Phantasy Star 4
Mini-FAQ/Walkthrough
by Ed the Moogle
Final Version
Copyright 1999-2002 Ed the Moogle

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This is a really cool game, probably one of Sega's best! It's well worth 
having if you own a Sega Genesis!

Thanks to Voltron's great Walkthrough, which helped me write this. It's 
been quite a while since I've played it. Also thanks to the Phantasy 
Star Pages for the spell, Dual Tech, and special skill info.

You can access a sound test by pressing B on the "Start/Continue/Delete" 
screen. The translation is REALLY bad on this screen. You see stuff like 
'Ngangbius Temple' (as opposed to 'Gumbious Temple') and 
'Ryucross'(Rykros is the correct spelling). The last one, Pao Pao, is 
from another Genesis game called Fantasy Zone (a VERY wierd game).

My favorites are: "Cybernetic Carnival" and "PS1 Dungeon Arrange 2."

Macros

You can set up "Macros" which will enable you to use moves in order, and 
thus get off combination attacks and set up barriers easily. These will 
prove useful in major battles.

Character Info (thanks to Renato (renator@netwave.com.b) for the missing 
spell and tech info)

Chaz Ashley- You play as him throughout the game. He learns healing 
techniques and some powerful sword skills. It's best to equip him with a 
sword instead of two knives. Swords have more attack power than two 
knives and you gain some Defense from them as well. His Nathu spell is 
one of the best in the game.

Chaz's Spells

Res
Learned at: Chaz starts with this spell.
Effect: Restores some HP to one ally.

Tsu
Learned at: Level 4
Effect: A beam of energy is fired at one enemy.

Hinas
Learned at: Level 8
Effect: Instantly escapes a dungeon. 

Ryuka
Learned at: Level 9
Effect: Warp to any town you've previously visited.

Anti
Learned at: Level 11
Effect: Neutralizes poison.

Zan 
Learned at: Level 12
Effect: Tornado attack on one enemy.

Rimpa
Learned at: Level 14
Effect: Cures paralysis.

Gires
Learned at: Level 16
Effect: Stronger version of Res.

Githu
Learned at: Level 17
Effect: Stronger version of Tsu.

Brose 
Learned at: Level 21
Effect: Instantly destroys mechanical enemies. Does not always work.

Gizan
Learned at: Level 23
Effect: Stronger version of Zan.

Rever
Learned at: Level 25
Effect: Revives one ally.

Nathu
Learned at: Level 31
Effect: Most powerful Tsu spell.

Nares (36)
Learned at: Level 36
Effect: Most powerful Res spell.

Nazan (37)
Learned at: Level 37
Effect: Best Zan spell.

Megid (N/A)
Learned at: Rykros Anger Tower
Effect: Powerful attack on all enemies.

Chaz's Skills 

Earth
Learned at: Chaz starts with this skill.
Effect: Randomly freezes an enemy.

Crosscut
Learned at: Level 6
Effect: Powerful sword slash on one enemy.

Airslash
Learned at: Level 13
Effect: Sword slash on all enemies.

Rayblade (27)
Learned at: Level 27
Effect: Strong sword slash on one enemy.

Explode
Learned at: Level 35
Effect: Instantly kills one enemy.

Alys Brangwin- Chaz's partner. She stays with you through most of the 
first part of the game. Her attack power is not as high as other 
characters, but her slashers enable her to attack multiple enemies at a 
time. She learns a few good spells and techniques. Equip her with two 
slashers for best results.

Alys' Spells

Foi
Learned at: Alys starts with this spell.
Effect: Fire attack on one enemy.

Shift
Learned at: Alys starts with this spell.
Effect: One ally's attack power up.

Saner
Learned at: Alys starts with this spell.
Effect: All allies' speed up.

Zan
Learned at: Level 8
Effect: Tornado attack on one enemy.

Gifoi
Learned at: Level 14
Effect: Stronger version of Foi.

Gizan
Learned at: Level 18
Effect: Stronger version of Zan.

Nafoi
Learned at: Level 22
Effect: Strongest version of Foi.

Nazan
Learned at: Level 27
Effect: Strongest version of Zan.' Skills

Vortex
Learned at: Alys starts with this skill.
Effect: Strong slash attack on one enemy.

Moonshade
Learned at: Level 10
Effect: Freezes non-mechanical enemies temporarily.

Death
Learned at: Level 13
Effect: Kills an enemy instantly.

Hahn- I don't know his last name. Hahn is kind of wimpy, but he has some 
good spells. He can only equip knives and shields, so equip him with a 
knife and a shield, because his defense kind of sucks. Put him near the 
back of your row too. His healing and attack spells will prove useful.

Hahn's spells

Res
Learned at: Hahn starts with this spell.
Effect: Restores some HP to one ally.

Gelun
Learned at: Hahn starts with this spell.
Effect: Reduces all enemies' attack power.

Wat
Learned at: Level 3
Effect: Ice attack on one enemy. 

Anti
Learned at: Level 6
Effect: Neutralizes poison.

Doran
Learned at: Level 7
Effect: Enemy's speed is reduced.

Zan
Learned at: Level 9
Effect: Tornado attack on one enemy.

Vol
Learned at: Level 10
Effect: Kills one enemy instantly.

Gires
Learned at: Level 11
Effect: Stronger version of Res.

Rimpa
Learned at: Level 12
Effect: Cures paralysis.

Rimit
Learned at: Level 13
Effect: Freezes non-mechanical enemies temporarily.

Giwat
Learned at: Level 16
Effect: Stronger version of Wat.

Gizan
Learned at: After Hahn leaves and returns to the party.
Effect: More powerful version of Zan.

Nares
Learned at: After Hahn leaves and returns to the party.
Effect: Most powerful version of Res.

Nawat
Learned at: After Hahn leaves and returns to the party.
Effect: Most powerful version of Wat.

Savol
Learned at: After Hahn leaves and returns to the party.
Effect: Same as Vol, but a higher chance of hitting the enemy.

Nazan
Learned at: After Hahn leaves and returns to the party.
Effect: Most powerful version of Zan.

Skills

Vision
Learned at: Hahn starts with this skill. 
Effect: Makes it harder for all enemies to hit your teammates.

Astral
Learned at: After Hahn leaves and returns to the party.
Effect: Powerful attack skill.

Vol
Learned at: After Hahn leaves and returns to the party.
Effect: Instantly kills 1 enemy.

Savol
Learned at: After Hahn leaves and returns to the party.
Effect: Instantly kills all enemies.

