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Night of the Living Treehouse of Horror


                     By: CharliesAngel27

                      February 22, 2002 

                        Version: 1.8

 -_+-_+-_+-_+-_+-_+-_Table of Contents_-+_-+_-+_-+_-+_-+_-
+_
  
 Version History
 Introduction
 Walkthrough
 FAQs
 Boss Information
 Special Thanks
 Copyright Information
 Contact Information



-_+-_+-_+-_+-_+-_+-_+-_+-Version History-+_-+_-+_-+_-+_-+_-
+

Version 1.0
This is my very first version.  It covers up to level 
Two.  Not many special sections yet.  I'll add more soon.

Version 1.3
Small updates.  I updated my special thanks, contact 
information, and added level 3 to the walkthrough. 

Version 1.4
Small update.  I added a little to level 3 and changed my 
e-mail address.

Version 1.5
Very small update.  I corrected my e-mail address and 
version at the top.  I'll try to add level 4 soon.

Version 1.6
I started a boss section and FAQ section.  I also changed 
the walkthrough and contact information a bit.  I'll start 
level 4 next update.

Version 1.7
I changed my e-mail address and added a site under 
copyright information. 

Version 1.8
Ah...  I just pulled my Gameboy out from the depths of my 
room, and it dawned on me that I hadn't finished this 
guide...  Added some simpleton ASCII art and minor 
corrections.  Also, I'll be updating this a bit more often 
again, and I sincerely apologize for my inactivity.


-_+-_+-_+-_+-_+-_+-_+-_+-Introduction-+_-+_-+_-+_-+_-+_-+_-
+

This is my very first FAQ and I think this game is a good 
place to start.  The Simpsons: Treehouse of Horror is an 
awesome game.  You get to play all the characters and most 
of the challenges are taken from the Treehouse of Horror 
episodes.  They are changed around a little though.  Take 
the second challenge; MAGGIE is the one who gets turned 
into a fly.  But it's still fun. 



-_+-_+-_+-_+-_+-_+-_+-_+Walkthrough+_-+_-+_-+_-+_-+_-+_-+_-
+

+_-LEVEL 1: Bad Dream House
Time Limit: Seven minutes
Objectives: Find four fuses for the fuse box to light 
darkened rooms and find 3 keys to open the locked doors.  
Rescue Santa's Little Helper from the attic. 

Go directly to the right and into the basement and head for 
the fuse box on your right.  Jump onto the box to the left 
of the fuse box and jump left again onto the beam to 
collect your first fuse.  Put it in the fuse box by 
standing in front of it and pressing up.  Continue right 
until you see another box.  Jump on it and jump to the 
right onto the beam to collect the second fuse.  Bring it 
to the fuse box.  Go right again and continue until you see 
a ladder.  Go down it and jump as far right as you can.  
Jump on the pipe and to the platform on the right to 
collect the first key.  The goo starts rising so hurry out 
of the basement.  Go right and into the kitchen.  Jump on 
the counter and go left.  Watch out for the sink and the 
stove.  When you get to the end collect the fuse and exit 
out of the door you came in.  Go to the basement and place 
the fuse in the fuse box.  Get out of the basement and go 
to the Living Room on the left.  Collect the key on the 
table and go out the door you came in.  Go upstairs and go 
right until you reach a door with a blue keyhole.  GO in 
and collect the key at the end.  Exit and go left and into 
the door with an orange keyhole.  Watch out for the hands 
on the floor.  Reach the end to find the door to the second 
bathroom.  Go to the end to find the last fuse.  Bring it 
to the basement and to the fuse box.  Get out of the 
basement and go to the door with a yellow keyhole.  Climb 
up a few shelves to find the broom.  See the boss section 
for help on beating it.  After you beat it, go to the top 
to find Santa's Little Helper.  Just walk in front of him 
to exit the level.


+_-LEVEL 2: Flying Tonight
Time Limit: Four minutes
Objectives: Find three microchips to put in the matter 
transporter.  Flip all the switches to make it possible to 
pass over the hot goo. 

Fly right and under the first faucet.  The first microchip 
is in between the faucets.  Fly right more to find a donut.  
Fly up and right to find a second microchip by a Venus fly 
trap.  Fly over the Venus flytrap and right until you reach 
the last microchip over some goo.  Fly right and up to find 
the first switch.  Just fly up next to it turn it on.  Go 
down and right more and over the Venus flytrap.  Fly up and 
right to find the second switch.  Turn it on.  Go right 
over the Mr. Sparkle box and right again.  Just over the 
pipes is third switch.  Turn it on.  GO down and under the 
outlet.  Go right a little while and over the plate of 
cherries.  Fly up on the right side of the pipes to find 
the fourth switch.  Turn it on.  Go down and over the 
Krusty Beans.  Go right and dodge a few Venus flytraps.  Go 
right until you see the boiling goo.  Flip the switch next 
to it to make it possible to fly over the goo.  Go right 
until you reach the toaster/matter transporter.  Head into 
the white light to clear the level.

+_-LEVEL 3: Plan Nine From Outer Springfield
Time limit: Six minutes
Objectives: Beat 4 bosses and make it back to the Simpson's 
house alive.

