Ace Combat 4 FAQ/Walkthrough
Version 0.51
Written by: James Brodmyer (aka Frozensky)
Email: moltensky@hotmail.com

This FAQ may not be distributed in any form (be it physical or on a website or
anything else) without my permission. My email address is above if you wish to
ask to put it on your site or whatever. This document is also absolutely free
for anyone to view. No one at all will be given any sort of permission
whatsoever to sell this document or make people pay to view it.

At the moment, this FAQ should only be found at the following:

www.gamefaqs.com
www.psxcodez.com
www.cheatcc.com

It should NOT be found anywhere else. If you do find this FAQ anywhere else,
please send me an email.

Ok, now that the legal stuff is out of the way, I should probably tell you that
this is my first FAQ. It will more than likely be poorly organized. May I
suggest that you make use of the "Find" feature on your internet browser if you
cannot find what you are looking for. If you still cannot find it, send me an
email or post on the GameFAQs Ace Combat 4 message board with your question.
There are several people there that know the game as well, if not better, than
I do, so one of them can probably help if I'm not hanging around the boards
that day.

===

Contents:

About Ace Combat 4
What's New
Frequently Asked Questions
Aircraft
Weaponry
Walkthrough
Hints and Tips
Credits/Thanks to

===

What's New

Version 0.51
-Added a Hints and Tips section.
-Updated where this FAQ can be found.
-Added mission walkthrough for Megalith.
-Added a question to the FAQ about Megalith.

===

About Ace Combat 4

Ace Combat 4 is an air combat game. One flies around in a fighter plane, and
destroys things. Sounds simple, I know, but the developers put quite a bit into
this game. Take away the lighting effects, music, and storyline, and you still
have a fun little game to play. These little things are what separate a good
game from a great one. It should be noted however that this isn't a flight sim.
If you're expecting ultra-realistic gameplay, this isn't your game. If you're
expecting a fun arcade style game, though, you won't be disappointed. I'd
recommend that the hardcore flight sim gamers give this game a try, regardless.
It's fun stuff, to be enjoyed by anyone.

===

Frequently Asked Questions:

(I will add more questions to this after the FAQ is posted. If you have a
question that isn't covered, send an email to me.)

-What kind of aircraft can I fly?

Well, I'll list them with my humble opinions on them later on in the FAQ, but
if you really must know now, they include the F-16, A-10, F-117, F-14, Su-37,
and the Mig-29. There are many more, though.

-What kinds of other aircraft are in the game?

Well, most notable are the SR-71 and the XB-70. There are also E-767s, KC-10s
and various choppers, among other things.

-Can I fly those, too?

Nope, sorry.

-Why can't I hit Yellow Squadron on the Lifeline mission?

You aren't supposed to hit them. I think I landed a hit once, though. Even if
you did hit them twice, I doubt they'd be destroyed. You're not supposed to
engage them anyway. It is possible to hit them on the Shattered Skies mission,
however. If you land a hit or two, the Yellow Squadron will bug out (run away),
making it easier for you to wipe out the rest of the fighters. You can't
destroy any of them, though. Just make them run away.

-Which viewpoint is best to fly from?

Well, it varies from person to person, I guess, but I'd recommend the first
person (no cockpit) view. If you like seeing your own plane, fly third person.
If you want a challenge, fly the cockpit view. Your vision is severly limited
here. I started flying the cockpit view recently.

-What's the best bomb?

Well, this one is also a matter of personal taste. I'll cover weapons later on
in the FAQ, and you can make your own decision.

-Why can't I play Free or Trial missions?

You have to finish the game once to unlock these. I'm not sure what difficulty
level you need to be on, though. I beat it on Normal the first time, and
unlocked them.

-How do I get the <insert profanity of choice> S ranks?

Keep trying. I'll go over each mission later on in the FAQ. If you still can't
do it, even with the advice, I'd suggest a different aircraft or weapon.

-How do I unlock alternate paint schemes for each plane?

I'm not sure about the first alternates. I think you just play through the game
a second time to get those. But for the second alternate, you have to shoot
down an Ace. There's an Ace in each mission. They're identified the name of a
person (I assume it's a person's name). Example: S-37 SMIRNOVA. When you shoot
the Ace down, you'll get the second alternate paint scheme for the plane you
shot down.

-Ok, but where are the Aces?

Usually out of the way. If you want to find them yourself, the only advice I
can offer is to play the free mission first and search for it before actually
trying to beat the mission. I'll give locations to each Ace later, as well.

-I hit the generators on the left and right in the Megalith mission, but how do
I get to the middle one?

Simple, fly in from the left or right side. You'll see an arrow pointing to the
way in. There are also two towers or something that you can use as marker. You
can to fly between them to get to the passage.

-Can I put your FAQ up on my website?

Send me an email. If I give you permission, then yes. But don't put it up until
you've received a reply giving you permission.

(If there are any questions about this game that you need answered and they
aren't covered in this FAQ, send me an email.)

===

Aircraft

Ok, here's a rundown of each aircraft and what I think of them. If you have
varying opinions, write up your own opinion, then send it to me. I may post it
here, just to give readers more than one opinion on each plane.

Weaponry will be covered in a different section, so if you're confused on what
each weapon is, look it up there. Each plane can carry GUN, MSSL, and one of
the other types listed for that plane at a time.

