~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


                             An FAQ/Walkthrough for
                                The Feeble Files


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

Game:                       The Feeble Files
Platform:                   PC
Author of FAQ/Walkthrough:  Tom Hayes
Version:                    Final
Last updated:               September 1st, 2002
E-mail:                     tomhayes@flipmode.com

===============================================================================
                             Copyright Information
===============================================================================

This document is Copyright 2002 Tom Hayes. It is not to be distributed in any 
form without the permission of the author, Tom Hayes. The author of this 
document is not affiliated with the creators of this game in any way.

The latest version of this document can be found at www.gamefaqs.com.

===============================================================================
                                Version History
===============================================================================

Version Final: September 1st, 2002 - Final version.

Version 1.0:   June 23rd, 2002     - First version.

===============================================================================
                                   Contents
===============================================================================

1. Introduction
2. Walkthrough
3. Frequently Asked Questions
4. Copyright Information

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.                               Introduction

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Feeble Files is a point and click adventure game by the same people who 
made the Simon the Sorcerer series. The game is about an alien named Feeble, 
who works for the Ministry of Galactic Uncertainty (Crop Circle Division) in 
space. The area of space where he lives is ruled by the powerful Omnibrain, an 
entity which refers to all aliens as 'citizens', and has very strict rules for 
keeping everything in order. Everyone belives the Omnibrain to be kind, 
forgiving and generous. However, if any of the rules are broken, even the most 
minor ones, the result could be death or worse... a trip to Cygnus Alpha. And 
so it is that Feeble, a polite, well behaved, law-abiding citizen becomes 
involved with a group named the Freedom Fighters, who show Feeble that the 
Omnibrain is not quite the kind ruler that everyone thinks. As Feeble starts to 
learn more about this new, evil side of the Omnibrain, he sets out to destroy 
him.

There are masses of locations and characters to interact with. You can spend a 
long time talking to the various characters. I've read that there are over 60 
hours of speech in the game (from 20 different actors and actresses), and it's 
easy to believe, as the number of topics to talk about seems almost limitless.  
The graphics are stunning, especially for a game that came out in 1997. From 
the FMVs to the in-game graphics (where you can clearly see the expressions on 
the character's faces), it seems like no effort has been spared to bring the 
player to a realistic looking fantasy world. In terms of gameplay, The Feeble 
Files plays like any normal adventure game, with the exception that it has 
extremely difficult puzzles. Whereas some might be put off by this, I'd imagine 
most would welcome it as a refreshing change from some of the more easy 
adventure games out there.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.                                Walkthrough

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- Contents -

Part 1  - Ministry of Galactic Uncertainty
Part 2  - Dave's Space Bar
Part 3  - Ministry of Galactic Uncertainty
Part 4  - Metro Prime
Part 5  - Dave's Space Bar
Part 6  - Metro Prime
Part 7  - Dave's Space Bar
Part 8  - Metro Prime
Part 9  - Cygnus Alpha
Part 10 - Planet Filb
Part 11 - Metro Prime
Part 12 - Ministry of Galactic Uncertainty
Part 13 - Junk Ship
Part 14 - Dave's Space Bar
Part 15 - The OmniClub
Part 16 - Metro Prime
Part 17 - Ministry of Galactic Uncertainty
Part 18 - Tomb
Part 19 - Metro Prime
Part 20 - Tomb
Part 21 - Ministry of Galactic Uncertainty
Part 22 - Metro Prime
Part 23 - Junk Ship
Part 24 - Dave's Space Bar
Part 25 - Base Complex
Part 26 - Aldoria Major
Part 27 - Base Complex
Part 28 - Aldoria Major

===============================================================================
Part 1 - Ministry of Galactic Uncertainty
===============================================================================

Enter the Ministry of Galactic Uncertainty. Pick up the doll. Use the doll with 
the broken teleporter. Pick up the leather jacket from the big doll. Pick up 
the big doll. Open the locker door near the holomail machine, and then pick up 
the helmet from the open locker. Use the holomail machine, and listen to all 
three of the messages. One of the messages will be about a new bike which has 
just been dilivered. Leave the Ministry of Galactic Uncertainty. Use the 
jacket. Use the bike.

===============================================================================
Part 2 - Dave's Space Bar
===============================================================================

Enter the bar. Talk to the protestor, and tell him that you'll read the 
leaflet. Open Oracle, and look at the protest leaftlet. Talk to the protester, 
and ask to sign the protest leaftlet. Talk to Delores. Ask her what you have to 
do, and then tell her that you would be honoured to help. Leave the bar. Use 
the bike.

===============================================================================
Part 3 - Ministry of Galactic Uncertainty
===============================================================================

Enter the Ministry of Galactic Uncertainty. Use the protest leaflet with the 
broken teleport. Get the big protest leaflet. Leave the Ministry of Galactic 
Uncertainty. Use the bike.

===============================================================================
Part 4 - Metro Prime
===============================================================================

Enter Metro Prime. Use the teleporter. Go through the exit near the vid phone 
booth, and continue right past the newsstand. Knock on the door to deliver the 
package and receive some credits. Walk left and continue left past the 
newsstand. Enter the pill shop. Talk to the shopkeeper, and choose any of the 
three choices. Then tell him that you will take some. The shopkeeper will tell 
you that he doesn't have any, but to come back later. Exit the shop. Walk right 
and go up the path to arrive at the Ministry Headquarters.

Walk left, and enter the observation dome. Use the credits on the vending 
machine three times, and Feeble will kick the machine. Exit the observation 
dome, and walk right past the Ministry Headquarters. Enter the confession room. 
Use the confessional, and Feeble will confess about kicking the vending 
machine. Use the large protest leaflet with the Traitor Alert Station. Leave 
the confession room. Leave Metro Prime. Go to the docking pad and use the bike.

===============================================================================
Part 5 - Dave's Space Bar
===============================================================================

Enter the bar. Talk to the pilot. Ask the pilot if he is a freighter pilot. Ask 
the pilot what he is freighting. Ask the pilot to elaborate. Talk to the 
enforcer. Ask him if there have been any directive updates, and then tell him 
that you have some information. Take the docking pass from the table. Leave the 
bar. Use the bike.

===============================================================================
Part 6 - Metro Prime
===============================================================================

Use the docking pass on the Pilot and Docking Controller. Enter Metro Prime. 
Use the teleporter. Enter the pill shop, and the shopkeeper will start talking 
to you. He will ask you if you want the pills. Tell him that he can have the 
300 credits for Charisma X. Tell him to give you the old pills. Exit the shop. 
Walk right, and then go up the path. Enter the Ministry Headquarters. Open 
Oracle, and use Charisma X. Talk to Molly. Leave the Ministry Headquarters. 
Leave Metro Prime. Go to the docking pad and use the bike.

