrough for LUNAR: Eternal Blue.

For each and every area of the game, there are two sections in this 
guide.  The first section is simply a list of things you should do in 
this area before going on to another area.  For instance, I will list 
all of the items to be obtained in an area. I will list any enemies to 
be found, along with important things you should do such as flip a 
switch or read a sign.

In the second section, I will provide a detailed walkthrough of the 
directions you should travel, the enemies you'll meet, information about 
characters you see, and, of course, a touch of my own dry humor.

At the end of each major area you will see a checkpoint box. In this box 
is listed the ideal level, equipment, money, and items, you should 
possess at this point. If you don't have them, is recommended that you 
turn around and do whatever is necessary to achieve these checkpoint 
stats.

However, I will write the walkthrough for towns a bit differently. I 
will simply list key people you should talk to, key things you should 
witness, and, in general, things you should do while in town. At the end 
of each town section, you'll find a list of weapons and armor.  In this 
list, I will recommend the weapons and armor that you should buy for 
your characters, along with what you should sell.

About MUSICCHECKs: For this FAQ, I decided it would be kind of neat to 
include little side notes about the music heard in LUNAR 2. As you read 
through my FAQ, you'll see little boxes called Musicchecks. You'll 
understand what I mean when you read one. :)

With all that said, I now present to you a FAQ/Walkthrough for LUNAR: 
Eternal Blue.
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
T A B L E  O F  C O N T E N T S
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I.    The Box/Goodies + Controls
II.   Characters/Magic
      a) Hiro
      b) Ronfar
      c) Jean
      d) Lemina
      e) Leo
      f) Gwyn
      g) Others
      h) Magic Morphing
III.  Weapons/Armor
IV.   Items
V.    Battle System
      a) Battling
      b) Crests / Battle Symbols
VI.   Walkthrough
       DISC ONE
       a) Salyan Desert
         A. Pre-Blue Spire
            1. East Desert Pass
            2. Gwyn's Place
         B. Blue Spire
            1. Blue Spire Entrance
            2. Blue Labyrinth
            3. Blue Spire
            4. Transmission Room
         C. Post-Blue Spire
            1. Larpa
               - Larpa Pass
            2. West Desert Pass
            3. Dalton Town
               - Dragonship Destiny
                 *Basement Floors
                 *Brig
            4. Starlight Forest
            5. Illusion Woods
               - Caravan
            6. Takkar
               -Takkar Mt. Pass
               -Haunted Manor
            7. Bandit Butte
               -West
               -East
            8. East Nota
            9. North Carnival
            10.West Nota
        b)E Katarina Zone
            A. Zulan
               1. Blizzard
               2. Mountain Pass
            B. Meribia
               1. Taben's Peak
               2. Meribian Sewers
               3. Taben's Peak, revisited
            C. Vane
               1. Cave of Trial
               2. City 
VII.  Bromides
VIII. Special Items
IX.   Bestiary
X.    Tips and Tidbits
XI.   FAQs
XII.  Conclusion/Contact

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
I. THE BOX/GOODIES + CONTROLS
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
_______________

THE BOX/GOODIES
_______________

     Working Designs, the company that created LUNAR, states that "no US 
console RPG has ever had the kind of packaging and presentation present 
with LUNAR 2." And this is probably true -- just look at the box!  
Inside this box, there is another whole box full of LUNAR 2 goodies. 
These include mini-character standees, the game map, and an awesome 
full-size Lucia pendant. Working Designs spent a lot of time on the 
instruction book as one can see.  It's gorgeous, with its hardcover and 
blue shiny page sides and red ribbons. Inside the instruction book, 
there are cool interviews with some of the game's key creators and lots 
and lots of game art. Only one complaint: what happened to Noriyuke 
Iwadare, the composer of all the music from LUNAR 1?
     Speaking of music, also included with LUNAR to complete is a CD 
soundtrack of the songs from the game.  Not all songs are included, but 
the ones that are have been replayed on better synthesizers and enhanced 
and added to.
     Also included in the box with the game CDs is a "Making of LUNAR 2" 
video CD.  Simply pop this into your Playstation, grab some popcorn, and 
enjoy!
     Well, that's about it...  Now on to bigger and better things!

________

CONTROLS
________

OK, so you've lost the instruction book. Or maybe you've rented the game 
and some lowlife before you took it. Whatever the reason, it may be 
helpful for you to review the controls for LUNAR 2: Eternal Blue.

Basically, there are three types of scenarios in LUNAR: Menus, Battles, 
and Field. The purposes of each button in each of these are outlined 
here.


MENU

SQUARE - Access the menu
          
         THEN...

SQUARE - Leave menu or cancel previous selection
X - Select
D-pad - Move cursor


BATTLE

SQUARE - Leave menu or cancel previous selection/character
X - Select
D-pad - Navigate through menus/enemies


FIELD

X - Talk/Examine/Proceed through text
D-pad/Analog Control - Move around


-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
II. CHARACTERS/MAGIC
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

RANGE KEY
1 - One
2 - All
3 - Zone
4 - Straight Line

 ______________________________________________________________________
|                                                                      |
|                                H I R O                               |
|______________________________________________________________________|
\                                                                      /
/Hiro is an adventurous youth who was greatly influenced by his        \ 
\grandfather's love of arcaheology. Legends of the Four Dragons,       / 
/Dragonmasters, ancient battles, and the Goddess Althena fascinate him.\ 
\He hopes that by unlocking the secrets of the past, he will be able to/ 
 /understand the future. Although he's not supposed to explore the      
\  \ancient ruins near his home without his grandfather Gwyn, Hiro and  
  /
/Ruby frequently break this rule.  Fortunately, he's pretty handy with \ 
\a boomerang.                                                          /
/                         _____________________________________________\
\                        /
/   MAGIC ATTACKS        \
\     FOR HIRO           /_____________________________________________
/                                                                      /
/                                                                      \
\ NAME     |DESCRIPTION                            |MP/RANGE|Lv LEARNED/
/Boomerang |Delivers a whack and then comes back.  |3/1     |NA        \
\Poe Sword |Hiro hops high and hits hard.          |6/1     |7         /
/Squall    |Create a windy diversion               |7/3     |9         \
\Sybillium |                                       |        |          /
/   Sword  |Hiro lets it rip with a wind bomb      |10/3    |16        \
\Vortex    |Death-dealing wind attack              |10/2    |20        /
/Cross-    |A double-dose of flying wood           |        |          \
\Boomerang |     Morphs from Boomerang             |6/1     |24        /
/Tempest   |Ain't no calm before THIS storm        |        |          \
\          |     Morphs from Squall                |14/3    |27        /
\__________|_______________________________________|________|__________/


 ______________________________________________________________________
|                                                                      |
|                           R O N F A R                                | 
            
|______________________________________________________________________|
\                                                                      /
/Ronfar is rumored to have been a priest for the Goddess Althena.  He  \ 
 \possesses impressive healing powers.  When he was unable to save his  
/ /true love from an evil spell, he swore he would never accused magic  
 \ \again.  He now spends most of his time in bars winning people's 
money./   /He also tends to make decisions on the throw of the dice.  
His dice,  \ \like his charm, seem to be magic, because they never let 
him down.    /  /He's a womanizer who's always concerned about the 
fairer sex, and     \ \they're usually all too happy to return his 
affections!               /
/                                                                      \
/                         _____________________________________________/
\                        /
/   MAGIC ATTACKS        \
\    FOR RONFAR          /_____________________________________________
/                                                                      /
/                                                                      \
\ NAME     |DESCRIPTION                            |MP/RANGE|Lv LEARNED/
\Heal Lit. |Restores some HP to one ally           |4/1     |NA        /
/Calm Lit. |Restores some HP to all allies         |12/2    |NA        \
\Anger Dice|Higher rolls equal more damage         |2/1     |NA        /
/Destiny   |                                       |        |          \
\  Dice    |A big-damage crapshoot                 |5/2     |12        / 
 /Saint Lit.|One ally regains HP after each turn    |5/1     |15        
\
\Esacpe L. |Teleport to the dungeon entrance       |2/NA    |16        /
/Clean Lit.|One ally is cured of all conditions    |3/1     |17        \
\Purity L. |Recovers all HP of one ally            |12/1    |18        /
/Revive L. |Awakens one fainted ally               |12/1    |21        \
\Light Lit.|Steals HP from enemies                 |8/1     |26        /
/__________|_______________________________________|________|__________\



 ______________________________________________________________________
|                                                                      |
|                             J E A N                                  | 
            
|______________________________________________________________________|
\                                                                      /
/Jean is a dancer in the Carnival and is highly valued for her talents.\ 
 \She's a tomboy with a big-sister complex, who can be a bit 
overbearing/ /at times.  She tends not to develop strong relationships 
with people. \   \However, Jean is an extremely talented fighter. Those 
in the Carnival / /say she was trained to fight as a child.  
Unfortunately, her past is  \ \going to catch up with her, and it may 
not be a pretty sight!         /
/                                                                      \
\                                                                      /
/                         _____________________________________________\
\                        /
/   MAGIC ATTACKS        \
\     FOR JEAN           /_____________________________________________
/
\ NAME     |DESCRIPTION                            |MP/RANGE  |Lv LEARN/
/          |                                       |          |        \ 
\Moth Dance|Potent poison attack                   |6/1       |NA      /
/Sleep Step|Sends the target to dreamland          |5/1       |NA      \
\Bee Dance |A paralyzing super-sting               |7/1       |NA      /
/Enchanted |                                       |          |        \
\    Kiss  |May cause confusion                    |          |17      /
/Butterfly |Poisonous Group Attack                 |          |        \
\   Dance  |      Morphs from Moth Dance           |9/3       |20      /
/Dream Dnc.|Causes enemies to take power naps      |          |        \
\          |      Morphs from Sleep Step           |9/3       |23      /
/Swarm Dnc.|Paralyzes a group of enemies           |          |        \
\          |      Morphs from Bee Dance            |12/3      |26      /
/__________|_______________________________________|__________|________\
 
 



 ______________________________________________________________________
|                                                                      |
|                            L E M I N A                               | 
            
|______________________________________________________________________|
\                                                                      /
/Lemina is the Junior Premiere of the Magic Guild of Vane. Unlike her  \ 
\mother, Miria, she doesn't seem to understand the legacy of the great / 
/magicians that inhabited this ancient city, and doesn't seem to possess 
\any of their noble qualities.  Instead, she seems to be a very selfish/ 
/and arrogant girl who's only concerned with money. Yet, at times, she \ 
\does let people see a softer side.  Despite her greedy demeanor, her  / 
/magic skills are extremely powerful.  Can Hiro afford to have her in  \ 
\his party?                                                            /
/                                                                      \
/                                                                      /
\                                                                      \
/                         _____________________________________________/
\                        /
/   MAGIC ATTACKS        \
\    FOR LEMINA          /_____________________________________________
/                                                                      /
\NAME          |DESCRIPTION                        |MP/RANGE|Lv Learned\
/Flame         |Hot flaming death                  |4/1     |NA        /
\Flame Bomb    |Explosive Fiery Attack             |7/3     |NA        \
/Burning Rain  |Multi part flaming destruction     |10/2    |NA        /
\Power Flame   |A toasty increase of Attack power  |9/1     |NA        \
/Magic Seal    |Prevents an enemy from using magic |3/1     |NA        /
\Ice Pick      |An arrow of frozen water           |4/1     |NA        \
/Ice Lance     |Frigid projectiles cause heavy dmg |7/3     |NA        /
\Freeze Claw   |Searing icy claw attack            |10/2    |NA        \
/Ice Shell     |A frozen barrier of protection     |8/1     |21        /
\Flame Shot    |Spontaneous enemy combustion       |        |          \ 
 
/              |    Morphs from Flame              |8/1     |22        /
\Dispel Magic  |Cancels out stat-altering spells   |3/1     |24        \
/Ice Arrows    |Three piercing projectlies         |16/1    |27        /
\                   Morphs from Ice Pick           |        |          \

/______________________________________________________________________/



 ______________________________________________________________________
|                                                                      |
|                              L E O                                   | 
            
|______________________________________________________________________|
\                                                                      /
/This part-human, part-beast is a staunch supporter of the Goddess     \ 
\Althena. In fact, White Night Leo is the leader of Althena's Guard, a / 
/group of elite soldiers sworn to protect and uphold the orders of the \ 
\Goddess. Althena has granted Lord Leo with the use of the Dragonship  / 
/Destiny. Destiny allows him to roam freely around the world of LUNAR to 
\keep its inhabitants safe. His skill as a swordsman is unmatched by any 
/human.  He is searching for a Destroyer that has come to LUNAR.  Can  \ 
\Hiro help him find it?                                                /
/                                                                      \
\                                                                      /
/                                                                      \
\                                                                      /
/                         _____________________________________________\
\                        /
/   MAGIC ATTACKS        \
\     FOR LEO            /_____________________________________________
/     none yet                                                        /
\_____________________________________________________________________\



 ______________________________________________________________________
|                                                                      |
|                             G W Y N                                  | 
            
|______________________________________________________________________|
\                                                                      /
/Gwyn is an aging scholar who dreams about making his mark in the world\ 
\of archaeology before he dies. He's devoted his entire life to the    / 
/study of the Blue Tower and similar ruins, and has become a notable   \ 
\expert.  He's taught Hiro and Ruby how to explore the ancient ruins   / 
/near his home, though he's warned them never to go there without him. \ 
\But, will Gwyn's quest for fun and adventure turn out to be his last? /
/                                                                      \
\                                                                      /
/                                                                      \
\                                                                      /
/                         _____________________________________________\
\                        /
/   MAGIC ATTACKS        \
\     FOR GWYN           /_____________________________________________
/                                                                      /
/                                                                      \
\ NAME     |DESCRIPTION                            |MP/RANGE|Lv LEARNED/
\Heal Lit. |Restores some HP to one ally           |4/1     |NA        /
/Calm Lit. |Restores some HP to all allies         |12/2    |NA        \
\Fractured |Redues the target's defense rating     |6/1     |10        /
/  Armor   |                                       |        |          \
\Shattered |Reduces the target's attack rating     |6/1     |12        / 
 
/  Sword   |                                       |        |          \
\__________|_______________________________________|________|__________/


O T H E R S


>>>RUBY

Ruby has been Hiro's constant companion for as long as anyone can 
remember. She claims to be the offspring of a dragon, but Hiro doesn't 
quite believe her. Like another little dragon, she has a bad habit of 
speaking her mind at the wrong time.  Sooner or later, this little 
wisecracker's bound to get Hiro into a lot of trouble.


>>>LUNN

Blue Master Lunn is the current governor of Meribia.  He looks after 
many of the towns in the area, keeping them out of harm's way.  He has 
also established the town of Horam to further instruct people in the 
martial arts.  The people that know Lunn think he is the greatest of the 
Four Heroes, but he views himself as a humble servant to the Goddess, at 
least in public. Some have come to question Lumn's true motives.  If 
only they knew his secret...


