Shadow of Destiny


Walkthrough by:  Miss Allie
Email: miss_allie@hotmail.com
Website: http://www.soyokazedesigns.com/sod/index.html
Forum: "http://www.neoseeker.com/forums/index.php?fn=browse_forum&f=&d=2360"

Date created:  3/14/01
Version 1.7
This document is Copyrighted 2001 Cheryl Rosado.

Index:

1.   Disclaimer
2.   Revision History
3.   Locations of Energy Units
4.   Items
5.   Characters
6.   Tips
7.   Prologue
8.   Chapter 1
9.   Chapter 2
10.  Chapter 3
11.  Chapter 4
12.  Chapter 5
13.  Chapter 6
14.  Chapter 7
15.  Chapter 8
16.  EX mode
17.  Locations of the Man and Woman looking for each other
18.  Credits

1. Disclaimer:

This game is a copyright of Konami.  All aspects of this game (story,
characters, ect.) are theirs.  I have no affiliation with them, I'm not getting
paid to do this, and I don't know anyone from there.  However, I actually wrote
this entire walkthrough.  I did not rip off anyone else's.  So please, don't
rip off or steal anything from mine without my permission.  If you have any
comments or anything that I might have forgotten on this walkthrough, please go
to the Shadow of Destiny forum at
"http://www.neoseeker.com/forums/index.php?fn=browse_forum&f=&d=2360" where I'm
the moderator at.  I'll credit you with many thanks!

2. Revision History:

3/14/01:  Yay!  I finally got this much of the walkthrough done!  I still have
to get the Extra endings, but I think I got all the basic endings.  Also, I'm
still looking for more Energy Units and side quests!  I'll update more soon!

3/17/01:  Last night I beat the EX mode!  Now I have gotten every ending (I
think) so I'm going to be focusing on getting 100% results and finding anymore
side quests or items.  Also, I can now be found browsing the Shadow of Destiny
message boards on www.gamefaqs.com and www.neoseeker.com.  Thanks to all the
email I've received since I put this walkthrough up!  There is a new energy
unit location, and some new things to do on side quests.

3/19/01:  I have all kinds of new things to put up!  If there are only 5 Energy
Units in each era, the I've found them all!  I'm getting so damn close at 100%s
in most Chapters, it's killing me!  At the end of each chapter, I put in a
little "To get higher %s in this section" thing to help people out with their
%s.  If I missed anything, please don't hesitate to tell me.  A complete
walkthrough is my ultimate goal!  Thank you to everyone that's been helping me
by sending in extra hints and tips and stuff.  Thanks also for all of your kind
words regarding my walkthrough.  You guys are awesome!

3/21/01:  Another day, another update!  I have some more stuff to put up. 
Something in Chapter 2 and something in Chapter 4!  Also, by request, I now
include my % completed for each chapter!  I'm also just fixing some wording of
other sections too!

3/31/01:  More updates!  I've become a moderator, I'm so excited!  Go to
"http://www.neoseeker.com/forums/index.php?fn=browse_forum&f=&d=2360
" to the Shadow of Destiny forum!  I'll be there to answer questions or to talk
about the game and stuff!  I've also included a new section for those people
looking for each other that have been making some of us crazy!  Well, on with
the updating...

4/11/01:  Hello again!  I finally got another 100%!  Although my % in other
Chapters went up too!  I'm putting a few things into the walkthrough section
and added to the Fortune Teller tip.

4/20/01:  I got some higher %s!!  Yay!  And I put my Shadow of Destiny website
up finally!  The address is "http://www.soyokazedesigns.com/sod/".  Please
visit!  ^_^  I also fixed up the "saving Miriam" part, since a lot of people
have had trouble with my explanation.  Sorry!!

3. Locations of Energy Units:

Now, Energy Units are VERY IMPORTANT!  You cannot travel through time without
them.  This can be very bad, especially at times when you're in a serious
hurry.  I will try my best to tell you the positioning of these.  You'll know
when you see it, it's a blinking green dot (not on the map, in the game mode). 
Please make sure you keep yourself stockpiled with these!!!

I'll keep my eye out for more and keep it updated.  Just remember that every
time you travel back and forth through time, Energy Units reappear.  For
example, if you are in the present and pick up the Energy Unit in front of the
Former Alchemist House, then travel to the Middle Ages, then back to the
present, there will be another Energy Unit there to pick up.  Got it?  If not,
my email is at the top.  If you have any questions at all, please feel free to
drop me a line.

-Present time:

a.  Right across from the Former Alchemist House door.
b.  In front of the South Gate.
c.  On a side street near the Photo Shop, in between the cars.
d.  South of square on Ruckgrat Str. under Covered Pass.
e.  In an alley between Neuwand Str. and Haupt Str.

