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TANEO FAQ/WALKTHROUGH (FOR THE GAME "INCREDIBLE CRISIS")
For play on Sony PlayStation
Presented by BoredGamer
Version: 1.1
Last Updated: 1/14/02
Phase: TECHNICALLY COMPLETE

THE FOLLOWING SITES HAVE BEEN GIVEN HOSTING PRIVILEGES:
GameFAQs (www.gamefaqs.com)
NeoSeeker (www.neoseeker.com)
PlayStation Cheat.net (www.psxcodez.com)

The E-mail Dealy...
Okay, I have two different E-mail addresses that I'd prefer you use for
different purposes.

If you are e-mailing me about feedback, questions, or anything having to do
with any FAQ, please send it to Blublublublu1129@cs.com.

If, however, you are e-mailing me on something that does not concern a FAQ,
e-mail me at Liverboyjoe179@cs.com.

If any e-mail is sent to Blublublublu1129 that does not concern a FAQ, it will
be deleted/ignored.  Please try to refrain from sending FAQ information, etc.
to Liverboyjoe179.

Please stop sending me files.  I will not download them unless they are someone
I know, and by this I mean someone I know -personally- like family or best
friends.  I have suspected that some files that have been sent to me are
viruses (with good justification after being persecuted) and did not download
them.  This also means not to send me FAQs or any other material to critique.

_______________________________________________________________________

UPDATE HISTORY

1/8/01- Finally got around to creating the FAQ and even have a VCR to record
some of the necessary information.

1/13/01- Section 1 complete. Added questions to FAQ.  Legal Bit is up.
Walkthrough covers Taneo's section of the game.

1/14/01- Added some ambulance questions thanks to Sailor Bacon.  This FAQ is
declared "technically complete."  Time to move on to Etsuko's Walkthrough.


Reference Credit goes to:

Instruction book for some of Taneo's descriptions
Sailor Bacon for the ambulance list


Contents According to Joe
-------------------------
Section 1: Profile: Taneo Tanamatsuri
Section 2: Walkthrough
2A: Chapter 1: Goodbye Imperial Development Company
2B: Chatper 2: Taneo- 5 Seconds Before Explosion
2C: Chapter 3: Up in Smoke in Tokyo Bay
Section 3: FAQ
Section 4: Legal Bit
Section 5: Thank You and Goodbye



  ----------------------------------------
/  SECTION 1: PROFILE: TANEO TANAMATSURI   \
--------------------------------------------

Character Name: Taneo Tanamatsuri

Age: 47

Blood Type: O

Occupation: Works for Imperial Development Company

Background: Taneo is a rather unlucky and somewhat introverted person.  He's
easily excited and doesn't like to be.  He'd rather just sit at his desk and
work while also peforming other not-so-exciting tasks with ease and without so
much stress.  He works at Imperial Development Company, where he has the hots
for a new woman working there (party to his borderline-infidelous acts at the
end of chapter 2).

Mini-games:

Chapter 1-
Dance Fever Taneo
Bowling Inferno
Elevator of Doom!
Nerd on a Wire

Chapter 2-
Paramedics: The A Team
Let's Go by Stretcher!
Love, Fireworks, and Ferris Wheel

Chapter 3-
Independence Bay
Titanic Away



  -------------------------
/  SECTION 2: WALKTHROUGH   \
-----------------------------

2A: TANEO'S WALKTHROUGH

-CHAPTER 1- GOODBYE IMPERIAL DEVELOPMENT COMPANY-

Sitting at a desk in one of Imperial Development Company's tall buildings is
Taneo, a particularly unlucky individual who seems a bit reluctant to work
today.  In this chapter, we guide him safely through this building-o-doom and
try to maintain his stress level such that he does not snap.   This is it.  The
beginning of the game.  You start the game out with four continues.  Let's hope
you don't have to use them too often.

This chapter is comprised of four mini-games.  Most of them involve patience. 
This is also the longest chapter in the game, being that it is the only one
that actually has four mini-games (the rest have two to three).


-GAME 1: TANEO DANCE FEVER

Description: It's time for Taneo's workspace to exhibit their physical activity
and health code in their building.  To do so, they have set up a portion of
time in the day to dance.  Taneo does not want to look like an idiot at this
showing because the cute, new girl at Imperial is the dance instructor and
Taneo hopes to impress her (even though he's married, tee hee!).

