Narc

General FAQ/Walkthrough for the NES/Arcade
Written by Vegita, Guardian Of Destiny (VegitaBOD@aol.com)
Version 3.141


Sections:

I    - Introduction
II   - Game Story
III  - Controls (NARCin' your way around the game)
     A   - How to Read the Screen Without lookin' like a Moron.
     B   - The Character Controls
     C   - Drivin' the Ferrari
     D   - Other Useful Tidbits
IV   - The Walkthrough (NARCin' your way THROUGH the game)
     A   - The Stages
         1   - Investigate the Das Lof Gang
         2   - Dr. Spike Rush and his Secret Lab
         3   - Travelin' to the Other Side of Town
         4   - Breaking up the Porn Ring
         5   - Cultivators, Unite!
         6   - Mr. Big Must Be Stopped
         7   - We Meet at Last, Dr. Jones...er, Mr. Big
         8   - What is this, Ripley's Believe it or Not?
     B   - The Bad Guys
         1   - Das Lof Gang
         2   - Doberman Pinchers
         3   - Dr. Spike Rush ("The Hypoman")
         4   - Helicopters
         5   - Joe Rockhead ("The Garbageman")
         6   - Kinky Pinky
         7   - Psychotic Cowboy
         8   - Runaway Chevy Impala's
         9   - Giant Bugs
         10  - Sergeant Skyhigh
         11  - Headquarters Posse
         12  - Mr. Big
         13  - Mecha-Mr. Big
V    - Various
     A   - Revision History
     B   - Thanks
     C   - No Thanks



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     ---------------------I:  Introduction---------------------
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Welcome!  I am Vegita, Guardian Of Destiny, and I see you want help for the
Nintendo/Famicom game "Narc".  Well, you've come to the right place, as I've
played this game so much I could write this FAQ blindfolded (I may, depending
on how sleepy I get).

First off, let's get one thing straight: Even though I am Vegita, I will try to
write from an un-biased point of view (although I still think I'm the best at
everything).  Second of all, if I catch anyone copying all or part of this FAQ,
ANY part of this FAQ (not counting little, inconsequential sentences like
"First off, let's get one thing straight), I will destroy you.  I will rip you
limb from limb like the excessively weak individual you are, and then I will
sue you for copyright infringement.  Well, ok, maybe I'll just sue you, but if
I got the chance I'd certainly go for the ripping of limbs from other limbs.

Third of all, I do not own the rights to this game, the names of the characters
in this game or FAQ, or have any ownership whatsoever of this game (except for
the cartridge sitting in my room, that is).  Those are the property of their
respective owners.  If I find a website with this FAQ on it, and it has been
changed in any way, does not give me proper credit, or is selling it without my
knowledge and consent, then I WILL have my lawyers contact that site.  Are we
clear (this means YOU, Vertsk8!)?


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     ----------------------II: Game Story----------------------
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Folks, the story of this game is rather simple.  You play the rold of [Insert
Tough Narc Member's Name Here], and you are a member of the Narcotics devision
in [Insert City Name Here].  The crime wave is high, with muggings
mysterious...all police and detectives are furious 'cause they can't find the
source of this lethally evil force.  </TMNT Rap>  Therefore, you are sent out
(along with your partner, [Insert a Slightly-Less Tough Narc Member's Name
Here], controlled by player 2) to take down Mr. Big, the head of the city's
crime organization.  Sure, you start out low on the totem pole - you have to
simply go out and bust a few perps on the street, but eventually you get to
work your way up to taking down the Big Man himself!  Now, what're you waiting
for?  Get out there with your excessively-heavy artillery and mow down (or
occasionally arrest) some bad guys!

Ok, seriously, your characters' names are Max Force and Hit Man.  I don't know
anyone named "Hit", but I guess that's simply what this kid was named.  Poor
guy...I mean, his parents essentially resigned him to a life of killing people
in SOME way.  At least he decided to be a good guy.


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     ----------------------III:  Controls----------------------
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I've divided the Control section into 4 parts - the screen, the controls
themselves, controlling the Ferrari, and Other hints and tips for getting
through the game.


##########III-A: Reading the Screen##########

How do you read the Narc screen?  Well, let's talk about it.