===============================================================================
Part 7 - Dave's Space Bar
===============================================================================

Use the vid phone booth and the guy will ask for a light wave soda. Enter the 
bar. Talk to Dave, and ask for a light wave soda. Open Oracle. Use the old 
pills with the light wave soda. Exit the bar. Use the vid phone booth, and 
Feeble will give the guy the light wave soda. Use the bike.

===============================================================================
Part 8 - Metro Prime
===============================================================================

Enter Metro Prime. Use the teleporter. Talk to the Unhappy Citizen. Use the lab 
coat with the vid phone booth. Walk right and then go up the path. Enter the 
Ministry Headquarters. Use the lift.

===============================================================================
Part 9 - Cygnus Alpha
===============================================================================

Every time Feeble gets hypnotised, he will arrive in a different area. After 
arriving in the TV room, pick up the poster and wait to be hypnotised. Back in 
the cell, use the sanitation unit. Open Oracle and use the tacks on the bed. 
When Feeble is hypnotised this time, he'll wake up on the tacks. Pick up the 
tacks. Use the bed. As soon as the warden enters the cell to close the 
sanitation unit, walk out the door.

Outside of the cell, go down the first set of steps and enter the door to the 
canteen. Pick up a bowl. Open Oracle. Use the bowl on the dispenser to fill it 
with gunge. Exit the canteen. Go down the next set of steps. Open Oracle and 
use the gunge on the camera. Go down the rest of the steps to the red floor at 
the bottom, and enter the lift at the bottom-left corner. After using the lift, 
walk up the path and enter the domed building.

In the work room, throw the gunge at the camera which is located just left of 
the sign with the number '2' on it. Continue right and look at the chute to 
hear a familiar voice. Talk to the woman in the chute until Feeble tells her 
that he'll try and find a way down there. Talk to her two more times, and 
she'll tell you about a Rebel TV channel. Exit the work room and go back up to 
the TV room.

In the TV room, use the cupboard. Use the VidScreen twice. Pick up the TV knob.  
Quickly walk into the cupboard. Wait for the warden to enter the room and short 
circuit, and then exit the cupboard. Exit the TV room. Go down the two sets of 
steps and go back up the lift to the work room. Go over to the right side of 
the room and use the lever to open the chute. Walk into the chute to land on a 
pile of dolls near Delores.

When she talks to you, choose any of the discussion options, and she'll update 
Oracle. Talk to Delores and ask her what she's fiddling with to receive a 
modified doll. Stop talking to Delores. Pick up five dolls from the pile. Exit 
the chute and exit the work room. Go down the lift and walk up the first set of 
steps. Walk over to the vent at the left side of the door. Open Oracle. Use all 
five traitor dolls on the vent. Open Oracle. Use the Reworked Doll on the vent 
to blow a hole in it. Enter the vent to arrive in a room with a series of 
tiles. Walk left to turn on the lights, which will make the tiles change. The 
correct order is white - red - yellow - green. Use this order to cross the 
tiles shown in the ASCII map below:

                    [  ]      [  ]
               [  ]      [  ]      [  ]
                    [  ]      [  ]           [  ]
               [  ]      [  ]      [  ] [  ]
                    [  ]      [  ]           [  ]
          [  ] [  ]      [  ]      [  ] [  ]     
     [  ]           [  ]      [  ]           [  ]
          [  ] [  ]      [  ]      [  ] [  ]      [  ]
     [  ]           [  ]      [  ]           [  ]
          [  ] [  ]      [  ]      [  ] [  ]      [  ] [  ] 
     [28]           [  ]      [  ]           [  ] 
          [27] [  ]      [  ]      [  ] [  ]      [02] [01]
     [  ]           [  ]      [  ]           [03]
          [26] [  ]      [  ]      [  ] [  ]      [  ] [  ]
     [  ]           [22]      [  ]           [04]
          [25] [23]      [  ]      [11] [  ]      [05] [  ]
     [  ]           [21]      [12]           [  ]
          [24] [  ]      [20]      [  ] [10]      [06] [  ]
     [  ]           [19]      [13]           [07]
          [  ] [  ]      [  ]      [  ] [09]      [  ] [  ]
                    [18]      [14]           [08]
          [  ] [  ]      [15]      [  ] [  ]      [  ] [  ] 
                    [17]      [  ]           [  ]
          [  ] [  ]      [16]      [  ] [  ]      [  ]
                                             [  ]

On the other side of the tiles, walk through the arch on the left to enter the 
ship. Use the cover near the seats on the right. Pick up the wires. Use the 
ignition circuit just above the cover. Look at the ignition circuit. Open 
Oracle. Use the wires on the input. In this puzzle, you have to connect the 
input and output using the wires. The puzzle is random, but there is an easy 
way of telling if you have connected the wire correctly: There will be a long 
beep instead of a short one. Connect and reconnect the wires until you hear 
four long beeps. The ship will then take off.

===============================================================================
Part 10 - Planet Filb
===============================================================================

After the long cutscene, Feeble will be standing outside the ship and SAM the 
robot will be off exploring in the forest. Walk right to enter the large forest 
area. Go over the bridge and walk up the path at the far right side of the 
area. Follow SAM down the path at the bottom-right corner to arrive outside an 
area with a huge statue. Attempt to walk across the bridge. SAM will charge 
onto the bridge and cause the Filbs to quickly shut the gate.

One Filb will escape. Pick up the spear that was dropped. Leave the statue 
area, and walk west to return to the large forest area. You will now be able to 
select between playing as SAM or Feeble. Select SAM and roll up to the log 
north of the bridge. Destroy the log, and then cross the bridge. Select Feeble, 
and cross the bridge to arrive near SAM. Trap the Filb on a path between Feeble 
and SAM, and then walk up to him.

After arriving back on the ship, go through the door to be captured by Filbs, 
who will take you to a laboratory. Filbert (Feeble's brother) will show up. 
Talk to Filbert until he gets mad and leaves. Pick up the rope tied around 
Feeble. Use the chemistry set. This puzzle is one of the more difficult ones of 
the game. Fortunately, the puzzle is not random, and there is only one possible 
way to complete it.

Follow this method to complete the puzzle:
Mix & Heat - Red, yellow and pink liquid.
Mix & Heat - Red, yellow and green liquid.
Mix & Heat - Yellow, pink and blue liquid.
Cold Mix   - The three created vials.

After solving the puzzle, open Oracle. Use the cheicals on the water cover. 
Open Oracle. Use the remote control. Playing as SAM, exit the ship. Go right to 
the large forest area. Exit the forest area at the right side and go right 
again to the large statue area. Roll onto the bridge and go through the gate to 
arrive near the statue. Look at the statue. Pick up the gem from the eye. 

Select Feeble. There are buttons at the right side of the teleporter. Press the 
green button. 

Select SAM, and roll into the teleporter.

Select Feeble. Press the blue button, and SAM will arrive in the lab. Look at 
the directory on the table. Use the telephone and say: I want to cancel my 
unlisted number status. The phone will ring, and Filbert will walk into the 
lab. After the cutscene, go back up the path to the the laboratory and pick up 
the God Costume near SAM. Open Oracle. Use the God Costume on the projection 
machine.