-Margarete's time (1500's or Middle Ages)

a.  In church, by alter.  I only found one here once or twice?
b.  Stand in front of the church door with your back facing the door.  Turn
left and right in front of a tree is another Energy Unit.
c.  Go to where the Zun Ei Bar is.  There's one on a bench on the side that
faces Kirche St.
d.  In a stable by the East Gate.
e.  Across from West Gate, on side of the box-thingy that faces the West Gate
on some pots.  The box-thingy looks like a toll gate thing.

-Early 1900's (Black and White Era)

a.  Just inside the front door of the mansion, on the floor.
b.  At the West Gate in front of a staircase.
c.  By East Gate in a park-type place.  It's on a lamppost.
d.  In front of the North Gate.
e.  Next to the Bar Zun Ei.  If facing the bar from Kirche St., it's on the
right side next to the tree.

-1980's (Cold Day)

a.  Top/center of the map.  Kinda between the bar and the church, but at the
top.
b.  Okay, in between the North Gate, Bakery, and Photo Shop, there's an
alley-type walkway.  There's one around there.
c.  Near the benches in the middle of Haupt St.
d.  Near the East Gate, on the opposite side of the street, there are some
stairs leading to a building on the corner.  There's one at the top.
e.  Across from West Gate, on the side of that box-thingy again.  (The toll
gate looking thing)

4. Items:

To access your items, press the square button.  Sift through your items using
the up and down directional buttons.  Use an item by highlighting it and
pressing the X button.  Here is a list of some items:
-Digipad:  Your first item!  Homunculus gives this to you the first time you
die.  With it, you can travel through the past and all it costs you is an
Energy Unit.

-Energy Unit:  You need this to operate the Digipad.  They are found as
blinking green dots.  Please refer to the above section on places to find
these.

-Map:  There are 2 maps that I've found.  The one you start with of your town
in the present.  There is also one of your town from the Middle Ages (1500s). 
You can find this in City Hall.

-Red Stone:  A mysterious stone.  I wonder what it does?  Looks like a giant
ruby or something.  Could this be the stone Dr. Wagner's looking for...?

-Lighter:  You get this from Dana because you apparently forgot it on your way
out of the caf.  It may come in handy in a sticky situation.

-Cell phone:  You'll get a few calls in the game, even though you can't call
anyone else.  But there may be something else it does.

-Notebook:  A very useful item indeed!  If you get stuck, just whip it out and
read through the notes, it helps you a lot when you're in a jam!

-Egg ornament:  In Chapter 1, you can get this from the performer in the
square.

-Postcard:  You start out with this.  You can trade it with a certain boy
outside the Lord's Manor House in Chapter 2 so he'll let you in.

-Ladder:  It's in front of the Butcher's shop in Chapter 2 in the Middle Ages.

-Medallion:  When you get in the Lord's Manor House in Chapter 2, use the
ladder to climb up and grab it.  Maybe you can get the guy to stop planting the
tree with this.

-Chocolate/Cake:  You can get this in Chapter 3 at the Bakery.  Girls like
chocolate, right?  Maybe you should give it to a girl...

-Frying pan:  This "iron plate" can be obtained by giving the egg ornament to
the guy in the Bar Zun Ei in Chapter 3.  Hey...didn't you need one of these? (I
don't think you can get the photo shop sign if you get this.)

-Old Book:  This a very important book that Mr. Eckart gives you in Chapter 3.

-Black and White Photo:  It's taken in Chapter 4 during a cut scene.  You
apparently get a copy of it.

-Photo Shop Sign:  Get this in Chapter 4 to act as an "iron plate" so you don't
get stabbed in the back.

-Kitten:  You can get this in Chapter 5 if you go talk to Mr. Eckart. 
Hey...didn't someone tell you that she wanted a kitten?

-Scrap meat:  In Chapter 5, go to the Butcher and talk to the lady to get it. 
You can also get another piece later, but I don't know what to do with it then.

-Lab Key:  Get this in Chapter 5 after you enter Margarete's house.

-Egg clock:  In Chapter 6, the young film producer guy gives it to you.

-Old Rope:  It's a crappy rope that you find in Chapter 7.  It's in the tower
in the present.

-New Rope:  Go to the early 1900's (Museum or Library? Era) in Chapter 7 and
you'll get the good sturdy rope in the tower.  DO NOT tie it to the railing in
this era, however!

-Tower Key:  In Chapter 7, take this from the living room where Sybilla usually
sits.

5. Characters:

-Eike Kusch:  Main character of the story.  He has a run of bad luck.  Someone
is trying to kill him, poor guy.  He's a real nice guy, I wonder who would ever
try to kill him...

-Dana:  Waitress at the caf where Eike first wakes up.  Poor girl has no
family or parents.  She seems very conservative for the time she's in...unlike
most girls of today.  She doesn't seem like she belongs...

-Margarete Wagner:  Considered a "hussy" in the time she comes from.  She seems
very interested in the time you're from, though.  Also it seems she has a crush
on someone...

