"This document Copyright 2000 Nathan Norris"

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    Shadowgate Classic - FAQ/Walkthrough Version 1.0
    By: Minesweeper (Nathan Norris) Email:  minesweeper1@hotmail.com

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Last updated:  4/3/01

Table of Contents

1:  Introduction
2:  Revision History
3:  Game Strategies
4:  Walkthrough
5:  Thanks
6:  Copyright

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1:  Introduction

Hello and welcome to my Shadowgate Classic guide!  This game is one of the 
few reasons I even touch my Game Boy Color anymore.  It is a unique game in 
the fact that it is one giant puzzle and one wrong move could spell your 
doom.  It took me a real long time to find my way to the end and so I 
thought I should help others find their way through this deathtrap and 
defeat the evil Warlock Lord.  Let's now step through the dreaded portal of 
Castle Shadowgate and put an end to the Warlock's dark magic!

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2:  Revision History

Version 1.0 4/3/01 - First Edition

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3:  Game Strategies

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CONTROLS
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First we will look at the controls.  They are very basic.

Control Pad - move cursor
A Button - select command, carry out command

And that's about all you'll need to know button-wise.  I will tell each 
command in ALL CAPS during the walkthrough.  These are the commands you have 
available that you can use to interact with objects:

               MOVE
LOOK     USE
TAKE     HIT
OPEN     CLOSE
LEAVE    SPEAK
SELF     SAVE

MOVE - you use this to move between locations, obviously.  Be careful, some 
passages are really traps.

LOOK - this is used to examine something in more detail.  If you are stuck 
you can use this command to take a look at your surroundings and maybe 
stumble upon a clue.

TAKE - you use this to take objects.  Don't grab everything you see, lest 
you suffer a horrible, horrible death.

OPEN - use this to open doors, scrolls, etc.

LEAVE - you can use this to drop objects, but its rather pointless as your 
inventory is bing enough to hold almost everything you find in the castle.

SELF - After you select an object with USE, you can try this command to use 
the item on yourself.

USE - this is the command you will use the most often.  You choose this 
command, then you select an item to use in your inventory (BTW, you can also 
use your torch).  Now, you can use the item with something you see in the 
background, another object in your inventory, or on yourself.  This command 
can also be used to manipulate objects in the background, such as a lever.

HIT - you will punch the object you select after choosing this command.  
There is only one place in the whole game you'll have to use this.

CLOSE - you use this to close things, like doors.

SPEAK - You use this to chant spells or talk to someone or something.  This 
command is pretty much useless as you can just use the USE command to chant 
spells and the few things you can talk to don't give much in the way of 
hints.

SAVE - This is used to save your game.  You will start at the spot you last 
saved after turning off your Game Boy.  To newbies, saving will be a 
blessing, but veterans won't need it much at all as they know all the traps 
and solutions.

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TORCHES
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These are essential to your quest because if you don't have a light you will 
be killed in the darkness.  They are quite common early in the game, but 
become very scarce later in the game, so grab every one that you see, except 
the one in the dragon's lair.  Try to take it and you will be burned to 
death.

If your torch is about to go out, the music will change and the little flame 
on the torch on the left or right of the screen will become smaller and 
flicker more.  Quickly USE another torch before it goes out!

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ITEMS
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There are many items in Castle Shadowgate, and a lot of them will be needed 
at some point during your adventure.  At the start of each new room, I will 
list the items and put an * next to them if they are necessary to proceed 
further into the castle.  Torches will not be labeled with an * next to 
them, but you should take every one that you see.  Each item will be listed 
by what the game calls it.

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4:  Walkthrough


ENTRANCE
Key 1*

Before dashing through the rather tempting-looking door, OPEN the skull 
above it and TAKE Key 1.  Now you can OPEN the door and MOVE through it.

MAIN HALL
2 Torches

Laugh at the stupid evil eyes surveying the room, then TAKE both Torches and 
USE Key 1 on the brown doors at the end of the hall.  MOVE through them.