Select SAM. Exit the lab. Go up the path to the mountain top. There is a big 
bird flying around. Shoot the bird, and go back down the path. Pick up the bird 
near the entrance to the lab. Enter the lab.

Select Feeble. Exit the lab. Walk down the path to the broken bridge. Open 
Oracle. Put the bird on the flat rock just before the bridge. Exit the bridge 
area. The Filbs will rebuild the bridge. Cross the bridge and go across the 
large forest area to the ship. Enter the ship, and Delores will give you a 
book. Exit the ship. Open Oracle. Use the spear on the cover. Pick up the 
battery. Go right across the large forest area and return to the lab.

Look at the directory. Use the telephone and say: Connect me to Free Call Laser 
Relays. Exit the lab. Go up the path to the mountain top. Delores will be 
waiting for you. Open Oracle. Use the battery, gem and laser relay on Delores. 
After a long cutscene, Feeble, Delores and SAM will be back in the rebel base 
on Metro Prime.

===============================================================================
Part 11 - Metro Prime
===============================================================================

Look at the filing cabinet. Pick up the dress. Pick up the old newspaper from 
the wall. Exit the base. Walk left to the newsstand, and Feeble will find out 
that he is wanted by the Company. Open Oracle. Use the dress. Exit the base. 
Walk left to the newsstand. Pick up a newspaper from the pile, and the 
newspaper seller asks you to put them back. Open Oracle, and put the old 
newspaper back on the pile. Walk left and use the teleporter. Enter the arcade. 
When the virtual attendant appears and talks to you, say: I'll just have some 
tokens, please. Go upstairs. Use the Simon the Sorcerer arcade machine.

This arcade machine has six rounds, some easy, some difficult. The rounds are 
random each time you play them, so I can't give a walkthrough on completing 
them. Here are the number of tokens you get from winning rounds:
Win 1 Round  - 5 tokens
Win 2 Rounds - 20 tokens
Win 3 Rounds - 100 tokens
Win 4 Rounds - 200 tokens
Win 5 Rounds - 500 tokens
Play the game until you have at least 240 tokens, and then leave the machine.

Look at the Super Virtua Machine. Go down stairs and use the kiosk to make the 
vitual attendant appear. Ask about the big new machine. Ask to have a go on the 
Super Virtua Challenge 4 machine. After the cutscene, go down stairs. Use the 
kiosk, and the attendant will give you a ticket to the zoo. Stop talking to the 
attendant. Open Oracle. Use the tokens on the grabber machine. Grab the red 
fish. Open Oracle and use the tokens on the grabber machine again. Grab the 
wild cat doll. Exit the arcade.

Walk left and open Oracle. Use the zoo ticket on the zoo entrance. In the zoo, 
walk right and talk to the tourist, who will ask you to take a picture. Use the 
flash control five times, and then press the red button. Exit the zoo. Exit 
Metro Prime and return to the docking pad. Go up to the docking pad and attempt 
to use the bike to find that it has been clamped. Enter Metro Prime and go back 
to the base where Delores is still trying to fix SAM. Talk to Delores and tell 
her that the space bike has been clamped. Delores will tell you that Gardum is 
around somewhere. Exit the base.

Walk left past the newstand. Walk right and go up the path to Ministry 
Headquarters. Gardum is barely visible above the right statue. Talk to him. 
Walk left and enter the observation dome. Go left and enter the airlock. Press 
the blue button. Press the green button. Enter the airlock. Open Oracle, and 
use the camera on the porthole. Exit the airlock. Exit Metro Prime and return 
to the docking area, where hundreds of Warbles will be bouncing around. Walk up 
to the docking pad. Use the saddle on the bike to collect a Warble.

Back in the docking area, walk left and go through the arch. Walk through the 
red door to enter the office. Open the locker door. Open Oracle, and use the 
Warble with the locker. Use the Wild Cat Doll with the locker. Close the locker 
door. When the docking controller has been sucessfully covered with Warbles, 
pick up the keys and exit the office. Enter the docking area and go up the 
steps to the docking pad. Open Oracle and use the keys with the bike to leave 
Metro Prime.

===============================================================================
Part 12 - Ministry of Galactic Uncertainty
===============================================================================

Talk to the guard. Ask why the area is restricted, and the guard will give you 
a card. Use the bike.

===============================================================================
Part 13 - Junk Ship
===============================================================================

Use the trunk and Feeble will pick up a bicycle pump and a space hopper. Use 
the bike. Click on the Broken Down Biker and Feeble will tow him to Dave's 
Space Bar.

===============================================================================
Part 14 - Dave's Space Bar
===============================================================================

Ask the salesman about the Miracle Mud, and then ask him what it does to get a 
free sample jar. Use the Salesman's bike three times, and the salesman will 
enter the bar. Pick up the tow cable which can be found just above the step of 
the salesman's bike. Use Feeble's bike.

===============================================================================
Part 15 - The OmniClub
===============================================================================

Open Oracle and use the bicycle pump. Open Oracle again and use the metal bar 
on the doors. Enter the OmniClub. Use the DJ console. Use the master control. 
Press the blue spotlight control until the blue filter falls out. Open Oracle. 
Use the tube on the broken handle. Use the bar light master switch on the 
console. Press the play button to make the light flash on the stools. When the 
light is on the second stool from the left, press the stop button. Leave the DJ 
console. Pick up the loose stool. Exit the OmniClub. Use the bike.

===============================================================================
Part 16 - Metro Prime
===============================================================================

Enter Metro Prime. Go left and enter the teleporter. Walk right and go through 
the red doors to the confession room. Use the confessional, and confess to 
being the wanted escapee Feeble. Exit the confession room. Walk left and enter 
the teleporter. Walk right and walk over to the air supply. Open Oracle. Use 
the valve on the space hopper to make it compatible with the air supply, and 
then use the space hopper on the miracle mud to fix the leak.

Use the space hopper on the air supply. Wait for the first announcement, saying 
that Feeble has won a prize. Don't go anywhere just yet. Wait for the second 
announcement, saying that Feeble has collected the prize. Use the teleporter. 
Walk right and enter the confession room. Pick up the jumper from the 
confessional. Exit confession room. Go up the slope and walk left to enter the 
observation dome. Go left and enter the airlock. Walk into the airlock.

Open Oracle. Use the bar stool on the Stand Here Spot on the floor. Open 
Oracle. Use the space hopper on the stuff. Open Oracle. Use the jumper on the 
stuff. Open Oracle. Use the new newspaper on the stuff. Open Oracle. Use the 
prison uniform on the stuff. Press the red button on at the left side of the 
airlock door. Use the blue filter on the porthole. Press the blue button. Exit 
the airlock. Exit the observation dome. Walk past the ministry. Walk down the 
slope and go left past the pill shop to the vid phone booth. Open Oracle. Use 
the bounty hunter's card on the vid phone booth. Exit Metro Prime. Go to the 
docking pad and use the bike.

