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 Last Updated: 12/06/01
 Version: 0.1
 Janus Operative
 janus79057@hotmail.com
 AIM: Janus182

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  Table of Contents

 1. Introduction
 2. Game Overview
 3. Walkthrough
 4. Ending
 5. Legal Info


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 1. Introduction

Aline Cedrac, a young acclaimed archeologist has had her latest find, 
an abkanis Indian statue stolen. The theef is presumed to be rich 
industrialist, Alan Morton. Aline contacts Charles Fiske, a private 
detective, to try to recover the staue. However Fiske is tragically 
killed during the investigation. His friend and colleague, Edward 
Carnaby, sets out to Alan Morton's private island, Shadow Island, 
located off the coast of Maine, in order to get to the bottom of this 
mysterious death. But no one can be ready for Shadow Island's 
terrible secrets....

Alone in the Dark is a survival horror game for the GameBoy Color. 
The game uses pre rendered backgrounds to create a sense of tension 
and suspense. Technically it's a marvel and the gameplay is great as 
well; it features tricky puzzles and a battle mode. Its only 
shortcoming is the replayability but that's something that you have 
to except with a survival horror game. 

This FAQ will eventually cover the whole of the game, for now it only 
covers the parts I have completed - which is everything up to the 
caves. It also features some tactics for the battle mode. And by the 
next update it will feature an inventory section that lists all the 
items available in Alone in the Dark. Future updates may include a 
spoiler free walkthrough and maps of the areas. But neither of those 
plans are certain.

Version 0.1: This is a very early version of the guide. The majority 
             of the walkthrough is here but there is little else 
             other than the game overview section. Updates will 
             follow soon and the next one should include the rest of 
             the walkthrough and the inventory section.


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 2. Game Overview

This section provides you with some information on the two main 
aspects of Alone in the Dark - adventure and combat. The information 
consists of the controls, tips and advice to stop you losing ammo 
because you can't aim properly!

 Adventure Controls

  Control Pad - Movement
  A Button    - Use Item
  B Button    - Search/examine/pick up item
  Start       - Pause Menu
  Select      - Inventory Screen

  The adventure aspect of Alone in the Dark is the main part of the 
  game. It consists of everything that happens outside the combat 
  mode. There isn't much to worry about whilst exploring other than 
  the puzzles you encounter. So be on the look out for any suspicious 
  locations and items. You can tell if an item is nearby because it 
  sparkles and stands out from the dark, gloomy pre rendered 
  backgrounds.


 Combat Controls

  Control Pad - Movement
  A Button    - Fire Weapon
  B Button    - Change Weapon
  Start       - N/A
  Select      - N/A

  Fighting enemies can be quite frustrating in Alone in the Dark. The 
  isometric view isn't perfect and makes aiming quite difficult. Just 
  remember to shoot only when you are in line with an enemy and you 
  shouldn't waste too much ammo. But shooting is a hard task to 
  perfect so try not to be too trigger-happy otherwise you'll die 
  because you used up all your ammo.


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 3. Walkthrough

This is the main part of the guide - though it isn't complete yet, It 
might be a good idea to read over the game overview section if you 
haven't done so already. And bear in mind that whenever you see three 
# symbols in a row it would be a good idea to save your progress. 
It's only a rough guide though; you can save whenever you like!
                                
                                # # #

You start the game in front of a gate; this gate leads back to the 
aircraft (which is a direction you don't want to go in) so head 
forwards along the path. Soon you'll see a strange icon lying on the 
floor. Icons like this are ammo, so move near it and press B to pick 
it up. Then proceed forward and carry on following the linear path of 
the forest until you reach a second ammo clip. Pick the clip up and 
carry on to the next screen. You should notice the icon in the top 
left flashing which means Aline is trying to contact you; so press A 
to answer. After this cut-scene move onto the next screen and you'll 
enter the battle mode, kill the three spiders and you'll be on your 
way again. The next screen presents you with a choice of routes; you 
can go down, up or left. If you choose to go down you will follow the 
path round and encounter a battle, a cut-scene and two ammo icons. 
But you'll eventually end up back at the intersection so it's best to 
just head straight up and through the door into the grounds of 
Morton's mansion.

Go forward from the gate and head up to the door of the mansion. You 
can't get in yet because the door is locked, thus beginning your 
first puzzle! Head around the right side of the house and pick up the 
rusty iron key. You can try it on the door but it won't fit, so head 
around the left side of the mansion and walk up to the window. Press 
B and a cut-scene will trigger after the cut-scene keep walking to 
the left - did you see it? The shadow move past the window? Hehehe, I 
love that bit! Anyway follow the path around the side of the house 
and use the key on the door to the cupboard you should see. You'll 
receive a pair of old gardening gloves and a crowbar. Now head back 
to the door of the mansion - the route upward from the cupboard only 
leads to a battle and a health icon. Once you're back at the door to 
Morton's mansion select the crowbar and use it to open the door. 