-Hugo Wagner:  Strange boy.  He's Margarete's brother and he's hell-bent on
reviving his poor mother.  He doesn't seem to want to follow in his father's
footsteps.

-Dr. Wagner:  Alchemist in the Middle Ages.  He says that he needs the
Philosopher's Stone to create Homunculus.

-Helena Wagner:  Mother of Margarete and Hugo, and married to Dr. Wagner. 
She's very sick and there's no remedy at the time.

-Homunculus:  He's the one that gives you the Digipad.  He really wants you to
survive for some reason.  Well, at least he's helping you.  (Note: I have found
two definitions of this word in the dictionary...1. an artificially made dwarf,
supposedly produced in a flask by an alchemist. and 2. a fully formed,
miniature human body believed, according to some medical theories of the 16th
and 17th centuries, to be contained in the spermatozoon.)

-Oleg:  Film producer that you help out.  He's a little creepy.  He actually
thinks he called upon you to appear...well, at least he's nice and gives you an
egg clock thing.

-Karl Franssen:  Artist in the Middle Ages.  You can help him figure out what
to paint.

-Mr. Eckart Brum:  He's a kind-hearted man.  Poor guy lost his entire family in
one day.  He runs the museum/library and has LOTS of cats.

-Miriam Brum:  Mr. Eckart's wife that died one cold day in 1980.  Hmm...I
wonder if there's a way to save her...

-Fortune Teller:  Mysterious woman in the Former Alchemist's House.  She always
tells you the time you're going to die and gives you hints.

-Sybilla:  Sweet young girl of the early 1900s.  I feel sorry for her because
she can't go out to play.  But maybe you'll find her a nice little friend
anyway.

-Alfred Brum:  He owns the mansion before it gets turned into a museum or
library.  Maybe you can help him with his decision?

6. Tips

Make sure you always have Energy Units!  There's nothing worse than being stuck
or dying because you don't have one.  Especially in Chapter 3!  For a list of
the ones I have found in each era, please refer to "Locations of Energy Units"
section 3.  I will always be on the lookout for more, and I'll update that
section as soon as I can.

Talk to everyone you can find.  Not only do you get more of the story, but
sometimes they'll give you hints on where you should go.  And don't just talk
once and walk away, sometimes you need to talk to them 2 or 3 more times.

Read Eike's memos as much as possible!  These give you hints and information
about stuff that you might have overlooked.  They are very helpful if you get
stuck.

Do some traveling.  If you don't know what to do, you might want to travel to a
different time period.  It could lead you to find out something you might have
missed.

Go to the fortune teller in each chapter.  Not only will you find out how much
time you have left, but she might give you information.  For higher %s, after
she tells you the fated hour, talk to her again and she'll ask if you'd like
anything else.  Tell her to tell you the fated hour again.  Then talk to her
again and tell her nothing.  Also, if you're not in your own time and you're
able to talk to her, do so.  This also will give you higher %s.

Important tip if you want high %s:  Do anything and everything in each chapter.
 This includes dying several times in the present and talking to everyone you
find and making the wrong decisions sometimes.  Even if I tell you not to do
something, do it anyway.

7.  Prologue:  The Fated Hour is 2:30.  96% complete.

When you gain control, pick up the Digipad.  Tell Homunculus that you
understand how to use it, then walk out the door when you get the chance. 
After you leave the caf, go in City Hall and go into the door at the end of
the hallway.  Talk to the woman sitting behind the desk to get an old map of
the town (you'll need it later).  You can talk to other people if you want.

Leave and run to the Former Alchemist House (Fortune Teller) and another cut
scene will start.  From here, you will notice that your Digipad is blinking. 
This means that you can use it to travel to the past.  Press the square button
and highlight the Digipad.  Press X to use it and you will find yourself in the
square not too far in the past.

Now you need to find three people, a child, the child's mother, and an old
woman.  You can find the old woman walking near the square.  The child is
usually near the caf.  (Note: don't go into the caf and talk to yourself, or
the game will be over and you'll have to restart.  You can still go into the
caf and talk to Dana, the old man behind the counter, the '...' man, and the
spaghetti-eating piggy guy, though.  Also, scare the hell out of piggy by
showing him your cell phone.)  The child's mother is usually near the bar.

After you talk to each of them, your Digipad will start to blink again.  Use it
to travel back into the present.  Now there should be an entertainer in the
square performing for the 3 people you talked to.  Go up to the entertainer and
the cut scene will show you that you successfully dodged being killed...for
now...

To get higher % in this section:  Die a few times, tell only 1 or 2 of the
women to go to the square, then go to the present and talk to them
individually.  Talk to the Fortune Teller again after she tells you the fated
hour and in the past.

8.  Chapter 1:  The Fated Hour is 3:00.  95% complete.

When you start out, go to the Bar Zun Ei.  It's on fire!  Talk to everyone
there, especially the guy crouching and crying.  He tells you that his
grandfather is in there and asks you to save him.  Tell him no, it's too
dangerous.  Run to the square and talk to the entertainer.  He gives you a
strange egg ornament.  Run back to the bar and go in, only to die again. 
That's okay, it happens a lot in this game.

