Metal Gear FAQ/Walkthrough
Platform: MSX Computer
Written By: Bagman007
E-mail: Bagman007@sbcglobal.net(please put subject as "Metal Gear FAQ")
Version: Final
Created: June 11, 2001
Last Updated: June 10, 2002


!!!!!WARNING!!!!!
THIS FAQ/WALKTHROUGH CONTAINS SPOILERS!!!!!!!!!


************Table of Contents************
1. Introduction
2. Legal Stuff ***READ***
3. Update/Revision History
4. Controls
5. Prologue
6. Walkthrough
   I. Solid Snake's Entrance
  II. Captured on Purpose
 III. Rescuing Grey Fox
  IV. Parachuting to the Courtyard
   V. Desert Storm
  VI. Rescuing Dr. Pettrovich Madnar
 VII. Rescuing Ellen Pettrovich
VIII. Ambushed
  IX. The Traitor
7. Transceiver Frequencies
8. Weapons/Ammo/Equipment
  I. Weapons
 II. Ammo
III. Equipment
 IV. Weapon/Equipment Chart
9. Characters
  I. Main Characters
 II. Boss Characters
10. Tips & Tricks
11. Metal Gear Story Transcript
12. Frequently Asked Questions
13. Credits
14. Authors Note


*****************
*1. Introduction*
*****************
Welcome to my FAQ/Walkthrough for Metal Gear . I decided to write this guide 
because it's an AWESOME part of one of the best gaming series EVER, and because 
no one has written a detailed guide for this game yet and someone requested 
it. Other games I recommend playing either before or after this game are Metal 
Gear 2: Solid Snake(MSX Computer), Snake's Revenge(NES), Metal Gear 
Solid(PSX and PC), Metal Gear Solid: VR Missions(PSX and PC), Metal Gear: 
Ghost Babel(GBC), Metal Gear Solid 2: Sons of Liberty(PS2), and coming soon 
Metal Gear Solid 2 Substance(PS2, PC, and X-Box).


****************
*2. Legal Stuff*
****************
(c) Copyright 2001-2002 Bradley "Bagman007" Greiner. It may not be stolen, 
altered, or used for profit. It may be reproduced electronically or printed 
for private and personal use only. It may not be used in any type of magazine 
publication, book, or brochure. If you do not follow all terms above, legal 
action WILL be taken against you! If you want to contribute to this 
FAQ/Walkthrough(you will be given proper credit), e-mail me at 
Bagman007@sbcglobal.net(please put subject as "Metal Gear FAQ")as with any 
questions, comments, corrections, to that address. This walkthrough is in 
no way affiliated with Konami or the MSX Computer. If you would like you use 
this FAQ/Walkthrough on your site you must e-mail me at 
Bagman007@sbcglobal.net(please put subject as "Metal Gear FAQ")and ask my 
permission. Please include the name of your site and the address of your site 
in the e-mail. Do not place this FAQ/Walkthrough on your site until you have 
received a response from me saying that you may use this FAQ/Walkthrough on 
your site. These legal terms may be changed by me at any time without notice.

Only the following sites may use this FAQ/Walkthrough

-GameFAQs (Latest Version)
<www.gamefaqs.com>
-Metal Gear Solid 2 Fansite 
<http://www.angelfire.com/games4/mgssite/index.html>

If you see this walkthrough on any other site besides the ones above, contact 
me at Bagman007@sbcglobal.net.


****************************
*3. Update/Revision History*
****************************
Version Final: Ninth Edition
-Added "Metal Gear Solid 2 Fansite" to the list of sites that may use this 
FAQ/Walkthrough.
-Updated the Frequently Asked Questions Section
-Updated Legal Stuff. 
-Corrected some grammatical errors.

Version Final: Eighth Edition
-Updated Boss Characters section.
-Updated the Metal Gear Story Transcript to 100%.

Version Final: Seventh Edition
-Changed contact e-mail address from Bagman007@msn.com to 
Bagman007@sbcglobal.net.

Version Final: Sixth Edition
-Walkthrough 100% complete through the end of the game.
-Fixed some grammar errors.
-Fixed some errors I had in the Weapons/Ammo/Equipment section.

Version 2.0: Fifth Edition
-Walkthrough complete from the exit of Building Two through the boss fight 
with Coward Duck.

Version 1.75: Fourth Edition
-Walkthrough complete from the boss fight with the Arnolds through Dr. 
Pettrovich revealing the location of Metal Gear and how to defeat it. 
-Boss section of the Characters section is 90% complete(thanks to Johnny 
Undaunted).
-Characters section updated(thanks to Johnny Undaunted). 
-Updated Tips & Tricks section(thanks to Johnny Undaunted).
-Prologue updated in the walkthrough(thanks to Johnny Undaunted).
-Added new credits to the credits section.

Version 1.50: Third Edition
-Walkthrough complete from the courtyard parachute drop to boss fight with 
the Arnold's.
-Boss section of the Characters section is about 80% complete. 

Version 1.25: Second Edition
-Walkthrough complete from the Grey Fox rescue through the courtyard 
parachute drop. 
-Boss section of the Characters section is about 25% complete.
-Updated Weapons/Ammo/Equipment section.

Version 1.0: First Edition
-Introduction complete.
-Legal Stuff complete.
-Controls section complete.
-Prologue complete. 
-Walkthrough complete from beginning of game through Solid Snake's capture.
-Characters section added. Bosses not started yet.
-Weapons/Ammo/Equipment section complete.
-Transceiver Frequencies section complete.
-Credits added. 
-Authors Note complete.


*************
*4. Controls*
*************
Movements:
-Forward: Up Cursor
-Back: Down Cursor
-Left: Left Cursor
-Right: Right Cursor

Other Movements:
-Punch: N or M
-Fire Weapon: Space Bar

Game Functions:
-Pause Game: F1
-Select Weapon: F2
-Select Item: F3
-Use Transceiver: F4
-Save Game: F1 then F5(If you get an error while saving, press F6 and try 
again until it says "verify success")
-Loading Game: F1 then F4(If your game loads on a messed up screen just reload 
the save)


*************
*5. Prologue*
*************
Operation Intrude N313: Your mission is to infiltrate Outer Heaven, locate 
missing FOX-HOUND operative Grey Fox. The last words of Grey Fox were, "Metal 
Gear...". During your mission, rescue any other captured POWs, reveal the 
identity of the terrorist leader, and find out info about this Metal Gear. 


****************
*6. Walkthrough*
****************
KEY: Here is a little key that tells you what my symbols mean.
+++NAME OF PLACE+++: New location
---NAME OF EQUIPMENT---: New Equipment
===NAME OF WEAPON===: New Weapon
==-NAME OF AMMO-==: New Ammo
I will only put symbols around new equipment/locations/weapons/ammo. If I 
mention it more than once it will only be in caps.