>>>BORGAN

Despite his rather ghastly appearance, Black Wizard Borgan claims to 
have a heart of gold.  His magic is without equal among any person in 
the known world.  Since he draws upon the power of the Black Dragon for 
his strength and magical abilities, he has an endless supply of power.  
His primary goal is to bring the Magical Guild of Vane back to its 
original glory, but in a glorious all-new city he has designed.  He 
spends most of his time in service to the Goddess Althena, but he still 
finds time to help people develop their magic skills.  Will Borgan have 
a task for Hiro at the Guild?

-MAGIC MORPHING-

From time to time, a character will lose an old magic ability and get a 
new, better one in its place. Magic Morphing has nothing to do with how 
often you use that magic attack; it only depends on the character's 
level. See the charts for each character for the details of this magic.

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
III. WEAPONS/ARMOR/ACCESORIES
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
_______

WEAPONS
_______

Daggers - equip on all, attacks +1
DAGGER - Attack +2, Attacks +1
ANCIENT DAGGER - Attack +6, Attacks +1

Swords - for Hiro
SHORT SWORD - Attack +22
LONG SWORD - Attack +23
BROADSWORD - Attack +31
SILVER SWORD - Attack +40, Magic Defense +5
BASTARD SWORD - Attack +49
SMASH SABER - Attack +70, Agility -5, Speed -5
RUNE SWORD - Attack +67, Wisdom +2, Magic Defense +2

Maces - used by Ronfar
HELP! I discarded Ronfar's first weapon and sold his mace! Can anyone 
email me and tell me the stats for these?
FLAIL - Attack +19,
SILVER MACE - Attack +31
GOLDEN MACE - Attack +42
SPIRIT MACE - Attack +50
RITUAL MACE - Attack +63

Fans - utilized by Jean
IRON FAN - Attack +29
RAZOR FAN - Attack +36
PLATINUM FAN - Attack +43

MAGIC STAFF - No atrtibute change
WIND STAFF - No attribute change - Wind elemental
FIRE STAFF - No attribute change - Fire elemental
QUAKE STAFF - No attribute change - Earth elemental
THUNDER STAFF - No attribute change - Thunder elemental

_________________

SHIELDS/BRACELETS
_________________

Lids - for all
SAUCEPAN LID - Defense +2
LEGENDARY LID - Attack +2, Defense +20, Agility +2, Speed +2, Wisdom +2, 
Magic Defense +2, Range +2, Luck +2

Shields - protect Hiro
WOOD SHIELD - Defense +5
IRON SHIELD - Defense +10
SILVER SHIELD - Defense +15
STEEL SHIELD - Defense +20

Bracelets - for Ronfar
BRACELET - Defense +4
IRON BRACELET - Defense +8
SILVER BRACELET - Defense +12
STEEL BRACELET - Defense +17

Gauntlets - for the women
IRON GAUNTLET - Defense +3
SILVER GAUNTLET - Defense +8
PLATINUM GAUNTLET - Defense +13
MAGIC GAUNTLET - Defense +18
 
________

HEADGEAR
________

Ronfar's headgear
BANDANNA - Defense +2
COLORFUL BANDANNA - Defense +3
SILVER BANDANNA - Defense +6
SOUL BANDANNA - Defense +12, Wisdom +2

Headgear for Hiro
LEATHER CAP - Defense +2
IRON HELM - Defense +5
SILVER HELMET - Defense +9
STEEL HELM - Defense +13

Hair stuff for the women
HAIRBAND - Defense +3
SILVER HAIRPIN - Defense +6
PLATINUM HAIRPIN - Defense +9
CUTE RIBBON - Defense +8, Magic Defense +8
BEJEWELED HAIRPIN - Defense +12

_____

ARMOR
_____

For all
PEASANT CLOTHES - Defense +3
ADVENTURERS CLOTHES - Defense +6
PLATE ARMOR - Defense +30

Armor/Mail - for the men, mostly Hiro
LEATHER ARMOR - Defense +12
CHAIN MAIL - Defense +18
IRON ARMOR - Defense +26
SILVER ARMOR - Defense +32
PLATINUM ARMOR - Defense +40

Clothes for Ronfar only!
PRIEST CLOTHES - Defesne +23, Magic Defense +1
PURITY CLOTHES - Defense +7, Magic Defense +1

Dresses - on Jean
FUR DRESS - Defense +26
FLARED DRESS - Defense +18
SILK DRESS - Defense +34

Robes - for Lemina
FUR ROBE - Defense +21, Wisdom +3, Magic Defense +3
SILVER ROBE - Defense +17, Wisdom +2, Magic Defense +2

___________

ACCESSORIES
___________

TIP! Keep all accessories throughout the game.

IRON CLOGS - Weight training for karate students - Defense +10, Range -3
PURITY RING - Wearer immune to poison
WIND RING - Decreases Fire and Earth Damage
GAUSS'S NECKLACE - Recovers 7HP per turn when worn
BARRIER RING - Increases both types of Defense - Defense +15, Magic 
Defense +15
PHOENIX RING - Decreases Water and Wind damage
LUCK RING - Luck +10
DEW RING - Wearer immune to sleep spells
ANGEL RING - Revives wearer from a faint
GORGON DOLL - Wisdom +5, Magic Defense +5, Luck -1
LEMINA'S PURSE - for use by Lemina only
VIGOR RING - Wearer cannot be paralyzed.

______

CRESTS
______

See the section for crests under "battle system".

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
IV. ITEMS
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

I have included this section so you know what each of the items are for.

ITEMS

Herb -- Restores 40 HP to one character.
Star Light -- Resores a bit of MP (about 33)to one character.
Angel's Tear -- Revives fainted party members and brings their HP up to 
about half.
Healing Nut -- Restores 200 HP to one character. 
Purity Herb -- Cures Poisoning to one character.
Vitality Vial -- Dispels all disabilities.
Dragonfly Wing -- Escape from dungeons.
Silver Light -- Restores a LOT of MP to one character.
Life Jewel -- Restores plenty of HP to all characters.
Passion Fruit -- Recovers all HP for one character.
Holy Water -- Cures all conditions for one character.
Cleansing Water -- Cures paralysis for one character.

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
V. BATTLE SYSTEM
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

_____________

-B A T T L E-
_____________

The LUNAR battle system is like more old-school RPG games and not like 
the newer Final Fantasy - style games. What do I mean? In LUNAR, you 
have as much time as you want to strategize and select battle commands. 
This is so you can think about the enemies that will attack before you, 
and set up commands that will make you victorious as fast as possible.

When you enter a battle, you will see a four-square menu:

 _____________ _____________
|             |             |
|             |             |    1 = Command
|     1       |      2      |    2 = AI
|             |             |    3 = Tactics
|             |             |    4 = Run
|_____________|_____________|
|             |             |
|             |             |
|      3      |      4      |
|             |             |
|             |             |
|_____________|_____________|
_____________
If you select "Command", the menu becomes:

1 = Attack
2 = Magic
3 = Items
4 = Defend

If you choose "attack", you will be prompted to select an enemy. That 
character will attack that enemy with the equipped weapon up to four 
times, depending on your current status. If you kill that enemy before 
you have used up all your attacks, that character will move on to the 
next-closest enemy.

If you choose "magic", a window will come up with the magic attacks you 
can use. Basically, magic falls into two categories: offensive and 
defensive. Magic like "Poe Sword" that cuases you enemy HP damage or 
magic like "Fractured Armor" that causes a lowering of enemy stats are 
good examples of offensive magic. Healing spells like "Calm Litany" are 
defensive magic.

If you choose "items", a screen will come up with your current items. 
You can only use one item per character per turn. See the "items" 
section for information about items' purposes.

If you choose "defend", THAT CHARACTER will defend for one turn.
__________
If, on the first menu, you had selected AI, the computer will choose 
attacks and fight for you for all turns until you cancel it. At first 
this may seen great, but you must remember, the computer choosing your 
attacks is the same computer that chooses the enemies attacks. In other 
words, not too bright. The AI has a tendency to think only at the 
present moment, and not later on. It doesn't conserve MP or items. Don't 
use it.

___________
Now, if you had selected "Tactics", a menu will come up that shows four 
pre-programmed battle tactics. Basically, battle tactics are set 
commands of what characters can do on a turn. For instance, one battle 
tactic can tell Hiro to attack with Poe Sword, Ronfar to heal with Calm 
Litany, and Jean to attack with her weapon.

You can program tactics from the field menu by choosing "system" then 
"tactics". You choose tactics just like a battle screen menu.

If, in a battle, a character cannot perform a tactic for some reason, it 
will default to "attack".

So why in the heck would tactics be useful, anyway? They choose the 
closest enemy to attack, and you can't choose zones. Well, I've found 
that the best time to use a tactic is when all the enemies on the field 
are the same. This happens about once every four battles. I set up 
characters to attack or use magic that affects all enemies. Remember, a 
tactic only lasts for one round.

____________
Selecting "RUN" on the FIRST menu will cause ALL characters to try to 
run away. I don't recommend this at all, because the probability of this 
working grows smaller and smaller over time. Instead, have each 
individual character run.

____________
Oh yeah, a few more things. When you meet new enemies, take the time to 
go through your attacks and place the cursor on them. If the cursor 
turns GREEN, it means the attack is highly effective and you should use 
it often. If the cursor goes RED, stay clear.

____________
I'm not done yet. Take the time to learn the statuses like poison and 
sleep, their effects and their cures. And, in boss battles, magic that 
increases your stats and decreases theirs is really good. Just make sure 
you don't waste too many turns changing stats.

_____

STATS
_____

Attack, Defense - See below.
Wisdon, MgcDef - See below.
Attacks - Number of times a character can swing a sword, throw a fan, or 
         whatever in battle
Agility - The higher the agility, the sooner a character will attack in 
battle. However, if other enemies have higher agility, they will attack 
first.
Speed - The frequency a character will attack.
Range - Represents distance a character can move in combat.
Luck - The higher the number, the more likely the character will do a 
critical hit on the enemy, and the less likely an enemy is to do on the 
character.

_______________

FIGURING DAMAGE
_______________

I took the following data and came up with some conclusions.
 ____________________________________________________
|ATTACKER'S ATTACK     |DEFENDER'S DEFENSE   |DAMAGE |
|24                    |20                   |7      |
|17                    |27                   |5      |
|21                    |27                   |11     |
|17                    |27                   |7      |
|24                    |30                   |8      |
|______________________|_____________________|_______|
, so there seems to be no apparent pattern. Hmm...I'm thinking that the 
rules are different if the attacker's attack is lower than the 
defender's defense.

I can't think of anything that makes any sense. Of course, there is some 
randomness involved, because you can attack a Dung Beetle 15 times and 
all the damage will not be exactly the same.

Observations:
1) Look, the difference between attack and defense on 1 and 3 are the 
same, but the damage is different. I'm pretty sure that means that if 
both the numbers are higher in general, the attack will be higher. Of 
course! If, at the end of the game, the attack vs defense is, say, 200 
to 201, the damage will not be one!
2) I'm basically stabbing in the dark here. If anyone has any ideas, 
please email me with them.

_______________________ 

CRESTS / BATTLE SYMBOLS
_______________________

Crests are a bit confusing to the newcomer. They did not appear in LUNAR 
1, and they are a new feature of LUNAR 2. The first two crests you find 
in the game are the SHIRO Crest and the SNAKE Crest. Now, if you equip 
the SNAKE crest, your attack power goes down by 5, but you gain the 
ability to cast Poison magic. This is really not worth it until you 
equip SHIRO, which _cancels out_ the decrease in attack power and adds 
range. HOWEVER, when you equip SHIRO alone, it decreases your Wisdom but 
does not do anything to your attack power.

SO...

-Snake alone decreases attack. (BAD)
-Snake alone adds Poison magic. (GOOD)
-Shiro alone decreases wisdom. (BAD)
-Shiro alone adds range. (GOOD)

-COMBINED, Shiro and Snake WILL NOT decrease attack or wisdom, but your 
character still retains poison ability and enhanced range.

Oh yeah, and sometimes, when you equip a single crest, it may have a 
description such as "Attack is greatly increased" but does not actually 
increase your attack. Here, you must find another crest that, when 
equipped with the first one, DOES increase your Attack power. (When the 
description actually DOES apply, it will be in yellow.)

Get the idea? Sometimes, you must experiment around. Here, I have listed 
all the crests to be found, and then effects of equipping each.

SNAKE - Enables poison magic
SHIRO - Increases the user's Range
DREAM - Enables sleep magic
POWER - Powers up other crests worn
EARTH - Enables enhanced Earth magic. Three awesome Earth magics lie in 
         this crest.
WARRIOR - Increases the user's attack
THUNDER - Enables Thunder magic
SEAL - Enables muting magic

(Snake, Earth, Dream, Thunder, Seal) + Shiro = Greater Range, enables a 
magic attack

Power + (Snake, Earth, Dream, Thunder, Seal) = Magic of crest enabled in 
weapon, enables magic attack!

Thunder + Earth = Enables a COOL non-attribute magic

______

BOSSES
______

The LUNAR games have a unique way of figuring MOST boss statistics. 
LUNAR 2 will actually take Hiro's current level and use it to derive 
boss stats. In other words, the higher Hiro's level is, the harder the 
boss.

For instance: You spent three housrs one night leveling up your guys ten 
levels past what they normally would be. Then, you go fight a boss, 
thinking that one or two swipes o' the old sword will dust him off. 
WRONG! As you gain power, so do the bosses. THAT is what makes them so 
painfully difficult.

Basically, the way Boss Stats are figured is by multiplication. Let's 
create our own boss. We'll call him "Sybillium". He's really weak. Here 
are his stats:

HP:       50 x H
Attack:   10 x H
Defense:  15 x H
Agility:  5 x H
Speed:    2 x H
Wisdom:   20 x H
Magic End:10 x H
Range:    2 x H
Luck:     1 x H
Exp:      100
$:        500

Now suppose Hiro is at level 20. The Boss's stats would be, in order: 
1000, 200, 300, 100, 40, 400, 200, 40, 20. NOT so weak anymore, eh?

One question you may have: "If this is true, then I could fight a near-
end-of-game boss  when I am at level 5 and win, because he would be 
weaker!" Well, think again. You've got to be at a certain level for all 
bosses, even if their strength depends on yours. You simply can't win 
against their powerful magic and such at really low levels.

-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
VI. WALKTHROUGH
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

DISC ONE

"Hanging silently in space, the world in the shadow of the Blue Star was 
once a lonely barren place, unfit for habitation.  However, Althena took 
pity on that world, and transformed it into a place of beauty and 
wonder. She called the new world LUNAR..."

And so begins LUNAR 2. Sit back and enjoy the opening animation 
sequences.

When you finally gain control of Hiro, you will be at the Dragon Ruins 
Entrance.
                        __________________________

<<DRAGON RUINS ENTRANCE>>

Head north and stare a a big, shiny rock. Wow. Really, you want to make 
your way South and East into the Salyan Desert.


