           					Duke Nukem Z:er0 H0ur
						     Game F.A.Q.
							

************************************************
  Version 0.1
************************************************

BRIEF OUTLINE OF F.A.Q.

i.     Updates
ii.    Introduction
iii.   The Story
iv.     Controller Settings
v.    Weapons
vi.   Items
vii.  Allies
viii.    Enemies
ix.     Cheats
 a.    Game cheats for devices(i.e. Gameshark or PAR)
 b.    Controller Pad Cheats
 c.    Cheats Throughout the Levels
x.    Multiplayer
xi.   Glitches
xii.  Dialogue
xiii.   Miscellaneous Things
xiv.    Game Credits
xv.   F.A.Q. Credits
xvi.  Copyright Stuff

::::::::::::::::::::::::::::::::::::::
i.   Updates
**************************************

11.24.00. - I created this new FAQ to keep file size at a nice small area for
the other game walkthroughs.  So here's all
the other stuff you'll probably wanna know about in the game.

12.13.00. - Time to submit!  Enjoy!


::::::::::::::::::::::::::::::::::::::
ii.  Introduction
**************************************

  I created this side-FAQ to keep file size on the larger level walkthroughs
down to a minimum.  This part isn't completely finished yet, so when I get a
chance to I will continue work on it!  So...please bear with me as my school
year is very tiring and such!


::::::::::::::::::::::::::::::::::::::
iii.  The Story
**************************************

After yet another hard day of beating the aliens Duke settles down for some
much needed R&R.  However, the aliens are
hatching another plan to annhilate Earth using the power of time travel. 
Unfortuantely for them, Duke receives a message
from himself from the past and his adventure thus begins.



::::::::::::::::::::::::::::::::::::::
v.    Controller Settings
**************************************


::::::::::::::::::::::::::::::::::::::
vi.   Weapons
**************************************

M-80 Pulse Blaster- Duke starts the game off with this one.  It can hold 280
shots and is best used on Lizards and Broodlings.  If Duke runs out of ammo, it
will take a few seconds to regenerate one shot.  So it's best to not waste
ammo.  Finding a second gun causes Duke to use two guns at once.

Ammunition: Blaster cells


CLAW-12 Shotgun- (Close Assault Weapon)  This is one of the better shotguns. 
It can take out a Lizard with one shot(usually two for an armored Captain) and
is best used against Lizards, Pigs, and Parapsyches.

Ammunition: Shotgun shells

Special: CLAW-12 Autoloader.  This item will cause your shotgun loading time to
decrease.  You can continue to fire as fast as you can press the button,
basically.


Sawed-off Shotgun- At close range it does quite well but the farther back you
get, the wider the ammo spread, rendering this gun practically useless.  It's
best used on Lizards and Pigs.

Ammunition: Shotgun shells


Peacekeeper .45- A fairly strong gun.  It needs to be reloaded after every six
shots.  Best used on Lizards, Pigs, and Broodling.

Ammunition: .45 slugs

Special: Magnum rounds.  These rounds are incredibly powerful and can kill most
enemies with one shot.


Lever-action .30-.30 Rifle- A mildly slow-loading weapon, the .30-.30 does
quite a good bit of damage at even the longest
of ranges.

Ammunition: Rifle bullets


MP-10 SMG: A machine gun that runs out of ammo fast but can kill most enemies
quickly.  Best used on Venom ships.

Ammunition: SMG clips

Power-ups: If Duke finds a second MP-10 SMG, he can fire with two guns.


Gatling Gun: Slow fire rate is more than made up by its ability to do serious
damage in a short time.

Ammunition: Gatling Gun bullets


AGL-9 Grenade and Radium Cyanide Launcher: The grenade launcher is best used
for blowing up enemies that are from a distance to you.  It's best not to fire
in close quarters(der..) but for those who do well in figuring out ricochets,
it can be easily your best weapon.
  The Cyanide Launcher is best used on Broodling for its quick kill rate. 
Everything else, such as Lizards and Pigs, will take several rounds and too
much time.

Ammunition: Grenades and Radium Cyanide Grenades


Pipebombs: A very useful weapon for when you know an enemy will show up at the
location you drop a bomb at, but later on in the level.  If you return to the
area and the enemy is still there, press the Activate Button to blow him up. 
Easy as that.  Best used on levels like Nuclear Winter near the first subway. 
Best used on places where you know a Grenade-Throwing pig will be.  You can
also set it some place, lure an enemy into its area, then set it off to save
life.


Dynamite: A stick of dynamite.  It has a short fuse time so it's best used on
long distances.


Bomb: A small, round bomb...kind of cartoonish in appearance.  It has a short
time delay fuse.  Just light it and throw.


Alien Freeze-Thrower: A bizarre alien weapon which freezes anything it hits.
Once frozen, the intense cold causes the
target to shatter into icy shards.