I. Solid Snake's Entrance:
You(Solid Snake) start off swimming down a river around the terrorist base, 
Outer Heaven. Snake receives a call from the commander-in-chief of FOX-HOUND, 
Big Boss. He tells you that your mission is to infiltrate the terrorist 
fortress Outer Heaven and destroy the ultimate weapon, Metal Gear. He will 
tell you that your first objective is to search for the missing FOX-HOUND 
operative Grey Fox and search for Metal Gear. He will tell you that if you 
need any help to contact him at transceiver frequency 120.85. Make a note 
of that and end the transmission. When you start the game, you will be outside 
of +++BUILDING ONE+++ in Outer Heaven. Proceed inside the building and you 
will get another call(F4) from Big Boss. He will suggest that you try not 
to be discovered on your mission. End the transmission and head up to the 
next screen. On this screen, you'll see two guards and lots of crates. Sneak 
past the guards and head right. On this screen, you'll see three trucks. Go 
in the one on the left to find some ---RATIONS---. Exit that truck and hide 
behind the center truck. When the guard exits the center truck, quickly go 
in and get ---CARD 1---. Exit the truck. Enter the truck on the right to find 
---BINOCULARS---. Exit the truck and head back to the screen with the two 
guards and a lot of boxes. From here head down to the entrance to BUILDING 
ONE. Now go right. Sneak past the two guards on this screen by using the tanks 
as cover and head right. Use(F3) CARD 1 to enter the room. In here will be 
one guard and a ---GAS MASK--- on the table. Wait until the guard falls asleep 
and take him out. Then grab the GAS MASK off the table and head back to the 
entrance screen to BUILDING ONE. From here, head north until you get to an 
elevator with two guards guarding it. Head east from here. On this screen 
you'll find three more trucks, a door on the south wall, and a door on the 
east wall. Enter the truck on the left to find the ===HANDGUN===. Don't try 
to use it just yet as you don't have and ==-AMMO-== for it yet. Exit the truck 
and hide behind the trucks. Wait for a guard to come out of the far right 
truck and enter it. In here you will find some ===MINES===. Exit the truck 
and head back to the screen with the elevator. Wait until the two guards leave 
the screen, and enter the elevator using(F3) CARD 1. Take the elevator to 
the third floor. 

Here you'll see two cameras in this room. One on the west wall and one on 
the north side of the square in the middle of the room. Sneak pas the cameras 
and head down on the far right wall. Avoid the two guards in this area and 
go in the open door on the left. In here you will find the AMMO. Use(F3) CARD 
1 to enter the door on the south wall. In here, you will find a POW tied to 
a chair. Go over to him to release him. Now use(F3) CARD 1 to OPEN the door 
on the east wall. Now equip(F3) your GAS MASK and enter the room. You will 
now receive a call(F4) from Big Boss. He will tell you to put on your GAS 
MASK in the gas room(I guess he's a little late on that one, huh). Make it 
through the gas room and use CARD 1 to enter the door in the southeast corner 
of the room. In this room, take out the guard by punching him when he comes 
to you. Then avoid the camera and use(F3) CARD 1 to enter the door on the 
southwest part of the room. In this room, you will find another POW. He will 
tell you that another FOX-HOUNDER infiltrated Outer Heaven a few days ago 
and was captured by the enemy. Exit the room and head east. On this screen, 
you will see an open door, enter it. In here you will find a rolling pin rolling 
across the room and a ===PLASTIC EXPLOSIVE===. Wait for the rolling pin to 
go to your right, and run and grab the PLASTIC EXPLOSIVES and hide in the 
slot on the left side of the room. When you get the chance, run back to the 
entrance of the room. Now wait for the rolling pin to go to your left, and 
run through the open door on the right side of the room. Sneak past the guard 
on this screen and proceed right. On this screen, two guards will come down 
from the slots on the north part of the room. Take them out by punching and 
proceed to the next screen. On this screen you will see a guard, two cameras, 
and two doors, one on the north wall and one in the southeast part of the 
room. Avoid the cameras and use(F3) CARD 1 to enter the door in the southeast 
part of the room. In here, go to the desk and grab CARD 2. Exit the room and 
use(F3) CARD 2 to enter the door on the north wall. In here you will find 
RATIONS. Exit the room and head back to the room after the gas room. In this 
room, take out the guard and avoid the camera again. Use(F3) CARD 2 to enter 
the door in the northwest corner of the room. In here you will find 
===REMOTE-CONTROLLED MISSLES===. Exit the room and head back to the screen 
with two cameras, a guard, and two door(the southeastern most screen on the 
floor). From here, head up to the next screen. Here you will see a flashing 
white floor and a control box on the other side of the room. Big Boss will 
call(F4) you and tell you to use your REMOTE-CONTROLLED MISSLES on the power 
box to turn off the high-voltage. Use(F2) your REMOTE-CONTROLLED MISSLES to 
destroy the control box. That will turn off the electric floor and allow you 
to cross it to the next screen.


II. Captured on Purpose:
The first and one of the hardest parts of the game is now completed. You've 
also picked up about 25% of your weapons up to this point. Well, enough of 
my talking, it's time to move on to the second chapter of the first Metal 
Gear. 

On this screen there will be two guards and a door on the east wall. Take 
out the guard walking east and use(F3) CARD 1 to enter the door. In the room 
you will find the third POW. Rescue him and he will tell you that resistance 
member Diane will help you on frequency 120.33. Make a note of that and exit 
the room. Head north to the next screen. On this screen you will see an 
elevator guarded by two guards from a distance. Ignore it for now and head 
west. On this screen, you will see three guards patrolling the area. As long 
as you stay lined up with the wall, they won't see you. Take out the two guards 
that approach you by punching them. Now you'll want to enter the door no the 
north side of the room. Wait until the guard on the west dies of the room 
is moving towards the south and use(F3) CARD 2 to enter the room. In the room 
you will find the ---CARDBOARD BOX---. Now exit the room. When you come out 
of the room, there will be two guards on this screen, the guard in the south 
part of the room and the guard in the west part of the room. Take out both 
guards and use(F3) CARD 2 to enter the door. Once in this room, you will need 
to quickly move to the south wall and use(F3) CARD 2 to enter the room. In 
here you will find four trigger happy guards just waiting to kill you. I like 
to call them Ultra Box(if you've played Metal Gear 2: Solid Snake, you'll 
know what I'm talking about). Take them out, one shot a piece and pick up 
the ===SILENCER=== that appears after you kill them. Now that you have the 
SILENCER you may use your gun without the guards hearing it. Use(F3) CARD 
1 to enter the room on the east wall. In here you will find the ===GRENADE 
LAUNCHER===. Exit the rooms and head west. You will notice that you are back 
by the elevator that you entered the floor at. Watch out for the camera and 
head south down the right path. Use(f3) CARD 2 to open the door here and rescue 
the fourth POW. Exit the room and head back to the elevator guarded by two 
guards from a distance. Take out the two guards and use(F3) CARD 2 to enter 
the elevator. Take the elevator down to the second floor. 

When you exit the elevator, you will see two cameras. Both are fairly close 
together on the left side of the room. Use the crates to avoid the camera 
and head down to the next screen. On this screen, you will see a guard 
wandering around. Wait until he falls asleep, kill him, and head south once 
again. On this screen you will see peach colored walls with gray lines on 
them. These are laser traps. Unlike Metal Gear Solid, your ---CIGARETTES--- 
won't detect the lasers. Since you currently have nothing to get through the 
laser traps, I'll do my best to give you directions on how to avoid the lasers. 
From the top center of the screen, head down until you hit a wall. Then turn 
right until you hit a wall. Then go down to the next screen. This screen it 
similar to the last, but there is a room you need to enter at the top of the 
screen. From the entrance of the screen, go down. As you proceed down, count 
the number of laser trap walls you see. When you reach the second and third 
ones, go between them . Now go down until you hit a wall and then go right 
until pass three laser walls. Now go up past two laser walls. Now you go right 
until you are standing in front of the door. Use(F3) CARD 1 to enter the room. 
In here you will find the fifth POW. Rescue him and you will notice that your 
star rank is now up to two stars. Your star rank will move up with every five 
POWs that you rescue. If you kill a POW, your rank will decrease by one. You 
can now carry more equipment and AMMO. Check the Ammo/Equipment Chart in the 
Weapons/Ammo/Equipment section to find out exactly how much you can carry 
at your current rank. Exit the room and head back through the laser traps 
until you come to the screen with the sleeping guard. Take him out again and 
head up the left path. Go left again on the next screen and you will come 
to a screen with three guards. Watch their walking pattern and take them out 
one at a time. Then down the path on the southwest part of the room. On this 
screen you will see a security camera two open door. Avoid the camera and 
head in the door on the right to find AMMO. Exit that room and enter the room 
on the left to find PLASTIC EXPLOSIVES. Exit the room and head back to the 
elevator. Take the elevator to the first floor. When you exit the elevator 
you will see two guards patrolling around three tanks. Take them out and head 
south. On this screen you will see three cameras. Two on the right wall and 
one on the left. Use the crates to avoid the cameras and use(F3) CARD 2 to 
enter the room on the left. In here you will find the sixth POW. Rescue him 
and he will tell you that a FOX-HOUNDER named Grey Fox is confined in a secret 
cell. Exit the room and head south. When you enter the next screen, DON'T 
MOVE! Two guards will be patrolling the area and if you move, the one on the 
right can see you. Take out the guard on the left, then the one on the right 
when he's not looking. Use(F3) CARD 2 to enter the door on the right. Inside 
you will find a ===SUB MACHINE GUN===. Exit the room and use(F3) CARD 1 to 
enter the door on the left. Inside you will find the seventh POW. He will 
tell you that the best way to gain access to the secret cell is to allow 
yourself to be captured. Exit the room and head south. On this screen, you 
will be behind two tanks and two guards will be patrolling the area. Take 
them out and head left.  As you proceed through the next screen, a guard will 
come behind you and say "DON'T MOVE". Another guard will then come and tell 
you that you are captured. The screen will then fade to black as Snake is 
captured...


