Version 2.0
  +======================================================================+
  |                                                                      |
  |      (___                               __                           |
  |      |   \                             /  |\__/                      |
  |      |___/  __     __   *   ___           |  __   __   *  ___        |
  |      | __\_/  |  /|  \ /|  |   | ==== __  | /(_\_/(_\_/| (___)       |
  |      |(__/ \__|_/ |  |/ |_/ \__|      \__/  \__/ \__/  |_/\___/      |
  |                        /|                                            |
  |                       / |     (Whats this? I actually made art!)    |
  |                       \_/                                            |
  |                                                                      |
  |                      Written By: Nintendoholic                       |
  |              Contact me at: Nintendoholic123@yahoo.com               |
  |      Walkthrough is written copyright 2000-2001, Nintendoholic       |
  |                                                                      |
  +======================================================================+


****************************************************************************
<<<<SPECIAL NOTE>>>

I have decided, after CAREFUL consideration, to make the FAQ/Walkthrough a
GameFAQs EXCLUSIVE.  So please, DONT email me about putting it on your
site. Webmasters -- DONT WORRY, not all the guides will be this way from
now on, so you may calm back down, just sit back in your chair, and breath a
little bit ;) (You might try the walkthrough from Dallas if you want one.)
****************************************************************************


==================
 Revision History
==================

Version 2.0

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wednesday, January 3, 2000 -

Happy New Years everyone! And I dont give a crap if this year was the
*actual* Millennium. All I know is all the big celebrations were last year.
Anyway, the thread and full walkthrough have both been finished up to the
beginning of Glitter Gulch Mine. Walkthrough for that level will be complete
within the next few days. I have added in some Jinjo and Music Note Piece
locations. And, lots of small errors have been fixed.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Friday, December 29, 2000 -

This is the first release of the Banjo-Tooie Walkthrough. I finished about
95% of the preliminaries for the game. The thread and full walkthroughs have
both been completed about 90% up through the first world, Mayahem Temple.
All of the sections on optional items have at least been started up.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


 THE BEAR AND BIRD ARE BACK!

===================
Table of Contents
===================

1. Story Leading Up

2. Prequel Controls

3. Game Foundations

4. Advanced Concepts

5. Thread Walkthrough

6. Full Walkthrough

7. Music Note Locations

8. Lovable Jinjos

9. Extra Honeycomb Pieces

10. Cheato Pages

11. Credits

12. Legal Information

============================================================================
1. Story Leading up
============================================================================

        In their previous game Banjo-Kazooie, Banjo the bear and Kazooie the
bregull rescued Banjos little sister Tooty for the clutches of the evil
witch Gruntilda. She conspired to steal Tootys good looks to improve her
own appearance. Banjo and Kazooie battled there way through many diabolical
tricks and traps to the top Gruntildas Lair and rescued Tooty from a grim
fate. In the confusion Gruntilda escaped to the roof of the lair where she
awaited the inevitable confrontation with the duo. Banjo and Kazooie made
there way up where the battle ensued until they activated the Jinjonator,
and dealt the final blow to the old witch. Gruntilda slipped off the side of
the roof and plummeted the long way down to the ground below. Boulders fell
along with her, causing her to be buried alive. Gruntildas dim-whited
minion Klungo attempts in vain to move the bulky weight of the boulder, for
a full two years where she has remained ever since

============================================================================
2. Prequel Controls
============================================================================

        All of the moves learned in the previous game Banjo-Kazooie can also
be used in Banjo-Tooie. Here are the basic and advanced moves that are
built-in for you.

----------------------------------------------------------------------------
Basic Controls
----------------------------------------------------------------------------

Analog Joystick   --   This is the means of movement for Banjo and/or
                       Kazooie when your playing in the game. Also moves
                       text in menus like when you have paused the game.

Direction Pad     --   The Direction pad is not used in this game.

Start Button      --   Can bring up menus in the game when pressed. Or pause
                       your game during basic game play.

A Button          --   When playing press this button to jump. Secondary
                       function is to scroll text messages much faster if it
                       is pressed repeatedly.

B Button          --   A multitude of uses for this button. Press it near a
                       sign to read what it says, or near a person to speak
                       to them. Also used as a canceling button in some
                       cases during the game.

R Button          --   Pressing this button allows the camera view to swing
                       around behind Banjo. Hold it down and the camera will
                       follow behind when you move Banjo.

L Button          --   Along with the Direction Pad, this is not used.

Camera-Up         --   Zoom in the camera to first person mode and look
                       around with the Analog Joystick.

Camera-Down       --   Use this button to zoom the camera view closer and
                       farther away when pressed.

Camera-Right      --   Rotates the camera view to the right.

Camera-Left       --   Rotates the camera view to the left.

----------------------------------------------------------------------------
Special Abilities
----------------------------------------------------------------------------

Double Jump       --   Jump by pressing the A Button, the press it again in
(A + A)                midair to have Kazooie pop out of Banjos backpack
                       and flap her wings. This jump is great for covering
                       long distances, as you can glide forward while she
                       flaps.

Flip-Flap Jump    --   Hold down the Z button to have Banjo crouch, then
(Z + A)                press the A button for him to back flip into the air.
                       Use this to reach higher ledges.

Talon Trot        --   Hold down the Z button to have Banjo crouch, but this
(Z + C-L)              time press the Camera-Left button. Kazooie will pop
                       out of Banjos backpack and stand up, causing Banjo
                       to be on Kazooies back. You can now run around
                       now run around faster and up steeper hills.

Roll Attack       --   While Banjo is running, press the B button for him to
(B)                    dive down and roll forward. Simple attack to take out
                       land-moving enemies.

Rat-a-Tat Rap     --   Have Banjo jump into the air using the A button, then
(A + B)                in midair press the B button to have Kazooie stick
                       her head out of the backpack and give a few quick
                       jabs with her beak. Simple attack to take out low-
                       flying enemies.

Egg Shooter       --   The only real projectile weapon you have is Eggs.
(Z + C-U) For.         Press the Z button to have Banjo crouch and then the
(Z + C-D) Bac.         Camera-Up button to have Kazooie stick herself out of
                       the backpack and fire off an egg from her mouth.
                       Press Camera-Down for to shoot out eggs the other
                       wayouch.

Beak Buster       --   Jump up in the air with the A Button, then in midair
(A + Z)                press the Z Button. Kazooie will pop out of Banjos
                       backpack and pound at the ground below.

Beak Barge        --   Press the Z Button, then press the B button. Kazooie
(Z + B)                will stick out and charge forward as a ramming rod to
                       injure enemies.

Wonderwing        --   This ability gives you temporary invincibility. Use
(Z + C-R)              it wisely however, as it uses up the hard to find
                       Gold Feathers. Press down the Z button, then the
                       Camera-Right button. Kazooie will cover Banjo in her
                       wings and flash and give off sparks.

Flying            --   The games great sense of freedom is emphasized in
(F-Pad + A)            this ability. Stand on a flying pad, which is blue in
                       color with the emblem of red feathers on it, then
                       press the A button.

Beak Bomb         --   Stand on a flying pad and press the A button to begin
(F-Pad + A + B)        to fly. While your in the flying around in the air,
                       press the B button and Banjo/Kazooie will fly forward
                       like a torpedo. Use to take air enemies out, if you
                       dont wish to use eggs.

Spring Shock      --   Stand on top of a spring-shock pad. It is green with
(S-Pad + A)            the emblem of Kazooies talon on it. Press and hold
                       down the A button, and Kazooie will rear back and
                       launch herself up really high.

============================================================================
3. Game Foundations
============================================================================

        These are all things and people you will encounter on your adventure
and must learn to utilize them. All these things play a crucial role in the
unfolding of Banjo-Tooie and completion of the game.

----------------------------------------------------------------------------
Introducing, the Main Characters
----------------------------------------------------------------------------

BANJO         The first main character of the game, Banjo the honey-loving
the bear      bear. He is working with Kazooie in an attempt to seek revenge
              for his friend Bottles early demise by the hands of the
              returning Gruntilda the witch and to stop the her from getting
              back her old, sinister body.

KAZOOIE       Working along side Banjo the bear, this red bird packs quite a
the breegull  sarcastic mouth. She will help Banjo in many tasks, especially
              useful is shooting eggs at the enemy.

BOTTLES       Banjos longtime friend, Bottles the mole was recently
the ghost     deceased by one of Gruntildas evil spells. While always
              mocking Bottles, Kazooie is still helping to get him back.

JAMJARS       Jamjars is Bottles brother, and they could not be more
the mole      different. He took the military life and will help Banjo and
              Kazooie on their quest by teaching them many new moves.

MUMBO JUMBO   This crafty shaman is back, and is now a playable character.
the shaman    He can be found in any world, snoozing away in his Skull
              shaped home. Mumbo will kindly be of service to you with his
              magic spells for the mere price of one Glowbo.

HUMBA WUMBA   Humba Wumba in no way likes Mumbo Jumbo claiming to be the
rival shaman  best shaman on the island. She intensely loathes Mumbo and has
              set out to show that she is in fact the best. You find her
              in any world inside of her Wigwam, and will transform you into
              various forms for the cost of a Glowbo.

GRUNTILDA     Big as life, and twice as ugly. The witch who kidnapped the
evil witch    sister of Banjo in the previous game is back. She has lost
              quite a lot of weight from her imprisonment underneath a
              boulder for a good two years. She is scheming to get back her
              old body only at the expense of othersOh yea, she quit her
              annoying rhyming as well.

MINGELLA &    Gruntilda has finally reunited with her two sisters. The thin
BLOBBELDA     Mingella and overweight Blobbelda helped free Gruntilda from
evil sisters  her stony prison. All three sisters are working together to
              get back Gruntildas old body using the B.O.B. machine.

HONEY B.      A friendly face you will find on your adventure. Honey B. is a
beekeeper     guardian of the bees and local honey. Trade in empty honeycomb
              pieces to her in exchange for increasing your maximum health
              total to make your adventure much easier.

