 ___________________________________________________________________________________
 ___________________________________________________________________________________|
 ___________________________________________________________________________________|
 ___________________________________________________________________________________|
      ______|      ______\                                               ______/
____________| ____________\ _____________      ____     _____________ ________/_____
\   ______ \| \   ______ \_\\   ________/     / __ \    \____   ____/ \   /__/ \   /
 | |  ____\ \  | /    __\ \_\| |             / /  \ \        | |      _| |__/   | |
 | |  ____| |  | |     _| |__| |            / /    \ \       | |     __| |_/    | |
 | |_____/ /|  | |_____/ /___| |____/|     / /______\ \      | |    ___| \/_____/ |
 |  _____ <_|  |  _____ <____|  ____ |     |  ______  |      | |   ____|  ______  |
 | |  ___\ \|  | |     \ \___| |\   \|     | |      | |      | |  _____| /      \ |
 | |  ____| |  | |      | |__| |_\         | |      | |      | | ______| |      | |
 | |______/ /  | |      | | _| |__\_____   | |      | |      | |______/| |      | |
/__________/| /___\    /___\/___________\ /___\    /___\    /___\____//___\    /___\
      ______|                 ______\                         ______/
    ________| _____________    ______\______ ___________ __________/   _____________
   / ____ \_| \   ________/    \   ________/ \___   ___/ \   ______ \  \   ________/
  / / ___\ \|  | |              | |____\         | |      | /____/ \ \  | |
 / /  ____\ \  | |              | |_____\        | |      | |___/  | |  | |
 | |  ____| |  | |____/|        | |____/|\       | |     _| |__/__/ /   | |____/|
 | |  ____| |  |  ____ |        |  ____ |_\      | |    __|  _____ <    |  ____ |
 | |  ____| |  | |    \|        | |  __\|__\     | |   ___| |/    \ \   | |    \|
 \ \  ____/ /  | |              | |   ______\    | |  ____| |      | |  | |
  \ \____/ /|  | |              | |    ______\___| |______| |      | |  | |________
   \______/_| /___\            /___\    _____/_________\_/___\    /___\/___________\
      ______|                            ______\   ______/
 ___________|___________________________________\ ______/___________________________
 ___________________________________________________________________________________|
 ___________________________________________________________________________________|
 ___________________________________________________________________________________|

                            ____________________________
                           /                            \
                           | Breath of Fire IV FAQ v0.8 |
                           | By Angelwingnl             |
                           | angelwingnl@yahoo.com      |
                           \____________________________/


Newest version available at www.gamefaqs.com

Any comments, suggestions, questions, ideas or contributions
welcome!

This FAQ is best viewed in 1024x768 in WordPad, in the 
Courier New font. Apart from the ASCII art above, though, it
looks well on down to 640x480 as well.





========================================================================
=   Disclaimer                                                         =
========================================================================


Please distribute this FAQ to your heart's content.
Everything is okay, as long as you keep it in this original
form and don't make money from it directly or indirectly
(IE, don't sell it or give it as a "free" gift with anything
you ask money for). I would appreciate it if you told me you
are posting it on your site, but you don't have to.

Breath of Fire 4 is copyright by Capcom.


-- Sending in stuff --

If you send in any information which I use in my FAQ, I will
take the freedom of adding your name and e-mail address to
the credits section at the bottom of this guide. If for some
reason, you don't want your e-mail, name or either displayed
there, please tell me. I will use the name with which you
sign the mail, if there is none the user name of the e-mail
address. This means nicknames will come before real names.

Also please don't send in anything about later parts of the
game than the walkthrough covers. I will complete this
guide soon, so have the decency to wait until I'm there,
okay? This includes errors about which I will find out later
in the game myself. If I don't find out at the proper point
of the game, you may correct me.





========================================================================
=   Revision History                                                   =
========================================================================


The listed size is the size of the version when I submitted
it. The date is the date I submitted it.


------------------------------------------------------------
--- v0.1(14k) ----------------------------------- none -----
------------------------------------------------------------

- Started the guide, it's still very small. I don't even own
  the game yet, that's why this version was never published.
- Added some sections, most are still empty, but it is an
  oversight for me for what this FAQ is going to look like.
- Created ASCII art. I think it looks pretty nice for my
  first ASCII art ever.


------------------------------------------------------------
--- v0.2(58k) ----------------------------------- 12/08/00 -
------------------------------------------------------------

- Started actually putting stuff in the different sections.
- Started the walkthrough.
- Created tutorials for the various concepts of the game.


------------------------------------------------------------
--- v0.3(107k) ---------------------------------- 12/11/00 -
------------------------------------------------------------

- Continuing the whole walkthrough process.
- Filling in all those sections.


------------------------------------------------------------
--- v0.4(158k) ---------------------------------- 12/13/00 -
------------------------------------------------------------

- Added first Frequently Asked Question.
- Continuing on with the walkthrough, Chapter I finished
  (actually, I was almost done with that on the previous
  update).
- Revised the paragraph headings.


------------------------------------------------------------
--- v0.5(172k) ---------------------------------- 12/14/00 -
------------------------------------------------------------

- Revised the price guessing subgame in Sarai a bit.
- Added Assists to the Characters section. Not all are known
  to me yet, though.
- Added a hopefully well explaining example for Combo Magic.
  This concept is really simple, once you understand how it
  works.
- Added the smith section. It's still kind of scarce though.
- Added some techniques for catching fish.
- Added an ASCII for the compass (which seems to be
  confusing for some people). I *hope* I explained the
  concept of the Plains well now, because about 25% of the
  mail I have gotten until now is about the Plains...


------------------------------------------------------------
--- v0.6(243k) ---------------------------------- 12/18/00 -
------------------------------------------------------------

- Continuing the walkthrough...
- Started working on the Faerie Village section. I still
  need some time to complete the sheer amount of lists this
  section requires, though.
- Added Earth Ward in the Woods to the walkthrough, and the
  Wisdom Seed while I was at it :).

------------------------------------------------------------
--- v0.7(314k) ---------------------------------- 12/21/00 -
------------------------------------------------------------

- Continuing the walkthrough as ever; finished Chapter II.
- Completed the first  four Masters: Rwolf, Stoll, Una and
  Njomo.
- Revised my theory on Elemental Combos, because it was
  wrong.

------------------------------------------------------------
--- v0.8(323k) ---------------------------------- 12/21/00 -
------------------------------------------------------------

- Going on with the walkthrough.
- Corrected some mistakes in the previous update.





========================================================================
=   Contents                                                           =
========================================================================


To make searching through this guide easy for you, I've put
a code after each section. If you select the code (for 
instance, select s02\2 for the Weapon List) by dragging the
mouse pointer over it, and use Find (ctrl-F, or those
binoculars on the toolbar for WordPad), your text editor
will jump right to the respective section.

Don't select more than one space behind the code, or Find
won't default to the selected area. 


Getting Started ................ s00 
   Game Controls ............... s00\1 
   The Menu .................... s00\2 
   Combat ...................... s00\3 
   Characters .................. s00\4 
   Hints ....................... s00\5 
Walkthrough .................... s01 
   1.0 Awakening ............... c1.0 
    1.1 The Emperor Awakens .... c1.1 
    1.2 The Search For Parts ... c1.2 
    1.3 The Great Escape ....... c1.3 
    1.4 The Search For Elina ... c1.4 
    1.5 The Search Continues ... c1.5 
    1.6 The Empire ............. c1.6 
   2.0 The Endless ............. c2.0 
    2.1 Cray's Escape .......... c2.1
    2.2 The Wind Dragon ........ c2.2
    2.3 The Dragons ............ c2.3
   3.0 Streams ................. c3.0
    3.1 The World Tour ......... c3.1
    3.2 The Empire ............. c3.2
Item List ...................... s02 
   Item ........................ s02\1 
   Weapon ...................... s02\2 
   Armor ....................... s02\3 
   Option ...................... s02\4 
   Fishing Equipment ........... s02\5 
   Best Equipment .............. s02\6 
Finding Items .................. s03 
   Item ........................ s03\1  
   Weapon ...................... s03\2 
   Armor ....................... s03\3 
   Option ...................... s03\4 
   Fishing Equipment ........... s03\5 
Shop List ...................... s04 
   Regular Shops ............... s04\1 
   Manillo Shops ............... s04\2 
   Faerie Shops ................ s04\3 
   The Smith ................... s04\4 
Enemy List ..................... s05 
Skills ......................... s06 
   Learning Skills ............. s06\1 
   Learn List .................. s06\2 
   Use List .................... s06\3 
   All Skills .................. s06\4 
Leveling Up .................... s07 
   Innate Skills ............... s07\1 
   Level Up Stats .............. s07\2 
Master List .................... s08 
   Meeting Requirements ........ s08\1
Dragon Forms ................... s09 
   Ryu's Dragon Forms .......... s09\1 
   Fou-Lu's Dragon Forms ....... s09\2 
Fishing ........................ s10 
   Basics ...................... s10\1 
   Fishing Spots ............... s10\2 
   Fish List ................... s10\3 
Faerie Village ................. s11 
   Basics ...................... s11\1 
   Getting Started ............. s11\2 
   Item Shop ................... s11\3 
   Arms Shop ................... s11\4 
   Inn ......................... s11\5 
   Search ...................... s11\6 
   Troops ...................... s11\7 
   Music ....................... s11\8 
   Art ......................... s11\9 
   Aurum ....................... s11\A 
   Games ....................... s11\B 
   Bonds ....................... s11\C 
   The Tree .................... s11\D 
Miscellaneous .................. s12 
   Battle Basics ............... s12\1 
   Combo Magic ................. s12\2 
   Status Changes .............. s12\3 
   Item Magic .................. s12\4
Questions ...................... s13 
   Frequently Asked Questions .. s13\1 
Author's Notes ................. s14 
My Stats ....................... s15 
Credits ........................ s16 





========================================================================
=   Getting Started                                                s00 =
========================================================================


------------------------------------------------------------
--- Game Controls ---------------------------------- s00\1 -
------------------------------------------------------------

Note that the letters I used for the buttons are the same
as what I use throughout this FAQ. In short:
T: Triangle
X: Cross
S: Square
O: Round
Of course, L1, L2, R1, R2, Start, and Select are the buttons
labeled that way on the controller.

The buttons you use for different actions are customizable,
but they default like this:


On the normal screen:

T: Action
S: Menu
O: Run
X: Basic Action (talk, use)
L1/R1: Camera Angle
L2/R2: Change Character
Start: Pause
Select: Help

In a battle:

T: Cancel
S: Confirm
O: None
X: Confirm
L/R: Call up Charge and Escape options
Start: Pause
Select: Help

In the menu:

T: Cancel
S: Exit the menu
O: Switch between HP/AP/CP screen and Status screen
X: Confirm
L: -
R: -
Start: -
Select: Help

Various subgames may have their own set of controls, those
will be explained at their respective location in the FAQ.



------------------------------------------------------------
--- The Menu --------------------------------------- s00\2 -
------------------------------------------------------------

In the basic menu, you will see a row of options on the
left, and in the rest of the screen, the status of the
characters is shown. With the square button, you can swap
between showing Status or HP/AP/CP.

Item
   This screen will allow you to scroll through all items
   you have aquired. You can also use them (Item section
   only). Use left/right on the D-Pad to switch between
   different sections.

Special
   This is a listing of all the Skills you have learned.
   Some magical abilities can also be used from this screen
   (Healing or status removing). Use left/right on the D-Pad
   to switch between different sections.

Equip
   Here you can change what your characters are equiped
   with. When you are scrolling through available equipment,
   the changes made by the choice of equipment will be
   shown. Use left/right on the D-Pad to switch between
   team members.

Status
   This will call up a very detailed description of the
   Status of the character, including all stats, current
   Master, his effect on your stats, and experience. There
   is also some interesting data to the right.

Change
   This allows you to change the order of the characters.

Setting
   This allows you to change all basic settings of the game,
   which don't affect the gameplay itself. I always put text
   speed to the max, it's still slow, and you have to
   confirm to make the text go away, anyway.

Save
   This allows you to choose a position and save your game
   in it.



------------------------------------------------------------
--- Combat ----------------------------------------- s00\3 -
------------------------------------------------------------

Battles are called up randomly when you walk over certain
areas. When you enter a battle, the color of the screen with
the curving figure will tell you who has the initiative.

Blue:  Normal
Red:   The enemy gets one turn in the start in which you may
       not move.
Green: You get one turn in the start, in which the enemy may
       not move.

You have several options to your disposal as you fight a
battle. They are:

Attack:   One attack will be made, the damage depends on
          your Power, and the number of Hits.
Special:  You can pick a Skill or Spell to use. These
          sometimes cost you AP.
Use Item: You can use an item from your inventory. Not all
          items can be used in battle.
Guard:    You defend, improving parry rate and decreasing
          taken damage. This also allows you to learn Skills
          used by the enemy.

Pressing and holding any of the L/R buttons will allow you
to call up the special menu. Here, you can pick:

Charge:   Your characters will keep using Attack until the
          battle ends. Press Triangle to cancel.
Escape:   You will attempt to run away. If you succeed, the
          fight is ended. If you fail, the enemies execute
          their attacks, and the fight continues.



------------------------------------------------------------
--- Characters ------------------------------------- s00\4 -
------------------------------------------------------------

I will add ratings for all the characters when I finish the
game. I don't have them yet now, because I feel I need to
have had some experience with all the characters before I
can compare them.

All characters have an innate element in this game, which
determines what elements they are strong/weak against.


--- Nina ---------------------------------------------------

Nina is, as always, the princess of Wyndia. She is not
really good at taking care of herself, as she is used to be
taken care of. She also cries a lot.

Action:
Jump. You can use it to get a better view of your
surroundings.

Element:
Nina is of the Wind element.

Special:
Used in back row: Cheer. Recovers HP for active members.

Evaluation:
Nina is a better character than she was in BoF3. Her
physical attack is still very weak, but her defensive
strength is less under par than in BoF3. Her magic is also
more defensive than in BoF3, as she takes over the role of
main magical healer from Ryu.


--- Ryu ----------------------------------------------------

Ryu is, as in all previous BoFs, a guy who seems to have
lost his memory at first, but who really has never had any.
He will soon find out that he is not a human, but a dragon.
Because he starts out this game as an adult (BoF3 had too
much, but a little childhood storyline would've been
nice...), he isn't such a crybaby as he was in BoF3.

Action:
Slash. Use it to cut through things like bushes.

Element:
Ryu is of the Fire element.

Special:
?

Evaluation:
He is still one of the most powerful characters in the game,
as he is a great all-rounder in statistics (He has to be,
because his difference in statistics is really determined by
the Dragon Form he is currently in, and his normal form
should have basic stats). He does have pretty high CP. He
has no more healing abilities like in BoF3, though, Nina
took them over. 


--- Ershin -------------------------------------------------

Ershin is a rather mysterious figure, as she wears armor
that fully covers her. She seems to be rather attached to
Ryu for some reason, and her style of speech is rather odd.

Action:
Ram.

Element:
?

Assist:
Just an attack from the back row.

Evaluation:
She tends to miss more than others. She has good Defense and
HP though, and her Power is reasonable as well.



--- Cray ---------------------------------------------------

Cray is the chieftain of the Woren people. He is also an old
friend of Nina. He is always there to help Nina out.

Action:
Push. Use it to move heavy objects.

Element:
Cray is of the Earth element.

Assist:
?

Evaluation:
I think Cray is great. He has great Power, and good Defense
and HP as well. His Intelligence is low though. His Agility
is not so high either, but with the disappearance of EX
Turns, that is not so important anymore.


--- Scias --------------------------------------------------

Scias is a mercenary initially hired to look after the party
when Cray is being tried. He seems, however, not to be as
eager to stop you as his superiors are. He seems to be in
doubt as to what side he is on. As he thinks, he is very
quiet, and when he does speak, he stutters pretty bad.

Action:
None.

Element:
Scias is of the Water element.

Special:
Used from front row: He shouts something like "You will feel
my blade!", and he becomes much stronger.


Evaluation:
He is pretty much an allrounder. He has quite a powerful
attack, but his Wisdom is pretty good too. His swords are
weaker than Ryu's, but have +1 Hit more often.


--- Ursula -------------------------------------------------

Ursula is a general of the Empire. Initially, she travels
along with Ryu because she has orders to bring him back to
the Empire, and Ryu wants to head there.

Action:
Shoot.

Element:
None.

Special:
She sometimes comes back with 1 HP after being killed.

Evaluation:
Ursula is an allrounder like Scias. She is a little more a
Magic user though, and she has a good set of Innate Skills.
She misses a lot like Momo from BoF3, but she gets to attack
all enemies with some weapons, so she's very valuable
against large groups of enemies.


--- Fou-Lu -------------------------------------------------

Fou-Lu is the founder of the Empire. He has before his death
proclaimed to rise again from his grave. As his prophecy
becomes truth, however, the Empire is not happy to see him
back. Fou-Lu goes through a lot of trouble once he has
risen, as the Empire attempts to hunt him down.

Action:
none.

Element:
Fou-Lu is of the Water element.

Assist:
You can't put Fou-Lu in the back row. Go figure.

Evaluation:
Fou-Lu doesn't get an evaluation, because he travels alone.



------------------------------------------------------------
--- Hints ------------------------------------------ s00\5 -
------------------------------------------------------------

- Always be on the lookout. Even though I carefully searched
  every area, it is very probable there is lots of stuff I
  missed. If you're overly kind, maybe you will even tell me
  what you found?

- Don't be a thief! If you slash people to take their money,
  your Game Points will decrease, which is bad.

- Always keep the Master requirements in the back of your
  head, so you can always try and meet some.

- For the above reason, always keep one of every item you
  find remaining. One of the Master will teach you more
  Skills as you have more items on you.

- Don't sell any fish. You are better off trading them for
  items. Even if you trade them for items first and then
  sell the items, your profit is higher.

- Ryu and Fou-Lu share Skills. this means that when either
  Ryu's party or Fou-Lu learns a Skill, the other won't need
  to learn it anymore.

- By using left and right on the D-Pad during battle, you
  can choose which character should move. You can also
  choose which character goes first with this.

- Hit trees with Ershin's Action, ram, to receive Apples or
  Berries.

- If someone is low on HP, and your healer is slower than
  the enemy (or you wish to heal in a Combo), put the low HP
  character in the back row for a turn.

- At the end of a battle, use the AP gathered with CP to
  heal. Might as well use them if you can't keep them!

- When you use Combo magic, use the stronger spell first if
  possible. That way, the stronger spell will determine the
  increased effect. For the same reason, when trying to get
  many hits, use the most hits magic first.

- Also try using a powerful Skill first, and then following
  it up with an Affect All Skill. All the targets will
  receive the increased effect.





========================================================================
=   Walkthrough                                                    s01 =
========================================================================


Just a note: The locations with a ? before their name are
locations of which are labeled "?". For lack of a real name,
I thought them up.

For easier finding back where you are, I labeled the small
headings with a code. To find where you were in the
walkthrough, just enter the section code in Find, and your
text editor will jump right to the required section. There
is no table of contents for these codes, so you'll just have
to remember the code yourself :).


Because you can rotate the camera in this game, I couldn't
give you directions like go left, because what is left
differs per angle. Therefore, I use the terms north, west,
east, and south. Just to make sure nobody gets confused by
this, here is an ASCII of the four directions, with the
game's compass' pins.

                          Red pin
                             N
                             |
                         W - + - E
                             |
                             S
                         White pin

Note that the compass always points in diagonal directions.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Awakening                                         c1.0 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Crash                                                   p001
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item: King's Sword

As the game begins, Princess Nina is riding a sand boat with
Cray. It appears that they are searching for Nina's sister
Elina. Suddenly, a dragon appears (looks more like a
sandworm to me...), and their ship wrecks. As they try to
repair the damage, Cray finds they will need parts. Cray
stays behind to guard the boat, and Nina goes of in search
of the nearest town, Sarai, to the south. Cray also hands
Nina the King's Sword.

You are now in control of Nina. Exit the area to the south.


World Map                                               p002
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now you will find yourself on the world map. Head south to a
site labeled "!".


!(Crater)                                               p003
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Heading on, Nina will find a merchant's cart. As Nina Walks
further, she slips and falls down into the crater. A dragon,
which is invisible to Nina, observes her. Then, the Dragon
shows itself to her, and flies off. After the Dragon is
gone, Nina finds Ryu lying there naked. She seems quite
embarrassed by this (kind of like Ryu in BoF3 when Deis was
freed), and Ryu quickly dresses himself with some clothes
left by the merchant. Ryu has no clue as to who he is. Nina
gives Ryu the King's Sword, and lets Ryu come with her.


World Map                                               p004
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Eye Goo, Mage Goo, Cap, Scorpion

When you walk over the World Map, random locations will pop
up , where you will find a random item, and you will
encounter enemies.  You could also learning some Skills from
the encounters here. For more details on learning Skills,
check section 05/06. I suggest having Ryu learn Rest from an
Eye Goo, so he can Combo it with Nina's Heal, and Burn from
a Mage Goo, to Combo with Sever.

When you are ready, head further south to arrive at the
Cliff.


Cliff                                                   p005
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item: Ammonia
Enemies: Eye Goo, Cap

Just follow the path up to the bridge. Once you cross the
bridge, take the hidden right path and follow it to an
Ammonia. Take it and go back to the intersection, where you
shouldkeep heading west. Once you jumped over the ledge, you
will find another. Here, Nina will fall down, and Ryu jumps
after her. Ryu finds out that Nina can fly (and that he
can't) the hard way. After the comical sequence, just head
in the cave, where Ryu and Nina will rest. The game will now
switch to Fou-Lu, Ryu's evil counterpart.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Emperor Awakens                               c1.1 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


?(Fou-Lu's Tomb)                                        p006
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Zaurus
Boss: Kahm
Items: Ambrosia

Note that Fou-Lu will have any skills Ryu has, too.

You are now in control of Fou-Lu. Go back past where you
came from and get the Ambrosia to the north. Just follow
the path outside, and go up, and jump over the blocks. Keep
going until you get a sequence. After the sequence head on
west to the World Map.


World Map                                               p007
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You can only go to one place. So just go there.


?(Woods)                                                p008
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Zaurus
Boss: Kahm

Take the southern path, and follow it until you meet
someone. It appears that not everyone is happy to see Fou-Lu
rise from his grave. Yohm was sent to assassinate you. To
aid him, Yohm summons the monster Kahm.
    ____
 __/Kahm\__________________________________________________
/                                                          \
| HP: 15000-17500 Zenny: 0           Experience: 16000     |
|                                                          |
| Item: Ambrosia                                           |
| Skill: Flaming Fist                                      |
|                                                          |
| Morph into the Astral Dragon right away. Keep using      |
| Frost Strike until it dies. This should be pretty easy.  |
\__________________________________________________________/

After the battle, Yohm will not leave Fou-Lu alone. He
orders his soldiers to fire burning arrows at Fou-Lu. As you
escape, just follow the path. A tree will fall over, forcing
you to take the other path. At the intersection, head north
and take the SuperVitamin. Head back and take the west path.
At the bridge Yohm will reappear, and explain why he thinks
he's very smart. He will then attack Fou-Lu, causing him to
fall off the bridge. So much for a glorious "Renaissance".
Now the game will switch back to Ryu and Nina.


Cliff                                                   p009
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ryu's Dragon Powers have been awakened by the rebirth of
Fou-Lu. This means that Ryu now has access to his first
Dragon Form, the Aura. Anyway, just head outside, back to
the World Map.


World Map                                               p010
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Cap, Eye Goo, Mage Goo, Scorpion
Item: Aurum

Underway, you will find a ? area. Get the Aurum from here,
and take the side exit from this area to find the first
fishing spot. You can't fish yet, you need fishing
equipment. Just head into Sarai.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Search For Parts                              c1.2 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Sarai                                                   p011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item: Lead Ball, Panacea, Ginseng

Once here, Nina will insist you split up, unless you pick
the third option, which will make her let you help her, and
she will stay with you. The wacko girl here will explain
various basic concepts to you, and the merchants will act as
stores. When you are ready to go on, head to the left side
of town, to the tavern. Talk to the frog man, and he will
offer to sell you the Lead Ball. Buy it. After that, talk to
the eating guy at the bar. Buy him some food. Now it's time
for the first subgame.

For this subgame, you have to fill up his Happy bar before
either the Drink or the Food bar fills up. To achieve this,
just buy him food, then a drink, then food again, and keep
alternating until he is satisfied. He will give you a
Panacea, and hint you that you should head for the Inn. If
you make a meager score here, you will only get an Antidote,
btw.


Talk to the weird looking fellow just outside the Inn. You
have to guess how much you need to pay for the information
(what's up with al these guys wanting to play games while
you are on a mission?)). If you need more money, he will
tell you. Anyway, the amount is 123 Zenny. When you start
the bidding, and the guy will tell you how much you are off.
You will get four tries. Failure will give you your money
back, while succes will make you pay the guess. Once you
win, the man will tell you to go outside, and find the next
person there.

Note that the item you get is different as the reached
amount is different. This is what you get:
123 Z:       Ginseng
124 - 128 Z: Healing Herb
129+ Z:      nothing

World Map 5                                             p012
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Outside, head to a Random Location.


?(Oasis)                                                p013
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Just talk to the fellow sitting here for the password. Now
it's time to head back into the village.


Sarai                                                   p014
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Go back to the tavern, and talk to the barkeeper. Search the
cabinet for 40 Z, then go through the passageway behind the
barkeeper. After the sequence here, you have to go to the
Valley to search for parts. The series of subgames is not
over yet...


World Map                                               p015
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head south to the Valley.


Valley                                                  p016
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: Croc Tear x8, Brass Helm, Digging game items
Enemies: Mage Goo, Scorpion, Eye Goo, Cap

As you enter this area, head on to the log. Cross it, and
take the 8 Croc Tears behind the sail there. Slightly to the
south, turn the wheel to the right and go down to get the
200 Z from the chest. Now go back up to turn the wheel all
the way to the left(turn it twice), and you can head on. Go
east and go in the ship, and go up the ladder in the front.
Take the Brass Helm. Go back down and operate the winch. Go
outside, and step on the anchor, and it will automatically
go back up(?). Head north to a hut. Head in there to find an
old geezer, who loans you a dog and a shovel for 50 Z. You
have to use these to find the parts for the sand boat.

The digging subgame, stuff to find:
Note that the rudder is really the position to the lower
right of it. So count from there.

Flattop: Sorry, can't remember... Maybe try the dog after
picking up all the others?
One step to the right of the small blanket: Sage's Staff
Two steps to the lower right from the rudder: Ship Parts
Two steps to the lower left from next to the barrel(also to
the lower left): Magic Shard
Up and left 3 steps from where you start: Glass Shard
Right from the rudder: Glass Shard
One step to the lower right of the rudder: Molotov

After all that, just head back to Sarai.


Sarai                                                   p017  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boss: Joh

Back in Sarai, head to the tavern. Here Nina will face even
more trouble. She has to battle Joh.
    ___
 __/Joh\___________________________________________________
/                                                          \
| HP: 1250-1500   Zenny: 0           Experience: 100       |
|                                                          |
| Item: Aurum                                              |
| Skill: Burn*                                             |
|                                                          |
| Just use the Sever spell a couple of times and it will   |
| die. Heal when needed. This is still not very tough.     |
\__________________________________________________________/

After you win, Ryu will leap in to help Nina. In the
process, he will break the King's Sword, which will
consequently become the Broken Sword.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Great Escape                                  c1.3 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


World Map 7                                             p018
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head east toward the Cliff, which is no longer a ? area, but
which has been changed into a ! area. This means something
more or less important is happening there.


!(Cliff)                                                p019
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There is nothing to do here, you just see some sequence
concerning patrolling Imperial soldiers. A merchant will help
you out, and tell you about the alternative path, which leads
through Chamba. Afterwards, just exit the area.


World Map                                               p020
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Back on the World Map, a new path will open up. Follow it to
reach Chamba.


Chamba                                                  p021
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item: Life Sandals, Panacea x2

Head straight into the house where you start and take the
Life Sandals. Up the stairs here, there is a house to the
right. It has a merchant and an Inn. At least buy the Bowie
Knife for Ryu. Get the 2 Panacea's from the cabinet here.

Just head for the northeast, and talk to the old smith. He
will talk about hexes. Now a large group enters the town.
They will be all over the town. Head into the house to the
west. Talk to the guy next to the pot. He is Tahb, the boss
of the purifiers. Tell him you'll wait (when you're ready).

After some talking, you'll need to find a worker willing to
guide you through the hex. After having talked to all of the
purifiers, you'll find they are not too willing at all. Head
back to the house where Tahb was, and he'll be waiting at
the entrance (if not, you didn't talk to all of them).

In the middle of your conversation, a purifier will drop in.
Apparently, her name is Ershin. Her talking style is...
weird, but convincing. When you are ready, head west into
the hexed area.


Hex Area                                                p022
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Zombie, Ghost, Gasser
Boss: Skulfish
Items: Healing Herb x3, Molotov, Waistcloth

Cross the bridge to the roof, then head south. Take the
eastmost path first, and follow it to a chest containing 3
Healing Herbs. Go back, and take the alternate path south.
Go on through the house and west. Take the ladder up. Go
east at the first intersection. Go across the big plank, and
down the small one. Cross another plank, go up the roof, and
take the 300 Zenny in the chest here. Go on to the west.
Inside, drop down, and Ershin will suggest splitting up.
Press select to switch between them.

Move Ershin down with the ladder. You will notice the crate
is in her way. Jump Ryu and Nina over the gap, and go back
to the crate you came down on. Stand on it.

Now switch back to Ershin. Move through under the crate, and
take the west path first. Take the Molotov here. Stand on
the crate (move Ryu and Nina off theirs first).

Now Ryu and Nina can cross their crate. Cross it. Take the
second east passage (the one after the crate), and take the
Waistcloth outside. Go back, go on south, and try to operate
the valve. Ershin will say you have to operate two valves at
the same time.

Take the east path as Ershin. Operate the valbe just before
the ladder. The mist will fade slightly, and your characters
will go on.

Follow the path over the roofs. on the bridge, you will hear
a strange sound. Go on. You will see some more scary stuff.
Go on through under the red flag, and Ershin suggests
running. Subgame time, hammer the O button, real simple. If
you fail, Ryu will drop down, but climb back up, but he will
have reduced HP and be poisoned for the upcoming battle.Now
you have to fight the Skulfish.

    ________
 __/Skulfish\______________________________________________
/                                                          \
| HP: 1500-2000   Zenny: 291         Experience: 429 xp    |
|                                                          |
| Item: Antidote, Fish-head                                |
| Skill: Venom Breath                                      |
|                                                          |
| Use Aura with Ryu. Use Heal with Nina(The fish is        |
| undead, hence Heal magic hurts it.). I didn't even need  |
| to heal, but if you do, don't forget to.                 |
\__________________________________________________________/

After the battle cure any poison Status you might have. Jump
at the orange piramid shape, and you will exit the Hex. In
the sandy area move two steps down, and you are back on the
World Map.

Head back to the Crash area.


Crash                                                   p023
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As you can see, Cray, is real busy... being worried. Nina
will introduce you and Ershin to Cray. As you go to sleep,
Ryu will have a dream...


