------------------------------------------------------------------------------
                                 SHINING FORCE CD
------------------------------------------------------------------------------

for SEGA CD
by: Malik
Version: 2.1
E-Mail: malik8585@yahoo.com
Date Started: 6/13/01
Last Updated on: 6/20/01
Date Finished: Still in works!

This is my first FAQ/Walkthrough.
Since this is my first FAQ, i will be updating it regularly... if you
see something you want to add, e-mail me (malik8585@yahoo.com) and I will
add it as fast as i can, and you shall receive credit for what you contribute.

I'll list my Current Status of my position in the game here for
comparison/whatnot:
WHERE? Towards Roots of Evil, Chapter 3, Battle 11
MONEY? 25166 g
MEMBERS ON FORCE? 12
LEVELS? Nick - 15, Ruce - 15, Shade - 15, Sig - 16, Wendy - 14, Apis - 16, 
        Cray - 16, Claude - 16, Stock - 16, Mayfair - 11, Yeesha - 14
        Gyan - 10
STRONGEST CHARACTERS - RUCE - ATK 46
                     - CLAUDE - ATK 45
                     - APIS/STOCK/NICK - ATK 42
       (The game crashed and I lost two hours of gameplay... Gimme
        a break :P)

-----------------------------------------
Table of Contents
-----------------------------------------

        1. Updates
        2. Characters
                2a. Playable
                2b. Non-Playable	
        3. Walkthrough
                4a. Getting Started
                3b. Chapter 1 - Towards the Root of Evil
                3c. Chapter 2 - The Evil god Awakes
                3d. Chapter 3
                3e. Chapter 4
        4. Classes & Promotions
        5. Items and Weapons
                5a. Usuable Items
                5b. Special Items
                5c. Weapons
        6. Spells
        7. Monsters 
        8. Boss Guide
        9. Cheats and Secrets
        10. Credits
        11. Disclaimer

-----------------------------------------
1. Updates
-----------------------------------------

6/20/01: Version 2.1
         Updated Walkthrough through Battle 11
         Updated Spells
         Updated Monsters

6/18/01: Version 1.5
         Updated Walkthrough
         Updated Spells
         Updated Monster List
         New Cheat/Secret tip

6/17/01: Version 1.4
         Updated Walkthrough until Chapter 2, Battle 8
         Updated Spell list a wee bit
         Started Monster List
         Started Item List - some items and weapons
         Battle 4 boss "strategy"
         Addition to Codes/Secrets: sleep-counter "bug"         
         Claude, Stock, Mayfair bio
         New layouts and changes to some things

6/13/01: Started FAQ, version 1.0
         First 3 battles in Chapter 1 of Walkthrough
         Brief Character info for all up to battle 3
         Boss Guide up to battle 3
         Spells (not much)
	 
-----------------------------------------
2. Characters
-----------------------------------------

         
   2a. Playable Char's

          ------LAYOUT------
This is how each character bio will look like:

CHARACTER'S NAME (gender)
  Class: Before promotion/after promotion
  Obtained: When you get this char
  Quote: What they say when you use "Talk" in Camp
  Level: The level that this character starts at
  Bio: A short bio about the character and a wee bit on stats.

NICK (or whatever name you put for the hero) (M)
  Class: SDMN/-
  Obtained: Beginning
  Quote: "Ah........"
  Level: 1
  GRADING: will do soon
  Bio: Nick/Hero is a mysterious person that is not from Gardinia. He is
       similar to Max from SF1 and is the leader for this adventure.

RUCE (M)
  Class: WARR/-
  Obtained: Beginning
  Quote: "I'm RUCE! A strong and loyal warrior. I won't let you down."
  Level: 1
  Bio: What can I say? He's an axeman.

SHADE (F, I think)
  Class: ACHR/-
  Obtained: Beginning
  Quote: "With my father's blessing, I offer my skill as an archer."
  Level: 1
  Bio: Hans' son... or daughter... i can't tell if she's a female or a really
       feminine guy. It's hard to tell when there's no voice sound effects!!

SIG (M)
  Class: MNK/-
  Obtained: Beginning
  Quote: "Gong taught me that there is a time to fight, and a time for peace."
  Level: 1
  Bio: Gong's nephew. He heals, so that's good.


WENDY (F)
  Class: MAGE/-
  Obtained: Beginning
  Quote: "I'll blow them away with my Blaze spell!"
  Level: 1
  Bio: She's the first mage you'll get, and a pretty good one too.

APIS (M)
  Class: KNTE/-
  Obtained: Beginning
  Quote: "My father gave me his spears."
  Level: 1
  Bio: Ken's son. Ken refuses that he goes out to adventure, but Apis must.
       He's one of the top fighters in the first chapter.

CRAY (M)
  Class: MNK/-
  Obtained: He joins automatically after Battle 2
  Quote: "Let me come with you, and we'll restore peace to our land!"
  Level: 2
  Bio: Another healer for your team. Hurray. He's a pretty good fighter
       for a healer; much better than Sig and most others in your party.

CLAUDE (M)
  Class: BDMN/-
  Obtained: He joins automatically after Battle 5
  Quote: "I'm the best swordsman in Gardinia!"
  Level: 6
  Bio: Well, you finally got a flyer. He's a member of the Cypress Resistance
       and lets the Force take his boat to Asreet Island, the location of the 
       Resistance base. 

STOCK (M)
  Class: RNGR/-
  Obtained: He joins automatically after Battle 7
  Quote: "I must avenge my friends!"
  Level: 4!!
  Bio: Stock's family had been killed by Woldol's men, and he lives with
       the blind priest, Mayfair. He's a Centaur Archer.