------------------------------------------
|-------- ----------  ---------- --------|
||1     | |       3|  |       9| |12    ||
||2     | |    4444|  |    1010| |13    ||
|-------- |       5|  |      11| --------|
|-------- ----------  ---------- --------|
||6     | ---------------------- |14    ||
||7     | |         17         | |15    ||
||8     | |  18------------18  | |16    ||
|-------- ---------------------- --------|
|                                        |
|                                        |
|            THE GAME IS PLAYED          |
|                                        |
|            HERE.  I DON'T              |
|                                        |
|            FEEL LIKE DRAWING           |
|                                        |
|            OUT THE REST OF             |
|                                        |
|            THE SCREEN, SO              |
|                                        |
|            ALL YOU GET IS              |
|                                        |
|            TEXT.  TOUGHIES.            |
|                                        |
|                                        |
------------------------------------------

1 - Player One's number of remaining bullets.
2 - Player One's number of remaining missiles.
3 - Player One's Score.
4 - Player One's Health Bar.
5 - Player One's Remaining Lives.
6 - Player One's number of drug baggies picked up.
7 - Player One's number of money picked up.
8 - Player One's number of busts made.
9 - Player Two's Score.
10 - Player Two's Health Bar.
11 - Player Two's Remaining Lives.
12 - Player Two's number of remaining bullets.
13 - Player Two's number of remaining missiles.
14 - Player Two's number of drug baggies picked up.
15 - Player Two's number of money picked up.
16 - Player Two's number of busts made.
17 - The Area you're in.
18 - The Area Radar.


Past that, you are the guy in blue (or red) moving around on the bottom of the
screen, shooting the bad guys.  Go to it!


##########III-B: The Character Controls##########

Firing the Gun - Your Narc characters walk around, carrying an M16 (apparently
standard issue in this city).  By holding down the A Button, your character
will fire bullets either to the left or the right (depending on which direction
they're facing).  For the Arcade, simply press the "Fire" button.

Fire the Missile Launcher - Yeah, you read that right.  Not only do your Narc
characters have a friggin' machine gun, but they also carry around a hand-held
Missile Launcher!  In order to fire off this highly-explosive device, TAP the A
button.  What's really fun about this is most of the enemies you hit with a
missile with explode into chunks of arms, legs, head, torso, etc.  REAL
pleasant...  ::retch::  For the Arcade, simply press the "Missile" button.

Crouch - Sometimes throughout the game, your character will come across vicious
Doberman Pinchers.  In order to successfully combat these animals, you have to
crouch to shoot 'em.  In order to crouch, simply Hold down the B button.  For
the arcade, simply press the "Crouch" button.

Jump - To be perfectly honest, there isn't much of a use for the Jump in this
game.  You use it on the bridge, and CAN use it to dodge enemies' bullets, but
you can also simply move up or down to do the same.  If you feel compelled to
jump, TAP the B button.  For the Arcade, simply press the "Jump" button.

Move - In order to simply walk around, use the directional pad.  In the arcade,
use the joystick.

Pause - To pause the game, press Start.  In the arcade, you don't get to pause
the game.  Sorry...


Generally speaking, you use the Directional Pad to move, and the A button to
attack (with 2 different attacks), and the B Button to Maneuver.  In the
Arcade, you've got buttons for everything, so there's no distinction necessary!
 Now, for the extras, which hold true for both the Arcade and the NES versions:

Pick Up Items - To pick up an item dropped by a bad guy, simply walk over it.

Busting a Perp - Certain characters you can arrest.  In order to pull this off,
stand directly on top of them for a moment (they'll "assume the position" with
their arms raised).  After a moment, they'll fly off with the word "Busted"
planted on 'em.

Blasting Drug-Running Equipment - You get extra points for taking out
hydroponics labs.  In order to do so, align yourself with the equipment (the
vats in the background) and blast 'em with a missile.

Using Card Keys - Throughout the game, you will come to locked doors.  In order
to open them, you need to find the color-coded card key that matches the door,
then use it.  To use the card key, simply walk up to the slot next to the door.


##########III-C: Drivin' The Ferrari##########

Ah, fast cars and Narcotics Officers.  The Ferrari is only located in the
"Bridge" stage, so enjoy it while you can.

Getting into the Driver's Seat - To hop into the Ferrari, simply jump into the
driver's seat (press the B button).  After all, what good is a car if you're
not in the driver seat, driving like a maniac and mowing down druggies left and
right?  For the arcade, simply press the "Jump" button to get in.

Getting OUT of the Driver's Seat - To exit the car at any time (lord knows why
you'd want to do that), simply jump right back out (use the B button).  Then
again, why on Earth would you want to LEAVE the car?  C'mon, you're in a
Ferrari!  Again, for the Arcade press the "Jump" button.

Firing your Gun - While in the Ferrari, you can fire bullets and missiles the
same way you fired them when on foot.  Fo those of you who have already
forgotten, tapping the A button fires a missile and holding the A button fires
the regular gun.  For the arcade, use the "Fire" and "Missile" buttons
respectively.

Driving the Ferrari - To drive the vehicle, simply use the Directional Pad. 
Pressing RIGHT makes you speed up, while pressing LEFT makes you slow down.  UP
and DOWN move the car vertically.  For the arcade, use the Joystick.

Busting People with the Car - ...actually, you can't bust people when in the
Ferrari.  If you try, you'll simply run over them.  Well, THAT's still fun.


##########III-D: Other Useful Tidbits##########

~As I stated above, you can't bust people while in the Ferrari.  However, you
CAN run over them.  BEEP BEEP  ::crunch:: Weee!!!

