-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NOTE TO READERS: I DON'T NEED YOUR HELP. I CAN WRITE THE GUIDE WITHOUT YOU.
PLEASE STOP SENDING ME PARTIAL WALKTHROUGHS, AS I WILL ONLY GET MEAN AND
VULGAR AND CALL YOU FOUL NAMES. I'M THE ONE WRITING THE GUIDE HERE, I'VE
TAKEN ON THIS MIGHTY TASK BECAUSE I WANT TO HELP OTHERS, AND I DON'T WANT
YOUR HELP TO HELP ME HELP OTHERS. IF YOU WANT TO SEE YOUR NAME IN GAMEFAQS
(OR ANYWHERE ELSE) AS A CONTRIBUTOR, OR YOU WANT TO BE HELPFUL, WRITE YOUR
OWN GUIDE, AND STOP FLOODING MY INBOX WITH POORLY SPACED MISSPELLED WORDS!
GRRRRRRRRRRR.

ALSO, IF I HAVEN'T COVERED SOMETHING IN THE GAME YET, DON'T WORRY. IT'S
COMING. I'M WRITING THIS AS I PLAY, SO IF I'VE DONE IT IN THE GAME, IT'S HERE
IN THE GUIDE. SO STOP ASKING ME ABOUT YOSHIS AND KOOPA LEAVES AND BUB-ULB
SEEDS!

Have a nice day. And enjoy the guide. And ignore the weird phrasing in that
public service announcement up there. It's 3:30AM and I've been up for about
6 hours longer than I originally intended to be.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

           ____                         __  __            _
          |  _ \ __ _ _ __   ___ _ __  |  \/  | __ _ _ __(_) ___
          | |_) / _` | '_ \ / _ \ '__| | |\/| |/ _` | '__| |/ _ \
          |  __/ (_| | |_) |  __/ |    | |  | | (_| | |  | | (_) |
          |_|   \__,_| .__/ \___|_|    |_|  |_|\__,_|_|  |_|\___/
                     |_|


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 F O R  T H E  N I N T E N D O  6 4  E N T E R T A I N M E N T  S Y S T E M
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
What's new? Lotsa stuff:
    A no-no list for the contact section!
    A list of people who disobeyed the rules of contact!
    A few minor changes!
    This section!
    That lovely notice at the top!
    The Coming Soon section!
    The Mood Gauge! (See below)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Current Mood: Tired, grouchy. Email me with something bad, and I'll be mean.
   Then again, by the time I get your email, I'll probably have gotten plenty
   of rest and such, so maybe you can email me and help make my day (and
   those of the end-of-the-day fools) suck. :P

   I'm also getting over a minor (but unidentified) illness, which comes with
   icky headaches and dizziness, so excuse my irritability and be happy I'm
   even doing this for you. Of course, it could be rabies...(The possibility
   exists. Don't ask.)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Guide Info:
 FAQ/Walkthrough for Paper Mario for the Nintendo 64
 Version 1.7
 Written by SquidGirl
 Started: February 10, 2001
 Released: February 11, 2001
 Last Updated: February 25, 2001
 Finished: ---

Contact Info:
 Email: becky@chronosquid.com
 AIM: chronosquid
 ICQ: 91070341

Sites where this guide may be found:
    http://www.cannoncity.com
    http://www.cheatcc.com
    http://www.cheatingplanet.com
    http://www.chronosquid.com
    http://www.fbgames.com
    http://www.gamefaqcentral.com
    http://www.gamefaqs.com
    http://www.gamespot.com
    http://www.gamesteronline.com
    http://www.neoseeker.com
    http://www.rpgamer.com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   t a b l e  o f  c o n t e n t s :
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    1. Introduction
    2. Mini-Review
(I) 3. Game Basics
        Characters
        Controls
        Battle System
(I) 4. Walkthrough
        Introduction
        Prologue
        Chapter 1
        End of Chapter 1
        Chapter 2
        End of Chapter 2
        Chapter 3
(I) 5. Lists
        Badges
        Chuck Quizmo Questions & Answers
        Enemies
        Items
        Key Items
        Letters
        Recipes
        Skills
        Star Piece Locations
        Star Powers
        Stores
(I) 6. Side Quests
(I) 7. Mini-Games & Fun Stuff
(I) 8. Maps
(I) 9. Codes
(I)10. Secrets
(I)11. FAQs
(N)12. Coming Soon
   13. Copyright & Contact Info
(N)14. Naughty People List
   15. Credits/Thanks
   16. Update History

(I) = Incomplete
(N) = New
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   1. i n t r o d u c t i o n
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Hi, and welcome to my guide for Paper Mario for the N64. Since I'm writing
this during my first trip through the game, I give you no promise as to the
completeness of it. But once I play through the game a few more times, I'm
pretty sure I'll have found everything. But until then, deal with my
incompleteness. And if you find something that I missed, send it my way. But
make sure it's not here first.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   2. m i n i - r e v i e w
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Paper Mario is definitely one of the better N64 games that I own, which isn't
really saying much, considering my limited collection, but it's still a great
game.

Graphics: 10/10 - The 2D characters in the 3D world is a unique and
interesting setup, and definitely a cool one, although it's a bit hard to get
used to at first.

Sound: 10/10 - The old Mario themes are back, along with some cool sound
effects and new tunes.

Story: 8/10 - Very typical Mario story, but this one is also kind of like the
first Mario RPG. The addition of the Star Rod is pretty much the only thing
that keeps the story score high.

Gameplay: 10/10 - A neato-cool battle system, and lotsa fun stuff to look
for, as well as easy control, makes the gameplay great.

Rent/Buy? Buy. Unless RPGs aren't normally your style. This game is
definitely worth purchasing. So do it!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   3. g a m e  b a s i c s
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       c h a r a c t e r s
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Mario:
   The main character (as usual), Mario is defined by his jump attacks
   and hammer usage. He's out to save the world once more, so take good care
   of him, okay?

Goombario:
   The first party member you'll join up with, Goombario uses his hard head
   to do damage. He joins up with Mario near the beginning of the game,
   leaving his hometown of Goomba Village and living the life he's always
   dreamed of.

Bowser:
   Mario's arch-enemy and all that. This time, he stole the Star Rod. I hate
   when that happens. So now you've gotta get big and strong and kick his
   butt.

Kammy Koopa:
   Bowser's sidekick. She's evil. She's powerful. She's a MagiKoopa. She's
   not very nice. Wait. I said that already.

Kooper:
   The second party member you'll get, Kooper the blue-shelled Koopa wants to
   be an archaeologist like his neighbor and idol, Kolorado. He'll join up
   with Mario just to see a bit of the world, then it's off to join Kolorado.
   He's pretty handy with his shell, so anybody in his way should probably
   move...

Bombette:
   Mario's third companion, and a rather explosive one. You pick her up in
   Koopa Bros. Fortress, and uses her ability to blow up whenever she feels
   like doing so to help Mario.

Parakarry:
   The mail carrier of Mushroom Kingdom, and Mario's fourth comrade. You'll
   pick him up on Mt. Rugged after you find some of his letters. Like Kooper,
   he's a useful guy when it comes to whacking people with shells.

Bow:
   Party member #5. Bow joins Mario when he visits her mansion. She just
   wants to beat up Tubba Blubba, but she has a mean slap. Very useful.

Jr. Troopa:
   A feisty little bugger that just won't go away. You'll fight him a lot.
   Get used to it. Maybe he'll go away eventually...

I'll add some more characters, and a little bit more info on what I've got
now, another time. I think this is enough for now, don't you? I mean, I know
these descriptions are bad, but I took about 6 seconds for each of them, and
that includes fixing typos and all that. So that's enough until the
walkthrough bit is done.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       c o n t r o l s
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Uh...Some day.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       b a t t l e  s y s t e m
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
See above. Same as controls.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   4. w a l k t h r o u g h
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       i n t r o d u c t i o n
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The game opens at Mario's house, with a letter arriving by Parakarry. Luigi
will go out to get it, then go back into the house, and read it to Mario. For
those of you who missed what it said:

   "I'm throwing a party at my castle today! Mario and Luigi, I would be
    honored if you both could attend. Many guests from distant towns are
    hoping to meet you. There will be tasty sweets and all kinds of
    entertainment! I hope to see you here soon!"
                            Sincerely, Peach

Of course they're gonna go (I think it's the food that convinced them to
go...^_^), so just watch as Mario and Luigi go through a pipe in the classic
plumber method (my plumbers always get to my house like this...do yours?) and
end up in Toad Town. They'll go to the castle (looks kinda like it did in
Super Mario 64, doesn't it?), then split up. You'll gain control of Mario.
Now you can either talk to the guests or just head up to see Princess Peach.
Some of the guests might have something interesting to say, but I don't
really know, because after about the third one telling me that Peach was in
her private room, I just went up. So, anyway, go through the large star door
at the top of the stairs.

The guests here seem to think Mario and Peach would make a cute couple, but
other than that, they don't have anything worth hearing, so head on out
through the next big star door. Walk up the stairs, down the hall, and
through yet another star door. Cross the room, and you'll run into Peach.
They'll talk for a bit, then she'll suggest they go outside to talk. Just as
they're about ot leave, the room will start to shake, and suddenly Bowser
will appear with a few of his cronies. After a quick chat, Bowser will
challenge Mario. This is a pretty easy battle, but here's my boss strategy
anyway.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  B O W S E R
     HP: 3   Attack: 1/3   Defense: 0/1
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Of the 3 commands currently shown, 'Jump' is the only one you can use, so use
it. If you successfully smack Bowser 3 times, he'll whip out the Star Rod and
power himself up. That's where the numbers after the / come from. The power up.
Yep. Mario isn't strong enough to hurt him now, so all he can do is attack
Bowser (for no damage) twice, at which point Bowser will laugh, and
torch Mario, who will fall at Peach's feet.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When the battle is over, Mario will be lying on the ground. Bowser will use
the Star Rod to blow him out the window, leaving Peach in despair. After
falling for a bit, Mario will land, ending the introduction. Now, wasn't that
fun?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       p r o l o g u e :  A Plea from the Stars
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
If you hadn't figured it out yet, all you have to do to get started here is
press a button. The first thing you'll see is Mario, lying on the ground. As
you watch, 7 stars will pop up and begin circling Mario, then decide that
he'll be fine if given time. They'll use their power to help him recover,
then vanish. As soon as they leave, a tiny little female Goomba will show up,
muttering to herself about seeing things fall. She'll spot Mario, try to wake
him up, and, after failing, call her family for assistance.

Mario will end up in a house, and as he sleeps, one of the stars will appear
again. As you'll learn from what he says, his name is Eldstar, and he's a
Star Spirit. He has something to tell Mario, but as he isn't strong enough,
you'll have to go to Shooting Star Summit in order to hear it. After saying
this, Eldstar will disappear, and mario will wake up.

As soon as he does, a Toad will show up. As you'll learn from him, you're
currently in Goomba Village, which is just west of Toad Town. The only
residents are the Toad and a single family of Goombas. But that's beside the
point. Mario will mention Eldstar, and the Toad will say it was either a
dream or a message from a Star Spirit, the likes of which live in Star Haven.