III. Rescuing Grey Fox:
After getting captured, it's time for Snake to complete his first objective 
of the game and to gain a new objective in his operation. You will also fight 
the first boss of the game. 

With Snake captured and taken to the secret cell it's time to figure out a 
way to rescue Grey Fox. Big Boss will call(F4) you and tell you to move out 
and locate Grey Fox's solitary cell. He suggest to you that you punch the 
walls to get out. End the call and punch on north part of the west wall until 
you hear a strange tap. Keep punching on it to open up a passageway to the 
next cell. Proceed into the next cell. Inside you will find the missing 
FOX-HOUND operative, Grey Fox. Rescue him and he will tell you that Metal 
Gear is nuclear armed and that you must destroy it before it is completed. 
He says that Dr. Pettrovich Madnar, the designer of Metal Gear, is the only 
one who knows how to destroy it.  Punch on the south wall until you hear a 
strange tap and keep punching that spot until the wall breaks. Exit the 
solitary cell. You will find yourself in a sewer looking area. This is the 
first floor basement of BUILDING ONE. You have no equipment and no weapons 
so you must be cautious as you proceed. Head right from here. In this room 
you will be met by the first boss of the game, Shoot Gunner. 

*****BOSS FIGHT #1*****
Shoot Gunner

Ok, you must fight this boss on your own with no weapons. Good luck....


Just kidding:) You didn't think I would make you fight him with no boss 
strategy did ya? If you notice in this room you will see two doors on the 
south wall. Hide behind the crates on the right side of the room and call(F4) 
Big Boss(120.85). He will tell you that your weapons and equipment must be 
in one of those rooms. He will tell you to break the door to get in. Break 
the door on the right by punching it and you will get your weapons and 
equipment back. Exit that room and break the door on the left. Enter the room 
to find ---CARD 3--- and AMMO. Exit the room and hide back behind the crates 
again. Shoot Gunner will fire a spray of bullets at you as you move across 
the room. When your behind the crates, equip(F3) your REMOTE-CONTROLLED 
MISSLES and fire them at Shoot Gunner. Three or four hits with it will kill 
him. 

After the battle, check your equipment(F3). You will notice that you have 
a new little item called the ---TRANSMITTER---. The TRANSMITTER will alert 
the guards of your presence as long as you have it on you. Press Space Bar 
on it to get rid of it. Use(F3) CARD 3 to exit the room via the door on the 
east side of the room. This next area is one big spiral with guard dogs 
littered around it. Kill the dog next to the door and  go north of the door 
and punch the wall across from it. You should hear that strange tapping sound 
again. Use(F2) a PLASTIC EXPLOSIVE to destroy the wall. Head east from here. 
Watch out for dogs on your way. Follow the path until you can go no further. 
Use(F2) another PLASTIC EXPLOSIVE to destroy the wall on the left. Enter the 
passageway and continue along the path. When you reach a wall, go back one 
screen. Punch the south wall until you hear that strange tapping sound again. 
Use(F2) another PLASTIC EXPLOSIVE to blow up that wall and follow the path 
until you reach a door. Use(F3) CARD 3 to open the door and enter the room. 
Inside the room you will find a ---BOMB BLAST SUIT--- on the desk. Take it 
and head back around the spiral from where you entered it. When you are back 
on the screen where you entered the spiral, head north. On this screen, tap 
on the center of the west wall until you hear that strange tapping sound once 
again. Use(F2) a PLASTIC EXPLOSIVE to blow it up. Enter the room to find the 
---UNIFORM---. Exit the room and head back down.  Follow the path around the 
outside of the spiral to the next screen. Tap on the left-center part of the 
south wall until you once again hear that strange tapping sound. Use(F2) a 
PLASTIC EXPLOSIVE to blow it up. Inside you will find AMMO and PLASTIC 
EXPLOSIVES. Exit the room and follow the path north. Keep going until you 
reach an elevator. Take the elevator to the second floor. 

On the second floor, use the crates to avoid the camera again and head south. 
Take out the sleeping guard and take the left path up. When you emerge from 
the path, you will see the room with the three guards again. Take them out 
and use(F3) CARD 3 to enter the door on the west wall. Proceed through this 
room. In the next room you will see a rolling pin. Proceed quickly through 
this room and exit the room via the door on the south wall. In the next area 
you will see a bunch of crates and a single guard behind them. Just easily 
avoid the guard and head south. In this room you will see a large wall in 
the middle of the room and three guards roaming the south part of the room. 
Take them out or avoid them and head south. In this area you will see an open 
door to your left and a closed door to your right. There will also be two 
guards patrolling the south part of the screen. Enter the door on the left 
and you will find MINES on a desk surrounded by three sleeping guards. Quietly 
take out the guards, grab the MINES, and exit the room. Avoid the guards and 
use(F3) CARD 3 to enter the door on the right. Inside you will find a POW. 
Rescue him and he will tell you that the only way to reach the courtyard is 
by parachute. Exit the room, avoid the guards, and head south. On the next 
screen you will see a blue colored floor with gray colored floors near the 
entrance to the area and the room in the center of the room. If the guard 
in this area sees you, he will turn on the electric floor. Use the crate to 
avoid the guard or take him out with a REMOTE CONTROLLED MISSLE and use(F3) 
CARD 3 to enter the door in the center of and grab the ---INFRARED GOGGLES---. 
Exit the room and head back to the room with the sleeping guard. Take him 
out and head down. You will now be in the laser trap area from earlier. Use(F3) 
your INFRARED GOGGLES to se where the lasers are. Snake through the first 
screen of lasers to the south and through the second screen of lasers and 
head west. In this area you will see one guard patrolling the area and a room 
in the middle of the area. Use(F3) CARD 3 to enter the room in the middle 
and rescue the POW. He will tell you that Dr. Pettrovich is confined to a 
solitary cell in the courtyard. Exit the room and use(F3) CARD 3 to enter 
the door on the left. In here you will find the second boss of the game, Machine 
Gun Kid. 

*****BOSS FIGHT #2*****
Machine Gun Kid   

Machine Gun Kid will run around the north part of the room firing several 
shots downward. Hide behind a wall in the south part of the room and use REMOTE 
CONTROLLED MISSLES to kill him. Four REMOTE CONTROLLED MISSLES should do the 
trick.

After the boss fight, use(F3) CARD 1 to enter the door in the north part of 
the room. In here you will find the ---PARACHUTE---.


IV. Parachuting to the Courtyard:
One objective completed and another one gained. Your goal now is to find Dr. 
Pettrovich and find out information about Metal Gear.

