Pandemonium 2 (PSX)
Nikki Guide/Walkthrough
Version 1.2
by Lucas "Strangevision" Gardner

Use of this faq is allowed as long as you notify me at 
strangevision@hotmail.com and give me credit for my own work. Changing 
or altering this faq in any way is prohibited.

=================
Revision History
=================
v1.1 first world walkthrough completed, review, and all major sections 
completed.

v1.2 added walkthrough for second world as well as quotes from the game.

==================
Table of Contents
==================

I. Introduction/Review
II. Nikki's moves and power-ups
III. Walkthrough
  A. 1st World
  B. 2nd World
  C. Coming Soon
  D. Coming Soon
IV. Closing 
V. Credits

I. Introduction

"Behold Children, The Comet of Infinite Possibilities........."

Welcome to my Pandemonium 2 walkthrough. I realized this game has been 
out for years and no one had offered any help so that's where I come in. 
This walkthrough was created using Nikki but there are only minor 
differences between her and Fargus.

I really enjoyed Pandemonium 2. It was the 3rd Playstation game I 
received and I still play it now. It had great graphics for its time and 
I still admire its bright graphics. For being a 2D game it has many 3D 
elements as well which enhanced its replay value. The only complaint I 
have for this game is its extremely hard bosses. But that is a minor 
complaint so sit down and enjoy.

II. Nikki's moves and power-ups

"Bow down before Nikki, Sorceress Supreme, Ultra Vixen Incarnate. Heh 
heh, I've got big plans.........."

==================
Double Somersault
==================

The Double Somersault is probably the best move in the game. It has 
gotten me out of many sticky situations and is essential for collecting 
treasure. Simply press jump twice.

==========
Lightning
==========

Lightning is a deadly skill. Press square(default) to target an enemy 
and keep pressing square until the enemy is dead. If you don't the enemy 
will send the lightning back at you. Ouch!

=========
Fireball
=========

Fireball is another great skill. Press square to shoot a fireball 
straight at an enemy. Pressing up or down in conjunction with square 
will aim the fireball up or down.

*Note* With fireball and lightning you must first gain a power-up before 
either can be used. The power-ups last until you are hit. Without a 
power-up you must destroy enemies by jumping on their heads.

III. Walkthrough 

=========
1st World
=========

I. Goon City

This level is basically a tutorial and doesn't require much skill.
Take note of the following things:

* At the beginning of the level you will notice a object that looks like 
a giant easter egg. Behind this "easter egg" is a sign that reads Hold 
Down Jump. Bounce on it and do as the sign says to collect the treasure.

* A few more steps fom here you will see a sign with a picture of 
Fargus's puppet and a target sign. Since Nikki cannot hit the target 
sign she will miss out on some treasure but don't worry she will more 
than gain it later.

* In the area where you kill the first goon run under the structure here 
and press jump to receive a lot of treasure.

* In the area with the houses become familiar with how to use the 
clotheslines. Simply move to the middle of it and have it spring you 
forward into the air.

* Past the area with houses you will come to a rope. Just fall on it to 
swing on it. At the end of the rope is a Fireball power-up.

* To collect all the treasure below the rope you must backtrack several 
times back to the house area and fall off the rope again.

* The end of this level is marked by a glowing light as is all the 
levels in the game. If you collected 80% treasure you will go to a bonus 
round.

II. Ice Prison

* From the beginning head directly behind you for some secret treasure.

* After the first bouncing pad you will see monkey bars. Jump to grab 
them and down to exit off them. You can jump up on monkey bars and she 
will land back on them.

* Watch out for the falling snow because this is the main enemy in this 
level.

* This is the first level you receive lightning. See above for how to 
use it. In this room are also red spikes. Watch out!

* Jumping on enemies in mid-air jumps you further. This is essential to 
obtaining secrets in this level as well as the following levels.

* In the next room you will see two chains, three sets of monkey bars, a 
lightning power-up, and spikes at the bottom. You know what to do.

