P E T E R  P A P  P R E S E N T S . . .             ____
 _______   ____   __   _   _____   _    _   _   _  /    \
|__   __| |  __| |  \ | | /  ___\ | |  | | | | | | \/--\ \
   | |    | |_   |   \| | | /     | |__| | | | | |     | |
   | |    |  _|  | |\ \ | | |     |  __  | | | | |    / /
   | |    | |__  | | \  | | \__/\ | |  | | | |_| |   / /
   |_|    |____| |_|  \_| \_____/ |_|  |_| \_____/  / /___ 
                            W A L K T H R O U G H  /______|
                                 
               ~----------------------------~
                -THE ART OF THE AZUMA NINJA-
                        TENCHU 2:
               BIRTH OF THE STEALTH ASSASSINS
                    TENCHU 2 WALKTHROUGH
                    - PAL/NTSC VERSION -
         By: Peter "dcdaytona/Greek Wog" Papadopoulos
                 Email: pete@resevil.com
               Site: http://www.resevil.com


              ______FILE STATS_________________
             /                                 \
             |  File Size: 84kb(86,334 bytes) |
             |  Pages: 40                     |
             |  Words: 13,589                 |
             |  Version: 1.7                  |
             |  Last Updated: 06/2/01         |
             \_________________________________/


              ______GAME STATS_________________
             /                                 \
             |  One Player                    |
             |  Memory Card: 1 - 2 blocks     |
             |  Analog Control Compatible     |
             |  Vibration Function Compatible |
             |  Platform: PlayStation         |
             |  # of CD's: 1                  |
             |  Publisher: Activision Inc.    |
             |  Developer: Aquire Corp.       |
             \_________________________________/


 
-------------------------[ Introduction ]------------------------------


I decided to write a full walkthrough on Tenchu 2 after seeing that my 
Rikimaru Walkthrough was a success.  Most of the info here will be a 
continuation of the Rikimaru Walkthrough but with info for all 3 
characters.  And again this will be a spoiler-free walkthrough so you 
can read this and not get any of the storyline.  And I did my own ASCII 
title art again! 

If you wish to email me then send all praise, info or even flames (if 
you wish) to pete@resevil.com.

Check out my GameFAQs Contributor Recognition Page at:
http://www.gamefaqs.com/features/recognition/5357.html

Or check out my Neoseeker Submissions Page at:
http://www.neoseeker.com/members/submissions/Greek+Wog/



----------------------------[ Disclaimer ]-----------------------------


This FAQ/Walkthrough is the property of its creator, Peter 
Papadopoulos.  It may not be posted on any website without the 
permission of Peter Papadopoulos.  It may only be recreated 
electronically and was created for your personal and private use only.  
It may not be altered or modified in any way and it may not be sold or 
claimed by another person.  You may not take anything out of this 
FAQ/Walkthrough without the permission of Peter Papadopoulos. You must 
follow this Disclaimer word for word and if you breach this disclaimer 
legal action will take place.  All information in this document was 
compiled by Peter Papadopoulos.  Any other information is copyright to 
their respective owners.

Tenchu 2 (c)2000 Sony Music Entertainment (Japan) Inc.  Tenchu is a 
trademark of Sony Music Entertainment (Japan) Inc.  Published and 
distributed under license by Activision, Inc.  Activision is a 
registered trademark and Birth of the Stealth Assassins is a trademark 
of Activision, Inc.  All rights reserved.  All other trademarks and 
trade names are properties of their respective owners.

This Document (c) 2001; Peter Papadopoulos.


This FAQ/Walkthrough can only appear on the following sites (w/out 
having to ask me):

 GameFAQS <www.gamefaqs.com>
 Neoseeker <www.neoseeker.com>


If anyone finds it on any other site, please email me >> 
pete@resevil.com


  _________
 / UPDATES \
+-------------------T-E-N-C-H-U--2-----------------------+
| 1.0 - 30/1/01                                          |
|                                                        |
| - Ayame Walkthrough done                               |
| - Continued on from my Rikimaru FAQ                    |
|                                                        |
+--------------------------------------------------------+
| 1.5 - 01/2/01                                          |
|                                                        |
| - Added Enemies Section                                |
| - Fixed some errors                                    |
| - Added items to the item list                         |
| - Added to Tips section                                |
| - Also added to the Stealth Kill section               |
| - Fixed layout a bit                                   |
| - Added more questions                                 |
|                                                        |
| Note: I just need to add a Tatsumaru Walkthrough and   |
| then the FAQ will be finished.  Send anything you      |
| wanted included in the FAQ to pete@resevil.com         |
|                                                        |
+--------------------------------------------------------+
| 1.6 - 02/2/01                                          |
|                                                        |
| - Just fixed up some grammatical errors                |
| - Made a new layout                                    |
| - Added to controls section                            |
| - Added to the tips section                            |
| - Also added an email section which is located after   |
|   the 'In Closing' section make sure that you read     |
|   this section before emailing me                      |
| - Added a glitch I discovered for the first time       |
|   today                                                |
|                                                        |
| Note: Still need that Tatsumaru Walkthrough so if you  |
| have one to let me use here I will give you full       |
| credit so email me.                                    |
|                                                        |
+--------------------------------------------------------+
| 1.61 - 03/2/01                                         |
|                                                        |
| - Some small changes                                   |
|                                                        |
+--------------------------------------------------------+
| 1.7 - 06/2/01                                          |
|                                                        |
| - Fixed a bit more errors                              |
| - Added 'Fun stuff' section                            |
| - Added a glitch                                       |
| - Added to the game stats box                          |
|                                                        |
| Note: Ok I will be doing a Tatsumaru Walkthrough but   |
| it will take awhile because I am going back to college |
| now and so updates will be slow.  I have added a fun   |
| stuff section so if you have anything to contribute    |
| to it then email me
|                                                        |
+----------P-E-T-E-R--P-A-P-A-D-O-P-O-U-L-O-S------------+



-----------------------------[ Index ]---------------------------------

            
 Review     
 Controls
 Questions
 Characters
 Enemies
 Mission Editor
 Tips
 Stealth Kills
 Item List
 Grand Master
 Walkthrough 
 Bugs/Glitches
 Fun stuff
 Cheats
 Game Shark Codes
 In Closing
 Email Info           <- Please read before emailing me
 Credits/Thanks
 Disclaimer



---------------------------[ Review ]----------------------------------
 

I remember when Tenchu came out and was a silent success due to Metal 
Gear Solid. But now that MGS has passed, Tenchu 2 deserves the right 
for glory and it has succeeded although it has gotten fairly bad 
reviews. I feel that it is a brilliant effort and might be a little 
biased since there isn't anything to compare this game to - since it is 
a fairly new category (ninja sim). 

Now on to the review... 

Story: 10/10 

This is taken from the instruction booklet:

The old regime has fallen, and civil war now threatens to tear Japan 
apart.  Regional warlords, blind with ambition, wage bloody campaigns 
for territory in the hope of one day hoisting their flag over the 
imperial city.

Only Lord Gohda Matsunoshin places the welfare of his subjects over his 
own ambitions, and forsakes the brutal power struggle.  His just and 
compassionate rule earns him the love and respect of his people and the 
hatred of his rivals.

For generations uncounted, the House of Gohda has called upon the Azuma 
Ninja in times of need.  In his darkest hour, Gohda Matsunoshin again 
requests the help of the mysterious shadow warriors.  When three young 
ninja step forward to save the House of Gohda, they find themselves in 
a fierce battle with a sinister force that threatens to change the 
course of history.

A little note to add: The story will make you go through a full range 
of emotions and I never thought a game could do this to me since Final 
Fantasy VII. 

Visuals: 8/10 

The graphics are a mixed bag... maybe I am spoilt with all the next gen 
console graphics but when I see this game it kind of makes me wish it 
was on a new console. Although don't get me wrong this is one of the 
best graphics for the PSX but there is still a fair share of clipping 
and pixellation. 

But the levels are fairly big and the character animation is spot on. A 
great job! 

Audio: 8/10 

What happened to the music? Well that and the way Ayame sounds is the 
only faults I could find with the Audio. All sounds immerse you into 
the game further and I guess without the music it makes you feel you 
are actually there. 

Gameplay: 8/10 

The game play has stayed the same from the first other then a few other 
features. 

You can now drag bodies which comes in handy sometimes and there is a 
Mission editor where you can make your own levels. So this makes the 
game have a lot of replay value.  The camera angles and control still 
are glitchy but the more you play the game the better you get. 

The game plays very similar to the original Tenchu being that you are a 
Ninja assigned to certain tasks and you should undergo these tasks 
using stealth and a wide arrange of stealth kills, the stealth kills 
have to be seen to believed although they can't be skipped and you will 
get attacked by other enemies whilst still finished the animation. 

----- 

Overall: 9/10 

One of the final good quality PSX games... a must buy! 



--------------------------[ Controls ]---------------------------------


When I first started the game I had problems with the controls so why 
not add the controls to the FAQ/Walkthrough?  Also note that I am using 
the PAL version of the game so controls might differ to the NTSC 
version.