From here you will need to head to the roof. But before you do that, now is 
a good time to restock your entire inventory. You should know where everything 
is in BUILDING ONE at this point in the game. After you restock your inventory, 
head to the elevator in the northeast part of the building. Take the elevator 
to the roof. When you exit the elevator, you will get a call(F4) from Big 
Boss. He will tell you that the wind barrier is extended on the roof and that 
you should look for a BOMB BLAST SUIT. If you listened to me earlier and got 
the BOMB BLAST SUIT from the basement, equip(F3) it for use on the roof. If 
not, then go back to the basement and get it. After you equipped the BOMB 
BLAST SUIT, head south. This screen will have two guards patrolling the area. 
Take them out of sneak past them and head south. The next screen will have 
one guard and a door in the southeast part of the area. Take out the guard 
and use(F3) CARD 3 to enter the room. Inside you will find REMOTE CONTROLLED 
MISSLES. If you don't have those completely stocked yet, do it now. Exit the 
room and head back to the elevator area. From here, head west. Here you will 
see three guards patrolling the north part of this area. Just stay south 
behind the walls and you should be safe. Head west again from here. This screen 
will have two guards patrolling around a bunch of crates. This screen is also 
easy to get by on as long as you stay south and head west. Here will be two 
more guards. Take them out or sneak past them and head south to the next 
screen.  No guards here, just enter the open door and grab the AMMO. Exit 
the room and head south via the right path. Use(F3) CARD 2 to enter the room 
here and rescue the POW. Exit the room and head back to the screen with the 
two guards and a bunch of crates. Head south from here. On this screen you 
will see a swaying bridge. You have to make it across the bridge. If you fall 
off, you die. It's tricky at first, but you'll get the hang of it. Just try 
to head straight down very slowly. On the next screen you have to do the exact 
same thing, but the bridge is swaying the other direction. Head down slowly 
and as straight as possible. One across the bridge to the next screen, you 
will see a rocket man type guard. He'll probably spot you and more will come. 
Quickly move out of that screen to the west. Use(F2) the REMOTE CONTROLLED 
MISSLES to destroy the control panel to the electric floor in this area and 
use(F3) CARD 3 to enter the room. Stand by the door and take out all the rocket 
guards that enter the room until they are all dead the alarm stops. Grab the 
---MINE DETECTOR--- on the desk and exit the room. Head back to the screen 
after the bridge and head east. Here you will face more rocket guard troubles. 
Just run past them east to the next screen. On this screen you will be 
confronted by the third boss of the game, the Hind D.

*****BOSS FIGHT #3*****
HIND D

The Hind D will sit on the ground and fire rapid shots at you. Stand directly 
left of the cockpit grenade target distance away and he won't touch you. 
Use(F2) your GRENEDE LAUNCHER and fire that at him until he's dead. The most 
RATIONS you should use if you are hit is one or two.

After the boss fight, head north. Then head west through the passageway here. 
You will now be on a balcony and the rest of the screen will be black. Equip(F3) 
the PARACHUTE and jump off the balcony to the courtyard.

     
V. Desert Storm:
After beating the first Hind D in a Metal Gear game, it's time to continue 
on and fight two boss fights in a row.

When you land in the courtyard, you will land in the middle of three guard 
dogs. Take them out and head south. Here you will see two trucks. DON'T ENTER 
THE TRUCK ON THE LEFT! If you do you will have to go all the way up to the 
roof again and PARACHUTE all the way back down. Equip(F3) your MINE DETECTOR 
and make your may through the MINES and enter the truck on the right. In here 
you will find ---CARD 4---. Exit the truck and head back up. You can go into 
the room on this screen using(F3) CARD 4, but it's empty. From here head left. 
Take out the two dogs on this screen and use(F3) CARD 4 to enter the room 
on the far left side of the screen. Inside you will find a POW. He will tell 
you that Dr. Pettrovich was moved to +++BUILDING TWO+++ which is 10K north 
of here. Exit the room and use(F3) CARD 4 to exit the courtyard via the north 
door. Use(F3) CARD 4 on this screen to enter the door on the east side of 
the room. In this area will be six crates with four guards between them. Snake 
past the guards and use(F3) CARD 4 to exit BUILDING ONE.

You will now be in the +++DESERT+++. The DESERT is covered with MINES so 
equip(F3) your MINE DETECTOR to see them. If you enter the truck on the left, 
it will take you back to the truck I told you not to enter earlier. If you 
enter the truck on the left, you will get PLASTIC EXPLOSIVES. Exit the truck 
and head north. There are more MINES on this screen. Just go through them 
and head north. This next screen will have a truck and no MINES. When you 
start moving, something will be dropping bombs on you. Try to get out of their 
way and enter the truck. In here you will find a RATION. Stock up on them 
to the max and exit the truck and head north. The next screen you will once 
again have to avoid bombs. Dodge them and head north. Use(F3) a RATION if 
needed. On the next screen you will encounter the fourth boss of the game, 
the Tank.

*****BOSS FIGHT #4*****
Tank 
           
The Tank will fire machine gun rounds at you. Hide behind the wall to stay 
away from it. When the tank backs up, place a MINE down in front of the Tanks 
path. It will hit the MINE when it comes forward. When placing the MINE, watch 
out for the missiles that it shoots out. If it hits you, it will likely kill 
you. To avoid getting hit by the missile, just place the MINE to the side 
of the missile cannon. Try to place two or three MINES at a time to make the 
battle quicker. You might need to use a RATION or two if your hit by his machine 
gun.

When the tank is destroyed, proceed north. This next screen is pretty much 
empty. Proceed on to the next screen. Here you will see three guards talking 
and their commander will tell the other two that a FOX-HOUNDER infiltrated 
the base and they need to stop him at all costs. Big Boss will then call(F4) 
you and tell you that you have reached the checkpoint. He will tell you that 
you need an enemy uniform to sneak past the guards in this area. He will also 
inform you that his new frequency is 120.13. Make a note of that. End the 
transmission and equip(F3) the UNIFORM. Proceed forward and the guards will 
open the door and tell you to come in. Enter the door to go in BUILDING TWO. 
From the entrance of the building, head right. On this screen you will see 
two guards. One will be patrolling the northwest corner of the screen and 
the other will be patrolling the other side of the drainage system. Head up 
to the guard in the northwest corner of the screen and take him out. Use(F3) 
CARD 4 to enter the room. Grab the MINES and the AMMO and exit the room. When 
you exit the room, you will probably be spotted by the guard across the 
drainage system. Take out the guard near you and the one across the drainage 
system. Then proceed back to where you entered the building. From here, go 
down into the drainage system and head left. Run through the drainage system 
and use(F3) CARD 4 to enter the door in the drainage system. If you are seen 
by the guards, just ignore them and keep going. In this room you will be 
confronted by the fifth boss of the game, the Bulldozer.

*****BOSS FIGHT #5*****
Bulldozer

When you enter this room the Bulldozer will be slowly approaching you. You 
must defeat it before it crushes you. Exit the room and equip(F2) your GRENADE 
LAUNCHER. Enter the room again and fire the grenades at him as fast as you 
can. After it is hit with eight grenades, it will explode and the path will 
be cleared. 

Use(F3) CARD 4 to enter the next room. In this room you will see five laser 
walls. Equip(F3) your INFRARED GOGGLES to see the lasers. The lasers will 
flash in different directions. Get past them and enter the elevator take the 
elevator to the roof.


VI. Rescuing Dr. Pettrovich Madnar:
In this section you will complete another objective and gain another 
objective. This is one of the hardest areas in the game. There are tons of 
guards in this area so be careful.