                     __________________________________

                             S  A  L  Y  A  N
                             D  E  S  E  R  T
                     __________________________________

You will appear outside the Dragon Ruins in the Salyan desert. Head 
south and enjoy the scenery. You'll soon enter the East Desert Pass.
                        __________________________

<<EAST DESERT PASS part I>>
Enemies: 2 Dung Beetles, 1 Sand Cyclops
         4 Dung Beetles
         2 Dung Beetles, 1 Sand Cyclops
         3 Dung Beetles, 1 Sand Shark
         4 Dung Beetles

Go ahead and save your game now.  To do this, press the START button. 
Head past the Althena statue and fight your first battle.  You'll face 
off against 2 Dung Beetles and 1 Sand Cyclops.

BATTLE NOTES! For those of you who have become accustomed to the Final 
Fantasy style of battling, read this. In LUNAR, you have as much time as 
you need to select battle commands.  Once all commands have been 
selected then, and only then, does the battle action commence. So in 
other words, you can take your time and figure out what to do.
 _____________________________________________________________________
|MUSICCHECK                                                           |
|Notice how the battle music bears a bit of resemblence to the music  | 
|played while walking around? Interesting...                          |
|_____________________________________________________________________|

After this, Ruby will recommend you go pray at the Althena statue.  Do 
so by walking up to it and pushing the X button. Head south and continue 
along.  The path is very straightforward throughout this section.  Fight 
every enemy and return to the Althena Statue as necessary.

SECRET -- If you make it to Gwyn's Place without using the Althena 
Statue (acheived by running away from battles and using the herbs), you 
see Hiro and Ruby share a secret conversation at the town entrance.  
It's not much, and probably not worth it, since you lose the opportunity 
to level up.

BATTLE NOTES! Don't forget, you start out with 5 herbs and a Star Light.
Herbs replenish HP, and Star Lights replenish MP. To use, access the P 
menu and select "items".

In this area, you'll encounter White Knight Leo, commander of the 
Dragonship Destiny. Mr. Friendly orders the kids to evacuate the area 
immediately. Indignant little Ruby wonders how in the world Leo could 
have thought she was a cat...
                        __________________________

<<EAST DESERT PASS part II>>
Items: Herb, 100$
Enemies: 4 Dung Beetles
         2 Sand Cyclops
         1 Sand Cyclops, 2 Dung Beetles
         1 Sand Shark, 3 Dung Beetles
         4 Dung Beetles, 1 Sand Cyclops
         5 Dung Beetles

This area's tougher.  Don't forget, you can always head back to the 
Althena Statue if you're running low on HP. Don't forget about your 
stock of herbs, too.

Anyway, head Southwest and take the left fork when you come to it.  At 
the end of this path, you'll find an herb in a treasure chest.  Head 
back to the fork in this time take the right path.  Follow it through 
the canyon, and when you get to the next fork, head north and get the 
100$ out of the treasure chest. Before heading south to Gwyn's Place, 
check the area for any missed enemies.
                        __________________________

Upon exiting the pass, follow the path until you see the Dragonship 
Destiny and Gwyn's Place. Go ahead and visit the Dragonship by moving 
Hiro to it and pressing the button. Talk to everyone, because the things 
they say are pretty important. When you're done, exit and go see Grandpa 
Gwyn.

SIDENOTE! If you go past Grandpa Gwyn's place, and continue along, 
you'll reach the Blue Spire. There's really no point in this, as you 
can't get in without both Jewels (left and right). After the sequences 
at Gwyn's place, you'll come here anyway.
                        __________________________

<<GWYN'S PLACE>>
Items: Ancient Dagger
Key Items: Left Opal Jewel
 _____________________________________________________________________
|MUSICCHECK                                                           |
|You'll hear the town theme for the first time here. Notice it's a    | 
                         |remake (rehash?) of Lucia's Theme, the last 
track on the soundtrack  | 
|CD.                                                                  |
|_____________________________________________________________________|

1. Root around outside Grandpa Gwyn's.

Visit the Althena Statue if necessary. On the left side of Grandpa 
Gwyn's house, there is a list of dish washing duty days. Not 
surprisingly, Ruby washes dishes on red days.

2. Go inside and see what's up.

When you enter the house, you'll see Leo trying squeeze out of Gwyn how 
to get inside the Blue Spire. If you walk right past Grandpa and up the 
ladders and look at the telescope, Ruby will get very angry at you and 
demand that you go back down and see Grandpa. Go ahead and do so, and 
talk back and forth with Leo and Gwyn.

3. Run up the ladder to see what the old man's howling about.

You'll be asked whether or not you want to go examine the blue light or 
go check out the Spire. Either answer will lead you back into the house.

4. Get your weapon and the other Jewel.

Grandpa will instruct you to go down stairs and get a weapon. The stairs 
are on the left side of the house in the center. Go down the stairs and 
grab the weapon from the treasure chest. Equip it immediately if you 
know how. Grandpa had told you not to get lost in the books while down 
there. Do so anyway. The information in those books is something you 
need to know.

Go back upstairs, and sought to Grandpa.  If you didn't equip the weapon 
before, he will now teach you how to.  He will also give you the Left 
Opal Jewel, a key item required to get into the Blue Spire. Gwyn now 
joins your party, and you can head on out of town.
                        __________________________

Back in the Salyan Desert, head North through the canyons until you 
reach the Blue Spire. Before entering, use this checkpoint.

___________________

C H E C K P O I N T
___________________

Level: 7
Items: a few Herbs, 100$ found
Full health


                       ___________________________

                               B  L  U  E
                              S  P  I  R  E
                       ___________________________



<<BLUE SPIRE ENTRANCE>>

Head up the path between the statues. Gwyn will use the one of the two 
jwels to try and break the seal. It won't work, so talk to Grandpa and 
then "talk" to the statue to get inside.
                        __________________________
 
<<BLUE LABYRINTH 1F>>
Items: Angel's Tear
Enemies: 1 Brainpicker, 3 Slime 
         5 Slime
         5 Slime
         5 Slime
         1 Brainpicker, 3 Slime
         1 Mummy, 4 Bandage Boys
Objectives: 1) Find and trip the three switches
            2) Cross the bridge
            3) Flip another switch to continue on
            
 _____________________________________________________________________
|MUSICCHECK                                                           |
|Hear that? The cello's play ing a gorgeous, mysterious version of the| 
|Eternal Blue theme! Then, it's an oboe... can you follow it? Now, get| 
|into a battle. The battle music is the same as the awesome LUNAR 1   | 
|battle music! YES!                                                   |
|_____________________________________________________________________|

There are three blue switches on this floor, and they're not too hard to 
find. One is in the top-left, bottom-left, and bottom-right corners. To 
push them, push X. Once they are all found, cross the bridge at the top. 
You'll see an electric barrier, so go right instead. Flip the switch 
here to access the room and go upstairs.

BATTLE NOTES! Grandpa Gwyn has healing powers. You can use them in 
battle or out of battle by accessing the magic menu. Also, when you 
fight the mummys, simply attack the mummy with Poe Sword.
                        __________________________

<<BLUE LABYRINTH 2F>>
Items: Star Light
Enemies: 1 Brainpicker, 4 Slime
         3 Bandage Boy, 1 Mummy
         3 Slime
         2 Brainpicker
         2 Brainpicker
         3 Bandage Boy, 1 Mummy

There are four doors in this room, along with an eerie pattern at the 
bottom. First, take the top-left door.
                        __________________________

<<BLUE LABYRINTH STAR>>
Objective: Put the blue ball in its place.

Put the blue ball in the cup by walking up to it and pressing X. Now 
exit and go to the top-right room.
                        __________________________

<<BLUE LABYRINTH MOON>>
Objective: Put the blue ball in its place. 

Put the blue ball in the cup by walking up to it and pressing X. Now 
exit and go to the bottom-left room.
                        __________________________

<<BLUE LABYRINTH SUN>>
Objective: Put the blue ball in its place. 

Put the blue ball in the cup by walking up to it and pressing X. Now 
exit and go to the bottom-right room.
                        __________________________

<<BLUE LABYRINTH MYSTIC>>
Objective: Put the blue ball in its place. 

Put the blue ball in the cup by walking up to it and pressing X. Now 
exit and go to the bottom of the big room.
                        __________________________

<<BLUE LABYRINTH 2F part II>>
Objective: Warp away!

The star at the bottom of the room will be shining. Just step on it to 
go to...
                        __________________________

<<BLUE LABYRINTH 3F>>
Objective: See the statue.

If you walk up to the statue and press X, Ruby will get tweaked and Gwyn 
will explain the situation. Go ahead and continue on.
                        __________________________

<<BLUE SPIRE GARDEN>>
Objectives: 1) Check out the Spire
            2) Heal up.

There's not much to do here. Simply head upward until Ruby notes the 
fantastic Spire. After a short cutscene, heal up at the Althena Statue. 
Head up through the double-doors.
                        __________________________

<<BLUE SPIRE 1F>>
Items: Angel's Tear
Enemies: 3 Slime, 1 Magic Masque
         3 Slime, 2 Magic Masque
         3 Slime, 1 Magic Masque
         3 Slime, 1 Bomb Angel (to right)
         3 Slime, 2 Magic Masque (to left)
 ______________________________________________________________________
|MUSICCHECK                                                            |
|Hear it? It's a cool orchestral version of Althena's Theme. Think     |
|"LUNAR 2 Orchestral Arranged Soundtrack"...                           |
|______________________________________________________________________|

Aah, you're finally in! Note that you can exit to use the Althena Statue 
and come back in without the enemies reappearing. There's not much to do 
on this floor, other than clean it out of enemies and pick a side, left 
or right, and enter the door at top. It all leads to:
                        __________________________

<<BLUE SPIRE 2F>>
Enemies: 1 Crystal Knight, 3 Slime
         1 Crystal Knight, 3 Slime

There are two exits in the bottom corners. Either door takes you to the 
next section. If you can't get to the doors, go around the posts.
                        __________________________

<<BLUE SPIRE 3F>>
Enemies: 1 Bomb Angel, 3 Slime (right)
         1 Bomb Angel, 3 Slime (left)
         1 Magic Masque, 3 Slime

I recommend fighting all three battles on this floor. They're easy to 
win anyway. Now, there are three exits on this floor: center, left, 
right. See the next section for directions.
                        __________________________

<<BLUE SPIRE 4F>>
Items: 2 Herb, Healing Nut
Enemies: 1 Bomb Angel, 3 Slime
         1 Bomb Angel, 1 Magic Masque, 2 Slime <-- SEE BATTLE NOTES
         1 Magic Masque, 3 Slime  

Take the left and right exits from 3F to get the items. Enter from 3F 
via the center staircase.

BATTLE NOTES! When you fight the Bomb Angel, Magic Masque, and Slimes 
all at once, kill the Angel first with Poe Sword, then use Boomerang on 
the Magic Masque. Why? The Masque never attacks on its first turn.

There are two floor exits here: bottom-left and bottom-right. Again, 
both lead to the same place.
                        __________________________

<<BLUE SPIRE 5F>>
Items: Star Light, 72$ 
Enemies: 2 Magic Masque, 1 Crystal Knight
         2 Slime, 1 Magic Masque, 1 Bomb Angel
         3 Slime, 2 Magic Masque

Here, grab the Star Light and 72$ from the chests in the top corners and 
exit upwards at the top left.
                        __________________________

<<BLUE SPIRE 6F>>

Head right and go up the stairs.
                        __________________________

<<BLUE SPIRE 7F>>
Objective: Find the secret passage.

Grandpa talks about a secret passage to the top of the Spire. It's not 
too hard to find. Simple stand on the star under the globe. Grandpa Gwyn 
will, unfortunately, be left behind.
                        __________________________

<<TRANSMISSION ROOM>>

Head up the stairs. I won't spoil anything for you, just follow the 
sequence.
                        __________________________

<<BLUE SPIRE 7F & 6F part II>>

Head back down the stairs and go left on the sixth floor. Lucia will 
freak out at the sight of monsters in the Spire. You'll fight them, and 
see Lucia's insanely powerful magic. Heading back down the Spire 
shouldn't be a problem.
                        __________________________

<<THE REST OF THE SPIRE>>

Work your way down, grabbing any missed items. Fight ALL monsters, and 
get the experience. Lucia will take care of herself. Here are 
directions, in case you're having trouble. All the enemies are the same 
the way up as they are the way down.

-Exit bottom-left.
-Exit bottom-right.
-Exit bottom-left.
-Exit top-center.
-Exit bottom-right.
-Exit top-left.

You should now be at floor one. Go back up to floor two and fight 
monsters until Gwyn reaches level 12 so he can learn Shattered Sword. 
While here, you might as well fight until Hiro reaches level 12, too. 
This doesn't take too long.

Now, exit the Spire. When Lucia separates from you, talk to her. Pay 
attention to all that happens. Now head downwards. Before exiting, save 
your game.
                        __________________________

<<BLUE LABYRINTH 3F part II>>

You can't cross this rrom without entering a boss fight. Here, you'll 
fight "Guardian".

 ______________________________________________________________________
|Boss Fight - GUARDIAN                                                 |
|Battle Tactics                                                        |
|______________________________________________________________________|
|PREPARATIONS                                                          |
|1. Visit the goddess statue.                                          |
|2. Ensure all are at Lv. 10.                                          |
|______________________________________________________________________|
|WHAT TO DO                                                            |
|1. Use Hiro's Poe Sword each time.                                    |
|2. Use Gwyn's Shattered Sword & Fractured Armor TWICE each, AND after | 
|he raises his stats.                                                  |
|______________________________________________________________________|
|BOSS ATTACKS                                                          |
|1. If Guardian is simply sitting there, he will physically attack one | 
|character for a bit of damage.                                        |
|2. If he is swinging his ball & chain, he will use a ZONE attack.     | 
    |3. If guardian is flaishing, he will raise his Attack and defense. 
   |
|NOTES                                                                 |
|This boss fight is easy if you use Gwyn's status-degrading magic.     |
|______________________________________________________________________|

Go back to the Althena Statue after this. Then re-enter the room and 
warp using the design at the room's bottom.
                        __________________________

<<THE REST OF THE BLUE LABYRINTH>>
Objective: Get outta there!!

There's no reson to fight enemies around here now. Dash your way up to 
the top of the room and enter the door. In the next room, head STRAIGHT 
down and get out!
                        __________________________

<<BLUE SPIRE ENTRANCE part II>>

Yup, you guessed it. The four Guardians statues you saw at the Spire's 
entrance are alive, too... Fight them to the best of your ability. 
There's no way to win. After a while, good old Leo comes to the rescue. 
After he lectures Gwyn, move to the right. Gwyn will lie a big, bad lie 
and you can now go back to Gwyn's Place.
                        __________________________

<<GWYN'S PLACE>>

1) Learn about Lucia's purpose.

Talk to her twice for some important information. Grandpa Gwyn will 
decide that the party must cross the lake, and he'll go prepare the 
boat. Leave the house when you feel ready.

2) Listen to Grandpa desperately search for an excuse not to come.

Grandpa Gwyn remids you to look for Ronfar when you get across the lake. 
You'll emerge on the world map. 
                        __________________________

Go ahead and get on the boat, and dock at the harbor on the other side. 
(Press circle.)Head through the mountains to the south, and when you see 
a little town, enter it.

