~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


                             An FAQ/Walkthrough for
                           Dave Mirra Freestyle BMX 2


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Game:                       Dave Mirra Freestyle BMX 2
Platform:                   PlayStation 2
Author of FAQ/Walkthrough:  Tom Hayes
Version:                    6.0
Last updated:               June 4th, 2002
E-mail:                     tomhayes@flipmode.com

===============================================================================
                             Copyright Information
===============================================================================

This Dave Mirra Freestyle BMX 2 FAQ/Walkthrough is Copyright 2001-2002 by Tom 
Hayes.

This document is not to be distributed in any form without the permission of 
the author, Tom Hayes. The author of this document is not affiliated with the 
creators of this game in any way.

The latest version of this document can be found at www.gamefaqs.com.

===============================================================================
                                Version History
===============================================================================

----------------------------
Version 6.0 - June 4th, 2002
----------------------------

Updated the format.

-------------------------------
Version 5.0 - January 2nd, 2002
-------------------------------

Final version of this FAQ/Walkthrough.

---------------------------------
Version 4.0 - December 29th, 2001
---------------------------------

Corrected the explanation of a gap in Devil's Peak, thanks to Squirrel6262.

--------------------------------
Version 3.0 - November 7th, 2001
--------------------------------

Added the Park Editor Mode section.

--------------------------------
Version 2.0 - November 3rd, 2001
--------------------------------

Improved the layout of the modifier tricks in the Trick section. All of the 
special tricks have been included.

--------------------------------
Version 1.0 - November 2nd, 2001
--------------------------------

First version. Completed sections: Character Statistics and Information, 
Proquest Mode Walkthrough, Gaps, Cheats, and Secrets.

===============================================================================
                                   Contents
===============================================================================

1. Character Statistics and Information
2. Tricks
3. Proquest Mode Walkthrough
4. Gap List
5. Park Editor Mode
6. Cheats
7. Secrets
8. Copyright Information

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.                  Character Statistics and Information

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
Normal Characters
===============================================================================

-------------------------------------------------------------------------------
Dave Mirra
-------------------------------------------------------------------------------

Nickname:         Miracle Boy
Hometown:         Chittenango, NY
Lives:            Greenville, NC

Years Riding:     21
Years Pro:        9
Height:           5ft 9in
Weight:           160 lbs.
Birthdate:        April 4, 1974
Known For:        Winning
Favorite Spot:    Greenville
Favorite Terrain: Vert and Park
Hobbies:          Cars, Golf, Family
Injuries:         Broken shoulder, removed spleen
Last Words:       Stay Strong.

Air:       | | | | | | |
Speed:     | | | | |
Spins:     | | | | | |
Balance:   | | | | | | |
Technique: | | | | | | |
Manuals:   | | | | |
Landing:   | | |
Wallrides: | | |

-------------------------------------------------------------------------------
Ryan Nyquist
-------------------------------------------------------------------------------

Nickname:         Triple Threat
Hometown:         Los Gatos, CA
Lives:            Greenville, NC

Years Riding:     15
Years Pro:        5
Height:           5ft 6in
Weight:           150 lbs.
Birthdate:        March 6, 1979
Known For:        Riding three BMX disciplines
Favorite Spot:    Greenville
Favorite Terrain: Dirt
Hobbies:          Soccer, Movies
Injuries:         Ankle, thumb, bruised liver
Last Words:       Keep on keepin' on.

Air:       | | | | |
Speed:     | | | | | |
Spins:     | | | | | | |
Balance:   | | | |
Technique: | | | | |
Manuals:   | | | |
Landing:   | | | |
Wallrides: | | | | |

-------------------------------------------------------------------------------
Troy McMurray
-------------------------------------------------------------------------------

Nickname:         McMurr-yay
Hometown:         Denver, CO
Lives:            Huntington Beach, CA

Years Riding:     18
Years Pro:        6
Height:           5ft 10in
Weight:           190 lbs.
Birthdate:        February 2, 1973
Known For:        Everything
Favorite Spot:    Hidden Valley
Favorite Terrain: Everything
Hobbies:          Just riding
Injuries:         One knee operation
Last Words:       Live.

Air:       | | | | |
Speed:     | | | | | | |
Spins:     | | | | | | |
Balance:   | | | | |
Technique: | | | | |
Manuals:   |
Landing:   | | | | |
Wallrides: | | | | |

-------------------------------------------------------------------------------
Mike Laird
-------------------------------------------------------------------------------

Hometown:         Virginia Beach, VA
Lives:            Greenville, NC

Years Riding:     17
Years Pro:        4
Height:           5ft 10in
Weight:           150 lbs.
Birthdate:        July 1, 1974
Known For:        Going big
Favorite Spot:    Greenville
Favorite Terrain: Park
Hobbies:          Video games
Injuries:         Broken jaw, wrist
Last Words:       Ride your damn bike.

Air:       | | | | | | |
Speed:     | | | | |
Spins:     | | | | |
Balance:   | | | | |
Technique: | | | | |
Manuals:   | | | | |
Landing:   | | | | |
Wallrides: | | |

-------------------------------------------------------------------------------
Tim Mirra
-------------------------------------------------------------------------------

Nickname:         Turbo
Hometown:         Chittenango, NY
Lives:            Raleigh, NC

Years Riding:     18
Years Pro:        3
Height:           6ft 1in
Weight:           170 lbs.
Birthdate:        April 28, 1972
Known For:        Jumping high
Favorite Spot:    Woodward Camp
Favorite Terrain: Park
Hobbies:          Racing cars, mountain biking
Injuries:         Two broken wrists, broken thumb.
Last Words:       Forget about it.

Air:       | | | | |
Speed:     | | | | |
Spins:     | | | | |
Balance:   | | | | | |
Technique: | | |
Manuals:   | | | | | |
Landing:   | | | |
Wallrides: | | | | |

-------------------------------------------------------------------------------
Kenan Harkin
-------------------------------------------------------------------------------

Nickname:         Hark Dog
Hometown:         Center Moriches, NY
Lives:            Woodward, PA

Years Riding:     18
Years Pro:        5
Height:           5ft 11in
Weight:           165 lbs.
Birthdate:        June 13, 1974
Known For:        Having hard box jump variations wired
Favorite Spot:    Woodward Camp
Favorite Terrain: Ramps
Hobbies:          Being a television host, reptiles
Injuries:         Broken clavicle, leg (twice), concussions, ankle
                  surgery
Last Words:       It's easy to criticize when you're not having fun.

Air:       | | | | |
Speed:     | | | | | |
Spins:     | | | | | |
Balance:   | | | | |
Technique: | | | | |
Manuals:   | | | | |
Landing:   | | | |
Wallrides: | | | |

-------------------------------------------------------------------------------
Leigh Ramsdell
-------------------------------------------------------------------------------

Hometown:         Havelock, NC
Lives:            Chapel Hill, NC

Years Riding:     17
Years Pro:        7
Height:           5ft 6in
Weight:           135 lbs.
Birthdate:        August 1, 1970
Known For:        Being sketchy but pulling tricks out my ass
Favorite Spot:    Anyplace relaxed
Favorite Terrain: Street
Hobbies:          Music
Injuries:         Broken arm (plate inserted), constantly knocking
                  self out performing highly skilled crashes
Last Words:       Find something you love to do and do it for the
                  rest of your life.

Air:       | | | | |
Speed:     | | | | |
Spins:     | | | | | |
Balance:   | | | | | |
Technique: | | | |
Manuals:   | | |
Landing:   | | | |
Wallrides: | | | | | | |

-------------------------------------------------------------------------------
Joey Garcia
-------------------------------------------------------------------------------

Hometown:         Gilroy, CA
Lives:            Gilroy, CA

Years Riding:     13
Years Pro:        7
Height:           5ft 11in
Weight:           180 lbs.
Birthdate:        April 16, 1978
Known For:        Being smooth
Favorite Spot:    Hidden Valley
Favorite Terrain: Dirt
Hobbies:          Motocross
Injuries:         Three knee reconstructions, broken wrists, broken
                  kneecap
Last Words:       Don't let a win get to your head or a loss to your
                  heart.

Air:       | | | |
Speed:     | | | | | |
Spins:     | | | |
Balance:   | | | |
Technique: | | | | | |
Manuals:   | | | | |
Landing:   | | | | | |
Wallrides: | | | | |

-------------------------------------------------------------------------------
Rick Moliterno
-------------------------------------------------------------------------------

Hometown:         Davenport, IA
Lives:            Davenport, IA

Years Riding:     29
Years Pro:        20
Height:           6ft 2in
Weight:           205 lbs.
Birthdate:        January 2, 1965
Known For:        Being the owner of Standard Byke Co.
Favorite Spot:    Rampage Skatepark
Favorite Terrain: Street, Park, and Trails 
Hobbies:          BMX racing
Injuries:         None, ever
Last Words:       You are the only person that can determine whether
                  you are a success or not. No one else.

Air:       | | | | | |
Speed:     | | | | | | |
Spins:     |
Balance:   | | | | |
Technique: | | | | | | |
Manuals:   | | | |
Landing:   | | | | | |
Wallrides: | | | |

-------------------------------------------------------------------------------
Todd Lyons
-------------------------------------------------------------------------------

Nickname:         The Wildman
Hometown:         Columbus, OH
Lives:            Huntington Beach, CA

Years Riding:     20
Years Pro:        11
Height:           5ft 7in
Weight:           180 lbs.
Birthdate:        November 21, 1971
Known For:        Being wild on AND off the bike
Favorite Spot:    Sheep Hills
Favorite Terrain: Dirt
Hobbies:          Updating www.toddlyons.com
Injuries:         Torn ligaments in both knees, six pins in wrist
Last Words:       Big doubles, no troubles!

Air:       | | | | | |
Speed:     | | | | | | |
Spins:     | | | | |
Balance:   | | | |
Technique: | | | | | |
Manuals:   | | | |
Landing:   | | | | 
Wallrides: | | | |

-------------------------------------------------------------------------------
Luc-E
-------------------------------------------------------------------------------

Real Name:        John Englebert
Hometown:         Bethlehem, PA
Lives:            Bethlehem, PA

Years Riding:     11
Years Pro:        What's pro?
Height:           6ft 0in
Weight:           180 lbs.
Birthdate:        December 8, 1972
Known For:        Originality, smooth style, positive atitude
Favorite Spot:    On the street
Favorite Terrain: Any grind
Hobbies:          Art design
Injuries:         Bad knees, bum ankle, screws, plate, some wire
Last Words:       If you play as me, it's a must to bust!

Air:       | | | | |
Speed:     | | | | | |
Spins:     | | | | |
Balance:   | | | | | | |
Technique: | | | | | |
Manuals:   |
Landing:   | | | | | |
Wallrides: | | | |

-------------------------------------------------------------------------------
Scott Wirch
-------------------------------------------------------------------------------

Nickname:         Salty
Hometown:         Mt. Henry, IL
Lives:            Greenville, NC

Years Riding:     10
Years Pro:        4
Height:           5ft 11in
Weight:           175 lbs.
Birthdate:        December 19, 1978
Known For:        Lots of 360 variations
Favorite Spot:    Greenville
Favorite Terrain: Everything
Hobbies:          Motocross, golfing
Injuries:         Seperated tibula and fibula in ankle
Last Words:       Word.

Air:       | | | | | |
Speed:     | | | | | |
Spins:     | | | | | | |
Balance:   | | | | |
Technique: | | | | |
Manuals:   | | | |
Landing:   | | | | |
Wallrides: | |

-------------------------------------------------------------------------------
Colin Mackay
-------------------------------------------------------------------------------

Hometown:         Brisbane, Australia
Lives:            Greenville, NC

Years Riding:     10
Years Pro:        3
Height:           6ft 0in
Weight:           175 lbs.
Birthdate:        August 18, 1978
Known For:        Being the first Austalian to make it big in
                  America
Favorite Spot:    Beenleigh, Queensland, Australia
Favorite Terrain: Park and Dirt
Hobbies:          Beach camping, fishing
Injuries:         Broken elbow, torn ACL
Last Words:       Live your dream.

Air:       | | | |
Speed:     | | | | |
Spins:     | | | | |
Balance:   | | | | |
Technique: | | | | | |
Manuals:   | | | | | |
Landing:   | | | | |
Wallrides: | | | |

-------------------------------------------------------------------------------
Zach Shaw
-------------------------------------------------------------------------------

Nickname:         Prozak
Hometown:         Harlow, UK
Lives:            Harlow, UK

Years Riding:     21
Years Pro:        12
Height:           5ft 10in
Weight:           Ten-and-a-half stone
Birthdate:        June 10, 1971
Known For:        First person to do a 360 backflip
Favorite Spot:    Romford Skatepark
Favorite Terrain: Vert
Hobbies:          Video editing
Injuries:         Four knee surgeries, left knee reconstruction
Last Words:       Sometimes my back beats the hell out of me... and I
                  will always go back for more.

Air:       | | | | | | |
Speed:     | | | | | |
Spins:     | | | | | |
Balance:   | | |
Technique: | | | | | |
Manuals:   | | |
Landing:   | | | |
Wallrides: | | | | |

-------------------------------------------------------------------------------
Slim Jim Guy
-------------------------------------------------------------------------------

Nickname:         Mad Cow
Hometown:         Raleigh, NC
Lives:            Convenience store shelves

Years Riding:     4
Years Pro:        6
Height:           6ft 3in (with the hair, 7ft 2in)
Weight:           190 lbs
Birthdate:        June 9, 2014
Known For:        Bad attitude
Favorite Spot:    Seat of the bike
Favorite Terrain: Yellow snow
Hobbies:          Screaming
Injuries:         Broken hair, pulled jerky
Last Words:       Eat me!

Air:       | | | | |
Speed:     | | | | | | |
Spins:     | | |
Balance:   | |
Technique: | | | |
Manuals:   | | | |
Landing:   | | | | |
Wallrides: | | | | |

===============================================================================
Secret Characters
===============================================================================

-------------------------------------------------------------------------------
Amish Boy
-------------------------------------------------------------------------------

SLIM JIM'S 'BE IN THE VIDEOGAME' CONTEST WINNER!

Nickname:         The Kid
Hometown:         Woodward, PA
Lives:            Woodward, PA

Years Riding:     5
Years Pro:        0
Height:           5ft 10in
Weight:           165 lbs.
Birthdate:        June 27, 1971
Known For:        Mad milking skillz
Favorite Spot:    Woodward Camp
Favorite Terrain: Handmade ramps
Hobbies:          Milkin', Pimpin'
Injuries:         Torn beard, pulled suspender
Last Words:       On my bike, I party like it's 1699.

Air:       | | | | | | |
Speed:     | | | | | |
Spins:     | |
Balance:   | | |
Technique: | | | | | | |
Manuals:   | | | |
Landing:   | | | | |
Wallrides: | | | | |

-------------------------------------------------------------------------------
Mike Dias
-------------------------------------------------------------------------------

SLIM JIM'S 'BE IN THE VIDEOGAME' CONTEST WINNER!

Nickname:         Lil D
Hometown:         Old Bridge, NJ
Lives:            Old Bridge, NJ

Years Riding:     13
Years Pro:        0
Height:           4ft 10in
Weight:           120 lbs
Birthdate:        May 20, 1987
Known For:        Saying 'Eat Me!' to everyone else who entered the
                  Slim Jim contest
Hobbies:          Button mashing and Slim Jim gnashing
Injuries:         Concussion
Last Words:       Just chill.

Air:       | | | | | |
Speed:     | | | | |
Spins:     | | | |
Balance:   | | | | | |
Technique: | | | |
Manuals:   | | | |
Landing:   | | |
Wallrides: | | |

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.                                 Tricks

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Below is the explanation for the trick layout in this guide:

+ = buttons must be pressed at the same time
, = release previous buttons, and then press next button

So, for example, suppose a move was up + right, up, right + square. The first 
thing would be to press up and right on the controller at the same time. 
Quickly release the direction, and press up. Quickly release up and press right 
and the square button at the same time.

===============================================================================
Air Tricks
===============================================================================

Turndown           - Left + Square
Can-can            - Right + Square
Tabletop           - Up + Square
Backflip           - Down + Square
Superman           - Up + Right + Square
Candy Bar          - Down + Left + Square
Tailwhip           - Down + Right + Square
Toboggan           - Up + Left + Square
Double Backflip    - Down, Down + Square
Front Flip         - Up, Up + Square
Turndown Backflip  - Left, Down + Square
Can-can Backflip   - Right, Down + Square
Tabletop Backflip  - Up, Down + Square
Toboggan Backflip  - Up + Left, Down + Square
Superflip          - Up + Right, Down + Square
Candy Bar Backflip - Down + Left, Down + Square
Tailwhip Backflip  - Down + Right, Down + Square
Decade             - Right, Left + Square
No Footed Can Can  - Up + Right, Right + Square
Un-turndown        - Left, Left + Square
Double Tailwhip    - Down + Right, Down + Right + Square
Can-can Lookdown   - Left, Right + Square
Candy bar Lookdown - Left, Down + Left + Square
Superman Indian    - Up + Right, Up + Right + Square
Superman Tabletop  - Up + Right, Up + Square
Can Can Tabletop   - Right, Up + Square
Candy Bar Tabletop - Down + Left, Up + Square
Superman Tailwhip  - Up + Right, Down + Right + Square
Superman Toboggan  - Up + Right, Up + Left + Square
Pendulum Air       - Right, Right + Square
Can Can Tailwhip   - Right, Down + Right + Square
Candy Can          - Down + Left, Right + Square
Can Can Toboggan   - Right, Up + Left + Square
Barhop             - Down + Left, Down + Left + Square

===============================================================================
Modifiers
===============================================================================

Barspin                         - Down + Circle
One Footer                      - Left + Circle
One Hander                      - Right + Circle
X-Up                            - Up + Circle
X-Down                          - Up, Up + Circle
Suicide No Hander               - Down + Right, Down + Right + Circle
No Footer                       - Down + Left + Circle
No Hander                       - Down + Right + Circle
Nothing                         - Down + Left, Down + Right + Circle
One Hand One Footer             - Right, Left + Circle
One Hand X-up                   - Right, Up + Circle
Swicth Hander                   - Right, Right + Circle
No Footed X-up                  - Down + Left, Up + Circle
One Footed X-up                 - Left, Up + Circle
No Footed One Hander            - Down + Left, Right + Circle
No Handed One Footer            - Left, Down + Right + Circle
No Handed Barspin               - Down, Down + Right + Circle
Barspin to Barspin Back         - Down, Down + Circle
No Footed Barspin               - Down + Left, Down + Circle
One Footed Barspin              - Left, Down + Circle
Indian                          - Down + Left, Down + Left + Circle
Switch Footer                   - Left, Left + Circle
Busdriver                       - Down, Right + Circle

===============================================================================
Custom Modifiers
===============================================================================

In the trick list below, there are question marks by the modifier tricks that 
need to be changed at the modifier setup screen. For example, to do a Rocket 
Air, you will need to change trick one on the modifier screen to Rocket Air. 
For a peg grab, change trick two on the modifier screen. And for a crankflip 
framegrab, both tricks will need to be changed on the modifier setup screen for 
the trick to work. All tricks below require a different trick setup on the 
modifier setup screen.

