                    ASTERIX
                        and the Great Rescue

FAQ for the Genesis

by GavLuvsGA@aol.com. Write to this address if you have any comments about 
this FAQ, but PLEASE refer to the game in the title. Emails with subjects 
like "Hey" or (No Subject) may be ignored, unless I recognise (or think I 
recognise) your SN. I know it sounds mean, but for all I know you could be 
trying to send me a virus.

Version 2: 13 - 12 - 00

                Revision History

Version 2 (13 - 12 - 00)

Spell checked it; was glad I did

                Contents 

1   Characters
2   Items
3   Baddies
4   Walkthrough
5   Bosses
6  Passwords

                1 Characters

Asterix

Easily the best character; he's small and easier to manoeuvre.

Obelix

He is slightly harder to play as, since he is so large, he has to crawl to 
get through small gaps.

                    2 Items

Weapons

These are found in the potions that you can pick up around the game; activate 
them with C and toggle through them with C and up. You can carry  up to three 
of any item at a time.

Fireball - You can blast away enemies at a distance and blow up walls. 

Ice Block - Looks more like a cloud actually, but can be used for crossing  
hazards and climbing walls.

Disguise - Only Asterix can pick this up; when you select it, you will be 
invisible to all enemies.

Levitation - For a short time you will be able to float into the air.

Coins

Earns you 50 points

Money Bag

It appears to only carry two coins, though - you get 100 points.

Helmet

500 points!

Chicken

You get 2 health points (you have six of these, though it only looks like 
three).

Chalice

Pretty rare, this restores you to full health.

Sickle

You will be temporarily invincible.

Bomb

You will be invincible, faster and you can bump off enemies just by touching 
them.

Heart 

Gives you an extra life.

                3  Baddies

Romans

Found on just about every level, these come in many shapes and sizes; most 
take one or two hits to kill, but the centurions (wearing the gold armour) 
will take three (usually). The exceptions to that rule are the ones that 
stand under a platform, trying to stick a sword up your rear end (these take 
one hit).

Archers

These will  pop out of the ground to fire horizontally at you; invulnerable.
 
Spearmen

These guys hand around above - usually in a tree - and try and throw spears 
down at you. Invulnerable.

Village Idiots

These people will go around dressed as trees!

Fish

They just jump up out of the water every few seconds, and can be killed with 
fireballs.

Seahorses

Only a few exist and they're dead easy to kill!

Rabbits/Squirrels

These appear occasionally, and rush at you. They're invulnerable, but are 
easy to avoid.

Dogs

Take two hits to kill.

Horses

Only two exist (thank goodness); they will constantly kick out and if they 
hit you, you will be knocked back a long way, losing energy as you land. 
Invulnerable.

Birds

Unlike the rabbits and squirrels these can be defeated with a punch.

Giant Beetle

Another easy bad guy...

Rushing Animal

I'm not really sure what this is, but it tries to charge you on one level. It 
is hard to avoid, but can be killed.

Dandelion Clocks

These shoot out buds that are VERY hard to avoid. Invulnerable.

Owls

These sneeze at you, and if the word "ATCHOO" hits you, you lose energy.

Baby Birds

They appear out of nests on one level and try to eat you. Invulnerable.

Bees

These will attack you constantly on one level. Their only method is to fly 
straight at you, though.

Spiders

The small ones take a couple of hits to kill; the big ones take a few more. 
They're best avoided, though.

Man Eating Plants

These will come towards you, chomping , but can be killed easily with two 
hits.

Spitting Plants

These rather lame enemies will spit pods at you. Only a really poor player 
would get hit, though.

Large Rabbits

For some reason, these just stand still, tapping their feet!

Exploding Valkyries

These are the women that you see all over Germany, with the horned helmets 
on. When you pass them, they will swell up, and explode in your face unless 
you get away fast.

Midget Soldiers

There are a few of these; they come roughly half way up Asterix. They are no 
problem at all.

Dwarves

They will mill around, usually in groups, on one level.

Mad Axe Man

They will stand still, hurling axes and stuff at you.

Snowmen

Some will throw their heads at you (these can only be killed with fireballs) 
and others will just walk towards you.

Snowballs

They will explode when you punch them, but form several other small 
snowballs, which you must avoid (they'll either fly up in the air or roll 
towards you).

Condors

Simply fly overhead, but can catch you in mid - jump (very annoying).

Rats

Run at you in the sewers.

