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Final Fantasy X (English Ver.) V.1.2.

--> Complete Walkthrough and FAQ
--> Written on 12-27-01
--> Written by Sephiroth101
--> Joshua419@satx.rr.com
--> 100% Based on the US version, no translation errors

---
Vital Document Stats

115.7 KB Large
112054 Letters Long
19897 Words Long
1860  Lines Long

---
Versions

(12-29-01) v.1.2- Just added a load of contributions. Walkthrough not complete
yet. Main reason for this version is to update all the errors, so I stop
getting repeated emails. Next version to feature the complete Walkthrough,
hopefully by the 1st of the ney year !

(12-29-01) v.1.1 - A whole lotta corrections, tips, and other things sent by
E-mail, and this update covers them ! Sigil and Crests were reversed. Also
includes more Blitzball strategy, and the Walkthrough is a little more
complete.

(12-27-01) v.1.0 - Initial Release. I realize some things are missing and
incomplete. E-mail me so I can fix them as soon as possible! I am accepting all
contributions too! I will finish the Walkthrough 100% come the next update.
Suggest sections, and send info until then!

---
Copyright Notice

This FAQ is Copyrighted by the International Copyright Law.
Copyrighted 2001. Any web site may use this with my permission. Just give me
credit and do not alter it. The latest version may be found here at GameFAQs.

Known sites that carry this FAQ

www.gamefaqs.com
www.cheatcc.com
www.psxcodez.com

---
Contributing

Send ALL contributions to: Joshua419@satx.rr.com, you will get credit!

===============================================================================
TABLE OF CONTENTS
=================

- I.      Introduction
- II.     Controls
- III.    Walkthrough
- IV.     Characters
- V.      Story line
- VI.     Sphere Grid
- VII.    Weapons and Armor
- VIII.   Blitzball
- IX.     Al Bhed Language
- X.      Overdrive List
- XI.     Mix List
- XII.    Secrets
- XIII.   Ultimate Weapons
- XIV.    Side Quests / Mini-Games
- XV.     Bribing
- XVI.    Rare Items
- XVII.   Credits

==============================================================================
(I.)INTRODUCTION
================

What you are reading and looking at is a complete walkthrough and FAQ for the
Playstation 2 game, Final Fantasy X (10). This guide features a walkthrough,
boss strategies, instructions for playing Blitzball, and much, much more.

I created this when I went to GameFAQs and noticed that only 1 or 2 of the 20
FAQs there were based on the English version. No offense meant, but the
translations from Japanese are not that good, and people who own the English
version, get easily confused when reading them. So I have attempted to write
the best, complete, walkthrough for Final Fantasy 10! Ever since I played Final
Fantasy 6, I have played everyone in the series, so its no wonder that I had
to get FFX on the day it was released in the US. Now, I realize there are
already a lot of FAQs for the game on this site; however, none of them are
based around the US version, which means they have countless translation errors
and other stuff.

So here I go !

! WARNING ! SPOILERS ARE IN THIS FAQ !

===============================================================================
(II.)CONTROLS
=============

WALKING

X Button        - Accepts Command, go to next menu
O Button        - Cancels Command, closes menu, backs up
Triangle Button - Go to menu
Square Button   - Check if a person wants to join your Blitzball team
R1              - Nothing
L1              - Nothing
L2              - Nothing
R2              - Nothing
Start           - Pause
Select          - Nothing

MENU NAVIAGTION

X Button        - Accepts Command, go to next menu
O Button        - Cancels Command, closes menu, backs up
Triangle Button - Nothing
Square Button   - Nothing
R1              - Next Person
L1              - Previous Person
L2              - Nothing
R2              - Nothing
Start           - Nothing
Select          - Nothing

CHOCOBO NAVIAGTION / OTHER NAVIAGTION

When you first get anything new like Chocobos, they will tell you all of the
buttons and controls.

===============================================================================
(III.)WALKTHROUGH
=================

I'm going to try to NOT be too specific here. I wont say, "Go left, right, up ,
down" because the MAP shows you (follow the red arrow when in doubt). But, I
will try to explain everything else as best as I can.

---
Zanarkand - The Beginning

Make sure, as you start out, to talk to everyone. Continue to follow the
general path until you get to the Blitzball Stadium. Push through the crowd,
and watch the little movie scene take place. Tidus gets into the Sphere Pool
and starts to play Blitzball. As Tidus goes for his Sphere Shot, a fireball
crashes into the stadium, destroying it. Tidus falls to the rubble below.

Now that you have some control, go ahead until you find Auron. He will tell you
everything. Follow the path once more, going away from the Stadium. As you
continue, you will eventually see a large creature emerge from the sky and
crash into a building. All of a sudden, battle ensues.

[BATTLE - Sinscales]

Cut through the enemies with the brand new Longsword that Auron gave you. Use
your attack command and only attack the enemies that you need to kill to
advance pass them. Continue to cut through and run until....

[MINIBOSS - Sinspawn Ammes]
[2400 HP - 0 AP - Steal Nothing]

Your first true battle ! Make sure to just keep using your normal attacks.
Follow the directions to use Aurons _Overdrive_. The enemy cannot kill you, so
do not bother healing. The Sinspawn can get you to 1 hp, but nothing more. The
enemy dies when you cut off all of the dangling tentacles on the top.

Now, proceed to the Save Sphere Lvl 1, which is marked by a white square on
your mini-map. Go ahead and activate it. Whenever you interact with it, it
replenishes your partys Hp and MP completely. After that, continue down the
path until Tidus and Auron get attacked by hundreds of Sinscales. Keep fighting
until Auron alerts you that you should attack the Tanker to the right. So
attack it until it explodes, disabling all the Sin Scales nearby.

Auron tells you to continue. By now, he tells you that huge Waterball attacking
the city is Sin, a super-powerful enemy. Auron lifts you up, and Sin
subsequently takes both of you away.

Tidus finds himself in what seems to be water. Press and hold O to dive, and
move around. Go and talk to the person on the ledge below.

---
Al Bhed - Lost at Sea

Tidus wakes up all alone in the middle of a cold ocean or sea. Press O to dive
and move towards the red triangle on the mini-map. On the far left, there are a
few secrets there including a treasure chest, so check that out before heading
up the middle. After that, head up the middle, up the stairs.

After that, there is a save sphere, so go ahead and use it to save and heal.
Continue northwards and take the left pass, which seems to be a dead end. Grab
the treasure at the end, and continue northwards on the main path. The bridge
breaks apart, and you are dumped in the sea.

[BATTLE - Sahagins]

These fish are easy to beat. After taking out two of them though, watch out !

[FIXED FIGHT - Geosgaeno]
[32,000 HP]

Thankfully, this is a fixed fight, so do not bother healing. After the big fish
kills the small one you were fighting, it sees you. Just attack until your low
on HP, then it takes over. Tidus will automatically run from the fight and
barely escape.

Now you are in a freezing cold place. You need to build a fire in the center,
so head into the room by the Save Sphere and get the Flint in the chest. Go
back to the main room and go through the northern door to get the Withered
Bouquet. Go back to the main room and build the fire.

[BOSS - Klikk]
[1500 HP - 5 AP - Steal Grenades]

Tidus falls asleep and wakes up to a burned out campfire and a boss fight.
Start out by just attacking. Whenever you get to 200 HP, use a normal or
hi-potion. Keep attacking until a group of Al Bhed bust down a door and come
into the room. The girl, who is wearing a costume, will join the fight. Use
your new grenades to kill the beast, or just continue to attack it. After the
fight, you are approached and taken against your will.

---
Al Bhed - The Ship

Tidus is taken aboard with people who speak the Al Bhed language. You can start
to translate their language by collecting dictionaries, and each one will
automatically translate 1 Al Bhed letter to English. So once you gain control,
check out the deck for a yellow square book and get it. Go and talk to a person
on the ship and see if it translates some of the letters into English. If it
does, the letters appear in pink. After you are done checking out the ship,
talk to the lady who helped you in the fight back against the Klikk.

---
Al Bhed - Salvage the Treasure

Tidus will dive into the water and you are prompted to follow the red triangle
on the mini-map. Dive below the water and go until you reach the ship. You may
get in random battles with weak enemies, just ignore them.

Once on the underwater ship, go to the Save Sphere to save the game. Keep on
going through the ship, following the red triangle on the mini-map. You will
need to unlock a few doors using computers.

On your way out, be prepared to fight a giant squid!

[BOSS - Tros]
[2200 HP - 8 AP - Steal Grenades]

Another easy fight ! Keep on using normal attacks, and using grenades you steal
from the boss to attack. The boss will go to the other side of the room. A
tutorial will appear on trigger commands. So press left when your turn comes
and choose stand by to heal up. After that, the boss will attack you. After
more attacking, the boss will go to the other side again. This time, when your
turn comes up, press left and select Pincer attack. You will surround the boss.
Now just keep attacking and heal if your HP dips below 150. Easy fight, huh?

After the fight, follow the red triangle on the mini-map back to the ship.

---
Al Bhed Ship - Sin Reappears

Shortly after getting back, Sin appears! Where will you end up this time???

---
Besaid Island - Intro

After you awaken, go and chat with the local Blitzball team. Talk to them
multiple times and get some items. Wakka is the coach of the Blitzball team,
and although he has never won a game, he always does his best. Explore the bay
and coastline to find some items.

Wakka will lead the way back to his village, so follow him. You get to a point
where he shoves you into a small creek. Take this time to check out the area
and explore. Collect items, then head to the next place, which leads to the
village.

---
Besaid Village - Exploration
[Important Items: Al Bhed Primer vol. II]

Ok, head on through and meet the two Crusaders. After this, head to the
village. Once there, Wakka will ask you if you know the Prayer. Your answer
will not make a difference at all. After Wakka tells you the prayer, he points
out the Crusader's Lodge and tells you to explore.

So head on over to the Crusaders Lodge right now. Talk to everyone inside, and
save the game if you need to. The Crusaders say they are warriors, dedicated to
keeping the villages safe, and that defeating Sin isn't their purpose. Leave
the lodge, and explore some more. Before heading into the huge temple, check
out the shops and people. You can buy some Potions in one on the tents on the
left. Stock up right now. After that, head on to the huge temple to the north.

Head on up the stairs in the middle to start a little chat about Summoners. The
guys are very religious, and Tidus goes with the Sins Toxin excuse to save
his butt. Well, after the little "chat", head on outside and go back to Wakkas
Tent on the right hand side. Take a nap there.

When Tidus wakes up, head back to the temple. Inside, go and talk to everyone.
It wont take long before Tidus feels he has to be a hero, and he climbs the
central stairs.

---
Besaid Temple - Cloister of Trials

Good ol Tidus, breaking every single rule that he doesn't know of. It was bad
enough he didn't know the prayer, and worse that he told the people he didn't
know what a High Summoner was, but now Tidus has gone into an area that is
sacred and only to be accessed by Guardians and Summoners. Well, might as well
continue.

Go ahead and examine that ugly gold colored glyph on the wall. Doing that
reveals a tealish colored glyph. Examine it and it opens up a path. Head on
down the stairs until you see a green, glowing sphere. Pick it up, and continue
down the stairs. Put the sphere into the door, and it opens! Now, take the
sphere back out. Go through the open door until you find an area on your left
that can hold a sphere. Go ahead and put the sphere in and magically you are
rewarded with a Destruction Sphere. Ignore it for now though. Continue down the
hall until you see two walls, with a bunch of white symbols on them. Examine
them all until a door opens to a sphere. Take that sphere and put it into the
pedestal across the hall. Push the pedestal into the room that appears. Go back
and grab the destruction sphere before doing anything else, and insert it into
the hidden room that had all the blue lines going into a sphere. Insert it
there where you grabbed the sphere and an opening is revealed. Go inside and
get the prize, a Rod. Go back to the pedestal and push it across until it snaps
in place into an indention in the ground. Puzzle Completed.

---
Besaid Temple - The Fayth

Ok, from here on, its just about all controlled for you. Just pay attention to
what everyone says, until you exit the temple.

---
Besaid Village - The Summoning

Head on out and watch as Yuna, the new summoner, tries out her summoning
skills. A Summoner can call out huge beasts in battle (known as Aeons). They
will fight in place of your party until they die, or you dismiss them. When
they are dismissed or get KOed, your party comes back ready for battle. You may
heal Aeons at any Save Sphere.

Talk to everyone after watching the Aeon, however dont talk to Wakka until
last. Once youre done chatting, choose the Sleep option after talking to
Wakka. In your dream, talk to everyone. When Tidus awakes, examine the front of
the checkout counter at the lodge, to get the next Al Bhed book. That makes 2
so far.

Head outside and Wakka will give you his brothers Sword, the Brotherhood. Go
ahead and equip it. You will get 2 new party members, Yuna, the summoner, and
Lulu, the Black Mage.

---
Besaid Village - Story line Clear Up

So what is happening, you might ask? Summoners are trained from the time that
they choose their destiny, to become summoners. They are fighters, who journey
to every temple in the World of Spira (called the Pilgrimage). They pray at
each temple, praying to defeat Sin. The Fayth at each temple, rewards a
summoner with a new Aeon. After visiting all the temples, a summoner journeys
to get the Final Aeon, which has the power to defeat Sin. The summoner defeats
Sin, and gives the people 10 years of peace (or Calm) until another one is
born. That is a summoners journey, to give people 10 years with no Sin. Wakka
believes Sin is Spiras punishment for letting things get out of hand
(especially because Machina where used to kill). Thats the story line thus
far, however it is time to begin the Pilgrimage. Also note that Wakka and Lulu
are both Yuna's Guardians, people sworn to protect a summoner.

