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Breath of Fire IV FAQ/Walkthrough
Written By: Dyson Turner
E-Mail: Dycemurder@aol.com
Date: 1/13/01
Ver: 0.31

Table of Contents:

I:    Revision History

II:   Introduction

III:  Game Basics

IV:   Walkthrough

Chapter 1: Awakening

        1a: Ryu
        1b: Fou-Lu
        1c: Sarai and Sandflier Valley
        1d: Hexland
        1e: Just a Dream and the Mudpit
        1f: Trap City and The Trap Woods
        1g: Making it to and out of Synesta
        1h: Bandit's Hideout and Sandflier Warf
        1i. Fou-lu in the Mountains
        1j: End of Chapter 1

Chapter 2: Endless

        2a: Back Home
        2b: Worent Tribe and the Golden Plains
        2c: Volcano and Faerie Madness
        2d: Saving a Friend
        2e: Going to Wyndia (Incomplete)

Chapter 3: Streams *Coming Soon*

Chapter 4: That Which Passes *Coming Soon*


V:   FAQ

VI:    Dragon Gene Guide

VII:   Faerie Village Guide

VIII:  Character Bios

IX:    Thanks

X:     Copyrights
=============================================================================
1/13/2001 0.31- Added some small work on the walkthrough

1/12/2001 0.3- Online Readied the Guide

-Fixed all grammar mistakes
-worked on walkthrough

1/11/2001 0.25- Chapter 1 of Walkthrough Complete

-New Questions Added to FAQ
-Corrected Grammar Errors and misspelled names
-Did other miscellaneous non walkthrough related work
-Decided to do Game Basics Section

1/4/2001-   Did the stuff around the guide
-Decided Not to do lists, simply because i couldn't find all the weapons and
items this game has just too many
-I got the Dragon Gene Guide finished
-I got the Faerie Village Guide Finished
-I did the Bios, Thanks, and Copyrights.

1/3/2001-   Decided to actually work on guide
-Lay out Complete
-5 Questions in FAQ
-Introduction Complete
-Beginning of the game started
==============================================================================

II: Introduction

Breath of Fire IV is quickly becoming one of my favorite games of 2000 is not
it is my favorite game of 2000. This game combines many things to make the game
worth while and fun to play, lots of fun many games interesting characters and
more. I will help you a lot with the game, by explaining things step by step
with bosses and enemies and to help you out with areas. This guide covers the
entire game so before you e-mail me please check the guide.

Dyson
==============================================================================
III: Game Basics

Controls
---------------

Direction Button
-Move Character
-Move Cursor on Menu

Left Analog Stick
-Move Character
-Move Cursor on Menu

Right Analog Stick
No Use

Select
-Open Help Screen (During Battle)

Start
-Pause

/\ (Triangle)
-Use Personal Action

O
-Run
-Toggle Characters on Status Screen

 _
|_|
- Open Sub Screen
- Review Enemy Info

X
- Talk/Check
-Accept on menu

L2
-Change Character Order

L1
-Change View

R2
-Change Character Order

R1
-Change View
------------------------
Battle Basics

-Acquiring Skills through Enemies

Very similar to what we saw on Breath of Fire III, so the concept of learning
enemy skills should not be foreign to those who have experienced that. So the
same applies to this, but the system has been revamped. Here is the scoop by
utilizing the guard feature in a battle, your character will take a lesser hit
and also pick up a skill. Also unlike BOF3 where you had to watch a certain
enemy by simply guarding, you may pick up a skill from any enemy. Also you may
wonder how do you know whether or not an enemy has a learnable skill? Well
that's pretty simple as well. There are 2 colors:

Blue- When an enemy casts a magic and the words are in blue then this is a
learnable skill. If you like what the enemy did then guard until someone picks
it up.

Red- This is a skill which you can't learn, or a skill that a character will
pick up by leveling up or getting it from a master.
------

- Magic Combos

If you are out of touch and have no idea what a combo is I will explain it to
you. A combo is a chained attack pattern that the enemy can do nothing about.
Combos are new to the Breath of Fire Realm and they are a much cool and needed
addition. By utilizing combos you are certain to get in a ton of hits, and
maybe even do an advanced spell! To do a combo you must remember or know a few
key things:

1. It doesn't matter what magic starts a combo, or if the magics even go
together.

2. Never use the fastest character to start the combo, the character speed that
is first will set the tone for the battle, so a slower character won't be able
to keep up. Say you are using Ershin, Ursula, and Nina. Say you want to do the
combo of Inferno + Inferno + Typhoon = Gigaflame. You would put Ershin first
since she is the slowest, then either Ursula then Nina. This way you will get
about a 70% success rate on the combo.

3. Combo Magic, Some Combo's won't just do 3 spells back to back to back. Some
times a spell will combine to form a more powerful spell. An example of this is
the enemy skill burn and Nina's wind skill Sever. Put the character who uses
Burn first then have Nina follow up, Nina's 'Sever' will become Firewind a much
more powerful magic. There are a lot of magic combinations they are easy to
figure out if you know the magic order in the game. Of course a spell like Ice
+ fire will amount to nothing. But Earth + Fire will. The magic order is:
Fire then Wind, then Water then Earth, then back to fire.
---------------
Understanding the World Map

This World Map maybe foreign to those who played Breath of Fire III. Unlike
most RPG's where you get a free-range map. This time you have to walk on a
dotted line which is very similar to RPG fans that experience Legend of
Dragoon.

Like Breath of Fire III, you have spots on the map marked with a Question Mark
'?'. These places usually lead to an area filled with enemies and they have a
treasure on them. The treasure is usually something you can buy from any store.
Other times there may be something more to '?' areas, because they may have a
sign in them. These signs usually lead to Fishing Spots.

There are also places marked with a Huge Exclamation Point '!!'. These places
are unavoidable and usually have something to do with the game it self.

By pressing select you will get a large view of the map, after an event in the
game you will get a thing called shift. Shift enables you to, go to a place you
have previously gone since you got the shift. You go there automatically just
incase it takes a while to get there.
=============================================================================

IV: Walkthrough

%%%%%%%%%%%%%%%%%%%%%%%%
% CHAPTER 1: AWAKENING %
%%%%%%%%%%%%%%%%%%%%%%%%

1a: Ryu

As the games starts you will see Cray Chief of the Worent Village, and Nina
Princess of Wyndia. They are on their Sand Flier in search of Nina's lost
sister Elina. Suddenly they here the rumblings of a Dragon. The Dragon attacks
the Sandflier that Cray and Nina were aboard. They fall off the Sandflier, Nina
suggests going to a nearby town to find parts that will help repair the Sand
Flier. Cray gives Nina the King's Sword just incase she runs into a monster on
her way to the near by town. Just walk away from Cray and you will end up on
the world map. Walk across the dotted line and a huge hard to miss exclamation
point will appear, enter here.

When you enter you will see a huge crater, a merchant fell in the hole and he
finds his way out. Suddenly Nina will see what appears to be a shadow of a
dragon she can't make it out; the shadow will watch her and quickly leave. Then
a naked young man will appear. Nina will be startled by the man's nakedness, so
she tells the naked man to put on clothing. He does, this is Ryu the main
character in all the Breath of Fire's. Ryu tells Nina that he is lost and
doesn't remember how he got there or how he got naked either. After Ryu put on
the clothing she will give Ryu the King's Sword which he can use just incase
they run into monsters.

So just leave this place by following the trail there aren't any forks here.
You will be back on the world map, before you enter the next town look for a
question mark to appear over Ryu's head. If you see one this means there is a
treasure near by, but in there areas there are monsters too. The monsters make
getting to that treasure a tad harder than it should be. Well the main reason
you are here is because of the monsters you want to get in many as random
battles as possible, until it's hard to level up. Level 5 for Ryu and Level 6
for Nina is good for now. When you feel as though you have enough Zenny and exp
please leave this place and head for a place called Cliff.

When you enter go right down the small slopes then when you hit the wall go
left. Then go left then follow the path. You will come upon "the end of the
road". Nina will inform you that you can jump over the small ledge here. She
will tell you how, it's pretty simple you can do it by just walking near a
ledge and pressing X. Then there will be another one, Ryu will make it but Nina
will not. Ryu will think Nina plunged to her death so he will jump down after
her. Nina was saved because she has wings, which allow her to levitate. Ryu
unfortunately doesn't have wings so he falls on his face.

Ryu will be ok, the sky will get dark and Nina will suggest they find some
where to spend the night instead of waiting. Just head left and you will find a
cave. The screen will shift to the inside of the cave and Nina has told Ryu her
story and her dilemma about the ship parts.
*****************************************************************************
1b: Fou-Lu

After that the screen will shift to a new place. A man named Fou-Lu and a cat
like creature will be standing on top of a tower. The man will ask the lion to
watch the tomb until he returns the lion obeys. After this just run down the
stairs. I will tell you something very important, as the Fou-Lu character Ryu
and Fou-Lu share things. They share abilities that you learn from Master's or
from examining. However they do not share items Zenny or equipment. So if you
think you can cheat by pooling Fou-Lu's armor, then well you got another thing
coming. Also try not to take any treasure chest as Fou-lu because you really
don't need them.

Once you can control Fou-Lu go down the stairs and exit out the screen then you
will be in a forest. Then make a left then up a small incline then jump across.
 Now go right, keep right then go down. Keep walking down and you will see two
guards. They are there because they heard about a death bring dragon being
awaken. Fou-Lu then questions the guards and asks if their were going to kill
this dragon. Then Fou-Lu summons his dragon he destroys the entire area. Now
when you can control Fou-Lu again go south past the crater and then go to the
right and you will be on the world map.

Note: You can not set up camp as Fou-Lu.
Anyway make a left, and you will be at a forest. When you get in the forest
just follow the path up and you will see a shadow figure. This man wants to
stop Fou Lu!
##############################################################################
Boss Fight I
Kham
Front Line Party: Fou-Lu
Back Line: N/A
Difficulty: Easy
Dragon Gene: Astral
Item: Ambrosia

This fight is cake. Even though Kham and Fou-Lu's properties offset one another
Fou-Lu can still beat win this battle rather easily. As soon as you can get a
turn, meditate into the Astral Dragon. Keep using Eraser on Kham, if his
attacks are lowering Fou Lu's Astral Dragon's HP too low, just bash it with
normal attack. The main form of attack for Kham is Flaming Fist, luckily
Flaming Fist misses 90% of the time so you won't have to worry about it. In no
time you should be finished with this battle.
##############################################################################

After the fight Fou-Lu will get away. The man will tell some soldiers to burn
the forest down with flaming arrows. The forest section is strait forward and
it doesn't have any forks (or spoons either ;). Soon you will come upon a
bridge once you do Q-Bert will appear. Actually this man is named Yohm and he
is one of the generals of the Fou-Lu Imperial Army, he burns the bridge and
Fou-Lu falling about 200 feet. He commands his men to search for the body.
*****************************************************************************
1c: Sarai and Sandflier Valley

When you enter Sarai Town, Nina will ask if you will be ok. You will get three
choices pick the first two and she will leave pick the third and she will stay.
Might as well pick the third choice because it really doesn't make a difference
anyway. Well whatever you decided, it's time to explore the town. There is a
weapon shop and a house or two to explore. The weapon shop is outside and you
should be able to buy new things for both characters. When you are through go
to west part of town and you will see a building with an ostrich in front enter
here.