Objective: If you've ever played games like Um-Jammer Lammy, you should be
quite familiar with this mini-game.  Basically, there is a bar at the top of
the screen and different buttons running from right to left across the bar.  As
they come to the bar, you must push the button presented. If you miss one,
Taneo will make a strange noise and stumble, thereby increasing his stress.  If
his stress increases to full, he will snap and you will have to use a continue
or quit.

A sample of what this screen would look like would be something like this...
(except replace the words with their rightful icons)

--up---down---left---left---square---circle---...

Later on, the order becomes even closer together, thus making the game a lot
faster (this is where patience really plays a roll).

-up-down-left-right-triangle-triangle-circle...

Tips and Notes
--------------

-The buttons are randomized each time.  In other words, you don't have to push
the same buttons in one game as you would another.

-Do not use one of your continues on this mini-game if you get a game over.  It
may take longer, but quit if you do.  Either way, you will have to start over
on the same game, but if you quit and start over, you won't lose any continues.

-Timing and attentiveness play important roles in this game.  Do not pay
attention to what Taneo or anyone else in the game is doing.  Pay attention to
the order of buttons as they scroll across the screen instead.  Right as they
about to come to the middle, push the button.  I've noticed that if I wait
until it hits the middle exactly, the icon would have already passed and I
would miss.

-If you're not used to playing games like this, keep practicing.

-Twice at the very end, the game will ask you to quickly and continually push X
to fill in the silhouette of the dancer.  If done right, this can greatly
decrease stress.

-As you get more and more of the buttons right in a row, Taneo's stress will
begin to deplete.  Yes, this is a good thing.


-GAME 2: BOWLING INFERNO

Description: Back to work for Taneo.  They are now putting the finishing
touches on the statue at the top of the tower.  All seems just fine until the
huge, stone globe being added to the top of the tower falls off and crashes
through the window into Taneo's work space.  It almost seems as though the
globe has a mind of its own and now Taneo must escape the worldly mass.

Obeject:  You must escape the globe as it's rolling at you.  Taneo will run on
his own, but he will accelerate positively as you push the X button.  At the
bottom of the screen are power drinks.  Each time you push X, a drink is used
that increases Taneo's immediate speed temporarily.  There are also obstacles
that appear as you run along the hall.  To avoid these, push up or down
(depending on what they are). If the globe gets too close to Taneo, it will
crush him and you will have to use a continue.  This is divided into three
short segments.

Tips and Notes
--------------

-Do not frantically push X.  This will cause your supply of drinks to run out
too quickly.  If Taneo's drinks run out, you have to wait for them to
replenish.  In that time, the globe could gain on you and you'd have to
frantically use them again.  Your chances of completing this are very slim if
you just keep mashing the X button repeatedly.

-At the bottom of the screen is a meter with the relative position of the
globe, Taneo, and the goal of the segment.  In between the globe and Taneo is a
colored patch.  When you are at a safe distance, the patch will be blue. 
However, at a dangerous distance, it will become red.  This is when you want to
start pushing X to get away from the globe.  Try pushing X just before or right
as it goes red, but don't push it too frantically.  What I find helps is to
push until I've used about three of the five drinks, then let the drinks
replenish a bit (this does not mean full).  If you have to go beyond three,
even to all five, do so, but be very careful.

-Again, I emphasize this.  When the globe is close to you (red patch) and it
comes time to push X to use drinks, do not frantically do it here. Nurse your
drinks and distribute them carefully.  It shouldn't take too long for them to
replenish.

-Towards the end of the second segment are two ladders.  This means push down. 
As they are coming at you, do so and hope that Taneo doesn't run into them. If
he does, he will fall back a little bit, giving the globe a slight edge on you.

-The third segment has three obstacles at relatively equadistant locations. 
The first is the small barricade at the very beginning (push up), the second is
a ladder in the middle (push down), and the last is another barricade at the
end (push up).  Remember while dodging to push X at appropriate times to avoid
the globe.  Once you pass the third barricade, you've completed the mini-game.


-GAME 3: ELEVATOR OF DOOM!

Description: Taneo seems to have alluded the globe and made it to the elevator.
As he is on his way down, he feels a powerful force strike the elevator.  D'oh!
 The globe seems to have busted a hole in the top of the elevator, causing it
to shoot downward.  Taneo now must pound on the brake to get the eleveator to
stop.