MAYFAIR (F)
  Class: PRIEST/-
  Obtained: She joins automatically after Battle 7
  Quote: "Let me go with you... please!"
  Level: 5!!
  Bio: The daughter of the Archbishop of Cypress before Woldol took over.
       Her father was killed and Woldol seeks to kill her as well. Even
       though she's blind, she uses magic and can heal. She starts at 
       a low level, but try to get her up to speed ASAP. Time is well spent.


YEESHA (F)
  Class: MAGE/-
  Obtained: After you defeat Bazoo (Battle 10)
  Quote: "You'll need a magic user. I'm coming with you."
  Level: 10
  Bio: She's been sealed in a spell by Bazoo. By defeating Bazoo in Battle 10,
       she was released, and is in debt to Nick for saving her life. She
       reveals Nick's true identity as Prince of Cypress. She is a much better
       mage than Wendy (in my own opinion, of course).

GYAN (M)
  Class: BST/-
  Obtained: After Battle 11
  Quote: "I've devoted my life to my prince and Cypress."
  Level: 10
  Bio: He's a loyal servant to the true King of Cypress, Nick. When he learns
       that Nick is being mistrusted, he saves the day by telling everyone
       Nick was trying to save Gardinia.

----------------------------------------
3. The Walkthrough
----------------------------------------

        ------LAYOUT------

This is how I will be layouting my walkthrough. 

_.*CHAPTER (#)*._ (The sub-chapter of the main "book" in SFCD)

I'll tell the backround info before each battle (story etc.) Every now and
then something special happens (most likely a new addition to the group) and
I'll interrupt the story paragraph to write this:
EVENT: (Whatever happens... e.g. CRAY the MNK joins the Force)
And i'll go on with the story. then the battle scene comes:
         __________________________________
        |BATTLE #: BATTLE TITLE (self-made)|
         ----------------------------------
     Battle Difficulty: Rated out of 10; how hard is this battle? 10 is
                        hardest, 1 is EASY
     Enemies:    The Enemies in battle:
                 Enemy Name (times number of those enemies)
                 *Enemy Name* Denotes the BOSS of the battle - kill it and
                              battle's over
     Treasures: The treasure chests/items received dropped from enemies
     Sug. Level: The level range that all/most of your char's should be after
                 this battle

And then back to the story. Alrighty then! Let's get to the walkthrough.


        3a. GETTING STARTED
        -------------------
When you first start the game, you appear in the Guardinia Library. Choose
a new game and which chapter you would like to start - Towards the Root of
Evil or The Evil god Awakes. I reccommend Towards the Root of Evil. Now,
select your Hero's name (simply choosing END creates the default name, NICK,
which I will be using and refering to in this (FAQ). Now, choose your
difficulty level - Easy, Normal, Hard, or Super Hard. Now the game begins.


CHAPTER 1 - TOWARDS THE ROOTS OF EVIL
-------------------------------------

_.*Prologue*._

   You start off with Queen Anri (yes, from Shining Force I) with her guards,
Lowe (him too) and Ken (and him), in the Gardianian throneroom. A guard comes
and informs her that messangers from Cypress have arrived. These three
messangers can wait no longer, and one of them invokes Bolt 3 on the guards
of the kingdom and barge into the castle. Ken tries to protect the queen from
whatever they are trying to do. One man steps forward and calls his sidemen,
Dantom (wolf-like beast) and Frabell (devilish-looking woman), up with
him. Anri comes to prevent any havoc, and the third Cypressian introduces
himself - he is Woldol. He gives Anri a box, sent from Edmond the Reluctant,
king of Cypress, and when she opens it, she is engolfed in a black fog.
Woldol states that as long as they obey him, Anri will live. They vanish.
Gardinia now sends warriors to attack Edmund, but they are not heard from for
a month. Ken and Lowe are hopeless, until Ruce comes up, the son of Lug, and
decides to go out with his band of fighters - Shade (Hans' daughter), Sig
(Gong's nephew), Wendy, and Apis (Ken's son). Ruce finally introduces Nick
(the hero) to Ken, the group's non-Gardinian leader. Nick reminds Ken of Max.
This is the new Shining Force. Lowe sees that they are the last hope, and
tags along as a mentor. The crew begin their sail towards Cypress.


_.*CHAPTER 1*._

 On the ship, Cypress troops invade, and you begin your first battle.

         _____________________________________
        |BATTLE 1: ONBOARD THE SHIP TO CYPRESS|
         -------------------------------------
     Battle Difficulty: 1/10
     Enemies:    Huge Bat (x6)
                 Incubus (x2)
                 *Dark Mage*
     Treasures: None.
     Sug Level: 2-3

     This is just an intro to the battles of SF CD. You start with strong
     equipment, but you'll lose it soon, so don't get caught up with your
     glorious strength. Just watch out for the Bats' attacks, which may
     induce sleep, and move straight toward the Dark Mage. Kill it, and your
     journey continues. If you want, take advantage of your strong weapons
     because in the next battle, you won't have anything to hit with.
     Egress once or twice and try to get to a higher level so you're
     prepared.

          --End Battle 1--

After the battle, the Dark Mage self destructs and destroys half of your
ship's hull. Everyone jumps overboard and swims to a nearby island. ALL your
supplies (except money) AND weapons have been lost... too bad. The group
hears a girl beg to be released; she is captured by Cypress soldiers, and the
Force acknowledge their location; they are in Miniyom. Lowe decides to be a
hero and calls out that they should release her. She runs from the creatures,
trips, and gets to the Force. Lowe advises that everyone should get prepared
for a battle. They must uses rocks, stones, and whatnot to fight.