First, the stats for each plane. I won't be able to type them up here, since
it's represented visually, but I can explain each stat for you.

Type- This is what the plane is designed to do. If it's an air superiority jet,
it'll be a fighter. If it's specifically for mopping up ground targets, it's an
attacker. There are some multirole aircraft, as well. This is a relative thing
that I wouldn't really bother with, though.

Speed- This is the acceleration of each aircraft. The higher the Speed stat,
the faster it accelerates. All planes (yes, even the A-10, this isn't a flight
sim, remember) can reach over 1000 MpH, though.

Air to Air- I don't know how the developers came up with this rating. It
doesn't mean that missiles do more damage or anything like that. I think it's
just a rough estimate on how well this plane and its weaponry is suited for air
targets. (If anyone knows otherwise, please email me.)

Air to Ground- Same as Air to Air, except that this is in regards to ground
targets. I wouldn't pay too much attention to the Air to Air and Air to Ground
stats, though.

Mobility- How well the plane turns.

Stability- How slow a plane can go without stalling. The higher it is, the
slower the plane can move without stalling. This kinda goes hand in hand with
mobility, since you can pull tighter turns when flying at low speeds.

Defense- How well armored the plane is. The higher this is, the more hits a
plane can take without being destroyed.

About the cost: There are two numbers here. The first is how much it costs to
buy the plane. The second is how much the 2nd alternate (Ace) paint scheme
costs.

---

F-4E

Type: Fighter

Cost: 76000, 99000

Description: (description are taken straight from the game's descriptions)
Large carrier-based jet designed to shoot down enemy aircraft and destroy
ground targets.

Weaponry: 650 GUN, 52 MSSL, 8 UGBM, 6 NPB

Frozensky's Opinion: It's a flying bathtub, to quote my roommate.
Unfortunately, this is the default, so you have to fly it at least once. May I
strongly suggest, though, that you buy a better plane as soon as possible.

---

F-5E

Type: Fighter

Cost: 52000, 68000

Description: Low cost, lightweight fighter with respectable capability in all
areas. Easy to fly and maintain.

Weaponry: 650 GUN, 48 MSSL, 12 UGBS, 64 RCL

Frozensky's Opinion: Here's a decent plane for beginners. It doesn't have much
when it comes to attacking ground targets, but at least it can turn. Be careful
not to get shot down, though. This plane doesn't have much in the way of
defense.

---

F-16C

Type: Fighter

Cost: 97000, 126000

Description: Small and lightweight, this jet is a well-balanced fighting
machine for air-to-air and air-to-ground combat.

Weaponry: 700 GUN, 52 MSSL, 14 UGBS, 12 XAGM

Frozensky's Opinion: This plane isn't too bad either. I kinda prefer the F-5's
stability, but this plane has better weaponry for ground targets.

---

A-10A

Type: Attacker

Cost: 123000, 160000

Description: This ground attack fighter is well equipped for its role with a
large Vulcan cannon and air-to-ground weapons.

Weaponry: 850 GUN, 56 MSSL, 12 UGBL, 16 XAGM, 12 CLB

Frozensky's Opinion: This thing mops up ground targets as well as any other
plane. My only problem with it is a lack of mobility. It doesn't seem quite as
bad as the F-4's mobility, though. Great defense too.

---

MIR-2000

Type: Fighter

Cost: 110000, 143000

Description: Great multi-role fighter that incorporates the latest technology
to compensate for delta-wing design.

Weaponry: 700 GUN, 52 MSSL, 16 UGBS, 10 LASM

Frozensky's Opinion: Comparable to the F-16. This jet has LASMs and those are a
big help when dealing with annoying SAMs. Stalls too easily for my taste,
though.

---

F-14A

Type: Fighter

Cost: 188000, 244000

Description: Carrier-based air superiority fighter. This jet can attack
multiple targets simultaneously.

Weaponry: 750 GUN, 64 MSSL, 16 XLAA, 10 UGBM

Frozensky's Opinion: Excellent plane here. It's quick, it can move, it has
great defense. One of the only cons here is that it doesn't have much in terms
of ground weaponry. A good buy if you can't afford some of the higher-level
fighters.

---

TND-IDS

Type: Attacker

Cost: 172000, 224000

Description: Multi-role fighter that features both air-to-air and air-to-ground
capability.

Weaponry: 750 GUN, 58 MSSL, 12 BDSP, 8 PGB, 12 LASM

Frozensky's Opinion: Surprisingly quick and devastating in air to air combat at
close ranges. This thing can nearly slow to a halt without stalling and still
turn. Excellent anti-ground arsenal, too.

---

F/A-18C

Type: Multirole

Cost: 170000, 221000

Description: Multi-role carrier-based fighter. Able to carry virually every
weapon ever made.

Weaponry: 700 GUN, 60 MSSL, 10 UGBM, 14 LASM, 14 XMAA

Frozensky's Opinion: One of my favorites. While it doesn't excel in any one
area, it's nowhere near bad in any of them. This plane can do it all.

---

F-15C

Type: Fighter

Cost: 272000, 354000

Description: With the perfect balance of power and maneuverability, this jet is
the best air superiority fighter available.

