    ======================================================================
                  S A N G O K U S H I    S E N K I  ( J P )
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                              SANGOKUSHI SENKI FAQ
                              June 16, 2002, v 0.1
                         for the PS2  (Japanese version)
                     Agung Pujanata (apujanata@yahoo.com)

 Unpublished work Copyright 2002 Agung Pujanata

 This document is protected by US Copyright Law, and the Berne Copyright
 Convention of 1976.  It is for private and personal use only--it cannot
 be reprinted in part or in whole, or reproduced in any way or in any
 form (written or otherwise).  It is a free document that cannot be used
 in any sort of commercial transaction, including selling it or giving
 it away as a gift.  This FAQ cannot be referenced, altered, or used by
 anybody (including webmasters, publishers, and magazine staff) without
 my express written permission.  This FAQ was created and is owned by
 me, Agung Pujanata <apujanata (at) yahoo (dot) com>.  It can be found
 exclusively at (www.GameFAQs.com).  All copyrights and trademarks are
 acknowledged and respected that are not specifically mentioned herein.

Sangokushi Senki is (c) Koei

This FAQ was written for English speaking user.


---------------------------------------
TABLE OF CONTENTS - SANGOKUSHI SENKI
---------------------------------------

 1.  REVISION HISTORY
 2.  INTRODUCTION
 3.  MENU AND GENERAL TACTIC
        3.1   Main Menu
        3.2   Save/Load Menu
        3.3   Map Menu
        3.4   Battle Menu
        3.5   Unit Statistic Explanation
        3.6   General Tactic

 4.  SCENARIO WALKTHROUGH
        4.1   Liu Bei Campaign
        4.2   Cao Cao Campaign
        4.3   Sun Jian Campaign


 5.  APPENDIX
        5.1   Tactic list
        5.2   Unit list
        5.3   Character list
        5.4   Skill list

 6.  ANSWERS TO THE MOST-ASKED QUESTIONS
 7.  SPECIAL THANKS


==============================================================================
  1.  REVISION HISTORY
==============================================================================

VERSION 0.1  (June 16th, 2002)
 - Finish a simple menu explanation FAQ.

VERSION 0.0  (June 14th, 2002)
 - Start playing the game. Notice there is no FAQ on the gamefaqs.com, and
   there is demand on the board for a simple FAQ on menu. Decided to write
   one.

==============================================================================
  2.  INTRODUCTION
==============================================================================

Koei is a company that is famous for ther strategy/simulation game.
My first encounter of this company is a game called "Romance of the three
Kingdom", a PC game of war in the Three Kingdom era. Then the next game I play
is "Nobunaga Ambition", a PC game of war in the Japan, during the Oda Nobunaga
era. Then follow a series of update of the Romance of the three kingdom and
Nobunaga series, all on PC. But I have never been enticed to play the Romance
of the Three Kingdom (or for short ROTK) in videogame or console, until
Sangokushi Senki (or literally translated to "War Story of Three Kingdom")
arrive. This game is very tactic heavy, and I found it very attractive, hence
I decided to help other people who wanted to play this game, but have
difficulty because of its Japan language origin.

Based on Dengeki sales tracking system, Sangokushi Senki, which from now on I
will refer to as SS, were released on February 14, 2002 in Japan. 125,171 unit
were sold by March 24, 2002.
This data was released by dengeki japan, who track sales of software in Japan.
Please note that the figure is not a complete sales, but covered more than 50%
of software sold in Japan.

You can get the _latest_ version of this FAQ at GameFAQ (refer to the top of
the FAQ for instruction). This guide is for the Japanese version of SS. I
understand that there will be an English version of this game to be released
in USA (around September). If you wanted to find out about the release date,
you can go to www.koeigames.com. For japanese language, there is a better
site, www.gamecity.ne.jp.

If you're reading a version of this FAQ that has been translated,
HTML'ized, or whatever, please send all inquiries to those people who
did the changes and not me, as they may have an older version or have
added their own corrections and I won't be able to help you.

I WILL NOT answer any gameplay related questions about this game.
If you want to put this FAQ on your page, or want to alter it, you need
not mail me, as long as you keep the copyright and disclaimer intact.
I would like to hear from you if you've spotted this FAQ being plagiarized
in any sort of publication.  You can reach me at: <apujanata@yahoo.com>.


==============================================================================
  3.  MENU AND GENERAL TACTIC
==============================================================================

------------------------------------------------------------------------------
  3.1  MAIN MENU
------------------------------------------------------------------------------

General Button usage :
"O" select
"X" cancel
R2  help/detail

When you first play the game (there is no save game of SS in memory card), you
will automatically be brought forward to the tutorial menu. There will be
three set of training, with the following topics :
FIRST : will teach you of the standard fighting using the standard way of
  fighting (melee unit will attack one square right in front of it, while
  archer unit will attack area that is usually two square in front of it).
  The actual range of the archer is more complicated, but for tutorial
  purpose, just use the "two square in front" rules.
SECOND : will teach you about "TACTIC DIRECT". Tactic is a capability of each
  general to execute a special attack, in which the attacking unit will not
  suffer any damage, while the defending unit will suffer great damage. If
  positioned correctly, the result of a tactic will result in second "tactic"
  attack, and even third and fourth "tactic" attack by unit that have
  remaining tactic and are facing the square that the enemy landed on, and
  fulfilled the requirement to trigger the "tactic" attack. If you are
  confused by my explanation, do the following :

THIRD : will teach you about "TACTIC SIMULTANEOUS" or round-robin tactic. I
   have not mastered this yet, so no explanation for now. What I did is fight
   normally until all enemy are killed.