Dream                                                   p024
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Armor, ToxicFly
Item: Aurum x2

If you want, you can fight the Armors here until they drop
you a Raptor's Claw (yes, you get to keep items found here,
even though you're dreaming), a good weapon for Ershin. It
might take you a while, though.

You can use the diary to the east to save. Go west, and
follow the path. When you are at the two doors, enter the
first one to get the Aurum in the item bag. The second door
leads to an empty room. Head on east, and go up the stairs.
Head on through the door, the hallway, and another door.
Examine the cabinets here for another Aurum. Then walk to
the passage where the red curtain hangs. Someone will come
in. Cray suggests moving behind the curtain. You will see
that there is a small passage that allows you to go behind
the curtain. Do so, and walk to the north. The dream will
now be over.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Search For Elina                              c1.4 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Crash                                                   p025
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Everyone will be discussing the dream now. As Ryu wakes up,
Cray decides to go for it. You will end up back on the World
Map.


World Map                                               p026
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Eye Goo, Flue Goo, Cap, Red Cap, Bandit

If you want too, you can try fighting the Bandits until they
drop a Moon Sword, a powerful weapon for Ryu. It might take
some patience though.

You can now fish again, and enter all the towns. The blue
fish merchant in Sarai will now be the first Manillo shop.
Too bad you don't have any of the fish he wants yet! After
you are done with any business you might have, take the new
path leading west from Chamba, to Kurok.


Kurok                                                   p027
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Flue Goo, Mage Goo, Cap, Red Cap
Item: Deep Diver

Follow the path to the dog man with the bird. He is Rwolf.
Agree with him, people like it when you agree with them. He
will now become your first Master. If you get into battle
with at least 3 enemies, you can easily make a 5 hit Combo 
(If you haven't done so already). Just use some skill with
Cray first, then Burn with Ryu, and Sever with Nina. After
that, you can get Eddy from Rwolf.

You can also make a 10-hit Combo if you use Rock Blast and
then Burn on a group of 6 Caps. If you're lucky, the Caps
will survive the Rock Blast.

Passing Rwolf, take the northmost path. At the end of it,
you will find a chest containing a Deep Diver. Go back, go
down the small slope, and take the lower path west. Follow
the path until you reach the exit to this area. Head on to
the Dam.

Dam                                                     p028
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Puspool, Eye Goo, Mage Goo, Flue Goo
Items: Short Sword, Swisher, Vitamin x2, Swallow Eye x2

You will have a short conversation with the guy here. Now,
you're going to have to cross the dam. You are already at
the bottom of the first ladder. Head to the next and go
down. Go west and down yet another ladder. Go into the
hallway. Inside, go west (there is a man to the east, but he
has nothing intersting to say). Follow the path, talking to
the people underway if you want to, until you reach the
forced conversation. Talk to the guy with the tube. You'll
receive the Sluice Key. Go all the way back up, and go into
the door with the sign on it. Operate the switch in here.

Head up the ladder, and outside, up the next ladder. Go east
past the next ladder, and cross the sluice. Take the ladder
to the east first for a chest with a Short Sword. Now follow
the path inside. Operate the second sluice. Subgame time...

Just twirl around the D-Pad to make the wheel spin. You
should start slow and keep going faster. There's a small
tone sounded when you are going fast enough, as well as a !
over Ryu's head. Keep going for another while until Ryu
sweats. Nina doesn't want him to stink, so press O then. The
girl will give you a Swisher.

(-NSS- The girl says something about wanting to see what
happens if you keep going for a while before you start. She
also says the wheel will go smoother now you've helped her.
I'm not sure whether you always get the Swisher, only when
you perform well, or there are many different prizes to be
won.)

Go through the passage to the south, take the chest with 2
Vitamins to the west. Head back inside and up the ladder.
Follow the path back, and go over the second sluice. Go up
the ladder and take the 2 Swallow Eyes in the chest at the
end. Go back down and keep going eastward. As you go back
outside, talk to the man in the tower if you want, and go
on south. At the ladder leading up, first operate the
switch to the north, and cross the drawbridge. Give the key
back to the boss-type-guy, and the alarm will be sounded.
Cray is determined, however, and he wants to go on. Go back
over the drawbridge. 

Up the ladder here merely leads back to the guy standing
guard atop the tower, so there is no need to go there.

Operate the lift, and you will have to press X a couple of
times. After some sequence, you will be back on the World
Map. Go north.


!(coast)                                                p029  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There is some sequence, and then some fellow will ask you
money for his song. Give him 100 Z. Don't go cheap on him,
or he will sing nonsense about tadpoles and other generally
uninteresting stuff, and ask the same question again. So
unless you have an assignment about tadpoles, pick 100 Z.

He will sing for 10 seconds. That's all folks! Back on the
World Map, head on east to Kyria.


Kyria                                                   p030
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item: Belladonna

There are some traps in this town, but they are really
obvious so you can easily avoid them (not that they harm
you). The chest to the southeast of town contains three
monsters, chests named ????. I'm not sure of their stats,
but they dropped me an Ice Punch. The three houses here are,
from south to north: the mayor's house, the Inn, and a shed.
Just head over the bridge. Get caught in the trap on the
bridge. Once over the bridge, talk to the guy on the east
for a Belladonna. At the house to the south, examine the
dog house to fight a BeeTroop.

Walk into the southern hole, and you will fall down. Climb
the ladder into a house. Take the Fish-head from the
cabinet. Talk to the schizophrenic parrot. You are supposed
to translate what he says :). Try it, it's fun. If you don't
want to play yourself, here are the correct answers:

"We really have no time for this..."
"No"
"No"
"Not really"

Then just pick "Where's the mayor?".

Go out of the house. Fall into the northern hole this time.
Drop down, take the 400 Z, drop down again, and go back up.
Exit the village and head for the Woods.


Woods                                                   p031
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Cap, Red Cap, Flue Goo, Fungoid
Boss: Maman
Item: Apple, PointedStick, Earth Ward, Aura Ring,
      Healing Herb x4, Wisdom Seed

Head on into the woods, and talk to the guy near the apple
tree. He'll tell you about the mayor, and give you an Apple.
Head north past the fellow, and go east. In the new area,
head east and skip the pitfall, head south instead. Go up
north to the chest hanging as a trap. Activate the trap to
get the PointedStick. Go south, and south
of the bridge, walk south through the trees here, and you
will come to a small area with a chest containing a
Earth Ward. Head back, down the slope, up the slope to the
east, and head past the pitfalland fall down the pitfall
there. Get the Aura Ring from the chest, jump down and curl
around the path to find the ladder back up through the well.
Go up the northern slope near the well. Go on past the cage,
and drop down the pitfall just east of it. Take the four
Healing Herbs from the chest, jump down, and climb back out
of the well. Head up the northern slope again, but this time
head down the slope west of the cage. Follow the path into
the next area. Keep following the path, jumping over all the
gaps, to the first intersection. South is a small dead end,
so take the northern route. At the next intersection, take
the path to the west and get the Wisdom Seed. Head back and
take the northern path. You will get some sequence, and you
have to fight Maman.

    _____
 __/Maman\_________________________________________________
/                                                          \
| HP: 5000-7500   Zenny: 450         Experience: 1500      |
|                                                          |
| Item: Apple, Flame Punch                                 |
| Skill: Body Press                                        |
|                                                          |
| This is the first boss battle in which you will have     |
| than three characters. This means you can change who is  |
| in the back row. You should change the person in the     |
| back row every now and then, because they will heal      |
| Status and some AP (equal to CP). Anyway, this dude will |
| go down after some strong spells. Use Aura's Flame       |
| Strike, and some other Skills with the rest. Combo some  |
| skills, it's handy. When Nina is in the back row, she    |
| might use cheer, which heals 140 HP to all, which comes  |
| in very handy. Also try the Burn + Sever\Eddy Combo.     |
\__________________________________________________________/

After that, you'll be back on the World Map. Head back to
Kyria.


Kyria                                                   p032
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The mayor will tell you you can stay at the Inn. You
will see some Fou-Lu sequence, then you will be back to Ryu,
and Cray will fall down a pitfall. Head back up, save at the
Inn if you want. Go up the mountain path to the northwest
of Kyria.

Secret Passage                                          p033
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Army Bat, Puspool, Tadpole, Zombie, Cadaver
Item: Water Bomb, Ammonia

Walk east past the shallow water, and get the Water Bomb
from the chest. Go back, and head north over the water. At
the turn, head further east. Follow the path into the next
area. At the intersection, take the path north. Get the
Ammonia, head back, and take the path east this time. Go on
through the twirling passage, and into the next area.

Walk up the steps to the northwest. Go up another set of
steps to the north, and another to the west. Jump over the
gap, and get the 500 Z from the chest. Jump back over the
gap, and go back down the steps. Head north. Follow the path
into the next area. Follow the small pathway here to the
small chamber with the ladder. Head up the ladder. You will
now climb up out of the Synesta well.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Search Continues                              c1.5 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Synesta                                                 p034
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Okay, this place is a MAZE. Use Nina's Jump action to ease
things up a little. Luckily, the Item shop is easily
recognized by the fact that it's ran by a fish man (thank
Capcom for making all merchants look exactly the same!).The
house near the marketplace is ann Inn, and upstairs you will
find the Weapon Shop(also a fish merchant).

In order to continue the game, you should go into the
orphanage(the house near the well), and talk to the nun
there. Go back out, and you will see another nun chasing
Chino. Talk to the nun, then to Chino, and you have to play
catch with him (lot's of subgames in this game, huh?).

Chino runs just as fast as you, but you can gain a small bit
on him by making better curves. The real problem is, you
can't see very well with all the buildings in your way. You
have to cut him off somewhere, try Nina's Jump action to
find him more easily. The best place to catch him is on the
walkways at the higher levels, because you can see better
there. Try the balconies to the north and east of town, you
can easily hide behind a corner here, and use all the
corners to gain some terrain on Chino.

The nun will tell you about the visit of Elina. She doesn't
know where she went, though. Chino will come in, and tell
you he knows, but you have to play Hide and Seek with them.

The first kid is found... inside the orphanage. There are
actually two kids already in here, one is not playing, the
other is. Talk to them. The one playing will give you a hint
on where to find Rudd. Go out of the orphanage.

Inside the passage to the east balcony, you will find Rudd.
Talk to him. He'll tell you that Goete is at the gate.

Head west to the gate out of Synesta. You'll find Goete
there. He'll tell you Nahma is on the stairs.

Head up to the northeast, and up the first stairway. Go
further up the stairs to the south. As you reach the stairs
leading back down to the balcony, note that Nahma is on
them. Talk to her. She will tell you about Modo.

Head back up, over the bridge, and back down all the stairs.
Head east with the passage next to the stairs, and talk to
the frog boy here. He will tell you about Konoko.

Don't mind the directions, I've already counted them out.
Just head west, and into the Inn, Konoko is up the stairs
here.

After all that, head back south, then east back to the
orphanage. Talk to the nun. Modo will say that Chino is
hiding in the cellars below. Now you have to go find Chino.
Head south some, up the stairs, further up to the east. Turn
around to the west, and talk to the guard here. He won't let
you go in. A woman carrying a pot with water will come from
the north. Talk to her. The guard will go buy water from
her. Now is your chance, head in there.


Cellars                                                 p035
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Roach, Mouse
Item: Ammonia, Protein, Raptor Claws

Just follow the path down. You'll come to a hall with doors.
In the first room, there is an Ammonia in the cabinet. The
second is empty. Follow the path further, down into the
large room. Cray can't push the barrels here, so walk over
the planks instead. Take the Protein from the cabinet behind
the bar. Go on, there still is no choice of direction. Take
the 80 Z from the cabinet underway. When you arrive at the
cells, you will see Chino is in the first one. You can't
open it, though. The other cell holds the Raptor Claws for
Ershin. Keep going, this dungeon is pretty linear huh?

Both of the cells upstairs will have a hole in the ground,
the second one shut with planks. Stand on the planks to fall
down to where Chino is. He will tell you about Elina.


Synesta                                                 p036
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boss: Kahn

You should now head for Marlok's place. It's opposite the
Inn. Talk to the big guy in front of it. Now you have to
fight Kahn.

    ____
 __/Kahn\__________________________________________________
/                                                          \
| HP: 3500-5000   Zenny: 0           Experience: 1000      |
|                                                          |
| Item: Ginseng                                            |
| Skill: Shout, Focus*                                     |
|                                                          |
| Combo magic works nice, as always. He attacks very       |
| little, but when he does, he hits you hard. Make sure to |
| heal to full health after being hit! He has high defense |
| so you want to use magic more than physical Skills. If   |
| you use Aura, use Hwa, not Flame Strike.                 |
\__________________________________________________________/

After the battle, Marlok will invite you in. He tells you to
go find some thief, and Nina has to help him do some chores.
From Marlok's house, go up the stairs and head to the south.
Talk to the man sitting up there. He will hint that you
should look outside the village. Spend almost all your Zenny
on equipment and items.

World Map                                               p037
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A new path will open. Go into a Random Location on this
path. You will find the guy. He will run off. 


Hideout                                                 p038
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Mouse, Rat, Army Bat

After a small sequence back at Marlok's, you are back at
Ryu's crew. Go inside the cave, and you have to play yet
another subgame. Use Cray to block passages with the
barrels, and catch the thief (splitting up seems like an
easier solution to me, but maybe that's too much thinking
for them?). Watch out, he'll run past you quickly when the
passage is blocked. Tap X to prevent him from doing that.

After catching him, the thief will explain it was Marlok who
swindled the thief. When you are back in control, go back
into the Hideout. Talk to the thief. His name is Stoll, he
is a Master, who will teach you Steal at 80 items. You don't
have that many yet, but keep him in mind, Steal is a great
ability. Also, any characters not apprenticed to anyone
should be apprenticed to Stoll, because he gives NO
penalties. Just +1 agility.


Synesta                                                 p039
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As you head back to Marlok's he will think you did a bad
job, and send you on a new errand. Go out of Synesta.
yet another new path will open up.


World Map                                               p040
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Yet another new path will open up. Go into a Random Location
here. Read the sign in there, and you will open up a new
fishing spot. When done fishing, head for the Wharf.


Wharf                                                   p041
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Roach

Talk to the man behind the crates. He'll tell you to clean
up the storage room. Now you have to play... Sokoban (Does
ANYONE know that old game...?)! Just destroy the old, darker
barrels with Ershin, move the jars north, and the crates
south. The dark tiles around the signs are where the jars
and barrels go. If you screw any up, just destroy them with
Ershin.
*** My score: 1000 + 1500 Time Bonus = 2500 ***

After you complete that subgame, you'll get another Marlok &
Nina sequence that leaves little to the imagination (or a
lot, if you're a pervert). You have to do another subgame,
with the crane. You have to place crates on the blue marked
squares. Go for the light blue ones, those give double
points.
*** My score: 1000(I screwed up on the light blue spots) ***

Marlok will show up. He will give you something for your
trouble, I believe it's variable. I got a Straw.

After some sequence, you will switch to Fou-Lu again.


Bunyan's Place                                          p042
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Snapfly
Boss: Khafu
Item: Protein x2

Fou-Lu will be all healed up now. Go outside. Fou-Lu will
talk to Bunyan shortly. Behind Bunyan's house there is a
chest which contains 2 Proteins, but I believe Ryu will come
here sometime too, and I think leaving them is a better
idea.

Head down the slopes into the next area. You will meet up
with your old pal Yohm. He summons a big bird-type-thing to
kill you. You have to fight Khafu.

    _____
 __/Khafu\_________________________________________________
/                                                          \
| HP: 16000-19000 Zenny: 0           Experience: 22000     |
|                                                          |
| Item: Fire Ward, Ambrosia                                |
| Skill: EldrichFlame, Heal                                |
|                                                          |
| Change into the Astral Dragon. Use Frost Strike. This is |
| very easy.                                               |
\__________________________________________________________/

After that, Yohm will tell Fou-Lu he commands many more
monsters, and another Khafu will show up. Fou-Lu tries to
escape, and he changes into a dragon, but he is shot down by
the bird. After a not so great landing, you will switch back
to Ryu.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Empire                                        c1.6 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Kyoin                                                   p043  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head north into the village. There are two shops here, and
an Inn. That's pretty much all. Head up the stairs and into
the tower. 


Causeway                                                p044
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Gonghead, Mouse, Armor
Boss: Ymechaf
Items: Healing Herb x3, Glass Domino, Ammonia x2

There is nothing down the stairs, so head into
the doorway. Go on to an elevator. Go in. To the east, there
are some doorways. Skip the first. Through the second,
search the cabinets for 3 Healing Herbs. Go back outside and
head on up the stairs. You'll come to a hall with two
doorways. The first holds a chest with a Glass Domino. The
path continues through the second. Keep going. You'll come
to another one of those square holed rooms, but this one has
a platform in the middle. The platform is an elevator, you
can use it to go to other floors. Head on through the
doorway to the east, and take the elevator up. You'll see
some sequence with lightning, and when you head forward, you
will meet the guy who summoned Joh before again. This time,
he will summon Ymechaf.

    _______
 __/Ymechaf\_______________________________________________
/                                                          \
| HP: 5000-7500   Zenny: 0           Experience: 2000      |
|                                                          |
| Item: Aurum, Ice Punch                                   |
| Skill: Whirlwind, Cyclone, Sever                         |
|                                                          |
| You can throw Ymechaf off balance, which lowers his      |
| Defense severely for one of your attacks. I'm not sure   |
| but it seems to me that Comboing magic makes him go off  |
| off balance (2x is enough). Do watch out for his         |
| powerful Whirlwind attack, and just attack. The best way |
| to attack is to first make a Combo in which you throw    |
| him off balance, and then make a second Combo with many  |
| physical Skills to damage him. He is slow, but not       |
| necessarily so slow that everyone moves before him. If   |
| not everyone moves before him, put the slowest character |
| in front for the Combo.                                  |
|                                                          |
| Note that when you throw him off balance before he acts, |
| and you don't hit him anymore that turn, he won't act    |
| anymore!                                                 |
\__________________________________________________________/

After the battle, the party will run through the teleporter,
leaving the weird fellow behind. You will arrive at a
similar tower. You could just take the elevator straight
down, but if you want, stop at the third floor for 2
Ammonias, and stop at the second floor to get a Vitamin from
the cabinet in the room across the hall. Head outside.


World Map                                               p045
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Mage Goo, Flue Goo, Bandit, Gonghead, GooCount

Head south to Astana.


Astana                                                  p046
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here, do any shopping and stuff you want to do. When you are
ready to go on, just talk to the big buff horse man walking
around the stairs at the entrance of this area. He will ask
you:
"Have you seen the big aqueduct nearby? That's where Anasta
gets all it's water from."
That seems to be enough reason for your characters to go
there (?), since on the World Map, the Aqueduct area will
appear. Go there.


Aqueduct                                                p047
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Mage Goo,Flue Goo, GooCount, ToxicFly, Armor
Items: Ginseng, Life Shard, Magic Shard

Head up the plank, and up the ladder. Go east to get the
Ginseng from the chest. Go back west. Head further up the
ladder on the other side of the aqueduct. On the other side,
you'll come to a small guy who will think you are the
repairman, and who will power up the gondola for you. The
gondola will take you down to the planks. Slash the rope to
drop the plank and open the passage back to where you came
from. Go the other way (unless you want to go back
outside...). Jump over the gap and go up the ladder. Up
there, head further east toward a chest with 500 Z. Go back
west, down the ladder, and over the gap. Climb the ladder.
Go east, and you will come to a water basin. Jump in. The
place where you end up will look familiar...

The diary is still there, so use it to rest and save. Go
west, north, then east a bit to the two doors. Go in the
first of them, There is a Life Shard in the bag this time.
Skip the second door, go further east and up the stairs. Go
on through the door, the hall, and another door. You will
find a Magic Shard in one of the cabinets. Walk into the
passage with the red curtain before it. Cray will say
exactly the same thing as in the dream (Couldn't he just
say: "Well, we all know what we did in the dream, right?"?).
Go behind the curtain, and walk to the other side. After
some sequence, it's time for chapter II.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Endless                                       c2.0 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Ludia                                                   p048
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item : Aurum

Nina will come to wake you up. When you are in control, take
the Aurum from behind the bed and save\rest at the diary if
you want to. Go downstairs. You'll meet Scias, someone
assigned to make sure you don't run off. Go outside, and
Scias will join you. He's a new party member, mind you. Also
note that since Cray is being questioned, he can't come with
you. Head for the castle and you will have a short sequence
there. Now upgrade your equipment in the house to the west
of where you start if you want, and head out of Ludia.

Don't forget to change Scias' Master to Stoll or Rwolf (I'd
say Stoll).


World Map                                               p049
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For the story to continue, you have to go to Worent. I
suggest you head north to Shyde first though. Go into a ?
area on the path between Shyde and the intersection. You'll
find another sign for a Fishing Spot. Fish if you want. Go
on north into Shyde.


Shyde                                                   p050
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will note the blue fish at the entrance. He is a Manillo
with whom you can trade fish. This time, you actually have
some of the fish he wants. Still, none of the fish can be
aquired from the only Fishing Spot available to you at the
time :(.

Walk on under the passage. In a corner here, a man is
standing. Exchange your Lead Ball with him for a Bronze
Ball. There are two shops here. The area past here contains
nothing that is of any use as of yet. When done here, head
for Whychwood.



Whychwood                                               p051
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Wyd, NutTroop
Boss: Sparrow (easy)
Items: Healing Herb x3, Magic Shard

Head south into the woods. Instead of going down the slope,
cut off by taking the path to the east :). Take the path
leading west and get the 3 Healing Herbs from the chest. Go
back and further to the south. You will be forced to go east
and go into the next area. Now, Nina will shrink all of a
sudden. The rest of your party will think she has
disappeared. Then a bird will fly down and pick her up.
Still, your party is clueless. Head on south, and you will
see some sequence with a couple of faeries.

The faeries will think YOU are no fair... But they will
explain what they did to Nina.

Don't go down the slope to the west, but instead, take the
path to the right of it. Jump over the gaps, and you will
come to a bag with a Magic Shard. Take it. Head further
west, and down the slope. Go to the southwest and go up the
slope there, and jump over the gap. This tree here holds
Nina. Ram it with Ershin, and you will get some sequence.
You are now in control of Nina.

Walk up the edge of the nest, and you will see a spot where
you can jump off. Do so. Head to the north. Now, the bird
will come back, and it thinks Nina is one of her babies. The
bird will insist that Nina eats a caterpillar. You will now
initiate a battle.

   _______
 _/Sparrow\________________________________________________
/                                                          \
| HP: 1000-1500   Zenny: 100         Experience: 250       |
|                                                          |
| Item: Bird Drop, Wooden Rod                              |
| Skill: Feeding Time, Ponder                              |
|                                                          |
| Don't fight it. Defend, and heal (You don't want to kill |
| the birdie do you?). If you didn't kill it, it will      |
| escape, and it will leave you alone, leaving you a       |
| Bamboo Rod.                                              |
\__________________________________________________________/

Head further north. There will be a conveniently hanging
string from the tree, so climb down it. Ershin will not
allow Nina to climb down safely, and he will ram the tree
some more. Nina will enlarge right at that moment, and fall
on top of Ryu. She seems quite embarrassed by this.

Anyway, just head north for another while, and you will be
able to leave the forest, and you'll be back on the World
Map. The path to Worent will open up. You could go try out
your new fishing rod first though :).


Worent                                                  p052
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boss: Kahn
Item: ManlyClothes

It's a whole village with people looking just like Rei! I
mean, Cray. Go into the Watermill, and look who's there.
It's the wack girl again. She will explain some more simple
concepts to you. Head into the house east of the mill. This
is another Inn/Shop combination.

The two buildings to the south contain people who will tell
you that Cray is the chief of Worent.

Go further up east, and up the stairs. The party will
explain their situations to the elders. After the elders
almost declare war on Ludia, they will tell you about Tarhn,
Cray's mother. Ryu decides to go look for her. Head through
the door to the south and down into the basement. Take the
ManlyClothes there. Go back outside and try leaving the
village. Kahn will leap down and attack you.

    _______________
 __/Kahn (2nd fight\_______________________________________
/                                                          \
| HP: 3000-4000   Zenny:             Experience: 2000      |
|                                                          |
| Item: Ginseng                                            |
| Skill: Tiger Fist, Shout                                 |
|                                                          |
| Have Ryu morph into the Aura Dragon. He still has high   |
| Defense, so use Nina's magic rather than physical        |
| attacks. ShiningBlade works very well though, especially |
| if you Combo it. Also, Flame Strike is more effective    |
| than Hwa this time. . Also heal when needed. The Tiger   |
| Fist Skill does heavy damage, but Kahn only has the AP   |
| to cast it once :). After that, he will mostly use Shout |
| and guard. Just practice your Combos on him or           |
| something :).                                            |
\__________________________________________________________/

After you kick his rear again, Una will show up. She is the
Master of Kahn, so it seems. Go back into the house where
the elders live, and head up the ladder. Talk to Una here.
Say that you are sorry, and she will offer to train you. I'd
say she makes a good master for Cray, but he is not in your
party at the moment. Anyway, if you go on the World Map, a
new path will appear to the Plains.


Plains                                                  p053
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There is a sign a small ways to the east. It says:
"This way to the Golden Plains. Need a horse? Go to Worent!"
It appears you need a horse to travel here, so go back to
Worent.


Worent                                                  p054
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Go to the southeast of town. Talk to the woman by the
floating... thing with a saddle on it. The woman will tell
you it takes a long time to learn horsebackriding. The
weird thing flying around you is a whelk. You will take
that thing with you instead of a horse. Head back to the
Plains (make sure Ryu has the Burn Skill).


Plains                                                  p055
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Nut Mage, NutArchr, NutTroop

As you arrive here, Ryu will be riding the whelk out of the
camp. He falls of after a short while. After Ershin explains
that riding is not an innate ability for Ryu, Scias will ask
Nina why she would help people when there is no benefit for
her. Anyway, you will now be sitting on the whelk, on a
screen that will look very familiar to people who have
played BoF3.

Just like the BoF3 desert, many people seem to hate this
part of the game, but I don't see why. If you follow the
directions you get, you won't get lost. I know I didn't.

Just a note, I've been keeping my levels very low throughout
the game, partially because I run away a lot. Ryu was only
lv 12 here in my game. This is the first part of the game
where it really caused me some trouble, because those Nuts
hit pretty hard, I was on my own, and having to start this
part all over is not funny.

Before you start running through the Plains, I will first
show you a small ASCII of the compass, just so you are
heading the right direction.

                          Red pin
                             N
                             |
                         W - + - E
                             |
                             S
                         White pin

You'll start facing east. That is the direction you need to
go. Unlike BoF3, you are allowed to use your compass here.
Just head east, by pressing up on the D-Pad.

<East: Red pin points left.>

When you encounter enemies, just use Burn and they will die.
The NutArchrs/NutTroops might require two.

After a while, you will come to the big rock. Head northeast
from here. After a while you will see a thin line of smoke
at the horizon. Head a little further toward there, and you
will arrive at the Camp Site.

<Northeast: Red pin points to the upper left.>


?(Camp Site)                                            p056
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cray's mom will invite you to join her at the fire. You will
talk to her for a while, and she will tell you you can rest
in her tent. You will also see some sequence of Cray's
trial, and some flashbacks.

The next morning, as you woke up, head outside the tent.
Talk to Cray's mother again. You will get three options to
use as arguments to free Cray. Pick the King's Sword. Cray's
mother will think it's a good idea. Now you need to head
back to Worent, to ask the Worens how to get to Mt. Glom.
Walk out of the area. You will be on the World Map. Head for
the Plains, which is now a ! area.


Plains                                                  p057
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You'll have short chat with Nina. Afterwards, walk of the
edge of the area, and pick to exit the Plains. Go back to
Worent.


Worent                                                  p058
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Go talk to all three the elders. One will tell you how to
get to Mt. Glom. It's time to head back to the plains for
another trip...


Plains                                                  p059
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will now be on foot (?). Head east again, to the big
rock. 

<East: Red pin points left.>

This time, head south from the rock. 

<South: Red pin points down.>

You will have to walk south for a while. You can
continuously see your target at the horizon. After a while,
you will come to a brighter part of the Plains, and you will
switch to the Mountain.


Mt. Glom                                                p060
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Wyd, Firewyd
Item: Fire Ward, Vitamin x2, Drill Punch, Molotov x4

Note that, if you want to quit playing now, or rest and
save, you can just walk out of Mt. Glom, and you will be
back on the World Map, with a convenient new path leading to
Mt. Glom.

Head into the cave. This cave resembles Mt. Zublo from BoF3,
and stepping onto the lava will have the same effect, HP
loss. Go north, and jump over the gap. Get the bag here, it
contains a Fire Ward. Go on into the passageway, and keep
heading east. Go up the slope, and into the passage to the
north. Head toward the east. It seems a dead end, but when
you fought a battle (either by winning or running away, it
doesn't matter), the plates lying here will rearrange, and
you can get the chest across the plates. It holds 600 Z. Get
back on the plate, and run around on it to get into another
battle.

After that battle, the plates will move back into their old
positions. Move onto the northmost plate. With another
battle, the plate will rise. Get the chest toward the
northwest. It will contain 2 Vitamins. Get into another
battle, and the plates will change position again. Move onto
the plate to the north. After yet another battle, you can go
into the passage to the west here. Take the Drill Punch
there. You could equip it, but the Ice Punch is really handy
against those Fire monsters. Anyhow, head back outside, and
battle again. Move over to the eastern plate. You will need
to do one more battle. After that, you can cross over to the
east side, and go into the passage there. Cross over the
bridges and you will come to a cottage. This is where the
smith resides. 

He tells you that you will need the Faerie Drop, a very rare
metal that can only be obtained in the Faerie Dimension.
After your party decides to go visit the faeries in
Wychwood, you will be back in control. Take the Aurum from
the smith's cabinet, and then head down the ladder in the
hatch. Down the ladder, take the west path first. Cross the
two bridges, and you will come to a chest holding 4
Molotovs. Go back to the cave below the smith's house, and
take the east path this time. Follow the small pathway
outside. Outside, take a few steps, and you will be back on
the World Map. Do your stuff, then head back for Wychwood.


Wychwood                                                p061
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As you walk in, you'll hear faeries laughing. Head into the
forest toward the south. Jump over the gap, head northeast,
up the next slope. You'll see some of those sparkles that
indicate the presence of a faerie. Examine them, and a
faerie will appear. His two buddies will come up behind him.

Watch the sequence. You need to be dreaming to enter the
Faerie Dimension. But don't worry, the faeries will give you
a hand doing this :).


Faerie Dimension                                        p062
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When you are here, the faeries will explain they need you to
get rid of the nightmares for them. Look for the speech
bubbles saying "ZZZ", walk up to them, and examine them.
Each of them will initiate a battle with one of the
nightmares. Note that you can return to the regular world to
heal up at any time, by talking to the leader-type-faerie.

