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+-----------------+--------------------------+
|            GAME | KURU KURU KURUIN (c)2001 |
+-----------------+--------------------------+
|           Genre | Puzzle                   |
+-----------------+--------------------------+
|         System  | Game Boy Advance         |
|       Publisher | Nintendo/Eighting        |
|    Game Version | Japanese                 |
| Date of Release | Mar 2001                 |
+-----------------+--------------------------+
|      FAQ Author | Greng                    |
|     FAQ Version | 0.1!                     |
|    Version Date | 30 mar 2001              |
|          E-mail | me@greng.co.uk           |
+-----------------+--------------------------+



+--------------------------+
| GENERAL GAME INFORMATION |
+--------------------------+

This is one of those games with a bizarre name.  When people give you a strange
look when you try telling them about it you can use this explanation. 'Kuru
Kuru' is a Japanese term for 'whirring' and Kuruin is the central character!

If you are worried about importing this game, there is absolutely no language
barrier to playing this game.  It is a series of puzzles and the only thing you
need to get used to is which menu option takes you where.  There are only three
menus to navigate and they are easy to memorise.

The basic premise of the game is to guide a spinning stick through a series of
stages without hitting the walls.  There are lots of tight gaps and curved
areas you must negotiate and it gets very technical later on in the game. 
Levels are short.  Almost all of them can be finished in less than 1 minute 30!
 This is not to say it is a short game.  Trying to beat all the time challenges
is going to be tough.


+-----------+
| The Story |
+-----------+

Mother duck is out walking with her little ducklings when they all wander off
behind her back.  When she finds out the have disappeared she runs of and tells
Kuruin (you) what happened.  You then jump into your "ship" and set off to
rescue the ducklings.  Typical puzzle game type stuff!

Throughout the game you rescue these baby ducks and every time you do you have
a little conversation with them.  Of course this is in Japanese so I have no
idea what they are talking about :(

At the beginning of each level a little guy (rabbit?) with goggles seems to be
giving you advise about the level.


+-------+
| SETUP |
+-------+

STARTING A NEW GAME
-------------------

When you 1st play Kuru Kuru Kuruin you will need to set-up a save game slot. 
There are 4 slots available [ for you & three friends if you like sharing :) ].
 There is also a slot for any 'guests' who might want to play.  This is good if
you worry about someone messing up your personal records.

To set-up a save game select a slot to use and you will be taken to the name
entry screen.  Here you will see a keyboard to select characters from and there
are also three options across the top and two options to the left.  The options
across the top are for Roman text, Hiragana & Katakana.  The two options on the
left of the screen are OK & Backspace.  To select a character, press a.  To
delete a character press b or use the second option on the left of the screen.

Once you have entered a name choose 'OK' which is the 1st option on the left of
the screen

CONTINUING A GAME
-----------------

The game auto saves your progress after each level you complete.  Just select
the save slot.  Each slot has both the name you created for it and shows your
game progression.

+--------------+
|GAME CONTROLS |
+--------------+

D-pad  -  Used to control your stick
A      -  Increases your speed
B      -  Increases your speed (same as A)
A+B    -  Further increase to your speed
Select -  When on the starting square, changes the size of the stick
Start  -  Opens the Pause menu

USE OF SELECT
--------------

If you press select while you are still on the starting square (blue) you can
change the size of the stick.  This allows you to get through tighter gaps and
makes the game FAR easier.  This is useful if you want to collect all the bonus
icons but beware that any records you beat will be discounted and you will not
get a gold star for completing the level.  Only use this option if you really
cannot finish a level using the normal stick.

SHOULDER BUTTONS
----------------

Pressing L makes a low horn sound
Pressing R makes a high horn sound
Pressing A/B+L makes a ringing sound
Pressing A/B+R makes a barking sound
Pressing A+B+L makes a neighing sound
Pressing A/B+R makes a Cock-a-doodle-doo sound

When you have ducks sitting on your stick, pressing one of the shoulder buttons
causes them to fly off and circle you.