The second you enter the roof, you will be attacked by three guards. You can't 
stop the alarm so use(F3) CARD 2 to enter the room on the left. Inside you 
will find a POW. He will tell you that Dr. Pettrovich is being held in the 
basement. Exit the room and proceed east. Here you'll see four guards that 
will attack you. Sneak past them and head south. On this screen three guards 
will be patrolling the south area. Run past them and proceed south. The next 
area will hold several of those rocket guards. Use(F3) CARD 4 to enter the 
door in the center of the screen. Inside you will find a rocket guard, AMMO, 
and ---CARD 5---. Grab those, exit the room, and head east. More rocket guards 
will come. Run past them and use(F3) CARD 5 to enter the room. Once again 
you will be greeted by a rocket guard. Run past him and us(F3) CARD 5 to enter 
the elevator. Take the elevator down to the first floor basement. 

Once you exit the elevator you will see two guard dogs. Take them out and 
use(F3) CARD 5 to exit the room. In this area you will see several doors. 
Use(F3) CARD 5 to enter the door in the northwest corner of the room. In here 
you will find a POW. Rescue him and exit the room. Use(F3) CARD 5 to open 
the door on the far west wall. Before entering the door, equip(F3) your GAS 
MASK. After you have your GAS MASK on, enter the door. From here head north 
and follow the path until you reach a dead end. On the opposite side of the 
dead end wall, you should see two paths. A north path and a south path. Punch 
the north path wall and you will hear that strange tapping sound. Use(F2) 
a PLASTIC EXPLOSIVE to blow up the wall and proceed. Follow the path until 
you reach a door. Use(F3) CARD 1 to open the door. Inside you will find a 
POW. Rescue him and exit the room. Be sure to re-equip your GAS MASK before 
exiting the room. Head left from here. Use CARD 5 to enter the room. Inside 
you'll find Dr. Pettrovich Madnar. Approach him and he will tell you that 
you are caught in a trap. He will reveal that Dr. Pettrovich is really on 
the second floor. The floor will create a large hole. At this time you will 
need to run away from the fake Dr. Pettrovich and to the door. After the hole 
stops expanding, head through the open door on the left side of the room. 
In here you will find ---CARD 6---. Take CARD 6 and exit the room. Head back 
out of the fake Dr. Pettrovich's room and head south. Follow the path until 
you reach a door. Use(F3) CARD 5 to enter the room. Inside you will find 
RATIONS on the desk. Stock up on those and head east. On this screen you will 
be in a small corner. Head south from here. On this screen you will need to 
punch the center of the west wall until you hear a strange tapping sound. 
Use(F2) a PLASTIC EXPLOSIVE to destroy the wall. Head through the passageway. 
As soon as you enter the next screen a trap will open in the floor. Go around 
it and head into the open door. In here you can stock up on AMMO. After your 
finished stocking up, head back to the room where you found CARD 6. Use(F3) 
CARD 6 to exit that room via the south door. On this screen you will see a 
door on the west wall. Use(F3) CARD 6 to enter it. In here you will find the 
sixth boss, the Fire Trooper. 

*****BOSS FIGHT #6*****
Fire Trooper

Fire Trooper will stand by the elevator and fire his flame thrower at you. 
Run up to behind him or right next to him and unload on him with your HANDGUN. 
About ten shots should put an end to Flame Troopers torching. You might need 
to use(F3) a RATION if you were touched by his flame or him while running 
up to him. 

Exit Fire Trooper's room and head east. Don't forget to use(F3) your GAS MASK 
in the hall. Follow the path until you reach an open door. Enter the open 
door and you will be in a room with a rolling pin, AMMO, a RATION, and PLASTIC 
EXPLOSIVES. Grab those while avoiding the rolling pin and exit the room. Head 
back to Fire Trooper's room and take the elevator to the first floor. When 
you exit the elevator you will notice that you are in the laser wall area. 
Use(F3) the INFRARED GOGGLES to manuver through the lasers and head right. 
On the next screen, head south. Enter the water in this area and go around 
the shallow area to the opposite side and head south. On this next screen, 
head west. You will now be on the opposite side of the drainage system from 
earlier. Kill the guard and use(F3) CARD 3 to open the door. Inside you will 
find the ---FLASHLIGHT---. Grab the FLASHLIGHT and head back to the drainage 
system. In this room you will see three guards. One will be on the other side 
of the drainage system, one will be walking in front of you, and the third 
will be near the door on the west wall. Kill the guard in front of you and 
the one near the door. Use(F3) CARD 2 to enter the door. In this room you 
will find a guard patrolling around some crates. Kill him and grab the 
---ANTENNA--- on the desk and you will get a call(F4) from Big Boss. He will 
tell you that the transceiver was jamming, but now it's ok. Exit the room 
and head east. On this screen you will see two guards on your side of the 
drainage system and one on the other side of the drainage system. Take out 
the guards on your side of the drainage system and head up. Use(F3) CARD 5 
to enter the door on the west wall. Inside you will find a POW. Rescue him 
and he will tell you that the drainage system will lead you to +++BUILDING 
THREE+++. Exit the room and head back to the elevator. Take it to the second 
floor. 

When you enter the second floor the guards will see you and sound the alarm. 
Run past them and head south.  On this screen, head right. You will now be 
in a room with the seventh bosses of the game, the Arnold's. It's not time 
to face them just yet. Run through the crates in the middle of the room and 
use(F3) CARD 5 to enter the door on the east wall. In here you will see three 
guards. Take out the one closest to you and use(F3) CARD 3 to enter the room 
on the northwest part of the screen. Inside will be a POW. Rescue him and 
he will tell you that you can contact resistance member Jennifer on frequency 
120.48. He says that she is proud and might not answer. Exit the room and 
take out the guards. Now call(F4) Jennifer at 120.48. If you don't have a 
four star ranking, she won't answer you. If you rescued all the POWs that 
I told you to rescue up to this point, then you shouldn't have a problem. 
She will tell you that she can arrange a ===ROCKET LAUNCHER=== for you to 
pickup. End the transmission and use(F3) CARD 6 to enter the door in the 
northeast corner of the room. Inside you will find the ROCKET LAUNCHER. Take 
the ROCKET LAUNCHER and head back to the room with the Aronlds. When the Arnold 
in the north part of the room isn't looking, use(F3) CARD 1 to enter the door 
in the northwest part of the room. When you enter the door, guards will spot 
you. Run right down the path and use(F3) CARD 6 to enter the room. Take out 
all the guards in the room until the alarm stops and grab the ---ANTIDOTE--- 
on the desk. Exit the room and head back to the Arnold's room. When the Arnold 
in the south part of the room isn't looking, use(F3) CARD 1 to enter the door 
in the southeast part of the room. Take out the guard in front of you when 
you enter the room and head left. In this room you will see four guards 
patrolling and an open door in the northwest section of the room. Take out 
the four guards and enter the open door. In here you will find three boxes 
of AMMO and two guards. Kill the guards, grab the AMMO, and exit the room. 
Kill the guards again and head north.  On this screen, you will see three 
guards patrolling the area. Take them out and head north again. Here you will 
need to use(F3) CARD 6 to enter the room. In here you will find the real Dr. 
Pettrovich. He will tell you that he is Dr. Pettrovich and that his daughter, 
Ellen, was taken hostage. He says that he won't discuss Metal Gear unless 
you rescue his daughter. Exit the room and head back to the room with the 
Arnolds.   

*****BOSS FIGHT #7*****
Arnolds 

The Arnolds are pretty easy to beat. Just stand in front of them and launch 
four rockets at each of them. The only way they can touch you is by running 
up and touching you. Use(F3) a RATION if needed during this fight. After the 
fight is over, collect ---CARD 7--- that they leave behind.


VII. Rescuing Ellen Pettrovich:
Your pretty close to the end of the game. This section is pretty short and 
somewhat easy. Dr. Pettrovich will reveal an important piece of information 
at the end of this section, so pay attention.