Rune Walsh- A powerful magician. His physical attack power and defense 
kind of suck, though. Put him in the back of your lineup so that he 
takes less hits. His spells are extremely powerful and will prove useful 
again and again.

Rune's spells

Foi
Learned at: Rune starts with this spell.
Effect: Fire damage on one enemy.

Wat
Learned at: Rune starts with this spell.
Effect: Ice damage on one enemy.

Gra
Learned at: Rune starts with this spell.
Effect: Gravity attack on all enemies.

Arows
Learned at: Rune starts with this spell.
Effect: Removes sleep status from all allies.

Hinas
Learned at: Rune starts with this spell.
Effect: Instantly escapes a dungeon.

Ryuka
Learned at: Rune starts with this spell.
Effect: Warp to any town you've previously visited.

Giwat
Learned at: After Rune leaves and returns to the party.
Effect: More powerful version of Wat.

Gifoi
Learned at: After Rune leaves and returns to the party.
Effect: More powerful version of Foi.

Seals
Learned at: After Rune leaves and returns to the party.
Effect: Blocks enemy techniques.

Rever
Learned at: After Rune leaves and returns to the party.
Effect: Revives one ally.

Gigra
Learned at: After Rune leaves and returns to the party.
Effect: More powerful version of Gra.

Nafoi
Learned at: After Rune leaves and returns to the party.
Effect: Most powerful version of Foi.

Nawat
Learned at: Level 26
Effect: Most powerful version of Wat.

Nagra
Learned at: Level 30
Effect: Most powerful version of Gra.

Rune's skills

Flaeli
Learned at: Rune starts with this skill.
Effect: Fireball attack, similar to Gifoi.

Hewn
Learned at: Rune starts with this skill.
Effect: Tornado attack on all enemies, similar to Gizan.

Tandle
Learned at: Level 27
Effect: Energy-draining attack on all enemies.

Efess
Learned at: Level 29
Effect: Holy energy attack on one enemy.

Negatis
Learned at: Level 32
Effect: Kills 1 enemy instantly.

Legeon
Learned at: Level 35
Effect: Powerful explosion attack on all enemies.

Negatis
Learned at: ????
Effect: Instantly kills all enemies.

Gryz- A strong Motavian fighter. Equip him with an Axe (it's all he can 
equip anyway) and put him in the front of your lineup. His attack power 
is good, but his special skills are not very useful.

Gryz's spells

Brose
Learned at: Gryz starts with this spell.
Effect: Instantly destroys mechanical enemies. Does not always work.

Gryz's skills

Crash
Learned at: Gryz starts with this skill.
Effect: Instantly destroys one enemy. Does not always work.

War Cry
Learned at: Level 14
Effect: Gryz's attack power goes up.

Sweeping
Learned at: Level 25
Effect: Similar to Chaz's Airslash.

Rika- A Numan that was created by the computer named Seed. She has some 
good healing techniques, and is a pretty good fighter as well. She uses 
mostly spells that raise defense and restore HP.

Rika's spells

Res
Learned at: Rika starts with this spell.
Effect: Restores some HP to 1 ally.

Saner
Learned at: Level 8
Effect: All allies' speed up.

Gires
Learned at: Level 13
Effect: More powerful version of Res.

Deban
Learned at: Level 14
Effect: All allies' defense up.

Shift
Learned at: Level 19
Effect: One ally's attack power up.

Sar
Learned at: Level 20
Effect: Restores some HP to all allies.

Gisar
Learned at: Level 28
Effect: More powerful version of Sar.

Nares
Learned at: Level 33
Effect: Most powerful version of Res.

Nasar
Learned at: Level 40
Effect: Most powerful version of Sar.


Rika's skills

Illusion
Learned at: Rika starts with this skill.
Effect: Enemy's agility goes down.

Double Slash
Learned at: Level 4
Effect: Rika attacks twice in a row.

Eliminate
Learned at: Level 12
Effect: Instantly kills one enemy.

Disrupt
Learned at: Level 17
Effect: An attack that hits all enemies.

Demi- A very short android with some useful skills. She has high defense 
power, so put her in the front of your line. Her Medic Power is very 
useful. It revives any fallen teammates and restores HP to everyone. 
Being an Android, normal healing spells and items won't work, so she has 
to use her special skill Recover to gain back HP. She gains back 1 HP 
with every step she takes, and will be revived with 1 HP after a battle, 
should she be defeated.

Demi's Skills

Recover
Learned at: Demi starts with this skill.
Effect: Restores' Demi's HP.

Stasis Beam
Learned at: Demi starts with this skill.
Effect: Freezes mechanical enemies temporarily.

Spark
Learned at: Demi starts with this skill.
Effect: Instantly destroys mechanical enemies.

Barrier
Learned at: Demi starts with this skill.
Effect: Raises all allies' resistance to magic.

Medic Power
Learned at: Demi starts with this skill.
Effect: Revives and restores some HP to all allies.

Phononmezer
Learned at: Motavian Plate Center
Effect: Strong shockwave attack on all enemies.

Wren- An android that will stay with you through the rest of the game 
after he joins your team. His defense and attack power are very high, so 
put him in the front of your line. He learns some useful attack skills 
as well. Like Demi, he must restore HP to himself using his special 
skill Recover. He also will recover with 1 HP after a battle.

Wren's skills

Recover
Learned at: Wren starts with this skill.
Effect: Restores Wren's HP.

Flare
Learned at: Wren starts with this skill.
Effect: Powerful attack on one enemy.

Spark
Learned at: Wren starts with this skill.
Effect: Instantly destroys mechanical enemies.

Barrier
Learned at: Wren starts with this skill.
Effect: Raises all allies' resistance to magic.

Hijammer
Learned at: Kuran Space Station
Effect: Temporarily freezes all mechanical enemies.

Burst Rock
Learned at: Weapons Plant
Effect: Missiles attack all enemies.

Positron Bolt
Learned at: Vahal Fort
Effect: Powerful energy shot attack on all enemies.

Raja- A Dezolian priest with powerful healing spells. His skills are 
extremely useful. A single Res spell can restore over 70 HP! Among other 
things, he can restore a character's TP, and even heal Androids! 
Unfortunately, you don't have him on your team for very long.

Res
Learned at: Raja starts with this spell.
Effect: Restore some HP to one ally.

Anti 
Learned at: Raja starts with this spell.
Effect: Neutralizes poison.

Rimpa 
Learned at: Raja starts with this spell.
Effect: Cures paralysis

Sar
Learned at: Raja starts with this spell.
Effect: Restores some HP to all allies.
 
Arows 
Learned at: Raja starts with this spell.
Effect: Removes sleep status from all allies.