---
Besaid Mountain - The Pilgrimage Begins

Head out of the Village once everyone has joined the party. Exit from the
South, and head up the mountain where Tutorial Battles ensue. If you want a
quick run-down of it, here it is:

Flying Monsters    - Use Wakka, Use Lulu
Grounded Monsters  - Use Tidus, Use Lulu
Elemental Monsters - Use Lulu

After that, continue up the path, following the mini-map the whole time. When
you reach the summit, have Tidus pray at the rocks if you want him too. Wakka
says that the day that his brother Chappu didn't pray, was the day he died. So
make the choice, pray or not. It wont make a difference, just for Wakka's
emotional reasons. Walk around and continue, until, all of a sudden, something
attacks! Its the beast you saw at the temple (if you were paying attention).

[BATTLE - Kimahri]
[750 HP - 0 AP - Steal Nothing]

This is an easy fight. Keep attacking like normal, and use the Overdrive if it
comes up. Use a potion if your HP hits 150-200. You did _remember_ to buy them,
didn't you? Just keep it up and he (enemy) will quit. Watch how many healing
items you use up though, unless you have over 10, limit the healing in battle,
you really need them in an upcoming fight. Don't worry about that though.

Join Up! Kimahri is part of the party now. Go into battle with him, and you
should get a tutorial fight with him. But here is the Tutorial fight rundown.

High HP enemies  - Use Kimahri
Powerful Enemies - Use Yuna

Continue on until you reach the boat, but before leaving, speak with the
townsfolk to get a bunch of useful items. Board the boat, and head off !

---
SS Liki - Trouble Brews
[Important Items - Al Bhed Primer vol. III]

Finally! A small break from all the noise, fights, and people! Talk to
everyone, including Wakka and explore the Ship! Below deck, you can find a
merchant, O'aka. He overcharges for most things, but is nearly everywhere in
the game. If your feeling nice, loan him cash. It will let Oaka buy rare items
for him to sell in his shop, but watch how much you give him. Potions are the
best bet right now. Make sure you have at least 5 Phoenix Downs and 10 Potions.
Talk to the Blitzball team, and check everything out. After youre done taking
a break, go ahead and look for the Al Bhed Primer vol. III. If you find it,
great. It is in the Power Room. After that, head on deck and talk to Yuna.

It won't take long after talking to Yuna that everything gets deadly. All of a
sudden, the ship starts to shake, and people run onto the deck. Someone yells
out "SIN !". Not good. Get ready for a fight too. After the crew harpoons Sin,
your taken into battle.

[MINI-BOSS - Sins Fin]
[2000 HP - 10 AP - Steal Nothing]

3 Sin-scales are on deck, not to mention Sin itself. Kill off 2 of the
sin-scales. If you kill all of them, Sin just gives you more to kill. With only
1 left, bring in Wakka, Lulu, and Yuna into battle. Have Yuna summon her brand
new Aeon (Valefor). Every action an Aeon does will increase its overdrive. So
attack Sin with thunder. When your Overdrive fills up, unleash the Energy Ray
onto Sin, most certainly killing him. If the Aeon cannot pull it off, and dies,
then start attacking Sin with Wakkas normal attack and Lulus magic. Heal with
a potion the second you drop below 200 HP. Sin wont take long to beat.

Sin is scared off, and not long after, Wakka notices Tidus is gone and a
Harpoon is missing. Wakka dives into the water only to find...

[MINI-BOSS - Sinspawn Echuilles]
[2000 HP - 12 AP - Steal Nothing]

Oh great, now you only have Wakka and Tidus, so first things first. If you drop
to 200 HP, heal up. And always make sure the enemy has Darkness inflicted on
it. So try to use Wakkas Dark Attack every 3-4 turns. Keep using your normal
attacks, and your overdrive whenever needed. Heal when needed and keep up the
fight. Do NOT attack the Piranha, just the Sin Spawn. After plenty of attacks,
it goes down.

---
Kilika - Recovery Operation
[Al Bhed Primer Vol. IV]

Well, after defeating the Sinspawn, the next place you can control is here. So
watch the movies as Sin attack Kilika, and you arrive there. You will gain
control soon. Keep going west, where Yuna performs a sending.

---
Kilika - Story line Clean Up

Time to explain what is going on.

Ok, first off, whenever, and wherever Sin goes, it leaves behind creatures
called Sinspawn to clean up the place, kill anyone left, etc. Sin is always
known to return for its spawn. What you fought with Wakka and Tidus was a
Sinspawn.

Next, a summoner has another job; The sending. This is where a Summoner
performs a dance to send the spirits of a person into the Farplane, and the
Farplane is where these spirits live. Not all peoples spirits are sent though.
Sometimes a bond between the real world and a person is so strong, that the
spirit stays on the planet. This isn't good, because the spirits are
uncontrollable and act like fiends in the real world.

---
Kilika - Departure

Not too much time is spent in Kilika. Go and speak with Wakka on the far right
side of Kilika. Before that, check out the town. An Al Bhed Primer is in the
Bar, which makes 4. Check out the shop and buy any extra items too. Talk with
Wakka, and make your way on to the temple. Head west to enter the forest.

A Tutorial battle comes up about Lancet. You use Lancet from Kimahri to learn
new overdrives for him. So in the tutorial fight, use it and learn Seed Cannon.
Whenever you find an enemy with a strange ability, try Lancet 3 times. After
that, proceed and find Lord Ochu.

[OPTIONAL BOSS - Lord Ochu]
[4649 HP - 40 AP - Steal Nothing]

This can be hard or easy. Start by bringing in Wakka, Lulu, and Yuna. Have Yuna
summon an Aeon and fight using Fire Magic. If the Overdrive comes up use it.
Have the Aeon fight to its death, and after that, keep Yuna in the party to use
cure magic and esuana to heal poisoning. Try to keep everyone at Full HP
throughout the fight by using Yuna. Have Lulu keep casting Fire, and switch
between Wakka, Kimahri, and Tidus to use normal attacks. After a while, Ochu
goes down. Ouch.

Go to the Save Sphere and heal if needed, and prepare to save. A bit of a long
path ahead. Don't bother exploring, no useful items here. Just follow the River
as it curves north.

---
Kilika Temple - Sinspawn Again

Once you get to the temple stairs, everyone races up. Talk to Lulu and then
save the game. At least use the Save Sphere to heal. Head on up and find...

[BOSS - Sinspawn Geneaux]
[3000 HP - 53 AP - Steal Nothing]

Sure, there are Boss fights every 10 minutes it seems, but this is easy. Attack
the tentacles behind you with everything you have. When they go down, direct
all fire magic, Aeons, and attacks at the main part. This thing will go down
FAST. Follow a new rule, if you dip to 300 HP, heal. Use Yuna for healing
instead of potions.

After the fight, go to the nearest Save Sphere, heal and save your game. Head
to the temple and meet a few Rivals. Seems Wakka is being friendly, but not
those Luca Goers. You will beat them come tournament time though, so for now
proceed to the central stairs, only to remember youre not a guardian. You have
to wait until they come back, so check the place out.

A few steps, and it seems Yunas Rival summoner comes up to you. Her and her
Guardian throw you down into the Cloister Of Trails. Once Tidus realizes he
can't be there, he notices the elevator platform isn't working. Oh well, might
as well continue onwards.

---
Kilika Temple - Cloister of Trials

Yay, more puzzles. The first thing you see is a pedestal. Approach it and take
the nice fiery Kilika Sphere. Put that sphere into the slot by the door,
causing it to burn. Grab the sphere and head on through the door. Put the
sphere into the slot on the north wall. Take it out, and put it in the slot on
the left wall. Touch any Glyphs that appear, thus opening up a wall. Take the
blue sphere from the Pedestal and put it into a slot on the right side. GO
through the wall opening and into a room with fire. Step on the symbols on the
floor causing the pedestal to appear in the room. Take the red fiery sphere
from the right wall and pop it into the pedestal. Now place the blue sphere
form the previous room into that slot which ignites the fire. The fire is
burned out. Push the pedestal into the slot on the floor and cross the gap. Go
ahead and place the sphere you found down in the gap by the northern door. Take
it out, burning the door, and make your way through.

---
Kilika Temple - The Fayth

About time! Well, first of all you get in trouble for coming down here. You
explain what happened and that clears your name. Speak to everyone a few times
and walk around. Eventually Yuna comes through the door, exhausted. She has
been granted the Aeon Ifrit for her praying. Leave the temple, and head back to
the village of Kilika.

---
Kilika - The new Ship

When you arrive at Kilika, go down to the ocean docks and depart on the new
ship with your party.

---
SS Winno - Exploration
[Important Items: Al Bhed Primer vol. V.]

Important: DO NOT inspect the Blitzball on deck yet

Go under the ship, and find Oaka. Lend him some cash since all those fights
should have made you rich. You do not need too many potions, since you should
be healing with Yuna. Get 5 potions, unless you already have them, just for
emergencies, and dont worry about having more than 3 Phoenix Downs. Lend Oaka
as much as you can, but try to leave 1000 Gil for yourself.

Go back on deck and approach the upper floor, and listen to what Wakka and Lulu
have to say. Keep on going up the stairs until they have nothing further to
say. After that, head into the control room. Its the room beneath where you
spied on Wakka and Lulu. Grab the Al Bhed Primer Vol. V. So that makes 5
letters translated, good.

Now BEFORE doing anything, save the game. Now head onto the deck and talk to
the Blitzball. You get this chance to learn the Jecht Shot. It starts with some
practice by having you press in a direction and press X. this works best using
the analog stick. Now the real thing will start. Whenever memories (words)
appear on the screen, press towards that direction and press X. If you do it
right, the words will disappear. Get them all to go away, and Tidus learns the
Almighty Jecht Shot Mark III. If you fail, reload the game (hence the saving
point). After that, you arrive in Luca.

---
Luca - The Blitzball Begins
[Important Items: Al Bhed Primer vol. VI. and vol. VII.]

Shortly after your arrival, the teams are all introduced and youre ready to
go. Yuna looks forward to the arrival of Maester Mika at a nearby dock.
Everyone goes to see his arrival and Mika introduces another Maester, Seymour.

You are taken to the Locker Room to prep for the coming up tournament. Go
through the tutorial and review it a few times. Go through the Passing and
Shooting 2 or 3 times. Plus, check on breaking 2 or 3 times.

Yuna comes in saying that Auron is somewhere in Luca, and she asks you to help
her look for him. Wakka says you had better be back soon, so leave the locker
room and take the first left, leading into the other locker rooms. You can find
The Al Bhed Primer Vol. VI in one of them. After that, head to the area marked
on the mini-map. When you find Yuna, you should be near the Theater. Remember
where this place is, so after your little encounter coming up, you can come
back and grab Al Bhed Primer vol. VII in the theater. Keep following the
Mini-map, until eventually, Yuna turns up missing. Only the Al Bhed could have
done such a thing, so assemble the party and head to Dock 4.

Keep on fighting your way around the Stadium towards Dock 4. Machina attack
you, so counter attack them by using thunder. It wont be long before you reach
Dock 4, only to see that the Al Bhed ship is leaving! After it!

Your party will jump onto the Al Bhed ship, and surprise!

[FIXED BOSS FIGHT - Oblitzerator]
[6000 HP - 36 AP - Steal Nothing]

This is a kind of a fixed fight. Have Lulu cast Thunder on the crane to the
right every turn until it starts up. Have Tidus inspect the Crane every turn to
turn it on. If you do it, the crane rips off the top half of the enemy Machina,
causing 4000-5000 hp of damage, and making it incapable of everything. If you
get to 300 HP, use a potion. This fight is a breeze.

---
Luca - The Blitzball Opening Season Tournament

After the whole Yuna kidnapping thing, you will be returned to the Stadium
Locker Room. Check the tutorial one last time and get ready to Blitz. Talk to
Wakka and begin. The Luca Goers are nearly impossible to beat. At the start,
press triangle and select Manual A, so you can move around. Whenever you get
the ball, back up and pass to Tidus. Get Tidus in a little close and shoot.
Whenever it asks you to break, look at your END number. If its higher than the
number below, break to the first player, then shoot or pass. If its lower, do
not break and shoot or pass. The game is nearly rigged, so do not worry about
winning. The crowd will cheer for Wakka to come out in the second half, so pass
to Wakka and shoot like crazy.

---
Luca - Under Heavy Attack

After the game, Wakka gives you a thumbs up for trying so hard. All of a
sudden, youre attacked! Get up and fight! These guys are no problem, of
course, so use your Dark Attack and Normal Attack. When they all annihilated,
you finally see Auron. Auron gets in a battle, so just cut through, until Wakka
and Tidus find Auron. Be prepared to fight, but before attacking, remember:

Flying Monster  - Use Wakka
Ground Monster  - Use Tidus
Armored Monster - Use Auron

The monsters keep coming, and all of a sudden, the new Maester Seymour summons
a great beast from the underworld. And every time it blinks, a monster is
killed. Everyone comes out safe, and Seymour seems to have saved everyone.
After the mayhem, don't forget about Al Bhed Primer Vol. VII in the Theater!!!

