This FAQ written exclusively for GameFAQs (www.gamefaqs.com)
============================================================
               ___________________________
      --------->The Legacy of Kain Series<---------
               ~~~~~~~~~~~~~~~~~~~~~~~~~~~

                  B L O O D  O M E N  2

   _____________________________________________________
  |   A FAQ/Walkthrough for LoK: Blood Omen 2(X-Box)    |
  |   Written by Omega X (terminalomega@hotmail.com)    |
  |              Version 0.2 (3/29/02)                  |
  |                 Copyright 2002                      |
   -----------------------------------------------------

============================================================

I N D E X

============================================================

0 - U P D A T E S

1 - G A M E  I N F O
  1.1- For those new to the LoK series
  1.2- Enemies
  1.3- Boss strategies

2 - W A L K T H R O U G H
  2.1- Chapter 1: The Slums
  2.2- Chapter 2: The Den
  2.3- Chapter 3: The Lower City
  2.4- Chapter 4: The Upper City
  2.5- Chapter 5: The Sarafan Keep
  2.6- Chapter 6: The Industrial Quarters

3 - C R E D I T S

============================================================

0 - U P D A T E S

============================================================

 ________________________
| 03/27/02 - Version 0.1 |
 ------------------------
First version of the FAQ/Walkthrough.  
Added Sections 1.1 - 1.3
Finished up to half of Chapter 3 in the walkthrough.

 ________________________
| 03/29/02 - Version 0.2 |
 ------------------------
Fixed some spelling errors and spacing problems (hopefully).
Added several enemies to the list.
Finish up to the beginning of Chapter 6 in the walkthrough.



============================================================

1 - G A M E  I N F O

============================================================
-----------------------------

1.1- For those new to the LoK series

-----------------------------

This game is fourth in a series called 'Legacy of Kain'.  Thus, there is 
a lot that you missed out on if you haven't played any of them.  This 
section spoils a lot of the story in the original Blood Omen but does 
not go into either of the Soul Reaver games.  I suggest you go pick up, 
Blood Omen 1, Soul Reaver, and Soul Reaver 2 because they are all very 
good games and you will get much more of the history of this game if you 
do.  This section will not explain anything that isn't referenced in 
Blood Omen 2 or in this FAQ by myself.

NOSGOTH
The land where all of the LoK games take place; there is not mention of 
anything beyond Nosgoth so we can assume it is a wasteland of little 
interest uninhabited by life.

KAIN
The main character in the series, although you only play as him in Blood 
Omen 1 and 2.  He was originally a human nobleman but was slain as part 
of a plot.  In death, the Necromancer (Mortanus) offers Kain revenge... 
for a price.  Kain accepts and is transformed into a vampire as a 
result.

MORTANUS
Only appears in Blood Omen 1.  He represented one of the nine Pillars of 
Nosgoth and took part in a plot to corrupt the pillars and gain control 
of Nosgoth.

PILLARS OF NOSGOTH
These pillars represent the condition of Nosgoth; if they decay, so does 
Nosgoth.  Each pillar is represented by a person; if the person becomes 
corrupted, so does the pillar.  Kain's duty in Blood Omen 1 was to 
restore balance to all of the pillars by killing each of it's 
representatives, afterwards he was promised a "cure" to his vampirism.

VORADOR
An old vampire that is somewhat the rival of Kain.  He took part in the 
corruption of the Pillars of Nosgoth by murdering the Sarafan priests.  
He was caught and decapitated by the Sarafan in a public display but 
somehow was revived like Kain to appear in Blood Omen 2.

SARAFAN
An ancient order of humans vowed to destroy all vampires in a sort of 
holy war.

SARAFAN LORD
A mysterious leader of the Sarafan that somehow killed Kain and now 
rules all of Meridian with an iron fist.

MOEBIUS
Also known as the Time Streamer; he also represented one of the nine 
Pillars of Nosgoth and has the ability to travel through time.  He is 
only referenced to as a giant statue in Blood Omen 2.

JANOS
The oldest vampire in history.  He was slain by the Sarafan when they 
broke into his keep and ripped his still beating, black heart from his 
chest.

-----------------------------

1.2- Enemies

-----------------------------

THUG
Found throughout Meridian and the canyons, they are the easiest of 
enemies and are equipped with clubs.  They are easy when alone but 
rather annoying in groups.

THIEF
Also found throughout Meridian, these girls carry short daggers as well 
as crossbows.  If you are far away they will use these crossbows to 
launch fire arrows at you, best thing to do is jump or dodge them and 
then get close enough so they put it away.  These characters also run 
away if they are 1 hit away from dying, which is fun to watch.

GUARD
These guards walk the streets of Meridian carrying swords and a slightly 
better combat AI.  Although not usually in groups of more than 2, be 
careful if one sounds a nearby alarm and they start flooding out.

GLYPH GUARD
The more advanced version of the regular guard, these are almost 
impossible to stealth kill because their armor alerts them to your 
presence immediately.  Easily identified by their yellow highlights on 
their armor and they carry the same weapons as normal guards.

HOLY GUARD 
These appear only in Chapter 4 and are charmed by Marcus to delay your 
advance through the chapter.  They carry strange bludgeon weapons that 
are not to my liking, so I stick with the sword.

GLYPH KNIGHT
These are exactly like Glyph Guards except they are stronger and have a 
huge axe you can pry from their dead hands.

GLYPH CAPTAIN 
Easily identified for their size and red cape, these act the same as 
Glyph Knights but carry a sword instead of the signature axe of the 
Glyph Knights.  These also have glyph magic that makes it impossible for 
you to stealth kill them.   

DEMON SPIDER
These rather large spiders are the easier of the two demons you 
encounter.  They are too small, however, to be thrown, not like it 
matters.  They also don't have any yellow aura or red aura (unblockable) 
attacks.