===============================================================================
Part 17 - Ministry of Galactic Uncertainty
===============================================================================

Enter the Ministry of Galactic Uncertainty and use the holomail machine. Listen 
to both messages, and then leave the Ministry of Galactic Uncertainty. Use the 
bike.

===============================================================================
Part 18 - Tomb
===============================================================================

Use the tomb and Feeble's grandfather will speak to him. Use the drawer on the 
wall to get a piece of paper and a can of spray paint. Leave the tomb.

===============================================================================
Part 19 - Metro Prime
===============================================================================

Enter Metro Prime and go left to the transporter. Use the transporter and go 
through the entrance to the newsstand. Walk past the newsstand to arrive 
outside the base. Open Oracle, and use all three adverts on the boxes. Open 
Oracle, and use the spray paint on the symbol above the adverts. Open Oracle, 
and use the piece of paper on the symbol. Exit Metro Prime. Go to the docking 
pad and use the bike.

===============================================================================
Part 20 - Tomb
===============================================================================

Open Oracle, and use the paper on the symbol on the floor. After a cutscene, 
you will receive a screwdriver and a magnetic swipe card. Exit the tomb.

===============================================================================
Part 21 - Ministry of Galactic Uncertainty
===============================================================================

Enter the Enter the Ministry of Galactic Uncertainty. Open Oracle, and use the 
magnetic swipe card with the drawer to open it. Pick up the coin and the photo. 
Exit the Enter the Ministry of Galactic Uncertainty. Use the bike.

===============================================================================
Part 22 - Metro Prime
===============================================================================

Enter Metro Prime. Walk left and enter the teleporter. Walk right and go up the 
slope. Walk left past the the Ministry Headquarters and enter the observation 
dome. Walk left to the security pass vending machine. Open Oracle and use the 
souvenir coin on the vending machine to receive a credit coin. Walk over to the 
star map vending machine on the right. Open Oracle and use the credit coin on 
the machine to receive a starmap and an activity pack. Exit the observation 
dome.

Enter the Ministry Headquarters. Open Oracle and use the activity pack on the 
guard. Pick up the OmniCofe cup on the desk. Open Oracle and use the miracle 
mud with the OmniCofe cup. Use the lift. After the cutscene, open Oracle and 
use the magnetic swipe card on the encoder. Enter the numbers:
ID Code   - 7829353
Data Code - 2130778
Press the exit button on the encoder. Exit Ministry Headquarters. Exit Metro 
Prime. Go to the docking pad and use the bike.

===============================================================================
Part 23 - Junk Ship
===============================================================================

Open Oracle and use the tow cable on the car. Open and use the magnetic swipe 
card on the door. Enter the junk ship to arrive in a room with a big magnet. 
Use the lever to turn off the magnet. Exit the junk ship, and Feeble will jump 
into the car.

===============================================================================
Part 24 - Dave's Space Bar
===============================================================================

Walk left to the salesman's bike. Open Oracle and use the screwdriver on the 
number plate to get it. Open Oracle, and use the numberplate on the car. After 
a long cutscene, Delores will pick up a gun. Shoot the guards that appear from 
behind the pillars, and Delores will eventually enter the ship. After another 
cutscene, you will go to the base complex.

===============================================================================
Part 25 - Base Complex
===============================================================================

Exit the room by the left door, and then go left again to the next area. Use 
the icy bunk. When Feeble wakes up, he discovers that the base has been 
deserted and that Major Benson is a Company official. Try to exit the door on 
the right to find that it's locked. SAM will try to shoot through the door, 
leaving metal discs on the floor. Pick up the small metal discs, and then go 
through the left door. Open Oracle, and use the small metal discs on the 
strange machine to pick up an empty can. Go right, and then go through the door 
on the right. Feeble will enter the car and fly to Aldoria Major.

===============================================================================
Part 26 - Aldoria Major
===============================================================================

Exit the screen on the right and continue right to the rear entrance. Walk 
right from the rear entrance to see two class 13 robots: PEG on the left and 
WCDF on the right. After a long discussion, PEG will go on patrol. From the 
rear entrance, walk left. Open Oracle, and use the empty can on one of the 
posts. Walk right to return to the rear entrance. When PEG goes on patrol this 
time, he'll stop to shoot the can off the post. Quickly open Oracle and use the 
screwdriver on him.

Look at PEG to see his circuit board. Pick up the green circuit board (slot 4) 
and the blue circuit board (slot B). Exit the screen. Use the screwdriver on 
SAM. Look at SAM. Pick up the blue circuit board (slot D) and the green circuit 
board (slow 2). Exit the screen. Look at PEG. Open Oracle and use SAM's green 
circuit board in slot 4. Open Oracle and use SAM's blue circuit board in slot 
B. Exit screen. Use Newlook Sam. SAM will go to the turbolift entrance. Use the 
turbolift. On the map, select the Maintenance Area.

Use the lever three times. Select Feeble. Walk left and use the two vents along 
the path to close them. Continute left and return to the car. Use the final 
vent by the car and it will explode, creating a deep hole. Select SAM. Use the 
lever once. Select Feeble. Use the deep hole. Feeble will land in the 
ventilation system. Go forward twice, left once and forward twice to arrive at 
the vent outside of the Maintenance Area. In a cutscene, SAM will have a fight 
with WCDF and will be left in pieces. Walk over the bridge on the left and pick 
up the jacket at the right side of the blue desk. Use the turbo lift. Go to 
Interrogation.

Talk to the Gakky rebel, and he'll tell you about Gardum. Talk to Mandarin and 
he'll ask for water. Enter the turbo lift. Go to the brain room. Walk right and  
pick up some brain slime, which comes with a chain. Exit the brain room. Go to 
the interrogation room. Open Oracle and use the brain slime on Mandarin to 
receive a key. Use the turbo lift. Go to Research and Testing. Pick up the fire 
extinguisher. Use the antimatter weight. Pick up the anitmatter weight. Exit 
Research and Testing. Go to the surface. Walk left twice. Go up the path to the 
car, where Gardum is waiting. Use the car to return to the base complex.

===============================================================================
Part 27 - Base Complex
===============================================================================

Walk left and enter the complex. Walk left to the hallway. Open Oracle and use 
the key on the cabinet to receive a stretchy rope. Go right twice and use the 
car to return to Aldoria Major.

===============================================================================
Part 28 - Aldoria Major
===============================================================================

Open Oracle and use the fire extinguisher on Gardum to freeze him. Use frozen 
Gardum with the deep hole. Walk right three screens to the turbolift and enter 
it. Go to the Maintenance Area. Go right and walk up the steps to enter the 
ventilation system. Look up, move up, turn around and go forward twice to 
arrive near a grill. Open Oracle and use the stretchy rope on the grill. Open 
Oracle and use the chain with the grill. Go back, move forward, turn left, move 
forward twice to exit the ventilation system and arrive in the Maintenance 
Area. Walk across the bridge and use the turbolift. Go to the Brain Room.