~When it comes to most normal enemies, they can only move horizontally (Das Lof
Gang, Sergeant Skyhigh, etc).  Therefore, moving in for a bust or quick kill is
easy to do.  However, there are the occasional "intelligent" enemies that have
learned to move diagonally as well, so always be on the lookout.

~Think of this game in terms of a shooting game - there are items and there are
enemies.  You should often weigh whether or not it's worth the trouble of
risking your neck for an item/bust.  If there is a missile lying on the ground
and you desperately need one, then go for it - but don't just go rushing after
it if there are 3 Kinky Pinkies standing next to it.

~Be careful when in Sergeant Skyhigh's Greenhouse.  Some of the ganja pots are
harmless, while some are booby-trapped.  Be careful!


Finally, let's quickly recap the controls - both regular and Ferrari-Driving -
so I don't end up with a bunch of e-mails complaining about it:

While on Foot:                 While in the Ferrari:

Hold A - Fire Bullets.         Hold A - Fire Bullets.
Tap A - Fire Missiles.         Tap A - Fire Missiles.
Hold B - Crouch.               B - Jump out of the vehicle.
Tap B - Jump.                  Directional Pad - Drive the car.
Directional Pad - Move.        Stand on a Perp = Roadkill.
Stand On a Perp = Bust.


Arcade Controls:               Arcade, while in the Ferrari:

Fire - Fire Bullets.           Fire - Fire Bullets.
Missile - Fire Missiles.       Missile - Missile.
Jump - Jump.                   Jump - Enter and Exit the Driver's Seat.
Crouch - Crouch.               Joystick - Drive the car.
Joystick - Move.               Driving Over a Perp = Gooey Mess.



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     -------------------IV:  The Walkthrough-------------------
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I've divided the actual walkthrough into the stages themselves, the bad guys
you'll find in them, and the items you'll come across.

##########IV-A: The Stages##########

----Stage 1:  Investigate the Das Lof Gang-----

Enemies:  Das Lof Gang Members, Doberman Pinchers
Items:    Various Dropped Items, Red Keycard

The purpose of this stage is simple - get to know your player and your enemies.
 You start off in "The Junkyard", a rundown section of town.  Walk down the
street, busting (or killing) perps until you come to "The Pipeline", a local
hangout (with a conspicuously large red arrow pointing to the front door) that
the Das Lof Gang is said to be at.  Step inside.

Upon inside, you'll find that it is a subway littered with trash, debris, and
drug dealers looking to shoot you into an early grave.  Continue on to the
right, shooting/blasting/busting baddies until you come to the Red Keycard. 
Pick it up and continue on.  Be careful, as Das Lof Gang Members might suddenly
come out of a Subway car and ambush you.  Also, towards the end of "The
Pipeline" you'll come across some Doberman Pinchers.  Crouch and blast 'em out
of your way, and exit back to the street.

Back on the main drag, continue onto the right, finishing off any baddies that
might get in your way.  Be careful, as some of the Das Lof Gang can have now
learned how to move vertically as well as horizontally, so you might actually
have to use more than just a quick sidestep to avoid them.  Get a few busts (I
suggest around 20), slide your Keycard through the door at the end of the
street, and exit the level.  Hopefully you'll have garnered enough points
through busts, kills, and dropped items, to total a one-up.

ARCADE TIPS:  None, really.  Since there are a lot more enemies on screen at
one time, you can make a bevy of busts at once.  However, be careful, as this
also means that you are open to being shot by a larger group of baddies.


----Stage 2:  Dr. Spike Rush and his Secret Lab-----

Enemies:  Das Lof Gang, Spike, Doberman Pinchers, a Helicopter
Items:    Various Dropped Items (VDI), Drug Vats, Blue Keycard

Welcome to stage 2 of the War on Crime.  This time instead of tracking the
whereabouts of a lowly group of pushers, you're actually going after one of the
dealers in town - "Doctor" Spike Rush, the Hypoman.  You'll start off on Kwak
street, and immediately come face-to-face (shades?) with Spike.  Bust or shoot
as many of 'em as you feel like, and continue on towards the right.  About
halfway down Kwak Street (just past the "TV, Radios, Loans" Building), you'll
come across a Helicopter.  You can't ground it, so simply avoid it and press
onward.  When you reach the Kwak Stop, enter the second door.

Wow, now that is a LOT of illicit material.  Inside the Kwak Stop, you'll be
bombarded by Spikes and Das Lof members all over, as well as the occasional
Doberman.  If you want to, take out the containers in the back with some
missiles - it's a cool 1000 points for each one you nail, and if anyone is in
the area of the blast they'll go up with it.  Continue on until you're at the
door.  Hmm...it's got a Blue Keycard Reader, but you haven't come across any
Blue Keycards?  What're you supposed to do?  Well, I'd do what any
self-respecting Narc would do - beat the tar out of all the people in sight
until one of them coughed up the keycard.  Do so, and eventually someone will
drop the Card.  Pick it up and get outta there.