LESSER DEMON
I hate these guys with a passion.  These demons hover and have such a 
devastating unblockable move because there is little to no warning when 
they are about to do it.  If you run into one best idea is to use 
fury/beserk/immolate if you can.

PRISON GUARDIAN
These only appear in Chapter 8 and although they look exactly like the 
Grim Reaper they are pansies.  You cannot take their giant scythes and 
after you hit them once they tend to go into an "invisible" mode where 
you can only see their eyes and, of course, the red targetting cirlce, 
which defeats the purpose of it I suppose.

HYLDEN
These are the clothed version of this enigmatic race and pose little 
threat as they are one of the few enemies this late in the game that do 
not have a red aura (unblockable) attack.  Thus, I find it easy and 
advantageous to block until your bar is filled and then kill them and 
use immolate on a tougher monster.

HYLDEN WARRIOR
These unclothed versions might be the deadliest enemies in the game 
although their AI is not that great until they are about to die.  They 
have 2 yellow aura attacks and 2 versions of their red aura 
(unblockable) attack.  One version is slightly faster than the other so 
it is very hard to develop a pattern and timing to dodge.

HYLDEN PET
These cannot be killed by Kain, except in one special circumstance later 
in the game.  Even immolate does not work on them so best idea is to run 
very fast and very far... or close a door on their faces.

-----------------------------

1.3- Boss strategies

-----------------------------

Thes are put here for easier reference because, for some, the bosses are 
the only help they need in the game.

FAUSTUS
Simply block until your rage bar is full and then use your Fury attack 
on him.  When you see him jump back with a red aura around him quickly 
dodge to the right or left by pressing right/left and jump in combat 
stance.  You can not block any red aura attacks, however he also has a 
yellow aura attack that you can block but it will push you back.  It 
might take a few tries to get his pattern down but if you keep using 
Fury when your bar is full you won't have much trouble.  After 3 times 
he'll run away to another room.  Folloq him and here you'll have to use 
your Mist ability.  Faustus will jump on top of 
boilers and throw some fire things at you.  There are little mist trails 
leader to each of the boilers levers, find where it begins to the boiler 
he is on and then activate the lever.  If you get too close to Faustus 
while not in Mist form or take too long to activate a lever he will jump 
to another one.  After you do this 3 times Faustus will jump up onto the 
chains.  The key here is to get into a corner and have a pretty wide 
field of view so you spot Faustus right when he lands.  Get in a combat 
stance and face him and when he charges use dodge it like you did during 
the first part.  If you successfully dodge it Faustus will become 
stunned and you can hit him.  Do this until he dies and you will receive 
the Jump ability.

MARCUS
Go forward to the roof and you'll watch a cutscene where you'll both 
fall to the ground.  Marcus will vanish and start hitting you.  On both 
the left and the right are levers to start ringing the bells.  For some 
reason, this will interfere with Marcus' ability to go invisible, giving 
you time to hit him.  Keep alternating sides and hitting him until he is 
about halfway down in health and his Holy Guards will come through and 
destroy the bells.  Run around the altar and back up the stairs to the 
2nd floor.  Marcus will be semi-invisible now and you'll have to hit him 
in this form.  It is not too hard with the red cursor following him 
while in a combat stance.  Keep beating him up, killing his Holy Guards 
if you are low on life, beware their fire arrows though.  If you can't 
find Marcus, look for him on one of the golden seals overlooking the 1st 
floor, he usually hangs out on those for a little bit more than usual.  
Marcus is more annoying than threatening and he will eventually die if 
you keep beating him senseless.  You will then acquire the Charm 
ability.

============================================================

2 - W A L K T H R O U G H

============================================================
-----------------------------

2.1- Chapter 1: The Slums

-----------------------------

5%
This part is really just a tutorial and you shouldn't need a walkthrough 
for it but I'll still do a write-up for it.  After the cutscene walk 
down to the red circle.  This is called a checkpoint and it marks your 
progress. Continue around and down around the alley, listening to 
conversion or looking around like the game wants you to do.  At the gate 
you will watch another cutscene.  Jump on the little slum houses up to 
the Umah and watch another cutscene.  Jump down(and try to float) and 
turn left to jump over the gate.  Continue down the path until you come 
to a large gate.  Turn right and you'll see
something shiny next to the smaller gate; that is a lever, go up to it 
and pull it.  Follow Umah and the gate will close behind you.  Now go up 
to the door and use it as you would a lever when it is highlighted.  
Walk over the checkpoint.

15%
Open the next door and watch the cutscene.  For those of you that have 
played the original Blood Omen, you will become very nostalgic upon 
hearing this guy.  Jump down or follow down the stairs to the guy in 
chains and once he is highlighted in red do as the game tells you and 
suck his blood(You must hold down this button if you want all of his 
blood).  In the next cutscene Umah explains about "lore".  Lore is a 
sort of experience that enhances your blood bar so you are harder to 
kill.  Continue down the green-lit hallway and drink the blood of the 
next chained person.  You'll need to hit them before you can drink, 
however.  Your blood bar should expand upon drinking.  Contiue down and 
operate the lever to open the door and go through.  You can kill the 
person on the right if you want and then go across the checkpoint after 
the cutscene.

25%
Go to your left and jump over the running water.  Walk up to the shining 
coffer and activate it like you would if you wanted to suck blood.  You 
must also hold this button down to get everything from the coffer.  This 
is a lore coffer; it should expand your life bar again but later in the 
game it won't always do this.  Continue walking forward to the hazy 
green wall and watch the cutscene.  Follow Umah to the right down into 
the sewer and over the checkpoint.

30%
Turn right and Umah will train you in fighting.  Follow the instructions 
on the screen to block all of her attacks.  For the next part beat the 
crap out of Umah until the next cutscene appears.  Again, follow the 
instructions on the screen to grab and throw Umah around.  Do this a 
couple times and continue through the sewer after the cutscene.  Take a 
left and walk over the checkpoint.