Head outside, then over to the Goombas' House (it's not hard to miss - it's
the only other building in town), unless you wanna talk to the various Goomas
running around outside. They don't have much to say, so if you're done
talking to them (or if you decided not to), go inside the house (you can talk
to the Goomba here if you want), and out through the back door. Goompa's out
here fixing the veranda, which broke after the earthquake that accompanied
Bowser's arrival.

Now, go back out through the front door, and one of the
Goomba kids will tell you that the gate (which was also undergoing minor
repairs as a result of the earthquake) is now fixed, so go on over there.
Juse as you're about to leave, a Magikoopa on a broomstick will show up.
She'll tell you her name (Kammy Koopa), say a few nice things about Bowser,
drop a block on the gate, and fly off.

So now you're stuck in Goomba Village.
The father of the Goomba family will tell you that in order to get out,
you'll need to get the hammer to break the block. Goompa's got that, so head
on out to the veranda to borrow the hammer from him. As soon as you step
outside, Mario will realize he's standing on thin air. He'll go through a
rather comical (but rather typical) falling action, and land (paper-style) on
the ground, beside the missing veranda.

Go to the right to find Goompa and another block, this one barring the path
back to the village. The only way you'll get out of here is if you find the
hammer, so go look for it. Head on out through the left side.

Search the various bushes around here to find some moolah, and the one at the
end of the path is hiding the Hammer. Now you can break blocks and smack
trees! Hit the trees around here to find some more coins and a Doll that
looks like Princess Peach, then hit the blocks scattered around here for more
money. You can also save your game. When you're done, go back to the right.
Goompa will lead the way. As soon as he does, he'll come flying back.
Following him will be a young creature with a shell, which will claim that
the area you just emptied of loot is his playground. And nobody's allowed in
his playground without permission. So now you've gotta fight Master Jr.
Troopa.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  J R .  T R O O P A
     HP: 5   Attack: 1   Defense: 0   SP: 20
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This time you can use your hammer, too. So bop him and jump on him until he
runs out of HP. Then he'll run away.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When you're done with Master Jr. Troopa, go to the right and break the blocks
here for some easy money and a way out. So go out.

The first thing you'll see here is a Heart Block, so hit it if you're running
low on HP. Then move on down the road (if you jump on the spring board, you
can net an easy 5 coins and a Fire Flower) and out the other side.

If you move down the road here, you'll run into your first enemies. Now,
First Strike is very important here, so jump on them or whack them with your
hammer. The first enemy you'll encounter is a Goomba. These guys are easy to
beat. Then you'll get into Spiked Goombas and Paragoombas. These guys are a
bit harder, but if you die to one of them you should be ashamed of yourself.
See the enemy list for some basic strategies if you're really that bad at the
game.

If you hop up the various levels, you can get some cash out of the tree and
your first Star Piece at the end of the path. Yay! Grab these things, then
follow the path to the right, and end up back in Goomba Village.

After a bit of chatting, Goompa will run off to get something, and you'll be
left alone with the kids. If you give Goombaria her doll, she'll give you
another Star Piece and a heart. Then Goompa will show up again and give you
the Power Jump Badge. Unless you think you can figure it out on your own,
you'd better see the tutorial, because I'm not gonna type all that out just
yet. Maybe in another version. But anyway, watch the tutorial. When that's
all done, and after a bit more talk, Goombario will join your party. Yay! If
you haven't done so already, equip the Power Jump Badge, then head back to
Toad's house for a quick rest. Then it's time to save your game and knock
that block out of your path. You should also whack that tree in the upper-
right corner of town for a Goomba Nut. When that's all done and over with,
head out.

The path here is pretty straight forward, so read the sign, fight the Goomba,
get the mushroom, fight the rest of the Goombas, Get the money out of the ?
blocks, and head on out through the right side. Same holds true for the next
path, but there's a red ? box here instead, which contains a Close Call
Badge. Equip it, then move on down the path, hit the Heart Box if you need to
(and you probably do), and go on to the next screen.

When you get here, you'll see a springboard. As you move forward, 2 colored
Goombas will show up. You'll have to fight them. Oh, the horror.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  G O O M B A  B R O S .
     (Blue Goomba)  HP: 6   Attack: 1   Defense: 0   SP: 10
     (Red Goomba)   HP: 7   Attack: 1   Defense: 0   SP: 10
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle:
   (Blue) "This is Blue Goomba. He's the younger of the 2 notorious Goomba
Bros. As you heard in his little speech, he's one of the Goomba King's men.
He doesn't look that healthy. He's weaker than his brother.

   (Red)  "This is Red Goomba. He's the older of the 2 notorious Goomba Bros.
The Goomba King hired him to try to stop you. You can take this guy, no prob.
He has just a little more HP than an ordinary Goomba.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
These guys are easy to beat. Just hit them with your Hammer or Jump Attack,
and use Goombario to Headbonk them. Now, wasn't that simple?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When you're done with them, go around the platform to find a Save Point. Now
is probably a good time to save your game, so save it. Then take the
springboard up and go right. After a bit of pointless talk, you'll have to
fight King Goomba.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  K I N G  G O O M B A
     (King Goomba)  HP: 10   Attack: 1   Defense: 0   SP: 10
     (Blue Goomba)  HP: 2    Attack: 1   Defense: 0   SP: 10
     (Red Goomba)   HP: 2    Attack: 1   Defense: 0   SP: 10
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle:
   (Goomba King) "This is the Goomba King. He's really big. I mean, look at
him! He looks really powerful. He's the boss of the Red Goomba and Blue
Goomba. Who cares if he's strong? You're much stronger. I wonder what he ate
to become so big? I'd like to be a bit bigger, too."

   (Blue/Red Goomba) - Incomplete
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Yet another simple battle, but be warned - King Goomba has as much HP as
Mario does, and if you aren't paying attention, he might beat you. Just knock
out the Goomba Bros. first, then hit the big guy with your Power Jump. If you
run out of FP, use the Goomba Nut. When you run out again, you can use the
Fire Flower for another 3 damage. It shouldn't take more than 4 turns to
finish this battle. Also, when you're done with the li'l guys, you can attack
the Goomnut tree beside King Goomba to knock a Goomnut down onto his sore
spot and cause 4 points of damage, shortening the battle.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When this is over, you'll probably level up. Choose which area you'd like to
focus on. It's a tough choice, but for now, I'd recommend HP or FP. BP will
come later. After doing that, go listen at the door by standing beside it and
pressing A, or just go hit the first bush to reveal a switch. Hit the tree
for a Star Piece, then hit the switch with your hammer. The castle will shake
and fall apart, forming a bridge. Go through the bottom part of the castle
and over the bridge, get the coin out of the tree, and leave. You'll see
Kammy Koopa flying off, and a Save Screen will appear.

It would probably be a good idea to save, so do that, and the screen will
disappear, revealing Bowser's castle. Kammy will fly into it, and you'll
observe a quick scene in which Kammy will tell Bowser about Mario's progress.
You'll learn about a Star Spirit at Koopa Bros. Fortress, then the Koopa
Bros. (the coolest of cool!) will arrive, show off their move to Bowser, and
scurry back to the fortress.

When you gain control of Mario again, go down the tiers of terrain and head
left, hitting the ? box for a Sleepy Sheep. Then go right, knock a
springboard out of the tree, bounce on to the roof, and grab the Hammer Throw
Badge out of the chest. Go back down and through the pavilion-type thing, and
enter Toad Town.

You'll be greeted by a Toad. When you finish talking to him, there are lots
of things for you to do. Basically, what you've gotta (or what you can) do is
this:

-Go to Russ T.'s house and listen to him ramble about stuff.
-Talk to various residents
-Go to Mario's house through the pipe near the entrance
-Go shopping at the Shroom Grocery store
-Go visit the Toad Family in the lower-left corner
-Head over to the right side of town
-Knock a Star Piece out of the tree
-Talk to more civilians
-Save your game
-Rest at the Toad House
-Go up through the Star Door

When you've done all that, you _should_ be at the former location of Peach's
castle. If you're not, go up through the Star Door. Make your way to Star
Summit (move right a lot and take the upper path), and climb the mountain to
meet Eldstar. When you reach the top, the other Star Spirits will appear, and
they'll tell you about Bowser's invasion of Star Haven and about the Star
Rod. When they run out of power, they'll leave, and you'll be treated to
another cutscene of Peach. Watch this, see Twink, and regain control of
Mario. Now, go back out to where the path split and take the lower path. You
can have your fortune read by Merluvlee, or you can go up stairs and trade
Star Pieces for Badges with Merlow.

When you're done there, go back to Toad Town. As you leave the screen in
which the path split, Twink will come flying out of nowhere and smack Mario
in the head. He'll give Mario the Lucky Star that Peach told him to deliver,
then offer to tell you a bit about the Action Command. Listen to what he has
to say, and train for a bit, because it's kinda hard to get the timing down
on this thing. When you finish up with that, a Magikoopa will show up. Fight
him, and when that's all over, head back to Toad Town.

When you arrive, a Toad will tell you that Merlon is waiting for you, so go
visit him. His house is the one with the stars and all that. Knock a few
times, and the door will bang open, knocking Mario over. Merlon will tell
Mario a long story, and when that's all done and over with, tell you where
you need to go, and which path (East) leads to it. So go outside, and go to
the East path, which is blocked. Uh-oh! Anyway, now you can wander around a
bit more. You might want to go to the Dojo - that's the building with the
stairs on the first screen.

At the Dojo, talk to The Master and say you are there to try. He'll pit you
against Chan.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  C H A N
     HP: 15   Attack: 2   Defense: 2
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle: "This is Chan, of the Dojo. He's training under The Master, and is
happy to fight us." - Incomplete
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Chan is incredibly easy to beat - just Jump on him so he flips, then Jump and
Headbonk him until he runs out of HP. You shouldn't lose any HP in this
fight.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You'll earn the First Degree Badge for defeatign Chan. If you want to, try
again, and you'll get to fight Lee.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  L E E
     HP: 20   Attack: 5   Defense: 0
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle:
   (Lee)       "This is Lee, of the Dojo. He's training under The Master and
is happy to fight us. He has mastered the art of disguise, so don't let is
faze you when he suddenly mirrors us. Remember, he can't stay disguised
forever. Don't let his strange tactics throw you off guard, no matter how
many times he transforms."

   (Goombario) "It's Lee disguised as me. His Max HP is 20. Do I really look
like that? No way... He'll use Headbonk and Tattle. He has the same skills as
me. Of course, I'm much better looking and more debonair. And I hope that I'm
stronger!"