Ammunititon: Cryogenic crystals


Alien Gamma Cannon: This bulky laser weapon utilizes strange alien crystalline
technology to deliver searing laser blasts.
Pulling the trigger on this weapon results in a barrage of reflectice laser
bolts, spraying fire over a wide area. Even the
high-capacity, power patch fitted cannot sustain this rate of fire for long,
but while working it is a fearsome weapon.

Ammunition: Gamma crystals


Volt Cannon: Inspired by the work of several Victorian scientists, and eager to
fight the bizarre creature now stalking the
streets of London, a brilliant inventor has produced the Volt Cannon.  A bulky
and noisy weapon, it harnesses a large
number of Voltaic Cells to create large voltages which can be discharged at
enemies, frying them in a barrage of raw
electrical power.

Ammunition: Volt boxes


Havoc Multi-Launcher: A cluster of mini-missile tubes fitted with the latest in
smart targeting technology and a convenient
carrying handle.  The Multi-Launcher fires small missiles with armor-piercing
explosive warheads, each one capable of
destroying all but the toughest opponents.  Each trigger pull unleashes three
mini-missiles, and the targeting system
automatically guides these for optimum results.  Faced with a number of
enemies, the mini-missiles spread out to hit as many
targets as possible, while all three projectiles will be targeted as one
against a single opponent.

Ammunition: Multi-Launcher Rockets

Power-ups: Heat-seeking missiles.  These are fired in preference to normal
missiles, and actively change course to follow
moving targets.  Those with high heat profiles such as vehicles and large
enemies will be especially vulnerable.


CTX-2000 Tripbomb: A powerful anti-personnel charge Duke deploys on walls.  The
CTX-2000 creates a laser tripwire directly
in front of itself, and detonates when anything breaks the laser beam.

Power-ups: Magnavolt Tripbomb.  This larger tripbomb uses a beam of electricity
as the tripwire.  Any target crossing this
beam is zapped by a high voltage charge before the explosive detonates.


BMF Thunderstike: Designed by the Earth Defense Force to combat the alien
menace, this is another weapon utilizing alien
technology.  The BMF is a phased particle pulse cannon which fires blasts of
transmagnetic forces capable of obliterating
whole crows of enemies.

Ammunition: BMF coils




::::::::::::::::::::::::::::::::::::::
vii.  Items
**************************************

   POWER-UPS
   These items are used immediately when picked up, and cannot be stored for
later use.

Small MedKit- Gives an instant boost of 10 health units, but will not raise
your health over 100.

Large Medkit- Gives an instant boost of 30 health units, but will not raise
your health over 100.

Atomic Health- Gives an instant boost of 50 health units.

::::::::::::::::::::::::::::::::::::::
viii. Allies
**************************************


::::::::::::::::::::::::::::::::::::::
ix.   Enemies
**************************************


Lizard Enforcers- The basic shock troopers of the alien armies, these
amphibious lizard-like Enforcers make up in numbers
what they lack in strength.  While the strandard soldier is equipped only with
a Blaster and light body armor, there are
other classes of Enforcer that Duke must watch out for.All Enforcers have
locator devices implanted in their skulls--this
allows their alien masters to track their progress, and also act as beacons for
the teleportation devices carried on board
their spaceships.  Enforcers can therefore be teleported directly into the
heart of battlefields or to the sites of
surprise attacks.

Enforcer Captains- Particularly touch and smart Enforcers are promoted to the
rank of Captain.  Identified by their golden
armor and the twin Blasters they carry, the Captains present more of a threat
than the basic soldier.

Battle Enforcers- Enforcers who excel in combat are recruited to the elite
Battle Legios.  Here they undergo extensive
weapons training while alien scientists use genetic engineering to toughen and
strengthen their bodies.  The reulting
Battle Enforcers are much more resilient to damage.  The genetic treatments
which toughen their scales into the equivalent
of armor give them a distinctive yellowish color, and the Battle Enforcers can
also be recognized by the twin SMGs they
carry.

Enforcer Snipers-Selected from the Battle Legions for their shooting skills,
these soldiers are equipped with powerful
sniper rifles and sent on assassination missions.  Fortunately for Duke, these
Snipers use visible laser sights to target
their prey, and the red beam can give a few seconds warning before the fatal
shot.

GRUNTS:
        Not content with merely killing humans, the alien overlods delight in
taking innocent victims and mutating them
into bloodthirsty monsters - the Grunts.  With their powerful bodies and
hideous warthog-like appearance, these once-human
freaks are then used to strike terror into the hearts of any remaining human
opposition.  The aliens usually prefer to
pick police officers or soldiers as the raw material for these terror troops,
since they are already familiar with weapons
or explosives.  As Duke travels back through time, he will discover that the
aliens have recruited the local human
population to their evil schemes.  The Grunts that Duke will meet will
therefore very from Time Zone to Time Zone.



Pig Cops- Formerly proud officers of the NYPD, these are now dangerous
opponents to any human resistance.  They still wear
their ragged uniforms and protective body armor, and carry pup-action shotguns.