Objective: You must continually press the X button, which will cause Taneo to
push the break.  Each time you push X, a meter on the left will fill up, but
recede.  There will also be different objects falling from the hole in the
ceiling of the elevator.  As they come down, they will hit Taneo in the head
unless you push one of the left or right on the D-pad to dodge them.  If they
do hit him, he will be temporarily stopped and the meter to the left will be
allowed to empty yet again.  If you let the elevator reach the bottom, you
lose.

Tips and Notes
--------------

-I suppose it would be a good idea to mention you have to actually stop the
elevator twice because it will start back up again after you stop it the first
time.

-Speed counts here.  So does paying attention.  Do not concern yourself too
much with the brake meter or the timer.  Be more concerned with the objects
coming through the ceiling.

-Do not jump over the instant you see an object appear.  Objects mainly hit the
ceiling first, bounce up, then fall through the hole.  This serves as a warning
indicator so you are ready to dodge. Just keep pushing X until you finally see
the object fall through the hole.  That is your cue to push over and dodge the
object.  Do not jump the gun, as that can cost you some valuable meter filling.

-This game is pausable.  If you find that your thumb is getting all too tired,
pause the game and let it rest a bit.


-GAME 4: NERD ON A WIRE

Description: Taneo has escaped the globe yet again, but the blast has thrown
him into a compromised position onto a pole on the outside of Imperial's
building.

Object: You must try to get Taneo off the pole before it falls.  To do this,
you must hold X and watch the meter fill up.  When you release X, the meter
will stop.  You want it to stop on the green area.  If it stops on the green,
Taneo will move forward carefully.  However, if it stops on the blue, he will
jump forward and stumble and need to rebalance his weight so that he stays on
the pole.  Do so by using the left and right D-pad buttons.  Hitting red will
cause him to almost fall and make no progress.

Tips and Notes
--------------

-Do not hold the button for too long.  If you do, you will overshoot the green
part of the line.  If you do not release the button at all, it will
automatically act as you landed on a red.

-Timing is yet another key here, and timing in this game mainly comes through
playing it a few times.  I've also noticed it helps to get acquainted with the
rhythm of the sounds in the game.  In other words, pay attention to what sounds
play around the time you release.  This may not help for all people, but for
anyone auditorially oriented, this can be a key.

-Keep an eye on the meter when balancing Taneo.  You want the luminating strip
that keeps running back and forth to stop in the middle of the screen.  To do
so, push a direction to get it close to the center.  As the strip is coming to
the center, try to slow it down by pushing the other direction, but not too
hard or too long.  Make sure you do this before you hit the center, as that can
help at times.

With that said, this chapter is complete.


-CHAPTER 2: TANEO- 5 SECONDS BEFORE EXPLOSION-

In this chapter, we follow Taneo as he tries to escape danger and possibly make
his way home.  He will start out in an ambulance which picked him up after
taking a nasty bump on the head in the previous chapter.


-GAME 1: PARAMEDICS: THE A TEAM

Description: Taneo is in an ambulance.  To see whether or not Taneo truly needs
their help, some paramedics will ask him various questions to see if he is
still in the proper frame of mind.  If he is, then they will release him.

Object: You must answer ten questions correctly of the ones they give you. 
They are all yes or no questions.  Press X to indicate yes and Circle to
inidicate no.  If you miss 2 questions in a row, you will be shocked.  The
shock will increase your stress level.  If your stress fully builds up before
you can answer ten questions correctly, you will lose.

Tips and Notes
--------------

There aren't too many I can give you.  Hopefully, you saved after completing
the last chapter as doing so can allow you to start over here.  That way, if
you lose, you won't have to waste a continue, but rather reload your game from
the memory card.  Also, don't jump the gun.  Give the qustion a little thought
(if need be) before deciding (be sure to pause before thinking; you've only got
a few seconds before they zap you and pausing will keep that from happening). 
Having a calculator can be helpful here, too.

There is a question that asks if California is the western-most state of the
US.  Bear in mind, they mean all of the US, not just the 48 contiguous states.

If you don't know (it's understandable on a few questions), then guess.

Questions and Their Answers
---------------------------

Remember, it's X for yes and Circle for no.  I may not have all the questions
right away, but I'm going to try to add as many as I can over time.