         ________________________
        |BATTLE 2: MINIYOM FIELDS|
         ------------------------
     Battle Difficulty: 4/10
     Enemies:    Goblin (x6)
                 Scavenger (x2)
                 *Dwarf*
     Treasures: None.
     Sug. Level: 3-4

     This can be a tad hard, considering your hitting is AWFUL. You have
     absolutely nothing to hit people with. But the goblins don't hurt that
     much and can be disposed of easily. But one has a herb, so it may be
     annoying if you get a goblin to 1 or 2 hp and have to do it all over
     again. Nick and Apis should be hitting 5's (or a least 3's) so use that
     to your advantage. Wendy is your powerhouse here, with Blaze, so save it
     for the Scavengers and Dwarf. Watch out for the Dwarf's attacks. Kill
     him and the battle's over.
        
          --End Battle 2--

   Nick and the rescued girl are confronted by a man. He gets excited that
Nick and his crew are from Gardinia, and sees that they are the Shining
Force. He tells him that Cypress invaded Miniyom and that he wants to join.
-->EVENT: CRAY the MNK joins the Force.
The rescued girl is Cray's sister, and tells Nick and crew to stay in the
village to rest. Hurray!! There's Equipment!! BUY EQUIPMENT!! Go all the way
to the right of the "village" to buy stuff. Go all the way to the left to
save, raise the dead, etc. When you've saved the game and done with your
errands, leave the village through the middle stop ("EXIT") Cray
tells you that you need a ship, and that you'll have to get through Miniyom
Bastion (occupied by Cypress, of course). A Knight from Cypress appears (and,
like the other enemies, is appalled that "children" defeated the goblins and
are trying to rebel against Cypress). Battle 3 commences.

         ____________________________
        |BATTLE 3: THE CYPRESS KNIGHT|
         ----------------------------
     Battle Difficulty: 2/10
     Enemies:    Goblin (x2)
                 Scavenger (x3)
                 Huge Bat (x2)
                 *Cypress Knight*
     Treasures: Quick Chicken (Huge Bat)
                Protect Milk (Scavenger)
                Bronze Lance (Cypress Knight)
     Sug. Level: 5

     Fairly easy. Nothing new, plus you have weapons. The only difficulty is
     keeping Cray alive. Try to get him to a decent level. Egress if you
     must. Not even the Cypress Knight is hard, just has a higher defense 
     than the other guys. Beat 'em up and move on.
        
          --End Battle 3--

You're at camp. Save and go on. When you exit, you arrive just outside the
Bastion; you have to lower the drawbridge. Cray steps up before the guard and
states that he's there to brief the general on the Shining Force. The guard
lets Cray through, and Cray attacks him. The guard blows a whistle before
he dies. You must fight to get into the Bastion.

         ______________________________
        |BATTLE 4: STORMING THE BASTION|
         ------------------------------
     Battle Difficulty: 5/10
     Enemies:    Dwarf (x4 or more)
                 Cypress Knight (x3)
                 Death Archer (x2)
                 Huge Bat
                 *Dark Mage*
     Treasures: Hand Axe (Dwarf)
                Medical Herb (Chest outside, far upper left)
                Cheerful Bread (Chest inside, left)
                Powerful Wine (Chest inside, upper right)
                
     Sug. Level: 7

     Shouldn't be much of a problem. The Dwarves regenerate in two door 
     openings, so watch out for that. Don't waste your time getting the 
     chest outside the Bastion, it's just a Medical Herb. If you want it, 
     take it, but it takes a lot of time having someone go all the way 
     there and back. Since the Dwarves regenerate, this is a good place to
     level up a wee bit. If you don't want them to regenerate, just place
     someone in the doorway and they won't be able to pop up. Or, kill the 
     Dark Mage; all enemies will be gone and you won't have to face the 
     pop-ups any more.
 
          --End Battle 4--

You're in the Bastion. Lowe states that he thinks it's a creepy place, and a
BOOMING voice replies. It's a Brass Loader that will destroy the intruders
(you). Get ready for another battle.

         ____________________________
        |BATTLE 5: INSIDE THE BASTION|
         ----------------------------
     Battle Difficulty: 5/10
     Enemies:    Incubus (x2)
                 Cypress Knight (x3)
                 Death Archer (x2)
                 Ratman
                 Dark Mage
                 Brass Loader
     Treasures: Running Pimento (Cypress Knight)
                Steel Arrow (Death Archer)
                Middle Sword (Chest, upper right)
     Sug. Level: 8

     This can get a little hectic, but again, you shouldn't be having a
     problem. If you are, you're at a low level - try to get to level 8 or so
     by the end of this battle. This is where Sig and Cray will be handy;
     you're sure to get hit a bit. Don't let anyone drop below 10 hp and 
     you'll be fine. There is no boss in this level. Kill all of the enemies.

          --End Battle 5--

After the battle, you are confronted by Claude, a Birdman from the Cypress
resistance. He came to Miniyom so he could join you.
-->EVENT: CLAUDE the BDMN joins the Force.
Claude goes up to the gate in the Bastion and presses a hidden button. The
gate opens and Claude offers to go on his ship. The destination is Asreet
Island, near the Cypress battle front. Off you go.


_.*CHAPTER 2*._

On Asreet Island, you see Cypress troops searching a village. Claude sees
that they are looking for the resistance base. The troops must keep looking
or "Bazoo" will have their heads. Interesting. Lowe realizes they are
searching for someone and that the Force must find them before Cypress does.