Food Fighters

Found on the banquet level, they will try and hurl stuff at you, but it is 
dead easy to avoid. Invulnerable.

                4 Walkthrough

Level 1: Gaulish Village

Oddly enough, this is the longest level (and one of the hardest) in the game. 
It contains eleven rooms in total.

Room 1

This is just a warm up; walk along, killing a few village idiots, and drink 
the potion/eat the boar's heat at the end.

Hut 1: The Lake

Room 2

This is slightly harder. Crawl left under the pier to collect the fireballs, 
then stand next to the man holding a fish and throw the first one at the 
first fish. You can now cross the the next platform. Keep killing fish this 
way, and collect more fireballs, and ice blocks, which you can use to climb 
up the last wall. Use the button to pen up the sewer, which you must crawl 
though, avoiding the collapsing surfaces.

Room 3

The only level that is entirely underwater; be careful, as it makes jumping 
harder. Pretty straightforward, but avoid the bricks that try and fall on you 
(when you see a sticking out tile, stop and it will usually fall). At the 
end, there is a seemingly impassable wall, but go left and you will come to a 
switch, which activates a platform for you to climb up.

Room 4

Run along, killing Romans and jumping over the rocks that appear from 
nowhere. Drop into the water and go left into a secret passage (crawl if 
you're Obelix), and collect the bonuses (including a chalice). Go through the 
lake, avoiding the gaps and avoiding the whirlpools which can suck you up and 
throw you somewhere, maybe to your death. At the end, use the eels as 
platforms to reach the ship at the end (which fires spears at you) and reach 
the exit.

Hut 2: The Castle

Room 5

Play this one as Asterix, as Obelix will have to crawl a lot here. Go left 
and collect the key (killing bad guys), and go back and open the door. Go 
left, watching out for the rock that chases you and jump over the gap before 
flames spew out. The rock will fall down. Go up to get the fireballs, then 
jump through the secret passage on your right and head right. Use the 
fireballs to destroy the grey block over the coloured platform and use this, 
and the other one to ride up the shaft. Get the next key and carry on, 
avoiding Romans and flames, and open the next door. Jump over a few gaps, 
destroy the last wall and finish the level.

Room 6

A weird level, this. It is full of stone faces that have the power to warp 
you to other locations. The quickest way to do this is to go right, and jump 
on the stone table. You will be warped to another table. On the right is a 
bridge. Go onto it, and jump over so it doesn't all collapse. Get the 
levitation potion, then go left. Drop under the bridge and there will be a 
stone face, which warps you to a power up and a heart. Go to the end of the 
platform and use your potion to float to the end of the level (its in front 
of what looks like someone shouting).

Room 7

This is probably the most frustrating room in the whole game (except maybe 
the third boss - see boss section).
Play as Asterix, as Obelix's size is so restrictive here, it will drive you 
insane.
Go right, killing Romans and drop down a shaft. Go right again, jumping over 
platforms. Watch out for the flaming torches and the lamp that keeps dripping 
boiling oil. Try and only take two hits here, then go right to the potions, 
avoiding the large sickles (not the power up type), and grab the potions, 
killing the centurion.
Go left and you will find a wall you can blow up. Cross the next floor, 
watching out for the retracting spikes, then grab the chicken and press the 
button. Enter the shaft and you will be able to rise up it and exit left. 
Blow up the wall and finally get the first key. Head right, drop down the 
shaft again, and rise up it (tap left, and it usually works). Open the door 
and blow up the next wall. Now grab the bomb and race through the level, 
going onto the over head platform. Avoid the lamps as you will be losing your 
power now, and fling a fireball at the last Roman. If your timing was good, 
you will now have destroyed part of the floor, revealing the second key (if 
you haven't keep trying; the part of the floor that can be destroyed has 
cracks in), the go right and blow up another wall. Use an ice cube to pass 
the spikes, kill the Roman and open the door. Drop down a shaft and press the 
button, then go up and head right. Use an ice block to pass the first spikes, 
then avoid the traps, with for the next set to retract; avoid some more 
torches and lamps, then reach the potions. Collect the one on the right 
first. Go back the way you came, only using an ice block on the spikes that 
don't retract and go down the shaft. Go right, and use the levitation spell 
you should now have. Avoid another torch and throw a fireball at the Roman 
over the spikes, then use an ice cub to pass. Avoid more spikes on the steps 
and cross the last gap, avoiding even more boiling oil. Finally, this @$%^ 
level is over. You should just make it if you don't hesitate, and you should 
just scrape through with a few energy bars.