                                # # #

Once inside the mansion head upwards through the black archway at the 
top of the entrance hall. You'll climb some stairs, and enter a room. 
In this room is a gold key so pick it up off the table in the corner 
and go back downstairs. Head for the screen opposite the black 
archway. You should end up by a table, pick the ammo clip up and head 
to the next screen. It should be the screen that triggers the battle 
mode. Kill the two dogs and carry on. You should see a door that can 
be opened by the gold key, don't walk through it yet though. Walk 
around the hallway until you reach a position that gives you an 
overhead view of the house. You should see a sparkling gold area to 
the left of the screen. Go to this area and press B when you're in 
front of the large mirror. Fiske will tell you to find his amulet. So 
head to the door that you opened with the gold key and venture 
through it into the unknown...

The unknown is actually the next hallway but it sounded dramatic... 
Head up the hallway and through the first door on the left. This is 
Morton's study so search the room; what you should find is a shotgun 
in the cabinet - though it needs a firing mechanism to work - and a 
entry from Morton's journal on the desk. The page, which happens to 
be the third entry can be viewed by pressing select and then 
highlighting the icon and pressing B. The entry tells you that the 
mechanisms for the shotguns are hidden in the attic. So make your way 
out of the room and past the door that you entered this hallway from. 
Go to the screen past this corridor and you should be faced with a 
choice of two doors. Go through the one on the left and then through 
a further two doors (the ones that aren't locked, but you realised 
that, didn't you?) You'll end up in the library.

                                # # #

Walk to the left straight away and you should go around the side of 
the library - it is best not to go straight through the middle 
because you'll always encounter the battle mode. Anyway, you should 
see a journal entry on the floor. Pick it up and read it (the same 
way you read the other entry). The journal is the first page and also 
includes a newspaper clipping. The journal entry speaks of a secret 
passage that you'll come across later and the newspaper gives you a 
bit more information about the plot, nothing too interesting though.

Proceed onwards around the left side of the library collecting the 
ammo until you complete a full circle. Once you are back where you 
started go to the place where you picked up the journal entry and 
newspaper clipping. Now go left to the next screen. But stop in this 
area and turn around. You should see some stairs that are partly 
hidden in the darkness. Climb these stairs and walk along the 
balcony. When you get to the corridor with the bowl of water stop and 
look for a shining object on the bookcase next to it. Press it and 
carry on following the corridor round. Soon you'll come across some 
stairs. Before you climb these stairs press the strange object on the 
right hand railing. The secret passage will open and you'll enter a 
battle. Kill the spiders and assess your health if you haven't done 
so already - if it is anything below 50% use the flasks to revitalise 
yourself. 

Search the room behind the bookcase and you should find two items - a 
page from the journal and a blue crystal key. The second page of the 
journal isn't that informative but it does add some details to the 
plot. Now make your way back to the corridor with the blood stained 
floor - the corridor that you accessed with the gold key. Follow this 
corridor upwards until you reach a staircase. Climb the staircase and 
use the blue crystal key to open the door.

                                # # #

Enter the corridor and proceed down it. Aline will try to contact you 
over the radio now so activate that. She'll mutter something about 
big spiders before cutting off, is she dead? Anyway, walk through the 
only door in this hallway and move up to the bed. Activate the panel 
to the right of the bed and leave. Carry on around the corridor and 
you'll eventually reach Fiske's amulet. The game tells you what to do 
now. You have to retrace your steps all the way back to the mirror 
that Fiske speaks to you through. Speak to him and then go all the 
way back to where you found the amulet. This time head for the door 
right of the wall. You'll end up in a small store room. Locate the 
large brass key and leave again. Walk back along the corridor until 
you reach the section with a table in. Just past this table is a 
right turn, follow this turn and pick up the ammo on the floor. 
You'll also need to kill the enemies in a battle. Now use the key to 
unlock the door at the end. 

You climb a staircase to the attic. Search this attic and you'll find 
a cupboard with a shiny firing mechanism. You'll also enter the 
battle mode. Once you've killed the spiders leave the attic. Next 
stop is Morton's office - the one you visited before that had the 
shotgun. This time you can actually use the shotgun because you have 
the mechanism. Now leave the room and you'll have a conversation with 
Fiske. He'll tell you to search the attic for something to open the 
door to the basement. So it looks like it's time to head back up the 
stairs... Once you're back in the attic search for the shiny 
doorknobs, hmmmm, there's something not quite right about that. 
Anyway, with the doorknobs in your possession make your way back to 
the main area of the mansion and head for the door that they open 
(it's to Carnaby's left once you exit the blood stained carpet area). 

