SUPER MARIO WORLD

Game: Super Mario World
Platform: Super Nintendo Entertainment System
Creator #1: Pop
Creator #2: PWalker
Email Address For Pop: SPop6@aol.com
Email Address For PWalker: bennetch@mediaone.net
Type Of FAQ: FAQ/Walkthrough
Version: Final

Table Of Contents:
1: Introduction For Authors
A: Pop
B: PWalker
2: Version History
3: Introduction To Game (story)
4: Controls
5: The Mario Transformation Cycle
6: Moves For Super/regular Mario
7: Moves For Fire Mario
8: Moves For Caped Mario
9: Moves For Invincible Mario
10: Yoshi
11: Walkthrough
12: Star Road
13: Midway Gate And Goal
14: Items
15: Enemies
16: Dolphins
17: Multi Player Game (also covers losing lives and saving
game)
A: Mario
B: Luigi
18: Bonus Game
19: Game Play Screens
20: Conclusion
21: Copyright Information

=============================
=1. Introduction For Authors=
=============================
This is the part of the FAQ where you can meet and get to
know the authors.

=========
=1A. Pop=
=========
Yes this is me how are you? Anyway I'm doing the whole
guide except for the walkthrough. I really hope this guide
comes in handy for you. If you have a question about any
part of the FAQ including the walkthrough e-mail me at
SPop6@aol.com.

=============
=1B. PWalker=
=============
I'm also doing the intro for PWalker who is the person who
wrote the walkthrough part of the guide. If you have any
questions about the walkthrough and only the walkthrough
part of the guide please e-mail him at
bennetch@mediaone.net. Well I guess that's his intro so
let's get onto the FAQ.

====================
=2. Version History=
====================
Version 1.0-
This is the first and probably last version of this great
Mario game.

Version 2.0-
I got rid of that ugly ASCII art, I also re-formatted parts
of the guide. This will be the last update.

Version Final-
Our last version of this guide, please enjoy reading it.

=========================
=3. Introduction To Game=
=========================
This game features great game play along with an awesome
plot and killer graphics for its time. Another words it
rocks. Anyway I'm going to tell the story behind the game
which can be found in your instruction manual.
STORY:
After saving Mushroom Kingdom from Bowser and the rest of
the Koopas in Super Mario World 3, Mario and Luigi needed
to recuperate from their adventures. Together they agreed
that the best place to vacation was a magical place called
Dinosaur Land.

But while Mario and Luigi reclined on the beach for a
relaxing nap, Princess Toadstool disappeared, apparently
seized by evil forces. After searching for hours for their
missing friend, Mario and Luigi came upon an enormous egg
in the forest.

Suddenly the egg hatched, and out popped a young baby
dinosaur named YOSHI, who proceeded to tell Mario and Luigi
a sad tale of how his dinosaur pals were sealed in similar
eggs by a group of monstrous turtles.

"Monstrous turtles!," exclaimed Luigi. "Bowser and his
bunch have returned!" Mario slowly nodded his head in
agreement and, along with Luigi and Yoshi, set off across
Dinosaur Land to find the princess and free Yoshi's
friends. As they began their journey, Yoshi handed Mario a
beautiful cape. "This may help you," Yoshi said. "Some say
it has magical powers."

With little luck (and help from a magical cape), our hearty
crew can defeat the seven worlds of Bowser's Krazy Koopa
Kritters. Many locations are well-hidden so explore
everywhere and try everything. Not all locations have to be
explored to rescue the dinosaurs and save Princess
Toadstool, but there are many "starry" treasures to be
found in far-reaching places. You'll need to search all to
find out what treasures are there... in Super Mario World.

Sounds cool huh? Well trust me it is! Now, on to the guide!

=============
=4. Controls=
=============
   _
 _| |_
|_   _|DIRECTIONAL PAD
  |_|
MAP SCREEN:
* Moves Mario on the map screen.
* After pressing START on the map screen, you can scroll
the map view.
* Moves the cursor.
ACTION SCREEN:
* Moves Mario
  _
 / /
/_/START BUTTON
* Starts the game.
* Pauses the game.
* Enters selections on the selections screen.

  _
 / /
/_/SELECT BUTTON
* Changes selections on selection screen.
* Drops reserve item from the box at the top of the screen.
 _
(_) A BUTTON
* Makes Mario spin jump.
* Makes Mario jump off Yoshi's back.
 _
(_) B BUTTON
* Makes Mario jump. (Mario and Yoshi both jump when Mario's
on Yoshi's back.)
* Makes Caped Mario float down slowly.
* Makes Mario swim.
* Enters selection on the selection screen.
* Makes Yoshi fly when Yoshi has the ability to fly.
(Explained later in the FAQ.)
 _
(_) X BUTTON
* Makes Mario accelerate.
* Mario can hold some objects by holding this button down.
* Lets Mario punch objects and enemies on the other side of
a wire fence while clinging to it.
* After Caped Mario runs fast enough and jumps, he can fly.
* Makes Yoshi eat enemies when pressed; lets him spit the
unwanted ones out when released.
* Makes Yoshi eat berries off trees.
* Lets you cancel on the selection screen.
* Makes Fire Mario throw fireballs.
 _
(_) Y BUTTON
* Makes Mario accelerate.
* Mario can hold some objects by holding this button down.
* Lets Mario punch objects and enemies on the other side of
a wire fence while clinging to it.
* After Caped Mario runs fast enough and jumps, he can fly.
* Makes Yoshi eat enemies when pressed; lets him spit the
unwanted ones out when released.
* Makes Yoshi eat berries off trees.
* Lets you cancel on the selection screen.
* Makes Fire Mario throw fireballs.
 ___________
(___________) L BUTTON
* When in an action scene, the L and R Buttons can be used
to scroll the screen forward or backward slightly. This can
be used to see farther ahead or behind if needed. This
function does NOT work in all areas.
 ___________
(___________) R BUTTON
* When in an action scene, the L and R Buttons can be used
to scroll the screen forward or backward slightly. This can
be used to see farther ahead or behind if needed. This
function does NOT work in all areas.

===================================
=5. The Mario Transformation Cycle=
===================================
Some items will make Mario have special powers the items
are:
Mushroom = Super Mario
Flower = Fire Mario
Feather = Caped Mario
Star = Invincible Mario
Power Balloon = Flying Mario
Every time you get one of these items you will change your
form. Now what will you turn into? Here's what you'll turn
into. NOTE: Fire Mario isn't better than Caped Mario or the
other way around. It depends what your comfortable with.
Once you know whom you play with then you know that this is
the form you want to try to stay in for the whole game.
                                               _______
LITTLE MARIO----------------------------------|feather|
     |\________                                   |
     ||mushroom|                                  |
   ______ \_                                      |
  |flower|  \_                                    |
     |        \_SUPER MARIO_  _______             |
     |        ______/       \|feather|_____       |
     |       |flower|   ______             |      |
     ||------/---------|flower|------------\-----||
 FIRE MARIO_/           _______              CAPED MARIO
     |_________________|feather|__________________|

Invincible Mario (which can be acquired by a star) can
overlap your current Mario making him even more powerful.
The same thing goes with the Power Balloon except Mario is
not invincible he can now fly. NOTE: You can't have the
Power Balloon and the Star activated at the same time.