    _____
 __/Nmago\_________________________________________________
/                                                          \
| HP: 1200-1400   Zenny: 40          Experience: 340       |
|                                                          |
| Item: -                                                  |
| Skill: -                                                 |
|                                                          |
| Just attack him until he kicks the bucket. He's very     |
| easy. You probably won't even need to heal.              |
\__________________________________________________________/

    _____
 __/Chkom\_________________________________________________
/                                                          \
| HP: 1400-1600   Zenny: 50          Experience: 320       |
|                                                          |
| Item: -                                                  |
| Skill: Sleep, Rock Blast                                 |
|                                                          |
| This one will actually be able to deal some damage to    |
| you, with it's Rock Blast Skill. You might need to heal  |
| in between once.                                         |
\__________________________________________________________/

    ___
 __/Kyo\___________________________________________________
/                                                          \
| HP: 1500-1800   Zenny: 30          Experience: 360       |
|                                                          |
| Item: Magic Shard                                        |
| Skill: Weaken, Blunt, Enfeeble                           |
|                                                          |
| Don't use magic, it has no effect on him. Just use       |
| physical attacks and Skills, you should be fine.         |
\__________________________________________________________/

    ___
 __/Udy\___________________________________________________
/                                                          \
| HP: 1400-2200   Zenny: 20          Experience: 380       |
|                                                          |
| Item: Life Shard                                         |
| Skill: Leech Power, Drain                                |
|                                                          |
| It will evade many physical attacks. Use magic instead.  |
| If you use Firewind (Burn, then Sever), the Combo will   |
| do pretty high damage. So use it.                        |
\__________________________________________________________/

    _____
 __/Bokta\_________________________________________________
/                                                          \
| HP: 1200-1350   Zenny: 60          Experience: 300       |
|                                                          |
| Item: Life Shard                                         |
| Skill: -                                                 |
|                                                          |
| Just attack him a couple of times. This is another one   |
| of the real simple ones.                                 |
\__________________________________________________________/

A big, bouncing... Errr... thing will appear. Examine it for
the final battle, against the big nightmare boss, Fantam.

    ______
 __/Fantam\________________________________________________
/                                                          \
| HP: 4000-5000   Zenny: 1800        Experience: 5000      |
|                                                          |
| Item: Magic Shard                                        |
| Skill: Frost, Drain, Nose Dive                           |
|                                                          |
| Every attack you perform will change it's size, and with |
| that, it's attributes and Skills. This makes magic a     |
| rather tedious thing, so use physical Skills where       |
| possible. Use ShiningBlade up, then put Scias in the     |
| back row to regain AP, and use it again. It should be    |
| pretty easy.                                             |
\__________________________________________________________/

Once you win the battle, the thing will shrink and
disappear. People who played BoF3 should recognize the music
playing now, it's been edited a bit, but it's the same.

The faerie leader seems pretty happy now. He will hand you a
Faerie Drop. Now, it's time to exit the area and head back
to the smith.


?(Smith's house)                                        p063
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head back into the cave, and go on into the cave underneath
the smith's house. Climb the ladder here. Talk to the smith
and he will forge you a new King's Sword. Head back down the
ladder and east outside. Leave the area, and head for the
Ludia kingdom.


Ludia                                                   p064
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head east into the castle. You will find that the Empire has
had the same idea as you... Nina decides to go rescue Cray.
Head back to the town area, and go into the first house (the
one you started this Chapter in, remember?). Upstairs, you
will be prompted to wait for nightfall.


?(Unknown)                                              p065
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will see a sequence with Fou-Lu, as he was saved by
someone again, a girl this time.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Cray's Escape                                     c2.1 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Ludia                                                   p066
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Soldier, Troop, Roach, ToxicFly
Item: Artemis' Cap

At night, save if you want. You will notice that Scias is
with you... Anyhow, just head downstairs, outside, and to
the southwest of Ludia. Talk to the man standing here to
exchange your Bronze Ball for an Iron Ball. Head back
towards the castle. You will get some sequence. It appears
that Scias does not really agree with his superiors. Go west
a few steps and head north toward the guard. You have to
kill him off in one turn, or he will call for help, and you
have to start over the castle. He has about 900 HP.

Go on to the north. You will come to the next room. Beat the
guard here and go into the passage behind him. Take the
Artemis' Cap here, and go back to the previous room. Head up
the stairs. Head on east through the passage, and up the
stairs. You will come to another guard.

Once you win the battle from the guard, you will get some
more sequence. Cray will now rejoin your party.

Head inside, and east through the passage. Go downstairs
again, and follow the path back outside. Head out of Ludia.


World Map                                               p067
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You really have to head towards Worent now, but I suggest
heading back to the smith's place first. You'll see why soon
enough.


?(Smith's house)                                        p068
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When you talk to the smith, he'll offer to make you Armor
out of items. If you want a guide on what can be made into
what, check section 04\4. To actually get something, you
will need 3 resources, but you should have the 2
Glass Shards from the digging game, and you might have found
some exploring. When you're done at the smith's place, just
go back outside and head for Worent.

Remember this place whenever you have any good junk with
you.


Worent                                                  p069
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Just head into the village, and talk to all three the
elders. The one in the center will tell Cray he should also
go see his mother. So you'd better go do that. Exit here,
and head for the campsite (? area north of the Plains).


?(Camp Site)                                            p070
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cray will apologize to his mom. His mom will tell you that
you can stay in her tent again. After you wake up again,
head out of the tent. Talk to Cray's mother. Nina will
figure it all out, and conclude that the Empire must be
looking for Ryu.

Nina will suggest asking the Wyndian Wind Dragon for advice.
Cray's mother will say she is not sure whether Ryu is indeed
a dragon, but I suppose you already figured it out by now
:). Head back to the Plains area.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Wind Dragon                                   c2.2 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Plains                                                  p071
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This time, just head east, and further east past the big
rock. After heading east for a while, you'll come to a
golden area in the plains again. You are now at the Shrine.


Shrine                                                  p072
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Drake, Catrpilr
Items: Silver Top x4, Light Bangle

As always, you can just exit the area and it will become a
spot reachable from the World Map.

Head east, and down the passage leading inside. Examine the
altar before the statue, and you will be prompted to insert
the Jadestone. Do so. The statue will sink, allowing you
access further inside.

Head on east. Head north at the first intersection. Continue
north at the second. At the third, head west first to get a 
chest containing 500 Z. Head back to the intersection. Head
east to the next, and east past the following one too. At
the next intersection, head south. Follow the path east to a
passage. You will come to a room with multiple colored
lasers.

You have to use Cray to push the handles, so the lasers will
change direction. The crystals will reflect the lasers.
Don't touch any of the lasers, because they will damage you.

Walk down the middle stairs. Push the handle on the green
laser here toward the south. Go on to the north, to the
yellow laser. Push it's handle to the north. Head back up
the middle stairs, and go down the southern stairs. Follow
the path between the lasers here to a chest containing 4
Silver Tops.

Go back down, and push the red laser's handle to the north.
Head back to the south and up the stairs, then down the
middle stairs again. Push the handle of the green laser back
to the east. Go back up and down the southern stairs again.
Push the handle for the red laser back to the east.

Enter the passage to the east and take the Light Bangle from
the chest here. Head back out. The lasers are already out of
your way, so just head into the passage to the north. Go up
the stairs here. You will come into a hut. Talk to the dude
in here, and he will exchange your Iron Ball for a
Brass Ball. Head out of the house.

If you trade a Bronze Ball for an Iron Ball here, you missed
the trade in Shyde, or the one in Ludia. If you trade a
Lead Ball for a Bronze Ball, you missed both. The one in
Ludia can't be gotten anymore now... :(.

To the west of the house is a chest containging 2 Ammonias.
Take it. After that, just exit this area in any direction.
Head for Ahm Fen.


Ahm Fen                                                 p073
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Patrol, Cracker, Nut Mage
Items: Baby Frog, Life Shard x3

Head on east over the thin bridge to the small isle. Go on
over the bridge to the south. Follow the bridge to the next
isle, and go over the following bridge to another isle. Head
for the bridge to the east. Jump over the gaps in the
bridge, and you will come to another isle. Head down to the
west of it. Keep going west to a chest with a Baby Frog.
Head back east, go past the plank you came down with, and go
up the next plank, into the next area.

You will come to an intersection. Take the path northeast,
stepping on the repaired piece of bridge underway. The
snakes will move. Head on over the planks, and you will be
able to walk over the snake. On the next plank, step on the
repaired piece, but don't go over it. Instead, walk back to
the snake. Over the snake, head further south, down the
plank, and get the Scale Mail from the chest. Walk back over
the plank. The snake will move away before you. Oh well.
Just step on the repaired piece four more times, and the
next snake will be in position. Walk east toward the next
plank. Step on the repaired piece three times to make the
snake appear here. Head back west over the snake, and you
will notice he is now in your way to get the chest. Step on
the repaired piece two more times and get the 3 Life Shards
out of the chest. On your way back, you have to walk over
the repaired piece again and the snake will move
conveniently into position. Move over it. At the next plank,
just step on the repaired piece and head back onto the
snake. Walk over it once more, and head down the plank. Jump
over the stepping stones in the water to the south. Head on
up the plank and walk to the east out of this area.

Walk on over the plank to another isle. There will only be
another plank to the north, so take that one. You will be
back on the World Map.


World Map                                               p074
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Some new paths will open up. Before you head to visit all
those cool new areas, I suggest taking the path all the way
north straight to Wyndia. Halfway the path before Wyndia,
you will have a camping sequence and a faerie will ask for
your help. You can now start the Faerie Village subgame,
which is the coolest subgame ever IMO. Check section 11 for
information about the Faerie Realm. I'd say it's a good idea
to develop the Faerie Village a bit before continuing.

Also, head for the ? area to the northwest of Ahm Fen.


?(Njomo's house)                                        p075
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item: Vigor Seed

There is a house here. Head inside. Take the Vigor Seed from
the cabinet here, and talk to the man. He will tell you
about his wife (weird, weird story. Especially if you
consider the fact that faeries have no gender...). Head up
and talk to the faerie there. She will scold you for barging
into her room. Remember her though, she will become a Master
when you have progressed enough into the Faerie Village.

Do your stuff, and when you are ready to go on, head on
north to Wyndia.


Wyndia                                                  p076
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: Swallow Eye x2, Fish-head x2, Eye Drops,
       Ring of Wind, Fat Frog

Walk east a small bit and you will see a blue manillo
sitting there. You guessed it, he runs another fish shop.
This time, you can actually head back and catch some of the
fish he wants, if necessary.

Straight north from the Manillo merchant, head up the stairs
and into the mill. Inside, you will see a familiar person,
it's Momo! Talk to her and she will become a Master. I'd say
she is a good Master for Nina.

To the west of the mill is an Inn. There is a merchant
upstairs here.

Head into the big house to the south. There is nothing
upstairs. Head into the south door. The thin man here will
trade you 4 Aurums for your Straw. Head into the west door
and take the 2 Swallow Eyes from the cabinet. The cabinet on
the other side holds 2 Fish-heads. The northmost door will
lead back to the hall of the house. The house to the east
holds an Eye Drops in the cabinet.

Head up the stairs in the east of Wyndia and enter the
elevator. It will take you up into the castle.

Head further east and enter the tower. Head up the stairs in
here. Head back outside. Follow the path north into the next
tower. Take the Ring of Wind in the chest here. Head back
south to the previous tower and down the stairs again.
Outside, head north into the middle area. Talk to either of
the guards here with Nina in front, and they will let you
pass.

Head down the stairs here, and head west, outside. Enter the
passage to the north. Follow it and you will come down to a
prison cell. The man here will trade your Brass ball for a
Tin Ball (again, a different trade means you missed one in
the past).

Head back outside and back into the big room. Head back
upstairs. Talk to the thin man here and you will get some
sequence with the king of Wyndia, and about the Wind Dragon.

You'll note that the king of Wyndia is a lot nicer than he
was in BoF3 :).

After you wake up again, head out of the room you are in to
the west. Re-enter the king's room to the north, and loot
his dressers for a Fat Frog. Take the elevator back down and
leave Wyndia. Head for Kasq Wds.


Kasq Wds                                                p077
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: BeeTroop, Bilboa, Cracker, Nut Mage
Items: Weather Vane x2, Long Boots, Magic Shard, Aurum
       Flattop x3

Head west into the woods. Go over the bridge. Head south
from here and talk to the man standing over there. He will
tell you about a new Fishing Spot. If you are a fishing
freak like me, that's enough reason to head straight out of
the forest again :).

Anyhow, when you are ready to go on, head north from the
bridge. You will enter a new area. Head northwest. At the
intersection, head up the slope. Head southeast and over the
bridge. Follow the path further, and you'll come to a sign
that explains how to ride the logs. It's pretty
self-explanatory though.

Step on the log you can reach from here. Ride it north and
step onto the next log. Ride it west a bit, and step off it
at the small isle. Step on the log at the other side of the
isle, and ride it to the item bag. Take it for 2
Weather Vanes. Head back on the log, back over the isle, and
back onto the log north of the isle. ride it further west,
and hop on the next log. Ride this one to the north, skip
the first patch of land where you can step off, and go
further all the way to the north. Step off. Walk to the
west, and follow the path to a chest containing a
Long Boots. Go back, back onto the log, but don't ride it
back all the way. Instead, ride it to the patch of land you
skipped earlier, and go off it, and walk over the patch of
land to the next log. Ride it east to yet another log. Ride
it north and you will be back on steady land. Head south,
take the chest with 600 Z, and go back north. Head further
north into the next area.

Head west, curl around the path, being careful not to hurt
your characters on the thorns of the vegetation here, and
take the Magic Shard from the chest. Head back, and go east
this time. At the intersection, take the northwest path.
Keep watching out for thorned vegetation, and follow the
path into a new area.

Keep going to the next intersection. At the intersection,
head north. The sign says:
"If ye seek the Oracle of Wind, ye shall find her here."

Just a little further is a house. Enter the house. An old
lady will be here. She is the Oracle of Wind. After she
tells you you need to head back to Wyndia, take the chest in
her house for an Aurum, and loot her bookcase for 3
Flattops. Head back out of the house. Head west and you will
get a camping sequence. Scias will now have left your party
:(. Head back to Wyndia


Wyndia                                                  p078
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head back into the castle with the elevator, and go back
into the large room east of the king's bedroom. After the
sequence, head west, and take the north passage outside. Go
into the north tower. Head down the stairs here. The guard
will have stepped aside. Head in.


Wyndia Castle Catacombs                                 p079
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Catrpilr, Zombie, Cadaver, ZombieDr, GntRoach
Items: Soul Gem, Swallow Eye x3, Balance Ring,
       Healing Herb x4

Somehow, the lower areas of the castle are infested with
monsters, so this is a dungeon. Head east until you come to
the first intersection. Take the northeast path and you will
come to another intersection. Go north to a Soul Gem. Head
south to another intersection, head east here. Follow the
path to the next area.

Keep going to the next intersection. Head northeast for 3
Swallow Eyes. You can only go when the mill points the other
way, but it won't be hard to get there. When back, take the
northern path. You will head into a new area.

Head north a bit, and step on the spinning
bridge-type-thing. Walk over to the plank and step on the
next. Head across to the south for a Balance Ring (just step
on the thing and wait for it to point south). Head back on
and go onto the bridge to the east this time. Go further to
the east and you can exit this area.

Head south a couple of steps and you will come to another
intersection. You have to head north from here, but you have
to look out for the wind or it will blow you back. You can
tell from the mills whether wind is blowing, and you have to
hide in the gaps in the wall when the wind is blowing. When
you the wind starts to blow and you are not in a gap yet,
just run in against it and make your way to  a gap. Don't
forget the bag with 4 Healing Herbs to the east along the
way. After that, there is a bag with 2 FlashGrenades to the
west wall. You'll exit the area to the north when you are
far enough.

This is the end of the dungeon, the Wind Flute lies here.
Just take it. Now you have to head back. Head back through
the wind tunnel, over the spinning bridges, and through all
the tunnels.

You will have another sequence about the betrayal of Scias.
You now switch back to Ryu's gang. Just head out of Wyndia,
and head for Pung' tap.


Pung' tap                                               p080
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: GntRoach, Drake. BloodBat
Items: Homing Bomb, FightingRobe, Power Food x2

Your party will automatically play the Wind Flute and make
the elevator come down. Head southeast and into the castle.

Head on east down the stairs. You will come to a very small
room with three doorways. Take the south doorway. The path
will curl around and lead you to a small chamber. In the
small chamber, open the chest for a Homing Bomb. Go back to
the room with three doors, and head south this time. Walk on
for a small while and it's subgame time again.

You have to jump from the ledges. The wind will be able to
carry you up. The situation looks like this:

South        North

                 Y
------        ----
X                1
------      ------
                 S
--------  --------

S = You start here.
1 = Chest containing 600 Z.
X = Passage leading to Y.
Y = Passage leading to X.

Jumping when there is wind will cause you to go to the other
side, one level higher, except from the middle south, from
which you'll fall one level down instead. Jumping when there
is no wind will cause you to:
Jump over to the other side on the lowest level.
Jump two levels down from the upper south.
Jump one level down from anywhere else.

The objective is (After you get the 600 Z, of course), to
jump while there is wind, from the highest level, from the
north side.

For those of you who did not figure it out yet, here is what
you need to do:
1. Jump over to the south when there is no wind.
2. Jump back to the north when there is wind.
3. Take the 600 Z from the chest.
4. Jump down one level when there is no wind.
5. Jump up to the south when there is wind.
6. Head through the passage to arrive in the upper north.
7. Jump up while there is wind.

You will arrive at another wind tunnel. Here you should:
1. Jump to the north while there is wind.
2. Jump to the south while there is wind.
3. Jump to the north while there is wind.
4. Jump to the south while there is wind.
5. Take the FightingRobe from the chest here.
6. Jump back down while there is no wind.
7. Jump down without wind again.
8. Jump to the north while there is wind.
9. Jump to the south while there is wind.
10. Head through the passage.
11. Jump down while there is no wind.
12. Take the 2 Power Foods in the chest.
13. Jump up while there is wind.
14. Jump up while there is wind.

You will come to a small room with one exit to the west.
head outside and you will get some sequence. Head south over
to the gondola. The zombie look-a-like Ludian fellow will
be right behind you. He will send his clones to attack you
(Well, that's what they look like isn't it?).
    _______  _______  _______
 __/Grunt A\/Grunt B\/Grunt C\_____________________________
/                                                          \
| HP: 1000-2000   Zenny: 500         Experience: 2600      |
|                                                          |
| Items: Eye Drops, Molotov, Knockout Gas                  |
| Skill: Grunt A: Feint*, Blind*                           |
|        Grunt B: Flare                                    |
|        Grunt C: Sleep, Weaken, Blunt                     |
|                                                          |
| The Burn/Cyclone(Simoon) Combo works quite well against  |
| these guys, because there's three of them. Status that   |
| cancels your current action such as Sleep might sabotage |
| your Combos though. Heal if needed. These guys should be |
| quite easily disposed of.                                |
\__________________________________________________________/

After you beat them, the man has more clones for you. Scias
will appear and help you out (Check out the grin!). The next
battle is exactly the same, except Scias is now on your
side. Note that he is not in your party though, he
game-technically is an enemy who just happens to be damaging
the other enemies, and who does not need to be killed for
you to win. He also won't gain any experience. Don't use
affect all spells on the enemy!

You will get a sequence in which you find the Wind Dragon,
P'ung Ryong. He takes you to "The place of Summoning".

Your HP and AP are fully restored. Just head down the
mountain and you are back on the World Map.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Dragons                                       c2.3 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Ice Peak                                                p081
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Icebeak, Blue Cap, Red Cap, Bilbul, Bilboa
Items: Vitamin, Icicle, AsbestosArmr

Head west until you come to the slope leading up. One step
up this slope you can go back off it to the west and take
the bag containing a Vitamin. Head up the slope to the east,
and a bit further to the north. You will have to go back
down. Take the northmost path first. Head into the cave and
follow the path to a chest containing an Icicle. Head back
outside and back up the slope. Take the southmost path now.
You'll come to a cavern with a frozen waterfall through it.
Walk over the ice, into the cave.

Follow the path north. Up at the intersection, you will
notice that the northern path is a dead end, so take the
southern path instead. Follow the path back outside, and
head west into a new area.

You will notice that a snowball is in your way. If you
examine it, the game will hint you that it should be pushed.
Switch to Cray and push the snowball out of your way. Walk
after it, but be careful not to push it again (if you do,
head out of the area and back in again to reset the
snowball). Walk around it, and follow the path to the south.
You will come to another snowball. Push it down and it will
form a bridge for you. Go over it and you will have to push
another snowball. Ignore the path to the north for now and
go after the snowball. It will still be in your way, so push
it one step further. Head to the north, and then to the
east, and you will come to a snowball lying before a narrow
path down. Push it down. Go after it and go east to get the
AsbestosArmr from the chest. Cross over the snowball again
and take the path south. Walk down the slope to the west.
Head a little to the north and push the snowball there down
to the south. Now push it down to the west. Keep pushing it
until it falls in the gap and forms a bridge for you. Head
over it. Push the snowball lying here to the north four
times and then push it into the gap to the east. Head over
it and take the 500 Z from the chest.

It doesn't matter which path south you take, both will lead
to the exit of this area. 


World Map                                               p082
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Red Cap, Blue Cap, Bilboa, Bilbul, BlueBall

On the World Map, a new path will open to Chek.


Chek                                                    p083
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item: Aurum

You'll notice that the entire town of Chek is inhabited by
children. If you talk to some, though, you'll note that they
are quite knowledgeable.

Head west into the Inn. Take the Aurum from the bag there.
Rest if you lost any MaxHP, and go back outside. Head for
the Abbess' place, the house to the east.

The Abbess will start to tell you about the difference
between gods and mortals, and about Lifestreams (no, not
mako).

As Ryu wakes up, walk outside. Apparently, you are dreaming.
The Abbess will tell you more Important Story Stuff, and
Ershin will join in the conversation. It seems that Ershin
is also a god...

As Ryu *really* wakes up, head outside again. You'll see
some sequence with Cray and Nina. You are not allowed to
sleep at the Inn (saving is possible though), or to go out
of the village. So head up the stairs to the northwest of
the town and follow the path to the Abbess. She will tell
you you should release Ershin from her armor. You will be
sent to Ershin's Dream World.


Ershin's Dream World                                   p084
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Gulper, Spectre
Item: Water Ward

First, the Abbess will explain to you what you need to do.
You are then in control again. Heading west will cause you
to head back out of Ershin's mind. Head north and follow the
path for a while. At the first intersection you come to,
take the south path and jump over the gap to reach the
chest, which contains a Water Ward. Head back and head north
now. After another while of following the linear path, you
will come to a new area.

Keep going north, jumping over some gaps. Examine the white
crystal hanging here and the big rock will stop spinning.
Jump onto it. Ascend to the top and you will come to a large
green crystal, with a silhouette in it...

Examine it and you will talk to Ershin, in her true form
this time. She will ask you to get rid of the pillars. When
you examine one of the pillars, a boss-fight will be
triggered.

    ______  _____  _____  _____
 __/Umadap\/Azeus\/Agiel\/Yeleb\___________________________
/                                                          \
| HP: 1000-1500   Zenny: 0           Experience: 10000     |
|                                                          |
| Items: Electrode, Water Bomb, Molotov, Weather Vane,     |
|        Earth Ward, Water Ward, Fire Ward, Wind Ward      |
| Skill: Umadap: Sever, Cyclone                            |
|        Azeus: Frost, Iceblast                            |
|        Agiel: Rock Blast, Stone Pillar                   |
|        Yeleb: Flare, Fireblast                           |
|                                                          |
| These guys will recover 600 HP each turn, which means    |
| the best way to take them out is one by one. To find out |
| what element they are weak against, press square to      |
| examine them. The magic they 'suppress', is what they    |
| weak against(even though my logic says they should be    |
| strong against it if they suppress it. It's just how you |
| interpret the word 'supress' I suppose.). Stay healthy,  |
| and it should be easy.                                   |
|                                                          |
| Note: ShiningBlade does 0 damage to Azeus for some       |
| reason. Azeus is also strong against physical attacks.   |
\__________________________________________________________/

After the fight, Ershin wants you to find her a body to live
in. She makes it sound so easy... Anyway, just head out of
the Dream World again, back to Chek. Note that you can't
follow the same path back, you have to go by the path where
you got the chest. You'll know when you're there because
that's where the path you took here can't be followed
anymore.


Chek                                                    p085
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ershin will insist on some relaxation before she talks about
anything. The game will now switch to Fou-Lu.


?(Still no clue)                                        p086
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There is just a very short sequence, and it appears Fou-Lu
is still at the girl's place.


Chek                                                    p087
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You can still not rest at the Inn(I hate walking around with
decreased MaxHP!) :(. So just go talk to the Abbess again
(she is at her home). You will get some more sequence, and
the game will switch to Fou-Lu again.


?(Sonne Village)                                        p088
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You can save and rest at the diary if you want. Head out of
the house. Talk to the people here if you want. Walk out to
the man at the exit of the village, and he'll tell you he
doesn't like strangers. Mami will come to help you, and you
will switch back to Ryu.


Chek                                                    p089
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There will be more sequence back here. You can't actually
do anything...


?(Sonne Village)                                        p090
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fou-Lu will talk about himself to Mami. You will then be
back in control of Fou-Lu. Head outside again, and head out
of this area.

In the next area, head west a while until you meet Mami
again. You'll hear a roar. Head south over the bridge and
follow the path east into the next area. Keep heading east
and you will meet Papan, a creature that looks quite much
like the Maman.

    _____
 __/Papan\_________________________________________________
/                                                          \
| HP: 10000-12500 Zenny: 750         Experience: 10000     |
|                                                          |
| Item: Apple, Wisdom Fruit                                |
| Skill: Stone Pillar, Body Press                          |
|                                                          |
| Morph into the Astral Dragon. Use Frost Strike until it  |
| dies. This is pretty easy huh?                           |
\__________________________________________________________/

After you kill the thing, or rather make it go back to it's
old form, head back to the Sonne Farms and you will get a
small sequence. You will now switch back to Ryu.


Chek                                                    p091
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will get some more sequence (and Cray will say "Doesn't
that beat all?". He only forgot one word... He will also say
some less nice stuff though). Your HP and AP and even MaxHP
have already been restored for you.

Head for the Abbess' place again. You will once again have
to enter Ershin's mind.


Ershin's Dream World                                    p092
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: Knockout Gas x2, ManlyClothes

Follow the path. After the curve, jump over the gap and take
the 2 Knockout Gas' from the chest. Keep going to the
intersectioned area. Both sidepaths are dead ends so keep
going south. At the next intersection, take the sidepath to
the north to get a ManlyClothes from the chest. Head back
and further east, and north at the turn. You'll come to a
building that looks like a temple. Enter it. You will get
some sequence. Ershin will be mad, because she just had
some... visitors.

After the sequence, you can talk to the various men here.
Some say stuff that's funny, and others will reveal Ershin's
true name to you... (BIG spoiler, I won't tell you). Head
back outside and Ershin will wake up.


Chek                                                    p093
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ershin will tell you you can still call her Ershin, but she
would rather have you use her real name. You are allowed to
exit the village again. Head for Sinchon.


!(underway sequence)                                    p094
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Bilboa, Bilbul, Fiend

It seems that Ershin's armor has started leading a life of
it's own, and it is sad about Ershin leaving it. After the
sequence, exit the area to the south.


Sinchon                                                 p095
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Fiend, Bot, Protobot
Items: Swallow Eye x2, Dragon Scale x3, Magic Shard x2,
       Soul Ring

Head on north into the shrine. Keep heading north until you
come to the slightly raised platform. Once over it, you can
only take the east path because the west path is blocked by
a piece of a broken pillar. Head further north with the east
path. Through the passageway, head on west. Go through the
westmost passageway and south to a chest containing 2
Swallow Eyes. Head back north to the hallway and take the
north passageway this time. Keep going north and down into
the next area.

You will note that the rubble in this area splits the path
in two. Take the east path first and head up the stairs and
into the doorway. You'll note you can jump across the
pillars here. Jump over the west pillars, but use the middle
pillar to cross over to the east, and take the chest for 3
Dragon Scales.

Head back to the south and to the previous area. This time,
take the west path and go down. Walk through the room to the
north side of it and examine the plaque with the red jewel
in it. The two northmost pillars will rise, allowing you to
jump over them. Quicky run back out of this room and head
back upstairs, and jump over the pillars. Head for the
northmost pillar on the west side. Once your time is up, it
will lower again, giving you access to the west doorway.
Walk north and take the 2 Magic Shards from the chest. Then
head through under the bridge. Take the chest on this side
for a Soul Ring. Head back outside through the east doorway.

Examine the plaque again. Run back outside and around the
rubble back upstairs, and jump over the pillars. This time
take the east pillar and jump onto the middle platform from
there. Head through the doorway here. Keep heading north and
you'll be outside again, and get some sequence with Ershin.
The game will switch to Fou-Lu again.


Sonne                                                   p096
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: Rice Ball

You can save in Mami's house. Head over to the farmlands,
and talk to Mami there. After a short conversation, Fou-Lu
decides to go to Mt. Yogy. You'll be on the World Map, but
head back into Sonne. When you talk to Mami now, she will
give you a Rice Ball. Head back to the World Map and just
head north to Mt. Yogy.


Mt. Yogy                                                p097
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Bilbao, Cairn, Lavoid, BlackGoo

Fou-Lu will punch the rock out of the way. Follow the path
to the intersected area. Take the upper north path. Follow
it, and take the upper path at the next intersection again,
instead of the small dead end. At the next intersection,
take the lower path and head into the volcano.

*** Note ***************************************************
I missed a whole bunch of items, but that's because Ryu will
be here much later too. Since Fou-Lu only gets a very short
part of the game, and an easy part at that, Ryu needs the
items more. Besides, Fou-Lu already has Mami's snack :).
************************************************************

Inside the volcano, head north into the next area. At the
intersection, head east. Keep going up the steps and to yet
another new area.

*** Another Note *******************************************
Since Ryu and Fou-Lu share their Skill Pools, you can learn
Skills with Fou-Lu and then Ryu has them as well. Make use
of this, the Ebonfire Skill used by the BlackGoo's and the
Blitz Skill used by the Bilbao's are very useful.

Blitz is very handy for getting good Combos, both in terms
of hits and damage, and Ebonfire is just powerful.
************************************************************

Just follow the linear path to the next area here. There,
keep going for another while and you will reach some
creature. It's not really intelligent, and it will attack
Fou-Lu for using difficult words.

    ____  ____  _______
 __/Marl\/Klod\/Bellwyd\___________________________________
/                                                          \
| HP: Marl:       Zenny: 2650        Experience: 25000     |
|     10000-15000                                          |
|                                                          |
|     Klod/Bellwyd:                                        |
|     1500-2000                                            |
|                                                          |
| Item: Wisdom Seed x3, Life Shard, Magic Shard,           |
|       Wisdom Fruit, SuperVitamin                         |
| Skill: Marl:                                             |
|        Klod: Rock Blast                                  |
|        Bellwyd: Speed                                    |
|                                                          |
| Morph into the Astral Dragon. Kill off it's buddies with |
| Eraser, and keep using Eraser to make sure those things  |
| stay gone. As usual for Fou-Lu, this is very easy...     |
\__________________________________________________________/

After the fight, head back outside. Head all the way back
out of Mt. Yogy, and Mami and that other guy will come up.
The guy will ask Fou-Lu what he is, and the game will switch
back to Ryu.