         _______________________
        |BATTLE 6: ASREET ISLAND|
         -----------------------
     Battle Difficulty: 4/10
     Enemies:    Death Archer (x3)
                 Ratman (x4)
                 Dark Mage
                 Incubus
                 Rat Fly
                 Brass Loader
                 Hell Soldier
     Treasures:  Antidote (Incubus)
     Sug. Level: 9

     This is annoying because it takes a few turns to get to the battles.
     Claude can get there right away, but do NOT let him battle alone.
     The archers and ratmen only hit around 3, but they'll pounce on him
     right when he gets in there. There's always the chance of double
     hits and criticals. Claude does have a high agility,
     but he could die easily. Have him tag along above the water.
     Once you get through the Ratman, head straight to the second wave.
     The Rat fly will attack the second you get in range, so watch out for
     it. There's no boss in this level, so you'll have to go through
     all the enemies to win. not too hard, just watch out for the Dark
     Mage's Blaze 2 - it can do around 12 hp.

          --End Battle 6--

After the battle, Lowe can hear signs of battle in the town. You enter
camp. Do what you need to, and exit. An Asreetian questions Cypress soldiers
why they are attacking people. They did nothing. A Cypress soldier
informs that the guard knows too much about their secret plans, so he musn't
live. He dies in a firey inferno followed by a blow by a ratman. We're now
informed that the Cypress soldiers are looking for a MAYFAIR. She must be
killed. One soldier thinks he found something. He moves a rock to find
a secret entrance underground. He is unsuspectedly trampled by a centuar
that charges out from the stairs. A Priest taunts him to try and make a move,
even though he's vastly outnumbered. Another soldier notices the Shining Force
and notifies the Priest (possibly the head of the troops). The Priest calls
to seize you, but Lowe won't go down without a fight.
     
         __________________________
        |BATTLE 7: WHERE'S MAYFAIR?|
         --------------------------
     Battle Difficulty: 3/10
     Enemies:    Ratman (x2)
                 Dark Mage (x2)
                 Rat Fly (x3)
                 Brass Loader (x2)
                 Hell Soldier (x2)
                 Priest
     Treasures:  Protect Milk (Bat Fly)
                 Antidote (Hell Soldier)
                 Powerful Wine (Brass Loader)
                 Medical Herb (Dark Mage)
                 Medical Herb (Dark Mage)
     Sug. Level: 10

     Send one or two people downwards to kill the Ratman and the Dark Mage.
     Remember, don't bunch up, be at least one space apart from one another,
     because the Dark Mage can cast Blaze 2. However, you can use this to
     your advantage if you bring Cray or Sig down there, heal up, and gain
     a little extra xp (you get 10 or so when you heal little to none hp,
     but sometimes 15-20 if a lot is healed). I sent Cray (he's awesome)
     and Shade down there, but you can choose whoever. Once those two 
     are done, head right then up to meet with the rest of the Force,
     who's taken care of the Mage and Ratman up there. On your way to the
     right, you might get tangled with the Brass Loader and Dwarf; if you're
     having trouble trying to fight both off, don't worry, the rest of the 
     party isn't too far off. Just bring them over and whipe them out. Now
     head right. First kill the Bat Flies, then head to the Priest. He can
     heal himself, so that's good and bad. It's good because he gets his 
     hitpoints higher, so when you hit him, he won't die and you still get
     experience! This is why i love healers, they can give a little boost of
     exp. But, the bad thing is that his hitpoints get higher, so you have to
     do more to kill him. A double-edged sword indeed. Once you kill him
     and all the other enemies (he's not the boss) you're done.

          --End Battle 7--

After the battle, Lowe sees a villager and tells Nick to talk to him. They 
walk towards the secret entrance and the centuar from before pops out and
thanks Claude; he arrived just in time. He introduces himself, he is Stock.
He calls out Mayfair from underground, and she comes out. It turns out
she's a blind healer. She's the daughter of the Archbishop of Cypress...
that is, before Woldol took over. Even though she's blind, she can use magic
and heal, so she begs that you bring her on your journey. Stock says that
Woldol killed her father and blinded Mayfair, and she barely escaped. Woldol
killed Stock's family too, so there's nothing left for him to do here. He
wants to come with you too... if you let him.
--> EVENT: STOCK the RNGR joins the Force.
--> EVENT: MAYFAIR the PRST joins the Force.
Egh! Stock is at level 4 and Mayfair's at level 5. Next battle's gonna have
a lot of Egressin'... But on with the story.
Mayfair tells you that they can rest at the church tonight and leave at
sunrise. You go into the underground passage and arrive at Camp.
Praise the Lord!! NEW WEAPONS!!!!! Update everyone's equipment and save. Do
NOT promote those who've reached level 10; wait till you get up to level 20,
then promote. When you're done, exit camp.

You see a tower in the distance. Stock tells you that Bazoo the Wizard 
lives there. Mayfair tells you that Bazoo is Woldol's right-hand man. He
does a lot of his dirty work. Lowe bets that Bazoo can dish out a lot
of answers. Before you can get to the castle, however, you must battle.