Weaponry: 800 GUN, 68 MSSL, 12 UGBM, 16 XMAA

Frozensky's Opinion: While this isn't a bad plane, the F/A-18 performs just as
well against air targets and even better against ground targets. This plane is
a bit quicker and a bit more maneuverable, but not enough to make a big
difference.

---

MIG-29A

Type: Fighter

Cost: 259000, 337000

Description: Highly maneuverable mid-sized fighter with a large payload.
Performs well in both air-to-ground and air-to-air roles.

Weaponry: 750 GUN, 64 MSSL, 18 UGBS, 72 RCL

Frozensky's Opinion: Much faster than the F-15C but doesn't turn quite as well.
This jet has very poor weaponry, as well. It does get an honorable mention for
having one of the best paint jobs in the game, though (I'm referring to the
second alternate paint scheme).

---

F-117

Type: Attacker

Cost: 386000, 502000

Description: Although difficult to detect by radar, this Stealth attacker is
limited by a small payload capacity.

Weaponry: 650 GUN, 54 MSSL, 14 PGB, 14 UGBL, 14 CLB

Frozensky's Opinion: Comparable to the TND-IDS. It holds more weaponry, though,
and I happen to think it looks a lot cooler too.

---

EF-2000

Type: Fighter

Cost: 351000, 456000

Description: Delta-wing air superiority fighter with high-tech canards that
adjust for different altitudes.

Weaponry: 800 GUN, 68 MSSL, 16 XLAA, 14 UGBM

Frozensky's Opinion: Very good plane. It turns well, and while it is lacking
slightly in ground weaponry, you should have enough to get the job done.

---

R-M01

Type: Multirole

Cost: 370000, 481000

Description: Delta-wing carrier-based fighter with a large payload. Leading
edge canards make it highly maneuverable.

Weaponry: 800 GUN, 64 MSSL, 14 SOD, 18 XMAA, 16 LASM

Frozensky's Opinion: This plane would be good had you gotten access to it
earlier in the game. The F-15E is available right after this one, though. Save
your money for that, if you need a multirole aircraft.

---

F-15E

Type: Multirole

Cost: 505000, 657000

Description: Advanced air-to-ground avionics and weapons provide this air
superiority F-15 with great anti-surface capability.

Weaponry: 850 GUN, 72 MSSL, 14 UGBL, 20 XMAA, 14 CLB

Frozensky's Opinion: The F-15E can last you through an entire game. Sure, there
are better aircraft, but for its cost, this one works well.

---

F-2A

Type: Attacker

Cost: 505000, 657000

Description: A great support fighter, this F-16 boasts advanced avionics and an
alloy body.

Weaponry: 800 GUN, 68 MSSL, 16 UGBM, 18 LASM, 80 RCL

Frozensky's Opinion: It costs the same as the F-15E. Go with the F-15E. Though
the LASMs here are nice...

---

Su-35

Type: Fighter

Cost: 589000, 766000

Description: An exceptional multi-role fighter. High-tech canards provide
superior maneuverability in air combat.

Weaponry: 850 GUN, 72 MSSL, 18 XLAA, 16 UGBM

Frozensky's Opinion: Not worth it. Weaponry is really weak, when compared to
other planes in this price range.

---

F-22A

Type: Fighter

Cost: 643000, 836000

Description: An exceptional fighter with superior maneuverability, payload,
Stealth, supersonic cruise, and thrust vectoring.

Weaponry: 850 GUN, 74 MSSL, 22 XMAA, 16 PGB

Frozensky's Opinion: Excellent. One of the best in the game, though weaponry is
only slightly lacking.

---

Su-37

Type: Fighter

Cost: 618000, 803000

Description: An improved version of the Su-35. Rear-radar and thrust vectoring
nozzles provide unrivaled power in air combat.

Weaponry: 850 GUN, 78 MSSL, 8 QAAM,  16 UGBL, 20 LASM

Frozensky's Opinion: Very highly recommended. This plane probably has the best
variety of weapons, not to mention that it's uber-quick and turns on a dime.
The best overall, if not a bit lacking in stability. Also the jet that Yellow
Squadron flies.

---

F-15 ACTIVE

Type: Fighter

Cost: 620000, 806000

Description: The most maneuverable F-15 with thrust vectoring nozzles, ACTIVE,
and forward-swept wings.

Weaponry: 900 GUN, 78 MSSL, 22 XMAA, 8 FAEB

Frozensky's Opinion: Fear the mighty Fuel-air explosive bomb. My personal
favorite, but I will grudgingly admit that this plane is lacking in weaponry.
Looks really cool, though.

---

S-37A

Type: Fighter

Cost: 889000, 1560000

Description: Unique forward-swept wings and canards provide unmatched turning
ability. It also has some Stealth ability.

Weaponry: 900 GUN, 78 MSSL, 10 QAAM, 18 UGBL

Frozensky's Opinion: A bit overpriced. It doesn't really perform any better or
worse than say, the F-22 or the Su-37. It does have QAAMs, though.

---

X-02

Type: Multirole

Cost: 1414000, 1838000

Description: A Stealth aircraft built with the latest technology. Boasts total
air-to-air and air-to-ground combat capability.