Sinchon                                                 p098
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In the mean time, Ryu's team will have summoned all the
dragons to them, all in their 'humanoid' form. After the
sequence the game will switch back to Fou-Lu.


Sonne                                                   p099
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The guy from before will still be asking Fou-Lu questions,
but Mami says he shouldn't worry about it and tell Fou-Lu he
should get some rest. Head for Mami's place and rest up.
Save if you want, and head back outside. You will note that
the landlord has sold you out. Fou-Lu seems unwilling to
fight, and thinks maybe he'd better try escaping. Head back
into Mami's house. You will get some more sequence, and Mami
will help you escape. Mami will be arrested by the Empire
after the sequence. The game will switch back to Ryu and
friends.


Sinchon                                                 p100
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The dragons will tell Ryu that he needs to seek out all
their true forms to gain their powers. You have to make your
way back through that last dungeon again... :(. You will be
fully healed though. Just keep heading south until you reach
the exit.


Chek                                                    p101
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Abbess will wake Ershin (the armor) up, and ask it to
help defend against the Imperial soldiers who have arrived.
As Ershin, use the diary to save. Then head outside and you
will have to battle two soldiers.

    _______  ______
 __/Pikeman\/Archer\_______________________________________
/                                                          \
| HP: 400-600     Zenny: 60          Experience: 255       |
|                                                          |
| Item: Healing Herb                                       |
| Skill: Pikeman:                                          |
         Archer: Lucky Strike                              |
|                                                          |
| Just attack and kill them. Not tough. The Archer does    |
| most damage so kill him first.                           |
\__________________________________________________________/

After some sequence, there will be another such battle, but
with an additonal Pikeman. Rasso will come up and damage
Ershin. You will now be back in control of Ryu. Head for
Chek.


Chek                                                    p102
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ershin will walk toward you. It sustained heavy damage and
will break down. Deis (I'll call her that from now on...)
will tell you that reviving Ershin would require her to
climb back into the armor, but that she does not intend to
do so. After that, you will be at the Abbess' place again
and you'll regain control after a short conversation. Head
outside.

After some more conversation, rest at the Inn if needed, and
head out of Chek, to the Abandoned Village.


?(Path to Abandoned Village)                            p103
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Yaen, Bilbul
Item: Soul Gem, Wisdom Seed

Head north up the path. Skip the small sidepath that dead
ends, and head southeast at the following intersection.
You'll quickly come to another intersection. Head south here
and get the chest containing a Soul Gem. Head back north and
continue going to the north. At the next intersection, take
the lower path to the west first to get a Wisdom Seed. Head
back up and take the east path. You will get a camping
sequence.


?(Camping Site)                                         p104
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cray will try to comfort Nina. Nina doesn't believe that
Ershin was not really a person. You can save in the tent if
you want. If you are perceptive, note that your HP/AP is
already restored, and try to leave, the game will tell you
to rest. So do that. The game will switch to Chek


Chek                                                    p105
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Deis will talk to the Abbess for a while about how she does
not understand humans. Seems to me it's pretty logical that
not every person is the same, though...

?(Camping Site)                                         p106
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will hear that Nina seems to be in trouble. Again, you
can save if you want. If you head outside, you will meet
Ursula. She will lead you to Rasso. You will note that Rasso
has not been very nice to the kids. Ursula seems pretty
upset by this. Rasso will now summon Ight to fight you.

    ____
 __/Ight\__________________________________________________
/                                                          \
| HP: 2500-3500   Zenny: 0           Experience: 3600      |
|                                                          |
| Item: Aurum, Flame Sword                                 |
| Skill: Jab, Inferno                                      |
|                                                          |
| He's invincible... Just let him kill Ryu, and Ryu will   |
| transform to Kaiser. He will no longer be controllable.  |
| He will do the rest for you :).                          |
\__________________________________________________________/

After some more sequence, you will be at Chapter III.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% 3.0 Streams                                       c3.0 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%



Sonne                                                   p107
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The game will switch back to Fou-Lu. A man from Sonne will
tell you to git, and give you an Ivory Bangle. It's pretty
useful as Fou-Lu can only heal himself with Rest. Head into
the forest, and follow the path around to the World Map.
Head for the Sanctum.


Sanctum                                                 p108
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Cairn, Cyclops

Just head west to the inscripted stone. Examine it and a
creature will come after you. It appears that it's the
Papan. It will pound the stone out of the way, killing
itself in the progress. Head into the newly opened passage.
Keep following the path here until you come to the first
intersection. Head south there, and you will come to a large
crystal. Fou-Lu will be pretty happy as he finds the Water
Gene. This is in fact his third Gene, because if you check
his forms, you'll see that Ryu's Kaiser sequence has
activated Fou-Lu's Tyrant Dragon.

Keep going west through the passage that was previously
blocked by the crystal. You'll eventually come outside. Head
south, and follow the path down the mountain. Head for Soma.


Soma                                                    p109
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Bilbao, Shadow, Morph, Bandit

Head west until you come to the field with the tree in the
middle. Go south from here, and follow the path into a new
area.

Keep going west and head down the slope. As you go on,
Fou-Lu will snce something bad happening, and the game will
switch to Mami, who is being sacrificed. Yohm will order the
Carronade to be fired at the Soma forest. It will fire, and
the bomb will fall precicely on Fou-Lu's head. Such bad
luck... Fou-Lu will be heavily wounded, and the forest is
suffering badly in the nuclear holocaust that has been
caused by the weapon. You'll see Fou-Lu laughing, and he
really reminds me of Sephiroth here. The game will switch
back to Ryu.


Abandoned Village                                       p110
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ursula will ask Cray whether they are planning to use Ryu as
a weapon against the Empire. Cray starts arguing with her.
Scias will cut up Ursula... 's ropes. Is it just me or does
Ursula look a lot like Chun-Li? You will atomatically appear
back on the World Map. Head back to Chek.


Chek                                                    p111
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head back to the Abbess' place. You will get some sequence,
and she will ask you to wake up Deis. Don't worry, there is
no need to enter her dream world this time. Just talk to
her. She will be back into the armor, which seems rather
happy. Deis will tell the armor that it can have the name
Ershin. Basically, that means the armor is named Ershin, and
Deis is Deis. You will be back on the World Map, but head
back into Chek again.

Talk to the Abbess. She will offer to become your Master,
but she won't let you until you have met more dragons. Oh
well.

*** Note ***************************************************
Just a small note, you now have six party members. Just
thought I'd let you know. The CP is really going to get
useful now :).
************************************************************

I suggest heading back to the Abandoned Village now. It's
not necessary, but you can meet Trunks there.


Abandoned Village                                       p112
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Trunked, Trean

If you walk around here, you will run into Trunks. Beating
them is impossible (for now), but you can practice your
Combos on them. They come in groups of 6, and they never die
(like I said, for now), so you can try making huge damage or
hits Combos with no problems. Have fun with them for a
while, and make a 20+ Hit Combo so you can get all of
Rwolf's Skills later (Rock Blast, Fireblast, Rainstorm).
When you are done, head south for Mt. Ryft.


Mt. Ryft                                                p113
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Fiend, Yaen, BlueBall, Mud Pup, Crawler
Item: Rocket Punch, Fish-head x3

Head south. You will come to a cavern entrance, go in.
Inside, go on south, jumping over the stepping stone. At the
intersection, ignore the southern path and head northwest.
At the small lake, jump over the stones to get the
Rocket Punch from the chest. Jump back and follow the path
to the west. You will come to another intersection. Head
southwest and go outside. You will note that a raft is
conveniently lying here. Step onto it. You will start a
subgame, you have to manoeuvre the raft, and you can gather
items. The raft can break, mind you.

On your first attempt, bounce against the sides of the
stream and your raft will break down. You will find yourself
at the side of the stream. Take the 3 Fish-heads from the
chest to the west, and go back up to the east. The raft is
back in one piece somehow.

This time, try keeping your raft in one piece. Gather as
many bags as possible. Eventually, you'll come to the end of
the stream.

After the quite rough ride downstream, just walk to the
south, out of this area. You will be back on the World Map.


World Map                                               p114
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A new path will open, from Mt. Ryft to Shyde. This means you
can finally go back past Shyde! Go visit Njomo, she'll teach
you a lot of new Skills (you built up the Faerie Village,
right?). As for Momo, she still didn't teach me a single
Skill. She said in the beginning you need a certain amount
of time on the clock, but why won't she just say how much?
Head back to Shyde.


Shyde                                                   p115
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head up the stairs to the west and head east. You'll come to
a new area. Don't go into the doorway yet, first head up the
ladder here. Talk to the weird girl. You will note you can
now ask her about Shift. If you do so, you will gain the
ability to travel ANYWHERE. So don't miss it. It's
important. Don't bother going outside to use Shift just yet
though, you can't go anywhere yet. 

Just head back into the building and talk to the blue frog
man. He'll tell you sandfliers are not cheap. He will advise
you to ask one of the merchants here to take you along.
Ursula and Scias will attempt to hijack a sandflier. After
the sequence, you will meet Marlok again. In the
conversation, Cray and Nina will shrink(?). Marlok will give
you a Bond. Head back into the building. After another
conversation with the frog man, you will be standing next to
your very own sandflier. When you examine the sandflier, you
will be able to pick where to go, currently that is only
Kyoin. So pick Kyoin. You will initiate a subgame.

You need to ride the flier through the mazey path. Your time
will be remembered, and you can try to make better times.


Kyoin                                                   p116
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Walk into the town. You will be told by the people here the
causeway is broken. Head up anyway, and the guard will stop
you. Head back to the sandflier. A man here will ask you to
take him to Shikk. Examine the sandflier, but don't choose
Shikk yet, pick "Outside of town". You will be standing on
the World Map outside Kyoin. Press right to head for Shyde,
or down to head to the Wharf. Pick the Wharf now.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% 3.1 The World Tour (optional)                     c3.1 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


World Map                                               p117
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head for the Hideout and talk to Stoll. He should teach you
Steal now (He is called "Stole the thief" here. Weird.).
Also head back for Kurok, and Rwolf will teach you all of
his Skills.

Also check the Crash Site (where you started the game). 


?(Crash Site)                                           p118
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You'll find a small fellow next to your odl sandflier. He
will trade your treasure (Tin Ball --> Copper Ball if you
didn't miss any).

Head to Synesta.


Synesta                                                 p119
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head for the orphanage. Talk to the girl standing next to
Lyta. She will upgrade your treasure (Copper Ball -->
Silver Ball).

Head for Marlok's place. When you talk to him, he will
become a Master (providing you have at least the Tin Ball,
which you should have). If you have followed the
walkthrough, you can also get the Charm Skill.


World Map                                               p120
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

If you haven't learned Blitz yet you can get it from Una at
Worent.

Since you can now finally go anywhere again, you might want
to do some fishing. 

When you are ready to go on, it's time to go visit the
dragons, so that you may get their powers. First head for
Synesta, and go south twice. You will arrive at the coast
area. Talk to the dragon there (he is in humanoid form). He
is the Mud Dragon. Of course, ask him to help you. You will
learn Mud Flow.

Now head for the Plains area. Note that you can use Shift
now, so just press Select and you can move there instantly.
Go north up to the Camp Site of Cray's mother, and she will
tell you you need to follow a shining bird. Yes, it's time
for another walk trough the Plains, people.


Plains                                                  p121
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head east to the big rock. To go east, the red pin of the
compass should be pointing to the left. It already is.

At the big rock, look around, maybe walk around a bit, and
you will soon see a shining bird. You can't miss it, the
glow is very obvious. If it is far away you see the glow but
not the bird. Anyhow, follow the shining bird, of course.

The bird will not slow down for you, so keep running at all
times, and press forward already before the end of battle
screen disappears. After a while, you will see a transparent
dragon appear, walk into him. He(or she?) is the
Grass Dragon. He will teach you Healing Wind.

Head for Shyde.


Shyde                                                   p122
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Examine your sandflier and choose to head for Shikk.

On the course, you will note an area not reachable by simply
riding your sandflier there, because there is no path toward
it. The idea is to use the nearby hill to get there. Once
there, walk north into the oasis, and you will meet the
Sand Dragon. He will teach you Onslaught. The game will call
him "Grass Dragon" in the sequence, which is confusing. But
my logic tells me the other "Grass Dragon" is the real one.

Head back to Chek and the Abbess will become a Master. Now
head for N. Chamba.


N. Chamba                                               p123
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Talk to the guy sitting here. He will warn you not to go in.
Anyone who has some experience playing RPGs will know that
that really means go in there, there is something
interesting in there.

So head in. Climb down the ladder here. When you head for
the upper east edge of the roof, you will see a ? appear
above your head, and you will be attacked by the Angler.

    ______
 __/Angler\________________________________________________
/                                                          \
| HP: 17500-25000 Zenny: 1300        Experience: 12000     |
|                                                          |
| Item: Deep Diver, Fish-head                              |
| Skill: Jolt, Feint*, Chlorine*, Curse                    |
|                                                          |
| It's the Angler from BoF3! It looks the same except for  |
| the colors, heck, even the name is the same.             |
|                                                          |
| To beat him, use your strongest Skills on him. He dishes |
| out quite some damage so stay healthy. Also, make good   |
| use of the fact that the back row will restore AP. Use   |
| fast characters to Combo Healing Magic.                  |
|                                                          |
| Preferably use Magic because he has high Defense, and    |
| physical attacks won't hurt him much(or not at all, if   |
| you are at low levels like me). If you do use physical   |
| Skills, use strong ones(not Super Combo, that will just  |
| make 9 very weak hits).                                  |
|                                                          |
| If you can't beat him, there's only one solution, head   |
| out of here and level up some more.                      |
\__________________________________________________________/

Head back outside, and try to leave. The man will hint you
that you can fish in the mist. If you head back in here,
N. Chamba is a Fishing Spot, with many weird fish... (Well,
supposedly, all I've caught here is about 25 Jellyfish)

After any fishing and other World Touring you might want to
do, you are ready to continue with the storyline.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% 3.2 The Empire                                    c3.2 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


World Map                                               p123
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head either for Shyde or Kyoin and examine your sandflier.
Choose to head for Shikk, and just fly your sandflier
through the course. When you arrive, you will get some
camping sequence. Exit the camp site and you will be back on
the World Map. Head for Mt. Giga.


Mt. Giga                                                p124
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Saruga, Yaen, Legion
Items: MultiVitamin, Weather Wand

Head east to the lift. Step onto it and it will take you to
the other side. Follow the narrow path to the first
intersection. There, head east and take the bag for 800 Z.
Go on and jump over the two gaps to the next intersection.
The south path dead ends as you see, so head north. Follow
the path, jumping down twice. See that red crystal? You
probably already guessed what it is by now. Walk up the
slope and jump down to the crystal. Examine it, and you will
receive the Fire Gem Dragon Crystal. Ryu can now use the
Wyvern Dragon Form. Jump back down, and head north up the
narrow slope. Use the lift here.

Take the upper path to the south, and take the bag there for
a MultiVitamin. Go back and take the lower path this time.
Head to the south, out of the covered area, and take the
southmost path to the west. Jump over two more gaps and take
the Weather Wand from the chest.

Go back into the covered area and take the northern path
east. You will be able to exit the area here. a new path
will open, leading to Chkpoint.


Chkpoint                                                p125
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: Ginseng x3

You'll meet the guy who you gave a ride here. The building
houses an Inn. The big man outside will explain why Shikk
has closed the Checkpoint. Ursula will suggest a violent way
past here, but Nina(and the rest) will disagree.

Cray will go and talk to the guards, but they recognize him
and attack him. You will have to fight a battle.

    _______  _______
 __/Y.Troop\/G.Troop\______________________________________
/                                                          \
| HP: 500-700     Zenny: 200         Experience: 1400      |
|                                                          |
| Item: Void Sphere, Dynamite                              |
| Skill: Rock Blast                                        |
|                                                          |
| Just attack them. They are easy.                         |
\__________________________________________________________/

After the battle, Nina will suggest using the wagons to
sneak past the gate.

You can move the two northmost wagons by pushing them with
Cray. There is also a wagon to the south, in front of the
Inn, which you can push. Go there first, and push the wagon
west three steps. Climb up the ladder to the south of the
Inn, and jump over the roof and over the wagon to the chest.
It holds 3 Ginsengs.

Now it's time to push the wagons to the north. Push the east
wagon three steps to the north, and the west wagon eight
steps to the east. Climb up to the roof of the Inn again and
jump over the wagons. You'll end up on the top of the gate.
You'll go right in front of the noses of the guards, but
they don't notice a thing.

Head to the north and you can jump down. You are across.


World Map                                               p126
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Yaen, Saruga, Legion

Head for Shikk. Underway, go into a ? area. Follow the path
here until you come to a sidepath to the east. Go into the
sidepath. If you follow it out of the area, a new path will
open on the World Map. Head to the new ? area.

Talk to the humanoid dragon here. He is the Tree Dragon. He
will teach you Holy Circle. Now head for Shikk.


Shikk                                                   p127
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item: Water Bomb

Head west into town. Head west, past the Manillo(no, not a
merchant), and into the building. Examine the cabinet here
for a Water Bomb. Head down the stairs here, and you can
exchange your treasure with the man down here. Assuming you
got all, you now have an ElectrumBall, which allows you to
get Monopolize from Marlok. So keep that in mind.

Head back up. Outside, head north and down for a shop. If
you head down here, you'll come to the Pub. Talk to the
man who is on his own. That's Zig. He will tell you you need
the blessing of The Sea God, or he won't let you come on his
ship. Head out of Shikk, and go northeast of there to Fane.


Fane                                                    p128
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Mud Pup, BlueBall, Bad Coil, Bollor, Rollob,
         Maskcrab
Items: Hanger x5, Ammonia x2, Wetsuit

Head north, and walk over the plank. You will meet a man
there, talk to him. After talking to him, he'll let you
pass. Walk over three more planks. Head down the slope here
and walk south for a while until you come to a chest. It
contains 5 Hangers.

Head back north and back up the slope. Once up, head west
and take the bag for 2 Ammonias. head back and go over the
plank to the east. Head down the slope, and go on to the
east to a cave entrance.

Inside, head west. Follow the path, into a new area, until
you come to two passageways next to each other. Enter the
southmost one to get a Wetsuit. Go back outside and go
through the northmost passage. Follow the path in here and
take the Wave Stone. Head back out of this area, and go back
around the path. When you are at the exit of the cave, don't
go outside yet. Instead, stand on the green stone and walk
up to the pond. You will throw the Wave Stone into the
water, and light will shine from the pond. Head out of the
cave to the south. Head back west and up the slope. Walk
over the plank and take the upper path. You will come to
another cave entrance. Go in.

You will encounter another dragon. He will give you the
Salt Stone. Head back west, and then south, and leave the
Fane area. Time to head back for Shikk.


Shikk                                                   p129
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Go talk to Zig. He'll let you come with him on the ship. As
you are almost there, he'll tell you he won't let the women
on the ship. Can't argue with superstitious people...
After Nina tries in vane to persuade Zig, you'll meet up
with your old pal Kahn. Ursula will shoot him off the mast.
Zig will suggest a different way to prove yourself. He wants
you to do a mast fight. Nina will volunteer. Of course, Nina
can fly, so for her it should be a piece of cake.

Fun fact: the sailor Nina is up against is named Iggy(like
that monkey that was with Zig in BoF3).

To win the battle, you have to push Iggy of the mast. To do
so, use X to jump onto him, and then run into him while
holding Square. The best trick to do it is to stand near the
end, wait for Iggy to run up to you, time it right and jump
on him, and run into him while he's stunned and near the
edge.

If you do it swift enough, you'll get time bonus. This will
add to your game points.

Zig will STILL not let you come on the ship, he has another
task for you. He's starting to be annoying, huh? Anyhow,
when you're ready, talk to him again. Nina and Ursula will
have to spend the night in the hold, a dark and cold area.
This guy is not very nice to women, is he? Anyway, after a
while Nina and Ursula will be attacked by a ghost named
Copycat.
    _______
 __/Copycat\_______________________________________________
/                                                          \
| HP: ?????       Zenny: 800         Experience: 1000      |
|                                                          |
| Item: Nothing                                            |
| Skill: Blitz*                                            |
|                                                          |
| He will transform depending on what you do to him.       |
| Physical attack: Sepoy                                   |
| ANY Skill or Magic: Wizard                               |
|                                                          |
| If you wait(guard) for three turns, he will think you    |
| are no fun and start using Blitz. If you let him use     |
| Blitz often enough, you can kill him in his Copycat      |
| form. But I suggest the Sepoy form.                      |
|                                                          |
| I suggest making him turn into the Sepoy with a regular  |
| attack, so you can learn the powerful SwordBreaker Skill |
| from him.                                                |
\__________________________________________________________/

    _____
 __/Sepoy\_________________________________________________
/                                                          \
| HP: 2000        Zenny: 280         Experience: 650       |
|                                                          |
| Item: Nothing                                            |
| Skill: SwordBreaker*, Focus*                             |
|                                                          |
| Learn SwordBreaker from him, it's a great Skill.         |
|                                                          |
| Just use some Magic on him and he will easily die. He's  |
| not tough at all. You can kill him in one Fireblast +    |
| Cyclone(Simoon) Combo.                                   |
\__________________________________________________________/

    ______
 __/Wizard\________________________________________________
/                                                          \
| HP: 2000        Zenny: 400         Experience: 500       |
|                                                          |
| Item: Nothing                                            |
| Skill: Recall, Bad Back*                                 |
|                                                          |
| His physical attack is stronger than Sepoy's. The Skill  |
| you can learn from him does nothing. I see no point in   |
| making this guy appear. Not that he's tough, he's easy   |
| like Sepoy.                                              |
\__________________________________________________________/


After the fight, Nina and Ursula will be harrassed by some
mice. More fighting.
    ___________  ________
 __/Rat Pack x5\/King Rat\_________________________________
/                                                          \
| HP: Rat Pack    Zenny: 35          Experience: 2200      |
|     500-1000                                             |
|     King Rat                                             |
|     400-600                                              |
|                                                          |
| Item: Flank, Iron Scraps, Rotten Meat                    |
| Skill:                                                   |
|                                                          |
| Just use some Affect All Magic to kill them off. It      |
| should be pretty easy.                                   |
\__________________________________________________________/

The mice will run. Nina will start a conversation about
broccoli. It appears that while Ursula is not afraid of
ghosts or rats, she does not really like lice. The game will
switch to Ryu and Cray, who decide to go check on Nina and
Ursula. Go talk to Zig, and he will tell you you can now go
on his ship. You are allowed to leave town again. When ready
to go on, talk to Zig again.


Ship                                                    p130
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item: Warbler

Zig will ask you where he needs to take you. When Cray tells
him you need to go to the Empire, Zig will tell you he can
only drop you off at a nearby island. Nina will suggest
looking around the ship.

Head down the stairs at the rear of the ship(no compass).
Take the Warbler from the cabinet here. Head through the
doorway here. There is nothing interesting here, so keep
walking(talk to Ursula if you want to). Then head down the
ladder into the hold. After the sequence, head back up the
ladder you will see Ursula freaking out over the sea lice.

Head back up to the deck, and Cray will tell you something
is chasing the ship. I'll bet you didn't expect THAT to come
out of the water, huh?

    ____
 __/Kahn\__________________________________________________
/                                                          \
| HP: 10000-15000 Zenny: 0           Experience: 12000     |
|                                                          |
| Item: Ginseng, ManlyClothes                              |
| Skill: Flex, Shout, Tiger Fist, Focus*                   |
|                                                          |
| Some people just don't know when to give up. Just attack |
| with Magic until he drops. He should be easy as ever. Do |
| stay healthy though, his attack is pretty powerful.      |
|                                                          |
| Try using SwordBreaker or Blunt to reduce his high       |
| Power.                                                   |
\__________________________________________________________/

After Kahn dives back into the water, you will get some more
sequence, and you will be back in control of Ryu. A diary
has been conveniently placed on the crate, so you can rest
and save. Resting isn't necessary though, your HP/AP has
already been restored.

Head up to the deck. Talk to Zig. He will tell you that you
have ended up near the Island of Fire, which he intended to
avoid. Nina will conclude that the beast Zig is talking
about is probably an avatar of one of the dragons.

You can talk to Iggy if you want head to the Island of Fire.
However, if you climb down into the ship, and then back up,
Kryrik will be down too, and you can buy stuff from him.

When you are ready, talk to Iggy. He will take you to the
Island of Fire.


Island of Fire                                          p131
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Sepoy, Bollor, Rollob, Gulper, Istalk
Items: Burnt Plug x3, Ring of Fire, Panacea x2

Note that you can talk to Iggy anytime, and you will head
back to the ship so you can rest and heal.

Walk east into the ship. a will-o'-wisp will appear over
Ryu's head. This thing will help you out, he turns yellow
when you come near a broken area of the floor, and red when
you are next to it. By falling down you will come to the
hold of the ship, and you have to take the ladder back up.

The will-o'-wisp can't totally prevent you from falling
down, but I can. If you'd rather grab the two chests and
climb up the ladder to the north by yourself, do so, but
I'll explain step by step what to do for those interested.

Take the eastmost path. At the first intersection, head
west. Continue west past the first intersection, and head
north at the second. Head east immediately, and then
immediately north again. At the very first oppurtunity, head
east again. At the intersection, head south, and then east
to the chest. It holds 3 Burnt Plugs.

Head back west two steps, and north all the way. Head west
four steps, and south two steps. Head west two steps, south
four steps, west two steps, and all the way north to the
chest. It holds a Ring of Fire.

Head back south all the way, east two steps, and north four
steps. Head east two steps, north two steps, and east two
steps. Head all the way north. Now go east two steps, and
head north onto the platform. Climb the ladder up to the
deck.

Head south and take the chest lying on the deck. It contains
1500 Z. Head back to the other side of the deck and take the
passage to the east. On the rock surface, go on east(you
can't get that chest with the northern path here). At the
next intersection, do go north, and then west. Take the 2
Panaceas from the chest.

Go back to the east and continue to the east. Follow the
path until you come to the cave. Enter it. There is another
god wanna-be here.

    _____  _______  ____
 __/Glebe\/???? x2\/Loam\__________________________________
/                                                          \
| HP:Glebe        Zenny: 15620       Experience: 18556     |
|    15000-20000                                           |
|    ????                                                  |
|    200-600                                               |
|    Loam                                                  |
|    2000-4000                                             |
|                                                          |
| Item: Bent Screw x3, Glass Shard x3, Iron Scraps x3,     |
|       Aurum x3, Wisdom Fruit, Light Bangle               |
| Skill: Glebe: Tempest, GiantGrowth, Resist*              |
|        Loam: Molasses, Enfeeble                          |
|                                                          |
| It's SummonMinion Skill does not seem to take up a turn, |
| since it can still attack after that... It's             |
| SummonMinion also always goes first. So just use one     |
| strong Affect All Magic each turn and the minions will   |
| be history. Unless he summons Loam, he is tougher. Stay  |
| healthy as always, his attack is quite strong.           |
|                                                          |
| Use some strong Combos on him, and he should fall pretty |
| easily. Flame Pillar works quite well.                   |
|                                                          |
| I think the items he drops depend on how many times you  |
| kill off it's minions. So if you want lots of items,     |
| kill them a lot. I'm not sure exactly how it's affected  |
| though. I killed them quite some times, btw.             |
\__________________________________________________________/

Just head back to Iggy and talk to him. You will go back to
Zig's Ship. If you head down and rest, the ship will arrive
at an island. Go talk to Zig. You will arrive in the town of
Lyp.


Lyp                                                     p132
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Coming soon...





========================================================================
=   Item List                                                      s02 =
========================================================================


Item and Option are sorted by alphabetical order, and Armor
and Weapon are sorted by power. Weapons are also first
sorted by character.

The value is the price a shop asks for it, the buying price.
The selling price is half of this.