                     __________________________________

                             S  A  L  Y  A  N
                             D  E  S  E  R  T
                            back on the trail!
                     __________________________________


<<LARPA VILLAGE>>

1. Buy weapons and armor from the shop at the front of town.

Buy the following things: Short Sword, Mace, Leather Armor, Leather Cap. 
When I first came to the store, I was 26$ short of buying these things. 
If you are short, sell the Dagger or the Adventurer's Clothes or some 
herbs (not the Ancient Dagger yet!) for some more silver.

2. Visit the Althena Statue.

It's right behind the weapons shop and to the right. Also, don't miss 
the Angel's Tear in the treasure chest right behind it.

3. Talk to the townsfolk.

Yep, this is a thieving, gambling town. And Ronfar sounds like a 
thieving, gambling kind of guy. Say hi to everyone before entering any 
buildings.

4. Go to the sanctuary.

It's in the upper-left hand corner of town and it stands out. Talk to 
everyoen in here. They all agree that Ronfar is a conniving gambler, and 
some don't even believe he was ever a priest. Gee, he sounds like Kyle 
from LUNAR 1.

Anyway, if you go to the left of the sanctuary, up through the doors, 
and out through the stairs at the left of this hallway, you'll find an 
herb.

5. Visit the mayor's house.

You'll find the mayor's house at the top and center of town. Again, talk 
to the maids. Just for kicks, read the books on the bookshelf in the 
room in the bottom-right corner of the first floor. Find the saucepan 
lid in the top-left room and equip it on Hiro.

Go up to the second floor and see the mayor on the top left. Talk to him 
twice. He has no info on Ronfar, but he'll tell you about Tonmar, who 
chocked on a piece of Salyan Cactus. Great. Forget this guy.

6. Look for Ronfar in the tavern.

Enter the tavern. It's just above and to the left of the weapon shop. 
The man you're looking for is the one on the top-right. Talk to him 
twice to meet him. He'll challenge you to a dice game. Try as much as 
you want. You won't win. Say that you know when to quit, and then talk 
to him again. After this, you gotta find Ronfar's home.

7. Get to Ronfar's house.

You'll find "Casa de Ronfar" on the far left of down up a bunch of 
stairs. Enter and find him gazing at Lucia. Talk to him twice. You'll 
find that Leo is friends with Ronfar, and Leo is still under the 
illusion that Lucia is the Destroyer! After the sequence, talk to Ronfar 
again. Answer "she's a total babe" and Ruby will pounce all over you for 
not being serious. Answer the other answer to go on. When he asks you to 
choose odd or even, it doesn't matter what you pick. You'll win either 
way.

Now talk to Lucia, then Ronfar. Follow him out the back, and enter the 
caves.
                        __________________________

<<LARPA PASS 2F>>
Items: 500$
Enemies: 5 Ochre Ooze
         3 Ochre Ooze, 1 Killer Fly

There's not much to do here. Get acquainted with the enemies, and maybe 
even get to know what it's like to be poison a la Killer Fly. Just 
follow the path to the end. Don't miss the 500$!
                        __________________________

<<LARPA PASS 1F>>
Enemies: 1 Killer Fly, 2 Ochre Ooze
         1 Killer Fly, 3 Ochre Ooze
         5 Ochre Ooze
         1 Killer Fly, 4 Ochre Ooze

Head down, crossing the rickety bridges. Exit at the bottom.
                        __________________________

<<LARPA PASS LEDGE>>

JUMP! Now's the time to get the herb if you missed if before. Go ahead 
and enter the Sanctuary.
                        __________________________

<<LARPA SANCTUARY>>

1. Listen to Leo's threat.

If you attempt to enter the door close to the exit, you'll hear Leo 
claim that he will destroy the Destroyer. On the other side, you'll hear 
the gossip of two girls.

2. Break the spell!

There's a door in the back-left of the main sanctuary room. Enter it, 
and Ronfar will attempt to break the spell. But...

I won't spoil it. I'll just say: when everything's all done, head back 
to Ronfar's place.
                        __________________________

<<LARPA>> - finishing up

1. Talk to everyone and piece together exactly where Lucia is.

If you talk to the people enough, you can practically draw her path 
through town. You'll eventually find out that she's at the mayor's 
house. But why?

________________________________________________________________________
BROMIDECHECK - Lucia's Bromide 1

Talk to the man standing outside the small house in the upper-right 
corner of Larpa for a beautiful bromide of Lucia.
________________________________________________________________________

2. Send a prayer to Althena in the Sanctuary.

...and lose 100$ for the same thing that could have been done at any old 
Althena Statue. Yeah, I know, it's annyoing, but you gotta, cuz the 
priests tell you to!

3. Visit the artist's house.

He's the one that gave you that Bromide I still can't get over. Talk to 
his wife inside.
 ______________________________________________________________________
|MUSICCHECK                                                            |
|What was the mother singing anyway? I couldn't tell. My guess is that |
|it was Althena's Theme, because that's the next song.                 |
|______________________________________________________________________|

4. Go see the big, bad mayor.

Head upstairs. If you talk to the people in the house, you find that the 
conversation was a shouting match! You DO lose 30$ to find out what went 
on, but it's worth it.

Can anyone tell me what happens if you don't have 30$?

Follow the mayor's directions and go to the harbor.

5. Meet Lucia and say goodbye.

She's to the left of the weapons shop. Talk to her. O, parting is such 
sweet sorrow. That sweetness becomes bitter, though, after Ronfar 
reveals that Lucia is headed right for Leo. Oops. Before you rush out of 
town, stop at the weapons shop and buy Leather Armor for Ronfar.
                        __________________________

Back on the trail again, head west and up through the mountain path. 
Before long, you'll come upon...
                        __________________________

<<WEST DESERT PASS>>
Items: 300$
Enemies: 2 Desert Dolphin, 2 Posion Beetle
         3 Poison Beetle, 1 Scorpion
         2 Scorpion
         2 Desert Dolphin, 3 Poison Beetle
         1 Desert Dolphin, 3 Poison Beetle, 1 Scorpion
         2 Desert Dolphin, 3 Poison Beetle
         1 Desert Dolphin, 3 Poison Beetle, 1 Scorpion
         3 Desert Dolphin, 1 Scorpion

Work your way northwards, exiting at the top. You can't miss the chest 
full of 300$.

BATTLE NOTES! In this area, in my game, Ronfar learned Destiny Dice. USE 
THIS. It's REALLY helpful at this point in the game. However, it only 
works once out of every two tries. Shoot!
                        __________________________

You'll see the big town as soon as you exit the pass. Walk around the 
mountain and go in.
                        __________________________

<<DALTON TOWN>>

1. Check out the trouble!

As soon as you enter town, you'll see Lucia already captured on the 
Dragonship Destiny with Leo! Leo is dogged and determined, and Lucia 
soon falls. You can't get on the ship quite yet, unfortunately.

2. Explore the outside of the town.

Don't miss the herb right at the entrance and to the left. The town is 
set up in layers, much like a pyramid.

3. Start with the houses at the bottom and work your way up.

As always, talk to everyone in the town. Here are a few key points of 
interest.

Weapon and Armor Shop, first layer -- Buy and equip everything in the 
weapon shop. You will most likely not have enough money, so buy what you 
can, equip it, then sell your old stuff. Also, buy one Dragonfly Wing 
from the item shop for good measure. Note that I wasn't able to get 
everything on my first time through here... until I realized that 
Angel's Tears sell for 500$ each. Go ahead and sell as many of them as 
you need to get everything. DON'T sell you Star Lights.

Leftmost House, second layer -- The girl in the back of this house says 
something very interesting.

Middle House, second layer -- There's a Star Light in here!

Sanctuary, top layer -- What's up with this? The priests want money to 
pray to Althena. 100 SILVER! Don't worry about replenishing your health 
here, as you will see an Althena Statue soon enough. But what about the 
girl, who says that it was a priest who knocked the statue at the 
entrance over? Trouble's afoot...

4. Get on to the Dragonship Destiny.

You can do this by entering the house on the middle layer on the right 
and going right on the bottom hallway and across the Breezeway. Once in 
that room, go up the stairs, grab the dagger, then go back down and out 
to the right.
                        __________________________

<<DESTINY DECK (DALTON)>>

Here, there are two ways down. The bottom entrance will lead you to a 
lounge and the ammo room. There's nothing to do down here. The TOP 
entrance will lead you to an Althena Statue that you need to use. There 
you'll see a little staircase to the left. 
                        __________________________

<<DESTINY 1B>>
Enemies: Private
         Private
         Captain

Go down the first hallway you see and fight the private. Cross the 
kitchen, and fight another private. Now go up the hallway and fight the 
captain. Go down the stairs.

BATTLE NOTES! Use Poe Sword and Anger Dice for swift battles. Also, head 
back to the Althena Statue as necessary. The soldiers won't revive.
                        __________________________

<<DESTINY 2B>>
Enemies: Private          
         2 Privates     
         Captain
         2 Private
         1 Private, 1 Captain

Go up if you want to fight the private. There's nothing there. Go down 
and then across to the left to fight the 2 Privates. Follow the hallway, 
and go downstairs.
                        __________________________

<<DESTINY BRIG>>

Head down a few steps and listen to Lucia and Leo's conversation. Step 
to the cell door to talk to Lucia. Talk to her again, then walk to the 
flashing light next to the door and press X.

After the next event happens, you know what to do... trap Leo in the 
cell! Do it the same way you freed Lucia.

Now go to the bottom and head up the stairs. Or, at least, try, because 
you won't be able to go up. Now try to exit via the top. This will 
prompt Ronfar to talk to Leo. NOW you can get outta there. (Take either 
the top or bottom exit, it doesn't matter.)

Heal up with the statue as you leave.
                        __________________________

There's not much else to do in Dalton. Leave, and head north. The FIRST 
woods you come to is the Starlight Forest. Enter and try to make it 
through. If you had kept going on the world map, you would have made it 
to a woods that looks like it has an entrance but is just a block. 
Here's the walkthrough.
                        __________________________

<<STARLIGHT FOREST2>>
Items: Herb, 600$
Enemies: 3 Green Goblin
         2 Green Goblin, 1 Hummingbyrd, 1 Killer Fly
         3 Green Goblin, 1 Hummingbyrd 
         4 Green Goblin
         3 Green Goblin
         2 Green Goblin, 2 Killer Fly
         
Head to the right past the Goblins for an herb. Head to the left and try 
to continue on. Remember, you can run away from battles and try and dash 
away, too. Yeah, yeah, I had to fight EVERYTHING so I could list the 
enemies. It's possible, just annoying.

You'll come to another fork. Take either path, it doesn't matter. When 
you can't go up anymore, go left for 600$. Now go right and exit.
                        __________________________

<<STARLIGHT FOREST1>>

Use the Althena Statue, for goddess' sake. Talk to Ronfar then Lucia 
twice. Whatever answer you choose leads to the same ending. Now go left 
to the exit and up the the Illusion Woods.
                        __________________________
                        
<<ILLUSION WOODS ENTRANCE>>
Objective: Have Ronfar's "buddy" show the group the way in.

Talk to the man there after visiting the statue. After you enter, Leo 
and his men march onto the scene, but appear to give up.
                        __________________________

<<ILLUSION WOODS 1>>
Items: 2 Herb
Enemies: 3 Green Goblin, 1 Hummingbyrd
         3 Green Goblin, 1 Hobgoblin
         3 Green Goblin, 1 Hummingbyrd
         2 Hobgoblin, 1 Green Goblin
         3 Green Goblin, 1 Hobgoblin
         3 Green Goblin, 1 Hummingbyrd

BATTLE NOTES! The battles with the Green Goblins can go on and on 
because they call buddies. Kill the ones that move their clubs up and 
down first.

If you examine this section, you'll notice three patches of light 
leaves. These are the exits the guy at the entrance talked about. The 
first one, which is in the center-right of the whole area, is an herb.
The second one, at the extreme top-right, leads out, and the last one at 
the top-middle is just a ruse. Don't miss the herb in the chest near the 
third patch of leaves!
                        __________________________

<<ILLUSION WOODS 3>>
Items: Herb, Star Light, Snake Crest
Enemies: 3 Green Goblin, 1 Hobgoblin
         4 Green Goblin
         4 Green Goblin, 1 Goblin King
         3 Green Goblin, 1 Hummingbyrd
         3 Green Goblin, 1 Hobgoblin
         1 Green Goblin, 1 Hobgoblin, 1 Hummingbyrd
         3 Green Goblin, 1 Hummingbyrd

Here are you directions. Take the first fork left and grab the visible 
treasure box. Go up and find the chest behind the light leaves. Now go 
back to the first fork and go right. Take it up until you have an 
option. Take the furthest-left path and get the Snake Crest from behind 
the light leaves, but don't equip it yet. It won't do anything, except 
lower your attack. Go back down, and get to the top-right and exit 
through the light leaves.
                        __________________________

<<ILLUSION WOODS 5>>
Items: Herb, 146$, Chain Mail
Enemies: 2 Green Goblin, 1 Hobgoblin, 1 Goblin King
         4 Green Goblin
         3 Green Goblin, 1 Hobgoblin
         1 Green Goblin, 2 Hobgoblin
         1 Green Goblin, 2 Hobgoblin
         4 Green Goblin, 1 Goblin King
         2 Hobgoblin, 1 Goblin King
         

From the beginning, take the first right, and the first up. Take the 
visible chest, and lok behing the light leaves for something else. Go 
back down, right, and up, and then take the left fork, and then the rigt 
fork. Look behind the leaves for a Chain Mail, and equip it immediately. 
Now go right and up, and take the left fork. The right fork leads to 
another ruse of a path. On the left fork, follow the twisting path.
                        __________________________

<<CARAVAN 3/WOODS VALLY VIEW>>

1. Watch Jean do her thing.

She's a pretty good dancer, ya gotta admit. Afterwards, talk to everyone 
outside, then talk to Jean (she's the one with the green hair) and then 
Giban, behind her. This will prompt Jean to walk away to "cool down".

2. Go see Jean.

Head to the upper-left corner of the area and exit. You'll find Jean in 
the next area. Talk to her and ask her all three questions to continue. 
When she stops talking to you, talk to her again.

3. Dispose of the big thingie.

Actually, Jean will do it for you. The group will be rightfully 
impressed with her fighting skills, and she asks that you never tell 
anyone what she just did. A confusing flashback ensues.
                        __________________________

<<CARAVAN 1>>

In the morning, Ronfar will invite everyone to come bathe at the hot 
springs. Exit this area to the right.
                        __________________________

<<ALTHENA SPRINGS ENTRANCE>>
Items: Life Jewel

1. Heal up at the statue.

Don't miss the Life Jewel in the chest outside the springs. To find it, 
go to the far right, and head down a bit. It's before the first pole.

