
            +-----------------+---------------------------+
            |            GAME | KURU KURU KURURIN (c)2001 |
            +-----------------+---------------------------+
            |           Genre | Puzzle                    |
            +-----------------+---------------------------+
            |         System  | Game Boy Advance          |
            |       Publisher | Nintendo/Eighting         |
            |    Game Version | Japanese                  |
            | Date of Release | 21 Mar 2001               |
            +-----------------+---------------------------+
            |      FAQ Author | Greng                     |
            |     FAQ Version | 0.2                       |
            |    Version Date | 27 Apr 2001               |
            |          E-mail | me@greng.co.uk            |
            +-----------------+---------------------------+


+--------------------------+
| GENERAL GAME INFORMATION |-------------------------------------------+
+--------------------------+

The basic premise of the game is to guide a spinning stick through a 
series of stages without hitting the walls.  There are lots of tight
gaps and curved areas you must negotiate and it gets very technical
later on in the game.  Levels are short.  Almost all of them can be
finished in less than 1 minute 30!  This is not to say it is a short
game.  Trying to beat all the time challenges is going to be tough.

This is one of those games with a bizarre name.  It will probably have a
different name given if it is released in the US or Europe.  When people
give you a strange look when you try telling them about it you can use
this explanation. 'Kuru Kuru' is a Japanese term for a 'whirring' sound
and Kururin is the central character!

If you are worried about importing this game, there is absolutely no
language barrier to playing this game.  It is a series of puzzles and
the only thing you need to get used to is which menu option takes you
where.  There are only three menus to navigate and they are easy to
memorise.


+-----------+
| The Story |----------------------------------------------------------+
+-----------+

Mother duck is out enjoying a country walk with her little ducklings
when they all (inexplicably) wander off behind her back.  When she finds
out they have disappeared she runs of and tells Kuruin (you) what
happened.  Kururin looks pretty peeved!  "Pesky kids now I'll have to
go and rescue them all"!  So you jump into your "ship" and set off to
rescue the ducklings.  It' your standard puzzle game 'plot'.

Throughout the game you rescue these baby ducks and every time you do
you have a little conversation with them.  Of course this is in Japanese
so I have no idea what they are talking about :(

At the beginning of each level a little guy (rabbit?) with goggles seems
to be giving you advise about the level.


+-------+
| SETUP |--------------------------------------------------------------+
+-------+

STARTING A NEW GAME
-------------------

When you 1st play Kuru Kuru Kururin you will need to set-up a save game
slot.  There are 4 slots available [ for you & three friends if you like
sharing :) ].  There is also a slot for any guests/freeloaders who might
want to play.  This is good if you worry about someone messing up your
personal records.

To set-up a save game select a slot to use and you will be taken to the
name entry screen.  Here you will see a keyboard to select characters
from and there are also three options across the top and two options to
the left.  The options across the top are for Roman text, Hiragana &
Katakana.  The two options on the left of the screen are OK & Backspace.
To select a character, press a.  To delete a character press b or use
the second option on the left of the screen.

Once you have entered a name choose 'OK' which is the 1st option on the
left of the screen.

CONTINUING A GAME
-----------------

The game auto saves your progress after each level you complete.  You
can turn the game off at any point without losing what you have
completed.  When you next play the game just select the save slot you
where using before.  Each slot has both the name you created for it and
shows your game progression.


+---------------+
| GAME CONTROLS |------------------------------------------------------+
+---------------+

D-pad  -  Used to control your stick
A      -  Increases your speed
B      -  Increases your speed (same as A)
A+B    -  Further increase to your speed
Select -  When on the starting square, changes the size of the stick
Start  -  Opens the Pause menu

USE OF SELECT
--------------

If you press select while you are still on the starting square (blue)
you can change the size of the stick.  This allows you to get through
tighter gaps and makes the game FAR easier.  This is useful if you want
to collect all the bonus icons but beware that any records you beat will
be discounted and you will not get a gold star for completing the level.
Only use this option if you really cannot finish a level using the
normal stick.