---
Luca - The Strongest Guardian

Follow your mini-map now that everything is OK, until you meet up with the
others, and Auron proposes to be Yunas Guardian. She accepts, and it is time
to continue the Pilgrimage.

---
Luca - Story line Clear Up

Auron tells you that Sin is Jecht. Jecht is your father, so what happened so
long ago? Only time will tell...

---
Mi'ihen - The Road
[Important Items: Al Bhed Primers vol. XII, IX, and X]
[Warning ! Strong Random Battles Ahead !]

Ok, here we are! First off, head to the Save Sphere lvl. 2. Now, you may
participate in Blitzball whenever you desire. Save the game and head out. Make
sure to talk to every single person that you see. They all have valuable
information and give away free items! The Random Battles here are hard, mainly
becase the Dual Horns 500HP attack and the Bombs Self-Destruct.

Dual Horn - Blind using Wakkas Dark attack
Bomb      - Kill using the Ifrit Aeon or Lulus Blizzard Spell

Continue along the path, speaking to everyone, and make sure to talk to the
Chocobo (pronounced cho-ca-bo) Knights and learn about them. After that,
somewhere on the path to the right side is Belgemine, who is a summoner. You
will see her plenty of times throughout your journeys, so talk to her and she
will challenge your Aeon to a duel to see your power. Every other turn Ifrit
has, it uses Meteor, so use the new Shield command when this happens. It helps
by having the Overdrive ready at the start of the fight. If you win, you get a
Echo Ring; and if you lose, you get a Seekers Rings, both are better than what
you should have now.

By this point, check up on every ones Sphere Grids. Have Lulu try to go towards
the Fira, Bliazzara, Thundara, and Watera spells by this point. They will help
a lot.

Continue Up the road until you see a Blitzball. Talk to the kid who owns it
forest, then kick it. If you do it the other way around, the kid will be mad at
you for losing it. Continue until you come to a rest area. Go inside and take a
nap. On your way out, Rin, the owner of a large chain of Al Bhed Inns, will
give you Al Bhed Primer Vol. VIII. If you are liking Blitzball, and want a new
player, approach Rin and press Square to hire him. You can do this to anyone,
and even hire Wakka back onto the team.

Leave and continue your journey. But wait? What was that! The Chocobos are in
trouble! Go outside quickly!

---
Mi'ihen - The Chocobo Eater

[BOSS - Chocobo Eater]
[10,000 HP - 135 AP - Steal Nothing]

Hard fight here. Start off by using Power Break on the monster, and then attack
it with all you have. Use Aeons, magic, attacks, anything that deals a lot of
damage. You have to flip the enemy onto its back. Then it can be pushed by
using a strong attack. You need to kill the Chocobo eater before it pushes you
off. Plus, this the only way to get an Al Bhed Primer, and 135 AP. Heal if
youre HP gets in the yellow area. If you lose, youre on the Low road. If you
win, youre on the Highroad. Either way, they both lead to the same area, so
win or lose, start walking.

Start walking to the next area. If you won that last fight, look out for the Al
Bhed Primer Vol. IX on the road. If youre not up there, just survive the
battles and get to the Mushroom Gates. (What should also be noted is, that once
you arrive at the main gate for Operation Miihen, you can take the high road).

---
Mi'ihen - Mushroom Gates

When you arrive here, by the Highroad or low road, talk to the person by the
Chocobo. You need to rent one for 1000 gil. If you can't afford it, start
selling junk or fighting. If you killed the Chocobo Eater, you get a Chocobo
for free. Now that youre on it, go through and continue (no random fights on
Chocobos) and look for special areas. Press X near the ledge, and the Chocobo
can jump to inaccessible areas. Look for areas with rocks to jump to. There
should be an area on the left side you can get back in the low road area, by
Oaka.

Try to go through the Mushroom Gates and you will learn you cannot pass. Talk
to the man on the left and he explains the upcoming operation. You can donate
money to the cause.

100 Gil   - Scout (Wakka Weapon)
1000 Gil  - Ice Lance (Kimahri Weapon)
10000 Gil - Moon Ring (Yuna Armor)

But most likely, you can only hand over 100 or 1000 by now. Walk away from the
gates and it turns out Maester Seymour is there. Yuna explains the situation
further, and Seymour orders the Guards to grant them access. Follow Seymour and
get ready for a WILD ride.

---
Mi'ihen - Exploration to the Command Center

Oh boy. Talk to everyone and everything you see, and he or she will more than
likely give you an item. Follow the mini-map through this mini-maze. You will
get to dead ends frequently, but investigate strange looking rocks to find out
they are platforms that lead to other areas. Go through this huge area, and you
will find the Command Center at the end.

---
Mi'ihen - The Upcoming Battle

Finally... after you get through all that, there is a field of forbidden
Machina. Head through all that talking to everyone the whole way. Oaka is also
here, overpricing his weapons. He sells weapons and armor for around 4000-7000
a piece. Ouch. Head further on and keep going until you see the Save Sphere on
the mini-map (white box).

In the command center (yes, it is a tent) you can see Gatta outside. Earlier
before you got here, he was arguing with Luzzu about wanting to fight Sin. Now,
the following things you do determines death or life for 2 people when talking
to Gatta.

Talk to Gatta Twice. Choose 2nd option (fight Sin) two times. Gatta dies, and
with any other option order, will cause Gatta to not fight Sin and Luzzu will
die.

Tough choice, but you have to choose. Now, about the insane Operation going on?
Let me brief you on it...

---
Mi'ihen - The Dangerous Operation

1. Capture Sinspawn
2. Lure Sin to come back for them
3. Attack Sin with Crusaders, Chocobo Knights, and Forbidden Machina

Well, they already have the Sinspawn ready. Go to the Save Sphere and save the
game. Head inside the tent and follow the Mini-map. Eventually, the mini-map
leads you to a guy. Talk to him and say your ready. Here it goes!

The cage full of Sinspawn is put out over the ocean, and once the cage is
opened up, and the Sinspawn fall into the sea below. Unfortunately, it turns
out that one of them can fly and it attacks the closest thing (which just so
happens to be Tidus and the party)!

[BOSS - Sinspawn Gui]
[Head 4000 Hp - No AP - Steal Grenade]
[Body 12000 Hp]
[Arm 800 Hp each]

     Strategy contributed by: amazingmrdonut
     "First off make sure Yuna and Ifrit are at overdrive. Go into battle and
summon Ifrit and have him deuce out his overdrive twice. This should take care
of the head and both arms(temporarily). If it didn't take out the head have
Wakka beat it a few more times and Lulu cast some ara spells on it. Next bring
in your tough hitters like Kimahri, Auron and Tidus and have them beat the hell
out of the body. After three turns the arms regenerate. Bring in Lulu to cast
ara spells on them to get some overkill points, and you can now continue
attacking the body. I seriously suggest having Tidus cast haste on most
everybody especially Yuna because you'll need to cycle her in to heal a lot."

After the battle, witness Sins attack. Hundreds are killed as Sin unleashes a
barrier. But it turns out the Sinspawn Gui isn't dead! Seymour joins the fight.

[BOSS - Sinspawn Gui]
[Head 1000 Hp - 1514 AP - Steal Nothing]
[Body 6000 Hp]
[Arm 800 Hp each]

Easy fight. No strategy here, just experiment with Seymours magic attacks.
Attack anything with Seymour and it will die in 1 turn, except the body. Just
mess around.

     Dark Child Sent this in about Seymours overdrive
     He actually has an Overdrive called Requiem, and it resembles a series of
     cosmic implosions and sigil inscribed rings that spin, dealing about 2300
damage to everything whence is completes

When Tidus sees all the dead people, Sin starts to back off. Tidus jumps in the
water and swims after Sin.Tidus ends up washed ashore, so inspect everyone to
see who is dead, who is alive. Talk to the party, then have Yuna perform the
sending. Onto the next place.

---
Djose Highroad - To the Temple
[Important Items: Al Bhed Primer Vol. XI]

Once again, just head down the path. you will come to several people, talk to
them in order to receive gifts. Along the way will be a huge, spiky, pointy
rock on the side of the road. Behind it is the Al Bhed Primer Vol. XI.. Keep
going up the road, and you will notice a fork in the road. After talking to
Auron, you find out you are headed to the temple, so take the right path.

---
Djose Highroad - Djose Temple

Finally. Wait, that highroad wasn't long at all... oh well. Head into the Inn
and heal if you need to. Afterwards, head into the temple, where you will learn
that Summoners have been disappearing during their Pilgrimage. Before heading
anywhere else in the Temple, search around. On the left side is a chest with
4000 Gil in it, and there are a few more goodies here. When you are ready, go
up the middle set of stairs.

---
Djose Temple - The Cloister of Trials

Take the two spheres in this room and insert them into the slots by the door.
Go through. Now, take 1 of the spheres by the door and insert it into the
farthest right slot in the room. Take the other sphere and insert it into the
other slot on the far right of the room.

This causes the pillar above to become charged. Take the pedestal with the
sphere in it, and push it under the charged pillar. This charges the sphere on
the pedestal. Take the charged Sphere and insert it into the slot by the door
in this room. Go to the far left of the room with the pedestal and step on the
floor glyph.

Grab the two spheres that are charging the pillar on the ceiling, and put them
into the pedestal. Now, push the Pedestal with the spheres into the pit of
lighting in the room to the north. This disables the electricity, so you can
now go across the lightning pit and push the pedestal inwards.

Jump back to the main room, and step on the floor glyph on the far left again
to reset the pedestal to its original position. Take both spheres from the
pedestal, and put the into the two slots all the way back into the entrance
room. Go back to the pedestal room and take the charged sphere.

Put it into the slot to the left of the door leading to the lightning pit. Go
to the pedestal and ride the new platform up. On this level, go to all 5
pedestals in the rooms, and push them into the wall as far as they go. This
unlocks a staircase.

Ride to the lower level first though. Go to the far left in the room and touch
the glyph on the wall. This reveals a destruction sphere. Go back to the higher
level and place the destruction sphere into the pedestal. Claim your prize,
then climb the stairs.

---
Djose Temple - The Fayth

Speak to everyone twice, then attempt to leave the room. Yuna will come out of
the chamber, with a new Aeon. Ixion, the thunder horse/unicorn/Aeon thing!

---
Djose Temple - Continue the Pilgrimage!

Whew! Tidus wakes up in the Inn, all alone. Go ahead and open the treasure
chest in the room, then go outside and greet the party. They inform you that
they are waiting on Yuna. Go into the temple and explore the side rooms. Talk
to everyone and eventually, Yuna wakes up. Time to get going! Exit the Djose
Temple area, back to the fork in the road. Now, head left!

---
Moonflow Path - Traveling
[Important Items: Al Bhed Primer Vol. XII, Summoners Soul, and Key Spheres]

Ok, now head north along this path picking up anything you see and speaking
with everyone. There are quite a few Key Spheres hidden in small caves, ledges,
etc. Head on north until you find Belgemine once again.

She wants to see how your Aeons have developed, so she challenges you to a
battle. Summon Ifrit to counter her Ixion. This fight is much easier if every
Aeon comes in with a full Overdrive. Unleash everything you have on her. Don't
worry about boosting, or shielding, just attack and build your overdrive. If
Ifrit falls first, Summon Valefor as back up. If you win, you get some dragon
Scales. No matter what though, she gives you a Summoners Soul. This lets you
teach your Aeons abilities, provided you have the correct mix of items.

Win or lose, head out.

It won't take long until the path leads to the Shoopuf Departure Bay. Shoopufs
are well.... you will see. When you arrive, speak with your party members to
learn about Shoopufs, and whats coming up. Go to the stores and stock up on
Potions and Phoenix Downs. Save the game, and talk to the Shoopuf Driver when
you are ready to depart.

After departing, it wont take long until...

[BOSS - Extractor]
[4000 HP - 660 AP - Steal Nothing]

Easy, easy. Again, only Wakka and Tidus can fight underwater. Attack it with
everything you have, making sure to use Wakkas Overdrive correctly. Make sure
you try to get Wakkas overdrive to get at least 2 thunder elements. Whenever
the Extractor goes above you, have Wakka attack it and Tidus heal. at that
point it is readying depth charges. When they are unleashed, heal up with those
potions you bought. Continue this and the Extractor is gone in no time.

The Shoopuf stops and you all get off to recover. In the area ahead, Oaka has
the Al Bhed Primer Vol. XII, so grab it. After saving the game and what not,
get aboard the Shoopuf again.

---
Moonflow - You have arrived

Finally, you arrive, so check it out. It wont be long before Tidus stumbles
onto Rikku. It seems she was inside that extractor you busted up, yeah, the one
that was after Yuna. She is back now, and wants to join the party. A Tutorial
fight will show you her abilities, but here is a fast rundown:

Steal - Steals items
Use   - Uses Stolen items
Mix   - Mixes two items that will either restore health, or attack enemies

And this is used later on.

Steal - Can kill some Machina in one hit by having Rikku dissemble them

After hanging out at the Moonflow, continue the Pilgrimage. The next temple is
getting closer.