After you finished the three tutorial, you will then see the main menu :

BEGIN NEW GAME
   Select Leader
      Liu Bei
      Cao Cao
      Sun Jian
   Tutorial
      Normal Fight
      Direct Tactic Fight
      Simultaneous Tactic Fight
CONTINUE GAME
RESUME/RESTART BATTLE
TWO PLAYER GAME
OPTION
??
EXTRA

Menu Explanation
Continue Game : You will be asked for the memory slot (1 or 2), and then you
  choose the saved game you wanted to restore.
Resume/Restart Game : I believe this is used for battle that is interrupted.
  Since so far I have not have any battle interrupted, I could not tell you
  what this menu is used for.
Two Player Game : Since I play this game alone, I also could not tell you this
  menu details.
Option : Is used for changing the option. Since I have not played in this
  menu, I will tell you the details later on, when I have played with it.
?? : This menu is disabled in my game, so I could not tell what it's function
  were.
Extra : Gave you a demo movie of ROTK 8. Not too usefull, since there is no
  screen of the game itself.


------------------------------------------------------------------------------
  3.2  SAVE/LOAD MENU
------------------------------------------------------------------------------

When you press select in the map menu, you will be brought to this menu.

SAVE
LOAD
OPTION
LIST (of General you have encountered).

I believe all of the menu is self explanatory.

------------------------------------------------------------------------------
  3.3  MAP MENU
------------------------------------------------------------------------------

This menu will show up most of the time. This is the menu that pop up when you
moved the cursor around in the map, hence the name, "Map Menu". Depending on
the cursor position, the menu that show up will be either only the first three
option or the complete menu. Complete menu will only show up when you put your
cursor on your capital city (city that have your color and have flag on it).
By default, every beginning turn, the cursor will automatically moved to the
capital city.

1. ARMY
   Select the name of the leader of army
     "O" on table top
        Move Army
        Edit Army
        Disband Army
     "O" on the four row below the table top (General name)
        Tactic Selection (used if you have more than 3 tactic skill)
        Unit Type (to upgrade unit type)
        Item (to give or remove an item, weapon, book etc)

2. ENVOY/GENERAL ON DUTY
   Select General on duty
     Move
     Recall (cancel the duty and general will return to capital)
     Tactic Selection (used if you have more than 3 tactic skill)
     Unit Type (to upgrade unit type)
     Item (to give or remove an item, weapon, book etc)

3. NPC GENERAL (General that is have not joined any king/prince)
4. FREE GENERAL (General under your command, but not joined into army or on
     duty)
5. ARMY CREATION (Army number could not exceed no of Capital under your rules)
     Select Commanding General for Army (only those that have flag in their
       statistic screen)
     Move cursor up and down to select other position. (First row is C&C,
       second row is the advisor, third and fourth row is the underling).
6. TASK/ON DUTY
     Select General that you wanted to put on duty ("X" to finish selection)
     After selecting, menu no 2 will be enabled.
7. Finish / end turn (can also be done through the "start" button).


------------------------------------------------------------------------------
  3.4  BATTLE MENU
------------------------------------------------------------------------------

During battle, every general will do the following phase :
1. Move
2. Decide on the facing direction.
3. Choose from a list of menu (attack, shoot arrow, wait, tactic, open gate)

Move phase will show the square that the unit can move to, which is denoted by
blue square. Red square mean a square that the unit can move to, and the unit
can do tactic on this square.
Decide on direction to face will determine what square you can attack, and
also whether you can do any tactic on that direction.
Choose from list :
Attack: will show up if you unit is facing an enemy unit.
Shoot arrow: will show up if your unit is an bow unit, and in your direction,
  exist enemy that you can shoot.
Wait: if you do-not-want-to/can-not do anything.
Tactic: will show up if you put your unit on the red square, and face the
  right direction (usually toward enemy, but not always, depending on the unit
  available tactics).
Open Gate: will show up (always below wait menu) if your unit is next to the
  castle gate.


------------------------------------------------------------------------------
  3.5  UNIT STATISTIC EXPLANATION
------------------------------------------------------------------------------

To be completed later

------------------------------------------------------------------------------
  3.6  GENERAL TACTIC
------------------------------------------------------------------------------

To be completed later


==============================================================================
  4.  SCENARIO WALKTROUGH
==============================================================================

------------------------------------------------------------------------------
  4.1  LIU BEI CAMPAIGN
------------------------------------------------------------------------------

It is my believe that Liu Bei's campaign is harder than other campaign, with
Cao Cao's being the easiest. But this is my believe based on previous play
with ROTK game, not with SS game. After I play this campaign, I will give you
my impression.

------------------------------------------------------------------------------
  4.2  CAO-CAO CAMPAIGN
------------------------------------------------------------------------------

To be completed later.

------------------------------------------------------------------------------
  4.3  SUN JIAN CAMPAIGN
------------------------------------------------------------------------------

I first started play using Sun Jian, since I like playing Sun Quan, the
brother of Sun Jian. As I play, I will complete this section first. Then I
will play as Liu Bei, then Cao Cao.

==============================================================================
  5.  APPENDIX
==============================================================================

------------------------------------------------------------------------------
  5.1  TACTIC LIST
------------------------------------------------------------------------------

To be completed later

------------------------------------------------------------------------------
  5.2  UNIT LIST
------------------------------------------------------------------------------

To be completed later

------------------------------------------------------------------------------
  5.3  GENERAL LIST
------------------------------------------------------------------------------

To be completed later

------------------------------------------------------------------------------
  5.4  SKILL LIST
------------------------------------------------------------------------------

To be completed later

==============================================================================
  6.  ANSWER TO THE MOST-ASKED QUESTION
==============================================================================



==============================================================================
  7.  SPECIAL THANKS
==============================================================================


Unpublished work Copyright 2002 Agung Pujanata