L2/R2    - Select Item
L1       - Look Around
R1       - Stealth
Up       - Advance
Left     - Move Left
Right    - Move Right
Down     - Retreat/Defend
Select   - Map
Start    - Start/Pause Game
Triangle - Use Item
Circle   - Defend
Square   - Attack
Cross    - Jump

Drag Dead Body - the R1 button + the circle button (while weapon is 
sheathed)
Sheathe Sword  - Hold down the Square button or double tap the circle 
button
Search Dead Ninja for Item - press the R1 button over the enemy

Hold Circle and press:

Left/Right - to strafe left/right
Up/Down    - to dash forward/back

Hold R1 and press:

Left/Right - to roll left/right
Up/Down    - to roll forward/back

Big Jump - to do a bug jump hold up so that you are running forward
and then hold Circle and whilst still holding Up and Circle press X to
do a big jump.



--------------------------[ Questions ]--------------------------------


I thought I might as well add a Questions section so if you have any 
questions that you wish to have here then email me at pete@resevil.com


Q. I've heard you can chop a guard's head off but I can't seem to do it 
why not?

A. Well since censors are so tough in European states all PAL games 
have taken the feature out so you wont be able to behead a enemy if you 
have the PAL version of the game, but if you have the NTSC version then 
you might be able to do it if you are lucky.  I've heard that it only 
happens at random but unfortunately I own the PAL version which means I 
can't behead a guard as well :(


Response:

>> A way to decapitate people, you must run for about 3-4 seconds 
straight at the enemy without stopping or turning and press SQUARE at 
the last second. Be careful to not bump into the person or you'll get a 
different kill. It's hard, but not impossible. I've done this kill 4 
times.  To amputate, it's very hard. The only time I amputated someone 
is in the gang of thieves with Rikimaru. I went on house with the thief 
with the scythes under the roof. I jumped slightly to the left or right 
as to hit his arm, not the head, and pressed SQUARE. I did this move 
twice. 

- WhoisyerDADDAY (GameFAQs Message Board)

(Hint: Use the cloak of invisibility to make decapitation easier)

(I have heard that decapitation is not that big of a deal so those of 
you out there who have the PAL version - Like me! - you are not missing 
out on much - dc)


Q. What other features are taken out of the PAL game?

A. Well other then the above feature, shurikens have been changed to 
knives and some sound effects (anyone know which ones?) have been taken 
out.


Q. How do I drag a dead body?

A. Well you have to be on a flat surface otherwise it won't work and 
all you do is go up to the body and hold R1 and Circle then move your 
character and if it worked your character should have hold of the body 
with one hand and would be dragging him/her on the floor.


Q. What is the Ki meter?

A. The ki meter tells you how close you are to a enemy and whether the 
enemy is aware of you.  The number beneath the ki meter will grow 
depending on how close you are, for example you would be very close to 
an enemy if it says '86' but if it says '10' you wouldn't be close to 
the enemy.

 Q. What are those symbols on the ki meter and what do they mean?

A. Well this information is taken from the PAL instruction booklet:

The Ki meter reads four different emotional states:

(?) You are near another enemy, but the character hasn't sensed your 
presence.
(!) The enemy has sensed something, but doesn't yet know what or who 
you are.
(!?) The enemy is in a heightened state of alert. Move carefully and 
hide until the enemy goes back to normal state.
(!!) The enemy has spotted you and is preparing to attack.  It's too 
late to hide now, you must either attack or run away.


Q. The ki meter when to (!) but it wasn't an enemy character.

A. Yeh that's a problem as the Ki meter cannot tell the difference 
between an enemy character and a civilian.


Q. At the end of the mission I got a score, how is this score worked 
out?

A. Well you get 20 points for each stealth kill you do, and for each 
normal kill you do you get 5 points.  If you are not spotted during the 
whole mission you get 300 points, but for each time you are spotted 30 
points is removed from your end score. If you kill a civilian you lose 
150 points.


Q. Why can you drag a dead body even though the enemies don't even 
notice the bodies?

A. They actually do notice the bodies of their fallen friends 
occasionally during the game not as much as I would like them to but 
yeh dragging is pretty useless as you can't drag up hills or down hills 
or anywhere bumpy as your character will automatically let go.

But Tenchu 2 does have its faults but its still at brilliant game!


Q.  Are each characters storyline different?

A.  Yes!  To get the full storyline in Tenchu 2 you will _have_ to play 
through the game with each of the 3 characters... Rikimaru, Ayame and 
Tatsumaru.


Q.  What weapon does Rikimaru use throughout the game?

A.  Rikimaru's main weapon is a katana.  Which is pretty powerful and 
has a good attack range.


Q.  What weapon does Ayame use throughout the game?

A.  Well she uses a pair of daggers, which have a very short range but 
she is quick with them.


Q.  What weapon does Tatsumaru use throughout the game?

A.  Well he mainly uses his hands but for some of his stealth kills he 
can use his sword.


Q.  What's the maximum number of items that you can carry?

A.  The maximum number of items that you can carry on any one mission 
is 12.


Q.  What are your Item limits?

A.  You are limited to bringing five types of items plus your grappling 
hook. But note that you can pick up extra items from dead enemies.


Q.  Why aren't all the Items being shown on the Item screen?

A.  Well you have to earn them by achieving a rank of Grand Master (See 
Grand Master section)


Q.  Is there a way to cancel the use of an item?

A.  Yes there is while holding Triangle press Square and the item you 
were about to use will be deselected.


Q.  What is the difference between Normal and Hard difficulty?

A.  Well the following features are different:

- Enemies have a longer field of vision
- Enemies stay on alert longer
- The enemies can throw grenades and shurikens (knives) at you
- When bodies fall they alert enemies that are close by

Is there any more? Email me at pete@resevil.com


Q.  Why when I use Poison Rice to kill an enemy it doesn't count as a 
stealth kill?

A.  Well I'm not sure but you weren't able to kill someone with Poison 
Rice in Tenchu 2 and I never have so I'm not sure that it is even 
possible.  Correct me if I am wrong.


Q.  I want to kill those damned cats

A.  Well sorry you can't.... next question!


Q.  I need help in the Mission Editor!

A.  Well I have included a section for that and all info was taken out 
of the PAL Instruction booklet so you will be able to find your answer 
there.


Q.  Can I use this FAQ/Walkthrough on my site?

A.  Well you have to email me and get permission first, if I catch you 
using my FAQ/Walkthrough without permission, well expect the Azuma 
Ninja sneaking up to you at night and then slash!  Hmm sorry kind of 
got carried away then....


Q.  Can you tell me the code for the Debug menu?

A.  Nope!  Nah seriously there is one for Tenchu but I'm not sure if 
one will surface but all cheats and gameshark codes are located at the 
bottom of this FAQ/Walkthrough.



--------------------------[ Characters ]-------------------------------


You will take control of 3 characters in Tenchu 2 - Rikimaru, Ayame and 
Tatsumaru.

To give you a little bit of knowledge about the background of each of 
the characters here is the summary of each taken out of the Tenchu 2 
PAL Instruction booklet:

Main Characters:


Rikimaru -

Diligent and unassuming, Rikimaru has worked steadily since childhood 
to become a skilled shadow warrior.  As a ninja, his self-confidence 
and sense of destiny is unshakeable.  He would lay down his life for 
his lord without a moment's doubt.


Ayame -

Ayame is the youngest of the Azuma Ninja.  Ignoring the ancient 
traditions of female ninja, Ayame has developed a unique style of 
fighting that perfectly matches her wild, rebellious personality.


Tatsumaru - 

The senior pupil of Azuma Shiunsai, Tatsumaru has trained together with 
Rikimaru and Ayame for years.  His physical prowess and skill with the 
sword is matched by a few.  He has been raised since childhood to 
someday succeed Azuma Shiunsai as the leader of the Azuma Ninja.


Other characters in the Tenchu 2 game (unplayable ones):


Azuma Shiunsai - 

Shiunsai adopted Rikimaru, Ayame, and Tatsumaru as infants and raised 
them to be Azuma Ninja.  He is both their teacher and their father 
figure.  Although he has slowed down some in his old age, Shiunsai is 
still a very deadly swordsman.  He has recently decided to step down as 
head of the Azuma Ninja.


Gohda Matsunoshin -

The current leader of the House of Gohda and the ruler of the Gohda 
Domain, Matsunoshin is known to be a just and compassionate ruler.  
Matsunoshin's family has employed the Azuma Ninja as shadow warriors 
for generations.


Kagami -

A mysterious female ninja who leads the secret society known as the 
Burning Dawn, Kagami is ruthlessly pursuing her dream of a world ruled 
by the ninja. Her plans will bring her into conflict with both the 
House of Gohda and the Azuma Ninja.



---------------------------[ Enemies ]---------------------------------


Civilians: Although they do not attack they still pose a threat, as 
they will spot you and bring on the attention go the Guards.  Just make 
sure you run and hide after they have spotted you and wait until 
everything cools down and remember never kill the innocent!

Guard (Spear): I hate these guards and whenever I see them I try to run 
away and get a stealth kill when they don't suspect anything.  If you 
are in a 1 on 1 fight with one, never go up close as his spear is very 
long and you wont have a chance from front on.  Try strafeing and 
attack when he stops attacking.