---
Guadosalam - Talking arises
[Important Items: Al Bhed Primer Vol. XIII]

When you arrive, there is not a lot of freedom to do anything, so this next
part is quite linear. When you enter Guadosalam, Rikku will teach you how to
customize armor. Try it out now. This will however, deplete your inventory of
whatever is needed to make the weapon, so be careful.

When you gain control, head to the Inn, the nearest building. Check it out, and
use the save sphere there. Don't forget to check all the houses here for the Al
Bhed Primer Vol. XIII.. Go ahead and explore, but you really can't go anywhere,
so just follow the mini-map into Seymours place. After talking to the party,
open the huge purplish colored doors and go on in.

Seymour offers food, so talk to your party as everyone eats. When youre done,
go ahead and exit. Seymour also proposes that Yuna marry him, and the marriage
is to help the people of Spira, but Yuna wants some more time to think it over.
Moving right along, exit the temple and join up with the party. They suggest
visiting the Farplane, so go right along up the ramp and to its entrance.
Remember, the Farplane is where the dead spirits are taken.

Follow the party into the Farplane and speak with Wakka to see how he is doing.
You watching that conversation between him and his brother unlocks the power of
the Brotherhood weapon, raising its attributes. Talk to Lulu also, then catch
up with Yuna to see what she thinks of the marriage.

Exit the Farplane with everyone else and wait around and speak with your party.
A lady in green tells your party that Seymour has left to another temple, so
gather the party and head into the Thunder Plains, onward to Seymour, so Yuna
can speak with him.

---
Thunder Plains - Onto Macalania
[Important Items: Al Bhed Primer vol. XIV]

Ok, here we are. It wont take long until Auron and the others explain what the
Thunder Plains are. There isn't any strategy involved here. When a lightning
bolt is about to strike, press X to dodge it. Do this all the way through the
Thunder Plains. Make sure to speak to the old man near a lightning rod to get a
history lesson about this place.

[Quick Note:]
Why is Rikku afraid of lightning ?
Funny thing is that when Rikku was younger, her brother was trying to save her
from a sea creature by casting lighting magic, and accidentally hit Rikku.
Thats where her fear of it comes from.

Continue through the place until Rikku forces the party to hide out inside an
Inn for a little while. The party gives in, so take a rest. To get the next Al
Bhed primer, talk to Rikku. Rin will come out and ask how the study of the
language is going. Say that it is going "good" and he hands over the next
valuable Al Bhed Primer vol. XIV..

Explore the Inn and check up on Yuna if you need to. Exit the Rest area, and
prepare to finish it off. Continue through the Thunder Plains, following your
mini-map. Eventually, Yuna has to say something important. That is, she has
decided to marry. After the party hears that, continue onwards and exit this
place.

---
Macalania - The Journey to the Temple
[Important Items: Al Bhed Primer Vol. XV, and XVI]

Ah, another forest. Talk to everyone on the way, but don't take too long. The
random fights here are nasty, so get to the area marked on the mini-map as fast
as you can.

Keep going through until you meet a weird person, who offers you to play a
mini-game. You have to catch (touch) 7 Blue Butterflies. Accept the challenge.
Head back the way you came and touch all 7 to get a prize. Touching a red one
results in a hard fight.

After that, continue onwards. When you come across Oaka, go to the side
opposite him and search the ground for a hidden Al Bhed Primer Vol. XV.. Also,
go into O'aka's inventory of junk and don't buy anything. Tell him then that
his prices are too steep, and he cuts the priced by a lot!

Continue onwards and you come across...

[BOSS - Spherimorph]
[12000 HP - 3240 AP - Steal Either]

This is a semi hard fight, but there is a sure-fire way to beat him. Fight him
until he starts to attack using fire or thunder. Now, summon the Aeon that
corresponds to it. If it uses fire, summon Ifrit, Thunder, summon Ixion. Now,
do not use your Overdrives or anything that will cause more than 500-600
damage. So just keep using your normal attack or special until it dies. You can
also heal using fire or thunder on yourself. Its a cheap and long way to win,
but its easy. Or you can fight the normal way, by using Lulu. Just have Lulu
use the opposite element that Spherimorph uses for major damage.

When it is dead, it leaves behind a Jecht Sphere. Collecting them makes Auron
learn new Overdrives. This sphere also proves that Jecht really likes Tidus
deep inside.

---
Macalania - Lake Macalania

About time isn't it? Well, everything is frozen over, but thats no problem.
Head on to the Travel Agency Inn, and just outside of it is a guy and a
Chocobo. He wants you to suggest a career to him, so go ahead. After that,
check the ground for a nice, cold, yellow, Al Bhed Primer Vol. XVI.. Wow,
thats a lot of books so far!

Heal at the Inn and save the game. If you do not save the game, youre in
trouble, the next part can get challenging.

[BOSS - Crawler]
[16000 HP - 4950 AP - Steal Lunar Curtain]

Machina! It must be the Al Bhed once again! First things first, destroy the
little negator floating above. That allows you to use summons and magic, but
charges the Crawlers Mana beam, a devastating attack. Once you do that, summon
Ixion. Have Ixion unleash all its got on the Machina. Remember that Machina
are weak vs. lightning. When it says Mana beam in 1 turn, have the Aeon use
shield. The second 1 Aeon goes down, get another. This should take care of the
whole fight. If all your Aeons go down, or you don't want to face the Mana
beam, then just rely on physical damage with Kimahri, Tidus, and Wakka or
Auron. If you don't plan on using magic, don't destroy the negator floating in
the sky.

---
Macalania - The Temple

Ok, the temple, about time. Head inside first of all and get ready for a lot of
surprises. Go up into the Cloister of Trials, but then you hear something. Go
back down and enter the right side door to reveal Seymours true plans! Talk to
everyone in the temple and they will shed light on Seymour. Before heading into
the temple any more, save the game! This is crucial! Head into the Cloister of
Trails and find Seymour, waiting for Yuna to exit the Fayth. As Yuna comes out,
she tells Seymour why she really came there. To kill Seymour, not to marry him!

[BOSS - Seymour]
[6000 Hp - 0 AP - Steal Turbo Ether]

This is the hardest fight yet! Bring out Rikku, Yuna, and Auron first. Have
Rikku steal from each of the guards on each side of Seymour. That will take all
their potions, so they cannot auto-heal anymore. Switch Rikku for Tidus.

Have Yuna cast cure when youre hurt, and have her cast Null-Frost-,
Null-Thunder, Null-Water, and Null-Blaze in that order. Have Yuna continually
cast them each time her turn comes, in the same order. That will protect from
Seymours magic now, and later on.

Have Tidus and Auron Attack the Guado Guards on each side using their attack,
and have Auron Magic Break on Seymour for later on.

The Null magic is very important, because later on, Seymour will start casting
magic that can do 1800+ damage, and the Null will block it.

Have Tidus cast Haste on Yuna when the guards are dead. Now, make sure that all
the null-magic is in effect on your whole party. You can tell because they
should each have 3-4 small spheres encircling them. If there are spheres
orbiting each character, (at least 3 to be safe), then attack Seymour with all
you got, except for Yuna, who needs to keep up the Null-Magic.

Once Seymour is hurt enough, he summons Anima.

[BOSS AEON - Anima]
[18000 Hp - 0 AP - Steal Silence Grenade (not worth it!)]

Ha. This is going to be hard. On Yuna's next turn, summon the Aeon "????", its
the one she got from this temple. Its Shiva! Now, whenever Anima attacks using
Pain, heal yourself using Blizzard. When your Overdrive fills up, unleash it.
You should do 6000-8000 damage. Now, do the same thing. If you ever get 2 turns
in a row, or youre at max HP on your turn, cast Heavenly Strike on Anima, but
do NOT use any magic. Keep this up and Anima will die. If Shiva dies, or runs
out of magic, summon Ixion and the others. As a last resort, use Auron to
attack.

[BOSS - Seymour]
[6000 Hp - 6220 AP - Steal Turbo Ether]

Round number 2. Seems that Seymour healed himself, plus learned multi-magic.
Once you gain control, Seymour will probably cast a multi-spell, but if you
followed this FAQ and casted Null-Magic, then youre OK. Whenever Seymour uses
the multi-magic, it will destroy the corresponding null barrier. So if he uses
Multi-Firaga, cast Null-Blaze on the next turn. Keep it up, with Yuna healing
and nullifying. Have Auron and Tidus or Wakka attack and this guy, and he will
be dead in no time. On Tidus' first turn, cast haste on Yuna. This whole fight
may take multiple tries, but you can do it! Remember that this last part is
much easier if you cast hate on Yuna.

---
Macalania - The Cloister of Trials

Uh oh, you killed a Maester. Now youre in deep, deep doggie-doo. As you try to
leave, the temple guys reset the Cloister of Trials before you can get out. Oh
well, this is one of the easiest ones. Go down the ramp thing to the lower
floor. Take the sphere from the very middle pillar. Put it into the pedestal.
Now, push the pedestal to the right until it hits a pile of ice and stops. Now
push it northwards until it falls into a hole. Follow the pedestal and take the
sphere out. Put it into the left-most slot on the wall down there. Go back up,
and take the newly accessible sphere. Go back down and put it into the
pedestal. Push the pedestal to the right, creating a brand new 1/3 completed
bridge. Now, go back up, and grab the sphere all the way on the far right side.
Take it down the ramp and place it in the pillar on the left. Go back up and
grab the sphere right next to the ramp going down. Then, place it in the pillar
where you took the first sphere from. Now, go back up to where the ice bridge
is completed, and step on the floor glyph. The pedestal is now at the top of
the long ramp. Take the sphere out from the pedestal and push the pedestal down
the ramp. Go down the long ramp, and onto the floor. Go down and step on the
floor glyph. Take the sphere your holding and insert it into the slot on the
far right of the room, making icicles appear. Take the sphere from the center
pillar of the room now. Put it into the slot by the ramp leading into the
basement floor. Go back to the pedestal and take the destruction sphere from
it. Go to the lowest level and place it in the slot right next to the doorway.
Go in and claim your prize. Go back up and push the pedestal to the right,
smashing into the icicles. Take the sphere from the far right slot in the room
and place it into the pedestal. Push the pedestal north causing it to fall into
the basement floor. Go down there and push the pedestal to the right,
completing part of the bridge. Go back up and take the sphere by the basement
ramp, and place it in the pillar in the center of the room and get out of here!

---
Macalania - The Escape!

Oh great, the troubles still are not over. Run for your life and do not stop!
If a Guado catches up with you, you must fight it along with 2 powerful
enemies. If you do get in a fight with one, I suggest stealing their potions so
they cannot heal. Keep running until you get to a snowy, rocky area. It forks
into two paths. Take the right path for time purposes. As you finally escape,
you run into...

[BOSS - Windigo]
[18000 Hp - 3160 AP - Steal Hi-Potion]

This fight can get very rough. Bring in Rikku, Yuna, and Wakka. Have Wakka keep
using sleep attack to keep the beast asleep. Have Rikku steal the potions off
the guards. Switch Rikku for Auron. The guards may cast berserk on Windigo,
doubling the creatures attack power. Counter-act that with using Auron's
threaten, to un-berserk it, and use Power Break to make it weak. Summon Shiva
ASAP to do some major damage. Kill off the guards first, and if Shiva goes
down, bring in Ifrit, then Valefor, and then Ixion. Keep up the Sleep attack
and Windigo is toast.

---
Macalania - Under the Ice

Saving the game is a great idea here. Talk to everyone multiple times to make
sure you get out. All of a sudden, Sin revisits you guys! This time, no
battle....

---
The Desert - Sanubia Desert Oasis
[Important Items: Al Bhed Primer Vol. XVII, and XVIII]

Tidus wakes up nearly drowning in a pool of water. The first thing he sees is
sand. Not good. Swim to the lower left and dive to open a treasure chest with
some medicines in it.

Continue northwards, out of the pool of water. All of a sudden, youre ambushed
!

[BATTLE - Zu]
[12000 Hp - 1200 AP - Steal Smoke Bomb]

Well, well, well. Start off by exchanging blows and healing. After taking an
attack that does major damage, Auron enters the battle! Use his power break
right away, and keep up the battle until Lulu comes in. Cast thunder on the
bird. Keep this up, and its bye-bye Zu.

Your still missing Wakka, Yuna, Kimahri, and Rikku. 4 people. Auron and Lulu
say they have seen no one else. Heal up and head out into the desert. Head
north until you see Wakka! Great job. But he hasn't seen Yuna and he is pretty
depressed over it. Open the nearby chest and grab the potions. These are Al
Bhed potions only which can be used by Rikku. (I wonder why Wakka never saw the
chest there...)

Continue with Wakka along the what seems to be convenient desert path. You will
come across Kimahri, and he too is saddened over not fulfilling his role as
Guardian to protect Yuna.

Follow the path and you should stumble onto Rikku, who knows a few secrets.
Follow Rikku through the desert to this "Home" she talks about. Keep going
until you reach a fork in the road. Head left. Keep going and near the exit,
under a semi-circular ruin is the next Al Bhed Primer Vol. XVII! Go north until
you find a sign. Right around it is Al Bhed Primer Vol. XVIII ! Lucky you. Go
ahead and go to this "Home"

---
Sanubia Desert - Al Bhed HOME
[Important Items: Al Bhed Primer vol. XIX, XX, and XXI]

Not good! Rikku notices her home is being destroyed, so go and approach it to
find out that the Guado are attacking Rikkus home! After talking to Cid,
Rikkus dad, go into the Home. Inspect the dead people first for healing items,
or leave them in their pride. Either way, save the game. Right by the Save
Sphere is a wonderful Al Bhed Primer vol. XIX.. Head into the center area, only
to be attacked by the Guado. Use the main strategy, steal his potions and
summon an Aeon. Keep this up for every random fight you enter.

