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        P H A N T A S Y   S T A R
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ToasterThief's Phantasy Star FAQ and Walkthrough v1.6
Created:      02.02.00
Last Updated: 04.12.02
Email:        alexf@thegia.com
ICQ:          6092894
AIM:          TypoMantis
IRC:          ToasterThief (esper.net and dal.net)
[Note: This document is  Alex Fraioli 2000-2002]

-=-=-=-=-=
DISCLAIMER
-=-=-=-=-=
This FAQ is intended to aid fans of Phantasy Star, an early RPG for the
Sega Master System. To do this, a lot of information had to be obtained
and organized into what you see below. Massive amounts of time were spent
ensuring that you need look no further than this FAQ for information on
Phantasy Star. If you would like to use this FAQ on your own non-
commercial webpage, please email me for permission. Taking any portion of 
this guide without my permission, however, is considered plagiarism, and
I'm sure you've heard enough about that in English class. It is theft,
plain and simple. I didn't put so much work into this thing for jerks to
rip it off. But enough of that... on with the FAQ!



-=-=-=-=
CONTENTS
-=-=-=-=

                        I.    UPDATES
                        II.   INTRODUCTION
                              A. What is Phantasy Star?
                              B. Where can I find it?
                              C. How this FAQ is organized
                        III.  PLAY MECHANICS
                              A. Menus
                                 1. Non-battle
                                 2. Battle
                              B. Finding your way
                                 1. Navigation
                                 2. How to use the maps
                              C. Battles
                        IV.   THE WALKTHROUGH
                              A. Palma I
                                 1. Camineet and Parolit
                                    a. Map: Warehouse
                                    b. Handy-dandy items
                                    c. Outside The Wall
                                 2. Scion and the #$@&*% "Secrets"
                                    a. Touring Scion
                                    b. Raising the cash
                                    c. Haggling
                                 3. A Passport is a port tat is pass
                                    a. Intergalactic Planetary
                              B. Motavia I
                                 1. No haggling necessary
                                 2. Outfit your new critter
                              C. Palma II
                                 1. Quest for Odin
                                     a. Map: Medusa's Cave
                                 2. The Dungeon Key
                                 3. Mmm... cake...
                                     a. Map: Naula Cave
                        V.    EQUIPMENT
                              A. Weapons
                              B. Armor
                              C. Shields
                        VI.   MAGIC
                              A. Field
                              B. Battle
                        VII.  EXPERIENCE TABLE
                        VIII. BESTIARY
                        IX.   MUCHO ARIGATO

-=-=-=-=-=
I. UPDATES
-=-=-=-=-=
04.12.02 - v1.6 - Wow. It's been a *long* time... I redid the entire
           mapping system, as my previous method led to strange
           inconsistencies and just plain weirdness. The new system makes
           use of a coordinate system, as well as more defined spaces.
           Naula Cave has been mapped in its entirety, with the Cave South
           of Scion already underway. The experience tables have also been
           buffed up a bit. Can't wait for this game to hit the GBA :)

02.20.01 - v1.5 - Added the Magic tables (VI.A and VI.B) as well as 
           experience tables for three of the game's four characters
           (Section VII). The levels in these tables are somewhat low, as
           I am replaying the game from the beginning to collect this data.

09.07.00 - v1.4 - Wow, it's been a while. A while as in, say, seven months.
           But I'm back on track with this killer FAQ (I rhymed!) and plan
           on putting in a lot more work in the future. This time we've got
           a list of all the spells (section VI), an expanded Beastiary, as
           well as two new sections of the walkthrough (IV.C.2 and IV.C.3)
           to take you up to Naula Cave. Eat.

02.07.00 - v1.3 - I took a day off from school to supply you with the new
           Equipment section. Oh, and I was sick. Booyaka!

02.06.00 - v1.2 - Wondering how to recruit that cat-like thing with the
           long ears and the obligatory axe-wielding musclehead? Wonder no
           more, friends.

02.05.00 - v1.1 - Added the walkthrough for Camineet, as well as the
           surrounding areas. And hey, this thing might even be online
           today. Woo.

02.02.00 - v1.0 - Started the damn thing. Joy. Don't expect to get too far
           into the game with this FAQ... Despite its name, it only covers
           the basics of the game... so far. Just wait a while, I'll have
           the whole thing done someday. Don't say I never gave anything to
           humanity.

-=-=-=-=-=-=-=-=
II. INTRODUCTION
-=-=-=-=-=-=-=-=

+++++++++++++++++++++++++
A. What is Phantasy Star?
+++++++++++++++++++++++++

        ...is Phantasy Star? Well, let's start from the beginning... Many
moons ago, before they decided to use mind-bogglingly stupid advertising
campaigns, Sega had a little 8-bit machine known as the Master System. It
was almost immediately overshadowed by the NES, released in very close
proximity. In a sudden burst of creativity, Sega produced a handful of good
games for their little machine, including Phantasy Star, Miracle Warriors,
and Safari Hunt (if anyone out there has a SMS light gun collecting dust...
contact me *now*). Unfortunately, only the few people who purchased both the
SMS and titles like PS and MW had the opportunity to experience these great
games and get a peek at the evolving videogame genre that would eventually
deprive losers everywhere of even more social time. Thus, my RPG fandom was
born.

        Mind you, I only favor this particular title out of a longing for
days past. I played it avidly in 1990-1 and then forgot about it until now.
I tried to find a decent FAQ for the game, but no go... Even the lovable
Phantasy-Star.net fell short in certain areas... Thus, my calling.

+++++++++++++++++++++++
B. Where can I find it?
+++++++++++++++++++++++

        I probably don't need to mention that this game isn't in production
anymore. You can track down a copy on eBay, if you're willing to pay
$30-$50 for it. A pretty good deal, considering that's about half of what
it was originally sold for.

++++++++++++++++++++++++++++
C. How this FAQ is organized
++++++++++++++++++++++++++++

        The outline displayed in the Contents appear as they do in the game.
I have written this guide in chronological order, without a special
"secrets" section (there are hardly any). The outline was written according
to which planets the events take place on. Planet-hopping is common in PS,
so there are a lot of subsections.