Weaponry: 950 GUN, 82 MSSL, 26 XLAA, 24 BDSP, 16 QAAM

Frozensky's Opinion: This thing is ridiculously good in air-to-air combat.
However, the hard-to-use bomblet dispensers limit its ground performance. Very
cool wing design.

===

Weaponry

This section covers all of the various weapons for each aircraft. I shall also
give you my opinion on these, too (that's assuming you aren't completely sick
of my opinion yet ;)

GUN- This is exactly what the letters say. The plane's gun or guns. Not really
effective, since it's a very close range weapon, but they'll do when you're out
of missiles.

MSSL- These are your best friends up in the air. They lock on at relatively
decent range. Not the most accurate weapon against aircraft, and not the most
effective against ground targets, but you get a helluva lot more of these than
you do of other weapons.

-Note: All aircraft have guns and missiles.

UGBS- Small unguided bombs. I wouldn't bother with these. They don't lock, and
their area of damage is as implied: small.

UGBM- Medium unguided bombs. Decent weapon. Not much to say other than that.

UGBL- Large unguided bombs. Fun stuff here. Drop 'em and watch things go boom.
Excellent explosive area.

NPB- Napalm bombs. Exclusive to the F-4. Not a bad weapon, somewhat comparable
to the UGBL. You only get 6 of them, though.

RCL- Rocket launcher. I'd prefer the UGBS over these. You fire off several
rockets at a time. The range of damage is very limited. Really only good if
there are several large targets lined up.

XAGM- Advanced Air-to-Ground missile. Good weapon. They lock on to up to four
targets at a time. Effective against targets that aren't really clumped
together. Unfortunately, there's no spread damage.

CLB- Cluster Bombs. I'm not sure what to think of these. They're kinda hit and
miss. You fire at a target (or group of targets) and sometimes they're all
destroyed, and sometimes you only hit one or two. I think that overall it
covers a wider area than the UGBL, but it doesn't necessarily destroy
everything in that wider area. I'm not sure. Gotta experiment some.

LASM- Long Range Air-to-Surface missile. Locks on and fires at disgustingly
long ranges, approximately 3 times that of a normal missile. I'm not sure, but
I think this thing does a very limited amount of spread damage, or at least,
enough to destroy multiple targets on a ship. Great for picking off those
annoying SAMS.

XMAA- Advanced Medium Range Air-to-Air Missile. These work like the XAGMs,
except that these fire on air targets. Can lock on at up to four at a time.
Only problem is that they aren't terribly accurate. You may land one or two of
the four shots, but then again, that's better than nothing. They have twice the
range of a normal missile.

XLAA- Advanced Long Range Air-to-Air Missile. Same as the XMAA, but they lock
on air targets at the same range as LASMs.

BDSP- Bomblet Dispenser. Sorta like a CLB, but they do damage in a line, as
opposed to a circle. Very hard to use efficiently, and you can only fire one at
a time. Not recommended.

PGB- Precision Guided Bomb. I think this is comparable to the UGBS or UGBM,
except that these lock on to ground targets. Good if you're flying in at high
speeds and don't have time to make minute adjustments.

SOD- Standoff Dispenser. Only found on the R-M01. It's a guided bomblet
dispenser. It doesn't deploy the bomblets unless locked on to a target either.
Kinda useless, in my humble opinion.

QAAM- Quick maneuvering Air-to-Air missiles. These things are great. They have
the same range as a normal missile, but if they miss the target, they'll turn
around and come back at it. They'll pretty much do this until they hit or just
run out of fuel. They rarely miss.

FAEB- Fuel-Air Explosive Bomb. Absolutely devastating. Exclusive to the F-15
ACTIVE. These things have an incredible explosive area, and I think they're
even capable of taking out low-flying choppers in the blast area too. The only
problem I have with them is that they don't detonate on the ground. That means
that if you're flying low and fire one aimed at a target in front of you, it'll
just explode where you drop it.

===

Walkthrough

I'm not quite sure this'll stay the way it is. I might rearrange this section,
as is the case with most of the FAQ.

I intend to take you through the missions twice: Once in a detailed walkthrough
on normal, and then I'll make an outline of what you should fly, as well as
what aircraft and weaponry you should spend your money on, for each mission on
hard difficulty.

You can play down a difficulty level or two, but normal's easy enough, and you
don't earn as much money on the easier difficulty levels.

Note that the money you earn depends on your score and rank. You get a C rank
for completing a mission, and as you destroy more targets than was what needed
to complete the mission, your rank will go up to B, A, and then S.

---

First Play Through (Normal Difficulty)

---

Mission 1: "Sitting Duck"

Objectives: Destroy the six bombers in the alloted time.

Recommended Buys: None. You don't have money yet.

Recommended Aircraft: F-4 w/ UGBM (You don't have a choice here.)

Ok, after watching that really cool cutscene that I completely forgot about,
nail the afterburners and head straight towards your targets. You'll see that
they're arranged in a formation like this:

X X
X X
X X

Line yourself up with one of these columns and take out the first two bombers
(they require two missiles) in one of the columns, then get off of the
afterburner and take out as many fighters (which should be right in front of
you now, and also require two missiles) as you can before your allies destroy
them. You still have plenty of time to take out the bombers, so don't worry
about them for now. When all of the fighters are down, mop up the remaining
bombers. That's it.

If you're wondering why you should take out the fighters, they earn you more
points. More points means more money.

