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FAQ/Walkthrough For The NES
Written by Raging_DemonTEN
Copyright Konami 1990
FAQ Copyright 2000
E-Mail Address: eagle25_100@yahoo.com

           This FAQ is not to be copied or reproduced in any way, shape,
or form without strict permission from myself first. I will gladly give
you permission if you ask first by e-mailing me at
eagle25_100@yahoo.com.

Table Of Contents
-------------------
1.Version History
2.Introduction
3.Game Introduction
4.Overview And Controls
5.Weapons And Power-Ups
6.Walkthrough
 a.)Gates Of Fort Firestorm
 b.)Fort Firestorm's Warped Mind Control Center
 c.)Tropics Of Torture
 d.)Lair Of the Jungle Aliens
 e.)Massacre Mountain
 f.)Jagger Froid's Fruit-Of-The-Doom Defense
 g.)Radioactive Lava Fields
 h.)Red Falcon's Poison Palace
7.Secrets,Tips,And Information On Super C
8.Special Thanks

1.Version History
-------------------
Version Final Update - ASCII Art Fixed
                       Grammatical Errors Fixed
                       Minor Changes To The Walkthrough
                       FAQ/Walkthrough Completed

Version FINAL - Massacre Mountain
                Jagger Froid's Fruit-Of-The-Doom Defense
                Radioactive Lava Fields
                Red Falcon's Poison Palace

Version 1.2 - Tropics Of Torture
              Lair Of The Jungle Aliens

Version 1.1 - Gates Of Fort Firestorm
              Fort Firestorm's Warped Mind Control Center
              Started High Score Feature(See footnote at bottom of
(Walkthrough)
              Added ASCII Art

Version 1 - Introduction
            Game Introduction
            Weapons And Power-Ups
            Overview And Controls

2.Introduction
----------------

   In 1990, Konami came out with Super C, the first sequel to Contra(the
second was Contra Force). Improved graphics,improved sounds, improved
everything over the original. It was a masterpiece, and still today most
games can't hold a candle to it. It was how a shooter was done. I still
remember playing that game over and over again, learning everything
about the game there was to know. When I went to GameFAQs a few days
ago, I discovered nobody had written a FAQ for this game. So, I decided
to fill the gap and write a FAQ to complete Super C.

3.Game Introduction
---------------------

  Sipping cold lemonade with a couple of native lovelies, Mad Dog and
Scorpion,guerilla warriors extraodinaire, relax on a Rio beach and boast
of how they destroyed the vile alien war monger,Red Falcon. Little do
they know that Red Falcon didn't flee with his pointed tail between his
legs. Instead, he tactically retreated to round-up ruffians of the
universe,friends from all walks of war, to mount a second assault on
planet Earth.
   One of the new recruits is Jagger Froid, a demented alien from the
Black Hole Galaxy, who dishes out punishment with a laser sharp tongue.
Red Falcon has also shuttled in The Babalu Destructoid Mechanism, a
giant alien attack tank, which was the primary weapon used to
disintegrate the innocent solar system of Tralala.
  But the genius behind Red Falcon's Earth conquering concept is his
plan to have thousands of intergalactic warriors seep into the brains of
the U.S. Army. It's a mind contamination trick which has already taken
command of U.S. forces at Fort FireStorm.
  How do we know that our soldiers have been brain-trashed? You can see
it in their eyes.
  Now, if Mad Dog and Scorpion fail to recuperate from their months on
the beach in time to destroy Red Falcon's G.I. fortified Hate Nest, his
sinister scheme will permeate the world's mightiest power ( nuclear
missile silos included).
   And if that happens, we'll all be pushing up daisies.