2. Enter the springs.

Talk to the old man twice before you do. Uh-oh...
                        __________________________

<<ALTHENA'S SPRING1>>

1. Go left to enter the springs.

You see Hiro and Ruby in the springs. But it appears that Lucia is 
confused, and she came to the wrong side. Oops...
                        __________________________

<<ALTHENA'S SPRING2>>
Item: Iron Clogs

1. Get the clogs!

After the animation, this section is the left one of the two. The clogs 
are in a chest in the botton-left corner.
                        __________________________

<<CARAVAN 1>>
Special Item: Rope Ladder

Now go back to the caravan. As you try, something will happen in the 
clearing. When you get the opportunity, talk to Jean to get the Rope 
Ladder. Try as you may, you can't get her to fight. Save your game, and 
go down ... and THEN she joins the party.
                        __________________________

<<CARAVAN UNDRGRND>>
Enemies: 3 Green Goblin, 1 Hummingbyrd
         1 Green Goblin, 1 Hobgoblin, 1 Hummingbyrd
         2 Hobgoblin, 1 Goblin King
         
Take a moment to equip Jean with whatever you have. AND DO THIS: Go to 
the system menu, tactics, then "order". Put Jean as far back as 
possible. None of her attacks require that you be close to the enemy.

BATTLE NOTES! Look at Jean's magic...a sleep, a paralysis, and a poison 
attack. All these are great to use on the enemy.

Make your way through this area, and at its end, exit the large chasm at 
the bottom.
                        __________________________

<<PLANTELLA'S LAIR>>

Gee, I wonder what will happen here? Simply walk left then up until you 
fight...

 ______________________________________________________________________
|Boss Fight - PLANTELLA                       420 Exp, 0$              |
|Battle Tactics                                                        |
|______________________________________________________________________|
|WHAT TO DO                                                            |
|1. Use Hiro's Poe Sword each time.                                    |
|2. Use Ronfar's St. Litany on all, and heal or attack with Anger Dice.|
|3. Forget Jean's magic. Have her attack. Have her use items, too.     |
|______________________________________________________________________|
|BOSS ATTACKS                                                          |
|1. If the Plantella is glowing with red lights, it's about to poison  | 
|and attack one character for major damage.                            |
|2. After a while, it will shed a layer of skin and reveal a head. It  | 
|now gets a lot slower. Use the same tactics.                          |
|3. When its head shows, it will attack all characters for medium      |
|damage, or it will do the same first attack.                          |
|4. After this, it will reveal a freaky woman-person.                  |
|5. Now, it will release a root at one of your characters each turn for|
|even more damage, or it will do the attack described at (3). It will  |
|take a while, but Plantella WILL FALL!                                |
|______________________________________________________________________|


<<CARAVAN 1>>

1. Heal at the Althena Statue.

Remember it? It's the one at the springs.

2. Talk to Jean.

After a emotion-filled speech, Jean decides to join the party to search 
for "reconcilitation for the past".

3. Leave town.

________________________________________________________________________
BROMIDECHECK - Jean's Bromide 2

Talk to the girl standing at the exit of the Caravan right before you 
leave.
________________________________________________________________________


When you appear on the world map, follow the trail west and upwards to 
get to Takkar Village.
                        __________________________

<<TAKKAR VILLAGE>>
Items: Star Light, Passion Fruit

1. Heal at the Althena Statue if necessary.

It's at the far left of town.

2. Grab the items around town.

The Star Light is at the far left of town next to a house. The Passion 
Fruit is in the bar, in the room on the left behind the hooded woman.

3. Buy weapons and armor. Get:

Iron Bracelet, Iron Gauntlet, Chain Mail, Hairband -- from the armor 
shop. You should already have one Chain Mail from the Illusion Woods, so 
equip the other one on the other character.

Silver Mace, Iron Fan -- from the weapons shop. Sell your other stuff, 
but only if you have to.

4. Talk to the hooded girl in the tavern.

She'll have a short conversation with you and mention the Magic Guild of 
Vane. But she'll leave before you know it. Now leave, and talk to the 
woman in the purple shawl with purple hair outside the tavern to the 
right.

5. Talk to the gate guard.

As you do, the hooded girl will spy on you again. She'll ask that you 
follow her after you give up on the guard. She'll tell you of a passage 
around Takkar.

6. Meet Ms. Mysterious at the right side of town.

She will open the gate and you can exit town to the right. As you leave, 
though, the hooded girl says something strange...
                        __________________________

<<TAKAR MT. PASS>>
Items: Purity Ring, Wind Ring
Enemies: 4 Banshee Fowl
         1 Rufus, 3 Banshee Fowl
         2 Rufus, 1 Death Worm 
         1 Rufus, 2 Banshee Fowl, 1 Mud Cyclops 
         3 Banshee Fowl, 1 Mud Cyclops
         

As you make your way through the one-way path, monsters will chuck rocks 
at you. I'm not quite sure why these are so bad. They don't take away 
any HP or anything like that. I guess they're just annoying.

Don't miss the Purity Ring on the way! Equip it on someone, as it 
negates poison.

When the path forks, go left for a Wind Ring. Equip it on anyone now, as 
it significantly decreases Fire and Earth damage. Now go back to the 
fork and take it right and out.
                        __________________________

<<GHOST MANOR CLIFF>>

There's nothing to do here; just enter!
                        __________________________

<<GHOST MANOR>>
Items: Angel's Tear, 302$, Holy Water, Star Light, Herb, Star Light
Enemies: 2 Rolling Imp, 2 Susie Death
         3 Rolling Imp
         3 Rolling Imp, 1 Knucklebuster
         3 Rolling Imp
         2 Rolling Imp, 2 Susie Death
         2 Knucklebuster, 1 Rolling Imp, 1 Suzie Death [A]
         2 Knucklebuster, 1 Rolling Imp, 1 Suzie Death [B]
         2 Rolling Imp, 1 Suzie Death [C]
         2 Rolling Imp, 2 Suzie Death [C]
         4 Rolling Imp
         2 Rolling Imp, 2 Suzie Death
         2 Rolling Imp, 1 Suzie Death, 1 Knuckle Buster
         

BATTLE TIPS! Many of the enemies in the Manor are all but immune to 
physical attacks and very vulnerable to magic. Take advantage of all 
these weaknesses. Remember, if you see a green cursor, use that attack. 
If it's red, stay away.

MORE BATTLE TIPS! Suzie Deaths are hard to beat. Ronfar's Anger Dice is 
particularly useful here. Just defeat all the other enemies on the 
battlefield first, then get Suzie. The same applies to Knucklebuster.

Go straight up from the entrance for an Angel's Tear. Now go back to the 
entrance and as far left as possible and up for 302$. Now go back to the 
entrance again, and this time to the far _right_ and up for a Holy 
Water. Now go back to the entrance for the final time and take the only 
path you haven't taken.

See the chest guarded by an enemy? It's enemy set [A] up at the enemy 
list. The item? A Star Light. Worth it? Yes.

The next stationary enemy is set [B]. But head down, and...it's just an 
alternate route. The enemies marked [C] up there are what you fight if 
you choose this path.

Before you fight the next stationary enemy, get the Herb from the chest. 
Follow this path, and before you enter the red-carpeted room, get the 
Star Light from the chest in the corner.

UH-OH!!! The toy comes to life!

 ______________________________________________________________________
|Boss Fight - MAGIC TESTER LX1                       1080 Exp, 0$      | 
             |                                                          
            |
|Battle Tactics                                                        |
|______________________________________________________________________|
|PREPARATION                                                           |
|1. Place the characters as far apart as possible via the "Tactics"    |
|menu.                                                                 |
|______________________________________________________________________|
|WHAT TO DO                                                            |
|1. Use Hiro's SQUALL each time.                                       |
|2. Use Ronfar's St. Litany on Hiro and heal or attack with Anger Dice.|
|3. USE Jean's magic. Moth dance is the best. Yeah, I know, the cursor | 
|is red, and I've said a gazillion times, "Oh, no red attacking" but do| 
|it anyway.                                                            |
|______________________________________________________________________|
|BOSS ATTACKS                                                          |
|1. Tester will simply sit if he's about to physically attack someone  |
|for about 50 damage.                                                  |
|2. If its ears are bouncing and mouth opening and closing, it will    |
|attack with a series of bubbles. It MIGHT put someone to sleep. Cure  |
|this ailment with a flask o' Holy Water.                              |
|3. It will lose its arms after what seems forever. Then:              |
|4. When he bounces up and down, it's about to squash an ally ZONE.    |
|That's why you want your guys spaced out!                             |
|5. After YET ANOTHER forever he will lose his legs and:               |
|6. If he sucks in air, he's about to magically attack a straight line |
|of characters. This is BAD. Heal.                                     |
|______________________________________________________________________|

There's really not much to tell about this battle. It's a matter of who 
will persevere the longest.

The hooded woman will reveal herself as Lemina Ausa and tell you you've 
passed. "Did I surprise you?" she asks gleefully.

Well, yeah. You sure did. ::grumble::

Anyway, she joins the party. After a rude comment from Ruby, a question 
from Lucia, and a conversation, you're outta there.
                        __________________________

<<GHOST MANOR EXIT>>

What's that ladder there for? I couldn't figure it out. Oh well, just 
exit to the left.
                        __________________________

<<TAKKAR MT. PASS 2>>

Ah, just get on the carpet. What the heck, eh? Use the Althena Statue 
after you fall. Yeah, I know, I may have spoiled it, but what did you 
THINK was gonna happen? Leave at left.
                        __________________________

Back in the Salyan Desert (which really doesn't seem like a desert 
anymore) go left and enter the cave in the mountain.
                        __________________________

<<E BANDIT BUTTE>>
Enemies: 3 Maneater, 1 Killer Buzz - 62e, 58s
         3 Maneater, 1 Killer Buzz
         1 Parasite, 3 Maneater - 72e, 117s
 

That's "byoot", not "butt". My framerate was really slow here for some 
reason.

BATTLE NOTES! At or around this time, Hiro should learn Vortex. Use this 
LIBERALLY. It's the first useful "all" attack. The same applies to 
Lemina's Freeze Claw and Burning Rain. Also, Lemina's weapon is really 
effective.

There's literally only one path to follow here...take it up and enter 
the cave.
                        __________________________

<<E BANDIT BUTTE IN>>
Items: Shiro Crest
Enemies: 2 Killer Shroom, 2 Killer Buzz
         1 Parasite, 2 Maneater, 1 Killer Buzz
         3 Maneater, 2 Killer Shroom
        
As you travel the path, don't miss the Shiro Crest in the chest. 

CRESTCHECK! For now, equip BOTH your Shiro Crest and your old Snake 
Crest on ONE character. For more details, see the "crests" section at 
the "Battle System" section.

Again, follow this cave to the end and exit at the bottom of the last 
area, where you see the light.
                        __________________________

<<W BANDIT BUTTE>>
Enemies: 1 Parasite, 3 Maneater 
         3 Maneater, 2 Killer Buzz 
         1 Parasite, 2 Maneater, 1 Killer Shroom
         3 Maneater, 2 Killer Buzz

Again, follow the path up and to the left around the mountain and into 
the cave door.
                        __________________________

<<W BANDIT BUTTE IN>>
Items: Star Light
Enemies: 2 Killer Shroom, 2 Killer Buzz
         1 Parasite, 2 Maneater, 1 Killer Shroom
         3 Maneater, 2 Killer Shroom
         
At the first fork, take the upper path for a Star Light. Take the lower 
fork to continue onwards. Exit at the bottom where you see the light.
                        __________________________

<<BANDIT BUTTE EXIT>>
Items: Wind Staff
Enemies: 2 Killer Buzz, 3 Killer Shroom
         1 Parasite, 2 Maneater, 1 Killer Buzz
         3 Maneater, 2 Killer Buzz
         1 Parasite, 3 Maneater

This area looks strikingly similar to the entrance to the butte...hmm...

At the first fork, take the top path for a Wind Staff. This weapon is 
for Lemina. It doesn't change any stats, but it changes the attribute of 
her weapon to wind. Don't equip it yet.

Take the other fork to get to the exit.
                        __________________________

Back at the not-really-Salyan Desert, do the following: Go down a bit to 
the small patch of trees below the lake. Go under and around them and 
north. If you don't enter the town and continue east, you come to 
another sort of Spire you can't enter. If you take the north path, you 
get to the South Carnival, which isn't ready yet. Go to the town.
                        __________________________

<<EAST NOTA>>
Items: Gauss's Necklace, Silver Light

1. Play around town and get items.

This town is also set up in layers. Talk to everyone. On the leftmost 
house on the second layer, there is a Gauss's necklace. Equip 
immediately.

On the fourth layer, as far right as possible is a Silver Light. There's 
an herb at the top of town, too.

2. Buy weapons and armor.

For armor, buy one of everything. As always, don't sell if you don't 
have to. Also buy the Broadsword.

3. Cross to West Nota.

UH-OH!

 ______________________________________________________________________
|MUSICCHECK - The Dragonship Destiny                                   |
|You can tell exactly what's coming before it even appears on the      |
|screen. The Destiny's theme is getting kinda old, don't ya think?     |
|______________________________________________________________________|

4. Leave for the carnival.


To get to the carnival, go east and then north at the first opportunity. 
Follow the brown path.
                        __________________________

<<SOUTH CARNIVAL>>

1. Look around the carnival.

The carnival is pretty big. Take your time to talk to everyone. You can 
even play some games!

-Hall of Chance
This is the tent right at the entrance. There's not much to this game.  
Just save your game before doing it, so if you lose, you can re-open    
 it. You can bet 10$, 50$, or 10,000$. It's unlikely that you have 
10,000$ at this point, but with patience, you can bet up to that amount. 
Something strange, though. I won every time! How about everyone else? It 
seems that overall, this game puts you ahead.

-Psychic
The next tent up on the left is the psychic tent. This isn't a game, but 
talk to the psychic a few times for some information.

-Item Shop
The next tent, on the right, is the item shop. There's nothing to do 
here.

-Giggle Den
There's really not much to do in the Giggle Den as far as I know. There 
are a multitude of perverts in here. Just walk around randomly, pushing 
X repeatedly at all times.

2. Proceed to the next section.

After you're satisfied, go north.
                        __________________________

<<NORTH CARNIVAL>>
Items: Angel's Tear.

1. Talk to the guy with the Arrow.

Yes, folks, the Magic Arrow is the same hunk o' junk you saw back at the 
carnival. To the right is a guy that sells stuff if you missed anything.

2. Explore the caravan cars.

There's an Angel's Tear in the rightmost one.

3. See Giban.

He's the one at the left of the caravan. After even more trouble with 
Leo (gee, he's persistent). After Lucia goes to get changed, yes, you 
must go and look at Lucia in the center caravan. The next cutscene is 
pretty funny. When Lucia's finally done, she looks gorgeous!

4. Talk to the Magic Arrow's owner.

After a really unfortunate happening, the group finds themselves 
completely NOT where they want to be.
                        __________________________

<<MYSTIC RUINS TOP>>

Enter the weird compass-looking area. After Lucia does her thing, enter 
the glowing circle.
                        __________________________

<<MYSTIC RUINS UP1>>

You don't do much here before some intense flashbacking accurs from 
LUNAR 1. If you played this prequel, you can really enjoy this. But no! 
You hear Ghaleon, the enemy from LUNAR 1! He's here!!