Guard (Bow): Easy enough to defeat from close up but from far away they 
can cause quite a bit of damage.  Just run up to them and keep 
attacking and they should fall easy enough.  Also try use them to your 
advantage by getting them to shoot other enemies :) It's also a funny 
way of killing them.  
 Guard (Sword): Pretty hard to defeat as if you run away they will fall 
and more then likely swipe your back.  Just block and attack and also 
strafeing helps as well.  If you have more then 1 of these enemies on 
you - I have one word to say
... RUN!

Guard (Scythe): A pretty cool enemy with a huge Scythe!  Pretty easy to 
defeat but they are quick.  I just wish we could be able to use Scythes 
in the game! Hmm maybe in Tenchu 3?

Guard (Claw): This chick enemy is noone to mess with, she is quick and 
powerful. But if you keep blocking and attacking, they can be easily 
defeated.



------------------------[ Mission Editor ]-----------------------------


This section taken out of the PAL Instruction booklet.

GETTING STARTED

You will be presented with two choices:

Run Mission - Select this item if you want to play one of the ready-to-
play Mission Editor Missions (default missions), or a custom mission 
located on a memory card.

Edit Mission - Select this item if you want to create a new mission or 
edit an existing one.

RUNNING CUSTOM MISSIONS

Selecting a Custom Mission - When you select Run Mission from the 
Mission Editor title screen, you are taken to the Custom Missions 
screen.  Here, you will select either a default mission from the 
Tenchu 2 disc, or a custom mission from a memory card.

Selection Cursor - Use the R1 and the L1 buttons to move the selection 
cursor

Mission Name - The names of the missions available on the currently 
highlighted source are displayed in this area.  More default missions 
will become available as you progress through Story Mode.  Use the up 
and down directional buttons to select the mission you want to play, 
the press the X button.

MISSION BRIEFING

This screen outlines the conditions for completing the mission.  You 
will also hear Shiunsai give you your orders.  Use the left and right 
directional buttons to choose the character you want to play.  The 
characters available to use will depend on the mission settings and how 
far you have gone in Story Mode. 

THE GAME SCREEN

The game screen is very similar to the one used in Story Mode.  There 
are some important differences:

Total Time - Shows the total amount of time that has passed since you 
began the mission.  When your total time reaches 59:59.9, your mission 
will be over.

Time Bonuses - As you play through a Mission editor mission, various 
time bonuses will be applied:

Stealth Kill          :  -15 seconds
Normal Kill           :  -05 seconds
Spotted               :  +10 seconds
Kill of non-combatant :  +30 seconds

Ninja Items - Only four types of ninja Items are available in the 
Mission Editor: the grappling hook, knives (shurikens in NTSC), 
caltrops, and coloured rice.

Mission Object Icons - Five types of mission have supplementary icon 
displays:

Eliminate: Candles mark the number of enemy characters still alive
Steal: Once you steal the document, it will show up on the screen
Retrieve: Any scrolls you have found and taken possession of will be 
displayed on the screen.
Stealth: If the mission has a stealth requirement, "Stealth" will be 
displayed on the screen.  On Stealth missions, the game is over the 
instant you are spotted.
Time Limit: In missions with a time limit, the amount of time you have 
left to complete the mission is displayed on the screen.

POST-MISSION EVALUATION

The Mission Editor ranks performances by the total amount of time taken 
to complete the mission.  Move fast and collect time bonuses to earn a 
high score.

Top Scores - If your time places you in the top three for that mission, 
you will be asked to enter your name
Code Earned - This is all the elements of your score combined and 
translated into code.

EDITING MISSIONS

Managing Mission Data - From here, you can create new missions or edit 
previously created ones.  Use the R1 and L1 buttons to select the 
source of the mission, and the up and down directional buttons to 
select a mission name.

Create New Mission - Select this option if you want to create an all-
new mission.  This will take you to the Mission Setting screen.

Manage Memory Card Data - Highlighting either of the Memory card icons 
will let you manage any custom mission data stored on a memory card.  
Select a mission name and hit the X button to bring up the memory card 
pop-up menu.

MISSION SETTINGS

The first step in creating a new mission is to set the mission 
parameters on the Mission Settings screen.

Title: Maximum 32 characters
Creator: Maximum 16 characters
Password (Not Required): If you don't want someone else editing your 
mission, enter a password here
Location: When you first start playing Tenchu 2, the only location you 
will be able to select is the Dojo.  As you advance in Story mode, you 
will be awarded more selections.

Objective - Each Mission has a specific objective that the player must 
achieve in order to complete the mission successfully.  Select from the 
following options:

Seek Out: Find Azuma Shiunsai
Assassinate: Assassinate the target character.  No other characters 
matter.  The target character is determined by the location setting.
Eliminate: Eliminate every enemy character on the board.
Protect: Locate Lord Gohda, then escort him safely to where Sekiya, his 
senior councillor, is waiting.
Steal: Locate a secret document hidden somewhere on the level, and 
bring it back to Lord Gohda.
Retrieve: Find the three missing scrolls.  The scrolls may be hidden or 
in the possession of enemy characters

Character: A mission can be limited to any one, or open to all of the 
three main characters.
Stealth: If you want stealth to be a requirement for your mission, set 
this to Required
Time Limit: You have the option of setting a time limit for your 
mission.  If the player doesn't complete the mission within the time 
allotted, the Game Over screen is displayed. The time limit is set in 
30 second increments, with a maximum time limit of 20 minutes.

THE TERRAIN EDITOR

This is where you will actually lay out the terrain of your mission.  
Later, you will use the Character Editor to populate your new terrain 
with characters.

Terrain - This is the grid pattern upon which you will build your 
terrain.
Editing Cursor - The red square marks the grid block currently selected 
for editing.

Terrain Overview - This miniature map of the terrain lets you check 
character distribution at one glance.  The red rectangle indicates the 
part of the terrain currently displayed on screen.  The coloured dots 
indicate the location of characters and important objects as follows:

Blue:    Player
Pink:    High-ranking characters
Yellow:  Boss characters
Red:     Low level characters and/or scrolls and secret documents
Green:   Noncombatants

Object List - This list contains all the objects that can be placed on 
the terrain, as determined by the mission's location.  The Object list 
contains two types of objects:

Terrain Blocks, which make up the actual terrain, and Terrain Objects, 
which sit on top of terrain blocks and serve a decorative or functional 
purpose, but don't affect terrain height or shape.

Selected Object - The currently selected object is displayed in the 
lower-left corner of the screen, as it would appear in the game.

Terrain Height Meter - Shows the height of the block of terrain 
currently under the Editing Cursor.  Terrain blocks can be from zero to 
hour meters high.  Underwater terrain can be from one to four meters 
deep.

THE CHARACTER EDITOR

Place characters onto your terrain by using the character editor.  
You'll notice that some characters have already been placed on the 
terrain for you.  The Mission Editor has automatically placed the 
minimum number and type of characters required by the Mission Objective 
setting.

Editing Cursor - Move the red square to the grid block where you want 
to place a character
Character List - A list of characters that are appropriate for the 
mission's objective and location.
Character Display - This area shows the character located in the grid 
block under the editing cursor.

EDITOR CONTROLS

Basic Controls (Terrain and Character Editor)

L2/R2    - Scroll through the available terrain objects and characters
X        - Places the currently selected character or terrain object 
           onto the terrain map. A total of 64 objects and 20 characters
           can be placed on the map.
Triangle - Removes the character or terrain object under the Editing 
           Cursor.
Select   - Calls up the Editor Pop-up menu.
Start    - Toggles between the Character Editor and the Terrain editor.

Viewing Controls (Terrain and Character Editor)

L1 + directional buttons - Adjust camera angles
L1 + square              - Zoom in  (3 presets)
L1 + circle              - Zoom out (3 presets)
L1 + triangle            - Press once to switch to wireframe.  Press 
                           again to eliminate building structures from 
                           view, once again to reset
L1 + X                   - Reset view point to original horizontal 
                           settings

Terrain Placement (Terrain Editor only)

Square      - Decrease terrain elevation
Circle      - Increase terrain elevation
R1 + Circle - Rotate object 90 to the right 
R1 + Square - Rotate object 90 to the left

Character Placement (Character Editor only)

Circle - Rotate character 90 to the right
Square - Rotate character 90 to the left

SETTING CHARACTER PATHS

R1 - You can assign a character to move along a particular path.  If no 
path is assigned, the characters will simply stand where you have 
placed them until disturbed.  To assign a path, place the Editing 
Cursor over a placed character, then press the R1 button. Path mode is 
now activated.  Here are the Path mode commands:

Direction buttons - The blue arrow shows the direction the character is 
facing.  Use the directional buttons to move the blue arrow where you 
want the character to go. Each character path can contain up to 160 
grid spaces worth of movement.

Square and Circle - You can force a character to pause before going on 
to the next block.  To set the length of the pause, use the Circle 
button to increase the delay count (up to 7), and the Square button to 
decrease the delay count.  Each individual pause you program will count 
as one grid space against the maximum of 160 grid spaces for a path.

Triangle - Deletes one grid space of movement from the end of the path.

X - Accepts changes to the character path and pause settings and exits 
Path mode.

EDITOR POPUP MENU

Pressing the select button in either the Character Editor or the 
Terrain Editor will open the Editor pop-up menu.

Test - You can play test your new terrain at any time by selecting this 
menu item. Press the Start button and then the Triangle button to 
return to the editing screen when you are done testing.