You'll end up in the same place you died in, just in time for your Digipad to
start blinking again!  Travel back in time and run around the back of the bar
until you see a cut scene of a guy lighting the fire.  You stomp it out and
save the day!  Travel back to the present.

I was told there is another ending to this chapter!  I've tried it and it
works.  After getting the egg ornament, go into the bar.  Try to open the door
and try to go down the stairs  Teleport to before the fire.  Then teleport back
and do it again.  I've had to teleport back and forth a few times just to get
this to work.  Don't get discouraged if this happens to you too.

If you do the 2nd ending where you're in the bar, you can do the egg thing here
for more %s.  Just go back down the stairs and you'll give him the egg ornament
and get a frying pan in return.  You can also give him the egg ornament later
or not at all, if desired.

You can also forget about the egg ornament for now and later on in Chapter 4, a
special little surprise will happen!

To get higher % in this section:  Die a few times in the present, do this
chapter twice and get both outcomes.  Talk to the Fortune Teller again after
she tells you the fated hour and in the past.  Also, don't get the egg at least
twice for Ch. 4...

9.  Chapter 2:  The Fated Hour is 3:30. 100% complete.

After watching yourself die again, you start out at the caf.  After talking to
the guy that looks like he's fixing a sign outside, you find out that Dana, the
waitress, is looking for you near the square.  Walk to the square and you watch
pretty much the same cut scene you just saw a minute ago.  Don't worry, you
don't die this time.

Hey, your Digipad is blinking again!  So, go back in time quickly and you find
yourself dropping in just in time to save the beautiful Margarete.  Now when
you gain control, whip out your lighter or cell phone and use it to scare the
pants off of the people standing there around you.

Margarete takes you to her house, just follow her until she stops in front of
the Alchemist house and walk right in.  When the cut scene ends, go outside. 
Now, look at the old city map (I told you that you'd need it!) and find the
Butcher's.  You need to go there and find a ladder sitting out in front.  (It's
blinking so it shouldn't be too hard to find.)

Go to the square and talk to the guy planting the tree.  If you talk to him
twice, you find out you need to be a squire in order to interrupt him.  Also,
show the egg ornament to the guy planting the tree!  Go to the square and show
the cell phone and lighter to the caged girl and the guy planting a tree.  Also
show the lighter and cell phone to the guy walking around Kirche St.  Well, now
go to the south gate and talk to the guy out in front.  Show him the lighter
and cell phone.  Talk to him until he tells you that he'll let you in if you
trade him something.  Give him the postcard.

Once in the door, use the ladder right under the medallion and you'll be able
to take it.  Show it to the guy that is planting the tree and you'll get the
choice of him planting flowers or a statue instead.  Either is fine, though the
flowers are nicer I think.  You can also show the medallion to the boy in front
of the Lord's Manor, the caged girl, and the guy walking around.  Travel back
to the present.

To get higher %s in this section:  Die a few times in front of Dana.  You'll
come back and freak her out...  Talk to the Fortune Teller again after she
tells you the fated hour.  Also, do this section twice and use both the lighter
and cell phone to scare the people and choose the statue and flowers.

10.  Chapter 3:  The Fated Hour is 5:50.  86% completed.

Be careful of the time in this Chapter!!  If you run out of time in the past,
game over!

So you die again...anyway, when you gain control, run to the Bar Zun Ei.  Go
downstairs and give the guy the egg ornament, if you didn't already.  You get a
frying pan.  Hey...isn't that an IRON frying pan?  (If you want, you can skip
the Bar part if you did it in Ch.1 or if you want to do things with the egg
ornament in the later chapters.)

You can go to the Cafe and show the spaghetti-eating piggy guy the lighter and
cell phone.  So now run to the bakery and get a little cake thing from the
woman behind the counter.  Hmm...girls like chocolate cake thingies, don't
they?  (I do!)  You can't do anything with it now...but later...  If you want,
you can go into the church here.  It's really beautiful.

If you had forgotten to get the map in the earlier chapters, the City Hall's
closed.  To the left of the door, there's a small bin where maps are stored
after hours.  Pick one up!  If you have the time, go to the Antique Shop and
look at the things in there.  If you take too long getting to the museum,
you'll get a phone call from Eckart.  Also, you can talk to the film producer
that's standing by a movie sign in front of the South Gate.

Run to the museum now.  If you try to leave, it won't let you.  Go through the
door across from where you came in.  Turn to your left and run upstairs and
into Mr. Eckert's office.  He gives you a book with a pentagram on the cover. 
You can look around at the paintings in the rooms if you'd like.  When you're
done with that floor, go downstairs and you'll see Homunculus.  Yes, he's the
one that looks like a girl.  At least I think he does.