When you enter go down the stairs and speak to the green Manilo, he will want
to sell you a "treasure" for 158 Zenny. Buy it from him, it's a lead ball the
first of many treasures you will be able to buy from people. Now proceed to the
man eating by the bar counter. The man knows about the Sandflier Parts but he
wants to be happy, with food and drink and this will lead to the first of many
mini games.
#######################
Mini Game I
Happy Old Man

There are four types of food and drink you can use on the old man. Wine and
Steak gets the old man real happy and real quick. Don't stuff him with one food
or drink or he will either be too drunk or too full. One steak, One Wine
strategy in my opinion works the best so do that. If you feed the old man all
steak and wine you will receive a Panacea, feed him cheap food you will receive
a couple of antidotes.
#######################

 The old man will tell you there is an Information Specialist outside of the
Inn. Now if you picked the first two options Nina will be outside the Tavern
with a Monkey Man. The Monkey Man, says he knows where they can find Sandflier
parts. Tell Nina you don't trust him, then go near the entrance to find the man
outside of the Inn. The man will be there but like everything else in this town
you will have to pay for it.
#######################
Mine Game II
Pay for the Info

The object here is simple you get 4 chances to match a price he is willing to
pay to get you Sandflier Parts. Now the trick to it is you have to pay the
right price you don't want to be cheated, by paying an enormous price like 200
Zenny for the same info you would get cheaper. The price is 130 Zenny, if you
pay it he will tell you that there is a black market. He will also tell you,
that you need a password to get into the black market. Most Merchants know the
password and one has just left town.
#######################

Now leave town and follow the dotted line until you reach the first ? place.
Enter there when you make it there follow the path until you reach a fork, make
a left and you will be back on the world map. A new dotted line will appear
with a fish as the mark. You will be at a fishing hole, if you have bought a
Fishing pole and some lure in Sarai you can fish if you were absent minded like
me and figured "I'm in the freakin' desert there is no water around!", then you
can't fish yet. You could just go back to Sarai and buy the fishing pole and
the lure.

The game provides a _VERY_ detailed explanation on fishing so you don't need my
help here. When you are done fishing exit the fishing hole. Now leave and look
for another ? place. Enter there and follow the path until you reach a small
oasis, a merchant and an ostrich will be here. Just speak to the merchant and
he will give you the password. Now leave this place and head back to Sarai.
Just go strait to the Tavern, and go behind the counter you will tell the bar
tender the password automatically and he will allow you access to the door
behind the bar. There will be a few men in there, they will inform you it is
illegal for them to sell sandflier parts.

Don't give up hope they say if you go to a place called Sandflier Valley then
you can get Sandflier parts, you just have to bring them back to him and he
will refurbish them. Proceed out of Sarai and you will get a new dotted path,
which will lead you to Sandflier Valley. Once you get to Sandflier Valley go
strait and you will come upon a broken sandflier. Turn the wheel to the left
once, and then the path will be open to you. Head back down and make a right.
Now through the broken sandflier go down a board and through another hole in
the sandflier. Now keep going and enter the hole of another sandflier, go up
the steps and then climb the ladder to be on the main part of it.

Get the treasure and climb back down the ladder. Now go the machine next to the
stairs turn it on and a small elevator will come down from the top of the
flier. Get on it and it will take you up on the sand. Now just go strait and go
into the building. Now once inside you will see an old man and a dog, speak to
the man and he will tell you that you can dig up some good sandflier parts
here.
#######################
Mini Game III
Dig for the Parts

You get a shovel and a dog. The object is to dig where the dog sniffs the dog
is very accurate so where he barks there is something there. The dog and a
shovel costs 50 Zenny, the Shovel is just 25 Zenny. Take the dog and the shovel
out first he will bark at 3 spaces remember them or lick the screen whatever
you have to do. There are plenty of items to be dug up here and not just the
ship parts, if you care about metal scraps Glass shards, and a Sage Staff then
keep digging. 3 Not hitting digs and the shovel will break, if you hit an item
or the parts then that's like 2 hits because the shovel will break quicker. You
can get 2 hits in one turn, if you're lucky enough. If you just want the ship
parts dig around the middle of the screen.
#######################

Now proceed out of the Valley once on the world map set up camp somewhere and
Rest and Save since you haven't done it in a while, now go back inside of
Sarai. Proceed back to the Tavern when you do you will see an Imperial Soldier,
he is roughing up the BarTender. He is also questioning him on what happened to
the crater a few miles back. The bar tender knows nothing and the man hits him
with magic. The Imperial Soldier was looking for a dragon in the area. Nina
shows up and he realizes she is a Wyndian Princess. So he sends a creation
after Nina...
##############################################################################
Boss Fight II
Joh
Front Line Party: Nina
Back Line Party: N/A
Difficulty: Easy
Dragon Gene: N/A
Item: Aurum

Joh isn't that difficult of a fight considering you should be at full health
and the game realizes you only have Nina. Now, he mainly uses normal attacks, a
burn spell and Flail. The burn spell doesn't do much damage the flail misses a
lot and normal attacks aren't that powerful as well. Just keep using Sever on
it. Nina should heal if her Hp's drop to a low level. After a few Severs Joh
will go down.
##############################################################################

After the fight Ryu will finally show up. The Imperial Solider will make a joke
about how he wasn't around to protect the princess. Ryu will take offense and
smack him with the sword, Ryu and Nina will then leave town. You will be on the
world map go back towards cliff and a huge !! will appear. You have no choice
but to go in. You will then see a bunch of soldiers but Ryu and Nina will be
hiding behind a bunch of rocks. When you can control them leave from behind the
rocks the merchant from earlier will spot you and inform you that the soldiers
have cut off the pass. He tells you another route around their blockade.
*****************************************************************************
1d: Hexland

When you are back on the world map you will see a route leading to a new place.
Follow it there is a town called Chamba there. When you enter you will realize
this town is smaller than you heard, but Nina and Ryu will think someone can
help them. Look around town there is a weapon shop here with a Manilo in it buy
some curative items here because you will need them. This town also has a free
Inn so I suggest making use of that in the future. Go to the upper right point
of the town and you will find two men up there speak to the man sitting down.
The old man will tell you why Chamba is smaller than it use to be. According to
him there was a hex on the town, and when a place is Hex it's unlivable.

After he says that a group of people will enter the town, the old man explains
that these people are called purifiers. They go around the eastern continent in
armor and they help get rid of hexes in the area. Now go down the stairs and go
to the left a man will be inside, speak to him chose to wait with him twice.
You will find out that this man is named Tab. After you wait with them, Nina
will explain the situation and she will want to know if there is anyway around
Chamba. Tab will tell you that you will need to wear an armor to get through
the area, or you can wait a year for the Hex to be cleared. Naturally, Nina
doesn't want to wait so Tab suggested that you should ask one of the men to
guide you through the area.

Go around town and speak to everyone check back to his house and when Tab is
waiting outside of the house it is ok to talk to him again. He will not help
you or give you any armor either so it seems just about hopeless. The screen
will shift for something waddling towards the gate, suddenly it will open and
give everyone a scare. It was only a thing calling itself Ershin, Ershin is the
leader of the purifiers. Ershin will want to assist you through the Hex. Ershin
will join the party and when you are ready go through the gate that Ershin came
in through.

Now this place is tricky to navigate through and to explain. First go strait
then make a left when you get on the first roof. When you do that make your way
across a bridge that goes strait. Now climb up a ladder to get on top of a
roof. Now go on to the roof right next to it go down a ramp and you will be at
a fork. Go right until it takes you north. Keep going north, now go up another
roof and make a right. Then go across the bridge and you will be in the next
area. In the next place make a left, now Ershin will tell that she has been
informed that you are to break up at this point. You can switch between Ershin,
and Nina and Ryu by pressing select.

Press select and control Ershin first have Ershin go down the near by ladder,
then switch the party to Nina and Ryu. Now go strait and you will jump to
another roof. Stand on the crate and it will go down. Press select and switch
back to Ershin. Go underneath the crate and then go left, nearby will be a
ladder going up to a roof. Now press select to switch back to Ryu and Nina, now
you can get off the crate. When you do go right and you will reach a Valve,
Ershin will say she will need to locate the other valve. Now you will be Ershin
climb down the ladder and go up then make a right, and you will be where the
other Valve is, press X by Valve.

Ryu and Ershin will have to switch it at the same time they will automatically
do so, once this is done the mist in the area will be reduced and you will be
in a new area, and the party will be back together. Once you have control go
left, then go across the bridge, Nina says she heard of felt something, Ershin
says it's just the hex. Now you go and cure everyone make sure you can cure as
much as possible. Now continue across the bridge, eventually you will see the
thing in the hex. Ershin and Nina will run across a rather weak bridge, keep
mashing X to run across the bridge that is falling apart. Now it's go time!
##############################################################################
Boss Fight III
Skull Fish
Front Line Party: Nina, Ryu, Ershin
Back Line Party: N/A
Difficulty: Intermediate
Dragon Gene: Not Needed
Item: Antidote

Keep Ershin as the third character because she is slower than Ryu and Nina is,
you should have Ershin mainly throwing curative items you bought in town. Skull
Fish will use a poison attack plus it can confuse you. Ryu should have learned
Burn from the Eye Goo and Nina already has Sever. So you should combine the two
to make Firewind, that is the quickest way to defeat this thing. Also if there
are no desperate energy needs have Ershin through in an attack.
##############################################################################

After the fight go down a ladder then go down another ladder and you will be
outside of the town. Ershin says that Ershin wants to go wherever Ryu goes, and
she will remain a member of your party. Now you will be back on the world map,
plus you can make it back to the crash site. Cray miraculously is still
waiting! Wow, Nina informs Cray that she was unable to obtain the ship parts,
but Cray, is just happy that she is safe. Nina introduces Ryu and Ershin to
Cray, and he says they should rest for the night.
*****************************************************************************
1e: Just a Dream and the Mudpit

Abruptly, you will find your self in a weird place and Ryu Nina and Cray will
be together. Nina will mention something about a dream, and you get control of
the characters. When you do to your left or so should be a diary you should
rest and save before continuing on. Also to be noted their are some pretty
powerful but beatable monsters in the area. I suggest you take advantage of the
diary and get in to some random battles to vastly improve your levels. When you
are ready to go about your way head strait then go to the left. Keep following
along the path going left and you will make your way to a set of stairs.

Now when you go up the stairs go strait then make a right and then go through
the door there. Walk forward and Cray will notice two men inside the room. The
two men will be discussing something, and Cray will mention that if you walk
behind the curtain you can avoid these men. Now walk behind the curtain and
when you try to walk through the door, everything will turn white and you will
be back at the desert camp. Apparently Nina and Cray shared the same dream,
Ershin explains that it was Ryu's dream and those who have the dragon eye can
see images that may be the future. Now you will automatically leave this place.
You will be back on the world map and you will see a new path leading to a
place called Kurok.

Kurok is pretty strait foward and their aren't any forks here really so getting
through here should be pretty easy. You shouldn't be able to miss the first
master of the game he is Rwolf a Wolf man who is next to an ostrich. He can
teach you some things (to learn about his stats refer to my Master's Guide).
You should use Nina with him, and if you already did the 5 hit combo then you
should be on your way with the first spell. If you haven't done it yet then you
can easily do it here on the valley when fighting some of the groups of
monsters here. When you learn the spell give it to Cray. When you are done with
the master then leave the alley by going to the path on your right.

Once you are back on the world map i suggest pitching a tent and setting up
camp. Unless you didn't get into any fights in Kurok Valley. Either way
continue along the path on the world map until you reach the Dam. When you
enter it will look pretty deserted but someone will come along and tell you the
deal. According to him a dragon has been acting up in the area and many of the
workers have ran off in fear because the dam might break. Now, when you gain
control of the party again, climb down the ladder. Then go to the right then
you will find another ladder so climb down that one as well. Then go to the
right you should see the orange marker so climb down another ladder to reach
the insider of the dam.

Now just go left and you will leave the inside. Now go down the stairs on the
left and go to the right. You will see a man who looks mysteriously like Fahl
the Bartender from BOF3. Now go down the ladder to the left of him. Now walk on
the path of planks you can walk on the mud but it slows down your progress so
you can't run on it. Just follow the wooden path and speak to the man inside
the overhanging. He tells you to get to the other side you will have to close
the Sluice. You will need a Sluice key a kid named Rhoppe has it. Rhoppe is the
guy to the southwest in the mud who has an inner tube. Speak to him and he will
give you the key to the Sluice.