My score/rank: 840/S

Money earned: 54000

---

Mission 2: "Imminent Threat"

Objectives: Destroy the bombers at Rigley Air Base.

Recommended Buys: Ok, this is a matter of personal taste. I went ahead and
bought the F-5. It doesn't have the ground capability that the F-4 has (which
you might need here), but that thing turns like... er... something that doesn't
turn well...

(Fortunately, you can sell aircraft for the same price you bought them for, so
you won't have to worry about making a purchase you regret.)

Recommended Aircraft: F-5E w/ UGBS

When you start out, you'll notice a single target to the north, and Rigley
further north. Fly full throttle and take out this lone target (Substation) as
you pass by it with a missile. You may want to approach it from the Southwest
(the left), because a power line might block your shot. After you've taken out
the substation, take out the F-5s that appear in front of you. You have plenty
of time, so don't worry about Rigley just yet. If you had to get off the
afterburner to hit the F-5s, get back up to full throttle, and head to Rigley.
Rigley is target rich. I suggest that you destroy every last one of them, and
not even bother with the bombers 'til everything else is wiped out. Take out
the fighters that are taking off and the AA guns first. After all fighters and
AA guns are eliminated, take out the hangers and control tower, then go for the
bombers.

My score/rank: 2370/S

Money earned: 135000

---

Mission 3: "The Northern Eye"

Objectives: Take out the radar stations.

Recommended Buys: None. There isn't anything worth buying. I could've sworn I'd
be able to buy the F-16 for this mission. Apparently, I was wrong...

Recommended Aircraft: F-5 w/ UGBS

Fly out with afterburners as usual, and take out the F-4 in front of you. There
are two F-5s for you to take out shortly after that. Proceed to mop up the
first radar base. Take out everything. Destroy the F-4 that comes flying in,
too. After the first radar station is out, hit the afterburner and head toward
the second station. There's an F-16, followed by two more F-16s, and then an
F-5 along the way that you should kill. When you get to the second radar
station, take everything out. Don't forget to take out the white and yellow
targets before the red ones. If you destroy the red ones, the mission is over,
and you'll have lost out on some money. After you destroy the targets, you'll
have to head back to base. Listen to what your AWACs says here. You'll be
returning to base quite a bit in the later missions. Nail the afterburner and
head south, then land. Don't worry about crashing. If you do crash, you'll just
get another chance to land at no penalty. If you just want to skip the landing,
press start.

My score/rank: 1520/S

Money earned: 92000

---

Mission 4: "Blockade"

Objectives: Destroy the enemy transport planes.

Recommended Buys: F-16, and XAGMs for the F-16.

Recommended Aircraft: F-16

The first thing I recommend you do is take out the E-767s that are blocking out
your radar. You can find them by flying toward the center of the circle that is
blocking your radar. You'll be able to target it just fine, so nail the
afterburners and destroy the 767s as you pass (I destroyed the two F-16s that
you encounter just within the blocking area before wiping out the first 767.)
After taking out both E-767s, mop up all fighters in the area for extra points.
When there are no fighters left, destroy the C-17s. I was surprised how much
trouble the fighters in this mission were, especially the Mig-29s. Be careful.
When you destroy one of the C-17s, more fighters will appear. Take these
fighters out before destroying the next C-17, if possible. The mission's over
when you've destroyed the last C-17.

My score/rank: 1420/S

Money earned: 124000

---

Mission 5: "Lifeline"

Objectives: Destroy as much of the oilrig as possible, given the alloted time.

Recommended Buys: If you haven't bought the F-16 and it's XAGMs, now is the
time.

Recommended Aircraft: F-16 w/ XAGM or F-4 w/NPB (I'm flying the F-16)

Ok, the missions start getting pretty tough from here on out. You'll have your
first encounter with SAMs here. I highly recommend that you destroy any SAMs
you encounter before trying to take out any other targets. Pay attention to
your radar as well. The missile with show as a small flashing dot, and if you
haven't located the SAM firing at you, you'll be able to see where the missile
is fired from on your radar. SAMs are usually white dots on your radar, though
sometimes they are yellow, as well. Be on the lookout.

The first time I played this mission, I got shot down by SAMs over the oilrig.
May I humbly suggest that you attack the ground facilities to the west first.
They aren't defended as heavily as the oilrig. The first thing you wanna do is
nail the afterburner and destroy the nearby tanker. It only takes one standard
missile. Save your special weaponry for later. Ignore the fighters for now. You
probably won't have time to destroy them. You can try and fire two missiles as
you pass one, but if you don't destroy it, don't go back around. When you
approach the ground facilities, switch to your secondary weapon. Hit the ground
targets as efficiently as you can, and when you are unable to fire your
secondary weapon, switch back to missiles and take out as many targets as you
can. Just wipe out as many targets as you can, until you either run out of
missiles (you will definitely run out of your secondary weapon) or until you
AWACs tells you to switch to attacking other facilities. Do not forget about
the Pump Station that's a ways west from the rest of the targets. Your guns are
quite useful for taking out some of the fuel tanks here. You can fire a missile
at one target and take out the others with guns. Be careful not to fly too low
and crash, though.