Seat Grab                     ? - Up + Right + Circle
Rocket Air                    ? - Up + Left + Circle 
Double Peg Grab               ? - Up + Left, Up + Left + Circle
One Handed Seat Grab          ? - Right, Up + Right + Circle
No Footed Seat Grab           ? - Down + Left, Up + Right + Circle
One Footed Seat Grab          ? - Left, Up + Right + Circle
Double Seat Grab              ? - Up + Right, Up + Right + Circle
Rocket X-up                   ? - Up + Left, Up + Circle
Crotch Rocket                 ? - Up + Left, Up + Right + Circle
Rocket One Hander             ? - Up + Left, Right + Circle
Rocket No Hander              ? - Up + Left, Down + Right + Circle
Rocket Barspin                ? - Up + Left, Down + Circle
Rocket One Footer             ? - Up + Left, Left + Circle
X-up Seat Grab                ? - Up, Up + Right + Circle
Barspin Seat Grab             ? - Down, Up + Right + Circle
Crankflip                     ? - Up + Left + Circle
Framestand                    ? - Up + Right + Circle
Peg Grab                      ? - Up + Right
Tire Grab                     ? - Up + Left
Frame Grab                    ? - Up + Left
Crotch Grab                   ? - Up + Left
Suicide Clapper               ? - Down + Right, Right + Circle
X-up Crankflip                ? - Up, Up + Left + Circle
Crankflip Seat Grab           ? - Up + Left, Up + Right + Circle
One Handed Crankflip          ? - Right, Up + Left + Circle
No Handed Crankflip           ? - Down + Right, Up + Left + Circle 
Barspin Crankflip             ? - Down, Up + Left + Circle
No Footed Crankflip           ? - Down + Left, Up + Left + Circle
One Footed Crankflip          ? - Left, Up + Left + Circle
Rocket Crankflip              ? - Up + Left, Up + Right + Circle
Crankflip to Crankflip Back   ? - Up + Left, Up + Left + Circle
X-up Framestand               ? - Up, Up + Right + Circle
Framestand Seat Grab          ? - Up + Right, Up + Left + Circle
One Handed Framestand         ? - Right, Up + Right + Circle
No Handed Framestand          ? - Down + Right, Up + Right + Circle
Barspin Framestand            ? - Down, Up + Right + Circle
One Footed Framestand         ? - Left, Up + Right + Circle
Rocket Framestand             ? - Up + Left, Up + Right + Circle
Crankflip Framestand          ? - Up + Left, Up + Right + Circle
Surfer                        ? - Up + Left, Up + Right + Circle
X-up Peg Grab                 ? - Up, Up + Right + Circle
One Handed Peg Grab           ? - Right, Up + Right + Circle
No Footed Peg Grab            ? - Down + Left, Up + Right + Circle
One Footed Peg Grab           ? - Left, Up + Right + Circle
Rocket Peg Grab               ? - Up + Left, Up + Right + Circle
Crankflip Peg Grab            ? - Up + Left, Up + Right + Circle
Framestand Peg Grab           ? - Up + Left, Up + Right + Circle
X-up Tire Grab                ? - Up, Up + Left + Circle
One Handed Tire Grab          ? - Right, Up + Left + Circle
No Footed Tire Grab           ? - Down + Left, Up + Left + Circle
One Footed Tire Grab          ? - Left, Up + Left + Circle
Rocket Tire Grab              ? - Up + Right, Up + Left + Circle
Crankflip Tire Grab           ? - Up + Right, Up + Left + Circle
Double Tire Grab              ? - Up + Left, Up + Left + Circle
X-up Frame Grab               ? - Up, Up + Left + Circle
Seat Grab Frame Grab          ? - Up + Right, Up + Left + Circle
One Handed Frame Grab         ? - Right, Up + Left + Circle
Barspin Frame Grab            ? - Down, Up + Left + Circle
No Footed Frame Grab          ? - Down + Left, Up + Left + Circle
One Footed Frame Grab         ? - Left, Left + Up + Circle
Rocket Frame Grab             ? - Up + Right, Up + Left + Circle
Crankflip Frame Grab          ? - Up + Right, Up + Left + Circle
Double Frame Grab             ? - Up + Left, Up + Left + Circle

===============================================================================
Stalls
===============================================================================

Double Peg Stall - Triangle
Toothpick Stall  - Up + Triangle
Icepick Stall    - Down + Triangle
Nosepick         - Up + Left + Triangle
Tail Tap         - Down + Left + Triangle
Disaster         - Left + Triangle
Whiplash         - Right, Right + Triangle

===============================================================================
Grinds
===============================================================================

Double Peg Grind - Triangle
Smith Grind      - Left + Triangle
Feeble Grind     - Right + Triangle
Toothpick Grind  - Up + Triangle
Icepick Grind    - Down + Triangle
Lip Slide        - Up + Left + Triangle
Luc-E Grind      - Up + Right + Triangle
Crooked Grind    - Down + Left + Triangle
Sprocket Grind   - Down + Right + Triangle

===============================================================================
Others
===============================================================================

Fast Plant   - Left + X
Wall Tap     - Right + X
Wall Ride    - Up + X
Manual       - Down, Down
Nose Wheelie - Up, Up

===============================================================================
Signature Moves
===============================================================================

All characters start off with only one basic signature move. As you progress 
through Proquest Mode, the number of signature moves increase for each 
character. Below is the full list of signature moves.

Triple Backflip         - Down, Down, Down + Square
Double Frontflip        - Up, Up, Up + Square
Decade Backflip         - Right, Left, Down + Square
Superman Decade         - Up + Right, Right, Left + Square
Nothing No Foot Can Can - Right, Right, Right + Square
Christmas Tree          - Right, Left, Up + Square
Vertical Tailwhip       - Down + Right, Up, Down + Right + Square
Triple Tailwhip         - Down + Right, Down + Right, Down + Right
                          + Square
Body Varial             - Right, Left, Right + Square
Half Whip Half          - Down + Right, Down, Down + Right + Square
Double Decade           - Left, Right, Left + Square
Chainsaw                - Right, Right, Up + Square
Bike Flip               - Left, Up, Right + Square
Mr Dinner               - Up, Up + Right, Right + Square
Kangaroo Flip           - Down, Up, Down + Square
Beefy Spicy             - Up, Down, Up + Square
Raise The Barn          - Up + Left, Up, Up + Right + Square

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3.                          Proquest Mode Walkthrough

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
_______________________________________________________________________________

Woodward Camp
_______________________________________________________________________________

===============================================================================
Amateur Challenges
===============================================================================

-------------------------------------------------------------------------------
Knock over four ladders
-------------------------------------------------------------------------------

Ladder 1 - Turn left at the start of the level, and go down the two slopes to 
the blue floor. Ride forward and then go through the gap just to the right of 
the big quarter pipe. Go down the grass slope to the path, and then turn right 
and ride forward. The Morton Building will be on the right. Go around the 
outside edge of the Morton Building to come to the first ladder. Just ride into 
the ladder to knock it over.

Ladder 2 - After knocking over the first ladder, turn so that you are facing 
the Outdoor Street course and the houses in the distance. Ride towards the 
houses, riding up the slopes of each. At the third house, the second ladder 
will be at the top of the slope.

Ladder 3 - After the second ladder has been knocked down, ride down the slope 
of the house that faces Lot 8 in the distance. Ride along the side of Cloud 9. 
Shortly after Cloud 9, there will be a metal roof up on the left with some 
quarter pipes on it. Continue past the metal roof to come to the third ladder, 
which is on the second grass bump. 
 
Ladder 4 - After knocking over the third ladder, turn to the right, and go down 
the path between the Cage area and Lot 8. Turn right around the corner of Lot 
8, and the fourth and final ladder will be leaning up against the Egypt 
building. 

-------------------------------------------------------------------------------
Get over 9 metres of air on the Titanic vert ramp
-------------------------------------------------------------------------------

Ride down the rollin at the start of the level, and hold jump when you reach 
the bottom of the rollin. Release the jump button when you reach the top of the 
half pipe, and you should easily get over 9 metres of air.

-------------------------------------------------------------------------------
Transfer over the Titanic vert ramp channel
-------------------------------------------------------------------------------

Go down the rollin at the start of the level, and swerve slightly to the right 
so that you're riding up the ramp at an angle. Jump over the channel for this 
challenge.

-------------------------------------------------------------------------------
Clear the glowing jumps at the Woodward Trails 8-pack
-------------------------------------------------------------------------------  

Turn right at the start of the level, head across the platform of the vert ramp 
and then go down the slope. Continue going forwards to find a set of large 
glowing dirt jumps. Jump over the four glowing dirt jumps to complete this 
challenge.

===============================================================================
Pro Challenges
===============================================================================

-------------------------------------------------------------------------------
Grind the four Lot 8 doors open
-------------------------------------------------------------------------------

Turn right at the start of the level, and head along the deck of the Titanic. 
Go down the slope, and then turn left before you enter Egypt. Turn right when 
you get to the corner of the Egypt warehouse, and then go up the grassy slope 
and through the gap in the rail. Continue to the right up the path, and Lot 8 
will be on the left. There are four doors on the Lot 8 building, and each door 
has a bar next to it. Grind each of the four bar to open the four doors.

-------------------------------------------------------------------------------
Pull a 360 spin anywhere
-------------------------------------------------------------------------------

Jump anywhere in the level and spin 360.

-------------------------------------------------------------------------------
Bust out a 5,000 point trick set score
-------------------------------------------------------------------------------

The best place to complete this challenge would be on the half pipe at the 
start of the level. Just do a combination of tricks in the air, line yourself 
up for the landing, and then quickly press down twice to go into a manual. Do 
another trick on the other side of the half pipe, and you should easily get the 
5,000 points required for this challenge.

-------------------------------------------------------------------------------
Manual the picnic bench in the outdoor street
-------------------------------------------------------------------------------

Turn slightly to the right at the start of the level, and ride down the ramp. 
Go through the bumpy middle of the Titanic vert ramp and then turn left. Go 
forward, and then turn right before you go down the small wooden ramp. Go to 
the right of the Morton building to come to the outdoor street area. Enter the 
outdoor street area. The bench will be up on the platform of a small ramp in 
the middle of the area. Use the ramp to jump up onto a manual on the bench.

===============================================================================
Hardcore Challenges
===============================================================================

-------------------------------------------------------------------------------
Wallride the four Cloud 9 doors open
-------------------------------------------------------------------------------

Turn right at the start of the level, and head along the deck of the Titanic. 
Go down the slope, and then turn left before you enter Egypt. Turn right when 
you get to the corner of the Egypt warehouse, and then go up the grassy slope 
and through the gap in the rail. Continue right up the path, and then turn left 
before you get to Lot 8. Continue along side the sloping ramps outside of Lot 
8, and keep going straight forward until you arrive at Cloud 9. There are 
glowing areas on the outside of Cloud 9 indicating where you have to wallride. 
Wallride the glowing areas to complete this challenge.

-------------------------------------------------------------------------------
Grind 170 meters down the rails near the trails
-------------------------------------------------------------------------------

Turn right at the start of the level, head across the platform of the vert ramp 
and then go down the slope. Ride forward to find a set of large glowing dirt 
jumps. Continue riding over the dirt jumps to come to some rails leading all 
the way down a path near the trails. For this challenge, use manuals. Don't try 
and grind and jump down all the rails, as it's extremely difficult to do it 
this way. Instead, get as far as you can grinding on the rails, and then jump 
off the bottom rail and head over to where the cars are racing. There are some 
rails going around the small race track. Grind them until you get the 170m. As 
long as you start the challenge by grinding down the small rails near the 
trails, it doesn't matter which other rails you use to get the 170m.

-------------------------------------------------------------------------------
Pull backflips down the Woodward Trails 8-pack
-------------------------------------------------------------------------------

Turn right at the start of the level, head across the platform of the vert ramp 
and then go down the slope. Continue going forward to find a set of large 
glowing dirt jumps. Backflip over the three glowing dirt jumps to complete this 
challenge.

-------------------------------------------------------------------------------
Transfer from one cabin roof to another
-------------------------------------------------------------------------------

Turn right at the start of the level, and then head across and down the deck of 
the Titanic ramp. Go forward over the two large dirt jumps, and keep going 
straight on, avoiding the rail on the way, to arrive at the entrance to the 
Cage area. Go across to the other side of the Cage area, and then turn right. 
There should be a big cabin, with a dirt jump just before it. Use the dirt jump 
to get launched up onto the cabin. On one side of this roof there is a long 
quarter pipe, and on the other side there are two more quarter pipes, seperated 
by a big launch ramp. Get some speed by airing the long quarter pipe, and then 
rush over the top of the roof and go up the launch ramp. For this challenge, 
jump from the launch ramp on the one cabin, and land on the next launch ramp on 
the other cabin. 

===============================================================================
Insane Challenges
===============================================================================

-------------------------------------------------------------------------------
Grind any four glowing floodlights above the outdoor rhythm section
-------------------------------------------------------------------------------

Turn right at the start of the level, and head along the deck of the Titanic. 
Go down the slope, and then turn left before you enter Egypt. Turn right when 
you get to the corner of the Egypt warehouse, and then go up the grassy slope 
and through the gap in the rail. Continue right up the path, and then turn left 
before you get to Lot 8 to arrive near some sloping ramps, known as the rhythm 
section. These sloping ramps are where you will get the height to launch onto 
the floodlights above. This is one of the more difficult insane challenges in 
the game. There are six floodlights in all. Four along the side, and two at 
either end of the rhythm section. Use the larger part of the sloping ramp to 
launch up onto the floodlight at the side. Use the quarter pipe at one end to 
get up onto the next floodlight. And launch forward over the quarter pipe at 
both ends to get onto the final two floodlights. If you have trouble getting 
the speed or height to grind the floodlights, then use manuals between jumps to 
gain speed.

_______________________________________________________________________________

Trainyards
_______________________________________________________________________________

===============================================================================
Amateur Challenges
===============================================================================

-------------------------------------------------------------------------------
Wallride the four billboards underneath the canopies
-------------------------------------------------------------------------------

You start the level on the middle platform between two tracks near some 
canopies. On one wall of the canopy is a glowing billboard. There are two 
glowing billboards on the middle platform of the track, one glowing billboard 
on the left side of the track, and one glowing billboard on the right side of 
the track. Wallride the four billboards to complete this challenge.

-------------------------------------------------------------------------------
Grind the station chandelier
-------------------------------------------------------------------------------

Go straight forward from the start of the level, and go up the set of stairs on 
the right. At the top of the stairs, air the half pipe, and then head straight 
back towards the stairs you just came up. In the middle of the stairs is a 
small launch ramp, and above the launch ramp is the chandelier. Use the launch 
ramp to jump up onto the chandelier and start grinding it.

-------------------------------------------------------------------------------
Grind over 30 meters
-------------------------------------------------------------------------------

This challenge can be completed by grinding 30 meters anywhere in the level. 
For the best place to complete the challenge, do a half turn to the right at 
the start of the level, and ride forward, staying to the left of the benches. 
You will arrive at a long slope leading down. Grind down the tracks on this 
long slope.

-------------------------------------------------------------------------------
Wallride the Huffy traincar
-------------------------------------------------------------------------------

Do a half turn at the start of the level to see the Huffy traincar disappearing 
off into the tunnel on the left. When the rest of the train has gone into the 
tunnel, get onto the tracks where the train was, and follow them away from the 
tunnel all the way to the tunnel at the other side of the level. The train 
should just be appearing from the tunnel. Wait for the Huffy traincar which is 
near the front of the train, and wallride it to complete the challenge.

=============================================================================== 
Pro Challenges
===============================================================================

-------------------------------------------------------------------------------
Break the four windows in the train station
-------------------------------------------------------------------------------

Go straight forward from the start of the level, and go up the set of stairs on 
the right. Turn left or right at the top of the stairs, and go around the 
corner. Keep going forward to see some windows. Jump over the balcony and smash 
the first window. Break the remaining windows to complete the challenge.

-------------------------------------------------------------------------------
Jump over the moving flatbed car
-------------------------------------------------------------------------------

Do a half turn at the start of the level to see the train with flatbed car
	disappearing off into the tunnel on the left. When the rest of the train 
has gone into the tunnel, get onto the tracks where the train was, and follow 
them away from the tunnel until you see a big kicker ramp on the right of the 
track. Go off the track to the right and line up facing the kicker ramp. Wait 
for the train to start riding slowly past. When the flatbed car comes into view 
ride up the kicker ramp and jump over the flatbed car to complete the 
challenge.

-------------------------------------------------------------------------------
Perform a 4-trick combo
-------------------------------------------------------------------------------

Do four combinations in the same trick anywhere in the level.

-------------------------------------------------------------------------------
Do a fastplant on the clock
-------------------------------------------------------------------------------

Go straight forward from the start of the level, and there will be two sets of 
stairs leading up. In the middle of the stairs is a clock. Go up the green 
ledge of either of the stairs, and jump onto a fastplant on the clock by 
pressing left and jump. 

===============================================================================
Hardcore Challenges
===============================================================================

-------------------------------------------------------------------------------
Get on the deck of each cargo ship
-------------------------------------------------------------------------------

Do a half turn to the right at the start of the level, and ride forward, 
staying to the left of the benches. Go down the long slope, and turn right 
before you reach the tunnel. Go up the slope, and then up the other slope on 
the crane. At the top of the slope to the crane, on the small platform, turn 
left and stop. There will be a boat below. To get onto this boat, go forward 
and go up the small launch ramp of the crane, and then jump over the water to 
land on the boat. Once on the boat, go to the middle of it, and then turn so 
that you're facing the two quarter pipes with a slope between them. To get onto 
the second cargo ship, ride up the slope between the two quarter pipes, and 
there will be a small red launch ramp on the edge of the boat. Jump over the 
gap between the two cargo ships to complete this challenge.

-------------------------------------------------------------------------------
Transfer between two commuter bench awnings
-------------------------------------------------------------------------------

Go straight forward from the start of the level, and go up the set of stairs on 
the right. Turn right at the top of the stairs, and go around the corner. Go 
forward and stay to the right, as the platform will fall down in the middle. Go 
around the corner to the right, and ride down the small set of steps. There 
will be a small wooden kicker ramp just to the left. Use this ramp to jump onto 
the awning. Once on the first awning, go forward and jump the gap to the next 
awning. There are many awnings in this area. You can complete this challenge by 
jumping the gap between any awning.

-------------------------------------------------------------------------------
Grind-to-grind transfer between each commuter bench
-------------------------------------------------------------------------------

At the start of the level there are four benches, each with a gap between them. 
Start grinding along a bench, and then jump over the gap, and land grinding on 
then next bench. Jump the gap between each of the four benches for this 
challenge.

-------------------------------------------------------------------------------
Transfer between the bulldozers
-------------------------------------------------------------------------------

This is one of the most difficult challenges in the game, due to the massive 
space you have to jump. Go forward from the start of the level, and go down the 
stairs in the middle. Keep going straight forward through the arch, and then go 
left once you get onto the tracks. Do a sharp turn to the left at the top of 
the slope and stop. The timing to this gap is crucial. Every so often a train 
goes along the tracks at the top, and will wreck any potential chance you have 
of completing this gap. The destination is the two bulldozers, which each have 
a shovel on them that acts as a quarter pipe. You will need to clear the gap 
between one shovel to the next. You can attempt this either from the left ramp 
to the right, or the right ramp to the left. Go for the ramp to the right, as 
there is a dirt jump along the way. Start manualling before you get to the dirt 
jump, and then do a difficult trick over the dirt jump itself. This should give 
you enough speed for the actual jump. Make sure that you stay riding near the 
wall until you get to the ramp, and then turn steeply up to the left before 
jumping the distance.