Go across to the right side of the room and then go up to enter a new area. Use 
the rope and chain to attach it to the hook. Open Oracle and use the antimatter 
weight with the rope and chain. Use the rope, chain and weight to create a 
bungee rope. Use the bungee rope, and then use the weight to land on the vent 
above. Use the lever to close the vent. Walk right. Walk left and enter the 
turbolift. Go to the Maintenance Area.

Open Oracle and use the screwdriver on the mangled robot. Use the red lever 
twice. Pick up the nearby grenades. Enter the turbolift. Go to Research and 
Testing. Walk right and use the button to stop the vent in the top-right corner 
of the room. Open Oracle and use the grenades on the firing range until a gas 
grenade has been thrown. Walk left and enter the turbolift. Go to the 
Maintenance Area.

Cross the bridge and go up the steps to enter the ventilation system. Look up, 
move up and then move forward to arrive near a fan. Open Oracle and use the 
metal plate with the fan. Go back, turn right and move forward to exit the 
ventilation system. Cross the bridge and use the lever twice. Enter the turbo 
lift. Go to Interrogation.

Walk left and pick up the class A pass that the creature on the right is 
holding. Go right and enter the turbolift. Go to the Temple. Pick up the book 
on top of the chest. After a cutscene in which Feeble reads the book, use the 
chest to collect the axe. Walk right to find the OmniBrain. Open Oracle and use 
the axe on the OmniBrain. Major Benson will appear. Quickly use the OmniBrain. 
After the glass has been smashed, use the OmniBrain to go down to the Founder's 
room. Talk to the Founder, and then use the computer to complete the game!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3.                         Frequently Asked Questions

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

===============================================================================
Questions about Part 1 - Ministry of Galactic Uncertainty
===============================================================================

-------------------------------------------------------------------------------
Q. What should I do with the small doll?

A. Use the small doll on the broken teleporter.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I put the small doll on the broken teleporter, and it grew larger. What 
   should I do with the big doll?

A. Take the leather jacket from the big doll.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Where is the helmet?

A. The helmet is in the locker over by the holomail machine.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do with the holomail machine?

A. Listen to all three of the messages.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I walked outside of the Ministry of Galactic Uncertainty, but there is no 
   bike. How do I get the bike to be delivered?

A. You have to listen to the messages on the holomail machine.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. The bike has been delivered, but Feeble won't use the bike as it violates 
   dress regulations. What should I do?

A. You need to put on the leather jacket.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 2 - Dave's Space Bar
===============================================================================

-------------------------------------------------------------------------------
Q. Where do I get the leaflet?

A. The protestor gives you the leaflet.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do with the protest leaflet?

A. Open Oracle, and look at the protest leaftlet.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do after I've read the protest leaflet?
 
A. Talk to the protester, and ask to sign the protest leaftlet.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I talk to Delores about?

A. Ask her what you have to do, and then tell her that you would be honoured to 
   help.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 3 - Ministry of Galactic Uncertainty
===============================================================================

-------------------------------------------------------------------------------
Q. I've arrived back in the Ministry of Galactic Uncertainty. What should I do 
   with the protest leaflet?

A. Use the protest leaflet with the broken teleport.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 4 - Metro Prime
===============================================================================

-------------------------------------------------------------------------------
Q. What should I do with the door near the newsstand?

A. In Dave's Space Bar, Delores will give you a package to deliver. Knock on 
   the door to deliver the package.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I talk to the shopkeeper of the pill shop about?

A. Tell him that you will take some Charisma X pills.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. The shopkeeper doesn't have any Charisma X pills. What should I do?

A. Come back to the shop later. The Charisma X pills will be available in the 
   shop after you sort out the problem between the pilot and the docking 
   controller.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Why won't Feeble enter the confession room?

A. Because he doesn't have anything to confess.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. How do I get Feeble to enter the confession room?

A. Use the credits on the vending machine three times.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do with the vending machine in the observation dome?

A. Use the credits on the vending machine three times.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Feeble won't use the Traitor Alert Station in the confession room. How do I 
   get Feeble to use it?

A. Use the confessional to confess about kicking the vending machine.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do with the Traitor Alert Station?

A. Use the large protest leaflet with the Traitor Alert Station.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. The Traitor Alert Station won't accept the protest leaflet. What should I 
   do?

A. The protest leaflet is too small. You need to find a way of making the 
   protest leaflet larger.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Where do I make the protest leaflet larger?

A. In the Ministry of Galactic Uncertainty, use the protest leaflet with the 
   broken teleporter.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 5 - Dave's Space Bar
===============================================================================

-------------------------------------------------------------------------------
Q. After using the protest leaflet on the Traitor Alert Station in Metro Prime, 
   what should I talk to the pilot about?

A. Ask the pilot if he is a freighter pilot. Ask the pilot what he is 
   freighting. Ask the pilot to elaborate.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. After finding out that the pilot is freighting music discs, what should I 
   talk to the enforcer about?

A. Ask him if there have been any directive updates, and then tell him that you 
   have some information.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. After the enforcer has deleted the pilot, what should I do next?

A. Take the docking pass from the table.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 6 - Metro Prime
===============================================================================

-------------------------------------------------------------------------------
Q. What should I do with the docking pass?
 
A. Use the docking pass on the Pilot and Docking Controller.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. The shopkeeper has the Charisma X pills. What should I talk to the 
   shopkeeper about?

A. Tell him that he can have the 300 credits for Charisma X. Tell him to give 
   you the old pills.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do with the old pills?

A. Open Oracle, and use Charisma X.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do after using Charisma X?

A. Talk to Molly in Ministry Headquarters.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 7 - Dave's Space Bar
===============================================================================

-------------------------------------------------------------------------------
Q. What should I talk to Dave about?

A. Ask him for a light wave soda.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do with the light wave soda?
 
A. Open Oracle, and then use the light wave soda with the old pills.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do with the old pills?

A. Open Oracle, and then use the old pills with the light wave soda.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've put the old pills in the light wave soda. What should I do with the 
   light wave soda?
 
A. Use the vid phone booth.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 8 - Metro Prime
===============================================================================

-------------------------------------------------------------------------------
Q. The woman has left the phone booth. What should I do?

A. Talk to the woman.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Where do I change clothes?

A. In the vid phone booth.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do after changing into the lab coat?

A. Enter the Ministry Headquarters, and then use the lift.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 9 - Cygnus Alpha
===============================================================================

-------------------------------------------------------------------------------
Q. Help! I keep getting hyptonised and appear in different places. What should 
   I do?

A. Pick up the poster from the TV room.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Picking up the poster did not help matters much. I'm still getting 
   hypnotised.

A. When you arrive back in the cell, open Oracle to find that you received some 
   tacks along with the poster. Use these tacks on the bed.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've woken up on the tacks on the bed, but I keep getting spotted by the 
   warden. What can I use as a diversion to make the warden enter the cell?