   (Mario)     Incomplete
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Lee is a bit harder to defeat than Chan, but just use your Attack Commands
and he'll be a cinch.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Lee will earn you the Second Degree Badge, and if you want to, try against
The Master.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  T H E  M A S T E R
     HP: 50   Attack: 6   Defense: 0
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle: "This is The Master. He owns the Dojo--and he's the strongest member.
If he's the best in the Dojo, he must be pretty tough!"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
OK, this guy is hard right now. Later in the game, after you have the Super
Hammer, Parakarry, more badges, and Whacka's bump, come back and get him.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When you're done here, head back to Mario's house or Toad House for a nap,
then go see Merlon again. He'll go to see about the dark Toads blocking the
East path. Follow him. Turns out they're the Koopa Bros. Why am I not
surprised? Anyway, they'll scurry off to their fortress. Merlon will say a
few things, then go away, leaving you to chase the Koopa Bros. Save your game
(unless you're the risky type), and you're ready to start Chapter 1. So move
on out and down the path and all that.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       c h a p t e r  1 :  Storming Koopa Bros. Fortress
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

By this time, you should have a general concept of the battle system and all
that, so I'll ease up on the boss strategies a bit and all that.

When you start Chapter 1, you'll be on a path. Move on down it, stopping to
fight Koopa Troopas along the way and hitting the various blocks for money,
items, and badges. You can pick up a Dizzy Attack Badge and a Fright Jar on
this stretch, so do that, then move on.

On the next section of road, you can get a POW Block and a tree. Hit the tree
to bring down a bridge, then cross over, and pick up the Sleepy Sheep (it's
behind the fence), some money, and lots and lots of SP if you fight all the
fun little beasties. So do that. Because SP is good. If you take the lower
path that goes backwards,you can see a Star Piece on an island there, but you
can't get it yet, so ignore it for now and move on up, making sure to hit the
blocks.

Keep moving along. There's a Honey Syrup behind one of the striped things,
and two paths you can take. For now, take the one that goes down - you'll
need something from here before you can go the other way. So move on down,
hit the blocks if you're up wid dat, and go into Koopa Village. The Koopas
here seem to have a major problem - Fuzzies. As soon as the guy who greets
you finishes speaking, one of them will pop up and steal his shell. It's up
to you, as Mario, to recover it. So do it. You'll have to chase after it and
jump on it or hit it with your Hammer. So you do that.

Now, wander around a bit. You can rest in the Toad House, help the various
Koopas running around without shells, go into Koopa's Shop and stock up on
supplies (remember - you can only carry 10 items at once, and you'll need
some of that space later, so have the Shopkeeper Check some of that for you),
get a Koopa Leaf, a Dried Shroom, and some cash out of various bushes, and
visit with the Bob-ombs. So go do it. Visit people. Buy things. Rest. Save
shells (There are 3 Koopas in need here). Then move on to the next section of
town.

There are more Koopas to save here (2, to be exact), and people to visit. You
can go visit Kolorado's wife, or you can hit the tree at the far end to knock
a Fuzzy out of there. But your main goals for now should be getting the Koopa
Leaf out of the first bush, and visiting the shaking house.

After you grab that leaf, go knock on the door to the shaking house. A young
shell-less Koopa will come out, and, like everyone else in Mushroom Kingdom
seems to do, recognize Mario. He'll then ask Mario to help him out, and of
course, Mario being the nice guy that he is, will accept it. Or, rather, you,
having looked at my guide for advice, will accept it, because that's what I'm
advising you to do.

The Koopa (whose name is Kooper - creative, no?) will wait outside for Mario
while Mario takes on the Fuzzy. As soon as you step into Kooper's house, the
Fuzzy will bounce out the back, leaving Mario no option other than to follow.
So follow. Move down the path (fighting Fuzzies along the way), and ignore
that heart on the stump for now. You can't get it yet, so don't bother
trying. Just move on, follow the Fuzzy.

When you get to the area with 4 trees, you'll get to play a little game with
the Fuzzy. Ever play the ball and cup game, where there's a ball under one
cup and 2 empty cups, and the three cups are switched around, then you have
to guess which one the ball is under? This is basically like that...except
now the ball moves and the trees stay put.

The game isn't really that hard at first (just follow the blue thing with
your eyes), and the second time, it's still fairly simple. The third time's
the killer, and you'll have to watch carefully to see which one it lands in.
I don't know about the rest of you, but the order I found it in was 1, 3, 3.

After you get the shell, head back to Kooper's house. As you try to exit the
screen, Kooper will show up, saying that he will take a stand against the
Fuzzies. Too late. Give him his shell, and he'll join your party. Try to
leave again. The Fuzzies will come back to fight. It's an easy battle.

Now that that's over, it's time to go. Head back towards Kooper's place.
Remember that stump with the badge on it that you saw earlier? This is where
Kooper comes in. Hop up on the taller of the two stumps beside the one with
the badge on it (you'll have to use the first one for a step), and use
Kooper's shell ability to retrieve the badge. Yay! You now have the HP Plus
Badge! You are sooooooooo special!

Time to move on. Now, really go back to down. Rest, save, and visit the
elder. He'll ask for a favor. Of course, being Mario, you're obligated to do
it. So do it. It's a really easy task. You only need to get him a book from
Kolorado's house. So go over to Kolorado's house and talk to the weird
looking bird-lady-Koopa thing there. She'll get the book for you. Head back
over to the elder's house and give it to Koopa Koot, who will reward you with
the whopping sum of 1 gold coin. It's the thought that counts.

Now, head back out into town. You can grab a Star Piece off of the block in
the center of town (2nd part) that you got a Koopa shell off of earlier (just
push the blue block under it), and another Koopa Leaf from a bush in part 1.

That's all you can do now, so it's time to go. Leave town and go up the steps
formed by the various land form structure things there. When you reach the
top, go left, and go back, taking the lower path. You'll have to fight a few
enemies again. That's okay...nothin' wrong with earning SP. When you reach
the end of the lower path, with the island and Star Piece, use Kooper to get
it. The shell kick think, y'know?

Now you can go back over to the right, and take the bridge to the right
instead of going down the step path thing you used to get to Koopa Village.
If you move down the path a bit, you'll see a cluster of 5 coins. As you move
in to get them, a Paratroopa will leap out, and you'll have to fight it. The
horror! It's an easy win. Just jump on him. Then, move to the edge of the
cliff, kick Kooper into the block you see there, and move down.

At the bottom, pick up the Thunder Bolt that just fell off the block you had
Kooper hit, and move again to the end of the cliff. You can see a (!) switch
across the river, so it's time to put Kooper to use once more. He'll hit it,
a bridge will appear, you should cross it, and then it's on to the final road
before you get to Koopa Bros. Fortress.

There's a Star Piece in the first tree here, so whack it with your Hammer and
grab that sucka. Then fight the various Koopas flying about here, hit the
Heart Block at the end, and prepare to enter Koopa Bros. Fortress. Cross over
to the next screen.

Save your game (unless you're a risktaker), and walk towards the fortress. As
you reach the door, the Black Koopa Bro will come out of the building. He'll
see Mario, then run off to tell Red Koopa. Go on into the fortress.

In the first room, all you need to do is fight the Troopa Koopa patrolling in
front of the door. Once you get the key from him, unlock the door, and move
on through. You can't do anything in the next room, or in the room after
(except fight a few Troopas), so move on to yet another room.

This one has a slightly more interesting setup. Fight the Troopa patrolling
by the door, and his death will bring about the coming of a switch. Hit the
switch. Then go down the stairs, and head to the left. When you get here, the
doors will all move up the walls. You're stuck here until you defeat all of
the enemies. Well, that's no problem (you should be defeating every enemy you
see anyway), so the doors will soon return back to normal. Then, take the
left doorway, avoid spinning fire things (you can jump over them), and grab
the key. Make your way back to the right, and into the room with the falling
stairs.

Now take the right entrance. There's really not much to do here just yet, but
have a quick look around before going back upstairs.

Once upstairs again, head through the locked door on the right side. You'll
end up in a large, strange shaped room, but before you'll realize this,
you're treated to a quick cutscene with Yellow Koopa. He seems to be setting
a trap of some sort. No matter. Move on up the ramp and hit the ? Block. You
will trigger the trap, and Mario (and whichever party member currently with
him) will fall into the room you saw a few minutes ago (the one with all the
caged Bob-ombs).

Now that you're in here, talk to the pink Bob-omb beside you. She'll tell you
her name (Bombette), and if you say you'll help, she'll join your party. Yay!

Use her to blow up the crack in the wall, then head out. As you're leaving, a
Koopa Troopa and 2 Bob-ombs will show up and try to stop you. Another easy
fight. When that's over, go back upstairs and through the door at the bottom
(south) of the room. Save. Whee.

Now, go back inside the fortress and head to the right. There's a crack in
the wall. Send Bombette into it. Go through it. See that chest? Open it. You
can get a Refund Badge out of there. Now go back in.

Go back out the way you came until you're in the second room of the fortress.
Y'know, the one with all the prison thingies in it. Send Bombette into the
one on the far right with the crack, then head on in and grab your key. Send
her into the next one to the left, and you can net a Power Bounce Badge.

Now go over to the right until you reach the room with the ramp. Climb up the
ramp again. There's a door at the top. Go through it. Kick Paratroopa butt,
then head over to the locked door and go through it.

Time to break out ol' Kooper. Switch to him, then punt him into the switch.
Cross the blocks until the large vertical one is in your way, then turn and
punt the switch again. Cross the spot where the vertical was, and kick Kooper
into the switch on the other side. Lather. Rinse. Repeat. Follow this pattern
until you reach the stairs on the other side, then climb them and go into the
door.

Beat down the Koopa Troopa here and hit the switch. The stairs will lower. Go
down them. Jump up onto the block. Switch to Bombette and bomb that crack. Go
through it. Grab the key, leave, go back up the stairs, and open that locked
door at the top of the stairs.

Go through the door, smack that switch like there's no tomorrow, and watch
the stairs rise. Go kick Koopa Troopa butt, then climb the stairs and the
ramp. Go all the way up (ignore the door for now), take out that Bob-omb, and
get the Smash Charge Badge at the top.

Now go through the door and you'll run into the Koopa Bros. They'll start
firing torpedoes at you, so scurry for those stairs, use Bombette on that big
block, and get yourself some Maple Syrup. Now, go up the stairs again, and
prepare to fight Bullet Bills. When you get to the end of the line of Bullet
Bills, you get to fight the Bill Blasters. Yay!

When that's over, go backwards a bit and down the stairs. Hit the Star Block
and save your game. Now climb back up and go in through the door.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  B O W S E R ? ? ?
     HP: 10   Attack: 1   Defense: 1
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle: "Bowser...? But he looks kind of...lame. I mean, he's lame anyway,
but... Does Bowser really look like this? I always imagined him looking, well,
a lot scarier."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This obviously isn't Bowser, but it's easy to beat him...just do your attack
command and all that. When the battle's over, Bowser will burst apart and
reveal the Koopa Bros.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  K O O P A  B R O S .
     HP: 10   Attack: 1   Defense: 1
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle: "The Koopa Bros. have formed a tall Koopa tower! They do a spinning
attack with the whole gang piled high atop one another. Hit 'em with a Hammer
or something to make 'em unstable. After that, any attack should knock 'em
down. If you use an explosion, you can make 'em fall down at once. If you
flip 'em over, the battle will nearly be ours! Beat 'em one by one!"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
These guys are hard, so watch it. Use Bombette to knock 'em over, then use
Mario to rush in and Jump on them. They'll die eventually.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When the battles finally end, a card will show up, and you'll free Eldstar.
Congratulations. You've finished Chapter 1. Now, save your game, and prepare
for the next section.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       e n d  o f  c h a p t e r  1
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Before moving on to Chapter 2, you get to see the princess again. She's
hanging out in her room with Twink, worrying about Mario. As she plans her
escape, she remembers someone telling her about a secret passageway. So it's
up to you to help her find it.