         _______________________________
        |BATTLE 8: OUTSIDE BAZOO'S TOWER|
         -------------------------------
     Battle Difficulty: 5/10
     Enemies:    Rat Fly (x3)
                 Brass Loader (x3)
                 Hell Soldier (x3)
                 Zombie (x3)
                 Skeleton
                 Priest
                 Master Mage
     Treasures:  Cheerful Bread (Priest)
                 Steel Sword (Skeleton)

     Sug. Level: 11

     I stayed in this battle until Stock and Mayfair reached level 11. 
     It takes a long time, but It's worth it. Mayfair may go beyond 11;
     she begins with 16 mp. That's at least 50 xp if you use 5 heals. If 
     she kills something with low hp, she'll already be on the next level,
     with even more mp. Just egress and egress and heal and heal. You can
     even do this for Sig and Cray, get them up to level 20, and promote 
     them! But anyway, watch out for these Zombies - There's the chance
     of becoming poisoned when they attack you. The battle seems easy...
     but then you reach the top. The nasty Master Mage can cast Blaze 3,
     Hurting around 15 hp to whomever it hits... plus he'll have enough
     mp to do it TWICE. So beware of that... then there's the Cleric,
     who'll heal the Master Mage when it gets low. Then there's the
     Skeleton, a strong foe... but he has a Steel Sword, so kill him
     and give the sword to Claude or Nick. Keep one person adjacent to the
     Mage (like Apis or someone with a high defense) - he won't use Blaze 3
     as long as no one is next to them. Once you kill him and all the other
     enemies, you can continue to Bazoo's tower.

          --End Battle 8--

After the Battle, Lowe congratulates you, and you head to the Tower. But 
first, you come to camp. Do what you need to, then Exit. In the Tower,
you see Bazoo. He says that you won't get past him. He steps up and begins
to flash, then casts an evil spell. The ground starts shaking and a huge
trench seperates you and Bazoo. Bazoo says he'll be waiting for you at the top
of the tower... if you get that far. He disappears. Lowe feels Bazoo's evil
power, and tells everyone to go up the stairs. Can't fight Bazoo just yet.


         ______________________________
        |BATTLE 9: INSIDE BAZOO'S TOWER|
         ------------------------------
     Battle Difficulty: 5/10
     Enemies:    Brass Loader (x2)
                 Zombie (x2)
                 Skeleton (x5)
                 Priest (x2)
                 Master Mage (x2)
                 Pegasus Knight (x3)
                 Hell Sniper
     Treasures:  Quick Ring (Chest, lower left)
                 [Empty] (Chest, mid left)
                 Battle Axe (Chest, upper right)
                 Power Spear (Chest, upper left)
     Sug. Level: 13

     This can be tough. The gaps are very annoying and prevent you from
     directly attacking the enemies. What I did was divide and conquer -
     sent 5 people left, 4 right. I sent Claude up through the gap and
     crushed all that i could - I gave him the Steel Sword from last battle
     and Powerful Wine, Raising his attack to 41. Not bad, eh? If you do this,
     fight enemies at the edge of the gap so you can only be attacked by one.
     If a Pegasus Knight comes, kill that first (inside or edge of gap)
     because he can fly, throwing in another attack alongside someone else.
     On the left side, get the chest at the bottom and the top, but don't
     worry about the one in the middle - it's empty. Ravage through the
     enemies and your two teams will meet in the middle. There shouldn't
     be much left to kill (unless Claude didn't survive/go up there). Head
     up the stairs and kill whatever's left.

          --End Battle 9--

After the Battle, you go up the stairs and must face Bazoo. Lowe asks him
who he's looking for, and Bazoo will tell you, but... you must defeat him
first.


         _____________________________
        |BATTLE 10: ATOP BAZOO'S TOWER|
         -----------------------------
     Battle Difficulty: 5/10
     Enemies:    Skeleton (x3)
                 Priest (x2)
                 Master Mage (x2)
                 Pegasus Knight (x3)
                 Hell Sniper (x2)
                 Arch Knight (x2)
                 *Bazoo*
     Treasures:  Mystery Staff (Master Mage)
                 Assault Shell (Hell Sniper)
     Sug. Level: 14

     No problem. After you clear the first set of stairs, have half the Force
     head right, half left. The left is gonna be more hectic, so send your
     more powerful fighters there. There's the Master Mage - he's the worst
     of the problems. If you get too close he'll run up to you and cast Blaze
     3, so I used Claude to stay off to the side in the air and attack when
     possible. It's not over after him; two Pegasus Knights will fly down and 
     attack. They're very annoying; they dodged 60% of my attacks. Thank God
     for Wendy. Make sure that both sides meet together before you go up.
     The Master Mage, on the high stairs, is furthest out, so take him out
     before he can cast Blaze 3. Don't get too close; Bazoo will use Bolt.
     Kill the annoying annoying priest and the hell archer, and WAIT.
     Once Bazoo moves (he just hops one space) ATTACK!!!! Throw all your 
     fighters upon him. After 4 (maybe 5, if your char's are weaker) hits, 
     he's dead! Easy, and no suffering from Bolt.

          --End Battle 10--


After the battle, Bazoo tells you who he's been looking for... NICK!!!
He's beamed up by Woldol. A female mage comes up and thanks the Force.
Her name is YEESHA... she's been sealed by Bazoo's spell.
-->EVENT: YEESHA the MAGE joins the Force.
She's surprised to see Nick here. Why? HE'S PRINCE OF CYPRESS!
(bum bum BUMMMMMMMMM)
The Force head to Cypress as Chapter 2 ends. Speaking of which...

_.*CHAPTER 2 ENDS*._

save your game.

_.*CHAPTER 3*._
You're at the customs in Cypress. People are being investigated by the guards.
Ruce is shown giving a story of why he's travelling. He passes; Nick is next.
As he walks out, King Edmond comes to the dock! Nick goes to the guards
and Ruce helps him in getting past. As soon as he goes past, however, King
Edmond stops him. He takes a good look at Nick, and is taken back when
he realizes it is the Prince. He orders their arrest.