===============================================================================
Insane Challenges
===============================================================================

-------------------------------------------------------------------------------
Manual on the flatbed car
-------------------------------------------------------------------------------

Do a half turn at the start of the level to see the train with flatbed car
	disappearing off into the tunnel on the left. When the rest of the train 
has gone into the tunnel, get onto the tracks where the train was, and follow 
them away from the tunnel until you see a big kicker ramp on the right of the 
track. Go off the track to the right and line up facing the kicker ramp. Wait 
for the train to start riding slowly past. When the flatbed car comes into view 
ride up the kicker ramp and jump onto a manual on the flatbed car.

_______________________________________________________________________________

Swamp Trails
_______________________________________________________________________________

===============================================================================
Amateur Challenges
===============================================================================

-------------------------------------------------------------------------------
Grind the four glowing tree branches
-------------------------------------------------------------------------------

Turn left at the start of the level to see some dirt jumps. The four tree 
branches are high up in the trees above the various dirt jumps in the area. 
Ride slowly under the trees, and a message will show up when you are near a 
glowing branch. Grind the four branches for this challenge.

-------------------------------------------------------------------------------
Wallride the fanboat garage to open the doors
-------------------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to 
reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
forward until you reach a long bridge over some water. Cross the bridge to 
arrive at a big building. Wallride the doors of the building by jumping, and 
then pressing forward and jump on both the doors.

-------------------------------------------------------------------------------
Grind-to-grind transfer between any two logs
-------------------------------------------------------------------------------

There are lots of double logs all over the level. The most convenient logs 
being right near the start of the level. Just turn right at the start of the 
level to spot the logs, and then grind the gap between the logs to complete the 
challenge.

-------------------------------------------------------------------------------
Do a trick over the tree trunk in the upper eight-pack
-------------------------------------------------------------------------------

Turn to the right at the start of the level, and ride along near the fence to 
the dirt jumps. Go over the first dirt jump, and then turn left and follow the 
path to a huge dirt jump over a tree trunk. Do any trick over this tree trunk.

=============================================================================== 
Pro Challenges
===============================================================================

-------------------------------------------------------------------------------
Destroy four rusty boats hanging in the fanboat garage
-------------------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to 
reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
forward until you reach a long bridge over some water. Cross the bridge, and 
enter the garage. Hanging from the ceiling are four rusty boats. Use the 
various ramps in the garage to jump up and destroy the four rusty boats.

-------------------------------------------------------------------------------
Wallride on the TSG sign to open the back garage door
-------------------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to 
reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
forward until you reach a long bridge over some water. Cross the bridge, and 
enter the garage. As soon as you enter the garage, stop, and half turn so that 
you are facing the entrance. On the wall between the two entrances will be the 
TSG sign. Wallride the TSG sign to complete the challenge. 

-------------------------------------------------------------------------------
Pull a modified backflip between the junkyard trailers
-------------------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to 
reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
forward until you reach a long bridge over some water. Cross the bridge, turn 
slightly to the left, and keep going straight forward to come to an area with 
some small launch ramps. There are two places to complete this challenge. You 
can either do a modified backflip over the trailer with three barrels or the 
trailer with the two green cars. To do a modified backflip, do a normal 
backflip, then press any direction and the modifier trick button.

-------------------------------------------------------------------------------
Grind the drawbridge cable from the upper garage deck
-------------------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to 
reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
forward until you reach a long bridge over some water. Cross the bridge, and 
enter the building. Go through the building to the other side. From here turn 
around to the right, and go up the path which leads to the next floor of the 
building. At the top of the path, turn around to the right, and ride quickly 
forward. At the end of the path will be a window. Jump through the window and 
start grinding down the drawbridge cable for this challenge.

===============================================================================
Hardcore Challenges
===============================================================================

-------------------------------------------------------------------------------
Pull four modified supermans on the upper eight-pack
-------------------------------------------------------------------------------

Turn to the right at the start of the level, and ride along near the fence to 
the dirt jumps. Go over the first dirt jump, and then turn left and follow the 
path to some huge dirt jumps. Do a modified superman over each of the four 
jumps. To do a modified superman, do a normal superman, then press any 
direction and the modifier trick button.

-------------------------------------------------------------------------------
Grind the three sections of the tree canopy
-------------------------------------------------------------------------------

Turn left at the start of the level to see a small wooden path going behind a 
tree. Ride onto the path, and then jump off the small ramp at the end and start 
grinding on the first section of the tree canopy. Between the first and second 
canopy, don't press anything except for the grind button. Between the second 
and third canopy, lean over to the right and jump.

-------------------------------------------------------------------------------
Transfer from the fanboat garage across the channel
-------------------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to 
reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
forward until you reach a long bridge over some water. Cross the bridge, and 
enter the building. Go through the building to the other side. From here turn 
around to the right, and go up the path which leads to the next floor of the 
building. At the top of the path, there will be a crate in front. Smash through 
the crate to reveal a small wooden launch ramp. Go to the other end of the 
building, and then turn around. Ride towards the wooden launch ramp, and jump 
from the ramp, over the water, to the land below.

-------------------------------------------------------------------------------
Grind on any of the fanboats
-------------------------------------------------------------------------------

Go straight down the path at the start of the level, and jump over the gap 
between the two kicker ramps. Keep going straight forward down the path, 
ignoring the paths leading off to the left, and you'll soon come to two 
bridges. One is a broken one, and one is a curved wooden one. Face the broken 
one, and wait for a fanboat to come along. When it does, ride up the broken 
bridge, jump, and hold the grind button to do a quick grind on the fanboat.

===============================================================================
Insane Challenges
===============================================================================

-------------------------------------------------------------------------------
Grind all the way from the garage to the bird refugee island
-------------------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to 
reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
forward until you reach a long bridge over some water. Cross the bridge, and 
enter the building. Go through the building to the other side. From here turn 
around to the right, and go up the path which leads to the next floor of the 
building. Turn right at the top of the slope to face the window. There will be 
a hanging boat just behind the window, so jump through the window to land on 
the boat. From the first boat, ride onto the second boat, and then jump through 
the window to land on the other side of the building. Turn right after smashing 
through the window. There will be the wall on the right side, and up above that 
is the roof of the garage. To get up onto the roof, start wallriding the wall, 
and then jump and hold triangle. Even if you fall down, you should start up on 
the roof. Go over to the other side of the roof, and then ride to the right 
corner. There will be a wire leading across the water to the island. Grind all 
the way down the wire from the roof to the island to complete this challenge.

_______________________________________________________________________________

Commmercial District
_______________________________________________________________________________

===============================================================================
Amateur Challenges
===============================================================================

-------------------------------------------------------------------------------
Break the 4 glowing lamps on the park stone wall
-------------------------------------------------------------------------------

Ride straight forward down the grass hill at the start of the level, and keep 
going forward past the fountain to come to some swingrails, and behind them, 
three benches. Ride straight past the benches to come to a wall. Get onto the 
top of the wall, and then stop. This is the wall where the four glowing lamps 
are located. Ride up and down the slopes of the wall, smashing the glowing 
lamps on the way.

-------------------------------------------------------------------------------
Wallride the walkway support over the stair gap
-------------------------------------------------------------------------------

Turn slightly to the left at the start of the level, and head down the grass 
slope. Go to the right of the three benches, and then turn left. On the right, 
there will be some steps going up, and just in front of the steps will be a 
quarter pipe. To the right of the quarter pipe, the wall should be glowing. 
Wallride the wall by jumping onto the wall and pressing forward and jump to 
complete this challenge.

-------------------------------------------------------------------------------
Jump over any police car
-------------------------------------------------------------------------------

Find your way onto the main road going around near the edge of the level, and 
wait for the police car to come into view. When it does, jump over it to 
complete this challenge.

-------------------------------------------------------------------------------
Grind the electric wire that crosses over Madison Street
-------------------------------------------------------------------------------

Turn to the left at the start of the level to see a curved wall sloping down. 
Get onto the curved wall, and then ride down the wall to the end. At the end, 
the wall slopes up steeply. Use this slope to jump onto one of the electric 
wires above.

=============================================================================== 
Pro Challenges
===============================================================================

-------------------------------------------------------------------------------
Break all four of the lower level plaza awnings
-------------------------------------------------------------------------------

Turn left at the start of the level, and ride down the grass. Go to the right 
of the tree at the end of the grass, and continue across the road. Keep going 
forward, and you will arrive at a small ramp area under some awnings and a 
bridge. Use the quarter pipes on either side of the area to break the awnings 
above.

-------------------------------------------------------------------------------
Pull an 8-trick combo anywhere
-------------------------------------------------------------------------------

Do eight combinations in the same trick anywhere in the level.

-------------------------------------------------------------------------------
Grind transfer from the walkway rail to the support arch
-------------------------------------------------------------------------------

Turn slightly to the left at the start of the level, and head down the grass 
slope. Go to the right of the three benches, and then turn left. On the right, 
there will be some steps going up. Go up the two sets of steps. Up on the 
walkway, start grinding along the left rail, and then jump across to a grind on 
the arch.

-------------------------------------------------------------------------------
Manual 15 meters on the plank in the construction area
-------------------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and 
go down the grass slope. Continue going forward across the first road, and keep 
riding across the road going straight on. Some parts of the fence can be 
broken. Break through the part of the fence with the "Do Not Enter" sign on it 
to enter the construction area, and then turn left. Ride up the first set of 
stairs, then go straight forward and ride up the next set of stairs. At the top 
of the stairs turn to the left. There will be a small thin plank leading off to 
the left. Face the plank. Jump into a manual before you reach the plank. Manual 
15 meters on the floor, and then ride onto the plank to complete the challenge. 

===============================================================================
Hardcore Challenges
===============================================================================

-------------------------------------------------------------------------------
Break all four of the upper level plaza awnings
-------------------------------------------------------------------------------

Turn left at the start of the level, and ride down the grass. Go to the right 
of the tree at the end of the grass, and continue across the road. Keep going 
forward, and you will arrive at a small ramp area under some awnings and a 
bridge. Similar to the pro challenge where you have to break the lower level 
plaza awnings, these upper level plaza awnings are even higher. You may need to 
use manuals to get extra height after coming down from a big jump. Break all 
four of the upper plaza awnings using both quarter pipes in the area to 
complete this challenge.

-------------------------------------------------------------------------------
Pull a modified manual 70 meters down Washington St
-------------------------------------------------------------------------------

Do a half turn to the right at the start of the level, and go through the exit 
to the park. Turn right after leaving the park to arrive on Washington St. The 
middle of the road will be glowing. Do a modified manual down the glowing 
section of the road. To do a modified manual, do a normal manual, then press 
any direction and the modifier trick button.

-------------------------------------------------------------------------------
Transfer over the caged walkway in the skatepark
-------------------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and 
go down the grass slope. Continue going forward across the first road, and ride 
onto the left side of the road going straight on. There will be a caged walkway 
going up to the left, so follow it to arrive in a small area with some ramps. 
Keep going straight forward until you reach the corner of the brown ramp, and 
then turn around to face the walkway. There are two green quarter pipes on 
either side of the walkway. To complete this challenge, jump over the walkway 
using the quarter pipes.

-------------------------------------------------------------------------------
Transfer over the pedestrian overpass
-------------------------------------------------------------------------------

Turn slightly to the left, and head down the grass slope. Go to the right of 
the three benches, and then turn left. On the right, there will be some steps 
going up, and just in front of the steps will be a quarter pipe. For this 
challenge, you need to use the quarter pipe to jump all the way over the 
overpass and land on the quarter pipe on the other side.

===============================================================================
Insane Challenges
===============================================================================

-------------------------------------------------------------------------------
Do the giant quarterpipe transfer in the skatepark
-------------------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and 
go down the grass slope. Continue going forward across the first road, and ride 
onto the left side of the road going straight on. There will be a caged walkway 
going up to the left, so follow it to arrive in a small area with some ramps. 
Keep going straight forward over the corner of the brown ramp, and you'll soon 
drop down onto a spine ramp. Stop when you reach the ramp, and turn around so 
that you're facing in the direction of the caged walkway. Look over to the 
right, and there will be another ramp a massive distance away. For this gap, 
get speed on the spine ramp, and then jump the gap between one quarter pipe to 
the other. This can be done from both directions. It may be easier to work up 
speed on the ramp first by doing a trick and landing in a manual. The manual 
should help with the speed of the jump.

_______________________________________________________________________________

Galloon Water Park
_______________________________________________________________________________

===============================================================================
Amateur Challenges
===============================================================================

-------------------------------------------------------------------------------
Hit the four beach balls
-------------------------------------------------------------------------------

Beach ball 1 - Do a half turn at the start of the level, and then go forward 
and through the tunnel at the left. Turn left after exiting the tunnel, and go 
around the side of the first castle. The first beachball will be sitting 
patiently on the bridge to the second castle.

Beach ball 2 - After hitting the first beach ball, turn around and go back up 
the tunnel towards the start of the level. After coming out of the tunnel, go 
straight forward and down the fish ladder. After the fish ladder, continue 
forward to arrive at some quarter pipes, three on each side. Go through the 
middle of the three quarter pipes to arrive at a fountain. In the fountain is 
the second beach ball.

Beach ball 3 - After hitting the second beach ball, jump out of the fountain in 
the direction of the three quarter pipes. Before the three quarter pipes, there 
is a wooden path leading up on the left. Go up the path, and then turn left to 
arrive at the top of a slide. Go down the slide, and the third beach ball will 
be waiting for you at the end.

Beach ball 4 - Drop down into the pool after collecting the third beach ball, 
and then jump out of the pool and make your way over to the massive double 
yellow slide. Near the end of the slide, jump up onto the grass. Cross the vine 
bridge in front to arrive on a grass platform with some dirt jumps. Turn right 
before you reach the dirt jumps to see another vine bridge. Cross this bridge 
as well, and then turn right and ride along near the edge of the grass platform 
to come to the fourth and final beach ball.

-------------------------------------------------------------------------------
Fastplant on the four floor signs
-------------------------------------------------------------------------------

Floor sign 1 - Do a half turn at the start of the level, and then go forward 
and through the tunnel at the left. After exiting the tunnel, go straight 
forward to come to the first floor sign. Fastplant the first floor sign by 
pressing jump and left.

Floor sign 2 - After fastplanting the first floor sign, go back up the tunnel 
towards the start of the level. After coming out of the tunnel, go straight 
forward and down the fish ladder. After the fish ladder, continue forward to 
arrive at some quarter pipes, three on each side. Go through the three quarter 
pipes. As soon as you go past the third quarter pipe, turn right and go forward 
to come to the second floor sign.

Floor sign 3 - After fastplanting the second floor sign, turn around and head 
back through the middle of the half pipes, and go up the fish ladder to get to 
the start of the level. Turn left before entering the tunnel, and go down the 
left side of the massive blue slide. At the bottom of the slide, turn around to 
the left and exit the bowl. Continue going forward until you come to the third 
floor sign by a fountain.

Floor sign 4 - After fastplanting the third floor sign, turn around and head 
back into the bowl where the massive blue slide ends. Jump forward out of the 
bowl onto the path near the small hut, and then start riding along the path, 
which curves around to the left. Keep following the path along, which will lead 
to the fourth and final floor sign near a tree at the end.

-------------------------------------------------------------------------------
Pull a 540 anywhere
-------------------------------------------------------------------------------

Jump anywhere in the level and spin 540.

-------------------------------------------------------------------------------
Grind the tops of both iron archways
-------------------------------------------------------------------------------

Go down the left side of the massive blue slide at the beginning of the level, 
and drop off to the left near the end. Follow the path between the two bowls to 
come to a wide bridge. After crossing the bridge, stop and turn slightly to the 
right. There will be two sets of steps leading down, with an iron archway over 
the top of each set. To complete this challenge, use the quarter pipes on 
either side of the steps to launch up into a grind on the iron archways.

=============================================================================== 
Pro Challenges
===============================================================================

-------------------------------------------------------------------------------
Break the four lights in the lower walkway
-------------------------------------------------------------------------------

Go all the way down the massive blue slide at the start of the level into the 
bowl at the end. Jump forward out of the bowl onto the path near the small hut, 
and then start riding along the path, which curves around to the left. Keep 
following the path along, staying to the right. Go down the slope to arrive on 
the lower walkway. This walkway has benches around the edge of it, and above 
the benches are some lights. Not all the lights are glowing. Follow the path 
around, and break the four glowing lights.

-------------------------------------------------------------------------------
Bust out a 15,000 point trick set
-------------------------------------------------------------------------------

The requirements for trick set challenges become more difficult as the game 
progresses, meaning that manuals must be used. To manual, press down and down, 
or up and up while in the air before landing. Combine these manuals before 
tricks, such as grinds or spins, to complete this challenge.

-------------------------------------------------------------------------------
Pull a 720 anywhere
-------------------------------------------------------------------------------

Jump anywhere in the level and spin 720.

-------------------------------------------------------------------------------
Transfer over one of the bridges between the castles
-------------------------------------------------------------------------------

Do a half turn at the start of the level, and then go forward and through the 
tunnel at the left. There will be a castle on the left. Approach the castle, 
but don't enter it. Instead, go around the side of the castle to drop down into 
a quarter pipe between the two castles. To complete this challenge, jump over 
the bridge between the two castles. This will only work on the bridge nearest 
the fence.

===============================================================================
Hardcore Challenges
===============================================================================

-------------------------------------------------------------------------------
Grind all four hot dog stands
-------------------------------------------------------------------------------

Hot dog stand 1 - Do a half turn at the start of the level, and then go forward 
and through the tunnel at the left. Turn left after exiting the tunnel, and 
turn right before entering the castle. The first hot dog stand will be around 
the corner of the wall to the right.

Hot dog stand 2 - After grinding the first hot dog stand, turn around and go 
back up towards the tunnel, but just before entering the tunnel, turn right and 
go down the fish ladder to find the second hot dog stand at the bottom.

Hot dog stand 3 - Make your way over to the bowl where the massive blue slide 
ends, and then ride up the blue slide to the top. Turn righ at the top, and go 
down the fish ladder to the bottom. At the bottom of the fish ladder, go 
forward and ride through the middle of the three half pipes. The third hot dog 
stand will be just to the left of the fountain.

Hot dog stand 4 - After grinding the third hot dog stand, go through the tunnel 
next to the fountain. The tunnel splits onto the two yellow slides. Take the 
left path, and go down to the end of the slide. Near the end of the slide, turn 
to the left and jump up onto the grass. Cross the vine bridge in front to 
arrive on a grass platform with some dirt jumps. Turn right before you reach 
the dirt jumps to see another vine bridge. Cross this bridge, and then go 
forward and up the steps. The fourth and final hot dog stand will be near the 
middle of this area.