After everything, exit up.
                        __________________________

<<MYSTIC RUINS UP2>>

Use the Althena Statue and then leave.
                        __________________________

<<MYSTIC RUINS 3F1>>
Enemies: 1 Persona, 4 Reflector - 147e 208s
         2 Persona, 3 Reflector - 159e, 261s
         2 Masquerade, 3 Reflector - 137e, 167s
         1 Persona, 4 Reflector
         2 Masquerade, 3 Reflector
         2 Masquerade, 3 Reflector
         2 Persona, 3 Reflector
 ______________________________________________________________________
|MUSICCHECK                                                            |
|I couldn't help but comment on the music heard in here...usually, when|
|game music composers try and put a drum set into a mysterious theme,  |
|it ends up sounding dumb. I've never heard a dungeon theme like this  | 
 |before!                                                               
|
|______________________________________________________________________|

Here, you must learn to maneuver with the big moving blocks. They're 
pretty simple: just step on them and they will take you across chasms 
and such. Just remember that each island consists of only one immovable 
brick.

BATTLE NOTES! The enemies do not replenish if you visit the Althena 
Statue.

Go down from the entrance and step on the block to be taken to the 
island. Now take the leftmost block to the next island, and then take 
the leftmost block on _this_ island to the next island. Exit to the 
left.
                        __________________________

<<MYSTIC RUINS 3F2>>
Item: Healing Nut
Enemy: 1 Dark Knight, 4 Reflector - 155e, 296s

Just get the nut and leave.
                        __________________________

Back in the big room, take the upper block. Then, take the next upper 
block. When you (finally) get across, take the lower block. Enter the 
room.
                        __________________________

<<MYSTIC RUINS 3F3>>
Item: Dream Crest
Enemies: 1 Dark Knight, 4 Reflector - 155e 296s
         2 Dark Knight, 1 Masquerade - 122e, 381s

Again, grab the crest, fighting the enemies if you want to. 

CRESTCHECK! Don't equip this crest on anyone now. See the crests section 
for more info. 
                        __________________________

Back in the large room, take the left block. Now take the bottom block 
and leave through the bottom.
                        __________________________

<<MYSTIC RUINS 2F1>>
Items: Flame Staff
Enemies: 2 Persona, 3 Reflector
         2 Masquerade, 3 Reflector
         2 Masquerade, 3 Reflector
         1 Persona, 4 Reflector 147e 208s
         2 Masquerade, 3 Reflector

If you take the left block at the entrance and follow the blocks till 
you find a room, you'll find:
                        __________________________

<<MYSTIC RUINS 2F2>>
Item: Star Light
Enemies: 4 Reflector, 1 Dark Knight
         1 Masquerade, 2 Dark Knight

Get the Star Light and leave.
                        __________________________

Back in the main room, USE THE UPPER BRICK and follow the path all 
around. When you get back to the door you just exited, go back to the 
entrance and take the _right_ block. Follow the blocks again to reach a 
right room.
                        __________________________

<<MYSTIC RUINS 2F3>>
Item: Star Light
Enemies: 4 Reflector, 1 Dark Knight 155e 296s
         1 Persona, 2 Reflector, 1 Dark Knight 140e 318s
         1 Dark Knight, 3 Masquerade - 131 e 283s

As with the previous rooms, get the item, fighting the enemies if 
desired.
                        __________________________

Go back to the entrance of the room and use the right brick. Now use the 
left brick, pick up the Flame Staff, and then use the right brick. The 
Flame Staff is pretty useless right now, just like the Wind Staff. Each 
of these Staffs will become useful in due time, though...

Once on the next island, use the top brick, then the left brick, then 
the right brick, then the top brick and GET OUTTA THERE!
                        __________________________

<<MY NEW SECRET GARDEN>>

If you played LUNAR 1, you saw that Ghaleon had a strange garden in the 
middle of his big magic machine that I'm too tired to think of the name 
of. This really goes against his evil demeanor. Hm...

1. Talk to the fairies.

Anyway, if you did play LUNAR 1, the fairies say things that have a lot 
of meaning. If not, talk to them anyway and try to figure things out. 
These fairies really talk about Ghaleon in a different way than we left 
him in LUNAR 1.

2. Try to exit out the bottom.

Lucia succeeds, and you can finally leave.
                        __________________________

Head back to Nota. Or, at least, try. You won't get far before the 
Destiny captures you. Just when it looks like you're about to be toast, 
someone helps out...

When it's all done, you can leave.
                        __________________________

When you'te back in East Nota, there's really not much you can do but 
leave to go to West Nota. This time you actually make it across!
                        __________________________

<<WEST NOTA>>
Items: Peasant Clothes, Life Jewel, Herb

In the visitor's center (the first room) talk to the moving merchant for 
a comment about Ramus and his store! (No idea what I'm talking about? 
Play LUNAR 1.)

1. Buy weapons and armor.

This shop is at the top-center of town. Buy one of everything and two of 
the Silver Hairpin and Silver Gauntlet for the girls. Again, don't sell 
if you don't have to.

2. Find items.

A Peasant Clothes is in the leftmost house on the second layer from the 
bottom, and on the bottom far left, there is an herb . Also, on the 
second layer, go as far right as possible and then go ALL the way up. 
You'll see a chest, along with the poor boy who was gonna marry Julia.

3. Leave town.

Ronfar mentions a city, Azalo, to the north. Start the journey!

                     __________________________________

                                E  A  S  T  
                          K  A  T  A  R  I  N  A 
                                Z  O  N  E
                     __________________________________


__________

CHECKPOINT
__________

Levels: 22 or 23
Crests: 3
Good amount of silver



 ______________________________________________________________________
|MUSICCHECK - Overworld                                                |
|The overworld music changes here, and with good reason. You're finally|
|out of that damn desert! It's more upbeat, though...which doesn't make|
|much sense!                                                           |
|______________________________________________________________________|


You'll head north for a really, really long time. After a while, you 
enter a snowy zone. The town of Zulan is right ahead.
                        __________________________

<<ZULAN BLIZZARD>>
Items: Plate Armor

It's tough to navigate around here with all the snow! Head left and 
straight down until you see people.

1. Buy weapons and armor.

Buy everything in the armor shop. Also, buy the weapons for Jean and 
Ronfar. Remember, if you can't afford them, un-equip the old weapons, 
sell them, and buy new. Sell Star Lights, too. (I'm bad. I had to sell a 
Life Jewel.)

2. Talk to people around town and get items.

A man comments on some people that mey be lost in the mountains. Also, a 
kid's dad died. There is a useful Plate Armor on the second floor of the 
Mayor's house. This is the big house on the left side of town. While 
you're up here, talk to the mayor, and commit to killing the beast.

3. Watch Lucia leave.

Yeah, there's not a single way to stop her. You MUST commit to killing 
the beast to go on. Now you can get out of town via the upper-left exit.
                        __________________________

<<ZULAN MOUNTAIN 3>> - first area
Enemies: 3 Wyburn, 1 Barbarian
         3 Wyburn
         4 Albino Baboon       

BATTLE TIPS! Everything here is weak to fire. Equip Lemina with her 
Flame Staff, and use Fire attacks.

As this is a mountain, this area is set up in layers. The ladder up the 
first layer is on the right. The next is on the left. Press "X" at the 
ice and enter the cave.
                        __________________________

<<ZULAN MOUNTAIN 5>> - first area
Items: 2000$, Healing Nut
Enemies: 3 Wyburn, 1 Razor Wolf
         2 Razor Wolf, 1 Wyburn
         2 Albino Baboon, 2 Barbarian
         1 Razor Wolf, 3 Wyburn
         3 Albino Baboon, 2 Wyburn           

BATTLE TIPS! Concentrate ALL your attack power on the Razor Wolves IF 
they're spinning. This is an indicator of an insanely damaging attack.

Don't miss the chest full of silver as you travel to the right. If you 
go up both ladders, and fight the enemy, you can get a Healing Nut. Go 
right and down the second ladder, and the ladder on the left to 
continue.

Go up the far-right ladder and out.
                        __________________________

<<ZULAN MOUNTAIN 3>> - second area
Enemies: 1 Barbarian, 3 Wyburn
         2 Albino Baboon, 1 Razor Wolf

Head left, up the ladder, and right. Here, there are two iced entrances. 
The left one houses an enemy. You want the right one.
                        __________________________

<<ZULAN MOUNTAIN 5>> - second area
Items: Power Crest
Enemies: 2 Razor Wolf, 1 Wyburn
         1 Razor Wolf, 2 Wyburn
         1 Razor Wolf, 2 Wyburn, 1 Barbarian
         3 Albino Baboon, 2 Wyburn
         
Head left, up the ladder, and right. Go up this ladder, and as you head 
left, get the crest from the chest. Go left, down the ladder, and out. 

CRESTCHECK! At this point, I recommend the DREAM and POWER crests on 
Ronfar and the other two on Hiro.
                        __________________________
                    
<<ZULAN MOUNTAIN 3>> - third area
Items: Water Staff
Enemies: 2 Albino Baboon, 1 Razor Wolf
         4 Albino Baboon
         2 Albino Baboon, 1 Razor Wolf 

Find the Water Staff to the right. To the left, skip the first ice 
unless you wanna battle. Go left and up the ladder. Now, it's the SECOND 
ice which houses an enemy. Enter the first.
                        __________________________

<<ZULAN MOUNTAIN 6>>
Items: Barrier Ring, Phoenix Ring
Enemies: 1 Razor Wolf, 3 Wyburn
         2 Razor Wolf, 1 Wyburn
                                 __________________________

There's a Barrier Ring near the first ladder. Equip this immediately on 
Lemina, who has low max HP.

Go down the ladder, and go right. Look closely! In the alcove 
(indentation) at the bottom, the slightest part of a treasure chest 
shows. Get the Phoenix Ring! Equip this on someone. It really doesn't 
matter who. Now leave at right.
                        __________________________

<<ZULAN MOUNTAIN 3>> - fourth area
Enemies: 2 Albino Baboon, 2 Barbarian

By this time, your party should be running out of steam. Don't give up! 
Success is just around the corner! Head left, up, and right. Melt the 
ice.
                        __________________________

<<ZULAN MOUNTAIN 1>>

Before you go any further, look below for preparations!

After an avalanche and a near-miss with Hiro and Lucia, you'll find 
yourself in another area.

It's still Zulan Mountain 1, but you must find all your party members. 
Walk up to them and press X. Once they have all been found, head up. You 
know what's next...

 ______________________________________________________________________
|Boss Fight - MISSING LINK                           2600 Exp, 0$      | 
             |                                                          
            |
|Battle Tactics                                                        |
|______________________________________________________________________|
|PREPARATION                                                           |
|1. Make sure you have equipped all ice-blocking and fire-using items. |
|2. Set your order so that characters are as FAR APART as possible.    |
|______________________________________________________________________|
|WHAT TO DO                                                            |
|1. Use Ronfar's Anger Dice. Also have him heal.                       |
|Have him cast Saint Litany when the boss guards.                      |
|2. Have Lemina cast Power Flame on Hiro and Jean. Have her then       | 
|alternate between offensive with Flame Shot, and when the beast guards| 
|himself, raise everyone's defense with Ice Shell.                     |
|3. Have Jean simply attack.                                           |
|4. Use Hiro's Poe Sword.                                              |
|______________________________________________________________________|
|BOSS ATTACKS                                                          |
|1. If he pounds his chest, he's about to seriously injure a zone of   |
|people with possible paralysis! Cure with Cleansing Water.            |
|2. When he sits there and looks like the hideous thing he is, he is   |
|going to seriously hurt everyone!!!                                   |
|3. When he stands and looks up, he will GUARD HIMSELF FROM ALL ATTACKS|
|until the blizzard disappears so use this opportunity to heal.        |
|______________________________________________________________________|

If you follow these tactics this fight is EASY. One awakening later, the 
group finds themselves back in the town.
                        __________________________

When you try to leave the mayor's house, Maria will try and join your 
party. She decides to stay when she hears the crying of the baby. You 
can now leave town at the bottom-left when you are ready.
                        __________________________

Head South along the path. Enter the harbor town. (Note: If you had gone 
to the other place, you couldn't have gotten aywhere.
                        __________________________

<<MERIBIA>>

Fans of LUNAR 1 will most likely head straight to Ramus's shop to see 
what's up. Yes, even 6 generations later, Ramus is still pleasantly 
plump. Also, it appears that the second section of Meribia was cut off 
entirely!

1. Talk to everyone, as usual. Get items.
Items: Herb, Life Jewel, Dagger, Earth Crest
________________________________________________________________________
BROMIDECHECK - Jessica's Bromide

When you get to Meribia, talk to the man sitting in the upper-left 
corner 
of the tavern for this Bromide.
________________________________________________________________________

________________________________________________________________________
BROMIDECHECK - Lemina's Bromide 3

Talk to Ramus's grandfather several times to get this bromide. You must
do this right upon entering Meribia.
________________________________________________________________________

________________________________________________________________________
BROMIDECHECK - Lemina's Bromide 2

After you get the previous bromide, go look in the barrels in the back 
of the store for another bromide.
________________________________________________________________________

CREDIT -- Thanks to scottwork1@aol.com for the locations of the two 
previous bromides. 
 
A weapons shop is strangely down, and the items shop sells Star Lights 
for a mere 2000$! Get the herb in the lower-right area of town, and on 
the far-left in the center is a Life Jewel, too.

2. Stock up on weapons and armor.

However, if you look at the left part of town, you'll see a Weapons and 
Armor shop. Buy everything you ned at the armor shop (and two of some). 
Also buy both weapons from the weapons shop. Don't feel guilty if you 
have to sell a Silver Light. I had to...

3. Enter Master Lunn's castle.

It's the big ol' building in the upper-right corner of town. When you 
enter, you see a hyped-up Lunn training new students.

When you get upstairs, go back down and all the way across into the 
weapons room and find the Dagger in the chest. On the second floor in 
the bottom-right is an Earth Crest.

CRESTCHECK! If you equip the Earth, Dream, or Snake crests with the 
Power crest, you not only gain a magical ability of the first crest's 
type, but you get that status added to your weapon, i.e. if you equip 
Snake + Power, your weapon will posion enemies. For now, equip Power + 
Earth on Hiro.

Some flashbacking occurs when you enter Lunn's chamber. Talk to Lunn 
several times, and then you're off to Taben's Peak.
                        __________________________

Taben's peak is the big mountain surrounded by forest to the right of 
Meribia.
                        __________________________

<<TABEN'S PEAK ENTRANCE>>
Items: Life Jewel

At the entrance, head north. You encounter a creature that looks exactly 
like Ruby, except he's white! Then a boy named "Nall" appears. Hmm...

 ______________________________________________________________________
|MUSICCHECK - Ugh, that song!                                          |
|It's Lucia's Theme, except it's sung by the most annoying voice synth-|
|esizer possible! I couldn't stay in this area for long!               |
|______________________________________________________________________|

Before you enter the peak, head right at its base to find an item. To 
the left is an Althena Statue.
                        __________________________

<<TABEN'S PEAK 2F>>
Items: Herb, Legendary Lid
Enemies: 4 Tormentor
         1 Dream Leech, 3 Tormentor
         1 Dream Leech, 3 Tormentor
         4 Tormentor
         4 Tormentor, 1 Octo Plant
         4 Tormentor, 1 Octo Plant (right)

BATTLE TIPS! Dream Leeches have the power to absorb vast quantities of 
MP, up to 50 MP at a time. Kill them as fast as possible.