------------------------------------------------------------
--- Item ------------------------------------------- s02\1 -
------------------------------------------------------------

the letter between (parentheses) denotes the target of the
item. (1) = Single
      (A) = All
      (s) = Self only

Name           Value  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Ambrosia        ????  Recover HP to all Dragon Forms
Ammonia         250Z  Revive with 25% HP(1)
Antidote         12Z  Remove Poison Status(1)
Apple            10Z  Recover 100 HP(1)
Aurum            10Z  Learn Skill from scroll
Belladonna      200Z  Kill target(1)
Bent Screw       10Z  Raw material for the smith
Berries           8Z  Restore 50 HP(1)
Bird Drop         2Z  Does nothing
Burnt Plug      ????  Raw material for the smith
Croc Tear         4Z  Recover 20 HP, might restore status(1)
Dragon Scale    200Z  Raise Defense for single battle(1)
Dynamite        500Z  Major Earth damage(1)
Earth Seed      300Z  Reduces Earth dmg until next rest(1)
Electrode       250Z  Medium Earth damage(A)
Eye Drops        14Z  Remove Blind Status(1)
Fire Seed       300Z  Reduces Fire damage until next rest(1)
Fish-head       400Z  +1 Wisdom(1)
Flank           300Z  Restores 10 AP(1)
FlashGrenade    100Z  Blinds target(1)
Ginseng         200Z  Raise Power for single battle(1)
Glass Shard      30Z  Raw material for the smith
Headband        ????  Raise Wisdom for single battle(1)
Healing Herb     20Z  Recover 300 HP(1)
Holy Seed       300Z  Raises Heal effect until next rest(1)
Icicle          600Z  Major Water damage(A)
Iron Scraps      20Z  Raw material for the smith
Jabbergrass      20Z  Remove Muteness Status
Knockout Gas    100Z  Cause Sleep(1)
Life Shard      400Z  +10 MaxHP(1)
Loins           800Z  Restore 800 HP(A)
Magic Shard     400Z  +1 MaxAP(1)
Molotov         100Z  Minor Fire damage(1)
Moon Tears      ????  Restore all HP and all status(A)
Mouth Gag       100Z  Mutes target(1)
MultiVitamin    500Z  Recover 1500 HP(1)
Napalm          800Z  Medium Fire + Wind damage(A)
Panacea         100Z  Remove all Status(1)
Phoenix Seed    300Z  Raises Death res.until next rest(1)
PoisonPowder    100Z  Poison target(1)
Power Food      400Z  +1 Power(1)
Protein         400Z  +1 Defense(1)
Ribs             20Z  Recover 300 HP(1)
Rice Ball       ????  Recover 1500 HP(1)
Roast           100Z  Recover 500 HP(1)
ScorchedRice    ????  Useless
StrengthSeed    ????  Raises Power until next rest(1)
Spirit Seed     300Z  Raises Mind resist until next rest(1)
SuperVitamin    ????  Restore Full HP(1)
Swallow Eye     400Z  +1 Agility(1)
Taser          1200Z  Major Wind + Water damage(A)
Vigor Seed      300Z  Raises Status resist until next
                       rest(1)
Vitamin         100Z  Recover 800 HP(1)
Vitamins       1000Z  Recover 1000 HP(A)
Void Sphere     500Z  Major Wind damage(1)
Water Bomb      100Z  Minor Water damage(1)
Water Seed      300Z  Reduces Water dmg until next rest(1)
Wind Seed       300Z  Reduces Wind damage until next rest(1)
Weather Vane    100Z  Minor Wind damage(1)
Wisdom Seed     800Z  Recover 30 AP(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%



------------------------------------------------------------
--- Weapon ----------------------------------------- s02\2 -
------------------------------------------------------------

--- Nina ---------------------------------------------------

Name          Pwr  Wgt   Value  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
PointedStick    2    1     10Z  Ranged
Baton           5    1     50Z  Ranged
Sage's Staff   15    2    230Z  Ranged, Wis +5
Reed Baton     28    2   1600Z  Ranged
Ruby Scepter   30    2   2000Z  Ranged, Fire atk
Wand of Air    38    1   3600Z  Ranged, Wind atk, Use to
                                 cast Sever
Weather Wand   48    2   5000Z  Ranged, Wind attack
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Ryu\Scias\Fou-Lu ---------------------------------------

Name          Pwr  Wgt   Value  Usd  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Chopsticks      2    0     40Z   S   Strong vs Flies
Broken Sword    4    2  ------  R 
Bowie Knife    10    1    150Z  RS
King's Sword   12    2  ------  R    Holy atk, Casts Protect
Short Sword    15    3    480Z  RS
Jang'do        22    3   2000Z   S   +1 Hits  
Moon Sword     28    4   1500Z  RS
Biter          30    3   4500Z   S   +1 Hits, +3% Critical
                                      chance
Katzbalger     30    4   1800Z  RS
Broad Sword    38    8   2600Z  RS   +5 to user's Defense
BastardSword   42    6   3200Z  R
HiddenDagger   42    2   4900Z   S   Might do Instant
                                      Kill
Ice Blade      50    8   4200Z   S   Water atk, might cause
                                      Sleep
Render         50    6   ?????  ???  +1 Hits, Water atk,
                                      Use to cast Frost
Claymore       56    8   5200Z  RS
Firangi        58    2   ?????  ???  +1 Hits
Royal Sword    96    6    ????    F  +1 Hits, casts Drain
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Ershin -------------------------------------------------

Name          Pwr  Wgt   Value  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Red Knuckles   12    1    200Z  Ranged
Ice Punch      20    1    550Z  Ranged, Water attack
Flame Punch    20    1    550Z  Ranged, Fire attack
Raptor Claws   24    1    800Z  Ranged, Wind attack
Earth Claws    26    1   1300Z  Ranged, Earth attack
Drill Punch    32    1   1800Z  Ranged
Homing Bomb    40    1   3500Z  Ranged, better chance to hit
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Cray ---------------------------------------------------

Name          Pwr  Wgt   Value  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Bamboo Stick    8    3    130Z  Use to cure Confusion
Log            13    4    400Z  Earth attack
Steel Bat      25    5   1000Z
Spiked Rod     35    5   2200Z
Mace           43    6   3300Z
Flail          45   13   ?????  +1 Hits
Quarterstaff   54    7   5000Z
Linked Pole   133    8   ?????  Damage increases with
                                 target's Power
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Ursula -------------------------------------------------

Name          Pwr  Wgt   Value  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Scattershot    35    4   3600Z  Ranged, attack all
Flintlock      42    2   3200Z  Ranged, +1 Hits
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%



------------------------------------------------------------
--- Armor ------------------------------------------ s02\3 -
------------------------------------------------------------

The Used section tells you which characters can use the
Armor, namely: R = Ryu
               N = Nina
               E = Ershin
               C = Cray
               F = Fou-Lu

Name          Def  Wgt   Value    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Clothing        4    2    150Z  RN CSU
Fancy Dress     5    2    170Z   N   U
Leather Armor   5    2    220Z  R  CS
Waistcloth      8    2    320Z  RN CSU
Light Armor    10    0    200Z    E     +20 to Agility,
                                         +10% to Dodge Rate
Chain Cap      10    4    600Z  R  CS
Crepe Cape     12    2    730Z   N   U
Cuirass        13    4    840Z  R  CSU
Steel BPlate   17    3   1300Z  R  CSU
ManlyClothes   17    3   2000Z  R  CS   Revive at death
                                         (destroys it)
Mage's Robes   19    3   2300Z   N      Increases resistance
                                         to magic
Scale Mail     20    5   2100Z  R  CS
FightingRobe   23    3   2500Z  RN CSU
Gargantua      25    8  ------    E
Party Dress    25    4   2500Z   N   U
Spirit Armor   25    5    200Z    E
AsbestosArmr   26    4   2700Z  R  CS
Amber BPlate   28    4   3000Z  R  CSU
Stout Mail     30    5    200Z    E
Short Skirt    32    1   3200Z   N   U  Reduces wearers
                                         Magic Resistance
Brigandine     35    5   4800Z  R  CS
Sage's Frock   50    4   7000Z   N   U  +5 Wisdom
Royal Armor    96    6  ??????  F
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%



------------------------------------------------------------
--- Option ----------------------------------------- s02\4 -
------------------------------------------------------------

Name          Def  Wgt   Value    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Artemis' Cap    4    1   6000Z  RNECSU  +25% Chance To-Hit
Aura Ring       0    0    500Z  RNECSU  Resist Mind atk(?)
Bandana         2    1     30Z  RNECSU
Bell Collar     3    2    ????  RNECSU  Higher chance to get
                                         Random Battle
Brass Helm      3    2     90Z  R ECS
BronzeShield    7    2    380Z  RNECSU
Combat boots   15    3   5000Z  RNECSU
Coupons         0    0   ?????  RNECSU  Gives you a discount
                                         at shops
Demon's Helm   12    3   1000Z  R ECS
Dragon Tear     0    0   ?????  F       Immune to Status Chg
Earth Ward      0    0   2500Z  RNECSU  Resist Earth attacks
Face Guard      8    3    450Z  R ECS
Fire Ward       0    0   2500Z  RNECSU  Resist Fire attacks
Glass Domino    5    2    220Z  RNECSU
Hairband        1    0     50Z   N   U
HarmonicRing    0    0  25000Z  RNECSU  Increases chance of
                                         performing a Combo
Hawk's Ring     5    1   6000Z  RNECSU  Increases chance of
                                         getting Initiative
Holy Mantle     2    1   ?????  RNECSU  Lower chance to get
                                         Random Battle
Hunting Cap     1    1   8000Z  RNECSU  +40% Chance to learn
                                         Skill from enemy
Ivory Bangle    9    1   ?????  F       Recover 30 HP/Step
                                         and 150 HP/Turn
Light Bangle    0    0   5000Z  RNECSU  Resist Status Change
                                         (Stronger than
                                         Life Sandals)
Life Sandals    0    0    500Z  RNECSU  Resist Status Change
Long Boots      9    3    550Z  RNECSU
Red Cape        0   15  ------    E     Counter rate up
Ring of Wind    0    0  10000Z  RNECSU  Gain HP from Wind
                                         attacks
Shaman'sRing    0    0  40000Z  RNECSU  Reduces AP Cost of
                                         Skills by 25%
Soul Gem        0    0   1000Z  RNECSU  Revive at Death
                                         (desroys Soul Gem)
Soul Ring       0    0  30000Z  RNECSU  +50% CP
Speed Boots     3    0   4500Z  RNECSU  +20 Agility
Talisman        0    0    300Z  RNECSU  Resist Death attacks
Titan'sBoots    6    3   6000Z  RNECSU  +10 Power
Toothpick       0    0     20Z      S   Raise Critical
                                         chance by 5%
Water Ward      0    0   2500Z  RNECSU  Resist Water attacks
Wind Ward       0    0   2500Z  RNECSU  Resist Wind attacks
Winged Boots    4    0   7000Z  RNECSU  +4 Evade
Wisdom Ring     3    2   5000Z  RNECSU  +20 Wisdom
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

------------------------------------------------------------
--- Fishing Equipment ------------------------------ s02\5 -
------------------------------------------------------------

Name           Value  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Wooden Rod       50Z  Weakest Fishing Rod, pwr lv 1
Bamboo Rod      250Z  Medium Fishing Rod, pwr lv 2
Silver Top       20Z  lv 1 Spinner Lure
Gold Top         80Z  lv 2 Spinner Lure
Warbler          80Z  lv 2 Winder Lure
Flattop          80Z  lv 2 Topper Lure
Swisher         400Z  lv 3 Topper Lure
Floater          20Z  lv 1 Minnow Lure
Hanger           80Z  lv 2 Minnow Lure
Deep Diver      400Z  lv 3 Minnow Lure
Baby Frog        20Z  lv 1 Frogger Lure
Toad             80Z  lv 2 Frogger Lure
Fat Frog        400Z  lv 3 Frogger Lure
Straight         20Z  lv 1 Worm Lure
Tail             80Z  lv 2 Worm Lure
Spoon           120Z  Ultimate Lure
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%



------------------------------------------------------------
--- Best Equipment --------------------------------- s02\6 -
------------------------------------------------------------

Will be added as soon as I complete the game.


========================================================================
=   Finding Items                                                  s03 =
========================================================================


This is a list of all the items, which will tell you where
you can find them. The lists are ordered the same as the
regular item lists, only this one tells you where to find
them instead of their statistics.

The list contains places to buy, places to find, and an
enemy to steal it from (or who drops it if stealing is not
available). For easily found stuff such as Herb, not all
locations and stores will be listed (enemies will though).



------------------------------------------------------------
--- Item ------------------------------------------- s03\1 -
------------------------------------------------------------


____________________________________________________________
Ammonia       Buy at various shops
              Find at various locations
____________________________________________________________
Antidote      Buy at various shops
              Stolen from: Gasser
____________________________________________________________
Apple         Get from man in the Woods area
              Faerie Search in Wyndia
              Stolen from: GooCount
____________________________________________________________
Aurum         Buy from various Manillos
              Various locations
              Faerie Search in Wyndia
              Stolen from: Puspool
____________________________________________________________
Belladonna    Buy at Odd Item Shop in Faerie Village
              Get from man in Kyria
              Faerie Search in Wyndia
              Stolen from: Fiend
____________________________________________________________
Bent Screw    Dropped by Bot if you have used an Elemental
               Combo
____________________________________________________________
Berries       Stolen from: Cap, Army Bat, Rat, Wyd
____________________________________________________________
Bird Drop     Buy from Lazy Item Shop in Faerie Village
              Dropped by Sparrow if you kill it
              Stolen from: Blue Cap
____________________________________________________________
Croc Tear     Stolen from: Eye Goo, Roach
____________________________________________________________
Dragon Scale  Buy from Manillo in Sarai
              Find 3 at Sinchon area
____________________________________________________________
Dynamite      Buy at Odd Item Shop in Faerie Village
____________________________________________________________
Electrode     Buy at Odd Item Shop in Faerie Village
____________________________________________________________
Eye Drops     Buy at various shops
              Find in Wyndia
              Stolen from: Scorpion
____________________________________________________________
Flank         Get from hunting
              Get from the Rat Packs you fight in the hold
               of Zig's ship
____________________________________________________________
FlashGrenade  Buy from Lazy Item Shop in Faerie Village
____________________________________________________________
Fish-head     Trade Cards at Manillo Shop
              Find in various locations
              Dropped by: Mouse
____________________________________________________________
Ginseng       Buy from Manillo in Sarai
              Find in various locations
              Dropped by: GooCount, Bad Coil
____________________________________________________________
Glass Shard   Find it in the digging subgame at the Valley
____________________________________________________________
Headband      Buy from Manillo in Sarai
              Stolen from: Spectre
____________________________________________________________
Healing Herb  Buy at various shops
              Various locations
              Stolen from: Mage Goo, Flue Goo, Fungoid,
                           Gonghead, Troop, BeeTroop,
                           GntRoach
____________________________________________________________
Icicle        Buy from Manillo in Sarai
              Buy at Odd Item Shop in Faerie Village
              Find one in the Ice Peak area
              Stolen from: Rollob
____________________________________________________________
Iron Scraps   Get from the Rat Packs you fight in the hold
               of Zig's ship
____________________________________________________________
Jabbergrass   Buy at various shops
____________________________________________________________
Knockout Gas  Buy from Lazy Item Shop in Faerie Village
              Find it in Ershin's Dream World
              Stolen from: Mud Pup
____________________________________________________________
Life Shard    Find it in the Aqueduct area
              Dropped by: BloodBat
____________________________________________________________
Loins         Get from hunting
____________________________________________________________
Magic Shard   Trade Cards at Manillo Shop
              Various locations
              Dropped by: Gulper, Spectre
____________________________________________________________
Molotov       Buy at Kyria shop/Worent Shop
              Various locations
              Stolen from: Nut Mage
____________________________________________________________
Moon Tears    Buy from Manillo in Sarai
____________________________________________________________
Mouth Gag     Buy from Lazy Item Shop in Faerie Village
____________________________________________________________
MultiVitamin  Buy at Normal/Diligent Item Shop in Faerie
               Village
              Find in Chkpoint
              Win at Rock-Paper-Scissors game in Faerie
               Village
____________________________________________________________
Napalm        Buy from Manillo in Sarai
              Buy at Odd Item Shop in Faerie Village
____________________________________________________________
Panacea       Buy at various shops
              Various locations
              Dropped by: Fungoid, ZombieDr
____________________________________________________________
PoisonPowder  Buy from Lazy Item Shop in Faerie Village
              Stolen from: Yaen
____________________________________________________________
Power Food    Trade Cards at Manillo Shop
              Get 2 from Pung' tap
____________________________________________________________
Protein       Find in the Cellar area
              Dropped by: Bilbul, Legion
____________________________________________________________
Ribs          Get from hunting
____________________________________________________________
Roast         Get from hunting
              Stolen from: Bilboa, Bilbul
____________________________________________________________
Rotten Meat   Buy from Lazy Item Shop in Faerie Village
              Get from the Rat Packs you fight in the hold
               of Zig's ship
____________________________________________________________
ScorchedRice  Buy from Lazy Item Shop in Faerie Village
____________________________________________________________
Straw         Stolen from: BloodBat
____________________________________________________________
Swallow Eye   Trade Cards at Manillo Shop
              Find in various locations
____________________________________________________________
Taser         Buy from Manillo in Sarai
              Buy at Odd Item Shop in Faerie Village
              Dropped by: Rollob
____________________________________________________________
Vigor Seed    Get it from a cabinet in Njomo's house
____________________________________________________________
Vitamin       Buy at various shops
              Find at various locations
              Stolen from: Legion, Bad Coil
____________________________________________________________
Void Sphere   Buy at Odd Item Shop in Faerie Village
____________________________________________________________
Water Bomb    Buy at Worent Shop
              Various locations
              Stolen from: Icebeak
____________________________________________________________
Weather Vane  Find 2 in the Kasq Wds
              Stolen from: Bollor
____________________________________________________________
Wisdom Seed   Buy at Diligent/Normal Item Shop in Faerie
               Village.
              Find in Path to Abandoned Village area
              Dropped by: Mage Goo
____________________________________________________________



------------------------------------------------------------
--- Weapon ----------------------------------------- s03\2 -
------------------------------------------------------------


--- Nina ---------------------------------------------------

____________________________________________________________
Bamboo Stick  Buy from Ordinary/Diligent Arms Shop in
               Faerie Village
____________________________________________________________
Baton         Initial equip on Nina
____________________________________________________________
Magic Wand    Buy at Synesta Weapon Shop/Kyoin Weapon Shop
____________________________________________________________
PointedStick  Find in Woods area
              Dropped by: GooCount, Wyd
____________________________________________________________
Reed Baton    Buy at Ludia Shop/Worent Shop
____________________________________________________________
Ruby Scepter  Buy from Manillo in Shyde
____________________________________________________________
Sage's Staff  Buy from various shops
              Find it in the digging subgame at the Valley
____________________________________________________________
Wand of Air   Buy at Wyndia Shop/Chek Shop
____________________________________________________________
Weather Wand  Find in Mt. Giga area
              Buy at Shikk Shop/Kryrik
              Dropped by: Bollor
____________________________________________________________


--- Ryu/Scias/Fou-Lu ---------------------------------------

____________________________________________________________
BastardSword  Buy at Wyndia Shop/Chek Shop
____________________________________________________________
Biter         Buy at Wyndia Shop
____________________________________________________________
Bowie Knife   Buy at Chamba Shop
____________________________________________________________
Broad Sword   Buy from Manillo in Shyde
Broken Sword  Get it when the King's Sword breaks
____________________________________________________________
Chopsticks    Faerie Search in Wyndia
____________________________________________________________
Claymore      Buy at Shikk Shop/Kryrik
____________________________________________________________
Firangi       Buy from Manillo in Shyde
____________________________________________________________
HiddenDagger  Buy from Lazy Arms Shop at Faerie Village
____________________________________________________________
Ice Blade     Buy from Diligent Arms Shop at Faerie Village
____________________________________________________________
Jang'do       Initial equip on Scias
____________________________________________________________
Katzbalger    Buy at Ludia Shop/Worent Shop
____________________________________________________________
King's Sword  Given to Nina by Cray
____________________________________________________________
Moon Sword    Stolen from: Bandit, Drake
____________________________________________________________
Render        Trade Cards at Manillo Shop
____________________________________________________________
Scramasax     Buy at Synesta Weapon Shop/Kyoin Weapon Shop
              Stolen from: NutTroop
____________________________________________________________
Short Sword   Buy at Kyria Shop
              Find at Kurok area
____________________________________________________________
Taegum        Buy from Ordinary Arms Shop in Faerie Village
____________________________________________________________


--- Ershin -------------------------------------------------

____________________________________________________________
Drill Punch   Get it at Mt. Glom
____________________________________________________________
Earth Claws   Buy from Manillo in Shyde
____________________________________________________________
Flame Punch   Get from Maman boss in Woods area
____________________________________________________________
Homing Bomb   Get it from Pung' tap
____________________________________________________________
Ice Punch     Dropped by weird chests in Kyria
              Dropped by Ymechaf
____________________________________________________________
Raptor Claws  Found in the Cellars area
              Stolen from: Armor
____________________________________________________________
Red Knuckles  Inititial equip on Ershin
____________________________________________________________
Rocket Punch  Find in Mt. Ryft area
____________________________________________________________
Stunner       Buy from Ordinary Arms Shop in Faerie Village
____________________________________________________________


--- Cray ---------------------------------------------------

____________________________________________________________
Flail         Buy from Manillo in Shyde
____________________________________________________________
Linked Pole   Trade Cards at Manillo Shop
____________________________________________________________
Log           Inititial equip on Cray
____________________________________________________________
Mace          Buy at Wyndia Shop/Chek Shop
____________________________________________________________
Quarterstaff  Buy at Shikk Shop/Kryrik
____________________________________________________________
Spiked Rod    Buy at Worent Shop
____________________________________________________________
Steel Bat     Buy at Synesta Weapon Shop/Kyoin Weapon Shop
____________________________________________________________


--- Ursula -------------------------------------------------

____________________________________________________________
Flintlock     Buy at Shikk Shop/Kryrik
____________________________________________________________
Scattershot   Initial equip on Ursula
____________________________________________________________



------------------------------------------------------------
--- Armor ------------------------------------------ s03\3 -
------------------------------------------------------------

____________________________________________________________
Amber BPlate  Initial equip on Ursula
____________________________________________________________
AsbestosArmr  Buy at Chek Shop
              Find it in the Ice Peak area
____________________________________________________________
Brigandine    Buy at Shikk Shop/Kryrik
____________________________________________________________
Clothing      Initial equip on Ryu (he grabs it from a cart)
____________________________________________________________
Chain Cap     Buy from various shops
____________________________________________________________
Crepe Cape    Buy it at various shops
____________________________________________________________
Cuirass       Buy it at various shops
              Dropped by: Armor
____________________________________________________________
Fancy Dress   Initial equip on Nina
____________________________________________________________
FightingRobe  Buy at Shikk Shop/Kryrik
              Get it from Pung'tap
____________________________________________________________
Gargantua     Initial equip on Ershin
____________________________________________________________
LeatherArmor  Buy at various shops
____________________________________________________________
Light Armor   Have the smith make it
____________________________________________________________
Mage's Robes  Buy at Wyndia Shop/Chek Shop
____________________________________________________________
ManlyClothes  Buy at Odd Arms Shop in Faerie Village
              Find in Worent/Erhin's Dream World
____________________________________________________________
Party Dress   Buy at Wyndia Shop
____________________________________________________________
Ranger Garb   Buy at Worent Shop
____________________________________________________________
Sage's Frock  Buy from Diligent Arms Shop at Faerie Village
____________________________________________________________
Scale Mail    Buy at Wyndia Shop
              Initial equip on Scias
____________________________________________________________
Short Skirt   Buy from Lazy Arms Shop at Faerie Village
____________________________________________________________
Spirit Armor  Have the smith make it
____________________________________________________________
Steel BPlate  Stolen from: Soldier
____________________________________________________________
Stout Mail    Have the smith make it
____________________________________________________________
Waistcloth    Buy from various shops
              Initial equip on Cray
              Find in the Hex Area of Chamba
              Stolen from: Red Cap
____________________________________________________________
Wetsuit       Find one in the Fane area
____________________________________________________________



------------------------------------------------------------
--- Option ----------------------------------------- s03\4 -
------------------------------------------------------------

____________________________________________________________
Artemis' Cap  Buy from Lazy Arms Shop at Faerie Village
              Find it in Ludia Castle
____________________________________________________________
Aura Ring     Buy it at Astana Weapon Shop/Shyde Weapon Shop
              Find in Woods area
____________________________________________________________
Balance Ring  Buy from Ordinary Arms Shop in Faerie Village
              Find in the Wyndia Castle Catacombs
____________________________________________________________
Bandana       Buy at Sarai Weapon Shop
              Stolen from: Zombie
____________________________________________________________
Bell Collar   Buy from Manillo in Shyde
____________________________________________________________
Brass Helm    Buy at various shops
              Initial equip on Cray
              Find in the Valley
____________________________________________________________
BronzeShield  Buy at Worent Shop
              Dropped by: Soldier
____________________________________________________________
Combat boots  Initial equip on Ursula
____________________________________________________________
Coupons       Trade Cards at Manillo Shop
____________________________________________________________
Demon's Helm  Stolen from: MaskCrab, Sepoy
____________________________________________________________
Dragon Tear   Trade Cards at Manillo Shop
____________________________________________________________
Dream Ring    Buy from Ordinary Arms Shop in Faerie Village
____________________________________________________________
Dress Shoes   Win at Rock-Paper-Scissors game in Faerie
               Village
____________________________________________________________
Earth Ward    Buy at Odd Arms Shop in Faerie Village
              Find in the Woods area
              Get from boss fight in Ershin's Dream World
____________________________________________________________
Face Guard    Buy it at various shops
              Stolen from: NutArchr
____________________________________________________________
Fire Ward     Buy at Odd Arms Shop in Faerie Village
              Find it in Mt. Glom
              Get from boss fight in Ershin's Dream World
____________________________________________________________
Glass Domino  Buy at various shops
              Find in Causeway
              Dropped by: Zombie, Red Cap, Troop
____________________________________________________________
Hairband      Initial equip on Nina
____________________________________________________________
HarmonicRing  Buy from Lazy Arms Shop at Faerie Village
____________________________________________________________
Hawk's Ring   Buy from Lazy Arms Shop at Faerie Village
____________________________________________________________
Holy Mantle   Buy from Manillo in Shyde
____________________________________________________________
Hunting Cap   Buy from Lazy Arms Shop at Faerie Village
____________________________________________________________
Light Bangle  Find it in the Shrine area
____________________________________________________________
Life Sandals  Buy it at Astana Weapon Shop/Shyde Weapon Shop
              Found in Chamba village
____________________________________________________________
Long Boots    Buy it at Shyde Weapon Shop/Wyndia Shop
              Find it in the Kasq Wds
____________________________________________________________
Poison Ward   Buy from Ordinary Arms Shop in Faerie Village
____________________________________________________________
Ring of Wind  Find in Wyndia
____________________________________________________________
Shaman'sRing  Buy from Lazy Arms Shop at Faerie Village
____________________________________________________________
Soul Gem      Buy at various shops
              Various locations
____________________________________________________________
Soul Ring     Find one in the Sinchon area
              Win at Rock-Paper-Scissors game in Faerie
               Village
____________________________________________________________
Speed Boots   Buy from Diligent Arms Shop at Faerie Village
              Stolen from: Saruga
____________________________________________________________
Talisman      Buy at Astana Weapon Shop/Shyde Weapon Shop
____________________________________________________________
Titan'sBoots  Buy from Diligent Arms Shop at Faerie Village
____________________________________________________________
Toothpick     Faerie Search in Wyndia
____________________________________________________________
UV Goggles    Buy from Ordinary Arms Shop in Faerie Village
____________________________________________________________
Water Ward    Buy at Odd Arms Shop in Faerie Village
              Find in Ershin's Dream World
              Get from boss fight in Ershin's Dream World
____________________________________________________________
Wind Ward     Buy at Odd Arms Shop in Faerie Village
              Get from boss fight in Ershin's Dream World
____________________________________________________________
Winged Boots  Buy from Diligent Arms Shop at Faerie Village
____________________________________________________________
Wisdom Ring   Buy from Diligent Arms Shop at Faerie Village
____________________________________________________________



------------------------------------------------------------
--- Fishing Equipment ------------------------------ s03\5 -
------------------------------------------------------------

____________________________________________________________
Bamboo Rod    Dropped by the Sparrow if you don't harm it
              Buy at Wyndia Manillo Shop
              Buy at Diligent Item Shop in Faerie Village
____________________________________________________________
Wooden Rod    Buy it at various shops
              Dropped by Sparrow if you kill it
____________________________________________________________
Baby Frog     Buy it at Sarai Item Shop/Shyde Item Shop
              Stolen from: Tadpole
____________________________________________________________
Deep Diver    Find it in the Kurok area
____________________________________________________________
Fat Frog      Get from the king's room in Wyndia
              Dropped by: Mud Pup
____________________________________________________________
Flattop       Buy at Wyndia Manillo Shop
              Various locations
____________________________________________________________
Floater       Buy at Synesta Item Shop/Shyde Item Shop
____________________________________________________________
Gold Top      Buy at Wyndia Manillo Shop
____________________________________________________________
Hanger        Buy at Wyndia Manillo Shop
              Find 5 at the Fane area
____________________________________________________________
Silver Top    Find 4 at the Shrine
____________________________________________________________
Spoon         Buy at Lazy Item Shop in Faerie Village
              Faerie Search in Wyndia
____________________________________________________________
Straight      Buy it at Sarai Item Shop/Shyde Item Shop
____________________________________________________________
Swisher       Get from subgame in the Dam area
____________________________________________________________
Tail          Buy at Wyndia Manillo Shop
              Stolen from: Crawler
____________________________________________________________
Toad          Buy at Wyndia Manillo Shop
____________________________________________________________
Warbler       Buy at Wyndia Manillo Shop
              Find one on Zig's ship
____________________________________________________________




========================================================================
=   Shop List                                                      s04 =
========================================================================


------------------------------------------------------------
--- Regular Shops ---------------------------------- s04\1 -
------------------------------------------------------------