Go down the stairs and through the south hall, then you should stumble onto a
few rooms. There are locked treasure chests here. They are coded in Al Bhed
though, and the Al Bhed Primer Vol. XX. might help. Its right here in the same
room. To open the chest, you need to match up words that appear, with the Al
Bhed translation. Primers or no Primers, Ill give the answers to you all.

#1 - Center Bottom Word
#2 - Right Center Word
#3 - The Center word

There. Now get your fabulous prize, a sphere for the ability grid. Now exit the
room and go down the stairs. Go through the right-hand path after saving.
Search the floor for Al Bhed Primer Vol. XXI.. Enter the blue lighted door to
enter a fight. The chests in the room require Al Bhed translation. So if you
got it then:

1st Number: Add both numbers
2nd Number: Subtract 2nd from the 1st
3rd Number: Multiply Numbers 1 and 2
4th Number: Add both numbers

This wont make since unless you have picked up all 21 Al Bhed Primers up to
this point. The other chest asks you question you need to answer them
correctly. They are displayed in Al Bhed, but if you have not gotten all the
Primers:

Question 1 : 3rd Option
Question 2 : 4th Option
Question 3 : 2nd Option
Question 4 : 1st Option

You got all you need. Exit the room and go back to the Save Sphere. Take the
left path this time and go into the Summoners Sanctum to learn some devastating
news.

---
Sanubia Desert - Al Bhed HOME - Summoners Sanctum

You learn that When summoners call upon the Final Aeon, they are killed in the
process. But Wakka and Lulu say that Yuna has known ever since the start, and
that she wouldn't mind sacrificing herself to make people happy. So the Al Bhed
have been capturing Summoners, so they don't have to die. But then again, its
the summoners choice. They pick whether to die or not, and Yuna chose to die.
But Tidus wants to stop Yuna anyway and go against her will.

Also, the Guado kidnapped Yuna during the attack. To the airship!

Before leaving, pick up the items around which include 10000 gil and some lvl 4
lock spheres under the stairs. Depart for the airship.

---
Airship - A narrow escape

As you leave, the Al Bhed destroy Home, and Rikku gets emotional about it. Talk
to everyone on the Airship, and buy whatever you need from Rin too. Return to
the deck after you talk and speak with the Pilot. He has located Yuna, and she
is in a wedding dress ? What could be going on ? As the pilot tries to get on,
the airship is attacked by fiends! Time to fight! Save the game, and head for
the top of the airship. Speak with Rin and he lets you go outside. Ready for
battle? This one is tough!

[BOSS - Evrae]
[32,000 HP - 5400 AP - Steal Water Gem]

Ok, this will not be easy. Everyone needs to have at least 1700 HP, so fight
random battles on the airship if you need to. Begin by going in with Auron,
Tidus, and 1 last guy, and heading into the fight with full Overdrives. Unleash
your overdrives on him, and keep attacking. When all overdrives are exhausted,
use Tidus, Auron and Rikku. Have Tidus and Auron continue attacking and have
Rikku use an Al Bhed potion whenever someone is petrified or poisoned. When
Evrae goes down to 8000 HP, he casts haste. Have Tidus cast haste on everyone
before you nail the 8000 HP mark. When Evrae inhales air, its going to use
Poison breath the next turn. Have Rikku use an Al Bhed Potion before and after
the attack. Keep it up, and Evrae will hit the floor hard. They key to the
battle is have everyone hastened, have Rikku use Al Bhed Potions, and have
everyone at least at 1700 HP to survive the Poison Breath.

---
Bevelle - A marriage gone wrong
[Important Items: Al Bhed Primer Vol. XXII]

After the group defeats that ugly dragon, time to get to Bevelle. The group
watches as the airship crew let a few wires down to the Bevelle area. The party
jumps onto the wires, and grinds their way down to the marriage area in a nice
FMV. When you land though, Tidus starts busting through.

Keep pushing through everyone and healing as you proceed. The Warrior Monks
will fire their guns at you for 200 damage, but the threat is the Flamethrower
Guys. They will douse the party in flames, causing 800-1000 damage. If you get
into any fights with Machina, kill them first. The Machina with legs know the
attack Thrust Kick, and thats something Kimahri can learn.

When you get to the Machina called YAT-99, kill the guards first, then unload
on that Machina. It will go down fast. Onwards to Seymour !

A nice little movie scene takes place here. Yuna didn't really want to marry,
but to send Seymour to the Farplane. As she is sending him, a Maester warns her
that if she sends him, Yunas friends would all die. Yuna gives up and is
forced to kill Seymour. Yuna walks to the edge of the tall platform, and says
that she can fly. As she jumps off, Tidus yells out to her but its too late.
As Yuna gets ready for an almost certain death, the area around her starts to
glow, and Valefor comes from the sky. Yuna lands on the Aeons front side and
looks toward the sky.

Uh oh, Tidus and Co are in trouble now. All of a sudden, Rikku says "shield
your eyes." Something is thrown at Seymour, and there is a delay. All of a
sudden, the item explodes. An Al Bhed Flash bomb ! Run outta there !

The party finds themselves at Bevelle Temple, only for Wakka to realize that
the temple uses Machina ! Yevon's teachings are nothing it seems... it was all
corrupted from day 1. Wakka is saddened. Rikku says the Machina is just comes
in handy. Heh. Well, when you gain control, examine the Machina control panel
until Tidus and friends get onto the platform. Onto the Cloister of Trials !
But when the platform gets to the bottom, inspect the area for an Al Bhed
Primer Vol. XXII ! Its yellow, just like the ground, so look hard. Onwards !

---
Bevelle Temple - The Cloister Of Trials

Where would Yuna be ? One place of course, the temple ! She is probably at the
Fayth room praying right now, but first, you need to get through this Machina
Maze. It isn't pretty, but Ill try to explain this...

1. Push the first pedestal inwards, turning it into a platform.
2. You are in a loop, so do not worry if you mess # 3 up.
3. On the first turn, press X when the arrow points to the right.
4. Continue down, and go straight at the next turn.
5. Go to the end, and take the sphere. Place it into the pedestal.
6. Push the pedestal into the path. Go back to the loop.
7. When youre in start of the loop, turn right on the second turn.
8. Take a sphere from the pedestal and place it into the slot.
9. Push the pedestal back into the path and start looping.
10. From the loop start, go left on turn two. Take the sphere and loop.
11. At turn 1, go right. When you reach the bottom, go left.
12. You are in loop 2. Take a right turn at the last turn.
13. Place a sphere into the slot, uncovering a glyph sphere.
14. Go back to loop 2. Now, take a right turn at the 2nd to last turn.
15. Take the Glyph sphere there and pop it into the pedestal. Go into loop 2.
16. Go right at the last turn. Go across and insert the Glyph Sphere.
17. Take the destruction sphere. Get back in loop 2.
18. Go right on the 2nd to last turn. Pop in the destruction sphere in the slot
19. Get onto the loop. Turn right at the last turn, take the sphere there.
20. Get into loop 2. Make a right turn at the first available turn.
21. Push the pedestal across. Get into the new path.
22. Go up the stairs and take the treasure. Now step on the floor glyph.
23. Take a sphere from the pedestal and place it in the nearby slot.
24. Push the pedestal into the near path, and get your treasure.
25. Ride back an enter the Chamber of Fayth.

---
Bevelle Temple - The Chamber of Fayth

Tidus and Kimahri try to rip open the door to the Chamber of Fayth, where Yuna
is. Auron explains what is going on inside, and what the Fayth is. As Yuna gets
her Aeon, Bahamut, she faints. Tidus picks her up and heads out side. Rikku
yells to not come out but too late. They have been captured.

---
Bevelle - The High Court

Now for your fair trial ! Seems that Seymour, and all the Maester except the
Ronso one are dead, and that there is no use for the living. Yevons teachings
have gone horribly corrupted, and everything Wakka and Yuna believes is dirt.
Great. Great. Plus instead of a death sentence, you get to be thrown into a
what seems endless maze, with the whole party separated. What a day !

---
Bevelle - The Separated Party

You start by gaining control of Yuna. Remember three things down here: Do not
use Teleport pads, its easy to get lost, and there are a LOT of save spheres.
The reason to not Teleport, is because now you can gain levels easier by
walking. Yuna needs to level up a bit for the upcoming 2 battles. Now, to get
through this place:

1. Go east and follow the hall, then go north.
2. Keep heading north until you find Kimahri.
3. Grab the nearby treasure and keep following the path north.
4. As the path keeps going, you run into Auron.
5. Keep going west now until you hit a locked room.
6. Head south from the room.
7. Keep going until you find a Teleport pad. Now go east to find Lulu
8. Go south all the way and unlock the glyph.
9. Backtrack all the way to the first room.
10. Head north ways now, and take the first east. Step on the pad.
11. Go to where you found Auron. Go west.
12. When you hit the T-intersection, step on the Teleport when it points up.
13. Get your treasures. Now, head to the red on the mini-map !

Prepare for battle before you head all the way to the red area. Get all your
Aeons overdrives full, and Yunas overdrive full. Save at a Save Sphere and
accept the challenge up there !

[BOSS - Isaaru's Aeons]
[Ifrit   - 8000 HP  - 0 AP    - Steal Nothing]
[Valefor - 12000 HP - 0 AP    - Steal Nothing]
[Bahamut - 20000 HP - 6000 AP - Steal Nothing]

This can get ugly. Get ready to kill off all 3 of his Aeons. They all have
special names, but ill refer to them as their normal names. Summon Bahamut
first, and unleash your overdrive onto Ifrit. This should kill it in one hit if
you built up Yuna. If you didn't, then cast Blizzaga until Ifrit goes down.
Make sure to use shield on every Aeon before they unleash Overdrives on you.
Next, he calls Valefor. Summon Bahamut and have it fight to its death. Now,
bring out Ixion and unload your overdrive. Keep attacking and fighting and 
Ixion's 2nd overdrive should kill it. Heal yourself with Thundara, so don't use
Thundara to attack. After a while, it will go down. Next up, Bahamut. It
doesn't attack, but every 5 turns it uses Maga-Flare. So bring out all your
Aeons, and attack like crazy with Overdrives. Heal by casting magic on
themselves, and shielding BEFORE Bahamut uses Mega-Flare. Kill Bahamut to win.

---
Bevelle - Going for a swim ?

After Isaaru is defeated, Yuna and the others leave. Isaaru is dying, and it
seems that his Pilgrimage is done with. The control switches back to the Party
with Tidus. Go ahead and save the game. On the right is a treasure chest. You
can buy items from it, which is highly recommended. Stock up on Hi-potions, and
Potions, then continue around this corner.

When you round the corner, head for the Save Sphere. Your party swims very
slow, so it will take a bit to get there. After you save, head on into the area
ahead to fight the ghost of a dragon...

[Evrae Altana]
[16384 Hp - 5800 AP - Steal Water Gem]

You about to see the bad thing about if any party member becomes a zombie.
Start by having Rikku steal that water gem. Next, use 2 Phoenix Downs on it.

That was easy eh ? Zombies are killed by curative magic, so the Phoenix downs
had the opposite effect on the beast. Try using hi-potions and Elixirs on
petrified enemies through-out the game. But remember, if youre ever a zombie,
trying to cure yourself will kill you !

You can also sue the trigger command to unlock the gate in battle, however, you
will miss out on the Avenger and Rematch items. If you killed the boss my way,
go through the tunnel ahead, and dive to the bottom to collect the items, then
continue on. If you did not kill the boss my way, and instead used the trigger
commands, then you cant get the items. Go forward either way.

Continue onwards ! Just fight random enemies and soon the party is reunited !

---
Bevelle - Reunited

During this next part, there is a lot of talking. It seems that Seymour isn't
gone after all. Seymour starts to talk about how it would be better if everyone
was dead, and starts acting insane. Kimahri, angered, attacks Seymour head on,
only to realize he is useless. He tells everyone to run, so you run ! After
some running though, Yuna realizes that she cannot let Kimahri die like that,
and persuades everyone to help him. During this next area, you have 2 save
spheres with a lot of room in-between. Buy items from O'aka, and head to the
other end. This place has very hard monsters, so watch out ! Once you get to
the last save sphere, save the game. I recommend getting everyones Overdrive,
including the Aeons before heading out. So do that, and lets go fight Seymour
again !

[BOSS - Seymour Natus and Mortibody]
[36,000 Hp - 6300 AP - Steal Tetra Elemental]

This battle is 75% luck, and 25% skill. Sadly, its true, it depends on how
Seymour will execute his moves. First off, bring in Rikku, her Al Bhed potions
will help a whole lot. Bring Auron and Tidus in too. Unleash everyones
Overdrive and mix a power sphere and anything else for Rikku's mix attack.
Steal the Tetra Elemental too. Bring in Wakka, Lulu, and Kimahri, use the
Overdrives. Whenever someone goes down, use a phoenix down, and forget about
healing. The battle turns into a pattern. You will have to have 1 attack, 1
phoenix down, and 1 un-petrify every turn. Do NOT attack Seymour directly
unless you want to see what a flare looks like up close. Instead, attack the
other thing. When it gets low on HP, it takes more from Seymour. If you need
to, bring in an Aeon and have it use its Overdrive too. The Aeon can only do 1
move before Seymour dismisses it for you. Keep up attacking and overdriving,
plus healing and this battle is over !