-=-=-=-=-=-=-=-=-=-
III. PLAY MECHANICS
-=-=-=-=-=-=-=-=-=-

++++++++
A. Menus
++++++++

*** 1. Non-battle ***

        From just about any screen in the game, pressing button 1 or 2 will
call up the main menu. And looky-do, it's here for you.
  ____
 |STAS| - See the stats and experience points of a character.
 |MAGC| - Cast any curative magic spell.
 |ITEM| - Manage items in your inventory
 |SRCH| - Examine the immediate area (VERY rarely used)
 |SAVE| - Record your progress, anytime. Oh yeah, baby.
  ----

        These commands are self-explanatory, although the ITEM menu has a 
few submenus. When an item is selected with button 2, three new commands pop
up. The USE command will activate the selected item. The EQP command is
used only for weapons and armor, and also asks which character to equip
the selected piece on. Finally, the handy DRP command lets you ditch
excess baggage such as the plethora of Flashes that accumulate in your
inventory after just a few bouts with Vampires and Sphinxes.

        The only time you'll want to use the SRCH command is when you
accidentally decide to turn down opening an enemy's treasure chest. If you
do turn it down, the game just leaves in front of you. If you still want it,
just use the SRCH command to bring up the question again. If you don't want
it, hit button 1 to go along your merry way.

*** 2. Battle ***
  ____
 |ATTK| - Attack a random enemy.
 |MAGC| - Cast a battle spell.
 |ITEM| - Use an item to heal, escape, or talk to the enemy.
 |TALK| - Talk to the one or two enemies in the game that look humanoid.
 |RUN | - An RPG classic. Lets you turn tail and moves you back one step.
  ----

        These commands are also quite simple... The only thing worth
mentioning is that the TALK command is extremely rarely used. In short, you
can count the times you'll use it in the game on one hand, foot, or
tentacle. Besides, there are items and spells available that can allow you
to converse with a slightly wider array of enemies... Although you'd have to
be beyond bored to actually find interest in their squablings. Some of them
offer semi-interesting gameplay tips, but... uh... so what? You've got this
mighty FAQ.

+++++++++++++++++++
B. Finding your way
+++++++++++++++++++

*** 1. Navigation ***

        Navigation in the world of Phantasy Star can be either simple or
ridiculously difficult. The simple areas are the ones that allow you to
control Alis and party via a simple standard 8/16-bit view, with all four
members of the party all lined up. This is employed only on the world map
and in towns. The second view, 1st person, is used in caves, dungeons, and
towers. This can be confusing for several reasons... First of all, until you
obtain the compass, you have no idea in which direction you're walking.
Fortunately, I have provided maps for all of the caves, dungeons, and
towers.

        Another major stumbling block in the world of the intrepid catacomb-
lurker is the pitfall. These pitfalls are seemingly randomly placed, and can
make certain areas absolutely hellish without a map. For your convenience,
pitfalls and other traps are labeled on the maps. Other traps include
trapped treasure chests, containing either a spear trap (damages a random
party member) or exploding traps (damages the entire party). Locate them and
avoid them like Pauley Shore.

*** 2. How to use the maps ***

        In this FAQ, a map is included for each dungeon, along with the
enemies and treasure located therein. Below is a brief key explaining the
symbols used in these maps.

[ ] = one space

[@] = door

[%] = locked door

[&] = door sealed by magic

[#] = pitfall

[*] = event, listed by coordinates under map

[e] = entrance/exit (labeled if not apparent)

[u] = stairs going up (with corresponding numbers if necessary)

[d] = stairs going down

[!] = treasure

        Upon entering a cave, dungeon, or tower (referred to hereafter
simply as "dungeons"), you will be facing one of the cardinal directions.
For those of you who may have failed the third grade, here's a quick review.

                                  N
                                  |
                               W--*--E
                                  |
                                  S

        The compass is your best friend in Phantasy Star. After recruiting
Odin, the compass is yours. By using it in a dungeon, you can see which
direction you're currently facing, which can be extremely helpful if you've
lost your way on the map. The compass will help you get right back on
course. Note that not all dungeons start you out facing north; the maps in
this FAQ appear as they would in the game. The compass rose above applies to
every map I've made.

        Because of the 1st person POV, mapping events in the dungeons was a
bit of trouble. However, if you see this:

                              
                             1 [ ][ ][ ][!]
                             2 [ ]
                                A  B  C  D

        ...It means that you will see the event or chest that appears at D1
when you have stepped on square C1. In the game, it will appear that the event
or chest is in *front* of you, one space ahead. Be aware that if something is
marked on a square, you will have to deal with it one space ahead and not
necessarily on the marked square.

        Also, note that since every dungeon mapped herein makes use of a 
coordinate system, finding out where a pitfall or a set of stairs leads is
simply a matter of finding the same coordinates on the next floor of the
dungeon.

++++++++++
C. Battles
++++++++++

        Phantasy Star was way ahead of its time as far as battles go. 
Enemies can not only fill up a sizable portion of the screen, but even sport
attack animations; fairly good ones at that.

        Random encounters occur VERY erratically in PS. Sometimes you'll be
plagued by battles every other step, and sometimes you can traverse whole
floors without encountering so much as a sworm. This same unpredictability
is also applied to the actual fighting, which can really piss off the
player. I had a level 4 Alis take 1HP of damage from a Scorpion (HP12). At
level 28, this same Alis, outfitted with the strongest armor in the game,
took a surprising 12HP of damage from the same enemy. It's doubtful that PS
has the monsters level up with your characters, seeing as how they retain
the same HP maximums throughout. Ah well... Just depend on good old
fashioned luck.

[Update: As it turns out, the little buggers DO get stronger as you do.
 Well, not exactly... but whenever a new character joins the party, the
 average monster will hit for a bit more. In addition, the maximum number
 of enemies that can be encountered in one battle will never exceed the
 number of party members x2.]

        When you encounter an enemy, the battle menu (explained in part A)
will pop up, as well as the names and HP of your party members and the
enemy. Phantasy Star may have the neato-keeno battle animations, but it only
allows one enemy sprite onscreen. To signify multiple enemies, multiple rows
of enemy HP will appear, all with the same number to start. Choosing the ATTK
command will force the character to hit a random enemy. This can be very
troublesome when formulating a strategy, which is why most boss fights are
actually quite simple; you've just got one target.

        There is a special breed of weapons available, the guns, that allow
ALL of the enemies to be hit for precisely the same amount of damage. The
degree of damage varies from gun to gun, but they can be very useful sometimes.
Guns are only usable by Odin.