After the fight with the Arnolds, use(F3) CARD 2 to exit the room via the 
door in the northeast corner. Kill the guard in front of you and proceed east. 
This next room has three guards. Kill them and call(F4) Jennifer at 120.48. 
She will tell you that she opened the door. The door on the north wall will 
open. Enter the room and grab the ---COMPASS---. Exit the room and head back 
to the room where you fought the Arnolds. Use(F3) CARD 5 to enter the door 
in the southeast corner of the room. In this room you will see three guards. 
Kill them and enter the open door in the west part of the room. In here you 
will find a POW. Rescue him and he will tell you that you must have a COMPASS 
to get through the +++SCORPION DESERT+++. Exit the room and head right. On 
this screen there will be a sleeping guard between the four crates. Sneak 
past him and use(F3) CARD 5 to enter the door. In this room you will see a 
rolling pin. Get past it and enter the elevator. Watch out for the trap on 
the right side of the room. Take the elevator to the first floor basement. 

Kill the dogs in this room and exit the room. Schneider will contact you here 
and warn you about the gas. Use(F3) and enter the door on the left. Equip(F3) 
your GAS MASK and follow the path until you reach the room with the trap. 
Use(F3) CARD 6 to enter the door on the south wall. This next area has LOTS 
of traps so be careful. When you enter the room, it will be dark. Diane will 
call(F4) you and tell you to watch out for pitfalls. End the transmission 
and equip(F3) the FLASHLIGHT. This screen is clear of traps, head down via 
the left path. When you enter this screen, go left by the crates to avoid 
the trap. Then quickly run down to the next screen to avoid the second trap. 
This next screen is tricky. There is a trap in the top center of the screen. 
Slowly walk towards it to activate it and step back. Another trap connects 
to the southeast corner of that trap. Quickly move that way and avoid the 
trap. Head down to the next screen. This screen isn't as hard as the last. 
There are crates on all parts of this room except for the south part. The 
north crates have two big boxes in the middle and two small ones on the sides. 
Your first objective in this room is to get on the south side of the north 
crates. The northeast corner of the trap on the left connects with the 
southwest corner of the crates the same way the two traps did on the last 
screen. Do the same thing as last screen to get to the south side of that 
crate. Now position yourself directly in front of the small crate on the right 
side and head straight down to the next screen. This next screen, is a little 
tricky, but easily avoidable. Stay on the west side of the box on the right 
and head down and two steps to the right. Here you should be just to the right 
of the small box and half in front of the door. The trap on the right should 
have also activated, but it shouldn't have touched you. Proceed down and 
use(F3) CARD 1 to enter the door.

You will now be in the first floor basement of BUILDING ONE. You will see 
five guard dogs on this screen that will be alerted and run to attack you. 
Take them out as they come and head south. Two more guard dogs here. Take 
them out and use(F3) CARD 6 to enter the room on the east side of the screen. 
Inside you will see nothing, but someone will say, "HELP ME!". Proceed right 
along the wall and north along the east wall until you reach the middle of 
it. You will then hear someone say, "HELP ME!" again. Punch the north part 
of the east wall until you hear that strange tapping sound. Use(F2) a PLASTIC 
EXPLOSIVE to blow open the wall and enter the room. Inside you will find Ellen 
Pettrovich. Rescue her and she will thank you and tell you that she is the 
daughter of Dr. Pettrovich. She will tell you that her father was forced to 
create Metal Gear. She will tell you to help her father. Exit the confinement 
cells(remember to stay on the wall while exiting the room). Use(F3) CARD 6 
to exit through the door on the south wall. You will now be In the area outside 
of the confinement cell where you rescued Grey Fox earlier. Move through this 
room and through the room where you fought Shoot Gunner earlier in the game. 
When you get to the spiral room, use(F3) CARD 4 to enter the door on the south 
wall. Inside you will find the ---BODY ARMOR---. Take it and exit the room. 
From here you must head back to Dr. Pettrovich. There are two paths you can 
take to make it back there. You can either go through the DESERT again or 
go back through the trap screens again. Whichever you choose is up to you. 
If you go through the DESERT, remember to use(F3) your MINE DETECTOR to avoid 
the MINES. When you reach Dr. Pettrovich, he will tell you that Metal Gear 
is in the 100th floor basement of BUILDING THREE. He will tell you that the 
only way to destroy Metal Gear is to attach PLASTIC EXPLOSIVES to his feet. 
He will tell you that you need to attach them to his feet in this order: R, 
R, L, R, L, L, R, L, L, R, R, L, R, L, R... He says that he forgot the last 
one(it's R). He will then talk about the Arnold's and stuff you've already 
done. After the conversation, exit the room and take the elevator down to 
the first floor.


VIII. Ambushed:
Once on the first floor, you will see two guards firing at you in a room with 
crates. Kill them and exit the room. The next room is empty so exit the room 
via the door on the west wall. Once here, head north. Kill the guards here 
and enter the water. Swim to the other side of the shallow water and head 
east. On the next screen, head north until you can't go any further and get 
on the dry land. Head south. Take out the guard here and head west. There's 
another guard on this screen, kill him and head up. Use(F3) CARD 6 to enter 
the room on the right wall. In here you will find PLASTIC EXPLOSIVES. Stock 
up on those and head back to where you got on land. Head north from here. 
Use(F3) CARD 7 to exit BUILDING TWO. You will now be in the SCORPION DESERT. 
The scorpions will run towards you when you enter the desert. If they sting 
you, your life will gradually drain. Use(F3) the ANTIDOTE to cure yourself 
of the poison. Equip(F3) yourself with the COMPASS and head north. You will 
have to go through several screen of scorpions. Kill them or run past them. 
Use(F3) a RATION if need. Keep going until you reach the trucks and the door. 
Several guards will come out of the trucks and ambush you. Then Big Boss will 
call(F4) you. He will tell you to enter the truck on the far right. Don't 
listen to him! There are only two trucks that you need to enter, the center 
truck on the left and the truck near the door on the right. Inside those trucks 
you will find AMMO. Only enter the truck on the right if you really need AMMO 
as it is guarded by four guards. When your done there, use(F3) CARD 7 to enter 
BUILDING THREE. 

You will be ambushed once again by four guards(it seems that someone from 
your side is leaking your location to the enemy... Big Boss will contact you 
and tell you to enter the door on the left. Use(F3) CARD 1 to enter it to 
get the guards off your tail, but DON'T MOVE when you enter this room as it 
is a trap. Exit the room and use(F2) a PLASTIC EXPLOSIVE on the right side 
of the north wall. Hug the right wall and head north. This room has several 
traps on your way to the elevator. Stay on the right wall and head up until 
you reach the boxes. Now head left and up at the corner of the box. That will 
keep you out of hte way of the first trap. Now head on the top of the first 
trap all the way until you pass the elevator. Now head north and right to 
enter the elevator. Now take the elevator down, down, down to the 100th floor 
basement and exit the elevator. This room will have two cameras on the north 
wall. They are easy to avoid if you hide behind the wall in the center of 
the room. Jennifer(F4) will call you and tell you that there is an ---OXYGEN 
TANK--- beyond the wall. Use(F2) a PLASTIC EXPLOSIVE to blow open the wall 
in front of the wall in the center of the room. Grab the OXYGEN TANK and head 
back up to the first floor and back to BUILDING TWO. Don't forget to use 
your(F3) COMPASS in the SCORPION DESERT.

When your back at BUILDING TWO, head right. Now equip(F3) your OXYGEN TANK 
and swim north. Keep swimming north until you come to shallow water. Get out 
of the water, avoid the guards, and head north(head north directly in front 
of where you got out of the water). On this screen you will see an electrified 
floor. Use(F2) your REMOTE-CONTROLLED MISSLES to destroy the control panel 
next to the door on the left. Enter the door on the left using(F3) CARD 1. 
Inside you will find two boxes of AMMO. Schneider will call(F4) you. He will 
tell you that the person in charge of Outer Heaven is... The transmission 
gets cut off before he can tell you. Take the AMMO and exit the room. Use(F3) 
CARD 7 to enter the door on the right. In here you will find the eighth boss 
of the game, Coward Duck.