Riot Pigs- Grunts equipped with police anti-riot gear, these brutes wear heavy
armor and helmets over their uniforms.
The grenade launchers they carry once fired tear gas,but the Riot Pigs now load
them with lethal nerve gas instead.

Road Hogs- Gangs of bikers and road warriors, these Grunts are bloodthirsty and
vicious.  Their bodies are toughened by
exposure to the harsh environment, and their favorite weapons are sawed-off
double-barreled shotguns.

War Pigs- The warlord leaders of the scavenger gangs are the biggest and
meanest of the Apocalypse Grunts.  They steal
their weapons and body armor from the soldiers they kill, and like to load
their grenade launchers with explosive
anti-personnel rounds.

Savage Grunts- The aliens took peaceful tribes of Native Americans and
transformed them into savage warriors.  They carry
powerful lever-action rifles looted from the U.S. Cavalry.

Cowboy Grunts- Once hard-working cowboys and gold-miners, these inhuman
monsters now delight in terrorizing innocent
townsfolk and raising he**.  They like nothing better than throwing sticks of
dynamite at innocent passers-by and watching
the chunks come raining down.

Soldier Grunt- The formerly loyal soldiers of the British Crown have become
pawns of the aliens.  They still wear their
bright uniforms, but have armed themselves with sawed-off shotguns to terrorize
the civilian population of London.

Capitalist Pig- One-time respected businessmen and pillars of society, these
Grunts now delight in bomb-throwing and
wanton destruction.

Apocolypse zombies- The mutant flesh-hungry survivors of the Apocalypse, these
roam the shattered cities and desert
wastelands of the first episode.  Once human, they have devolved into
sub-humans eating any living thing they can find.
They are now slow-moving and not too intelligent, although they are persistent
and can absorb a lot of damage from light
weapons.

Plague zombies- Corpses reanimated by an alien virus, these hideous undead now
stalk the streets of Victorian London.
They need fresh human tissue to keep the virus working in their decomposing
bodies, and so they prey on the living.
Lumbering and clumsy, they are nevertheless dangerous in packs.  The virus that
infects them is also damaging to any
living human who is exposed to it.

Parapsyche- These swollen multi-limbed monsters feed on the mental energies of
other sentient races.  They prefer to taste
the emotions of fear and pain, and so spend their time around war-zones and
other sites of suffering.  If they can find no
one in the emotional state that they savor, a Paraosyche will find a victim and
attack them with blasts of concentrated
psychic force.  The pain and confusion this causes are - quite literally - food
and drink to the evil monster.
Unfortunately, Parapsychoes are capable of surviving in the most hostile
environments and so can be found anywhere the
aliens have invaded.  Fortunately, their fleshy bodies offer little resistance
to Duke's shotgun blasts.

Broodling- Scientists classify these as Arachnomorphs for their spider-like
appearance, but the human soldiers who have to
fight the scuttling little horrors call them Broodlings.  These alien creatures
may be small, but they cluster together
in dark corners and attack in swarms.  Their pincers carry painful venom, and
even when killed they can be dangerous as
their poison-sacs rupture.

Brood Mother- These ugly mothers are easy to recognize: the multiple limbs
cradling the bloated egg sacs are not an easy
sight to forget.  Worse is the way they constantly spawn new Broodlings.  A
Brood Mother has no defenses of its own and
has only one purpose: to produce more of its children.  They in return will
devour anyone who disturbs her birthing
chamber.

Spore Eggs- No one is sure whether these are some kind of alien plant or in
fact eggs laid by some mutant breed.  What is
known is that their leathery outer skin contains billions of tiny spores, each
one toxic to humans.  When disturbed or
ruptured, the egg spews out these spores in a choking cloud.

Chimera- Genetically engineered killers, these ferocious beasts were created to
serve a single purpose: to destroy the
enemies of their alien masters.  Capable of surviving in the most hostile
environments, Chimeras can absorb huge amounts
of damage without and loss in efficiency.  The Chimera's strength and speed
make them dangerous foes, yearing apart the
bodies of their prey with razor-sharp claws and fangs.  Worse, Chimeras can
synthesize noxious toxins in gene-fixed throat
glands; spewing out clouds of this poisonous gas allow them to subdue even the
toughest opponent.

Venom Gunship- Equipped with twin rapid-fire particle pulse cannon in a belly
mount, the Venom is designed to engage and
neutralize several targets in quick succession.  It is adept at performing
deadly strafing runs.

Fang Bomber- The Fang has a multi-tube rocket launcher slung beneath each wing,
and a belly-mounted unguided munitions
dispenser.  Designed to deal with fortified positions or clusters of enemy
soldiers, the Fang will either engage in
targets at long range with rocket fire, or simply fly over the target in a
bombing run.

Sentry Drones- Kept afloat by anti-gravity propulsion units and equipped with a
wide range of sensors, these robot
wathdogs were originally designed to guard high-security alien installations. 
As the invasion progresses, the aliens
put the drones to use as hunter-killers, patrolling the streets in an endless
search for targets.  Sentry Drones are
fitted with rapid-fire machine guns capable of chopping a human into pieces in
seconds.