Now that you have the key head back up the stairs and inside the dam. You will
see a steel gate that use to say authorized personnel only you might have
notice it and that you couldn't enter it before, but now with the key you can
open it. Just pull the lever on the machine and sluice will close. Now go
outside and go up the ladder then go up the ladder on the left of there. There
will be a treasure there so get it and then, go back down the ladder then
another ladder then go across the plank on the right. Enter the room and open
the gate. Now pull the lever like you did previously and the machine will not
work. Now a woman will show up she will tell you that the machine isn't working
that well, this will start a mini game! (You haven't had one in a while...)
#######################
Mini game IV
Spinnin'

The woman will tell you the idea is for Ryu to turn the wheel really fast and
someone next to the lever will pull it in order for it to work. To turn the
wheel you will have to rotate the directional pad clockwise. I'm not 100%
certain that you can use the dual shock pad. But if you can it would be better
than the normal buttons. Anyway keep rotating it until Ryu's starts to sweat
and you hear a squeal from the wheel. Now press O quickly. If everything went
right you should have the plank lifted
########################

Now climb up the ladder and go to the left, then go up a ladder than make a
right. Now go across the plank and keep right and go up the ladder that is
right next to the plank area. Keep going right and then enter the door and you
will be back inside the Dam. Go strait through this underground area and you
will be back outside, in the muddy area. Head across the path and you will
reach a ladder climb down the ladder and pull the lever once you get there. Now
go back to the man inside the overhanging you will give him the key back. He
will now tell Rhoppe to close the Sluice's again. He will then help you get out
of there.

Suddenly a man will ring a bell loudly and annoyingly, he will say the Dam has
broken and you will need to clear out of the area. The man will give you the
lever and tell you to operate it yourself because he has to get out of there.
Now go over to the machine. Examine the box and Ryu will use the lever. It will
not work at first Nina suggest messing with it some more. Keep mashing X and
you will get out of there with a moment to spare. You will see that everyone
got out safely and Rhoppe is having a blast drifting away in the inner tube.
You will now be back on the world map. Once you are on the world map head for
the new path that should have just opened up.

A huge ! will stop you on your way, and you will be at a beautiful sandy area.
A huge dragon will be right on shore, then an old rat lady will appear, she
will tell you some info about the dragons. She will offer to "sing the song of
the dragons". You can cough up 10 Zenny or 100, I figured don't waste time just
give her 100 Zenny. Then you will be able to leave this area.
*****************************************************************************
1f. Trap City and The Trap Woods

Writer's Rant: I hate go through this town and this forest, it was boring
difficult and an overall pain in the ass. Now, I have to write about this
place...ughhh in my opinion this place is worst than the desert in BOF3.

Anyway when you leave the Woman you will be in a town called Kyria. An orange
Manillo near the entrance will warn you that the town is riddled with traps.
Anything that looks funny in this town don't go near it, although the traps are
explained by the people near them so in a way it gives you a small foreshadow
as to what will happen when you enter the forest. Enter the first house you see
speak to the people inside and they will tell you more about why the town is
riddled with traps. Now leave the house, (this house also doubles as a free
Inn) and purposely step on the trap that you see. No point going into the next
house, and then go across the bridge there is a trap on the bridge ignore it if
you can.

Now speak to the two men next to the bridge. Talk to the man on the right 5
times and you will get an item. Now go past these two guys and go to the lefts
you will find a hole behind a kid drop through the hole make your way through
the underground area. You will find your self in a house (If it's a shack full
of barrels your in the wrong house. If you see a couple of parrots your in the
right house. Speak to the parrot near the cabinet, and he will try to trick
you. Answer the opposite of you would normally answer if your slightly slow.
Then the answers are: We really have no time for this..., No, No, Not really.
Then ask the parrot for information regarding the mayor. The parrot will tell
you the mayor has left and he is in the forest. Which is your next stop.

There are a few more things to do in the town that are trap related but the
most important thing is the guy who is using the puppet. You might have met him
in Sarai he tells you a few more advanced things about the game. Now go to the
Manillo by the entrance of the town and he is selling items, don't get anything
curative at this point because you don't need it, and go back on the world map.
Proceed to the Woods. Now continue along the path until you reach a man
standing in your path he will tell you that the mayor is either lost in the
forest captured by the boar or captured in his own trap. You will tell them you
need to find the mayor.

The man will give you an apple, but you can get more apples using Ershin. Put
Ershin in front of the party and have her headbutt the tree 99 times, and you
will get 99 apples. This is a cheap way to gain apples and to have HP. Now go
behind the man and out of this screen. Now you can fall into the holes here and
get the treasures. But I just want you to get out of here with as little
trouble as possible. Go strait until you reach a well then make a right and you
will find a stump press X near it and place an apple on the stump. The boar
will come out of the forest sniff out the apple, eat it and run away you have
to follow the tracks of the boar. It's pretty simple, just make sure not to get
trapped while following the boars tracks.

Their are traps all over the place and some of these traps are harder to spot
than others. You will eventually come to a clearing in the tree's there is an
Earth ward there get it. Now make your way back to the entrance of this place
and you will find a stump. Place an apple on the stump and watch the boar do
the same thing he did last time, but this time keep following him it's harder
to follow these traps because you may go astray because of the other tracks are
still their. If you see some tracks that lead out of the place follow those
both if they go away keep a mental note and you can still get out of this
place.

Now you will be by a waterfall, follow the path here until you get into the
next area there aren't any forks or side paths here unless you count the one
that leads to the treasure eventually you will be on another path. The mayor
will be there, the boar from earlier is also there but the mayor has set a trap
for this boar. The boar runs off, then a Huge boar drops from the sky. The big
boar looks pretty ticked off that you messed with one of it's kindred.
##############################################################################
Boss Fight IV
Maman
Front Line Party: Ryu, Nina, Cray
Back Line Party: Ershin
Difficulty: Intermediate
Dragon Gene: Aura
Item(s): Apple and Flame Punch

If you get the first turn, change Ryu into the Aura form. Now Nina should cast
Cyclone if she has it, and have Cray cast Eddy if you got the 5 hit combo and
gave it to him. Now for the rest of the fight have Ryu and Nina do the combo of
Hwa Cyclone to make Simoon which does a decent chunk of damage to Maman. Have
Cray either attack physically or through apples to those who are needed (Not
Ryu if he is a Dragon at the time). Maman does 3 attacks the first is it's
usual physical attack which is pretty damaging. The second another physical
attack Body Press which may stun the character they do it on if he happens to
Catch Nina with it and stuns her have Ryu and Cray do a Firewind on him with
Burn and Eddy.

It also does a Rock Blast attack that isn't very damaging but everyone might
need an apple afterward to maintain a high HP level. As long as you can keep
Ryu as a Dragon and Nina not stunned you should have a problem. If you decided
on not using Ershin for the back row then Ershin should be using his normal
attack on it, and curing.
#############################################################################

Now you will be out of the woods and back on the world map. Proceed back to
Kyria. When you do head to the Mayor's house the normal way. The mayor will
tell you that this town was used as a war camp and that is has a passage to
Synesta in it. The mayor will allow you passage to Synesta in the morning. Then
the screen will shift to the second Fou-Lu sequence. The Imperial Army did
basically not find Fou-Lu, and a man named Bunyan who lived in the Zhinga
Mountains has. If you were a fan of BOF3 you will recognize his name right away
he went from a woodsman to a mountain man. He has helped Fou-Lu get back to
better health.

Now the morning will arrive and you will be back in the town with Ryu and
friends. You will be outside of the Mayor's house, Cray will not be looking and
he will fall through the hole. Find your way back at out and you will be
control of the main party. Now make your way back out the first house Rest and
Save and your ready to go.
*****************************************************************************
1g: Making it to and out of Synesta

Make youe way up the hill path and enter the door of the cave. Once inside go
strait and then make a right and follow the small pool of water. Jump over the
ledge and exit the screen. Now, in the next area go to the right and eventually
you will come upon a fork, when you do go down and head into the next area. Now
you can walk across the water here it is shallow enough and then you can go up
the stairs, now you will be in another area. The next part is strait forward
follow the path until you find a ladder that will take you out of this place
altogether. Now you will be in Synesta no one will look at you funny because
you came out of the well either.

When you are able to control your party go to the right and you will be inside
the orphanage inside the orphanage the woman running it will tell you she will
have to feed the children there before she can give you any advice or
assistance. Speak to the children there and they will tell you one of the
children there is missing. Now leave the orphanage and you will see a woman
chasing a boy she will fall down at the end of the sequence. Now go to the left
and you will see an archway. Go past this and go to the right and you will see
a flight of steps proceed up the flight of stairs and you will be on the upper
part of town go and speak to the fallen woman. She will explain that she must
catch Chino the kid who isn't in the orphanage. Approach Chino and he will run
away...
########################
Mini Game V
Catchin' Chino

To catch Chino you have to get close enough to him to speak to him. If Chino
sees you coming he will run in the opposite direction, so to catch him you have
to sneak around somewhere and cut him off. The difficulty of this mini game is
the fact that this town is very maze like even more than Sarai was and it's
hard to find him when he runs off the screen. The bird's eye view happens to
help a lot so it won't be as difficult as you would think. The best way to
catch him is to stay on the upper area of the town and try to see if you can
stop him. Try not to directly go after him try to find an alternate route and
sneak up behind him to get him.
########################

After catching him he will reluctantly go back to the orphanage now it's time
for you to go back to the orphanage. Now go back to the orphanage the woman
there named Lyt will speak with you. She will inform you that Elina was there
and she came bringing gift's and clothing. But where she went Lyt doesn't know.
Now Chino will come in and say that he knows where Elina went but you will have
to play hide and seek with him and the kids in the orphanage. If you played
Hide and Seek in BOF3 it's exactly like that but more fun.
########################
Mini Game VI
Hide and Seek

There are seven kids throughout town you must find. You have to just find them
and speak to them and they will go back to the orphanage to know how many you
caught go back to the orphanage, count how many you got and there you have it.

One of them is already there just talk to the kid the kid claims it wasn't
playing.

Another kid is in the orphanage as well speak to him and he will give you the
location of Rudd.

Rudd is near the entrance of town to get there go to the archway ignore the
upstairs and then keep going right you will see a set of stairs and Rudd will
be standing on them. Rudd will tell you where Modo is hiding.

To find Modo go to the upper section of the town find the bridge that connects
th upper section and you will see Modo. Modo will give you some odd directions
on finding Konoko. These directions are false.

To find Konoko go to the upstairs section of the Inn.

On your way to find Rudd you might of found another kid if you didn't this kid
is right in the arch, he will also tell you where to find Goete.

Goete is on the western side of town.
########################

Now return to the orphanage, there is still one missing kid (well it's 8 if you
count the kid who claimed it wasn't playing). Modo will tell you that Chino
went hiding where no one would go. Lyt is afraid that it went inside the
Cellar, and then you will see where the cellar is. Now proceed to this area you
should know your where there from Chino chasing. When you do the guard will
claim that it is impossible for anyone to have slipped passed him while he
wasn't looking, he will then get thirsty. Stand in the corner and eventually a
woman holding water will show up he will walk off his post and buy some water
from the woman. Now walk down the steps while the man is going to buy his
water.

Continue down the stairs and you will be in the next area. In the new area go
into the hole. Enter the first room you see and search the shelf for an item.
Forget the next room and just go strait, and you will be in another area. In
this area head down the stairs and you will be another area. Now you will be in
another room check the shelf that you see then go strait and you will be in
another room. Now go up the set of stairs search the shelf for an item and then
go then make a right. Now keep going along the path then down a flight of
stairs. When you are in this place you will see Chino in a cell but he has a
barrel blocking the door.

Now go into the next cell and get the treasure there. Now leave the cell and go
into the next room. Now head up the stairs and you will be inside another room
with two cells. Step on the wooden plank and you will through and be in the
cell with Chino. Speak to Chino and you will be back in the orphanage. Chino
will tell you where you can find Elina now. According to Chino when Elina left
the village he seen her go up to the gate some strange people spoke to her and
left with her. He will also tell you that a shop owner named Marlok was one of
the men. Marlok's shop is the house near the middle of town guarded by the big
man.