ARCADE TIPS:  Ugh, I hate those Dobies, especially when there are 6 of 'em on
top of you at once.


----Stage 3:  Travelin' to the Other Side of Town-----

Enemies:  Das Lof Gang, Spike, Rockhead, Helicopters
Items:    VDI, The Ferrari

The Bridge has been taken over and blockaded by Mr. Big's cronies!  If you want
to successfully get to Mr. Big's headquarters, you've gotta cross the bridge. 
You're flown in by helicopter, then dropped off and left to take care of the
menaces remaining.  However, Mr. Big isn't going to simply LET you cross his
bridge, which is why he has not only left some of his underlings there, but
he's also let loose with one of his most dangerous users - Joe Rockhead, AKA
The Dumpster Man.  This guy is so hepped up on whatever it is he's been using,
bullets almost have no effect on him!

This stage is long and tedious, so get ready for a long haul.  As if Joe wasn't
bad enough, you also have to deal with enemy helicopters, who straife you with
bullets and drop bombs on you.  Simply continue walkin' across the bridge,
pumping lead/explosive shells into whatever moves, until you find the coveted
Ferrari.  Once you've got it, hug the bottom of the screen and drive like mad! 
Halfway through the stage, you'll come across several obstacles for the
Ferrari:

~Joe Rockhead, whom can't simply be run over (he'll go nuts and start punching
you, and that's about all that will happen),
~Landmines will appear, ready to blow you to Kingdom Come,
~Barrels will be strewn about in your path, and
~Large Garbage Bins will block your passage.

Eventually, you WILL be forced to stop and leave the Ferrari, due to the fact
that the entire road is blocked with Garbage Bins.  Leave and continue on foot.
 Eventually, you will come to another Ferrari - do the same as before, speeding
through the bridge as best as you can.  Once you reach the other side, step
inside the night club and you'll be through!

ARCADE TIPS:  Don't let Joe get near you!  On the NES you can outrun him, turn,
and shoot him.  In the Arcade, though, he's too fast!  Blast him with a missile
if you can afford one, and make sure he doesn't grab and dumpsters to chuck at
you!


----Stage 4:  Breaking up the Porn Ring-----

Enemies:  Kinky Pinky, Psychotic Cowboy, Runaway Chevy Impala's, Giant Bugs,
Doberman Pinchers
Items:    VDIs, Silver Keycard

Welcome to a nightmare on the streets.  You've been sent in to stop the
sadistic clown-killer, Kinky Pinky, who is in charge of Mr. Big's porn
operations.  Of course, Kinky resides in a VERY unsavory neighborhood, where
brain-dead hicks walk the streets firebombing everything they see, porn shops
are EVERYWHERE, and cars speed out of control towards unsuspecting pedestrians.
 Let's stop some crime!

You'll start out on Sunset Strip.  Travel Eastward, blasting thugs left and
right.  When you come across Kinky, he'll usually travel in a pack of 2 or more
- so don't even bother with bullets, just shove a missile down his throat! 
Eventually you'll hit the Adult Book District, which (oddly enough) leads to
several different areas.  The first door leads to the Kennel, which is full of
Dobermans (I'd avoid this one if I were you).  The second is the swamp, which
has those oh-so-annoying bugs in it.  The Third Door is the Exit, but has a
Silver Keycard Slider on it.  The Fourth Door leads to Kinky's Big Top, which
is (obviously) full of Kinky's (Kinkies?).  The final door is the Scrap Heap,
and has Joe Rockhead as its sole denizen.  I believe that the Keycard is
randomly put in one of the 4 doors, so try one and hope for the best (it
appeared for me in the Scrap Heap).  Once you've got the key, beat a hasty
retreat to the street and leave via the center exit.

ARCADE TIPS:  Unlike the NES, in the Arcade you have to deal with saving the
local womenfolk from Kinky.  When you come across them, several Kinkies will
start appearing, grabbing them and running off.  Shoot 'em down and you'll get
bonus points for it.  Shoot the ladies and you'll LOSE points for it, so be
careful, you trigger-happy fools!


----Stage 5:  Cultivators, Unite!-----

Enemies:  Sergeant Skyhigh, Psychotic Cowboy
Items:    VDIs, Hemp Plants, Green Keycard

After that last harrowing mission, it's time for some R&R.  And what better to
relax with than some good ol' fashioned help-cultivator busting?  Not only are
these guys drug dealers, but they're militants as well!  If there ever was a
reason to go shootin' somebody with a missile, I guess this would be one,
right?  Let's get down to it.

You start off outside the Skyhigh Nursery, where several Sergeants will be
running by, using whatever weapon they might have handy (flamethrowers or
Automatic Machine Guns).  Shoot 'em outta your way and work your way into the
Nursery itself.

