          __      ___                 __               ___      __      __
         |_        |        /\       |__|               |      |__|    |__     | /  
         __|       |       /\      |  \               |      |  \    |__     |~\   
_______                                 _______                                       ____  ____
\   ___\  _       _   _______   _____   \   ___\   _____    _____    _____  ______    \  /  \  /
|  |     | |     | | /__   __\ \ ____|  |  |      / ___ \  \  _  \  / ____\ \ ____|   |  |  |  |
|  |__   | |     | |    | |    | |__    |  |__   | |   | | | |_| |  | |     | |__     |  |  |  |
|   __|  | |     | |    | |    |  __|   |   __|  | |   | | |  _  /  | |     |  __|    |  |  |  |
|  |     | |____ | |    | |    | |___   |  |     | |___| | | | \ \  | |____ | |___    |  |  |  |
|  |___  /     / /_/    /_/    /     |  |  |      \_____/  |_|  \_\ \_____/ /     |   |  |  |  |
/      /                    /__/                                    /  \  /  \
                                                                                 

 __________________________________________________________________________
/                                                                           
|            Star Trek: Elite Force II FAQ/Walkthrough by Asdfga3
\__________________________________________________________________________


This is a FAQ and walkthrough for Star Trek Elite Force II. If you wish to 
contact me with any questions, comments, suggestions, or errors in the FAQ, 
please feel free to e-mail me.


IMPORTANT NOTE: This FAQ is NOT complete by any means. I'm releasing it simply
because their is no other full walkthrough availible. As of now there is no
info on enemies, weapons, or Holomatch multiplayer. Also, some of the secret 
levels are missing simply because I haven't found them yet! :P
And no, I haven't spellchecked it either. ;)


Platform: PC (Windows)
My e-mail: asdfga3 AT lycos DOT com (Please replace with appropriate symbols.)
My site: http://freewebs.com/asdfga3
Current version: 0.65
Created: 07-24-03
Last updated: 07-30-03

An HTML version of this and my other FAQ's for Voyager - Elite Force, and the 
Elite Force 2 beta demo can be found at http://eliteforce.com.

 __________________________________________________________________________
/                                                                           
|   1. CONTENTS                                                  
\__________________________________________________________________________


1. Contents
2. Version
     2.1: v0.50
     2.1: v0.65
3. Legal Info
4. Cheats
5. FAQ
6. Weapons & Equipment
7. Enemies
     7.1: The Borg
     7.2: Exomorphs
     7.3: Brood Fiends
     7.4: Idryll
     7.5: Mercenaries
     7.6: Romulans
8. Walkthrough
     8.0: Training
     8.1: End Game
     8.2: Reassignment
     8.3: Derelict
     8.4: Demise
     8.5: Discovery
     8.6.1: Destruction
     8.6.2: Remove and Disable
     8.7: Search and Rescue
9. Stratagies
10. Credits

(* = incomplete)

 __________________________________________________________________________
/                                                                           
|   2. VERSIONS                                                  
\__________________________________________________________________________


-Version 0.50 (07-27-03) - Well it's halfway there at least. The walkthrough is
completed to the end of mission 5... and that's about it. :P

-Version 0.65 (07-30-03) - Updated the walkthrough to the end ofAttrexian 
Colony Level 1b and fixed a few other things. Added a partial cheats section, 
but there are many more codes that have yet to be added.

 __________________________________________________________________________
/                                                                           
|   3. LEGAL INFO                                                  
\__________________________________________________________________________


This FAQ is Copyrighted (c) 2003, by Asdfga3, all rights reserved. All 
trademarks are property of their respective owners. 

It is 100% my own work (unless otherwise noted). If you steal all or part of 
it, you will be breaking the law, and can expect to be sued.

-Distribution: As of right now, this FAQ is only available from these sites:

http://freewebs.com/asdfga3
http://gamefaqs.com
http://eliteforce.com (HTML as well as TXT versions)

If you wish to host this FAQ on your site, please mail me with the URL of your 
site. Use a title like: "Request to use your EF2 FAQ on my site" or something 
similar. I will *not* let your modify this FAQ in any way, change it out of 
it's .txt form, or let you charge *any* amount of money for it. You will also 
have to give me 100% credit for it. I retain the right to not allow you to host
this file for any reason I wish, or with no reason at all.

-Spoiler warning: Total spoilers to all weapons and levels. Also contains some 
spoilers to the story. You have been warned!

-Disclaimer: I'm writing this FAQ simply to help people out with this game. 
You are using any info/strategies in this guide at your own risk.

-Note: I don't mean you to use this FAQ all the way through the game. You're 
certainly free to do that if you wish, but I wrote it mainly to help you if 
you're stuck at a certain point.

 __________________________________________________________________________
/                                                                           
|   4. CHEATS                                                
\__________________________________________________________________________


NOTE: These cheats are from various cheat code websites. I have, however, 
edited the descriptions based on my own testing and fiddling around. :P


To activate cheats:

1. Open your start nemu and navigate to Programs -> Star Trek Elite Force II.
Right click on 'Play Star Trek Elite Force II' and drag it to the desktop, or
any convienient location. A menu will pop up. Select 'Copy here.'

2. Right-click on the new shortcut and select -> Properties -> Shortcut tab.

3. Add "+set cheats 1" (WITHOUT THE QUOTES) at the end of the path in the 
'Target' area, after the end quote so it looks something like this:

"C:\Program Files\Activision\EF2\EF2.exe" +set cheats 1

4. I would suggest that you rename the new shortcut file so you don't get it 
mixed up with the original.

5. Put the CD-ROM in your drive and close the autoplay that pops up. 
Double-click on the icon you created to start a cheating game. If you start the
game from th autoplay, the cheat codes will not be activated.

6. You can now use the console by pressing the tilde (~ next to 1) key.
 

The cheats:

Type the following commands into the console. Type  them again to turn the 
cheat off unless otherwise noted:

god - Makes you completely invincible, and gives you unlimited ammo.

noclip - Allows you to move through walls and floors throughout the map. You 
can't however fire your weapon. Make sure you're not in the middle of an object 
when you turn the cheat off. :P

kill - Causes your instant death, and thus fails the mission.

notarget - Enemies can no longer detect your presence. This can screw up some 
scripted events.

health # - Replace # with a number any number from 0 and up to receive that 
much health. (I haven't found a maximum limit!)
If you set it at 0 you switch to a weird 3rd person overhead camera angle and 
Munro's arms seem to be a bit detached. My theory is that the camera thinks 
your dead, but the game still thinks you're alive. 

cg_3rd_person # - Replace # with 1 to activate, and replace it with 0 to 
deactivate. Moves your camera from the default 1st person view to a 
next-to-impossible-to-use 3rd person view.

g_secretcount # - Replace # with any number to set the number of secret golden 
starships to that number. 70 is enough to unlock all secret maps.

<Thanks to EliteCdr001 for this cheat>
modellist - Lists all available models. (See below) 

spawn - Use in combination with a model path from the above cheat so it looks 
something like this:

spawn models/char/starfleet_picard.tik
spawn models/weapons/worldmodel-phaser.tik

and so on.


 __________________________________________________________________________
/                                                                           
|   5. FAQ                                                 
\__________________________________________________________________________

I'll work on all of these sections after the walkthrough is done.

 __________________________________________________________________________
/                                                                           
|   6. WEAPONS & EQUIPMENT                                               
\__________________________________________________________________________

 __________________________________________________________________________
/                                                                           
|   7. ENEMIES                                              
\__________________________________________________________________________


 __________________________________________________________________________
/                                                                           
|   8. WALKTHROUGH                                                 
\__________________________________________________________________________


NOTE: This walkthrough is based on the 'Normal' difficulty level.

============
8.0 Training
============

________________
Training Level 1


Secrets: 1
Starships: 1


I dont know why I'm adding this. Probably for a sense of "completeness"... and 
there's a secret and a golden ship hidden here. :P

Anyway, wait for Tuvok to stop talking, and then run around the room a bit. Now
walk ahead into the cargo area that appears ahead. Jump over the bars and go 
into the next room. In the next room, crouch under the bars and walk through 
the doors. In the next room jump, crouch, and jump again to get through the 
bars, and then climb the ladder. Go into the next room and carefully make your 
way don the stack of crates. 

!NON-SECRET: Jump down and walk behind the crates to find a Tricorder.!

Now climb up the stack of crates near where Tuvok is standing. Go through the 
next door and crawl into the Jeffries tube. 

!SECRET: Once you get to the end of the Jeffries tube, go down the ladder. Do
NOT go all the way to the bottom though, jump off onto the first ledge and use
your Tricorder on the panel. Once yo get the message "You have unlocked a 
secret door." go back to the crouching lesson room and go up the stairs to the 
right of where you came in. Go along the catwalk and crawl through the now-open
Jeffries tube. Follow the Jeffries tube untill you get to the one unlocked door
and go through. Your now on the catwalk above the jumping lesson. There's a 
golden starship to your right. Grab it and jump down. Now you have to go 
through the course again... but you got the ship.!


Wierd stuff:

-This is supposed to take place on Voyager, before _End Game_, however the 
interior of the cargo bays, and the console displays are obviously from the 
Enterprise-E. However you get a Voyager style Tricorder and Phaser in the third
Level, and Tuvok is wearing a Voyager style uniform. It's probably due to the 
fact that the devs didn't want to spend time modeling Voyager's cargo bays.

-The hologram of Tuvok is called "Mr. Tuvok" whereas the normal one is simply 
called "Tuvok."

-During the lesson about crouch-jumping, you don't have to crouch-jump to climb
the crates! :D

________________Training Level 2


Secrets: 0
Starships: 0


Make running jumps across the Klingon platforms to your right, and go through 
the door ahead. Go right and jump off the ledge. Use the health terminal on 
your right, and move on. Use the panel to the right of the locked door to 
unlock it, (not the door panel, the one farther right) and then go through the 
door and into the lift. Use the lift controls to move up to the next level. 