Show controls - Use this menu command when you need to check a 
particular button combination or editor function.  Press the Triangle 
button to return to the regular editing screen

Save - Allows you to save your mission to a Memory Card in either mem 
card slot 1 or slot 2.  Each mission takes up one block of memory card 
space.  Select Create New File if you want to save your terrain to a 
different block of memory. To write over data from other missions, 
select the name of the mission from the list, the hit the X button.

Done - You will be asked if you wish to save your mission data, then 
you will return to the Mission Editor title screen

Warning! : Changing the Mission's Objective parameter will reset any 
character data to reflect the new mission objectives.


The above section was taken out of the PAL Instruction booklet.



------------------------------[ Tips ]---------------------------------


- Never turn your back on an enemy, as you will find it very hard to 
attack or even to block in the position that you are in 

- When swimming, make sure you don't rise to the surface too quickly as 
you might jump out of the water into the hands of an enemy

- Make sure you check your ki meter at regular intervals

- Never risk your life at something always go out into battle knowing 
you are going to win

- Never kill the innocent

- Never bring attention to yourself

- Always keep your weapon sheathed when running as if you don't it will 
slow you down and always keep it sheathed when you are hiding

- If you are spotted try to lose them and score a stealth kill

- Always search enemies for items

- Use L1 to look around before entering unknown grounds


Boss Tips:

Well I decided to add a Boss Tips section as well, using these tips 
will help you when fighting the many boss's in Tenchu 2.  So here we 
go...


- Never let your guard (circle) down when the boss is attacking as you 
will then take unnecessary hits

- When you are not sure if you can beat him/her just by using the 
normal 1 on 1 technique then try hiding from the boss and then 
attacking his/her back when he isn't suspecting you.

- If you are low on health hide and regain your health.  Never think 
you will beat the boss even if you have 20 health left.

- Do not use all your items on a boss, as you might need them after the 
fight.

- Advance Attacking:  Sometimes to defeat an enemy it is good to just 
run and attack at him/her and not letting him/her get any attacks in!  
But make sure that when he/her does automatically press circle to block 
his/her attacks

- Strafe Attacking:  A very good technique to use when fighting a boss 
is Strafe Attacking.  All this is going to the left or right side of 
the boss and attacking or even strafing a full circle around him/her 
and attacking his/her back.

- Dash Attacking:  A good move to do when you get angry.  Dash (see
controls section) towards the boss and keep attacking then when he
attacks dash back.

- Roll, Roll, Roll!  It's a fast technique but watch out when you get 
up as you have about a second of animation where you are vulnerable to 
attacks.

- Never try jumping over a boss or even enemy, as it is very easy for 
him/her to attack you while you are in the air and then that's health 
wasted.



-------------------------[ Stealth kills ]-----------------------------


These are how to do each of the characters stealth kills (well the 
eighth stealth kill is still a mystery):

>> To do his first stealth kill press square when behind the enemy

>> To do his stealth kill press the R1 button to crouch then press 
square in any position

>> To do his third stealth kill press the X button to jump then press 
square in any position or whilst falling

>> To do his fourth stealth kill press square when directly in front of 
guard 

>> To do his fifth stealth kill press square when on the guard's left 
side

>> To do his sixth stealth kill press square when on the guard's right 
side

>> To do his seventh stealth kill press square just after you bump 
(when a ? or !? appears on the ki meter press square) into an enemy


--[ A LOOK INSIDE EACH STEALTH KILL ]--

Well I decided I might as well explain each of the characters Stealth 
Kills, the controls are listed above and the explanation of each below:


Rikimaru's Stealth Kills:


Stealth Kill 1: Rikimaru goes behind the enemy and puts his hand around 
the enemy and brings his sword up the guards neck and slits the guards 
throat whilst pulling the guard away with his left arm then taking a 
step back.


Stealth Kill 2: Rikimaru knocks the guard's legs with his sword causing 
the guard to go high up a little then Rikimaru knocks the guards chest 
and then he stabs the guard in the chest.


Stealth Kill 3: Rikimaru stabs the guard right down his back and then 
pushes the guards next towards the blade.


Stealth Kill 4: Rikimaru stabs the sword through the guard's chest 
while pushing the sword up with his other hand then taking the sword 
out.


Stealth Kill 5: Rikimaru slashes across the guard's next then steps in 
and stabs the guard through the chest


Stealth Kill 6: Rikimaru grabs the guards neck and stabs him in the 
chest with his sword and pulls his sword out making the guard do a flip


Stealth Kill 7: Rikimaru grabs the guards right arm and hits the guards 
elbow with his left arm then steps to the other side and hits the 
guards ribs with his left arm then breaks the guards back then grabbing 
the guards head and throws the guard over his back then while the 
guards stomach is on the ground he puts his knee on the guards back and 
pulls up on the guards head breaking his back.  


Ayame's Stealth Kills:


Stealth Kill 1: Ayame slits the guards throat with both of her daggers 
crossed over each other.


Stealth Kill 2: Cuts the guard with her right dagger then does a little 
spin and does a back flip while stabbing the guard with both daggers 
and then snaps the guards neck with her feet


Stealth Kill 3: Cuts the back of the guards neck with her left dagger 
and then turns right to the guard and then stabs the guards stomach 
with her left dagger.


Stealth Kill 4: Slashes the right side of the guards next then the left 
side into a crouch then slashes back up again forming an X pattern.


Stealth Kill 5: Ayame grabs the guards left arm with hers while 
stabbing her right hand dagger into the back of the guards neck and 
then throws the guard around and pulls the dagger out.


Stealth Kill 6: Stabs the guard in the hip area with both daggers 
whilst stepping out and pulling the daggers out.


Stealth Kill 7: Jumps on the guard's head facing him with her legs 
crossed then flips the guard over breaking his neck on the floor.


Tatsumaru's Stealth Kills:


Stealth Kill 1: Puts his left hand over the guards mouth and takes out 
his sword and then stabs the guard in the chest then taking the sword 
out and putting his sword back in his pouch.


Stealth Kill 2: Throws the guard with his feet and then lands on the 
guard while covering the guards mouth and taking out his sword with his 
right hand and stabbing the guards chest, he then takes away his left 
hand from the guards mouth and then pushes against the sword to make it 
go further into the guards chest.  He then stands up and takes his 
sword out of the guards chest while putting it back in the pouch.


Stealth Kill 3: Tatsumaru knees the guard's back and grab's the guards 
left arm and the guards head with his right arm and when the guard is 
on the ground breaks the guards back.


Stealth Kill 4: Lifts up the guard by his/her neck with his right hand 
then snaps the guards neck and then drops them on the ground


Stealth Kill 5: Does a Kick with his left leg, takes out his sword and 
stabs the guards ribs then does another kick to the guards head.


Stealth Kill 6: Takes out his sword and slashes the enemy and then he 
turns his back to the guard while the guard falls to the ground.


Stealth Kill 7: Strikes the back of the guards neck with his sword and 
then it allows you to do one of his combinations



---------------------------[ Item List ]-------------------------------


These are Items are found in the NTSC version the only difference to 
the PAL version is that there are no Shurikens and they are replaced by 
knives. 

 Ninja Rebirth

A ninja rebirth will give you a second chance at life if you are 
carrying it when you run out of health.  When on land, instead of 
dying, you will disappear and then reappear at another location, with 
your full normal health. If you previously placed coloured rice, you 
will reappear at the nearest coloured rice location.  If not, you'll be 
back at the starting point.  If you are in the water, you will be 
revived at the spot where you died.


 Grenade

A typical grenade but not as powerful as it seems to be.


 Poison Cure

Cures Poison, but beware as it is hard to cure when poisoned or when 
being attacked by an enemy.


 Blow Gun

A great item, which can shoot enemies that are off in the distance.


 Grappling Hook

The aiming crosshair will be dimmed out if the grappling hook won't 
catch on the surface you are aiming at.


 Poison Rice

These delicious-smelling rice balls will be irresistible to any enemy 
character who finds them.  Enemy characters will not pick up poison 
rice if they are on the alert.


 Mines

Place mines in the paths of enemies.  Mines cannot be placed in water.


 Coloured Rice

Coloured rice will mark your location on the terrain as well as on the 
map.


 Shurikens

The main weapon for a Ninja.  Each shuriken can be thrown a fair 
distance and you will know if the shuriken (or knife in PAL version) 
will hit the enemy if the aiming crosshair turns a bright red, it will 
dim out if it can't reach. Shurikens are pretty weak and usually needs 
at least 4 to kill an enemy.


 Caltrops

When thrown on the ground can be very dangerous to both enemies and 
yourself.  They are used to slow down enemies and to take a bit of 
health of them


 Ninja Health

When used, restores all of your health


 Leaves of Stealth

If you are in trouble, you can use this item to escape.  You will 
disappear in a cloud of swirling leaves, and reappear behind your 
enemy.


 Air Bottle

Gives you extra air when underwater.


 Smoke Bomb

Allows you to throw it at an enemy either to help in defeating him or 
to run away and lose them


 Sleeping Gas

Well throw it an enemy to put him to sleep.


 Blinding Dust

Again throw at an enemy to temporarily blind them.


 Ninja Camouflage

Makes you invisible either for 30 seconds or until an enemy is hit or 
killed.