Now before continuing since you made a lot of progress I advise you to rest and
save. Now go speak to the man who is guarding Marlok's house you will have to
fight this man!
#############################################################################
Boss Fight V
Kahn
Front Line Party: Ryu, Nina, Cray
Back Line Party: Ershin
Difficulty: Easy
Dragon Gene: Aura
Item: Ginseng

Kahn isn't as tough as he may look. The easiest way to bring him down is with
Simoon or Eruption. To keep things easier when the battle starts have Ryu turn
into the Aura Dragon. Now have him alternate between using Hwa + Cyclone for
Simoon and Rock Blast + Burn for Eruption. I suggest you do it in this order
Cray Ryu Nina. Because Ryu can't get stunned as the dragon and if Cray or Nina
get stunned then you will either cast eruption or you will cast Simoon. Kahn
has 2 forms of attacks he can focus, which will increase his next attack. Or he
can use Shout, which may stun people. He really can't hurt you unless he
catches Nina after focusing. If you decided on using Ershin have her healing
and normal attacking.
#############################################################################

When Kahn is defeated Marlok will be waiting outside of his house. He will
invite you inside of the house. He tells you that Elina was taken west into
Enemy Territory. He may be able to take you out to the west but you will have
to do some work for him, he wants you to locate a man who stole some of his
goods. He also says Nina has to stay with him to do some work around the house.
Now leave from there and speak to a man near the entrance of the town. When you
do he will inform you that he seen a man with a huge bag leave town.
*****************************************************************************
1h: Bandit's Hideout and Sandflier Warf

When you get on the world map a new route will be there. Before going to the
new place go along the dots until you reach a ? Area. Enter inside, go strait
and you will find a man next to a small pnd. Speak to him, and Cray will talk
about the theif who robbed Marlok. The man will run off. Now you have to go and
get the man you will automatically be in Bandit's Hideout. Now go inside the
crack in the wall and approach the man he will run off and this will start
another mini game!
########################
Mini Game VII
Catchin' the Theif

This mini game is exactly like Catchin' Chino Mini game. The object is the same
you have to catch him by getting close enough to speak to the man. But the
thief is way faster than Chino so you won't be able to chase him down, plus
this place isn't as complexes as Synesta so it will be more difficult to use a
sneak technique. This is how you catch him, you have to locate two barrels, on
the left side of the cave near the entrance. Use Cray to push the barrels to
block off the path now chase the thief there, he will turn around and when he
does you should be able to catch him if you don't then try again.
########################

After catching the man, he will tell you that these are his goods, and Marlok
stole them from him and he stole his things back. When you steal something back
it isn't really stealing since it was yours in the first place. So Cray and the
others decide that taking the man's good wouldn't be right. Now you will be
outside the Bandit's Hideout, you can go back in and you will learn that his
name is Stoll, and that he is one of the game's masters! To learn about Stoll
please refer to the Master's Section of this guide. Now go back to Synesta
Marlok will be very angry that you didn't get bak his goods he sends you to the
Sandflier's Warf to do some brawn work.

Between Synesta and Sandflier's Warf is a question mark enter here, 90% of the
time, you will be in what seems to be just deserts. But check out the sign
there it says there is a fishing spot on the northeastern part of the area. Go
to the northeastern part and you will be back on the world map. You will see a
fishing spot near by, you can go there relax and fish if you chose to. When you
are ready to continue the actual game go to Sandflier's Warf on the world map.
When you get there go up the stairs and speak to the man next to the building
he says they have a problem in the storage room that Marlok has instructed you
to do.
########################
Mini Game VIII
Straiting out the storage room

This job is not easy and it's not fun either. The idea is simple but to move
some of the barrels and jars takes some trial and error if you want to get it
right. Now, on one side of the room you have barrels on the other side of the
room is for jars. You have to push barrels on the blue squares in front of the
sign, you have to push jars on blue squares in front of the jar sign. Old
barrels are supposed to be disposed of by using Ershin's headbutt action. The
problem are when you destroy an old barrel you will have to fight a monster.
Nothing really powerful but it gets tedious after a while.
########################

When you are done with that job, the man will appear and give you another job
to do.
########################
Mini Game IX
Loading the Sandflier

This job is easier and more fun than the previous job. The idea is simple,
where you see Cray at there will be crates and to your left you will see a
sandflier. You have to take a crate from where cray is standing and place it on
the sandflier. Aim for the dark blue spaces and you score big points, ignore
the dark blue spaces and load 10 crates to get the job done quickly. But it is
better if you go for the blue spaces.
########################

Now when you are done Nina and Marlok will show up, Marlok awarded me with a
toothpick both times I went through the game. You might get better stuff if you
do less or more. For doing what he has asked he will allow you to ride in the
"Vip" room. The VIP room isn't exactly what you hoped for he has stuffed you
inside of his crates. Everyone especially Cray will not like to be stuffed
inside crates. After this you will get to see what's going on with Fou-Lu.
******************************************************************************
1i. Fou-lu in the Mountains

After a sequence with Fou-Lu use the diary to Save. Now speak to Bunyan if you
want to again and go down the mountains. The path going down the mountains is
pretty strait forward, eventually Yohm will appear. Yohm will summon one of his
creatures to take out Fou-Lu!
#############################################################################
Boss Fight VI
Khafu
Front Line Party: Fou-Lu
Back Line Party: None
Difficulty: Easy
Dragon Gene: Astral
Item: Ambrosia

As soon as the fight starts turn into the Astral Dragon. Khafu does some good
attacks like Eldritch Flame. But that's a breath attack and his breath attack
is like the dragon breaths because it's HP based. Khafu is flame based and this
will damage the Astral Dragon. Use the Frost Strike and it will take off a
hefty amount of damage on Khafu. Just keep up Frost Strike because after a
couple Eldritch Flame's Fou-Lu's Breath won't do much damage. It also can heal
itself but it doesn't heal enough to stop Frost Strike.
#############################################################################

After the fight is over Fou-Lu will become the dragon and fly away, he will
also mention trying to find the other half of Fou-Lu. Yomh will tell Khafu to
destroy Fou-Lu. You will see a nice sequence of Khafu chasing Fou-Lu, Khafu
will take down Fou-Lu after a few breath attacks.
******************************************************************************
1j: End of Chapter 1

Now you will be back in control of Ryu, you will be at another Warf. Now go
strait and you will be in the town of Kyoin. Kyoin has a couple of shops here
so stock up on a weapon upgrade and some more curatives items and be about your
business. Now you will see a fairly large building and a guard the guard will
have no problem with you going into the building so go inside, you will find
out that this building is the causeway and it leads to the other side where the
empire is. One inside goes through the doorway to the south and you will be in
another area. Go up the flight of stairs and you will be in another area.

Enter the doorway that is there and you will be back inside the Causeway. There
will be a fork there so make a right, then go north then go up a flight of
stairs. Now ignore the first room you go to unless you want an item and go into
the second room inside you will be in a new area. Go along the path and then go
up a flight of stairs. Go out the door and you will be outside the Causeway.
There will be an elevator there the elevator can take you up or down. First
cure all your members and go up. When you go up the gate will start to activate
when you walk towards the game the Imperial Soldier from Sarai will be there!
He will then call on another warrior spirit to fight!
#############################################################################
Boss Fight VII
Ymechaf
Front Line Party: Ryu, Nina, Cray
Back Line Party: Ershin
Difficulty: Semi-Hard
Dragon Gene: Aura
Item: Ice Punch

Ymechaf is probably the strongest opponent you fought thus far, many have
problems with him but he will go down if you know what you are doing. First off
have Ryu become the Aura Dragon. Then have Ershin come from the back row and
attack and then have Cray attack. Now Ryu will start off so have him do Hwa,
then have Nina do Cyclone and have Cray attack. After the Simoon combo the
Ymechaf will become off balance so when Cray attacks he will do hefty damage.
Ymechaf does one powerful attack called whirlwind this does some decent damage
to the entire party so at a point you will have Cray doing a lot of curing,
instead of attacking. If you run out of curative items have Nina do curing and
have Cray and Ryu do a Rock Blast Hwa combo. If you decided on using Ershin in
the front party, have her use her attack wild swing or cure.
#############################################################################

After the battle you will find out that the Soldier name is Rasso. He will also
be surprised that you defeated his Ymechaf, now your party will see that the
Causeway is closing and in the nick of time they will run through the doorway.
You will be in another causeway, take the elevator down then go inside then
take the elevator the down. Then leave the causeway and you will be back on the
world map. Now set up camp on the world map and rest and save your game so far.
Once out of camp go to Astana, Once inside stock up on new weapons armors and
items. You will notice the huge Carronnade, which was used for shooting hexes
into Eastern towns and places during the war and the soldiers standing next to
the carronade will tell you about the aqueduct that cools the carronade after
it's fired.

Now leave the town, and you will see a new path on the world map. Go there to
get to the aqueduct. When you are in the aqueduct go to the strait then go to
the left and you will find a ladder ascend it. Now make a right and you will
find a man there and he will turn on the Gondola. After the right go across the
plank and use Ryu's sword to slash break the rope and the drawbridge will be
lowered. Now go to the right and jump across the way. Now go strait, then climb
up a ladder. Then climb up the ladder that is right there, now make a right and
say yes that you want to jump in the water. Now you will be in the place from
Ryu's dream, everything here is exactly the same as it was before.

Nina will mention about the dream, and you get control of the characters. When
you do to your left or so should be a diary you should rest and save before
continuing on. When you are ready to go about your way head strait then go to
the left. Keep following along the path going left and you will make your way
to a set of stairs. Now when you go up the stairs go strait then make a right
and then go through the door there. Walk forward and Cray will notice two men
inside the room. The two men will be discussing something, and Cray will
mention that if you walk behind the curtain you can avoid these men. Now walk
behind the curtain and when you do one of the men will notice you.

Continue along the path and the man will be there waiting. Nina asks him about
her sister Elina. He won't tell you anything he will call upon some of the
Imperial Soldiers to haul you away.
==============================================================================

%%%%%%%%%%%%%%%%%%%%%%%%
% CHAPTER 2: ENDLESS   %
%%%%%%%%%%%%%%%%%%%%%%%%

2a: Back Home

You will wake up in a hotel looking place. Nina will walk in and inform Ryu
that Cray is being held and questioning. Nina wants to go see what's happening
with Cray and wants to go to the castle. When you gain control of Ryu, use the
diary to save, now leave this place. A strange robed dog man will be there, he
is Scias he is suppose to watch you so you don't try to do anything out of the
ordinary. He is a playable character and a decent and in my opinion better
replacement of Cray. Now leave the place and head to the house next door, a
Manillo will be in their selling goods. Buy some of whatever you need. Now go
to the north and you will find the castle.

Proceed inside and two guards will inform you that they are still questioning
Cheif Cray and that no one is to be allowed in until this is finished. Nina
wants to go to the Worent where Cray and his people are. Now, leave town and
when you get on the world map two paths will appear. One goes to Wynchwood, the
other going to Shyde. You can get some fishing in right now if you choose,
locate a ? Between a ? Place and Shyde. When you do enter there, find a sign
there then go west, when you are back on the world map a new path will open up
and you will be able to fish. When you are done with fishing go to Shyde.

In Shyde you can speak to the Blue Manillo, to trade fish for items. But the
main reason you are here is to trade your treasure. Go behind the Inn, and you
will find a man there who will trade your treasure with you, you will now have
the Bronze Ball. Now, there is a weapon and an item shop here, buy what you
need and leave Shyde. Once you are back on the world map proceed to Wynchwood.
When you enter go down then until you reach a fork. When you do go west
continue west until it leads you up then it will lead you back west and onto a
new area. When you are in the next area you will hear a strange sound, the
party will sense that something is about to happen. Anyway go a few steps
further.

When you do, you will see Nina shrink to she is not visible, no one saw this so
they do not know where she is at. A bird will go by unnoticed by the party and
take Nina away, the party decided it would be best to try and find Nina. Just
go strait some more and you will see 3 invisible characters they will be talken
about how they shrunk Nina down. Ershin will spot the three faeries and so will
Ryu. Ershin somehow can see them and Ryu can see them because of his Dragon
Eye. The faeries will tell you that they shrunk Nina and a bird took Nina away
mistaken her for one of it's own because of Nina's wings, they will mention
that she will regain her size shortly. After the sequence you will be able to
control the party again.