Ok, I managed to take out the entire refining (ground) facility with over 6
minutes left in an F-16 armed with XAGMs. You may or may not do as well as me
(the first time I ever played this mission, I barely got a C rank at the end of
the ten minutes), but if you just destroy the ground facility and some
fighters, you'll have enough points for a C rank. That means there's no rush
involved in destroying the ground facility. Don't take risks that you might
crash or get hit by missiles if you don't have to. After you destroy the ground
facility, nail the afterburners and head south to resupply. Once you've
resupplied, head for the oilrig. Don't forget the afterburners. They save you
so much time.

When you get to the oilrig, just drop bombs into the middle of the platform (or
wait 'til you've locked on with XAGMs or missiles and fire those). Try not to
drop below 500 MpH so you can get in and out of the range of SAMs without being
fired at. There are also more fighters here than there were over the ground
facilities. After you've made your first pass, destroy the tanker that's
sitting out there by itself, and then come back around. Destroy the SAMs if you
can, but don't slow down and look for it. After my second pass at the oilrig,
I'm going about 1000 MpH facing south, and out of XAGMs, so I'm going to
resupply again with 3 minutes left. My score is 3280/A. You can do what I'm
doing, or just hang around the oilrig and use missiles to destroy the rest of
the targets. I'm actually not sure which would earn you more points...

After resupplying again (if you needed to/had enough time), just continue to do
what you've been doing, mopping up any and all targets. If you do run out of
ground targets to hit, spend the remaining time on the fighters.

When you've run out of time, you'll be finished the mission... Or will you?
Here is your first encounter with Yellow Squadron. It's not possible to destroy
any of them at this point in the game. I've even tried it in an Su-37 on Very
Easy. It's not possible. You can land hits on them if you're good/lucky, but
they won't be destroyed. My recommendation, especially if you're fond of your
score, bug out and head south as fast as possible. Not only is it my
recommendation, but it's the only thing you can really do here. Once you've
crossed the "Return to Base" line, the mission will be over.

My score/rank: 4520/S

Money earned: 282000

---

Mission 6: "Invincible Fleet"

Objectives: Destroy as much of the "Invincible" Aegir Fleet and Comberth Harbor
facilities as possible within the time limit.

Recommended Buys: A-10 (The UGBLs are good enough, but go ahead and buy the
XAGMs if you have the money. Don't forget that you can sell other aircraft and
weapons for the same price you bought them at.)

Recommended Aircraft: F-16 w/ XAGM or A-10 w/ UGBL/XAGM (I'll be flying the
A-10 w/ UGBLs)

Don't forget that you can change weapons when you resupply. If you want to take
out one area with XAGMs and a different area with UGBLs, feel free to do so.
I'm going to stick with the UGBLs for the entire mission, though, since XAGMs
run out too quickly.

The first thing you wanna do is turn east and head full throttle at the ships
that have already set sail. Climb to about 10000 feet, and when you're directly
over the ships, nail the brakes and point downward. Destroy as many ships as
you can while divebombing. Don't worry about stalling too much since you're
pointed downward anyway. It only takes one UGBL to take out an entire ship.
Ignore the fighters for now. Take out all of the ships (be careful, most have
SAMs) and then resupply, regardless of how much ammo you have left. You'll need
every bit of it later.

Make a pass on whatever fighters are in your way when you head to the shipyard
facilities just north of the ships you just destroyed, but don't turn back if
you miss. Head full throttle towards the facilites, using missiles to destroy
the cranes lined up along the way. The best advice I can offer you when you get
to the shipyard facilities is climb up high and divebomb (Just fly in fast and
low if you have XAGMs). There are fighters and SAMs everywhere; you'll just
have to do your best to avoid them (pay close attention to the radar for which
way to turn to avoid the missile), though you should be able to hit the SAMs
with missiles as you pass. Use bombs on clumped together targets, use missiles
to mop up what the bombs didn't destroy. When you've destroyed the most or all
of the shipyard facility and are out of bombs/XAGMs, resupply. If a fighter is
in your way, take some shots at him as you pass. You never know when it'll
score you an extra 60 points.

After resupplying, head out to the westernmost group of targets. You'll just
make a pass on these targets for now. Don't waste too many bombs as you pass.
You'll need them for the northernmost group of targets. Careful about flying
low. I scraped the ground just now, and somehow managed to survive (but I have
68% damage). Once you've passed that group of targets, fly up to about
10000-15000 feet in preparation for your next group of targets. Once you're
over the targets and starting to divebomb, don't hesitate about firing bombs.
Shoot them off as fast as you can in any place that has two or more targets
grouped together. Once you get down to lower altitudes, you'll probably be
hounded by TND-IDSs (Tornados). You'll probably want to take these out before
resuming your bombing. Take out lone targets with missiles.

If you have any time left at all by this point, head back to that group of
targets you made a pass at and destroy those with whatever you have left. Be
careful. There are many SAMs and fighters here. Don't let up off the
afterburner as you make passes with missiles. If you're satisfied with your
score and rank (You should have an S rank and over 5000 if you've destroyed all
of the other areas) and don't want to get shot down, than just fly out and away
from the combat area until time is up. I finished the mission with 0 bombs, 0
missiles, and 68% damage that I took when I scraped the ground.

My score/rank: 7080/S

Money earned: 438000

---

Mission 7: "Deep Strike"

Objectives: Destroy the Power Plant facilities.