Choose the option that you want to see proof of his power.  (Do not say "Excuse
me." unless if you want to raise your %s by dying.)  Uh oh!  Your Digipad
doesn't work!  Well, now you have to find an Energy Unit in order to return to
the present.  (Reference to "Location of Energy Units.")  IF YOU HAVE TIME, run
around and collect additional Energy Units.  The only thing I found to do in
this time is talk to a runner dude that's running through the streets.

Go back to the present and talk to Mr. Eckert again.  Now that you've upset
him, leave the museum.

To get higher %s in this section:  Die a few times in the present and say
"Excuse me." to Homunculus.  Also you can be late arriving to the museum
because you get some phone calls from Eckart.  Talk to the Fortune Teller again
after she tells you the fated hour.

11.  Chapter 4:  The Fated Hour is 8:00.  94% completed.

(Note:  You can bypass this Chapter altogether! Don't believe me? Try using the
frying pan right when the timer starts, before you die. There. You didn't have
to do anything in that Chapter. Weird, huh? But you don't get a high
percentage. If you don't want to bypass, or you don't have the frying pan, read
on.)

Oh no!  You'd better hurry up and do something!  Uh oh...you died!  Well, now
that you're back to the present, you can go in the Antique Shop if you didn't
have time last chapter.  Go to the bar and you can scare the spaghetti-eating
piggy guy again with your cell phone and lighter.  Also, you can visit the
church in the present here too.

Now, if you want to rush through this chapter and you have the egg, go to the
Bar Zun Ei.  Run downstairs and give the guy the egg and he'll give you the
frying pan.  As soon as you leave though, you'll get that timer again.  Use the
pan quickly and...voila!  Although, if you're looking for more %s (or don't
have the egg ornament)...

Use the Digipad to go back to the past.  Do not attempt to adjust your TV, it
really is supposed to be black and white.  If you want, go to the Butcher's
shop and get scrap meat.  Also you can go to the Bar Zun Ei of this time and
get coffee.  So, what are you going to pay him with?  Uh oh, out of money! 
That's ok, he's nice enough to give you a tab.  You can repay him later... 
Also, go to the Photo Shop and talk to the Franssen guy of this era.  Try to
knock down the sign.  Can't huh?  Oh well, go to the mansion and talk to the
guy out in front.  You'll see a really long cut scene about the history of the
place and you'll meet Sybilla and stuff.  When you gain control again, a few
things happen...

If you didn't get the egg ornament in the first place, you'll be in the costume
and you'll have juggling balls in your inventory.  Pick up the egg on the chair
(it's glowing blue) and you'll see a cut scene.  You'll go back in time to the
square at 2:00.  Walk around and talk to the people walking the streets.  Use
your juggling balls in the square and you'll throw Eike the egg.  You'll find
that you have the frying pan in your inventory when you get back to Sybilla.

If you didn't get the frying pan, go to the Photo Shop.  Take the dangling
sign.  I think that if you have the frying pan, you can't get the sign.  Go
back to talk to Sybilla.

If you had the frying pan in the first place, just go back to the present.

Warp back to the present and immediately use the sign or frying pan (I think
you have like 5 seconds).  Then you don't die!

To get higher %s in this section:  Die a few times in the present, as always. 
Make sure you bypass this chapter once just to get the %s for doing it.  Also
make sure you get to use the Photo Shop sign at least once!  Talk to the
Fortune Teller again after she tells you the fated hour and in the past, if you
do the juggler thing.

12.  Chapter 5:  The Fated Hour is 10:30.  86% completed.

(Note:  The man and woman that are looking for each other are STILL looking for
each other here.  They're so upset, but I STILL can't figure out what to do! 
The man in near the North Gate and the woman is near the Old Alchemist's
House.)

You can chat with the townsfolk if you'd like, but ultimately go to the Bar Zun
Ei.  You need to eat.  If you did the alternate Chapter 1 ending, you'll get a
FREE MEAL!  And another cut scene to add to your %s!  Uh oh, what did that lady
put in your food?  Wait a minute...that was a WHITE sleeve that put the poison
in your food, not a pink!  Well, you eat it anyway and walk outside.  You died
again, didn't you?

When you gain control again, go back into the bar a few times and talk to the
guy.  You'll actually see a cute picture of his grandkids!  Go to the Museum
and talk to Eckart.  Library or Art Museum?  Maybe that's what Homunculus
meant!  Go to the early 1900s (black and white). (If you didn't do Chapter 4,
you'll see all the cut scenes from it when you talk to Alfred Brum.) Tell
Alfred Brum that you think a library would be the better choice.  Talk to
Sybilla again.  She wants a kitten?  Hey, didn't someone offer you a kitten
before?