Aqua Drones- Designed to defend underwater alien bases on aquatic world, these
drones are slow moving but fire
high-speed homing torpedoes.  The presence of an Aqua Drone is usually
announced by the sound of its sonar sweeps.

Extermination Drones- Powered by anti-grav engines, these drones consist of
little more than an explosive charge with a
sensor suite attached.  They are used as guards in alien penal colonies, and as
a last-ditch line of defense in the most
important bases.  Their method of attack is sumple: detect an enemy, fly at
high speed towards the target, and explode.

Sentry Guns- A portable sentry unit, this is often carried into battle by
Enforcers and set up to provide covering fire
for attacks or defense for staging areas and supply dumps.  They are also found
as more prominent fixtures in alien
bases.  Capable of 360-degree tracking, and sporting a belt-fed minigun as
standard fitting, the Sentry Gun is well
suited to all suck duties.

Cerberus Turrets- Massive turrets bristling with weaponry, these defense
systems are flown in with a detachable
vectored-thrust engines for rapid front-line deployment.  Once set up, a turret
will scan for and intercept incoming
ground or airborne assaults: its twin multiple barreled assault cannon and quad
missile launchers make it capable of
dealing with most threats.

Gorgon Turrets- Designed to destroy enemy tanks and other heavily armored
vehicles, the Gorgon is a semi-mobile turret
armed with a massive phased particle pulse cannon.  Not surprisingly, this
plasma blast is also capable of destroying
whole crowds of human-sized targets.







::::::::::::::::::::::::::::::::::::::
x.    Cheats
**************************************

There are three ways to get cheats in this game.  One is to just use some kind
of device like a Game Shark or PAR.  The
others are to either find a code and press a certain keypad combination to get
some, or:
To get the cheats throughout the game you must beat a level and collect all of
a certain thing.  Whether it is to get all
of the babes in a level, kill all enemies, or find all secrets in that level. 
Anyway, here's the entire section of this.
Enjoy.


              *>a. Gameshark and PAR codes<*

(Note: Accordingly, you need to have the Expansion Pak and a Gameshark of a 3.0
or higher version.  Also, I played this
game before without the Expansion Pak but not all of the codes work.  Anyway,
if you don't have the Pak try these cheats
out anyway, just in case.