Rimit 
Learned at: Raja starts with this spell.
Effect: Freezes non-mechanical enemies temporarily.

Gires
Learned at: Raja starts with this spell.
Effect: More powerful version of Res.
 
Seals 
Learned at: Raja starts with this spell.
Effect: Blocks enemy techniques.

Rever 
Learned at: Raja starts with this spell.
Effect: Revives one ally.

Nares 
Learned at: Level 27
Effect: Most powerful version of Res.

Gisar
Learned at: Level 28
Effect: More powerful version of Sar.

Regen 
Learned at: Level 31
Effect: Revives one ally and restores all HP.

Nasar 
Learned at: Level 34
Effect: Most powerful version of Sar.

Raja's skills

Blessing
Learned at: Raja starts with this skill.
Effect: Similar to Deban.

Holyword
Learned at: Raja starts with this skill.
Effect: Kills one enemy instantly.

Ataraxia
Learned at: Raja starts with this skill.
Effect: Restores TP to everyone.

Miracle
Learned at: Raja starts with this skill.
Effect: Restores HP to everyone, even androids.

St. Fire
Learned at: Raja starts with this skill.
Effect: Fire attack on all enemies.

Kyra- An esper with the ability to use Slashers. She has some healing 
and some attack spells. She combines the skills of Alys, Rune and Rika. 
Since she uses slashers, she can attack multiple enemies in one turn.

Res 
Learned at: Kyra starts with this spell.
Effect: Restores some HP to one ally.

Foi 
Learned at: Kyra starts with this spell.
Effect: Fire damage on one enemy.

Anti 
Learned at: Kyra starts with this spell.
Effect: Neutralizes poison.

Rimpa 
Learned at: Kyra starts with this spell.
Effect: Removes paralysis.

Gires 
Learned at: Kyra starts with this spell.
Effect: More powerful version of Res.

Gifoi
Learned at: Kyra starts with this spell.
Effect: More powerful version of Foi.

Gra
Learned at: Kyra starts with this spell.
Effect: Gravity attack on all enemies.

Gigra
Learned at: Level 30
Effect: More powerful version of Gra.
 
Nafoi 
Learned at: Level 33
Effect: Most powerful version of Foi.

Nares
Learned at: Level 36
Effect: Most powerful version of Res.

Nagra
Learned at: Level 40
Effect: Most powerful version of Gra.

Kyra's skills

Flaeli
Learned at: Kyra starts with this skill.
Effect: Fireball attack, similar to Gifoi. 

Telele
Learned at: Kyra starts with this skill.
Effect: Reduces non-mechanical enemies' battle power.

Hewn
Learned at: Kyra starts with this skill.
Effect: Tornado attack on all enemies, similar to Gizan.

Medice
Learned at: Kyra starts with this skill.
Effect: Restores HP to one ally (even Androids)

Warla
Learned at: Level 29
Effect: Similar to Deban.

Bindwa
Learned at: Level 35
Effect: Freezes non-mechanical enemies temporarily.

Tandle
Learned at: Level 39
Effect: Energy-draining attack on all enemies.

Seth- A mysterious man who accompanies you on the path to get the Aero 
Prism. But be careful, this guy is not what he seems...

Seth's spells

Shadow 
Learned at: Seth starts with this spell.
Effect: Reduces enemies' agility.

Corrosion 
Learned at: Seth starts with this spell.
Effect: Shadow attack on all enemies.

Mindblast 
Learned at: Seth starts with this spell.
Effect: Freezes non-mechanical enemies temporarily.

Deathspell
Learned at: Seth starts with this spell.
Effect: Instantly kills one enemy.

Vehicle Info! (Note: I created the decriptions and primary weapon names 
myself).

Land Rover
SP: 740
Terrain Type: Land, Quicksand
Description: A heavily-armored car that can cross even the most rugged 
terrain easily.
Basic Weapon: Energy Beam Cannon

Special Skills

Cluster- Fires small bursts of energy at all enemies, doing light 
damage. (8x)

Gravitn- A huge gravity well engulfs all enemies, doing heavy damage. 
(4x)

Ice Digger
SP: 960
Terrain Type: Land, Ice
Description: A car with drills attached to the front which are 
specifically designed to bore through ice. This is useful for getting 
through the huge walls of ice on Dezolis.
Basic Weapon: Twin Lasers

Special Skills

Napalm- A wave of fire spreads across the ground, inflicting light 
damage on all enemies. (8x)
N-Spher- Creates a huge gravity well powerful enough to destroy all the 
enemies at once. (4x)

Hydrofoil
SP: 680
Terrain Type: Land, Water
Description: A lightly-armored hovercraft that moves very quickly. It is 
ideal for traveling across water. It is also heavily armed.
Basic Weapon: Photon Bursts

TH Grid- Several pillars of energy erupt from the ground, doing moderate 
damage to all enemies. (8x)

X Burst- A huge blast of energy erupts, inflicting heavy damage on all 
enemies. (2x)

Now then... the walkthrough! (Warning! Spoilers ahead! Use only if 
you're stuck!)

You play as Chaz and start out in the town of Aiedo. You and Alys leave 
town shortly on your first mission as a Hunter, to the town of Piata and 
the Motavia academy.

After the short intro, you end up seperated from Alys. Just walk a 
little up and to the left and you'll find her again. Wow, that was hard, 
wasn't it? Go to the top floor of the academy and talk to the Principal, 
and he'll tell you about the monster infestation in the basement, which 
he hired you to stop. He seems to be hiding something, doesn't he? Go 
downstairs again and talk to the dude blocking the stairs going down to 
the basement. He'll introduce himself as Hahn, and accompany you to the 
basement.

Here you'll fight your first monsters. They're easy, so you shouldn't 
have to worry very much. You'll find a couple of treasure chests down 
here, which contain Monomates and other items that heal your teammates. 
Once you reach the bottom of the basement, you'll meet the first boss 
character, Igglanova.

Igglanova is pretty easy to beat. Have Hahn use Vision and Alys use 
Saner, then attack every turn until you win. Have Hahn attack the 
monsters that Iggy creates, and have Chaz and Alys attack Iggy. Have 
Alys use her Vortex skill, it does a good amount of damage. Once you 
win, go back and talk to the Principal. 

The Principal will tell you about Birth Valley being the place where the 
monsters were created, and how Prof. Holt went there to investigate, but 
his team had not returned yet. He tried to send a search party, but a 
man named Zio stopped him from doing so.