40%
Turn around and you'll see a green glyph box near where you just came 
from.  Activate the valve near it as you would a lever and the water 
will drain.  Jump down and across to where Umah was.  Turn right and go 
up the ramp.  In this next scene you will encounter your first enemy- a 
thug.  Walk up to him and beat him down, when he starts to crawl on the 
ground he won't get back up but you can still kick him in the groin if 
you desire.  Afterwards, use bloodsuck to restore your health and pick 
up his weapon when it is highlighted.  Go forward and left to a lore 
coffer, activate it.  Turn around and go up the tunnel to your left.  
Watch the cutscene and you will use your first dark gift.  Walk over the 
checkpoint.

50%
Follow the instructions on the screen and use your Mist ability.  Now 
turn left and walk up behind a guard, be sure that you are behind him 
because if you get too close in his view range he can still spot you.  
Once directly behind him you will see a skull appear over his head, 
attack him and you will instantly kill him and scare the peasant.  Note 
that if you decide to bloodsuck then you will no longer be in your Mist 
form and others can attack you.  Walk forward and behind the large vault 
to find a lore coffer you can activate.  Turn around and go left up the 
hill and through to the next section.  If you haven't already picked up 
a weapon you can do so here and kill some peasants.  Here you will find 
something that looks similar to a lore coffer but it is in fact a weapon 
box.  Use it and a purple energy will engulf your weapon.  This enhances 
it's damage.  Continue down and Umah will explain glyph energy.  Before 
activating it kill the thug and then use
the lever.  To the right by the fire is a lore coffer you can also 
activate.  Once energy has been supplied to the lever, use it and the 
gate will open.  Walk over the checkpoint after the cutscene.

60%
On the left is a lore coffer you can use and you can watch the thug kill 
the peasant.  Kill the thug and ignore the stairs for now, go through 
the tunnel.  Notice the mist on the floor, use your Mist ability, 
stealth kill the thug and use the lore coffer.  Continue down the 
alleyway to a glyph box.  Use the lever and now head back to the stairs.  
Climb up the stairs and follow the patch till you come to a door by a 
glyph box.  Use the lever to open the door and go down the tunnel to the 
next checkpoint.

75%
Note the mist in this area, change into your Mist form and use the valve 
on the right wall to turn off the steam.  Steam is water so it harms 
you.  Stealth kill the thug and continue around the corner.  Walk down 
the stairs and onto the street to
find 2 thugs.  Simply hit whichever is closest to you at the time until 
they are both dead, usually only one attacks at a time.  Turn back to 
where the peasant is by the fire and you'll find a lore coffer to use.  
Run up ahead to find Umah.  After the cutscene, continue straight ahead 
through the doorway and kill the thug to the right.  Climb the ladder 
that he was guarding up to the roof.  Use the lore coffer at the end of 
the roof and then go back to the ladder and jump up onto the other 
section of the roof to activate the checkpoint.  

85%
Jump to the next roof and then down to where there is a catwalk and a 
peasant to the right of it.  Jump to where the peasant is and walk into 
the building.  If you need it, there is a sword on the floor but the 
enhanced club you have is still better (if you still have it).  Go 
outside and jump across the way and open the door.  Inside you will meet 
your first block.  These blocks play important roles in puzzles and are 
rather annoying due to the sluggishly slow movement.  Move the box away 
from the door once it is highlighted and then open this door to 
continue.  Take the first right down the path and take a left into the 
building.  Go into the elevator here and use the lever to ride it down.  
Walk into the next part and activate the lever next to the glyph box.  
Turn around and take the elevator back up.  Before leaving the building 
to your left there is a lore coffer you can use.  Take a left and go 
down the previously closed gate.  Jump down
and follow the path to a large gate with 2 thugs killing a peasant.  Use 
the lever to the left of the gate to open it and then push the box under 
the gate.  Again, use the lever and the gate will start to close but the 
box will block it so you can now travel through to the other side and 
watch the cutscene.  END

-----------------------------

2.2- Chapter 2: The Den

----------------------------- 

10%
Walk down and activate the checkpoint and take a right to find a lore 
coffer and a lever near a glyph box.  Use both of these and go back to 
find a thug to kill.  Take his weapon and go to the wheel.  If you just 
press the button the gate will not open.  You must hold it until the 
gate it all the way to the top and then go through.  Ahead use your Mist
ability to kill a new enemy, thieves.  These women are rather annoying 
because they carry crossbows to shoot fire arrows at you.  Stealth kill 
the first one and then normally kill the next.  Might want to take their 
daggers, they are a little better.  Climb up the ladder and open the 
door to the checkpoint.

25%
Go to your right and down the stairs to a lore coffer to use.  Continue 
to the other side and go left to kill 2 thugs.  Continue on your way and 
kill the next thug near the end.  On the right wall is a glyph box and a 
lever.  Activate it and run back to the checkpoint.  Continue going down 
that path and you'll cross the bridge you just lowered into the next 
section.  Open the door and proceed down the stairs where you'll find a 
thief to your right.  Kill her and activate the checkpoint.

40%
Open the left gate using the wheel, remember you must hold it down until 
the gate fully opens.  Use the lore coffer inside and then go back.  On 
the other side of the room follow the stairs up to a thief, kill her and 
the screaming peasants.  Go into the room on your left and activate the 
lever.  Go back down to the basement and use the wheel to open the large 
gate.  In this room, use the weapon box and activate the next lever.  Go 
back upstairs and use the door to the outside.  Wait for the glyph 
energy to get there and then use the lever to deactivate the ward 
barrier.  This next area has mist so use your Mist ability and *try* to 
stealth kill one of the thugs, it usually doesn't work however.  Once 
dead, use the lore coffer and walk ahead to find a 2 thieves and some 
mist.  Using your ability you can get at least one of them on a stealth 
kill, and if you are good you can get both.  Use the wheel to open the 
gate, remembering to hold the
button until it fully opens.  Walk to the left side and use your Mist 
ability to stealth kill the next thief.  Kill the thug up ahead by the 
well and continue to the checkpoint.