MASTER        Master Jiggywiggy is the gatekeeper of the worlds you find on
JIGGYWIGGY    the island. Living as a recluse in his temple, he controls the
gatekeeper    all-powerful Crystal Jiggy that allows him to open the worlds.
              But first, you must prove your worth to him by finding enough
              Jigsaw Pieces before he will open one.

KING          King Jingaling is leader of Jinjo Village and all of the local
JINGALING     Jinjos. A hip and upbeat ruler, he is distressed at a digging
the royalty   machine piloted by Gruntilda and her sisters that ripped
              through his village and scattered Jinjos all over the island.

CHEATO        Hanging around in Gruntildas old dilapidated lair, Cheato was
the book      Gruntildas old spell book. She ripped out all his pages for
              helping out Banjo and Kazooie.

----------------------------------------------------------------------------
Basic Collectable Items and What They Do
----------------------------------------------------------------------------

Honeycomb Piece     ~~    Small yellow hexagon piece of honey. This item can
                          be found almost anywhere. Defeating enemies is the
                          many source of getting them. One Honeycomb Piece
                          fills up one piece of life energy.

Red Feathers        ~~    The fuel that allows you to fly. Every time you
                          flap to fly higher, it uses up a red feather. They
                          can be found in ever place. Always stock up on as
                          many as you can hold.

Gold Feathers       ~~    A rarely used item, the fuel used when you perform
                          the Wonderwing move. Found in the same places as
                          the red feathers.

Jiggy Piece         ~~    These golden jigsaw pieces need to be collected to
                          progress in the game. Ten are closely hidden away
                          in every world for you to find.

Music Note          ~~    Unlike in the previous game of Banjo-Kazooie,
Piece                     music notes need not to be collected one at a
                          time. Collect the Music Note Pieces that are
                          scattered about every world. Each one is worth
                          five individual musical notes.

Treble Clef         ~~    The Treble Clef, the ultimate music piece. Only
                          one is to be found in every world, and is worth a
                          whopping twenty notes.

----------------------------------------------------------------------------
Different Egg Types
----------------------------------------------------------------------------

        Eggs are the most commonly used and found item. I listed them here
in this separate little section because there are now five different types
of eggs in Banjo-Tooie. All have there various purposes, and will all be
used at least once in the game.


Basic Eggs          ~~    The most common of all the eggs. Standard issue
(Sky Blue)                and will be used the most by you. Use them for
                          everything from killing enemies to activating
                          certain types of switches. These are the same
                          ones used in the prequel Banjo-Kazooie.

Fire Eggs           ~~    Your first egg upgrade you will learn is Fire
(Bright Red)              Eggs. If you take a Basic Egg and set it ablaze,
                          you have the Fire Egg. Very useful for heating
                          things up when the time is right.

Grenade Eggs        ~~    This is the most useful of the eggs you will use.
(Olive Green)             Exploding in a small blast, is the Grenade Egg.
                          Great on bosses an enemies alike, this is my
                          favorite egg type. Use it almost anywhere you
                          think could use a good blowin up.

Ice Eggs            ~~    This egg is exactly the opposite Fire Egg, and
(Shiny Blue)              used a little bit more then it. Use it when you
                          need to chill out for a bit. Good for things and
                          enemies that need to be put out of commission
                          rather then destroyed.

Clockwork-Kazooie   ~~    Although not used much, this is the ultimate egg.
Eggs                      They are two times larger then the other eggs,
(Red and Yellow)          housing inside a mechanized wind-up version of
                          Kazooie. Aim carefully, then fire off the egg. It
                          will hatch and the toy Kazooie will come out. You
                          can steer it around with the control stick and
                          even make it jump. After a period of time the toy
                          will explode, so position it carefully. You can
                          also press the B button to make it explode when
                          you want to.

----------------------------------------------------------------------------
Other Collectable Items
----------------------------------------------------------------------------

Amaze-O-Gaze        ~~    This pair of special prototype glasses was crafted
                          by Bottles son, Goggle. Visit him in his home to
                          rechieve them. They allow you the ability to zoom
                          in and out when in first person mode using the
                          Camera-Up and Camera-Down buttons. Very handy.

Empty Honeycomb     ~~    Large hexagon gold ring. These are found in every
Piece                     world and are usually very well hidden. Collect
                          enough of them, and you can trade them in to Honey
                          B. to increase you maximum health total.

Cheato Pages        ~~    Out of anger with her spell-book Cheato for
                          helping Banjo and Kazooie in there last adventure,
                          Gruntilda ripped out all his pages and scattered
                          them everywhere. Collect five of them and then
                          bring them back to Cheato. He will give you a
                          cheat for it each time, of course.

Jinjo               ~~    Jinjos, the race whos leader is King Jingaling.
(item?)                   After the Jinjos run in with Gruntildas digging
                          machine, they have been scattered all over the
                          island. The are nine different color families of
                          them. Return all Jinjos of a certain family to
                          earn a Jiggy Piece.

----------------------------------------------------------------------------
Some Items of Interest
----------------------------------------------------------------------------

Molehills           ~~    There are only seven of these, and are only
                          located at Spiral Mountain when you first start
                          your game. Look for the small piles of brown earth
                          if you want a refresher course on basic moves.
                          Press B when standing next to them to rechieve the
                          information.

Information         ~~    Found in almost every area of the island. These
Signposts                 signposts are brown in color with a blue question
                          mark on them. Reading them will give a tip or hint
                          on how to do a task nearby. Read any of them that
                          you find. Some are even humorous.

Beehive             ~~    This is a small wooden structure with bees buzzing
                          around it. Listen for the distinctive buzzing
                          sound to find them. Break it open to rechieve
                          three Honeycomb Pieces.

Cursed Beehive      ~~    Just like a normal Beehive, except with glowing
                          red eyes. It will chase you down and try run you
                          over. Break it to rechieve two Honeycomb Pieces.

============================================================================
4. Advanced Concepts
============================================================================

        Aside from the basic foundations of the game, there are some very
important advanced things to know before you start off on your quest.

----------------------------------------------------------------------------
Opening Worlds Jiggy Style
----------------------------------------------------------------------------

        Opening new worlds, nothing could be important then that. To open a
world, you must have at least the required number of Jigsaw Pieces before
proceeding. Every entrance to a world has a special gold-colored Altar of
Wisdom with the emblem of a Jigsaw piece located next to it. Press the B
button next to the Altar and Master Jiggywiggy will tell you how many Jigsaw
Pieces it takes to open it up. If you do in fact have enough pieces, you may
warp back to his temple. Play his Jiggywiggy challenge, and win at it.
Master Jiggywiggy will then use the powers of the Crystal Jiggy to open up
the world.

----------------------------------------------------------------------------
Using the Different Pads
----------------------------------------------------------------------------

        There are many different types of pads strewn about the island and
different worlds. A good working knowledge of them is needed if you wish to
advanced through the game.

Warp Pad

[argcoming soon]

Split-Up Pads

Flight Pad

Shock-Jump Pad

Mumbo Jumbo Pad


----------------------------------------------------------------------------
Silo Shortcuts
----------------------------------------------------------------------------

        Jamjars, being the mole he is, has developed a network of shortcuts
underground. This allows you to get around the island with quickness and
ease. The entrances to the shortcuts being special silos. Every silo has a
light on it, green being activated, and red being not yet. Activate at least
two silos to form a shortcut. Open up the top of it by standing next to it,
then jump down in. Select the location you want to travel to, and you will
pop right out at that place. Every silo connects with every other silo.

----------------------------------------------------------------------------
Jamjars Special Moves
----------------------------------------------------------------------------

        Jamjars is Bottles brother, and not to happy that old Gruntilda
bumped him off. To help you with your quest, Jamjars has made special homes
in every world you come by. The entrance to them being a special hatch. Find
the hatches to have Jamjars teach you a special move. There is a small light
on the top of every hatch. If it is red, you have not yet learned that move.
If it is green, then you already have. When you get near a hatch, two
counters will appear on your screen. One shows how many total notes you have
so far, and the other is how many you must have before Jamjars will teach
you the move. Listed below are the special moves you can learn, what world
they are in, and who uses it.

            <KEY>
+---------------------------+
| B/K - Banjo~Kazooie toge. |
| B - Banjo only.           |
| K - Kazooie only.         |
| FPM - First Person Mode.  |
+---------------------------+


Egg Aiming        --   [MAYAHEM TEMPLE] Now shooting eggs can be made with
(B/K)                  precision and accuracy. Press the Camera-Up button to
                       switch into first person view. A red aiming sight
                       will be on screen. Aim carefully, then shoot an egg
                       with the Z-button. Press the Camera-Down button if
                       you dont wish to use the aiming sight and just take
                       a peek around.

Breegull Blaster  --   [MAYAHEM TEMPLE] This will only be used on a few
(FPM)                  occasions when your required to shoot enemies when in
                       First Person Mode. Banjo will hold Kazooie like a
                       gun, pointing her beak away from him. Press the Z
                       button to shoot eggs out of Kazooies mouth like
                       a stream of bullets.

Grip Grab         --   [MAYAHEM TEMPLE] See a ledge you wish to grab a hold
(B);(B/K)              of and climb? No problem after you learn this move.
                       When you see a ledge, jump towards it, and Banjo will
                       automatically grab a hold of it. You can either climb
                       left and right using the control stick, or swing
                       yourself up onto the platform overhead by pressing
                       the A button. Pressing the Z button makes Banjo let
                       go and drop of the ledge.

Bill Drill        --   [GLITTER GULCH MINE] A new and improved version of
(B/K)                  the Beak Buster. Now, Kazooie can use her beak not
                       only to pound, but to drill. This allows you to break
                       small boulders in your way. Press the A button to
                       jump in the air. While in midair, press and hold down
                       the Z button. Kazooie will stick her head out and
                       spin like a corkscrew, then drill whatever is down
                       beneath her.

Beak Bayonet      --   [GLITTER GULCH MINE] In First Person Mode, Banjo will
(FPM)                  hold Kazooie like a gun. But, instead of shooting
                       eggs from her mouth, press the B button. Kazooies
                       head with jab forward like a spear. Good for getting
                       rid of enemies without wasting your eggs.