==================================
=6. Moves For Super/regular Mario=
==================================
The following moves are for Mario in all his stages.
 ______________________
| Walking (not running)|
   _
 _| |_  |In which direction you want to move either left
|_<+>_| |or right.
  |_|

 ____
|Jump|
 _
(B)     |Mario will jump high if you hold the B button
        |down. Mario will also jump a long way if you hold
        |the B button down as he stomps on an enemy. This
        |is one way to kill an enemy.
 _______
|Running|
   _
 _| |_     _   |This move comes in handy just about
|_<+>_| + (Y)  |everywhere. The controls are the same for
  |_|          |walking you can steer Mario press left or
               |right on the Directional Pad to move in
               |that direction.
 _________
|Spin Jump|
 _
(A)     |You can't jump as high as normal jump, however,
        |you can defeat most enemies with one blow and also
        |defeat some of the really TOUGH enemies that can't
        |be beaten any other way. And when Mario is Super
        |Mario, you can also destroy blocks.
 _________
|Crouching|
   _
 _| |_    |You can dodge various enemies and objects when
|_ + _|   |crouch. This is very useful.
  |v|
 ______________
|Grabbing Items|
               _
Go Up To It + (Y)(hold)|This can be used to grab items,
                       |which can be used to help you
                       |throughout game play.

 ______________
|Throwing Items|

release (Y) with an item           |Obviously useful. You
                                   |can through items at
                                   |enemies to kill them or
+The direction you want to throw.  |to get far away coins.
   _
 _|^|_
|_<+>_|
  |v|
 ________
|Swimming|
   _
 _|^|_
|_<+>_|direction you want to |You have to swim in some
  |v|  swim in +             |levels, so swimming is
 _      _                    |required. You need to get use
(A) or (B) repeatedly        |to the controls though.
 ______________________________
|Holding An Item While Swimming|
      _
hold (Y)        |Pick up an item like you would on land.
                |Just keep holding Y to hold the item.
 ____________________
|Jumping Out Of Water|
   _
 _|^|_     _      _
|_ + _| + (A) or (B)    |You have to jump out of water
  |_|                   |sometimes, however, you can't
                        |jump out of water with an item.
 ______________________________
|Going Down Pipes In The Ground|
   _
 _| |_
|_ + _|while on top of pipe |Some ground pipes will lead
  |v|                       |you to a different part of the
                            |level while others will lead
                            |you to bonus levels.
 __________________________
|Going Up Pipes Upside Down|
   _
 _|^|_     _
|_ + _| + (B)     |Some upside down pipes will lead you to
  |_|             |a different part of the level while
                  |others will lead you to bonus levels.
 ____________________________________
|Running Up Pipes With Triangle Block|
   _
 _| |_
|_<+>_| (depends in which way the pipe is) |Running up
  |_|      _                               |pipes will
        + (Y)                              |sometimes
                                           |lead you to
                                           |bonus levels
                                           |or is sometimes
                                           |required to run
                                           |up to beat the
                                           |game.
 __________________
|Clinging To Fences|
   _
 _|^|_     _
|_ + _| + (B)  |You need to pass by several fences to
  |_|          |complete the game.
 ______________________
|How To Punch On Fences|
                  _
While On A Fence (Y)  |If you want to kill an enemy on a
                      |fence this is the only way. It is
                      |harder to kill the enemies when
                      |they're on the same side so wait
                      |until they're on the opposite side.
 _____________________________________________________
|How To Revolve On The Revolving Doors While On Fences|
                   _
While On The Door (Y) |If you want to get to the other side
                      |of a fence this is the only way.
 _________________________
|How To Cling On The Ropes|
                      _
While Under The Rope (B) |Some levels require you to jump
     _                   |on the ropes, so it's a required
   _|^|_                 |move to learn.
+ |_ + _|
    |_|
 ____________________
|How To Move On Ropes|
While On Ropes Move   |To dodge obstacles or get items on
   _                  |the rope, you have to move.
 _|^|_
|_ + _|
  |v|
 ____________________
|Sliding Down A Slope|
                            _
                          _| |_  |A very nice way to kill
While At The Slope Press |_ + _| |enemies that are on the
                           |v|   |slope. You can also move
                                 |master than walking if
                                 |you do this.
=========================
=7. Moves For Fire Mario=
=========================
All the moves are the same for fire Mario and Super/regular
Mario except one.
 _________
|Fire Ball|
 _
(Y)     |A very nice way to kill enemies.

==========================
=8. Moves For Caped Mario=
==========================
All the moves are the same for Caped and regular Mario
except in this stage you have a lot of new moves.
 _________
|Cape Spin|
 _
(Y) |A nice way to kill enemies.
 __________
|How To Fly|
                                                   _
Accel (which you learned earlier) after 5 seconds (B)
                     _     _
(to jump) then hold (Y) + (B) and steer with the
Directional Pad    _
                 _|^|_
                |_<+>_|
                  |v|

|A very awesome move that will let you escape from the
|action for a while or get secret areas.
 ________________
|Opening The Cape|
              _
While In Air (Y) + The Direction |You can perform rocking
You Want To Rock In _            |action in this way, which
                  _| |_          |if you time right you can
                 |_<+>_|         |go higher than you
                   |_|           |started, but if you get
                                 |hit by an enemy you drop
                                 |back to the ground.
 __________
|Body Press|
                   _
While In Air Hold (Y) |A very nice air attack that hurts.
Over An Enemy
 ____________
|Slow Landing|
                   _                |You can land slowly to
While In Air Hold (B)               |avoid dangerous
+ The Direction You Want To Land In |objects on the ground.
   _
 _| |_
|_<+>_|
  |_|
 _________
|Fast Dive|
                                    _    |Probably the best
                                  _| |_  |attack in the
The Direction You Want To Dive In|_<+>_| |game the attacks
   _                               |_|   |the whole area
+ (Y) While In Air                       |and hurts every
                                         |enemy.
===============================
=9. Moves For Invincible Mario=
===============================
You can be invincible whenever you get the star you can use
this item over any current item. Whatever touches Mario can
say good-bye.

===========
=10. Yoshi=
===========
When you see an egg it's your pal Yoshi, the game is a lot
easier with him.
 ____________
|Acceleration|
   _
 _| |_                            |You move faster.
|_<+>_| The Direction You Want To
  |_|             _
        Run In + (Y)
 ____
|Move|
   _    |The only way to move.
 _| |_
|_<+>_|
  |_|
 ____
|Jump|
 _
(B) |A good way to kill enemies and get over gaps.
 ____________________
|How To Get Off Yoshi|
 _
(A) |If you're on Yoshi and you need to climb something
    |this is the only way to do it.
 ______
|Eating|
 _
(Y) |You can eat various enemies and berries if you do
    |this. If you eat a shell please refer to the shell
    |section.
 ________
|Spitting|
 _
(Y) |Certain things Yoshi can't eat, like shells. You can
    |spit it out items to kill other enemies.
 ______
|Shells|

Certain shells give you certain powers here are the powers
they give you.
Red Shells = Fireballs
You can hurt enemies in this way.
 _
(Y)
Blue Shell = Flying Power
You can fly for a certain amount of time.
 _
(B) Repeatedly
Yellow Shell = Dust Cloud Jump
Another way to kill enemies.
 _
(B) And when you land a dust cloud will kill nearby
enemies.
 _____________________
|How To Fly With Mario|