________________
Training Level 3


Secrets: 0
Starships: 0


If you where a dope and didn't get the Tricorder in the first mission, Tuvok 
gives you one now. Scan the Crystal to the right of where Tuvok is standing 
(all the other crystals don't work.) Tuvok talks a bit about targets, and then
he kills the forcefield ahead. Go through and turn on your night vision. Use it
to navigate across the bridges to the other side. Walk up to the next panel and
use your Tricorder on it to open the next section. Tuvok now gives you a 
Phaser. Use it to blow out the Plasma Conduit next to the nearby forcefield to 
take it down. Scan the rocks ahead of you with the Structural Integrity 
viewmode on your Tricorder, and then take them out with your Phaser.

________________
Training Level 4


Secrets: 0
Starships: 0


Tuvok will give you another Phaser, and targets will start flying upwards. Take
out four of them to complete this portion of the training. Do the same with the
Comp. Rifle and your done. :)

_______________________

8.1 Mission 1: End Game
_______________________

____________________
Borg Sphere Level 1a

Secrets: 0
Starships: 1


Why am I getting Jedi Knight flashbacks? :D
Your team was split up during transport, so you'll have to find them.
Walk straight ahead into the open area, use your Phaser and take out the 
Disnode on the wall to your right, then take out the green Power Coupling to 
your left. Move on through the downed forcefield to your left and get on the 
lift. There's a short and very pointless cutscene of you and Chang riding down
the lift, and go straight ahead. Go left to find Chell stuck behind a 
forcefield, but don't let him out just yet. Go right and get out your Phaser. 
Take out the Plasma Conduit on the wall, and then QUICKLY duck into the hole 
below and shoot out the Disnode on the wall inside. This will shut down the 
drones. Now go over to Chell and use your Tricorder on the panel next to the 
forcefield to shut it down.

Go through the downed forcefield and blow out the Plasma Conduit ahead to your 
left. Crawl through the hole below and into the small room. 

!SECRET: Use the Structural scan on your Tricorder to find a small crack high 
in the right wall. Blow it open with your Phaser to yield a golden starship.!

Jump down and go left into the next hole. Crawl through till you find a Power 
Coupling. Blow it out to take down the next forcefield. Go through the downed
forcefield, down the coridor, and through the door to load the next level.

____________________
Borg Sphere Level 1b


Secrets: 1
Starships: 2


Watch the cutscene of the team finding Voyager, and the Borg capturing Chang.
As soon as the cutscene is over the Borg start jamming your I-MOD's with some
kind of field, so quickly swap for your Phaser and take out the drones heading 
for you. 

Just a small note: Chang would have been taken to an assimilation chamber, not 
a maturation chamber. Maturation chambers are where assimilated infants and 
children are kept untill they are mature enough to become usefull drones. Chang
is obiously old enough to become a fully funcional drone, so the Borg would 
simply assimilate him outright. :P

Anyway, blow out the Plasma Conduit on the wall to your left, crawl through the
hole (stop me if you've heard this one before... :P) and take out the Disnode 
and Power Coupling inside. Once you get back to the main room, go to the left
and down the corridor. Ignore the drone, somehow despite the fact that you 
killed a few of his buddies, he doesn't view you as a threat. :P

Continue down the corridor and use the health and ammo terminals at the end. Go
left and take down the forcefield with your Tricorder. In the next room Chell 
says he has to stay behind and operate the lift ala the Etherian forcefield 
from the original Voyager - Elite Force. :D

After the lift reaches the bottom, there's a cutscene where you find the 
partialy assimilated Chang. You're now timed so work quickly. Get out your 
Phaser and blow out the Plasma Conduit to your right. Ignore the attacking 
drones and quickly duck into the hole. Crawl through and blow out the Power 
Coupling for the forcefield. Quickly crawl back and ignore the attacking drones
and head right for the one assimilating Chang. Take him out and Chang will be 
beamed back to Voyager. Now take out the rest of the drones. (Leave the 
regenerating one.) Your Phaser is good for taking out about two more drones, 
but once they start adapting then switch to the Comp. Rifle.

Go back to the main room and go into the right corridor. 

!SECRET: Scan the left wall of the corridor to reveal a weakness that can be 
blown open with your Phaser to find a Disnode and a golden starship.!

I've never tried taking this Disnode out before rescuing Chang, but this may 
get rid of a few drones. If anyone has tried this, please e-mail me. ;)

Go down the corridor and SAVE! Carefully jump across the pipes without touching
the blue forcefield below. Once you get across go left and take down the 
forcefield. Blow out the Power Coupling with your Phaser, and Chell will tell 
you that that took odwn the forcefield above. Jump across the pipes once again 
and go back to the lift. As your riding back up, Tuvok will tell you that Chang
is safe and he then orderes you to find Telsia.

____________________
Borg Sphere Level 1c


Secrets: 0
Starships: 0


From where you start, folow the corridor and avoid the drones. Once you find 
Telsia a forcefield goes up and drones start attacking her. A timer starts 
again, so get a move on. Ignore the drones and run left, right, and left again 
through the blue passageway. Run through and into the open room and take out 
the Plasma Conduit ahead. Go right and take out the Disnode on the right wall.
This will take down all the drones, but you still have to Rescue Telsia. Go 
back to the Plasma Conduit you blew out and crawl through the hole in the wall.
Take out the Power Coupling an go back to the main room. 

A cutscene kicks in. Take out the Power Coupling to the left of the door, and 
then go back the way you came. Once you get to the end of the blue passageway,
go right and take out the two drones who beam in. About now the Comp. Rifle 
primary fire will stop being effective, so switch to the alternate fire. (See 
the weapons section for more info.)

Go through the next door and take out the drone at the far end of the corridor.
Continue down the corridor and take the lift up. Kill the next three drones and
keep going. Kill the regenerating drone at the end of the corridor, and move
on.

The next room splits into two sections. Go right and quickly take out the 
Disnode on the right wall with your Phaser before the drones kill you. Then 
take out the Power Coupling next to the Disnode and use the health terminal in
between them. Go around to the left side and use the ammo terminal. Go around
where the two paths meet up again, and go down the corridor and get on the lift
to end the level.

____________________
Borg Sphere Level 2a


Secrets: 0
Starships: 0


Run as fast as you can towards the forcefield ahead. Take it down with your 
Tricorder and run to the right. Take out the Plasma Conduit and your I-MOD will
work again. The drones will also all colapse. Now head right along the catwalk
and go through the door. Ahead is a large room. Take out the drones that beam
in with the I-MOD and then head right. Use the health terminal to your left and
go through the door ahead. That was quick wasn't it? :P

____________________
Borg Sphere Level 2c


Secrets: 0
Starships: 0


C!? Did I miss a level or something? o_O
Ah, well. As soon as you get through the door, take a few steps back and blow
the Plasma Conduit to your right. Chell starts complaigning, but Telsia shuts 
him up. :P

Go into the room, kill the drones that beam in, and take the lift down to the
lower level. Go into the next room and quickly run down the corridor and take 
out the Disnode on your left. Then go back and take out the Power Coupling
behind you. Keep going down the corridor and taking out the drones that beam 
in. Go into the room on the right and Chell will try and shut down the 
generator. He needs some help, so go up to the console ahead of you and use 
your Tricorder on it. Your first waveform puzzle. See the puzzles section for
more info.

Once you shut it down the Generator self-destructs. Keep going down the 
corridor and killing the drones until the level ends.

____________________
Borg Sphere Level 2b


Secrets: 0
Starships: 0


B again? Well that explains it... sort of... _
Take out the Power Coupling in the next room, and use the health terminal.
Go right and take out the generator the same way you did the first. Head back 
to the large room and take out the drones that beam in along the way. Use the
health terminal again and head straight ahead through the door.

Go through the large core area and through the next door. Take out the drones,
go left and use the ammo terminal. Then go right down the corridor. Take out
the Power Coupling at the end and then go back and go into the generator room.
This one's the same as the others, so do the puzzle and take it out.

_______________
Borg Boss Level


Secrets: 0
Starships: 0


Of all the f*cking places Tuvok!!! 
Quickly get out your Tricorder and duck behind one of the yellow forcefields.
Modulate the control to shut down the forcefiled around the Disnode, and then 
take it out with the Phaser. This TEMPORARILY freezes the drone, so hit him 
hard and fast, preferably with the Comp. Rifle alt fire. After he loses half 
his health he starts beaming around the room ala One (from the Voyager episode 
"One").

On Normal and harder difficulties he also beams to the upper level, however 
this just serves to make him an easier target. Once he's down, you'll be beamed
back and the mission will end. A rather long cutscene then ensues... "Precisly"
:P


===========================
8.2 Mission 2: Reassignment
===========================

_________________________
Starfleet Academy Level 1


Secrets: 0
Starships: 0


Since when is Chang such a violent person?
Ah, well. Losing your job can be tough. :P

After the Hazard Team discusses what to do, go left down the hallway and get in
the turbolift to meet your "visitor."

!NON-SECRET Walk left. On the far wall is a door marked "Maitinence." Go inside
to find Starfleet's janitor closet.!

Go right and walk up to the clear doors to meet with Tuvok. After the cutscene,
you get called to the Headmasters office, so go out the doors opposite the 
front desk and walk either way. Head out into the garden (yes, you can scan the 
fish) You can hang around the garden a bit and listen to people talking, or 
scan fish, or just admire the fine job the modelers did. Once your done, head 
for the tall building on the left. Go in and use the Turbolift straight ahead.

Two Cadets are talking about telepaphy. You can listen to them or just walk to
the Headmasters office at the end of the hall on the right. Get your assignment
and then Telsia asks you to come to the courtyard and talk. Go back to the 
garden. Telsia is standing on one of the small pathways that go over the pond 
in the center of the garden. Go up to her and press the Use key to talk to her.

You get three dialog options:

-> "I wont let you throw your career away for me."
-> "It wont work. We both need Starfleet or we'll go stir-crazy"
-> "Look Telsia, we've had some fun, but now it's over."

Option 1: She yells at you and storms off.
Option 2: She agrees and you get a hug out of the whole thing. :P
Option 3:She gives you a blank stare.

Obviously #2 is the best if you want to pursue a relationship with Telsia, but
I don't know how the others affect the outcome of the game. I guess more 
experimenting is in order. If anyone has played through the game and selected 
each one and knows how/if it this affects the ending, please e-mail me. ;)

_________________________
Starfleet Academy Level 2


Secrets: 0
Starships: 0


Two years later...