Split-Up          --   [WITCHYWORLD] The moment that many of you have been
(B/K)                  waiting for is finally here. This move allows Banjo-
                       Kazooie to split up and become Banjo and Kazooie!
                       First find a pair of Split-Up pads. They will be
                       right next to each other, one has Banjos face on it,
                       the other pad has Kazooies. As Banjo-Kazooie, stand
                       on the pad with Banjos face on it and press the A
                       button. Kazooie will jump out of his backpack onto
                       the other pad. To change to the other character,
                       stand on the pad and press the A button again. Or, if
                       you wish to recombine, touch the other character and
                       they will reunite.

Airborne Egg Aim  --   [WITCHYWORLD] Learning this move allows you to become
(B/K)                  an airborne sniper. When flying in the air, press the
                       Camera-up button to go into first person view. An
                       aiming sight will appear on screen. Aim carefully and
                       press the Z button to have Kazooie fire off eggs.
                       Press the Camera-down button if you wish to get out
                       of first person view.

Pack Whack        --   [WITCHYWORLD] Once Kazooie has been left behind,
(B)                    Banjos backpack is empty and free to use as a
                       weapon. Press the B button and Banjo will take off
                       his pack and swing it around like a club. Good for
                       clobbering enemies, but takes practice to use well.

Sub-Aqua Egg Aim  --   [JOLLY ROGER LAGOON] After learning this move, you
(B/K)                  can shoot eggs even while underwater. Duck underneath
                       the surface of the water and press the Camera-up
                       button. An aiming sight will appear on your screen.
                       Aim for your target and press the Z button to fire
                       off an egg. While in this aiming view, you may still
                       swim around at your leisure. Use this move to take
                       out annoying water enemies.

Wing Whack        --   [JOLLY ROGER LAGOON] When Kazooie is separated from
(K)                    Banjo, pretty much all her protection is gone. To
                       keep Kazooie from being completely defenseless, she
                       can learn this move from Jamjars. Press the B button
                       while next to an enemy and Kazooie will spin around
                       and extend her wings. This will take down enemies.

Talon Torpedo     --   [JOLLY ROGER LAGOON] This move turns Kazooie into a
(B/K)                  maneuverable underwater torpedo. Make sure to be
                       underneath the surface of the water. Press the Z
                       button and Kazooie will swim out Banjos backpack,
                       using her talons as a propeller. Kazooie can only be
                       out of her backpack for 20 seconds before she
                       automatically returns. Press the A button to speed
                       her up and steer with the control stick. Press the B
                       button to have Kazooie return anytime you wish. It
                       costs five Red Feathers every time you use this move.
                       Use the move to break underwater doors or boulders
                       with Kazooies face on it.

[more coming soon, when needed]

----------------------------------------------------------------------------
Using Mumbo Jumbo
----------------------------------------------------------------------------

        In Banjo-Tooie, Mumbo Jumbo the shaman is now a character that you
can play as. Mumbo dwells in his Skull House, one can be found in every
world. Return a magical Glowbo back to Mumbo and he will offer his services
to you. Now play as Mumbo. His basic attack is shocking enemies with his
magic wand. To use it, run right up to an enemy and press the A button. He
will stick his wand out and touch the foe, shocking it a bit then kill it.
Sometimes if an enemy is tougher then usual, it will take a few shocks to
take it down. The other thing Mumbo can do, and which is main purpose is, is
to use his super-spells. Play as Mumbo and bring him over to a Mumbo Pad,
detailed with a portrait of his face. Press the B button and he will whip
out his potion bag and execute the spell. Mumbo is always crucial in getting
a few Jiggy Pieces on any level.

----------------------------------------------------------------------------
Humba Wumbas Transformations
----------------------------------------------------------------------------

        There is a new shaman in Banjo-Tooie and in direct competition with
Mumbo Jumbo. Humba Wumba with use her magic powers to transform you into
strange things that put Mumbo to shame. Humba dwells in her wigwam, also
known as a teepee. Her wigwam can be found in every world you come by. The
price, a mere magic Glowbo and then you may transform into that crazy thing
whenever you wish to. The Glowbos will hang out around her wigwam so look
carefully for them. When you get the Glowbo, bring it to Humbas Wigwam and
throw it in the magic pool. Jump in to be transformed. Below is a list of
the transformations that occur, what world they are located in, and what
special things they do.


STONY               The Stony is the first transformation you can get in the
Mayahem Temple      game. Slow moving, but solid and stern. In this form you
                    can talk to other Stonys in the level and they will be
                    kind enough to divulge tips. The doorman will also allow
                    you to take part the Mayan Kickball Tournament. If you
                    press the B button, you will barge forward with your
                    solider. Use it to take out enemies.

DETONATOR           The Detonator, one of the most unlikely transformation
Glitter Gulch Mine  you would think of. When in Detonator form, you look
                    identical to that of a box TNT trigger. You can use the
                    Detonator to explode piles of TNT you find around in the
                    level. Simply stand on the end of the fuse leading to
                    the pile, and press the B button. The handle on your
                    body will go down, lighting the fuse and causing the TNT
                    to detonate. You can also detonate anytime you wish, but
                    it will cause you to lose one honeycomb of energy.

MINI-VAN            Of all the possible transformations, this is quite
Witchyworld         resilient. When your in this form you cant be damaged
                    by enemy attacks at all, and can even run over your foes
                    to wipe them out. They will try to scurry away so just
                    drive after them. Pressing the B button will honk your
                    horn. If you find a glass door with an $ symbol on it,
                    you can honk and it will open. The Mini-Van can also
                    deposit coins in the money boxes near some of the rides
                    you find in Witchyworld. This will allow you to go ride
                    them.

SUBMARINE           Getting around in the water has never been so easy! You
Jolly Rogers       will miss being the submarine after you revert back to
Lagoon              swimming as Banjo and Kazooie. The Submarine has the
                    best arsenal of weaponry. Press the Z button to shoot
                    out torpedoes, and the B button to launch your Sonar
                    Attack. This attack makes a PING sound and spreads out
                    a sphere of green energy that will kill any enemy in its
                    radius. Press the A button to accelerate and steer
                    around with the control stick. It turns on a dime.

T-REX (Baby)        To become the Baby T-Rex, Humbas Wigwam must be normal
Terrydactyland      sized. Like the Mini-Van before it, when your in this
                    form you cant be damaged by enemy attacks. Before you
                    can use your roar, you must learn it from one of the
                    Stegosauruses you find in the level. After you have
                    learned it, press the B button for a short roar, and
                    hold it down for a long one. Roaring next to the doors
                    with your picture on them causes them to open.

T-REX (Adult)       Like the Baby T-Rex, but much more impressive looking.
Terrydactyland      Use Mumbo Jumbo and stand on the Mumbo Pad in front of
                    Humbas Wigwam. Execute the Enlarge spell to make her
                    Wigwam twice the size it was originally at. Now you can
                    become the Adult T-Rex. His roar is like the babies but
                    much louder. Press the B button for a short roar, and
                    hold it for a long one. Good for scaring away cavemen.

WASHER              This is the only appliance you can transform into. It is
Grunty Industries   slow moving and awkward to steer. It also makes an
                    annoying squeaking noise when moving. But, can clean
                    clothes like you wouldnt believe. Press the Z button to
                    fire a pair of underwear. In the Washer form you can
                    ride on the Service Elevator in the building without
                    being stopped.

SNOWBALL            This transformation can only be used on the hail side of
Hailfire Peak       the level, obviously. The Snowball has no defenses or
                    attacks except to roll over its enemies. The health
                    system when using the Snowball is unique. The larger the
                    snowball is, the more health you have. Meaning, when you
                    as large as you can get, you have full health. When you
                    as small as you can get, you have one honeycomb of
                    energy. Roll around in the snow to get bigger. Being
                    bigger allows you to roll faster, but makes it harder to
                    jump. And another thing, use fire to shrink its size.

BUMBLE BEE          This one is the same as one of the transformations in
Cloud Cuckooland    Banjo-Kazooie. It is back, but improved and better then
                    ever. All in all, this is definitely my favorite one.
                    Press the A button to jump, then while in midair, press
                    the A button again. The Bumble Bee will take off in
                    flight. You can fly as long as you want. It never gets
                    tired and doesnt require Red Feathers. Press the A
                    button while flying to gain altitude, for you slowly
                    lose some. You can also use its sting dart. Press the
                    Z button to shoot it. Very rapid and handy. It auto-
                    locks onto the closest enemy in range. Fun for doing
                    bombing runs.

----------------------------------------------------------------------------
Fashionable Footwear
----------------------------------------------------------------------------

        In the game, you will come across a multitude of shoes Kazooie can
wear on her feet to give her special abilities for a limited time. Below is
a list of descriptions of the possible shoes you can find laying around.
When you get a pair, the shoes will automatically disappear after the time
limit is up. Listen carefully, when a ticking sound starts to play, the
shoes will only last another few seconds.


Turbo Trainers    These shoes are returning from Banjo-Kazooie. White in
                  color with red stripes. When you put these on, Kazooie
                  runs four to five times as fast as before. So fast in
                  fact, you can skirt along the top of water. Very useful
                  for collecting certain items or if your in a real hurry.

Wading Boots      Along with the Running Shoes, these are also returning
                  from the previous adventure. Large boots, green in color.
                  Put on these to have Kazooie be able to walk through toxic
                  substances, thick brambles, or any other ground-based
                  hazards. Heed caution when using them, they make you walk
                  about as half as fast as you normally would.

Springy-Step      Although rarely used, there still fun to get. Violet in
Shoes             color with springs attached to the soles. They will be
                  transparent and useless until you learn how to use them
                  from Jamjars in Terrydactyland. Once you put on a pair of
                  these, position yourself carefully, then press the A
                  button to jump. You only get one jump using these shoes,
                  but it is extremely high.