Hut 3: The Mill

Room 8

This is slightly easier. Head right, and kill the Romans. Pass through the 
tunnel (crawl), avoiding spikes. Drop down and go left to pick up fireballs. 
Throw one at the wall on the right, releasing the rock, which you must jump 
over. It will serve as a platform to get up the the next bit. For the rest of 
the level, you must keep opening gates by using the semicircular switches. Go 
left, avoiding the lava that fills the room and press the switch, then jump 
over the lava on a series of platforms. In the next lava section, run left 
and climb up to the top. As well as pressing the switch, collect some 
potions; one of these lets you float over the lava. The rest of the level is 
fairly straightforward, but watch out for the retracting spikes near the end. 
Jump over the potion/boar at the end to collect a ton of bonuses.

Room 9

At the start, drop the the platform underneath to get a heart. Then cross the 
spikes using the wheels. Drop down and watch out for the statue, which throws 
stuff (guess what) from its nose. Use the pump on the left to blow the 
statue's chin back to open p a space for you to pass. Collect the bomb and go 
down the steps, then deal with another statue. Avoid the guillotines, and 
reach the exit. 

Room 10

There is fire practically everywhere here. Asterix is easier, again, because 
of the low ceilings. Run along, passing the first low ceiling fast, before a 
fireball appears. Go right,. avoiding the fire the appears from the tripods 
and killing the Romans. Get the levitation potion, but don't use it. Go back 
until the first tripod and take the lower route. Pass a section with a 
fireball roaming about, drop down and either go right, or left and drop down 
(but you will probably be hit doing this, by one of the patrolling Romans). 
Go along the bottom passage, heading left and float over the massive gap, 
avoiding the fireballs). The exit is on the other side.

Room 11

Fight the boss (see boss section for details).

Level 2: Roman Fort

This level, while not the most exciting, contains a further nine rooms. Not 
surprisingly, practically every enemy here is a Roman. Fortunately this level 
is a lot more straightforward than the last.

Hut 1

Room 12

At the beginning, you will keep needing to avoid archers and stuff as you go 
along (crawling is best). Then, follow the path; there are lots of Romans and 
rocks. Throwing fireballs a them will clear a lot at a time, though. You can 
pass the fences by simply punching them, so you do not need to waste a 
fireball or ice cube.

Room 13

Not much harder than the last, this level is the first opportunity to use the 
disguise option (if you're Asterix). At the end, you can use the cart - like 
thing as a spring to launch you to the trampoline, by throwing an ice cube 
next to it (but it isn't essential).

Room 14

This level is best played as Asterix. Mostly its straightforward, as you get 
to grab a sickle (this means you can avoid most of the fish and rocks). Use 
the catapults as ... catapults, guess what, and reach higher levels. You need 
to blast the final wall from below (Obelix will need to hit it more times 
than Asterix to get his fat belly through.)

Hut 2

Room 15

This is another weird level; it takes place over water (don't fall in or you 
die). Simply keep moving up the levels. Crawl under the giant helmets and 
avoid the cauldron flames. When you come to a wall of shields, punch the 
bottom one and then move away as the others will fall down, and hit you if 
you're too close. Your path will now be clear. When you see the emperor's big 
sedan chair thing, crawl, as the emperor's bodyguard will look out and try to 
stab you. I have no idea how to get the coins over the broadswords at the 
end, but if anyone can, please tell me.

Room 16

This is an annoying level, with a very tight timer. The main problem is the 
two horses, which try and kick you into yesterday. The first one is easy to 
avoid (jump over its leg). The second one is tougher; it may not seem to kick 
harder, but it does. You must have one ice cube, and should throw it 
immediately after clearing the first horse. It will land just behind the 
second horse. Jump onto it and you should be able to get past. The next 
section involves crawling under several fish that are hanging up (some have 
water dripping off them, which for some reason can hurt you). There are 
goodies up above, but its hard to get to them, so I recommend you simply run 
to the finish. Also, avoid the rotating spikes on - whatever those things are 
meant to be.

Room 17

Start off above ground, and follow the path. Take a few detours to get some 
items, and then use the bubbles from the washtubs (?) to reach higher levels 
and cross over the washing lines. Before you have to go underground, go up 
and grab a chalice, then go down. Punch the fence, then go up for a heart. 
Make your way through the caves, using ice blocks to get up walls. Simply 
kill the buddies and reach the end quickly.