Head left and around the wooden path. At the left/right fork, go left, 
then left again for an herb. To the right is nothing. If you try to go 
up the ladder, a bunch of mangy kids come and throw rocks at Ronfar, the 
"ugly-looking guy".

Before you go up the stairs to the next area, look closely to the right! 
There are two wooden bridges. Make your way under the trees to the top 
one. The slightest part of a chest is hown there. It holds the legendary 
lid. (REALLY useful. See the armor section.)
                        __________________________

<<TABEN'S PEAK 3F>>
Items: Thunder Staff
Enemies: 3 Octo Plant, 1 Magic Hat
         3 Tormentor, 1 Dream Leech
         2 Tormentor, 1 Magic Hat
         3 Octo Plant, 1 Magic Hat
         2 Tormentor, 2 Octo Plant
         4 Tormentor, 1 Octo Plant
         2 Tormentor, 1 Magic Hat
         

Follow the path right and around the wooden walkway. It's fairly linear, 
with no real path splits. However, don't miss the Thunder Staff on the 
layer before the final layer.
                        __________________________

<<TABEN'S PEAK 4F>>

As soon as you enter here, you'll see a little brat again. After a 
suprise involving pepper, move on to the next area.
                        __________________________

<<TABEN'S PEAK 5F>>
Items: Luck Ring
Enemies: 2 Dream Leech, 2 Octo Plant
         4 Tormentor
         4 Tormentor, 1 Octo Plant
         1 Dream Leech, 2 Octo Plant, 1 Magic Hat
         1 Dream Leech, 3 Tormentor

There's a Luck Ring in plain view. Equip it on anyone. Also in plain 
view on the second layer is a Spirit Mace, which Ronfar should equip 
immediately. Exit this area at the top.
                        __________________________

<<TABEN'S PEAK 6F>>

AAAAHH!!! There's that music again! After a blatant misunderstanding, 
the group finds themselvves in some sort of prison cell.

After a night of sleep, leave the room.
                        __________________________

<<TABEN'S PEAK 7F>>

OK, so this isn't a Dragon Cult. After you've talekd to everyone, go up 
to the next floor via the stairs on the right of the bottom layer.
                        __________________________

<<TABEN'S PEAK 8F>>
Items: Cute Ribbon

Find the item in the hidden chest in the second room. If you go to the 
far left and try to go up, you hear Nall and Lucia having a 
conversation. This is about to get interesting...

Before you go up, enter the room in the middle of this floor.
                        __________________________

<<TABEN'S PEAK SPRING>>
Items: Herb

It's a giant playground! Get the herb in the bottom-right corner.
                        __________________________

NOW go up the stairs.
                        __________________________

<<TABEN'S PEAK 9F>>

Talk to Nall. Then something terrible happens, and you should follow 
Nall. Another terrible thing later, Jean tells her story to Nall. Nall 
chooses Lucia to stay with him at the mountain to take care of the kids.

Leave, and in the big room with the oven, exit at the bottom and use the 
gondola on the left to get down.
                        __________________________

<<MERIBIA>> - second time

It appears that Master Lunn had to go to Pentagulia. So go to Ramus's 
shop, and you'll see a section of crumbled wall. Enter.
                        __________________________

<<MERIBIAN SEWERS 2>>
Items: Star Light, Dew Ring, Steel Shield, Quake Staff, Soul Bandanna, 
Silver Light, Healing Nut
Enemies: 2 Fatal Hopper, 3 Grog Snake             
         3 Fatal Hopper, 2 Grog Snake
         3 Fatal Hopper, 1 Gunfoot             
         3 Fatal Hopper, 2 Grog Snake
         3 Grog Snake, 1 Gunfoot
         2 Fatal Hopper, 3 Grog Snake
         3 Grog Snake, 1 Gunfoot
         1 Fatal Hopper, 2 Grog Snake, 1 Ammonia
         2 Fatal Hopper, 3 Grog Snake
         3 Grog Snake, 1 Gunfoot
         2 Fatal Hopper, 1 Grog Snake, 1 Ammonia            
         3 Fatal Hopper, 2 Grog Snake
         2 Fatal Hopper, 3 Grog Snake
         3 Fatal Hopper, 1 Gunfoot
         1 Fatal Hopper, 2 Grog Snake, 1 Ammonia
         2 Fatal Hopper, 1 Grog Snake, 1 Ammonia
         3 Fatal Hopper, 1 Gunfoot
         1 Fatal Hopper, 2 Grog Snake, 1 Ammonia
         1 Fatal Hopper, 2 Grog Snake, 1 Ammonia
         1 Fatal Hopper, 2 Grog Snake, 1 Ammonia
         2 Fatal Hopper, 1 Grog Snake, 1 Ammonia
         1 Fatal Hopper, 2 Grog Snake, 1 Ammonia
         1 Fatal Hopper, 2 Grog Snake, 1 Ammonia

BATTLE TIPS! Equip Lemina with her Lightning Staff. Remember, all 
enemies here are weak to Fire and Lightning. Use this to your advantage. 
Also use her fire magic. You may run out of MP for her. In this case use 
a Star or Silver Light. Don't be afraid to use a Silver Light. THat's 
what they're there for!

This area is HUGE!! You'll be in here a while, but don't worry. It's 
possible to get through AND fight all the enemies!

Follow the path left. See the blue button on the wall? Push it with X. 
Go down first, though, to find a Star Light. Go up and across the bridge 
to continue. Though it looks like you can't, go right at the exit of the 
bridge you should head right. In the little room is the switch you're 
looking for along with a Steel Shield. Equip this on Hiro, but make sure 
you put the Legendary Lid on someone. The switch activates a bridge 
directly above the one you were just on.

Here, go right for a while, then down. The path splits at a few places 
here. Go right and into the room for a Dew Ring. If you go down, then 
left, then left again and around, you can get a Quake Staff for Lemina. 
(Don't equip.) Now, the path has basically two ways: down and right. Go 
down first. Trip the switch at the end of the hall. Now go back to the 
fork and go right.

At the next fork on this fork, go either way -- it doesn't matter -- and 
get the item and flip the switch. Equip your item on Ronfar, and go back 
down the other fork and cross the new bridge. BUT WAIT! If you pass the 
bridge, go right, down, and down the next bridge, you can get a Silver 
Light. 

This next area is full of fast enemies. Dodge them if you want, but it's 
possible to fight them all and still be OK. From here, go left and take 
the first down-path then the right fork for a Steel Helm. Equip on Hiro.

To the left of this there are no items, just a bunch of paths. Make sure 
you find and trip the switch in the top-left corner of this little area 
before continuing onward. (There's a path at the bottom that will let 
you proceed.)

The path forks again, so go left for a Healing Nut and up, then left to 
continue.

Grab the two Star Lights in the chests. Don't enter the room yet; 
instead, take the bridge down and around for a Silk Dress for Jean. Now 
push the button and enter the room.
                        __________________________

<<MERIBIAN SEWERS 1>>
Enemies: 4 Assassin

Head down... there they are! The Dragon Cult!

BATTLE TIPS! The assassins are weak to Ice and Lightning. Concentrate on 
one at a time, or use magic that affects the whole field.

When you win, the leader chickens out and bid you to Horam to fight. 
When you emerge, you come out at Lunn's castle. But...that means the 
Cult came through here! Hm...
                        __________________________

The only thing left to do now is go back to Taben's Peak! Use the 
gondola at the entrance to get up.
                        __________________________

When you get up there, you meet Nall. Go upstairs and find Lucia, who's 
learned how to sing a lullaby! She's in the playground. Now go back 
downstairs. Head to te bottom and go right this time to begin traveling 
to Vane. Before you leave, though, Nall gives you Dragon Wings to 
transport you out of dungeons.
                        __________________________

Wait, though! Don't go on so quickly! Check out Ramus's store again. 
It's pretty funny what happens to it.
                        __________________________

Back in the East Katarina Zone, Vane is right there. But before you 
enter, go to the Transmission Springs a bit away.

________________________________________________________________________
BROMIDECHECK - Mia's Bromide

Talk to the roving person at the Transmission Springs to get this one.
________________________________________________________________________

___________________

C H E C K P O I N T
___________________

Level: 27
As many accessories and crests equipped as possible
                        __________________________

<<VANE>>

You can't enter Vane now because of some fat Borgan's orders. So leave 
and go to the Transmission Springs a few steps south.
                        __________________________

<<TRANSMISSION SPRINGS>>>

Simply step on the right star to transport yourselves into Vane. Well, 
not really Vane...
                        __________________________

<<CAVE OF TRIAL B5>>
Enemies: 5 Giga Wasp
         2 Giga Wasp, 2 Death Shroom
         3 Giga Wasp, 1 Death Shroom
         1 Bat Knight, 2 Giga Wasp, 1 Death Shroom

Unfortunately, the same Cave of Trial still lays between you and Vane as 
it did 1,000 years ago. Oh well, you better get started.

Start by going left at the fork. Though the path branches off at several 
places, there is only one exit from this floor. It's near the top-right.
                        __________________________

<<CAVE OF TRIAL B4>>
Enemies: 3 Giga Wasp, 1 Death Shroom
         3 Giga Wasp, 1 Death Shroom
         2 Giga Wasp, 1 Bat Knight, 1 Death Shroom
         2 Giga Wasp, 2 Death Shroom
         3 Giga Wasp, 1 Death Shroom
         5 Giga Wasp

BATTLE TIPS! Many of the enemies in here use status-altering attacks 
such as sleep. You can counter this in a couple of ways. You should 
equip all status-canceling accesories, and you should use Jean's 
disabling magic to turn the tables on them

Again, on this floor, there are several different side paths and such, 
but only one exit. It's in the middle-left. To get to it, head down and 
left from the entrance, take a path down, and then take the first path 
left.
                        __________________________

<<CAVE OF TRIAL B3>>
Enemies: 3 Giga Wasp, 1 Bat Knight

From the entrance, simply head up and right. There's nothing else to do 
on this floor.
                        __________________________

<<CAVE OF TRIAL B2>>
Enemies: 3 Giga Wasp, 2 Death Shroom
         3 Giga Wasp, 1 Bat Knight
         2 Giga Wasp, 1 Bat Knight, 1 Death Shroom
         5 Giga Wasp
         5 Giga Wasp
        
This floor is just like the rest. It's got lots of paths and one exit. 
To get to the exit, go left from the entrance, take the first up, and 
head up to the door.
                        __________________________

<<CAVE OF TRIAL B1>>

There are no enemies here, but there's a treasure chest in the bottom-
left corner. Try to get it, and Lemina will scream at you. Exit at 
bottom-center, where you can see the light.
                        __________________________

<<VANE>>

1. Buy weapons and armor.

The armor shop is right above the exit of the Cave. In the armor shop, 
you probably won't need a Steel Shield. One Magic Gauntlet should do if 
you have the Legendary Lid equipped on a girl. Buy the Platinum Armor, 
Silk Dress, and Magician Robe, and skip the Steel Helm and Soul 
Bandanna, because again, you should have them. Also buy a Bejeweled 
Hairpin or two.

The weapons shop is on the right side of town, across from the armor 
shop. You have a choice between weapons for Hiro. By George, don't buy 
them both! Look at the stats, and your wallet, and pick one. You should 
buy Ronfar's Mace, and you should already HAVE all the staffs.

2. Visit the Library.

Every single bookcase here has something different. If you feel 
ambitious, read them all!

________________________________________________________________________
______
BROMIDECHECK - Lemina's Bromide 1

On the THIRD line of bookcases from the bottom on the right, examine the 
bookshelf furthest right for this one.
________________________________________________________________________
______

3. Use the Althena Statue and enter the Guild.

The Althena Stateu is in the upper-left cornor of town, and the Magic 
Guild is the big building in the middle.

4. Explore around the Guild before entering the middle main room.

When you enter the main room, you see Borgan here. Fat? Nah, he's just 
big-boned. NOT. Talk to Big Daddy twice. Then, follow Lemina to the top. 
After a big long sequence, exit and leave Vane. She'll FINALLY let you 
open the chests. Don't miss any of 'em!

-In the Guild office is Lemina's Purse.
-In the corner of the main Guild room is the Gorgon Doll.
-To the left of the Guild, down the stairs and down, is a Thunder Crest.
-Directly right of the Guild entrance, you'll find a Seal Crest.
-To the right of the Library entrance and up a bit is a Silver Light.
-An Angel Ring is in the upper-left corner of the library.

That should be it!

CRESTCHECK! Equip the Power and Dream crests on Hiro. On Lemina, equip 
the Earth and Thunder crests. Why? In the instruction book, it shows 
that Earth and Lightning are compatible crests. Not only does this 
unlock magic, it enables a non-attribute magic, too! Also equip Shiro 
and Seal on Jean.

You can now leave Vane and travel to Pentagulia.
                        __________________________

Back on the trail, head East past the Transfer Springs, then head south 
along the shoreline. It isn't long before you reach a forest.
                        __________________________

<<SLUICE FOREST 2>>
Enemies: 2 Giga Ant, 2 Flytrapper
         1 Giga Ant, 4 Flytrapper
         4 Flytrapper, 1 Killer Wasp
         2 Giga Ant, 3 Flytrapper

This area is straightforward. Simply head up and exit at the top.


<<SLUICE FOREST 1>>

The walkthrough for the Sluice Forest and more is coming soon!    

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VII. BROMIDES
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Lucia's Bromide 1

Talk to the man standing outside the small house in the upper-right 
corner of Larpa after Lucia leaves the house overnight for a beautiful 
bromide of Lucia.

Jean's Bromide 2

Talk to the girl standing at the exit of the Caravan right before you 
leave.

Jessica's Bromide

When you get to Meribia, talk to the man sitting in the upper-left 
corner of the tavern for this Bromide.

Lemina's Bromide 3

Talk to Ramus's grandfather several times to get this bromide. You must
do this right upon entering Meribia.

Lemina's Bromide 2

After you get the previous bromide, go look in the barrels in the back 
of the store for another bromide.

Mia's Bromide

Talk to the roving person at the Transmission Springs to get this one.


MORE TO COME...
         

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VIII. SPECIAL ITEMS
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Left Opal Jewel - Gwyn has it. Used to enter Blue Spire.
Right Sapphire Jewel - Hiro has it. Used to enter Blue Spire.
Rope Ladder - Jean has it before you fight Plantella. Talk to her.
Mask - The Dragon Cult Leader's mask. Jean gets it.
White Dragon Wings - Magical traveling tool. Gotten from Nall.


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IX. BESTIARY
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

Here are all the enemies, excluding bosses, to be found in LUNAR. If 
youe see question marks for something and know the answer, feel free to 
contact me and fill me in. HOWEVER, if you see blanks with no question 
marks, those are things that I will find out that I do not need help on.

Provided here are enemies' weaknesses, resistances, and Experience and 
Silver. Some do not know this, but you can actually tell what an enemy 
will do next turn by what you see it doing during selection! All this is 
explained in this section.