-------------------------------------------------------------------------------
Pull a double backflip anywhere
-------------------------------------------------------------------------------

Jump anywhere in the level and do a double backflip. It is possible to combine 
this challenge with the 900 spin challenge, completing both challenges in one 
trick. Get some speed by going down the side of the massive blue slide, and 
hold jump when you are about half way down it. When you come to the quarter 
pipe at the end, release the jump button, and then press down, down + square to 
do the double backflip.

-------------------------------------------------------------------------------
Pull a 900 spin anywhere
-------------------------------------------------------------------------------

Jump anywhere in the level and spin 900 to complete this challenge. It is 
possible to combine this challenge with the double backflip challenge, 
completing both challenges in one trick. Get some speed by going down the side 
of the massive blue slide, and hold jump when you are about half way down it. 
When you come to the quarter pipe at the end, release the jump button, and then 
hold R1 or L1 to start spinning for the the 900.

-------------------------------------------------------------------------------
Pull a backflip on each level of the upper fish ladder
-------------------------------------------------------------------------------

Do a half turn to the left at the start of the level, and then go forward and 
to the right to arrive at the fish ladder. Backflip each level of the fish 
ladder by jumping and pressing down and square.

===============================================================================
Insane Challenges
===============================================================================

-------------------------------------------------------------------------------
Manual 220 meters down the center of the Typhoon Ride
-------------------------------------------------------------------------------

Turn around at the start of the level, and ride a short distance away from the 
blue slide. Then turn around and face the middle of the slide. Start manualling 
before you reach the slide, and then ride onto the middle of the slide in a 
manual. From here, balance by pressing up and down as you manual all the way 
down the middle of the slide. Make sure that you start the manual before the 
slide, otherwise the challenge will not be completed.

_______________________________________________________________________________

HWY 47 Cloverleaf
_______________________________________________________________________________

===============================================================================
Amateur Challenges
===============================================================================

-------------------------------------------------------------------------------
Knock over four small exit signs
-------------------------------------------------------------------------------

Exit sign 1 - You start the level near two roads, one leading off to the left 
and one leading off to the right. Go onto the left road, and staying to the 
left of the road, go forward to find the first exit sign.

Exit sign 2 - After knocking over the first small exit sign, return to the 
starting point of the level, facing the dirt slope leading down. Go onto the 
right road, and continue going forward on the right side of the road to come to 
the second small exit sign.

Exit sign 3 - Go down the road that the second exit sign used to be next to, 
and at the bottom of the road turn left to come to the third exit sign.

Exit sign 4 - After knocking over the third exit sign, do a half turn to the 
right, and face the road leading straight forward. Go all the way forward along 
this long road to the pipe going along near the bridge at the end. Turn left 
before you go under the bridge, and cross the two roads. On the last road 
before the grass slope, turn left to see the fourth and final exit sign.

-------------------------------------------------------------------------------
Pull a 540 spin over the sewer channel hip
-------------------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and ride 
across the three roads to arrive at the skate park. Go down into the skatepark, 
turn left, and ride to the other end of the skatepark to drop down into the 
sewer half pipe. Turn right once you get into the sewer half pipe, and go 
forward to come to the sewer channel hip. Do a 540 over the hip to complete 
this challenge.

-------------------------------------------------------------------------------
Transfer from the offramp down into the skatepark
-------------------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and ride 
across the three roads. You'll come to the railing of the skate park. Turn 
right at the railing, and keep going forward, past the road leading up to the 
left, until you come to some dirt on the left side of the road. Ride onto the 
dirt, and then turn around. You should see a small thin dirt path leading to 
the right of the road going up. Go down this path to come to a small wooden 
launch ramp. Using this launch ramp, jump over the road and land down near the 
skate park to complete this challenge.

-------------------------------------------------------------------------------
Grind all the way across the pipe over the highway
-------------------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and turn left 
when you get onto the road.  Go all the way forward along this long road to the 
pipe going along near the bridge at the end. Go up onto the grass bank on the 
left, and face the pipe. Grind all the way along the pipe to complete this 
challenge.

=============================================================================== 
Pro Challenges
===============================================================================

-------------------------------------------------------------------------------
Get inside the four dumpsters and open the doors
-------------------------------------------------------------------------------

You start the level near two roads, one leading off to the left and one leading 
off to the right. Go onto the right road, and then go to the left of the first 
dumpster to find a small launch ramp. Use this launch ramp to jump into the 
second dumpster. When you jump into the dumpsters, the doors open. Jump into 
all four of the dumpsters to complete this challenge.

-------------------------------------------------------------------------------
Fastplant at the top of the blue column in the skatepark
-------------------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and ride 
across the three roads to arrive at the skate park. In the middle of the skate 
park is a tall blue column. Jump forward out of the quarter pipes to the left 
of the column to launch up into a fastplant on the glowing section of the 
column. Fastplant by pressing left and the jump button.

-------------------------------------------------------------------------------
Pull a 12-trick combo anywhere
-------------------------------------------------------------------------------

Do twelve combinations in the same trick anywhere in the level.

-------------------------------------------------------------------------------
Manual across the i-beam in the upper construction area
-------------------------------------------------------------------------------

You start the level near two roads, one leading off to the left and one leading 
off to the right. Go onto the left road, and continue forward until you come to 
a gap in the road, which has four i-beams going across it. Manual all the way 
across one of the i-beams to complete this challenge.

===============================================================================
Hardcore Challenges
===============================================================================

-------------------------------------------------------------------------------
Grind the four Slim Jim billboards
-------------------------------------------------------------------------------

Slim Jim billboard 1 - Go down the dirt path at the start of the level, and 
turn right at the end before you get to the road. Go over the dirt jump, and 
then ride up to the right to cross a road. After crossing the road, ride up 
toward the fence, and turn around. The first billboard will be straight down 
the bumpy dirt path. Use either of the wooden launch ramps to jump up onto a 
grind on the billboard.

Slim Jim billboard 2 - After grinding the first billboard, turn around and head 
back up the dirt path to the fence at the top. Turn left at the fence, and go 
along by it to come to a small wooden launch ramp on the left. Use this ramp to 
launch up onto a grind on the second billboard.

Slim Jim billboard 3 - After grinding the second billboard, drop down onto the 
road and turn to the left. Go forward along the road until you see a big dirt 
jump near the left side of the road. Go over the dirt jump, and then go 
straight forward to come to the third Slim Jim billboard. Use the side of the 
road to jump onto the billboard.

Slim Jim billboard 4 - After grinding the third billboard, turn right and go 
forward to come to a road. Cross over the road, and then turn to the right. Go 
forward to come to the fourth and final billboard.

-------------------------------------------------------------------------------
Grind the scaffold above the concrete park bowl
-------------------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and ride 
across the three roads to arrive at the skate park. In the middle of the skate 
park is a tall blue column. To the right of the column is a bowl. Drop into the 
bowl and jump up to a grind on the scaffold above.

-------------------------------------------------------------------------------
Jump from the I-beam across the construction gap
-------------------------------------------------------------------------------

You start the level near two roads, one leading off to the left and one leading 
off to the right. Go onto the right road, and continue going forward past the 
two roads leading off to the right. Shortly before the exit to the level, there 
will be a final road leading off to the right. Go down the middle of this road. 
There will be a small I-beam sloping up. Jump from this I-beam, over the big 
gap between the two roads, and land on either the road or the I-beam.

-------------------------------------------------------------------------------
Transfer over the bridge that crosses the sewer halfpipe
-------------------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and ride 
across the three roads to arrive at the skate park. Go down into the skatepark, 
turn left, and ride to the other end of the skatepark to drop down into the 
sewer half pipe. There is a road above the half pipe. Using the half pipe, jump 
over the road.

===============================================================================
Insane Challenges
===============================================================================

-------------------------------------------------------------------------------
Do the triple grind from the lightpost across the road signs
-------------------------------------------------------------------------------

Go down the dirt path at the start of the level, and turn right at the end 
before you get to the road. Go over the dirt jump, and then ride up to the 
right to cross a road. After crossing the road, ride up toward the fence, and 
turn around. The first billboard will be straight down the bumpy dirt path. Use 
either of the wooden launch ramps to jump up onto the billboard. And from the 
billboard, drop down onto a grind onto the lightpost. Continue to hold the 
grind button to grind on all three sections of the lightpost.

_______________________________________________________________________________

Devil's Peak
_______________________________________________________________________________

===============================================================================
Amateur Challenges
===============================================================================

-------------------------------------------------------------------------------
Knock out the four glowing dinosaur teeth
-------------------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the first 
small dirt jump, and the second dirt jump shortly after it. Go over the small 
slope in front, and the dirt jump after it. You'll come to a small sign post 
with "Fallen Angel" written on it. Go to the right of this sign, and drop down 
onto the path below. Ride down the path, and turn left at the first turning. 
There will be a big dinosaur head in front. Go down the slope to arrive in the 
dinosaur head. Knock out the four glowing teeth to complete this challenge.

-------------------------------------------------------------------------------
Grind the four fallen dinosaur ribs
-------------------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the first 
small dirt jump, and the second dirt jump shortly after it. Go over the small 
slope in front, and the dirt jump after it. You'll come to a small sign post 
with "Fallen Angel" written on it. Go to the right of this sign, and drop down 
onto the path below. Ride down the path, and turn left at the first turning. 
There will be a big dinosaur head in front. Go down the slope and jump over the 
bottom jaw of the dinosaur head. In the area near the dinosaur head, four ribs 
are scattered. Two of the ribs are on the floor, and two of the ribs are up 
near the quarter pipes. Grind the four ribs to complete this challenge. 

-------------------------------------------------------------------------------
Pull a 360 tailwhip over the center of the dinosaur skeleton spine
-------------------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the first 
small dirt jump, and the second dirt jump shortly after it. Go over the small 
slope in front, and the dirt jump after it. You'll come to a small sign post 
with "Fallen Angel" written on it. Go to the right of this sign, and drop down 
onto the path below. Ride down the path, and turn left at the first turning. 
There will be a big dinosaur head in front. Go down the slope and jump over the 
bottom jaw of the dinosaur head. Turn left after exiting the dinosaur head, and 
turn left again straight away before you reach the dinosaur skeleton bowl. Turn 
right before you reach the quarter pipe in front, and then continue forward 
over the bumps to come to the dinosaur skeleton spine. 360 tailwhip the spine 
by jumping over the glowing section, spinning by pressing R1 or L1, and then 
tapping down, right + square to do the tailwhip.

-------------------------------------------------------------------------------
Transfer across Anvil Island
-------------------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the first 
small dirt jump. Before you reach the next dirt jump, quarter turn to the left 
and ride along the wide path. The path has a gap in it. Jump the gap and land 
on the next section of the wide path. Continue riding along the wide path and 
jump over the next gap to complete the challenge.

=============================================================================== 
Pro Challenges
===============================================================================

-------------------------------------------------------------------------------
Grind the four rusty mine cars
-------------------------------------------------------------------------------

Turn right at the start of the level, and ride onto the mine tracks. Wait for 
the mine car to come along, and jump onto the first car and hold the grind 
button. Grind each of the four rusty mine cars to complete this challenge. 
There are two rusty mine cars on each train. You will need to grind both trains 
to complete this challenge.

-------------------------------------------------------------------------------
Pull a 900 in the dinosaur skeleton bowl
-------------------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the first 
small dirt jump, and the second dirt jump shortly after it. Go over the small 
slope in front, and the dirt jump after it. You'll come to a small sign post 
with "Fallen Angel" written on it. Go to the right of this sign, and drop down 
onto the path below. Ride down the path, and turn left at the first turning. 
There will be a big dinosaur head in front. Go down the slope and jump over the 
bottom jaw of the dinosaur head. Turn left after exiting the dinosaur head, and 
then drop down into the dinosaur skeleton bowl. Ride up one side of the bowl, 
jump, and press down twice to land in a manual. Landing in a manual will make 
the rider go higher. Hold R1 or L1 to start spinning for the the 900.

-------------------------------------------------------------------------------
Bust out a 20,000 point trick set
-------------------------------------------------------------------------------

The requirements for trick set challenges become more difficult as the game 
progresses, meaning that manuals must be used. To manual, press down and down, 
or up and up while in the air before landing. Combine these manuals before 
tricks, such as grinds or spins, to complete this challenge.

-------------------------------------------------------------------------------
Walltap or fastplant higher than 10 meters anywhere
-------------------------------------------------------------------------------

Press left and the jump button, or right and the jump button on a wall after 
jumping 10 meters in the air. 

===============================================================================
Hardcore Challenges
===============================================================================

-------------------------------------------------------------------------------
Fastplant the four giant boulders
-------------------------------------------------------------------------------

The four giant boulders are scattered around the top section of the level. Just 
ride around the path to find them all. Fastplant the boulders by jumping and 
then pressing left and the jump button.

-------------------------------------------------------------------------------
Grind transfer between each mine track at the canyon bottom
-------------------------------------------------------------------------------

Do a half turn to the left at the start of the level, and head forward. Turn 
right before you reach the wall, and ride over three dirt jumps. After the 
third dirt jumps, there will be some mine tracks over on the left. Go onto the 
tracks, and ride down the slope. At the flat section at the bottom, the tracks 
will be glowing. Start grinding on the first glowing track, and then start 
leaning over in the direction of the other glowing track. From there, jump and 
land on the next glowing track. Do this with each of the mine tracks to 
complete the challenge.

-------------------------------------------------------------------------------
Pull a 1080 anywhere
-------------------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the first 
small dirt jump, and the second dirt jump shortly after it. Go over the small 
slope in front, and the dirt jump after it. You'll come to a small sign post 
with "Fallen Angel" written on it. Go to the right of this sign, and drop down 
onto the path below. Ride down the path, and turn left at the first turning. 
There will be a big dinosaur head in front. Go down the slope and jump over the 
bottom jaw of the dinosaur head. There are two bowls in this area. The first 
one is the dinosaur rib bowl, and the second is the smooth rock bowl. Ignore 
the dinsaur rib bowl. Go straight forward after exiting the dinosaur head, and 
then turn left before you reach the quarter pipe in front. Go forward over the 
small slope, and drop down into the bowl. This is the best place in the level 
to do a 1080. Ride up one side of the bowl, jump, and press down twice to land 
in a manual. Landing in a manual will make the rider go higher. Do this manual 
and jump a few times and hold R1 or L1 to start spinning for the the 1080.

-------------------------------------------------------------------------------
Jump to the top of the mushroom pillar
-------------------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the first 
small dirt jump, and the second dirt jump shortly after it. Go over the small 
slope in front. Before you reach the next dirt jump, quarter turn to the left 
and ride along the wide path. The path has a gap in it. Down to the right is 
the mushroom pillar. To complete this challenge, ride towards the gap in the 
rock, and then quickly turn to the right just before you reach it and jump down 
to the mushroom pillar below. You have to land on the middle of the mushroom 
pillar to complete this challenge.

===============================================================================
Insane Challenges
===============================================================================

-------------------------------------------------------------------------------
Grind 350 meters on the mine car tracks
-------------------------------------------------------------------------------

Go forward at the start of the level and ride onto the mine car tracks. Turn 
right on the tracks, and go up to the top of the slope. At the top of the 
slope, stop and wait for the mine car to come up the track. As soon as it has 
gone past, start grinding down the tracks in the opposite direction to the way 
the mine car was going. When you get down to the bottom of the canyon, the mine 
car should be riding towards you. Transfer over to a grind on the other mine 
car tracks to complete the 350 meters grind.

_______________________________________________________________________________

Airport Garage
_______________________________________________________________________________

===============================================================================
Amateur Challenges
===============================================================================

-------------------------------------------------------------------------------
Defuse the four package bombs
-------------------------------------------------------------------------------

Package bomb 1 - At the start of the level, there are three main ways to go. 
Left, right, or down the slope in the middle. Take the right path, and continue 
along the third floor. Up on the ledge at the far right corner is the first 
package bomb, up near the helicopter. Just ride into the bomb to defuse it.

Package bomb 2 - Go straight forward at the start of the level and ride down 
the slope to the second level of the car park. Turn right at the end of the 
slope, and ride along the walkway to the building with the baggage carousel. 
The second package bomb will be just inside the building on the second floor.

Package bomb 3 - After defusing the second package bomb on the second level of 
the baggage building, go down the steps with the two red rails on either side, 
and then turn left. There will be a mound of dirt in front. Ride up the mound 
and drop down into the half pipe made out of plane parts on the other side. The 
third package bomb is in this half pipe.

Package bomb 4 - Get out of the half pipe after defusing the third package 
bomb, and turn right. Ride over to the wooden ramps on the trucks, and turn 
right just before you get to the trucks. Go to the end of the path, and on the 
right will be a stack of crates. Break through these crates, and ride over the 
three dirt jumps. Go over the slope at the end to drop down into the area with 
the fourth and final package bomb.

-------------------------------------------------------------------------------
Jump over the red suv on the third floor ramp
-------------------------------------------------------------------------------

Go straight forward at the start of the level and stay to the left as you ride 
down the slope. Use the small launch ramp to jump over the red car to complete 
this challenge.

-------------------------------------------------------------------------------
Bust out a 10,000 point trick set
-------------------------------------------------------------------------------

The requirements for trick set challenges become more difficult as the game 
progresses, meaning that manuals must be used. To manual, press down and down, 
or up and up while in the air before landing. Combine these manuals before 
tricks, such as grinds or spins, to complete this challenge.

-------------------------------------------------------------------------------
Grind all the way around the baggage carousel
-------------------------------------------------------------------------------

Go straight forward at the start of the level and ride down the slope to the 
second level of the car park. Turn right at the end of the slope, and ride 
along the walkway. Jump over the red balcony rail at the end to land on the 
first floor of the baggage carousel building. Grind all the way around the 
bottom of the carousel to complete this challenge.

=============================================================================== 
Pro Challenges
===============================================================================

-------------------------------------------------------------------------------
Ride on the four wing sculptures
-------------------------------------------------------------------------------

Wing sculpture 1 - At the start of the level, there are three main ways to go. 
Left, right, or down the slope in the middle. Take the right path, and continue 
along the third floor. Use the ramps near the right wall to jump up onto the 
top of the wall. Ride along the top of the thin wall, and near the end, jump 
off to the right to land on the first wing sculpture.

Wing sculpture 2 - After riding on the first wing sculpture, go to the second 
floor of the car park, and jump over the wide launch ramp to land down in the 
rest area. Go down the steps, and then turn so that you can see the quarter 
pipe. The second wing sculpture will be above the quarter pipe. Hold triangle 
to stall on the sculpture, and then lean over to ride onto it.

Wing sculpture 3 - After riding on the second wing sculpture, drop down into 
the rest area below and turn to face the quarter pipe. Go up the steps and turn 
right. Continue along past the four ramps on the right, and the third wing 
sculpture will be near the bus stop.

Wing sculpture 4 - After riding on the third wing sculpture, drop down and ride 
along the road to arrive at the fourth and final wing sculpture, which will be 
in front. Go down either of the steps, and then turn and face the quarter pipe. 
The wing sculpture will be above the quarter pipe. Hold triangle to stall on 
the sculpture, and then lean over to ride onto it.