Ride up the lift and quickly duck behind the large pipe on your left. Take out 
the three Romulans attacking you, and move down the corridor. Korban tells you
to cover him while he opens the door. Duck behind the crate to the right of 
where he's standing, and take out the Romulans that beam in. The Comp. Rifle 
alt fire can get them in groups if you use it right.

The door isn't working, so go back to where you started and Korban will open 
the service ducts. Crawl in and the game will save automatically. Walk as close
as you can to the flame-jets without getting burned, and wait for them to die
down, then quickly run through. The last two are angled in such a way that you
also need to strafe to the side as well as run forward. Once you make it past,
crawl through the ducts and take a left out the access panel. 

Go into the barraks and use the ammo terminal ahead of you, then use your 
Tricorder on the damaged door panel to your left. The pipe puzzle is ludacrisly
easy; just turn the two misalligned pipes to get the power flowing to the door.
Once you do that, Korban will come through and a ton of Romulans will beam in.
Kill them all and go to the upper level. Use the health terminal before more 
Romulans beam in.

Get in the lift and Korban will access the panel. Once you get to the bottom 
take out the Romulans and Korban will open the next door. Grab the >>>Bat'Leth
in the middle of the room, and start slicin' and dicin' up the incoming 
Romulans. Read the weapons section for more info on using the Bat'Leth. 

Once you kill them all, the Holodeck program ends. Go out the door and the next
cutscene starts.

_____________________________
Information Gathering Mission


Secrets: 0
Starships: 0


For some reason all the levels you spend on board the Enterprise-E are called 
that. I don't know why... _

Once the cutscene ends, go right out of the transporter room and head for the
Armory. It's the fifth door on your right. Apparently Korban didn't only take
the place of Biessman, he's also doing Oviedo's job. ;P

Korban tells you about the new shotgu...er "Federation Assault Rifle" and tells
you he's loaded up a new training program. Go into the holodeck to your right 
and grab the rifle in the middle of the room.

The training program is pretty easy. Just take out the Holographic mercinaries
at close range and dodge their shots.

Probably the funniest moment in the game (at least for me) was when I talked to
Derek Russel. He's wandering around the corridors when you come out of the 
Armory. His first line of dialog is: "Haven't seen you before..." I could have 
sworn he was about to say: "I work for the... Liberty Navy. We don't really run
this place... but we have an understanding with those who do."

Trust me, if you've ever Played Freelancer you'll laugh your ass off at that. 
;)

Anyway, get in the Turbolift and go to Hazard Ops. 

_____________________________
Information Gathering Mission


Secrets: 0
Starships: 0


Hang a left out of the Turbolift, another left, and go in the first door on 
your right. You can look at the lockers, or head straight for Hazard Ops.
Near the back of the room Tuvok and Chang are having a conversation about 
Jurot. Go up front and talk to Chell. 

(From Bershe)
"Hey, one major thing I found was that after the borg mission the Vulcan chick 
has an I-MOD in her locker. You can get the code through trial-and-error, and 
from then on you have a free gun! (you cant use it except during combat 
missions tho)"

Two things though:
1) She's Betazed, not Vulcan. :P
2) Go through the door to the left of the viewscreen. On the table to the left
of the door is a Padd with Jurot's picture and the number 746 on it. That's
her locker combo. :D

The I-MOD isn't all that useful later on in the missions, but it's ok at short 
range for certain stuff.

The Hazards Ops office also contains some pictures of babies on the shelf. 
Go back to the Hazard Team locker room and chat with Jurot. Picard then calls
you to the bridge, so head back to the Turbolift.


Wierd stuff:

-Derek Russel is the Assistant Counselor, yet he's working on debugging the 
Hazard Ops systems.

-To the right of where Jurot is owrking in the Hazard Team locker room, is an 
LCARS picture of the Milky Way galaxy remarkably simaler to the one in the main 
menu of the first Elite Force.

_____________________________
Information Gathering Mission


Secrets: 0
Starships: 0


Walk out onto the bridge and a cutscene will start, ending the mission.


Wierd stuff:

-Picard didn't even give a thought to the fact that the Dallas Captain ordered 
all ships to stay away. He just flew right into the thik of things. :P


=======================
8.3 Mission 3: Derelict
=======================

_______________
Dallas Level 1a


Secrets: 3
Starships: 3


You start out in a cargo bay with very low gravity. Turn around and head for
the flashing red light in the far right corner of the room. You'll have to jump
over a few crates and shelves to get there. Use your Tricorder on the Cargo 
Door Control Grid panel, and solve the pipe puzzle. It's pretty simple, yellow
is already done, all you have to do is route the blue around the short.

That opens the doors out into the Shuttle bay. Go out and walk up to the doors
to your right. Of course they're also malfunctioning, so go out the door on the
opposite side of the Shuttle bay to find another cargo area. Mysterious 
sighting number one. :P

There's a Jeffires tube across from where you came in, but it's been damaged. 
Access the Manual Door Release on the left and crank it open. It takes a few
cranks to open it all the way (about four). Once you get it open, crawl in and
take the first right. Open the next door... Sighting number two, notice the 
tail?

Take advantage of the lowered gravity, and jump across the gap. Access the next
Jeffries tube manually and crawl through and climb down the ladder at the end.
Use the Gravity Control Access panel ahead of you, and then use the control
itself. Once again the yellow is done for you, so reroute the blue and your 
done. This restores gravity, but the Shuttle bay doors are still locked.
Go back the way you came. When you get to the large gap that you jumped across
earlier, a Turbolift will fall down. Jump on top of it, and then use the ladder
on the wall to climb up to the next level. Go through the Jeffries tube on your
left and crawl across the catwalk. If you turn up the volume your team is 
having a very funny conversation below. ;)

<Franklin> "Why does your team leader go off on scouting missions? Isn't he to
valuable to risk?"

<Chell> "Don't ask."

Keep crawling through the Jeffries tubes until you get to another ladder. Climb
down and use your Tricorder on the panel to your right to manually override the
Shuttle bay doors. Once that's done the rest of your team will come through.
Use the door panel near where you dropped down into this room to end the level.

_______________
Dallas Level 1b


Secrets: 2
Starships: 3


Go out into the manin corridor. There's an explosion to your right that blocks 
your path, so go left. Mysterious sighting number three. 
Go through the door on the left into the Lounge. The aliens momentarily 
converge on you, but then they run. However one of them damaged the door 
leading out of the Lounge, so take it down with your Phaser and move back into 
the corridor. Keep going and you'll reach Main Engineering. It's locked, 
however, so go right into the service door and go down the ladder until you 
reach the bottom. Crawl through the next Jeffries tubes.... Sighting number 
four. Keep crawling until you reach another ladder. Climb up and out into the 
corridor.

!SECRET: Blow out the door behind you to get a secret are with another 
Starship.!

Go out to the main corridor and take a left. Sighting number five. :P
Follow the corridor and go into the Lounge on the right. Go through the Lounge
and back out into the corridor. Once you do, all the lighting in the section 
will shut down. Now it's super spooky! :P

Keep walking and about four creatures will drop down on you. They're not hiding 
anymore. Take the out with the Adv. Compression Rifle's primary fire, and then 
head for Main Engineering to link up with your team. However the door is locked
and your team is under attack. 

!SECRET: Turn on night vision and go over to the Warp core. On either side are
ladders leading to the upper level. Climb up and walk around behind the core to 
find another starship. You must do this BEFORE you finish the Tricorder puzzle 
and free the team!! 

Go over to the Main Engineering console (the big table-like thing to your 
right). This puzzle is a bit of a challenge, but despite Chell's yelling at you
the Hazard Team isn't in any real danger, and your not timed.

  |
  |
  |
  | X   X
OT+-T---T-O
  | |   |
  | T-X-T
  | |   |
O|+-T---T-O
  | X   X
  |

There's a red short on the center. Make sure that it's not connected to 
anything, so move two of the vertical pipes so that the upper and lower aren't 
connected.

  |
  |
  |
  | X   X
OT+-T---T-O
  | |   -  <-- (turn this one 90 degrees)
  | T-X-T  <-- (turn the T shaped piece so it's not conected to the short)
  | -   -  <-- (turn these 90 degrees)
O|+-T---T-O
  | X   X
  |

Then turn the rest of the pipes so that the power is 
connected.

  |
  |
  |
  | X   X
OT+-T---T-O
  | |   -
  | T-X-T
  | -   -
O-+-T---T-O
 ^| X   X
 ||
 |
And then turn these so they're connected

After you get them out a cutscene kicks in and you have a new objective. The 
power's back on, so you can at least see what's going on. Exit Engineering to
the left and go towards the Turbolift. It doesn't have power, so go through the
Service door on your right and head down the ladder. Open the Power terminal 
with the panel, and then use your Tricorder to get the power flowing again.
Go back to the Turbolift and use the control panel on the wall to end the 
level.

______________
Dallas Level 2


Secrets: 1
Starships: 3


Franklin leads the way to the bridge, so follow him. However he gets grabbed by
an Exomorph, so you'll have to go on wihtout him. The explosion blocked the
corridor he ws heading down, so you'll have to find another way. Go through the
blown-in door and head down the corridor. Go into the Lounge on your right and
use the ammo terminal on the wall. Keep going and take a right when you hit the
forcefield. Take out the creatures that drop down, and go either way. Both ways
onto the Bridge are blocked, so go through the Service door on the LEFT side
(it's NOT the one opposite the door blocked by a forcefield). Go straight ahead
(ignore the right turn) and go up the ladder into the Lounge. 

!SECRET: There's a golden starship behind you when you first climb up into the
Lounge. It's not there if you take the service door on the right. If you did 
use the wrong door, you can still get the starship by blowing out the door 
opposite where you came in when your on the Bridge.!

Blow open the door to the bridge and walk in. Go to the panel behind the 
Captians chair and a cutscene will start.

You now have to get to the Transporter room. Head out of the Bridge and follow 
the corridor. Take the first right and then go right again. A forcefield is 
blocking your path, but the creatures have chewed a hole in the wall to the 
right of the forcefield. Crawl through it into the crew quarters. There's 
another hole to your left. Crawl through and use the forcefield controls in 
front of you. That drops the forcefields, so move on.