Take control of Peach. That fire looks rather suspicious, eh? So go check out
the painting to the right of it. You'll open up a secret passageway in the
fireplace. Couldn't they have at least made it somewhere uncommon?

Go down the hall and hit that button at the end of it. You'll end up in a
secret room. The door's locked, so all you can do is read the diary on the
table on the left side of the room.

Turns out the diary belongs to Bowser...so read away, and learn stuff. Like
where the next Star Spirit is (Dry Dry Ruins in Dry Dry Desert).

As soon as you finish, Bowser will barge in and catch the Princess. The
guards will appear to take Peach back to her room, leaving Twink to deliver
the message to Mario.

Now you can see Mario again, talking to Eldstar. Mario will gain Eldstar's
power! Sweet! Now, watch the tutorial Eldstar offers.

When that's over, you'll learn about the Star Beam, then Eldstar will go back
to Star Haven. So go back towards Koopa Village.

On the screen right before the Koopa Fortress, there's a cracked wall. Use
Bombette on it, and go down the pipe. Go to the right and grab the FP Plus
Badge out of that chest, then go back to the screen with the pipe. Uh-oh...
Mario's too short to reach the pipe! See the complete lack of fence at the
bottom? Jump down. Voila. Back where you started. Now, go back to Toad Town.

On your way there, you'll run into Jr. Troopa again. Remember the
little guy from the prologue? He's back.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  J R .  T R O O P A
     HP: 15   Attack: 2   Defense: 1   SP: 20
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle: "What was his name? Jr. Troopa? I don't remember exactly... ...Just
joking, kid! He looks so adorable hiding in his egg, doesn't he? So cute! It
should be a snap to beat him now. ...I think."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
His new move is kinda useless...it only blocks 1 point of damage. So charge
up your hammer and whop him. The best party member to use for this is
Bombette, so if you don't have her already, switch early on, so she can use
her Bomb attack on him. You should be able to beat him with no trouble.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When the battle's over, continue on to Toad Town. As soon as you step foot
into the town, Twink will show up to deliver his message. Now, you can wander
around town a bit before moving on. Do some shopping, get some rest, and find
out where you have to go next. BTW, there's now a Badge Shop in the lower
left corner on the right side of town.

When you're done with all your shopping, take the South Exit to the formerly
blocked path. Now that the way is clear, Mario can do his thing. Yay! So go
visit Tayce T. and have her turn your Honey Syrups, Koopa Leaves, and
Mushrooms into cool items. When you're done there, head back out. Wander
around the new section of town about, then head south from the first area of
it to get to the Train Station. But before you do, talk to the Bub-ulb near
the exit to get a Magical Seed from him, and give that to Minh T. in the
Town Garden. When you've done that, go to the train station, use Bombette to
knock out that rock on the tracks, and hop on the train to Mt. Rugged. Yay
for Chapter 2!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       c h a p t e r  2 :  The Mystery of Dry Dry Ruins
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

I dunno about you, but the first thing I'd do upon arrival at Mt. Rugged is
save. So, save, then it's time to head over Mt. Rugged to get to Dry Dry
Desert. Also, search the bushes for some cash and an Egg. Then it's time to
climb the mountain.

There's not much you can do yet other than just following the arrows, so do
that. Not far from the bottom, you'll run into Parakarry. He's lost a letter
on Mt. Rugged, so, as Mario, it's your job to help him find it. So save the
day once more, plumberboy!

Just keep your eye out for the letter and continue climbing. You'll have to
fight some Monty Moles, but they're no big deal. Just save whenever you see
a save point and keep kickin' butt, and you'll reach the top in no time.

Halfway up, you'll see a few rock structures with things on top of them. One
thing you'll see is a letter, so grap that (use Kooper), and you can give it
to Parakarry next time you see him. Now is a good time for that, so go on
down and give him the letter. Then go look for the other two he lost. Sheesh.
They act like you're an errand boy or something...

Somewhere in the middle of a mountain (this is right after you start to run
into Clefts), there's a split in the road. The arrow points to the right. Go
left. Stay inside the first hole. Drop down the second one to nab a Star
Piece, then jump down to the bottom, climb back up, go left, and stay inside
the second hole, too. Go out the other side, head to the left, make sure you
are nice n' healthy (lots of beasties around here to hurt you), and keep
going left until you run into a yellow ? box (which you should hit, and gain
a Mushroom), then go left s'more. When you see the two holes in the wall, go
into the left hole, and go to the left (there's no wall there) until you get
to the top, at which point you should remove the Damage Dodge Badge from the
chest, then head back down. Go to the left (again), jump off the ledge, go
down the stairs, fight a bit, grab some coins, go back up, and jump on the
springboard. Knock the ? box with your hammer for some easy money, ignore the
ramp for now, fight the Cleft, and get the Honey Syrup out of the ? box. Now
you can go to the ramp and go down (and off) it (wheeeeeeeeeeeeeeee!), then
get that letter and jump down.

Now I'll let you go right. The first screen there has an arrow pointing to
the right. You can go right or you can go down--but you'll still end up in
the same spot. So go right (or down), fall, grab the letter, and go see
Parakarry again. He'll thank you, then tell you about letters scattered all
over Mushroom Kingdom. Take him up on his offer (you find the letters, he'll
help you in any way you can), and Parakarry will join your party!

Now that you've got that neato cool flight thing, run around all the areas
that had things you couldn't quite reach before. First, go to the location of
the first letter, and fly across the two protrusions to grab a Quake Hammer
Badge. Next, go back to the area where you go the second letter. If you stand
beside the springboard and fly to the left, you can nab 6 coins and a Star
Piece.

Now go to the split path, take the right path, and have Parakarry fly you
over to the other side. Cross the bridge there (see that vulture watching you
in the background?). As soon as you reach the other side, the vulture will
stop you. Tell him your name is Luigi, and he'll let you pass. Otherwise,
you'll have to fight him, so I'd say the best choice right now is Luigi,
because he's pretty tough. So wait until later.

Take the path down the cliff, then go to the right. Hit the Heart Block, save
your game, and move on outta there. You've reached Dry Dry Desert.

A few feet into the desert, you'll run into a group of Koopas. Talk to the
guy with the mustache - it's Kolorado! If you have Parakarry as your partner,
you'll deliver a letter to him. Then it's time to move on.

Although your ultimate goal here is Dry Dry Outpost, explore a bit. Fight
some enemies, level up, go find some secrets. If you see the stone cactus,
head south 3 screens and west 2, then jump on top of that rock to nab an
Attack FX C Badge. Go north 1 and east from there, and you'll hit an oasis.
Thwomp the trees to get some fruit and money, then head north 2 screens and
east 1, and you're in Dry Dry Outpost.

As you move towards the shop, a small purple Bandit will run out of it,
leaving it closed. Follow it! When you reach the end of the path, it will run
off again. Talk to the one in front of the door. Give him a Lemon. Ask him
how to get to Moustafa. Follow his instructions. Dried Shroom, then Dusty
Hammer. Got it? Good. Now, go to the shop (it's the big green building in the
first part of town) and but a Dried Shroom, then a Dusty Hammer. Do what the
nice mouse says, kids. And hit that tree outside his store for some easy cash
and the general destructive pleasure of the matter.

Go to the end of the second part of town, where they guy (the one you gave
the lemon to) used to be. Go in the now unblocked door, head right, jump up
the crates onto the roof, and walk left. Pick up the Letter behind the urns,
and keep going. When you reach the dropoff, have Parakarry fly you over, then
go in through that door. Well, well. Look who's here. I think he likes you.
He'll give you the Pulse Stone.

Go back outside and down. See that funny lookin' guy outside the Toad House?
That's Chuck Quizmo. Talk to him. Answer his question. Yay for Star Pieces!

Now, go back out to the desert. Go up until you can't go any further, then go
left 3 or 4 times - until you run into a stone with a depression in the
center of it. Use the Pulse Stone with that, and you've found Dry Dry Ruins.

When you get in there, hit the Heart Block, and move forward. Save your game
and go forward again. When you walk past the sarcophagi, they'll open up,
showing Pokey Mummies. Eek! Fight 'em. In the second sarcophagus, grab a
Spike Shield Badge and equip it. Move on. Ignore that locked door for now and
go downstairs. Pick up the key there, then go back up. Unlock the locked door
and go in, then jump on the red switch sticking out. Go out and downstairs
again. Cross the sand and jump into the doorway on the other side of the
room, then head left and around, then go up the stairs. Cross that gap with
Parakarry, then use Bombette to blow up the cracked wall. Hit that switch.
Grab that Star Piece, then go back out and down the stairs. You can go into
the room there, but there's nothing you can do yet, so go down the next set
of stairs, unlock the door, and go in. At the end of the hall, there's a ?
Block. Hit it to release some Pokey Mummies from the sarcophagi, then go beat
'em up. When you're done, a key will appear. Very Zelda-ish, if you ask me.
Unlock that door and head in.

Use Parakarry to cross that gap, then run up the first stairs you come to and
hit the switch. Run around hitting various other switches until you've
reversed the red stairs (my order of choice: 1st Green switch, jump, 2nd
Green switch, up, across, down Red, 1st Red Switch, down, up Green, up Red,
and over.). Go over the wall, jump in there, and get the Super Hammer.
Sweeeeeeeet. Now, break that block with your new hammer and go out again.

Go back to the previous room and climb the stairs, hit the switch, jump back
down, and climb 'em again. Break the block at the top and grab the artifact,
then go back to the room before that one, and jump up the short flight of
stairs into the room that you previously couldn't do zip in before. Break
that block, and prepare to fight a Stone Chomp. First strike, attack command
Hammer, and a Shell Shot from Parakarry should make this a quick battle. Get
the pyramid stone, and you're done here.

Go back to the room that led to the room where you got the Super Hammer and
go downstairs and through that door, then cross that room and the next, jump
down, and break that block. Hit the switch and grab the key, then go out
through the door. Fight the enemies here (remember, kids: First Strike and
Quake Hammer are your friends), run down the hall, go through the door, level
up one of your characters (I'd recommend Parakarry), and use Bombette to bomb
the cracked wall. Head in. Break the block and prepare to fight!

After the battle, grab the Diamond Stone from the pedestal, then go back out.
Use the springboard, then cross the room and go into the one with the Chomp
Statues. Run across the room and unlock the door, then hit the switch. Run
back out, and go downstairs. Cross the room and go into the next one, run
across the sand, break the block, grab the stone, and prepare for battle.