Hut 3

Room 18

This is another hard room; the large, grey slabs will fall away after you 
touch them. To pass the first gap, step on the grey slab and jump right, 
landing on one below, and collecting a levitation potion. Immediately use it 
or you will die. Use ice to pass the spikes, then drop down and go left. At 
the last part, be careful, and you will have to cross over several collapsing 
slabs, with spikes in - between (I suggest you jump to the middle of the 
first slab, then jump over the spikes, and so on). You will probably take 
some hits doing this.

Room 19

For some reason this room makes me think of Australia! This is fairly simple, 
as long as you do not stand on the clouds for too long, or they will fall 
onto the spikes. Make sure you get to the platform high above the exit to 
receive a chalice.

Room 20

Destroy the fort (see boss section).

Level 3: The Forest

Not a particularly exciting level, this is also one of the hardest. This also 
has nine rooms.

Hut 1

Room 21

A straightforward level. Walk along, avoiding attacks, until you get to a 
point where you can go up. Grab the levitation spell and go to the left of 
the platform, then float to the left, gathering coins and receiving a heart 
at the end. Make your way back to the levitation potion and float right, to 
get more items. You will now be at the beanstalks, so drop down, and cross, 
using the platforms and killing the Romans with fireballs. The rest is pretty 
straightforward.

Room 22

What a weird level! What were the writers on? (Looks like 1960s Asterix, or 
something). Trying to ignore the ridiculous colour scheme, climb up using the 
flowers and fireball the first Roman, then spring into the tree. Make your 
way down and left and cross a chasm using the flowers as springs. When you 
land on the square flower, jump QUICKLY or it will fall away and you will 
die. In the next tree, grab a heart, and go up. Use clouds to get to the top 
branch. Go left, punch the last owl and end the level.

Room 23

All you do is make your way down a large tree. There are plenty of side 
routes where you can get stuff. Avoid the spikes and (massive) baby birds. Be 
warned, also, that the spikes at the bottom will take a life, not just energy.

Hut 2

Room 24

I recommend you play this as Asterix. Go right, and kill all the bees. Use 
clouds to cross the stag's antlers and ice blocks to get the levitation 
potion at the top of the level. Go on and you will see a swarm of bees 
heading for you. If you're Obelix, then tough - you're going to get hit. If 
you're Asterix, you will have collected a disguise, so use it. Shortly after 
this, you can use the levitation spell to reach a cluster of high up coins. 
Head to the exit now.

Room 25

A very hard room, full of spiders. Try and avoid them and just head right and 
use the levitation potion the moment you get it, or the leaf you are on will 
fall. Float up to the final platform and simply kill all the spiders and 
Romans blocking your way.

Room 26

This is sooo easy! I've actually managed to get through this on just one 
energy portion. Go right, killing the man eating plants and throwing a 
fireball at the Roman guarding the other side of the chasm. Now you come to 
the seed spitting plants, which are dead easy to avoid. Grab the ice blocks 
and make your way up, then go left and get the levitation potion to sail to 
the exit. Kill the man eating plants guarding it.

Hut 3

Room 27

Play this as Asterix, as it makes it a lot easier. Make your way through the 
cave, jumping on switches to raise the spikes and avoiding the falling rocks. 
Kill the rabbits (not hard at all, as they just stand there). The only hard 
part is getting up to the steps at the bottom right - hand corner (use an ice 
block). On the steps, beware of some falling rocks and jump over the ones 
that roll towards you. Then keep crawling through the tunnels, avoiding the 
falling spikes and you'll reach the exit.

Room 28

Another difficult room. Make your way right, and eventually drop down and go 
left, avoiding falling to your death, for a heart. Make sure you know won to 
go down, or you'll waste time, and cross the gap using the mushroom as a 
spring. Cross the beanstalks (cross over the top, then drop down at the end), 
killing the Romans with fireballs. Then make your way up to the exit, 
avoiding the archers and spearmen.

Room 29

Defeat the log -rolling boss (see boss section).

Level 4: Germany

This is not only the easiest level, but also the shortest, with just five 
rooms!