*****BOSS FIGHT #8*****
Coward Duck

At the start of the fight, you will get a call(F4) from Jennifer. She will 
tell you that Coward Duck has ---CARD 8---. She will also tell you that her 
brother is among one of the captives so don't kill and of the POWs. After 
the transmission, head north along the left wall. Now head up hugging the 
boxes and rescue the POW on the left. Now use(F2) you HANDGUN to kill Coward 
Duck. 10 shots should do it with ease. After the fight, grab CARD 8 that Coward 
Duck leaves. Rescue the POW on the right and the POW in the center, who is 
Jennifer's brother. When you rescue him, he will tell you that he is 
Jennifer's brother. He will tell you that when escaping from Outer Heaven, 
use the ladder on the left. Keep that in mind and exit the room. 


IX. The Traitor:
Now that you have all eight CARDS, you have access to any area in the game. 
First you will need to stock up on AMMO, PLASTIC EXPLOSIVES, and as many 
RATIONS as you can carry. You can stock up on AMMO in the room next to the 
Coward Duck room. You can find PLASTIC EXPLOSIVES in the room before you exit 
BUILDING TWO and you can find RATIONS in the first floor basement of BUILDING 
TWO. Stock up on as many of each as you can carry and head back to the 100th 
floor basement of BUILDING THREE. As soon as you arrive at the 100th floor 
basement, avoid the cameras and use(F3) CARD 8 to enter the door on the right 
wall. Don't worry too much about the camera seeing you. All it will do is 
fire a laser at you, it won't alert the guards. Enter the room and rescue 
the POW. He will tell you that the leader of Outer Heaven is none other 
than.....................the Commander-in-Chief of FOX-HOUND, Big Boss!
Exit the room and head west. Big Boss will call(F4) you and tell you to stop 
the operation at once! He will tell you to switch off your MSX. Ignore him 
of course. This screen has one camera on each of the walls facing south. Run 
past them and use(F3) CARD 8 to enter the door on the north wall. Equip(F3) 
your GAS MASK and head up to the northeast part of the room. Punch the wall 
until you hear that strange tapping sound. Use(F2) a PLASTIC EXPLOSIVE to 
blow up the wall. Head through the passage to enter the next room. Head along 
the left wall of the room until you reach the door. Use(F3) CARD 1 to enter. 
This room has MINES and gas. Equip(F3) you MINE DETECTOR and quickly move 
through the room. Use(F3) CARD 1 to enter the door. This room has an electric 
floor with no switch. Jennifer will call(F4) you and tell you that you must 
run through it as quick as you can. Run through it as quick as you can and 
enter the open door on the north wall. Before entering the door, heal yourself 
with a RATION. Through the door is the ninth boss of the game, Metal Gear.

*****BOSS FIHGT #9*****
Metal Gear

To defeat Metal Gear, you must use(F2) PLASTIC EXPLOSIVES and the order that 
Dr. Pettrovich gave you earlier. Put the PLASTIC EXPLOSIVES on his feet in 
the order R, R, L, R, L, L, R, L, L, R, R, L, R, L, R, R. The cameras move 
back and forth along the wall firing lasers at you when they see you. Use(F3) 
RATIONS to heal yourself when needed.

When you place all 16 PLASTIC EXPLOSIVES in the correct place, Metal Gear 
will explode taking the two cameras with it and setting off the Outer Heaven 
self-destruct system. A timer will appear on the bottom of the screen and 
a emergency message will appear in a text box. The door to your left will 
then open. Heal yourself with a RATION(F3). Enter the door to fight your final 
battle.

*****BOSS FIGHT #10*****
Big Boss

Big Boss will tell you that you were sent here to get false information on 
Metal Gear, but you accomplished too much. He will tell you that you have 
crushed his ambitions. He will then say that he will not die alone and that 
you are coming with him. Diane then calls(F4) you and tell you that she doesn't 
know how to defeat Big Boss. She then attempts to say she loves Solid Snake, 
but then says that it was nothing. The fight begins. You must use(F2) your 
ROCKET LAUNCHER to defeat Big Boss. 5-10 hits with the ROCKET LAUNCHER should 
take care of the traitor. Use the crates for protection from his gun shots. 
The BODY ARMOR also comes in handy for that too. Use(F3) a RATION or two if 
needed.

After the fight, smoke(F3) some CIGARETTES to give yourself more time to 
escape. The door on the north wall will open. Enter the door. There will be 
three ladders. Climb the one on the left like Jennifer's brother told you 
to do earlier. Climb up to the surface and it will cut to a scene where Solid 
Snake is running away from Outer Heaven just as it explodes. Solid Snake then 
calls Big Boss's frequency and says that Metal Gear was destroyed and 
Operation Intrude N313 was a success. He then tunes into a radio station and 
they saw that there was a large explosion at Outer Heaven around midnight. 
The credits will then role and the screen will fade to black. It will then 
display a text box with Big Boss saying that it's not over yet and he'll meet 
Snake again someday... Congratulations, you've just completed Metal Gear. 
Now it's time to pop in the sequel, Metal Gear 2: Solid Snake for MSX. Check 
out my FAQ/Walkthrough for it as well.

 
****************************
*7. Transceiver Frequencies*
****************************
Big Boss - 120.85(later in the game 120.13)
 
Kyle Schneider - 120.79(later in the game 120.16)

Diane - 120.33(later in the game 120.91)

Jennifer - 120.48


***********************
*8. Weapons/Items/Ammo*
***********************
I. Weapons:

Handgun - A semi-automatic pistol. Fires one shot each time you press the 
Space Bar. Can add Silencer for suppression.

Sub Machine Gun - Small-lightweight SMG. Hold Space Bar to auto fire. Can 
add Sliencer for suppression.

Grenade Launcher - Launches grenades to the target area. The target moves 
as you move.

Rocket Launcher - Launches rockets across the screen.

Plastic Explosive - When placed on a wall, it explodes within a few seconds.

Remote-Controlled Missile - Anti-tank missile. Sight-guided manual control 
system allows adjustment with the cursor keys after it's launch. It's range 
is limited to inside the screen.

Mine -  A mine which explodes by applying weight to them. Set with the Space 
Bar. If you equip a Mine Detector you can see where the Mines are placed on 
the ground. 

Silencer - Allows you to silence your gun so guards do not hear your fire.

 
II. Ammo:

Ammo - Refills ammo in your Handgun, your Sub Machine Gun, your Grenade 
Launcher, and your Rocket Launcher.   


III. Equipment:

Cigarettes - Snake's favorite brand. Used to give you more time.

Body Armor - Cuts damage taken by bullets in half.

Gas Mask - Doubles your O2 gauge and causes it to decrease slower. Useful 
to protect against any type of gas.

Oxygen Tank - Same as Gas Mask, but used underwater.

Mine Detector - Will display the location of mines on the screen.

Binoculars - Useful to see one screen up, down, left, or right of your present 
location.

Cardboard Box - Hide in Cardboard Box from guards or use to transport yourself 
to different places.

Antenna - Allows you to use you transceiver in places where there is 
electronic jamming.

Infrared Goggles - Used to see where laser sensors are in a room.

Flashlight - Used to see in dark places.

Bomb Blast Suit - Protective gear which protects you from explosions.

Compass - Used to make your way through uncharted territory.

Antidote - Used to cure you of any type of poison.

Uniform - An Outer Heaven guards uniform. Put this on and the guards will 
think that your one of them.

Cards 1-8 - Used to open a door with the corresponding card number that you 
have.

Transmitter - Will alert the guards of your presence until discarded.

Rations - Regenerates Snakes health.


IV. Weapon/Equipment Chart:
This chart tells how much ammo you can carry in your gun or how much of one 
item you can carry at a time based on your rank.