--- Sarai Item Shop ----------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Croc Tear         4Z  Recover 20HP, might remove Status(1)
Healing Herb     20Z  Recover 300 HP(1)
Antidote         12Z  Remove Poison Status(1)
Eye Drops        14Z  Remove Blind Status(1)
Ammonia         250Z  Revive with 25% HP(1)
Wooden Rod       50Z  Fishing Rod
Baby Frog        20Z  lv 1 Frog Lure
Straight         20Z  lv 1 Worm Lure
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Sarai Weapon Shop --------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Sage's Staff    230Z   15    2   N      Wis +5
LeatherArmor    220Z    5    2  R  CS
Bandana          30Z    2    1  RNECSU
Brass Helm       90Z    3    2  R ECS
Soul Gem       1000Z    0    0  RNECSU  Revive at death
                                         (Destroys Soul Gem)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Chamba Shop --------------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Bowie Knife     150Z   10    1  R   S
Sage's Staff    230Z   15    2   N      Wis +5
LeatherArmor    220Z    5    2  R  CS
Brass Helm       90Z    3    2  R ECS
Healing Herb     20Z  Recover 300 HP(1)
Antidote         12Z  Remove Poison Status(1)
Panacea         100Z  Remove all Status(1)
Ammonia         250Z  Revive with 25% HP(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Kyria Shop ---------------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Short Sword     480Z   15    3  R   S
Sage's Staff    230Z   12    2   N      Ranged, +5 Wis
Leather Armor   220Z    5    2  R  CS
Waistcloth      320Z    8    2  RN CSU
Glass Domino    220Z    5    2  RNECSU
Healing Herb     20Z  Recover 300 HP(1)
Ammonia         250Z  Revive with 25% HP(1)
Molotov         100Z  Minor Fire damage(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Synesta Item Shop --------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Healing Herb     20Z  Recover 300 HP(1)
Antidote         12Z  Remove Poison Status(1)
Eye Drops        14Z  Remove Blind Status(1)
Jabbergrass      20Z  Remove Mute Status(1)
Panacea         100Z  Remove all Status(1)
Ammonia         250Z  Revive with 25% HP(1)
Wooden Rod       50Z  Weakest Fishing Rod
Floater          20Z  lv 1 Minnow Lure
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Synesta Weapon Shop ------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Scramasax      1200Z   13    2  R       +1 Hits
Magic Wand      800Z   18    2   N      Ranged, +3 CP
Steel Bat      1000Z   25    5     C
Waistcloth      320Z    8    2  RN CSU
Chain Cap       600Z   10    4  R  CS
Brass Helm       90Z    3    2  R ECS
Glass Domino    220Z    5    2  RNECSU
Soul Gem       1000Z    0    0  RNECSU  Revive at death
                                         (Destroys Soul Gem)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Kyoin Item Shop ----------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Healing Herb     20Z  Recover 300 HP(1)
Vitamin         100Z  Recover 800 HP(1)
Antidote         12Z  Remove Poison Status(1)
Eye Drops        14Z  Remove Blind Status(1)
Jabbergrass      20Z  Remove Mute Status(1)
Panacea         100Z  Remove all Status(1)
Ammonia         250Z  Revive with 25% HP(1)
Molotov         100Z  Minor Fire damage(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Kyoin Weapon Shop --------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Scramasax      1200Z   13    2  R   S   +1 Hits
Magic Wand      800Z   18    2   N      Ranged, +3 CP
Steel Bat      1000Z   25    5     C
Waistcloth      320Z    8    2  RN CSU
Chain Cap       600Z   10    4  R  CS
Crepe Cape      730Z   12    2   N
Glass Domino    220Z    5    2  RNECSU
Soul Gem       1000Z    0    0  RNECSU  Revive at death
                                         (Destroys Soul Gem)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Astana Item Shop ---------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Healing Herb     20Z  Recover 300 HP(1)
Vitamin         100Z  Recover 800 HP(1)
Antidote         12Z  Remove Poison Status(1)
Eye Drops        14Z  Remove Blind Status(1)
Jabbergrass      20Z  Remove Mute Status(1)
Panacea         100Z  Remove all Status(1)
Ammonia         250Z  Revive with 25% HP(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Astana Weapon Shop -------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Cuirass         840Z   13    4  R  CSU
Crepe Cape      730Z   12    2   N
Glass Domino    220Z    5    2  RNECSU
Face Guard      450Z    8    3  R ECS
Aura Ring       500Z    0    0  RNECSU  Resist Mind atk(?)
Life Sandals    500Z    0    0  RNECSU  Resist Status Change
Talisman        300Z    0    0  RNECSU  Resist Death Attacks
Soul Gem       1000Z    0    0  RNECSU  Revive at death
                                         (Destroys Soul Gem)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Ludia Shop ---------------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Katzbalger     1800Z   30    4  R   S
Reed Baton     1600Z   28    2   N      Ranged
Cuirass         840Z   13    4  R  CSU
Crepe Cape      730Z   12    2   N
Face Guard      450Z    8    3  R ECS
Healing Herb     20Z  Recover 300 HP(1)
Panacea         100Z  Remove all Status(1)
Ammonia         250Z  Revive with 25% HP(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Shyde Item Shop ----------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Healing Herb     20Z  Recover 300 HP(1)
Antidote         12Z  Remove Poison Status(1)
Eye Drops        14Z  Remove Blind Status(1)
Jabbergrass      20Z  Remove Mute Status(1)
Wooden Rod       50Z  Fishing Rod
Floater          20Z  lv 1 Minnow Lure
Baby Frog        20Z  lv 1 Frog Lure
Straight         20Z  lv 1 Worm Lure
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Shyde Weapon Shop --------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Crepe Cape      730Z   12    2   N
Glass Domino    220Z    5    2  RNECSU
Face Guard      450Z    8    3  R ECS
Long Boots      550Z    9    3  RNECSU
Aura Ring       500Z    0    0  RNECSU  Resist Mind atk(?)
Life Sandals    500Z    0    0  RNECSU  Resist Status Change
Talisman        300Z    0    0  RNECSU  Resist Death Attacks
Soul Gem       1000Z    0    0  RNECSU  Revive at death
                                         (Destroys Soul Gem)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Worent Shop --------------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Katzbalger     1800Z   30    4  R   S
Reed Baton     1600Z   28    2   N      Ranged
Spiked Rod     2200Z   35    5     C
Ranger Garb    1500Z   16    3  RN CSU  Resist Fire
BronzeShield    380Z    7    2  RNECSU
Healing Herb     20Z  Recover 300 HP(1)
Molotov         100Z  Minor Fire damage(1)
Water Bomb      100Z  Minor Water Damage(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Wyndia Shop --------------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
BastardSword   3200Z   42    6  R
Wand of Air    3600Z   38    1   N      Ranged, Wind atk,
                                         Use to cast Sever
Mace           3300Z   43    6     C
Biter          4500Z   30    3      S   +3% Critical chance
Scale Mail     2100Z   20    5  R  CS
Mage's Robes   2300Z   19    3   N      Raises resistance to
                                         magic
Party Dress    2500Z   25    4   N
Long Boots      550Z    9    3  RNECSU
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Chek Shop ----------------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
BastardSword   3200Z   42    6  R
Wand of Air    3600Z   38    1   N      Ranged, Wind atk,
                                         Use to cast Sever
Mace           3300Z   43    6     C
AsbestosArmr   2700Z   26    4  R  CS
Mage's Robes   2300Z   19    3   N      Raises resistance to
                                         magic
Healing Herb     20Z  Recover 300 HP(1)
Panacea         100Z  Remove all Status(1)
Ammonia         250Z  Revive with 25% HP(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Shikk Shop ---------------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Claymore       5200Z   56    8  R   S
Weather Wand   5000Z   48    2   N      Ranged, Wind attack
Quarterstaff   5000Z   54    7     C
Flintlock      3200Z   42    2       U  Ranged, +1 Hits
Brigandine     4800Z   35    5  R  CS
FightingRobe   2500Z   23    3  RN CSU
Vitamin         100Z  Recover 800 HP(1)
Ammonia         250Z  Revive with 25% HP(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Kryrik(on Zig's ship) ----------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Claymore       5200Z   56    8  R   S
Weather Wand   5000Z   48    2   N      Ranged, Wind attack
Quarterstaff   5000Z   54    7     C
Flintlock      3200Z   42    2       U  Ranged, +1 Hits
Brigandine     4800Z   35    5  R  CS
FightingRobe   2500Z   23    3  RN CSU
Vitamin         100Z  Recover 800 HP(1)
Ammonia         250Z  Revive with 25% HP(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


------------------------------------------------------------
--- Manillo Shops ---------------------------------- s04\2 -
------------------------------------------------------------

Whenever you make a purchase at a Manillo Shop, you will get
a certain amount of points. This amount is equal to the
added points of all the fish spent. That means better fish
points gives more points for the same trade! Once you are
done shopping, you will receive a stamp for every 100 points
aquired this way. Leftover points are thrown away. Once you
gather 20 stamps, you will receive a card. These cards can
be used to purchase special items, which are the same at
every Manillo. They are:

Name           Pts  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Magic Shard      3  +1 MaxAP
Power Food       3  +1 Power
Swallow Eye      3  +1 Agility
Fish-head        3  +1 Intelligence
Coupons         25  Discount at shops
Dragon Tear     50  Protects against all Status Changes
Linked Pole     75  Pwr 133, Wgt 8, Damage is higher when
                    enemy Power is higher
Render          99  Pwr 50, Wgt 6, Water Attack, +1 Hits,
                    Casts Frost
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Sarai Manillo ------------------------------------------
               
Name           Fish
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Icicle         Flatfish x3
Napalm         Sea Bream x3
Taser          Octopus x3
Ginseng        Bonito x1, Octopus x1, Sea Bream x1
Dragon Scale   Bonito x1, Octopus x1, Flatfish x1
Headband       Bonito x1, Sea Bream x1, Flatfish x1
Moon Tears     Spearfish x1, Angler x1, Bonito x1
Aurum          Sea Bass x3
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Shyde Manillo ------------------------------------------

Name           Fish
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Earth Claws    Sweetfish x5
Ruby Scepter   Trout x5
Broad Sword    RainbowTrout x2, Trout x2, Sweetfish x2
Flail          Black Bass x3, Blue Gill x3, Piranha x6
Firangi        Black Bass x3, MartianSquid x3, Bass x6
Holy Mantle    RainbowTrout x3, Browntail x6
Bell Collar    RainbowTrout x3, Browntail x6
Aurum          Jellyfish x5
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Wyndia Manillo -----------------------------------------

Name           Fish
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Gold Top       Blowfish x1, Flying Fish x2
Warbler        Blowfish x1, Flying Fish x2
Flattop        Blowfish x2
Hanger         Blowfish x2
Toad           Flying Fish x3
Tail           Flying Fish x3
Bamboo Rod     Sea Bream x2
Aurum          Man-o'-War x5
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%



------------------------------------------------------------
--- Faerie Shops ----------------------------------- s04\3 -
------------------------------------------------------------

--- Lazy Item Shop -----------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Bird Drop         2Z  -
Rotten Meat       2Z  -
ScorchedRice      4Z  -
Knockout Gas    100Z  Cause Sleep(1)
FlashGrenade    100Z  Cause Blind(1)
PoisonPowder    100Z  Cause Poison(1)
Mouth Gag       100Z  Cause Mute(1)
Spoon           120Z  Ultimate Lure
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Ordinary Item Shop -------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Healing Herb     20Z  Recover 300 HP(1)
Antidote         12Z  Remove Poison Status(1)
Panacea         100Z  Remove all Status(1)
Ammonia         250Z  Revive with 25% HP(1)
Vitamin         100Z  Recover 800 HP(1)
Wisdom Seed     800Z  Recover 30 AP(1)
MultiVitamin    500Z  Recover 1500 HP(1)
Vitamins       1000Z  Recover 1000 HP(A)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Diligent Item Shop -------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Healing Herb     20Z  Recover 300 HP(1)
Antidote         12Z  Remove Poison Status(1)
Panacea         100Z  Remove all Status(1)
Ammonia         250Z  Revive with 25% HP(1)
Bamboo Rod      250Z  Medium Fishing Rod, pwr lv 2
Vitamin         100Z  Recover 800 HP(1)
Wisdom Seed     800Z  Recover 30 AP(1)
MultiVitamin    500Z  Recover 1500 HP(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Odd Item Shop ------------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Molotov         100Z  Minor Fire damage(1)
Electrode       250Z  Medium Earth damage(A)
Void Sphere     500Z  Major Wind damage(1)
Dynamite        500Z  Major Earth damage(1)
Icicle          600Z  Major Water damage(A)
Napalm          800Z  Medium Fire + Wind damage(A)
Taser          1200Z  Major Wind + Water damage(A)
Belladonna      200Z  Kill target(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Lazy Arms Shop -----------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
PointedStick     10Z    2    1   N      Ranged
Short Skirt    3200Z   32    1   N      Reduces wearers
                                         Magic Resistance
Hawk's Ring    6000Z    5    1  RNECSU  Increases chance of
                                         getting Initiative
Artemis' Cap   6000Z    4    1  RNECSU  +25% Chance To-Hit
HiddenDagger   4900Z   42    2      S   Might do Instant
                                         Kill
Hunting Cap    8000Z    1    1  RNECSU  +40% Chance to learn
                                         Skill from enemy
HarmonicRing  25000Z    0    0  RNECSU  Increases chance of
                                         performing a Combo
Shaman'sRing  40000Z    0    0  RNECSU  Reduces AP Cost of
                                         Skills by 25%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Ordinary Arms Shop -------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Bamboo Stick    130Z    8    3     C    Can be used to cure
                                         Confusion
Glass Domino    220Z    5    2  RNECSU
Taegum         3000Z   36    4      S   +1 Hits
Poison Ward    2500Z    0    0  RNECSU  Immune to Poison
Dream Ring     3000Z    3    2  RNECSU  Immune to Sleep
UV Goggles     3000Z    3    1  RNECSU  Immune to Blind
Balance Ring   3000Z    4    2  RNECSU  Immune to Confusion
Stunner        7700Z   70    1    E     Might Confuse target
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Diligent Arms Shop -------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Bamboo Stick    130Z    8    3     C    Can be used to cure
                                         Confusion
Glass Domino    220Z    5    2  RNECSU
Speed Boots    4500Z    3    0  RNECSU  +20 Agility
Wisdom Ring    5000Z    3    2  RNECSU  +20 Wisdom
Sage's Frock   7000Z   50    4   N      +5 Wisdom
Winged Boots   7000Z    4    0  RNECSU  +4 Evade
Titan'sBoots   6000Z    6    3  RNECSU  +10 Power
Ice Blade      4200Z   50    8      S   Water atk, might
                                         cause Sleep
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Odd Arms Shop ------------------------------------------

                      Pwr/
Name           Price  Def  Wgt    Used  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Manly Clothes  2000Z   17    3  R  CS   Revive at death
                                         (destroys it)
Talisman        300Z    0    0  RNECSU  Resist Death attacks
Aura Ring       500Z    0    0  RNECSU  Resist Mind atk(?)
Life Sandals    500Z    0    0  RNECSU  Resist Status Change
Fire Ward      2500Z    0    0  RNECSU  Resist Fire attacks
Wind Ward      2500Z    0    0  RNECSU  Resist Wind attacks
Water Ward     2500Z    0    0  RNECSU  Resist Water attacks
Earth Ward     2500Z    0    0  RNECSU  Resist Earth attacks
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%





------------------------------------------------------------
--- The Smith -------------------------------------- s04\4 -
------------------------------------------------------------

After you rescue Cray, you can go back to the smith in
Mt. Glom, and he can make armor for Ershin when you give him
the 3 resources. Somehow, this reminds me of the Dragon
System in BoF3...

I still have to do some research to find exactly how this
works. That is not easy when you have 2 Glass Shards, an
Iron Scraps, and a Bent Screw, so be patient. I have found
out that the order of the items doesn't matter, so I'll note
the used items in the order they are in on the smith's list.

The armors I have found so far are:

Item 1        Item 2        Item 3        Armor Received
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Glass Shard   Glass Shard   Iron Scraps   Spirit Armor
Glass Shard   Glass Shard   Bent Screw    Spirit Armor
Glass Shard   Iron Scraps   Bent Screw    Stout Mail
Glass Shard   Bent Screw    Bent Screw    Light Armor
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%





========================================================================
=   Enemy List                                                     s05 =
========================================================================


The list is in order of appearance. A (f) denotes enemies
only found by Fou-Lu. A * behind a Skill denotes Skills you
can learn.

A note on the items: the Item Stolen is what the enemy drops
most often, and what can be stolen from it. The Item Dropped
is dropped only rarely, and can't be stolen. It is possible
that it drops both, or that you steal the Item Stolen from
it, and it still drops the Item Dropped.

For a description of an enemy, press Square in battle.

Name     |Skills       |Item Stolen/ |xp       |Type
         |Used         |Item Dropped |Zenny    |
---------+-------------+-------------+---------+------------
Eye Goo  |Rest*        |Croc Tear    |8 xp     |Beast
         |             |Healing Herb |6 Z      |
---------+-------------+-------------+---------+------------
Mage Goo |Burn*        |Healing Herb |12 xp    |Beast
         |             |Wisdom Seed  |11 Z     |
---------+-------------+-------------+---------+------------
Cap      |Distracted*  |Berries      |7 xp     |Beast
         |             |Healing Herb |8 Z      |
____________________________________________________________
The Cap will guard and use Distracted a lot, it won't attack
often unless it is accompanied by a Red Cap.
____________________________________________________________
---------+-------------+-------------+---------+------------
Scorpion |Blind*       |Eye Drops    |20 xp    |Insect
         |             |Vitamin      |10 Z     |
____________________________________________________________
It will run after a few rounds.
____________________________________________________________
---------+-------------+-------------+---------+------------
Zaurus(f)|Devour       |Vitamin      |2000 xp  |Beast
         |             |?????        |350 Z    |
---------+-------------+-------------+---------+------------
Gasser   |Chlorine*    |Antidote     |18 xp    |Demon
         |             |Healing Herb |13 Z     |
---------+-------------+-------------+---------+------------
Ghost    |Frost        |?????        |20 xp    |Demon
         |             |Knockout Gas |50 Z     |
____________________________________________________________
Begins the battle Asleep.
____________________________________________________________
---------+-------------+-------------+---------+------------
Zombie   |Feint*       |Bandana      |17 xp    |Demon
         |Feign Swing* |Glass Domino |20 Z     |
____________________________________________________________
Begins the battle Confused.
____________________________________________________________
---------+-------------+-------------+---------+------------
Armor    |Wild Swing*  |Raptor Claws |80 xp    |Machine
         |             |Cuirass      |55 Z     |
____________________________________________________________
It will absorb the first few blows, then it's armor breaks
and damage will be done normally.
____________________________________________________________
---------+-------------+-------------+---------+------------
ToxicFly |Chlorine*    |?????        |25 xp    |Fly
         |             |Antidote     |15 Z     |
---------+-------------+-------------+---------+------------
Red Cap  |Command*     |Waistcloth   |42 xp    |Beast
         |Weaken       |Glass Domino |25 Z     |
____________________________________________________________
It commands it's Cap minions.
____________________________________________________________
---------+-------------+-------------+---------+------------
Flue Goo |             |Healing Herb |40 xp    |Beast
         |             |Vitamin      |16 Z     |
---------+-------------+-------------+---------+------------
Bandit   |Healing Herb |Moon Sword   |60 xp    |Humanoid
         |             |Healing Herb |80 Z     |
---------+-------------+-------------+---------+------------
Puspool  |Molasses*    |Aurum        |60 xp    |Beast
         |Leech Power  |?????        |50 Z     |
____________________________________________________________
Fire will lower it's Defense, and increase the xp it gives.
____________________________________________________________
---------+-------------+-------------+---------+------------
Fungoid  |Command*     |Healing Herb |45 xp    |Plant
         |Confuse      |Panacea      |25 Z     |
---------+-------------+-------------+---------+------------
Army Bat |             |Berries      |30 xp    |Beast
         |             |Nothing      |20 Z     |
____________________________________________________________
It will do nothing at first.
____________________________________________________________
---------+-------------+-------------+---------+------------
Tadpole  |Snooze*      |Baby Frog    |55 xp    |Beast
         |Devour       |?????        |35 Z     |
---------+-------------+-------------+---------+------------
Cadaver  |Feint*       |?????        |65 xp    |Demon
         |Recall       |?????        |32 Z     |
____________________________________________________________
Begins the battle confused.
____________________________________________________________
---------+-------------+-------------+---------+------------
Roach    |             |Croc Tear    |70 xp    |Insect
         |             |Healing Herb |30 Z     |
---------+-------------+-------------+---------+------------
Mouse    |Snap*        |?????        |55 xp    |Beast
         |             |Fish-head    |22 Z     |
---------+-------------+-------------+---------+------------
Rat      |Chlorine*    |Berries      |250 xp   |Beast
         |             |?????        |200 Z    |
---------+-------------+-------------+---------+------------
Snapfly  |Flame Strike*|?????        |1300 xp  |Fly
         |Fireblast    |?????        |800 Z    |
---------+-------------+-------------+---------+-------------
Gonghead |Ram          |Healing Herb |75 xp    |Beast
         |             |?????        |50 Z     |
---------+-------------+-------------+---------+-------------
GooCount |Frost        |Apple        |50 xp    |Beast
         |             |Ginseng      |30 Z     |
_____________________________________________________________
A 5-hit Combo will cause it's 'grade' to go up. You will gain
200 xp.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Wyd      |Feign Swing* |Berries      |140 xp   |Plant
         |             |PointedStick |65 Z     |
_____________________________________________________________
Becomes Firewyd if you do Fire damage to it.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Firewyd  |Flare        |?????        |280 xp   |Plant
         |Fireblast    |?????        |65 Z     |
_____________________________________________________________
Will cast Fireblast on it's own team, causing all Wyds with
it to become Firewyds, and healing all Firewyds.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
NutTroop |Double Blow* |Scramasax    |170 xp   |Humanoid
         |Might        |Berries      |60 Z     |
_____________________________________________________________
Dodges a lot, but has very little HP.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Nut Mage |Flare        |Molotov      |200 xp   |Humanoid
         |             |Berries      |70 Z     |
_____________________________________________________________
Dodges a lot, but has very little HP.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
NutArchr |Speed        |Face Guard   |180 xp   |Humanoid
         |             |Berries      |50 Z     |
_____________________________________________________________
Dodges a lot, but has very little HP.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Drake    |Burn*        |Moon Sword   |220 xp   |Humanoid
         |Flame Strike*|?????        |210 Z    |
_____________________________________________________________
Casting Fire magic on it will make it stronger, and it will
give 660 xp.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Soldier  |             |Steel BPlate |500 xp   |Humanoid
         |             |BronzeShield |300 Z    |
---------+-------------+-------------+---------+-------------
Troop    |             |Healing Herb |200 xp   |Humanoid
         |             |Glass Domino |100 Z    |
_____________________________________________________________
Starts the battle asleep.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Catrpilr |Feint*       |Berries      |90 xp    |Insect
         |             |Panacea      |50 Z     |
---------+-------------+-------------+---------+-------------
Patrol   |Watch Enemy  |Steel BPlate |240 xp   |Humanoid
         |Heal         |Roast        |75 Z     |
_____________________________________________________________
Will use Heal on you. He won't fight you at all.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Cracker  |Mind Flay*   |Berries      |240 xp   |Beast
         |             |Swallow Eye  |75 Z     |
---------+-------------+-------------+---------+-------------
BeeTroop |Wild Swing*  |Healing Herb |120 xp   |Insect
         |Risky Blow*  |BronzeShield |100 Z    |
_____________________________________________________________
Will defend attacks with it's shield, after a few attacks
the shield will break. It will then no longer drop the
BronzeShield.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Bilboa   |Last Resort* |Roast        |230 xp   |Beast
         |             |Ginseng      |80 Z     |
---------+-------------+-------------+---------+-------------
ZombieDr |Feint*       |?????        |260 xp   |Demon
         |Powder       |Panacea      |90 Z     |
         |Vitalize     |             |         |
---------+-------------+-------------+---------+-------------
GntRoach |Jump         |Healing Herb |290 xp   |Insect
         |Douse*       |Vitamin      |120 Z    |
_____________________________________________________________
It will only use Douse if enemies with Fire damage Skills are
with it.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
BloodBat |Syphon       |Straw        |180 xp   |Beast
         |Sleep        |Life Shard   |80 Z     |
_____________________________________________________________
It will often escape. Has high evade and low HP.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Icebeak  |Watch Enemy  |Water Bomb   |320 xp   |Beast
         |Icicle*      |Icicle       |160 Z    |
_____________________________________________________________
Will always attack the party member with the lowest HP.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Blue Cap |Frost        |Bird Drop    |190 xp   |Beast
         |             |Water Bomb   |40 Z     |
_____________________________________________________________
Sometimes it will flee when damaged.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Bilbul   |Howling      |Roast        |280 xp   |Beast
         |             |Protein      |60 Z     |
---------+-------------+-------------+---------+-------------
BlueBall |Giant Growth |?????        |380 xp   |Demon
         |Frost Strike*|Croc Tear    |60 Z     |
_____________________________________________________________
Using a Water spell on it will cause it to start using
Frost Strike.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Gulper   |Fireblast    |Nothing      |250 xp   |Demon
         |Death        |Magic Shard  |105 Z    |
         |Ebonfire*    |             |         |
         |Inferno      |             |         |
         |Blizzard     |             |         |
         |Stone Pillar |             |         |
         |Leech Power  |             |         |
         |Rejuvenate   |             |         |
_____________________________________________________________
It hasn't got enough AP to execute all those neat Skills. If
you want to learn Ebonfire from it, you could restore some AP
for it, but chances are that it will use other powerful
Skills against you.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Spectre  |Depress      |Headband     |300 xp   |Demon
         |Leech Power  |Magic Shard  |30 Z     |
         |Enfeeble     |             |         |
---------+-------------+-------------+---------+-------------
Fiend    |Death        |Belladonna   |300 xp   |Demon
         |Lucky Strike |?????        |350 Z    |
---------+-------------+-------------+---------+-------------
Bot      |Flare        |?????        |330 xp   |Machine
         |             |Aurum        |0 Z      |
_____________________________________________________________
If you use an Elemental Combo to create a spell formed of
multiple elements, it will burst open, making it give 660 xp.
It might also drop Bent Screw in this form.

Water attacks will confuse it.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
ProtoBot |Fireblast    |?????        |400 xp   |Machine
         |Sacrifice*   |Aurum        |0 Z      |
_____________________________________________________________
If you use an Elemental Combo to create a spell formed of
multiple elements, it will burst open, making it give 800 xp.
It will also only use the Sacrifice Skill then.

Water attacks will confuse it.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Bilbao(f)|Blitz*       |Loins        |2800 xp  |Beast
         |             |Protein      |230 Z    |
---------+-------------+-------------+---------+-------------
Cairn(f) |             |Electrode    |2000 xp  |Beast
         |             |?????        |800 Z    |
_____________________________________________________________
If it's not attacked, it will flee after a while.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Lavoid(f)|Magma Blast  |?????        |2200 xp  |Beast
         |Inferno      |?????        |600 Z    |
_____________________________________________________________
Fire attacks will make it stronger and give more xp. This is
cumulative, each Fire attack will add to it's strength and to
the xp. Watch out though, it will also gain massive HP
regeneration.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
BlackGoo |Ebonfire*    |?????        |3200 xp  |Beast
(f)      |             |Belladonna   |550 Z    |
---------+-------------+-------------+---------+-------------
Yaen     |Chlorine*    |PoisonPowder |360 xp   |Humanoid
         |Rest*        |Antidote     |160 Z    |
---------+-------------+-------------+---------+-------------
Cyclops  |Risky Blow*  |StrengthSeed |3500 xp  |Humanoid
(f)      |Spirit Blast*|?????        |200 Z    |
         |Lucky Strike |             |         |
_____________________________________________________________
It's club will break after a few rounds, reducing the xp to
2800 and causing it to start using Spirit Blast.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Shadow(f)|Target*      |?????        |1500 xp  |Humanoid
         |Disembowel*  |HiddenDagger |400 Z    |
_____________________________________________________________
Will often run.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Morph(f) |Flare        |Nothing      |680 xp   |Plant
         |             |ScorchedRice |600 Z    |
_____________________________________________________________
Fire damage will cause it's Stolen Item to change into Burnt
Pug.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Trunked  |             |?????        |?????    |?????
         |             |?????        |?????    |
_____________________________________________________________
Regenerates 15000 HP each turn.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Trean    |             |?????        |?????    |?????
         |             |?????        |?????    |
_____________________________________________________________
Regenerates 30000 HP each turn.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Mud Pup  |Sleep        |Knockout Gas |180 xp   |Beast
         |Snooze*      |Fat Frog     |65 Z     |
         |Confuse      |             |         |
---------+-------------+-------------+---------+-------------
Crawler  |Air Raid*    |Tail         |260 xp   |Insect
         |             |Nothing      |60 Z     |
---------+-------------+-------------+---------+-------------
Saruga   |Blitz*       |Speed Boots  |500 xp   |Humanoid
         |Muffle*      |?????        |280 Z    |
_____________________________________________________________
Kill one of it's companions to make it use Blitz.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Legion   |Silence      |Vitamin      |500 xp   |Demon
         |             |Protein      |120 Z    |
_____________________________________________________________
Physical attacks make it stronger, regenerate HP, and
increase the xp it gives. Watch out not to overdo it on this
thing or it'll slaughter you. Use Magic to finish it off.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
Bad Coil |Snap*        |Vitamin      |310 xp   |Beast
         |Command*     |Ginseng      |80 Z     |
         |Sleep        |             |         |
---------+-------------+-------------+---------+-------------
Bollor   |Sever        |Weather Vane |330 xp   |Humanoid
         |             |Weather Wand |150 Z    |
---------+-------------+-------------+---------+-------------
Rollob   |Iceblast     |Icicle       |400 xp   |Humanoid
         |             |Taser        |200 Z    |
_____________________________________________________________
It can cast Lightning when it's with Bollor. Bollor does NOT
need to use Sever for this.
_____________________________________________________________
---------+-------------+-------------+---------+-------------
MaskCrab |Blind*       |Demon's Helm |450 xp   |Insect
         |             |Eye Drops    |160 Z    |
---------+-------------+-------------+---------+-------------
Sepoy    |SwordBreaker*|Demon's Helm |650 xp   |Humanoid
         |Focus*       |?????        |280 Z    |
---------+-------------+-------------+---------+-------------
Istalk   |Transfer*    |Wisdom Seed  |430 xp   |Demon
         |Sacrifice*   |?????        |230 Z    |
---------+-------------+-------------+---------+-------------





========================================================================
=   Skills                                                         s06 =
========================================================================


------------------------------------------------------------
--- Learning Skills -------------------------------- s06\1 -
------------------------------------------------------------

To learn a certain Skill, find an enemy who casts it, and
Defend. If it casts the Skill while you are defending, you
might learn the Skill. If not, try again.

You can also get certain Skills from Masters, by meeting
their requirements.



------------------------------------------------------------
--- Learn List ------------------------------------- s06\2 -
------------------------------------------------------------

The Learn List tells you where to learn Skills. It is in
order of appearance. A * denotes Masters. A (r) denotes
Ryu's Dragon Forms (you can learn Skills from these). A
(b) denotes bosses.


Skill             Learn From
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#19 Distracted    Cap
#15 Blind         Scorpion, MaskCrab
#32 Rest          Eye Goo, Yaen
#69 Burn          Mage Goo
#49 Flame Strike  Aura(r), Snapfly
#18 Feign Swing   Zombie
#14 Feint         Zombie, Cadaver, Catrpilr
#12 Chlorine      Gasser, Rat, Yaen
#01 Wild Swing    Armor, BeeTroop
#31 Command       Red Cap, Fungoid, Bad Coil
#70 Eddy          Rwolf*
#72 Plateau       Rwolf*
#06 Magic Ball    Rwolf*
#76 Flame Pilar   Rwolf*
#11 Molasses      Puspool
#33 Snooze        Tadpole, Mud Pup
#21 Focus         Kahn(b), Sepoy
#10 Snap          Mouse, Bad Coil
#37 Steal         Stoll*
#56 Coward's Way  Stoll*
#41 Double Blow   NutTroop
#38 Pilfer        Una*
#05 Super Combo   Una*
#07 Blitz         Una*, Bilbao, Saruga, Copycat
#68 Mind Flay     Cracker
#64 FaerieAttack  Njomo*
#62 FaerieBreath  Njomo*
#63 War Shout     Njomo*
#65 FaerieCharge  Njomo*
#45 Spray         Momo*
#46 Clip          Momo*
#26 Last Resort   Bilboa
#02 Risky Blow    BeeTroop
#59 Douse         GntRoach
#71 Icicle        Icebeak
#51 Frost Strike  BlueBall
#66 Ebonfire      Gulper, BlackGoo
#61 Sacrifice     Protobot, Istalk
#47 Spirit Blast  Cyclops
#17 Air Raid      Crawler
#40 Charm         Marlok*
#16 Muffle        Saruga
#08 SwordBreaker  Sepoy
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%



------------------------------------------------------------
--- Use List --------------------------------------- s06\3 -
------------------------------------------------------------

The Use List tells you what the Skills do, how to use them,
and how much AP they cost. Unlike the Learn List, it is in
numerical order. The character in (parentheses) means who
you will be able to use it on, namely:
      (1) = Single
      (A) = All
      (s) = Self only


Skill             AP  Effect
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#01 Wild Swing     0  phys atk, 0-2 times normal damage(1)
#02 Risky Blow     0  Critical hit, low chance to hit(1)
#05 Super Combo   12  Press buttons, number = # of hits(1)
#06 Magic Ball     5  Physical damage based on Int(1)
#07 Blitz          0  Costs 25% of HP; damage depends on HP;
                       multi-hit attack(A)
#08 SwordBreaker   2  Physical attack, reduces Power(1)
#10 Snap           2  Physical attack, reduces Defense(1)
#11 Molasses       2  Physical attack, reduces Agility(1)
#12 Chlorine       2  Physical attack, might cause Poison(1)
#14 Feint          2  Physical atk, might cause Confusion(1)
#15 Blind          2  Physical attack, might cause Blind(1)
#16 Muffle         2  Physical attack, might cause Mute(1)
#17 Air Raid       4  Ranged attack, might stun(1)
#18 Feign Swing    0  Does nothing
#19 Distracted     0  Does nothing
#21 Focus          0  Increases Power(s)
#26 Last Resort    0  Reduces Defense to 0, raises Power(s)
#31 Command        0  Make some enemies and/or confused
                       allies attack the target(1)
#32 Rest           0  Recover HP and AP(s)
#33 Snooze         0  Recover HP and AP, fall asleep(1)
#37 Steal          0  Steal item(1)
#38 Pilfer         0  Physical attack + Steal item(1)
#40 Charm          0  Increase chance of finding item(1)
#41 Double Blow    3  Two physical attacks in a row(1)
#45 Spray          2  Ranged, Def instead of Pwr, higher
                       damage to Insects(1)
#46 Clip           2  Ranged, Agl instead of Pwr, higher
                       damage to Plants(1)
#47 Spirit Blast   0  Low Power attack; Ignores Defense(1)
#49 Flame Strike   2  Physical/Fire attack(1)
#51 Frost Strike   2  Physical/Water attack(1)
#56 Coward's Way   2  Damage increases with number of times
                       you ran from battle(1)
#59 Douse          1  Reduce resistance to Fire(1)
#61 Sacrifice     13  Kills user; enemy down to 1 HP(A)
#62 FaerieBreath  20  Restores HP to front and back row;
                       chance of removing Status(A)
#63 War Shout     20  Raises Power(A)
#64 FaerieAttack  20  Damage changes with # of faeries(1)
#65 FaerieCharge  20  Physical atk, requires 6+ faeries(1)
#66 Ebonfire       9  Non-elemental damage(1)
#68 Mind Flay      2  Physical attack, reduces Wisdom(1)
#69 Burn           1  lv 1 Fire Magic(1)
#70 Eddy           2  lv 1 Wind Magic(1)
#71 Icicle         4  lv 2 Water Magic(1)
#72 Plateau        5  lv 2 Earth Magic(1)
#76 Flame Pillar   8  lv 3 Fire Magic(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%



------------------------------------------------------------
--- All Skills ------------------------------------- s06\4 -
------------------------------------------------------------

This is a list of ALL skills in the game, be it Innate
Skills, learned Skills, or Skills you can't learn. This is
just a list for easy reference to what a certain Skill does,
without having to know in which category it falls.