Hut 1

Room 30

Asterix is best for this, as Obelix will have to crawl through the cages. Go 
right, avoiding the exploding valkyries, and go up for some coins, before 
continuing. When you get to the bit where there is a drop down to some 
flames, fall onto the platform with the valkiry on, and head left into a 
secret passage containing coins. Go down to the bottom of the level and head 
left, crossing the blue platforms, which will either rotate or fall. Do this 
quickly as the time limit is very short.

Room 31

After killing the enemies, jump onto he eagle's back and be carried through 
the sky, but jump off quickly at the end, as the eagle will fall away. Spring 
onto the next one. Avoid the treetops (they're spiky) and get the levitation, 
which you can use to pass through the tunnel of spikes. Cross the next 
section using the clouds. The next part is tricky, as you must use a spring 
to cross a tree and reach the passage ahead, but more often than not, you 
will miss. Its easiest if you let yourself be hit by the tree and you will go 
flying and land on the platform (it has a chicken, anyway). Cross the spikes 
using the clouds and use an ice block or two at the end.

Level 32

Germany's weird level takes place in the land of sausages. Make your way 
through them, avoiding the bad guys (no Romans though, which makes a pleasant 
change). Go up at first, then head left. Use a cloud to pass the sausage 
that's in your way, then head down and left and get a chicken. Head 
progressively upwards, taking a detour at one point to grab a bomb, which 
helps no end). At the top, head right, killing all the dwarves and reach the 
exit.

Hut 2

Room 33

Simply make your way through the mountains, destroying the snowballs, then 
avoiding the three small ones they create. Use the alpenhorn to get up into 
the clouds (it's that big thing the German man's puffing away at; jump 
inside). There are loads of bonuses here; go right and when you reach the 
clouds again, jump into them and use them as platforms (watch out for the 
lightning which appears under them, though.  Drop off the last cloud to find 
the exit (but beware of the snowman).

Room 34

Drop down straight away to get a bomb, and you will be able to storm the 
level (for a little while anyway). Then make your way up the shaft, killing 
all the buddies. All the time, you must hurry as the water at the bottom will 
rise and kill you instantly if you are immersed in it. Near the top, you must 
get a levitation potion (crawl if you're Obelix), and you can levitate up to 
the exit.

Level 5: Roman Galleon

This is harder, but not much. There are also six stages here. Once again, 
there are no "puzzles" to complete (and this is my least favourite level).

Hut 1

Room 35

Despite being called "Roman Galleon", this level actually takes place in 
snow; was it meant to be in Germany? I recommend you get fireballs and go and 
kill the snowman that throws its (regenerating) head at you, then go grab the 
sickle. Most of the level is straightforward, but watch for the condor when 
you get to the first jump. Wait until it flies overhead, then jump. If you 
land in the water, you will get hit and fly out. Unless you make it to land, 
you will die. You can go onto some lower platforms and get items, including a 
heart, but beware of the falling (and camoflagued) stalactites). After this, 
take the upper route, or you will need to cross some very hard, melting 
pillars. Also, the upper route has a bomb.

Room 36

Play as Asterix here; kill the Romans, and get the fireballs, but be careful, 
as the platform holding them will collapse. Jump on the blue platform that's 
overhead, and ride it through the level, killing the Romans and avoiding the 
moving spike balls. You should save the fireballs for the Romans that are 
most difficult to get at. At the end of this ride, use the horns on the 
dragons to spring up towards the finish.

Room 37

Use the green platforms to cross the sea, but watch out as the brown ones 
collapse. Use the otters' heads too, but be careful as they will bob up and 
down. Then jump onto the turtle (it will probably hit you at first), which 
catapults you onto a higher platform, and you will grab a chicken on the way. 
When passing the last two otters, jump just as the first one is about to pop 
up, and you should make it.

Hut 2

Room 38

Another short time limit; play this as Asterix and grab the sickle, then run 
past several enemies. Continue on, and you will see some Romans charging back 
and forth with spears below you; they are guarding a disguise (useful, for 
later). Climb onto deck and get past the hordes of Romans, then cross a 
tricky gap (don't miss as you'll end up back in the ship's hold and you will 
run out of time). Jump to the exit potion/boar.

Room 39

Simply cross over the ship's masts, avoiding the rocks and spearmen. Use the 
eagle at one point, then cross over the spinning platforms and climb up 
another mast to the end.

Room 40

For some reason the game makers omitted to use the level's boss music here 
(which can be heard in the sound test) - which is kinda stupid. Fight the 
ONLY conventional boss in the game (see boss section).