Q: Is 47326 an even number?
A: Yes

Q: Did Nightengale take an active role during the Crimean War?
A: Yes

Q: Is 1+1/1=2?
A: Yes

Q: Is 45683 an odd number?
A: Yes

Q: Is soccer played by 15 people per team?
A: No

Q: Is basketball, a sport (duh), played by 5 people per team?
A: Yes

Q: Is California the western-most state in the United States?
A: No

Q: Is soccer played by 11 people per team?
A: Yes

Q: Is 1+1=1?
A: No

Q: Is the currency of Japan Lila?
A: No

Q: Is 534x10=5340?
A: Yes

Q: Is 21131x9458=199856998?
A: Yes

Q: Is 447784 an odd number?
A: No

Q: Taro is heavier than Hanako; Pierre is heavier than Taro.  Hanako is the
oldest and Pierre was born before Taro.  Is Pierre the heaviest?
A: Yes

Q:  Taro is heavier than Hanako; Pierre is heavier than Taro.  Hanako is the
oldest and Pierre was born before Taro. Is Taro heavier than Pierre?
A: No

Q: Is the currency of Japan Yen?
A: Yes

Q: Is the French flag the oldest national flag in the world?
A: No

-This section is courtesy of Sailor Bacon.  Thank you very much!-

Is Maine the northernmost state in the US? NO

Is basketball, a sport, played by 6 people per team? NO

Is the Danish flag the oldest national flag in the world? YES

Is 1 kilogram equal to 1000000 milligrams? YES

Is 1 kilometer equal to 1000000 millimeters? YES

Is 1 kilogram equal to 1000 grams? YES

Is 1 kilometer equal to 100000 liters? NO

Is 1 centimeter equal to 10 milliliters? NO

Is the height of Tokyo Tower 353 centimeters? NO

HAHOHOHOHOHOHIHOHUHOHO... Were there 12 HO's? YES

Is 100 minutes past 11:15 12:55? YES

Is 100 minutes past 11:15 12:45? NO

Is 1+1+1+1+1+1+1+1+2+3 = 12? NO

Possibly more questions to come.  I think any more would be somewhat redudant,
but if I see any worth noting, you will see them here.

-GAME 2: LET'S GO BY STRETCHER!

Description: Taneo has been approved by the paramedics that he is okay and is
now released!  Of course, they also didn't bother to stop the ambulance before
letting him out.  So now, Taneo is fastened to the stretcher with nowhere to
go.

Objective: Survive the level, basically.  Avoid obstacles that come at you. 
Hitting barricades causes Taneo to go out of control and hitting vehciles will
cause him to fly in the air. If Taneo's stress builds up too high, it's game
over and you'll be forced to use a continue.

Tips and Notes
--------------

-At times it can be helpful to just switch between two different lanes at one
time.

-There are five intangible "lanes" that you can choose from while moving.  The
center lane is the one you start on.

-Pay close attention to what's coming at you and what could be beyond that.  If
there's an easier way to avoid a couple of different hazards, take that path.

-Keep an eye on cars.  No matter where you are, they will swerve.  If a car is
right in front of you when it first appears, then stay still because cars
usually tend to swerve out of the lane they started in and never return to it.

-Unlike cars, trucks and motorcycles do not swerve.


-GAME 3: LOVE, FIREWORKS, AND FERRIS WHEEL

Description: Taneo has successfully gotten off the stretcher and has bumped
into the new girl from work.  She leads him to a ferris wheel, where Taneo will
give her a back massage.  Yet another chance for Taneo to try to impress the
newbie.

Objective: The woman will tell you where the spot she wants massaged is at. 
You must push the directional button and get it onto the spot, then massage it
by rapidly pushing X.  Doing so will fill up a meter, then she will switch to a
new spot that needs massaging.  If you fill the meter full, the game will be
completed.  Bear in mind that the meter will slowly decrease when you're not
massaging her.

Tips and Notes
--------------

-First off, push X to find out which direction she wants to go.  Pay attention
to the descriptions...

All the way [insert direction]- Very far off
Further [insert direction]- Far
A little [insert direction]- Fairly close
A little bit [insert direction]- Close
A tiny bit [insert direction]- Very close

-Push X every now and then to see how close you are.  Keep in mind that she may
ask you to move several different directions in each spot.

-If you go too far a certain way, she'll say, "You dirty old man!"  That will
also cause you to start from the initial location you started from.

-When you hear her moan, keep pushing X as fast as you can.  After a while, it
will switch to a new spot.

Thus concludes chapter 2.

-CHAPTER 3: UP IN SMOKE AT TOKYO BAY-

Taneo has unfortunately landed in Tokyo Bay.  From here, the only objective is
to head home, but...

This is a fairly short chapter.  Only two mini-games long.  In fact, all
chapters from here on will not exceed 2 mini-games.