DUNG BEETLE - 1 Exp, 1$
Found: East Desert Pass
Weak to: Fire, Water
Resistant to: None
The dung beetle will always attack with a mild bite. These guys are 
really weak and can be taken out with one sword swipe.

SAND SHARK - 2 Exp, 2$
Found: East Desert Pass
Weak to: Fire, Wind, Water
Resistant to: None
If the Sand Shark's head is above the ground, it will quicklt attack one 
character with a powerful blue beam. If you just see its fin, it's about 
to leap at you twice for mild damage.

SAND CYCLOPS - 3 Exp, 4$
Found: East Desert Pass
Weak to: None
Resistant to: None
If you can see the eyes and body of this mudpie, he's about to bite you 
for mild damage. If he's buried underground, expect a powerful swipe 
attack.

SLIME - 1 Exp, 1$
Found: Blue Spire
Weak to: Everything!
Resistant to: None
The slime will always bite you for very mild damage.

MUMMY - 6 Exp, 5$
Found: Blue Spire
Weak to: None
Resistant to: None
If the Mummy is jumping up and down, he will spin himself and hit 
everyone in his own range for moderate damage. If he is simply sitting 
there, he's about to hit you twice, mildly.

BRAINPICKER - 4 Exp, 9$
Found: Blue Spire
Weak to: Fire, Water
Resistant to: None
If you can see the Brainpicker's mouth opening and closing, it's about 
to throw a fireball at you. If not, he will physically attack you. Both 
moves cause moderate damage.

BANDAGE BOY - 0 Exp, 1$
Found: Blue Spire
Weak to: None
Resistant to: Sleep
The Bandage Boy is always seen with a few buddies and a mummy, and it 
will always attack for about 1 HP. Kill the Mummy, their leader, to kill 
all the Boys at once.

MAGIC MASQUE - 1 Exp, 3$
Found: Blue Spire
Weak to: None
Resistant to: None
If the Masque is sitting still, mouth opening and closing, it's about to 
lower one character's defense by about 25. If he's twisting from side to 
side, he'll clap one character, usually the defense-lowered one, for 
mild damage.

BOMB ANGEL - 3 Exp, 8$
Found: Blue Spire
Weak to: None
Resistant to: Sleep, Poison, Paralysis
If you can see flashing red and green lights, the Bomb Angel is about to 
hock a big magic loogie at a zone for explosive damage. If the gun is 
not flashing, it will physically attack.

OCHRE OOZE - 2 Exp, 5$
Found: Larpa Pass
Weak to:
Resistant to:
The Ooze will always bite you for mild damage.

KILLER FLY - 6 Exp, 13$
Found: Larpa Pass, Starlight Forest, Illusion Forest
Weak to:
Resistant to:
If the Fly is spinning round and round, it's about to attempt to poison 
one of your characters. If not, get ready for a physical attack from 
this little bug.

DESERT DOLPHIN - 2 Exp, 2$
Found: West Desert Pass
Weak to:
Resistant to:
If his head is above the ground, the Dolphin will release blue magic to 
a zone. However, if you just see his fin, he will unleash a mild 
physical dive at someone.

POISON BEETLE - 3 Exp, 11$
Found: West Desert Pass
Weak to:
Resistant to:
These bastards will always bite twice with a good chance of poison.

SCORPION - 12 Exp, 42$
Found: West Desert Pass
Weak to:
Resistant to:
Prepare for a physical attack courtesy of their tails. It's their only 
move.

PRIVATE - 35 Exp, 50$
Found: Dragonship Destiny (Dalton)
Weak to: ???
Resistant to: ???
The Private will always swing at you with his sword.

CAPTAIN - 40 Exp, 60$
Found: Dragonship Destiny (Dalton)
Weak to: ???
Resistant to: ???
If the Captain is spinning his sword, prepare for a moderately damaging
attack on one character. If his sword is not spinning, he's about to 
poke someone for mild damage.

GREEN GOBLIN - 4 Exp, 6$
Found: Starlight Forest, Illusion Forest
Weak to:
Resistant to:
If he's moving his club up and down, he's about to call another Green 
Goblin onto the battlefield. If not, he'll just club someone for mild 
damage.

HUMMINGBYRD - 16 Exp, 32$
Found: Starlight Forest, Illusion Forest
Weak to:
Resistant to:
If the Hummingbyrd is sitting upright, it will absorb some HP from one 
character. If it seems to be flying normally, it will physically attack.

HOBGOBLIN - 15 Exp, 14$
Found: Illusion Forest, Caravan
Weak to:
Resistant to:
If the Hobgoblin is spinning its club, it will hit someone for moderate 
damage. If not, it will still club someone, but for milder damage.

GOBLIN KING - ? Exp, ?$
Found: Illusion Forest, Caravan
Weak to:
Resistant to:
If the King holds his staff over his head, he's about to raise the 
attack power of all your enemies. If not, he'll knock ya silly twice.

BANSHEE FOWL - 7 Exp, 7$
Found: Takkar Pass
Weak to:
Resistant to:
If the Fowl is flapping its wings, expect a mild poison attack. If not, 
you'll be bopped twice.

RUFUS - 22 Exp, 32$
Found: Takkar Pass
Weak to:
Resistant to:
If Rufus flexes his muscles, he's about to punch someone for moderate 
damage. If his horns flash, prepare for a one-person shock-o-rama!

DEATH WORM - 28 Exp, 27$
Found: Takkar Pass
Weak to:
Resistant to:
If the Worm is expelling smoke, he's gonna suck everyone in toward him. 
If there's no smoke, he's about to hit someone mildly with his 
tentacles.

MUD CYCLOPS - 17 Exp, 21$
Found: Takkar Pass
Weak to:
Resistant to:
If he's underground, he's about to surface and whack someone for medium 
damage. If his body is visible, he will mildly bite once.

ROLLING IMP - 14 Exp, 10$
Found: Ghost Manor
Weak to:
Resistant to:
If the Imp is merely bouncing, it will mildly attack someone. If it's up 
and cocked back, it will attack for even less damage.

SUSIE DEATH - 20 Exp, 14$
Found: Ghost Manor
Weak to:
Resistant to:
Suzie Death will always absorb some HP or MP from someone. If you can 
see her cane, you're about to lose some MP.

KNUCKLEBUSTER - 60 Exp, 100$
Found: Ghost Manor
Weak to:
Resistant to:
The Knucklebuster only has one attack. It will weakly slap tiwce all the 
time.

MANEATER - 13 Exp, 13$
Found: Bandit Butte
Weak to: Fire, Ice
Resistant to: None
If its mouth is actively opening and closing, it will chomp you for 
possible paralysis. If not, get ready for a one-two punch from this guy.

KILLER BUZZ - 23 Exp, 19$
Found: Bandit Butte
Weak to: Fire, Ice
Resistant to: Sleep, Paralysis, Confusion
If its stinger is going wild, it will attack you and probably paralyze 
you as well. If not, it will tap you twice for medium damage and 
possible paralysis.

PARASITE - 23 Exp, 78$
Found: Bandit Butte
Weak to: Fire, Ice
Resistant to: Poison, Sleep, Paralysis, Confusion, Physical Attack
If its tentacles are moving all over the place, it's about to release 
powerful blue magic at everyone. If its tentacles are merely moving up 
and down, it will physically attack.

KILLER SHROOM - 25 Exp, 17$
Found: Bandit Butte
Weak to: Fire
Resistant to: None
If it is expelling pollen, the Shroom is about to release a powerful 
magic attack to a zone. If not, it will physically attack twice.

REFLECTOR - 27 Exp, ?$
Found: Mystic Ruins
Weak to: None
Resistant to: Poison, Sleep, Paralysis, Confusion
If it is spinning on its axis, the Reflector will mildly slap twice. If 
not, it will slap once with a bit more oomph.

PERSONA - 39 Exp, ?$
Found: Mystic Ruins
Weak to:
Resistant to:
If you cannot see three Personas flying around as one, expext a medium 
clap from this enigma. If you CAN, expect his to disable one character 
by enclosing him or her in a mask!

MASQUERADE - 28 Exp, ?$
Found: Mystic Ruins
Weak to: Wind, Earth
Resistant to: Poison, Sleep, Paralysis, Confusion, Ice, Fire, Lightning
If the Masquerade is doing anything other than placidly sitting there, 
it will clap at you twice. If it is just sitting there, it's about to 
lower one character's defense.

DARK KNIGHT - 47 Exp, ?$
Found: Mystic Ruins
Weak to:
Resistant to:
The Knight has one attack. It will always release a moderately damaging 
magic at one character.

BARBARIAN - 33 Exp, 65$
Found: Zulan Mountain
Weak to:
Resistant to:
If the Barbarian is breathing smoke, he will cast fire on one character. 
If not, he will punch a character two times for overall medium damage.

WYBURN - 21 Exp, 24$
Found: Zulan Mountain
Weak to:
Resistant to:
If this bird's wings are flapping, it'll cast a moderately powerful 
magic attack on someone. If not, it will attack you physically.

RAZOR WOLF - 68 Exp, 137$
Found: Zulan Mountain
Weak to:
Resistant to:
If he's wagging his tail, prepare for two moderate bites. If he's 
spinning around and around, he's about to slice through the battlefield 
and hurt everyone VERY badly.

ALBINO BABOON - 26 Exp, 28$
Found: Zulan Mountain
Weak to:
Resistant to:
If the Baboon is stomping around like an idiot, it will attack for 
considerable damage. If it looks like it is playing with its toes, it 
will chuck a snowball at someone.

TORMENTOR - 36 Exp, 54$
Found: Taben's Peak
Weak to:
Resistant to:
If the Tormentor is tilted and kicking up dirt, it will attack twice. If 
not, it will lose its head and chuck it at you for medium damage.

DREAM LEECH - 56 Exp, 100$
Found: Taben's Peak
Weak to:
Resistant to:
If you can see her cane, she will absorb LARGE amounts of MP from 
someone. If not, she'll sap just a bit of HP.

MAGIC HAT - 90 Exp, 221$
Found: Taben's Peak
Weak to:
Resistant to:
If the hat is simply bouncing, it will release moderately damaging blue 
beams. If you can see the joker, it will punch someone for about 30 HP 
worth of damage.

OCTO PLANT - 33 Exp, 49$
Found: Taben's Peak
Weak to:               
Resistant to:
If the plant is snapping its jaws, it will slap you twice. If not, it 
will bite once.

FATAL HOPPER - 35 Exp, 29$
Found: Meribian Sewers
Weak to: Fire, Lightning
Resistant to:???
If the Hopper's hopping, expect a moderate dive attack. If he's not, 
expect a mild attack.

GROG SNAKE - 48 Exp, 52$
Found: Meribian Sewers
Weak to: Fire, Lightning
Resistant to:???
If the Snake is gnashing its jaws, expect some mild magic on one 
character. If the Grog Snake is sitting placidly, it will bite once.

GUNFOOT - 62 Exp, 98$
Found: Meribian Sewers
Weak to: Fire, Lightning
Resistant to:???
If you see a big round thing flashing on Gunfoot, it's about to 
magically attack a straight line of characters for very significant 
damage. If the round thing is NOT glowing, it will simply physically 
attack twice.

AMMONIA - 69 Exp, 139$
Found: Meribian Sewers
Weak to: Fire, Lightning
Resistant to:???
If you see the Ammonia spinning, it's about to mow over the battlefield 
for EXPLOSIVE damage. If not, it will physically attack someone.

ASSASSIN - 320 Exp, 400$
Found: Meribian Sewers
Weak to:???
Resistant to:???
If the Assassin is surrounded by orange light, it will punch you once 
for explosive damage. If he is not surrounded by light, he will punch 
twice for moderate damage.

GIGA WASP - 40 Exp, 34$
Found: Cave of Trial
Weak to: Wind, Earth
Resistant to: Sleep, Confusion
The Giga Wasp will attack you once for medium damage if it is flying and 
not expelling any dust. If you see dust, however, it will cause a bit of 
damage and put someone to sleep!

DEATH SHROOM - 68 Exp, 99$
Found: Cave of Trial
Weak to: Fire
Resistant to: Poison, Paralysis
If the shroom is simply sitting there, it's about to whack a character 
for significant damage. If it is bouncing and expelling dust, expect it 
to attack all of your characters that are in ITS zone and possibly 
poison you.

BAT KNIGHT -  86 Exp, 48
Found: Cave of Trial
Weak to: Wind, Earth, Ice
Resistant to: Poison, Physical Attack, Fire, Sleep, Paralysis, Confusion
If you can NOT see little eyes from inside its armor, the Knight is 
about to dive at you for major electrical damage. If you CAN see the 
eyes, he will attack once for moderate damage.

GIGA ANT - 64 Exp, 51.5$
Found: Sluice Forest
Weak to: None
Resistant to: Wind, Sleep, Fire, Paralysis, Confusion, Ice, Earth
The Giga Ant will mostly bite twice for significant damage. It's hard to 
tell, but every once in a while it will magically attack one character 
for explosive damage.

FLYTRAPPER - 52 Exp, 107$
Found: Sluice Forest
Weak to: Fire
Resistant to: Posion, Paralysis, Confusion
If the flytrapper gnashes its teeth, it's about to bite and possibly 
poison one of your characters. If it does not, it will slap you for 
moderate damage.

KILLER WASP - 88 Exp, 298$
Found: Sluice Forest
Weak to: Wind, Lightning
Resistant to: Sleep, Poison, Confusion, Paralysis
If the Wasp is floating placidly, it's about to attack someone for 
significant damage. If its stinger goes wild, it will attempt to 
paralyze someone.

BLOODBYRD - 102 Exp, 319$
Found: Sluice Forest
Weak to: None
Resistant to: Paralysis, Confusion
If the bird flies in an normal position, it's about to attack twice for 
medium damage. If the bird flies more upright, expect it to absorb some 
HP from a character.

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X. TIPS AND TIDBITS
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

-You can tell if you'll be encountering enemies in an area by the speed 
you walk (fast if there are no enemies) and the visible characters. If 
more than one character is visible, there are no enemies in that area. 
This doesn't apply to rooms with bosses.

-Most people in the game will say two different things if you talk to 
them twice.

-Characters with high magic defense will actually benefit less from 
healing magic, becuase their magic defense defends the healing.

I NEED HELP WITH THIS SECTION!

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XI. FREQUENTLY ASKED QUESTIONS
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Well, I can't do this section unless I have some questions. I gotta know 
which ones are "Frequently Asked" and which ones aren't. See the next 
section for how to email me.

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XII. CONCLUSION/CONTACT
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

Yeah, yeah, I know, this thing is far from being finished. FAR. See any 
question marks in places at this FAQ? Those are things I accidentally 
skipped over, or don't know. I need people to help and tell me what 
these are! I'm working on this FAQ pretty hard, and the walklthrough 
section should at least be done by my birthday, February 15, 2001. I 
hope you enjoy and use all I have in here. Oh yeah, and you can email 
me:

sybillium2@hotmail.com

Or ICQ me: 59862917

Or AIM me: helmacron4

and ask ANY questions, correct any errors, or suggest anything be added, 
erased, or changed from my FAQ. Your name will be credited!