STONE CORRIDOR 1
Book - Key 2*
Torch
Torch*

I know I put Torch twice, but the one on the left is a special Torch with a 
ring that you will need later.  TAKE both the regular Torch and the special 
Torch.  Then OPEN the Book on the pedestal and take Key 2 from it.  If you 
try to TAKE the book with you, then the floor will open up and you will fall 
to your doom.  Don't worry, you won't need the Book anyway.

BTW, notice the discolored stone in the wall.  OPEN it, and a secret passage 
is revealed.  For now, ignore it and move back to the Main Hall.

MAIN HALL

Use Key 2 on the small, metallic door to the right to unlock it.  MOVE 
through the door.

CLOSET
Sling*
Sword*

Take both the Sling and the Sword and MOVE back to the Main Hall.

MAIN HALL

MOVE to STONE CORRIDOR 1.  There is nothing else to do here unless you want 
to USE the Torch on the rug just for fun.

STONE CORRIDOR 1

Ignore the branching hall and MOVE to the secret passage.

HIDDEN HALL
Arrow*

Don't try to TAKE the Torches as they are nailed to the wall.  Also don't 
bother trying to climb out the window, unless you want your butt to be sore. 
  USE the left Torch and another secret passage is revealed.  TAKE the Arrow 
and go down this new corridor.

BRIDGED CHASM

There are two bridges.  One is a flimsy rope brige held together by nothing 
but fraying ropes and rotten planks, while the other is well-constructed and 
made of stone.  Obviously you should MOVE across the stone bridge.

WRAITH CHAMBER
Cloak*
2 Torches

You see a Wraith blocking the path.  You cannot pass through here unless you 
figure out how to make the Wraith move.  USE your Torch with the special 
Torch that is listed separately from the other Torches you've collected.  A 
magical white light will issue forth from the Torch and you will 
automatically hurl it at the Wraith and destroy it.  Take the Cloak and the 
two Torches before you OPEN and MOVE through the door you see.

EPOR DUNGEON
Bottle 1*
Bottle 2*
Scroll 1*
Torch

TAKE both Bottles and the Torch, then OPEN Scroll 1.  What you read is a 
rather crytic poem:

"Five to find, Three are One
One gives access, The Bladed Sun
The Silver Orb, to banish below
The Staff of Ages, to vanquish the foe
Joining Two, the Golden Blade.
The last to invoke, The Platinum Horn"

Don't worry, you'll find out the meaning for it later.  For now, LOOK at the 
sign that says "EPOR" twice to learn the EPOR Spell.  USE the EPOR Spell to 
make the rope in the middle of the floor rise to the opening in the ceiling. 
  MOVE up the rope.

MIRROR ROOM
Broom*
2 Torches

You face a wall with three mirrors, hence the room's name.  Unfortunately, 
there is nothing you can do with the mirrors yet.  TAKE the Broom and the 
Torches, then MOVE through the door behind you.

COFFIN ROOM
Bag 2 - 3 Coppcoins
Scepter*

Don't even think of messing around with the coffins to the left, lest you be 
consumed by a mass of slime, or attacked by a banshee.  Open the two coffins 
on the right closest to you to reveal Bag 2 and a mummy.  OPEN Bag 2 to 
discover 3 Coppcoins.  TAKE them if you wish.  Use the Torch on the mummy to 
reveal a Scepter.  TAKE it.  Now OPEN and MOVE through the door behind you.

STONE CORRIDOR 2

This corridor is completely empty except for three doors, one you have 
already used.  OPEN and MOVE through the door to the right.

LAKE
Key 3*

You can see a skeleton holding Key 3, but unfortunately you cannot reach him 
as he is standing in the middle of the lake, which is also the home to a 
shark.  Ignore the key for now and OPEN and MOVE through the door in the 
distance.

WATERFALL
5 Rocks*

TAKE all the Rocks because you need ammo for your Sling.  MOVE behind the 
waterfall.  To do that, put your cursor on the small dark sliver between the 
rocks and the falling water on the left.

SECRET CAVE
Bag 1 - Red Gem*
        Blue Gem*
        White Gem*

HIT the round rock on the upper right side of the screen to discover Bag 1.  
OPEN Bag 1 and take the Red Gem, Blue Gem, and the White Gem.  MOVE out of 
the cave.