Hahn will want to go to Birth Valley, and Alys agrees to accompany him-
for a price. Now head northeast from Piata to the town of Mile near the 
quicksand. There's a black fort on the other side of the sand, but I'll 
explain that later. Here, you can buy better weapons and armor, and 
stock up on items. From there, head east to Zema.

This is the town where Birth Valley is located. Head into the cave at 
the north end of town. There's a couple treasures in here that are worth 
getting, because they contain some useful items. At the end of the 
tunnel, you'll find Prof. Holt and his assistants, turned to stone. Alys 
tells Hahn about a medicine that can remove the stone spell. The 
Alshline (Called "Alsulin" in the first PS, apparently the translators 
goofed) can be found in a town to the south called Molcum.

Once you get there, you'll find the town completely destroyed. Talk to 
the man in the middle of town, and Alys will recognize him as Rune. Rune 
will tell you that Zio destroyed the village. Rune joins your team and 
sugguests that you head north to Tonoe, where there is Alshline.

Stop by Krup if you like, but don't bother buying any armor yet. 
Instead, stock up on items for the next area you go to. Head north from 
Krup to a cave that is sealed off by a big pile of boulders. Rune will 
blow them away with a Flaeli technique. Make your way through the cave 
(Rune's magic is VERY powerful!), and eventually you'll reach Tonoe.

Since Rune will be leaving your team shortly, you may want to unequip 
his gear and sell it. Trust me, you'll need the money. Buy weapons and 
armor for your other team members (go for the Titanium stuff, it's very 
good!). Then head to the tent at the north end of town and talk to 
Grandfather Dorin. Ask him about Alys' measurements (heehee), and then a 
sequence will start where Rune leaves your team and Gryz, a Motavian 
warrior, joins.

At this point, head back to the cave that brought you here and save up 
money until you have enough to buy everyone some good armor and weapons. 
Then head to the tent behind Grandfather Dorin's, and Gryz will open the 
door to the basement, where the Alshline is.

Make sure you're at about Level 9 before going down here, the enemies 
are very dangerous. Make your way down to the bottom floor, and use 
healing techniques frequently. Hahn's Gelun spell will come in handy 
against the tougher enemies. Once you reach the bottom, you'll find a 
door that's rusted shut. Unfortunately, Gryz won't be able to pry open 
this one. You'll have to walk all the way around.

You'll find two treasure chests. One with an Escapipe, and one with the 
Alshline. Use the Escapipe so you can escape the basement quickly, then 
heal up at the inn and go back to Zema (buy a Telepipe and you won't 
have to walk!).

Go back to Birth Valley and use the Alshline on Prof. Holt. You'll enter 
a sequence where you cure everyone in the town, and then think about 
what to do next. Not soon after, an Igglanova attacks the town.

Remember how easy it was the first time? Now it's even easier. Just beat 
the hell out of it with your best attacks. It should go down before it 
poses much of a threat. You'll find out that Prof. Holt went back to 
Birth Valley and hasn't returned yet. After Alys cheats Hahn out of the 
last of his money, go to Birth Valley.

Here you'll meet some new enemies. They can be pretty dangerous, so you 
may want to spend some time leveling up. When you're ready, proceed 
farther into the plant. Be sure to pick up every treasure, you can't 
come back into this dungeon. At the end of the path, you'll meet Prof. 
Holt, who was saved from the monsters by Rika (who is at Level 1, 
suprisingly). Rika will lead you into the back room to meet "Seed", her 
creator.

It turns out Seed is a computer that's in charge of maintaining 
Motavia's climate. But recently, he has lost control because Nurvus, the 
master computer, has been sending strange signals. Thus the monster 
breeding in Birth Valley is out of control. He speaks of an android 
named Demi who may be able to stop Nurvus. But she has been captured by 
Zio (boy, he's pissing off everyone, isn't he?). So you decide to go to 
Zio's fort to free Demi and stop this whole mess. Rika joins you.

As soon as you step outside, Seed self-destructs to prevent any more 
monsters from being created. From here, leave Zema and head north across 
the bridge that used to be broken. It's fixed up now so that you can 
cross. You can stop by Nalya if you like, but there's not much to see 
there. 

Go north of Nalya to find a wrecked sattelite. There's some tough 
enemies inside, but it's a good place to level up. Once you reach the 
end, Rika will access the computer and explain that this was one of the 
sattelites that escaped Parma before it exploded (back in Phantasy Star 
II). A great deal of them were destroyed by Dark Force, but some escaped 
to another galaxy (some of the events in Phantasy Star III). Not much 
else to see here, so head west to Aiedo, where you started the game.

Don't bother with the inn, because you can rest up at Chaz and Alys' 
house for free (it's near the top left of the residential area). Go to 
the weapon shop by the Hunter's guild (north of the BIG store), for the 
best armor and weapons. You'll need a lot of money, so go back outside 
and fight if you don't have enough. The cave north of Aiedo is a good 
place to earn cash (wait for two blue monsters to fuse into a Meta Slug, 
then kill the Meta Slug for a lot of exp. and meseta!).

Once you're ready, go through the cave north of Aiedo and you'll end up 
on the other side of the sand near Mile. There's a town nearby called 
Kadary, where apparently Zio has formed his own cult. The people of the 
cult seem a little out of it (like the dude on the sidewalk). There's no 
weapon or armor shops, but buy some Dimates at the Item shop. Then head 
south to Zio's fort.

When you enter, you'll notice some stairs leading down that are blocked 
off by a shield. You won't be able to go in there yet, so don't try. 
Instead, go behind the stairway to stairs leading up. Go up the left 
stairs.

You can fall down the holes behind the stairs on this floor to get some 
good items, but you'll have to leave and come back in, because the only 
way out of the rooms you fall into lead outside. You can also go through 
the "tunnels" to get some items. Go through the tunnel on the right end 
of the floor to meet Juza, who apparently works for Zio.

Juza isn't very hard, but he has some powerful moves. Have Rika use 
Deban, Alys use Saner, and Hahn use Vision in the first round. Then just 
use your best attacks and heal with Dimates and Gires whenever you need 
to, especially after he uses Force Flash, which hits everyone for 50-60 
damage. When you defeat him, a staircase will appear. Head upstairs.

You'll meet Demi on the top floor. She'll tell you that Zio has built 
his fortress on top of Nurvus, and thus cannot be accessed because of 
the barrier. Zio appears and you begin a battle. He puts up a barrier 
the first round that will prevent him from taking damage (special moves 
only do 1 damage). After using his Nightmare spell (and summoning the 
ugly guy), he'll cast a Black Energy Wave on Chaz, but Alys will take 
the hit instead. She will be critically injured, and you'll be forced to 
retreat to Krup.