SHOULDER BUTTONS
----------------

Pressing L makes a low horn sound
Pressing R makes a high horn sound
Pressing A/B+L makes a ringing sound
Pressing A/B+R makes a barking sound
Pressing A+B+L makes a neighing sound
Pressing A/B+R makes a Cock-a-doodle-doo sound

When you have ducks sitting on your stick, pressing one of the shoulder
buttons causes them to fly off and circle you.


+-----------+
| MAIN MENU |----------------------------------------------------------+
+-----------+

Once you have selected a save game you will be taken to the main menu.
There are 5 options, which are from left to right:

1. Customise         Red
2. Practice          Yellow
3. Story Mode        Green
4. Challenge Mode   Blue
5. Multiplayer       Purple


+--------------+
| 1. CUSTOMISE |-------------------------------------------------------+
+--------------+

THE CUSTOMISE OPTION
---------------------

Option 1 on the main menu takes you to a screen, which will display all
the bonus items you have collected so far.  These items are gained when
you find them, and successfully complete a level in Story Mode. There
are three different types of bonus.

PATTERN:

These change the look of your Stick.  There are 15 different variations
and they are listed on the Customise screen with purple backgrounds.
Here is the full list of variations...

01. Plain
02. Wiggly
03. 2 Colour
04. Barbers Pole
05. Spikes
06. Hearts
07. Flowers
08. Chain
09. Balls
10. Solid Stars
11. Twinkling Stars
12. Snake
13. Blades
14. Ornate rungs?
15. Plants?

These descriptions reflect the types of customisation just so you know
what you are missing.  You really need to see  them for yourself to see
which ones you really like.  My favourites at the moment are the Snake &
Blades.

COLOUR:

These items obviously allow you to change the colour of your stick.
There are 7 different colours to choose from.  They are listed on the
Customise screen with light blue backgrounds.

DUCKS:

There are 10 Ducks to rescue, one for each Zone.  They are listed on the
Customise screen with green backgrounds.

I currently have no idea what the ducks are for but you can attach them
to your stick.  When you hit anything or press one of the shoulder
buttons they jump off your stick and fly around you for a bit.

CUSTOMISING DURING STAGES
-------------------------

If you pause the game during stages, the 3rd option (4th in practice
mode) will allow you to select both the colour and style of your stick.
This is very useful for finding a colour & style that stands out from
the levels background.

PICKING UP CUSTOMISING BONUSES
-------------------------------

Throughout the stages of the story mode there are items you can collect
which you can use to customise your stick. These items are gained when
you find them, and successfully complete the level in Story Mode.


+-------------------+
| 2. PRACTICE MODE  |--------------------------------------------------+
+-------------------+

In practice mode you can select any previously completed level and try
to beat your best times.  You can select which section of the level to
play.  Every large heart shaped square [regen square] denotes the
beginning of a section.  These are shown in the small map as a red
square.  hitting walls/objects results in a +3 second penalty but your
three energy hearts will regenerate after a short period of time.

PAUSE MENU
----------

There is a pause menu accessed using START.  These options also appear
when you complete a level.  There are 5 options as follows...

1. Demo [ this shows you an example of how to clear the stage ]
2. Replay
3. View level [ this allows you to scroll around and study the level ]
4. Customise
5. Retry/end [ selecting this from a demo/replay will retry the level,
   otherwise you will be taken back to the level select screen.


+--------------+
|3. STORY MODE |-------------------------------------------------------+
+--------------+

CHOOSING YOUR DIFFICULTY LEVEL
------------------------------

This is the main section of the game.  When you 1st start this mode you
are given two options, the first choice to make is difficulty.  The
option on the left is 'normal', the option on the right 'easy' gives you
a craft which is 1/2 the size.

The second question you are asked is whether you wish to play the
training levels, or just jump straight into the 1st level.

GENERAL INFO
------------

There are 5 training levels to play through in addition to 10 Zones each
with 3 levels.  That's a total of 35 levels for story mode.

Before selecting a level from the level select screen you will see a map
of the course in the top left and the 3 best times listed below it.
There will be 3 different coloured squares on the map.  Blue is the
start square, Red is the regen square and Yellow is the goal.

When you are on the start square, the timer will not start.  You can
also use select at this point to change the size of the stick.

If you lose any energy hearts, when you go over a regen square [ there
can be up to three of these in a given stage] they are replenished.