         ____________________________
        |BATTLE 11: RESISITING ARREST|
         ----------------------------
     Battle Difficulty: 7/10
     Enemies:    Master Mage (x2)
                 Pegasus Knight (x3)
                 Arch Knight (x3)
                 Lizardman (x5)
                 Hell Archer
                 Sorcerer
                 Bishop
     Treasures:  
     Sug. Level: 16

     Not so easy anymore... I hope you've been leveling up all your
     characters, because this is where it really matters. Every character is
     vital to the half it is in, and the newer char's (Stock, Mayfair, Yeesha)
     are stuck on the left, surrounded by enemies. The Lizardman were the
     first enemies to do more than 2 damage to me... they actually hit 5 on
     Apis... I suggest that you use this battle to get to level 16 or 17;
     battles with get much tougher than this. For the Pegasus Knights
     on the boat, i was too lazy to wait for them to come to me, so
     I sent Claude to kill them every time (I did this battle a few times).
     Just be happy that when you are over with this battle, you get NEW
     WEAPONS!!! Use this to motivate you through the battle. When all
     (or most) of your char's hit 16, destroy all the enemies and procede.
          
          -End Battle 11--

After the battle, a Cat-like being comes up...  he seems to know Nick and
is delighted that he brought warriors. Nick doesn't respond to him and Lowe
explains that he's been silent since he found out he was Prince of Cypress.
Why's that? Because he never told the Gardinians about his origin. Lowe
says that they might not be able to trust Nick.The stranger pleads
that Nick came to Gardinia to save the country. He's the rightful King of
Cypress. Instead of staying to avenge his father, he decided to help the
Gardinians. Lowe no longer mistrusts Nick and proposes that they go
to avenge his father. The stranger decides to stay in the port.
EVENT--> GYAN the BST joins the Shining Force.
NEW WEAPONS!!! But there's a problem.. most are for promoted characters!!
WHY???? If you've promoted already, you have no problem. However,
if you're waiting till level 20 like me to promote, you are utterly utterly
screwed. Just be patient, you'll get rewarded in time.

Watch out for my next update soon.
-----------------------------------------
4. Classes and Promotions
-----------------------------------------
You can begin Promoting people when they reach level 10, but I reccomend 
waiting until everyone is level 20. When you promote at level 20, you'll
still go to level 1 promoted, so you'll have the strength but you're at a 
low level. For example, you'll be at a point where you should be 10 promoted 
(if you promoted at level 10). However, you're only level 1 promoted, so 
you'll gain a lot of experience until you reach the normal level you should 
be at, but you'll be a lot stronger. Confused? reread it. You'll understand 
it when it happens. Just do it. Of course, you don't HAVE to, but if you 
want more power at a lower level, promote at level 20 (it's the highest you 
can go before promoting). I'll post some more info pertaining to promotions
when i actually get there.


-----------------------------------------
5. Items and Weapons
-----------------------------------------

Refer to the walkthrough to see more specifically how to obtain the item.
     
5a. USUABLE ITEMS

NOTE: Never sell Running Pimentos. They are awesome.
  _____________________________________________________________________
 /   ITEM NAME    |      DESC.      |     WHERE     |   BUY?   |  SELL  \
  ---------------------------------------------------------------------
 | Antidote       | Cures Poison    | Anywhere      |          |     15 |
 | Angel Wing     | Same as Egress  | Anywhere      |      40  |     30 |
 | Cheerful Bread | Raises HP 4-6   | Battle 4,8    |    -     |    375 |
 | Healing Seed   | Heals more HP   | Anywhere      |     200  |    150 | 
 | Medical Herb   | Heals some HP   | Anywhere      |      10  |      7 |
 | Powerful Wine  | Raises STR 2-4  | Battle 4,7    |    -     |    375 |
 | Protect Milk   | Raises DEF 2-4  | Battle 3,7    |    -     |    375 |
 | Quick Chicken  | Raises AGI 2-4  | Battle 3      |    -     |    375 |
 | Running Pimento| Raises MOV 1-2  | Battle 5      |    -     |   1125 |


     
5b. SPECIAL ITEMS
  
soon.

    
5c. WEAPONS
   
  ____________________________________________________________________
 /  WEAPON NAME   |    WHO CAN EQUIP?    |  POW  |   BUY   |   SELL   \
  --------------------------------------------------------------------
 | SWORDS                                                             |
 | Short Sword    | Nick, Claude...      |   +5  |    ?    |     75   |
 | Middle Sword   | Nick, Claude...      |   +8  |   180   |    135   |
 | Steel Sword    | Nick, Claude...      |       |    ?    |          |
 |                                                                    |
 | SPEARS/LANCES                                                      |
 | Spear          | Apis...              |   +6  |    ?    |     90   |
 | Bronze Lance   | Apis...              |   +9  |    ?    |    187   |
 | Steel Lance    | Apis...              |  +13  |   400   |    300   |
 | Power Spear    | Apis...              |  +18  |    ?    |    585   |
 |                                                                    |
 | GLOVES                                                             |
 | Leather Glove  | Sig, Cray...         |   +5  |         |    135   |
 | Power Glove    | Sig, Cray...         |  +10  |   500   |    375   |
 |                                                                    |
 | STAFFS/RODS                                                        |
 | Bronze Rod     | Wendy, Mayfair...    |   +6  |    ?    |   105    |
 | Power Stick    | Wendy, Mayfair...    |   +9  |   600   |   450    |
 |                                                                    |
 | AXES                                                               |
 | Short Axe      | Ruce...              |   +6  |    ?    |    90    |
 | Hand Axe       | Ruce...              |   +9  |    ?    |   150    | 
 | Middle Axe     | Ruce...              |  +14  |   380   |   285    |
 | Battle Axe     | Ruce...              |  +20  |    ?    |   600    |
 |                                                                    |
 | ARROWS                                                             |
 | Iron Arrow     | Shade, Stock...      |   +6  |    ?    |    82    |
 | Steel Arrow    | Shade, Stock...      |  +11  |    ?    |   225    |
 | Robin's Arrow  | Shade, Stock...      |  +16  |   700   |   525    |
 |                                                                    |
 | RINGS                                                              |
 | Quick Ring     | Everyone             |AGI +5 |         |  9000    |
 
 
You'll see "..." after a character that can equip it because there ARE
more, except i haven't gotten that far yet. POW is how much the weapon will
add to your BASE strength, not from your previous weapon. Weapons are
listed in the order that you receive them, not alphabetical.