When that's done, go back to the Chomp Statue room with the switch. See that
order? Remember it and write it down. Then go back to the other Chomp Statue
room and put the stones into the Statues in that order. Go down the stairs.
Hit the Heart Block. Go through the door and save. Move on. FIGHT!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  T U T A N K O O P A  A N D  C H O M P
     (Tutankoopa): HP: 30   Attack: 3   Defense: 0   SP: 20
          (Chomp): HP:  4   Attack: 3   Defense: 3   SP:  3
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle:
   (Tutankoopa): "This is Tutankoopa; He's one of Bowser's followers and he's
been
assigned to guard one of the Star Spirits. I've heard that he has some sort
of a pharaoh complex. He attacks by throwing shells from that high perch. Try
to doge when he uses magic: its attack power is 2 and it'll sting for sure.
And he also summons Chomps his loyal subjects. These Chomps have some serious
attack power. Think hard about who to attack first, Tutankoopa or Chomp."

   (Chomp): It's a Chomp. You've heard about Chomps before, I'm sure. They're
made of such hard stuff that most of your attacks won't even faze them. I
heard a rumor that the Chomps are a little peeved at Tutankoopa because
he works them so hard."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Use Quake hammer a lot...When he uses his magic, it will either hit you and
your partner, or it will hit Tutankoopa and knock him off his perch, leaving
him for your hammer attacks. Beat 'im up!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When that's over, the Chomp will chase of Tutankoopa, and you'll gain another
Star Spirit: Mamar! Yay! End of chapter!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       e n d  o f  c h a p t e r  2
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Watch the nice movie with Bowser and Peach. Then make your escape in the
usual fashion (use the portrait and the fireplace, remember?) then go out
through the door. Edge along the wall to the first door and go in, then make
your way around the bookshelves, avoiding the guards. You can grab a Power
Rush Badge in between two of the bookshelves. Make your way to the back, and
evesdrop on 2 of the guards, talking about Tubba Blubba, who lives to eat
Ghosts and lives deep inside of Forever Forest, in a castle atop Gusty Gulch.
Yum. Remember the rest by yourself. I'm too lazy to type it all out.

Now you can go see Mario again. He's talking to Mamar. After yapping a bit,
she'll up your Star Energy and give him Lullaby, which puts enemies to sleep.
Then she'll leave. Go back to Dry Dry Outpost (From there, if you want to
take the time, head 1 north and 3 west and jump in the center of the triangle
of trees for a Runaway Pay Badge). Rest, restock your items, and go back out.
Remember that little mouse under the tree out in the desert? Go see him with
Parakarry as your partner to give him a letter. He'll give you a Star Piece.
Woohoo. Go see Kolorado at his tent.

If you grabbed the Artifact in Dry Dry Ruins (and you should have), Kolorado
will see it as a clue to Dry Dry Ruins. Give it to him, and he'll give you
another Star Piece. Go back to Mt. Rugged. Remember the vulture? Tell him
you're Mario and you'll have to fight him.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  B U Z Z A R
     HP: 40   Attack: 3   Defense: 0   SP: 20
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle: "This is Buzzar. He guards Mt. Rugged. Wow! That's one big bird! If
you get caugh in the clutches of his charp claws, you'll lose 4 HP! Try to
wriggle out of his grip. His special attack is flapping his wings to create
wind. This attack damages your party members, too. But he was hatching eggs,
wasn't he? Is it possible that he's really a she? I wonder..."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Use Throw Hammer a lot. And whatever moves Parakarry has. He'll be toast. Far
too easy, if you ask me.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When you're done there, move on down the mountain. When you reach the area
with the first ramp, go down the stairs there and move around them to reach
Whacka. Bop him with your hammer to get a Whacka's Bump. Leave the screen,
then come back and do this again. Keep doing it until you run out of space,
then keep going down the mountain.

When you reach the area with the big stone block, break it with your Hammer,
then move down the path to find a Level Up Block. I used Kooper. Your choice
if you want to do the same. Go down the rest of the way and hop a train to
Toad Town.

Now's probably a good time to see Tayce T. and have her cook some Dried Pasta
and Eggs. And other stuff.

Go talk to Merlon if you have Parakarry in your party, and you can give him a
letter, netting you a Star Piece. You can also talk to Chuck Quizmo for
another one. And, if you want, go to the Dojo to finish off The Master.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  T H E  M A S T E R
     HP: 50   Attack: 6   Defense: 0
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle: "This is The Master. He owns the Dojo--and he's the strongest member.
If he's the best in the Dojo, he must be pretty tough!"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Use your charged up Hammer a lot, and Parakarry's Shell Shot.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When that's all done and over with, rest, and you can come back and fight him
again...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  T H E  M A S T E R
     HP: 75   Attack: 8   Defense: 0
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle: "This is The Master. He owns the Dojo--and he's the strongest member.
He knows both normal and advanced methods of attack. You'd better
concentrate, Mario! This guy doesn't mess around at all!"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Make sure you've mastered action command, then go at him with your hammer and
Power Bounce. When that's all over...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Now it's time to head to the Forever Forest. So rest in the Toad House, and
head on in. Save your game, and move. When you're done talking to the ghost,
keep going a bit...and...you've reached Chapter 3.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       c h a p t e r  3 :  The "Invincible" Tubba Blubba
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This next part is kinda tricky if you have no idea what you're doing, so
listen up. The first path you'll need to go down is easy to find - the
flowers in front of it are shaking and laughing. So use A to push aside that
log blocking the path and head in. You'll be stopped by a little midget guy
that will tell you a bit about how to navigate the forest. Then he'll bounce
off like a little kangaroo...or something.

The basic method of getting around hereabouts involves differences in nature.
All the paths in a certain area will look the same, except for one. This one
path is the one you'll wanna take. Pretty simple now that you know what
you're looking for, eh? So move on out.

The first path, as I said, is the laughing flowers. The second path is flower
patterns: most of the paths have 1 flower on the left and 2 on the right, but
the path you should take has 2 on the left and 1 on the right. So find the
path and skip along it like a merry little schoolboy. Or a giddy little
schoolgirl. Or whatever.

The third path again deals with flowers. Most have 3; our lucky winner has 4.
Path number four has glowing eyes that pop up in the tree in front of it.
Before you go in, move around until you find a path leading into the center
of the circle. Go in and get a Bub-ulb seed from the guy hanging out here. Path
five has mushrooms...I'm betting you'd get some nice effects if you ate
some of those...But anyway, the mushrooms light up if you press A in front of
them, so just find the mushrooms that light up in a weird funky light pattern
and head down their path. The flowers return for number six. Instead of
laughing and disappearing, the ones you're after giggle and stay. Path number
seven deals with rocks (your goal is the one that has a glowing face when you
press A while standing beside it), but for now, look for the sign that directs
you to Boo's Mansion and take the path there.

When you get to the mansion, listen to your partner blather on for a bit,
then open the gate and go in. The old ghost will show up again, give you a
few instructions, and leave. Hit the Heart Block, save your game, and head on
in.

Now, go upstairs. In the first room, you can't do anything yet. In the second
room, there are three wardrobes on the left side. Open the middle one (the
other two will just fall, hurting you) to release a group of dancing ghosts.
Listen to their leader talk. Now, you have to guess which one has the record.
This is fairly easy if you know what you're doing. The first time will be
kinda hard, since Mario is off to the side, but no biggy if you miss. The
second time (if you did miss) is easy, because you're already over there,
having missed, so just watch which ghost gets the record, then bop it with
your hammer.

Now go back to room number 1. In the upper left corner, there's a nice little
phonograph where you can play your record, so do that. You have to keep a
steady rhythm to crank it and make it play, which isn't really too hard, so
you should be able to handle this. Press A evenly and listen to that snazzy
tune until a Boo pops up, then press B to stop. That Boo that showed up just
happens to be the one that's supposed to be guarding the chest, so go over to
that chest while he's dancing and get the Weight out of it.

Now, go back downstairs. On the right side of the room, there's a snazzy
green couch. With one brown cushion. Jump on the brown cushion to fly up to
the chandelier and grab onto it. It will be pulled down by Mario's weight,
moving the wardrobe against the wall and revealing a small door. If you jump
off now, the wardrobe will slide into place, so this is where that weight you
grabbed comes into play. Use it, then go check out that door.

Don't bother with that chest (it only makes the chandelier drop). Just go
downstairs, and from there, through the door at the bottom of the room. Take
the door on the right and open the chest to bring out another dancing circle
of Boos. Time to play the game again! This time, though, the prize is some
snazzy new shoes. Watch closely as they toss it around and do some new dance
moves, then bop the guy that has it. Super Boots! YEA! These things rule!

See that wooden thing on the floor? Do the Spin Jump (Jump and A again while
in the air) on it. Then hit the switch to bring up another switch and hit
that one to bring up a third and giant switch. Hop up on the chair, and from
there to the stack of boxes, and then jump on to the switch and do a Spin
Jump on it. Then go upstairs.

If you smash the crates here, you can net a Super Shroom, but that's it. So
go to the right again and Spin Jump along the left wall until you find a star
piece. Then head back out.

You can get another Star Piece out of the room where you got the record (just
Spin Jump in the middle of the carpet), but right now, your destination is
that magical room downstairs that was formerly guarded by a Big Boo,
otherwise known as the door on the right. This is where the fun begins. Or
not.

You've probably already heard about this, but if you jump into the vase on
the left side of the room (use the box as a step), you can turn into the
original Mario. Sweet! Not much to do as this, though. So jump around until
you're bored, then jump back in to become regular Paper Mario again. Then
break the crates on the right side of the room to nab a few Apples, and break
through the floor in the center. Switch to Parakarry and have him carry you
across the bookshelves, then grab the Boo's Portrait and glide back over.
Jump down onto the crates and bash them to free up yet another Star Piece,
then bomb your way out of there with Bombette.

Head upstairs again, and make your way to the 2nd floor. Go to the end of the
hall and check the empty frame. Use Boo's Portrait there and you'll get an
easy way up. Jump into the portrait to go to the 3rd floor. Carefully make
your way along the edge (no railings! Eek!), then go into either door there.

Time to meet Bow. Not very threatening, is she? She wants you to do something
for her. And not in a Sixth Sense type of way. She doesn't want you to show
anyone videos of people being poisoned - she only wants you to find out Tubba
Blubba's secret and kill him. Shouldn't be too hard, right? Right. And you'd
better do it, because there's a Star Spirit on the line here. But hey, at
least Bow's helping you out. After all the talk's over, she'll join your
party. Now, leave, and jump down. Go back outside, stock up on health and
save your game, and get ready to kick Tubba Blubba's fuzzy little bum.