        After you've sent your opponent back to whichever 80's horror film
he or she came from, you will be treated to a treasure chest. The amount of
meseta (the universal currency of the Algo Solar System) and experience
that are earned can be found in the beastiary. Multiply these numbers by
the number of enemies encountered to calculate your earned exp. and meseta.
Also, beware of trapped chests; the game is brutal about booby-trapping
chests dropped by enemies or found in dungeons. If you've already obtained
the maximum 65535 meseta, simply choose not to open the chest. If you're an
emulating bastard (which I became to write this), you can make use of your
emulator's save/load state functions to see which chests are trapped and
avoid them.

-=-=-=-=-=-=-=-=-=-
IV. THE WALKTHROUGH
-=-=-=-=-=-=-=-=-=-

++++++++
A. Palma
++++++++

*** 1. Camineet and Parolit ***

        After the riveting intro, Alis finds herself in front of her home, a
sweet little yellow dome with one room. How cozy. Anyhow, the first thing
you should do is wander up into that little cave to your right (the
"warehouse") to fetch some cash and get a feel for the 1st person POV of the
dungeons.

--- a. Map: Warehouse --- 


6 [!][ ][ ][ ][ ][ ][ ][ ]
5                [ ]   [ ]
4                [ ]   [ ]
3                [ ]   [ ]
2                [ ]   [ ]
1 [!][ ][@][ ][ ][ ]    e
   A  B  C  D  E  F  G  H


!A1 - 50 mesetas
!A6 - Dugn. Key (after talking to old man in Eppi)

Enemies - none

        This is a very straightforward dungeon. Don't worry about random
encounters, this place is enemy-free. Just grab the 50 mesetas and return to
the outside to gear up with your newfound dough.


--- b. Handy-dandy items ---

        Once you've made it back outside, head on over to the Armory (shop
on the far left of the trio of shops) and purchase a shiny new Leather
Shield (DEF+3) for Alis.

  ___________________ _______________ ______________
 |   Establishment   |     Wares     |   Price(s)   |
 |-------------------|---------------|--------------|
 |   Suelo's house   | Full recovery |      0       |
 |-------------------|---------------|--------------|
 |                   |   Lth. Sld    |      30      |
 |      Armory       |   Irn. Sld    |     520      |
 |                   |   Crc. Sld    |    1400      |
 |-------------------|---------------|--------------|
 |  First Food Shop  |   Cola        |      10      |
 |                   |   Burger      |      40      |
 |-------------------|---------------|--------------|
 |                   |   Flash       |      20      |
 | Second-Hand Shop  |   Escaper     |      10      |
 |                   |   Transfer    |      48      |
  --------------------------------------------------

        Once you've done this, wander into the blue house in the northwest
part of town. Nekise, a man who knew your brother Nero, will give you a
Laconian Pot. Tres cool. He also tells you that the man named Odin resides
in the port town of Scion. The pot and information won't come into play
just yet, but it is important that you visit a woman called Suelo.

        Suelo lives in the yellow house just below yours. Without her, the 
game would be a bit too frustrating... She will heal your entire party for
free during the game. Just walk in, and BAM! Instant health. You may return
anytime you wish. Her method of restoration is much quicker and cheaper than
having to heal everyone individually at the hospitals.

        Now that you're fit to fight, go out the east exit. We're gonna
cause a ruckus.


--- c. Outside The Wall ---

        Upon reaching the outside world, you will see two other towns and a
big wall. Actually, the location in the upper left is a spaceport, accesible
only after you've purchased a roadpass (done in the port town of Scion
later). The lower area, Parolit, is a residential area like Camineet. You
can find some strong weapons here, but nothing very affordable right now.
If you like, head on in to check out the shops and speak with the residents.

  ___________________ _______________ ______________
 |   Establishment   |     Wares     |   Price(s)   |
 |-------------------|---------------|--------------|
 |                   |   Irn. Swd    |      75      |
 |      Armory       |   Tit. Swd    |     320      |
 |                   |   Crc. Swd    |    1120      |
 |-------------------|---------------|--------------|
 |  First Food Shop  |   Cola        |      10      |
 |                   |   Burger      |      40      |
 |-------------------|---------------|--------------|
 |                   |   Flash       |      20      |
 | Second-Hand Shop  |   Escaper     |      10      |
 |                   |   Mag.Lamp    |    1400      |
  --------------------------------------------------

        The wall surrounding these areas keeps the enemies out, with the
exception of the inhabitants of the small patch of woods on the southern
border. Here you can find Swarms (easy pickings) and Owl Bears (a wee bit
tougher). This is a good place to level up if you're up for the challenge of
the occasional Owl Bear, but if you want to fight a steady stream of Swarms,
leave the enclosed area and fight outside of the wall. You may encounter a
few Scorpions, which will pose a threat at level 1. When in doubt, run.

                * Enemies in and near the wall *
  _______________ ______ _________ __________ ________ _______
 |     Enemy     |  HP  |   Exp.  |  Meseta  |  Item  | Speak |
 |---------------|------|---------|----------|--------|-------|
 |   Swarm       |   8  |     2   |     3    |  None  |   No  |
 |   Wing Eye    |  11  |     2   |     6    |  None  |   No  |
 |   Scorpion    |  12  |     4   |    13    |  None  |   No  |
 |   Maneater    |  16  |     3   |    13    |  None  |   No  |
 |   Owl Bear    |  18  |     5   |    12    |  None  |   No  |
 |   Deadtree    |  23  |     4   |    21    |  None  |   No  |
  ------------------------------------------------------------

        Other enemies in the area include Deadtrees to the west and Wingeyes
to the north. These enemies aren't too tough and provide adequate exp. and
meseta, but beware. It's a long hike out to their nests, and thanks to PS's
unpredictale and erratic formulae, anything can go wrong. Wait till you've
shot up a few levels before tackling them. It's also feasible to hunt the
Maneaters to the south near Medusa's Cave, but you run the risk of
encountering a stray Werebat or Skull-En, and the results of an encounter
like that would be really, really nasty. In fact, your best bet at this
point would be to wail on the scorpions near the entrance to the wall.
Assuming, of course, you've done some leveling up already with the Swarms. 

        Your first job should be to level up and raise 75 mesetas for that
Iron Sword in Parolit. Keep in mind that you can return to Camineet at any
time for a free restoration by Suelo. Don't forget to save often. You'll 
kick yourself if you earned 300 meseta from Scorpions and Owl Bears and fell
prey to an overzealous Sworm. Packing a few Colas for emergencies isn't a
bad idea. Just keep in mind that this is the slowest part of the game... It
all speeds up once you're able to knock out Owl Bears in only a hit or two.