North American Game Systems--

Dynamite:
8111A770 0001

Extra weapon:
8111A798 0001

Grenade Launcher:
8111A720 0001

Laser:
8111A810 0001

Machine Gun:
8111A6F8 0001

Machine Shotgun:
8111A7C0 0001

Pipe Bomb:
8111A748 0001

Pistol:
8111A6A8 0001

Plasma Gun:
8111A7E8 0001

Shotgun:
8111A6D0 0001

Unlimited Ammo Extra Weapon:
8111A79A 0063
8111A7A0 0000

Unlimited Ammo Laser:
8111A812 0063
8111A818 0000

Unlimited Ammo Machine Gun:
8111A6FA 0063
8111A700 0000

Unlimited Ammo Machine Shotgun:
8111A7C2 0063
8111A7C8 0000

Unlimited Ammo Pistol:
8111A6AA 0063
8111A6B0 0000

Unlimited Ammo Plasma Gun:
8111A7EA 0063
8111A7F0 0000

Unlimited Dynamite:
8111A772 0063
8111A778 0000

Unlimited Grenades:
8111A722 0063
8111A728 0000

Unlimited Pipe Bombs:
8111A74A 0063
8111A750 0000

Unlimited Shotgun Shells:
8111A6D2 0063
8111A6D8 0000

Press L for super jump:
D0117DF4 0008
81117EEC FFFF
D0117DF4 0008
81117EEE FC00

Never rearm Dynamite:
8111A77A 0000

Never rearm Pipe Bombs:
8111A752 0000

Never reload Extra Weapon:
8111A7A2 0000

Never reload Grenade Launcher:
8111A72A 0000

Never reload Laser:
8111A81A 0000

Never reload Machine Shotgun:
8111A7CA 0000

Never reload Machinegun:
8111A702 0000

Never reload Pistol:
8111A6B2 0000

Never reload Plasma Gun:
8111A7F2 0000

Never reload Shotgun:
8111A6DA 0000

Unlimited health - Mean Streets:
80117F1F 0980
8019F061 0980

Unlimited health - Liberty or Death:
80117F1F 0980
8019E955 0980

Unlimited health - Nuclear winter:
80117F1F 0980
8019E4D9 0980

Unlimited health - Wetworld *SECRET LEVEL*:
80117F1F 0980
8119DA99 0980

Unlimited health - Fallout:
80117F1F 0980
8019D61D 0980

Unlimited health - Under Siege:
80117F1F 0980
8019E4D9 0980

Unlimited health - Boss Hog:
80117F1F 0980
8019BF0D 0980

Unlimited health - Dry Town:
80117F1F 0980
8019FB45 0980

Unlimited health - Jailbreak:
80117F1F 0980
8019E1A5 0980

Unlimited health - Up Ship Creek:
80117F1F 0980
8019E391 0980

Unlimited health - Fort Roswell:
80117F1F 0980
8019F395 0980

Unlimited health - Probing The Depths:
80117F1F 0980
8019E05D 0980

Unlimited health - Cyborg Scorpion:
80117F1F 0980
8019C055 0980

Unlimited health - The Whitechapel Killings:
80117F1F 0980
8019F1A9 0980

Unlimited health - Brainstorm:
80117F1F 0980
8019C94D 0980

Unlimited health - Brothers Nukem:
80117F1F 0980
8019D579 0980

Unlimited health - Dawn of the Duke:
80117F1F 0980
8019F625 0980

Unlimited health - Hydrogen Bomb:
80117F1F 0980
8019E2ED 0980

Unlimited health - The Rack:
80117F1F 0980
8019DB3D 0980

Unlimited health - Going Down *SECRET LEVEL*:
80117F1F 0980
8019ED2D 0980

Unlimited health - Zero Hour:
80117F1F 0980
8019BC7D 0980



European and Australian (PAL) versions


2 Blasters and unlimited ammo:
8111AA48 0003
8111AA4A 00FF
8111AA52 0000

2 CLAW-12 Shotguns and unlimited ammo:
8111AA70 0003
8111AA72 00FF

2 MP-10 SMGs and unlimited ammo:
8111AA98 0003
8111AA9A 00FF

2 AGL-9 Grenade Launchers and unlimited ammo:
8111AAC0 0003
8111AAC2 00FF

2 Pipe Bombs and unlimited ammo:
8111AAE8 0003
8111AAEA 00FF

2 Dynamite and unlimited ammo:
8111AB10 0003
8111AB12 00FF

2 CTX-2000 Tripbombs and unlimited ammo:
8111AB38 0003
8111AB3A 00FF

2 Gatling Guns and unlimited ammo:
8111AB60 0003
8111AB62 00FF

2 Havoc Multi Launchers and unlimited ammo:
8111AB88 0003
8111AB8A 00FF

2 Volt Cannons and unlimited ammo:
8111ABB0 0003
8111ABB2 00FF

2 Peacekeeper Revolvers and unlimited ammo:
8111ABD8 0003
8111ABDA 00FF

2 Alien Freeze-throwers and unlimited ammo:
8111AB4C 0003
8111AB4E 00FF

2 Bombs and unlimited ammo:
8111AB24 0003
8111AB26 00FF

2 Radium Cyanide Launchers and unlimited ammo:
8111AAD4 0003
8111AAD6 00FF

2 Lever Action Rifles and unlimited ammo:
8111AAAC 0003
8111AAAE 00FF

2 Sawed off Shotguns and unlimited ammo:
8111AA84 0003
8111AA86 00FF

2 Alien Gamma Cannons and unlimited ammo:
8111AB74 0003
8111AB76 00FF

2 BMF Thunderstrikes and unlimited ammo:
8111ABC4 0003
8111ABC6 00FF

2 Sniper Rifles and unlimited ammo:
8111ABEC 0003
8111ABEE 00FF

Unlimited Gas masks:
8110ACF6 0708

Unlimited Night Vision Goggles:
8110ACF4 0A90

Unlimited Medical Kit:
8110ACF2 0064

Unlimited Protective Boots:
8110ACF0 03F0

Unlimited Vitamin X:
8110ACEE 0385

Unlimited Scuba Gear:
8110ACEC 0708

Unlimited health - Training Level:
8119CC48 0064

Unlimited health - Mean Streets:
8119F401 0064

Unlimited health - Liberty or Death:
8119ECF5 0064

Unlimited health - Nuclear Winter:
8119E879 0064

Unlimited health - Fallout:
8119D9BD 0064

Unlimited health - Under-siege:
8119D9BD 0064

Unlimited health - Boss Hog:
8119C2AD 0064

Unlimited health - Dry Town:
8119FEE5 0064

Unlimited health - Jail Break:
8119E545 0064

Unlimited health - Up Ship Creek:
8119E731 0064

Unlimited health - Fort Roswell:
8119F735 0064

Unlimited health - Probing the Depths:
8119E3FD 0064

Unlimited health - Cyborg Scorpion:
8119C3F5 0064

Unlimited health - The White Chapel Killings:
8119F549 0064

Unlimited health - Dawn of the Duke:
8119F9C5 0064

Unlimited health - Hydrogen Bomb:
8119E68D 0064

Unlimited health - The Rack:
8119DEDD 0064

Unlimited health - Brainstorm:
8119CCED 0064

Unlimited health - The Brothers Nukem:
8119D919 0064

Unlimited health - Alien Mother:
8119F735 0064

Unlimited health - Zero Hour:
8119C01D 0064



   *>b. Controller Pad Cheats<*

 #The Basics#

The Cheat system in the game is simple.  You can either earn your cheats by
obtaining all secrets, babes, or killing all
enemies in a level, or you can use the controller to press a combination of
keys to unlock a cheat.