4.Overview And Controls
------------------------

   If you play one player, you are Mad Dog,and if two, the second player
is Scorpion. Your mission is to blast through 8 levels with your gun,
destroying the alien scum along the way. You have three lives to start
out with, represented by the medals in the upper-left hand corner of
your screen, and three continues if you lose those lives. You gain a
life if you beat a boss. Its extremely difficult to just go through the
game with your normal gun, so you need power-ups, which are explained in
Section 5. The controls for this game were nominated for an award, as
seen in Section 7. The controls are:

Controls
-----------------
Up - No movement
     B Button - Fires gun upwards
     A Button - Jumps straight Up
Up-right - Moves right
           B Button - Fires gun Up-right
           A Button - Jumps Up-right
Right - Moves right
        B Button - Fires gun Right
        A Button - Jumps Right
Down-right - Moves right
             B Button - Fires Down-Right
             A Button - Jumps Right
Down - Crouch down
       If on a platform, lowers you down to the one underneath it
       B Button - Fires foward
       A Button - Jumps straight up
Down-left - Moves Left
            B Button - Fires Down-left
            A Button - Jumps Left
Left - Moves Left
       B Button - Fires Left
       A Button - Jumps Left
Up-Left - Moves left
          B Button - Fires Up-left
          A Button - Jumps Up-left

START - Pauses game
SELECT - Used to make selections in the menus

5.Weapons And Power-Ups
------------------------

        This is the meat and potatoes of the game. If you ever played this
game, who could forget the first time you saw the awe-inspiring Spread
Gun wreck havoc on the mutated soldiers. It was pure visual glory. There
are 4 different guns and 3 different power-ups. You pick them up by
shooting the flying footballs that pass by or wall capsules.

Machine Gun - Gives you RAT-TAT-TAT capabilities
Power:****
- My second favorite gun. It has excellent shot speed, and is good for
enclosed spaces such as Level 4. If you can't find the Spread Gun, use
this gun.
Symbol: M

Spread Gun - Sprays fire in five directions
Power:*****
- The gun. This is what you need to destoy all of the alien forces. It
fires five shots in different directions, so you don't need to aim.
Also, it does moderate damage and has good speed. Definetly the gun you
want to pick up.
Symbol: S

Laser - Increases your destructive power
Power:***
- An O.K. gun. Even though it does excellent damage, it doesn't aim well
and is too thin for collateral damage. Pick it up if you can't find
anything else.
Symbol: L

Flamethrower - When it hits an enemy, its flame will ignite (Press B
Button to ignite)
Power:**
- The manual says that the fireball will ignite, but really all it can
do is make a bigger fireball the next turn. After you shoot one
fireball, hold down B and release to get a bigger one.It does damage,
but the M gun can do it faster and the S gun can do it to more things.
Just stay away from this gun.
Symbol: F

Rapid Fire - Gives you more bang for your buck
Power:***
- After many complaints, I decided to retry the Rapid Fire. Amazingly,
it is a good power-up, and not complete crap as a graded it before. The
way to use it is to rapidly press the B Button to shoot faster.
Symbol: R

Barrier:Makes you invincible for a short period of time
Power:*****
- This is what Im talking about. Run through the level and don't stop,
because nothing can hurt you. Its great stuff, and you'll want to pick
it up.
Symbol: B

Mega Shell:Destroys all enemies on-screen
Power:*****
- Great for when your in a jam. When you have some guy shooting at your
feet and others running straight towards you, nothing is more satisfying
then watching them explode without a trace.
Symbol: Eagle

6.Walkthrough
----------------
a.)Gates Of Fort Firestorm
--------------------------------
 Power-Ups** : Machine Gun,Rapid Fire,Mega Shell,Flamethrower,Mega
Shell,Machine Gun, Spread Gun