-----------------------------------------
6. Spells
-----------------------------------------

   
6a. WHEN YOU GET 'EM
     

Key: SPELL column - the spell's name
     lv. 1 column - the level the character must be at to learn Level 1 of
                    that spell
     Same goes for lv. 2 (2nd level of spell), lv. 3 (3rd) and lv. 4 (4th) 
     N/A fill-in - Either there isn't that high a level of the spell OR I
                   didn't get that far yet (which is probably the case)

Need an example? SIG will learn HEAL 2 when he gets to lvl 3. Not that hard.

Since I didn't promote my characters until 20, I'm 10 levels behind 
(Cray gets HELL at 3 promoted... but i have him at 13)

Promoted levels are noted with a star.

              
              SPELL | lv. 1 | lv. 2 | lv. 3 | lv. 4 
              -------------------------------------       

              HEAL  |   1   |   3   |       |    
              -------------------------------------
     SIG      DETOX |   6   |  16   |       |  
              -------------------------------------
              DSPL  |  10   |       |       |  
              -------------------------------------
              HELL  |  15   |       |       |     
    

              BLAZE |   1   |   8   |       |      
              -------------------------------------
     WENDY    FREEZE|   4   |  15   |       |      
              -------------------------------------
              SLEEP |  13   |       |       |      

                      
     NICK     EGRESS|   1   |       |       |      

       
              HEAL  |   1   |   4   |       |      
              -------------------------------------
              MUDDLE|   7   |       |       |      
     CRAY     -------------------------------------
              BOOST |  10   |       |       |      
              -------------------------------------
              HELL  |  13   |       |       |      

    
              HEAL  |   5   |   5   |  13   |      
              ------------------------------------
     MAYFAIR  MUDDLE|   5   |       |       |      
              ------------------------------------
              HELL  |   8   |       |       |      
                      


              BLAZE |  10   |  10   |  13   |     
     YEESHA   ------------------------------------
              SLOW  |  10   |  10   |       | 
                
6b. SPELL DESCRIPTIONS
    

Here's a little reference guide to some stuff here:

Areas - different spells have different extents to where they may be
casted. Here's is something you may see:

    [ ]
 [ ][x][ ]         This is the setup for Heal 1. The caster is at x,
    [ ]            and the possible places where you can use the spell
                   lie in the four adjacent squares. This isn't the only
                   setup, though, some spells have a higher/lower range,
                   as i'll show here (as a shortcut-reference thing in the
                   table of spells). When you see something like
                   AR-1 in the AREA column, That means it only covers
                   one square. Look at the upcoming chart to see what i mean
                   plus other possibilites. 
     
                   That's only the area. When you cast a spell, sometimes
                   you will see that you can affect not just one enemy,
                   but multiple enemies/multiple allies (support spells).
                   Each spell has it's own effect range. For example,
                   when you cast Blaze 2, you'll see that the main target
                   will be selected, and it'll look a little like the diagram
                   above (for Heal 1, except x is the main target and 
                   adjacent squares are where other enemies can be affected).
                   I will show possible ranges with E-1 and so on under
                   the EFF column, and show what they stand for here.



         [x]             AR-1, E-1


         [ ]
      [ ][x][ ]          AR-2, E-2
         [ ] 


         [ ]
      [ ][ ][ ]
   [ ][ ][x][ ][ ]       AR-3, E-3
      [ ][ ][ ]
         [ ]

         
         [ ]
      [ ][ ][ ]
   [ ][ ][ ][ ][ ]
[ ][ ][ ][x][ ][ ][ ]    AR-4, E-4
   [ ][ ][ ][ ][ ]
      [ ][ ][ ]
         [ ]


   _____________________________________________________________________ 
  /  SPELL NAME  | LV | AREA | EFF | MP | DESCRIPTION                   \
  ----------------------------------------------------------------------
  | BOOST        |  1 | AR-2 | E-2 |  5 | Sparkles increase AGI and DEF |
  | BLAZE        |  1 | AR-3 | E-1 |  2 | A small flame                 | 
  |              |  2 | AR-3 | E-2 |  6 | A small flame and fireballs   |
  |              |  3 | AR-3 | E-2 | 10 | Many fireballs                |
  | DETOX        |  1 | AR-1 | E-1 |  3 | Cures Status Anomolies        |
  | DSPL         |  1 | AR-3 | E-1 |    | Cures Status on Enemies       |
  | FREEZE       |  1 | AR-3 | E-1 |  3 | Arctic wind attack            |
  | HEAL         |  1 | AR-2 | E-1 |  3 | A Fairy heals 15 hp max       |
  |              |  2 | AR-3 | E-1 |  5 | A Fairy heals 15 hp max       |
  | HELL         |  1 | AR-2 | E-1 |  2 | A vortex of winds attack      |
  | SLOW         |  1 | AR-2 | E-2 |  3 | Lowers AGI and DEF of enemy   |
  |              |  2 | AR-3 | E-3 |  6 | Lowers AGI and DEF of enemy   |
  

-----------------------------------------
7. Monsters
-----------------------------------------
I should've started this from Battle 1. Oh well.