50%
Open the door on your left and go to the back of the tavern by the 
stairs on the right to watch a cutscene.  Afterwards, go up the stairs 
and kill the thug guarding the hidden entrance.  Go up to the bookshelf 
and pull it away from the wall.  In here, kill the thief, go down the 
stairs and out the door.  Follow the path to 2 thugs and a box, kill 
them and push the box to the metal fence.  Jump on it and then jump over 
the fence to the checkpoint.

75%
Use the lore coffer and then continue through the broken fence to a 
thug.  Kill him and go up to a graveyard covered in mist.  This is the 
first section with the guards, stealth kill the first one and then you 
must fight the other one normally.  Take their sword unless you still 
have your enhanced dagger and climb up the ladder to your left.  Go 
across the plank of wood and use the lever to activate the elevator.  
Follow the tunnel and watch the short cutscene.  Take a left and 
activate the checkpoint.

90%
Use the valve to turn off the steam and use the door on the left to find 
a weapon box and lore coffer for you.  Go back through the door and walk 
along the catwalk and watch the cutscene.  Use your Mist ability, walk 
over to the lever and, still in your Mist form, go through the doorway 
and stealth kill the guard.  Go to the left to find 3 levers; activate 
all 3 and then go back around and use the valve to tenderize the 2 
civilians.  Use the lever to your left to open the door and go through.  
Pull the lever on the right wall and then the lever next to the door 
ahead to open it.  Here, use your Mist ability to stealth kill the 
Sarafan guard and go to your left down the tunnel.  Use this lever to 
open the door and climb the ladder to your immediate right.  Pull both 
levers here and go through the left doorway, kill the Sarafan, and then 
pull the lever on the door other door opposite the one you came in.  Go 
back around and pull the middle lever to deactivate the steam from the 
ladder, go through the right door and up the ladder.  You must be quick 
because the right door is set to close automatically.  Pull the lever 
when you get to the top of the ladder to completely shut off the steam.  
Now go back down and jump through the hole to the checkpoint.

BOSS: Faustus (95%)
After entering the door and watching the cutscene Faustus will begin 
kicking your ass.  Simply block until your rage bar is full and then use 
your Fury attack on him.  When you see him jump back with a red aura 
around him quickly dodge to the right or left by pressing right/left and 
jump in combat stance.  You can not block any red aura attacks, however 
he also has a yellow aura attack that you can block but it will push you 
back.  It might take a few tries to get his pattern down but if you keep 
using Fury when your bar is full you won't have much trouble.  After 3 
times he'll run away to another room.  Folloq him and here you'll have 
to use your Mist ability.  Faustus will jump on top of boilers and throw 
some fire things at you.  There are little mist trails leader to each of 
the boilers levers, find where it begins to the boiler he is on and then 
activate the lever.  If you get too close to Faustus while not in Mist 
form or take too long to activate a lever he will jump to another one.  
After you do this 3 times Faustus will jump up onto the chains.  The key 
here is to get into a corner and have a pretty wide field of view so you 
spot Faustus right when he lands.  Get in a combat stance and face him 
and when he charges use dodge it like you did during the first part.  If 
you successfully dodge it Faustus will become stunned and you can hit 
him.  Do this until he dies and you will receive the Jump ability.  Go 
outside and to the broken bridge and select the Jump ability.  Aim it 
until the cursor is purple (not white) and jump to the other side.  Go 
down the tunnel on the left.  END

-----------------------------

2.3- Chapter 3: The Lower City

-----------------------------

5%
Umah shows you the way to go in the cutscene so turn right and go down 
the alley (you can kill the Guard if you wish).  Here you will find a 
lore coffer and a peasant to kill as well as 2 sets of stairs.  Go up 
the right set of stairs and then use your newly acquired Jump skill to 
get to the other set of buildings.  Remember you can only jump when the 
circle turns from white to purple.  Go over the checkpoint and continue 
down and use your Mist ability.  Stealth kill the thug and take his 
weapon as you will need it for the other thug coming over to 
investigate.  Kill this one and another one that comes from the left 
alley and continue that way.  On the street, ignore the Guard for now 
and go up the left set of stairs to the gate to watch a cutscene.  Jump 
off and kill the Guard, being sure you do not push him back through the 
ward gate, you want his sword after he dies.  This will be the first 
time a Guard uses a red aura (unblockable) attack on you so be
careful.  Once you see him jump back and charge move back a little to 
get out of range.  Continue down the street and dispose of the next 
Guard then turn around to see the tavern.  Use the door and walk inside 
and approach the barkeep for a cutscene.  Now go back to the gate and 
he'll open it for you.  Feel free to kill him, there is no use for him.  
Down the alley you'll find 2 thugs, dumb as ever.  After killing them 
exit the alley to find yourself on the other side of the ward gate and 
near a Sarafan outpost.  Kill the Guard by the gate and walk up the 
stairs behind you.  On the structure you'll find
a lore coffer and, facing the keep, to your right you'll see a glyph 
box.  Use your Jump skill to get to the top of the building and use the 
lever to activate the glyph magic.  Follow the pipe to a lever beside a 
double door.  Pull the lever and enter the building.  These weird green 
things are glyph batteries.  You need to pull the one to your left, like 
you would a box, over to the broken one in the next room.  Pull the 
broken one away from the pipe and replace it with the green glowing one.  
Now go into the side room with the generators and pull the lever to open 
the door.  Before proceeding go to the opposite side room and use the 
lore coffer.  Using the lever to open the door you'll find a checkpoint.