-------------------------------------------------------------------------------
Grind 30 meters on the spiral baggage claim sculpture
-------------------------------------------------------------------------------

Go straight forward at the start of the level and ride down the slope to the 
second level of the car park. Turn right at the end of the slope, and ride 
along the walkway to the building with the baggage carousel. Jump over the 
balcony rail and land on the spiral sculpture above the baggage carousel. After 
grinding up the spiral as far as you can go, lean over to the right and hold 
triangle and down. This does two things. One, it stops you from moving, and 
two, in the likely chance that you fall off and start dangling from the 
sculpture, the game will nicely plong you onto the sculpture. Once up on the 
sculpture, turn around and jump onto a grind until you get to 30 meters.

-------------------------------------------------------------------------------
Do a 16-trick combo
-------------------------------------------------------------------------------

Do sixteen combinations in the same trick anywhere in the level.

-------------------------------------------------------------------------------
Grind the switches to open the hangar doors
-------------------------------------------------------------------------------

Turn right at the start of the level, and jump over the ledge all the way down 
to the floor below. Aim slightly to the left, and go forward to arrive at the 
doors of the hangar, which are unfortunatly closed. Go around to the left of 
the hangar, go over the dirt mound and drop down into the half pipe made of 
plane parts. Get some speed by jumping on the left side of the half pipe, and 
as you approach the other side, turn slightly to the left and jump up onto the 
platform above. Go up the small launch ramp, and smash through the window to 
drop down into the hangar. On either side of the hangar are some switches. Use 
the ramps to launch up to grinds on both switches to complete the challenge.

===============================================================================
Hardcore Challenges
===============================================================================

-------------------------------------------------------------------------------
Grind down the spiral ramp from the 3rd floor to the 1st floor
-------------------------------------------------------------------------------

Ride along the flat path at the start of the level, and turn left before you go 
down the slope leading to the second level of the car park. The beginning of 
the spiral will be visible. Grind down the whole thing to complete this 
challenge.

-------------------------------------------------------------------------------
Pull a double backflip while jumping to the rest area
-------------------------------------------------------------------------------

Go straight forward at the start of the level and ride down the slope to the 
second level of the car park. In front will be a wide launch ramp. Jump from 
this launch ramp, press down, down and square to do the double back flip, and 
land on the other side of the road. To get the speed required to make the jump 
over the road, try manualling down the slope before the jump.

-------------------------------------------------------------------------------
Get up to each of the hanging plane sections
-------------------------------------------------------------------------------

Turn right at the start of the level, and jump over the ledge all the way down 
to the floor below. Aim slightly to the left, and go forward to arrive at the 
doors of the hangar. Go around to the left of the hangar, go over the dirt 
mound and drop down into the half pipe made of plane parts. Get some speed by 
jumping on the left side of the half pipe, and as you approach the other side, 
swerve over to the left and jump up onto the platform above. Jump through the 
window by using the small ramp, and land in the first hanging plane section on 
the other side. There will be a wide metal bar running along near the ceiling. 
Jump from the first hanging plane section and land on the bar. From the beam, 
jump into the second hanging plane section. From the second hanging plane 
section, jump onto the second wide metal bar. And from the second wide metal 
bar, jump into the third and final hanging plane section.

-------------------------------------------------------------------------------
Pull a 540 double tailwhip while transferring into the spiral
-------------------------------------------------------------------------------

Go down the path at the start of the level, turn left before you reach the 
slope, and then shortly after turn right. There will be a large quarter pipe on 
the left side. To the left of the quarter pipe is the spiral, and all the way 
at the bottom of the spiral is a bowl. Use the quarter pipe to launch over to 
the left, spin the 540 by pressing R1 or L1, do the double tailwhip by pressing 
down + right, down + right, square, and then land in the bowl to complete this 
challenge.

===============================================================================
Insane Challenges
===============================================================================

-------------------------------------------------------------------------------
Grind each of the three helicopters
-------------------------------------------------------------------------------

It's best to do this challenge in stages, taking each of the helicopters in a 
certain order. You should aim to stall or grind the edge of the helicopters.

Helicopter 1 - Go along the path at the start of the level, turn left before 
you reach the slope, and then shortly after turn right. There will be a large 
quarter pipe on the left side, and on the right side there will be three 
smaller quarter pipes, each with a gap between them. Jump the gap from the 
second to the third and hold triangle in the air to land on the side of the 
helicopter.

Helicopter 2 - Take the helicopter behind the left quarter pipe next. Do this 
by jumping on the long left quarter pipe, and holding triangle to land in a 
grind. Next, lean over in the direction of the massive drop to land on the thin 
platform of the quarter pipe. From this thin platform, jump onto the side of 
the second helicopter.

Helicopter 3 - Over at the far right corner of the third floor. Using the 
ramps, jump up onto a grind on the top of the wall, and then lean over in the 
direction of the wall to land on it. Ride along the wall, and then jump off and 
land on the side of the helicopter.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

4.                                 Gap List

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

_______________________________________________________________________________

Woodward Camp
_______________________________________________________________________________

-------------------------------------------------------------------------------
Across The Titanic Deck - 100 points
-------------------------------------------------------------------------------

Go down the roll-in at the start of the level, and get up onto the deck of the 
ramp in front. Turn right to see a gap between two small kicker ramps. Jump the 
gap between the two ramps.

-------------------------------------------------------------------------------
Another Cabin To Cabin - 100 points
-------------------------------------------------------------------------------

Continuing on from the Cabin to Cabin gap above, you should be safely on the 
second roof, having jumped from one cabin to the other using the big launch 
ramp. On this second cabin, there is another launch ramp on the other side of 
the roof. For this gap, use the launch ramp to jump over to the third cabin. 

-------------------------------------------------------------------------------
Cabin To Cabin - 100 points
-------------------------------------------------------------------------------

Turn right at the start of the level, and then head across and down the deck of 
the Titanic ramp. Go forward over the two large dirt jumps, and keep going 
straight on, avoiding the rail on the way, to arrive at the entrance to the 
Cage area. Go across to the other side of the Cage area, and then turn right. 
There should be a big cabin, with a dirt jump just before it. Use the dirt jump 
to get launched up onto the cabin. On one side of this roof there is a long 
quarter pipe, and on the other side there are two more quarter pipes, seperated 
by a big launch ramp. Get some speed by airing the long quarter pipe, and then 
rush over the top of the roof and go up the launch ramp. For this gap, jump 
from the launch ramp on the one cabin, and land on the next launch ramp on the 
other cabin.

-------------------------------------------------------------------------------
Cloud 9 Step Up - 100 points
-------------------------------------------------------------------------------

Turn right at the start of the level, and head along the deck of the Titanic. 
Go down the slope, and then turn left before you enter Egypt. Turn right when 
you get to the corner of the Egypt warehouse, and then go up the grassy slope 
and through the gap in the rail. Continue right up the path, and then turn left 
before you get to Lot 8. Continue along side the sloping ramps outside of Lot 
8, and keep going straight forward until you arrive at Cloud 9. Go to the far 
side of the building, and then turn right. Go up and over the small ramp. Stop 
on the small platform on top. You should see a small slope leading immediatly 
onto a big quarter pipe. To the right of that, there's a quarter pipe which is 
higher. For this gap, jump from the low quarter pipe over the rail, and land on 
the higher quarter pipe. You can also jump from the high quarter pipe down onto 
either of the lower quarter pipes to achieve this gap.   

-------------------------------------------------------------------------------
Crazy Vert To Vert - 500 points
-------------------------------------------------------------------------------

At the start of the level, turn to the left until you see a vert ramp. That's 
the destination for this gap, so get off the Titanic ramp, and head over to the 
other ramp. On closer inspection, the ramp is a kind of massive double vert 
ramp. Go up the two slopes to get onto the deck of the ramp. On the left will 
be a huge roll-in. Turn towards the roll-in, but don't go down it yet. Have a 
look around. There will be a gap between two fences, and a big deck between the 
two vert ramps. To get this gap, go down the roll-in not pressing any buttons, 
and then once you get to the lip of the ramp, hold forward and jump. If all 
goes well, you should jump over the deck and land on the other vert ramp.

-------------------------------------------------------------------------------
Dish Dogs Gap - 100 points
-------------------------------------------------------------------------------

In the Titanic area, near the massive brown quarter pipe which has the Woodward 
sign over it, there is a small gap between two kicker ramps. Jump the gap.

-------------------------------------------------------------------------------
Egypt Step-Up - 100 points
-------------------------------------------------------------------------------

Turn right, and head along the deck of the Titanic ramp. Head down the slope, 
and go forwards to enter the Egypt building. Turn immediatly right as you enter 
Egypt to spot a tiny quarter pipe. For this gap, jump from the small quarter 
pipe to the long quarter pipe over to the left. You can also get the same gap 
by jumping from the long quarter pipe up to the small one.

-------------------------------------------------------------------------------
Over The Roll-In - 100 points
-------------------------------------------------------------------------------

Use the Titanic half pipe to clear the roll-in that you can go down at the 
start of the level. 

-------------------------------------------------------------------------------
Over The Titanic Channel - 100 points
-------------------------------------------------------------------------------

Go straight down the rollin at the start of the level, swerve to the right as 
you start going up the other side, and then turn slightly to the right and jump 
the gap from one side of the half pipe to the other. You can also get the same 
gap by jumping forward from one half pipe all the way over the deck to the 
other half pipe.
_______________________________________________________________________________

Trainyards
_______________________________________________________________________________

-------------------------------------------------------------------------------
Ahoy Matey Gap - 100 points
-------------------------------------------------------------------------------

Follow the "Seasick Gap" above to get onto the first boat. Once on the boat, go 
to the middle of it, and then turn so that you're facing the two quarter pipes 
with a slope between them. For this gap, ride up the slope between the two 
quarter pipes, and there will be a small red launch ramp on the edge of the 
boat. For this gap, jump from the small ramp over to the other boat.

-------------------------------------------------------------------------------
Awning-to-Awning - 100 points
-------------------------------------------------------------------------------

Go straight forward from the start of the level, and go up the set of stairs on 
the right. Turn right at the top of the stairs, and go around the corner. Go 
forward and stay to the right, as the platform will fall down in the middle. Go 
around the corner to the right, and ride down the small set of steps. There 
will be a small wooden kicker ramp just to the left. Use this ramp to jump onto 
the awning. Once on the first awning, go forward and jump the gap to the next 
awning. There are many awnings in this area. You can get this gap by jumping 
the gap between any awning.

-------------------------------------------------------------------------------
Bench-To-Bench Gap - 100 points
-------------------------------------------------------------------------------

You start the level near some benches. There is a gap between each bench. Get 
this gap either by jumping or grinding from one bench to the next.

-------------------------------------------------------------------------------
Bridge Crossover - 100 points
-------------------------------------------------------------------------------

Start by doing a half turn to the right at the start of the level, and head 
forward, staying to the left of the benches. Go down the long slope, and turn 
to the left before you reach the tunnel. You'll arrive at a long quarter pipe, 
with three smaller quarter pipes over to the left, each with a gap between 
them. For this gap, transfer over the gap from any of the quarter pipes. You 
don't have to jump over the bridges above the ramps to get this gap.

-------------------------------------------------------------------------------
Dirt Don't Hurt - 100 points
-------------------------------------------------------------------------------

Turn slightly to the right at the start of the level, and wait for the train to 
pass. When the train has passed, jump over the gap between the platforms, and 
stop on the other side. There will be a small stationary cargo train with three 
carriages. Go to the left side of the train, and turn around so that you're 
facing it. There will be a launch ramp to help you into the first carriage. To 
get this gap, jump from one carriage to another.

-------------------------------------------------------------------------------
Down to First Floor! - 100 points
-------------------------------------------------------------------------------

Follow the "Up to Second Floor!" gap above, and once you are up on the second 
floor, turn around so that you are facing the quarter pipe. For this gap, turn 
slightly to the left as you go up the quarter pipe on the second floor, and 
transfer down to the quarter pipe on the first floor.

-------------------------------------------------------------------------------
Eastside Trackpipe Transfer - 100 points
-------------------------------------------------------------------------------

One of the most difficult gaps in the game, due to the massive space you have 
to jump. Go forward from the start of the level, and go down the stairs in the 
middle. Keep going straight forward and stop just before you go down the steps 
after going through the arch. There are two railway tracks up above. One to the 
left, and one to the right. Jump over the one on the right to get this gap.

-------------------------------------------------------------------------------
New York Style - 100 points
-------------------------------------------------------------------------------

Follow the Awning-to-Awning gap guide above until you reach the platform after 
going up the stairs and turning right. Go straight forward and stay to the 
right, being careful of the hole in the platform. Go straight forward after the 
hole, and jump over the rail to land on the awning.

-------------------------------------------------------------------------------
Over the Sea - 100 points
-------------------------------------------------------------------------------

Do a half turn to the left at the start of the level, and go to the right of 
the first bench you come to. Drop down onto the train track, and follow it 
around the corner to the right. Go straight forward over the junctions, and 
you'll soon see a set of traffic lights up above. Go past the traffic lights, 
and then turn left before you reach the tunnel. Head straight across the two 
tracks, and go down the small grassy slope. You'll come to an area with two 
small quarter pipes with a large gap between them. Jump the gap.

-------------------------------------------------------------------------------
Over the Water - 100 points
-------------------------------------------------------------------------------

Do a half turn to the right at the start of the level, and ride forward, 
staying to the left of the benches. Go down the long slope, and turn right 
before you reach the tunnel. Stay to the left as you go up the slope, and 
you'll come onto a wooden path with arrows on it. There are three gaps in the 
path. Jump over one of the gaps. 

-------------------------------------------------------------------------------
Platform to Platform - 100 points
-------------------------------------------------------------------------------

Turn to the left at the start of the level, and there will be a small gap over 
the railway track between one platform and the other. Jump the gap.


-------------------------------------------------------------------------------
Pretty Sneaky Sis Gap - 100 points
-------------------------------------------------------------------------------

Go straight forward from the start of the level, and go up the set of stairs on 
the right. Turn right at the top of the stairs, and go around the corner. Go 
forward in the middle of the platform. The platform will break through. Once 
you've fallen to the level below, turn around and head back up the stairs. To 
get this gap, jump over the hole in the platform. 

-------------------------------------------------------------------------------
Roof-to-Roof Goodness - 100 points
-------------------------------------------------------------------------------

Do a half turn to the left at the start of the level, and go to the right of 
the first bench you come to. Drop down onto the train track, and follow it 
around the corner to the right. Go straight forward over the junctions, and 
you'll soon see a set of traffic lights up above. There will be one building on 
the right, and one building on the left. Go to the right side of the right 
building. There will be a quarter pipe on the side of the building. Ride up the 
quarter pipe not pressing any buttons, and then press forward and jump at the 
top of the quarter pipe to land on the roof. For this gap, ride up onto one of 
the traffic lights, and jump over the gap to land on the other traffic light.

-------------------------------------------------------------------------------
Roundhouse Drop - 100 points
-------------------------------------------------------------------------------

Do a quarter to the left at the start of the level. The warehouse will be in 
front. Drop down off the platform, and go up the slope to enter the warehouse. 
Once in the warehouse, there will be two quarter pipes on each side. Turn to 
the right quarter pipes, and ride up them. While in the air, hold the grind 
button to stall on the ledge above. Lean towards the ledge to land on it. Once 
on the ledge, turn around to face the warehouse and jump over to the right to 
land on a platform. Go forward. There will be a road to the right, and a 
building with fences on to the left. Jump onto the roof of the building with 
fences on, and then stop. Down below will be a single part of a train with dirt 
in it. For this gap, jump from the roof down to the train below. It's important 
that you jump from the flat of the roof, as jumping from the slope of the roof 
to the train part will not work.

-------------------------------------------------------------------------------
Seasick Gap - 100 points
-------------------------------------------------------------------------------

Do a half turn to the right at the start of the level, and ride forward, 
staying to the left of the benches. Go down the long slope, and turn right 
before you reach the tunnel. Go up the slope, and then up the other slope on 
the crane. At the top of the slope to the crane, on the small platform, turn 
left and stop. There will be a boat below. To get onto this boat, go forward 
and go up the small launch ramp of the crane, and then jump over the water to 
land on the boat. On the right side of this boat, there will be two quarter 
pipes with a slope between them. Jump over the slope for this gap. 

-------------------------------------------------------------------------------
Shovel-iscious Gap - 500 points
-------------------------------------------------------------------------------

This is one of the most difficult gaps in the game, due to the massive space 
you have to jump. Go forward from the start of the level, and go down the 
stairs in the middle. Keep going straight forward through the arch, and then go 
left once you get onto the tracks. Do a sharp turn to the left at the top of 
the slope and stop. The timing to this gap is crucial. Every so often a train 
goes along the tracks at the top, and will wreck any potential chance you have 
of completing this gap. The destination is the two bulldozers, which each have 
a shovel on them that acts as a quarter pipe. You will need to clear the gap 
between one shovel to the next. You can attempt this either from the left ramp 
to the right, or the right ramp to the left. Go for the ramp to the right, as 
there is a dirt jump along the way. Start manualling before you get to the dirt 
jump, and then do a difficult trick over the dirt jump itself. This should give 
you enough speed for the actual jump. Make sure that you stay riding near the 
wall until you get to the ramp, and then turn steeply up to the left before 
jumping the distance.

-------------------------------------------------------------------------------
Stair-rific - 100 points
-------------------------------------------------------------------------------

Go forward from the start of the level, and go down the set of stairs in the 
middle. On either side of this set of stairs is a small launch ramp. Turn 
around so that you're facing either side of the set of stairs, and jump over 
them using the launch ramps on either side.

-------------------------------------------------------------------------------
Stinky Sewer Gap - 100 points
-------------------------------------------------------------------------------

Do a half turn to the left at the start of the level, and go to the right of 
the first bench you come to. Drop down onto the train track, and follow it 
around the corner to the right. Go straight forward over the junctions, and 
you'll soon see a set of traffic lights up above. There will be one building on 
the right, and one building on the left. Go towards the tiny slope on the right 
side of the left building, but stop just before you reach it. Turn around the 
other way, and there will be a small wooden launch ramp with a big drop below. 
For this gap, use the launch ramp to jump over the drop.

-------------------------------------------------------------------------------
Up to Second Floor! - 100 points
-------------------------------------------------------------------------------

Wait for the train to pass on the right, and then cross the tracks to the 
benches on the other side. Turn left at the benches, and go forward past the 
quarter pipe on the right to some stairs. Go down the stairs. There will be one 
quarter pipe on the right, and one quarter pipe in front. For this difficult 
gap, you will need to get a lot of speed on the ramp in front, and then turn 
left upon landing to go up the other quarter pipe. Turn slightly to the right 
as you go up the quarter pipe. To get this gap, you need to launch from the 
quarter pipe below, all the way up to the quarter pipe on the second floor.

-------------------------------------------------------------------------------
Warehouse Gap - 100 points
-------------------------------------------------------------------------------

Do a quarter turn to the left at the start of the level. The warehouse will be 
in front. Drop down off the platform, and go up the slope to enter the 
warehouse. Once in the warehouse, there will be two quarter pipes on each side, 
with a gap between them. Jump the gap between either of the quarter pipes.