Now, before you go on, go back to the forest. As soon as you step out, Jr.
Troopa will show up again. Blargh. Prepare to fight him. Have fun, I suppose.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  J R .  T R O O P A
     HP: 40   Attack: 5   Defense: 1   SP: 22
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle: "It's Jr. Troopa. I can't get enough of this guy! Waa ha ha ha! Did the
little guy get lost in the big, bad forest? Apparently he's grown wings,
so he can fly now. You'll have to jump to reach him. He's a bit stronger, so
it may be worth it to use any items you have to attack him."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
His latest addition to his defense is wings, so now you can only jump on him.
Parakarry is by far the best partner for this, so use his Shell Shot attack
a lot and use Mario and his new shoes. When the battle's over, you can laugh
at him some more.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Now, look for the path that lets you move on, and go down it. Lemme refresh
your memory here: it's the one with the face. Go through, then look for the
path to the center. Get the FP Plus Badge out of the Red ? Block and head
back out.

Go back to Boo's Mansion, and take the path that leads around the house (you
should probably heal and save first). Make your way past the windmill and
into town. After the greeter finishes talking to you (*sniffle* poor Herbert!
he was so dark and depressing!), move on into town. Time to save and all all
that other fun stuff.

When you're done here, you might want to head back to Toad Town for a minute
or two. Just pick any random path and go down it - as long as it doesn't go
anywhere, you'll end up in Toad Town.

In Toad Town, there's a nice little fenced in area across from the Forever
Forest entrance. Go down the pipe in there to reach the Toad Town Tunnels.

Break the block and go left, and fight Blooper. I'll give you the stats on
him another time; I just did a Power Bounce and killed him in one turn, so I
didn't get a chance to check.

Hit the switch and head left. Jump onto the platform to the right and let it
sink until the one beside it is slightly higher than it, then jump over to
the higher one and quickly jump from there to the other side. Go through the
door.

Ride the lift up to the platform and use Parakarry to cross over to the other
two and get the Star Piece. Then, go back out, jump down, make your way
across, and go up the stairs and through the doorway.

Cross the room and hit the block to knock down a springboard. Spring your way
up and open the chest to get a tasty Power Smash Badge. Go back out and up
through the pipe. Cross that room, and the next one, and break the boarded up
area on the floor.

Downstairs, head to the left. Fight all the Dark Koopas to make a switch
appear and hit that to open up the pipe to Boo's Mansion. Ignore the pipe for
now and move on to the next room. Push the block onto the center square and
jump on top of it to reveal a hidden coin block. Switch to Parakarry and use
him to fly across the gap, landing on the coin block. Make the rest of the
trip, upgrade one of your party members, and head back out.

Make your way back up to the first room, then head right, crossing over the
pipes. Save your game, break a few blocks, get some coins, and move onto the
next room. Blooper returns! More on him in another update.

Note to readers:
please do _not_ send me Blooper's statistics. I don't want to be flooded with
them. It will be but the work of a minute for me to get them from another
saved game.

After that's all done and over with, go downstairs if you aren't already
there and head into the first room on the left. Jump into the pipe there and
you'll end up back at Boo's mansion. Make your way up the hill and over all
the fun stuff and you'll reach Tubba Blubba's place of residence. Time to go
in.

The first thing to do here is get around those floating jellyfish things and
go to the left. Your only problem with this? The jellyfish things sense
movement and will kick your tail outta town if they catch you. So use Boo,
and as soon as they turn orange, press C down to make Mario invisible. Go to
the left door and head in. Fight a few of the Clubbas, then go into the 2nd
door.

In here, you can clearly see a Star Piece on the table. Think you'll have to
get at it from above? Think again. See those crates? Jump from them onto the
chair and from there onto the table. Voila. Now jump back down and head out.

Go on down the hall and out the door at the end, and fight a bit. Go into the
door at the top, down the stairs, fight the sleeping clubbas (or sneak past
them), and butt stomp the wood thing on the floor. Head on down.

Open the chest down there to get a Castle Key. Talk to the ghost a bit if you
wanna learn a few things about Tubba Blubba and his room, or just hit the
Heart Block and go out the door to the left.

The first thing you'll run into here is a Super Block, so upgrade your final
party member (for now), then go upstairs, using Bow to avoid the jellyfish
thingy.

Now, go back to the entrance hall. It would probably be a good idea to go
outside and save at this point, then head in, and go right. Use the castle
key you picked up downstairs to go on in.

Now, fight the Clubbas, go upstairs, avoid the jellyfish things, and make
your way across. Go through the big door, across the bridge-type thing, and
down the hall. At the end, take the door at the top, and make your way across
the spikes. When they're about to pop up, use Bow's hide technique to make
Mario invulnerable and all that. Grab the Castle Key out of the chest, then
go back out. Take the door to the left, and you'll end up over the hall with
the table and the Star Piece you can't reach yet. Except you can reach it
now. Just jump down from the end of the railing.

Now, go back around, go upstairs again, and all that fun stuff. See that
clock against the back wall there? It moves. Make Mario push it. Then go in.
Everything's too big for him now, right? So go over to that dresser and pull
out the drawer. Then hop up, use Parakarry to bridge the gap to the bed,
bounce up from the pillow to the headboard and from there to the bookshelf,
and run down the bookshelf to find a hidden passageway. Go down the stairs
within, grab the Mega Rush Badge, and go back out. Leave the room. Go fight
that Clubba blocking the door. Unlcock it and go in.

Hit the ? Block to nab a Maple Syrup, then go upstairs. When you emerge...

Oh no! It's Tubba Blubba! AAAAAAAHHH!!! Use Bow to become invisible, and just
sit there until he goes past you. When he does, hightail it to the unlocked
door at the end of the hall and go on in. Avoid all the sleeping Clubbas by
gently tilting the control stick, allowing Mario to walk, and grab the key at
the end of the room. Then tiptoe back out. Unlock the door, go in, heal,
save, prepare for battle. Move on down the hallway into Tubba Blubba's room.

Just as you reach the chest at the end (yes, that means do that), Tubba
Blubba will show up to get some beauty sleep. Now...open that chest. Yakkey
will show up, ask you a few questions, and wake the big guy up.
RUUUUUUUUUUUUUUUUUUUUUUUUUUN!!!! Go downstairs and out the door. When you
reach the door to outside and go out, the ghosts will show up. Mario will
come flying out. RUUUUUUUUUUUUUUUUUUUUUUUUUUUUUN s'more while they hold the
door shut.

Run down the hill, avoiding conflict whenever possible, and through Ghost
Town (save and heal while you're here), and to the windmill. Use the Mystical
Key to open it, butt bash your way through the covering of the well type
thing, and go down. Go through the door and down the hall (doesn't the music
during this add a sense of being chased? :P), ignore the sign (No entry
allowed!!), go through the door, down the next hall, ignore the next sign
(Really! No entry allowed!!), down the hall and past the sign yet again
(Absolutely! No entry allowed!!), through the door once more, and out into
the nice little cavern thing.

Hmm...That's the secret strength of Tubba Blubba? Pshaw. Kick his butt. And
use Bow to do it.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  T U B B A ' S  H E A R T
     HP: 50   Attack: 6   Defense: 0
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle: "This is Tubba's Heart. You might say it's the "heart" of Tubba's
secret. Ha! OK, that wasn't funny. He has a terrible attack, so hide when he
tells you he's about to unleash it. This attack will take away 12 HP! Whoa!
Try to beat him before he can do his huge attack again. Trust me, it's
dangerous. This is Bow's turn to shine!"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Easy battle, this. Use Bow to hide every time he uses his strong and special
attack (make sure you always have at least 2 FP!), and hammer away at him
with Mario's Power Bounce attack. Or just regular Jump attack. Or whatever.
And remember - Star Spirits and attack command are our friends. When he gets
down to about 5 HP or so, he'll bounce off.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Follow that heart!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  T U B B A  B L U B B A
     HP: 10   Attack: 4   Defense: 0 ...probably.   SP: 30
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle: "This is Tubba Blubba, now reunited with his heart. This is finally
his true self. His Hip Attack causes 6 points worth of damage. Be careful,
because I'm not exactly sure what his other attacks can do. ...But... I think
he's definitely weaker than before..."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Another easy battle. I didn't use my partner at all, except for Tattle. Just
hit him with your hammer a few times.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Aw...poor guy...with his heart and body united, he's not invincible anymore.
That's a lesson for ya, kids. Rip out vital organs with a fork, and you'll
live forever. Or not. But I was LMAO at this part. "Not invincible" Tubba
Blubba? Just a really sensitive guy trapped in a huge body? Hehe...

Anyway, Bow will decide to stay with Mario and learn more about the rest of
the world, and give back the Star Spirit. Whew. End of chapter.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       e n d  o f  c h a p t e r  3
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
After solving the secret of "Invincible" Tubba Blubba, Mario and party set
free Star Spirit Skolar. Now, with Tubba Blubba just a bad dream, the Boos
are free to haunt to their hearts' content. Even the lonely wind echoing
through Gusty Gulch seems to be celebrating the victory...at least for now.
With newest party member, Bow, in tow, Mario and friends are ready to take on
their next challenge.

So ends Chapter 3. Save your game (or don't), and prepare for another fun
adventure with the princess.

Go on out into the hall (use the secret passage) and go up to the nice little
button and push it. Now you get to evesdrop on Bowser and Kammy! Oh, what
fun! Ooh...bad timing. The thing will turn, and Peachie-poo will end up right
behind Bowser.

Well, after hearing a rather information-packed conversation, Peach will end
being asked about weak points. Of course, it would only be wise to lie to
him. So say Mushrooms, Thunder Rage, and Super Soda. I don't know if these
are the exact options (I'll check up on that sometime soon), but they're
close enough. :P

The guards will Peach back in her room (don't ya just love the way they carry
her off?), Twink will fly away, and it's back to Mario, who now has 3 Star
Energy bars, and the Star Power of Skolar (Star Storm). What a lucky guy. Of
course, Bowser's life force is getting stronger all the time, so maybe he's
not so lucky...

Head back to Toad Town (take the pipe by Boo Mansion so you can get to the
Toad Town Tunnels and save yourself a trip through the forest), and witness
the theft of Tayce T.'s favorite frying pan by a Shy Guy. You can go see her,
but she won't cook you anything now. Go north, and you'll find one stealing
calculators. Now, someone tell me why a Shy Guy would want a calculator (or a
frying pan, for that matter). But anyway...see those 2 Shy Guys running
around Minh T.'s garden? Whack 'em with your hammer to make 'em go away. Then
pay a friendly visit to your neighborhood Post Office. Feh. They're
everywhere. Darn dirty Shy Guys...

If you wander around a bit, you'll find that they've stolen the following
items:
-A Frying Pan (Tayce T.)
-A Calculator (Minh T.)
-A Dictionary (Russ T.)
-A Storeroom Key (Shopkeeper)


Head towards the docks, and Twink will show up to tell Mario about the Shy
Guy's Star Spirit (they're keeping it in their Toy Box), and to congratulate
him on his victory over T.B. No, not tuberculosis...Tubba Blubba. Honestly,
you people...Grr...

Go into the item shop in that area, and you'll find another Shy Guy. Blah.
Now, go into the empty house at the far left side of that area of town, and
use Bow to become invinsible. A pink Shy Guy will show up, not see Mario, and
jump through a secret trapdoor. Follow him. Jump on the springboard to start
Chapter 4!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       c h a p t e r  4 :  Trials in the Toy Box
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
5 seconds into this chapter, and I've already got a headache. Blargh. Too
many bright colors, compared to last chapter's gloominess.