WATERFALL

You have already taken all the Rocks the right size for your sling, so there 
is nothing more to do here.  MOVE back to the lake.

LAKE
Key 3*

You still don't have the right tool to reach Key 3, so you'll have to MOVE 
back to the last corridor.

STONE CORRIDOR 2

OPEN and MOVE through the door on the left.

COLD CHAMBER
Sphere*

USE the White Gem on the small hole next to the door to reveal the Sphere.  
TAKE the Sphere.  OPEN and MOVE through the next door.

DRAGON'S LAIR
Torch
2 Skulls
Bone
Helmet*
Shield*
Hammer*
Spear*

Ahhhh!  A dragon!  Do exactly as I say unless you wish to be medium rare.  
Immediately TAKE the Shield.  Now you are protected against the dragon's 
fire blasts, at least for a little while.  TAKE the Hammer, the Spear, and 
the Helmet.  Don't try to take anything else or try to OPEN the chest unless 
you want to be burned to death.  MOVE back to the safety of the Cold Room.

COLD ROOM

There's nothing here left to take, so go back to the hall.

STONE CORRIDOR 2

MOVE through the door to the right.

LAKE
Key 3*

USE the Sphere on the lake.  It will instantly freeze, rendering the shark 
harmless.  Now, finally, you can take Key 3.  Before you go, use your Torch 
on the lake so you can TAKE the Sphere back.  After you get it you can MOVE 
back to the corridor.

STONE CORRIDOR 2

MOVE through the center door.

COFFIN ROOM

MOVE though the next door.

MIRROR ROOM

USE the Hammer on the center mirror to expose a hidden door.  USE Key 3 to 
unlock it.  Before you step through the door, USE the Cloak on yourSELF.  
MOVE through the secret door.

FIRE BRIDGE

If you're feelin' lucky, OPEN the door on the other side of the bridge 
before you do anything else.  Uh oh!  A firedrake!  Throw the Sphere into 
the flame and it will die, clearing the path.  Now MOVE through the next 
door.

TROLL BRIDGE

Odd, two bridges in a row...wonder what ugly is guarding this one?  Try to 
MOVE across the bridge and he will appear.  The troll demands that you pay 
him one Goldcoin to cross.  Instead, pay him with the Spear, right between 
the eyes!  Now MOVE across the bridge before he comes back.

COURTYARD
Bucket - Gaunalet*

You can see a cyclops guarding the way to where you need to go.  First, a 
wraith, then a dragon, then a firedrake, then a troll, and now this.  What's 
next, killer vampires?  Before you confront him, though, USE the crank on 
the well to pull up the bucket.  Now, this will sound weird, but do it 
anyway.  OPEN the bucket to find the Gaunalet.  TAKE it and now USE a Stone 
with the Sling.  Use the loaded Sling on the cyclopse's eye to knock him 
out.  BTW, everytime you pass through this area you will have to hit him in 
the eye again.  OPEN the door that he was guarding and MOVE though it.

GRAND HALL
Torch

You are now in the impressive (not) grand hall.  TAKE the Torch and MOVE 
though the first door on the left.

LIBRARY
Map*
Skull*
Scroll 3*
Scroll 4*
Key 5*
Glasses*

TAKE the Skull and the Map, then OPEN the drawer on the desk.  OPEN Scroll 3 
and 4 to learn the spells Terrakk and Illumina, respectively.  Now TAKE Key 
5 and the Glasses.  USE the Glasses on yourSELF.  OPEN the book on the desk 
to learn the spell Mortari.  Look at the little hole to the right of the 
bookcase.  USE the Red Gem on it.  Yet another secret passage appears.  MOVE 
through the new door.

STUDY
Bellows*
Globe - Bottle 5
        Key 6*
Cup
Poker

Huh, some study, all it has is a fireplace and a globe.  First USE the spell 
Terrakk.  A crack will appear on the globe.  OPEN the globe and TAKE Key 6, 
but ignore Bottle 5 (use a spell to open a globe?  I'd just smash it open 
:). Before you MOVE out, also TAKE the Bellows.