Go straight ahead and through the unmarked door. Go left to avoid the flames, 
and go into the Transporter room. Use the ammo and health terminals on the wall
to the left of the door and then use the transporter control panel. Enjoy the
cutscene. :)

So it really does run in the family, eh? ;)
Your now timed, so hurry. Quickly run out the door and take a right. Open the 
door and kill the creatures then run down the corridor. Keep taking out the 
creatures until an explosion blocks your path. Turn around and go through the
door to your left. Run through the hole in the wall and go out the door on your
left. Go left quickly and run along the corridor. Ignore the Service door on 
your right and head straight. Take out the remaining creatures and run onto the
bridge.

_____________________________
Information Gathering Mission


Secrets: 0
Starships: 0


Head out onto the bridge. You can bother Picard in his Ready Room, or just head
into the Turbolift.

_____________________________
Information Gathering Mission


Secrets: 1
Starships: 1


Ahem... GPS conduits? o_0
>>>SECRETS<<<
>>>CARGOBAY<<<
Go through any of the doors into the Shuttle bay.

!NON-SECRET: When you enter the small room before the shuttle bay, look off to 
the left to see a small console in the wall with a picture of the NX-01 
Enterprise on it.! 

Take either one of the lifts, or one of the ladders down. 

!NON-SECRET: You can use the three panels on the main floor of the shuttle bay 
to open and close the three main shuttle bay doors. Pointless really, but kinda
cool.! :P

Go over and talk to Chell. Apparently there's something wrong with the Shuttle,
so go inside one of the doors, then go through the tiny hallway and into the 
main cockpit area. Use your Tricorder on the panel to th left and solve the 
Waveform puzzle. Then go back out of the shuttle and a cutscene will start 
ending the level.


=====================
8.4 Mission 4: Demise
=====================

__________________________
Attrexian Station Level 1a


Secrets: 3
Starships: 6


All the people who played the demo will know this like the back of their hand,
but there are some small differences.


After Sydney drops you off in the Maintenance Bay, you only have a few seconds 
before the creatures start pouring in, so quickly get out your Assault Rifle 
and get ready. The most important thing to remember is: DON'T STOP MOVING!!!
Use the Alt fire on the groups, and primary on the stragglers that are left. 
They tend to come on groups of three or four. There are a bunch of crates 
hanging on the ceiling that will fall and explode when shot at. However the 
chances of hitting anything with it is nill. :P

It seems that there are significantly less creatures here than in the demo.

!SECRET: Ahead and to the right of where you start is a locked door. Blow it
open to find ammo and health terminals, and a panel to shut off the flame-jets
above.!

After you've killed all the creatures, go inside the secret area and stock up 
on whatever health and ammo remain, then use your Tricorder on the panel on the
right wall. Use the boxes in the corner to jump up on the catwalk above, then 
carefully walk along the non-busted parts. Some of the grates will fall as you 
walk, so be careful!.

My brother has found that it's possible to get through without turning off the 
fires by simply waiting till the flames die down, then quickly running through.

Several more creatures will come down on you after you walk around the corner 
on the catwalk, but if you don't move forward, and just use the Compression 
Rifle to take them out as they run towards you, they shouldn't be a problem.
The amount of creatures here has also been reduced considerably from the demo.
Go through the doors to your right, then go through the next door and around 
the mine cart. Equip your Compression Rifle before going around the corner.

Go around the corner and kill the three Exomorphs attacking an Attrexian. Use 
the primary fire so you don't hurt him. Go back up to the mine cart control 
area and get the health and ammo on the wall. The mine cart controls next to 
the railing don't work, so go through the door to the right of the stairs.
Go down the hall. An Attrexian will get killed by an Exomorph, but you can't 
help him because of the broken door, so just go in the door on your right. 

As soon as you walk into the room you will see several Exomorphs running down 
the hall. Get out your Assault Rifle and run back to take them out. Then go 
back to the control room and, use your Tricorder on the panel to the left of 
the door.

After you get the power going, walk back to the mine cart control panel next to 
the railing and use it. The mine cart will go down the tracks and crash through
the door beyond and a larger creature will jump out. The Compression Rifle
primary fire seems to work well against him. Then go down the tracks, through 
the blown-out door and around the corner past the crashed mining cart.

Go down the hall towards the door at the end. Once you get close, one of the 
larger creatures will blast through the door and attack you. Your best bet is 
to hit him with the Assault Rifle alt fire. Go into the room and climb up the 
ladder. Use the ammo on the wall. Go down the next hall and kill the creature 
that drops down on you. 

Go down the hall to the next door and carefully open it. Once you do, several 
more creatures will attack you. Use the Assault Rifle alt on them then duck 
back around the corner. After they're dead walk over to the two Attrexians
hiding behind the crates, and watch the cutscene.

Avak'Stas will head off with you for the weapons locker. While he work at the 
control panel for the door, four small Exomorphs will bust through the wall. 
Hit them with the Assault Rifle and they should go down pretty quick. Go into 
the next room, and walk forward just enough till a huge creature breaks through
the wall.After the

DO NOT MOVE FORWARD! Dodge it's acid shots (about three of them) and it will 
get sucked out into space. Wait a bit more and several aleins will come from 
ahead of you and to your right and they'll all get sucked out. Now equip your 
Assault Rifle and run around the corner sticking close to the wall that 
Avak'Stas hanging into. Go into the glassed-in control room and use the control
panel to your right, the one that's directly under the window looking out at 
the hull breach. Quickly spin around and blast the aleins that come in the door
behind you, and then use the health and ammo terminals on the wall. Run down 
the hall and help Avak kill the rest of the aliens.


For those of you who read my demo FAQ, you'll remember my brother's tip on how 
you could jump up on crates and that would keep Avak from coming out of the 
locker. However I've only been able to get this to work on the easy difficulty
level. Here is the stratagy if your playing on Easy:

"Note: The idea of hiding on the pile of crates is from my little brother, I 
give him full credit for it. :)
Once he goes into the big storeroom quickly run over and hit the ammo terminal 
next to the big door he's working on, then jump up on the boxes to the right, 
crouch, and DON'T GET OFF THE CRATES! 
Seconds later a tons of aliens will come in, but for some reason if you're on 
top of that crate they won't attack Avak'Stas and will simply shoot at the 
crates. If you get on any other stack of crates, they'll simply kill him.

Keep killing them even after he gets the locker open and tells you to head 
back. As long as you stay on the crates he'll be safe in that room. After the 
aliens stop attacking, look to your left. There should be a hole on the wall 
with two large Exomorphs inside. Hit the first one with the Phaser to get him 
out, then kill him with the Compression Rifle. Then carefully try and get the 
other one out. Once he's dead another bunch of small aliens will come in and 
you'll have to fight them off.

Once you've killed all of them, jump down and go into the locker to pick up the
Attrexian Arc Gun in the weapons locker, and use the health terminal on the 
wall."

However since this FAQ is mainly applicable to the 'Normal' difficulty setting, 
then here's what you need to do:

Use the Assault Rifle. Stay close to Avak and the aliens will leave him alone 
for the most part. Once the door on your left opens, take out the two big ones
as quickly as you can. Once Avak gets the locker open, waste no time in 
grabbing the Arc Launcher, using the health terminal, and getting back in the
fight. 

!SECRET: After you've killed all the aliens, go back into the locker and use
your Phaser to blow out the back wall. It takes one and a hlaf full Phaser 
charges to bring it down, so be patient.!

!SECRET: Go into the area mention above, and jump down into the oddly textured
tube to access a wierd side-scrolling type mini-game.!

How to play Super Munro Bros.:
I suggest putting one finger on right-strafe, and one on jump to play 
effectivly. Don't get ahead of the camera or you'll lose sight of Munro. Also,
don't get behind the camera because it will push him along. Munro can jump
quite far here, so you'll often over-jump. To remedy this, use the strafe keys
to adjust your jump. If you fal it doesn't matter, just jump back into the tube
and start over. Once you've gotten all six starships, jump into the grey tube 
at the end and you'll be transported back. 

Go back the way you came and fend off the aliens along the way. There are quite
a few, so try and hit the big ones first. The alternate fire gas on the Arc
Launcher can be useful, but make sure Avak isn't nearby when you light it up.

Once you get back to the control room that you used to seal the breach in the 
wall, use whatever's left of the health and ammo terminals inside. Once you get
back to Avak's buddy a cutscene ensues. After it's done, go through the door 
and down the hall towards the lift.

__________________________
Attrexian Station Level 1b


Secrets: 0
Starships: 0


Wait for the lift to reach the top, then head down the corridor. Take out the 
aleins that attack you from the right, and then head left. Go up to the console
are and use the terminals on the wall. Also grab the Idryllium energy on the 
floor, then go straight ahead back down the corridor. Kill the attacking aliens
and go left through the small door at the end. 

Go left and a cutscene will start. You're now timed. It takes him more than 
half your time to get the damn lift working, so you've gotta be quick. Jump on 
the lift and use the control panel. As soon as it gets to the top, run out and
use the blue control panel directly in front of you. That will jettison the 
pod. Go back down the lift and talk to the Attrexian who got the lift working 
for you. He'll thank you and unlock a room full of ammo. Grab the ammo and go 
back out.

This is a tossup: If you want you can go back and go through the small door 
opposite the one you came in through. There are more aliens in here, but also 
more ammo. It's up to you. 

Either way, go back up the lift and go around towards the catwalk. Go right and
take the small door out. Go through the hallways and up the ladder. Use the 
terminals on the wall and then go out through the door. Kill the attacking 
aliens and continue. Keep going until you get out onto a catwalk overlooking
the main control room. Go down the stairs and a cutscene will start.

After the cutscene the Attrexian will run to the other two near the window, so
run over and stand in front of them. Use the Arc Launcher until it's ammo runs 
out, then switch to the Assault Rifle. After awhile your team will join up with
you. Shortly after that another cutscene starts, and the level ends.

__________________________
Attrexian Station Level 2b


Secrets: 1
Starships: 0


2b? Another misnamed mission. :P
Watch the cutscene. Even more proof that you should never pick up hitchhikers.
Go through the small door on your left and take out the aliens. Go into the 
next room to find the Chief Engineer. However she's locked in, so go up the
stairs behind you and then go up the ladder. Walk to the end of what's left of
the catwalk and then carefully walk right across the pipe. When the flames die
down, quickly jump across and then jump over the railing. Go through the small
door on your left, grab the ammo, and use your Tricorder on the panel ahead.