Do one of 2 things here.  Either, you can travel to the present and go to the
library/former museum to read the book, or you can skip it for now and travel
to Margarete's time and follow from there.  If you want to read the book, go
into the room to the left of where you came in and read the book that's
blinking blue.  Ignore your Digipad for a second and run to Mr. Eckart's office
upstairs.  Ask for a kitten and return to Sybilla.  Give her the kitten and
she's so thankful.  It's cute.  (Note:  If you want, hold off on giving the
kitten to Sybilla until a later chapter to boost its %s.)

You can visit the Bar Zun Ei of this time and talk to the guy, if you haven't
already.  He'll give you coffee, as long as you pay him...What, forgot your
wallet?  Oh well, he's nice enough to start a tab for you.  Let's see if we can
find something else to pay him with.  (Note:  You can either do this now, or in
a later chapter.  Just in the later chapter, if you already have the egg clock,
you give it to him right then instead of running a tab.)

Travel to Margarete's time now.  Go to the Butcher's Shop and get some scrap
meat, if you don't have it already.  Go in City Hall and show the lighter and
cell phone to the guy in the back room.  Now run to Margarete's house and give
the dog the meat.  Enter.  What happened here?  Just grab the lab key and go
back to earlier in the week.

Go to the middle of the square and see a cut scene of 2 kids making fun of
Hugo.  You can also go to the Alelier and talk to Karl Franssen.  He'll ask you
what to paint.  Go back to Margarete's house and down to the lab.  Speak with
Dr. Wagner.  When you go to leave, you'll find a very long cut scene where you
get the antidote and a long walk with Margarete. Now, if you didn't read the
book yet, you'll get control of Eike just as he sees Dana.  Now all I have done
is run forward to try and catch her and that just brings you back to Margarete.
 I'm going to try it again and get back to you to see if there's anything you
can do here... Afterwards, you'll have to make your first important choice of
the game.

If you tell her you think she's your ancestress, you'll be able to get endings
A, B, C.
If you say nothing, you can get endings D, E.

When you leave the house, go back in.  Give Margarete the chocolate/cake
thingy.  Didn't I tell you to give it to a girl?  (You can get more meat here
if you want...I don't know what it does.)  Now go back to the present and if
you didn't read the book, do it now.  Then travel back to Margarete and get the
antidote.  Go back to the present again and use the antidote before the timer
runs out.

To get higher %s in this section:  Make sure you skip Chapter 4 once to get all
those cut scenes with Alfred Brum and Sybilla.  Also, make sure you run a tab
in this era once.  Get the meat in this era once.  Die in the present a few
times.  Talk to the Fortune Teller again after she tells you the fated hour.

13. Chapter 6:  The Fated Hour is 11:30?  97% completed.

When you gain control, quickly run to the South Gate (right in front of you) to
get the Energy Unit before you die.  Go back to the Cold Day (1980) when you
come back to life.  Oleg will ask you for a movie idea.  Here are the choices:
First:  Should it be a movie about Time Travel or Meditating Man? (Choose Time
Travel to live!)
Next:  Should the plot be about Finding the Cause of Death or World Domination?
(Choose cause of death to live!)
Last:  Should it be a Love Story or a Thriller?  (It doesn't matter which you
choose!)
Then he'll give you an egg clock thing.

Go to the Bakery and talk to the lady behind the counter.  What was that she
gave you?  A "Margarete"!  She figured out how to make them after all!  You can
travel to the Middle Ages if you want to give it to her.  Also if you want to
talk to Karl Franssen in 1584, you can try to give him another idea to paint
about, then go to 1902 and tell Alfred to turn it back into a museum so you can
see Karl's work later or to give Sybilla the kitten if you haven't already, but
then go back to the Cold Day (1980).

Run to the covered pass near the library/museum or you can go down Haupt Str.
toward the south gate and see a cut scene of Homuculus with a baby?  After gun
shots, go towards the South Gate.  A cut scene should come up.  Go back before
the shooting on the Digipad.  It doesn't matter what you say to her, she'll
still go the way it takes her to get shot.  Run forward to her, and you'll be
blamed for her death.  Geez, some thanks, huh?  Talk to everyone at the scene.

Now, travel to the present and you have 2 choices.  You can immediately travel
back to before the shooting and save Miriam or you can run around and just
live.  If you want to save her travel back to 1980 and you'll see another cut
scene.  Afterwards, you'll see her running.  Just run after her and make sure
you don't lose her.  You should push her out of the way just in time.  Run back
and talk to Eckart and Miriam and the fat guy.  Go back to the present and
live!

To get higher %s in this section:  Make sure you do every single movie poster
possible.  Die in the present, like in every chapter.  Save Miriam at least
once.  To get a higher % in Chapter 7, save her twice (once tell Margarete
about being ancestor, once say nothing to her) and don't save her twice (again
once telling Margarete about being ancestor, once saying nothing).

14. Chapter 7:  The Fated Hour is 1:30.  79% completed.

You'll get a phone call from Eckart telling you to come to the tower.  Go up
the stairs and you can just ignore the rope for now (if you picked it up
already, don't worry).  Go up the ladder and...well...what goes up, must come
down, right?

