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		  The Mayan Adventure





-------------------
|Table of Contents|
-------------------

- Guide Stats

- Revision History

- Intro & Story

- Walkthrough

  - Ceiba Jungle

  - Xibalba Falls

  - Tazamul Mines

  - Lost City of Copan

- Boss Strategies

- Items

- Legal Info & Quote


=======================================================================
			Guide Stats
=======================================================================

Stats
-----
System: GameBoy Advance
Percent Complete: 28%
Site: http:/www.escalix.com/freepage/flip
E-Mail: flip15@softhome.net
Last Updated: May 19, 2002
Build: 0.28


=======================================================================
			Revision History
=======================================================================

Revision History
----------------
b.00 (July 28, 2001) - even though the hard work on the line draw
                       ascii was finished yesterday, I started the
                       guide today. basically everything before you was
                       done except for the art

b.10 (March 17, 2002) - holy hell it's been a long while. I plan on
                        completing this guide within the next month or
                        so, so bear with me as I struggle through this
                        insanely difficult platformer.

b.05 (April 28, 2002) - another month has passed, and I got the FAQ
                        writing flu once again. This guide will be a year
                        old in three months...but enough of that I rehauled
                        some things and added how to beat the Ceiba Jungle
                        boss, so be cool.

b.10 (April 29, 2002) - changed the two to three in the above paragraph,
                        not much else but I *did* finish the second level.

b.18 (May 4, 2002) - polished off two more levels in the game for your gaming
                     pleasure. That's about it.

b.28 (May 19, 2002) - beat the level where I left off with the twin bosses.


=======================================================================
			Intro & Story
=======================================================================

Intro
-----
A direct port from the SNES, only with better graphics & sound. The gameplay is
pretty much the same and so is the story. I've never even played the SNES
version though, so it makes the above sentences invalid (har har). It's a neat
platformer although FAR difficult. This game isn't for the weak boned, or those
who can't control their temper as you'll end up trashing your costly GBA.


Story
-----
Even though it's a bit lackluster, I'll do my best to elaborate.
A kid is deep in the jungle and explores a temple. Behind him his father is
trying to catch up with the yuletide pranksters and ends up getting snatched by
a malevolent baddie. Thus, his son must rescue him from the jaws of the shark.


=======================================================================
			Walkthrough
=======================================================================

Ceiba Jungle
------------
Run behind you for 10 sling stones. You'll meet your first enemy, who happens
to be a snake. (Does anyone else catch the Adam/Eve scenario here?) Thrash him
good with the A button. Wait until the pits retract into a small hole then leap
over them. After the third pit a wild boar is roaming around, make some bacon
out of him. 10 more sling stones are located here, run up the hill and leap to
the branch. Use the monkeys here for experiments then jump onto the rope. Touch
the little Aztec statue then grab onto a swinging rope. Swing onto a boomerang
along with a snake hanging down off a rope. Climb down for a coing then climb
all the way up.

Drop left and use the spider-web as a trampoline to reach the rope. Go from
rope to rope, drop down and past the two monkeys is an Aztec. Travel left to
spot another spider-web. On the branch, hang off of the red thing and you can
obtain a diamond ring, three coins and more stones. Use the first red thing to
reach the second one and the second one to reach the Aztec. To the left is an
exploding stone if you want it. Jump to the rope accurately if you don't want
to repeat this over. Kill the little monkey on the rope and land anywhere away
from the spikes.

Swing on the ropes george of the jungle style to activate a Aztec. Slide along
the yellow line to activate another Aztec. Hop over right from there onto a
spider-web for the rope and a coin. Drop right and another spider-web will give
you access to a red thing. Use it to land on weak branches, go from one to the
other before they snap for some health. Fall down right and you will face this
level's boss.

Xibalba Falls
-------------
Hooray! More jungle cavorting fun! Don't you just love it? That is if you
haven't broken your head on glass all ready... Leap up the steps and across the
stones, then land down and jump onto the rope from beneath. If you jump from
the stones you'll get hit by the monkey. Move quick to on the slingly rope and
jump up high to reach a collectible of some sort and another elastic rope. Move
high with that one too, get rid of that damned blood sucking mosquito to zoom
down a green jungle line which lands you at the totem pole (continue if you
forgot or weren't paying attention).