This puzzle may seem impossible at first, but remember that the four-way cross
pieces carry current only along straight lines, never around corners.
Tip: To get back down, instead of jumping across the flame-jet again, just
jump over the railing to the right of the door you came out of, and then climb 
up on the pipe and walk back across and down the ladder. Simple, eh? ;)

Go back to the room and go through the door to start another cutscene. Use the
ammo terminal on the wall to the left of the door and then follow Vor'chov onto
the lift. As soon as you get to the bottom you'll be attacked. Kill the aliens
and then follow Vor'chov to the next lift. Run over and use the health and ammo
terminals on the far wall. This is basically the same as protecting Avak'Stas
or the station commanders except much harder. Basically there's no specific 
tips I can give you. Just keep fighting, and use the Assault Rifle and Arc 
Launcher. Once all three generators are online, run up to Vor'chov and a 
cutscene will start ending the mission.

_____________________________
Information Gathering Mission


Secrets: 0
Starships: 0


Picard asks you to come to Sickbay. So head right out of the transporter room 
and take the first left. Go up to Picard, Tuvok, and the docter to start the
next cutscene. Picard orders you to research the Attrexians, so take the 
Turbolift to the Library.

_____________________________
Information Gathering Mission


Secrets: 1
Starships: 1


Go left out of the Turbolift. 

!SECRET: At the junction, hang a right. Go up to the unmarked door and use it.
Go down the stairs and grab the starship in the Trek washroom.! :P

Go back and head down the corridor. When you get to the Library you meet Telsia
and the following choices are given:

-> "I wouldn't mind having you help me do some research on the Attrexians." 

-> "Yeah, that's about it."

Option 1: She goes into the Library. 
Follow her and walk up to the console she's working at. Use it and Munro and 
Telsia will discuss the information on the Attrexians. Scroll through the pages
with the > button and Munro and Telsia will continue talking. When your done
click the X button to leave the console.

Option 2: She turns away angrily and leaves.
You'll have to do the research yourself. Other than that it's the same as 
above.

After your done reading, go back into the corridor and Picard will order you to
the Hazard Team briefing room. Head back to the Turbolift to end the level.

_____________________________
Information Gathering Mission


Secrets: 0
Starships: 0


Head left out of the Turbolift, and take the second right. A cutscene starts 
and the level ends.


========================
8.5 Mission 5: Discovery
========================

____________________
Drull Ruins Level 1a


Secrets: 1
Starships: 1


After you beam in Chell scans the shuttle in the cutscene. You can go in it, 
but there's really no point. 

!SECRET: In front of your beam-in point is a rock arch. Climb up on top of it 
to find a golden starship.!

Go underneat the rock arch and across the bridge. Go into the camp and a 
cutscene will start. Cute. After everyone else gets sent in, never to be heard 
from again, they send you. Why does this always happen!? ;P

Go into the tunnel on your right and the level will end.

____________________
Drull Ruins Level 1b


Secrets: 5
Starships: 5


Go ahead through the tunnel and into the main courtyard. The huge door ahead is
locked, so use your Phaser to blast through the cracked wall on your right.
Carfully walk up the broken rocks to your right and crawl around the thin ledge
overlooking the door you where just at. Climb up the next set of broken rocks
and over the wall. Look down and there are more rocks on the other side of the 
wall that you can use to get back down. There are two explosive crates next to
a cracked Obelisk. Blow them up to knock it over. Once you walk ahead another 
Obelisk falls and blocks your path, but the one that you knocked down opens a 
new path for you.

!SECRET AREA #1: Instead of going ahead under the shredded banners, go right
and jump over the block laying in the far corner. Behind it is a golden 
starship.!

Go inside the ruins under the banners that hang from the archway and go down
the corridor. Use the terminals on the all ahead of you, and get out your 
Assault Rifle. Go down into the lowered area a bit, and then quickly back up
the stairs. Several of those "Brood Fiends" will attack you. The Assault Rifle
exells at taking them out, even at longer ranges. You can't kill the "mouth"
things, so don't even waste your ammo.

Once you've killed them all, go through the door ahead of you and access the 
panel on your right. Solve the waveform puzzle to restore power. Head back to
the main door and the rest of your team, grab the Idryllium ammo on your way 
out. You'll be attacked several times on your way back. If you need to, go back
and use the ammo and health terminals. Once you get back to the main door it 
opens and your team comes through. 

Head up the stairs to the right of the main door and use the panel to open the
bars ahead. Continue up the stairs. Once you get to the top you'll be attacked
again. These purple ones are tougher, and they also drop small ones when they 
die. Use the ammo and health terminals and then go up the next set of stairs.

Chell warns you that the floor ahead is very unstable.

!SECRET: For some reason, if you scan the floor with your Tricorder to spot the
unstable pieces, and then knock them out with the Phaser, the game will say 
that you've found a secret area and a wooden box will drop down ahead of you.
Blow the box open with your Phaser to get another starship.! ;)

If you for some reason fall of the good areas or step on one of the bad ones, 
quickly equip your Assault Rifle and get ready for a fight. There's a huge 
crack in the wall to your right, blow it open to get out. If you do this quick 
enough after falling you can run outside and shoot the Fiends as they come 
through. Then go back up the stairs and try again.

Once you make it across, go into the room to your right and open the door to 
let the rest of your team through. Go back through the room and Chell will find
the Idryll scouting party, dead. Go out of the room and head right along the 
walkway. Ahead of you are a few more fiends. Take them out.

!SECRET: Along the left side of the walkway is a stone rail. Jump up on top of 
it and look down. There should be a starship to the right. Jump down and grab 
it. Unfortunatly there's no way to get back up, so you'll have to jump all the 
way down using the platforms as stairs until you get to the bottom. Once you 
do, walk all the way back around, jump over the stones without falling in the 
hole, and you'll end up back were you where. It does seem like a lot of work 
for one starship, but whatever.! :P

Walk up to the door panel and use it. Chell yells for you to cover him while he
cracks the code. Several more fiends start jumping down on you. Take them out 
with the Assault Rifle or the Arc Launcher. You'll probably be running low on 
Plasma about now anyway. Once Chell has it open, fire a round or two of gas
from the Arc Launcher at the door, and then carefully open it. About five of
the fiends will run out. Light up the gas and blow them all.

Go through the next door. This puzzle is kinda wierd, but not at all hard. Once
you use the panel, three-rowed forcefields will move across. Once a new one 
starts, walk onto it. You want to stay on the middle field so keep one in front
of you at all times. If you ever get so that none are in front of you, or worse
yet; two are in front of you, your gonna die. Once you get to the other side go
through the door and kill the purple thing. Use the terminals on the wall and
go down the stairs. Keep moving on and killing the fiends until you get to the 
bridge power controls. Once you access them another fiend attacks you from the 
left, so be careful. Your team will come down and join up with you again.

Go through the door to the left of the bridge controls and go down the stairs.
Keep going till you get to another courtyard.

!SECRET: Once you get to the bottom of the stairs, head right. There's a small 
door in the left wall, use it and it will open revealing another starship.!

Go back to the courtyard and approach the huge doors to the left of the stairs.
Use the door panel on the left, and then RUN! The door wil open partially, and 
then break. Then it will explode completely revealing one huge ass-ugly bug.
She seems to be quite susetable to the Arc Launcher, especially the gas. The
Assault Rifle alternate fire also does a good job. Once here health drops below
about 40% she starts releasing small bugs to attack you. Take care of them 
before finishing the big bug off. 

After it's dead, go through it's nest area and get on the lift to end the 
level.

____________________
Drull Ruins Level 2a


Secrets: 1
Starships: 0


Wait for the lift to get to the bottom, and then walk into the room. After a 
few seconds a timer will start counting down from 10 seconds and then four 
turrets mounted on the four main pillars of the room will start moving up and 
down and firing. The trick to beating them is to stand dirrectly beneath them 
and fire upwards with the Phaser. They seem to be very suseptible from the
underside. Once all four are down, one of the doors in the room opens.

Go through and into the corridor, but do NOT go near the next door.

!SECRET: There are five stones protruding a few inches out of the wall ahead
of you with Idryll symbols on them. Using your Phaser, shoot each one of the
stones until it goes into the wall a little bit. Get a piece of paper and jot
down a simple picture of each symbol in order from top to bottom. Then go back
to the room with the lift in it. The door to your right will be unlocked, go 
through it. There are several stone tiles on the floor of the room. You have to
step on the ones with the same symbols as the ones you shot on the wall IN 
ORDER from top to bottom. Be careful not to step on any other stones, or you'll
have to start over. Once you've stepped on all five, a panel in the floor will 
open revealing a Mystical Energy staff. Grab it. It's a wierd weapon, but 
useful nonetheless.!

I'm not sure if the symbols/stones you need to step on change each time you 
play through the game. If anyone knows, please e-mail me and I'll add 
descriptions of each symbol and in which oder to step on the stones. :P

Go back into the room with the lift and go out the door past the stones on the 
wall and towards the next room. A cutscene will start. Once it's done you'll 
have to work fast. There are ten gas vents; four behind you; two to your right;
and four ahead of you. Get out your Tricorder and spot them. Once you have an 
idea of what they look like, you wont have to use the Tricorder each time. Once
you've found one, fire your Phaser at it to seal it Trek-style. ;)

You don't have to worry about sealing each one all the way, as long as most of 
them are sealed, your good. Once you've sealed all the vents, the doors open
again. If you missed the Energy Staff before, you can go back and get it now.
If you already got it, (or just don't care) then go ahead and through the next
door to end the level.

____________________
Drull Ruins Level 2b


Secrets: 8
Starships: 4 


Walk through the door and keep going until a cutscene starts. Turn on the 
Bio-Scan mode on your Tricorder. There are three moving beams. Wait till the 
first two are spread apart and then run through them and jump over the last 
one. Then quickly hit the control panel on the right to shut down the scanners.
Get ready because as soon as you do you'll be attacked.

Kill the creatures who attack you and then move into the next area. There's
another turret on the ceiling to your right. Take it out quickly.

!SECRET: Walk clockwise around the machine in the center of the room to find 50
Idryllium energy.!