                                # # #

You'll now be in the basement, so pick up the shotgun cartridges and 
head for the screen left of the one you are currently in. If you are 
in the right place you should see a staircase going down into the 
ground. But before you go down the steps walk through this screen and 
onto the next. You'll encounter a battle in this area - once you've 
killed the enemies grab the powder from the cupboard on the right. 
Now walk back to the steps. You'll find a sarcophagus at the bottom 
of the steps. Walk up to the sarcophagus and pour the powder over the 
golden statue to the side of it. The statue will turn silver and you 
should notice a panel open in the front of the sarcophagus. Press B 
to pick up the key in the open panel, then head back up the steps. 
Now search the basement area until you find a door - use the key to 
open it then walk through it.

                                # # #

Proceed to walk through the sewage but avoid walking into the spikes. 
When you reach a larger area go around the right side, otherwise a 
mutated creature will kill you. Then carry on through the tunnels - 
there is little to harm you anymore. Soon you'll be contacted by 
Fiske. He'll inform you that Morton is near, at which point you'll 
re-emerge above land again. You'll need to walk through a forest area 
now - this might be a good time to regain some health. You should 
eventually come to a strange stone circle area. Go into this area and 
you'll enter a battle with Morton. Use the shotgun to hit him - but 
don't get too close and watch out for the times when he vanishes and 
reappears behind you. After a few hits he'll vanish, but I'm sure we 
haven't seen the last of him...

Follow the rest of the forest until you reach a stone bridge. Cross 
this bridge and use the gardening gloves to climb the shining vine. 
Now follow the path around the edge of the stone tower building and 
make your way down the side of the cliff. Eventually you'll come to 
an archway. Walk through this archway and pick up the health. If you 
need more health use the flask, if not proceed on through the cave. 
You won't go far before you encounter a battle, there are quite a few 
enemies to fend off this time so you may want to save before this 
battle. It's not vital though. Once the battle is over head left and 
pick up the key that is in the next screen. Now walk through the 
brown door and through the corridors of the building you come to. 
When you reach a door pick up the crossbow on the floor in front of 
you. Then unlock the door with the skeleton key and go through it.

                                # # #

Walk through the entrance of this area into the next corridor. There 
are two options in this corridor  one is straight on, the other is 
the turning halfway up the corridor. Take the turning halfway up and 
follow it to obtain some crossbow bolts. Once you've picked them up 
return to the corridor and walk straight up it. Walk past the 
operating table you see and keep going until you reach a table with a 
back up generator on it. Use the gardening gloves to switch the back 
up generator off. Now walk to the left (to the next screen) and up to 
the cupboard. Open it and you'll receive a small explosive device. 
Head back to the screen with a balcony running over the top of it and 
walk up to the table in the left side of the room. Use the explosive 
device by the table and the power will cut. Now walk to the cupboard 
that contained the bomb, however walk past it this time and head 
through the door that was previously locked.

Proceed outside and follow the pathway until you can go no further. 
The area that you get stuck in should contain a cross type structure 
and a closed door. Locate the glowing stone to the right of this area 
and use the crowbar to move it. This will cause the door to open thus 
allowing you to progress. Now proceed through the series of linear 
pathways until you reach the area with the large pillars. Use the 
crowbar to knock down the pillar on your right and you can cross the 
ravine. Once across make your way to the strange blue portal, kill 
the enemies that you encounter before it and then use the portal. 
You'll be transported to the entrance to some caves.

                                # # #

This is as far as I've got; the walkthrough should be completed by 
the next update though. 


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 4. Ending

I hope Alone in the Dark wasn't spoilt too much for you if you read 
my guide, I may eventually produce a short walkthrough that spoils 
less of the game - outlining the important points but I'm not to sure 
about that. I may also make some maps for each area, but I better 
finish up this guide first. Anyway, you can contact me via email 
<janus79057@hotmail.com> or via AIM <Janus182> if you have any 
questions, comments, suggestions, etc.

 Thanks...

  o  DarkWorks/Pocket Studios for developing such a great game
  o  CJayC for hosting this FAQ at GameFAQs
  o  Nirvana for giving me something to listen to  :p
  o  The sun... for shining! Now I'm just pushing it...


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 5. Legal Info

This document and everything in it is copyright 2001 Janus Operative. 
It can be printed out and used for personal uses but it may not be 
used for financial gain, this includes publishing it in a magazine, 
on a website, etc. without prior consent from me. If you do take the 
guide without my permission you will be open to legal action. 
Likewise, if you take any information from my guide - e.g. take 
chunks of the walkthrough and copy it into your guide - you will be 
open to legal action. At some point in the near future I'll allow the 
guide to be hosted on other sites, but at the moment the only site 
that may host this guide is GameFAQs.


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