-------------------------------------------------------------------------------
Warehouse-to-Repair Station - 100 points
-------------------------------------------------------------------------------

Do a quarter to the left at the start of the level. The warehouse will be in 
front. Drop down off the platform, and go up the slope to enter the warehouse. 
Once in the warehouse, there will be two quarter pipes on each side. Turn to 
the left quarter pipes, and ride up them. While in the air, hold the grind 
button to stall on the ledge above. Lean towards the ledge to land on it. Once 
on the ledge, stop moving and turn towards the cranes in the distance to see a 
building below, which is the repair station. For this gap, jump from the ledge 
on the warehouse to the repair station. 

-------------------------------------------------------------------------------
Westside Trackpipe Transfer - 100 points
-------------------------------------------------------------------------------

One of the most difficult gaps in the game, due to the massive space you have 
to jump. Go forward from the start of the level, and go down the stairs in the 
middle. Keep going straight forward and stop just before you go down the steps 
after going through the arch. There are two railway tracks up above. One to the 
left, and one to the right. Jump over the one on the left to get this gap.

-------------------------------------------------------------------------------
Yikes - 100 points
-------------------------------------------------------------------------------

Follow the "Seasick Gap" above to get onto the first boat. Once on the boat, go 
to the middle of it, and then turn so that you're facing the two quarter pipes 
with a slope between them. For this gap, ride towards the quarter pipe on the 
right and turn slightly to the right before you jump. If all goes well, you 
should transfer off the quarter pipe, over the water, and land on the slope.
_______________________________________________________________________________

Swamp Trails
_______________________________________________________________________________

-------------------------------------------------------------------------------
Born Psycho Gap - 500 points
-------------------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to 
reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
forward until you reach a long bridge over some water. Cross the bridge, and 
enter the building. Go through the building to the other side. From here turn 
around to the right, and go up the path which leads to the next floor of the 
building. At the top of the path, there will be a crate in front. Smash through 
the crate to reveal a small wooden launch ramp. Go to the other end of the 
building, and then turn around. Ride towards the wooden launch ramp, and jump 
from the ramp, all the way over the water, to the land below.

-------------------------------------------------------------------------------
Cajun Chasm - 100 points
-------------------------------------------------------------------------------

Turn to the right at the start of the level, and ride along near the fence over 
the four dirt jumps. After the fourth dirt jump, keep going straight forward 
and ride down the path. Follow the path around the corner to the left, and keep 
going until you see a bridge on the right. Cross over onto the main path, and 
stop before you reach the bridge. There is one dirt jump on either side of the 
bridge. For this gap, use the dirt jump on the right to jump over the water. 

-------------------------------------------------------------------------------
Creole Chasm - 100 points
-------------------------------------------------------------------------------

Turn to the right at the start of the level, and ride along near the fence over 
the four dirt jumps. After the fourth dirt jump, keep going straight forward 
and ride down the path. Follow the path around the corner to the left, and keep 
going until you see a bridge on the right. Cross over onto the main path, and 
stop before you reach the bridge. There is one dirt jump on either side of the 
bridge. For this gap, use the dirt jump on the left to jump over the water.

-------------------------------------------------------------------------------
Eight-Pack Hop - 100 points
-------------------------------------------------------------------------------

Turn to the right at the start of the level, and ride along near the fence to 
the dirt jumps. Go over the first dirt jump, and then turn left and follow the 
path to a huge dirt jump over a log. Jump over the log, and you will come to 
another dirt jump further ahead. This dirt jump will have a big gap in it. Jump 
the gap.

-------------------------------------------------------------------------------
Foyle Gully - 100 points
-------------------------------------------------------------------------------

Go straight down the path at the start of the level, and jump over the gap 
between the two kicker ramps. Keep going straight forward down the path, 
ignoring the paths leading off to the left, and you'll soon come to two 
bridges. One is a broken one, and one is a curved wooden one. Take the curved 
bridge, and then go straight forward. Turn right before you come to the jump 
leading over the water, and then stop. To the left there will be a path near 
the water, and over to the right there will a kind of small dirt half pipe. 
Ignore the path, and head onto the ramp that resembles a half pipe. For this 
gap, turn left once on the half pipe and jump the big gap over the water.

-------------------------------------------------------------------------------
Major Mojo Gap - 100 points
-------------------------------------------------------------------------------

Turn to the right at the start of the level, and ride along near the fence over 
the four dirt jumps. After the fourth dirt jump, stop and look around. Down to 
the right there will be a path going down. Straight in front there will be a 
dirt platform with a small ramp going around the edge of it. For this gap, use 
the ramp at the edge of the platform to get launched over the water to the path 
on the other side.

-------------------------------------------------------------------------------
Minor Mojo Gap - 100 points
-------------------------------------------------------------------------------

Follow the "Major Mojo Gap" above until you reach the platform. Down below the 
platform to the left there is a small dirt ramp. Use this ramp to jump over the 
water.

-------------------------------------------------------------------------------
Pascal's Junkyard Jump - 100 points
-------------------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to 
reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
forward until you reach a long bridge over some water. Cross the bridge, turn 
slightly to the left, and keep going straight forward. There will be two launch 
ramps with a red car between them. For this gap, use the launch ramps to jump 
over the car.

-------------------------------------------------------------------------------
Pretty Much Free Gap - 100 points
-------------------------------------------------------------------------------

Head straight forward down the path at the start of the level and jump the gap 
between the two kicker ramps.

-------------------------------------------------------------------------------
Sandbar Un - 100 points
-------------------------------------------------------------------------------

After completing the "Sandbar Deux" gap, continue going forward on the island 
and use the small dirt ramp to jump across the water onto the grass for this 
gap.

-------------------------------------------------------------------------------
Sandbar Deux - 100 points
-------------------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to 
reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
forward until you reach a long bridge over some water. Cross the bridge, and 
then turn to the left. There will be a big dirt jump over the water to the 
left. Ignore this big dirt jump, and ride past it. Over on the left there will 
be a smaller dirt jump. Use this dirt jump to launch over the water and land on 
the small island.

-------------------------------------------------------------------------------
Sandbar Trois - 100 points
-------------------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to 
reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
forward until you reach a long bridge over some water. Cross the bridge, and 
then turn to the left. There will be a big dirt jump over the water to the 
left. Use this big dirt jump to launch across the water and land on the small 
island.

-------------------------------------------------------------------------------
Smells Like Chicken - 100 points
-------------------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to 
reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
forward until you reach a long bridge over some water. Cross the bridge, and 
enter the building. Go through the building to the other side. From here turn 
around to the left, go past the big quarter pipe, and head down the outside 
edge of the building. Go over the first two dirt jumps, and then use the final 
dirt jump to launch over the water.

-------------------------------------------------------------------------------
Tastes Like Chicken - 100 points
-------------------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to 
reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
forward until you reach a long bridge over some water. Cross the bridge, and 
enter the building. Go through the building to the other side. From here turn 
around to the right, and head down the outside edge of the building. Go over 
the two dirt jumps, and you'll come to a launch ramp. Use this ramp to launch 
over the water.

-------------------------------------------------------------------------------
The Deep End - 100 points
-------------------------------------------------------------------------------

Go straight down the path at the start of the level, and jump over the gap 
between the two kicker ramps. Keep going straight forward down the path, 
ignoring the paths leading off to the left, and you'll soon come to two 
bridges. One is a broken one, and one is a curved wooden one. Take the curved 
bridge, and then go straight forward. You'll come to a jump over some water. 
Jump over the water for this gap.

-------------------------------------------------------------------------------
The Shallow End - 100 points
-------------------------------------------------------------------------------

Go straight down the path at the start of the level, and jump over the gap 
between the two kicker ramps. Keep going straight forward down the path, 
ignoring the paths leading off to the left, and you'll soon come to two 
bridges. One is a broken one, and one is a curved wooden one. Take the curved 
bridge, and then go straight forward. Turn right before you come to the jump 
leading over the water, and follow the path next to the water until you come to 
the end. Stop and turn left. Jump over the water for this gap.

-------------------------------------------------------------------------------
Trailer Hitch Gap - 100 points
-------------------------------------------------------------------------------

Turn to the left at the start of the level, and head down the grassy slope to 
reach two large dirt jumps. Ride over the two dirt jumps, and continue going 
forward until you reach a long bridge over some water. Cross the bridge, turn 
slightly to the left, and keep going straight forward. There are two places to 
get this gap. You can either get the gap by jumping over the three barrels or 
by jumping the two green cars.
_______________________________________________________________________________

Commmercial District
_______________________________________________________________________________

-------------------------------------------------------------------------------
Bike Shop Roof - 100 points
-------------------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and 
go down the grass slope. Continue going forward across the first road, and ride 
onto the left side of the road going straight on. There will be a caged walkway 
going up to the left. Follow it to arrive in a small area with some ramps. Turn 
slightly to the left and go over the brown ramp. After the brown ramp, there 
will be a green quarter pipe on the left. To the left of this, up above, is the 
bike shop roof. To get this gap, transfer from the green quarter pipe up to the 
roof. This can be quite a difficult gap to get right, and it won't be counted 
if you land on the corner of the roof. You need to jump over the corner for 
this gap to work.

-------------------------------------------------------------------------------
Bonti's Leap of Faith - 100 points
-------------------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and 
go down the grass slope. Continue going forward across the first road, and keep 
riding across the road going straight on. Some parts of the fence can be 
broken. Break through the part of the fence with the "Do Not Enter" sign on it 
to enter the construction area, and then turn left. Ride up the first set of 
stairs, then go straight forward and ride up the next set of stairs. Turn left 
at the top of these stairs, and there will be a wooden ramp at the end of the 
platform. For this gap, jump over the fence below by using the wooden launch 
ramp. This can be a very difficult gap to get, as it's difficult to get enough 
speed. Try quarter turning the bike to the left or right, as this will give 
help from catching the bike on the fence.

-------------------------------------------------------------------------------
Cash Money Wire Transfer - 100 points
-------------------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and 
head down the grass slope. You'll come to a road. Cross over to the other side 
of the road, and then turn right and continue going forward. You will soon come 
to a bridge. At the side of the bridge, look out for the railings. The one at 
the start of the bridge is gone, as well as the rail at the far end. Go to the 
far end of the bridge, and turn left to see a small gap where a railing is 
missing. Drop down through the gap to land on a path. Once on the path, turn 
around so that you're facing the bridge, and there will be a tiny quarter pipe 
up against the wall. For this gap, use the quarter pipe to jump over the wires 
on the right. You may need to go into a manual before landing on the road 
below. You can get the same gap by jumping from the quarter pipe and grinding 
on either of the wires.

-------------------------------------------------------------------------------
Construction Conjones - 100 points
-------------------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and 
go down the grass slope. Continue going forward across the first road, and keep 
riding across the road going straight on. Some parts of the fence can be 
broken. Break through the part of the fence with the "Do Not Enter" sign on it 
to enter the construction area, and then turn right. Ride up the wooden slope, 
and then ride along the wooden boards on top until you get to a platform. On 
the platform, turn around and go up the stairs. Once on the next platform, turn 
around to the left. You should see a wooden launch ramp leading off at the end 
of the platform. Over to the right is the bridge. For this gap, use the launch 
ramp to jump onto the bridge.

-------------------------------------------------------------------------------
Construction Hopping - 100 points
-------------------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and 
go down the grass slope. Continue going forward across the first road, and keep 
riding across the road going straight on. Some parts of the fence can be 
broken. Break through the part of the fence with the "Do Not Enter" sign on it 
to enter the construction area, and then turn left. Ride up the first set of 
steps, then turn around and ride up the next set of steps. There will be some 
metal ramps in front, one leading down on the left, and one leading up on the 
right. Go down the small metal ramp on the left, and then jump over the gap to 
land on the next metal ramp.

-------------------------------------------------------------------------------
Got Skillz? - 100 points
-------------------------------------------------------------------------------

Turn left at the start of the level, and ride down the grass. Go to the right 
of the tree at the end of the grass, and turn slightly to the right as you 
cross the road. You'll come to the edge of the drop to the underground area. 
Jump over the corner for this gap.

-------------------------------------------------------------------------------
Let's Go Bowl - 100 points
-------------------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and 
head down the grass slope. You'll come to a road. Cross over to the other side 
of the road, and then turn right and continue going forward. You will soon come 
to a bridge. At the side of the bridge, look out for the railings. The one at 
the start of the bridge is gone, as well as the rail at the far end. Go to the 
far end of the bridge, and turn left to see a small gap where a railing is 
missing. Drop down through the gap to land on a path. Ride along the path to 
encounter a small bowl with four sets of steps leading into it. For this gap, 
jump across one of the steps using the bowl.

-------------------------------------------------------------------------------
Lunctime Gap - 100 points
-------------------------------------------------------------------------------

Turn slightly to the left at the start of the level, and roll down the hill to 
encounter three benches. Each bench has a small gap between it. Either grind or 
jump the gap between the benches.

-------------------------------------------------------------------------------
Over the Caged Walkway - 100 points
-------------------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and 
go down the grass slope. Continue going forward across the first road, and ride 
onto the left side of the road going straight on. There will be a caged walkway 
going up to the left, so follow it to arrive in a small area with some ramps. 
Keep going straight forward until you reach the corner of the brown ramp, and 
then turn around to face the walkway. There are two green quarter pipes on 
either side of the walkway. For this gap, jump over the walkway using the 
quarter pipes.

-------------------------------------------------------------------------------
Over the Pedestrian Overpass - 500 points
-------------------------------------------------------------------------------

Turn slightly to the left, and head down the grass slope. Go to the right of 
the three benches, and then turn left. On the right, there will be some steps 
going up, and just in front of the steps will be a quarter pipe. For this gap, 
you need to use the quarter pipe to jump all the way over the overpass and land 
on the quarter pipe on the other side. This is perhaps the most difficult gap 
in the entire game, as you need so much speed to be able to get it right.

-------------------------------------------------------------------------------
Over the Yawning Abyss - 100 points
-------------------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and 
head down the grass slope. You'll come to a road. Turn right at the road, and 
continue going forward. You will soon come to a bridge. On the bridge, there is 
a small gap between the two roads. Jump the gap between the roads.

-------------------------------------------------------------------------------
Perfectionist's Dream - 100 points
-------------------------------------------------------------------------------

Turn left at the start of the level, and ride down the grass. Go to the right 
of the tree at the end of the grass, and continue across the road. Keep going 
forward, and you will arrive at a small ramp area under some awnings and a 
bridge. There are two quarter pipes in this area, with a kind of sloped quarter 
pipe in the middle. Go over to the sloped quarter pipe, and turn around. Look 
towards the normal quarter pipes, and you should see some steps leading down. 
On the other side of these steps is a small slope. For this gap, use the 
quarter pipe to jump over the steps and land on the slope. This can be done on 
the quarter pipes at both sides of the area. 

-------------------------------------------------------------------------------
Phat with a P-H
-------------------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and 
go down the grass slope. Continue going forward across the first road, and ride 
onto the right side of the road going straight on. On the right, before you 
reach the construction area, there will be some steps leading up with a quarter 
pipe behind them. Go forward a short way, and then turn around so that you're 
facing the quarter pipe. For this gap, jump from the quarter pipe up onto the 
steps.

-------------------------------------------------------------------------------
Replicant's Drop - points vary
-------------------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and 
go down the grass slope. Continue going forward across the first road, and ride 
onto the right side of the road going straight on. On the right, before you 
reach the construction area, there will be some steps leading up with a quarter 
pipe behind them. Go up the double set of steps to the path. Once on the path, 
turn around. There will be a rail on the right. Keep following the rail along, 
and you should notice that it goes along, then goes to the left, then goes down 
the steps. For this gap, grind along the rail at the side of the path, and then 
jump to the left and grind down the rail going down the steps.

-------------------------------------------------------------------------------
U R So Rad! - 500 points
-------------------------------------------------------------------------------

Turn left at the start of the level, so that the wall is on the left side, and 
go down the grass slope. Continue going forward across the first road, and ride 
onto the left side of the road going straight on. There will be a caged walkway 
going up to the left, so follow it to arrive in a small area with some ramps. 
Keep going straight forward over the corner of the brown ramp, and you'll soon 
drop down onto a spine ramp. Stop when you reach the ramp, and turn around so 
that you're facing in the direction of the caged walkway. Look over to the 
right, and there will be another ramp a massive distance away. For this gap, 
get speed on the spine ramp, and then jump the gap between one quarter pipe to 
the other. This can be done from both directions. I find it easier to work up 
speed on the ramp first by doing a trick and landing in a manual. The manual 
should help with the speed of the jump.

-------------------------------------------------------------------------------
Underground Gap - 100 points
-------------------------------------------------------------------------------

Head down the grass slope at the start of the level, and turn left when you get 
onto the path. Go straight across the two roads, and you'll drop down into the 
area below. In this area, there are two quarter pipes. Jump the gap between the 
ramps. 
_______________________________________________________________________________

Galloon Water Park
_______________________________________________________________________________

-------------------------------------------------------------------------------
Corn Dogs Are Good Gap - 100 points
-------------------------------------------------------------------------------

Go down the left side of the blue slide all the way to the end, and then 
quarter turn to the left. Approach the quarter pipe in front not holding any 
buttons, and then press forward and jump as you get to the top of the quarter 
pipe. To get this gap, jump forward from the quarter pipe and land in the blue 
bowl.

-------------------------------------------------------------------------------
Down The Spillway - 100 points
-------------------------------------------------------------------------------

Do a half turn to the left at the start of the level, and then go forward and 
to the right to arrive at the fish ladder. Either go down the fish ladder, or 
for a quicker ride, go down the ledge at the side. After the fish ladder, 
continue forward to arrive at some quarter pipes, three on each side. Ride 
straight through the quarter pipes, and then stop and half turn to the right. 
There will be a wooden path leading up to the left. Go up the path, and then 
turn left to arrive at the top of a slide. To get this gap, all you have to do 
is ride all the way down the slide.

-------------------------------------------------------------------------------
Going To Pay Gap - 100 points
-------------------------------------------------------------------------------

Do a half turn to the left at the start of the level, and then go forward and 
to the right to arrive at the fish ladder. Either go down the fish ladder, or 
for a quicker ride, go down the ledge at the side. After the fish ladder, 
continue forward to arrive at some quarter pipes. Three quarter pipes on either 
side, each with a gap between them. On either side, jump the gap between the 
first and second quarter pipe.  

-------------------------------------------------------------------------------
Gran's Gap - 100 points
-------------------------------------------------------------------------------

Do a half turn to the left at the start of the level, and then go forward and 
to the right to arrive at the fish ladder. Either go down the fish ladder, or 
for a quicker ride, go down the ledge at the side. After the fish ladder, 
continue forward to arrive at some quarter pipes, three on each side. Ride 
straight through the quarter pipes. Go past the fountain, and then turn right 
and ride through the tunnel at the end of the path. The tunnel splits onto the 
two yellow slides. Take the left path, and go down to the end of the slide. 
Near the end of the slide, turn to the left and jump up onto the grass. Cross 
the vine bridge in front to arrive on a grass platform with some dirt jumps. 
Turn right before you reach the dirt jumps to see another vine bridge. Instead 
of crossing this bridge, jump over the path below and land on the next grass 
platform to get this gap.

-------------------------------------------------------------------------------
Kiddie Kastle Bridge - 100 points
-------------------------------------------------------------------------------

Do a half turn at the start of the level, and then go forward and through the 
tunnel at the left. There will be a castle on the left. Approach the castle, 
but don't enter it. Instead, go around the side of the castle to drop down into 
a quarter pipe between the two castles. For this gap, jump over the bridge 
between the two castles. This gap will only work on the bridge nearest the 
fence.