!SECRET: To the right of the machine near the tubes is a weak section of wall.
Blow it open to find a secret area with a golden starship.!

Climb up onto the tubes that are being loaded into the machine. Wait till it 
gets to the end and it will raise up before being dropped into the machine. 
Jump off ahead before it drops down. Use the health and ammo terminals to your 
right, and then go through the door ahead. There's another turret on the 
cieling in this room. Take it out quickly and then carefully jump up on to one
of the tubes being carried along by the machine. Quickly jump off to your left
before the tubes go into the machine, or you'll be killed. 

Jump off the ledge and down onto the tube below. Jump of the tube and go across
the catwalk. Use the Security Panel at the ned of the catwalk to start the 
elevator system, behind you. Go back and jump on top of one of the elevators 
going up. Jump off onto one of the beams on the back wall before you hit the
Bio-Scanners. Jump off the beam onto one of the elevators going down and then 
jump off onto the platform to your right. There's a turret to your left that 
will attack you when you jump onto the platform, so be careful.

!SECRET: While standing on the platform, turn around and look down at the 
corner. You should see a beam with a purple light below. Drop down onto that 
beam and duck underneath the platform to find some Idryllium energy.!

To the left of the platform there are two pipes and three vats like so:

____________
O      
=      
O 
= <-- Jump onto this pipe, and then jump up onto the catwalk.
O

Go through the door ahead. Go to your right and use the panel against the wall.
Once you do, walk over to the broken area of railing and wait for the Idryll
Container. Once it gets near you, jump on it.

!SECRET: This is another starship that seems hardly worth grabbing. Once the 
container gets over the forcefield that guarding the walkway below, jump off. 
Walk right along the top of the walkway until you get to the end. There you'll 
find a starship. Walk all the way back to the start of the walkway and drop
down. Then go back through all the puzzles you just completed to get back to
were you where.! 

Anyway, get in the cargo container and wait for it to stop at the lower level 
below the walkway. Get off and go left. Grab the Idryllium Energy to your right
and climb up the ladder. There are more Bio-Scanners ahead, so get out your 
Tricorder and switch it to the apropriate mode. Jump over the low ones, and
wait till the upper ones are out of the way before running through. Once you
get through your stopped by another forcefield, however there's a maitinance
hatch right below you. Blow it open with the Phaser and climb down the ladder.
Walk along to the end of the catwalk.

!SECRET: Don't climb up the ladder just yet, jump up to the raised area to your
right and walk over to the small package of shielding. You'll be attacked by 
several of the aliens, but their micro sized! They still pack a punch though, 
so take them out quickly. I'm not exactly sure what the point of this is, but 
there you go. :P Once you've killed them, grab the shielding and go back to the 
ladder.! 

Go up the ladder and through the door ahead. Kill the turret above you and use 
the health and ammo terminals just inside the next door. Walk down the corridor
and pretty soon gas will start coming un. Quickly go over to the panel on the
wall to your left and Modulate it with the Tricorder to show the pillars that
contain the gas vents. Seal the gas vents like you did before. There are four 
vents per pillar and four pillars so you've got 16 vents total. Once all of 
them have been sealed, they go back into the floor. 

Go right and you'll find another of those damn forcefield bridges. However this
one is next to, if not downright impossible. If there's some trick to getting
across that I'm missing, please e-mail me. The only way I've found to beat it
is to run and jump when you see the field in front of you start to flicker out.
After you do that and fall about 50 times you'll eventually get lucky. Once you
get across SAVE YOUR GAME!!! There are two turrets above you, take them out and 
then grab the Idryll ammo to your right.

!SECRET: To your right is some sort of disk shaped thing. Look directly above 
and you'll see another disk on the ceiling. However thise one's cracked. Blow
it out with the Phaser and then stand on the lower disk. It will rise to the 
top. Jump off onto the ledge around the edge of the tiny room, and grab the 
starship.!

Use the panel ahead of you to turn on the bridge and shut down the forcefield
trapping your team. Several creatures will cross the bridge and attack you, so
quickly take them out and go back across the bridge. Head right and go through
the door to end the level.

____________________
Drull Ruins Level 2a


Secrets: 2
Starships: 1


Yeah, it's 2a again. One more secret, and one more starship have been added. So
when you start the level it will count you as 1/2 and 0/1, assuming you got the
staff.
Go straight out the door and ahead. Take out the aliens attacking yor team and
then go through the door to your right. Walk up to the mural ahead and Chell 
will comment on it. 

!SECRET: To your left are five stone pieces identical to the ones you used to
open the door and grab the staff. Shoot them with the Phaser and the wall will
slide back revealing a secret room with a golden starship.!

Go up the stairs and through the door behind the mural to end the level. That
was rather quick and pointless wasn't it? :P

____________________
Drull Ruins Level 2c


Secrets: 4
Starships: 2


Go into the next room and use the ammo terminal to your right. You'll be 
attacked by turrets and Chell yells for you to cover him while he tries to 
disable them. There are four turrets on the cieling, once you take out all four
they receed back into the ceiling for a few minutes, and then come back out as 
good as new. Keep taking out the turrets, the Arc Launchers works great. Once
you've taken out enough, Chell fixes the system and then locates the 
Archeologists. Go through the door on the upper level that CHell unlocked to 
find the Archeologists. 

!SECRET: After the cutscene turn around. To the right of the door you came 
through is a control console. Walk past it and go around the right side of it. 
Behind is several small sheilding packets.!

Go down the stairs to your left and get on the lift. Once the lift reaches the 
bottom, kill the attacking Exomorphs.

!SECRET: To your right is a damaged door. Blow it open to find 50 Idryll ammo.!

Go through the door on your left and take out the attacking Exomorphs. Continue
on down the corridor until you get to an open platform. A massive Exomorph will
bash it's way through the door on your right. DO NOT LET IT GET NEAR YOU!!! If 
it gets close to you it will do a wierd head-butt thing and throw you right off 
the platform. If you have the Energy Staff, freeze him first so he can't knock
you off. Once he's dead, use the panel ahead of you to bring down the bridge so 
you can cross. Once you get across the bridge, another Basher will smash 
through the wall ahead. He's not quite as hard as the first one because you can 
back up across the bridge while firing. This will keep him from knocking you
off.

Once that one's dead, go out the door on your right and a cutscene will start
ending the mission.

_____________________________
Information Gathering Mission


Secrets: 0
Starships: 0


Watch the cutscene and then head out onto the bridge. Get in the Turbolift to 
end the level. 

_____________________________
Information Gathering Mission


Secrets: 1
Starships: 1


Hang a left out of the Turbolift, and another left into the main corridor.

!SECRET: The door right before Kleeya's is marked "0741 Ens. Lay Thompson." Use
the door and it will open. Inside in th middle of the floor is a golden 
starship. Also, around the room are several ship models; to the right of the
door on the table is the U.S.S. Voyager; hanging from the ceiling along the
right wall is an Idryll shuttle; on the desk to the left is an Attrexian cargo
hauler; next to the desk is a shelf with a small Romulan ship and a Ferengi 
shuttle; on the table farther agead is half of a warp core from a Soverign 
class ship; and on the table next to the window is a Starfleet shuttlecraft.!

Kleeya's door is the one marked "Guest Quarters" it's easy to find because the
security officer is standing outside. Go in and a cutscene starts. Your then
presented with two dialog options:

-> "Perhaps another time."

-> "Perhaps I can. Come with me to Stellar Cartography."

Option #1: Kleeya seems a bit dissapointed. Go back out into the main corridor
and Telsia will contact you.

Option #2: You both go to Stellar Cartography. This will load another level 
starting with a very long cutscene.

If you chose Option #1 while talking to Kleeya, go to Telsia's quarters and 
another cutscene will start. You then have two more options:

-> "I haven't had time to notice."

-> "Yea, but not as beautiful as you."

Option #1: That conversation ended fast.

Option #2: This leads to another set of dialog choices:


-> "It'll probably be the last time until we have completed our mission."

-> "Things have been hectic."

Option #1: Telsia tersly ends the convesation.

Option #2: Munro promises a vacation, and the conversation ends.


Obviously if you want to pursue Telsia then choose #1 -> #2 -> #2
Likewise if you want Kleeya then choose #2 right off the bat. 

No matter which option(s) you take, once you've completed them Tuvok will order
you to the bridge, so head to the Turbolift and the level will end.


Wierd stuff: 

-There is no Ens. Law Thompson on the Hazard Team. There is an Ens. Kenioth 
Thompson however... _

-Why are there guest quarters right in between crew quarters? And Hazard Team
crew quarters to boot. Shouldn't they be on an entirely different level?

-If Munro is from Vermont, where's his accent? :P

_____________________________
Information Gathering Mission


Secrets: 0
Starships: 0


Now _that's_ dimplomacy. _
This level is just one really long cutscene.

_____________________________
Information Gathering Mission


Secrets: 0
Starships: 0


Another cutscene level.


_____________________________
Information Gathering Mission


Secrets: 0
Starships: 0

 
After the cutscene, go out the door and into the Turbolift, ending this level.

_____________________________
Information Gathering Mission


Secrets: 0
Starships: 0


Go left out of the Turbolift, and go in the first door on your lift. Talk to
Korban and he tells you about the new Grenade Launcher. Go into the Holodeck 
and pick up the Launcher. I suggest that you hold down the primary fire and 
walk around lloking for the holograms. As soon as you see one all you have to 
do is let go of the grenade and it should hit them and detonate easily. After 
you finish the training the level ends.

_____________________________
Information Gathering Mission


Secrets: 0
Starships: 0


Another cutscene level.


============================
8.6.1 Mission 6: Destruction
============================

_________________
Enterprise Deck 8


Secrets: 0
Starships: 0


Another cutscene. And did it ever occur to anyone that you can _raise_ 
shields!? o_0

_________________
Enterprise Deck 8


Secrets: 0
Starships: 2


Hey, the Compression rifle is back. I love this gun. Run out into the hallway 
and take out the Idryll attackers. They have wierd yellow shields set up in the
corridor. You can't shoot them when they're behind it, but they can't shoot
you either. Wait till the come out to attack and then quickly take them out.