     When you start out, you jump out of your army helicopter and right
into a warzone. Start runing straight, and a Power-Up carrier will
come(it looks like a football). Shoot the carrier to get the Machine
Gun. Kepp moving straight, and watch out for the snipers up on the
destroyed buildings. Shoot the Power-Up carrier for Rapid Fire, and hit
the sniper with your machine gun. Keep moving up the ramp until you get
to the top. Watch out for the soldiers that pop out of the tower, and
also for the crouched-down guy behind some sandbags. To get rid of them
both, shoot the Power-Up carrier with Mega Shell inside. Move up the
next ramp, and watch out for the sniper and the soldier throwing
dynamite. Keep on moving, and two Power-Up carriers will pass by with
Mega Shell and Flamethrower power-ups inside.
     When you move foward again, watch out for dynamite coming out from
behind the buildings. The first pattern will be one at a time, the
second three at a time. Watch the patterns,and run fast between them
when you know them. When you get to the top of the ramp, you'll see two
Power-Up carriers pass by. The first contains a Machine Gun, the second
the Spread Gun. Try to pick up the Spread Gun and move foward into the
pit. Watch out for the pop-up turrets and the sniper. The Spread Gun
will take care of them both easily. Jump out of the pit and watch out
for another pop-up turret. Then, you'll have dynamite thrown at you
again, and then another pop-up turret. There's another sniper in the pit
in front of you, and then you'll face the boss.

Boss: Transport Helicopter
  The helicopter starts out with four gun turrets. Its flight pattern is
to fly from the top-left of the screen to the bottom-right, release some
soldiers, and fly back up to the top-left. If you have the Spread Gun,
this fight will be over quickly, because the gun will hit all four gun
turrets at the same time and destroy them easily, revealing the glowing
spot you need to hit to destroy it. Otherwise, you're gonna need to jump
a lot, avoiding the bullets. When the helicopter starts flying towards
the bottom-right, go to the rightmost part of the screen and destroy the
soldiers as they come out, then go back to firing your gun at the
turrets again when the flow of soldiers stop.

b.)Fort Firestorm's Warped Mind Command Center
------------------------------------------------
 Power-Ups: Machine Gun,Flamethrower,Spread Gun,Spread Gun,Laser,Mega
Shell

   This, along with Level 6, are the only two top-down levels of the
game. When you start out, a Power-Up carrier will pass by with a Machine
Gun inside. Pick it up if you didn't get a better gun from the previous
level. Continue on, and you'll see two more Power-Up carriers, the first
one containing a Flamethrower and the second a Spread Gun. The screen
will then lock and you're faced with a humongous tank. Move inbetween
the second and third turrets and start firing at the man operating the
tank. It will go down in no time. Move foward and now you're faced with
two tanks. This is a little bit harder. Try to move around a lot to
avoid the crossfire, and concentrate your firepower at one tank, then
take out the other one. Also, watch out for soldiers that just move and
some that shoot that come from the top of the screen, because they
appear from time to time to get in your way.
  When you move foward again, watch out for the two guards on both sides
of the doorway. Kill them both and move foward, and the same thing will
happen again. Also, two Power-Up carriers will pass by, the first
containing a Spread Gun and the second containing a Laser. After you
pick up either weapon, you'll encounter two huge gun turrets. If you
have the Laser, the turrets will be a piece of cake. Just watch out for
the soldiers that shoot at you. To get rid of them, shoot the Power-Up
carrier with the Mega Shell. When you pass through the doorway, shoot
the soldiers and move out onto the bridge over the chasm. Keep moving
and firing, and when you reach the end, you can just walk past the gun
turrets and shoot the guards on the tops of the buildings. Blast open
the door and move foward to face the next boss.

Boss: Ultra-Tank
  This boss is a piece of cake if you know how to move. When the fight
begins, hurry fast to the left side of the screen so you don't get hit
by the electro-bar. Start shooting at the red guard on the left. If the
tank starts to get too close on you, move to the top of the screen, and
when it gets too close there, move to the right. Basically, you're
circle-strafing the tank so concentrate your fire on each indivdual
mutant until he is destroyed, and after all three, the tank goes down.

c.)Tropics Of Torture
---------------------------
 Power-Ups: Rapid Fire,Mega Shell,Machine Gun,Laser,Barrier,
   Flamethrower,Spread Gun