 Exploding Arrow

Well what the item is called... a arrow that explodes hehe.


 Ninja Armor

All damage is cut by 50% when wearing this.  Good for use on very hard 
bosses.


 Dragon's Breath

When used attacks enemies which are positioned in the north-left, north 
and north-right of you (look at diagram).  Good for multiple bosses.

            o o o o o  <-- All enemies here will be attacked
              \ | /    <-- Fire Breath Directions
                X      <-- You


Note:  Some definitions taken from PAL booklet.



-----------------------[ Grand Master ]--------------------------------
 

Man people are really obsessed with become a Grand Master!  Although 
following this FAQ/Walkthrough won't make you a grand master having 
this section gives you an idea of what to do to become one....

Read on!


-= What is a Grand Master? =-  

Well a Grand Master is the highest level Azuma Ninja you could possibly 
be.


-= How do I become a Grand Master? =-

You have to have a perfect score.  So you can't be spotted at all on 
any level and you have to kill every enemy on the level with a stealth 
kill and you will have to finish the level with 75% or higher health. 
 
-= Do I need to be a Grand Master to finish the game? =-

Nope! You don't!


-= Then Why does everyone make such a big deal about it? =-

Well becoming a Grand Master on every level of the entire game would 
mean you are very very very very good!  And many people after beating 
the game have tried to do this, but it is very difficult.


-= Are you a Grand Master yet? =-

Well except for the odd one or two missions I haven't become a Grand 
Master for every mission.



-------------------------[ Walkthrough ]-------------------------------
 

--[ RIKIMARU ]--

This walkthrough is not intended for you to attain "Grandmaster" status 
it is just a guide for you to follow in passing Rikimaru's missions.  I 
will not try to give out any crucial plot details.


 >> TRAINING LEVEL

Basically what the name of the level says a "training level", pretty 
simple in that all you have to do is follow Master's instructions and 
work on things like throwing knives.

Work your way through each task and make way for the next level


>> GANG OF THIEVES

When you first start head down the rock cliff and head towards the east 
till you come to an open area with wooden houses, on the left are red 
pillars and at the top of the stairs is an enemy - kill him then keep 
going up the stairs until you see another enemy, once you kill him go 
towards the door which is partly open and you will see the next cut 
scene.

[How to fight the boss]:  Keep far away from him and when he goes to 
pull out his pipe run to the back of him and starting swiping.  Make 
sure you don't walk into the smoke as it will leave you blinded for a 
bit and then he could attack you.  Keep staying back and then attack 
when he least expects it.


>> TREASON AT GOHDA CASTLE

What you have to do with this mission is make your way to the top of 
the castle, this is pretty simple as all you have to do is walk around 
each level (make sure enemies don't spot you as you will have a good 
fight on your hands) till you see a ramp and head up the ramp till you 
get to a level where there is nowhere to go. You will see some white 
doors, chop them and make your way to the next section and then follow 
the ramps up till you get to Lord Gohda's chamber.  Note that in this 
level there are enemies with spears do not try to attack them face on 
as the spears are longer then your sword so you will be getting hit a 
lot, try for a stealth kill.  Also there are parts in the level where 
you will see fallen wooden boards, which look like they lead to a 
higher level, but you cannot go up these boards as they only hit the 
roof.

[How to fight the boss]:  Just attack until he is down to little health 
then the screen will cut


>> LORD TODA'S WAR CAMP

All you have to do to get pass the level is keep going north all the 
time using your grapling hook to go up onto the higher levels and then 
you just run up the end hill and into the opening to Lord Toda's War 
Camp, you will see it there is just one enemy outside it and when you 
enter the opening the cut scene will appear.

[How to fight the boss]:  To defeat Suzaku all you have to do is run up 
and attack him and try not to let him get any attacks in if he does 
just block his attacks.  You don't have to worry about killing him, as 
the game will cut to a cut scene as soon as he is at low health.  But 
don't worry you will finish him off in one of Rikimaru's later 
missions.

 >> DEMON MOUNTAIN

Use your grappling hook to climb the big mountain and once you are at 
the top head right until you come to a gap between two rocks.  Jump 
into the middle and head towards the left until you come to a stream, 
do not cross the stream but instead turn right until you come to quite 
a few pillars use the grappling hook and shoot the top of the pillar 
which is the closest to the rock face on the left then jump on to the 
rock and stealth kill the enemy there (very easy stealth kill just hide 
behind the rock until he turns around then kill him).  You will see a 
little pillar in the gap between the two mountains, jump onto the 
pillar then wait until the enemy turns around and jump onto the other 
mountain.  Jump up onto the higher level and make your way across the 
bridge and you will then see the screen fade.

[How to fight the boss]:  Very easy to beat, all you have to do is 
strike him hard until he falls off and then jump down and keep running 
away and coming back and striking him.  Do this until dead.


>> THE SECRET HARBOR

All you have to do is head straight until you come to the ocean and 
head along the shoreline until you come to the jetty then jump on the 
boat, head to the left and fight the boss. Be careful of the enemies in 
this level, as there are riflemen that are hidden in the rocks ready to 
pick you off and also try not to venture out into the ocean, as there 
is a hungry shark. Something cool to do is kill an enemy and try to 
make him fall into the water and watch the shark come and eat him.  :)

[How to fight the boss]:  The boss you are fighting is Xiang, a very 
fast boss who can quickly take a lot of energy of you if you are 
unprepared.  Just circle the middle pole and attack him from behind.


>> THE TEMPLE OF DREAMS

When you start head around the temple heading north until you come to a 
smaller temple, enter the east side of the temple and await the boss.

[How to fight the boss]:  Yukihotaru is the boss who is Suzaku's 
girlfriend.  She is pretty easy to beat all you have to do is make sure 
you do not get led into a corner as it is very very hard to get out of 
that, just finish her off up close.


>> NINJA VILLAGE UNDER ATTACK

The whole idea of this mission is to kill every enemy on the stage.  
Not a real hard mission but a fun one indeed.  The level is kind of 
like a square so go to one corner and sweep the area before heading to 
the next corner.  Make sure to check the passage in between the bamboo 
trees as well as there is one guy there as well.  Have fun

[How to fight the boss]:  You will fight your friend Tatsumaru in this 
one.  The fight is pretty hard as Tatsumaru is very quick but if you 
keep attacking and blocking you will be able to get him down to low 
health ready for the next cut scene to kick in.


>> IN PURSUIT OF TATSUMARU

Another one of those head north levels.  Just keep a watch out for 
bowman and those girls with the huge claws as they roam around the 
level.  So all you do is keep heading north from where you start off.  
Simple isn't it?

[How to fight the boss]:  You will be up against Byakko this time 
around and he is a little guy (midget actually) who can do some damage.  
Just keep doing low hits such as hitting when crouching and you will 
defeat him quite easily.


>> THE KANSEN CAVERNS

You will start in the beginning of the cavern, head straight and down 
into a gap in the cavern, then jump into the water and swim to you get 
to the ledge and jump onto the ledge. Head straight until you get to a 
higher level and jump up and then turn right through the tunnel.  Now 
make your way through the maze section (it is pretty hard to give you 
the directions through this maze as there is many routes to take but 
they all end heading into the same area).  Once you end up at the end 
of the tunnel you will make way for a cut scene.  Be careful with this 
level as there is many enemies and many traps.  Make sure you have a 
lot of anecdote because you will be poisoned a couple of times as well.

[How to fight the boss]:  No boss


>> SEA BATTLE

A pretty easy level you will start off on a shore so jump in the water 
and swim north-west all the way past all the boats until you come to a 
massive boat (you will know which one it is trust me).  You will see a 
part where the huge boat attaches itself to a medium sized boat, so 
jump on the medium sized boat and stealth kill the bowman there.  Walk 
to the end point of the boat and you will see, Suzaku one of the end 
bosses. He will talk to you for a bit then you will battle him.

[How to fight the boss]:  Just keep backing away and try to lose him 
then catch him surprised and start swiping.  Repeat until he is dead.

The screen will fade away now and you will appear on another boat just 
keep heading north but watch out for enemies.  Once you come to the 
point where you can't go north any more, go towards the left side of 
the boat and jump onto the other boat next to it.  The Screen will fade 
and you will see another cut scene making way to battle the last boss 
of Rikimaru's missions, Kagami.

[How to fight the boss]:  Just keep hitting her until she falls over 
then go around her so her back is facing your front and hit her.  She 
will fall over and repeat until the next cut scene (she changes weapons 
from a fan to a sword). Since she is using a sword now it has a greater 
range plus the sword can sometimes penetrate your block.  All I can say 
is run until she loses you and attack when she can't see you.  Or even 
go on higher ground and jump down and attack.  Good luck, but don't 
worry its not as hard as it seems.

Once you have beaten her, sit back and relax and watch the end movie. 
Congratulations you have completed all of Rikimaru's missions.



--[ AYAME ]--

This walkthrough is not intended for you to attain "Grandmaster" status 
it is just a guide for you to follow in passing Ayame's missions.  I 
will not try to give out any crucial plot details.