-------------------------------------------------------------------------------
Kiddie Kastle Koolness - 100 points
-------------------------------------------------------------------------------

Do a half turn at the start of the level, and then go forward and through the 
tunnel at the left. Turn left after exiting the tunnel, and enter the castle. 
There are some quarter pipes in the castle, one on each side, with a gap where 
the entrances to the castle are. Use the quarter pipes to jump the gap. There 
are two castles in the level, with each castle having two entrances. This gap 
can be done by jumping over the entrances in either castle.

-------------------------------------------------------------------------------
No Lifeguard On Duty! - 100 points
-------------------------------------------------------------------------------

Do a half turn at the start of the level, and then go forward and through the 
tunnel at the left. There will be a castle on the left. Approach the castle, 
but turn to the right before you enter it. Drop down into the area with the 
three bowls. For this gap, jump from one bowl to the other bowl.

-------------------------------------------------------------------------------
Sticky Sweet Gap - 100 points
-------------------------------------------------------------------------------

Do a half turn to the left at the start of the level, and then go forward and 
to the right to arrive at the fish ladder. Either go down the fish ladder, or 
for a quicker ride, go down the ledge at the side. After the fish ladder, 
continue forward to arrive at some quarter pipes, three on each side. Ride 
straight through the quarter pipes, and then stop and half turn to the right. 
There will be a wooden path leading up to the left. Go up the path, and then 
turn left to arrive at the top of a slide. Go down the slide, and when you come 
to the first corner, jump it and land further down the slide. You can also get 
this gap by jumping the second corner of the slide.

-------------------------------------------------------------------------------
Super Mad Clown Gap - 100 points
-------------------------------------------------------------------------------

Go down the left side of the blue slide all the way to the end, and then turn 
slightly to the left to approach the quarter pipe. Don't hold any buttons as 
you approach the quarter pipe, and then press forward and jump as you get to 
the top of the quarter pipe. To get this gap, use the quarter pipe to jump over 
the fence which is to the right of the bridge.

-------------------------------------------------------------------------------
Sweeter Than Sugar - 100 points
-------------------------------------------------------------------------------

Go down the left side of the blue slide, and then drop off to the left near the 
middle. Make your way over to the big yellow slides. There is a small gap 
between the slides. Jump the gap.

-------------------------------------------------------------------------------
That Monkey Gap - 100 points
-------------------------------------------------------------------------------

Do a half turn to the left at the start of the level, and then go forward and 
to the right to arrive at a the fish ladder. Either go down the fish ladder, or 
for a quicker ride, go down the ledge at the side. After the fish ladder, 
continue forward to arrive at some quarter pipes. Three quarter pipes on either 
side, each with a gap between them. On either side, jump the gap between the 
second and third quarter pipe.  

-------------------------------------------------------------------------------
Typhoon Wading Pool - 100 points
-------------------------------------------------------------------------------

Go down the blue slide at the start of the level, and you will arrive at a 
quarter pipe at the bottom. Turn slightly to the left as you approach the first 
quarter pipe, jump over the platform, and then land on the next quarter pipe.

-------------------------------------------------------------------------------
Typhoon Transfer - 100 points
-------------------------------------------------------------------------------

The massive blue slide that you start the level on has a small channel running 
down the middle. Jump over the channel for this gap.
_______________________________________________________________________________

HWY 47 Cloverleaf
_______________________________________________________________________________

-------------------------------------------------------------------------------
Dumpster Diving - 100 points
-------------------------------------------------------------------------------

You start the level near two roads, one leading off to the left and one leading 
off to the right. On the right road are two dumpsters with ramps in them. Using 
the ramps, jump from one dumpster to the next.

-------------------------------------------------------------------------------
Huge Canal Off Ramp Gap - 100 points
-------------------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and ride 
across the three roads to arrive at the skate park. Go down into the skatepark, 
turn left, and ride to the other end of the skatepark to drop down into the 
sewer half pipe. There is a road above the half pipe. Using the half pipe, jump 
over the road.

-------------------------------------------------------------------------------
HWY 47 Lane Change - 100 points
-------------------------------------------------------------------------------

You start the level near two roads, one leading off to the left and one leading 
off to the right. There is a gap between the two roads. Jump the gap.

-------------------------------------------------------------------------------
Serious Mad Skills I-Beam Gap - 500 points
-------------------------------------------------------------------------------

You start the level near two roads, one leading off to the left and one leading 
off to the right. Go onto the right road, and continue going forward past the 
two roads leading off to the right. Shortly before the exit to the level, there 
will be a final road leading off to the right. Go down the middle of this road. 
There will be a small I-beam sloping up. Jump from this I-beam, over the big 
gap between the two roads, and land on either the road or the I-beam.

-------------------------------------------------------------------------------
Shea Stylee - 100 points
-------------------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and ride 
across the three roads to arrive at the skate park. Go down into the skatepark, 
turn left, and ride to the other end of the skatepark to drop down into the 
sewer half pipe. Once you arrive in the half pipe, ride over to the other side 
not pressing any buttons, and then press forward and jump when you approach the 
top to land on the road behind the half pipe.

-------------------------------------------------------------------------------
Skatepark - Road Transfer - 100 points
-------------------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and ride 
across the three roads to arrive at the skate park. Go down into the skatepark, 
turn left and ride forward until you reach the blue pillar in the middle of the 
park. Turn right at the pillar, and go forward to come to a long quarter pipe 
with a rad behind it. For this gap, jump from the quarter pipe up onto the 
road. 

-------------------------------------------------------------------------------
Spillways Gap - 100 points
-------------------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and ride 
across the three roads to arrive at the skate park. Go down into the skatepark, 
turn left, and ride to the other end of the skatepark to drop down into the 
sewer half pipe. Near the middle of this sewer half pipe is a small entrance 
leading back into the skate park. Jump the entrance for this gap.

-------------------------------------------------------------------------------
Up And Over The Offramp - 100 points
-------------------------------------------------------------------------------

Go straight forward down the dirt path at the start of the level, and ride 
across the three roads. You'll come to the railing of the skate park. Turn 
right at the railing, and keep going forward, past the road leading up to the 
left, until you come to some dirt on the left side of the road. Ride onto the 
dirt, and then turn around. You should see a small thin dirt path leading to 
the right of the road going up. Go down this path to come to a small wooden 
launch ramp. Using this launch ramp, jump over the road and land down near the 
skate park.
_______________________________________________________________________________

Devil's Peak
_______________________________________________________________________________

-------------------------------------------------------------------------------
Acrophobia Gorge - 100 points
-------------------------------------------------------------------------------

Do a half turn to the left at the start of the level, and head forward. Turn 
right before you reach the wall, and ride over the five small dirt jumps. After 
the fifth dirt jump, stay to the left and go to the right of the slope. 
Continue riding down the path, going straight forward instead of turning right 
at the junction to Satan's Belly. Go up the other side of the path, and ride up 
and over the three dirt jumps. Ignore the second right turning to Satan's 
Belly, going straight on instead. There will be a small slope at the end of the 
path. Use this slope to jump over the gorge.

-------------------------------------------------------------------------------
Acrophobia Gorge The Wrong Way - 500 points 
-------------------------------------------------------------------------------

After completing the "Acrophobia Gorge" gap, go straight forward up the path in 
front. Go over the two dirt jumps, and then turn around and face back down the 
path. Hold jump as you roll over the first dirt jump you come to, and continue 
to hold the jump button as you roll all the way down the path. Release the jump 
button at the top of the slope of the gorge.

-------------------------------------------------------------------------------
Acrophobia Shortcut - 100 points
-------------------------------------------------------------------------------

After completing the "Acrophobia Gorge" gap, turn around so that you're facing 
the gorge. Ride up the slope to the gorge, but swerve sharply to the left 
before you jump to clear the fence.

-------------------------------------------------------------------------------
Anvil Island Northside - 100 points
-------------------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the first 
small dirt jump. Before you reach the next dirt jump, quarter turn to the left 
and ride along the wide path. The path has a gap in it. Jump the gap and land 
on the next section of the wide path.

-------------------------------------------------------------------------------
Anvil Island Southside - 100 points
-------------------------------------------------------------------------------

After completing the "Anvil Island Northside" gap, continue riding along the 
wide path and jump over the next gap.

-------------------------------------------------------------------------------
Diablo's Dare - 100 points
-------------------------------------------------------------------------------

After completing the "Satan's Burp" gap, continue forward and jump over the 
next gap to land on the middle of Anvil Island.

-------------------------------------------------------------------------------
Dino-Spine - 100 points
-------------------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the first 
small dirt jump, and the second dirt jump shortly after it. Go over the small 
slope in front, and the dirt jump after it. You'll come to a small sign post 
with "Fallen Angel" written on it. Go to the right of this sign, and drop down 
onto the path below. Ride down the path, and turn left at the first turning. 
There will be a big dinosaur head in front. Go down the slope and jump over the 
bottom jaw of the dinosaur head. Turn left after exiting the dinosaur head, and 
turn left again straight away before you reach the rib half pipe. Turn right 
before you reach the quarter pipe in front, and then continue forward over the 
bumps to come to the dinosaur skeleton spine. Jump over the middle of the spine 
for this gap.

-------------------------------------------------------------------------------
Don't Look Down! - 100 points
-------------------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the first 
small dirt jump, and the second dirt jump shortly after it. Go over the small 
slope in front. Before you reach the next dirt jump, quarter turn to the left 
and ride along the wide path. The path has a gap in it. Jump the gap and land 
on the next section of the wide path.

-------------------------------------------------------------------------------
Hang Right Or Else! - 100 points
-------------------------------------------------------------------------------

Do a half turn to the left at the start of the level, and head forward. Turn 
right before you reach the wall, and ride over the five small dirt jumps. After 
the fifth dirt jump, stay to the left and ride over the slope. At the top of 
the slope, there will be an anvil shaped rock with a ramp in front. Use the 
ramp to clear the rock and land on the other side.

-------------------------------------------------------------------------------
I Ain't Trippin' - 100 points
-------------------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the first 
small dirt jump, and the second dirt jump shortly after it. Go over the small 
slope in front, and the dirt jump after it. Stay to the left of the path, and 
follow it to the end. The path slopes up slightly at the end. Use this small 
slope to jump over the gap and land on the big rock.

-------------------------------------------------------------------------------
Lover's Leap - 100 points
-------------------------------------------------------------------------------

After completing the "I Ain't Trippin'" gap, continue over the rock and jump 
from the rock onto the rock ledge.

-------------------------------------------------------------------------------
Make Your Time! - 500 points
-------------------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Stay to the right of 
the path, and you should soon see a small flat rock over to the right. The end 
of the path forms a small ramp. Use this ramp to jump onto the flat of the 
rock. From the flat of the rock, ride forward and jump down to the second rock 
below.

-------------------------------------------------------------------------------
Mine Shaft Squeeze - 100 points
-------------------------------------------------------------------------------

Go forward at the start of the level and ride onto the mine car tracks. Turn 
left on the tracks, and ride all the way down them to the flat section. At the 
beginning of the flat section, there will be a ledge up on the left and right. 
For this gap, jump from one ledge, over the mine tracks below, and land on the 
other ledge. 

-------------------------------------------------------------------------------
Satan's Burp - 100 points
-------------------------------------------------------------------------------

You first have to complete the Hardcore objective "Fastplant the four giant 
boulders", as this will clear the path allowing you to make the gap. Turn right 
at the start of the level, and face the dirt jump in front. Ride over the two 
dirt jumps, and follow the path down the steep slope. Turn left straight after 
the small slope, and go through the arch of rock. A sign will be there pointing 
to Satan's Belly. There is a gap at the end of the path to another part of 
rock. Jump the gap.

-------------------------------------------------------------------------------
Through The Jaws - 100 points
-------------------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Ride over the first 
small dirt jump, and the second dirt jump shortly after it. Go over the small 
slope in front, and the dirt jump after it. You'll come to a small sign post 
with "Fallen Angel" written on it. Go to the right of this sign, and drop down 
onto the path below. Ride down the path, and turn left at the first turning. 
There will be a big dinosaur head in front. Go down the slope and jump over the 
bottom jaw of the dinosaur head.

-------------------------------------------------------------------------------
Vertigo Gap - 100 points
-------------------------------------------------------------------------------

After completing the "Don't Look Down!" gap, continue riding along the wide 
path and jump over the next gap.

-------------------------------------------------------------------------------
Weeeeeeeeeee! - 100 points
-------------------------------------------------------------------------------

After completing the "Lover's Leap" gap, you should have landed on the rock 
ledge. There are three levels to jump off, and only one will work. There is the 
lower ledge of the rock, the medium ledge, and the big rock itself right at the 
top. To get this gap, jump off the medium ledge to the rocks below. Jumping off 
the highest point of the rock itself will not work.

-------------------------------------------------------------------------------
You Have No Chance To Survive - 100 points
-------------------------------------------------------------------------------

Turn right at the start of the level, and follow the path. Stay to the right of 
the path, and you should soon see a small flat rock over to the right. The end 
of the path forms a small ramp. Use this ramp to jump onto the flat of the 
rock.
_______________________________________________________________________________

Airport Garage
_______________________________________________________________________________

-------------------------------------------------------------------------------
Arch Support - 100 points
-------------------------------------------------------------------------------

Ride along the flat path at the start of the level, and turn left before you go 
down the slope. The beginning of the spiral will be visible in front. Go down 
the sprial to the second level of the car park. A small metal ramp, next to a 
big wooden quarter pipe is near the spiral. On the other side of the small 
metal ramp is an arch. Ride over the metal ramp and land on the arch for this 
gap.

-------------------------------------------------------------------------------
Baggage Gap - 100 points
-------------------------------------------------------------------------------

Turn right at the start of the level, and jump over the ledge all the way down 
to the floor below. Aim slightly to the left, and go forward to arrive at the 
doors of the hangar. Go around the hangar to the left, and go around the dirt 
mound to the left. Continue straight forward to come to some trucks with ramps 
on them. Jump the gap between the two trucks furthest to the left.

-------------------------------------------------------------------------------
Baggage Balcony Gap - 100 points
-------------------------------------------------------------------------------

Go straight forward at the start of the level and ride down the slope to the 
second level of the car park. Turn right at the end of the slope, and ride 
along the walkway to the building with the baggage carousel. Turn right after 
entering the building, and ride through the windows at the end to arrive on the 
balcony. There will be a small launch ramp. For this gap, use the launch ramp 
to jump from one balcony to the other.

-------------------------------------------------------------------------------
Da Plane! Gap - 100 points
-------------------------------------------------------------------------------

Go along the path at the start of the level, turn left before you reach the 
slope, and then shortly after turn right. There will be a large quarter pipe on 
the left side, and on the right side there will be three smaller quarter pipes, 
each with a gap between them. Jump the gap from the middle quarter pipe to the 
right quarter pipe for this gap.

-------------------------------------------------------------------------------
Excess Baggage Gap - 100 points
-------------------------------------------------------------------------------

After completing the "Baggage Gap", continue straight forward and jump the gap 
between the next two trucks.

-------------------------------------------------------------------------------
Justin's Mega-Plunge - 500 points
-------------------------------------------------------------------------------

Go down the path at the start of the level, turn left before you reach the 
slope, and then shortly after turn right. There will be a large quarter pipe on 
the left side. Use this long quarter pipe to launch over to the left, to drop 
down through the spiral and end up in a big blue bowl. This is one of the 
highest jumps of the game.

-------------------------------------------------------------------------------
Long Term Parking Box - 100 points
-------------------------------------------------------------------------------

Go down the path at the start of the level, turn left or right before you reach 
the slope, and then continue along the 

-------------------------------------------------------------------------------
Low Flying Aircraft Gap - 100 points
-------------------------------------------------------------------------------

Go along the path at the start of the level, turn left before you reach the 
slope, and then shortly after turn right. There will be a large quarter pipe on 
the left side, and on the right side there will be three smaller quarter pipes, 
each with a gap between them. Jump the gap from the middle quarter pipe to the 
left quarter pipe for this gap.

-------------------------------------------------------------------------------
Mee Krob Gap - 100 points
-------------------------------------------------------------------------------

You start the level on a flat path on the third floor of the car park. Go to 
the end of the flat path, but jump over to the left to land on the second floor 
of the car park.

-------------------------------------------------------------------------------
Oversize Baggage Gap - 100 points
-------------------------------------------------------------------------------

After completing the "Excess Baggage Gap", continue straight forward and jump 
from the truck with the ramp and land on top of the yellow truck.

-------------------------------------------------------------------------------
Smashbox Gap - 100 points
-------------------------------------------------------------------------------

Turn right at the start of the level, and jump over the ledge all the way down 
to the floor below. Aim slightly to the left, and go forward to arrive at the 
doors of the hangar. Go around the hangar to the left, and go around the dirt 
mound to the left. Continue straight forward to come to some trucks with ramps 
on them. Turn right before you reach the trucks. Go to the end of the path, and 
on the right will be a stack of crates. Break through these crates, and ride 
over the three dirt jumps. Go over the slope at the end to get this gap.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

5.                             Park Editor Mode

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
1. Park Editor Basics
===============================================================================

-------------------------------------------------------------------------------
Controls
-------------------------------------------------------------------------------

Right Analog Stick - Zoom in or out of the park 

Left Analog Stick  - Move around and above the grid

D-pad              - Move up, down, left or right on the grid

X                  - Places a piece on the grid.

Circle             - Rotates an object in four different directions

Select             - Changes to Terrain Editor. 

Triangle           - Changes to Copy Tool.

R1                 - Moves up a set. 

R2                 - Move down a set.

L1                 - Move up a piece in the set. 

L2                 - Move down a piece in the set.

Start              - Park Editor menu.

-------------------------------------------------------------------------------
Themes
-------------------------------------------------------------------------------

The name of the nine themes and the games description of each theme are shown 
below.

----------------
Z-Axis Warehouse
----------------

Come ride at the best kept secret in Nor Cal. The exclusive Z-Axis Warehouse is 
the best place to learn tricks out of the public eye.

-------------------
Shoreline Wasteland
-------------------

Do you have the guts to gap a train? Build transfers to reach your custom park 
on the deck of the barge!

-------------
Urban Renewal
-------------

Take advantage of the traffic-free cityscape! This block is closed off to the 
public indefinitely. It's a street rider's dream!

--------------
Crescent Beach
--------------

A perfectly secluded and unspoiled beach-front location! Build your own 
tropical BMX paradise!

--------------
Parking Garage
--------------

This parking garage is secluded for demolition in the near future. As it wears 
out it's usefulness, local riders have built makeshift ramps in the massive 
amounts of empty space!

-------------
Woodward Camp
-------------

Night riding at Woodward represents the true BMX spirit, and what better place 
to shred with your crew than at the camp's latest venue!

----------
Swamplands
----------

Dirt, sweat, and big jumps! An undeveloped dirt lot is like an artist's blank 
canvas. Start digging!

-------
Galloon
-------

The new addition to the galloon complex has plenty of open space for BMXers to 
build ramps!