-GAME 1: INDEPENDENCE BAY

Description: ...Ririka has warned her father not to let the fighter jets and
ships harm the giant UFO in the sky.  Luckily, Taneo has landed near a cannon. 
So, he plans to use that to destroy the missiles that they fire.

Objective: You must keep the fighter planes and ships from attacking the UFO by
aiming and firing at the missiles they shoot (they have little, red boxes
around them).  On the other hand, you've also got to destroy any incoming
missiles.  If you're stress level builds up too high, as usual, it's game over.

Tips and Notes
--------------

-Continually pushing X can help here as it has no repercussions.  By doing so,
you are more likely to hit a missile than by just pushing it once.  So, when
aiming for a missile, fire a bunch of times and make sure you hit it.    When
it explodes, be sure to take out any others you see.  There's no need to
frantically push, just push at a moderate pace.

-Keep the camera just such that you can see if the ships are shooting any
missiles at you and the UFO at the same time.

-Personally, I think missiles coming towards you are a higher priority than the
missiles going towards the UFO, especially later on when the bulk of the
missiles are going towards you.


-GAME 2: TITANIC AWAY

Description: Taneo needs to get back to the shore.  He is currently on a small
boat with a rather... interesting captain.  Taneo decides it's a good idea to
get curious and pulls a huge cork out of the floor of the boat, letting the
water leak through the hole it was plugging.

Objective: You must get the boat to shore without sinking.  To do this, you
must fill a bucket full of water by pushing X really fast, then casting it over
the edge by pushing Triangle.  This does not mean the boat has to be totally
empty of water, but you do want it relatively close at most times.  Items will
at times fall out of the screen, so you must push the left or right directional
buttons to open an umbrella and keep them from hitting Taneo's head.  If they
do, he'll be thrown off and the water will refill while he's not working.  Keep
in mind that the boat is constantly filling up.

Tips and Notes
--------------

-Every now and then, the other guy in the boat will be shot into the air.  Try
to have an empty pail before he hits you.  There is no way to avoid him.

-Judge carefully on the items that pop out of the hole.  Ones that jump out
low, immediately use the umbrella.  Ones that pop out high (as in out of the
screen), dump out the water you have and then use the umbrella.

-Notice that the water seems to appear in layers on the pail.  The pails gets
no fuller than five layers.

-I've noticed that it helps if you empty right after the fourth layer instead
of going all the way for the fifth.  The reason being is that you can start
dumping more water out quicker if you empty it this early.  Getting a fifth
layer seems to take a bit too much time and the fourth layer doesn't take much
waiting at all.

Thus concludes Taneo's FAQ.  In time, I'll be doing FAQs for all the other
characters as well (assuming someone else doesn't first, but that seems a bit
unlikely).  Next will be Etsuko's walkthrough (hopefully).


  -----------------
/  SECTION 3: FAQ   \
---------------------

Q: How do I unlock the different mini-games to play outside of the actual game?
A: You must complete a chapter in each scenario.

Q: Are there any hidden mini-games?
A: None that I know of, but I'll keep you posted.

Q: How come some mini-games do not allow me to pause?
A: Because some of them would be made easier if you just kept pausing.  That
way, you would be able to anticipate something as it happens.  Some games draw
their difficulty from being fast.

Q: Do you know any cheat codes for this game?
A: I know none.  Why not go to GameSages or Game Winners and look them up
yourself?

Q: Are there any hidden characters in this game?
A: Nope, just the four family members presented.

Q: Can I send questions for the ambulance mini-game?
A: Only if they don't already appear on this FAQ.


  ----------------------
/  SECTION 4: LEGAL BIT  \
--------------------------

This FAQ is copyright 2002 to Joe Shaffer, aka BoredGamer.  Any use of this FAQ
for commercial purposes in any way, shape, and form without confirmed consent
of the author is strictly prohibited.  This can be used for personal use and
freely distributed, as long as there is no profit being made off the FAQ
without my approval before hand (this includes magazines).  This also cannot be
posted on any websites without my solid approval.  Any failure to comply with
said premises can, and probably will, result in legal actions.

  -----------------------------------
/  SECTION 5: THANK YOU AND GOOD BYE  \
---------------------------------------

Thank you to...

Jeff "CJayC" Veasey and GameFAQs

NeoSeeker and their staff

Everyone at PlayStation Cheat.net

Titus for brining Incredible Crisis to The States.  If there's a sequel ever, I
hope to see that as well...

Sailor Bacon for the ambulance list

(c) Joe Shaffer 2002