Anyway, the train is missing, so go down and to the left. Fight the yellow
shy guy if ya want, then go talk to the black one beside the treasure chest.
If you're brave, strong, or stupid, fight 'im! Otherwise, don't.

And since it's time for bed for me, go back to where you started, save your
game, and wait for tomorrow or the day after or whenever I get around to
updating again.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
B O S S  B A T T L E :  A N T I  G U Y
     HP: 50   Attack: 10   Defense: 0   SP: 30
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tattle: "This is an Anti Guy. His attacks are so intense that he's also called
Deadly Guy. His attack power is 12 when he doesn an acrobatic attack, so dodge
it! This guy is for real, so we'd better take him seriously."
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
He's right, y'know. This sucka's pretty hard. Use Bow and hide Mario all the
time, and just use normal attacks with Mario, and you'll be fine. Or not.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   5. l i s t s
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       e n e m i e s
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Goombas
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Goomba
HP:  2
Atk: 1
Def: 0
SP:  2 @ Level 1
     1 @ Level 2
     0 @ Level 3+

Location: Goomba Village area

Tattle:
 "This is a Goomba. Goombas are what you'd call "small fries." Actually,
they're pretty much the smallest fries...Hey, wait! I'm one of 'em! These
guys are old school. They've been around since you were in Super Mario Bros."

Recommended Attack: Hammer or Jump
Recommended Party Member: Any

Strategy:
   Do you really need a strategy for these guys? You're probably not gonna
have the Lucky Star yet when you're fighting them, so all you really have to
do is attack and be attacked until they die. Not hard.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name: Spiked Goomba
HP:  2
Atk: 2
Def: 0
SP:  3 @ Level 1
     2 @ Level 2
     1 @ Level 3
     0 @ Level 4+

Location: Goomba Village area

Tattle:
 "This is a Spiked Goomba. Spiked Goombas are Goombas with spikes on their
heads. Whatever you do, don't jump on their spikes or you'll get hurt or even
paralyzed!"

Recommended Attack: Hammer or Jump with Spike Shield Badge
Recommended Party Member: Any except Goombario and Parakarry

Strategy:
   You'll probably be using Goombario here, so just 'Do Nothing' with him when
you first encounter these guys. Have Mario use his Hammer attack, unless
he has the Spike Shield Badge, in which case I'm thinking a Jump attack is
called for.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name: ParaGoomba
HP:  2
Atk: 1
Def: 0
SP:  3 @ Level 1
     2 @ Level 2
     1 @ Level 3
     0 @ Level 4+

Location: Goomba Village area

Tattle:
   "This is a ParaGoomba. Obviously, ParaGoombas are Goombas with wings."

Recommended Attack: Hammer with Hammer Throw Badge or Jump
Recommended Party Member: Any except Kooper and Bombette

Strategy:
   One hit will turn these guys into regular Goombas, so just jump on them
once, then attack them until they die.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name: Blue Goomba 1 (Mini Boss)
HP:  6
Atk: 1
Def: 0
SP: 10

Location: Goomba Village/Toad Town path

Tattle:
   "This is Blue Goomba. He's the younger of the 2 notorious Goomba Bros. As
you heard in his little speech, he's one of the Goomba King's men. He doesn't
look that healthy. He's weaker than his brother."

Recommended Attack: Hammer or Jump
Recommended Party Member: Goombario (no other options)

Strategy:
   Just Jump on him and Hammer away until he dies. Then focus on his brother.
This shouldn't be a long battle.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name: Red Goomba 1 (Mini Boss)
HP:  7
Atk: 1
Def: 0
SP: 10

Location: Goomba Village/Toad Town path

Tattle:
   "This is Red Goomba. He's the older of the 2 notorious Goomba Bros. The
Goomba King hired him to try to stop you. You can take this guy, no prob. He
has just a little more HP than an ordinary Goomba."

Recommended Attack: Hammer or Jump
Recommended Party Member: Goombario (no other options)

Strategy:
   After you finish with his brother, Jump on him and Hammer away until he
dies. This shouldn't be a long battle.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name: King Goomba (Mini Boss)
HP: 10
Atk: 1
Def: 0
SP: 10

Location: Goomba Village/Toad Town path

Tattle:
   "This is the Goomba King. He's really big. I mean, look at him! He looks
really powerful. He's the boss of the Red Goomba and Blue Goomba. Who cares
if he's strong? You're much stronger. Gee, I wonder what he ate to become so
big? I'd like to be a bit bigger, too."

Recommended Attack: Hammer or Jump
Recommended Party Member: Goombario (no other options)

Strategy:
   After you finish with Red and Blue, whack the Goomnut tree beside the King
to knock a Goomnut onto his bandage, causing 4 points of damage. Then just
Jump and Hammer him until he dies.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name: Blue Goomba 2 (Mini Boss)
HP:  2
Atk: 1
Def: 0
SP: 10

Location: Goomba Village/Toad Town path

Tattle:
   "This is Blue Goomba. He's the younger of the 2 notorious Goomba Bros. As
you heard in his little speech, he's one of the Goomba King's men. He doesn't
look that healthy. He's weaker than his brother." [If anyone has the actual
tattle for him the 2nd time around (if this isn't it), kindly send it in.]

Recommended Attack: Hammer or Jump
Recommended Party Member: Goombario (no other options)

Strategy:
   Just Jump on him and Hammer away until he dies. Then focus on his brother.
Then on the King.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name: Red Goomba 2 (Mini Boss)
HP:  2
Atk: 1
Def: 0
SP: 10

Location: Goomba Village/Toad Town path

Tattle:
   "This is Red Goomba. He's the older of the 2 notorious Goomba Bros. The
Goomba King hired him to try to stop you. You can take this guy, no prob. He
has just a little more HP than an ordinary Goomba." [Got Tattle?]

Recommended Attack: Hammer or Jump
Recommended Party Member: Goombario (no other options)

Strategy:
   After you finish with his brother, Jump on him and Hammer away until he
dies. Then it's time to fight the King.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name: Gloomba
HP:  7
Atk: 1
Def: 0
SP:  2

Location: Toad Town Tunnels

Tattle:
   "This is a Gloomba. Gloombas are nasty Goombas who live in the Toad Town
Tunnels. They're stronger than ordinary Goombas, but you can take 'em."

Recommended Attack: Hammer or Jump
Recommended Party Member: Any

Strategy:
   This is just a Goomba with more HP. Just jump on it.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name: Hyper Goomba
HP:  7
Atk: 1
Def: 0
SP:  2 @ Level 9
     1 @ Level 10
     0 @ Level 11+

Location: Gusty Gulch

Tattle:
   "This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas
living in Gusty Gulch. They sometimes charger their power before
attacking.That charged attack will take away 8 HP, so watch out when they
start to glow. It's a good idea to use Bow or an item to become transparent.
The attack will miss for sure."

Recommended Attack: Hammer or Jump
Recommended Party Member: Bow

Strategy:
   Treat him like a normal Goomba until he starts to glow - then use Bow to
become transparent so you can avoid large amounts of damage.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name: Hyper ParaGoomba
HP:  7
Atk: 1
Def: 0
SP:  2 @ Level 9
     1 @ Level 10
     0 @ Level 11+

Location: Gusty Gulch

Tattle:
   "This is a Hyper Paragoomba. Hyper Paragoombas are Hyper Goombas with
wings. They sometimes charge their power before attacking. That charged
attack will take away 8 HP, so watch out when they start to glow. It'll miss
you if you can become transparent. Except for that, they're no different from
normal Paragoombas, so use a Jump attack to defeat 'em.

Recommended Attack: Hammer with Hammer Throw or Jump
Recommended Party Member: Bow

Strategy:
   He's just a normal ParaGoomba until he starts to glow. Then he's a
potential threat. If this happens, use Bow to make Mario transparent.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Koopas
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Jr. Troopa 1 (Special)
HP:  5
Atk: 1
Def: 0
SP: 20

Location: Goomba Village area

Tattle:
   N/A

Recommended Attack: Hammer or Jump
Recommended Party Member: N/A

Strategy:
   Not much you can do here other than whack and jump. So just do that until he
runs out of HP.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name: Chan (Mini Boss)
HP: 15
Atk: 2
Def: 2

Tattle:
   "This is Chan, of the Dojo. He's training under The Master, and is happy to
fight us."

Recommended Attack: Hammer when flipped or Jump
Recommended Party Member: Goombario (no other options)

Strategy:
   Once you flip him, all you'll need to do is keep him flipped and hit him
with whatever you want.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name: Magikoopa (Special)
HP:  8
Atk: 3
Def: 0
SP:  18

Location: Star Summit

Tattle:
   "This is a Magikoopa. Magikoopas use powerful rods. Magikoopa attacks are no
joke. You'd better take these guys seriously."

Recommended Attack: Hammer with Hammer Throw or Jump
Recommended Party Member: Goombario (no other options)

Strategy:
   Now that you have the Lucky Star, just use Attack Command to make this an
easy battle.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name: Koopa Troopa
HP:  4
Atk: 1
Def: 1
SP:  2 @ Level 3
     1 @ Level 4
     0 @ Level 5+

Location: Toad Town/Koopa Village area

Tattle:
   "This is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's
followers. Their shells are hard. If you can flip 'em over, their defense
power will fall to 0 and it will become much easier for you to defeat 'em.
You can flip 'em with a POW Block or a Jump Attack."

Recommended Attack: Hammer when flipped or Jump
Recommended Party Mamber: Goombario (no other options)

Strategy:
   Use Mario to flip them over, then bop away with the Hammer or Headbonk
attacks to end the battle.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name: Paratroopa
HP:  4
Atk: 1
Def: 1
SP:  3 @ Level 3
     2 @ Level 4
     1 @ Level 5
     0 @ Level 6+

Location: Koopa Village/Koopa Bros. Fortress area

Tattle:
   "This is a Paratroopa. No surprise here--Paratroopas are Koopa Troopas
with wings. When you jump on them or use a POW Block, their wings fall off
and they become normal Koopa Troopas. It's easy to beat 'em once they're
Koopa Troopas. Just give 'em another Jump Attack! They think they're pretty
cool because they wear sunglasses, but they aren't that tough."

Recommended Attack: Hammer when flipped or Jump
Recommended Party Member: Goombario or Kooper

Strategy:
   Jump on them once to knock off their wings and again to flip them. Then
it's just like any other battle you've ever fought.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name: Jr. Troopa 2 (Special)
HP: 15
Atk: 2
Def: 1
SP: 20

Location: Koopa Bros. Fortress path

Tattle:
   "What was his name? Jr. Troopa? I don't remember exactly... ...Just
joking, kid! He looks so adorable hiding in his egg, doesn't he? So cute! It
should be a snap to beat him now. ...I think."