+-----------+
| MAIN MENU |
+-----------+

Once you have selected a save game you will be taken to the main menu.  There
are 5 options, which are from left to right:

1. Customise         Red
2. Practice          Yellow
3. Story Mode        Green
4. Challenge Mode   Blue
5. Multiplayer       Purple


+--------------+
| 1. CUSTOMISE |
+--------------+

THE CUSTOMISE OPTION
---------------------

Option 1 on the main menu takes you to a screen, which will display all the
bonus items you have collected so far.  These items are gained when you find
them, and successfully complete a level in Story Mode. There are three
different types of bonus.

PATTERN:

These change the look of your Stick.  There are 15 different variations and
they are listed on the Customise screen with purple backgrounds.  Here is the
full list of variations...

01. Plain
02. Wiggly
03. 2 Colour
04. Barbers Pole
05. Spikes
06. Hearts
07. Flowers
08. Chain
09. Balls
10. Solid Stars
11. Twinkling Stars
12. Snake
13. Blades
14. Ornate rungs?
15. Plants?

These descriptions reflect the types of customisation just so you know what you
are missing.  You really need to see  them for yourself to see which ones you
really like.  My favourites at the moment are the Snake & Blades.

COLOUR:

These items obviously allow you to change the colour of your stick.  There are
7 different colours to choose from.  They are listed on the Customise screen
with light blue backgrounds.

DUCKS:

There are 10 Ducks to rescue, one for each Zone.  They are listed on the
Customise screen with green backgrounds.
I currently have no idea what the ducks are for but you can attach them to your
stick.  When you hit anything or press one of the shoulder buttons they jump
off your stick and fly around for a bit.

CUSTOMISING DURING STAGES
-------------------------

If you pause the game during stages, the 3rd option (4th in practice mode) will
allow you to select both the colour and style of your stick.  This is very
useful for finding a colour & style that stands out from the levels background.

PICKING UP CUSTOMISING BONUSES
-------------------------------

Throughout the stages of the story mode there are items you can collect which
you can use to customise your stick. These items are gained when you find them,
and successfully complete the level in Story Mode.


+-------------------+
| 2. PRACTICE MODE  |
+-------------------+

In practice mode you can select any previously completed level and try to beat
your best times.  You can select which section of the level to play.  Every
large heart shaped square [regen square] denotes the beginning of a section. 
These are shown in the small map as a red square.  hitting walls/objects
results in a +3 second penalty but your three energy hearts will regenerate
after a short period of time.

PAUSE MENU
----------

There is a pause menu accessed using START.  These options also appear when you
complete a level.  There are 5 options as follows...

1. Demo [ this shows you an example of how to clear the stage ]
2. Replay
3. View level [ this allows you to scroll around and study the level ]
4. Customise
5. Retry/end [ selecting this from a demo/replay will retry the level,
   otherwise you will be taken back to the level select screen.


+--------------+
|3. STORY MODE |
+--------------+

CHOOSING YOUR DIFFICULTY LEVEL
------------------------------

This is the main section of the game.  When you 1st start this mode you are
given two options, the first choice to make is difficulty.  The option on the
left is 'normal', the option on the right 'easy' gives you a craft which is 1/2
the size.

The second question you are asked is whether you wish to play the training
levels, or just jump straight into the 1st level.

GENERAL INFO
------------

There are 5 training levels to play through in addition to 10 Zones each with 3
levels.  That's a total of 35 levels for story mode.

Before selecting a level from the level select screen you will see a map of the
course in the top left and the 3 best times listed below it.  There will be 3
different coloured squares on the map.  Blue is the start square, Red is the
regen square and Yellow is the goal.

When you are on the start square, the timer will not start.  You can also use
select at this point to change the size of the stick.

If you lose any energy hearts, when you go over a regen square [ there can be
up to three of these in a given stage] they are replenished.

Each time you start a level, you will be given some info from a character with
a big pair of goggles on!  I can't translate what he is saying but I guess it
is advise for that particular level.