Each time you start a level, you will be given some info from a
character with a big pair of goggles on!  I can't translate what he is
saying but I guess it is advise for that particular level.

There are several hazards that will feature in the levels.  The most
obvious of these are the walls of the level.  Hitting these loses you a
heart.  There are also Spike balls, which roll in a single direction,
and pistons, which move back and forth.  Hit anything three times and
your stick is destroyed.  In the much later levels there are also
cannons, which will aim at you and fire!  These are REALLY annoying and
are very hard to avoid.  You seriously do NOT want to be hanging around
these for too long.

In addition to these hazards there are springs, which you can hit in
order to change the rotation of your stick.  This is necessary in order
to negotiate certain corners.  Sometimes these springs are placed in a
way that means they will mess you up if you are not fast enough so they
can be quite frustrating at times!!

GETTING A PERFECT
-----------------

There are two basic goals to achieve for each level.  You can race for
the best time or you can try and 'perfect' the level.  If you
successfully complete a level, you progress to the next level on the
level select screen and a gold coin appears on the completed level.
If you perfect the level you will get a gold star instead.

BONUS ITEMS
-----------

If you pick up a duck during one of the levels you can use the shoulder
buttons to make it fly off from your stick.  If you successfully
complete the stage you will have a little conversation with the rescued
duck and it will be added to your customisation options.

If you do not collect all the bonus items on a level, there will be a
text box under that level.  So when you are trying to get all bonuses,
check each level on the level select screen for the little text box.

EXTRA LEVELS
------------

     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Thanks to GBA Boy (see contributors) for providing this info.

     Once you achieve a Perfect on all 35 levels of the Story Mode
     you unlock a further three!  Getting a perfect on these
     doesn't unlock anything new howether.  According to GBA BOY
     these levels are really really long.  Once you do complete the
     very hard task of getting ALL STARS, new best times appear
     which may knock out your previously number one best times.
     They are incredibly low times!

     Getting the best time changes your save game login. Two
     japanese characters that mean master appear behind your
     name... How rewarding is it to be a master at Kuru ????  The
     new times that appear are actually the rabbits "master" times.
     The Rabbit master gives you the ultimate master's time.
     I [GBA BOY] therfore assume that you reach great master status
     once you beat all his times. A claim to fame !!!!
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


PAUSE MENU
----------

Here are the options...

1. View level [ this allows you to scroll around and study the level ]
2. Restart level
3. Customise
4. Quit Level

+-------------------+
| 4. CHALLENGE MODE |--------------------------------------------------+
+-------------------+

This mode features 10 Levels [lv01 - lv10] consisting of 5 very short
challenges with really tight best times to beat.  Most of these
challenges should take you less than 3 or 4 seconds to finish but they
are really tough, especially trying to get a Perfect on every level.

SECRET CHALLENGE MODES
----------------------

If you get a Perfect on all 50 challenges you unlock a further level
(lv11) with 5 more challenges!  These are insanely hard.  These bonus
challenges don't have best times set to beat though :(  I figure
Eighting don't want to give you ANY clues as to how to beat these final
challenges.


+---------------------+
| 5. MULTIPLAYER MODE |------------------------------------------------+
+---------------------+

Something that looks to be a regular trend with GBA games is the ability
to have four players challenging each other using only one cart!  I have
no idea how much is permitted with this option is but I assume it takes
a little while to transfer the game data to each connected GBA.

Each player is visible on the screen.  Other player's sticks are ghosted
so you don't get too confused.

Since I am the only person insane enough to buy an import GBA I have not
been able to check out the multiplayer aspect of Kuru Kuru Kururin.

     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     Thanks to Wen (see contributors) for this info on the
     multiplayer mode...

     I thought I'd let you know that I've hooked up 2 game boy
     advances with the game and it's pretty fun as far as
     competition goes.

     Here's the scoop:

     You both go to a menu where you choose the size of your 'ship'
     and how many hearts (hits) you can take.  Then you can choose
     a level (the first player can) and you race to the end.  If
     one dies, he just goes back to the beginning and keeps racing
     until someone wins... also, the number of races goes up to 64
     and then resets itself.