When you're back alive, go to the night before.  Try to open the door to the
tower.  Darn, locked.  Run to the Bar Zum Ei and talk to Oleg, the "...." guy,
and the owner.  Now go to the "Museum or library?" era (early 1900s).  Run to
the living room and grab the Tower Key.  You'll end up in a small garden area
with doors and stairs, so you don't run into yourself.  Try to go in the other
doors and up the stairs.  Now go back through the double doors and give the
kitten to Sybilla, if you haven't already.  Now leave the house.

Go in the tower and get the new rope.  It's much sturdier than the old rope in
the present.  Whatever you do, DO NOT TIE THE ROPE IN THIS ERA.  I've done that
before...it snaps.  If you'd like, show the egg watch, if you still have it, to
the "Franssen" of this time.  There are 2 things you can do with the egg clock
at this point.  You can either keep it until Chapter 8 and talk about it with
Mr. Eckart.  He'll tell you about how he used to go to school with Oleg.  Or
you can go right now to the Bar Zun Ei and talk to the guy behind the counter. 
Seems he likes collecting eggs also!  I just think if you do them both in
different playthroughs, it just gives you a higher %.  Then travel back to the
night before and tie the rope to the railing on top of the tower.

Now you're ready!  Go to the present.  If you'd like, you can actually go out
the door, but the only thing I could find open at this time of night was the
Fortune Teller and the Bar Zun Ei.  If you don't have the egg clock, you can go
to the movie sign and talk to Oleg.  Run up the stairs in the tower again.  Go
up the ladder and you'll have a few seconds to get to the rope.  The rope is on
the left and press X when you get to it.  You should still fall, but you
shouldn't have died.  Now talk to Mr. Eckart.  This scene changes depending on
whether you told Margarete about being your ancestor and whether you saved
Miriam last chapter.

To get higher %s in this section:  Make sure you did what I told you in Chapter
6 about saving/not saving Miriam.  Also, die a few times in the present. 
Regarding the egg thing, give it to the Bar guy at least once and keep it at
least once.

15.  Chapter 8:  The Fated Hour is 4:30.  92% completed.

Go back into Mr. Eckart's office and talk to him a bit.  If you still have the
egg clock, talk about it with him.  You can also look around at the museum and
see all of the pictures you told Karl to paint for you.  The only other thing
you can do in the present at this time is either collect more Energy Units or
talk to the Fortune Teller.  Go to the early 1900s and give the egg clock to
the Bar guy if you haven't already.  Also, I am told by several people again
that you can give the old book back to Eckart, so I'll have to try this out and
then put it in my next update.

Now you really need that Philosopher's Stone, don't you?  Go to Margarete's
time and to the Alelier.  There's Dana!  Here's another important part of the
story:

If you told Margarete that you think she's your ancestress, you can't ask Dana
if she wants to come back with you.  Get ending A.

If you told Margarete nothing, you'll get a choice.  If you tell Dana to stay,
you'll get ending D.  However, if you tell her to come back with you, you can
get ending E.

If told to _come back only_, return immediately to present and run to the caf.
 There will be a note under the door.  After obtaining the note, travel to
Middle Ages and look at the front door of City Hall.  Run around to the left
side of the building and Dana will be there.  Give her the note and you can toy
with her and try to go to a different era if you want (higher %s!)  Then talk
to her and return to the present.  She'll come back with you!  Return to 1500s.

You can go into the Alelier and talk to Karl Franssen about another painting if
you'd like.

Go to the Alchemist's house to the basement.  Now, if you told Dana to _stay_
or if you told Margarete about being your ancestress, no one should be there. 
If you told Dana to _come back with you_, Margarete will be there and she asks
you to look for Hugo.

Anyways, go back to the present and you'll get a call.  Such a familiar voice. 
After it's over, go to the square.  Hugo tells you to get Homunculus.  You have
20 minutes!  There are a few things you can do:

If you told Margarete about her being your ancestress:

To get ending A:   Go to 1980 (Cold day) and find Homunculus.  Go to the stairs
south of the square and around the building.  He's sitting next to a tree. 
After the cut scene, go to the present and talk to the fortune teller.  Watch
your ending.

To get ending B:  There are actually 2 B endings that I got.  In one of them,
I'll call "B1", you go to the Former Alchemist's House and talk to the Fortune
Teller.  Then go to the square and talk to Hugo.  The End.  In the other one,
I'll call "B2", you travel to the cold day to find Homunculus as described in
ending A.  Go back to the present and immediately to the square to talk to
Hugo.  DO NOT go to the Fortune Teller.

To get ending C:  Travel to the Middle Ages to the Alchemist's house.  Go to
the basement and I think that was all you had to do.