The following are codes that are done using the controller pad.  There are a
lot of these out there but not many of them
seem to work.  So I will only post the ones I have found to work like they
should.  Also, all of these are for the START
menu.  It works like this:   At the screen where the Duke Nukem: Zero Hour
flies out and smacks into the background then a
"Press Start" message appears; that is where you must enter these cheats.  When
you enter one correctly a horse will neigh
thus being the signal that that code is valid.  Also, after entering your cheat
you can still enter a second one without
having to press START.  Anyway, after entering a certain cheat and pressing
start you may notice that a "Cheat" option has
appeared on the Menu Select screen.  Enter into there, find the section your
cheat is in and press left or right to turn it
on.

               (Note:  All codes in this section were donated by Whargoul. 
Thanks, Whargoul!  Yay!)


Debug Mode:  C-Up, Up, C-Left, Right, C-Down, Down, C-Right, R, A, B
     After entering this code on the title screen a hourse will neigh.  Press
Start to enter the Menu screen.  Load your
     game or start a new one.  Select your level and start playing.  When the
level starts up you may notice that a small
     menu has opened at the top left of your screen.  Use controller 2 to cycle
through the options by pressing START.  If
     don't have a second controller just plug the first controller into the
second outlet.  Also, note that DEBUG mode does
     not save on the Memory Pak.  Anyway, there's MORE!:

  SFX
 L or R: FX down/up
 Left or Right: FX down/up by 10
 B: First person view
 A: Third person view
 Z: Play SFX

  Level Warp
 L or R: Level down/up
 B: Skip level
 Z: Advance to selected level

  Midi
 L or R: Song down/up
 A: Play song
 B: Stop song

  Global Palette
 B or A: Red down/up
 C-Left or C-Down: Green down/up
 C-Up or C-Right: Blue down/up

  Cheat
 Z: All weapons
 L: All items
 R: All keys
 A: Invincibility

  AI Debug Values
 B or A: GVAR 1 down/up
 C-Left or C-Down: GVAR 2 down/up
 C-Up or C-Right: GVAR 3 down/up

  Fog*
 B or A: Red down/up
 C-Left or C-Down: Green down/up
 C-Up or C-Right: Blue down/up
 Left or Right: NR down/up
 L or R: FR down/up

  Sky Top*
 B or A: Red down/up
 C-Left or C-Down: Green down/up
 C-Up or C-Right: Blue down/up

  Sky Bottom*
 B or A: Red down/up
 C-Left or C-Down: Green down/up
 C-Up or C-Right: Blue down/up

  Clouds 1*
 B or A: Red down/up
 C-Left or C-Down: Green down/up
 C-Up or C-Right: Blue down/up
 L or R: HT down/up
 Down or Up: AN down/up
 Left or Right: SP down/up

  Clouds 2*
 B or A: Red down/up
 C-Left or C-Down: Green down/up
 C-Up or C-Right: Blue down/up
 L or R: HT down/up
 Down or Up: AN down/up
 Left or Right: SP down/up

  Player
 L or R: DN Down/Up (changes player's character)

  GFX
 (Values cannot be changed)

  AI
 A: AI 0/1 (set to 1 to stop enemies)
 L: Difficulty 0/1/2
 R: Auto aim 0/1

  Alpha Palette
 B or A: R0 down/up
 C-Left or C-Down: G0 down/up
 C-Up or C-Right: B0 down/up
 L or R: R1 down/up
 Left or Right: G1 down/up
 Down or Up: B1 down/up

Weather Cheat works the same way but only has the options noted with an *


  First Person View:
 Down, Up, L, B, Z, Left, C-Up, C-Right, C-Left, Z

  All Weapons:
 Down, A, Up, L, Z, R, C-Up, C-Down, B, C-Left

  Freeze Thrower w/ Unlimited Ammo:
 Down, Up, A, L, R, Z

  Rifle w/ Unlimited Ammo:
 C-Up, C-Down, C-Left, C-Right, L, R

  Multi-player Character Set 1:
 A, L, R, Left, B, Down, Up

  Multi-player Character set 2:
 B, A, A, R, L

  Multi-player Character set 3:
 L, L, Up, Down, R, B, A

  Multi-player Character Set 4:
 B, B, B, R, Left, A

  Multi-player Character Set 5:
 Right, B, Left, L, A, Z

  Multi-player Character Set 6:
 Up, Down, B, A, A, Left

  Fast Zombies:
 A, A, Z, A, R, C-Down, B

  Skin Select:
 C-Left, R, Left, Up, Down, B, A, Z

  Action Nukem Mode:
 Down, Down, A, Z, Z, Left, A

  Big Head Mode:
 B, Up, Down, Down, A, Z, A, Right

  Big Gun Mode:
 C-Up, C-Left, Z, B, L, Z, A

  Flat Shade Map:
 Down, Up, Left, Left, A, Right, Down

  Ice Skin:
 B, Z, Up, L, A, C-Right, A

  Weather:
 Z, A, L, B, Down, Up, R




 *>c. Level Cheats<*

The following are cheats you get after completing a level and obtaining all of
something in a certain category.