When you see a STAR (*) followed by a number, it means they are the boss
for that battle. For example, the Dark Mage has *1 and *4; it is the boss
for Battle 1 and Battle 4.
  ____________________________________________________________________
 /    MONSTER     | HP | MP | STR | DEF | AGI | MOV |  SPELLS/OTHER   \
 |--------------------------------------------------------------------|
 | Arch Knight    | 29 | 17 |  26 |  19 |  13 |   7 | BOOST 2         |
 | Bazoo          | 49 | 74 |  23 |  22 |  22 |   5 | BOLT 1,ATK 1,*10|
 | Bishop         | 31 | 23 |  23 |  20 |  14 |   5 | HEAL 3,DSPL 1   |
 | Brass Loader   | 23 |  0 |  20 |  14 |   9 |   4 |                 | 
 | Cypress Knight | 15 |  9 |  15 |  16 |  12 |   7 | BOOST 2, *3     | 
 | Dark Mage      | 20 |  8 |  15 |  14 |  10 |   5 | BLAZE 2, *1, *4 |  
 | Death Archer   | 17 |  0 |  16 |  12 |   7 |   5 |                 |  
 | Dwarf          | 15 |  0 |  14 |   7 |   7 |   4 | *2              |   
 | Hell Soldier   | 23 |  0 |  20 |  15 |  11 |   4 |                 |   
 | Hell Sniper    | 28 |  0 |  24 |  23 |  12 |   5 |                 |
 | Huge Bat       | 12 |  0 |  12 |  12 |   7 |   6 | Sleep-inducing  |  
 | Incubus        | 15 |  5 |  15 |  13 |   9 |   6 | BLAZE 1         |
 | Lizardman      | 24 |  0 |  29 |  25 |  12 |   6 |                 |
 | Master Mage    | 25 | 21 |  20 |  19 |  13 |   5 | BLAZE 3, DSPL   |
 | Pegasus Knight | 23 | 11 |  24 |  21 |  11 |   7 | BOOST 2         |  
 | Priest         | 23 |  9 |  19 |  16 |  11 |   5 | HEAL 2          |  
 | Ratman         | 18 |  0 |  16 |  13 |   7 |   5 |                 | 
 | Rat fly        | 18 |  0 |  21 |  15 |  10 |   7 |                 |
 | Skeleton       | 26 |  0 |  23 |  19 |  12 |   6 |                 |
 | Sorcerer       | 29 | 27 |  22 |  24 |  14 |   6 | FREEZE 2        |
 | Zombie         | 22 |  0 |  21 |  16 |  10 |   5 | Poisonous       | 




-----------------------------------------
8. Boss Guide
-----------------------------------------
Here's where I give brief strategies for the bosses in SFCD.



8a. TOWARDS THE ROOTs OF EVIL

          BOSS 1: The Dark Mage
                  Very Easy. You can kill him with two or three attacks.
                  Don't group together, though, his Blaze 2 can hit a bunch.
                  Just have one person on each side of him and attack.
                  Simple.
          
          BOSS 2: The Dwarf
                  Easy, but a few problems. He goes all the way to the end of
                  the map, so you'll have to go through all the others first;
                  He hits pretty hard, be ready to heal; You have NO weapons.
                  Nick should be hitting 5's or 6's without a weapon,
                  however, and Wendy's Blaze should be effective as well. Use
                  them and throw in Apis to attack and you won't have much of
                  a problem.

          BOSS 3: The Cypress Knight
                  Very Easy. His attack isn't very strong but his defense is
                  slightly high. You'll probably be hitting 4's or 5's on
                  him, so he'll be done with in a few rounds. If you need to
                  dispose of him quickly, throw in a Freeze or Blaze by
                  Wendy.

          BOSS 4: The Dark Mage
                  Very Easy. Same boss as in battle 1, but your weapons 
                  aren't as strong. Nevertheless, you're around level 7 or 
                  8 by now, so he'll be very easy to whipe out. Just do not
                  group together in a consecutive chain - his Blaze 2 can
                  damage a bit, up to 12 or 13 hit points. If your characters
                  (Wendy, especially) have less than that, do NOT approach
                  him/her to this boss unless it's used up its MP.

          BOSS 5: Bazoo
                  He isn't worthy to be called a boss. Kill his three minions
                  and the second he moves, send all your fighters to attack
                  him. He won't be able to use Bolt. He'll be dead after 3 or
                  4 attacks.
More to Come... stay tuned.

-----------------------------------------
9. Cheats and Secrets
-----------------------------------------

SLEEPWALKING COUNTER - This isn't really a secret, but a small bug.
                       If an enemy attacks you and causes you to fall asleep,
                       you still have a chance at counter-attacking, even
                       though you're sleeping. Interesting.

QUICK LEVELS - Healers can gain levels easily, it just takes some time.
               With fighters, you will eventually get 1 xp if you kill an
               enemy at a high level. However, with healers, you can heal
               endlessly and get 10 xp (or even more) every time. It doesn't
               matter if you heal 0 hp, you'll still receive 10 xp. Your 
               healers can get to a very high level if you heal until their
               mp runs out, egress, and repeat again and again.

-----------------------------------------
10. Credits
-----------------------------------------
I guess Sonic Software planning and Sega.

Don't be shy!! if you want info to be placed in this FAQ, E-MAIL ME!!
malik8585@yahoo.com!

-----------------------------------------
11. Disclaimer
-----------------------------------------

Do not distribute/post/anything with this FAQ. IT IS MINE. If you wish to
post it on your site or take info from it, you must talk to me first and give
me credit upon display.

This document Copyright 2001 Ali Malik.
Shining Force CD Copyright 1994-1995 Sonic Software Planning and SEGA.