When Mario Is In Caped Form |Yoshi can fly without the blue
And On Yoshi                |shell if you do this.
 _        _
(B) then (Y)
 __________
|Yoshi Tips|
1: If shells are left in Yoshi's mouth to long, Yoshi will
swallow them after a while. If this happens, Yoshi can no
longer do the amazing things he can do when he holds them
in his mouth.
2: If an enemy hits Yoshi when Mario is on Yoshi's back,
you won't lose Mario or any strength; however, Yoshi will
run away. If this happens, you'd better chase him with all
your might, because if Yoshi falls off a cliff or into a
hole, he'll be gone for sure.
 ________________________________
|The Legend Of The Colored Yoshis|
Somewhere in the land of dragons, there are three
different-colored Yoshis hiding. At first, they are little
kids. So, you must feed them something so they grow. If you
feed them five enemies, they'll grow into big Yoshi.
 _________
|Red Yoshi|
Red Yoshi always spits out fireballs, whatever the color
shell in its mouth. You need to grow into big Yoshi first
though before you can do this.
 __________
|Blue Yoshi|
Blue Yoshi can fly for a fixed length of time, whatever the
color of the shells in its mouth. You need to grow into big
Yoshi first though before you can do this.
 ____________
|Yellow Yoshi|
Yellow Yoshi throws out sand clouds for a fixed length of
time when he jumps, whatever the color shell in its mouth.
You need to grow into big Yoshi first though before you can
do this.

NOTE: The little Yoshi's specialties are different than big
Yoshi's specialties.

=================
=11. Walkthrough=
=================
===========================
= World 1: Yoshi's Island =
===========================

===============
=Yoshi's House=
===============

Can't really do anything here. You can eat a bunch of
berries after getting Yoshi though.

==================
=Yoshi's Island 1=
==================

Start off by jumping up for a dragon coin. I will not tell
you every single enemy to beat, as it would be boring. But
watch out for the big bullets that come a lot. Go along to
the right, and spin some yellow blocks when you find them.
Go in, and get the stuff here and get out. You will land on
the mid-way gate. Keep going right; grab the dragon coin
along the way. Fire the shell up to free the 1-up. Keep
going right, and grab the extra life when it comes down.
Keep going, and get the final dragon coin for a life.
Ignore the charging chuck and beat the level.

======================
=Yellow Switch Palace=
======================

This level shouldn't need explaining, but I will anyway.
Step on the switch, and grab as many coins as you can in
the time limit (you should be able to grab 3 extra lives
here) then go into the pipe. Step on the huge switch, and
now all yellow dotted lines will be filled with yellow
bricks! Now head to the next level.

==================
=Yoshi's Island 2=
==================

You can gain 5 lives here. Send the shell going up above,
then run after it until it kills a couple more enemies then
jump so it won't hit you. Go back, and ride Yoshi. If you
still have Yoshi about halfway through the level, the block
here will have a 1-up, and it will contain Yoshi if you had
lost him. The right yellow bricks have a secret vine in it.
Jump off Yoshi, climb up and get the stuff, and get back on
Yoshi. Keep going, and you can go into the blue pipe but
don't just yet. Continue on and eat all the berries first.
When you get two pink ones, a cloud will come and give you
coins and eventually a 1-up. Now go in there. You can't
however get two pink ones in this stage. But go ahead and
eat all the red berries first. Now you have to super jump
off of Yoshi to hit all the blocks. One of them has a 1-up.
When done, go into the pipe and go all the way right to the
end.

==================
=Yoshi's Island 3=
==================

This level requires some jumping skills. First off, jump up
to the top. Continue right, and be careful of the yellow
blocks that move around. You don't really have to worry if
you have already gotten the yellow switch palace though as
there are many of these in the pit. You can have fun here
if you have blue Yoshi, which you don't get for a while.
You can fall under the block, release dozens of mushrooms,
and grab them all at once, which is very fun to do. Anyway,
this level doesn't really need much explanation, just jump
across all the pits and platforms. There is a secret worth
mentioning, after jumping a couple of white platforms and
to the right there is a yellow pipe down below which you
can enter. Get the stuff and get out of there. Get the
midway gate, and jump along many platforms again. That star
block will give you a 1-up if you have a lot of coins. If
you don't, it will just give a coin. Now just go right and
beat the level. Another thing worth mentioning is if you
can super jump off of Yoshi at just the right time and hit
the bar when it's at the top, you will get "50" and gain
three lives too. When this meter hits 100 you will enter a
bonus game, which is described at the end of this
walkthrough.

==================
=Yoshi's Island 4=
==================

There is a secret 1-up here. If you have Yoshi, you can
super jump off of him to the top above the screen. Run
right and stay near the edge of the right side of the
island, which has an item block on it. Soon a 1-up will
come from the sky and land right on you. Go into the pipe,
and do everything here. When you get back into the stage,
shoot the shell up for the "p" switch. Use it, then quickly
hit the block to the right for a Starman. Go right, and get
as many lives as you can and go to the pipe to the right to
the end.

==========================
=Castle #1: Iggy's Castle=
==========================

This level can be rich in extra lives. One word of wisdom:
don't ever jump off the wire once on. Keep stomping the
Koopas over and over and eventually you will start getting
lives. Keep going, then you can switch sides of the wire
and get even more lives. All the way to the right is a door
to a new area. Watch out for the pistons here. They don't
kill you, but you will get hurt by them. Then, finally, all
the way to the right is the boss door. The boss isn't too
bad. Just jump on him when it is titled in the direction
you want him to fall. Soon, he will be one with the lava
and you will have beaten this world.


=========================
= World 2: Donut Plains =
=========================


================
=Donut Plains 1=
================

Get the cape from the enemy that is flashing. To fly, get a
running jump, then while holding the run button, press the
button opposite of where you are flying. Example: Run
forward, jump while running, let go of the jump button but
keep holding the run button, and every second or so press
back on the control panel to keep flying. If on Yoshi you
will just make a very large jump if you take a running
leap. This level shouldn't prove much of a challenge. When
you find a purple pipe, there is a bonus round. Something
worth mentioning here is if you have a cape, the blocks
will always give you a "0" if you hit the block from the
left with your cape. Collect all your lives, and get out of
here. After you are out of there, there is another pipe.
You can practice your flying skills here. Near the end,
there is one last secret.

Secret Exit:
Jump off of Yoshi up above just to the right of the green
pipe. You should be standing on ground up above. Hold to
"B" button and move around a bit, and while doing this, go
right into the keyhole (what you grabbed was the key.) You
can also fly into this area to get up.


Normal Exit:
Just go right from where you would get the secret exit.

================
=Donut Plains 2=
================

Fairly self-explanatory level. The only part worth
mentioning is about halfway through there are platforms
going up to the ceiling. The third pipe you can enter.

Normal Exit:
Just go all the way right to the pipe that leads to the
goal.

Secret Exit:
Grab the shell in the enclosed area, and fire it at the
highest up block to reveal a vine. Climb up it, and use the
key. This is easier with blue Yoshi.

=====================
=Green Switch Palace=
=====================

Hit the switch, and get the Koopa to kick the shell and get
you an extra life from all the enemies below. Now just hit
the big switch.