* In one of the rooms you come across there are moving spikes that try 
to kill you. Run under them when the are up. Most things in this game 
you either jump over or run under (classic 2D action!) . There is also a 
lightning power-up in this room.

* In the next room you come across a chain with yet another lightning on 
it. Also new in this area is archer goons who have spiked hats. Do not 
attempt to jump on there heads until they take aim at you and their hats 
fall off. Or better yet, use your lightning. Killing one refills your 
health by one.

* After several bouncing pads and even another lightning power-up, Nikki 
will come to an area with moving spikes in between platforms. Use your 
double somersault.

* In the next large area you will come across another hazard. Snowball 
cannons. Don't worry though because they are extremely easy to dodge.
Immediately past the cannon there is a large collection of monkey bars. 
Every time you lose sight of Nikki behind a giant icicle double 
somersault to gain secret treasure or life hearts.

* Torwards the end of the stage you will come across a steep sliding 
area that circles around many times. The slide is littered with spikes 
along with vertical bouncing pads and sudden drop offs which could cost 
you either your life or important secrets.

* At one point the slide will stop and you will kill a couple of goons. 
You will also see a ton of flying goons which are immobile. Jump from 
one to another until you reach a big secret.

III. Zorrscha's Lab

* There are new hazards and items here. First off there are crystal 
balls which shock if you jump on it at the wrong time. Second is the 
introduction of keys. Keys are not used to unlock doors but usually the 
automatically open up treasure as you will see when you get your first 
key. Third is electrocution floors which you must quickly move across. 
And fourth are springboards which are used to get to higher places.

* Also watch out for the fireballs which shoot in between any two 
electrocuted floor plus the electric barriers. To dodge the electric 
barriers press down to duck under them as you slide.

* In the next area you will encounter a seemingly unreachable life as 
well as a key (and of course they put a electrocution floor and a 
springboard to make you happy). Kill the enemy to lower the key. Take 
the key to open the door. To get the life hop on the springboard bounce 
as high as you can over the life so that you will land directly on it.

* Go through the door and collect all the treasure (as well as a key) 
before you proceed through the door in the top right corner.

* In the next area hop on the springboard and go to the gloge on your 
left. From here go to the right across the electrocution floor and kill 
a goon to lower a key which opens a door (whew!).

* In this area follow the path up and right(getting the flying goon 
secret on the left) to a bouncing pad which leads you to a key. Go 
through the door it opens.

* In this area jump across the globes to a green springboard which 
bounces you to the monkey bars. Work your way to the top dodging the 
green gem shooters to the end.

IV. Hot Pants (Boss)

* Welcome to the first boss of this game. He isn't too tough (compared 
to the others) so here are some pointers.

* When the Dragon flies by you must jump on the catapults with the 
fireballs on them to hurt him. Immediately move out of the way because 
he will try to scorch you. Repeat a few times.

* After sustaining a few hits the dragon sweeps the entire area with 
fire. Follow the arrows that pop up and fall into the pits to avoid it.
He will do this twice during the battle.

* After defeating him continue to the right and ride the rocket out of 
the level.

==========
2nd World
==========

* The first thing you have probably noticed is your increased lifebar. 
Trust me, from here on through the game the difficulty level gets much 
harder.

I. Stan's the Man

* This level is a mix of tricky jumps and a boss at the end. But this 
level is pretty easy. Follow the arrows at the beginning down and left.
You will collect the treasure on the right later.

* The chamber you fall into is nothing more than a huge sliding path 
with jumps and other hazards. You must duck under the giant electrical 
fences(?) and jump through purple hoops which boost you further during 
jumps.

* The Double Somersault can cause you to miss hoops in this area. Be 
careful!

* There are two sections in which you must jump on floating ropes and 
dodge floating lasers. Pretty easy. Don't cut the lasers to short or you 
will get hit automatically.

* The end of this path is marked by an unusual platform. Hop on and you 
will be transported to the beginning. Do not follow the arrow when you 
arrive but instead collect the treasure by hopping on the mushrooms to 
the left. Follow the arrows to the left making a few jumps.