 >> TRAINING LEVEL

Pretty much the same as Rikimaru's Training level, follow the 
instructions and work your way through each task and make way for the 
next level


>> THE MOUNTAIN BANDITS

Keep heading to the forward and to the right and head towards a house 
against a cliff where you will find the bandit's leader.  You will not 
have to worry about much in this level, as most of the enemies are easy 
to stealth kill.

[How to fight the boss]:  A easy boss to defeat but you only have a 
small fighting area.  A good way to beat him is to hide and sneak up 
behind him and attack his back.  Keep repeating for an easy victory.


>> LADY KEI IN DANGER

Another fairly easy mission.  Enter the building and watch out for 
innocent people.  Keep making your way along and keep a look out for 
breakable walls and keep on advancing through the level getting stealth 
kills along the way.

[How to fight the boss]:  This boss is very slow and you will only have 
to take off half of his health meter before the mission ends.  Just run 
around and attack his back.


>> TO SAVE A PRINCESS

A pretty hard mission as if you are spotted the mission ends.  Just 
sneak slowly and use the look (L1) button to see where the enemies are.  
Keep wandering advancing forward until the screen cuts just as you 
approach the outside of a building.

[How to fight the boss]:  No boss.


>> KUBON ISLAND

All you have to do is find an entrance to the middle of the island.  
You can do that by swimming around the outside of the island looking 
for the entrance whilst stealth killing enemies.  It's a fairly easy 
level as if you get spotted and you haven't got much health jump into 
the water and press Stealth (R1) until you lose them.

[How to fight the boss]:  No boss.


>> THE ISLAND FORT

All you have to do is wander around looking for a place with columns 
and a one single enemy at the front and enter the building to fight the 
boss.  This is another level with water so do the same as the last 
level if you get in trouble.

[How to fight the boss]:  A harder boss then before and the fighting 
area doesn't allow for hiding so you can't do the hide then attack from 
behind trick that was so popular before.  A good way to defeat him is 
to just keep advance attacking (which means run towards him and attack) 
and try to knock him on the ground then circle around to his back and 
attack him from there.  

Repeat for defeat!


>> THE QUARANTINE VILLAGE

A fairly hard level as there is a lot of innocent civilians and a lot 
of enemies bundled together.  Just make sure you look around before 
performing stealth kills. The boss is located in the area with stairs 
between two red poles.

[How to fight the boss]:  Well there is actually 3 bosses to defeat.  
Not one after another but 3 at the same time!  So that means you have 
to be ready to attack at any given moment and also to attack from any 
side of Ayame's body. Use the two poles located there to dodge the 
bosses and attack them.  Just use all of the boss strategies that where 
used earlier in the FAQ/Walkthrough to defeat them.


>> CHERRY TREE HILL

Make your way to the north area of the level and head towards the 
cherry tree. Be careful of the wolves and civilians.

[How to fight the boss]:  No boss.


>> IN PURSUIT OF TATSUMARU

A very easy level to navigate through, all you have to do is make your 
way through the bamboo forest.  Keep a look out for health and items as 
you will need it when fighting the boss.  Make your way to the center 
of the level to fight the boss.

[How to fight the boss]:  You will be fighting a Tiger here so the 
Tiger is quick and its attacks are low.  Just keep strafeing to avoid 
its attacks and hit when he isn't close.  Do not let it get close to 
you as you really have no chance of blocking all of its attacks.  It 
has a lot of hit points so keep running, hacking and strafeing and if 
you have any items use them to your advantage. Good luck!


>> THE KANSEN CAVERNS

A pretty easy level to get through but it contains booby traps.  Just 
make your way through the cave avoiding all traps as best as you can 
and stealth killing the enemies. Make your way to the cave opening 
towards the upper-right section of the map.

[How to fight the boss]:  No boss.


>> FIRE DEMON

Your mission will be set on a ship.  All you have to do make your way 
through the ship grappling to upper levels and avoiding innocents and 
traps and killing the enemies (make sure you search them for items).  
You will then come to a set of stairs leading to the outside of the 
ship, go up them and await the first boss.

[How to fight the boss]:  You will fight the slow Genbu again but this 
time you will have to finish him off.  Use the same techniques that you 
used before on him (i.e. attack his back).  Try to save some items for 
the upcoming boss.

You will then fight Tatsumaru.

[How to fight the boss]:  A easy boss to defeat.  Use the objects 
around you to help in his defeat.  An easy tactic is to lose him and 
attack him from behind.  

Repeat to defeat and complete Ayame's missions! hehe :)



--[ TATSUMARU ]--

This walkthrough is not intended for you to attain "Grandmaster" status 
it is just a guide for you to follow in passing Tatsumaru's missions.  
I will not try to give out any crucial plot details.

Walkthrough coming soon....



-----------------------[ Bugs/Glitches ]-------------------------------


>> During some moves/stealth kills Rikimaru's blade seems to be going 
through his own body. 

>> Enemies seem to be able to move like a ghost through walls and such

>> Blood has been seen to stay in the air

>> Stealth Kills cut out when you go on and inclined hill or next to a 
wall.  Also if the enemy is on the hill and you go to do a stealth kill 
no stealth kill animation plays but your character just does a one hit 
kill by swinging their weapon, pretty boring.

>> I was doing the waterfall level once and the scratch memory for the 
graphics ran out (or something similar) because the detail on the 
mountain (I was about halfway up) disappeared entirely. 

It was extremely surreal, objects were still there -- I could see trees 
and bushes floating in space, as well as people walking 30 feet up in 
the air above my head. I was able to sort of pick my way based on where 
people were, and trees, and having already done the level...but 
eventually I fell to my doom. That didn't fix the problem, so 
eventually I had to reset my PSX. 

Anyone else have this happen?

- Genbu (GameFAQs Msg Board)

>> This happens to me quite often. It's really annoying too. I'll be in 
the middle of a stealth kill movie thing and it will go right to a 
normal kill.  It will show so of me slitting their throat and half way 
through it and it will show me cutting the guy in the back normally. 
Does this crap happen to you guys? And is it possible to fix it? 

- KoRnKid54 (GameFAQs Msg Board)

____________________[ REPLIES TO ABOVE QUESTION ]______________________


Well the reason of this is the stealth kill must of taken place at the 
base of a hill and led to the hill or taken place next to a wall. 

And since the developers doesn't want enemies falling into the ground 
or through a wall they cancel the animation and your enemy just dies 
normally. That is why sometimes when you press [] you don't do a 
stealth kill. 
- Me <dcdaytona> (GameFAQs Msg Board)

                    __________________________


It will also happen at the edge of pits, water, walls, etc. 

The stealth-kill animation isn't like a clip that plays -- the game 
actually changes the location of your character based on what you're 
doing in the stealth kill, and actually pushes you back a little bit at 
the beginning of some of them (which is why if you're on the edge of a 
platform or next to a pit you can sometimes die by starting a stealth 
kill). 

Also, keep in mind that you can still be hurt while doing a stealth 
kill, if there's another guard nearby who spots you and comes over to 
you while you're still locked in the animation. Pretty stupid to do an 
elaborate kill dance when someone's about to stab you, but...oh well.
- Genbu (GameFAQs Msg Board)

                    __________________________


Heh! Heh! That happens a lot in both Tenchu's. A couple of years back, 
when I first played through Tenchu 1 and was on the last mission. I 
didn't have a guide then and I was playing blind. Using Ayame, I'd been
playing for about 2 hrs. and had got quite deep into the lava caverns. 
Feeling quite proud of myself, having topped the 1st boss and stealth 
killed a lot of enemy, I went for this guy on a narrow ledge. Having 
doing a perfect stealth kill, Ayame started her victory pose and 
''victory posed'' herself straight over the canyon edge into the lava
stream. I of course panicked and she burned up. I sat there open mouthed
for what seemed an eternity, then the air turned BLUE! 
- jimbojan (GameFAQs Msg Board)

                    __________________________


>> <Reply to above glitch> There is a narrow bridge on level 3 over a 
bottomless pit in Tenchu 1. It's very easy to dance your way into it if 
you're not careful. 

Another installment of The Stupidest Ninja in the World...
- Genbu (GameFAQs Msg Board)

___________________________[ END OF REPLIES ]__________________________


>> I found out that enemies float in the air!

- SharkBoy (GameFAQs Msg Board)

>> Well I was doing a stealth kill and because it went on uneven 
ground the stealth kill animation ended but the enemy still got up! 
He was still alive after I had slit his throat with Ayame!  Don't 
worry I killed him after and then sliced him a couple more times to 
make sure he was dead! heh

>> There was one time where I was nearly face-to-face with an
enemy and I wasn't spotted, which was weird since he was looking
straight at me.



If you have found any Bugs or Glitches please email them to me at 
pete@resevil.com



-------------------------[ Fun Stuff ]---------------------------------


This section is for those of you who have passed the game countless 
times and are wondering what else there is to do.  This section will
list all the fun stuff you can do when you are bored.


- Use the mission editor to make a level like the Matrix elevator
action scene and try to replicate it exactly although this time with
a 'ninja feel' to it.