Mean Streets                 None
Liberty or Death             Big Head Mode (Other section)                     
        All babes
Nuclear Winter               Big Gun Mode (Other section)                      
        All kills
Wetworld                     Flat Shade Map (Other section)                    
        All secrets
Fallout                      Ice Skin (Other section)                          
        All babes
Under Siege                  Weather (Other section)                           
        All secrets
Boss Hog                     None
Dry Town                     Fast Zombies (Other section)                      
        All babes
Jail Break                   Blaster w/ Unlimited Ammo (Weapon section)        
        Kill all enemies
Up Ship Creek                Claw-12 Shotgun w/Unlimited Ammo (Weapon section) 
        All secrets
Fort Roswell                 .30-.30 Rifle w/Unlimited Ammo (Weapon section)   
        All babes
Probing the Depths           Revolver w/Unlimited Ammo (Weapon section)        
        All babes, all secrets
Cyborg Scorpion              None
The Whitechapel Killings     Sawed-off Shotgun w/Unlimited Ammo (Weapon
section)        Kill all enemies
Dawn of the Duke             Machine Gun w/Unlimited Ammo (Weapon section)     
        All secrets
Hydrogen Bomb                Gatling Gun w/Unlimited Ammo (Weapon section)     
        Kill all enemies
The Rack                     Volt Cannon w/Unlimited Ammo (Weapon section)     
        All secrets
Going Down                   Sniper Rifle w/Unlimited Ammo (Weapon section)    
        All babes
Brainstorm                   None
The Brothers Nukem           Alien Freezethrower w/Unlimited Ammo (Weapon
section)      Kill all enemies
Alien Mother                 Gamma Cannon w/Unlimited Ammo(Weapon section)     
        All babes
Zero Hour                    First Person, Action Nukem (Game Type section)    
        Beat the level




::::::::::::::::::::::::::::::::::::::
xi.   Multiplayer
**************************************

Unfortunately, my second controller broke so now I am unable to get into the
Multiplayer levels.  However, when I do I will
get some information on the levels and the different areas in them.  However,
for some of the sections(like Team Dukematch)
I need FOUR controllers.  So until I get them I'll give you what I DO know.  In
the beginning of the game, you only get
four Multi-player characters:  Duke Nukem, Apocolypse Duke, Victorian Duke, and
Cowboy Duke.  To get more characters either use
the multi-player set codes 1-6 in the Controller Pad Cheats section, or beat a
level to obtain a character.  The following
is a chart of the characters, their attributes, and where you can find them.

Duke Nukem       Health: 100
                 Weapon: Blaster
                 Special: None

Apocolypse Duke  Health: 100
                 Weapon: Blaster
                 Special: None

Victorian Duke   Health: 100
                 Weapon: Blaster
                 Special: None

Cowboy Duke      Health: 100
                 Weapon: Blaster
                 Special: None

Posh Duke        Health: 100
                 Weapon: Sawed-off shotgun
                 Special: None

Dogtag Duke      Health: 100
                 Weapon: CLAW-12 shotgun
                 Special: None

Battledress Duke Health: 100
                 Weapon: CLAW-12 shotgun
                 Special: None

Evil Duke        Health: 100
                 Weapon: Sniper Rifle
                 Special: None

Marine           Health: 75
                 Weapon: CLAW-12 shotgun
                 Special: None

Sergeant         Health: 75
                 Weapon: CLAW-12 shotgun
                 Special: None

Custer           Health: 75
                 Weapon: 2 Peacekeepers
                 Special: None

Ripper           Health: 100
                 Weapon: Knives
                 Special: Strong Punching(approx. 50-75 HP worth of damage)

X-Terminator     Health: 150
                 Weapon: SMG-10
                 Special: Night Vision Goggles

Survivor         Health: 75
                 Weapon: SMG-10
                 Special: None

Pig Cop          Health: 125
                 Weapon: CLAW-12 shotgun
                 Special: Cannot breathe underwater

Riot Pig         Health: 125
                 Weapon: Radium Cyanide Grenade Launcher
                 Special: Cannot breathe underwater

War Pig          Health: 125
                 Weapon: Sawed-off shotgun
                 Special: Cannot breathe underwater

Road Hog         Health: 125
                 Weapon: Sawed-off shotgun
                 Special: Cannot breathe underwater

Savage Grunt     Health: 125
                 Weapon: Revolver
                 Special: Cannot breathe underwater

Capitalist Pig   Health: 125
                 Weapon: Bombs
                 Special: Cannot breathe underwater

Enforcer         Health: 75
                 Weapon: 2 Blasters
                 Special: Can breathe underwater longer

Enforcer Captain Health: 75
                 Weapon: 2 Blasters
                 Special: Can breathe underwater longer

Battle Enforcer  Health: 75
                 Weapon: 2 Blasters
                 Special: Can breathe underwater longer


Kimberly Strokes Health: 75
                 Weapon: Blaster
                 Special: None

Marshal          Health: 75
                 Weapon: Revolver
                 Special: None

Sheriff          Health: 75
                 Weapon: Revolver
                 Special: None

Squaw            Health: 75
                 Weapon: Revolver
                 Special: None










::::::::::::::::::::::::::::::::::::::
xii.  Glitches
**************************************

These are just some minor things in the game that you should be aware of.  Such
as areas of the game that really freak up.
Anyway, here's a list of those things.  And when I find more of them I'll be
sure to add them!