*** 2. Scion and the #$@&*% "Secrets" ***

--- a. Touring Scion ---

        Scion is a port town to the east of Camineet, a welcome sight to
those accustomed to the mundanity of the residential areas within the wall.
Looking for some armor? Scion's the place.

  ___________________ _______________ ______________
 |   Establishment   |     Wares     |   Price(s)   |
 |-------------------|---------------|--------------|
 |                   |   Lth.Armr    |      28      |
 |      Armory       |   Lgt.Suit    |     290      |
 |                   |   Zir.Armr    |    1000      |
 |-------------------|---------------|--------------|
 |                   |   Flash       |      20      |
 | Second-Hand Shop  |   Transfer    |      48      |
 |                   |   Secrets     |     200      |
  --------------------------------------------------

        The Light Suit is better than the Leather Armor that Alis started
the game with, but nowhere near as good as the expensive Zirconium Armor. If
you have an extreme excess of mesetas (500+) pick up a Light Suit. If not,
don't worry, it can wait. 

        Things really get kooky at the Second-Hand Shop. Secrets? Huh? 200
mesetas seems to be a bit much for secrets, don't you think? Even so, an
item like this must be imperative to the game, and it is. If you can't
afford them right now, head back outside and earn the necessary cash.

--- b. Raising the cash ---

        At this point, you should be more than strong enough to take out
groups of Owl Bears without a problem. Alis should have learned the Heal
spell a short while ago, as well as the occasionally useful Bye spell. The
next goal here will be to raise 300 mesetas to purchase the necessary legal
accesories to let Alis play space-traveller. 200 of those mesetas will go
towards "Secrets," while the other 100 will make them worthwhile.

--- c. Haggling ---

        Any attempt to purchase the secrets from the disgruntled shopkeeper
in Scion will result in the his refusal (If he's got them for sale, why
won't he sell them?). When I was but a wee lad playing this game, I had
no idea that persistence was necessary. I gave up and wandered around, not
knowing what to do. My brother proceeds to stroll nonchalantly into the room,
gets all up in the shopkeeper's face, and tries to purchase those suckers
repeatedly. On the third try, the shopkeeper gave in, and the Roadpass was
mine.

        Take your newfound Roadpass and hike on over to either the west exit
of Camineet or the north exit of Parolit and talk to the guards. Shazam!
Entry to the Palma Spaceport is yours. Now listen up, because this is why
you needed that extra 100 mesetas.

*** 3. A Passport is a port tat is pass ***

        Ah, finally! Something new! At last Alis gets a chance to go
planet-hopping, something that her and the gang will do a lot of over the
course of the game. But what's this? A shop for acquiring a Passport?
Better check it out. 

  ___________________ _______________ ______________
 |   Establishment   |     Wares     |   Price(s)   |
 |-------------------|---------------|--------------|
 |  First Food Shop  |   Cola        |      10      |
 |                   |   Burger      |      40      |
 |-------------------|---------------|--------------|
 |  Passport shop    |   Passport    |     100      |
  --------------------------------------------------

        The woman in the Passport shop won't just hand the Passport over.
You've got to undergo a rigorous testing session before that bad boy becomes
yours.

"You can file for a
Passport here.
Do you want a
Passport?"
  ____
 |>Yes| "Have you ever done
 |_No_| anything illegal?"
          ____
         |>Yes| "That's not good.
         |_No_| You'll have to
                come back later."
          ____
         | Yes| "Do you currently
         |>No_| have an illness?"
                  ____
                 |>Yes| "That's not good.
                 |_No_| You'll have to
                        come back later."
                  ____
                 | Yes| "The Passport fee
                 |>No_| is 100 mesetas.
                        Would you pay it?"
                          ____
                         |>Yes| "Your Passport is
                         |_No_| ready, here."
                                [Alis receives Passport]
                          ____
                         | Yes| "I see. Have a good
                         |>No_| day."
  ____
 | Yes| "I see have a good
 |>No_| day."


--- a. Intergalactic Planetary ---

        Passport in hand, head left and speak with the guards. After being
asked to show your passport, walk up to one of the big red ships and hop
aboard; it's time pay a call on Motavia.

-=-=-=-=-=-=
B. Motavia I
-=-=-=-=-=-=

*** 1. No haggling necessary ***

       Remember the Laconian Pot that was given to you by that silly ol'
Nekise? His donation is about to come in handy. Head north from the
spaceport to the town of Paseo and stroll into the "shop" on the right.
You'll meet an odd guy who trades you a cat-like creature for that crummy
old pot of yours. Your new bud, Myau, also comes with a gift: a bottle of
Alsulin that can turn the stoned (as in "turned to stone") Odin back to
flesh and blood. Score! As for now, it would be wise to check out the other
shops in Paseo.

  ___________________ _______________ ______________
 |   Establishment   |     Wares     |   Price(s)   |
 |-------------------|---------------|--------------|
 |                   |   Sht. Swd    |      30      |
 |      Armory       |   Thck.Fur    |     630      |
 |                   |   Dmd.Armr    |   15000      |
 |-------------------|---------------|--------------|
 |                   |   Flash       |      20      |
 | Second-Hand Shop  |   Escaper     |      10      |
 |                   |   Passport    |     100      |
 |-------------------|---------------|--------------|
 |    Man's house    |     Myau      |   Lac. Pot   |
  --------------------------------------------------

*** 2. Outfitting your new critter ***

        Some of the more astute FAQ-readers will notice the selling of Thick
Fur in the armory. I'll give you three guesses as to who it's for... If
you've got the cash, pick some up for your new pal, Myau. If you don't have
sufficient funds, head back to Palma and raise the money. The Thick Fur ups
Myau's defense by a whopping 30 points, and the little guy has very few
sets of armor in the game. You really can't afford to miss it.

         * Enemies around Paseo and Motavia spaceport *
  _______________ ______ _________ __________ ________ _______
 |     Enemy     |  HP  |   Exp.  |  Meseta  |  Item  | Speak |
 |---------------|------|---------|----------|--------|-------|
 |   Scorpion    |  12  |     4   |    13    |  None  |   No  |
 |   G.Scorpi    |  20  |     5   |    11    |  None  |   No  |
 |   Crawler     |  40  |     9   |    30    |  None  |   No  |
 |   Barbrian    |  54  |    10   |    89    |  Cola  |   No  |
 |   Shelfish    |  62  |    16   |    46    |  None  |   No  |
 |   Ant Lion    |  66  |     8   |     7    |  None  |   No  |
  ------------------------------------------------------------

+++++++++++
C. Palma II
+++++++++++
           
*** 1. Quest for Odin ***

        After arriving back at Palma, grab a Flash and a couple of Colas
from Camineet and head southwest from the wall. See that little thing that
looks like a nut with stairs in it? That is the cave of Medusa, and is
surprisingly gorgon-free.