===================
=Donut Ghost House=
===================


Secret Exit:
If cape Mario, take a running jump from the right to the
left and fly up into the area. Continue right, and go down
the pit for some lives and the exit.


Normal Exit:
Head right, jumping over gaps along the way and going
through the door at the end. In here, go into the door to
the right. Now, if you want coins, hit the switch here and
head left. If you want to finish the stage, head into the
door again and hit the block for a vine that heads up to
the goal.


================
=Donut Plains 3=
================

Another very self-explanatory level. The only parts worth
mentioning are the following. When you find the "On" and
"Off" switches be sure to hit one as you come to it. And,
when you get the choice between going on a white platform
and a platform above, go above. You will get to a pipe that
leads to a bonus round, which afterwards takes you to the
end of the level.

================
=Donut Plains 4=
================

Right at the start you can eat a rainbow shell if you have
Yoshi. Fly right as fast as you can, and shoot it at the
very annoying hammer brother guy. When you come to some
slopes, kick a shell and gain a life from all the enemies
down there. Keep heading right, and go into the pipe near
the huge green pipe. Do everything here, and fly right over
the hammer brother guy. Continue right, and hit the block
when it is a feather, and it will be a Starman when it
comes to you. Blaze through to the end of the level with
it.


============================
=Castle #2: Morton's Castle=
============================

Before you go here, get a couple capes. Now time your fly
so you can get up above. (If you decide not too, you will
have to navigate through another area) and enter the door
at the top. Continue up, until you find a bone guy below
two other bone guys. Go to the right wall, and a 1-up will
appear. This is the easiest boss in the game. Just stop
him, then before he can move much, stomp him again, and do
this 3 times and you've won.

================
=Donut Secret 1=
================

A little through the level you will find a pipe. Go into
it. Fly up to the right for a fire flower, and to the left
to get more air. Fly up some more, and get the 1-up and two
dragon coins.


Secret Exit:
Get out of here; continue through the level until you find
a P switch. Grab it, but do not step on it yet. Go right
until you find some blocks. Now use it. Get the key in the
block, and beat the level.


Normal Exit:
Just continue through the level, not any trouble in this
stage really; just go right until you find the goal.

====================
=Donut Secret House=
====================

Dodge around the ghost circlet, and hit the P switch.
Spring over the big boo. Go in the door to the right. NOTE:
You can defeat the Big Boo. Slide down the ramp onto him
and he will "die". Continue, and dodge around this ghost
circle as well.


Exit #1:
Continue left, and grab the switch. You need to be cape
Mario before getting this far. Now glide up to the upper
right of this room, and use the switch in this area. A door
will appear, go in. To defeat this mini boss big boo, you
must chuck the blue blocks at him as he reappears three
times, then you've won. You now have access to the Star
World.

Exit #2: Grab the coins in the outline of a door. I think
you get the idea. Go left, grab the switch, and hit it and
go into the newly appeared door (the blue one, not the
normal door) for exit #2.

================
=Donut Secret 2=
================

Shoot the block with a shell, and try to control the coins
so that it never runs into anything (you can get 64 coins
from it total) and head right. Use the spring to get up
into a secret area, with a Starman. Blaze right with it. Go
into the green pipe in the ceiling for some coins. Keep
going right, and at the end you can kill several Koopas in
one swoop to earn a life.


=======================
World 3: Vanilla Dome:
=======================

================
=Vanilla Dome 1=
================

Easy enough level. Just head right, and go around the
blocks to get to the right.


Secret Exit:
To get to the secret exit, you must have either gotten the
red switch palace or jump off of Yoshi's back to get the
brick, but then you must lose Yoshi to get up if you don't
have the red switch palace gotten.


Normal Exit:
Head right into the pipe. Grab the Starman, and hurry right
before the lava fries you. Continue right, and watch out
for the spiny enemies. The goal is not much further to the
right.


================
=Vanilla Dome 2=
================

Go right into the water. Navigate the water until you get
to the right. Go up the vine, and continue until you find
an arrow pointing down and go down there.


Secret Exit: Go up and left, and run left. Use the switch
at the solid wall. Fall down, and get the key. Go around
the fishes down below to the keyhole.


Normal Exit: Go right instead. Watch out for the charging
chucks, and get a Starman from the changing block. Hit the
switch, and blaze right to the goal.

===================
=Red Switch Palace=
===================

Hit the switch, then quickly go up above and make the
rainbow shell defeat all the Koopas for you and gain you an
extra life. Now just go into the pipe and step on the large
switch.


=====================
=Vanilla Ghost House=
=====================

Go right, and dodge ghosts along the way. At the block
part, where there is a little gap between blocks, the third
block to the bottom has a vine in it. Go up, and go all the
way right and down to a door. Dodge the green balls (you
can spin jump and ride them across though) and grab the
switch that is in yellow blocks. Go up to the coins in the
outline of a door, get the coins, and step on the switch to
make the door open up to the goal.

================
=Vanilla Dome 3=
================

Pretty self-explanatory, as many of the levels are. When
you get to a pipe, there is a secret block just to the left
to allow access up there. Keep going forward into the
level, until you get to the next skeleton platform. Quickly
get past here before you miss your ride. You can go into
the yellow pipe for some coins and an powerup. At the part
with another ride and many piranha plants, you must act
quickly to get on your ride again in time. This will lead
you right up to the goal.


================
=Vanilla Dome 4=
================

There is no need to describe this level at all. Just
requires skill to dodge all the bullets around. When you
get to a yellow pipe with a piranha plant in it, bullets
will come out of everywhere on the screen and are nearly
impossible to dodge. Run as fast as you can to the goal.

============================
=Castle #3 Lemming's Castle=
============================

This level can be quite frustrating. Wait for a magician to
break a brick from below, and go down. When you get to the
water, stomp the magician. Jump up along the blocks, and
step on the switch. Go as fast as you can to the right
where the door is waiting. Go into the next door, and this
is pretty hard here too. Find out the pattern of the
blocks, and quickly get in and out the areas before getting
fried by the lava. When you find a mushroom, you are safe
where that is. Lemming is pretty easy. One of the enemies
that pops up is him. You can tell because he looks
different than the two fake ones. 3 hits on the real
Lemming will knock him into the lava, and you have beaten
it.


==================
=Vanilla Secret 1=
==================

Climb up the level, and go up vines along the way.

Secret Exit:
When at a part with lots of Koopas, fly up to the left (to
the left of the Koopas) and go into the pipe and go up and
right to the goal.


Normal Exit: When at the part with lots of Koopas, time
your jump so you get up there without getting hit. Now go
up and left and get to the goal.


==================
=Vanilla Secret 2=
==================

Head right, and do not defeat any of the Koopas, as you
will regret it. Go right all the way until you come up to a
pit filled with spines. The second block from the left
houses a switch. Bring it back all the way left to the
piranha plants coming out of pipes, and step on it. Race
left, trying to get all the coins. You will get around 40
lives or more. This is the best way in the game to get
lives. Go back where the spines are, and head right. Go
into the pipe near the huge pipe.

==================
=Vanilla Secret 3=
==================

Very simple level. Just go right, trying to stay up in the
air. Watch out for the enemy in the water, but believe it
or not Yoshi can swallow that huge enemy. Head right to the
pipe that leads to the end.