20%
Go into the alley and if you approach the gate he'll say you need a 
password.  Go to your left and out to confront some thugs.  Walk out 
onto the street and kill the Guard patrolling the area.  Walk down the 
street on the right side until you come to a vendor and watch the 
cutscene.  Go back to where you killed the Guard and walk up the stairs 
on the ramp and go right up another set of stairs to a gate with a 
lever.  Open the gate and go left to the gate that required the password 
and he'll open it for you.  Go into the building and you'll find 3 
chained peasants (no, killing them never gets old) and a sword on the 
ground.  Climb up the ladder and use your Jump ability to get over to 
the next checkpoint.

25%
You'll find a lore coffer here and to your right another rooftop to jump 
to that is covered in mist, how lucky.  Use your Jump ability and then 
your Mist ability to stealth kill the thug.  Of course, there is another 
thug in the corner that you can't stealth kill so just dispose of him 
normally.  Continue forward and jump down to find another 2 thugs in a 
storage area.  On the other side is a lever that you need to operate, 
then turn around and climb back up the ladder.  Use your Jump ability to 
get to the other side with the now activated lever to open the door to 
the warehouse (You'll most likely need to get on top of the small shack 
to your right if you want to make the jump for some reason).  Dispose of 
the thug to your right and walk around to your left and down a flight of 
stairs.  You'll come to 2 talking peasants, notice the cracked wood 
where they stand and a box hanging directly above it.  Walk across the 
room and up a flight of stairs to find another thug and a lever that 
will drop the box and open a new path for you.  Jump down the hole and 
go down the path to the next checkpoint.

30%
Follow the path up a set of stairs to 2 thugs with their very keen 
perception (sarcasm for those of you that can't tell).  Continue forward 
and around to a small room with a box.  Pull the lever to the left of it 
to open the door and push the box out.  Continue pushing it along this 
metal bar onto the elevator then activate the lever to your right.  The 
box will rise and now go around to the other side of the metal bar that 
you slid the box on.  When the entire thing highlights like a box you 
will be able to pull it, thus revealing a direct path for the box to 
fall through more cracked wood.  Climb the ladder
in the room where the box originally was, dispose of the guards on this 
floor, and then push the box off the edge to open yet another path for 
you.  You are now in the sewers and directly ahead of you is another 
checkpoint.

40%
Go down the path with some rubble and you'll encounter a thief in the 
small hallway.  Another thief will be coming down the stairs that you 
may also slaughter.  Go up the stairs to find a lore coffer for your 
use, then continue down the hall.  Use the wheel to fill the room with 
water and you can use your Jump ability to get to the box on the other 
side.  Now climb up the ladder through the manhole.  On the street 
you'll immediately encounter 2 Guards and further down you'll find a 
thug.  Down the street will be 2 more Guards and a glyph box.  Activate 
it and follow the pipe down to a now open gate and further down a 
checkpoint.

50%
To your left will be 2 thugs to take out.  Jump over the debris ahead 
and go through the tunnel.  This next puzzle is kinda iffy in my view 
because the only way I've found a way past it is to go very quickly.  On 
your left there will be a wheel, activate it but don't keep turning it.  
Quickly run back up as the water is draining and turn left and then the 
second right after you walk over the catwalk you'll see a lever.  Use it 
and the door will right, quickly jump over (do not glide)to the other 
end and *try* to run up the stairs before the room fills up with water.  
This works for me, it might take a few tries.  If there is a better 
solution then please tell me.  Run up the stairs to the next checkpoint.

70%
(ok, that last puzzle was worth 20% of the level... right)  Exit where 
you'll see a gang war between the Thugs.  Let them kill each other and 
finish them off.  Once you are finished with that pull the lever to open 
a gate to the next area with the first Glyph Guard.  Even though he 
can't see you, he'll be able to sense you because of his armor.  2 
regular Guards will come out and you'll have to kill them (and take 
their swords).  Sometimes the alarm won't be activated but most times it 
is (glitch?).  Go to the left side of the building behind you and jump 
up on the boxes then on the roof of the building.  Use your Jump ability 
to leap onto the small building in front of you.  Use the ability again 
to jump to the gate where a lore coffer awaits you.  This next part 
involves a little bit of strategy; you can either jump down and take out 
the Glyph Guard immediately, or deactivate the alarm by uses the switch 
by the door.  I recommend flipping the switch first so more Guards don't 
flood out of the building.  Dispose of all Sarafan, then open the gate 
to your right by turning the wheel (hold it until the gate is up all the 
way).  Run ahead to the checkpoint.

80%
Run out onto the street and to the right of the ward gate will be an 
alley to continue down.  Use your Mist ability to stealth kill the Thug 
guarding the gate.  Use the wheel to open the gate (I won't mention that 
you have to hold it anymore, you should know it by now) and continue 
forward to watch the cutscene.  Follow the vampire up the ramp, he 
almost leaves a trail with his red aura feet.  Continue following him up 
the building and use your Jump ability to leap to the next.  A Thug will 
delay your progress, but only for a little bit.  Afterwards, use your 
Jump ability again to get to the next building.  Watch the cutscene and 
then continue around the corner and jump down to the checkpoint.