LIBRARY

Everything in this room is gone now, so MOVE back to the hall.

GRAND HALL

MOVE through the second door on the left.

LABORATORY
2 Bottle 2's
Bottle 3
Bottle 4
Horseshoe*
Water*
Test Tube

If you wish to die, then drink the bottles on the shelf or OPEN the cage 
under the counter.  USE the stone on the floor that's different from the 
others to reveal a vial of Water.  TAKE it and the Horseshoe above the door. 
  MOVE down the stairs.

GARDENS
Flute*
Ring*

You can see a Flute being lifted above the water in the fountain.  Don't try 
to grab the Flute right away or you will burn your hands as the water is 
polluted with acid.  Instead, USE the Gaunalet on yourSELF.  Now TAKE the 
Flute.  USE the Flute and you will reveal a Ring in the tree.  TAKE it and 
MOVE out of the garden.

LABORATORY
2 Bottle 2's
Bottle 3
Bottle 4
Test tube

Ignore everything you left on the shelves and MOVE back into the hall.

GRAND HALL

OPEN the door at the end of the hall and MOVE through it.

BANQUET HALL
Crest
Key 4*
Mirror*

Use your Torch on the rug to reveal Key 4.  TAKE it and USE it on the door 
on the bottom floor.  Then USE Key 5 on the door at the top of the stairs, 
and Key 6 on the door on the second floor and on the left.  We will 
investigate the door at the top of the stairs first.

SPHINX CHAMBER

You see a sphinx in front of the stairs.  When you try to MOVE up the 
stairs, the Sphinx will give you a riddle.  You must return with the item 
and USE it on the sphinx speaks of before you will be allowed to pass.  It 
will say one of these six riddles.  The item that corresponds with the 
riddle is noted after it:

"I'm a fire's friend, my body swells with wind.  With my nose I blow, how 
the embers glow!" - Bellows

"I've no eyes, but once I did see.  Thoughts had I but now I'm white and 
empty." - Skull

"First burnt and beaten, drowned and pierced with nails.  Then stepped on by 
long-faced animals." - Horseshoe

"Long neck, no hands, 100 legs, cannot stand.  Born of forest nest, against 
a wall I rest." - Broom

"It has towns but no houses.  Forests, but no trees.  Rivers, but no fish." 
- Map

"You look at me, I look back, your right hand raises, I my left.  You speak, 
but I in vain." - Mirror

After you have given the item to the Sphinx, MOVE up the stairs.  Also make 
note of the markings beneath the steps going up.  You will need to know them 
later.

OBSERVATORY
Scroll 5
Star*
Rod*

Ignore the scroll and only bother to OPEN it if you are trully bored.  See 
the poster on the back wall?  This sounds weird, but you must TAKE the Star 
off of it.  I know, I know, you're wondering what you're supposed to do with 
a paper star, but take it anyway as you need it to collect a very important 
item a short while later.  After removing the star, OPEN the map and take 
the ROD hidden behind it.  Go up the ladder.

TOWER PRISON
Blade*

Ohhh!  A beautiful lady!  Watch out, as the saying goes, beauty is only skin 
deep.  USE your Arrow on her and she will die and transform into a werewolf. 
  Now TAKE the Blade next to the corpse.  MOVE back down the ladder.

OBSERVATORY
Scroll 5

MOVE back down the stairs.

SPHINX CHAMBER

Your business with the sphinx is over, so MOVE back into the hall.

BANQUET HALL

MOVE through the other door on the second floor.

HOUND HALL
Horn*

You see a Horn on the floor.  Try to take it and a Hellhound will pop up.  
USE the Water on it to kill it.  Now TAKE the Horn.  MOVE up the ladder.

WYVERN TOWER
Talisman*

Upon arriving at the top of the tower you are immediately confronted by a 
Wyvern.  USE the Star on it and it will die.  TAKE the Talisman and MOVE 
back down the ladder.

HOUND HALL

The hound is dead, so there is nothing left to do here.  MOVE down the 
ladder.

BANQUET HALL

There's only one door left that you haven't explored, so MOVE through the 
door on the first floor.