Claw Clamber      Learn to use these specialty shoes from Jamjars in Grunty
Boots             Industries. Blue in color, with red suction cups attach to
                  the soles. There purpose is very limited. When you put the
                  boots on, use them to climb up vertical walls at places
                  where you see a trail of yellow Kazooie prints. Careful
                  when scaling walls though, as enemies sometimes like to
                  shoot projectiles at you when doing so, knocking you off.

============================================================================
5. Thread Walkthrough
============================================================================

        The beloved Thread Walkthrough, idea developed by Elranzer. It
will direct you step-by-step on how to beat Banjo-Tooie. This will tell you
what to do, but all of the fine details have been left out. It is only the
basic meat of a walkthrough and will tell you what you need to do in as
few words as needed, so you can get the information fast and efficiently.
Look below this walkthrough to read a full-formed one. For a game like
Banjo-Tooie, and its worlds being non-linear, a Thread Walkthrough is very
valuable to have.

~~ Check for these special symbols that will appear in the walkthrough for
easy reference. ~~

((JJ)) - Special move from Jamjars was learned.

(****) - Jiggy Piece was found.

----------------------------------------------------------------------------
Starting Your Game
----------------------------------------------------------------------------

<> On the main screen, select a empty portrait to start your game.

<> Watch through the beginning cinema sequence, unfolding the Intro story.

----------------------------------------------------------------------------
Spiral Mountain
----------------------------------------------------------------------------

<> Starting at Banjos home, enter into the cave where the Digging machine
   just tunneled from.

<> Defeat Klungo, Gruntildas dimwitted assistant.

<> Continue on and exit out of the tunnel into Isle O Hags, Jinjo Village.

----------------------------------------------------------------------------
Isle O Hags (Jinjo Village)
----------------------------------------------------------------------------

<> Activate the first silo at the center of the cluster of Jinjo homes.

<> Enter anyone of the Jinjo homes, and listen to King Jingaling.

<> Go up the hill from the homes and enter into King Jingalings Palace.

<> Listen to King Jingaling complain about how all the Jinjos are missing
   due to the Digging Machine coming through.

<> Get a Jigsaw Piece from him. (****)

<> Watch cinema sequence of Gruntilda turning King Jingaling into a zombie
   by sucking out his life energy using the B.O.B. machine.

<> Enter into Bottles Home, then Goggles room. Rechieve the special gift of
   Amaze-Glasses from him.

<> Head into Speccys room to strike a conversation with him.

<> Leave via the tunnel exit, entering into Isle O Hags, Wooded Hollow.

----------------------------------------------------------------------------
Isle O Hags (Wooded Hollow)
----------------------------------------------------------------------------

<> Activate the second silo at the middle of the machine tracks.

<> Using the Jigsaw Piece you just got from King Jingaling, have the doorman
   open the entrance to open Jiggywiggys Temple, then enter.

<> Play the first Jiggywiggy Challenge and win.

<> After winning, the entrance to Mayahem Temple will open.

<> Leave the temple and enter into world 1, Mayahem Temple.

----------------------------------------------------------------------------
-=[MAYAHEM TEMPLE]=-
----------------------------------------------------------------------------

<> Activate the first Warp Pad straight ahead.

<> Follow the brown trails up the inclines till you come upon Jamjars first
   hatch in the alcove.

<> Press the B button next to his hatch and learn the Egg Aim. ((JJ))

<> Follow the rest of the brown trails up the inclines till you reach
   Mumbos Skull.

<> Activate the second Warp Pad, forming the first shortcut.

<> Head up the last trail to the foot of the large stone temple at the top
   of the hill.

<> Go to the left of the temple, and find Jamjars second hatch in a small
   alcove area.

<> Learn the Beak Bayonet from Jamjars. ((JJ))

<> Head back to the temple, and ascend the large staircase.

<> At the top, go around the left side. Climb the ramps to the very top,
   collecting the Jiggy Piece there. (****)

<> Hop down, and enter inside the lobby of Targitzans Temple. From there,
   go into the main chambers.

<> Collect 10 Statues in the likeness of Targitzan to open up his Slightly
   Sacred Chamber. Collect 20 statues to open his Really Sacred Chamber.

<> Enter into the newly-opened Slightly Sacred Chamber collecting the
   Jiggy Piece inside. (****)

<> Go next door, and enter into the Really Sacred Chamber. Defeat
   God Targitzan, and collect another easy Jiggy Piece. (****)

<> Exit out of the temple completely.

<> When coming out turn to the right, dropping to the ground below. Cross
   over the bridge to the garden area on the other side.

<> Kill the four flies buzzing around in the air and the cow will give you a
   Jiggy Piece for getting rid of the pests in her garden. (****)

<> Hop down from the garden area and head up the hill to Mumbos Skull.
   Enter inside it.

<> Grab the Glowbo and take it up stairs. Take control of Mumbo Jumbo the
   shaman and exit out of the skull.

<> Use the Warp Pad next to the skull and warp back to the World Entry and
   Exit. Head up the hill to the Golden Goliath Statue.

<> Use the Mumbo Pad and execute the super-spell to summon the Golden
   Goliath statue.

<> As the Golden Goliath, head up the hill and kick the large skull door,
   breaking a hole in it.

<> Head back down the hill all the way to the bottom, and over to the right
   will be the second skull door. Kick it in to open it, then go inside.

<> Travel forward and to the left. Wad through the quicksand and over to the
   grass island. Collect the floating Jiggy Piece. (****)

<> Wait for magic to run out for statue. As Mumbo Jumbo, head back down the
   hill to the World Entry and Exit.

<> Use the Warp Pad and warp Outside of Mumbos Skull. Enter inside then go
   upstairs. Return Mumbo to his chair and regain control of Banjo-Kazooie.

<> As Banjo-Kazooie, exit out of the skull. Go down the hill past the
   spitting statue, then over to the skull door with the hole in it, enter
   into the Prison Compound.

<> Run forward over the grass and activate the third Warp Pad. Warp back to
   the World Entry and Exit.

<> Head forward and to the right and exit into Jade Snake Grove via the
   other now-open skull door.

<> Go straight across, over to Jamjars hatch near the wall.

<> Learn the Grip Grab from Jamjars. ((JJ))

<> Travel to the right and trot down the stairs. Activate the fourth Warp
   Pad in the center of the chamber, then ascend the stairs to your left.

<> Trek to the temple in the distance. At the temple, trek up the side and
   hop up the ledges.

<> Jump up to the rooftop with the sleeping snake without waking him up.
   Tip-toe over to get the Jiggy Piece resting next to his head. (****)

<> Go back to where you activated the fourth Warp Pad. Use it, and warp over
   to the Prison Compound.

<> Head to the rooftop of the prison by means of the pillars on the right.

<> Climb along the ledge on the left over to the end, then drop down to
   where the Wading Boots are. Put them on and cross the quicksand below.

<> On the other bank, collect the Jiggy Piece sitting on the block. (****)

<> Grab the pair of Wading Boots in the alcove and cross back over the
   quicksand to the other bank.

<> Exit out from the Prison Compound using the open skull door.

<> Travel along the trail up the hill. Over to the left will be a staircase
   and small gold colored building. Head over and ascend the stairs.

<> On the building with me six serpent heads with red mouths. Shoot and egg
   in the mouth of each of them an the temple door will open. Go in.

<> Inside, Chief Blotazin will greet you and tell you to find the Priceless
   Relic Thingy.

<> Head up the side of the coin pile just left of the entrance. At the top,
   jump up to the ledge above. Climb to the end.

<> Shock-Spring jump up to the next ledge, then climb to the end and swing
   into the corridor.

<> Go to the end of it and press down the switch, opening the bamboo grate.

<> Head inside, coming out in Unga Bungas Cave. Travel to the end of the
   tunnel into the main chamber.

<> Spot the golden Relic sitting in the alcove to your right. Tip-toe across
   the straw over to it, then jump into the alcove.

<> Grab the relic and head back through the tunnel. Drop out at the end back
   into the main chamber. Exit out the way you came in.

<> The relic is no longer in your hands, but you still have it. Head down to
   the end of the hall and drop to the top of the coin pile below.

<> Slide down to the floor below and return the Priceless Relic Thingy. Go
   collect the Jiggy Piece as your reward. (****)

<> Leave the treasure chamber.

<> Head up the hill to Mumbos Skull. Use the Warp Pad right outside its
   entrance and warp to Near Wumbas Wigwam.

<> Go straight ahead and up the stairs. Trot around behind the Wigwam and
   catch the Glowbo. Enter inside Wumbas Wigwam.

<> Throw the Glowbo in the pool, then jump inside yourself, turning into the
   Stony transformation.

<> Exit the Wigwam. Head back down the stairs and over to the Warp Pad. Warp
   to the World Entry and Exit.

<> Travel forward and past the spitting statue, then follow the trail up the
   hill. At the Golden Goliath, go left and over to the stone structure.
   Ascend the stairs and talk to the guard.

<> He lets you inside to play kickball with the other Stonys because they
   are short a couple of players. Go inside the entryway.

<> Inside the Mayan Kickball Stadium, walk forward and activate the fifth
   and final Warp Pad of Mayahem Temple.

<> Ascend the stairs and talk to the Stony up here. He opens the first door
   to his left, the Kickball Quarterfinals. Go in it.

<> Score the most points, and win the game. Do so by kicking the yellow
   balls in your own goal.

<> The Stony will the door to his right, the Kickball Semifinals. Go in it.

<> Score the most points, and win the game. Do so by kicking the yellow
   balls in your own goal, and blocking red ones from entering in.

<> The Stony will open the final door, right behind him. This is the
   Kickball Finals and the hardest game. Go in it.

<> Score the most points, and win the game. Do so by kicking the yellow
   balls in your goal, and blocking the red ones from entering in. Ignore
   the black bombs, there useless. Be careful, the players are aggressive.

<> For winning, the Stony will present you with the prize of a Jiggy Piece.
   Collect it. (****)

<> Head down the stairs and over to the Warp Pad. Warp back to the World
   Entry and Exit.