- Try to see how many enemies you can have chasing you

- Try to get the bowmen to kill all the enemies for you then kill them
when they have done that

- Try to get the bowmen to shoot themselves

- See if you can jump of the top of a tree and land on an enemie
(hehe ok this is pretty easy to do but it's pretty funny)

- Try push an enemy into the water and get them eaten by sharks

- Chop down all the bamboo trees in the levels which contains them

- Swims laps up and down the beach on Rikimaru's The Secret Harbor
without getting attacked by the shark

- Try to wrestle the shark and see who wins

- Pretend that the enemies in the games are people that you hate
in real life and attack them (helps to keep the stress down hehe)

- Try to picture yourself as the main character, it sometimes
pretty cool as this is what it would be like if you where a ninja.

- Try to get Grand Master status on all levels

- Muck around with a game shark using all the cheats.



Well that's all I have done if you have anything to add to this
section then email me.



--------------------------[ Cheats ]-----------------------------------


 -= Increase Item Inventory By 1 =-

From the Item Selection screen:
Hold R1 and SQUARE and press RIGHT, DOWN, LEFT, UP.


-= Recharge Your Health to 100 =-

Pause the game and hold SQUARE, and press LEFT, RIGHT, UP, DOWN.
Be warned! The use of this code will count as being "Spotted" one time 
in the final score. Which means; No perfect score.

Note:  In the PAL Version use Circle instead of Square


-= Show Entire Map =-

While in the game:
Hold SELECT to view the map and press CIRCLE five times.

PAL Version: Hold Select and R1 and press Circle 5 times


-= Unlock All Ninja Items =-

From the Item selection screen
Press: SQUARE, SQUARE, SQUARE, CIRCLE, SQUARE, CIRCLE, CIRCLE, LEFT, 
UP, DOWN, RIGHT, R2, R2.


-= Unlock All missions In Mission Editor =-

From the Custom Mission screen:
Hold R2 and CIRCLE and press UP, DOWN, DOWN, RIGHT, LEFT, LEFT.


-= Unlock Every Stage =-

Unlock all levels by entering the following code from the Stage Select 
screen:
Hold CIRCLE, SQUARE and SELECT, press RIGHT, RIGHT, RIGHT, UP, LEFT, 
DOWN, R2.

*NOTE: If you have not unlocked Tatsumaru yet this code will only 
unlock Ayame's and Rikimaru's stages.


-= Unlock The Hidden Character Tatsumaru =-

Tatsumaru for you! You'll be able to use Tatsumaru in the mission 
editor after inputting the following code from the Stage Selection 
screen:
Hold CIRCLE and SQUARE, press R1, R2, L2 L1, UP, DOWN, LEFT, RIGHT, and 
SELECT


-= Unlock The Office Level In The Mission Editor =-

From the Mission Selection screen:
Hold L2, and press CIRCLE, SQUARE, LEFT, RIGHT, CIRCLE, SQUARE.


-= Instant Kills (Story Mode) (PAL Version only) =-

Pause in game using ''Start'' Press R1, L1, R1, L2. Hold Triangle and 
press Down, Down, Down, Up. When you release Triangle the game will 
restart with your health down to 98%. However all kills will be 
instant, regardless of whether you've been seen or not

-= Enable Tenchu, Inc./Office in Mission Editor (PAL Version only) =-

In the Mission Editor go to Edit Mission. Highlight ''Create New 
Mission'' Hold R2 and press Left, Square, Left, Square, Right, Right, 
Circle. Now press X and ''Office'' will be there. Tenchu,Inc will also 
be in Custom Missions. 



-----------------------[ Gameshark Codes ]-----------------------------
 

The following codes where taken from Game Shark Cheat Code Central 
<www.cmgsccc.com>:


These codes only work for Rikimaru missions:


>> The Training Course 

   Grand Master Status               30010074 0006 
   Max Kills                         30010075 00FF 
   Max Score                         80010076 7FFF 
   Time 0:00.0/Enables Mission       80010078 EA5F
 
>> The Gang of Thieves 

   Grand Master Status               3001007C 0006 
   Max Kills                         3001007D 00FF 
   Max Score                         8001007E 7FFF 
   Time 0:00.0/Enables Mission       80010080 EA5F 

>> Treason at Gohde Castle 

   Grand Master Status               30010084 0006 
   Max Kills                         30010085 00FF 
   Max Score                         80010086 7FFF 
   Time 0:00.0/Enables Mission       80010088 EA5F 

>> Lord Toda's War Camp 

   Grand Master Status               3001008C 0006 
   Max Kills                         3001008D 00FF 
   Max Score                         8001008E 7FFF 
   Time 0:00.0/Enables Mission       80010090 EA5F 
 
>> Demon Mountain 

   Grand Master Status               30010094 0006 
   Max Kills                         30010095 00FF 
   Max Score                         80010096 7FFF 
   Time 0:00.0/Enables Mission       80010098 EA5F 

>> The Secret Harbor 
  
   Grand Master Status               3001009C 0006 
   Max Kills                         3001009D 00FF 
   Max Score                         8001009E 7FFF 
   Time 0:00.0/Enables Mission       800100A0 EA5F 

>> The Temple of Dreams 
  
   Grand Master Status               300100A4 0006 
   Max Kills                         300100A5 00FF 
   Max Score                         800100A6 7FFF 
   Time 0:00.0/Enables Mission       800100A8 EA5F 

>> Ninja Village Under Attack 

   Grand Master Status               300100AC 0006 
   Max Kills                         300100AD 00FF 
   Max Score                         800100AE 7FFF 
   Time 0:00.0/Enables Mission       800100B0 EA5F 

>> In Pursuit of Tatsumaru 

   Grand Master Status               300100B4 0006 
   Max Kills                         300100B5 00FF 
   Max Score                         800100B6 7FFF 
   Time 0:00.0/Enables Mission       800100B8 EA5F 

>> The Kansen Caverns 

   Grand Master Status               300100BC 0006 
   Max Kills                         300100BD 00FF 
   Max Score                         800100BE 7FFF 
   Time 0:00.0/Enables Mission       800100C0 EA5F 

>> The Sea Battle 
  
   Grand Master Status               300100C4 0006 
   Max Kills                         300100C5 00FF 
   Max Score                         800100C6 7FFF 
   Time 0:00.0/Enables Mission       800100C8 EA5F 

>> Have All Items                    50001401 0000
   (GS 2.2 Or Higher Needed!)        30010019 0063 


These codes only work for Ayame's missions:


>> The Training Course 

   Grand Master Status               300100CC 0006
   Max Kills                         300100CD 00FF 
   Max Score                         800100CE 7FFF 
   Time 0:00.0/Enables Mission       800100D0 EA5F 
 
>> The Mountain Bandits

   Grand Master Status               300100D4 0006
   Max Kills                         300100D5 00FF
   Max Score                         800100D6 7FFF
   Time 0:00.0/Enables Mission       800100D8 EA5F 

>> Lady Kei in Danger 

   Grand Master Status               300100DC 0006
   Max Kills                         300100DD 00FF 
   Max Score                         800100DE 7FFF
   Time 0:00.0/Enables Mission       800100E0 EA5F 

>> To Save a Princess 

   Grand Master Status               300100E4 0006 
   Max Kills                         300100E5 00FF 
   Max Score                         800100E6 7FFF
   Time 0:00.0/Enables Mission       800100E8 EA5F
 
>> Kuban Island 

   Grand Master Status               300100EC 0006
   Max Kills                         300100ED 00FF
   Max Score                         800100EE 7FFF 
   Time 0:00.0/Enables Mission       800100F0 EA5F 

>> The Island Fort 
  
   Grand Master Status               300100F4 0006 
   Max Kills                         300100F5 00FF
   Max Score                         800100F6 7FFF 
   Time 0:00.0/Enables Mission       800100F8 EA5F 

>> The Quarantine Village
  
   Grand Master Status               300100FC 0006
   Max Kills                         300100FD 00FF 
   Max Score                         800100FE 7FFF 
   Time 0:00.0/Enables Mission       80010100 EA5F

>> Cherry Tree Hill 

   Grand Master Status               30010104 0006
   Max Kills                         30010105 00FF
   Max Score                         80010106 7FFF 
   Time 0:00.0/Enables Mission       80010108 EA5F 

>> In Pursuit of Tatsumaru 

   Grand Master Status               3001010C 0006
   Max Kills                         3001010D 00FF
   Max Score                         8001010E 7FFF 
   Time 0:00.0/Enables Mission       80010110 EA5F

>> The Kansen Caverns 

   Grand Master Status               30010114 0006
   Max Kills                         30010115 00FF 
   Max Score                         80010116 7FFF 
   Time 0:00.0/Enables Mission       80010118 EA5F

>> The Fire Demon 
  
   Grand Master Status               3001011C 0006
   Max Kills                         3001011D 00FF
   Max Score                         8001011E 7FFF 
   Time 0:00.0/Enables Mission       80010120 EA5F 

>> Have All Items                    50001401 0000
   (GS 2.2 Or Higher Needed!)        30010037 0063



These codes only work for Tatsumaru's missions:


>> A Shadow 

   Grand Master Status               30010124 0006
   Max Kills                         30010125 00FF 
   Max Score                         80010126 7FFF
   Time 0:00.0/Enables Mission       80010128 EA5F 
 
>> The Head of Lord Toda

   Grand Master Status               3001012C 0006 
   Max Kills                         3001012D 00FF
   Max Score                         8001012E 7FFF
   Time 0:00.0/Enables Mission       80010130 EA5F

>> Labor Shortage 

   Grand Master Status               30010134 0006 
   Max Kills                         30010135 00FF 
   Max Score                         80010136 7FFF
   Time 0:00.0/Enables Mission       80010138 EA5F 

>> Guarding The Secret Harbor

   Grand Master Status               3001013C 0006
   Max Kills                         3001013D 00FF 
   Max Score                         8001013E 7FFF 
   Time 0:00.0/Enables Mission       80010140 EA5F
 
>> No Mercy Unlocked  

   Grand Master Status               30010144 0006 
   Max Kills                         30010145 00FF 
   Max Score                         80010146 7FFF 
   Time 0:00.0/Enables Mission       80010148 EA5F 

>> Assault on the Ninja Village 
  
   Grand Master Status               3001014C 0006
   Max Kills                         3001014D 00FF
   Max Score                         8001014E 7FFF 
   Time 0:00.0/Enables Mission       80010150 EA5F 

>> The Final Dawn
  
   Grand Master Status               30010154 0006 
   Max Kills                         30010155 00FF 
   Max Score                         80010156 7FFF 
   Time 0:00.0/Enables Mission       80010158 EA5F 

>> Have All Items                    50001401 0000
   (GS 2.2 Or Higher Needed!)        30010055 0063



These codes are for all characters:


>> Item Modifier Codes 

   Slot 1                            D00856E2 0100
                                     801FFDB8 00?? 