Now, go to the left then jump across the space. Then jump across a near by
space and receive a treasure. Now go back past the two spaces ad go down the
decline. Now go down and to the west, now go up the incline and jump across a
space. Use Ershin to the ram the tree where you see the bird. You will be
switched to Nina, she will be wakening up and she will be inside the bird's
nest. When you can control Nina head up the branch then run around the tree.
Then jump down, run across the branch and the bird will show up. Nina will run
away and a caterpillar will drop, the bird will still think she is one of her
chicks, and will try to feed her a bug!
#############################################################################
Boss Fight VIII
Sparrow
Front Line Party: Nina
Back Line Party: N/A
Difficulty: Very Easy
Dragon Gene: N/A
Item: Bird Drop or Bamboo Rod

You can pelt the sparrow with two Cyclones and get away with some exp and a
bird drop. Or you could guard for 10 rounds and the Sparrow will fly away. If
you chose to allow the sparrow to fly away then you will get a bamboo rod. If
you decide on killing it then you will not get the bamboo rod. The sparrow has
one attack, which is feeding time, which can confuse you. Other than that it
does nothing else.
#############################################################################

After the bird is gone go back on the branch and you will see a vine leading
down descend this vine. When you do you will see Ryu, Scias and Ershin again.
Ershin will once again headbutt the tree, Nina will fall down but she will
regain size in mid air and land right on top of Ryu. When you gain control of
the party again go strait and you will be back on the world map.
******************************************************************************
2b: Worent Tribe and the Golden Plains

There will be a new route on the world map, which will take you to Worent. I
advise you to set up camp and save right now before continuing. Once inside
Worent you will realize how the Worens are and learn some things about their
courageous warriorness by speaking to them. There is a weapon shop in town
which you should check out i think it might double as an item shop as well.
When you are done speaking with the Worens and buying items go to the large
house on the northeastern part of Worent. Inside 3 old Worens will be there,
they can not help you but they can directly you to who can. They tell you to go
and look for Tahrne the mother of Cray.

Now it's time to go to the Golden Plains to find Tahrne. When you gain control
of the party head right then you will down a ladder to find storage room inside
is an item nab it. When you are finish leave the house, Kahn will jump down
from the roof of the house, he claims he has been training and he wants his
revenge for what happen to him back in Synesta!
#############################################################################
Boss Fight IX
Kahn 2
Front Line Party: Ryu, Nina, Scias
Back Line Party: Ershin
Difficulty: Easy
Dragon Gene: Aura
Item: Ginseng

Like the other battles transform into an Aura Dragon immediately, then Nina
should get her turn so use Cyclone on him and have Scias use Shining Blade.
When Ryu can get his turn as a dragon use the Hwa-Cyclone Combination. Have
Scias continuing using the Shining Blade until the battle is over or he runs
out of AP. Now Kahn isn't any more difficult than he was in the last fight, but
now he uses a new attack called Tiger's Fist, it may take an entire round to
recover from this using healing spells. If you decided on using Ershin have her
attack mostly.
#############################################################################

Now, after the fight a female Woren will appear her name is Una she will be
angry that you picked on Kahn. She will be inside her part of the house and be
angry with Kahn. When you can control the party head back into the house and go
up the ladder. Speak to Una and she will tell you that Kahn has left (that
fast?!). Anyway she will decide to train you now, hopefully by this point you
have gained 3000 combo points. Because if you did then give the Super Combo to
Scias! With the Super Combo Scias becomes the third best character in the game!
Oh and Pilfer should go to Ryu or Nina, although I transfered it to my scroll
and gave it to Cray later on.

Now go and speak to the elders again one will mention that you will need a
horse to travel across the golden plains. Now leave from the Elder's House.
Since you should have explored the town you will know that there is a man near
some horses. Go and see him, he will be willing to give you a horse but no one
will know how to ride a horse, he changes his mind because it takes a long time
to learn how to ride. Then the floating snail thing will start making a circle
around Ryu and chasing Ershin, Nina will acquire about that. The man will tell
her that they are hard to ride but you are welcome to it.

The man tells you that the Tahrne's camp is to the northeast and you can spot
it by looking for the fire there. Speak to him again and he gets slightly more
specific. He says go east until you find a big rock from their go north east
you will see Tahrne's Camp fire continue in that direction until you get there.
Now leave Worent and you will be back on the world map. Proceed to the Golden
Plains, you will see Ryu trying to ride on the Whelk but will keep falling off,
but he is their only hope eventually he will get the hang of it. BOF3 fans this
will look familiar it's set up exactly like the desert but it's not as long and
pointless as the desert was.

When you get on the plains you will automatically be facing east. So just go
strait. You will eventually come upon a large rock. (If you encounter 3 rocks
you went the wrong way). When you find the large rock go northeast. To go
northeast you will gave to make the red part of the needle face to the upper
left. If you trail off the screen and land in an empty place you took the wrong
direction. If you land in some sort of a shrine then you also took the wrong
direction. If you see some smoke (NOT MOUNTAIN SMOKE!) Actual smoke on the
screen then you are going in the right direction. You will eventually start to
make out the camp.

When you enter Ryu will tell Tahrne will happen to her son. Now, go inside the
tent and rest. The sceen will shift to Cray and what is happening with him.
Cray is charged with breaken into the Empire, and on top of that breaking he
King's Sword. The King's Sword is a symbol of the alliance between the East and
the Empire. Now you will see the seen where Ryu slashed Rasso with the sword
earlier in the game in Synesta. Now you will be Ryu again, head out of the tent
and speak with Tahrne. Chose to speak about the King's Sword, she will say what
happen to the King's Sword will make the punishment far more harsh.

She will also mention that their is a weaponsmith who lives in a mountain who
can probably make a copy of the King's Sword, and if he does returning the
sword will lessen Cray's punishment. She suggests going back to the Worent
Tribe to find out more about how to get to the Volcano. Now exit this area and
you will be back on the world map walk towards the Worent and you will be
stopped by the huge hard to miss !. Now, you will see your party Ryu will
update the party, and you will now have to go back to the Worent. After the
conversation you will be back on the World Map. Make your way back to the
Worent and speak to the Elders.

One of the Elders will tell you to get to the Mountain you will have to go east
until you reach the big rock then go south, and you will arrive at the Volcano.
Ok good i suggest setting up camp at this point and resting and saving then
proceeding back into the plains. This time Ryu will be on foot but don't worry
he is not any slower than when he was on the Whelk. Now you will still be
facing East when you arrive so just keep going until you hit the big rock. Now
make the red arrow face south and you will see a mountain with smoke coming
from it keep going strait. Now you will reach the Volcano.
******************************************************************************
2c: Volcano and Faerie Madness

When you get inside go right avoid stepping on the lava because if you do your
HP's will be decreased. Now jump across two lava covered spaces and then walk
out of the screen to reach the next room. Head to the right and up an incline,
and go through the hole. Now you will be in a seemingly dead end room, walk
around and you will get into a random battle after that is over the plates will
move. This is a very random area, and the plate movement to me seems to be
random so the only word of advice I can give you is to get into battles to make
the plates move. Once you are done with the plate madness, climb down a ladder
and go across a bridge to the right and you will be outside of the house enter
the house.

He will tell you that he is the creator of the original King's Sword and he can
not make a new one without a Faerie Drop. Now go down the ladder inside the
house. Make a right to the exit the area. Now follow the path and you will be
back at the entrance of the Volcano. Now leave the area and you will return to
the world map. Once you are back on the world map I advise you to again Rest
and Save when you are done go to Wynchwood. When you arrive in Wynchwood you
will hear the Faerie laughter. Now go south then jump across the space, head to
the right then up an incline. You will see some Faeries that are just light
press X near them and they will take on form. They will not have any Faerie
Drops on them.

They have a Faerie Drop where they live at, and they will take you there. Once
you are there they will inform you that a group of highly dangerous Meanies
have moved in and are pushing them out. If you can dispose of the 'Meanies',
they will give you a Faerie Drop. When you can control the party you will see
ZZZ signs all over the place these are the meanies. You can defeat almost all
of the Meanies by just pounding them with physical attacks. Defeat all the
Meanies and a creature will appear you might be weak after those fights so cure
everyone and approach him to get a real battle!
#############################################################################
Boss Fight X
Fantom
Front Line Party: Ryu, Nina and Scias
Back Line Party: Ershin
Difficulty: Intermediate
Dragon Gene: Aura
Item: Magic Shard

This boss looks funny but you may have a tough time with it. The key thing to
realize about it is this, when he is big he has a high defense but when he is
small he has a high magic defense. His attacks are Drain, which usually misses
Sever like Nina, Frost, which is a small ice spell, and Ovum which can turn you
into an Egg. The Ovum is the most difficult attack to look out for, because as
an egg there isn't much you can do. The main form of offense is this turn Ryu
into the Aura Dragon then have Nina do Cyclone and have Scias just attack it.
When Ryu gets his turn have him cast Hwa, and have Nina use Cyclone then have
Scias do the Super Combo if you have it. If you don't have the super Combo then
just have Scias attack. Fantom will go down very quickly.
#############################################################################

After the battle the Faeries will thank you and give you the Faerie
Drop...(What exactly is a Faerie Drop? Is it the shriveled up carcass of a
Faerie? A Faerie's Spirit? The Egg or some unborn form of a Faerie? Or the most
popular belief a Faerie poop, well the faerie did pull it out of the bushes...)
Anyway after this you will be brought back to the normal world, now leave
Wynchwood and get back on the world map. Rest and Save once you are on the
World Map. Now go to the Smith's house from the world map. When you get there
speak to the Smith and he will go to work on the new King's Sword. You can use
it in battle if you want but it's not all that good, anyway proceed back to the
world map.
******************************************************************************
2d: Saving a Friend

Make your way back to Ludia. Once there head strait for the castle, Nina will
be ready to say they found the King's Sword, but a man will appear and say the
King's Sword has already been found. The man there will say that the Empire
gave them the sword back, in return for some areas on the East. He says this
even worsens the matter for Cray. Nina has a plain of trying to break Cray out
of there. But they must wait for it to be nighttime. Return back to the house
you were sleeping in. Confirm you will wait for nightfall. While you are
waiting you will see what has happened to Fou-Lu. Apparently he was found by a
woman and he is still shaking up by this.

Now you will be back with the main party. Use the diary next to the bed to save
the game before continuing. You can speak to some of the people who hang out at
night but it's not needed, head strait for the castle. When you are inside make
a left and check the guard, you will get into a fight with the guard. You have
once round to take out the guards so I suggest using your best combos here. If
you don't defeat any of the guards after one turn then the guard will call more
guards and in result you will be kicked out of the castle.

After you defeat the first guard, go into the room behind him and go up the
stairs and defeat the guard there. Go into the room he was guarding, and there
was nothing but a treasure in there. Now leave this room and go up the stairs,
you will find Cray there. Cray will be surprise to see that you made it up
there, and also excited that he is getting free. Once you get Cray back head
out of Ludia castle. Now, go near the entrance of town, ad look behind a house,
a man will be there and he will be willing to upgrade your treasure to a Lead
Ball. Now leave Ludia.

Head back to the Worent, it will be daytime some how. Anyway speak to the
Elders, and they will suggest you to go see Cray's mother's Tahrne. Now leave
the Worent, buy some things you may need before leaving and head to Tahrne's
Camp. Remember it's accessible from the world map so you don't have anything to
worry about with the golden plains nonsense. Anyway go there, Tahrne will tell
you to just spend the night. When you wake up Tahrne will tell you what she
thinks. In the morning Nina will have the idea that the Empire is probably
looking for Ryu. She says they were looking for a dragon, Ryu has a Dragon's
Eye, and the Sand Dragon acted strange around him. She says they should go to
the Dragon's Shrine in Wyndia to find out more from the Wind Dragon.