Recommended Buys: At this point, the F-14, TND-IDS, and the F/A-18 have all
become available for purchase. All three are excellent purchases, though you
might not have enough money for them all with weaponry. I'd suggest the F/A-18
because it performs well in all situations (UGBM, XMAA, LASM... enough said),
though the other two are versatile as well. If you have to, experiment with
each aircraft to see which one you like best. You can always just sell it back
if you don't like it.

Recommended Aircraft: F/A-18 w/ LASM, TND-IDS w/ any weapon, A-10 w/ UGBL. I'm
going to fly the F/A-18.

Nail the afterburners and head north until you encounter fighters. Slow down
and engage them. Destroy any and all fighters you come across. Note that you
probably won't get them all, since your allies are quite competent when it
comes to destroying fighters. You'll encounter more Tornados as you approach
the first group of targets, as well as some F-15Cs. You'll also have your first
encounter with Flak Guns. I'd place a bigger priority on destroying these than
even SAMs. They fire shells that explode at low/mid altitudes and if one hits
your plane, you're taking serious damage. Either fly in very low and hit them
with missiles, or divebomb them from 10000 or so feet. Of course, they're not
too big of a problem when one has LASMs. If you have LASMs, just fly really
slow and keep switching targets until you get the flak guns. There are two flak
guns, one AA gun and one SAM. After destroying those, ignore the rest of the
targets for now, except for the radar, and head to the second group of targets.

Take out the two F-15Cs here, as well as the AA gun and SAM. Take out the
pillboxes next, and then you're free to wipe out the solar panels. There aren't
worth much, but they're easy to destroy, even with guns. Since there aren't any
other ground targets left (besides the ones you must destroy), you can use your
secondary weapon to destroy some of the panels. I personally find it easier to
use guns or missiles, though. Once you've destroyed the solar panels, go ahead
and mop up the targets you came here to hit. This one sure was easy, right? It
would be, except for one little thing: Stonehenge opens fire on you after
you've destroyed the power plant! The only way to avoid Stonehenge's attack is
to fly below 2000 feet. That means that you'll have to fly inside the ravines
to get back to base. Find the nearest ravine, make sure you're heading south,
and get in there. You might want to switch to 3rd person view for this. Just
keep flying south at whatever speed suits you. Sometimes, an enemy plane may
fly above you at high speed. He'll probably take a shot at you, and there isn't
much room to avoid that shot. The best advice I can offer is slow to the point
that you're stalling. The missile should fly just across your front. Try your
best to return fire as he passes over you. Depending on which route you took
through the ravines, you may or may not come across some targets, like
choppers. Shoot them down for extra points. When you've crossed the "Return to
Base" line, the mission's over.

My score/rank: 2135/S

Money earned: 209500

---

Mission 8: "Shattered Skies"

Objectives: Destroy as many fighters as you can and clear the way for the
rocket launch.

Recommended Buys: Tornado, F-14, or F/A-18 if you haven't bought those yet.

Recommended Aircraft: F-14 w/ XLAA, F/A-18 w/ XMAA. I'll be flying the F-14.

My favorite mission. No ground targets here, just a big mess of dogfighting.
Fun stuff. When you first start, you'll see that you're targeting something
really high above you and really fast, and then you're not targeting it
anymore. This is the SR-71 Blackbird. Follow it on your map (it heads way out
north, so you'll see it easily), nail the throttle down, and fly to about 40000
feet to get to it. It'll turn around, and chances are you'll encounter it head
on. Just turn around and hit it with an XLAA or missile. All you need to do is
hit it with one missile, and it's worth quite a few points.

Ok, back to the fight. Northwest of most of the fighting, you'll see some more
targets. Hit these first, because there's an E-767 and KC-10 among them. Big
points. The rest of the time is up to you, destroying fighters. You'll notice
that Yellow Squadron is among the fighters. No, you can't destroy them, but if
you land a hit, they'll all bug out. This means that they won't be at your back
the entire time firing at you. Once time is up, you'll find that there are
several bombers closing in from the west. You should probably resupply at this
point (I was out of everything except guns), and then fly as fast as possible
toward the bombers. These are easy pickings. Just use regular missiles. When
you've destroyed all of the bombers, just go back to destroying fighters until
the rocket is launched. Go all out with your secondary weapon here. The mission
is over when the rocket reaches 40000 feet.

My score/rank: 3250/S

Money earned: 275000

---

Mission 9: "Operation Bunker Shot"

Objectives: Provide air support to the troops landing on the beaches. Destroy
as much as possible within the time limit.

Recommended Buys: The F-15C isn't a bad plane to have, but you'll probably do
fine with the F/A-18, the TND-IDS, and the F-14 for now.

Recommended Aircraft: F/A-18 w/ LASM, TND-IDS w/ any weapon, A-10 w/ any
weapon. I'll be flying the F/A-18.