Recommended Attack: Hammer or Jump
Recommended Party Member: Bombette

Strategy:
   Just hit him with any attack you've got. He's not hard. His new shell move
only blocks 1 point of damage.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Name: Jr. Troopa 3 (Special)
HP: 40
Atk: 5
Def: 1
SP: 22

Location: Forever Forest

Tattle:
   "It's Jr. Troopa. I can't get enough of this guy! Waa ha ha ha! Did the
little guy get lost in the big, bad forest? Apparently he's grown wings,
so he can fly now. You'll have to jump to reach him. He's a bit stronger, so
it may be worth it to use any items you have to attack him."

Recommended Attack: Hammer with Hammer Throw Badge or Jump
Recommended Party Member: Parakarry or Bow

Strategy:
   He might have wings, but he still sucks. Jump on him and use Parakarry's
Shell Shot to make this a fast battle.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Misc. Uncategorized Things
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Name: Clubba
HP:  8
Atk: 3
Def: 0
SP:  2 @ Level 10
     1 @ Level 11
     0 @ Level 12+

Location: Tubba Blubba's Castle

Tattle:
   "This is a Clubba. Clubbas are the main guards of Tubba Blubba's Castle.
They often sleep on the job. If you walk very slowly, they won't wake up.
They may look big, but if you use the action command perfectly, they're not
so tough."

Recommended Attack: Hammer or Jump
Recommended Party Member: Any

Strategy:
   Jump n' hammer. Use the force...er...action command. Personally, I like to
make this a quick battle if there are 3 of 4 of 'em. Just do a Multibounce
with Mario, then use Bombette and her Power Bomb command. They won't have a
chance to retaliate. 'Course, you can easily eliminate one beforehand if you
use Bombette to First Strike them. She'll do a bomb attack, and you'll get 6
damage (more or less, depending if her level's been boosted or not) with no
action command button bashing, FP wastage, or anything like that. That, and a
regular ol' jump, will take it out.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

I'll add more lists and more enemies later. Enjoy what's here! And...uh...
Don't send me enemy stats.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   7. m i n i - g a m e s  a n d  f u n  s t u f f
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Coming soon: Actual content!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   8. m a p s
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Yup.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
   9. s e c r e t s
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MIA.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  10. c o d e s
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
DOA.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  11. f a q s
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Q.) Can I help you with your guide?

A.) No. If I've missed something, send it in. But otherwise, no. I don't need
    your help.

C'mon, ask questions! A question has to be asked at least twice or be really
good to make it to the FAQ list!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  12. c o m i n g  s o o n
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    = Objective
   o = Percentage chance of that getting done (don't ask where I get these
       :P)

My projected content for the next update:
    The rest of Chapter 4
   o 10%

    A few side quests
   o 37%

    More Basic Info stuffsies
   o 2%

    More Lists
   o 13%

I think that's about it. So basically, in short paragraph form and all that,
for the next update, I'll probably give you a few sidequests, and a bit of a
walkthrough for Chapter 4. Chances are it won't be completely finished, but
I'll get you started on your trip through Toy Box Land. I'll also throw in a
few more enemies, and maybe even some recipes! Oooooh! And, if I get really
bored, I'll even toss in a few free things from the Basic Info section! Of
course, there's a 1/50 chance of that happening, so don't get your hopes up.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  13. c o p y r i g h t  a n d  c o n t a c t  i n f o r m a t i o n
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This document  2001 SquidGirl

This document was written exclusively for use on the internet. It is
not intended to be used in any way that is profitable for anyone other
than the author. It is not to be reproduced in any way without express
written permission from the author.

The information found within the document is, to the best of the
abilities and knowledge of the author, 100% accurate. However, the
possibility exists that inaccurate information may be found within. Any
errors (human, computer, or otherwise) should be reported to the
author.

If you would like to use this document on/in your web site, magazine,
or other published work, please contact the author and obtain permission
before doing so.

If you have an error to report, please contact the author.

Paper Mario, Nintendo 64, Nintendo, and all characters, locations, et cetera,
are trademarks of Nintendo Entertainment Company. The author makes no claim
to the creation of these.

More information on copyright laws can be found at the copyright section of
the official Library of Congress web site. (http://www.loc.gov/copyright).

Currently, you can find this document at the following sites:
    http://www.cannoncity.com
    http://www.cheatcc.com
    http://www.cheatingplanet.com
    http://www.chronosquid.com
    http://www.fbgames.com
    http://www.gamefaqcentral.com
    http://www.gamefaqs.com
    http://www.gamespot.com
    http://www.gamesteronline.com
    http://www.neoseeker.com
    http://www.rpgamer.com

If you have found this document anywhere else or are at some other site that
foolishly forgot to remove the copyright information, contact the author.

Contact the author if:
    You want to use this document on your site, in your magazine, or
       anywhere else.

    You want to report an error.

    You've seen this document anywhere other than the sites listed
       above.

    You want to ask a question that IS NOT FOUND IN THE GUIDE.

    You want to praise the author and/or offer tokens of high
       monetary value.

    You want to flame the author for absolutely no reason other than
       the sick pleasure it gives you.

    You found something that the author missed and you want to tell her
       about it.

    You want to worship the author and build a shrine for her. (Hey, why
       not? I might as well let people do this, since they seem to want to
       anyway...)

    You want to make a suggestion that you feel will help make the author,
       the world, and/or this guide a better person, place, and/or thing.

    Your pants are on fire and you want to borrow a fire extinguisher.

    You're a really cool person who knows how to spell and speak relatively
       decent English (or Russian or Spanish) and you want to be my friend.

    You speak perfect English and perfect any-other-language and want to
       translate this sucka for me. Perfection isn't really a requirement,
       merely a preference. As long as you're fluent, I'm cool with it.


DO NOT Contact the author if:
    Your website does not have a domain. Sorry, but I hate keeping track of
       tiny personal archives that only get 2 hits per day. If you're getting
       more, good for you, and ask me again when you're a multi-millionaire
       with a domain name. For you internet illiterates out there, that means
       you own the .com or .net or .org or .co.uk or .tv or .ru or .whatever
       name. Not some cheesy hosting service like Geocities or Angelfire.

    You want to help the author with the guide. Yes, I appreciate the
       thought, but unless I missed something major, like a boss battle or
       something, I really don't need (or want) your assistance. It's
       annoying to open your inbox and find 15 emails from people wanting to
       help and 5 more with people who have already assumed their help is
       wanted and have therefore sent poorly spaced and atrociously spelled
       partial walkthroughs for parts of the game that are either covered
       already or I haven't reached yet.

    She has a headache. Stupid emails (and even moderately intelligent ones)
       make headaches worse, which leads to mean emails and flaming. Don't do
       it. It's a big, big, no no.

    You have nothing intelligent to say. "I finished the game. Nyah." is not
       intelligent, and I'll have to delete it. Sorry.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-If
you have reason to contact me for anything other than those circumstances
stated on the allowed list, your email will be read, laughed at, and deleted.
Or maybe just deleted. The same actions will be taken if you ask a question
that is answered within the guide. And don't be surprised if I don't reply to
you immediately. I get lots of email every day, and I try to answer all of
it, but things sometimes get out of hand.

If you contact me with something from the no-no list, I'll probably reply and
call you a dirty name that you won't want to repeat to the younguns, then be
generally surly and mean to you until I forget about your entire existence.
Then I'll just treat you like everyone else, until you make me mad again.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  14. n a u g h t y  p e o p l e  l i s t
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Being on this list is a sign of great misjudgement. Or idiocy. Or maybe you
just emailed me at the wrong time. But anyway, here goes, in alphabetical
order, so they don't feel so bad. Also, I'm doing this by email address, but
I'll leave it to you to figure out the mail provider that they're using. Take
note that half of these people thought they were just doing their daily
friendly deeds, and really didn't know they making me mad.

BananamanFX*
   (Help Offering)

Coolsib
   (Partial Walkthrough)

Golfingeek4
   (Demanding)

Gunnersupreme257
   (Help Offering/Unwanted Info)

JJohnson59
   (Partial Walkthrough)

Kroaker11*
   (Loving)

Mithrandir_Lives*
   (Help Offering)

Noah129
   (Help Offering x2)

Sharkseye99
   (Help Offering)

Smackdown07
   (Lazy)

Snakeman_07
   (Demanding/Help Offering/Lazy)

Supermario_878
   (Partial Walkthrough)


Explanation of Terms:
   Demanding: Someone didn't say please...just acted like I was their slave.
   Help Offering: Asked if they could help with the guide.
   Lazy: Asked for/told about something already in the guide.
   Loving: Freaked me out.
   Partial Walkthrough: Sent, without permission, a walkthrough for a part of
      the game.
   Unwanted Info: Sent character or boss stats or something that I didn't
      want or need or whatever.

   * = Did a no-no, but seemed nice or cool or whatever in light of what the
       rest of the email said, or if they explained at a later time.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  15. c r e d i t s / t h a n k s
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Author:
   SquidGirl

Inspiration:
   Lotsa People (too many to list!)

Thanks to:
   Everyone on my AIM Buddy List, my family (exluding my sisters), everyone
   who works for Nintendo, and everyone who has emailed me telling me they
   love me or that I have a great guide or that I'm a nice person or offering
   to help or telling me about something I already knew but didn't add yet or
   whatever.

Special Thanks to:
   Devin Morgan
      (Info on Buzzar)
   CyricZ
      (Info on various things I missed and lotsa hugs)
   Wroth
      (Love n' support n' all dat)

Note: To make it onto the Special Thanks list, you have to tell me something
that I don't already know that I should know, or do something worthy of
Special Thanks. Like...um...stuff. And if I don't know you, don't hug me. I'm
kind of touchy about stuff like that.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  16. u p d a t e  h i s t o r y
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Version 1.0 (Released Feb. 11, 2001): Introduction and Prologue, only vague
   character descriptions and walkthrough.

Version 1.1 (Released Feb. 12, 2001): Added Chapter 1.

Version 1.2 (Released Feb. 14, 2001): Added end of Chapter 1 and part of
   Chapter 2

Version 1.3 (Released Feb. 16, 2001): Added more of Chapter 2. Phew. My eyes
   hurt.

Version 1.4 (Released Feb. 16, 2001): Finished Chapter 2, and added end of
   Chapter 2.

Version 1.5 (Released Feb. 19, 2001): Part of Chapter 3 done. More to come
   later. I think.

Version 1.6 (Released Feb. 24, 2001): Finished Chapter 3, added end of
   Chapter 3, added beginning of Chapter 4.

Version 1.7 (Released Feb. 25, 2001): Added lots of pointless stuff that
   isn't related to the game in any way, but makes this guide more fun to
   read. Er...would that be funner or more fun? More fun sounds better, but I
   was always taught that words of 1 or 2 syllables took '-er', and
   everything else was 'more.' Um...ignore me.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  Thank you!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                ____              _     _  ____ _      _
               / ___|  __ _ _   _(_) __| |/ ___(_)_ __| |
               \___ \ / _` | | | | |/ _` | |  _| | '__| |
                ___) | (_| | |_| | | (_| | |_| | | |  | |
               |____/ \__, |\__,_|_|\__,_|\____|_|_|  |_|
                         |_|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            becky@chronosquid.com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                       This document  2001 SquidGirl
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