A. Open the sanitation unit. To stop the warden from spotting you, quickly 
   remove the tacks and use the bed.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. The warden has entered the cell to close the sanitation unit. What should I 
   do now?

A. Exit the cell, quickly!
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Okay, I'm outside of the cell. Where should I go first?

A. To the canteen: First door down the steps.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I'm in the canteen. What should I do here?

A. Pick up a bowl and use it on the dispenser.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I'm outside of the canteen. What should I do about the warden?

A. Nothing, yet. The warden appears on random floors, and if he spots you, then 
   you get returned to the canteen. Try and avoid him by going down to floors 
   that the he's previously visited.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I keep getting spotted by the warden on the sets of steps! How do I stop 
   this?

A. Throw the bowl of gunge at the cameras on some of the floors. This will 
   reduce the chance of being caught by the warden.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've made it down to the work room without being seen by the warden, but as 
   soon as I move right the warden keeps rushing in to catch me. What do I 
   have to do?

A. There is a camera at the left side of the sign with the number '2' on it. 
   Throw the bowl of gunge at this camera.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've talked to Delores who I heard down the chute in the work room, but I 
   can't find anything else to do.
 
A. Talk to Delores three times in total, and she'll tell you the number of a 
   Rebel TV channel. You can try this channel on the vidscreen in the TV room.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I tried the channel and set off an alarm. I couldn't tune in to the rebel 
   channel on the vidscreen.

A. Use the vidscreen for a second time to tune into the channel.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. The alarm is still going in the vidscreen room! What next?
 
A. Pull off the TV Knob and hide somewhere quickly. The warden is coming.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Hide where?

A. Open the closet and hide in there.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Okay, the warden has short circuited. Where do I go now?

A. Go to the work room.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. How do I open the chute in the work room?

A. Use the lever.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I'm in the room at the bottom of the chute. How do I get the doll from 
   Delores?

A. Talk to her and ask her what she's fiddling with.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do with the dolls on the pile.

A. Pick up five traitor dolls from the pile.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I'm in the large room with the sets of steps. How do I open the vent?

A. Put all five traitor dolls outside the vent, and then throw the reworked
   at them to blow a hole in the vent.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've climbed through the vent and arrived in a room with lots of flashing 
   tiles. How do I cross the tiles?

A. Cross the tiles in this sequence: White - red - yellow - green. (A map for 
   crossing the tiles can be found in the walkthrough).
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I'm in the ship. What should I do first?

A. There is a cover near the seats which contains some wires. Pick them up.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've found the ignition circuit on the ship. How do I connect the inputs and 
   the outputs?

A. Use the wires.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. How do I connect the wires to the correct places on the ignition circuit?

A. Trial and error. First, connect all four wires to the inputs/outputs in any 
   order you like. Listen to the beeps. A long beep signifies a correct 
   connection while a short beep signifies an incorrect connection. For 
   example, if you have placed input 1 and input 4 correctly, the beeps would 
   be: long, short, short, long. If you placed input 2 and input 3 correctly, 
   the beeps would be: short, long, long, short. Repeat the process of 
   connecting wires until four long beeps are heard.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 10 - Planet Filb
===============================================================================

-------------------------------------------------------------------------------
Q. I've arrived outside an area with a large statue. SAM caused one of the 
   Filbs to run away. Should I follow him?

A. Not yet. Pick up the spear first, and then go after him.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've spotted the escaped Filb in the large forest area. How do I catch him?

A. Trap the Filb between Feeble and SAM.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. The Filb keeps running over the log when I try to catch him. What should I 
   do?

A. Select SAM and destroy the log.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Filbert left me tied up in the lab. How do I get rid of the rope?

A. Pick up the rope.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I'm stuck on the chemistry set puzzle. I've read the forumula note at the 
   side of the set but I still can't figure it out. What's the solution?

A. Step 1 - Mix and heat the red, yellow and pink liquids.
   Step 2 - Mix and heat the red, yellow and green liquids.
   Step 3 - Mix and heat the yellow, pink and blue liquids.
   Step 4 - Cold mix the liquids created in the steps above.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Okay, I've got the correct chemicals. What should I do with them?

A. Use them on the water cover.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. How do I get SAM up to the lab?

A. As the bridge is broken, get SAM to go to the area with the large statue. As 
   Feeble, press the green button to open the door. As SAM, enter the 
   teleporter in the statue. As Feeble, press the blue button to teleport SAM 
   to the lab.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. SAM's in the lab now. How do I distract Filbert?

A. Look at the directory and cancel unlisted number status. SAM will do the 
   rest of the work.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Is there anything I should do in the lab before I leave?

A. Yes. Grab the God costume and use it on the projection machine.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. A bird is flying above the mountain top. What should I do with it?
 
A. Get SAM to shoot it.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Okay, the bird has been shot down, but I can't find it. Where did it land?
 
A. The bird lands near the entrance to the lab.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. How do I fix the broken bridge?

A. As Feeble, put the bird on the flat rock.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. The bridge is fixed, and I've made my way back to the ship. What items does 
   Delores want me to collect?

A. A power source, a focusing crystal and a laser relay.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Where can I find a power source?

A. Use the spear on the panel on the cover outside of the ship to receive a 
   battery.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Where can I find a focusing crystal?

A. There is a gem in the eye of the large statue. SAM can collect this.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Where can I find a laser relay?

A. Use the telephone in the lab and connect to Free Call Laser Relays.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 11 - Metro Prime
===============================================================================

-------------------------------------------------------------------------------
Q. Feeble has found out that he's wanted by the Company. How do I get him to go 
   anywhere?

A. He'll need a new outfit. Try the filing cabinet in the rebel base.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What's the first thing I should do in the arcade?

A. Get some tokens by speaking to the virtual attendant.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. How do I win tokens in the arcade?
 
A. Go upstairs and play the Simon the Sorceror arcade machine.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. There is a very expensive machine upstairs in the arcade which costs 200 
   tokens to play. Do I really need to win that much?

A. Yes. You'll also need at least another 40 tokens for the grabber machine 
   downstairs.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've had a go on the Super Virtua Machine, but nothing happened afterwards. 
   What should I do?

A. Go downstairs and receive your prize (zoo ticket) from the virtual 
   attendant.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do with the grabber machine in the arcade?

A. You need to collect the wild cat doll. You'll have to grab the useless red
   fish first though.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I'm in the zoo, and the tourist has asked me to take his picture. I've done 
   it, but nothing happens. What am I doing wrong?
 
A. When you have control of the camera, use the flash control five times, and 
   then press the red button.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Okay, the tourist has been shocked by the flash. What next?

A. Quickly exit the zoo to keep the camera.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. My bike has been clamped! What should I do?

A. Go up to the rebel base and tell Delores.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Delores has told me that Gardum is in Metro Prime. Where can I find him?
 