----------------------------------------------------------------------------
-=(Status Check A)=-  From the beginning to this point, you should have
                      gotten at a minimum, the following things:

A. 10 total Jiggy Pieces; 9 from Mayahem Temple and 1 from King Jingaling.
B. 100 total Music Notes; from Mayahem Temple.
C. Three new moves from Jamjars; Egg Aiming, Breegull Blast and Grip Grab.
----------------------------------------------------------------------------


----------------------------------------------------------------------------
Isle O Hags (Wooded Hollow)
----------------------------------------------------------------------------

<> Head over to the left and hop up the green pieces of stone.

<> Jump up and grab a hold of the ledge. Climb over to the right, killing
   the enemy that pops down. Climb to the end and swing up onto the ground.

<> Go over and exit out through the corridor.

----------------------------------------------------------------------------
Isle O Hags (Plateau)
----------------------------------------------------------------------------

<> Trot up the wooden ramps to the platform up top.

<> Go left, over to the pile rumble and activate the third silo.

<> Now go right, and to Jamjars hatch on top of the small pile of rumble.

<> Learn how to use Fire Eggs. ((JJ))

<> Turn around and follow the machine tracks to the left. At the end, they
   will lead out past a steel door. Up above it will be a button with the
   icon of a Fire Egg emblem on it.

<> Switch your egg type to Fire, then use the Egg Aim. Aim up at the button,
   shoot a Fire Egg, and hit it.

<> The door will open, enter in and follow the tracks out of the area.

----------------------------------------------------------------------------
Isle O Hags (Pine Grove)
----------------------------------------------------------------------------

<> Travel straight ahead and activate the fourth silo.

<> Go to the right, over to the sandy area below the Flume of Doom sign to
   find one of Jamjars hatches.

<> Learn how to use Grenade Eggs. ((JJ))

<> Trot back to the fourth silo that you just previously activated, and jump
   inside it. Warp to the Wooded Hollow.

----------------------------------------------------------------------------
Isle O Hags (Wooded Hollow)
----------------------------------------------------------------------------

<> From the silo, head right and enter into Jiggywiggys Temple.

<> Play the second Jiggywiggy Challenge and win.

<> After winning, the entrance to Glitter Gulch Mine will open.

<> You also have enough Jiggy Pieces to play the next challenge. Play the
   third Jiggywiggy Challenge and win.

<> After winning, the entrance to Witchyworld will open.

<> Exit out of Master Jiggywiggys Temple. Jump inside the silo located
   along the machine tracks, then warp back to the Plateau.

----------------------------------------------------------------------------
Isle O Hags (Plateau)
----------------------------------------------------------------------------

<> After popping out of the silo, head straight ahead. Trot over to the
   golden altar with the rope leading down the mind shaft.

<> Hop down into the mine shaft and enter world two, Glitter Gulch Mine.

----------------------------------------------------------------------------
-=[GLITTER GULCH MINE]=-
----------------------------------------------------------------------------

<> coming soon

============================================================================
6. Full Walkthrough
============================================================================

        This is step-by-step instructions for the completion of the game. It
goes right in order, and should be easy to read for you. For optional items,
such as Jinjo locations, you can check the other sections. Always, and I
mean always, assume and try to get any Musical Notes you find in any of the
worlds when you come to them. It would sacrifice readability for me to
include all the locations of notes in the walkthrough part of this document.
If your short on a few notes, feel free to check the locations on the
musical notes in the appropriate section.

~~ Check for these special symbols that will appear in the walkthrough for
easy reference. ~~

((JJ)) - Special move from Jamjars was learned.

(****) - Jiggy Piece was found.

----------------------------------------------------------------------------
Using the Opening Screen
----------------------------------------------------------------------------

        When you first start off, your on a screen located in Banjos Living
Room. You have control of a pointer in the shape of Banjos Hand. There are
several choices of objects to choose from.
        The three blank portraits on the wall are three different game slots
available for you to use. You may start a new game in any of them. After a
game has been started, some more objects for you to choose from. On the
floor down below is a trash can. This will delete any currently saved game
file you have. Just to the right of portraits on a shelf is a camera. It
lets you take one game file, and copy it to another portrait. The portrait
your copying to must be blank however. Below the camera is a Nintendo 64.
You can play a multiplayer game with your friends with this option. Next to
the Nintendo 64 is a television. This is where you can change options. Such
as sound, and even a Wide-Screen view. Next to the television is the VCR.
This allows you to replay mini-games, bosses, and view cinema again that you
already have when playing your game. All objects hop up and down and twitch
when you highlight them.

----------------------------------------------------------------------------
Starting on Your Game
----------------------------------------------------------------------------

        Move your Banjo-Hand cursor over to one of the three blank portraits
hanging on the wall. Press the A button, and a characters picture will pop
in. Banjo for record A, Kazooie for record B, and Mumbo for record C. The
game now begins, going into a full cinema sequence.

----------------------------------------------------------------------------
Intro Story
----------------------------------------------------------------------------

It is a dark, story night at Spiral Mountain. Yellow text comes up onto the
screen

Two years have passed since Gruntilda the witch was defeated by Banjo and
Kazooie. After falling from the tower she was buried underground where she
remains until this very day.

The camera then pans down to the ground. Klungo, Gruntildas dimwitted
minion, is still attempting to move the boulder off of Gruntys old body.
Klungo finally gives up, Hmmph, hmmph, grrrnnnn No good, missstresss,
ssstill cant ssshift rock

The next scenes focus in on Banjos dimly lit house, where he and his close
friends, Mumbo, Bottles, and Kazooie are all playing a game of cards.

Mumbo is very pleased with how the game has gone so far. Mumbo play well.
Has much of bears cash.

Banjo and Kazooie on the other hand, arent as cheery about the situation.
Hes right, Kazooie. There goes your birdseed money! Kazooie pipes back,
Dont be so sure, Banjo Hey! Look outside everyone! Grunty the witch is
coming! Kazooie swipes all Mumbos money as they turn to look.

Bottles is of course deceived by the obvious trick. W-where?, Kazooie? I
cant see her.

This four of them resume playing there card game, as the camera zooms out of
Banjos house, outside into Spiral mountain again. Past awes, over to a far
stone wall Rocks start to crumble away from it.

[more coming, blah just watch the beginning! Unless your blind ;)]

----------------------------------------------------------------------------
Spiral Mountain
----------------------------------------------------------------------------

        Your start your game off in the front yard of Banjos mangled home.
The charred body of Bottles the mole is straight ahead, with his ghost over
to the right. Run forward past ghost and body travel along the brown trail.
Go a few paces past the brown crater and more cinema scenes will start. It
shows Klungo angry will Banjo and Kazooie, and entering the nearby cave
where the digging machine just exited. Klungo plans to hide and wait for you
inside. If you are still unsure of basic moves, you may want to visit the
seven mole hills around Spiral Mountain. If not, continue up along the
inclines, following the brown trails around the left side of the lake. Head
towards the waterfalls. Kill any enemies that attack you. Near the pieces of
rumble, collect any items laying around on the ground. Go over and enter in
the cave following behind Klungo.

----------------------------------------------------------------------------
Inside the Digger Tunnel
----------------------------------------------------------------------------

        When you enter in, head down the incline and follow the trail of
tracks the Digging Machine left. Exit out in the large chamber. Here you
will find Klungo waiting for you. Iron bars slide down over the way you just
entered, and the alternative exit on the other side of the chamber. Prepare
to have a easy battle with him.

----------------------------------------------------------------------------
 Klungo (Minion With a Mission)
----------------------------------------------------------------------------

        This is the first battle of three you will be having with Klungo
throughout the game. In each battle, Klungo can randomly have one of three
forms. Invisibility, Giantism, or Multiplicity. There order is random
however, so your first battle could be any of the three.

  A. INVISIBILITY    If Klungos first form is invisibility, your going to
have a very easy time defeating him. Use Roll Attacks to take him down. You
need to hit him with a Roll Attack a total of three times before he gives
up. After you hit him the first time, he will hide behind a magical energy
shield and chuck large flasks of orange potion at you. Easily dodge them.
When he comes out of his protection, he will turn invisible and run around,
appearing brief seconds here and there. Hit him again. Repeat until he stops
the fight.

B. GIANTISM
[coming soon]

C. MULTIPLICITY
[coming soon]

        After Klungo has had enough, he will fall over and throw out three
honeycomb pieces. The bars will retract on both the entrance and exit.
Nasssty bear and bird hurtsss Klungo. After he runs away, collect the
honeycomb if you need it. Trot along the machine tracks over to rocks along
the wall and collect the items here. Follow the machines tracks again over
to the green tunnel exit. Enter in and follow the tracks down the incline.
Exit out into the bright light.

----------------------------------------------------------------------------
Isle O Hags (Jinjo Village)
----------------------------------------------------------------------------

        You come out in the first area of Isle O Hags, the Jinjo Village. A
cluster of homes lay ahead of the Red, Black, Orange, and Green families of
Jinjos. The dilapidated home the Gray Jinjo family is also here, but the
sign reads that In loving memory of the Gray Jinjo Family. Passed away
unexpectedly when a huge digging machine flattened there home.
        Enough mourning, head forwards along the machine tracks. Trot
towards the center of the homes. You will activate the first one of Jamjars
special shortcut Silos. Collect the items littered around. Now enter any of
the Jinjos homes. It is empty and silent. King Jingaling will complain to
you that all the Jinjos are missing! A cinema scene shows his gold-colored
palace at the top of the hill. He will tell you to Just come on in and see
the Jingster! Turn back around and exit out of the house.
        Run past the cluster of homes and follow the brown trail up the
grassy hill. Kill any enemies that get in the way. At the top of the hill,
you will see his palace. Travel over to the entrance. Ascend the stairs and
enter in through the small hole.
        Immediately when you enter the regal palace, Banjo-Kazooie will
automatically run forward, up another set of stairs and go over and greet
King Jingaling. He is laying on his blue couch. Yo, whassup! greets the
King. He tells you all the Jinjos were flung to far corners of the island
after a terrible digging machine swept through the village. The Jinjos must
come back, because they have a long time rivalry with the Moles in kickball.
It could mean dire trouble if they dont. King Jingaling gives you your
first Jiggy Piece for speaking with him! (****) He says for you to now go
visit Master Jiggywiggy, leader of the sacred Crystal Jiggy. Raising a
grate exposing a passageway in Bottles House, Banjo-Kazooie turn and exit
out.