                   * Enemies in Medusa's Cave *
  _______________ ______ _________ __________ ________ _______
 |     Enemy     |  HP  |   Exp.  |  Meseta  |  Item  | Speak |
 |---------------|------|---------|----------|--------|-------|
 |   Wing Eye    |  11  |     2   |     6    |  None  |   No  |
 |   Gr.Slime    |  18  |     4   |     8    |  None  |   No  |
 |   Evildead    |  30  |    14   |     8    |  None  |   No  |
  ------------------------------------------------------------

        The first real cave of Phantasy Star is very straightforward and 
should only take a few minutes. When you find Odin, select the Alsulin from
your ITEM menu and watch the drama unfold. Swing around the far corner,
grab the compass, and hightail it back to Camineet for some R&R in Suelo's
house.

--- a. Map: Medusa's Cave ---

12 [ ][ ][ ][ ][ ][!]
11 [ ]
10 [ ]
9  [ ]
8  [ ]                              [!]
7  [ ]                              [ ]
6  [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
5  [ ]      [ ]               [ ]   [ ]
4  [ ]      [ ][ ][ ][ ]      [ ]   [ ]
3  [ ][ ][ ][ ]      [ ][ ][ ][ ]   [ ]
2  [ ]      [ ][ ][ ][ ]      [ ]   [ ]
1  [ ][ ][*]            [!][ ][ ]    e
    A  B  C  D  E  F  G  H  I  J  K  L


!L8 - 10 mesetas
!H1 - 20 mesetas
*C1 - Odin
!F12 - Compass (only after finding Odin)

 
*** 2. The Dungeon Key ***

        Alis and co. are now in possession of the compass, and with it, a
path to Eppi village. Make your way south from the wall and into the middle
of the forest you see there. 

                 *Enemies in and around Eppi forest *
  _______________ ______ _________ __________ ________ _______
 |     Enemy     |  HP  |   Exp.  |  Meseta  |  Item  | Speak |
 |---------------|------|---------|----------|--------|-------|
 |   Wing Eye    |  11  |     2   |     6    |  None  |   No  |
 |   Were Bat    |  50  |    11   |    63    |  Flash |   No  |
 |   Skull-En    |  57  |    18   |    37    |  None  |   No  |
  ------------------------------------------------------------

        Eppi village is located in the center, and
besides having some juicy tidbits of information, it also has some good 
weapons and armor.

 ___________________ _______________ ______________
|   Establishment   |     Wares     |   Price(s)   |
|-------------------|---------------|--------------|
|                   |   Irn. Axe    |      64      |
|      Armory       |   NeedlGun    |     400      |
|                   |   Brnz.Sld    |     310      |
 --------------------------------------------------

        If you leave Eppi with only one new item in your possession, make
it the Needle Gun. Despite the gun's improvements to Odin's ATK, however,
it will always do 5 damage to every enemy. Pick one up for Odin, at least
until you have enough money for a Ceramic Sword; the gun will allow Odin
to do a decent amount of damage even in the face of his pathetic starting
stats.

        But the main reason for your trip to this backwater village is to
obtain a clue to finding the Dungeon Key. Speak with the old man in the
house with the gold dome. The "outskirts of Parolit" that he speaks of is
the warehouse where you obtained your first 50 mesetas. Once you set off
this flag, the chest ~magically~ appears back home.

        Head back to Parolit and enter the warehouse. Instead of making 
that first left, continue straight and pick up the key in a chest at the
dead end. You are now in possession of the the handy-dandy Dungeon Key. 
Locked doors mean nothing to you now, although magically-sealed doors will
have to wait.

*** 3. Mmm... cake... ***

        Meanwhile, back on Motavia, the governor of Paseo has a hankering
for a sweetcake... what to do, what to do? You comb the depths of a dark,
dank cave to find a shop, that's what.

        This is where the challenge of the game starts to pick up. Naula
Cave is four levels deep and houses a few tough monsters. Though Naula
itself is not a *major* threat, there is an optional cave nearby that
players may wish to explore after fetching the cake. It is highly
recommended that this is done; the cave south of Scion contains a trove
of items, including Myau's first weapon, the Iron Fang.

        To conquer both of these caves, it is strongly recommended that
you purchase the following things: (the *truly* ambitious can outfit Odin
with the Diamond Armor sold in Paseo ;)

- Light Suit for Alis      (cost: 290,  DEF+15; In Scion)
- Thick Fur for Myau       (cost: 630,  DEF+30; In Paseo)
- Iron Shield for Alis     (cost: 520,  DEF+15; In Parolit)
- Iron Shield for Odin     (cost: 520,  DEF+15; In Parolit)
- Zirconium Armor for Odin (cost: 1000, DEF+30; In Scion)
- Ceramic Sword for Alis   (cost: 1220, ATK+31; In Parolit)
- Ceramic Sword for Odin   (cost: 1220, ATK+31; In Parolit)
- Magic Lamp               (cost: 1400, acts as reusable Flash)

        On top of that, you'll need to bring an extra 1000 mesetas to the
cave to pay for the cake itself, though you'll probably have more than
enough by the time you reach the shop.

        The fastest way to accumulate this cash is to fight the
Were-Bats that roam Eppi forest. One battle with four of the bats will
yield 44 Exp. and 252 mesetas. Don't waste your time with the Fishmen that
hang around by the beaches; They give the same amount of experience as 
Were-Bats, but not nearly as much money. On top of that, they're harder to
kill. Pass.