Tahrne will give the Jadestone to use for the Ruins in Wyndia. Talk to Tahrne
and she will tell you that the Ruins are East of here. You should of fount the
Ruins already if you got lost in the Golden Plains.
******************************************************************************
2e: Going to Wyndia

Once you enter the Ruins go strait and you will place the Jadestone in it's
spot, an entrance will be shown. Go inside the entrance and follow the path
until you reach a fork. Now make a right, keep going strait, and you will come
upon another fork. Now keep follow along the same path and keep strait, and you
will end up in a new area. Now put Cray in the front on the party. Now go down
the stairs to your right and have him push the turnstyle. Now go left then up
slightly and have him push the turnstyle. Now go back up the stairs and down
the opposite stairs the one on the characters left. Now you should have a clear
path to get to the treasure chest so go and get it.

Now go back down the stairs go up and push the turnstyle there. Now go to the
left and push the turnstyle the other way. Now go back to the first one and
push it the other way. Now go to the left then go up and push the turnstyle
there. Now you can go through the door way. Take the treasure and leave the
room. Now leave and push the turnstyle you just pushed the other way. Now go
down and push that turnstyle. Then go to the left and push that turnstyle. Now
go up the stairs and then come down and you will be able to go through the
doorway. When you do you will find what looks like an old storage room. Now
leave this room and look along the side of the house, he will upgrade your
trasure to a Brass Ball. Now leave and you will be back on the world map once
you get on the world map rest and save.

Now you can go to Mt. Glom. Go there and speak to the weapons smith there, you
can go there and forge weapons. When you are done go into Ahm Fen. Go across
the bridge and read the sign. They tell you to walk on broken partys because
you might scare the animals. At this point it doesn't matetr so run anyway. Now
follow the path and then jump across the space, now jump across another space
and then go to the left across the planks. Now keep going left and go down the
planks to get the treasure. Now go back up the planks and go to the right, go
across the bridge to get to the next part. Keep going across the path until you
find a fork. Go to the northern path and you will see a huge snake don't worry
he is harmless.

Steeping on the x's will make noise and the snake will move. When it does walk
across it's body. Now get off at a plank and hit the X there and the snake will
move get back on the snake and get it off at the next plank. Step on another X
and the snake will move again, don't get on the snake yety go down and you will
find a treasure. Take it and go back and the snake will move. Hit the thing
until the snake goes back into the position that you saw last. When it does get
on it and go to the next platform. Now go down the ramp to your left. Head to
the upper left and go up an incline.

Now step on the X until the snakes head touches the platform. Get on the snamke
and get off on at the next platform. Keep pressing the X there, and it will not
be in the way of the chests. Now get the chest that is there. Now get on the
snake and go up. Now get off the snake and go left.In the next area just go
starit and you will be on the world map. Now head toawrds Wyndia a '!!' will
appear enter here. You will be in camp automatically, after some talking a
Faerie will show up, the Faerie wants Ryu to help him build the village. (Look
at Faerie Village Guide for more Faerie info).

After getting started with the Faerie, leave this place Rest and Save. Now go
back to the area between Ahm Fen, and Wyndia, head to the ? to the right. There
you will find a hut.
==============================================================================
IV:   FAQ

Q1. How do i control the Kaiser?
A1: You have to get all the Dragon Evocations and Dragon Genes.

Q2: Is their any way to get the Tyrant Gene?
A2: Only as Fou-Lu, not as Ryu.

Q3: Can i learn the Master's Skill through the Camp?
A3: Nope.

Q4: Do i have to actual apprentice under a Master to use the skills they teach
me?
A4: This is a stupid idea in my opinion, but no all you have to do is find the
master and do the task.

Q5: Is their anyway possible to make Ryu as strong as Fou-Lu?
A5: No, it would be impossible, according to some of the regulars on the BOF4
board at Gamefaqs you can't go any higher than level 50 with the normal
characters not counting Fou-Lu.

Q6: What is the Leadball the Manillo gives you good for?
A6: You have to seek out people through out the world who will trade the
treasure with you.

Q7: How do i obtain new Dragon Levels, like make a Wyvern a Weyr.
A7: It is based on game points, when you get certain amount of game points you
can evolve your dragons.

Q8: How do I gain game points?
A8: Through playing mini games, and doing things in the game, they are easy to
come by and you will have a lot without even realizing it.

Q9: Is their anyway to get the original Sandflier to work, after what happens
with the Imperial Troops?
A9: No

Q10: I missed the Earth Gene is there anyway to go back and get it?
A10: Yes, you can go back to the island and get the Earth Gene.

More Questions when I get them!
==============================================================================
V:    Masters FAQ

Like Breath of Fire III, Breath of Fire IV features Masters. Masters are found
all throughout the world most are helpful but it depends on what characters you
are using. Some are better than others, and some just conflict with the
character, here i will give you a step by step explanation of each master and
what their good for the things they teach you their skills and what not.

===============
Rwolf
Loc:  Kurok
Suggested Apprentice: Nina
Requirements: None
Basic: Haste
AP+1        Power -1
Wisdom +1

Task 1: Perform a 5 hit combo in order to learn Eddy
Task 2: Perform a 10 hit combo in order to learn Plateau
Task 3: Perform a 15 hit combo in order to learn Magic Ball
Task 4: Perform a 20 hit combo in order to learn Flame Pillar
================
Stoll
Loc: The Bandit's Hideout
Suggested Apprentice: Cray
Requirements: All your Zenny
Basic: Filch
Agility +1

Task 1: Have 80 items in your inventory
Task 2: Have 120 items in your inventory
================
Una
Loc: Above Elder's Hut in Worent
Suggested Apprentice: Ershin, Cray
Requirements: None
Basic: Wild
HP +12    AP -2
Power +2  Wisdom -1
Def:  +1

Task 1: Do 1500+ damage with a combo to learn pilfer.
Task 2: Do 3000+ damage with a combo to learn Super Combo.
Task 3: Do 10,000+ damage with a combo to learn Blitz
================
Njomo
Loc: In a hut in the Southeast from Wyndia
Req: Work in the Faerie Village
Basic: Pique
Speed +2   HP-8
Ap +1

Task 1: Have 8 Faeries in the Faerie Village to learn Faerie Attack
Task 2: Have 12 Faeries in the Faerie Village to learn Faerie Breath
Task 3: Have 16 Faeries in the Faerie Village to learn War Shout
Task 4: Have 20 Faeries in the Faerie Village to learn Faerie Charge
================
Momo
Loc: Windmill in Wyndia
Req: None
Basic: Drowse
HP +8

Task 1: Have 25 hours on the Game clock to learn Spray
Task 2: Have 30 hours on the Game clock to learn Clip
Task 3: Have 40 hours on the Game clock to learn Oracle
Task 4: Have 50 hours on the game clock to learn Egghead
================
Abbess
Loc: Chek Village
Req: Visit the Sand and Mud Dragons
Basic: Reck
Ap +2      Power -2
Wisdom +4  Defense -2

Task 1: Must have fought 70 different monsters to learn Concentrate
Task 2: Must have fought 85 different monsters to learn Sanctuary
Task 3: Must have fought 100 different monsters to learn Celerity
================
Marlok
Loc: Synesta Town
Req: Have your treasure upgraded to a tinball
Basic: Greed
HP +16    Power   -1
AP +3     Defense -1
          Agility -1
          Wisdom  -1

Task 1: Have your treasure upgraded to a copper ball to learn Charm
Task 2: Have your treasure upraded to an Electrum Ball to learn Monopolize
Task 3: Have your treasure upgraded to a Platinum Ball to learn Roulette
================
Kyrik
Loc: Shikk
Req: Perform a 25 hit combo
Basic: Finale
HP +25      AP-2
Power +3    Speed -2
Defense +2  Wisdom -2

Task 1: Perform a 30 hit combo in order to learn Megaphone
Task 2: Perform a 50 hit combo in order to learn Cleave
Task 3: Perform a 70 hit combo in order to learn Disembowel
================
Gyosil
Loc: Lyp Village
Req: 3000 Fishing Points
Basic: Ward
Ap +2   Hp -8
Task 1: 4000 Fishing Points to learn Ring of Ice
Task 2: 6000 Fishing Points to Obtain the Spanner Rpd
Task 3: 9500 Fishing Points to Obtain Master's Rod
================
Lyt
Loc: Synesta Orphanage
Req: Return to Synesta after going across the Sea, and apprenticing under
Gyosil
Basic: Guard
AP +1      Defense -1
Wisdom +1

Task 1: Get to Level 20 with all characters to learn Supplication
Task 2: Get to Level 25 with all characters to learn Holy Strike
Task 3: Get to Level 30 with all characters to learn Resist
Task 4: Get to Level 35 with all characters to learn Benediction
================
Kahn
Loc: ? Beach north of Saldine
Req: None
Basic: Valor
HP +20
Power +3 Ap -4
Speed +1 Wisdom -3

Task 1: Have 300 Random Battles to learn Shout
Task 2: Have 500 Random Battles to learn Tiger Fist
Task 3: Have 600 Random Battles to learn Flex
================
Bunyan
Loc: In a hut in Hesperia Continent
Req: Meet with all the masters
Basic: Vision
Power +1    HP -16
Defense +1  Ap -3
Agility +1
Wisdom +1

Task 1: Deal 3000+ damage with 1 hit to learn Backhand
Task 2: Deal 8000+ damage with 1 hit to learn Shadow Walk
Task 3: Deal 10,000+ damage with 1 hit to learn Final Hope
==============================================================================
VI:   Dragon Gene Guide

Unlike other BOF's this game features two characters who can use the Dragon
Transformation power. Combined both characters have a decent amount af
transformations. Here I will explain what they do and what they are good for.

Ryu's Dragons
------------

Aura:
AP: 1 per level gain
Description ????/Basic Dragon Form Normal Properties
Loc: Born with

Magic:
Dragon Breath-0 AP Category: Breath
Flame Strike- 2 AP Category: Melee/Fire
Hwa- 1 AP Category Fire
Rejuvenate- 9 AP: Category: Holy
Barrier- 4 AP Category: Lv Up


The Aura Dragon is the basic Dragon inside of Ryu, this is the type of Dragon
he was born as. Now some may call it the weakest form of them all, I for one do
not. When you're pissed at a tough enemy I liked turning into this dragon and
wasting them. That's what this dragon is used for it's safe and efficient, you
don't get the crazy side effects like you get with the other dragons because
this one isn't elemented based. This dragon has its down side it never upgrades
and you don't get a breath attack until you get the Kaiser Dragon.
------------

Wyvern
Ap: 1.5 per level gain
Description- Basic flame dragon, Flame and Assist Magic
Loc: Mt. Giga

GigaFlame:0 AP Category: Breath
Flame Strike- 2 AP Category: Melee/Fire
Hwa- 1 AP Category Fire
Jeh- 2 AP Category: Fire
Might- 3 AP Category: ST Up
^^^^^^^^^^
Weyr
Description- Evolved flame dragon form,  Flame and assist magic.

GigaFlame:0 AP Category: Breath
Flame Strike- 2 AP Category: Melee/Fire
Hwa- 1 AP Category Fire
Jeh- 2 AP Category: Fire
Hwajeh- 3 AP Category: Fire
Might- 3 AP Category: ST Up
Protect- 2 AP Category: ST Up

The Wyvern Dragon is pretty decent he comes in handy in the start of the game
and when you get him not right away but you will run into some difficult ice
enemies.

When you get the Weyr Dragon Form once it evolves, as you can see you get a
couple of new magic. I doubt anyone will use protect since you have other
characters who can cast that assist magic, I don't even see why they give Ryu
the assist magic with the dragon because obviously you turned into a dragon to
blow something away. The Gigaflame on either the Wyvern or the Weyr is
dangerous, if you level is about 30 you will do about 400+ 500 on each hit of
the breath. The only down side to this is the breath only hits about 6 times. 7
tops and when fighting tough bosses this just isn't enough to keep you on your
toes.