Skill         AP Effect
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Ahryu P'ung    3  lv 3 Wind Magic(A)
Aura Smash     3  Ignores Defense(1)
Barrier        8  Magic damage halved for three turns(1)
Bing           1  lv 1 Water Magic(1)
Bing'ah        2  lv 2 Water Magic(1)
Blind          2  Physical attack, might cause blind(1)
Blitz          0  Costs 25% of HP; damage depends on HP;
                       multi-hit attack(A)
Blizzard      ??  Heavy Water damage(A)
Body Press    ??  Physical damage(1)
Burn           1  lv 1 Fire attack(1)
Chlorine       2  Poison attack, might cause Poison(1)
Clip           2  Ranged, Agl instead of Pwr, higher
                   damage to Plants(1)
Command        0  Make some enemies and/or confused allies
                   attack the target(1)
Confuse        2  Causes Confusion(1)
Coward's Way   2  Damage increases with number of times
                   you ran from battle(1)
Curse         ??  Halves HP(A)
Cyclone        6  lv 2 Wind Magic(A)
Dark Wave      0  Dmg based on user's current HP(A)
Death         13  Chance to instantly kill(1)
Depress       ??  Reduces AP(A)
Devour        ??  {never seen it be effective before...}(1)
Distracted     0  Does nothing
Double Blow    3  Two physical attacks in a row(1)
Douse          1  Increase vulnerability to Fire damage(1)
Ebonfire       9  Non-elemental damage(1)
Eddy           2  lv 1 Wind Magic(1)
EldrichFlame  ??  Fire damage(1)
Enfeeble      ??  Reduce Wisdom(1)
Eraser         0  Dmg based on user's current HP(A)
FaerieAttack  20  Damage changes with # of faeries(1)
FaerieBreath  20  Restores HP to front and back row,
                   chance of removing Status(A)
FaerieCharge  20  Physical atk, requires 6+ faeries(1)
Feeding Time  ??  Confuses or Poisons you(1)
Feign Swing    0  Does nothing
Feint          2  Physical atk, might cause confusion(1)
Fireblast      6  Fire damage(A)
Flame Strike   2  Physical/Fire attack(1)
Flame Pillar   8  lv 3 Fire Magic(1)
Flaming Fist  ??  Fire damage(1)
Flex          ??  Induces Poison(A)
Focus          0  Increases Power(s)
Frost          3  lv 1 Water Magic(1)
Frost Strike   2  Physical/Water attack(1)
Gigaflame      0  Damage depends on user's current HP
Heal           4  Restores HP(1)
Howling       ??  Cause Confusion(A)
Hwa            1  lv 1 Fire Magic(1)                  
Icicle         4  Medium Water attack(1)
Inferno       ??  Heavy Fire damage(1)
Jab           ??  Multiple hits against random targets(A)
Jeh            2  lv 2 Fire Magic(1)
Jump          ??  Random Damage(1)
Last Resort    0  Reduces Defense to 0, raises Power(s)
Leech Power   ??  Drains AP(1)
Magic Ball     5  Physical damage based on Int(1)
Might          3  Raises Power(1)
Mind Flay      2  Physical attack, reduces Wisdom(1)
Molasses       2  Physical attack, reduces Agility(1)
Muffle         2  Physical attack, might cause Mute(1)
Nose Dive     ??  Physical attack(A)
Pa Bing'ah     3  lv 3 Water Magic(A)
Patoh Pah      3  lv 3 Earth Magic(A)
Pilfer         0  Physical attack + Steal item(1)
Plateau        5  lv 2 Earth Magic(1)
Ponder        ??  Does nothing
Powder        ??  Induces Blind(A)
Protect        2  Increase Defense(1)  
Purify         4  Removes Poison Status(1)
Recall        ??  Random magic skill(differs)
Rejuvenate     9  Recover HP(1)
Remedy         6  Restore all Status(1)
Rest           0  Recover HP and AP(s)
Resist        ??  Invincible for one turn,
                   also for healing(s)
Risky Blow     0  Critical hit, low chance to hit(1)
Risky Shot     0  Critical hit, low chance to hit(1)
Rock Blast     4  Minor Earth damage(A)
Sacrifice     13  Kills user; enemy down to 1 HP(A)
Sanctuary      8  Dispel enemies Assist Magic(A)
Sever          3  lv 1 Wind Magic(1)
ShiningBlade  10  Critical hit; always hits(1)
Shout         ??  Chance to make you skip turn(A)
Silence        3  Induces Mute(A)
Sleep          3  Cause Sleep(A)
Slow           1  Reduce Agility(1)
Snap           2  Physical attack, reduces Defense(1)
Snooze         0  Recover HP and AP, fall asleep(1)
Speed          2  Increase Agility(1)
Spirit Blast   0  Low Power attack; Ignores Defense(1)
Spray          2  Ranged, Def instead of Pwr, higher damage
                   to Insects(1)
Stand Out      0  Make enemies attack user(A)
Steal          0  Steal item(1)
Stone Pillar   5  lv 2 Earth Magic(1)
Super Combo   12  Press buttons, number = # of hits(1)
SwordBreaker   2  Physical attack, reduces Power(1)
Tiger Fist    ??  4-Hit physical attack(A)
Vitalize      ??  Restore HP(A)
War Shout     20  Raises Power(A)
Watch Enemy   ??  Seems to do nothing, but maybe it has an
                   effect on future actions?
Waterspout     0  Water dmg based on user's current
                   HP(A)
Weaken         1  Defense Down(1)
Whirlwind     ??  3 Hit Physical attack(A)
Wild Shot      0  phys atk, 0-2 times normal damage(1)
Wild Swing     0  phys atk, 0-2 times normal damage(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%






========================================================================
=   Leveling Up                                                    s07 =
========================================================================


------------------------------------------------------------
--- Innate Skills ---------------------------------- s07\1 -
------------------------------------------------------------

Innate Skills are the Skills your characters either already
know, or which they learn automatically at a certain level
(except for Ryu, whose Innate Skills are triggered by story
sequences). Here is a list of all the Innate Skills your
characters know/learn throughout the game.

--- Nina (Starts at lv 5) ----------------------------------

Skill         Lrn  Effect
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Sever           1  lv 1 Wind Magic(1)
Heal            1  lv 1 Heal Magic(1)
Purify          1  Removes Poison Status(1)
Barrier         8  Magic damage halved for 3 turns(1)
Rejuvenate     11  lv 2 Heal Magic(1)
Cyclone        14  lv 2 Wind Magic(A)
Raise Dead     17  Revive with 25% HP(1)
Remedy         20  Restore all Status(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Ryu (Starts at lv 1) -----------------------------------

Ryu learns his abilities from meeting the different dragons,
not from level. I have listed the element of the dragon that
teaches you each Skill. Also note that his abilities do not
consume any AP, but can be used only once after a rest at an
Inn.

Skill          Lrn  Effect
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Meditate      ----  Use to change into dragon(s)
Rainstorm     Wind  Holy attack; Damage depends on enemy's
                                  current HP(A)
Mud Flow       Mud  Water + Earth attack; depends on user's
                     current HP(A)
Healing Wind   Grs  Heals front and back row, chance to
                     restore Status(A)
Onslaught      Snd  Wind attack, confuses enemy.
Holy Circle   Tree  Invincible for the rest of the turn(A)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Ershin (Starts at lv 3) --------------------------------

Skill         Lrn  Effect
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Risky Shot      1  lower chance to hit, Critical if hits(1)
Wild Shot       7  Physical atk, 0-2 times normal damage(1)
Stand Out       *  Make enemies attack user(A)
Death           *  Chance to instantly kill(1)
Blizzard       19  lv 3 Water Magic(A)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Cray (Starts at lv 7) ----------------------------------

Skill         Lrn  Effect
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Protect         1  Raise Defense(1)
Speed           1  Raise Agility(1)
Rock Blast      8  lv 1 Earth Magic(A)
Slow           11  Reduces Agility(1)
Blunt          14  Reduces Power(1)
Stone Pillar   17  lv 2 Earth Magic(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Scias (Starts at lv 13) --------------------------------

Skill         Lrn  Effect
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Frost           1  lv 1 Water Magic(1)  
Sleep           1  Puts enemy asleep(A)
ShiningBlade    1  Critical hit, won't miss(1)
Heal            1  lv 1 Heal Magic(1)
Purify          1  Remove Poison Status(1)
Confuse         1  Confuse enemy(1)
Rejuvenate     19  lv 2 Heal Magic(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

--- Ursula (Starts at lv 20) -------------------------------

Skill         Lrn  Effect
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Flare           1  lv 1 Fire Magic(1)
Fireblast       1  lv 2 Fire Magic(A)
Confuse         1  Confuse enemy(1)
Weaken          1  Defense Down(1)
Rock Blast      1  lv 1 Earth Magic(A)
Silence         1  Induces Mute(A)
Cyclone        21  lv 2 Wind Magic(A)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--- Fou-Lu (Starts at lv 64) -------------------------------

Skill         Lrn  Effect
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%





------------------------------------------------------------
--- Level Up Stats --------------------------------- s07\2 -
------------------------------------------------------------


This section lists exactly what the bonuses in statistics
are for all of the levels. You could use it to find what
Master works best for whom at which level. The handy thing
is that if you have, say, a bonus of 1 HP at a certain
level, and your current Master gives you a penalty of
-12 HP, your HP will just remain at it's current level,
meaning it's just as if your penalty was only -1 HP.
Swapping Masters for every level you gain is probably too
tedious, but you could try finding a certain row of level
ups in which a heavily penalized statistic only gets very
meager bonuses anyway.

I'll try to find exact values for all the level ups, but
I might run across a tough to check point sometimes. If I'm
not sure, I'll list the maximum and the minimum possible
amount.



--- Nina ---------------------------------------------------

Starts with:
Level ........    5
HP ...........  301
AP ...........   21
CP ...........    3
Power ........   14
Defense ......   12
Agility ......   25
Wisdom .......   26

Levels up:

               N1  N2  N3  N4  N5  N6  N7  N8  N9 N10

HP ...........  -   -   -   -  21  21  23  24  31  53
AP ...........  -   -   -   -   4   4   3   3   2   8
CP ...........  -   -   -   -   0   0   0   0   0   1
Power ........  -   -   -   -   3   3   2   0 0-1 4-5
Defense ......  -   -   -   -   0   1   2   2   1   3
Agility ......  -   -   -   -   5   5   2   4   3   4
Wisdom .......  -   -   -   -   2   2   3   3   4   7


              N11 N12 N13 N14 N15 N16 N17 N18 N19 N20

HP ........... 24  19  25  29  48  31  24  30  23  42
AP ...........  4   4   3   5   5   4   6   6   5  12
CP ...........  0   0   0   0   0   0   1   0   0   0
Power ........0-1   2 0-1 0-1   2   3   2   4   3   5
Defense ......  2   1   2   2   1   2   3   1   2   5
Agility ......  3   4   4   6   4   3   3   4   3   6
Wisdom .......  5   4   4   5   4   3   5   4   4   8

              N21 N22 N23 N24 N25 N26 N27 N28 N29 N30

HP ........... 26
AP ...........  5
CP ...........  0
Power ........  2
Defense ......  2
Agility ......  4
Wisdom .......  7


--- Ryu ----------------------------------------------------

Starts with:
Level ........    1
HP ...........  230
AP ...........    6
CP ...........    3
Power ........   10
Defense ......   10
Agility ......    8
Wisdom .......    7

Levels up:

               R1  R2  R3  R4  R5  R6  R7  R8  R9 R10

HP ...........  -  24  30  22  40  32  29  31  37  51
AP ...........  -   1   2   3   2   2   4   3   3   9
CP ...........  -   0   0   0   1   0   0   0   0   1
Power ........  -   1   2   1   2   3   2   2   3   5
Defense ......  -   1   2   2   1   2   1   2   2   3
Agility ......  -   2   1   3   2   1   3   3   2   5
Wisdom .......  -   1   2   2   2   1   2   1   2   5


              R11 R12 R13 R14 R15 R16 R17 R18 R19 R20

HP ........... 29  31  49  47  50  45  42  47  48  52
AP ...........  4   3   0   3   4   5   4   5   5  12
CP ...........  0   2   0   0   0   1   0   0   1   1
Power ........  3   2   1   4   2   3   4   3   2   7
Defense ......  1   2   3   2   3   4   2   1   3   4
Agility ......  3   4   3   2   4   2   3   3   2   6
Wisdom .......  3   2   4   3   2   4   3   5   3   6

              R21 R22 R23 R24 R25 R26 R27 R28 R29 R30

HP ........... 35  49
AP ...........  6   5
CP ...........  0   0
Power ........  4   3
Defense ......  2   3
Agility ......  4   5
Wisdom .......  4   3


--- Ershin -------------------------------------------------

Starts with:
Level ........    3
HP ...........  313
AP ...........    5
CP ...........    5
Power ........   15
Defense ......    4
Agility ......   21
Wisdom .......    5

Levels up:

               E1  E2  E3  E4  E5  E6  E7  E8  E9 E10

HP ...........  -   -   -  26  43  25  28  32  40  56
AP ...........  -   -   -   1   0   1   0   1   0   2
CP ...........  -   -   -   1   0   1   0   1   0   2
Power ........  -   -   -   1   3   2   2   3   2   5
Defense ......  -   -   -   2   3   2   3   4   3   5
Agility ......  -   -   -   2   1   2   1   1   2   4
Wisdom .......  -   -   -   0   1   2   1   0   0   3


              E11 E12 E13 E14 E15 E16 E17 E18 E19 E20

HP ........... 41  34  36  43  65  46  52  42  46
AP ...........  0   0   1   0   1   0   0   0   0
CP ...........  1   0   1   0   1   0   0   0   0
Power ........  3   2   4   3   2   4   5   4   4
Defense ......  4   3   5   7   6   5   4   6   4
Agility ......  1   2   1   2   3   1   3   2   2
Wisdom .......  1   0   1   0   2   0   0   2   1


--- Cray ---------------------------------------------------

Starts with:
Level ........    7
HP ...........  460
AP ...........   16
CP ...........    1
Power ........   27
Defense ......   20
Agility ......   14
Wisdom .......    9

Levels up:

               C1  C2  C3  C4  C5  C6  C7  C8  C9 C10

HP ...........  -   -   -   -   -   -   -  32  41  60
AP ...........  -   -   -   -   -   -   -   0   0   3
CP ...........  -   -   -   -   -   -   -   0   0   0
Power ........  -   -   -   -   -   -   -   4   3   5
Defense ......  -   -   -   -   -   -   -   3   2   5
Agility ......  -   -   -   -   -   -   -   2   2   3
Wisdom .......  -   -   -   -   -   -   -   0   1   3

              C11 C12 C13 C14 C15 C16 C17 C18 C19 C20

HP ........... 43  36  41  52  71  49  52  46
AP ...........  0   2   1   2   0   2   1   0
CP ...........  0   0   0   1   0   0   0   0
Power ........  3   2   4   3   4   5   4   3
Defense ......  3   2   3   5   3   4   2   4
Agility ......  2   1   2   3   3   2   1   3
Wisdom .......  1   3   2   1   1   2   3   1


--- Scias --------------------------------------------------

Starts with:
Level ........   13
HP ...........  620
AP ...........   31
CP ...........    3
Power ........   33
Defense ......   26
Agility ......   43
Wisdom .......   42


              S11 S12 S13 S14 S15 S16 S17 S18 S19 S20

HP ...........  -   -   -  41  52  32  26  27  36  51
AP ...........  -   -   -   1   2   3   4   2   2   8
CP ...........  -   -   -   0   0   0   1   0   1   0
Power ........  -   -   -   4   1   3   2   4   2   6
Defense ......  -   -   -   3   2   2   3   2   3   5
Agility ......  -   -   -   5   4   5   3   4   4   6
Wisdom .......  -   -   -   2   3   2   4   2   4   6

              S21 S22 S23 S24 S25 S26 S27 S28 S29 S30

HP ........... 29
AP ...........  3
CP ...........  0
Power ........  4
Defense ......  3
Agility ......  4
Wisdom .......  3


--- Ursula -------------------------------------------------

Starts with:
Level ........   20
HP ...........  843
AP ...........   52
CP ...........    3
Power ........   57
Defense ......   54
Agility ......   69
Wisdom .......   73

Levels up:

              U21 U22 U23 U24 U25 U26 U27 U28 U29 U30

HP ........... 28  30  34
AP ...........  3   3   4
CP ...........  0   0   0
Power ........  3   4   3
Defense ......  3   1   2
Agility ......  4   3   3
Wisdom .......  3   5   4




--- Fou-Lu -------------------------------------------------

Starts with:
Level ........   64
HP ........... 3381
AP ...........  364
CP ...........   27
Power ........  255
Defense ......  234
Agility ......  227
Wisdom .......  280

Levels up:

              F61 F62 F63 F64 F65 F66 F67 F68 F69 F70

HP ...........  -   -   -   -  35  32
AP ...........  -   -   -   -  12  10
CP ...........  -   -   -   -   1   0
Power ........  -   -   -   -   4   6
Defense ......  -   -   -   -   3   2
Agility ......  -   -   -   -   3   1
Wisdom .......  -   -   -   -  13  12





========================================================================
=   Master List                                                    s08 =
========================================================================


/-- Rwolf -------------------------------------------------\
|                                                          |
| Location: Kurok                                          |
| Requirements: Agree with him                             |
| Stats: AP +1, Pwr -1, Wis +1                             |
| Will: Haste (increase speed)                             |
| Skills: 5-Hit Combo: Eddy                                |
|        10-Hit Combo: Plateau                             |
|        15-Hit Combo: Magic Ball                          |
|        20-Hit Combo: Flame Pillar                        |
\----------------------------------------------------------/


/-- Stoll -------------------------------------------------\
|                                                          |
| Location: Hideout north of Synesta                       |
| Requirements: Give him all your Zenny                    |
| Stats: Agl +1                                            |
| Will: Filch (Steal items as you attack, low chance, only |
|              stuff you don't have yet)                   |
| Skills: 80 Items in your inventory: Steal                |
|        120 Items in your inventory: Coward's Way         |
\----------------------------------------------------------/

/-- Una ---------------------------------------------------\
|                                                          |
| Location: Worent                                         |
| Requirements: Beat Kahn in Worent                        |
| Stats: HP +12, AP -2, Atk +2, Def +1, Int -1             |
| Will: Wild (Lower chance to hit, higher damage)          |
| Skills: 1500 Combo damage: Pilfer                        |
|         3000 Combo damage: Super Combo                   |
|        10000 Combo damage: Blitz                         |
\----------------------------------------------------------/

/-- Njomo -------------------------------------------------\
|                                                          |
| Location: ? area northwest of Ahm Fen                    |
| Requirements: Have a faerie in your colony perform any   |
|               job that is done in a house                |
| Stats: Agl +1, AP +2, HP -8                              |
| Will: Pique (All counter attacks are Critical Hits)      |
| Skills: 8 faeries in village: FaerieAttack               |
|        12 faeries in village: FaerieBreath               |
|        16 faeries in village: War Shout                  |
|        20 faeries in village: FaerieCharge               |
\----------------------------------------------------------/

/-- Momo --------------------------------------------------\
|                                                          |
| Location: Inside a windmill in Wyndia                    |
| Requirements: None                                       |
| Stats: HP +8                                             |
| Will: Drowse (use Snooze in the back row)                |
| Skills: 25 hours on the clock: Spray                     |
|         30 hours on the clock: Clip                      |
\----------------------------------------------------------/

/-- Abbess ------------------------------------------------\
|                                                          |
| Location: Chek                                           |
| Requirements: Have the abilities from the Wind(can't     |
|               miss), Mud, Grass and Sand Dragons         |
| Stats: Atk -2, Def -2, AP +2, Int +4                     |
| Will: Reck(higher Skill learning rate)                   |
| Skills: encounter 70 different monsters:                 |
\----------------------------------------------------------/

/-- Marlok ------------------------------------------------\
|                                                          |
| Location: Synesta, in his house                          |
| Requirements: Have Tin Ball or better                    |
| Stats: HP +16, AP +3, Atk -1, Def -1, Agl -1, Int -1     |
| Will: Greed (More Zenny dropped by enemies)              |
| Skills: Copper Ball: Charm                               |
|        ElectrumBall:                                     |
\----------------------------------------------------------/


------------------------------------------------------------
--- Meeting Requirements --------------------------- s08\1 -
------------------------------------------------------------

This is a guide on how to meet all the requirements those
Masters give you. I'll try my best to give you some good
tips on how-to, and as soon as possible, of course.

--- Rwolf --------------------------------------------------

5-Hit Combo:  This should be easy. Just use Rest, then Heal.
10-Hit Combo: Find a group of at least 5 enemies (Caps early
              in the game), and use Rock Blast, then Burn.
              If your level is low, Caps won't die from
              Rock Blast. Otherwise, bad luck. You'll have
              to wait, like me :).
15-Hit and
20-Hit Combo: Battle the Trunks/Treons in the Abandoned
              Village. Use Plateau, Rock Blast, Rock Blast,
              and you will make a 31-Hit Combo.



--- Stoll --------------------------------------------------

Just keep one of EVERY item you find. Can't help you much
more with this one. Use the walkthrough to GET every item I
suppose :). And steal a lot (once you gain the ability, that
is).

You could try going to every town available and getting all
the affordable items you don't have one of yet (some
merchants just disappear at a certain time, though). And
catch all the fish.



--- Una ----------------------------------------------------

1500 Combo damage:  Should be simple enough. Just Combo some
                    level 2 spells. Nina should be able to
                    do 900+ Damage with Cyclone/Rejuvenate,
                    and you can add in Burn, Frost, and/or
                    ShiningBlade, and you are there.
3000 Combo damage:  The Combo of Burn, Cyclone (Simoon) and
                    ShiningBlade will easily rack up this
                    amount of damage for you. The only
                    problem is finding a group of at least 3
                    enemies with one member who will survive
                    the powerful Simoon. Try searching
                    around the Kasq Wds.
10000 Combo Damage: Seek out a battle with the Trunks/Treons
                    in the Abandoned Village, and use this
                    Combo on them: Rock Blast, Flame Pillar,
                    Fireblast. It should do about
                    11000-12000 damage. Of course, you could
                    also just have Fou-Lu learn this Skill
                    from a Bilbao...



--- Njomo --------------------------------------------------

8 faeries in Faerie Village:  Just grow your Faerie Village.
                              8 should be reached pretty
                              easily.
12 faeries in Faerie Village: The population should be
                              growing pretty fast once you
                              reach 8 faeries, so this is
                              quickly reached.
16 faeries in Faerie Village: Keep em coming.
20 faeries in Faerie Village: Keep growing. Don't use any
                              lethal jobs for a while, or
                              you will keep having 18-19.



--- Momo ---------------------------------------------------

For Momo, you need to get a certain amount of time on the
game clock. Short of leaving your Playstation on overnight,
there isn't much you can do to speed up that process.



--- Abbess -------------------------------------------------

The Abbess will want you to encounter a certain amount of
different monsters. The only way to do this is to continue
in the story. Missing a monster seems a tough thing to do to
me. Some are reasonably rare though.



--- Marlok -------------------------------------------------

Marlok will teach you Skills depending on how many times you
upgraded your treasure. I put every treasure in the
walkthrough, so you should be able to find all.




========================================================================
=   Dragon Forms                                                   s09 =
========================================================================


In BoF4, the Dragon Forms system is (sadly) not as extensive
as in BoF3. Like in BoF3, certain events in the storyline or
finding crystals will enable Dragon Genes for use. You can
only use one Gene at any time, meaning there is no more
splicing in Genes for added abilities. Sometimes, a new
Dragon may replace an old one, because it is a stronger
version of the same Dragon.

Transforming to a Dragon Form will enhance Ryu's statistics,
and grant him new Skills. The old Skills of Ryu will become
unusable while he is a Dragon. Some stats may increase,
while some decrease, depending on the Dragon Form you
choose.

To become a Dragon, you will use up some AP to transform.
Every turn after that, you will use 25% of that transforming
cost to maintain your form. Once you don't have enough AP
anymore to pay that, you will revert to your human form. The
transforming cost is higher as Ryu's level is higher.

All the statistics of the Dragon Form are dependent on Ryu's
statistics. They will be multiplied by an amount that
differs per Dragon.

All the Dragon Forms' current HP will not be automatically
refilled when you revert to human form. When a Dragon has
only 3 HP remaining, and you revert to human, and you
transform again, the HP for the Dragon is still at 3. To
recover a Dragon's HP, you will have to rest, or use a
recovery item.

Many of Fou-Lu's Dragon Forms are aquired automatically
when Ryu aquires a Dragon Form. This applies to Dragon Forms
which are similar.

Note that since the Restore Form ability is given to all
dragons, it won't be listed.

The character in (parentheses) means who you will be able to
use it on, namely:
      (1) = Single
      (A) = All
      (s) = Self only



------------------------------------------------------------
--- Ryu's Dragon Forms ----------------------------- s09\1 -
------------------------------------------------------------

%% Aura %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%                                                        %%
%% AP Cost: 1*level                                       %%
%% HP: 150%                                               %%
%%                                                        %%
%% Skill          AP  Effect                              %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Flame Strike    2  Physical/Fire attack(1)             %%
%% Hwa             1  lv 1 Fire Magic(1)                  %%
%% Rejuvenate      9  Heals moderate amount of HP(1)      %%
%% Barrier         4  Improves Magical Defense(1)         %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


%% Kaiser %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%                                                        %%
%% AP Cost: 2*level                                       %%
%% HP: 300%                                               %%
%%                                                        %%
%% Skill          AP  Effect                              %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Kaiser goes berserk...                                 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


%% Wyvern %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%                                                        %%
%% AP Cost: 1.5*level                                     %%
%% HP: 180%                                               %%
%%                                                        %%
%% Skill          AP  Effect                              %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Gigaflame       0  Damage depends on user's current HP %%
%% Flame Strike    2  Physical/Fire attack(1)             %%
%% Hwa             1  lv 1 Fire Magic(1)                  %%
%% Jeh             2  lv 2 Fire Magic(1)                  %%
%% Might           3  Raises Power(1)                     %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%





------------------------------------------------------------
--- Fou-Lu's Dragon Forms -------------------------- s09\2 -
------------------------------------------------------------

%% Astral %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%                                                        %%
%% AP Cost: 1*level                                       %%
%% HP: 150%                                               %%
%%                                                        %%
%% Skill          AP  Effect                              %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Eraser          0  Dmg based on user's current HP(A)   %%
%% Frost Strike    2  Physical/Water attack(1)            %%
%% Wild Swing      0  Random damage, 0-2 times normal(1)  %%
%% Bing            1  lv 1 Water attack(1)                %%
%% Death          13  Instant death to the target(1)      %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


%% Tyrant %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%                                                        %%
%% AP Cost: 2*level                                       %%
%% HP: 300% (9999)                                        %%
%%                                                        %%
%% Skill          AP  Effect                              %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Dark Wave       0  Dmg based on user's current HP(A)   %%
%% Aura Smash      3  Ignores Defense(1)                  %%
%% Pa Bing'ah      3  lv 3 Water Magic(A)                 %%
%% Ahryu P'ung     3  lv 3 Wind Magic(A)                  %% 
%% Patoh Pah       3  lv 3 Earth Magic(A)                 %%
%% Death          13  Instant death to the target(1)      %%
%% Sanctuary       8  Dispel enemies Assist Magic(A)      %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


%% Serpent %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%                                                        %%
%% AP Cost: 1.5*level                                     %%
%% HP: 180%                                               %%
%%                                                        %%
%% Skill          AP  Effect                              %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Waterspout      0  Water dmg based on user's current   %%
%%                     HP(A)                              %%
%% Frost Strike    2  Physical/Water attack(1)            %%
%% Bing            1  lv 1 Water Magic(1)                 %%
%% Bing'ah         2  lv 2 Water Magic(1)                 %%
%% Snap            2  Physical attack, reduces Defense(1) %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%





========================================================================
=   Fishing                                                        s10 =
========================================================================


------------------------------------------------------------
--- Basics ----------------------------------------- s10\1 -
------------------------------------------------------------


- Getting Started -

In BoF4, the fishing spots are not automatically shown on
the map like in BoF3. You have to find out about them first.
To find out about them, get into a random location, and
sometimes, you will find a sign telling you where to find
the fishing spot instead of an item bag.

After you find a fishing spot, all you need is a rod and
some lure. You can buy these easily from some towns, and you
might be able to find better as the game progresses.

Remember, fishing is not only fun, it can also help you. In
the beginning of the game, it can be a nice source of money.
Throughout the entire game, it is a great way to get some
good items. You can trade fish for better equipment and
other stuff at Manillo's shops, and you can get great stuff
by exchanging your fishing points too.

On all the fishing spots, there is a list of all the fish
there. They will be listed as ?, until you actually catch a
specimen of their respective kind. Also, the length of the
biggest specimen ever caught for every kind is remembered by
the game, and the bigger you catch, the bigger your total
fishing score, to a maximum of 9999 points.

When you get the biggest points possible for a fish of a
certain kind, there will be a crown next to it.


- Fishing Menu -

The fishing menu allows you to prepare your rod and lure,
and to view your fishing data. The sections are called up
like this:


- Fishing Techniques -

So now you're there, standing at the fishing spot, rod in
your hand. Now what?

First, you'll have to find out what lure the fish you are
going for likes. Some fish go for anything, some only like
one or two kinds, and some are tough to get on your line
with any lure. You can do it the tough way, by trying out
all six different lures, or you could look it up in my fish
list. Your choice.

Keep in mind that different fish require different
strategies. Some are in deep water, some are just below the
surface, some are everywhere. Try not only to find a lure
which the fish likes, but also one that can easily go near
it.

To get a fish to bite your hook is really tougher than in
BoF3, because you can't see them anymore. They will show
themselves only rarely. When a fish comes near your hook,
you will feel the Dual Shock controller shake (watch the
Tension Bar if you have no). Press X to improve the chance
of hooking the fish.