90%
Walk onto the street and take a left past the small ward gate to 
encounter 2 Thugs.  After killing them, look to your right and notice 
another ward gate... but also boxes stacked high enough for you to jump 
over it.  Access the lore coffer then go down the stairs to discover a 
rather simple puzzle.  Pull the lever to retract the bridge, then jump 
over to the other side, go to the right, and turn around again to 
discover a box.  Push it down into the pit and push it over to where the 
bridge would be if you hadn't retracted it.  Jump over to where the 
wheel is and use it to flood the pit.  Jump over the water back to the 
lever and use it again to extend the bridge under the box that is now 
floating.  Jump back, drain the water, and then safely push the box 
across into the hole to open the gate.  Follow this tunnel and use the 
switch at the end to deactivate all of the ward gates in the area.  Go 
back to the surface and follow the street and take your first right 
through a walkway with a sign of a lady in a blue dress over it.  Take a 
left to a bridge over the street and use the lore coffer, then enter the 
Blue Lady tavern.  Go down to the basement to find the leader of the 
resistance.  END

-----------------------------

2.4- Chapter 4: The Upper City

-----------------------------

5%
Cross over the checkpoint and contiue up to the street where you'll find 
2 Guards.  Kill them and take a sword to better battle the Sarafan.  Go 
around the fountain and down the street where you can use your Mist 
ability to stealth kill the Thug.  Continue down the stairs and watch 
the cutscene.  You'll encounter your first Holy Guards here, charmed by 
Marcus.  Kill them and take their weapons if you wish, although I prefer 
the sword.  Use the wheel to open the gate and advance down, ignoring 
the 2 dead Holy Guards.  Go through the door and you'll come to a 
flooded section of the Upper City and 2 more Holy Guards.  Walk over the 
checkpoint before killing them.

10%
After killing the Holy Guards, go across the catwalk into a room with 
another Holy Guard and a wheel to rotate the center building.  Kill him 
and use the wheel and then go back and across into this center building.  
Use the wheel in here to rotate it again to get to the other side.  
Before going up the stairs, look to your right to find a Lore Coffer 
that you may access.  Go up the stairs and use your Mist ability when 
you hear the voices of 2 Thugs; you will be able to stealth kill only 
one of them, not like it really matters with easy Thugs.  Use the door 
at the end of the hall and then climb up the ladder.  Use the wheel to 
open the gate and walk out onto the street and activate the checkpoint.

15%
Walk down the street to your right and use your Mist ability as soon as 
possible.  With a little sneaking around, you will manage to stealth 
kill both Guards.  Continue walking down the street and kill the Guard 
by the large wooden door.  On your left you can open the doors by 
activating the lever, and then open the next set of doors to a 
checkpoint.

20%
The Thieves will almost always notice you so the mist doesn't serve a 
purpose here.  Kill them and continue down this large alley.  At the end 
you'll see a chunk of the ladder missing and a box to the right; pull 
the box back one and left one and then use it to jump on the ladder and 
up onto the roof.  On the roof, kill the Thief that is preparing to... 
well... steal something (go figure) and then jump through the skylight 
into the house.  Another Thief will be in here, as well as a Lore Coffer 
and a switch to open the door to the balcony.  The right side of the 
balcony will be missing, allowing you to use your Jump ability to get 
into the next building.  If you are quick, a Glyph Guard will cross in 
front of the opening, allowing you to jump and harm him at the same time 
(looks cool too!).  Kill both of the Glyph Guards in here and use the 
Weapon Box in the corner before continueing down the stairs.  Open the 
door and then use the wheel to open the gate and activate the 
checkpoint.  

25%
(this is a long chapter)  Ahead on the street you'll encounter a Glyph 
Guard and you'll aware him to your presence, not like it matters.  Kill 
him and then turn into your Mist form if the Guards further down haven't 
also been alerted.  Try to stealth kill the normal Guard and dispose of 
the Glyph Guard.  Go up to the guard house with the Sarafan flags on 
either side and use the lever to open the door.  Go out the other door 
and use the glyph box to transfer power, then use the wheel to open the 
gate back onto the street.  Go down a little and use your Mist ability, 
then use the now activated lever to raise the main gate to the keep.  
Still using your ability, stealth kill the Guard up ahead and use the 
second lever to raise the next gate and walk over the checkpoint.

30%
In the right corner there will be a Glyph Guard to kill, as well as one 
up the stairs near the first.  One the wall by the running water will be 
a valve to turn it off.  Run back up the stairs and use your Jump 
ability to leap across where the water previously was.  Go to the right 
and encounter yet another Glyph Guard with some mist, although he will 
be alerted to you so it is pointless.  On the right wall will be another 
valve to turn off the water running off a tunnel below. Jump off and go 
through to a gate requiring you to use the wheel to open it.  As a 
result, the other gate will close.  A group of Thugs will open it for 
you and approach you.  After you slaughter them all, use the Lore Coffer 
and proceed through the door to the checkpoint.

35%
Go forward to come to a gate puzzle.  Use the lever on the right to open 
the gate in front of you, but also closing another.  Kill the Glyph 
Guard in this area and then use the switch on the left side of the wall 
to transfer the water from one side to the other.  Use the glyph box in 
the newly drained pool to activate a switch on the right side.  Use the 
lever on the wall to drain this pool and then activate the switch in the 
newly drained pool to drop the box.  Again, flip the switch to drain the 
water back into the original pool (ok I know this is confusing, bear 
with me) allowing you to push the box.  Push the box into the corner 
where the first gate is open.  You will notice this now blocks the gate 
from swinging back to a closed position so go back up the stairs and use 
this lever to open the 2nd gate.  Use the wheel in this area to open the 
double doors to a new area and checkpoint.

40%
Go to the left towards the clocktower and 2 Glyph Guards will draw their 
swords and advance towards you.  After killing them, enter the 
clocktower and you'll see a box to your immediate left.  Push it two 
squares over, you'll see why in a second.  Go up the stairs and use the 
wheel by the weight to drop the weight all the way down (something the 
box wouldn't have allowed), go back to the lever and activate it to ring 
the bell.  Exit the clocktower and go through the newly opened gates 
into the courtyard with the statue.  Kill the single Glyph Guard and 
continue over the bridge to an elevator.  Use it to go up and then turn 
right to see an open window.  Use your Jump ability to leap into it and 
into the bedroom where a lore coffer is by the stairs.  Go down, kill 
the Glyph Guard, and exit through the door to the checkpoint.