     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


+--------------------+
| STRATEGIES & HINTS |-------------------------------------------------+
+--------------------+

Timing is a key element of this game.  The counter does not begin while
you remain on the starting square.  Learning the right time to begin the
level can really improve your best times.  This plays particular
importance in the challenge mode.  Sometimes you might want to wait for
the craft to do 2 & 1/2 rotations before setting off, particularly on
the stages with pistons or spike-balls.

Know when to use the speed up buttons.  It's not always best to fly
around holding both a & b.  Learn which sections of the course benefit
from going at a slower pace, and which bits you really need to fly
through super-fast.  If a corner has a large radius then it might be
better to just glide round it slowly.  Obviously a tight corner or a
long, slim section is going to require that you pick the pace up.

In order to get by the last cannons in the last level, you musn't press
the accelerator buton. You need to amplify all your trajectories so
they shoot besides you. [contributed by GBA Boy]

Although just a hunch, if you customise your stick with all the ducks,
you could launch them during a multiplayer game to confuse the other
players.  Please let me know if this is effective.


+-------+
| LINKS |--------------------------------------------------------------+
+-------+

GameFAQ's Kuru Kuru Forum

http://cgi.gamefaqs.com/boards/gentopic.asp?board=30323


+------------------+
| ABOUT THE AUTHOR |---------------------------------------------------+
+------------------+

This gamefaq is brought to you by Greng.  You can e-mail me@greng.co.uk
with any queries you have with this game or with any info you think
should be in this FAQ.  You will get full credit for any useful info you
provide.  Please do not send any emails saying "Hey!  You spelt color
wrong"...  I am English and therefore do not use American spelling in
my FAQ's :)


+--------------+
| CONTRIBUTORS |-------------------------------------------------------+
+--------------+

Thanks to everybody who has taken the time to help me out with
information about this game.  You are all stars...

    +-------------------------------------------------------------+
    | Bugula  dcbugula@yahoo.com                                  |
    |                                                             |
    | Pointed out I had the game name wrong!                      |
    +-------------------------------------------------------------+
    | Wen     videogame@ureach.com                                |
    |                                                             |
    | Information on the 2 player link-up game                    |
    +-------------------------------------------------------------+
    | GBA Boy from the GameFAQ's forum                            |
    |                                                             |
    | Information about the Story mode bonus.  This guy got a     |
    | perfect on all the story mode levels 1st!                   |
    +-------------------------------------------------------------+


+----------+
| HELP ME! |-----------------------------------------------------------+
+----------+

Here are some things that I need to investigate.  If you know anything
about any of the below, or have any cool secrets to share.  Please let
me know and I'll stick them in this FAQ for everyone to benefit from.
You will get full credit for anything you submit :)

1. Is there a specific benefit to 'attaching' the ducks to your stick?

2. Multiplayer section could still do with some info.  Strategies etc.

3. Further Secrets???

4. Let me know if the FAQ reads well please.

5. If anybody gets the best times for all levels please let me know.
   Please also post this on the gameFAQ's forum for GBA Boy's benefit.


+-----------------+
| VERSION HISTORY |----------------------------------------------------+
+-----------------+

VER 0.1 - 30 MAR 2001
---------------------

* The 1st version of this FAQ!


VER 0.2 - 27 APR 2001
---------------------

* Corrected the Name of the game.  Kururin, not Kuruin!  It's the shop's
  fault not mine!
* Information on unlocked secrets expanded [story mode]
* Strategies section expanded
* Some multiplayer info added
* OK!  We have some contributors :)
* Ever so slight tidy-up
* Got rid of the naff ASCII art


+------------+
| LEGAL INFO |---------------------------------------------------------+
+------------+

Kuru Kuru Kururin is 2001 Nintendo/EIGHTING

This Gamefaq is 2001 Greg Adams

Basically, if you want to use any information contained in this gamefaq
for publication/distribution elsewhere you must ask for my permission
1st.  In most cases I won't mind this.  Remember, plagirism is not very
nice.

Permission has been granted ONLY to the following sites for hosting this
GameFaq.  If you wish to host this FAQ, ask my permission 1st.  That way
any future updates will be sent direct to you, rather than having to
swipe it from anywhere else.

http://www.Gamefaqs.com
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