Level 6: Rome

Most of Rome is surprisingly easy; this level contains seven rooms, including 
three of the five shortest levels in the game. There are a few neat puzzles, 
though.

Hut 1

Room 41

This may look impossible, but it isn't; grab the fireballs and throw them at 
the wall on he left, which will explode, revealing a potion containing ice 
blocks, which you should use to clear the wall. Then, grab the bomb, and 
charge to the exit, obliterating every Roman in your path (the last centurion 
will have to be killed normally, though.

Room 42

You're now on that massive aqueduct that can be seen near Rome (if you've 
ever been there). You can either go up or down, it doesn't matter, then use 
fireballs to kill most of the Romans near the end, and you will need plenty 
of ice to pass the large gaps and climb up to where the exit is.

Room 43

You're in the sewers! All you need to do here is run forward, killing the 
rats and avoiding the fish. Also, jump over the sludge and avoid what come 
out of the pipes.

Hut 2

Room 44

Simply cross the banqueting table, avoiding the food that's being flung at 
you, and also avoiding the ribs on the table (which act as spikes). The 
jellies can be used as trampolines.

Room 45

Pass through the construction site; this level should be no problem at all, 
exact for some tricky jumps. Use the slave - activated lift at the far right, 
then head left, avoiding the spiders and killing the centurions who appear to 
be trying to carve their names in the ceiling.

Room 46

Do NOT play this as Obelix; it is impossible! Head right, after collecting 
fireballs and you will see a man hanging on a platform, blocking your way. 
See the target at the edge of the platform? Hit this with a fireball and the 
man falls to his death. Jump over the gap. As far as I know, you cannot jump 
over with Obelix (but if you've managed it, write in and tell me). Repeat 
this, then you will come to some sets of spikes and a coconut. Throw a 
fireball at the coconut and the spikes will retract. Next, you will come to a 
wall blocking your way, but if you hit the switch before it, another wall 
overhead will open, allowing you access to the switch to raise the first 
wall. After a very tricky jump (you may lose a few lives here), go past what 
appear to be a set of coins and half a coconut (presumably the programmers 
screwed up here), and grab ice blocks to climb another wall, and head for the 
exit.

Room 47

Fight the last boss and free Getafix. Be warned though, the end sequence is 
pretty disappointing, and you will complete the level in the same way as any 
other. 
You will then see a picture of Getafix at a feast (I can't see Asterix or 
Obelix there though), and the Level 1 boss tied to a tree.

                5 Bosses

Stop that Racket!!! (Gaulish Village)

This is pretty weird! A man will come out of his treehouse, and start playing 
a lyre (badly). The notes that appear can harm you. However, Asterix is 
loaded with infinite exploding fish (!). Every few seconds, a man in  a fish 
suit will run by; leap on his back and throw fish at the man in the 
treehouse. After several hits, he finally gets the message, and slinks back 
in (well actually, thanks to the poor animation, walks past the door and 
vanishes into thin air).

Destroy the Fort (Roman Fort)

The fort (in the background) will fire rocks at you; don't let them hit the 
ground if you can help it, or they will break up and be hazardous). Keep 
punching them and they will hit the fort. After about 30 hits, a white flag 
will appear and you've beaten them.

Log Rolling Roman (The Forest)

This is ridiculously hard. You have to somehow push the Roman towards the 
right before he pushes you to the left, but I can't figure out how to (I had 
to use passwords to get past this level). If anyone has managed it, please 
email me!

The Alligator (Roman Galleon)

Stand on one of the upper platforms and the alligator will appear and cross 
the screen, snapping at you. Get behind it, and punch (but don't get too 
close or you'll be hit). He will start on the left, then pop up on the right, 
and repeat this. Don't fall into the water of you will die. You need to be 
quick too, or you will run out of time, so don't make too many misses.

Battle the Two Tigers (Rome)

Caesar has (evidently) challenged you to fight two tigers to get back 
Getafix. Simply hit them when they look out of one of the two side arches, 
and avoid them when they charge past. They take about ten to twelve hits each 
to kill.

                6 Passwords

If you are really stuck, use these to bypass levels (on the options screen):
Level 2 - INSULA
Level 3 - CONDOR
Level 4 - VIENNA
Level 5 - AVALON
Level 6 - DULCIS

End of FAQ. If you have any comments, complaints or hints, please email 
GavLuvsGA@aol.com (so long as its nothing patronising like pointing out a 
speeling mistace!)