----------------------------------------------------------------------------
Full Cinema Sequence A
----------------------------------------------------------------------------

--Meanwhile

        The Cinema sequence begins to play. It shows Cauldron Keep and a
large tower up on the top of a small plateau. The camera pans inside the
tower, where Gruntilda and her sisters are scheming once again. They turn
there attention to the large machine beside them, the B.O.B. machine, or
Big-O-Blaster. It was built to suck up the life energy of living things and
transfer them to Gruntilda. Stored in big tank, life force energy is.
Tells Mingella. They select the first target for the B.O.B. machine to zap
King Jingaling! Gruntilda is mad that he helped out Banjo and Kazooie by
giving them a Jiggy Piece. The machine rears up, then in a blast of yellow
energy, sucks all the life force out of his palace. The palace is gray and
lifeless, and King Jingaling is now a brainless zombie. With only getting
minimum life energy from him, they set there sights on blasting the entire
island, only waiting for the machine to charge fully

----------------------------------------------------------------------------
Isle O Hags (Jinjo Village)
----------------------------------------------------------------------------

        After the cinema wraps up, you regain control of Banjo and Kazooie.
Run forward across the tracks and enter into the tunnel. You come out right
outside of Bottles home. Go over and enter inside the house.
        You enter into the main room of the house, the living room. Bottles
family hasnt a clue to the recent death of him. Turn to the left and run
over and enter the hallway corridor. Travel left at the fork, and enter
Goggles Room. Strike a conversation with him, and he will give you a new
pair of prototype glasses for being such good friends with his father. They
are the Amaze-O-Gaze Glasses Exit out of his room.
        Go across the hall to Speccys room. He greets your warmly and tells
you that his father is the star player in the upcoming Mayan Kickball
Tournament that King Jingaling arranged. Finish up your conversation with
Specie, then walk to the back of the room. Exit out of the tunnel.

----------------------------------------------------------------------------
Isle O Hags (Wooded Hollow)
----------------------------------------------------------------------------

        Climb out of the small dirt ditch. Trot a few paces forward in the
grass and Master Jiggywiggy will speak to you telepathically. He shows you
his temple that is about a hundred paces ahead. Run forward over the grass
and down to the trail of machine tracks again. Watch out for the winged pest
flying around. Activate the second shortcut silo at the center of them. You
have now made one full shortcut between the two silos. Travel across the
next patch of grass towards the temple and head of the staircase. Talk to
the doorman at the top. He tells you that to enter, you must collect images
in the likeness of Master Jiggywiggy himself, also known as Jiggy Pieces.
Only those that are worthy may enter, and he checks to see if you have
enough Jiggy Pieces. You do in fact have enough. The doorman opens up the
golden door for you. and only foods from McJiggys can be eaten within.
Walk forward and enter into Master Jiggywiggys Temple.
        Banjo and Kazooie automatically runs over to Master Jiggywiggy and
jumps on top of the Crystal Jiggy sitting before him. Greetings, O chosen
one. Now head over to the Golden Monolith to play Jiggywiggys first
challenge. Turn right and hop down. Trot over to the panel made of golden
jigsaw pieces and press the B button.
        The challenge now begins. Controlling a Banjo-Hand, you have 100
seconds to correctly place in only five puzzle pieces in the picture. This
is extremely easy, and should take you about 15 seconds, tops. After
completion, Now the great one will show you the way Master Jiggywiggy
conjures his powers to illuminate the sacred Crystal Jiggy, and shoot a beam
of energy out the skylight of the temple. It blasts a nearby door outside,
causing it to open. This is the entrance to the first world, Mayahem Temple.
You dont have enough Jiggy Pieces to attempt Jiggywiggys second challenge,
so turn and exit the temple.
        When outside, trot back down the staircase and turn left. Cross over
the grass towards the other set of stairs. Ascend and enter Mayahem Temple.
   _                                                                 _
 _( )__============================================================_( )__
|_     |_                      MAYAHEM TEMPLE                     |_     |_
 _) _   _)                Jiggy Pieces required: 1                 _) _   _)
|__( )_|==========================================================|__( )_|

        From the start, trot forward a few paces and activate the first Warp
Pad. Head up the forward and around the first statue head spitting red darts
at you. Follow the trail leading up the incline. Go around the Golden
Goliath statue. Then head up the trail on the next incline. Continue to
curve with the trail and go past another head spitting darts at you. You
will see the first Jamjars Hatches in this world, over in the alcove to the
left. Go over near it and Jamjars with greet you with his witticism. Then
press the B button while standing next to the hatch. If you have 25 notes,
Jamjars will pop out and stand on the lid. He inquires about how his brother
Bottles the mole is doing, which of course, is not good at all Learn your
first new move of the game, the Egg Aim. ((JJ))
        Head out of the alcove and follow the next section of trail up the
incline again. Go around a third spitting statue and head over to Mumbos
Skull. Dont enter. Just activate the second Warp Pad right outside his
door. Then turn to the right and head up the last little incline to the top
with a huge temple, or Targitzans Temple. From the staircase go across the
grass left, then travel along the small ledge against the cliff. Here you
will find another one of Jamjars Hatches. For the price of 30 music notes,
learn your second move from him. The Breegull Blaster. ((JJ))
        Turn around go back along the ledge. Trot back over to the staircase
on the large temple and ascend it. At the top, dont go in. Rather, go
around the left side of the entryway. In the back you will see two small
ramps leading up to the roof. Use the Talon Trot and climb up them. Collect
the first Jiggy Piece of Mayahem Temple, sitting in the idols lap. (****)
        Hop back down from the roof to the entry way below. Enter inside.
Your now in the lobby of Targitzans Temple. Banjo takes out Kazooie and
uses her as a egg-shooting gun. This is the First Person mode. Make sure to
collect a full 100 Basic Eggs from the alcoves on either side of them room.
Dont worry, they reappear after a few seconds when collected. Then head
over to the stone door. God Targitzan challenges you to collect statues in
his likeness. He promises that if you do, you with win a prize. Enter
through the passageway. Now just collect 10 statues. There are small, forest
green in color with red eyes. You cant miss them. After you collect 10, God
Targitzan will open up his Slightly Sacred Chamber. Your not done yet.
Collect all of the statues, a full 20, and he will open his Really Sacred
Chamber. Now travel down to the lowest level of the temple. These are the
two doors that God Targitzan opened. Enter the open door on the left, side.
This is the Slightly Sacred Chamber Trot forward to the center of the room
and collect Jiggy Piece two. (****)
         Exit out, and head next door into the Really Sacred Chamber. It
looks to easy, there is another Jiggy Piece laying in the center of the
room. Kazooie comments that at this rate, well beat the game in no time.
Banjo and Kazooie trot over to the piece all of a sudden, God Targitzan
pops out of the floor, the Jiggy Piece now on his head. Start the battle.

----------------------------------------------------------------------------
God Targitzan (Despotic Dizzy Totem God)
----------------------------------------------------------------------------

        This battle is semi-easy to beat, just remember to strafe left and
right using the Camera buttons to dodge his dart projectiles. And have
patience, dont be a sorry excuse for Rambo and shoot eggs like crazy. God
Targitzan is a spinning totem pole at the center of the room, in five
different sections that need to be taken out.

     SECTION 1    On the first spinning piece, there are four possible weak
points, in the shape of small targets. Hit anyone, or combination of any of
them with four eggs to have in shatter. Targitzan will have a Moggie appear,
kill it off and collect the honeycomb piece if you need it.

     SECTION 2    The second spinning piece also has four possible weak
points. But in addition, it also has a spitting mouth that will shoot darts
at you. Dodge the darts and like before, hit anyone, or a combination of any
of the targets with four eggs to have the section shatter. Now kill the two
Moggies that appear and collect any honeycomb pieces you need.

     SECTION 3    Just like the previous section, except now equipped with
two spitting mouths. Dodge the projectiles, then shatter it with four eggs.
Kill the three Moggies that appear and collect any needed honeycomb.

    SECTION 4-5   This is the final section needed to be shattered. It spins
very fast so be careful. Also armed with three different spitting mouths,
which can get hectic to dodge. Hit it with four eggs and have it shatter.
Finally, God Targitzans head will fall to the floor. He knows he is done
for, and initiates a self-destruction device. After three seconds, he
explodes dropping the Jiggy Piece in the center of the room. Go over and
pick up your third Jiggy Piece of Mayahem Temple. (****)

----------------------------------------------------------------------------
Mayahem Temple (Continuing On)
----------------------------------------------------------------------------