   As soon as you start off, a pop-up turret will appear from the
ground. Jump to avoid the shots, and then shoot it while you're on your
belly. When you start moving again, watch out for two snipers that
appear from behind the scenery. After that, a sniper will be in the
trees and two Power-Up carriers will pass by. They contain Rapid Fire
and Mega Shell, which will take care of the sniper in the next tree.
After this comes two pop-up turrets in a row, with another sniper in the
trees. Take care of the sniper first and then the turrets,and move
foward. A Power-Up carrier will come flying over your head with a
Machine Gun inside. Get it if you have anything else other than a Laser
or a Spread Gun. Soon, you'll come to a mortar shooting deadly bombs
into the air. If you have the Spread Gun, shoot the bombs that will land
on you and then fire at the mortar. Otherwise, stay to the far left side
and just open up on the mortar. Jump over the two or three bombs that
come near you, and keep firing. Soon, it will blow up, and you can
continue on again,and pick up the Laser in the Power-Up carrier if you
want.
  After the mortar there is a sniper on his stomach and three snipers in
the trees. Destroy them all and then you'll come to the ponds. The great
things about the ponds is that if you hold Down, you cannot be hurt by
anything. There is just your guy under the water. Anyway, keep on moving
foward, going underwater when the action gets a little too hectic. After
you get through the two ponds, just run foward with tons of purple guys
jumping at you from the trees. Eventually you'll get to a log over a
chasm. Cross the chasm and you'll come to the Sub-Boss, the Babalu
Defense Mechanism.

Sub-Boss: Babalu Defense Mechanism
   The Babalu Defense Mechanism can be an extremely tough boss if you
don't get a rhythm down. It fires in six directions, so it is hard not
to avoid being hit, and unless you jump on top of it, it will run you
down. The strategy I follow is this: Fire at him crouched down until he
fires twice. After the second shot, jump on top of it and wait until it
fires again. Jump off it then, and start firing again. Keep on following
the same pattern until it is dead. However, it will get faster as it
nears death.

   After destroying the Babalu Defense Mechanism, head straight right
into an earthquake. Quickly hit the Power-Up carrier overhead, which
contains Barrier. This is useful because you don't have to concentrate
on shooting and jumping at the same time with this Power-Up on. Start
moving and jumping foward. A useful thing Ive found is that the ground
only falls away in the thinnest slices. Therefore, the bigger the ground
piece that is moving, the less chance that it will collapse. Anyway,
start moving foward slowly, and two Power-Ups carriers will pass by
containing a Spread Gun and a Flamethrower. Either one will help you
against the boss coming up. After moving for a while, the ground will
stop shaking and you'll be at the next boss.

Boss: Fortress Wall
  This boss is composed of four spheres that surround the heart, which
you need to shoot to destroy it. The spheres fire regular shots at you,
but they all aim well, and rarely miss by much. The key is to
concentrate your fire on one as quickly as possible. If you try to
spread out your firepower, your chances of beating this boss will be
slim to none. After you destroy all four spheres, it no longer has
defenses, so concentrate your fire at the heart, and the Fortress Wall
will fall.

Lair Of the Jungle Aliens
---------------------------
Power-Ups: Machine Gun,Machine Gun,Rapid Fire,Spread Gun,Laser

 This is the first vertical level in the game, so instead of moving left
and right, you move up and down. When you start off, you'll run into a
ceiling vent that's shooting alien eggs onto you. Stay to the left side
of the screen and shoot all the eggs that come out. After the vent stops
shooting out eggs, a Power-Up Carrier will pass by with a Machine Gun
inside, and then you'll encounter another egg vent. After you destroy
the next egg vent, move foward and you'll see a sniper standing on a
platform. Shoot the ceiling and duck down, because the ceiling will drop
down, killing the sniper. This is where the vertical part starts, so
start going upwards. You'll come to two cirular turrets and hawkmen
coming out of the right-hand door. Shoot the first group of hawkmen, and
then concentrate your fire on the two circular turrets. After that, jump
up until you get to a fork. If you take the left route, you'll only have
to fight one turret, so take that one. Jump again and you'll come to
another collapsable ceiling. Shoot the ceiling to get rid of the
hawkmen, and then destroy the circular turret. Jump up the platforms on
the left, and then jump up onto a platform that starts moving upwards.
Two Power-Up carriers will pass by. The one on the left has a Machine
Gun, the one on the right has a Rapid Fire. After this, two circular
turrets will appear. Destroy them, and then you'll come to two snipers
and the platform will stop. Kill the two snipers and the hawkmen that
appear out of the door. Jump up to the next moving platform, and you'll
face two moving turrets. Just keep on firing at them and they'll go
down. After them come two circular turrets and two more moving turrets.
Also, two Power-Up carriers will pass by. The one on the left contains a
Laser, the one on the right contains a Spread Gun. I would advise the
Spread Gun, because now you'll be facing kamikaze jellies. They start
from the top of the screen and home in on you. Try to get them before
they begin circling around you. After this comes the Boss.