When Seymour gets killed, it time to get out of there and head to the Calm
Lands...

---
Bevelle - Story line Clean-Up

So, Seymour says that the world would be better if everyone was dead. Death has
no pain, but then again, it seems that Yevon has been corrupted in every way
possible. Seymour seems crazy with his plan, but the question is why ? Who
knows. Then we have Auron. Several things have hinted that Auron may be "dead",
like a good fiend.

:Seymour says he smells the Farplane on Auron:
:Auron seems to know everything:
:Auron refuses to visit the Farplane:
:Rin says he is surprised that Auron recovered from a wound in 1 day:
:What Rin says kinda hints that Auron may have died when he was wounded:

Many more things are also pointing at that fact, but its all just theory as of
now.

---
Macalania Woods - Resting Up
[Important Items: Jecht Sphere]

The party has stopped to rest up. Head on south and continue past the
crossroads to find Kimahri, who points to where Yuna is for you. Head down and
view the long FMV. Seems that Yuna is sad that she can never go to Zanarkand,
because the Final Aeon will kill her. She starts crying, and Tidus comforts her
with a hug and kiss. Hey ! Didn't Wakka say not to get any ideas ?! Oh well.
After the long song and FMV, Yuna and Tidus return to camp. Take a nap and wake
up next mourning. When everyone wakes up, go to the crossroads and take a left.
Grab the Jecht Sphere there and move out to the right!

---
The Calm Lands - A long walk
[Important Items: Aeon Soul, Al Bhed Primer Vol. XXIII]

Follow the relative path here, which leads to the huge rolling plains below.
When you get there, a Rin's Traveling Agency Vehicle pulls up and scares off
all of the Chocobos. Go ahead and buy any items and weapons that you need. Head
North-East now until you find a semi-circular area with a shop tent there. When
you arrive, a guy by the name of Father Zuke arrives. He is a summoner who quit
on his Pilgrimage. He tells you some quick news. Talk to everyone and save the
game here. You can also start playing Blitzball again. Before, it wouldn't let
you play for a while.

Head southwest from the Shop to find Belgemine. Before talking to her though,
get Ifrit or Bahamut's Overdrives full. Head into the fight with her and
unleash all you have. Use either Ifrit or Bahamut and the battle should be
yours. If you win, you get the Aeon Soul and 30 Power Spheres. You lose, you
miss out.

Head out east until you can go to a new area on the east side. Go on in and
visit the Monster Catcher. He collected monsters to train the crusaders, but he
is too old to get any anymore. GO ahead and outfit two or three people with one
of the special monster catching weapons. You need to catch 9 different monster
species in the Calm Lands. Machina do NOT count though. Catch all 9 and return
to him to receive 60 Farplane Winds! Not bad !

Head to the most upper left corner of the Calm Lands and nab AL Bhed Primer
Vol. XXIII. From there, go east until you fins a Chocobo rider. Talk to the
person. You can play Chocobo minigames now. Beat the first one and you can rise
a Chocobo across the Calm Lands. You can also win Lvl. 1-3 key spheres from it.
Afterwards, Chocobo or not, start traveling. Now, exit the calm lands in the
upper right corner and move on.

The party heads through the valley, only to find more Guado guys. Seems they
are not attacking head on. As your party refuses to give up at this point, a
huge stone fiend approaches the party. Time to fight !

[BOSS - Defender X]
[65,000 Hp - 6660 AP - Steal Lunar Curtain]

There is only one challenge in this fight, and thats to keep everyone at max
health. Bring in Auron and do Power Break and Armor break to the stone enemy.
Bring in Lulu and start pounding at him using Ice or Water. Tidus should use
haste on the entire party too. Whenever someone goes down, just revive them and
heal.

     Strategy by SecatoR
     "I thought I should let you on a tip I discovered while fighting the boss 
Defender, just before you get to Mt.Gagazet. The original plan was to use
Tidus' provoke ability so I could have Yuna to shield him with a protect, but
it turned out to be less complicated. As soon as the boss is affected by
beserk, he won't stop using his blast punch (equals a Demi spell) on the
character who cast it, Tidus in occurence.. so there is no chance he can get a
kill. Be aware that it doesn't work on those robots you find in the caves that
look alot like it."


Keep this up and Defender X will be gone in no time. After the battle, head on
out !

---
Mount Gagazet - An even longer walk
[Important Items: Nothing]

Ronso territory. The Ronso here don't like people who betray and kill Maesters,
but Yuna makes a stand. It seems that her words got to the Ronso, and the only
thing that matters is Sin being defeated, not if your a traitor or not. When
you gain control, save the game and speak to the Ronso on the right. Buy as
many potions, Phoenix downs, and holy waters as you can.

===============================================================================
(IV).CHARACTERS
================

Before I show the characters, here is what everything stands for:

Found At = Location you get character
Weapon   = Weapon character uses
Armor    = Armor character uses
Attack   = Characters attack power
Magic    = Characters magic power
Hp       = Characters hit points
Special  = Enemy character is good against
Over D   = The characters Overdrive

Here they are ! Remember, I list them in the order that you get them
permanently.
You may see a character before one, but you actually get them, later on.

==Tidus==
Found at: Beginning
Weapon  : Light Weighted Swords
Armor   : Small Shields
Attack  : Medium attack power
Magic   : Weak magic power
Hp      : Medium hit points
Special : Ground monsters
Over D  : Swordplay (Attack using sword in style)
                    (Get more by using Overdrive a lot)

Although Tidus (default name) seems weak, don't forget you can boost him up
using the sphere grid. You can make him pretty strong if you know how to use
him. Try to customize his weapons to give more strength, or an elemental
advantage.

==Wakka==
Found at: After second Sin attack
Weapon  : Customized Blitzballs
Armor   : Heavy Armguards
Attack  : Medium-High attack power
Magic   : Weak magic power
Hp      : High hit points
Special : Flying monsters
Over D  : Slots (Randomize certain things)
                (Get more by winning at Blitzball)

Wakka is a strong guy, so it's easy to plow through enemies. Remember that he
almost always hits flying enemies with his Blitzball. Whenever you see a flying
creature, only have Wakka attack it, the other party members will frequently
miss.

==Lulu==
Found at: Besaid Island
Weapon  : Possessed creatures and dolls
Armor   : Light Weighted Bangles
Attack  : Extremely Low attack power
Magic   : High magic power
Hp      : Low hit points
Special : Elemental Monsters
Over D  : Fury (Casts spells different ways)
               (Get more by increasing magic power)

Lulu is the basic black magic user. Low HP, high magic, and a pathetic attack
power. However, when you run into ANY enemy with magic, just use the opposite
it does and it should die in 1 turn.

==Yuna==
Found at: Besaid Island Temple
Weapon  : Magical Staffs
Armor   : Magical Rings
Attack  : Extremely Low attack power
Magic   : High magic power
Hp      : Low-Medium hit points
Special : Anything with high HP, and elements
Over D  : Grand Summon (Summons creature with a full overdrive gauge)
                       (Get more by... hey ! You cant get more !)

Yuna is the magic user of the party who can summon. She gains summons by
praying at temples across Spira (the world you live in). Each one grants here 1
new Aeon (summon). She is also the best party member to use white magic with.

==Kimahri==
Found at: Besaid Island
Weapon  : Pole Arms and Pole Axes
Armor   : Heavy Armlets
Attack  : High attack power
Magic   : Medium magic power
Hp      : High hit points
Special : Grounded monsters, low-flying monsters
Over D  : Ronso Rage (Casts spells learned from enemies)
                     (Get more by using Lancet a lot)

Kimahri can learn enemy attacks, just like in the previous 9 Final Fantasy's.
To learn
attacks, use the _Lancet_ ability when fighting a creature, and if youre
lucky,
you may learn one of its strong attacks to use on a future overdrive.

==Auron==
Found at: Blitzball Tournament (Luca)
Weapon  : Huge Swords
Armor   : Heavy Bracers
Attack  : Extremely high attack power
Magic   : Medium magic power
Hp      : Extremely high hit points
Special : Heavily armored monsters
Over D  : Bushido (Unleashes elemental powers in a huge attack)
                  (Get more by finding Jecht Spheres)

Auron is a bit over powered, thats what your thinking. Well, yes he is, plus
he
has abilities like Power break to make everything in the way become weakened.
But, he is vulnerable to magic, just like the other fighters of the team.

==Rikku==
Found at: After defeating Al Bhed Underwater Machina
Weapon  : Claws and hand-weapons
Armor   : Targes
Attack  : Low attack power
Magic   : Low magic power
Hp      : Low hit points
Special : Machina
Over D  : Mix  (Combine 2 items to create a powerful attack or healing)
               (Get more by mixing different combinations)

Rikku may seem like nothing special, I mean, her stats are just ugly. Thats
what you think. Her usefulness is in stealing, using attack items, and her
Overdrive. try to mix things to get different attacks. Try combining your
spheres to get effects. Here are a few examples:

EFFECT            ITEMS MIXED
Megalixer    :    2 Elixirs
Frag Grenade :    1 Power Sphere, 1 Mana Sphere

===============================================================================
(V.)STORYLINE
==============

A sum up for the people who don't want to play the game or read the
walkthrough.

Its a nice day. Tidus is getting ready to go to his next Blitzball match up.
He
plays for the Zanarkand Abes, and he is the Star Player. On his way to the
stadium, he meets people, hands out autographs and what not. Tidus gets in the
stadium and is ready to Blitz. After some playing, Tidus gets the ball and goes
for the famous Sphere Shot. Just as he kicks, a fireball hits the stadium and
breaks the glass. Water pours everywhere and people panic and die.

Tidus runs out and meets up with Auron, whom he knows already. Auron hands him
a weapon and they fight as a huge waterball in the sky rains fireballs onto the
city, full of machines called _Machina_. After fighting, Auron raises up Tidus
and tells him, "This is your story".

The huge waterball known as Sin, takes Tidus and Auron and throws them into the
future, in a place with a destroyed Zanarkand. What is happening ? What is Sin?
and where is Tidus ? Separated from the world, will he ever get back to
Zanarkand?

Is Sin Spira's punishment for using Machina to further war and luxury ?

===============================================================================
(VI.)SPHERE GRID
===============

In Final Fantasy X, there is no more typical system of leveling up. The days of
having to reach a certain level before wanting to do that hard fight is OVER.
Now, it has been replaced with the perfect Sphere Grid. After doing a fight, or
doing other special things, you receive things like ability spheres or power
spheres. These can be used on a board-game like field.

After a battle, you will receive AP, ability points. After you get a certain
amount, you level up. For each level up, you get 1 Sphere Level.

1 Sphere Level= Move 1 space forward
                Move 4 spaces backward (spaces you have claimed)

During battle, you may also get Spheres to unlock spaces on the giant grid. The
grid is composed of many circles, which represent spaces. Each circle has
something on it, like the Fire Spell, or Hp +200. To actually claim it though,
you use these special spheres collected in battle.

Power Sphere unlocks =   HP Bonuses
                         Attack Bonuses
                         Defense Bonuses
Speed Sphere unlocks =   Hit % Bonuses
                         Evade % Bonuses
                         Agility Bonuses
Mana Sphere unlocks =    MP Bonuses
                         Magic Attack Bonuses
                         Magic Defense Bonuses
Ability Sphere unlocks = Blk Spells
                         Wht Spells
                         Specials
                         Skills
Lock Sphere unlocks =    Sphere Grid Locks
Clear Sphere unlocks =   Erases a spot on the grid (not recommended)

Sphere grid locks are like huge rocks blocking the path to an ability. To
unlock a lvl 1 lock, you must use a lvl 1 sphere. To unlock a lvl 3 lock, you
must use a lvl 3 sphere. This whole grid system is much easier to understand if
you see the in-game tutorial, and if you try it yourself. There are also about
20 other spheres, but they are SPECIAL spheres and are self-explanatory. Like
the Teleport Sphere lets you move anywhere on the board someone has been, and
the HP Sphere turns circles with no ability on them into a +300 circle.

===============================================================================
(VII.)WEAPONS & ARMOR
====================

In this game, you can have 1 piece of armor and 1 weapon equipped per
character. You can also carry around extra armor and weapons if needed for a
later time. In Final Fantasy X, they introduce the element of _customizable_
weapons. This means you can give weapons cool attributes. To do this, you have
to have Rikku permanently in the party. Go to the menu and select _Customize_.
Now any weapon in gray cannot be customized for one reason or another.

Select a weapon in white text, and look to the right. There should be empty
pink boxes, these indicate how many abilities you can have. To put an ability
on a weapon, select in on the left side. If its grayed out, then you cant
equip that ability. Putting on an ability requires items, so to get good
abilities on weapons like Auto-Med, go item hunting.