Korban asks you to go to the cargo bay and help him. Once you kill the Idryll
in the corridor run straight ahead. The wall will blow out ahead of you. Do NOT
get anywhere near that breach! Stick to the inside wall of the corridor and
walk past. Alternatly you can run straight ahead and ignore the Idryll. Once
you get far enough ahead to trigger the breach, they'll all die immediatly.

Go through the door to your right and into the cargo bay. Korban is 
on the upper level of the cargo bay. You can run straight ahead and climb up 
the ladder, or take out the Idryll from down below.

!SECRET: There's a high stack of round crates to your left. Behind them is a 
smaller crate with red stripes on it. Blow it up with the Phaser to reveal a 
golden ship hidden inside.!

If you haven't done so already, go up the ladder on the far side of the cargo 
bay and use the health and ammo terminals up top. More Idryll will beam in on
the catwalk ahead. Quickly take them out. The computer then initialises a 
security lockdown and Korban thanks you for your help. Jurot then tells you to
come to Sickbay. Use the ammo and health terminals one last time, and then 
crawl into the Jeffries tube at the right end of the catwalk. 

Go through the Jeffries tube and out into the badly damaged maitinence area.
As soon as the flames die down just fall down to the next level-- you won't be
injured. Avoid the green crap and crawl into the next Jeffires tube. Go up the
next ladder and into the next tube. Go right at the next junction. The Jeffries
tube in front of you will explode. Jump out of the hole in the wall and drop 
down into the cargo bay. Use the ammo and health terminals on either side of 
the door to your right and then go out the door and into the corridor.

Take out the Idrylls attacking Tuvok and then move on down the corridor and go
into the Jeffires tube near where Tuvok is standing. Go left at the junction 
and out into the Armory. Kill the two Idrylls and run out the door across the 
corridor and into Sickbay. Run across Sickbay and take up a position behind the 
carts with Jurot. If you need health or ammo just use the terminals on either
side of the surgical bay. There;s a Bat'Leth leaning up against the Bio bed 
behind you, but you can't grab it. :(  
I don't know if this was supposed to be a pickup at one time and the devs 
changed it or what, but it's a damn good weapon and I want it. V_V

Once all the Idryll have been killed Chell asks you to come to Engineering. It
seems your an in-demand guy. :P
Remember the movie _First Contact_ where Dr. Crusher and the rest of the 
medicalstaff escapes the Borg through the Jeffries tube? Well it's your turn
now. After using the terminals one last time, go through the Jeffries tube to
end the level.

__________________
Enterprise Deck 16


Secrets: 0
Starships: 1


Climb down the ladder and into the next Jeffries tube. Crawl through it and out
into the cargo bay. Go behind the shelf on your left and take out the two 
Idryll hiding behind the crates. Use the terminals on the far wall, and then go
out the door on your right and into the corridor. Kill the attacking Idryll and
then go down the corridor and turn left. The main door into Engineering closes
as you come around the corner, so go left or right and through either of the 
small doors. Use the ammo terminals on the wall and then go up to Barklay to
start a cutscene.

After the cutscene the Idryll's start attacking. You have to kill them all, but
be VERY careful NOT to hit any of the equipment around the warp core. Barklay
will yell if you hit any of it. If you shoot out more than a few panels or 
tubes around the core, the warp core will explode. Just shoot the Idyll. :P

Once you've killed enough of them, Barklay will run over to a computer console.
Go over to the main engineering controls-- the large control panel where 
Barklay was standing when you first came in-- and use your Tricorder on it. 
The yellow and green pipe routes are compete, so you just have to worry about
the blue. It's not that hard to reroute. Now you have to eject the core.
Run over to where Barklay and the other Engineer are working, and look a bit to 
the right. There's a small console somewhat high up on the wall. Enter a code 
of 945921 (don't worry about remembering it, your Tricorder will give it to you
automatically). Once you do, a cutscene will start. After the cutscene Telsia
ask for your help on the Bridge. 

<From Hanibal at the eliteforce.com forums>
Bug: After you eject the core, go up to the Crewman named Jerry Mobieuto-- he's
working at a console near the main door-- and talk to him. He gives the same
responses as Crewman Erica Cromer who is working at a console on the right
side of what used to be the warp core. I'm not sure if this is an actual bug, 
or a joke, or what, but it's sure as hell funny. :D
I'm leaning towards a joke because he has the same freckles on his face as she
does. Also, unlike the other Engineers, you can kill him. 


!SECRET: After the cutscene, go up the ladder to the left of the core and go
into the Jeffires tube. At the end is a golden starship.!

Run out of the main door and go left, right, and left into the Turbolift to end
the level.

_________________
Enterprise Deck 1


Secrets: ?
Starships: ?


The level starts with a cutscene of Murno tossing Picard a rifle.
There are ammo and health terminals on the wall to your left if you need them.
Picard fights alright, but since he tends to hide behind the chairs and beams
piled up he'll never really get injured. You can't get to the front part of 
the bridge, so just take out the Idryll and a cutscene will start, ending the
mission.


=========================================
8.6.2 Mission 6 Pt. 2: Remove and Disable
=========================================

_______________
Enterprise Hull


Secrets: 0
Starships: 0


Go up the ladder and use the panel above to exit the airlock. You now have 
access to the Sniper Rifle. and you can use it if you like, but I've found that
using the Compression Rifle's alternate fire is easier simply because the 
reload time of the Sniper Rifle is attrocios and your being timed here.

Take your pick of which one to attack first, you'll have to get them all 
eventually. First take out the Idryll outside the forcefield, and then jump up 
and take care of the one(s) insode while in midair. Try and manouver yourself 
so that you can take them out in the air and then fall down inside the 
forcefield. That saves you the time of an extra jump. Once you get up to one,
use your Tricorder on it to knock it off the hull. Once you've gotten all three
a cutscene starts.

This next part is one of the hardest in the game so SAVE! This mission is tough
enough on Easy, it took me about 30 tries to beat it the first time I played, 
but it does get easier. However when I went to play it on the 'Normal' 
difficulty for this FAQ I found that the turret no longer moves up or down. 
This made barely passable mission nigh imposible. However, after more than a 
day of trying, I FINALLY beat it! :D

First four Idryll fighters zoom past. Don't bother taking out any of the 
fighters, more just warp in. After that the Capitol Ship passes over. You have 
to do this right, if you don't just reload your saved game and try again. When 
the capitol ship makes it's first pass dirrectly overtop of you, fire two 
Alternate fire projectiles about one inch (on your computer screen) ahead of 
the center of the red target. If that doesn't work then realod and try again. 
Once you see it blown off SAVE! If it's shields are flashing red your getting a
good hit, if they're flashing blue your getting a bad hit, and if the don't 
flash at all then your missing. :P 

Your fire can take out incoming projectiles, and you have to do just that 
non-stop. If you let more than a few missiles hit the Enterprise your dead. 
Keep defending until the Capitol Ship is in your sights and then let it have 
it with the primary fire. The alternate fire is just to slow to be really 
useful here. You should be able to get one, maybe two hits in per flyover.
Assuming you get at least one or two hits per pass, it should take you four to 
five flyovers >EACH WAY< to take out all the key systems. Yup, a total of ten.
I kid you not, ten. You have to take out almost all the oncoming missiles. I
actually found that sometimes it's better to let the Capitol Ship pass over
without even trying to hit it, rather than let projectiles hit the Enterprise.

If you repeatedly fail, don't let it get to you. Like I said, it took me 
countless tries to beat this level. I can't imagine it on any of the harder 
difficulties. :o

Anyway, once you finish it a cutscene starts and Picard gives you an extremely 
well deserved pat on the back, and the mission ends.

Wierd stuff: 

-Why would Krindo be trying to destroy the Enterprise to get Kleeya back? Does
he have some plan of beaming her out before the ship is destroyed, or what?


================================
8.7 Mission 7: Search and Rescue
================================

___________________
Attrexian Colony 1a


Secrets: 8
Starships: 2
 

After Sydney drops you and your team off, go into the control tower and use the
ammo and health terminals. Then cross the bridge.

!SECRET: After the bridge and to the right is a ladder. Climb down and duck 
under the pipes for 50 Idryllium Energy.!

The clamp holding the doors shut is cracked, so give it a bit of Phaser fire 
and it'll blow. However now the door is stuck. Go back to the control tower you
where just inand hit the security panel. Once you get back to the bridge DO NOT
CROSS! Two large Exomorphs will drop down and blow out the bridge. For those of
you read my demo FAQ, you'll recall that you could easily hide behind the two 
crates near where the shuttle dropped you off, and let your team take care of 
the Exomorphs. For some reason they wouldn't attack your team. In the full game
it's even easier because the orange crap that the Exomorph attack you with has 
a much shorter range than in the demo. 

After they're dead, make a running jump across the narrowest part of the gap. 
If you do start to fall, aim for the pipe below. If you hit it, you'll only 
lose a few health points whereas if you fall in the water you'll drown almost 
immediately.

Once you get across, go through the door and a few small Exomorphs will jump 
out at you. Take them out with your Asault Rifle. Jurot finds that the next 
door is busted to, so climb up the crates next to the door and Phaser the grate
above them. Jump through and crawl along the air duct. Once you get to an open 
area a small Exomorph will drop down in front of you. A hit with your Phaser's
alternate fire should dispatch him before he even gets off a shot. 

!SECRET: Just beyond the Exomorph is a grate on the floor of the air duct. 
Shoot it out and drop down inside for another 50 Idryllium Energy.!

Once you get to the vent at end of the air duct, shoot it out but DO NOT JUMP 
OUT! Carefully strafe and use the Adv. Compression Rifle primary fire, or Arc 
Launcher primary fire to hit the turret hanging above the far end of the 
bridge. Once it drops down, jump out and head for the health and ammo terminals
across the way. Once your ready, walk across the bridge. Two Exomorphs will 
drop down on the bridge ahead of you. Try to take them out as they're falling.
If you do they're much easier to kill than after they land. Use the Adv. 
Compression Rifle for this. If they do land your in for a bit of a fight.

Before fully crossing the bridge, shoot a round or two of Alternate fire from 
the Arc Launcher and then quickly run forward and then back up. If you time it 
right two Exomorphs will attempts to ambush you, and you can light up that gas 
and blow them away! ;D

Go up the stairs to your left and use the Arc Launcher to fend off the 
Exomorphs at the top of the stairs. Go up along the catwalk and hit the panel. 
Apparently this is another example of screwy Attrexian security, so move on.
Go down the ramp to the next street, but get ready to run back up. Once you get
far enough down the ramp two Exomorphs will drop down. Go back up the ramp and 
duck behind the railing. Take them out with the Phaser to conserve ammo. 