SMALL CORRIDOR
2 Torches

TAKE the two Torches on the walls, then MOVE through the door on the left.

BALCONY 1
Wand*

USE the Rod on the small hole in the railing.  A hole will then open in the 
floor and a skeletal hand will appear in the floor holding a Wand.  TAKE the 
wand and MOVE down the stairs.

BALCONY 2
Bag 3 - 3 Goldcoins*
        Big coin*

Don't touch the pot of gold unless you want to find out what happens to 
those who are greedy.  Instead, OPEN Bag 3 and TAKE the 3 Goldcoins.  MOVE 
back up the stairs.

BALCONY 1

MOVE back to the hall.

SMALL CORRIDOR

MOVE through the door on the right.

THRONE ROOM

The last king's remains sit on the throne.  Don't worry, this deadie won't 
pop up to greet you.  USE the Scepter on the skeleton's hand.  This will 
cause the crest to slide aside, showing a ring-shaped hole.  USE the Ring on 
the hole to cause the throne to slide back and reveal a hole.  MOVE through 
this hole.

STONE TUNNEL
4 Torches

Yayyyyy!  We hit the jackpot!  FOUR Torches!  TAKE all 4 Torches on the 
wall.  MOVE down the corridor at the end of the tunnel.  Don't make the big 
mistake that I did and try to go down the passageway to the left!

GARGOYLE ROOM

Ignore the gargoyles and MOVE down the right passage.

LAVA CHAMBER

The only other way out of here is the door on the other side of the room.  
Unfortunately there is no bridge to cross the lava in front of it.  USE the 
Mortari spell to cause a bridge to appear.  MOVE through the door you 
couldn't reach before.

LEVER ROOM
Orb*

You see a cylinder with a chain attached to it as well as some levers on the 
wall.  To open the cylinder, remember the markings on the stairs in the 
Sphinx Room.  In case you were too lazy to bother to remember them, this is 
the solution:  USE the right switch first, then USE the center switch, and 
last USE the right switch again.  TAKE the Orb that is revealed in the 
cylinder and MOVE out of the room, but not via the large pit in the middle 
of the room!

LAVA CHAMBER

OK, now it's time to do some backtracking.  Please excuse the boring 
sentences.  MOVE back into the caves.

GARGOYLE ROOM

Ignore the passageway between the gargoyles and MOVE back into the STONE 
TUNNEL.

STONE TUNNEL

There's nothing else here, so go back up into the THRONE ROOM.

THRONE ROOM

MOVE back into the corridor.

SMALL CORRIDOR

MOVE back into the BANQUET HALL.

BANQUET HALL

MOVE back into the GRAND HALL.

GRAND HALL

MOVE back into the COURTYARD (suprise!).

COURTYARD

Ignore the Cyclops and MOVE back to the TROLL BRIDGE.

TROLL BRIDGE

MOVE back to the FIRE BRIDGE.

FIRE BRIDGE

MOVE back to the MIRROR ROOM.

MIRROR ROOM

MOVE down the hole in the floor.

EPOR DUNGEON
Bottle 1

See the door at the end of the room?  OPEN and MOVE through it.

MAGICIAN'S CAVE
Scroll 2*

USE the BLUE GEM on the opening in the floor to reveal a magician!  After 
some chitchat, he'll disappear and a scroll will appear.  OPEN Scroll 2 to 
learn the Humana spell.  MOVE out of the room now.

EPOR DUNGEON

Go back into the WRAITH CHAMBER behind you.

WRAITH CHAMBER

MOVE back into the caves.

BRIDGED CHASM

Remember that one bridge we couldn't cross before?  Well, now we have the 
right equipment to cross over. USE Bottle 2 on yourSELF.  Now you are 
floating!  MOVE across the rotten bridge into the cave.

SNAKE CAVE

Ahhh!  A snake!  Upon closer inspection, however, you discover it is nothing 
but a statue!  USE your Wand on the Statue and it transforms into a Staff!  
TAKE the staff and walk back out of the room.

BRIDGED CHASM

You're really gonna hate me, but now we have to run all the way back to the 
GARGOYLE ROOM.  MOVE across the sturdy bridge.