Alys will tell you that Rune may know a way to stop Zio. Gryz recalls 
that he and Grandfather Dorin were going to the Ladea Tower, across a 
sea of quicksand. Demi will tell you about the Land Rover, which is 
south of Krup. Hahn will stay with Alys, and Demi will join your party.

Head south of Krup and a secret base will appear from the ground. Enter 
the base and take the elevator down. Step on the circle to be completely 
healed. Get the Control Key from the box and then go to the next room to 
get the Land Rover. It will be waiting outside.

Vehicle Controls

A,B,C- Get off (can only get off on terrain you can walk on)
+ Pad- Move

To get back in a vehicle, select it from the Item menu.

Vehicle Battles

Attack- use the primary weapon.
Spcl- Use a special attack. These differ depending on the vehicle.
Run- Escape from battle. May not always work.

Note: SP are automatically restored after a battle. SP are like HP for 
your characters. Run out and it's Game Over.

Head north of Krup, and when you reach the cave that led to Tonoe, head 
East. Across the quicksand is a town called Monsen. You may want to stop 
by to stock up on items. You can also go north of Monsen to the Plate 
Control to stop the earthquakes. It's optional, but worth doing. You can 
find some better gear for Demi and even a new technique, Phononmezer 
(very powerful!).

Head east of Monsen, then head south across the Quicksand to the town of 
Termi. Stock up on better armor. If you look in the park at the north 
end of town, you'll notice a statue of Alys and Myau from the original 
Phantasy Star. From there, head Southwest to the Ladea tower.

On the third floor of the tower, you'll meet Rune. He'll explain that he 
came to the tower looking for the Psycho-Wand, which is capable of 
destroying Zio's magic barrier. Chaz will ask him to join the party.

Once you reach the top floor of the tower, a beastie named Gy-Languiah 
(or something like that) will try to stop you. He works for Zio, 
obviously. He is pretty easy to beat. Just cast Saner and Deban with 
Rika, and Barrier with Demi. Have the others attack with their best 
moves (Rune should use Giwat, it does a lot of damage on him. You can 
also have Chaz use Zan to do a Blizzard double tech). After he is 
defeated, you will return to Krup, where Alys is finally overcome by the 
evil energy and she dies. After the lengthy cinema scene, return to 
Zio's fort.

Once you're there, go to that barrier you came across earlier. Rune will 
use the Psycho Wand to disable the barrier. Go down into Nurvus. The 
enemies down here can be sort of dangerous, but Rune's Hewn and Flaeli 
should do adequate damage. Pick up all the treasure you find on the way. 
It will come in handy for the upcoming battle. 

You should set up two Macros to prepare for the battle with Zio. Rune 
should use the Psycho Wand (go under the item menu and select "Psycho 
Wand.") first. Then have Demi use Barrier, Rika use Saner, Gryz use War 
Cry, and Chaz use Crosscut.  This will disable Zio's barrier). The 
second Macro should have Demi use Phononmezer, Rika use Deban, Gryz 
attack, Chaz use Crosscut, and Rune use Giwat or Gifoi.

Zio uses some nasty attacks, but after a lengthy battle, you should be 
able to defeat him (strange that his Black Energy Wave doesn't affect 
you nearly as badly as it did Alys). Demi will access the Nurvus system 
and shut everything down. She will have to stay behind to reconfigure 
each system individually, and thus must leave your group. Demi will tell 
you to go to Zelan, and a spaceport will appear near Kadary.

At this spaceport, you'll find a couple circular tiles that will heal 
you when you step on them, and a small spacecraft that will allow you to 
go to Zelan. Once you arrive, go upstairs, collect the treasure chests, 
and then talk to Wren, the maintainer of the Sattelite. He will explain 
that Zelan is not responsible for the recent problems, but rather 
another sattelite called Kuran. He is unable to make contact with Kuran, 
and so he doesn't have any idea what's going on either. He will 
accompany you to Kuran to stop the problems.

He'll also explain that Kuran is in Stealth mode, meaning it can't be 
detected on your ship's radar. Get the Stealth-canceller from one of the 
boxes on the top floor and continue to Kuran. On the way there, Wren 
will detect a problem in the engine room. Seems a beastie got on board 
and is screwing around with the engine. After a short battle, the ship 
will be damaged, and you will be forced to crash land on Dezolis, the 
ice planet.

You'll land on a Dezolian temple, much to the priests' suprise. One of 
them is named Raja, and he'll tell you about a second ship on this 
planet. He'll accompany you to go and get it. (Strange, that tiny little 
ship suddenly became HUGE as soon as you entered Dezolis' orbit).

When you leave the temple, there will be a huge snowstorm. Raja will 
tell you that he believes the Garuberk tower is causing this massive 
snowstorm. Head north to Ryuon, and tlak to the Bartender. Ask him about 
the ship, and he'll tell you that the tomb in Tyler (The name sound 
familiar? It should if you're a fan of the Phantasy Star series) is 
rumored to hold the key to the spaceship.

Head farther north to Tyler, and stock up on new weapons and armor. 
After that, check the tomb at the south end of town to open a secret 
stairway. Follow the passage to find the ship, called the Landale 
(Familiar? Think back to Termi, with the statue...). A spaceport will 
pop out of the ground near Tyler. Heal at one of the circles, then take 
off for Kuran.

Once you get here, look around for more treasure chests. You can find 
better armor for Wren, as well as a special skill called Hyper Jammer, 
which isn't all that useful but still worth picking up. You'll be 
attacked by a bunch of robotic enemies. When you reach the core of the 
base, Rune recognizes Dark Force, the big beastie that Zio was obsessed 
with.

Before you fight him (don't go forward after Rika says "what's that in 
the shadows?" or something like that), heal up to the max, and set up a 
Macro. Have Wren use Barrier, Rika use Saner (and Deban the next round, 
as always), Raja use St. Fire, Chaz use Crosscut or Githu, and Rune use 
Efess (if you have it). 

When you're actually fighting, have Wren use Flare and Recover as 
needed, have Rika heal and Doubleslash if no one needs it, Rune should 
use Efess or Gifoi, Chaz should use Crosscut, and Raja should use St. 
Fire and then heal. His superior healing skills will be very useful 
against DF.

Once you defeat Dark Force, Chaz will ask how he knew about Dark Force. 
Rune won't tell you (not yet, anyway). Wren will fix the climate control 
systems, then head back to Zelan to finish repairing it. But despite all 
this, the snowstorm on Dezolis continues. Raja tells you about that it's 
the Garuberk tower behind the whole thing, but Wren decides to check the 
climate control on Dezolis.