Select your desired abilities, and test them out in battle to see if the weapon
is how you like it. I recommend things like Strength and Armor + and HP + for
your armor. Try getting NullShock on your armor too, many enemies and Machina
use lightning and you can absorb it.

The following are the abilities you can outfit onto most weapons, in order the
game shows them and that they appeared on my list.

--
Name        - Sensor
Needs       - 2 Ability Spheres
Description - Detect the enemies HP amount
Rating      - 4 of 5

Name        - Piercing
Needs       - 2 Key Spheres lvl 1
Description - Armor has no effect on weapons
Rating      - 3 of 5

Name        - Initiative
Needs       - 6 Chocobo Feathers
Description - Increases the chance of first turn
Rating      - 2 of 5

Name        - First Strike
Needs       - 1 Return Sphere
Description - Increases chances of first strike
Rating      - 2 of 5

Name        - Fire Strike
Needs       - 4 Bomb Fragments
Description - Adds Fire to all of your attacks
Rating      - 3 of 5

Name        - Lightning Strike
Needs       - 4 Electric Marbles
Description - Adds Lightning to all of your attacks
Rating      - 4 of 5 (Good vs. Machina)

Name        - Water Strike
Needs       - 4 Fish Scales
Description - Adds Water to all of your attacks
Rating      - 2 of 5

Name        - Ice Strike
Needs       - 4 Arctic Winds
Description - Adds Ice to all of your attacks
Rating      - 3 of 5

Name        - Silence Strike
Needs       - 20 Silence Grenades
Description - 100% of silencing enemy
Rating      - 4 of 5

Name        - Silence Touch
Needs       - 60 Echo Screens
Description - 50% of silencing enemy
Rating      - 3 of 5

Name        - Sleep Strike
Needs       - 16 Dream Powder
Description - 100% of sleeping enemy
Rating      - 5 of 5

Name        - Sleep Touch
Needs       - 10 Sleeping Powders
Description - 50% of silencing enemy
Rating      - 4 of 5

Name        - Dark Touch
Needs       - 60 Eye drops
Description - 50% of darkening enemy
Rating      - 2 of 5

Name        - Dark Strike
Needs       - 20 Smoke Bombs
Description - 100% of darkening enemy
Rating      - 3 of 5

Name        - Poison Strike
Needs       - 24 Poison Fangs
Description - 100% of silencing enemy
Rating      - 4 of 5

Name        - Poison Touch
Needs       - 99 Antidotes
Description - 50% of silencing enemy
Rating      - 3 of 5

Name        - Stone Touch
Needs       - 10 Petrify Grenades
Description - 50% of petrifying enemy
Rating      - 4 of 5

Name        - Stone Strike
Needs       - 60 Silence Grenades
Description - 100% of petrifying enemy
Rating      - 5 of 5

Name        - Death Strike
Needs       - 60 Farplane Winds
Description - 50% of killing enemy
Rating      - 2 of 5

Name        - Death Touch
Needs       - 30 Farplane Shadows
Description - 15% of killing enemy
Rating      - 3 of 5


Name        - Zombie touch
Needs       - Holy Water x70
Description - 50% of Zombie
Rating      - 3 of 5

Name        - Zombiestrike
Needs       - 30 Candle of Life
Description - 100% of Zombie
Rating      - 4 of 5

Name        - Slowtouch
Needs       - 16 Silver Hourglass
Description - 50% of slow
Rating      - 3 of 5

Name        - Slowstrike
Needs       - 30 Gold Hourglass
Description - 100% of slow
Rating      - 4 of 5

Name        - Str +3%
Needs       - 3 Power Sphere
Rating      - 2 of 5

Name        - Str +5%
Needs       - 2 Stamina Spring
Rating      - 3 of 5

Name        - Str +10%
Needs       - 1 Skill Sphere
Rating      - 4 of 5

Name        - Str +20%
Needs       - 4 Supreme Gem
Rating      - 5 of 5

Name        - Magic +3%
Needs       - 3 Mana Sphere
Rating      - 2 of 5

Name        - Magic +5%
Needs       - 2 Mana Spring
Rating      - 3 of 5

Name        - Magic +10%
Needs       - 1 Black Magic Sphere
Rating      - 4 of 5

Name        - Magic +20%
Needs       - 4 Supreme Gem
Rating      - 5 of 5

Name        - Counterattack
Needs       - 1 Friend Sphere
Description - Counterattacks when attacked by fiends
Rating      - 3 of 5

Name        - Evade & Counter
Needs       - 1 Teleport Sphere
Description - Evade an attack and then follows up with a counter
Rating      - 3 of 5

Name        - Magic Counter
Needs       - 16 Shining Gem
Rating      - 2 of 5

Name        - Magic Booster
Needs       - 30 Ether Turbo
Description - Increases magic attack power, and doubles MP cost
Rating      - 4 of 5

Name        - Alchemy
Needs       - 4 Healing Water
Description - Medicine restores double the amount
Rating      - 4 of 5

Name        - Half MP Cost
Needs       - 20 Twin Stars
Rating      - 3 of 5

Name        - One MP Cost
Needs       - 20 Three Stars
Rating      - 5 of 5

Name        - Double AP
Needs       - 20 Mega Elixir
Rating      - 4 of 5

Name        - Triple AP
Needs       - 50 Wings to Discovery
Rating      - 5 of 5

Name        - Overdrive to AP
Needs       - 10 Door to Tomorrow
Rating      - 2 of 5

Name        - SOS Overdrive
Needs       - 20 Gambler's Spirit
Description - Overdrive gauge rise faster
Rating      - 5 of 5

Name        - Double Overdrive
Needs       - 30 Underdog's Secret
Rating      - 5 of 5

Name        - Triple Overdrive
Needs       - 30 Winning Formula
Rating      - 5 of 5

Name        - Gillionaire
Needs       - 30 Designer Wallet
Description - Gil received is always doubled in battle
Rating      - 2 of 5

Name        - Break Damage Limit
Needs       - 60 Dark Matter
Description - Breaks the 9,999 damage mark
Rating      - 5 of 5

The same rules and most abilities go for armor. When assigning abilities, some
begin with SOS, which means its activated when a character is in terminal
condition. Mess around and try to create super-powerful weapons.

To see a much more detailed list, see the in-depth FAQ for Equipment Remodeling
here at GameFAQs. Ceebs did a great job making it, and it is very detailed.

===============================================================================
(VIII.)BLITZBALL
================

--Intro--
Blitzball... the mini-game of FFX. Final Fantasy X has a mini-sport you can
play at save points once you participate in your first Blitzball tournament.
You can only play it at Level 2 Save Travel Spheres (save points lvl 2). So if
youre reading this, then you probably need help. Lets start.

--Starting a Game--
I am assuming that you have participated in a tournament with Wakka. So select
Blitzball at the Save Sphere and play a League game ! Now, I recommend this
original team you have, its good and sturdy. If anyone on your team has an
expired contract, renew it for 25 games each time when the chance comes.

You have to pick your 2 forwards, they need high SH. SH is shooting. So Tidus
can take that spot. Throw in whoever has the next highest, and thats most
likely Datto. Now pick a MF (midfielder), this guy gets the ball at start, so
choose someone with the HIGHEST PA (passing average), but do not try to pick
the guy with high CA. Now you have a guy that can pass the ball from anywhere
when he firsts gets it.

Now, pick the DEFENDERS. These two need semi-good PA and high EN (Endurance)
Once again, do not pick the guy with the best CA. Now, choose the guy with the
highest CA (Capture Average) and place him as Goalie. This is most likely going
to be Keepa.

Now, go ahead to screen 2. It should prompt to set techs. Techs are special
abilities. So because your guys are on low levels, they cant do anything here.
But when they get to LVL 3,this is how you do techs. Select a person. They
should have a -----. Select it, and choose an ability from the list. Tidus
should have Sphere Shot and 1 more guy MAY have came with Venom Tackle. If not,
do now worry. Oh, if Tidus has the Jecht Shot, equip it instead of Sphere Shot.

Now select done. It prompts to mark a player. This means you choose who you
want your teammates to keep an eye on. That way, if they use a TECH that you
don't have, you can learn it. You can only mark a person whom has the Tech in a
Baby Blue color. Go ahead and mark them.

Choose done and play the first game. Do not expect to win. This is how the
first 5-10 games are, just leveling up.

--Techs--
After or during those games that you are leveling up to lvl 3+, you may see an
opponent use an ability you marked. If he/ she does, look in the top leftish
corner. If your player whom marked him is watching, the words TECHCOPY will
appear at the top. Press X while it says it to learn how to use the ability.
(Japanese version is CIRCLE not X). You can now un-mark the player at
half-time. When you press X at TECHCOPY, 3 things can happen:

1. You learn the ability. It says who learned it on the bottom.
2. You do not learn the ability. It says your level is too low.
3. You do not learn the ability. Your hear a buzz sound. (Pressed to late)

So keep trying to get abilities. As more guys learn them and you hit level 3,
they can start using them. Your Forwards need to have a TACKLE ability, and a
SHOT ability. Try to give your MF (midfielder, the passing guy) passing
abilities, and a tackle. Give your defenders Tackles and PASSING abilities, and
give the Goalie, Goalie abilities (Grip, Super Goalie, etc.). Remember to keep
practicing Techcopy.

Just keep leveling up. By around lvl 3-6 you should get your first win ! Now
try this. During the game when you have the ball, press TRIANGLE. Select Manual
A. Now you can actually move your players, making it easier to get goals. Try
to get goals with Tidus and his Sphere Shot. Just get in close and go for it.


--Extra Help--
For extra help on things I didn't cover, check out these subjects in the
Tutorial (yes, they are good)

- Status Effects
- Endurance
- Breaking
- Passing
- Shooting

Just combine my help and those tutorial subjects and you should get the idea.
Remember, it takes 5-10 games until your first win. If you need practice,
select Exhibition mode and play against the Ronso Fangs. They are a little
slower than other teams and make good practice.

-User Submitted Strategies-

---
Blitzball Tips from ZillyBong

"Whenever you get the ball from the start, swim close to the center, then when
the other middle guy is about to encounter you, pass it off to Tidus. since
Tidus usually only has one person covering him, press square right away and
break past. Keep dribbling, and if another defender comes up, break past him.
get reeeeeaaaaaallllly close to the goal, and you have an easy goal. the whole
point of this is to limit Tidus (or whoever has the highest EN rate) to have
only one defender on him at all times. hope this is useful. I also have some
good Blitzball player locations that you could use"

Ropp    - Rin's Travel Agency, Mi'hen Highroad
Brother - Airship pilot
Wakka   - Airship
Wedge   - Luca stadium, one of the guards


===============================================================================
(IX.)AL BHED
==============

In the game, some people speak the AL Bhed Language, so here I am to help
translate it. Find the books scattered throughout the world to get it all !

A = E
B = P
C = S
D = T
E = I
F = W
G = K
H = N
I = U
J = V
K = G
L = C
M = L
N = R
O = Y
P = B
Q = W
R = H
S = M
T = D
U = O
V = F
W = X
X = Q
Y = A
Z = J

And if youre just too lazy to translate manually, check this link out:
http://roadkilli94.tripod.com/FFTranslator.htm
Its an Al Bhed Translator for anyone who cant find the books or anyone who
does not feel like translating. For the locations of the books:

1- Al Bhed Ship Deck
2- Besaid Village Lodge
3- SS Liki, Power Room
4- Kilika, Inn
5- SS Winno, Control Room
6- Luca Stadium, Basement
7- Luca Theater
8- Mi'ihen Road, from Rin
9- Mi'ihen Highroad
10- Mushroom Road
11- Djose Highroad
12- Moonflow
13- Guadosalam, in a house
14- Thunder Plains, Travel Agency Inn, from Rin
15- Macalania Woods
16- Lake Macalania, Travel Agency
17- Sanubia Desert
18- Sanubia Desert
19- Al Bhed HOME
20- Al Bhed HOME
21- Al Bhed HOME
22- Bevelle Temple
23- The Calm Lands, northwest area
24- Remiem Temple
25- The Calm Lands, cavern of Fayth
26- Omega Ruins

===============================================================================
(X.)OVERDRIVE LISTINGS
=======================
Information from various sources

---
Tidus (Sword Skill)
1- Spiral Cut
   [Already Learned]
   (Damage single enemy with spin move)

2- Slice & Dice
   [Use Spiral Cut 10 times]
   (Attacks 6 times at random enemies)

3- Energy Run
   [Use Slice and Dice 20 times]
   (Attacks all enemies)

4- Blitz Ace
   [Use Energy Run 50 times]
   (Attacks single enemy multiple times)

In order to get them to work, press X when the moving line gets to the center
of the bar. The faster you do it, the more damage that is dealt. Gain more
overdrives by using the current ones many times.

---
Wakka (Slots)
1- Element Reels
   (Elemental attributes are added to your attack)

2- Attack Reels
   (Extra damage is added to your attack)

3- Status Reels
   (Status effects are added to your attack)

4- Aurochs Reels
   (Unknown)

Wakka is interesting here. All you have to do is match up 2 of the 3 slot reels
to execute the move. Gain more by winning and competing in Blitzball
tournaments.

---
Lulu (Fury)

Just rotate the analog stick (right one) as many times as you can to cast
spells multiple times. The amount you can cast increases with your strength.