Boss: Laser Chandilier
  This boss has nine seperate lasers that fire in sequence, from one
side to the other. If you don't work fast, you almost automatically lose
a life. When you start off, start firing at the laser cannon on the left
end. Keep on working on it until it is destroyed, but get out of the way
if the laser is coming towards you. After that, work from the outside
laser cannons in, and you'll have no problem.

Massacre Mountain
-------------------
Power-Ups: Machine Gun,Flamethrower,Spread Gun,Mega Shell,Rapid Fire

   This is the second vertical level in the game. You start out at the
bottom of what appears to be floating earth. Jump on the first piece and
you'll see a Power-Up capsule. The difference between a capsule and a
carrier is that capsules do not move. This capsule contains a Machine
Gun. When you jump up to get it, a pop-up turret will appear. Crouch
down and fire. Afterwards, you'll see another Power-Up capsule, and
another pop-up turret. The capsule contains a Flamethrower. After
jumping up again, you'll see two things that appear to be Power-Up
capsules but are actually turrets. They are hard to kill, so try to get
underneath them and start shooting. After that, you'll have to shoot a
sniper, and then another turret that appears to be a Power-Up capsule.
After the Turret, you'll find two Power-Up carriers and a Power-Up
capsule. The capsule contains Rapid-Fire, and the Carrier on the right
has a Spread Gun(get it!!!), and the one on the left has a Mega-Shell.
   When you start jumping up again, snipers with jet-packs will appear
on your left and right. If you already haven't picked up the Mega Shell,
use it now, or otherwise just shoot them and jump over the bullets. A
plain sniper will appear after them, and then there will be boulders.
There is a tricky spot where you jump from one platform top to the next.
Jump up first on the platform you're standing on and a lethal boulder
will fly straight down in the gap where you normally would have died.
Shoot the boulders if you have a Powered-Up weapon, otherwise jump over
them. Finally, you'll reach a metal surface. When you are at this part,
you'll fall down from platform to platform. BE SURE TO KILL ALL THE
PURPLE MEN BEHIND YOU BEFORE MOVING DOWN A LEVEL! Otherwise, you might
be trapped between a pop-up turret and a bunch of purple guys, which
will lead to instant death. After all this is finished, you will face
the toughest boss in the game.

Boss: Krypto-Crustacean
   You heard me right before. This IS the toughest boss in the game,
even tougher than the last boss. However, if you followed my advice
before and got the Spread Gun, you'll be fine.
    The Krypto-Crustacean has two attacks: skulls that bite your ankels,
which it releases out of its two side doors, and three spiny homing
balls, which it releases from its bottom. The key is to first get rid of
the spiny balls. They will kill you quickly. Jump over all the skulls,
and if they get too thick on the ground, start shooting them. And the
most important thing is to concentrate your fire at the red spot. Good
luck!