* You will find yourself in a boss chamber. This is the easiest boss you 
will face. Simply use the mushrooms to jump over Stan and grab the 
fireball power-up which is located randomly in the room. Shoot him 10 to 
12 times and he will perish.

* Hop on the platform that appears on the far left side of the room and 
it will take you out of the level. Not tough but wait until the next 
level.

II. Oyster Destroyer

* This level is like a massive treasure hunt. There are tons of coins 
and tons of secrets. You know you are in a secret if you pick up a key.

* From the beginning head left and you will see small volcanoes which 
spew out...bubbles? Anyway you must bounce on these bubbles to reach 
higher platforms in this stage.

* Another thing in this room is some pink and green vacuum machines 
which suck you up torwards them. Like the bubbles, the vacuums are 
essential to reaching high areas. The Double Somersault comes in handy 
as well.

* During the course of this level you must ride flowers up torwards the 
ceiling until they pop. When they pop make sure you have a ledge under 
you. The arrows will guide you. 

* The only real enemy threat in this level are the oyster enemies which 
float around in a circular pattern or are immobile which cause you to 
make trickier jumps. If you have a fireball power-up, now is a good time 
to use it.

* One point, torwards the end of the level, you must make it through a 
timed door. Press the green button,head left and jump over the oyster to 
the curved midsection of the room, and run on it to the end where you 
will be hurled into the room before the door shuts. The end is near.

III. Puzzlewood

* Watch out for the flying puzzle pieces in this level (it is 
Pandemonium.....). They cannot be destroyed. Also watch out for the 
spiked objects which you will need to Double Somersaut over.

* Follow all arrows in this level. This is going to be your only 
knowledge of where and when to fall.

* About 3 times during the level you will notice shafts of light 
shooting out of the ground. These carry you to higher ledges. Sometimes 
there are multiple paths to take. Some of which lead to secrets.

* You finally get to confront Zorrscha in this level. All you must do is 
jump on the purple bounce pad in the middle of the room and perform a 
Double Somersault to land on her head. Bounce on her three times and she 
will dissappear to the other side of the room . Simply repeat this. When 
you destroy her pick up the key which takes you to a whole new area.

* One point torwards the end of the level you must Dodge a huge moving 
Puzzle piece by ducking under it. Don't use the purple bounce pads.

* The end of the level is near. Collect at least 80% treasure to go to 
boarder run.

IV. Temple of Nori

* This is the hardest level you have faced thus far.

* The enemies are very tough and spring back from attacks very quickly. 
The grasshoppers in particular.

* The turtles can be moved to reach higher locations in this temple. 
Watch out for secrets in this area.

* Gongs are used in this level to open doors. Just run into them.

* General hints is all I can give you in this level. Truthfully, if you 
survive the annoying grasshopper enemies you will have no problem 
beating this level.

V. Egg! Egg!  (Boss)

* Here it is, a hard boss. This level will test your skills by fighting 
a giant egg(!!). Grab the fireball power-up to begin the battle. The 
boss has 3 main attack patterns.

* The first pattern is when Egg! Egg! sways his hands back and forth. He 
is getting ready to smash you with his hands. Duck under this attack.

* The second part is when he moves his hands up and down slowly which 
indicates he will spin. Duck under this as well.

* The third and final attack pattern is when he moves his hands up and 
down rapidly which indicates that he will sweep the area with his hand. 
Jump over this.

* He will mix up and repeat patterns. Just watch for the signs. At some 
times he will flip over exposing his back. This is your indication to 
hit him with your fireball. Repeat 4 times.

=======================================================================

IV. Closing

Thank you for reading my faq and more will come in the future. An item 
list and full-walkthrough will be added over the next few weeks. Thanks 
again and e-mail me at strangevision@hotmail.com if you have any 
questions,comments, or corrections.

V. Credits

1. Crystal Dynamics for such a great game. Double thanks for not making 
it like Gex.

2. gamefaqs.com for more information than I know what to do with. 
Definitely the best site on the web.

3. Brent for his general tips and playing strategies. 

Copywright Lucas Gardner 2001