                 *Enemies around Naula Cave*
 _______________ ______ _________ __________ ________ _______
|     Enemy     |  HP  |   Exp.  |  Meseta  |  Item  | Speak |
|---------------|------|---------|----------|--------|-------|
|   G.Scorpi    |  20  |     5   |    11    |  None  |  No   |
|   Deadtree    |  23  |     4   |    21    |  None  |  No   |
|   Evildead    |  30  |    14   |     8    |  None  |  No   |
|   Fishman     |  42  |    11   |    42    |  None  |  No   |
|   Tarantul    |  50  |    10   |    51    |  None  |  Yes  |
|   Skeleton    |  53  |    13   |    25    |  None  |  No   |
|   Vampire     |  67  |    15   |    71    |  Flash |  No   |
 ------------------------------------------------------------

                 *Enemies inside Naula Cave*
 _______________ ______ _________ __________ ________ _______
|     Enemy     |  HP  |   Exp.  |  Meseta  |  Item  | Speak |
|---------------|------|---------|----------|--------|-------|
|   Evildead    |  30  |    14   |     8    |  None  |   No  |
|   Were Bat    |  50  |    11   |    63    |  Flash |   No  |
 ------------------------------------------------------------

--- a. Map: Naula Cave ---


8 [ ][ ][ ][e]
7 [ ]
6 [%]                               1F
5 [ ]
4 [ ][ ][d]
3 [ ]
2
1
   A  B  C  D  E  F  G  H  I


8    [ ][ ][ ][ ][ ][ ]
7             [ ]   [ ]
6 [ ][ ][ ][ ][ ]   [ ]             B1
5 [ ]         [ ]   [d]
4       [u][ ][ ]
3 [ ]         [ ]
2 [ ][ ][ ][ ][ ][ ][!]
1
   A  B  C  D  E  F  G  H  I

!G2 - Sht. Swd.


8 
7       [ ][ ][ ][!]
6 [d]   [ ]                         B2
5 [ ]   [ ]         [u]
4 [ ][ ][ ][ ][ ]   [ ]
3       [ ]         [ ]
2       [ ]         [ ]
1       [ ][ ][ ][ ][ ]
   A  B  C  D  E  F  G  H  I

!F7 - 10 meseta


8 [ ][ ][ ][ ][ ][ ][ ][ ][ ]
7 [ ]         [ ]         [ ]
6 [u]   [ ][ ][ ][ ][ ]   [ ]       B3
5       [ ]         [ ]   [ ]
4       [ ]         [ ]   [ ]
3 [!]   [ ][ ][@][*]      [ ]
2 [ ]                     [ ]
1 [ ][ ][ ][ ][ ][ ][ ][ ][ ]
   A  B  C  D  E  F  G  H  I

!A3 - Flash
*F3 - "I'm sorry I have a
       shop in such a
       place. Shortcake
       for 1000 mesetas!
       Will you buy one?"

      ____
     | YES| "Well, come again."
     |>NO_|

      ____
     |>YES| "Thanks!
     |_NO_|  Come again!"



-=-=-=-=-=-=
V. EQUIPMENT
-=-=-=-=-=-=

        For an early RPG, Phantasy Star features a surprisingly large
array of arms and armor. Below is a complete list of weapons, armor, and
shields, followed by their attack strength or defense, as well as an
asterisk to indicate which characters can use them.

++++++++++
A. Weapons
++++++++++

  _________________ ______ _______ ______ ______ ______ ______ ______
 |     Weapon      | ATK+ |  Buy  | Sell | Alis | Myau | Odin | Noah |
 |-----------------|------|-------|------|------|------|------|------|
 | Wooden Cane     |   3  |    25 |   12 |   *  |      |   *  |   *  |
 | Short Sword     |   4  |    30 |   15 |   *  |      |   *  |   *  |
 | Iron Axe        |  10  |    64 |   32 |      |      |   *  |      |
 | Iron Fang       |  10  |  Find |      |      |   *  |      |      |
 | Wand            |  10  |  1200 |  600 |   *  |      |   *  |   *  |
 | Iron Sword      |  12  |    75 |   37 |   *  |      |   *  |      |
 | Needle Gun      |  18  |   400 |  200 |      |      |   *  |      |
 | Titanium Sword  |  21  |   320 |  160 |   *  |      |   *  |      |
 | Heat Gun        |  30  |  1540 |  770 |      |      |   *  |      |
 | Silver Fang     |  30  |  1620 |  810 |      |   *  |      |      |
 | Ceramic Sword   |  31  |  1220 |  560 |   *  |      |   *  |      |
 | Light Saber     |  46  |  2980 | 1490 |   *  |      |   *  |      |
 | Laser Gun       |  50  |  4120 | 2060 |      |      |   *  |      |
 | Laconian Sword  |  60  |  Find |  500 |   *  |      |   *  |      |
 | Laconian Axe    |  80  |  Find |  390 |      |      |   *  |      |
  -------------------------------------------------------------------

++++++++
B. Armor
++++++++

  _________________ ______ _______ ______ ______ ______ ______ ______
 |     Armor       | DEF+ |  Buy  | Sell | Alis | Myau | Odin | Noah |
 |-----------------|------|-------|------|------|------|------|------|
 | Leather Armor   |   5  |    28 |   14 |   *  |      |   *  |      |
 | White Mantle    |   5  |    78 |   39 |      |      |      |   *  |
 | Light Suit      |  15  |   290 |  145 |   *  |      |   *  |      |
 | Iron Armor      |  20  |   320 |  160 |      |      |   *  |      |
 | Thick Fur       |  30  |   630 |  315 |      |   *  |      |      |
 | Zirconian Armor |  30  |  1000 |  500 |   *  |      |   *  |      |
 | Frad Mantle     |  40  |  Find |  420 |      |      |      |   *  |
 | Diamond Armor   |  60  | 15000 | 7500 |   *  |      |   *  |      |
 | Laconian Armor  |  80  |  Find |  490 |      |      |   *  |      |
  -------------------------------------------------------------------

++++++++++
C. Shields
++++++++++

  _________________ ______ _______ ______ ______ ______ ______ ______
 |     Shield      | DEF+ |  Buy  | Sell | Alis | Myau | Odin | Noah |
 |-----------------|------|-------|------|------|------|------|------|
 | Leather Shield  |   3  |    30 |   15 |   *  |      |   *  |      |
 | Bronze Shield   |   8  |   310 |  155 |      |      |   *  |      |
 | Iron Shield     |  15  |   520 |  260 |   *  |      |   *  |      |
 | Ceramic Shield  |  23  |  1400 |  700 |   *  |      |   *  |      |
 | Laser Shield    |  30  |  1120 |  560 |   *  |      |   *  |   *  |
 | Glove           |  40  |  3300 | 1650 |      |   *  |      |      |
 | Mirror Shield   |  40  |  Find |  N/A |      |      |   *  |      |
 | Laconian Shield |  50  |  Find |  410 |   *  |      |   *  |      |
  -------------------------------------------------------------------

-=-=-=-=-
VI. MAGIC
-=-=-=-=-

        Phantasy Star enables three of its four characters to use magic
spells, probably because Odin becomes such a beast by himself anyway. As in
most RPG's, magic means the difference between life and death in Phantasy
Star. Read on to learn which spells do what, how much MP they cost, when
they can be learned, and who can learn them.