Jagger Froid's Fruit-of-the-Doom Defense
------------------------------------------
Power-Ups: Machine Gun,Flamethrower,Laser,Spread Gun,Mega Shell

   Here is the second and final top-down level of the game. Instead of
mutated humans, you face spiders in this level. Go straight as soon as
you start the level, and keep on walking until you get to a wide-open
plain. Two Power-Up carriers will pass by, the first containing a
Machine Gun and the second a Flamethrower. They will both prove useful
against the Fruit-Of-The-Doom. They are giant mouths that appear out of
the ground and will kill you if they touch you. A warning that a Fruit-
Of-The-Doom is coming is that a tiny bud will appear. Avoid it at all
costs. The key is to keep moving and firing.After you get through the
field, some one-eye monsters will start circling your hero. Just kill
them before they impede your fire. After this is a glowing field with
spiny balls coming out of caves on the sides. Also, two Power-Up
carriers will pass by, containing a Spread Gun and a Laser. This is
gonna be hell, so listen close. Just stay to one side of the Death Field
and fire at all the spiny balls that appear on that side. I prefer the
left, because that way you can pick up the Mega Shell. Anyway, never
stop moving unless you're walking directly into the path of another
spiny ball. If you have enough skill and luck, you'll be able to get
through. After this, you have to blow up another wall and now you'll
face Jagger Froid himself !

Boss: Hydra Alien and Jagger Froid
   There are two parts to this boss: the first part is an eight-headed
alien shooting at you from the center while two slow-moving red spiny
balls move around you. Shoot the spiny balls first and then the alien.
After this is destroyed, you'll face Jagger Froid himself. Jagger Froid
shoots at you through his teeth while his pet monster wriggles around
you. All you have to do is stand a little bit to the right of the teeth
and in the middle of the room. Your shots will still hurt Jagger Froid,
and the monster can't hurt you. After a while of this, Jagger Froid will
go down for the count.

Radioactive Lava Fields
--------------------------
Power-Ups: Rapid Fire,Machine Gun,Laser,Machine Gun,Flamethrower,Spread
Gun,Rapid Fire

  This is the third and final vertical level. When you start out, jump
down the shaft made from used alien eggs and into the fight.
Immediately, two Power-Up carriers will pass by. The one on the left
contains Rapid Fire, the one on the right a Machine Gun. Now you'll have
to face seven alien guards while dealing with mutated humans. The guards
shoot a continous stream of fire while slowly moving foward. This can be
deadly, because they take a lot of hits to go down. Hopefully, you have
the Spread Gun or Machine Gun. If you don't, try to get as far from the
alien as you can before firing. Also, you have to watch out for a horde
of mutated humans that come running from the sides. After you get
through them all, you have to shoot through eggs. A Power-Up carrier
passes by, containing a Laser. This is useful to get through the alien
eggs. All you have to do is jump and hit Down + Fire. This will quickly
clear the eggs. About halfway down two Power-Up carriers will pass by.
The one on the left contains a Machine Gun, the one on the right a
Flamethrower.
  After you make it through all the eggs, two more Power-Up carriers
will pass by. The on on the left contains Rapid Fire, the one on the
right a Spread Gun. Definetly try to pick up both for the boss fight
ahead. Now, you'll face alien larvae pouches. They spit out little baby
aliens that skitter along the floor. Always try to see if you can shoot
the alien pouch from where you are before you jump down onto its level.
If you do have to, concentrate your fire at one and stand in the middle.
When they shoot out aliens, jump over them. After you make it through
them all, you'll come to the boss.

Boss:Temple Of Terror
  This boss requires a lot of attention to different things. Its two
horns are constantly depositing blood droplets, and there is always a
ring of fire coming out of its center. First destroy both of the horns
so you don't have to worry about the blood anymore by firing your gun at
the tips. Then stand directly below the center and start shooting at the
Rings of Fire depositer. After that is destroyed, the Skull will start
shooting red spiny balls that home in on you. Shoot them as they come
out and then fire at the mouth. The boss will fall after the mouth is
destroyed.