Your party decides to investigate, and Wren loads the Ice Digger onto 
the Landale to make transportation around Dezolis much easier (you can 
dig through the big walls of ice). Dig through the wall of ice to the 
east and you'll arrive at Zosa, where you can buy magic weapons (use 
them under the item menu and they cast spells. Thunderclaws will be 
useful later, so buy some of those).

From there, head north to the climate control. You'll fight a wizard guy 
inside the base, who apparently works for Dark Force as well. Take him 
out and examine the control console. It seems to be functioning as well. 
Raja will tell you that the Garuberk Tower was behind it (he tends to 
get ignored). Before you leave the base, be sure to pick up the Pulse 
Vulcan, a weapon for Wren that hits every enemy.

If you wish, you can head northwest of Zosa to a small cave. At the end 
of the cave you'll meet Myau from PS1, who will give you the Silver 
Tusk. Equip it on Rika.

Head back to Zosa, then go southeast to Reshel. This town's been 
completely trashed by a big gang of zombies (I didn't know Resident Evil 
got their idea from PS4, heh...). There's not much to see here, so head 
further southeast to Meese, where there's a wierd sickness going around, 
apparently caused by evil energy. The Espers have arrived to help. 
You'll learn that the sickness began when the Garuberk Tower appeared.

Suddenly, Raja will collapse. Apparently he's been hit by the evil 
energy as well. Raja will sense that the Garuberk Tower is nearby. One 
of the Espers rushes in and explains that an esper named Kyra left for 
the Garuberk tower alone. He'll also explain that there's a forest of 
living trees surrounding the tower that are very dangerous.

Head northeast to the Garuberk Tower. Kyra will be under attack from the 
evil trees. You decide to fight them off. But it doesn't work very well. 
They can immediately revive themselves after you kill them. So you'll 
have to run away.

You rescue Kyra, at least. She explains that she doesn't want people to 
suffer anymore, and so she went to the tower alone. Chaz will ask if 
there's any way to destroy the trees, and Kyra will tell you that Lutz 
may know. Lutz is back at the Esper Mansion, where the Espers live.

Head south of Meese and dig through the big wall of ice. Then go east 
through another ice barrier to reach the Esper Mansion. Look around for 
some really good items (Sol-Dew? Hell yes!!). Then head to the back of 
the mansion and talk to the guards. At first they will not let you pass, 
but Rune will order them to stand aside. So you enter the room.

Upon entering, you'll discover the "Telepathy Ball." Rune will tell you 
that Lutz left his memory in the ball. When the chosen person appears, 
his memory will be transferred to them. You figure out that Rune was 
Lutz the whole time. Rune says that your team should go west to the 
Gumbious Temple to get the Eclipse Torch, which can destroy the evil 
trees in front of the Garuberk Tower.

Head east, through two ice walls, to find the Gumbious Temple. Stop by 
Jut first (the town a short way south of Gumbious) to buy better weapons 
and armor. You probably won't have enough to buy everything for the time 
being, so just get what you can for now. Then head west a short way to 
Gumbious.

When you talk to the priest, he'll refuse to let you have the Eclipse 
Torch. But then three evil wizards appear and steal it, and tell you to 
come to the Air Castle if you want it back. Rune recalls it as a castle 
that floated around Parma 2000 years ago (Phantasy Star 1 again). Return 
to the spaceport and Wren will locate it with the Landale.

Don't leave just yet, though. Go back to Gumbious and head west through 
an ice wall to a small robotic facility. This is a very good place to go 
up levels (and a console will let you get unlimited Repair Kits). Just 
have everyone use Thunder Claws as items (they cast Tandle, which does 
major damage to mechs) and Wren attack with a Vulcan (set up a Macro for 
best results). You'll go up levels really quick. Get to about level 35, 
then go to the Air Castle.

Once you're there, follow the right-hand path at the start and 
eventually you should meet up with the wizards that stole the Eclipse 
Torch. Prepare for battle.

Use Barrier, Warla, Saner, etc. Just don't use attacks that hit more 
than one of them at a time. Otherwise they'll counter with a powerful 
spell. Just concentrate on one at a time and you should be OK. When you 
defeat them, exit the castle with Hinas or an Escapipe, then go to 
Dezolis to heal up.

Return to the Air Castle and follow the path that the images were 
blocking off earlier. Follow the path downstairs. At the bottom you 
should find a treasure box with the Eclipse Torch in it. Upon further 
examination, Chaz notices that it is a fake. Then a monster attacks.

After you defeat the monster, Lashiec appears. Prepare for a tough 
battle.

Use Barrier, Warla and Deban at the start. Have Rune and Chaz do the 
Grandcross combo (use Crosscut and Efess together) for a lot of damage. 
Be sure to heal after every attack. When you can't do Grandcross 
anymore, have Rune use Nawat and Nafoi (and Legeon) and Chaz use Nathu. 
When Lashiec uses his "All Status Up," neutralize it with the Psycho 
Wand. When you defeat him, you'll get the Eclipse Torch back, and escape 
just in time to watch the Air Castle explode.

Return to the trees in front of the Garuberk Tower and Chaz will destroy 
the trees with the Eclipse torch. Enter the tower.

Pick up all the treasure in here, and touch the eyeball switches (gross) 
to open new paths. At the top of the tower, you'll find a green crab-
like monster. It turns out to be another Dark Force.

This guy is pretty tough, but not as bad as Lashiec. Do the 
Saner/Warla/Barrier thing, then hit him with Grandcross and your best 
attacks. If you're at about Level 40 and you keep up a relentless 
assault, you should beat him.

After you defeat him, Dezolis returns to normal, and Kyra leaves your 
party. Suddenly, a huge explosion erupts at the Gumbious Temple. Hop in 
the Ice Digger to investigate. you try to enter, you'll enter the room 
that was blocked off earlier. The priest will explain that you were 
destined to defeat the Profound Darkness, and that you must travel to 
Rykros. He also explains that you need the Aero Prism to find Rykros.

Stop by Reshel before you leave. The town has been restored since the 
Garuberk tower is gone. Later on you will be able to buy very good 
weapons and armor, and even Star, Moon and Sol dews! Make a note to come 
back here later.

When you arrive, Demi will send you a new vehicle, the Hydrofoil. The 
hydrofoil can go over water! Go to Krup and travel a short distance east 
to reach a cave. You'll meet Seth, who will join you on the way up.

You'll notice that Seth's techniques are unlike any you've been able to 
use before. When you finally reach the top of the cave, you'll find a 
temple, with the Aero Prism inside. Save and exit.