Fly at full throttle northeast to eastern beach. You can make a pass at
fighters if you want, but don't turn back if you miss. Hit the Radar that's
roughly along the way with a missile. Continue on and you should come up upon
another radar, a battery and an AA gun, the first of the targets at that beach.
Hit those and whatever else you can to the best of your ability as you fly over
the beach. You might want to hold back just a bit with your weaponry, but not
much. Watch out for SAMs as well. You'll definitely want to hit any batteries,
pillboxes, or radars you come across, so keep your eyes peeled for those. Fly
north of the beach and pick off the launchers and howitzers that are located
there after you've made a pass on the beach. When you've destroyed those, come
back around and hit any other yellow or orange targets you missed earlier. Fly
back across, hitting what you can on the way to the central beach. When you get
to the central beach, take out whatever you can, using up what's left of your
weaponry. When you're out of your secondary weapon, resupply.

Head back out to the central beach at full throttle. Angle your flight toward
the beach so that your pass will be from east to west. Let up off of the
throttle to make a pass at at the beach, destroying what you can (go for
batteries and radar especially). Don't bother turning back if you miss, though.
Hit the afterburner again once you've passed the central beach and destroy
whatever you can on the western beach before time is up. When time runs out,
you'll get a new objective: Destroy the A-10s that are attempting to bomb the
landing forces. They should be easy to wipe out. When you've destroyed the
third one (there are six), two Mig-29s and two F-15Cs will appear. Destroy
these for more points before finishing off the A-10s. When the last A-10 is
downed, the mission is over.

My score/rank: 4980/S

Money earned: 308000

---

(I haven't had the time to play the game much, but I'll post a walkthrough for
Megalith for those who are stuck there.)

Mission 18: "Megalith"

Objectives: Destroy the three generators, and then destroy the giant missile
within Megalith.

Recommended Buys: N/A

Recommended Aircraft: Anything with XMAAs, XLAAs, or QAAMs (preferably QAAMs).

You start out with 9 allies here. Fly north and you'll encounter Yellow
Squadron. There are 15 of these guys in Su-37s, but they aren't as difficult to
shoot down as the Yellow Squadron aircraft in previous missions. For extra
points, you can destroy as many of these as you can, but they aren't your main
objective. I almost always fight them, though.

When you approach Megalith, you'll see that there are 3 tunnels in front of the
facility. You can't fly into the middle one just yet, but the tunnels to the
left and right lead to the generators on the left and right. You have to fly
low (20-100 feet, roughly) to enter the tunnels. For the generator on the left,
fire as soon as you have a lock. If you wait, your missile will probably miss.
Don't fly toward the generator, either. Just fly straight. For the generator on
the right, fire at it and then fly through where it once was to exit. (Note:
Make sure you have the correct generator targeted when you fly in. If you
don't, then change targets until you do have the correct generator.)

For the middle generator, you have to fly in through the side of Megalith. I
recommend flying in from the west, though it really doesn't matter. Fly low
into the passageway, and destroy the generator. When the third generator is
destroyed, you'll have some extra targets (missiles) to fire at for big points.
Fly on through the passageway and hit the two targets. If you miss the first
one, don't worry. Make sure you hit the second one, though, and pull up. Turn
around and fly back along the passage (not in it, but above it, so you get a
better shot at the missiles) and hit each of the missiles as you pass. You have
to do this fairly quickly, because they launch within a minute, and you can't
hit them once they've launched.

After you've destroyed all of the other missiles, fly around to the front of
Megalith again. You'll see that the tunnel in the middle has opened. Fly in
just like you did the others. When you get to the missile, destroy it. Your
exit doesn't open up until you actually get into the room that the missile is
housed in. You'll see the ceiling open up when you get there. MAKE SURE YOU'VE
DESTROYED THE MISSILE BEFORE EXITING. Fly on through and the mission will be
over.

My score/rank: N/A

Money earned: N/A

---

More to come soon...

===

Hints and Tips

-Make use of the L2 and R2 buttons to yaw. If you need to drop a bomb and you
can't quite get the aim right, try these instead of the analog stick. It's
better to Yaw instead of actually trying to maneuver inside of the Megalith
tunnels as well.

-Also make use of the autopilot feature if you're having trouble in the
Megalith tunnels. You have to press Up on the D Pad. When you're on autopilot,
you can't move, so if you need to yaw left of right to correct yourself, let go
of the Up button.

-You can pull tighter turns if you're flying slowly.

-A really quick way of pointing yourself toward the ground is stalling. If you
can't get a fighter off your back, nail the brakes and pull straight up until
you stall. When you point down, let go of the brake and pull out of the stall,
hopefully behind the fighter.

-A good way to take out SAMs with missiles is to fly straight above them with
the throttle wide open. Even if they fire a shot before you destroy it, by the
time the missile has gained altitude, you'll have already passed by it.

If anyone has any they'd like to add, send them to me.

===

To do list:

Walkthrough for the last 9 missions
Outline for second play through
Fill in the aircraft descriptions with my own
Organize this better
Ace locations

===

Credits/Thanks to:

Jeff "CJayC" Veasey for making such a cool website that gave me the idea to
write this FAQ in the first place. (www.gamefaqs.com)

The AC04 Development team for making this game.

My roommate, for letting me use his computer to write this FAQ, as well as for
letting me play his copy of Ace Combat 4 on his Playstation 2 on his TV.

Frozensky (that would be me) for writing this FAQ.

The GameFAQs Ace Combat 4 message board community.

Check out Halo00to14's and SDumblauskas' FAQs on this game as well, for more
strategies and info about this game.

===

End of FAQ