Go up from stone to stone now, and eliminate those damned monkeys on each step.
When you reach the top finally (pause to take a breath, I know you're tired)
move across on the green above your head then drop for the elastic rope and
skyrocket above onto the mud ledge. Play hotpotato only with these platforms
and end up traveling left. Grab the rope and the health up in the air by it
then keep going up. Slide down another green line, take care of the mosquito
and his monkey pal then be lured by the gold only to fall down the tree hole.
You might get it if you are skilled enough.

Leap over that chasm to the left that will cause you to repeat some work for a
health up and a bag of stones. More stones await to be jumped up so do it, you
know you want to. Touch the totem pole and continue leftward. Grab the coin and
the rope, traverse up on that long thing. Take the boomerang again if you lost
it, it's a great companion. Just remember if you use it, leap up when its done
on its arc to regain it. Leap to the totem pole above past some stones and a
mud platform. Go across to face two mosquitos, then to the left an elastic rope
will propel you above to another totem pole. Grab the gold bar while thacking
those birds twice.

Then, don't grab the green line just yet. Drop down to where those mosquitos
just were and look to the right of you, there should be another stretching
line. Use it to propel yourself high onto some rackety wooden walkways. Beat
all the birds here and collect the various collectibles. After that, flip on
top of the tree branch for an extra life, and the way out of here through the
tree.

Tazamul Mines
-------------
At the start, turn left and drop all the way down the rope. Drop again for a
diamond ring. The web will bounce you back up. Grab the bag of stones then
travel left, smashing the bats and the rats. The bats will suck your blood
(life) if you just stand there so always be moving. At the end of here there is
a heart, when you have it go back to the beginning of the mines where you first
were at. Push the cart as far as you can, then use it to jump to the rope above
your head. You'll have reached the first totem pole for this level.

All you have to do is stand on the mini-cart and it'll start going fast. After
that exhilirating ride you'll arrive at another totem pole. Hop over the racing
rats to fight bats, rats and jumping spiders. If you see the spiders crawling
on the ceiling jump and hit them before they can even touch you. Get on the
barrel for the rope (there's a stop time around here too), then go right. Push
the over for another rope, get up there and annihilate all the rats and spiders
for a health up. Keep going left now for a coin and run up those tracks you
see.

Go up the rope in the middle of the hole previously inaccessible, snatch that
diamond. Leap across for the next totem pole. More spiders await, as well as a
stretched web. Hit it three times and venture into the next section. Don't take
the rope just yet, head left hopping for a life up then play some Russian
Roulette and have a blast. Now hop upwards to a mini-cart which takes you to
another rope. If you didn't know by the presence of the rope, you have to climb
up here. You can get a coin, but you'll probably be distracted by the rats on
the ropes. Move carefully right across five rat infested pieces of fiber.

For your hard timing efforts, there is an extra life to pick up. Head all the
way back right for the totem pole, hurraY! There is a health up along with an
exploding stone and some puerto rican hookers (haha). At the barrier here,
there is a switch. Pull it down by pressing up + jump. Go back to where the
exploding stone was to drop down. Immediately jump over the runaway cart. They
(the carts) come at regular intervals so you must be good at timing the leaps
over them. After you've completed all of them, spring to the hole above where
the carts are coming out.

Lost City of Copan
------------------
First off, there are two ways to beat this level. I'm only listing one. Maybe
if I receive enough acclaim I'll do both but this isn't likely. To start,
obtain the bag of stones then use them on two snakes. When the Aztec sticks his
tongue out at your sucky game-playability, hop on it to be bounced above.

The snakes here can shoot poison projectiles as well as snap at you so take
them down quick. Let the second tongue hit your private spot before you bounce
again to the platforms above (oh the innuendo!) Grab a health up while you are
being pleasured and destroy the snake up here, along with the Aztec warrior
head.