A. Outside of Ministry Headquarters, above the right statue.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Gardum has told me about a ship with the license place K1CK A55. Where can I 
   find this ship?

A. Enter the airlock in the observation dome and use the camera on the 
   porthole.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. There are now lots of Warbles in the docking station. The bike is still 
   clamped though, and I can't find anything new to do. What next?

A. Use the SADDLE of the bike (not the bike itself) to collect a Warble.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've entered the office, but the docking controller keeps throwing me out. 
   What should I do?

A. Use the wild cat doll and the warble with the locker.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. How do I unlock the clamp on the bike?

A. After the docking controller has been knocked out by the Warbles, get the 
   keys from the floor and use them on the bike.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 12 - Ministry of Galactic Uncertainty
===============================================================================

-------------------------------------------------------------------------------
Q. There is a guard blocking the entrance. What should I do?

A. Talk to the guard and ask him why the area is restricted to receive a card.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 13 - Junk Ship
===============================================================================

-------------------------------------------------------------------------------
Q. What should I do here?

A. Open the trunk to pick up two important items: a bicycle pump and a space 
   hopper.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do after exiting the junk ship?

A. Visit the broken down biker.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 14 - Dave's Space Bar
===============================================================================

-------------------------------------------------------------------------------
Q. How do I get some Miracle Mud?

A. Talk to the salesman and ask him what it does.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. How do I get the salesman to enter the bar?

A. Use the salesman's bike three times.
-------------------------------------------------------------------------------

------------------------------------------------------------------------------- 
Q. The salesman has gone into the bar. Should I get anything before leaving?

A. Yes. Get the two cable above the step of the salesman's bike.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 15 - The OmniClub
===============================================================================

-------------------------------------------------------------------------------
Q. The doors are locked. How do I enter the OmniClub?

A. Look at the bicycle pump in Oracle to reveal a metal bar. Use the metal bar 
   to open the doors.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I'm inside the OmniClub. What should I do first?

A. Look at the DJ console.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. The DJ console is not functioning. How do I make it work?

A. Use the master switch on the console.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've pressed the blue spotlight control, but apart from flickering a blue 
   light, nothing happens. What have I done wrong?

A. Nothing. Keep pressing the blue spotlight control until the filter falls 
   out.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. How do I operate the broken handle on the DJ console?

A. Use the tube on the broken handle.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. The lights are flashing on the stools. What do I have to do here?

A. Stop the light on the second stool. This is a loose stool, and when the 
   light has stopped on it, you can pick it up.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 16 - Metro Prime
===============================================================================

-------------------------------------------------------------------------------
Q. I'm back in Metro Prime. What should I do first?

A. Go to the confession room and confess to being Feeble.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do with the space hopper?

A. Use the valve on it, and then use it on the air supply.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. There is a hole in the space hopper. How do I fix it?

A. Use the Miracle Mud.
-------------------------------------------------------------------------------

------------------------------------------------------------------------------- 
Q. I've just heard an announcement saying that I've won a prize! Should I go 
   and collect it?

A. No. Wait for the second announcement saying that the prize has been 
   collected.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've just heard the second announcement. Should I enter the confession room?

A. Yes, it's safe to enter now. Pick up the jumper from the confessional before 
   exiting.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I need to make a replica of Feeble to convince the guard. What items do I 
   need?

A. You will need: Stool, space hopper, jumper, new newspaper and prison 
   uniform.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Where do I get the new newspaper? It's one of the items I haven't found yet.

A. Get the old newspaper from the rebel base, and exchange it with the new 
   newspaper on the newsstand.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Where do I put all the stuff?

A. In the airlock in the observation dome, there is a Stand Here Spot. Put all 
   the stuff there, starting with the stool.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've closed the airlock doors, but I can't see the replica. What should I 
   do?

A. Press the blue button to make the replica float up.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Okay! The replica is floating, and it looks quite realistic, but it's 
   lacking something. What else do I need to do?

A. Put the blue filter on the airlock porthole.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. There is a perfect replica of Feeble floating in the airlock. What should I 
   do now?

A. Use the bounty hunter's card on the vid phone booth.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 17 - Ministry of Galactic Uncertainty
===============================================================================

-------------------------------------------------------------------------------
Q. I'm back here again. What do I have to do this time?

A. Listen to the messages on the holomail machine to make Feeble's 
   Grandfather's tomb appear on the map.
-------------------------------------------------------------------------------


===============================================================================
Questions about Part 18 - Tomb
===============================================================================

-------------------------------------------------------------------------------
Q. Nothing much happening here. What should I do first?

A. Use the tomb to start a conversation with a holographic version of Feeble's
   Grandfather.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Anything else to get before I leave?

A. Yes. Use the drawer on the wall to get a blank piece of paper and a spray 
   can.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 19 - Metro Prime
===============================================================================

-------------------------------------------------------------------------------
Q. I'm outside of the rebel base, but I can't get up to the symbol! How do I 
   get high enough?

A. In Oracle, look at the new newspaper to find three adverts. Use these 
   adverts on the boxes to make a high platform. 
-------------------------------------------------------------------------------

------------------------------------------------------------------------------- 
Q. I've tried putting the blank piece of paper on the symbol, but Feeble won't 
   copy it. What should I do?

A. Use the spray paint on the symbol, and then use the blank piece of paper.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 20 - Tomb
===============================================================================

-------------------------------------------------------------------------------
Q. There is a symbol on the floor. What should I do with it?

A. Use the piece of paper (that you traced the symbol from the rebel base onto) 
   on the floor to receive two important items: A screwdriver and a magnetic
   swipe card.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 21 - Ministry of Galactic Uncertainty
===============================================================================

-------------------------------------------------------------------------------
Q. How do I open the locked drawer?

A. Use the magnetic swipe card on it to find a coin and a photo.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 22 - Metro Prime
===============================================================================

-------------------------------------------------------------------------------
Q. I'm in the observation lounge, and I want a security pass out of the left 
   vending machine. What can I use for money?

A. Use the souvenir coin found in the drawer in the Ministry of Galactic 
   Uncertainty
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Hey, I didn't get a pass! I got a single credit coin instead. What should I 
   do with this?

A. Use it on the star map vending machine on the right side of the room.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I'm in the Ministry Headquarters. How do I distract the guard?

A. Use the activity pack on him.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. That guy upstairs is shouting over the intercom. What should I get him?

A. A cup of coffee. You can find the cup on the desk.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I put in the coffee.
 
A. Miracle Mud.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Okay, I've made it past the guard into the office. What should I do here 
   first?

A. Use the encoder.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What is the ID Code for the encoder?

A. 7829353
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What is the Data Code for the encoder?

A. 2130778
-------------------------------------------------------------------------------

------------------------------------------------------------------------------- 
Q. I entered these two numbers but nothing has happened. Did I enter the 
   correct combination?

A. Yes. The junk ship door will now be unlocked.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 23 - Junk Ship
===============================================================================

-------------------------------------------------------------------------------
Q. There is a car here. What should I do with it?