The best thing about the Weyr dragon over the Wyvern is his Hwajeh spell. You
can use this in conjunction with 2 Infernos to do about 9000+ damage if your
level is high enough.
------------

Behemoth
1.5 AP per Level Gain
Description: Basic Earth Dragon. High Defense
Loc: ? Place between Pabpab and Saldine

MeteorStrike- 0 AP Category: Breath
Searing Sand- 2 Ap Category: Melee/Earth
Patoh- 1 AP Category: Earth
Chi Patoh- 2 AP Category: Earth
Counter- 1 AP Category: Lv UP
^^^^^^^^^^
Mammoth
Description: Evolved Earth Dragon. High Defense

MeteorStrike- 0 AP Category: Breath
Searing Sand- 2 Ap Category: Melee/Earth
Patoh- 1 AP Category: Earth
Chi Patoh- 2 AP Category: Earth
Patoh Pah- 3 AP Category: Earth
Counter- 1 AP Category: Lv UP
Blitz- 0 AP Category: Melee

BOF3 Behemoth sucked. Not surprising that BOF4's would suck as well, I mean he
has a lot of HP and attacking him is like yanking a tiger's tail it only makes
him mad, but the effects of attack the Behemoth are next to Nil. But the bottom
line is he just sits there, it will take a good minute for his Meteor Strike to
kick in because this thing is abnormally slow. Meteor Strike is pretty cool
because he turns back into the familiar BOF3 Behemoth, then he sits on his
enemies, big whup. It does some decent damage but his main point is if you want
to have a dragon that can absorb a lot of damage and have a lot of HP's and you
don't want to waste your Kaiser.

The Mammoth is similar to the Behemoth. But he has more HP and higher defense
he is slower than ever. At least he isn't as bad as the pathetic BOF3 mammoth
who had an Ungodly amount of HP but had a low defense. Patoh Pah comes in handy
if followed by quake it even more deadly if you put it in a Water Quake Patoh
Pah combination. It also has a Blitz attack this is perhaps it's only use
seeing as though Blitz is based on HP's and since Mammoth has a lot it will
really destroy anything in it's path. But Blitz with Mammoth you will turn back
quick because this takes a lot out of him.
------------

Myrmidon
1.5 AP per level gain
Description: Basic Wind Dragon. Superior Attacks
Loc: Burned Forest near Fou-Lu's tomb

Meta Strike- 0 AP Category: Breath
Wind Strike- 2 AP Category: Melee/Wind
P'ung- 1 AP Category: Wind
Nah P'ung- 2 Ap Category: Wind
Spirit Blast- 0 AP: Category: Melee
^^^^^^^^^^
Knight
Description: Evolved Wind Dragon. Superior Attacks

Meta Strike- 0 AP Category: Breath
Wind Strike- 2 AP Category: Melee/Wind
P'ung- 1 AP Category: Wind
Nah P'ung- 2 Ap Category: Wind
Ahryu P'ung- 3 AP Category Wind
Cleave- 3 AP Category: Melee
Shadowwalk- 12 AP: Category: Melee

Don't confuse this Myrmidon with BOF3's Myrmidon. Unlike that one where it was
the ultimate Warrior Class Dragon this one is just a wind dragon. Meta Strike
is the coolest breath of the game and the funny part is it isn't an actual
"breath" like turning into some huge dragon flying out of the world and
destroying a small nation. He becomes a Knight and he attacks the enemies with
a huge sword. Well anyway the Mymidon is fast but not as powerful as many of
the other forms.

Myrmidon evolves into a Knight. Knight is quite similar to the Mymidon like all
dragon evolves are similar. But this one has some differences like the Ahryu
P'ung magic. This is like Typhoon but do an Inferno Typhoon Ahryu P'ung combo
and your looking at some heavy damage when the GigaFlare hits for the 2nd time.
------------

Mutant
1 AP per level gain
Description: Basic Mutant Dragon. UNKNOWN
Loc: The Eh Jhou Ruins

Star Drop- 0 AP Category: Melee
Snap- 2Ap Category: Melee/ST Down
Chlorine- 2 AP Category: Melee/ST Down
Sleep- 3 AP Category: ST Change
Silence- 3 AP Category: ST Change
^^^^^^^^^^
Punk
Description: Evolved Mutant Dragon. UNKNOWN

Star Drop- 0 AP Category: Melee
Snap- 2Ap Category: Melee/ST Down
Chlorine- 2 AP Category: Melee/ST Down
Sleep- 3 AP Category: ST Change
Silence- 3 AP Category: ST Change
Howling- 0 AP Category: ST Change
Curse- 13 AP Category: Death

Mutant is like a Double Edged Sword. His HP's are ungodly low think the Pygmy
mutant form from BOF3 or the ultimate Whelp form. Low HP, but if you get level
4 Star Drop then you will have a very powerful attack. HP's are the main
detraction from using this form, because if you get hit once by a late enemy
then you might die, so try and keep it alive.

The Punk form is slightly better it can evade better than Mutant can. The Star
Drop here is the same power as it was during the Mutant form. The status
changing magic does do hit generally more than it would if you use a normal
character in the game. So in a way if you want to give a strong enemy like a
Titan or the dragons you fight near the tomb a statue aliment like blind then
this is the perfect dragon to use for that.
----------

Berserk Kaiser
2 Ap per level gain
Description: Evolved Dragon Form. Superior Abilities
Loc: You gain it near the end of the 2nd chapter

Kaiser Breath 0 AP: Category Breath
^^^^^^^^^^
Controllable Kaiser
2 Ap Per Level
Description: Evolved Dragon Form. Superior Abilities
Loc: Receive all the Dragon Summons, and Dragon Crystals

Kaiser Breath- 0 AP Cartage Breath
Aura Smash- 3 AP Category: Melee
Hwajeh- 3 AP Category: Fire
Ahryu P'ung- 3 AP Category: Wind
Patoh Pah- 3 AP Category: Earth
Resurrect- 30 AP Category: Holy
Sanctuary- 13 AP Category: Holy

Berserk Kaiser although uncontrollable still kicked a huge wet ass. Unlike
BOF3's Berserk Kaiser, this one didn't always attack his allies. Berserk Kaiser
here does Kaiser Breath most of the time. If the battle is a long one Berserk
Kaiser will kill his allies. Bad thing about berserk is you can't go back to
human form, and you can't use Command on him. Controllable Kaiser is VERY
useful. To control this untamable beast is surely a cool thing. Now you have
access to all of Kaiser magic, he has a nice supply of them. Once you can
control i advise you to forget about almost all other transformations because
he embodies all of Ryu's transformation into one place.

He has all the best magic plus Aura Smash which is pretty righteous. You can
follow his dragon magic behind almost any combo that you know and it will
always do more damage. He also has an extremely high defense, but it seems all
these dragon form are barely stronger than Ryu under a normal influence.
################################

Fou-Lu's Dragons

Astral:
1 Ap Per Level Gain
Description: Basic dragon form. Normal Property
Loc: Born in

Eraser- 0 AP Category: Breath
Frost Strike- 2 AP Category: Melee/Water
Wild Swing- 0 AP Category: Melee
Bing- 1 AP Category: Water
Death- 13 AP Category: Death

This is Fou-Lu's basic dragon form. Much like Ryu's but since Fou-Lu starts out
so powerful this already is very powerful. The Eraser attack is enough to make
just about everything Fou-Lu comes across cower in fear. This is the exact
opposite or Ryu's Aura form, since Astral is dark with water. Aura is light
with fire magic, and naturally Astral has a problem dealing with fire.
-----

Serpent
1.5 AP Per Level Gain
Description: Basic Water Dragon. Water and Assist Magic.
Loc: Sanctum

Water Spout- O AP Category: Breath
Frost Strike- 2 AP Category: Water
Bing- 1 AP Category: Water
Bing'ah- 2 AP Category: Water
Snap- 2 AP Category: Melee/ST Down


Serpent is the opposite of Ryu's Wyvern. So this dragon is based on water even
so this is a pretty bad dragon. WaterSpout is a killer breath, and I like it
much better than Wyvern's breath not because it does more damage just because
it looks a lot cooler. Even without Water Spout this Dragon is a good one and
it's stats are even with the Wyvern's. This can take out just about everything
in the game without too much trouble and you don't have much to worry about
while using this dragon. This is one of the better dragons in the game just on
an overall stand point and I only wish I could of used more Fou-Lu to really
get full use of this dragon.
-------

Behemoth?

According to Darkstorm, you can use Behemoth as Fou-Lu... I'm not sure since I
never did, because i didn't find Behemoth until I was passed that point of the
game because I simply didn't know it was there, and I was already past the
final Fou-Lu segment where he gets to fight.
-------

Tyrant
2 AP Per Level Gain
Description: Evolved Dragon Superior Abilities
Loc: Gained after Ryu gains Kaiser

Dark Wave-0 AP Category: Breath
Aura Smash-3 AP Category: Melee
Pa Bing'ah- 3 AP Category: Water
Ahryu P'ung- 3 AP Category: Wind
Patoh Pah- 3 AP Category: Earth
Death- 13 AP Category: Death
Sanctuary- 13 AP Category: Holy

This is the opposite of Kaiser. It is almost alike except for the fact it will
always have 9999 HP, it has a darkness-based breath attack, it doesn't do
Hwajeh and it doesn't have resurrect. When you gain this one no other dragon is
needed (actually, you could use any dragon but this one is the most powerful.
This one would easily whipe Kaiser away because of it's high HP and it could
take Kaiser out with one breath attack.
--------

EXTRA DRAGON

Infini
??? Per Level Gain
Description: ???
Loc: Alternate Ending

Dark Wave- 0 AP Category: Breath
Soul Rend- 13 AP Category: ???
Hwa- 1 AP: Category: Fire
Jeh- 2 AP: Category: Fire
Hwajeh- 3 AP: Category: Fire
P'ung- 1 AP: Category: Wind
Nah P'ung- 2 AP: Category: Wind
Ahryu P'ung- 3 AP: Category: Wind
Bing: 1 AP- Category: Water
Bing'ah- 2 AP: Category: Water
Pa Bing'ah- 3 AP: Category: Water
Patoh: 1 AP- Category: Earth
Chi Patoh- 2 AP Category: Earth
Patoh Pah- 3 AP Category: Earth

Infini is the best dragon in the game too bad you can only use it once. It's
Dark Wave is much like Tyrant's Dark Wave but it's Soul Rend is even better.
Soul Rend reduces all enemies to 1 HP, which can clearly end the fight after
doing a Dark Wave of course. It also has 9999 HP and 999 AP, and after every
"round" it regains 9999 hp making it invincible in a way. It also has an
extremely high defense.
==============================================================================
VII:  Faerie Village guide

The Faerie Village is quite similar to the one seen in Breath of Fire III.
Unfortunately some things have been changed (WHY DID THEY TAKE OUT THE COPY
SHOP!) Any way some new things have been added to the village and it's more of
a challenge raising the faeries and making the village grow and eventually you
will be able to use it at your leisure and for your own personal gain. There is
slightly a bit more thought to be used here, but like Breath of Fire III many
didn't get the idea behind raising Faeries so I am here to help you.

The Basics
^^^^^^^^^^^^^^

First off Faeries have attitudes now, Faeries differ from one another. Faeries
also age so that is something else you want to look out for, well the age thing
is uncontrollable. Faerie Attitudes are:

Lazy: Faeries are known for being lazy well these Faeries are extra lazy. They
usually take a long time to do anything. My suggestion for these are to have
them search if they don't make it back then maybe you will get a better Faerie.

Ordinary: Your run in the mill Faerie S/He is nothing special but not bad
either.

Diligent: This is a Faerie that likes to work. They will work their naked
butt's off and do well at any job, well depending on their stats. These Faeries
generally have good stats so don't stick them in a place where they can't do
much in, and never send them out on the hunt.

Odd: Odd faeries are a double edged sword. These are the members of society who
are different. Different in this case is not a bad thing, Odd faeries should
only be preserved for special jobs since they are the rarest of all faeries.
^^^^^^^^^^^^^
Then you have faerie stats which mean quite a few things some of these should
be common knowledge but we have a few out there who don't have knowledge that
is common.

EN: (Endurance) This is how much the Faerie can do. A Faerie with a high
endurance genrally works in the field. You don't want this faerie doing any
brain work, I generally refer to these Faeries as "He's", because hunting house
building and searching are jobs that endurance is required.

KN: (Knowledge): This is your smart faerie. Knowledgeable Faeries raise the
culture level and develop jobs quicker. With a lot of Knowledgeable Faeries
around you will see a rise in everything. Usual put smart Faeries in shops like
Weapon and Armor.