==================
=Vanilla Fortress=
==================

Follow the path right. If small, go into the area to the
bottom. Watch out for the brown spikes as they fall when
you get near them. All the way right is a pipe, go in. Now
just keep heading right, watching out for enemies and chain
spikes. The boss is pretty easy to beat. Hit a block under
2-3 of them, and then jump onto one of the blocks before
you get fried below and finish off the last couple of them.



=====================
=  World 4: Bridge  =
=====================

=================
=Butter Bridge 1=
================= `

Just follow the way that the screen goes and you'll be
fine. At the end is a pipe that leads to the goal.


=================
=Butter Bridge 2=
=================

Very easy. Just get a cape if you don't already have one,
and fly through the entire level to the end.


====================
=Cheese Bridge Area=
====================

Extremely easy. Make sure you have Yoshi and a cape. Just
take a running jump to the right, and hold right and the
jump button and you will bounce all around and not have to
do anything but hold the jump button and right. Now jump
again from here, and super jump once again after you land
to get to the end.

Secret Exit:
Float down under the goal and jump off of Yoshi under the
goal to the right to find the secret goal.


Normal Exit:
Just head right and finish the stage.

===========
=Soda Lake=
===========

This level is best done with Yoshi. You can stay up on the
ceiling of a torpedo and the torpedoes won't do anything to
you. Just carefully navigate the waters to the right where
the pipe leading to the goal is.


=================
=Cookie Mountain=
=================

As always, you can just fly through the level. If not, just
be careful of all the enemies that rain fire from the
blocks. A very straightforward level clear up to the end so
you shouldn't need any help here.


============================
=Castle #4: Ludwig's Castle=
============================

Start by going right and dodging spikes and enemies. You
are safe in corners if you crouch. When you get to the
door, jump into the little square shaped block just to the
left. You should go through it. Go up and right, and into
the pipe for a bonus round. After you are done here you
will appear in an area with spikes coming down. Head left
as fast as possible, and then hit the switch at the last
second to raise up the spikes. Go left as fast as possible
before getting killed by the spikes, but watch out for
fireballs. In this room, you need to get up to the top to
the boss door, but you can gain some more lives by stomping
a lot of Koopas. To defeat Ludwig, stomp on him, and then
wait for him to stop spinning in his shell. Then you can
hit him again, etc. Three hits is all it takes.


===============================
= World 5: Forest of Illusion =
===============================


======================
=Forest of Illusion 1=
======================

Head right until you find a spring. Get it, and bring it to
the right where you see a lot of music blocks. Hit the
yellow block, and bounce of the spring and then super jump
off of Yoshi (very difficult to get this 1-up without
Yoshi) and grab the life. Continue right, get a Starman,
and get lots of lives here.


Secret Exit:
After defeating all those enemies, drop down and hit the
block to make Mario a balloon. Go left, and use the key in
the keyhole to get the secret exit.


Normal Exit:
Just continue right, the exit isn't much farther.

====================
=Forest Ghost House=
====================

Head right, and watch out for ghosts and the big boo.
Continue right to the door. When continuing right, you will
find a switch. Grab it, and go all the way right. Step on
it, and go into the door.


Normal Exit:
Go into the first door you see.


Fake Exit:
Go into the second door you find.

======================
=Forest of Illusion 2=
======================

Follow the path, and be careful of those water spike guys.
When you get about halfway through the level or so and
there is a yellow block in the lower left corner.

Secret Exit:
Go through the wall to the left of this block, and here is
the exit.

Normal Exit:
Just continue to the right, and the goal is waiting for
you.

====================
=Blue Switch Palace=
====================

Go right, and collect a couple coins there. Now step on
both switches, and quickly go up and grab all the coins.
Now just go into the pipe to the switch.

======================
=Forest of Illusion 3=
======================

Just go right until you find a charging chuck.

Secret Exit:
When you find him, the green pipe near him you can enter.
Destroy the blocks and use the key.

Normal Exit:
Just head right and the goal is there.

======================
=Forest of Illusion 4=
======================

Grab the life, and then shoot Likatu and ride the cloud as
long as you can. Then, when he comes back, ride him again.

Secret Exit:
Land on the pipe, and go in. Another way is to time your
jump off of the jumping Koopa to the right onto the pipe.

Normal Exit:
Just keep heading right to get to the goal.

*Glitch*
You can stay in the cloud forever if you go up as high as
you can, so you can fly through the whole level.



====================
=Forest Secret Area=
====================

Extremely straightforward. Just stay on the platforms, and
at the end if you have enough things on the screen you will
get 3 lives.


=================
=Forest Fortress=
=================

Watch out for the pistons and grinders. Time your moves so
either won't hit you. In the next room, you need to be
careful of lava and yet more blades. If you are cape Mario
and you are good at flying, go above the red door and fly
above the fireballs to the right with lots of 1-ups. Now go
into the door. Use the same strategy you did last time, and
you've beaten this level.


=========================
=Castle #5: Roy's Castle=
=========================

Stay on the moving platform, and watch out for fireballs.
Keep on it, and watch out for the brown spikes. When you
get to a switch, step on it and grab the life. Now
carefully jump from block to block here to the boss. This
boss is very easy, just stomp him three times in a row, one
after the other.


================================
= World 6: Chocolate Island    =
================================

====================
=Chocolate Island 1=
====================

Simple level. There are a couple pipes that shoot you out
of the big one. The last one you will need to hold both the
A and B buttons to get to the other side, where the goal
is.


===================
=Choco-Ghost House=
===================

Go right, and watch out for the pits and the ghost likatu.
Go into the door, and jump off the boo blocks to get to the
door. To do this, make them follow you near the door, and
face them to turn them to blocks. The door leads to the
goal.


====================
=Chocolate Island 2=
====================

This level shouldn't pose any trouble.

For Exit 1:
Go into the pipe, and finish this area with 250 or more
seconds left on the timer.

For Exit 2: Have a little bit less than 250 seconds on the
timer before finishing the area you go into from the pipe.


====================
=Chocolate Island 3=
====================

Pretty straight forward. Just follow the moving platforms
to the end of the level.


Fake Exit: Just go up the vine.

Real Exit: Fly under the exit to the right for the real
goal, or jump off of Yoshi to get to the right of it.


====================
=Chocolate Fortress=
====================

This level is pure skill, so a walkthrough here wouldn't do
much good. Time your jumps very carefully, and have
patience. It really helps to have a cape too. When you get
to the end, you know how to defeat the boss.

====================
=Chocolate Island 4=
====================

Be careful on the platforms, because if you fall down you
will die. When you can go down after a dragon coin, go down
and get the lives. Go right, and hit the third yellow block
from the left for a switch. Hit it, and go into the pipe.
Get the switch here, and fall all the way down. Now fly up
to the 2nd level for 3 lives, and go in the pipe (you can
get the other items if you want). Now go right to the goal.

====================
=Chocolate Island 5=
====================

Not a difficult stage. Just go right until you find a
changing power up block, then eat it when it is a Starman,
and blaze through the level. At the midway gate, jump
across moving pipes to the goal.