If you told Margarete nothing:

To get ending D:  Go to the Middle Ages and to the Alchemist's house.  Go to
the basement and burn the notes.  Then go back to the present and to the
square.  (Note:  You can't have brought Dana back to get this ending.)

To get ending E:  Go to the Middle Ages and to the Alchemist's house.  Go down
to the basement and talk to Margarete.  She wants you to take her with you. 
You can toy with her too, and try to take her to a different time and she'll
get confused.  Talk to her again and take her to the present.

To get higher %s in this section:  Make sure you do EVERY ending possible.  Do
every scenerio possible with the egg clock and stuff.

FOR THE EPILOGUE:  100% completed.
FOR THE TOTAL:  92% completed.

16.  EX Mode:  The Fated Hour is 2:30!  96% completed.

After beating all 5 endings (only 1 of "B" is needed for this), restart the
game from your completed save.  You'll die, just as in the regular game, but
when you go to Homunculus, you'll have an option.  You can either say "Am I
dead?"  or  "Am I dead again?"  And also "Oh, Homunculus." or "Who's there?"

Here are your choices to play the game:

Say "Am I dead?" and "Oh, Homunculus." OR "Am I dead again?" and "Oh,
Homunculus." for EX.
Say "Am I dead?" and "Who's there?" OR "Am I dead again?" and "Who's there?"
for regular.

Now, same as the regular game, you pick up the digipad and say you understand,
then run out the door.  Now, when you get back, there's a cut scene.  At first
it seems the same, but...hey!  It's different than the first time!  Run to the
Fortune Teller.  She doesn't seem to remember you.  And after all the times you
visited her in the past!

Now leave and go to the square.  Talk to the performer and anyone else you'd
like to talk to.  You can also get your city map from the City Hall.  After
you're done, run to the Bar Zun Ei.  It's on fire again?!  Talk to everyone
there, especially "You-know-who" crouching there.

Tell him it's too dangerous and go back to the square.  Talk to the performer. 
He'll give you another egg.  It says something different this time!  Go to the
caf and get your lost items, the stone and lighter.  (I'm not sure if you can
show the lighter and cell phone to the spaghetti eating piggy guy here yet.)

Go in the bar and...you DON'T die!  But you can't go back to the same time as
before.  Before going to Margarete's time, you can try opening the door and try
going down the stairs.  So now, go to Margarete's time.  When you get there,
it's pretty much the same cut scene as before.  Use the lighter or cell phone
to scare them again.

NOW, here's where you have a choice!  I have gotten 2 endings from EX mode:

"EX1" - Go back to Margarete's house with her.  A cut scene will take place and
it is a wonderful ending, in my opinion.

"EX2" - Instead of traveling to Middle Ages, just die in the fire with the
stone.  Or instead of following Margarete, immediately travel back to the
present and watch your ending.  I don't think it's as good as "EX1", but it's
worth watching.

To get higher %s in this section:  Make sure you do every option possible
(including saying each choice to Homunculus in the beginning, showing both the
lighter and cell phone to the townsfolk, etc.)

17.  Locations of the Man and Woman looking for each other:

I know that this has been bugging a lot of people...including me!  Here's
everywhere I've seen them...

Prologue and Chapter 1:  In the past
Man: Across from the bar, in front of the building on the corner.
Woman: In the square, to the right of where you start out.

Chapter 2:  Haven't seen them.

Chapter 3:
Man: Near the cars, by the covered pass.
Woman: Out front of the antique shop.

Chapter 4:
Man: Southwest of the square on Haupt Str.
Woman: Near red flowers by the bar.

Chapter 5:
Man: Near the church and the North Gate.
Woman: In an alley by the Former Alchemist's House.

Chapter 6:  Haven't seen them.

Chapter 7:
Man: Top of the town between the church and bar.
Woman: By the clock sign in front of the street leading to the library/museum.

Chapter 8:  Haven't seen them.

18.  Credits:

Thanks to Konami for bringing out a really awesome game to which I hope there's
a sequel to...  And for not dumbing it down for us Americans.

Thank you to Mr. Brandow (I know you said I didn't need to give you credit, but
thanks anyway!) for bringing things to my attention including an Energy Unit, a
strategy, and a cut scene!  Thanks lots to John Garza for a cut scene I missed
and to Ally_Katz (No relation...) for lots of info I missed!!  Thanks to Kenny
Liu for telling me about the Chapter 4 thing!

Big thanks also to my husband, Tommy and my baby daughter, Alexandria (Allie)
for letting me play so much!!

Thank you to gamefaqs.com, neoseeker.com, gameshark.com, gamingplanet.com,
insideps2games.com and psxcodes.com for posting this walkthrough for me!  And
to Neoseeker for making me a moderator!  You guys are so great!

Thanks to all of you out there for reading this walkthrough and for sending me
all the positive response.  This was my first walkthrough ever and since it's
gotten so much positive feedback so far, be on the lookout for more
walkthroughs by "Miss Allie" including one for Silent Hill 2 when it comes out!