Wow!  Lookit all that hemp!  The first thing you'll notice inside is all the
pottery.  Be careful when nabbing the plants for points - some of them are
booby trapped with mines, so when you pick up the plant the plant picks YOU up
(with an explosion).  Travel Left until you come to the Green Passkey door.  No
passkey, huh?  Well then, start shooting everyone in sight until you get one,
then exit the area.  Now, wasn't that fun?

ARCADE TIPS:  There are a lot more enemies and a LOT more Ganja pots
everywhere, so be careful!  You're much more likely to get killed in here, so
if you're lookin' to survive the game on as few quarters as possible avoid the
hemp and go for the Sergeants.  After all, you need the key to leave, while the
Marijuana could easily kill you.


----Stage 6:  Mr. Big Must Be Stopped-----

Enemies:  Das Lof Gang, Spike, Kinky Pinky, Psychotic Cowboy, Runaway Chevy
Impala's, Headquarters Posse
Items:    VDIs

Finally, you get to go after the big man himself!  Start off in the Downtown
district, where the normally nice area is now overrun with perps, psychotic
clowns, bad drivers, and pyromaniacs.  Travel right until you come to "Mr. Big
International".  Take a step inside to the Kwak Lobby.  Inside, you'll deal
with the Das Lof Gang again, as well as Mr. Big's private army of bad guys. 
Continue on to the right until you get to the Door.  Quickly Slide your
Passcard (you've already got this one) and head inside.  You are now in Mr.
Big's Vault #1.  Continue onward, taking out gang members and H.Q. Posse
members alike.  Upon reaching the second door, slide your passcard (you've
already got this one, too) and head inside.  While this stage wasn't very long,
it made up for it in sheer numbers!

ARCADE TIPS:  Yeesh, this is a tough stage.  Every conceivable enemy is thrown
at you (unlike the NES), so play it safe and shoot people down rather than bust
'em.  If you have the opportunity to bust a few baddies, then by all means do
so - but don't put yourself in front of a Kinky or Spike if you're going to do
so.  You'll die very quickly that way, and your few busts won't have covered
the life you just lost.


----Stage 7:  We Meet at Last, Dr. Jones...er, Mr. Big-----

Enemies:  Das Lof Gang, Headquarters Posse, Mr. Big
Items:    VDIs, Gold Keycard

Welcome to the Outer Sanctum, with Mr. Big personally guarding his safe. 
Simply travel Eastward, dodging/killing/busting everyone in your way, until you
come to the big Blue Door with Mr. Big in front of it.  Mr. Big will roll past
you very quickly, spraying bullets.  The trick to defeating him is to launch a
missile at him and connect with it.

...

Ok, so you hit Mr. Big with a missile, only to watch him squirm away.  What's
you supposed to do NOW?  Well, it's actually fairly simple - this time, when
you hit Mr. Big, crouch on his body when he lands.  Eventually he'll disppear,
leaving the Gold Keycard.  Pick up and head through the door.

ARCADE TIPS:  Just like on the NES, Mr. Big rolls around in his wheelchair,
shooting wildly.  Unlike on the NES, if you can't stand on Mr. Big long enough
to get the key, you can simply blow him up 3 times and he'll "die" and cough up
the key.  It's funny how a wheelchair is stamped below your "Lives Remaining"
every time you blow him up...


----Stage 8:  What is this, Ripley's Believe it or Not?-----

Enemies:  Mecha-Mr. Big
Items:    Gold Bars

According to the dispatcher, Mr. Big is still alive.  Well, NOW what're you
supposed to do?  Head a little to the Right until you see the giant evil thing
that Mr. Big is - Mecha-Mr. Big, a giant head that shoots Tongues at you.  Time
a jump carefully and blast the Sunglasses off of his big fat face.  Now he'll
start breathing fire, so quickly blast him in the eyes.  He'll explode,
leaving...

Ok, now I'm really confused - so Mr. Big is nothing but a giant Skull?  Well,
you've still gotta kill him, so wait until the Skull leans forward and blast
the spinal column right below the head.  There are 6 of 'em (more in the
Arcade), and you've gotta get 'em all starting from the top-down.  Get 'em all,
and Mr. Big will explode into fragments of bone.  Congrats, you've just stopped
a big underworld crime boss!  Way to go!  Head through the door at the end of
the stage into Mr. Big's personal stash, stock up on the Gold Bars he has lying
around, and leave via the door on the right.  Congrats, you've beaten the game!

ARCADE TIPS:  The Arcade Mecha-Big is quite different from the NES Mecha-Big
(in more than just looks, too).  First off, the head simply rolls at you,
waiting for you to blast the sunglasses off.  Once you do that, he begins
attacking by breathing fire.  Jump and shoot him in the eyes, and he'll switch
off to spitting tongues at you.  Do it again and his head'll explode, leaving
the skull to contend with.  Take care of the skull the same way as listed for
the NES, and you're home free!