++++++++
A. Field
++++++++

        Magic designed for use in the field or in dungeons is described
below. Note that Alis's FLY spell is rendered ineffective while inside
a dungeon.
  _______ ____ ___________ ______ _________________________________
 | Spell | MP |  Used by  |  Lv. |            Effect               |
 |-------|----|-----------|------|---------------------------------|
 | HEAL  |  2 |   Alis    |   4  | Heals 20 HP                     |
 | CURE  |  6 | Myau,Noah | 6,1  | Heals 80 HP                     |
 | FLY   |  8 |   Alis    |  16  | Warps to last church visited    |
 | TRAP  |  2 |   Myau    |  15  | Checks for and disarms traps    |
 | EXIT  |  4 | Myau,Noah | 17,6 | Warp out of dungeon             |
 | OPEN  |  4 |   Noah    |  17  | Open all kinds of doors         |
 | RISE  | 12 |   Noah    |  20  | Revive a character to full life |
  -----------------------------------------------------------------

+++++++++
B. Battle
+++++++++

        The amount of support magic in this game may outnumber the amount
of offensive magic, but most of the supportive spells are kinda worthless;
Spells like ROPE and WALL wear off too quickly to be of any use. Note that
the (min 2) and (min 3) beside FIRE and WIND means that even if you're
fighting only one enemy, those spells will hit that enemy a minimum of two
or three times, respectively. For example, using FIRE during an encounter
with one enemy will cause 20 damage.

  _______ ____ ____________ ______ ______________________________
 | Spell | MP |  Used by   |  Lv. |            Effect            |
 |-------|----|------------|------|------------------------------|
 | TERR  |  4 |    Myau    |   9  | Lowers DEF of one monster    |
 | BYE   |  2 |    Alis    |   5  | Escape battle                |
 | CHAT  |  2 |    Alis    |   6  | Communicate with monsters    |
 | HELP  | 10 |    Myau    |  20  | Raises ATK of one friend     |
 | FIRE  |  4 | Alis, Noah | 12,1 | 10 Dmg to all foes (min 2)   |
 | ROPE  |  4 |    Alis    |  14  | Incapacitates one monster    |
 | TELE  |  4 |    Noah    |   8  | Communicate with monsters    |
 | WALL  | 10 |    Myau    |  12  | Party invincible for 1 turn  |
 | WIND  | 12 |    Noah    |  12  | 10 Dmg to all foes (min 3)   |
 | PROT  | 10 |    Noah    |  14  | Party invincible for 1 turn  |
 | THUN  | 16 |    Noah    |  18  | 30 Dmg to all foes           |
  ---------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-
VII. EXPERIENCE TABLE
-=-=-=-=-=-=-=-=-=-=-

        This multipurpose table can give you the amount of exp. needed for
a character to advance a level, as well as their new stats and any spells
learned. 

 ______
| Alis |
|------|-------|-----|----|------|------|-------|
|  Lv. |  Exp. |  HP | MP | Atk. | Def. | Spell |
|------|-------|-----|----|------|------|-------|
|  1   |     0 |  16 |  0 |   8  |   8  |       |
|  2   |    20 |  20 |  0 |  10  |  11  |       |
|  3   |    50 |  25 |  0 |  12  |  15  |       |
|  4   |   100 |  34 |  4 |  14  |  20  | HEAL  |
|  5   |   230 |  45 |  6 |  15  |  24  | BYE   |
|  6   |   330 |  54 |  8 |  18  |  28  | CHAT  |
|  7   |   450 |  66 | 10 |  21  |  30  |       |
|  8   |   600 |  76 | 12 |  23  |  33  |       |
|  9   |   800 |  81 | 13 |  24  |  40  |       |
|  10  |  1050 |  93 | 14 |  25  |  51  |       |
|  11  |  1300 |  99 | 15 |  27  |  60  |       |
|  12  |  1700 | 111 | 16 |  30  |  64  | FIRE  |
|  13  |  2200 | 123 | 18 |  31  |  68  |       |
|  14  |  2800 | 132 | 20 |  34  |  75  | ROPE  |
|  15  |  3500 | 140 | 22 |  36  |  80  |       |
|  16  |  4100 | 153 | 22 |  38  |  85  | FLY   |
|  17  |  5000 | 159 | 24 |  40  |  90  |       |
|  18  |  6000 |                                |
 -----------------------------------------------


 ______
| Myau |
|------|-------|-----|----|------|------|-------|
|  Lv. |  Exp. |  HP | MP | Atk. | Def. | Spell |
|------|-------|-----|----|------|------|-------|
|  1   |     0 |  22 |  0 |  18  |  22  |       |
|  2   |    50 |  30 |  0 |  21  |  26  |       |
|  3   |   120 |  38 |  0 |  25  |  31  |       |
|  4   |   220 |  42 |  0 |  28  |  34  |       |
|  5   |   350 |  44 |  0 |  31  |  38  |       |
|  6   |   680 |  54 | 12 |  35  |  41  | CURE  |
|  7   |   950 |  60 | 15 |  39  |  45  |       |
|  8   |  1150 |  64 | 17 |  42  |  53  |       |
|  9   |  1400 |  70 | 19 |  45  |  55  | TERR  |
|  10  |  1700 |  78 | 21 |  48  |  60  |       |
|  11  |  2100 |  84 | 22 |  50  |  63  |       |
|  12  |  2600 |  90 | 23 |  51  |  68  | WALL  |
|  13  |  3200 | 116 | 25 |  52  |  71  |       |
|  14  |  3900 | 118 | 27 |  56  |  74  |       |
|  15  |  4500 | 121 | 30 |  59  |  80  | TRAP  |
|  16  |  5200 |                                |
 -----------------------------------------------


 ______
| Odin |
|------|-------|-----|------|------|
|  Lv. |  Exp. |  HP | Atk. | Def. |
|------|-------|-----|------|------|
|  1   |     0 |  42 |  13  |  12  |
|  2   |    80 |  47 |  15  |  15  |
|  3   |   160 |  52 |  17  |  17  |
|  4   |   250 |  57 |  18  |  19  |
|  5   |   350 |  60 |  19  |  21  |
|  6   |   480 |  63 |  20  |  23  |
|  7   |   630 |  67 |  21  |  25  |
|  8   |   850 |  75 |  23  |  27  |
|  9   |  1100 |  82 |  24  |  29  |
|  10  |  1400 |  94 |  25  |  31  |
|  11  |  1700 | 100 |  26  |  34  |
|  12  |  2300 | 107 |  27  |  37  |
|  13  |  3000 | 116 |  28  |  40  |
|  14  |  3800 | 129 |  30  |  43  |
|  15  |  4100 | 131 |  31  |  45  |
|  16  |  5000 |                   |
 ----------------------------------



-=-=-=-=-=-=-=
VIII. BESTIARY
-=-=-=-=-=-=-=

        Phantasy Star had a very impressive array of enemies and bosses
for its time. Below are all of them, including the spoils victory over
them entails. Their ability to speak (or lack thereof) is also noted,
whether it be through the TALK command or a communicative spell.