Once they're both dead, get out your Phaser and walk ahead slowly along the 
left side carefully leaning around the doorways. Once you get to a portion of
the wall that's cracked and on fire, lean around the corner and carefully kill 
the hanging thing in the doorway. Then, without moving, fire a shot of Arc 
Launcher gas behind the crates at the very far end of the alley (next to the 
dumpster), then walk towards it. A small Exomorph will jump 
out of the dumpster and hide behind the crates-- hopefully right where you 
fired the gas. Simply light it up to take him out.

!SECRET: Jump in the dumpster mentioned above for 50 Idryllium Energy.!

!SECRET: Across the alley from where the hanging thing was is a pile of crates.
Crouch and use your Phaser to blow up the explosives underneath the crates. 
Duck inside the hole in the wall to get some more Idryllium Energy. Also look 
through the grate and notice the numbers on the far wall: 715151337.!

Go through the doorway where the turret was hanging, and kill the Exomorph 
beyond, then go back and blow up the broken door to your left. Talk to the 
Attrexian inside, and grab the Idryllium ammo behind you, then go back out the 
door and go left. Go past the crates to the right and talk to the Service Tech 
hiding behind them. He thinks he can help you get the doors open.

Grab the Fed ammo next to where he was hiding, and move back out into the 
courtyard. Several huge Exomorphs will ambush you. Hit the biggest one first, 
and try to draw their fire because you'll most likely have more health than he 
does. You can also run out and kill thm while he's still talking. That way he
won't be injured at all.

Once all the aliens are dead, open the door ahead of you and go out to the 
catwalk with the security panels. A couple of small Exomorphs will run out at 
you, but they shouldn't be a problem. Once you get to the panels, he goes up 
the stairs and you have to use the bottom panel. Once he counts to three hit 
the panel and you'll open the doors to the city letting in the rest of your 
team. They'll be attacked by a few small Exomorphs, but they can handle it. 

<Thanks to Robbie Goacher for this secret>
!SECRET: Go up the stairs to the Attrexian and climb up on the railing. 
Carefully jump from the railing to the pipes that run along the top of the 
bridge and walk across (turning off auto-run helps a LOT). Jump up through the 
hole at the top of the city wall and grab the golden starship.!

!SECRET: Go down to the bridge and go right down the stairs and open the door. 
Inside is 100 shielding.!

!SECRET: Go to the lower security panel (the one you used) and jump up on the 
railing. Jump up onto the wall next to the bridge, and make your way along the 
top of the wall. Drop down to the tiered sections of the wall, and then slide 
down the pair of pipes coming out of the wall. Jump down to the right and there
should be a door in the wall next to the river. Go in to grab another golden 
starship, then climb up the ladder and go out the door!

Go back to the two Attrexions you found earlier and a cutscene will start. 
Follow the female Attrexian and she'll unlock a door for you.

!SECRET: Your Attrexian guide will unlock a door for you and run left down 
the corridor. You should turn right and use your Tricorder on the door panel. 
Enter the code you found earlier: 715151337 in under 10 seconds to open the 
door to get... an entirely useless picture of a pissed-off monkey!!! :D!

Keep following the Attrexian and watch the cutscene. After it's over go around 
and grab the four cases of Idryllium Energy and then hit the Health Terminal 
next to the door, then use the door panel. A cutscene will ensue, and a massive 
Exomorph will "drop in on you". :P

The Arc Launcher primary fire or the Grenade Launcher works well against him. 
Just stay away from him, strafe, and keep hitting him hard. Once he goes down 
a piece of pipe above where he landed will partially fall down. Use the health
terminal by the door one more time and then hit the hanging pipe with your 
Phaser. It will fall and smash a hole on the crater our Quadraped friend made.
Jump down through the hole to end the level.

___________________
Attrexian Colony 1b


Secrets: 5
Starships: 2


<Thanks to Paranoid Android for pointing this out>
There are five small green and grey crates thruout this level with Klingon 
insignia on them. Walk up to each one and press the 'Use' key. Once you get all
five you'll unlock a huge secret. 

After the cutscene (Oh please, you couldn't squeeze in between those?!) go left
and onto the catwalk. Right before you get to the terminals on your right, a
small Exomorph jumps out of the wall. Take it out and then use the terminals.

Go through the doorway ahead and around the corner out into the main sewers.
There are turrets all thruout here, so be careful. Take out the Exomorphs that
attack you, and the two turrets. Then go across the bridge in front of you.

!SECRET: To your right is a fan that's not moving. Jump up and crawl between 
the blades and through the shaft. Drop down into the small room. To your right
are a couple of crates. Walk behind them to find Fed ammo.!

!CRATE: Crate #1 is floating in the water to your left. "Only four more left"!

Jump back up into the fan shaft and crawl back through. Go up to the door ahead
of you and use the door panel. Of course the power is off, so go back out into
the main sewer area and go right. More Exomorphs will attack you along the way,
but they shouldn't be a problem. After the corridor turns right, there's 
another fan to your right. Climb through the damaged part of the grate and drop
down into the control room. Use your Tricorder on the panel and solve the pipe
puzzle to restore power. Go out the door and to your left. Go back to the door
that you where trying to open earlier. Be very careful here beause that fan
is sucking hard. There's also an Exomorph here, so stand next to the wall by 
the fan and take him out with the alternate fire on the Assault Rifle.

Go past the fan and through the door. Crouch and slowly walk up the stairs. 
Take out the turrets to your right with your Phaser. If you do it right you 
can target them, but they can't target you. Use the panel to open the grates 
that are blocking you, and then use the terminals on your left. Go back down 
the stairs and go right. Go past the fan with the broken grate and several
more Exomorphs will attack you.

!SECRET: Across from the fan with the broken grate is a hole in the wall where
an Exomorph broke through. The back wall is weaken, so blow it out with your 
Phaser. As soon as you do several Exomorphs will attack you, so be ready. 
Once you've killed them, go through the hole and go left. Jump across and grab
the shielding.!

!CRATE: In the secret mentioned above, jump down into the water (wait, is that 
water? This is a sewer after all... _) and go around the corner to find the
second crate. "Only three more left"!

Go straight ahead out of the secret door, or right if you didn't get the secret
and keep going.

!CRATE: To your right you'll notice the control room that you where in earlier
where you opened the grates. Jump into the water directly across from it and go 
straight left to the far wall. There are three small open sections in the wall,
crawl into the middle on to find the third crate. "Only two more left"!

Directly across from the control room mentioned above is a doorway. Walk 
through and go down the stairs. Kill the Exomorphs and go along the catwalk.

!CRATE: To the right of the stairs you came down is a ladder. Climb down and 
you'll find the fourth crate ahead of you. "Only one more left"!

There are two turrets here, so be careful. After you kill them. climb up the
stairs to your right.

!SECRET: Go right while on the stairs and jump over to the catwalk above. Walk
along to the end to find a golden ship and Idryllium ammo.!

Go up the stairs and use the terminals on your right before going through the 
door ahead of you. You've finally linked up with your team. Walk across the 
catwalk to your right, and it will colapse dropping you into the water below. 
Use your Arc Launcher to take out the Exomorph who attacks you, and then use
your Tricorder on the ladder control terminal. This brings down a ladder to 
your right. Climb up and go out the door to your left.

Go straight ahead to find the Attrexians. (I thought she said hundreds. That
looks a hell of a lot like four...)

!CRATE: Jump down into the water in this area, and you'll find the last crate.
"A door has opened elsewhere"!

There's another door to the right of where you came in. 

If you've found all the crates and gottem the door message, then take this 
route to find the final secret. If you haven't found all the crates, then skip 
it.
!SECRET: Go through the door mentioned above and go over to the grate ahead of 
you. Use the door panel next to the grate to open it up. Use the terminals if 
you need them, then go left. Go down the stairs and drop down into the water
below. 

Here's a crappy overhead map of the area:

     ____
 ___|    |___
|            |
|    water   |
|  _      ___| <-- Stairs
| | |    |

 ^-- Hidden door

Go into the tunnel and out into the room. Walk into the middle of the room and
several crates will jump up and create a crate monster. Use the Grenade 
Launcher on him, and dodge his shots and he'll go down somewhat quickly. Once
he does a panel in the floor opens revealing a treasure trove of ammo and 
powerups.!


Go back out to the ladder you used to get the fourth crate, and go back to the 
grate you opened. Grab the Idryllium ammo, go up to the next door and hit the 
door panel. An Exomorph will break through, and several more will come through 
the wall. Take them out and go through the broken down door. The next door is 
damaged, but you can't take it out with your Phaser. Hit the container next to 
the door with your Phaser to blow it open. Go through and a cutscene will 
start.

So that's what happened to the hundreds of Attrexians. 

!SECRET: Jump across the water and walk behind the crates to find another 
starship.!

Use the ladder terminal behind you and then go back through the door you came 
in. Go up the ladder ahead and take a right to end the level.


More coming soon. =)


 __________________________________________________________________________
/                                                                           
|   9. STRATAGIES                                               
\__________________________________________________________________________

 __________________________________________________________________________
/                                                                           
|   10. CREDITS                                                 
\__________________________________________________________________________


Me! :D

Activision, Ritual Entertainment, and everyone involved in making EF2

Robbie Goacher, webmaster at EliteForce.com for making this FAQ posible in the 
first place, for making the HTML version of this FAQ, and countless other 
things. :)

My brother Matt who came up with many of the stratagies mention here including 
shooting the missiles that the Idryll fire at the Enterprise, using the rocks
to hide from the two Quadrepeds in the final level, calling down bombardment to
kill the "Commander" boss, and many other secrets and other things.

Any webmaster who hosts this FAQ for me.

All the people who e-mail me stuff.

Alexander Davidson at Liquid Ninja (http://liquidninja.com) for metapad, in 
which this FAQ was written.

Contributors: This is a list of everyone who's added anything to this FAQ in 
alphabetical order:

Bershe
Hanibal
Paranoid Android
Robbie Goacher
woohoo16yoman 
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