* Enter Debug mode and start a new game.  In Mean Streets, use Level skip to go
straight to the Zero Hour level.  Defeat the
Alien Boss and wait a bit.  After you kill him, he'll explode but it won't go
to a cut scene.  Instead it will still focus
on Duke like it normally does in a level.  The screen will then fade out and go
to the Save screen.  It will say it's usual
stuff, except it won't say Cheat Awarded.  Continue the game and rather than
ending it like it should it will take you to
the rooftop scene of the ending where Duke SHOULD be standing on top of with
the fireworks going off.  However, you will
actually find yourself on a different rooftop right next to it, inside this
little trench thing.  You can still fire your
guns and do whatever but you won't be able to get out.  But wait there's more! 
If you let Duke stand where he is, after a
while his entire body will start flipping out.  All of his parts except for one
leg will start to spin around and go nuts.
It's fun to watch but when you get bored with it press the Reset button.  Also,
it's best not to save the Zero Hour level
because if you try playing that game you won't be able to get any cheats from
the other levels.

* This one isn't all that important but you may happen upon it and get
confused.  Anyway, it's about opening doors from
other areas.  For instance, in "The Rack", the area where you fired the large
boulder from the catapult, go to the right
where that door is.  It's the one under the wooden plank bridge.  Above it are
two doors.  Stand right under one of them and
press the Activate button.  It will open the door.  Yeah, I know it's a lame
thing but this isn't a secrets section it's the
GLITCHES section and technically that's a Glitch.  If a door opens when it
shouldn't yeah, it's a glitch.  Also, it can be
pretty useful if the room above you is full of enemies and you don't want to
have t go in there and waste ammo.  Just open
the door and toss in a bomb!



::::::::::::::::::::::::::::::::::::::
xiii. Dialogue
**************************************


::::::::::::::::::::::::::::::::::::::
xiv.  Miscellaneous Things
**************************************

Ok, this section is here to point things out to you that you may not have
noticed or jokes you may have missed.  Or even
just little details such as what signs say and stuff like that.  Anyway, here
it is!  I'll keep adding to this the more
stuff I find.


"Duke Nukem Clocks" - In Mean Streets, check out the large clock on the
building to the left of the hotel sign(the one
you have to enter).  It will say Duke Nukem Clocks on it.  So not only does
Duke have his own chain of food restaurants,
movies, and other quality products; he also endorses clocks.

"Monkfish is Bolok Dinosaur Hunter" - This is a movie poster seen around the
New York City area.  Check the parking garage
exits for it.  Anyway, Bolok is a mix of the name Turok and the word
bullock(like the phrase "dog's bullocks").  Bullock
is a reference to the testes I believe.  I say that because I don't know much
about the English slang.  Anyway, from what I
heard "Zero Hour" was made in England so I guess that's why that joke was in
there.

"Elementary Canal" - In the "Dawn of the Duke" level you enter into a canal
area called the Elementary Canal.  Here, Duke
comments on "Phew, no wonder they don't bathe."  Well, I believe this is a
reference to the alimentary canal in the human
body's digestive tract.  Ya know, where the pooty goes!  G'faw!

"meat tastic" - If you've been to the Duke Burger in the "Liberty or Death"
stage you may have seen this sign around.  Well,
as everyone knows "tastic" can follow ANY form of noun!  So can: tacular,
licious, and icle


::::::::::::::::::::::::::::::::::::::
xv.   Game Credits
**************************************
This game belongs to GT Interactive and Eurocom.  They're great, I swear!

::::::::::::::::::::::::::::::::::::::
xvi.  F.A.Q. Credits
**************************************
Thanks to Whargoul for the permission of his codes and stuff(though he says he
got them from some other guy, but that's still cool.  Thanks other guy!).

TheGreatElBobo! - - I wrote this all up!
                    *-- Email: thegreatelbobo@hotmail.com

A lot of the game info. was borrowed from the DN:ZH game instruction manual. 
All rights reserved to them.

::::::::::::::::::::::::::::::::::::::
xvii. Copyright Stuff
**************************************

This FAQ is copyright "C thingy here! g'faw!" TheGreatElBobo!  2000.
DN:ZH and all related items are copyright "C" GT Interactive and Eurocom.
Neiner noo!  If you see this walkthrough anywhere else but the following places
please report it to me immediately.
http://www.gamefaqs.com
http://www.gamewinners.com

The two greatest game info sites around!