---
Yuna (Grand Summon)

Nothing special. Summons any Aeon with a full Overdrive gauge

---
Kimahri (Blue Magic)

1- Jump
   (Damages one enemy)
2- Fire Breath
   (Damages all enemies with Fire)
3- Seed Cannon
   (Damages one enemy)
4- Self-Destruct
   (Kamikaze attack to a single enemy)
5- Thrust Kick
   (Attacks a Single enemy)
6- Stone Breath
   (Attacks all enemies with Stone)
7- Aqua Breath
   (Attacks all enemies with water)
8- Doom
   (Casts gradual death to all enemies)
9- White Wind
   (Heals whole party. 1/2 of Kimahri HP is the healing amount)
10- Bad Breath
    (Casts every status effect on all enemies)
11- Mighty Guard
    (Casts Protect, Shell, and all Null Magic on party)
12- Nova
    (Attacks all enemies for major damage)

Gain more abilities by using the Lancet attack on enemies that use the above
techniques

---
Auron (Bushido)

1- Tooth Dragon
   [D, L, U, R, L1, R1, X, O]
   (Attacks all enemies)
   {Already Learned}


2- Shooting Star
   [Triangle, X, square, O, left, right, O]
   (Attacks one enemy. May insta-kill enemies and some bosses)
   {1 Sphere}

3- Banishing Blade
   [U, L1, D, R1, R, L, triangle]
   (Attacks one enemy)
   {3 Spheres}

4- Tornado
   [O, R, R1, L, L1, triangle]
   (Attacks all enemies for major damage)
   {10 Spheres}

Abilities are learned by collecting Jecht Spheres

1- After defeating Spherimorph
2- Besaid Village, right of the temple
3- On the ship SS Liki
4- Luca Stadium, Basement A
5- Mi'ihen Highroad
6- Mushroom Rock Road
7- South Shoopuf morph
8- Thunder Plains
9- Macalania Woods, southern part
10- Gagazet Mountain

----
Rikku (Mix)

Rikku will mix two items to produce an offensive, Defensive, or Healing item
that is used instantly.

---
Overdrive Types

Stoic     (3 of 5) - Gauge increases at you receive damage from allies
Warrior   (4 of 5) - Gauge increases as you deal damage to enemies
Comrade   (4 of 5) - Gauge increases when enemies attack allies
Healing   (2 of 5) - Gauge increases when you heal an ally
Slayer    (5 of 5) - Gauge increases when you defeat an enemy
Victor    (4 of 5) - Gauge increases when a battle is won
Tactician (3 of 5) - Gauge increases when a status effect is successful
Ally      (4 of 5) - Gauge increases on allies turn
Daredevil (3 of 5) - Gauge increases when character fights in terminal
                     condition
Hero      (3 of 5) - Guage increases when fighting tough enemies
Solo      (2 of 5) - Guage increases when you fight alone

===============================================================================
(XI.)MIX COMBONATIONS
=====================

Rikku's Overdrive lets here combine 2 items and instantly use it. It may be
attacking items, or healing items, but here are some listed combinations I have
tried. I am still trying out combos. You can contribute some MIX combos to help
out a lot.

---
Restorative

1 Elixir
1 Elixir           = Megalixer

1 Potion
1 Potion           = Ultrapotion

1 Hypello Potion
1 Ether            = Maga-Mana

1 Fish Scale
1 Antidote         = Waterfall

1 Fish Scale
1 Healing Water    = Flash Flood

1 Fish Scale
1 Electro Marble   = Grenade

1 Fish Scale
1 Lightning Marble = Thunderbolt

1 Fish Scale
1 Fish Scale       = Flash Flood

1 Potion
1 Pendulum         = Superlixer

1 Potion
1 Soul Spring      = Megalixer

1 Potion
1 Three Stars      = Mega Vitality

1 Al Bhed Potion
1 Al Bhed Potion   = Ultra Potion

---
Attack

1 Bomb Core
1 Bomb Core        = Firestorm

1 Dark Matter
1 Designer Wallet  = Supernova

1 lvl 1 Key Sphere
1 lvl 2 Key Sphere = Cluster Bomb (5000+ damage)

===============================================================================
(XII.)SECRETS
=============
---
Missing Al Bhed Primers

#19 It's located behind the left chocobo at the hidden
    temple (the one where you fight aeons).

---
Airship Coordinates

On the airship, you can input coordinates, and some will take you to secret, or
special places. Here they are:

   Location        X       Y
______________________________
Baaj Temple    | 11,16 | 57,63
Sanubia Temple | 12,16 | 41,45
Besaid Falls   | 29,32 | 73,76
Mi'ihen Ruins  | 33,36 | 55,60
Battle Site    | 39,43 | 56,60
Omega Ruins    | 69,75 | 33,38

---
Secret Aeons

There are several Aeons in the game that can only be obtained by doing a few
side quests. These are explained in the Side Quests Section

---
Airship Passwords

GODHAND    - Rikkus Weapon
VICTORIOUS - Rikkus Armor
MURASAME   - Aurons Weapon

---
Aeon Powers - From Rob S.

Near the beginning of the game, right after you get Yuna and the cut scene
where your party leaves Besaid, I found something really good by accident.  The
game had just made me leave the village but I was low on potions so turned
right around and went back in to buy some before heading out to the boat. 
After talking to the lady, whose shop only sells potions, antidotes and phoenix
downs, and buying some stuff, (not sure if you have to buy anything) she says
something like "my dog found something and dug it up, isn't that odd?"  I
remembered there's a dog in one of the houses on the right, up near the temple,
and went and talked to it.  The game said something like "you've acquired
something chewed and mangled" and then it said "Valefor has learned ENERGY
BLAST." This is a second overdrive skill for the Aeon and works a hell of a lot
better than the one he starts out with.

===============================================================================
(XIII.)ULTIMATE WEAPONS	
=======================

Each character has 1 weapon that is of incredible power, and has great uses. To
get them, you need to do a few things of course. When you get a weapon, it has
the NO AP ability. That isn't good. But by Getting 2 items, and the Mirror, you
can power up the weapon and remove that No AP ability.

To power up a weapon, use the Celestial Mirror, and two items in front of the
crystal in Macalania woods.

--Getting the Mirror--

First you need the Cloudy Mirror. No problem. Head to Remiem temple in the Calm
Lands. Speak with the Chocobo there and it will race you. Win the race to get
the cloudy mirror. 1/2 way done. Now, head to Macalania Woods.

Talk to the mother and kid in the southern portion of the woods. Head to the
Woods' campsite and speak with the missing husband there.

Tell him everything, then head back to the mother and kid. Take the glowing
path to some water, and speak with the boy. Now, use the Cloudy mirror on the
crystal, and ta-da! Its magically a Celestial Mirror. Now you can get rid of
that No AP junk.

--The Weapons Locations--

---
Tidus - Caladbolg
[Need: Sun Sigil (at the Zanarkand Dome)]
[Need: Sun Crest (finish Chocobo race at 0: 0.0)]

You need to beat the Chocobo trainer in the Calm Lands at a race. After that,
go to the Northwest area of the calm lands and go through the path there, into
a valley. You can use the Mirror to power up your weapon.

---
Wakka - World Champion
[Need: Jupiter Sigil (Luca locker room locker)]
[Need: Jupiter Crest (Blitzball prize)]

Just talk to the Bartender in the Luca Cafe Bar

---
Lulu - Onion Knight
[Need: Venus Sigil (Dodge 200 lightning bolts at Thunder Plains)]
[Need: Venus Crest (At the Farplane)]

Go to Baaj Temple. Swim north and fight that giant fish thing. Beat it and
search underwater for the treasure chest containing the Onion Knight.

---
Yuna - Nirvana
[Need: Moon Sigil (Kill all the Aeons at Remiem temple)]
[Need: Moon Crest (At Besaid Beach)]

Capture all the fiend types in the Calm Plains. Go back to the monster owner
and he will give it (weapon) to Yuna.

---
Kimahri - Spirit Lance
[Need: Saturn Sigil (Beat the Butterfly game)]
[Need: Saturn Crest (Mount Gagazet)]

Activate all the Quactar stones in the Thunder Plains. Follow the Quactar ghost
to a lightning rod tower, and let it be hit by lightning. The weapon then
appears.

---
Auron - Masamune
[Need: Mars Sigil (Capture 10 monsters, of 10 species, in 10 different areas)]
[Need: Mars Crest (Mi'ihen Road)]

You must have the Rusty Sword, which can be gotten at the cliff by the Cavern
of the Fayth. Take it to the statue on Mi'ihen road, and touch the glyph,
showing the weapon.

---
Rikku - Godhand
[Need: Mercury Sigil (Finish the Cactuar Villages side-quest)]
[Need: Mercury Crest (In a whirlpool of sand in the Sanubia desert)]

Input the GODHAND password into the airship, and it will reveal the location of
where Rikkus weapon is. Go to that location to get the Godhand weapon.

===============================================================================
(XIV.)SIDEQUESTS / MINIGAMES
=============================

I have not tried to do any of these yet. If you could, please send in any side
quest and minigames. You will be credited fully. A small walkthrough of getting
through the Omega Ruins would help too.

---
To get Yojimbo

First go to the north east exit where the bridge is in the calm lands then beat
that robot. After that there is another bridge, go under that bridge by going
to the exit on the right, then when you get to the next place there is an
entrance to a cave.Before you get in there will be a few cutscenes then go in
the cave. Go your way all the way through, near the end youll find the summoner
that Lulu used to guard and then you will have to fight her. She will call on
Yojimbo(the Aeon),dont worry hes not that tough. After you beat her there will
be that pad that can take you four directions. Go straight to get Yojimbo,but
the bad thing is that you have to pay him 250000 gil to get him and you even
have to pay him to fight during a battle. He has an random overdrive where he
chops off the enemies head! But if you pay him to do that chances are that you
lost all your money

---
To get Anima

In order to get this beast, you have to go to the Baaj temple, kill
that big fish, then enter the door in the pool area. Walk up the stairs,
you'll see 6 statues, in order to get Anima you have to open up every
treasure chest in the Clositer of Trials from every temple, meaning that you
have to get the secret ones involving the destruction sphere.  Once you have
gotten all the secret treasures from the glyph games, stand in front of all the
6 statues and Yuna will enter the chamber.  You'll now have Anima.

===============================================================================
(XV.)BRIBING
============

You can use the Bribe ability to bribe monsters to leave a battle and drop
their items. Giving them a certain amount of gil causes them to drop better
stuff. The key is 20 times their HP amount. This can get expensive. Here is a
not-done list of some things you can get (please contribute some more):

Dual Horns : 60 Hi-potions
Bombs      : 16 Bomb Cores
Exoray     : Turbo Ether
Garm       : 7 Sleeping Powders
Flame Flan : 10 Fire gems
Iron Giant : Stamina Tonic

===============================================================================
(XVI.)RARE ITEMS
===============

Contribute more to the list ! You'll be credited !

Lvl 3 Key Spheres: Fighting monsters in Omega Ruins
Lvl 4 Key Spheres: Fighting Monsters in Omega Ruins
Summoners Soul   : Fighting Belgemine the second time
Mercury Crest    : Whirlpool of sand in the Sanubia Desert. Fight for it.
Mercury Sigil    : Complete the Cactuar Village Side quest
Mars Crest       : Capture 10 monsters, of 10 species, in 10 different areas
Mars Sigil       : Mi'ihen Road
Saturn Crest     : Beat the Butterfly game
Saturn Sigil     : Mount Gagazet
Moon Crest       : Kill all the Aeons at Remiem temple
Moon Sigil       : At Besaid Beach
Venus Crest      : Dodge 200 lightning bolts at Thunder Plains
Venus Sigil      : At the Farplane
Jupiter Sigil    : Luca locker room locker
Jupiter Crest    : Blitzball prize
Sun Sigil        : At the Zanarkand Dome
Sun Crest        : Finish Chocobo race at 0: 0.0
Wings of Desire  : Bribing Marlabos for 540,000 gil
Aeons Soul       : Found in the calm lands only

===============================================================================
(XVII.)CREDITS
==============

Thanks to CjayC for posting this on GameFAQS !
Thanks to Ceebs for letting me use some information !
Thanks to the FFX Social and Message Board for cheering me on !
Thanks to the GameFAQs site, for being there !
Thanks to Playonline.com for so much information and help !

-Fraxcat, for many corrections, and the Zanarkand spelling
-Several people, for all pointing out the SOS error
-Nick H, for the story line correction
-Orion388, for telling me about the Sigil and Crest error
-AlphaX, for 2 pages of contributions, including mixes, bribing, info, and more
-RJ, for Rikkus special
-Jeff A, for the rare item, "Wings of Desire"
-ZillyBong, many Blitzball tips
-Rob S, pointing out another Aeon power
-Nick H, for editing the entire document
-Danny J, for contributing a mix
-DarkChild, for Seymours overdrive info
-Gludlow, for the missing Al Bhed Primer # 19
-H0nDaXvTeC, for several contributions
-Kevin M, for one of Rikkus mixes
-Nitros697, for the Sidequest and Secret Aeon
-Matrixfish777, for the Anima sidequest
-SecatoR, for a Boss strategy

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Hot Links

(www.gamefaqs.com)   GameFAQs, the best site for anything game related
(www.playonline.com) Playonline, Squaresoft's official site, with an Online
                     Strategy guide too !