        After God Targitzan is defeated, and the Jiggy Piece gained, exit
all the way out of the temple. When outside, turn to the right and fall down
along the ledges on the outside of the temple down to the grass below. You
will spot a bridge to your left. Run across it. You will notice a bridge. Go
over and run across it to the other end into a garden area. Four annoying
flies will be buzzing around in the air. A cow dressed in a toga outfit
stands next to a shed near the back. Use the Egg Aim and shoot all of the
flies down. After the flies are dead, the cow will thank you for helping get
rid of the pests in her garden. I corn hardly believe it! and You wheatly
sorted those flies out. Kazooie tells her to knock off the crop jokes. For
helping her, a Jiggy Piece appears in the shed behind her. Go over and pick
up Jiggy Piece number four of Mayahem Temple. (****)
        Turn around and head back towards the bridge. Fall off the edge here
to the ground below and trot up the hill towards Mumbos Skull. Enter inside
it. Ahead is a pool of green liquid and a stream of green steam emanating
from it. With flapping ears, a small red creature is hoping around in the
pool. This is a Glowbo, go over and catch it. Then head up the ramp to the
second floor. Walk over to Mumbo Jumbo who is snoozing away. He will wake
up. He claims to be the best shaman in the game. Say yes, you want his
help, and give him the Glowbo. Now take control of Mumbo Jumbo the shaman.
Go back downstairs and exit the his skull. Walk over to the Warp Pad right
to the left. Stand on top of it and press the B button. Warp back to the
World Entry and Exit. From here follow the trail and go around the statue
spitting darts. Keep follow the trail up the incline. You come across the
Golden Goliath statue and a violet Mumbo Pad next to it. Stand on the Mumbo
Pad and press the A button. Mumbo Jumbo will do a super-spell, Summon
(Golden Goliath). The statue will fully erect itself and shift its weight.
Steer it around with the control stick, and press the B button to do a
forward kick. You have 75 seconds before Mumbos magic wears off.
        As the Golden Goliath, walk along the trail up the hill. Look for
the large gray door with skull emblem on it. The door will be right below
where the bridge crosses over. Go over to the door and stand next to it,
then give it a good kick. It will break out a large piece. Now quickly, turn
around and head back down where you left Mumbo Behind. Go past Mumbo and
walk down to the bottom of the hill. Another skull-door will be over to the
right. Walk over next to the door, and also give this one a kick. The doors
will slowly swivel open, walk inside. Walk forward along the grass and to
the left. Wad across the deep quicksand and over to the small grass island.
The Golden Goliath will stand itself upon the island high enough to have the
top of its head get the fifth Jiggy Piece of Mayahem Temple. (****)
        You should have about 20 to 30 more seconds as the Golden Goliath.
Just do whatever you wish until the time runs out. Afterwards, the statue
will be returned to its base and you regain control of Mumbo Jumbo again.
Follow the trail down the hill and go over to the Warp Pad near the World
Entry and Exit. Warp back to Mumbos Skull, entering inside. Go up the ramp
to the second floor and return him to his chair. You will regain control of
Banjo and Kazooie.
        Head down stairs and exit out of Mumbos Skull. Outside trot forward
and past the dart spitting statue. Travel along the trail down the hill.
Turning right, enter through the large hole in the skull doors. This is the
Prison Compound. Just trek through the thick grass to the patch with none,
activating the third Warp Pad. Warp back to the World Entry and Exit. From
here, go forward and over to the left. Exit out through the now-open skull
door you find here. You come out in Jade Snake Grove. Immediately, you
should see Jamjars last hatch of the level near the wall in the back. Travel
over to it. If you have at least 35 music notes, Jamjars will teach you your
last move for the level. Learn the Grip Grab. ((JJ))
        Head to the right and walk down the stairs. Activate the fourth Warp
Pad at the center of the chamber. From the pad, go to you left and ascend
these stairs. In the distance a small gray temple comes into view. Travel
over to it, then Talon Trot up the side to the first ledge. Use a Flip-Flap
jump and grab the edge overhead. Pull yourself up onto the next ledge. You
will hear a loud snoring noise and a green snake slumbering up on the roof
above. A Jiggy Piece is nestled next to his head. Use a Flip-Flap jump, but
make sure to land on the right corner, of the roof. This is the only place
with no brambles on it. That way he doesnt wake up. Now ever so slowly,
with the lightest pressure on the control stick, tip-toe over towards the
Jiggy Piece. If you go to fast, the snake will wake up and eat the Jiggy
Piece. You have to jump off the roof and try again for him to spit it out
and go back to sleep. Grab it, and you now have the sixth Jiggy Piece of
Mayahem Temple. (****)
        After you have the Jiggy, just hop of the roof and down to the
ground below. Head back to where you activated the fourth Warp Pad. Go down
the stairs and stand on the pad. Warp to the Prison Compound. Turn and trot
across the ground to your right, then go around the side of the building.
Drop in the water below. Hop up the three pillars and then up to the
rooftop. At the top, run to the opposite side. Get against the wall and do a
Flip-Flap jump. You will up and grab a hold of the ledge. Climbing along the
ledge to the end, drop down to the small plateau with the Wading Boots. Put
them on and fall down to the ground below. Wade across the sea of quicksand
to the opposite bank. Dispelling of the Wading Boots, you will see a gray
block with a Jiggy Piece sitting on it. Walk over and jump up top. You now
have the seventh Jiggy Piece of Mayahem Temple. (****)
        Do a Double Jump up into the alcove with the Wading Boots and put
them on. Run out of the alcove, over the ground and wad across the
quicksand. When you reach the opposite bank, dispel the Wading Boots. Head
to the right and exit out of the Prison Compound. Outside, follow the trail
and go up the hill. Over to the left will be a golden building with gray
trim and a staircase leading up to it. Head over to the stairs and ascend
them. On the building will be six serpents heads with red mouths. Use your
Egg Aim and shoot an egg in each one of there mouths. They will retract in
and the buildings door will open. Enter inside it.
        In the Treasure Chamber, You are greeted inside by Chief Blotazin,
who has misplaced God Targitzans Priceless Relic Thingy. Help get it
back. The Chief will open the top door on the building. This is pretty
useless actually, so ignore it. Head to the pile of coins just left of the
entrance and Talon Trot up the side. At the top, face the wall and do a
Flip-Flap up. Grab a hold of the ledge and climb to the right. Watch out,
for an enemy will pop out of the gold knob above the ledge and snap down at
you. Press the B button to have Kazooie peak out of the backpack. Press the
control stick left or right for which direction. Kill the enemy and climb to
the end. Swing into the alcove then drop down to the area with the Shock-
Spring pad. Stand on the pad, facing perpendicular to the ledge and shock-
spring jump up. Grabbing a hold of this higher ledge, climb along. Two
enemies along this ledge, one from below and one above. Kill them and reach
the end then swing into the corridor. Ascend the stairs, pressing the button
at the top. The bamboo bars will lower. Step on inside.
        This is Unga Bungas Cave, the home of a local caveman. Head all the
way to the end of the corridor and pass through the curtain. Over to your
right will be the sleepy caveman, and sitting on an alcove above him, the
Priceless Relic Thingy. Separating you from his is layer of dry straw, you
must get over there without waking him up, or he will boot you out of his
cave. Ever so slowly, tip-top across the straw. Reach the patch of straw-
free dirt right underneath the alcove with the relic. Do a Flip-Flap up into
the alcove and grab the relic. With relic in hand, walk back into tunnel to
the end and drop out. You fall out right where you first entered the chamber
through the curtain. Turn around and walk through the corridor end and exit
back into the Treasure Chamber. The relic is no longer in your hands, but
you still have it. Go down the stairs and to the end of the corridor. Drop
down to the top of the coin pile below. Sliding down the edge, Chief
Blotazin will be waiting at the floor. Chuck the relic at him and he will be
relieved it is back. But also mad, Why those thieving little Banjo
reminds him not to do anything rash. Careful, this is a family game.
Collect the eighth Jiggy Piece of Mayahem Temple, then exit. (****)
        Head up the hill to Mumbos Skull. Use the Warp Pad next to the
entrance and warp to Near Wumbas Wigwam. From the pad, head straight head
and ascend the stairs. Go around behind Wumbas Wigwam and collect the
Glowbo. Go back around front and enter inside. Humba Wumba tells you that
she is the best shaman in the game and that Mumbo Jumbo is a phony. Not
true. Mumbo amateur. Humba best. Give her the Glowbo, then throws it in the
pool. Now jump in to be transformed, and you will come out as the Stony
transformation. Turn and exit her Wigwam. Head down the stairs and over to
the warp pad since Stony moves slow. Warp to the World Entry and Exit. Head
up past the spitting statue, then follow the trail up the hill. At the
Golden Goliath statue, turn to your left and you will see a stone structure
piece with stairs in the distance and a lone guard. Trot over and hop up the
stairs and talk to the guard at the top. That backpack looks familiar. He
clearly sees through you disguise, but allows you into the Stony Kickball
games anyway. After the guard scoots to the side of the door, enter inside
the building.
        This is the Mayan Kickball Stadium. Trot forward and activate the
fifth and final Warp Pad of Mayahem Temple. Now go forward and ascend the
stairs. At the top, talk to the Stony standing there. He will open door I
over to his left and let you play in the Kickball Quarterfinals. The Stony
also suggests you head downstairs to get some training. Dont bother. They
help you with useless comments like try to win sonny. Walk over and enter
into the Mayan Kickball Quarterfinals.

--BASICS OF STONY KICKBALL--

Analog Joystick  -   Use it to steer your Stony around.
B button            Barge, use it to swipe a ball before an opponent can.
Z Button         -   Kick the ball.

        Your Stony goal is blue in color, and always at the top of the
screen. Each successful goal you score, you get two points. You must win by
having the most points, tie-games are not acceptable. The Quarterfinal game
is very easy, the players move about one fourth the speed of what you do.
Just grab the yellow balls, and kick them in your goal. After you beat it,
the Stony will let you pass onto the Semifinal Kick and opens the door II
over to his right. Go enter it.
        The Semifinal game is only a little bit more difficult. The players
still move slightly slower then you however. You should beat it within 3
tries. Kick the yellow balls in your goal as much as you can. But keep the
red balls far away from your goal, they subtract points. When you get a
chance, also get red balls in the goal of the other highest scoring
opponent. When you beat the Semifinals, the Stony will open door III right
behind him. Go enter it.
        Your at the Kickball Finals, this is the hardest game of all of
them, and usually takes about 5 tries to beat. The opponents are aggressive
and move just as fast you do. The same rules apply to the Semifinals, just
be more efficient at it. And ignore the black balls, they are bombs and are
useless to you. After you beat the final, the Stony will award you with the
ninth Jiggy Piece of Mayahem Temple as your prize. Kazooie sarcastically
comments Im too choked up for words (****)
        You should have nine of the ten Jiggy Pieces of Mayahem Temple. The
last piece you cant get yet until you learn the Bill Drill from Jamjars  in
the upcoming world. Head down the stairs and step on the Warp Pad. Warp over
to Near Wumbas Wigwam. From here, trot forward and hop up the stairs. Enter
her Wigwam. Head straight forward into the pool, transforming back into your
old self of Banjo-Kazooie. Exit out of Wumbas Wigwam. Trot down the stairs
and go over to the same Warp Pad again. Warp to the World Entry and Exit.
Turn around and go down the ramp, exiting out of the first world of Mayahem
Temple.