##########IV-B: The Bad Guys##########

These guys are put in order of appearance.  Just so you know...

-----Enemy #1: Das Lof Gang-----

NES Appearance:  Balding, hunched men sporting brown overcoats.
Arcade Appearance:  Balding, hunched men sporting brown, black, or beige
overcoats.
Mug Shot:  Balding, hunched man wearing a trenchcoat and sunglasses.
Can they be busted:  Yes.

NES/ARCADE:  The Das Lof Gang is your standard enemy in the game.  Easy to mow
down, frequent to drop items, and most commonly seen, these gang members are
the bread-and-butter of Mr. Big's army.  Shoot 'em, bust 'em, or ignore 'em,
these guys are a low threat until they gang up on you (especially in the
arcade).

-----Enemy #2: Doberman Pinchers-----

NES Appearance:  Brown dogs that rush you and bite, bite, BITE!!!
Arcade Appearance:  Brown, Black, or Beige dogs that rush you and bite, bite,
BITE!!!
Mug Shot:  None.
Can they be busted:  Nope.

NES/ARCADE:  The Dobermans are quite possibly the most irritating enemies in
the game.  They require you to crouch just to hit them, and even then they are
much quicker than you (and therefore more likely to drop you before you drop
them).  When they attack in numbers, if you can't get rid off them quickly then
consider yourself dead.


-----Enemy #3: Dr. Spike Rush, AKA "The Hypoman"-----

NES Appearance:  A lanky man with long blond hair, dressed all in black.
Arcade Appearance:  A lanky man with long blond hair, dressed all in black. 
May also appear with pink skin.
Mug Shot:  A psychotic-looking man with long hair and sunglasses, holding up a
hypodermic needle.
Can they be busted:  Yes.

NES/ARCADE:  Spike is an interesting foe.  He has the same stamina of the Das
Lof gang and can be busted as easily, but he is far more damaging with his
attack (the hypodermic needle).  His needles travel diagonally towards you,
forcing you to move accordingly to avoid them.  The needles do incredible
amounts of damage, given the fact that according to logic a man throwing a
hypodermic needle shouldn't be nearly as damaging as a piece of lead traveling
several times the speed of the man's throw...but then again, where does logic
fit into a game where the police send 2 men into a friggin' war zone to bust
people, armed with artillery reserved only for the military?


-----Enemy #4: Helicopters-----

NES Appearance:  A large white helicopter that flies back and forth, spraying
bullets and dropping bombs.
Arcade Appearance:  A large white helicopter that flies back and forth.  It has
2 Das Lof gang members shooting you and dropping bombs from above.
Mug Shot:  None.
Can they be busted:  Heck no!

NES/ARCADE:  Helicopters are fairly easy to take care of.  When you first come
across them, they are usually taking off from the ground.  When they do so,
time your jump so you launch a missile right as they fly forward, thus
effectively grounding them.


-----Enemy #5: Joe Rockhead, AKA "The Garbageman"-----

NES Appearance:  A big, burly man in a blue jumpsuit that likes to punch
things.
Arcade Appearance:  A big, burly man in a blue jumpsuit that likes to punch and
headbutt things, as well as lift entire dumpsters above his head and chuck them
at you.
Mug Shot:  A seriously messed-up junkie's face, with "deranged" written all
over it.
Can they be busted:  Nope.

NES:  Joe Rockhead is every policeman's worst nightmare - the junkie that is
actually trying to harm them (in this case, kill them), and due to the drugs
they are on they are nearly impervious to weapons!  Joe is so hept up it takes
several rounds of bullets to take him down, so when you encounter him make sure
you have enough room to shoot him full of lead (or simply make him eat a
missile, if you so choose).

ARCADE:  Much like the Nintendo, Joe takes a lot of hits and does a lot of
damage.  However, do NOT let him near a garbage bin or trash can, as Joe can
easily turn one of these into a deadly weapon by throwing it at you.  Shoot him
when he goes for it - it's pretty much the only clear shot you'll have at him.


-----Enemy #6: Kinky Pinky-----

NES Appearance:  A psychotic-looking clown with red hair and a polka-dotted
yellow suit.  He carries a knife.
Arcade Appearance:  Aside from the extra frames and psychotic laughter, they
look the same as the NES versions.
Mug Shot:  Once again, a psychotic-looking clown holding up a knife.  The face
almost looks like a mask.
Can they be busted:  No.  You'd best not even try it.

NES:  Kinky Pinky is a devillish bad guy.  They attack in groups, and if you're
close enough they'll start attacking you with knives.  Once they're on top of
you, it's extremely hard to get rid of them, so be careful when dealing with
them.  They are just a strong as Joe Rockhead, so either waste a missile on
them or unload several shots into them.