A. Use the tow cable on the car.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. How do I open the door?

A. Providing you've entered the two correct codes on the encoder in Metro 
   Prime, use the magnetic swipe card to open the junk ship door.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I'm in a room with a big magnet. How do I turn it off?
 
A. Use the lever.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 24 - Dave's Space Bar
===============================================================================

-------------------------------------------------------------------------------
Q. How do I take the numberplate off of the salesman's bike?

A. Use the screwdriver.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do with the numberplate?

A. Use it on the car.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 25 - Base Complex
===============================================================================

-------------------------------------------------------------------------------
Q. What should I do first?

A. Go left two screens and sleep on the icy bunk.
-------------------------------------------------------------------------------

------------------------------------------------------------------------------- 
Q. The base has been deserted! What should I do?
 
A. Try to exit the door on the right.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. SAM shot at the door, but it seems nothing useful has happened. Did anything 
   happen?

A. Yes. SAM shot small metal discs out of the door, which can be picked up.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do with the small metal discs?

A. Use them on the strange vending machine to receive an empty can.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 26 - Aldoria Major
===============================================================================

-------------------------------------------------------------------------------
Q. How do I distract PEG when he is on patrol?

A. Use the empty can on one of the posts.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Okay, PEG is shooting at the can. What should I do?

A. Quickly use the screwdriver on him.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. PEG and SAM are next to each other. What do I have to do?
 
A. Switch PEG's blue and green circuit boards with SAM's green and blue circuit 
   boards.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've created a Newlook Sam! What next?

A. As SAM, go right and enter the turbolift.
-------------------------------------------------------------------------------

------------------------------------------------------------------------------- 
Q. I'm in the Maintenance Area. What should I do here?

A. Use the lever three times.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I'm playing as Feeble again. SAM has used the lever three times, but nothing 
   has happened. Is there something I have to do?

A. Close all three of the vents to create a deep hole, which Feeble can use to 
   enter the complex.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Feeble won't go down the hole! Is there something I have to do first?

A. As SAM, use the lever once. Feeble will then be able to go down the deep 
   hole.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I'm in the ventilation system. How do I get to the maintenance area?

A. Forward twice, left once and forward twice.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I'm in the maintenance area, but SAM has been destroyed! What should I do 
   here?

A. Pick up the jacket at the left side of the bridge.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I talked to Mandarin in Interrogation. Where do I get some water for him?
 
A. Go to the Brain Room and pick up some brain slime. Give this to Mandarin to 
receive a key.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Is there anything I should do in Research and Testing?

A. Get the fire extinguisher and the antimatter weight.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 27 - Base Complex
===============================================================================

-------------------------------------------------------------------------------
Q. How do I open the cabinet?

A. Use the key that Mandarin gave you to find a stretchy rope.
-------------------------------------------------------------------------------

===============================================================================
Questions about Part 28 - Aldoria Major
===============================================================================

-------------------------------------------------------------------------------
Q. What should I do with Gardum?

A. Use the fire extinguisher with Gardum, and then use him on the deep hole.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I climbed into the ventilation system from the Maintenance Area. Where 
   should I go?

A. Look up, move up, turn around and move forward twice.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I'm near a grill in the ventilation system. What should I do with it?

A. Use the stretchy rope and the chain with the grill.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. From the grill, how do I get back to the Maintenance Area?

A. Go back, move forward, turn left and move forward twice.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've put the stretchy rope and the chain on the grill, but I can't find them 
   anywhere. Where are they?

A. Go to the top-right section of the brain room.
-------------------------------------------------------------------------------

------------------------------------------------------------------------------- 
Q. I've found the stretchy rope and chain. I've tried using it with the hook on 
   the floor, but the hook doesn't seem to be an object. What should I do?

A. Just use the rope and chain to attach it to the hook.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Okay, I've attached the chain to the hook. What next?

A. Use the antimatter weight on the rope and chain.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Attaching the antimatter weight to the rope and chain didn't do much. Is 
   there something else I have to use?

A. Remember that you had to turn the antimatter weight off to pick it up in 
   Research and Testing. Use the antimatter weight to turn it on, which will 
   stretch the rope.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've created a bungee rope! I've tried using it, but it doesn't work. How do 
   I use it?

A. Use the bungee rope, and then use the antimatter weight to turn it off.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've landed up on the vent. What should I do up here?

A. Use the lever to close the vent.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I'm back in the Maintenance Area. What should I do with the mangled robot?

A. Use the screwdriver.
-------------------------------------------------------------------------------

------------------------------------------------------------------------------- 
Q. What should I do with the red lever in the Maintenance Area?

A. Use it twice.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've set the lever to 'suck' mode. Is there anything else I should pick up 
   before I leave?

A. Get the grenades on the floor.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do with the grenades?
 
A. Use them in the firing range.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I threw a gas grenade in the firing range. Was that meant to happen?

A. Yes. Go back to the Maintenance Area to see the effects.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. There is gas in the Maintenance Area. Is it dangerous?

A. Yes. Move quickly into the vent on the other side of the room.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Okay, I'm in the ventilation system on the other side of the room. Where do 
   I go?

A. Look up, move up and move forward.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've arrived near the fan in the ventilation system. What should I do with    
   it?

A. Use the metal plate on the fan. 
-------------------------------------------------------------------------------

------------------------------------------------------------------------------- 
Q. I've blocked the fan. How do I get back to the Maintenance Area?

A. Go back, turn right and move forward.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I'm back in the Maintenance Area, but gas is still everywhere. How do I stop 
   the gas?

A. Use the lever on the left side of the bridge twice to set the lever to 
   'blow' mode.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. How do I enter the Temple

A. After the gas has gone from the Maintenance Area, go to Interrogation and 
   pick up the class A pass from the creature on the right side of Delores.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've finally made it to the Temple. What should I do first?

A. Pick up the book from the top of the chest.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. Where can I find the sacred axe?

A. Use the chest.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. I've found the OmniBrain! What should I do?
 
A. Attempt to use the axe on the OmniBrian.
-------------------------------------------------------------------------------

------------------------------------------------------------------------------- 
Q. Major Benson has appeared, and is going to shoot me! What should I do?

A. Quickly use the OmniBrain to smash the glass.
-------------------------------------------------------------------------------

------------------------------------------------------------------------------- 
Q. Okay, the glass has been smashed, but I can't exit the temple as the 
   turbolift entrance has been blocked. What should I do?

A. Use the OmniBrain to go down to the Founder's Room.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. What should I do first?

A. Talk to the Founder to find out some important information.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Q. The Founder has died. What should I do next?

A. Use the computer to complete the game.
-------------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

4.                          Copyright Information

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This document is Copyright 2002 Tom Hayes. It is not to be distributed in any 
form without the permission of the author, Tom Hayes. The author of this 
document is not affiliated with the creators of this game in any way.

The latest version of this document can be found at www.gamefaqs.com.