When you leave the temple, the Aero Prism will begin to shine, and it 
will point the way to Rykros. Wren will memorize the path that the beam 
follows. Suddenly, Seth will reveal his true form: The third incarnation 
of Dark Force!

Do the usual Barrier/Saner/Deban thing, and have Wren use Flare or Burst 
Rock every round (Except when healing), and have Rune and Chaz use 
Grandcross, and Rika heal or use Double Slash. DF should go down after 
you beat on him long enough. After that, hop on the Landale and head to 
Rykros.

The Aero Prism will shine again and Rykros will suddenly appear. Land on 
Rykros and step on the circle in the middle of the room. A being called 
Le Roof will want to test your strength. He says to travel to the 
Courage Tower and Strength tower and defeat the guardians there. Then he 
will tell you more about the Profound Darkness.

Collect all the treasure in the temple, then head west of the temple to 
the Strength Tower. Collect all the treasure in here, then head to the 
top floor to meet De-Vars. He will attack you.

Do the usual Deban/Barrier/Saner, then have Chaz use Crosscut or 
Rayblade, Rika use Double Slash and heal, Wren use Flare, and Rune use 
Tandle. Don't use Efess, it will only do 1 damage. Rune's Legeon and 
Chaz's Nathu are also very useful against him. Defeat him and you'll 
gain three magic rings. Equip them (as headgear, oddly enough) and 
return to the temple to heal up.

Now head southeast to the Courage Tower. Collect all the treasure, then 
head to the top to meet Sa-Lews. Deal with him the same way you did De-
Vars. You'll get two more rings (oddly, the last one can't be equipped). 
Return to the temple once again.

Le Roof will explain how the Profound Darkness came to be, and how the 
Great Light defeated and banished it. It had created Algo to seal the 
portal and prevent the Profound Darkness from coming back. The barrier 
weakens every thousand years or so (thus the first two PS games), and so 
Rykros was created to remind the Protectors of their mission. The Dark 
Force finally succeeded in destroying Parma, and thus part of the seal 
is gone. Now the Profound Darkness is finally trying to get free and 
destroy the galaxy. With the Rings that you have, you'll be protected 
from the worst of the darkness, and thus you are the only ones who can 
stop it.

Chaz gets angry at this, and refuses to follow the path that the Great 
Light set for him. He claims that he is no different than Zio if he 
follows the Great Light's will. Rune will ask Chaz to come to the Esper 
Mansion, because he wants Chaz to meet someone.

Return to the Esper Mansion, and the inner sanctum where the Telepathy 
ball is held. Rune will open a secret door and tell Chaz to go inside. 
You'll be alone at this point, so I wouldn't reccomend trying to fight 
anything. When you reach a small room with a statue, a voice will begin 
talking to Chaz.

It tells him of the Elydeon sword, and how it shelters the spirits of 
Algo's protectors. Chaz takes the sword, and sees all the protectors of 
the past, as well as Alis from PS1, Nei from PS2, and Alys. They are all 
spiritually the same, as Chaz learns. Chaz is entrusted with the 
Elsydeon.

When you return, Chaz will have changed his mind, and agrees to help 
stop the Profound Darkness. Wren will get an emergency transmission from 
Demi. It seems that a disaster has occured. Be sure you have plenty of 
Star Dew, Sol Dew, and Moon Dew, as well as six or seven Repair Kits, 
and the best armor and weapons you can find. Sell anything you don't 
need, then head to the spaceport.

Kyra and Raja will meet you there and accompany you to Motavia. On 
Motavia you'll find Demi, Gryz and Hahn, who will all offer to join you. 
But, you only have one of the sacred rings left, which means you can 
only bring one of them. Take your pick (Raja makes the final battle much 
easier, and the others are good for testing your skill). Be sure to stop 
back on Dezolis and pick up some goodies (Sol Dews, Star Dews, Moon 
Dews, etc).

The rift leading to the Profound Darkness is between Mile and Piata. 
Everyone in Mile was killed from the black energy emanating from the 
rift. Enter the rift and be prepared for the toughest enemies yet. Be 
sure to have your team in this order: Wren first, Chaz second, Rika 
third, the character you chose fourth, and Rune in the back.

The enemies are fairly dangerous, but try not to waste too much MP. 
You'll need it for the final battle. On the sixth or seventh area of the 
rift (the Profound Darkness is on the eighth), there is a chance that 
you'll meet a Prophallis, a weaker version of the Dark Force. Defeating 
them will net you a lot of experience points! Get to about level 45 
before heading down to the eighth area and facing the Profound Darkness.

This is a good opening macro:

Wren: Barrier
Rika: Saner (Deban 2nd round)
Chaz: Attack 
Rune: Nafoi (save your techs!)

Hahn: Vision
Raja: Blessing
Gryz: War Cry
Kyra: Warla (don't bother with Rika's Deban if you bring Kyra)
Demi: Barrier (or just attack)

The Profound Darkness' first form isn't too dangerous. Just save your 
major techniques. It only attacks one character per round. Have Wren use 
Flare, Chaz attack, Rika use Double Slash or healing techs and items, 
Hahn use Nawat, Rune use Nafoi, Kyra use Nawat, Demi attack, and Raja 
attack or heal. After you deal enough damage, it will morph into a new 
form.

In the second round, the PD gets a little tougher. Use stronger techs 
now, but save your best ones. Wren should keep up the Flare attack, and 
Rune and Chaz should use Grandcross two or three times. You can also 
have Kyra or Hahn combine their Nawat with Tandle (Kyra's or Rune's) for 
a pretty strong double tech. Gryz should attack, Demi should use 
Phononmezer one or two times, and Raja can use St. Fire once or twice.

After you inflict enough damage, the Darkness will morph into a third 
form. Here is where you can pull out all the stops. Have Raja and Rika 
heal at all times, or use St. Fire and Double Slash if nobody needs it. 
Have Rune and Chaz pull off the Grandcross dual tech, Wren and Kyra can 
use Burst Rock and Nafoi for Shooting Star. Have Hahn use Astral for a 
good amount of damage. If Rune runs out of Efess techs, have him use 
Legeon and Chaz use Rayblade, Megid (if you have it), or Nathu. Have 
Wren keep up the Flares, and maybe a volley of Positron Bolt if you have 
it. 

Or, you can have Chaz use Megid, Wren use Posibolt, Rune use Legeon, and 
Rika use Deban for the Destruction technique, which does MASSIVE damage 
(usually 999!) The darkness uses some nasty attacks this time, including 
Megid, which inflicts major damage on everyone, and a technique which 
removes MBarrier, Saner, etc. Re-cast them immediately if PD uses it. 
Use up Star, Moon, and Sol-dews as needed. When you finally defeat PD, 
you get to watch the somewhat lengthy ending. Yay, you won!