===========================
=Castle #6: Wendy's Castle=
===========================

Finally, a challenge. This level ranks up as one of the
hardest stages in the game. One word of advice: Take your
steps slow and carefully! Watch out for those killer
spikes! They will kill you if they squish you head on. It's
better to get hit by the blades than to die. When you get
to a bunch of blocks, jump around the first one clockwise,
and if you did it right a 1-up will pop up. Keep going, and
you come to spikes that are extremely quick. If you make
it, there's a save point. Now, this next part is a lot
easier. Just wait for the right time to jump on platforms
and make it all the way to the boss door. Wendy isn't too
bad, but you do have to worry about two fireballs this
time. You should know how to beat this boss, as she is very
like the 3rd boss, lemming.


==================
=Chocolate Secret=
==================

Get all the way right while dodging charging chucks. When
you enter the pipe, just hold the down button on the
slopes, and then enter the pipe. Here, you must go right as
quickly as you can across falling yellow platforms. You
will just barely make it across before frying. The pipe
leads to the goal.


===================
=Sunken Ghost Ship=
===================

This level Yoshi can actually come to. Go into the yellow
pipe to the right, and take your time here as many ghosts
appear. When you finally make it to the other side, go into
the pipe. Get the star, and try to land on the platform to
the right that has another Starman in it. Fall to the water
on the right, and quickly go down and get the two 1-ups and
then swim back up. Grab that ball to finish the stage.

=============================
= World 7: Valley of Bowser =
=============================

====================
=Valley of Bowser 1=
====================

The fastest way through this level is to follow this
pattern through the maze: Up, down, up, and go all the way
down from here and watch out for charging chucks. Now just
follow the path down and right to the goal.

====================
=Valley of Bowser 2=
====================

Exit #1: Go right all the way to the pipe. The block has
wings in it, which can only be used if you have Yoshi. Go
up, and get all the stuff here and fall down to finish the
level.

Exit #2: This time ignore the wings, and if you have Yoshi,
you must ignore him, as you can't do this with him. Take
your time between moving or you will be squished. When you
get to the other side and the pipe, watch out as this floor
goes up. When you get past here, fly over the left wall
over to the left where the key and keyhole is.

Exit #3: This one is pointless, but to get to it just
continue right from exit #2.

=================
=Valley Fortress=
=================

Probably the hardest stage in the game. First, have two
capes (one in reserve.) When you start, race to the green
block and wait to continue right. The next part you have to
be quick. The next part you have to be ultra quick, take
your time to move over at the right time. When you make it
to the end you know how to defeat the reznors. Your reward
is being able to go at the back door, which allows you to
start near the end of bowser's castle.

====================
=Valley Ghost House=
====================

Start by going into the first door all the way to the
right. Hit the switch, and race right as fast as you can.

Exit #1:
Go into the second door from the right.

Exit #2:
Go into the last door. Grab the switch, and go right to a
block. Hit it, and make a little stairway to the top. Don't
make it too low, or it won't be high enough. Don't make it
too high, either. If you are caped you can fly up, and
crouch while falling back down then rapidly jump to get in.
If not, after making the coin stairway, step on the switch
and go up to the key and keyhole.


==========================
=Castle #7 Larry's Castle=
==========================

If you are excellent in flying, fly around the whole level
to the right. If not, just ride the block right. Fall down
the pit down below, and get the stuff. Try to stay caped
through the level. Here are those magician enemies, so
watch out. If you are caped, you can destroy the blocks and
not have to wait for the magician guys to do it for you.
Once over to the right, the boss awaits. Larry is just like
the first boss you fought, only with three fireballs on the
screen this time.

====================
=Valley of Bowser 3=
====================

Not a very challenging stage. The blocks indicate how long
they move before they fall down. Example: 4's last for four
seconds. When you find two yellow pipes, you can enter the
bottom. After this part have some more blocks (not all time
ones though) and banzai bills coming at you. After this is
the goal.


====================
=Valley of Bowser 4=
====================

Take your time, and watch out for digging chucks. The pipe
after a series of platforms and lava you can go into for an
ice area. Later on, you can get Yoshi.

Secret Exit: Keep Yoshi to the end. Eat the key, and go
into the keyhole with it in your mouth.

Normal Exit: Just head right to the goal.



=================
=Bowser's Castle=
=================

Front Door:
Room #1:
Fairly hard, you must dodge fireballs and pistons at the
same time. Extremely hard without gotten all of the switch
palaces.

Room #2:
This is one of the easiest. Just get into the background,
and you can't be hurt except from the Koopas. You can even
gain a life from them all.

Room #3:
Not very difficult, but it is a maze. At the upper left
corner is a hidden 1-up.

Room #4:
Not tough. Just follow the blocks to the other side.

From any of the rooms, you will appear to the next four.

Room #5:
Run for your life as soon as the first spike goes up to the
other side.

Room #6:
An underwater area with many skeletons and spikes and ball
and chains. Not a recommended area to do, as it's long and
fairly difficult.

Room #7:
You have to dodge many silver and jumping gold Bowser
statues. Fairly hard.

Room #8:
A room filled with charging chucks. This room isn't too
hard, especially if you are caped.

Note: The front door one ends up here after the other
rooms, and the back door entrance starts here.

Head right after hitting the switch to help you see, using
the mecha Koopas to defeat enemies along the way.

Bowser strategy:
Wait until he shoots two mecha Koopas, and try to throw
them up so that it bonks him on the head with them. After
you do this twice, he runs away. Stand in between flames,
and then the princess will give you a mushroom. Now Bowser
shoots a couple of bowling balls that you must either jump
over or spin jump around. Then he fires two more mecha
Koopas, which you know what to do with. More flames, and
another mushroom comes. Now he is really angry. He starts
pounding into the ground, which will hurt you. He
occasionally will fire mecha Koopas, which you must use to
hit him quickly before he finishes you off. Two more hits
and you've won the game!

===============
=12. Star Road=
===============
==============
= Star World =
==============

Note that the normal exits for the most part here do
nothing, but I will cover them anyway.

==============
=Star World 1=
==============

This has to be the easiest level in the whole game.

Secret Exit:

Just go all the way to the right, spin jump, and Mario does
all the work for you and you will appear next to the
keyhole and the key.

Normal Exit:
Just bust away all the bricks and go all the way to the
bottom of the stage, then go to the pipe to the right and
get to the goal.

==============
=Star World 2=
==============

Another extremely easy stage. Grab the Starman and the baby
Yoshi, then race right and hit the block to get another
Starman. Eat a few enemies to get a full-grown blue Yoshi,
the best of them all.

Secret Exit:
When you see the pipe, fall down a bit and go along the
bottom area until you get all the way right. Eat the key,
then go into the keyhole to beat the level.

Normal Exit:
Just go into the pipe to get to the normal exit.


==============
=Star World 3=
==============

Yet another very small and easy stage.

Normal Exit:
Just head right for the goal.


Secret Exit:
Jump on the switch, and if you have Yoshi, jump off and
throw a block at likatu, then jump back on. Go up the
blocks and jump on the cloud. Fly up, and go left for the
key, and right for the keyhole.


==============
=Star World 4=
==============

The secret exit is very easy with blue Yoshi, and if you
don't have him you will either have to have gotten many of
the switch palaces or be cape Mario. Nothing much to
explain except that once you get to the pipe where a Koopa
is kicking a shell, you have two ways to go depending
whether you want to get one or the other exit.