There are several hazards that will feature in the levels.  The most obvious of
these are the walls of the level.  Hitting these loses you a heart.  There are
also Spike balls, which roll in a single direction, and pistons, which move
back and forth.  Hit anything three times and your stick is destroyed.  In the
much later levels there are also cannons, which will aim at you and fire! 
These are REALLY annoying and are very hard to avoid.  You seriously do NOT
want to be hanging around these for too long.

In addition to these hazards there are springs, which you can hit in order to
change the rotation of your stick.  This is necessary in order to negotiate
certain corners.  Sometimes these springs are placed in a way that means they
will mess you up if you are not fast enough so they can be quite frustrating at
times!!

GETTING A PERFECT
-----------------

There are two basic goals to achieve for each level.  You can race for the best
time or you can try and 'perfect' the level.  If you successfully complete a
level, you progress to the next level on the level select screen and a gold
coin appears on the completed level.  If you perfect the level you will get a
gold star instead.

BONUS ITEMS
-----------

If you pick up a duck during one of the levels you can use the shoulder buttons
to make it fly off from your stick.  If you successfully complete the stage you
will have a little conversation with the rescued duck and it will be added to
your customisation options.

If you do not collect all the bonus items on a level, there will be a text box
under that level.  So when you are trying to get all bonuses, check each level
on the level select screen for the little text box.

PAUSE MENU
----------

Here are the options...

1. View level [ this allows you to scroll around and study the level ]
2. Restart level
3. Customise
4. Quit Level

+-------------------+
| 4. CHALLENGE MODE |
+-------------------+

This mode features 10 Levels [lv01 - lv10] consisting of 5 very short
challenges with really tight best times to beat.  Most of these challenges
should take you less than 3 or 4 seconds to finish but they are really tough,
especially trying to get a Perfect on every level.

SECRET BONUS
------------

If you get a Perfect on all 50 challenges you unlock a further level (lv11)
with 5 more challenges!  These are insanely hard.  For some reason they don't
have best times set to beat though :(


+---------------------+
| 5. MULTIPLAYER MODE |
+---------------------+

Something that looks to be a regular trend with GBA games is the ability to
have four players challenging each other using only one cart!  I have no idea
how much is permitted with this option is but I assume it takes a little while
to transfer the game data to each connected GBA.

Each player is visible on the screen.  Other player's sticks are ghosted so you
don't get too confused
Since I am the only person insane enough to buy an import GBA I have not been
able to check out the multiplayer aspect of Kuru Kuru Kuruin.

+--------------------+
| STRATEGIES & HINTS |
+--------------------+

Timing is a key element of this game.  The counter does not begin while you
remain on the starting square.  Learning the right time to begin the level can
really improve your best times.

Although just a hunch, if you customise your stick with all the ducks, you
could launch them during a multiplayer game to confuse the other players. 
Please let me know if this is effective.

This section is definitely going to be updated in a future version.  Watch this
space.



+------------------+
| ABOUT THE AUTHOR |
+------------------+

This gamefaq is brought to you by Greng.  You can e-mail 'me@greng.co.uk' with
any queries you have with this game or with any info you think should be in
this FAQ.  You will get full credit for any useful info you provide.  Please do
not send any emails saying "Hey!  You spelt color wrong"...  I am English and
therefore do not use American spelling in my FAQ's :)


+----------+
| HELP ME! |
+----------+

Here are some things that I need to investigate.  If you know anything about
any of the below, or have any cool secrets to share.  Please let me know and
I'll stick them in this FAQ for everyone to benefit from.  You will get full
credit for anything you submit :)

1. Is there a specific benefit to attaching the ducks to your stick?
2. Multiplayer section
3. Getting all stars in story mode
4. Further Secrets???


+-----------------+
| VERSION HISTORY |
+-----------------+

VER 0.1 -  The 1st version of this FAQ!


+------------+
| LEGAL INFO |
+------------+

This Gamefaq is 2001 by Greg Adams

Basically, if you want to use any information contained in this gamefaq for
publication/distribution elsewhere you must ask for my permission 1st.  In most
cases I won't mind this.  Remember, stealing is not very nice.

This Gamefaq is intended for hosting purely at Gamefaqs.com