 _______________ ______ _________ __________ ________ _______
|     Enemy     |  HP  |   Exp.  |  Meseta  |  Item  | Speak |
|---------------|------|---------|----------|--------|-------|
|   Swarm       |   8  |     2   |     3    |        |       |
|   Wing Eye    |  11  |     2   |     6    |        |       |
|   Scorpion    |  12  |     4   |    13    |        |       |
|   Maneater    |  16  |     3   |    13    |        |       |
|   Gr.Slime    |  18  |     4   |     8    |        |       |
|   Owl Bear    |  18  |     5   |    12    |        |       |
|   G.Scorpi    |  20  |     5   |    11    |        |       |
|   Scorpius    |  22  |     8   |    27    |        |       |
|   Deadtree    |  23  |     4   |    21    |        |       |
|   GiantFly    |  25  |     7   |    32    |        |       |
|   Goldlens    |  28  |     9   |    24    |        |       |
|   Rd.Slime    |  29  |    11   |    31    |        |       |
|   Evildead    |  30  |    14   |     8    |        |       |
|   N.Farmer    |  38  |     5   |     8    |  Cola  |   *   |
|   Bl.Slime    |  40  |     5   |    19    |        |       |
|   Crawler     |  40  |     9   |    30    |        |       |
|   E.Farmer    |  42  |     9   |    30    |  Cola  |   *   |
|   Fishman     |  42  |    11   |    42    |        |       |
|   Tarantul    |  50  |    10   |    51    |        |   *   |
|   Were Bat    |  50  |    11   |    63    |  Flash |       |
|   Wight       |  50  |    18   |    40    |        |       |
|   Skeleton    |  53  |    13   |    25    |        |       |
|   Barbrian    |  54  |    10   |    89    |  Cola  |   *   |
|   Skull-En    |  57  |    18   |    37    |        |       |
|   Marman      |  58  |    14   |    43    |        |       |
|   Lich        |  60  |    22   |    33    |        |       |
|   Manticor    |  60  |    30   |    49    |        |   *   |
|   Executer    |  62  |    12   |    63    |        |       |
|   Shelfish    |  62  |    16   |    46    |        |       |
|   Ant Lion    |  66  |     8   |     7    |        |       |
|   Vampire     |  67  |    15   |    71    |  Flash |       |
|   Ghoul       |  68  |    16   |    26    |        |       |
|   Leech       |  70  |    15   |    47    |        |       |
|   Dezorian    |  76  |    18   |   105    |        |   *   |
|   Sphinx      |  78  |    21   |    58    |  Flash |   *   |
|   Stalker     |  79  |    22   |    87    |        |       |
|   Serpent     |  80  |    23   |    96    |        |       |
|   Sandworm    |  82  |    20   |   129    |        |       |
|   Evilhead    |  86  |    20   |   136    |        |   *   |
|   Zombie      |  87  |    20   |    27    |        |       |
|   Ammonite    |  90  |    19   |    71    |        |       |
|   Octopus     |  90  |    20   |    64    |        |       |
|   Nessie      |  93  |    28   |   101    |        |       |
|   Batalion    | 100  |    21   |    59    |        |       |
|   Robotcop    | 110  |    25   |   156    |        |       |
|   Sorcerer    | 110  |    26   |   120    |        |       |
|   Wyvern      | 110  |    26   |   125    |        |       |
|   Androcop    | 120  |    29   |   123    |        |       |
|   Tarzimal    | 125  |    ??   |   ???    |        |   *   |
|   Horseman    | 130  |    30   |   148    |        |   *   |
|   Amundsen    | 133  |    32   |   120    |        |       |
|   Marauder    | 135  |    30   |   173    |        |       |
|   Magician    | 138  |    32   |   187    |        |       |
|   Golem       | 140  |    24   |   150    |        |       |
|   Frostman    | 140  |    36   |   128    |        |       |
|   Gr.Dragn    | 160  |    53   |   176    |        |   *   |
|   Shadow      | 165  |    60   |     0    |        |   *   |
|   Gd.Dragn    | 170  |   100   |     0    |        |       |
|   Rd.Dragn    | 175  |    65   |   193    |        |   *   |
|   Mammoth     | 180  |    40   |   125    |        |       |
|   Reaper      | 185  |    30   |   254    |        |       |
|   Centaur     | 190  |    31   |   133    |        |   *   |
|   Titan       | 190  |    32   |   138    |        |       |
|   Medusa      | 200  |    15   |    75    |        |       |
|   Wt.Dragn    | 200  |    75   |   234    |        |   *   |
|   CasbaDr.    | 210  |    88   |   178    |        |   *   |
|   Dr.Mad(boss)| 233  |    15   |    75    |        |   *   |
|   Dr.Mad      | 233  |    25   |   140    |        |   *   |
|   Lassic      | 238  |     0   |     0    |        |   *   |
|   Saccubus    | 255  |    10   |     0    |        |       |
 ------------------------------------------------------------


-=-=-=-=-=-=-=-=-
IX. MUCHO ARIGATO
-=-=-=-=-=-=-=-=-

        A heaping tablespoon of woobaby goes out to the following for
making this FAQ possible:

- CJayC for his radiant FAQtasticness.
- James Maxlow of Phantasy-Star.net for permission to use information.
- #posters_refuge
- Sega, for making games that don't suck.
- Brad Uhrig, for splitting that $12 Sega Genesis purchase with me so I
  could take the RF switch for use with my SMS, to get her humming again.
- The former staff of The Gaming Intelligence Agency; I've yet to work 
  with a finer band of rogues and misfits.