ARCADE:  Kinky is generally the same as on the NES.  In the arcade, however,
there are women walking the street while you make your way through town.  Kinky
will attempt to steal these women (for whatever purpose he/she/it has), and
it's your duty to stop them.  If they manage to pick up a woman, shoot them
down quickly!


-----Enemy #7: Psychotic Cowboy-----

NES Appearance:  An odd-looking fellow with pink pants, a grey overcoat, and a
white hat.  He likes to throw explosives.
Arcade Appearance:  Unlike the NES, in the Arcade these guys are clearly
Cowboys with the grey overcoat, white cowboy hat, and shotgun.
Mug Shot:  None.
Can they be busted:  Arcade - yes.  NES - no.

These guys are nuts!  Think of them as your regular ol' Das Lof gang members in
the sense that there aren't too many of 'em at a time, they don't fire very
often, and they're easy to shoot down.  The problem with these guys (especially
in the Arcade) is that they throw sticks of Dynamite at you, causing severe
damage!  In the arcade, these guys also carry shotguns, therefore making it
rather stupid to take one on head-on.


-----Enemy #8: Runaway Chevy Impala's-----

NES Appearance:  An Pinkish-Orange car with an absent-minded driver.  Look out,
or else you'll become road kill!
Arcade Appearance:  A Pink car with a Das Lof gang member driving it, firing
all the while.  Look out!
Mug Shot:  None.
Can they be busted:  Dear LORD no!

NES:  On the Nintendo, these appear to simply be runaway cars that can run over
you (if you're not careful).  To destroy them, simply launch a missile at them
(or literally shove a missile up their tailpipe).

ARCADE:  In the Arcade version, these enemies are far more deadly than on the
NES.  Das Lof gang members will be in the driver's seat, intentially aiming for
you, as well as firing a spray of bullets!  Watch out, Narc-ites!


-----Enemy #9: Giant Bugs-----

NES Appearance:  Large, brownish bugs that appear only in "The Swamp" area of
Stage 4.
Arcade Appearance:  These guys appear all over the place (as well as "The
Swamp" in Stage 4), and come in Black and Brown colors.
Mug Shot:  None.
Can they be busted:  Nope.  They can be exterminated, though.

NES/ARCADE:  The bugs aren't as annoying as the doberman pinchers, but they
still represent a large annoyance factor - you can't bust 'em, and shooting
them is a chore since their flight pattern is odd.  They bound up and down
while heading towards you, where they begin biting and scratching you to death.
A well-placed missile can take out a group of 'em, but it's far more
cost-effective to use bullets...when all else fails, though, simply avoid 'em.


-----Enemy #10: Sergeant Skyhigh-----

NES Appearance:  A crazed Rambo-esque man with a large gun (looks like a Vulcan
Cannon) with a chain of bullets strapped to his bare chest.
Arcade Appearance:  No difference from the Nintendo, aside from the extra
frames of animation and better graphics.
Mug Shot:  A crazed, gung-ho militant with a bandana and sunglasses (apparently
sunglasses automatically make you a part of Mr. Big's army), holding up a
machine gun.
Can they be busted:  No.

NES:  These guys are extremely deadly, due to their quick movement and high
firepower.  They rush in from one side of the screen, firing either bullets or
a flamethrower at you.  Just as soon as they came onto the screen, they're off
again, so if you're going to tackle one of these guys wait until they pass and
then shoot 'em in the back.

ARCADE:  In the Arcade, Sgt. Skyhigh is much more painful as his/their
flamethrower(s) do insane amounts of damage.  Funny, how a crazed militant
growing Ganja likes to use a flamethrower...isn't that kinda dangerous to the
crops?


-----Enemy #11: Headquarters Posse AKA "HQ Posse"-----

NES Appearance:  Guys in Grey-Black suits and hats, brandishing tommy guns.
Arcade Appearance:  Guys in Grey or Black suits and white hats, brandishing
tommy guns.  Is it just me, or are these guys goose-stepping when they walk
around?
Mug Shot:  A 30's-style gangster, complete with pinstrip suit, Fedora, and
Tommy Gun pointed at the sky.  He (they?) has a sadistic smile on his (their?)
face.
Can they be busted:  Yes.

NES:  On the Nintendo, these guys aren't too bad - they act and move the same
as the Das Lof gang, occasionally coming on screen to shoot you.  You can bust
'em, shoot 'em, or ignore 'em just as well as Spike or the Das Lof members.

ARCADE:  In the Arcade these guys are a completely different story than on the
NES.  They ALWAYS attack in groups of 3 or more, firing at the same time so as
to create a wall of gunfire.  Sometime they will duck, causing your bullets to
whiff them.  They (apparently) goose-step around, move vertically to avoid you,
and try to pincer-attack you from both sides.  These guys aren't Mr. Big's
personal Posse for nothin'...