45%
Kill the Glyph Guard right in front of you, don't bother with the 
stealth kill even though there is mist.  Go down to see a glyph battery 
in use to your left.  It is caged however, so climb up the ladder and 
use the wheel to raise it's cage, while lower the other one.  Move it 
over to the right where the other section of the pipe is now caged, go 
back up and use the wheel again to raise this cage, and go back down to 
push it into position to bring power to the switch by the gate.  Use the 
lever to open the gate and kill both Glyph Guards in this area.  Go 
through the open gate and open the door into the building, where you'll 
encounter another Glyph Guard on the stairs.  Go up the stairs and out 
the door to the next section.  Watch the short cutscene that of the 
Bishop's mansion and go down to the checkpoint.

50%
You can try using the Mist ability for a stealth kill, but odds are they 
will spot you and you'll have to take down all 3 Guards normally.  In 
the right corner of the area will be a Lore Coffer for your use, as well 
as stairs to proceed up.  Jump onto the ladder and climb it up to the 
broken window.  Use your Jump ability to get to the other building un-
noticed.  Open the door and go through to the checkpoint.

60%
I swear I'll never understand how this game gauges progress... Anyways, 
kill the evil Guard and go down the hall where there is mist, and to 
your right, double doors that you may go through.  If you are careful 
you can still get a stealth kill on this guard by avoiding him when he 
is searching for you and circling around him.  Go down the stairs and 
kill the other Guards.  (Note: It is very hard to fight any enemy in 
this game on any sort of inclined plane, I suggest you always bait them 
to a normal surface to fight)  In the corner will be a single door you 
may open to proceed into a kitchen and then a study to encounter your 
first Glyph Knight, which will soon become common place throughout 
Meridian.  Kill him and take his weapon, a large blade that is one of my 
favorite weapons.  The best strategy to use is to block his attacks 
until he charges for his red aura (unblockable) move and to then dodge 
it and hit him.  Approach the servant by the tunnel leading down and 
watch the cutscene.  It isn't mandatory to kill this idiot, but I always 
do because I'm not a nice person.  Go down the tunnel and you'll be at 
the cathedral and a checkpoint.

70%
Kill the Glyph Guard up ahead and his buddy will open the gate and 
attack you.  Go through the gate and down into the graveyard to 
encounter a Holy Guard, we haven't seen those guys in awhile.  In a 
corner by a crypt you'll see a block which you can drag away from the 
wall to reveil a passage.  Go through to the other part of the graveyard 
and kill the 5 Holy Guards throughout this area.  Try to get a stealth 
kill off so you can enjoy your new huge axe thoroughly.  You'll find a 
vault that isn't a vault at all, but a passage.  In the 4 corners of 
this next room will be 4 blocks, push in the 3 black ones to open the 
large iron door.  Follow this path out to another section of the 
graveyard with 2 more Holy Guards.  There is a door at the other end you 
may open to proceed to a checkpoint.

80%
Walk down the hall and you'll see a cutscene with the bishop.  Chase 
after Marcus through the graveyard and down the street.  The door will 
close as you approach him, simply activate the lever to raise it again 
and climb up the set of ladders to the roof.  Use your Jump ability to 
chase him through the stained glass window and to the next checkpoint.

BOSS: Marcus (90%)
Go forward to the roof and you'll watch a cutscene where you'll both 
fall to the ground.  Marcus will vanish and start hitting you.  On both 
the left and the right are levers to start ringing the bells.  For some 
reason, this will interfere with Marcus' ability to go invisible, giving 
you time to hit him.  Keep alternating sides and hitting him until he is 
about halfway down in health and his Holy Guards will come through and 
destroy the bells.  Run around the altar and back up the stairs to the 
2nd floor.  Marcus will be semi-invisible now and you'll have to hit him 
in this form.  It is not too hard with the red cursor following him 
while in a combat stance.  Keep beating him up, killing his Holy Guards 
if you are low on life, beware their fire arrows though.  If you can't 
find Marcus, look for him on one of the golden seals overlooking the 1st 
floor, he usually hangs out on those for a little bit more than usual.  
Marcus is more annoying than threatening and he will eventually die if 
you keep beating him senseless.  You will then acquire the Charm 
ability.

-----------------------------

2.5 - Chapter 5: The Sarafan Keep

-----------------------------

1%
Cross over the checkpoint right in front of you and go down the stairs 
to the courtyard.  To your right is a line of mist that will make for an 
easy stealth kill of the Guard.  Take his sword and then walk up to the 
small building and look through the window to find a citizen inside.  
Select your Charm ability and follow the instructions at the top of the 
screen to use it and take control of the human.  Use him to flip the 
switch and open the door, release the human and then kill him and 
proceed through the other door.  Walk over the checkpoint up ahead.

5%
Wait a little bit for a Guard to walk by and then use your Mist ability 
to stealth kill him.  Down the hall on the left will be a citizen and a 
weapon box you can use to upgrade your sword.  Just outside of that room 
is a valve to turn off the steam and walk through the newly cleared 
doorway.  Walk down the stairs in this next room and dispose of the 
Guard.  Use the lever to the right of the machine and it will start 
doing... whatever it is it's supposed to do.  Now, push the glyph 
battery to your left at the other end of the machine and push it back to 
the radiator thing then jump back on the platform and use this switch to 
start the flame in the machine.  If you did it right, the glyph battery 
will explode, letting you continue through the doorway.  Follow the 
path, killing the thief along the way, and take a right up the stairs to 
use the Lore Coffer.  Now go back down the stairs and use the lever to 
open the door.  Don't go for the checkpoint quite yet.  Instead, 
immediately change to your Mist form and try to stealth kill the Guard.  
After that walk over the checkpoint.

15%
Follow the mist trail to the left hallway and stealth kill the Guard 
that walks over to kick the thief.  Activate the lever by the glyph box 
and run back to the main room and open the door to the next area.  Run 
over this checkpoint in the misty hallway.