SL (Style): This Faerie is usual good with the arts. These Faeries usually work
with the "Fun" jobs like the games and Music and Paintings.
^^^^^^^^^^^^^^

On top of this you also have Faerie Working paces. Faeries can work up to four
different paces and what you need to be done is up to you.

Hard: Hard work Lots of Food. Lazy Faeries don't like to work hard so they will
be gruffer when they see you. Diligent ones like to be pushed so they really
get to shine. I suggest hard work if you're trying to build up the weapon or
item shop with an odd Faerie.

Normal: Normal Work, Normal Food. Generally all Faeries tend to be happy with
this form of work. Generally average stat ordinary Faeries like Normal Work,
use this most of the time. When you want to help the village grow but you
really don't need anything done.

Easy: Not much work, Low Food. If you happen to be low on Food because you sent
too many hunting Faeries out on a search you may be forced to use this type.
Faeries work slowly since Diligent Faeries aren't born very often. Generally
Lazy Faeries love Easy, Diligent workers don't like it, and they will be gruff
when you see them. Generally to keep the Diligence's happy just have them do
nothing until you get enough food for hard work.

Lazy: Own pace, Normal Amount of Food. Generally this keeps most happy but some
Diligent Faeries need to be told how hard to work so they may not like it.
Although you are giving them no order some Faeries (Lazy ones...) will not do
anything. So I think if you happen to have an abundance of Lazy Faeries don't
let them work at there own pace because the village will never get built.
-------------
Faerie Jobs

Hunting- Generally the most important job of them all. Faeries Hunt for food,
you can help them hunt if you choose to. Just check ? Places on the world map
and you may find a Faerie overrun with animals and you can help them hunt. It's
a good idea to search out Faeries when the food supply drops.

Building and Clearing Land: This is self explanatory when you want a plot of
land to be built upon or have some tree's knocked out of the way it's their job
to do it. This is another Endurance job and if you have some spare Endurance
people put them on this job.

Growing Crops: Growing Crops is another job for Endurance, this job helps with
the food. So put a couple spares over hear to watch the vegetables grow. If you
use good fertilizer you can reap the benefits with a free item.

Items: Generally Faeries will sell Items here. Depending on the attitude of the
faerie you will get different items, generally a Diligent or Odd Faerie will
get you rare or unusual items. You can use any Faerie with a high knowledge
rating for this job to get items in quickly.

Weapons: Similar to the item shop because the type of weapon depends on the
Faeries attitude. You would generally put a Diligent or Odd Faerie here as
well, buy all the weapons then put a different Faerie here and see what you
get, Knowledge is good for this job.

INN: Well it doesn't matter what Faerie goes here because it's an INN there is
no way you can screw this job up, perhaps but you have to be really stupid.
It's a free rest so when you get the inn up don't even bother doing a camp rest
this is much better. Also if you add Faeries in this room they will tell you
different facts about the game that you may have not known!

Search: The idea here is cool and it's been brought over from BOF3, this one is
a little more interactive. You send a Faerie to a place of your choice to look
for an item, generally you will send the old builders and clearers out on the
search once their job is complete. Anyone with high endurance is good for the
hunt, generally you will want to send them far away so they can net a cool
item.

Troops: Faeries that are set for this house aid you in battle sometimes. They
will use some magic on the enemies and this is pretty helpful although it's
pretty random and you don't have any control over it, it's still pretty cool
for them to help. Stock this room up with Endurance Faeries.

Music: Faeries here will let you listen to the games themes. Although this in
no way helps you in the game it's still a fun thing to do when you are pretty
much stuck and have nothing else better to do.

Art: Like music this one does not help you in the game. Although you do get
some cool sketches of the games characters and such, I think this is a cool
place to have because it gives you something to do when your bored.

Aurum: Aurum is a totally new idea. You buy and sell Aurum it might not seem
like a big deal but when you start get use to buying and selling Aurum then you
don't know how you lived without it! If you ever played the story mode on
Ehrgeiz where you had to sell Wine then it's exactly like that. Or you could
think of it as the stock market by low and sell high is the key here. Also if
you add Faeries to this room then they will give you Aurum tips, put 3 Faeries
and you can trade Aurum for items.

Games: Finally, they killed those kiddy boring games from BOF3. They get
replace by a kinda cheesy beat game. It's called Kekac and it's quite
addictive, the idea here is to gain 1500 points and gain the top prize. You do
that by pressing O to the beats and Triangle sometimes. You have to get O's or
& to get the top prize. Adding a Faerie to this room will allow you to rename
Faeries, and putting a third Faerie in the room will let you play Rock Paper
Scissors.

Bonds: This is a pretty cool idea, it's Battle Insurance. The idea is simple
you purchase insurance so if you die in battle you can come back to life in the
battle. Well, it's a lot cooler than it sounds but there are plenty of things
you have to look out for when buying battle insurance. First off Battle
Insurance contracts end if you go a long time without dying. You can also
terminate your contract. You also lose a portion of your Zenny when using
battle insurance. You can also purchase things as incentive when you use the
insurance. You also get a free item every time you update your insurance.
==============================================================================
VIII:   Character Bios

1. Ryu
Age:    18
Height: 6'
Weight: 175 lbs
Action: Can slash things like hedges, can slash people for 2-10 zenny.
Magic: Dragon Transformation, Dragon Evocations

Ryu is the main character through the Breath of Fire series. Ryu like his
alternate universe ancestors, is a dragon. Ryu posses the Dragon Eye which
enables him to become a dragon, and by gaining different genes he can become
different dragons. Nina find's Ryu in the desert and he is pretty out of it
when she finds him. He doesn't know what's going on how he got in the desert or
why he is there. He only knows his name is Ryu.

Ryu is one of the best characters in the game. This Ryu unlike some of the
other BOF Ryu's contains no Healing spells or any spells at all. The only thing
Ryu does is become a dragon, and use magic that he learns and such. Ryu has
average stats he is like most hero's and all around fighter and all around mage
and has decent magic and physical defense.
-------------
2. Fou-Lu
Age:    618
Height: 6'
Weight: 175 lbs
Action: N/A
Magic: Dragon transformation, Dragon Evocations

Fou-Lu is the founder of the Fou Empire. He built it at his very young age, and
then he "died". Actually he went into a deep sleep and predicted when he would
be resurrected. Fou-Lu is feared be everyone, because he is the Dragon Ruler.
Like Ryu he posses the ability to become a dragon, you get to use Fou-Lu when
he gets resurrected early in the game.

Fou-Lu... there is not much you can say about him. He is like every RPG
player's dream this guy just destroys everything in his past. He is incredibly
strong when you first get him and even though he can become a dragon it is
pretty much pointless because of this man's phenomenal power. He has extremely
high everything and is the best character you can control.
-------------
3. Nina
Age: 18
Height 5'9
Weight 120 lbs
Action: Float, she can see from a bird's eye view the entire town dungeon etc.
Magic: Wind Based, and Curative

Nina, the female lead throughout the series make her return as the courageous
Princess of Wyndia again. Nina is from the long line of Wyndians, who were all
able to fly and they all have wings. Nina joins the quest when she finds Ryu
naked in and confused in the desert.

Nina...wow she is pretty decent! Unlike her counterparts this Nina actually is
a good person to use in battle. Her wind magic is great to use and her curing
does help out in the rough fights. Although this Nina is still pretty weak when
it comes to physical attacks but she doesn't die in two hits like other
Princess Nina's out there.
------------
4. Cray
Age: 21
Height: 6'2
Weight: 200 lbs
Action: Push heavy stuff
Magic: Earth Based, and defense offense assist

Cray at first may remind you of the feisty Tiger from BOF3 Rei, but the tail is
where the similarities end. Cray is the chief of the Worent a very eager to
fight clan of Cat/Human people. Cray is there from the start he is stay by the
side of Nina because he is life long friends with both Nina and Elina and won't
give up the search for her.

Cray is very fast but gifted in Earth and Assist Magic. His magic defense isn't
that high but he has a lot of HP. His physical defense is pretty high though
and him assist in the battle offensively and defensively really comes in handy.
Although Cray is a great character he was a disappointment for big Rei fans.
------------
5. Ershin
Age: ???
Height: 3'6
Weight: 200 lbs
Action: Headbutt
Magic: All Elements

Ershin is the a purifier a group of people in armor who go around the world
trying to cure Hexes. A Hex is a black mist that is all hate that mortals have
inside of them. Ershin is a weird one because she refers to herself in the
third person often, and sometimes she doesn't. Ershin is said to be actually
trapped in the armor and she can't leave the armor. Ershin joins the party when
they need to be excorted through the mist.

Ershin may look kind a funny and look funny and when you first get her you
don't realize how she is called a female but when you get use to using her you
will like her. In the beginning she has basically no magic but when the story
progresses you start to find some of the deep magic she has. Ershin because of
the armor is a little sluggish, but she is pretty strong and has a natural high
physical defense.
------------
6. Scias
Age: 30
Height: 6'8
Weight: 210 lbs
Action: None
Magic: Melee/Healing/Status

Scias a tall stuttering Dog Race Mercenary. Scias is pretty quiet the most of
the time and from listening to him and what he says he is simple. Scias joins
the party when he is highered to be watch over the party in Ludia. Scias
decides to stay with the party because he is interested in him. Actually no one
knows why he stuck around, he is there because he chose to be.

Scias kicks ass. He is my favorite character behind Fou-Lu and Ryu. His Shining
Blade is deadly, and he has a lot of Melee attacks. He doesn't do much when it
comes to actual spells casting them but his defense against them is pretty
good. He is the type of character that you will always want in the party, he
seems like a samurai in the way he dresses and he carries his huge blade.
-----------
7. Ursula
Age: 25
Height 5'10
Weight 140 lbs
Action: Uses good to shoot people for leisure blast obstacles and kill animals.
Magic: Fire, assist, Melee

Ursula is some type of purple mink/human race. She is as cold as a general can
be and reminds me a lot of Rose from Legend of Dragoon. Ursula is one of the
Generals of the Fou Imperial Troops. Ursula meets the party and her job was to
capture Ryu and take him to the Empire. Well the party sort of captures her and
goes to the Empire on their own free will.

Ursula is another great character and behind Scias she is my favorite
character. She uses all sorts of magic and she is basically fire based. She has
a low physical defense but her magical defense is pretty high. I really liked
to use her in battle because she had high will power, she almost always got
back up after getting hit (much like Garr from BOF3).
==============================================================================
IX:    Thanks

HappyMatt, Dalez, Angelwingl- I recently purchased and beat this game, but like
you out there I got stuck while playing it as well. Thanks to them for helping
me figure out what to do when I got stuck at certain tricky points in the game
and what to do against some bosses. Also an extra thanks to HappyMatt because I
actually read his guide word for word and found out about many of the cuts that
were missing from this game.

SCCAN85- Basically SCCAN85 put me on to this series by advising me to purchase
the third one and without his suggestion I wouldn't have written this or the
Breath of Fire III FAQ that will be coming out shortly.

CJayC- (gamefaqs@gamefaqs.com) For hopefully even though this game got the life
squeezed out of it by the previous authors will post Dyse's BOF4 guide as well.

Capcom (www.capcom.com)- Well I'm not as thankful for this one as I was the
previous version. Because they took out the cool scenes, but for the great
series they get the nod.

Dyse (dycemurder@aol.com) I make it a habit to thank myself... I wrote it you
know!
==============================================================================
X:   Copyrights

(c) CAPCOM CO., LTD. 1998 ALL RIGHTS RESERVED
(c) CAPCOM U.S.A., INC 1998 ALL RIGHTS RESERVED.
CAPCOM is a registered trademark of CAPCOM CO., LTD.
BREATH OF FIRE is a trademark of CAPCOM CO. LTD.
PlayStation is a registered trademark of Sony Computer Entertainment Inc.

This Frequently Asked Questions and Walk Through is a Trademark of Dyson
Turner. It can not be reproduced mechanically or electronically without the
written consent of the author (dycemurder@aol.com) If you want to place this
File on your website please e-mail me (dycemurder@aol.com) about it before
doing so.

                     Copyright 2001 by Dyson Turner