WEAPON/EQUIPMENT------------1-----2------3------4-  
Handgun---------------------50---100----200----250                    
Sub Machine Gun-------------50---100----200----250
Grenade Launcher------------15----30-----60-----60
Rocket Launcher--------------5----10-----20-----30
Remote-Controlled Missile----5----10-----15-----20
Plastic Explosive------------5----10-----15-----20
Mines------------------------5----10-----15-----20
Rations----------------------3-----6------9-----12


***************
*9. Characters*
***************
I. Main Characters:

"Solid Snake" - Rookie member of FOX-HOUND. Trained by McDonnel Miller.  
Operation Intrude N313 is his first mission. Real name is unknown.

"Big Boss" - Commander-in-Chief of FOX-HOUND. After his career in special 
forces like Green Beret, SAS and GSG9, he became FOX-HOUND chief commander. 
He gives tips to Solid Snake about various things like the usage of weapons 
and equipment through wireless communication.

"Grey Fox" - Considered to be the leader of FOX-HOUND due to his durable 
physque and superb intelligence. Only person to ever receive the code name 
"Fox". All contact with him has been lost since he infiltrated Outer Heaven.

Diane - A member of the local resistance against Outer Heaven. Former vocalist 
of Thin Wall, the positive punk band. She uses her female charm for 
intelligence activities. She knows a lot about the mercenaries and war 
machines of Outer Heaven.

Jennifer - A member of the local resistance against Outer Heaven. To save 
her brother, who was captured in Outer Heaven, she crept into Outer Heaven 
as one of it's medical staff. She supports you physically.

Kyle Schneider - Former architecture engineer and current leader of the local 
resistance against Outer Heaven. Forced to help build Outer Heaven, but 
escaped after his wife and children were killed. Knows much about the layout 
of Outer Heaven.

Dr. Pettrovich Madnar - A brilliant scientist. He was captured by Outer Heaven 
while trying to seek asylum in the United States. Since then he developed 
weapons against his will, while his daughter, Ellen Pettrovich, is held 
hostage. He developed TX-11(Arnold) and TX-55(Metal Gear). 

Ellen Pettrovich - Dr.Pettrovich's only daughter. Former Bolshoi Ballet 
star. She was captured by Outer Heaven to blackmail her father in to creating 
Metal Gear.


II. Boss Characters:

Shoot Gunner - Former member of Spetsnaz and master of riot guns. He guards 
a top-secret underground prison at Outer Heaven.

Machine Gun Kid - He prefer to use Machine Guns. Once served the Special Air 
Service.

Hind D - A Russian gunship. Stays grounded and fires rapid machine gun shots 
at you. Weak to explosives. 

Tank - A standard military tank. Has two machine guns on its sides and a 
missile launcher in the front.

Bulldozer - A slow-moving deathtrap. The Bulldozer will run over anything 
in it's path.

Fire Trooper - Former member of Grenz Schutz Grouppe 9(GSG9). Handles the 
flamethrower like a mere rifle.

Arnolds - TX-11 twin cyberoids developed for Outer Heaven using 
Dr.Pettrovich's robo-technology. They are virtually indestructable.

Coward Duck - A former leader of Egg-Plant, an extremist terrorist group. 
He attacks with boomerangs while using hostages as shield.

Metal Gear - A TX-55 nuclear equipped walking battle tank built by Dr. 
Pettrovich Madnar. It is not believed to be active yet, but the terrorists 
plan to use it to support their cause. 

? - Leader of Outer Heaven. Very little is known of him(including his 
identity), except for the fact that he's the legendary mercenary who built 
Outer Heaven during the late 1980s.


*******************
*10. Tips & Tricks*
*******************
Pause(F1) the game to enter the following codes on the first screen of the 
game. Then unpause(F1) after you have entered the codes.

DS 4 - Improves your rank by one(not to exceed four stars).

INTRUDER - Enter this code while you have your weapon equipped(F2) to carry 
max ammo for it.

ISOLATION - Enter this code while you have rations equipped(F3) to get max 
rations.

ANTA WA ERAI - This is Japanese for "You're the Best". Use this pass code 
to get to the highest rank.(Thanks to Johnny Undaunted for this code)

HIRAKE GOMA - All-Access Pass code. Use this to get all the keycards.(Thanks 
to Johnny Undaunted for this code) 

Trick #1 - Keep entering and exiting trucks and rooms that contain rations 
or ammo to get max ammo or rations.

Trick #2 -  To make an item reappear without the need of leaving and 
re-entering the room, simply pause the game(F1) and press F4. Then press ESC 
and then F1 to unpause. The item will regenerate itself in the same 
position.(Thanks to Johnny Undaunted for this trick) 


*********************************
*11. Metal Gear Story Transcript*
*********************************

COMING SOON...


********************************    
*12. Frequently Asked Questions*
********************************
Here are questions and other things I know people will probably e-mail me 
and ask me so I'll just answer them here to save you the trouble of e-mailing 
me and save me the trouble of answering the same question over and over again. 
I will also add any questions people e-mail me with in here.

Q. In the characters section, why are "Grey Fox" and "Solid Snake" names 
unknown when they were both revealed in Metal Gear Solid?

A. Because they were revealed AFTER Metal Gear took place so they would not 
be known at the time Metal Gear took place.

Q. Where can I find a MSX Computer and/or the Metal Gear game?

A. Just type "MSX Computer", "MSX", or "Metal Gear" in a search engine and 
I'm sure you'll find the results your looking for.


*************
*13. Credits*
*************
-My friend Wayne Claridge for getting me interested in the Metal Gear series 
by giving me the Metal Gear Solid demo.

-Johnny Undaunted for letting me use info from his web site such as boss and 
character descriptions, very useful codes and tricks, and added info for the 
prologue. He gave me some good info for my Metal Gear 2: Solid Snake 
FAQ/Walkthrough as well. Visit his Metal Gear page at 
http://www.angelfire.com/games3/johnnyundaunted/metalgear That site has 
some great info on the older games in the Metal Gear series. I highly recommend 
that you check it out. Don't forget to check out the main page of his site 
at http://www.angelfire.com/games3/johnnyundaunted for info on the 
Kunio-kun games.

-My parents for buying me this PC so I could write this FAQ/Walkthrough.

-GameFAQs for having the best video gaming site in the world and for putting 
this FAQ/Walkthrough on their site. It's impossible to count how many times 
this place has helped me on games. 

-Hideo Kojima for making such one of the best game series in the world.

-Konami for publishing the Metal Gear series.


******************
*14. Authors Note*
******************
My FAQ/Walkthrough for Metal Gear finally finished. It took a lot of hard 
work to do this, but it was fun. I would like to thank you for reading this 
FAQ/Walkthrough. If you have any questions, comments, corrections, or if you 
would like me to explain something in this guide in more detail, please e-mail 
me at Bagman007@sbcglobal.net and put the subject as "Metal Gear FAQ". 

Here is a list of things I WILL respond to: 
-Constructive Critism(not flaming)
-Any questions not answered in full detail in this walkthrough.
-Any questions not answered in the Frequently Asked Questions section.
-Any questions pertaining to the story of the Metal Gear series.
-Anyone asking to put this walkthrough on their site.

Here is a list of things I WILL NOT respond to:
-Flaming of any kind.
-Any question already answered in full detail in this walkthrough
-Any question already answered in the Frequently Asked Questions section.
-Any question not pertaining to the Metal Gear series.
-Spam
-Anyone asking me when I will update this walkthrough.


Here is a list of FAQ/Walkthroughs that are posted at GameFAQs:

MSX:
Metal Gear
Metal Gear 2: Solid Snake


Here is a list of FAQ/Walkthroughs that I'm currently working on and hope 
to get posted at GameFAQs upon their completion:  

Game Boy Color:
Metal Gear: Ghost Babel

NES:
Snake's Revenge


FIN