Red Falcon's Poison Palace
---------------------------
Power-Ups: Machine Gun,Flamethrower,Machine Gun,Rapid Fire,Spread
Gun,Laser,Mega Shell,Flamethrower

  This is the toughest level in the game, period. I hope that you have
lightning-quick reflexes, because this level is gonna test them out.
When you start out, you'll notice two things: those mouths on the top
and bottom shooting homing red spikes at you, and little baby aliens
following you and trying to kill you. Also, two Power-Up carriers will
pass by: the one on top contains a Machine Gun, the one on the bottom
contains a Flamethrower. Definetly kill the baby aliens, and you can
either run past or shoot the mouths. After moving a little more foward,
you'll notice that instead of the usual mutated human soldier, there are
aliens that move a lot faster. Shoot them as fast as you can, and then
head to two platforms, one above the other. Here two more Power-Up
carriers will pass by. One contains Rapid Fire and the other contains a
Machine Gun. Then you'll have to make some treacherous jumps. I suggest
shooting the mouths before you make the jumps. While making the jumps,
two more Power-Up carriers will pass by. The first contains a Spread
Gun, the second a Laser. After making the jumps, you're on solid ground
again, but now you have to face super-fast alien turrets. Crouch down
and fire until they blow up, then move foward again. You'll have to face
another alien turret, and then jump until you reach solid ground again.
Now comes the toughest part of the level.
  First off, if you don't have a Power-Up, grab the Flamethrower and
Mega-Shell that will fly over your head. Now you'll go through what
seems to be a normal room. Then the ceiling will fall! Don't worry about
it, it can't crush you. But when its finished rising, alien babies come
out. Now you have to deal with the double threat of alien babies and
jumps. All I can say is shoot the aliens before you make the jump, and
good luck. If you make it through, you get to face the final boss
himself.

Boss: Red Falcon
   Actually, this was a big let-down, because this boss is so easy
compared to the level. Once you get to a dead end, the ground will start
to shake, and Red Falcon will start to rise out of the rubble. Wait for
the rubble to stop moving before you move near him. Once it stops, press
your body against the spider legs on the bottom of the statue. All you
have to do now is fire diagonally at the eyes of the monster at top and
the occasional black spiny thing that will float towards you. The
monster's eye-beams will miss you completely.

  After destroying Red Falcon, the cool triumph music will play and the
credits will roll. You just beat Super C !

** Power-Ups are listed in the order that they appear

7.Secret,Tips,And Information On Super C
------------------------------------------

- Super C was released as an arcade game. It had much better graphics,
and the levels were the same but there were little things changed, such
as the Statue Of Liberty being destroyed in the background!

Automatic 10 Lives
----------------------
- At the title screen, press Right,Left,Down,Up,A,B, then Start for a
one-player game, and Right,Left,Down,Up,A,B,Select, then Start for a
two-player game

Sound Test
------------
- At the title screen, hold A and B then press Start, You'll be able to
access all the songs for each level.

Game Genie Codes
---------------------
AEXTLIZA - 1 life for both players
IEXTLIZA - 6 lives for both players
AEXTLIZE - 9 lives for both players
EUUTGIYS + YSXTPSEL + ZEUTZIAA - Start game with Spray Gun
EUUTGIYS + YSXTPSEL + GEUTZIAA - Start game with Fireball Gun
PEETLIAA - Start at area 2
ZEETLIAA - Start at area 3
LEETLIAA - Start at area 4
GEETLIAA - Start at area 5
IEETLIAA - Start at area 6- Start at area 7
AENTTTZA - Bonus life for each enemy soldier shot
TEEVIIZA - 9 continues
SZOVXZVG - Infinite continues


- Super C was nominated for Best Graphics And Sound and Best Overall in
the Nintendo Power Awards 1990, and won third-place for Best Play
Control.

8.Special Thanks To...
-----------------------

Internet NES Database - This is the greatest site for NES information
ever. Visit it at http://tmmm.simplenet.com/indb

Contra Homesite - Everything you ever wanted to know about the Contra
series. Visit it at www.classicgaming.com/contra

Sara Beisser - Thanks for the information about the Rapid Fire gun

felicia2 - For the information about the Flamethrower and the Down + A
feature

   This is my 10th FAQ, and so far my favorite. I put a lot of work into
it, and I hope it paid off. If you have any questions,comments, or
concerns about this FAQ or any other that I have written, please e-mail
me at eagle25_100@yahoo.com.