A short item list.

Monomate- Restores a small amount of HP.
Dimate- Restores a medium amount of HP.
Trimate- Restores a lot of HP.
Star Dew- Restores about 150 HP to everyone.
Moon Dew- Revives one person.
Sol Dew- Cures any status and HP on one person.
Repair Kit- Restore Demi or Wren to full HP.
Dynamite- Damages enemy for about 80 Damage.
Land Rover- Call on the Land Rover.
Ice Digger- Call on the Ice Digger.
Hydrofoil- Call on the Hydrofoil.

Double Techs (Many thanks to the Phantasy Star pages for this list)
Unless otherwise stated, any level of a multi-level spell (Wat, Giwat, 
Nawat, etc.) will also work.

Black Hole- Negatis+Gra
Blizzard- Zan+Wat or Wat+Hewn
Circuit Break- Hijammer+Tandle
Conduct Thunder- Wat+Tandle
Destruction- Deban+Megid+Legeon+Posibolt
Firestorm- Foi+Zan or Foi+Hewn or Zan+Flaeli or Hewn+Flaeli
Grandcross- Efess+Crosscut
Holocaust- Savol+Diem (Vol will not work in place of Savol)
Lethal Image- Death+Illusion
Paradin Blow- Rayblade+Astral
Purify Light- Holyword+Efess
Shooting Star- Burstroc+Foi or Burstroc+Flaeli
Silent Wave- Phononmezer+Airslash
Triblaster- Wat+Foi+Tsu (Not sure if higher-level spells will work)

Optional quests and secrets!

Getting MEGID

Return to Rykros after getting the Elsydeon and go to the third tower, 
the Anger Tower, located to the west of the Courage tower. Once you 
reach the top floor, Chaz will be on his own, and Alys will be standing 
there. Alys will attack you. A couple Rayblade attacks should defeat 
her.

After a short scene, a new guy named Re-Faze will ask if you want to 
fight. Answer NO (if you say yes, he'll kill you), and he'll give you 
the Megid technique. This spell is very powerful, capable of dishing out 
around 300 damage!

Optional Quests
Go to the Hunter's guild in Aiedo to take these jobs. If a job is not 
available, try coming back after completing some more key events. Be 
sure to take the last one BEFORE you get Elsydeon, or else you will not 
be able to do it, and you'll miss out on some really good stuff for Wren 
=(.

Sandworm Ranch

This one is worth doing as soon as you get the chance. Go to Mile and 
talk to the owner of the sandworm ranch. He'll tell you that his 
sandworm has gotten out of control. Prepare for a tough fight.

The Wat technique does a lot of damage against him, as does Alys' 
Vortex. Have Chaz use Crosscut until he runs out, and then have him 
heal. Have Rika concentrate on healing. If you're at about level 10, you 
should be able to win. You'll get a bunch of experience for the fight, 
and 5000 meseta back at the guild. Not bad, eh?

Tinkerbell's Dog

This one is pretty easy, and you'll gain 2000 meseta for it. Just head 
to the graveyard in the northern section of Aiedo, then go out the north 
gate, and walk west to a house. Go into the basement and buy a Shortcake 
for 280 meseta. Then go to Monsen and talk to the dog twice. Easy 
enough.

Missing Student

Not too tough, again. Just do it for the 3000 meseta. Warp to Kadary and 
talk to the girl in Zio's church. She'll want to return to Piata, but 
will suddenly collapse. Go to Termi and buy a Perolymate and take it 
back to her. Then return to the guild and collect your money.

Fissure of Fear

I'd reccomend getting to about level 25 before trying to take this one. 
Go to Monsen and talk to the woman in the house by the cracks in the 
ground. Once you do that, the sign will dissapear, allowing you to 
enter. Once you're inside, head to the east until you find a monster 
that looks like a big slime gel. Do the Deban/Barrier/Saner thing, then 
use your best attacks to defeat it.

The Stain in Life

This one is a complete waste of time. The 50,000 meseta sounds tempting, 
but it's not really worth it. If you decide to do it anyway, here it is. 
First, get the Hydrofoil, then go to Uzo (it's a town on an island). 
Talk to the parents of the missing children, then return to Aiedo. Talk 
to the jailkeeper and he'll say that it will cost 50,000 meseta to get 
them out. Pay it, and return to the guild to pick up your 50,000 meseta. 
Wow, what a waste of time that was.

The Dying Boy

You need the Hydrofoil for this one. There's a kid in Torinco (south of 
Termi) who thinks he is dying because he doesn't get to go to Termi. Oh 
no, you say. So you pick him up an Alis Sword from the Termi gift shop, 
and suddenly he feels better. Case closed. 10000 meseta is yours.

Man with a Twist

This one promises you 20000 meseta. Talk to the scientist in Torinco and 
he'll explain that some wierd birds named Rappies are wreaking havoc on 
the crops, and that the main Rappy is in a cave to the north. The leader 
Rappy isn't too tough, just Deban/Saner/Barrier and hack away. Sooner or 
later it will run away, and the scientist dude will tell you that he 
only hired you in hopes that you would be defeated so that the 
townspeople would leave the Rappies alone. On top of that, he doesn't 
pay the meseta. Oh well, it's good for experience points.

Silver Soldier

Be sure to do this one before you get the Elsydeon. This one promises a 
whopping 80,000 meseta! Head over to Zema and you'll be amushed by some 
robots. Take them out, then talk to the old man. He asks you to get rid 
of the robots. Hop in your Hydrofoil and cruise to Vahal Fort. The 
enemies in here are very dangerous, but give a lot of exp. points. Here 
you'll find Wren's best armor and his best skill, Posibolt. You'll find 
out that the computer here was created by Seed, and has gone somewhat 
berserk. It is trying to destroy all control centers on Motavia not 
under its control. It will send some robots after you. Defeat it and 
shut it down, then talk to the old man for your 80,000 meseta.

Leveling Up

You can gain levels quickly by killing off all your characters except 
one (just unequip all their stuff and let them get killed), then going 
into Vahal Fort or the base east of Gumbious and killing all the 
mechanical enemies with Thunder Claws. You should gain a ton of exp. 
relatively quickly. Just be sure to save often so that you don't die and 
send 5 hours of leveling up down the drain.

Questions/comments/corrections? E-mail edmoogle@hotmail.com or 
brunerp@juno.com