Secret Exit:
Fly down (remember it is much easier with blue Yoshi) and
time your spit so that the shell hits the block to reveal
the key.

Normal Exit:
Keep going right, jumping over the gaps and platforms along
the way to the goal.

==============
=Star World 5=
==============

In this level you actually want to get both exits.


Secret Exit:
If you haven't beaten all the switch palaces yet, you must
use blue Yoshi and fly up to the upper right corner of the
level. First you must fly through a lot of the level. Make
sure you have a green Koopa in your mouth, then spit it
out, and eat it again to get enough time to fly all the way
right to the key and keyhole.


Normal Exit:
Do what you did for the secret exit, except keep going
right and continue going right. You will eventually find
the goal.

To get to the Special World, go the star road in the
center.

=================
= Special World =
=================

If you are bored and want to listen to cool music, let the
game stand still for a while on this world map. Eventually
it will start making a remix of super Mario brothers 1
music.

=================
=Stage 1: Gnarly=
=================

Go up the vines, and grab the switch in the left yellow
block. Carry it up above, and at the big drop step on it.
Fall right and onto the blocks and go into the pipe. Get
the coins and lives to the right, and jump up. Step on the
gray switch, then step on one of the others. Grab the other
with you, and step on it as the other is about to run out
(but continue right) and defeat the fly hammer brother. Go
right to the goal.

=========
=Tubular=
=========

This is no doubt the hardest level in the game. Step on the
switch to the right, fall onto the spring, and become
balloon Mario. Now go right, and get the topmost right
block for more air. Dodge the Koopas and plants, and
continue. In this part, you must get under the chuck and
hit the block under him for more air. Now just fly right to
the end. Sound easy? Well try it and you'll see why it's so
hard.

==========
=Way Cool=
==========

Get on, and get the third switch you see. Hit the next one
too, and go into the yellow pipe at the end of the ride.
Now, if you didn't use the pipe you will have to go through
this hard part to the right. If you did, you will have
Yoshi, and the block has wings in it. Get all the coins,
and fall into the pit to finish the stage.

=========
=Awesome=
=========

Another hard level. Make sure you have Yoshi. Save the
switch, eat it to bring it with you and spit it out a lot
so you won't swallow it. When you get to coins in the air,
use it. Get the Starman, and race. If you are falling in
the pit, jump off of Yoshi to save yourself. Try to save
this toward the end, because it is nearly impossible to
jump this far. To the right is the goal.

========
=Groovy=
========

Just head right until you find a Starman. Get as far as you
can with this, and you will be near the goal. It takes
great skill to be able to get all the coins from the cloud.
Past the huge pipe is the goal, not far away.

=======
=Mondo=
=======

Wait for the water to rise and come down, then go right and
defeat the flying hammer brother. Just go right, and don't
bother to get everything unless you want to. Watch out for
those hammer brothers, as they are everywhere. You should
do fine. At the end is a pipe, which leads to the goal.


============
=Outrageous=
============

This level should seem familiar. Use your same tactics
here, only there are fire snakes and bullets going
everywhere. Believe it or not, Yoshi can eat the flames.
About halfway through, you must bring a spring with you to
a very tall pipe. The end is pretty hard, you must quickly
get on the hammer brother's block and jump to the goal
before you get too badly hurt by the cannons.

=======
=Funky=
=======

This level isn't too bad. Make sure you have Yoshi though.
Those green apples give you 20 extra seconds. In the music
block area, the upper right most has a Starman. Race as
fast as you can, and then a bit more to the right you will
find an interesting thing. At the end coins in form of
letters spell "YOU ARE A SUPER PLAYER!!" and then the end
of the level. Congratulations! Your reward you are asking?
Go into that star road to find out!

==========================
=13. Midway Gate And Goal=
==========================
Midway Gate: If you run through the midway gate then you
turn into Super Mario (if you're not already) and if you
die you can restart there at any time.

Goal: At the end of the level there will be a goal there.
If you break through and hit the white bar then you get a
certain amount of points. If you get 100 points then you
get to play a bonus level!

===========
=14. Items=
===========
Star
They make Mario invincible.
3-Up Moon
They will give Mario three extra lives.
Jumping Board
Time it right and you can do a super high jump.
Yoshi's Wings
Yoshi can fly if you take these when Mario's riding Yoshi.
Feather
Make Mario Caped Mario
Mushroom
Make Mario Super Mario
Flower
Make Mario Fire Mario.
Jump Block
You can bounce of these blocks and sometimes throughout
items.
Switch Block
This block turns certain objects coins and vice-versa.
Message Block
This gives you hints and advice during the game.
Egg
Yoshi will come out of here and if you already have Yoshi a
1-up Mushroom will come out.
1-Up Mushroom
These mushrooms will give you an extra life.
Berry
Yoshi can swallow these they count as one coin.
Coins
If you collect 100 coins you will get an extra life.
Dragon Coins
Gather 5 of these in one course and you will get an extra
life. They also count as regular coins.
Power Balloon
Mario's body will swell up when he has these, which will
allow him to drift through the sky for a fixed amount of
time.
Prize Block
Hit this from beneath to get a coin or item. If a enemy is
on top of these when you hit it, it will cause damage.
Rotating Block
Hit this from beneath and it will rotate for a fixed amount
of time. If a enemy is on top of these when you hit it, it
will cause damage. But be careful enemies can drop through
rotating blocks.
Grab Block
You can hold and throw this block to kill enemies or hit
prize blocks.
Keys
If you see a keyhole then you know there's a key somewhere.
Quickly find it and it will lead you either to a different
part of the level a secret level or even a bonus level.
Bonus Block
If you get 30 coins in one course, punch it to get an extra
1-up mushroom.
Exclamation Blocks
You need to fill these in with the switch palaces, but when
you do you can get great items out of them or they might be
stairs to awesome levels.