WRAITH CHAMBER

MOVE to the next door.

EPOR CHAMBER
Bottle 1

MOVE up the rope.

MIRROR ROOM

MOVE through the broken mirror.

FIRE BRIDGE

MOVE across the bridge.

TROLL BRIDGE

Try to MOVE across the bridge.  The troll reappears, holding the spear you 
threw at it a long time ago.  Despite the fact you can now pay him, don't do 
it.  Instead, USE the Humana spell and you will turn invisible.  You will 
then automatically slip past the troll and enter the next area.

COURTYARD

Looks like you get to play with another old friend, the Cyclops is back and 
angry as ever.  Too bad for him though that you can get rid of him exactly 
as you did before.  USE the Stone with the Sling, then USE the Sling on the 
Cyclops.  Down for the count again.  MOVE to the door behind him.

GRAND HALL

MOVE into the BANQUET HALL.

BANQUET HALL

Enter the door on the first floor.

SMALL CORRIDOR

MOVE through the door on the right.

THRONE ROOM

Ignore the deadhead and go down the hole.

STONE TUNNEL

MOVE though the big door at the end of the hall.

GARGOYLE ROOM

USE the Illumina spell.  You've blinded the gargoyles!  MOVE past them 
quickly.

WISHING WELL

Ignore the door on the left, as it's locked and doesn't even have a keyhole. 
  Instead, use the lever on the well.  It will open up, showing yet another 
secret passage.  Before you leap down, USE the Big coin on the well.  A 
fierce wind will blow up.  MOVE down the well and the wind will let you 
gently land on the bottom.

RIVER STYX

USE the mallet on the gong and a ghostly ferryman will appear before you, 
revealing the last secret passage in the game.  USE a Goldcoin on him and he 
will ask you to board.  MOVE onto the raft.

SKULL GATE

You mysteriously arrive at a gate bordered by three pillars.  USE the 
Talisman on the pillar that has a sword icon above it.  Now use the Horn to 
make the gate open.  But, before charging through that gate, remember the 
poem you read in the EPOR DUNGEON.

"Five to find, Three are One
One gives access, The Bladed Sun
The Silver Orb, to banish below
The Staff of Ages, to vanquish the foe
Joining Two, the Golden Blade.
The last to invoke, The Platinum Horn"

Now, USE the Blade on the Staff, then USE the Orb on the Staff as well.  
After you have done both things, you are prepared for the final fight!  MOVE 
through the door and let's complete our quest!

WARLOCK'S CAVE

Before you can do anything, you see a brief cinematic of the Warlock 
summoning the Behemoth.  Umm, yeah.  That is a real intimidating creature, 
not.  USE your completed Staff on the Behemoth to get rid of the retarded 
looking thing and the stupid Warlock.  Hurray!  You won the game!  Now watch 
the stupid ending sequence, and that's all she wrote, the game is won!

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5:  Thanks

- Thanks to myself because if it wasn't for me, this FAQ wouldn't exist!
- Thanks to Kemco for this unique take on a puzzle game!
- BIG, Big thanks to GameFaqs, THE best video game site on the net!

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6:  Copyright

This guide is MINE, MINE, MINE MINE MINE MINE, EENY MEENY MINEY MINE.  You 
MAY print this guide out so long it is for nonprofitable reasons and it is 
printed completely and not in fragments.  This guide MAY NOT be printed for 
profitable reasons (even if you don't make any money off of it).  I am not 
making this guide so some big, fat, lazy writer can slack off and get paid 
for it.  If you ignore this copyright you are breaking the law.  Never 
underestimate the power of your government and the long arm of the law.

I want you to ask me for permission before you use my guide on your site. I 
really don't like it when someone rips off an incomplete version of my guide 
and then I get three hundred emails of people asking me to write a 
walkthrough for a level I have already finished.  This has happened to me 
more than once and I am getting sick of it.

The most complete version of my guide can always be found at 
www.gamefaqs.com.  That is always the first place I send it to, so if you 
are looking at an incomplete guide at another site, then look at GameFAQS 
and you may find a walkthrough for the level you need.

Goodbye to all.

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