Move to the right and onto the grass.  Go straight up until 
you reach the corner.  Pick up the power-up (the puddle) 
and continue going straight until you cross the street.  
Pick up the power-up (spilled bag of leaves).  Continue 
straight until you reach the first boss, Apu.  See the boss 
section for details on how to beat him.  After you beat 
Apu, continue straight until you cross the street.  There 
are lots of zombies over here, so you might have to move 
right to dodge them.  You can pick up the power-up in the 
grass if you want, but I suggest following the path left.  
Go straight and you should find a power-up on the sidewalk.  
You absolutely MUST pick up this power-up.  Continue 
straight until you find the next boss, Moe.  After you beat 
him, go straight a little bit to find a donut.  Continue 
going straight and collecting the power-up until you reach 
Principal Skinner.    From there, go straight and collect 
the donut.  *Head left and there will be leaves there and 
after that go right to find a puddle.* Continue straight 
into the water and you'll find the fourth and final boss, 
Krusty the Klown.  I haven't been able to beat him yet, but 
I think you can exit the level by walking up to the door on 
the house.               

*Thanks to Ryan Mucha for telling me about the last two 
power-ups


-_+-_+-_+-_+-_+-_+-_+-_+-_+FAQs+_-+_-+_-+_-+_-+_-+_-+_-+_-
+_

Okay, so this isn't a section yet.  But, once people start 
sending me questions, it will be.

-_+-_+-_+-_+-_+-_+-_+-_+Boss Information+_-+_-+_-+_-+_-+_-
+_

This is how I will have this section set up:

Name of Boss
Level Found In
 Information on How to beat it

The Broom
Level One
 This boss is pretty easy.  First, find out the pattern it 
is moving in.  Then, stand on the one platform to the left 
of it that it goes by when it circles around.  You 
shouldn't have to move from there.  It only takes about 3 
hits to kill it and free Santa's Little Helper.

Apu the Zombie
Level Three
 This boss is fairly easy.  To beat him, dodge the beams he 
shoots and shoot when he's moving around and shooting beams 
at you.  It helps to have the power-ups you would of gotten 
before the fight, but if you don't (or you just ran out), 
go left and pick up the power-up.  These power- ups make 
the fight a lot easier.  It only takes about four hits to 
kill him with the power-ups. 
 
Moe the Zombie
Level Three
 Okay, I thought this guy was pretty hard the first time I 
fought him.  You absolutely must have the puddle power-up 
to defeat this guy.  The other power-up works good too, but 
it takes a few more hits to kill him.  For this guy, move 
back and forth in front of the sewers while shooting 
diagonally because you have a better chance of hitting him 
this way.  It only takes about 3 hits to kill him with the 
puddle power-up and 4 of 5 with the leaf power-up. 

Principal Skinner the Zombie
Level Three
 Principal Skinner is your average boss.  He's not to easy, 
but he's not to hard either.  He throws rounds of books at 
you that are fairly hard to dodge.  I suggest having a 
power-up before beating him.  Shoot him when he is walking 
and just before and after he throws the books.  It takes 
around four hits to kill him with the charged gun.

Krusty the Zombie
Level Three
 This guy is really hard.  He shoots ice cream at you that 
does lots of damage.  He also takes very little damage.  
You have to dodge the ice cream almost every time or you 
won't make it.  Run back and forth and dodge the ice cream 
and wait until he throws it and then shoot him.  Or, you 
can stand in one place, wait until he's ready to shoot the 
ice cream and then run left or right out of the way and 
shoot him from behind.  Then just repeat that a few times 
until you kill him.  You automatically start out with a 
power-up and even though you have a power-up, it still 
takes tons of hits to kill him.  I'm not actually sure how 
many hits it takes, but I think it takes well above ten to 
kill him. 



-_+-_+-_+-_+-_+-_+-_+-_+Special Thanks+_-+_-+_-+_-+_-+_-+_-
+

I would like to thank:
My mom and my dad for buying me this game
The great people at Nintendo for creating this game
My best friend Lizzie Huber for supporting me 
Ryan Mucha for telling me about the last two power-ups in 
level 3
Jeff "CJayC" Veasey for keeping up GameFAQs
Frank G. for doing a great job on cheating.de



-_+-_+-_+-_+-_+-_+-_+Copyright Information+_-+_-+_-+_-+_-
+_-

This document is Copyright 2001-2002 Katie Curl.  You 
cannot sell this guide.  You cannot alter this guide in any 
way and put your name on it.  You cannot take credit for 
this guide.  If you want to use it on your site, ask me 
first.  You cannot publish this anywhere without my 
permission.  Yes, you can print it out.  The only Websites 
this can be found on are 

www.gamefaqs.com
www.cheating.de 

If you find it on any other websites, PLEASE contact me 
immediately and tell me.



-_+-_+-_+-_+-_+-_+-_+Contact Information+_-+_-+_-+_-+_-+_-
+_

If you have a question about this game or found a mistake 
in this guide, you can e-mail me at 
thealmightysmartone@ameritech.net If you would like to 
contribute anything, e-mail it to me and I'll see if that's 
what I want to put in my guide.  If I put it in my guide, 
you'll get your name in the special thanks and your name 
will be by what you contributed.  
                     
                     