Stand at a vantage point when you fight them, so when they throw their axes you
can still hit them but not be hit BY them. There are some stones to the left
too. Use the block to get up to kill Bonezy then veer right. Up & past the bald
eagle (two stones will exterminate this bothersome creature). Crouch down by
pressing jump + down and crawl to a mini-cornucopia of items. Now go back and
drop down the long shaft to be greeted by a pack of rats.

Time your jumps for the alternating platforms then scale that rope! There have
been far too many ropes in this game...break apart the skeleton warrior then
head inside the door to fight an Aztec warrior. Touch the totem pole then whip
across the top for another "strategically" placed warrior. Leap left just
enough to not fall in the hole, you can go if you want to for the diamond but
to get up out of it use the snake as a rope (hit him twice to climb).

Back by the hole I told you to avoid trampling down, either leap over it or see
the dangling snake, hit him to ascend by a bothersome eagle. Fall againt for a
dancing skull, get flat on your belly to get across the small space. After
you've reached the totem pole, you must use the alternating platforms to get
higher. It's difficult, but you must adjust your timing of the jumps twice to
reach the tongue then shift slightly left for the second tongue then slightly
right for the third.

These jumps would be a LOT easier if the life meter didn't take up that whole
top-right corner. After the third tongue you'll automatically be scrolled on a
line by a place with a big hole (vague? very...). Stop time temporarily with
the hourglass to your right, then keep going right , down then left to beat the
static skeleton warrior. Touch the totem pole for yer progress and go on. To
hit that switch in the left hand corner you must jump then shoot a stone and it
will push in allowing you to go on.

Smash the skeleton warrior, use the tongue to go up then snatch the item there
(forgot the name). Hit the snake to climb up then take the boomerang as well as
the stones and go from block to block to land into a boss arena. After you have
consulted my handy dandy strategy and they've bit the dust, take the twenty
stones and leave through the left.


======================================================================
			Boss Strategies
======================================================================

Ceiba Jungle - Raging Tiger
Speed & strength make for a deadly combo here, as is proved in a couple of
seconds. When it says get ready you damned well better be ready. If you don't
have your boomerang, that takes tremendous strength away from your arsenal.
Sling some stones (button R) immediately at him then jump high. As you keep
throwing stones while leaping over him in his mad furor, watch out because when
you jump he can also pounce on you, while you are still in the air. As you
throw more and more at him he'll get faster and faster, causing you to shoot
one stone at a time. Don't be afraid to take a hit or two for your cause, but
only if you are at full health/near full health when you start fighting him.

Lost City of Copan - Twin Tigers
Double the trouble makes for twice the slicing, of you. What that means is if
you don't move quick and sling stones just like when you fought the one tiger,
you'll be decimated quickly. Add to the fact that they punch out (take breaks)
whenever you gave them enough rocks and you have a lethal situation on your
hands. At one time, they'll both be out together so leap like there isn't a
tomorrow (there really isn't). To compensate, just leap over them and shoot,
shoot, shoot. The only time you should get hit is when they switch up on you.
Yes I was killed multiple times by these monsters, but trial n' error is the
way to go. You should be near out (around 05 or less) of stones when you beat
them, starting at 99. These guys are THAT strong.


=======================================================================
			Items
=======================================================================
Since there are so many items I will make a list so you know what you have
picked up and what it's use is.

Weapons
-------
Exploding Stone - Stone with a blue aura around it
Stronger than your av-er-age stone

Boomerang - use it for enemies that are too high or too far away, if you are
fast you will regain it.

Sling Stones - very weak but you can hold a lot of them

Power Ups
---------
1 Up - if you see one, take it immediately

Health Up - makes the crocodile shy away from you

Super Strength - makes your weapon super strong, it's all right

Stop Time - stops time, but only for a limited time

Collectables
--------
Diamond Ring - counts as 10 coins

Gold Bar - counts as 5 coins

Silver Bar - counts as 2 coins

Coin - i don't know how many this registers as </heavy sarcasm>


=======================================================================
			Legal Info & Quote
=======================================================================

Legal Info
----------
Just don't steal my work, that's all I ask of you.  Copyright 2002 flip.


Quote
-----
To be added whenever guide is finished...


-EOF-