25%
(10% of the chapter... uh huh)  Use your Mist ability and stealth kill 
the Guard, do not risk alerting him to your presence by killing the 
citizen first.  Kill the other guard then go through the doorway to your 
left to use a Lore Coffer.  Continue down the hallway (you can't open 
the door) and out into a gigantic room with a large pool of water in the 
middle.  Jump down and go left while in your Mist form.  Stealth kill 
the Guard and go around till you see a platform above you with a citizen 
on it.  Use your Charm ability to control him and use the valve, which 
will lower the water level.  Continue around the level and kill the next 
Glyph Guard you encounter and you'll find a ladder to climb up to one of 
the platforms.  Use the valve to further lower the water level and then 
look to your right.  You'll see the last platform which you can get to 
by using your Jump ability.  Use this valve and you can jump down into 
the now emptied pool.  Find the pipe and jump in and follow it down to a 
Glyph Guard on some stairs.  Kill him, go up the stairs, and use the 
lever to open the door.  Walk over the checkpoint ahead in the hallway.

35%
Don't bother with your Mist ability because the Glyph Guard will detect 
you.  Kill him and open the door to the next area.  Kill the Guard to 
your left and use the ladder to your right to climb up to the top where 
a glyph box controls where power goes.  Use the switch to change it over 
to the left side and then jump to your right and enter the middle 
building where a switch lies on a wall.  Use it to open the door on the 
side of the room you just gave power to and head back to the top.  Use 
the switch again to bring power to the right side, allowing you to go 
through the newly opened doorway.  Use the elevator at the end of this 
room and activate the checkpoint.

45%
On the right side of the room is a weapon box to upgrade you current 
weapon, down the hall on your left is a room with a lever that will 
unlock the door to the next area.  Open the door and enter to the main 
part of the keep.  Use your Mist ability and wait for the Glyph Knight 
to come around so you can stealth kill him.  Do not take his axe, your 
upgraded sword (if that is indeed what you have) is better.  Kill the 
other Glyph Knight in this area then look up on the 2nd level to find a 
citizen.  Use your Charm ability on him and make him run through the 
hall with the Glyph Guard and use the lever by the glyph box to 
deactivate the ward gate.  Run back to the area with the door you came 
through and go left to a mural room.  Walk over the checkpoint to your 
right and prepare for a fight.

60%
Kill the Glyph Guard and look to your right down the stairs where 
another Glyph Guard is waiting.  Use your Jump ability to hit him and 
then kill him like the others.  By all this blocking that you have to 
do, your upgraded sword has probably broken by now so take this one's 
axe.  Go back up the stairs and to your right where a citizen is behind 
a closed gate and watch the cutscene.  Go back to where you killed the 
last Glyph Guard and you'll find your target.  Kill both the citizen and 
the Glyph Guard then return to the woman.  Proceed down the hall where 2 
citizens will call a Glyph Guard to their rescue.  Dispose of him and 
continue down and around the hall to an elevator that will take you up a 
floor.  Walk forward a little and kill the Glyph Guard that rounds the 
corner.  Walk out to the broken terrace and use your Jump ability to 
reach the one on the other side.  Turn left and use the lever to lower 
the ladder (just in case you fall) and then continue down that path and 
use your Jump ability again to get to the other side.  Go down this hall 
to arrive at the place where your charmed citizen had deactivated the 
ward gate.  Kill the Glyph Guard and take a right to the 2nd floor of 
the dining hall.  Go around till you find a switch that will open a door 
to the next area and a checkpoint.

75%
After you watch the cutscene, jump down and throw the switch on the side 
which will raise a ward gate and the alarm will sound.  Kill all of the 
Glyph Guards in this area, some will come out of the door, and then jump 
onto the ladder on the side back up to the 2nd floor.  Go through the 
door up ahead to find a room with an elevator guarded by a Glyph Guard.  
Kill him and ride the elevator up a floor, activating the alarm.  Go up 
the spiral staircase and use the lever to open the door.  Quickly jump 
down and go through the door before it closes.  Use your Mist ability 
and stealth kill the Guard, then kill the other Glyph Guard that is 
about to kill the citizen.  Go up the stairs and around to a switch that 
will reveil a secret passageway.  Go down this way and use your Charm 
ability on the citizen on the other side of the door.  As the citizen, 
walk forward to find a switch on the staircase that will open the door 
for Kain.  Upon entering note the passage to your left but ignore it for 
now and go up the stairs to use a Lore Coffer.  Return back and go 
through that passage to find a checkpoint.

90%
Kill the Guard up ahead then use the lever to open the door out to the 
roof.  Watch the cutscene with the Glyph Captain and 2 Guards.  Use your 
Mist ability to stealth kill the Guard in your area and then approach 
the Glyph Captain.  Kill him and use a fury attack if you have on to 
make it easier.  Also dispose of the other Guard and go to the left side 
of the chapel to use the switch to deactivate the ward gate.  Enter the 
main door by using the lever and watch the cutscene.  Afterwards, look 
to the left to see a statue of some Sarafan hero.  Go to it and pull it 
away from the wall then go back around to the glyph box and use the 
switch so the ward gate by Umah is deactivated.  Go back to Umah and 
watch the cutscene.  END

-----------------------------

2.6- Chapter 6: The Industrial Quarters

-----------------------------

1%
COMING SOON!

============================================================

3 - C R E D I T S 

============================================================
Special thanks to the people at Crystal Dynamics and Eidos for 
continueing the series and making another great game!

Copyright
This document is protected by law.  You cannot sell, trade, offer as a 
promotion, or receive any profit from the use of this document.  It is 
for private use only and may be printed.  This document cannot be 
altered from it's original form in any manner and *IMPORTANT* this 
document may ONLY appear on http://www.gamefaqs.com.  There are no 
exceptions!  Do not e-mail me asking if you can host it, you can't!  If 
you are using this document as a basis for something you write please 
give proper acknowledgements to me.

~Fin