----------------------------------------------------------------------------
-=(Status Check A)=-  From the beginning to this point, you should have
                      gotten at a minimum, the following things:

A. 10 total Jiggy Pieces; 9 from Mayahem Temple and 1 from King Jingaling.
B. 100 total Music Notes; from Mayahem Temple.
C. Three new moves from Jamjars; Egg Aiming, Breegull Blast and Grip Grab.
----------------------------------------------------------------------------


----------------------------------------------------------------------------
Isle O Hags (Wooded Hollow)
----------------------------------------------------------------------------

        After you have exited from Mayahem Temple, head to the left past the
Altar. Trot along the grass and hop up the three stone ledges. Jumping up,
grab a hold of the ledge and climb over to your right. Watch out for the
enemy that pops down. Kill it off then climb to the end and swing up onto
the ground above. Run over and exit out into the next area.

----------------------------------------------------------------------------
Isle O Hags (Plateau)
----------------------------------------------------------------------------

        The wind gusts across from the high altitude, also a view of the
clouds below are visible. Ascend the two wooden ramps to the top. Head left
over to the pile of rubble. Activate the third silo. Now go right, past the
machine tracks over to the small rubble pile to find a hatch of Jamjars.
Learn how to use the special Fire Eggs from him. ((JJ))
        Turn left and follow the machine tracks. At the end, they will lead
out past a closed, steel-wire door. Located above is a button with the
emblem of a Fire Egg on it. Switch your egg type to Fire, then use the Egg
Aim. Aiming carefully at the button, shoot of a Fire Egg and strike it. The
steel-door will retract. Follow the tracks and exit.

----------------------------------------------------------------------------
Isle O Hags (Pine Grove)
----------------------------------------------------------------------------

        Travel straight ahead across the grass and activate the fourth silo.
Head over right, to the sandy area beneath the Flume of Doom sign. You
will find another Jamjars hatch located here. Learn how to use the special
Grenade Eggs from him. ((JJ))
        Trot back to the silo that you just activated, and hop inside. Warp
over to the Wooded Hollow.

----------------------------------------------------------------------------
Isle O Hags (Wooded Hollow)
----------------------------------------------------------------------------

        After you pop out of the silo, head over to the right. Ascend the
stairs and enter into Master Jiggywiggys Temple. Trot along the right and
over to the Golden Monolith and press the B button. Play Jiggywiggy
Challenge two and win. It should take you 40 seconds, tops. Afterwards,
Master Jiggywiggy will use the sacred powers of his Crystal Jiggy and shoot
off a beam of energy. It homes in on the Plateau, striking open a mine shaft
with a rope leading down. That is the entrance to the second world, Glitter
Gulch Mine.
        If everything went to plan, you should also have enough Jiggy Pieces
to attempt the next challenge. Go back to the Golden Monolith and press the
B button. Play Jiggywiggy Challenge three and win. It should be just about
as easy as the previous challenge. Master Jiggywiggy will blast off another
beam of energy from the Crystal Jiggy. This time it homes in on the Pine
Grove, and strikes the opening gates to the Witchyworld amusement park. They
slowly creek open. This is the entrance to the third world, Witchyworld.
        Now, exit out of the temple. The door will shut behind you. Trot
down the stairs and over to the silo in the middle of the machine tracks.
Hop in and warp over to the Plateau.

----------------------------------------------------------------------------
Isle O Hags (Plateau)
----------------------------------------------------------------------------

        After you hop out of the silo, travel straight ahead. Trot over to
the newly-opened mine shaft with the rope leading down. Hop down into the
darkness below.
   _                                                                 _
 _( )__============================================================_( )__
|_     |_                    GLITTER GULCH MINE                   |_     |_
 _) _   _)                Jiggy Pieces required: 4                 _) _   _)
|__( )_|==========================================================|__( )_|

[being worked on, as you read this]
   _                                                                 _
 _( )__============================================================_( )__
|_     |_                       WITCHYWORLD                       |_     |_
 _) _   _)                Jiggy Pieces required: 8                 _) _   _)
|__( )_|==========================================================|__( )_|

[coming soon]
   _                                                                 _
 _( )__============================================================_( )__
|_     |_                    JOLLY ROGER LAGOON                   |_     |_
 _) _   _)                Jiggy Pieces required: 14                _) _   _)
|__( )_|==========================================================|__( )_|

[coming soon]

============================================================================
7. Musical Note Locations
============================================================================

        I have listed the locations of all the Music Notes in this section
so that they wouldnt have to be included in the walkthrough. That would
reduce readability severely. They are listed below in order by world. Then
in the world, in the suggested order you should find them. This includes
when to get the Treble Clef.

----------------------------------------------------------------------------
1.) Isle O Hags
----------------------------------------------------------------------------

<Plateau>

(0 - 10)       ~   These two Music Note Pieces are sitting on top of the
                   wooden sigh reading Glitter Gulch Mine.

(10 - 20)      ~   Find them setting on either side of the ramp leading to
                   the entrance of the beehive of Honey B.

<Pine Grove>

(20 - 30)      ~   Uncover them nested in the broken log car next to the
                   sign reading Flume of Doom.

(30 - 40)      ~   Also nested in a broken log car, except the car is
                   located on the bottom of the pool of water.

[more coming soon]

----------------------------------------------------------------------------
2.) Mayahem Temple
----------------------------------------------------------------------------

*NOTE* - Er, how do I say this these notes are retardedly easy to find.


(1 - 20)       ~   These are laying right in a straight line on the trail
                   leading up the incline to the Golden Goliath statue. Only
                   about 50 paces away when first entering the world.

(20 - 40)      ~   Laying in a straight line on a second section of the same
                   trail leading up the incline. Located just past the first
                   20 music notes.

(40 - 60)      ~   Once again, laying in a straight line in plain sight. On
                   a third section of the same trail leading up the incline.
                   Located just past the last 20 notes before them.

(60 - 65)      ~   The note piece is sitting right in front of the entrance
                   to Mumbos Skull.

(65 - 80)      ~   To the right of the last note piece, laying on the trail
                   leading up to the Targitzans Temple at the top of the
                   largest hill in the world.

TREBLE CLEF    ~   From the foot of the staircase on the front of
                   Targitzans Temple, go around the temple to the back. It
                   will be just sitting here on the ground.

----------------------------------------------------------------------------
3.) Glitter Gulch Mine
----------------------------------------------------------------------------

(0 -           ~   [coming soon]


============================================================================
8. Lovable Jinjos
============================================================================

        Those lovable Jinjos are back from the previous game, and if you
want extra Jiggy Pieces, youd better find them. There are nine, color
families of Jinjos. Return all the members of one color family to rechieve
there Family Heirloom. Which just amounts to another Jiggy Piece. Below
the locations of the little guys are listed in order by location. There
color is random from game to game, but there locations are always the same.

----------------------------------------------------------------------------
1.) Spiral Mountain
----------------------------------------------------------------------------

#1  You must learn the Talon Torpedo from Jamjars in Jolly Roger Lagoon
    first, before going after this Jinjo. There is a door with Kazooies
    face on it, located underwater below the right waterfall. Jump
    underwater to it, then use the Talon Torpedo. Shatter the door and
    collect your prize of a Jinjo.

----------------------------------------------------------------------------
2.) Isle O Hags
----------------------------------------------------------------------------

<Plateau>

1#  Requires the Bill Drill move, learned from Jamjars in Glitter Gulch
    Mine. Located at one end of the machine tracks, is a pile of rubble
    where the Digging Machine emerged from the ground. A boulder is resting
    on top. Bill Drill the boulder away, then collect the Jinjo.

2#  [more coming]

----------------------------------------------------------------------------
3.) Mayahem Temple
----------------------------------------------------------------------------

#1  This Jinjo is standing on the rope and plank bridge. The bridge links
    from beside God Targitzans temple at the top of the highest hill in
    Mayahem, over to the garden area with the cow on the other side.

#2  Inside God Targitzans temple, after going through the lobby. First
    travel to the one of the lowest chambers. The floor is lime green in
    color, and has many pillars in rows. Head over to the turquoise wall,
    and find the indentation. This is a secret hatch, press the A button
    next to it. The hatch opens up. Travel to the end of the tunnel and
    collect the Jinjo.

#3  [rest coming]

----------------------------------------------------------------------------
4.) Glitter Gulch Mine
----------------------------------------------------------------------------

#1 [coming soon]

============================================================================
9. Extra Honeycomb Pieces
============================================================================

----------------------------------------------------------------------------
1.) Isle O Hags
----------------------------------------------------------------------------

<Plateau>

============================================================================
10. Cheato Pages
============================================================================

----------------------------------------------------------------------------
1.) Spiral Mountain
----------------------------------------------------------------------------

============================================================================
11. Credits
============================================================================

*Big Shots

-Nintendo of America
-Rareware
-www.gamefaqs.com
-wwwnevermind, thats private! =)

*People
-ME!
-CJayC
-Dallas
-Readers
-Al Gore for inventing the Internet! *cough* ;) Oh woapsdid I just mention
 politics? Mistakeforget what you just read. FORGET I TELL YOU! =)

============================================================================
12. Legal Information
============================================================================

        This document was researched, typed, edited, and produced by me.
Therefore, I legally own it. This document is copyrighted by me. You may
not distribute this document for any money, this was made to be free for
fans of the Nintendo Banjo-Kazooie/Tooie Series. You may not distribute
it in anyway without my permission, period. Do not post this document on
your website or any other possible communications media from smoke
signals to interstellar radar without my permission and giving due
credit to me. In other words dont give yourself a five-finger discount,
dont steal this document.

<PS> Yes, you can read and print it out for private use...hehehe.
Characters, names, and anything else related to the Banjo-Kazooie/Tooie
series are copyrighted by Nintendo and the various developers who have
legal rights to it.


You can go away now theres nothing to see down here! =)


                         ~~ Nintendoholic ~~