=============
=15. Enemies=
=============
Here's a list of basic enemies you will face.
Koopa:
The same old Koopas are back again. Everything seems bleak
when these characters appear! If you jump on a Koopa in
this game, it pops out of its shell. And what's worse is
that an unshelled will eventually fill its empty shell and
climb back to start all over again. BEWARE! If Koopa climbs
into a yellow shell he'll become invincible!
Super Koopa:
A Koopa that can fly once it has put on the magic cape. It
looks like these guys might give Caped Mario some tough
aerial combat. But look at the bright side...if you jump on
one that's wearing a flashing cape, you'll get a cape
feather.
Jumpin' Piranha Plant:
These are a tropical plant version of the Volcano Plant! Be
careful; they come madly whirling out of the pipes and can
be very tough.
Goomba:
Jump on it to make it roll. You can also hold it or throw
it.
Monty Mole:
This is a mole that bursts out of the ground. There's even
bigger ones underground.
Boo Buddies And The Big Boo:
You may remember the Boo Buddies from Super Mario Brothers
3. This time there's a whole heard of them! And amongst
them there's a huge spook called The Big Boo. But don't
worry, if you look at them, they act shy and turn away.
Cute, aren't they? But watch it...they're dangerous!
Eeries:
This is a dinosaur spook that roams the haunted house. It
comes after you with its pale face and ohhhhh, what a
ghastly spook it is!
Rip Van Fish:
This little fellow is always taking a nap, but when Mario
comes along, he wakes up, and sets off in hot pursuit.
Whatever you do, don't let Rip touch Mario!
Urchin:
This is a great giant urchin drifting in the sea. It
doesn't move very fast, so if you swim by carefully, they
should be no problem. However, it's probably really painful
if you get stung.
Rex:
As one would expect, you could only meet this kind of enemy
in dinosaur land, and there are lots of them too. You have
to stomp on Rex twice to defeat him. Rex has wings, but I
don't think he can fly.
Mini-Rhino And Dino Rhino:
These are dragons from Chocolate Island. Jump on Dino-Rhino
and it becomes Mini-Rhino. Watch out they breathe fire.
Bob-omb
These explode and scatter stars after a set time. Some of
the Bob-ombs use parachutes to drop from the sky. These
little guys are a real blast.
Thwomp:
A nasty stone ghost that guards the castles and fortresses
for the Koopas. If Mario comes close, Thwomp will try to
crush him. The trouble is, if you pass it, you can't go on.
Wiggler:
A caterpillar that lives in the forest. Normally Wiggler is
very quiet, but once jumped on, Wiggler turns red and gets
extremely angry. If possible, treat wiggler with respect.
Magikoopa:
This is one of the tortoise sorcerers. The strange of light
that shoot from the wand are able to change blocks into
enemies. On top of this, Magikoopa can appear and disappear
in an instant. A tough customer to deal with!
Sumo Brother:
When this strange little fellow stomps its foot, lightning
strikes, and turns whatever it hits into flames, BEWARE!
Sumo Brother will even attack you with a karate chop!
Chargin' Chuck:
These All-Stars always seem to bar Mario's way just when
he's within sight of the goal. They use a variety of bull-
headed attacks, so you'll really have a tough time checking
Chargin' Chuck.

==============
=16. Dolphins=
==============
Don't worry, these guys aren't enemies; they help Mario
cross water. A useful shoal of dolphin look alikes!

=======================
=17. Multi Player Game=
=======================
A multi player game is much easier than a 1-player game.
You can exchange lives too. Here's how.
If you press L or R at the map screen, the screen on the
right will appear. This screen also appears if one of the
players finishes the game. When this appears, you can give
some of your Marios (or Luigis) to the other player.

When you're only using one controller, press B to give one
of Luigi's lives to Mario; press A to give one of Mario's
lives to Luigi.

When you're using two controllers, player 2 (with
controller 2) can press B to give one of Luigi's lives to
Mario and Y to give one of Mario's lives to Luigi. Press
START to return to the original screen.

==========
=A. Mario=
==========
Mario will be for whoever is player one there's no
difference between Mario and Luigi.

==========
=B. Luigi=
==========
Luigi will be for whoever is player two there's no
difference between Luigi and Mario.
 ______________________
|How to save your game.|
When you clear areas like a castle, fortress or haunted
house, the following choices will appear on the map screen:
*Continue and Save
*Continue Without Save
If you choose to continue and save, the route up that point
will be saved in the Save Slot you selected has been saved,
it doesn't matter if you switch the POWER switch OFF,
because it is saved on the Game Pak. If you want to end the
game in the same status as you started, select CONTINUE
WITHOUT SAVE and then continue with the game. (Your extra
Marios will not be saved.)

When the game is over, the following choices will appear on
the map screen:
*Continue
*End
If you select "End" you'll return to the Title Screen. If
you select "Continue," you'll begin on the course
immediately after the last saved point.

When all three save slots have been used, you can delete
the data in one on the slots by selecting "Delete Saved
Route" at the Title Screen. And after selecting and
restarting a save slot, you can choose to play the game as
a 1-player game or a 2-player game. (The number displayed
in the save slot is the number of areas you've found up to
the point when you saved.)
 ____________
|Losing Lives|
When you lose all your lives the game is over.

You lose one life:
*When Small Mario is touched or bitten by an enemy.
*When Mario falls into a hole.
*When Mario does not reach the goal before the timer
reaches zero.
*When Mario gets pushed off the screen (in the automatic
scrolling areas).

If you are Fire Mario, Caped Mario or Super Mario, being
touched or bitten by an enemy will transform you back to
regular Mario.

================
=18. Bonus Game=
================
Each time you get 100 points from the goals you get to play
this bonus game.
Hit all the rotating item blocks from beneath. The idea is
to get a row of blocks with the same picture to win an
extra 1-up mushroom. It's just like playing Tic-Tac-Toe!
Here are the payoffs=
Row of Mushrooms: 1 1-up mushroom
Row of Flowers: 2 1-up mushrooms
Row of Stars: 3 1-up mushrooms

=======================
=19. Game Play Screens=
=======================
At the start of the game press START and the save slots for
Mario A, Mario B, and Mario C will appear.
Use SELECT to choose one of the slots and also whether it
is a 1-player game or 2-player game. Then press START to
start the game. The game consists of map screens and action
screens.
MAP SCREEN:
Top left: Mario's current status.
Top: Current course.
Somewhere on map: Mario's location.

The game begins at Yoshi's house. Move Mario (or Luigi) by
using the Directional Pad. At first, Mario can only go left
or right from Yoshi's House. However, once it Mario has
cleared some of the areas he will be able to move farther
along. No go for it!
If you wish to see the rest of the map press the START
button and the Directional Pad to scroll the screen. Press
the Start button again to return to where you were. (NOTE:
This can't be done in world one but can be done in later
worlds.)
Some points on the map are red. These areas have a normal
goal and a special goal (or secret keyhole). If you find
the goal, a new route will appear on the map. Many of these
new rotes can appear as a shortcut.
ACTION SCREEN:
Top left: Number of lives.
Top left next to number of live: Number of Dragon Coins you
have collected so far on that course.
Top left next to number of Dragon Coins: Number of points.
Top center: Stored item. (Which you can get by collecting
another item, you can use this by pressing the SELECT
button or the item automatically drops when an enemy hits
you.)
Top right: Number of coins.
Top right below number of coins: Score.
Top right next to stored item: Timer.

Press B or Y while on the map to enter an area. If you can
get Mario to the end of the goal safely, the area will be
cleared. Once an area is cleared, you can return there as
many as you wish (except for castles and fortresses, which
can only be cleared once). If you go into an area that has
already been cleared, you can return to the map screen by
pressing START then SELECT.

================
=20. Conclusion=
================
Not much of a conclusion except thank you for reading and I
hope this guide comes in handy for you. Hey here's a cheap
way to advertise...visit my other guides that are currently
up at the following URL:

http://www.gamefaqs.com/features/recognition/7659.html

And visit PWalker's other work at the following URL:

http://www.gamefaqs.com/features/recognition/7915.html

Well I hope this guide comes in handy for you and see yeah!

===========================
=21. Copyright Information=
===========================
This FAQ is Copyright (c)2001-2002 Alex Shapiro and Jeremy
Bennetch. This FAQ is for private and personal use only. It
may NOT be used on any website other than the following
sites:

GameFAQs: www.gamefaqs.com
Pop's site: www.geocities.com/elliot1951/search.html

If you would like to post this FAQ on a site, book,
magazine, etc. Please contact me at SPop6@aol.com and
bennetch@mediaone.net.