When the fish bites the hook, you have to real it in. Note
that the Casting bar will change into the Strain Bar. When
you press the X button, the bar will become larger. When you
release it, it will shrink. Keep it inside the block. It's
green when it's there. Too little strain will make it blue,
too much will make it red. When the red Stamina Bar below
your Strain Bar reaches zero, the fish is out of energy, and
when you hold the X button, the Strain Bar will stabilize
within the block. Watch out as the fish regains energy
though.

You can use the D-Pad to pull the fish in a certain
direction. Hold the D-Pad left or right to avoid rocks.
Jiggle the D-Pad to reel in the fish faster (might as well
do something when the Strain Bar stabilizes). If the fish is
really stuck behind a rock or buoy, try releasing X for a
very short period.

Before trading a fish with Manillo, it's best to get the
perfect score first. With some tough fish however, this
might take longer than you want it to. Try at least getting
an average length one.



------------------------------------------------------------
--- Fishing Spots ---------------------------------- s10\2 -
------------------------------------------------------------

Legend:

Spot:   Name of fishing spot. I've named them so that they
        explain the location also.
Unlock: What you need to do to find this Fishing Spot.
Descr:  The game's description of this Fishing Spot.
Fish:   Fish found here.

____________________________________________________________
____________________________________________________________
Spot:   Sarai East (River 1)
Unlock: Take the side exit in the canyon area east of Sarai
Descr:  The big ones can be found near the base of the
        waterfall!
Fish:   #1 Jellyfish, #5 Sweetfish, #09 Trout,
        #10 RainbowTrout

____________________________________________________________
____________________________________________________________
Spot:   Synesta/Wharf (Lake 1)
Unlock: ? area
Descr:  Try aiming for the places between the rocks and
        logs!
Fish:   #1 Jellyfish, #2 Piranha, #3 Bass, #4 Blue Gill,

____________________________________________________________
____________________________________________________________
Spot:   Ludia/Shyde (Ocean 1)
Unlock: ? area
Descr:  Try fishing near the rocky areas!
Fish:   #17 Man-o'-War, #18 Flying Fish, #19 Blowfish,
        #23 Sea Bream

____________________________________________________________
____________________________________________________________
Spot:   Kasq Wds (River 2)
Unlock: Talk to the man in the first area of Kasq Wds
Descr:  Try fishing near the marshy area!
Fish:   #01 Jellyfish, #06 Browntail, #09 Trout,
        #10 RainbowTrout,

____________________________________________________________
____________________________________________________________
Spot:   N. Chamba (Chamba Spot)
Unlock: Beat the Angler found here
Descr:  Look in the mist...
Fish:   #01 Jellyfish,



------------------------------------------------------------
--- Fish List -------------------------------------- s10\3 -
------------------------------------------------------------

The Maximum Length is the biggest length of the respective
fish I caught, when I had a crown. However, it is possible
that, even though you have a crown, a bigger length is
available (more points are obviously not). So, my Maximum
Length might be lower than your length. Apparently, you
crown a fish by getting the maximum points, and not the
maximum length. Try breaking my records :).

Legend:

Name of fish
   Lure: Lure to catch it  AL/ML: Average/Maximum Length
   MP:   Maximum Points    Value: How much the fish is worth

   Usage:       What the fish does as item
   Description: The game's description of the fish
   Found:       Where to find the fish

Lures: S = Spinner
       W = Winder
       T = Topper
       M = Minnow
       F = Frog
       @ = Worm

Locations: Rx = River x
           Lx = Lake x
           Ox = Ocean x
   _____________
 _/#01 Jellyfish\______________________________
/                                              \
|  Lure: Any                AL/ML:  22/ 30 cm  |
|  MP:   80 pts             Value: 4Z          |
|                                              |
|  Usage:       Recover 50 HP(1)               |
|  Description: Lives in lakes and rivers;     |
|               Goes for any type of lure.     |
|  Found: R1,R2,L1                             |
\______________________________________________/

   ___________
 _/#02 Piranha\________________________________
/                                              \
|  Lure: Any               AL/ML:  30/ 41 cm   |
|  MP:   150 pts           Value: 30Z          |
|                                              |
|  Usage: Recover 150 HP(1)                    |
|  Description: Has sharp teeth and hard       |
|               scales. Lives in schools in    |
|               lakes.                         |
|  Found: L1                                   |
\______________________________________________/

   ________
 _/#03 Bass\___________________________________
/                                              \
|  Lure:   TMF@            AL/ML:  45          |
|  MP:                     Value: 70Z          |
|                                              |
|  Usage: Recover 500 HP(1)                    |
|  Description: Omnivorous, but a picky eater. |
|               Avoids lures it doesn't like.  |
|  Found: L1                                   |
\______________________________________________/

   _____________
 _/#04 Blue Gill\______________________________
/                                              \
|  Lure: SW  F@            AL/ML:  37          |
|  MP:                     Value: 150Z         |
|                                              |
|  Usage: Water damage(1)                      |
|  Description: Has a violent nature and can   |
|               attack without warning.        |
|  Found: L1                                   |
\______________________________________________/

   _____________
 _/#05 Sweetfish\______________________________
/                                              \
|  Lure: Any               AL/ML:  18 / 25 cm  |
|  MP:   150 pts           Value: 20Z          |
|                                              |
|  Usage: Recover 5 AP(1)                      |
|  Description: Considered a delicacy in many  |
|               parts of the world.            |
|  Found: R1                                   |
\______________________________________________/

   _____________
 _/#06 Browntail\______________________________
/                                              \
|  Lure: SWTM              AL/ML:  52          |
|  MP:                     Value: 200Z         |
|                                              |
|  Usage: Increase Defense(1)                  |
|  Description: Shape and color changes with   |
|               it's habitat.                  |
|  Found: R2                                   |
\______________________________________________/

   _________
 _/#09 Trout\__________________________________
/                                              \
|  Lure: Any               AL/ML:  30          |
|  MP:                     Value: 50Z          |
|                                              |
|  Usage: Recover 10 AP(1)                     |
|  Description: Very alert to danger; will     |
|  fight to protect itself.                    |
|  Found: R1,R2                                |
\______________________________________________/

   ________________
 _/#10 RainbowTrout\___________________________
/                                              \
|  Lure: SWTM              AL/ML:  52/ 74 cm   |
|  MP:   350 pts           Value: 300Z         |
|                                              |
|  Usage: Increase Atk(1)                      |
|  Description: Beatiful to watch as it swims. |
|  Found: R1,R2                                |
\______________________________________________/

   ______________
 _/#17 Man-o'-War\_____________________________
/                                              \
|  Lure: Any               AL/ML:  16/ 31 cm   |
|  MP:   80 pts            Value: 4Z           |
|                                              |
|  Usage: Recover 50 HP                        |
|  Description: Ocean-dwelling jellyfish; goes |
|               after any lure.                |
|  Found: O1                                   |
\______________________________________________/

   _______________
 _/#18 Flying Fish\____________________________
/                                              \
|  Lure:  Any              AL/ML:  26/ 37 cm   |
|  MP:    150 pts          Value: 30Z          |
|                                              |
|  Usage: Recover 100 HP and remove all        |
|         Status(1)                            |
|  Description: Skips above the waves. Very    |
|               agile and hard to catch.       |
|  Found: O1                                   |
\______________________________________________/

   ____________
 _/#19 Blowfish\_______________________________
/                                              \
|  Lure: SW  F@            AL/ML:  37/ 50 cm   |
|  MP:   200 pts           Value: 80Z          |
|                                              |
|  Usage: Cures Poison Status(1)               |
|  Description: Protects itself with very      |
|               sharp spines.                  |
|  Found: O1                                   |
\______________________________________________/

   _____________
 _/#23 Sea Bream\______________________________
/                                              \
|  Lure:   TMF@            AL/ML:  52/ 72 cm   |
|  MP:   300 pts           Value: 350Z         |
|                                              |
|  Usage: Recover 30 AP(1)                     |
|  Description: A fine-looking, fine-tasting   |
|               fish.                          |
|  Found: O1                                   |
\______________________________________________/



========================================================================
=   Faerie Village                                                 s11 =
========================================================================


After the camping sequence underway to Wyndia, a faerie will
come and ask for your help. Now you can start the Faerie
Village subgame. You can get various great items from here.
This section is devoted to the Faerie Village.

Did you notice that the remarks of the faeries can be pretty
funny sometimes?



------------------------------------------------------------
--- Basics ----------------------------------------- s11\1 -
------------------------------------------------------------

After agreeing to help the faerie, you can return to the
village anytime by camping, and talking to the faerie.

If you talk to the orange haired faerie in the middle (the
one that does not move), you will be able to give all
faeries a task to perform. You can also check your terrain
and make use of the in-game tutorial here. The Jobs and
Orders screen looks like this:

/-Info-----------------------------------------------------\
|1 Tell faeries what pace to work at.                      |
\----------------------------------------------------------/
/----------------\ -Data--------------------------------^-^-
|2  Normal       | |^3^_______ |4 ________ |5 / ______ |\6/|
|                | |_^_________|><><_______|_|/________|_v_|
\----------------/
/----------------\ /-----------\ /-----------\ /-----------\
| ^   ^   ^      | | 8         | | 9         | | 10        |
|^7^ ^7^ ^7^     | |           | |           | |           |
|                | |           | |           | |           |
|                | |           | |           | |           |
|                | |           | |           | |           |
|                | |           | |           | |           |
|                | |           | |           | |           |
\----------------/ \-----------/ \-----------/ \-----------/
  /-----\/-----\/-----\/-----\/-----\/-----\/-----\/-----\
  | 11  || 11  || 11  || 11  || 11  || 11  || 11  || 11  |
  |     ||     ||     ||     ||     ||     ||     ||     |
  |     ||     ||     ||     ||     ||     ||     ||     |
  \-----/\-----/\-----/\-----/\-----/\-----/\-----/\-----/

The numbered sections are explained below:

1 Info:         Tells you about the currently selected
                option.
2 Pace:         Here the current pace of faerie activities
                is shown.
3 Population:   This shows you how many faeries are
                currently living in your village. The small
                number is the maximum.
4 Food Supply:  This shows you how large your food supply
                is. The small number is the maximum.
5 Culture lvl:  This shows you your current Culture Level.
                The small number is the maximum.
6 Happiness:    The current happiness and size of your
                village.
7 Idle Faeries: In this box, all idle faeries are shown.
8 Hunting:      In this box, all hunting faeries are shown.
9 Plow:         In this box, all building/clearing faeries
                are shown.
10 Tree:        Tend to the tree in the village.
11 Houses:      Here you can manage all your houses.


Note that faeries have three stats:

EN - Endurance: The faerie's physical prowess. High EN means
                a faerie will be good at physical labor,
                like clearing land, building houses, and
                hunting.
KN - Knowledge: The intelligence of a faerie. High KN will
                allow a faerie to be better at running shops
                and raising the Culture Level.
SL - Style:     This is really creativity. It helps for
                thinking of new jobs and the like.

Every Faerie also has a personality:

Diligent: The faerie is pretty serious at it's job, and it
          will work hard (for faerie standards :).
Ordinary: The standard personality for a faerie. They will
          work at an average pace.
Lazy:     This faerie dislikes work and is generally more
          interested in other stuff.
Odd:      This refers to faeries which are considered to be
          rather weird, even by fellow faeries. They are
          pretty rare.

You can also choose between four different paces to work at.
These are:

Hard:   Makes the faeries work really hard. It will use a
        lot of food and make your faeries unhappy, so use
        this only when you are really in a hurry with
        something.
Normal: This is the standard pace of working. Everything
        will happen at average speed
Easy:   The faeries will be allowed to work at a somewhat
        slow pace. The real reason you could want use this
        is because you want to let the faeries recover from
        some 'hard' working.
Relax:  The faeries determine their own speed. I *believe*
        that with this setting, how hard they will work
        depends on their personality.

Every faerie will have a parent (just one?). I don't think
the parent has any effect on the faerie's statistics though.

Birthrate is determined by Culture level and your food
supply(which is why you want to keep this at 100), and also
the general happiness of your village.

The basic jobs to be done in the village are:

Hunting:             The faerie will hunt for food. This is
                     necessary to keep up your population.
                     If you don't hunt enough, faeries will
                     start to starve. Don't let that happen
                     (there are alternate ways to get rid of
                     useless faeries :).
Clearing & Building: Clear land to build houses on. If you
                     ever want to be able to use any of the
                     jobs, you'll have to get some houses,
                     and for that, you have to clear land.

The maximum values are:

Number of faeries:  20
Food:              100
Culture level:     100
Number of houses:    8

Whenever you enter the Faerie Village, you can have a look
at the message board (the sign at the front of the village)
to see what interesting stuff has happened. Faeries might
also place all kinds of weird messages here.

The game says that you should keep about a third of the
population hunting, but low Culture and low Endurance may
require more. It works the other way around, too, with high
Culture and good Endurance for the hunting faeries lower
might be adequate.

I *think* setting low Endurance faeries to hunting will
increase the chance you get the hunting subgame.

To get new jobs, your faeries will constantly think,
whatever they are doing. Faeries with high Style will think
of new jobs more often. Even though faeries will always keep
trying to think of new jobs, the chance is higher for
faeries who are currently idle.

To progress the Faerie Village, you either have to fight
battles(run away if you want, just entering the battle is
enough :), or progress the story of the game.



------------------------------------------------------------
--- Getting Started -------------------------------- s11\2 -
------------------------------------------------------------

Start out by setting all three faeries to Hunting. If you
want, you can just continue with your game now, and check
back later, but I suggest building up a bit first. If you
want to build up, get into Random Locations, and fight
enemies there. If you're lucky, you might even get to help
the faeries hunt, which will allow you to slay some
creatures with your sword, and give the meat to the faeries
(BoF is really cruel to vegetarian people, isn't it?). Maybe
you want to keep one of each of the different qualities of
meat for better results at Stoll. Also, to get better meat,
try chasing the creatures into the pit, they can't get out
and won't be able to run. Or trap them in a corner, they
can't go through you or your party members.

Check back every now and then to assign newborn faeries and
to check whether food has hit 100 yet.

Once your food supply hits 100, keep about a third hunting.
Make sure the hunting faeries have high Endurance, or else
your food supply will diminish. Set the rest to clearing and
building. Battle a little longer (don't give the faeries any
food while they are at 100, the food is wasted). Once some
terrain is ready for houses to be built on it, build those
houses.

Once a house is done, you can finally start assigning jobs
to the faeries and make use of statistics other than
Endurance. I would advise, however, to only assign really
low Endurance faeries to different jobs for now. Keep
building up those houses, and soon you will have a Faerie
Village with lots of faeries and lots of houses.

In the next subsections for the Faerie Village, all the jobs
will be explained. Every house will have a level, which
increases as it is used. When you change the job of a house,
it's level will be back at 1.



------------------------------------------------------------
--- Item Shop -------------------------------------- s11\3 -
------------------------------------------------------------

The faerie will sell you various different items. The items
in stock differ with the personality of the faerie. Check
section 04\3 for a list of what the different shops will
have to offer.

For every level the Item Shop gains, a new item is added to
what it offers.



------------------------------------------------------------
--- Arms Shop -------------------------------------- s11\4 -
------------------------------------------------------------

It works pretty much the same as the Item Shop, but it sells
equipment instead of items. I think Arms Shops are a lot
more useful then Item Shops.

The best way to use this job is to build it up to the
maximum, buy all equipment you can use (if you have enough
Zenny), and then use the house for something else.

For every level the Arms Shop gains, a new item is added to
what it offers.



------------------------------------------------------------
--- Inn -------------------------------------------- s11\5 -
------------------------------------------------------------

The Inn is just that, another Inn to rest at. The difference
with regular Inns is that you can stay here for free. The
faeries in the Inn will also give you all kinds of info
which is of no direct use to you, but which is funny. The
info I they will give you is:

- Amount of dressers you have looked in
- How many treasures you found
- How often you have gone fishing
- How many encounters with monsters you have had
- How often you stayed at an Inn
- How often you have camped
- How much Zenny you have earned in total



------------------------------------------------------------
--- Search ----------------------------------------- s11\6 -
------------------------------------------------------------

You can send faeries in this house out to search for items.
You can select different areas they should head to, which
have different difficulties. Areas that are more difficult
will yield better treasure, but have a higher chance of
killing your faerie. The level determines succes rate, I
think.

Dif.5  Desert

--- Dif.1  Wyndia ------------------------------------------
------------------------------------------------------------
Item          Weapon        Armor         Option
------------------------------------------------------------
Aurum         Chopsticks                  Spoon
Apple                                     Toothpick
Belladonna
Berries
ScorchedRice




Dif.2  Ludia
Dif.2  Astan
Dif.5  Zhinga Mts.
Dif.1  Gold Plains
Dif.5  Highlands
Dif.3  S. Hesperia
Dif.2  Shikk
Dif.4  Salt Sea
Dif.4  N. Islands
Dif.3  Paedra
Dif.3  C. Hesperia



------------------------------------------------------------
--- Troops ----------------------------------------- s11\7 -
------------------------------------------------------------

You can use the faeries in these rooms for certain Skills.
I haven't made use of it myself yet so I don't know much
about it yet.



------------------------------------------------------------
--- Music ------------------------------------------ s11\8 -
------------------------------------------------------------

You can listen to a whole lot of the great music of this
game here. You'll have to forgive my bad memory for music.
The music available is:

"Starlight Run"         - ???
"Walkabout"             - The World Map tune.
"By The Numbers"        - I *know* it for sure...
"Bring Home A Win"      - The music you hear after winning a
                          battle.
"Slow Tension"          - I *know* it for sure...
"Endings and Beginnings"- I *know* it for sure...
"Trouble Ahead"         - I *know* it for sure...
"Ephmeral"              - ???
"The First Emperor"     - ???
"Fighters"              - I *know* it for sure...
"Take The Money And Run"- I *know* it for sure...
"Battling Gods"         - I *know* it for sure...
"Desert Town"           - The music of Sarai.
"Round And Round"       - I *know* it for sure...
"Under Pressure"        - ???
"Bastard Sword"         - ???
"Another Working Day"   - I *know* it for sure...
"All Mixed Up"          - I *know* it for sure...



The second faerie will offer you to sing. The songs
available are:

"Whirlpool"             - ???



------------------------------------------------------------
--- Art -------------------------------------------- s11\9 -
------------------------------------------------------------

This is similar to the Music job, except here you can view
pictures of some characters. The pictures you can view are:

1.  Ryu sitting on a stump
2.  Nina with the escutcheon of the Wyndian Royal family in
    the background.
3.  The Sand Dragon jumping out of the sand near a
    sandflier.
4.  Cray and some Worens.
5.  Your party with the singer at the Coast area, and the
    transparent dragon.
6.  Ershin and the purifiers.
7.  Your party in the gondola with the Wind Dragon.
8.  Scias looking at a windmill.
9.  Ryu and some sketches of his sword.
10. Some sketches of the Sparrow.
11. Various sketches of people.
12. Various sketches of Scias.
13. Some sketches of (I think) Ymechaf.
14. Some sketches for a big monster I don't recognize.
15. ???
16. A guy with a BIG sword. I don't recognize him.



------------------------------------------------------------
--- Aurum ------------------------------------------ s11\A -
------------------------------------------------------------

This job will sell you Aurum. The price of Aurum will
fluctuate, and you can make money by buying and selling at
the right time. I'd say there's better ways in this game to
get money, but it's certainly useful to be able to buy some
Aurum when you need it...

The second faerie in the house will tell give you advise on
what direction the price of the Aurum is about to go.

The third faerie will trade you items for your Aurum. They
all cost 8 Aurums, and they are:

Name           Value  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Fire Seed       300Z  Reduces Fire damage until next rest(1)
Wind Seed       300Z  Reduces Wind damage until next rest(1)
Water Seed      300Z  Reduces Water dmg until next rest(1)
Earth Seed      300Z  Reduces Earth dmg until next rest(1)
Spirit Seed     300Z  Raises Mind resist until next rest(1)
Vigor Seed      300Z  Raises Status resist until next
                       rest(1)
Phoenix Seed    300Z  Raises Death resist until next rest(1)
Holy Seed       300Z  Raises Heal effect until next rest(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%



------------------------------------------------------------
--- Games ------------------------------------------ s11\B -
------------------------------------------------------------

The Games job will allow you to play games with the faeries.
I believe this job will make lazy faeries pretty happy :).

Anyway, the first faerie will play Kecak with you. You have
to push the O button to the rythm of the music. Sometimes a
Triangle is put in as well. I believe it's better to push a
little too early than too late. As you rack up points, you
can win prizes. Since you can only win each prize once (?),
I listed the points at which I won the prize. The actual
points might be lower.

Points      Prize
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
860         Wisdom Seed
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

The second faerie here will allow you to change the names of
your party members, and of the faeries.

The third faerie will play Rock-Paper-Scissors with you.
It's not regular Rock-Paper-Scissors, you get cards which
represent either Rock, Paper or Scissors and when you are
out of cards of a certain type, you can't play it anymore.

The prizes for this are:

Prize         Pts  Note
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
MultiVitamin    1  Restore 1500 HP(1)
Dress Shoes     2  Accessory; Def 10, Wgt 0
1000 Zenny      4  - Money -
Midas Stone     8
10000 Zenny    15  - Money -
Soul Ring      30  Accessory; +50% CP
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%



------------------------------------------------------------
--- Bonds ------------------------------------------ s11\C -
------------------------------------------------------------

I didn't figure it out yet.



------------------------------------------------------------
--- The Tree --------------------------------------- s11\D -
------------------------------------------------------------

After a certain event, I *think* the completion of the fifth
house, there will be a tree in your village. You can assign
faeries to tending to this tree, and give it fertilizers. I
intend to figure it out, but there is still so much in the
Faerie Village I need to figure out as well, so it might
take some time...





========================================================================
=   Miscellaneous                                                  s12 =
========================================================================


In this section, several game concepts will be explained,
which are too small to be put in their own main section.



------------------------------------------------------------
--- Battle Basics ---------------------------------- s12\1 -
------------------------------------------------------------


- In battle, the character picked first will always move
  first, followed by the second, and then the third. This
  means that if a character is faster than the character
  before him, he will always move right after the character
  before him.



------------------------------------------------------------
--- Combo Magic ------------------------------------ s12\2 -
------------------------------------------------------------

When you cast multiple spells after each other, the second
and third(if applicable) will score an extra hit, thus
having more effect. The additional hit will have the effect
of the first spell. The third will gain extra hits for both
the first and second spell. For instance, if Cray uses
Protect, and Ryu uses Rest after that, Ryu's Rest will score
an additional hit which is a small amount of increase in
Defense. If you use affect all magic, all targets will
receive the extra hit with the small bonus. Note that not
all spells can carry over all properties.

I have noted that many, many people seem to think those
Combos are very complicated in what effect they will have,
but it's really THIS simple. The spell in a Combo will score
an additional hit for every effect of every spell cast
before it, as long as it's compatible with those spells.

Also note that a spell with two effects, for instance, HP
healing and AP healing, or damage and Agility reduction,
will count the number of hits for each effect. With this, I
have done a 12-hit Combo with Snooze, Rest, Heal! The Combo
went like this:

Snooze Hit  1: HP restore from Snooze
       Hit  2: AP restore from Snooze
       Hit  3: Sleep induced by Snooze
Rest   Hit  4: HP restore from Rest
       Hit  5: AP restore from Rest
       Hit  6: HP restore from Snooze
       Hit  7: AP restore from Snooze
Heal   Hit  8: HP restore from Heal
       Hit  9: HP restore from Snooze
       Hit 10: AP restore from Snooze
       Hit 11: HP restore from Rest
       Hit 12: AP restore from Rest

As you can see from this example, the system for Combo magic
is really pretty simple. All the effects got carried over to
the next Skills used, except for the Sleep from Snooze,
because Healing Magic is not compatible with the Sleep
Status. Simple huh?

One final note: Combo's do not always work. Even if your
characters move right after each other, and their Skills are
compatible, they may be executed seperately. This does not
happen too often though.


Sometimes, when you Combo two spells, the second will be of
a new type. The previous spell is defining for what may be
changed, but keep in mind that an Elemental Combo Spell can
be used for both the Elements it represents.

Example: If you use Burn, then Sever, then Eddy, both Eddy
and Sever will become Firewind. If you use Sever, then Burn,
then Eddy, Eddy will become a Firewind. After a Firewind,
you can upgrade only Wind Spells.

These are all Elemental Combos I found.

Spell 1       Spell 2       New Spell     Effect
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Any Fire      lv 1 Wind     Firewind      Fire + Wind(A)
Any Fire      lv 2 Wind     Simoon        Fire + Wind(A)
Any Wind      lv 1 Water    Jolt          Wind + Water(A)
Any Wind      lv 2 Water    Lightning     Wind + Water(A)
Any Wind      lv 3 Water    Thunderstorm  Wind + Water(A)
Any Water     lv 1 Earth    Storm         Water + Earth(A)
Any Water     lv 2 Earth    Tempest       Water + Earth(A)
Any Earth     lv 1 Fire     Eruption      Earth + Fire(A)
Any Earth     lv 2 Fire     Magma Blast   Earth + Fire(A)
Any Earth     lv 3 Fire     Ragnarok      Earth + Fire(A)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%



------------------------------------------------------------
--- Status Changes --------------------------------- s12\3 -
------------------------------------------------------------

There are several attacks in the game that induce a certain
Status change. The Status Changes are:

- Poisoned -
The character will receive some damage each turn, or each
step you make when you aren't in battle. Cure it with
Antidote, Panacea, or the Purify/Remedy spell.

- Asleep -
The character can't act. This status is cured by staying in
the back row for three turns, the Remedy spell, a Panacea,
or when the character is attacked, or automatically at the
end of battle.

- Confused -
The character will pick a random target to attack each turn.
Cure it with the Remedy spell, a Croc Tear, or by attacking
the character in question.

- Blind -
Reduces to hit-rate. Cure with Eye Drops, Panacea,
Croc Tear, or the Remedy Spell.

- Unconscious -
Character has 0 HP, and will be knocked out. He can't do
anything, and can't be targeted. Cure it with Ammonia, or
with some spells. If your character is still unconscious at
the end of a battle, he will be back to life with 1 HP, and
MaxHP reduced by 10%. Don't let that happen if you have a
choice.

- Egg -
Defense is 0. Character can't act. After three turns, you
will be back to normal, with full HP/AP!



------------------------------------------------------------
--- Item Magic ------------------------------------- s12\4 -
------------------------------------------------------------

Some items can make your characters use magic Skills in
battle. It won't even cost you any AP! Here is a list of all
Item Magic I have found this far.

Item          Magic         Effect
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Bamboo Stick  -----         Cure Confusion(1)
Render        Frost         Minor Water damage(1)
Royal Sword   Drain         Receive HP equal to dmg done(1)
King's Sword  Protect       Increases Defense(1)
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%





========================================================================
=   Questions                                                      s13 =
========================================================================


If you have any questions, please ask me. If you have a
question of which the answer is easily found in this FAQ,
don't. If my explanation is too vague, though, or the
answer is illogically placed, tell me. I will be willing
to answer your question, and I will also try to modify my
FAQ so that the answer can be found more easily or is
actually answered.

What you should do to find the answer to any question:
1. Get the newest version of this guide at www.gamefaqs.com
2. Read the Frequently Asked Questions section below.
3. Search the FAQ in each section where you think you might
   be able to find your answer.
4. If you either can't find the answer or you don't
   understand my explanation, mail me. If the reason why you
   couldn't find the answer is because my guide is unclear,
   explain to me what is unclear so I can try to improve it.

I want this FAQ to be clear and helpful, so don't be afraid
to ask me if your question remains unanswered.

Try being a little clear, I've received mail with just a
loose question in it. It's okay to ask me any way you like
(except for insults of course), but when I don't understand
what you are talking about, I can't answer your question.

Obviously, I won't be able to answer your question if you
ask me something about a part of the game I didn't reach
yet. I also don't want any spoilers coming my way. So don't.
Be patient, ask someone else, or find out yourself.



------------------------------------------------------------
--- Frequently Asked Questions --------------------- s13\1 -
------------------------------------------------------------

************************************************************
* How many discs is Breath of Fire IV?                     *
************************************************************

That's an easy one. One disc. This is because Capcom threw
in almost no FMV, and PSX graphics games don't take up so
much space they require more than one disc, unless a lot of
FMV/Speech is added. Capcom put in a small bit of FMV,
though, I guess just to fill up the disc.


************************************************************
* How do I navigate through the Plains area?               *
************************************************************

Lots of people seem to have trouble with this. But it's
really simple. If you head in the direction you are told to,
it should be easy as pie. For heading toward Cray's moms
camping site, make sure you have a whelk first. 

Lots of people seem to have trouble with the compass. Here
is a little ASCII to explain it:

                           Red pin
                              N
                              |
                          W - + - E
                              |
                              S
                         White pin

When you are standing on the plains, with the view from the
back of Ryu, follow these simple instructions:

Head east (there's a compass in the upper left of the
screen. You are already facing east.) until you arrive at
the big rock, by pressing up on the D-Pad. At the big rock,
turn (left, right, L1, L2, R1, R2, it doesn't matter).

For Cray's mom's tent, turn to the southeast. Walk there
until you see smoke, and head on a little further to the
tent. You're there.

For Mt. Glom, head south. You'll even see a volcano where
you need to go. Keep going until the plains become gold, and
you will be there.





========================================================================
=   Author's Notes                                                 s14 =
========================================================================


These are just some random thoughts I jotted down.

Well, here it is, my second guide. I think that the layout
is a lot better than my first guide (BoF3 Powerup guide, 
also available at www.gamefaqs.com), especially because I
spent some time designing it before I started actually
writing. I started this guide before I even had BoF4, and
this gave me quite some time to design the layout. And to
create an ASCII art. If you ever want to create a FAQ (it's
fun, really!), I can recommend spending some time on design.
Compare this FAQ to my BoF3 powerup guide and you'll see why
(not that I think my BoF3 guide looks bad).

When reading my own BoF3 guide I also found that 6 inch
lines was too long. I cut the length back to 5 inch in this
FAQ, and I think it looks much better.

I hope you like my FAQ, I'm trying my best to put some
quality in it.

Since it's in nowadays to apologize for bad ASCII, I
apologize for any bad ASCII you find in this document (I
don't want to stay behind :)!





========================================================================
=   My Stats                                                       s15 =
========================================================================


For those who are interested, here is my current Status:

Encounters:         441
Max Hits Combo:      31
Max Combo Damage: 15110
Fishing pts.:      2245
Faeries:             20
Game pts.:         9405





========================================================================
=   Credits                                                        s16 =
========================================================================


 Capcom for yet another great Breath of Fire game.
 All the people who sent me reactions and comments on my
  power up guide for BoF3. The whole reason I decided to
  write this FAQ is because I enjoyed writing that one so
  much.
 Jeff Maxwell(blakemaxwell@yahoo.com) for various info
  about the start of the game, and even more various info
  about the early middle of the game. He has really given me
  a lot of useful info. Thanks Jeff!
 Mordechai (targ2@home.com) for the Earth Ward in the
  Woods near Kyria.