   Slot 2                            D00856E2 0100
                                     801FFDBC 00?? 

   Slot 3                            D00856E2 0100
                                     801FFDC0 00?? 

   Slot 4                            D00856E2 0100
                                     801FFDC4 00?? 

   Slot 5                            D00856E2 0100
                                     801FFDC8 00?? 

   Slot 6                            D00856E2 0100
                                     801FFDCC 00?? 

>> Max Item Codes 

   Slot 1                            D00856E2 0100
                                     801FFDBA 0063 

   Slot 2                            D00856E2 0100
                                     801FFDBE 0063 

   Slot 3                            D00856E2 0100
                                     801FFDC2 0063 

   Slot 4                            D00856E2 0100
                                     801FFDC6 0063 

   Slot 5                            D00856E2 0100
                                     801FFDCA 0063 

   Slot 6                            D00856E2 0100
                                     801FFDCE 0063 

   Infinite Remaining Items          D01FFE40 000B
                                     801FFE40 000C 

   Infinite Health                   D10104B0 0000
   (GS 2.2 Or Higher Needed!)        8013F010 0064
 
   All Items (In-Battle)             D00104B0 0001
   (GS 2.2 Or Higher Needed!)        50001401 0000
                                     3013F159 0063 

>> Unlock Mission Editor Level Codes 

   Emancipation                      30010481 0001 
   Into the Enemy's Lair             30010482 0001 
   The Demon Encampment              30010483 0001 
   The Floating Temple               30010484 0001 
   The Howling Wind                  30010485 0001 
   A Moonless Night                  30010486 0001 
   Silent Forest                     30010487 0001 
   The Depths of Despair             30010488 0001 
   Washed Ashore                     30010489 0001 
   A Brand New Evil                  3001048A 0001 
   Tenchu, Inc                       3001048B 0001 

   Unlock All Mission Editor Levels  50000B01 0000
   (GS 2.2 Or Higher Needed!)        30010481 0001 

>> Unlock Tatsumaru                  80010008 FFFF 


Check out GSCCC <www.cmgsccc.com> for more Tenchu 2 Game Shark codes



-------------------------[ In Closing ]--------------------------------


Well this is the end of my Tenchu 2 Walkthrough FAQ/Walkthrough and I 
really hope you guys enjoyed it.  If you wish to view some other work 
of mine then check out my GameFAQs Contributor Recognition page at:

http://www.gamefaqs.com/features/recognition/5357.html

Or check out my Neoseeker Submissions Page at:
http://www.neoseeker.com/members/submissions/Greek+Wog/

If you want to contact me then send emails to pete@resevil.com or you 
can visit my website at http://www.resevil.com (though this 
FAQ/Walkthrough is not included on the website). 

For a great Tenchu 2 site check out http://www.tenchu2.net/

Thanks and keep those emails coming, as I love receiving responses 
about my FAQ/Walkthrough.

Peter "dcdaytona/Greek Wog" Papadopoulos
pete@resevil.com


                   _________________________________
                __/   <SHAMELESS SELF PROMOTION>    \__
               /   All files listed here are to be     \
               |           found at GameFAQs           | 
               +---------------------------------------+
               |                                       |               
               |             -= FAQs =-                |
               |                                       |
               |     Tenchu 2 Rikimaru Walkthrough     |
               |        Tenchu 2 Walkthrough           |
               |     (The one you are reading now)     |
               |                                       |
               +---------------------------------------+
               |                                       |
               |            -= Reviews =-              |
               |                                       |
               |     Resident Evil 2 (Dos/Windows)     |
               |     Duke Nukem 3D   (Dos/Windows)     |
               |      Code Veronica   (Dreamcast)      |
               |     Perfect Dark    (Nintendo 64)     |
               |     Resident Evil   (PlayStation)     |
               |     Tenchu 2        (PlayStation)     |
               |     Gran Turismo 2  (PlayStation)     |
               |                                       |
               +---------------------------------------+
               |   All files listed here are to be     |
               \__         found at GameFAQs         __/ 
                  \  </SHAMELESS SELF PROMOTION>    /
                   ---------------------------------



--------------------------[ Email Info ]-------------------------------


Ok I have a few rules about emailing me... they are very simple rules
and have to be followed!

I will respond and include these types of email:

     Tips that you may have to contribute
     Questions to add to the questions section
     Bugs/Glitches that you have found whilst playing the game
     Anything related to Tenchu 2 that I find interesting
     Corrections to the FAQ/Walkthrough

I will respond but not include these types of email:

     Comments about the FAQ/Walkthrough
     Asking for permission to use this FAQ/Walkthrough on your site

I will not respond and not include these types of email:

     Info that has already been included in the FAQ
     Bad points about Tenchu 
     Chain letters
     Hate mail
     Mail asking me to send you the latest version of the FAQ.
      All latest versions are found at GameFAQs

So there you go if you don't follow the above rules then I will ignore
your email and make sure that the Subject header is properly titled.

[ pete@resevil.com ]



-----------------------[ Credits/Thanks ]------------------------------


>> Jeff "CJayC" Veasey:  Thanks for allowing my first FAQ/Walkthrough 
to be on your site and also thanks for providing everyone with a site 
to go to when they need gaming help

Email: cjayc@gamefaqs.com
WWW  : www.gamefaqs.com

>> Peter "dcdaytona" Papadopoulos:  Well I do deserve credit in 
creating this FAQ/Walkthrough, don't I?

Email: pete@resevil.com
WWW  : www.resevil.com

>> Activision/Sony Music Entertainment:  Thanks for making such a 
brilliant game full of plot turns and action.  I really can't wait for 
Tenchu 3!

WWW: www.activision.com

>> Thanks to Genbu, KoRnKid54 and jimbojan for the glitches

>> Thanks to WhoisyerDADDAY for the way to decapitate enemies. :)

>> Thanks to Sharkboy for his short but sweet glitch.

>> Thanks to Game Shark Cheat Code Central for the GS Codes

WWW: www.cmgsccc.com

>> Also a shout out has to go to my good friend Brett Franklin.  Thanks 
for AOPing me in your channel and also thanks for all your help with 
mIRC :) and many other things as well!

Channel on Gamefaqs Chat: #nemesis

Email: nemesis@flipmode.com
WWW  : faqdomain.cjb.net
 
>> Well I have to end the Credits section with this guy!  He has been a 
great friend on #gamefaqs chat and is always willing to answer any 
questions I have asked him.  He produces great FAQs and Reviews and is 
truly a great writer. I know for sure that he will have a great future!  
This FAQ/Walkthrough is dedicated to the one and only Dingo Jellybean!  
Thanx man for everything!

Channel on Gamefaqs Chat: #dingojellybean

Email: dj@vfaqs.net
WWW  : www.vfaqs.net



-------------------------[ Disclaimer ]--------------------------------


This FAQ/Walkthrough is the property of its creator, Peter 
Papadopoulos. It may not be posted on any website without the 
permission of Peter Papadopoulos.  It may only be recreated 
electronically and was created for your personal and private use only.  
It may not be altered or modified in any way and it may not be sold or 
claimed by another person.  You may not take anything out of this 
FAQ/Walkthrough without the permission of Peter Papadopoulos. You must 
follow this Disclaimer word for word and if you breach this disclaimer 
legal action will take place.  All information in this document was 
compiled by Peter Papadopoulos. Any other information is copyright to 
their respective owners.

Tenchu 2 (c)2000 Sony Music Entertainment (Japan) Inc.  Tenchu is a 
trademark of Sony Music Entertainment (Japan) Inc.  Published and 
distributed under license by Activision, Inc.  Activision is a 
registered trademark and Birth of the Stealth Assassins is a trademark 
of Activision, Inc.  All rights reserved.  All other trademarks and 
trade names are properties of their respective owners.

This Document (c) 2001; Peter Papadopoulos.



--------------[ pete@resevil.com ]----[ www.resevil.com ]--------------




- END OF FILE -