-----Enemy #12: Mr. Big-----

NES Appearance:  An old man in a white suit and wheelchair.
Arcade Appearance:  Same as the NES, only with extra frames of animation, a
maniacal laugh, and duel tommy-guns strapped to his chair.
Mug Shot:  A disgustingly-overweight man in sunglasses (of course) and fedora,
lighting a cigar with a flaming Dollar Bill.
Can they be busted:  Kinda...

NES:  Mr. Big is who you're here for, so take him down!  When you reach him,
he'll rush past you in his wheelchair, shooting all the while.  When you have
the opportunity, shoot him with a missile to blow up his wheelchair.  He'll fly
out of it and land on the floor.  As soon as he's been knocked into the air,
get ready to crouch (not stand) on him to prevent him from moving.  If you
succeed in doing so, he will eventually "die" and drop the Gold Safe Keycard.

ARCADE:  In the Arcade, Mr. Big is far more fiendish.  Instead of simply
zipping by, he will sit in one place (usually perpendicular to your character)
and take potshots.  The moment you move down to his level, he'll zip off the
screen and let his Doberman Pinchers and Posse take care of you.  Once you're
successfully distracted, he'll zip back onscreen for more free shots.  The
trick here is to hope for the best when you launch your missile.  You still
have to crouch on him to make him "die", but if he's too fast for you then you
just have to blow up his wheelchair 3 times (there will be a stamp of a
wheelchair below your lives left every time you get him).  After the third
time, he'll simply convulse on the floor and "die", leaving the card key.

-----Enemy #13: Mecha-Mr. Big-----

NES Appearance:  A giant Head, roughly as tall as your Narc officer, that
resembles Mr. Big's head.
Arcade Appearance:  A giant head, roughly twice the size as your Narc officer,
with a twisted smile on his face and a demonic look in his eyes.
Mug Shot:  ...?
Can they be busted:   Nope.

NES:  This guy is not easy by any stretch of the imagination.  Your best hope
is to take in 2 players and do what you can to him.  The giant Robotic Mr. Big
head starts off by slowly moving towards you, spitting tongues (you heard
right, tongues) at you.  Jump and place a missile right into Mr. Big's
sunglasses, effectively blowing them off.  After removing his sunglasses, the
Head will change its tactics to shooting fire out of its eyes.  Blast him two
more times in the eyes to reveal the giant skull.  From there, you have to
shoot the vertebrae directly below the base of the skull - in order to do that,
wait until the skull is at its lowest and then shoot it.  Blast 'em all to win!

ARCADE:  In the Arcade, Mr. Big starts off by simply running into you,
sandwiching you in the wall and crushing you.  After shooting off his
sunglasses, he then begins blasting you with fire.  Shoot him again and he'll
switch to the tongues.  After the third shot, his head will explode, revealing
the skull.  At that point, deal with him the same way you would on the
Nintendo.  Congrats, you've won!


--------------------------------Narc--------------------------------
     ------------------------V: Various------------------------
--------------------------------Narc--------------------------------


##########V-A: Revision History##########

5-11-01:  Started this FAQ.
5-15-01:  After much deliberation, I finally returned to this FAQ and finished
it.  Ah, the sweet smell of a finished FAQ...
5-18-01:  Minor updates and such.  Hey, at least it's easier to read!


##########V-B: Thanks##########

Wow, there's a LOT of people here to thank, eh?

~CJayC (CJayC@gamefaqs.com, www.gamefaqs.com) for putting this FAQ up.

~Al Amaloo (www.gamewinners.com) for being such a cool guy, and having a great
site.

~Vertsk8pro@hotmail.com for giving me a heart attack with your childish "I
stole your FAQ and sold it with my name on it" antics.  Because of that, I now
do dozens of things to make sure people don't steal my work.  If they do, I
know exactly what to look for to see if they took MY work or not.

~Uh...I can't exactly thank God for the role he's taken in my life, because
that would seem like I'm trying to force my religious opinions on someone else
(which I'm not).  Therefore, I'd like to thank "Murray" for the role he's taken
in my life (Murray, you know who you are).


##########V-C:  NO THANKS##########

If you write me asking for help with the game, I'll send you a link to my FAQ. 
If you ask for specific help, I'll try to aid you.  However, if you ask me
about something that is already covered in the FAQ, I will simply refer you to
the FAQ again.  I wrote the FAQ so that your questions would be answered here,
not so I could repeat that FAQ bit by bit through e-mail for the next few
years.  If you need clarification about something in the FAQ, ask about it -
but don't ask me to repeat anything, please.

And if you happen upon this FAQ at sites other than these:

www.GameFAQ s.com
www.Gamewinner s.com

Then please tell me ASAP!

Finally, if you are so bored you want to see a pathetically weak Dragon
Ball-related site, go here:

http://come.to/VegitaBOD

or

http://VegitaBOD.tripod.com/Homepage.html


This FAQ Copyright Vegita, Guardian Of Destiny, May 2001