-----------------
Acclaim Max Games
-----------------

Welcome to Glen Cove, NY, the home of the Acclaim Max Games! Win over the crowd 
and you win... their respect!

-------------------------------------------------------------------------------
Park Editor Menu
-------------------------------------------------------------------------------

To get to this menu, select "Park Editor" from the main menu of the game.

--------
Continue
--------

This allows you to start, or continue creating a park.
        
---------
Save Park
---------

This saves your park onto your memory card.

--------
Test Run
--------

Test out your park. This enables you to test your park before you've finished 
creating it.

-------------
Light Options
-------------

Brings up a bar which you can use to set the amount of light in certain themes. 
Set the brightness bar to the desired ligth, and then select light park.
 
---------
Clear All            
---------

Resets the terrain, clearing the park.

----
Exit
----

This exits the editor and takes you back to the main screen.

-------------------------------------------------------------------------------
Gap Editor Menu
-------------------------------------------------------------------------------

To get to the Gap Editor menu, place an object, such as a quarter pipe in the 
middle of the park. Place another object down next to the other object, so 
there's a small gap between them. Then go through the sets of objects until you 
come to the Gap Tool. Select the first object, and it will turn blue. Then 
select the other object, and the Gap Editor menu will appear.

--------
Gap Name
--------

This will allow you to name your gap. You can name your gaps whatever you like, 
as they don't effect your park in any way. You can use up to a maximum of 16 
characters in your gap names.

---------
Gap Value
---------

Each difficulty is a certain number of points.

Simple    - 500 points
Easy      - 1000 points
Medium    - 2500 points
Hard      - 5000 points
Very Hard - 7500 points
Insane    - 10000 points

===============================================================================
2. Park Editor Pieces
===============================================================================

This section lists the name of the pieces in Park Editor mode, including all 
the secret pieces, and also lists the games description of each piece.

-------------------------------------------------------------------------------
Set 1: Terrain Tool
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 1

-----------
Piece Names
-----------
 
Terrain Tool - No description

-------------------------------------------------------------------------------
Set 2: Quarter Pipes
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 9

-----------
Piece Names
-----------
 
Quarter Pipe 2                - The smallest, 2 meter quarter pipe
Quarter Pipe 2 Outside Corner - Outside corner for quarter pipe 2
Quarter Pipe 2 Inside Corner  - Inside corner for quarter pipe 2
Quarter Pipe 4                - The medium, 4 meter quarter pipe
Quarter Pipe 4 Outside Corner - Outside corner for quarter pipe 4
Quarter Pipe 4 Inside Corner  - Inside corner for quarter pipe 4
Quarter Pipe 6                - The largest, 6 meter quarter pipe
Quarter Pipe 6 Outside Corner - Outside corner for quarter pipe 6
Quarter Pipe 6 Inside Corner  - Inside corner for quarter pipe 6

-------------------------------------------------------------------------------
Set 3: Spine Ramps
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 7

-----------
Piece Names
-----------

Mini Spine          - The smallest spine
Mini Spine Corner   - Corner for the mini-spine
Street Spine        - The medium spine
Street Spine Corner - Corner for the street-spine
Vert Spine          - Can you hang with the vert-spine?
Vert Spine Corner   - Corner for the vert spine
Fish Ladder         - Use this spine to transition between an 
                      elevation change

-------------------------------------------------------------------------------
Set 4: Roll ins
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 8

-----------
Piece Names
-----------

Roll In 2        - The smallest 2 meter roll in
Roll In 2 Corner - Corner for roll in 2
Roll In 4        - A nice smooth 4 meter roll in for style lines
Roll In 4 Corner - Corner for roll in 4
Roll In 6        - 6 meters: Steep, fast, not for wimps
Roll In 6 Corner - Corner for roll in 6
Roll In 8        - The launch pad
Roll In 8 Corner - Corner for roll in 8

-------------------------------------------------------------------------------
Set 5: Flat ramps
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 21

-----------
Piece Names
-----------

Short Ramp                  - Smallest ramp, use to connect 1 meter 
                              elevation changes
Short Ramp Outside Corner   - Outside corner for short ramp
Short Ramp Inside Corner    - Inside corner for short ramp
Ramp 1                      - Use ramp 1 to connect 1 meter elevation 
                              changes
Ramp 1 Outside Corner       - Outside corner for ramp 1
Ramp 1 Inside Corner        - Inside corner for ramp 1
Short Ramp 2                - A small, 2 meter high ramp
Short Ramp 2 Outside Corner - Outside corner for short ramp 2
Short Ramp 2 Inside Corner  - Inside corner for short ramp 2
Ramp 2                      - Use ramp 2 to connect to 2 meter 
                              elevation changes
Ramp 2 Outside Corner       - Outside corner for ramp 2
Ramp 2 Inside Corner        - Inside corner for ramp 2
Ramp 3                      - Use ramp 3 to connect to 3 meter
                              elevation changes
Ramp 3 Outside Corner       - Outside corner for ramp 3
Ramp 3 Inside Corner        - Inside corner for ramp 3
Ramp 4                      - Use ramp 4 to connect to 4 meter
                              elevation changes
Ramp 4 Outside Corner       - Outside corner for ramp 4
Ramp 4 Inside Corner        - Inside corner for ramp 4
Ramp 5                      - Use ramp 5 to connect to 5 meter
                               elevation changes
Ramp 5 Outside Corner       - Outside corner for ramp 5
Ramp 5 Inside Corner        - Inside corner for ramp 5

-------------------------------------------------------------------------------
Set 6: Kicker Ramps
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 13

-----------
Piece Names
-----------

Kicker 1                - 1 meter launch ramp
Kicker 1 Outside Corner - Outside corner for 1 meter launch ramp
Kicker 1 Inside Corner  - Inside corner for 1 meter launch ramp
Kicker 2                - 2 meter launch ramp
Kicker 2 Outside Corner - Outside corner for 2 meter launch ramp
Kicker 2 Inside Corner  - Inside corner for 2 meter launch ramp
Kicker 3                - 3 meter launch ramp
Kicker 3 Outside Corner - Outside corner for 3 meter launch ramp
Kicker 3 Inside Corner  - Inside corner for 3 meter launch ramp
Kicker 4                - 4 meter launch ramp
Kicker 4 Outside Corner - Outside corner for 4 meter launch ramp
Kicker 4 Inside Corner  - Inside corner for 4 meter launch ramp
Kicker 5                - A sick launch ramp

-------------------------------------------------------------------------------
Set 7: Stairs
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 6

-----------
Piece Names
-----------

Double Stairs                - A rideable staircase with 2 shallow 
                               steps
Double Stairs Outside Corner - Outside corner for double stairs
Double Stairs Inside Corner  - Inside corner for double stairs
Quad Stairs                  - A rideable staircase with 4 steep
                               stairs
Double Stairs Outside Corner - Outside corner for quad stairs
Double Stairs Inside Corner  - Inside corner for quad stairs

-------------------------------------------------------------------------------
Set 7: Sub Boxes
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 21

-----------
Piece Names
-----------

Sub Box 1       - Small rollable sub box
Sub Box 2       - Offset version of the standard box
Sub Box 3       - Standard Sub Wall
Sub Box 4       - A two-stage box
Right Sub Box 4 - Use with sub box 4 to make a rollable, two-stage
                  box
Left Sub Box 4  - Use with sub box 4 to make a rollable two-stage box
Sub Box 5       - The car box; can you manual the whole thing?
Sub Box 6       - Use these back to back and make a big rolling box!
Left Sub Box 7  - A nice smooth curve to grind on!
Right Sub Box 7 - A nice smooth curve to grind on!
Sub Wall        - Sub wall
1M Riser        - Use these to make higher platforms
1M Wedge        - Use these to make higher platforms
2M Riser        - Use these to make higher platforms
2M Wedge        - Use these to make higher platforms
3M Riser        - Use these to make higher platforms
3M Wedge        - Use these to make higher platforms
4M Riser        - Use these to make higher platforms
4M Wedge        - Use these to make higher platforms
5M Riser        - Use these to make higher platforms
5M Wedge        - Use these to make higher platforms

-------------------------------------------------------------------------------
Set 8: Pyramids
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 4

-----------
Piece Names
-----------

Pyramid      - Standard Pyramid
Wall Pyramid - Pyramid with a grind wall
Penta Box    - A short 5 sided box
Stair Gap    - Can you gap the center?

-------------------------------------------------------------------------------
Set 9: Hips
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 13

-----------
Piece Names
-----------

Hip 1        - A dope set of hips
Wall Hip 1   - Try to hit the wallride!
Hip 2        - A dope set of hips
Wall Hip 2   - Try to hit the wallride!
Block        - A small, street-style wedge
Small Slab   - Short, double level box jump, for rookies
Big Slab     - Massive double level box, go big on this one!
Straight Box - Standard jump box, with tricky sub. Jump early to
               clear!
Wedge Box    - Crescent box with a steep launch attached
Multistep    - Grinds galore!
Side Saddle  - Stretched jump box with a sub
Diamond Box  - Works well as a park's centerpiece
Hex Box      - Works well with the side saddle

-------------------------------------------------------------------------------
Set 10: Bowls
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 4

-----------
Piece Names
-----------

QP Bowl           - 5 meters tall
Kicker Bowl       - 3 meters tall
Roller Bowl       - 3 meters tall
Small Roller Bowl - 3 meters tall

-------------------------------------------------------------------------------
Set 11: Rollers
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 22

-----------
Piece Names
-----------

Small Roller         - Try pulling a manual across a bunch of these!
Medium Roller        - Good for rolling or jumping
Big Roller           - Super smooth single jump
Small Lip            - Small dirt launch
Big Lip              - Big dirt launch
Small Rhythm         - Spice up the big rhythm packs with these
Big Rhythm           - Trails style baby!
Short Step           - Trails style baby!
Step Up              - Trails style baby!
Step Up Left         - Match this up to the side of the step up
Step Up Right        - Match this up to the side of the step up
Step Down            - Trails style baby!
Step Down Right      - Match this up to the side of the step down
Step Down Left       - Match this up to the side of the step down
Double Step          - Trails style baby!
Connect Roller 1     - This jump will connect to a 1 meter height 
                       change
Connect Stepdown 1   - This jump will connect to a 1 meter height
                       change
Connect Shortstep 1  - This jump will connect to a 1 meter height
                       change
Connect Doublestep 2 - This jump will connect to a 2 meter height
                       change   
Connect Shortstep 2  - This jump will connect to a 2 meter height
                       change
Connect Lip 1        - This jump will connect to a 1 meter height
                       change
Connect Lip 2        - This jump will connect to a 2 meter height
                       change

-------------------------------------------------------------------------------
Set 12: Bridges
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 4

-----------
Piece Names
-----------

Bridge              - Try lining these up to make tunnels
Bridge Corner       - Angled bridge
Small Bridge        - Bridge gaps between raised sections of terrain
Small Bridge Corner - Bridge gaps between raised sections of terrain

-------------------------------------------------------------------------------
Set 13: ?
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 13

-----------
Piece Names
-----------

Left Arc Ramp    - These are awesome for corners
Right Arc Ramp   - These are awesome for corners
Banks 1          - Just like a village plaza
Banks 2          - Just like a village plaza
Banks 3          - Just like a village plaza
Left Arc Stairs  - Sweet angled grind edges!
Right Arc Stairs - Sweet angled grind edges!
Kidney Pool      - A huge wallride on the back
Ryan's Miniramp  - The essential Greenville photo-op
Dave's Halfpipe  - Dave's very own vert ramp with a resi extension
Loop             - You too can conquer the loop
Fin              - European Style
DC Super Ramp    - Sickest ramp in the world; can you break Dave's
                   record?

-------------------------------------------------------------------------------
Set 14: Rails
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 16

-----------
Piece Names
-----------

Kink                        - Connects high + low rails
Bow Rail                    - Connects to low rails
Offset Corkscrew            - Connects to low rails
Low Curve                   - Connects low rails
Offset Low Curve            - Connects low offset rails
Low Curve 2                 - Connects low rails
Offset Low Curve 2          - Connects low offset rails
Center To Right Offset Low  - Connects low center and offset rails
Center To Left Offset Low   - Connects low center and offset rails
High Curve                  - Connects high rails
Offset High Curve           - Connects high offset rails
High Curve 2                - Connects high rails
Offset High Curve 2         - Connects high offset rails
Center To Right Offset High - Connects high center and offset rails
Center To Left Offset High  - Connects high center and offset rails
Dragon Tail                 - 3 meters tall

-------------------------------------------------------------------------------
Set 15: Scenery
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 23

-----------
Piece Names
-----------

Trailer Jump          - Backyard skatepark
Picnic Table Jump     - Backyard skatepark
Bench                 - Sidewalk stuff for decorating
Planter               - Sidewalk stuff for decorating
Picnic Table          - Sidewalk stuff for decorating
Phone Booth           - A phone booth
Woodpile              - Construction materials
Pipe Jump             - Construction materials
Divider               - Construction materials
Girder                - Construction materials
Billboard             - Cool for building gaps
Fountain              - The sides work like a spine!
Dumpster              - Dumpster Diving!
Small Cargo Container - Something to transfer over between quarter
                        pipes!
Cargo Container       - Something to transfer over between quarter
                        pipes!
Small Tree            - Foliage
Tropical Tree         - Foliage
Small Pine Tree       - Foliage
Large Pine tree       - Foliage
Large Tree            - Foliage
Cypress Tree          - Foliage
Bulldozer             - Use the plow as a quarter pipe
Helicopter            - Grind the propeller

-------------------------------------------------------------------------------
Set 16: Lights
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 9

-----------
Piece Names
-----------

Bollard              - To illuminate this, pick "Light Park" in the
                       pause menu
Lampost              - To illuminate this, pick "Light Park" in the
                       pause menu
Contemporary         - To illuminate this, pick "Light Park" in the
                       pause menu
Small Traffic Signal - To illuminate this, pick "Light Park" in the
                       pause menu
Traffic Signal       - To illuminate this, pick "Light Park" in the
                       pause menu
Big Traffic Signal   - To illuminate this, pick "Light Park" in the
                       pause menu
Double Street Light  - To illuminate this, pick "Light Park" in the
                       pause menu
Flood Light          - To illuminate this, pick "Light Park" in the
                       pause menu
Light Trailer        - To illuminate this, pick "Light Park" in the
                       pause menu

-------------------------------------------------------------------------------
Set 17: Rail Tool
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 4

-----------
Piece Names
-----------

Low Rail     - No description
High Rail    - No description
Low Planter  - No description
High Planter - No description

-------------------------------------------------------------------------------
Set 18: Start Tool
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 1

-----------
Piece Names
-----------

Start Tool - No description

-------------------------------------------------------------------------------
Set 19: Gap Tool
-------------------------------------------------------------------------------

----------
Statistics
----------

Pieces In Set: 1

-----------
Piece Names
-----------

Gap Tool - Place a gap between two objects

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6.                                  Cheats

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------------------------------------------------------------
Unlock Everything
-------------------------------------------------------------------------------

Up, Right, Down, Left, Right, Right, Up, Down, Left, Right, Up, Left, Right, 
Right, Down, Square

-------------------------------------------------------------------------------
Tim Mirra's comp outfit
-------------------------------------------------------------------------------

Up, Down, Right, Left, Left, Up, Down, Up, Square

-------------------------------------------------------------------------------
Ryan Nyquist's comp outfit
-------------------------------------------------------------------------------

Up, Down, Down, Left, Down, Up, Up, Down, Square

-------------------------------------------------------------------------------
Mike Laird's comp outfit
-------------------------------------------------------------------------------

Up, Down, Right, Left, Right, Up, Up, Right, Square

-------------------------------------------------------------------------------
Scott Wirch's comp outfit
-------------------------------------------------------------------------------

Up, Down, Right, Up, Down, Right, Left, Right, Square

-------------------------------------------------------------------------------
Dave Mirra's comp outfit
-------------------------------------------------------------------------------

Up, Down, Up, Down, Right, Left, Up, Up, Square

-------------------------------------------------------------------------------
Troy McMurray's comp outfit
-------------------------------------------------------------------------------

Up, Down, Left, Down, Right, Left, Up, Left, Square

-------------------------------------------------------------------------------
Joey Garcia's comp outfit
-------------------------------------------------------------------------------

Up, Down, Up, Left, Down, Right, Down, Right, Square

-------------------------------------------------------------------------------
Luc-e's comp outfit
-------------------------------------------------------------------------------

Up, Down, Left, Down, Left, Right, Left, Left, Square

-------------------------------------------------------------------------------
Leigh Ramsdell's comp outfit
-------------------------------------------------------------------------------

Up, Down, Down, Left, Down, Down, Down, Left, Square

-------------------------------------------------------------------------------
Kenan Harkin's comp outfit
-------------------------------------------------------------------------------

Up, Down, Left, Down, Left, Up, Down, Down, Square

-------------------------------------------------------------------------------
Rick Moliterno
-------------------------------------------------------------------------------

Up, Down, Up, Up, Up, Up, Left, Up, Square

-------------------------------------------------------------------------------
Todd Lyons
-------------------------------------------------------------------------------

Up, Down, Down, Right, Up, Left, Left, Down, Square

-------------------------------------------------------------------------------
Colin Mackay
-------------------------------------------------------------------------------

Up, Down, Right, Down, Up, Right, Right, Up, Square

------------------------------------------------------------------------------- 
Zach Shaw
-------------------------------------------------------------------------------

Up, Down, Left, Right, Down, Down, Right, Down, Square

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

7.                                 Secrets

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------------------------------------------------------------
Trainyards
-------------------------------------------------------------------------------

Complete the amateur challenges on Woodward with any character to unlock the 
Trainyards.

-------------------------------------------------------------------------------
Swamp Trails
-------------------------------------------------------------------------------

Complete the amateur challenges on Trainyards with any character to unlock the 
Swamp Trails.

-------------------------------------------------------------------------------
Commercial District
-------------------------------------------------------------------------------

Complete the amateur challenges on Swamp Trails with any character to unlock 
the Commercial District.

-------------------------------------------------------------------------------
Galloon Water Park
-------------------------------------------------------------------------------

Complete the pro challenges on Commercial District with any character to unlock 
the Galloon Water Park.

-------------------------------------------------------------------------------
Highway 47 Cloverleaf
-------------------------------------------------------------------------------

Complete the pro challenges on Galloon Water Park with any character to unlock 
the Highway 47 Cloverleaf.

-------------------------------------------------------------------------------
Devil's Peak
-------------------------------------------------------------------------------

Complete the pro challenges on Highway 47 Cloverleaf with any character to 
unlock the Devil's Peak.

-------------------------------------------------------------------------------
Airport Garage
-------------------------------------------------------------------------------

Complete the pro challenges on Devil's Peak with any character to unlock the 
Airport Garage.

-------------------------------------------------------------------------------
Amish Boy
-------------------------------------------------------------------------------

Complete the game once with any character to unlock Amish Boy.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

8.                          Copyright Information

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This Dave Mirra Freestyle BMX 2 FAQ/Walkthrough is Copyright 2001-2002 by Tom 
Hayes.

This document is not to be distributed in any form without the permission of 
the author, Tom Hayes. The author of this document is not affiliated with the 
creators of this game in any way.

The latest version of this document can be found at www.gamefaqs.com.
